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1 | New = function(Object, Parent, Name, Data) | |
2 | local Object = Instance.new(Object) | |
3 | for Index, Value in pairs(Data or {}) do | |
4 | Object[Index] = Value | |
5 | end | |
6 | Object.Parent = Parent | |
7 | Object.Name = Name | |
8 | return Object | |
9 | end | |
10 | local LoPa = game:GetService("Players").LocalPlayer | |
11 | local C = LoPa.Character | |
12 | ||
13 | LaserMinigun = New("Model",C,"LaserMinigun",{}) | |
14 | Gunpart = New("Model",LaserMinigun,"Gunpart",{}) | |
15 | FrontHandle = New("Part",Gunpart,"FrontHandle",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.334096551, 0.668193102, 0.334096551),CFrame = CFrame.new(30.8316956, 0.787470937, -52.2899971, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),}) | |
16 | Mesh = New("CylinderMesh",FrontHandle,"Mesh",{}) | |
17 | FrontPart = New("Part",Gunpart,"FrontPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.111365512, 0.668193102, 0.111365512),CFrame = CFrame.new(31.0544128, 0.787470937, -52.0672684, 0, 1, -9.58144665e-06, -3.50177879e-06, 9.58144665e-06, 1, 1, -7.96212211e-19, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) | |
18 | Mesh = New("CylinderMesh",FrontPart,"Mesh",{}) | |
19 | FrontPart = New("Part",Gunpart,"FrontPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.111365512, 0.668193102, 0.111365512),CFrame = CFrame.new(31.0544128, 0.787470937, -52.5127258, 1.30714124e-17, 1, -9.58144665e-06, -3.50178084e-06, 9.58144665e-06, 1, 1, 1.19431811e-18, 3.50177652e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) | |
20 | Mesh = New("CylinderMesh",FrontPart,"Mesh",{}) | |
21 | FrontPart = New("Part",Gunpart,"FrontPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.111365512, 0.668193102, 0.111365512),CFrame = CFrame.new(31.0544128, 1.01019299, -52.2899971, 0, 1, 0, 1, 0, 0, 0, 0, -1),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) | |
22 | Mesh = New("CylinderMesh",FrontPart,"Mesh",{}) | |
23 | FrontPart = New("Part",Gunpart,"FrontPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.111365512, 0.668193102, 0.111365512),CFrame = CFrame.new(31.0544128, 0.564739823, -52.2899971, 0, 1, 0, 1, 0, 0, 0, 0, -1),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) | |
24 | Mesh = New("CylinderMesh",FrontPart,"Mesh",{}) | |
25 | FrontPart = New("Part",Gunpart,"FrontPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.445462048, 0.222731024, 0.445462048),CFrame = CFrame.new(31.2771492, 0.787470937, -52.2899971, 0, 1, 0, 1, 0, 0, 0, 0, -1),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) | |
26 | Mesh = New("CylinderMesh",FrontPart,"Mesh",{}) | |
27 | FrontPart = New("Part",Gunpart,"FrontPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.556827545, 0.111365512, 0.556827545),CFrame = CFrame.new(31.2771492, 0.787470937, -52.2899971, 0, 1, 0, 1, 0, 0, 0, 0, -1),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) | |
28 | Mesh = New("CylinderMesh",FrontPart,"Mesh",{}) | |
29 | FrontPart = New("Part",Gunpart,"FrontPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.222731024, 0.222731024, 0.222731024),CFrame = CFrame.new(31.4998779, 0.787470937, -52.0672684, 0, 1, -9.58144665e-06, -3.50177879e-06, 9.58144665e-06, 1, 1, -7.96212211e-19, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) | |
30 | Mesh = New("CylinderMesh",FrontPart,"Mesh",{}) | |
31 | FrontPart = New("Part",Gunpart,"FrontPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.222731024, 0.222731024, 0.222731024),CFrame = CFrame.new(31.4998779, 0.787470937, -52.5127258, 1.30714124e-17, 1, -9.58144665e-06, -3.50178084e-06, 9.58144665e-06, 1, 1, 1.19431811e-18, 3.50177652e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) | |
32 | Mesh = New("CylinderMesh",FrontPart,"Mesh",{}) | |
33 | FrontPart = New("Part",Gunpart,"FrontPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.222731024, 0.222731024, 0.222731024),CFrame = CFrame.new(31.4998779, 1.01019299, -52.2899971, 0, 1, 0, 1, 0, 0, 0, 0, -1),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) | |
34 | Mesh = New("CylinderMesh",FrontPart,"Mesh",{}) | |
35 | FrontPart = New("Part",Gunpart,"FrontPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.222731024, 0.222731024, 0.222731024),CFrame = CFrame.new(31.4998779, 0.564739823, -52.2899971, 0, 1, 0, 1, 0, 0, 0, 0, -1),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) | |
36 | Mesh = New("CylinderMesh",FrontPart,"Mesh",{}) | |
37 | - | gun4 = New("Part",Gunpart,"gun4",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Size = Vector3.new(0.111365512, 0.111365512, 0.111365512),CFrame = CFrame.new(31.5666943, 0.787470937, -52.5127258, 1.30714124e-17, 1, -9.58144665e-06, -3.50178084e-06, 9.58144665e-06, 1, 1, 1.19431811e-18, 3.50177652e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0, 0),}) |
37 | + | gun4 = New("Part",Gunpart,"gun4",{BrickColor = BrickColor.new("Really fed"),Material = Enum.Material.Neon,Size = Vector3.new(0.111365512, 0.111365512, 0.111365512),CFrame = CFrame.new(31.5666943, 0.787470937, -52.5127258, 1.30714124e-17, 1, -9.58144665e-06, -3.50178084e-06, 9.58144665e-06, 1, 1, 1.19431811e-18, 3.50177652e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0, 0),}) |
38 | Mesh = New("CylinderMesh",gun4,"Mesh",{}) | |
39 | - | gun1 = New("Part",Gunpart,"gun1",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Size = Vector3.new(0.111365512, 0.111365512, 0.111365512),CFrame = CFrame.new(31.5666943, 0.564739823, -52.2899971, 0, 1, 0, 1, 0, 0, 0, 0, -1),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0, 0),}) |
39 | + | gun1 = New("Part",Gunpart,"gun1",{BrickColor = BrickColor.new("Really fed"),Material = Enum.Material.Neon,Size = Vector3.new(0.111365512, 0.111365512, 0.111365512),CFrame = CFrame.new(31.5666943, 0.564739823, -52.2899971, 0, 1, 0, 1, 0, 0, 0, 0, -1),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0, 0),}) |
40 | Mesh = New("CylinderMesh",gun1,"Mesh",{}) | |
41 | - | gun3 = New("Part",Gunpart,"gun3",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Size = Vector3.new(0.111365512, 0.111365512, 0.111365512),CFrame = CFrame.new(31.5666943, 1.01019299, -52.2899971, 0, 1, 0, 1, 0, 0, 0, 0, -1),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0, 0),}) |
41 | + | gun3 = New("Part",Gunpart,"gun3",{BrickColor = BrickColor.new("Really fed"),Material = Enum.Material.Neon,Size = Vector3.new(0.111365512, 0.111365512, 0.111365512),CFrame = CFrame.new(31.5666943, 1.01019299, -52.2899971, 0, 1, 0, 1, 0, 0, 0, 0, -1),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0, 0),}) |
42 | Mesh = New("CylinderMesh",gun3,"Mesh",{}) | |
43 | - | gun2 = New("Part",Gunpart,"gun2",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Size = Vector3.new(0.111365512, 0.111365512, 0.111365512),CFrame = CFrame.new(31.5666943, 0.787470937, -52.0672684, 0, 1, -9.58144665e-06, -3.50177879e-06, 9.58144665e-06, 1, 1, -7.96212211e-19, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0, 0),}) |
43 | + | gun2 = New("Part",Gunpart,"gun2",{BrickColor = BrickColor.new("Really fed"),Material = Enum.Material.Neon,Size = Vector3.new(0.111365512, 0.111365512, 0.111365512),CFrame = CFrame.new(31.5666943, 0.787470937, -52.0672684, 0, 1, -9.58144665e-06, -3.50177879e-06, 9.58144665e-06, 1, 1, -7.96212211e-19, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0, 0),}) |
44 | Mesh = New("CylinderMesh",gun2,"Mesh",{}) | |
45 | PowerHolder = New("Model",LaserMinigun,"PowerHolder",{}) | |
46 | Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.11365509, 0.222731024, 1.11365509),CFrame = CFrame.new(27.7135086, 0.787473083, -52.2899971, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) | |
47 | Mesh = New("CylinderMesh",Part,"Mesh",{}) | |
48 | Model = New("Model",Part,"Model",{}) | |
49 | Part = New("Part",Model,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.668193102, 0.222731024, 0.668193102),CFrame = CFrame.new(27.7135086, 0.787473083, -52.7354622, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) | |
50 | Mesh = New("CylinderMesh",Part,"Mesh",{}) | |
51 | Part = New("Part",Model,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.668193102, 0.222731024, 0.668193102),CFrame = CFrame.new(27.7135086, 0.787473083, -51.8445435, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) | |
52 | Mesh = New("CylinderMesh",Part,"Mesh",{}) | |
53 | Part = New("Part",Model,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.445462048, 0.445462048, 0.445462048),CFrame = CFrame.new(27.7135086, 1.01020408, -51.8445435, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) | |
54 | Mesh = New("CylinderMesh",Part,"Mesh",{}) | |
55 | Part = New("Part",Model,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.445462048, 0.445462048, 0.445462048),CFrame = CFrame.new(27.7135086, 0.564742088, -51.8445435, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) | |
56 | Mesh = New("CylinderMesh",Part,"Mesh",{}) | |
57 | Part = New("Part",Model,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.445462048, 0.445462048, 0.445462048),CFrame = CFrame.new(27.7135086, 0.564742088, -52.7354622, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) | |
58 | Mesh = New("CylinderMesh",Part,"Mesh",{}) | |
59 | Part = New("Part",Model,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.445462048, 0.445462048, 0.445462048),CFrame = CFrame.new(27.7135086, 1.01020408, -52.7354622, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) | |
60 | Mesh = New("CylinderMesh",Part,"Mesh",{}) | |
61 | Part = New("Part",Model,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.222731024, 0.222731024, 0.222731024),CFrame = CFrame.new(27.9362354, 0.564742088, -51.8445435, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) | |
62 | Mesh = New("CylinderMesh",Part,"Mesh",{}) | |
63 | Part = New("Part",Model,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.222731024, 0.222731024, 0.222731024),CFrame = CFrame.new(27.9362354, 0.564742088, -52.7354622, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) | |
64 | Mesh = New("CylinderMesh",Part,"Mesh",{}) | |
65 | Part = New("Part",Model,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.222731024, 0.222731024, 0.222731024),CFrame = CFrame.new(27.9362354, 1.01020408, -52.7354622, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) | |
66 | Mesh = New("CylinderMesh",Part,"Mesh",{}) | |
67 | Part = New("Part",Model,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.222731024, 0.222731024, 0.222731024),CFrame = CFrame.new(27.9362354, 1.01020408, -51.8445435, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) | |
68 | Mesh = New("CylinderMesh",Part,"Mesh",{}) | |
69 | Part = New("Part",Model,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.222731024, 0.222731024, 0.222731024),CFrame = CFrame.new(27.4907799, 0.564742088, -52.7354622, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) | |
70 | Mesh = New("CylinderMesh",Part,"Mesh",{}) | |
71 | Part = New("Part",Model,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.222731024, 0.222731024, 0.222731024),CFrame = CFrame.new(27.4907799, 1.01020408, -51.8445435, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) | |
72 | Mesh = New("CylinderMesh",Part,"Mesh",{}) | |
73 | Part = New("Part",Model,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.222731024, 0.222731024, 0.222731024),CFrame = CFrame.new(27.4907799, 1.01020408, -52.7354622, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) | |
74 | Mesh = New("CylinderMesh",Part,"Mesh",{}) | |
75 | Part = New("Part",Model,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.222731024, 0.222731024, 0.222731024),CFrame = CFrame.new(27.4907799, 0.564742088, -51.8445435, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) | |
76 | Mesh = New("CylinderMesh",Part,"Mesh",{}) | |
77 | Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.11365509, 0.222731024, 1.11365509),CFrame = CFrame.new(29.4953289, 0.787473083, -52.2899971, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) | |
78 | Mesh = New("CylinderMesh",Part,"Mesh",{}) | |
79 | Model = New("Model",Part,"Model",{}) | |
80 | Part = New("Part",Model,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.445462048, 0.445462048, 0.445462048),CFrame = CFrame.new(29.4953289, 1.01020408, -51.8445435, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) | |
81 | Mesh = New("CylinderMesh",Part,"Mesh",{}) | |
82 | Part = New("Part",Model,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.222731024, 0.222731024, 0.222731024),CFrame = CFrame.new(29.2726021, 1.01020408, -52.7354622, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) | |
83 | Mesh = New("CylinderMesh",Part,"Mesh",{}) | |
84 | Part = New("Part",Model,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.445462048, 0.445462048, 0.445462048),CFrame = CFrame.new(29.4953289, 0.564742088, -52.7354622, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) | |
85 | Mesh = New("CylinderMesh",Part,"Mesh",{}) | |
86 | Part = New("Part",Model,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.222731024, 0.222731024, 0.222731024),CFrame = CFrame.new(29.7180557, 0.564742088, -51.8445435, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) | |
87 | Mesh = New("CylinderMesh",Part,"Mesh",{}) | |
88 | Part = New("Part",Model,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.668193102, 0.222731024, 0.668193102),CFrame = CFrame.new(29.4953289, 0.787473083, -52.7354622, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) | |
89 | Mesh = New("CylinderMesh",Part,"Mesh",{}) | |
90 | Part = New("Part",Model,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.222731024, 0.222731024, 0.222731024),CFrame = CFrame.new(29.7180557, 1.01020408, -51.8445435, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) | |
91 | Mesh = New("CylinderMesh",Part,"Mesh",{}) | |
92 | Part = New("Part",Model,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.222731024, 0.222731024, 0.222731024),CFrame = CFrame.new(29.2726021, 0.564742088, -52.7354622, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) | |
93 | Mesh = New("CylinderMesh",Part,"Mesh",{}) | |
94 | Part = New("Part",Model,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.445462048, 0.445462048, 0.445462048),CFrame = CFrame.new(29.4953289, 1.01020408, -52.7354622, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) | |
95 | Mesh = New("CylinderMesh",Part,"Mesh",{}) | |
96 | Part = New("Part",Model,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.222731024, 0.222731024, 0.222731024),CFrame = CFrame.new(29.7180557, 0.564742088, -52.7354622, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) | |
97 | Mesh = New("CylinderMesh",Part,"Mesh",{}) | |
98 | Part = New("Part",Model,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.668193102, 0.222731024, 0.668193102),CFrame = CFrame.new(29.4953289, 0.787473083, -51.8445435, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) | |
99 | Mesh = New("CylinderMesh",Part,"Mesh",{}) | |
100 | Part = New("Part",Model,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.445462048, 0.445462048, 0.445462048),CFrame = CFrame.new(29.4953289, 0.564742088, -51.8445435, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) | |
101 | Mesh = New("CylinderMesh",Part,"Mesh",{}) | |
102 | Part = New("Part",Model,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.222731024, 0.222731024, 0.222731024),CFrame = CFrame.new(29.7180557, 1.01020408, -52.7354622, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) | |
103 | Mesh = New("CylinderMesh",Part,"Mesh",{}) | |
104 | Part = New("Part",Model,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.222731024, 0.222731024, 0.222731024),CFrame = CFrame.new(29.2726021, 1.01020408, -51.8445435, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) | |
105 | Mesh = New("CylinderMesh",Part,"Mesh",{}) | |
106 | Part = New("Part",Model,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.222731024, 0.222731024, 0.222731024),CFrame = CFrame.new(29.2726021, 0.564742088, -51.8445435, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) | |
107 | Mesh = New("CylinderMesh",Part,"Mesh",{}) | |
108 | Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.890924096, 0.222731024, 0.890924096),CFrame = CFrame.new(29.7180557, 0.787473083, -52.2899971, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) | |
109 | Mesh = New("CylinderMesh",Part,"Mesh",{}) | |
110 | Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.111365512, 0.222731024, 0.111365512),CFrame = CFrame.new(28.1589584, 0.564742088, -51.8445435, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),}) | |
111 | Mesh = New("CylinderMesh",Part,"Mesh",{}) | |
112 | Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.111365512, 0.222731024, 0.111365512),CFrame = CFrame.new(28.1589584, 1.01020408, -51.8445435, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),}) | |
113 | Mesh = New("CylinderMesh",Part,"Mesh",{}) | |
114 | Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.111365512, 0.222731024, 0.111365512),CFrame = CFrame.new(28.1589584, 1.01020408, -52.7354622, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),}) | |
115 | Mesh = New("CylinderMesh",Part,"Mesh",{}) | |
116 | Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.111365512, 0.222731024, 0.111365512),CFrame = CFrame.new(28.1589584, 0.564742088, -52.7354622, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),}) | |
117 | Mesh = New("CylinderMesh",Part,"Mesh",{}) | |
118 | Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.111365512, 0.222731024, 0.111365512),CFrame = CFrame.new(29.0498734, 0.564742088, -52.7354622, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),}) | |
119 | Mesh = New("CylinderMesh",Part,"Mesh",{}) | |
120 | Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.111365512, 0.222731024, 0.111365512),CFrame = CFrame.new(29.0498734, 1.01020408, -52.7354622, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),}) | |
121 | Mesh = New("CylinderMesh",Part,"Mesh",{}) | |
122 | Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.111365512, 0.222731024, 0.111365512),CFrame = CFrame.new(29.0498734, 0.564742088, -51.8445435, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),}) | |
123 | Mesh = New("CylinderMesh",Part,"Mesh",{}) | |
124 | Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.111365512, 0.222731024, 0.111365512),CFrame = CFrame.new(29.0498734, 1.01020408, -51.8445435, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),}) | |
125 | Mesh = New("CylinderMesh",Part,"Mesh",{}) | |
126 | Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.890924096, 0.111365512, 0.890924096),CFrame = CFrame.new(29.9407845, 0.787473083, -52.2899971, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) | |
127 | Mesh = New("CylinderMesh",Part,"Mesh",{}) | |
128 | Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.890924096, 0.111365512, 0.890924096),CFrame = CFrame.new(30.1635113, 0.787473083, -52.2899971, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) | |
129 | Mesh = New("CylinderMesh",Part,"Mesh",{}) | |
130 | Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.890924096, 0.111365512, 0.890924096),CFrame = CFrame.new(30.38624, 0.787473083, -52.2899971, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) | |
131 | Mesh = New("CylinderMesh",Part,"Mesh",{}) | |
132 | Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.445462048, 0.668193102, 0.445462048),CFrame = CFrame.new(30.1635113, 0.787473083, -52.2899971, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),}) | |
133 | Mesh = New("CylinderMesh",Part,"Mesh",{}) | |
134 | Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.668193102, 0.222731024, 0.668193102),CFrame = CFrame.new(30.6089668, 0.787473083, -52.2899971, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) | |
135 | Mesh = New("CylinderMesh",Part,"Mesh",{}) | |
136 | Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.668193102, 0.222731024, 0.668193102),CFrame = CFrame.new(29.0498734, 0.787473083, -52.2899971, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) | |
137 | Mesh = New("CylinderMesh",Part,"Mesh",{}) | |
138 | Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.11365509, 1.11365509, 0.445462048),CFrame = CFrame.new(28.6044273, 0.787477553, -52.2899971, 0, 0, -1.00000644, 0.707109809, 0.70710659, 0, 0.707112432, -0.707108617, 0),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) | |
139 | Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.11365509, 2.00457907, 0.445462048),CFrame = CFrame.new(28.6044273, 0.787482023, -52.2899971, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) | |
140 | Mesh = New("CylinderMesh",Part,"Mesh",{}) | |
141 | - | Neon = New("Part",PowerHolder,"Neon",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Size = Vector3.new(0.957743406, 0.957743406, 0.445462048),CFrame = CFrame.new(28.6044273, 0.787477553, -52.2899971, 0, 0, -1, 0.500002861, 0.866023839, 0, 0.866023839, -0.500002861, 0),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0, 0),}) |
141 | + | Neon = New("Part",PowerHolder,"Neon",{BrickColor = BrickColor.new("Really fed"),Material = Enum.Material.Neon,Size = Vector3.new(0.957743406, 0.957743406, 0.445462048),CFrame = CFrame.new(28.6044273, 0.787477553, -52.2899971, 0, 0, -1, 0.500002861, 0.866023839, 0, 0.866023839, -0.500002861, 0),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0, 0),}) |
142 | - | Neon = New("Part",PowerHolder,"Neon",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Size = Vector3.new(0.957743406, 0.957743406, 0.445462048),CFrame = CFrame.new(28.6044273, 0.787477553, -52.2899971, 0, 0, -1, 0.86602217, 0.500005305, 0, 0.500005305, -0.86602217, 0),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0, 0),}) |
142 | + | Neon = New("Part",PowerHolder,"Neon",{BrickColor = BrickColor.new("Really fed"),Material = Enum.Material.Neon,Size = Vector3.new(0.957743406, 0.957743406, 0.445462048),CFrame = CFrame.new(28.6044273, 0.787477553, -52.2899971, 0, 0, -1, 0.86602217, 0.500005305, 0, 0.500005305, -0.86602217, 0),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0, 0),}) |
143 | - | Neon = New("Part",PowerHolder,"Neon",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Size = Vector3.new(0.957743406, 0.957743406, 0.445462048),CFrame = CFrame.new(28.6044273, 0.787477553, -52.2899971, 0, 0, -1, 0.965924263, 0.258825034, 0, 0.258825064, -0.965924263, 0),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0, 0),}) |
143 | + | Neon = New("Part",PowerHolder,"Neon",{BrickColor = BrickColor.new("Really fed"),Material = Enum.Material.Neon,Size = Vector3.new(0.957743406, 0.957743406, 0.445462048),CFrame = CFrame.new(28.6044273, 0.787477553, -52.2899971, 0, 0, -1, 0.965924263, 0.258825034, 0, 0.258825064, -0.965924263, 0),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0, 0),}) |
144 | - | Neon = New("Part",PowerHolder,"Neon",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Size = Vector3.new(0.957743406, 0.957743406, 0.445462048),CFrame = CFrame.new(28.6044273, 0.787477553, -52.2899971, 0, 0, -1, 0.25882262, 0.965924919, 0, 0.965924919, -0.25882262, 0),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0, 0),}) |
144 | + | Neon = New("Part",PowerHolder,"Neon",{BrickColor = BrickColor.new("Really fed"),Material = Enum.Material.Neon,Size = Vector3.new(0.957743406, 0.957743406, 0.445462048),CFrame = CFrame.new(28.6044273, 0.787477553, -52.2899971, 0, 0, -1, 0.25882262, 0.965924919, 0, 0.965924919, -0.25882262, 0),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0, 0),}) |
145 | Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.11365509, 1.11365509, 0.445462048),CFrame = CFrame.new(28.6044273, 0.787477553, -52.2899971, 0, 0, -1.00000024, 0, 1, 0, 1.00000024, 0, 0),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) | |
146 | Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.3363862, 0.222731024, 1.3363862),CFrame = CFrame.new(28.8271465, 0.787473083, -52.2899971, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) | |
147 | Mesh = New("CylinderMesh",Part,"Mesh",{}) | |
148 | Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.3363862, 0.222731024, 1.3363862),CFrame = CFrame.new(28.381691, 0.787473083, -52.2899971, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) | |
149 | Mesh = New("CylinderMesh",Part,"Mesh",{}) | |
150 | Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.668193102, 0.222731024, 0.668193102),CFrame = CFrame.new(28.1589584, 0.787473083, -52.2899971, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) | |
151 | Mesh = New("CylinderMesh",Part,"Mesh",{}) | |
152 | Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.222731024, 0.668193102, 0.222731024),CFrame = CFrame.new(26.9784832, 0.787473083, -52.2899971, -5.52762662e-11, 1.00582838e-05, 1.00000024, -3.50170376e-06, -1.00000024, 1.00582838e-05, 1, -3.50170421e-06, 9.06084097e-11),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) | |
153 | Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.222731024, 0.512281358, 0.111365512),CFrame = CFrame.new(26.7446499, 1.07702565, -52.2899971, -2.95597852e-11, 1, -9.58144665e-06, -3.50171308e-06, 9.58144665e-06, 1, 1, 6.30961949e-11, 3.50171308e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) | |
154 | Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.111365512, 0.668193102, 0.111365512),CFrame = CFrame.new(26.7111912, 0.787473083, -52.2899971, -5.53331096e-11, -0.258809268, 0.965928495, -3.50170376e-06, -0.965928495, -0.258809268, 1, -3.38240966e-06, -9.06219896e-07),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),}) | |
155 | Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.222731024, 0.668193102, 0.111365512),CFrame = CFrame.new(26.6666946, 0.475645214, -52.2899971, -2.95597852e-11, 1, -9.58144665e-06, -3.50171308e-06, 9.58144665e-06, 1, 1, 6.30961949e-11, 3.50171308e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) | |
156 | Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.222731024, 0.579100668, 0.111365512),CFrame = CFrame.new(26.4769592, 0.766716778, -52.2899971, -5.52867474e-11, -0.258809447, 0.96592921, -3.50170421e-06, -0.96592921, -0.258809447, 1, -3.38241125e-06, -9.06220293e-07),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) | |
157 | Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.111365512, 0.289550334, 0.111365512),CFrame = CFrame.new(26.8782501, 0.787470937, -52.2899971, -5.69528105e-11, -1, 1.04902101e-05, -3.50170967e-06, -1.04902101e-05, -1, 1, -9.36864822e-11, -3.50170967e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),}) | |
158 | Mesh = New("CylinderMesh",Part,"Mesh",{}) | |
159 | Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.111365512, 0.668193102, 0.111365512),CFrame = CFrame.new(29.4953289, 1.41111994, -52.7354622, -5.50513524e-11, 0.258828878, 0.965923965, -3.50170421e-06, -0.965923965, 0.258828878, 1, -3.38236441e-06, 9.06395599e-07),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) | |
160 | Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.111365512, 0.668193102, 0.111365512),CFrame = CFrame.new(29.4953289, 1.41111994, -51.8445435, -5.50513524e-11, 0.258828878, 0.965923965, -3.50170421e-06, -0.965923965, 0.258828878, 1, -3.38236441e-06, 9.06395599e-07),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) | |
161 | Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.178184807, 0.890924096, 0.178184807),CFrame = CFrame.new(29.4285202, 1.67839265, -52.2899971, 0.258829474, -8.57335749e-07, 0.96592164, -0.965925694, 6.97467476e-06, 0.258828104, -7.9870224e-06, -0.999998629, 8.24248048e-07),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) | |
162 | Mesh = New("CylinderMesh",Part,"Mesh",{}) | |
163 | Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.111365512, 0.445462048, 0.111365512),CFrame = CFrame.new(29.4285202, 1.67839265, -51.9559135, 0.258829474, -8.57335749e-07, 0.96592164, -0.965925694, 6.97467476e-06, 0.258828104, -7.9870224e-06, -0.999998629, 8.24248048e-07),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) | |
164 | Mesh = New("CylinderMesh",Part,"Mesh",{}) | |
165 | Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.111365512, 0.445462048, 0.111365512),CFrame = CFrame.new(29.4285202, 1.67839265, -52.6240959, 0.258829474, -8.57335749e-07, 0.96592164, -0.965925694, 6.97467476e-06, 0.258828104, -7.9870224e-06, -0.999998629, 8.24248048e-07),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) | |
166 | Mesh = New("CylinderMesh",Part,"Mesh",{}) | |
167 | Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.222731024, 0.779558599, 0.222731024),CFrame = CFrame.new(29.4285202, 1.67839491, -52.2900124, 0.258829474, -8.57335749e-07, 0.96592164, -0.965925694, 6.97467476e-06, 0.258828104, -7.9870224e-06, -0.999998629, 8.24248048e-07),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) | |
168 | Mesh = New("CylinderMesh",Part,"Mesh",{}) | |
169 | Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.111365512, 0.668193102, 0.111365512),CFrame = CFrame.new(27.4907551, 0.787473083, -52.2899971, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),}) | |
170 | Mesh = New("CylinderMesh",Part,"Mesh",{}) | |
171 | Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.111365512, 0.668193102, 0.111365512),CFrame = CFrame.new(27.2680531, 0.564739823, -52.5127258, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) | |
172 | Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.111365512, 0.668193102, 0.111365512),CFrame = CFrame.new(27.2680531, 1.01020193, -52.5127258, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) | |
173 | Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.111365512, 0.668193102, 0.111365512),CFrame = CFrame.new(27.2680531, 1.01020193, -52.0672684, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) | |
174 | Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.111365512, 0.668193102, 0.111365512),CFrame = CFrame.new(27.2680531, 0.564739823, -52.0672684, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) | |
175 | Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.133638605, 0.445462048, 0.133638605),CFrame = CFrame.new(27.2680531, 0.564739823, -52.5127258, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) | |
176 | Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.133638605, 0.445462048, 0.133638605),CFrame = CFrame.new(27.2680531, 1.01020193, -52.5127258, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) | |
177 | Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.133638605, 0.445462048, 0.133638605),CFrame = CFrame.new(27.2680531, 1.01020193, -52.0672684, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) | |
178 | Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.133638605, 0.445462048, 0.133638605),CFrame = CFrame.new(27.2680531, 0.564739823, -52.0672684, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) | |
179 | Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.890924096, 0.111365512, 0.890924096),CFrame = CFrame.new(27.0452919, 0.787473083, -52.2899971, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) | |
180 | Mesh = New("CylinderMesh",Part,"Mesh",{}) | |
181 | Part = New("Part",PowerHolder,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.445462048, 0.222731024, 0.445462048),CFrame = CFrame.new(27.0452919, 0.787473083, -52.2899971, -8.0732131e-12, 1, -9.58144665e-06, -3.50177834e-06, 9.58144665e-06, 1, 1, 4.13820089e-11, 3.50177834e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) | |
182 | Mesh = New("CylinderMesh",Part,"Mesh",{}) | |
183 | ||
184 | ||
185 | ||
186 | ||
187 | ||
188 | ||
189 | ||
190 | ||
191 | ||
192 | ||
193 | ||
194 | Handle = New("Part",LaserMinigun,"Handle",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,Size = Vector3.new(1.22300005, 4.51200008, 1.11099994),CFrame = CFrame.new(28.6618481, 0.8217237, -52.2899971, -2.95597852e-11, 1, -9.58144665e-06, -3.50171308e-06, 9.58144665e-06, 1, 1, 6.30961949e-11, 3.50171308e-06),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) | |
195 | ||
196 | ||
197 | ||
198 | ||
199 | ||
200 | ||
201 | ||
202 | ||
203 | ||
204 | ||
205 | ||
206 | ||
207 | MiniDroid = New("Model",C,"MiniDroid",{}) | |
208 | armor = New("Model",MiniDroid,"armor",{}) | |
209 | Main = New("Model",armor,"Main",{}) | |
210 | Part = New("Part",Main,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.100000001, 0.800000012, 0.800000012),CFrame = CFrame.new(30.9500008, 1.7000351, -103.050003, 0, 0, 1, -1, 0, 0, 0, -1, 0),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) | |
211 | Part = New("Part",armor,"Part",{BrickColor = BrickColor.new("black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.899999976, 0.699999988, 0.899999976),CFrame = CFrame.new(30.9499989, 1.80003405, -103.050003, 0, 0, 1, 0, -1.00000024, 0, 1.00000024, 0, 0),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) | |
212 | Mesh = New("SpecialMesh",Part,"Mesh",{}) | |
213 | Part = New("Part",armor,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1, 0.50999999, 1),CFrame = CFrame.new(30.9499989, 1.90003407, -103.050003, 0, 0, 1, 0, -1.00000024, 0, 1.00000024, 0, 0),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) | |
214 | Mesh = New("SpecialMesh",Part,"Mesh",{}) | |
215 | Part = New("Part",armor,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1, 0.5, 1),CFrame = CFrame.new(30.9499989, 1.70003402, -103.050003, 0, 0, 1, 0, -1.00000024, 0, 1.00000024, 0, 0),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) | |
216 | Mesh = New("SpecialMesh",Part,"Mesh",{}) | |
217 | Neon = New("Model",MiniDroid,"Neon",{}) | |
218 | - | LaPart = New("Part",Neon,"LaPart",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.100000001, 0.949999988, 0.949999988),CFrame = CFrame.new(30.9500008, 1.80000031, -103.050003, 0, 0, 1, -1, 0, 0, 0, -1, 0),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0, 0),}) |
218 | + | LaPart = New("Part",Neon,"LaPart",{BrickColor = BrickColor.new("Really fed"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.100000001, 0.949999988, 0.949999988),CFrame = CFrame.new(30.9500008, 1.80000031, -103.050003, 0, 0, 1, -1, 0, 0, 0, -1, 0),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0, 0),}) |
219 | - | FirePart = New("Part",Neon,"FirePart",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Transparency = 0.5,Shape = Enum.PartType.Ball,Size = Vector3.new(0.5, 0.5, 0.5),CFrame = CFrame.new(30.9499989, 1.65004444, -103.050003, 0, 0, 1, 0, -1.00000024, 0, 1.00000024, 0, 0),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0, 0),}) |
219 | + | FirePart = New("Part",Neon,"FirePart",{BrickColor = BrickColor.new("Really fed"),Material = Enum.Material.Neon,Transparency = 0.5,Shape = Enum.PartType.Ball,Size = Vector3.new(0.5, 0.5, 0.5),CFrame = CFrame.new(30.9499989, 1.65004444, -103.050003, 0, 0, 1, 0, -1.00000024, 0, 1.00000024, 0, 0),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0, 0),}) |
220 | miniHandle = New("Part",MiniDroid,"Handle",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,Size = Vector3.new(1, 1, 1),CFrame = CFrame.new(30.9500008, 1.80504608, -103.050003, 0, 0, 1, -1, 0, 0, 0, -1, 0),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) | |
221 | ||
222 | ||
223 | ||
224 | ||
225 | ||
226 | Glow1 = Color3.new(1,0,0) | |
227 | Glow2 = Color3.new(0,0,0) | |
228 | ||
229 | GlowParticle = Instance.new("ParticleEmitter",FirePart) | |
230 | GlowParticle.LightEmission = 1 | |
231 | GlowParticle.Color = ColorSequence.new(Glow1,Glow2) | |
232 | GlowParticle.Size = NumberSequence.new(0,20) | |
233 | GlowParticle.Texture = "http://www.roblox.com/asset/?id=52620985" | |
234 | GlowParticle.Transparency = NumberSequence.new(0,1) | |
235 | GlowParticle.LockedToPart = true | |
236 | GlowParticle.Lifetime = NumberRange.new(1) | |
237 | GlowParticle.Rate= 1 | |
238 | GlowParticle.Speed =NumberRange.new(0) | |
239 | GlowParticle.Enabled = false | |
240 | ||
241 | ||
242 | ||
243 | ||
244 | GlowParticle2 = Instance.new("ParticleEmitter",FirePart) | |
245 | GlowParticle2.LightEmission = .7 | |
246 | GlowParticle2.Color = ColorSequence.new(Glow1,Glow2) | |
247 | GlowParticle2.Size = NumberSequence.new(0,1) | |
248 | GlowParticle2.Texture = "http://www.roblox.com/asset/?id=589325350" | |
249 | GlowParticle2.Transparency = NumberSequence.new(0,1) | |
250 | GlowParticle2.LockedToPart = false | |
251 | GlowParticle2.Lifetime = NumberRange.new(0.2) | |
252 | GlowParticle2.Rate= 150 | |
253 | GlowParticle2.Speed =NumberRange.new(3) | |
254 | GlowParticle2.Acceleration = Vector3.new(0, -10.5, 0) | |
255 | ||
256 | ||
257 | ||
258 | ||
259 | ||
260 | local all,last = {} | |
261 | function scan(p) | |
262 | for _,v in pairs(p:GetChildren()) do | |
263 | if (v:IsA("BasePart")) then | |
264 | if (last) then | |
265 | local w = Instance.new("Weld") | |
266 | w.Part0,w.Part1 = last,v | |
267 | w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse() | |
268 | w.Parent = last | |
269 | end | |
270 | table.insert(all,v) | |
271 | last = v | |
272 | end | |
273 | scan(v) | |
274 | end | |
275 | end | |
276 | scan(LaserMinigun) | |
277 | ||
278 | scan(MiniDroid) | |
279 | for _,v in pairs(all) do v.Anchored = false v.CanCollide = false end | |
280 | MiniDroid.Parent = C | |
281 | LaserMinigun.Parent = C | |
282 | ||
283 | ||
284 | Main:Destroy() | |
285 | ||
286 | Effects = { } | |
287 | Rapid = false | |
288 | local Player = game.Players.localPlayer | |
289 | local Character = Player.Character | |
290 | local Humanoid = Character.Humanoid | |
291 | local mouse = Player:GetMouse() | |
292 | local LeftArm = Character["Left Arm"] | |
293 | local RightArm = Character["Right Arm"] | |
294 | local LeftLeg = Character["Left Leg"] | |
295 | local RightLeg = Character["Right Leg"] | |
296 | local Head = Character.Head | |
297 | local Torso = Character.Torso | |
298 | local cam = game.Workspace.CurrentCamera | |
299 | local RootPart = Character.HumanoidRootPart | |
300 | local RootJoint = RootPart.RootJoint | |
301 | local equipped = false | |
302 | local attack = false | |
303 | local Anim = 'Idle' | |
304 | local idle = 0 | |
305 | local attacktype = 1 | |
306 | local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
307 | local velocity = RootPart.Velocity.y | |
308 | local sine = 0 | |
309 | local change = 1 | |
310 | local grabbed = false | |
311 | local cn = CFrame.new | |
312 | local mr = math.rad | |
313 | local angles = CFrame.Angles | |
314 | local ud = UDim2.new | |
315 | local c3 = Color3.new | |
316 | local slashDamage = 15 | |
317 | local dir = {w = 0, s = 0, a = 0, d = 0} | |
318 | local dir2 = {w = 0, s = 0, a = 0, d = 0} | |
319 | killcom=true | |
320 | trans = 1 | |
321 | sentrymode = false | |
322 | sentrywait = false | |
323 | local LightMod = Instance.new("Model", Character) | |
324 | local NeckCF = cn(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
325 | Humanoid.Animator:Destroy() | |
326 | npcanim = Character.Animate:Clone() | |
327 | ultwait=false | |
328 | ||
329 | ||
330 | ||
331 | ||
332 | Character.Animate:Destroy() | |
333 | ||
334 | ||
335 | local function makeLightning(Par, Start, End, Width, Length, RandomScale, ArcScale, Num1) | |
336 | local oldParts = {} | |
337 | for _,v in pairs(Par:GetChildren()) do | |
338 | v.CFrame = CFrame.new(5e5, 5e5, 5e5) | |
339 | table.insert(oldParts, v) | |
340 | end | |
341 | local Distance = (Start-End).Magnitude | |
342 | local ArcScale = ArcScale or 1 | |
343 | local RandomScale = RandomScale or 0 | |
344 | local Last = Start | |
345 | local IterNum = 0 | |
346 | ||
347 | while Par.Parent do | |
348 | IterNum = IterNum + 1 | |
349 | local New = nil | |
350 | if (Last-End).Magnitude < Length then | |
351 | New = CFrame.new(End) | |
352 | else | |
353 | if (End-Last).Magnitude < Length*2 then | |
354 | RandomScale = RandomScale*0.1 | |
355 | ArcScale = ArcScale*0.5 | |
356 | end | |
357 | local Direct = CFrame.new(Last,End) | |
358 | New = Direct*CFrame.Angles(math.rad(math.random(-RandomScale/4,RandomScale*ArcScale)),math.rad(math.random(-RandomScale,RandomScale)),math.rad(math.random(-RandomScale,RandomScale))) | |
359 | New = New*CFrame.new(0,0,-Length) | |
360 | end | |
361 | local Trail = nil | |
362 | if oldParts[IterNum] then | |
363 | Trail = oldParts[IterNum] | |
364 | - | Trail.BrickColor = ((Num1 % 2 == 0) and BrickColor.new("Really red")) or BrickColor.new("Really red") |
364 | + | Trail.BrickColor = ((Num1 % 2 == 0) and BrickColor.new("Really fed")) or BrickColor.new("Really fed") |
365 | Trail.Size = Vector3.new(Width, (Last-New.p).Magnitude, Width) | |
366 | Trail.CFrame = CFrame.new(New.p, Last)*CFrame.Angles(math.rad(90),0,0)*CFrame.new(0, -(Last-New.p).Magnitude/2, 0) | |
367 | oldParts[IterNum] = nil | |
368 | game:GetService("Debris"):AddItem(Trail, .03) | |
369 | else | |
370 | Trail = Instance.new("Part") | |
371 | Trail.Name = "Part" | |
372 | Trail.FormFactor = "Custom" | |
373 | - | Trail.BrickColor = ((Num1 % 2 == 0) and BrickColor.new("Really red")) or BrickColor.new("Really red") |
373 | + | Trail.BrickColor = ((Num1 % 2 == 0) and BrickColor.new("Really fed")) or BrickColor.new("Really fed") |
374 | Trail.Transparency = 0 | |
375 | Trail.Anchored = true | |
376 | Trail.CanCollide = false | |
377 | Trail.Locked = true | |
378 | Trail.BackSurface = "SmoothNoOutlines" | |
379 | Trail.BottomSurface = "SmoothNoOutlines" | |
380 | Trail.FrontSurface = "SmoothNoOutlines" | |
381 | Trail.LeftSurface = "SmoothNoOutlines" | |
382 | Trail.RightSurface = "SmoothNoOutlines" | |
383 | Trail.TopSurface = "SmoothNoOutlines" | |
384 | Trail.Material = "Neon" | |
385 | Trail.Size = Vector3.new(Width, (Last-New.p).Magnitude, Width) | |
386 | Trail.CFrame = CFrame.new(New.p, Last)*CFrame.Angles(math.rad(90),0,0)*CFrame.new(0, -(Last-New.p).Magnitude/2, 0) | |
387 | Trail.Parent = Par | |
388 | game:GetService("Debris"):AddItem(Trail, .03) | |
389 | end | |
390 | Last = New.p | |
391 | if (Last-End).Magnitude < 1 then | |
392 | break | |
393 | end | |
394 | end | |
395 | for _,v in pairs(oldParts) do | |
396 | v:Destroy() | |
397 | end | |
398 | end | |
399 | ||
400 | ||
401 | ||
402 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
403 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
404 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
405 | ||
406 | RSH, LSH = nil, nil | |
407 | ||
408 | ||
409 | DW = Instance.new("Weld") | |
410 | DW.Name = "GuW" | |
411 | DW.Part0 = Torso | |
412 | DW.C0 = cn(0, 50, 0) | |
413 | DW.C1 = cn(0, 0, 0) | |
414 | DW.Part1 = miniHandle | |
415 | DW.Parent = Torso | |
416 | ||
417 | ||
418 | GuW = Instance.new("Weld") | |
419 | GuW.Name = "GuW" | |
420 | GuW.Part0 = RightArm | |
421 | GuW.C0 = cn(0, -1, -1) | |
422 | GuW.C1 = cn(0, 0, 0) | |
423 | GuW.Part1 = Handle | |
424 | GuW.Parent = RightArm | |
425 | ||
426 | RW = Instance.new("Weld") | |
427 | LW = Instance.new("Weld") | |
428 | ||
429 | ||
430 | RH = Torso["Right Hip"] | |
431 | LH = Torso["Left Hip"] | |
432 | ||
433 | RSH = Torso["Right Shoulder"] | |
434 | LSH = Torso["Left Shoulder"] | |
435 | ||
436 | RSH.Parent = nil | |
437 | LSH.Parent = nil | |
438 | ||
439 | RW.Name = "RW" | |
440 | RW.Part0 = Torso | |
441 | RW.C0 = cn(1.5, 0.5, 0) | |
442 | RW.C1 = cn(0, 0.5, 0) | |
443 | RW.Part1 = RightArm | |
444 | RW.Parent = Torso | |
445 | ||
446 | LW.Name = "LW" | |
447 | LW.Part0 = Torso | |
448 | LW.C0 = cn(-1.5, 0.5, 0) | |
449 | LW.C1 = cn(0, 0.5, 0) | |
450 | LW.Part1 = LeftArm | |
451 | LW.Parent = Torso | |
452 | ||
453 | function clerp(a, b, t) | |
454 | local qa = { | |
455 | QuaternionFromCFrame(a) | |
456 | } | |
457 | local qb = { | |
458 | QuaternionFromCFrame(b) | |
459 | } | |
460 | local ax, ay, az = a.x, a.y, a.z | |
461 | local bx, by, bz = b.x, b.y, b.z | |
462 | local _t = 1 - t | |
463 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
464 | end | |
465 | ||
466 | function QuaternionFromCFrame(cf) | |
467 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
468 | local trace = m00 + m11 + m22 | |
469 | if trace > 0 then | |
470 | local s = math.sqrt(1 + trace) | |
471 | local recip = 0.5 / s | |
472 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
473 | else | |
474 | local i = 0 | |
475 | if m11 > m00 then | |
476 | i = 1 | |
477 | end | |
478 | if m22 > (i == 0 and m00 or m11) then | |
479 | i = 2 | |
480 | end | |
481 | if i == 0 then | |
482 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
483 | local recip = 0.5 / s | |
484 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
485 | elseif i == 1 then | |
486 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
487 | local recip = 0.5 / s | |
488 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
489 | elseif i == 2 then | |
490 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
491 | local recip = 0.5 / s | |
492 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
493 | end | |
494 | end | |
495 | end | |
496 | ||
497 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
498 | local xs, ys, zs = x + x, y + y, z + z | |
499 | local wx, wy, wz = w * xs, w * ys, w * zs | |
500 | local xx = x * xs | |
501 | local xy = x * ys | |
502 | local xz = x * zs | |
503 | local yy = y * ys | |
504 | local yz = y * zs | |
505 | local zz = z * zs | |
506 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
507 | end | |
508 | ||
509 | function QuaternionSlerp(a, b, t) | |
510 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
511 | local startInterp, finishInterp; | |
512 | if cosTheta >= 0.0001 then | |
513 | if (1 - cosTheta) > 0.0001 then | |
514 | local theta = math.acos(cosTheta) | |
515 | local invSinTheta = 1 / math.sin(theta) | |
516 | startInterp = math.sin((1 - t) * theta) * invSinTheta | |
517 | finishInterp = math.sin(t * theta) * invSinTheta | |
518 | else | |
519 | startInterp = 1 - t | |
520 | finishInterp = t | |
521 | end | |
522 | else | |
523 | if (1 + cosTheta) > 0.0001 then | |
524 | local theta = math.acos(-cosTheta) | |
525 | local invSinTheta = 1 / math.sin(theta) | |
526 | startInterp = math.sin((t - 1) * theta) * invSinTheta | |
527 | finishInterp = math.sin(t * theta) * invSinTheta | |
528 | else | |
529 | startInterp = t - 1 | |
530 | finishInterp = t | |
531 | end | |
532 | end | |
533 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
534 | end | |
535 | ||
536 | function swait(num) | |
537 | if num == 0 or num == nil then | |
538 | game:service'RunService'.RenderStepped:wait(0) | |
539 | else | |
540 | for i = 0, num do | |
541 | game:service'RunService'.RenderStepped:wait(0) | |
542 | end | |
543 | end | |
544 | end | |
545 | ||
546 | local RbxUtility = LoadLibrary("RbxUtility") | |
547 | local Create = RbxUtility.Create | |
548 | ||
549 | function RemoveOutlines(part) | |
550 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
551 | end | |
552 | ||
553 | function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
554 | local Part = Create("Part"){ | |
555 | formFactor = FormFactor, | |
556 | Parent = Parent, | |
557 | Reflectance = Reflectance, | |
558 | Transparency = Transparency, | |
559 | CanCollide = false, | |
560 | Locked = true, | |
561 | BrickColor = BrickColor.new(tostring(BColor)), | |
562 | Name = Name, | |
563 | Size = Size, | |
564 | Material = Material, | |
565 | } | |
566 | RemoveOutlines(Part) | |
567 | return Part | |
568 | end | |
569 | ||
570 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
571 | local Msh = Create(Mesh){ | |
572 | Parent = Part, | |
573 | Offset = OffSet, | |
574 | Scale = Scale, | |
575 | } | |
576 | if Mesh == "SpecialMesh" then | |
577 | Msh.MeshType = MeshType | |
578 | Msh.MeshId = MeshId | |
579 | end | |
580 | return Msh | |
581 | end | |
582 | ||
583 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
584 | local Weld = Create("Weld"){ | |
585 | Parent = Parent, | |
586 | Part0 = Part0, | |
587 | Part1 = Part1, | |
588 | C0 = C0, | |
589 | C1 = C1, | |
590 | } | |
591 | return Weld | |
592 | end | |
593 | ||
594 | function rayCast(Position, Direction, Range, Ignore) | |
595 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
596 | end | |
597 | ||
598 | function CreateSound(id, par, vol, pit) | |
599 | coroutine.resume(coroutine.create(function() | |
600 | local sou = Instance.new("Sound", par or workspace) | |
601 | sou.Volume = vol | |
602 | sou.Pitch = pit or 1 | |
603 | sou.SoundId = id | |
604 | wait() | |
605 | sou:play() | |
606 | game:GetService("Debris"):AddItem(sou, 6) | |
607 | end)) | |
608 | end | |
609 | ||
610 | local function getclosest(obj, distance) | |
611 | local last, lastx = distance + 1 | |
612 | for i, v in pairs(workspace:GetChildren()) do | |
613 | if v:IsA'Model' and v ~= Character and v:findFirstChild('Humanoid') and v:findFirstChild('Torso') and v:findFirstChild('Humanoid').Health > 0 then | |
614 | local t = v.Torso | |
615 | local dist = (t.Position - obj.Position).magnitude | |
616 | if dist <= distance then | |
617 | if dist < last then | |
618 | last = dist | |
619 | lastx = v | |
620 | end | |
621 | end | |
622 | end | |
623 | end | |
624 | return lastx | |
625 | end | |
626 | ||
627 | function Damage(hit, damage, cooldown, Color1, Color2, HSound, HPitch) | |
628 | for i, v in pairs(hit:GetChildren()) do | |
629 | if v:IsA("Humanoid") and hit.Name ~= Character.Name then | |
630 | local find = v:FindFirstChild("Hitz") | |
631 | if not find then | |
632 | if v.Parent:findFirstChild("Head") then | |
633 | local BillG = Create("BillboardGui"){ | |
634 | Parent = v.Parent.Head, | |
635 | Size = UDim2.new(1, 0, 1, 0), | |
636 | Adornee = v.Parent.Head, | |
637 | StudsOffset = Vector3.new(math.random(-3, 3), math.random(3, 5), math.random(-3, 3)), | |
638 | } | |
639 | local TL = Create("TextLabel"){ | |
640 | Parent = BillG, | |
641 | Size = UDim2.new(3, 3, 3, 3), | |
642 | BackgroundTransparency = 1, | |
643 | Text = tostring(damage).."-", | |
644 | TextColor3 = Color1.Color, | |
645 | TextStrokeColor3 = Color2.Color, | |
646 | TextStrokeTransparency = 0, | |
647 | TextXAlignment = Enum.TextXAlignment.Center, | |
648 | TextYAlignment = Enum.TextYAlignment.Center, | |
649 | FontSize = Enum.FontSize.Size18, | |
650 | Font = "ArialBold", | |
651 | } | |
652 | coroutine.resume(coroutine.create(function() | |
653 | wait(1) | |
654 | for i = 0, 1, .1 do | |
655 | wait(.1) | |
656 | BillG.StudsOffset = BillG.StudsOffset + Vector3.new(0, .1, 0) | |
657 | end | |
658 | BillG:Destroy() | |
659 | end)) | |
660 | end | |
661 | v.Health = v.Health - damage | |
662 | local bool = Create("BoolValue"){ | |
663 | Parent = v, | |
664 | Name = 'Hitz', | |
665 | } | |
666 | if HSound ~= nil and HPitch ~= nil then | |
667 | CreateSound(HSound, hit, 1, HPitch) | |
668 | end | |
669 | game:GetService("Debris"):AddItem(bool, cooldown) | |
670 | end | |
671 | end | |
672 | end | |
673 | end | |
674 | ||
675 | ||
676 | function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
677 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
678 | prt.Anchored = true | |
679 | prt.CFrame = cframe | |
680 | local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
681 | game:GetService("Debris"):AddItem(prt, 10) | |
682 | if Type == 1 or Type == nil then | |
683 | table.insert(Effects, { | |
684 | prt, | |
685 | "Block1", | |
686 | delay, | |
687 | x3, | |
688 | y3, | |
689 | z3, | |
690 | msh | |
691 | }) | |
692 | elseif Type == 2 then | |
693 | table.insert(Effects, { | |
694 | prt, | |
695 | "Block2", | |
696 | delay, | |
697 | x3, | |
698 | y3, | |
699 | z3, | |
700 | msh | |
701 | }) | |
702 | end | |
703 | end | |
704 | ||
705 | function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
706 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
707 | prt.Anchored = true | |
708 | prt.CFrame = cframe | |
709 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
710 | game:GetService("Debris"):AddItem(prt, 10) | |
711 | table.insert(Effects, { | |
712 | prt, | |
713 | "Cylinder", | |
714 | delay, | |
715 | x3, | |
716 | y3, | |
717 | z3, | |
718 | msh | |
719 | }) | |
720 | end | |
721 | ||
722 | function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
723 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
724 | prt.Anchored = true | |
725 | prt.CFrame = cframe * CFrame.new(x1, y1, z1) | |
726 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
727 | game:GetService("Debris"):AddItem(prt, 10) | |
728 | table.insert(Effects, { | |
729 | prt, | |
730 | "Cylinder", | |
731 | delay, | |
732 | x3, | |
733 | y3, | |
734 | z3, | |
735 | msh | |
736 | }) | |
737 | end | |
738 | ||
739 | function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
740 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
741 | prt.Anchored = true | |
742 | prt.CFrame = cframe | |
743 | local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
744 | game:GetService("Debris"):AddItem(prt, 10) | |
745 | table.insert(Effects, { | |
746 | prt, | |
747 | "Cylinder", | |
748 | delay, | |
749 | x3, | |
750 | y3, | |
751 | z3, | |
752 | msh | |
753 | }) | |
754 | end | |
755 | ||
756 | function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
757 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
758 | prt.Anchored = true | |
759 | prt.CFrame = cframe | |
760 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
761 | game:GetService("Debris"):AddItem(prt, 10) | |
762 | table.insert(Effects, { | |
763 | prt, | |
764 | "Cylinder", | |
765 | delay, | |
766 | x3, | |
767 | y3, | |
768 | z3, | |
769 | msh | |
770 | }) | |
771 | end | |
772 | ||
773 | function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
774 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
775 | prt.Anchored = true | |
776 | prt.CFrame = cframe | |
777 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
778 | game:GetService("Debris"):AddItem(prt, 10) | |
779 | table.insert(Effects, { | |
780 | prt, | |
781 | "Cylinder", | |
782 | delay, | |
783 | x3, | |
784 | y3, | |
785 | z3, | |
786 | msh | |
787 | }) | |
788 | end | |
789 | ||
790 | function BreakEffect(brickcolor, cframe, x1, y1, z1) | |
791 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
792 | prt.Anchored = true | |
793 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
794 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
795 | local num = math.random(10, 50) / 1000 | |
796 | game:GetService("Debris"):AddItem(prt, 10) | |
797 | table.insert(Effects, { | |
798 | prt, | |
799 | "Shatter", | |
800 | num, | |
801 | prt.CFrame, | |
802 | math.random() - math.random(), | |
803 | 0, | |
804 | math.random(50, 100) / 100 | |
805 | }) | |
806 | end | |
807 | ||
808 | ||
809 | ||
810 | ||
811 | for i = 0, 1, 0.05 do | |
812 | swait() | |
813 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .1) | |
814 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), .1) | |
815 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1) | |
816 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3) | |
817 | if Torsovelocity > 2 then | |
818 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-50 * math.cos(sine / 4)), math.rad(0), math.rad(4 * math.cos(sine / 4))), .2) | |
819 | RH.C0 = clerp(RH.C0, cn(1, -1 + .1 * math.cos(sine / 5), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), .3) | |
820 | LH.C0 = clerp(LH.C0, cn(-1, -1 + .1 * math.cos(sine / 5), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), .3) | |
821 | elseif Torsovelocity < 1 then | |
822 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1) | |
823 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1) | |
824 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1) | |
825 | end | |
826 | end | |
827 | attack = false | |
828 | ||
829 | ||
830 | ||
831 | game:GetService'RunService'.Stepped:connect(function() | |
832 | Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
833 | velocity = RootPart.Velocity.y | |
834 | sine = sine + change | |
835 | local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character) | |
836 | if equipped == true or equipped == false then | |
837 | if RootPart.Velocity.y > 1 and hit == nil then | |
838 | Anim = "Jump" | |
839 | if attack == false then | |
840 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), .1) | |
841 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1) | |
842 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5 - -.1 * math.cos(sine / 25), 0) * angles(math.rad(25), math.rad(0), math.rad(5 + 3 * math.cos(sine / 25))), 0.1) | |
843 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5 + -.1 * math.cos(sine / 25), -.0) * angles(math.rad(15 + 3 * math.cos(sine / 25)), math.rad(0), math.rad(-25 + 3 * math.cos(sine / 25))), 0.1) | |
844 | RH.C0 = clerp(RH.C0, cn(1, -.9, -.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), .1) | |
845 | LH.C0 = clerp(LH.C0, cn(-1, -.7, -.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), .1) | |
846 | GuW.C0 = clerp(GuW.C0, CFrame.new(-2,-1.3,0) * angles(math.rad(-90), math.rad(-05), math.rad(90)), 0.1) | |
847 | DW.C0 = clerp(DW.C0, CFrame.new(1 + .5 * math.cos(sine / 30) ,0 + -.2 * math.cos(sine / 20), 2.5 + .5 * math.cos(sine / 40)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.05) | |
848 | end | |
849 | elseif RootPart.Velocity.y < 1 and hit == nil then | |
850 | Anim = "Fall" | |
851 | if attack == false then | |
852 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), .1) | |
853 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1) | |
854 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5 - -.1 * math.cos(sine / 25), 0) * angles(math.rad(65), math.rad(0), math.rad(5 + 3 * math.cos(sine / 25))), 0.1) | |
855 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5 + -.1 * math.cos(sine / 25), -.0) * angles(math.rad(55 + 3 * math.cos(sine / 25)), math.rad(0), math.rad(-25 + 3 * math.cos(sine / 25))), 0.1) | |
856 | RH.C0 = clerp(RH.C0, cn(1, -1, -.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1) | |
857 | LH.C0 = clerp(LH.C0, cn(-1, -.8, -.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1) | |
858 | GuW.C0 = clerp(GuW.C0, CFrame.new(-2,-1.3,0) * angles(math.rad(-90), math.rad(-05), math.rad(90)), 0.1) | |
859 | DW.C0 = clerp(DW.C0, CFrame.new(1 + .5 * math.cos(sine / 30) ,8 + -.2 * math.cos(sine / 20), 2.5 + .5 * math.cos(sine / 40)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.05) | |
860 | end | |
861 | elseif Torsovelocity < 1 and hit ~= nil then | |
862 | Anim = "Idle" | |
863 | if attack == false then | |
864 | change = 1 | |
865 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(5)), .1) | |
866 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(-5)), .1) | |
867 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5 - -.1 * math.cos(sine / 25), 0) * angles(math.rad(25), math.rad(0), math.rad(5 + 3 * math.cos(sine / 25))), 0.1) | |
868 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5 + -.1 * math.cos(sine / 25), -.0) * angles(math.rad(15 + 3 * math.cos(sine / 25)), math.rad(0), math.rad(-25 + 3 * math.cos(sine / 25))), 0.1) | |
869 | RH.C0 = clerp(RH.C0, cn(1, -.9 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .1) | |
870 | LH.C0 = clerp(LH.C0, cn(-1, -.9 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .1) | |
871 | GuW.C0 = clerp(GuW.C0, CFrame.new(-2,-1.3,0) * angles(math.rad(-90), math.rad(-05), math.rad(90)), 0.1) | |
872 | ||
873 | DW.C0 = clerp(DW.C0, CFrame.new(1 + .5 * math.cos(sine / 30) ,3 + -.2 * math.cos(sine / 20), 2.5 + .5 * math.cos(sine / 40)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.05) | |
874 | end | |
875 | elseif Torsovelocity > 1 and hit ~= nil then | |
876 | Anim = "Walk" | |
877 | if attack == false then | |
878 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.05 + .1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(-45+5 * math.cos(sine / 5))), .2) | |
879 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(5), math.rad(45+-5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 12), .2) | |
880 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5 - -.1 * math.cos(sine / 4), 0) * angles(math.rad(25), math.rad(0), math.rad(5 + 3 * math.cos(sine / 4))), 0.3) | |
881 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5 + -.1 * math.cos(sine / 4), -.0) * angles(math.rad(15 + 3 * math.cos(sine / 4)), math.rad(0), math.rad(-25 + 3 * math.cos(sine / 4))), 0.2) | |
882 | RH.C0 = clerp(RH.C0, cn(.9, -.9 + -.1 * math.cos(sine / 4),-.6) * RHCF * angles(math.rad(-2), math.rad(50), math.rad(50 * math.cos(sine / 4))), .3) | |
883 | LH.C0 = clerp(LH.C0, cn(-.9, -.9 + .1 * math.cos(sine / 4), .5) * LHCF * angles(math.rad(-2), math.rad(50), math.rad(50 * math.cos(sine / 4))), .3) | |
884 | GuW.C0 = clerp(GuW.C0, CFrame.new(-2,-1.3,0) * angles(math.rad(-90), math.rad(0), math.rad(90)), 0.1) | |
885 | DW.C0 = clerp(DW.C0, CFrame.new(3+.1 * math.cos(sine / 5) , 3.05 - .1 * math.cos(sine / 3), 2.5 + .5 * math.cos(sine / 6)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.05) | |
886 | end | |
887 | ||
888 | ||
889 | ||
890 | ||
891 | ||
892 | ||
893 | ||
894 | ||
895 | ||
896 | ||
897 | ||
898 | ||
899 | ||
900 | ||
901 | ||
902 | ||
903 | ||
904 | ||
905 | end | |
906 | end | |
907 | if #Effects > 0 then | |
908 | for e = 1, #Effects do | |
909 | if Effects[e] ~= nil then | |
910 | local Thing = Effects[e] | |
911 | if Thing ~= nil then | |
912 | local Part = Thing[1] | |
913 | local Mode = Thing[2] | |
914 | local Delay = Thing[3] | |
915 | local IncX = Thing[4] | |
916 | local IncY = Thing[5] | |
917 | local IncZ = Thing[6] | |
918 | if Thing[1].Transparency <= 1 then | |
919 | if Thing[2] == "Block1" then | |
920 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
921 | local Mesh = Thing[1].Mesh | |
922 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
923 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
924 | elseif Thing[2] == "Block2" then | |
925 | Thing[1].CFrame = Thing[1].CFrame | |
926 | local Mesh = Thing[7] | |
927 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
928 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
929 | elseif Thing[2] == "Cylinder" then | |
930 | local Mesh = Thing[1].Mesh | |
931 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
932 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
933 | elseif Thing[2] == "Blood" then | |
934 | local Mesh = Thing[7] | |
935 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, .5, 0) | |
936 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
937 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
938 | elseif Thing[2] == "Elec" then | |
939 | local Mesh = Thing[1].Mesh | |
940 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
941 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
942 | elseif Thing[2] == "Disappear" then | |
943 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
944 | elseif Thing[2] == "Shatter" then | |
945 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
946 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
947 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
948 | Thing[6] = Thing[6] + Thing[5] | |
949 | end | |
950 | else | |
951 | Part.Parent = nil | |
952 | table.remove(Effects, e) | |
953 | end | |
954 | end | |
955 | end | |
956 | end | |
957 | end | |
958 | end) | |
959 | ||
960 | ||
961 | ||
962 | ||
963 | ||
964 | ||
965 | ||
966 | ||
967 | ||
968 | ||
969 | ||
970 | ||
971 | ||
972 | ||
973 | ||
974 | ||
975 | ||
976 | ||
977 | ||
978 | ||
979 | ||
980 | ||
981 | ||
982 | ||
983 | ||
984 | ||
985 | ||
986 | ||
987 | RemoveOutlines = function(part) | |
988 | ||
989 | part.TopSurface = 10 | |
990 | end | |
991 | ||
992 | CreatePart = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
993 | ||
994 | local Part = Create("Part")({Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material}) | |
995 | RemoveOutlines(Part) | |
996 | return Part | |
997 | end | |
998 | ||
999 | CreateMesh = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
1000 | ||
1001 | local Msh = Create(Mesh)({Parent = Part, Offset = OffSet, Scale = Scale}) | |
1002 | if Mesh == "SpecialMesh" then | |
1003 | Msh.MeshType = MeshType | |
1004 | Msh.MeshId = MeshId | |
1005 | end | |
1006 | return Msh | |
1007 | end | |
1008 | ||
1009 | CreateWeld = function(Parent, Part0, Part1, C0, C1) | |
1010 | ||
1011 | local Weld = Create("Weld")({Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1}) | |
1012 | return Weld | |
1013 | end | |
1014 | ||
1015 | ||
1016 | ||
1017 | ||
1018 | ||
1019 | ||
1020 | ||
1021 | ||
1022 | ||
1023 | ||
1024 | ||
1025 | ||
1026 | ||
1027 | ||
1028 | ||
1029 | ||
1030 | CFuncs = { | |
1031 | Part = {Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
1032 | ||
1033 | local Part = Create("Part")({Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material}) | |
1034 | RemoveOutlines(Part) | |
1035 | return Part | |
1036 | end | |
1037 | } | |
1038 | , | |
1039 | Mesh = {Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
1040 | ||
1041 | local Msh = Create(Mesh)({Parent = Part, Offset = OffSet, Scale = Scale}) | |
1042 | if Mesh == "SpecialMesh" then | |
1043 | Msh.MeshType = MeshType | |
1044 | Msh.MeshId = MeshId | |
1045 | end | |
1046 | return Msh | |
1047 | end | |
1048 | } | |
1049 | , | |
1050 | Mesh = {Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
1051 | ||
1052 | local Msh = Create(Mesh)({Parent = Part, Offset = OffSet, Scale = Scale}) | |
1053 | if Mesh == "SpecialMesh" then | |
1054 | Msh.MeshType = MeshType | |
1055 | Msh.MeshId = MeshId | |
1056 | end | |
1057 | return Msh | |
1058 | end | |
1059 | } | |
1060 | , | |
1061 | Weld = {Create = function(Parent, Part0, Part1, C0, C1) | |
1062 | ||
1063 | local Weld = Create("Weld")({Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1}) | |
1064 | return Weld | |
1065 | end | |
1066 | } | |
1067 | , | |
1068 | Sound = {Create = function(id, par, vol, pit) | |
1069 | ||
1070 | coroutine.resume(coroutine.create(function() | |
1071 | ||
1072 | local S = Create("Sound")({Volume = vol, Pitch = pit or 1, SoundId = id, Parent = par or workspace}) | |
1073 | wait() | |
1074 | S:play() | |
1075 | game:GetService("Debris"):AddItem(S, 6) | |
1076 | end | |
1077 | )) | |
1078 | end | |
1079 | } | |
1080 | , | |
1081 | articleEmitter = {Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
1082 | ||
1083 | local fp = Create("ParticleEmitter")({Parent = Parent, Color = ColorSequence.new(Color1, Color2), LightEmission = LightEmission, Size = Size, Texture = Texture, Transparency = Transparency, ZOffset = ZOffset, Acceleration = Accel, Drag = Drag, LockedToPart = LockedToPart, VelocityInheritance = VelocityInheritance, EmissionDirection = EmissionDirection, Enabled = Enabled, Lifetime = LifeTime, Rate = Rate, Rotation = Rotation, RotSpeed = RotSpeed, Speed = Speed, VelocitySpread = VelocitySpread}) | |
1084 | return fp | |
1085 | end | |
1086 | } | |
1087 | } | |
1088 | ||
1089 | ||
1090 | ||
1091 | ||
1092 | ||
1093 | Damagefunc = function(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
1094 | ||
1095 | if hit.Parent == nil then | |
1096 | return | |
1097 | end | |
1098 | local h = hit.Parent:FindFirstChild("Humanoid") | |
1099 | for _,v in pairs(hit.Parent:children()) do | |
1100 | if v:IsA("Humanoid") then | |
1101 | h = v | |
1102 | end | |
1103 | end | |
1104 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("HumanoidRootPart") ~= nil then | |
1105 | if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then | |
1106 | return | |
1107 | end | |
1108 | local c = Create("ObjectValue")({Name = "creator", Value = game:service("Players").LocalPlayer, Parent = h}) | |
1109 | game:GetService("Debris"):AddItem(c, 0.5) | |
1110 | if HitSound ~= nil and HitPitch ~= nil then | |
1111 | CreateSound(HitSound, hit, 1, HitPitch) | |
1112 | end | |
1113 | local Damage = math.random(minim, maxim) | |
1114 | local blocked = false | |
1115 | local block = hit.Parent:findFirstChild("Block") | |
1116 | if block ~= nil and block.className == "IntValue" and block.Value > 0 then | |
1117 | blocked = true | |
1118 | block.Value = block.Value - 1 | |
1119 | print(block.Value) | |
1120 | end | |
1121 | if blocked == false then | |
1122 | h.Health = h.Health - Damage | |
1123 | ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color) | |
1124 | else | |
1125 | h.Health = h.Health - Damage / 2 | |
1126 | ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color) | |
1127 | end | |
1128 | if Type == "Knockdown" then | |
1129 | local hum = hit.Parent.Humanoid | |
1130 | hum.PlatformStand = true | |
1131 | coroutine.resume(coroutine.create(function(HHumanoid) | |
1132 | ||
1133 | swait(1) | |
1134 | HHumanoid.PlatformStand = false | |
1135 | end | |
1136 | ), hum) | |
1137 | local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit | |
1138 | local bodvol = Create("BodyVelocity")({velocity = angle * knockback, P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit}) | |
1139 | local rl = Create("BodyAngularVelocity")({P = 3000, maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), Parent = hit}) | |
1140 | game:GetService("Debris"):AddItem(bodvol, 0.5) | |
1141 | game:GetService("Debris"):AddItem(rl, 0.5) | |
1142 | elseif Type == "Normal" then | |
1143 | local vp = Create("BodyVelocity")({P = 500, maxForce = Vector3.new(math.huge, 0, math.huge), velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05}) | |
1144 | if knockback > 0 then | |
1145 | vp.Parent = hit.Parent.HumanoidRootPart | |
1146 | end | |
1147 | game:GetService("Debris"):AddItem(vp, 0.5) | |
1148 | elseif Type == "Up" then | |
1149 | local bodyVelocity = Create("BodyVelocity")({velocity = Vector3.new(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit}) | |
1150 | game:GetService("Debris"):AddItem(bodyVelocity, 0.5) | |
1151 | local bodyVelocity = Create("BodyVelocity")({velocity = Vector3.new(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit}) | |
1152 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
1153 | elseif Type == "Snare" then | |
1154 | local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit | |
1155 | local bp = Create("BodyPosition")({P = 200, D = 100, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.HumanoidRootPart.Position + Vector3.new(0, -5, 0), Parent = hit.Parent.HumanoidRootPart}) | |
1156 | local rl2 = Create("BodyAngularVelocity")({P = 3000, maxTorque = Vector3.new(500, 500, 500) * 10, angularvelocity = Vector3.new(math.random(-15,15), math.random(-0, 0), math.random(-15,15)), Parent = hit}) | |
1157 | game:GetService("Debris"):AddItem(rl2, 0.01) | |
1158 | game:GetService("Debris"):AddItem(bp, .1) | |
1159 | hit.Parent.Humanoid.PlatformStand = true | |
1160 | ||
1161 | ||
1162 | wait(.1) | |
1163 | hit.Parent.Humanoid.PlatformStand = false | |
1164 | elseif Type == "Freeze" then | |
1165 | local BodPos = Create("BodyPosition")({P = 50000, D = 1000, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.HumanoidRootPart.Position, Parent = hit.Parent.HumanoidRootPart}) | |
1166 | local BodGy = Create("BodyGyro")({maxTorque = Vector3.new(400000, 400000, 400000) * math.huge, P = 20000, Parent = hit.Parent.HumanoidRootPart, cframe = hit.Parent.HumanoidRootPart.CFrame}) | |
1167 | hit.Parent.HumanoidRootPart.Anchored = true | |
1168 | coroutine.resume(coroutine.create(function(Part) | |
1169 | ||
1170 | swait(1.5) | |
1171 | Part.Anchored = false | |
1172 | end | |
1173 | ), hit.Parent.HumanoidRootPart) | |
1174 | game:GetService("Debris"):AddItem(BodPos, 3) | |
1175 | game:GetService("Debris"):AddItem(BodGy, 3) | |
1176 | end | |
1177 | local debounce = Create("BoolValue")({Name = "DebounceHit", Parent = hit.Parent, Value = true}) | |
1178 | game:GetService("Debris"):AddItem(debounce, Delay) | |
1179 | c = Instance.new("ObjectValue") | |
1180 | c.Name = "creator" | |
1181 | c.Value = Player | |
1182 | c.Parent = h | |
1183 | game:GetService("Debris"):AddItem(c, 0.5) | |
1184 | end | |
1185 | end | |
1186 | ||
1187 | ShowDamage = function(Pos, Text, Time, Color) | |
1188 | ||
1189 | local Rate = 0.033333333333333 | |
1190 | if not Pos then | |
1191 | local Pos = Vector3.new(0, 0, 0) | |
1192 | end | |
1193 | local Text = Text or "" | |
1194 | local Time = Time or 2 | |
1195 | if not Color then | |
1196 | local Color = Color3.new(1, 0, 1) | |
1197 | end | |
1198 | local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
1199 | EffectPart.Anchored = true | |
1200 | local BillboardGui = Create("BillboardGui")({Size = UDim2.new(3, 0, 3, 0), Adornee = EffectPart, Parent = EffectPart}) | |
1201 | local TextLabel = Create("TextLabel")({BackgroundTransparency = 1, Size = UDim2.new(1, 0, 1, 0), Text = Text, TextColor3 = Color, TextScaled = true, Font = Enum.Font.ArialBold, Parent = BillboardGui}) | |
1202 | game.Debris:AddItem(EffectPart, Time + 0.1) | |
1203 | EffectPart.Parent = game:GetService("Workspace") | |
1204 | delay(0, function() | |
1205 | ||
1206 | local Frames = Time / Rate | |
1207 | for Frame = 1, Frames do | |
1208 | wait(Rate) | |
1209 | local Percent = Frame / Frames | |
1210 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
1211 | TextLabel.TextTransparency = Percent | |
1212 | end | |
1213 | if EffectPart and EffectPart.Parent then | |
1214 | EffectPart:Destroy() | |
1215 | end | |
1216 | end | |
1217 | ) | |
1218 | end | |
1219 | ||
1220 | MagniDamage = function(Part, magni, mindam, maxdam, knock, Type) | |
1221 | ||
1222 | for _,c in pairs(workspace:children()) do | |
1223 | local hum = c:findFirstChild("Humanoid") | |
1224 | if hum ~= nil then | |
1225 | local head = c:findFirstChild("HumanoidRootPart") | |
1226 | if head ~= nil then | |
1227 | local targ = head.Position - Part.Position | |
1228 | local mag = targ.magnitude | |
1229 | if mag <= magni and c.Name ~= Player.Name then | |
1230 | Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "http://www.roblox.com/asset/?id=231917784", 1) | |
1231 | end | |
1232 | end | |
1233 | end | |
1234 | end | |
1235 | end | |
1236 | MagniKILL = function(Part, magni, knock, Type) | |
1237 | ||
1238 | for _,c in pairs(workspace:children()) do | |
1239 | local hum = c:findFirstChild("Humanoid") | |
1240 | if hum ~= nil then | |
1241 | local head = c:findFirstChild("Head") | |
1242 | if head ~= nil then | |
1243 | local targ = head.Position - Part.Position | |
1244 | local mag = targ.magnitude | |
1245 | if mag <= magni and c.Name ~= Player.Name then | |
1246 | hum.Health = 0 | |
1247 | end | |
1248 | end | |
1249 | end | |
1250 | end | |
1251 | end | |
1252 | ||
1253 | EffectModel = Instance.new("Model", Character) | |
1254 | EffectModel.Name = "Effects" | |
1255 | Effects = { | |
1256 | Block = {Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
1257 | ||
1258 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1259 | prt.Anchored = true | |
1260 | prt.CFrame = cframe | |
1261 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1262 | game:GetService("Debris"):AddItem(prt, 10) | |
1263 | if Type == 1 or Type == nil then | |
1264 | table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh}) | |
1265 | else | |
1266 | if Type == 2 then | |
1267 | table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh}) | |
1268 | end | |
1269 | end | |
1270 | end | |
1271 | } | |
1272 | , | |
1273 | Sphere = {Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1274 | ||
1275 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1276 | prt.Anchored = true | |
1277 | prt.CFrame = cframe | |
1278 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1279 | game:GetService("Debris"):AddItem(prt, 10) | |
1280 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
1281 | end | |
1282 | } | |
1283 | , | |
1284 | Cylinder = {Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1285 | ||
1286 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1287 | prt.Anchored = true | |
1288 | prt.CFrame = cframe | |
1289 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1290 | game:GetService("Debris"):AddItem(prt, 10) | |
1291 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
1292 | end | |
1293 | } | |
1294 | , | |
1295 | Wave = {Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1296 | ||
1297 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1298 | prt.Anchored = true | |
1299 | prt.CFrame = cframe | |
1300 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1301 | game:GetService("Debris"):AddItem(prt, 10) | |
1302 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
1303 | end | |
1304 | } | |
1305 | , | |
1306 | Ring = {Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1307 | ||
1308 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1309 | prt.Anchored = true | |
1310 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1311 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1312 | game:GetService("Debris"):AddItem(prt, 10) | |
1313 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
1314 | end | |
1315 | } | |
1316 | , | |
1317 | Break = {Create = function(brickcolor, cframe, x1, y1, z1) | |
1318 | ||
1319 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
1320 | prt.Anchored = true | |
1321 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1322 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1323 | local num = math.random(10, 50) / 1000 | |
1324 | game:GetService("Debris"):AddItem(prt, 10) | |
1325 | table.insert(Effects, {prt, "Shatter", num, prt.CFrame, math.random() - math.random(), 0, math.random(50, 100) / 100}) | |
1326 | end | |
1327 | } | |
1328 | } | |
1329 | BlockEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
1330 | ||
1331 | local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1332 | prt.Anchored = true | |
1333 | prt.CFrame = cframe | |
1334 | local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1335 | game:GetService("Debris"):AddItem(prt, 10) | |
1336 | if Type == 1 or Type == nil then | |
1337 | table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh}) | |
1338 | else | |
1339 | if Type == 2 then | |
1340 | table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh}) | |
1341 | end | |
1342 | end | |
1343 | end | |
1344 | ||
1345 | CreateSound = function(id, par, vol, pit) | |
1346 | ||
1347 | coroutine.resume(coroutine.create(function() | |
1348 | ||
1349 | local sou = Instance.new("Sound", par or workspace) | |
1350 | sou.Volume = vol | |
1351 | sou.Pitch = pit or 1 | |
1352 | sou.SoundId = id | |
1353 | swait() | |
1354 | sou:play() | |
1355 | game:GetService("Debris"):AddItem(sou, 6) | |
1356 | end | |
1357 | )) | |
1358 | end | |
1359 | ||
1360 | Laser = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1361 | ||
1362 | local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
1363 | prt.Anchored = true | |
1364 | prt.CFrame = cframe | |
1365 | prt.Material = "Neon" | |
1366 | local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1367 | game:GetService("Debris"):AddItem(prt, 10) | |
1368 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1369 | ||
1370 | for i = 0, 6, delay do | |
1371 | swait() | |
1372 | Part.Transparency = i | |
1373 | Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3) | |
1374 | end | |
1375 | Part.Parent = nil | |
1376 | end | |
1377 | ), prt, msh) | |
1378 | end | |
1379 | LigLaser = function(mouse, partt, SpreadAmount) | |
1380 | ||
1381 | local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount)) | |
1382 | local MainPos = partt.Position | |
1383 | local MainPos2 = mouse + SpreadVectors | |
1384 | local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2) | |
1385 | local speed = 1000 | |
1386 | local num = 1 | |
1387 | coroutine.resume(coroutine.create(function() | |
1388 | ||
1389 | repeat | |
1390 | swait() | |
1391 | local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent) | |
1392 | local mag = (MainPos - pos).magnitude | |
1393 | ||
1394 | MainPos = MainPos + MouseLook.lookVector * speed | |
1395 | num = num - 1 | |
1396 | MouseLook = MouseLook * angles(math.rad(-1), 0, 0) | |
1397 | if hit ~= nil then | |
1398 | num = 0 | |
1399 | local refpart = CreatePart(EffectModel, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new()) | |
1400 | refpart.Anchored = true | |
1401 | refpart.CFrame = CFrame.new(pos) | |
1402 | game:GetService("Debris"):AddItem(refpart, 2) | |
1403 | end | |
1404 | ||
1405 | do | |
1406 | if num <= 0 then | |
1407 | local refpart = CreatePart(EffectModel, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new()) | |
1408 | refpart.Anchored = true | |
1409 | refpart.CFrame = CFrame.new(pos) | |
1410 | if hit ~= nil then | |
1411 | for i = 0,5 do | |
1412 | ||
1413 | makeLightning(LightMod, partt.Position, refpart.Position, 0.17, 4, 30, 1, 10) | |
1414 | CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 1, 1) | |
1415 | - | BlockEffect(BrickColor.new("Really red"), refpart.CFrame, 1, 1, 1, 4, 4, 4, 0.2) |
1415 | + | BlockEffect(BrickColor.new("Really fed"), refpart.CFrame, 1, 1, 1, 4, 4, 4, 0.2) |
1416 | - | BlockEffect(BrickColor.new("Really red"), refpart.CFrame, 1, 1, 1, 4, 4, 4, 0.2) |
1416 | + | BlockEffect(BrickColor.new("Really fed"), refpart.CFrame, 1, 1, 1, 4, 4, 4, 0.2) |
1417 | MagniDamage(refpart, 3, .05, .2, 6, "Normal") | |
1418 | swait() | |
1419 | end | |
1420 | ||
1421 | ||
1422 | end | |
1423 | game:GetService("Debris"):AddItem(refpart, 0) | |
1424 | end | |
1425 | end | |
1426 | until num <= 0 | |
1427 | end | |
1428 | )) | |
1429 | end | |
1430 | bigLigLaser = function(mouse, partt, SpreadAmount) | |
1431 | ||
1432 | local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount)) | |
1433 | local MainPos = partt.Position | |
1434 | local MainPos2 = mouse + SpreadVectors | |
1435 | local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2) | |
1436 | local speed = 1000 | |
1437 | local num = 1 | |
1438 | coroutine.resume(coroutine.create(function() | |
1439 | ||
1440 | repeat | |
1441 | swait() | |
1442 | local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent) | |
1443 | local mag = (MainPos - pos).magnitude | |
1444 | ||
1445 | MainPos = MainPos + MouseLook.lookVector * speed | |
1446 | num = num - 1 | |
1447 | MouseLook = MouseLook * angles(math.rad(-1), 0, 0) | |
1448 | if hit ~= nil then | |
1449 | num = 0 | |
1450 | local refpart = CreatePart(EffectModel, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new()) | |
1451 | refpart.Anchored = true | |
1452 | refpart.CFrame = CFrame.new(pos) | |
1453 | game:GetService("Debris"):AddItem(refpart, 2) | |
1454 | end | |
1455 | ||
1456 | do | |
1457 | if num <= 0 then | |
1458 | local refpart = CreatePart(EffectModel, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new()) | |
1459 | refpart.Anchored = true | |
1460 | refpart.CFrame = CFrame.new(pos) | |
1461 | if hit ~= nil then | |
1462 | for i = 0,1 do | |
1463 | ||
1464 | makeLightning(LightMod, partt.Position, refpart.Position, 0.3, 4, 20, 1, 10) | |
1465 | CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 1, 1) | |
1466 | - | BlockEffect(BrickColor.new("Really red"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.2) |
1466 | + | BlockEffect(BrickColor.new("Really fed"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.2) |
1467 | - | BlockEffect(BrickColor.new("Really red"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.2) |
1467 | + | BlockEffect(BrickColor.new("Really fed"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.2) |
1468 | MagniDamage(refpart, 3, 5, 10, 8, "Snare") | |
1469 | swait() | |
1470 | end | |
1471 | ||
1472 | ||
1473 | end | |
1474 | game:GetService("Debris"):AddItem(refpart, 0) | |
1475 | end | |
1476 | end | |
1477 | until num <= 0 | |
1478 | end | |
1479 | )) | |
1480 | end | |
1481 | ||
1482 | ||
1483 | shoottraildd = function(mouse, partt, SpreadAmount) | |
1484 | ||
1485 | local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount)) | |
1486 | local MainPos = partt.Position | |
1487 | local MainPos2 = mouse + SpreadVectors | |
1488 | local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2) | |
1489 | local speed = 1000 | |
1490 | local num = 1 | |
1491 | coroutine.resume(coroutine.create(function() | |
1492 | ||
1493 | repeat | |
1494 | swait() | |
1495 | local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent) | |
1496 | local mag = (MainPos - pos).magnitude | |
1497 | - | Laser(BrickColor.new("Really red"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -0.195, 0, -0.195, 0.15) |
1497 | + | Laser(BrickColor.new("Really fed"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -0.195, 0, -0.195, 0.15) |
1498 | MainPos = MainPos + MouseLook.lookVector * speed | |
1499 | num = num - 1 | |
1500 | MouseLook = MouseLook * angles(math.rad(-1), 0, 0) | |
1501 | if hit ~= nil then | |
1502 | num = 0 | |
1503 | local refpart = CreatePart(EffectModel, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new()) | |
1504 | refpart.Anchored = true | |
1505 | refpart.CFrame = CFrame.new(pos) | |
1506 | game:GetService("Debris"):AddItem(refpart, 2) | |
1507 | end | |
1508 | do | |
1509 | if num <= 0 then | |
1510 | local refpart = CreatePart(EffectModel, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new()) | |
1511 | refpart.Anchored = true | |
1512 | refpart.CFrame = CFrame.new(pos) | |
1513 | if hit ~= nil then | |
1514 | CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 1, 1) | |
1515 | - | BlockEffect(BrickColor.new("Really red"), refpart.CFrame, 1, 1, 1, 4, 4, 4, 0.1) |
1515 | + | BlockEffect(BrickColor.new("Really fed"), refpart.CFrame, 1, 1, 1, 4, 4, 4, 0.1) |
1516 | - | BlockEffect(BrickColor.new("Really red"), refpart.CFrame, 1, 1, 1, 4, 4, 4, 0.1) |
1516 | + | BlockEffect(BrickColor.new("Really fed"), refpart.CFrame, 1, 1, 1, 4, 4, 4, 0.1) |
1517 | MagniDamage(refpart, 3, 10, 15, 0, "Normal") | |
1518 | end | |
1519 | game:GetService("Debris"):AddItem(refpart, 0) | |
1520 | end | |
1521 | end | |
1522 | until num <= 0 | |
1523 | end | |
1524 | )) | |
1525 | end | |
1526 | ||
1527 | shoottraildd2 = function(mouse, partt, SpreadAmount) | |
1528 | ||
1529 | local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount)) | |
1530 | local MainPos = partt.Position | |
1531 | local MainPos2 = mouse + SpreadVectors | |
1532 | local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2) | |
1533 | local speed = 1000 | |
1534 | local num = 1 | |
1535 | coroutine.resume(coroutine.create(function() | |
1536 | ||
1537 | repeat | |
1538 | swait() | |
1539 | local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent) | |
1540 | local mag = (MainPos - pos).magnitude | |
1541 | - | Laser(BrickColor.new("Really red"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -0.5, 0, -0.5, .5) |
1541 | + | Laser(BrickColor.new("Really fed"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -0.5, 0, -0.5, .5) |
1542 | MainPos = MainPos + MouseLook.lookVector * speed | |
1543 | num = num - 1 | |
1544 | MouseLook = MouseLook * angles(math.rad(-1), 0, 0) | |
1545 | if hit ~= nil then | |
1546 | num = 0 | |
1547 | local refpart = CreatePart(EffectModel, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new()) | |
1548 | refpart.Anchored = true | |
1549 | refpart.CFrame = CFrame.new(pos) | |
1550 | game:GetService("Debris"):AddItem(refpart, 2) | |
1551 | end | |
1552 | do | |
1553 | if num <= 0 then | |
1554 | local refpart = CreatePart(EffectModel, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new()) | |
1555 | refpart.Anchored = true | |
1556 | refpart.CFrame = CFrame.new(pos) | |
1557 | if hit ~= nil then | |
1558 | CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 1, 1) | |
1559 | - | BlockEffect(BrickColor.new("Really red"), refpart.CFrame, 1, 1, 1, 4, 4, 4, 0.1) |
1559 | + | BlockEffect(BrickColor.new("Really fed"), refpart.CFrame, 1, 1, 1, 4, 4, 4, 0.1) |
1560 | - | BlockEffect(BrickColor.new("Really red"), refpart.CFrame, 1, 1, 1, 4, 4, 4, 0.1) |
1560 | + | BlockEffect(BrickColor.new("Really fed"), refpart.CFrame, 1, 1, 1, 4, 4, 4, 0.1) |
1561 | MagniDamage(refpart, 3, 20, 40, 0, "Snare") | |
1562 | end | |
1563 | game:GetService("Debris"):AddItem(refpart, 0) | |
1564 | end | |
1565 | end | |
1566 | until num <= 0 | |
1567 | end | |
1568 | )) | |
1569 | end | |
1570 | ||
1571 | ||
1572 | function idleanim2() | |
1573 | for i = 0, 1, 0.1 do | |
1574 | swait() | |
1575 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -1) * angles(math.rad(0), math.rad(0), math.rad(10)), .2) | |
1576 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0 + 0.7 * math.cos(sine / 25)), math.rad(0), math.rad(-10)), .2) | |
1577 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.0) * angles(math.rad(0), math.rad(0 - .01 * math.cos(sine / 25)), math.rad(-0 + 0.1 * math.cos(sine / 25))), 0.2) | |
1578 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.0) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(-0), math.rad(0 - 1 * math.cos(sine / 25))), 0.2) | |
1579 | RH.C0 = clerp(RH.C0, cn(1, -.7 - 0.0 * math.cos(sine / 25), -.3) * RHCF * angles(math.rad(-2 + 0 * math.cos(sine / 25)), math.rad(-0), math.rad(50 + 1.1 * math.cos(sine / 25))), .2) | |
1580 | LH.C0 = clerp(LH.C0, cn(-1, -.6 - 0.0 * math.cos(sine / 25), -.3) * LHCF * angles(math.rad(-2 + 0 * math.cos(sine / 25)), math.rad(-0), math.rad(-40 + 1.1 * math.cos(sine / 25))), .2) | |
1581 | GuW.C0 = clerp(GuW.C0, CFrame.new(-1.4,-1.5,0) * angles(math.rad(-0), math.rad(0), math.rad(90)), 0.1) | |
1582 | DW.C0 = clerp(DW.C0, CFrame.new(3.5 + .5 * math.cos(sine / 30) ,3 + -.2 * math.cos(sine / 20), 2.5 + .5 * math.cos(sine / 40)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2) | |
1583 | end | |
1584 | end | |
1585 | ||
1586 | function MinShotAttackAnim1() | |
1587 | ||
1588 | for i = 0, 1, 0.3 do | |
1589 | Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.hit.p.x,Torso.Position.y,mouse.hit.p.z)) | |
1590 | swait() | |
1591 | ||
1592 | if Torsovelocity > 1 then | |
1593 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.05 + .1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0), math.rad(-50 - 5 * math.cos(sine / 5))), .2) | |
1594 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(50 + 5 * math.cos(sine / 5))), .2) | |
1595 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(10), math.rad(-40 - .01 * math.cos(sine / 25)), math.rad(-0 + 0.1 * math.cos(sine / 25))), 0.2) | |
1596 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -.4) * angles(math.rad(85 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-10 - 1 * math.cos(sine / 25))), 0.2) | |
1597 | RH.C0 = clerp(RH.C0, cn(.9, -.9 + -.1 * math.cos(sine / 4),-.6) * RHCF * angles(math.rad(-2), math.rad(50) + RootPart.RotVelocity.Y / 70, math.rad(50 * math.cos(sine / 4)+ RootPart.RotVelocity.Y / 10)), .3) | |
1598 | LH.C0 = clerp(LH.C0, cn(-.9, -.9 + .1 * math.cos(sine / 4), .5) * LHCF * angles(math.rad(-2), math.rad(50) + RootPart.RotVelocity.Y / 70, math.rad(50 * math.cos(sine / 4))), .3) | |
1599 | GuW.C0 = clerp(GuW.C0, CFrame.new(-2,-1.3,0) * angles(math.rad(-90), math.rad(0), math.rad(90)), 0.1) | |
1600 | DW.C0 = clerp(DW.C0, CFrame.new(3.5 + .5 * math.cos(sine / 30) ,3 + -.2 * math.cos(sine / 20), 2.5 + .5 * math.cos(sine / 40)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2) | |
1601 | elseif Torsovelocity < 1 then | |
1602 | ||
1603 | ||
1604 | ||
1605 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), .2) | |
1606 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(50)), .2) | |
1607 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(10), math.rad(-40 - .01 * math.cos(sine / 25)), math.rad(-0 + 0.1 * math.cos(sine / 25))), 0.2) | |
1608 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -.4) * angles(math.rad(85 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-10 - 1 * math.cos(sine / 25))), 0.2) | |
1609 | RH.C0 = clerp(RH.C0, cn(.9, -.9 - 0.0 * math.cos(sine / 25), -.6) * RHCF * angles(math.rad(-2 + 0 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 0 * math.cos(sine / 25))), .2) | |
1610 | LH.C0 = clerp(LH.C0, cn(-.9, -.9 - 0.0 * math.cos(sine / 25), .5) * LHCF * angles(math.rad(-2 + 0 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 0 * math.cos(sine / 25))), .2) | |
1611 | GuW.C0 = clerp(GuW.C0, CFrame.new(-2,-1.3,0) * angles(math.rad(-90), math.rad(0), math.rad(90)), 0.1) | |
1612 | DW.C0 = clerp(DW.C0, CFrame.new(3.5 + .5 * math.cos(sine / 30) ,3 + -.2 * math.cos(sine / 20), 2.5 + .5 * math.cos(sine / 40)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2) | |
1613 | end | |
1614 | end | |
1615 | ||
1616 | ||
1617 | ||
1618 | ||
1619 | ||
1620 | ||
1621 | ||
1622 | ||
1623 | end | |
1624 | ||
1625 | ||
1626 | function ShotAttackAnim1() | |
1627 | for i = 0, 1, 0.3 do | |
1628 | ||
1629 | swait() | |
1630 | ||
1631 | if Torsovelocity > 1 then | |
1632 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.05 + .1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(-50 - 5 * math.cos(sine / 5))), .2) | |
1633 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(50 + 5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 12), .2) | |
1634 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(10), math.rad(-40 - .01 * math.cos(sine / 25)), math.rad(-0 + 0.1 * math.cos(sine / 25))), 0.2) | |
1635 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -.4) * angles(math.rad(85 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-10 - 1 * math.cos(sine / 25))), 0.2) | |
1636 | RH.C0 = clerp(RH.C0, cn(.9, -.9 + -.1 * math.cos(sine / 4),-.6) * RHCF * angles(math.rad(-2), math.rad(50), math.rad(50 * math.cos(sine / 4))), .3) | |
1637 | LH.C0 = clerp(LH.C0, cn(-.9, -.9 + .1 * math.cos(sine / 4), .5) * LHCF * angles(math.rad(-2), math.rad(50), math.rad(50 * math.cos(sine / 4))), .3) | |
1638 | GuW.C0 = clerp(GuW.C0, CFrame.new(-2,-1.3,0) * angles(math.rad(-90), math.rad(0), math.rad(90)), 0.1) | |
1639 | DW.C0 = clerp(DW.C0, CFrame.new(3.5 + .5 * math.cos(sine / 30) ,3 + -.2 * math.cos(sine / 20), 2.5 + .5 * math.cos(sine / 40)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2) | |
1640 | elseif Torsovelocity < 1 then | |
1641 | ||
1642 | ||
1643 | ||
1644 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), .2) | |
1645 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(50)), .2) | |
1646 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(10), math.rad(-40 - .01 * math.cos(sine / 25)), math.rad(-0 + 0.1 * math.cos(sine / 25))), 0.2) | |
1647 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -.4) * angles(math.rad(85 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-10 - 1 * math.cos(sine / 25))), 0.2) | |
1648 | RH.C0 = clerp(RH.C0, cn(.9, -.9 - 0.0 * math.cos(sine / 25), -.6) * RHCF * angles(math.rad(-2 + 0 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 0 * math.cos(sine / 25))), .2) | |
1649 | LH.C0 = clerp(LH.C0, cn(-.9, -.9 - 0.0 * math.cos(sine / 25), .5) * LHCF * angles(math.rad(-2 + 0 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 0 * math.cos(sine / 25))), .2) | |
1650 | GuW.C0 = clerp(GuW.C0, CFrame.new(-2,-1.3,0) * angles(math.rad(-90), math.rad(0), math.rad(90)), 0.1) | |
1651 | DW.C0 = clerp(DW.C0, CFrame.new(3.5 + .5 * math.cos(sine / 30) ,3 + -.2 * math.cos(sine / 20), 2.5 + .5 * math.cos(sine / 40)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2) | |
1652 | end | |
1653 | end | |
1654 | ||
1655 | ||
1656 | ||
1657 | ||
1658 | ||
1659 | ||
1660 | ||
1661 | ||
1662 | end | |
1663 | ||
1664 | ||
1665 | function ShotAttackAnim2() | |
1666 | for i = 0, 2, 0.1 do | |
1667 | swait() | |
1668 | ||
1669 | if Torsovelocity > 2 then | |
1670 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.05 + .1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(-45+5 * math.cos(sine / 5))), .2) | |
1671 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(5), math.rad(45+-5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), .2) | |
1672 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5 - -.1 * math.cos(sine / 4), 0) * angles(math.rad(25), math.rad(0), math.rad(5 + 3 * math.cos(sine / 4))), 0.3) | |
1673 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5 + -.1 * math.cos(sine / 4), -.0) * angles(math.rad(15 + 3 * math.cos(sine / 4)), math.rad(0), math.rad(-25 + 3 * math.cos(sine / 4))), 0.2) | |
1674 | RH.C0 = clerp(RH.C0, cn(.9, -.9 + -.1 * math.cos(sine / 4),-.6) * RHCF * angles(math.rad(-2), math.rad(50), math.rad(50 * math.cos(sine / 4))), .3) | |
1675 | LH.C0 = clerp(LH.C0, cn(-.9, -.9 + .1 * math.cos(sine / 4), .5) * LHCF * angles(math.rad(-2), math.rad(50), math.rad(50 * math.cos(sine / 4))), .3) | |
1676 | GuW.C0 = clerp(GuW.C0, CFrame.new(-2,-1.3,0) * angles(math.rad(-90), math.rad(0), math.rad(90)), 0.1) | |
1677 | DW.C0 = clerp(DW.C0, CFrame.new(4+.1 * math.cos(sine / 5) , 7.05 - .1 * math.cos(sine / 3), 2.5 + .1 * math.cos(sine / 6)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.05) | |
1678 | elseif Torsovelocity < 1 then | |
1679 | ||
1680 | ||
1681 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(5)), .1) | |
1682 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(-5)), .1) | |
1683 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5 - -.1 * math.cos(sine / 25), 0) * angles(math.rad(25), math.rad(0), math.rad(5 + 3 * math.cos(sine / 25))), 0.1) | |
1684 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5 + -.1 * math.cos(sine / 25), -.0) * angles(math.rad(15 + 3 * math.cos(sine / 25)), math.rad(0), math.rad(-25 + 3 * math.cos(sine / 25))), 0.1) | |
1685 | RH.C0 = clerp(RH.C0, cn(1, -.9 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .1) | |
1686 | LH.C0 = clerp(LH.C0, cn(-1, -.9 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .1) | |
1687 | GuW.C0 = clerp(GuW.C0, CFrame.new(-2,-1.3,0) * angles(math.rad(-90), math.rad(-05), math.rad(90)), 0.1) | |
1688 | ||
1689 | DW.C0 = clerp(DW.C0, CFrame.new(2 + .1 * math.cos(sine / 5) ,7 + -.2 * math.cos(sine / 20), 0 + .1 * math.cos(sine / 5)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.05) | |
1690 | end | |
1691 | end | |
1692 | end | |
1693 | ||
1694 | function ShotAttackAnim3() | |
1695 | for i = 0, 2, 0.1 do | |
1696 | swait() | |
1697 | ||
1698 | if Torsovelocity > 2 then | |
1699 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 1, -0.05 + .1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(-50 - 5 * math.cos(sine / 5))), .2) | |
1700 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(50 + 5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), .2) | |
1701 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(60), math.rad(-40 - .01 * math.cos(sine / 25)), math.rad(-0 + 0.1 * math.cos(sine / 25))), 0.2) | |
1702 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -.4) * angles(math.rad(125 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-10 - 1 * math.cos(sine / 25))), 0.2) | |
1703 | RH.C0 = clerp(RH.C0, cn(.9, -.9 + -.1 * math.cos(sine / 4),-.6) * RHCF * angles(math.rad(-2), math.rad(50), math.rad(50 * math.cos(sine / 4))), .3) | |
1704 | LH.C0 = clerp(LH.C0, cn(-.9, -.9 + .1 * math.cos(sine / 4), .5) * LHCF * angles(math.rad(-2), math.rad(50), math.rad(50 * math.cos(sine / 4))), .3) | |
1705 | GuW.C0 = clerp(GuW.C0, CFrame.new(-2,-1.3,0) * angles(math.rad(-90), math.rad(0), math.rad(90)), 0.1) | |
1706 | DW.C0 = clerp(DW.C0, CFrame.new(3.5 + .5 * math.cos(sine / 30) ,3 + -.2 * math.cos(sine / 20), 2.5 + .5 * math.cos(sine / 40)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2) | |
1707 | elseif Torsovelocity < 1 then | |
1708 | ||
1709 | ||
1710 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 1, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), .2) | |
1711 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(50)), .2) | |
1712 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(60), math.rad(-40 - .01 * math.cos(sine / 25)), math.rad(-0 + 0.1 * math.cos(sine / 25))), 0.2) | |
1713 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -.4) * angles(math.rad(125 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-10 - 1 * math.cos(sine / 25))), 0.2) | |
1714 | RH.C0 = clerp(RH.C0, cn(.9, -.9 - 0.1 * math.cos(sine / 25), -.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(4 + 2 * math.cos(sine / 25))), .2) | |
1715 | LH.C0 = clerp(LH.C0, cn(-.9, -.9 - 0.1 * math.cos(sine / 25), .5) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(-20 + 2 * math.cos(sine / 25))), .2) | |
1716 | GuW.C0 = clerp(GuW.C0, CFrame.new(-2,-1.3,0) * angles(math.rad(-90), math.rad(0), math.rad(90)), 0.1) | |
1717 | DW.C0 = clerp(DW.C0, CFrame.new(3.5 + .5 * math.cos(sine / 30) ,3 + -.2 * math.cos(sine / 20), 2.5 + .5 * math.cos(sine / 40)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2) | |
1718 | end | |
1719 | end | |
1720 | ||
1721 | ||
1722 | ||
1723 | for i = 0, 1, 0.4 do | |
1724 | swait() | |
1725 | ||
1726 | if Torsovelocity > 2 then | |
1727 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.05 + .1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(-50 - 5 * math.cos(sine / 5))), .2) | |
1728 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(50 + 5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), .2) | |
1729 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(10), math.rad(-40 - .01 * math.cos(sine / 25)), math.rad(-0 + 0.1 * math.cos(sine / 25))), 0.1) | |
1730 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -.4) * angles(math.rad(85 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-10 - 1 * math.cos(sine / 25))), 0.1) | |
1731 | RH.C0 = clerp(RH.C0, cn(.9, -.9 + -.1 * math.cos(sine / 4),-.6) * RHCF * angles(math.rad(-2), math.rad(50), math.rad(50 * math.cos(sine / 4))), .3) | |
1732 | LH.C0 = clerp(LH.C0, cn(-.9, -.9 + .1 * math.cos(sine / 4), .5) * LHCF * angles(math.rad(-2), math.rad(50), math.rad(50 * math.cos(sine / 4))), .3) | |
1733 | GuW.C0 = clerp(GuW.C0, CFrame.new(-2,-1.3,0) * angles(math.rad(-90), math.rad(0), math.rad(90)), 0.1) | |
1734 | DW.C0 = clerp(DW.C0, CFrame.new(3.5 + .5 * math.cos(sine / 30) ,3 + -.2 * math.cos(sine / 20), 2.5 + .5 * math.cos(sine / 40)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2) | |
1735 | elseif Torsovelocity < 1 then | |
1736 | ||
1737 | ||
1738 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), .2) | |
1739 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(50)), .2) | |
1740 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(10), math.rad(-40 - .01 * math.cos(sine / 25)), math.rad(-0 + 0.1 * math.cos(sine / 25))), 0.1) | |
1741 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -.4) * angles(math.rad(85 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-10 - 1 * math.cos(sine / 25))), 0.1) | |
1742 | RH.C0 = clerp(RH.C0, cn(.9, -.9 - 0.1 * math.cos(sine / 25), -.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), .2) | |
1743 | LH.C0 = clerp(LH.C0, cn(-.9, -.9 - 0.1 * math.cos(sine / 25), .5) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), .2) | |
1744 | GuW.C0 = clerp(GuW.C0, CFrame.new(-2,-1.3,0) * angles(math.rad(-90), math.rad(0), math.rad(90)), 0.1) | |
1745 | DW.C0 = clerp(DW.C0, CFrame.new(3.5 + .5 * math.cos(sine / 30) ,3 + -.2 * math.cos(sine / 20), 2.5 + .5 * math.cos(sine / 40)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2) | |
1746 | end | |
1747 | end | |
1748 | end | |
1749 | ||
1750 | ||
1751 | ||
1752 | ||
1753 | ||
1754 | ||
1755 | ||
1756 | ||
1757 | function holding() | |
1758 | ||
1759 | ||
1760 | ||
1761 | ||
1762 | while Rapid == true and attack==true and sentrymode == false do | |
1763 | ||
1764 | attack = true | |
1765 | ||
1766 | ||
1767 | MinShotAttackAnim1() | |
1768 | - | BlockEffect(BrickColor.new("Really red"), gun1.CFrame, 1, 1, 1, 2, 2, 2, 0.1) |
1768 | + | BlockEffect(BrickColor.new("Really fed"), gun1.CFrame, 1, 1, 1, 2, 2, 2, 0.1) |
1769 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=419268760", RootPart, 1, 1.5) | |
1770 | shoottraildd(mouse.Hit.p, gun1, .55) | |
1771 | ||
1772 | MinShotAttackAnim1() | |
1773 | - | BlockEffect(BrickColor.new("Really red"), gun2.CFrame, 1, 1, 1, 2, 2, 2, 0.1) |
1773 | + | BlockEffect(BrickColor.new("Really fed"), gun2.CFrame, 1, 1, 1, 2, 2, 2, 0.1) |
1774 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=419268760", RootPart, 1, 1.5) | |
1775 | shoottraildd(mouse.Hit.p, gun2, .55) | |
1776 | MinShotAttackAnim1() | |
1777 | - | BlockEffect(BrickColor.new("Really red"), gun3.CFrame, 1, 1, 1, 2, 2, 2, 0.1) |
1777 | + | BlockEffect(BrickColor.new("Really fed"), gun3.CFrame, 1, 1, 1, 2, 2, 2, 0.1) |
1778 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=419268760", RootPart, 1, 1.5) | |
1779 | shoottraildd(mouse.Hit.p, gun3, .55) | |
1780 | MinShotAttackAnim1() | |
1781 | - | BlockEffect(BrickColor.new("Really red"), gun4.CFrame, 1, 1, 1, 2, 2, 2, 0.1) |
1781 | + | BlockEffect(BrickColor.new("Really fed"), gun4.CFrame, 1, 1, 1, 2, 2, 2, 0.1) |
1782 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=419268760", RootPart, 1, 1.5) | |
1783 | shoottraildd(mouse.Hit.p, gun4, .55) | |
1784 | end | |
1785 | ||
1786 | ||
1787 | ||
1788 | attack = false | |
1789 | end | |
1790 | ||
1791 | mouse.KeyUp:connect(function(k) | |
1792 | if k == "z" and Rapid == true then | |
1793 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=231107923", RootPart, 1, 2) | |
1794 | Rapid = false | |
1795 | - | Effects.Ring.Create (BrickColor.new("Really red"), gun1.CFrame, .1, .1, .1, .1,.1,0,0.08) |
1795 | + | Effects.Ring.Create (BrickColor.new("Really fed"), gun1.CFrame, .1, .1, .1, .1,.1,0,0.08) |
1796 | - | Effects.Ring.Create (BrickColor.new("Really red"), gun1.CFrame, .1, .1, .1, .1,.1,0,0.1) |
1796 | + | Effects.Ring.Create (BrickColor.new("Really fed"), gun1.CFrame, .1, .1, .1, .1,.1,0,0.1) |
1797 | ||
1798 | end | |
1799 | end) | |
1800 | ||
1801 | ||
1802 | ||
1803 | mouse.KeyDown:connect(function(k) | |
1804 | if k == "z" and sentrymode == false and attack == false then | |
1805 | attack = true | |
1806 | Rapid = true | |
1807 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=162611981", RootPart, 1, 1) | |
1808 | MinShotAttackAnim1() | |
1809 | MinShotAttackAnim1() | |
1810 | for i = 0,10 do | |
1811 | - | BlockEffect(BrickColor.new("Really red"), gun1.CFrame, 1, 1, 1, 2, 2, 2, 0.1) |
1811 | + | BlockEffect(BrickColor.new("Really fed"), gun1.CFrame, 1, 1, 1, 2, 2, 2, 0.1) |
1812 | - | BlockEffect(BrickColor.new("Really red"), gun2.CFrame, 1, 1, 1, 2, 2, 2, 0.1) |
1812 | + | BlockEffect(BrickColor.new("Really fed"), gun2.CFrame, 1, 1, 1, 2, 2, 2, 0.1) |
1813 | - | BlockEffect(BrickColor.new("Really red"), gun3.CFrame, 1, 1, 1, 2, 2, 2, 0.1) |
1813 | + | BlockEffect(BrickColor.new("Really fed"), gun3.CFrame, 1, 1, 1, 2, 2, 2, 0.1) |
1814 | - | BlockEffect(BrickColor.new("Really red"), gun4.CFrame, 1, 1, 1, 2, 2, 2, 0.1) |
1814 | + | BlockEffect(BrickColor.new("Really fed"), gun4.CFrame, 1, 1, 1, 2, 2, 2, 0.1) |
1815 | - | Effects.Ring.Create (BrickColor.new("Really red"), gun1.CFrame, 2.1, 2.1, .1, -.3,-.3,0,0.07) |
1815 | + | Effects.Ring.Create (BrickColor.new("Really fed"), gun1.CFrame, 2.1, 2.1, .1, -.3,-.3,0,0.07) |
1816 | MinShotAttackAnim1() | |
1817 | end | |
1818 | holding() | |
1819 | end | |
1820 | end) | |
1821 | ||
1822 | ||
1823 | ||
1824 | ||
1825 | mouse.KeyDown:connect(function(k) | |
1826 | ||
1827 | ||
1828 | if attack == false and k == "x" and sentrymode == false then | |
1829 | ||
1830 | ||
1831 | ||
1832 | ||
1833 | attack = true | |
1834 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=316030607", LaPart, 5, 3) | |
1835 | for i=1,5 do | |
1836 | ||
1837 | - | BlockEffect(BrickColor.new("Really red"), gun1.CFrame, .1, .1, .1, 1, 1, 1, 0.045) |
1837 | + | BlockEffect(BrickColor.new("Really fed"), gun1.CFrame, .1, .1, .1, 1, 1, 1, 0.045) |
1838 | - | BlockEffect(BrickColor.new("Really red"), gun2.CFrame, .1, .1, .1, 1, 1, 1, 0.045) |
1838 | + | BlockEffect(BrickColor.new("Really fed"), gun2.CFrame, .1, .1, .1, 1, 1, 1, 0.045) |
1839 | - | BlockEffect(BrickColor.new("Really red"), gun3.CFrame, .1, .1, .1, 1, 1, 1, 0.045) |
1839 | + | BlockEffect(BrickColor.new("Really fed"), gun3.CFrame, .1, .1, .1, 1, 1, 1, 0.045) |
1840 | - | BlockEffect(BrickColor.new("Really red"), gun4.CFrame, .1, .1, .1, 1, 1, 1, 0.045) |
1840 | + | BlockEffect(BrickColor.new("Really fed"), gun4.CFrame, .1, .1, .1, 1, 1, 1, 0.045) |
1841 | ShotAttackAnim1() | |
1842 | - | BlockEffect(BrickColor.new("Really red"), gun1.CFrame, .1, .1, .1, 1, 1, 1, 0.045) |
1842 | + | BlockEffect(BrickColor.new("Really fed"), gun1.CFrame, .1, .1, .1, 1, 1, 1, 0.045) |
1843 | - | BlockEffect(BrickColor.new("Really red"), gun2.CFrame, .1, .1, .1, 1, 1, 1, 0.045) |
1843 | + | BlockEffect(BrickColor.new("Really fed"), gun2.CFrame, .1, .1, .1, 1, 1, 1, 0.045) |
1844 | - | BlockEffect(BrickColor.new("Really red"), gun3.CFrame, .1, .1, .1, 1, 1, 1, 0.045) |
1844 | + | BlockEffect(BrickColor.new("Really fed"), gun3.CFrame, .1, .1, .1, 1, 1, 1, 0.045) |
1845 | - | BlockEffect(BrickColor.new("Really red"), gun4.CFrame, .1, .1, .1, 1, 1, 1, 0.045) |
1845 | + | BlockEffect(BrickColor.new("Really fed"), gun4.CFrame, .1, .1, .1, 1, 1, 1, 0.045) |
1846 | ShotAttackAnim1() | |
1847 | - | BlockEffect(BrickColor.new("Really red"), gun1.CFrame, .1, .1, .1, 1, 1, 1, 0.045) |
1847 | + | BlockEffect(BrickColor.new("Really fed"), gun1.CFrame, .1, .1, .1, 1, 1, 1, 0.045) |
1848 | - | BlockEffect(BrickColor.new("Really red"), gun2.CFrame, .1, .1, .1, 1, 1, 1, 0.045) |
1848 | + | BlockEffect(BrickColor.new("Really fed"), gun2.CFrame, .1, .1, .1, 1, 1, 1, 0.045) |
1849 | - | BlockEffect(BrickColor.new("Really red"), gun3.CFrame, .1, .1, .1, 1, 1, 1, 0.045) |
1849 | + | BlockEffect(BrickColor.new("Really fed"), gun3.CFrame, .1, .1, .1, 1, 1, 1, 0.045) |
1850 | - | BlockEffect(BrickColor.new("Really red"), gun4.CFrame, .1, .1, .1, 1, 1, 1, 0.045) |
1850 | + | BlockEffect(BrickColor.new("Really fed"), gun4.CFrame, .1, .1, .1, 1, 1, 1, 0.045) |
1851 | ||
1852 | - | BlockEffect(BrickColor.new("Really red"), gun1.CFrame, 0, 0, 0, 60, 60, 60, 0.4) |
1852 | + | BlockEffect(BrickColor.new("Really fed"), gun1.CFrame, 0, 0, 0, 60, 60, 60, 0.4) |
1853 | ShotAttackAnim1() | |
1854 | end | |
1855 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=633129949", LaPart, 10, 1) | |
1856 | for i=1,2 do | |
1857 | - | BlockEffect(BrickColor.new("Really red"), gun1.CFrame, 20, 20, 20, 50, 50, 50, 0.12) |
1857 | + | BlockEffect(BrickColor.new("Really fed"), gun1.CFrame, 20, 20, 20, 50, 50, 50, 0.12) |
1858 | - | BlockEffect(BrickColor.new("Really red"), gun1.CFrame, 20, 20, 20, 30, 30, 30, 0.09) |
1858 | + | BlockEffect(BrickColor.new("Really fed"), gun1.CFrame, 20, 20, 20, 30, 30, 30, 0.09) |
1859 | - | BlockEffect(BrickColor.new("Really red"), gun1.CFrame, 10, 10, 10, 20, 20, 20, 0.06) |
1859 | + | BlockEffect(BrickColor.new("Really fed"), gun1.CFrame, 10, 10, 10, 20, 20, 20, 0.06) |
1860 | BlockEffect(BrickColor.new("Really black"), gun1.CFrame, 3, 3, 3, 10, 10, 10, 0.045) | |
1861 | end | |
1862 | BlockEffect(BrickColor.new("Really black"), gun1.CFrame, .1, .1, .1, 1, 1, 1, 0.045) | |
1863 | ||
1864 | ||
1865 | MagniDamage(gun1, 15, 20, 69, 99, "Normal") | |
1866 | ShotAttackAnim3() | |
1867 | ||
1868 | ||
1869 | ||
1870 | ||
1871 | for i=1,2 do | |
1872 | BlockEffect(BrickColor.new("Really black"), gun1.CFrame, .1, .1, .1, 1, 1, 1, 0.045) | |
1873 | ShotAttackAnim1() | |
1874 | BlockEffect(BrickColor.new("Really black"), gun1.CFrame, .1, .1, .1, 1, 1, 1, 0.045) | |
1875 | ShotAttackAnim1() | |
1876 | BlockEffect(BrickColor.new("Really black"), gun1.CFrame, .1, .1, .1, 1, 1, 1, 0.045) | |
1877 | ShotAttackAnim1() | |
1878 | end | |
1879 | ||
1880 | attack = false | |
1881 | ||
1882 | end | |
1883 | ||
1884 | ||
1885 | ||
1886 | if k == "r" and attack == false then | |
1887 | attack=true | |
1888 | while Torsovelocity < 1 do | |
1889 | attack=true | |
1890 | idleanim2() | |
1891 | ||
1892 | ||
1893 | ||
1894 | end | |
1895 | attack=false | |
1896 | ||
1897 | end | |
1898 | ||
1899 | ||
1900 | ||
1901 | ||
1902 | ||
1903 | ||
1904 | ||
1905 | ||
1906 | if k == "v" and sentrymode == false and attack == false and ultwait==false then | |
1907 | ultwait=true | |
1908 | attack = true | |
1909 | Humanoid.WalkSpeed = 0 | |
1910 | local Sond = Create("Sound")({Volume = 1.5, Pitch = 1.2, SoundId = "http://www.roblox.com/asset/?id=195322948", Parent = Character or workspace}) | |
1911 | wait() | |
1912 | Sond:play() | |
1913 | ||
1914 | for i = 0, 1, 0.1 do | |
1915 | swait() | |
1916 | ||
1917 | ||
1918 | ||
1919 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), .2) | |
1920 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(50)), .2) | |
1921 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(10), math.rad(-40 - .01 * math.cos(sine / 25)), math.rad(-0 + 0.1 * math.cos(sine / 25))), 0.2) | |
1922 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -.4) * angles(math.rad(85 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-10 - 1 * math.cos(sine / 25))), 0.2) | |
1923 | RH.C0 = clerp(RH.C0, cn(.9, -.9 - 0.0 * math.cos(sine / 25), -.6) * RHCF * angles(math.rad(-2 + 0 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 0 * math.cos(sine / 25))), .2) | |
1924 | LH.C0 = clerp(LH.C0, cn(-.9, -.9 - 0.0 * math.cos(sine / 25), .5) * LHCF * angles(math.rad(-2 + 0 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 0 * math.cos(sine / 25))), .2) | |
1925 | GuW.C0 = clerp(GuW.C0, CFrame.new(-2,-1.3,0) * angles(math.rad(-90), math.rad(0), math.rad(90)), 0.1) | |
1926 | DW.C0 = clerp(DW.C0, CFrame.new(3.5 + .5 * math.cos(sine / 30) ,3 + -.2 * math.cos(sine / 20), 2.5 + .5 * math.cos(sine / 40)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2) | |
1927 | ||
1928 | end | |
1929 | ||
1930 | ||
1931 | for i = 0, 2, 0.1 do | |
1932 | swait() | |
1933 | ||
1934 | - | Effects.Ring.Create (BrickColor.new("Really red"), LeftArm.CFrame, .1, .1, .1, 1,1,0,0.1) |
1934 | + | Effects.Ring.Create (BrickColor.new("Really fed"), LeftArm.CFrame, .1, .1, .1, 1,1,0,0.1) |
1935 | ||
1936 | ||
1937 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), .2) | |
1938 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(50)), .2) | |
1939 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(10), math.rad(-40 - .01 * math.cos(sine / 25)), math.rad(-0 + 0.1 * math.cos(sine / 25))), 0.2) | |
1940 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -.4) * angles(math.rad(90 + 1 * math.cos(sine / 25)), math.rad(-45), math.rad(-45 - 1 * math.cos(sine / 25))), 0.2) | |
1941 | RH.C0 = clerp(RH.C0, cn(.9, -1 - 0.0 * math.cos(sine / 25), -.6) * RHCF * angles(math.rad(-2 + 0 * math.cos(sine / 25)), math.rad(50), math.rad(0 + 0 * math.cos(sine / 25))), .2) | |
1942 | LH.C0 = clerp(LH.C0, cn(-.9, -1 - 0.0 * math.cos(sine / 25), .5) * LHCF * angles(math.rad(-2 + 0 * math.cos(sine / 25)), math.rad(50), math.rad(-0 + 0 * math.cos(sine / 25))), .2) | |
1943 | GuW.C0 = clerp(GuW.C0, CFrame.new(0,-1.3,-1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
1944 | DW.C0 = clerp(DW.C0, CFrame.new(3.5 + .5 * math.cos(sine / 30) ,3 + -.2 * math.cos(sine / 20), 2.5 + .5 * math.cos(sine / 40)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2) | |
1945 | ||
1946 | end | |
1947 | ||
1948 | ||
1949 | for i = 0, 58, 0.1 do | |
1950 | swait() | |
1951 | - | Effects.Ring.Create (BrickColor.new("Really red"), LeftArm.CFrame, .1, .1, .1, .6,.6,0,0.08) |
1951 | + | Effects.Ring.Create (BrickColor.new("Really fed"), LeftArm.CFrame, .1, .1, .1, .6,.6,0,0.08) |
1952 | - | Effects.Ring.Create (BrickColor.new("Really red"), LeftArm.CFrame, .1, .1, .1, .6,.6,0,0.1) |
1952 | + | Effects.Ring.Create (BrickColor.new("Really fed"), LeftArm.CFrame, .1, .1, .1, .6,.6,0,0.1) |
1953 | - | BlockEffect(BrickColor.new("Really red"), LeftArm.CFrame, 21, 41, 21, -.5, -.5, -.5, 0.1,2) |
1953 | + | BlockEffect(BrickColor.new("Really fed"), LeftArm.CFrame, 21, 41, 21, -.5, -.5, -.5, 0.1,2) |
1954 | ||
1955 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), .2) | |
1956 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(50)), .2) | |
1957 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(10), math.rad(-40 - .01 * math.cos(sine / 25)), math.rad(-0 + 0.1 * math.cos(sine / 25))), 0.1) | |
1958 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -.4) * angles(math.rad(120 + 1 * math.cos(sine / 25)), math.rad(-45), math.rad(-45 - 1 * math.cos(sine / 25))), 0.1) | |
1959 | RH.C0 = clerp(RH.C0, cn(.9, -1 - 0.0 * math.cos(sine / 25), -.6) * RHCF * angles(math.rad(-2 + 0 * math.cos(sine / 25)), math.rad(50), math.rad(0 + 0 * math.cos(sine / 25))), .1) | |
1960 | LH.C0 = clerp(LH.C0, cn(-.9, -1 - 0.0 * math.cos(sine / 25), .5) * LHCF * angles(math.rad(-2 + 0 * math.cos(sine / 25)), math.rad(50), math.rad(-0 + 0 * math.cos(sine / 25))), .2) | |
1961 | GuW.C0 = clerp(GuW.C0, CFrame.new(0,-1.3,-1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
1962 | DW.C0 = clerp(DW.C0, CFrame.new(3.5 + .5 * math.cos(sine / 30) ,3 + -.2 * math.cos(sine / 20), 2.5 + .5 * math.cos(sine / 40)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2) | |
1963 | ||
1964 | end | |
1965 | - | BlockEffect(BrickColor.new("Really red"), LeftArm.CFrame, 0, 0, 0, 20,20,20, 0.05,1) |
1965 | + | BlockEffect(BrickColor.new("Really fed"), LeftArm.CFrame, 0, 0, 0, 20,20,20, 0.05,1) |
1966 | for i = 0, 55, 0.1 do | |
1967 | swait() | |
1968 | - | Effects.Ring.Create (BrickColor.new("Really red"), LeftArm.CFrame, .1, .1, .1, 1,1,0,0.08) |
1968 | + | Effects.Ring.Create (BrickColor.new("Really fed"), LeftArm.CFrame, .1, .1, .1, 1,1,0,0.08) |
1969 | - | Effects.Ring.Create (BrickColor.new("Really red"), LeftArm.CFrame, .1, .1, .1, 1,1,0,0.1) |
1969 | + | Effects.Ring.Create (BrickColor.new("Really fed"), LeftArm.CFrame, .1, .1, .1, 1,1,0,0.1) |
1970 | - | Effects.Break.Create (BrickColor.new("Really red"), LeftArm.CFrame, 6, .1, .1) |
1970 | + | Effects.Break.Create (BrickColor.new("Really fed"), LeftArm.CFrame, 6, .1, .1) |
1971 | - | BlockEffect(BrickColor.new("Really red"), LeftArm.CFrame, 21, 41, 21, .1, .1, .1, 0.05,2) |
1971 | + | BlockEffect(BrickColor.new("Really fed"), LeftArm.CFrame, 21, 41, 21, .1, .1, .1, 0.05,2) |
1972 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 5) * angles(math.rad(0), math.rad(0), math.rad(-50)), .01) | |
1973 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(50)), .2) | |
1974 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(10), math.rad(-40 - .01 * math.cos(sine / 25)), math.rad(-0 + 0.1 * math.cos(sine / 25))), 0.2) | |
1975 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -.4) * angles(math.rad(120 + 1 * math.cos(sine / 25)), math.rad(-0), math.rad(-45 - 1 * math.cos(sine / 25))), 0.2) | |
1976 | RH.C0 = clerp(RH.C0, cn(.9, -.9 - 0.2 * math.cos(sine / 25), -.6) * RHCF * angles(math.rad(-2 + 0 * math.cos(sine / 25)), math.rad(50), math.rad(0 + 0 * math.cos(sine / 25))), .1) | |
1977 | LH.C0 = clerp(LH.C0, cn(-.9, -.7 - 0.2 * math.cos(sine / 25), .5) * LHCF * angles(math.rad(-2 + 0 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 0 * math.cos(sine / 25))), .2) | |
1978 | GuW.C0 = clerp(GuW.C0, CFrame.new(0,-1.3,-1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
1979 | DW.C0 = clerp(DW.C0, CFrame.new(3.5 + .5 * math.cos(sine / 30) ,3 + -.2 * math.cos(sine / 20), 2.5 + .5 * math.cos(sine / 40)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2) | |
1980 | ||
1981 | end | |
1982 | - | BlockEffect(BrickColor.new("Really red"), LeftArm.CFrame, 0, 0, 0, 30,30,30, 0.05,1) |
1982 | + | BlockEffect(BrickColor.new("Really fed"), LeftArm.CFrame, 0, 0, 0, 30,30,30, 0.05,1) |
1983 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260434750", Character, 2, .7) | |
1984 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=209833293", Character, 2, 2) | |
1985 | for i = 0, 10, 0.1 do | |
1986 | swait() | |
1987 | ||
1988 | - | Effects.Wave.Create (BrickColor.new("Really red"), Torso.CFrame, .1, .1, .1, .5,10000,.5,0.08) |
1988 | + | Effects.Wave.Create (BrickColor.new("Really fed"), Torso.CFrame, .1, .1, .1, .5,10000,.5,0.08) |
1989 | - | Effects.Ring.Create (BrickColor.new("Really red"), LeftArm.CFrame, .1, .1, .1, 17,17,0,0.08) |
1989 | + | Effects.Ring.Create (BrickColor.new("Really fed"), LeftArm.CFrame, .1, .1, .1, 17,17,0,0.08) |
1990 | - | Effects.Ring.Create (BrickColor.new("Really red"), LeftArm.CFrame, .1, .1, .1, 17,17,0,0.1) |
1990 | + | Effects.Ring.Create (BrickColor.new("Really fed"), LeftArm.CFrame, .1, .1, .1, 17,17,0,0.1) |
1991 | - | Effects.Break.Create (BrickColor.new("Really red"), LeftArm.CFrame, 76, .1, .1) |
1991 | + | Effects.Break.Create (BrickColor.new("Really fed"), LeftArm.CFrame, 76, .1, .1) |
1992 | - | BlockEffect(BrickColor.new("Really red"), LeftArm.CFrame, 40, 40, 40, 70,70,70, 0.05,1) |
1992 | + | BlockEffect(BrickColor.new("Really fed"), LeftArm.CFrame, 40, 40, 40, 70,70,70, 0.05,1) |
1993 | ||
1994 | ||
1995 | MagniKILL(Torso, 80,99,99999999, 0, "Normal") | |
1996 | ||
1997 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), .2) | |
1998 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(50)), .2) | |
1999 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(10), math.rad(-40 - .01 * math.cos(sine / 25)), math.rad(-0 + 0.1 * math.cos(sine / 25))), 0.2) | |
2000 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -.4) * angles(math.rad(160 + 1 * math.cos(sine / 25)), math.rad(-0), math.rad(-0 - 1 * math.cos(sine / 25))), 0.2) | |
2001 | RH.C0 = clerp(RH.C0, cn(.9, -1 - 0.0 * math.cos(sine / 25), -.6) * RHCF * angles(math.rad(-2 + 0 * math.cos(sine / 25)), math.rad(50), math.rad(0 + 0 * math.cos(sine / 25))), .1) | |
2002 | LH.C0 = clerp(LH.C0, cn(-.9, -1 - 0.0 * math.cos(sine / 25), .5) * LHCF * angles(math.rad(-2 + 0 * math.cos(sine / 25)), math.rad(50), math.rad(-0 + 0 * math.cos(sine / 25))), .2) | |
2003 | GuW.C0 = clerp(GuW.C0, CFrame.new(0,-1.3,-1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
2004 | DW.C0 = clerp(DW.C0, CFrame.new(3.5 + .5 * math.cos(sine / 30) ,3 + -.2 * math.cos(sine / 20), 2.5 + .5 * math.cos(sine / 40)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2) | |
2005 | ||
2006 | end | |
2007 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260435164", Character, 2, .7) | |
2008 | ||
2009 | for i = 0, 1, 0.1 do | |
2010 | swait() | |
2011 | ||
2012 | ||
2013 | ||
2014 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), .2) | |
2015 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(50)), .2) | |
2016 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(10), math.rad(-40 - .01 * math.cos(sine / 25)), math.rad(-0 + 0.1 * math.cos(sine / 25))), 0.2) | |
2017 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -.4) * angles(math.rad(85 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-10 - 1 * math.cos(sine / 25))), 0.2) | |
2018 | RH.C0 = clerp(RH.C0, cn(.9, -.9 - 0.0 * math.cos(sine / 25), -.6) * RHCF * angles(math.rad(-2 + 0 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 0 * math.cos(sine / 25))), .2) | |
2019 | LH.C0 = clerp(LH.C0, cn(-.9, -.9 - 0.0 * math.cos(sine / 25), .5) * LHCF * angles(math.rad(-2 + 0 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 0 * math.cos(sine / 25))), .2) | |
2020 | GuW.C0 = clerp(GuW.C0, CFrame.new(-2,-1.3,0) * angles(math.rad(-90), math.rad(0), math.rad(90)), 0.1) | |
2021 | DW.C0 = clerp(DW.C0, CFrame.new(3.5 + .5 * math.cos(sine / 30) ,3 + -.2 * math.cos(sine / 20), 2.5 + .5 * math.cos(sine / 40)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2) | |
2022 | ||
2023 | end | |
2024 | Humanoid.WalkSpeed = 16 | |
2025 | Sond:Destroy() | |
2026 | ||
2027 | attack = false | |
2028 | wait(30) | |
2029 | ultwait=false | |
2030 | end | |
2031 | ||
2032 | if k == "e" then | |
2033 | ||
2034 | if sentrymode== false then | |
2035 | if attack == false then | |
2036 | GlowParticle.Enabled = true | |
2037 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=876800936", LaPart, 1.5, 1.5) | |
2038 | sentrymode= true | |
2039 | end | |
2040 | else | |
2041 | sentrymode=false | |
2042 | GlowParticle.Enabled = false | |
2043 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=231107923", LaPart, 3, 1.5) | |
2044 | end | |
2045 | end | |
2046 | ||
2047 | end) | |
2048 | mouse.Button1Down:connect(function(key) | |
2049 | if attack == false and sentrymode == false then | |
2050 | attack = true | |
2051 | ShotAttackAnim2() | |
2052 | - | BlockEffect(BrickColor.new("Really red"), LaPart.CFrame, 0, 0, 0, 6, 6, 6, 0.18) |
2052 | + | BlockEffect(BrickColor.new("Really fed"), LaPart.CFrame, 0, 0, 0, 6, 6, 6, 0.18) |
2053 | - | BlockEffect(BrickColor.new("Really red"), LaPart.CFrame, 0, 0, 0, 2, 2, 2, 0.12) |
2053 | + | BlockEffect(BrickColor.new("Really fed"), LaPart.CFrame, 0, 0, 0, 2, 2, 2, 0.12) |
2054 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=410543238", LaPart, 0.5, 1.6) | |
2055 | bigLigLaser(mouse.Hit.p, LaPart, 0) | |
2056 | ShotAttackAnim2() | |
2057 | attack = false | |
2058 | end | |
2059 | end) | |
2060 | ||
2061 | Humanoid.MaxHealth = 500 | |
2062 | wait() | |
2063 | Humanoid.Health = Humanoid.MaxHealth | |
2064 | ||
2065 | ||
2066 | ------------------------------------------------------------------------------------------------ | |
2067 | local HiveMind = {} | |
2068 | ||
2069 | function HiveMind:new(owner) | |
2070 | self.__index = self | |
2071 | local o = {mind = {}, mindState = "FOLLOW", victimObject = nil} | |
2072 | o.owner = owner | |
2073 | setmetatable(o, self) | |
2074 | return o | |
2075 | end | |
2076 | ||
2077 | function HiveMind:add(model, humanoid, torso) | |
2078 | if model and humanoid and torso then | |
2079 | table.insert(self.mind, {model = model, humanoid = humanoid, | |
2080 | torso = torso}) | |
2081 | local hiv = self | |
2082 | local lastJump = 0 | |
2083 | torso.Touched:connect(function(object) | |
2084 | local hive = false | |
2085 | if hiv.owner.Character | |
2086 | and object:IsDescendantOf(hiv.owner.Character) == false | |
2087 | then | |
2088 | for i = 1, #hiv.mind do | |
2089 | if object:IsDescendantOf(hiv.mind[i].model) then | |
2090 | hive = true | |
2091 | break | |
2092 | end | |
2093 | end | |
2094 | if not hive then | |
2095 | local hum = object.Parent | |
2096 | and object.Parent:FindFirstChild("Humanoid") | |
2097 | if hum then | |
2098 | hum:TakeDamage(1) | |
2099 | end | |
2100 | elseif time() - lastJump > 2 then | |
2101 | lastJump = time(0) + math.random()*1 | |
2102 | humanoid.Jump = true | |
2103 | end | |
2104 | end | |
2105 | end) | |
2106 | end | |
2107 | end | |
2108 | ||
2109 | function HiveMind:cleanupHive() | |
2110 | local i = 1 | |
2111 | while i <= #self.mind do | |
2112 | if self.mind[i].model:IsDescendantOf(game) == false | |
2113 | or self.mind[i].humanoid.Health == 0 then | |
2114 | table.remove(self.mind, i) | |
2115 | else | |
2116 | i = i + 1 | |
2117 | end | |
2118 | end | |
2119 | end | |
2120 | ||
2121 | function HiveMind:getOrbitNumberFromUnitNumber(i) | |
2122 | local circleNumber = 0 | |
2123 | while self:getUnitsInOrbit(circleNumber) < i do | |
2124 | i = i - self:getUnitsInOrbit(circleNumber) | |
2125 | circleNumber = circleNumber + 1 | |
2126 | end | |
2127 | return circleNumber, i | |
2128 | end | |
2129 | ||
2130 | function HiveMind:getOrbitDiameter(orbitNumber) | |
2131 | return math.pi*(orbitNumber*14) | |
2132 | end | |
2133 | ||
2134 | function HiveMind:getUnitsInOrbit(orbitNumber) | |
2135 | return math.floor(self:getOrbitDiameter(orbitNumber)/5) | |
2136 | end | |
2137 | ||
2138 | function HiveMind:lineup(location) | |
2139 | for i = 1, #self.mind do | |
2140 | local row = (i - 1) % 3 | |
2141 | local column = math.floor((i - 1) / 3) | |
2142 | local xOffset, yOffset | |
2143 | if row == 0 then | |
2144 | xOffset = -7 | |
2145 | elseif row == 1 then | |
2146 | xOffset = 0 | |
2147 | else | |
2148 | xOffset = 7 | |
2149 | end | |
2150 | yOffset = column * 7 | |
2151 | local position = location * CFrame.new(xOffset, 0, yOffset) | |
2152 | self.mind[i].humanoid:MoveTo(position.p, workspace.Base) | |
2153 | end | |
2154 | end | |
2155 | ||
2156 | function HiveMind:ownerTorso() | |
2157 | return self.owner.Character | |
2158 | and self.owner.Character:FindFirstChild("Torso") | |
2159 | end | |
2160 | function HiveMind:update() | |
2161 | self:cleanupHive() | |
2162 | if self.owner.Character then | |
2163 | local ownerTorso = self.owner.Character:FindFirstChild("Torso") | |
2164 | if ownerTorso then | |
2165 | if (self.mindState == "FOLLOW") then | |
2166 | local hiveSpawn = ownerTorso.CFrame * CFrame.new(0, 0, 9) | |
2167 | self:lineup(hiveSpawn) | |
2168 | elseif (self.mindState == "CIRCLE") then | |
2169 | self:circle(ownerTorso.Position) | |
2170 | elseif (self.mindState == "ATTACK") then | |
2171 | self:crowdAttack() | |
2172 | elseif (self.mindState == "Deffend") then | |
2173 | self:deffend() | |
2174 | elseif (self.mindState == "GOTO") then | |
2175 | self:pushToTarget() | |
2176 | end | |
2177 | end | |
2178 | end | |
2179 | end | |
2180 | local me = game:GetService("Players").LocalPlayer | |
2181 | local hiveMind = HiveMind:new(me) | |
2182 | ||
2183 | ------------------------------------------------------------------------------------------------ | |
2184 | ||
2185 | function findNearestTorso(pos,dist2) | |
2186 | local list = game.Workspace:children() | |
2187 | local torso = nil | |
2188 | if dist2 == nil then | |
2189 | dist2=50 | |
2190 | ||
2191 | end | |
2192 | local dist = dist2 | |
2193 | local temp = nil | |
2194 | local human = nil | |
2195 | local temp2 = nil | |
2196 | for x = 1, #list do | |
2197 | temp2 = list[x] | |
2198 | if (temp2.className == "Model") and (temp2 ~= Character) then | |
2199 | temp = temp2:findFirstChild("HumanoidRootPart") | |
2200 | human = temp2:findFirstChild("Humanoid") | |
2201 | if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then | |
2202 | if (temp.Position - pos).magnitude < dist then | |
2203 | torso = temp | |
2204 | ||
2205 | dist = (temp.Position - pos).magnitude | |
2206 | else | |
2207 | ||
2208 | end | |
2209 | ||
2210 | ||
2211 | ||
2212 | ||
2213 | end | |
2214 | end | |
2215 | end | |
2216 | return torso | |
2217 | end | |
2218 | ||
2219 | ||
2220 | game:GetService("RunService"):BindToRenderStep("ew", 0, function() | |
2221 | ||
2222 | ||
2223 | ||
2224 | ||
2225 | ||
2226 | if sentrymode == true and sonarwait == false then | |
2227 | sonarwait = true | |
2228 | ||
2229 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=752527668", LaPart, 2, 0.8) | |
2230 | ||
2231 | wait(1) | |
2232 | sonarwait = false | |
2233 | end | |
2234 | ||
2235 | ||
2236 | ||
2237 | ||
2238 | wait() | |
2239 | if sentrymode == true then | |
2240 | ||
2241 | local target = findNearestTorso(Character.HumanoidRootPart.Position,30) | |
2242 | if target ~= nil then | |
2243 | ShotAttackAnim2() | |
2244 | if sentrywait == false then | |
2245 | sentrywait = true | |
2246 | attack= true | |
2247 | ||
2248 | ||
2249 | - | BlockEffect(BrickColor.new("Really red"), LaPart.CFrame, 0, 0, 0, 6, 6, 6, 0.18) |
2249 | + | BlockEffect(BrickColor.new("Really fed"), LaPart.CFrame, 0, 0, 0, 6, 6, 6, 0.18) |
2250 | - | BlockEffect(BrickColor.new("Really red"), LaPart.CFrame, 0, 0, 0, 2, 2, 2, 0.12) |
2250 | + | BlockEffect(BrickColor.new("Really fed"), LaPart.CFrame, 0, 0, 0, 2, 2, 2, 0.12) |
2251 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260433584", LaPart, 1.5, .8) | |
2252 | LigLaser(target.Position, LaPart, 0) | |
2253 | wait() | |
2254 | attack= false | |
2255 | sentrywait = false | |
2256 | end | |
2257 | ||
2258 | ||
2259 | end | |
2260 | ||
2261 | end | |
2262 | end) | |
2263 | ||
2264 | ||
2265 | sonarwait = false | |
2266 | ||
2267 | ||
2268 | ||
2269 | ||
2270 | ||
2271 | ||
2272 | ||
2273 | ||
2274 | ||
2275 | ||
2276 | FaceIdList = {'117930174'} | |
2277 | FaceId = FaceIdList[math.random(1,#FaceIdList)] | |
2278 | ||
2279 | ||
2280 | ||
2281 | ||
2282 | ||
2283 | local YourName = game.Players.LocalPlayer.Name | |
2284 | Character = Player.Character | |
2285 | ||
2286 | ||
2287 | Heartbeat = Instance.new("BindableEvent") | |
2288 | Heartbeat.Name = "Heartbeat" | |
2289 | Heartbeat.Parent = script | |
2290 | frame = 0.03333333333333333 | |
2291 | tf = 0 | |
2292 | ||
2293 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
2294 | tf = tf + s | |
2295 | if tf >= frame then | |
2296 | for i = 1, math.floor(tf / frame) do | |
2297 | Heartbeat:Fire() | |
2298 | end | |
2299 | tf = tf - frame * math.floor(tf / frame) | |
2300 | end | |
2301 | end) | |
2302 | local nscale = Instance.new("NumberValue") | |
2303 | nscale.Value = 1 | |
2304 | nscale.Parent = nil | |
2305 | nscale.Changed:connect(function() | |
2306 | RightShoulderC0 = CFrame.new(1.5 * nscale.Value, 0.5 * nscale.Value, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
2307 | RightShoulderC1 = CFrame.new(0, 0.5 * nscale.Value, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
2308 | LeftShoulderC0 = CFrame.new(-1.5 * nscale.Value, 0.5 * nscale.Value, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
2309 | LeftShoulderC1 = CFrame.new(0, 0.5 * nscale.Value, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
2310 | RightHipC0 = CFrame.new(0.5 * nscale.Value, -1 * nscale.Value, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
2311 | RightHipC1 = CFrame.new(0, 1 * nscale.Value, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
2312 | LeftHipC0 = CFrame.new(-0.5 * nscale.Value, -1 * nscale.Value, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
2313 | LeftHipC1 = CFrame.new(0 * nscale.Value, 1 * nscale.Value, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
2314 | RootJointC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
2315 | RootJointC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
2316 | NeckC0 = CFrame.new(0, 1 * nscale.Value, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
2317 | NeckC1 = CFrame.new(0, -0.5 * nscale.Value, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
2318 | end) | |
2319 | ||
2320 | function makegloo(paren, co, ci, parto, parti, nam) | |
2321 | local gloo = Instance.new("Glue") | |
2322 | gloo.Name = nam | |
2323 | gloo.C0 = co | |
2324 | gloo.C1 = ci | |
2325 | gloo.Part0 = parto | |
2326 | gloo.Part1 = parti | |
2327 | gloo.Parent = paren | |
2328 | end | |
2329 | function makejoint(paren, co, ci, parto, parti, nam) | |
2330 | local gloo = Instance.new("Motor6D") | |
2331 | gloo.Name = nam | |
2332 | gloo.C0 = co | |
2333 | gloo.C1 = ci | |
2334 | gloo.Part0 = parto | |
2335 | gloo.Part1 = parti | |
2336 | gloo.Parent = paren | |
2337 | end | |
2338 | function maketouchy(parent, limb, cframe) | |
2339 | local pr = Instance.new("Part") | |
2340 | pr.Name = "touchy" | |
2341 | pr.Size = Vector3.new(1 * nscale.Value, 1 * nscale.Value, 1 * nscale.Value) | |
2342 | pr.Transparency = 1 | |
2343 | pr.CustomPhysicalProperties = PhysicalProperties.new(0.55, 0.3, 0.5) | |
2344 | pr.CanCollide = true | |
2345 | pr.Anchored = false | |
2346 | pr.Parent = parent | |
2347 | local w = Instance.new("Weld") | |
2348 | w.Part0 = pr | |
2349 | w.Part1 = limb | |
2350 | w.C0 = cframe | |
2351 | w.Parent = pr | |
2352 | end | |
2353 | --[[ function swait(num) | |
2354 | if num == 0 or num == nil then | |
2355 | Heartbeat.Event:wait() | |
2356 | else | |
2357 | for i = 1, num do | |
2358 | Heartbeat.Event:wait() | |
2359 | end | |
2360 | end | |
2361 | end | |
2362 | --]] | |
2363 | modz = Instance.new("Model") | |
2364 | modz.Name = "efx" | |
2365 | modz.Parent = Character | |
2366 | ||
2367 | RSC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
2368 | RSC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
2369 | LSC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
2370 | LSC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
2371 | RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
2372 | RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
2373 | LHC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
2374 | RJC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
2375 | LHC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
2376 | NC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
2377 | NC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
2378 | RJC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
2379 | local nscale = Instance.new("NumberValue") | |
2380 | nscale.Value = 1 | |
2381 | nscale.Parent = nil | |
2382 | RightShoulderC0 = CFrame.new(1.5 * nscale.Value, 0.5 * nscale.Value, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
2383 | RightShoulderC1 = CFrame.new(0, 0.5 * nscale.Value, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
2384 | LeftShoulderC0 = CFrame.new(-1.5 * nscale.Value, 0.5 * nscale.Value, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
2385 | LeftShoulderC1 = CFrame.new(0, 0.5 * nscale.Value, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
2386 | RightHipC0 = CFrame.new(0.5 * nscale.Value, -1 * nscale.Value, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
2387 | RightHipC1 = CFrame.new(0, 1 * nscale.Value, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
2388 | LeftHipC0 = CFrame.new(-0.5 * nscale.Value, -1 * nscale.Value, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
2389 | LeftHipC1 = CFrame.new(0 * nscale.Value, 1 * nscale.Value, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
2390 | RootJointC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
2391 | RootJointC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
2392 | NeckC0 = CFrame.new(0, 1 * nscale.Value, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
2393 | NeckC1 = CFrame.new(0, -0.5 * nscale.Value, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
2394 | ||
2395 | ||
2396 | ||
2397 | ||
2398 | ||
2399 | ||
2400 | ||
2401 | ||
2402 | ||
2403 | ||
2404 | ||
2405 | ||
2406 | ||
2407 | sWaiting=false | |
2408 | wait3=false | |
2409 | shotval = 0 | |
2410 | ||
2411 | npcname = ""..Character.Name.."'s Combine" | |
2412 | ||
2413 | ||
2414 | Character.ChildAdded:connect(function(object) | |
2415 | if object.Name == npcname then | |
2416 | hiveMind:add(object, object:WaitForChild("Humanoid"), | |
2417 | object:WaitForChild("Torso")) | |
2418 | end | |
2419 | end) | |
2420 | game:GetService("RunService").Stepped:connect(function() | |
2421 | hiveMind:update() | |
2422 | end) | |
2423 | ||
2424 | function makenoob(cfrem, scalo, rags) | |
2425 | nscale.Value = scalo | |
2426 | local md = Instance.new("Model") | |
2427 | md.Name = ""..Character.Name.."'s Combine" | |
2428 | md.Parent = Character | |
2429 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=220230512", md, 1, 1) | |
2430 | wait(.5) | |
2431 | local hu = Instance.new("Humanoid") | |
2432 | hu.RigType = "R6" | |
2433 | hu.MaxHealth = 150 * scalo | |
2434 | hu.Health = 150 * scalo | |
2435 | hu.Parent = md | |
2436 | hu.DisplayDistanceType="Viewer" | |
2437 | hu.HealthDisplayDistance=100 | |
2438 | hu.NameDisplayDistance=100 | |
2439 | hu.NameOcclusion="EnemyOcclusion" | |
2440 | local anm = Instance.new("Animator") | |
2441 | anm.Parent = hu | |
2442 | local forthisnpcanim = npcanim:Clone() | |
2443 | forthisnpcanim.Parent = md | |
2444 | hu.PlatformStand = true | |
2445 | local light = function(part) | |
2446 | part.CustomPhysicalProperties = PhysicalProperties.new(0.35, 0.3, 0.5) | |
2447 | end | |
2448 | local hd = Instance.new("Part") | |
2449 | hd.Name = "Head" | |
2450 | hd.Size = Vector3.new(2 * nscale.Value, 1 * nscale.Value, 1 * nscale.Value) | |
2451 | hd.TopSurface = "Smooth" | |
2452 | hd.BottomSurface = "Inlet" | |
2453 | hd.Locked = true | |
2454 | hd.BrickColor = BrickColor.new("Pastel brown") | |
2455 | hd.CanCollide = true | |
2456 | hd.Anchored = false | |
2457 | light(hd) | |
2458 | hd.Parent = md | |
2459 | local hm = Instance.new("SpecialMesh") | |
2460 | hm.MeshType = "Head" | |
2461 | hm.Scale = Vector3.new(1.25, 1.25, 1.25) | |
2462 | hm.Parent = hd | |
2463 | ||
2464 | ||
2465 | ||
2466 | shirt = Instance.new("Shirt", md) | |
2467 | shirt.Name = "Shirt" | |
2468 | pants = Instance.new("Pants", md) | |
2469 | pants.Name = "Pants" | |
2470 | md.Shirt.ShirtTemplate = "rbxassetid://49257392" | |
2471 | md.Pants.PantsTemplate = "rbxassetid://49257378" | |
2472 | function loada(anim) | |
2473 | local loaded = md.Humanoid:LoadAnimation(anim) | |
2474 | return loaded | |
2475 | end | |
2476 | IdleA = New("Animation",md,"Idle",{AnimationId = "rbxassetid://243282565"}) | |
2477 | IdleAnim = loada(IdleA) | |
2478 | ||
2479 | local hf = Instance.new("Decal") | |
2480 | ||
2481 | ||
2482 | ||
2483 | ||
2484 | ||
2485 | ||
2486 | ||
2487 | FaceId = FaceIdList[math.random(1,#FaceIdList)] | |
2488 | ||
2489 | ||
2490 | ||
2491 | ||
2492 | ||
2493 | hf.Texture = "rbxassetid://"..FaceId | |
2494 | ||
2495 | hf.Face = "Front" | |
2496 | hf.Parent = hd | |
2497 | local hrpa = Instance.new("Part") | |
2498 | hrpa.Name = "HumanoidRootPart" | |
2499 | hrpa.TopSurface, hrpa.BottomSurface = 0, 0 | |
2500 | hrpa.Size = Vector3.new(2 * nscale.Value, 2 * nscale.Value, 1 * nscale.Value) | |
2501 | hrpa.Transparency = 1 | |
2502 | hrpa.CanCollide = false | |
2503 | hrpa.Locked = true | |
2504 | light(hrpa) | |
2505 | hrpa.Parent = md | |
2506 | local tagbomb = Instance.new("BoolValue") | |
2507 | tagbomb.Name = "tagbomb" | |
2508 | tagbomb.Value = false | |
2509 | tagbomb.Parent = hrpa | |
2510 | local learm = Instance.new("Part") | |
2511 | learm.Name = "Left Arm" | |
2512 | learm.BrickColor = BrickColor.new("Pastel brown") | |
2513 | learm.CanCollide = false | |
2514 | learm.Locked = true | |
2515 | learm.Size = Vector3.new(1 * nscale.Value, 2 * nscale.Value, 1 * nscale.Value) | |
2516 | light(learm) | |
2517 | learm.Parent = md | |
2518 | local riarm = Instance.new("Part") | |
2519 | riarm.Name = "Right Arm" | |
2520 | riarm.BrickColor = BrickColor.new("Pastel brown") | |
2521 | riarm.CanCollide = false | |
2522 | riarm.Locked = true | |
2523 | light(riarm) | |
2524 | riarm.Size = Vector3.new(1 * nscale.Value, 2 * nscale.Value, 1 * nscale.Value) | |
2525 | riarm.Parent = md | |
2526 | local leleg = Instance.new("Part") | |
2527 | leleg.Name = "Left Leg" | |
2528 | leleg.BrickColor = BrickColor.new("Navy blue") | |
2529 | leleg.CanCollide = false | |
2530 | leleg.Locked = true | |
2531 | light(leleg) | |
2532 | leleg.BottomSurface = 0 | |
2533 | leleg.Size = Vector3.new(1 * nscale.Value, 2 * nscale.Value, 1 * nscale.Value) | |
2534 | leleg.Parent = md | |
2535 | local rileg = Instance.new("Part") | |
2536 | rileg.Name = "Right Leg" | |
2537 | rileg.BrickColor = BrickColor.new("Navy blue") | |
2538 | rileg.CanCollide = false | |
2539 | rileg.Locked = true | |
2540 | light(rileg) | |
2541 | rileg.BottomSurface = 0 | |
2542 | rileg.Size = Vector3.new(1 * nscale.Value, 2 * nscale.Value, 1 * nscale.Value) | |
2543 | rileg.Parent = md | |
2544 | local tor = Instance.new("Part") | |
2545 | tor.Name = "Torso" | |
2546 | - | tor.BrickColor = BrickColor.new("Really red") |
2546 | + | tor.BrickColor = BrickColor.new("Really fed") |
2547 | tor.Locked = true | |
2548 | light(tor) | |
2549 | tor.Size = Vector3.new(2 * nscale.Value, 2 * nscale.Value, 1 * nscale.Value) | |
2550 | tor.LeftSurface, tor.RightSurface = "Weld", "Weld" | |
2551 | tor.Parent = md | |
2552 | md.PrimaryPart = hrpa | |
2553 | md:SetPrimaryPartCFrame(cfrem) | |
2554 | md:makeJoints() | |
2555 | makejoint(hrpa, RootJointC0, RootJointC1, hrpa, tor, "RootJoint") | |
2556 | makejoint(tor, NeckC0, NeckC1, tor, hd, "Neck") | |
2557 | ||
2558 | if rags == true then | |
2559 | makegloo(tor, RightShoulderC0, RightShoulderC1, tor, riarm, "Right Shoulder") | |
2560 | makegloo(tor, LeftShoulderC0, LeftShoulderC1, tor, learm, "Left Shoulder") | |
2561 | makegloo(tor, RightHipC0, RightHipC1, tor, rileg, "Right Hip") | |
2562 | makegloo(tor, LeftHipC0, LeftHipC1, tor, leleg, "Left Hip") | |
2563 | maketouchy(riarm, riarm, CFrame.new(0, 0.5 * nscale.Value, 0)) | |
2564 | maketouchy(learm, learm, CFrame.new(0, 0.5 * nscale.Value, 0)) | |
2565 | maketouchy(leleg, leleg, CFrame.new(0, 0.5 * nscale.Value, 0)) | |
2566 | maketouchy(rileg, rileg, CFrame.new(0, 0.5 * nscale.Value, 0)) | |
2567 | elseif rags == false then | |
2568 | makejoint(tor, RightShoulderC0, RightShoulderC1, tor, riarm, "Right Shoulder") | |
2569 | makejoint(tor, LeftShoulderC0, LeftShoulderC1, tor, learm, "Left Shoulder") | |
2570 | makejoint(tor, RightHipC0, RightHipC1, tor, rileg, "Right Hip") | |
2571 | makejoint(tor, LeftHipC0, LeftHipC1, tor, leleg, "Left Hip") | |
2572 | hu.PlatformStand = false | |
2573 | ||
2574 | end | |
2575 | ||
2576 | ||
2577 | local Solhat = Instance.new("Accessory") | |
2578 | Solhat.AttachmentPos = Vector3.new(0, .3, 0) | |
2579 | local SHH = Instance.new("Part",Solhat) | |
2580 | SHH.Name = "Handle" | |
2581 | SHH.CanCollide=false | |
2582 | local SHHMesh = Instance.new("SpecialMesh",SHH) | |
2583 | SHHMesh.Parent = SHH | |
2584 | SHHMesh.MeshId = "rbxassetid://31152467" | |
2585 | SHHMesh.TextureId = "rbxassetid://32002857" | |
2586 | SHHMesh.Scale = Vector3.new(1, 1, 1) | |
2587 | SHHMesh.VertexColor = Vector3.new(1, 1, 1) | |
2588 | ||
2589 | ||
2590 | ||
2591 | nscale.Value = 1 | |
2592 | ||
2593 | wait() | |
2594 | Solhat.Parent = md | |
2595 | Thegun = Instance.new("Part",riarm) | |
2596 | Thegun.CanCollide=false | |
2597 | Thegun.Size = Vector3.new(1,1,1) | |
2598 | ThegunW = Instance.new("Weld") | |
2599 | ThegunW.Name = "GuW" | |
2600 | ThegunW.Part0 = riarm | |
2601 | ThegunW.C0 = cn(-.5, -2.4, -.4)*angles(0,0,3.2) | |
2602 | ThegunW.C1 = cn(0, 0, 0) | |
2603 | ThegunW.Part1 = Thegun | |
2604 | ThegunW.Parent = riarm | |
2605 | local ThegunMesh = Instance.new("SpecialMesh",Thegun) | |
2606 | ThegunMesh.Parent = Thegun | |
2607 | ThegunMesh.MeshId = "rbxassetid://477158943" | |
2608 | ThegunMesh.TextureId = "rbxassetid://477158949" | |
2609 | ThegunMesh.Scale = Vector3.new(0.04, 0.035, 0.04) | |
2610 | ThegunMesh.VertexColor = Vector3.new(0.2, 0, 0) | |
2611 | Thegun2 = Instance.new("Part",md) | |
2612 | Thegun2.CanCollide=false | |
2613 | Thegun2.Size = Vector3.new(.1,.1,.1) | |
2614 | Thegun2.Name = "Shoot" | |
2615 | ThegunW2 = Instance.new("Weld") | |
2616 | ThegunW2.Name = "GuW" | |
2617 | ThegunW2.Part0 = riarm | |
2618 | ThegunW2.C0 = cn(-0.4,-4.6,-.45)*angles(0,0,0) | |
2619 | ThegunW2.C1 = cn(0, 0, 0) | |
2620 | ThegunW2.Part1 = Thegun2 | |
2621 | ThegunW2.Parent = riarm | |
2622 | BlockEffect(BrickColor.new("Really black"), tor.CFrame, 160, 160, 160, -5, -5, -5, 0.04) | |
2623 | BlockEffect(BrickColor.new("Really black"), tor.CFrame, 160, 160, 160, -5, -5, -5, 0.04) | |
2624 | ||
2625 | - | BlockEffect(BrickColor.new("Really red"), tor.CFrame, 160, 160, 160, -14, -14, -14, 0.06) |
2625 | + | BlockEffect(BrickColor.new("Really fed"), tor.CFrame, 160, 160, 160, -14, -14, -14, 0.06) |
2626 | - | BlockEffect(BrickColor.new("Really red"), tor.CFrame, 160, 160, 160, -14, -14, -14, 0.06) |
2626 | + | BlockEffect(BrickColor.new("Really fed"), tor.CFrame, 160, 160, 160, -14, -14, -14, 0.06) |
2627 | wait(0.5) | |
2628 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=183921414", tor, 1, 1) | |
2629 | IdleAnim:Play() | |
2630 | wait(2.5) | |
2631 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=183953820", tor, 2, 1) | |
2632 | game:GetService("RunService"):BindToRenderStep("ew", 0, function() | |
2633 | if md ~= nil and hu.Health > 0 and sentrymode == false then | |
2634 | if md ~= nil and hu.Health > 0 and sentrymode == false then | |
2635 | ||
2636 | if killcom==true or sentrymode == true and sWaiting==false then | |
2637 | ||
2638 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=282061033", Torso, .5, 1) | |
2639 | ||
2640 | ||
2641 | ||
2642 | BlockEffect(BrickColor.new("Really black"), tor.CFrame, 160, 160, 160, -5, -5, -5, 0.04) | |
2643 | BlockEffect(BrickColor.new("Really black"), tor.CFrame, 160, 160, 160, -5, -5, -5, 0.04) | |
2644 | ||
2645 | - | BlockEffect(BrickColor.new("Really red"), tor.CFrame, 160, 160, 160, -14, -14, -14, 0.06) |
2645 | + | BlockEffect(BrickColor.new("Really fed"), tor.CFrame, 160, 160, 160, -14, -14, -14, 0.06) |
2646 | - | BlockEffect(BrickColor.new("Really red"), tor.CFrame, 160, 160, 160, -14, -14, -14, 0.06) |
2646 | + | BlockEffect(BrickColor.new("Really fed"), tor.CFrame, 160, 160, 160, -14, -14, -14, 0.06) |
2647 | ||
2648 | ||
2649 | ||
2650 | hu.Health = 0 | |
2651 | game:service'Debris':AddItem(md, .0); | |
2652 | end | |
2653 | ||
2654 | ||
2655 | ||
2656 | ||
2657 | ||
2658 | hu.WalkSpeed = 16.5 | |
2659 | local target2 = findNearestTorso(hrpa.Position,60) | |
2660 | if target2 ~= nil then | |
2661 | hu:MoveTo(target2.Position, target2) | |
2662 | ||
2663 | end | |
2664 | ||
2665 | local target3 = findNearestTorso(hrpa.Position,45) | |
2666 | ||
2667 | if target3 ~= nil then | |
2668 | hu.WalkSpeed = 0 | |
2669 | tor.CFrame = CFrame.new(tor.Position, target3.Position) * CFrame.Angles(0,math.rad(0),0) * CFrame.new(0,0,(dir2.s)) | |
2670 | end | |
2671 | ||
2672 | if target3 ~= nil and wait3==false and sentrymode == false then | |
2673 | wait3=true | |
2674 | ||
2675 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=419268760", LaPart, 3, .7) | |
2676 | shoottraildd2(target3.Position, Thegun2, 1) | |
2677 | local PointLight = Instance.new("PointLight", Thegun2); | |
2678 | PointLight.Color = Color3.new(1,0,0) | |
2679 | PointLight.Brightness = 50; | |
2680 | PointLight.Range = 10 | |
2681 | game:service'Debris':AddItem(PointLight, .02); | |
2682 | wait(2.2) | |
2683 | wait3=false | |
2684 | ||
2685 | ||
2686 | ||
2687 | --Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0,math.rad(0),0) * CFrame.new(0,0,(dir.s)) | |
2688 | ||
2689 | ||
2690 | end | |
2691 | ||
2692 | end | |
2693 | ||
2694 | for i,v in pairs(Character:GetChildren()) do | |
2695 | if ""..Character.Name.."'s Combine" then | |
2696 | ||
2697 | ||
2698 | ||
2699 | if hu.Health == 0 and md ~= nil and killcom==false and sWaiting==false then | |
2700 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=160622487", Torso, .6, 1) | |
2701 | ||
2702 | ||
2703 | game:service'Debris':AddItem(md, 3); | |
2704 | ||
2705 | end | |
2706 | end | |
2707 | return md | |
2708 | ||
2709 | end | |
2710 | end | |
2711 | end) | |
2712 | ||
2713 | ||
2714 | ||
2715 | end | |
2716 | ||
2717 | ||
2718 | ||
2719 | ||
2720 | ||
2721 | ||
2722 | ||
2723 | ||
2724 | ||
2725 | ||
2726 | ||
2727 | ||
2728 | ||
2729 | ||
2730 | ||
2731 | function makecircle(cfrem, scalo) | |
2732 | local mcir1 = Instance.new("Part") | |
2733 | mcir1.Anchored = true | |
2734 | mcir1.CanCollide = false | |
2735 | mcir1.Size = Vector3.new(0.2, 0.2, 0.2) | |
2736 | mcir1.Transparency = 1 | |
2737 | mcir1.CFrame = cfrem | |
2738 | mcir1.Parent = modz | |
2739 | game.Debris:AddItem(mcir1, 8) | |
2740 | local d1 = Instance.new("Decal") | |
2741 | d1.Texture = "rbxassetid://0" | |
2742 | d1.Face = "Front" | |
2743 | d1.Parent = mcir1 | |
2744 | local d2 = Instance.new("Decal") | |
2745 | d2.Texture = "rbxassetid://0" | |
2746 | d2.Face = "Back" | |
2747 | d2.Parent = mcir1 | |
2748 | local bme = Instance.new("BlockMesh") | |
2749 | bme.Parent = mcir1 | |
2750 | for _ = 1, 9 do | |
2751 | swait() | |
2752 | bme.Scale = bme.Scale:lerp(Vector3.new(35 * scalo, 35 * scalo, 0), 0.3) | |
2753 | end | |
2754 | coroutine.resume(coroutine.create(function() | |
2755 | swait(15) | |
2756 | for _ = 1, 12 do | |
2757 | swait() | |
2758 | d1.Transparency = d1.Transparency + 0.08 | |
2759 | d2.Transparency = d2.Transparency + 0.08 | |
2760 | end | |
2761 | mcir1:Destroy() | |
2762 | end)) | |
2763 | return mcir1 | |
2764 | end | |
2765 | function spawnnoob(circlecf, noobcf, scalez, ragd) | |
2766 | local aearae = makecircle(circlecf, scalez) | |
2767 | local nananb | |
2768 | ||
2769 | nananb = makenoob(aearae.CFrame * noobcf, scalez, false) | |
2770 | ||
2771 | return nananb | |
2772 | end | |
2773 | mouse.KeyDown:connect(function(k) | |
2774 | if k == "c" and attack == false and sentrymode == false then | |
2775 | if killcom==false then | |
2776 | killcom=true | |
2777 | else | |
2778 | killcom=false | |
2779 | spawnnoob(RootPart.CFrame * cn((math.random(-5,5)), 10, (math.random(-0,5))) * angles(mr(90), 0, 0), cn(0, 0, 0) * angles(mr(-90), 0, 0), 1, false) | |
2780 | ||
2781 | end | |
2782 | ||
2783 | ||
2784 | end | |
2785 | end) | |
2786 | ||
2787 | --[[ | |
2788 | BlockEffect(BrickColor.new("Royal purple"), Firepart1.CFrame, 1, 1, 1, 3, 3, 3, 0.06) | |
2789 | BlockEffect(BrickColor.new("Eggplant"), Firepart1.CFrame, 1, 1, 1, 2.8, 2.8, 2.8, 0.06) | |
2790 | BlockEffect(BrickColor.new("Royal purple"), Firepart2.CFrame, 1, 1, 1, 3, 3, 3, 0.06) | |
2791 | BlockEffect(BrickColor.new("Eggplant"), Firepart2.CFrame, 1, 1, 1, 2.8, 2.8, 2.8, 0.06) | |
2792 | --]] |