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1 | --//====================================================\\-- | |
2 | --|| CREATED BY SHACKLUSTER | |
3 | --|| EDIT BY TAMLOVEEIF02 AND BADGUYMAN24689 | |
4 | --\\====================================================//-- | |
5 | ||
6 | wait(0.2) | |
7 | ||
8 | Player = game:GetService("Players").LocalPlayer | |
9 | PlayerGui = Player.PlayerGui | |
10 | Cam = workspace.CurrentCamera | |
11 | Backpack = Player.Backpack | |
12 | Character = Player.Character | |
13 | Humanoid = Character.Humanoid | |
14 | Mouse = Player:GetMouse() | |
15 | RootPart = Character["HumanoidRootPart"] | |
16 | Torso = Character["Torso"] | |
17 | Head = Character["Head"] | |
18 | RightArm = Character["Right Arm"] | |
19 | LeftArm = Character["Left Arm"] | |
20 | RightLeg = Character["Right Leg"] | |
21 | LeftLeg = Character["Left Leg"] | |
22 | RootJoint = RootPart["RootJoint"] | |
23 | Neck = Torso["Neck"] | |
24 | RightShoulder = Torso["Right Shoulder"] | |
25 | LeftShoulder = Torso["Left Shoulder"] | |
26 | RightHip = Torso["Right Hip"] | |
27 | LeftHip = Torso["Left Hip"] | |
28 | local sick = Instance.new("Sound",Character) | |
29 | sick.SoundId = "rbxassetid://685388224" | |
30 | sick.Looped = true | |
31 | sick.Pitch = 1 | |
32 | sick.Volume = 1 | |
33 | sick:Play() | |
34 | ||
35 | IT = Instance.new | |
36 | CF = CFrame.new | |
37 | VT = Vector3.new | |
38 | RAD = math.rad | |
39 | C3 = Color3.new | |
40 | UD2 = UDim2.new | |
41 | BRICKC = BrickColor.new | |
42 | ANGLES = CFrame.Angles | |
43 | EULER = CFrame.fromEulerAnglesXYZ | |
44 | COS = math.cos | |
45 | ACOS = math.acos | |
46 | SIN = math.sin | |
47 | ASIN = math.asin | |
48 | ABS = math.abs | |
49 | MRANDOM = math.random | |
50 | FLOOR = math.floor | |
51 | ||
52 | --//=================================\\ | |
53 | --|| USEFUL VALUES | |
54 | --\\=================================// | |
55 | ||
56 | Animation_Speed = 3 | |
57 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
58 | local Speed = 25 | |
59 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
60 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
61 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
62 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
63 | local DAMAGEMULTIPLIER = 1 | |
64 | local ANIM = "Idle" | |
65 | local ATTACK = false | |
66 | local EQUIPPED = false | |
67 | local HOLD = false | |
68 | local COMBO = 1 | |
69 | local Rooted = false | |
70 | local SINE = 0 | |
71 | local KEYHOLD = false | |
72 | local CHANGE = 2 / Animation_Speed | |
73 | local WALKINGANIM = false | |
74 | local VALUE1 = false | |
75 | local VALUE2 = false | |
76 | local ROBLOXIDLEANIMATION = IT("Animation") | |
77 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
78 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
79 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
80 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
81 | WEAPONGUI.Name = "Weapon GUI" | |
82 | local Effects = IT("Folder", Character) | |
83 | Effects.Name = "Effects" | |
84 | local ANIMATOR = Humanoid.Animator | |
85 | local ANIMATE = Character.Animate | |
86 | local UNANCHOR = true | |
87 | local PLAYMAINANIM = true | |
88 | local BOLTSOUNDS = {168586621,168586586,178452241} | |
89 | ||
90 | --//=================================\\ | |
91 | --\\=================================// | |
92 | ||
93 | ||
94 | --//=================================\\ | |
95 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
96 | --\\=================================// | |
97 | ||
98 | ArtificialHB = Instance.new("BindableEvent", script) | |
99 | ArtificialHB.Name = "ArtificialHB" | |
100 | ||
101 | script:WaitForChild("ArtificialHB") | |
102 | ||
103 | frame = Frame_Speed | |
104 | tf = 0 | |
105 | allowframeloss = false | |
106 | tossremainder = false | |
107 | lastframe = tick() | |
108 | script.ArtificialHB:Fire() | |
109 | ||
110 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
111 | tf = tf + s | |
112 | if tf >= frame then | |
113 | if allowframeloss then | |
114 | script.ArtificialHB:Fire() | |
115 | lastframe = tick() | |
116 | else | |
117 | for i = 1, math.floor(tf / frame) do | |
118 | script.ArtificialHB:Fire() | |
119 | end | |
120 | lastframe = tick() | |
121 | end | |
122 | if tossremainder then | |
123 | tf = 0 | |
124 | else | |
125 | tf = tf - frame * math.floor(tf / frame) | |
126 | end | |
127 | end | |
128 | end) | |
129 | ||
130 | --//=================================\\ | |
131 | --\\=================================// | |
132 | ||
133 | --//=================================\\ | |
134 | --|| SOME FUNCTIONS | |
135 | --\\=================================// | |
136 | ||
137 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
138 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
139 | end | |
140 | ||
141 | function PositiveAngle(NUMBER) | |
142 | if NUMBER >= 0 then | |
143 | NUMBER = 0 | |
144 | end | |
145 | return NUMBER | |
146 | end | |
147 | ||
148 | function NegativeAngle(NUMBER) | |
149 | if NUMBER <= 0 then | |
150 | NUMBER = 0 | |
151 | end | |
152 | return NUMBER | |
153 | end | |
154 | ||
155 | function Swait(NUMBER) | |
156 | if NUMBER == 0 or NUMBER == nil then | |
157 | ArtificialHB.Event:wait() | |
158 | else | |
159 | for i = 1, NUMBER do | |
160 | ArtificialHB.Event:wait() | |
161 | end | |
162 | end | |
163 | end | |
164 | ||
165 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
166 | local NEWMESH = IT(MESH) | |
167 | if MESH == "SpecialMesh" then | |
168 | NEWMESH.MeshType = MESHTYPE | |
169 | if MESHID ~= "nil" and MESHID ~= "" then | |
170 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
171 | end | |
172 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
173 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
174 | end | |
175 | end | |
176 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
177 | NEWMESH.Scale = SCALE | |
178 | NEWMESH.Parent = PARENT | |
179 | return NEWMESH | |
180 | end | |
181 | ||
182 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
183 | local NEWPART = IT("Part") | |
184 | NEWPART.formFactor = FORMFACTOR | |
185 | NEWPART.Reflectance = REFLECTANCE | |
186 | NEWPART.Transparency = TRANSPARENCY | |
187 | NEWPART.CanCollide = false | |
188 | NEWPART.Locked = true | |
189 | NEWPART.Anchored = true | |
190 | if ANCHOR == false then | |
191 | NEWPART.Anchored = false | |
192 | end | |
193 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
194 | NEWPART.Name = NAME | |
195 | NEWPART.Size = SIZE | |
196 | NEWPART.Position = Torso.Position | |
197 | NEWPART.Material = MATERIAL | |
198 | NEWPART:BreakJoints() | |
199 | NEWPART.Parent = PARENT | |
200 | return NEWPART | |
201 | end | |
202 | ||
203 | local function weldBetween(a, b) | |
204 | local weldd = Instance.new("ManualWeld") | |
205 | weldd.Part0 = a | |
206 | weldd.Part1 = b | |
207 | weldd.C0 = CFrame.new() | |
208 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
209 | weldd.Parent = a | |
210 | return weldd | |
211 | end | |
212 | ||
213 | ||
214 | function QuaternionFromCFrame(cf) | |
215 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
216 | local trace = m00 + m11 + m22 | |
217 | if trace > 0 then | |
218 | local s = math.sqrt(1 + trace) | |
219 | local recip = 0.5 / s | |
220 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
221 | else | |
222 | local i = 0 | |
223 | if m11 > m00 then | |
224 | i = 1 | |
225 | end | |
226 | if m22 > (i == 0 and m00 or m11) then | |
227 | i = 2 | |
228 | end | |
229 | if i == 0 then | |
230 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
231 | local recip = 0.5 / s | |
232 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
233 | elseif i == 1 then | |
234 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
235 | local recip = 0.5 / s | |
236 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
237 | elseif i == 2 then | |
238 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
239 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
240 | end | |
241 | end | |
242 | end | |
243 | ||
244 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
245 | local xs, ys, zs = x + x, y + y, z + z | |
246 | local wx, wy, wz = w * xs, w * ys, w * zs | |
247 | local xx = x * xs | |
248 | local xy = x * ys | |
249 | local xz = x * zs | |
250 | local yy = y * ys | |
251 | local yz = y * zs | |
252 | local zz = z * zs | |
253 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
254 | end | |
255 | ||
256 | function QuaternionSlerp(a, b, t) | |
257 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
258 | local startInterp, finishInterp; | |
259 | if cosTheta >= 0.0001 then | |
260 | if (1 - cosTheta) > 0.0001 then | |
261 | local theta = ACOS(cosTheta) | |
262 | local invSinTheta = 1 / SIN(theta) | |
263 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
264 | finishInterp = SIN(t * theta) * invSinTheta | |
265 | else | |
266 | startInterp = 1 - t | |
267 | finishInterp = t | |
268 | end | |
269 | else | |
270 | if (1 + cosTheta) > 0.0001 then | |
271 | local theta = ACOS(-cosTheta) | |
272 | local invSinTheta = 1 / SIN(theta) | |
273 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
274 | finishInterp = SIN(t * theta) * invSinTheta | |
275 | else | |
276 | startInterp = t - 1 | |
277 | finishInterp = t | |
278 | end | |
279 | end | |
280 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
281 | end | |
282 | ||
283 | function Clerp(a, b, t) | |
284 | local qa = {QuaternionFromCFrame(a)} | |
285 | local qb = {QuaternionFromCFrame(b)} | |
286 | local ax, ay, az = a.x, a.y, a.z | |
287 | local bx, by, bz = b.x, b.y, b.z | |
288 | local _t = 1 - t | |
289 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
290 | end | |
291 | ||
292 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
293 | local frame = IT("Frame") | |
294 | frame.BackgroundTransparency = TRANSPARENCY | |
295 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
296 | frame.Position = POSITION | |
297 | frame.Size = SIZE | |
298 | frame.BackgroundColor3 = COLOR | |
299 | frame.BorderColor3 = BORDERCOLOR | |
300 | frame.Name = NAME | |
301 | frame.Parent = PARENT | |
302 | return frame | |
303 | end | |
304 | ||
305 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
306 | local label = IT("TextLabel") | |
307 | label.BackgroundTransparency = 1 | |
308 | label.Size = UD2(1, 0, 1, 0) | |
309 | label.Position = UD2(0, 0, 0, 0) | |
310 | label.TextColor3 = TEXTCOLOR | |
311 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
312 | label.TextTransparency = TRANSPARENCY | |
313 | label.FontSize = TEXTFONTSIZE | |
314 | label.Font = TEXTFONT | |
315 | label.BorderSizePixel = BORDERSIZEPIXEL | |
316 | label.TextScaled = false | |
317 | label.Text = TEXT | |
318 | label.Name = NAME | |
319 | label.Parent = PARENT | |
320 | return label | |
321 | end | |
322 | ||
323 | function NoOutlines(PART) | |
324 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
325 | end | |
326 | ||
327 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
328 | local NEWWELD = IT(TYPE) | |
329 | NEWWELD.Part0 = PART0 | |
330 | NEWWELD.Part1 = PART1 | |
331 | NEWWELD.C0 = C0 | |
332 | NEWWELD.C1 = C1 | |
333 | NEWWELD.Parent = PARENT | |
334 | return NEWWELD | |
335 | end | |
336 | ||
337 | local S = IT("Sound") | |
338 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
339 | local NEWSOUND = nil | |
340 | coroutine.resume(coroutine.create(function() | |
341 | NEWSOUND = S:Clone() | |
342 | NEWSOUND.Parent = PARENT | |
343 | NEWSOUND.Volume = VOLUME | |
344 | NEWSOUND.Pitch = PITCH | |
345 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
346 | NEWSOUND:play() | |
347 | if DOESLOOP == true then | |
348 | NEWSOUND.Looped = true | |
349 | else | |
350 | repeat wait(1) until NEWSOUND.Playing == false | |
351 | NEWSOUND:remove() | |
352 | end | |
353 | end)) | |
354 | return NEWSOUND | |
355 | end | |
356 | ||
357 | local EyeSizes={ | |
358 | NumberSequenceKeypoint.new(0,2,0), | |
359 | NumberSequenceKeypoint.new(1,0,0) | |
360 | } | |
361 | local EyeTrans={ | |
362 | NumberSequenceKeypoint.new(0,0.5,0), | |
363 | NumberSequenceKeypoint.new(1,1,0) | |
364 | } | |
365 | local PE=Instance.new("ParticleEmitter",nil) | |
366 | PE.LightEmission=.8 | |
367 | PE.Color = ColorSequence.new(BRICKC("Really blue").Color,BRICKC("Really blue").Color) | |
368 | PE.Size=NumberSequence.new(EyeSizes) | |
369 | PE.Transparency=NumberSequence.new(EyeTrans) | |
370 | PE.Lifetime=NumberRange.new(0.35,1) | |
371 | PE.Rotation=NumberRange.new(0,360) | |
372 | PE.Rate=100 | |
373 | PE.VelocitySpread = 10000 | |
374 | PE.Acceleration = Vector3.new(0,85,0) | |
375 | PE.Drag = 5 | |
376 | PE.Speed = NumberRange.new(0.1,5) | |
377 | PE.Texture="http://www.roblox.com/asset/?id=1460745664" | |
378 | PE.ZOffset = 0.5 | |
379 | PE.Name = "PE" | |
380 | PE.Enabled = false | |
381 | ||
382 | function Fire(art) | |
383 | local PARTICLES = PE:Clone() | |
384 | PARTICLES.Parent = art | |
385 | PARTICLES.Enabled = true | |
386 | return PARTICLES | |
387 | end | |
388 | ||
389 | function CFrameFromTopBack(at, top, back) | |
390 | local right = top:Cross(back) | |
391 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
392 | end | |
393 | ||
394 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
395 | function WACKYEFFECT(Table) | |
396 | local TYPE = (Table.EffectType or "Sphere") | |
397 | local SIZE = (Table.Size or VT(1,1,1)) | |
398 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
399 | local TRANSPARENCY = (Table.Transparency or 0) | |
400 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
401 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
402 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
403 | local ROTATION1 = (Table.RotationX or 0) | |
404 | local ROTATION2 = (Table.RotationY or 0) | |
405 | local ROTATION3 = (Table.RotationZ or 0) | |
406 | local MATERIAL = (Table.Material or "Neon") | |
407 | local COLOR = (Table.Color or C3(1,1,1)) | |
408 | local TIME = (Table.Time or 45) | |
409 | local SOUNDID = (Table.SoundID or nil) | |
410 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
411 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
412 | coroutine.resume(coroutine.create(function() | |
413 | local PLAYSSOUND = false | |
414 | local SOUND = nil | |
415 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Really blue"), "Effect", VT(1,1,1), true) | |
416 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
417 | PLAYSSOUND = true | |
418 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
419 | end | |
420 | EFFECT.Color = COLOR | |
421 | local MSH = nil | |
422 | if TYPE == "Sphere" then | |
423 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
424 | elseif TYPE == "Block" or TYPE == "Box" then | |
425 | MSH = IT("BlockMesh",EFFECT) | |
426 | MSH.Scale = SIZE | |
427 | elseif TYPE == "Wave" then | |
428 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
429 | elseif TYPE == "Ring" then | |
430 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
431 | elseif TYPE == "Slash" then | |
432 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
433 | elseif TYPE == "Round Slash" then | |
434 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
435 | elseif TYPE == "Swirl" then | |
436 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
437 | elseif TYPE == "Skull" then | |
438 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
439 | elseif TYPE == "Crystal" then | |
440 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
441 | end | |
442 | if MSH ~= nil then | |
443 | local MOVESPEED = nil | |
444 | if MOVEDIRECTION ~= nil then | |
445 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
446 | end | |
447 | local GROWTH = SIZE - ENDSIZE | |
448 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
449 | if TYPE == "Block" then | |
450 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
451 | else | |
452 | EFFECT.CFrame = CFRAME | |
453 | end | |
454 | for LOOP = 1, TIME+1 do | |
455 | Swait() | |
456 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
457 | if TYPE == "Wave" then | |
458 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
459 | end | |
460 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
461 | if TYPE == "Block" then | |
462 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
463 | else | |
464 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
465 | end | |
466 | if MOVEDIRECTION ~= nil then | |
467 | local ORI = EFFECT.Orientation | |
468 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
469 | EFFECT.Orientation = ORI | |
470 | end | |
471 | end | |
472 | if PLAYSSOUND == false then | |
473 | EFFECT:remove() | |
474 | else | |
475 | repeat wait(1) until SOUND.Playing == false | |
476 | EFFECT:remove() | |
477 | end | |
478 | else | |
479 | if PLAYSSOUND == false then | |
480 | EFFECT:remove() | |
481 | else | |
482 | repeat Swait() until SOUND.Playing == false | |
483 | EFFECT:remove() | |
484 | end | |
485 | end | |
486 | end)) | |
487 | end | |
488 | ||
489 | function MakeForm(PART,TYPE) | |
490 | if TYPE == "Cyl" then | |
491 | local MSH = IT("CylinderMesh",PART) | |
492 | elseif TYPE == "Ball" then | |
493 | local MSH = IT("SpecialMesh",PART) | |
494 | MSH.MeshType = "Sphere" | |
495 | elseif TYPE == "Wedge" then | |
496 | local MSH = IT("SpecialMesh",PART) | |
497 | MSH.MeshType = "Wedge" | |
498 | end | |
499 | end | |
500 | ||
501 | Debris = game:GetService("Debris") | |
502 | ||
503 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
504 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
505 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
506 | end | |
507 | ||
508 | local HATWELD = nil | |
509 | function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors) | |
510 | PLAYMAINANIM = false | |
511 | if WhichPose == "Cast1" then | |
512 | for i=0, Time, 0.1 / Animation_Speed do | |
513 | Swait() | |
514 | if Magic == true then | |
515 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
516 | end | |
517 | if Gyro ~= nil and Gyro ~= false then | |
518 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
519 | end | |
520 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed) | |
521 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed) | |
522 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
523 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
524 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
525 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
526 | end | |
527 | elseif WhichPose == "Cast2" then | |
528 | for i=0, Time, 0.1 / Animation_Speed do | |
529 | Swait() | |
530 | if Magic == true then | |
531 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
532 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
533 | end | |
534 | if Gyro ~= nil and Gyro ~= false then | |
535 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
536 | end | |
537 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
538 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
539 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
540 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
541 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
542 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
543 | end | |
544 | elseif WhichPose == "RightArmUp" then | |
545 | for i=0, Time, 0.1 / Animation_Speed do | |
546 | Swait() | |
547 | if Magic == true then | |
548 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
549 | end | |
550 | if Gyro ~= nil and Gyro ~= false then | |
551 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
552 | end | |
553 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed) | |
554 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
555 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
556 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
557 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
558 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
559 | end | |
560 | elseif WhichPose == "Taunt" then | |
561 | for i=0, Time, 0.1 / Animation_Speed do | |
562 | Swait() | |
563 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
564 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
565 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
566 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
567 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
568 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
569 | end | |
570 | HATWELD.Part0 = RightArm | |
571 | HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0)) | |
572 | CreateSound(221057812,Torso,10,1,false) | |
573 | for i=0, Time*2, 0.1 / Animation_Speed do | |
574 | Swait() | |
575 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
576 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
577 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
578 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
579 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
580 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
581 | end | |
582 | for i=0, Time, 0.1 / Animation_Speed do | |
583 | Swait() | |
584 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
585 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed) | |
586 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
587 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
588 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
589 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
590 | HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed) | |
591 | end | |
592 | HATWELD.Part0 = Head | |
593 | HATWELD.C0 = CF(0,0.35,0) | |
594 | elseif WhichPose == "Prepare key" then | |
595 | for i=0, Time, 0.1 / Animation_Speed do | |
596 | Swait() | |
597 | if Gyro ~= nil and Gyro ~= false then | |
598 | Gyro.cframe = CF(RootPart.Position,Tors.Position) | |
599 | end | |
600 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed) | |
601 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed) | |
602 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
603 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
604 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
605 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
606 | end | |
607 | elseif WhichPose == "Turn key" then | |
608 | for i=0, Time, 0.1 / Animation_Speed do | |
609 | Swait() | |
610 | if Gyro ~= nil and Gyro ~= false then | |
611 | Gyro.cframe = CF(RootPart.Position,Tors.Position) | |
612 | end | |
613 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed) | |
614 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed) | |
615 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
616 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
617 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
618 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
619 | end | |
620 | end | |
621 | PLAYMAINANIM = true | |
622 | end | |
623 | ||
624 | --Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false}) | |
625 | function Lightning(Table) | |
626 | local Color = Table.Color or C3(1,1,1) | |
627 | local StartPos = Table.Start or Torso.Position | |
628 | local EndPos = Table.End or Mouse.Hit.p | |
629 | local SegmentLength = Table.SegmentL or 2 | |
630 | local Thickness = Table.Thickness or 0.1 | |
631 | local Dissapear = Table.DoesFade or false | |
632 | local Parent = Table.Ignore or Character | |
633 | local MaxDist = Table.MaxDist or 400 | |
634 | local Branches = Table.Branches or false | |
635 | local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent) | |
636 | local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength) | |
637 | local LIGHTNINGMODEL = IT("Model",Effects) | |
638 | LIGHTNINGMODEL.Name = "Lightning" | |
639 | local LastBolt = nil | |
640 | for E = 1, DISTANCE do | |
641 | local ExtraSize = (DISTANCE-E)/15 | |
642 | local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Really blue"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize)) | |
643 | PART.Color = Color | |
644 | MakeForm(PART,"Cyl") | |
645 | if LastBolt == nil then | |
646 | PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
647 | else | |
648 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
649 | end | |
650 | LastBolt = PART | |
651 | if Branches == true then | |
652 | local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2)) | |
653 | if CHOICE == 1 then | |
654 | local LASTBRANCH = nil | |
655 | for i = 1, MRANDOM(2,5) do | |
656 | local ExtraSize2 = ((DISTANCE-E)/25)/i | |
657 | local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Really blue"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2)) | |
658 | PART.Color = Color | |
659 | MakeForm(PART,"Cyl") | |
660 | if LASTBRANCH == nil then | |
661 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
662 | else | |
663 | PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
664 | end | |
665 | LASTBRANCH = PART | |
666 | end | |
667 | end | |
668 | end | |
669 | end | |
670 | if Dissapear == true then | |
671 | coroutine.resume(coroutine.create(function() | |
672 | for i = 1, 10 do | |
673 | Swait() | |
674 | for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do | |
675 | if c.ClassName == "Part" then | |
676 | c.Transparency = i/10 | |
677 | end | |
678 | end | |
679 | end | |
680 | LIGHTNINGMODEL:remove() | |
681 | end)) | |
682 | elseif Dissapear == false then | |
683 | Debris:AddItem(LIGHTNINGMODEL,0.1) | |
684 | end | |
685 | return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL} | |
686 | end | |
687 | ||
688 | --//=================================\\ | |
689 | --|| WEAPON CREATION | |
690 | --\\=================================// | |
691 | ||
692 | for i = 1, 15 do | |
693 | local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/15.2, "Dark stone grey", "FaceGradient", VT(1.01,0.58,1.01),false) | |
694 | FACE.Color = C3(0,0,0) | |
695 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE | |
696 | CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/35,0), CF(0, 0, 0)) | |
697 | end | |
698 | local HAT1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(2,0.2,2),false) | |
699 | MakeForm(HAT1,"Cyl") | |
700 | HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0)) | |
701 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(2.01,0.15,2.01),false) | |
702 | BELT.Color = C3(15/255,15/255,15/255) | |
703 | MakeForm(BELT,"Cyl") | |
704 | CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0,0), CF(0, 0, 0)) | |
705 | local HAT2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,2.2,1.3),false) | |
706 | MakeForm(HAT2,"Cyl") | |
707 | CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0)) | |
708 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.2,1.31),false) | |
709 | BELT.Color = C3(15/255,15/255,15/255) | |
710 | MakeForm(BELT,"Cyl") | |
711 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0,0), CF(0, 0, 0)) | |
712 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Gem", VT(0.25,0.25,0.1),false) | |
713 | MakeForm(GEM,"Ball") | |
714 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,-BELT.Size.X/2), CF(0, 0, 0)) | |
715 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Gem", VT(0.25,0.25,0.1),false) | |
716 | MakeForm(GEM,"Ball") | |
717 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,BELT.Size.X/2), CF(0, 0, 0)) | |
718 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Gem", VT(0.1,0.25,0.25),false) | |
719 | MakeForm(GEM,"Ball") | |
720 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(-BELT.Size.X/2,0,0), CF(0, 0, 0)) | |
721 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Gem", VT(0.1,0.25,0.25),false) | |
722 | MakeForm(GEM,"Ball") | |
723 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(BELT.Size.X/2,0,0), CF(0, 0, 0)) | |
724 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false) | |
725 | BELT.Color = C3(15/255,15/255,15/255) | |
726 | MakeForm(BELT,"Cyl") | |
727 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.7,0), CF(0, 0, 0)) | |
728 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false) | |
729 | BELT.Color = C3(15/255,15/255,15/255) | |
730 | MakeForm(BELT,"Cyl") | |
731 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.7,0), CF(0, 0, 0)) | |
732 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false) | |
733 | BELT.Color = C3(15/255,15/255,15/255) | |
734 | MakeForm(BELT,"Cyl") | |
735 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.35,0), CF(0, 0, 0)) | |
736 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false) | |
737 | BELT.Color = C3(15/255,15/255,15/255) | |
738 | MakeForm(BELT,"Cyl") | |
739 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.35,0), CF(0, 0, 0)) | |
740 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,0.5,1.3),false) | |
741 | MakeForm(BELT,"Ball") | |
742 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,HAT2.Size.Y/2,0), CF(0, 0, 0)) | |
743 | Humanoid.DisplayDistanceType = "None" | |
744 | local naeeym2 = IT("BillboardGui",Character) | |
745 | naeeym2.AlwaysOnTop = true | |
746 | naeeym2.Size = UDim2.new(5,35,2,15) | |
747 | naeeym2.StudsOffset = Vector3.new(0,3,0) | |
748 | naeeym2.MaxDistance = 75 | |
749 | naeeym2.Adornee = Character.Head | |
750 | naeeym2.Name = "Name" | |
751 | naeeym2.PlayerToHideFrom = Player | |
752 | local tecks2 = IT("TextLabel",naeeym2) | |
753 | tecks2.BackgroundTransparency = 1 | |
754 | tecks2.TextScaled = true | |
755 | tecks2.BorderSizePixel = 0 | |
756 | tecks2.Text = "Warden" | |
757 | tecks2.Font = "Bodoni" | |
758 | tecks2.TextSize = 30 | |
759 | tecks2.TextStrokeTransparency = 0.5 | |
760 | tecks2.TextColor3 = C3(0,0,0) | |
761 | tecks2.TextStrokeColor3 = BRICKC"Really blue".Color | |
762 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
763 | tecks2.Parent = naeeym2 | |
764 | local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "FaceGradient", VT(0.6,0.1,1)/2,false) | |
765 | MakeForm(EYE,"Ball") | |
766 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4)) | |
767 | local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "FaceGradient", VT(0.6,0.1,1)/2,false) | |
768 | MakeForm(EYE,"Ball") | |
769 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4)) | |
770 | local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "FaceGradient", VT(0.1,1,1)/2,false) | |
771 | MakeForm(EYE,"Ball") | |
772 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4)) | |
773 | local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "FaceGradient", VT(0.1,1,1)/2,false) | |
774 | MakeForm(EYE,"Ball") | |
775 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4)) | |
776 | ||
777 | local top = Instance.new("Shirt") | |
778 | top.ShirtTemplate = "rbxassetid://676428254" | |
779 | top.Parent = Character | |
780 | top.Name = "Cloth" | |
781 | local bottom = Instance.new("Pants") | |
782 | bottom.PantsTemplate = "rbxassetid://676428351" | |
783 | bottom.Parent = Character | |
784 | bottom.Name = "Cloth" | |
785 | for _, c in pairs(Character:GetChildren()) do | |
786 | if c.ClassName == "Part" and c.Name ~= "FaceGradient" and c.Name ~= "Hat" and c.Name ~= "Gem" then | |
787 | c.Material = "Neon" | |
788 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
789 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
790 | end | |
791 | c.Color = C3(1,1,1) | |
792 | if c == Head then | |
793 | if c:FindFirstChild("face") then | |
794 | c.face:remove() | |
795 | end | |
796 | end | |
797 | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then | |
798 | c:remove() | |
799 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
800 | c:remove() | |
801 | end | |
802 | end | |
803 | local BODY = {} | |
804 | for _, c in pairs(Character:GetDescendants()) do | |
805 | if c:IsA("BasePart") and c.Name ~= "Handle" then | |
806 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
807 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
808 | end | |
809 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency}) | |
810 | elseif c:IsA("JointInstance") then | |
811 | table.insert(BODY,{c,c.Parent,nil,nil,nil}) | |
812 | end | |
813 | end | |
814 | for e = 1, #BODY do | |
815 | if BODY[e] ~= nil then | |
816 | local STUFF = BODY[e] | |
817 | local PART = STUFF[1] | |
818 | local PARENT = STUFF[2] | |
819 | local MATERIAL = STUFF[3] | |
820 | local COLOR = STUFF[4] | |
821 | local TRANSPARENCY = STUFF[5] | |
822 | if PART.ClassName == "Part" and PART ~= RootPart then | |
823 | PART.Material = MATERIAL | |
824 | PART.Color = COLOR | |
825 | PART.Transparency = TRANSPARENCY | |
826 | end | |
827 | PART.AncestryChanged:Connect(function() | |
828 | PART.Parent = PARENT | |
829 | end) | |
830 | end | |
831 | end | |
832 | function refit() | |
833 | Character.Parent = workspace | |
834 | for e = 1, #BODY do | |
835 | if BODY[e] ~= nil then | |
836 | local STUFF = BODY[e] | |
837 | local PART = STUFF[1] | |
838 | local PARENT = STUFF[2] | |
839 | local MATERIAL = STUFF[3] | |
840 | local COLOR = STUFF[4] | |
841 | local TRANSPARENCY = STUFF[5] | |
842 | if PART.ClassName == "Part" and PART ~= RootPart then | |
843 | PART.Material = MATERIAL | |
844 | PART.Color = COLOR | |
845 | PART.Transparency = TRANSPARENCY | |
846 | end | |
847 | if PART.Parent ~= PARENT then | |
848 | Humanoid:remove() | |
849 | PART.Parent = PARENT | |
850 | Humanoid = IT("Humanoid",Character) | |
851 | end | |
852 | end | |
853 | end | |
854 | end | |
855 | local SKILLTEXTCOLOR = BRICKC"Really blue".Color | |
856 | local SKILLFONT = "Bodoni" | |
857 | local SKILLTEXTSIZE = 7 | |
858 | ||
859 | Humanoid.Died:connect(function() | |
860 | refit() | |
861 | end) | |
862 | ||
863 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
864 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
865 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
866 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
867 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.365, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
868 | ||
869 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Warden Zap", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1") | |
870 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Warden Thunder", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2") | |
871 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Inferno Ring", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3") | |
872 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Warden Wall", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4") | |
873 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Prison Key", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5") | |
874 | ||
875 | --//=================================\\ | |
876 | --|| DAMAGING | |
877 | --\\=================================// | |
878 | ||
879 | function ApplyAoE(POSITION,RANGE,FLING,BURN) | |
880 | local CHILDREN = workspace:GetDescendants() | |
881 | for index, CHILD in pairs(CHILDREN) do | |
882 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
883 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
884 | if HUM then | |
885 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
886 | if TORSO then | |
887 | if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then | |
888 | CHILD:BreakJoints() | |
889 | if FLING ~= 0 then | |
890 | for _, c in pairs(CHILD:GetChildren()) do | |
891 | if c:IsA("BasePart") and c.Transparency == 0 then | |
892 | if BURN == true then | |
893 | Fire(c) | |
894 | end | |
895 | local bv = Instance.new("BodyVelocity") | |
896 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
897 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
898 | bv.Parent = c | |
899 | Debris:AddItem(bv,0.05) | |
900 | end | |
901 | end | |
902 | end | |
903 | end | |
904 | end | |
905 | end | |
906 | end | |
907 | end | |
908 | end | |
909 | ||
910 | --//=================================\\ | |
911 | --|| ATTACK FUNCTIONS AND STUFF | |
912 | --\\=================================// | |
913 | ||
914 | function Warden_Zap() | |
915 | ATTACK = true | |
916 | Rooted = false | |
917 | local GYRO = IT("BodyGyro",RootPart) | |
918 | GYRO.D = 750 | |
919 | GYRO.P = 20000 | |
920 | GYRO.MaxTorque = VT(0,40000000,0) | |
921 | CreateSound(348663022,RightArm,1.5,2,false) | |
922 | Pose("Cast1",0.8,1,true,GYRO) | |
923 | local LightningTable = Lightning({Color = SKILLTEXTCOLOR, Start = RightArm.CFrame*CF(0,-1,0).p, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.2, DoesFade = true, Ignore = Character, MaxDist = 100, Branches = false}) | |
924 | local Hitpos = LightningTable.End | |
925 | ApplyAoE(Hitpos,10,35) | |
926 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5}) | |
927 | for i = 1, 4 do | |
928 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,45,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
929 | end | |
930 | Pose("Cast1",0.8,1,true) | |
931 | GYRO:remove() | |
932 | ATTACK = false | |
933 | Rooted = false | |
934 | end | |
935 | ||
936 | function Warden_Thunder() | |
937 | ATTACK = true | |
938 | Rooted = false | |
939 | local GYRO = IT("BodyGyro",RootPart) | |
940 | GYRO.D = 750 | |
941 | GYRO.P = 20000 | |
942 | GYRO.MaxTorque = VT(0,40000000,0) | |
943 | CreateSound(469345336,Torso,3,2,false) | |
944 | Pose("Cast2",1.5,2,true,GYRO) | |
945 | coroutine.resume(coroutine.create(function() | |
946 | local FRAME = RootPart.CFrame | |
947 | for i = 1, 25 do | |
948 | local POS = FRAME*CF(MRANDOM(-17,17),0,-i*15) | |
949 | local LightningTable = Lightning({Color = SKILLTEXTCOLOR, Start = POS*CF(0,85,0).p, End = POS*CF(0,-15,0).p, SegmentL = 3, Thickness = 0.4, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = true}) | |
950 | local Hitpos = LightningTable.End | |
951 | ApplyAoE(Hitpos,20,15) | |
952 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5}) | |
953 | for i = 1, 4 do | |
954 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,75,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
955 | end | |
956 | wait(0.05) | |
957 | end | |
958 | end)) | |
959 | Pose("Cast2",1.5,0.7,true) | |
960 | GYRO:remove() | |
961 | ATTACK = false | |
962 | Rooted = false | |
963 | end | |
964 | ||
965 | function Inferno_Ring() | |
966 | ATTACK = true | |
967 | Rooted = false | |
968 | local GYRO = IT("BodyGyro",RootPart) | |
969 | GYRO.D = 750 | |
970 | GYRO.P = 20000 | |
971 | GYRO.MaxTorque = VT(0,40000000,0) | |
972 | local FIRE = IT("Model",Effects) | |
973 | FIRE.Name = "Fire" | |
974 | local MAIN = CreatePart(3, FIRE, "Neon", 0, 1, "Deep orange", "Center", VT(0,0,0)) | |
975 | FIRE.PrimaryPart = MAIN | |
976 | local FIRES = {} | |
977 | for i = 1, 45 do | |
978 | local PRT = CreatePart(3, FIRE, "Neon", 0, 1, "Deep orange", "RingPart", VT(3,3,3)) | |
979 | PRT.CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD((360/45)*i),RAD(0))*CF(0,0,20) | |
980 | local F = Fire(PRT) | |
981 | table.insert(FIRES,F) | |
982 | end | |
983 | repeat | |
984 | FIRE:SetPrimaryPartCFrame(CF(Mouse.Hit.p)) | |
985 | Pose("Cast1",1.5,0.01,false,GYRO) | |
986 | until HOLD == true | |
987 | coroutine.resume(coroutine.create(function() | |
988 | for i = 1, 4 do | |
989 | ApplyAoE(MAIN.Position,21,-15,true) | |
990 | CreateSound(463598785,MAIN,3,1,false) | |
991 | for E = 1, #FIRES do | |
992 | if FIRES[E] ~= nil then | |
993 | FIRES[E].Acceleration = VT(0,300,0) | |
994 | FIRES[E].Lifetime=NumberRange.new(0.35,1.5) | |
995 | end | |
996 | end | |
997 | wait(0.3) | |
998 | end | |
999 | for E = 1, #FIRES do | |
1000 | if FIRES[E] ~= nil then | |
1001 | FIRES[E].Enabled = false | |
1002 | end | |
1003 | end | |
1004 | Debris:AddItem(FIRE,5) | |
1005 | end)) | |
1006 | CreateSound(215395388,RightArm,3,2,false) | |
1007 | Pose("RightArmUp",1.5,0.5,true) | |
1008 | GYRO:remove() | |
1009 | ATTACK = false | |
1010 | Rooted = false | |
1011 | end | |
1012 | ||
1013 | function Warden_Wall() | |
1014 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 8, Character) | |
1015 | if HITFLOOR ~= nil then | |
1016 | if HITFLOOR.Anchored == true then | |
1017 | local WALL = HITFLOOR:Clone() | |
1018 | WALL.Size = VT(45,45,5) | |
1019 | WALL.Parent = Effects | |
1020 | WALL.Name = "Wall" | |
1021 | WALL.CFrame = RootPart.CFrame*CF(0,-65/2.1,-5)*ANGLES(RAD(-15),RAD(0),RAD(0)) | |
1022 | CreateSound(130972023,WALL,5,0.8,false) | |
1023 | ATTACK = true | |
1024 | Rooted = true | |
1025 | local HIT = WALL.Touched:Connect(function(hit) | |
1026 | if hit.Parent ~= Character then | |
1027 | hit:BreakJoints() | |
1028 | end | |
1029 | end) | |
1030 | coroutine.resume(coroutine.create(function() | |
1031 | WACKYEFFECT({Time = 35, EffectType = "Box", Size = WALL.Size, Size2 = WALL.Size*2, Transparency = 0, Transparency2 = 1, CFrame = WALL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1032 | for i = 1, 90 do | |
1033 | Swait() | |
1034 | WALL.CFrame = WALL.CFrame*CF(0,0.5,0) | |
1035 | end | |
1036 | HIT:disconnect() | |
1037 | wait(5) | |
1038 | for i = 1, 46 do | |
1039 | Swait() | |
1040 | WALL.CFrame = WALL.CFrame*CF(0,-1,0) | |
1041 | end | |
1042 | WALL:remove() | |
1043 | end)) | |
1044 | Pose("RightArmUp",1.5,1.2,true) | |
1045 | ATTACK = false | |
1046 | Rooted = false | |
1047 | end | |
1048 | end | |
1049 | end | |
1050 | ||
1051 | function Prison_Key() | |
1052 | if Mouse.Target ~= nil then | |
1053 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then | |
1054 | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") | |
1055 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso") | |
1056 | local GYRO = IT("BodyGyro",RootPart) | |
1057 | GYRO.D = 750 | |
1058 | GYRO.P = 20000 | |
1059 | GYRO.MaxTorque = VT(0,40000000,0) | |
1060 | local grav = Instance.new("BodyPosition",TORSO) | |
1061 | grav.D = 15 | |
1062 | grav.P = 20000 | |
1063 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1064 | grav.position = TORSO.Position | |
1065 | local GYRO2 = IT("BodyGyro",TORSO) | |
1066 | GYRO2.D = 750 | |
1067 | GYRO2.P = 20000 | |
1068 | GYRO2.MaxTorque = VT(0,40000000,0) | |
1069 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
1070 | grav.Name = "Jail" | |
1071 | local LOCKPARTS = {} | |
1072 | ATTACK = true | |
1073 | Rooted = false | |
1074 | local LOCK = IT("Model",Effects) | |
1075 | LOCK.Name = "Lock" | |
1076 | local LOCK2 = IT("Model",LOCK) | |
1077 | LOCK2.Name = "Metal" | |
1078 | --CREATE LOCK-- | |
1079 | local BASE = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 2.5, 1)) | |
1080 | LOCK.PrimaryPart = BASE | |
1081 | BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4) | |
1082 | local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 1, 3)) | |
1083 | PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
1084 | MakeForm(PRT,"Cyl") | |
1085 | local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(1, 1, 1)) | |
1086 | PRT.Color = C3(0,0,0) | |
1087 | PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
1088 | MakeForm(PRT,"Cyl") | |
1089 | local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(0.5, 1, 1)) | |
1090 | PRT.Color = C3(0,0,0) | |
1091 | PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01) | |
1092 | for i = 1, 45 do | |
1093 | local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5)) | |
1094 | PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0) | |
1095 | end | |
1096 | local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5)) | |
1097 | PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0) | |
1098 | LOCK2.PrimaryPart = PRT | |
1099 | --------------- | |
1100 | local CHILDREN = LOCK:GetDescendants() | |
1101 | for index, CHILD in pairs(CHILDREN) do | |
1102 | if CHILD:IsA("BasePart") then | |
1103 | CHILD.Transparency = 1 | |
1104 | end | |
1105 | end | |
1106 | for i = 1, 75 do | |
1107 | LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)) | |
1108 | Swait() | |
1109 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
1110 | GYRO.cframe = CF(RootPart.Position,TORSO.Position) | |
1111 | local CHILDREN = LOCK:GetDescendants() | |
1112 | for index, CHILD in pairs(CHILDREN) do | |
1113 | if CHILD:IsA("BasePart") then | |
1114 | CHILD.Transparency = CHILD.Transparency - 1/75 | |
1115 | end | |
1116 | end | |
1117 | end | |
1118 | HUM.DisplayDistanceType = "None" | |
1119 | local KEY = IT("Model",Effects) | |
1120 | KEY.Name = "Key" | |
1121 | --CREATE KEY-- | |
1122 | local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Really blue", "KeyBase", VT(0.1, 1, 0.1),false) | |
1123 | KEY.PrimaryPart = KBASE | |
1124 | KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0)) | |
1125 | local WLD = weldBetween(RightArm,KBASE) | |
1126 | for i = 1, 45 do | |
1127 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really blue", "Key", VT(0.1, 0.1, 0.1),false) | |
1128 | PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0) | |
1129 | weldBetween(KBASE,PRT) | |
1130 | end | |
1131 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really blue", "Key", VT(0.3, 0.1, 0.1),false) | |
1132 | PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0) | |
1133 | weldBetween(KBASE,PRT) | |
1134 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really blue", "Key", VT(0.3, 0.1, 0.1),false) | |
1135 | PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0) | |
1136 | weldBetween(KBASE,PRT) | |
1137 | -------------- | |
1138 | Rooted = true | |
1139 | Pose("Prepare key",1.5,1.2,false,GYRO,TORSO) | |
1140 | coroutine.resume(coroutine.create(function() | |
1141 | for i = 1, 10 do | |
1142 | Swait() | |
1143 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
1144 | GYRO.cframe = CF(RootPart.Position,TORSO.Position) | |
1145 | end | |
1146 | CreateSound(1149318312,BASE,5,1,false) | |
1147 | CreateSound(160772554,BASE,3,1,false) | |
1148 | LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)) | |
1149 | for i = 1, 4 do | |
1150 | WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1151 | end | |
1152 | WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5}) | |
1153 | wait(1) | |
1154 | TORSO.Parent.Parent = LOCK | |
1155 | for i = 1, 75 do | |
1156 | Swait() | |
1157 | local CHILDREN = KEY:GetDescendants() | |
1158 | for index, CHILD in pairs(CHILDREN) do | |
1159 | if CHILD:IsA("BasePart") then | |
1160 | CHILD.Transparency = i/25 | |
1161 | end | |
1162 | end | |
1163 | local CHILDREN = LOCK:GetDescendants() | |
1164 | for index, CHILD in pairs(CHILDREN) do | |
1165 | if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then | |
1166 | CHILD.Transparency = CHILD.Transparency + 1/75 | |
1167 | elseif CHILD.ClassName == "Decal" then | |
1168 | CHILD.Transparency = CHILD.Transparency + 1/75 | |
1169 | end | |
1170 | end | |
1171 | end | |
1172 | TORSO.Parent:ClearAllChildren() | |
1173 | KEY:remove() | |
1174 | LOCK:remove() | |
1175 | end)) | |
1176 | Pose("Turn key",0.8,1.2,false,GYRO,TORSO) | |
1177 | GYRO:remove() | |
1178 | ATTACK = false | |
1179 | Rooted = false | |
1180 | end | |
1181 | end | |
1182 | end | |
1183 | ||
1184 | function Hat() | |
1185 | ATTACK = true | |
1186 | Rooted = false | |
1187 | Pose("Taunt",0.4,1.2,false) | |
1188 | ATTACK = false | |
1189 | Rooted = false | |
1190 | end | |
1191 | function Warden_Laser() | |
1192 | ATTACK = true | |
1193 | Rooted = true | |
1194 | for i=0, 1, 0.1 / Animation_Speed do | |
1195 | Swait() | |
1196 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1197 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1198 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(180), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1199 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(180), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1200 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1201 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1202 | end | |
1203 | CreateSound("348663022", Torso, 5, 1) | |
1204 | local StartPos = RootPart.CFrame * CF(0,10,0).p | |
1205 | for i = 1, 5 do | |
1206 | MagicSphere2(25,25,CF(StartPos),"Royal purple") | |
1207 | Swait(15) | |
1208 | end | |
1209 | local soundeffect = IT("Sound",Torso) | |
1210 | soundeffect.SoundId = "rbxassetid://487186990" | |
1211 | soundeffect.Looped = true | |
1212 | soundeffect.Volume = 10 | |
1213 | soundeffect.Playing = true | |
1214 | repeat | |
1215 | turnto(Mouse.Hit.p) | |
1216 | MagicSphere2(25,25,CF(StartPos),"Royal purple") | |
1217 | MagicSphere(25/10,25,CF(StartPos),"Royal purple") | |
1218 | local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Mouse.Hit.p, 750, Character, false) | |
1219 | local distance = (StartPos - RayPos).magnitude | |
1220 | local RayBeam = IT("Part",Effects) | |
1221 | RayBeam.Material = "Neon" | |
1222 | RayBeam.Anchored = true | |
1223 | RayBeam.BrickColor = BRICKC"Royal purple" | |
1224 | local mesh = IT("SpecialMesh",RayBeam) | |
1225 | mesh.MeshType = "Cylinder" | |
1226 | RayBeam.Size = Vector3.new(distance+10, 5, 5) | |
1227 | RayBeam.CFrame = CFrame.new(StartPos, RayPos) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(0),RAD(90),RAD(0)) | |
1228 | MagicSphere(15,5,CF(RayPos),"Royal purple") | |
1229 | killnearest(RayPos,15,100) | |
1230 | for i = 1, 3 do | |
1231 | CreateSwirl(0,25,true,-0.2,5,CF(RayPos) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"Really black") | |
1232 | end | |
1233 | Swait() | |
1234 | if KEYHOLD == false then | |
1235 | coroutine.resume(coroutine.create(function() | |
1236 | for i = 1, 5 do | |
1237 | RayBeam.Transparency = RayBeam.Transparency + 1/5 | |
1238 | Swait() | |
1239 | end | |
1240 | RayBeam:remove() | |
1241 | end)) | |
1242 | else | |
1243 | RayBeam:remove() | |
1244 | end | |
1245 | until KEYHOLD == false | |
1246 | soundeffect:remove() | |
1247 | ATTACK = false | |
1248 | Rooted = false | |
1249 | end | |
1250 | ||
1251 | --//=================================\\ | |
1252 | --|| ASSIGN THINGS TO KEYS | |
1253 | --\\=================================// | |
1254 | ||
1255 | function MouseDown(Mouse) | |
1256 | HOLD = true | |
1257 | if ATTACK == false then | |
1258 | end | |
1259 | end | |
1260 | ||
1261 | function MouseUp(Mouse) | |
1262 | HOLD = false | |
1263 | end | |
1264 | ||
1265 | function KeyDown(Key) | |
1266 | KEYHOLD = true | |
1267 | if Key == "z" and ATTACK == false then | |
1268 | Warden_Zap() | |
1269 | end | |
1270 | ||
1271 | if Key == "b" and ATTACK == false then | |
1272 | Warden_Thunder() | |
1273 | end | |
1274 | ||
1275 | if Key == "c" and ATTACK == false then | |
1276 | Inferno_Ring() | |
1277 | end | |
1278 | ||
1279 | if Key == "v" and ATTACK == false then | |
1280 | Warden_Wall() | |
1281 | end | |
1282 | ||
1283 | if Key == "x" and ATTACK == false then | |
1284 | Prison_Key() | |
1285 | end | |
1286 | ||
1287 | if Key == "t" and ATTACK == false then | |
1288 | Hat() | |
1289 | end | |
1290 | - | if Key == "b" and ATTACK == false then |
1290 | + | if Key == "n" and ATTACK == false then |
1291 | Warden_Laser() | |
1292 | end | |
1293 | end | |
1294 | ||
1295 | function KeyUp(Key) | |
1296 | KEYHOLD = false | |
1297 | end | |
1298 | ||
1299 | Mouse.Button1Down:connect(function(NEWKEY) | |
1300 | MouseDown(NEWKEY) | |
1301 | end) | |
1302 | Mouse.Button1Up:connect(function(NEWKEY) | |
1303 | MouseUp(NEWKEY) | |
1304 | end) | |
1305 | Mouse.KeyDown:connect(function(NEWKEY) | |
1306 | KeyDown(NEWKEY) | |
1307 | end) | |
1308 | Mouse.KeyUp:connect(function(NEWKEY) | |
1309 | KeyUp(NEWKEY) | |
1310 | end) | |
1311 | ||
1312 | --//=================================\\ | |
1313 | --\\=================================// | |
1314 | ||
1315 | ||
1316 | function unanchor() | |
1317 | if UNANCHOR == true then | |
1318 | g = Character:GetChildren() | |
1319 | for i = 1, #g do | |
1320 | if g[i].ClassName == "Part" then | |
1321 | g[i].Anchored = false | |
1322 | end | |
1323 | end | |
1324 | end | |
1325 | end | |
1326 | ||
1327 | ||
1328 | --//=================================\\ | |
1329 | --|| WRAP THE WHOLE SCRIPT UP | |
1330 | --\\=================================// | |
1331 | ||
1332 | Humanoid.Changed:connect(function(Jump) | |
1333 | if Jump == "Jump" and (Disable_Jump == true) then | |
1334 | Humanoid.Jump = false | |
1335 | end | |
1336 | end) | |
1337 | ||
1338 | while true do | |
1339 | Swait() | |
1340 | script.Parent = WEAPONGUI | |
1341 | Humanoid.Parent = Character | |
1342 | if Humanoid then | |
1343 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
1344 | IDLEANIMATION:Play() | |
1345 | end | |
1346 | if ANIMATE.Parent == Character then | |
1347 | ANIMATE:Destroy() | |
1348 | end | |
1349 | SINE = SINE + CHANGE | |
1350 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1351 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1352 | Humanoid.HipHeight = 1 | |
1353 | Humanoid.Name = "Warden" | |
1354 | Humanoid.PlatformStand = false | |
1355 | if PLAYMAINANIM == true then | |
1356 | if TORSOVELOCITY < 1 then | |
1357 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1358 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1359 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1360 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1361 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), 0.15 / Animation_Speed) | |
1362 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1363 | elseif TORSOVELOCITY > 1 then | |
1364 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1365 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1366 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-35), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1367 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-35), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1368 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-20)), 0.15 / Animation_Speed) | |
1369 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(10)), 0.15 / Animation_Speed) | |
1370 | end | |
1371 | end | |
1372 | unanchor() | |
1373 | Humanoid.MaxHealth = "inf" | |
1374 | Humanoid.Health = "inf" | |
1375 | if Rooted == false then | |
1376 | Disable_Jump = false | |
1377 | Humanoid.WalkSpeed = Speed | |
1378 | elseif Rooted == true then | |
1379 | Disable_Jump = true | |
1380 | Humanoid.WalkSpeed = 0 | |
1381 | end | |
1382 | for _, c in pairs(Character:GetChildren()) do | |
1383 | if c.ClassName == "Part" and c.Name ~= "Eye" then | |
1384 | c.Material = "Neon" | |
1385 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
1386 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
1387 | end | |
1388 | c.Color = C3(1,1,1) | |
1389 | if c == Head then | |
1390 | if c:FindFirstChild("face") then | |
1391 | c.face:remove() | |
1392 | end | |
1393 | end | |
1394 | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then | |
1395 | c:remove() | |
1396 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
1397 | c:remove() | |
1398 | end | |
1399 | end | |
1400 | sick.SoundId = "rbxassetid://1494340971" | |
1401 | sick.Looped = true | |
1402 | sick.Pitch = 1 | |
1403 | sick.Volume = 3 | |
1404 | sick:Resume() | |
1405 | sick.Parent = Torso | |
1406 | refit() | |
1407 | if Head:FindFirstChildOfClass("Sound") then | |
1408 | Head:FindFirstChildOfClass("Sound"):remove() | |
1409 | end | |
1410 | end | |
1411 | ||
1412 | --//=================================\\ | |
1413 | --\\=================================// | |
1414 | ||
1415 | ||
1416 | ||
1417 | ||
1418 | ||
1419 | --//====================================================\\-- | |
1420 | --|| END OF SCRIPT | |
1421 | --\\====================================================//-- |