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1
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
2-
--Converted with ttyyuu12345's model to script plugin v4
2+
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
3
do
4
    print("FE Compatibility code by Mokiros")
5
    script.Parent = Player.Character
6
 
7
    --RemoteEvent for communicating
8
    local Event = Instance.new("RemoteEvent")
9
    Event.Name = "UserInput_Event"
10
 
11
    --Fake event to make stuff like Mouse.KeyDown work
12
    local function fakeEvent()
13
        local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
14
        t.connect = t.Connect
15
        return t
16
    end
17
 
18
    --Creating fake input objects with fake variables
19
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
20
    local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
21
    local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
22
        CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
23
    end}
24
    --Merged 2 functions into one by checking amount of arguments
25
    CAS.UnbindAction = CAS.BindAction
26
 
27
    --This function will trigger the events that have been :Connect()'ed
28
    local function te(self,ev,...)
29
        local t = m[ev]
30
        if t and t._fakeEvent and t.Function then
31
            t.Function(...)
32
        end
33
    end
34
    m.TrigEvent = te
35
    UIS.TrigEvent = te
36
 
37
    Event.OnServerEvent:Connect(function(plr,io)
38
        if plr~=Player then return end
39
        if io.isMouse then
40
            m.Target = io.Target
41
            m.Hit = io.Hit
42
        else
43
            local b = io.UserInputState == Enum.UserInputState.Begin
44
            if io.UserInputType == Enum.UserInputType.MouseButton1 then
45
                return m:TrigEvent(b and "Button1Down" or "Button1Up")
46
            end
47-
Player = game:GetService("Players").LocalPlayer
47+
            for _,t in pairs(CAS.Actions) do
48
                for _,k in pairs(t.Keys) do
49
                    if k==io.KeyCode then
50
                        t.Function(t.Name,io.UserInputState,io)
51
                    end
52
                end
53-
Mouse = Player:GetMouse()
53+
            end
54
            m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
55
            UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
56
        end
57
    end)
58
    Event.Parent = NLS([==[
59
    local Player = game:GetService("Players").LocalPlayer
60
    local Event = script:WaitForChild("UserInput_Event")
61
 
62
    local UIS = game:GetService("UserInputService")
63
    local input = function(io,a)
64
        if a then return end
65
        --Since InputObject is a client-side instance, we create and pass table instead
66
        Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
67
    end
68
    UIS.InputBegan:Connect(input)
69
    UIS.InputEnded:Connect(input)
70
 
71
    local Mouse = Player:GetMouse()
72
    local h,t
73
    --Give the server mouse data 30 times every second, but only if the values changed
74
    --If player is not moving their mouse, client won't fire events
75
    while wait(1/30) do
76
        if h~=Mouse.Hit or t~=Mouse.Target then
77
            h,t=Mouse.Hit,Mouse.Target
78
            Event:FireServer({isMouse=true,Target=t,Hit=h})
79
        end
80
    end]==],Player.Character)
81
    Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
82
end
83
wait(0.2)
84
function sandbox(var,func)
85
	local env = getfenv(func)
86
	local newenv = setmetatable({},{
87
		__index = function(self,k)
88
			if k=="script" then
89
				return var
90
			else
91
				return env[k]
92
			end
93
		end,
94
	})
95
	setfenv(func,newenv)
96
	return func
97
end
98
cors = {}
99
mas = Instance.new("Model",game:GetService("Lighting"))
100
LocalScript0 = Instance.new("LocalScript")
101
ParticleEmitter1 = Instance.new("ParticleEmitter")
102
ParticleEmitter2 = Instance.new("ParticleEmitter")
103
ParticleEmitter3 = Instance.new("ParticleEmitter")
104
ParticleEmitter4 = Instance.new("ParticleEmitter")
105
ParticleEmitter5 = Instance.new("ParticleEmitter")
106
ParticleEmitter6 = Instance.new("ParticleEmitter")
107
ParticleEmitter7 = Instance.new("ParticleEmitter")
108
ParticleEmitter8 = Instance.new("ParticleEmitter")
109
LocalScript9 = Instance.new("LocalScript")
110
NumberValue10 = Instance.new("NumberValue")
111
NumberValue11 = Instance.new("NumberValue")
112
BoolValue12 = Instance.new("BoolValue")
113
ParticleEmitter13 = Instance.new("ParticleEmitter")
114
ParticleEmitter14 = Instance.new("ParticleEmitter")
115
ParticleEmitter15 = Instance.new("ParticleEmitter")
116
ParticleEmitter16 = Instance.new("ParticleEmitter")
117
ParticleEmitter17 = Instance.new("ParticleEmitter")
118
ParticleEmitter18 = Instance.new("ParticleEmitter")
119
ParticleEmitter19 = Instance.new("ParticleEmitter")
120
ParticleEmitter20 = Instance.new("ParticleEmitter")
121
ParticleEmitter21 = Instance.new("ParticleEmitter")
122
ParticleEmitter22 = Instance.new("ParticleEmitter")
123
LocalScript0.Name = "WarPheonix"
124
LocalScript0.Parent = mas
125
table.insert(cors,sandbox(LocalScript0,function()
126
127
wait(0.2)
128
Player = owner
129
PlayerGui = Player.PlayerGui
130
Cam = workspace.CurrentCamera
131
Backpack = Player.Backpack
132
Character = Player.Character
133
Humanoid = Character.Humanoid
134
135
RootPart = Character.HumanoidRootPart
136
Torso = Character.Torso
137
Head = Character.Head
138
RightArm = Character["Right Arm"]
139
LeftArm = Character["Left Arm"]
140
RightLeg = Character["Right Leg"]
141
LeftLeg = Character["Left Leg"]
142
RootJoint = RootPart.RootJoint
143
Neck = Torso.Neck
144
RightShoulder = Torso["Right Shoulder"]
145
LeftShoulder = Torso["Left Shoulder"]
146
RightHip = Torso["Right Hip"]
147
LeftHip = Torso["Left Hip"]
148
local sick = Instance.new("Sound", Character)
149
	sick.SoundId = "rbxassetid://1604456093"
150
	sick.Looped = true
151
IT = Instance.new
152
CF = CFrame.new
153
VT = Vector3.new
154
RAD = math.rad
155
C3 = Color3.new
156
UD2 = UDim2.new
157
BRICKC = BrickColor.new
158
ANGLES = CFrame.Angles
159
EULER = CFrame.fromEulerAnglesXYZ
160
COS = math.cos
161
ACOS = math.acos
162
SIN = math.sin
163
ASIN = math.asin
164
ABS = math.abs
165
MRANDOM = math.random
166
FLOOR = math.floor
167
168
local naeeym2 = Instance.new("BillboardGui",Character)
169
naeeym2.AlwaysOnTop = true
170
naeeym2.Size = UDim2.new(5,35,2,35)
171
naeeym2.StudsOffset = Vector3.new(0,4.5,0)
172
naeeym2.Adornee = Character.Head
173
naeeym2.Name = "Name"
174
naeeym2.MaxDistance = 200
175
local tecks2 = Instance.new("TextLabel",naeeym2)
176
tecks2.BackgroundTransparency = 1
177
tecks2.TextScaled = true
178
tecks2.BorderSizePixel = 0
179
tecks2.Text = "The War Phoenix"
180
tecks2.Font = "Fantasy"
181
tecks2.TextSize = 48
182
tecks2.TextStrokeTransparency = 0
183
tecks2.TextColor3 = Color3.new(255,255,255)
184
tecks2.TextStrokeColor3 = Color3.new(188/255, 155/255, 93/255)
185
tecks2.Size = UDim2.new(1,0,0.5,0)
186
tecks2.Parent = naeeym2
187
188
local naeeym3 = Instance.new("BillboardGui",Character)
189
naeeym3.AlwaysOnTop = true
190
naeeym3.Size = UDim2.new(5,35,2,35)
191
naeeym3.StudsOffset = Vector3.new(0,3,0)
192
naeeym3.Adornee = Character.Head
193
naeeym3.Name = "Name"
194
naeeym3.MaxDistance = 200
195
local tecks3 = Instance.new("TextLabel",naeeym2)
196
tecks3.BackgroundTransparency = 1
197
tecks3.TextScaled = true
198
tecks3.BorderSizePixel = 0
199
tecks3.Text = Player.Name
200
tecks3.Font = "Fantasy"
201
tecks3.TextSize = 32
202
tecks3.TextStrokeTransparency = 1
203
tecks3.TextColor3 = Color3.new(125/255,125/255,125/255)
204
tecks3.TextStrokeColor3 = Color3.new(125/255,125/255,125/255)
205
tecks3.Size = UDim2.new(1,0,0.5,0)
206
tecks3.Parent = naeeym3
207
208
209
Animation_Speed = 3
210
Frame_Speed = 0.016666666666666666
211
local Speed = 16
212
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
213
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
214
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
215
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
216
local DAMAGEMULTIPLIER = 1
217
local ANIM = "Idle"
218
local ATTACK = false
219
local EQUIPPED = false
220
local HOLD = false
221
local COMBO = 1
222
local Rooted = false
223
local SINE = 0
224
local KEYHOLD = false
225
local CHANGE = 2 / Animation_Speed
226
local WALKINGANIM = false
227
local VALUE1 = false
228
local VALUE2 = false
229
local ROBLOXIDLEANIMATION = IT("Animation")
230
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
231
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
232
local WEAPONGUI = IT("ScreenGui", PlayerGui)
233
WEAPONGUI.Name = "Weapon GUI"
234
local Effects = IT("Folder", Character)
235
Effects.Name = "Effects"
236
local ANIMATOR = Humanoid.Animator
237
local ANIMATE = Character.Animate
238
local UNANCHOR = true
239
local FLIGHT = false
240
local BODYPOS, GYRO, FLIGHTRING
241
local PARTICLES = false
242
local WINGS = false
243
local APPLYGYRO = true
244
local DIRECTTURN = false
245
local PHEONIXCOLOR = C3(0.9, 0.9, 0.9)
246
ArtificialHB = Instance.new("BindableEvent", script)
247
ArtificialHB.Name = "ArtificialHB"
248
script:WaitForChild("ArtificialHB")
249
frame = Frame_Speed
250
tf = 0
251
allowframeloss = false
252
tossremainder = false
253
lastframe = tick()
254
script.ArtificialHB:Fire()
255
game:GetService("RunService").Heartbeat:connect(function(s, p)
256
	tf = tf + s
257
	if tf >= frame then
258
		if allowframeloss then
259
			script.ArtificialHB:Fire()
260
			lastframe = tick()
261
		else
262
			for i = 1, math.floor(tf / frame) do
263
				script.ArtificialHB:Fire()
264
			end
265
			lastframe = tick()
266
		end
267
		if tossremainder then
268
			tf = 0
269
		else
270
			tf = tf - frame * math.floor(tf / frame)
271
		end
272
	end
273
end)
274
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
275
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
276
end
277
function PositiveAngle(NUMBER)
278
	if NUMBER >= 0 then
279
		NUMBER = 0
280
	end
281
	return NUMBER
282
end
283
function NegativeAngle(NUMBER)
284
	if NUMBER <= 0 then
285
		NUMBER = 0
286
	end
287
	return NUMBER
288
end
289
function Swait(NUMBER)
290
	if NUMBER == 0 or NUMBER == nil then
291
		ArtificialHB.Event:wait()
292
	else
293
		for i = 1, NUMBER do
294
			ArtificialHB.Event:wait()
295
		end
296
	end
297
end
298
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
299
	local NEWMESH = IT(MESH)
300
	if MESH == "SpecialMesh" then
301
		NEWMESH.MeshType = MESHTYPE
302
		if MESHID ~= "nil" and MESHID ~= "" then
303
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
304
		end
305
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
306
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
307
		end
308
	end
309
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
310
	NEWMESH.Scale = SCALE
311
	NEWMESH.Parent = PARENT
312
	return NEWMESH
313
end
314
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
315
	local NEWPART = IT("Part")
316
	NEWPART.formFactor = FORMFACTOR
317
	NEWPART.Reflectance = REFLECTANCE
318
	NEWPART.Transparency = TRANSPARENCY
319
	NEWPART.CanCollide = false
320
	NEWPART.Locked = true
321
	NEWPART.Anchored = true
322
	if ANCHOR == false then
323
		NEWPART.Anchored = false
324
	end
325
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
326
	NEWPART.Name = NAME
327
	NEWPART.Size = SIZE
328
	NEWPART.Position = Torso.Position
329
	NEWPART.Material = MATERIAL
330
	NEWPART:BreakJoints()
331
	NEWPART.Parent = PARENT
332
	return NEWPART
333
end
334
local weldBetween = function(a, b)
335
	local weldd = Instance.new("ManualWeld")
336
	weldd.Part0 = a
337
	weldd.Part1 = b
338
	weldd.C0 = CFrame.new()
339
	weldd.C1 = b.CFrame:inverse() * a.CFrame
340
	weldd.Parent = a
341
	return weldd
342
end
343
function QuaternionFromCFrame(cf)
344
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
345
	local trace = m00 + m11 + m22
346
	if trace > 0 then
347
		local s = math.sqrt(1 + trace)
348
		local recip = 0.5 / s
349
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
350
	else
351
		local i = 0
352
		if m00 < m11 then
353
			i = 1
354
		end
355
		if m22 > (i == 0 and m00 or m11) then
356
			i = 2
357
		end
358
		if i == 0 then
359
			local s = math.sqrt(m00 - m11 - m22 + 1)
360
			local recip = 0.5 / s
361
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
362
		elseif i == 1 then
363
			local s = math.sqrt(m11 - m22 - m00 + 1)
364
			local recip = 0.5 / s
365
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
366
		elseif i == 2 then
367
			local s = math.sqrt(m22 - m00 - m11 + 1)
368
			local recip = 0.5 / s
369
			return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
370
		end
371
	end
372
end
373
function QuaternionToCFrame(px, py, pz, x, y, z, w)
374
	local xs, ys, zs = x + x, y + y, z + z
375
	local wx, wy, wz = w * xs, w * ys, w * zs
376
	local xx = x * xs
377
	local xy = x * ys
378
	local xz = x * zs
379
	local yy = y * ys
380
	local yz = y * zs
381
	local zz = z * zs
382
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
383
end
384
function QuaternionSlerp(a, b, t)
385
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
386
	local startInterp, finishInterp
387
	if cosTheta >= 1.0E-4 then
388
		if 1 - cosTheta > 1.0E-4 then
389
			local theta = ACOS(cosTheta)
390
			local invSinTheta = 1 / SIN(theta)
391
			startInterp = SIN((1 - t) * theta) * invSinTheta
392
			finishInterp = SIN(t * theta) * invSinTheta
393
		else
394
			startInterp = 1 - t
395
			finishInterp = t
396
		end
397
	elseif 1 + cosTheta > 1.0E-4 then
398
		local theta = ACOS(-cosTheta)
399
		local invSinTheta = 1 / SIN(theta)
400
		startInterp = SIN((t - 1) * theta) * invSinTheta
401
		finishInterp = SIN(t * theta) * invSinTheta
402
	else
403
		startInterp = t - 1
404
		finishInterp = t
405
	end
406
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
407
end
408
function Clerp(a, b, t)
409
	local qa = {
410
		QuaternionFromCFrame(a)
411
	}
412
	local qb = {
413
		QuaternionFromCFrame(b)
414
	}
415
	local ax, ay, az = a.x, a.y, a.z
416
	local bx, by, bz = b.x, b.y, b.z
417
	local _t = 1 - t
418
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
419
end
420
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
421
	local frame = IT("Frame")
422
	frame.BackgroundTransparency = TRANSPARENCY
423
	frame.BorderSizePixel = BORDERSIZEPIXEL
424
	frame.Position = POSITION
425
	frame.Size = SIZE
426
	frame.BackgroundColor3 = COLOR
427
	frame.BorderColor3 = BORDERCOLOR
428
	frame.Name = NAME
429
	frame.Parent = PARENT
430
	return frame
431
end
432
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
433
	local label = IT("TextLabel")
434
	label.BackgroundTransparency = 1
435
	label.Size = UD2(1, 0, 1, 0)
436
	label.Position = UD2(0, 0, 0, 0)
437
	label.TextColor3 = TEXTCOLOR
438
	label.TextStrokeTransparency = STROKETRANSPARENCY
439
	label.TextTransparency = TRANSPARENCY
440
	label.FontSize = TEXTFONTSIZE
441
	label.Font = TEXTFONT
442
	label.BorderSizePixel = BORDERSIZEPIXEL
443
	label.TextScaled = false
444
	label.Text = TEXT
445
	label.Name = NAME
446
	label.Parent = PARENT
447
	return label
448
end
449
function NoOutlines(PART)
450
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
451
end
452
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
453
	local NEWWELD = IT(TYPE)
454
	NEWWELD.Part0 = PART0
455
	NEWWELD.Part1 = PART1
456
	NEWWELD.C0 = C0
457
	NEWWELD.C1 = C1
458
	NEWWELD.Parent = PARENT
459
	return NEWWELD
460
end
461
local S = IT("Sound")
462
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
463
	local NEWSOUND
464
	coroutine.resume(coroutine.create(function()
465
		NEWSOUND = S:Clone()
466
		NEWSOUND.Parent = PARENT
467
		NEWSOUND.Volume = VOLUME
468
		NEWSOUND.Pitch = PITCH
469
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
470
		NEWSOUND:play()
471
		if DOESLOOP == true then
472
			NEWSOUND.Looped = true
473
		else
474
			repeat
475
				wait(1)
476
			until NEWSOUND.Playing == false
477
			NEWSOUND:remove()
478
		end
479
	end))
480
	return NEWSOUND
481
end
482
function CFrameFromTopBack(at, top, back)
483
	local right = top:Cross(back)
484
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
485
end
486
function WACKYEFFECT(Table)
487
	local TYPE = Table.EffectType or "Sphere"
488
	local SIZE = Table.Size or VT(1, 1, 1)
489
	local ENDSIZE = Table.Size2 or VT(0, 0, 0)
490
	local TRANSPARENCY = Table.Transparency or 0
491
	local ENDTRANSPARENCY = Table.Transparency2 or 1
492
	local CFRAME = Table.CFrame or Torso.CFrame
493
	local MOVEDIRECTION = Table.MoveToPos or nil
494
	local ROTATION1 = Table.RotationX or 0
495
	local ROTATION2 = Table.RotationY or 0
496
	local ROTATION3 = Table.RotationZ or 0
497
	local MATERIAL = Table.Material or "Neon"
498
	local COLOR = Table.Color or C3(1, 1, 1)
499
	local TIME = Table.Time or 45
500
	local SOUNDID = Table.SoundID or nil
501
	local SOUNDPITCH = Table.SoundPitch or nil
502
	local SOUNDVOLUME = Table.SoundVolume or nil
503
	coroutine.resume(coroutine.create(function()
504
		local PLAYSSOUND = false
505
		local SOUND
506
		local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true)
507
		if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
508
			PLAYSSOUND = true
509
			SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
510
		end
511
		EFFECT.Color = COLOR
512
		local MSH
513
		if TYPE == "Sphere" then
514
			MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0))
515
		elseif TYPE == "Block" then
516
			MSH = IT("BlockMesh", EFFECT)
517
			MSH.Scale = VT(SIZE.X, SIZE.X, SIZE.X)
518
		elseif TYPE == "Wave" then
519
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
520
		elseif TYPE == "Ring" then
521
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0))
522
		elseif TYPE == "Slash" then
523
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
524
		elseif TYPE == "Round Slash" then
525
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
526
		elseif TYPE == "Swirl" then
527
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0))
528
		elseif TYPE == "Skull" then
529
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0))
530
		elseif TYPE == "Crystal" then
531
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0))
532
		end
533
		if MSH ~= nil then
534
			local MOVESPEED
535
			if MOVEDIRECTION ~= nil then
536
				MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME
537
			end
538
			local GROWTH = SIZE - ENDSIZE
539
			local TRANS = TRANSPARENCY - ENDTRANSPARENCY
540
			if TYPE == "Block" then
541
				EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
542
			else
543
				EFFECT.CFrame = CFRAME
544
			end
545
			for LOOP = 1, TIME + 1 do
546
				Swait()
547
				MSH.Scale = MSH.Scale - GROWTH / TIME
548
				if TYPE == "Wave" then
549
					MSH.Offset = VT(0, 0, -MSH.Scale.X / 8)
550
				end
551
				EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME
552
				if TYPE == "Block" then
553
					EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
554
				else
555
					EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3))
556
				end
557
				if MOVEDIRECTION ~= nil then
558
					local ORI = EFFECT.Orientation
559
					EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED)
560
					EFFECT.Orientation = ORI
561
				end
562
			end
563
			if PLAYSSOUND == false then
564
				EFFECT:remove()
565
			else
566
				repeat
567
					Swait()
568
				until SOUND.Playing == false
569
				EFFECT:remove()
570
			end
571
		elseif PLAYSSOUND == false then
572
			EFFECT:remove()
573
		else
574
			repeat
575
				Swait()
576
			until SOUND.Playing == false
577
			EFFECT:remove()
578
		end
579
	end))
580
end
581
function MakeForm(PART, TYPE)
582
	if TYPE == "Cyl" then
583
		local MSH = IT("CylinderMesh", PART)
584
	elseif TYPE == "Ball" then
585
		local MSH = IT("SpecialMesh", PART)
586
		MSH.MeshType = "Sphere"
587
	elseif TYPE == "Wedge" then
588
		local MSH = IT("SpecialMesh", PART)
589
		MSH.MeshType = "Wedge"
590
	end
591
end
592
Debris = game:GetService("Debris")
593
function CastProperRay(StartPos, EndPos, Distance, Ignore)
594
	local DIRECTION = CF(StartPos, EndPos).lookVector
595
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
596
end
597
function turnto(position)
598
	RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
599
end
600
local DECAL = IT("Decal", nil)
601
function MagicRing(PART, CFRAME, VARIANT)
602
	if VARIANT == "Pheonix" or VARIANT == "Sun" or VARIANT == "Fire" then
603
		local RING = CreatePart(3, Effects, "Granite", 0, 1, "Maroon", "MagicRing", VT(0, 0, 0), false)
604
		local WELD = CreateWeldOrSnapOrMotor("Weld", PART, PART, RING, CFRAME, CF(0, 0, 0))
605
		local MESH = IT("BlockMesh", RING)
606
		local BOTTOMTEXTURE = DECAL:Clone()
607
		BOTTOMTEXTURE.Parent = RING
608
		BOTTOMTEXTURE.Face = "Bottom"
609
		BOTTOMTEXTURE.Name = "BottomTexture"
610
		local TOPTEXTURE = DECAL:Clone()
611
		TOPTEXTURE.Parent = RING
612
		TOPTEXTURE.Face = "Top"
613
		TOPTEXTURE.Name = "TopTexture"
614
		local T = script.RingEmit:Clone()
615
		T.Parent = RING
616
		local LIGHT = IT("PointLight", RING)
617
		if VARIANT == "Pheonix" then
618
			BOTTOMTEXTURE.Texture = "http://www.roblox.com/asset/?id=1617574752"
619
			TOPTEXTURE.Texture = "http://www.roblox.com/asset/?id=1617575377"
620
			T.Color = ColorSequence.new(PHEONIXCOLOR)
621
			CreateSound(462809305, RING, 5, 1, false)
622
		elseif VARIANT == "Sun" then
623
			BOTTOMTEXTURE.Texture = "http://www.roblox.com/asset/?id=1217786509"
624
			TOPTEXTURE.Texture = "http://www.roblox.com/asset/?id=1217788749"
625
			T.Color = ColorSequence.new(BRICKC("Bright orange").Color)
626
			CreateSound(462809305, RING, 5, 1, false)
627
			LIGHT.Color = BRICKC("Bright orange").Color
628
		elseif VARIANT == "Fire" then
629
			BOTTOMTEXTURE.Texture = "http://www.roblox.com/asset/?id=1222222911"
630
			TOPTEXTURE.Texture = "http://www.roblox.com/asset/?id=1222223218"
631
			T.Color = ColorSequence.new(BRICKC("Bright orange").Color)
632
			CreateSound(343211019, RING, 5, 1, false)
633
			LIGHT.Color = C3(1, 0.3333333333333333, 0)
634
		end
635
		T.LightEmission = 1
636
		T:Emit(5)
637
		Debris:AddItem(T, 5)
638
		return RING, WELD, MESH
639
	end
640
end
641
function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
642
	for _, c in pairs(PARENT:GetDescendants()) do
643
		if c.ClassName == "Model" and c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
644
			local HUMANOID = c:FindFirstChildOfClass("Humanoid")
645
			local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
646
			if DIST > (TORSO.Position - FROM).Magnitude then
647
				table.insert(TABLE, c)
648
			end
649
		end
650
	end
651
end
652
local BACKATTACHMENT1 = IT("Attachment", Torso)
653
BACKATTACHMENT1.Position = VT(0.5, 0.5, 0.75)
654
local BACKATTACHMENT2 = IT("Attachment", Torso)
655
BACKATTACHMENT2.Position = VT(-0.5, 0.5, 0.75)
656
local WINGS1 = script.Wing1
657
WINGS1.EmissionDirection="Right"
658
WINGS1.Size=NumberSequence.new(2)
659
local WINGS1B = script.Wing1B
660
WINGS1B.EmissionDirection="Right"
661
WINGS1B.Size=NumberSequence.new(2)
662
local WINGS2 = script.Wing2
663
WINGS2.EmissionDirection="Left"
664
WINGS2.Size=NumberSequence.new(2)
665
local WINGS2B = script.Wing2B
666
WINGS2B.EmissionDirection="Left"
667
WINGS2B.Size=NumberSequence.new(2)
668
WINGS1.Parent = BACKATTACHMENT1
669
WINGS1.LockedToPart=true
670
WINGS1B.Parent = BACKATTACHMENT1
671
WINGS1B.LockedToPart=true
672
WINGS2.Parent = BACKATTACHMENT2
673
WINGS2.LockedToPart=true
674
WINGS2B.Parent = BACKATTACHMENT2
675
WINGS2B.LockedToPart=true
676
local FACEATTACHMENT = IT("Attachment", Head)
677
FACEATTACHMENT.Position = VT(0.167, 0.272, -0.5)
678
FACEATTACHMENT.Orientation = VT(0, 35, 0)
679
local EYE = script.Eye1
680
EYE.LockedToPart=true
681
EYE.Parent = FACEATTACHMENT
682
local EYE2 = script.Eye2
683
EYE2.Parent = FACEATTACHMENT
684
EYE2.LockedToPart=true
685
local TRAIL1 = script.PheonixTrail:Clone()
686
TRAIL1.LockedToPart=true
687
TRAIL1.Size=NumberSequence.new(.01)
688
TRAIL1.Parent = BACKATTACHMENT1
689
local TRAIL2 = script.PheonixTrail:Clone()
690
TRAIL2.LockedToPart=true
691
TRAIL2.Parent = BACKATTACHMENT2
692
TRAIL2.Size=NumberSequence.new(.01)
693
local LIGHT = IT("PointLight", FACEATTACHMENT)
694
LIGHT.Enabled = false
695
LIGHT.Brightness = 5
696
LIGHT.Range = 6
697
Humanoid.Died:connect(function()
698
	ATTACK = true
699
end)
700
function ApplyDamage(Humanoid, Damage, TorsoPart, Time, AfterBurn, Variant)
701
	local defence = Instance.new("BoolValue", Humanoid.Parent)
702
	defence.Name = "HitBy" .. Player.Name
703
	game:GetService("Debris"):AddItem(defence, 0.001)
704
	Damage = Damage * DAMAGEMULTIPLIER
705
	if Humanoid.Health ~= 0 then
706
		local CritChance = MRANDOM(1, 100)
707
		if Damage > Humanoid.Health then
708
			Damage = math.ceil(Humanoid.Health)
709
			if Damage == 0 then
710
				Damage = 0.1
711
			end
712
		end
713
		Humanoid.Health = Humanoid.Health - Damage
714
		if AfterBurn == true then
715
			Afterburn(Humanoid, Time, Damage / 5, Variant)
716
		end
717
	end
718
end
719
function Afterburn(Human, Time, Damage, Variant)
720
	coroutine.resume(coroutine.create(function()
721
		if Human and (Human.Parent:FindFirstChild("Torso") or Human.Parent:FindFirstChild("UpperTorso")) then
722
			local Torso = Human.Parent:FindFirstChild("Torso") or Human.Parent:FindFirstChild("UpperTorso")
723
			local FIRE
724
			if Variant == "Pheonix" then
725
				FIRE = script.PheonixBurn:Clone()
726
				FIRE.Parent = Torso
727
				FIRE.Enabled = true
728
			elseif Variant == "Sun" then
729
				FIRE = script.SunBurn:Clone()
730
				FIRE.Parent = Torso
731
				FIRE.Enabled = true
732
			elseif Variant == "Fire" then
733
				FIRE = script.Burn:Clone()
734
				FIRE.Parent = Torso
735
				FIRE.Enabled = true
736
			end
737
			for i = 1, Time do
738
				wait(0.5)
739
				Human.Health = Human.Health - Damage
740
			end
741
			wait(0.25)
742
			FIRE.Enabled = false
743
			Debris:AddItem(FIRE, 1.5)
744
		end
745
	end))
746
end
747
function ApplyAoE(POSITION, RANGE, MINDMG, MAXDMG, FLING, AFTERBURN, TIME, VARIANT, DOESCAMSHAKE, CAMVALUES)
748
	local CHILDREN = workspace:GetChildren()
749
	for index, CHILD in pairs(CHILDREN) do
750
		if CHILD.ClassName == "Model" and CHILD ~= Character then
751
			local HUM = CHILD:FindFirstChildOfClass("Humanoid")
752
			if HUM then
753
				local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
754
				if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
755
					local DMG = MRANDOM(MINDMG, MAXDMG)
756
					ApplyDamage(HUM, DMG, TORSO, TIME, AFTERBURN, VARIANT)
757
					if HUM.MaxHealth == math.huge then
758
						CHILD:BreakJoints()
759
					end
760
					if DOESCAMSHAKE == true then
761
						local CAMSHAKER = script.CamShake:Clone()
762
						CAMSHAKER.Shake.Value = CAMVALUES.SHAKE
763
						CAMSHAKER.Timer.Value = CAMVALUES.TIMER
764
						CAMSHAKER.DoesFade.Value = CAMVALUES.DOESFADE
765
						CAMSHAKER.Parent = CHILD
766
						CAMSHAKER.Disabled = false
767
					end
768
					if FLING > 0 then
769
						for _, c in pairs(CHILD:GetChildren()) do
770
							if c:IsA("BasePart") then
771
								local bv = Instance.new("BodyVelocity")
772
								bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
773
								bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING
774
								bv.Parent = c
775
								Debris:AddItem(bv, 0.05)
776
							end
777
						end
778
					end
779
				end
780
			end
781
		end
782
	end
783
end
784
function ShootingStar()
785
	ATTACK = true
786
	Rooted = false
787
	local GYRO = IT("BodyGyro", RootPart)
788
	GYRO.D = 20
789
	GYRO.P = 4000
790
	GYRO.MaxTorque = VT(0, 40000, 0)
791
	local RING, WELD, MESH = MagicRing(RightArm, CF(0, -1.2, 0), "Sun")
792
	coroutine.resume(coroutine.create(function()
793
		for i = 1, 35 do
794
			Swait()
795
			MESH.Scale = MESH.Scale + VT(2.6, 0, 2.6)
796
		end
797
	end))
798
	for i = 0, 1.8, 0.1 / Animation_Speed do
799
		GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
800
		Swait()
801
		RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(74)), 2 / Animation_Speed)
802
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(-74)), 1 / Animation_Speed)
803
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(74)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
804
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.1, -0.3) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(165), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
805
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
806
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
807
	end
808
	coroutine.resume(coroutine.create(function()
809
		local POSITION = Mouse.Hit.p
810
		local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Fire", VT(3, 3, 3))
811
		FIREBALL.CFrame = RightArm.CFrame * CF(0, -3, 0)
812
		local FIRE = script.SunFireball:Clone()
813
		FIRE.Parent = FIREBALL
814
		FIRE.Enabled = true
815
		local EXPLOSION = script.SunExplosion:Clone()
816
		EXPLOSION.Parent = FIREBALL
817
		CreateSound(463598785, FIREBALL, 5, 1, false)
818
		local DISTANCE = (RootPart.Position - POSITION).Magnitude
819
		local FRAME = CF(VT(POSITION.X + MRANDOM(-45, 45) / 3, RootPart.Position.Y, POSITION.Z + MRANDOM(-45, 45) / 3), RootPart.Position + VT(0, 145, 0)) * CF(0, 0, -DISTANCE / 2)
820
		for i = 1, 75 do
821
			Swait()
822
			FIREBALL.CFrame = Clerp(FIREBALL.CFrame, FRAME, 0.5 / Animation_Speed)
823
		end
824
		FIREBALL.CFrame = CF(FIREBALL.Position, POSITION)
825
		for i = 1, 300 do
826
			Swait()
827
			FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -4)
828
			local HITFLOOR, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 4.2, Character)
829
			if HITFLOOR ~= nil then
830
				FIRE.Enabled = false
831
				EXPLOSION:Emit(500)
832
				CreateSound(416328540, FIREBALL, 5, 1, false)
833
				ApplyAoE(FIREBALL.Position, 75, 25, 35, 65, true, MRANDOM(5, 15), "Sun", true, {
834
					SHAKE = 1,
835
					TIMER = 6,
836
					DOESFADE = true
837
				})
838
				WACKYEFFECT({
839
					EffectType = "Sphere",
840
					Size = VT(0, 0, 0),
841
					Size2 = VT(150, 150, 150),
842
					Transparency = 0,
843
					Transparency2 = 1,
844
					CFrame = CF(FIREBALL.Position),
845
					MoveToPos = nil,
846
					RotationX = 0,
847
					RotationY = 0,
848
					RotationZ = 0,
849
					Material = "Neon",
850
					Color = C3(1, 0.6666666666666666, 0),
851
					SoundID = nil,
852
					SoundPitch = nil,
853
					SoundVolume = nil
854
				})
855
				wait(5)
856
				break
857
			end
858
		end
859
		FIREBALL:remove()
860
	end))
861
	GYRO:remove()
862
	RING.Anchored = true
863
	WELD:remove()
864
	coroutine.resume(coroutine.create(function()
865
		for i = 1, 35 do
866
			Swait()
867
			MESH.Scale = MESH.Scale - VT(2.6, 0, 2.6)
868
		end
869
		RING:remove()
870
	end))
871
	ATTACK = false
872
	Rooted = false
873
end
874
function PheonixRage()
875
	ATTACK = true
876
	Rooted = true
877
	local A = false
878
	local B = false
879
	local RING, WELD, MESH = MagicRing(RootPart, CF(0, -3, 0), "Pheonix")
880
	WELD:remove()
881
	RING.Anchored = true
882
	coroutine.resume(coroutine.create(function()
883
		for i = 1, 45 do
884
			Swait()
885
			MESH.Scale = MESH.Scale + VT(15, 0, 15)
886
		end
887
	end))
888
	coroutine.resume(coroutine.create(function()
889
		repeat
890
			Swait()
891
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
892
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
893
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.5) * ANGLES(RAD(15), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
894
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.25, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
895
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
896
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
897
		until A == true
898
		repeat
899
			Swait()
900
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
901
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
902
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
903
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
904
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-35), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
905
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-35), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
906
		until B == true
907
		for i = 1, 45 do
908
			Swait()
909
			MESH.Scale = MESH.Scale - VT(15, 0, 15)
910
		end
911
		RING:remove()
912
	end))
913
	wait(1)
914
	for i = 1, 4 do
915
		WACKYEFFECT({
916
			EffectType = "Sphere",
917
			Size = VT(45, 45, 45),
918
			Size2 = VT(0, 0, 0),
919
			Transparency = 1,
920
			Transparency2 = 0.8,
921
			CFrame = CF(Torso.Position),
922
			MoveToPos = nil,
923
			RotationX = 0,
924
			RotationY = 0,
925
			RotationZ = 0,
926
			Material = "Neon",
927
			Color = PHEONIXCOLOR,
928
			SoundID = nil,
929
			SoundPitch = nil,
930
			SoundVolume = nil
931
		})
932
		wait(0.5)
933
	end
934
	A = true
935
	ApplyAoE(Torso.Position, 80, 45, 50, 35, true, MRANDOM(12, 16), "Pheonix", true, {
936
		SHAKE = 2,
937
		TIMER = 25,
938
		DOESFADE = true
939
	})
940
	WACKYEFFECT({
941
		Time = 60,
942
		EffectType = "Sphere",
943
		Size = VT(40, 40, 40),
944
		Size2 = VT(140, 140, 140),
945
		Transparency = 0,
946
		Transparency2 = 1,
947
		CFrame = CF(Torso.Position),
948
		MoveToPos = nil,
949
		RotationX = 0,
950
		RotationY = 0,
951
		RotationZ = 0,
952
		Material = "Neon",
953
		Color = C3(1, 0.6666666666666666, 0),
954
		SoundID = nil,
955
		SoundPitch = nil,
956
		SoundVolume = nil
957
	})
958
	WACKYEFFECT({
959
		Time = 60,
960
		EffectType = "Sphere",
961
		Size = VT(50, 50, 50),
962
		Size2 = VT(150, 150, 150),
963
		Transparency = 0.5,
964
		Transparency2 = 1,
965
		CFrame = CF(Torso.Position),
966
		MoveToPos = nil,
967
		RotationX = 0,
968
		RotationY = 0,
969
		RotationZ = 0,
970
		Material = "Neon",
971
		Color = PHEONIXCOLOR,
972
		SoundID = 462692971,
973
		SoundPitch = 0.8,
974
		SoundVolume = 6
975
	})
976
	local EXPLOSION = script.PheonixExplosion1:Clone()
977
	EXPLOSION.Parent = Torso
978
	EXPLOSION.Enabled = true
979
	local EXPLOSION2 = script.PheonixExplosion2:Clone()
980
	EXPLOSION2.Parent = Torso
981
	EXPLOSION2.Enabled = true
982
	wait(0.3)
983
	EXPLOSION.Enabled = false
984
	EXPLOSION2.Enabled = false
985
	Debris:AddItem(EXPLOSION, 5)
986
	Debris:AddItem(EXPLOSION2, 5)
987
	wait(1)
988
	B = true
989
	ATTACK = false
990
	Rooted = false
991
end
992
function Breath()
993
	ATTACK = true
994
	local POSITION = IT("BodyPosition", RootPart)
995
	POSITION.Position = RootPart.CFrame * CF(0, 35, 35).p
996
	POSITION.D = 1250
997
	POSITION.P = 40000
998
	POSITION.maxForce = Vector3.new(math.huge, math.huge, math.huge)
999
	WINGS = true
1000
	local RING, WELD, MESH = MagicRing(Torso, CF(0, 0.5, 0.6) * ANGLES(RAD(-90), RAD(0), RAD(0)), "Pheonix")
1001
	coroutine.resume(coroutine.create(function()
1002
		for i = 1, 20 do
1003
			Swait()
1004
			MESH.Scale = MESH.Scale + VT(4, 0, 4)
1005
		end
1006
	end))
1007
	for i = 1, 25 do
1008
		Swait()
1009
		RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-14.4 * i), RAD(0), RAD(0)), 1 / Animation_Speed)
1010
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1011
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1012
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1013
		RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
1014
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1015
	end
1016
	local GYRO = IT("BodyGyro", RootPart)
1017
	GYRO.D = 20
1018
	GYRO.P = 4000
1019
	GYRO.MaxTorque = VT(0, 40000, 0)
1020
	coroutine.resume(coroutine.create(function()
1021
		repeat
1022
			Swait()
1023
			GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
1024
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
1025
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
1026
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1027
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.1, -0.3) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(165), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1028
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1029
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1030
		until ATTACK == false
1031
		POSITION:remove()
1032
		GYRO:remove()
1033
		for i = 1, 20 do
1034
			Swait()
1035
			MESH.Scale = MESH.Scale - VT(4, 0, 4)
1036
		end
1037
		RING:remove()
1038
	end))
1039
	local RING, WELD, MESH = MagicRing(RightArm, CF(0, -1.2, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), "Pheonix")
1040
	for i = 1, 35 do
1041
		Swait()
1042
		MESH.Scale = MESH.Scale + VT(2.6, 0, 2.6)
1043
	end
1044
	wait(0.3)
1045
	coroutine.resume(coroutine.create(function()
1046
		local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(5, 5, 5))
1047
		FIREBALL.CFrame = CF(RING.Position, Mouse.Hit.p)
1048
		local PARTICLES1 = script.PheonixFireball1:Clone()
1049
		PARTICLES1.Parent = FIREBALL
1050
		PARTICLES1.Enabled = true
1051
		local PARTICLES2 = script.PheonixFireball2:Clone()
1052
		PARTICLES2.Parent = FIREBALL
1053
		PARTICLES2.Enabled = true
1054
		CreateSound(463593339, FIREBALL, 6, 1, false)
1055
		for i = 1, 250 do
1056
			Swait()
1057
			local HIT, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2.5, Character)
1058
			FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -2)
1059
			if HIT then
1060
				ApplyAoE(FIREBALL.Position, 50, 45, 50, 35, true, MRANDOM(12, 16), "Pheonix", true, {
1061
					SHAKE = 2,
1062
					TIMER = 25,
1063
					DOESFADE = true
1064
				})
1065
				WACKYEFFECT({
1066
					Time = 60,
1067
					EffectType = "Sphere",
1068
					Size = VT(0, 0, 0),
1069
					Size2 = VT(100, 100, 100),
1070
					Transparency = 0,
1071
					Transparency2 = 1,
1072
					CFrame = CF(FIREBALL.Position),
1073
					MoveToPos = nil,
1074
					RotationX = 0,
1075
					RotationY = 0,
1076
					RotationZ = 0,
1077
					Material = "Neon",
1078
					Color = C3(1, 0.6666666666666666, 0),
1079
					SoundID = nil,
1080
					SoundPitch = nil,
1081
					SoundVolume = nil
1082
				})
1083
				WACKYEFFECT({
1084
					Time = 60,
1085
					EffectType = "Sphere",
1086
					Size = VT(0, 0, 0),
1087
					Size2 = VT(120, 120, 120),
1088
					Transparency = 0.5,
1089
					Transparency2 = 1,
1090
					CFrame = CF(FIREBALL.Position),
1091
					MoveToPos = nil,
1092
					RotationX = 0,
1093
					RotationY = 0,
1094
					RotationZ = 0,
1095
					Material = "Neon",
1096
					Color = PHEONIXCOLOR,
1097
					SoundID = 462692971,
1098
					SoundPitch = 1,
1099
					SoundVolume = 6
1100
				})
1101
				PARTICLES1.Enabled = false
1102
				PARTICLES2.Enabled = false
1103
				local EXPLOSION = script.PheonixExplosion1:Clone()
1104
				EXPLOSION.Parent = FIREBALL
1105
				EXPLOSION.Enabled = true
1106
				local EXPLOSION2 = script.PheonixExplosion2:Clone()
1107
				EXPLOSION2.Parent = FIREBALL
1108
				EXPLOSION2.Enabled = true
1109
				wait(0.3)
1110
				EXPLOSION.Enabled = false
1111
				EXPLOSION2.Enabled = false
1112
				break
1113
			end
1114
		end
1115
		PARTICLES1.Enabled = false
1116
		PARTICLES2.Enabled = false
1117
		Debris:AddItem(FIREBALL, 7)
1118
	end))
1119
	wait(0.3)
1120
	coroutine.resume(coroutine.create(function()
1121
		WELD:remove()
1122
		RING.Anchored = true
1123
		for i = 1, 35 do
1124
			Swait()
1125
			MESH.Scale = MESH.Scale - VT(2.6, 0, 2.6)
1126
		end
1127
		RING:remove()
1128
	end))
1129
	WINGS = false
1130
	ATTACK = false
1131
end
1132
function ThreeShootingStars()
1133
	ATTACK = true
1134
	Rooted = false
1135
	local POS1, POS2, POS3
1136
	local RING, WELD, MESH = MagicRing(RightArm, CF(0, -1.2, 0), "Sun")
1137
	coroutine.resume(coroutine.create(function()
1138
		for i = 1, 35 do
1139
			Swait()
1140
			MESH.Scale = MESH.Scale + VT(2.6, 0, 2.6)
1141
		end
1142
	end))
1143
	coroutine.resume(coroutine.create(function()
1144
		repeat
1145
			Swait()
1146
			if POS1 then
1147
				coroutine.resume(coroutine.create(function()
1148
					local POSITION = POS1
1149
					local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Fire", VT(3, 3, 3))
1150
					FIREBALL.CFrame = RightArm.CFrame * CF(0, -3, 0)
1151
					local FIRE = script.SunFireball:Clone()
1152
					FIRE.Parent = FIREBALL
1153
					FIRE.Enabled = true
1154
					local EXPLOSION = script.SunExplosion:Clone()
1155
					EXPLOSION.Parent = FIREBALL
1156
					CreateSound(463598785, FIREBALL, 5, 1, false)
1157
					local DISTANCE = (RootPart.Position - POSITION).Magnitude
1158
					local FRAME = CF(VT(POSITION.X + MRANDOM(-45, 45) / 3, RootPart.Position.Y, POSITION.Z + MRANDOM(-45, 45) / 3), RootPart.Position + VT(0, 45, 0)) * CF(0, 0, -DISTANCE / 2)
1159
					for i = 1, 75 do
1160
						Swait()
1161
						FIREBALL.CFrame = Clerp(FIREBALL.CFrame, FRAME, 0.5 / Animation_Speed)
1162
					end
1163
					FIREBALL.CFrame = CF(FIREBALL.Position, POSITION)
1164
					for i = 1, 300 do
1165
						Swait()
1166
						FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -4)
1167
						local HITFLOOR, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 4.2, Character)
1168
						if HITFLOOR ~= nil then
1169
							FIRE.Enabled = false
1170
							EXPLOSION:Emit(500)
1171
							CreateSound(416328540, FIREBALL, 5, 1, false)
1172
							ApplyAoE(FIREBALL.Position, 75, 25, 35, 65, true, MRANDOM(5, 15), "Sun", true, {
1173
								SHAKE = 1,
1174
								TIMER = 6,
1175
								DOESFADE = true
1176
							})
1177
							WACKYEFFECT({
1178
								EffectType = "Sphere",
1179
								Size = VT(0, 0, 0),
1180
								Size2 = VT(150, 150, 150),
1181
								Transparency = 0,
1182
								Transparency2 = 1,
1183
								CFrame = CF(FIREBALL.Position),
1184
								MoveToPos = nil,
1185
								RotationX = 0,
1186
								RotationY = 0,
1187
								RotationZ = 0,
1188
								Material = "Neon",
1189
								Color = C3(1, 0.6666666666666666, 0),
1190
								SoundID = nil,
1191
								SoundPitch = nil,
1192
								SoundVolume = nil
1193
							})
1194
							wait(5)
1195
							break
1196
						end
1197
					end
1198
					FIREBALL:remove()
1199
				end))
1200
				POS1 = nil
1201
			end
1202
			if POS2 then
1203
				coroutine.resume(coroutine.create(function()
1204
					local POSITION = POS2
1205
					local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Fire", VT(3, 3, 3))
1206
					FIREBALL.CFrame = RightArm.CFrame * CF(0, -3, 0)
1207
					local FIRE = script.SunFireball:Clone()
1208
					FIRE.Parent = FIREBALL
1209
					FIRE.Enabled = true
1210
					local EXPLOSION = script.SunExplosion:Clone()
1211
					EXPLOSION.Parent = FIREBALL
1212
					CreateSound(463598785, FIREBALL, 5, 1, false)
1213
					local DISTANCE = (RootPart.Position - POSITION).Magnitude
1214
					local FRAME = CF(VT(POSITION.X + MRANDOM(-45, 45) / 3, RootPart.Position.Y, POSITION.Z + MRANDOM(-45, 45) / 3), RootPart.Position + VT(0, 45, 0)) * CF(0, 0, -DISTANCE / 2)
1215
					for i = 1, 75 do
1216
						Swait()
1217
						FIREBALL.CFrame = Clerp(FIREBALL.CFrame, FRAME, 0.5 / Animation_Speed)
1218
					end
1219
					FIREBALL.CFrame = CF(FIREBALL.Position, POSITION)
1220
					for i = 1, 300 do
1221
						Swait()
1222
						FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -4)
1223
						local HITFLOOR, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 4.2, Character)
1224
						if HITFLOOR ~= nil then
1225
							FIRE.Enabled = false
1226
							EXPLOSION:Emit(500)
1227
							CreateSound(416328540, FIREBALL, 5, 1, false)
1228
							ApplyAoE(FIREBALL.Position, 75, 25, 35, 65, true, MRANDOM(5, 15), "Sun", true, {
1229
								SHAKE = 1,
1230
								TIMER = 6,
1231
								DOESFADE = true
1232
							})
1233
							WACKYEFFECT({
1234
								EffectType = "Sphere",
1235
								Size = VT(0, 0, 0),
1236
								Size2 = VT(150, 150, 150),
1237
								Transparency = 0,
1238
								Transparency2 = 1,
1239
								CFrame = CF(FIREBALL.Position),
1240
								MoveToPos = nil,
1241
								RotationX = 0,
1242
								RotationY = 0,
1243
								RotationZ = 0,
1244
								Material = "Neon",
1245
								Color = C3(1, 0.6666666666666666, 0),
1246
								SoundID = nil,
1247
								SoundPitch = nil,
1248
								SoundVolume = nil
1249
							})
1250
							wait(5)
1251
							break
1252
						end
1253
					end
1254
					FIREBALL:remove()
1255
				end))
1256
				POS2 = nil
1257
			end
1258
			if POS3 then
1259
				coroutine.resume(coroutine.create(function()
1260
					local POSITION = POS3
1261
					local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Fire", VT(3, 3, 3))
1262
					FIREBALL.CFrame = RightArm.CFrame * CF(0, -3, 0)
1263
					local FIRE = script.SunFireball:Clone()
1264
					FIRE.Parent = FIREBALL
1265
					FIRE.Enabled = true
1266
					local EXPLOSION = script.SunExplosion:Clone()
1267
					EXPLOSION.Parent = FIREBALL
1268
					CreateSound(463598785, FIREBALL, 5, 1, false)
1269
					local DISTANCE = (RootPart.Position - POSITION).Magnitude
1270
					local FRAME = CF(VT(POSITION.X + MRANDOM(-45, 45) / 3, RootPart.Position.Y, POSITION.Z + MRANDOM(-45, 45) / 3), RootPart.Position + VT(0, 45, 0)) * CF(0, 0, -DISTANCE / 2)
1271
					for i = 1, 75 do
1272
						Swait()
1273
						FIREBALL.CFrame = Clerp(FIREBALL.CFrame, FRAME, 0.5 / Animation_Speed)
1274
					end
1275
					FIREBALL.CFrame = CF(FIREBALL.Position, POSITION)
1276
					for i = 1, 300 do
1277
						Swait()
1278
						FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -4)
1279
						local HITFLOOR, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 4.2, Character)
1280
						if HITFLOOR ~= nil then
1281
							FIRE.Enabled = false
1282
							EXPLOSION:Emit(500)
1283
							CreateSound(416328540, FIREBALL, 5, 1, false)
1284
							ApplyAoE(FIREBALL.Position, 75, 25, 35, 65, true, MRANDOM(5, 15), "Sun", true, {
1285
								SHAKE = 1,
1286
								TIMER = 6,
1287
								DOESFADE = true
1288
							})
1289
							WACKYEFFECT({
1290
								EffectType = "Sphere",
1291
								Size = VT(0, 0, 0),
1292
								Size2 = VT(150, 150, 150),
1293
								Transparency = 0,
1294
								Transparency2 = 1,
1295
								CFrame = CF(FIREBALL.Position),
1296
								MoveToPos = nil,
1297
								RotationX = 0,
1298
								RotationY = 0,
1299
								RotationZ = 0,
1300
								Material = "Neon",
1301
								Color = C3(1, 0.6666666666666666, 0),
1302
								SoundID = nil,
1303
								SoundPitch = nil,
1304
								SoundVolume = nil
1305
							})
1306
							wait(5)
1307
							break
1308
						end
1309
					end
1310
					FIREBALL:remove()
1311
				end))
1312
				POS3 = nil
1313
			end
1314
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(74)), 2 / Animation_Speed)
1315
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(-74)), 1 / Animation_Speed)
1316
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(74)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1317
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.1, -0.3) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(165), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1318
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1319
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1320
		until ATTACK == false
1321
	end))
1322
	wait(0.4)
1323
	POS1 = Mouse.Hit.p
1324
	wait(0.5)
1325
	POS2 = Mouse.Hit.p
1326
	wait(0.6)
1327
	POS3 = Mouse.Hit.p
1328
	wait(0.3)
1329
	RING.Anchored = true
1330
	WELD:remove()
1331
	coroutine.resume(coroutine.create(function()
1332
		for i = 1, 35 do
1333
			Swait()
1334
			MESH.Scale = MESH.Scale - VT(2.6, 0, 2.6)
1335
		end
1336
		RING:remove()
1337
	end))
1338
	ATTACK = false
1339
	Rooted = false
1340
end
1341
function PheonixFlare()
1342
	ATTACK = true
1343
	Rooted = false
1344
	PARTICLES = true
1345
	coroutine.resume(coroutine.create(function()
1346
		repeat
1347
			Swait()
1348
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1349
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
1350
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1351
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1352
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1353
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1354
		until ATTACK == false
1355
	end))
1356
	CreateSound(462676772, Torso, 7, 1, false)
1357
	WINGS1.Acceleration = VT(9, 0, -12)
1358
	WINGS1B.Acceleration = VT(9, 0, -12)
1359
	WINGS2.Acceleration = VT(-9, 0, -12)
1360
	WINGS2B.Acceleration = VT(-9, 0, -12)
1361
	wait(0.25)
1362
	coroutine.resume(coroutine.create(function()
1363
		local WIND = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(0, 0, 0))
1364
		WIND.CFrame = CF(RootPart.Position, Mouse.Hit.p)
1365
		local PARTICLES = script.Gale:Clone()
1366
		PARTICLES.Parent = WIND
1367
		PARTICLES.Enabled = true
1368
		CreateSound(376218535, WIND, 6, 1, false)
1369
		for i = 1, 250 do
1370
			Swait()
1371
			local HIT, HITPOS = Raycast(WIND.Position, WIND.CFrame.lookVector, 3, Character)
1372
			WIND.CFrame = WIND.CFrame * CF(0, 0, -2)
1373
			if HIT then
1374
				ApplyAoE(WIND.Position, 45, 10, 30, 135, false, MRANDOM(12, 16), "Nul", true, {
1375
					SHAKE = 3,
1376
					TIMER = 7,
1377
					DOESFADE = true
1378
				})
1379
				CreateSound(260430117, WIND, 3, 1, false)
1380
				WACKYEFFECT({
1381
					Time = 25,
1382
					EffectType = "Wave",
1383
					Size = VT(20, 0, 20),
1384
					Size2 = VT(60, 8, 60),
1385
					Transparency = 0.9,
1386
					Transparency2 = 1,
1387
					CFrame = WIND.CFrame * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)),
1388
					MoveToPos = nil,
1389
					RotationX = 0,
1390
					RotationY = 0,
1391
					RotationZ = 0,
1392
					Material = "Neon",
1393
					Color = C3(0.8, 0.8, 0.8),
1394
					SoundID = nil,
1395
					SoundPitch = nil,
1396
					SoundVolume = nil
1397
				})
1398
				WACKYEFFECT({
1399
					Time = 25,
1400
					EffectType = "Wave",
1401
					Size = VT(20, 0, 20),
1402
					Size2 = VT(60, 8, 60),
1403
					Transparency = 0.9,
1404
					Transparency2 = 1,
1405
					CFrame = WIND.CFrame * ANGLES(RAD(90), RAD(0), RAD(0)),
1406
					MoveToPos = nil,
1407
					RotationX = 0,
1408
					RotationY = 0,
1409
					RotationZ = 0,
1410
					Material = "Neon",
1411
					Color = C3(0.8, 0.8, 0.8),
1412
					SoundID = nil,
1413
					SoundPitch = nil,
1414
					SoundVolume = nil
1415
				})
1416
				break
1417
			end
1418
		end
1419
		PARTICLES.Enabled = false
1420
		Debris:AddItem(WIND, 7)
1421
	end))
1422
	wait(1)
1423
	CreateSound(462676772, Torso, 7, 1, false)
1424
	WINGS1.Acceleration = VT(9, 1, 4)
1425
	WINGS1B.Acceleration = VT(9, 1, 4)
1426
	WINGS2.Acceleration = VT(-9, 1, 4)
1427
	WINGS2B.Acceleration = VT(-9, 1, 4)
1428
	wait(0.25)
1429
	coroutine.resume(coroutine.create(function()
1430
		local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(5, 5, 5))
1431
		FIREBALL.CFrame = CF(RootPart.Position, Mouse.Hit.p)
1432
		local PARTICLES1 = script.PheonixFireball1:Clone()
1433
		PARTICLES1.Parent = FIREBALL
1434
		PARTICLES1.Enabled = true
1435
		local PARTICLES2 = script.PheonixFireball2:Clone()
1436
		PARTICLES2.Parent = FIREBALL
1437
		PARTICLES2.Enabled = true
1438
		CreateSound(463593339, FIREBALL, 6, 1, false)
1439
		for i = 1, 250 do
1440
			Swait()
1441
			local HIT, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2.5, Character)
1442
			FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -2)
1443
			if HIT then
1444
				ApplyAoE(FIREBALL.Position, 70, 45, 50, 35, true, MRANDOM(12, 16), "Pheonix", true, {
1445
					SHAKE = 2,
1446
					TIMER = 25,
1447
					DOESFADE = true
1448
				})
1449
				WACKYEFFECT({
1450
					Time = 60,
1451
					EffectType = "Sphere",
1452
					Size = VT(0, 0, 0),
1453
					Size2 = VT(120, 120, 120),
1454
					Transparency = 0,
1455
					Transparency2 = 1,
1456
					CFrame = CF(FIREBALL.Position),
1457
					MoveToPos = nil,
1458
					RotationX = 0,
1459
					RotationY = 0,
1460
					RotationZ = 0,
1461
					Material = "Neon",
1462
					Color = C3(1, 0.6666666666666666, 0),
1463
					SoundID = nil,
1464
					SoundPitch = nil,
1465
					SoundVolume = nil
1466
				})
1467
				WACKYEFFECT({
1468
					Time = 60,
1469
					EffectType = "Sphere",
1470
					Size = VT(0, 0, 0),
1471
					Size2 = VT(140, 140, 140),
1472
					Transparency = 0.5,
1473
					Transparency2 = 1,
1474
					CFrame = CF(FIREBALL.Position),
1475
					MoveToPos = nil,
1476
					RotationX = 0,
1477
					RotationY = 0,
1478
					RotationZ = 0,
1479
					Material = "Neon",
1480
					Color = PHEONIXCOLOR,
1481
					SoundID = 462692971,
1482
					SoundPitch = 1,
1483
					SoundVolume = 6
1484
				})
1485
				PARTICLES1.Enabled = false
1486
				PARTICLES2.Enabled = false
1487
				local EXPLOSION = script.PheonixExplosion1:Clone()
1488
				EXPLOSION.Parent = FIREBALL
1489
				EXPLOSION.Enabled = true
1490
				local EXPLOSION2 = script.PheonixExplosion2:Clone()
1491
				EXPLOSION2.Parent = FIREBALL
1492
				EXPLOSION2.Enabled = true
1493
				wait(0.3)
1494
				EXPLOSION.Enabled = false
1495
				EXPLOSION2.Enabled = false
1496
				break
1497
			end
1498
		end
1499
		PARTICLES1.Enabled = false
1500
		PARTICLES2.Enabled = false
1501
		Debris:AddItem(FIREBALL, 7)
1502
	end))
1503
	wait(0.5)
1504
	PARTICLES = false
1505
	ATTACK = false
1506
	Rooted = false
1507
end
1508
function PheonixFireballs()
1509
	ATTACK = true
1510
	local POWER = 1
1511
	DIRECTTURN = true
1512
	coroutine.resume(coroutine.create(function()
1513
		repeat
1514
			Swait()
1515
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
1516
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
1517
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1518
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.1, -0.3) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(165), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1519
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1520
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1521
		until ATTACK == false
1522
	end))
1523
	local RING1, WELD1, MESH1 = MagicRing(RightArm, CF(0, -1.2, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), "Pheonix")
1524
	local RING2, WELD2, MESH2 = MagicRing(RightArm, CF(0, -1.6, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), "Pheonix")
1525
	for i = 1, 35 do
1526
		Swait()
1527
		MESH1.Scale = MESH1.Scale + VT(6, 0, 6)
1528
		MESH2.Scale = MESH2.Scale + VT(3, 0, 3)
1529
	end
1530
	repeat
1531
		wait()
1532
		POWER = POWER + 1
1533
	until KEYHOLD == false
1534
	if POWER <= 30 then
1535
		for i = 1, 15 do
1536
			wait(0.1)
1537
			coroutine.resume(coroutine.create(function()
1538
				local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(2, 2, 2))
1539
				FIREBALL.CFrame = CF(RootPart.Position, Mouse.Hit.p)
1540
				local PARTICLES1 = script.PheonixFireball1:Clone()
1541
				PARTICLES1.Parent = FIREBALL
1542
				PARTICLES1.Enabled = true
1543
				local PARTICLES2 = script.PheonixFireball2:Clone()
1544
				PARTICLES2.Parent = FIREBALL
1545
				PARTICLES2.Enabled = true
1546
				PARTICLES1.Size = NumberSequence.new(3, 0)
1547
				PARTICLES2.Size = NumberSequence.new(3, 0)
1548
				CreateSound(463593339, FIREBALL, 6, 1, false)
1549
				for i = 1, 250 do
1550
					Swait()
1551
					local HIT, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 4.5, Character)
1552
					FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -4)
1553
					if HIT then
1554
						ApplyAoE(FIREBALL.Position, 25, 5, 15, 5, true, MRANDOM(5, 6), "Pheonix", true, {
1555
							SHAKE = 2,
1556
							TIMER = 25,
1557
							DOESFADE = true
1558
						})
1559
						WACKYEFFECT({
1560
							Time = 60,
1561
							EffectType = "Sphere",
1562
							Size = VT(0, 0, 0),
1563
							Size2 = VT(50, 50, 50),
1564
							Transparency = 0,
1565
							Transparency2 = 1,
1566
							CFrame = CF(FIREBALL.Position),
1567
							MoveToPos = nil,
1568
							RotationX = 0,
1569
							RotationY = 0,
1570
							RotationZ = 0,
1571
							Material = "Neon",
1572
							Color = C3(1, 0.6666666666666666, 0),
1573
							SoundID = nil,
1574
							SoundPitch = nil,
1575
							SoundVolume = nil
1576
						})
1577
						WACKYEFFECT({
1578
							Time = 60,
1579
							EffectType = "Sphere",
1580
							Size = VT(0, 0, 0),
1581
							Size2 = VT(60, 60, 60),
1582
							Transparency = 0.5,
1583
							Transparency2 = 1,
1584
							CFrame = CF(FIREBALL.Position),
1585
							MoveToPos = nil,
1586
							RotationX = 0,
1587
							RotationY = 0,
1588
							RotationZ = 0,
1589
							Material = "Neon",
1590
							Color = PHEONIXCOLOR,
1591
							SoundID = 462692971,
1592
							SoundPitch = 1,
1593
							SoundVolume = 6
1594
						})
1595
						PARTICLES1.Enabled = false
1596
						PARTICLES2.Enabled = false
1597
						local EXPLOSION = script.PheonixExplosion1:Clone()
1598
						EXPLOSION.Parent = FIREBALL
1599
						EXPLOSION.Enabled = true
1600
						local EXPLOSION2 = script.PheonixExplosion2:Clone()
1601
						EXPLOSION2.Parent = FIREBALL
1602
						EXPLOSION2.Enabled = true
1603
						wait(0.3)
1604
						EXPLOSION.Enabled = false
1605
						EXPLOSION2.Enabled = false
1606
						break
1607
					end
1608
				end
1609
				PARTICLES1.Enabled = false
1610
				PARTICLES2.Enabled = false
1611
				Debris:AddItem(FIREBALL, 7)
1612
			end))
1613
		end
1614
	else
1615
		for E = 1, 5 do
1616
			do
1617
				local OFFSET = ANGLES(RAD(72 * E), RAD(72 * E), RAD(0)) * CF(0, 0, 75)
1618
				coroutine.resume(coroutine.create(function()
1619
					local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(5, 5, 5))
1620
					FIREBALL.CFrame = CF(RootPart.Position, CF(Mouse.Hit.p, RootPart.Position) * OFFSET.p)
1621
					local PARTICLES1 = script.PheonixFireball1:Clone()
1622
					PARTICLES1.Parent = FIREBALL
1623
					PARTICLES1.Enabled = true
1624
					local PARTICLES2 = script.PheonixFireball2:Clone()
1625
					PARTICLES2.Parent = FIREBALL
1626
					PARTICLES2.Enabled = true
1627
					CreateSound(463593339, FIREBALL, 6, 1, false)
1628
					for i = 1, 650 do
1629
						Swait()
1630
						local HIT, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2.5, Character)
1631
						FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -2)
1632
						if HIT then
1633
							ApplyAoE(FIREBALL.Position, 70, 45, 50, 35, true, MRANDOM(12, 16), "Pheonix", true, {
1634
								SHAKE = 2,
1635
								TIMER = 25,
1636
								DOESFADE = true
1637
							})
1638
							WACKYEFFECT({
1639
								Time = 60,
1640
								EffectType = "Sphere",
1641
								Size = VT(0, 0, 0),
1642
								Size2 = VT(120, 120, 120),
1643
								Transparency = 0,
1644
								Transparency2 = 1,
1645
								CFrame = CF(FIREBALL.Position),
1646
								MoveToPos = nil,
1647
								RotationX = 0,
1648
								RotationY = 0,
1649
								RotationZ = 0,
1650
								Material = "Neon",
1651
								Color = C3(1, 0.6666666666666666, 0),
1652
								SoundID = nil,
1653
								SoundPitch = nil,
1654
								SoundVolume = nil
1655
							})
1656
							WACKYEFFECT({
1657
								Time = 60,
1658
								EffectType = "Sphere",
1659
								Size = VT(0, 0, 0),
1660
								Size2 = VT(140, 140, 140),
1661
								Transparency = 0.5,
1662
								Transparency2 = 1,
1663
								CFrame = CF(FIREBALL.Position),
1664
								MoveToPos = nil,
1665
								RotationX = 0,
1666
								RotationY = 0,
1667
								RotationZ = 0,
1668
								Material = "Neon",
1669
								Color = PHEONIXCOLOR,
1670
								SoundID = 462692971,
1671
								SoundPitch = 1,
1672
								SoundVolume = 6
1673
							})
1674
							PARTICLES1.Enabled = false
1675
							PARTICLES2.Enabled = false
1676
							local EXPLOSION = script.PheonixExplosion1:Clone()
1677
							EXPLOSION.Parent = FIREBALL
1678
							EXPLOSION.Enabled = true
1679
							local EXPLOSION2 = script.PheonixExplosion2:Clone()
1680
							EXPLOSION2.Parent = FIREBALL
1681
							EXPLOSION2.Enabled = true
1682
							wait(0.3)
1683
							EXPLOSION.Enabled = false
1684
							EXPLOSION2.Enabled = false
1685
							break
1686
						end
1687
					end
1688
					PARTICLES1.Enabled = false
1689
					PARTICLES2.Enabled = false
1690
					Debris:AddItem(FIREBALL, 7)
1691
				end))
1692
			end
1693
		end
1694
	end
1695
	wait(0.5)
1696
	WELD1:remove()
1697
	WELD2:remove()
1698
	RING1.Anchored = true
1699
	RING2.Anchored = true
1700
	coroutine.resume(coroutine.create(function()
1701
		for i = 1, 35 do
1702
			Swait()
1703
			MESH1.Scale = MESH1.Scale - VT(6, 0, 6)
1704
			MESH2.Scale = MESH2.Scale - VT(3, 0, 3)
1705
		end
1706
		RING1:remove()
1707
		RING2:remove()
1708
	end))
1709
	DIRECTTURN = false
1710
	ATTACK = false
1711
end
1712
function PheonixJump()
1713
	local DONE = false
1714
	local STRENGTH = 15
1715
	local UP = 5
1716
	ATTACK = true
1717
	DIRECTTURN = true
1718
	local RING, WELD, MESH = MagicRing(RootPart, CF(0, -3.5, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), "Pheonix")
1719
	for i = 1, 30 do
1720
		Swait()
1721
		MESH.Scale = MESH.Scale + VT(12, 0, 12)
1722
		RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.4) * ANGLES(RAD(0), RAD(-5), RAD(-15)), 2 / Animation_Speed)
1723
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.5 / Animation_Speed)
1724
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1725
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1726
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.25) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
1727
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.4) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
1728
	end
1729
	local KEYDOWN = Mouse.KeyDown:connect(function(NEWKEY)
1730
		if NEWKEY == "w" and VALUE2 == false then
1731
			coroutine.resume(coroutine.create(function()
1732
				ApplyAoE(RING.Position, 35, 15, 20, 35, true, MRANDOM(12, 16), "Pheonix", true, {
1733
					SHAKE = 2,
1734
					TIMER = 15,
1735
					DOESFADE = true
1736
				})
1737
				WACKYEFFECT({
1738
					EffectType = "Sphere",
1739
					Size = VT(0, 0, 0),
1740
					Size2 = VT(50, 50, 50),
1741
					Transparency = 0,
1742
					Transparency2 = 1,
1743
					CFrame = CF(RING.Position),
1744
					MoveToPos = nil,
1745
					RotationX = 0,
1746
					RotationY = 0,
1747
					RotationZ = 0,
1748
					Material = "Neon",
1749
					Color = C3(1, 0.6666666666666666, 0),
1750
					SoundID = nil,
1751
					SoundPitch = nil,
1752
					SoundVolume = nil
1753
				})
1754
				WACKYEFFECT({
1755
					EffectType = "Sphere",
1756
					Size = VT(0, 0, 0),
1757
					Size2 = VT(70, 70, 70),
1758
					Transparency = 0.5,
1759
					Transparency2 = 1,
1760
					CFrame = CF(RING.Position),
1761
					MoveToPos = nil,
1762
					RotationX = 0,
1763
					RotationY = 0,
1764
					RotationZ = 0,
1765
					Material = "Neon",
1766
					Color = PHEONIXCOLOR,
1767
					SoundID = 462692971,
1768
					SoundPitch = 1.2,
1769
					SoundVolume = 6
1770
				})
1771
				local EXPLOSION = script.PheonixExplosion1:Clone()
1772
				EXPLOSION.Parent = RING
1773
				EXPLOSION.Enabled = true
1774
				local EXPLOSION2 = script.PheonixExplosion2:Clone()
1775
				EXPLOSION2.Parent = RING
1776
				EXPLOSION2.Enabled = true
1777
				wait(0.3)
1778
				EXPLOSION.Enabled = false
1779
				EXPLOSION2.Enabled = false
1780
				Debris:AddItem(RING, 3)
1781
			end))
1782
			CreateSound(462676772, Torso, 8, 1, false)
1783
			coroutine.resume(coroutine.create(function()
1784
				for i = 1, 25 do
1785
					Swait()
1786
					ApplyAoE(Torso.Position, 15, 15, 20, 75, true, MRANDOM(4, 5), "Pheonix", false, {
1787
						SHAKE = 4,
1788
						TIMER = 5,
1789
						DOESFADE = true
1790
					})
1791
					WACKYEFFECT({
1792
						Time = 10,
1793
						EffectType = "Wave",
1794
						Size = VT(45, 5, 45) / 3,
1795
						Size2 = VT(35, 200, 35) / 5,
1796
						Transparency = 0.8,
1797
						Transparency2 = 1,
1798
						CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
1799
						MoveToPos = nil,
1800
						RotationX = 0,
1801
						RotationY = 5,
1802
						RotationZ = 0,
1803
						Material = "Neon",
1804
						Color = C3(1, 0.6666666666666666, 0),
1805
						SoundID = nil,
1806
						SoundPitch = nil,
1807
						SoundVolume = nil
1808
					})
1809
					WACKYEFFECT({
1810
						Time = 10,
1811
						EffectType = "Wave",
1812
						Size = VT(55, 5, 55) / 3,
1813
						Size2 = VT(45, 200, 45) / 5,
1814
						Transparency = 0.8,
1815
						Transparency2 = 1,
1816
						CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
1817
						MoveToPos = nil,
1818
						RotationX = 0,
1819
						RotationY = -5,
1820
						RotationZ = 0,
1821
						Material = "Neon",
1822
						Color = PHEONIXCOLOR,
1823
						SoundID = nil,
1824
						SoundPitch = nil,
1825
						SoundVolume = nil
1826
					})
1827
					RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(65), RAD(0), RAD(28.8 * i)), 2 / Animation_Speed)
1828
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
1829
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1830
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1831
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1832
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1833
				end
1834
				ATTACK = false
1835
			end))
1836
			repeat
1837
				VALUE2 = true
1838
				Swait()
1839
				BODYPOS.Position = RootPart.CFrame * CF(0, UP, -STRENGTH).p
1840
				if STRENGTH > 2.5 then
1841
					STRENGTH = STRENGTH - 0.1
1842
				else
1843
					STRENGTH = 2.5
1844
				end
1845
				if UP > 0 then
1846
					UP = UP - 0.15
1847
				else
1848
					UP = 0
1849
				end
1850
			until KEYHOLD == false and STRENGTH < 5 and ATTACK == false
1851
			DONE = true
1852
		end
1853
	end)
1854
	repeat
1855
		Swait()
1856
		if STRENGTH < 50 then
1857
			STRENGTH = STRENGTH + 0.15
1858
			MESH.Scale = MESH.Scale + VT(0.5, 0, 0.5)
1859
		end
1860
		RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.4) * ANGLES(RAD(0), RAD(-5), RAD(-15)), 2 / Animation_Speed)
1861
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.5 / Animation_Speed)
1862
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1863
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1864
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.25) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
1865
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.4) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
1866
	until VALUE2 == true
1867
	DIRECTTURN = false
1868
	WELD:remove()
1869
	RING.Anchored = true
1870
	local SIZE = MESH.Scale.X
1871
	coroutine.resume(coroutine.create(function()
1872
		for i = 1, 30 do
1873
			Swait()
1874
			MESH.Scale = MESH.Scale - VT(SIZE, 0, SIZE) / 30
1875
		end
1876
		RING:remove()
1877
	end))
1878
	repeat
1879
		wait()
1880
	until DONE == true
1881
	KEYDOWN:disconnect()
1882
	VALUE2 = false
1883
end
1884
function DragonFirePillar()
1885
	ATTACK = true
1886
	local POS = Mouse.Hit.p
1887
	APPLYGYRO = false
1888
	local RING, WELD, MESH = MagicRing(RightArm, CF(0, -1.2, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), "Fire")
1889
	coroutine.resume(coroutine.create(function()
1890
		repeat
1891
			Swait()
1892
			GYRO.CFrame = CF(RootPart.Position, POS)
1893
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
1894
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
1895
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1896
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.1, -0.3) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(165), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1897
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1898
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1899
		until ATTACK == false
1900
	end))
1901
	for i = 1, 40 do
1902
		MESH.Scale = MESH.Scale + VT(4, 0, 4)
1903
		Swait()
1904
	end
1905
	for i = 1, 6 do
1906
		WACKYEFFECT({
1907
			EffectType = "Sphere",
1908
			Size = VT(35, 35, 35),
1909
			Size2 = VT(0, 0, 0),
1910
			Transparency = 1,
1911
			Transparency2 = 0.5,
1912
			CFrame = CF(POS),
1913
			MoveToPos = nil,
1914
			RotationX = 0,
1915
			RotationY = 0,
1916
			RotationZ = 0,
1917
			Material = "Neon",
1918
			Color = C3(1, 0.3333333333333333, 0),
1919
			SoundID = nil,
1920
			SoundPitch = nil,
1921
			SoundVolume = nil
1922
		})
1923
		wait(1)
1924
	end
1925
	coroutine.resume(coroutine.create(function()
1926
		coroutine.resume(coroutine.create(function()
1927
			for i = 1, 30 do
1928
				Swait()
1929
				MESH.Scale = MESH.Scale - VT(4, 0, 4)
1930
			end
1931
			RING:remove()
1932
		end))
1933
		WACKYEFFECT({
1934
			Time = 640,
1935
			EffectType = "Sphere",
1936
			Size = VT(15, 500, 15),
1937
			Size2 = VT(10, 700, 10),
1938
			Transparency = 0,
1939
			Transparency2 = 1,
1940
			CFrame = CF(POS),
1941
			MoveToPos = nil,
1942
			RotationX = 0,
1943
			RotationY = 0,
1944
			RotationZ = 0,
1945
			Material = "Neon",
1946
			Color = C3(1, 0.3333333333333333, 0),
1947
			SoundID = nil,
1948
			SoundPitch = nil,
1949
			SoundVolume = nil
1950
		})
1951
		for i = 1, 15 do
1952
			ApplyAoE(POS, 35, 20, 30, 15, true, MRANDOM(3, 4), "Fire", true, {
1953
				SHAKE = 5,
1954
				TIMER = 6,
1955
				DOESFADE = true
1956
			})
1957
			WACKYEFFECT({
1958
				Time = 125,
1959
				EffectType = "Wave",
1960
				Size = VT(0, 5, 0),
1961
				Size2 = VT(250, 35, 250),
1962
				Transparency = 0.4,
1963
				Transparency2 = 1,
1964
				CFrame = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
1965
				MoveToPos = nil,
1966
				RotationX = 0,
1967
				RotationY = MRANDOM(-5, 5) * 2,
1968
				RotationZ = 0,
1969
				Material = "Neon",
1970
				Color = C3(1, 0.3333333333333333, 0),
1971
				SoundID = nil,
1972
				SoundPitch = MRANDOM(9, 11) / 10,
1973
				SoundVolume = 4
1974
			})
1975
			WACKYEFFECT({
1976
				Time = 75,
1977
				EffectType = "Swirl",
1978
				Size = VT(20, 20, 20),
1979
				Size2 = VT(65, 500, 65),
1980
				Transparency = 0.4,
1981
				Transparency2 = 1,
1982
				CFrame = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
1983
				MoveToPos = nil,
1984
				RotationX = 0,
1985
				RotationY = MRANDOM(-5, 5) * 6,
1986
				RotationZ = 0,
1987
				Material = "Neon",
1988
				Color = C3(1, 0.3333333333333333, 0),
1989
				SoundID = nil,
1990
				SoundPitch = MRANDOM(9, 11) / 10,
1991
				SoundVolume = 4
1992
			})
1993
			WACKYEFFECT({
1994
				Time = 75,
1995
				EffectType = "Swirl",
1996
				Size = VT(20, 20, 20),
1997
				Size2 = VT(45, 600, 45),
1998
				Transparency = 0.4,
1999
				Transparency2 = 1,
2000
				CFrame = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
2001
				MoveToPos = nil,
2002
				RotationX = 0,
2003
				RotationY = MRANDOM(-5, 5) * 6,
2004
				RotationZ = 0,
2005
				Material = "Neon",
2006
				Color = C3(1, 0.3333333333333333, 0),
2007
				SoundID = 304529688,
2008
				SoundPitch = MRANDOM(9, 11) / 10,
2009
				SoundVolume = 4
2010
			})
2011
			wait(0.6)
2012
		end
2013
	end))
2014
	APPLYGYRO = true
2015
	ATTACK = false
2016
end
2017
function PheonixTornado()
2018
	ATTACK = true
2019
	local BUILDUP = true
2020
	local HITS = {}
2021
	PARTICLES = true
2022
	coroutine.resume(coroutine.create(function()
2023
		repeat
2024
			Swait()
2025
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
2026
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
2027
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2028
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2029
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2030
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2031
		until BUILDUP == false
2032
	end))
2033
	WINGS1.Acceleration = VT(9, 0, -12)
2034
	WINGS1B.Acceleration = VT(9, 0, -12)
2035
	WINGS2.Acceleration = VT(-9, 0, -12)
2036
	WINGS2B.Acceleration = VT(-9, 0, -12)
2037
	wait(1)
2038
	CreateSound(462676772, Torso, 7, 1, false)
2039
	WINGS1.Acceleration = VT(9, 1, 4)
2040
	WINGS1B.Acceleration = VT(9, 1, 4)
2041
	WINGS2.Acceleration = VT(-9, 1, 4)
2042
	WINGS2B.Acceleration = VT(-9, 1, 4)
2043
	wait(0.25)
2044
	AddChildrenToTable(Torso.Position, workspace, 35, HITS)
2045
	WACKYEFFECT({
2046
		Time = 40,
2047
		EffectType = "Swirl",
2048
		Size = VT(50, 5, 50),
2049
		Size2 = VT(50, 60, 50),
2050
		Transparency = 0.8,
2051
		Transparency2 = 1,
2052
		CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
2053
		MoveToPos = nil,
2054
		RotationX = 0,
2055
		RotationY = -5,
2056
		RotationZ = 0,
2057
		Material = "Neon",
2058
		Color = C3(0.8, 0.8, 0.8),
2059
		SoundID = nil,
2060
		SoundPitch = nil,
2061
		SoundVolume = nil
2062
	})
2063
	BUILDUP = false
2064
	PARTICLES = false
2065
	if #HITS > 0 then
2066
		do
2067
			local BODIES = {}
2068
			if #HITS == 1 then
2069
				for i = 1, #HITS do
2070
					local TORSO = HITS[i]:FindFirstChild("HumanoidRootPart") or HITS[i]:FindFirstChild("Torso") or HITS[i]:FindFirstChild("UpperTorso")
2071
					local HUM = HITS[i]:FindFirstChildOfClass("Humanoid")
2072
					if HUM and TORSO and 0 < HUM.Health then
2073
						local POSITION = IT("BodyPosition", TORSO)
2074
						POSITION.Position = RootPart.CFrame * CF(0, 45, -35).p
2075
						POSITION.D = 15
2076
						POSITION.P = 4000000
2077
						table.insert(BODIES, POSITION)
2078
					end
2079
				end
2080
			else
2081
				for i = 1, #HITS do
2082
					local TORSO = HITS[i]:FindFirstChild("HumanoidRootPart") or HITS[i]:FindFirstChild("Torso") or HITS[i]:FindFirstChild("UpperTorso")
2083
					local HUM = HITS[i]:FindFirstChildOfClass("Humanoid")
2084
					if HUM and TORSO and 0 < HUM.Health then
2085
						local POSITION = IT("BodyPosition", TORSO)
2086
						POSITION.Position = RootPart.CFrame * CF(0, 35, -35) * ANGLES(RAD(0), RAD(360 / #HITS * i), RAD(0)) * CF(0, 0, 10).p
2087
						POSITION.D = 450
2088
						POSITION.P = 40000
2089
						POSITION.maxForce = Vector3.new(math.huge, math.huge, math.huge)
2090
						table.insert(BODIES, POSITION)
2091
					end
2092
				end
2093
			end
2094
			local POS = RootPart.CFrame * CF(0, 35, -35).p
2095
			wait(1.75)
2096
			BODYPOS.D = 450
2097
			BODYPOS.Position = POS
2098
			wait(0.5)
2099
			APPLYGYRO = false
2100
			local E = 0
2101
			CreateSound(1417056081, RootPart, 10, 0.5, false)
2102
			for i = 1, 50 do
2103
				Swait()
2104
				E = E + 1
2105
				WACKYEFFECT({
2106
					Time = 25,
2107
					EffectType = "Wave",
2108
					Size = VT(45, 5, 45) / 3,
2109
					Size2 = VT(35, 200, 35) / 5,
2110
					Transparency = 0.8,
2111
					Transparency2 = 1,
2112
					CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
2113
					MoveToPos = nil,
2114
					RotationX = 0,
2115
					RotationY = 5,
2116
					RotationZ = 0,
2117
					Material = "Neon",
2118
					Color = C3(1, 0.6666666666666666, 0),
2119
					SoundID = nil,
2120
					SoundPitch = nil,
2121
					SoundVolume = nil
2122
				})
2123
				WACKYEFFECT({
2124
					Time = 25,
2125
					EffectType = "Wave",
2126
					Size = VT(55, 5, 55) / 3,
2127
					Size2 = VT(45, 200, 45) / 5,
2128
					Transparency = 0.8,
2129
					Transparency2 = 1,
2130
					CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
2131
					MoveToPos = nil,
2132
					RotationX = 0,
2133
					RotationY = -5,
2134
					RotationZ = 0,
2135
					Material = "Neon",
2136
					Color = PHEONIXCOLOR,
2137
					SoundID = nil,
2138
					SoundPitch = nil,
2139
					SoundVolume = nil
2140
				})
2141
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(-E * 10)) * CF(45, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
2142
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
2143
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2144
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2145
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2146
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2147
			end
2148
			local TORNADO = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Tornado", VT(0, 0, 0))
2149
			TORNADO.CFrame = CF(POS)
2150
			local MESH = CreateMesh("SpecialMesh", TORNADO, "FileMesh", "102638417", "", VT(25, 25, 25), VT(0, 0, 0))
2151
			local DECAL = IT("Decal", TORNADO)
2152
			DECAL.Texture = "rbxassetid://559849514"
2153
			DECAL.Transparency = 1
2154
			DECAL.Color3 = BRICKC("Deep orange").Color
2155
			local LOOP = 0
2156
			for i = 1, 250 do
2157
				Swait()
2158
				E = E + 1
2159
				LOOP = LOOP + 1
2160
				if LOOP == 10 then
2161
					LOOP = 0
2162
					ApplyAoE(TORNADO.Position, 35, 2, 2, 0, true, MRANDOM(3, 4), "Pheonix", true, {
2163
						SHAKE = 2,
2164
						TIMER = 4,
2165
						DOESFADE = true
2166
					})
2167
				end
2168
				TORNADO.CFrame = CF(POS) * ANGLES(RAD(0), RAD(-E * 10), RAD(0))
2169
				DECAL.Transparency = DECAL.Transparency - 0.002
2170
				WACKYEFFECT({
2171
					Time = 25,
2172
					EffectType = "Wave",
2173
					Size = VT(45, 5, 45) / 3,
2174
					Size2 = VT(35, 200, 35) / 5,
2175
					Transparency = 0.8,
2176
					Transparency2 = 1,
2177
					CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
2178
					MoveToPos = nil,
2179
					RotationX = 0,
2180
					RotationY = 5,
2181
					RotationZ = 0,
2182
					Material = "Neon",
2183
					Color = C3(1, 0.6666666666666666, 0),
2184
					SoundID = nil,
2185
					SoundPitch = nil,
2186
					SoundVolume = nil
2187
				})
2188
				WACKYEFFECT({
2189
					Time = 25,
2190
					EffectType = "Wave",
2191
					Size = VT(55, 5, 55) / 3,
2192
					Size2 = VT(45, 200, 45) / 5,
2193
					Transparency = 0.9,
2194
					Transparency2 = 1,
2195
					CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
2196
					MoveToPos = nil,
2197
					RotationX = 0,
2198
					RotationY = -5,
2199
					RotationZ = 0,
2200
					Material = "Neon",
2201
					Color = PHEONIXCOLOR,
2202
					SoundID = nil,
2203
					SoundPitch = nil,
2204
					SoundVolume = nil
2205
				})
2206
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(-E * 10)) * CF(45, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
2207
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
2208
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2209
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2210
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2211
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2212
			end
2213
			for i = 1, #BODIES do
2214
				BODIES[i]:remove()
2215
			end
2216
			coroutine.resume(coroutine.create(function()
2217
				for i = 1, 25 do
2218
					Swait()
2219
					DECAL.Transparency = DECAL.Transparency + 0.02
2220
					TORNADO.CFrame = CF(POS) * ANGLES(RAD(0), RAD(-E * 10), RAD(0))
2221
				end
2222
				TORNADO:remove()
2223
			end))
2224
			for i = 1, 75 do
2225
				Swait()
2226
				E = E + 1
2227
				LOOP = LOOP + 1
2228
				TORNADO.CFrame = CF(POS) * ANGLES(RAD(0), RAD(-E * 15), RAD(0))
2229
				DECAL.Transparency = DECAL.Transparency - 0.002
2230
				WACKYEFFECT({
2231
					Time = 25,
2232
					EffectType = "Wave",
2233
					Size = VT(45, 5, 45) / 3,
2234
					Size2 = VT(35, 200, 35) / 5,
2235
					Transparency = 0.8,
2236
					Transparency2 = 1,
2237
					CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
2238
					MoveToPos = nil,
2239
					RotationX = 0,
2240
					RotationY = 5,
2241
					RotationZ = 0,
2242
					Material = "Neon",
2243
					Color = C3(1, 0.6666666666666666, 0),
2244
					SoundID = nil,
2245
					SoundPitch = nil,
2246
					SoundVolume = nil
2247
				})
2248
				WACKYEFFECT({
2249
					Time = 25,
2250
					EffectType = "Wave",
2251
					Size = VT(55, 5, 55) / 3,
2252
					Size2 = VT(45, 200, 45) / 5,
2253
					Transparency = 0.8,
2254
					Transparency2 = 1,
2255
					CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
2256
					MoveToPos = nil,
2257
					RotationX = 0,
2258
					RotationY = -5,
2259
					RotationZ = 0,
2260
					Material = "Neon",
2261
					Color = PHEONIXCOLOR,
2262
					SoundID = nil,
2263
					SoundPitch = nil,
2264
					SoundVolume = nil
2265
				})
2266
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(-E * 10)) * CF(45 - 0.6 * i, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
2267
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
2268
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2269
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2270
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2271
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2272
			end
2273
			BODYPOS.D = 75
2274
		end
2275
	end
2276
	APPLYGYRO = true
2277
	ATTACK = false
2278
end
2279
function PheonixNuke()
2280
	if Mouse.Target ~= nil then
2281
		ATTACK = true
2282
		Rooted = false
2283
		BODYPOS.Position = Mouse.Hit.p + VT(0, 6, 0)
2284
		BODYPOS.D = 700
2285
		coroutine.resume(coroutine.create(function()
2286
			repeat
2287
				Swait()
2288
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
2289
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
2290
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2291
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2292
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2293
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2294
			until ATTACK == false
2295
		end))
2296
		wait(1.5)
2297
		for i = 1, 4 do
2298
			WACKYEFFECT({
2299
				EffectType = "Sphere",
2300
				Size = VT(125, 125, 125),
2301
				Size2 = VT(0, 0, 0),
2302
				Transparency = 1,
2303
				Transparency2 = 0.8,
2304
				CFrame = CF(Torso.Position),
2305
				MoveToPos = nil,
2306
				RotationX = 0,
2307
				RotationY = 0,
2308
				RotationZ = 0,
2309
				Material = "Neon",
2310
				Color = PHEONIXCOLOR,
2311
				SoundID = nil,
2312
				SoundPitch = nil,
2313
				SoundVolume = nil
2314
			})
2315
			wait(0.7)
2316
		end
2317
		PARTICLES = true
2318
		WINGS1.Acceleration = VT(9, 3, 4)
2319
		WINGS1B.Acceleration = VT(9, 3, 4)
2320
		WINGS2.Acceleration = VT(-9, 3, 4)
2321
		WINGS2B.Acceleration = VT(-9, 3, 4)
2322
		wait(2)
2323
		CreateSound(462676772, Torso, 8, 1, false)
2324
		WINGS1.Acceleration = VT(9, -2, -12)
2325
		WINGS1B.Acceleration = VT(9, -2, -12)
2326
		WINGS2.Acceleration = VT(-9, -2, -12)
2327
		WINGS2B.Acceleration = VT(-9, -2, -12)
2328
		wait(1)
2329
		for i = 1, 5 do
2330
			local HITFLOOR, HITPOS = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 25, Character)
2331
			ApplyAoE(Torso.Position, 240, 25, 30, 165, true, MRANDOM(5, 7), "Pheonix", true, {
2332
				SHAKE = 8,
2333
				TIMER = 25,
2334
				DOESFADE = true
2335
			})
2336
			for i = 1, 5 do
2337
				WACKYEFFECT({
2338
					Time = 120,
2339
					EffectType = "Swirl",
2340
					Size = VT(20, 20, 20),
2341
					Size2 = (VT(180, 180, 180) + VT(50, 50, 50) * i) * 2,
2342
					Transparency = 0.8,
2343
					Transparency2 = 1,
2344
					CFrame = CF(Torso.Position) * ANGLES(RAD(0), RAD(i * 15), RAD(0)),
2345
					MoveToPos = nil,
2346
					RotationX = 0,
2347
					RotationY = 6 + i,
2348
					RotationZ = 0,
2349
					Material = "Neon",
2350
					Color = PHEONIXCOLOR,
2351
					SoundID = nil,
2352
					SoundPitch = nil,
2353
					SoundVolume = nil
2354
				})
2355
			end
2356
			WACKYEFFECT({
2357
				Time = 80,
2358
				EffectType = "Sphere",
2359
				Size = VT(40, 40, 40),
2360
				Size2 = VT(240, 240, 240) * 2,
2361
				Transparency = 0,
2362
				Transparency2 = 1,
2363
				CFrame = CF(Torso.Position),
2364
				MoveToPos = nil,
2365
				RotationX = 0,
2366
				RotationY = 0,
2367
				RotationZ = 0,
2368
				Material = "Neon",
2369
				Color = C3(1, 0.6666666666666666, 0),
2370
				SoundID = nil,
2371
				SoundPitch = 1,
2372
				SoundVolume = 8
2373
			})
2374
			WACKYEFFECT({
2375
				Time = 80,
2376
				EffectType = "Sphere",
2377
				Size = VT(50, 50, 50),
2378
				Size2 = VT(250, 250, 250) * 2,
2379
				Transparency = 0.5,
2380
				Transparency2 = 1,
2381
				CFrame = CF(Torso.Position),
2382
				MoveToPos = nil,
2383
				RotationX = 0,
2384
				RotationY = 0,
2385
				RotationZ = 0,
2386
				Material = "Neon",
2387
				Color = PHEONIXCOLOR,
2388
				SoundID = nil,
2389
				SoundPitch = 0.7,
2390
				SoundVolume = 10
2391
			})
2392
			local EXPLOSION = script.PheonixExplosion1:Clone()
2393
			EXPLOSION.Parent = Torso
2394
			EXPLOSION.Enabled = true
2395
			local EXPLOSION2 = script.PheonixExplosion2:Clone()
2396
			EXPLOSION2.Parent = Torso
2397
			EXPLOSION2.Enabled = true
2398
			EXPLOSION.Drag = -5
2399
			EXPLOSION2.Drag = -5
2400
			EXPLOSION:Emit(100)
2401
			EXPLOSION2:Emit(100)
2402
			CreateSound(462692971, Effects, 2, 1, false)
2403
			for i = 1, 5 do
2404
				wait()
2405
				WACKYEFFECT({
2406
					Time = 40,
2407
					EffectType = "Wave",
2408
					Size = VT(20, 0, 20),
2409
					Size2 = (VT(160, 6, 160) + VT(50, 4, 50) * i) * 2,
2410
					Transparency = 0.8,
2411
					Transparency2 = 1,
2412
					CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(i * 15), RAD(0)),
2413
					MoveToPos = nil,
2414
					RotationX = 0,
2415
					RotationY = -12 + i,
2416
					RotationZ = 0,
2417
					Material = "Neon",
2418
					Color = C3(1, 0.6666666666666666, 0),
2419
					SoundID = nil,
2420
					SoundPitch = nil,
2421
					SoundVolume = nil
2422
				})
2423
				WACKYEFFECT({
2424
					Time = 40,
2425
					EffectType = "Wave",
2426
					Size = VT(20, 0, 20),
2427
					Size2 = (VT(180, 6, 180) + VT(50, 5, 50) * i) * 2,
2428
					Transparency = 0.8,
2429
					Transparency2 = 1,
2430
					CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(i * 15), RAD(0)),
2431
					MoveToPos = nil,
2432
					RotationX = 0,
2433
					RotationY = -12 + i,
2434
					RotationZ = 0,
2435
					Material = "Neon",
2436
					Color = PHEONIXCOLOR,
2437
					SoundID = nil,
2438
					SoundPitch = nil,
2439
					SoundVolume = nil
2440
				})
2441
			end
2442
			EXPLOSION.Enabled = false
2443
			EXPLOSION2.Enabled = false
2444
			Debris:AddItem(EXPLOSION, 5)
2445
			Debris:AddItem(EXPLOSION2, 5)
2446
			wait(0.4)
2447
		end
2448
		wait(0.6)
2449
		PARTICLES = false
2450
		BODYPOS.D = 75
2451
		ATTACK = false
2452
		Rooted = false
2453
	end
2454
end
2455
function MouseDown(Mouse)
2456
	if ATTACK == false then
2457
	end
2458
end
2459
function MouseUp(Mouse)
2460
	HOLD = false
2461
end
2462
function KeyDown(Key)
2463
	KEYHOLD = true
2464
	if EQUIPPED == true then
2465
		if FLIGHT == false then
2466
			if Key == "z" and ATTACK == false then
2467
				ShootingStar()
2468
			end
2469
			if Key == "b" and ATTACK == false then
2470
				Breath()
2471
			end
2472
			if Key == "c" and ATTACK == false then
2473
				PheonixRage()
2474
			end
2475
			if Key == "q" and ATTACK == false then
2476
				FLIGHT = true
2477
				GYRO = IT("BodyGyro", RootPart)
2478
				GYRO.D = 75
2479
				GYRO.P = 40000
2480
				GYRO.MaxTorque = VT(40000, 40000, 40000)
2481
				GYRO.cframe = CF(RootPart.Position, RootPart.CFrame * CF(0, 0, -1).p)
2482
				BODYPOS = Instance.new("BodyPosition", RootPart)
2483
				BODYPOS.D = 100
2484
				BODYPOS.P = 20000
2485
				BODYPOS.maxForce = Vector3.new(math.huge, math.huge, math.huge)
2486
				BODYPOS.position = RootPart.Position + VT(0, 3, 0)
2487
				do
2488
					local RING, WELD, MESH = MagicRing(Torso, CF(0, 0.5, 1) * ANGLES(RAD(-90), RAD(0), RAD(0)), "Pheonix")
2489
					FLIGHTRING = RING
2490
					coroutine.resume(coroutine.create(function()
2491
						for i = 1, 40 do
2492
							Swait()
2493
							MESH.Scale = MESH.Scale + VT(4, 0, 4)
2494
						end
2495
					end))
2496
					PheonixJump()
2497
				end
2498
			end
2499
		elseif FLIGHT == true then
2500
			if Key == "z" and ATTACK == false and VALUE2 == false then
2501
				ThreeShootingStars()
2502
			end
2503
			if Key == "b" and ATTACK == false and VALUE2 == false then
2504
				PheonixFlare()
2505
			end
2506
			if Key == "g" and ATTACK == false and VALUE2 == false then
2507
				DragonFirePillar()
2508
			end
2509
			if Key == "v" and ATTACK == false and VALUE2 == false then
2510
				PheonixTornado()
2511
			end
2512
			if Key == "x" and ATTACK == false and VALUE2 == false then
2513
				PheonixNuke()
2514
			end
2515
			if Key == "q" and ATTACK == false and VALUE2 == false then
2516
				FLIGHT = false
2517
				coroutine.resume(coroutine.create(function()
2518
					if FLIGHTRING then
2519
						local MSH = FLIGHTRING.Mesh
2520
						local RING = FLIGHTRING
2521
						for i = 1, 40 do
2522
							Swait()
2523
							MSH.Scale = MSH.Scale - VT(4, 0, 4)
2524
						end
2525
						RING:remove()
2526
					end
2527
				end))
2528
			end
2529
			if Key == "c" and ATTACK == false and VALUE2 == false then
2530
				PheonixJump()
2531
			end
2532
			if Key == "e" and ATTACK == false and VALUE2 == false then
2533
				PheonixFireballs()()
2534
			end
2535
			if Key == "w" and ATTACK == false and VALUE2 == false then
2536
				repeat
2537
					VALUE2 = true
2538
					Swait()
2539
					BODYPOS.Position = RootPart.CFrame * CF(0, 0, -2.5).p
2540
				until KEYHOLD == false
2541
				VALUE2 = false
2542
			end
2543
		end
2544
	end
2545
	if Key == "f" and ATTACK == false and FLIGHT == false then
2546
		if EQUIPPED == false then
2547
			EQUIPPED = true
2548
			EYE.Enabled = true
2549
			EYE2.Enabled = true
2550
			sick:Play()
2551
		sick.Pitch = 0.95
2552
		sick.Volume = .1
2553
2554
		else
2555
			EQUIPPED = false
2556
			FLIGHT = false
2557
			EYE.Enabled = false
2558
			EYE2.Enabled = false
2559
			sick:Stop()
2560
		end
2561
	end
2562
	if string.byte(Key) == 50 and ATTACK == false then
2563
		if Speed == 16 then
2564
			Speed = 45
2565
		elseif Speed == 45 then
2566
			Speed = 16
2567
		end
2568
	end
2569
end
2570
function KeyUp(Key)
2571
	KEYHOLD = false
2572
end
2573
Mouse.Button1Down:connect(function(NEWKEY)
2574
	MouseDown(NEWKEY)
2575
end)
2576
Mouse.Button1Up:connect(function(NEWKEY)
2577
	MouseUp(NEWKEY)
2578
end)
2579
Mouse.KeyDown:connect(function(NEWKEY)
2580
	KeyDown(NEWKEY)
2581
end)
2582
Mouse.KeyUp:connect(function(NEWKEY)
2583
	KeyUp(NEWKEY)
2584
end)
2585
function unanchor()
2586
	if UNANCHOR == true then
2587
		g = Character:GetChildren()
2588
		for i = 1, #g do
2589
			if g[i].ClassName == "Part" then
2590
				g[i].Anchored = false
2591
			end
2592
		end
2593
	end
2594
end
2595
Humanoid.Changed:connect(function(Jump)
2596
	if Jump == "Jump" and Disable_Jump == true then
2597
		Humanoid.Jump = false
2598
	end
2599
end)
2600
local LOOP = 0
2601
local TWIST = true
2602
while true do
2603
	Swait()
2604
	script.Parent = WEAPONGUI
2605
	ANIMATE.Parent = nil
2606
	for _, v in next, Humanoid:GetPlayingAnimationTracks() do
2607
		v:Stop()
2608
	end
2609
	SINE = SINE + CHANGE
2610
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
2611
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
2612
	local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4, Character)
2613
	local WALKSPEEDVALUE = 5
2614
	if ANIM == "Walk" and TORSOVELOCITY > 1 and FLIGHT == false then
2615
		if Humanoid.WalkSpeed <= 20 then
2616
			RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.05 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
2617
			Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
2618
			RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE * 2), -0.125 * COS(SINE / WALKSPEEDVALUE) + 0.2 + 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
2619
			LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE * 2), 0.125 * COS(SINE / WALKSPEEDVALUE) + 0.2 + -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
2620
		else
2621
			RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2.6))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 / Animation_Speed)
2622
			Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2.6))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
2623
			RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE * 1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE * 2.6), -0.125 * COS(SINE / WALKSPEEDVALUE * 1.3) + 0.2 + 0.2 * COS(SINE / WALKSPEEDVALUE * 1.3)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE * 1.3))), 0.5 / Animation_Speed)
2624
			LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE * 1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE * 2.6), 0.125 * COS(SINE / WALKSPEEDVALUE * 1.3) + 0.2 + -0.2 * COS(SINE / WALKSPEEDVALUE * 1.3)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE * 1.3))), 0.5 / Animation_Speed)
2625
		end
2626
	elseif ANIM ~= "Walk" or TORSOVELOCITY < 1 or FLIGHT == true then
2627
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2628
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2629
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2630
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2631
	end
2632
	if FLIGHT == false then
2633
		if GYRO ~= nil then
2634
			GYRO:remove()
2635
		end
2636
		if BODYPOS ~= nil then
2637
			BODYPOS:remove()
2638
		end
2639
		if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
2640
			ANIM = "Jump"
2641
			if ATTACK == false then
2642
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2643
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2644
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
2645
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
2646
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
2647
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
2648
			end
2649
		elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
2650
			ANIM = "Fall"
2651
			if ATTACK == false then
2652
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2653
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2654
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
2655
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
2656
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
2657
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
2658
			end
2659
		elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
2660
			ANIM = "Idle"
2661
			if ATTACK == false then
2662
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2663
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2664
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
2665
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
2666
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2667
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2668
			end
2669
		elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
2670
			ANIM = "Walk"
2671
			if ATTACK == false then
2672
				if Humanoid.WalkSpeed <= 30 then
2673
					RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2674
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2675
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.85 / Animation_Speed)
2676
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.85 / Animation_Speed)
2677
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
2678
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
2679
				elseif Humanoid.WalkSpeed > 30 then
2680
					RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
2681
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
2682
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE * 1.3)), RAD(0), RAD(2)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
2683
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35), RAD(-35), RAD(0)) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE * 1.3)), RAD(0), RAD(-2)) * LEFTSHOULDERC0, 2 / Animation_Speed)
2684
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(6)), 2 / Animation_Speed)
2685
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-6)), 2 / Animation_Speed)
2686
				end
2687
			end
2688
		end
2689
	elseif FLIGHT == true then
2690
		if APPLYGYRO == true then
2691
			if VALUE2 == false and DIRECTTURN == false then
2692
				if GYRO ~= nil then
2693
					GYRO.MaxTorque = VT(0, 40000, 0)
2694
					GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
2695
				end
2696
			elseif GYRO ~= nil then
2697
				GYRO.MaxTorque = VT(40000, 40000, 40000)
2698
				GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
2699
			end
2700
		end
2701
		if VALUE2 == false and ATTACK == false then
2702
			ANIM = "IdleFlight"
2703
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
2704
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
2705
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2706
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2707
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2708
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2709
		elseif VALUE2 == true and ATTACK == false then
2710
			ANIM = "Flight"
2711
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(65), RAD(0), RAD(0)), 1 / Animation_Speed)
2712
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
2713
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2714
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2715
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2716
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2717
		end
2718
	end
2719
	local ACCEL1 = VT(10, 2 - 6 * COS(SINE / 24), -4 - 2 * COS(SINE / 24))
2720
	local ACCEL2 = VT(-10, 2 - 6 * COS(SINE / 24), -4 - 2 * COS(SINE / 24))
2721
	if PARTICLES == false then
2722
		WINGS1.Acceleration = ACCEL1
2723
		WINGS1B.Acceleration = ACCEL1
2724
		WINGS2.Acceleration = ACCEL2
2725
		WINGS2B.Acceleration = ACCEL2
2726
	end
2727
	if FLIGHT == true or WINGS == true then
2728
		WINGS1.Enabled = true
2729
		WINGS1B.Enabled = true
2730
		WINGS2.Enabled = true
2731
		WINGS2B.Enabled = true
2732
	else
2733
		WINGS1.Enabled = false
2734
		WINGS1B.Enabled = false
2735
		WINGS2.Enabled = false
2736
		WINGS2B.Enabled = false
2737
	end
2738
	unanchor()
2739
	TRAIL1.Enabled = FLIGHT
2740
	TRAIL2.Enabled = FLIGHT
2741
	LIGHT.Enabled = EQUIPPED
2742
	Humanoid.MaxHealth = "inf"
2743
	Humanoid.Health = "inf"
2744
	if Rooted == false and FLIGHT == false then
2745
		Disable_Jump = false
2746
		Humanoid.WalkSpeed = Speed
2747
	elseif Rooted == true or FLIGHT == true then
2748
		Disable_Jump = true
2749
		Humanoid.WalkSpeed = 0
2750
	end
2751
2752
	if FLIGHT == true then
2753
		sick.Pitch = 1
2754
		sick.Volume = 1.5
2755
		LOOP = LOOP + 1
2756
		if LOOP >= 10 then
2757
			local HITFLOOR, HITPOS = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character)
2758
			if HITFLOOR then
2759
				local DISTANCE = (RootPart.Position - HITPOS).Magnitude
2760
				local SIZE = (26 - DISTANCE) * 2
2761
				if TWIST == true then
2762
					TWIST = false
2763
					WACKYEFFECT({
2764
						Time = 25,
2765
						EffectType = "Wave",
2766
						Size = VT(SIZE / 2, 0, SIZE / 2),
2767
						Size2 = VT(SIZE, 6, SIZE),
2768
						Transparency = 0.6,
2769
						Transparency2 = 1,
2770
						CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-5, 5)), RAD(0), RAD(MRANDOM(-5, 5))),
2771
						MoveToPos = nil,
2772
						RotationX = 0,
2773
						RotationY = 15,
2774
						RotationZ = 0,
2775
						Material = "Neon",
2776
						Color = C3(1, (205 + 35 * SIN(SINE / 24)) / 255, 0.5 + 0.5 * SIN(SINE / 24)),
2777
						SoundID = nil,
2778
						SoundPitch = nil,
2779
						SoundVolume = nil
2780
					})
2781
				else
2782
					TWIST = true
2783
					WACKYEFFECT({
2784
						Time = 25,
2785
						EffectType = "Wave",
2786
						Size = VT(SIZE / 2, 0, SIZE / 2),
2787
						Size2 = VT(SIZE, 6, SIZE),
2788
						Transparency = 0.6,
2789
						Transparency2 = 1,
2790
						CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-5, 5)), RAD(0), RAD(MRANDOM(-5, 5))),
2791
						MoveToPos = nil,
2792
						RotationX = 0,
2793
						RotationY = -15,
2794
						RotationZ = 0,
2795
						Material = "Neon",
2796
						Color = C3(1, (205 + 35 * SIN(SINE / 24)) / 255, 0.5 + 0.5 * SIN(SINE / 24)),
2797
						SoundID = nil,
2798
						SoundPitch = nil,
2799
						SoundVolume = nil
2800
					})
2801
				end
2802
				LOOP = 0
2803
			end
2804
		end
2805
	else
2806
end
2807
	sick.Parent = Character
2808
	Humanoid.Name = "WarPheonix"
2809
end
2810
2811
end))
2812
ParticleEmitter1.Name = "RingEmit"
2813
ParticleEmitter1.Parent = LocalScript0
2814
ParticleEmitter1.Transparency = NumberSequence.new(1,0.12568306922913,0,0,0.41530054807663,1)
2815
ParticleEmitter1.Rotation = NumberRange.new(0, 360)
2816
ParticleEmitter1.Size = NumberSequence.new(0,6.2841534614563,5.027322769165,2.8961749076843,0)
2817
ParticleEmitter1.Enabled = false
2818
ParticleEmitter1.LightEmission = 1
2819
ParticleEmitter1.Texture = "rbxassetid://1493478120"
2820
ParticleEmitter1.ZOffset = 1
2821
ParticleEmitter1.Lifetime = NumberRange.new(0.60000002384186, 0.60000002384186)
2822
ParticleEmitter1.Rate = 5
2823
ParticleEmitter1.Speed = NumberRange.new(0, 0)
2824
ParticleEmitter2.Name = "Wing1"
2825
ParticleEmitter2.Parent = LocalScript0
2826
ParticleEmitter2.Transparency = NumberSequence.new(1,0.58469945192337,0.24590164422989,0,0.22950822114944,0.62841534614563,1)
2827
ParticleEmitter2.Rotation = NumberRange.new(0, 360)
2828
ParticleEmitter2.Size = NumberSequence.new(0,0.062499642372131,0.81250011920929,2.6875,3.3125,2.5624995231628,2.3125,1.8124997615814)
2829
ParticleEmitter2.Enabled = false
2830
ParticleEmitter2.LightEmission = 1
2831
ParticleEmitter2.Texture = "rbxassetid://296874871"
2832
ParticleEmitter2.Acceleration = Vector3.new(5, 4, -4)
2833
ParticleEmitter2.Lifetime = NumberRange.new(2, 2)
2834
ParticleEmitter2.Rate = 300
2835
ParticleEmitter2.RotSpeed = NumberRange.new(-56, 56)
2836
ParticleEmitter2.Speed = NumberRange.new(4, 4)
2837
ParticleEmitter2.VelocitySpread = 35
2838
ParticleEmitter3.Name = "SunFireball"
2839
ParticleEmitter3.Parent = LocalScript0
2840
ParticleEmitter3.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
2841
ParticleEmitter3.Rotation = NumberRange.new(0, 360)
2842
ParticleEmitter3.Size = NumberSequence.new(10,8.125,5.6875,1.1250001192093,0)
2843
ParticleEmitter3.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
2844
ParticleEmitter3.Enabled = false
2845
ParticleEmitter3.LightEmission = 0.75
2846
ParticleEmitter3.Texture = "rbxassetid://296874871"
2847
ParticleEmitter3.ZOffset = 0.20000000298023
2848
ParticleEmitter3.Acceleration = Vector3.new(0, 5, 0)
2849
ParticleEmitter3.Lifetime = NumberRange.new(1, 1)
2850
ParticleEmitter3.Rate = 300
2851
ParticleEmitter3.RotSpeed = NumberRange.new(-56, 56)
2852
ParticleEmitter3.Speed = NumberRange.new(3, 3)
2853
ParticleEmitter3.VelocitySpread = 360
2854
ParticleEmitter3.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
2855
ParticleEmitter4.Name = "SunExplosion"
2856
ParticleEmitter4.Parent = LocalScript0
2857
ParticleEmitter4.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
2858
ParticleEmitter4.Rotation = NumberRange.new(0, 360)
2859
ParticleEmitter4.Size = NumberSequence.new(5,7.875,7.875,5.3125,0)
2860
ParticleEmitter4.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
2861
ParticleEmitter4.Enabled = false
2862
ParticleEmitter4.LightEmission = 0.75
2863
ParticleEmitter4.Texture = "rbxassetid://296874871"
2864
ParticleEmitter4.ZOffset = 0.20000000298023
2865
ParticleEmitter4.Acceleration = Vector3.new(0, 5, 0)
2866
ParticleEmitter4.Lifetime = NumberRange.new(0, 3)
2867
ParticleEmitter4.Rate = 300
2868
ParticleEmitter4.RotSpeed = NumberRange.new(-56, 56)
2869
ParticleEmitter4.Speed = NumberRange.new(150, 350)
2870
ParticleEmitter4.VelocitySpread = 360
2871
ParticleEmitter4.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
2872
ParticleEmitter5.Name = "SunBurn"
2873
ParticleEmitter5.Parent = LocalScript0
2874
ParticleEmitter5.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
2875
ParticleEmitter5.Rotation = NumberRange.new(0, 360)
2876
ParticleEmitter5.Size = NumberSequence.new(0.81250011920929,0.81250011920929,0)
2877
ParticleEmitter5.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
2878
ParticleEmitter5.Enabled = false
2879
ParticleEmitter5.LightEmission = 0.75
2880
ParticleEmitter5.Texture = "rbxassetid://296874871"
2881
ParticleEmitter5.ZOffset = 0.5
2882
ParticleEmitter5.Acceleration = Vector3.new(0, 5, 0)
2883
ParticleEmitter5.Lifetime = NumberRange.new(1, 1)
2884
ParticleEmitter5.Rate = 300
2885
ParticleEmitter5.RotSpeed = NumberRange.new(-56, 56)
2886
ParticleEmitter5.Speed = NumberRange.new(1, 1)
2887
ParticleEmitter5.VelocitySpread = 360
2888
ParticleEmitter5.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
2889
ParticleEmitter6.Name = "PheonixBurn"
2890
ParticleEmitter6.Parent = LocalScript0
2891
ParticleEmitter6.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
2892
ParticleEmitter6.Rotation = NumberRange.new(0, 360)
2893
ParticleEmitter6.Size = NumberSequence.new(0.81250011920929,0.81250011920929,0)
2894
ParticleEmitter6.Enabled = false
2895
ParticleEmitter6.LightEmission = 1
2896
ParticleEmitter6.Texture = "rbxassetid://296874871"
2897
ParticleEmitter6.ZOffset = 0.5
2898
ParticleEmitter6.Acceleration = Vector3.new(0, 8, 0)
2899
ParticleEmitter6.Lifetime = NumberRange.new(1, 1)
2900
ParticleEmitter6.Rate = 300
2901
ParticleEmitter6.RotSpeed = NumberRange.new(-56, 56)
2902
ParticleEmitter6.Speed = NumberRange.new(1, 1)
2903
ParticleEmitter6.VelocitySpread = 360
2904
ParticleEmitter7.Name = "PheonixExplosion1"
2905
ParticleEmitter7.Parent = LocalScript0
2906
ParticleEmitter7.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
2907
ParticleEmitter7.Rotation = NumberRange.new(0, 360)
2908
ParticleEmitter7.Size = NumberSequence.new(1.3124996423721,4.8125,5.6875,3.4999995231628,0)
2909
ParticleEmitter7.Enabled = false
2910
ParticleEmitter7.LightEmission = 1
2911
ParticleEmitter7.Texture = "rbxassetid://296874871"
2912
ParticleEmitter7.ZOffset = 0.20000000298023
2913
ParticleEmitter7.Acceleration = Vector3.new(0, 5, 0)
2914
ParticleEmitter7.Lifetime = NumberRange.new(0, 3)
2915
ParticleEmitter7.Rate = 600
2916
ParticleEmitter7.RotSpeed = NumberRange.new(-56, 56)
2917
ParticleEmitter7.Speed = NumberRange.new(50, 50)
2918
ParticleEmitter7.VelocitySpread = 360
2919
ParticleEmitter8.Name = "PheonixExplosion2"
2920
ParticleEmitter8.Parent = LocalScript0
2921
ParticleEmitter8.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
2922
ParticleEmitter8.Rotation = NumberRange.new(0, 360)
2923
ParticleEmitter8.Size = NumberSequence.new(4,4)
2924
ParticleEmitter8.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
2925
ParticleEmitter8.Enabled = false
2926
ParticleEmitter8.LightEmission = 0.69999998807907
2927
ParticleEmitter8.ZOffset = 0.20000000298023
2928
ParticleEmitter8.Acceleration = Vector3.new(0, 5, 0)
2929
ParticleEmitter8.Lifetime = NumberRange.new(0, 3)
2930
ParticleEmitter8.Rate = 300
2931
ParticleEmitter8.RotSpeed = NumberRange.new(-56, 56)
2932
ParticleEmitter8.Speed = NumberRange.new(70, 70)
2933
ParticleEmitter8.VelocitySpread = 360
2934
ParticleEmitter8.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
2935
LocalScript9.Name = "CamShake"
2936
LocalScript9.Parent = LocalScript0
2937
LocalScript9.Disabled = true
2938
NumberValue10.Name = "Timer"
2939
NumberValue10.Parent = LocalScript9
2940
NumberValue10.Value = 35
2941
NumberValue11.Name = "Shake"
2942
NumberValue11.Parent = LocalScript9
2943
NumberValue11.Value = 5
2944
BoolValue12.Name = "DoesFade"
2945
BoolValue12.Parent = LocalScript9
2946
ParticleEmitter13.Name = "Gale"
2947
ParticleEmitter13.Parent = LocalScript0
2948
ParticleEmitter13.Transparency = NumberSequence.new(1,0.91256833076477,0.83606559038162,0.81967210769653,1)
2949
ParticleEmitter13.Rotation = NumberRange.new(0, 360)
2950
ParticleEmitter13.Size = NumberSequence.new(8,6)
2951
ParticleEmitter13.Enabled = false
2952
ParticleEmitter13.Texture = "rbxassetid://1614893149"
2953
ParticleEmitter13.Lifetime = NumberRange.new(1, 1)
2954
ParticleEmitter13.Rate = 50
2955
ParticleEmitter13.Speed = NumberRange.new(0, 0)
2956
ParticleEmitter14.Name = "PheonixFireball1"
2957
ParticleEmitter14.Parent = LocalScript0
2958
ParticleEmitter14.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
2959
ParticleEmitter14.Rotation = NumberRange.new(0, 360)
2960
ParticleEmitter14.Size = NumberSequence.new(6.625,4.625,3.4375,1.3124996423721,0)
2961
ParticleEmitter14.Enabled = false
2962
ParticleEmitter14.LightEmission = 1
2963
ParticleEmitter14.Texture = "rbxassetid://296874871"
2964
ParticleEmitter14.ZOffset = 0.5
2965
ParticleEmitter14.Lifetime = NumberRange.new(0.60000002384186, 0.60000002384186)
2966
ParticleEmitter14.Rate = 1000
2967
ParticleEmitter14.RotSpeed = NumberRange.new(-56, 56)
2968
ParticleEmitter14.Speed = NumberRange.new(4, 4)
2969
ParticleEmitter14.VelocitySpread = 360
2970
ParticleEmitter15.Name = "PheonixFireball2"
2971
ParticleEmitter15.Parent = LocalScript0
2972
ParticleEmitter15.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
2973
ParticleEmitter15.Rotation = NumberRange.new(0, 360)
2974
ParticleEmitter15.Size = NumberSequence.new(4.3125,4.1530055999756,2.8961749076843,1.1475414037704,0)
2975
ParticleEmitter15.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
2976
ParticleEmitter15.Enabled = false
2977
ParticleEmitter15.LightEmission = 0.69999998807907
2978
ParticleEmitter15.ZOffset = 1
2979
ParticleEmitter15.Lifetime = NumberRange.new(0.60000002384186, 0.60000002384186)
2980
ParticleEmitter15.Rate = 300
2981
ParticleEmitter15.RotSpeed = NumberRange.new(-56, 56)
2982
ParticleEmitter15.Speed = NumberRange.new(4, 4)
2983
ParticleEmitter15.VelocitySpread = 360
2984
ParticleEmitter15.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
2985
ParticleEmitter16.Name = "Wing2"
2986
ParticleEmitter16.Parent = LocalScript0
2987
ParticleEmitter16.Transparency = NumberSequence.new(1,0.58469945192337,0.24590164422989,0,0.22950822114944,0.62841534614563,1)
2988
ParticleEmitter16.Rotation = NumberRange.new(0, 360)
2989
ParticleEmitter16.Size = NumberSequence.new(0,0.062499642372131,0.81250011920929,2.6875,3.3125,2.5624995231628,2.3125,1.8124997615814)
2990
ParticleEmitter16.Enabled = false
2991
ParticleEmitter16.LightEmission = 1
2992
ParticleEmitter16.Texture = "rbxassetid://296874871"
2993
ParticleEmitter16.Acceleration = Vector3.new(-5, 4, -4)
2994
ParticleEmitter16.Lifetime = NumberRange.new(2, 2)
2995
ParticleEmitter16.Rate = 300
2996
ParticleEmitter16.RotSpeed = NumberRange.new(-56, 56)
2997
ParticleEmitter16.Speed = NumberRange.new(4, 4)
2998
ParticleEmitter16.VelocitySpread = 35
2999
ParticleEmitter17.Name = "Wing1B"
3000
ParticleEmitter17.Parent = LocalScript0
3001
ParticleEmitter17.Transparency = NumberSequence.new(1,0.58469945192337,0.24590164422989,0,0.20765030384064,0.5956284403801,1)
3002
ParticleEmitter17.Rotation = NumberRange.new(0, 360)
3003
ParticleEmitter17.Size = NumberSequence.new(0,0,1.8579238653183,2.4043715000153,1.8124997615814,0)
3004
ParticleEmitter17.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
3005
ParticleEmitter17.Enabled = false
3006
ParticleEmitter17.LightEmission = 0.69999998807907
3007
ParticleEmitter17.ZOffset = 0.20000000298023
3008
ParticleEmitter17.Acceleration = Vector3.new(5, 4, -4)
3009
ParticleEmitter17.Lifetime = NumberRange.new(1.9500000476837, 1.9500000476837)
3010
ParticleEmitter17.Rate = 150
3011
ParticleEmitter17.RotSpeed = NumberRange.new(-56, 56)
3012
ParticleEmitter17.Speed = NumberRange.new(4, 4)
3013
ParticleEmitter17.VelocitySpread = 35
3014
ParticleEmitter17.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
3015
ParticleEmitter18.Name = "Eye1"
3016
ParticleEmitter18.EmissionDirection="Right"
3017
ParticleEmitter18.Parent = LocalScript0
3018
ParticleEmitter18.Transparency = NumberSequence.new(0.55737709999084,0.37704920768738,0.4426229596138,0.62841534614563,1)
3019
ParticleEmitter18.Rotation = NumberRange.new(0, 360)
3020
ParticleEmitter18.Size = NumberSequence.new(0.40000000596046,0.12499988079071,0)
3021
ParticleEmitter18.Enabled = false
3022
ParticleEmitter18.LightEmission = 0.75
3023
ParticleEmitter18.Texture = "rbxassetid://296874871"
3024
ParticleEmitter18.ZOffset = 0.20000000298023
3025
ParticleEmitter18.Acceleration = Vector3.new(0, 5, 6)
3026
ParticleEmitter18.Lifetime = NumberRange.new(1, 1)
3027
ParticleEmitter18.Rate = 300
3028
ParticleEmitter18.RotSpeed = NumberRange.new(-56, 56)
3029
ParticleEmitter18.VelocitySpread = 5
3030
ParticleEmitter19.Name = "Eye2"
3031
ParticleEmitter19.Parent = LocalScript0
3032
ParticleEmitter19.EmissionDirection="Right"
3033
ParticleEmitter19.Transparency = NumberSequence.new(0.71584701538086,0.68306010961533,0.37704920768738,0.4426229596138,0.62841534614563,1)
3034
ParticleEmitter19.Rotation = NumberRange.new(0, 360)
3035
ParticleEmitter19.Size = NumberSequence.new(0.65573811531067,0.2732241153717,0)
3036
ParticleEmitter19.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
3037
ParticleEmitter19.Enabled = false
3038
ParticleEmitter19.LightEmission = 0.75
3039
ParticleEmitter19.ZOffset = 0.30000001192093
3040
ParticleEmitter19.Acceleration = Vector3.new(0, 5, 6)
3041
ParticleEmitter19.Lifetime = NumberRange.new(0.5, 0.5)
3042
ParticleEmitter19.Rate = 300
3043
ParticleEmitter19.RotSpeed = NumberRange.new(-56, 56)
3044
ParticleEmitter19.VelocitySpread = 5
3045
ParticleEmitter19.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
3046
ParticleEmitter20.Name = "Wing2B"
3047
ParticleEmitter20.Parent = LocalScript0
3048
ParticleEmitter20.Transparency = NumberSequence.new(1,0.58469945192337,0.24590164422989,0,0.20765030384064,0.5956284403801,1)
3049
ParticleEmitter20.Rotation = NumberRange.new(0, 360)
3050
ParticleEmitter20.Size = NumberSequence.new(0,0,1.8579238653183,2.4043715000153,1.8124997615814,0)
3051
ParticleEmitter20.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
3052
ParticleEmitter20.Enabled = false
3053
ParticleEmitter20.LightEmission = 0.69999998807907
3054
ParticleEmitter20.ZOffset = 0.20000000298023
3055
ParticleEmitter20.Acceleration = Vector3.new(-5, 4, -4)
3056
ParticleEmitter20.Lifetime = NumberRange.new(1.9500000476837, 1.9500000476837)
3057
ParticleEmitter20.Rate = 150
3058
ParticleEmitter20.RotSpeed = NumberRange.new(-56, 56)
3059
ParticleEmitter20.Speed = NumberRange.new(4, 4)
3060
ParticleEmitter20.VelocitySpread = 35
3061
ParticleEmitter20.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
3062
ParticleEmitter21.Name = "Burn"
3063
ParticleEmitter21.Parent = LocalScript0
3064
ParticleEmitter21.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
3065
ParticleEmitter21.Rotation = NumberRange.new(0, 360)
3066
ParticleEmitter21.Size = NumberSequence.new(0.98360657691956,0.32786905765533,0)
3067
ParticleEmitter21.Color = ColorSequence.new(Color3.new(1, 0.333333, 0),Color3.new(1, 0.333333, 0))
3068
ParticleEmitter21.Enabled = false
3069
ParticleEmitter21.LightEmission = 0.75
3070
ParticleEmitter21.Texture = "rbxassetid://296874871"
3071
ParticleEmitter21.ZOffset = 0.5
3072
ParticleEmitter21.Acceleration = Vector3.new(0, 5, 0)
3073
ParticleEmitter21.Lifetime = NumberRange.new(1, 1)
3074
ParticleEmitter21.Rate = 300
3075
ParticleEmitter21.RotSpeed = NumberRange.new(-56, 56)
3076
ParticleEmitter21.Speed = NumberRange.new(1, 1)
3077
ParticleEmitter21.VelocitySpread = 360
3078
ParticleEmitter21.Color = ColorSequence.new(Color3.new(1, 0.333333, 0),Color3.new(1, 0.333333, 0))
3079
ParticleEmitter22.Name = "PheonixTrail"
3080
ParticleEmitter22.Parent = LocalScript0
3081
ParticleEmitter22.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
3082
ParticleEmitter22.Rotation = NumberRange.new(0, 360)
3083
ParticleEmitter22.Size = NumberSequence.new(0.49180328845978,0.4371589422226,0)
3084
ParticleEmitter22.Color = ColorSequence.new(Color3.new(1, 1, 1),Color3.new(1, 0.835294, 0))
3085
ParticleEmitter22.Enabled = false
3086
ParticleEmitter22.LightEmission = 0.75
3087
ParticleEmitter22.Texture = "rbxassetid://296874871"
3088
ParticleEmitter22.ZOffset = 0.5
3089
ParticleEmitter22.Lifetime = NumberRange.new(1, 1)
3090
ParticleEmitter22.Rate = 300
3091
ParticleEmitter22.RotSpeed = NumberRange.new(-56, 56)
3092
ParticleEmitter22.Speed = NumberRange.new(0, 0)
3093
ParticleEmitter22.VelocitySpread = 360
3094
ParticleEmitter22.Color = ColorSequence.new(Color3.new(1, 1, 1),Color3.new(1, 0.835294, 0))
3095
for i,v in pairs(mas:GetChildren()) do
3096
	v.Parent = game:GetService("Lighting")
3097
	pcall(function() v:MakeJoints() end)
3098
end
3099
mas:Destroy()
3100
for i,v in pairs(cors) do
3101
	spawn(function()
3102
		pcall(v)
3103
	end)
3104
end