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1 | --//====================================================\\-- | |
2 | - | --|| CREATED BY SHACKLUSTER |
2 | + | --||CREATED BY SHACKLUSTER EY edit 5mzazatv |
3 | --\\====================================================//-- | |
4 | ||
5 | wait(0.2) | |
6 | ||
7 | Player = game:GetService("Players").LocalPlayer | |
8 | PlayerGui = Player.PlayerGui | |
9 | Cam = workspace.CurrentCamera | |
10 | Backpack = Player.Backpack | |
11 | Character = Player.Character | |
12 | Humanoid = Character.Humanoid | |
13 | Mouse = Player:GetMouse() | |
14 | RootPart = Character["HumanoidRootPart"] | |
15 | Torso = Character["Torso"] | |
16 | Head = Character["Head"] | |
17 | RightArm = Character["Right Arm"] | |
18 | LeftArm = Character["Left Arm"] | |
19 | RightLeg = Character["Right Leg"] | |
20 | LeftLeg = Character["Left Leg"] | |
21 | RootJoint = RootPart["RootJoint"] | |
22 | Neck = Torso["Neck"] | |
23 | RightShoulder = Torso["Right Shoulder"] | |
24 | LeftShoulder = Torso["Left Shoulder"] | |
25 | RightHip = Torso["Right Hip"] | |
26 | LeftHip = Torso["Left Hip"] | |
27 | ||
28 | IT = Instance.new | |
29 | CF = CFrame.new | |
30 | VT = Vector3.new | |
31 | RAD = math.rad | |
32 | C3 = Color3.new | |
33 | UD2 = UDim2.new | |
34 | BRICKC = BrickColor.new | |
35 | ANGLES = CFrame.Angles | |
36 | EULER = CFrame.fromEulerAnglesXYZ | |
37 | COS = math.cos | |
38 | ACOS = math.acos | |
39 | SIN = math.sin | |
40 | ASIN = math.asin | |
41 | ABS = math.abs | |
42 | MRANDOM = math.random | |
43 | FLOOR = math.floor | |
44 | ||
45 | --//=================================\\ | |
46 | --|| USEFUL VALUES | |
47 | --\\=================================// | |
48 | ||
49 | Animation_Speed = 3 | |
50 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
51 | local Speed = 16 | |
52 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
53 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
54 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
55 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
56 | local DAMAGEMULTIPLIER = 1 | |
57 | local ANIM = "Idle" | |
58 | local ATTACK = false | |
59 | local EQUIPPED = false | |
60 | local HOLD = false | |
61 | local COMBO = 1 | |
62 | local Rooted = false | |
63 | local SINE = 0 | |
64 | local KEYHOLD = false | |
65 | local CHANGE = 2 / Animation_Speed | |
66 | local WALKINGANIM = false | |
67 | local VALUE1 = false | |
68 | local VALUE2 = false | |
69 | local ROBLOXIDLEANIMATION = IT("Animation") | |
70 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
71 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
72 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
73 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
74 | WEAPONGUI.Name = "Weapon GUI" | |
75 | local Weapon = IT("Model") | |
76 | Weapon.Name = "Adds" | |
77 | local Effects = IT("Folder", Weapon) | |
78 | Effects.Name = "Effects" | |
79 | local ANIMATOR = Humanoid.Animator | |
80 | local ANIMATE = Character.Animate | |
81 | local UNANCHOR = true | |
82 | ||
83 | --//=================================\\ | |
84 | --\\=================================// | |
85 | ||
86 | ||
87 | --//=================================\\ | |
88 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
89 | --\\=================================// | |
90 | ||
91 | ArtificialHB = Instance.new("BindableEvent", script) | |
92 | ArtificialHB.Name = "ArtificialHB" | |
93 | ||
94 | script:WaitForChild("ArtificialHB") | |
95 | ||
96 | frame = Frame_Speed | |
97 | tf = 0 | |
98 | allowframeloss = false | |
99 | tossremainder = false | |
100 | lastframe = tick() | |
101 | script.ArtificialHB:Fire() | |
102 | ||
103 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
104 | tf = tf + s | |
105 | if tf >= frame then | |
106 | if allowframeloss then | |
107 | script.ArtificialHB:Fire() | |
108 | lastframe = tick() | |
109 | else | |
110 | for i = 1, math.floor(tf / frame) do | |
111 | script.ArtificialHB:Fire() | |
112 | end | |
113 | lastframe = tick() | |
114 | end | |
115 | if tossremainder then | |
116 | tf = 0 | |
117 | else | |
118 | tf = tf - frame * math.floor(tf / frame) | |
119 | end | |
120 | end | |
121 | end) | |
122 | ||
123 | --//=================================\\ | |
124 | --\\=================================// | |
125 | ||
126 | --//=================================\\ | |
127 | --|| SOME FUNCTIONS | |
128 | --\\=================================// | |
129 | ||
130 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
131 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
132 | end | |
133 | ||
134 | function PositiveAngle(NUMBER) | |
135 | if NUMBER >= 0 then | |
136 | NUMBER = 0 | |
137 | end | |
138 | return NUMBER | |
139 | end | |
140 | ||
141 | function NegativeAngle(NUMBER) | |
142 | if NUMBER <= 0 then | |
143 | NUMBER = 0 | |
144 | end | |
145 | return NUMBER | |
146 | end | |
147 | ||
148 | function Swait(NUMBER) | |
149 | if NUMBER == 0 or NUMBER == nil then | |
150 | ArtificialHB.Event:wait() | |
151 | else | |
152 | for i = 1, NUMBER do | |
153 | ArtificialHB.Event:wait() | |
154 | end | |
155 | end | |
156 | end | |
157 | ||
158 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
159 | local NEWMESH = IT(MESH) | |
160 | if MESH == "SpecialMesh" then | |
161 | NEWMESH.MeshType = MESHTYPE | |
162 | if MESHID ~= "nil" and MESHID ~= "" then | |
163 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
164 | end | |
165 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
166 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
167 | end | |
168 | end | |
169 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
170 | NEWMESH.Scale = SCALE | |
171 | NEWMESH.Parent = PARENT | |
172 | return NEWMESH | |
173 | end | |
174 | ||
175 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
176 | local NEWPART = IT("Part") | |
177 | NEWPART.formFactor = FORMFACTOR | |
178 | NEWPART.Reflectance = REFLECTANCE | |
179 | NEWPART.Transparency = TRANSPARENCY | |
180 | NEWPART.CanCollide = false | |
181 | NEWPART.Locked = true | |
182 | NEWPART.Anchored = true | |
183 | if ANCHOR == false then | |
184 | NEWPART.Anchored = false | |
185 | end | |
186 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
187 | NEWPART.Name = NAME | |
188 | NEWPART.Size = SIZE | |
189 | NEWPART.Position = Torso.Position | |
190 | NEWPART.Material = MATERIAL | |
191 | NEWPART:BreakJoints() | |
192 | NEWPART.Parent = PARENT | |
193 | return NEWPART | |
194 | end | |
195 | ||
196 | local function weldBetween(a, b) | |
197 | local weldd = Instance.new("ManualWeld") | |
198 | weldd.Part0 = a | |
199 | weldd.Part1 = b | |
200 | weldd.C0 = CFrame.new() | |
201 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
202 | weldd.Parent = a | |
203 | return weldd | |
204 | end | |
205 | ||
206 | ||
207 | function QuaternionFromCFrame(cf) | |
208 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
209 | local trace = m00 + m11 + m22 | |
210 | if trace > 0 then | |
211 | local s = math.sqrt(1 + trace) | |
212 | local recip = 0.5 / s | |
213 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
214 | else | |
215 | local i = 0 | |
216 | if m11 > m00 then | |
217 | i = 1 | |
218 | end | |
219 | if m22 > (i == 0 and m00 or m11) then | |
220 | i = 2 | |
221 | end | |
222 | if i == 0 then | |
223 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
224 | local recip = 0.5 / s | |
225 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
226 | elseif i == 1 then | |
227 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
228 | local recip = 0.5 / s | |
229 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
230 | elseif i == 2 then | |
231 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
232 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
233 | end | |
234 | end | |
235 | end | |
236 | ||
237 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
238 | local xs, ys, zs = x + x, y + y, z + z | |
239 | local wx, wy, wz = w * xs, w * ys, w * zs | |
240 | local xx = x * xs | |
241 | local xy = x * ys | |
242 | local xz = x * zs | |
243 | local yy = y * ys | |
244 | local yz = y * zs | |
245 | local zz = z * zs | |
246 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
247 | end | |
248 | ||
249 | function QuaternionSlerp(a, b, t) | |
250 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
251 | local startInterp, finishInterp; | |
252 | if cosTheta >= 0.0001 then | |
253 | if (1 - cosTheta) > 0.0001 then | |
254 | local theta = ACOS(cosTheta) | |
255 | local invSinTheta = 1 / SIN(theta) | |
256 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
257 | finishInterp = SIN(t * theta) * invSinTheta | |
258 | else | |
259 | startInterp = 1 - t | |
260 | finishInterp = t | |
261 | end | |
262 | else | |
263 | if (1 + cosTheta) > 0.0001 then | |
264 | local theta = ACOS(-cosTheta) | |
265 | local invSinTheta = 1 / SIN(theta) | |
266 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
267 | finishInterp = SIN(t * theta) * invSinTheta | |
268 | else | |
269 | startInterp = t - 1 | |
270 | finishInterp = t | |
271 | end | |
272 | end | |
273 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
274 | end | |
275 | ||
276 | function Clerp(a, b, t) | |
277 | local qa = {QuaternionFromCFrame(a)} | |
278 | local qb = {QuaternionFromCFrame(b)} | |
279 | local ax, ay, az = a.x, a.y, a.z | |
280 | local bx, by, bz = b.x, b.y, b.z | |
281 | local _t = 1 - t | |
282 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
283 | end | |
284 | ||
285 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
286 | local frame = IT("Frame") | |
287 | frame.BackgroundTransparency = TRANSPARENCY | |
288 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
289 | frame.Position = POSITION | |
290 | frame.Size = SIZE | |
291 | frame.BackgroundColor3 = COLOR | |
292 | frame.BorderColor3 = BORDERCOLOR | |
293 | frame.Name = NAME | |
294 | frame.Parent = PARENT | |
295 | return frame | |
296 | end | |
297 | ||
298 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
299 | local label = IT("TextLabel") | |
300 | label.BackgroundTransparency = 1 | |
301 | label.Size = UD2(1, 0, 1, 0) | |
302 | label.Position = UD2(0, 0, 0, 0) | |
303 | label.TextColor3 = TEXTCOLOR | |
304 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
305 | label.TextTransparency = TRANSPARENCY | |
306 | label.FontSize = TEXTFONTSIZE | |
307 | label.Font = TEXTFONT | |
308 | label.BorderSizePixel = BORDERSIZEPIXEL | |
309 | label.TextScaled = false | |
310 | label.Text = TEXT | |
311 | label.Name = NAME | |
312 | label.Parent = PARENT | |
313 | return label | |
314 | end | |
315 | ||
316 | function NoOutlines(PART) | |
317 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
318 | end | |
319 | ||
320 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
321 | local NEWWELD = IT(TYPE) | |
322 | NEWWELD.Part0 = PART0 | |
323 | NEWWELD.Part1 = PART1 | |
324 | NEWWELD.C0 = C0 | |
325 | NEWWELD.C1 = C1 | |
326 | NEWWELD.Parent = PARENT | |
327 | return NEWWELD | |
328 | end | |
329 | ||
330 | local S = IT("Sound") | |
331 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
332 | local NEWSOUND = nil | |
333 | coroutine.resume(coroutine.create(function() | |
334 | NEWSOUND = S:Clone() | |
335 | NEWSOUND.Parent = PARENT | |
336 | NEWSOUND.Volume = VOLUME | |
337 | NEWSOUND.Pitch = PITCH | |
338 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
339 | NEWSOUND:play() | |
340 | if DOESLOOP == true then | |
341 | NEWSOUND.Looped = true | |
342 | else | |
343 | repeat wait(1) until NEWSOUND.Playing == false | |
344 | NEWSOUND:remove() | |
345 | end | |
346 | end)) | |
347 | return NEWSOUND | |
348 | end | |
349 | ||
350 | function CFrameFromTopBack(at, top, back) | |
351 | local right = top:Cross(back) | |
352 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
353 | end | |
354 | ||
355 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
356 | function WACKYEFFECT(Table) | |
357 | local TYPE = (Table.EffectType or "Sphere") | |
358 | local SIZE = (Table.Size or VT(1,1,1)) | |
359 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
360 | local TRANSPARENCY = (Table.Transparency or 0) | |
361 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
362 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
363 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
364 | local ROTATION1 = (Table.RotationX or 0) | |
365 | local ROTATION2 = (Table.RotationY or 0) | |
366 | local ROTATION3 = (Table.RotationZ or 0) | |
367 | local MATERIAL = (Table.Material or "Neon") | |
368 | local COLOR = (Table.Color or C3(1,1,1)) | |
369 | local TIME = (Table.Time or 45) | |
370 | local SOUNDID = (Table.SoundID or nil) | |
371 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
372 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
373 | coroutine.resume(coroutine.create(function() | |
374 | local PLAYSSOUND = false | |
375 | local SOUND = nil | |
376 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
377 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
378 | PLAYSSOUND = true | |
379 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
380 | end | |
381 | EFFECT.Color = COLOR | |
382 | local MSH = nil | |
383 | if TYPE == "Sphere" then | |
384 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
385 | elseif TYPE == "Block" then | |
386 | MSH = IT("BlockMesh",EFFECT) | |
387 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
388 | elseif TYPE == "Wave" then | |
389 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
390 | elseif TYPE == "Ring" then | |
391 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
392 | elseif TYPE == "Slash" then | |
393 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
394 | elseif TYPE == "Round Slash" then | |
395 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
396 | elseif TYPE == "Swirl" then | |
397 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
398 | elseif TYPE == "Skull" then | |
399 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
400 | elseif TYPE == "Crystal" then | |
401 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
402 | end | |
403 | if MSH ~= nil then | |
404 | local MOVESPEED = nil | |
405 | if MOVEDIRECTION ~= nil then | |
406 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
407 | end | |
408 | local GROWTH = SIZE - ENDSIZE | |
409 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
410 | if TYPE == "Block" then | |
411 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
412 | else | |
413 | EFFECT.CFrame = CFRAME | |
414 | end | |
415 | for LOOP = 1, TIME+1 do | |
416 | Swait() | |
417 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
418 | if TYPE == "Wave" then | |
419 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
420 | end | |
421 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
422 | if TYPE == "Block" then | |
423 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
424 | else | |
425 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
426 | end | |
427 | if MOVEDIRECTION ~= nil then | |
428 | local ORI = EFFECT.Orientation | |
429 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
430 | EFFECT.Orientation = ORI | |
431 | end | |
432 | end | |
433 | if PLAYSSOUND == false then | |
434 | EFFECT:remove() | |
435 | else | |
436 | repeat Swait() until SOUND.Playing == false | |
437 | EFFECT:remove() | |
438 | end | |
439 | else | |
440 | if PLAYSSOUND == false then | |
441 | EFFECT:remove() | |
442 | else | |
443 | repeat Swait() until SOUND.Playing == false | |
444 | EFFECT:remove() | |
445 | end | |
446 | end | |
447 | end)) | |
448 | end | |
449 | ||
450 | function MakeForm(PART,TYPE) | |
451 | if TYPE == "Cyl" then | |
452 | local MSH = IT("CylinderMesh",PART) | |
453 | elseif TYPE == "Ball" then | |
454 | local MSH = IT("SpecialMesh",PART) | |
455 | MSH.MeshType = "Sphere" | |
456 | elseif TYPE == "Wedge" then | |
457 | local MSH = IT("SpecialMesh",PART) | |
458 | MSH.MeshType = "Wedge" | |
459 | end | |
460 | end | |
461 | ||
462 | Debris = game:GetService("Debris") | |
463 | ||
464 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
465 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
466 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
467 | end | |
468 | ||
469 | function CharacterFade(COLOR,TIMER) | |
470 | coroutine.resume(coroutine.create(function() | |
471 | local FADE = IT("Model",Effects) | |
472 | for _, c in pairs(Character:GetChildren()) do | |
473 | if c.ClassName == "Part" and c ~= RootPart then | |
474 | local FADER = c:Clone() | |
475 | FADER.Color = COLOR | |
476 | FADER.CFrame = c.CFrame | |
477 | FADER.Parent = FADE | |
478 | FADER.Anchored = true | |
479 | FADER.Transparency = 0.25 | |
480 | FADER:BreakJoints() | |
481 | FADER.Material = "Glass" | |
482 | FADER:ClearAllChildren() | |
483 | if FADER.Name == "Head" then | |
484 | FADER.Size = VT(1,1,1) | |
485 | end | |
486 | end | |
487 | end | |
488 | local TRANS = 0.75/TIMER | |
489 | for i = 1, TIMER do | |
490 | Swait() | |
491 | for _, c in pairs(FADE:GetChildren()) do | |
492 | if c.ClassName == "Part" then | |
493 | c.Transparency = c.Transparency + TRANS | |
494 | end | |
495 | end | |
496 | end | |
497 | FADE:remove() | |
498 | end)) | |
499 | end | |
500 | ||
501 | local PE=Instance.new("ParticleEmitter") | |
502 | PE.LightEmission=0.3 | |
503 | PE.Size=NumberSequence.new(0) | |
504 | PE.Transparency=NumberSequence.new(0,1) | |
505 | PE.Rotation=NumberRange.new(0,360) | |
506 | PE.LockedToPart = false | |
507 | PE.Speed = NumberRange.new(0,0,0) | |
508 | PE.ZOffset = 0.3 | |
509 | PE.Rate = 999 | |
510 | PE.VelocitySpread = 25 | |
511 | PE.Name = "Particles" | |
512 | ||
513 | function CreateParticles(art,accel,drag,lifetime,type,isenabledbydefault,locked,size,speed) | |
514 | local particle = nil | |
515 | coroutine.resume(coroutine.create(function(PART) | |
516 | particle = PE:Clone() | |
517 | Swait() | |
518 | particle.Rate = 999 | |
519 | particle.Parent = art | |
520 | particle.Acceleration = accel | |
521 | if type == "Fire" then | |
522 | local EyeSizes={ | |
523 | NumberSequenceKeypoint.new(0,size,size/2), | |
524 | NumberSequenceKeypoint.new(1,size/4,size/8) | |
525 | } | |
526 | particle.Size = NumberSequence.new(EyeSizes) | |
527 | elseif type == "Smoke" then | |
528 | local EyeSizes={ | |
529 | NumberSequenceKeypoint.new(0,size/5,0), | |
530 | NumberSequenceKeypoint.new(1,size*2,0.5) | |
531 | } | |
532 | particle.Size = NumberSequence.new(EyeSizes) | |
533 | elseif type == "Solid" then | |
534 | local EyeSizes={ | |
535 | NumberSequenceKeypoint.new(0,size,0), | |
536 | NumberSequenceKeypoint.new(1,size,0) | |
537 | } | |
538 | particle.Size = NumberSequence.new(EyeSizes) | |
539 | end | |
540 | particle.Lifetime=NumberRange.new(lifetime) | |
541 | particle.Drag = drag | |
542 | if locked == true then | |
543 | particle.LockedToPart = true | |
544 | end | |
545 | particle.Speed = NumberRange.new(speed*0.8,speed) | |
546 | particle.Texture = "http://www.roblox.com/asset/?id=1179557490" | |
547 | particle.Enabled = isenabledbydefault | |
548 | particle.Color = ColorSequence.new(Color3.new(255/255, 176/255, 0)) | |
549 | end)) | |
550 | return particle | |
551 | end | |
552 | ||
553 | --//=================================\\ | |
554 | --|| RAGDOLL STUFF | |
555 | --\\=================================// | |
556 | ||
557 | function recurse(root,callback,i) | |
558 | i= i or 0 | |
559 | for _,v in pairs(root:GetChildren()) do | |
560 | i = i + 1 | |
561 | callback(i,v) | |
562 | ||
563 | if #v:GetChildren() > 0 then | |
564 | i = recurse(v,callback,i) | |
565 | end | |
566 | end | |
567 | ||
568 | return i | |
569 | end | |
570 | ||
571 | function ragdollJoint(character, part0, part1, attachmentName, className, properties) | |
572 | attachmentName = attachmentName.."RigAttachment" | |
573 | local constraint = Instance.new(className.."Constraint") | |
574 | constraint.Attachment0 = part0:FindFirstChild(attachmentName) | |
575 | constraint.Attachment1 = part1:FindFirstChild(attachmentName) | |
576 | constraint.Name = "RagdollConstraint"..part1.Name | |
577 | ||
578 | for _,propertyData in next,properties or {} do | |
579 | constraint[propertyData[1]] = propertyData[2] | |
580 | end | |
581 | ||
582 | constraint.Parent = character | |
583 | end | |
584 | ||
585 | function getAttachment0(character, attachmentName) | |
586 | for _,child in next,character:GetChildren() do | |
587 | local attachment = child:FindFirstChild(attachmentName) | |
588 | if attachment then | |
589 | return attachment | |
590 | end | |
591 | end | |
592 | end | |
593 | ||
594 | function ArtificialHitbox(Part) | |
595 | local HITBOX = CreatePart(3, Part, "Metal", 0, 1, "Really black", "Hitbox", Part.Size/2, false) | |
596 | HITBOX.CanCollide = true | |
597 | HITBOX.CFrame = Part.CFrame | |
598 | weldBetween(Part,HITBOX) | |
599 | end | |
600 | ||
601 | function R15Ragdoll(character,KeepArms) | |
602 | character:BreakJoints() | |
603 | coroutine.resume(coroutine.create(function() | |
604 | recurse(character, function(_,v) | |
605 | if v:IsA("Attachment") then | |
606 | v.Axis = Vector3.new(0, 1, 0) | |
607 | v.SecondaryAxis = Vector3.new(0, 0, 1) | |
608 | v.Rotation = Vector3.new(0, 0, 0) | |
609 | end | |
610 | end) | |
611 | for _,child in next,character:GetChildren() do | |
612 | if child:IsA("Accoutrement") then | |
613 | for _,part in next,child:GetChildren() do | |
614 | if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then | |
615 | local attachment1 = part:FindFirstChildOfClass("Attachment") | |
616 | local attachment0 = getAttachment0(character,attachment1.Name) | |
617 | if attachment0 and attachment1 then | |
618 | local constraint = Instance.new("HingeConstraint") | |
619 | constraint.Attachment0 = attachment0 | |
620 | constraint.Attachment1 = attachment1 | |
621 | constraint.LimitsEnabled = true | |
622 | constraint.UpperAngle = 0 | |
623 | constraint.LowerAngle = 0 | |
624 | constraint.Parent = character | |
625 | end | |
626 | ArtificialHitbox(part) | |
627 | elseif part.Name == "HumanoidRootPart" then | |
628 | part:remove() | |
629 | end | |
630 | end | |
631 | end | |
632 | end | |
633 | ||
634 | ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", { | |
635 | {"LimitsEnabled",true}; | |
636 | {"UpperAngle",5}; | |
637 | }) | |
638 | if character:FindFirstChild("Head") then | |
639 | ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", { | |
640 | {"LimitsEnabled",true}; | |
641 | {"UpperAngle",15}; | |
642 | }) | |
643 | end | |
644 | ||
645 | local handProperties = { | |
646 | {"LimitsEnabled", true}; | |
647 | {"UpperAngle",0}; | |
648 | {"LowerAngle",0}; | |
649 | } | |
650 | ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties) | |
651 | ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties) | |
652 | ||
653 | local shinProperties = { | |
654 | {"LimitsEnabled", true}; | |
655 | {"UpperAngle", 0}; | |
656 | {"LowerAngle", -75}; | |
657 | } | |
658 | ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties) | |
659 | ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties) | |
660 | ||
661 | local footProperties = { | |
662 | {"LimitsEnabled", true}; | |
663 | {"UpperAngle", 15}; | |
664 | {"LowerAngle", -45}; | |
665 | } | |
666 | ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties) | |
667 | ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties) | |
668 | if KeepArms == true then | |
669 | ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket") | |
670 | ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket") | |
671 | ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket") | |
672 | ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket") | |
673 | end | |
674 | ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket") | |
675 | ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket") | |
676 | Debris:AddItem(character,5) | |
677 | end)) | |
678 | end | |
679 | ||
680 | function Ragdoll(Character2,CharTorso,KeepArms) | |
681 | coroutine.resume(coroutine.create(function() | |
682 | Character2:BreakJoints() | |
683 | local hum = Character2:findFirstChild("Humanoid") | |
684 | hum:remove() | |
685 | local function Scan(ch) | |
686 | local e | |
687 | for e = 1,#ch do | |
688 | Scan(ch[e]:GetChildren()) | |
689 | if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then | |
690 | ch[e]:remove() | |
691 | end | |
692 | end | |
693 | end | |
694 | local NEWHUM = IT("Humanoid") | |
695 | NEWHUM.Name = "Corpse" | |
696 | NEWHUM.Health = 0 | |
697 | NEWHUM.MaxHealth = 0 | |
698 | NEWHUM.PlatformStand = true | |
699 | NEWHUM.Parent = Character2 | |
700 | NEWHUM.DisplayDistanceType = "None" | |
701 | ||
702 | local ch = Character2:GetChildren() | |
703 | local i | |
704 | for i = 1,#ch do | |
705 | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then | |
706 | ch[i]:remove() | |
707 | end | |
708 | end | |
709 | ||
710 | local Torso2 = Character2.Torso | |
711 | local movevector = Vector3.new() | |
712 | ||
713 | if Torso2 then | |
714 | movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector | |
715 | local Head = Character2:FindFirstChild("Head") | |
716 | if Head then | |
717 | local Neck = Instance.new("Weld") | |
718 | Neck.Name = "Neck" | |
719 | Neck.Part0 = Torso2 | |
720 | Neck.Part1 = Head | |
721 | Neck.C0 = CFrame.new(0, 1.5, 0) | |
722 | Neck.C1 = CFrame.new() | |
723 | Neck.Parent = Torso2 | |
724 | ||
725 | end | |
726 | local Limb = Character2:FindFirstChild("Right Arm") | |
727 | if Limb and KeepArms == true then | |
728 | ||
729 | Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0) | |
730 | local Joint = Instance.new("Glue") | |
731 | Joint.Name = "RightShoulder" | |
732 | Joint.Part0 = Torso2 | |
733 | Joint.Part1 = Limb | |
734 | Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
735 | Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
736 | Joint.Parent = Torso2 | |
737 | ||
738 | local B = Instance.new("Part") | |
739 | B.TopSurface = 0 | |
740 | B.BottomSurface = 0 | |
741 | B.formFactor = "Symmetric" | |
742 | B.Size = Vector3.new(1, 1, 1) | |
743 | B.Transparency = 1 | |
744 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
745 | B.Parent = Character2 | |
746 | local W = Instance.new("Weld") | |
747 | W.Part0 = Limb | |
748 | W.Part1 = B | |
749 | W.C0 = CFrame.new(0, -0.5, 0) | |
750 | W.Parent = Limb | |
751 | ||
752 | end | |
753 | local Limb = Character2:FindFirstChild("Left Arm") | |
754 | if Limb and KeepArms == true then | |
755 | ||
756 | Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0) | |
757 | local Joint = Instance.new("Glue") | |
758 | Joint.Name = "LeftShoulder" | |
759 | Joint.Part0 = Torso2 | |
760 | Joint.Part1 = Limb | |
761 | Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
762 | Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
763 | Joint.Parent = Torso2 | |
764 | ||
765 | local B = Instance.new("Part") | |
766 | B.TopSurface = 0 | |
767 | B.BottomSurface = 0 | |
768 | B.formFactor = "Symmetric" | |
769 | B.Size = Vector3.new(1, 1, 1) | |
770 | B.Transparency = 1 | |
771 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
772 | B.Parent = Character2 | |
773 | local W = Instance.new("Weld") | |
774 | W.Part0 = Limb | |
775 | W.Part1 = B | |
776 | W.C0 = CFrame.new(0, -0.5, 0) | |
777 | W.Parent = Limb | |
778 | ||
779 | end | |
780 | local Limb = Character2:FindFirstChild("Right Leg") | |
781 | if Limb then | |
782 | ||
783 | Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0) | |
784 | local Joint = Instance.new("Glue") | |
785 | Joint.Name = "RightHip" | |
786 | Joint.Part0 = Torso2 | |
787 | Joint.Part1 = Limb | |
788 | Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
789 | Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
790 | Joint.Parent = Torso2 | |
791 | ||
792 | local B = Instance.new("Part") | |
793 | B.TopSurface = 0 | |
794 | B.BottomSurface = 0 | |
795 | B.formFactor = "Symmetric" | |
796 | B.Size = Vector3.new(1, 1, 1) | |
797 | B.Transparency = 1 | |
798 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
799 | B.Parent = Character2 | |
800 | local W = Instance.new("Weld") | |
801 | W.Part0 = Limb | |
802 | W.Part1 = B | |
803 | W.C0 = CFrame.new(0, -0.5, 0) | |
804 | W.Parent = Limb | |
805 | ||
806 | end | |
807 | local Limb = Character2:FindFirstChild("Left Leg") | |
808 | if Limb then | |
809 | ||
810 | Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0) | |
811 | local Joint = Instance.new("Glue") | |
812 | Joint.Name = "LeftHip" | |
813 | Joint.Part0 = Torso2 | |
814 | Joint.Part1 = Limb | |
815 | Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
816 | Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
817 | Joint.Parent = Torso2 | |
818 | ||
819 | local B = Instance.new("Part") | |
820 | B.TopSurface = 0 | |
821 | B.BottomSurface = 0 | |
822 | B.formFactor = "Symmetric" | |
823 | B.Size = Vector3.new(1, 1, 1) | |
824 | B.Transparency = 1 | |
825 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
826 | B.Parent = Character2 | |
827 | local W = Instance.new("Weld") | |
828 | W.Part0 = Limb | |
829 | W.Part1 = B | |
830 | W.C0 = CFrame.new(0, -0.5, 0) | |
831 | W.Parent = Limb | |
832 | ||
833 | end | |
834 | --[ | |
835 | local Bar = Instance.new("Part") | |
836 | Bar.TopSurface = 0 | |
837 | Bar.BottomSurface = 0 | |
838 | Bar.formFactor = "Symmetric" | |
839 | Bar.Size = Vector3.new(1, 1, 1) | |
840 | Bar.Transparency = 1 | |
841 | Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0) | |
842 | Bar.Parent = Character2 | |
843 | local Weld = Instance.new("Weld") | |
844 | Weld.Part0 = Torso2 | |
845 | Weld.Part1 = Bar | |
846 | Weld.C0 = CFrame.new(0, 0.5, 0) | |
847 | Weld.Parent = Torso2 | |
848 | --]] | |
849 | end | |
850 | Character2.Parent = workspace | |
851 | Debris:AddItem(Character2,5) | |
852 | ||
853 | return Character2,Torso2 | |
854 | end)) | |
855 | end | |
856 | ||
857 | --//=================================\\ | |
858 | --|| WEAPON CREATION | |
859 | --\\=================================// | |
860 | ||
861 | local DUST = CreateParticles(RightArm,VT(0,0,0),5,2,"Smoke",false,false,5,0) | |
862 | DUST.ZOffset = 1 | |
863 | RightArm.Transparency = 1 | |
864 | - | local BasePart = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(1,2,1),false) |
864 | + | local BasePart = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(1,2,1),false) |
865 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BasePart, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
866 | - | local Sphere = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(1.4,1.4,1.4),false) |
866 | + | local Sphere = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(1.4,1.4,1.4),false) |
867 | MakeForm(Sphere,"Ball") | |
868 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Sphere, CF(0.2,0.8,0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
869 | - | local LaserPart = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0.3,0.3,0.1),false) |
869 | + | local LaserPart = CreatePart(3, Weapon, "Neon", 0, 0, "Really blue", "Part", VT(0.3,0.3,0.1),false) |
870 | MakeForm(LaserPart,"Ball") | |
871 | CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, LaserPart, CF(0,0,-0.65) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
872 | - | local Bump = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.3,0.2),false) |
872 | + | local Bump = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.3,0.3,0.2),false) |
873 | MakeForm(Bump,"Ball") | |
874 | CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Bump, CF(0,0,0.65) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
875 | - | local BottomLaser = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0.4,0,0.4),false) |
875 | + | local BottomLaser = CreatePart(3, Weapon, "Neon", 0, 0, "Really blue", "Part", VT(0.4,0,0.4),false) |
876 | MakeForm(BottomLaser,"Cyl") | |
877 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, BottomLaser, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
878 | - | local Part1 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.5,0.5),false) |
878 | + | local Part1 = CreatePart(3, Weapon, "Neon", 0, 0, "Really blue", "Part", VT(0,0.5,0.5),false) |
879 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part1, CF(0,-0.76,-0.26) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
880 | - | local Part2 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.5,0.5),false) |
880 | + | local Part2 = CreatePart(3, Weapon, "Neon", 0, 0, "Really blue", "Part", VT(0,0.5,0.5),false) |
881 | CreateWeldOrSnapOrMotor("Weld", BasePart, Part1, Part2, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, -0.25, 0)) | |
882 | - | local Part3 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.5,0.5),false) |
882 | + | local Part3 = CreatePart(3, Weapon, "Neon", 0, 0, "Really blue", "Part", VT(0,0.5,0.5),false) |
883 | CreateWeldOrSnapOrMotor("Weld", BasePart, Part1, Part3, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0, -0.26, 0)) | |
884 | - | local Part4 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.56,0.5),false) |
884 | + | local Part4 = CreatePart(3, Weapon, "Neon", 0, 0, "Really blue", "Part", VT(0,0.56,0.5),false) |
885 | CreateWeldOrSnapOrMotor("Weld", BasePart, Part2, Part4, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, -0.26, 0)) | |
886 | - | local Part5 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.56,0.5),false) |
886 | + | local Part5 = CreatePart(3, Weapon, "Neon", 0, 0, "Really blue", "Part", VT(0,0.56,0.5),false) |
887 | CreateWeldOrSnapOrMotor("Weld", BasePart, Part4, Part5, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-125)), CF(0, -0.26, 0)) | |
888 | - | local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.25,0.5),false) |
888 | + | local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really blue", "Part", VT(0,0.25,0.5),false) |
889 | CreateWeldOrSnapOrMotor("Weld", BasePart, Part4, Part, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, -0.26/2, 0)) | |
890 | - | local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.3,0.5),false) |
890 | + | local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really blue", "Part", VT(0,0.3,0.5),false) |
891 | CreateWeldOrSnapOrMotor("Weld", BasePart, Part2, Part, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-65)), CF(0, -0.31/2, 0)) | |
892 | - | local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(1.4,0,1.4),false) |
892 | + | local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really blue", "Part", VT(1.4,0,1.4),false) |
893 | MakeForm(Part,"Cyl") | |
894 | CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Part, CF(0.035,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
895 | - | local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(1.4,0,1.4),false) |
895 | + | local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really blue", "Part", VT(1.4,0,1.4),false) |
896 | MakeForm(Part,"Cyl") | |
897 | CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Part, CF(0,-0.035,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0)) | |
898 | - | local Sphere = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.3,1.6,0.7),false) |
898 | + | local Sphere = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.3,1.6,0.7),false) |
899 | MakeForm(Sphere,"Ball") | |
900 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Sphere, CF(0.45,0.5,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
901 | ||
902 | for _, c in pairs(Weapon:GetChildren()) do | |
903 | if c.ClassName == "Part" then | |
904 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
905 | end | |
906 | end | |
907 | ||
908 | local SKILLTEXTCOLOR = C3(1,0,0) | |
909 | local SKILLFONT = "SciFi" | |
910 | local SKILLTEXTSIZE = 5 | |
911 | ||
912 | Weapon.Parent = Character | |
913 | ||
914 | Humanoid.Died:connect(function() | |
915 | ATTACK = true | |
916 | end) | |
917 | ||
918 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
919 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
920 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.82, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
921 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.78, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
922 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.74, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
923 | local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame") | |
924 | ||
925 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 1") | |
926 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 2") | |
927 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 3") | |
928 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 4") | |
929 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[E]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 5") | |
930 | local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[X]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 6") | |
931 | ||
932 | --//=================================\\ | |
933 | --|| ATTACK FUNCTIONS AND STUFF | |
934 | --\\=================================// | |
935 | ||
936 | function Warp() | |
937 | local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 100, Character) | |
938 | if HITFLOOR then | |
939 | CharacterFade(C3(0.5,0,0),50) | |
940 | HITPOS = HITPOS + VT(0,3.5,0) | |
941 | local POS = RootPart.Position | |
942 | RootPart.CFrame = CF(HITPOS,CF(POS,HITPOS)*CF(0,0,-100000).p) | |
943 | CreateSound(289556450,Torso,2,MRANDOM(8,13)/10,false) | |
944 | end | |
945 | end | |
946 | ||
947 | function Dash() | |
948 | ATTACK = true | |
949 | Rooted = true | |
950 | local SOUND = CreateSound(1165167610, Torso, 1, 1, true) | |
951 | local LOOP = 0 | |
952 | repeat | |
953 | LOOP = LOOP + 1 | |
954 | Swait() | |
955 | local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, 5, workspace) | |
956 | local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 100, Character) | |
957 | if HITFLOOR then | |
958 | CharacterFade(C3(0.5,0,0),35) | |
959 | HITPOS = HITPOS + VT(0,3.5,0) | |
960 | local POS = RootPart.Position | |
961 | RootPart.CFrame = CF(HITPOS,CF(POS,HITPOS)*CF(0,0,-100000).p) | |
962 | RootPart.Velocity = VT(0,0,0) | |
963 | RootPart.RotVelocity = VT(0,0,0) | |
964 | end | |
965 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(75), RAD(0), RAD(0)), 1 / Animation_Speed) | |
966 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed) | |
967 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
968 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
969 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
970 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
971 | until KEYHOLD == false | |
972 | coroutine.resume(coroutine.create(function() | |
973 | for i = 1, 20 do | |
974 | Swait() | |
975 | SOUND.Volume = SOUND.Volume - 1/20 | |
976 | end | |
977 | SOUND:remove() | |
978 | end)) | |
979 | if LOOP > 50 then | |
980 | CreateSound(772085046,Torso,5,MRANDOM(8,13)/10,false) | |
981 | for i = 1, 100 do | |
982 | Swait() | |
983 | RootPart.CFrame = RootPart.CFrame * CF(0,0,-(1-(i/100))/3) | |
984 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(1,0.5,1), Size2 = VT(2,0,2), Transparency = 0.7, Transparency2 = 1, CFrame = CF(RightLeg.CFrame*CF(0,-1,0).p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.3,0.3,0.3), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
985 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(1,0.5,1), Size2 = VT(2,0,2), Transparency = 0.7, Transparency2 = 1, CFrame = CF(LeftLeg.CFrame*CF(0,-1,0).p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.3,0.3,0.3), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
986 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
987 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
988 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
989 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
990 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
991 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
992 | end | |
993 | end | |
994 | ATTACK = false | |
995 | Rooted = false | |
996 | end | |
997 | ||
998 | function LimbRip() | |
999 | ATTACK = true | |
1000 | Rooted = false | |
1001 | local TARGET = nil | |
1002 | local ROOT = nil | |
1003 | local HUMAN = nil | |
1004 | local DIST = 4 | |
1005 | Speed = 12 | |
1006 | for i=0, 1, 0.1 / Animation_Speed do | |
1007 | Swait() | |
1008 | local CHILDREN = workspace:GetDescendants() | |
1009 | for index, CHILD in pairs(CHILDREN) do | |
1010 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1011 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1012 | if HUM then | |
1013 | local TORSO = CHILD:FindFirstChild("HumanoidRootPart") or CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1014 | if TORSO and HUM.Health > 0 then | |
1015 | if (TORSO.Position - RightArm.Position).Magnitude <= DIST then | |
1016 | DIST = (TORSO.Position - RightArm.Position).Magnitude | |
1017 | ROOT = TORSO | |
1018 | HUMAN = HUM | |
1019 | TARGET = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1020 | end | |
1021 | end | |
1022 | end | |
1023 | end | |
1024 | end | |
1025 | if ROOT then | |
1026 | break | |
1027 | end | |
1028 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1029 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
1030 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1031 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1032 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1033 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1034 | end | |
1035 | Speed = 16 | |
1036 | if ROOT then | |
1037 | CreateSound(305685800,Torso,5,1.3,false) | |
1038 | Rooted = true | |
1039 | local GORED = false | |
1040 | coroutine.resume(coroutine.create(function() | |
1041 | repeat | |
1042 | Swait() | |
1043 | ROOT.Anchored = true | |
1044 | until GORED == true | |
1045 | ROOT.Anchored = false | |
1046 | end)) | |
1047 | RootPart.CFrame = ROOT.CFrame*CF(0,0,2.25) | |
1048 | if TARGET.Name == "Torso" then | |
1049 | local RARM = TARGET.Parent:FindFirstChild("Right Arm") | |
1050 | local LARM = TARGET.Parent:FindFirstChild("Left Arm") | |
1051 | if RARM and LARM then | |
1052 | for i=0, 1, 0.1 / Animation_Speed do | |
1053 | Swait() | |
1054 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1055 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1056 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1057 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1058 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1059 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1060 | end | |
1061 | for _, c in pairs(TARGET.Parent:GetDescendants()) do | |
1062 | if c:IsA("JointInstance") then | |
1063 | if c.Part1 == RARM or c.Part1 == LARM or c.Part0 == RARM or c.Part0 == LARM then | |
1064 | c:remove() | |
1065 | end | |
1066 | end | |
1067 | end | |
1068 | CreateSound(363808674, TARGET, 3, MRANDOM(7,9)/10, false) | |
1069 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1070 | CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, LARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1071 | for i=0, 1, 0.1 / Animation_Speed do | |
1072 | Swait() | |
1073 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1074 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1075 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1076 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1077 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1078 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1079 | end | |
1080 | for i=0, 1, 0.1 / Animation_Speed do | |
1081 | Swait() | |
1082 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.25) * ANGLES(RAD(-25), RAD(0), RAD(80)), 1 / Animation_Speed) | |
1083 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed) | |
1084 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1085 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1086 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,1.5,0), 1 / Animation_Speed) | |
1087 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1088 | end | |
1089 | for i=0, 0.1, 0.1 / Animation_Speed do | |
1090 | Swait() | |
1091 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed) | |
1092 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed) | |
1093 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1094 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1095 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed) | |
1096 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1097 | end | |
1098 | GORED = true | |
1099 | Ragdoll(TARGET.Parent,Torso) | |
1100 | if ROOT.Name ~= "Torso" then | |
1101 | ROOT:remove() | |
1102 | end | |
1103 | local RGRAB = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1104 | local LGRAB = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, LARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1105 | local bv = Instance.new("BodyVelocity",TARGET) | |
1106 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1107 | bv.velocity = TARGET.CFrame.lookVector*75 | |
1108 | Debris:AddItem(bv,0.05) | |
1109 | CreateSound(621557962, RightLeg, 1, MRANDOM(7,9)/10, false) | |
1110 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1111 | Swait() | |
1112 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed) | |
1113 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed) | |
1114 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1115 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1116 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed) | |
1117 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1118 | end | |
1119 | for i=0, 1, 0.1 / Animation_Speed do | |
1120 | Swait() | |
1121 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1122 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1123 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
1124 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.6 / Animation_Speed) | |
1125 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1126 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1127 | end | |
1128 | - | local HITBOX = CreatePart(3, RARM, "Metal", 0, 1, "Really black", "Part", RARM.Size, false) |
1128 | + | local HITBOX = CreatePart(3, RARM, "Metal", 0, 1, "Really red", "Part", RARM.Size, false) |
1129 | HITBOX.CFrame = RARM.CFrame | |
1130 | HITBOX.CanCollide = true | |
1131 | weldBetween(RARM,HITBOX) | |
1132 | - | local HITBOX = CreatePart(3, LARM, "Metal", 0, 1, "Really black", "Part", RARM.Size, false) |
1132 | + | local HITBOX = CreatePart(3, LARM, "Metal", 0, 1, "Really red", "Part", RARM.Size, false) |
1133 | HITBOX.CFrame = LARM.CFrame | |
1134 | HITBOX.CanCollide = true | |
1135 | weldBetween(LARM,HITBOX) | |
1136 | RGRAB:remove() | |
1137 | LGRAB:remove() | |
1138 | for i=0, 0.4, 0.1 / Animation_Speed do | |
1139 | Swait() | |
1140 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1141 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1142 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(110)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1143 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(-110)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1144 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1145 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1146 | end | |
1147 | end | |
1148 | elseif TARGET.Name == "UpperTorso" then | |
1149 | if TARGET.Parent:FindFirstChild("RightUpperArm") and TARGET.Parent:FindFirstChild("LeftUpperArm") then | |
1150 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1151 | Swait() | |
1152 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1153 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
1154 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.5) * ANGLES(RAD(140), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1155 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1156 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1157 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1158 | end | |
1159 | local SAWBLADE = CreatePart(3, Weapon, "Neon", 0, 0.5, "Really red", "Part", VT(0,0,0),false) | |
1160 | local WELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, SAWBLADE, CF(0,-1,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0)) | |
1161 | local BLADE = true | |
1162 | CreateMesh("SpecialMesh", SAWBLADE, "FileMesh", "74322089", "", VT(1,1,1), VT(0,0,0)) | |
1163 | coroutine.resume(coroutine.create(function() | |
1164 | repeat | |
1165 | Swait() | |
1166 | WELD.C1 = WELD.C1 * ANGLES(RAD(0), RAD(0), RAD(25)) | |
1167 | until BLADE == false | |
1168 | SAWBLADE:remove() | |
1169 | end)) | |
1170 | CreateSound(1165167936, SAWBLADE, 2, 1, true) | |
1171 | for i=0, 1, 0.1 / Animation_Speed do | |
1172 | Swait() | |
1173 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1174 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
1175 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.5) * ANGLES(RAD(140), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1176 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1177 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1178 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1179 | end | |
1180 | for i=0, 3, 0.1 / Animation_Speed do | |
1181 | Swait() | |
1182 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1183 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
1184 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-25), RAD(0)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed) | |
1185 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1186 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1187 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1188 | end | |
1189 | CreateSound(363808674, TARGET, 3, MRANDOM(7,9)/10, false) | |
1190 | TARGET.Parent:FindFirstChild("RightUpperArm").RightShoulder:remove() | |
1191 | for i=0, 1, 0.1 / Animation_Speed do | |
1192 | Swait() | |
1193 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(1, 0, 0.3) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed) | |
1194 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / Animation_Speed) | |
1195 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(90)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1196 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1197 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1198 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1199 | end | |
1200 | for i=0, 3, 0.1 / Animation_Speed do | |
1201 | Swait() | |
1202 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(1, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed) | |
1203 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / Animation_Speed) | |
1204 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed) | |
1205 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1206 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1207 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1208 | end | |
1209 | CreateSound(363808674, TARGET, 3, MRANDOM(7,9)/10, false) | |
1210 | TARGET.Parent:FindFirstChild("LeftUpperArm").LeftShoulder:remove() | |
1211 | BLADE = false | |
1212 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1213 | Swait() | |
1214 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.25) * ANGLES(RAD(-25), RAD(0), RAD(80)), 1 / Animation_Speed) | |
1215 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed) | |
1216 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1217 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1218 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,1.5,0), 1 / Animation_Speed) | |
1219 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1220 | end | |
1221 | for i=0, 0.1, 0.1 / Animation_Speed do | |
1222 | Swait() | |
1223 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed) | |
1224 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed) | |
1225 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1226 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1227 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed) | |
1228 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1229 | end | |
1230 | GORED = true | |
1231 | TARGET.Parent:BreakJoints() | |
1232 | R15Ragdoll(TARGET.Parent) | |
1233 | if ROOT.Name ~= "Torso" then | |
1234 | ROOT:remove() | |
1235 | end | |
1236 | local bv = Instance.new("BodyVelocity",TARGET) | |
1237 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1238 | bv.velocity = TARGET.CFrame.lookVector*75 | |
1239 | Debris:AddItem(bv,0.05) | |
1240 | CreateSound(621557962, RightLeg, 1, MRANDOM(7,9)/10, false) | |
1241 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1242 | Swait() | |
1243 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed) | |
1244 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed) | |
1245 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1246 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1247 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed) | |
1248 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1249 | end | |
1250 | end | |
1251 | end | |
1252 | end | |
1253 | ATTACK = false | |
1254 | Rooted = false | |
1255 | end | |
1256 | ||
1257 | function Buzzsaw() | |
1258 | ATTACK = true | |
1259 | Rooted = false | |
1260 | local ARMSPEED = 0.1 | |
1261 | local TARGET = nil | |
1262 | local ROOT = nil | |
1263 | local HUMAN = nil | |
1264 | local DIST = 4 | |
1265 | - | local SAWBLADE = CreatePart(3, Weapon, "Neon", 0, 0.5, "Really red", "Part", VT(0,0,0),false) |
1265 | + | local SAWBLADE = CreatePart(3, Weapon, "Neon", 0, 0.5, "Really blue", "Part", VT(0,0,0),false) |
1266 | local WELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, SAWBLADE, CF(0,-1,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0)) | |
1267 | local BLADE = true | |
1268 | CreateMesh("SpecialMesh", SAWBLADE, "FileMesh", "74322089", "", VT(2,2,1), VT(0,0,0)) | |
1269 | coroutine.resume(coroutine.create(function() | |
1270 | repeat | |
1271 | Swait() | |
1272 | WELD.C1 = WELD.C1 * ANGLES(RAD(0), RAD(0), RAD(25)) | |
1273 | until BLADE == false | |
1274 | SAWBLADE:remove() | |
1275 | end)) | |
1276 | CreateSound(1165167936, SAWBLADE, 2, 1, true) | |
1277 | for i=0, 1, 0.1 / Animation_Speed do | |
1278 | Swait() | |
1279 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1280 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
1281 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.5, -0.5) * ANGLES(RAD(175), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1282 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1283 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1284 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1285 | end | |
1286 | for i=0, 2, 0.1 / Animation_Speed do | |
1287 | Swait() | |
1288 | local CHILDREN = workspace:GetDescendants() | |
1289 | for index, CHILD in pairs(CHILDREN) do | |
1290 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1291 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1292 | if HUM then | |
1293 | local TORSO = CHILD:FindFirstChild("HumanoidRootPart") or CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1294 | if TORSO and HUM.Health > 0 then | |
1295 | if (TORSO.Position - RightArm.Position).Magnitude <= DIST then | |
1296 | DIST = (TORSO.Position - RightArm.Position).Magnitude | |
1297 | ROOT = TORSO | |
1298 | HUMAN = HUM | |
1299 | TARGET = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1300 | end | |
1301 | end | |
1302 | end | |
1303 | end | |
1304 | end | |
1305 | if ROOT then | |
1306 | break | |
1307 | end | |
1308 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1309 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
1310 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.5, -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, ARMSPEED / Animation_Speed) | |
1311 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1312 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1313 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1314 | end | |
1315 | if ROOT then | |
1316 | ARMSPEED = 0.03 | |
1317 | Rooted = true | |
1318 | RootPart.CFrame = ROOT.CFrame*CF(0,0,2.5) | |
1319 | repeat | |
1320 | HUMAN.Health = HUMAN.Health - 0.5 | |
1321 | Swait() | |
1322 | ROOT.Anchored = true | |
1323 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(1, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1324 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
1325 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, ARMSPEED / Animation_Speed) | |
1326 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1327 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1328 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1329 | until RightArm.Position.Y < Torso.Position.Y-0.15 or HUMAN.Health == 0 | |
1330 | ROOT.Anchored = false | |
1331 | if HUMAN.Health == 0 then | |
1332 | if ROOT.Name ~= "Torso" then | |
1333 | ROOT:remove() | |
1334 | end | |
1335 | if TARGET.Name == "Torso" then | |
1336 | Ragdoll(HUMAN.Parent,Torso,true) | |
1337 | elseif TARGET.Name == "UpperTorso" then | |
1338 | R15Ragdoll(HUMAN.Parent,true) | |
1339 | end | |
1340 | end | |
1341 | end | |
1342 | BLADE = false | |
1343 | ATTACK = false | |
1344 | Rooted = false | |
1345 | end | |
1346 | ||
1347 | function ReeeEEEEEE() | |
1348 | ATTACK = true | |
1349 | Rooted = false | |
1350 | Speed = 12 | |
1351 | local FX = CreateSound(198165368, Head, 4, 0.5, false) | |
1352 | repeat | |
1353 | Swait() | |
1354 | FX.Parent = Head | |
1355 | local CHILDREN = workspace:GetDescendants() | |
1356 | for index, CHILD in pairs(CHILDREN) do | |
1357 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1358 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1359 | if HUM then | |
1360 | local TORSO = CHILD:FindFirstChild("Head") | |
1361 | if TORSO then | |
1362 | if (TORSO.Position - Head.Position).Magnitude <= 25 then | |
1363 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1364 | TORSO:remove() | |
1365 | if CHILD:FindFirstChild("Torso") then | |
1366 | Ragdoll(CHILD,Torso,true) | |
1367 | elseif CHILD:FindFirstChild("UpperTorso") then | |
1368 | R15Ragdoll(CHILD,true) | |
1369 | end | |
1370 | end | |
1371 | end | |
1372 | end | |
1373 | end | |
1374 | end | |
1375 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1376 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1377 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1378 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1379 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-45), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1380 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-45), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1381 | until FX.Playing == false | |
1382 | Speed = 16 | |
1383 | ATTACK = false | |
1384 | Rooted = false | |
1385 | end | |
1386 | ||
1387 | function Needle() | |
1388 | ATTACK = true | |
1389 | Rooted = true | |
1390 | local GYRO = IT("BodyGyro",RootPart) | |
1391 | GYRO.D = 2 | |
1392 | GYRO.P = 2000 | |
1393 | GYRO.MaxTorque = VT(0,4000000,0) | |
1394 | local NEEDGYRO = true | |
1395 | coroutine.resume(coroutine.create(function() | |
1396 | repeat | |
1397 | Swait() | |
1398 | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
1399 | until NEEDGYRO == false | |
1400 | GYRO:Remove() | |
1401 | end)) | |
1402 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1403 | Swait() | |
1404 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1405 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
1406 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1407 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1408 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1409 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, 0) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1410 | end | |
1411 | for i=0, 1, 0.1 / Animation_Speed do | |
1412 | Swait() | |
1413 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1414 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(15), RAD(-45)), 1 / Animation_Speed) | |
1415 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1416 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1417 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1418 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, 0) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1419 | end | |
1420 | local HIT,POS = CastProperRay(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p,300,Character) | |
1421 | WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(5,1,5), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 1, SoundVolume = 2}) | |
1422 | NEEDGYRO = false | |
1423 | if HIT then | |
1424 | local NEEDLE = IT("Model",Effects) | |
1425 | local BASE = CreatePart(3, NEEDLE, "Glass", 0, 0.5, "Pearl", "Part", VT(0.3,0.6,0.3), false) | |
1426 | MakeForm(BASE,"Cyl") | |
1427 | BASE.CFrame = CF(POS,RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(90), RAD(0), RAD(0))*CF(0,-0.35,0) | |
1428 | weldBetween(BASE,HIT) | |
1429 | local FLUID = CreatePart(3, NEEDLE, "Neon", 0, 0, "Lime green", "Part", VT(0.28,0.58,0.28), false) | |
1430 | MakeForm(FLUID,"Cyl") | |
1431 | FLUID.CFrame = BASE.CFrame | |
1432 | weldBetween(BASE,FLUID) | |
1433 | local PART = CreatePart(3, NEEDLE, "Metal", 0, 0, "Pearl", "Part", VT(0,0.2,0), false) | |
1434 | PART.CFrame = BASE.CFrame*CF(0,0.4,0) | |
1435 | weldBetween(BASE,PART) | |
1436 | local PART = CreatePart(3, NEEDLE, "Metal", 0, 0, "Pearl", "Part", VT(0.1,0.1,0.1), false) | |
1437 | PART.CFrame = BASE.CFrame*CF(0,-0.35,0) | |
1438 | weldBetween(BASE,PART) | |
1439 | local PART = CreatePart(3, NEEDLE, "Metal", 0, 0, "Pearl", "Part", VT(0.2,0.1,0.2), false) | |
1440 | PART.CFrame = BASE.CFrame*CF(0,-0.4,0) | |
1441 | weldBetween(BASE,PART) | |
1442 | Debris:AddItem(NEEDLE,7) | |
1443 | if HIT.Parent:FindFirstChildOfClass("Humanoid") then | |
1444 | local HUMAN = HIT.Parent:FindFirstChildOfClass("Humanoid") | |
1445 | coroutine.resume(coroutine.create(function() | |
1446 | for i = 1, 500 do | |
1447 | HUMAN.Health = HUMAN.Health - MRANDOM(1,6)/5 | |
1448 | if HUMAN.Health == 0 then | |
1449 | break | |
1450 | end | |
1451 | Swait(2) | |
1452 | end | |
1453 | if HUMAN.Health == 0 then | |
1454 | local CHILD = HUMAN.Parent | |
1455 | if CHILD:FindFirstChild("Torso") then | |
1456 | CHILD:FindFirstChild("Torso").CFrame = CHILD:FindFirstChild("Torso").CFrame * ANGLES(RAD(2), RAD(0), RAD(0)) | |
1457 | Ragdoll(CHILD,Torso,true) | |
1458 | elseif CHILD:FindFirstChild("UpperTorso") then | |
1459 | R15Ragdoll(CHILD,true) | |
1460 | end | |
1461 | end | |
1462 | end)) | |
1463 | end | |
1464 | end | |
1465 | for i=0, 1, 0.1 / Animation_Speed do | |
1466 | Swait() | |
1467 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1468 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(15), RAD(-45)), 1 / Animation_Speed) | |
1469 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1470 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1471 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1472 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, 0) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1473 | end | |
1474 | ATTACK = false | |
1475 | Rooted = false | |
1476 | end | |
1477 | ||
1478 | function ScrewThis() | |
1479 | ATTACK = true | |
1480 | Rooted = true | |
1481 | local SCREW = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Part", VT(2, 0.4, 0.4)/2,false) | |
1482 | SCREW.CanCollide = true | |
1483 | local WELD = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, SCREW, CF(0,-1,0.2) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0)) | |
1484 | CreateMesh("SpecialMesh", SCREW, "FileMesh", "70265804", "70265794", VT(1,1,1)/1.5, VT(0,0,0)) | |
1485 | for i=0, 0.4, 0.1 / Animation_Speed do | |
1486 | Swait() | |
1487 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1488 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1489 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1490 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1491 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1492 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1493 | end | |
1494 | SCREW.Transparency = 0 | |
1495 | for i=0, 0.1, 0.1 / Animation_Speed do | |
1496 | Swait() | |
1497 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1498 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
1499 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(60), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1500 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1501 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1502 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1503 | end | |
1504 | for i=0, 1, 0.1 / Animation_Speed do | |
1505 | Swait() | |
1506 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1507 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
1508 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1509 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1510 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1511 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1512 | end | |
1513 | for i = 1, 3 do | |
1514 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1515 | Swait() | |
1516 | WELD.C1 = WELD.C1 * ANGLES(RAD(5), RAD(0), RAD(0)) | |
1517 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1518 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
1519 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1520 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(78)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1521 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1522 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1523 | end | |
1524 | for i=0, 1, 0.1 / Animation_Speed do | |
1525 | Swait() | |
1526 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1527 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
1528 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1529 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1530 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1531 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1532 | end | |
1533 | end | |
1534 | if MRANDOM(1, 5) == 1 then | |
1535 | DUST:Emit(25) | |
1536 | WELD:remove() | |
1537 | CreateSound(328460122, RightArm, 3, 1, false) | |
1538 | SCREW.Velocity = CF(RightArm.Position,SCREW.Position).lookVector*65 | |
1539 | Debris:AddItem(SCREW,6) | |
1540 | for i=0, 3, 0.1 / Animation_Speed do | |
1541 | Swait() | |
1542 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1543 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
1544 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1545 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1546 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1547 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1548 | end | |
1549 | for i = 1, 3 do | |
1550 | for i=0, 0.35, 0.1 / Animation_Speed do | |
1551 | Swait() | |
1552 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1553 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed) | |
1554 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1555 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1556 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1557 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1558 | end | |
1559 | for i=0, 0.35, 0.1 / Animation_Speed do | |
1560 | Swait() | |
1561 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1562 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
1563 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1564 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1565 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1566 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1567 | end | |
1568 | end | |
1569 | else | |
1570 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1571 | Swait() | |
1572 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1573 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed) | |
1574 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1575 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1576 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1577 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1578 | end | |
1579 | WELD:remove() | |
1580 | for i=0, 0.15, 0.1 / Animation_Speed do | |
1581 | Swait() | |
1582 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1583 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed) | |
1584 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1585 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-110)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1586 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1587 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1588 | end | |
1589 | Debris:AddItem(SCREW,6) | |
1590 | end | |
1591 | ATTACK = false | |
1592 | Rooted = false | |
1593 | end | |
1594 | ||
1595 | --//=================================\\ | |
1596 | --|| ASSIGN THINGS TO KEYS | |
1597 | --\\=================================// | |
1598 | ||
1599 | function MouseDown(Mouse) | |
1600 | if ATTACK == false then | |
1601 | end | |
1602 | end | |
1603 | ||
1604 | function MouseUp(Mouse) | |
1605 | HOLD = false | |
1606 | end | |
1607 | ||
1608 | function KeyDown(Key) | |
1609 | KEYHOLD = true | |
1610 | if Key == "z" and ATTACK == false then | |
1611 | Warp() | |
1612 | end | |
1613 | ||
1614 | if Key == "b" and ATTACK == false then | |
1615 | Dash() | |
1616 | end | |
1617 | ||
1618 | if Key == "c" and ATTACK == false then | |
1619 | LimbRip() | |
1620 | end | |
1621 | ||
1622 | if Key == "v" and ATTACK == false then | |
1623 | Buzzsaw() | |
1624 | end | |
1625 | ||
1626 | if Key == "e" and ATTACK == false then | |
1627 | ReeeEEEEEE() | |
1628 | end | |
1629 | ||
1630 | if Key == "x" and ATTACK == false then | |
1631 | Needle() | |
1632 | end | |
1633 | ||
1634 | if Key == "t" and ATTACK == false then | |
1635 | ScrewThis() | |
1636 | end | |
1637 | end | |
1638 | ||
1639 | function KeyUp(Key) | |
1640 | KEYHOLD = false | |
1641 | end | |
1642 | ||
1643 | Mouse.Button1Down:connect(function(NEWKEY) | |
1644 | MouseDown(NEWKEY) | |
1645 | end) | |
1646 | Mouse.Button1Up:connect(function(NEWKEY) | |
1647 | MouseUp(NEWKEY) | |
1648 | end) | |
1649 | Mouse.KeyDown:connect(function(NEWKEY) | |
1650 | KeyDown(NEWKEY) | |
1651 | end) | |
1652 | Mouse.KeyUp:connect(function(NEWKEY) | |
1653 | KeyUp(NEWKEY) | |
1654 | end) | |
1655 | ||
1656 | --//=================================\\ | |
1657 | --\\=================================// | |
1658 | ||
1659 | function AntiTimeStop() | |
1660 | for _, c in pairs(Character:GetChildren()) do | |
1661 | if c:IsA("BasePart") then | |
1662 | c.Anchored = false | |
1663 | end | |
1664 | end | |
1665 | for _, c in pairs(Weapon:GetChildren()) do | |
1666 | if c:IsA("BasePart") then | |
1667 | c.Anchored = false | |
1668 | end | |
1669 | end | |
1670 | end | |
1671 | ||
1672 | --//=================================\\ | |
1673 | --|| WRAP THE WHOLE SCRIPT UP | |
1674 | --\\=================================// | |
1675 | ||
1676 | Humanoid.Changed:connect(function(Jump) | |
1677 | if Jump == "Jump" and (Disable_Jump == true) then | |
1678 | Humanoid.Jump = false | |
1679 | end | |
1680 | end) | |
1681 | ||
1682 | local sick = IT("Sound") | |
1683 | ||
1684 | while true do | |
1685 | Swait() | |
1686 | script.Parent = WEAPONGUI | |
1687 | ANIMATE.Parent = nil | |
1688 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
1689 | v:Stop(); | |
1690 | end | |
1691 | SINE = SINE + CHANGE | |
1692 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1693 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1694 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
1695 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
1696 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
1697 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1698 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1699 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(90 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1700 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(90 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1701 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
1702 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1703 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1704 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1705 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1706 | end | |
1707 | if HITFLOOR == nil then | |
1708 | ANIM = "Midair" | |
1709 | if ATTACK == false then | |
1710 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1711 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1712 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1713 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1714 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.2, -0.6) * ANGLES(RAD(15), RAD(70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1715 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.2, -0.6) * ANGLES(RAD(15), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1716 | end | |
1717 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1718 | ANIM = "Idle" | |
1719 | if ATTACK == false then | |
1720 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1721 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1722 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.35 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(10 - 15 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1723 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.35 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(-10 + 15 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1724 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1725 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1726 | end | |
1727 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1728 | ANIM = "Walk" | |
1729 | if ATTACK == false then | |
1730 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(10 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed) | |
1731 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-10 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed) | |
1732 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed) | |
1733 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 0.8 / Animation_Speed) | |
1734 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
1735 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
1736 | end | |
1737 | end | |
1738 | - | sick.SoundId = "rbxassetid://1696854181" |
1738 | + | sick.SoundId = "rbxassetid://183142252" |
1739 | sick.Looped = true | |
1740 | sick.Pitch = 1 | |
1741 | sick.Volume = 2 | |
1742 | sick.Playing = true | |
1743 | sick.Parent = Effects | |
1744 | AntiTimeStop() | |
1745 | if Rooted == false then | |
1746 | Disable_Jump = false | |
1747 | Humanoid.WalkSpeed = Speed | |
1748 | elseif Rooted == true then | |
1749 | Disable_Jump = true | |
1750 | Humanoid.WalkSpeed = 0 | |
1751 | end | |
1752 | end | |
1753 | ||
1754 | --//=================================\\ | |
1755 | --\\=================================// | |
1756 | ||
1757 | --//====================================================\\-- | |
1758 | --|| END OF SCRIPT | |
1759 | --\\====================================================//-- |