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1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
2 | local Player,game,owner = owner,game | |
3 | local RealPlayer = Player | |
4 | do | |
5 | print("FE Compatibility code by Mokiros") | |
6 | local rp = RealPlayer | |
7 | script.Parent = rp.Character | |
8 | ||
9 | --RemoteEvent for communicating | |
10 | local Event = Instance.new("RemoteEvent") | |
11 | Event.Name = "UserInput_Event" | |
12 | ||
13 | --Fake event to make stuff like Mouse.KeyDown work | |
14 | local function fakeEvent() | |
15 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} | |
16 | t.connect = t.Connect | |
17 | return t | |
18 | end | |
19 | ||
20 | --Creating fake input objects with fake variables | |
21 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
22 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
23 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
24 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
25 | end} | |
26 | --Merged 2 functions into one by checking amount of arguments | |
27 | CAS.UnbindAction = CAS.BindAction | |
28 | ||
29 | --This function will trigger the events that have been :Connect()'ed | |
30 | local function te(self,ev,...) | |
31 | local t = m[ev] | |
32 | if t and t._fakeEvent then | |
33 | for _,f in pairs(t.Functions) do | |
34 | f(...) | |
35 | end | |
36 | end | |
37 | end | |
38 | m.TrigEvent = te | |
39 | UIS.TrigEvent = te | |
40 | ||
41 | Event.OnServerEvent:Connect(function(plr,io) | |
42 | if plr~=rp then return end | |
43 | m.Target = io.Target | |
44 | m.Hit = io.Hit | |
45 | if not io.isMouse then | |
46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
49 | end | |
50 | for _,t in pairs(CAS.Actions) do | |
51 | for _,k in pairs(t.Keys) do | |
52 | if k==io.KeyCode then | |
53 | t.Function(t.Name,io.UserInputState,io) | |
54 | end | |
55 | end | |
56 | end | |
57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
59 | end | |
60 | end) | |
61 | Event.Parent = NLS([==[ | |
62 | local Player = game:GetService("Players").LocalPlayer | |
63 | local Event = script:WaitForChild("UserInput_Event") | |
64 | ||
65 | local Mouse = Player:GetMouse() | |
66 | local UIS = game:GetService("UserInputService") | |
67 | local input = function(io,a) | |
68 | if a then return end | |
69 | --Since InputObject is a client-side instance, we create and pass table instead | |
70 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
71 | end | |
72 | UIS.InputBegan:Connect(input) | |
73 | UIS.InputEnded:Connect(input) | |
74 | ||
75 | local h,t | |
76 | --Give the server mouse data 30 times every second, but only if the values changed | |
77 | --If player is not moving their mouse, client won't fire events | |
78 | while wait(1/30) do | |
79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
80 | h,t=Mouse.Hit,Mouse.Target | |
81 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
82 | end | |
83 | end]==],Player.Character) | |
84 | ||
85 | ----Sandboxed game object that allows the usage of client-side methods and services | |
86 | --Real game object | |
87 | local _rg = game | |
88 | ||
89 | --Metatable for fake service | |
90 | local fsmt = { | |
91 | __index = function(self,k) | |
92 | local s = rawget(self,"_RealService") | |
93 | if s then return s[k] end | |
94 | end, | |
95 | __newindex = function(self,k,v) | |
96 | local s = rawget(self,"_RealService") | |
97 | if s then s[k]=v end | |
98 | end, | |
99 | __call = function(self,...) | |
100 | local s = rawget(self,"_RealService") | |
101 | if s then return s(...) end | |
102 | end | |
103 | } | |
104 | local function FakeService(t,RealService) | |
105 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
106 | return setmetatable(t,fsmt) | |
107 | end | |
108 | ||
109 | --Fake game object | |
110 | local g = { | |
111 | GetService = function(self,s) | |
112 | return self[s] | |
113 | end, | |
114 | Players = FakeService({ | |
115 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) | |
116 | },"Players"), | |
117 | UserInputService = FakeService(UIS,"UserInputService"), | |
118 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
119 | } | |
120 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
121 | g.service = g.GetService | |
122 | ||
123 | g.RunService = FakeService({ | |
124 | RenderStepped = _rg:GetService("RunService").Heartbeat, | |
125 | BindToRenderStep = function(self,name,_,fun) | |
126 | ||
127 | end, | |
128 | UnbindFromRenderStep = function(self,name) | |
129 | self._btrs[name]:Disconnect() | |
130 | end, | |
131 | },"RunService") | |
132 | ||
133 | setmetatable(g,{ | |
134 | __index=function(self,s) | |
135 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
136 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
137 | end, | |
138 | __newindex = fsmt.__newindex, | |
139 | __call = fsmt.__call | |
140 | }) | |
141 | --Changing owner to fake player object to support owner:GetMouse() | |
142 | game,owner = g,g.Players.LocalPlayer | |
143 | end | |
144 | ||
145 | ----------------------- | |
146 | --[[ Name : Content Cop ]]-- | |
147 | ------------------------------------------------------- | |
148 | --A script By Creterisk/makhail07 | |
149 | --edit by saba152/kisslarge | |
150 | ||
151 | --Discord saba1520#5658 | |
152 | ||
153 | ------------------------------------------------------- | |
154 | --Everything is Meaningless..... | |
155 | wait(1 / 60) | |
156 | print('Local User is '..Player.Name) | |
157 | print('Cop Loaded') | |
158 | print[[ | |
159 | ||
160 | ]] | |
161 | Player = owner | |
162 | Character = Player.Character | |
163 | PlayerGui = Player.PlayerGui | |
164 | Backpack = Player.Backpack | |
165 | Torso = Character.Torso | |
166 | Head = Character.Head | |
167 | Humanoid = Character.Humanoid | |
168 | RootPart = Character.HumanoidRootPart | |
169 | RootJoint = RootPart.RootJoint | |
170 | LeftArm = Character["Left Arm"] | |
171 | LeftLeg = Character["Left Leg"] | |
172 | RightArm = Character["Right Arm"] | |
173 | RightLeg = Character["Right Leg"] | |
174 | LS = Torso["Left Shoulder"] | |
175 | LH = Torso["Left Hip"] | |
176 | RS = Torso["Right Shoulder"] | |
177 | RH = Torso["Right Hip"] | |
178 | Face = Head.face | |
179 | Neck = Torso.Neck | |
180 | it = Instance.new | |
181 | vt = Vector3.new | |
182 | cf = CFrame.new | |
183 | rad = math.rad | |
184 | euler = CFrame.fromEulerAnglesXYZ | |
185 | angles = CFrame.Angles | |
186 | Mouse = Player:GetMouse() | |
187 | ------------------------- | |
188 | IT = Instance.new | |
189 | CF = CFrame.new | |
190 | VT = Vector3.new | |
191 | RAD = math.rad | |
192 | C3 = Color3.new | |
193 | UD2 = UDim2.new | |
194 | BRICKC = BrickColor.new | |
195 | ANGLES = CFrame.Angles | |
196 | EULER = CFrame.fromEulerAnglesXYZ | |
197 | COS = math.cos | |
198 | ACOS = math.acos | |
199 | SIN = math.sin | |
200 | ASIN = math.asin | |
201 | ABS = math.abs | |
202 | MRANDOM = math.random | |
203 | FLOOR = math.floor | |
204 | --------------------------------------------- | |
205 | local plr = owner | |
206 | local char = plr.Character | |
207 | local hum = char.Humanoid | |
208 | local hed = char.Head | |
209 | local root = char.HumanoidRootPart | |
210 | local rootj = root.RootJoint | |
211 | local tors = char.Torso | |
212 | local ra = char["Right Arm"] | |
213 | local la = char["Left Arm"] | |
214 | local rl = char["Right Leg"] | |
215 | local ll = char["Left Leg"] | |
216 | local neck = tors["Neck"] | |
217 | local mouse = plr:GetMouse() | |
218 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
219 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
220 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
221 | ----------------------------------------- | |
222 | local char = plr.Character | |
223 | local hum = char:FindFirstChildOfClass'Humanoid' | |
224 | local hed = char.Head | |
225 | local root = char:FindFirstChild'HumanoidRootPart' | |
226 | local rootj = root.RootJoint | |
227 | local tors = char.Torso | |
228 | local ra = char["Right Arm"] | |
229 | local la = char["Left Arm"] | |
230 | local rl = char["Right Leg"] | |
231 | local ll = char["Left Leg"] | |
232 | local neck = tors["Neck"] | |
233 | local mouse = plr:GetMouse() | |
234 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
235 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
236 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
237 | local maincolor = BrickColor.new("Really black") | |
238 | ------------------------------------------------------- | |
239 | --Start Whitelist and Invincibility-- | |
240 | ------------------------------------------------------- | |
241 | ff = Instance.new("ForceField",char) | |
242 | ff.Visible = false | |
243 | hum.Name = "Base" | |
244 | hum.MaxHealth = 1.0E298 | |
245 | hum.Health = 1.0E298 | |
246 | game:GetService("RunService"):BindToRenderStep("Bbae", 0, function() | |
247 | if hum.Health > 0.1 and hum.Health < 1.0E298 then | |
248 | hum.MaxHealth = 1.0E298 | |
249 | hum.Health = 1.0E298 | |
250 | end | |
251 | end) | |
252 | cam = game.Workspace.CurrentCamera | |
253 | CF = CFrame.new | |
254 | angles = CFrame.Angles | |
255 | attack = false | |
256 | Euler = CFrame.fromEulerAnglesXYZ | |
257 | Rad = math.rad | |
258 | IT = Instance.new | |
259 | BrickC = BrickColor.new | |
260 | Cos = math.cos | |
261 | Acos = math.acos | |
262 | Sin = math.sin | |
263 | Asin = math.asin | |
264 | Abs = math.abs | |
265 | Mrandom = math.random | |
266 | Floor = math.floor | |
267 | Player = game:GetService("Players").LocalPlayer | |
268 | PlayerGui = Player.PlayerGui | |
269 | Cam = workspace.CurrentCamera | |
270 | Backpack = Player.Backpack | |
271 | repeat wait() until Player.Character | |
272 | Character = Player.Character | |
273 | repeat wait() until Player.Character:FindFirstChildOfClass("Humanoid") | |
274 | Humanoid = Character:FindFirstChildOfClass("Humanoid") | |
275 | Mouse = Player:GetMouse() | |
276 | Player_Size = 1 --Size of the player. | |
277 | RootPart = Character["HumanoidRootPart"] | |
278 | Torso = Character["Torso"] | |
279 | Head = Character["Head"] | |
280 | RightArm = Character["Right Arm"] | |
281 | LeftArm = Character["Left Arm"] | |
282 | RightLeg = Character["Right Leg"] | |
283 | LeftLeg = Character["Left Leg"] | |
284 | RootJoint = RootPart["RootJoint"] | |
285 | Neck = Torso["Neck"] | |
286 | RightShoulder = Torso["Right Shoulder"] | |
287 | LeftShoulder = Torso["Left Shoulder"] | |
288 | RightHip = Torso["Right Hip"] | |
289 | LeftHip = Torso["Left Hip"] | |
290 | ------------------------------------------------------- | |
291 | --End Whitelist and Invincibility-- | |
292 | ------------------------------------------------------- | |
293 | ||
294 | ------------------------------------------------------- | |
295 | --Start Good Stuff-- | |
296 | ------------------------------------------------------- | |
297 | cam = game.Workspace.CurrentCamera | |
298 | CF = CFrame.new | |
299 | angles = CFrame.Angles | |
300 | attack = false | |
301 | Euler = CFrame.fromEulerAnglesXYZ | |
302 | Rad = math.rad | |
303 | IT = Instance.new | |
304 | BrickC = BrickColor.new | |
305 | Cos = math.cos | |
306 | Acos = math.acos | |
307 | Sin = math.sin | |
308 | Asin = math.asin | |
309 | Abs = math.abs | |
310 | Mrandom = math.random | |
311 | Floor = math.floor | |
312 | ------------------------------------------------------- | |
313 | --End Good Stuff-- | |
314 | ------------------------------------------------------- | |
315 | necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
316 | RSH, LSH = nil, nil | |
317 | RW = Instance.new("Weld") | |
318 | LW = Instance.new("Weld") | |
319 | RH = tors["Right Hip"] | |
320 | LH = tors["Left Hip"] | |
321 | RSH = tors["Right Shoulder"] | |
322 | LSH = tors["Left Shoulder"] | |
323 | RSH.Parent = nil | |
324 | LSH.Parent = nil | |
325 | RW.Name = "RW" | |
326 | RW.Part0 = tors | |
327 | RW.C0 = CF(1.5, 0.5, 0) | |
328 | RW.C1 = CF(0, 0.5, 0) | |
329 | RW.Part1 = ra | |
330 | RW.Parent = tors | |
331 | LW.Name = "LW" | |
332 | LW.Part0 = tors | |
333 | LW.C0 = CF(-1.5, 0.5, 0) | |
334 | LW.C1 = CF(0, 0.5, 0) | |
335 | LW.Part1 = la | |
336 | LW.Parent = tors | |
337 | Effects = {} | |
338 | ------------------------------------------------------- | |
339 | --Start HeartBeat-- | |
340 | ------------------------------------------------------- | |
341 | ArtificialHB = Instance.new("BindableEvent", script) | |
342 | ArtificialHB.Name = "Heartbeat" | |
343 | script:WaitForChild("Heartbeat") | |
344 | ||
345 | frame = 1 / 60 | |
346 | tf = 0 | |
347 | allowframeloss = false | |
348 | tossremainder = false | |
349 | ||
350 | ||
351 | lastframe = tick() | |
352 | script.Heartbeat:Fire() | |
353 | ||
354 | ||
355 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
356 | tf = tf + s | |
357 | if tf >= frame then | |
358 | if allowframeloss then | |
359 | script.Heartbeat:Fire() | |
360 | lastframe = tick() | |
361 | else | |
362 | for i = 1, math.floor(tf / frame) do | |
363 | script.Heartbeat:Fire() | |
364 | end | |
365 | lastframe = tick() | |
366 | end | |
367 | if tossremainder then | |
368 | tf = 0 | |
369 | else | |
370 | tf = tf - frame * math.floor(tf / frame) | |
371 | end | |
372 | end | |
373 | end) | |
374 | ------------------------------------------------------- | |
375 | --End HeartBeat-- | |
376 | ------------------------------------------------------- | |
377 | ||
378 | ------------------------------------------------------- | |
379 | --Start Important Functions-- | |
380 | ------------------------------------------------------- | |
381 | function swait(num) | |
382 | if num == 0 or num == nil then | |
383 | game:service("RunService").Stepped:wait(0) | |
384 | else | |
385 | for i = 0, num do | |
386 | game:service("RunService").Stepped:wait(0) | |
387 | end | |
388 | end | |
389 | end | |
390 | function thread(f) | |
391 | coroutine.resume(coroutine.create(f)) | |
392 | end | |
393 | function clerp(a, b, t) | |
394 | local qa = { | |
395 | QuaternionFromCFrame(a) | |
396 | } | |
397 | local qb = { | |
398 | QuaternionFromCFrame(b) | |
399 | } | |
400 | local ax, ay, az = a.x, a.y, a.z | |
401 | local bx, by, bz = b.x, b.y, b.z | |
402 | local _t = 1 - t | |
403 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
404 | end | |
405 | function QuaternionFromCFrame(cf) | |
406 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
407 | local trace = m00 + m11 + m22 | |
408 | if trace > 0 then | |
409 | local s = math.sqrt(1 + trace) | |
410 | local recip = 0.5 / s | |
411 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
412 | else | |
413 | local i = 0 | |
414 | if m00 < m11 then | |
415 | i = 1 | |
416 | end | |
417 | if m22 > (i == 0 and m00 or m11) then | |
418 | i = 2 | |
419 | end | |
420 | if i == 0 then | |
421 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
422 | local recip = 0.5 / s | |
423 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
424 | elseif i == 1 then | |
425 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
426 | local recip = 0.5 / s | |
427 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
428 | elseif i == 2 then | |
429 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
430 | local recip = 0.5 / s | |
431 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
432 | end | |
433 | end | |
434 | end | |
435 | ||
436 | function CharacterFade(COLOR,TIMER) | |
437 | coroutine.resume(coroutine.create(function() | |
438 | local FADE = IT("Model",Effects) | |
439 | FADE.Name = "FadingEffect" | |
440 | for _, c in pairs(Character:GetChildren()) do | |
441 | if c.ClassName == "Part" and c ~= RootPart then | |
442 | local FADER = c:Clone() | |
443 | FADER.Color = COLOR | |
444 | FADER.CFrame = c.CFrame | |
445 | FADER.Parent = FADE | |
446 | FADER.Anchored = true | |
447 | FADER.Transparency = 0.25+c.Transparency | |
448 | FADER:BreakJoints() | |
449 | FADER.Material = "Neon" | |
450 | if FADER.Name == "Head" then | |
451 | FADER:ClearAllChildren() | |
452 | FADER.Size = VT(1,1,1) | |
453 | end | |
454 | FADER.CanCollide = false | |
455 | end | |
456 | end | |
457 | local TRANS = 0.75/TIMER | |
458 | for i = 1, TIMER do | |
459 | Swait() | |
460 | for _, c in pairs(FADE:GetChildren()) do | |
461 | if c.ClassName == "Part" then | |
462 | c.Transparency = c.Transparency + TRANS | |
463 | end | |
464 | end | |
465 | end | |
466 | FADE:remove() | |
467 | end)) | |
468 | end | |
469 | ||
470 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
471 | local xs, ys, zs = x + x, y + y, z + z | |
472 | local wx, wy, wz = w * xs, w * ys, w * zs | |
473 | local xx = x * xs | |
474 | local xy = x * ys | |
475 | local xz = x * zs | |
476 | local yy = y * ys | |
477 | local yz = y * zs | |
478 | local zz = z * zs | |
479 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
480 | end | |
481 | ||
482 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
483 | local NSound = nil | |
484 | coroutine.resume(coroutine.create(function() | |
485 | NSound = Instance.new("Sound", PARENT) | |
486 | NSound.Volume = VOLUME | |
487 | NSound.Pitch = PITCH | |
488 | NSound.SoundId = "http://www.roblox.com/asset/?id="..ID | |
489 | swait() | |
490 | NSound:play() | |
491 | game:GetService("Debris"):AddItem(NSound, 10) | |
492 | end)) | |
493 | return NSound | |
494 | end | |
495 | ||
496 | ||
497 | function QuaternionSlerp(a, b, t) | |
498 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
499 | local startInterp, finishInterp | |
500 | if cosTheta >= 1.0E-4 then | |
501 | if 1 - cosTheta > 1.0E-4 then | |
502 | local theta = math.acos(cosTheta) | |
503 | local invSinTheta = 1 / Sin(theta) | |
504 | startInterp = Sin((1 - t) * theta) * invSinTheta | |
505 | finishInterp = Sin(t * theta) * invSinTheta | |
506 | else | |
507 | startInterp = 1 - t | |
508 | finishInterp = t | |
509 | end | |
510 | elseif 1 + cosTheta > 1.0E-4 then | |
511 | local theta = math.acos(-cosTheta) | |
512 | local invSinTheta = 1 / Sin(theta) | |
513 | startInterp = Sin((t - 1) * theta) * invSinTheta | |
514 | finishInterp = Sin(t * theta) * invSinTheta | |
515 | else | |
516 | startInterp = t - 1 | |
517 | finishInterp = t | |
518 | end | |
519 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
520 | end | |
521 | function rayCast(Position, Direction, Range, Ignore) | |
522 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
523 | end | |
524 | local RbxUtility = LoadLibrary("RbxUtility") | |
525 | local Create = RbxUtility.Create | |
526 | ||
527 | function Eviscerate(dude) | |
528 | if dude.Name ~= char then | |
529 | local bgf = IT("BodyGyro", dude.Head) | |
530 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
531 | local val = IT("BoolValue", dude) | |
532 | val.Name = "IsHit" | |
533 | local ds = coroutine.wrap(function() | |
534 | dude:WaitForChild("Head"):BreakJoints() | |
535 | wait(0.5) | |
536 | target = nil | |
537 | coroutine.resume(coroutine.create(function() | |
538 | for i, v in pairs(dude:GetChildren()) do | |
539 | if v:IsA("Accessory") then | |
540 | v:Destroy() | |
541 | end | |
542 | if v:IsA("Humanoid") then | |
543 | v:Destroy() | |
544 | end | |
545 | if v:IsA("CharacterMesh") then | |
546 | v:Destroy() | |
547 | end | |
548 | if v:IsA("Model") then | |
549 | v:Destroy() | |
550 | end | |
551 | if v:IsA("Part") or v:IsA("MeshPart") then | |
552 | for x, o in pairs(v:GetChildren()) do | |
553 | if o:IsA("Decal") then | |
554 | o:Destroy() | |
555 | end | |
556 | end | |
557 | coroutine.resume(coroutine.create(function() | |
558 | v.Material = "Neon" | |
559 | v.CanCollide = false | |
560 | local PartEmmit1 = IT("ParticleEmitter", v) | |
561 | PartEmmit1.LightEmission = 1 | |
562 | PartEmmit1.Texture = "rbxassetid://1523916715" | |
563 | PartEmmit1.Color = ColorSequence.new(Color3.new(0, 0, 0)) | |
564 | PartEmmit1.Rate = 150 | |
565 | PartEmmit1.Lifetime = NumberRange.new(1) | |
566 | PartEmmit1.Size = NumberSequence.new({ | |
567 | NumberSequenceKeypoint.new(0, 0.75, 0), | |
568 | NumberSequenceKeypoint.new(1, 0, 0) | |
569 | }) | |
570 | PartEmmit1.Transparency = NumberSequence.new({ | |
571 | NumberSequenceKeypoint.new(0, 0, 0), | |
572 | NumberSequenceKeypoint.new(1, 1, 0) | |
573 | }) | |
574 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
575 | PartEmmit1.VelocitySpread = 30000 | |
576 | PartEmmit1.Rotation = NumberRange.new(-500, 500) | |
577 | PartEmmit1.RotSpeed = NumberRange.new(-500, 500) | |
578 | local BodPoss = IT("BodyPosition", v) | |
579 | BodPoss.P = 3000 | |
580 | BodPoss.D = 1000 | |
581 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
582 | BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
583 | v.Color = maincolor.Color | |
584 | coroutine.resume(coroutine.create(function() | |
585 | for i = 0, 49 do | |
586 | swait(1) | |
587 | v.Transparency = v.Transparency + 0.08 | |
588 | end | |
589 | wait(0.5) | |
590 | PartEmmit1.Enabled = false | |
591 | wait(3) | |
592 | v:Destroy() | |
593 | dude:Destroy() | |
594 | end)) | |
595 | end)) | |
596 | end | |
597 | end | |
598 | end)) | |
599 | end) | |
600 | ds() | |
601 | end | |
602 | end | |
603 | ||
604 | function SoulSteal(dude) | |
605 | if dude.Name ~= char then | |
606 | local bgf = IT("BodyGyro", dude.Head) | |
607 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
608 | local val = IT("BoolValue", dude) | |
609 | val.Name = "IsHit" | |
610 | local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart') | |
611 | local soulst = coroutine.wrap(function() | |
612 | local soul = Instance.new("Part",dude) | |
613 | soul.Size = Vector3.new(1,1,1) | |
614 | soul.CanCollide = false | |
615 | soul.Anchored = false | |
616 | soul.Position = torso.Position | |
617 | soul.Transparency = 1 | |
618 | local PartEmmit1 = IT("ParticleEmitter", soul) | |
619 | PartEmmit1.LightEmission = 1 | |
620 | PartEmmit1.Texture = "rbxassetid://569507414" | |
621 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
622 | PartEmmit1.Rate = 250 | |
623 | PartEmmit1.Lifetime = NumberRange.new(1.6) | |
624 | PartEmmit1.Size = NumberSequence.new({ | |
625 | NumberSequenceKeypoint.new(0, 1, 0), | |
626 | NumberSequenceKeypoint.new(1, 0, 0) | |
627 | }) | |
628 | PartEmmit1.Transparency = NumberSequence.new({ | |
629 | NumberSequenceKeypoint.new(0, 0, 0), | |
630 | NumberSequenceKeypoint.new(1, 1, 0) | |
631 | }) | |
632 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
633 | PartEmmit1.VelocitySpread = 30000 | |
634 | PartEmmit1.Rotation = NumberRange.new(-360, 360) | |
635 | PartEmmit1.RotSpeed = NumberRange.new(-360, 360) | |
636 | local BodPoss = IT("BodyPosition", soul) | |
637 | BodPoss.P = 3000 | |
638 | BodPoss.D = 1000 | |
639 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
640 | BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
641 | wait(1.6) | |
642 | soul.Touched:connect(function(hit) | |
643 | if hit.Parent == char then | |
644 | soul:Destroy() | |
645 | end | |
646 | end) | |
647 | wait(1.2) | |
648 | while soul do | |
649 | swait() | |
650 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
651 | BodPoss.Position = tors.Position | |
652 | end | |
653 | end) | |
654 | soulst() | |
655 | end | |
656 | end | |
657 | ||
658 | ------------------------------------------------------- | |
659 | --Start Damage Function-- | |
660 | ------------------------------------------------------- | |
661 | ----------------------------------------- | |
662 | function Swait(NUMBER) | |
663 | if NUMBER == 0 or NUMBER == nil then | |
664 | ArtificialHB.Event:wait() | |
665 | else | |
666 | for i = 1, NUMBER do | |
667 | ArtificialHB.Event:wait() | |
668 | end | |
669 | end | |
670 | end | |
671 | local sine=0 | |
672 | function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype) | |
673 | local Hitboxpart = Instance.new("Part", EffectModel) | |
674 | RemoveOutlines(Hitboxpart) | |
675 | Hitboxpart.Size = Vector3.new(siz1, siz2, siz3) | |
676 | Hitboxpart.CanCollide = false | |
677 | Hitboxpart.Transparency = 1 | |
678 | Hitboxpart.Anchored = true | |
679 | Hitboxpart.CFrame = Pose | |
680 | game:GetService("Debris"):AddItem(Hitboxpart, lifetime) | |
681 | MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype) | |
682 | end | |
683 | wait2 = false | |
684 | combo = 1 | |
685 | mouse.Button1Down:connect(function(key) | |
686 | if attack == false then | |
687 | attack = true | |
688 | hum.WalkSpeed = 3.01 | |
689 | if combo == 1 and wait2 == false then | |
690 | wait2 = true | |
691 | for i = 0, 1.2, 0.1 do | |
692 | swait() | |
693 | rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-65)), 0.3) | |
694 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(-65)), 0.1) | |
695 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1) | |
696 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(40)), 0.3) | |
697 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3) | |
698 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3) | |
699 | end | |
700 | CreateSound("608537390", ra, 3, .8) | |
701 | HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 9, 3, "Normal") | |
702 | for i = 0, 1.2, 0.1 do | |
703 | swait() | |
704 | rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3) | |
705 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) | |
706 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1) | |
707 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3) | |
708 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3) | |
709 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3) | |
710 | end | |
711 | combo = 2 | |
712 | end | |
713 | if combo == 2 and wait2 == false then | |
714 | wait2 = true | |
715 | for i = 0, 1.2, 0.1 do | |
716 | swait() | |
717 | rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(65)), 0.3) | |
718 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(65)), 0.1) | |
719 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(-25), math.rad(0), math.rad(40)), 0.1) | |
720 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.3) | |
721 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3) | |
722 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3) | |
723 | end | |
724 | CreateSound("608537390", ra, 3, .8) | |
725 | HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 9, 3, "Normal") | |
726 | for i = 0, 1.2, 0.1 do | |
727 | swait() | |
728 | rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(-55)), 0.3) | |
729 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) | |
730 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(10)), 0.1) | |
731 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(-40)), 0.3) | |
732 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3) | |
733 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3) | |
734 | end | |
735 | combo = 3 | |
736 | end | |
737 | if combo == 3 and wait2 == false then | |
738 | wait2 = true | |
739 | for i = 0, 1.2, 0.1 do | |
740 | swait() | |
741 | rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3) | |
742 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
743 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1) | |
744 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3) | |
745 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3) | |
746 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3) | |
747 | end | |
748 | CreateSound("608537390", ra, 3, .8) | |
749 | HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal") | |
750 | for i = 0, 1.2, 0.1 do | |
751 | swait() | |
752 | rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(35)), 0.3) | |
753 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) | |
754 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(96), math.rad(0), math.rad(10)), 0.1) | |
755 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3) | |
756 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3) | |
757 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3) | |
758 | end | |
759 | Effects.Sphere.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 1.1, 1.1, 1.1, 0.02) | |
760 | Effects.Ring.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 2, 2, 2, 1.1, 1.1, 1.1, 0.03) | |
761 | for i = 0, 2 do | |
762 | SphereAura(2, 0.2, "Add", ra.CFrame * CFrame.Angles(math.rad(-90 + math.random(-20, 20)), math.rad(math.random(-20, 20)), math.rad(math.random(-20, 20))), 0.5, 0.5, 5, -0.005, maincolor, 0) | |
763 | end | |
764 | coroutine.resume(coroutine.create(function() | |
765 | for i = 0,1.8,0.1 do | |
766 | swait() | |
767 | hum.CameraOffset = Vector3.new(Mrandom(-1,1),0,Mrandom(-1,1)) | |
768 | end | |
769 | for i = 0,1.8,0.1 do | |
770 | swait() | |
771 | hum.CameraOffset = Vector3.new(0,0,0) | |
772 | end | |
773 | end)) | |
774 | HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal") | |
775 | for i = 0, 1.2, 0.1 do | |
776 | swait() | |
777 | rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(-35)), 0.3) | |
778 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) | |
779 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(25), math.rad(0), math.rad(10)), 0.1) | |
780 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3) | |
781 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3) | |
782 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3) | |
783 | end | |
784 | combo = 4 | |
785 | end | |
786 | if combo == 4 and wait2 == false then | |
787 | for i = 0,1.2,0.1 do | |
788 | swait() | |
789 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) | |
790 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
791 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15) | |
792 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15) | |
793 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
794 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
795 | end | |
796 | SphereAura(6, 0.3, "Add", root.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0) | |
797 | SphereAura(6, 0.3, "Add", root.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0) | |
798 | Effects.Sphere.Create(maincolor, root.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 15.1, 15.1, 15.1, 0.01) | |
799 | CreateSound("331666100", char, 10, 1) | |
800 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 14.5)) do | |
801 | if v:FindFirstChild("Head") then | |
802 | SoulSteal(v) | |
803 | Eviscerate(v) | |
804 | end | |
805 | end | |
806 | coroutine.resume(coroutine.create(function() | |
807 | for i = 0,1.8,0.1 do | |
808 | swait() | |
809 | hum.CameraOffset = Vector3.new(Mrandom(-1,1),0,Mrandom(-1,1)) | |
810 | end | |
811 | for i = 0,1.8,0.1 do | |
812 | swait() | |
813 | hum.CameraOffset = Vector3.new(0,0,0) | |
814 | end | |
815 | end)) | |
816 | for i = 1,4.7,0.1 do | |
817 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15) | |
818 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3) | |
819 | RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15) | |
820 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
821 | RW.C0 = clerp(RW.C0, CF(1.2, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-34)), 0.1) | |
822 | LW.C0 = clerp(LW.C0, CF(-1.2, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(34)), 0.1) | |
823 | end | |
824 | wait(.6) | |
825 | combo = 1 | |
826 | end | |
827 | hum.WalkSpeed = 16 | |
828 | wait2 = false | |
829 | attack = false | |
830 | end | |
831 | end) | |
832 | ------------------------------------ | |
833 | Animation_Speed = 3 | |
834 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
835 | if hit.Parent == nil then | |
836 | return | |
837 | end | |
838 | local h = hit.Parent:FindFirstChildOfClass("Humanoid") | |
839 | for _, v in pairs(hit.Parent:children()) do | |
840 | if v:IsA("Humanoid") then | |
841 | h = v | |
842 | end | |
843 | end | |
844 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then | |
845 | ||
846 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
847 | end | |
848 | ||
849 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
850 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then | |
851 | if hit.Parent.DebounceHit.Value == true then | |
852 | return | |
853 | end | |
854 | end | |
855 | if insta == true then | |
856 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
857 | end | |
858 | local c = Create("ObjectValue"){ | |
859 | Name = "creator", | |
860 | Value = game:service("Players").LocalPlayer, | |
861 | Parent = h, | |
862 | } | |
863 | game:GetService("Debris"):AddItem(c, .5) | |
864 | if HitSound ~= nil and HitPitch ~= nil then | |
865 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
866 | end | |
867 | local Damage = math.random(minim, maxim) | |
868 | local blocked = false | |
869 | local block = hit.Parent:findFirstChild("Block") | |
870 | if block ~= nil then | |
871 | if block.className == "IntValue" then | |
872 | if block.Value > 0 then | |
873 | blocked = true | |
874 | block.Value = block.Value - 1 | |
875 | print(block.Value) | |
876 | end | |
877 | end | |
878 | end | |
879 | if blocked == false then | |
880 | h.Health = h.Health - Damage | |
881 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
882 | else | |
883 | h.Health = h.Health - (Damage / 2) | |
884 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
885 | end | |
886 | if Type == "Knockdown" then | |
887 | local hum = hit.Parent.Humanoid | |
888 | hum.PlatformStand = true | |
889 | coroutine.resume(coroutine.create(function(HHumanoid) | |
890 | swait(1) | |
891 | HHumanoid.PlatformStand = false | |
892 | end), hum) | |
893 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
894 | local bodvol = Create("BodyVelocity"){ | |
895 | velocity = angle * knockback, | |
896 | P = 5000, | |
897 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
898 | Parent = hit, | |
899 | } | |
900 | local rl = Create("BodyAngularVelocity"){ | |
901 | P = 3000, | |
902 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
903 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
904 | Parent = hit, | |
905 | } | |
906 | game:GetService("Debris"):AddItem(bodvol, .5) | |
907 | game:GetService("Debris"):AddItem(rl, .5) | |
908 | elseif Type == "Normal" then | |
909 | local vp = Create("BodyVelocity"){ | |
910 | P = 500, | |
911 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
912 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
913 | } | |
914 | if knockback > 0 then | |
915 | vp.Parent = hit.Parent.Torso | |
916 | end | |
917 | game:GetService("Debris"):AddItem(vp, .5) | |
918 | elseif Type == "Up" then | |
919 | local bodyVelocity = Create("BodyVelocity"){ | |
920 | velocity = Vector3.new(0, 20, 0), | |
921 | P = 5000, | |
922 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
923 | Parent = hit, | |
924 | } | |
925 | game:GetService("Debris"):AddItem(bodyVelocity, .5) | |
926 | elseif Type == "DarkUp" then | |
927 | coroutine.resume(coroutine.create(function() | |
928 | for i = 0, 1, 0.1 do | |
929 | swait() | |
930 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1) | |
931 | end | |
932 | end)) | |
933 | local bodyVelocity = Create("BodyVelocity"){ | |
934 | velocity = Vector3.new(0, 20, 0), | |
935 | P = 5000, | |
936 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
937 | Parent = hit, | |
938 | } | |
939 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
940 | elseif Type == "Snare" then | |
941 | local bp = Create("BodyPosition"){ | |
942 | P = 2000, | |
943 | D = 100, | |
944 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
945 | position = hit.Parent.Torso.Position, | |
946 | Parent = hit.Parent.Torso, | |
947 | } | |
948 | game:GetService("Debris"):AddItem(bp, 1) | |
949 | elseif Type == "Freeze" then | |
950 | local BodPos = Create("BodyPosition"){ | |
951 | P = 50000, | |
952 | D = 1000, | |
953 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
954 | position = hit.Parent.Torso.Position, | |
955 | Parent = hit.Parent.Torso, | |
956 | } | |
957 | local BodGy = Create("BodyGyro") { | |
958 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
959 | P = 20e+003, | |
960 | Parent = hit.Parent.Torso, | |
961 | cframe = hit.Parent.Torso.CFrame, | |
962 | } | |
963 | hit.Parent.Torso.Anchored = true | |
964 | coroutine.resume(coroutine.create(function(Part) | |
965 | swait(1.5) | |
966 | Part.Anchored = false | |
967 | end), hit.Parent.Torso) | |
968 | game:GetService("Debris"):AddItem(BodPos, 3) | |
969 | game:GetService("Debris"):AddItem(BodGy, 3) | |
970 | end | |
971 | local debounce = Create("BoolValue"){ | |
972 | Name = "DebounceHit", | |
973 | Parent = hit.Parent, | |
974 | Value = true, | |
975 | } | |
976 | game:GetService("Debris"):AddItem(debounce, Delay) | |
977 | c = Create("ObjectValue"){ | |
978 | Name = "creator", | |
979 | Value = Player, | |
980 | Parent = h, | |
981 | } | |
982 | game:GetService("Debris"):AddItem(c, .5) | |
983 | end | |
984 | end | |
985 | ------------------------------------------------------- | |
986 | --End Damage Function-- | |
987 | ------------------------------------------------------- | |
988 | ||
989 | ------------------------------------------------------- | |
990 | --Start Damage Function Customization-- | |
991 | ------------------------------------------------------- | |
992 | function ShowDamage(Pos, Text, Time, Color) | |
993 | local Rate = (1 / 30) | |
994 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
995 | local Text = (Text or "") | |
996 | local Time = (Time or 2) | |
997 | local Color = (Color or Color3.new(1, 0, 1)) | |
998 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
999 | EffectPart.Anchored = true | |
1000 | local BillboardGui = Create("BillboardGui"){ | |
1001 | Size = UDim2.new(3, 0, 3, 0), | |
1002 | Adornee = EffectPart, | |
1003 | Parent = EffectPart, | |
1004 | } | |
1005 | local TextLabel = Create("TextLabel"){ | |
1006 | BackgroundTransparency = 1, | |
1007 | Size = UDim2.new(1, 0, 1, 0), | |
1008 | Text = Text, | |
1009 | Font = "Bodoni", | |
1010 | TextColor3 = Color, | |
1011 | TextScaled = true, | |
1012 | TextStrokeColor3 = Color3.fromRGB(0,0,0), | |
1013 | Parent = BillboardGui, | |
1014 | } | |
1015 | game.Debris:AddItem(EffectPart, (Time)) | |
1016 | EffectPart.Parent = game:GetService("Workspace") | |
1017 | delay(0, function() | |
1018 | local Frames = (Time / Rate) | |
1019 | for Frame = 1, Frames do | |
1020 | wait(Rate) | |
1021 | local Percent = (Frame / Frames) | |
1022 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
1023 | TextLabel.TextTransparency = Percent | |
1024 | end | |
1025 | if EffectPart and EffectPart.Parent then | |
1026 | EffectPart:Destroy() | |
1027 | end | |
1028 | end) | |
1029 | end | |
1030 | ------------------------------------------------------- | |
1031 | --End Damage Function Customization-- | |
1032 | ------------------------------------------------------- | |
1033 | ||
1034 | function MagniDamage(Part, magni, mindam, maxdam, knock, Type) | |
1035 | for _, c in pairs(workspace:children()) do | |
1036 | local hum = c:findFirstChild("Humanoid") | |
1037 | if hum ~= nil then | |
1038 | local head = c:findFirstChild("Head") | |
1039 | if head ~= nil then | |
1040 | local targ = head.Position - Part.Position | |
1041 | local mag = targ.magnitude | |
1042 | if magni >= mag and c.Name ~= plr.Name then | |
1043 | Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2) | |
1044 | end | |
1045 | end | |
1046 | end | |
1047 | end | |
1048 | end | |
1049 | ||
1050 | ||
1051 | CFuncs = { | |
1052 | Part = { | |
1053 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
1054 | local Part = Create("Part")({ | |
1055 | Parent = Parent, | |
1056 | Reflectance = Reflectance, | |
1057 | Transparency = Transparency, | |
1058 | CanCollide = false, | |
1059 | Locked = true, | |
1060 | BrickColor = BrickColor.new(tostring(BColor)), | |
1061 | Name = Name, | |
1062 | Size = Size, | |
1063 | Material = Material | |
1064 | }) | |
1065 | RemoveOutlines(Part) | |
1066 | return Part | |
1067 | end | |
1068 | }, | |
1069 | Mesh = { | |
1070 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
1071 | local Msh = Create(Mesh)({ | |
1072 | Parent = Part, | |
1073 | Offset = OffSet, | |
1074 | Scale = Scale | |
1075 | }) | |
1076 | if Mesh == "SpecialMesh" then | |
1077 | Msh.MeshType = MeshType | |
1078 | Msh.MeshId = MeshId | |
1079 | end | |
1080 | return Msh | |
1081 | end | |
1082 | }, | |
1083 | Mesh = { | |
1084 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
1085 | local Msh = Create(Mesh)({ | |
1086 | Parent = Part, | |
1087 | Offset = OffSet, | |
1088 | Scale = Scale | |
1089 | }) | |
1090 | if Mesh == "SpecialMesh" then | |
1091 | Msh.MeshType = MeshType | |
1092 | Msh.MeshId = MeshId | |
1093 | end | |
1094 | return Msh | |
1095 | end | |
1096 | }, | |
1097 | Weld = { | |
1098 | Create = function(Parent, Part0, Part1, C0, C1) | |
1099 | local Weld = Create("Weld")({ | |
1100 | Parent = Parent, | |
1101 | Part0 = Part0, | |
1102 | Part1 = Part1, | |
1103 | C0 = C0, | |
1104 | C1 = C1 | |
1105 | }) | |
1106 | return Weld | |
1107 | end | |
1108 | }, | |
1109 | Sound = { | |
1110 | Create = function(id, par, vol, pit) | |
1111 | coroutine.resume(coroutine.create(function() | |
1112 | local S = Create("Sound")({ | |
1113 | Volume = vol, | |
1114 | Pitch = pit or 1, | |
1115 | SoundId = id, | |
1116 | Parent = par or workspace | |
1117 | }) | |
1118 | wait() | |
1119 | S:play() | |
1120 | game:GetService("Debris"):AddItem(S, 6) | |
1121 | end)) | |
1122 | end | |
1123 | }, | |
1124 | ParticleEmitter = { | |
1125 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
1126 | local fp = Create("ParticleEmitter")({ | |
1127 | Parent = Parent, | |
1128 | Color = ColorSequence.new(Color1, Color2), | |
1129 | LightEmission = LightEmission, | |
1130 | Size = Size, | |
1131 | Texture = Texture, | |
1132 | Transparency = Transparency, | |
1133 | ZOffset = ZOffset, | |
1134 | Acceleration = Accel, | |
1135 | Drag = Drag, | |
1136 | LockedToPart = LockedToPart, | |
1137 | VelocityInheritance = VelocityInheritance, | |
1138 | EmissionDirection = EmissionDirection, | |
1139 | Enabled = Enabled, | |
1140 | Lifetime = LifeTime, | |
1141 | Rate = Rate, | |
1142 | Rotation = Rotation, | |
1143 | RotSpeed = RotSpeed, | |
1144 | Speed = Speed, | |
1145 | VelocitySpread = VelocitySpread | |
1146 | }) | |
1147 | return fp | |
1148 | end | |
1149 | } | |
1150 | } | |
1151 | function RemoveOutlines(part) | |
1152 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
1153 | end | |
1154 | ||
1155 | o1 = Instance.new("Model") | |
1156 | o2 = Instance.new("Part") | |
1157 | o3 = Instance.new("SpecialMesh") | |
1158 | o4 = Instance.new("Part") | |
1159 | o5 = Instance.new("Part") | |
1160 | o6 = Instance.new("Part") | |
1161 | o7 = Instance.new("SpecialMesh") | |
1162 | o8 = Instance.new("Part") | |
1163 | o9 = Instance.new("Part") | |
1164 | o10 = Instance.new("SpecialMesh") | |
1165 | o11 = Instance.new("Part") | |
1166 | o12 = Instance.new("Part") | |
1167 | o13 = Instance.new("SpecialMesh") | |
1168 | o14 = Instance.new("Part") | |
1169 | o15 = Instance.new("Part") | |
1170 | o16 = Instance.new("Part") | |
1171 | o17 = Instance.new("Part") | |
1172 | o1.Name = "MODEL" | |
1173 | o2.Name = "Middle" | |
1174 | o2.Parent = o1 | |
1175 | o2.BrickColor = BrickColor.new("Pastel brown") | |
1176 | o2.Transparency = 1 | |
1177 | o2.Position = Vector3.new(-13.5356159, 3.71991396, 50.2649117) | |
1178 | o2.Rotation = Vector3.new(-5.66336393, -89.7626114, -5.66246414) | |
1179 | o2.Anchored = true | |
1180 | o2.FormFactor = Enum.FormFactor.Custom | |
1181 | o2.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) | |
1182 | o2.CFrame = CFrame.new(-13.5356159, 3.71991396, 50.2649117, 1.75646369e-006, 1.74156298e-007, -0.999991417, -1.04150445e-007, 1, 1.60883403e-007, 0.999999762, 9.62157287e-008, 1.6223396e-006) | |
1183 | o2.BottomSurface = Enum.SurfaceType.Smooth | |
1184 | o2.TopSurface = Enum.SurfaceType.Smooth | |
1185 | o2.Color = Color3.new(1, 0.8, 0.6) | |
1186 | o3.Parent = o2 | |
1187 | o3.Scale = Vector3.new(6.25, 6.25, 6.25) | |
1188 | o3.MeshType = Enum.MeshType.FileMesh | |
1189 | o4.Name = "Lense 1" | |
1190 | o4.Parent = o1 | |
1191 | o4.Material = Enum.Material.Metal | |
1192 | o4.Transparency = 0.050000011920929 | |
1193 | o4.Position = Vector3.new(-12.900528, 3.77991295, 50.5080605) | |
1194 | o4.Rotation = Vector3.new(-180, 20.6807137, -179.999985) | |
1195 | o4.Anchored = true | |
1196 | o4.CanCollide = false | |
1197 | o4.FormFactor = Enum.FormFactor.Custom | |
1198 | o4.Shape = Enum.PartType.Cylinder | |
1199 | o4.Size = Vector3.new(0.200000003, 0.320000023, 0.939999998) | |
1200 | o4.CFrame = CFrame.new(-12.900528, 3.77991295, 50.5080605, -0.935553849, 3.06141374e-007, 0.353159934, 3.19927466e-007, 1, 2.01617603e-008, -0.353163034, 1.1997561e-007, -0.935561478) | |
1201 | o4.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
1202 | o4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
1203 | o4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
1204 | o4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
1205 | o4.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
1206 | o4.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
1207 | o5.Name = "Lense2" | |
1208 | o5.Parent = o1 | |
1209 | o5.Material = Enum.Material.Metal | |
1210 | o5.Transparency = 0.050000011920929 | |
1211 | o5.Position = Vector3.new(-12.8961124, 3.77492094, 50.0302277) | |
1212 | o5.Rotation = Vector3.new(-180, -23.8323021, -179.999985) | |
1213 | o5.Anchored = true | |
1214 | o5.CanCollide = false | |
1215 | o5.FormFactor = Enum.FormFactor.Custom | |
1216 | o5.Shape = Enum.PartType.Cylinder | |
1217 | o5.Size = Vector3.new(0.200000003, 0.330000043, 0.99000001) | |
1218 | o5.CFrame = CFrame.new(-12.8961124, 3.77492094, 50.0302277, -0.914722979, 2.85652249e-007, -0.404061079, 2.36339361e-007, 1, 1.37493373e-007, 0.404064298, 2.15865228e-008, -0.914730668) | |
1219 | o5.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
1220 | o5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
1221 | o5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
1222 | o5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
1223 | o5.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
1224 | o5.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
1225 | o6.Name = "Handle" | |
1226 | o6.Parent = o1 | |
1227 | o6.Material = Enum.Material.Metal | |
1228 | o6.BrickColor = BrickColor.new("Really black") | |
1229 | o6.Position = Vector3.new(-12.8799381, 3.69992495, 50.2599869) | |
1230 | o6.Rotation = Vector3.new(-90, 9.97842108e-006, -89.9999008) | |
1231 | o6.Anchored = true | |
1232 | o6.CanCollide = false | |
1233 | o6.FormFactor = Enum.FormFactor.Plate | |
1234 | o6.Size = Vector3.new(1, 0.400000006, 1) | |
1235 | o6.CFrame = CFrame.new(-12.8799381, 3.69992495, 50.2599869, 1.75646369e-006, 0.999991417, 1.74156298e-007, -1.04150445e-007, -1.60883403e-007, 1, 0.999999762, -1.6223396e-006, 9.62157287e-008) | |
1236 | o6.BottomSurface = Enum.SurfaceType.Weld | |
1237 | o6.TopSurface = Enum.SurfaceType.Smooth | |
1238 | o6.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) | |
1239 | o7.Parent = o6 | |
1240 | o7.MeshId = "http://www.roblox.com/asset/?id=5158270" | |
1241 | o7.Scale = Vector3.new(0.140000001, 0.170000002, 0.100000001) | |
1242 | o7.MeshType = Enum.MeshType.FileMesh | |
1243 | o8.Name = "Straps" | |
1244 | o8.Parent = o1 | |
1245 | o8.Material = Enum.Material.Fabric | |
1246 | o8.BrickColor = BrickColor.new("Really black") | |
1247 | o8.Position = Vector3.new(-13.5199518, 3.48991394, 50.2599869) | |
1248 | o8.Rotation = Vector3.new(5.96738209e-006, 0.000100637961, 89.9999924) | |
1249 | o8.Anchored = true | |
1250 | o8.CanCollide = false | |
1251 | o8.FormFactor = Enum.FormFactor.Custom | |
1252 | o8.Shape = Enum.PartType.Cylinder | |
1253 | o8.Size = Vector3.new(0.200000003, 1.49000013, 1.25999999) | |
1254 | o8.CFrame = CFrame.new(-13.5199518, 3.48991394, 50.2599869, 1.44325043e-007, -0.999991238, 1.75646369e-006, 0.999999881, 1.31081052e-007, -1.04150445e-007, 9.48765404e-008, 1.6242019e-006, 0.999999762) | |
1255 | o8.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
1256 | o8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
1257 | o8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
1258 | o8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
1259 | o8.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
1260 | o8.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
1261 | o8.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) | |
1262 | o9.Name = "Ring2" | |
1263 | o9.Parent = o1 | |
1264 | o9.BrickColor = BrickColor.new("Dark stone grey") | |
1265 | o9.Position = Vector3.new(-12.8061161, 3.77991295, 49.9993477) | |
1266 | o9.Rotation = Vector3.new(-1.48261315e-005, -66.1664276, -2.4695395e-005) | |
1267 | o9.Anchored = true | |
1268 | o9.CanCollide = false | |
1269 | o9.FormFactor = Enum.FormFactor.Custom | |
1270 | o9.Size = Vector3.new(0.600000024, 0.200000003, 1) | |
1271 | o9.CFrame = CFrame.new(-12.8061161, 3.77991295, 49.9993477, 0.404059976, 1.74156298e-007, -0.914723039, -1.6136562e-007, 1, 1.0455733e-007, 0.914730787, 9.62157287e-008, 0.404063195) | |
1272 | o9.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
1273 | o9.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
1274 | o9.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
1275 | o9.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
1276 | o9.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
1277 | o9.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
1278 | o9.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
1279 | o10.Parent = o9 | |
1280 | o10.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
1281 | o10.Scale = Vector3.new(0.340000004, 0.300000012, 0.300000012) | |
1282 | o10.MeshType = Enum.MeshType.FileMesh | |
1283 | o11.Name = "Straps" | |
1284 | o11.Parent = o1 | |
1285 | o11.Material = Enum.Material.Fabric | |
1286 | o11.BrickColor = BrickColor.new("Really black") | |
1287 | o11.Position = Vector3.new(-13.5199518, 4.00991392, 50.2599869) | |
1288 | o11.Rotation = Vector3.new(5.96738209e-006, 0.000100637961, 89.9999924) | |
1289 | o11.Anchored = true | |
1290 | o11.CanCollide = false | |
1291 | o11.FormFactor = Enum.FormFactor.Custom | |
1292 | o11.Shape = Enum.PartType.Cylinder | |
1293 | o11.Size = Vector3.new(0.200000003, 1.49000013, 1.25999999) | |
1294 | o11.CFrame = CFrame.new(-13.5199518, 4.00991392, 50.2599869, 1.44325043e-007, -0.999991238, 1.75646369e-006, 0.999999881, 1.31081052e-007, -1.04150445e-007, 9.48765404e-008, 1.6242019e-006, 0.999999762) | |
1295 | o11.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
1296 | o11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
1297 | o11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
1298 | o11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
1299 | o11.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
1300 | o11.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
1301 | o11.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) | |
1302 | o12.Name = "Ring1" | |
1303 | o12.Parent = o1 | |
1304 | o12.BrickColor = BrickColor.new("Dark stone grey") | |
1305 | o12.Position = Vector3.new(-12.7999144, 3.76992106, 50.5299988) | |
1306 | o12.Rotation = Vector3.new(-179.999969, -69.3177338, -179.999985) | |
1307 | o12.Anchored = true | |
1308 | o12.CanCollide = false | |
1309 | o12.FormFactor = Enum.FormFactor.Custom | |
1310 | o12.Size = Vector3.new(0.600000024, 0.200000003, 1) | |
1311 | o12.CFrame = CFrame.new(-12.7999144, 3.76992106, 50.5299988, -0.353160918, 1.74156298e-007, -0.935553372, -4.22077129e-008, 1, 1.87534141e-007, 0.935561061, 9.62157287e-008, -0.353164017) | |
1312 | o12.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
1313 | o12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
1314 | o12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
1315 | o12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
1316 | o12.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
1317 | o12.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
1318 | o12.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
1319 | o13.Parent = o12 | |
1320 | o13.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
1321 | o13.Scale = Vector3.new(0.340000004, 0.300000012, 0.300000012) | |
1322 | o13.MeshType = Enum.MeshType.FileMesh | |
1323 | o14.Name = "Breather" | |
1324 | o14.Parent = o1 | |
1325 | o14.Material = Enum.Material.Metal | |
1326 | o14.BrickColor = BrickColor.new("Really black") | |
1327 | o14.Position = Vector3.new(-12.7419596, 3.69627094, 50.2550011) | |
1328 | o14.Rotation = Vector3.new(5.96738209e-006, 0.000100637961, -39.5510521) | |
1329 | o14.Anchored = true | |
1330 | o14.CanCollide = false | |
1331 | o14.FormFactor = Enum.FormFactor.Custom | |
1332 | o14.Shape = Enum.PartType.Cylinder | |
1333 | o14.Size = Vector3.new(0.600000024, 0.340000093, 0.25000003) | |
1334 | o14.CFrame = CFrame.new(-12.7419596, 3.69627094, 50.2550011, 0.771050453, 0.636759639, 1.75646369e-006, -0.636765182, 0.771057129, -1.04150445e-007, -1.31184265e-006, -9.5997575e-007, 0.999999762) | |
1335 | o14.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
1336 | o14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
1337 | o14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
1338 | o14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
1339 | o14.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
1340 | o14.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
1341 | o14.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) | |
1342 | o15.Name = "Breather" | |
1343 | o15.Parent = o1 | |
1344 | o15.Material = Enum.Material.Metal | |
1345 | o15.BrickColor = BrickColor.new("Really black") | |
1346 | o15.Position = Vector3.new(-12.5337915, 3.51434994, 50.2550011) | |
1347 | o15.Rotation = Vector3.new(5.96738209e-006, 0.000100637961, -39.5510521) | |
1348 | o15.Anchored = true | |
1349 | o15.CanCollide = false | |
1350 | o15.FormFactor = Enum.FormFactor.Custom | |
1351 | o15.Shape = Enum.PartType.Cylinder | |
1352 | o15.Size = Vector3.new(0.200000003, 0.340000093, 0.350000024) | |
1353 | o15.CFrame = CFrame.new(-12.5337915, 3.51434994, 50.2550011, 0.771050453, 0.636759639, 1.75646369e-006, -0.636765182, 0.771057129, -1.04150445e-007, -1.31184265e-006, -9.5997575e-007, 0.999999762) | |
1354 | o15.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
1355 | o15.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
1356 | o15.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
1357 | o15.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
1358 | o15.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
1359 | o15.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
1360 | o15.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) | |
1361 | o16.Name = "Breather" | |
1362 | o16.Parent = o1 | |
1363 | o16.Material = Enum.Material.Metal | |
1364 | o16.BrickColor = BrickColor.new("Really black") | |
1365 | o16.Position = Vector3.new(-12.7920103, 3.39220095, 49.784256) | |
1366 | o16.Rotation = Vector3.new(10.8745985, 48.2677155, -21.6106548) | |
1367 | o16.Anchored = true | |
1368 | o16.CanCollide = false | |
1369 | o16.FormFactor = Enum.FormFactor.Custom | |
1370 | o16.Shape = Enum.PartType.Cylinder | |
1371 | o16.Size = Vector3.new(0.230000019, 0.540000081, 0.75) | |
1372 | o16.CFrame = CFrame.new(-12.7920103, 3.39220095, 49.784256, 0.618847609, 0.24515225, 0.746263206, -0.230788618, 0.96486491, -0.125580132, -0.75083673, -0.0945150182, 0.653688967) | |
1373 | o16.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
1374 | o16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
1375 | o16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
1376 | o16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
1377 | o16.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
1378 | o16.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
1379 | o16.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) | |
1380 | o17.Name = "Breather" | |
1381 | o17.Parent = o1 | |
1382 | o17.Material = Enum.Material.Metal | |
1383 | o17.BrickColor = BrickColor.new("Really black") | |
1384 | o17.Position = Vector3.new(-12.8723783, 3.42192006, 49.8816109) | |
1385 | o17.Rotation = Vector3.new(10.8745985, 48.2677155, -21.6106548) | |
1386 | o17.Anchored = true | |
1387 | o17.CanCollide = false | |
1388 | o17.FormFactor = Enum.FormFactor.Custom | |
1389 | o17.Shape = Enum.PartType.Cylinder | |
1390 | o17.Size = Vector3.new(0.370000005, 0.540000081, 0.310000002) | |
1391 | o17.CFrame = CFrame.new(-12.8723783, 3.42192006, 49.8816109, 0.618847609, 0.24515225, 0.746263206, -0.230788618, 0.96486491, -0.125580132, -0.75083673, -0.0945150182, 0.653688967) | |
1392 | o17.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
1393 | o17.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
1394 | o17.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
1395 | o17.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
1396 | o17.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
1397 | o17.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
1398 | o17.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) | |
1399 | ||
1400 | function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
1401 | local Part = Create("Part")({ | |
1402 | formFactor = FormFactor, | |
1403 | Parent = Parent, | |
1404 | Reflectance = Reflectance, | |
1405 | Transparency = Transparency, | |
1406 | CanCollide = false, | |
1407 | Locked = true, | |
1408 | BrickColor = BrickColor.new(tostring(BColor)), | |
1409 | Name = Name, | |
1410 | Size = Size, | |
1411 | Material = Material | |
1412 | }) | |
1413 | RemoveOutlines(Part) | |
1414 | return Part | |
1415 | end | |
1416 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
1417 | local Msh = Create(Mesh)({ | |
1418 | Parent = Part, | |
1419 | Offset = OffSet, | |
1420 | Scale = Scale | |
1421 | }) | |
1422 | if Mesh == "SpecialMesh" then | |
1423 | Msh.MeshType = MeshType | |
1424 | Msh.MeshId = MeshId | |
1425 | end | |
1426 | return Msh | |
1427 | end | |
1428 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
1429 | local Weld = Create("Weld")({ | |
1430 | Parent = Parent, | |
1431 | Part0 = Part0, | |
1432 | Part1 = Part1, | |
1433 | C0 = C0, | |
1434 | C1 = C1 | |
1435 | }) | |
1436 | return Weld | |
1437 | end | |
1438 | ||
1439 | ||
1440 | ------------------------------------------------------- | |
1441 | --Start Effect Function-- | |
1442 | ------------------------------------------------------- | |
1443 | EffectModel = Instance.new("Model", char) | |
1444 | Effects = { | |
1445 | Block = { | |
1446 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
1447 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1448 | prt.Anchored = true | |
1449 | prt.CFrame = cframe | |
1450 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1451 | game:GetService("Debris"):AddItem(prt, 10) | |
1452 | if Type == 1 or Type == nil then | |
1453 | table.insert(Effects, { | |
1454 | prt, | |
1455 | "Block1", | |
1456 | delay, | |
1457 | x3, | |
1458 | y3, | |
1459 | z3, | |
1460 | msh | |
1461 | }) | |
1462 | elseif Type == 2 then | |
1463 | table.insert(Effects, { | |
1464 | prt, | |
1465 | "Block2", | |
1466 | delay, | |
1467 | x3, | |
1468 | y3, | |
1469 | z3, | |
1470 | msh | |
1471 | }) | |
1472 | else | |
1473 | table.insert(Effects, { | |
1474 | prt, | |
1475 | "Block3", | |
1476 | delay, | |
1477 | x3, | |
1478 | y3, | |
1479 | z3, | |
1480 | msh | |
1481 | }) | |
1482 | end | |
1483 | end | |
1484 | }, | |
1485 | Sphere = { | |
1486 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1487 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1488 | prt.Anchored = true | |
1489 | prt.CFrame = cframe | |
1490 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1491 | game:GetService("Debris"):AddItem(prt, 10) | |
1492 | table.insert(Effects, { | |
1493 | prt, | |
1494 | "Cylinder", | |
1495 | delay, | |
1496 | x3, | |
1497 | y3, | |
1498 | z3, | |
1499 | msh | |
1500 | }) | |
1501 | end | |
1502 | }, | |
1503 | Cylinder = { | |
1504 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1505 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1506 | prt.Anchored = true | |
1507 | prt.CFrame = cframe | |
1508 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1509 | game:GetService("Debris"):AddItem(prt, 10) | |
1510 | table.insert(Effects, { | |
1511 | prt, | |
1512 | "Cylinder", | |
1513 | delay, | |
1514 | x3, | |
1515 | y3, | |
1516 | z3, | |
1517 | msh | |
1518 | }) | |
1519 | end | |
1520 | }, | |
1521 | Wave = { | |
1522 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1523 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1524 | prt.Anchored = true | |
1525 | prt.CFrame = cframe | |
1526 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60)) | |
1527 | game:GetService("Debris"):AddItem(prt, 10) | |
1528 | table.insert(Effects, { | |
1529 | prt, | |
1530 | "Cylinder", | |
1531 | delay, | |
1532 | x3 / 60, | |
1533 | y3 / 60, | |
1534 | z3 / 60, | |
1535 | msh | |
1536 | }) | |
1537 | end | |
1538 | }, | |
1539 | Ring = { | |
1540 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1541 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1542 | prt.Anchored = true | |
1543 | prt.CFrame = cframe | |
1544 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1545 | game:GetService("Debris"):AddItem(prt, 10) | |
1546 | table.insert(Effects, { | |
1547 | prt, | |
1548 | "Cylinder", | |
1549 | delay, | |
1550 | x3, | |
1551 | y3, | |
1552 | z3, | |
1553 | msh | |
1554 | }) | |
1555 | end | |
1556 | }, | |
1557 | Break = { | |
1558 | Create = function(brickcolor, cframe, x1, y1, z1) | |
1559 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
1560 | prt.Anchored = true | |
1561 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1562 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1563 | local num = math.random(10, 50) / 1000 | |
1564 | game:GetService("Debris"):AddItem(prt, 10) | |
1565 | table.insert(Effects, { | |
1566 | prt, | |
1567 | "Shatter", | |
1568 | num, | |
1569 | prt.CFrame, | |
1570 | math.random() - math.random(), | |
1571 | 0, | |
1572 | math.random(50, 100) / 100 | |
1573 | }) | |
1574 | end | |
1575 | }, | |
1576 | Spiral = { | |
1577 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1578 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1579 | prt.Anchored = true | |
1580 | prt.CFrame = cframe | |
1581 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1582 | game:GetService("Debris"):AddItem(prt, 10) | |
1583 | table.insert(Effects, { | |
1584 | prt, | |
1585 | "Cylinder", | |
1586 | delay, | |
1587 | x3, | |
1588 | y3, | |
1589 | z3, | |
1590 | msh | |
1591 | }) | |
1592 | end | |
1593 | }, | |
1594 | Push = { | |
1595 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1596 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1597 | prt.Anchored = true | |
1598 | prt.CFrame = cframe | |
1599 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1600 | game:GetService("Debris"):AddItem(prt, 10) | |
1601 | table.insert(Effects, { | |
1602 | prt, | |
1603 | "Cylinder", | |
1604 | delay, | |
1605 | x3, | |
1606 | y3, | |
1607 | z3, | |
1608 | msh | |
1609 | }) | |
1610 | end | |
1611 | } | |
1612 | } | |
1613 | function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size) | |
1614 | local fp = IT("Part") | |
1615 | fp.formFactor = formfactor | |
1616 | fp.Parent = parent | |
1617 | fp.Reflectance = reflectance | |
1618 | fp.Transparency = transparency | |
1619 | fp.CanCollide = false | |
1620 | fp.Locked = true | |
1621 | fp.BrickColor = brickcolor | |
1622 | fp.Name = name | |
1623 | fp.Size = size | |
1624 | fp.Position = tors.Position | |
1625 | RemoveOutlines(fp) | |
1626 | fp.Material = "SmoothPlastic" | |
1627 | fp:BreakJoints() | |
1628 | return fp | |
1629 | end | |
1630 | ||
1631 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
1632 | local mesh = IT(Mesh) | |
1633 | mesh.Parent = part | |
1634 | if Mesh == "SpecialMesh" then | |
1635 | mesh.MeshType = meshtype | |
1636 | if meshid ~= "nil" then | |
1637 | mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid | |
1638 | end | |
1639 | end | |
1640 | mesh.Offset = offset | |
1641 | mesh.Scale = scale | |
1642 | return mesh | |
1643 | end | |
1644 | ||
1645 | function Magic(bonuspeed, type, pos, scale, value, color, MType) | |
1646 | local type = type | |
1647 | local rng = Instance.new("Part", char) | |
1648 | rng.Anchored = true | |
1649 | rng.BrickColor = color | |
1650 | rng.CanCollide = false | |
1651 | rng.FormFactor = 3 | |
1652 | rng.Name = "Ring" | |
1653 | rng.Material = "Neon" | |
1654 | rng.Size = Vector3.new(1, 1, 1) | |
1655 | rng.Transparency = 0 | |
1656 | rng.TopSurface = 0 | |
1657 | rng.BottomSurface = 0 | |
1658 | rng.CFrame = pos | |
1659 | local rngm = Instance.new("SpecialMesh", rng) | |
1660 | rngm.MeshType = MType | |
1661 | rngm.Scale = scale | |
1662 | local scaler2 = 1 | |
1663 | if type == "Add" then | |
1664 | scaler2 = 1 * value | |
1665 | elseif type == "Divide" then | |
1666 | scaler2 = 1 / value | |
1667 | end | |
1668 | coroutine.resume(coroutine.create(function() | |
1669 | for i = 0, 10 / bonuspeed, 0.1 do | |
1670 | swait() | |
1671 | if type == "Add" then | |
1672 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
1673 | elseif type == "Divide" then | |
1674 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
1675 | end | |
1676 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
1677 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed) | |
1678 | end | |
1679 | rng:Destroy() | |
1680 | end)) | |
1681 | end | |
1682 | ||
1683 | function Eviscerate(dude) | |
1684 | if dude.Name ~= char then | |
1685 | local bgf = IT("BodyGyro", dude.Head) | |
1686 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
1687 | local val = IT("BoolValue", dude) | |
1688 | val.Name = "IsHit" | |
1689 | local ds = coroutine.wrap(function() | |
1690 | dude:WaitForChild("Head"):BreakJoints() | |
1691 | wait(0.5) | |
1692 | target = nil | |
1693 | coroutine.resume(coroutine.create(function() | |
1694 | for i, v in pairs(dude:GetChildren()) do | |
1695 | if v:IsA("Accessory") then | |
1696 | v:Destroy() | |
1697 | end | |
1698 | if v:IsA("Humanoid") then | |
1699 | v:Destroy() | |
1700 | end | |
1701 | if v:IsA("CharacterMesh") then | |
1702 | v:Destroy() | |
1703 | end | |
1704 | if v:IsA("Model") then | |
1705 | v:Destroy() | |
1706 | end | |
1707 | if v:IsA("Part") or v:IsA("MeshPart") then | |
1708 | for x, o in pairs(v:GetChildren()) do | |
1709 | if o:IsA("Decal") then | |
1710 | o:Destroy() | |
1711 | end | |
1712 | end | |
1713 | coroutine.resume(coroutine.create(function() | |
1714 | v.Material = "Neon" | |
1715 | v.CanCollide = false | |
1716 | local PartEmmit1 = IT("ParticleEmitter", v) | |
1717 | PartEmmit1.LightEmission = 1 | |
1718 | PartEmmit1.Texture = "rbxassetid://284205403" | |
1719 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
1720 | PartEmmit1.Rate = 150 | |
1721 | PartEmmit1.Lifetime = NumberRange.new(1) | |
1722 | PartEmmit1.Size = NumberSequence.new({ | |
1723 | NumberSequenceKeypoint.new(0, 0.75, 0), | |
1724 | NumberSequenceKeypoint.new(1, 0, 0) | |
1725 | }) | |
1726 | PartEmmit1.Transparency = NumberSequence.new({ | |
1727 | NumberSequenceKeypoint.new(0, 0, 0), | |
1728 | NumberSequenceKeypoint.new(1, 1, 0) | |
1729 | }) | |
1730 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
1731 | PartEmmit1.VelocitySpread = 30000 | |
1732 | PartEmmit1.Rotation = NumberRange.new(-500, 500) | |
1733 | PartEmmit1.RotSpeed = NumberRange.new(-500, 500) | |
1734 | local BodPoss = IT("BodyPosition", v) | |
1735 | BodPoss.P = 3000 | |
1736 | BodPoss.D = 1000 | |
1737 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
1738 | BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
1739 | v.Color = maincolor.Color | |
1740 | coroutine.resume(coroutine.create(function() | |
1741 | for i = 0, 49 do | |
1742 | swait(1) | |
1743 | v.Transparency = v.Transparency + 0.08 | |
1744 | end | |
1745 | wait(0.5) | |
1746 | PartEmmit1.Enabled = false | |
1747 | wait(3) | |
1748 | v:Destroy() | |
1749 | dude:Destroy() | |
1750 | end)) | |
1751 | end)) | |
1752 | end | |
1753 | end | |
1754 | end)) | |
1755 | end) | |
1756 | ds() | |
1757 | end | |
1758 | end | |
1759 | ||
1760 | function FindNearestHead(Position, Distance, SinglePlayer) | |
1761 | if SinglePlayer then | |
1762 | return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude | |
1763 | end | |
1764 | local List = {} | |
1765 | for i, v in pairs(workspace:GetChildren()) do | |
1766 | if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then | |
1767 | table.insert(List, v) | |
1768 | end | |
1769 | end | |
1770 | return List | |
1771 | end | |
1772 | ||
1773 | function SphereAura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos) | |
1774 | local type = type | |
1775 | local rng = Instance.new("Part", char) | |
1776 | rng.Anchored = true | |
1777 | rng.BrickColor = color | |
1778 | rng.CanCollide = false | |
1779 | rng.FormFactor = 3 | |
1780 | rng.Name = "Ring" | |
1781 | rng.Material = "Neon" | |
1782 | rng.Size = Vector3.new(1, 1, 1) | |
1783 | rng.Transparency = 0 | |
1784 | rng.TopSurface = 0 | |
1785 | rng.BottomSurface = 0 | |
1786 | rng.CFrame = pos | |
1787 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos | |
1788 | local rngm = Instance.new("SpecialMesh", rng) | |
1789 | rngm.MeshType = "Sphere" | |
1790 | rngm.Scale = Vector3.new(x1, y1, z1) | |
1791 | local scaler2 = 1 | |
1792 | local speeder = FastSpeed | |
1793 | if type == "Add" then | |
1794 | scaler2 = 1 * value | |
1795 | elseif type == "Divide" then | |
1796 | scaler2 = 1 / value | |
1797 | end | |
1798 | coroutine.resume(coroutine.create(function() | |
1799 | for i = 0, 10 / bonuspeed, 0.1 do | |
1800 | swait() | |
1801 | if type == "Add" then | |
1802 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
1803 | elseif type == "Divide" then | |
1804 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
1805 | end | |
1806 | rng.BrickColor = BrickColor.new("Really red") | |
1807 | speeder = speeder - 0.01 * FastSpeed * bonuspeed | |
1808 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed | |
1809 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
1810 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) | |
1811 | end | |
1812 | rng:Destroy() | |
1813 | end)) | |
1814 | end | |
1815 | ||
1816 | function FindNearestHead(Position, Distance, SinglePlayer) | |
1817 | if SinglePlayer then | |
1818 | return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude | |
1819 | end | |
1820 | local List = {} | |
1821 | for i, v in pairs(workspace:GetChildren()) do | |
1822 | if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then | |
1823 | table.insert(List, v) | |
1824 | end | |
1825 | end | |
1826 | return List | |
1827 | end | |
1828 | ||
1829 | function PixelBlockX(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) | |
1830 | local type = type | |
1831 | local rng = Instance.new("Part", char) | |
1832 | rng.Anchored = true | |
1833 | rng.BrickColor = color | |
1834 | rng.CanCollide = false | |
1835 | rng.FormFactor = 3 | |
1836 | rng.Name = "Ring" | |
1837 | rng.Material = "Neon" | |
1838 | rng.Size = Vector3.new(1, 1, 1) | |
1839 | rng.Transparency = 0 | |
1840 | rng.TopSurface = 0 | |
1841 | rng.BottomSurface = 0 | |
1842 | rng.CFrame = pos | |
1843 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos | |
1844 | local rngm = Instance.new("SpecialMesh", rng) | |
1845 | rngm.MeshType = "Brick" | |
1846 | rngm.Scale = Vector3.new(x1,y1,z1) | |
1847 | local scaler2 = 1 | |
1848 | local speeder = FastSpeed/10 | |
1849 | if type == "Add" then | |
1850 | scaler2 = 1*value | |
1851 | elseif type == "Divide" then | |
1852 | scaler2 = 1/value | |
1853 | end | |
1854 | coroutine.resume(coroutine.create(function() | |
1855 | for i = 0,10/bonuspeed,0.1 do | |
1856 | swait() | |
1857 | if type == "Add" then | |
1858 | scaler2 = scaler2 - 0.01*value/bonuspeed | |
1859 | elseif type == "Divide" then | |
1860 | scaler2 = scaler2 - 0.01/value*bonuspeed | |
1861 | end | |
1862 | speeder = speeder - 0.01*FastSpeed*bonuspeed/10 | |
1863 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed | |
1864 | rng.Transparency = rng.Transparency + 0.01*bonuspeed | |
1865 | rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed) | |
1866 | end | |
1867 | rng:Destroy() | |
1868 | end)) | |
1869 | end | |
1870 | ||
1871 | function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType) | |
1872 | local type = type | |
1873 | local rng = Instance.new("Part", char) | |
1874 | rng.Anchored = true | |
1875 | rng.BrickColor = color | |
1876 | rng.CanCollide = false | |
1877 | rng.FormFactor = 3 | |
1878 | rng.Name = "Ring" | |
1879 | rng.Material = "Neon" | |
1880 | rng.Size = Vector3.new(1, 1, 1) | |
1881 | rng.Transparency = 0 | |
1882 | rng.TopSurface = 0 | |
1883 | rng.BottomSurface = 0 | |
1884 | rng.CFrame = pos | |
1885 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos | |
1886 | local rngm = Instance.new("SpecialMesh", rng) | |
1887 | rngm.MeshType = MType | |
1888 | rngm.Scale = Vector3.new(x1, y1, z1) | |
1889 | local scaler2 = 1 | |
1890 | local speeder = FastSpeed | |
1891 | if type == "Add" then | |
1892 | scaler2 = 1 * value | |
1893 | elseif type == "Divide" then | |
1894 | scaler2 = 1 / value | |
1895 | end | |
1896 | coroutine.resume(coroutine.create(function() | |
1897 | for i = 0, 10 / bonuspeed, 0.1 do | |
1898 | swait() | |
1899 | if type == "Add" then | |
1900 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
1901 | elseif type == "Divide" then | |
1902 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
1903 | end | |
1904 | speeder = speeder - 0.01 * FastSpeed * bonuspeed | |
1905 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed | |
1906 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
1907 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) | |
1908 | end | |
1909 | rng:Destroy() | |
1910 | end)) | |
1911 | end | |
1912 | ||
1913 | function SoulSteal(dude) | |
1914 | if dude.Name ~= char then | |
1915 | local bgf = IT("BodyGyro", dude.Head) | |
1916 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
1917 | local val = IT("BoolValue", dude) | |
1918 | val.Name = "IsHit" | |
1919 | local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart') | |
1920 | local soulst = coroutine.wrap(function() | |
1921 | local soul = Instance.new("Part",dude) | |
1922 | soul.Size = Vector3.new(1,1,1) | |
1923 | soul.CanCollide = false | |
1924 | soul.Anchored = false | |
1925 | soul.Position = torso.Position | |
1926 | soul.Transparency = 1 | |
1927 | local PartEmmit1 = IT("ParticleEmitter", soul) | |
1928 | PartEmmit1.LightEmission = 1 | |
1929 | PartEmmit1.Texture = "rbxassetid://569507414" | |
1930 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
1931 | PartEmmit1.Rate = 250 | |
1932 | PartEmmit1.Lifetime = NumberRange.new(1.6) | |
1933 | PartEmmit1.Size = NumberSequence.new({ | |
1934 | NumberSequenceKeypoint.new(0, 1, 0), | |
1935 | NumberSequenceKeypoint.new(1, 0, 0) | |
1936 | }) | |
1937 | PartEmmit1.Transparency = NumberSequence.new({ | |
1938 | NumberSequenceKeypoint.new(0, 0, 0), | |
1939 | NumberSequenceKeypoint.new(1, 1, 0) | |
1940 | }) | |
1941 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
1942 | PartEmmit1.VelocitySpread = 30000 | |
1943 | PartEmmit1.Rotation = NumberRange.new(-360, 360) | |
1944 | PartEmmit1.RotSpeed = NumberRange.new(-360, 360) | |
1945 | local BodPoss = IT("BodyPosition", soul) | |
1946 | BodPoss.P = 3000 | |
1947 | BodPoss.D = 1000 | |
1948 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
1949 | BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
1950 | wait(1.6) | |
1951 | soul.Touched:connect(function(hit) | |
1952 | if hit.Parent == char then | |
1953 | soul:Destroy() | |
1954 | end | |
1955 | end) | |
1956 | wait(1.2) | |
1957 | while soul do | |
1958 | swait() | |
1959 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
1960 | BodPoss.Position = tors.Position | |
1961 | end | |
1962 | end) | |
1963 | soulst() | |
1964 | end | |
1965 | end | |
1966 | function FaceMouse() | |
1967 | local Cam = workspace.CurrentCamera | |
1968 | return { | |
1969 | CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)), | |
1970 | Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z) | |
1971 | } | |
1972 | end | |
1973 | function WACKYEFFECT(Table) | |
1974 | local TYPE = (Table.EffectType or "Sphere") | |
1975 | local SIZE = (Table.Size or Vector3.new(1,1,1)) | |
1976 | local ENDSIZE = (Table.Size2 or Vector3.new(0,0,0)) | |
1977 | local TRANSPARENCY = (Table.Transparency or 0) | |
1978 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
1979 | local CFRAME = (Table.CFrame or tors.CFrame) | |
1980 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
1981 | local ROTATION1 = (Table.RotationX or 0) | |
1982 | local ROTATION2 = (Table.RotationY or 0) | |
1983 | local ROTATION3 = (Table.RotationZ or 0) | |
1984 | local MATERIAL = (Table.Material or "Neon") | |
1985 | local COLOR = (Table.Color or Color3.new(1,1,1)) | |
1986 | local TIME = (Table.Time or 45) | |
1987 | local SOUNDID = (Table.SoundID or nil) | |
1988 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
1989 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
1990 | coroutine.resume(coroutine.create(function() | |
1991 | local PLAYSSOUND = false | |
1992 | local SOUND = nil | |
1993 | local EFFECT = CreatePart(3, EffectModel, MATERIAL, 0, TRANSPARENCY, BrickC("Pearl"), "Effect", Vector3.new(1,1,1), true) | |
1994 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
1995 | PLAYSSOUND = true | |
1996 | SOUND = Cso(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
1997 | end | |
1998 | EFFECT.Color = COLOR | |
1999 | local MSH = nil | |
2000 | if TYPE == "Sphere" then | |
2001 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, Vector3.new(0,0,0)) | |
2002 | elseif TYPE == "Block" or TYPE == "Box" then | |
2003 | MSH = IT("BlockMesh",EFFECT) | |
2004 | MSH.Scale = SIZE | |
2005 | elseif TYPE == "Cylinder" then | |
2006 | MSH = IT("CylinderMesh",EFFECT) | |
2007 | MSH.Scale = SIZE | |
2008 | elseif TYPE == "Wave" then | |
2009 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, Vector3.new(0,0,-SIZE.X/8)) | |
2010 | elseif TYPE == "Ring" then | |
2011 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", Vector3.new(SIZE.X,SIZE.X,0.1), Vector3.new(0,0,0)) | |
2012 | elseif TYPE == "Slash" then | |
2013 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", Vector3.new(SIZE.X/10,0,SIZE.X/10), Vector3.new(0,0,0)) | |
2014 | elseif TYPE == "Round Slash" then | |
2015 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", Vector3.new(SIZE.X/10,0,SIZE.X/10), Vector3.new(0,0,0)) | |
2016 | elseif TYPE == "Swirl" then | |
2017 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, Vector3.new(0,0,0)) | |
2018 | elseif TYPE == "Skull" then | |
2019 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, Vector3.new(0,0,0)) | |
2020 | elseif TYPE == "Crystal" then | |
2021 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, Vector3.new(0,0,0)) | |
2022 | elseif TYPE == "Crown" then | |
2023 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "173770780", "", SIZE, Vector3.new(0,0,0)) | |
2024 | end | |
2025 | if MSH ~= nil then | |
2026 | local MOVESPEED = nil | |
2027 | if MOVEDIRECTION ~= nil then | |
2028 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
2029 | end | |
2030 | local GROWTH = SIZE - ENDSIZE | |
2031 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
2032 | if TYPE == "Block" then | |
2033 | EFFECT.CFrame = CFRAME*angles(Rad(Mrandom(0,360)),Rad(Mrandom(0,360)),Rad(Mrandom(0,360))) | |
2034 | else | |
2035 | EFFECT.CFrame = CFRAME | |
2036 | end | |
2037 | for LOOP = 1, TIME+1 do | |
2038 | swait() | |
2039 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
2040 | if TYPE == "Wave" then | |
2041 | MSH.Offset = Vector3.new(0,0,-MSH.Scale.X/8) | |
2042 | end | |
2043 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
2044 | if TYPE == "Block" then | |
2045 | EFFECT.CFrame = CFRAME*angles(Rad(Mrandom(0,360)),Rad(Mrandom(0,360)),Rad(Mrandom(0,360))) | |
2046 | else | |
2047 | EFFECT.CFrame = EFFECT.CFrame*angles(Rad(ROTATION1),Rad(ROTATION2),Rad(ROTATION3)) | |
2048 | end | |
2049 | if MOVEDIRECTION ~= nil then | |
2050 | local ORI = EFFECT.Orientation | |
2051 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
2052 | EFFECT.Orientation = ORI | |
2053 | end | |
2054 | end | |
2055 | EFFECT.Transparency = 1 | |
2056 | if PLAYSSOUND == false then | |
2057 | EFFECT:remove() | |
2058 | else | |
2059 | repeat swait() until SOUND.Playing == false | |
2060 | EFFECT:remove() | |
2061 | end | |
2062 | else | |
2063 | if PLAYSSOUND == false then | |
2064 | EFFECT:remove() | |
2065 | else | |
2066 | repeat swait() until SOUND.Playing == false | |
2067 | EFFECT:remove() | |
2068 | end | |
2069 | end | |
2070 | end)) | |
2071 | end | |
2072 | ||
2073 | ------------------------------------------------------- | |
2074 | --End Effect Function-- | |
2075 | ------------------------------------------------------- | |
2076 | function Cso(ID, PARENT, VOLUME, PITCH) | |
2077 | local NSound = nil | |
2078 | coroutine.resume(coroutine.create(function() | |
2079 | NSound = IT("Sound", PARENT) | |
2080 | NSound.Volume = VOLUME | |
2081 | NSound.Pitch = PITCH | |
2082 | NSound.SoundId = "http://www.roblox.com/asset/?id="..ID | |
2083 | swait() | |
2084 | NSound:play() | |
2085 | game:GetService("Debris"):AddItem(NSound, 10) | |
2086 | end)) | |
2087 | return NSound | |
2088 | end | |
2089 | function CameraEnshaking(Length, Intensity) | |
2090 | coroutine.resume(coroutine.create(function() | |
2091 | local intensity = 1 * Intensity | |
2092 | local rotM = 0.01 * Intensity | |
2093 | for i = 0, Length, 0.1 do | |
2094 | swait() | |
2095 | intensity = intensity - 0.05 * Intensity / Length | |
2096 | rotM = rotM - 5.0E-4 * Intensity / Length | |
2097 | hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) | |
2098 | cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM) | |
2099 | end | |
2100 | hum.CameraOffset = Vector3.new(0, 0, 0) | |
2101 | end)) | |
2102 | end | |
2103 | NewInstance = function(instance,parent,properties) | |
2104 | local inst = Instance.new(instance) | |
2105 | inst.Parent = parent | |
2106 | if(properties)then | |
2107 | for i,v in next, properties do | |
2108 | pcall(function() inst[i] = v end) | |
2109 | end | |
2110 | end | |
2111 | return inst; | |
2112 | end | |
2113 | function chatfunc(text, color) | |
2114 | local chat = coroutine.wrap(function() | |
2115 | if char:FindFirstChild("TalkingBillBoard") ~= nil then | |
2116 | char:FindFirstChild("TalkingBillBoard"):destroy() | |
2117 | end | |
2118 | local naeeym2 = Instance.new("BillboardGui", char) | |
2119 | naeeym2.Size = UDim2.new(0, 100, 0, 40) | |
2120 | naeeym2.StudsOffset = Vector3.new(0, 5, 0) | |
2121 | naeeym2.Adornee = hed | |
2122 | naeeym2.Name = "TalkingBillBoard" | |
2123 | local tecks2 = Instance.new("TextLabel", naeeym2) | |
2124 | tecks2.BackgroundTransparency = 1 | |
2125 | tecks2.BorderSizePixel = 0 | |
2126 | tecks2.Text = "" | |
2127 | tecks2.Font = "Fantasy" | |
2128 | tecks2.TextSize = 30 | |
2129 | tecks2.TextStrokeTransparency = 0 | |
2130 | tecks2.TextColor3 = color | |
2131 | tecks2.TextStrokeColor3 = Color3.new(0, 0, 0) | |
2132 | tecks2.Size = UDim2.new(1, 0, 0.5, 0) | |
2133 | for i = 1, string.len(text) do | |
2134 | --CFuncs.Sound.Create("rbxassetid://274118116", hed, 5.25, 0.115) | |
2135 | tecks2.Text = string.sub(text, 1, i) | |
2136 | swait(1) | |
2137 | end | |
2138 | wait(1) | |
2139 | naeeym2:Destroy() | |
2140 | end) | |
2141 | chat() | |
2142 | end | |
2143 | New = function(Object, Parent, Name, Data) | |
2144 | local Object = Instance.new(Object) | |
2145 | for Index, Value in pairs(Data or {}) do | |
2146 | Object[Index] = Value | |
2147 | end | |
2148 | Object.Parent = Parent | |
2149 | Object.Name = Name | |
2150 | return Object | |
2151 | end | |
2152 | ||
2153 | ------------------------------------------------------- | |
2154 | --End Important Functions-- | |
2155 | ------------------------------------------------------- | |
2156 | ||
2157 | ||
2158 | ------------------------------------------------------- | |
2159 | --Start Customization-- | |
2160 | ------------------------------------------------------- | |
2161 | local Player_Size = 1 | |
2162 | if Player_Size ~= 1 then | |
2163 | root.Size = root.Size * Player_Size | |
2164 | tors.Size = tors.Size * Player_Size | |
2165 | hed.Size = hed.Size * Player_Size | |
2166 | ra.Size = ra.Size * Player_Size | |
2167 | la.Size = la.Size * Player_Size | |
2168 | rl.Size = rl.Size * Player_Size | |
2169 | ll.Size = ll.Size * Player_Size | |
2170 | ---------------------------------------------------------------------------------- | |
2171 | rootj.Parent = root | |
2172 | neck.Parent = tors | |
2173 | RW.Parent = tors | |
2174 | LW.Parent = tors | |
2175 | RH.Parent = tors | |
2176 | LH.Parent = tors | |
2177 | ---------------------------------------------------------------------------------- | |
2178 | rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
2179 | rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
2180 | neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)) | |
2181 | neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180)) | |
2182 | RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0 | |
2183 | LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0 | |
2184 | ---------------------------------------------------------------------------------- | |
2185 | RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
2186 | LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
2187 | RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
2188 | LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
2189 | --hat.Parent = Character | |
2190 | end | |
2191 | ---------------------------------------------------------------------------------- | |
2192 | - | local SONG = 1608398085 |
2192 | + | local SONG = 1309738579 |
2193 | local SONG2 = 0 | |
2194 | local Music = Instance.new("Sound",tors) | |
2195 | Music.Volume = 3 | |
2196 | Music.Looped = true | |
2197 | Music.Pitch = 1 --Pitcher | |
2198 | ---------------------------------------------------------------------------------- | |
2199 | local equipped = false | |
2200 | local idle = 0 | |
2201 | local change = 1 | |
2202 | local val = 0 | |
2203 | local toim = 0 | |
2204 | local idleanim = 0.4 | |
2205 | local sine = 0 | |
2206 | local Sit = 1 | |
2207 | local WasAir = false | |
2208 | local InAir = false | |
2209 | local LandTick = 0 | |
2210 | ---------------------------------------------------------------------------------- | |
2211 | hum.WalkSpeed = 16 | |
2212 | hum.JumpPower = 55 | |
2213 | hum.Animator.Parent = nil | |
2214 | ---------------------------------------------------------------------------------- | |
2215 | local naeeym2 = Instance.new("BillboardGui",char) | |
2216 | naeeym2.AlwaysOnTop = true | |
2217 | naeeym2.Size = UDim2.new(5,35,2,35) | |
2218 | naeeym2.StudsOffset = Vector3.new(0, 1.5, 0) | |
2219 | naeeym2.Adornee = hed | |
2220 | naeeym2.Name = "Name" | |
2221 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
2222 | tecks2.BackgroundTransparency = 1 | |
2223 | tecks2.TextScaled = true | |
2224 | tecks2.BorderSizePixel = 0 | |
2225 | - | tecks2.Text = "Rusty" |
2225 | + | tecks2.Text = "Vex" |
2226 | tecks2.Font = "Arcade" | |
2227 | tecks2.TextSize = 30 | |
2228 | tecks2.TextStrokeTransparency = 0 | |
2229 | - | tecks2.TextColor3 = Color3.fromRGB(255, 0, 0) |
2229 | + | tecks2.TextColor3 = Color3.fromRGB(255, 175, 0) |
2230 | - | tecks2.TextStrokeColor3 = Color3.fromRGB(175, 0, 0) |
2230 | + | tecks2.TextStrokeColor3 = Color3.fromRGB(255, 175, 0) |
2231 | tecks2.Size = UDim2.new(1, 0, 0.5, 0) | |
2232 | tecks2.Parent = naeeym2 | |
2233 | ------------------------------------------------------- | |
2234 | --End Customization-- | |
2235 | ------------------------------------------------------- | |
2236 | local Particle = IT("ParticleEmitter",nil) | |
2237 | Particle.Enabled = false | |
2238 | Particle.LightEmission = 0.2 | |
2239 | Particle.Rate = 150 | |
2240 | Particle.ZOffset = 1 | |
2241 | Particle.Rotation = NumberRange.new(-180, 180) | |
2242 | ||
2243 | function ParticleEmitter(Table) | |
2244 | local PRTCL = Particle:Clone() | |
2245 | local Color1 = Table.Color1 or Color3.new(1,1,1) | |
2246 | local Color2 = Table.Color2 or Color3.new(1,1,1) | |
2247 | local Speed = Table.Speed or 5 | |
2248 | local Drag = Table.Drag or 0 | |
2249 | local Size1 = Table.Size1 or 1 | |
2250 | local Size2 = Table.Size2 or 5 | |
2251 | local Lifetime1 = Table.Lifetime1 or 1 | |
2252 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
2253 | local Parent = Table.Parent or tors | |
2254 | local Emit = Table.Emit or 100 | |
2255 | local Offset = Table.Offset or 360 | |
2256 | local Acel = Table.Acel or Vector3.new(0,0,0) | |
2257 | local Enabled = Table.Enabled or false | |
2258 | local Texture = Table.Texture or "281983280" | |
2259 | local RotS = Table.RotSpeed or NumberRange.new(-15, 15) | |
2260 | local Trans1 = Table.Transparency1 or 0 | |
2261 | local Trans2 = Table.Transparency2 or 0 | |
2262 | PRTCL.Parent = Parent | |
2263 | PRTCL.RotSpeed = RotS | |
2264 | PRTCL.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,Trans1),NumberSequenceKeypoint.new(1,Trans2)}) | |
2265 | PRTCL.Texture = "http://www.roblox.com/asset/?id="..Texture | |
2266 | PRTCL.Color = ColorSequence.new(Color1,Color2) | |
2267 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
2268 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
2269 | PRTCL.Speed = NumberRange.new(Speed) | |
2270 | PRTCL.VelocitySpread = Offset | |
2271 | PRTCL.Drag = Drag | |
2272 | PRTCL.Acceleration = Acel | |
2273 | if Enabled == false then | |
2274 | PRTCL:Emit(Emit) | |
2275 | game:GetService("Debris"):AddItem(PRTCL,Lifetime2) | |
2276 | else | |
2277 | PRTCL.Enabled = true | |
2278 | end | |
2279 | return PRTCL | |
2280 | end | |
2281 | ||
2282 | local BC = Character["Body Colors"] | |
2283 | BC.HeadColor = BrickColor.new("Pastel brown") | |
2284 | BC.LeftArmColor = BrickColor.new("Pastel brown") | |
2285 | BC.LeftLegColor = BrickColor.new("Pastel brown") | |
2286 | BC.RightArmColor = BrickColor.new("Pastel brown") | |
2287 | BC.RightLegColor = BrickColor.new("Pastel brown") | |
2288 | BC.TorsoColor = BrickColor.new("Pastel brown") | |
2289 | ------------------------------------------------------- | |
2290 | --Start Attacks N Stuff-- | |
2291 | ------------------------------------------------------- | |
2292 | function GalaBomb() | |
2293 | attack = true | |
2294 | Cso("460919688", hed, 3.5, 1) | |
2295 | local orb = Instance.new("Part", char) | |
2296 | orb.Anchored = true | |
2297 | orb.BrickColor = BrickC("Really black") | |
2298 | orb.CanCollide = false | |
2299 | orb.FormFactor = 3 | |
2300 | orb.Name = "Ring" | |
2301 | orb.Material = "Neon" | |
2302 | orb.Size = Vector3.new(1, 1, 1) | |
2303 | orb.Transparency = 0 | |
2304 | orb.TopSurface = 0 | |
2305 | orb.BottomSurface = 0 | |
2306 | local orbm = Instance.new("SpecialMesh", orb) | |
2307 | orbm.MeshType = "Sphere" | |
2308 | orbm.Name = "SizeMesh" | |
2309 | orbm.Scale = Vector3.new(0, 0, 0) | |
2310 | local scaled = 0.1 | |
2311 | local posid = 0 | |
2312 | for i = 0, 12, 0.1 do | |
2313 | swait() | |
2314 | scaled = scaled + 0.001 | |
2315 | posid = posid - scaled | |
2316 | orb.CFrame = ra.CFrame * CF(0, -0.1 + posid / 1.05, 0) | |
2317 | orbm.Scale = orbm.Scale + Vector3.new(scaled, scaled, scaled) | |
2318 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(6), Rad(0), Rad(0)), 0.1) | |
2319 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(-25)), 0.1) | |
2320 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(6)), 0.1) | |
2321 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-6)), 0.1) | |
2322 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(170), Rad(Mrandom(-15, 15)), Rad(5 - 4.5 * Sin(sine / 20))), 0.1) | |
2323 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(6), Rad(Mrandom(-15, 15)), Rad(-5 + 4.5 * Sin(sine / 20))), 0.1) | |
2324 | end | |
2325 | for i = 0, 2, 0.1 do | |
2326 | swait() | |
2327 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(6), Rad(0), Rad(-30)), 0.1) | |
2328 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(30)), 0.1) | |
2329 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(6)), 0.1) | |
2330 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-6)), 0.1) | |
2331 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(215), Rad(Mrandom(-15, 15)), Rad(5 - 4.5 * Sin(sine / 20))), 0.1) | |
2332 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(6), Rad(Mrandom(-15, 15)), Rad(-5 + 4.5 * Sin(sine / 20))), 0.1) | |
2333 | end | |
2334 | coroutine.resume(coroutine.create(function() | |
2335 | orb.Anchored = false | |
2336 | CFuncs.Sound.Create("rbxassetid://907528019", root, 1.85, 1) | |
2337 | local a = Instance.new("Part", workspace) | |
2338 | a.Name = "Direction" | |
2339 | a.Anchored = true | |
2340 | a.BrickColor = BrickC("Really black") | |
2341 | a.Material = "Neon" | |
2342 | a.Transparency = 1 | |
2343 | a.CanCollide = false | |
2344 | local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 500) | |
2345 | local ignore = orb | |
2346 | local hit, position, normal = workspace:FindPartOnRay(ray, ignore) | |
2347 | a.BottomSurface = 10 | |
2348 | a.TopSurface = 10 | |
2349 | local distance = (orb.CFrame.p - position).magnitude | |
2350 | a.Size = Vector3.new(0.1, 0.1, 0.1) | |
2351 | a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, 0) | |
2352 | orb.CFrame = a.CFrame | |
2353 | a:Destroy() | |
2354 | local bv = Instance.new("BodyVelocity") | |
2355 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
2356 | bv.velocity = orb.CFrame.lookVector * 125 | |
2357 | bv.Parent = orb | |
2358 | local hitted = false | |
2359 | game:GetService("Debris"):AddItem(orb, 15) | |
2360 | swait() | |
2361 | local hit = orb.Touched:connect(function(hit) | |
2362 | if hitted == false then | |
2363 | hitted = true | |
2364 | CameraEnshaking(10, 2.5) | |
2365 | CFuncs.Sound.Create("rbxassetid://151304356", orb, 5, 1) | |
2366 | for i, v in pairs(FindNearestHead(orb.CFrame.p, 25)) do | |
2367 | if v:FindFirstChild("Head") then | |
2368 | Eviscerate(v) | |
2369 | end | |
2370 | end | |
2371 | Magic(1, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 1, BrickC("Really black"), "Sphere") | |
2372 | Magic(2, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 2, BrickC("Really black"), "Sphere") | |
2373 | for i = 0, 9 do | |
2374 | Aura(1, 2.5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickC("Really black"), 0, "Sphere") | |
2375 | Aura(2, 5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickC("Really black"), 0, "Sphere") | |
2376 | end | |
2377 | orb.Anchored = true | |
2378 | orb.Transparency = 1 | |
2379 | wait(8) | |
2380 | orb:Destroy() | |
2381 | end | |
2382 | end) | |
2383 | end)) | |
2384 | for i = 0, 1, 0.1 do | |
2385 | swait() | |
2386 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(6), Rad(0), Rad(30)), 0.3) | |
2387 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(-30)), 0.3) | |
2388 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(6)), 0.3) | |
2389 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-6)), 0.3) | |
2390 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(Mrandom(-15, 15)), Rad(5 - 4.5 * Sin(sine / 20))), 0.3) | |
2391 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(6), Rad(Mrandom(-15, 15)), Rad(-5 + 4.5 * Sin(sine / 20))), 0.3) | |
2392 | end | |
2393 | attack = false | |
2394 | end | |
2395 | function LimitlessDivinity() | |
2396 | for i = 0, 2, 0.1 do | |
2397 | swait() | |
2398 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3) | |
2399 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3) | |
2400 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3) | |
2401 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3) | |
2402 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(Mrandom(-15, 15)), Rad(65 - 4.5 * Sin(sine / 20))), 0.3) | |
2403 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(Mrandom(-15, 15)), Rad(-65 + 4.5 * Sin(sine / 20))), 0.3) | |
2404 | end | |
2405 | local p = Instance.new("Part",char) | |
2406 | p.Anchored = true | |
2407 | p.Size = Vector3.new(0.1,0.1,0.1) | |
2408 | p.BrickColor = BrickC("Really black") | |
2409 | p.Material = "Neon" | |
2410 | p.CFrame = CFrame.new(mouse.Hit.p) | |
2411 | local m = Instance.new("SpecialMesh",p) | |
2412 | m.MeshType = "Sphere" | |
2413 | m.Scale = Vector3.new(80,80,80) | |
2414 | Magic(3, "Add", p.CFrame, Vector3.new(8, 8, 8), 0.15, BrickC("Really black"), "Sphere") | |
2415 | CFuncs["Sound"].Create("rbxassetid://183763506", p, 10, 0.5) | |
2416 | for i = 1, 100 do | |
2417 | swait() | |
2418 | Aura(2.5,-0.5,"Add", p.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),50,50,200,-0.025,BrickC("Really black"),25, "Sphere") | |
2419 | m.Scale = m.Scale + Vector3.new(1,1,1) | |
2420 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3) | |
2421 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3) | |
2422 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3) | |
2423 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3) | |
2424 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(Mrandom(-15, 15)), Rad(65 - 4.5 * Sin(sine / 20))), 0.3) | |
2425 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(Mrandom(-15, 15)), Rad(-65 + 4.5 * Sin(sine / 20))), 0.3) | |
2426 | end | |
2427 | for i = 1,10 do | |
2428 | swait() | |
2429 | m.Scale = m.Scale - Vector3.new(16,16,16) | |
2430 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3) | |
2431 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3) | |
2432 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3) | |
2433 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3) | |
2434 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(Mrandom(-15, 15)), Rad(65 - 4.5 * Sin(sine / 20))), 0.3) | |
2435 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(Mrandom(-15, 15)), Rad(-65 + 4.5 * Sin(sine / 20))), 0.3) | |
2436 | end | |
2437 | for i = 1,100 do | |
2438 | Aura(5,10,"Add",p.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),20,20,20,0.2,BrickC("Really black"),0, "Sphere") | |
2439 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3) | |
2440 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3) | |
2441 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3) | |
2442 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3) | |
2443 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(Mrandom(-15, 15)), Rad(65 - 4.5 * Sin(sine / 20))), 0.3) | |
2444 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(Mrandom(-15, 15)), Rad(-65 + 4.5 * Sin(sine / 20))), 0.3) | |
2445 | end | |
2446 | Magic(1, "Add", p.CFrame, Vector3.new(50, 100, 50), 4, BrickC("Really black"), "Sphere") | |
2447 | Magic(1, "Add", p.CFrame, Vector3.new(30, 60, 30), 4, BrickC("Really black"), "Sphere") | |
2448 | Magic(1, "Add", p.CFrame, Vector3.new(3, 600, 3), 4, BrickC("Really black"), "Sphere") | |
2449 | MagniDamage(p, 60, 50, 100, 0, "Normal") | |
2450 | CFuncs["Sound"].Create("rbxassetid://138213851", p, 2,1.2) | |
2451 | CFuncs["Sound"].Create("rbxassetid://239000203", p, 2,1.2) | |
2452 | CFuncs["Sound"].Create("rbxassetid://919941001", char, 3,1.05) | |
2453 | p.Transparency = 1 | |
2454 | end | |
2455 | function NebulaticManiac() | |
2456 | attack = true | |
2457 | hum.WalkSpeed = 0 | |
2458 | for i = 0,1.2,0.1 do | |
2459 | swait() | |
2460 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) | |
2461 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
2462 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15) | |
2463 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15) | |
2464 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
2465 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-15)), 0.1) | |
2466 | end | |
2467 | Aura(6, 0.3, "Add", root.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Brick") | |
2468 | Aura(6, 0.3, "Add", root.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Brick") | |
2469 | Effects.Sphere.Create(BrickColor.new("Really black"), root.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 15.1, 15.1, 15.1, 0.01) | |
2470 | Effects.Sphere.Create(maincolor, root.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 11.1, 11.1, 11.1, 0.01) | |
2471 | Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Institutional white"), "Sphere") | |
2472 | Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Really black"), "Sphere") | |
2473 | Magic(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(35, 0.1, 35), 0.01, BrickColor.new("Really black"), "Sphere") | |
2474 | Cso("331666100", tors, 10, .68) | |
2475 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 14.5)) do | |
2476 | if v:FindFirstChild("Head") then | |
2477 | Eviscerate(v) | |
2478 | end | |
2479 | end | |
2480 | CameraEnshaking(1.5, 20) | |
2481 | for i = 1,4.7,0.1 do | |
2482 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15) | |
2483 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3) | |
2484 | RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15) | |
2485 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
2486 | RW.C0 = clerp(RW.C0, CF(1.2, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-34)), 0.1) | |
2487 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(-15)), 0.1) | |
2488 | end | |
2489 | wait(.6) | |
2490 | Aura(6, 0.3, "Add", root.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Brick") | |
2491 | Aura(6, 0.3, "Add", root.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Brick") | |
2492 | Effects.Sphere.Create(BrickColor.new("Really black"), root.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 15.1, 15.1, 15.1, 0.01) | |
2493 | Effects.Sphere.Create(maincolor, root.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 11.1, 11.1, 11.1, 0.01) | |
2494 | Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Institutional white"), "Sphere") | |
2495 | Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Toothpaste"), "Sphere") | |
2496 | Magic(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(35, 0.1, 35), 0.01,BrickColor.new("Really black"), "Sphere") | |
2497 | Cso("331666100", tors, 10, .68) | |
2498 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 14.5)) do | |
2499 | if v:FindFirstChild("Head") then | |
2500 | Eviscerate(v) | |
2501 | end | |
2502 | end | |
2503 | CameraEnshaking(1.5, 20) | |
2504 | for i = 1,4.7,0.1 do | |
2505 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15) | |
2506 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3) | |
2507 | RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15) | |
2508 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
2509 | RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(15)), 0.1) | |
2510 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(34)), 0.1) | |
2511 | end | |
2512 | wait(.6) | |
2513 | Aura(6, 0.3, "Add", root.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Brick") | |
2514 | Aura(6, 0.3, "Add", root.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Brick") | |
2515 | Effects.Sphere.Create(BrickColor.new("Really black"), root.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 15.1, 15.1, 15.1, 0.01) | |
2516 | Effects.Sphere.Create(maincolor, root.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 11.1, 11.1, 11.1, 0.01) | |
2517 | Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Institutional white"), "Sphere") | |
2518 | Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Really black"), "Sphere") | |
2519 | Magic(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(35, 0.1, 35), 0.01, BrickColor.new("Really black"), "Sphere") | |
2520 | Cso("331666100", tors, 10, .68) | |
2521 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 14.5)) do | |
2522 | if v:FindFirstChild("Head") then | |
2523 | Eviscerate(v) | |
2524 | end | |
2525 | end | |
2526 | CameraEnshaking(1.5, 20) | |
2527 | for i = 1,4.7,0.1 do | |
2528 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15) | |
2529 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3) | |
2530 | RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15) | |
2531 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
2532 | RW.C0 = clerp(RW.C0, CF(1.2, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-34)), 0.1) | |
2533 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(-15)), 0.1) | |
2534 | end | |
2535 | wait(.6) | |
2536 | Aura(6, 0.3, "Add", root.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Brick") | |
2537 | Aura(6, 0.3, "Add", root.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Brick") | |
2538 | Effects.Sphere.Create(BrickColor.new("Really black"), root.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 15.1, 15.1, 15.1, 0.01) | |
2539 | Effects.Sphere.Create(maincolor, root.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 11.1, 11.1, 11.1, 0.01) | |
2540 | Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Institutional white"), "Sphere") | |
2541 | Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Toothpaste"), "Sphere") | |
2542 | Magic(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(35, 0.1, 35), 0.01, BrickColor.new("Really black"), "Sphere") | |
2543 | Cso("331666100", tors, 10, .68) | |
2544 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 14.5)) do | |
2545 | if v:FindFirstChild("Head") then | |
2546 | Eviscerate(v) | |
2547 | end | |
2548 | end | |
2549 | CameraEnshaking(1.5, 20) | |
2550 | for i = 1,4.7,0.1 do | |
2551 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15) | |
2552 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3) | |
2553 | RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15) | |
2554 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
2555 | RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(15)), 0.1) | |
2556 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(34)), 0.1) | |
2557 | end | |
2558 | wait(.6) | |
2559 | attack = false | |
2560 | hum.WalkSpeed = 8 | |
2561 | end | |
2562 | function THUNDERCLAP() | |
2563 | attack = true | |
2564 | chatfunc("You peasants don't deserve to live in a world of chaos.", maincolor.Color) | |
2565 | for i = 0, 15, 0.1 do | |
2566 | swait() | |
2567 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3) | |
2568 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3) | |
2569 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3) | |
2570 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3) | |
2571 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(Mrandom(-15, 15)), Rad(65 - 4.5 * Sin(sine / 20))), 0.3) | |
2572 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(Mrandom(-15, 15)), Rad(-65 + 4.5 * Sin(sine / 20))), 0.3) | |
2573 | end | |
2574 | CFuncs.Sound.Create("rbxassetid://907528019", root, 1.85, 1) | |
2575 | chatfunc("Begone....", maincolor.Color) | |
2576 | for i = 0, 7, 0.1 do | |
2577 | swait() | |
2578 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3) | |
2579 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3) | |
2580 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3) | |
2581 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3) | |
2582 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(45 - 4.5 * Sin(sine / 20))), 0.3) | |
2583 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(-45 + 4.5 * Sin(sine / 20))), 0.3) | |
2584 | end | |
2585 | chatfunc("you criminal", maincolor.Color) | |
2586 | Magic(1, "Add", root.CFrame, Vector3.new(50, 100, 50), 4, BrickC("Really black"), "Sphere") | |
2587 | Magic(1, "Add", root.CFrame, Vector3.new(30, 60, 30), 4, BrickC("Really black"), "Sphere") | |
2588 | Magic(1, "Add", root.CFrame, Vector3.new(3, 600, 3), 4, BrickC("Really black"), "Sphere") | |
2589 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 500000)) do | |
2590 | if v:FindFirstChild("Head") then | |
2591 | Eviscerate(v) | |
2592 | end | |
2593 | end | |
2594 | CFuncs["Sound"].Create("rbxassetid://138213851", char, 2,1.2) | |
2595 | CFuncs["Sound"].Create("rbxassetid://239000203", char, 2,1.2) | |
2596 | CFuncs["Sound"].Create("rbxassetid://919941001", char, 3,1.05) | |
2597 | for i = 0, 7, 0.1 do | |
2598 | swait() | |
2599 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3) | |
2600 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3) | |
2601 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3) | |
2602 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3) | |
2603 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(-45 - 4.5 * Sin(sine / 20))), 0.3) | |
2604 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(45 + 4.5 * Sin(sine / 20))), 0.3) | |
2605 | end | |
2606 | attack = false | |
2607 | end | |
2608 | function Taunt1() | |
2609 | attack = true | |
2610 | hum.WalkSpeed = 3.01 | |
2611 | - | Cso("1141391905", hed, 10, 1) |
2611 | + | Cso("630904863", hed, 10, 1) |
2612 | for i = 0, 9, 0.1 do | |
2613 | swait() | |
2614 | hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0.1) | |
2615 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1) | |
2616 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 3.5)), Rad(0), Rad(-30)), 0.1) | |
2617 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1) | |
2618 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1) | |
2619 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.8* Player_Size) * angles(Rad(10), Rad(-20), Rad(-90)), 0.2) | |
2620 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0 + 0.025 * Sin(sine / 20)* Player_Size, -.8* Player_Size) * angles(Rad(6), Rad(20), Rad(90)), 0.2) | |
2621 | end | |
2622 | hum.WalkSpeed = 16 | |
2623 | attack = false | |
2624 | end | |
2625 | function Cuffs() | |
2626 | attack = true | |
2627 | hum.WalkSpeed = 2.01 | |
2628 | Character.Head.face.Texture = "rbxassetid://315622231" | |
2629 | - | CreateSound("140364784", hed, 10, 1) |
2629 | + | CreateSound("630904863", hed, 10, 1) |
2630 | for i = 0,3,0.1 do | |
2631 | swait() | |
2632 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
2633 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
2634 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
2635 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
2636 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1) | |
2637 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) | |
2638 | end | |
2639 | for i = 0,1.2,0.1 do | |
2640 | swait() | |
2641 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
2642 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3) | |
2643 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
2644 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
2645 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1) | |
2646 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) | |
2647 | end | |
2648 | for i = 0,1.2,0.1 do | |
2649 | swait() | |
2650 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
2651 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3) | |
2652 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
2653 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
2654 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1) | |
2655 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) | |
2656 | end | |
2657 | for i = 0,1.2,0.1 do | |
2658 | swait() | |
2659 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
2660 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3) | |
2661 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
2662 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
2663 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1) | |
2664 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) | |
2665 | end | |
2666 | for i = 0,1.2,0.1 do | |
2667 | swait() | |
2668 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
2669 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3) | |
2670 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
2671 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
2672 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1) | |
2673 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) | |
2674 | end | |
2675 | for i = 0,2,0.1 do | |
2676 | swait() | |
2677 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
2678 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
2679 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
2680 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
2681 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1) | |
2682 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) | |
2683 | end | |
2684 | for i = 0,2,0.1 do | |
2685 | swait() | |
2686 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
2687 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
2688 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
2689 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
2690 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1) | |
2691 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) | |
2692 | end | |
2693 | hum.WalkSpeed = 16 | |
2694 | Character.Head.face.Texture = "rbxassetid://315622231" | |
2695 | attack = false | |
2696 | end | |
2697 | ||
2698 | function PlayAnimationFromTable(table, speed, bool) | |
2699 | RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) | |
2700 | Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) | |
2701 | RW.C0 = clerp(RW.C0, table[3], speed) | |
2702 | LW.C0 = clerp(LW.C0, table[4], speed) | |
2703 | RH.C0 = clerp(RH.C0, table[5], speed) | |
2704 | LH.C0 = clerp(LH.C0, table[6], speed) | |
2705 | if bool == true then | |
2706 | if resetc1 == false then | |
2707 | resetc1 = true | |
2708 | RootJoint.C1 = RootJoint.C1 | |
2709 | Torso.Neck.C1 = Torso.Neck.C1 | |
2710 | RW.C1 = rarmc1 | |
2711 | LW.C1 = larmc1 | |
2712 | RH.C1 = rlegc1 | |
2713 | LH.C1 = llegc1 | |
2714 | end | |
2715 | end | |
2716 | end | |
2717 | ||
2718 | function arrest() | |
2719 | local target = nil | |
2720 | local targettorso = nil | |
2721 | if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then | |
2722 | if mouse.Target.Parent.Humanoid.PlatformStand == false then | |
2723 | target = mouse.Target.Parent.Humanoid | |
2724 | target2 = mouse.Target.Parent | |
2725 | targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso") | |
2726 | end | |
2727 | end | |
2728 | Cso("147758746", hed, 10, 1) | |
2729 | if target ~= nil then | |
2730 | attack = true | |
2731 | hum.WalkSpeed = 0 | |
2732 | for i = 0, 3.4, 0.1 do | |
2733 | swait() | |
2734 | hum.WalkSpeed = 0 | |
2735 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(45)), 0.1) | |
2736 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15), Rad(0), Rad(-45)), 0.1) | |
2737 | RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1) | |
2738 | LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1) | |
2739 | RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(-15), Rad(46 + 4.5 * Sin(sine / 12))), 0.1) | |
2740 | LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-46 - 4.5 * Sin(sine / 12))), 0.1) | |
2741 | end | |
2742 | --ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = Vector3.new(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 3, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1, Parent = targettorso, Emit = 300, Offset = 360, Enabled = false, Color1 = Color3.new(0,0,0), Color2 = Color3.new(0,0,0), Texture = "1523916715"}) | |
2743 | --targettorso:BreakJoints() | |
2744 | for i = 0, 3.4, 0.1 do | |
2745 | swait() | |
2746 | hum.WalkSpeed = 0 | |
2747 | ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = Vector3.new(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 3, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1, Parent = targettorso, Emit = 300, Offset = 360, Enabled = false, Color1 = Color3.new(0,0,0), Color2 = Color3.new(0,0,0), Texture = "1523916715"}) | |
2748 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(45)), 0.1) | |
2749 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15), Rad(0), Rad(-45)), 0.1) | |
2750 | RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1) | |
2751 | LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1) | |
2752 | RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(135), Rad(-.6), Rad(46 + 4.5 * Sin(sine / 12))), 0.1) | |
2753 | LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-46 - 4.5 * Sin(sine / 12))), 0.1) | |
2754 | end | |
2755 | for i, v in pairs(target2:GetChildren()) do | |
2756 | if(not char:IsAncestorOf(v))then | |
2757 | local hum = (v and v.Parent and v.Parent:FindFirstChildOfClass'Humanoid') | |
2758 | local hedder = (v and v.Parent and v.Parent:FindFirstChild'Head') | |
2759 | if(hum and hedder and hum.Health > 0)then | |
2760 | Eviscerate(v.Parent) | |
2761 | end | |
2762 | end | |
2763 | end | |
2764 | attack = false | |
2765 | hum.WalkSpeed = 16 | |
2766 | end | |
2767 | end | |
2768 | ------------------------------------------------------- | |
2769 | --End Attacks N Stuff-- | |
2770 | ------------------------------------------------------- | |
2771 | mouse.KeyDown:connect(function(key) | |
2772 | if attack == false then | |
2773 | if key == "z" then | |
2774 | GalaBomb() | |
2775 | elseif key == "x" then | |
2776 | LimitlessDivinity() | |
2777 | elseif key == "c" then | |
2778 | NebulaticManiac() | |
2779 | elseif key == "t" then | |
2780 | Taunt1() | |
2781 | elseif key == "v" then | |
2782 | THUNDERCLAP() | |
2783 | elseif key == "m" then | |
2784 | Cuffs() | |
2785 | elseif key == "e" then | |
2786 | arrest() | |
2787 | elseif key == 'q' then | |
2788 | local B = Cso("289556450", hed, 7, 1) | |
2789 | B.TimePosition = 13.2 | |
2790 | CameraEnshaking(5, 5) | |
2791 | local ORIGINPOS = root.Position | |
2792 | root.CFrame = CFrame.new(Vector3.new(mouse.Hit.p.X, root.Position.Y, mouse.Hit.p.Z), ORIGINPOS) | |
2793 | wait(1.3) | |
2794 | B.Playing = false | |
2795 | end | |
2796 | end | |
2797 | end) | |
2798 | ||
2799 | ||
2800 | ||
2801 | ||
2802 | ||
2803 | ||
2804 | ||
2805 | ------------------------------------------------------- | |
2806 | --Start Animations-- | |
2807 | ------------------------------------------------------- | |
2808 | print("By saba1520/kisslarge") | |
2809 | while true do | |
2810 | swait() | |
2811 | sine = sine + change | |
2812 | local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude | |
2813 | local velderp = root.Velocity.y | |
2814 | hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char) | |
2815 | if equipped == true or equipped == false then | |
2816 | if attack == false then | |
2817 | idle = idle + 1 | |
2818 | else | |
2819 | idle = 0 | |
2820 | end | |
2821 | local Landed = false | |
2822 | if(hitfloor)then | |
2823 | WasAir = false | |
2824 | else | |
2825 | WasAir = true | |
2826 | end | |
2827 | if(WasAir == false)then | |
2828 | if(InAir == true)then | |
2829 | LandTick = time() | |
2830 | Landed = true | |
2831 | end | |
2832 | end | |
2833 | if(time()-LandTick < .3)then | |
2834 | Landed = true | |
2835 | end | |
2836 | if(hitfloor)then | |
2837 | InAir = false | |
2838 | else | |
2839 | InAir = true | |
2840 | end | |
2841 | local Walking = (math.abs(root.Velocity.x) > 1 or math.abs(root.Velocity.z) > 1) | |
2842 | local State = (hum.PlatformStand and 'Paralyzed' or hum.Sit and 'Sit' or Landed and 'Land' or not hitfloor and root.Velocity.y < -1 and "Fall" or not hitfloor and root.Velocity.y > 1 and "Jump" or hitfloor and Walking and "Walk" or hitfloor and "Idle") | |
2843 | local WALKSPEEDVALUE = 6 / (hum.WalkSpeed / 16) | |
2844 | if (State == 'Walk') and torvel > 1 and attack == false then | |
2845 | rootj.C1 = clerp(rootj.C1, RootCF * CF(0, 0, 0) * angles(Rad(0), Rad(0), Rad(0)), 2) | |
2846 | neck.C1 = clerp(neck.C1, CF(0, -0.5, 0) * angles(Rad(-90), Rad(0), Rad(180)) * angles(Rad(2.5 * Sin(sine / (WALKSPEEDVALUE / 2))), Rad(0), Rad(0)), 0.6) | |
2847 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, 0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-10 - 10 * Cos(sine / WALKSPEEDVALUE)) - rl.RotVelocity.Y / 75 + -Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(90 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3) | |
2848 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, -0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-10 + 10 * Cos(sine / WALKSPEEDVALUE)) + ll.RotVelocity.Y / 75 + Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(-90 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3) | |
2849 | elseif (State ~= 'Walk') or (torvel < 1) or (attack == true) then | |
2850 | rootj.C1 = clerp(rootj.C1, RootCF * CF(0, 0, 0) * angles(Rad(0), Rad(0), Rad(0)), 0.2) | |
2851 | neck.C1 = clerp(neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180)) * angles(Rad(0), Rad(0), Rad(0)), 0.2) | |
2852 | RH.C1 = clerp(RH.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)), 0.2) | |
2853 | LH.C1 = clerp(LH.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)), 0.2) | |
2854 | end | |
2855 | if hum.Sit == false then | |
2856 | if(State == 'Jump')then | |
2857 | hum.WalkSpeed = 34 | |
2858 | hum.JumpPower = 90 | |
2859 | if attack == false then | |
2860 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.15) | |
2861 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
2862 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
2863 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
2864 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1) | |
2865 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1) | |
2866 | end | |
2867 | elseif(State == 'Fall')then | |
2868 | if attack == false then | |
2869 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15) | |
2870 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
2871 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15) | |
2872 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15) | |
2873 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1) | |
2874 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1) | |
2875 | end | |
2876 | elseif(State == 'Land')then | |
2877 | hum.WalkSpeed = 4 | |
2878 | hum.JumpPower = 0 | |
2879 | if attack == false then | |
2880 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(10), Rad(0), Rad(0)), 0.15) | |
2881 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(35 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
2882 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, 0.1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(10)), 0.15) | |
2883 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, 0.1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(-10)), 0.15) | |
2884 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(25 + 4.5 * Sin(sine / 20))), 0.1) | |
2885 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.1) | |
2886 | end | |
2887 | elseif(State == 'Idle')then | |
2888 | change = 1 | |
2889 | if attack == false then | |
2890 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.15) | |
2891 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 7.5 * Sin(sine / 30)), Rad(0), Rad(-20)), 0.3) | |
2892 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(0)), 0.15) | |
2893 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(8)), 0.15) | |
2894 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-.6), Rad(15 + 6.5 * Sin(sine / 20))), 0.1) | |
2895 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-10), Rad(-.6), Rad(-15 - 6.5 * Sin(sine / 20))), 0.1) | |
2896 | end | |
2897 | elseif(State == 'Walk')then | |
2898 | change = 1 | |
2899 | hum.WalkSpeed = 14 | |
2900 | hum.JumpPower = 55 | |
2901 | if attack == false then | |
2902 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15) | |
2903 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
2904 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
2905 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
2906 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1) | |
2907 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1) | |
2908 | end | |
2909 | end | |
2910 | else | |
2911 | Sit.Value = true | |
2912 | if attack == false then | |
2913 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.5 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(5)), 0.1) | |
2914 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-5)), 0.1) | |
2915 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.35 - 0.05 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(15), Rad(75), Rad(0)) * angles(Rad(-5), Rad(0), Rad(5)), 0.1) | |
2916 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.35 - 0.05 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(15), Rad(-75), Rad(0)) * angles(Rad(-5), Rad(0), Rad(5)), 0.1) | |
2917 | RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.4 + 0.1 * Sin(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(35), Rad(-20), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1) | |
2918 | LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.4 + 0.1 * Sin(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(35), Rad(20), Rad(45 + 4.5 * Sin(sine / 20))), 0.1) | |
2919 | end | |
2920 | end | |
2921 | end | |
2922 | Music.SoundId = "rbxassetid://"..SONG | |
2923 | Music.Looped = true | |
2924 | Music.Pitch = 1 | |
2925 | Music.Volume = 2 | |
2926 | Music.Parent = tors | |
2927 | Music:Resume() | |
2928 | if 0 < #Effects then | |
2929 | for e = 1, #Effects do | |
2930 | if Effects[e] ~= nil then | |
2931 | local Thing = Effects[e] | |
2932 | if Thing ~= nil then | |
2933 | local Part = Thing[1] | |
2934 | local Mode = Thing[2] | |
2935 | local Delay = Thing[3] | |
2936 | local IncX = Thing[4] | |
2937 | local IncY = Thing[5] | |
2938 | local IncZ = Thing[6] | |
2939 | if 1 >= Thing[1].Transparency then | |
2940 | if Thing[2] == "Block1" then | |
2941 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
2942 | local Mesh = Thing[1].Mesh | |
2943 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
2944 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2945 | elseif Thing[2] == "Block2" then | |
2946 | Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0) | |
2947 | local Mesh = Thing[7] | |
2948 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
2949 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2950 | elseif Thing[2] == "Block3" then | |
2951 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0) | |
2952 | local Mesh = Thing[7] | |
2953 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
2954 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2955 | elseif Thing[2] == "Cylinder" then | |
2956 | local Mesh = Thing[1].Mesh | |
2957 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
2958 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2959 | elseif Thing[2] == "Blood" then | |
2960 | local Mesh = Thing[7] | |
2961 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
2962 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
2963 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2964 | elseif Thing[2] == "Elec" then | |
2965 | local Mesh = Thing[1].Mesh | |
2966 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
2967 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2968 | elseif Thing[2] == "Disappear" then | |
2969 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2970 | elseif Thing[2] == "Shatter" then | |
2971 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2972 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
2973 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
2974 | Thing[6] = Thing[6] + Thing[5] | |
2975 | end | |
2976 | else | |
2977 | Part.Parent = nil | |
2978 | table.remove(Effects, e) | |
2979 | end | |
2980 | end | |
2981 | end | |
2982 | end | |
2983 | end | |
2984 | end | |
2985 | ------------------------------------------------------- | |
2986 | --End Animations And Script-- | |
2987 | ------------------------------------------------------ |