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1
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
2
local Player,game,owner = owner,game
3-
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
3+
local RealPlayer = Player
4
do
5-
    print("FE Compatibility code by Mokiros")
5+
	print("FE Compatibility code by Mokiros")
6-
    script.Parent = Player.Character
6+
	local rp = RealPlayer
7-
 
7+
	script.Parent = rp.Character
8-
    --RemoteEvent for communicating
8+
	
9-
    local Event = Instance.new("RemoteEvent")
9+
	--RemoteEvent for communicating
10-
    Event.Name = "UserInput_Event"
10+
	local Event = Instance.new("RemoteEvent")
11-
 
11+
	Event.Name = "UserInput_Event"
12-
    --Fake event to make stuff like Mouse.KeyDown work
12+
13-
    local function fakeEvent()
13+
	--Fake event to make stuff like Mouse.KeyDown work
14-
        local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
14+
	local function fakeEvent()
15-
        t.connect = t.Connect
15+
		local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
16-
        return t
16+
		t.connect = t.Connect
17-
    end
17+
		return t
18-
 
18+
19-
    --Creating fake input objects with fake variables
19+
20
	--Creating fake input objects with fake variables
21-
    local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
21+
22-
    local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
22+
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
23-
        CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
23+
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
24-
    end}
24+
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
25-
    --Merged 2 functions into one by checking amount of arguments
25+
	end}
26-
    CAS.UnbindAction = CAS.BindAction
26+
	--Merged 2 functions into one by checking amount of arguments
27-
 
27+
	CAS.UnbindAction = CAS.BindAction
28-
    --This function will trigger the events that have been :Connect()'ed
28+
29-
    local function te(self,ev,...)
29+
	--This function will trigger the events that have been :Connect()'ed
30-
        local t = m[ev]
30+
	local function te(self,ev,...)
31-
        if t and t._fakeEvent and t.Function then
31+
		local t = m[ev]
32-
            t.Function(...)
32+
		if t and t._fakeEvent then
33-
        end
33+
			for _,f in pairs(t.Functions) do
34-
    end
34+
				f(...)
35-
    m.TrigEvent = te
35+
			end
36-
    UIS.TrigEvent = te
36+
		end
37-
 
37+
38-
    Event.OnServerEvent:Connect(function(plr,io)
38+
	m.TrigEvent = te
39-
        if plr~=Player then return end
39+
	UIS.TrigEvent = te
40-
        if io.isMouse then
40+
41-
            m.Target = io.Target
41+
	Event.OnServerEvent:Connect(function(plr,io)
42-
            m.Hit = io.Hit
42+
	    if plr~=rp then return end
43-
        else
43+
		m.Target = io.Target
44-
            local b = io.UserInputState == Enum.UserInputState.Begin
44+
		m.Hit = io.Hit
45-
            if io.UserInputType == Enum.UserInputType.MouseButton1 then
45+
		if not io.isMouse then
46-
                return m:TrigEvent(b and "Button1Down" or "Button1Up")
46+
			local b = io.UserInputState == Enum.UserInputState.Begin
47-
            end
47+
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
48-
            for _,t in pairs(CAS.Actions) do
48+
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
49-
                for _,k in pairs(t.Keys) do
49+
			end
50-
                    if k==io.KeyCode then
50+
			for _,t in pairs(CAS.Actions) do
51-
                        t.Function(t.Name,io.UserInputState,io)
51+
				for _,k in pairs(t.Keys) do
52-
                    end
52+
					if k==io.KeyCode then
53-
                end
53+
						t.Function(t.Name,io.UserInputState,io)
54-
            end
54+
					end
55-
            m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
55+
				end
56-
            UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
56+
			end
57-
        end
57+
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
58-
    end)
58+
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
59-
    Event.Parent = NLS([==[
59+
	    end
60-
    local Player = game:GetService("Players").LocalPlayer
60+
	end)
61-
    local Event = script:WaitForChild("UserInput_Event")
61+
	Event.Parent = NLS([==[
62-
 
62+
	local Player = game:GetService("Players").LocalPlayer
63-
    local UIS = game:GetService("UserInputService")
63+
	local Event = script:WaitForChild("UserInput_Event")
64-
    local input = function(io,a)
64+
65-
        if a then return end
65+
	local Mouse = Player:GetMouse()
66-
        --Since InputObject is a client-side instance, we create and pass table instead
66+
	local UIS = game:GetService("UserInputService")
67-
        Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
67+
	local input = function(io,a)
68-
    end
68+
		if a then return end
69-
    UIS.InputBegan:Connect(input)
69+
		--Since InputObject is a client-side instance, we create and pass table instead
70-
    UIS.InputEnded:Connect(input)
70+
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
71-
 
71+
72-
    local Mouse = Player:GetMouse()
72+
	UIS.InputBegan:Connect(input)
73-
    local h,t
73+
	UIS.InputEnded:Connect(input)
74-
    --Give the server mouse data 30 times every second, but only if the values changed
74+
75-
    --If player is not moving their mouse, client won't fire events
75+
	local h,t
76-
    while wait(1/30) do
76+
	--Give the server mouse data 30 times every second, but only if the values changed
77-
        if h~=Mouse.Hit or t~=Mouse.Target then
77+
	--If player is not moving their mouse, client won't fire events
78-
            h,t=Mouse.Hit,Mouse.Target
78+
	while wait(1/30) do
79-
            Event:FireServer({isMouse=true,Target=t,Hit=h})
79+
		if h~=Mouse.Hit or t~=Mouse.Target then
80-
        end
80+
			h,t=Mouse.Hit,Mouse.Target
81-
    end]==],Player.Character)
81+
			Event:FireServer({isMouse=true,Target=t,Hit=h})
82-
    Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
82+
		end
83
	end]==],Player.Character)
84-
plr = owner
84+
85
	----Sandboxed game object that allows the usage of client-side methods and services
86
	--Real game object
87-
print("this dance is so good i had to")
87+
	local _rg = game
88-
print("Made by Theamazingnater")
88+
89
	--Metatable for fake service
90
	local fsmt = {
91
		__index = function(self,k)
92
			local s = rawget(self,"_RealService")
93
			if s then return s[k] end
94
		end,
95
		__newindex = function(self,k,v)
96
			local s = rawget(self,"_RealService")
97
			if s then s[k]=v end
98
		end,
99
		__call = function(self,...)
100
			local s = rawget(self,"_RealService")
101
			if s then return s(...) end
102
		end
103
	}
104
	local function FakeService(t,RealService)
105
		t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
106
		return setmetatable(t,fsmt)
107
	end
108
109
	--Fake game object
110
	local g = {
111
		GetService = function(self,s)
112
			return self[s]
113
		end,
114
		Players = FakeService({
115
			LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
116
		},"Players"),
117
		UserInputService = FakeService(UIS,"UserInputService"),
118
		ContextActionService = FakeService(CAS,"ContextActionService"),
119
	}
120
	rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
121
	g.service = g.GetService
122
	
123
	g.RunService = FakeService({
124
		RenderStepped = _rg:GetService("RunService").Heartbeat,
125
		BindToRenderStep = function(self,name,_,fun)
126
			self._btrs[name] = self.Heartbeat:Connect(fun)
127
		end,
128
		UnbindFromRenderStep = function(self,name)
129
			self._btrs[name]:Disconnect()
130
		end,
131
	},"RunService")
132
133
	setmetatable(g,{
134
		__index=function(self,s)
135
			return _rg:GetService(s) or typeof(_rg[s])=="function"
136
			and function(_,...)return _rg[s](_rg,...)end or _rg[s]
137
		end,
138
		__newindex = fsmt.__newindex,
139
		__call = fsmt.__call
140
	})
141
	--Changing owner to fake player object to support owner:GetMouse()
142
	game,owner = g,g.Players.LocalPlayer
143
end
144
-- this dance is so good i had to
145
plr = game.Players.LocalPlayer
146
repeat wait() until plr.Character
147
char = plr.Character
148
149
150
--[[
151
	Music
152
--]]
153
local Music = Instance.new("Sound",char)
154
Music.SoundId = "rbxassetid://322570310"
155
Music.Volume = 4
156-
		wait()
156+
157
Music:Play()
158
159
--[[
160
	Animations/Joints (yay)
161
--]]
162
local neck = Instance.new("Weld",char)
163
neck.Part0 = char.Torso
164-
		wait()
164+
165
neck.C0 = CFrame.new(0, 1.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
166
local human2 = Instance.new("Weld",char)
167
human2.Part0 = char.HumanoidRootPart
168
human2.Part1 = char.Torso
169
human2co = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
170
necc = CFrame.new(0, 1.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
171
local rhandclone = game.Players.LocalPlayer.Character.Torso["Right Shoulder"]:Clone()
172-
		wait()
172+
173
rhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
174
rhandweld.Part1 = game.Players.LocalPlayer.Character["Right Arm"]
175
rhandweld.C0 = CFrame.new(1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1)
176
local lhandclone = game.Players.LocalPlayer.Character.Torso["Left Shoulder"]:Clone()
177
local lhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
178
lhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
179
lhandweld.Part1 = game.Players.LocalPlayer.Character["Left Arm"]
180-
		wait()
180+
181
 local llegweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
182
        llegweld.Part0 = game.Players.LocalPlayer.Character.Torso
183
        llegweld.Part1 = game.Players.LocalPlayer.Character["Left Leg"]
184
        llegweld.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) * CFrame.new(0,-1,0)
185
        local rlegclone = game.Players.LocalPlayer.Character.Torso["Right Hip"]:Clone()
186
        game.Players.LocalPlayer.Character.Torso["Right Hip"]:Remove()
187
        local rlegweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
188
        rlegweld.Part0 = game.Players.LocalPlayer.Character.Torso
189
        rlegweld.Part1 = game.Players.LocalPlayer.Character["Right Leg"]
190
        rlegweld.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) * CFrame.new(0,-1,0)
191
coroutine.wrap(function()
192
while true do
193
wait()
194
if Music.Parent == nil then
195
Music.Parent = char.Torso
196
Music:Resume()
197
   end
198
end
199
for i,v in pairs(char:GetChildren()) do
200
if v.ClassName == "Part" then
201
v.Anchored = false
202
end
203
if v.ClassName == "Accessory" then
204
v.Handle.Anchored = false
205
end
206
end
207
end)()
208
while true do
209
	wait()
210
	for i = 0,1, 0.03 do
211
		human2.C0 = human2.C0:lerp(CFrame.new(0, 0, 0, 0.832209826, 0, -0.554460883, 0, 1, 0, 0.554460883, 0, 0.832209826):inverse(),i)
212
		rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(0.5, -1.99999988, -1.90734863e-06, 0.538440228, -0.0228908174, 0.842352808, 0.0123270014, 0.999737978, 0.0192881972, -0.842573702, -1.85798854e-06, 0.538581252),i)
213
		rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.98295307, 0.332087517, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),i)
214
		llegweld.C0 = llegweld.C0:lerp(CFrame.new(-0.557174683, -1.44594896, -0.159284592, 0.337842256, 0, -0.941202879, 0, 1, 0, 0.941202879, 0, 0.337842256),i)
215
		lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.8871603, 0.277479649, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),i)
216
		game:GetService("RunService").RenderStepped:wait()
217
	end
218
	for i = 0,1 ,0.03 do
219
		human2.C0 = human2.C0:lerp(CFrame.new(0, 0, 0, 0.832209826, 0, -0.554460883, 0, 1, 0, 0.554460883, 0, 0.832209826),i)
220
		rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(0.737757683, 0.410190105, -0.907682419, 0.803071976, 0.581213236, -0.13140282, 0.00903299917, -0.232366934, -0.972586274, -0.595813632, 0.779869914, -0.191857457),i)
221
		rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(0.623174667, -1.35048032, -0.215911865, 0.538440228, -0.0228908174, 0.842352867, 0.0123270014, 0.999737978, 0.0192881972, -0.842573762, -1.85798854e-06, 0.538581252),i)
222
		llegweld.C0 = llegweld.C0:lerp(CFrame.new(-0.557173729, -1.97852409, -0.159286499, 0.337842256, 0, -0.941202879, 0, 1, 0, 0.941202879, 0, 0.337842256),i)
223
		lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.0623064, 0.181637049, -1.05736732, 0.605673432, -0.693957567, -0.389336228, -0.0272030123, 0.470947832, -0.881741524, 0.79524827, 0.544638515, 0.266362786),i)
224
		game:GetService("RunService").RenderStepped:wait()
225
	end
226
	for i = 0,1 ,0.05 do
227
		human2.C0 = human2.C0:lerp(human2co,i)
228
		lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.5, 0.422186852, -0.424303055, 0.662418783, 0.749133825, 2.10272674e-06, 0.0236379914, -0.0208990015, -0.999502122, -0.74876076, 0.66208905, -0.031551905),i)
229
		rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0.448605061, -0.49020195, 0.830556095, -0.556935072, -2.22774033e-05, 0, 4.00000026e-05, -1, 0.556935072, 0.830556095, 3.32222444e-05),i)
230
		rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(-0.5, -2, 0, 1, 0, 0, 0, 0.999999881, 0, 0, 0, 1),i)
231
		llegweld.C0 = llegweld.C0:lerp(CFrame.new(0.5, -2, 0, 1, 0, 0, 0, 0.999999881, 0, 0, 0, 1),i)
232
		game:GetService("RunService").RenderStepped:wait()
233
	end
234
	for i = 0,1 ,0.05 do
235
		human2.C0 = human2.C0:lerp(human2co,i)
236
		lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-0.672535896, 0.447802067, -1.23580742, 0.686290026, -0.727328002, -3.85612975e-06, -0.0229460001, -0.0216460172, -0.999502361, 0.726966023, 0.685948551, -0.0315447114),i)
237
		rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(0.926524162, 0.448590755, -1.28220177, 0.604111135, 0.796900153, 1.11566042e-05, 0, 1.40000038e-05, -1, -0.796900153, 0.604111135, 8.45755858e-06),i)
238
		rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(-0.5, -2, 0, 1, 0, 0, 0, 0.999999881, 0, 0, 0, 1),i)
239
		llegweld.C0 = llegweld.C0:lerp(CFrame.new(0.5, -2, 0, 1, 0, 0, 0, 0.999999881, 0, 0, 0, 1),i)
240
		game:GetService("RunService").RenderStepped:wait()
241
	end
242
end