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1 | - | ----------------------- |
1 | + | |
2 | - | --[[ Name : Eyozen, the Eye ]]-- |
2 | + | --https://github.com/Mokiros/roblox-FE-compatibility |
3 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
4 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
5 | - | --[[ "Haha, I'm a funny guy, but once you anger me..." ]]-- |
5 | + | local RealPlayer = Player |
6 | - | --[[ "There's no coming back =)" ]]-- |
6 | + | do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end |
7 | print("No One WOULD Like A Stupid Fail Of THIS Part Of My Fe Script.....") | |
8 | - | --A script By makhail07 |
8 | + | |
9 | ||
10 | - | --Discord Creterisk#2958 |
10 | + | |
11 | ||
12 | - | --NOTE THIS SCRIPT WAS PURELY MADE FROM MY FUCKING IMAGINATION |
12 | + | |
13 | - | --IF IT HAPPENS TO LOOK LIKE ANOTHER SCRIPT |
13 | + | wait(5) |
14 | - | --DONT CALL IT A FUCKING BOOTLEG THANK YOU AND ENJOY THE SCRIPT |
14 | + | |
15 | - | --YOU FUCKING SKIDS, |
15 | + | |
16 | - | --For Those who log/decompile this, If you sell or trade this, |
16 | + | |
17 | - | --and I find out who you are, i will take massive action. |
17 | + | |
18 | local hed = char.Head | |
19 | local root = char.HumanoidRootPart | |
20 | - | local FavIDs = { |
20 | + | |
21 | - | 340106355, --Nefl Crystals |
21 | + | |
22 | - | 927529620, --Dimension |
22 | + | |
23 | - | 876981900, --Fantasy |
23 | + | |
24 | - | 398987889, --Ordinary Days |
24 | + | |
25 | - | 1117396305, --Oh wait, it's you. |
25 | + | |
26 | - | 885996042, --Action Winter Journey |
26 | + | |
27 | - | 919231299, --Sprawling Idiot Effigy |
27 | + | |
28 | - | 743466274, --Good Day Sunshine |
28 | + | |
29 | - | 727411183, --Knife Fight |
29 | + | |
30 | - | 1402748531, --The Earth Is Counting On You! |
30 | + | |
31 | - | 595230126 --Robot Language |
31 | + | |
32 | ||
33 | ------------------------------------------------------- | |
34 | --Start Good Stuff-- | |
35 | ------------------------------------------------------- | |
36 | cam = game.Workspace.CurrentCamera | |
37 | - | wait() |
37 | + | |
38 | angles = CFrame.Angles | |
39 | attack = false | |
40 | Euler = CFrame.fromEulerAnglesXYZ | |
41 | Rad = math.rad | |
42 | IT = Instance.new | |
43 | BrickC = BrickColor.new | |
44 | Cos = math.cos | |
45 | Acos = math.acos | |
46 | Sin = math.sin | |
47 | Asin = math.asin | |
48 | Abs = math.abs | |
49 | Mrandom = math.random | |
50 | Floor = math.floor | |
51 | ------------------------------------------------------- | |
52 | --End Good Stuff-- | |
53 | ------------------------------------------------------- | |
54 | necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
55 | RSH, LSH = nil, nil | |
56 | RW = Instance.new("Weld") | |
57 | LW = Instance.new("Weld") | |
58 | RH = tors["Right Hip"] | |
59 | LH = tors["Left Hip"] | |
60 | RSH = tors["Right Shoulder"] | |
61 | LSH = tors["Left Shoulder"] | |
62 | RSH.Parent = nil | |
63 | LSH.Parent = nil | |
64 | RW.Name = "RW" | |
65 | RW.Part0 = tors | |
66 | RW.C0 = CF(1.5, 0.5, 0) | |
67 | RW.C1 = CF(0, 0.5, 0) | |
68 | RW.Part1 = ra | |
69 | RW.Parent = tors | |
70 | LW.Name = "LW" | |
71 | LW.Part0 = tors | |
72 | LW.C0 = CF(-1.5, 0.5, 0) | |
73 | LW.C1 = CF(0, 0.5, 0) | |
74 | LW.Part1 = la | |
75 | LW.Parent = tors | |
76 | Effects = {} | |
77 | ------------------------------------------------------- | |
78 | --Start HeartBeat-- | |
79 | ------------------------------------------------------- | |
80 | ArtificialHB = Instance.new("BindableEvent", script) | |
81 | ArtificialHB.Name = "Heartbeat" | |
82 | script:WaitForChild("Heartbeat") | |
83 | ||
84 | frame = 1 / 60 | |
85 | tf = 0 | |
86 | allowframeloss = false | |
87 | tossremainder = false | |
88 | ||
89 | ||
90 | lastframe = tick() | |
91 | script.Heartbeat:Fire() | |
92 | ||
93 | ||
94 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
95 | tf = tf + s | |
96 | if tf >= frame then | |
97 | if allowframeloss then | |
98 | script.Heartbeat:Fire() | |
99 | lastframe = tick() | |
100 | else | |
101 | for i = 1, math.floor(tf / frame) do | |
102 | script.Heartbeat:Fire() | |
103 | end | |
104 | lastframe = tick() | |
105 | end | |
106 | if tossremainder then | |
107 | tf = 0 | |
108 | else | |
109 | tf = tf - frame * math.floor(tf / frame) | |
110 | end | |
111 | end | |
112 | end) | |
113 | ------------------------------------------------------- | |
114 | --End HeartBeat-- | |
115 | ------------------------------------------------------- | |
116 | ||
117 | ------------------------------------------------------- | |
118 | --Start Important Functions-- | |
119 | ------------------------------------------------------- | |
120 | function swait(num) | |
121 | if num == 0 or num == nil then | |
122 | game:service("RunService").Stepped:wait(0) | |
123 | else | |
124 | for i = 0, num do | |
125 | game:service("RunService").Stepped:wait(0) | |
126 | end | |
127 | end | |
128 | end | |
129 | function thread(f) | |
130 | coroutine.resume(coroutine.create(f)) | |
131 | end | |
132 | function clerp(a, b, t) | |
133 | local qa = { | |
134 | QuaternionFromCFrame(a) | |
135 | } | |
136 | local qb = { | |
137 | QuaternionFromCFrame(b) | |
138 | } | |
139 | local ax, ay, az = a.x, a.y, a.z | |
140 | local bx, by, bz = b.x, b.y, b.z | |
141 | local _t = 1 - t | |
142 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
143 | end | |
144 | function QuaternionFromCFrame(cf) | |
145 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
146 | local trace = m00 + m11 + m22 | |
147 | if trace > 0 then | |
148 | local s = math.sqrt(1 + trace) | |
149 | local recip = 0.5 / s | |
150 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
151 | else | |
152 | local i = 0 | |
153 | if m00 < m11 then | |
154 | i = 1 | |
155 | end | |
156 | if m22 > (i == 0 and m00 or m11) then | |
157 | i = 2 | |
158 | end | |
159 | if i == 0 then | |
160 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
161 | local recip = 0.5 / s | |
162 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
163 | elseif i == 1 then | |
164 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
165 | local recip = 0.5 / s | |
166 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
167 | elseif i == 2 then | |
168 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
169 | local recip = 0.5 / s | |
170 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
171 | end | |
172 | end | |
173 | end | |
174 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
175 | local xs, ys, zs = x + x, y + y, z + z | |
176 | local wx, wy, wz = w * xs, w * ys, w * zs | |
177 | local xx = x * xs | |
178 | local xy = x * ys | |
179 | local xz = x * zs | |
180 | local yy = y * ys | |
181 | local yz = y * zs | |
182 | local zz = z * zs | |
183 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
184 | end | |
185 | function QuaternionSlerp(a, b, t) | |
186 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
187 | local startInterp, finishInterp | |
188 | if cosTheta >= 1.0E-4 then | |
189 | if 1 - cosTheta > 1.0E-4 then | |
190 | local theta = math.acos(cosTheta) | |
191 | local invSinTheta = 1 / Sin(theta) | |
192 | startInterp = Sin((1 - t) * theta) * invSinTheta | |
193 | finishInterp = Sin(t * theta) * invSinTheta | |
194 | else | |
195 | startInterp = 1 - t | |
196 | finishInterp = t | |
197 | end | |
198 | elseif 1 + cosTheta > 1.0E-4 then | |
199 | local theta = math.acos(-cosTheta) | |
200 | local invSinTheta = 1 / Sin(theta) | |
201 | startInterp = Sin((t - 1) * theta) * invSinTheta | |
202 | finishInterp = Sin(t * theta) * invSinTheta | |
203 | else | |
204 | startInterp = t - 1 | |
205 | finishInterp = t | |
206 | end | |
207 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
208 | end | |
209 | function rayCast(Position, Direction, Range, Ignore) | |
210 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
211 | end | |
212 | local RbxUtility = LoadLibrary("RbxUtility") | |
213 | local Create = RbxUtility.Create | |
214 | ||
215 | ------------------------------------------------------- | |
216 | --Start Damage Function-- | |
217 | ------------------------------------------------------- | |
218 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
219 | if hit.Parent == nil then | |
220 | return | |
221 | end | |
222 | local h = hit.Parent:FindFirstChildOfClass("Humanoid") | |
223 | for _, v in pairs(hit.Parent:children()) do | |
224 | if v:IsA("Humanoid") then | |
225 | h = v | |
226 | end | |
227 | end | |
228 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then | |
229 | ||
230 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
231 | end | |
232 | ||
233 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
234 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then | |
235 | if hit.Parent.DebounceHit.Value == true then | |
236 | return | |
237 | end | |
238 | end | |
239 | if insta == true then | |
240 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
241 | end | |
242 | local c = Create("ObjectValue"){ | |
243 | Name = "creator", | |
244 | Value = game:service("Players").LocalPlayer, | |
245 | Parent = h, | |
246 | } | |
247 | game:GetService("Debris"):AddItem(c, .5) | |
248 | if HitSound ~= nil and HitPitch ~= nil then | |
249 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
250 | end | |
251 | local Damage = math.random(minim, maxim) | |
252 | local blocked = false | |
253 | local block = hit.Parent:findFirstChild("Block") | |
254 | if block ~= nil then | |
255 | if block.className == "IntValue" then | |
256 | if block.Value > 0 then | |
257 | blocked = true | |
258 | block.Value = block.Value - 1 | |
259 | print(block.Value) | |
260 | end | |
261 | end | |
262 | end | |
263 | if blocked == false then | |
264 | h.Health = h.Health - Damage | |
265 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
266 | else | |
267 | h.Health = h.Health - (Damage / 2) | |
268 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
269 | end | |
270 | if Type == "Knockdown" then | |
271 | local hum = hit.Parent.Humanoid | |
272 | hum.PlatformStand = true | |
273 | coroutine.resume(coroutine.create(function(HHumanoid) | |
274 | swait(1) | |
275 | HHumanoid.PlatformStand = false | |
276 | end), hum) | |
277 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
278 | local bodvol = Create("BodyVelocity"){ | |
279 | velocity = angle * knockback, | |
280 | P = 5000, | |
281 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
282 | Parent = hit, | |
283 | } | |
284 | local rl = Create("BodyAngularVelocity"){ | |
285 | P = 3000, | |
286 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
287 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
288 | Parent = hit, | |
289 | } | |
290 | game:GetService("Debris"):AddItem(bodvol, .5) | |
291 | game:GetService("Debris"):AddItem(rl, .5) | |
292 | elseif Type == "Normal" then | |
293 | local vp = Create("BodyVelocity"){ | |
294 | P = 500, | |
295 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
296 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
297 | } | |
298 | if knockback > 0 then | |
299 | vp.Parent = hit.Parent.Torso | |
300 | end | |
301 | game:GetService("Debris"):AddItem(vp, .5) | |
302 | elseif Type == "Up" then | |
303 | local bodyVelocity = Create("BodyVelocity"){ | |
304 | velocity = Vector3.new(0, 20, 0), | |
305 | P = 5000, | |
306 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
307 | Parent = hit, | |
308 | } | |
309 | game:GetService("Debris"):AddItem(bodyVelocity, .5) | |
310 | elseif Type == "DarkUp" then | |
311 | coroutine.resume(coroutine.create(function() | |
312 | for i = 0, 1, 0.1 do | |
313 | swait() | |
314 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1) | |
315 | end | |
316 | end)) | |
317 | local bodyVelocity = Create("BodyVelocity"){ | |
318 | velocity = Vector3.new(0, 20, 0), | |
319 | P = 5000, | |
320 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
321 | Parent = hit, | |
322 | } | |
323 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
324 | elseif Type == "Snare" then | |
325 | local bp = Create("BodyPosition"){ | |
326 | P = 2000, | |
327 | D = 100, | |
328 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
329 | position = hit.Parent.Torso.Position, | |
330 | Parent = hit.Parent.Torso, | |
331 | } | |
332 | game:GetService("Debris"):AddItem(bp, 1) | |
333 | elseif Type == "Freeze" then | |
334 | local BodPos = Create("BodyPosition"){ | |
335 | P = 50000, | |
336 | D = 1000, | |
337 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
338 | position = hit.Parent.Torso.Position, | |
339 | Parent = hit.Parent.Torso, | |
340 | } | |
341 | local BodGy = Create("BodyGyro") { | |
342 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
343 | P = 20e+003, | |
344 | Parent = hit.Parent.Torso, | |
345 | cframe = hit.Parent.Torso.CFrame, | |
346 | } | |
347 | hit.Parent.Torso.Anchored = true | |
348 | coroutine.resume(coroutine.create(function(Part) | |
349 | swait(1.5) | |
350 | Part.Anchored = false | |
351 | end), hit.Parent.Torso) | |
352 | game:GetService("Debris"):AddItem(BodPos, 3) | |
353 | game:GetService("Debris"):AddItem(BodGy, 3) | |
354 | end | |
355 | local debounce = Create("BoolValue"){ | |
356 | Name = "DebounceHit", | |
357 | Parent = hit.Parent, | |
358 | Value = true, | |
359 | } | |
360 | game:GetService("Debris"):AddItem(debounce, Delay) | |
361 | c = Create("ObjectValue"){ | |
362 | Name = "creator", | |
363 | Value = Player, | |
364 | Parent = h, | |
365 | } | |
366 | game:GetService("Debris"):AddItem(c, .5) | |
367 | end | |
368 | end | |
369 | ------------------------------------------------------- | |
370 | --End Damage Function-- | |
371 | ------------------------------------------------------- | |
372 | ||
373 | ------------------------------------------------------- | |
374 | --Start Damage Function Customization-- | |
375 | ------------------------------------------------------- | |
376 | function ShowDamage(Pos, Text, Time, Color) | |
377 | local Rate = (1 / 30) | |
378 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
379 | local Text = (Text or "") | |
380 | local Time = (Time or 2) | |
381 | local Color = (Color or Color3.new(1, 0, 1)) | |
382 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
383 | EffectPart.Anchored = true | |
384 | local BillboardGui = Create("BillboardGui"){ | |
385 | Size = UDim2.new(3, 0, 3, 0), | |
386 | Adornee = EffectPart, | |
387 | Parent = EffectPart, | |
388 | } | |
389 | local TextLabel = Create("TextLabel"){ | |
390 | BackgroundTransparency = 1, | |
391 | Size = UDim2.new(1, 0, 1, 0), | |
392 | Text = Text, | |
393 | Font = "Bodoni", | |
394 | TextColor3 = Color, | |
395 | TextScaled = true, | |
396 | TextStrokeColor3 = Color3.fromRGB(0,0,0), | |
397 | Parent = BillboardGui, | |
398 | } | |
399 | game.Debris:AddItem(EffectPart, (Time)) | |
400 | EffectPart.Parent = game:GetService("Workspace") | |
401 | delay(0, function() | |
402 | local Frames = (Time / Rate) | |
403 | for Frame = 1, Frames do | |
404 | wait(Rate) | |
405 | local Percent = (Frame / Frames) | |
406 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
407 | TextLabel.TextTransparency = Percent | |
408 | end | |
409 | if EffectPart and EffectPart.Parent then | |
410 | EffectPart:Destroy() | |
411 | end | |
412 | end) | |
413 | end | |
414 | ------------------------------------------------------- | |
415 | --End Damage Function Customization-- | |
416 | ------------------------------------------------------- | |
417 | ||
418 | function MagniDamage(Part, magni, mindam, maxdam, knock, Type) | |
419 | for _, c in pairs(workspace:children()) do | |
420 | local hum = c:findFirstChild("Humanoid") | |
421 | if hum ~= nil then | |
422 | local head = c:findFirstChild("Head") | |
423 | if head ~= nil then | |
424 | local targ = head.Position - Part.Position | |
425 | local mag = targ.magnitude | |
426 | if magni >= mag and c.Name ~= plr.Name then | |
427 | Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2) | |
428 | end | |
429 | end | |
430 | end | |
431 | end | |
432 | end | |
433 | ||
434 | ||
435 | CFuncs = { | |
436 | Part = { | |
437 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
438 | local Part = Create("Part")({ | |
439 | Parent = Parent, | |
440 | Reflectance = Reflectance, | |
441 | Transparency = Transparency, | |
442 | CanCollide = false, | |
443 | Locked = true, | |
444 | BrickColor = BrickColor.new(tostring(BColor)), | |
445 | Name = Name, | |
446 | Size = Size, | |
447 | Material = Material | |
448 | }) | |
449 | RemoveOutlines(Part) | |
450 | return Part | |
451 | end | |
452 | }, | |
453 | Mesh = { | |
454 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
455 | local Msh = Create(Mesh)({ | |
456 | Parent = Part, | |
457 | Offset = OffSet, | |
458 | Scale = Scale | |
459 | }) | |
460 | if Mesh == "SpecialMesh" then | |
461 | Msh.MeshType = MeshType | |
462 | Msh.MeshId = MeshId | |
463 | end | |
464 | return Msh | |
465 | end | |
466 | }, | |
467 | Mesh = { | |
468 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
469 | local Msh = Create(Mesh)({ | |
470 | Parent = Part, | |
471 | Offset = OffSet, | |
472 | Scale = Scale | |
473 | }) | |
474 | if Mesh == "SpecialMesh" then | |
475 | Msh.MeshType = MeshType | |
476 | Msh.MeshId = MeshId | |
477 | end | |
478 | return Msh | |
479 | end | |
480 | }, | |
481 | Weld = { | |
482 | Create = function(Parent, Part0, Part1, C0, C1) | |
483 | local Weld = Create("Weld")({ | |
484 | Parent = Parent, | |
485 | Part0 = Part0, | |
486 | Part1 = Part1, | |
487 | C0 = C0, | |
488 | C1 = C1 | |
489 | }) | |
490 | return Weld | |
491 | end | |
492 | }, | |
493 | Sound = { | |
494 | Create = function(id, par, vol, pit) | |
495 | coroutine.resume(coroutine.create(function() | |
496 | local S = Create("Sound")({ | |
497 | Volume = vol, | |
498 | Pitch = pit or 1, | |
499 | SoundId = id, | |
500 | Parent = par or workspace | |
501 | }) | |
502 | wait() | |
503 | S:play() | |
504 | game:GetService("Debris"):AddItem(S, 6) | |
505 | end)) | |
506 | end | |
507 | }, | |
508 | ParticleEmitter = { | |
509 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
510 | local fp = Create("ParticleEmitter")({ | |
511 | Parent = Parent, | |
512 | Color = ColorSequence.new(Color1, Color2), | |
513 | LightEmission = LightEmission, | |
514 | Size = Size, | |
515 | Texture = Texture, | |
516 | Transparency = Transparency, | |
517 | ZOffset = ZOffset, | |
518 | Acceleration = Accel, | |
519 | Drag = Drag, | |
520 | LockedToPart = LockedToPart, | |
521 | VelocityInheritance = VelocityInheritance, | |
522 | EmissionDirection = EmissionDirection, | |
523 | Enabled = Enabled, | |
524 | Lifetime = LifeTime, | |
525 | Rate = Rate, | |
526 | Rotation = Rotation, | |
527 | RotSpeed = RotSpeed, | |
528 | Speed = Speed, | |
529 | VelocitySpread = VelocitySpread | |
530 | }) | |
531 | return fp | |
532 | end | |
533 | } | |
534 | } | |
535 | function RemoveOutlines(part) | |
536 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
537 | end | |
538 | function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
539 | local Part = Create("Part")({ | |
540 | formFactor = FormFactor, | |
541 | Parent = Parent, | |
542 | Reflectance = Reflectance, | |
543 | Transparency = Transparency, | |
544 | CanCollide = false, | |
545 | Locked = true, | |
546 | BrickColor = BrickColor.new(tostring(BColor)), | |
547 | Name = Name, | |
548 | Size = Size, | |
549 | Material = Material | |
550 | }) | |
551 | RemoveOutlines(Part) | |
552 | return Part | |
553 | end | |
554 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
555 | local Msh = Create(Mesh)({ | |
556 | Parent = Part, | |
557 | Offset = OffSet, | |
558 | Scale = Scale | |
559 | }) | |
560 | if Mesh == "SpecialMesh" then | |
561 | Msh.MeshType = MeshType | |
562 | Msh.MeshId = MeshId | |
563 | end | |
564 | return Msh | |
565 | end | |
566 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
567 | local Weld = Create("Weld")({ | |
568 | Parent = Parent, | |
569 | Part0 = Part0, | |
570 | Part1 = Part1, | |
571 | C0 = C0, | |
572 | C1 = C1 | |
573 | }) | |
574 | return Weld | |
575 | end | |
576 | ||
577 | ||
578 | ------------------------------------------------------- | |
579 | --Start Effect Function-- | |
580 | ------------------------------------------------------- | |
581 | EffectModel = Instance.new("Model", char) | |
582 | Effects = { | |
583 | Block = { | |
584 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
585 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
586 | prt.Anchored = true | |
587 | prt.CFrame = cframe | |
588 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
589 | game:GetService("Debris"):AddItem(prt, 10) | |
590 | if Type == 1 or Type == nil then | |
591 | table.insert(Effects, { | |
592 | prt, | |
593 | "Block1", | |
594 | delay, | |
595 | x3, | |
596 | y3, | |
597 | z3, | |
598 | msh | |
599 | }) | |
600 | elseif Type == 2 then | |
601 | table.insert(Effects, { | |
602 | prt, | |
603 | "Block2", | |
604 | delay, | |
605 | x3, | |
606 | y3, | |
607 | z3, | |
608 | msh | |
609 | }) | |
610 | else | |
611 | table.insert(Effects, { | |
612 | prt, | |
613 | "Block3", | |
614 | delay, | |
615 | x3, | |
616 | y3, | |
617 | z3, | |
618 | msh | |
619 | }) | |
620 | end | |
621 | end | |
622 | }, | |
623 | Sphere = { | |
624 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
625 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
626 | prt.Anchored = true | |
627 | prt.CFrame = cframe | |
628 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
629 | game:GetService("Debris"):AddItem(prt, 10) | |
630 | table.insert(Effects, { | |
631 | prt, | |
632 | "Cylinder", | |
633 | delay, | |
634 | x3, | |
635 | y3, | |
636 | z3, | |
637 | msh | |
638 | }) | |
639 | end | |
640 | }, | |
641 | Cylinder = { | |
642 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
643 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
644 | prt.Anchored = true | |
645 | prt.CFrame = cframe | |
646 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
647 | game:GetService("Debris"):AddItem(prt, 10) | |
648 | table.insert(Effects, { | |
649 | prt, | |
650 | "Cylinder", | |
651 | delay, | |
652 | x3, | |
653 | y3, | |
654 | z3, | |
655 | msh | |
656 | }) | |
657 | end | |
658 | }, | |
659 | Wave = { | |
660 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
661 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
662 | prt.Anchored = true | |
663 | prt.CFrame = cframe | |
664 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60)) | |
665 | game:GetService("Debris"):AddItem(prt, 10) | |
666 | table.insert(Effects, { | |
667 | prt, | |
668 | "Cylinder", | |
669 | delay, | |
670 | x3 / 60, | |
671 | y3 / 60, | |
672 | z3 / 60, | |
673 | msh | |
674 | }) | |
675 | end | |
676 | }, | |
677 | Ring = { | |
678 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
679 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
680 | prt.Anchored = true | |
681 | prt.CFrame = cframe | |
682 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
683 | game:GetService("Debris"):AddItem(prt, 10) | |
684 | table.insert(Effects, { | |
685 | prt, | |
686 | "Cylinder", | |
687 | delay, | |
688 | x3, | |
689 | y3, | |
690 | z3, | |
691 | msh | |
692 | }) | |
693 | end | |
694 | }, | |
695 | Break = { | |
696 | Create = function(brickcolor, cframe, x1, y1, z1) | |
697 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
698 | prt.Anchored = true | |
699 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
700 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
701 | local num = math.random(10, 50) / 1000 | |
702 | game:GetService("Debris"):AddItem(prt, 10) | |
703 | table.insert(Effects, { | |
704 | prt, | |
705 | "Shatter", | |
706 | num, | |
707 | prt.CFrame, | |
708 | math.random() - math.random(), | |
709 | 0, | |
710 | math.random(50, 100) / 100 | |
711 | }) | |
712 | end | |
713 | }, | |
714 | Spiral = { | |
715 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
716 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
717 | prt.Anchored = true | |
718 | prt.CFrame = cframe | |
719 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
720 | game:GetService("Debris"):AddItem(prt, 10) | |
721 | table.insert(Effects, { | |
722 | prt, | |
723 | "Cylinder", | |
724 | delay, | |
725 | x3, | |
726 | y3, | |
727 | z3, | |
728 | msh | |
729 | }) | |
730 | end | |
731 | }, | |
732 | Push = { | |
733 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
734 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
735 | prt.Anchored = true | |
736 | prt.CFrame = cframe | |
737 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
738 | game:GetService("Debris"):AddItem(prt, 10) | |
739 | table.insert(Effects, { | |
740 | prt, | |
741 | "Cylinder", | |
742 | delay, | |
743 | x3, | |
744 | y3, | |
745 | z3, | |
746 | msh | |
747 | }) | |
748 | end | |
749 | } | |
750 | } | |
751 | function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size) | |
752 | local fp = IT("Part") | |
753 | fp.formFactor = formfactor | |
754 | fp.Parent = parent | |
755 | fp.Reflectance = reflectance | |
756 | fp.Transparency = transparency | |
757 | fp.CanCollide = false | |
758 | fp.Locked = true | |
759 | fp.BrickColor = brickcolor | |
760 | fp.Name = name | |
761 | fp.Size = size | |
762 | fp.Position = tors.Position | |
763 | RemoveOutlines(fp) | |
764 | fp.Material = "SmoothPlastic" | |
765 | fp:BreakJoints() | |
766 | return fp | |
767 | end | |
768 | ||
769 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
770 | local mesh = IT(Mesh) | |
771 | mesh.Parent = part | |
772 | if Mesh == "SpecialMesh" then | |
773 | mesh.MeshType = meshtype | |
774 | if meshid ~= "nil" then | |
775 | mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid | |
776 | end | |
777 | end | |
778 | mesh.Offset = offset | |
779 | mesh.Scale = scale | |
780 | return mesh | |
781 | end | |
782 | ||
783 | function Magic(bonuspeed, type, pos, scale, value, color, MType) | |
784 | local type = type | |
785 | local rng = Instance.new("Part", char) | |
786 | rng.Anchored = true | |
787 | rng.BrickColor = color | |
788 | rng.CanCollide = false | |
789 | rng.FormFactor = 3 | |
790 | rng.Name = "Ring" | |
791 | rng.Material = "Neon" | |
792 | rng.Size = Vector3.new(1, 1, 1) | |
793 | rng.Transparency = 0 | |
794 | rng.TopSurface = 0 | |
795 | rng.BottomSurface = 0 | |
796 | rng.CFrame = pos | |
797 | local rngm = Instance.new("SpecialMesh", rng) | |
798 | rngm.MeshType = MType | |
799 | rngm.Scale = scale | |
800 | local scaler2 = 1 | |
801 | if type == "Add" then | |
802 | scaler2 = 1 * value | |
803 | elseif type == "Divide" then | |
804 | scaler2 = 1 / value | |
805 | end | |
806 | coroutine.resume(coroutine.create(function() | |
807 | for i = 0, 10 / bonuspeed, 0.1 do | |
808 | swait() | |
809 | if type == "Add" then | |
810 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
811 | elseif type == "Divide" then | |
812 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
813 | end | |
814 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
815 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed) | |
816 | end | |
817 | rng:Destroy() | |
818 | end)) | |
819 | end | |
820 | ||
821 | function Eviscerate(dude) | |
822 | if dude.Name ~= char then | |
823 | local bgf = IT("BodyGyro", dude.Head) | |
824 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
825 | local val = IT("BoolValue", dude) | |
826 | val.Name = "IsHit" | |
827 | local ds = coroutine.wrap(function() | |
828 | dude:WaitForChild("Head"):BreakJoints() | |
829 | wait(0.5) | |
830 | target = nil | |
831 | coroutine.resume(coroutine.create(function() | |
832 | for i, v in pairs(dude:GetChildren()) do | |
833 | if v:IsA("Accessory") then | |
834 | v:Destroy() | |
835 | end | |
836 | if v:IsA("Humanoid") then | |
837 | v:Destroy() | |
838 | end | |
839 | if v:IsA("CharacterMesh") then | |
840 | v:Destroy() | |
841 | end | |
842 | if v:IsA("Model") then | |
843 | v:Destroy() | |
844 | end | |
845 | if v:IsA("Part") or v:IsA("MeshPart") then | |
846 | for x, o in pairs(v:GetChildren()) do | |
847 | if o:IsA("Decal") then | |
848 | o:Destroy() | |
849 | end | |
850 | end | |
851 | coroutine.resume(coroutine.create(function() | |
852 | v.Material = "Neon" | |
853 | v.CanCollide = false | |
854 | local PartEmmit1 = IT("ParticleEmitter", v) | |
855 | PartEmmit1.LightEmission = 1 | |
856 | PartEmmit1.Texture = "rbxassetid://284205403" | |
857 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
858 | PartEmmit1.Rate = 150 | |
859 | PartEmmit1.Lifetime = NumberRange.new(1) | |
860 | PartEmmit1.Size = NumberSequence.new({ | |
861 | NumberSequenceKeypoint.new(0, 0.75, 0), | |
862 | NumberSequenceKeypoint.new(1, 0, 0) | |
863 | }) | |
864 | PartEmmit1.Transparency = NumberSequence.new({ | |
865 | NumberSequenceKeypoint.new(0, 0, 0), | |
866 | NumberSequenceKeypoint.new(1, 1, 0) | |
867 | }) | |
868 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
869 | PartEmmit1.VelocitySpread = 30000 | |
870 | PartEmmit1.Rotation = NumberRange.new(-500, 500) | |
871 | PartEmmit1.RotSpeed = NumberRange.new(-500, 500) | |
872 | local BodPoss = IT("BodyPosition", v) | |
873 | BodPoss.P = 3000 | |
874 | BodPoss.D = 1000 | |
875 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
876 | BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
877 | v.Color = maincolor.Color | |
878 | coroutine.resume(coroutine.create(function() | |
879 | for i = 0, 49 do | |
880 | swait(1) | |
881 | v.Transparency = v.Transparency + 0.08 | |
882 | end | |
883 | wait(0.5) | |
884 | PartEmmit1.Enabled = false | |
885 | wait(3) | |
886 | v:Destroy() | |
887 | dude:Destroy() | |
888 | end)) | |
889 | end)) | |
890 | end | |
891 | end | |
892 | end)) | |
893 | end) | |
894 | ds() | |
895 | end | |
896 | end | |
897 | ||
898 | function FindNearestHead(Position, Distance, SinglePlayer) | |
899 | if SinglePlayer then | |
900 | return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude | |
901 | end | |
902 | local List = {} | |
903 | for i, v in pairs(workspace:GetChildren()) do | |
904 | if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then | |
905 | table.insert(List, v) | |
906 | end | |
907 | end | |
908 | return List | |
909 | end | |
910 | ||
911 | function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType) | |
912 | local type = type | |
913 | local rng = Instance.new("Part", char) | |
914 | rng.Anchored = true | |
915 | rng.BrickColor = color | |
916 | rng.CanCollide = false | |
917 | rng.FormFactor = 3 | |
918 | rng.Name = "Ring" | |
919 | rng.Material = "Neon" | |
920 | rng.Size = Vector3.new(1, 1, 1) | |
921 | rng.Transparency = 0 | |
922 | rng.TopSurface = 0 | |
923 | rng.BottomSurface = 0 | |
924 | rng.CFrame = pos | |
925 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos | |
926 | local rngm = Instance.new("SpecialMesh", rng) | |
927 | rngm.MeshType = MType | |
928 | rngm.Scale = Vector3.new(x1, y1, z1) | |
929 | local scaler2 = 1 | |
930 | local speeder = FastSpeed | |
931 | if type == "Add" then | |
932 | scaler2 = 1 * value | |
933 | elseif type == "Divide" then | |
934 | scaler2 = 1 / value | |
935 | end | |
936 | coroutine.resume(coroutine.create(function() | |
937 | for i = 0, 10 / bonuspeed, 0.1 do | |
938 | swait() | |
939 | if type == "Add" then | |
940 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
941 | elseif type == "Divide" then | |
942 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
943 | end | |
944 | speeder = speeder - 0.01 * FastSpeed * bonuspeed | |
945 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed | |
946 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
947 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) | |
948 | end | |
949 | rng:Destroy() | |
950 | end)) | |
951 | end | |
952 | ||
953 | function SoulSteal(dude) | |
954 | if dude.Name ~= char then | |
955 | local bgf = IT("BodyGyro", dude.Head) | |
956 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
957 | local val = IT("BoolValue", dude) | |
958 | val.Name = "IsHit" | |
959 | local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart') | |
960 | local soulst = coroutine.wrap(function() | |
961 | local soul = Instance.new("Part",dude) | |
962 | soul.Size = Vector3.new(1,1,1) | |
963 | soul.CanCollide = false | |
964 | soul.Anchored = false | |
965 | soul.Position = torso.Position | |
966 | soul.Transparency = 1 | |
967 | local PartEmmit1 = IT("ParticleEmitter", soul) | |
968 | PartEmmit1.LightEmission = 1 | |
969 | PartEmmit1.Texture = "rbxassetid://569507414" | |
970 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
971 | PartEmmit1.Rate = 250 | |
972 | PartEmmit1.Lifetime = NumberRange.new(1.6) | |
973 | PartEmmit1.Size = NumberSequence.new({ | |
974 | NumberSequenceKeypoint.new(0, 1, 0), | |
975 | NumberSequenceKeypoint.new(1, 0, 0) | |
976 | }) | |
977 | PartEmmit1.Transparency = NumberSequence.new({ | |
978 | NumberSequenceKeypoint.new(0, 0, 0), | |
979 | NumberSequenceKeypoint.new(1, 1, 0) | |
980 | }) | |
981 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
982 | PartEmmit1.VelocitySpread = 30000 | |
983 | PartEmmit1.Rotation = NumberRange.new(-360, 360) | |
984 | PartEmmit1.RotSpeed = NumberRange.new(-360, 360) | |
985 | local BodPoss = IT("BodyPosition", soul) | |
986 | BodPoss.P = 3000 | |
987 | BodPoss.D = 1000 | |
988 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
989 | BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
990 | wait(1.6) | |
991 | soul.Touched:connect(function(hit) | |
992 | if hit.Parent == char then | |
993 | soul:Destroy() | |
994 | end | |
995 | end) | |
996 | wait(1.2) | |
997 | while soul do | |
998 | swait() | |
999 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
1000 | BodPoss.Position = tors.Position | |
1001 | end | |
1002 | end) | |
1003 | soulst() | |
1004 | end | |
1005 | end | |
1006 | function FaceMouse() | |
1007 | local Cam = workspace.CurrentCamera | |
1008 | return { | |
1009 | CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)), | |
1010 | Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z) | |
1011 | } | |
1012 | end | |
1013 | ------------------------------------------------------- | |
1014 | --End Effect Function-- | |
1015 | ------------------------------------------------------- | |
1016 | function Cso(ID, PARENT, VOLUME, PITCH) | |
1017 | local NSound = nil | |
1018 | coroutine.resume(coroutine.create(function() | |
1019 | NSound = IT("Sound", PARENT) | |
1020 | NSound.Volume = VOLUME | |
1021 | NSound.Pitch = PITCH | |
1022 | NSound.SoundId = "http://www.roblox.com/asset/?id="..ID | |
1023 | swait() | |
1024 | NSound:play() | |
1025 | game:GetService("Debris"):AddItem(NSound, 10) | |
1026 | end)) | |
1027 | return NSound | |
1028 | end | |
1029 | function CameraEnshaking(Length, Intensity) | |
1030 | coroutine.resume(coroutine.create(function() | |
1031 | local intensity = 1 * Intensity | |
1032 | local rotM = 0.01 * Intensity | |
1033 | for i = 0, Length, 0.1 do | |
1034 | swait() | |
1035 | intensity = intensity - 0.05 * Intensity / Length | |
1036 | rotM = rotM - 5.0E-4 * Intensity / Length | |
1037 | hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) | |
1038 | cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM) | |
1039 | end | |
1040 | hum.CameraOffset = Vector3.new(0, 0, 0) | |
1041 | end)) | |
1042 | end | |
1043 | ------------------------------------------------------- | |
1044 | --End Important Functions-- | |
1045 | ------------------------------------------------------- | |
1046 | ||
1047 | ||
1048 | ------------------------------------------------------- | |
1049 | --Start Customization-- | |
1050 | ------------------------------------------------------- | |
1051 | local Player_Size = 1 | |
1052 | if Player_Size ~= 1 then | |
1053 | root.Size = root.Size * Player_Size | |
1054 | tors.Size = tors.Size * Player_Size | |
1055 | hed.Size = hed.Size * Player_Size | |
1056 | ra.Size = ra.Size * Player_Size | |
1057 | la.Size = la.Size * Player_Size | |
1058 | rl.Size = rl.Size * Player_Size | |
1059 | ll.Size = ll.Size * Player_Size | |
1060 | ---------------------------------------------------------------------------------- | |
1061 | rootj.Parent = root | |
1062 | neck.Parent = tors | |
1063 | RW.Parent = tors | |
1064 | LW.Parent = tors | |
1065 | RH.Parent = tors | |
1066 | LH.Parent = tors | |
1067 | ---------------------------------------------------------------------------------- | |
1068 | rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
1069 | rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
1070 | neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)) | |
1071 | neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180)) | |
1072 | RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0 | |
1073 | LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0 | |
1074 | ---------------------------------------------------------------------------------- | |
1075 | RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1076 | LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1077 | RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1078 | LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1079 | --hat.Parent = Character | |
1080 | end | |
1081 | ---------------------------------------------------------------------------------- | |
1082 | local SONG = 1180273873 | |
1083 | local SONG2 = 0 | |
1084 | local Music = Instance.new("Sound",tors) | |
1085 | Music.Volume = 2.5 | |
1086 | Music.Looped = true | |
1087 | Music.Pitch = 0.89 | |
1088 | ---------------------------------------------------------------------------------- | |
1089 | local equipped = false | |
1090 | local idle = 0 | |
1091 | local change = 1 | |
1092 | local val = 0 | |
1093 | local toim = 0 | |
1094 | local idleanim = 0.4 | |
1095 | local sine = 0 | |
1096 | local Sit = 1 | |
1097 | ---------------------------------------------------------------------------------- | |
1098 | hum.WalkSpeed = 10 | |
1099 | hum.JumpPower = 57 | |
1100 | hum.Animator.Parent = nil | |
1101 | ---------------------------------------------------------------------------------- | |
1102 | local naeeym2 = IT("BillboardGui",char) | |
1103 | naeeym2.AlwaysOnTop = true | |
1104 | naeeym2.Size = UDim2.new(5,35,2,15) | |
1105 | naeeym2.StudsOffset = Vector3.new(0,2,0) | |
1106 | - | local SONG = 1494452913 |
1106 | + | |
1107 | - | local SONG2 = 1130685064 |
1107 | + | |
1108 | naeeym2.Name = "Name" | |
1109 | --naeeym2.PlayerToHideFrom = Player | |
1110 | local tecks2 = IT("TextLabel",naeeym2) | |
1111 | - | Music.Pitch = 1 --Pitcher |
1111 | + | |
1112 | tecks2.TextScaled = true | |
1113 | tecks2.BorderSizePixel = 0 | |
1114 | tecks2.Text = "Fade-Zen" | |
1115 | tecks2.Font = "Antique" | |
1116 | tecks2.TextSize = 30 | |
1117 | tecks2.TextStrokeTransparency = 0 | |
1118 | tecks2.TextColor3 = Color3.new(1,1,1) | |
1119 | tecks2.TextStrokeColor3 = Color3.fromRGB(177, 167, 255) | |
1120 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
1121 | tecks2.Parent = naeeym2 | |
1122 | local top = Instance.new("Shirt") | |
1123 | top.ShirtTemplate = "rbxassetid://0" | |
1124 | top.Parent = char | |
1125 | top.Name = "Cloth" | |
1126 | local bottom = Instance.new("Pants") | |
1127 | bottom.PantsTemplate = "rbxassetid://338750779" | |
1128 | bottom.Parent = char | |
1129 | bottom.Name = "Cloth" | |
1130 | ---------------------------------------------------------------------------------- | |
1131 | --[[ | |
1132 | Thanks for using Build-To-Lua by jarredbcv. | |
1133 | ]]-- | |
1134 | ||
1135 | New = function(Object, Parent, Name, Data) | |
1136 | local Object = Instance.new(Object) | |
1137 | for Index, Value in pairs(Data or {}) do | |
1138 | - | tecks2.Text = "Eyo-zen" |
1138 | + | |
1139 | - | tecks2.Font = "Fantasy" |
1139 | + | |
1140 | Object.Parent = Parent | |
1141 | Object.Name = Name | |
1142 | return Object | |
1143 | end | |
1144 | ||
1145 | Eyo = New("Model",char,"Eyo",{}) | |
1146 | Eye = New("Part",Eyo,"Eye",{BrickColor = BrickColor.new("Institutional white"),Shape = Enum.PartType.Ball,Size = Vector3.new(1.96000075, 1.96000075, 1.96000075),CFrame = CFrame.new(-137.175568, 1.33095813, -17.0833168, 1.00000024, -2.38418579e-07, 1.1920929e-07, -2.38418579e-07, 1.00000012, 6.70552254e-08, 1.1920929e-07, 6.70552254e-08, 1.00000072),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),}) | |
1147 | - | top.ShirtTemplate = "rbxassetid://338740550" |
1147 | + | |
1148 | mot = New("Motor",Pupil,"mot",{Part0 = Pupil,Part1 = Eye,C0 = CFrame.new(0, 0, 0, 1.00000024, -2.38418579e-07, 1.1920929e-07, -2.38418579e-07, 1.00000012, 6.70552254e-08, 1.1920929e-07, 6.70552254e-08, 1.00000072),C1 = CFrame.new(-0.0602111816, 0.0943470001, -0.950120926, 1.00000024, -2.38418579e-07, 1.1920929e-07, -2.38418579e-07, 1.00000012, 6.70552254e-08, 1.1920929e-07, 6.70552254e-08, 1.00000072),}) | |
1149 | TopHat2 = New("Part",Eyo,"TopHat2",{BrickColor = BrickColor.new("Really black"),Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.0500000007, 1, 1),CFrame = CFrame.new(-137.740799, 2.24810791, -17.0272255, 0.458347857, 0.877660632, -0.140108809, -0.888243496, 0.446898967, -0.106327571, -0.0307050757, 0.173186749, 0.984412611),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) | |
1150 | mot = New("Motor",TopHat2,"mot",{Part0 = TopHat2,Part1 = Eye,C0 = CFrame.new(0, 0, 0, 0.458347201, -0.88824302, -0.0307050198, 0.877660394, 0.446899265, 0.173186243, -0.140109047, -0.106327735, 0.98441118),C1 = CFrame.new(-0.565231323, 0.917149663, 0.0560913086, 1.00000024, -2.38418579e-07, 1.1920929e-07, -2.38418579e-07, 1.00000012, 6.70552254e-08, 1.1920929e-07, 6.70552254e-08, 1.00000072),}) | |
1151 | TopHat1 = New("Part",Eyo,"TopHat1",{BrickColor = BrickColor.new("Really black"),Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.54000056, 1.80000043, 0.780000567),CFrame = CFrame.new(-138.100586, 2.94428444, -17.0250435, 0.457500041, 0.889210463, 3.57628181e-07, -0.88921082, 0.45749861, 2.01165761e-07, -1.52640816e-08, 4.10039718e-07, 1.00000215),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) | |
1152 | mot = New("Motor",TopHat1,"mot",{Part0 = TopHat1,Part1 = Eye,C0 = CFrame.new(0, 0, 0, 0.457499385, -0.889210343, -5.08804376e-09, 0.889210224, 0.457498908, 1.36679802e-07, 1.1920929e-07, 6.70552254e-08, 1.00000072),C1 = CFrame.new(-0.925018311, 1.61332572, 0.0582733154, 1.00000024, -2.38418579e-07, 1.1920929e-07, -2.38418579e-07, 1.00000012, 6.70552254e-08, 1.1920929e-07, 6.70552254e-08, 1.00000072),}) | |
1153 | OuterPupil = New("Part",Eyo,"OuterPupil",{BrickColor = BrickColor.new("Alder"),Material = Enum.Material.Neon,Shape = Enum.PartType.Ball,Size = Vector3.new(1.0000006, 1.0000006, 1.0000006),CFrame = CFrame.new(-137.20755, 1.40179217, -17.6748943, 1.00000072, -7.15256022e-07, 3.57628181e-07, -7.15256022e-07, 1.00000036, 2.01165761e-07, 3.57628181e-07, 2.01165761e-07, 1.00000215),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.705882, 0.501961, 1),}) | |
1154 | mot = New("Motor",OuterPupil,"mot",{Part0 = OuterPupil,Part1 = Eye,C0 = CFrame.new(0, 0, 0, 1.00000024, -2.38418579e-07, 1.1920929e-07, -2.38418579e-07, 1.00000012, 6.70552254e-08, 1.1920929e-07, 6.70552254e-08, 1.00000072),C1 = CFrame.new(-0.0319824219, 0.0708340406, -0.59157753, 1.00000024, -2.38418579e-07, 1.1920929e-07, -2.38418579e-07, 1.00000012, 6.70552254e-08, 1.1920929e-07, 6.70552254e-08, 1.00000072),}) | |
1155 | TopHat3 = New("Part",Eyo,"TopHat3",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.779999912, 0.5, 0.769999981),CFrame = CFrame.new(-138.460098, 3.63034701, -17.0150394, -0.258819818, -0.455481321, 0.851792634, -5.44427401e-08, 0.881841302, 0.471547186, -0.965928435, 0.122045919, -0.228237376),CanCollide = false,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) | |
1156 | Mesh = New("SpecialMesh",TopHat3,"Mesh",{MeshType = Enum.MeshType.Sphere,}) | |
1157 | mot = New("Motor",TopHat3,"mot",{Part0 = TopHat3,Part1 = Eye,C0 = CFrame.new(0, 0, 0, -0.258819461, -4.83165614e-08, -0.965926886, -0.455480665, 0.881840825, 0.122045726, 0.851792514, 0.471547544, -0.228237316),C1 = CFrame.new(-1.28453064, 2.29938841, 0.068277359, 1.00000024, -2.38418579e-07, 1.1920929e-07, -2.38418579e-07, 1.00000012, 6.70552254e-08, 1.1920929e-07, 6.70552254e-08, 1.00000072),}) | |
1158 | ||
1159 | local NewInstance = function(instance,parent,properties) | |
1160 | local inst = Instance.new(instance,parent) | |
1161 | if(properties)then | |
1162 | for i,v in next, properties do | |
1163 | pcall(function() inst[i] = v end) | |
1164 | end | |
1165 | end | |
1166 | return inst; | |
1167 | end | |
1168 | ||
1169 | local HW = NewInstance('Weld',char,{Part0=tors, Part1=Eye, C0 = CF(0,4,0) * angles(0,0,0)}) | |
1170 | for i,v in pairs(char:children()) do | |
1171 | if v:IsA("Hat") then | |
1172 | v:Destroy() | |
1173 | end | |
1174 | end | |
1175 | for i,v in pairs(char:children()) do | |
1176 | if v:IsA("Accessory") then | |
1177 | v:Destroy() | |
1178 | end | |
1179 | end | |
1180 | hed.Transparency = 1 | |
1181 | hed.face:Remove() | |
1182 | ------------------------------------------------------- | |
1183 | --End Customization-- | |
1184 | ------------------------------------------------------- | |
1185 | ||
1186 | ||
1187 | ------------------------------------------------------- | |
1188 | --Start Attacks N Stuff-- | |
1189 | ------------------------------------------------------- | |
1190 | function Taunt1() | |
1191 | attack = true | |
1192 | hum.WalkSpeed = 0 | |
1193 | for i = 0, 9, 0.1 do | |
1194 | swait() | |
1195 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(15), Rad(0), Rad(0)), 0.15) | |
1196 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
1197 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(78), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(15)), 0.15) | |
1198 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-78), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-15)), 0.15) | |
1199 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12) | |
1200 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) | |
1201 | HW.C0 = clerp(HW.C0, CF(0, 2 + 0.2 * Cos(sine / 20), 0) * angles(Rad(0), Rad(0), Rad(0)), 0.1) | |
1202 | end | |
1203 | attack = false | |
1204 | hum.WalkSpeed = 10 | |
1205 | end | |
1206 | function Taunt2() | |
1207 | attack = true | |
1208 | hum.WalkSpeed = 0 | |
1209 | --Cso("221057812", hed, 10, 1.1) | |
1210 | for i = 0, 2, 0.1 do | |
1211 | swait() | |
1212 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15) | |
1213 | neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
1214 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
1215 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
1216 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12) | |
1217 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) | |
1218 | HW.C0 = clerp(HW.C0, CF(0, 2 + 0.2 * Cos(sine / 20), 0) * angles(Rad(0), Rad(0), Rad(0)), 0.1) | |
1219 | end | |
1220 | for i = 0, 6, 0.1 do | |
1221 | swait() | |
1222 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, .2 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15) | |
1223 | neck.C0 = clerp(neck.C0, necko * CF(0, 0, 2) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.15) | |
1224 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
1225 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
1226 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) | |
1227 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12) | |
1228 | HW.C0 = clerp(HW.C0, CF(0, 4 + 0.2 * Cos(sine / 20), 0) * angles(Rad(0 - 255.45 * i), Rad(0), Rad(0)), 0.15) | |
1229 | end | |
1230 | for i = 0, 2, 0.1 do | |
1231 | swait() | |
1232 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15) | |
1233 | neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
1234 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
1235 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
1236 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12) | |
1237 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) | |
1238 | HW.C0 = clerp(HW.C0, CF(0, 1.8, 0) * angles(Rad(0), Rad(0), Rad(0)), 0.1) | |
1239 | end | |
1240 | attack = false | |
1241 | hum.WalkSpeed = 10 | |
1242 | end | |
1243 | function Astigmatism() | |
1244 | attack = true | |
1245 | hum.WalkSpeed = 0 | |
1246 | local Ring1 = Instance.new("Part", char) | |
1247 | Ring1.Anchored = true | |
1248 | Ring1.BrickColor = maincolor | |
1249 | Ring1.CanCollide = false | |
1250 | Ring1.FormFactor = 3 | |
1251 | Ring1.Name = "Ring" | |
1252 | Ring1.Material = "Neon" | |
1253 | Ring1.Size = Vector3.new(1, 0.05, 1) | |
1254 | Ring1.Transparency = 1 | |
1255 | Ring1.TopSurface = 0 | |
1256 | Ring1.BottomSurface = 0 | |
1257 | local Ring1Mesh = Instance.new("SpecialMesh", Ring1) | |
1258 | Ring1Mesh.MeshType = "Brick" | |
1259 | Ring1Mesh.Name = "SizeMesh" | |
1260 | Ring1Mesh.Scale = Vector3.new(0, 1, 0) | |
1261 | local InnerRing1 = Ring1:Clone() | |
1262 | InnerRing1.Parent = char | |
1263 | InnerRing1.Transparency = 0 | |
1264 | InnerRing1.BrickColor = BrickColor.new("New Yeller") | |
1265 | InnerRing1.Size = Vector3.new(1, 1, 1) | |
1266 | local InnerRing1Mesh = InnerRing1.SizeMesh | |
1267 | InnerRing1Mesh.Scale = Vector3.new(0, 0, 0) | |
1268 | InnerRing1Mesh.MeshType = "Sphere" | |
1269 | Ring1:Destroy() | |
1270 | for i = 0, 6, 0.1 do | |
1271 | swait() | |
1272 | --orb.CFrame = Pupil.CFrame | |
1273 | Aura(7, 0.12, "Add", Pupil.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Sphere") | |
1274 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15) | |
1275 | neck.C0 = clerp(neck.C0, necko * CF(0, 0, 1) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
1276 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
1277 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
1278 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(165 + 2.5 * Sin(sine / 20))), 0.12) | |
1279 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-165 + 2.5 * Sin(sine / 20))), 0.12) | |
1280 | HW.C0 = clerp(HW.C0, CF(0, 3 + 0.2 * Cos(sine / 20), 0) * angles(Rad(0), Rad(0), Rad(0)), 0.1) | |
1281 | end | |
1282 | InnerRing1.Transparency = 1 | |
1283 | InnerRing1.CFrame = Pupil.CFrame + root.CFrame.lookVector * 5 | |
1284 | Cso("294188875", char, 2.3, 1) | |
1285 | local a = IT("Part", char) | |
1286 | a.Name = "Direction" | |
1287 | a.Anchored = true | |
1288 | a.BrickColor = BrickC("Pastel violet") | |
1289 | a.Material = "SmoothPlastic" | |
1290 | a.Transparency = 0 | |
1291 | a.Shape = "Cylinder" | |
1292 | a.CanCollide = false | |
1293 | local a2 = IT("Part", char) | |
1294 | a2.Name = "Direction" | |
1295 | a2.Anchored = true | |
1296 | a2.BrickColor = maincolor | |
1297 | a2.Color = maincolor.Color | |
1298 | a2.Material = "Neon" | |
1299 | a2.Transparency = 0.7 | |
1300 | a2.Shape = "Cylinder" | |
1301 | a2.CanCollide = false | |
1302 | local ba = IT("Part", char) | |
1303 | ba.Name = "HitDirect" | |
1304 | ba.Anchored = true | |
1305 | ba.BrickColor = maincolor | |
1306 | ba.Material = "Neon" | |
1307 | ba.Transparency = 1 | |
1308 | ba.CanCollide = false | |
1309 | local ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000) | |
1310 | local ignore = char | |
1311 | local hit, position, normal = workspace:FindPartOnRay(ray, ignore) | |
1312 | a.BottomSurface = 10 | |
1313 | a.TopSurface = 10 | |
1314 | a2.BottomSurface = 10 | |
1315 | a2.TopSurface = 10 | |
1316 | local distance = (InnerRing1.CFrame.p - position).magnitude | |
1317 | a.Size = Vector3.new(distance, 1, 1) | |
1318 | a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2) | |
1319 | a2.Size = Vector3.new(distance, 1, 1) | |
1320 | a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2) | |
1321 | ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance) | |
1322 | a.CFrame = a.CFrame * angles(0, Rad(90), 0) | |
1323 | a2.CFrame = a2.CFrame * angles(0, Rad(90), 0) | |
1324 | game:GetService("Debris"):AddItem(a, 20) | |
1325 | game:GetService("Debris"):AddItem(a2, 20) | |
1326 | game:GetService("Debris"):AddItem(ba, 20) | |
1327 | local msh = Instance.new("SpecialMesh", a) | |
1328 | msh.MeshType = "Brick" | |
1329 | msh.Scale = Vector3.new(1, 5, 5) | |
1330 | local msh2 = Instance.new("SpecialMesh", a2) | |
1331 | msh2.MeshType = "Brick" | |
1332 | msh2.Scale = Vector3.new(1, 7, 7) | |
1333 | for i = 0, 10, 0.1 do | |
1334 | swait() | |
1335 | CameraEnshaking(1, 5) | |
1336 | a2.Color = maincolor.Color | |
1337 | root.CFrame = FaceMouse()[1] | |
1338 | InnerRing1.CFrame = Pupil.CFrame + root.CFrame.lookVector * 4 | |
1339 | ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000) | |
1340 | hit, position, normal = workspace:FindPartOnRay(ray, ignore) | |
1341 | distance = (InnerRing1.CFrame.p - position).magnitude | |
1342 | a.Size = Vector3.new(distance, 1, 1) | |
1343 | a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2) | |
1344 | a2.Size = Vector3.new(distance, 1, 1) | |
1345 | a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2) | |
1346 | ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance) | |
1347 | a.CFrame = a.CFrame * angles(0, Rad(90), 0) | |
1348 | a2.CFrame = a2.CFrame * angles(0, Rad(90), 0) | |
1349 | msh.Scale = msh.Scale - Vector3.new(0, 0.05, 0.05) | |
1350 | msh2.Scale = msh2.Scale - Vector3.new(0, 0.03, 0.03) | |
1351 | Aura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0, "Sphere") | |
1352 | for i, v in pairs(FindNearestHead(ba.CFrame.p, 14.5)) do | |
1353 | if v:FindFirstChild("Head") then | |
1354 | Eviscerate(v) | |
1355 | end | |
1356 | end | |
1357 | end | |
1358 | a:Destroy() | |
1359 | a2:Destroy() | |
1360 | ba:Destroy() | |
1361 | InnerRing1:Destroy() | |
1362 | attack = false | |
1363 | hum.WalkSpeed = 10 | |
1364 | hum.CameraOffset = Vector3.new(0,0,0) | |
1365 | end | |
1366 | function EyeThrow() | |
1367 | attack = true | |
1368 | hum.WalkSpeed = 3.01 | |
1369 | for i = 0, 6, 0.1 do | |
1370 | swait() | |
1371 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15) | |
1372 | neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
1373 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
1374 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
1375 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.7 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(215 + 2.5 * Sin(sine / 20))), 0.12) | |
1376 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) | |
1377 | HW.C0 = clerp(HW.C0, CF(0, 2 + 0.2 * Cos(sine / 20), 0) * angles(Rad(0), Rad(0), Rad(0)), 0.1) | |
1378 | end | |
1379 | local Head01 = Eye:Clone() | |
1380 | Head01.Parent = char | |
1381 | Eye.Transparency = 1 | |
1382 | local weldHead01 = IT("Weld") | |
1383 | weldHead01.Parent = Head01 | |
1384 | weldHead01.Part0 = ra | |
1385 | weldHead01.Part1 = Head01 | |
1386 | weldHead01.C1 = CF(0, 0, 1.2) * angles(Rad(90), Rad(0), Rad(0)) | |
1387 | for i = 0, 6, 0.1 do | |
1388 | swait() | |
1389 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(-20)), 0.2) | |
1390 | neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(20)), 0.3) | |
1391 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.2) | |
1392 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.2) | |
1393 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(145 + 2.5 * Sin(sine / 20))), 0.2) | |
1394 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2) | |
1395 | HW.C0 = clerp(HW.C0, CF(0, 2 + 0.2 * Cos(sine / 20), 0) * angles(Rad(0), Rad(20), Rad(0)), 0.1) | |
1396 | end | |
1397 | local A = IT("Attachment",Head01) | |
1398 | A.Position = Vector3.new(-0, 0.2, 0.136) | |
1399 | local B = IT("Attachment",Head01) | |
1400 | B.Position = Vector3.new(-0, -0.95, -0.982) | |
1401 | local Trail = IT("Trail",Head01) | |
1402 | Trail.Attachment0 = B | |
1403 | Trail.Attachment1 = A | |
1404 | Trail.Lifetime = 0.6 | |
1405 | Trail.Transparency = NumberSequence.new(0.5, 1) | |
1406 | Trail.Texture = "http://www.roblox.com/asset/?id=1472703539" | |
1407 | Trail.Enabled = true | |
1408 | weldHead01:Destroy() | |
1409 | Head01.CanCollide = true | |
1410 | local bodyVelocity2 = Create("BodyVelocity")({ | |
1411 | velocity = (mouse.Hit.p - Head01.CFrame.p).unit * 165, | |
1412 | P = 5000, | |
1413 | maxForce = Vector3.new(8000, 8000, 8000), | |
1414 | Parent = Head01 | |
1415 | }) | |
1416 | game:GetService("Debris"):AddItem(bodyVelocity2, 0.05) | |
1417 | Head01.Touched:connect(function(hit) | |
1418 | if(not char:IsAncestorOf(hit))then | |
1419 | local hum = (hit and hit.Parent and hit.Parent:FindFirstChildOfClass'Humanoid') | |
1420 | local hedder = (hit and hit.Parent and hit.Parent:FindFirstChild'Head') | |
1421 | if(hum and hedder and hum.Health > 0)then | |
1422 | Eviscerate(hit.Parent) | |
1423 | Cso("491296320", hit.Parent.Torso, 10, 1) | |
1424 | end | |
1425 | end | |
1426 | end) | |
1427 | for i = 0, 2, 0.1 do | |
1428 | swait() | |
1429 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(40)), 0.2) | |
1430 | neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(-40)), 0.3) | |
1431 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.2) | |
1432 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.2) | |
1433 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-134), Rad(0), Rad(145 + 2.5 * Sin(sine / 20))), 0.2) | |
1434 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1) | |
1435 | HW.C0 = clerp(HW.C0, CF(0, 2 + 0.2 * Cos(sine / 20), 0) * angles(Rad(0), Rad(-40), Rad(0)), 0.2) | |
1436 | end | |
1437 | for i = 0, 6, 0.1 do | |
1438 | swait() | |
1439 | Eye.Transparency = Eye.Transparency - 0.05 | |
1440 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(40)), 0.2) | |
1441 | neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(-40)), 0.2) | |
1442 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.2) | |
1443 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.2) | |
1444 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-134), Rad(0), Rad(145 + 2.5 * Sin(sine / 20))), 0.2) | |
1445 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.2) | |
1446 | HW.C0 = clerp(HW.C0, CF(0, 2 + 0.2 * Cos(sine / 20), 0) * angles(Rad(0), Rad(-40), Rad(0)), 0.1) | |
1447 | end | |
1448 | coroutine.resume(coroutine.create(function() | |
1449 | for i = 0, 1.8, 0.05 do | |
1450 | swait() | |
1451 | Head01.Transparency = i | |
1452 | end | |
1453 | Head01:Destroy() | |
1454 | end)) | |
1455 | --Head01:Destory() | |
1456 | attack = false | |
1457 | Trail.Enabled = false | |
1458 | hum.WalkSpeed = 10 | |
1459 | end | |
1460 | function Call_Upon_The_Eyes() | |
1461 | attack = true | |
1462 | hum.WalkSpeed = 0 | |
1463 | for i = 0, 6, 0.1 do | |
1464 | swait() | |
1465 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15) | |
1466 | neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
1467 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
1468 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
1469 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.12) | |
1470 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) | |
1471 | HW.C0 = clerp(HW.C0, CF(0, 3.5 + 0.2 * Cos(sine / 20), 0) * angles(Rad(90), Rad(0), Rad(0)), 0.1) | |
1472 | end | |
1473 | Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere") | |
1474 | Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere") | |
1475 | Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere") | |
1476 | Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere") | |
1477 | CameraEnshaking(4, 25) | |
1478 | for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do | |
1479 | if v:FindFirstChild("Head") then | |
1480 | Eviscerate(v) | |
1481 | end | |
1482 | end | |
1483 | for i = 0, 6, 0.1 do | |
1484 | swait() | |
1485 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.4 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15) | |
1486 | neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
1487 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
1488 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
1489 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.2) | |
1490 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) | |
1491 | HW.C0 = clerp(HW.C0, CF(0, 3 + 0.2 * Cos(sine / 20), 0) * angles(Rad(0 - 255.45 * i), Rad(0), Rad(0)), 0.15) | |
1492 | end | |
1493 | attack = false | |
1494 | hum.WalkSpeed = 10 | |
1495 | end | |
1496 | function Eyeyeyeyeyeyey_Slammo() | |
1497 | attack = true | |
1498 | hum.WalkSpeed = 0 | |
1499 | local Blobby = IT("Part", char) | |
1500 | Blobby.Name = "Blob" | |
1501 | Blobby.CanCollide = false | |
1502 | Blobby.BrickColor = BrickC("Really black") | |
1503 | Blobby.Transparency = 0 | |
1504 | Blobby.Material = "Plastic" | |
1505 | Blobby.Size = Vector3.new(1, 1, 2) | |
1506 | Blobby.TopSurface = Enum.SurfaceType.Smooth | |
1507 | Blobby.BottomSurface = Enum.SurfaceType.Smooth | |
1508 | ||
1509 | local Weld = IT("Weld", Blobby) | |
1510 | Weld.Part0 = hed | |
1511 | Weld.Part1 = Blobby | |
1512 | Weld.C1 = CF(0, -17.6, 1.4) | |
1513 | Weld.C0 = angles(Rad(0),0,0) | |
1514 | ||
1515 | local M2 = IT("SpecialMesh") | |
1516 | M2.Parent = Blobby | |
1517 | M2.MeshId = "http://www.roblox.com/asset/?id=1185246" | |
1518 | M2.TextureId = "http://www.roblox.com/asset/?id=28301750" | |
1519 | M2.Scale = Vector3.new(45.65, 45.65, 45.65) | |
1520 | for i = 0, 6, 0.1 do | |
1521 | swait() | |
1522 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.2) | |
1523 | neck.C0 = clerp(neck.C0, necko * CF(0, 0, 1) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
1524 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
1525 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
1526 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(165 + 2.5 * Sin(sine / 20))), 0.12) | |
1527 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-165 + 2.5 * Sin(sine / 20))), 0.12) | |
1528 | HW.C0 = clerp(HW.C0, CF(0, 2 + 0.2 * Cos(sine / 20), 0) * angles(Rad(0), Rad(0), Rad(0)), 0.1) | |
1529 | end | |
1530 | Magic(1, "Add", root.CFrame * CF(0, -1.9, -20), Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere") | |
1531 | Magic(5, "Add", root.CFrame * CF(0, -1.9, -20), Vector3.new(0, 0, 0), 1, maincolor, "Sphere") | |
1532 | Magic(10, "Add", root.CFrame * CF(0, -1.9, -20), Vector3.new(0, 0, 0), 2, maincolor, "Sphere") | |
1533 | for i, v in pairs(FindNearestHead(root.CFrame.p, 25.5)) do | |
1534 | if v:FindFirstChild("Head") then | |
1535 | Eviscerate(v) | |
1536 | end | |
1537 | end | |
1538 | CameraEnshaking(4, 25) | |
1539 | for i = 0, 6, 0.1 do | |
1540 | swait() | |
1541 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(90 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15) | |
1542 | neck.C0 = clerp(neck.C0, necko * CF(0, 0, 1) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
1543 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.3 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15) | |
1544 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.3 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15) | |
1545 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(165 + 2.5 * Sin(sine / 20))), 0.12) | |
1546 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-165 + 2.5 * Sin(sine / 20))), 0.12) | |
1547 | HW.C0 = clerp(HW.C0, CF(0, 2 + 0.2 * Cos(sine / 20), 0) * angles(Rad(0), Rad(0), Rad(0)), 0.1) | |
1548 | end | |
1549 | Blobby:Destroy() | |
1550 | attack = false | |
1551 | hum.WalkSpeed = 10 | |
1552 | end | |
1553 | ------------------------------------------------------- | |
1554 | --End Attacks N Stuff-- | |
1555 | ------------------------------------------------------- | |
1556 | mouse.KeyDown:connect(function(key) | |
1557 | if attack == false then | |
1558 | if key == 't' then | |
1559 | Taunt1() | |
1560 | elseif key == 'y' then | |
1561 | Taunt2() | |
1562 | elseif key == 'z' then | |
1563 | Astigmatism() | |
1564 | elseif key == 'x' then | |
1565 | EyeThrow() | |
1566 | elseif key == 'c' then | |
1567 | Call_Upon_The_Eyes() | |
1568 | elseif key == 'v' then | |
1569 | Eyeyeyeyeyeyey_Slammo() | |
1570 | end | |
1571 | end | |
1572 | end) | |
1573 | ||
1574 | ||
1575 | ||
1576 | ||
1577 | ||
1578 | ||
1579 | ||
1580 | ||
1581 | ||
1582 | ------------------------------------------------------- | |
1583 | --Start Animations-- | |
1584 | ------------------------------------------------------- | |
1585 | while true do | |
1586 | swait() | |
1587 | sine = sine + change | |
1588 | local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude | |
1589 | local velderp = root.Velocity.y | |
1590 | hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char) | |
1591 | if equipped == true or equipped == false then | |
1592 | if attack == false then | |
1593 | idle = idle + 1 | |
1594 | else | |
1595 | idle = 0 | |
1596 | end | |
1597 | if 1 < root.Velocity.y and hitfloor == nil then | |
1598 | Anim = "Jump" | |
1599 | if attack == false then | |
1600 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.15) | |
1601 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
1602 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1603 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1604 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1) | |
1605 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1) | |
1606 | end | |
1607 | elseif -1 > root.Velocity.y and hitfloor == nil then | |
1608 | Anim = "Fall" | |
1609 | if attack == false then | |
1610 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15) | |
1611 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
1612 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15) | |
1613 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15) | |
1614 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1) | |
1615 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1) | |
1616 | end | |
1617 | elseif torvel < 1 and hitfloor ~= nil then | |
1618 | Anim = "Idle" | |
1619 | change = .5 | |
1620 | if attack == false then | |
1621 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15) | |
1622 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
1623 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
1624 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
1625 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12) | |
1626 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) | |
1627 | HW.C0 = clerp(HW.C0, CF(0, 2 + 0.2 * Cos(sine / 20), 0) * angles(Rad(0), Rad(0), Rad(0)), 0.1) | |
1628 | end | |
1629 | elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then | |
1630 | Anim = "Walk" | |
1631 | change = 1 | |
1632 | if attack == false then | |
1633 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(3 * Cos(sine / 7))), 0.15) | |
1634 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
1635 | RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
1636 | LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
1637 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12) | |
1638 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) | |
1639 | HW.C0 = clerp(HW.C0, CF(0, 2 + 0.2 * Cos(sine / 20), 0) * angles(Rad(0), Rad(0), Rad(0)), 0.1) | |
1640 | end | |
1641 | elseif torvel >= 25 and hitfloor ~= nil then | |
1642 | Anim = "Sprint" | |
1643 | change = 1.35 | |
1644 | if attack == false then | |
1645 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15) | |
1646 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
1647 | RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
1648 | LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
1649 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15) | |
1650 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15) | |
1651 | end | |
1652 | end | |
1653 | end | |
1654 | for _, c in pairs(char:GetChildren()) do | |
1655 | if c.ClassName == "Part" and c.Name ~= "Detail" then | |
1656 | --c.Material = "Fabric" | |
1657 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
1658 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
1659 | end | |
1660 | if c ~= hed then | |
1661 | --c.Color = C3(0,0,0) | |
1662 | else | |
1663 | c.Color = Color3.new(1,1,1) | |
1664 | end | |
1665 | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then | |
1666 | c:remove() | |
1667 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
1668 | c:remove() | |
1669 | end | |
1670 | end | |
1671 | Music.SoundId = "rbxassetid://"..SONG | |
1672 | Music.Looped = true | |
1673 | Music.Pitch = 1 | |
1674 | Music.Volume = 5 | |
1675 | Music.Parent = tors | |
1676 | Music:Resume() | |
1677 | if 0 < #Effects then | |
1678 | for e = 1, #Effects do | |
1679 | if Effects[e] ~= nil then | |
1680 | local Thing = Effects[e] | |
1681 | if Thing ~= nil then | |
1682 | local Part = Thing[1] | |
1683 | local Mode = Thing[2] | |
1684 | local Delay = Thing[3] | |
1685 | local IncX = Thing[4] | |
1686 | local IncY = Thing[5] | |
1687 | local IncZ = Thing[6] | |
1688 | if 1 >= Thing[1].Transparency then | |
1689 | if Thing[2] == "Block1" then | |
1690 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1691 | local Mesh = Thing[1].Mesh | |
1692 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1693 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1694 | elseif Thing[2] == "Block2" then | |
1695 | Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0) | |
1696 | local Mesh = Thing[7] | |
1697 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1698 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1699 | elseif Thing[2] == "Block3" then | |
1700 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0) | |
1701 | local Mesh = Thing[7] | |
1702 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1703 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1704 | elseif Thing[2] == "Cylinder" then | |
1705 | local Mesh = Thing[1].Mesh | |
1706 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1707 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1708 | elseif Thing[2] == "Blood" then | |
1709 | local Mesh = Thing[7] | |
1710 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
1711 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1712 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1713 | elseif Thing[2] == "Elec" then | |
1714 | local Mesh = Thing[1].Mesh | |
1715 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
1716 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1717 | elseif Thing[2] == "Disappear" then | |
1718 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1719 | elseif Thing[2] == "Shatter" then | |
1720 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1721 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
1722 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
1723 | Thing[6] = Thing[6] + Thing[5] | |
1724 | end | |
1725 | else | |
1726 | Part.Parent = nil | |
1727 | table.remove(Effects, e) | |
1728 | end | |
1729 | end | |
1730 | end | |
1731 | end | |
1732 | end | |
1733 | end | |
1734 | ------------------------------------------------------- | |
1735 | --End Animations And Script-- | |
1736 | ------------------------------------------------------- |