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1 | - | me = game.Players.xxxGhostxxxx |
1 | + | me = game.Players.aaronremmers14 |
2 | char = me.Character | |
3 | Selected = false | |
4 | Able = true | |
5 | Arrow = nil | |
6 | ArrowOn = false | |
7 | Hurt = false | |
8 | Deb = true | |
9 | Reloading = false | |
10 | Shooting = false | |
11 | Slashing = false | |
12 | necko = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
13 | EffectOn = false | |
14 | Accuracy = 1 | |
15 | SelAnim = false | |
16 | DMG = 123452323 | |
17 | LapaCol = "Lime green" | |
18 | HandCol = "New Yeller" | |
19 | MiddleCol = "Lime green" | |
20 | ViiniCol = "New Yeller" | |
21 | Icon = "http://www.roblox.com/asset/?id=51902588" | |
22 | Keys = { | |
23 | e = false, | |
24 | } | |
25 | ModelName = "Epic Bow" | |
26 | CA = CFrame.Angles | |
27 | CN = CFrame.new | |
28 | MR = math.rad | |
29 | MP = math.pi | |
30 | MRA = math.random | |
31 | MH = math.huge | |
32 | UD = UDim2.new | |
33 | C3 = Color3.new | |
34 | MaximumPower = 1000000000 | |
35 | MaxSpecial = 100000 | |
36 | Special = MaxSpecial | |
37 | Sounds = { | |
38 | Slash = {"rbxasset://sounds//swordslash.wav", 1.2, 1}, | |
39 | Shoot = {"http://www.roblox.com/asset/?id=16211041", 2, 1}, | |
40 | Stick = {"http://www.roblox.com/asset/?id=2767090", 15, 1}, | |
41 | Hit = {"http://www.roblox.com/asset/?id=10209590", 0.9, 1}, | |
42 | Block = {"rbxasset://sounds\\metal.ogg", 1.4, 1}, | |
43 | } | |
44 | function RC(Pos, Dir, Max, Ignore) | |
45 | return workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999)), Ignore) | |
46 | end | |
47 | function RayC(Start, En, MaxDist, Ignore) | |
48 | return RC(Start, (En - Start), MaxDist, Ignore) | |
49 | end | |
50 | function DetectSurface(pos, part) | |
51 | local surface = nil | |
52 | local pospos = part.CFrame | |
53 | local pos2 = pospos:pointToObjectSpace(pos) | |
54 | local siz = part.Size | |
55 | local shaep = part.Shape | |
56 | if shaep == Enum.PartType.Ball or shaep == Enum.PartType.Cylinder then | |
57 | surface = {"Anything", CN(pospos.p, pos)*CN(0, 0, -(pospos.p - pos).magnitude)*CA(MR(-90), 0, 0)} | |
58 | else | |
59 | if pos2.Y > ((siz.Y/2)-0.04) then | |
60 | surface = {"Top", CA(0, 0, 0)} | |
61 | elseif pos2.Y < -((siz.Y/2)-0.04) then | |
62 | surface = {"Bottom", CA(-MP, 0, 0)} | |
63 | elseif pos2.X > ((siz.X/2)-0.04) then | |
64 | surface = {"Right", CA(0, 0, MR(-90))} | |
65 | elseif pos2.X < -((siz.X/2)-0.04) then | |
66 | surface = {"Left", CA(0, 0, MR(90))} | |
67 | elseif pos2.Z > ((siz.Z/2)-0.04) then | |
68 | surface = {"Back", CA(MR(90), 0, 0)} | |
69 | elseif pos2.Z < -((siz.Z/2)-0.04) then | |
70 | surface = {"Front", CA(MR(-90), 0, 0)} | |
71 | end | |
72 | end | |
73 | return surface | |
74 | end | |
75 | function Compute(pos1, pos2) | |
76 | local pos3 = Vector3.new(pos2.x, pos1.y, pos2.z) | |
77 | return CN(pos1, pos3) | |
78 | end | |
79 | function Notime(func, tiem) | |
80 | if tiem then wait(tiem) end | |
81 | coroutine.resume(coroutine.create(function() func() end)) | |
82 | end | |
83 | function waitChild(p, n) | |
84 | local child = p:findFirstChild(n) | |
85 | if child then return child end | |
86 | while true do | |
87 | child = p.ChildAdded:wait() | |
88 | if child.Name == n then return child end | |
89 | end | |
90 | end | |
91 | function getHumanoid(c) | |
92 | for _,v in pairs(c:children()) do | |
93 | if v:IsA("Humanoid") and c ~= char then if v.Health > 0 then return v end end | |
94 | end | |
95 | end | |
96 | function SE(part, pos) | |
97 | EffectOn = true | |
98 | local lastP = (part.CFrame * pos).p | |
99 | Notime(function() | |
100 | while EffectOn do | |
101 | wait() | |
102 | local posnow = (part.CFrame * pos).p | |
103 | local eff = Part(workspace, true, false, 0, 0, "Really black", 0.2, 1, 0.2) | |
104 | local magn = (lastP - posnow).magnitude | |
105 | local cf = CN(lastP, posnow) * CA(MR(-90), 0, 0) | |
106 | local mes2 = Instance.new("SpecialMesh",eff) | |
107 | mes2.Scale = Vector3.new(0.6, magn, 0.6) | |
108 | eff.CFrame = cf * CN(0, magn/2, 0) | |
109 | Notime(function() | |
110 | for i = 0, 1, 0.1 do | |
111 | wait() | |
112 | eff.Transparency = i | |
113 | eff.Reflectance = 0.15*i | |
114 | mes2.Scale = Vector3.new(0.6-0.6*i, magn, 0.6-0.6*i) | |
115 | end | |
116 | eff:remove() | |
117 | end) | |
118 | lastP = posnow | |
119 | end | |
120 | end) | |
121 | end | |
122 | function EE() | |
123 | EffectOn = false | |
124 | end | |
125 | torso = waitChild(char, "Torso") | |
126 | Rarm = waitChild(char, "Right Arm") | |
127 | Larm = waitChild(char, "Left Arm") | |
128 | Rleg = waitChild(char, "Right Leg") | |
129 | Lleg = waitChild(char, "Left Leg") | |
130 | Hum = waitChild(char, "Humanoid") | |
131 | neck = waitChild(torso, "Neck") | |
132 | function EditGui(obj, parent, size, position, bgcolor, bordercolor, transparency, text, textcolor, auto) | |
133 | obj.Size = size | |
134 | obj.Position = position | |
135 | obj.BackgroundColor3 = bgcolor | |
136 | obj.BorderColor3 = bordercolor | |
137 | obj.BackgroundTransparency = transparency | |
138 | if obj:IsA("TextLabel") or obj:IsA("TextButton") then | |
139 | obj.Text = text | |
140 | obj.TextColor3 = textcolor | |
141 | end | |
142 | if obj:IsA("ImageButton") or obj:IsA("TextButton") then | |
143 | obj.AutoButtonColor = auto | |
144 | obj.MouseButton1Down:connect(function() | |
145 | RemoveOptions() | |
146 | end) | |
147 | end | |
148 | obj.Parent = parent | |
149 | end | |
150 | Gui = waitChild(me, "PlayerGui") | |
151 | for _,v in pairs(Gui:children()) do | |
152 | if v.Name == "Power" then v:remove() end | |
153 | end | |
154 | Sc = Instance.new("ScreenGui", Gui) | |
155 | Sc.Name = "Power" | |
156 | Main = Instance.new("TextLabel") | |
157 | Main.Visible = false | |
158 | EditGui(Main, Sc, UD(0, 200, 0, 65), UD(0.5, -100, 0, 120), C3(0.06, 0.06, 0.1), C3(), 0.5, "Power", C3(1, 1, 0)) | |
159 | Main.TextYAlignment = "Top" | |
160 | Main.FontSize = "Size36" | |
161 | Main.Font = "ArialBold" | |
162 | Main.TextTransparency = 0.5 | |
163 | BarBack = Instance.new("Frame") | |
164 | EditGui(BarBack, Main, UD(1, -10, 0, 25), UD(0, 5, 1, -30), C3(0, 0, 0), C3(), 0.5) | |
165 | Bar = Instance.new("ImageLabel") | |
166 | EditGui(Bar, BarBack, UD(0, 0, 1, 0), UD(0, 0, 0, 0), C3(1, 0.7, 0), C3(), 0.5) | |
167 | Bar.Image = "http://www.roblox.com/asset/?id=48965808" | |
168 | Spec = Instance.new("Frame") | |
169 | EditGui(Spec, Sc, UD(0, 250, 0, 22), UD(0.04, 0, 0, 5), C3(1, 0.75, 0.1), C3(), 0) | |
170 | SpecialBack = Instance.new("Frame") | |
171 | EditGui(SpecialBack, Spec, UD(1, -10, 1, -6), UD(0, 5, 0, 3), C3(0.35, 0.1, 0.15), C3(), 0) | |
172 | SpecialBar = Instance.new("ImageLabel") | |
173 | EditGui(SpecialBar, SpecialBack, UD(Special/MaxSpecial, 0, 1, 0), UD(0, 0, 0, 0), C3(0.1, 0.65, 0.2), C3(), 0) | |
174 | SpecialBar.Image = "http://www.roblox.com/asset/?id=48965808" | |
175 | for i = 1, 3, 1 do | |
176 | local p = Instance.new("Frame") | |
177 | EditGui(p, SpecialBack, UD(0, 1, 1, 0), UD(i/4, 0, 0, 0), C3(0.1, 0.2, 1), C3(), 0) | |
178 | p.BorderSizePixel = 0 | |
179 | end | |
180 | SpecialText = Instance.new("TextLabel") | |
181 | EditGui(SpecialText, SpecialBack, UD(1, 0, 1, 0), UD(0, 0, 0, 0), C3(), C3(), 1, "S P E C I A L", C3(1,1,1)) | |
182 | SpecialText.Font = "ArialBold" | |
183 | SpecialText.FontSize = "Size14" | |
184 | function Play(Sound) | |
185 | local s = Instance.new("Sound") | |
186 | s.SoundId = Sound[1] | |
187 | s.Pitch = Sound[2] | |
188 | s.Volume = Sound[3] | |
189 | s.Parent = torso | |
190 | s.PlayOnRemove = true | |
191 | game.Debris:AddItem(s, 0.0001) | |
192 | end | |
193 | RSH = waitChild(torso, "Right Shoulder") | |
194 | LSH = waitChild(torso, "Left Shoulder") | |
195 | RH = waitChild(torso, "Right Hip") | |
196 | LH = waitChild(torso, "Left Hip") | |
197 | for i,v in pairs(char:children()) do if v.Name == ModelName then v:remove() end end | |
198 | function Part(P, Anch, Coll, Tran, Ref, Col, X, Y, Z) | |
199 | local p = Instance.new("Part") | |
200 | p.TopSurface = 0 | |
201 | p.BottomSurface = 0 | |
202 | p.Transparency = Tran | |
203 | p.Reflectance = Ref | |
204 | p.CanCollide = Coll | |
205 | p.Anchored = Anch | |
206 | p.BrickColor = BrickColor.new(Col) | |
207 | p.formFactor = "Custom" | |
208 | p.Size = Vector3.new(X,Y,Z) | |
209 | p.Parent = P | |
210 | p.Locked = true | |
211 | p:BreakJoints() | |
212 | return p | |
213 | end | |
214 | function Weld(P0, P1, X, Y, Z, A, B, C) | |
215 | local w = Instance.new("Weld") | |
216 | w.Part0 = P0 | |
217 | w.Part1 = P1 | |
218 | w.C1 = CN(X, Y, Z) * CA(A, B, C) | |
219 | w.Parent = P0 | |
220 | return w | |
221 | end | |
222 | Mo = Instance.new("Model") | |
223 | Mo.Name = ModelName | |
224 | FTorso = Part(Mo, false, false, 1, 0, torso.BrickColor.Name, torso.Size.X, torso.Size.Y, torso.Size.Z) | |
225 | FWeld = Weld(torso, FTorso, 0, 0, 0, 0, 0, 0) | |
226 | RABrick = Part(Mo, false, false, 1, 0, "Really black", 0.1, 0.1, 0.1) | |
227 | LABrick = Part(Mo, false, false, 1, 0, "Really black", 0.1, 0.1, 0.1) | |
228 | RLBrick = Part(Mo, false, false, 1, 0, "Really black", 0.1, 0.1, 0.1) | |
229 | LLBrick = Part(Mo, false, false, 1, 0, "Really black", 0.1, 0.1, 0.1) | |
230 | RABW = Weld(torso, RABrick, -1.5, -0.5, 0, 0, 0, 0) | |
231 | LABW = Weld(torso, LABrick, 1.5, -0.5, 0, 0, 0, 0) | |
232 | RLBW = Weld(torso, RLBrick, -0.5, 1.2, 0, 0, 0, 0) | |
233 | LLBW = Weld(torso, LLBrick, 0.5, 1.2, 0, 0, 0, 0) | |
234 | function Atch(p) | |
235 | RABW.Part0 = p | |
236 | LABW.Part0 = p | |
237 | RLBW.Part0 = p | |
238 | LLBW.Part0 = p | |
239 | RSH.Part0 = p | |
240 | LSH.Part0 = p | |
241 | RH.Part0 = p | |
242 | LH.Part0 = p | |
243 | end | |
244 | RAW = Weld(RABrick, nil, 0, 0.5, 0, 0, 0, 0) | |
245 | LAW = Weld(LABrick, nil, 0, 0.5, 0, 0, 0, 0) | |
246 | RLW = Weld(RLBrick, nil, 0, 0.8, 0, 0, 0, 0) | |
247 | LLW = Weld(LLBrick, nil, 0, 0.8, 0, 0, 0, 0) | |
248 | HB = Part(Mo, false, false, 1, 0, "Really black", 0.1, 0.1, 0.1) | |
249 | HBW = Weld(Larm, HB, 0, 1, 0, 0, 0, 0) | |
250 | HW = Weld(HB, nil, 0, 0, 0, MR(90), 0, 0) | |
251 | AB = Part(Mo, false, false, 1, 0, "Really black", 0.1, 0.1, 0.1) | |
252 | ABW = Weld(Rarm, AB, 0, 1, 0, 0, 0, 0) | |
253 | AW = Weld(AB, nil, 0, 0, 0, 0, 0, 0) | |
254 | TW = Weld(torso, nil, -0.7, 0, 0.5, 0, MP, 0) | |
255 | Handle = Part(Mo, false, false, 0, 0, HandCol, 0.6, 1.2, 0.6) | |
256 | Instance.new("SpecialMesh",Handle) | |
257 | TW.Part1 = Handle | |
258 | for i = -0.6, 0.61, 1.2 do | |
259 | local p = Part(Mo, false, false, 0, 0, MiddleCol, 0.7, 0.2, 1.1) | |
260 | Weld(Handle, p, 0, i, 0.15, 0, 0, 0) | |
261 | Instance.new("BlockMesh", p) | |
262 | end | |
263 | local UpPoint, DownPoint | |
264 | for i = -10, 95, 15 do | |
265 | local p = Part(Mo, false, false, 0, 0, LapaCol, 0.69, 0.4, 0.2) | |
266 | local w = Weld(Handle, p, 0, 0, 1.4, 0, 0, 0) | |
267 | w.C0 = CN(0, 1.1, 0.75) * CA(MR(i), 0, 0) | |
268 | Instance.new("BlockMesh", p) | |
269 | UpPoint = p | |
270 | end | |
271 | for i = 10, -95, -15 do | |
272 | local p = Part(Mo, false, false, 0, 0, LapaCol, 0.69, 0.4, 0.2) | |
273 | local w = Weld(Handle, p, 0, 0, 1.4, 0, 0, 0) | |
274 | w.C0 = CN(0, -1.1, 0.75) * CA(MR(i), 0, 0) | |
275 | Instance.new("BlockMesh", p) | |
276 | DownPoint = p | |
277 | end | |
278 | StringUp = Part(Mo, false, false, 0, 0, "Really black", 0.2, 1, 0.2) | |
279 | StringDown = Part(Mo, false, false, 0, 0, "Really black", 0.2, 1, 0.2) | |
280 | SUM = Instance.new("SpecialMesh", StringUp) | |
281 | SDM = Instance.new("SpecialMesh", StringDown) | |
282 | SUM.Scale = Vector3.new(0.4, 2.4, 0.4) | |
283 | SDM.Scale = Vector3.new(0.4, 2.4, 0.4) | |
284 | ORSU = CN(0, -1.3, 0) * CA(MR(-85), 0, 0) | |
285 | ORSD = CN(0, 1.3, 0) * CA(MR(85), 0, 0) | |
286 | SUW = Weld(UpPoint, StringUp, 0, -1.3, 0, MR(-85), 0, 0) | |
287 | SDW = Weld(DownPoint, StringDown, 0, 1.3, 0, MR(85), 0, 0) | |
288 | SUW.C0 = CN(0, 0.15, 0) | |
289 | SDW.C0 = CN(0, -0.15, 0) | |
290 | SUW.C1 = ORSU | |
291 | SDW.C1 = ORSD | |
292 | Arrow = Part(Mo, false, false, 1, 0, "Really black", 0.4, 0.4, 4.4) | |
293 | local mesh = Instance.new("SpecialMesh",Arrow) | |
294 | mesh.MeshId = "http://www.roblox.com/asset/?id=15887356" | |
295 | mesh.TextureId = "http://www.roblox.com/asset/?id=15886781" | |
296 | mesh.Scale = Vector3.new(1, 1, 2.1) | |
297 | AW.Part1 = Arrow | |
298 | Ring = Part(Mo, false, false, 0, 0, ViiniCol, 0.2, 0.2, 0.2) | |
299 | RingM = Instance.new("SpecialMesh", Ring) | |
300 | RingM.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
301 | RingM.Scale = Vector3.new(0.6, 1, 21) | |
302 | local www = Weld(FTorso, Ring, -0.9, -0.2, -0.8, MR(90), MR(90), MR(30)) | |
303 | www.C0 = CA(MR(-10), 0, 0) | |
304 | Sp = Part(Mo, false, false, 0, 0, "Really black", 1, 0.2, 1) | |
305 | local S = Instance.new("SpecialMesh",Sp) | |
306 | S.MeshType = "Sphere" | |
307 | S.Scale = Vector3.new(0.65, 1, 1.05) | |
308 | Weld(Ring, Sp, 0, 1.7, 0, MR(-90), 0, 0) | |
309 | function makeArrow(pos, ang) | |
310 | local arrow = Part(Mo, false, false, 0, 0, "Really black", 0.2, 1, 0.2) | |
311 | local mesh = Instance.new("SpecialMesh",arrow) | |
312 | mesh.MeshId = "http://www.roblox.com/asset/?id=15887356" | |
313 | mesh.TextureId = "http://www.roblox.com/asset/?id=15886781" | |
314 | mesh.Scale = Vector3.new(1, 1, 2.1) | |
315 | Weld(Ring, arrow, pos.x, pos.y, pos.z, MP, 0, ang) | |
316 | end | |
317 | makeArrow(Vector3.new(0.15, 0.1, 0.55), 0.8) | |
318 | makeArrow(Vector3.new(-0.2, -0.1, 0.65), -0.4) | |
319 | makeArrow(Vector3.new(-0.1, 0.1, 0.6), 1.8) | |
320 | makeArrow(Vector3.new(-0.1, -0.15, 0.7), 1.2) | |
321 | makeArrow(Vector3.new(0, 0.3, 0.6), 0.28) | |
322 | makeArrow(Vector3.new(0, 0, 0.65), 0.34) | |
323 | makeArrow(Vector3.new(0.3, 0.1, 0.55), 1.9) | |
324 | makeArrow(Vector3.new(-0.35, 0.1, 0.67), 1.9) | |
325 | Mo.Parent = char | |
326 | function Normal() | |
327 | FTorso.Transparency = 1 | |
328 | FWeld.C0 = CN() | |
329 | torso.Transparency = 0 | |
330 | LAW.C0 = CA(0, 0, MR(30)) | |
331 | RAW.Part1 = nil | |
332 | RAW.C0 = CN() | |
333 | RAW.C1 = CN(0, 0.5, 0) | |
334 | LAW.C1 = CN(0, 0.5, 0) | |
335 | LAW.Part1 = Larm | |
336 | RABW.Part0 = torso | |
337 | LABW.Part0 = torso | |
338 | RLBW.Part0 = torso | |
339 | LLBW.Part0 = torso | |
340 | RSH.Part0 = torso | |
341 | LSH.Part0 = torso | |
342 | RH.Part0 = torso | |
343 | LH.Part0 = torso | |
344 | AW.C0 = CN() | |
345 | HW.C0 = CA(MR(180), 0, MR(150)) | |
346 | SUW.C0 = CN(0, 0.15, 0) | |
347 | SDW.C0 = CN(0, -0.15, 0) | |
348 | SUW.C1 = ORSU | |
349 | SDW.C1 = ORSD | |
350 | SUM.Scale = Vector3.new(0.4, 2.4, 0.4) | |
351 | SDM.Scale = Vector3.new(0.4, 2.4, 0.4) | |
352 | end | |
353 | if script.Parent.className ~= "HopperBin" then | |
354 | h = Instance.new("HopperBin", me.Backpack) | |
355 | h.Name = "xBow" | |
356 | script.Parent = h | |
357 | end | |
358 | bin = script.Parent | |
359 | function ShowDmg(pos, dmg) | |
360 | local col = "Bright red" | |
361 | if dmg < 1 then | |
362 | col = "Bright blue" | |
363 | end | |
364 | local m = Instance.new("Model") | |
365 | m.Name = "Damage Dealt: "..dmg*1758384 | |
366 | local p = Part(m, false, false, 0, 0, col, 0.8, 0.3, 0.8) | |
367 | p.Name = "Head" | |
368 | p.CFrame = CFrame.new(pos) | |
369 | local bp = Instance.new("BodyPosition", p) | |
370 | bp.position = pos + Vector3.new(0, 2.5, 0) | |
371 | bp.P = 6500 | |
372 | bp.maxForce = Vector3.new(MH, MH, MH) | |
373 | local h = Instance.new("Humanoid",m) | |
374 | h.MaxHealth = 0 | |
375 | h.Health = 0 | |
376 | h.Name = "fffsaf" | |
377 | m.Parent = workspace | |
378 | game.Debris:AddItem(m, 1.5) | |
379 | end | |
380 | function Dmg(hum, dmg, pos) | |
381 | if hum.Health > 0 then | |
382 | hum.Health = hum.Health - dmg*1758384 | |
383 | ShowDmg(pos, dmg) | |
384 | end | |
385 | end | |
386 | function ArrowT(hit) | |
387 | local h = getHumanoid(hit.Parent) | |
388 | if h and Deb and Hurt then | |
389 | Deb = false | |
390 | Dmg(h, MRA(3,15), Arrow.CFrame * CN(0, 0, 2.2).p) | |
391 | end | |
392 | end | |
393 | Arrow.Touched:connect(ArrowT) | |
394 | function SelectAnim() | |
395 | LAW.Part1 = Larm | |
396 | SelAnim = true | |
397 | for i = 0.2, 1, 0.2 do | |
398 | LAW.C0 = CA(MR(-25*i), 0, MR(25*i)) * CN(0, 0.2*i, 0) | |
399 | wait() | |
400 | end | |
401 | HW.C0 = CN(0.4, 0.3, 0) * CA(MR(110), MR(-100), MR(180)) | |
402 | HW.Part1 = Handle | |
403 | TW.Part1 = nil | |
404 | for i = 0.08, 1, 0.08 do | |
405 | LAW.C0 = CA(MR(-25+25*i), 0, MR(25-55*i)) * CN(0, 0.2-0.2*i, 0) | |
406 | HW.C0 = CN(0.4-0.4*i, 0.3-0.3*i, 0) * CA(MR(110+70*i), MR(-20+20*i), MR(180-30*i)) | |
407 | wait() | |
408 | end | |
409 | SelAnim = false | |
410 | HW.C0 = CA(MR(180), 0, MR(150)) | |
411 | end | |
412 | function DeselectAnim() | |
413 | for i = 0.12, 1, 0.12 do | |
414 | LAW.C0 = CA(MR(-25*i), 0, MR(-30+55*i)) * CN(0, 0.2*i, 0) | |
415 | HW.C0 = CN(0.4*i, 0.3*i, 0) * CA(MR(180-70*i), MR(-20*i), MR(150+30*i)) | |
416 | if SelAnim or Selected then return end | |
417 | wait() | |
418 | end | |
419 | HW.Part1 = nil | |
420 | TW.Part1 = Handle | |
421 | for i = 0.12, 1, 0.12 do | |
422 | LAW.C0 = CA(MR(-25+25*i), 0, MR(-30+55-25*i)) * CN(0, 0.2-0.2*i, 0) | |
423 | if SelAnim or Selected then return end | |
424 | wait() | |
425 | end | |
426 | if Selected == false and SelAnim == false then | |
427 | LAW.Part1 = nil | |
428 | end | |
429 | end | |
430 | function Slash() | |
431 | RAW.Part1 = Rarm | |
432 | Slashing = true | |
433 | Play(Sounds.Slash) | |
434 | for i = 0.15, 1, 0.15 do | |
435 | RAW.C0 = CA(MR(180*i), MR(-20*i), MR(35*i)) | |
436 | AW.C0 = CA(MR(35*i), 0, 0) * CN(0, 0, 0.7*i) | |
437 | wait() | |
438 | end | |
439 | for i = 0.33, 1, 0.33 do | |
440 | RAW.C0 = CA(MR(180+10*i), MR(-20), MR(35+2*i)) | |
441 | AW.C0 = CA(MR(35+5*i), 0, 0) * CN(0, 0, 0.7+0.2*i) | |
442 | wait() | |
443 | end | |
444 | local blockk = false | |
445 | local hit, pos = RayC(torso.Position, torso.CFrame * CN(0, 0, -5).p, 3.2, char) | |
446 | if hit ~= nil then | |
447 | if getHumanoid(hit.Parent) == nil and hit.CanCollide == true then | |
448 | blockk = true | |
449 | end | |
450 | end | |
451 | SE(Arrow, CN(0, 0, 2.2)) | |
452 | if blockk == false then | |
453 | Hurt = true | |
454 | Deb = true | |
455 | for i = 0.2, 1, 0.2 do | |
456 | RAW.C0 = CA(MR(190-140*i), MR(-20-5*i), MR(37-87*i)) * CN(0, -1*i, 0) | |
457 | AW.C0 = CA(MR(40-25*i), MR(-20*i), 0) * CN(0, 0, 0.9+0.3*i) | |
458 | wait() | |
459 | end | |
460 | EE() | |
461 | Hurt = false | |
462 | for i = 0.33, 1, 0.33 do | |
463 | RAW.C0 = CA(MR(50-10*i), MR(-25), MR(-50-5*i)) * CN(0, -1, 0) | |
464 | AW.C0 = CA(MR(15-20*i), MR(-20-1*i), 0) * CN(0, 0, 1.2*i) | |
465 | wait() | |
466 | end | |
467 | for i = 0.25, 1, 0.25 do | |
468 | RAW.C0 = CA(MR(40-10*i), MR(-25+25*i), MR(-55+35*i)) * CN(0, -1+1*i, 0) | |
469 | AW.C0 = CA(MR(-5+55*i), MR(-21+21*i), 0) * CN(0, 0, 1.2-1.2*i) | |
470 | wait() | |
471 | end | |
472 | for i = 0.25, 1, 0.25 do | |
473 | RAW.C0 = CA(MR(30-30*i), 0, MR(-20+20*i)) | |
474 | AW.C0 = CA(MR(50-50*i), 0, 0) | |
475 | wait() | |
476 | end | |
477 | else | |
478 | for i = 0.5, 1, 0.5 do | |
479 | RAW.C0 = CA(MR(190-50*i), MR(-20-5*i), MR(37-27*i)) * CN(0, -0.2*i, 0) | |
480 | AW.C0 = CA(MR(40-5*i), MR(-5*i), 0) * CN(0, 0, 0.9+0.1*i) | |
481 | wait() | |
482 | end | |
483 | Play(Sounds.Block) | |
484 | for i = 0.25, 1, 0.25 do | |
485 | RAW.C0 = CA(MR(140+60*i), MR(-25+25*i), MR(10+20*i)) * CN(0, -0.2-0.3*i, 0) | |
486 | AW.C0 = CA(MR(35+45*i), MR(-5+5*i), 0) * CN(0, 0, 1) | |
487 | wait() | |
488 | end | |
489 | EE() | |
490 | for i = 0.33, 1, 0.33 do | |
491 | RAW.C0 = CA(MR(200+10*i), MR(5*i), MR(30+5*i)) * CN(0, -0.5, 0) | |
492 | AW.C0 = CA(MR(80+5*i), 0, 0) * CN(0, 0, 1) | |
493 | wait() | |
494 | end | |
495 | for i = 0.18, 1, 0.18 do | |
496 | RAW.C0 = CA(MR(210-200*i), MR(5-5*i), MR(35-30*i)) * CN(0, -0.5+0.4*i, 0) | |
497 | AW.C0 = CA(MR(85-75*i), 0, 0) * CN(0, 0, 1-0.8*i) | |
498 | wait() | |
499 | end | |
500 | for i = 0.33, 1, 0.33 do | |
501 | RAW.C0 = CA(MR(10-10*i), 0, MR(5-5*i)) * CN(0, -0.1+0.1*i, 0) | |
502 | AW.C0 = CA(MR(10-10*i), 0, 0) * CN(0, 0, 0.2-0.2*i) | |
503 | wait() | |
504 | end | |
505 | AW.C0 = CN() | |
506 | end | |
507 | Slashing = false | |
508 | RAW.Part1 = nil | |
509 | end | |
510 | function Reload() | |
511 | if ArrowOn == false then | |
512 | RAW.Part1 = Rarm | |
513 | Reloading = true | |
514 | for i = 0.16, 1, 0.16 do | |
515 | RAW.C0 = CA(MR(200*i), MR(-5*i), 0) * CN(0, -0.35*i, 0) | |
516 | wait() | |
517 | end | |
518 | AW.C0 = CA(0, MR(-90), 0) | |
519 | AW.C1 = CN(0, 0, -1.5) * CA(MR(60), 0, 0) | |
520 | Arrow.Transparency = 0 | |
521 | ArrowOn = true | |
522 | for i = 0.2, 1, 0.2 do | |
523 | RAW.C0 = CA(MR(200), MR(-5), MR(40*i)) * CN(0, -0.35, 0) | |
524 | AW.C1 = CN(0, 0, -1.5+2*i) * CA(MR(60-20*i), 0, 0) | |
525 | wait() | |
526 | end | |
527 | for i = 0.33, 1, 0.33 do | |
528 | RAW.C0 = CA(MR(200), MR(-5), MR(40+10*i)) * CN(0, -0.35+0.05*i, 0) | |
529 | AW.C1 = CN(0, 0, 0.5+0.1*i) * CA(MR(40-5*i), 0, 0) | |
530 | wait() | |
531 | end | |
532 | for i = 0.18, 1, 0.18 do | |
533 | RAW.C0 = CA(MR(200-190*i), MR(-5+5*i), MR(50-45*i)) * CN(0, -0.3+0.25*i, 0) | |
534 | AW.C1 = CN(0, 0, 0.6-0.5*i) * CA(MR(35-30*i), 0, 0) | |
535 | AW.C0 = CA(0, MR(-90+80*i), 0) | |
536 | wait() | |
537 | end | |
538 | for i = 0.33, 1, 0.33 do | |
539 | RAW.C0 = CA(MR(10-10*i), 0, MR(5-5*i)) * CN(0, -0.05+0.05*i, 0) | |
540 | AW.C1 = CN(0, 0, 0.1-0.1*i) * CA(MR(5-5*i), 0, 0) | |
541 | AW.C0 = CA(0, MR(-10+10*i), 0) | |
542 | wait() | |
543 | end | |
544 | AW.C1 = CN() | |
545 | AW.C0 = CN() | |
546 | RAW.C0 = CN() | |
547 | RAW.Part1 = nil | |
548 | Reloading = false | |
549 | else | |
550 | Slash() | |
551 | end | |
552 | end | |
553 | function AddDetail(Surface, pos, bool, part, hu) | |
554 | local caf = CN(pos) * CA(part.CFrame:toEulerAnglesXYZ()) * Surface[2] | |
555 | if Surface[1] == "Anything" then | |
556 | caf = Surface[2] | |
557 | end | |
558 | Notime(function() | |
559 | if bool then | |
560 | Notime(function() | |
561 | for i = 1, MRA(2,7) do | |
562 | local x = MRA(0.4*100, 0.9*100)/100 | |
563 | local z = MRA(0.7*100, 1.2*100)/100 | |
564 | local pp = Part(hu.Parent, false, false, 0, 0, "Bright red", 0.2, 0.2, 0.2) | |
565 | local ms = Instance.new("SpecialMesh",pp) | |
566 | ms.MeshType = "Sphere" | |
567 | ms.Scale = Vector3.new(x*5, 1, z*5) | |
568 | pp.CFrame = caf | |
569 | local w = Weld(part, pp, 0, 0, 0, 0, 0, 0) | |
570 | local c0 = part.CFrame:toObjectSpace(caf) * CN(MRA(-0.3*100, 0.3*100)/100, 0, MRA(-0.3*100, 0.3*100)/100) * CA(0, MR(MRA(-180,180)), 0) | |
571 | w.C0 = c0 | |
572 | Notime(function() | |
573 | local moar = MRA(-1.1*1000, 1.1*1000)/1000 | |
574 | for i = 0, 1, MRA(0.02*1000, 0.06*1000)/1000 do | |
575 | wait() | |
576 | w.C0 = c0 * CN(0, 0, -moar*i) | |
577 | ms.Scale = Vector3.new((x*5)-(moar/3)*i, 1, (z*5)+(moar/3)*i) | |
578 | pp.Transparency = -0.5+1.5*i | |
579 | end | |
580 | pp:remove() | |
581 | end) | |
582 | end | |
583 | end) | |
584 | for i = 1, MRA(4,8) do | |
585 | Notime(function() | |
586 | local pp2 = Part(hu.Parent, true, false, 0, 0, "Bright red", 0.2, 0.2, 0.2) | |
587 | pp2.CFrame = caf | |
588 | local ms2 = Instance.new("SpecialMesh",pp2) | |
589 | ms2.MeshType = "Sphere" | |
590 | ms2.Scale = Vector3.new(1.5, 1.5, 1.5) | |
591 | local face = CA(MR(MRA(-40, 40)+105), MR(MRA(-40, 40)), MR(MRA(-40, 40))) | |
592 | local center = caf * face * CN(0, -5, 0) | |
593 | Notime(function() | |
594 | for i = 0, 1, 0.1 do | |
595 | pp2.Transparency = -0.7+1.7*i | |
596 | pp2.CFrame = center * CN(0, 0, -2.5*i) * CA(MR(-55*i), 0, 0) * CN(0, 5, 0) | |
597 | wait() | |
598 | end | |
599 | pp2:remove() | |
600 | end) | |
601 | end) | |
602 | end | |
603 | else | |
604 | Notime(function() | |
605 | for i = 1, MRA(5,8) do | |
606 | Notime(function() | |
607 | local t = {"Bright yellow", "New Yeller", "Really black", "Institutional Really black", "Brick yellow"} | |
608 | local pp = Part(workspace, true, false, 0, 0, t[MRA(1, #t)], 0.2, 0.2, 0.2) | |
609 | local mes = Instance.new("SpecialMesh",pp) | |
610 | mes.MeshType = "Sphere" | |
611 | mes.Scale = Vector3.new(0.5, 0.5, 1) | |
612 | local caa = CN(caf.p) * CA(MR(MRA(-180,180)), MR(MRA(-180,180)), MR(MRA(-180,180))) | |
613 | pp.CFrame = caa | |
614 | for i = 0.25, 1, 0.25 do | |
615 | wait() | |
616 | mes.Scale = Vector3.new(0.5+0.1*i, 0.5+0.1*i, 1+2*i) | |
617 | pp.CFrame = caa * CN(0, 0, -0.4*i) | |
618 | end | |
619 | for i = 0.25, 1, 0.25 do | |
620 | wait() | |
621 | mes.Scale = Vector3.new(0.6, 0.6, 3+1.6*i) | |
622 | pp.CFrame = caa * CN(0, 0, -0.6-0.32*i) | |
623 | pp.Transparency = -0.2+1.2*i | |
624 | end | |
625 | pp:remove() | |
626 | end) | |
627 | end | |
628 | end) | |
629 | end | |
630 | end) | |
631 | end | |
632 | function ShootArrow(pos, power, targ) | |
633 | local Start = Handle.Position | |
634 | local mag = (Start - pos).magnitude/200 | |
635 | if mag > 12.5 then mag = 12.5 end | |
636 | if targ == nil then mag = 1 end | |
637 | local Face = CN(Start, pos) * CA(MR(MRA(-Accuracy*10000, Accuracy*10000)/10000+mag), MR(MRA(-Accuracy*10000, Accuracy*10000)/10000), MR(MRA(-Accuracy*10000, Accuracy*10000)/10000)) | |
638 | local Arr = Part(Mo, true, false, 0, 0, "Really black", 0.2, 0.2, 0.2) | |
639 | local mes = Instance.new("SpecialMesh",Arr) | |
640 | mes.MeshId = "http://www.roblox.com/asset/?id=15887356" | |
641 | mes.TextureId = "http://www.roblox.com/asset/?id=15886781" | |
642 | mes.Scale = Vector3.new(1, 1, 2.1) | |
643 | Arr.CFrame = Face | |
644 | local Go = 2.8+(power/30) | |
645 | local Dist = 200+(power*2.8) | |
646 | local Drop = 0.55/(Go*1.25) | |
647 | local lastP = Start | |
648 | local didhit = false | |
649 | local omg = 0 | |
650 | local hit2, pos2 = RayC(torso.CFrame * CN(0, 0, -0.4).p, torso.CFrame * CN(0, 0, -2).p, 2.5, char) | |
651 | local hu2 = nil | |
652 | if hit2 then | |
653 | local hh = getHumanoid(hit2.Parent) | |
654 | if hh then | |
655 | hit2 = nil | |
656 | end | |
657 | end | |
658 | for i = Go, Dist, Go do | |
659 | Drop = Drop + 1/(Go*3.5) | |
660 | omg = omg + Drop | |
661 | local dropping = CA(MR(-Drop), 0, 0) | |
662 | if omg > 130 then | |
663 | dropping = CN() | |
664 | end | |
665 | Face = Face * dropping * CN(0, 0, -Go) | |
666 | Arr.CFrame = Face * CA(MR(-180), 0, 0) | |
667 | local hit, p = RayC(lastP, Face.p, Go+0.5, char) | |
668 | local eff = Part(Mo, true, false, 0, 0, "Really black", 0.2, 1, 0.2) | |
669 | local magn = (lastP - Face.p).magnitude | |
670 | local cf = CN(lastP, Face.p) * CA(MR(-90), 0, 0) | |
671 | if hit then | |
672 | magn = (lastP - p).magnitude | |
673 | cf = CN(lastP, p) * CA(MR(-90), 0, 0) | |
674 | end | |
675 | local mes2 = Instance.new("SpecialMesh",eff) | |
676 | mes2.Scale = Vector3.new(0.6, magn, 0.6) | |
677 | eff.CFrame = cf * CN(0, magn/2, 0) | |
678 | Notime(function() | |
679 | for i = 0, 1, 0.12 do | |
680 | wait() | |
681 | eff.Transparency = i | |
682 | eff.Reflectance = 0.15*i | |
683 | mes2.Scale = Vector3.new(0.6-0.6*i, magn, 0.6-0.6*i) | |
684 | end | |
685 | eff:remove() | |
686 | end) | |
687 | local realhit = hit | |
688 | if hit2 then realhit = hit2 p = pos2 end | |
689 | if hit or hit2 then | |
690 | local h = getHumanoid(realhit.Parent) | |
691 | local sound = Sounds.Stick | |
692 | if h and hit.Parent.className ~= "Hat" then | |
693 | local d = MRA(12+DMG+(power/8), 20+DMG+(power/5.5)) | |
694 | hit:remove() | |
695 | if hit.Name == "Head" then | |
696 | d = math.floor(d*1.4) | |
697 | hit:remove() | |
698 | end | |
699 | Dmg(h, d, p) | |
700 | sound = Sounds.Hit | |
701 | elseif h == nil and realhit.Parent.className ~= "Hat" then | |
702 | if realhit.Anchored == false then | |
703 | Notime(function() | |
704 | wait(0.08) | |
705 | local mas = realhit:GetMass()/5+2 | |
706 | local vel = (16+(power/3))/mas | |
707 | if vel < 0 then vel = 0 end | |
708 | realhit.Velocity = (CN(lastP, p).lookVector) * vel | |
709 | end) | |
710 | end | |
711 | end | |
712 | local a = -1.2 | |
713 | if realhit.Anchored then | |
714 | Arr.CFrame = CN(p, lastP) * CN(0, 0, a) | |
715 | if realhit == hit2 then | |
716 | Arr.CFrame = CN(Start, pos2) * CN(0, 0, -1.9) | |
717 | end | |
718 | else | |
719 | a = (power-200)/110 | |
720 | local w8 = 13 | |
721 | if realhit.Parent.className == "Hat" then | |
722 | a = ((power/2)-170)/110 | |
723 | w8 = 5 | |
724 | end | |
725 | Arr.Anchored = false | |
726 | local w = Weld(realhit, Arr, 0, 0, 0, 0, 0, 0) | |
727 | w.C1 = ((CN(p, lastP) * CN(0, 0, a)):toObjectSpace(realhit.CFrame)) | |
728 | if realhit == hit2 then | |
729 | w.C1 = ((CN(Start, pos2) * CN(0, 0, -1.9)):toObjectSpace(realhit.CFrame)) | |
730 | end | |
731 | Notime(function() | |
732 | if power < 50 then | |
733 | wait(w8+power/7.5) | |
734 | local caa = Arr.CFrame | |
735 | w:remove() | |
736 | Arr.Size = Vector3.new(0.3, 0.3, 4) | |
737 | Arr.CFrame = caa | |
738 | Arr.CanCollide = true | |
739 | end | |
740 | end) | |
741 | end | |
742 | didhit = true | |
743 | Notime( | |
744 | function() | |
745 | wait(26) | |
746 | for i = 0, 1, 0.02 do | |
747 | Arr.Transparency = i | |
748 | wait() | |
749 | end | |
750 | Arr:remove() | |
751 | end | |
752 | ) | |
753 | Play(sound) | |
754 | local Surface = DetectSurface(p, realhit) | |
755 | AddDetail(Surface, p, h ~= nil and hit.Parent.className ~= "Hat", realhit, h) | |
756 | wait(0.05) | |
757 | break | |
758 | end | |
759 | lastP = Face.p | |
760 | wait() | |
761 | end | |
762 | if didhit == false then | |
763 | for i = 0, 1, 0.2 do | |
764 | Arr.Transparency = i | |
765 | wait() | |
766 | end | |
767 | Arr:remove() | |
768 | end | |
769 | end | |
770 | function Shoot(mouse) | |
771 | Shooting = true | |
772 | RAW.Part1 = Rarm | |
773 | Atch(FTorso) | |
774 | FTorso.Transparency = 0 | |
775 | torso.Transparency = 1 | |
776 | local shoot = false | |
777 | Spec.BorderColor3 = C3() | |
778 | local amg, omg = false, false | |
779 | Notime(function() | |
780 | repeat | |
781 | wait() | |
782 | until Selected == false or omg | |
783 | if omg == false then | |
784 | omg = true | |
785 | Shooting = false | |
786 | Reloading = false | |
787 | Hurt = false | |
788 | Slashing = false | |
789 | Normal() | |
790 | EE() | |
791 | return | |
792 | end | |
793 | end) | |
794 | Notime(function() | |
795 | mouse.Button1Up:wait() | |
796 | shoot = true | |
797 | end) | |
798 | for i = 0.16, 1, 0.16 do | |
799 | FWeld.C0 = CA(0, MR(-80*i), 0) | |
800 | LAW.C0 = CA(MR(85*i), 0, MR(-30-25*i)) * CN(0.3*i, 0.4*i, -0.1*i) | |
801 | RAW.C0 = CA(MR(85*i), 0, MR(-70*i)) * CN(0.65*i, -1.2*i, 0) | |
802 | HW.C0 = CA(MR(180), 0, MR(150+60*i)) | |
803 | AW.C0 = CA(MR(85*i), 0, 0) * CN(0, 0, 2.1*i) | |
804 | wait() | |
805 | end | |
806 | for i = 0.33, 1, 0.33 do | |
807 | FWeld.C0 = CA(0, MR(-80-10*i), 0) | |
808 | LAW.C0 = CA(MR(85+5*i), 0, MR(-55-5*i)) * CN(0.3, 0.4, -0.1) | |
809 | RAW.C0 = CA(MR(85+5*i), 0, MR(-70-5*i)) * CN(0.65+0.05*i, -1.2-0.1*i, 0) | |
810 | HW.C0 = CA(MR(180), 0, MR(210+5*i)) | |
811 | AW.C0 = CA(MR(85+5*i), MR(-15*i), 0) * CN(0, 0, 2.1+0.1*i) | |
812 | wait() | |
813 | end | |
814 | LAW.C0 = CA(MR(90), 0, MR(-60)) * CN(0.3, 0.4, -0.1) | |
815 | HW.C0 = CA(MR(180), 0, MR(215)) | |
816 | FWeld.C0 = CA(0, MR(-90), 0) | |
817 | for i = 0.25, 1, 0.25 do | |
818 | RAW.C0 = CA(MR(90), 0, MR(-75)) * CN(0.7, -1.3+1.2*i, 0) | |
819 | SUW.C0 = CN(0, 0.15, 0) * CA(MR(-26*i), 0, 0) | |
820 | SUW.C1 = CN(0, -0.22*i, 0) * ORSU | |
821 | SUM.Scale = Vector3.new(0.4, 2.4+0.3*i, 0.4) | |
822 | SDW.C0 = CN(0, -0.15, 0) * CA(MR(26*i), 0, 0) | |
823 | SDM.Scale = Vector3.new(0.4, 2.4+0.3*i, 0.4) | |
824 | SDW.C1 = CN(0, 0.25*i, 0) * ORSD | |
825 | wait() | |
826 | end | |
827 | for i = 0.33, 1, 0.33 do | |
828 | RAW.C0 = CA(MR(90), 0, MR(-75)) * CN(0.7, -0.1+0.1*i, 0) | |
829 | SUW.C0 = CN(0, 0.15, 0) * CA(MR(-26-4*i), 0, 0) | |
830 | SUW.C1 = CN(0, -0.22-0.03*i, 0) * ORSU | |
831 | SUM.Scale = Vector3.new(0.4, 2.7+0.1*i, 0.4) | |
832 | SDW.C0 = CN(0, -0.15, 0) * CA(MR(26+4*i), 0, 0) | |
833 | SDM.Scale = Vector3.new(0.4, 2.7+0.1*i, 0.4) | |
834 | SDW.C1 = CN(0, 0.22+0.04*i, 0) * ORSD | |
835 | wait() | |
836 | end | |
837 | RAW.C0 = CA(MR(90), 0, MR(-75)) * CN(0.7, 0, 0) | |
838 | local powe = 10 | |
839 | Main.Visible = true | |
840 | Bar.Size = UD(powe/MaximumPower, 0, 1, 0) | |
841 | Notime(function() | |
842 | repeat wait() until powe >= MaximumPower or shoot | |
843 | wait(6) | |
844 | if shoot == false then | |
845 | shoot = true | |
846 | end | |
847 | end) | |
848 | repeat | |
849 | wait() | |
850 | powe = powe + 4.8 | |
851 | if powe > MaximumPower then powe = MaximumPower end | |
852 | Bar.Size = UD(powe/MaximumPower, 0, 1, 0) | |
853 | local sped = 16-((powe/MaximumPower)*9) if Selected == false then sped = 16 end | |
854 | Hum.WalkSpeed = sped | |
855 | until shoot | |
856 | Main.Visible = false | |
857 | Notime(function() | |
858 | for i = 0.5, 1, 0.5 do | |
859 | SUW.C0 = CN(0, 0.15, 0) * CA(MR(-30+30*i), 0, 0) | |
860 | SUW.C1 = CN(0, -0.25+0.25*i, 0) * ORSU | |
861 | SUM.Scale = Vector3.new(0.4, 2.8-0.4*i, 0.4) | |
862 | SDW.C0 = CN(0, -0.15, 0) * CA(MR(30-30*i), 0, 0) | |
863 | SDM.Scale = Vector3.new(0.4, 2.8-0.4*i, 0.4) | |
864 | SDW.C1 = CN(0, 0.25-0.25*i, 0) * ORSD | |
865 | wait() | |
866 | end | |
867 | end) | |
868 | local pos = mouse.Hit.p | |
869 | ArrowOn = false | |
870 | Arrow.Transparency = 1 | |
871 | Notime(function() | |
872 | Play(Sounds.Shoot) | |
873 | ShootArrow(pos, powe, mouse.Target) | |
874 | end) | |
875 | for i = 0.2, 1, 0.2 do | |
876 | FWeld.C0 = CA(0, MR(-90+25*i), 0) | |
877 | LAW.C0 = CA(MR(90+25*i), 0, MR(-60-15*i)) * CN(0.3-0.3*i, 0.4-0.4*i, -0.1+0.1*i) | |
878 | RAW.C0 = CA(MR(90+60*i), 0, MR(-75+55*i)) * CN(0.7-0.5*i, -0.1*i, 0) | |
879 | HW.C0 = CA(MR(180), 0, MR(215-65*i)) | |
880 | wait() | |
881 | end | |
882 | Hum.WalkSpeed = 16 | |
883 | for i = 0.25, 1, 0.25 do | |
884 | FWeld.C0 = CA(0, MR(-65+5*i), 0) | |
885 | LAW.C0 = CA(MR(115+5*i), 0, MR(-75-5*i)) | |
886 | RAW.C0 = CA(MR(150+10*i), 0, MR(-20+5*i)) * CN(0.2-0.1*i, -0.1-0.05*i, 0) | |
887 | HW.C0 = CA(MR(180), 0, MR(150)) | |
888 | wait() | |
889 | end | |
890 | for i = 0.14, 1, 0.14 do | |
891 | FWeld.C0 = CA(0, MR(-60+55*i), 0) | |
892 | LAW.C0 = CA(MR(120-110*i), 0, MR(-80+45*i)) | |
893 | RAW.C0 = CA(MR(160-150*i), 0, MR(-15+10*i)) * CN(0.1-0.1*i, -0.15+0.15*i, 0) | |
894 | wait() | |
895 | end | |
896 | for i = 0.33, 1, 0.33 do | |
897 | FWeld.C0 = CA(0, MR(-5+5*i), 0) | |
898 | LAW.C0 = CA(MR(10-10*i), 0, MR(-35+5*i)) | |
899 | RAW.C0 = CA(MR(10-10*i), 0, MR(-5+5*i)) | |
900 | wait() | |
901 | end | |
902 | AW.C0 = CN() | |
903 | FWeld.C0 = CN() | |
904 | LAW.C0 = CA(0, 0, MR(-30)) | |
905 | HW.C0 = CA(MR(180), 0, MR(150)) | |
906 | FTorso.Transparency = 1 | |
907 | torso.Transparency = 0 | |
908 | Atch(torso) | |
909 | Shooting = false | |
910 | RAW.Part1 = nil | |
911 | RAW.C0 = CN() | |
912 | Spec.BorderColor3 = C3() | |
913 | omg = true | |
914 | end | |
915 | function SpecialAtk(mouse) | |
916 | if Special < 50 then return end | |
917 | Shooting = true | |
918 | Spec.BorderColor3 = C3(0, 1, 0) | |
919 | RAW.Part1 = Rarm | |
920 | Atch(FTorso) | |
921 | FTorso.Transparency = 0 | |
922 | torso.Transparency = 1 | |
923 | local amg, omg = false, false | |
924 | Notime(function() | |
925 | repeat | |
926 | wait() | |
927 | until Selected == false or omg | |
928 | if omg == false then | |
929 | omg = true | |
930 | Shooting = false | |
931 | Reloading = false | |
932 | Hurt = false | |
933 | Slashing = false | |
934 | Normal() | |
935 | EE() | |
936 | return | |
937 | end | |
938 | end) | |
939 | local shoot = false | |
940 | Notime(function() | |
941 | mouse.Button1Up:wait() | |
942 | shoot = true | |
943 | end) | |
944 | for i = 0.2, 1, 0.2 do | |
945 | FWeld.C0 = CA(0, MR(-80*i), 0) | |
946 | LAW.C0 = CA(MR(85*i), 0, MR(-30-25*i)) * CN(0.3*i, 0.4*i, -0.1*i) | |
947 | RAW.C0 = CA(MR(85*i), 0, MR(-70*i)) * CN(0.65*i, -1.2*i, 0) | |
948 | HW.C0 = CA(MR(180), 0, MR(150+60*i)) | |
949 | AW.C0 = CA(MR(85*i), 0, 0) * CN(0, 0, 2.1*i) | |
950 | wait() | |
951 | end | |
952 | for i = 0.5, 1, 0.5 do | |
953 | FWeld.C0 = CA(0, MR(-80-10*i), 0) | |
954 | LAW.C0 = CA(MR(85+5*i), 0, MR(-55-5*i)) * CN(0.3, 0.4, -0.1) | |
955 | RAW.C0 = CA(MR(85+5*i), 0, MR(-70-5*i)) * CN(0.65+0.05*i, -1.2-0.1*i, 0) | |
956 | HW.C0 = CA(MR(180), 0, MR(210+5*i)) | |
957 | AW.C0 = CA(MR(85+5*i), MR(-15*i), 0) * CN(0, 0, 2.1+0.1*i) | |
958 | wait() | |
959 | end | |
960 | LAW.C0 = CA(MR(90), 0, MR(-60)) * CN(0.3, 0.4, 0) | |
961 | HW.C0 = CA(MR(180), 0, MR(215)) | |
962 | FWeld.C0 = CA(0, MR(-90), 0) | |
963 | AW.C0 = CA(MR(90), MR(-15), 0) * CN(0, 0, 2.2) | |
964 | for i = 0.33, 1, 0.33 do | |
965 | RAW.C0 = CA(MR(90), 0, MR(-75)) * CN(0.7, -1.3+1.2*i, 0) | |
966 | SUW.C0 = CN(0, 0.15, 0) * CA(MR(-26*i), 0, 0) | |
967 | SUW.C1 = CN(0, -0.22*i, 0) * ORSU | |
968 | SUM.Scale = Vector3.new(0.4, 2.4+0.3*i, 0.4) | |
969 | SDW.C0 = CN(0, -0.15, 0) * CA(MR(26*i), 0, 0) | |
970 | SDM.Scale = Vector3.new(0.4, 2.4+0.3*i, 0.4) | |
971 | SDW.C1 = CN(0, 0.25*i, 0) * ORSD | |
972 | wait() | |
973 | end | |
974 | for i = 0.5, 1, 0.5 do | |
975 | RAW.C0 = CA(MR(90), 0, MR(-75)) * CN(0.7, -0.1+0.1*i, 0) | |
976 | SUW.C0 = CN(0, 0.15, 0) * CA(MR(-26-4*i), 0, 0) | |
977 | SUW.C1 = CN(0, -0.22-0.03*i, 0) * ORSU | |
978 | SUM.Scale = Vector3.new(0.4, 2.7+0.1*i, 0.4) | |
979 | SDW.C0 = CN(0, -0.15, 0) * CA(MR(26+4*i), 0, 0) | |
980 | SDM.Scale = Vector3.new(0.4, 2.7+0.1*i, 0.4) | |
981 | SDW.C1 = CN(0, 0.22+0.04*i, 0) * ORSD | |
982 | wait() | |
983 | end | |
984 | RAW.C0 = CA(MR(90), 0, MR(-75)) * CN(0.7, 0, 0) | |
985 | local powe = 0 | |
986 | Main.Visible = true | |
987 | Bar.Size = UD(powe/MaximumPower, 0, 1, 0) | |
988 | Notime(function() | |
989 | repeat wait() until powe >= MaximumPower or shoot | |
990 | if shoot == false then | |
991 | shoot = true | |
992 | end | |
993 | end) | |
994 | repeat | |
995 | wait() | |
996 | powe = powe + 5 | |
997 | if powe > MaximumPower then powe = MaximumPower end | |
998 | Bar.Size = UD(powe/MaximumPower, 0, 1, 0) | |
999 | local sped = 16-((powe/MaximumPower)*9) if Selected == false then sped = 16 end | |
1000 | Hum.WalkSpeed = sped | |
1001 | until shoot | |
1002 | Special = Special - 50 | |
1003 | Main.Visible = false | |
1004 | local pos = mouse.Hit.p | |
1005 | Notime(function() | |
1006 | Play(Sounds.Shoot) | |
1007 | ShootArrow(pos, powe/1.2, mouse.Target) | |
1008 | end) | |
1009 | SUW.C0 = CN(0, 0.15, 0) * CA(0, 0, 0) | |
1010 | SUW.C1 = CN(0, 0, 0) * ORSU | |
1011 | SUM.Scale = Vector3.new(0.4, 2.4, 0.4) | |
1012 | SDW.C0 = CN(0, -0.15, 0) * CA(0, 0, 0) | |
1013 | SDM.Scale = Vector3.new(0.4, 2.4, 0.4) | |
1014 | SDW.C1 = CN(0, 0, 0) * ORSD | |
1015 | for i = 0.33, 1, 0.33 do | |
1016 | RAW.C0 = CA(MR(90), 0, MR(-75)) * CN(0.7, -1.3*i, 0) | |
1017 | wait() | |
1018 | end | |
1019 | for i = 0.33, 1, 0.33 do | |
1020 | RAW.C0 = CA(MR(90), 0, MR(-75)) * CN(0.7, -1.3+1.2*i, 0) | |
1021 | SUW.C0 = CN(0, 0.15, 0) * CA(MR(-26*i), 0, 0) | |
1022 | SUW.C1 = CN(0, -0.22*i, 0) * ORSU | |
1023 | SUM.Scale = Vector3.new(0.4, 2.4+0.3*i, 0.4) | |
1024 | SDW.C0 = CN(0, -0.15, 0) * CA(MR(26*i), 0, 0) | |
1025 | SDM.Scale = Vector3.new(0.4, 2.4+0.3*i, 0.4) | |
1026 | SDW.C1 = CN(0, 0.25*i, 0) * ORSD | |
1027 | wait() | |
1028 | end | |
1029 | for i = 0.5, 1, 0.5 do | |
1030 | RAW.C0 = CA(MR(90), 0, MR(-75)) * CN(0.7, -0.1+0.1*i, 0) | |
1031 | SUW.C0 = CN(0, 0.15, 0) * CA(MR(-26-4*i), 0, 0) | |
1032 | SUW.C1 = CN(0, -0.22-0.03*i, 0) * ORSU | |
1033 | SUM.Scale = Vector3.new(0.4, 2.7+0.1*i, 0.4) | |
1034 | SDW.C0 = CN(0, -0.15, 0) * CA(MR(26+4*i), 0, 0) | |
1035 | SDM.Scale = Vector3.new(0.4, 2.7+0.1*i, 0.4) | |
1036 | SDW.C1 = CN(0, 0.22+0.04*i, 0) * ORSD | |
1037 | wait() | |
1038 | end | |
1039 | Notime(function() | |
1040 | Arrow.Transparency = 1 | |
1041 | ArrowOn = false | |
1042 | Play(Sounds.Shoot) | |
1043 | ShootArrow(pos, powe/1.2, mouse.Target) | |
1044 | end) | |
1045 | Notime(function() | |
1046 | for i = 0.5, 1, 0.5 do | |
1047 | SUW.C0 = CN(0, 0.15, 0) * CA(MR(-30+30*i), 0, 0) | |
1048 | SUW.C1 = CN(0, -0.25+0.25*i, 0) * ORSU | |
1049 | SUM.Scale = Vector3.new(0.4, 2.9-0.5*i, 0.4) | |
1050 | SDW.C0 = CN(0, -0.15, 0) * CA(MR(30-30*i), 0, 0) | |
1051 | SDM.Scale = Vector3.new(0.4, 2.9-0.5*i, 0.4) | |
1052 | SDW.C1 = CN(0, 0.25-0.25*i, 0) * ORSD | |
1053 | wait() | |
1054 | end | |
1055 | end) | |
1056 | for i = 0.25, 1, 0.25 do | |
1057 | FWeld.C0 = CA(0, MR(-90+25*i), 0) | |
1058 | LAW.C0 = CA(MR(90+25*i), 0, MR(-60-15*i)) * CN(0.3-0.3*i, 0.4-0.4*i, -0.1+0.1*i) | |
1059 | RAW.C0 = CA(MR(90+60*i), 0, MR(-75+55*i)) * CN(0.7-0.5*i, -0.1*i, 0) | |
1060 | HW.C0 = CA(MR(180), 0, MR(215-65*i)) | |
1061 | wait() | |
1062 | end | |
1063 | Hum.WalkSpeed = 16 | |
1064 | for i = 0.33, 1, 0.33 do | |
1065 | FWeld.C0 = CA(0, MR(-65+5*i), 0) | |
1066 | LAW.C0 = CA(MR(115+5*i), 0, MR(-75-5*i)) | |
1067 | RAW.C0 = CA(MR(150+10*i), 0, MR(-20+5*i)) * CN(0.2-0.1*i, -0.1-0.05*i, 0) | |
1068 | HW.C0 = CA(MR(180), 0, MR(150)) | |
1069 | wait() | |
1070 | end | |
1071 | for i = 0.16, 1, 0.16 do | |
1072 | FWeld.C0 = CA(0, MR(-60+55*i), 0) | |
1073 | LAW.C0 = CA(MR(120-110*i), 0, MR(-80+45*i)) | |
1074 | RAW.C0 = CA(MR(160-150*i), 0, MR(-15+10*i)) * CN(0.1-0.1*i, -0.15+0.15*i, 0) | |
1075 | wait() | |
1076 | end | |
1077 | for i = 0.5, 1, 0.5 do | |
1078 | FWeld.C0 = CA(0, MR(-5+5*i), 0) | |
1079 | LAW.C0 = CA(MR(10-10*i), 0, MR(-35+5*i)) | |
1080 | RAW.C0 = CA(MR(10-10*i), 0, MR(-5+5*i)) | |
1081 | wait() | |
1082 | end | |
1083 | Spec.BorderColor3 = C3() | |
1084 | AW.C0 = CN() | |
1085 | FWeld.C0 = CN() | |
1086 | LAW.C0 = CA(0, 0, MR(-30)) | |
1087 | HW.C0 = CA(MR(180), 0, MR(150)) | |
1088 | FTorso.Transparency = 1 | |
1089 | torso.Transparency = 0 | |
1090 | Atch(torso) | |
1091 | Shooting = false | |
1092 | RAW.Part1 = nil | |
1093 | RAW.C0 = CN() | |
1094 | omg = false | |
1095 | end | |
1096 | function Sel(mouse) | |
1097 | mouse.Icon = Icon | |
1098 | SelectAnim() | |
1099 | Selected = true | |
1100 | mouse.KeyDown:connect(function(key) | |
1101 | key = key:lower() | |
1102 | if Reloading == false and Slashing == false and Shooting == false then | |
1103 | if key == "f" then | |
1104 | Reload() | |
1105 | end | |
1106 | end | |
1107 | if Shooting == false then | |
1108 | if key == "e" then | |
1109 | Keys.e = true | |
1110 | local k | |
1111 | Spec.BorderColor3 = C3(1, 1, 0.4) | |
1112 | repeat | |
1113 | wait() | |
1114 | k = mouse.KeyUp:wait() | |
1115 | until k == "e" | |
1116 | Keys.e = false | |
1117 | if Shooting == false then | |
1118 | Spec.BorderColor3 = C3() | |
1119 | end | |
1120 | end | |
1121 | end | |
1122 | end) | |
1123 | mouse.Button1Down:connect(function() | |
1124 | if Reloading == false and Slashing == false and Shooting == false then | |
1125 | if ArrowOn == false then | |
1126 | local yesh = true | |
1127 | Notime(function() | |
1128 | mouse.Button1Up:wait() | |
1129 | yesh = false | |
1130 | end) | |
1131 | local ah = Keys.e | |
1132 | Reload() | |
1133 | if yesh then | |
1134 | local mm = Special >= 50 | |
1135 | if ah and mm or Keys.e and mm then | |
1136 | SpecialAtk(mouse) | |
1137 | else | |
1138 | Shoot(mouse) | |
1139 | end | |
1140 | end | |
1141 | else | |
1142 | local mm = Special >= 50 | |
1143 | if Keys.e and mm then | |
1144 | SpecialAtk(mouse) | |
1145 | else | |
1146 | Shoot(mouse) | |
1147 | end | |
1148 | end | |
1149 | end | |
1150 | end) | |
1151 | end | |
1152 | function Desel(mouse) | |
1153 | Selected = false | |
1154 | Main.Visible = false | |
1155 | Hum.WalkSpeed = 16 | |
1156 | DeselectAnim() | |
1157 | end | |
1158 | bin.Deselected:connect(Desel) | |
1159 | bin.Selected:connect(Sel) | |
1160 | while Mo.Parent == char do | |
1161 | wait() | |
1162 | Special = Special + 0.07 | |
1163 | if Special > MaxSpecial then Special = MaxSpecial end | |
1164 | SpecialBar.Size = UDim2.new(Special/MaxSpecial, 0, 1, 0) | |
1165 | end |