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1
if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
2
do
3
    script.Parent = owner.Character
4
    local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
5
    local function NewFakeEvent()
6
        local Bind = Instance.new("BindableEvent")
7
        local Fake;Fake = {Connections = {},
8
        fakeEvent=true;
9
        Connect=function(self,Func)
10
            Bind.Event:connect(Func)
11
            self.Connections[Bind] = true
12
            return setmetatable({Connected = true},{
13
            __index = function (self,Index)
14
                if Index:lower() == "disconnect" then
15
                    return function() Fake.Connections[Bind] = false;self.Connected = false end
16
                end
17
                return Fake[Index]
18
            end;
19
            __tostring = function() return "Connection" end;
20
        })
21
        end}
22
        Fake.connect = Fake.Connect;return Fake;
23
    end
24
    local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
25
    local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
26
    local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
27
        self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
28
    end};ContextActionService.UnBindAction = ContextActionService.BindAction
29
    local function TriggerEvent(self,Event,...)
30
        local Trigger = Mouse[Event]
31
        if Trigger and Trigger.fakeEvent and Trigger.Connections then
32
            for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
33
        end
34
    end
35
    Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
36
    Event.OnServerEvent:Connect(function(FiredBy,Input)
37
        if FiredBy.Name ~= owner.Name then return end
38
        if Input.MouseEvent then
39
            Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
40
        else
41
            local Begin = Input.UserInputState == Enum.UserInputState.Begin
42
            if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
43
            for _,Action in pairs(ContextActionService.Actions) do
44
                for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
45
            end
46
            Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
47
            UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
48
        end
49
    end)
50
    InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
51
    Event.Parent = NLS([[
52
        local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
53
        local Input = function(Input,gameProcessedEvent)
54
            if gameProcessedEvent then return end
55
            Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
56
        end
57
        UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
58
        local Hit,Target
59
        while wait(1/30) do
60
            if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
61
                Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
62
            end
63
        end
64
    ]],owner.Character)
65
end
66
RealGame = game;game = setmetatable({},{
67
    __index = function (self,Index)
68
        local Sandbox = function (Thing)
69
            if Thing:IsA("Player") then
70
                local RealPlayer = Thing
71
                return setmetatable({},{
72
                    __index = function (self,Index)
73
                        local Type = type(RealPlayer[Index])
74
                        if Type == "function" then
75
                            if Index:lower() == "getmouse" or Index:lower() == "mouse" then
76
                                return function (self)return InternalData["Mouse"] end
77
                            end
78
                            return function (self,...)return RealPlayer[Index](RealPlayer,...) end
79
                        end
80
                        return RealPlayer[Index]
81
                    end;
82
                    __tostring = function(self) return RealPlayer.Name end
83
                })
84
            end
85
        end
86
        if RealGame[Index] then
87
            local Type = type(RealGame[Index])
88
            if Type == "function" then
89
                if Index:lower() == "getservice" or Index:lower() == "service" then
90
                    return function (self,Service)
91
                        local FakeServices = {
92
                            ["players"] = function()
93
                                return setmetatable({},{
94
                                    __index = function (self2,Index2)
95
                                        local RealService = RealGame:GetService(Service)
96
                                        local Type2 = type(Index2)
97
                                        if Type2 == "function" then
98
                                            return function (self,...) return RealService[Index2](RealService,...)end
99
                                        else
100
                                            if Index2:lower() == "localplayer" then return Sandbox(owner) end
101
                                            return RealService[Index2]
102
                                        end
103
                                    end;
104
                                    __tostring = function(self) return RealGame:GetService(Service).Name end
105
                                })
106
                            end;
107
                            ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
108
                            ["userinputservice"] = function() return InternalData["UserInputService"] end;
109
                            ["runservice"] = function()
110
                                return setmetatable({},{
111
                                    __index = function(self2,Index2)
112
                                        local RealService = RealGame:GetService(Service)
113
                                        local Type2 = type(Index2)
114
                                        if Type2 == "function" then
115
                                            return function (self,...) return RealService[Index2](RealService,...) end
116
                                        else
117
                                            local RunServices = {
118
                                                ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
119
                                                ["renderstepped"] = function() return RealService["Stepped"] end
120
                                            }
121
                                            if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
122
                                            return RealService[Index2]
123
                                        end
124
                                    end
125
                                })
126
                            end
127
                        }
128
                        if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
129
                        return RealGame:GetService(Service)
130
                    end
131
                end
132
                return function (self,...) return RealGame[Index](RealGame,...) end
133
            else
134
                if game:GetService(Index) then return game:GetService(Index) end
135
                return RealGame[Index]
136
            end
137
        end
138
        return nil
139
    end
140
});Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
141
 
142
--//====================================================\\--
143
--||			   CREATED BY SHACKLUSTER
144
--\\====================================================//--
145
146
wait(0.2)
147
148
Player = game:GetService("Players").LocalPlayer
149
PlayerGui = Player.PlayerGui
150
Cam = workspace.CurrentCamera
151
Backpack = Player.Backpack
152
Character = Player.Character
153
Humanoid = Character:FindFirstChildOfClass("Humanoid")
154
Mouse = Player:GetMouse()
155
RootPart = Character["HumanoidRootPart"]
156
Torso = Character["Torso"]
157
Head = Character["Head"]
158
RightArm = Character["Right Arm"]
159
LeftArm = Character["Left Arm"]
160
RightLeg = Character["Right Leg"]
161
LeftLeg = Character["Left Leg"]
162
RootJoint = RootPart["RootJoint"]
163
Neck = Torso["Neck"]
164
RightShoulder = Torso["Right Shoulder"]
165
LeftShoulder = Torso["Left Shoulder"]
166
RightHip = Torso["Right Hip"]
167
LeftHip = Torso["Left Hip"]
168
local sick = Instance.new("Sound",Torso)
169
170
local ORA = Instance.new("Sound",Torso)
171
	ORA.SoundId = "rbxassetid://791374350"
172
	ORA.Looped = false
173
	ORA.Pitch = 1.3
174
	ORA.Volume = 10
175
	ORA.Parent = Torso
176
177
local muda = Instance.new("Sound",Torso)
178
179
IT = Instance.new
180
CF = CFrame.new
181
VT = Vector3.new
182
RAD = math.rad
183
C3 = Color3.new
184
UD2 = UDim2.new
185
BRICKC = BrickColor.new
186
ANGLES = CFrame.Angles
187
EULER = CFrame.fromEulerAnglesXYZ
188
COS = math.cos
189
ACOS = math.acos
190
SIN = math.sin
191
ASIN = math.asin
192
ABS = math.abs
193
Mrandom = math.random
194
MRANDOM = math.random
195
FLOOR = math.floor
196
Effects = {}
197
local RbxUtility = LoadLibrary("RbxUtility")
198
local Create = RbxUtility.Create
199
200
--//=================================\\
201
--|| 	      USEFUL VALUES
202
--\\=================================//
203
204
Animation_Speed = 3
205
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
206
local Speed = 45
207
local SIZE = 1.3
208
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
209
local NECKC0 = CF(0, 1.1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
210
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
211
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
212
local ANIM = "Idle"
213
local ATTACK = false
214
local COMBO = 1
215
local Rooted = false
216
local SINE = 0
217
local CHANGE = 2 / Animation_Speed
218
local ROBLOXIDLEANIMATION = IT("Animation")
219
local WEAPONGUI = IT("ScreenGui", PlayerGui)
220
WEAPONGUI.Name = "Big Boie Squad"
221
local ANIMATOR = Humanoid.Animator
222
local ANIMATE = Character.Animate
223
local UNANCHOR = true
224
local KILLCOUNT = 0
225
226
--//=================================\\
227
--\\=================================//
228
229
230
--//=================================\\
231
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
232
--\\=================================//
233
234
ArtificialHB = Instance.new("BindableEvent", script)
235
ArtificialHB.Name = "ArtificialHB"
236
237
script:WaitForChild("ArtificialHB")
238
239
frame = Frame_Speed
240
tf = 0
241
allowframeloss = false
242
tossremainder = false
243
lastframe = tick()
244
script.ArtificialHB:Fire()
245
246
game:GetService("RunService").Heartbeat:connect(function(s, p)
247
	tf = tf + s
248
	if tf >= frame then
249
		if allowframeloss then
250
			script.ArtificialHB:Fire()
251
			lastframe = tick()
252
		else
253
			for i = 1, math.floor(tf / frame) do
254
				script.ArtificialHB:Fire()
255
			end
256
		lastframe = tick()
257
		end
258
		if tossremainder then
259
			tf = 0
260
		else
261
			tf = tf - frame * math.floor(tf / frame)
262
		end
263
	end
264
end)
265
266
--//=================================\\
267
--\\=================================//
268
269
--//=================================\\
270
--|| 	      SOME FUNCTIONS
271
--\\=================================//
272
273
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
274
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
275
end
276
277
function PositiveAngle(NUMBER)
278
	if NUMBER >= 0 then
279
		NUMBER = 0
280
	end
281
	return NUMBER
282
end
283
284
function NegativeAngle(NUMBER)
285
	if NUMBER <= 0 then
286
		NUMBER = 0
287
	end
288
	return NUMBER
289
end
290
291
function Swait(NUMBER)
292
	if NUMBER == 0 or NUMBER == nil then
293
		ArtificialHB.Event:wait()
294
	else
295
		for i = 1, NUMBER do
296
			ArtificialHB.Event:wait()
297
		end
298
	end
299
end
300
301
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
302
	local NEWMESH = IT(MESH)
303
	if MESH == "SpecialMesh" then
304
		NEWMESH.MeshType = MESHTYPE
305
		if MESHID ~= "nil" and MESHID ~= "" then
306
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
307
		end
308
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
309
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
310
		end
311
	end
312
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
313
	NEWMESH.Scale = SCALE
314
	NEWMESH.Parent = PARENT
315
	return NEWMESH
316
end
317
318
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
319
	local NEWPART = IT("Part")
320
	NEWPART.formFactor = FORMFACTOR
321
	NEWPART.Reflectance = REFLECTANCE
322
	NEWPART.Transparency = TRANSPARENCY
323
	NEWPART.CanCollide = false
324
	NEWPART.Locked = true
325
	NEWPART.Anchored = true
326
	if ANCHOR == false then
327
		NEWPART.Anchored = false
328
	end
329
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
330
	NEWPART.Name = NAME
331
	NEWPART.Size = SIZE
332
	NEWPART.Position = Torso.Position
333
	NEWPART.Material = MATERIAL
334
	NEWPART:BreakJoints()
335
	NEWPART.Parent = PARENT
336
	return NEWPART
337
end
338
339
	local function weldBetween(a, b)
340
	    local weldd = Instance.new("ManualWeld")
341
	    weldd.Part0 = a
342
	    weldd.Part1 = b
343
	    weldd.C0 = CFrame.new()
344
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
345
	    weldd.Parent = a
346
	    return weldd
347
	end
348
349
350
function QuaternionFromCFrame(cf)
351
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
352
	local trace = m00 + m11 + m22
353
	if trace > 0 then 
354
		local s = math.sqrt(1 + trace)
355
		local recip = 0.5 / s
356
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
357
	else
358
		local i = 0
359
		if m11 > m00 then
360
			i = 1
361
		end
362
		if m22 > (i == 0 and m00 or m11) then
363
			i = 2
364
		end
365
		if i == 0 then
366
			local s = math.sqrt(m00 - m11 - m22 + 1)
367
			local recip = 0.5 / s
368
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
369
		elseif i == 1 then
370
			local s = math.sqrt(m11 - m22 - m00 + 1)
371
			local recip = 0.5 / s
372
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
373
		elseif i == 2 then
374
			local s = math.sqrt(m22 - m00 - m11 + 1)
375
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
376
		end
377
	end
378
end
379
 
380
function QuaternionToCFrame(px, py, pz, x, y, z, w)
381
	local xs, ys, zs = x + x, y + y, z + z
382
	local wx, wy, wz = w * xs, w * ys, w * zs
383
	local xx = x * xs
384
	local xy = x * ys
385
	local xz = x * zs
386
	local yy = y * ys
387
	local yz = y * zs
388
	local zz = z * zs
389
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
390
end
391
 
392
function QuaternionSlerp(a, b, t)
393
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
394
	local startInterp, finishInterp;
395
	if cosTheta >= 0.0001 then
396
		if (1 - cosTheta) > 0.0001 then
397
			local theta = ACOS(cosTheta)
398
			local invSinTheta = 1 / SIN(theta)
399
			startInterp = SIN((1 - t) * theta) * invSinTheta
400
			finishInterp = SIN(t * theta) * invSinTheta
401
		else
402
			startInterp = 1 - t
403
			finishInterp = t
404
		end
405
	else
406
		if (1 + cosTheta) > 0.0001 then
407
			local theta = ACOS(-cosTheta)
408
			local invSinTheta = 1 / SIN(theta)
409
			startInterp = SIN((t - 1) * theta) * invSinTheta
410
			finishInterp = SIN(t * theta) * invSinTheta
411
		else
412
			startInterp = t - 1
413
			finishInterp = t
414
		end
415
	end
416
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
417
end
418
419
function Clerp(a, b, t)
420
	local qa = {QuaternionFromCFrame(a)}
421
	local qb = {QuaternionFromCFrame(b)}
422
	local ax, ay, az = a.x, a.y, a.z
423
	local bx, by, bz = b.x, b.y, b.z
424
	local _t = 1 - t
425
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
426
end
427
428
CFuncs = {
429
	Part = {
430
		Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
431
			local Part = Create("Part")({
432
				Parent = Parent,
433
				Reflectance = Reflectance,
434
				Transparency = Transparency,
435
				CanCollide = false,
436
				Locked = true,
437
				BrickColor = BrickColor.new(tostring(BColor)),
438
				Name = Name,
439
				Size = Size,
440
				Material = Material
441
			})
442
			NoOutlines(Part)
443
			return Part
444
		end
445
	},
446
	Mesh = {
447
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
448
			local Msh = Create(Mesh)({
449
				Parent = Part,
450
				Offset = OffSet,
451
				Scale = Scale
452
			})
453
			if Mesh == "SpecialMesh" then
454
				Msh.MeshType = MeshType
455
				Msh.MeshId = MeshId
456
			end
457
			return Msh
458
		end
459
	},
460
	Mesh = {
461
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
462
			local Msh = Create(Mesh)({
463
				Parent = Part,
464
				Offset = OffSet,
465
				Scale = Scale
466
			})
467
			if Mesh == "SpecialMesh" then
468
				Msh.MeshType = MeshType
469
				Msh.MeshId = MeshId
470
			end
471
			return Msh
472
		end
473
	},
474
	Weld = {
475
		Create = function(Parent, Part0, Part1, C0, C1)
476
			local Weld = Create("Weld")({
477
				Parent = Parent,
478
				Part0 = Part0,
479
				Part1 = Part1,
480
				C0 = C0,
481
				C1 = C1
482
			})
483
			return Weld
484
		end
485
	},
486
	Sound = {
487
		Create = function(id, par, vol, pit)
488
			coroutine.resume(coroutine.create(function()
489
				local S = Create("Sound")({
490
					Volume = vol,
491
					Pitch = pit or 1,
492
					SoundId = id,
493
					Parent = par or workspace
494
				})
495
				wait()
496
				S:play()
497
				game:GetService("Debris"):AddItem(S, 6)
498
			end))
499
		end
500
	},
501
	ParticleEmitter = {
502
		Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
503
			local fp = Create("ParticleEmitter")({
504
				Parent = Parent,
505
				Color = ColorSequence.new(Color1, Color2),
506
				LightEmission = LightEmission,
507
				Size = Size,
508
				Texture = Texture,
509
				Transparency = Transparency,
510
				ZOffset = ZOffset,
511
				Acceleration = Accel,
512
				Drag = Drag,
513
				LockedToPart = LockedToPart,
514
				VelocityInheritance = VelocityInheritance,
515
				EmissionDirection = EmissionDirection,
516
				Enabled = Enabled,
517
				Lifetime = LifeTime,
518
				Rate = Rate,
519
				Rotation = Rotation,
520
				RotSpeed = RotSpeed,
521
				Speed = Speed,
522
				VelocitySpread = VelocitySpread
523
			})
524
			return fp
525
		end
526
	}
527
}
528
529
EffectModel = Instance.new("Model", Character)
530
Effects = {
531
  Block = {
532
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
533
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
534
      prt.Anchored = true
535
      prt.CFrame = cframe
536
      local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
537
      game:GetService("Debris"):AddItem(prt, 10)
538
      if Type == 1 or Type == nil then
539
        table.insert(Effects, {
540
          prt,
541
          "Block1",
542
          delay,
543
          x3,
544
          y3,
545
          z3,
546
          msh
547
        })
548
      elseif Type == 2 then
549
        table.insert(Effects, {
550
          prt,
551
          "Block2",
552
          delay,
553
          x3,
554
          y3,
555
          z3,
556
          msh
557
        })
558
      else
559
        table.insert(Effects, {
560
          prt,
561
          "Block3",
562
          delay,
563
          x3,
564
          y3,
565
          z3,
566
          msh
567
        })
568
      end
569
    end
570
  },
571
  Sphere = {
572
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
573
      local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
574
      prt.Anchored = true
575
      prt.CFrame = cframe
576
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
577
      game:GetService("Debris"):AddItem(prt, 10)
578
      table.insert(Effects, {
579
        prt,
580
        "Cylinder",
581
        delay,
582
        x3,
583
        y3,
584
        z3,
585
        msh
586
      })
587
    end
588
  },
589
  Cylinder = {
590
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
591
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
592
      prt.Anchored = true
593
      prt.CFrame = cframe
594
      local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
595
      game:GetService("Debris"):AddItem(prt, 10)
596
      table.insert(Effects, {
597
        prt,
598
        "Cylinder",
599
        delay,
600
        x3,
601
        y3,
602
        z3,
603
        msh
604
      })
605
    end
606
  },
607
  Wave = {
608
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
609
      local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
610
      prt.Anchored = true
611
      prt.CFrame = cframe
612
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
613
      game:GetService("Debris"):AddItem(prt, 10)
614
      table.insert(Effects, {
615
        prt,
616
        "Cylinder",
617
        delay,
618
        x3 / 60,
619
        y3 / 60,
620
        z3 / 60,
621
        msh
622
      })
623
    end
624
  },
625
  Ring = {
626
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
627
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
628
      prt.Anchored = true
629
      prt.CFrame = cframe
630
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
631
      game:GetService("Debris"):AddItem(prt, 10)
632
      table.insert(Effects, {
633
        prt,
634
        "Cylinder",
635
        delay,
636
        x3,
637
        y3,
638
        z3,
639
        msh
640
      })
641
    end
642
  },
643
  Break = {
644
    Create = function(brickcolor, cframe, x1, y1, z1)
645
      local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
646
      prt.Anchored = true
647
      prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
648
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
649
      local num = math.random(10, 50) / 1000
650
      game:GetService("Debris"):AddItem(prt, 10)
651
      table.insert(Effects, {
652
        prt,
653
        "Shatter",
654
        num,
655
        prt.CFrame,
656
        math.random() - math.random(),
657
        0,
658
        math.random(50, 100) / 100
659
      })
660
    end
661
  },
662
Spiral = {
663
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
664
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
665
      prt.Anchored = true
666
      prt.CFrame = cframe
667
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
668
      game:GetService("Debris"):AddItem(prt, 10)
669
      table.insert(Effects, {
670
        prt,
671
        "Cylinder",
672
        delay,
673
        x3,
674
        y3,
675
        z3,
676
        msh
677
      })
678
    end
679
  },
680
Push = {
681
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
682
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
683
      prt.Anchored = true
684
      prt.CFrame = cframe
685
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
686
      game:GetService("Debris"):AddItem(prt, 10)
687
      table.insert(Effects, {
688
        prt,
689
        "Cylinder",
690
        delay,
691
        x3,
692
        y3,
693
        z3,
694
        msh
695
      })
696
    end
697
  }
698
}
699
function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
700
	local fp = IT("Part")
701
	fp.formFactor = formfactor 
702
	fp.Parent = parent
703
	fp.Reflectance = reflectance
704
	fp.Transparency = transparency
705
	fp.CanCollide = false 
706
	fp.Locked = true
707
	fp.BrickColor = brickcolor
708
	fp.Name = name
709
	fp.Size = size
710
	fp.Position = tors.Position 
711
	NoOutlines(fp)
712
	fp.Material = "SmoothPlastic"
713
	fp:BreakJoints()
714
	return fp 
715
end 
716
717
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
718
	local frame = IT("Frame")
719
	frame.BackgroundTransparency = TRANSPARENCY
720
	frame.BorderSizePixel = BORDERSIZEPIXEL
721
	frame.Position = POSITION
722
	frame.Size = SIZE
723
	frame.BackgroundColor3 = COLOR
724
	frame.BorderColor3 = BORDERCOLOR
725
	frame.Name = NAME
726
	frame.Parent = PARENT
727
	return frame
728
end
729
730
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
731
	local label = IT("TextLabel")
732
	label.BackgroundTransparency = 1
733
	label.Size = UD2(1, 0, 1, 0)
734
	label.Position = UD2(0, 0, 0, 0)
735
	label.TextColor3 = TEXTCOLOR
736
	label.TextStrokeTransparency = STROKETRANSPARENCY
737
	label.TextTransparency = TRANSPARENCY
738
	label.FontSize = TEXTFONTSIZE
739
	label.Font = TEXTFONT
740
	label.BorderSizePixel = BORDERSIZEPIXEL
741
	label.TextScaled = false
742
	label.Text = TEXT
743
	label.Name = NAME
744
	label.Parent = PARENT
745
	return label
746
end
747
748
function NoOutlines(PART)
749
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
750
end
751
752
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
753
	local NEWWELD = IT(TYPE)
754
	NEWWELD.Part0 = PART0
755
	NEWWELD.Part1 = PART1
756
	NEWWELD.C0 = C0
757
	NEWWELD.C1 = C1
758
	NEWWELD.Parent = PARENT
759
	return NEWWELD
760
end
761
762
local S = IT("Sound")
763
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
764
	local NEWSOUND = nil
765
	coroutine.resume(coroutine.create(function()
766
		NEWSOUND = S:Clone()
767
		NEWSOUND.Parent = PARENT
768
		NEWSOUND.Volume = VOLUME
769
		NEWSOUND.Pitch = PITCH
770
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
771
		NEWSOUND:play()
772
		if DOESLOOP == true then
773
			NEWSOUND.Looped = true
774
		else
775
			repeat wait(1) until NEWSOUND.Playing == false
776
			NEWSOUND:remove()
777
		end
778
	end))
779
	return NEWSOUND
780
end
781
782
function CFrameFromTopBack(at, top, back)
783
	local right = top:Cross(back)
784
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
785
end
786
787
function MakeForm(PART,TYPE)
788
	if TYPE == "Cyl" then
789
		local MSH = IT("CylinderMesh",PART)
790
	elseif TYPE == "Ball" then
791
		local MSH = IT("SpecialMesh",PART)
792
		MSH.MeshType = "Sphere"
793
	elseif TYPE == "Wedge" then
794
		local MSH = IT("SpecialMesh",PART)
795
		MSH.MeshType = "Wedge"
796
	end
797
end
798
799
Debris = game:GetService("Debris")
800
801
function CastProperRay(StartPos, EndPos, Distance, Ignore)
802
	local DIRECTION = CF(StartPos,EndPos).lookVector
803
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
804
end
805
806
--//=================================\\
807
--||	     WEAPON CREATION
808
--\\=================================//
809
810
Humanoid.Parent = nil
811
RootPart.Size = RootPart.Size*SIZE
812
Torso.Size = Torso.Size*SIZE
813
RightArm.Size = RightArm.Size*SIZE
814
RightLeg.Size = RightLeg.Size*SIZE
815
LeftArm.Size = LeftArm.Size*SIZE
816
LeftLeg.Size = LeftLeg.Size*SIZE
817
RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
818
RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
819
Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
820
Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
821
RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
822
LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
823
RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
824
LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
825
RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
826
LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
827
Head.Size = Head.Size*SIZE
828
RootJoint.Parent = RootPart
829
Neck.Parent = Torso
830
RightShoulder.Parent = Torso
831
LeftShoulder.Parent = Torso
832
RightHip.Parent = Torso
833
LeftHip.Parent = Torso
834
835
local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1.4,1,0.2),false)
836
MakeForm(PART,"Ball")
837
CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.45*SIZE,0.6*SIZE,-0.45*SIZE), CF(0, 0, 0))
838
local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1.4,1,0.2),false)
839
MakeForm(PART,"Ball")
840
CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.45*SIZE,0.6*SIZE,-0.45*SIZE), CF(0, 0, 0))
841
local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1,0.7,0.2),false)
842
MakeForm(PART,"Ball")
843
CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.35*SIZE,0.15*SIZE,-0.45*SIZE), CF(0, 0, 0))
844
local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1,0.7,0.2),false)
845
MakeForm(PART,"Ball")
846
CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.35*SIZE,0.15*SIZE,-0.45*SIZE), CF(0, 0, 0))
847
local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(0.75,0.5,0.2),false)
848
MakeForm(PART,"Ball")
849
CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.3*SIZE,-0.13*SIZE,-0.45*SIZE), CF(0, 0, 0))
850
local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(0.75,0.5,0.2),false)
851
MakeForm(PART,"Ball")
852
CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.3*SIZE,-0.13*SIZE,-0.45*SIZE), CF(0, 0, 0))
853
854
Humanoid.Parent = Character
855
856
Humanoid.Died:connect(function()
857
	ATTACK = true
858
end)
859
860
local TRACKFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Yeet")
861
862
local TEXT = CreateLabel(TRACKFRAME, KILLCOUNT, C3(1,0,0), 8, "SourceSans", 0, 2, 1, "Text")
863
864
--//=================================\\
865
--||			DAMAGING
866
--\\=================================//
867
868
local EXPLOSION = IT("Explosion",nil)
869
EXPLOSION.BlastPressure = 0
870
function PUNCH(Fist)
871
	TOUCH = Fist.Touched:Connect(function(hit)
872
		if hit.Parent:FindFirstChildOfClass("Humanoid") then
873
			local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
874
			local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
875
			if TORSO and HUM.Health > 0 then
876
				CreateSound(296102734,Fist,6,1,false)
877
				CreateSound(12222242,TORSO,7,MRANDOM(8,14)/10,false)
878
				TORSO.Parent:BreakJoints()
879
				for _, c in pairs(TORSO.Parent:GetChildren()) do
880
					if c:IsA("BasePart") then
881
						local bv = Instance.new("BodyVelocity",c) 
882
						bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
883
						bv.velocity = CF(TORSO.Position,c.Position+VT(0,0.1,0)).lookVector*MRANDOM(70,100)
884
						Debris:AddItem(bv,0.05)
885
					end
886
				end
887
				local BOOM = EXPLOSION:Clone()
888
				BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
889
				BOOM.Parent = Character
890
				TOUCH:Disconnect()
891
				KILLCOUNT = KILLCOUNT + 1
892
			end
893
		elseif hit.Material == Enum.Material.Glass or hit.Transparency > 0.2 then
894
			hit:remove()
895
			CreateSound(296102734,Fist,6,1,false)
896
			local BOOM = EXPLOSION:Clone()
897
			BOOM.BlastPressure = 15
898
			BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
899
			BOOM.Parent = Character
900
		elseif hit.Anchored == false then
901
			CreateSound(296102734,Fist,6,1,false)
902
			local BOOM = EXPLOSION:Clone()
903
			BOOM.BlastPressure = 70
904
			BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
905
			BOOM.Parent = Character
906
			TOUCH:Disconnect()
907
		end
908
	end)
909
	return TOUCH
910
end
911
912
--//=================================\\
913
--||	ATTACK FUNCTIONS AND STUFF
914
--\\=================================//
915
916
function Yeet()
917
	ATTACK = true
918
	Rooted = false
919
	if COMBO == 1 then
920
		COMBO = 2
921
		for i=0, 0.1, 0.1 / Animation_Speed do
922
			Swait()
923
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
924
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed)
925
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
926
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
927
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
928
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
929
		end
930
		local FIST = PUNCH(LeftArm)
931
                CreateSound(1277342512, LeftArm, 10, (MRANDOM(100,300)/100)+0.15, false)
932
		for i=0, 0.15, 0.1 / Animation_Speed do
933
			Swait()
934
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / Animation_Speed)
935
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / Animation_Speed)
936
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
937
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
938
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
939
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
940
		end
941
		FIST:Disconnect()
942
	else
943
		COMBO = 1
944
		for i=0, 0.1, 0.1 / Animation_Speed do
945
			Swait()
946
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
947
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
948
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
949
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
950
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
951
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
952
		end
953
		local FIST = PUNCH(RightArm)
954
                CreateSound(1277342512, RightArm, 10, (MRANDOM(100,300)/100)+0.15, false)
955
		for i=0, 0.15, 0.1 / Animation_Speed do
956
			Swait()
957
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / Animation_Speed)
958
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
959
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
960
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
961
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
962
		end
963
		FIST:Disconnect()
964
	end
965
	ATTACK = false
966
	Rooted = false
967
end
968
969
function kICKS()
970
	ATTACK = true
971
	Rooted = false
972
                muda:Play()
973
		local KICK = PUNCH(LeftLeg)
974
		local KICK2 = PUNCH(RightLeg)
975
		for i=0, 9, 0.1 / Animation_Speed do
976
			Swait()
977
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(-90 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34)), RAD(-0 + MRANDOM(-34,34))), 1 / 4)
978
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34))), 1 / Animation_Speed)
979
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0 + MRANDOM(-34,34)), RAD(-0 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34))), 1 / Animation_Speed)
980
	   	end
981
		KICK:Disconnect()
982
		KICK2:Disconnect()
983
        muda:Stop()
984
	ATTACK = false
985
	Rooted = false
986
end
987
988
function DORAH()
989
	ATTACK = true
990
	Rooted = false
991
                CreateSound(1529432744, Torso, 10, 1, false)
992
		for i=0, 1, 0.1 / Animation_Speed do
993
			Swait()
994
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
995
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed)
996
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
997
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
998
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
999
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1000
		end
1001
	        Effects.Wave.Create(BRICKC("Bright blue"), RootPart.CFrame * CF(0, 0, 0) * ANGLES(RAD(90),RAD(-0),RAD(0)), 25, 25, 25, 30, 30, 30, 0.05)
1002
		local FIST = PUNCH(LeftArm)
1003
	for _, c in pairs(Character:GetChildren()) do
1004
	if c:FindFirstChild("face") then
1005
		c.face.Texture = "http://www.roblox.com/asset/?id=1853734154"
1006
	end
1007
        end
1008
                CreateSound(1529198207, Torso, 10, 1, false)
1009
                CreateSound(1268140357, LeftArm, 2, 1, false)
1010
		for i=0, 0.15, 0.1 / Animation_Speed do
1011
			Swait()
1012
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / Animation_Speed)
1013
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / Animation_Speed)
1014
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1015
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1016
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1017
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1018
		end
1019
		FIST:Disconnect()
1020
		for i=0, 0.2, 0.15 / Animation_Speed do
1021
			Swait()
1022
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / 4)
1023
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / 1)
1024
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
1025
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
1026
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1027
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1028
		end
1029
                CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
1030
		local FIST = PUNCH(LeftArm)
1031
		for i=0, 0.2, 0.15 / Animation_Speed do
1032
			Swait()
1033
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / 4)
1034
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / 4)
1035
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
1036
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / 4)
1037
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1038
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1039
		end
1040
		FIST:Disconnect()
1041
		COMBO = 1
1042
		for i=0, 0.2, 0.15 / Animation_Speed do
1043
			Swait()
1044
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / 4)
1045
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / 4)
1046
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
1047
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
1048
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1049
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1050
		end
1051
		local FIST = PUNCH(RightArm)
1052
                CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
1053
		for i=0, 0.2, 0.15 / Animation_Speed do
1054
			Swait()
1055
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / 4)
1056
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / 4)
1057
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / 4)
1058
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
1059
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1060
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1061
		end
1062
		FIST:Disconnect()
1063
		for i=0, 0.2, 0.15 / Animation_Speed do
1064
			Swait()
1065
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / 4)
1066
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / 1)
1067
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
1068
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
1069
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1070
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1071
		end
1072
                CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
1073
		local FIST = PUNCH(LeftArm)
1074
		for i=0, 0.2, 0.15 / Animation_Speed do
1075
			Swait()
1076
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / 4)
1077
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / 4)
1078
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
1079
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / 4)
1080
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1081
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1082
		end
1083
		FIST:Disconnect()
1084
		COMBO = 1
1085
		for i=0, 0.2, 0.15 / Animation_Speed do
1086
			Swait()
1087
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / 4)
1088
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / 4)
1089
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
1090
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
1091
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1092
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1093
		end
1094
		local FIST = PUNCH(RightArm)
1095
                CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
1096
		for i=0, 0.2, 0.15 / Animation_Speed do
1097
			Swait()
1098
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / 4)
1099
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / 4)
1100
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / 4)
1101
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
1102
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1103
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1104
		end
1105
		FIST:Disconnect()
1106
		for i=0, 0.2, 0.15 / Animation_Speed do
1107
			Swait()
1108
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / 4)
1109
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / 1)
1110
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
1111
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
1112
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1113
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1114
		end
1115
                CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
1116
		local FIST = PUNCH(LeftArm)
1117
		for i=0, 0.2, 0.15 / Animation_Speed do
1118
			Swait()
1119
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / 4)
1120
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / 4)
1121
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
1122
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / 4)
1123
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1124
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1125
		end
1126
		FIST:Disconnect()
1127
		COMBO = 1
1128
		for i=0, 0.2, 0.15 / Animation_Speed do
1129
			Swait()
1130
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / 4)
1131
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / 4)
1132
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
1133
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
1134
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1135
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1136
		end
1137
		local FIST = PUNCH(RightArm)
1138
                CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
1139
		for i=0, 0.2, 0.15 / Animation_Speed do
1140
			Swait()
1141
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / 4)
1142
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / 4)
1143
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / 4)
1144
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
1145
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1146
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1147
		end
1148
		FIST:Disconnect()
1149
        for _, c in pairs(Character:GetChildren()) do
1150
	if c:FindFirstChild("face") then
1151
	c.face.Texture = "http://www.roblox.com/asset/?id=145914523"
1152
        end
1153
        end
1154
	ATTACK = false
1155
	Rooted = false
1156
end
1157
1158
function ORAORA()
1159
	ATTACK = true
1160
	Rooted = false
1161
        ORA:Play()
1162
	sick.Volume = 0
1163
	for _, c in pairs(Character:GetChildren()) do
1164
	if c:FindFirstChild("face") then
1165
		c.face.Texture = "http://www.roblox.com/asset/?id=1156642909"
1166
	end
1167
        end
1168
        repeat
1169
	if COMBO == 1 then
1170
		COMBO = 2
1171
		for i=0, 0.03, 0.15 / Animation_Speed do
1172
			Swait()
1173
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / 4)
1174
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / 1)
1175
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
1176
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
1177
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1178
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1179
		end
1180
		local FIST = PUNCH(LeftArm)
1181
		for i=0, 0.03, 0.15 / Animation_Speed do
1182
			Swait()
1183
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / 4)
1184
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / 4)
1185
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
1186
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / 4)
1187
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1188
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1189
		end
1190
		FIST:Disconnect()
1191
	else
1192
		COMBO = 1
1193
		for i=0, 0.03, 0.15 / Animation_Speed do
1194
			Swait()
1195
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / 4)
1196
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / 4)
1197
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
1198
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
1199
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1200
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1201
		end
1202
		local FIST = PUNCH(RightArm)
1203
		for i=0, 0.03, 0.15 / Animation_Speed do
1204
			Swait()
1205
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / 4)
1206
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / 4)
1207
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / 4)
1208
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
1209
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1210
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1211
		end
1212
		FIST:Disconnect()
1213
	end
1214
        until ORA.Playing == false
1215
	for _, c in pairs(Character:GetChildren()) do
1216
	if c:FindFirstChild("face") then
1217
		c.face.Texture = "http://www.roblox.com/asset/?id=145914523"
1218
	end
1219
        end
1220
	sick.Volume = 2.5
1221
	ATTACK = false
1222
	Rooted = false
1223
end
1224
1225
function YesPlease()
1226
	ATTACK = true
1227
	Rooted = true
1228
	CreateSound(1535471840,Head,6,1.1,false)
1229
	for i=0, 4.01, 0.1 / Animation_Speed do
1230
		Swait()
1231
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.3*SIZE) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
1232
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1233
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(2+(MRANDOM(-5,5)/100)*SIZE, (0.45+(MRANDOM(-5,5)/100))*SIZE, -0.5*SIZE) * ANGLES(RAD(75), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1234
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-2+(MRANDOM(-5,5)/100)*SIZE, (0.65+(MRANDOM(-5,5)/100))*SIZE, -0.5*SIZE) * ANGLES(RAD(65), RAD(0), RAD(65)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1235
		RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.85*SIZE, -0.6*SIZE) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1236
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.85*SIZE, -0.6*SIZE) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1237
	end
1238
	ATTACK = false
1239
	Rooted = false
1240
end
1241
1242
--//=================================\\
1243
--||	  ASSIGN THINGS TO KEYS
1244
--\\=================================//
1245
1246
Mouse.Button1Down:connect(function(NEWKEY)
1247
	if ATTACK == false then
1248
		Yeet()
1249
	end
1250
end)
1251
Mouse.KeyDown:connect(function(NEWKEY)
1252
	if NEWKEY == "t" and ATTACK == false then
1253
		YesPlease()
1254
	elseif NEWKEY == "q" and ATTACK == false then
1255
		ORAORA()
1256
	elseif NEWKEY == "e" and ATTACK == false then
1257
		DORAH()
1258
	elseif NEWKEY == "r" and ATTACK == false then
1259
		kICKS()
1260
	end
1261
end)
1262
1263
--//=================================\\
1264
--\\=================================//
1265
1266
function unanchor()
1267
	if UNANCHOR == true then
1268
		g = Character:GetChildren()
1269
		for i = 1, #g do
1270
			if g[i].ClassName == "Part" then
1271
				g[i].Anchored = false
1272
			end
1273
		end
1274
	end
1275
end
1276
1277
--//=================================\\
1278
--||	WRAP THE WHOLE SCRIPT UP
1279
--\\=================================//
1280
1281
Humanoid.Changed:connect(function(Jump)
1282
	if Jump == "Jump" and (Disable_Jump == true) then
1283
		Humanoid.Jump = false
1284
	end
1285
end)
1286
1287
local FF = IT("ForceField",Character)
1288
FF.Visible = false
1289
1290
while true do
1291
	Swait()
1292
	script.Parent = WEAPONGUI
1293
	ANIMATE.Parent = nil
1294
	for _,v in next, Humanoid:GetPlayingAnimationTracks() do
1295
	    v:Stop();
1296
	end
1297
	SINE = SINE + CHANGE
1298
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
1299
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
1300
	local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
1301
	local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
1302
	if ANIM == "Walk" and TORSOVELOCITY > 1 then
1303
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 / Animation_Speed)
1304
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1305
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.5- 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1306
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.5+ 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1307
	elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
1308
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1309
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1310
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1311
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1312
	end
1313
	if HITFLOOR == nil then
1314
		ANIM = "Midair"
1315
		if ATTACK == false then
1316
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
1317
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1318
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(145), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1319
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.45*SIZE, 0.3*SIZE) * ANGLES(RAD(35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1320
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.2*SIZE, -0.7*SIZE) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
1321
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
1322
		end
1323
	elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
1324
		ANIM = "Idle"
1325
		if ATTACK == false then
1326
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1327
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1328
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1329
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1330
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
1331
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
1332
		end
1333
	elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
1334
		ANIM = "Walk"
1335
		if ATTACK == false then
1336
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
1337
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1/ Animation_Speed)
1338
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, (0.35+0.15 * COS(SINE / WALKSPEEDVALUE))*SIZE, 0*SIZE) * ANGLES(RAD(25+70 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1339
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, (0.35-0.15 * COS(SINE / WALKSPEEDVALUE))*SIZE, 0*SIZE) * ANGLES(RAD(25-70 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1340
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
1341
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
1342
		end
1343
	end
1344
	unanchor()
1345
	Humanoid.MaxHealth = 5e7
1346
	Humanoid.Health = 5e7
1347
	Humanoid.Name = "BigJoJoFanBoie"
1348
	if Rooted == false then
1349
		Disable_Jump = false
1350
		Humanoid.WalkSpeed = Speed
1351
	elseif Rooted == true then
1352
		Disable_Jump = true
1353
		Humanoid.WalkSpeed = 0
1354
	end
1355
	for _, c in pairs(Character:GetChildren()) do
1356
		if c.ClassName == "Part" then
1357
			c.Material = "SmoothPlastic"
1358
			if c:FindFirstChildOfClass("ParticleEmitter") then
1359
				c:FindFirstChildOfClass("ParticleEmitter"):remove()
1360
			end
1361
			if c == Torso or c.Name == "Muscle" then
1362
				c.BrickColor = BRICKC"Bright blue"
1363
			elseif c == RightLeg or c == LeftLeg then
1364
				c.BrickColor = BRICKC"Br. yellowish green"
1365
			else
1366
				c.BrickColor = BRICKC"Bright yellow"
1367
			end
1368
			if c == Head and ATTACK == false then
1369
				if c:FindFirstChild("face") then
1370
					c.face.Texture = "http://www.roblox.com/asset/?id=145914523"
1371
				end
1372
			end
1373
		elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
1374
			c:remove()
1375
		elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
1376
			c:remove()
1377
		end
1378
	end
1379
        if ATTACK == false then
1380
	sick.SoundId = "rbxassetid://292480358"
1381
	sick.Looped = true
1382
	sick.Pitch = (MRANDOM(95,105)/100)+0.1
1383
	sick.Volume = 2.5
1384
	sick:Resume()
1385
        end
1386
	sick.Parent = Torso
1387
	ORA.SoundId = "rbxassetid://791374350"
1388
	ORA.Looped = false
1389
	ORA.Pitch = (MRANDOM(90,110)/100)+0.13
1390
	ORA.Volume = 10
1391
	ORA.Parent = Torso
1392
	muda.SoundId = "rbxassetid://904811971"
1393
	muda.Looped = false
1394
	muda.Pitch = (MRANDOM(80,140)/100)+0.13
1395
	muda.Volume = 10
1396
	muda.Parent = Torso
1397
	Humanoid.JumpPower = 150
1398
	TEXT.Text = KILLCOUNT
1399
	if 0 < #Effects then
1400
		for e = 1, #Effects do
1401
			if Effects[e] ~= nil then
1402
				local Thing = Effects[e]
1403
				if Thing ~= nil then
1404
					local Part = Thing[1]
1405
					local Mode = Thing[2]
1406
					local Delay = Thing[3]
1407
					local IncX = Thing[4]
1408
					local IncY = Thing[5]
1409
					local IncZ = Thing[6]
1410
					if 1 >= Thing[1].Transparency then
1411
						if Thing[2] == "Block1" then
1412
							Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
1413
							local Mesh = Thing[1].Mesh
1414
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
1415
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1416
						elseif Thing[2] == "Block2" then
1417
							Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
1418
							local Mesh = Thing[7]
1419
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
1420
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1421
						elseif Thing[2] == "Block3" then
1422
							Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
1423
							local Mesh = Thing[7]
1424
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
1425
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1426
						elseif Thing[2] == "Cylinder" then
1427
							local Mesh = Thing[1].Mesh
1428
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
1429
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1430
						elseif Thing[2] == "Blood" then
1431
							local Mesh = Thing[7]
1432
							Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
1433
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
1434
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1435
						elseif Thing[2] == "Elec" then							local Mesh = Thing[1].Mesh
1436
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
1437
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1438
						elseif Thing[2] == "Disappear" then
1439
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1440
						elseif Thing[2] == "Shatter" then
1441
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1442
							Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
1443
							Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
1444
							Thing[6] = Thing[6] + Thing[5]
1445
						end
1446
					else
1447
						Part.Parent = nil
1448
						table.remove(Effects, e)
1449
					end
1450
				end
1451
			end
1452
		end
1453
	end
1454
end
1455
1456
--//=================================\\
1457
--\\=================================//
1458
1459
1460
1461
1462
1463
--//====================================================\\--
1464
--||			  		 END OF SCRIPT
1465
--\\====================================================//--