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1 | warn("Due to logger so i need to leak this") | |
2 | warn("also nameclan gonna showcase this too soon") | |
3 | warn("hello im micheal2358 im take on self end this script and leak it") | |
4 | warn("if see you some this script get warning") | |
5 | --//====================================================\\- | |
6 | --|| CHAOTIC GLITCHER | |
7 | --|| ALL PURPOSE SWITCHER... | |
8 | --|| CHAOTIC GLITCHER BY WANTH092 | |
9 | --|| EDIT HELPING BY KILLERZTH_1596 | |
10 | --\\====================================================//-- | |
11 | ||
12 | game:GetService("StarterGui"):SetCore("SendNotification", { | |
13 | Title = "Chaotic Glitcher"; | |
14 | Text = "Successfully Loaded Chaotic Glitcher! (Unfinished ver)"; | |
15 | }) | |
16 | ||
17 | wait(0.2) | |
18 | ||
19 | Player = game:GetService("Players").LocalPlayer | |
20 | PlayerGui = Player.PlayerGui | |
21 | Mouse = Player:GetMouse() | |
22 | Cam = workspace.CurrentCamera | |
23 | Backpack = Player.Backpack | |
24 | Character = Player.Character | |
25 | Humanoid = Character.Humanoid | |
26 | RootPart = Character["HumanoidRootPart"] | |
27 | Torso = Character["Torso"] | |
28 | Head = Character["Head"] | |
29 | RightArm = Character["Right Arm"] | |
30 | LeftArm = Character["Left Arm"] | |
31 | RightLeg = Character["Right Leg"] | |
32 | LeftLeg = Character["Left Leg"] | |
33 | RootJoint = RootPart["RootJoint"] | |
34 | Neck = Torso["Neck"] | |
35 | RightShoulder = Torso["Right Shoulder"] | |
36 | LeftShoulder = Torso["Left Shoulder"] | |
37 | RightHip = Torso["Right Hip"] | |
38 | LeftHip = Torso["Left Hip"] | |
39 | local sick = Instance.new("Sound",Torso) | |
40 | local SONG = 2661889729 | |
41 | local RANDOMIZERMOOSICK = {492070484,1255569288,1873219898,929330882,290079189,250408242,494139763} | |
42 | sick:Play() | |
43 | ||
44 | IT = Instance.new | |
45 | CF = CFrame.new | |
46 | VT = Vector3.new | |
47 | RAD = math.rad | |
48 | C3 = Color3.new | |
49 | UD2 = UDim2.new | |
50 | BRICKC = BrickColor.new | |
51 | ANGLES = CFrame.Angles | |
52 | EULER = CFrame.fromEulerAnglesXYZ | |
53 | COS = math.cos | |
54 | ACOS = math.acos | |
55 | SIN = math.sin | |
56 | ASIN = math.asin | |
57 | ABS = math.abs | |
58 | MRANDOM = math.random | |
59 | FLOOR = math.floor | |
60 | local RCHOICE = MRANDOM(1,7) | |
61 | ||
62 | --//=================================\\ | |
63 | --|| USEFUL VALUES | |
64 | --\\=================================// | |
65 | ||
66 | Animation_Speed = 3 | |
67 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
68 | local Speed = 13 | |
69 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
70 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
71 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
72 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
73 | local DAMAGEMULTIPLIER = 1 | |
74 | local ANIM = "Idle" | |
75 | local ATTACK = false | |
76 | local EQUIPPED = false | |
77 | local HOLD = false | |
78 | local COMBO = 1 | |
79 | local Rooted = false | |
80 | local SINE = 0 | |
81 | local KEYHOLD = false | |
82 | local CHANGE = 2 / Animation_Speed | |
83 | local WALKINGANIM = false | |
84 | local VALUE1 = false | |
85 | local VALUE2 = false | |
86 | local ROBLOXIDLEANIMATION = IT("Animation") | |
87 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
88 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
89 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
90 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
91 | WEAPONGUI.Name = "Weapon GUI" | |
92 | local Effects = IT("Folder", Character) | |
93 | Effects.Name = "Effects" | |
94 | local BALL = IT("Folder", Character) | |
95 | BALL.Name = "BALL-EYE" | |
96 | local XEYE = IT("Folder", Character) | |
97 | XEYE.Name = "X - EYE" | |
98 | local ANIMATOR = Humanoid.Animator | |
99 | local ANIMATE = Character.Animate | |
100 | local UNANCHOR = true | |
101 | local WHITELIST = {} | |
102 | local TAUNT = false | |
103 | local OFFSET = 0 | |
104 | local FULL = false | |
105 | local MODE = "Lunar" | |
106 | local PITCH = 1 | |
107 | local VOLUME = 3 | |
108 | local FACE = 176217464 | |
109 | local SIZE = 1 | |
110 | ||
111 | --//=================================\\ | |
112 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
113 | --\\=================================// | |
114 | ||
115 | ArtificialHB = Instance.new("BindableEvent", script) | |
116 | ArtificialHB.Name = "ArtificialHB" | |
117 | ||
118 | script:WaitForChild("ArtificialHB") | |
119 | Frame_Speed = 1 / 60 | |
120 | frame = Frame_Speed | |
121 | tf = 0 | |
122 | allowframeloss = false | |
123 | tossremainder = false | |
124 | lastframe = tick() | |
125 | script.ArtificialHB:Fire() | |
126 | ||
127 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
128 | tf = tf + s | |
129 | if tf >= frame then | |
130 | if allowframeloss then | |
131 | script.ArtificialHB:Fire() | |
132 | lastframe = tick() | |
133 | else | |
134 | for i = 1, math.floor(tf / frame) do | |
135 | script.ArtificialHB:Fire() | |
136 | end | |
137 | lastframe = tick() | |
138 | end | |
139 | if tossremainder then | |
140 | tf = 0 | |
141 | else | |
142 | tf = tf - frame * math.floor(tf / frame) | |
143 | end | |
144 | end | |
145 | end) | |
146 | ||
147 | --//=================================\\ | |
148 | --// NOOBYGAME12'S CODE | |
149 | --\\=================================// | |
150 | ||
151 | plr = game:GetService("Players").LocalPlayer | |
152 | char = plr.Character | |
153 | hum = char.Humanoid | |
154 | local cam = game.Workspace.CurrentCamera | |
155 | Camera = cam | |
156 | local CamInterrupt = false | |
157 | local TwoD = false | |
158 | local TargetInfo = {nil, nil} | |
159 | cam.CameraType = "Custom" | |
160 | t = char.Torso | |
161 | h = char.Head | |
162 | ra = char["Right Arm"] | |
163 | la = char["Left Arm"] | |
164 | rl = char["Right Leg"] | |
165 | ll = char["Left Leg"] | |
166 | tors = char.Torso | |
167 | lleg = char["Left Leg"] | |
168 | root = char.HumanoidRootPart | |
169 | hed = char.Head | |
170 | rleg = char["Right Leg"] | |
171 | rarm = char["Right Arm"] | |
172 | larm = char["Left Arm"] | |
173 | Player = plr | |
174 | Character=Player.Character | |
175 | PlayerGui=Player.PlayerGui | |
176 | Backpack=Player.Backpack | |
177 | Torso=Character.Torso | |
178 | Head=Character.Head | |
179 | Humanoid=Character.Humanoid | |
180 | m=Instance.new('Model',Character) | |
181 | LeftArm=Character["Left Arm"] | |
182 | LeftLeg=Character["Left Leg"] | |
183 | RightArm=Character["Right Arm"] | |
184 | RightLeg=Character["Right Leg"] | |
185 | LS=Torso["Left Shoulder"] | |
186 | LH=Torso["Left Hip"] | |
187 | RS=Torso["Right Shoulder"] | |
188 | RH=Torso["Right Hip"] | |
189 | Face = Head.face | |
190 | Neck=Torso.Neck | |
191 | it=Instance.new | |
192 | attacktype=1 | |
193 | vt=Vector3.new | |
194 | cf=CFrame.new | |
195 | euler=CFrame.fromEulerAnglesXYZ | |
196 | angles=CFrame.Angles | |
197 | cloaked=false | |
198 | necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
199 | necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
200 | LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0) | |
201 | LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0) | |
202 | RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0) | |
203 | RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0) | |
204 | RootPart=Character.HumanoidRootPart | |
205 | RootJoint=RootPart.RootJoint | |
206 | RootCF=euler(-1.57,0,3.14) | |
207 | radian = math.rad | |
208 | random = math.random | |
209 | Vec3 = Vector3.new | |
210 | Inst = Instance.new | |
211 | cFrame = CFrame.new | |
212 | Euler = CFrame.fromEulerAnglesXYZ | |
213 | vt = Vector3.new | |
214 | bc = BrickColor.new | |
215 | br = BrickColor.random | |
216 | it = Instance.new | |
217 | cf = CFrame.new | |
218 | local Player_Size = 0 | |
219 | cam = game.Workspace.CurrentCamera | |
220 | CF = CFrame.new | |
221 | angles = CFrame.Angles | |
222 | attack = false | |
223 | Euler = CFrame.fromEulerAnglesXYZ | |
224 | Rad = math.rad | |
225 | IT = Instance.new | |
226 | BrickC = BrickColor.new | |
227 | Cos = math.cos | |
228 | Acos = math.acos | |
229 | Sin = math.sin | |
230 | Asin = math.asin | |
231 | Abs = math.abs | |
232 | Mrandom = math.random | |
233 | Floor = math.floor | |
234 | IT = Instance.new | |
235 | CF = CFrame.new | |
236 | VT = Vector3.new | |
237 | RAD = math.rad | |
238 | C3 = Color3.new | |
239 | UD2 = UDim2.new | |
240 | BRICKC = BrickColor.new | |
241 | ANGLES = CFrame.Angles | |
242 | EULER = CFrame.fromEulerAnglesXYZ | |
243 | COS = math.cos | |
244 | ACOS = math.acos | |
245 | SIN = math.sin | |
246 | ASIN = math.asin | |
247 | ABS = math.abs | |
248 | MRANDOM = math.random | |
249 | FLOOR = math.floor | |
250 | ||
251 | ||
252 | local Booleans = { | |
253 | CamFollow = true, | |
254 | GyroUse = true | |
255 | } | |
256 | ||
257 | function lerp(object, newCFrame, alpha) | |
258 | return object:lerp(newCFrame, alpha) | |
259 | end | |
260 | ||
261 | local Directer = Inst("BodyGyro", root) | |
262 | Directer.MaxTorque = Vec3(0, 0, 0) | |
263 | Directer.P = 600000 | |
264 | local CPart = Inst("Part") | |
265 | CPart.Anchored = true | |
266 | CPart.CanCollide = false | |
267 | CPart.Locked = true | |
268 | CPart.Transparency = 1 | |
269 | ||
270 | local rainbowmode = false | |
271 | local chaosmode = false | |
272 | ||
273 | local mutedtog = false | |
274 | ||
275 | function CameraEnshaking(Length,Intensity) | |
276 | coroutine.resume(coroutine.create(function() | |
277 | local intensity = 1*Intensity | |
278 | local rotM = 0.01*Intensity | |
279 | for i = 0, Length, 0.1 do | |
280 | Swait() | |
281 | intensity = intensity - 0.05*Intensity/Length | |
282 | rotM = rotM - 0.0005*Intensity/Length | |
283 | hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) | |
284 | cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM) | |
285 | end | |
286 | Humanoid.CameraOffset = Vec3(0, 0, 0) | |
287 | end)) | |
288 | end | |
289 | CamShake=function(Part,Distan,Power,Times) | |
290 | local de=Part.Position | |
291 | for i,v in pairs(workspace:children()) do | |
292 | if v:IsA("Model") and v:findFirstChild("Humanoid") then | |
293 | for _,c in pairs(v:children()) do | |
294 | if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then | |
295 | local Noob=v.Humanoid | |
296 | if Noob~=nil then | |
297 | coroutine.resume(coroutine.create(function() | |
298 | FV = Instance.new("BoolValue", Noob) | |
299 | FV.Name = "CameraShake" | |
300 | for ShakeNum=1,Times do | |
301 | Swait() | |
302 | local ef=Power | |
303 | if ef>=1 then | |
304 | Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef)) | |
305 | else | |
306 | ef=Power*10 | |
307 | Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10) | |
308 | end | |
309 | end | |
310 | Humanoid.CameraOffset = Vector3.new(0,0,0) | |
311 | FV:Destroy() | |
312 | end)) | |
313 | end | |
314 | end | |
315 | end | |
316 | end | |
317 | end | |
318 | end | |
319 | ||
320 | local toggleTag = true | |
321 | local bilguit = Instance.new("BillboardGui", hed) | |
322 | bilguit.Adornee = nil | |
323 | bilguit.Name = "ModeName" | |
324 | bilguit.Size = UDim2.new(4, 0, 1.2, 0) | |
325 | bilguit.StudsOffset = Vector3.new(-8, 8/1.5, 0) | |
326 | ||
327 | ||
328 | function chatfunc(text,color,typet,font,timeex) | |
329 | local chat = coroutine.wrap(function() | |
330 | if Character:FindFirstChild("TalkingBillBoard")~= nil then | |
331 | Character:FindFirstChild("TalkingBillBoard"):destroy() | |
332 | end | |
333 | local naeeym2 = Instance.new("BillboardGui",Character) | |
334 | naeeym2.Size = UDim2.new(0,100,0,40) | |
335 | naeeym2.StudsOffset = Vector3.new(0,3,0) | |
336 | naeeym2.Adornee = Character.Head | |
337 | naeeym2.Name = "TalkingBillBoard" | |
338 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
339 | tecks2.BackgroundTransparency = 1 | |
340 | tecks2.BorderSizePixel = 0 | |
341 | tecks2.Text = "" | |
342 | tecks2.Font = font | |
343 | tecks2.TextSize = 30 | |
344 | tecks2.TextStrokeTransparency = 0 | |
345 | tecks2.TextColor3 = color | |
346 | tecks2.TextStrokeColor3 = Color3.new(0,0,0) | |
347 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
348 | local tecks3 = Instance.new("TextLabel",naeeym2) | |
349 | tecks3.BackgroundTransparency = 1 | |
350 | tecks3.BorderSizePixel = 0 | |
351 | tecks3.Text = "" | |
352 | tecks3.Font = font | |
353 | tecks3.TextSize = 30 | |
354 | tecks3.TextStrokeTransparency = 0 | |
355 | if typet == "Inverted" then | |
356 | tecks3.TextColor3 = Color3.new(0,0,0) | |
357 | tecks3.TextStrokeColor3 = color | |
358 | elseif typet == "Normal" then | |
359 | tecks3.TextColor3 = color | |
360 | tecks3.TextStrokeColor3 = Color3.new(0,0,0) | |
361 | end | |
362 | tecks3.Size = UDim2.new(1,0,0.5,0) | |
363 | coroutine.resume(coroutine.create(function() | |
364 | while true do | |
365 | Swait(1) | |
366 | if chaosmode == true then | |
367 | tecks2.TextColor3 = BrickColor.random().Color | |
368 | tecks3.TextStrokeColor3 = BrickColor.random().Color | |
369 | end | |
370 | end | |
371 | end)) | |
372 | text.TextTransparency = text.TextTransparency + 1 | |
373 | text.TextStrokeTransparency = text.TextStrokeTransparency + 1 | |
374 | for i = 0, 74*timeex do | |
375 | Swait() | |
376 | text.TextTransparency = 1 | |
377 | text.TextStrokeTransparency = 1 | |
378 | tecks2.Text = text | |
379 | tecks3.Text = text | |
380 | end | |
381 | local randomrot = math.random(1,2) | |
382 | if randomrot == 1 then | |
383 | for i = 1, 50 do | |
384 | Swait() | |
385 | tecks2.Text = text | |
386 | tecks3.Text = text | |
387 | text.TextTransparency = text.TextTransparency - .02 | |
388 | text.TextStrokeTransparency = text.TextStrokeTransparency - .02 | |
389 | tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04 | |
390 | tecks2.TextTransparency = tecks2.TextTransparency + .04 | |
391 | tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04 | |
392 | tecks3.TextTransparency = tecks2.TextTransparency + .04 | |
393 | end | |
394 | elseif randomrot == 2 then | |
395 | for i = 1, 50 do | |
396 | Swait() | |
397 | tecks2.Text = text | |
398 | tecks3.Text = text | |
399 | text.TextTransparency = text.TextTransparency - .02 | |
400 | text.TextStrokeTransparency = text.TextStrokeTransparency - .02 | |
401 | tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04 | |
402 | tecks2.TextTransparency = tecks2.TextTransparency + .04 | |
403 | tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04 | |
404 | tecks3.TextTransparency = tecks2.TextTransparency + .04 | |
405 | end | |
406 | end | |
407 | text.TextTransparency = 0 | |
408 | text.TextStrokeTransparency = 0 | |
409 | if toggleTag == false then | |
410 | text.TextTransparency = 1 | |
411 | text.TextStrokeTransparency = 1 | |
412 | end | |
413 | naeeym2:Destroy() | |
414 | end) | |
415 | chat() | |
416 | end | |
417 | ||
418 | ||
419 | ||
420 | gui = function(GuiType, parent, text, backtrans, backcol, pos, size) | |
421 | local gui = it(GuiType) | |
422 | gui.Parent = parent | |
423 | gui.Text = text | |
424 | gui.BackgroundTransparency = backtrans | |
425 | gui.BackgroundColor3 = backcol | |
426 | gui.SizeConstraint = "RelativeXY" | |
427 | gui.TextXAlignment = "Center" | |
428 | gui.TextYAlignment = "Center" | |
429 | gui.Position = pos | |
430 | gui.Size = size | |
431 | gui.Font = "SourceSans" | |
432 | gui.FontSize = "Size14" | |
433 | gui.TextWrapped = false | |
434 | gui.TextStrokeTransparency = 0 | |
435 | gui.TextColor = BrickColor.new("White") | |
436 | return gui | |
437 | end | |
438 | --------------------------- GUI STUFF | |
439 | local basgui = it("GuiMain") | |
440 | basgui.Parent = plr.PlayerGui | |
441 | basgui.Name = "VISgui" | |
442 | local fullscreenz = it("Frame") | |
443 | fullscreenz.Parent = basgui | |
444 | fullscreenz.BackgroundColor3 = Color3.new(255, 255, 255) | |
445 | fullscreenz.BackgroundTransparency = 1 | |
446 | fullscreenz.BorderColor3 = Color3.new(17, 17, 17) | |
447 | fullscreenz.Size = UDim2.new(1, 0, 1, 0) | |
448 | fullscreenz.Position = UDim2.new(0, 0, 0, 0) | |
449 | local imgl2 = Instance.new("ImageLabel",fullscreenz) | |
450 | imgl2.BackgroundTransparency = 1 | |
451 | imgl2.BorderSizePixel = 0 | |
452 | imgl2.ImageTransparency = 0.5 | |
453 | imgl2.Position = UDim2.new(0.70,-200,0.50,-200) | |
454 | imgl2.Size = UDim2.new(0,1000,0,1000) | |
455 | imgl2.Image = "rbxassetid://2344830904" | |
456 | local techc = imgl2:Clone() | |
457 | techc.Parent = fullscreenz | |
458 | techc.ImageTransparency = 0 | |
459 | techc.Size = UDim2.new(0,900,0,900) | |
460 | techc.Position = UDim2.new(0.70,-150,0.50,-150) | |
461 | techc.Image = "rbxassetid://2092248396" | |
462 | local circl = imgl2:Clone() | |
463 | circl.Parent = fullscreenz | |
464 | circl.ImageTransparency = 0 | |
465 | circl.Size = UDim2.new(0,550,0,550) | |
466 | circl.Position = UDim2.new(0.70,25,0.50,25) | |
467 | circl.Image = "rbxassetid://2312119891" | |
468 | local circl2 = imgl2:Clone() | |
469 | circl2.Parent = fullscreenz | |
470 | circl2.ImageTransparency = 0 | |
471 | circl2.Size = UDim2.new(0,700,0,700) | |
472 | circl2.Position = UDim2.new(0.70,-50,0.50,-50) | |
473 | circl2.Image = "rbxassetid://2312119891" | |
474 | local imgl2b = imgl2:Clone() | |
475 | imgl2b.Parent = fullscreenz | |
476 | imgl2b.ImageTransparency = 0 | |
477 | imgl2b.Size = UDim2.new(0,800,0,800) | |
478 | imgl2b.Position = UDim2.new(0.70,-100,0.50,-100) | |
479 | imgl2b.ImageColor3 = Color3.new(0,0,0) | |
480 | local ned = Instance.new("TextLabel",fullscreenz) | |
481 | ned.ZIndex = 2 | |
482 | ned.Font = "Bodoni" | |
483 | ned.BackgroundTransparency = 1 | |
484 | ned.BorderSizePixel = 0.65 | |
485 | ned.Size = UDim2.new(0.6,0,0.6,0) | |
486 | ned.Position = UDim2.new(0,0,0,0) | |
487 | ned.TextScaled = true | |
488 | ned.TextStrokeTransparency = 0 | |
489 | ned.Text = "Lunar" | |
490 | ned.TextSize = 48 | |
491 | ned.Rotation = 1 | |
492 | ned.TextXAlignment = "Left" | |
493 | ned.TextYAlignment = "Top" | |
494 | ||
495 | --//=================================\\ | |
496 | --// WINGY STUFF | |
497 | --\\=================================// | |
498 | ||
499 | local extrawingmod1 = Instance.new("Model",Character) | |
500 | local extrawingmod2 = Instance.new("Model",Character) | |
501 | ||
502 | function CreateParta(parent,transparency,reflectance,material,brickcolor) | |
503 | local p = Instance.new("Part") | |
504 | p.TopSurface = 0 | |
505 | p.BottomSurface = 0 | |
506 | p.Parent = parent | |
507 | p.Size = Vector3.new(0.1,0.1,0.1) | |
508 | p.Transparency = transparency | |
509 | p.Reflectance = reflectance | |
510 | p.CanCollide = false | |
511 | p.Locked = true | |
512 | p.BrickColor = brickcolor | |
513 | p.Material = material | |
514 | return p | |
515 | end | |
516 | ||
517 | function CreateMesh(parent,meshtype,x1,y1,z1) | |
518 | local mesh = Instance.new("SpecialMesh",parent) | |
519 | mesh.MeshType = meshtype | |
520 | mesh.Scale = Vector3.new(x1*10,y1*10,z1*10) | |
521 | return mesh | |
522 | end | |
523 | ||
524 | function CreateSpecialMesh(parent,meshid,x1,y1,z1) | |
525 | local mesh = Instance.new("SpecialMesh",parent) | |
526 | mesh.MeshType = "FileMesh" | |
527 | mesh.MeshId = meshid | |
528 | mesh.Scale = Vector3.new(x1,y1,z1) | |
529 | return mesh | |
530 | end | |
531 | ||
532 | ||
533 | function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1) | |
534 | local mesh = Instance.new("SpecialMesh",parent) | |
535 | mesh.MeshType = "FileMesh" | |
536 | mesh.MeshId = meshid | |
537 | mesh.TextureId = "http://www.roblox.com/asset/?id=269748808" | |
538 | mesh.Scale = Vector3.new(x1,y1,z1) | |
539 | mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b) | |
540 | return mesh | |
541 | end | |
542 | ||
543 | function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za) | |
544 | local weld = Instance.new("Weld") | |
545 | weld.Parent = parent | |
546 | weld.Part0 = part0 | |
547 | weld.Part1 = part1 | |
548 | weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za) | |
549 | weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za) | |
550 | return weld | |
551 | end | |
552 | ||
553 | function RemoveOutlines(part) | |
554 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
555 | end | |
556 | ||
557 | local Create = LoadLibrary("RbxUtility").Create | |
558 | ||
559 | CFuncs = { | |
560 | ["Part"] = { | |
561 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
562 | local Part = Create("Part"){ | |
563 | Parent = Parent, | |
564 | Reflectance = Reflectance, | |
565 | Transparency = Transparency, | |
566 | CanCollide = false, | |
567 | Locked = true, | |
568 | BrickColor = BrickColor.new(tostring(BColor)), | |
569 | Name = Name, | |
570 | Size = Size, | |
571 | Material = Material, | |
572 | } | |
573 | RemoveOutlines(Part) | |
574 | return Part | |
575 | end; | |
576 | }; | |
577 | ||
578 | ["Mesh"] = { | |
579 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
580 | local Msh = Create(Mesh){ | |
581 | Parent = Part, | |
582 | Offset = OffSet, | |
583 | Scale = Scale, | |
584 | } | |
585 | if Mesh == "SpecialMesh" then | |
586 | Msh.MeshType = MeshType | |
587 | Msh.MeshId = MeshId | |
588 | end | |
589 | return Msh | |
590 | end; | |
591 | }; | |
592 | ||
593 | ["Mesh"] = { | |
594 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
595 | local Msh = Create(Mesh){ | |
596 | Parent = Part, | |
597 | Offset = OffSet, | |
598 | Scale = Scale, | |
599 | } | |
600 | if Mesh == "SpecialMesh" then | |
601 | Msh.MeshType = MeshType | |
602 | Msh.MeshId = MeshId | |
603 | end | |
604 | return Msh | |
605 | end; | |
606 | }; | |
607 | ||
608 | ["Weld"] = { | |
609 | Create = function(Parent, Part0, Part1, C0, C1) | |
610 | local Weld = Create("Weld"){ | |
611 | Parent = Parent, | |
612 | Part0 = Part0, | |
613 | Part1 = Part1, | |
614 | C0 = C0, | |
615 | C1 = C1, | |
616 | } | |
617 | return Weld | |
618 | end; | |
619 | }; | |
620 | ||
621 | ["Sound"] = { | |
622 | Create = function(id, par, vol, pit) | |
623 | coroutine.resume(coroutine.create(function() | |
624 | local S = Create("Sound"){ | |
625 | Volume = vol, | |
626 | Name = "EffectSoundo", | |
627 | Pitch = pit or 1, | |
628 | SoundId = id, | |
629 | Parent = par or workspace, | |
630 | } | |
631 | wait() | |
632 | S:play() | |
633 | game:GetService("Debris"):AddItem(S, 10) | |
634 | end)) | |
635 | end; | |
636 | }; | |
637 | ||
638 | ["LongSound"] = { | |
639 | Create = function(id, par, vol, pit) | |
640 | coroutine.resume(coroutine.create(function() | |
641 | local S = Create("Sound"){ | |
642 | Volume = vol, | |
643 | Pitch = pit or 1, | |
644 | SoundId = id, | |
645 | Parent = par or workspace, | |
646 | } | |
647 | wait() | |
648 | S:play() | |
649 | game:GetService("Debris"):AddItem(S, 60) | |
650 | end)) | |
651 | end; | |
652 | }; | |
653 | ||
654 | ["ParticleEmitter"] = { | |
655 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
656 | local fp = Create("ParticleEmitter"){ | |
657 | Parent = Parent, | |
658 | Color = ColorSequence.new(Color1, Color2), | |
659 | LightEmission = LightEmission, | |
660 | Size = Size, | |
661 | Texture = Texture, | |
662 | Transparency = Transparency, | |
663 | ZOffset = ZOffset, | |
664 | Acceleration = Accel, | |
665 | Drag = Drag, | |
666 | LockedToPart = LockedToPart, | |
667 | VelocityInheritance = VelocityInheritance, | |
668 | EmissionDirection = EmissionDirection, | |
669 | Enabled = Enabled, | |
670 | Lifetime = LifeTime, | |
671 | Rate = Rate, | |
672 | Rotation = Rotation, | |
673 | RotSpeed = RotSpeed, | |
674 | Speed = Speed, | |
675 | VelocitySpread = VelocitySpread, | |
676 | } | |
677 | return fp | |
678 | end; | |
679 | }; | |
680 | ||
681 | CreateTemplate = { | |
682 | ||
683 | }; | |
684 | } | |
685 | ||
686 | ||
687 | ||
688 | New = function(Object, Parent, Name, Data) | |
689 | local Object = Instance.new(Object) | |
690 | for Index, Value in pairs(Data or {}) do | |
691 | Object[Index] = Value | |
692 | end | |
693 | Object.Parent = Parent | |
694 | Object.Name = Name | |
695 | return Object | |
696 | end | |
697 | ||
698 | local halocolor = BrickColor.new("Mid gray") | |
699 | local halocolor2 = BrickColor.new("Mid gray") | |
700 | local halocolor3 = BrickColor.new("Really black") | |
701 | local starcolor = BrickColor.new("Bright yellow") | |
702 | local lunacolor = BrickColor.new("Navy blue") | |
703 | local lunacolor2 = BrickColor.new("Bright blue") | |
704 | local wepcolor = BrickColor.new("Deep blue") | |
705 | local maincolor = BrickColor.new("Lapis") | |
706 | local secondcolor = BrickColor.new("Lapis") | |
707 | local m = Instance.new("Model",Character) | |
708 | local m2 = Instance.new("Model",Character) | |
709 | local m3 = Instance.new("Model",Character) | |
710 | local mw1 = Instance.new("Model",Character) | |
711 | local mw2 = Instance.new("Model",Character) | |
712 | local mw3 = Instance.new("Model",Character) | |
713 | local mw4 = Instance.new("Model",Character) | |
714 | ||
715 | -------------- | |
716 | local sorb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random()) | |
717 | CreateWeld(sorb,RightArm,sorb,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
718 | local sorb2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random()) | |
719 | CreateWeld(sorb2,LeftArm,sorb2,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
720 | ||
721 | local handlex = CreateParta(mw2,1,1,"Neon",maincolor) | |
722 | CreateMesh(handle,"Brick",0,0,0) | |
723 | local handlexweld = CreateWeld(handlex,Torso,handlex,0,0,-1.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
724 | local valuaring = 10 | |
725 | ||
726 | local refec = Instance.new("ParticleEmitter",handlex) | |
727 | refec.Texture = "rbxassetid://284205403" | |
728 | refec.LightEmission = 0.95 | |
729 | refec.Color = ColorSequence.new(BrickColor.new("White").Color) | |
730 | refec.Rate = 50 | |
731 | refec.Lifetime = NumberRange.new(0.5) | |
732 | refec.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(0.5,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)}) | |
733 | refec.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.25,0),NumberSequenceKeypoint.new(1,1,0)}) | |
734 | refec.Speed = NumberRange.new(0,2) | |
735 | refec.Drag = 5 | |
736 | refec.LockedToPart = true | |
737 | refec.Rotation = NumberRange.new(-500,500) | |
738 | refec.VelocitySpread = 9000 | |
739 | refec.RotSpeed = NumberRange.new(-500,500) | |
740 | local refec2 = refec:Clone() | |
741 | refec2.LightEmission = 0.75 | |
742 | refec2.Texture = "rbxassetid://254287058" | |
743 | refec2.Parent = handlex | |
744 | refec2.Rate = 25 | |
745 | refec2.Lifetime = NumberRange.new(0.75) | |
746 | refec2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1.5,0),NumberSequenceKeypoint.new(0.15,1,0),NumberSequenceKeypoint.new(0.8,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)}) | |
747 | refec2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)}) | |
748 | refec2.Speed = NumberRange.new(0) | |
749 | local refec3 = refec:Clone() | |
750 | refec3.LightEmission = 0.75 | |
751 | refec3.Texture = "rbxassetid://363275192" | |
752 | refec3.Parent = handlex | |
753 | refec3.Rate = 25 | |
754 | refec3.Lifetime = NumberRange.new(1) | |
755 | refec3.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(0.8,2.25,0),NumberSequenceKeypoint.new(1,0.1,0)}) | |
756 | refec3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)}) | |
757 | refec3.Speed = NumberRange.new(0) | |
758 | refec3.RotSpeed = NumberRange.new(-50,50) | |
759 | ||
760 | for i = 0, 35 do | |
761 | valuaring = valuaring + 10 | |
762 | rn = CreateParta(mw2,0,0,"Neon",halocolor) | |
763 | CreateMesh(rn,"Wedge",0.1,0.5,0.1) | |
764 | CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
765 | rn = CreateParta(mw2,0,0,"Neon",halocolor) | |
766 | CreateMesh(rn,"Wedge",0.1,0.5,0.1) | |
767 | CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
768 | rn = CreateParta(mw2,0,0,"Neon",halocolor) | |
769 | CreateMesh(rn,"Wedge",0.1,0.2,0.05) | |
770 | CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
771 | rn = CreateParta(mw2,0,0,"Neon",halocolor) | |
772 | CreateMesh(rn,"Wedge",0.1,0.2,0.05) | |
773 | CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
774 | end | |
775 | ||
776 | ||
777 | local handle = CreateParta(m,1,1,"Neon",maincolor) | |
778 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
779 | local handleweld = CreateWeld(handle,Torso,handle,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
780 | ||
781 | ||
782 | ||
783 | --- Left wing. | |
784 | ||
785 | local lwing1 = CreateParta(m,1,1,"Neon",maincolor) | |
786 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
787 | local lwing1weld = CreateWeld(lwing1,handle,lwing1,4,0,0,math.rad(5),math.rad(0),math.rad(12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
788 | ||
789 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
790 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
791 | CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
792 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
793 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
794 | CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
795 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
796 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
797 | CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
798 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
799 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
800 | CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
801 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
802 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
803 | CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
804 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
805 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
806 | CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
807 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
808 | CreateMesh(wed,"Wedge",0.05,0.5,1.5) | |
809 | CreateWeld(wed,lwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
810 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
811 | CreateMesh(wed,"Wedge",0.05,1.5,0.5) | |
812 | CreateWeld(wed,lwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
813 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
814 | CreateMesh(wed,"Wedge",0.05,0.25,1.75) | |
815 | CreateWeld(wed,lwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
816 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
817 | CreateMesh(wed,"Wedge",0.05,1.75,0.25) | |
818 | CreateWeld(wed,lwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
819 | ||
820 | ||
821 | local lwing2 = CreateParta(m,1,1,"Neon",maincolor) | |
822 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
823 | local lwing2weld = CreateWeld(lwing2,handle,lwing2,5,1,0,math.rad(10),math.rad(0),math.rad(25),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
824 | ||
825 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
826 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
827 | CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
828 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
829 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
830 | CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
831 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
832 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
833 | CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
834 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
835 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
836 | CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
837 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
838 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
839 | CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
840 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
841 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
842 | CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
843 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
844 | CreateMesh(wed,"Wedge",0.05,0.5,1.5) | |
845 | CreateWeld(wed,lwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
846 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
847 | CreateMesh(wed,"Wedge",0.05,1.5,0.5) | |
848 | CreateWeld(wed,lwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
849 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
850 | CreateMesh(wed,"Wedge",0.05,0.25,1.75) | |
851 | CreateWeld(wed,lwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
852 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
853 | CreateMesh(wed,"Wedge",0.05,1.75,0.25) | |
854 | CreateWeld(wed,lwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
855 | ||
856 | local lwing3 = CreateParta(m,1,1,"Neon",maincolor) | |
857 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
858 | local lwing3weld = CreateWeld(lwing3,handle,lwing3,5.75,2,0,math.rad(15),math.rad(0),math.rad(37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
859 | ||
860 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
861 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
862 | CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
863 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
864 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
865 | CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
866 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
867 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
868 | CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
869 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
870 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
871 | CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
872 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
873 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
874 | CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
875 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
876 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
877 | CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
878 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
879 | CreateMesh(wed,"Wedge",0.05,0.5,1.5) | |
880 | CreateWeld(wed,lwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
881 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
882 | CreateMesh(wed,"Wedge",0.05,1.5,0.5) | |
883 | CreateWeld(wed,lwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
884 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
885 | CreateMesh(wed,"Wedge",0.05,0.25,1.75) | |
886 | CreateWeld(wed,lwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
887 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
888 | CreateMesh(wed,"Wedge",0.05,1.75,0.25) | |
889 | CreateWeld(wed,lwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
890 | ||
891 | ||
892 | -- Right wing -- | |
893 | ||
894 | local rwing1 = CreateParta(m,1,1,"Neon",maincolor) | |
895 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
896 | local rwing1weld = CreateWeld(rwing1,handle,rwing1,-4,0,0,math.rad(5),math.rad(0),math.rad(-12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
897 | ||
898 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
899 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
900 | CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
901 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
902 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
903 | CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
904 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
905 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
906 | CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
907 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
908 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
909 | CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
910 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
911 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
912 | CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
913 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
914 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
915 | CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
916 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
917 | CreateMesh(wed,"Wedge",0.05,0.5,1.5) | |
918 | CreateWeld(wed,rwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
919 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
920 | CreateMesh(wed,"Wedge",0.05,1.5,0.5) | |
921 | CreateWeld(wed,rwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
922 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
923 | CreateMesh(wed,"Wedge",0.05,0.25,1.75) | |
924 | CreateWeld(wed,rwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
925 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
926 | CreateMesh(wed,"Wedge",0.05,1.75,0.25) | |
927 | CreateWeld(wed,rwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
928 | ||
929 | local rwing2 = CreateParta(m,1,1,"Neon",secondcolor) | |
930 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
931 | local rwing2weld = CreateWeld(rwing2,handle,rwing2,-5,1,0,math.rad(10),math.rad(0),math.rad(-25),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
932 | ||
933 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
934 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
935 | CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
936 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
937 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
938 | CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
939 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
940 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
941 | CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
942 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
943 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
944 | CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
945 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
946 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
947 | CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
948 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
949 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
950 | CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
951 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
952 | CreateMesh(wed,"Wedge",0.05,0.5,1.5) | |
953 | CreateWeld(wed,rwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
954 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
955 | CreateMesh(wed,"Wedge",0.05,1.5,0.5) | |
956 | CreateWeld(wed,rwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
957 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
958 | CreateMesh(wed,"Wedge",0.05,0.25,1.75) | |
959 | CreateWeld(wed,rwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
960 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
961 | CreateMesh(wed,"Wedge",0.05,1.75,0.25) | |
962 | CreateWeld(wed,rwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
963 | ||
964 | local rwing3 = CreateParta(m,1,1,"Neon",secondcolor) | |
965 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
966 | local rwing3weld = CreateWeld(rwing3,handle,rwing3,-5.75,2,0,math.rad(15),math.rad(0),math.rad(-37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
967 | ||
968 | ||
969 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
970 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
971 | CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
972 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
973 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
974 | CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
975 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
976 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
977 | CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
978 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
979 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
980 | CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
981 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
982 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
983 | CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
984 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
985 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
986 | CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
987 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
988 | CreateMesh(wed,"Wedge",0.05,0.5,1.5) | |
989 | CreateWeld(wed,rwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
990 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
991 | CreateMesh(wed,"Wedge",0.05,1.5,0.5) | |
992 | CreateWeld(wed,rwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
993 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
994 | CreateMesh(wed,"Wedge",0.05,0.25,1.75) | |
995 | CreateWeld(wed,rwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
996 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
997 | CreateMesh(wed,"Wedge",0.05,1.75,0.25) | |
998 | CreateWeld(wed,rwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
999 | ||
1000 | ------------- Trails | |
1001 | local A0 = Instance.new("Attachment",lwing1) | |
1002 | A0.Position = Vector3.new(0,-0.7,0) | |
1003 | local A1 = Instance.new("Attachment",lwing1) | |
1004 | A1.Position = Vector3.new(0,-3.5,0) | |
1005 | tl1 = Instance.new('Trail',lwing1) | |
1006 | tl1.Attachment0 = A0 | |
1007 | tl1.Attachment1 = A1 | |
1008 | tl1.Texture = "http://www.roblox.com/asset/?id=1049219073" | |
1009 | tl1.LightEmission = 1 | |
1010 | tl1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)}) | |
1011 | tl1.Color = ColorSequence.new(halocolor.Color) | |
1012 | tl1.Lifetime = 0.5 | |
1013 | ||
1014 | local A0 = Instance.new("Attachment",lwing2) | |
1015 | A0.Position = Vector3.new(0,-0.7,0) | |
1016 | local A1 = Instance.new("Attachment",lwing2) | |
1017 | A1.Position = Vector3.new(0,-3.5,0) | |
1018 | tl2 = Instance.new('Trail',lwing2) | |
1019 | tl2.Attachment0 = A0 | |
1020 | tl2.Attachment1 = A1 | |
1021 | tl2.Texture = "http://www.roblox.com/asset/?id=1049219073" | |
1022 | tl2.LightEmission = 1 | |
1023 | tl2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)}) | |
1024 | tl2.Color = ColorSequence.new(halocolor.Color) | |
1025 | tl2.Lifetime = 0.5 | |
1026 | ||
1027 | local A0 = Instance.new("Attachment",lwing3) | |
1028 | A0.Position = Vector3.new(0,-0.7,0) | |
1029 | local A1 = Instance.new("Attachment",lwing3) | |
1030 | A1.Position = Vector3.new(0,-3.5,0) | |
1031 | tl3 = Instance.new('Trail',lwing3) | |
1032 | tl3.Attachment0 = A0 | |
1033 | tl3.Attachment1 = A1 | |
1034 | tl3.Texture = "http://www.roblox.com/asset/?id=1049219073" | |
1035 | tl3.LightEmission = 1 | |
1036 | tl3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)}) | |
1037 | tl3.Color = ColorSequence.new(halocolor.Color) | |
1038 | tl3.Lifetime = 0.5 | |
1039 | ||
1040 | local A0 = Instance.new("Attachment",rwing1) | |
1041 | A0.Position = Vector3.new(0,-0.7,0) | |
1042 | local A1 = Instance.new("Attachment",rwing1) | |
1043 | A1.Position = Vector3.new(0,-3.5,0) | |
1044 | tr1 = Instance.new('Trail',rwing1) | |
1045 | tr1.Attachment0 = A0 | |
1046 | tr1.Attachment1 = A1 | |
1047 | tr1.Texture = "http://www.roblox.com/asset/?id=1049219073" | |
1048 | tr1.LightEmission = 1 | |
1049 | tr1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)}) | |
1050 | tr1.Color = ColorSequence.new(halocolor2.Color) | |
1051 | tr1.Lifetime = 0.5 | |
1052 | ||
1053 | local A0 = Instance.new("Attachment",rwing2) | |
1054 | A0.Position = Vector3.new(0,-0.7,0) | |
1055 | local A1 = Instance.new("Attachment",rwing2) | |
1056 | A1.Position = Vector3.new(0,-3.5,0) | |
1057 | tr2 = Instance.new('Trail',rwing2) | |
1058 | tr2.Attachment0 = A0 | |
1059 | tr2.Attachment1 = A1 | |
1060 | tr2.Texture = "http://www.roblox.com/asset/?id=1049219073" | |
1061 | tr2.LightEmission = 1 | |
1062 | tr2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)}) | |
1063 | tr2.Color = ColorSequence.new(halocolor2.Color) | |
1064 | tr2.Lifetime = 0.5 | |
1065 | ||
1066 | local A0 = Instance.new("Attachment",rwing3) | |
1067 | A0.Position = Vector3.new(0,-0.7,0) | |
1068 | local A1 = Instance.new("Attachment",rwing3) | |
1069 | A1.Position = Vector3.new(0,-3.5,0) | |
1070 | tr3 = Instance.new('Trail',rwing3) | |
1071 | tr3.Attachment0 = A0 | |
1072 | tr3.Attachment1 = A1 | |
1073 | tr3.Texture = "http://www.roblox.com/asset/?id=1049219073" | |
1074 | tr3.LightEmission = 1 | |
1075 | tr3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)}) | |
1076 | tr3.Color = ColorSequence.new(halocolor2.Color) | |
1077 | tr3.Lifetime = 0.5 | |
1078 | ||
1079 | -------------- | |
1080 | ||
1081 | ||
1082 | ||
1083 | for i, v in pairs(mw2:GetChildren()) do | |
1084 | if v:IsA("Part") then | |
1085 | v.BrickColor = BrickColor.new("White") | |
1086 | v.Material = "Neon" | |
1087 | end | |
1088 | end | |
1089 | for i, v in pairs(mw1:GetChildren()) do | |
1090 | if v:IsA("Part") then | |
1091 | v.Transparency = 0 | |
1092 | v.BrickColor = BrickColor.new("White") | |
1093 | v.Material = "Neon" | |
1094 | end | |
1095 | end | |
1096 | for i, v in pairs(extrawingmod1:GetChildren()) do | |
1097 | if v:IsA("Part") then | |
1098 | v.Transparency = 1 | |
1099 | v.BrickColor = BrickColor.new("White") | |
1100 | v.Material = "Neon" | |
1101 | end | |
1102 | end | |
1103 | for i, v in pairs(extrawingmod2:GetChildren()) do | |
1104 | if v:IsA("Part") then | |
1105 | v.Transparency = 1 | |
1106 | v.BrickColor = BrickColor.new("White") | |
1107 | v.Material = "Neon" | |
1108 | end | |
1109 | end | |
1110 | local MAINRUINCOLOR = BrickColor.new("Navy blue") | |
1111 | local SECONDRUINCOLOR = BrickColor.new("Navy blue") | |
1112 | local THIRDRUINCOLOR = BrickColor.new("Really black") | |
1113 | ||
1114 | function RecolorThing(one,two,three,four,five,exonetran,exone,extwotran,extwo) | |
1115 | for i, v in pairs(mw2:GetChildren()) do | |
1116 | if v:IsA("Part") then | |
1117 | v.BrickColor = one | |
1118 | v.Material = "Neon" | |
1119 | end | |
1120 | end | |
1121 | refec.Color = ColorSequence.new(one.Color) | |
1122 | refec2.Color = ColorSequence.new(one.Color) | |
1123 | refec3.Color = ColorSequence.new(one.Color) | |
1124 | tr1.Color = ColorSequence.new(one.Color) | |
1125 | tr2.Color = ColorSequence.new(one.Color) | |
1126 | tr3.Color = ColorSequence.new(one.Color) | |
1127 | imgl2.ImageColor3 = one.Color | |
1128 | circl.ImageColor3 = two.Color | |
1129 | techc.ImageColor3 = one.Color | |
1130 | circl2.ImageColor3 = one.Color | |
1131 | ned.TextColor3 = two.Color | |
1132 | ned.TextStrokeColor3 = one.Color | |
1133 | for i, v in pairs(mw1:GetChildren()) do | |
1134 | if v:IsA("Part") then | |
1135 | v.Transparency = 0 | |
1136 | v.BrickColor = two | |
1137 | v.Material = "Neon" | |
1138 | end | |
1139 | end | |
1140 | tl1.Color = ColorSequence.new(two.Color) | |
1141 | tl2.Color = ColorSequence.new(two.Color) | |
1142 | tl3.Color = ColorSequence.new(two.Color) | |
1143 | for i, v in pairs(m:GetChildren()) do | |
1144 | if v:IsA("Part") then | |
1145 | v.BrickColor = three | |
1146 | v.Material = "Ice" | |
1147 | end | |
1148 | end | |
1149 | for i, v in pairs(m2:GetChildren()) do | |
1150 | if v:IsA("Part") then | |
1151 | v.BrickColor = four | |
1152 | v.Material = "Ice" | |
1153 | end | |
1154 | end | |
1155 | for i, v in pairs(m3:GetChildren()) do | |
1156 | if v:IsA("Part") then | |
1157 | v.BrickColor = five | |
1158 | v.Material = "Neon" | |
1159 | end | |
1160 | end | |
1161 | for i, v in pairs(extrawingmod1:GetChildren()) do | |
1162 | if v:IsA("Part") then | |
1163 | v.Transparency = exonetran | |
1164 | v.BrickColor = exone | |
1165 | v.Material = "Neon" | |
1166 | end | |
1167 | end | |
1168 | for i, v in pairs(extrawingmod2:GetChildren()) do | |
1169 | if v:IsA("Part") then | |
1170 | v.Transparency = extwotran | |
1171 | v.BrickColor = extwo | |
1172 | v.Material = "Neon" | |
1173 | end | |
1174 | end | |
1175 | end | |
1176 | ||
1177 | imgl2.ImageColor3 = MAINRUINCOLOR.Color | |
1178 | circl.ImageColor3 = SECONDRUINCOLOR.Color | |
1179 | techc.ImageColor3 = MAINRUINCOLOR.Color | |
1180 | circl2.ImageColor3 = MAINRUINCOLOR.Color | |
1181 | ned.TextColor3 = MAINRUINCOLOR.Color | |
1182 | ned.TextStrokeColor3 = SECONDRUINCOLOR.Color | |
1183 | ||
1184 | ||
1185 | function bosschatfunc(text,color,watval) | |
1186 | for i,v in pairs(game:GetService("Players"):GetPlayers()) do | |
1187 | coroutine.resume(coroutine.create(function() | |
1188 | if v.PlayerGui:FindFirstChild("Dialog")~= nil then | |
1189 | v.PlayerGui:FindFirstChild("Dialog"):destroy() | |
1190 | end | |
1191 | local scrg = Instance.new("ScreenGui",v.PlayerGui) | |
1192 | scrg.Name = "Dialog" | |
1193 | local txtlb = Instance.new("TextLabel",scrg) | |
1194 | txtlb.Text = "" | |
1195 | txtlb.Font = "Bodoni" | |
1196 | txtlb.TextColor3 = Color3.new(0,0,0) | |
1197 | txtlb.TextStrokeTransparency = 0 | |
1198 | txtlb.BackgroundTransparency = 0.75 | |
1199 | txtlb.BackgroundColor3 = Color3.new(0,0,0) | |
1200 | txtlb.TextStrokeColor3 = color | |
1201 | txtlb.TextScaled = true | |
1202 | txtlb.Size = UDim2.new(1,0,0.25,0) | |
1203 | txtlb.TextXAlignment = "Left" | |
1204 | txtlb.Position = UDim2.new(0,0,0.75 + 1,0) | |
1205 | local txtlb2 = Instance.new("TextLabel",scrg) | |
1206 | txtlb2.Text = "Chaotic:" | |
1207 | txtlb2.Font = "Arcade" | |
1208 | txtlb2.TextColor3 = Color3.new(0,0,0) | |
1209 | txtlb2.TextStrokeTransparency = 0 | |
1210 | txtlb2.BackgroundTransparency = 1 | |
1211 | txtlb2.TextStrokeColor3 = color | |
1212 | txtlb2.TextSize = 40 | |
1213 | txtlb2.Size = UDim2.new(1,0,0.25,0) | |
1214 | txtlb2.TextXAlignment = "Left" | |
1215 | txtlb2.Position = UDim2.new(0,0,1,0) | |
1216 | local fvalen = 0.55 | |
1217 | local fval = -0.49 | |
1218 | coroutine.resume(coroutine.create(function() | |
1219 | while true do | |
1220 | Swait() | |
1221 | if MODE == "Sanity" then | |
1222 | txtlb.Rotation = math.random(-1,1) | |
1223 | txtlb2.Rotation = math.random(-1,1) | |
1224 | txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5) | |
1225 | txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5) | |
1226 | txtlb.TextStrokeColor3 = BrickColor.random().Color | |
1227 | txtlb2.TextStrokeColor3 = BrickColor.random().Color | |
1228 | end | |
1229 | end | |
1230 | end)) | |
1231 | coroutine.resume(coroutine.create(function() | |
1232 | while true do | |
1233 | Swait() | |
1234 | if scrg.Parent ~= nil then | |
1235 | fvalen = fvalen - 0.0001 | |
1236 | elseif scrg.Parent == nil then | |
1237 | break | |
1238 | end | |
1239 | end | |
1240 | end)) | |
1241 | local flol = 1.75 | |
1242 | local flil = 1.6 | |
1243 | coroutine.resume(coroutine.create(function() | |
1244 | for i = 0, 9 do | |
1245 | Swait() | |
1246 | fval = fval + 0.05 | |
1247 | flol = flol - 0.1 | |
1248 | flil = flil - 0.1 | |
1249 | txtlb.Text = "" | |
1250 | txtlb.Position = UDim2.new(0,0,flol,0) | |
1251 | txtlb2.Position = UDim2.new(0,0,flil,0) | |
1252 | end | |
1253 | txtlb.Text = text | |
1254 | wait(watval) | |
1255 | local valinc = 0 | |
1256 | for i = 0, 99 do | |
1257 | Swait() | |
1258 | valinc = valinc + 0.0001 | |
1259 | flol = flol + valinc | |
1260 | flil = flil + valinc | |
1261 | txtlb.Rotation = txtlb.Rotation + valinc*20 | |
1262 | txtlb2.Rotation = txtlb2.Rotation - valinc*50 | |
1263 | txtlb.Position = UDim2.new(0,0,flol,0) | |
1264 | txtlb2.Position = UDim2.new(0,0,flil,0) | |
1265 | txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01 | |
1266 | txtlb.TextTransparency = txtlb.TextTransparency + 0.01 | |
1267 | txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01 | |
1268 | txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01 | |
1269 | txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025 | |
1270 | end | |
1271 | scrg:Destroy() | |
1272 | end)) | |
1273 | end)) | |
1274 | end | |
1275 | end | |
1276 | ||
1277 | function BigBlack(text,color,watval) | |
1278 | for i,v in pairs(game:GetService("Players"):GetPlayers()) do | |
1279 | coroutine.resume(coroutine.create(function() | |
1280 | if v.PlayerGui:FindFirstChild("Dialog")~= nil then | |
1281 | v.PlayerGui:FindFirstChild("Dialog"):destroy() | |
1282 | end | |
1283 | local scrg = Instance.new("ScreenGui",v.PlayerGui) | |
1284 | scrg.Name = "Dialog" | |
1285 | local txtlb = Instance.new("TextLabel",scrg) | |
1286 | txtlb.Text = "" | |
1287 | txtlb.Font = "Bodoni" | |
1288 | txtlb.TextColor3 = Color3.new(0,0,0) | |
1289 | txtlb.TextStrokeTransparency = 1 | |
1290 | txtlb.BackgroundTransparency = 1 | |
1291 | txtlb.BackgroundColor3 = Color3.new(0,0,0) | |
1292 | txtlb.TextStrokeColor3 = color | |
1293 | txtlb.TextScaled = true | |
1294 | txtlb.Size = UDim2.new(1,0,1,0) | |
1295 | txtlb.TextXAlignment = "Center" | |
1296 | txtlb.Position = UDim2.new(0,0,6.75 + 1,0) | |
1297 | local txtlb2 = Instance.new("TextLabel",scrg) | |
1298 | txtlb2.Text = "Chaotic:" | |
1299 | txtlb2.Font = "Arcade" | |
1300 | txtlb2.TextColor3 = Color3.new(0,0,0) | |
1301 | txtlb2.TextStrokeTransparency = 0 | |
1302 | txtlb2.BackgroundTransparency = 1 | |
1303 | txtlb2.TextStrokeColor3 = color | |
1304 | txtlb2.TextSize = 40 | |
1305 | txtlb2.Size = UDim2.new(1,0,0.25,0) | |
1306 | txtlb2.TextXAlignment = "Left" | |
1307 | txtlb2.Position = UDim2.new(0,0,1,0) | |
1308 | local fvalen = 0.55 | |
1309 | local fval = -0.49 | |
1310 | coroutine.resume(coroutine.create(function() | |
1311 | while true do | |
1312 | Swait() | |
1313 | if MODE == "Sanity" then | |
1314 | txtlb.Rotation = math.random(-1,1) | |
1315 | txtlb2.Rotation = math.random(-1,1) | |
1316 | txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5) | |
1317 | txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5) | |
1318 | txtlb.TextStrokeColor3 = BrickColor.random().Color | |
1319 | txtlb2.TextStrokeColor3 = BrickColor.random().Color | |
1320 | end | |
1321 | end | |
1322 | end)) | |
1323 | coroutine.resume(coroutine.create(function() | |
1324 | while true do | |
1325 | Swait() | |
1326 | if scrg.Parent ~= nil then | |
1327 | fvalen = fvalen - 0.0001 | |
1328 | elseif scrg.Parent == nil then | |
1329 | break | |
1330 | end | |
1331 | end | |
1332 | end)) | |
1333 | local flol = 1.05 | |
1334 | local flil = 0.75 | |
1335 | local flil2 = -0.2 | |
1336 | coroutine.resume(coroutine.create(function() | |
1337 | for i = 1,string.len(text),1 do | |
1338 | wait() | |
1339 | text.Text = string.sub(text,1,i) | |
1340 | end | |
1341 | end)) | |
1342 | coroutine.resume(coroutine.create(function() | |
1343 | for i = 0, 1 do | |
1344 | fval = fval + 0.05 | |
1345 | flol = flol - 0.1 | |
1346 | flil2 = flil2 + 0.1 | |
1347 | txtlb.Text = "" | |
1348 | txtlb.Position = UDim2.new(flil2,0,0,0) | |
1349 | txtlb.BackgroundTransparency = 1 - 0.1 | |
1350 | txtlb2.Position = UDim2.new(flil2,0,0,0) | |
1351 | end | |
1352 | ||
1353 | for i = 0, 99 do | |
1354 | txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency - 0.01 | |
1355 | txtlb.TextTransparency = txtlb.TextTransparency - 0.01 | |
1356 | txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency - 0.01 | |
1357 | txtlb2.TextTransparency = txtlb2.TextTransparency - 0.01 | |
1358 | txtlb.BackgroundTransparency = txtlb.BackgroundTransparency - 0.0025 | |
1359 | end | |
1360 | ||
1361 | txtlb.Text = text | |
1362 | wait(watval) | |
1363 | local valinc = 0 | |
1364 | for i = 0, 99 do | |
1365 | Swait() | |
1366 | valinc = valinc + 0.0002 | |
1367 | flol = flol + valinc | |
1368 | flil2 = flil2 + valinc | |
1369 | txtlb.Rotation = txtlb.Rotation + valinc*15 | |
1370 | txtlb2.Rotation = txtlb2.Rotation - valinc*15 | |
1371 | txtlb.Position = UDim2.new(flil2,0,0,0) | |
1372 | txtlb2.Position = UDim2.new(flil2,0,0,0) | |
1373 | txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01 | |
1374 | txtlb.TextTransparency = txtlb.TextTransparency + 0.01 | |
1375 | txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01 | |
1376 | txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01 | |
1377 | txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025 | |
1378 | end | |
1379 | scrg:Destroy() | |
1380 | end)) | |
1381 | end)) | |
1382 | end | |
1383 | end | |
1384 | ||
1385 | RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR) | |
1386 | ||
1387 | --//=================================\\ | |
1388 | --|| SOME TAG EDIT | |
1389 | --\\=================================// | |
1390 | local TEXTCOLOR = C3(0, 0, 1) | |
1391 | ||
1392 | m = game.Players.LocalPlayer | |
1393 | char = m.Character | |
1394 | local txt = Instance.new("BillboardGui", char) | |
1395 | txt.Adornee = char.Head | |
1396 | txt.Name = "_status" | |
1397 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
1398 | txt.StudsOffset = Vector3.new(-18.75, 8, 0) | |
1399 | local text = Instance.new("TextLabel", txt) | |
1400 | text.Size = UDim2.new(20, 0, 7, 0) | |
1401 | text.FontSize = "Size24" | |
1402 | text.TextScaled = true | |
1403 | text.TextTransparency = 0 | |
1404 | text.BackgroundTransparency = 1 | |
1405 | text.TextTransparency = 0 | |
1406 | text.TextStrokeTransparency = 0 | |
1407 | text.Font = "Bodoni" | |
1408 | v = Instance.new("Part") | |
1409 | v.Name = "ColorBrick" | |
1410 | v.Parent = m.Character | |
1411 | v.FormFactor = "Symmetric" | |
1412 | v.Anchored = true | |
1413 | v.CanCollide = false | |
1414 | v.BottomSurface = "Smooth" | |
1415 | v.TopSurface = "Smooth" | |
1416 | v.Size = Vector3.new(10, 5, 3) | |
1417 | v.Transparency = 1 | |
1418 | v.CFrame = char.Torso.CFrame | |
1419 | v.BrickColor = BrickColor.new("Really black") | |
1420 | v.Transparency = 1 | |
1421 | v.Shape = "Block" | |
1422 | text.Text = "Lunar" | |
1423 | ||
1424 | function RecolorTextAndRename(name,col1,col2,font) | |
1425 | text.TextStrokeColor3 = col2 | |
1426 | text.TextColor3 = col1 | |
1427 | text.Font = font | |
1428 | text.Text = name | |
1429 | techc.ImageColor3 = col2 | |
1430 | circl.ImageColor3 = col2 | |
1431 | circl2.ImageColor3 = col1 | |
1432 | imgl2.ImageColor3 = col1 | |
1433 | imgl2b.ImageColor3 = col2 | |
1434 | ned.Text = name | |
1435 | ned.TextColor3 = col1 | |
1436 | ned.TextStrokeColor3 = col2 | |
1437 | end | |
1438 | --//=================================\\ | |
1439 | --|| SOME FUNCTIONS | |
1440 | --\\=================================// | |
1441 | ||
1442 | ||
1443 | ||
1444 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
1445 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
1446 | end | |
1447 | ||
1448 | function PositiveAngle(NUMBER) | |
1449 | if NUMBER >= 0 then | |
1450 | NUMBER = 0 | |
1451 | end | |
1452 | return NUMBER | |
1453 | end | |
1454 | ||
1455 | function NegativeAngle(NUMBER) | |
1456 | if NUMBER <= 0 then | |
1457 | NUMBER = 0 | |
1458 | end | |
1459 | return NUMBER | |
1460 | end | |
1461 | ||
1462 | function Swait(NUMBER) | |
1463 | if NUMBER == 0 or NUMBER == nil then | |
1464 | ArtificialHB.Event:wait() | |
1465 | else | |
1466 | for i = 1, NUMBER do | |
1467 | ArtificialHB.Event:wait() | |
1468 | end | |
1469 | end | |
1470 | end | |
1471 | ||
1472 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
1473 | local NEWMESH = IT(MESH) | |
1474 | if MESH == "SpecialMesh" then | |
1475 | NEWMESH.MeshType = MESHTYPE | |
1476 | if MESHID ~= "nil" and MESHID ~= "" then | |
1477 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
1478 | end | |
1479 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
1480 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
1481 | end | |
1482 | end | |
1483 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
1484 | NEWMESH.Scale = SCALE | |
1485 | NEWMESH.Parent = PARENT | |
1486 | return NEWMESH | |
1487 | end | |
1488 | ||
1489 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
1490 | local NEWPART = IT("Part") | |
1491 | NEWPART.formFactor = FORMFACTOR | |
1492 | NEWPART.Reflectance = REFLECTANCE | |
1493 | NEWPART.Transparency = TRANSPARENCY | |
1494 | NEWPART.CanCollide = false | |
1495 | NEWPART.Locked = true | |
1496 | NEWPART.Anchored = true | |
1497 | if ANCHOR == false then | |
1498 | NEWPART.Anchored = false | |
1499 | end | |
1500 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
1501 | NEWPART.Name = NAME | |
1502 | NEWPART.Size = SIZE | |
1503 | NEWPART.Position = Torso.Position | |
1504 | NEWPART.Material = MATERIAL | |
1505 | NEWPART:BreakJoints() | |
1506 | NEWPART.Parent = PARENT | |
1507 | return NEWPART | |
1508 | end | |
1509 | ||
1510 | local function weldBetween(a, b) | |
1511 | local weldd = Instance.new("ManualWeld") | |
1512 | weldd.Part0 = a | |
1513 | weldd.Part1 = b | |
1514 | weldd.C0 = CFrame.new() | |
1515 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
1516 | weldd.Parent = a | |
1517 | return weldd | |
1518 | end | |
1519 | ||
1520 | ||
1521 | function QuaternionFromCFrame(cf) | |
1522 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
1523 | local trace = m00 + m11 + m22 | |
1524 | if trace > 0 then | |
1525 | local s = math.sqrt(1 + trace) | |
1526 | local recip = 0.5 / s | |
1527 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
1528 | else | |
1529 | local i = 0 | |
1530 | if m11 > m00 then | |
1531 | i = 1 | |
1532 | end | |
1533 | if m22 > (i == 0 and m00 or m11) then | |
1534 | i = 2 | |
1535 | end | |
1536 | if i == 0 then | |
1537 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
1538 | local recip = 0.5 / s | |
1539 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
1540 | elseif i == 1 then | |
1541 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
1542 | local recip = 0.5 / s | |
1543 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
1544 | elseif i == 2 then | |
1545 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
1546 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
1547 | end | |
1548 | end | |
1549 | end | |
1550 | ||
1551 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
1552 | local xs, ys, zs = x + x, y + y, z + z | |
1553 | local wx, wy, wz = w * xs, w * ys, w * zs | |
1554 | local xx = x * xs | |
1555 | local xy = x * ys | |
1556 | local xz = x * zs | |
1557 | local yy = y * ys | |
1558 | local yz = y * zs | |
1559 | local zz = z * zs | |
1560 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
1561 | end | |
1562 | ||
1563 | function QuaternionSlerp(a, b, t) | |
1564 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
1565 | local startInterp, finishInterp; | |
1566 | if cosTheta >= 0.0001 then | |
1567 | if (1 - cosTheta) > 0.0001 then | |
1568 | local theta = ACOS(cosTheta) | |
1569 | local invSinTheta = 1 / SIN(theta) | |
1570 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
1571 | finishInterp = SIN(t * theta) * invSinTheta | |
1572 | else | |
1573 | startInterp = 1 - t | |
1574 | finishInterp = t | |
1575 | end | |
1576 | else | |
1577 | if (1 + cosTheta) > 0.0001 then | |
1578 | local theta = ACOS(-cosTheta) | |
1579 | local invSinTheta = 1 / SIN(theta) | |
1580 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
1581 | finishInterp = SIN(t * theta) * invSinTheta | |
1582 | else | |
1583 | startInterp = t - 1 | |
1584 | finishInterp = t | |
1585 | end | |
1586 | end | |
1587 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
1588 | end | |
1589 | ||
1590 | function Clerp(a, b, t) | |
1591 | local qa = {QuaternionFromCFrame(a)} | |
1592 | local qb = {QuaternionFromCFrame(b)} | |
1593 | local ax, ay, az = a.x, a.y, a.z | |
1594 | local bx, by, bz = b.x, b.y, b.z | |
1595 | local _t = 1 - t | |
1596 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
1597 | end | |
1598 | ||
1599 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
1600 | local frame = IT("Frame") | |
1601 | frame.BackgroundTransparency = TRANSPARENCY | |
1602 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
1603 | frame.Position = POSITION | |
1604 | frame.Size = SIZE | |
1605 | frame.BackgroundColor3 = COLOR | |
1606 | frame.BorderColor3 = BORDERCOLOR | |
1607 | frame.Name = NAME | |
1608 | frame.Parent = PARENT | |
1609 | return frame | |
1610 | end | |
1611 | ||
1612 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
1613 | local label = IT("TextLabel") | |
1614 | label.BackgroundTransparency = 1 | |
1615 | label.Size = UD2(1, 0, 1, 0) | |
1616 | label.Position = UD2(0, 0, 0, 0) | |
1617 | label.TextColor3 = TEXTCOLOR | |
1618 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
1619 | label.TextTransparency = TRANSPARENCY | |
1620 | label.FontSize = TEXTFONTSIZE | |
1621 | label.Font = TEXTFONT | |
1622 | label.BorderSizePixel = BORDERSIZEPIXEL | |
1623 | label.TextScaled = false | |
1624 | label.Text = TEXT | |
1625 | label.Name = NAME | |
1626 | label.Parent = PARENT | |
1627 | return label | |
1628 | end | |
1629 | ||
1630 | function NoOutlines(PART) | |
1631 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
1632 | end | |
1633 | ||
1634 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
1635 | local NEWWELD = IT(TYPE) | |
1636 | NEWWELD.Part0 = PART0 | |
1637 | NEWWELD.Part1 = PART1 | |
1638 | NEWWELD.C0 = C0 | |
1639 | NEWWELD.C1 = C1 | |
1640 | NEWWELD.Parent = PARENT | |
1641 | return NEWWELD | |
1642 | end | |
1643 | ||
1644 | local S = IT("Sound") | |
1645 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
1646 | local NEWSOUND = nil | |
1647 | coroutine.resume(coroutine.create(function() | |
1648 | NEWSOUND = S:Clone() | |
1649 | NEWSOUND.Parent = PARENT | |
1650 | NEWSOUND.Volume = VOLUME | |
1651 | NEWSOUND.Pitch = PITCH | |
1652 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
1653 | NEWSOUND:play() | |
1654 | if DOESLOOP == true then | |
1655 | NEWSOUND.Looped = true | |
1656 | else | |
1657 | repeat wait(1) until NEWSOUND.Playing == false | |
1658 | NEWSOUND:remove() | |
1659 | end | |
1660 | end)) | |
1661 | return NEWSOUND | |
1662 | end | |
1663 | ||
1664 | function CFrameFromTopBack(at, top, back) | |
1665 | local right = top:Cross(back) | |
1666 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
1667 | end | |
1668 | ||
1669 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1670 | function WACKYEFFECT(Table) | |
1671 | local TYPE = (Table.EffectType or "Sphere") | |
1672 | local SIZE = (Table.Size or VT(1,1,1)) | |
1673 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
1674 | local TRANSPARENCY = (Table.Transparency or 0) | |
1675 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
1676 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
1677 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
1678 | local ROTATION1 = (Table.RotationX or 0) | |
1679 | local ROTATION2 = (Table.RotationY or 0) | |
1680 | local ROTATION3 = (Table.RotationZ or 0) | |
1681 | local MATERIAL = (Table.Material or "Neon") | |
1682 | local COLOR = (Table.Color or C3(1,1,1)) | |
1683 | local TIME = (Table.Time or 45) | |
1684 | local SOUNDID = (Table.SoundID or nil) | |
1685 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
1686 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
1687 | coroutine.resume(coroutine.create(function() | |
1688 | local PLAYSSOUND = false | |
1689 | local SOUND = nil | |
1690 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
1691 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
1692 | PLAYSSOUND = true | |
1693 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
1694 | end | |
1695 | EFFECT.Color = COLOR | |
1696 | local MSH = nil | |
1697 | if TYPE == "Sphere" then | |
1698 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
1699 | elseif TYPE == "Block" or TYPE == "Box" then | |
1700 | MSH = IT("BlockMesh",EFFECT) | |
1701 | MSH.Scale = SIZE | |
1702 | elseif TYPE == "Wave" then | |
1703 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
1704 | elseif TYPE == "Ring" then | |
1705 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
1706 | elseif TYPE == "Slash" then | |
1707 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
1708 | elseif TYPE == "Round Slash" then | |
1709 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
1710 | elseif TYPE == "Swirl" then | |
1711 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
1712 | elseif TYPE == "Skull" then | |
1713 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
1714 | elseif TYPE == "Crystal" then | |
1715 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
1716 | end | |
1717 | if MSH ~= nil then | |
1718 | local MOVESPEED = nil | |
1719 | if MOVEDIRECTION ~= nil then | |
1720 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
1721 | end | |
1722 | local GROWTH = SIZE - ENDSIZE | |
1723 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
1724 | if TYPE == "Block" then | |
1725 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
1726 | else | |
1727 | EFFECT.CFrame = CFRAME | |
1728 | end | |
1729 | for LOOP = 1, TIME+1 do | |
1730 | Swait() | |
1731 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
1732 | if TYPE == "Wave" then | |
1733 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
1734 | end | |
1735 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
1736 | if TYPE == "Block" then | |
1737 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
1738 | else | |
1739 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
1740 | end | |
1741 | if MOVEDIRECTION ~= nil then | |
1742 | local ORI = EFFECT.Orientation | |
1743 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
1744 | EFFECT.Orientation = ORI | |
1745 | end | |
1746 | end | |
1747 | if PLAYSSOUND == false then | |
1748 | EFFECT:remove() | |
1749 | else | |
1750 | repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil | |
1751 | EFFECT:remove() | |
1752 | end | |
1753 | else | |
1754 | if PLAYSSOUND == false then | |
1755 | EFFECT:remove() | |
1756 | else | |
1757 | repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil | |
1758 | EFFECT:remove() | |
1759 | end | |
1760 | end | |
1761 | end)) | |
1762 | end | |
1763 | ||
1764 | function MakeForm(PART,TYPE) | |
1765 | if TYPE == "Cyl" then | |
1766 | local MSH = IT("CylinderMesh",PART) | |
1767 | elseif TYPE == "Ball" then | |
1768 | local MSH = IT("SpecialMesh",PART) | |
1769 | MSH.MeshType = "Sphere" | |
1770 | elseif TYPE == "Wedge" then | |
1771 | local MSH = IT("SpecialMesh",PART) | |
1772 | MSH.MeshType = "Wedge" | |
1773 | end | |
1774 | end | |
1775 | ||
1776 | Debris = game:GetService("Debris") | |
1777 | ||
1778 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
1779 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
1780 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
1781 | end | |
1782 | ||
1783 | local EyeSizes={ | |
1784 | NumberSequenceKeypoint.new(0,1,0), | |
1785 | NumberSequenceKeypoint.new(1,0,0) | |
1786 | } | |
1787 | local EyeTrans={ | |
1788 | NumberSequenceKeypoint.new(0,0.8,0), | |
1789 | NumberSequenceKeypoint.new(1,1,0) | |
1790 | } | |
1791 | local PE=Instance.new("ParticleEmitter",nil) | |
1792 | PE.LightEmission=.8 | |
1793 | PE.Color = ColorSequence.new(BRICKC("Really red").Color) | |
1794 | PE.Size=NumberSequence.new(EyeSizes) | |
1795 | PE.Transparency=NumberSequence.new(EyeTrans) | |
1796 | PE.Lifetime=NumberRange.new(0.35,1.5) | |
1797 | PE.Rotation=NumberRange.new(0,360) | |
1798 | PE.Rate=999 | |
1799 | PE.VelocitySpread = 10000 | |
1800 | PE.Acceleration = Vector3.new(0,0,0) | |
1801 | PE.Drag = 5 | |
1802 | PE.Speed = NumberRange.new(0,0,0) | |
1803 | PE.Texture="http://www.roblox.com/asset/?id=1351966707" | |
1804 | PE.ZOffset = -0 | |
1805 | PE.Name = "PE" | |
1806 | PE.Enabled = false | |
1807 | ||
1808 | function particles(art) | |
1809 | local PARTICLES = PE:Clone() | |
1810 | PARTICLES.Parent = art | |
1811 | end | |
1812 | ||
1813 | function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) | |
1814 | if FLOOR ~= nil then | |
1815 | coroutine.resume(coroutine.create(function() | |
1816 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0)) | |
1817 | PART.CFrame = CF(POSITION) | |
1818 | for i = 1, 45 do | |
1819 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) | |
1820 | RingPiece.Material = FLOOR.Material | |
1821 | RingPiece.Color = FLOOR.Color | |
1822 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
1823 | Debris:AddItem(RingPiece,SWAIT) | |
1824 | end | |
1825 | PART:remove() | |
1826 | end)) | |
1827 | end | |
1828 | end | |
1829 | ||
1830 | function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH) | |
1831 | if FLOOR ~= nil then | |
1832 | for i = 1, AMOUNT do | |
1833 | local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false) | |
1834 | DEBREE.Material = FLOOR.Material | |
1835 | DEBREE.Color = FLOOR.Color | |
1836 | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
1837 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH)) | |
1838 | coroutine.resume(coroutine.create(function() | |
1839 | Swait(15) | |
1840 | DEBREE.Parent = workspace | |
1841 | DEBREE.CanCollide = true | |
1842 | Debris:AddItem(DEBREE,SWAIT) | |
1843 | end)) | |
1844 | end | |
1845 | end | |
1846 | end | |
1847 | ||
1848 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
1849 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
1850 | local mesh = IT("SpecialMesh",wave) | |
1851 | mesh.MeshType = "Sphere" | |
1852 | mesh.Scale = SIZE | |
1853 | mesh.Offset = VT(0,0,0) | |
1854 | wave.CFrame = CFRAME | |
1855 | coroutine.resume(coroutine.create(function(PART) | |
1856 | for i = 1, WAIT do | |
1857 | Swait() | |
1858 | mesh.Scale = mesh.Scale + GROW | |
1859 | wave.Transparency = wave.Transparency + (1/WAIT) | |
1860 | if wave.Transparency > 0.99 then | |
1861 | wave:remove() | |
1862 | end | |
1863 | end | |
1864 | end)) | |
1865 | end | |
1866 | ||
1867 | ||
1868 | bosschatfunc("Hi..",MAINRUINCOLOR.Color,1) | |
1869 | ||
1870 | --//=================================\\ | |
1871 | --|| WEAPON CREATION | |
1872 | --\\=================================// | |
1873 | ||
1874 | function chatfunc(text) | |
1875 | local chat = coroutine.wrap(function() | |
1876 | if Character:FindFirstChild("TalkingBillBoard")~= nil then | |
1877 | Character:FindFirstChild("TalkingBillBoard"):destroy() | |
1878 | end | |
1879 | local Bill = Instance.new("BillboardGui",Character) | |
1880 | Bill.Size = UDim2.new(0,100,0,40) | |
1881 | Bill.StudsOffset = Vector3.new(0,3,0) | |
1882 | Bill.Adornee = Character.Head | |
1883 | Bill.Name = "TalkingBillBoard" | |
1884 | local Hehe = Instance.new("TextLabel",Bill) | |
1885 | Hehe.BackgroundTransparency = 1 | |
1886 | Hehe.BorderSizePixel = 0 | |
1887 | Hehe.Text = "" | |
1888 | Hehe.Font = "Fantasy" | |
1889 | Hehe.TextSize = 40 | |
1890 | Hehe.TextStrokeTransparency = 0 | |
1891 | Hehe.Size = UDim2.new(1,0,0.5,0) | |
1892 | coroutine.resume(coroutine.create(function() | |
1893 | while Hehe ~= nil do | |
1894 | wait() | |
1895 | Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) | |
1896 | Hehe.Rotation = math.random(-5,5) | |
1897 | Hehe.TextColor3 = Color3.new(27/255,42/255,53/255) | |
1898 | Hehe.TextStrokeColor3 = Color3.new(0,0,0) | |
1899 | end | |
1900 | end)) | |
1901 | for i = 1,string.len(text),1 do | |
1902 | wait() | |
1903 | Hehe.Text = string.sub(text,1,i) | |
1904 | end | |
1905 | wait(1)--Re[math.random(1, 93)] | |
1906 | for i = 0, 1, .025 do | |
1907 | wait() | |
1908 | Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i)) | |
1909 | Hehe.TextStrokeTransparency = i | |
1910 | Hehe.TextTransparency = i | |
1911 | end | |
1912 | Bill:Destroy() | |
1913 | end) | |
1914 | chat() | |
1915 | end | |
1916 | ||
1917 | function onChatted(msg) | |
1918 | chatfunc(msg) | |
1919 | end | |
1920 | ||
1921 | local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false) | |
1922 | PRT.Color = C3(0,0,0) | |
1923 | local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0)) | |
1924 | CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0)) | |
1925 | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Deep orange", "Scarf", VT(1,1,1),false) | |
1926 | PRT.Color = C3(0/255,0/255,255/255) | |
1927 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.05) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1928 | CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0)) | |
1929 | for i = 1, 16 do | |
1930 | local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false) | |
1931 | FACE.Color = C3(0,0,0) | |
1932 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE | |
1933 | CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0)) | |
1934 | end | |
1935 | local EYE = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false) | |
1936 | MakeForm(EYE,"Ball") | |
1937 | EYE.Color = C3(0/255,0/255,255/255) | |
1938 | CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0)) | |
1939 | local EYE2 = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false) | |
1940 | MakeForm(EYE2,"Ball") | |
1941 | EYE2.Color = C3(0/255,0/255,255/255) | |
1942 | ||
1943 | CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0)) | |
1944 | ||
1945 | local LASTPART = Head | |
1946 | for i = 1, 20 do | |
1947 | local MATH = (1-(i/25)) | |
1948 | if LASTPART == Head then | |
1949 | local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
1950 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0)) | |
1951 | LASTPART = Horn | |
1952 | Horn.Color = C3((i*3-3)/0,0,0) | |
1953 | else | |
1954 | local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
1955 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0)) | |
1956 | LASTPART = Horn | |
1957 | Horn.Color = C3((i*3-3)/0,0,0) | |
1958 | end | |
1959 | end | |
1960 | local LASTPART = Head | |
1961 | for i = 1, 20 do | |
1962 | local MATH = (1-(i/25)) | |
1963 | if LASTPART == Head then | |
1964 | local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
1965 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0)) | |
1966 | LASTPART = Horn | |
1967 | Horn.Color = C3((i*3-3)/0,0,0) | |
1968 | else | |
1969 | local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
1970 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0)) | |
1971 | LASTPART = Horn | |
1972 | Horn.Color = C3((i*3-3)/0,0,0) | |
1973 | end | |
1974 | end | |
1975 | ||
1976 | local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false) | |
1977 | local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.1,-0.25) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1978 | Hair.Color = C3(0/255,0/255,255/255) | |
1979 | CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.025, 0.025, 0.02), VT(0,0,0)) | |
1980 | local Hair2 = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false) | |
1981 | local Hair2Weld2 = CreateWeldOrSnapOrMotor("Weld", Hair2, Head, Hair2, CF(0,0.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1982 | Hair2.Color = C3(0/255,0/255,255/255) | |
1983 | CreateMesh("SpecialMesh", Hair2, "FileMesh", "873651376", "", VT(0.03, 0.015, 0.01), VT(0,0,-0.1)) | |
1984 | ||
1985 | local BODY = {} | |
1986 | ||
1987 | for _, c in pairs(Character:GetDescendants()) do | |
1988 | if c:IsA("BasePart") and c.Name ~= "Handle" then | |
1989 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
1990 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1991 | end | |
1992 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency}) | |
1993 | elseif c:IsA("JointInstance") then | |
1994 | table.insert(BODY,{c,c.Parent,nil,nil,nil}) | |
1995 | end | |
1996 | end | |
1997 | ||
1998 | local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false) | |
1999 | MakeForm(Eye,"Ball") | |
2000 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4)) | |
2001 | local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false) | |
2002 | MakeForm(Eye,"Ball") | |
2003 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4)) | |
2004 | local Eye2 = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eyeball", VT(0.1,0.25,0.1),false) | |
2005 | MakeForm(Eye2,"Ball") | |
2006 | CreateWeldOrSnapOrMotor("Weld", XEYE, Head, Eye2, CF(-0.15,0.15,-0.55), CF(0, 0, 0)) | |
2007 | ||
2008 | ||
2009 | XEYE.Parent = nil | |
2010 | BALL.Parent = Character | |
2011 | ||
2012 | for e = 1, #BODY do | |
2013 | if BODY[e] ~= nil then | |
2014 | local STUFF = BODY[e] | |
2015 | local PART = STUFF[1] | |
2016 | local PARENT = STUFF[2] | |
2017 | local MATERIAL = STUFF[3] | |
2018 | local COLOR = STUFF[4] | |
2019 | local TRANSPARENCY = STUFF[5] | |
2020 | if PART.ClassName == "Part" and PART ~= RootPart then | |
2021 | PART.Material = MATERIAL | |
2022 | PART.Color = COLOR | |
2023 | PART.Transparency = TRANSPARENCY | |
2024 | end | |
2025 | PART.AncestryChanged:Connect(function() | |
2026 | PART.Parent = PARENT | |
2027 | end) | |
2028 | end | |
2029 | end | |
2030 | ||
2031 | local SKILLTEXTCOLOR = C3(0,0,0) | |
2032 | local SKILLFONT = "Antique" | |
2033 | local SKILLTEXTSIZE = 7 | |
2034 | ||
2035 | function Blink() | |
2036 | coroutine.resume(coroutine.create(function() | |
2037 | if EYE ~= nil then | |
2038 | for i = 1, 5 do | |
2039 | Swait() | |
2040 | EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0) | |
2041 | EYE2.Mesh.Scale = EYE.Mesh.Scale | |
2042 | end | |
2043 | for i = 1, 7 do | |
2044 | Swait() | |
2045 | EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0) | |
2046 | EYE2.Mesh.Scale = EYE.Mesh.Scale | |
2047 | end | |
2048 | EYE.Mesh.Scale = VT(1,1,1) | |
2049 | EYE2.Mesh.Scale = EYE.Mesh.Scale | |
2050 | end | |
2051 | end)) | |
2052 | end | |
2053 | ||
2054 | function Blink2() | |
2055 | coroutine.resume(coroutine.create(function() | |
2056 | if Eye ~= nil then | |
2057 | for i = 1, 5 do | |
2058 | Swait() | |
2059 | Eye.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0) | |
2060 | Eye2.Mesh.Scale = EYE.Mesh.Scale | |
2061 | end | |
2062 | for i = 1, 7 do | |
2063 | Swait() | |
2064 | Eye.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0) | |
2065 | Eye2.Mesh.Scale = EYE.Mesh.Scale | |
2066 | end | |
2067 | Eye.Mesh.Scale = VT(1,1,1) | |
2068 | Eye2.Mesh.Scale = EYE.Mesh.Scale | |
2069 | end | |
2070 | end)) | |
2071 | end | |
2072 | ||
2073 | function refit() | |
2074 | Character.Parent = workspace | |
2075 | for e = 1, #BODY do | |
2076 | if BODY[e] ~= nil then | |
2077 | local STUFF = BODY[e] | |
2078 | local PART = STUFF[1] | |
2079 | local PARENT = STUFF[2] | |
2080 | local MATERIAL = STUFF[3] | |
2081 | local COLOR = STUFF[4] | |
2082 | local TRANSPARENCY = STUFF[5] | |
2083 | if PART.ClassName == "Part" and PART ~= RootPart then | |
2084 | PART.Material = MATERIAL | |
2085 | PART.Color = COLOR | |
2086 | PART.Transparency = TRANSPARENCY | |
2087 | end | |
2088 | if PART.Parent ~= PARENT then | |
2089 | Humanoid:remove() | |
2090 | PART.Parent = PARENT | |
2091 | Humanoid = IT("Humanoid",Character) | |
2092 | end | |
2093 | end | |
2094 | end | |
2095 | end | |
2096 | ||
2097 | Humanoid.Died:connect(function() | |
2098 | refit() | |
2099 | end) | |
2100 | ||
2101 | --//=================================\\ | |
2102 | --|| DAMAGE FUNCTIONS | |
2103 | --\\=================================// | |
2104 | ||
2105 | function StatLabel(CFRAME, TEXT, COLOR) | |
2106 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
2107 | STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5))) | |
2108 | local BODYGYRO = IT("BodyGyro", STATPART) | |
2109 | game:GetService("Debris"):AddItem(STATPART ,5) | |
2110 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART) | |
2111 | BILLBOARDGUI.Adornee = STATPART | |
2112 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
2113 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
2114 | BILLBOARDGUI.AlwaysOnTop = false | |
2115 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI) | |
2116 | TEXTLABEL.BackgroundTransparency = 1 | |
2117 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
2118 | TEXTLABEL.Text = TEXT | |
2119 | TEXTLABEL.Font = SKILLFONT | |
2120 | TEXTLABEL.FontSize="Size42" | |
2121 | TEXTLABEL.TextColor3 = COLOR | |
2122 | TEXTLABEL.TextStrokeTransparency = 0 | |
2123 | TEXTLABEL.TextScaled = true | |
2124 | TEXTLABEL.TextWrapped = true | |
2125 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
2126 | for i = 1, 50 do | |
2127 | Swait() | |
2128 | STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2) | |
2129 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50) | |
2130 | TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency | |
2131 | end | |
2132 | THEPART.Parent = nil | |
2133 | end),STATPART, TEXTLABEL) | |
2134 | end | |
2135 | ||
2136 | --//=================================\\ | |
2137 | --|| DAMAGING | |
2138 | --\\=================================// | |
2139 | ||
2140 | function KillChildren(v) | |
2141 | v:BreakJoints() | |
2142 | for _, c in pairs(v:GetChildren()) do | |
2143 | if c:IsA("BasePart") then | |
2144 | if c.Transparency < 1 then | |
2145 | if c:FindFirstChildOfClass("Decal") then | |
2146 | c:FindFirstChildOfClass("Decal"):remove() | |
2147 | end | |
2148 | particles(c) | |
2149 | c.PE.Enabled = true | |
2150 | c.Parent = Effects | |
2151 | c.CanCollide = false | |
2152 | c.Material = "Neon" | |
2153 | c.Color = C3(1,0,0) | |
2154 | c.Transparency = 1 | |
2155 | local grav = Instance.new("BodyPosition",c) | |
2156 | grav.P = 20000 | |
2157 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
2158 | grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)) | |
2159 | grav.Name = "GravityForce" | |
2160 | coroutine.resume(coroutine.create(function() | |
2161 | for i = 1, 20 do | |
2162 | Swait() | |
2163 | c.Transparency = c.Transparency + 1/20 | |
2164 | end | |
2165 | c.PE.Enabled = false | |
2166 | Debris:AddItem(c,2) | |
2167 | end)) | |
2168 | end | |
2169 | end | |
2170 | end | |
2171 | end | |
2172 | ||
2173 | function ApplyAoE(POSITION,RANGE) | |
2174 | local CHILDREN = workspace:GetDescendants() | |
2175 | for index, CHILD in pairs(CHILDREN) do | |
2176 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
2177 | local LISTED = false | |
2178 | for LIST = 1, #WHITELIST do | |
2179 | if WHITELIST[LIST] ~= nil then | |
2180 | if CHILD.Name == WHITELIST[LIST] then | |
2181 | LISTED = true | |
2182 | end | |
2183 | end | |
2184 | end | |
2185 | if LISTED == false then | |
2186 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
2187 | if HUM then | |
2188 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
2189 | if TORSO then | |
2190 | if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then | |
2191 | KillChildren(CHILD) | |
2192 | end | |
2193 | end | |
2194 | end | |
2195 | end | |
2196 | end | |
2197 | end | |
2198 | end | |
2199 | ||
2200 | function ApplyDamage(Humanoid,Damage,TorsoPart) | |
2201 | local defence = Instance.new("BoolValue",Humanoid.Parent) | |
2202 | defence.Name = ("HitBy"..Player.Name) | |
2203 | game:GetService("Debris"):AddItem(defence, 0.001) | |
2204 | Damage = Damage * DAMAGEMULTIPLIER | |
2205 | if Humanoid.Health ~= 0 then | |
2206 | local CritChance = MRANDOM(1,100) | |
2207 | if Damage > Humanoid.Health then | |
2208 | Damage = math.ceil(Humanoid.Health) | |
2209 | if Damage == 0 then | |
2210 | Damage = 0.1 | |
2211 | end | |
2212 | end | |
2213 | Humanoid.Health = Humanoid.Health - Damage | |
2214 | end | |
2215 | end | |
2216 | ||
2217 | function ApplyAoE2(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL) | |
2218 | local CHILDREN = workspace:GetDescendants() | |
2219 | for index, CHILD in pairs(CHILDREN) do | |
2220 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
2221 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
2222 | if HUM then | |
2223 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
2224 | if TORSO then | |
2225 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
2226 | if INSTAKILL == true then | |
2227 | CHILD:BreakJoints() | |
2228 | else | |
2229 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
2230 | ApplyDamage(HUM,DMG,TORSO) | |
2231 | end | |
2232 | if FLING > 0 then | |
2233 | for _, c in pairs(CHILD:GetChildren()) do | |
2234 | if c:IsA("BasePart") then | |
2235 | local bv = Instance.new("BodyVelocity") | |
2236 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
2237 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
2238 | bv.Parent = c | |
2239 | Debris:AddItem(bv,0.05) | |
2240 | end | |
2241 | end | |
2242 | end | |
2243 | end | |
2244 | end | |
2245 | end | |
2246 | end | |
2247 | end | |
2248 | end | |
2249 | ||
2250 | --//=================================\\ | |
2251 | --|| MODE SWITCHING | |
2252 | --\\=================================// | |
2253 | ||
2254 | function ResetMode() | |
2255 | ATTACK = true | |
2256 | Rooted = true | |
2257 | BALL.Parent = Character | |
2258 | XEYE.Parent = nil | |
2259 | SONG = 561833161 | |
2260 | PITCH = 1 | |
2261 | VOLUME = 3 | |
2262 | sick.TimePosition = 7 | |
2263 | FACE = 176217464 | |
2264 | Speed = 13 | |
2265 | text.Text = "Lunar" | |
2266 | TEXTCOLOR = C3(0, 0, 1) | |
2267 | EYE.Color = C3(0/255,0/255,255/255) | |
2268 | EYE2.Color = C3(0/255,0/255,255/255) | |
2269 | Hair.Color = C3(0/255,0/255,255/255) | |
2270 | Hair2.Color = C3(0/255,0/255,255/255) | |
2271 | PRT.Color = C3(0/255,0/255,255/255) | |
2272 | MAINRUINCOLOR = BrickColor.new("Navy blue") | |
2273 | SECONDRUINCOLOR = BrickColor.new("Navy blue") | |
2274 | RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR) | |
2275 | bosschatfunc("WHAT? WHY?! WHY YOUR HATE ME?!!!",MAINRUINCOLOR.Color,1) | |
2276 | MODE = "Lunar" | |
2277 | ned.Text = "Lunar" | |
2278 | ATTACK = false | |
2279 | Rooted = false | |
2280 | end | |
2281 | ||
2282 | function SolarForm() | |
2283 | ATTACK = true | |
2284 | Rooted = true | |
2285 | BALL.Parent = Character | |
2286 | XEYE.Parent = nil | |
2287 | SONG = 1259692095 | |
2288 | PITCH = 1 | |
2289 | VOLUME = 4 | |
2290 | sick.TimePosition = 0 | |
2291 | FACE = 404306534 | |
2292 | Speed = 16 | |
2293 | text.Text = "Solar" | |
2294 | TEXTCOLOR = C3(215/255,147/255,0/255) | |
2295 | PRT.Color = C3(215/255,147/255,0/255) | |
2296 | EYE.Color = C3(215/255,147/255,0/255) | |
2297 | EYE2.Color = C3(143/255,98/255,0/255) | |
2298 | Hair.Color = C3(215/255,147/255,0/255) | |
2299 | Hair2.Color = C3(171/255,117/255,0/255) | |
2300 | MAINRUINCOLOR = BrickColor.new("Neon orange") | |
2301 | SECONDRUINCOLOR = BrickColor.new("Neon orange") | |
2302 | RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR) | |
2303 | MODE = "Solar" | |
2304 | ned.Text = "Solar" | |
2305 | ATTACK = false | |
2306 | Rooted = false | |
2307 | end | |
2308 | ||
2309 | function SuperiorForm() | |
2310 | ATTACK = true | |
2311 | Rooted = true | |
2312 | BALL.Parent = Character | |
2313 | XEYE.Parent = nil | |
2314 | SONG = 1873219898 | |
2315 | PITCH = 1 | |
2316 | VOLUME = 4 | |
2317 | sick.TimePosition = 0.01 | |
2318 | FACE = 404306534 | |
2319 | Speed = 25 | |
2320 | text.Text = "GENOCIDER" | |
2321 | TEXTCOLOR = C3(107/255,0/255,0/255) | |
2322 | PRT.Color = C3(117/255,0/255,0/255) | |
2323 | EYE.Color = C3(255/255,0/255,0/255) | |
2324 | EYE2.Color = C3(255/255,0/255,0/255) | |
2325 | Hair.Color = C3(151/255,0/255,0/255) | |
2326 | Hair2.Color = C3(151/255,0/255,0/255) | |
2327 | MAINRUINCOLOR = BrickColor.new("Really black") | |
2328 | SECONDRUINCOLOR = BrickColor.new("Really red") | |
2329 | RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR) | |
2330 | MODE = "Superior" | |
2331 | ned.Text = "Superior" | |
2332 | ATTACK = false | |
2333 | Rooted = false | |
2334 | end | |
2335 | ||
2336 | function BlackWhiteForm() | |
2337 | ATTACK = true | |
2338 | Rooted = true | |
2339 | XEYE.Parent = nil | |
2340 | BALL.Parent = Character | |
2341 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character) | |
2342 | text.Text = " " | |
2343 | for i = 0, 1, 0.1 / Animation_Speed do | |
2344 | Swait() | |
2345 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2346 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2347 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2348 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2349 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2350 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2351 | end | |
2352 | WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6}) | |
2353 | UNANCHOR = false | |
2354 | RootPart.Anchored = true | |
2355 | for i = 0, 2, 0.1 / Animation_Speed do | |
2356 | Swait() | |
2357 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.05 * COS(SINE / 12), 0, -10 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2358 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2359 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2360 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2361 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2362 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2363 | end | |
2364 | for i = 0, 0.1, 0.1 / Animation_Speed do | |
2365 | Swait() | |
2366 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2367 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2368 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2369 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2370 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2371 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2372 | end | |
2373 | WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6}) | |
2374 | UNANCHOR = true | |
2375 | RootPart.Anchored = false | |
2376 | MODE = "90s" | |
2377 | SONG = 1166995642 | |
2378 | PITCH = 1 | |
2379 | VOLUME = 3.5 | |
2380 | sick.TimePosition = 17.5 | |
2381 | FACE = 2365263255 | |
2382 | Speed = 16 | |
2383 | text.Text = "90's" | |
2384 | ned.Text = "90's" | |
2385 | TEXTCOLOR = C3(255/255,255/255,255/255) | |
2386 | PRT.Color = C3(255/255,255/255,255/255) | |
2387 | EYE.Color = C3(95/255,95/255,95/255) | |
2388 | EYE2.Color = C3(95/255,95/255,95/255) | |
2389 | Hair.Color = C3(255/255,255/255,255/255) | |
2390 | Hair2.Color = C3(27/255,42/255,53/255) | |
2391 | MAINRUINCOLOR = BrickColor.new("Institutional white") | |
2392 | SECONDRUINCOLOR = BrickColor.new("Black") | |
2393 | RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR) | |
2394 | ATTACK = false | |
2395 | Rooted = false | |
2396 | end | |
2397 | ||
2398 | function EightyForm() | |
2399 | ATTACK = true | |
2400 | Rooted = true | |
2401 | XEYE.Parent = nil | |
2402 | BALL.Parent = Character | |
2403 | text.Text = " " | |
2404 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character) | |
2405 | for i = 0, 1, 0.1 / Animation_Speed do | |
2406 | Swait() | |
2407 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2408 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2409 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2410 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2411 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2412 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2413 | end | |
2414 | WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6}) | |
2415 | UNANCHOR = false | |
2416 | RootPart.Anchored = true | |
2417 | for i = 0, 2, 0.1 / Animation_Speed do | |
2418 | Swait() | |
2419 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -11 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2420 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2421 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2422 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2423 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2424 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2425 | end | |
2426 | for i = 0, 0.1, 0.1 / Animation_Speed do | |
2427 | Swait() | |
2428 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2429 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2430 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2431 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2432 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2433 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2434 | end | |
2435 | UNANCHOR = true | |
2436 | RootPart.Anchored = false | |
2437 | - | text.Text = "WORLD WAR/" |
2437 | + | |
2438 | MODE = "80s" | |
2439 | text.Text = "WORLD WAR" | |
2440 | ned.Text = "80's" | |
2441 | TEXTCOLOR = C3(27/255,42/255,53/255) | |
2442 | PRT.Color = C3(27/255,42/255,53/255) | |
2443 | EYE.Color = C3(95/255,95/255,95/255) | |
2444 | EYE2.Color = C3(95/255,95/255,95/255) | |
2445 | Hair.Color = C3(27/255,42/255,53/255) | |
2446 | Hair2.Color = C3(255/255,255/255,255/255) | |
2447 | MAINRUINCOLOR = BrickColor.new("Black") | |
2448 | - | SONG = 1141556798 |
2448 | + | |
2449 | FACE = 2365263255 | |
2450 | SONG = 903359122 | |
2451 | PITCH = 1 | |
2452 | VOLUME = 3.5 | |
2453 | sick.TimePosition = 0.1 | |
2454 | Speed = 16 | |
2455 | RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR) | |
2456 | UNANCHOR = true | |
2457 | RootPart.Anchored = false | |
2458 | ATTACK = false | |
2459 | Rooted = false | |
2460 | end | |
2461 | ||
2462 | function BlackForm() | |
2463 | ATTACK = true | |
2464 | Rooted = true | |
2465 | BALL.Parent = Character | |
2466 | XEYE.Parent = nil | |
2467 | SONG = 2525700576 | |
2468 | PITCH = 1 | |
2469 | VOLUME = 2.5 | |
2470 | sick.TimePosition = 0.5 | |
2471 | text.Text = "" | |
2472 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
2473 | local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p | |
2474 | chatfunc("ITS TIME......") | |
2475 | BigBlack("ITS TIME......",MAINRUINCOLOR.Color,3) | |
2476 | for i=0, 4, 0.1 / Animation_Speed do | |
2477 | Swait() | |
2478 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
2479 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2480 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2481 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2482 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2483 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2484 | end | |
2485 | BigBlack("TO OTHER TAKE CONTROL",MAINRUINCOLOR.Color,3) | |
2486 | chatfunc("TO OTHER TAKE CONTROL") | |
2487 | for i=0, 4, 0.1 / Animation_Speed do | |
2488 | Swait() | |
2489 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
2490 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2491 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2492 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
2493 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2494 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2495 | end | |
2496 | BigBlack("MICHEAL IV TAKE CONTROL",MAINRUINCOLOR.Color,1.5) | |
2497 | chatfunc("MICHEAL IV TAKE CONTROL") | |
2498 | for i=0, 5, 0.1 / Animation_Speed do | |
2499 | Swait() | |
2500 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
2501 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
2502 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed) | |
2503 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(40)) * LEFTSHOULDERC0, 0.1 / Animation_Speed) | |
2504 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
2505 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
2506 | end | |
2507 | WACKYEFFECT({Time = 50 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2508 | WACKYEFFECT({Time = 150 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(90,90,90), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2509 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2510 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2511 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2512 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2513 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2514 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2515 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2516 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2517 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2518 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2519 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2520 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2521 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2522 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2523 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2524 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2525 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2526 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2527 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2528 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2529 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2530 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2531 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2532 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2533 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2534 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2535 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2536 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2537 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2538 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2539 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2540 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2541 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2542 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2543 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2544 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2545 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2546 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2547 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2548 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2549 | CreateSound(206082327,Torso,3,1,false) | |
2550 | for i=0, 0.7, 0.1 / Animation_Speed do | |
2551 | Swait() | |
2552 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.3 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2553 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2554 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2555 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2556 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2557 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2558 | - | FACE = 403870690 |
2558 | + | |
2559 | MODE = "Black" | |
2560 | FACE = 404306534 | |
2561 | Speed = 45 | |
2562 | text.Text = "INCONTROL" | |
2563 | ned.Text = "TBB" | |
2564 | TEXTCOLOR = C3(27/255,42/255,53/255) | |
2565 | PRT.Color = C3(27/255,42/255,53/255) | |
2566 | EYE.Color = C3(27/255,42/255,53/255) | |
2567 | EYE2.Color = C3(27/255,42/255,53/255) | |
2568 | Hair.Color = C3(27/255,42/255,53/255) | |
2569 | Hair2.Color = C3(27/255,42/255,53/255) | |
2570 | MAINRUINCOLOR = BrickColor.new("Black") | |
2571 | SECONDRUINCOLOR = BrickColor.new("Black") | |
2572 | RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR) | |
2573 | ATTACK = false | |
2574 | Rooted = false | |
2575 | end | |
2576 | ||
2577 | function LostForm() | |
2578 | ATTACK = true | |
2579 | Rooted = true | |
2580 | BALL.Parent = Character | |
2581 | XEYE.Parent = nil | |
2582 | SONG = 723652641 | |
2583 | PITCH = 1 | |
2584 | VOLUME = 3 | |
2585 | sick.TimePosition = 0.5 | |
2586 | FACE = 0 | |
2587 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
2588 | local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p | |
2589 | CreateSound(136007472,Torso,5,1.2,false) | |
2590 | for i=0, 2.5, 0.1 / Animation_Speed do | |
2591 | Swait() | |
2592 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
2593 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
2594 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 + 0.75 * COS(SINE / 1) - 0.75 * COS(SINE / 1), 0.5 + 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed) | |
2595 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 - 0.75 * COS(SINE / 1) + 0.75 * COS(SINE / 1), 0.5 - 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed) | |
2596 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
2597 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
2598 | end | |
2599 | WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(75,75,75), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2600 | WACKYEFFECT({Time = 50 ,EffectType = "Block", Size = VT(90,90,90), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2601 | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2602 | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2603 | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2604 | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2605 | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2606 | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2607 | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2608 | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2609 | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2610 | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2611 | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2612 | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2613 | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2614 | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2615 | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2616 | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2617 | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2618 | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2619 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2620 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2621 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2622 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2623 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2624 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2625 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2626 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2627 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2628 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2629 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2630 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2631 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2632 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2633 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2634 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2635 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2636 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2637 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2638 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2639 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2640 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2641 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2642 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2643 | CreateSound(847061203,Torso,3,1,false) | |
2644 | CreateSound(239000203,Torso,3,1,false) | |
2645 | CreateSound(579687077,Torso,3,0.75,false) | |
2646 | MODE = "LostHope" | |
2647 | Speed = 12 | |
2648 | text.Text = "MICHEAL III" | |
2649 | ned.Text = "Lost" | |
2650 | TEXTCOLOR = C3(0/255,0/255,0/255) | |
2651 | PRT.Color = C3(0/255,0/255,0/255) | |
2652 | EYE.Color = C3(0/255,0/255,0/255) | |
2653 | EYE2.Color = C3(0/255,0/255,0/255) | |
2654 | Hair.Color = C3(0/255,0/255,0/255) | |
2655 | Hair2.Color = C3(0/255,0/255,0/255) | |
2656 | MAINRUINCOLOR = BrickColor.new("Really black") | |
2657 | SECONDRUINCOLOR = BrickColor.new("Really black") | |
2658 | RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR) | |
2659 | for i=0, 1.5, 0.1 / Animation_Speed do | |
2660 | Swait() | |
2661 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2662 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2663 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2664 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2665 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2666 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2667 | end | |
2668 | ATTACK = false | |
2669 | Rooted = false | |
2670 | end | |
2671 | ||
2672 | function TerraForm() | |
2673 | ATTACK = true | |
2674 | Rooted = true | |
2675 | BALL.Parent = Character | |
2676 | XEYE.Parent = nil | |
2677 | SONG = 157460916 | |
2678 | PITCH = 1 | |
2679 | VOLUME = 3 | |
2680 | sick.TimePosition = 0 | |
2681 | FACE = 155195214 | |
2682 | Speed = 27 | |
2683 | MODE = "Hexa" | |
2684 | text.Text = "???" | |
2685 | ned.Text = "Terra" | |
2686 | TEXTCOLOR = C3(170/255,85/255,0/255) | |
2687 | PRT.Color = C3(86/255,66/255,54/255) | |
2688 | EYE.Color = C3(39/255,70/255,45/255) | |
2689 | EYE2.Color = C3(39/255,70/255,45/255) | |
2690 | Hair.Color = C3(39/255,70/255,45/255) | |
2691 | Hair2.Color = C3(39/255,70/255,45/255) | |
2692 | MAINRUINCOLOR = BrickColor.new("Crimson") | |
2693 | SECONDRUINCOLOR = BrickColor.new("Crimson") | |
2694 | RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR) | |
2695 | ATTACK = false | |
2696 | Rooted = false | |
2697 | end | |
2698 | ||
2699 | function RandomForm() | |
2700 | ATTACK = true | |
2701 | Rooted = true | |
2702 | XEYE.Parent = nil | |
2703 | BALL.Parent = Character | |
2704 | UNANCHOR = true | |
2705 | RootPart.Anchored = false | |
2706 | MODE = "Random" | |
2707 | SONG = 0 | |
2708 | PITCH = 1 | |
2709 | VOLUME = 3.5 | |
2710 | sick.TimePosition = 0 | |
2711 | FACE = 2365263255 | |
2712 | Speed = 20 | |
2713 | text.Text = "Randomizer" | |
2714 | ned.Text = "Randomizer" | |
2715 | TEXTCOLOR = BrickColor.Random().Color | |
2716 | PRT.Color = BrickColor.Random().Color | |
2717 | EYE.Color = BrickColor.Random().Color | |
2718 | EYE2.Color = BrickColor.Random().Color | |
2719 | Hair.Color = BrickColor.Random().Color | |
2720 | Hair2.Color = BrickColor.Random().Color | |
2721 | MAINRUINCOLOR = BrickColor.Random() | |
2722 | SECONDRUINCOLOR = BrickColor.Random() | |
2723 | RecolorThing(BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),1,BrickColor.Random(),1,BrickColor.Random(),BrickColor.Random()) | |
2724 | ATTACK = false | |
2725 | Rooted = false | |
2726 | end | |
2727 | ||
2728 | function VantaForm() | |
2729 | ATTACK = true | |
2730 | Rooted = true | |
2731 | BALL.Parent = Character | |
2732 | XEYE.Parent = nil | |
2733 | SONG = 193889412 | |
2734 | PITCH = 1 | |
2735 | VOLUME = 6 | |
2736 | sick.TimePosition = 12.5 | |
2737 | wait(1) | |
2738 | for i=0, 2.5, 0.1 / Animation_Speed do | |
2739 | Swait() | |
2740 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
2741 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2742 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
2743 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
2744 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2745 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2746 | end | |
2747 | MODE = "Vanta" | |
2748 | WACKYEFFECT({Time = 30 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(107/255,50/255,124/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2749 | FACE = 404306534 | |
2750 | Speed = 12 | |
2751 | text.Text = "AGENT WESKER" | |
2752 | ned.Text = "Vanta-X" | |
2753 | TEXTCOLOR = C3(107/255,50/255,124/255) | |
2754 | PRT.Color = C3(107/255,50/255,124/255) | |
2755 | EYE.Color = C3(155/255,0/255,255/255) | |
2756 | EYE2.Color = C3(155/255,0/255,255/255) | |
2757 | - | MAINRUINCOLOR = BrickColor.new("Royal purple") |
2757 | + | |
2758 | - | SECONDRUINCOLOR = BrickColor.new("Dark indigo") |
2758 | + | |
2759 | MAINRUINCOLOR = BrickColor.new("Black") | |
2760 | SECONDRUINCOLOR = BrickColor.new("Bright yellow") | |
2761 | RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR) | |
2762 | ATTACK = false | |
2763 | Rooted = false | |
2764 | end | |
2765 | ||
2766 | function ChronoForm() | |
2767 | ATTACK = true | |
2768 | Rooted = true | |
2769 | BALL.Parent = Character | |
2770 | XEYE.Parent = nil | |
2771 | SONG = 432493949 | |
2772 | PITCH = 1 | |
2773 | VOLUME = 3 | |
2774 | sick.TimePosition = 0 | |
2775 | FACE = 2371494469 | |
2776 | Speed = 16 | |
2777 | MODE = "Time" | |
2778 | text.Text = "PACIFIST" | |
2779 | ned.Text = "Chronos" | |
2780 | TEXTCOLOR = C3(0/255,255/255,0/255) | |
2781 | PRT.Color = C3(0/255,155/255,0/255) | |
2782 | EYE.Color = C3(0/255,255/255,0/255) | |
2783 | EYE2.Color = C3(0/255,255/255,0/255) | |
2784 | Hair.Color = C3(239/255,184/255,56/255) | |
2785 | Hair2.Color = C3(245/255,205/255,48/255) | |
2786 | MODE = "Time" | |
2787 | MAINRUINCOLOR = BrickColor.new("Lime green") | |
2788 | SECONDRUINCOLOR = BrickColor.new("Lime green") | |
2789 | RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR) | |
2790 | ATTACK = false | |
2791 | Rooted = false | |
2792 | end | |
2793 | ||
2794 | function SenseForm() | |
2795 | ATTACK = true | |
2796 | Rooted = true | |
2797 | BALL.Parent = Character | |
2798 | XEYE.Parent = nil | |
2799 | SONG = 1497785701 | |
2800 | PITCH = 1 | |
2801 | VOLUME = 3 | |
2802 | sick.TimePosition = 13.75 | |
2803 | FACE = 2375008868 | |
2804 | Speed = 13 | |
2805 | MODE = "Sense" | |
2806 | text.TextColor3 = C3(255/255,255/255,255/255) | |
2807 | text.Text = "GLITCHING" | |
2808 | ned.Text = "Non-Sense" | |
2809 | TEXTCOLOR = C3(255/255,255/255,255/255) | |
2810 | coroutine.resume(coroutine.create(function() | |
2811 | repeat | |
2812 | text.TextColor3 = C3(13/255,105/255,172/255) | |
2813 | Swait(5) | |
2814 | text.TextColor3 = C3(196/255,40/255,28/255) | |
2815 | Swait(5) | |
2816 | until MODE ~= "Sense" | |
2817 | text.TextColor3 = C3(27/255,42/255,53/255) | |
2818 | end)) | |
2819 | PRT.Color = C3(13/255,105/255,172/255) | |
2820 | EYE.Color = C3(255/255,255/255,255/255) | |
2821 | EYE2.Color = C3(255/255,255/255,255/255) | |
2822 | Hair.Color = C3(196/255,40/255,28/255) | |
2823 | Hair2.Color = C3(196/255,40/255,28/255) | |
2824 | MAINRUINCOLOR = BrickColor.new("Bright red") | |
2825 | SECONDRUINCOLOR = BrickColor.new("Bright blue") | |
2826 | RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR) | |
2827 | ATTACK = false | |
2828 | Rooted = false | |
2829 | end | |
2830 | ||
2831 | function SanityForm() | |
2832 | ATTACK = true | |
2833 | Rooted = true | |
2834 | BALL.Parent = Character | |
2835 | XEYE.Parent = nil | |
2836 | SONG = 2347469019 | |
2837 | PITCH = 1 | |
2838 | VOLUME = 3 | |
2839 | sick.TimePosition = 0 | |
2840 | FACE = 2375030229 | |
2841 | Speed = 30 | |
2842 | TEXTCOLOR = C3(0/255,0/255,0/255) | |
2843 | text.Text = "ERROR IN BALDI WORLD" | |
2844 | coroutine.resume(coroutine.create(function() | |
2845 | repeat | |
2846 | ned.Text = "Sanity-Less" | |
2847 | PRT.Color = BrickColor.Random().Color | |
2848 | EYE.Color = BrickColor.Random().Color | |
2849 | EYE2.Color = BrickColor.Random().Color | |
2850 | Hair.Color = BrickColor.Random().Color | |
2851 | Hair2.Color = BrickColor.Random().Color | |
2852 | MAINRUINCOLOR = BrickColor.Random() | |
2853 | SECONDRUINCOLOR = BrickColor.Random() | |
2854 | text.TextColor3 = BrickColor.Random().Color | |
2855 | text.TextStrokeColor3 = BrickColor.Random().Color | |
2856 | RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR) | |
2857 | Swait(5) | |
2858 | until MODE ~= "Sanity" | |
2859 | text.TextColor3 = C3(27/255,42/255,53/255) | |
2860 | end)) | |
2861 | TEXTCOLOR = C3(0/255,0/255,0/255) | |
2862 | PRT.Color = C3(99/255,95/255,98/255) | |
2863 | EYE.Color = C3(99/255,95/255,98/255) | |
2864 | EYE2.Color = C3(99/255,95/255,98/255) | |
2865 | Hair.Color = C3(99/255,95/255,98/255) | |
2866 | Hair2.Color = C3(99/255,95/255,98/255) | |
2867 | MODE = "Sanity" | |
2868 | ATTACK = false | |
2869 | Rooted = false | |
2870 | end | |
2871 | ||
2872 | function FairyForm() | |
2873 | ATTACK = true | |
2874 | Rooted = true | |
2875 | BALL.Parent = Character | |
2876 | XEYE.Parent = nil | |
2877 | for i=0, 2, 0.1 / Animation_Speed do | |
2878 | Swait() | |
2879 | WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2880 | WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2881 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
2882 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-30), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2883 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2884 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
2885 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2886 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2887 | end | |
2888 | WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 743499393, SoundPitch = 1.05, SoundVolume = 15}) | |
2889 | MODE = "Fairy" | |
2890 | ned.Text = "Fairy" | |
2891 | TEXTCOLOR = C3(255/255,102/255,204/255) | |
2892 | PRT.Color = C3(98/255,37/255,209/255) | |
2893 | EYE.Color = C3(255/255,152/255,220/255) | |
2894 | EYE2.Color = C3(255/255,152/255,220/255) | |
2895 | Hair.Color = C3(170/255,0/255,170/255) | |
2896 | Hair2.Color = C3(170/255,0/255,170/255) | |
2897 | MAINRUINCOLOR = BrickColor.new("Carnation pink") | |
2898 | SECONDRUINCOLOR = BrickColor.new("Carnation pink") | |
2899 | RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR) | |
2900 | SONG = 228428389 | |
2901 | PITCH = 1 | |
2902 | VOLUME = 3 | |
2903 | sick.TimePosition = 0.5 | |
2904 | FACE = 21635489 | |
2905 | Speed = 20 | |
2906 | text.Text = "Fairy" | |
2907 | ATTACK = false | |
2908 | Rooted = false | |
2909 | end | |
2910 | ||
2911 | function DevilForm() | |
2912 | ATTACK = true | |
2913 | Rooted = true | |
2914 | BALL.Parent = Character | |
2915 | XEYE.Parent = nil | |
2916 | for i=0, 1, 0.1 / Animation_Speed do | |
2917 | Swait() | |
2918 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
2919 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2920 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2921 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2922 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2923 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2924 | end | |
2925 | CreateSound(363808674, Torso, 6, 1, false) | |
2926 | for i=0, 0.5, 0.1 / Animation_Speed do | |
2927 | Swait() | |
2928 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
2929 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(25)), 1 / Animation_Speed) | |
2930 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2931 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(40), RAD(50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2932 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2933 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2934 | end | |
2935 | for i=0, 0.5, 0.1 / Animation_Speed do | |
2936 | Swait() | |
2937 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
2938 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
2939 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(40), RAD(-50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2940 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(-50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2941 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2942 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2943 | end | |
2944 | CreateSound(363808674, Torso, 6, 1, false) | |
2945 | WACKYEFFECT({Time = 85, EffectType = "Block", Size = VT(0.55,0.55,0.55), Size2 = VT(55,55,55), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 743499393, SoundPitch = 0.8, SoundVolume = 10}) | |
2946 | for i=0, 0.5, 0.1 / Animation_Speed do | |
2947 | Swait() | |
2948 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
2949 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2950 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2951 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2952 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2953 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2954 | end | |
2955 | MODE = "Devil" | |
2956 | ned.Text = "Devil" | |
2957 | SONG = 919231299 | |
2958 | PITCH = 1 | |
2959 | VOLUME = 3 | |
2960 | sick.TimePosition = 15.2 | |
2961 | - | text.Text = "Devil" |
2961 | + | |
2962 | Speed = 20 | |
2963 | text.Text = "ERROR" | |
2964 | TEXTCOLOR = C3(127/255,0/255,0/255) | |
2965 | PRT.Color = C3(98/255,0/255,0/255) | |
2966 | EYE.Color = C3(255/255,0/255,0/255) | |
2967 | EYE2.Color = C3(255/255,0/255,0/255) | |
2968 | - | MAINRUINCOLOR = BrickColor.new("Maroon") |
2968 | + | |
2969 | Hair2.Color = C3(53/255,0/255,0/255) | |
2970 | MAINRUINCOLOR = BrickColor.new("Green") | |
2971 | SECONDRUINCOLOR = BrickColor.new("Bright red") | |
2972 | RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR) | |
2973 | ATTACK = false | |
2974 | Rooted = false | |
2975 | end | |
2976 | ||
2977 | function PurgeForm() | |
2978 | ATTACK = true | |
2979 | Rooted = true | |
2980 | WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 743499393, SoundPitch = 1.15, SoundVolume = 15}) | |
2981 | MODE = "Purged" | |
2982 | XEYE.Parent = Character | |
2983 | BALL.Parent = nil | |
2984 | TEXTCOLOR = C3(39/255,70/255,45/255) | |
2985 | PRT.Color = C3(0/255,0/255,0/255) | |
2986 | EYE.Color = C3(0/255,0/255,0/255) | |
2987 | EYE2.Color = C3(0/255,0/255,0/255) | |
2988 | Hair.Color = C3(0/255,0/255,0/255) | |
2989 | Hair2.Color = C3(0/255,0/255,0/255) | |
2990 | MAINRUINCOLOR = BrickColor.new("Earth green") | |
2991 | SECONDRUINCOLOR = BrickColor.new("Earth green") | |
2992 | RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR) | |
2993 | SONG = 1103329236 | |
2994 | PITCH = 1 | |
2995 | VOLUME = 3 | |
2996 | sick.TimePosition = 0 | |
2997 | - | text.Text = "The Purge" |
2997 | + | |
2998 | Speed = 20 | |
2999 | text.Text = "DOOM GUY" | |
3000 | ned.Text = "Purge" | |
3001 | for i=0, 1, 0.1 / Animation_Speed do | |
3002 | Swait() | |
3003 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3004 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
3005 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3006 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
3007 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
3008 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
3009 | end | |
3010 | CreateSound(363808674, Head, 9999, 1, false) | |
3011 | for i=0, 0.2, 0.1 / Animation_Speed do | |
3012 | Swait() | |
3013 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3014 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
3015 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3016 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
3017 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
3018 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
3019 | end | |
3020 | ATTACK = false | |
3021 | Rooted = false | |
3022 | end | |
3023 | ||
3024 | function OriginsForm() | |
3025 | ATTACK = true | |
3026 | Rooted = true | |
3027 | MODE = "Origins" | |
3028 | SONG = 265913095 | |
3029 | PITCH = 1 | |
3030 | VOLUME = 3 | |
3031 | sick.TimePosition = 17.5 | |
3032 | FACE = 404306534 | |
3033 | Speed = 19 | |
3034 | text.Text = "The Origins" | |
3035 | ned.Text = "Origins" | |
3036 | TEXTCOLOR = C3(0/255,0/255,0/255) | |
3037 | PRT.Color = C3(215/255,147/255,0/255) | |
3038 | EYE.Color = C3(255/255,0/255,0/255) | |
3039 | EYE2.Color = C3(255/255,0/255,0/255) | |
3040 | Hair.Color = C3(0/255,0/255,255/255) | |
3041 | Hair2.Color = C3(0/255,0/255,255/255) | |
3042 | MAINRUINCOLOR = BrickColor.new("Navy blue") | |
3043 | SECONDRUINCOLOR = BrickColor.new("Neon orange") | |
3044 | RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR) | |
3045 | ATTACK = false | |
3046 | Rooted = false | |
3047 | end | |
3048 | ||
3049 | --//=================================\\ | |
3050 | --|| ATTACK FUNCTIONS AND STUFF | |
3051 | --\\=================================// | |
3052 | function CameraEnshaking(Length, Intensity) | |
3053 | coroutine.resume(coroutine.create(function() | |
3054 | local intensity = 1 * Intensity | |
3055 | local rotM = 0.01 * Intensity | |
3056 | for i = 0, Length, 0.1 do | |
3057 | Swait() | |
3058 | intensity = intensity - 0.05 * Intensity / Length | |
3059 | rotM = rotM - 5.0E-4 * Intensity / Length | |
3060 | Humanoid.CameraOffset = Vector3.new(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) | |
3061 | Cam.CFrame = Cam.CFrame * CF(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) * EULER(RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM) | |
3062 | end | |
3063 | Humanoid.CameraOffset = Vector3.new(0, 0, 0) | |
3064 | end)) | |
3065 | end | |
3066 | ||
3067 | function ManualDamage(Humanoid,Damage,TorsoPart) | |
3068 | local defence = Instance.new("BoolValue",Humanoid.Parent) | |
3069 | defence.Name = ("HitBy"..Player.Name) | |
3070 | game:GetService("Debris"):AddItem(defence, 0.001) | |
3071 | Damage = Damage * DAMAGEMULTIPLIER | |
3072 | if Humanoid.Health ~= 0 then | |
3073 | local CritChance = MRANDOM(1,100) | |
3074 | if Damage > Humanoid.Health then | |
3075 | Damage = math.ceil(Humanoid.Health) | |
3076 | if Damage == 0 then | |
3077 | Damage = 0.1 | |
3078 | end | |
3079 | end | |
3080 | Humanoid.Health = Humanoid.Health - Damage | |
3081 | end | |
3082 | end | |
3083 | ||
3084 | function ManualAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL) | |
3085 | local CHILDREN = workspace:GetDescendants() | |
3086 | for index, CHILD in pairs(CHILDREN) do | |
3087 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
3088 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
3089 | if HUM then | |
3090 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
3091 | if TORSO then | |
3092 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
3093 | if INSTAKILL == true then | |
3094 | CHILD:BreakJoints() | |
3095 | else | |
3096 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
3097 | ManualDamage(HUM,DMG,TORSO) | |
3098 | end | |
3099 | if FLING > 0 then | |
3100 | for _, c in pairs(CHILD:GetChildren()) do | |
3101 | if c:IsA("BasePart") then | |
3102 | local bv = Instance.new("BodyVelocity") | |
3103 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
3104 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
3105 | bv.Parent = c | |
3106 | Debris:AddItem(bv,0.05) | |
3107 | end | |
3108 | end | |
3109 | end | |
3110 | end | |
3111 | end | |
3112 | end | |
3113 | end | |
3114 | end | |
3115 | end | |
3116 | ||
3117 | function MeleeDMG(Humanoid,Damage) | |
3118 | Damage = Damage * DAMAGEMULTIPLIER | |
3119 | if Humanoid.Health < 2000 then | |
3120 | if Humanoid.Health - Damage > 0 then | |
3121 | Humanoid.Health = Humanoid.Health - Damage | |
3122 | else | |
3123 | Humanoid.Parent:BreakJoints() | |
3124 | end | |
3125 | else | |
3126 | Humanoid.Parent:BreakJoints() | |
3127 | end | |
3128 | end | |
3129 | ||
3130 | ||
3131 | function BasicCombo() | |
3132 | ATTACK = true | |
3133 | Rooted = false | |
3134 | EQUIPPED = true | |
3135 | local HIT2 = function() | |
3136 | local HITS2 = {} | |
3137 | local TOUCH2 = LeftArm.Touched:Connect(function(hit) | |
3138 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then | |
3139 | local HUM = hit.Parent:FindFirstChildOfClass("Humanoid") | |
3140 | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") | |
3141 | if TORSO and HUM.Health > 0 then | |
3142 | local PASS = true | |
3143 | for i = 1, #HITS2 do | |
3144 | if HITS2[i] == hit.Parent then | |
3145 | PASS = false | |
3146 | end | |
3147 | end | |
3148 | table.insert(HITS2,hit.Parent) | |
3149 | if PASS == true then | |
3150 | ManualDamage(HUM,MRANDOM(10,20),HUM.Torso) | |
3151 | end | |
3152 | end | |
3153 | end | |
3154 | end) | |
3155 | return TOUCH2 | |
3156 | end | |
3157 | local HIT = function() | |
3158 | local HITS = {} | |
3159 | local TOUCH = RightArm.Touched:Connect(function(hit) | |
3160 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then | |
3161 | local HUM = hit.Parent:FindFirstChildOfClass("Humanoid") | |
3162 | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") | |
3163 | if TORSO and HUM.Health > 0 then | |
3164 | local PASS = true | |
3165 | for i = 1, #HITS do | |
3166 | if HITS[i] == hit.Parent then | |
3167 | PASS = false | |
3168 | end | |
3169 | end | |
3170 | table.insert(HITS,hit.Parent) | |
3171 | if PASS == true then | |
3172 | ManualDamage(HUM,MRANDOM(10,20),HUM.Torso) | |
3173 | end | |
3174 | end | |
3175 | end | |
3176 | end) | |
3177 | return TOUCH | |
3178 | end | |
3179 | if COMBO == 1 then | |
3180 | for i=0, 0.35, 0.1 / Animation_Speed do | |
3181 | Swait() | |
3182 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
3183 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3184 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3185 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3186 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3187 | end | |
3188 | CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false) | |
3189 | local TOUCHED = HIT() | |
3190 | for i=0, 0.5, 0.1 / Animation_Speed do | |
3191 | Swait() | |
3192 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3193 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
3194 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
3195 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3196 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3197 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3198 | end | |
3199 | TOUCHED:Disconnect() | |
3200 | COMBO = 2 | |
3201 | elseif COMBO == 2 then | |
3202 | for i=0, 0.35, 0.1 / Animation_Speed do | |
3203 | Swait() | |
3204 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed) | |
3205 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3206 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3207 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3208 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3209 | end | |
3210 | CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false) | |
3211 | local TOUCHED = HIT2() | |
3212 | for i=0, 0.5, 0.1 / Animation_Speed do | |
3213 | Swait() | |
3214 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3215 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed) | |
3216 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
3217 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3218 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3219 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3220 | end | |
3221 | TOUCHED:Disconnect() | |
3222 | COMBO = 3 | |
3223 | elseif COMBO == 3 then | |
3224 | for i=0, 0.35, 0.1 / Animation_Speed do | |
3225 | Swait() | |
3226 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3227 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3228 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3229 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3230 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3231 | end | |
3232 | CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false) | |
3233 | local TOUCHED = HIT2() | |
3234 | local TOUCHED2 = HIT() | |
3235 | for i=0, 0.5, 0.1 / Animation_Speed do | |
3236 | Swait() | |
3237 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3238 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3239 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3240 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
3241 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3242 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3243 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3244 | end | |
3245 | TOUCHED:Disconnect() | |
3246 | TOUCHED2:Disconnect() | |
3247 | COMBO = 4 | |
3248 | elseif COMBO == 4 then | |
3249 | for i=0, 0.5, 0.1 / Animation_Speed do | |
3250 | Swait() | |
3251 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3252 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
3253 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3254 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3255 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3256 | end | |
3257 | WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10}) | |
3258 | WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3259 | CameraEnshaking(3,10) | |
3260 | ManualAoE(RootPart.Position,17.5,20,60,20,false) | |
3261 | for i=0, 0.5, 0.1 / Animation_Speed do | |
3262 | Swait() | |
3263 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3264 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3265 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3266 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3267 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3268 | end | |
3269 | COMBO = 1 | |
3270 | end | |
3271 | coroutine.resume(coroutine.create(function() | |
3272 | for i = 1, 50 do | |
3273 | Swait() | |
3274 | if ATTACK == true then | |
3275 | break | |
3276 | end | |
3277 | end | |
3278 | if ATTACK == false then | |
3279 | COMBO = 1 | |
3280 | end | |
3281 | end)) | |
3282 | ATTACK = false | |
3283 | Rooted = false | |
3284 | EQUIPPED = false | |
3285 | end | |
3286 | ||
3287 | function ColorfulCombo() | |
3288 | ATTACK = true | |
3289 | Rooted = false | |
3290 | EQUIPPED = true | |
3291 | local HIT2 = function() | |
3292 | local HITS2 = {} | |
3293 | local TOUCH2 = LeftArm.Touched:Connect(function(hit) | |
3294 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then | |
3295 | local HUM = hit.Parent:FindFirstChildOfClass("Humanoid") | |
3296 | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") | |
3297 | if TORSO and HUM.Health > 0 then | |
3298 | local PASS = true | |
3299 | for i = 1, #HITS2 do | |
3300 | if HITS2[i] == hit.Parent then | |
3301 | PASS = false | |
3302 | end | |
3303 | end | |
3304 | table.insert(HITS2,hit.Parent) | |
3305 | if PASS == true then | |
3306 | ManualDamage(HUM,MRANDOM(15,25),HUM.Torso) | |
3307 | end | |
3308 | end | |
3309 | end | |
3310 | end) | |
3311 | return TOUCH2 | |
3312 | end | |
3313 | local HIT = function() | |
3314 | local HITS = {} | |
3315 | local TOUCH = RightArm.Touched:Connect(function(hit) | |
3316 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then | |
3317 | local HUM = hit.Parent:FindFirstChildOfClass("Humanoid") | |
3318 | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") | |
3319 | if TORSO and HUM.Health > 0 then | |
3320 | local PASS = true | |
3321 | for i = 1, #HITS do | |
3322 | if HITS[i] == hit.Parent then | |
3323 | PASS = false | |
3324 | end | |
3325 | end | |
3326 | table.insert(HITS,hit.Parent) | |
3327 | if PASS == true then | |
3328 | ManualDamage(HUM,MRANDOM(15,25),HUM.Torso) | |
3329 | end | |
3330 | end | |
3331 | end | |
3332 | end) | |
3333 | return TOUCH | |
3334 | end | |
3335 | if COMBO == 1 then | |
3336 | for i=0, 0.35, 0.1 / Animation_Speed do | |
3337 | Swait() | |
3338 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
3339 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3340 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3341 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3342 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3343 | end | |
3344 | CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false) | |
3345 | local TOUCHED = HIT() | |
3346 | for i=0, 0.5, 0.1 / Animation_Speed do | |
3347 | Swait() | |
3348 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3349 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
3350 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
3351 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3352 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3353 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3354 | end | |
3355 | TOUCHED:Disconnect() | |
3356 | COMBO = 2 | |
3357 | elseif COMBO == 2 then | |
3358 | for i=0, 0.35, 0.1 / Animation_Speed do | |
3359 | Swait() | |
3360 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed) | |
3361 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3362 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3363 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3364 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3365 | end | |
3366 | CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false) | |
3367 | local TOUCHED = HIT2() | |
3368 | for i=0, 0.5, 0.1 / Animation_Speed do | |
3369 | Swait() | |
3370 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3371 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed) | |
3372 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
3373 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3374 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3375 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3376 | end | |
3377 | TOUCHED:Disconnect() | |
3378 | COMBO = 3 | |
3379 | elseif COMBO == 3 then | |
3380 | for i=0, 0.35, 0.1 / Animation_Speed do | |
3381 | Swait() | |
3382 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3383 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3384 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3385 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3386 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3387 | end | |
3388 | CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false) | |
3389 | local TOUCHED = HIT2() | |
3390 | local TOUCHED2 = HIT() | |
3391 | for i=0, 0.5, 0.1 / Animation_Speed do | |
3392 | Swait() | |
3393 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3394 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3395 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3396 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
3397 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3398 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3399 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3400 | end | |
3401 | TOUCHED:Disconnect() | |
3402 | TOUCHED2:Disconnect() | |
3403 | COMBO = 4 | |
3404 | elseif COMBO == 4 then | |
3405 | for i=0, 0.5, 0.1 / Animation_Speed do | |
3406 | Swait() | |
3407 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3408 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
3409 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3410 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3411 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3412 | end | |
3413 | WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10}) | |
3414 | WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3415 | CameraEnshaking(3,10) | |
3416 | ManualAoE(RootPart.Position,17.5,20,60,20,false) | |
3417 | for i=0, 0.5, 0.1 / Animation_Speed do | |
3418 | Swait() | |
3419 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3420 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3421 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3422 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3423 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3424 | end | |
3425 | COMBO = 1 | |
3426 | end | |
3427 | coroutine.resume(coroutine.create(function() | |
3428 | for i = 1, 50 do | |
3429 | Swait() | |
3430 | if ATTACK == true then | |
3431 | break | |
3432 | end | |
3433 | end | |
3434 | if ATTACK == false then | |
3435 | COMBO = 1 | |
3436 | end | |
3437 | end)) | |
3438 | ATTACK = false | |
3439 | Rooted = false | |
3440 | EQUIPPED = false | |
3441 | end | |
3442 | ||
3443 | function PurgeCombo() | |
3444 | ATTACK = true | |
3445 | Rooted = false | |
3446 | EQUIPPED = true | |
3447 | local HIT2 = function() | |
3448 | local HITS2 = {} | |
3449 | local TOUCH2 = LeftArm.Touched:Connect(function(hit) | |
3450 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then | |
3451 | local HUM = hit.Parent:FindFirstChildOfClass("Humanoid") | |
3452 | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") | |
3453 | if TORSO and HUM.Health > 0 then | |
3454 | local PASS = true | |
3455 | for i = 1, #HITS2 do | |
3456 | if HITS2[i] == hit.Parent then | |
3457 | PASS = false | |
3458 | end | |
3459 | end | |
3460 | table.insert(HITS2,hit.Parent) | |
3461 | if PASS == true then | |
3462 | ManualDamage(HUM,MRANDOM(5,10),HUM.Torso) | |
3463 | end | |
3464 | end | |
3465 | end | |
3466 | end) | |
3467 | return TOUCH2 | |
3468 | end | |
3469 | local HIT = function() | |
3470 | local HITS = {} | |
3471 | local TOUCH = RightLeg.Touched:Connect(function(hit) | |
3472 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then | |
3473 | local HUM = hit.Parent:FindFirstChildOfClass("Humanoid") | |
3474 | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") | |
3475 | if TORSO and HUM.Health > 0 then | |
3476 | local PASS = true | |
3477 | for i = 1, #HITS do | |
3478 | if HITS[i] == hit.Parent then | |
3479 | PASS = false | |
3480 | end | |
3481 | end | |
3482 | table.insert(HITS,hit.Parent) | |
3483 | if PASS == true then | |
3484 | ManualDamage(HUM,MRANDOM(10,15),HUM.Torso) | |
3485 | end | |
3486 | end | |
3487 | end | |
3488 | end) | |
3489 | return TOUCH | |
3490 | end | |
3491 | local HIT3 = function() | |
3492 | local HITS3 = {} | |
3493 | local TOUCH3 = LeftLeg.Touched:Connect(function(hit) | |
3494 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then | |
3495 | local HUM = hit.Parent:FindFirstChildOfClass("Humanoid") | |
3496 | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") | |
3497 | if TORSO and HUM.Health > 0 then | |
3498 | local PASS = true | |
3499 | for i = 1, #HITS3 do | |
3500 | if HITS3[i] == hit.Parent then | |
3501 | PASS = false | |
3502 | end | |
3503 | end | |
3504 | table.insert(HITS3,hit.Parent) | |
3505 | if PASS == true then | |
3506 | ManualDamage(HUM,MRANDOM(15,20),HUM.Torso) | |
3507 | end | |
3508 | end | |
3509 | end | |
3510 | end) | |
3511 | return TOUCH3 | |
3512 | end | |
3513 | if COMBO == 1 then | |
3514 | for i=0, 0.35, 0.1 / Animation_Speed do | |
3515 | Swait() | |
3516 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3517 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3518 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(-25)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3519 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3520 | end | |
3521 | CreateSound(1489705211,RightLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false) | |
3522 | local TOUCHED = HIT() | |
3523 | for i=0, 0.5, 0.1 / Animation_Speed do | |
3524 | Swait() | |
3525 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3526 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3527 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3528 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(85)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3529 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-20), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3530 | end | |
3531 | TOUCHED:Disconnect() | |
3532 | COMBO = 2 | |
3533 | elseif COMBO == 2 then | |
3534 | for i=0, 0.35, 0.1 / Animation_Speed do | |
3535 | Swait() | |
3536 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed) | |
3537 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3538 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3539 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3540 | end | |
3541 | CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false) | |
3542 | local TOUCHED = HIT2() | |
3543 | for i=0, 0.5, 0.1 / Animation_Speed do | |
3544 | Swait() | |
3545 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3546 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed) | |
3547 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3548 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3549 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3550 | end | |
3551 | TOUCHED:Disconnect() | |
3552 | COMBO = 3 | |
3553 | elseif COMBO == 3 then | |
3554 | for i=0, 0.2, 0.1 / Animation_Speed do | |
3555 | Swait() | |
3556 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3557 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3558 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3559 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3560 | end | |
3561 | CreateSound(1489705211,LeftLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false) | |
3562 | local TOUCHED = HIT3() | |
3563 | for i=0, 0.5, 0.1 / Animation_Speed do | |
3564 | Swait() | |
3565 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3566 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.5) * ANGLES(RAD(-40), RAD(0), RAD(0)), 0.85 / Animation_Speed) | |
3567 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3568 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0.05) * ANGLES(RAD(-30), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3569 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.2) * ANGLES(RAD(60), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3570 | end | |
3571 | TOUCHED:Disconnect() | |
3572 | COMBO = 4 | |
3573 | elseif COMBO == 4 then | |
3574 | Rooted = true | |
3575 | for i=0, 0.5, 0.1 / Animation_Speed do | |
3576 | Swait() | |
3577 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3578 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3579 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3580 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3581 | end | |
3582 | for i=0, 0.1, 0.1 / Animation_Speed do | |
3583 | Swait() | |
3584 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3585 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3586 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3587 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3588 | end | |
3589 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
3590 | WACKYEFFECT({Time = 40,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.7, SoundVolume = 10}) | |
3591 | WACKYEFFECT({Time = 80,EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(30,0.55,30), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3592 | CameraEnshaking(3,10) | |
3593 | ManualAoE(HITPOS,15,20,45,75,false) | |
3594 | for i=0, 0.5, 0.1 / Animation_Speed do | |
3595 | Swait() | |
3596 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 3 / Animation_Speed) | |
3597 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
3598 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed) | |
3599 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed) | |
3600 | end | |
3601 | Rooted = false | |
3602 | COMBO = 1 | |
3603 | end | |
3604 | coroutine.resume(coroutine.create(function() | |
3605 | for i = 1, 50 do | |
3606 | Swait() | |
3607 | if ATTACK == true then | |
3608 | break | |
3609 | end | |
3610 | end | |
3611 | if ATTACK == false then | |
3612 | COMBO = 1 | |
3613 | end | |
3614 | end)) | |
3615 | ATTACK = false | |
3616 | Rooted = false | |
3617 | EQUIPPED = false | |
3618 | end | |
3619 | ||
3620 | function FlyingCombo() | |
3621 | ATTACK = true | |
3622 | Rooted = false | |
3623 | EQUIPPED = true | |
3624 | local HIT2 = function() | |
3625 | local HITS2 = {} | |
3626 | local TOUCH2 = LeftArm.Touched:Connect(function(hit) | |
3627 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then | |
3628 | local HUM = hit.Parent:FindFirstChildOfClass("Humanoid") | |
3629 | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") | |
3630 | if TORSO and HUM.Health > 0 then | |
3631 | local PASS = true | |
3632 | for i = 1, #HITS2 do | |
3633 | if HITS2[i] == hit.Parent then | |
3634 | PASS = false | |
3635 | end | |
3636 | end | |
3637 | table.insert(HITS2,hit.Parent) | |
3638 | if PASS == true then | |
3639 | ManualDamage(HUM,MRANDOM(15,20),HUM.Torso) | |
3640 | end | |
3641 | end | |
3642 | end | |
3643 | end) | |
3644 | return TOUCH2 | |
3645 | end | |
3646 | local HIT = function() | |
3647 | local HITS = {} | |
3648 | local TOUCH = RightArm.Touched:Connect(function(hit) | |
3649 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then | |
3650 | local HUM = hit.Parent:FindFirstChildOfClass("Humanoid") | |
3651 | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") | |
3652 | if TORSO and HUM.Health > 0 then | |
3653 | local PASS = true | |
3654 | for i = 1, #HITS do | |
3655 | if HITS[i] == hit.Parent then | |
3656 | PASS = false | |
3657 | end | |
3658 | end | |
3659 | table.insert(HITS,hit.Parent) | |
3660 | if PASS == true then | |
3661 | ManualDamage(HUM,MRANDOM(15,20),HUM.Torso) | |
3662 | end | |
3663 | end | |
3664 | end | |
3665 | end) | |
3666 | return TOUCH | |
3667 | end | |
3668 | local HIT3 = function() | |
3669 | local HITS3 = {} | |
3670 | local TOUCH3 = RightLeg.Touched:Connect(function(hit) | |
3671 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then | |
3672 | local HUM = hit.Parent:FindFirstChildOfClass("Humanoid") | |
3673 | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") | |
3674 | if TORSO and HUM.Health > 0 then | |
3675 | local PASS = true | |
3676 | for i = 1, #HITS3 do | |
3677 | if HITS3[i] == hit.Parent then | |
3678 | PASS = false | |
3679 | end | |
3680 | end | |
3681 | table.insert(HITS3,hit.Parent) | |
3682 | if PASS == true then | |
3683 | ManualDamage(HUM,MRANDOM(10,15),HUM.Torso) | |
3684 | end | |
3685 | end | |
3686 | end | |
3687 | end) | |
3688 | return TOUCH3 | |
3689 | end | |
3690 | local HIT4 = function() | |
3691 | local HITS4 = {} | |
3692 | local TOUCH4 = LeftLeg.Touched:Connect(function(hit) | |
3693 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then | |
3694 | local HUM = hit.Parent:FindFirstChildOfClass("Humanoid") | |
3695 | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") | |
3696 | if TORSO and HUM.Health > 0 then | |
3697 | local PASS = true | |
3698 | for i = 1, #HITS4 do | |
3699 | if HITS4[i] == hit.Parent then | |
3700 | PASS = false | |
3701 | end | |
3702 | end | |
3703 | table.insert(HITS4,hit.Parent) | |
3704 | if PASS == true then | |
3705 | ManualDamage(HUM,MRANDOM(10,15),HUM.Torso) | |
3706 | end | |
3707 | end | |
3708 | end | |
3709 | end) | |
3710 | return TOUCH4 | |
3711 | end | |
3712 | if COMBO == 1 then | |
3713 | for i=0, 0.3, 0.1 / Animation_Speed do | |
3714 | Swait() | |
3715 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3716 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3717 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3718 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3719 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3720 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3721 | end | |
3722 | CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false) | |
3723 | local TOUCHED2 = HIT4() | |
3724 | local TOUCHED = HIT3() | |
3725 | for i=0, 0.075, 0.1 / Animation_Speed do | |
3726 | Swait() | |
3727 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3728 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3729 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-30), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
3730 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3731 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
3732 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3733 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3734 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3735 | end | |
3736 | for i=0, 0.075, 0.1 / Animation_Speed do | |
3737 | Swait() | |
3738 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3739 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3740 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-60), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
3741 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3742 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
3743 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3744 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3745 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3746 | end | |
3747 | for i=0, 0.075, 0.1 / Animation_Speed do | |
3748 | Swait() | |
3749 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3750 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3751 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-90), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
3752 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3753 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
3754 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3755 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3756 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3757 | end | |
3758 | for i=0, 0.075, 0.1 / Animation_Speed do | |
3759 | Swait() | |
3760 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3761 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3762 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-120), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
3763 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3764 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
3765 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3766 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3767 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3768 | end | |
3769 | for i=0, 0.075, 0.1 / Animation_Speed do | |
3770 | Swait() | |
3771 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3772 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3773 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-150), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
3774 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3775 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
3776 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3777 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3778 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3779 | end | |
3780 | for i=0, 0.075, 0.1 / Animation_Speed do | |
3781 | Swait() | |
3782 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3783 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3784 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-180), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
3785 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3786 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
3787 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3788 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3789 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3790 | end | |
3791 | for i=0, 0.075, 0.1 / Animation_Speed do | |
3792 | Swait() | |
3793 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3794 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3795 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-210), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
3796 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3797 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
3798 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3799 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3800 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3801 | end | |
3802 | for i=0, 0.075, 0.1 / Animation_Speed do | |
3803 | Swait() | |
3804 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3805 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3806 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-240), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
3807 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3808 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
3809 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3810 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3811 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3812 | end | |
3813 | TOUCHED:Disconnect() | |
3814 | TOUCHED2:Disconnect() | |
3815 | COMBO = 2 | |
3816 | elseif COMBO == 2 then | |
3817 | for i=0, 0.3, 0.1 / Animation_Speed do | |
3818 | Swait() | |
3819 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3820 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3821 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3822 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3823 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3824 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3825 | end | |
3826 | CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false) | |
3827 | local TOUCHED2 = HIT4() | |
3828 | local TOUCHED = HIT3() | |
3829 | for i=0, 0.075, 0.1 / Animation_Speed do | |
3830 | Swait() | |
3831 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3832 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3833 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
3834 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3835 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
3836 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3837 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3838 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3839 | end | |
3840 | for i=0, 0.075, 0.1 / Animation_Speed do | |
3841 | Swait() | |
3842 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3843 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3844 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(60), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
3845 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3846 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
3847 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3848 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3849 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3850 | end | |
3851 | for i=0, 0.075, 0.1 / Animation_Speed do | |
3852 | Swait() | |
3853 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3854 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3855 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
3856 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3857 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
3858 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3859 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3860 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3861 | end | |
3862 | for i=0, 0.075, 0.1 / Animation_Speed do | |
3863 | Swait() | |
3864 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3865 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3866 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(120), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
3867 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3868 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
3869 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3870 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3871 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3872 | end | |
3873 | for i=0, 0.075, 0.1 / Animation_Speed do | |
3874 | Swait() | |
3875 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3876 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3877 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(150), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
3878 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3879 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
3880 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3881 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3882 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3883 | end | |
3884 | for i=0, 0.075, 0.1 / Animation_Speed do | |
3885 | Swait() | |
3886 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3887 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3888 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(180), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
3889 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3890 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
3891 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3892 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3893 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3894 | end | |
3895 | for i=0, 0.075, 0.1 / Animation_Speed do | |
3896 | Swait() | |
3897 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3898 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3899 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(210), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
3900 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3901 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
3902 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3903 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3904 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3905 | end | |
3906 | for i=0, 0.075, 0.1 / Animation_Speed do | |
3907 | Swait() | |
3908 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3909 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3910 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(240), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
3911 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3912 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
3913 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3914 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3915 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3916 | end | |
3917 | for i=0, 0.075, 0.1 / Animation_Speed do | |
3918 | Swait() | |
3919 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3920 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3921 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(270), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
3922 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3923 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
3924 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3925 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3926 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3927 | end | |
3928 | TOUCHED:Disconnect() | |
3929 | TOUCHED2:Disconnect() | |
3930 | COMBO = 3 | |
3931 | elseif COMBO == 3 then | |
3932 | for i=0, 0.35, 0.1 / Animation_Speed do | |
3933 | Swait() | |
3934 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3935 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3936 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3937 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3938 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3939 | end | |
3940 | CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false) | |
3941 | local TOUCHED = HIT2() | |
3942 | local TOUCHED2 = HIT() | |
3943 | for i=0, 0.5, 0.1 / Animation_Speed do | |
3944 | Swait() | |
3945 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3946 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3947 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.7) * ANGLES(RAD(70), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3948 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
3949 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3950 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3951 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3952 | end | |
3953 | TOUCHED:Disconnect() | |
3954 | TOUCHED2:Disconnect() | |
3955 | COMBO = 4 | |
3956 | elseif COMBO == 4 then | |
3957 | for i=0, 0.5, 0.1 / Animation_Speed do | |
3958 | Swait() | |
3959 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3960 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
3961 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3962 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3963 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3964 | end | |
3965 | WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10}) | |
3966 | WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3967 | CameraEnshaking(3,10) | |
3968 | ManualAoE(RootPart.Position,17.5,20,60,20,false) | |
3969 | for i=0, 0.5, 0.1 / Animation_Speed do | |
3970 | Swait() | |
3971 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3972 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3973 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3974 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3975 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3976 | end | |
3977 | COMBO = 1 | |
3978 | end | |
3979 | coroutine.resume(coroutine.create(function() | |
3980 | for i = 1, 50 do | |
3981 | Swait() | |
3982 | if ATTACK == true then | |
3983 | break | |
3984 | end | |
3985 | end | |
3986 | if ATTACK == false then | |
3987 | COMBO = 1 | |
3988 | end | |
3989 | end)) | |
3990 | ATTACK = false | |
3991 | Rooted = false | |
3992 | EQUIPPED = false | |
3993 | end | |
3994 | ||
3995 | function SuperStomm() | |
3996 | ATTACK = true | |
3997 | Rooted = true | |
3998 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
3999 | coroutine.resume(coroutine.create(function() | |
4000 | Swait(65) | |
4001 | CameraEnshaking(3,25) | |
4002 | CreateSound(262562442,RightLeg,60,1,false) | |
4003 | CreateDebreeRing(HITFLOOR,HITPOS,90,VT(10,10,10),2) | |
4004 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0.55,0)*SIZE, Size2 = VT(90,3,90), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.96, SoundVolume = 10}) | |
4005 | ApplyAoE2(HITPOS,80,50,100,75,false) | |
4006 | end)) | |
4007 | CreateSound(163619849,RightLeg,10,1,false) | |
4008 | for i=0, 2, 0.1 / Animation_Speed do | |
4009 | WACKYEFFECT({EffectType = "Block", Size = VT(2,2,2), Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
4010 | Swait() | |
4011 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(40)), 0.5 / Animation_Speed) | |
4012 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-40)), 0.5 / Animation_Speed) | |
4013 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(-45), RAD(-55)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
4014 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(30), RAD(85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
4015 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.4*SIZE - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
4016 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
4017 | end | |
4018 | for i=0, 1, 0.1 / Animation_Speed do | |
4019 | Swait() | |
4020 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4021 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4022 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(105), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4023 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(-105), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4024 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.7*SIZE - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(10), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed) | |
4025 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), 0.13) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed) | |
4026 | end | |
4027 | ATTACK = false | |
4028 | Rooted = false | |
4029 | end | |
4030 | ||
4031 | ||
4032 | ||
4033 | --//=================================\\ | |
4034 | --|| ASSIGN THINGS TO KEYS | |
4035 | --\\=================================// | |
4036 | ||
4037 | function MouseDown(Mouse) | |
4038 | if ATTACK == false and MODE ~= "Purged" and MODE ~= "Sense" and MODE ~= "Sanity" and MODE ~= "Origins" and MODE ~= "Fairy" and MODE ~= "Black" then | |
4039 | BasicCombo() | |
4040 | elseif ATTACK == false and MODE == "Sense" or MODE == "Sanity" or ATTACK == false and MODE == "Origins" then | |
4041 | ColorfulCombo() | |
4042 | elseif ATTACK == false and MODE == "Fairy" or ATTACK == false and MODE == "Black" then | |
4043 | FlyingCombo() | |
4044 | elseif ATTACK == false and MODE == "Purged" then | |
4045 | PurgeCombo() | |
4046 | end | |
4047 | end | |
4048 | ||
4049 | function MouseUp(Mouse) | |
4050 | HOLD = false | |
4051 | end | |
4052 | ||
4053 | function KeyDown(Key) | |
4054 | if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then | |
4055 | KEYHOLD = true | |
4056 | if Key == "n" and ATTACK == false and MODE == "Lunar" then | |
4057 | SolarForm() | |
4058 | ||
4059 | elseif Key == "n" and ATTACK == false and MODE == "Solar" then | |
4060 | ResetMode() | |
4061 | end | |
4062 | ||
4063 | if Key == "m" and ATTACK == false and MODE == "Lunar" then | |
4064 | OriginsForm() | |
4065 | ||
4066 | elseif Key == "m" and ATTACK == false and MODE == "Origins" then | |
4067 | ResetMode() | |
4068 | end | |
4069 | ||
4070 | if Key == "q" and ATTACK == false and MODE ~= "Time" then | |
4071 | ChronoForm() | |
4072 | ||
4073 | elseif Key == "m" and ATTACK == false and MODE == "Time" then | |
4074 | SuperiorForm() | |
4075 | ||
4076 | elseif Key == "q" and ATTACK == false and MODE == "Time" then | |
4077 | ResetMode() | |
4078 | end | |
4079 | ||
4080 | if Key == "e" and ATTACK == false and MODE ~= "Hexa" then | |
4081 | TerraForm() | |
4082 | ||
4083 | elseif Key == "e" and ATTACK == false and MODE == "Hexa" then | |
4084 | ResetMode() | |
4085 | end | |
4086 | ||
4087 | if Key == "p" and ATTACK == false and MODE ~= "Random" then | |
4088 | RandomForm() | |
4089 | sick.TimePosition = 0.01 | |
4090 | RCHOICE = MRANDOM(1,6) | |
4091 | ||
4092 | elseif Key == "m" and ATTACK == false and MODE == "Random" then | |
4093 | RCHOICE = MRANDOM(1,6) | |
4094 | sick.TimePosition = 0.01 | |
4095 | ||
4096 | elseif Key == "p" and ATTACK == false and MODE == "Random" then | |
4097 | ResetMode() | |
4098 | end | |
4099 | ||
4100 | if Key == "m" and ATTACK == false and MODE == "Hexa" then | |
4101 | VantaForm() | |
4102 | end | |
4103 | ||
4104 | elseif Key == "m" and ATTACK == false and MODE == "Vanta" then | |
4105 | TerraForm() | |
4106 | end | |
4107 | ||
4108 | if Key == "r" and ATTACK == false and MODE ~= "Sense" then | |
4109 | SenseForm() | |
4110 | ||
4111 | elseif Key == "r" and ATTACK == false and MODE == "Sense" then | |
4112 | ResetMode() | |
4113 | end | |
4114 | ||
4115 | if Key == "m" and ATTACK == false and MODE == "Sense" then | |
4116 | SanityForm() | |
4117 | ||
4118 | elseif Key == "m" and ATTACK == false and MODE == "Sanity" then | |
4119 | SenseForm() | |
4120 | end | |
4121 | ||
4122 | if Key == "y" and ATTACK == false and MODE ~= "Fairy" then | |
4123 | FairyForm() | |
4124 | ||
4125 | elseif Key == "y" and ATTACK == false and MODE == "Fairy" then | |
4126 | ResetMode() | |
4127 | end | |
4128 | ||
4129 | if Key == "m" and ATTACK == false and MODE == "Fairy" then | |
4130 | DevilForm() | |
4131 | ||
4132 | elseif Key == "m" and ATTACK == false and MODE == "Devil" then | |
4133 | FairyForm() | |
4134 | end | |
4135 | ||
4136 | if Key == "u" and ATTACK == false and MODE ~= "90s" then | |
4137 | BlackWhiteForm() | |
4138 | ||
4139 | elseif Key == "u" and ATTACK == false and MODE == "90s" then | |
4140 | ResetMode() | |
4141 | end | |
4142 | ||
4143 | if Key == "m" and ATTACK == false and MODE == "90s" then | |
4144 | EightyForm() | |
4145 | ||
4146 | elseif Key == "m" and ATTACK == false and MODE == "80s" then | |
4147 | BlackWhiteForm() | |
4148 | end | |
4149 | ||
4150 | if Key == "t" and ATTACK == false and MODE ~= "LostHope" then | |
4151 | LostForm() | |
4152 | ||
4153 | elseif Key == "t" and ATTACK == false and MODE == "LostHope" then | |
4154 | ResetMode() | |
4155 | end | |
4156 | ||
4157 | if Key == "n" and ATTACK == false and MODE == "LostHope" then | |
4158 | PurgeForm() | |
4159 | elseif Key == "n" and ATTACK == false and MODE == "Purged" then | |
4160 | LostForm() | |
4161 | ||
4162 | elseif Key == "m" and ATTACK == false and MODE == "LostHope" then | |
4163 | BlackForm() | |
4164 | ||
4165 | elseif Key == "m" and ATTACK == false and MODE == "Black" then | |
4166 | LostForm() | |
4167 | end | |
4168 | ||
4169 | if Key == "z" and ATTACK == false and MODE == "Superior" then | |
4170 | SuperStomm() | |
4171 | end | |
4172 | end | |
4173 | ||
4174 | function KeyUp(Key) | |
4175 | if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then | |
4176 | KEYHOLD = false | |
4177 | end | |
4178 | end | |
4179 | ||
4180 | Mouse.Button1Down:connect(function(NEWKEY) | |
4181 | MouseDown(NEWKEY) | |
4182 | end) | |
4183 | Mouse.Button1Up:connect(function(NEWKEY) | |
4184 | MouseUp(NEWKEY) | |
4185 | end) | |
4186 | Mouse.KeyDown:connect(function(NEWKEY) | |
4187 | KeyDown(NEWKEY) | |
4188 | end) | |
4189 | Mouse.KeyUp:connect(function(NEWKEY) | |
4190 | KeyUp(NEWKEY) | |
4191 | end) | |
4192 | ||
4193 | --//=================================\\ | |
4194 | --\\=================================// | |
4195 | ||
4196 | ||
4197 | function unanchor() | |
4198 | if UNANCHOR == true then | |
4199 | g = Character:GetChildren() | |
4200 | for i = 1, #g do | |
4201 | if g[i].ClassName == "Part" then | |
4202 | g[i].Anchored = false | |
4203 | end | |
4204 | end | |
4205 | end | |
4206 | end | |
4207 | ||
4208 | ||
4209 | --//=================================\\ | |
4210 | --|| WRAP THE WHOLE SCRIPT UP | |
4211 | --\\=================================// | |
4212 | ||
4213 | Humanoid.Changed:connect(function(Jump) | |
4214 | if Jump == "Jump" and (Disable_Jump == true) then | |
4215 | Humanoid.Jump = false | |
4216 | end | |
4217 | end) | |
4218 | ||
4219 | local BLINKLOOP = 0 | |
4220 | script.Parent = WEAPONGUI | |
4221 | ANIMATE.Parent = nil | |
4222 | ||
4223 | local bguis = Instance.new("BillboardGui",tors) | |
4224 | bguis.Size = UDim2.new(25, 0, 25, 0) | |
4225 | local imgca = Instance.new("ImageLabel",bguis) | |
4226 | imgca.BackgroundTransparency = 1 | |
4227 | imgca.ImageTransparency = 1 | |
4228 | imgca.Size = UDim2.new(3,0,3,0) | |
4229 | imgca.Image = "rbxassetid://0" --997291547,521073910,2312119891 | |
4230 | imgca.ImageColor3 = Color3.new(0,0,0) | |
4231 | ||
4232 | coroutine.resume(coroutine.create(function() | |
4233 | repeat | |
4234 | Swait() | |
4235 | imgca.Rotation = imgca.Rotation + 5 + sick.PlaybackLoudness/25 | |
4236 | bguis.Size = UDim2.new(12 + 3 * math.cos(SINE / 30),0, 12 + 3 * math.cos(SINE / 30),0) | |
4237 | imgca.ImageColor3 = MAINRUINCOLOR.Color | |
4238 | imgca.ImageTransparency = 0 + 0.25 * math.cos(SINE / 30) | |
4239 | text.Position = UDim2.new(0,0 - 5 * SIN(SINE / 32),0,0 - 5 * SIN(SINE / 45)) | |
4240 | text.Rotation = 0 - 2 * math.cos(SINE / 24) | |
4241 | techc.Rotation = techc.Rotation + 1 | |
4242 | circl.Rotation = circl.Rotation - 1 + sick.PlaybackLoudness/75 | |
4243 | circl2.Rotation = circl2.Rotation + 1 + sick.PlaybackLoudness/50 | |
4244 | imgl2.Rotation = imgl2.Rotation - 1 + sick.PlaybackLoudness/50 | |
4245 | imgl2b.Rotation = imgl2b.Rotation + 1 + sick.PlaybackLoudness/25 | |
4246 | ned.Rotation = 0 - 4 * math.cos(SINE / 24) | |
4247 | ned.Position = UDim2.new(0.7,0 - 10 * math.cos(SINE / 32),0.8,0 - 10 * math.cos(SINE / 45)) | |
4248 | until Humanoid.Health == 0 | |
4249 | end)) | |
4250 | ||
4251 | while true do | |
4252 | Swait() | |
4253 | if Humanoid then | |
4254 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
4255 | IDLEANIMATION:Play() | |
4256 | end | |
4257 | SINE = SINE + CHANGE*2 | |
4258 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
4259 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
4260 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
4261 | local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16) | |
4262 | HairWeld1.C1 = Clerp(HairWeld1.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 1.5 * SIN(SINE / 12) - 2.5 * COS(SINE / 12)), RAD(4.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
4263 | Hair2Weld2.C1 = Clerp(Hair2Weld2.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 - 1.5 * SIN(SINE / 12) + 2.5 * COS(SINE / 12)), RAD(-4.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
4264 | HoodWeld.C1 = Clerp(HoodWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 12) - 1.75 * COS(SINE / 12)), RAD(2.75 * SIN(SINE / 12))), 1 / Animation_Speed) | |
4265 | handlexweld.C1 = handlexweld.C1 * ANGLES(RAD(0), RAD(0), RAD(-2)) | |
4266 | if MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Purge" then | |
4267 | rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed) | |
4268 | rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed) | |
4269 | rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed) | |
4270 | lwing1weld.C1 = Clerp(lwing1weld.C1, CF(2.5, -1, 0) * ANGLES(RAD(0), RAD(0 - 0.75 * SIN(SINE / 15) + 1.75 * COS(SINE / 15)), RAD(-1 + 8 * SIN(SINE / 15))), 3 / Animation_Speed) | |
4271 | lwing2weld.C1 = Clerp(lwing2weld.C1, CF(4, -1.25, 0) * ANGLES(RAD(0), RAD(0 - 1 * SIN(SINE / 15) + 2 * COS(SINE / 15)), RAD(5 + 6 * SIN(SINE / 15))), 3 / Animation_Speed) | |
4272 | lwing3weld.C1 = Clerp(lwing3weld.C1, CF(5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 - 1.25 * SIN(SINE / 15) + 2.25 * COS(SINE / 15)), RAD(10 + 4 * SIN(SINE / 15))), 3 / Animation_Speed) | |
4273 | handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed) | |
4274 | end | |
4275 | if MODE == "Lunar" or MODE == "Solar" or MODE == "Hexa" or MODE == "Time" then | |
4276 | rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed) | |
4277 | rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed) | |
4278 | rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed) | |
4279 | lwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed) | |
4280 | lwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed) | |
4281 | lwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed) | |
4282 | handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed) | |
4283 | end | |
4284 | if MODE == "Black" then | |
4285 | rwing1weld.C1 = Clerp(rwing1weld.C1, CF(0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(-45)), 3 / Animation_Speed) | |
4286 | rwing2weld.C1 = Clerp(rwing2weld.C1, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(180)), 3 / Animation_Speed) | |
4287 | rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(45)), 3 / Animation_Speed) | |
4288 | lwing1weld.C1 = rwing2weld.C1 | |
4289 | lwing2weld.C1 = rwing2weld.C1 | |
4290 | lwing3weld.C1 = rwing2weld.C1 | |
4291 | handleweld.C1 = Clerp(handleweld.C1, CF(0, -3, -1.4) * ANGLES(RAD(0), RAD(0), RAD(0 + 999 * COS(SINE / 50))), 3 / Animation_Speed) | |
4292 | end | |
4293 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
4294 | if MODE == "Lunar" then | |
4295 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
4296 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
4297 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed) | |
4298 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed) | |
4299 | elseif MODE == "Solar" then | |
4300 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
4301 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
4302 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed) | |
4303 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed) | |
4304 | elseif MODE == "Fairy" then | |
4305 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
4306 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
4307 | elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then | |
4308 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
4309 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
4310 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed) | |
4311 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed) | |
4312 | elseif MODE == "Hexa" then | |
4313 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
4314 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
4315 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
4316 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
4317 | elseif MODE == "Time" then | |
4318 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
4319 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
4320 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
4321 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
4322 | elseif MODE == "Vanta" then | |
4323 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
4324 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
4325 | elseif MODE == "Black" then | |
4326 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
4327 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
4328 | elseif MODE == "Devil" then | |
4329 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
4330 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
4331 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed) | |
4332 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed) | |
4333 | end | |
4334 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
4335 | if MODE == "Lunar" then | |
4336 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
4337 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
4338 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
4339 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
4340 | elseif MODE == "Solar" then | |
4341 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
4342 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
4343 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed) | |
4344 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed) | |
4345 | elseif MODE == "Fairy" then | |
4346 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
4347 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
4348 | elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then | |
4349 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
4350 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
4351 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed) | |
4352 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed) | |
4353 | elseif MODE == "Hexa" then | |
4354 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
4355 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
4356 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4357 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4358 | elseif MODE == "Time" then | |
4359 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
4360 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
4361 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4362 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4363 | elseif MODE == "Vanta" then | |
4364 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
4365 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
4366 | elseif MODE == "Black" then | |
4367 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
4368 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
4369 | elseif MODE == "Devil" then | |
4370 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
4371 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
4372 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed) | |
4373 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed) | |
4374 | end | |
4375 | end | |
4376 | if FULL == false then | |
4377 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
4378 | ANIM = "Jump" | |
4379 | if ATTACK == false then | |
4380 | if MODE ~= "Purged" then | |
4381 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4382 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 3 / Animation_Speed) | |
4383 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4384 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4385 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed) | |
4386 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed) | |
4387 | elseif MODE == "Purged" then | |
4388 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4389 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed) | |
4390 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4391 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4392 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed) | |
4393 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed) | |
4394 | ||
4395 | end | |
4396 | end | |
4397 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
4398 | ANIM = "Fall" | |
4399 | if ATTACK == false then | |
4400 | if MODE ~= "Purged" then | |
4401 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4402 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 3 / Animation_Speed) | |
4403 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4404 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4405 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed) | |
4406 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed) | |
4407 | elseif MODE == "Purged" then | |
4408 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4409 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed) | |
4410 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4411 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4412 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed) | |
4413 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed) | |
4414 | ||
4415 | end | |
4416 | end | |
4417 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
4418 | ANIM = "Idle" | |
4419 | if ATTACK == false then | |
4420 | if MODE == "Lunar" then | |
4421 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed) | |
4422 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
4423 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed) | |
4424 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
4425 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed) | |
4426 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed) | |
4427 | elseif MODE == "Hexa" then | |
4428 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4429 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed) | |
4430 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(100), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4431 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4432 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4433 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4434 | elseif MODE == "Fairy" then | |
4435 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
4436 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed) | |
4437 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
4438 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
4439 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
4440 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
4441 | elseif MODE == "Origins" then | |
4442 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
4443 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4444 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4445 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed) | |
4446 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed) | |
4447 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed) | |
4448 | elseif MODE == "Solar" then | |
4449 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed) | |
4450 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4451 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
4452 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4453 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
4454 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
4455 | elseif MODE == "Purged" then | |
4456 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.65 + 0.5 * COS(SINE / 9) + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed) | |
4457 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.25 * COS(SINE / 9), -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
4458 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.6 / Animation_Speed) | |
4459 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.6 / Animation_Speed) | |
4460 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
4461 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
4462 | elseif MODE == "Sanity" then | |
4463 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed) | |
4464 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
4465 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-35 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4466 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4467 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(83), RAD(20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
4468 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.45) * ANGLES(RAD(0), RAD(-83), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
4469 | elseif MODE == "Time" then | |
4470 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
4471 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
4472 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed) | |
4473 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.8 / Animation_Speed) | |
4474 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
4475 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
4476 | elseif MODE == "80s" then | |
4477 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4478 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4479 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4480 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4481 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4482 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4483 | elseif MODE == "90s" then | |
4484 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed) | |
4485 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.4, 0.35, 0.4) * ANGLES(RAD(15 - 3.5 * COS(SINE / 12)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
4486 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), 0, 0 + 0.05 * COS(SINE / 20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
4487 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.35, 0.4) * ANGLES(RAD(15), RAD(0), RAD(12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
4488 | RightHip.C0 = Clerp(RightHip.C0, CF(1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
4489 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
4490 | elseif MODE == "Random" then | |
4491 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4492 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4493 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(94.08)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4494 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.8, 0, -0.5) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(-94.08)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4495 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4496 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(9.09)), 1 / Animation_Speed) | |
4497 | elseif MODE == "Superior" then | |
4498 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
4499 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(15 - 3)), 1 / Animation_Speed) | |
4500 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.7*SIZE, -0.5*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4501 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(9.71), RAD(3.14 - -2.5 * SIN(SINE / 12)), RAD(0.2 - -2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4502 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4503 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4504 | elseif ATTACK == false and MODE == "Vanta" then | |
4505 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
4506 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
4507 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
4508 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
4509 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
4510 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
4511 | elseif MODE == "Sense" then | |
4512 | if MRANDOM(1,20) == 1 then | |
4513 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1) | |
4514 | end | |
4515 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
4516 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed) | |
4517 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 + 2.5 * SIN(SINE / 25)), RAD(40 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4518 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-40 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4519 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4520 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4521 | elseif MODE == "Devil" then | |
4522 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4523 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 3 / Animation_Speed) | |
4524 | if MRANDOM(1,7) == 1 then | |
4525 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed) | |
4526 | end | |
4527 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(10 - 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4528 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(-10 + 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4529 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4530 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4531 | elseif MODE == "LostHope" then | |
4532 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 3 / Animation_Speed) | |
4533 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4534 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
4535 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4536 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
4537 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
4538 | elseif ATTACK == false and MODE == "Black" then | |
4539 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 3 / Animation_Speed) | |
4540 | if MRANDOM(1,3) == 1 then | |
4541 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1) | |
4542 | end | |
4543 | if MRANDOM(1,2) == 1 then | |
4544 | MagicSphere(VT(0.25,0.25,0.25),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-1/15,-1/15,-1/15)) | |
4545 | MagicSphere(VT(0.5,0.5,0.5),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-2/15,-2/15,-2/15)) | |
4546 | end | |
4547 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(125 - 3.5 * COS(SINE / 12)), RAD(0), RAD(16)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
4548 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.8 / Animation_Speed) | |
4549 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-35), RAD(25), RAD(55)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4550 | RightHip.C0 = Clerp(RightHip.C0, CF(1.15, -0.6, -0.5) * ANGLES(RAD(14), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
4551 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-18), RAD(-79), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
4552 | end | |
4553 | end | |
4554 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
4555 | ANIM = "Walk" | |
4556 | if ATTACK == false then | |
4557 | if MODE == "Lunar" then | |
4558 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed) | |
4559 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
4560 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
4561 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed) | |
4562 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed) | |
4563 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed) | |
4564 | elseif MODE == "Superior" then | |
4565 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4566 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed) | |
4567 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9*SIZE, 0.5*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4568 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9*SIZE, 0.25*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4569 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
4570 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
4571 | elseif MODE == "80s" then | |
4572 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4573 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4574 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4575 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4576 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(-5), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
4577 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-5), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
4578 | elseif MODE == "Solar" then | |
4579 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
4580 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
4581 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
4582 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
4583 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed) | |
4584 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed) | |
4585 | elseif MODE == "Origins" then | |
4586 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed) | |
4587 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
4588 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
4589 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed) | |
4590 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
4591 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
4592 | elseif MODE == "Purged" then | |
4593 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed) | |
4594 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
4595 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
4596 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
4597 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed) | |
4598 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed) | |
4599 | elseif MODE == "Sanity" then | |
4600 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 6)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
4601 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
4602 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
4603 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
4604 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 0.15 / Animation_Speed) | |
4605 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 0.15 / Animation_Speed) | |
4606 | elseif MODE == "Fairy" then | |
4607 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
4608 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4609 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
4610 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
4611 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
4612 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
4613 | elseif MODE == "Devil" then | |
4614 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4615 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 + MRANDOM(-5,5) - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(MRANDOM(-5,5)), RAD(0)), 1 / Animation_Speed) | |
4616 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
4617 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
4618 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
4619 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
4620 | elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "LostHope" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Sanity" then | |
4621 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
4622 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
4623 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4624 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4625 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed) | |
4626 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed) | |
4627 | elseif MODE == "Hexa" or MODE == "Time" then | |
4628 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4629 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4630 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4631 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4632 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
4633 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
4634 | elseif MODE == "LostHope" then | |
4635 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 0.15 / Animation_Speed) | |
4636 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4637 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
4638 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4639 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed) | |
4640 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed) | |
4641 | elseif MODE == "Vanta" then | |
4642 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(15 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
4643 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4644 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(-35)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4645 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(35)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4646 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
4647 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
4648 | elseif MODE == "Black" then | |
4649 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 30)) * ANGLES(RAD(65 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
4650 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4651 | if MRANDOM(1,3) == 1 then | |
4652 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-10,10)), RAD(MRANDOM(-10,10))), 1) | |
4653 | end | |
4654 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 - 10 * SIN(SINE / 30)), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
4655 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 + 10 * SIN(SINE / 30)), RAD(-15)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
4656 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.08 * COS(SINE / 30), -0.5) * ANGLES(RAD(0), RAD(90 + 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
4657 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.08 * COS(SINE / 30), -0.01) * ANGLES(RAD(0), RAD(-90 - 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
4658 | end | |
4659 | end | |
4660 | end | |
4661 | end | |
4662 | text.TextStrokeColor3 = TEXTCOLOR | |
4663 | unanchor() | |
4664 | Humanoid.MaxHealth = "inf" | |
4665 | Humanoid.Health = "inf" | |
4666 | if Rooted == false then | |
4667 | Disable_Jump = false | |
4668 | Humanoid.WalkSpeed = Speed | |
4669 | elseif Rooted == true then | |
4670 | Disable_Jump = true | |
4671 | Humanoid.WalkSpeed = 0 | |
4672 | end | |
4673 | if Head:FindFirstChild("face") then | |
4674 | Head.face.Texture = "rbxassetid://"..FACE | |
4675 | end | |
4676 | if MODE ~= "Random" then | |
4677 | sick.SoundId = "rbxassetid://"..SONG | |
4678 | elseif MODE == "Random" then | |
4679 | sick.SoundId = "rbxassetid://"..RANDOMIZERMOOSICK[RCHOICE] | |
4680 | end | |
4681 | sick.Looped = true | |
4682 | sick.Pitch = PITCH | |
4683 | sick.Volume = VOLUME | |
4684 | Humanoid.Name = MRANDOM(100000000,999999999) | |
4685 | Humanoid.PlatformStand = false | |
4686 | for _, c in pairs(Cam:GetChildren()) do | |
4687 | if game.Players:FindFirstChild(c.Name) == nil and c.ClassName == "BillboardGui" then | |
4688 | c:remove() | |
4689 | end | |
4690 | end | |
4691 | for LIST = 1, #WHITELIST do | |
4692 | if WHITELIST[LIST] ~= nil then | |
4693 | local CHARACTER = workspace:FindFirstChild(WHITELIST[LIST]) | |
4694 | if CHARACTER then | |
4695 | if Cam:FindFirstChild(WHITELIST[LIST]) == nil then | |
4696 | local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso") | |
4697 | if TORSO then | |
4698 | CreateSound(201858045, Cam, 3, 1) | |
4699 | local GUI = Instance.new("BillboardGui",Cam) | |
4700 | GUI.Name = WHITELIST[LIST] | |
4701 | GUI.Size = UDim2.new(5,0,5,0) | |
4702 | GUI.Adornee = TORSO | |
4703 | local GUI2 = IT("ImageLabel",GUI) | |
4704 | GUI2.BackgroundTransparency = 1 | |
4705 | GUI2.BorderSizePixel = 0 | |
4706 | GUI2.ImageTransparency = 1 | |
4707 | GUI2.Size = UDim2.new(1,0,1,0) | |
4708 | GUI2.SizeConstraint = "RelativeYY" | |
4709 | GUI.AlwaysOnTop = true | |
4710 | GUI2.Image = "http://www.roblox.com/asset/?id=142164463" | |
4711 | end | |
4712 | else | |
4713 | local GUI = Cam:FindFirstChild(WHITELIST[LIST]) | |
4714 | if GUI.ImageLabel.ImageTransparency <= 1 then | |
4715 | GUI.ImageLabel.ImageTransparency = GUI.ImageLabel.ImageTransparency - 0.03 | |
4716 | end | |
4717 | local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso") | |
4718 | if TORSO then | |
4719 | GUI.Adornee = TORSO | |
4720 | end | |
4721 | end | |
4722 | else | |
4723 | if Cam:FindFirstChild(WHITELIST[LIST]) then | |
4724 | Cam:FindFirstChild(WHITELIST[LIST]):remove() | |
4725 | end | |
4726 | end | |
4727 | else | |
4728 | if Cam:FindFirstChild(WHITELIST[LIST]) then | |
4729 | Cam:FindFirstChild(WHITELIST[LIST]):remove() | |
4730 | end | |
4731 | table.remove(WHITELIST,LIST) | |
4732 | end | |
4733 | end | |
4734 | if Character:FindFirstChildOfClass("Accessory") then | |
4735 | Character:FindFirstChildOfClass("Accessory"):remove() | |
4736 | elseif Character:FindFirstChildOfClass("Hat") then | |
4737 | Character:FindFirstChildOfClass("Hat"):remove() | |
4738 | end | |
4739 | BLINKLOOP = BLINKLOOP + 1 | |
4740 | if BLINKLOOP >=325 then | |
4741 | BLINKLOOP = 0 | |
4742 | Blink() | |
4743 | BLINKLOOP = BLINKLOOP + 1 | |
4744 | if BLINKLOOP >=250 then | |
4745 | BLINKLOOP = 0 | |
4746 | Blink2() | |
4747 | end | |
4748 | end | |
4749 | if MODE == "90s" or MODE == "80s" then | |
4750 | if HITFLOOR ~= nil then | |
4751 | if MRANDOM(1,12) == 1 then | |
4752 | WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(10,0.55,10), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4753 | ||
4754 | end | |
4755 | end | |
4756 | end | |
4757 | if MODE == "Devil" then | |
4758 | if HITFLOOR ~= nil then | |
4759 | if MRANDOM(1,4) == 1 then | |
4760 | WACKYEFFECT({EffectType = "Box", Size = VT(0.9,0.55,0.9), Size2 = VT(0,5,0), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(MRANDOM(-15,15),-2.5,MRANDOM(-15,15)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4761 | end | |
4762 | end | |
4763 | end | |
4764 | if MODE == "Black" or MODE == "Fairy" then | |
4765 | if HITFLOOR ~= nil then | |
4766 | if MRANDOM(1,9) == 1 then | |
4767 | WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(15,30)/30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4768 | WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4769 | WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = 30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4770 | WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4771 | if MRANDOM(1,7) == 1 then | |
4772 | WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4773 | WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4774 | WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4775 | WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4776 | end | |
4777 | end | |
4778 | end | |
4779 | end | |
4780 | Humanoid.DisplayDistanceType = "None" | |
4781 | Humanoid.PlatformStand = false | |
4782 | for _, c in pairs(Torso:GetChildren()) do | |
4783 | if c:IsA("JointInstance") or c.ClassName == "Sound" then | |
4784 | else | |
4785 | c:remove() | |
4786 | end | |
4787 | end | |
4788 | end | |
4789 | --//=================================\\ | |
4790 | --\\=================================// | |
4791 | ||
4792 | ||
4793 | ||
4794 | ||
4795 | ||
4796 | --//====================================================\\-- | |
4797 | --|| END OF SCRIPT | |
4798 | --\\====================================================//-- |