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1 | ---------------------------- | |
2 | --/ \-- | |
3 | -- Script By: 123jl123 -- | |
4 | --\ Edit By /-- | |
5 | --- williaminRoblox113 --- | |
6 | --------------------------- | |
7 | ||
8 | --\ Had To Use Fe Code Becuase Of A Error. /-- | |
9 | ||
10 | wait(1/5) | |
11 | ||
12 | ||
13 | Player = nil | |
14 | if Player ~= nil then | |
15 | - | Player = game:GetService("Players").RoadRings |
15 | + | Player = game:GetService("Players").kko323 |
16 | else | |
17 | - | Player = game:GetService("Players")["RoadRings"] |
17 | + | Player = game:GetService("Players")["kko323"] |
18 | - | Player = game:GetService("Players")["RoadRings"] |
18 | + | Player = game:GetService("Players")["kko323"] |
19 | ||
20 | end | |
21 | ||
22 | ----------------------------------------------------------------------------------------------------------------------\ | |
23 | if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end | |
24 | InternalData = {} | |
25 | do | |
26 | script.Parent = owner.Character | |
27 | local Event = Instance.new("RemoteEvent") | |
28 | Event.Name = "UserInput" | |
29 | local function NewFakeEvent() | |
30 | local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect | |
31 | return Fake | |
32 | end | |
33 | local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()} | |
34 | local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()} | |
35 | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...) | |
36 | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil | |
37 | end};ContextActionService.UnBindAction = ContextActionService.BindAction | |
38 | local function TriggerEvent(self,Event,...) | |
39 | local Trigger = Mouse[Event] | |
40 | if Trigger and Trigger.fakeEvent and Trigger.Function then | |
41 | Trigger.Function(...) | |
42 | end | |
43 | end | |
44 | Mouse.TrigEvent = TriggerEvent | |
45 | UserInputService.TrigEvent = TriggerEvent | |
46 | Event.OnServerEvent:Connect(function(FiredBy,Input) | |
47 | if FiredBy.Name ~= owner.Name then end | |
48 | if Input.MouseEvent then | |
49 | Mouse.Target = Input.Target | |
50 | Mouse.Hit = Input.Hit | |
51 | else | |
52 | local Begin = Input.UserInputState == Enum.UserInputState.Begin | |
53 | if Input.UserInputType == Enum.UserInputType.MouseButton1 then | |
54 | return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") | |
55 | end | |
56 | for _,Action in pairs(ContextActionService.Actions) do | |
57 | for _,Key in pairs(Action.Keys) do | |
58 | if Key==Input.KeyCode then | |
59 | Action.Function(Action.Name,Input.UserInputState,Input) | |
60 | end | |
61 | end | |
62 | end | |
63 | Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()) | |
64 | UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false) | |
65 | end | |
66 | end) | |
67 | InternalData["Mouse"] = Mouse | |
68 | InternalData["ContextActionService"] = ContextActionService | |
69 | InternalData["UserInputService"] = UserInputService | |
70 | Event.Parent = NLS([[ | |
71 | local Player = owner | |
72 | local Event = script:WaitForChild("UserInput") | |
73 | local UserInputService = game:GetService("UserInputService") | |
74 | local Mouse = Player:GetMouse() | |
75 | local Input = function(Input,gameProcessedEvent) | |
76 | if gameProcessedEvent then return end | |
77 | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState}) | |
78 | end | |
79 | UserInputService.InputBegan:Connect(Input) | |
80 | UserInputService.InputEnded:Connect(Input) | |
81 | for i,v in pairs(owner.Character:GetDescendants()) do | |
82 | if v:IsA('Part') and v.Name ~= 'Head' and v.Name ~= 'Torso' and (v.Name ~= 'Handle' and not v.Parent:IsA('Accessory')) then | |
83 | v.LocalTransparencyModifier = 0 | |
84 | v.Changed:Connect(function() | |
85 | v.LocalTransparencyModifier = 0 | |
86 | end) | |
87 | end | |
88 | end | |
89 | local Hit,Target | |
90 | while wait(1/30) do | |
91 | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then | |
92 | Hit,Target = Mouse.Hit,Mouse.Target | |
93 | Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit}) | |
94 | end | |
95 | end | |
96 | Character.Humanoid.Name = 'MeeMtimeboi' | |
97 | ]],owner.Character) | |
98 | end | |
99 | RealGame = game;game = setmetatable({},{ | |
100 | __index = function (self,Index) | |
101 | local Sandbox = function (Thing) | |
102 | if Thing:IsA("Player") then | |
103 | local RealPlayer = Thing | |
104 | return setmetatable({},{ | |
105 | __index = function (self,Index) | |
106 | local Type = type(RealPlayer[Index]) | |
107 | if Type == "function" then | |
108 | if Index:lower() == "getmouse" or Index:lower() == "mouse" then | |
109 | return function (self) | |
110 | return InternalData["Mouse"] | |
111 | end | |
112 | end | |
113 | return function (self,...) | |
114 | return RealPlayer[Index](RealPlayer,...) | |
115 | end | |
116 | else | |
117 | if Index == "PlrObj" then | |
118 | return RealPlayer | |
119 | end | |
120 | return RealPlayer[Index] | |
121 | end | |
122 | end; | |
123 | __tostring = function(self) | |
124 | return RealPlayer.Name | |
125 | end | |
126 | }) | |
127 | end | |
128 | end | |
129 | if RealGame[Index] then | |
130 | local Type = type(RealGame[Index]) | |
131 | if Type == "function" then | |
132 | if Index:lower() == "getservice" or Index:lower() == "service" then | |
133 | return function (self,Service) | |
134 | if Service:lower() == "players" then | |
135 | return setmetatable({},{ | |
136 | __index = function (self2,Index2) | |
137 | local RealService = RealGame:GetService(Service) | |
138 | local Type2 = type(Index2) | |
139 | if Type2 == "function" then | |
140 | return function (self,...) | |
141 | return RealService[Index2](RealService,...) | |
142 | end | |
143 | else | |
144 | if Index2:lower() == "localplayer" then | |
145 | return Sandbox(owner) | |
146 | end | |
147 | return RealService[Index2] | |
148 | end | |
149 | end; | |
150 | __tostring = function(self) | |
151 | return RealGame:GetService(Service).Name | |
152 | end | |
153 | }) | |
154 | elseif Service:lower() == "contextactionservice" then | |
155 | return InternalData["ContextActionService"] | |
156 | elseif Service:lower() == "contextactionservice" then | |
157 | return InternalData["UserInputService"] | |
158 | elseif Service:lower() == "runservice" then | |
159 | return setmetatable({},{ | |
160 | __index = function(self2,Index2) | |
161 | local RealService = RealGame:GetService(Service) | |
162 | local Type2 = type(Index2) | |
163 | if Type2 == "function" then | |
164 | return function (self,...) | |
165 | return RealService[Index2](RealService,...) | |
166 | end | |
167 | else | |
168 | if Index2:lower() == "bindtorenderstep" then | |
169 | return function (self,Name,Priority,Function) | |
170 | return RealGame:GetService("RunService").Stepped:Connect(Function) | |
171 | end | |
172 | end | |
173 | if Index2:lower() == "renderstepped" then | |
174 | return RealService["Stepped"] | |
175 | end | |
176 | return RealService[Index2] | |
177 | end | |
178 | end | |
179 | }) | |
180 | else | |
181 | return RealGame:GetService(Service) | |
182 | end | |
183 | end | |
184 | end | |
185 | return function (self,...) | |
186 | return RealGame[Index](RealGame,...) | |
187 | end | |
188 | else | |
189 | if game:GetService(Index) then | |
190 | return game:GetService(Index) | |
191 | end | |
192 | return RealGame[Index] | |
193 | end | |
194 | else | |
195 | return nil | |
196 | end | |
197 | end | |
198 | });Game = game;owner = game:GetService("Players").LocalPlayer;script = {} | |
199 | --------------------------------------------------------------------------\ | |
200 | ||
201 | ||
202 | Player = game:GetService("Players").LocalPlayer | |
203 | Character = Player.Character | |
204 | PlayerGui = Player.PlayerGui | |
205 | Backpack = Player.Backpack | |
206 | Torso = Character.Torso | |
207 | Head = Character.Head | |
208 | Humanoid = Character.Humanoid | |
209 | LeftArm = Character["Left Arm"] | |
210 | LeftLeg = Character["Left Leg"] | |
211 | RightArm = Character["Right Arm"] | |
212 | RightLeg = Character["Right Leg"] | |
213 | ch = Character | |
214 | RootPart = Character.HumanoidRootPart | |
215 | RootJoint = RootPart.RootJoint | |
216 | local Anim="Idle" | |
217 | local inAir = false | |
218 | local inAir2 = false | |
219 | local attack = false | |
220 | it=Instance.new | |
221 | vt=Vector3.new | |
222 | cf=CFrame.new | |
223 | euler=CFrame.fromEulerAnglesXYZ | |
224 | angles=CFrame.Angles | |
225 | local cn = CFrame.new | |
226 | mr=math.rad | |
227 | local sprintmode=false | |
228 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
229 | local NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
230 | local Anim="Idle" | |
231 | local RJ = Character.HumanoidRootPart:FindFirstChild("RootJoint") | |
232 | local Neck = Character.Torso:FindFirstChild("Neck") | |
233 | function weld(parent,part0,part1,c0) | |
234 | local weld=it("Weld") | |
235 | weld.Parent=parent | |
236 | weld.Part0=part0 | |
237 | weld.Part1=part1 | |
238 | weld.C0=c0 | |
239 | return weld | |
240 | end | |
241 | local inairvel=0 | |
242 | local sine = 0 | |
243 | local change = 1 | |
244 | local nextstep=0 | |
245 | local CanUseWalkSound = true | |
246 | idletime = 0 | |
247 | idletimeM = 0 | |
248 | idleAnim=0 | |
249 | local Mouse = Player:GetMouse() | |
250 | local s2=Instance.new("Sound",Torso) | |
251 | local CurId = 1 | |
252 | s2.EmitterSize = 30 | |
253 | local s2c=s2:Clone() | |
254 | local lastid= "http://www.roblox.com/asset/?id=762141368" | |
255 | omegawait = false | |
256 | playsong = false | |
257 | CookieMode = 1 | |
258 | s2.SoundId = lastid | |
259 | if playsong == true then | |
260 | s2:play() | |
261 | elseif playsong == false then | |
262 | s2:stop() | |
263 | end | |
264 | lastsongpos= 0 | |
265 | ||
266 | warn('MeeM script by 123jl123') | |
267 | warn('Edit by williaminRoblox113') | |
268 | ||
269 | warn('Moves:') | |
270 | ||
271 | warn('F - Detroit Become Human Grab') | |
272 | warn('G - Throw Cookie') | |
273 | warn('Z - Change Cookie') | |
274 | warn('H - MeeM TPose') | |
275 | warn('J - (NoAttackYet) ') | |
276 | warn('N - Change Music') | |
277 | warn('M - Play Music') | |
278 | ||
279 | ||
280 | ||
281 | function stopAnimations() | |
282 | coroutine.resume(coroutine.create(function() | |
283 | Character.Animate:Destroy() | |
284 | Character.Humanoid.Animator:Destroy() | |
285 | end)) | |
286 | coroutine.resume(coroutine.create(function() | |
287 | for _,v in pairs(Humanoid:GetPlayingAnimationTracks()) do | |
288 | v:Stop() | |
289 | ||
290 | end | |
291 | end)) | |
292 | end | |
293 | ||
294 | local cR=255 | |
295 | local cG=0 | |
296 | local cB=0 | |
297 | local flg5=1 | |
298 | local omgidk=1 | |
299 | local add=7.5 | |
300 | local color | |
301 | game:GetService('RunService').Stepped:Connect(function() | |
302 | if omgidk>10000 then omgidk=0 end | |
303 | omgidk=omgidk+1 | |
304 | if cR>=255 then flg5=1 end | |
305 | if cG>=255 then flg5=2 end | |
306 | if cB>=255 then flg5=3 end | |
307 | if flg5==1 then cR=cR-add cG=cG+add end | |
308 | if flg5==2 then cG=cG-add cB=cB+add end | |
309 | if flg5==3 then cB=cB-add cR=cR+add end | |
310 | color=Color3.fromRGB(cR,cG,cB) | |
311 | end) | |
312 | ||
313 | stopAnimations() | |
314 | coroutine.resume(coroutine.create(function() | |
315 | Character:WaitForChild("Sound") | |
316 | Character.Sound:Destroy() | |
317 | end)) | |
318 | ||
319 | local RbxUtility = LoadLibrary("RbxUtility") | |
320 | local Create = RbxUtility.Create | |
321 | local Ang=Instance.new("Model") | |
322 | Ang.Name="Angles" | |
323 | Ang.Parent=Character | |
324 | ||
325 | local rrx=Instance.new("NumberValue") | |
326 | rrx.Name="X" | |
327 | rrx.Parent=Ang | |
328 | rrx.Value=0 | |
329 | local rry=Instance.new("NumberValue") | |
330 | rry.Name="Y" | |
331 | rry.Parent=Ang | |
332 | rry.Value=0 | |
333 | local rrz=Instance.new("NumberValue") | |
334 | rrz.Name="Z" | |
335 | rrz.Parent=Ang | |
336 | rrz.Value=0 | |
337 | ||
338 | ||
339 | function RemoveOutlines(part) | |
340 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
341 | end | |
342 | ||
343 | ||
344 | ||
345 | ||
346 | CFuncs = { | |
347 | Part = {Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
348 | ||
349 | local Part = Create("Part")({Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material}) | |
350 | RemoveOutlines(Part) | |
351 | return Part | |
352 | end | |
353 | } | |
354 | , | |
355 | Mesh = {Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
356 | ||
357 | local Msh = Create(Mesh)({Parent = Part, Offset = OffSet, Scale = Scale}) | |
358 | if Mesh == "SpecialMesh" then | |
359 | Msh.MeshType = MeshType | |
360 | Msh.MeshId = MeshId | |
361 | end | |
362 | return Msh | |
363 | end | |
364 | } | |
365 | , | |
366 | Mesh = {Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
367 | ||
368 | local Msh = Create(Mesh)({Parent = Part, Offset = OffSet, Scale = Scale}) | |
369 | if Mesh == "SpecialMesh" then | |
370 | Msh.MeshType = MeshType | |
371 | Msh.MeshId = MeshId | |
372 | end | |
373 | return Msh | |
374 | end | |
375 | } | |
376 | , | |
377 | Weld = {Create = function(Parent, Part0, Part1, C0, C1) | |
378 | ||
379 | local Weld = Create("Weld")({Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1}) | |
380 | return Weld | |
381 | end | |
382 | } | |
383 | , | |
384 | Sound = {Create = function(id, par, vol, pit) | |
385 | ||
386 | coroutine.resume(coroutine.create(function() | |
387 | ||
388 | local S = Create("Sound")({Volume = vol, Pitch = pit or 1, SoundId = "http://www.roblox.com/asset/?id="..id, Parent = par or workspace}) | |
389 | wait() | |
390 | S:play() | |
391 | game:GetService("Debris"):AddItem(S, 6) | |
392 | end | |
393 | )) | |
394 | end | |
395 | } | |
396 | , | |
397 | ParticleEmitter = {Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
398 | ||
399 | local fp = Create("ParticleEmitter")({Parent = Parent, Color = ColorSequence.new(Color1, Color2), LightEmission = LightEmission, Size = Size, Texture = Texture, Transparency = Transparency, ZOffset = ZOffset, Acceleration = Accel, Drag = Drag, LockedToPart = LockedToPart, VelocityInheritance = VelocityInheritance, EmissionDirection = EmissionDirection, Enabled = Enabled, Lifetime = LifeTime, Rate = Rate, Rotation = Rotation, RotSpeed = RotSpeed, Speed = Speed, VelocitySpread = VelocitySpread}) | |
400 | return fp | |
401 | end | |
402 | } | |
403 | } | |
404 | ||
405 | local Particle0 = Create("ParticleEmitter"){ | |
406 | Color = ColorSequence.new(Color3.new (1,1,1), Color3.new (0, 0, 0)), | |
407 | Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.1,.8),NumberSequenceKeypoint.new(0.3,.6),NumberSequenceKeypoint.new(0.5,.2),NumberSequenceKeypoint.new(1,.8)}), | |
408 | Size = NumberSequence.new({NumberSequenceKeypoint.new(0,.65),NumberSequenceKeypoint.new(0.25,.20),NumberSequenceKeypoint.new(0.7,.18),NumberSequenceKeypoint.new(1,0)}), | |
409 | Texture = "rbxassetid://118641183", | |
410 | Lifetime = NumberRange.new(0.95), | |
411 | Rate = 100, | |
412 | VelocitySpread = 60, | |
413 | Rotation = NumberRange.new(0), | |
414 | RotSpeed = NumberRange.new(-200,200), | |
415 | Speed = NumberRange.new(8.0), | |
416 | LightEmission = .6, | |
417 | LockedToPart = false, | |
418 | Acceleration = Vector3.new(0, 4, 0), | |
419 | EmissionDirection = "Top", | |
420 | Drag = 4, | |
421 | Enabled = false | |
422 | } | |
423 | local Particle1 = Create("ParticleEmitter"){ | |
424 | Color = ColorSequence.new(Color3.new (0,0,0), Color3.new (.5, .5, .5)), | |
425 | Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,.8),NumberSequenceKeypoint.new(.5,.8),NumberSequenceKeypoint.new(1,1)}), | |
426 | Size = NumberSequence.new({NumberSequenceKeypoint.new(0,.2),NumberSequenceKeypoint.new(.5,1),NumberSequenceKeypoint.new(1,.5)}), | |
427 | Texture = "rbxassetid://688705835", | |
428 | Lifetime = NumberRange.new(.8), | |
429 | Rate = 0, | |
430 | VelocitySpread = 50, | |
431 | ZOffset = .5, | |
432 | Rotation = NumberRange.new(0), | |
433 | RotSpeed = NumberRange.new(-200,200), | |
434 | Speed = NumberRange.new(5.0), | |
435 | LightEmission = 0, | |
436 | LockedToPart = false, | |
437 | Acceleration = Vector3.new(0, -10, 0), | |
438 | EmissionDirection = "Top", | |
439 | Drag = 1, | |
440 | Enabled = false | |
441 | } | |
442 | ||
443 | so = function(id, par, vol, pit) | |
444 | ||
445 | CFuncs.Sound.Create(id, par, vol, pit) | |
446 | ||
447 | ||
448 | end | |
449 | ||
450 | rayCast = function(Pos, Dir, Max, Ignore) | |
451 | ||
452 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
453 | end | |
454 | ||
455 | ||
456 | function swait(num) | |
457 | if num==0 or num==nil then | |
458 | --if Stagger.Value==false or Stun.Value<=100 then | |
459 | --Player.PlayerGui.Pacemaker.Heartbeat.Event:wait() | |
460 | game:GetService('RunService').Stepped:Wait(0) | |
461 | --end | |
462 | else | |
463 | for i=0,num do | |
464 | --Player.PlayerGui.Pacemaker.Heartbeat.Event:wait() | |
465 | game:GetService('RunService').Stepped:Wait(0) | |
466 | --[[if Stagger.Value==true or Stun.Value>=StunT.Value then | |
467 | break | |
468 | end]] | |
469 | end | |
470 | end | |
471 | end | |
472 | ||
473 | function CreateMesh2(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
474 | local NEWMESH = it(MESH) | |
475 | if MESH == "SpecialMesh" then | |
476 | NEWMESH.MeshType = MESHTYPE | |
477 | if MESHID ~= "nil" and MESHID ~= "" then | |
478 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
479 | end | |
480 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
481 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
482 | end | |
483 | end | |
484 | NEWMESH.Offset = OFFSET or Vector3.new(0, 0, 0) | |
485 | NEWMESH.Scale = SCALE | |
486 | NEWMESH.Parent = PARENT | |
487 | return NEWMESH | |
488 | end | |
489 | function clerp(a,b,t) | |
490 | local qa = {QuaternionFromCFrame(a)} | |
491 | local qb = {QuaternionFromCFrame(b)} | |
492 | local ax, ay, az = a.x, a.y, a.z | |
493 | local bx, by, bz = b.x, b.y, b.z | |
494 | local _t = 1-t | |
495 | return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) | |
496 | end | |
497 | ||
498 | function QuaternionFromCFrame(cf) | |
499 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
500 | local trace = m00 + m11 + m22 | |
501 | if trace > 0 then | |
502 | local s = math.sqrt(1 + trace) | |
503 | local recip = 0.5/s | |
504 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 | |
505 | else | |
506 | local i = 0 | |
507 | if m11 > m00 then | |
508 | i = 1 | |
509 | end | |
510 | if m22 > (i == 0 and m00 or m11) then | |
511 | i = 2 | |
512 | end | |
513 | if i == 0 then | |
514 | local s = math.sqrt(m00-m11-m22+1) | |
515 | local recip = 0.5/s | |
516 | return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip | |
517 | elseif i == 1 then | |
518 | local s = math.sqrt(m11-m22-m00+1) | |
519 | local recip = 0.5/s | |
520 | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip | |
521 | elseif i == 2 then | |
522 | local s = math.sqrt(m22-m00-m11+1) | |
523 | local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip | |
524 | end | |
525 | end | |
526 | end | |
527 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
528 | local xs, ys, zs = x + x, y + y, z + z | |
529 | local wx, wy, wz = w*xs, w*ys, w*zs | |
530 | local xx = x*xs | |
531 | local xy = x*ys | |
532 | local xz = x*zs | |
533 | local yy = y*ys | |
534 | local yz = y*zs | |
535 | local zz = z*zs | |
536 | return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) | |
537 | end | |
538 | function QuaternionSlerp(a, b, t) | |
539 | local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] | |
540 | local startInterp, finishInterp; | |
541 | if cosTheta >= 0.0001 then | |
542 | if (1 - cosTheta) > 0.0001 then | |
543 | local theta = math.acos(cosTheta) | |
544 | local invSinTheta = 1/math.sin(theta) | |
545 | startInterp = math.sin((1-t)*theta)*invSinTheta | |
546 | finishInterp = math.sin(t*theta)*invSinTheta | |
547 | else | |
548 | startInterp = 1-t | |
549 | finishInterp = t | |
550 | end | |
551 | else | |
552 | if (1+cosTheta) > 0.0001 then | |
553 | local theta = math.acos(-cosTheta) | |
554 | local invSinTheta = 1/math.sin(theta) | |
555 | startInterp = math.sin((t-1)*theta)*invSinTheta | |
556 | finishInterp = math.sin(t*theta)*invSinTheta | |
557 | else | |
558 | startInterp = t-1 | |
559 | finishInterp = t | |
560 | end | |
561 | end | |
562 | return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp | |
563 | end | |
564 | ||
565 | ||
566 | ||
567 | ||
568 | ||
569 | local RW=weld(Torso,Torso,RightArm,cf(0,0,0)) | |
570 | ||
571 | local LW=weld(Torso,Torso,LeftArm,cf(0,0,0)) | |
572 | ||
573 | local RH=weld(Torso,Torso,RightLeg,cf(0,0,0)) | |
574 | ||
575 | local LH=weld(Torso,Torso,LeftLeg,cf(0,0,0)) | |
576 | ||
577 | ||
578 | ||
579 | RW.C1 = cn(0, 0.5, 0) | |
580 | LW.C1 = cn(0, 0.5, 0) | |
581 | RH.C1 = cn(0, 1, 0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) | |
582 | LH.C1 = cn(0, 1, 0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) | |
583 | ||
584 | ||
585 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
586 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
587 | ||
588 | ||
589 | --[[ | |
590 | for i = 0,5,.1 do swait() | |
591 | Humanoid.WalkSpeed = 12 | |
592 | Humanoid.JumpPower = 60 | |
593 | ||
594 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.15 + 0.0 * math.cos(sine / 8)) * angles(math.rad(0 - 0 * math.cos(sine / 8)), math.rad((0 + 0* math.cos(sine / 8)/20)), math.rad(0)), .15) | |
595 | Neck.C0 = clerp(Neck.C0, NeckCF * angles(math.rad(3.5 - 0 * math.cos(sine / 8)), math.rad(0), math.rad(-0 - 0 * math.cos(sine / 8/3))), .15) | |
596 | RW.C0 = clerp(RW.C0, CFrame.new(1.5 , 0.6, -.0) * angles(math.rad(0 - 0 * math.cos(sine / 8)), math.rad(0), math.rad(90 + 0 * math.cos(sine / 8))), 0.15) | |
597 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.6, -.0) * angles(math.rad(0 - 0 * math.cos(sine / 8)), math.rad(-0), math.rad(-90 - 0 * math.cos(sine / 8))), 0.15) | |
598 | RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.90- 0.0 * math.cos(sine / 8), 0) * CFrame.Angles(math.rad(1.5 - 0 * math.cos(sine / 8)),math.rad(0),math.rad(2.5- 0.0 * math.cos(sine / 8))),.15) | |
599 | LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.90- 0.0 * math.cos(sine / 8), 0) * CFrame.Angles(math.rad(1.5 - 0 * math.cos(sine / 8)),math.rad(0),math.rad(-2.5- 0.0 * math.cos(sine / 8))),.15) | |
600 | ||
601 | ||
602 | ||
603 | ||
604 | end | |
605 | ]]-- | |
606 | ||
607 | function Attack1() | |
608 | attack = true | |
609 | ||
610 | for i = 0,2,.1 do swait() | |
611 | Humanoid.WalkSpeed = 12 | |
612 | Humanoid.JumpPower = 60 | |
613 | ||
614 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.15 + 0.0 * math.cos(sine / 8)) * angles(math.rad(0 - 0 * math.cos(sine / 8)), math.rad((0 + 0* math.cos(sine / 8)/20)), math.rad(-40)), .15) | |
615 | Neck.C0 = clerp(Neck.C0, NeckCF * angles(math.rad(3.5 - 0 * math.cos(sine / 8)), math.rad(0), math.rad(40 - 0 * math.cos(sine / 8/3))), .15) | |
616 | RW.C0 = clerp(RW.C0, CFrame.new(1.5 , 0.6, -.0) * angles(math.rad(-90 - 0 * math.cos(sine / 8)), math.rad(0), math.rad(0 + 0 * math.cos(sine / 8))), 0.15) | |
617 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.6, -.0) * angles(math.rad(0 - 0 * math.cos(sine / 8)), math.rad(-0), math.rad(-90 - 0 * math.cos(sine / 8))), 0.15) | |
618 | RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.90- 0.0 * math.cos(sine / 8), 0) * CFrame.Angles(math.rad(1.5 - 0 * math.cos(sine / 8)),math.rad(0),math.rad(2.5- 0.0 * math.cos(sine / 8))),.15) | |
619 | LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.90- 0.0 * math.cos(sine / 8), 0) * CFrame.Angles(math.rad(1.5 - 0 * math.cos(sine / 8)),math.rad(0),math.rad(-2.5- 0.0 * math.cos(sine / 8))),.15) | |
620 | ||
621 | ||
622 | ||
623 | ||
624 | end | |
625 | ||
626 | HTorso=nil | |
627 | local TheGunHandle = Instance.new("Part") | |
628 | TheGunHandle.Reflectance = 0 | |
629 | TheGunHandle.Transparency = 1 | |
630 | TheGunHandle.CanCollide = false | |
631 | TheGunHandle.Locked = true | |
632 | TheGunHandle.Anchored=false | |
633 | TheGunHandle.BrickColor = BrickColor.new("Really blue") | |
634 | TheGunHandle.Name = "BHandle" | |
635 | TheGunHandle.Size = RightArm.Size | |
636 | TheGunHandle.Material = "SmoothPlastic" | |
637 | TheGunHandle:BreakJoints() | |
638 | TheGunHandle.Parent = Character | |
639 | TheGunHandle.CFrame = RightArm.CFrame | |
640 | local SWeld=weld(TheGunHandle,RightArm,TheGunHandle,cf(0,0,0)) | |
641 | local function onTouch(part) | |
642 | if part.Parent ~= Character and part.Parent.Parent ~= Character then | |
643 | if part.Parent:FindFirstChildOfClass("Humanoid") then | |
644 | ||
645 | ||
646 | if part.Parent:FindFirstChild("Head") then | |
647 | HTorso= part.Parent:FindFirstChild("Head") | |
648 | end | |
649 | coroutine.resume(coroutine.create(function() | |
650 | TheGunHandle:Destroy() | |
651 | end)) | |
652 | ||
653 | ||
654 | end | |
655 | end | |
656 | end | |
657 | ||
658 | ||
659 | ||
660 | TheGunHandle.Touched:connect(onTouch) | |
661 | ||
662 | for i = 0,5,.1 do if HTorso== nil then | |
663 | ||
664 | swait() | |
665 | Humanoid.WalkSpeed = 12 | |
666 | Humanoid.JumpPower = 60 | |
667 | local bodvol = Create("BodyVelocity")({velocity = RootPart.CFrame.lookVector * 23, P = 50, maxForce = Vector3.new(math.huge, 0, math.huge), Parent = RootPart}) | |
668 | ||
669 | game:GetService("Debris"):AddItem(bodvol, 0.1) | |
670 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.15 + 0.0 * math.cos(sine / 8)) * angles(math.rad(0 - 0 * math.cos(sine / 8)), math.rad((0 + 0* math.cos(sine / 8)/20)), math.rad(40)), .3) | |
671 | Neck.C0 = clerp(Neck.C0, NeckCF * angles(math.rad(3.5 - 0 * math.cos(sine / 8)), math.rad(0), math.rad(-40 - 0 * math.cos(sine / 8/3))), .3) | |
672 | RW.C0 = clerp(RW.C0, CFrame.new(1.5 , 0.6, -.0) * angles(math.rad(90 - 0 * math.cos(sine / 8)), math.rad(0), math.rad(0 + 0 * math.cos(sine / 8))), 0.3) | |
673 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.6, -.0) * angles(math.rad(0 - 0 * math.cos(sine / 8)), math.rad(-0), math.rad(-90 - 0 * math.cos(sine / 8))), 0.3) | |
674 | RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.90- 0.0 * math.cos(sine / 8), 0) * CFrame.Angles(math.rad(1.5 - 0 * math.cos(sine / 8)),math.rad(0),math.rad(2.5- 0.0 * math.cos(sine / 8))),.3) | |
675 | LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.90- 0.0 * math.cos(sine / 8), 0) * CFrame.Angles(math.rad(1.5 - 0 * math.cos(sine / 8)),math.rad(0),math.rad(-2.5- 0.0 * math.cos(sine / 8))),.3) | |
676 | ||
677 | end | |
678 | ||
679 | ||
680 | end | |
681 | ||
682 | ||
683 | ||
684 | ||
685 | ||
686 | ||
687 | coroutine.resume(coroutine.create(function() | |
688 | TheGunHandle:Destroy() | |
689 | end)) | |
690 | ||
691 | if HTorso ~= nil then | |
692 | local keeps=true | |
693 | local TorsoCF = HTorso.CFrame | |
694 | so("1956239759", RootPart,2, 1) | |
695 | coroutine.resume(coroutine.create(function() | |
696 | TorsoCF = HTorso.CFrame | |
697 | while keeps==true do wait() | |
698 | HTorso.Anchored=true | |
699 | HTorso.CFrame = TorsoCF | |
700 | end | |
701 | HTorso.Anchored=false | |
702 | end)) | |
703 | RootPart.CFrame= cn(HTorso.Position+Vector3.new(0,-1,0)+HTorso.CFrame.lookVector * 3 ,HTorso.Position) | |
704 | RootPart.Anchored=true | |
705 | RootPart.Velocity = Vector3.new(0,0,0) | |
706 | for i = 0,5,.1 do swait() | |
707 | Humanoid.WalkSpeed = 12 | |
708 | Humanoid.JumpPower = 60 | |
709 | ||
710 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.15 + 0.0 * math.cos(sine / 8)) * angles(math.rad(0 - 0 * math.cos(sine / 8)), math.rad((0 + 0* math.cos(sine / 8)/20)), math.rad(0)), .15) | |
711 | Neck.C0 = clerp(Neck.C0, NeckCF * angles(math.rad(3.5 - 0 * math.cos(sine / 8)), math.rad(0), math.rad(-0 - 0 * math.cos(sine / 8/3))), .15) | |
712 | RW.C0 = clerp(RW.C0, CFrame.new(1.5 , 0.6, -.0) * angles(math.rad(0 - 0 * math.cos(sine / 8)), math.rad(0), math.rad(90 + 0 * math.cos(sine / 8))), 0.15) | |
713 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.6, -.0) * angles(math.rad(0 - 0 * math.cos(sine / 8)), math.rad(-0), math.rad(-90 - 0 * math.cos(sine / 8))), 0.15) | |
714 | RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.90- 0.0 * math.cos(sine / 8), 0) * CFrame.Angles(math.rad(1.5 - 0 * math.cos(sine / 8)),math.rad(0),math.rad(2.5- 0.0 * math.cos(sine / 8))),.15) | |
715 | LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.90- 0.0 * math.cos(sine / 8), 0) * CFrame.Angles(math.rad(1.5 - 0 * math.cos(sine / 8)),math.rad(0),math.rad(-2.5- 0.0 * math.cos(sine / 8))),.15) | |
716 | ||
717 | ||
718 | ||
719 | ||
720 | end | |
721 | for i = 0,16,.1 do swait() | |
722 | Humanoid.WalkSpeed = 12 | |
723 | Humanoid.JumpPower = 60 | |
724 | ||
725 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.15 + 0.0 * math.cos(sine / 8)) * angles(math.rad(0 - 0 * math.cos(sine / 8)), math.rad((0 + 0* math.cos(sine / 8)/20)), math.rad(360*i)), .35) | |
726 | Neck.C0 = clerp(Neck.C0, NeckCF * angles(math.rad(0 - 0 * math.cos(sine / 8)), math.rad(0), math.rad(-360*i - 0 * math.cos(sine / 8/3))), .35) | |
727 | RW.C0 = clerp(RW.C0, CFrame.new(1.5 , 0.6, -.0) * angles(math.rad(0 - 0 * math.cos(sine / 8)), math.rad(0), math.rad(75 + 0 * math.cos(sine / 8))), 0.15) | |
728 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.6, -.0) * angles(math.rad(0 - 0 * math.cos(sine / 8)), math.rad(-0), math.rad(-75 - 0 * math.cos(sine / 8))), 0.15) | |
729 | RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.90- 0.0 * math.cos(sine / 8), 0) * CFrame.Angles(math.rad(0 - 0 * math.cos(sine / 8)),math.rad(0),math.rad(2.5- 0.0 * math.cos(sine / 8))),.15) | |
730 | LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.90- 0.0 * math.cos(sine / 8), 0) * CFrame.Angles(math.rad(0 - 0 * math.cos(sine / 8)),math.rad(0),math.rad(-2.5- 0.0 * math.cos(sine / 8))),.15) | |
731 | ||
732 | coroutine.resume(coroutine.create(function() | |
733 | RootPart.CFrame= cn(HTorso.Position+Vector3.new(0,-1,0)+HTorso.CFrame.lookVector * 3 ,HTorso.Position) | |
734 | RootPart.Anchored=true | |
735 | RootPart.Velocity = Vector3.new(0,0,0) | |
736 | end)) | |
737 | end | |
738 | ||
739 | coroutine.resume(coroutine.create(function() | |
740 | coroutine.resume(coroutine.create(function() | |
741 | RootPart.CFrame= cn(HTorso.Position+Vector3.new(0,-1,0)+HTorso.CFrame.lookVector * 3 ,HTorso.Position+Vector3.new(0,-1,0)) | |
742 | RootPart.Anchored=true | |
743 | RootPart.Velocity = Vector3.new(0,0,0) | |
744 | end)) | |
745 | HTorso.Parent:BreakJoints() | |
746 | keeps=false end)) | |
747 | ||
748 | for i = 0,2,.1 do swait() | |
749 | Humanoid.WalkSpeed = 12 | |
750 | Humanoid.JumpPower = 60 | |
751 | ||
752 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.15 + 0.0 * math.cos(sine / 8)) * angles(math.rad(0 - 0 * math.cos(sine / 8)), math.rad((0 + 0* math.cos(sine / 8)/20)), math.rad(0)), .15) | |
753 | Neck.C0 = clerp(Neck.C0, NeckCF * angles(math.rad(3.5 - 0 * math.cos(sine / 8)), math.rad(0), math.rad(-0 - 0 * math.cos(sine / 8/3))), .15) | |
754 | RW.C0 = clerp(RW.C0, CFrame.new(1.5 , 0.6, -.0) * angles(math.rad(0 - 0 * math.cos(sine / 8)), math.rad(0), math.rad(90 + 0 * math.cos(sine / 8))), 0.15) | |
755 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.6, -.0) * angles(math.rad(0 - 0 * math.cos(sine / 8)), math.rad(-0), math.rad(-90 - 0 * math.cos(sine / 8))), 0.15) | |
756 | RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.90- 0.0 * math.cos(sine / 8), 0) * CFrame.Angles(math.rad(1.5 - 0 * math.cos(sine / 8)),math.rad(0),math.rad(2.5- 0.0 * math.cos(sine / 8))),.15) | |
757 | LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.90- 0.0 * math.cos(sine / 8), 0) * CFrame.Angles(math.rad(1.5 - 0 * math.cos(sine / 8)),math.rad(0),math.rad(-2.5- 0.0 * math.cos(sine / 8))),.15) | |
758 | ||
759 | coroutine.resume(coroutine.create(function() | |
760 | RootPart.Anchored=false | |
761 | ||
762 | end)) | |
763 | ||
764 | ||
765 | end | |
766 | ||
767 | for i = 0,5,.1 do swait() | |
768 | Humanoid.WalkSpeed = 12 | |
769 | Humanoid.JumpPower = 60 | |
770 | ||
771 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.15 + 0.0 * math.cos(sine / 8)) * angles(math.rad(0 - 0 * math.cos(sine / 8)), math.rad((0 + 0* math.cos(sine / 8)/20)), math.rad(0)), .15) | |
772 | Neck.C0 = clerp(Neck.C0, NeckCF * angles(math.rad(-23.5 - 0 * math.cos(sine / 8)), math.rad(0), math.rad(-0 - 0 * math.cos(sine / 8/3))), .15) | |
773 | RW.C0 = clerp(RW.C0, CFrame.new(1.5 , 0.6, -.0) * angles(math.rad(160 - 0 * math.cos(sine / 8)), math.rad(0), math.rad(0 + 0 * math.cos(sine / 8))), 0.15) | |
774 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.6, -.0) * angles(math.rad(160 - 0 * math.cos(sine / 8)), math.rad(-0), math.rad(-0 - 0 * math.cos(sine / 8))), 0.15) | |
775 | RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.90- 0.0 * math.cos(sine / 8), 0) * CFrame.Angles(math.rad(1.5 - 0 * math.cos(sine / 8)),math.rad(0),math.rad(2.5- 0.0 * math.cos(sine / 8))),.15) | |
776 | LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.90- 0.0 * math.cos(sine / 8), 0) * CFrame.Angles(math.rad(1.5 - 0 * math.cos(sine / 8)),math.rad(0),math.rad(-2.5- 0.0 * math.cos(sine / 8))),.15) | |
777 | ||
778 | ||
779 | coroutine.resume(coroutine.create(function() | |
780 | RootPart.Anchored=false | |
781 | ||
782 | end)) | |
783 | end | |
784 | ||
785 | for i = 0,2,.1 do swait() | |
786 | Humanoid.WalkSpeed = 12 | |
787 | Humanoid.JumpPower = 60 | |
788 | ||
789 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.15 + 0.0 * math.cos(sine / 8)) * angles(math.rad(0 - 0 * math.cos(sine / 8)), math.rad((0 + 0* math.cos(sine / 8)/20)), math.rad(0)), .15) | |
790 | Neck.C0 = clerp(Neck.C0, NeckCF * angles(math.rad(3.5 - 0 * math.cos(sine / 8)), math.rad(0), math.rad(-0 - 0 * math.cos(sine / 8/3))), .15) | |
791 | RW.C0 = clerp(RW.C0, CFrame.new(1.2 , 0.5, -.2) * angles(math.rad(45 - 0 * math.cos(sine / 8)), math.rad(0), math.rad(-60 + 0 * math.cos(sine / 8))), 0.15) | |
792 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, -.2) * angles(math.rad(45 - 0 * math.cos(sine / 8)), math.rad(-0), math.rad(60 - 0 * math.cos(sine / 8))), 0.15) | |
793 | RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.90- 0.0 * math.cos(sine / 8), 0) * CFrame.Angles(math.rad(1.5 - 0 * math.cos(sine / 8)),math.rad(0),math.rad(2.5- 0.0 * math.cos(sine / 8))),.15) | |
794 | LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.90- 0.0 * math.cos(sine / 8), 0) * CFrame.Angles(math.rad(1.5 - 0 * math.cos(sine / 8)),math.rad(0),math.rad(-2.5- 0.0 * math.cos(sine / 8))),.15) | |
795 | ||
796 | ||
797 | coroutine.resume(coroutine.create(function() | |
798 | RootPart.Anchored=false | |
799 | ||
800 | end)) | |
801 | ||
802 | end | |
803 | RootPart.Anchored=false | |
804 | RootPart.Velocity = Vector3.new(0,0,0) | |
805 | end | |
806 | ||
807 | ||
808 | ||
809 | ||
810 | ||
811 | ||
812 | ||
813 | attack = false | |
814 | end | |
815 | ||
816 | ||
817 | ||
818 | ||
819 | function ChangeCookie() | |
820 | attack = true | |
821 | ||
822 | CookieMode = CookieMode+1 | |
823 | if CookieMode > 6 then | |
824 | CookieMode = 1 | |
825 | end | |
826 | for i = 0,1,.1 do swait() | |
827 | Humanoid.WalkSpeed = 0 | |
828 | Humanoid.JumpPower = 0 | |
829 | ||
830 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.15 + 0.0 * math.cos(sine / 8)) * angles(math.rad(0 - 0 * math.cos(sine / 8)), math.rad((0 + 0* math.cos(sine / 8)/20)), math.rad(-10)), .15) | |
831 | Neck.C0 = clerp(Neck.C0, NeckCF * angles(math.rad(3.5 - 0 * math.cos(sine / 8)), math.rad(0), math.rad(10 - 0 * math.cos(sine / 8/3))), .15) | |
832 | RW.C0 = clerp(RW.C0, CFrame.new(1.5 , 0.7, -.0) * angles(math.rad(0 - 0 * math.cos(sine / 8)), math.rad(0), math.rad(0 + 0 * math.cos(sine / 8))), 0.15) | |
833 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.0) * angles(math.rad(0 - 0 * math.cos(sine / 8)), math.rad(-0), math.rad(-0 - 0 * math.cos(sine / 8))), 0.15) | |
834 | RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.90- 0.0 * math.cos(sine / 8), 0) * CFrame.Angles(math.rad(1.5 - 0 * math.cos(sine / 8)),math.rad(0),math.rad(2.5- 0.0 * math.cos(sine / 8))),.15) | |
835 | LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.90- 0.0 * math.cos(sine / 8), 0) * CFrame.Angles(math.rad(1.5 - 0 * math.cos(sine / 8)),math.rad(0),math.rad(-2.5- 0.0 * math.cos(sine / 8))),.15) | |
836 | ||
837 | ||
838 | ||
839 | ||
840 | end | |
841 | ||
842 | local TheGunHandle = Instance.new("Part") | |
843 | TheGunHandle.Reflectance = 0 | |
844 | TheGunHandle.Transparency = 0 | |
845 | TheGunHandle.CanCollide = true | |
846 | TheGunHandle.Locked = true | |
847 | TheGunHandle.Anchored=false | |
848 | TheGunHandle.BrickColor = BrickColor.new("Really blue") | |
849 | TheGunHandle.Name = "BHandle" | |
850 | TheGunHandle.Size = Vector3.new(1,0.2,1) | |
851 | TheGunHandle.Material = "SmoothPlastic" | |
852 | TheGunHandle:BreakJoints() | |
853 | TheGunHandle.Parent = workspace | |
854 | TheGunHandle.CFrame = RightArm.CFrame | |
855 | ||
856 | ||
857 | local MSH = CreateMesh2("SpecialMesh", TheGunHandle, "FileMesh", "1202473244", "", vt(1,1,1), vt(0,0,0)) | |
858 | MSH.TextureId = "rbxassetid://1202473285" | |
859 | ||
860 | ||
861 | if CookieMode == 1 then | |
862 | MSH.VertexColor = Vector3.new(1,1,1) | |
863 | elseif CookieMode == 2 then | |
864 | MSH.VertexColor = Vector3.new(.05,1,.05) | |
865 | elseif CookieMode == 3 then | |
866 | game:GetService('RunService').Stepped:Connect(function() | |
867 | if MSH ~= nil then | |
868 | MSH.VertexColor = Vector3.new(color.r,color.g,color.b) | |
869 | end | |
870 | end) | |
871 | elseif CookieMode == 4 then | |
872 | MSH.VertexColor = Vector3.new(1,.5,1) | |
873 | elseif CookieMode == 5 then | |
874 | MSH.VertexColor = Vector3.new(.0,.0,.0) | |
875 | elseif CookieMode == 6 then | |
876 | MSH.VertexColor = Vector3.new(1,.3,.3) | |
877 | end | |
878 | ||
879 | ||
880 | local SWeld=weld(TheGunHandle,RightArm,TheGunHandle,cf(0,-1.5,0)*angles(math.rad(90),math.rad(0),math.rad(180))) | |
881 | ||
882 | for i = 0,2,.1 do swait() | |
883 | Humanoid.WalkSpeed = 0 | |
884 | Humanoid.JumpPower = 0 | |
885 | ||
886 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.15 + 0.0 * math.cos(sine / 8)) * angles(math.rad(0 - 0 * math.cos(sine / 8)), math.rad((0 + 0* math.cos(sine / 8)/20)), math.rad(-0)), .2) | |
887 | Neck.C0 = clerp(Neck.C0, NeckCF * angles(math.rad(3.5 - 0 * math.cos(sine / 8)), math.rad(0), math.rad(-20 - 0 * math.cos(sine / 8/3))), .2) | |
888 | RW.C0 = clerp(RW.C0, CFrame.new(1.5 , 0.5, -.0) * angles(math.rad(90 - 0 * math.cos(sine / 8)), math.rad(0), math.rad(0 + 0 * math.cos(sine / 8))), 0.2) | |
889 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.0) * angles(math.rad(0 - 0 * math.cos(sine / 8)), math.rad(-0), math.rad(-0 - 0 * math.cos(sine / 8))), 0.15) | |
890 | RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.90- 0.0 * math.cos(sine / 8), 0) * CFrame.Angles(math.rad(1.5 - 0 * math.cos(sine / 8)),math.rad(0),math.rad(2.5- 0.0 * math.cos(sine / 8))),.15) | |
891 | LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.90- 0.0 * math.cos(sine / 8), 0) * CFrame.Angles(math.rad(1.5 - 0 * math.cos(sine / 8)),math.rad(0),math.rad(-2.5- 0.0 * math.cos(sine / 8))),.15) | |
892 | ||
893 | ||
894 | ||
895 | ||
896 | end | |
897 | ||
898 | ||
899 | ||
900 | for i = 0,1,.1 do swait() | |
901 | Humanoid.WalkSpeed = 0 | |
902 | Humanoid.JumpPower = 0 | |
903 | ||
904 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.15 + 0.0 * math.cos(sine / 8)) * angles(math.rad(0 - 0 * math.cos(sine / 8)), math.rad((0 + 0* math.cos(sine / 8)/20)), math.rad(-10)), .15) | |
905 | Neck.C0 = clerp(Neck.C0, NeckCF * angles(math.rad(3.5 - 0 * math.cos(sine / 8)), math.rad(0), math.rad(10 - 0 * math.cos(sine / 8/3))), .15) | |
906 | RW.C0 = clerp(RW.C0, CFrame.new(1.5 , 0.7, -.0) * angles(math.rad(0 - 0 * math.cos(sine / 8)), math.rad(0), math.rad(0 + 0 * math.cos(sine / 8))), 0.15) | |
907 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.0) * angles(math.rad(0 - 0 * math.cos(sine / 8)), math.rad(-0), math.rad(-0 - 0 * math.cos(sine / 8))), 0.15) | |
908 | RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.90- 0.0 * math.cos(sine / 8), 0) * CFrame.Angles(math.rad(1.5 - 0 * math.cos(sine / 8)),math.rad(0),math.rad(2.5- 0.0 * math.cos(sine / 8))),.15) | |
909 | LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.90- 0.0 * math.cos(sine / 8), 0) * CFrame.Angles(math.rad(1.5 - 0 * math.cos(sine / 8)),math.rad(0),math.rad(-2.5- 0.0 * math.cos(sine / 8))),.15) | |
910 | ||
911 | ||
912 | ||
913 | ||
914 | end | |
915 | TheGunHandle:Destroy() | |
916 | ||
917 | Humanoid.WalkSpeed = 12 | |
918 | Humanoid.JumpPower = 60 | |
919 | attack=false | |
920 | end | |
921 | ||
922 | ||
923 | function Attack2() | |
924 | attack = true | |
925 | for i = 0,.5,.1 do swait() | |
926 | Humanoid.WalkSpeed = 12 | |
927 | Humanoid.JumpPower = 60 | |
928 | ||
929 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.15 + 0.0 * math.cos(sine / 8)) * angles(math.rad(0 - 0 * math.cos(sine / 8)), math.rad((0 + 0* math.cos(sine / 8)/20)), math.rad(-80)), .15) | |
930 | Neck.C0 = clerp(Neck.C0, NeckCF * angles(math.rad(3.5 - 0 * math.cos(sine / 8)), math.rad(0), math.rad(80 - 0 * math.cos(sine / 8/3))), .15) | |
931 | RW.C0 = clerp(RW.C0, CFrame.new(1.5 , 0.7, -.0) * angles(math.rad(0 - 0 * math.cos(sine / 8)), math.rad(0), math.rad(0 + 0 * math.cos(sine / 8))), 0.15) | |
932 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.0) * angles(math.rad(0 - 0 * math.cos(sine / 8)), math.rad(-0), math.rad(-0 - 0 * math.cos(sine / 8))), 0.15) | |
933 | RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.90- 0.0 * math.cos(sine / 8), 0) * CFrame.Angles(math.rad(1.5 - 0 * math.cos(sine / 8)),math.rad(0),math.rad(2.5- 0.0 * math.cos(sine / 8))),.15) | |
934 | LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.90- 0.0 * math.cos(sine / 8), 0) * CFrame.Angles(math.rad(1.5 - 0 * math.cos(sine / 8)),math.rad(0),math.rad(-2.5- 0.0 * math.cos(sine / 8))),.15) | |
935 | ||
936 | ||
937 | ||
938 | ||
939 | end | |
940 | ||
941 | local TheGunHandle = Instance.new("Part") | |
942 | TheGunHandle.Reflectance = 0 | |
943 | TheGunHandle.Transparency = 0 | |
944 | TheGunHandle.CanCollide = true | |
945 | TheGunHandle.Locked = true | |
946 | TheGunHandle.Anchored=false | |
947 | TheGunHandle.BrickColor = BrickColor.new("Really blue") | |
948 | TheGunHandle.Name = "BHandle" | |
949 | TheGunHandle.Size = Vector3.new(1,0.2,1) | |
950 | TheGunHandle.Material = "SmoothPlastic" | |
951 | TheGunHandle:BreakJoints() | |
952 | TheGunHandle.Parent = workspace | |
953 | TheGunHandle.CFrame = RightArm.CFrame | |
954 | ||
955 | ||
956 | local MSH = CreateMesh2("SpecialMesh", TheGunHandle, "FileMesh", "1202473244", "", vt(1,1,1), vt(0,0,0)) | |
957 | MSH.TextureId = "rbxassetid://1202473285" | |
958 | if CookieMode == 1 then | |
959 | MSH.VertexColor = Vector3.new(1,1,1) | |
960 | elseif CookieMode == 2 then | |
961 | MSH.VertexColor = Vector3.new(.05,1,.05) | |
962 | elseif CookieMode == 3 then | |
963 | game:GetService('RunService').Stepped:Connect(function() | |
964 | if MSH ~= nil then | |
965 | MSH.VertexColor = Vector3.new(color.r,color.g,color.b) | |
966 | end | |
967 | end) | |
968 | elseif CookieMode == 4 then | |
969 | MSH.VertexColor = Vector3.new(1,.5,1) | |
970 | elseif CookieMode == 5 then | |
971 | MSH.VertexColor = Vector3.new(.0,.0,.0) | |
972 | elseif CookieMode == 6 then | |
973 | MSH.VertexColor = Vector3.new(1,.3,.3) | |
974 | end | |
975 | local SWeld=weld(TheGunHandle,RightArm,TheGunHandle,cf(0,-1.5,0)*angles(math.rad(90),math.rad(0),math.rad(180))) | |
976 | for i = 0,.5,.1 do swait() | |
977 | Humanoid.WalkSpeed = 12 | |
978 | Humanoid.JumpPower = 60 | |
979 | ||
980 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.15 + 0.0 * math.cos(sine / 8)) * angles(math.rad(0 - 0 * math.cos(sine / 8)), math.rad((0 + 0* math.cos(sine / 8)/20)), math.rad(-80)), .2) | |
981 | Neck.C0 = clerp(Neck.C0, NeckCF * angles(math.rad(3.5 - 0 * math.cos(sine / 8)), math.rad(0), math.rad(80 - 0 * math.cos(sine / 8/3))), .2) | |
982 | RW.C0 = clerp(RW.C0, CFrame.new(1.5 , 0.5, -.0) * angles(math.rad(90 - 0 * math.cos(sine / 8)), math.rad(0), math.rad(90 + 0 * math.cos(sine / 8))), 0.2) | |
983 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.0) * angles(math.rad(0 - 0 * math.cos(sine / 8)), math.rad(-0), math.rad(-0 - 0 * math.cos(sine / 8))), 0.15) | |
984 | RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.90- 0.0 * math.cos(sine / 8), 0) * CFrame.Angles(math.rad(1.5 - 0 * math.cos(sine / 8)),math.rad(0),math.rad(2.5- 0.0 * math.cos(sine / 8))),.15) | |
985 | LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.90- 0.0 * math.cos(sine / 8), 0) * CFrame.Angles(math.rad(1.5 - 0 * math.cos(sine / 8)),math.rad(0),math.rad(-2.5- 0.0 * math.cos(sine / 8))),.15) | |
986 | ||
987 | ||
988 | ||
989 | ||
990 | end | |
991 | ||
992 | ||
993 | ||
994 | ||
995 | ||
996 | ||
997 | for i = 0,.5,.1 do swait() | |
998 | Humanoid.WalkSpeed = 12 | |
999 | Humanoid.JumpPower = 60 | |
1000 | ||
1001 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.15 + 0.0 * math.cos(sine / 8)) * angles(math.rad(0 - 0 * math.cos(sine / 8)), math.rad((0 + 0* math.cos(sine / 8)/20)), math.rad(70)), .3) | |
1002 | Neck.C0 = clerp(Neck.C0, NeckCF * angles(math.rad(3.5 - 0 * math.cos(sine / 8)), math.rad(0), math.rad(-70 - 0 * math.cos(sine / 8/3))), .3) | |
1003 | RW.C0 = clerp(RW.C0, CFrame.new(1.5 , 0.5, -.0) * angles(math.rad(90 - 0 * math.cos(sine / 8)), math.rad(0), math.rad(0 + 0 * math.cos(sine / 8))), 0.3) | |
1004 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.0) * angles(math.rad(0 - 0 * math.cos(sine / 8)), math.rad(-0), math.rad(-0 - 0 * math.cos(sine / 8))), 0.15) | |
1005 | RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.90- 0.0 * math.cos(sine / 8), 0) * CFrame.Angles(math.rad(1.5 - 0 * math.cos(sine / 8)),math.rad(0),math.rad(2.5- 0.0 * math.cos(sine / 8))),.15) | |
1006 | LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.90- 0.0 * math.cos(sine / 8), 0) * CFrame.Angles(math.rad(1.5 - 0 * math.cos(sine / 8)),math.rad(0),math.rad(-2.5- 0.0 * math.cos(sine / 8))),.15) | |
1007 | ||
1008 | ||
1009 | ||
1010 | ||
1011 | end | |
1012 | ||
1013 | local bodvol = Create("BodyVelocity")({velocity = RootPart.CFrame.lookVector * 50, P = 50, maxForce = Vector3.new(math.huge, math.huge, math.huge), Parent = TheGunHandle}) | |
1014 | ||
1015 | ||
1016 | ||
1017 | game:GetService("Debris"):AddItem(bodvol, 0.1) | |
1018 | ||
1019 | ||
1020 | local function onTouch(part) | |
1021 | if part.Parent ~= Character and part.Parent.Parent ~= Character then | |
1022 | if part.Parent:FindFirstChildOfClass("Humanoid") then | |
1023 | ||
1024 | ||
1025 | if part.Parent:FindFirstChild("Head") then | |
1026 | HTorso= part.Parent:FindFirstChild("Head") | |
1027 | end | |
1028 | ||
1029 | if HTorso ~= nil then | |
1030 | ||
1031 | ||
1032 | so("1575472350", HTorso,1.5, 1) | |
1033 | local HC = TheGunHandle:Clone() | |
1034 | coroutine.resume(coroutine.create(function() | |
1035 | TheGunHandle.TouchInterest:Destroy() | |
1036 | end)) | |
1037 | coroutine.resume(coroutine.create(function() | |
1038 | TheGunHandle.Parent = nil | |
1039 | end)) | |
1040 | ||
1041 | local RandomEffect=CookieMode | |
1042 | if RandomEffect == 1 then | |
1043 | wait(.5) | |
1044 | coroutine.resume(coroutine.create(function() | |
1045 | TheGunHandle:Destroy() | |
1046 | end)) | |
1047 | local HHH = part.Parent:FindFirstChildOfClass("Humanoid") | |
1048 | HHH.Health = HHH.MaxHealth | |
1049 | so("260421433", HTorso,1.5, 1) | |
1050 | ||
1051 | elseif RandomEffect == 2 then | |
1052 | so("260421433", HTorso,1.5, 1) | |
1053 | wait(1.5) | |
1054 | HC.Parent = workspace | |
1055 | HC.CanCollide = false | |
1056 | HC.Transparency = 1 | |
1057 | HC.Anchored=true | |
1058 | game:GetService("Debris"):AddItem(HC, 3) | |
1059 | so("1597566679", HTorso,3, 0.75) | |
1060 | local HHH = part.Parent:FindFirstChildOfClass("Humanoid") | |
1061 | coroutine.resume(coroutine.create(function() | |
1062 | TheGunHandle:Destroy() | |
1063 | for i=1,20 do wait(.15) | |
1064 | HHH.Health = HHH.Health - 5 | |
1065 | end | |
1066 | wait(.25) | |
1067 | so("463770058", Torso,5, 1) | |
1068 | for i=1,5 do | |
1069 | idleAnim = 1 | |
1070 | idletime = 0 | |
1071 | so("387927244", HTorso,3, 1) | |
1072 | wait(0.25) end | |
1073 | end)) | |
1074 | ||
1075 | elseif RandomEffect == 3 then | |
1076 | so("260421433", HTorso,1.5, 1) | |
1077 | wait(1.5) | |
1078 | HC.Parent = workspace | |
1079 | HC.CanCollide = false | |
1080 | HC.Transparency = 1 | |
1081 | HC.Anchored=true | |
1082 | game:GetService("Debris"):AddItem(HC, 3) | |
1083 | so("131314452", HTorso,3, 1) | |
1084 | local v = Instance.new("BodyVelocity",HTorso) | |
1085 | v.Velocity = HTorso.CFrame.upVector * 45 v.MaxForce = Vector3.new(math.huge, math.huge, math.huge) | |
1086 | local HHH = part.Parent:FindFirstChildOfClass("Humanoid") | |
1087 | coroutine.resume(coroutine.create(function() | |
1088 | TheGunHandle:Destroy() | |
1089 | wait(0.25) | |
1090 | v:Destroy() | |
1091 | wait(0.6) | |
1092 | HHH.Health = 0 | |
1093 | so("1561246147", HTorso,10, 1.1) | |
1094 | wait(1) | |
1095 | so("2148986081", Torso,10, 0.95) | |
1096 | ||
1097 | for i=1,2 do | |
1098 | idleAnim = 2 | |
1099 | idletime = 0 | |
1100 | wait(0.5) | |
1101 | end | |
1102 | ||
1103 | end)) | |
1104 | ||
1105 | elseif RandomEffect == 4 then | |
1106 | coroutine.resume(coroutine.create(function() | |
1107 | TheGunHandle:Destroy() | |
1108 | end)) | |
1109 | ||
1110 | so("1460707372", HTorso,1.5, 1.3) | |
1111 | local HHH = part.Parent:FindFirstChildOfClass("Humanoid") | |
1112 | HHH.PlatformStand = true | |
1113 | HHH.Health = HHH.Health - HHH.MaxHealth/10 | |
1114 | local rl = Create("BodyAngularVelocity")({P = 3000, maxTorque = Vector3.new(math.huge, math.huge, math.huge), angularvelocity = HTorso.CFrame.lookVector*3, Parent = HTorso}) | |
1115 | ||
1116 | game:GetService("Debris"):AddItem(rl, .2) | |
1117 | ||
1118 | wait(1.6) | |
1119 | HHH.PlatformStand = false | |
1120 | elseif RandomEffect == 5 then | |
1121 | wait(.5) | |
1122 | wait(.8) | |
1123 | coroutine.resume(coroutine.create(function() | |
1124 | part.Parent:BreakJoints() | |
1125 | part.Parent.Parent = nil | |
1126 | part.Parent:Destroy() | |
1127 | end)) | |
1128 | swait() | |
1129 | TheGunHandle.Parent = workspace | |
1130 | so("138093019", TheGunHandle,1.5, 1) | |
1131 | ||
1132 | wait(2) | |
1133 | so("525166232", TheGunHandle,1.5, 1) | |
1134 | game:GetService("Debris"):AddItem(TheGunHandle, 1.5) | |
1135 | elseif RandomEffect == 6 then | |
1136 | so("425191758", HTorso,1.5, 1) | |
1137 | wait(1.35) | |
1138 | HC.Parent = workspace | |
1139 | HC.CanCollide = false | |
1140 | HC.Transparency = 1 | |
1141 | HC.Anchored=true | |
1142 | game:GetService("Debris"):AddItem(HC, 3) | |
1143 | so("633129949", HC,3, 1.5) | |
1144 | local EX = Instance.new("Explosion", workspace) | |
1145 | ||
1146 | EX.Position = HTorso.Position | |
1147 | EX.BlastPressure = 100000 | |
1148 | EX.BlastRadius = 2 | |
1149 | HTorso:Destroy() | |
1150 | coroutine.resume(coroutine.create(function() | |
1151 | TheGunHandle:Destroy() | |
1152 | end)) | |
1153 | ||
1154 | end | |
1155 | ||
1156 | end | |
1157 | ||
1158 | end | |
1159 | end | |
1160 | end | |
1161 | ||
1162 | ||
1163 | ||
1164 | TheGunHandle.Touched:connect(onTouch) | |
1165 | ||
1166 | ||
1167 | game:GetService("Debris"):AddItem(TheGunHandle, 60*5) | |
1168 | ||
1169 | coroutine.resume(coroutine.create(function() | |
1170 | SWeld:Destroy() | |
1171 | end)) | |
1172 | for i = 0,1,.1 do swait() | |
1173 | Humanoid.WalkSpeed = 12 | |
1174 | Humanoid.JumpPower = 60 | |
1175 | ||
1176 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.15 + 0.0 * math.cos(sine / 8)) * angles(math.rad(0 - 0 * math.cos(sine / 8)), math.rad((0 + 0* math.cos(sine / 8)/20)), math.rad(70)), .15) | |
1177 | Neck.C0 = clerp(Neck.C0, NeckCF * angles(math.rad(3.5 - 0 * math.cos(sine / 8)), math.rad(0), math.rad(-70 - 0 * math.cos(sine / 8/3))), .15) | |
1178 | RW.C0 = clerp(RW.C0, CFrame.new(1.5 , 0.5, -.0) * angles(math.rad(90 - 0 * math.cos(sine / 8)), math.rad(0), math.rad(0 + 0 * math.cos(sine / 8))), 0.15) | |
1179 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.0) * angles(math.rad(0 - 0 * math.cos(sine / 8)), math.rad(-0), math.rad(-0 - 0 * math.cos(sine / 8))), 0.15) | |
1180 | RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.90- 0.0 * math.cos(sine / 8), 0) * CFrame.Angles(math.rad(1.5 - 0 * math.cos(sine / 8)),math.rad(0),math.rad(2.5- 0.0 * math.cos(sine / 8))),.15) | |
1181 | LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.90- 0.0 * math.cos(sine / 8), 0) * CFrame.Angles(math.rad(1.5 - 0 * math.cos(sine / 8)),math.rad(0),math.rad(-2.5- 0.0 * math.cos(sine / 8))),.15) | |
1182 | ||
1183 | ||
1184 | ||
1185 | ||
1186 | end | |
1187 | ||
1188 | ||
1189 | ||
1190 | attack = false | |
1191 | end | |
1192 | function Attack3() | |
1193 | attack = true | |
1194 | ||
1195 | so("132026302", HTorso,2.0, 1.0) | |
1196 | for i = 0,5,.1 do swait() | |
1197 | Humanoid.WalkSpeed = 12 | |
1198 | Humanoid.JumpPower = 60 | |
1199 | ||
1200 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.15 + 0.0 * math.cos(sine / 8)) * angles(math.rad(0 - 0 * math.cos(sine / 8)), math.rad((0 + 0* math.cos(sine / 8)/20)), math.rad(0)), .15) | |
1201 | Neck.C0 = clerp(Neck.C0, NeckCF * angles(math.rad(3.5 - 0 * math.cos(sine / 8)), math.rad(0), math.rad(-0 - 0 * math.cos(sine / 8/3))), .15) | |
1202 | RW.C0 = clerp(RW.C0, CFrame.new(1.5 , 0.6, -.0) * angles(math.rad(0 - 0 * math.cos(sine / 8)), math.rad(0), math.rad(90 + 0 * math.cos(sine / 8))), 0.15) | |
1203 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.6, -.0) * angles(math.rad(0 - 0 * math.cos(sine / 8)), math.rad(-0), math.rad(-90 - 0 * math.cos(sine / 8))), 0.15) | |
1204 | RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.90- 0.0 * math.cos(sine / 8), 0) * CFrame.Angles(math.rad(1.5 - 0 * math.cos(sine / 8)),math.rad(0),math.rad(2.5- 0.0 * math.cos(sine / 8))),.15) | |
1205 | LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.90- 0.0 * math.cos(sine / 8), 0) * CFrame.Angles(math.rad(1.5 - 0 * math.cos(sine / 8)),math.rad(0),math.rad(-2.5- 0.0 * math.cos(sine / 8))),.15) | |
1206 | ||
1207 | ||
1208 | ||
1209 | ||
1210 | end | |
1211 | HTorso=nil | |
1212 | local TheGunHandle = Instance.new("Part") | |
1213 | TheGunHandle.Reflectance = 0 | |
1214 | TheGunHandle.Transparency = 1 | |
1215 | TheGunHandle.CanCollide = false | |
1216 | TheGunHandle.Locked = true | |
1217 | TheGunHandle.Anchored=false | |
1218 | TheGunHandle.BrickColor = BrickColor.new("Really blue") | |
1219 | TheGunHandle.Name = "BHandle" | |
1220 | TheGunHandle.Size = Head.Size*2 | |
1221 | TheGunHandle.Material = "SmoothPlastic" | |
1222 | TheGunHandle:BreakJoints() | |
1223 | TheGunHandle.Parent = Character | |
1224 | TheGunHandle.CFrame = Head.CFrame | |
1225 | local SWeld=weld(TheGunHandle,Head,TheGunHandle,cf(0,0,0)) | |
1226 | local function onTouch(part) | |
1227 | if part.Parent ~= Character and part.Parent.Parent ~= Character then | |
1228 | if part.Parent:FindFirstChildOfClass("Humanoid") then | |
1229 | ||
1230 | local EX = Instance.new("Explosion", workspace) | |
1231 | ||
1232 | EX.Position = Head.Position | |
1233 | EX.BlastPressure = 0 | |
1234 | EX.BlastRadius = 0 | |
1235 | ||
1236 | coroutine.resume(coroutine.create(function() | |
1237 | part.Parent:BreakJoints() | |
1238 | part.Parent.Parent = nil | |
1239 | part.Parent:Destroy() | |
1240 | end)) | |
1241 | ||
1242 | ||
1243 | end | |
1244 | end | |
1245 | end | |
1246 | ||
1247 | ||
1248 | ||
1249 | TheGunHandle.Touched:connect(onTouch) | |
1250 | coroutine.resume(coroutine.create(function() | |
1251 | while TheGunHandle.Parent ~= nil do | |
1252 | so("132026314", HTorso,1.5, 1.0) | |
1253 | wait(.25) | |
1254 | end | |
1255 | ||
1256 | end)) | |
1257 | ||
1258 | for i = 0,25,.1 do swait() | |
1259 | Humanoid.WalkSpeed = 64 | |
1260 | Humanoid.JumpPower = 60 | |
1261 | ||
1262 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(math.random(-40,40)/10, math.random(-40,40)/10, -0.15 + 0.0 * math.cos(sine / 8)) * angles(math.rad(10+math.random(-40,40) - 0 * math.cos(sine / 8)), math.rad((math.random(-40,40) + 0* math.cos(sine / 8)/20)), math.rad(0)), .15) | |
1263 | Neck.C0 = clerp(Neck.C0, NeckCF * angles(math.rad(3.5 - 0 * math.cos(sine / 8)), math.rad(0), math.rad(-0 - 0 * math.cos(sine / 8/3))), .15) | |
1264 | RW.C0 = clerp(RW.C0, CFrame.new(1.5 , 0.6, -.0) * angles(math.rad(0 - 0 * math.cos(sine / 8)), math.rad(0), math.rad(90 + 0 * math.cos(sine / 8))), 0.15) | |
1265 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.6, -.0) * angles(math.rad(0 - 0 * math.cos(sine / 8)), math.rad(-0), math.rad(-90 - 0 * math.cos(sine / 8))), 0.15) | |
1266 | RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.90- 0.0 * math.cos(sine / 8), 0) * CFrame.Angles(math.rad(1.5 - 0 * math.cos(sine / 8)),math.rad(0),math.rad(2.5- 0.0 * math.cos(sine / 8))),.15) | |
1267 | LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.90- 0.0 * math.cos(sine / 8), 0) * CFrame.Angles(math.rad(1.5 - 0 * math.cos(sine / 8)),math.rad(0),math.rad(-2.5- 0.0 * math.cos(sine / 8))),.15) | |
1268 | ||
1269 | ||
1270 | ||
1271 | ||
1272 | end | |
1273 | coroutine.resume(coroutine.create(function() | |
1274 | TheGunHandle:Destroy() | |
1275 | end)) | |
1276 | so("864152455", HTorso,3.0, 1.25) | |
1277 | for i = 0,9,.025 do swait() | |
1278 | Humanoid.WalkSpeed = 0 | |
1279 | Humanoid.JumpPower = 0 | |
1280 | ||
1281 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -2.5 + 0.0 * math.cos(sine / 8)) * angles(math.rad(90 - 0 * math.cos(sine / 8)), math.rad((0 + 0* math.cos(sine / 8)/20)), math.rad(0)), .15) | |
1282 | Neck.C0 = clerp(Neck.C0, NeckCF * angles(math.rad(3.5 - 0 * math.cos(sine / 8)), math.rad(0), math.rad(-0 - 0 * math.cos(sine / 8/3))), .15) | |
1283 | RW.C0 = clerp(RW.C0, CFrame.new(1.5 , 0.6, -.0) * angles(math.rad(0 - 0 * math.cos(sine / 8)), math.rad(0), math.rad(90 + 0 * math.cos(sine / 8))), 0.15) | |
1284 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.6, -.0) * angles(math.rad(0 - 0 * math.cos(sine / 8)), math.rad(-0), math.rad(-90 - 0 * math.cos(sine / 8))), 0.15) | |
1285 | RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.90- 0.0 * math.cos(sine / 8), 0) * CFrame.Angles(math.rad(1.5 - 0 * math.cos(sine / 8)),math.rad(0),math.rad(2.5- 0.0 * math.cos(sine / 8))),.15) | |
1286 | LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.90- 0.0 * math.cos(sine / 8), 0) * CFrame.Angles(math.rad(1.5 - 0 * math.cos(sine / 8)),math.rad(0),math.rad(-2.5- 0.0 * math.cos(sine / 8))),.15) | |
1287 | ||
1288 | ||
1289 | ||
1290 | ||
1291 | end | |
1292 | so("131552951", HTorso,2.0, 1) | |
1293 | attack = false | |
1294 | end | |
1295 | function Attack4() | |
1296 | attack = true | |
1297 | ||
1298 | ||
1299 | ||
1300 | ||
1301 | attack = false | |
1302 | end | |
1303 | ||
1304 | ||
1305 | ||
1306 | ||
1307 | function JumpAfterEffect() | |
1308 | if attack == false then | |
1309 | attack = true | |
1310 | ||
1311 | ||
1312 | ||
1313 | if sprintmode == true then | |
1314 | Humanoid.WalkSpeed= 10 | |
1315 | else | |
1316 | Humanoid.WalkSpeed= 3 | |
1317 | end | |
1318 | Humanoid.JumpPower= 0 | |
1319 | coroutine.resume(coroutine.create(function() | |
1320 | local NewParticle = Particle1:Clone() | |
1321 | ||
1322 | ||
1323 | local EffectFloor,PosFloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character) | |
1324 | ||
1325 | local EffectHolder = Instance.new("Part") | |
1326 | EffectHolder.Parent = Character | |
1327 | EffectHolder.Size = Vector3.new(0.05, 0.05, 0.05) | |
1328 | EffectHolder.Transparency = 1 | |
1329 | EffectHolder.Anchored=true | |
1330 | ||
1331 | EffectHolder.Material = "Neon" | |
1332 | EffectHolder.CanCollide = false | |
1333 | ||
1334 | ||
1335 | EffectHolder.CFrame = cn(PosFloor) | |
1336 | ||
1337 | NewParticle.Color = ColorSequence.new(EffectFloor.Color, Color3.new (.5, .5, .5)) | |
1338 | NewParticle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,EffectFloor.Transparency+.3),NumberSequenceKeypoint.new(.5,EffectFloor.Transparency+.8),NumberSequenceKeypoint.new(1,1)}) | |
1339 | NewParticle.Parent = EffectHolder | |
1340 | NewParticle:Emit(30) | |
1341 | so("1161221108", EffectHolder,.7, math.random(100,120)/100) | |
1342 | game:GetService("Debris"):AddItem(EffectHolder, 3) | |
1343 | ||
1344 | ||
1345 | end)) | |
1346 | ||
1347 | for i = 1,2.4,.1 do | |
1348 | swait() | |
1349 | Neck.C0 = Neck.C0:lerp(NeckCF*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(25-3 * math.cos(sine / 15)),math.rad(0),math.rad(0)),.1) | |
1350 | RJ.C0 = RJ.C0:lerp(RootCF*CFrame.new(0, .3, -.6 +-.05 * math.cos(sine / 15.5)) * CFrame.Angles(math.rad(10),math.rad(0),math.rad(0)),.2) | |
1351 | RW.C0 = clerp(RW.C0, CFrame.new(1.5 , 0.60, -.0) * angles(math.rad(20 - 2 * math.cos(sine / 8)), math.rad(0), math.rad(15 + 0 * math.cos(sine / 8))), 0.1) | |
1352 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.0) * angles(math.rad(20 - 2 * math.cos(sine / 8)), math.rad(0), math.rad(-15 - 2 * math.cos(sine / 8))), 0.1) | |
1353 | RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.65+ .05 * math.cos(sine / 15), -.2) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)),.2) | |
1354 | LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.65+ .05 * math.cos(sine / 15), -.2) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)),.2) | |
1355 | end | |
1356 | ||
1357 | ||
1358 | attack = false | |
1359 | end | |
1360 | end | |
1361 | ||
1362 | ||
1363 | Mouse.KeyDown:Connect(function(key) | |
1364 | if key == "f" and attack == false then | |
1365 | Attack1() | |
1366 | end | |
1367 | if key == "g" and attack == false then | |
1368 | Attack2() | |
1369 | end | |
1370 | ||
1371 | if key == "h" and attack == false then | |
1372 | Attack3() | |
1373 | end | |
1374 | if key == "j" and attack == false then | |
1375 | Attack4() | |
1376 | end | |
1377 | ||
1378 | ||
1379 | ||
1380 | ||
1381 | if key == "z" and attack == false then | |
1382 | ChangeCookie() | |
1383 | end | |
1384 | ||
1385 | ||
1386 | ||
1387 | ||
1388 | ||
1389 | if key == "m" then | |
1390 | ||
1391 | if playsong == true then | |
1392 | playsong = false | |
1393 | s2:stop() | |
1394 | elseif playsong == false then | |
1395 | playsong = true | |
1396 | ||
1397 | ||
1398 | s2:play() | |
1399 | end | |
1400 | ||
1401 | end | |
1402 | ||
1403 | ||
1404 | ||
1405 | if key == "n" then | |
1406 | ||
1407 | ||
1408 | ||
1409 | ||
1410 | ||
1411 | ||
1412 | CurId = CurId + 1 | |
1413 | if CurId > 7 then | |
1414 | CurId = 1 | |
1415 | ||
1416 | end | |
1417 | if CurId == 1 then | |
1418 | lastid= "http://www.roblox.com/asset/?id=762141368" | |
1419 | warn('Music1') | |
1420 | ||
1421 | ||
1422 | elseif CurId == 2 then | |
1423 | lastid= "http://www.roblox.com/asset/?id=1526833227" | |
1424 | warn('Music2') | |
1425 | ||
1426 | elseif CurId == 3 then | |
1427 | lastid= "http://www.roblox.com/asset/?id=972495527" | |
1428 | warn('Music3') | |
1429 | ||
1430 | elseif CurId == 4 then | |
1431 | lastid= "http://www.roblox.com/asset/?id=2738012216" | |
1432 | warn('Music4') | |
1433 | ||
1434 | elseif CurId == 5 then | |
1435 | lastid= "http://www.roblox.com/asset/?id=1856178072" | |
1436 | warn('Music5') | |
1437 | ||
1438 | elseif CurId == 6 then | |
1439 | lastid= "http://www.roblox.com/asset/?id=2705508118" | |
1440 | warn('Music6') | |
1441 | ||
1442 | elseif CurId == 7 then | |
1443 | lastid= "http://www.roblox.com/asset/?id=565858615" | |
1444 | warn('Music7') | |
1445 | ||
1446 | end | |
1447 | ||
1448 | ||
1449 | lastsongpos = 0 | |
1450 | s2.TimePosition = lastsongpos | |
1451 | ||
1452 | ||
1453 | end | |
1454 | ||
1455 | ||
1456 | end) | |
1457 | coroutine.resume(coroutine.create(function() | |
1458 | while Humanoid.Health>0 do | |
1459 | swait() | |
1460 | sine = sine + change | |
1461 | hitfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character) | |
1462 | ||
1463 | ||
1464 | coroutine.resume(coroutine.create(function() | |
1465 | ||
1466 | ||
1467 | if s2.Parent == nil or s2 == nil then | |
1468 | ||
1469 | s2 = s2c:Clone() | |
1470 | s2.Parent = Torso | |
1471 | s2.Name = "BGMusic" | |
1472 | -- s2.SoundId = lastid | |
1473 | s2.Pitch = 1 | |
1474 | s2.Volume = 1.5 | |
1475 | s2.Looped = true | |
1476 | s2.archivable = false | |
1477 | s2.TimePosition = lastsongpos | |
1478 | if playsong == true then | |
1479 | s2:play() | |
1480 | elseif playsong == false then | |
1481 | s2:stop() | |
1482 | end | |
1483 | ||
1484 | ||
1485 | else | |
1486 | lastsongpos=s2.TimePosition | |
1487 | s2.Pitch = 1 | |
1488 | ||
1489 | s2.Volume = 1.5 | |
1490 | ||
1491 | s2.Looped = true | |
1492 | s2.SoundId = lastid | |
1493 | s2.EmitterSize = 30 | |
1494 | end | |
1495 | ||
1496 | ||
1497 | ||
1498 | end)) | |
1499 | ||
1500 | ||
1501 | if hitfloor ~= nil then | |
1502 | inAir = true | |
1503 | else | |
1504 | inAir = false | |
1505 | end | |
1506 | ||
1507 | if inAir == true then | |
1508 | if inAir2 == false then | |
1509 | ||
1510 | ||
1511 | JumpAfterEffect() | |
1512 | ||
1513 | end | |
1514 | end | |
1515 | ||
1516 | if hitfloor ~= nil then | |
1517 | inAir2 = true | |
1518 | else | |
1519 | inAir2 = false | |
1520 | end | |
1521 | ||
1522 | ||
1523 | ||
1524 | ||
1525 | local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
1526 | local velderp = RootPart.Velocity.y | |
1527 | ||
1528 | ||
1529 | ||
1530 | local wasnotidle = false | |
1531 | ||
1532 | if Anim ~= "Idle" then | |
1533 | wasnotidle = true | |
1534 | end | |
1535 | ||
1536 | ||
1537 | inairvel=torvel | |
1538 | ||
1539 | ||
1540 | if inairvel > 30 then | |
1541 | inairvel=30 | |
1542 | end | |
1543 | inairvel=inairvel/50 | |
1544 | if RootPart.Velocity.y > 1 and hitfloor == nil then | |
1545 | Anim = "Jump" | |
1546 | elseif RootPart.Velocity.y < -1 and hitfloor == nil then | |
1547 | Anim = "Fall" | |
1548 | elseif Humanoid.Sit == true then | |
1549 | Anim = "Sit" | |
1550 | elseif torvel < 1 and hitfloor ~= nil then | |
1551 | Anim = "Idle" | |
1552 | elseif torvel > 2 and hitfloor ~= nil then | |
1553 | if sprintmode == true then | |
1554 | Anim = "Run" | |
1555 | else | |
1556 | Anim = "Walk" | |
1557 | end | |
1558 | else | |
1559 | Anim = "" | |
1560 | ||
1561 | end | |
1562 | ||
1563 | ||
1564 | if attack == false then | |
1565 | if Anim == "Walk" then | |
1566 | ||
1567 | ||
1568 | if hitfloor ~= nil then | |
1569 | nextstep = math.cos(sine / 8) | |
1570 | ||
1571 | if nextstep > -0.1 and nextstep < 0.1 and CanUseWalkSound == true then | |
1572 | CanUseWalkSound = false | |
1573 | local MaterialName = hitfloor.Material.Name | |
1574 | ||
1575 | if MaterialName =="Plastic"or MaterialName =="SmoothPlastic"then | |
1576 | so("379483672", Torso,.5, math.random(30,60)/100) | |
1577 | ||
1578 | elseif MaterialName =="Pebble"then | |
1579 | so("267882971", Torso,.5, math.random(80,100)/100) | |
1580 | ||
1581 | elseif MaterialName =="Marble"or MaterialName =="Granite"then | |
1582 | so("379483672", Torso,.5, math.random(80,100)/100) | |
1583 | ||
1584 | ||
1585 | elseif MaterialName =="Grass"then | |
1586 | so("267882764", Torso,.35, math.random(90,100)/100) | |
1587 | ||
1588 | elseif MaterialName =="Ice"then | |
1589 | so("265653271", Torso,.8, math.random(70,90)/100) | |
1590 | ||
1591 | elseif MaterialName =="Foil"then | |
1592 | so("265653271", Torso,.5, math.random(40,60)/100) | |
1593 | ||
1594 | ||
1595 | ||
1596 | elseif MaterialName =="Concrete"or MaterialName =="Slate"or MaterialName =="Brick" then | |
1597 | so("267454199", Torso,.5, math.random(80,100)/100) | |
1598 | ||
1599 | ||
1600 | ||
1601 | elseif MaterialName =="Wood" or MaterialName =="WoodPlanks"then | |
1602 | so("267454275", Torso,.5, math.random(80,100)/100) | |
1603 | ||
1604 | elseif MaterialName =="Sand" then | |
1605 | so("265653329", Torso,.5, math.random(80,100)/100) | |
1606 | ||
1607 | elseif MaterialName =="CorrodedMetal"or MaterialName =="Metal" or MaterialName =="DiamondPlate" then | |
1608 | so("267882776", Torso,.5, math.random(80,100)/100) | |
1609 | ||
1610 | elseif MaterialName =="Neon" or hitfloor.Transparency >0.1 then | |
1611 | so("145180170", Torso,.5, math.random(80,100)/100) | |
1612 | ||
1613 | ||
1614 | end | |
1615 | --nextstep = Humanoid.WalkSpeed | |
1616 | ||
1617 | ||
1618 | coroutine.resume(coroutine.create(function() | |
1619 | wait(.2) | |
1620 | CanUseWalkSound = true | |
1621 | end)) | |
1622 | ||
1623 | ||
1624 | else | |
1625 | -- nextstep = nextstep - 1 | |
1626 | ||
1627 | end | |
1628 | ||
1629 | ||
1630 | ||
1631 | end | |
1632 | ||
1633 | ||
1634 | ||
1635 | end | |
1636 | end | |
1637 | ||
1638 | if Anim == "Idle" then | |
1639 | idletime = idletime + 1 | |
1640 | else | |
1641 | if idleAnim == 0 then | |
1642 | idletime = 0 end | |
1643 | end | |
1644 | if idleAnim == 0 and idletime > idletimeM then | |
1645 | idleAnim =math.random(0,5) | |
1646 | idletime = 0 | |
1647 | ||
1648 | idletimeM = math.random(100,600) | |
1649 | end | |
1650 | ||
1651 | ||
1652 | ||
1653 | if wasnotidle == true then | |
1654 | if Anim == "Idle" then | |
1655 | idletime = 40 | |
1656 | else | |
1657 | idletime = 0 | |
1658 | end | |
1659 | end | |
1660 | ||
1661 | ||
1662 | ||
1663 | if attack == false then | |
1664 | if Anim == "Jump" then | |
1665 | ||
1666 | ||
1667 | change = 0.5 | |
1668 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0 + (0.0395/2) * math.cos(sine / 8), -0.1 + 0.0395 * math.cos(sine / 8)) * angles(math.rad(-90.5 - 1.5 * math.cos(sine / 8))+inairvel/2, math.rad(0), math.rad(0)), .10) | |
1669 | Neck.C0 = clerp(Neck.C0, NeckCF * angles(math.rad(3.5 - 3.5 * math.cos(sine / 8)), math.rad(0), math.rad(-0 - 3.5 * math.cos(sine / 8/3))), .15) | |
1670 | RW.C0 = clerp(RW.C0, CFrame.new(1.5 , 0.6, -.0) * angles(math.rad(1 - 5 * math.cos(sine / 8)), math.rad(7), math.rad(90 + 5 * math.cos(sine / 8))), 0.1) | |
1671 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.6, -.0) * angles(math.rad(1 - 5 * math.cos(sine / 8)), math.rad(-7), math.rad(-90 - 5 * math.cos(sine / 8))), 0.1) | |
1672 | RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.90- .1 * math.cos(sine / 8), 0) * CFrame.Angles(math.rad(1.5 - 0 * math.cos(sine / 8)),math.rad(0),math.rad(2.5- 0.0 * math.cos(sine / 8))),.15) | |
1673 | LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.90- .1 * math.cos(sine / 8), 0) * CFrame.Angles(math.rad(1.5 - 0 * math.cos(sine / 8)),math.rad(0),math.rad(-2.5- 0.0 * math.cos(sine / 8))),.15) | |
1674 | elseif Anim == "Fall" then | |
1675 | ||
1676 | ||
1677 | change = 0.5 | |
1678 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0 + (0.0395/2) * math.cos(sine / 8), -0.1 + 0.0395 * math.cos(sine / 8)) * angles(math.rad(90 - 1.5 * math.cos(sine / 8))-inairvel, math.rad(0), math.rad(0)), .10) | |
1679 | Neck.C0 = clerp(Neck.C0, NeckCF * angles(math.rad(3.5 - 3.5 * math.cos(sine / 8)), math.rad(0), math.rad(-0 - 3.5 * math.cos(sine / 8/3))), .15) | |
1680 | RW.C0 = clerp(RW.C0, CFrame.new(1.5 , 0.6, -.0) * angles(math.rad(1 - 5 * math.cos(sine / 8)), math.rad(7), math.rad(90 + 5 * math.cos(sine / 8))), 0.1) | |
1681 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.6, -.0) * angles(math.rad(1 - 5 * math.cos(sine / 8)), math.rad(-7), math.rad(-90 - 5 * math.cos(sine / 8))), 0.1) | |
1682 | RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.90- .1 * math.cos(sine / 8), 0) * CFrame.Angles(math.rad(1.5 - 0 * math.cos(sine / 8)),math.rad(0),math.rad(2.5- 0.0 * math.cos(sine / 8))),.15) | |
1683 | LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.90- .1 * math.cos(sine / 8), 0) * CFrame.Angles(math.rad(1.5 - 0 * math.cos(sine / 8)),math.rad(0),math.rad(-2.5- 0.0 * math.cos(sine / 8))),.15) | |
1684 | ||
1685 | elseif Anim == "Idle" then | |
1686 | ||
1687 | Humanoid.WalkSpeed = 12 | |
1688 | Humanoid.JumpPower = 60 | |
1689 | if idleAnim == 0 then | |
1690 | change = 0.6 | |
1691 | ||
1692 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.15 + 0.1 * math.cos(sine / 8)) * angles(math.rad(0 - 0 * math.cos(sine / 8)), math.rad((0 + 0* math.cos(sine / 8)/20)), math.rad(0)), .15) | |
1693 | Neck.C0 = clerp(Neck.C0, NeckCF * angles(math.rad(3.5 - 3.5 * math.cos(sine / 8)), math.rad(0), math.rad(-0 - 3.5 * math.cos(sine / 8/3))), .15) | |
1694 | RW.C0 = clerp(RW.C0, CFrame.new(1.5 , 0.5, -.0) * angles(math.rad(0 - 5 * math.cos(sine / 8)), math.rad(0), math.rad(5 + 5 * math.cos(sine / 8))), 0.1) | |
1695 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.0) * angles(math.rad(0 - 5 * math.cos(sine / 8)), math.rad(-0), math.rad(-5 - 5 * math.cos(sine / 8))), 0.1) | |
1696 | RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.90- .1 * math.cos(sine / 8), 0) * CFrame.Angles(math.rad(1.5 - 0 * math.cos(sine / 8)),math.rad(0),math.rad(2.5- 0.0 * math.cos(sine / 8))),.15) | |
1697 | LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.90- .1 * math.cos(sine / 8), 0) * CFrame.Angles(math.rad(1.5 - 0 * math.cos(sine / 8)),math.rad(0),math.rad(-2.5- 0.0 * math.cos(sine / 8))),.15) | |
1698 | ||
1699 | elseif idleAnim == 1 then | |
1700 | change = 0.6 | |
1701 | ||
1702 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(math.random(-10,10)/100, math.random(-10,10)/100, -0.15 + 0.1 * math.cos(sine / 8)) * angles(math.rad(0 - 0 * math.cos(sine / 8)), math.rad((0 + 0* math.cos(sine / 8)/20)), math.rad(20)), .8) | |
1703 | Neck.C0 = clerp(Neck.C0, NeckCF * angles(math.rad(13.5 - 0.5 * math.cos(sine / 8)), math.rad(-10), math.rad(-20 - 3.5 * math.cos(sine / 8/3))), .8) | |
1704 | RW.C0 = clerp(RW.C0, CFrame.new(1.3 , 0.6, -.2) * angles(math.rad(1 - 0.5 * math.cos(sine / 8)), math.rad(-27), math.rad(-105 + 0.5 * math.cos(sine / 8))), 0.8) | |
1705 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.6, -.0) * angles(math.rad(1 - 0.5 * math.cos(sine / 8)), math.rad(-7), math.rad(-110 - 0.5 * math.cos(sine / 8))), 0.8) | |
1706 | RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.90- .1 * math.cos(sine / 8), 0) * CFrame.Angles(math.rad(1.5 - 0 * math.cos(sine / 8)),math.rad(0),math.rad(2.5- 0.0 * math.cos(sine / 8))),.8) | |
1707 | LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.90- .1 * math.cos(sine / 8), 0) * CFrame.Angles(math.rad(1.5 - 0 * math.cos(sine / 8)),math.rad(0),math.rad(-2.5- 0.0 * math.cos(sine / 8))),.8) | |
1708 | if idletime > 10 then | |
1709 | idleAnim =0 | |
1710 | idletime = 0 | |
1711 | change = 0.6 | |
1712 | ||
1713 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.15 + 0.1 * math.cos(sine / 8)) * angles(math.rad(0 - 0 * math.cos(sine / 8)), math.rad((0 + 0* math.cos(sine / 8)/20)), math.rad(0)), 1) | |
1714 | Neck.C0 = clerp(Neck.C0, NeckCF * angles(math.rad(3.5 - 3.5 * math.cos(sine / 8)), math.rad(0), math.rad(-0 - 3.5 * math.cos(sine / 8/3))), 1) | |
1715 | RW.C0 = clerp(RW.C0, CFrame.new(1.5 , 0.5, -.0) * angles(math.rad(1 - 5 * math.cos(sine / 8)), math.rad(7), math.rad(5 + 5 * math.cos(sine / 8))), .6) | |
1716 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.0) * angles(math.rad(1 - 5 * math.cos(sine / 8)), math.rad(-7), math.rad(-5 - 5 * math.cos(sine / 8))), .6) | |
1717 | RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.90- .1 * math.cos(sine / 8), 0) * CFrame.Angles(math.rad(1.5 - 0 * math.cos(sine / 8)),math.rad(0),math.rad(2.5- 0.0 * math.cos(sine / 8))),1) | |
1718 | LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.90- .1 * math.cos(sine / 8), 0) * CFrame.Angles(math.rad(1.5 - 0 * math.cos(sine / 8)),math.rad(0),math.rad(-2.5- 0.0 * math.cos(sine / 8))),1) | |
1719 | ||
1720 | ||
1721 | ||
1722 | ||
1723 | end | |
1724 | ||
1725 | ||
1726 | ||
1727 | ||
1728 | ||
1729 | elseif idleAnim == 2 then | |
1730 | change = 0.6 | |
1731 | ||
1732 | ||
1733 | ||
1734 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.15 + 0.1 * math.cos(sine / 8)) * angles(math.rad(0 - 0 * math.cos(sine / 8)), math.rad((idletime*10 + 0* math.cos(sine / 8)/20)), math.rad(0)), .15) | |
1735 | Neck.C0 = clerp(Neck.C0, NeckCF * angles(math.rad(3.5 - 3.5 * math.cos(sine / 8)), math.rad(0), math.rad(-0 - 3.5 * math.cos(sine / 8/3))), .15) | |
1736 | RW.C0 = clerp(RW.C0, CFrame.new(1.5 , 0.6, -.0) * angles(math.rad(1 - 0 * math.cos(sine / 8)), math.rad(7), math.rad(90 + 0 * math.cos(sine / 8))), 0.1) | |
1737 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.6, -.0) * angles(math.rad(1 - 0 * math.cos(sine / 8)), math.rad(-7), math.rad(-90 - 0 * math.cos(sine / 8))), 0.1) | |
1738 | RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.90- .1 * math.cos(sine / 8), 0) * CFrame.Angles(math.rad(1.5 - 0 * math.cos(sine / 8)),math.rad(0),math.rad(2.5- 0.0 * math.cos(sine / 8))),.15) | |
1739 | LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.90- .1 * math.cos(sine / 8), 0) * CFrame.Angles(math.rad(1.5 - 0 * math.cos(sine / 8)),math.rad(0),math.rad(-2.5- 0.0 * math.cos(sine / 8))),.15) | |
1740 | ||
1741 | ||
1742 | ||
1743 | if idletime > 36 then | |
1744 | idleAnim =0 | |
1745 | idletime = 0 | |
1746 | ||
1747 | ||
1748 | end | |
1749 | ||
1750 | ||
1751 | ||
1752 | elseif idleAnim == 3 then | |
1753 | change = 0.6 | |
1754 | ||
1755 | ||
1756 | ||
1757 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.15 + 0.1 * math.cos(sine / 8)) * angles(math.rad(0 - 0 * math.cos(sine / 8)), math.rad((-idletime*10 + 0* math.cos(sine / 8)/20)), math.rad(0)), .15) | |
1758 | Neck.C0 = clerp(Neck.C0, NeckCF * angles(math.rad(3.5 - 3.5 * math.cos(sine / 8)), math.rad(0), math.rad(-0 - 3.5 * math.cos(sine / 8/3))), .15) | |
1759 | RW.C0 = clerp(RW.C0, CFrame.new(1.5 , 0.6, -.0) * angles(math.rad(1 - 0 * math.cos(sine / 8)), math.rad(7), math.rad(90 + 0 * math.cos(sine / 8))), 0.1) | |
1760 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.6, -.0) * angles(math.rad(1 - 0 * math.cos(sine / 8)), math.rad(-7), math.rad(-90 - 0 * math.cos(sine / 8))), 0.1) | |
1761 | RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.90- .1 * math.cos(sine / 8), 0) * CFrame.Angles(math.rad(1.5 - 0 * math.cos(sine / 8)),math.rad(0),math.rad(2.5- 0.0 * math.cos(sine / 8))),.15) | |
1762 | LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.90- .1 * math.cos(sine / 8), 0) * CFrame.Angles(math.rad(1.5 - 0 * math.cos(sine / 8)),math.rad(0),math.rad(-2.5- 0.0 * math.cos(sine / 8))),.15) | |
1763 | ||
1764 | ||
1765 | ||
1766 | if idletime > 36 then | |
1767 | idleAnim =0 | |
1768 | idletime = 0 | |
1769 | ||
1770 | ||
1771 | end | |
1772 | ||
1773 | elseif idleAnim == 4 then | |
1774 | change = 0.6 | |
1775 | ||
1776 | ||
1777 | ||
1778 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.15 + 0.1 * math.cos(sine / 8)) * angles(math.rad(idletime*10 - 0 * math.cos(sine / 8)), math.rad((0 + 0* math.cos(sine / 8)/20)), math.rad(0)), .15) | |
1779 | Neck.C0 = clerp(Neck.C0, NeckCF * angles(math.rad(3.5 - 3.5 * math.cos(sine / 8)), math.rad(0), math.rad(-0 - 3.5 * math.cos(sine / 8/3))), .15) | |
1780 | RW.C0 = clerp(RW.C0, CFrame.new(1.5 , 0.6, -.0) * angles(math.rad(1 - 0 * math.cos(sine / 8)), math.rad(7), math.rad(90 + 0 * math.cos(sine / 8))), 0.1) | |
1781 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.6, -.0) * angles(math.rad(1 - 0 * math.cos(sine / 8)), math.rad(-7), math.rad(-90 - 0 * math.cos(sine / 8))), 0.1) | |
1782 | RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.90- .1 * math.cos(sine / 8), 0) * CFrame.Angles(math.rad(1.5 - 0 * math.cos(sine / 8)),math.rad(0),math.rad(2.5- 0.0 * math.cos(sine / 8))),.15) | |
1783 | LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.90- .1 * math.cos(sine / 8), 0) * CFrame.Angles(math.rad(1.5 - 0 * math.cos(sine / 8)),math.rad(0),math.rad(-2.5- 0.0 * math.cos(sine / 8))),.15) | |
1784 | ||
1785 | ||
1786 | ||
1787 | if idletime > 36 then | |
1788 | idleAnim =0 | |
1789 | idletime = 0 | |
1790 | ||
1791 | ||
1792 | end | |
1793 | elseif idleAnim == 5 then | |
1794 | change = 0.6 | |
1795 | ||
1796 | ||
1797 | ||
1798 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.15 + 0.1 * math.cos(sine / 8)) * angles(math.rad(-idletime*10 - 0 * math.cos(sine / 8)), math.rad((0 + 0* math.cos(sine / 8)/20)), math.rad(0)), .15) | |
1799 | Neck.C0 = clerp(Neck.C0, NeckCF * angles(math.rad(3.5 - 3.5 * math.cos(sine / 8)), math.rad(0), math.rad(-0 - 3.5 * math.cos(sine / 8/3))), .15) | |
1800 | RW.C0 = clerp(RW.C0, CFrame.new(1.5 , 0.6, -.0) * angles(math.rad(1 - 0 * math.cos(sine / 8)), math.rad(7), math.rad(90 + 0 * math.cos(sine / 8))), 0.1) | |
1801 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.6, -.0) * angles(math.rad(1 - 0 * math.cos(sine / 8)), math.rad(-7), math.rad(-90 - 0 * math.cos(sine / 8))), 0.1) | |
1802 | RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.90- .1 * math.cos(sine / 8), 0) * CFrame.Angles(math.rad(1.5 - 0 * math.cos(sine / 8)),math.rad(0),math.rad(2.5- 0.0 * math.cos(sine / 8))),.15) | |
1803 | LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.90- .1 * math.cos(sine / 8), 0) * CFrame.Angles(math.rad(1.5 - 0 * math.cos(sine / 8)),math.rad(0),math.rad(-2.5- 0.0 * math.cos(sine / 8))),.15) | |
1804 | ||
1805 | ||
1806 | ||
1807 | if idletime > 36 then | |
1808 | idleAnim =0 | |
1809 | idletime = 0 | |
1810 | ||
1811 | ||
1812 | end | |
1813 | ||
1814 | end | |
1815 | ||
1816 | ||
1817 | elseif Anim == "Walk" then | |
1818 | ||
1819 | ||
1820 | change = 1.5 | |
1821 | Humanoid.WalkSpeed = 26 | |
1822 | Humanoid.JumpPower = 60 | |
1823 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0,-0.05 * math.cos(sine / 3.5) + -math.sin(sine / 3.5) / 7, -0.3 + 0.3 * math.cos(sine / 3.5) + -math.sin(sine / 3.5) / 7) * angles(math.rad(-25 - 13 * math.cos(sine / 3.5)),math.rad(2 * math.cos(sine / 7)) + RootPart.RotVelocity.Y / 70, math.rad(8 * math.cos(sine / 7))), 0.2) | |
1824 | Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.new(0, 0, 0 + 0.02 * math.cos(sine / 3.5)) * angles(math.rad(-10 + 3.5 * math.cos(sine / 3.5)), math.rad(0 - 0 * math.cos(sine / 3.5)), math.rad(-8 * math.cos(sine / 7)) + RootPart.RotVelocity.Y / 16), 0.2) | |
1825 | RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, -.0) * angles(math.rad(-10.5 * math.cos(sine / 7*2)) ,math.rad(-70-5 * math.cos(sine / 7)), math.rad(80) - RootPart.RotVelocity.Y / 90), 0.2) | |
1826 | LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, -.0) * angles(math.rad(-10.5 * math.cos(sine / 7*2)),math.rad(70-5 * math.cos(sine / 7)), math.rad(-80) - RootPart.RotVelocity.Y / 90), 0.2) | |
1827 | RH.C0 = RH.C0:lerp( cf(.5, -0.625 - 1 * math.cos(sine / 7) / 2,-0.1+ 0.5 * math.cos(sine / 7) / 2) * CFrame.Angles(math.rad(-26.5 - 80 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 10 * math.cos(sine / 7)), math.rad(0)) * CFrame.Angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(-90) + RootPart.RotVelocity.Y / 50, math.rad(1 * math.cos(sine / 7))), 0.2) | |
1828 | LH.C0 = LH.C0:lerp( cf(-.5, -0.625 + 1 * math.cos(sine / 7) / 2,-0.1+ -0.5 * math.cos(sine / 7) / 2) * CFrame.Angles(math.rad(-26.5 + 80 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 10 * math.cos(sine / 7)), math.rad(0)) * CFrame.Angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(90) + RootPart.RotVelocity.Y / 50, math.rad(1 * math.cos(sine / 7))), 0.2) | |
1829 | ||
1830 | else | |
1831 | Humanoid.WalkSpeed = 12 | |
1832 | Humanoid.JumpPower = 60 | |
1833 | ||
1834 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.15 + 0.0 * math.cos(sine / 8)) * angles(math.rad(0 - 0 * math.cos(sine / 8)), math.rad((0 + 0* math.cos(sine / 8)/20)), math.rad(0)), .15) | |
1835 | Neck.C0 = clerp(Neck.C0, NeckCF * angles(math.rad(3.5 - 0 * math.cos(sine / 8)), math.rad(0), math.rad(-0 - 0 * math.cos(sine / 8/3))), .15) | |
1836 | RW.C0 = clerp(RW.C0, CFrame.new(1.5 , 0.6, -.0) * angles(math.rad(0 - 0 * math.cos(sine / 8)), math.rad(0), math.rad(90 + 0 * math.cos(sine / 8))), 0.15) | |
1837 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.6, -.0) * angles(math.rad(0 - 0 * math.cos(sine / 8)), math.rad(-0), math.rad(-90 - 0 * math.cos(sine / 8))), 0.15) | |
1838 | RH.C0 = RH.C0:lerp(CFrame.new(.5, -0.90- 0.0 * math.cos(sine / 8), 0) * CFrame.Angles(math.rad(1.5 - 0 * math.cos(sine / 8)),math.rad(0),math.rad(2.5- 0.0 * math.cos(sine / 8))),.15) | |
1839 | LH.C0 = LH.C0:lerp(CFrame.new(-.5, -0.90- 0.0 * math.cos(sine / 8), 0) * CFrame.Angles(math.rad(1.5 - 0 * math.cos(sine / 8)),math.rad(0),math.rad(-2.5- 0.0 * math.cos(sine / 8))),.15) | |
1840 | ||
1841 | ||
1842 | ||
1843 | ||
1844 | end | |
1845 | end | |
1846 | end | |
1847 | end)) |