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repeat wait() 
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	until game.Players.LocalPlayer and game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:findFirstChild("HumanoidRootPart") and game.Players.LocalPlayer.Character:findFirstChild("Humanoid") 
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local mouse = game.Players.LocalPlayer:GetMouse() 
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repeat wait() until mouse
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local plr = game.Players.LocalPlayer 
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local torso = plr.Character.HumanoidRootPart 
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local flying = true
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local deb = true 
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local ctrl = {f = 0, b = 0, l = 0, r = 0} 
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local lastctrl = {f = 0, b = 0, l = 0, r = 0} 
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local maxspeed = 50 
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local speed = 0 
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function Fly() 
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local bg = Instance.new("BodyGyro", torso) 
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bg.P = 9e4 
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bg.maxTorque = Vector3.new(9e9, 9e9, 9e9) 
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bg.cframe = torso.CFrame 
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local bv = Instance.new("BodyVelocity", torso) 
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bv.velocity = Vector3.new(0,0.1,0) 
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bv.maxForce = Vector3.new(9e9, 9e9, 9e9) 
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repeat wait() 
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plr.Character.Humanoid.PlatformStand = true 
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if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then 
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speed = speed+.5+(speed/maxspeed) 
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if speed > maxspeed then 
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speed = maxspeed 
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end 
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elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then 
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speed = speed-1 
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if speed < 0 then 
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speed = 0 
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end 
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end 
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if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then 
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bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed 
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lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r} 
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elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then 
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bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed 
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else 
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bv.velocity = Vector3.new(0,0.1,0) 
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end 
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bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0) 
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until not flying 
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ctrl = {f = 0, b = 0, l = 0, r = 0} 
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lastctrl = {f = 0, b = 0, l = 0, r = 0} 
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speed = 0 
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bg:Destroy() 
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bv:Destroy() 
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plr.Character.Humanoid.PlatformStand = false 
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end 
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mouse.KeyDown:connect(function(key) 
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if key:lower() == "e" then 
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if flying then flying = false 
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else 
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flying = true 
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Fly() 
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end 
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elseif key:lower() == "w" then 
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ctrl.f = 1 
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elseif key:lower() == "s" then 
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ctrl.b = -1 
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elseif key:lower() == "a" then 
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ctrl.l = -1 
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elseif key:lower() == "d" then 
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ctrl.r = 1 
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end 
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end) 
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mouse.KeyUp:connect(function(key) 
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if key:lower() == "w" then 
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ctrl.f = 0 
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elseif key:lower() == "s" then 
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ctrl.b = 0 
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elseif key:lower() == "a" then 
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ctrl.l = 0 
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elseif key:lower() == "d" then 
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ctrl.r = 0 
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end 
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end)
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Fly()