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1 | if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {} | |
2 | do | |
3 | script.Parent = owner.Character | |
4 | local Event = Instance.new("RemoteEvent");Event.Name = "UserInput" | |
5 | local function NewFakeEvent() | |
6 | local Bind = Instance.new("BindableEvent") | |
7 | local Fake;Fake = {Connections = {}, | |
8 | fakeEvent=true; | |
9 | Connect=function(self,Func) | |
10 | Bind.Event:connect(Func) | |
11 | self.Connections[Bind] = true | |
12 | return setmetatable({Connected = true},{ | |
13 | __index = function (self,Index) | |
14 | if Index:lower() == "disconnect" then | |
15 | return function() Fake.Connections[Bind] = false;self.Connected = false end | |
16 | end | |
17 | return Fake[Index] | |
18 | end; | |
19 | __tostring = function() return "Connection" end; | |
20 | }) | |
21 | end} | |
22 | Fake.connect = Fake.Connect;return Fake; | |
23 | end | |
24 | local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()} | |
25 | local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()} | |
26 | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...) | |
27 | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil | |
28 | end};ContextActionService.UnBindAction = ContextActionService.BindAction | |
29 | local function TriggerEvent(self,Event,...) | |
30 | local Trigger = Mouse[Event] | |
31 | if Trigger and Trigger.fakeEvent and Trigger.Connections then | |
32 | for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end | |
33 | end | |
34 | end | |
35 | Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent | |
36 | Event.OnServerEvent:Connect(function(FiredBy,Input) | |
37 | if FiredBy.Name ~= owner.Name then return end | |
38 | if Input.MouseEvent then | |
39 | Mouse.Target = Input.Target;Mouse.Hit = Input.Hit | |
40 | else | |
41 | local Begin = Input.UserInputState == Enum.UserInputState.Begin | |
42 | if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end | |
43 | for _,Action in pairs(ContextActionService.Actions) do | |
44 | for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end | |
45 | end | |
46 | Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()) | |
47 | UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false) | |
48 | end | |
49 | end) | |
50 | InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService | |
51 | Event.Parent = NLS([[ | |
52 | local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse() | |
53 | local Input = function(Input,gameProcessedEvent) | |
54 | if gameProcessedEvent then return end | |
55 | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState}) | |
56 | end | |
57 | UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input) | |
58 | local Hit,Target | |
59 | while wait(1/30) do | |
60 | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then | |
61 | Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit}) | |
62 | end | |
63 | end | |
64 | ]],owner.Character) | |
65 | end | |
66 | RealGame = game;game = setmetatable({},{ | |
67 | __index = function (self,Index) | |
68 | local Sandbox = function (Thing) | |
69 | if Thing:IsA("Player") then | |
70 | local RealPlayer = Thing | |
71 | return setmetatable({},{ | |
72 | __index = function (self,Index) | |
73 | local Type = type(RealPlayer[Index]) | |
74 | if Type == "function" then | |
75 | if Index:lower() == "getmouse" or Index:lower() == "mouse" then | |
76 | return function (self)return InternalData["Mouse"] end | |
77 | end | |
78 | return function (self,...)return RealPlayer[Index](RealPlayer,...) end | |
79 | end | |
80 | return RealPlayer[Index] | |
81 | end; | |
82 | __tostring = function(self) return RealPlayer.Name end | |
83 | }) | |
84 | end | |
85 | end | |
86 | if RealGame[Index] then | |
87 | local Type = type(RealGame[Index]) | |
88 | if Type == "function" then | |
89 | if Index:lower() == "getservice" or Index:lower() == "service" then | |
90 | return function (self,Service) | |
91 | local FakeServices = { | |
92 | ["players"] = function() | |
93 | return setmetatable({},{ | |
94 | __index = function (self2,Index2) | |
95 | local RealService = RealGame:GetService(Service) | |
96 | local Type2 = type(Index2) | |
97 | if Type2 == "function" then | |
98 | return function (self,...) return RealService[Index2](RealService,...)end | |
99 | else | |
100 | if Index2:lower() == "localplayer" then return Sandbox(owner) end | |
101 | return RealService[Index2] | |
102 | end | |
103 | end; | |
104 | __tostring = function(self) return RealGame:GetService(Service).Name end | |
105 | }) | |
106 | end; | |
107 | ["contextactionservice"] = function() return InternalData["ContextActionService"] end; | |
108 | ["userinputservice"] = function() return InternalData["UserInputService"] end; | |
109 | ["runservice"] = function() | |
110 | return setmetatable({},{ | |
111 | __index = function(self2,Index2) | |
112 | local RealService = RealGame:GetService(Service) | |
113 | local Type2 = type(Index2) | |
114 | if Type2 == "function" then | |
115 | return function (self,...) return RealService[Index2](RealService,...) end | |
116 | else | |
117 | local RunServices = { | |
118 | ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end; | |
119 | ["renderstepped"] = function() return RealService["Stepped"] end | |
120 | } | |
121 | if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end | |
122 | return RealService[Index2] | |
123 | end | |
124 | end | |
125 | }) | |
126 | end | |
127 | } | |
128 | if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end | |
129 | return RealGame:GetService(Service) | |
130 | end | |
131 | end | |
132 | return function (self,...) return RealGame[Index](RealGame,...) end | |
133 | else | |
134 | if game:GetService(Index) then return game:GetService(Index) end | |
135 | return RealGame[Index] | |
136 | end | |
137 | end | |
138 | return nil | |
139 | end | |
140 | });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...") | |
141 | ||
142 | --//====================================================\\-- | |
143 | --|| CREATED BY SHACKLUSTER | |
144 | --\\====================================================//-- | |
145 | ||
146 | wait(0.2) | |
147 | ||
148 | Player = game:GetService("Players").LocalPlayer | |
149 | PlayerGui = Player.PlayerGui | |
150 | Cam = workspace.CurrentCamera | |
151 | Backpack = Player.Backpack | |
152 | Character = Player.Character | |
153 | Humanoid = Character:FindFirstChildOfClass("Humanoid") | |
154 | Mouse = Player:GetMouse() | |
155 | RootPart = Character["HumanoidRootPart"] | |
156 | Torso = Character["Torso"] | |
157 | Head = Character["Head"] | |
158 | RightArm = Character["Right Arm"] | |
159 | LeftArm = Character["Left Arm"] | |
160 | RightLeg = Character["Right Leg"] | |
161 | LeftLeg = Character["Left Leg"] | |
162 | RootJoint = RootPart["RootJoint"] | |
163 | Neck = Torso["Neck"] | |
164 | RightShoulder = Torso["Right Shoulder"] | |
165 | LeftShoulder = Torso["Left Shoulder"] | |
166 | RightHip = Torso["Right Hip"] | |
167 | LeftHip = Torso["Left Hip"] | |
168 | local sick = Instance.new("Sound",Torso) | |
169 | ||
170 | local ORA = Instance.new("Sound",Torso) | |
171 | ORA.SoundId = "rbxassetid://791374350" | |
172 | ORA.Looped = false | |
173 | ORA.Pitch = 1.3 | |
174 | ORA.Volume = 10 | |
175 | ORA.Parent = Torso | |
176 | ||
177 | local muda = Instance.new("Sound",Torso) | |
178 | ||
179 | IT = Instance.new | |
180 | CF = CFrame.new | |
181 | VT = Vector3.new | |
182 | RAD = math.rad | |
183 | C3 = Color3.new | |
184 | UD2 = UDim2.new | |
185 | BRICKC = BrickColor.new | |
186 | ANGLES = CFrame.Angles | |
187 | EULER = CFrame.fromEulerAnglesXYZ | |
188 | COS = math.cos | |
189 | ACOS = math.acos | |
190 | SIN = math.sin | |
191 | ASIN = math.asin | |
192 | ABS = math.abs | |
193 | Mrandom = math.random | |
194 | MRANDOM = math.random | |
195 | FLOOR = math.floor | |
196 | Effects = {} | |
197 | local RbxUtility = LoadLibrary("RbxUtility") | |
198 | local Create = RbxUtility.Create | |
199 | ||
200 | --//=================================\\ | |
201 | --|| USEFUL VALUES | |
202 | --\\=================================// | |
203 | ||
204 | Animation_Speed = 3 | |
205 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
206 | local Speed = 45 | |
207 | local SIZE = 1.3 | |
208 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
209 | local NECKC0 = CF(0, 1.1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
210 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
211 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
212 | local ANIM = "Idle" | |
213 | local ATTACK = false | |
214 | local COMBO = 1 | |
215 | local Rooted = false | |
216 | local SINE = 0 | |
217 | local CHANGE = 2 / Animation_Speed | |
218 | local ROBLOXIDLEANIMATION = IT("Animation") | |
219 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
220 | WEAPONGUI.Name = "Big Boie Squad" | |
221 | local ANIMATOR = Humanoid.Animator | |
222 | local ANIMATE = Character.Animate | |
223 | local UNANCHOR = true | |
224 | local KILLCOUNT = 0 | |
225 | ||
226 | --//=================================\\ | |
227 | --\\=================================// | |
228 | ||
229 | ||
230 | --//=================================\\ | |
231 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
232 | --\\=================================// | |
233 | ||
234 | ArtificialHB = Instance.new("BindableEvent", script) | |
235 | ArtificialHB.Name = "ArtificialHB" | |
236 | ||
237 | script:WaitForChild("ArtificialHB") | |
238 | ||
239 | frame = Frame_Speed | |
240 | tf = 0 | |
241 | allowframeloss = false | |
242 | tossremainder = false | |
243 | lastframe = tick() | |
244 | script.ArtificialHB:Fire() | |
245 | ||
246 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
247 | tf = tf + s | |
248 | if tf >= frame then | |
249 | if allowframeloss then | |
250 | script.ArtificialHB:Fire() | |
251 | lastframe = tick() | |
252 | else | |
253 | for i = 1, math.floor(tf / frame) do | |
254 | script.ArtificialHB:Fire() | |
255 | end | |
256 | lastframe = tick() | |
257 | end | |
258 | if tossremainder then | |
259 | tf = 0 | |
260 | else | |
261 | tf = tf - frame * math.floor(tf / frame) | |
262 | end | |
263 | end | |
264 | end) | |
265 | ||
266 | --//=================================\\ | |
267 | --\\=================================// | |
268 | ||
269 | --//=================================\\ | |
270 | --|| SOME FUNCTIONS | |
271 | --\\=================================// | |
272 | ||
273 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
274 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
275 | end | |
276 | ||
277 | function PositiveAngle(NUMBER) | |
278 | if NUMBER >= 0 then | |
279 | NUMBER = 0 | |
280 | end | |
281 | return NUMBER | |
282 | end | |
283 | ||
284 | function NegativeAngle(NUMBER) | |
285 | if NUMBER <= 0 then | |
286 | NUMBER = 0 | |
287 | end | |
288 | return NUMBER | |
289 | end | |
290 | ||
291 | function Swait(NUMBER) | |
292 | if NUMBER == 0 or NUMBER == nil then | |
293 | ArtificialHB.Event:wait() | |
294 | else | |
295 | for i = 1, NUMBER do | |
296 | ArtificialHB.Event:wait() | |
297 | end | |
298 | end | |
299 | end | |
300 | ||
301 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
302 | local NEWMESH = IT(MESH) | |
303 | if MESH == "SpecialMesh" then | |
304 | NEWMESH.MeshType = MESHTYPE | |
305 | if MESHID ~= "nil" and MESHID ~= "" then | |
306 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
307 | end | |
308 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
309 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
310 | end | |
311 | end | |
312 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
313 | NEWMESH.Scale = SCALE | |
314 | NEWMESH.Parent = PARENT | |
315 | return NEWMESH | |
316 | end | |
317 | ||
318 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
319 | local NEWPART = IT("Part") | |
320 | NEWPART.formFactor = FORMFACTOR | |
321 | NEWPART.Reflectance = REFLECTANCE | |
322 | NEWPART.Transparency = TRANSPARENCY | |
323 | NEWPART.CanCollide = false | |
324 | NEWPART.Locked = true | |
325 | NEWPART.Anchored = true | |
326 | if ANCHOR == false then | |
327 | NEWPART.Anchored = false | |
328 | end | |
329 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
330 | NEWPART.Name = NAME | |
331 | NEWPART.Size = SIZE | |
332 | NEWPART.Position = Torso.Position | |
333 | NEWPART.Material = MATERIAL | |
334 | NEWPART:BreakJoints() | |
335 | NEWPART.Parent = PARENT | |
336 | return NEWPART | |
337 | end | |
338 | ||
339 | local function weldBetween(a, b) | |
340 | local weldd = Instance.new("ManualWeld") | |
341 | weldd.Part0 = a | |
342 | weldd.Part1 = b | |
343 | weldd.C0 = CFrame.new() | |
344 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
345 | weldd.Parent = a | |
346 | return weldd | |
347 | end | |
348 | ||
349 | ||
350 | function QuaternionFromCFrame(cf) | |
351 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
352 | local trace = m00 + m11 + m22 | |
353 | if trace > 0 then | |
354 | local s = math.sqrt(1 + trace) | |
355 | local recip = 0.5 / s | |
356 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
357 | else | |
358 | local i = 0 | |
359 | if m11 > m00 then | |
360 | i = 1 | |
361 | end | |
362 | if m22 > (i == 0 and m00 or m11) then | |
363 | i = 2 | |
364 | end | |
365 | if i == 0 then | |
366 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
367 | local recip = 0.5 / s | |
368 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
369 | elseif i == 1 then | |
370 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
371 | local recip = 0.5 / s | |
372 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
373 | elseif i == 2 then | |
374 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
375 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
376 | end | |
377 | end | |
378 | end | |
379 | ||
380 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
381 | local xs, ys, zs = x + x, y + y, z + z | |
382 | local wx, wy, wz = w * xs, w * ys, w * zs | |
383 | local xx = x * xs | |
384 | local xy = x * ys | |
385 | local xz = x * zs | |
386 | local yy = y * ys | |
387 | local yz = y * zs | |
388 | local zz = z * zs | |
389 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
390 | end | |
391 | ||
392 | function QuaternionSlerp(a, b, t) | |
393 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
394 | local startInterp, finishInterp; | |
395 | if cosTheta >= 0.0001 then | |
396 | if (1 - cosTheta) > 0.0001 then | |
397 | local theta = ACOS(cosTheta) | |
398 | local invSinTheta = 1 / SIN(theta) | |
399 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
400 | finishInterp = SIN(t * theta) * invSinTheta | |
401 | else | |
402 | startInterp = 1 - t | |
403 | finishInterp = t | |
404 | end | |
405 | else | |
406 | if (1 + cosTheta) > 0.0001 then | |
407 | local theta = ACOS(-cosTheta) | |
408 | local invSinTheta = 1 / SIN(theta) | |
409 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
410 | finishInterp = SIN(t * theta) * invSinTheta | |
411 | else | |
412 | startInterp = t - 1 | |
413 | finishInterp = t | |
414 | end | |
415 | end | |
416 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
417 | end | |
418 | ||
419 | function Clerp(a, b, t) | |
420 | local qa = {QuaternionFromCFrame(a)} | |
421 | local qb = {QuaternionFromCFrame(b)} | |
422 | local ax, ay, az = a.x, a.y, a.z | |
423 | local bx, by, bz = b.x, b.y, b.z | |
424 | local _t = 1 - t | |
425 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
426 | end | |
427 | ||
428 | CFuncs = { | |
429 | Part = { | |
430 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
431 | local Part = Create("Part")({ | |
432 | Parent = Parent, | |
433 | Reflectance = Reflectance, | |
434 | Transparency = Transparency, | |
435 | CanCollide = false, | |
436 | Locked = true, | |
437 | BrickColor = BrickColor.new(tostring(BColor)), | |
438 | Name = Name, | |
439 | Size = Size, | |
440 | Material = Material | |
441 | }) | |
442 | NoOutlines(Part) | |
443 | return Part | |
444 | end | |
445 | }, | |
446 | Mesh = { | |
447 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
448 | local Msh = Create(Mesh)({ | |
449 | Parent = Part, | |
450 | Offset = OffSet, | |
451 | Scale = Scale | |
452 | }) | |
453 | if Mesh == "SpecialMesh" then | |
454 | Msh.MeshType = MeshType | |
455 | Msh.MeshId = MeshId | |
456 | end | |
457 | return Msh | |
458 | end | |
459 | }, | |
460 | Mesh = { | |
461 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
462 | local Msh = Create(Mesh)({ | |
463 | Parent = Part, | |
464 | Offset = OffSet, | |
465 | Scale = Scale | |
466 | }) | |
467 | if Mesh == "SpecialMesh" then | |
468 | Msh.MeshType = MeshType | |
469 | Msh.MeshId = MeshId | |
470 | end | |
471 | return Msh | |
472 | end | |
473 | }, | |
474 | Weld = { | |
475 | Create = function(Parent, Part0, Part1, C0, C1) | |
476 | local Weld = Create("Weld")({ | |
477 | Parent = Parent, | |
478 | Part0 = Part0, | |
479 | Part1 = Part1, | |
480 | C0 = C0, | |
481 | C1 = C1 | |
482 | }) | |
483 | return Weld | |
484 | end | |
485 | }, | |
486 | Sound = { | |
487 | Create = function(id, par, vol, pit) | |
488 | coroutine.resume(coroutine.create(function() | |
489 | local S = Create("Sound")({ | |
490 | Volume = vol, | |
491 | Pitch = pit or 1, | |
492 | SoundId = id, | |
493 | Parent = par or workspace | |
494 | }) | |
495 | wait() | |
496 | S:play() | |
497 | game:GetService("Debris"):AddItem(S, 6) | |
498 | end)) | |
499 | end | |
500 | }, | |
501 | ParticleEmitter = { | |
502 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
503 | local fp = Create("ParticleEmitter")({ | |
504 | Parent = Parent, | |
505 | Color = ColorSequence.new(Color1, Color2), | |
506 | LightEmission = LightEmission, | |
507 | Size = Size, | |
508 | Texture = Texture, | |
509 | Transparency = Transparency, | |
510 | ZOffset = ZOffset, | |
511 | Acceleration = Accel, | |
512 | Drag = Drag, | |
513 | LockedToPart = LockedToPart, | |
514 | VelocityInheritance = VelocityInheritance, | |
515 | EmissionDirection = EmissionDirection, | |
516 | Enabled = Enabled, | |
517 | Lifetime = LifeTime, | |
518 | Rate = Rate, | |
519 | Rotation = Rotation, | |
520 | RotSpeed = RotSpeed, | |
521 | Speed = Speed, | |
522 | VelocitySpread = VelocitySpread | |
523 | }) | |
524 | return fp | |
525 | end | |
526 | } | |
527 | } | |
528 | ||
529 | EffectModel = Instance.new("Model", Character) | |
530 | Effects = { | |
531 | Block = { | |
532 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
533 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
534 | prt.Anchored = true | |
535 | prt.CFrame = cframe | |
536 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
537 | game:GetService("Debris"):AddItem(prt, 10) | |
538 | if Type == 1 or Type == nil then | |
539 | table.insert(Effects, { | |
540 | prt, | |
541 | "Block1", | |
542 | delay, | |
543 | x3, | |
544 | y3, | |
545 | z3, | |
546 | msh | |
547 | }) | |
548 | elseif Type == 2 then | |
549 | table.insert(Effects, { | |
550 | prt, | |
551 | "Block2", | |
552 | delay, | |
553 | x3, | |
554 | y3, | |
555 | z3, | |
556 | msh | |
557 | }) | |
558 | else | |
559 | table.insert(Effects, { | |
560 | prt, | |
561 | "Block3", | |
562 | delay, | |
563 | x3, | |
564 | y3, | |
565 | z3, | |
566 | msh | |
567 | }) | |
568 | end | |
569 | end | |
570 | }, | |
571 | Sphere = { | |
572 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
573 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
574 | prt.Anchored = true | |
575 | prt.CFrame = cframe | |
576 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
577 | game:GetService("Debris"):AddItem(prt, 10) | |
578 | table.insert(Effects, { | |
579 | prt, | |
580 | "Cylinder", | |
581 | delay, | |
582 | x3, | |
583 | y3, | |
584 | z3, | |
585 | msh | |
586 | }) | |
587 | end | |
588 | }, | |
589 | Cylinder = { | |
590 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
591 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
592 | prt.Anchored = true | |
593 | prt.CFrame = cframe | |
594 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
595 | game:GetService("Debris"):AddItem(prt, 10) | |
596 | table.insert(Effects, { | |
597 | prt, | |
598 | "Cylinder", | |
599 | delay, | |
600 | x3, | |
601 | y3, | |
602 | z3, | |
603 | msh | |
604 | }) | |
605 | end | |
606 | }, | |
607 | Wave = { | |
608 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
609 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
610 | prt.Anchored = true | |
611 | prt.CFrame = cframe | |
612 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60)) | |
613 | game:GetService("Debris"):AddItem(prt, 10) | |
614 | table.insert(Effects, { | |
615 | prt, | |
616 | "Cylinder", | |
617 | delay, | |
618 | x3 / 60, | |
619 | y3 / 60, | |
620 | z3 / 60, | |
621 | msh | |
622 | }) | |
623 | end | |
624 | }, | |
625 | Ring = { | |
626 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
627 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
628 | prt.Anchored = true | |
629 | prt.CFrame = cframe | |
630 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
631 | game:GetService("Debris"):AddItem(prt, 10) | |
632 | table.insert(Effects, { | |
633 | prt, | |
634 | "Cylinder", | |
635 | delay, | |
636 | x3, | |
637 | y3, | |
638 | z3, | |
639 | msh | |
640 | }) | |
641 | end | |
642 | }, | |
643 | Break = { | |
644 | Create = function(brickcolor, cframe, x1, y1, z1) | |
645 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
646 | prt.Anchored = true | |
647 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
648 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
649 | local num = math.random(10, 50) / 1000 | |
650 | game:GetService("Debris"):AddItem(prt, 10) | |
651 | table.insert(Effects, { | |
652 | prt, | |
653 | "Shatter", | |
654 | num, | |
655 | prt.CFrame, | |
656 | math.random() - math.random(), | |
657 | 0, | |
658 | math.random(50, 100) / 100 | |
659 | }) | |
660 | end | |
661 | }, | |
662 | Spiral = { | |
663 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
664 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
665 | prt.Anchored = true | |
666 | prt.CFrame = cframe | |
667 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
668 | game:GetService("Debris"):AddItem(prt, 10) | |
669 | table.insert(Effects, { | |
670 | prt, | |
671 | "Cylinder", | |
672 | delay, | |
673 | x3, | |
674 | y3, | |
675 | z3, | |
676 | msh | |
677 | }) | |
678 | end | |
679 | }, | |
680 | Push = { | |
681 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
682 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
683 | prt.Anchored = true | |
684 | prt.CFrame = cframe | |
685 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
686 | game:GetService("Debris"):AddItem(prt, 10) | |
687 | table.insert(Effects, { | |
688 | prt, | |
689 | "Cylinder", | |
690 | delay, | |
691 | x3, | |
692 | y3, | |
693 | z3, | |
694 | msh | |
695 | }) | |
696 | end | |
697 | } | |
698 | } | |
699 | function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size) | |
700 | local fp = IT("Part") | |
701 | fp.formFactor = formfactor | |
702 | fp.Parent = parent | |
703 | fp.Reflectance = reflectance | |
704 | fp.Transparency = transparency | |
705 | fp.CanCollide = false | |
706 | fp.Locked = true | |
707 | fp.BrickColor = brickcolor | |
708 | fp.Name = name | |
709 | fp.Size = size | |
710 | fp.Position = tors.Position | |
711 | NoOutlines(fp) | |
712 | fp.Material = "SmoothPlastic" | |
713 | fp:BreakJoints() | |
714 | return fp | |
715 | end | |
716 | ||
717 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
718 | local frame = IT("Frame") | |
719 | frame.BackgroundTransparency = TRANSPARENCY | |
720 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
721 | frame.Position = POSITION | |
722 | frame.Size = SIZE | |
723 | frame.BackgroundColor3 = COLOR | |
724 | frame.BorderColor3 = BORDERCOLOR | |
725 | frame.Name = NAME | |
726 | frame.Parent = PARENT | |
727 | return frame | |
728 | end | |
729 | ||
730 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
731 | local label = IT("TextLabel") | |
732 | label.BackgroundTransparency = 1 | |
733 | label.Size = UD2(1, 0, 1, 0) | |
734 | label.Position = UD2(0, 0, 0, 0) | |
735 | label.TextColor3 = TEXTCOLOR | |
736 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
737 | label.TextTransparency = TRANSPARENCY | |
738 | label.FontSize = TEXTFONTSIZE | |
739 | label.Font = TEXTFONT | |
740 | label.BorderSizePixel = BORDERSIZEPIXEL | |
741 | label.TextScaled = false | |
742 | label.Text = TEXT | |
743 | label.Name = NAME | |
744 | label.Parent = PARENT | |
745 | return label | |
746 | end | |
747 | ||
748 | function NoOutlines(PART) | |
749 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
750 | end | |
751 | ||
752 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
753 | local NEWWELD = IT(TYPE) | |
754 | NEWWELD.Part0 = PART0 | |
755 | NEWWELD.Part1 = PART1 | |
756 | NEWWELD.C0 = C0 | |
757 | NEWWELD.C1 = C1 | |
758 | NEWWELD.Parent = PARENT | |
759 | return NEWWELD | |
760 | end | |
761 | ||
762 | local S = IT("Sound") | |
763 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
764 | local NEWSOUND = nil | |
765 | coroutine.resume(coroutine.create(function() | |
766 | NEWSOUND = S:Clone() | |
767 | NEWSOUND.Parent = PARENT | |
768 | NEWSOUND.Volume = VOLUME | |
769 | NEWSOUND.Pitch = PITCH | |
770 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
771 | NEWSOUND:play() | |
772 | if DOESLOOP == true then | |
773 | NEWSOUND.Looped = true | |
774 | else | |
775 | repeat wait(1) until NEWSOUND.Playing == false | |
776 | NEWSOUND:remove() | |
777 | end | |
778 | end)) | |
779 | return NEWSOUND | |
780 | end | |
781 | ||
782 | function CFrameFromTopBack(at, top, back) | |
783 | local right = top:Cross(back) | |
784 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
785 | end | |
786 | ||
787 | function MakeForm(PART,TYPE) | |
788 | if TYPE == "Cyl" then | |
789 | local MSH = IT("CylinderMesh",PART) | |
790 | elseif TYPE == "Ball" then | |
791 | local MSH = IT("SpecialMesh",PART) | |
792 | MSH.MeshType = "Sphere" | |
793 | elseif TYPE == "Wedge" then | |
794 | local MSH = IT("SpecialMesh",PART) | |
795 | MSH.MeshType = "Wedge" | |
796 | end | |
797 | end | |
798 | ||
799 | Debris = game:GetService("Debris") | |
800 | ||
801 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
802 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
803 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
804 | end | |
805 | ||
806 | --//=================================\\ | |
807 | --|| WEAPON CREATION | |
808 | --\\=================================// | |
809 | ||
810 | Humanoid.Parent = nil | |
811 | RootPart.Size = RootPart.Size*SIZE | |
812 | Torso.Size = Torso.Size*SIZE | |
813 | RightArm.Size = RightArm.Size*SIZE | |
814 | RightLeg.Size = RightLeg.Size*SIZE | |
815 | LeftArm.Size = LeftArm.Size*SIZE | |
816 | LeftLeg.Size = LeftLeg.Size*SIZE | |
817 | RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
818 | RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
819 | Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
820 | Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
821 | RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE) | |
822 | LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE) | |
823 | RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
824 | LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
825 | RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
826 | LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
827 | Head.Size = Head.Size*SIZE | |
828 | RootJoint.Parent = RootPart | |
829 | Neck.Parent = Torso | |
830 | RightShoulder.Parent = Torso | |
831 | LeftShoulder.Parent = Torso | |
832 | RightHip.Parent = Torso | |
833 | LeftHip.Parent = Torso | |
834 | ||
835 | local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1.4,1,0.2),false) | |
836 | MakeForm(PART,"Ball") | |
837 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.45*SIZE,0.6*SIZE,-0.45*SIZE), CF(0, 0, 0)) | |
838 | local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1.4,1,0.2),false) | |
839 | MakeForm(PART,"Ball") | |
840 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.45*SIZE,0.6*SIZE,-0.45*SIZE), CF(0, 0, 0)) | |
841 | local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1,0.7,0.2),false) | |
842 | MakeForm(PART,"Ball") | |
843 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.35*SIZE,0.15*SIZE,-0.45*SIZE), CF(0, 0, 0)) | |
844 | local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1,0.7,0.2),false) | |
845 | MakeForm(PART,"Ball") | |
846 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.35*SIZE,0.15*SIZE,-0.45*SIZE), CF(0, 0, 0)) | |
847 | local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(0.75,0.5,0.2),false) | |
848 | MakeForm(PART,"Ball") | |
849 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.3*SIZE,-0.13*SIZE,-0.45*SIZE), CF(0, 0, 0)) | |
850 | local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(0.75,0.5,0.2),false) | |
851 | MakeForm(PART,"Ball") | |
852 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.3*SIZE,-0.13*SIZE,-0.45*SIZE), CF(0, 0, 0)) | |
853 | ||
854 | Humanoid.Parent = Character | |
855 | ||
856 | Humanoid.Died:connect(function() | |
857 | ATTACK = true | |
858 | end) | |
859 | ||
860 | local TRACKFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Yeet") | |
861 | ||
862 | local TEXT = CreateLabel(TRACKFRAME, KILLCOUNT, C3(1,0,0), 8, "SourceSans", 0, 2, 1, "Text") | |
863 | ||
864 | --//=================================\\ | |
865 | --|| DAMAGING | |
866 | --\\=================================// | |
867 | ||
868 | local EXPLOSION = IT("Explosion",nil) | |
869 | EXPLOSION.BlastPressure = 0 | |
870 | function PUNCH(Fist) | |
871 | TOUCH = Fist.Touched:Connect(function(hit) | |
872 | if hit.Parent:FindFirstChildOfClass("Humanoid") then | |
873 | local HUM = hit.Parent:FindFirstChildOfClass("Humanoid") | |
874 | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") | |
875 | if TORSO and HUM.Health > 0 then | |
876 | CreateSound(296102734,Fist,6,1,false) | |
877 | CreateSound(12222242,TORSO,7,MRANDOM(8,14)/10,false) | |
878 | TORSO.Parent:BreakJoints() | |
879 | for _, c in pairs(TORSO.Parent:GetChildren()) do | |
880 | if c:IsA("BasePart") then | |
881 | local bv = Instance.new("BodyVelocity",c) | |
882 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
883 | bv.velocity = CF(TORSO.Position,c.Position+VT(0,0.1,0)).lookVector*MRANDOM(70,100) | |
884 | Debris:AddItem(bv,0.05) | |
885 | end | |
886 | end | |
887 | local BOOM = EXPLOSION:Clone() | |
888 | BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p | |
889 | BOOM.Parent = Character | |
890 | TOUCH:Disconnect() | |
891 | KILLCOUNT = KILLCOUNT + 1 | |
892 | end | |
893 | elseif hit.Material == Enum.Material.Glass or hit.Transparency > 0.2 then | |
894 | hit:remove() | |
895 | CreateSound(296102734,Fist,6,1,false) | |
896 | local BOOM = EXPLOSION:Clone() | |
897 | BOOM.BlastPressure = 15 | |
898 | BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p | |
899 | BOOM.Parent = Character | |
900 | elseif hit.Anchored == false then | |
901 | CreateSound(296102734,Fist,6,1,false) | |
902 | local BOOM = EXPLOSION:Clone() | |
903 | BOOM.BlastPressure = 70 | |
904 | BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p | |
905 | BOOM.Parent = Character | |
906 | TOUCH:Disconnect() | |
907 | end | |
908 | end) | |
909 | return TOUCH | |
910 | end | |
911 | ||
912 | --//=================================\\ | |
913 | --|| ATTACK FUNCTIONS AND STUFF | |
914 | --\\=================================// | |
915 | ||
916 | function Yeet() | |
917 | ATTACK = true | |
918 | Rooted = false | |
919 | if COMBO == 1 then | |
920 | COMBO = 2 | |
921 | for i=0, 0.1, 0.1 / Animation_Speed do | |
922 | Swait() | |
923 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed) | |
924 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
925 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
926 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
927 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
928 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
929 | end | |
930 | local FIST = PUNCH(LeftArm) | |
931 | CreateSound(1277342512, LeftArm, 10, (MRANDOM(100,300)/100)+0.15, false) | |
932 | for i=0, 0.15, 0.1 / Animation_Speed do | |
933 | Swait() | |
934 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
935 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / Animation_Speed) | |
936 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
937 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
938 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
939 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
940 | end | |
941 | FIST:Disconnect() | |
942 | else | |
943 | COMBO = 1 | |
944 | for i=0, 0.1, 0.1 / Animation_Speed do | |
945 | Swait() | |
946 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
947 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / Animation_Speed) | |
948 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
949 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
950 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
951 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
952 | end | |
953 | local FIST = PUNCH(RightArm) | |
954 | CreateSound(1277342512, RightArm, 10, (MRANDOM(100,300)/100)+0.15, false) | |
955 | for i=0, 0.15, 0.1 / Animation_Speed do | |
956 | Swait() | |
957 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / Animation_Speed) | |
958 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
959 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
960 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
961 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
962 | end | |
963 | FIST:Disconnect() | |
964 | end | |
965 | ATTACK = false | |
966 | Rooted = false | |
967 | end | |
968 | ||
969 | function kICKS() | |
970 | ATTACK = true | |
971 | Rooted = false | |
972 | muda:Play() | |
973 | local KICK = PUNCH(LeftLeg) | |
974 | local KICK2 = PUNCH(RightLeg) | |
975 | for i=0, 9, 0.1 / Animation_Speed do | |
976 | Swait() | |
977 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(-90 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34)), RAD(-0 + MRANDOM(-34,34))), 1 / 4) | |
978 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34))), 1 / Animation_Speed) | |
979 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0 + MRANDOM(-34,34)), RAD(-0 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34))), 1 / Animation_Speed) | |
980 | end | |
981 | KICK:Disconnect() | |
982 | KICK2:Disconnect() | |
983 | muda:Stop() | |
984 | ATTACK = false | |
985 | Rooted = false | |
986 | end | |
987 | ||
988 | function DORAH() | |
989 | ATTACK = true | |
990 | Rooted = false | |
991 | CreateSound(1529432744, Torso, 10, 1, false) | |
992 | for i=0, 1, 0.1 / Animation_Speed do | |
993 | Swait() | |
994 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed) | |
995 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
996 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
997 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
998 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
999 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1000 | end | |
1001 | Effects.Wave.Create(BRICKC("Bright blue"), RootPart.CFrame * CF(0, 0, 0) * ANGLES(RAD(90),RAD(-0),RAD(0)), 25, 25, 25, 30, 30, 30, 0.05) | |
1002 | local FIST = PUNCH(LeftArm) | |
1003 | for _, c in pairs(Character:GetChildren()) do | |
1004 | if c:FindFirstChild("face") then | |
1005 | c.face.Texture = "http://www.roblox.com/asset/?id=1853734154" | |
1006 | end | |
1007 | end | |
1008 | CreateSound(1529198207, Torso, 10, 1, false) | |
1009 | CreateSound(1268140357, LeftArm, 2, 1, false) | |
1010 | for i=0, 0.15, 0.1 / Animation_Speed do | |
1011 | Swait() | |
1012 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
1013 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1014 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1015 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1016 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1017 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1018 | end | |
1019 | FIST:Disconnect() | |
1020 | for i=0, 0.2, 0.15 / Animation_Speed do | |
1021 | Swait() | |
1022 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / 4) | |
1023 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / 1) | |
1024 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4) | |
1025 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4) | |
1026 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4) | |
1027 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4) | |
1028 | end | |
1029 | CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false) | |
1030 | local FIST = PUNCH(LeftArm) | |
1031 | for i=0, 0.2, 0.15 / Animation_Speed do | |
1032 | Swait() | |
1033 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / 4) | |
1034 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / 4) | |
1035 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4) | |
1036 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / 4) | |
1037 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4) | |
1038 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4) | |
1039 | end | |
1040 | FIST:Disconnect() | |
1041 | COMBO = 1 | |
1042 | for i=0, 0.2, 0.15 / Animation_Speed do | |
1043 | Swait() | |
1044 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / 4) | |
1045 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / 4) | |
1046 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4) | |
1047 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4) | |
1048 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4) | |
1049 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4) | |
1050 | end | |
1051 | local FIST = PUNCH(RightArm) | |
1052 | CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false) | |
1053 | for i=0, 0.2, 0.15 / Animation_Speed do | |
1054 | Swait() | |
1055 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / 4) | |
1056 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / 4) | |
1057 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / 4) | |
1058 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4) | |
1059 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4) | |
1060 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4) | |
1061 | end | |
1062 | FIST:Disconnect() | |
1063 | for i=0, 0.2, 0.15 / Animation_Speed do | |
1064 | Swait() | |
1065 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / 4) | |
1066 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / 1) | |
1067 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4) | |
1068 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4) | |
1069 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4) | |
1070 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4) | |
1071 | end | |
1072 | CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false) | |
1073 | local FIST = PUNCH(LeftArm) | |
1074 | for i=0, 0.2, 0.15 / Animation_Speed do | |
1075 | Swait() | |
1076 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / 4) | |
1077 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / 4) | |
1078 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4) | |
1079 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / 4) | |
1080 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4) | |
1081 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4) | |
1082 | end | |
1083 | FIST:Disconnect() | |
1084 | COMBO = 1 | |
1085 | for i=0, 0.2, 0.15 / Animation_Speed do | |
1086 | Swait() | |
1087 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / 4) | |
1088 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / 4) | |
1089 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4) | |
1090 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4) | |
1091 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4) | |
1092 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4) | |
1093 | end | |
1094 | local FIST = PUNCH(RightArm) | |
1095 | CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false) | |
1096 | for i=0, 0.2, 0.15 / Animation_Speed do | |
1097 | Swait() | |
1098 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / 4) | |
1099 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / 4) | |
1100 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / 4) | |
1101 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4) | |
1102 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4) | |
1103 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4) | |
1104 | end | |
1105 | FIST:Disconnect() | |
1106 | for i=0, 0.2, 0.15 / Animation_Speed do | |
1107 | Swait() | |
1108 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / 4) | |
1109 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / 1) | |
1110 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4) | |
1111 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4) | |
1112 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4) | |
1113 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4) | |
1114 | end | |
1115 | CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false) | |
1116 | local FIST = PUNCH(LeftArm) | |
1117 | for i=0, 0.2, 0.15 / Animation_Speed do | |
1118 | Swait() | |
1119 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / 4) | |
1120 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / 4) | |
1121 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4) | |
1122 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / 4) | |
1123 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4) | |
1124 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4) | |
1125 | end | |
1126 | FIST:Disconnect() | |
1127 | COMBO = 1 | |
1128 | for i=0, 0.2, 0.15 / Animation_Speed do | |
1129 | Swait() | |
1130 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / 4) | |
1131 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / 4) | |
1132 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4) | |
1133 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4) | |
1134 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4) | |
1135 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4) | |
1136 | end | |
1137 | local FIST = PUNCH(RightArm) | |
1138 | CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false) | |
1139 | for i=0, 0.2, 0.15 / Animation_Speed do | |
1140 | Swait() | |
1141 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / 4) | |
1142 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / 4) | |
1143 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / 4) | |
1144 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4) | |
1145 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4) | |
1146 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4) | |
1147 | end | |
1148 | FIST:Disconnect() | |
1149 | for _, c in pairs(Character:GetChildren()) do | |
1150 | if c:FindFirstChild("face") then | |
1151 | c.face.Texture = "http://www.roblox.com/asset/?id=145914523" | |
1152 | end | |
1153 | end | |
1154 | ATTACK = false | |
1155 | Rooted = false | |
1156 | end | |
1157 | ||
1158 | function ORAORA() | |
1159 | ATTACK = true | |
1160 | Rooted = false | |
1161 | ORA:Play() | |
1162 | sick.Volume = 0 | |
1163 | for _, c in pairs(Character:GetChildren()) do | |
1164 | if c:FindFirstChild("face") then | |
1165 | c.face.Texture = "http://www.roblox.com/asset/?id=1156642909" | |
1166 | end | |
1167 | end | |
1168 | repeat | |
1169 | if COMBO == 1 then | |
1170 | COMBO = 2 | |
1171 | for i=0, 0.03, 0.15 / Animation_Speed do | |
1172 | Swait() | |
1173 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / 4) | |
1174 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / 1) | |
1175 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4) | |
1176 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4) | |
1177 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4) | |
1178 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4) | |
1179 | end | |
1180 | local FIST = PUNCH(LeftArm) | |
1181 | for i=0, 0.03, 0.15 / Animation_Speed do | |
1182 | Swait() | |
1183 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / 4) | |
1184 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / 4) | |
1185 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4) | |
1186 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / 4) | |
1187 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4) | |
1188 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4) | |
1189 | end | |
1190 | FIST:Disconnect() | |
1191 | else | |
1192 | COMBO = 1 | |
1193 | for i=0, 0.03, 0.15 / Animation_Speed do | |
1194 | Swait() | |
1195 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / 4) | |
1196 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / 4) | |
1197 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4) | |
1198 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4) | |
1199 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4) | |
1200 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4) | |
1201 | end | |
1202 | local FIST = PUNCH(RightArm) | |
1203 | for i=0, 0.03, 0.15 / Animation_Speed do | |
1204 | Swait() | |
1205 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / 4) | |
1206 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / 4) | |
1207 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / 4) | |
1208 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4) | |
1209 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4) | |
1210 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4) | |
1211 | end | |
1212 | FIST:Disconnect() | |
1213 | end | |
1214 | until ORA.Playing == false | |
1215 | for _, c in pairs(Character:GetChildren()) do | |
1216 | if c:FindFirstChild("face") then | |
1217 | c.face.Texture = "http://www.roblox.com/asset/?id=145914523" | |
1218 | end | |
1219 | end | |
1220 | sick.Volume = 2.5 | |
1221 | ATTACK = false | |
1222 | Rooted = false | |
1223 | end | |
1224 | ||
1225 | function YesPlease() | |
1226 | ATTACK = true | |
1227 | Rooted = true | |
1228 | CreateSound(1535471840,Head,6,1.1,false) | |
1229 | for i=0, 4.01, 0.1 / Animation_Speed do | |
1230 | Swait() | |
1231 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.3*SIZE) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1232 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1233 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(2+(MRANDOM(-5,5)/100)*SIZE, (0.45+(MRANDOM(-5,5)/100))*SIZE, -0.5*SIZE) * ANGLES(RAD(75), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1234 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-2+(MRANDOM(-5,5)/100)*SIZE, (0.65+(MRANDOM(-5,5)/100))*SIZE, -0.5*SIZE) * ANGLES(RAD(65), RAD(0), RAD(65)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1235 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.85*SIZE, -0.6*SIZE) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1236 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.85*SIZE, -0.6*SIZE) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1237 | end | |
1238 | ATTACK = false | |
1239 | Rooted = false | |
1240 | end | |
1241 | ||
1242 | --//=================================\\ | |
1243 | --|| ASSIGN THINGS TO KEYS | |
1244 | --\\=================================// | |
1245 | ||
1246 | Mouse.Button1Down:connect(function(NEWKEY) | |
1247 | if ATTACK == false then | |
1248 | Yeet() | |
1249 | end | |
1250 | end) | |
1251 | Mouse.KeyDown:connect(function(NEWKEY) | |
1252 | if NEWKEY == "t" and ATTACK == false then | |
1253 | YesPlease() | |
1254 | elseif NEWKEY == "q" and ATTACK == false then | |
1255 | ORAORA() | |
1256 | elseif NEWKEY == "e" and ATTACK == false then | |
1257 | DORAH() | |
1258 | elseif NEWKEY == "r" and ATTACK == false then | |
1259 | kICKS() | |
1260 | end | |
1261 | end) | |
1262 | ||
1263 | --//=================================\\ | |
1264 | --\\=================================// | |
1265 | ||
1266 | function unanchor() | |
1267 | if UNANCHOR == true then | |
1268 | g = Character:GetChildren() | |
1269 | for i = 1, #g do | |
1270 | if g[i].ClassName == "Part" then | |
1271 | g[i].Anchored = false | |
1272 | end | |
1273 | end | |
1274 | end | |
1275 | end | |
1276 | ||
1277 | --//=================================\\ | |
1278 | --|| WRAP THE WHOLE SCRIPT UP | |
1279 | --\\=================================// | |
1280 | ||
1281 | Humanoid.Changed:connect(function(Jump) | |
1282 | if Jump == "Jump" and (Disable_Jump == true) then | |
1283 | Humanoid.Jump = false | |
1284 | end | |
1285 | end) | |
1286 | ||
1287 | local FF = IT("ForceField",Character) | |
1288 | FF.Visible = false | |
1289 | ||
1290 | while true do | |
1291 | Swait() | |
1292 | script.Parent = WEAPONGUI | |
1293 | ANIMATE.Parent = nil | |
1294 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
1295 | v:Stop(); | |
1296 | end | |
1297 | SINE = SINE + CHANGE | |
1298 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1299 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1300 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character) | |
1301 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
1302 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
1303 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 / Animation_Speed) | |
1304 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1305 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.5- 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1306 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.5+ 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1307 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
1308 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1309 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1310 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1311 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1312 | end | |
1313 | if HITFLOOR == nil then | |
1314 | ANIM = "Midair" | |
1315 | if ATTACK == false then | |
1316 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1317 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1318 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(145), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1319 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.45*SIZE, 0.3*SIZE) * ANGLES(RAD(35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1320 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.2*SIZE, -0.7*SIZE) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed) | |
1321 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed) | |
1322 | end | |
1323 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1324 | ANIM = "Idle" | |
1325 | if ATTACK == false then | |
1326 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1327 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1328 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1329 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1330 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1331 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1332 | end | |
1333 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1334 | ANIM = "Walk" | |
1335 | if ATTACK == false then | |
1336 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1337 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1/ Animation_Speed) | |
1338 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, (0.35+0.15 * COS(SINE / WALKSPEEDVALUE))*SIZE, 0*SIZE) * ANGLES(RAD(25+70 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1339 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, (0.35-0.15 * COS(SINE / WALKSPEEDVALUE))*SIZE, 0*SIZE) * ANGLES(RAD(25-70 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1340 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
1341 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
1342 | end | |
1343 | end | |
1344 | unanchor() | |
1345 | Humanoid.MaxHealth = 5e7 | |
1346 | Humanoid.Health = 5e7 | |
1347 | Humanoid.Name = "BigJoJoFanBoie" | |
1348 | if Rooted == false then | |
1349 | Disable_Jump = false | |
1350 | Humanoid.WalkSpeed = Speed | |
1351 | elseif Rooted == true then | |
1352 | Disable_Jump = true | |
1353 | Humanoid.WalkSpeed = 0 | |
1354 | end | |
1355 | for _, c in pairs(Character:GetChildren()) do | |
1356 | if c.ClassName == "Part" then | |
1357 | c.Material = "SmoothPlastic" | |
1358 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
1359 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
1360 | end | |
1361 | if c == Torso or c.Name == "Muscle" then | |
1362 | c.BrickColor = BRICKC"Bright blue" | |
1363 | elseif c == RightLeg or c == LeftLeg then | |
1364 | c.BrickColor = BRICKC"Br. yellowish green" | |
1365 | else | |
1366 | c.BrickColor = BRICKC"Bright yellow" | |
1367 | end | |
1368 | if c == Head and ATTACK == false then | |
1369 | if c:FindFirstChild("face") then | |
1370 | c.face.Texture = "http://www.roblox.com/asset/?id=145914523" | |
1371 | end | |
1372 | end | |
1373 | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then | |
1374 | c:remove() | |
1375 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
1376 | c:remove() | |
1377 | end | |
1378 | end | |
1379 | if ATTACK == false then | |
1380 | sick.SoundId = "rbxassetid://292480358" | |
1381 | sick.Looped = true | |
1382 | sick.Pitch = (MRANDOM(95,105)/100)+0.1 | |
1383 | sick.Volume = 2.5 | |
1384 | sick:Resume() | |
1385 | end | |
1386 | sick.Parent = Torso | |
1387 | ORA.SoundId = "rbxassetid://791374350" | |
1388 | ORA.Looped = false | |
1389 | ORA.Pitch = (MRANDOM(90,110)/100)+0.13 | |
1390 | ORA.Volume = 10 | |
1391 | ORA.Parent = Torso | |
1392 | muda.SoundId = "rbxassetid://904811971" | |
1393 | muda.Looped = false | |
1394 | muda.Pitch = (MRANDOM(80,140)/100)+0.13 | |
1395 | muda.Volume = 10 | |
1396 | muda.Parent = Torso | |
1397 | Humanoid.JumpPower = 150 | |
1398 | TEXT.Text = KILLCOUNT | |
1399 | if 0 < #Effects then | |
1400 | for e = 1, #Effects do | |
1401 | if Effects[e] ~= nil then | |
1402 | local Thing = Effects[e] | |
1403 | if Thing ~= nil then | |
1404 | local Part = Thing[1] | |
1405 | local Mode = Thing[2] | |
1406 | local Delay = Thing[3] | |
1407 | local IncX = Thing[4] | |
1408 | local IncY = Thing[5] | |
1409 | local IncZ = Thing[6] | |
1410 | if 1 >= Thing[1].Transparency then | |
1411 | if Thing[2] == "Block1" then | |
1412 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1413 | local Mesh = Thing[1].Mesh | |
1414 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1415 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1416 | elseif Thing[2] == "Block2" then | |
1417 | Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0) | |
1418 | local Mesh = Thing[7] | |
1419 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1420 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1421 | elseif Thing[2] == "Block3" then | |
1422 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0) | |
1423 | local Mesh = Thing[7] | |
1424 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1425 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1426 | elseif Thing[2] == "Cylinder" then | |
1427 | local Mesh = Thing[1].Mesh | |
1428 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1429 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1430 | elseif Thing[2] == "Blood" then | |
1431 | local Mesh = Thing[7] | |
1432 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
1433 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1434 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1435 | elseif Thing[2] == "Elec" then local Mesh = Thing[1].Mesh | |
1436 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
1437 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1438 | elseif Thing[2] == "Disappear" then | |
1439 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1440 | elseif Thing[2] == "Shatter" then | |
1441 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1442 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
1443 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
1444 | Thing[6] = Thing[6] + Thing[5] | |
1445 | end | |
1446 | else | |
1447 | Part.Parent = nil | |
1448 | table.remove(Effects, e) | |
1449 | end | |
1450 | end | |
1451 | end | |
1452 | end | |
1453 | end | |
1454 | end | |
1455 | ||
1456 | --//=================================\\ | |
1457 | --\\=================================// | |
1458 | ||
1459 | ||
1460 | ||
1461 | ||
1462 | ||
1463 | --//====================================================\\-- | |
1464 | --|| END OF SCRIPT | |
1465 | --\\====================================================//-- |