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1 | - | --Edited by TheDevilPro1234 |
1 | + | |
2 | - | ---NO TOOLS |
2 | + | |
3 | - | plr = game.Players.LocalPlayer |
3 | + | |
4 | - | repeat |
4 | + | |
5 | - | wait(0.4) |
5 | + | |
6 | - | until plr.Character |
6 | + | |
7 | - | chr = plr.Character |
7 | + | |
8 | - | human = chr:FindFirstChild("Humanoid") |
8 | + | |
9 | - | chr.Humanoid.MaxHealth = math.huge |
9 | + | |
10 | - | mouse = plr:GetMouse() |
10 | + | |
11 | - | equipd = false |
11 | + | |
12 | - | tors = chr.Torso |
12 | + | |
13 | - | rarm = chr["Right Arm"] |
13 | + | |
14 | - | larm = chr["Left Arm"] |
14 | + | |
15 | - | rleg = chr["Right Leg"] |
15 | + | |
16 | - | lleg = chr["Left Leg"] |
16 | + | |
17 | - | chr.Head.face.Texture = "rbxassetid://126198982" |
17 | + | |
18 | - | local txt = Instance.new("BillboardGui", chr) |
18 | + | |
19 | - | CV="Lime green" |
19 | + | |
20 | - | txt.Adornee = chr .Head |
20 | + | |
21 | - | txt.Name = "_status" |
21 | + | |
22 | - | txt.Size = UDim2.new(2, 0, 1.2, 0) |
22 | + | |
23 | - | txt.StudsOffset = Vector3.new(-9, 8, 0) |
23 | + | |
24 | - | local text = Instance.new("TextLabel", txt) |
24 | + | |
25 | - | text.Size = UDim2.new(10, 0, 7, 0) |
25 | + | |
26 | - | text.FontSize = "Size24" |
26 | + | |
27 | - | text.TextScaled = true |
27 | + | |
28 | - | text.TextTransparency = 0 |
28 | + | |
29 | - | text.BackgroundTransparency = 1 |
29 | + | |
30 | - | text.TextTransparency = 0 |
30 | + | |
31 | - | text.TextStrokeTransparency = 0 |
31 | + | |
32 | - | text.Font = "Bodoni" |
32 | + | |
33 | - | text.TextStrokeColor3 = Color3.new(0,0,0) |
33 | + | |
34 | - | text.TextColor3 = Color3.new(0,1,0) |
34 | + | |
35 | - | text.Text = "Izuku Midoriya" |
35 | + | |
36 | - | v=Instance.new("Part") |
36 | + | |
37 | - | v.Name = "ColorBrick" |
37 | + | |
38 | - | v.Parent= plr.Character |
38 | + | |
39 | - | v.FormFactor="Symmetric" |
39 | + | |
40 | - | v.Anchored=true |
40 | + | |
41 | - | v.CanCollide=false |
41 | + | |
42 | - | v.BottomSurface="Smooth" |
42 | + | |
43 | - | v.TopSurface="Smooth" |
43 | + | |
44 | - | v.Size=Vector3.new(10,5,3) |
44 | + | |
45 | - | v.Transparency=1 |
45 | + | |
46 | - | v.CFrame=chr.Torso.CFrame |
46 | + | |
47 | - | v.BrickColor=BrickColor.new("Lime green") |
47 | + | |
48 | - | v.Transparency=1 |
48 | + | |
49 | - | v.Shape="Block" |
49 | + | |
50 | - | chr.Shirt.ShirtTemplate = "rbxassetid://846519063" |
50 | + | |
51 | - | chr.Pants.PantsTemplate = "rbxassetid://848613245" |
51 | + | |
52 | - | for i,v in pairs(chr:children()) do |
52 | + | |
53 | - | if v:IsA("Hat") then |
53 | + | |
54 | - | v:Destroy() |
54 | + | |
55 | - | end |
55 | + | |
56 | PE1.LightEmission = NumberSequence.new(0.2) | |
57 | - | for i,v in pairs(chr:children()) do |
57 | + | |
58 | - | if v:IsA("Accessory") then |
58 | + | |
59 | - | v:Destroy() |
59 | + | |
60 | - | end |
60 | + | |
61 | ||
62 | - | for i,v in pairs(chr:children()) do |
62 | + | |
63 | - | if v:IsA("Hair") then |
63 | + | |
64 | - | v:Destroy() |
64 | + | |
65 | - | end |
65 | + | |
66 | PE1.Texture = "http://www.roblox.com/asset/?id=284607870" | |
67 | - | local Part = Instance.new("Part",chr) |
67 | + | |
68 | - | Part.BrickColor = BrickColor.new("Royal blue") |
68 | + | |
69 | - | Part.Size = Vector3.new(1,1,1) |
69 | + | |
70 | - | Part.CanCollide = false |
70 | + | |
71 | - | Part.Material = "Neon" |
71 | + | |
72 | - | local M = Instance.new("SpecialMesh",Part) |
72 | + | |
73 | - | M.MeshId = "rbxassetid://212966179" |
73 | + | |
74 | - | M.Scale = Vector3.new(1.2,1.2,1.2) |
74 | + | |
75 | - | M.TextureId = "rbxassetid://431984628" |
75 | + | |
76 | - | local Part2 = Instance.new("Weld",Part) |
76 | + | |
77 | - | Part2.Part0 = chr.Head |
77 | + | |
78 | - | Part2.Part1 = Part |
78 | + | |
79 | - | Part2.C0 = CFrame.new(0,0.2,0)*CFrame.Angles(0,0,0) |
79 | + | |
80 | - | local Part1 = Instance.new("Part",chr) |
80 | + | |
81 | - | Part1.BrickColor = BrickColor.new("Really black") |
81 | + | |
82 | - | Part1.Size = Vector3.new(1,1,1) |
82 | + | |
83 | - | Part1.CanCollide = false |
83 | + | |
84 | - | Part1.Material = "Neon" |
84 | + | |
85 | - | local M1 = Instance.new("SpecialMesh",Part1) |
85 | + | |
86 | - | M1.MeshId = "rbxassetid://212966179" |
86 | + | |
87 | - | M1.Scale = Vector3.new(1.1,1.1,1.1) |
87 | + | |
88 | - | local Part21 = Instance.new("Weld",Part1) |
88 | + | |
89 | - | Part21.Part0 = chr.Head |
89 | + | |
90 | - | Part21.Part1 = Part1 |
90 | + | |
91 | - | Part21.C0 = CFrame.new(0,0.1,0)*CFrame.Angles(0,0,0) |
91 | + | |
92 | - | hrp = chr.HumanoidRootPart |
92 | + | |
93 | - | head = chr.Head |
93 | + | |
94 | - | anim = human.Animator |
94 | + | |
95 | - | activu = false |
95 | + | |
96 | - | Heartbeat = Instance.new("BindableEvent") |
96 | + | |
97 | - | Heartbeat.Name = "Heartbeat" |
97 | + | |
98 | - | Heartbeat.Parent = script |
98 | + | |
99 | - | frame = 0.03333333333333333 |
99 | + | |
100 | - | tf = 0 |
100 | + | |
101 | PE1.RotSpeed = NumberRange.new(100) | |
102 | ||
103 | ||
104 | ||
105 | ||
106 | ||
107 | ||
108 | ||
109 | ||
110 | -- | |
111 | local Player = game:GetService('Players').LocalPlayer | |
112 | repeat wait() until Player.Character | |
113 | local Character = Player.Character | |
114 | ||
115 | --All The Settings for Trails in this Script | |
116 | TrailSettings = { | |
117 | Lifetime = 0.7, | |
118 | Texture = 'rbxassetid://31270182', | |
119 | --Color1 is for UpperBody and Accessories, Color2 is for Lower Body | |
120 | Color1 = ColorSequence.new(BrickColor.new('Lime blue').Color,BrickColor.new('Lime blue').Color), | |
121 | Color2 = ColorSequence.new(BrickColor.new('Lime blue').Color,BrickColor.new('Lime blue').Color), | |
122 | AllBody = true, | |
123 | UpperBodyOnly = false, | |
124 | LowerBodyOnly = false, | |
125 | Accessories = false, | |
126 | Extras = true, | |
127 | R15 = false, --Change to true if you're using R15 | |
128 | R15Parts = { | |
129 | 'UpperTorso', | |
130 | 'LowerTorso', | |
131 | } | |
132 | } | |
133 | ||
134 | local Trail; --Making other Trails uses this in this Script | |
135 | ||
136 | --UpperBody Function | |
137 | UpperBody = function() | |
138 | if TrailSettings.R15 == false then | |
139 | A0 = Instance.new('Attachment',Character.Torso) | |
140 | A1 = Instance.new('Attachment',Character.Head) | |
141 | A2 = Instance.new('Attachment',Character['Right Arm']) | |
142 | A3 = Instance.new('Attachment',Character['Left Arm']) | |
143 | Trail = Instance.new('Trail',Character) | |
144 | Trail.Attachment0 = A0 | |
145 | Trail.Attachment1 = A1 | |
146 | Trail.Texture = TrailSettings.Texture | |
147 | Trail.Color = TrailSettings.Color1 | |
148 | Trail.Lifetime = TrailSettings.Lifetime | |
149 | local Trail2 = Trail:Clone() | |
150 | Trail2.Parent = Character | |
151 | Trail2.Attachment1 = A2 | |
152 | local Trail3 = Trail:Clone() | |
153 | Trail3.Parent = Character | |
154 | Trail3.Attachment1 = A3 | |
155 | local Trail6 = Trail:Clone() | |
156 | Trail6.Parent = Character | |
157 | Trail6.Attachment0 = A1 | |
158 | Trail6.Attachment1 = A2 | |
159 | local Trail7 = Trail:Clone() | |
160 | Trail7.Parent = Character | |
161 | Trail7.Attachment0 = A1 | |
162 | Trail7.Attachment1 = A3 | |
163 | else | |
164 | A0 = Instance.new('Attachment',Character[TrailSettings.R15Parts[1]]) | |
165 | A0R = Instance.new('Attachment',Character[TrailSettings.R15Parts[2]]) | |
166 | A1 = Instance.new('Attachment',Character.Head) | |
167 | A2 = Instance.new('Attachment',Character['RightUpperArm']) | |
168 | A2R = Instance.new('Attachment',Character['RightLowerArm']) | |
169 | A3 = Instance.new('Attachment',Character['LeftUpperArm']) | |
170 | A3R = Instance.new('Attachment',Character['LeftLowerArm']) | |
171 | Trail = Instance.new('Trail',Character) | |
172 | Trail.Attachment0 = A0 | |
173 | Trail.Attachment1 = A1 | |
174 | Trail.Texture = TrailSettings.Texture | |
175 | Trail.Color = TrailSettings.Color1 | |
176 | Trail.Lifetime = TrailSettings.Lifetime | |
177 | local Trail2 = Trail:Clone() | |
178 | Trail2.Parent = Character | |
179 | Trail2.Attachment1 = A2 | |
180 | local Trail3 = Trail:Clone() | |
181 | Trail3.Parent = Character | |
182 | Trail3.Attachment1 = A3 | |
183 | local Trail6 = Trail:Clone() | |
184 | Trail6.Parent = Character | |
185 | Trail6.Attachment0 = A1 | |
186 | Trail6.Attachment1 = A2 | |
187 | local Trail7 = Trail:Clone() | |
188 | Trail7.Parent = Character | |
189 | Trail7.Attachment0 = A1 | |
190 | Trail7.Attachment1 = A3 | |
191 | --R15 Trails | |
192 | local Trail1R = Trail:Clone() | |
193 | Trail1R.Parent = Character | |
194 | Trail1R.Attachment1 = A2R | |
195 | local Trail2R = Trail:Clone() | |
196 | Trail2R.Parent = Character | |
197 | Trail2R.Attachment1 = A3R | |
198 | local Trail6R = Trail:Clone() | |
199 | Trail6.Parent = Character | |
200 | Trail6.Attachment0 = A1 | |
201 | Trail6.Attachment1 = A2R | |
202 | local Trail7R = Trail:Clone() | |
203 | Trail7.Parent = Character | |
204 | Trail7.Attachment0 = A1 | |
205 | Trail7.Attachment1 = A3R | |
206 | end | |
207 | end | |
208 | ||
209 | --Lower Body Function | |
210 | LowerBody = function() | |
211 | if TrailSettings.R15 == false then | |
212 | A4 = Instance.new('Attachment',Character['Right Leg']) | |
213 | A5 = Instance.new('Attachment',Character['Left Leg']) | |
214 | local Trail4 = Trail:Clone() | |
215 | Trail4.Parent = Character | |
216 | Trail4.Attachment1 = A4 | |
217 | local Trail5 = Trail:Clone() | |
218 | Trail5.Parent = Character | |
219 | Trail5.Attachment1 = A5 | |
220 | - | Color1 = ColorSequence.new(BrickColor.new('Lime green').Color,BrickColor.new('Lime green').Color), |
220 | + | |
221 | - | Color2 = ColorSequence.new(BrickColor.new('Lime green').Color,BrickColor.new('Lime green').Color), |
221 | + | |
222 | Trail8.Attachment0 = A2 | |
223 | Trail8.Attachment1 = A4 | |
224 | Trail8.Color = TrailSettings.Color2 | |
225 | local Trail9 = Trail:Clone() | |
226 | Trail9.Parent = Character | |
227 | Trail9.Attachment0 = A3 | |
228 | Trail9.Attachment1 = A5 | |
229 | Trail9.Color = TrailSettings.Color2 | |
230 | local FT = Trail:Clone() | |
231 | FT.Parent = Character | |
232 | FT.Attachment0 = A4 | |
233 | FT.Attachment1 = A5 | |
234 | FT.Color = TrailSettings.Color2 | |
235 | else | |
236 | A4 = Instance.new('Attachment',Character['RightLowerLeg']) | |
237 | A4R = Instance.new('Attachment',Character['RightUpperLeg']) | |
238 | A5 = Instance.new('Attachment',Character['LeftLowerLeg']) | |
239 | A5R = Instance.new('Attachment',Character['LeftUpperLeg']) | |
240 | local Trail4 = Trail:Clone() | |
241 | Trail4.Parent = Character | |
242 | Trail4.Attachment1 = A4 | |
243 | local Trail5 = Trail:Clone() | |
244 | Trail5.Parent = Character | |
245 | Trail5.Attachment1 = A5 | |
246 | local Trail8 = Trail:Clone() | |
247 | Trail8.Parent = Character | |
248 | Trail8.Attachment0 = A2 | |
249 | Trail8.Attachment1 = A4 | |
250 | Trail8.Color = TrailSettings.Color2 | |
251 | local Trail9 = Trail:Clone() | |
252 | Trail9.Parent = Character | |
253 | Trail9.Attachment0 = A3 | |
254 | Trail9.Attachment1 = A5 | |
255 | Trail9.Color = TrailSettings.Color2 | |
256 | local FT = Trail:Clone() | |
257 | FT.Parent = Character | |
258 | FT.Attachment0 = A4 | |
259 | FT.Attachment1 = A5 | |
260 | FT.Color = TrailSettings.Color2 | |
261 | --R15 Trails | |
262 | local Trail3R = Trail:Clone() | |
263 | Trail3R.Parent = Character | |
264 | Trail3R.Attachment1 = A4R | |
265 | local Trail4R = Trail:Clone() | |
266 | Trail4R.Parent = Character | |
267 | Trail4R.Attachment1 = A5R | |
268 | local Trail8 = Trail:Clone() | |
269 | Trail8.Parent = Character | |
270 | Trail8.Attachment0 = A2R | |
271 | Trail8.Attachment1 = A4R | |
272 | Trail8.Color = TrailSettings.Color2 | |
273 | local Trail9 = Trail:Clone() | |
274 | Trail9.Parent = Character | |
275 | Trail9.Attachment0 = A3R | |
276 | Trail9.Attachment1 = A5R | |
277 | Trail9.Color = TrailSettings.Color2 | |
278 | local FT2R = Trail:Clone() | |
279 | FT2R.Parent = Character | |
280 | FT2R.Attachment0 = A4R | |
281 | FT2R.Attachment1 = A5R | |
282 | FT2R.Color = TrailSettings.Color2 | |
283 | end | |
284 | end | |
285 | ||
286 | --All Body Function calling Both Functions | |
287 | AllBody = function() | |
288 | UpperBody() | |
289 | LowerBody() | |
290 | end | |
291 | ||
292 | --Checking to make sure that Only some Variables are Selected else do All Body | |
293 | if TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then | |
294 | TrailSettings.UpperBodyOnly = false | |
295 | TrailSettings.LowerBodyOnly = false | |
296 | elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == false and TrailSettings.LowerBodyOnly == true then | |
297 | TrailSettings.UpperBodyOnly = false | |
298 | TrailSettings.LowerBodyOnly = false | |
299 | elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == false then | |
300 | TrailSettings.UpperBodyOnly = false | |
301 | TrailSettings.LowerBodyOnly = false | |
302 | elseif TrailSettings.AllBody == false and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then | |
303 | TrailSettings.AllBody = true | |
304 | TrailSettings.UpperBodyOnly = false | |
305 | TrailSettings.LowerBodyOnly = false | |
306 | end | |
307 | ||
308 | --Call Trail Functions | |
309 | if TrailSettings.UpperBodyOnly == true then | |
310 | UpperBody() | |
311 | print('Called Upper Body Trail') | |
312 | elseif TrailSettings.LowerBodyOnly == true then | |
313 | LowerBody() | |
314 | print('Called Lower Body Trail') | |
315 | elseif TrailSettings.AllBody == true then | |
316 | AllBody() | |
317 | print('Called Full Body Trail') | |
318 | end | |
319 | ||
320 | --Trails for Accessories | |
321 | if TrailSettings.Accessories == true then | |
322 | for Index,Item in pairs(Character:GetChildren()) do | |
323 | if Item:IsA'Accessory' then | |
324 | local AA = Instance.new('Attachment',Item.Handle) | |
325 | local ATrail = Trail:Clone() | |
326 | ATrail.Parent = Character | |
327 | ATrail.Attachment1 = AA | |
328 | end | |
329 | end | |
330 | end | |
331 | ||
332 | --Extras | |
333 | if TrailSettings.Extras == true then | |
334 | --Making an Invisible Platform Part | |
335 | local a = Instance.new('Part',Character) | |
336 | a.CanCollide = false | |
337 | a.Size = Vector3.new(2,.2,2) | |
338 | a.Transparency = 1 | |
339 | ||
340 | --Constantly putting it under your feet | |
341 | if TrailSettings.R15 == false then | |
342 | spawn(function() | |
343 | game:GetService('RunService').RenderStepped:connect(function() | |
344 | a.CFrame = Character.Torso.CFrame * CFrame.new(0,-3,0) | |
345 | end) | |
346 | end) | |
347 | else | |
348 | spawn(function() | |
349 | game:GetService('RunService').RenderStepped:connect(function() | |
350 | a.CFrame = Character[TrailSettings.R15Parts[2]].CFrame * CFrame.new(0,-2,0) | |
351 | end) | |
352 | end) | |
353 | end | |
354 | ||
355 | --Make a Trail from both feet to the Platform | |
356 | spawn(function() | |
357 | repeat wait() until Trail | |
358 | local AB = Instance.new('Attachment',a) | |
359 | local ABT = Trail:Clone() | |
360 | ABT.Parent = Character | |
361 | ABT.Attachment0 = A4 | |
362 | ABT.Attachment1 = AB | |
363 | ABT.Color = TrailSettings.Color2 | |
364 | local ABT2 = Trail:Clone() | |
365 | ABT2.Parent = Character | |
366 | ABT2.Attachment0 = A5 | |
367 | ABT2.Attachment1 = AB | |
368 | ABT2.Color = TrailSettings.Color2 | |
369 | end) | |
370 | end | |
371 | -- | |
372 | ||
373 | --//====================================================\\-- | |
374 | --|| CREATED BY SHACKLUSTER | |
375 | --\\====================================================//-- | |
376 | ||
377 | ||
378 | ||
379 | wait(0.2) | |
380 | ||
381 | ||
382 | ||
383 | Player = game:GetService("Players").LocalPlayer | |
384 | PlayerGui = Player.PlayerGui | |
385 | Cam = workspace.CurrentCamera | |
386 | Backpack = Player.Backpack | |
387 | Character = Player.Character | |
388 | Humanoid = Character.Humanoid | |
389 | Mouse = Player:GetMouse() | |
390 | RootPart = Character["HumanoidRootPart"] | |
391 | Torso = Character["Torso"] | |
392 | Head = Character["Head"] | |
393 | RightArm = Character["Right Arm"] | |
394 | LeftArm = Character["Left Arm"] | |
395 | RightLeg = Character["Right Leg"] | |
396 | LeftLeg = Character["Left Leg"] | |
397 | RootJoint = RootPart["RootJoint"] | |
398 | Neck = Torso["Neck"] | |
399 | RightShoulder = Torso["Right Shoulder"] | |
400 | LeftShoulder = Torso["Left Shoulder"] | |
401 | RightHip = Torso["Right Hip"] | |
402 | LeftHip = Torso["Left Hip"] | |
403 | local sick = Instance.new("Sound",Character) | |
404 | sick.SoundId = "rbxassetid://1259371424" | |
405 | sick.Looped = true | |
406 | sick.Pitch = 1 | |
407 | sick.Volume = 50 | |
408 | sick:Play() | |
409 | ||
410 | IT = Instance.new | |
411 | CF = CFrame.new | |
412 | VT = Vector3.new | |
413 | RAD = math.rad | |
414 | C3 = Color3.new | |
415 | UD2 = UDim2.new | |
416 | BRICKC = BrickColor.new | |
417 | ANGLES = CFrame.Angles | |
418 | EULER = CFrame.fromEulerAnglesXYZ | |
419 | COS = math.cos | |
420 | ACOS = math.acos | |
421 | SIN = math.sin | |
422 | ASIN = math.asin | |
423 | ABS = math.abs | |
424 | MRANDOM = math.random | |
425 | FLOOR = math.floor | |
426 | ||
427 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
428 | local NEWMESH = IT(MESH) | |
429 | if MESH == "SpecialMesh" then | |
430 | NEWMESH.MeshType = MESHTYPE | |
431 | if MESHID ~= "nil" and MESHID ~= "" then | |
432 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
433 | end | |
434 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
435 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
436 | end | |
437 | end | |
438 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
439 | NEWMESH.Scale = SCALE | |
440 | NEWMESH.Parent = PARENT | |
441 | return NEWMESH | |
442 | end | |
443 | ||
444 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
445 | local NEWPART = IT("Part") | |
446 | NEWPART.formFactor = FORMFACTOR | |
447 | NEWPART.Reflectance = REFLECTANCE | |
448 | NEWPART.Transparency = TRANSPARENCY | |
449 | NEWPART.CanCollide = false | |
450 | NEWPART.Locked = true | |
451 | NEWPART.Anchored = true | |
452 | if ANCHOR == false then | |
453 | NEWPART.Anchored = false | |
454 | end | |
455 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
456 | NEWPART.Name = NAME | |
457 | NEWPART.Size = SIZE | |
458 | NEWPART.Position = Torso.Position | |
459 | NEWPART.Material = MATERIAL | |
460 | NEWPART:BreakJoints() | |
461 | NEWPART.Parent = PARENT | |
462 | return NEWPART | |
463 | end | |
464 | ||
465 | --//=================================\\ | |
466 | --|| CUSTOMIZATION | |
467 | --\\=================================// | |
468 | ||
469 | Player_Size = 1 --Size of the player. | |
470 | Animation_Speed = 3 | |
471 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
472 | ||
473 | local Speed = 16 | |
474 | local Effects2 = {} | |
475 | ||
476 | --//=================================\\ | |
477 | --|| END OF CUSTOMIZATION | |
478 | --\\=================================// | |
479 | ||
480 | local function weldBetween(a, b) | |
481 | local weldd = Instance.new("ManualWeld") | |
482 | weldd.Part0 = a | |
483 | weldd.Part1 = b | |
484 | weldd.C0 = CFrame.new() | |
485 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
486 | weldd.Parent = a | |
487 | return weldd | |
488 | end | |
489 | ||
490 | --//=================================\\ | |
491 | --|| USEFUL VALUES | |
492 | --\\=================================// | |
493 | ||
494 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
495 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
496 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
497 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
498 | local CHANGEDEFENSE = 0 | |
499 | local CHANGEDAMAGE = 0 | |
500 | local CHANGEMOVEMENT = 0 | |
501 | local ANIM = "Idle" | |
502 | local ATTACK = false | |
503 | local EQUIPPED = false | |
504 | - | sick.SoundId = "rbxassetid://450783524" |
504 | + | |
505 | local COMBO = 1 | |
506 | local Rooted = false | |
507 | local SINE = 0 | |
508 | local KEYHOLD = false | |
509 | local CHANGE = 2 / Animation_Speed | |
510 | local WALKINGANIM = false | |
511 | local WALK = 0 | |
512 | local VALUE1 = false | |
513 | local VALUE2 = false | |
514 | local ROBLOXIDLEANIMATION = IT("Animation") | |
515 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
516 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
517 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
518 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
519 | WEAPONGUI.Name = "Weapon GUI" | |
520 | local Weapon = IT("Model") | |
521 | Weapon.Name = "Adds" | |
522 | local HITFLOOR = nil | |
523 | local Effects = IT("Folder", Weapon) | |
524 | Effects.Name = "Effects" | |
525 | local ANIMATOR = Humanoid.Animator | |
526 | local ANIMATE = Character.Animate | |
527 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"} | |
528 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"} | |
529 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"} | |
530 | local HITBLOCKSOUNDS = {"199148933", "199148947"} | |
531 | local UNANCHOR = true | |
532 | ||
533 | local SKILLTEXTCOLOR = C3(239/255, 184/255, 56/255) | |
534 | ||
535 | --//=================================\\ | |
536 | --\\=================================// | |
537 | ||
538 | ||
539 | --//=================================\\ | |
540 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
541 | --\\=================================// | |
542 | ||
543 | ArtificialHB = Instance.new("BindableEvent", script) | |
544 | ArtificialHB.Name = "ArtificialHB" | |
545 | ||
546 | script:WaitForChild("ArtificialHB") | |
547 | ||
548 | frame = Frame_Speed | |
549 | tf = 0 | |
550 | allowframeloss = false | |
551 | tossremainder = false | |
552 | lastframe = tick() | |
553 | script.ArtificialHB:Fire() | |
554 | ||
555 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
556 | tf = tf + s | |
557 | if tf >= frame then | |
558 | if allowframeloss then | |
559 | script.ArtificialHB:Fire() | |
560 | lastframe = tick() | |
561 | else | |
562 | for i = 1, math.floor(tf / frame) do | |
563 | script.ArtificialHB:Fire() | |
564 | end | |
565 | lastframe = tick() | |
566 | end | |
567 | if tossremainder then | |
568 | tf = 0 | |
569 | else | |
570 | tf = tf - frame * math.floor(tf / frame) | |
571 | end | |
572 | end | |
573 | end) | |
574 | ||
575 | --//=================================\\ | |
576 | --\\=================================// | |
577 | ||
578 | ||
579 | ||
580 | ||
581 | ||
582 | --//=================================\\ | |
583 | --|| SOME FUNCTIONS | |
584 | --\\=================================// | |
585 | ||
586 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
587 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
588 | end | |
589 | ||
590 | function PositiveAngle(NUMBER) | |
591 | if NUMBER >= 0 then | |
592 | NUMBER = 0 | |
593 | end | |
594 | return NUMBER | |
595 | end | |
596 | ||
597 | function NegativeAngle(NUMBER) | |
598 | if NUMBER <= 0 then | |
599 | NUMBER = 0 | |
600 | end | |
601 | return NUMBER | |
602 | end | |
603 | ||
604 | function Swait(NUMBER) | |
605 | if NUMBER == 0 or NUMBER == nil then | |
606 | ArtificialHB.Event:wait() | |
607 | else | |
608 | for i = 1, NUMBER do | |
609 | ArtificialHB.Event:wait() | |
610 | end | |
611 | end | |
612 | end | |
613 | ||
614 | function QuaternionFromCFrame(cf) | |
615 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
616 | local trace = m00 + m11 + m22 | |
617 | if trace > 0 then | |
618 | local s = math.sqrt(1 + trace) | |
619 | local recip = 0.5 / s | |
620 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
621 | else | |
622 | local i = 0 | |
623 | if m11 > m00 then | |
624 | i = 1 | |
625 | end | |
626 | if m22 > (i == 0 and m00 or m11) then | |
627 | i = 2 | |
628 | end | |
629 | if i == 0 then | |
630 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
631 | local recip = 0.5 / s | |
632 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
633 | elseif i == 1 then | |
634 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
635 | local recip = 0.5 / s | |
636 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
637 | elseif i == 2 then | |
638 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
639 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
640 | end | |
641 | end | |
642 | end | |
643 | ||
644 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
645 | local xs, ys, zs = x + x, y + y, z + z | |
646 | local wx, wy, wz = w * xs, w * ys, w * zs | |
647 | local xx = x * xs | |
648 | local xy = x * ys | |
649 | local xz = x * zs | |
650 | local yy = y * ys | |
651 | local yz = y * zs | |
652 | local zz = z * zs | |
653 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
654 | end | |
655 | ||
656 | function QuaternionSlerp(a, b, t) | |
657 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
658 | local startInterp, finishInterp; | |
659 | if cosTheta >= 0.0001 then | |
660 | if (1 - cosTheta) > 0.0001 then | |
661 | local theta = ACOS(cosTheta) | |
662 | local invSinTheta = 1 / SIN(theta) | |
663 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
664 | finishInterp = SIN(t * theta) * invSinTheta | |
665 | else | |
666 | startInterp = 1 - t | |
667 | finishInterp = t | |
668 | end | |
669 | else | |
670 | if (1 + cosTheta) > 0.0001 then | |
671 | local theta = ACOS(-cosTheta) | |
672 | local invSinTheta = 1 / SIN(theta) | |
673 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
674 | finishInterp = SIN(t * theta) * invSinTheta | |
675 | else | |
676 | startInterp = t - 1 | |
677 | finishInterp = t | |
678 | end | |
679 | end | |
680 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
681 | end | |
682 | ||
683 | function Clerp(a, b, t) | |
684 | local qa = {QuaternionFromCFrame(a)} | |
685 | local qb = {QuaternionFromCFrame(b)} | |
686 | local ax, ay, az = a.x, a.y, a.z | |
687 | local bx, by, bz = b.x, b.y, b.z | |
688 | local _t = 1 - t | |
689 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
690 | end | |
691 | ||
692 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
693 | local frame = IT("Frame") | |
694 | frame.BackgroundTransparency = TRANSPARENCY | |
695 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
696 | frame.Position = POSITION | |
697 | frame.Size = SIZE | |
698 | frame.BackgroundColor3 = COLOR | |
699 | frame.BorderColor3 = BORDERCOLOR | |
700 | frame.Name = NAME | |
701 | frame.Parent = PARENT | |
702 | return frame | |
703 | end | |
704 | ||
705 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
706 | local label = IT("TextLabel") | |
707 | label.BackgroundTransparency = 1 | |
708 | label.Size = UD2(1, 0, 1, 0) | |
709 | label.Position = UD2(0, 0, 0, 0) | |
710 | label.TextColor3 = TEXTCOLOR | |
711 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
712 | label.TextTransparency = TRANSPARENCY | |
713 | label.FontSize = TEXTFONTSIZE | |
714 | label.Font = TEXTFONT | |
715 | label.BorderSizePixel = BORDERSIZEPIXEL | |
716 | label.TextScaled = false | |
717 | label.Text = TEXT | |
718 | label.Name = NAME | |
719 | label.Parent = PARENT | |
720 | return label | |
721 | end | |
722 | ||
723 | function NoOutlines(PART) | |
724 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
725 | end | |
726 | ||
727 | ||
728 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
729 | local NEWWELD = IT(TYPE) | |
730 | NEWWELD.Part0 = PART0 | |
731 | NEWWELD.Part1 = PART1 | |
732 | NEWWELD.C0 = C0 | |
733 | NEWWELD.C1 = C1 | |
734 | NEWWELD.Parent = PARENT | |
735 | return NEWWELD | |
736 | end | |
737 | ||
738 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
739 | local NEWSOUND = nil | |
740 | coroutine.resume(coroutine.create(function() | |
741 | NEWSOUND = IT("Sound", PARENT) | |
742 | NEWSOUND.Volume = VOLUME | |
743 | NEWSOUND.Pitch = PITCH | |
744 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
745 | Swait() | |
746 | NEWSOUND:play() | |
747 | game:GetService("Debris"):AddItem(NEWSOUND, 10) | |
748 | end)) | |
749 | return NEWSOUND | |
750 | end | |
751 | ||
752 | function CFrameFromTopBack(at, top, back) | |
753 | local right = top:Cross(back) | |
754 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
755 | end | |
756 | ||
757 | function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
758 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
759 | local mesh = IT("SpecialMesh",wave) | |
760 | mesh.MeshType = "FileMesh" | |
761 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
762 | mesh.Scale = SIZE | |
763 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
764 | wave.CFrame = CFRAME | |
765 | coroutine.resume(coroutine.create(function(PART) | |
766 | for i = 1, WAIT do | |
767 | Swait() | |
768 | mesh.Scale = mesh.Scale + GROW | |
769 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
770 | if DOESROT == true then | |
771 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
772 | end | |
773 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
774 | if wave.Transparency > 0.99 then | |
775 | wave:remove() | |
776 | end | |
777 | end | |
778 | end)) | |
779 | end | |
780 | ||
781 | function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
782 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
783 | local mesh = IT("SpecialMesh",wave) | |
784 | mesh.MeshType = "FileMesh" | |
785 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
786 | mesh.Scale = SIZE | |
787 | --mesh.Offset = VT(0,0,-SIZE.X/8) | |
788 | wave.CFrame = CFRAME | |
789 | coroutine.resume(coroutine.create(function(PART) | |
790 | for i = 1, WAIT do | |
791 | Swait() | |
792 | mesh.Scale = mesh.Scale + GROW | |
793 | --mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
794 | if DOESROT == true then | |
795 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
796 | end | |
797 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
798 | if wave.Transparency > 0.99 then | |
799 | wave:remove() | |
800 | end | |
801 | end | |
802 | end)) | |
803 | end | |
804 | ||
805 | function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
806 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
807 | local mesh = IT("SpecialMesh",wave) | |
808 | mesh.MeshType = "FileMesh" | |
809 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
810 | mesh.Scale = SIZE | |
811 | wave.CFrame = CFRAME | |
812 | coroutine.resume(coroutine.create(function(PART) | |
813 | for i = 1, WAIT do | |
814 | Swait() | |
815 | mesh.Scale = mesh.Scale + GROW | |
816 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
817 | if DOESROT == true then | |
818 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
819 | end | |
820 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
821 | if wave.Transparency > 0.99 then | |
822 | wave:remove() | |
823 | end | |
824 | end | |
825 | end)) | |
826 | end | |
827 | ||
828 | ||
829 | function Slice(SIZE,WAIT,CFRAME,COLOR,GROW) | |
830 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
831 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0)) | |
832 | wave.CFrame = CFRAME | |
833 | coroutine.resume(coroutine.create(function(PART) | |
834 | for i = 1, WAIT do | |
835 | Swait() | |
836 | mesh.Scale = mesh.Scale * GROW | |
837 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
838 | if wave.Transparency > 0.99 then | |
839 | wave:remove() | |
840 | end | |
841 | end | |
842 | end)) | |
843 | end | |
844 | ||
845 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
846 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
847 | local mesh = IT("SpecialMesh",wave) | |
848 | mesh.MeshType = "Sphere" | |
849 | mesh.Scale = SIZE | |
850 | mesh.Offset = VT(0,0,0) | |
851 | wave.CFrame = CFRAME | |
852 | coroutine.resume(coroutine.create(function(PART) | |
853 | for i = 1, WAIT do | |
854 | Swait() | |
855 | mesh.Scale = mesh.Scale + GROW | |
856 | wave.Transparency = wave.Transparency + (1/WAIT) | |
857 | if wave.Transparency > 0.99 then | |
858 | wave:remove() | |
859 | end | |
860 | end | |
861 | end)) | |
862 | end | |
863 | ||
864 | function MakeForm(PART,TYPE) | |
865 | if TYPE == "Cyl" then | |
866 | local MSH = IT("CylinderMesh",PART) | |
867 | elseif TYPE == "Ball" then | |
868 | local MSH = IT("SpecialMesh",PART) | |
869 | MSH.MeshType = "Sphere" | |
870 | elseif TYPE == "Wedge" then | |
871 | local MSH = IT("SpecialMesh",PART) | |
872 | MSH.MeshType = "Wedge" | |
873 | end | |
874 | end | |
875 | ||
876 | function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) | |
877 | if FLOOR ~= nil then | |
878 | coroutine.resume(coroutine.create(function() | |
879 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0)) | |
880 | PART.CFrame = CF(POSITION) | |
881 | for i = 1, 45 do | |
882 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) | |
883 | RingPiece.Material = FLOOR.Material | |
884 | RingPiece.Color = FLOOR.Color | |
885 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
886 | Debris:AddItem(RingPiece,SWAIT/100) | |
887 | end | |
888 | PART:remove() | |
889 | end)) | |
890 | end | |
891 | end | |
892 | ||
893 | function CheckTableForString(Table, String) | |
894 | for i, v in pairs(Table) do | |
895 | if string.find(string.lower(String), string.lower(v)) then | |
896 | return true | |
897 | end | |
898 | end | |
899 | return false | |
900 | end | |
901 | ||
902 | function CheckIntangible(Hit) | |
903 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"} | |
904 | if Hit and Hit.Parent then | |
905 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then | |
906 | return true | |
907 | end | |
908 | end | |
909 | return false | |
910 | end | |
911 | ||
912 | Debris = game:GetService("Debris") | |
913 | ||
914 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
915 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
916 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) | |
917 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore) | |
918 | if RayHit and CheckIntangible(RayHit) then | |
919 | if DelayIfHit then | |
920 | wait() | |
921 | end | |
922 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
923 | end | |
924 | return RayHit, RayPos, RayNormal | |
925 | end | |
926 | ||
927 | function turnto(position) | |
928 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
929 | end | |
930 | ||
931 | --//=================================\\ | |
932 | --|| WEAPON CREATION | |
933 | --\\=================================// | |
934 | ||
935 | local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "White", "Neon Gauntlet Part", VT(1.01*0.1,1.4*0.1,1.01*0.1),false) | |
936 | local weld = CreateWeldOrSnapOrMotor("Weld", FIST, RightArm, FIST, CF(0 * 0.1, -0.25 * 0.1, 0 * 0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
937 | ||
938 | ||
939 | for _, c in pairs(Weapon:GetChildren()) do | |
940 | if c.ClassName == "Part" then | |
941 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
942 | end | |
943 | end | |
944 | ||
945 | Weapon.Parent = Character | |
946 | ||
947 | Humanoid.Died:connect(function() | |
948 | ATTACK = true | |
949 | end) | |
950 | ||
951 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
952 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
953 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
954 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
955 | local SKILL7FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame") | |
956 | ||
957 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] SMASH!", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 1") | |
958 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] DETROIT SMASH!", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 2") | |
959 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] TELEPORT!", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 3") | |
960 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] TEAXS SMASH!", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text4") | |
961 | local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[P] ONE FOR ALL FULL COWL!!!!!", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 7") | |
962 | ||
963 | --//=================================\\ | |
964 | --|| DAMAGE FUNCTIONS | |
965 | --\\=================================// | |
966 | ||
967 | function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) | |
968 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
969 | STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0)) | |
970 | local BODYGYRO = IT("BodyGyro", STATPART) | |
971 | local BODYPOSITION = IT("BodyPosition", STATPART) | |
972 | BODYPOSITION.P = 2000 | |
973 | BODYPOSITION.D = 100 | |
974 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
975 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2)) | |
976 | game:GetService("Debris"):AddItem(STATPART ,5) | |
977 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART) | |
978 | BILLBOARDGUI.Adornee = STATPART | |
979 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
980 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
981 | BILLBOARDGUI.AlwaysOnTop = false | |
982 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI) | |
983 | TEXTLABEL.BackgroundTransparency = 1 | |
984 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
985 | TEXTLABEL.Text = TEXT | |
986 | TEXTLABEL.Font = "SciFi" | |
987 | TEXTLABEL.FontSize="Size42" | |
988 | TEXTLABEL.TextColor3 = COLOR | |
989 | TEXTLABEL.TextStrokeTransparency = 1 | |
990 | TEXTLABEL.TextScaled = true | |
991 | TEXTLABEL.TextWrapped = true | |
992 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
993 | if LABELTYPE == "Normal" then | |
994 | for i = 1, 30 do | |
995 | Swait() | |
996 | STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0) | |
997 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
998 | end | |
999 | elseif LABELTYPE == "Debuff" then | |
1000 | for i = 1, 30 do | |
1001 | Swait() | |
1002 | STATPART.Position = STATPART.Position - VT(0, i/10 ,0) | |
1003 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
1004 | end | |
1005 | elseif LABELTYPE == "Shock" then | |
1006 | local ORIGIN = STATPART.Position | |
1007 | for i = 1, 30 do | |
1008 | Swait() | |
1009 | STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2)) | |
1010 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
1011 | end | |
1012 | end | |
1013 | THEPART.Parent = nil | |
1014 | end),STATPART, BODYPOSITION, TEXTLABEL) | |
1015 | end | |
1016 | ||
1017 | --//=================================\\ | |
1018 | --|| DAMAGING | |
1019 | --\\=================================// | |
1020 | ||
1021 | function killnearest(position,range,maxstrength,direction) | |
1022 | for i,v in ipairs(workspace:GetChildren()) do | |
1023 | local body = v:GetChildren() | |
1024 | for part = 1, #body do | |
1025 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
1026 | if(body[part].Position - position).Magnitude < range then | |
1027 | if v.ClassName == "Model" then | |
1028 | --v:BreakJoints() | |
1029 | end | |
1030 | local POS = position | |
1031 | coroutine.resume(coroutine.create(function() | |
1032 | body[part].Anchored = true | |
1033 | body[part].Parent = Effects | |
1034 | body[part].CanCollide = true | |
1035 | local SIZE = body[part].Size | |
1036 | body[part].Material = "Neon" | |
1037 | CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10) | |
1038 | for i = 1, 75 do | |
1039 | Swait() | |
1040 | body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) | |
1041 | body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
1042 | end | |
1043 | coroutine.resume(coroutine.create(function() | |
1044 | while true do | |
1045 | Swait() | |
1046 | body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) | |
1047 | body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
1048 | end | |
1049 | end)) | |
1050 | body[part].Anchored = false | |
1051 | body[part].Velocity = direction.lookVector*maxstrength | |
1052 | end)) | |
1053 | end | |
1054 | end | |
1055 | end | |
1056 | if v.ClassName == "Part" then | |
1057 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
1058 | local POS = position | |
1059 | coroutine.resume(coroutine.create(function() | |
1060 | v.Anchored = true | |
1061 | v.Parent = Effects | |
1062 | local SIZE = v.Size | |
1063 | v.Material = "Neon" | |
1064 | CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10) | |
1065 | for i = 1, 75 do | |
1066 | Swait() | |
1067 | v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) | |
1068 | v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
1069 | end | |
1070 | coroutine.resume(coroutine.create(function() | |
1071 | while true do | |
1072 | Swait() | |
1073 | v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) | |
1074 | v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
1075 | end | |
1076 | end)) | |
1077 | v.Anchored = false | |
1078 | v.Velocity = direction.lookVector*maxstrength | |
1079 | end)) | |
1080 | end | |
1081 | end | |
1082 | end | |
1083 | end | |
1084 | ||
1085 | --//=================================\\ | |
1086 | --|| ATTACK FUNCTIONS AND STUFF | |
1087 | --\\=================================// | |
1088 | ||
1089 | function AttackTemplate() | |
1090 | ATTACK = true | |
1091 | Rooted = false | |
1092 | for i=0, 1, 0.1 / Animation_Speed do | |
1093 | Swait() | |
1094 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1095 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1096 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1097 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1098 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1099 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1100 | end | |
1101 | ATTACK = false | |
1102 | Rooted = false | |
1103 | end | |
1104 | ||
1105 | function GoldenPunch() | |
1106 | ATTACK = true | |
1107 | Rooted = false | |
1108 | local SPEED = Speed | |
1109 | Speed = 8 | |
1110 | CreateSound("169445572", RightArm, 10, 1.1) | |
1111 | for i=0, 4, 0.1 / Animation_Speed do | |
1112 | Swait() | |
1113 | turnto(Mouse.Hit.p) | |
1114 | MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"White",VT(-1/15,-1/15,-1/15)) | |
1115 | MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"White",VT(-2/15,-2/15,-2/15)) | |
1116 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed) | |
1117 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed) | |
1118 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
1119 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1120 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1121 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1122 | end | |
1123 | for i=0, 0.15, 0.1 / Animation_Speed do | |
1124 | Swait() | |
1125 | turnto(Mouse.Hit.p) | |
1126 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed) | |
1127 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed) | |
1128 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1129 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1130 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1131 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1132 | end | |
1133 | local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "White", "Punch", VT(50,50,50),false) | |
1134 | PART.CFrame = RootPart.CFrame * CF(0,0,-25) | |
1135 | PART.Shape = "Ball" | |
1136 | local bv = Instance.new("BodyVelocity") | |
1137 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1138 | bv.velocity = RootPart.CFrame.lookVector*600 | |
1139 | bv.Parent = PART | |
1140 | bv.Name = "PROJECTILEVELOCITY" | |
1141 | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"White",VT(2.5,0.2,2.5)) | |
1142 | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"White",VT(3,0.2,3)) | |
1143 | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"White",VT(2,0.6,2)) | |
1144 | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"White",VT(2.2,0.6,2.2)) | |
1145 | CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10) | |
1146 | coroutine.resume(coroutine.create(function() | |
1147 | for i = 1, 10 do | |
1148 | Swait() | |
1149 | PART.Transparency = PART.Transparency + 0.2/10 | |
1150 | PART.Size = PART.Size + VT(5,5,5) | |
1151 | killnearest(PART.Position,PART.Size.Y/2+15,100,RootPart.CFrame) | |
1152 | end | |
1153 | PART:Destroy() | |
1154 | end)) | |
1155 | for i=0, 1, 0.1 / Animation_Speed do | |
1156 | Swait() | |
1157 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed) | |
1158 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed) | |
1159 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
1160 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
1161 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed) | |
1162 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed) | |
1163 | end | |
1164 | Speed = SPEED | |
1165 | ATTACK = false | |
1166 | Rooted = false | |
1167 | end | |
1168 | ||
1169 | function GoldenGrasp() | |
1170 | ATTACK = true | |
1171 | Rooted = false | |
1172 | local HASGRABBED = false | |
1173 | local WELD = nil | |
1174 | local TORS = nil | |
1175 | local hitting = FIST.Touched:connect(function(hit) | |
1176 | if hit.Parent:FindFirstChild("Humanoid") then | |
1177 | if hit.Parent.Humanoid.Health ~= 0 then | |
1178 | UNANCHOR = false | |
1179 | TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") | |
1180 | TORS.Anchored = true | |
1181 | TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
1182 | WELD = weldBetween(RightArm,TORS) | |
1183 | HASGRABBED = true | |
1184 | Rooted = true | |
1185 | end | |
1186 | end | |
1187 | end) | |
1188 | for i=0, 1, 0.1 / Animation_Speed do | |
1189 | Swait() | |
1190 | if HASGRABBED == true then | |
1191 | break | |
1192 | end | |
1193 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed) | |
1194 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed) | |
1195 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1196 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1197 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1198 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1199 | end | |
1200 | hitting:disconnect() | |
1201 | if HASGRABBED == true then | |
1202 | TORS.Anchored = false | |
1203 | RootPart.Anchored = true | |
1204 | for i=0, 2, 0.1 / Animation_Speed do | |
1205 | Swait() | |
1206 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1207 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1208 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1209 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1210 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1211 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1212 | end | |
1213 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"White",VT(0.5,0.3,0.5)) | |
1214 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"White",VT(0.6,0.3,0.6)) | |
1215 | local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "White", "Sound", VT(0,0,0)) | |
1216 | SOUNDPART.CFrame = RootPart.CFrame | |
1217 | Debris:AddItem(SOUNDPART,5) | |
1218 | CreateSound("1295446488", SOUNDPART, 2, 1) | |
1219 | for i = 1, 15 do | |
1220 | Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"White", 1 + MRANDOM(1,30)/15) | |
1221 | end | |
1222 | for i=0, 2, 0.1 / Animation_Speed do | |
1223 | Swait() | |
1224 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1225 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1226 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1227 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1228 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1229 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1230 | end | |
1231 | for i=0, 0.25, 0.1 / Animation_Speed do | |
1232 | Swait() | |
1233 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed) | |
1234 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed) | |
1235 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
1236 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
1237 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1238 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1239 | end | |
1240 | if HITFLOOR ~= nil then | |
1241 | CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(7,7,7),85) | |
1242 | end | |
1243 | CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10) | |
1244 | WELD:remove() | |
1245 | for i = 1, 25 do | |
1246 | Swait() | |
1247 | killnearest(RootPart.Position,45,100,Torso.CFrame) | |
1248 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"White",VT(0.3,3,0.3)) | |
1249 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"White",VT(1,0.4,1)) | |
1250 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"White",VT(2.3,0.3,2.3)) | |
1251 | Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"White", 1 + MRANDOM(1,30)/5) | |
1252 | Slice(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"White", 1 + MRANDOM(1,30)/15) | |
1253 | end | |
1254 | end | |
1255 | UNANCHOR = true | |
1256 | ATTACK = false | |
1257 | Rooted = false | |
1258 | end | |
1259 | ||
1260 | function Mach20() | |
1261 | local ORIGIN = RootPart.Position | |
1262 | CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"White",VT(0.2,3,0.4)) | |
1263 | CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"White",VT(0.2,3.1,0.6)) | |
1264 | local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Pearl", "Sound", VT(0,0,0)) | |
1265 | SOUNDPART.CFrame = RootPart.CFrame | |
1266 | Debris:AddItem(SOUNDPART,5) | |
1267 | CreateSound("1295446488", SOUNDPART, 2, 1) | |
1268 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),VT(ORIGIN.X,Mouse.Hit.p.Y,ORIGIN.Z)) | |
1269 | Swait() | |
1270 | CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"White",VT(0.2,3,0.4)) | |
1271 | CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"White",VT(0.2,3.1,0.6)) | |
1272 | local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "White", "Sound", VT(0,0,0)) | |
1273 | SOUNDPART.CFrame = RootPart.CFrame | |
1274 | Debris:AddItem(SOUNDPART,5) | |
1275 | CreateSound("1295446488", SOUNDPART, 2, 1) | |
1276 | if MRANDOM(1,8) == 1 then | |
1277 | ATTACK = true | |
1278 | Rooted = true | |
1279 | local FRUITSTABLE = { | |
1280 | {MeshId = "0", TextureId = "0", Color = "White"}, | |
1281 | {MeshId = "0", TextureId = "0", Color = "White"}, | |
1282 | {MeshId = "0", TextureId = "0", Color = "White"} | |
1283 | } | |
1284 | local FRUIT = FRUITSTABLE[MRANDOM(1, #FRUITSTABLE)] | |
1285 | local FRUITMODEL = CreatePart(3, Effects, "Neon", 0, 0, FRUIT.Color, "Fruit", VT(0,0,0),false) | |
1286 | CreateMesh("SpecialMesh", FRUITMODEL, "FileMesh", FRUIT.MeshId, FRUIT.TextureId, VT(2,2,2), VT(0,0,0)) | |
1287 | FRUITMODEL.CFrame = RightArm.CFrame * CF(0,-1.5,0) | |
1288 | weldBetween(RightArm,FRUITMODEL) | |
1289 | for i=0, 4, 0.1 / Animation_Speed do | |
1290 | Swait() | |
1291 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1292 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1293 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-145)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1294 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1295 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1296 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1297 | end | |
1298 | CreateSound("414517163", RightArm, 10, MRANDOM(7, 12) / 10) | |
1299 | FRUITMODEL:remove() | |
1300 | for i = 1, 15 do | |
1301 | Slice(0.1,15,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),FRUIT.Color, 1 + MRANDOM(1,10)/15) | |
1302 | end | |
1303 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1304 | Swait() | |
1305 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1306 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1307 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-175)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1308 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1309 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1310 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1311 | end | |
1312 | ATTACK = false | |
1313 | Rooted = false | |
1314 | end | |
1315 | end | |
1316 | ||
1317 | function ImplosionCollision() | |
1318 | ATTACK = true | |
1319 | Rooted = true | |
1320 | CreateSound("169445572", RightArm, 10, 0.8) | |
1321 | for i=0, 8, 0.1 / Animation_Speed do | |
1322 | Swait() | |
1323 | turnto(Mouse.Hit.p) | |
1324 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"White",VT(0.2,0,0.2)) | |
1325 | MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"White",VT(0.001,0.001,1),0) | |
1326 | MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"White",VT(0.001,0.001,2),0) | |
1327 | MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"White",VT(-1/15,-1/15,-1/15)) RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed) | |
1328 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed) | |
1329 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
1330 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1331 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1332 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1333 | end | |
1334 | for i=0, 0.15, 0.1 / Animation_Speed do | |
1335 | Swait() | |
1336 | turnto(Mouse.Hit.p) | |
1337 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed) | |
1338 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed) | |
1339 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1340 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1341 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1342 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1343 | end | |
1344 | MagicSphere(VT(4,4,4),100,RootPart.CFrame * CF(0,0,-6),"White",VT(-0.04,-0.04,-0.04)) | |
1345 | MagicSphere(VT(3.5,3.5,3.5),100,RootPart.CFrame * CF(0,0,-6),"White",VT(-0.035,-0.035,-0.035)) | |
1346 | coroutine.resume(coroutine.create(function() | |
1347 | Swait(100) | |
1348 | for i = 1, 5 do | |
1349 | MagicSphere(VT(150,150,150),75,RootPart.CFrame * CF(0,0,-72*i),"White",VT(-150/(150-(15*i)),-150/(150-(15*i)),-150/(150-(15*i)))) | |
1350 | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"White",VT(4.5*i,0.2,4.5*i)) | |
1351 | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"White",VT(5*i,0.2,5*i)) | |
1352 | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"White",VT(4*i,0.6,4*i)) | |
1353 | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"White",VT(5.2*i,0.6,5.2*i)) | |
1354 | end | |
1355 | killnearest(RootPart.CFrame * CF(0,0,-500).p,500,1000,RootPart.CFrame) | |
1356 | for i = 1, 5 do | |
1357 | CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10) | |
1358 | CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10) | |
1359 | end | |
1360 | coroutine.resume(coroutine.create(function() | |
1361 | for i = 1, 50 do | |
1362 | Swait() | |
1363 | for i = 1, 1 do | |
1364 | Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"White", 1 + MRANDOM(1,30)/5) | |
1365 | end | |
1366 | end | |
1367 | end)) | |
1368 | end)) | |
1369 | for i=0, 4, 0.1 / Animation_Speed do | |
1370 | Swait() | |
1371 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed) | |
1372 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed) | |
1373 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
1374 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
1375 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed) | |
1376 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed) | |
1377 | end | |
1378 | ATTACK = false | |
1379 | Rooted = false | |
1380 | end | |
1381 | ||
1382 | --//=================================\\ | |
1383 | --|| ASSIGN THINGS TO KEYS | |
1384 | --\\=================================// | |
1385 | ||
1386 | function MouseDown(Mouse) | |
1387 | if ATTACK == false then | |
1388 | end | |
1389 | end | |
1390 | ||
1391 | function MouseUp(Mouse) | |
1392 | HOLD = false | |
1393 | end | |
1394 | ||
1395 | function KeyDown(Key) | |
1396 | KEYHOLD = true | |
1397 | if Key == "z" and ATTACK == false then | |
1398 | GoldenPunch() | |
1399 | end | |
1400 | ||
1401 | if Key == "b" and ATTACK == false then | |
1402 | GoldenGrasp() | |
1403 | end | |
1404 | ||
1405 | if Key == "c" and ATTACK == false then | |
1406 | Mach20() | |
1407 | end | |
1408 | ||
1409 | if Key == "x" and ATTACK == false then | |
1410 | ImplosionCollision() | |
1411 | end | |
1412 | ||
1413 | if Key == "p" and ATTACK == false then | |
1414 | if Speed == 16 then | |
1415 | Speed = 150 | |
1416 | elseif Speed == 150 then | |
1417 | Speed = 16 | |
1418 | end | |
1419 | end | |
1420 | end | |
1421 | ||
1422 | function KeyUp(Key) | |
1423 | KEYHOLD = false | |
1424 | end | |
1425 | ||
1426 | Mouse.Button1Down:connect(function(NEWKEY) | |
1427 | MouseDown(NEWKEY) | |
1428 | end) | |
1429 | Mouse.Button1Up:connect(function(NEWKEY) | |
1430 | MouseUp(NEWKEY) | |
1431 | end) | |
1432 | Mouse.KeyDown:connect(function(NEWKEY) | |
1433 | KeyDown(NEWKEY) | |
1434 | end) | |
1435 | Mouse.KeyUp:connect(function(NEWKEY) | |
1436 | KeyUp(NEWKEY) | |
1437 | end) | |
1438 | ||
1439 | --//=================================\\ | |
1440 | --\\=================================// | |
1441 | ||
1442 | ||
1443 | function unanchor() | |
1444 | if UNANCHOR == true then | |
1445 | g = Character:GetChildren() | |
1446 | for i = 1, #g do | |
1447 | if g[i].ClassName == "Part" then | |
1448 | g[i].Anchored = false | |
1449 | end | |
1450 | end | |
1451 | end | |
1452 | end | |
1453 | ||
1454 | ||
1455 | --//=================================\\ | |
1456 | --|| WRAP THE WHOLE SCRIPT UP | |
1457 | --\\=================================// | |
1458 | ||
1459 | Humanoid.Changed:connect(function(Jump) | |
1460 | if Jump == "Jump" and (Disable_Jump == true) then | |
1461 | Humanoid.Jump = false | |
1462 | end | |
1463 | end) | |
1464 | ||
1465 | while true do | |
1466 | Swait() | |
1467 | ANIMATE.Parent = nil | |
1468 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
1469 | IDLEANIMATION:Play() | |
1470 | SINE = SINE + CHANGE | |
1471 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1472 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1473 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
1474 | HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
1475 | local WALKSPEEDVALUE = 0 | |
1476 | if Speed < 35 then | |
1477 | WALKSPEEDVALUE = 6 | |
1478 | else | |
1479 | WALKSPEEDVALUE = 3 | |
1480 | end | |
1481 | if ANIM == "Walk" and TORSOVELOCITY > 1 and Rooted == false then | |
1482 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (1) / Animation_Speed) | |
1483 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1484 | if Speed < 35 then | |
1485 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed) | |
1486 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed) | |
1487 | else | |
1488 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed) | |
1489 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed) | |
1490 | end | |
1491 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or Rooted == true then | |
1492 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1493 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1494 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1495 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1496 | end | |
1497 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1498 | ANIM = "Jump" | |
1499 | if ATTACK == false then | |
1500 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1501 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1502 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1503 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1504 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1505 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1506 | end | |
1507 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
1508 | ANIM = "Fall" | |
1509 | if ATTACK == false then | |
1510 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1511 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1512 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1513 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1514 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1515 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1516 | end | |
1517 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1518 | ANIM = "Idle" | |
1519 | if ATTACK == false then | |
1520 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1521 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1522 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1523 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1524 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1525 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1526 | end | |
1527 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil and Rooted == false then | |
1528 | ANIM = "Walk" | |
1529 | WALK = WALK + 1 / Animation_Speed | |
1530 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
1531 | WALK = 0 | |
1532 | if WALKINGANIM == true then | |
1533 | WALKINGANIM = false | |
1534 | elseif WALKINGANIM == false then | |
1535 | WALKINGANIM = true | |
1536 | end | |
1537 | end | |
1538 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1539 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1540 | if ATTACK == false then | |
1541 | if Speed < 35 then | |
1542 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1543 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1544 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1545 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1546 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
1547 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
1548 | else | |
1549 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1550 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1551 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1552 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1553 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
1554 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
1555 | end | |
1556 | end | |
1557 | end | |
1558 | unanchor() | |
1559 | Humanoid.MaxHealth = "inf" | |
1560 | Humanoid.Health = "inf" | |
1561 | if Rooted == false then | |
1562 | Disable_Jump = false | |
1563 | Humanoid.WalkSpeed = Speed | |
1564 | elseif Rooted == true then | |
1565 | Disable_Jump = true | |
1566 | Humanoid.WalkSpeed = 0 | |
1567 | end | |
1568 | local MATHS = {"0","1"} | |
1569 | Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)] | |
1570 | Humanoid.PlatformStand = false | |
1571 | end | |
1572 | ||
1573 | --//=================================\\ | |
1574 | --\\=================================// | |
1575 | ||
1576 | ||
1577 | ||
1578 | ||
1579 | ||
1580 | --//====================================================\\-- | |
1581 | --|| END OF SCRIPT | |
1582 | --\\====================================================//-- |