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1-
sethiddenproperty(game.Players.LocalPlayer, "MaximumSimulationRadius", 999999999999999999999999) --SYNAPSE ONLY DELETE THIS IF YOUR NOT USING SYNAPSE
1+
2-
sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius", 999999999999999999999999) --SYNAPSE ONLY DELETE THIS IF YOUR NOT USING SYNAPSE
2+
3
E = Equip/Unequip, click to shoot, hold to spray
4-
--TOOL YOU NEED: https://www.roblox.com/catalog/5410674378/METAL-x-LIGHTSEER-77
4+
5
Bypass = "death"
6
loadstring(game:GetObjects("rbxassetid://5064403372")[1].Source)()
7
local HumanoidIsDead = false
8
9
local Player=game.Players.LocalPlayer
10
local Character=workspace.non
11-
loadstring(game:GetObjects("rbxassetid://5325226148")[1].Source)()
11+
12
local LeftArm=Character["Left Arm"]
13
local LeftLeg=Character["Left Leg"]
14
local RightArm=Character["Right Arm"]
15
local RightLeg=Character["Right Leg"]
16
local Root=Character["HumanoidRootPart"]
17
local Head=Character["Head"]
18
local Torso=Character["Torso"]
19
local Neck=Torso["Neck"]
20
local ToolName = "METALXLIGHTSEER77Accessory"
21
local Gun = Character[ToolName]
22
local GHandle = Gun.Handle
23
h = Instance.new("Attachment",GHandle)
24
ra = Instance.new("Attachment",RightArm)
25
gap = Instance.new("AlignPosition",GHandle)
26
gap.Attachment0 = h
27
gap.Attachment1 = ra
28
gap.RigidityEnabled = true
29
gao = Instance.new("AlignOrientation",GHandle)
30
gao.Attachment0 = h
31
gao.Attachment1 = ra
32
gao.RigidityEnabled = true
33
GHandle:FindFirstChildOfClass("AlignOrientation").Attachment1 = RightArm.RightGripAttachment
34
GHandle:FindFirstChildOfClass("AlignPosition").Attachment1 = RightArm.RightGripAttachment
35
RightArm.RightGripAttachment.Position = Vector3.new(0,-1.2,-0.7)
36
RightArm.RightGripAttachment.Orientation = Vector3.new(0, -90, 55)
37
local mouse = Player:GetMouse()
38
local walking = false
39
local jumping = false
40
local attacking = false
41
local firsttime = false
42
local position = nil
43
local MseGuide = true
44
local running = false
45
local settime = 0
46
local sine = 0
47
local t = 0
48
local ws = 18
49
local change = 1
50
local combo1 = true
51
local equip = false
52
local dgs = 75
53
local combo2 = false
54
local switch1 = true
55
local switch2 = false
56
local firsttime2 = false
57
local combo3 = false
58
local gunallowance = false
59
local shooting = false
60
local RunSrv = game:GetService("RunService")
61
local RenderStepped = game:GetService("RunService").RenderStepped
62
local removeuseless = game:GetService("Debris")
63
64
coroutine.wrap(function()
65
	while true do
66
		wait()
67
		if not Character or not Character:FindFirstChild("Humanoid") or Character:FindFirstChild("Humanoid").Health <= 0 then
68
			HumanoidIsDead = true
69
			break
70
		end
71
	end
72
end)()
73
74
local HEADLERP = Instance.new("ManualWeld")
75
HEADLERP.Parent = Head
76
HEADLERP.Part0 = Head
77
HEADLERP.Part1 = Head
78
HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
79
80
local TORSOLERP = Instance.new("ManualWeld")
81
TORSOLERP.Parent = Root
82
TORSOLERP.Part0 = Torso
83
TORSOLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
84
85
local ROOTLERP = Instance.new("ManualWeld")
86
ROOTLERP.Parent = Root
87
ROOTLERP.Part0 = Root
88
ROOTLERP.Part1 = Torso
89
ROOTLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
90
91
local RIGHTARMLERP = Instance.new("ManualWeld")
92
RIGHTARMLERP.Parent = RightArm
93
RIGHTARMLERP.Part0 = RightArm
94
RIGHTARMLERP.Part1 = Torso
95
RIGHTARMLERP.C0 = CFrame.new(-1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
96
97
local LEFTARMLERP = Instance.new("ManualWeld")
98
LEFTARMLERP.Parent = LeftArm
99
LEFTARMLERP.Part0 = LeftArm
100
LEFTARMLERP.Part1 = Torso
101
LEFTARMLERP.C0 = CFrame.new(1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
102
103
local RIGHTLEGLERP = Instance.new("ManualWeld")
104
RIGHTLEGLERP.Parent = RightLeg
105
RIGHTLEGLERP.Part0 = RightLeg
106
RIGHTLEGLERP.Part1 = Torso
107
RIGHTLEGLERP.C0 = CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
108
109
local LEFTLEGLERP = Instance.new("ManualWeld")
110
LEFTLEGLERP.Parent = LeftLeg
111
LEFTLEGLERP.Part0 = LeftLeg
112
LEFTLEGLERP.Part1 = Torso
113
LEFTLEGLERP.C0 = CFrame.new(0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
114
115
local function weldBetween(a, b)
116
	local weld = Instance.new("ManualWeld", a)
117
	weld.Part0 = a
118
	weld.Part1 = b
119
	weld.C0 = a.CFrame:inverse() * b.CFrame
120
	return weld
121
end
122
123
function MAKETRAIL(PARENT,POSITION1,POSITION2,LIFETIME,COLOR)
124
	A = Instance.new("Attachment", PARENT)
125
	A.Position = POSITION1
126
	A.Name = "A"
127
	B = Instance.new("Attachment", PARENT)
128
	B.Position = POSITION2
129
	B.Name = "B"
130
	tr1 = Instance.new("Trail", PARENT)
131
	tr1.Attachment0 = A
132
	tr1.Attachment1 = B
133
	tr1.Enabled = true
134
	tr1.Lifetime = LIFETIME
135
	tr1.TextureMode = "Static"
136
	tr1.LightInfluence = 0
137
	tr1.Color = COLOR
138
	tr1.Transparency = NumberSequence.new(0, 1)
139
end
140
141
shootbox = Instance.new("Part",Gun)
142
shootbox.Size = Vector3.new(.2,.2,.2)
143
shootbox.CanCollide = false
144
shootbox.Transparency = 1
145
shootbox.CFrame = Gun.Handle.CFrame
146
shootboxweld = weldBetween(shootbox,Gun.Handle)
147
shootboxweld.C0 = CFrame.new(Vector3.new(4.15,-.8,.6),Vector3.new(90,0,90)) 
148
light = Instance.new("PointLight", shootbox)
149
light.Color = BrickColor.new("Bright yellow").Color
150
light.Range = 5
151
light.Brightness = 11
152
light.Enabled = false
153
particlemiter1 = Instance.new("ParticleEmitter", shootbox)
154
particlemiter1.Enabled = false
155
particlemiter1.Texture = "rbxassetid://461242617"
156
particlemiter1.Lifetime = NumberRange.new(.1)
157
particlemiter1.Size = NumberSequence.new(1,0)
158
particlemiter1.Rate = 20
159
particlemiter1.RotSpeed = NumberRange.new(0)
160
particlemiter1.Speed = NumberRange.new(0)
161
162
163
coroutine.wrap(function()
164
	for i,v in pairs(Character:GetChildren()) do
165
		if v.Name == "Animate" then v:Remove()
166
		end
167
	end
168
end)()
169
170
function damagealll(Radius,Position)		
171
	local Returning = {}		
172
	for _,v in pairs(workspace:GetChildren()) do		
173
		if v~=Character and v:FindFirstChildOfClass('Humanoid') and v:FindFirstChild('Torso') or v:FindFirstChild('UpperTorso') then
174
			if v:FindFirstChild("Torso") then		
175
				local Mag = (v.Torso.Position - Position).magnitude		
176
				if Mag < Radius then		
177
					table.insert(Returning,v)		
178
				end
179
			elseif v:FindFirstChild("UpperTorso") then	
180
				local Mag = (v.UpperTorso.Position - Position).magnitude		
181
				if Mag < Radius then		
182
					table.insert(Returning,v)		
183
				end
184
			end	
185
		end		
186
	end		
187
	return Returning		
188
end
189
190
function swait(num)
191
	if num == 0 or num == nil then
192
		game:service("RunService").Stepped:wait(0)
193
	else
194
		for i = 0, num do
195
			game:service("RunService").Stepped:wait(0)
196
		end
197
	end
198
end
199
200
doomtheme = Instance.new("Sound", Torso)
201
doomtheme.Volume = 1
202
doomtheme.Name = "doomtheme"
203
doomtheme.Looped = true
204
doomtheme.SoundId = "rbxassetid://180337897"
205
doomtheme:Play()
206
207
Torso.ChildRemoved:connect(function(removed)
208
	if removed.Name == "doomtheme" then
209
		
210
		doomtheme = Instance.new("Sound", Torso)
211
		doomtheme.Volume = 1
212
		doomtheme.Name = "doomtheme"
213
		doomtheme.Looped = true
214
		doomtheme.SoundId = "rbxassetid://180337897"
215
		doomtheme:Play()
216
	end
217
end)
218
219
function SOUND(PARENT,ID,VOL,LOOP,REMOVE)
220
	so = Instance.new("Sound")
221
	so.Parent = PARENT
222
	so.SoundId = "rbxassetid://"..ID
223
	so.Volume = VOL
224
	so.Looped = LOOP
225
	so:Play()
226
	removeuseless:AddItem(so,REMOVE)
227
end
228
229
mouse.KeyDown:connect(function(Press)
230
	Press=Press:lower()
231
	if Press=='t' then
232
		
233
	end
234
end)
235
236
mouse.KeyDown:connect(function(Press)
237
	Press=Press:lower()
238
	if Press=='e' then
239
		if debounce then return end
240
		if equip then
241
			g1:Remove()
242
			light.Enabled = false
243
			pcall(function()
244
				temmy:Remove()
245
			end)
246
			for i,v in pairs(Gun:GetDescendants()) do
247
				if v.Name == "temmy" then v:Remove()
248
				end
249
			end
250
			light.Enabled = false
251
			particlemiter1.Enabled = false
252
			hum.CameraOffset = Vector3.new(0,0,0)
253
			attacking = false
254
			equip = false
255
			shooting = false
256
			gunallowance = false
257
			ws = 18
258
		else
259
			g1 = Instance.new("BodyGyro", Root)
260
			g1.D = 175
261
			g1.P = 20000
262
			g1.MaxTorque = Vector3.new(0,9000,0)
263
			g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
264
			attacking = true
265
			debounce = true
266
			equip = true
267
			coroutine.wrap(function()
268
				while equip do
269
					g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.1)
270
					ws = 10
271
					swait()
272
					if Root.Velocity.y > 1 then
273
						position = "Jump3"
274
					elseif Root.Velocity.y < -1 then
275
						position = "Falling3"
276
					elseif Root.Velocity.Magnitude > 2 and running == false and attacking == true then
277
						position = "Walk3"
278
					elseif Root.Velocity.Magnitude < 2 and running == false and attacking == true then
279
						position = "Idle4"
280
					end
281
				end
282
			end)()
283
			coroutine.wrap(function()
284
				while equip do
285
					swait()
286
					settime = 0.05
287
					sine = sine + change
288
					if position == "Jump3" and attacking and not running then
289
						change = .65
290
						RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
291
						LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
292
					elseif position == "Falling3" and attacking and not running then
293
						change = .65
294
						RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.4)
295
						LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.4)
296
					elseif position == "Walk3" and attacking == true and running == false then
297
						change = .65
298
						ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0.05*math.sin(sine/4), 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)),.2)
299
						RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0), math.cos(25 * math.cos(sine/8))), 0.1)
300
						LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) , math.cos(25 * math.cos(sine/8))), 0.1)
301
					elseif position == "Idle4" and attacking == true and running == false then
302
						change = .65
303
						ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/25), 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)),.1)
304
						RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
305
						RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/25), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.1)
306
						LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
307
						LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/25), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
308
					end
309
				end
310
			end)()
311
			SOUND(RightArm,898163129,6,false,2)
312
			for i = 1, 30 do
313
				--tommygunweld.C0 = tommygunweld.C0:lerp(CFrame.new(0,-.68,1.25) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-12)),.25)
314
				RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1, 0.1, 0.4) * CFrame.Angles(math.rad(-90), math.rad(-60), math.rad(0)), 0.25)
315
				LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)), 0.25)
316
				swait()
317
			end
318
			gunallowance = true
319
			mouse.Button1Down:connect(function()
320
				if gunallowance then
321
					particlemiter1.Enabled = true
322
					shooting = true
323
				end
324
			end)
325
			mouse.Button1Up:connect(function()
326
				if gunallowance then
327
					hum.CameraOffset = Vector3.new(0,0,0)
328
					light.Enabled = false
329
					particlemiter1.Enabled = false
330
					pcall(function()
331
						temmy:Remove()
332
					end)
333
					for i,v in pairs(Gun:GetDescendants()) do
334
						if v.Name == "temmy" then v:Remove()
335
						end
336
					end
337
					shooting = false
338
				end
339
			end)
340
			coroutine.wrap(function()
341
				if firsttime2 then return end
342
				firsttime2 = true
343
				while true do
344
					swait(3)
345
					if shooting then
346
						if switch1 then
347
							switch1 = false
348
							switch2 = true
349
							light.Enabled = true
350
						elseif switch2 then
351
							switch1 = true
352
							switch2 = false
353
							light.Enabled = false
354
						end
355
					end
356
				end
357
			end)()
358
			coroutine.wrap(function()
359
				if firsttime then return end
360
				firsttime = true
361
				while true do
362
					if shooting then
363
						LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90), math.rad(0 - 10 * math.sin(sine)), math.rad(0)), 0.25)
364
						RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1, 0.1 + .4 * math.sin(sine), 0.4) * CFrame.Angles(math.rad(-90), math.rad(-60), math.rad(0)), 0.25)
365
					elseif not shooting then
366
					end
367
					swait()
368
				end
369
			end)()
370
			debounce = false
371
		end
372
	end
373
end)
374
375
376
checks1 = coroutine.wrap(function() -------Checks
377
	while true do
378
		if HumanoidIsDead then break end
379
		if Root.Velocity.y > 1 then
380
			position = "Jump"
381
		elseif Root.Velocity.y < -1 then
382
			position = "Falling"
383
		elseif Root.Velocity.Magnitude < 2 then
384
			position = "Idle"
385
		elseif Root.Velocity.Magnitude < 20 then
386
			position = "Walking"
387
		elseif Root.Velocity.Magnitude > 20 then
388
			position = "Running"
389
		else
390
		end
391
		wait()
392
	end
393
end)
394
checks1()
395
396
function ray(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
397
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
398
end
399
400
function ray2(StartPos, EndPos, Distance, Ignore)
401
	local DIRECTION = CFrame.new(StartPos,EndPos).lookVector
402
	return ray(StartPos, DIRECTION, Distance, Ignore)
403
end
404
405
OrgnC0 = Neck.C0
406
local movelimbs = coroutine.wrap(function()
407
	while RunSrv.RenderStepped:wait() do
408
		if HumanoidIsDead then break end
409
		TrsoLV = Torso.CFrame.lookVector
410
		Dist = nil
411
		Diff = nil
412
		if not MseGuide then
413
			print("Failed to recognize")
414
		else
415
			local _, Point = workspace:FindPartOnRay(Ray.new(Head.CFrame.p, mouse.Hit.lookVector), workspace, false, true)
416
			Dist = (Head.CFrame.p-Point).magnitude
417
			Diff = Head.CFrame.Y-Point.Y
418
			local _, Point2 = workspace:FindPartOnRay(Ray.new(LeftArm.CFrame.p, mouse.Hit.lookVector), workspace, false, true)
419
			Dist2 = (LeftArm.CFrame.p-Point).magnitude
420
			Diff2 = LeftArm.CFrame.Y-Point.Y
421
			HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
422
			Neck.C0 = Neck.C0:lerp(OrgnC0*CFrame.Angles((math.tan(Diff/Dist)*1), 0, (((Head.CFrame.p-Point).Unit):Cross(Torso.CFrame.lookVector)).Y*1), .1)
423
		end
424
	end
425
end)
426
movelimbs()
427
immortal = {}
428
for i,v in pairs(Character:GetDescendants()) do
429
	if v:IsA("BasePart") and v.Name ~= "lmagic" and v.Name ~= "rmagic" then
430
		if v ~= Root and v ~= Torso and v ~= Head and v ~= RightArm and v ~= LeftArm and v ~= RightLeg and v.Name ~= "lmagic" and v.Name ~= "rmagic" and v ~= LeftLeg then
431
			v.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
432
		end
433
		table.insert(immortal,{v,v.Parent,v.Material,v.Color,v.Transparency})
434
	elseif v:IsA("JointInstance") then
435
		table.insert(immortal,{v,v.Parent,nil,nil,nil})
436
	end
437
end
438
for e = 1, #immortal do
439
	if immortal[e] ~= nil then
440
		local STUFF = immortal[e]
441
		local PART = STUFF[1]
442
		local PARENT = STUFF[2]
443
		local MATERIAL = STUFF[3]
444
		local COLOR = STUFF[4]
445
		local TRANSPARENCY = STUFF[5]
446
		if levitate then
447
			if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= eyo1 and PART.Name ~= eyo2 and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
448
				PART.Material = MATERIAL
449
				PART.Color = COLOR
450
				PART.Transparency = TRANSPARENCY
451
			end
452
			PART.AncestryChanged:connect(function()
453
				PART.Parent = PARENT
454
			end)
455
		else
456
			if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
457
				PART.Material = MATERIAL
458
				PART.Color = COLOR
459
				PART.Transparency = TRANSPARENCY
460
			end
461
			PART.AncestryChanged:connect(function()
462
				PART.Parent = PARENT
463
			end)
464
		end
465
	end
466
end
467
coroutine.wrap(function()
468
	while true do
469
		if HumanoidIsDead then break end
470
		if hum.Health < .1 then
471
			deadsound = Instance.new("Sound", Torso)
472
			deadsound.Volume = 6
473
			deadsound.SoundId = "rbxassetid://1411352723"
474
			deadsound:Play()
475
		end
476
		wait()
477
	end
478
end)()
479
480
local anims = coroutine.wrap(function()
481
	while true do
482
		if HumanoidIsDead then break end
483
		settime = 0.05
484
		sine = sine + change
485
		if position == "Jump" and attacking == false then
486
			change = 1
487
			--tommygunweld.C0 = tommygunweld.C0:lerp(CFrame.new(0,-.80,1.25) * CFrame.Angles(math.rad(98),math.rad(0),0),.25)
488
			LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
489
			RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
490
			LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
491
			ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
492
			LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
493
			RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
494
			LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
495
		elseif position == "Jump2" and attacking == false then
496
			change = 1
497
			ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
498
			LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
499
			RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
500
			RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
501
			LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
502
			LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
503
			RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
504
			LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
505
		elseif position == "Falling" and attacking == false then
506
			change = 1
507
			--tommygunweld.C0 = tommygunweld.C0:lerp(CFrame.new(0,-.80,1.25) * CFrame.Angles(math.rad(98),math.rad(0),0),.25)
508
			LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
509
			RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
510
			LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
511
			RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
512
			LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
513
			LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
514
		elseif position == "Falling2" and attacking == false then
515
			change = 1
516
			ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
517
			LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
518
			RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
519
			RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
520
			LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
521
			LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
522
			RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
523
			LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
524
		elseif position == "Walking" and attacking == false and running == false then
525
			change = 1.2
526
			walking = true
527
			--tommygunweld.C0 = tommygunweld.C0:lerp(CFrame.new(0,-.80,1.25) * CFrame.Angles(math.rad(98),math.rad(0),0),.25)
528
			RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.3,1,0) * CFrame.Angles(math.rad(180),math.rad(1),math.rad(10)), 0.1)
529
			LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
530
			RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
531
			LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5 + Root.RotVelocity.Y / 85,.35,.5*math.sin(sine/8)) * CFrame.Angles(math.rad(-35*math.sin(sine/8)),math.rad(0*math.sin(sine/8)),math.rad(10 + Root.RotVelocity.Y / 10, math.sin(20 * math.sin(sine/4)))),.3)
532
			ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0.05*math.sin(sine/4), 0) * CFrame.Angles(math.rad(-10), math.rad(5 * math.cos(sine/7)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/10))), 0.1)
533
			RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0), math.cos(25 * math.cos(sine/8))), 0.3)
534
			LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) , math.cos(25 * math.cos(sine/8))), 0.3)
535
		elseif position == "Idle" and attacking == false and running == false then
536
			change = .5
537
			--tommygunweld.C0 = tommygunweld.C0:lerp(CFrame.new(0,-.80,1.25) * CFrame.Angles(math.rad(98),math.rad(0),0),.25)
538
			ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.1)
539
			RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.3 + .1 * math.sin(sine/12),1 + .1 * math.sin(sine/12),0) * CFrame.Angles(math.rad(180),math.rad(1),math.rad(8 + 5 * math.sin(sine/12))), 0.1)
540
			LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.59 - .05 * math.sin(sine/12), 0.1 -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(-2), math.rad(2), math.rad(8  - 6 * math.sin(sine/12))), .2)
541
			RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
542
			RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.1)
543
			LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
544
			LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
545
		elseif position == "Idle2" and attacking == false and running == false then
546
			change = .75
547
			ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0 - 3 * math.sin(sine/9)),0,0),.1)
548
			RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
549
			LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
550
			LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
551
			LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
552
			RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 - 3 * math.sin(sine/9)), math.rad(-35 + 5 * math.sin(sine/9))), 0.4)
553
			RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
554
			LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
555
		elseif position == "Walking2" and attacking == false and running == false then
556
			ws = 50
557
			ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
558
			LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
559
			RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
560
			RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
561
			LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
562
			LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
563
			RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
564
			LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
565
		elseif position == "Running" and attacking == false then
566
			change = 1
567
			RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(0, .5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.3)
568
			LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-1.24+.6*math.sin(sine/4)/1.4, 0.54, 0-0.8*math.sin(sine/4))*CFrame.Angles(math.rad(6+140*math.sin(sine/4)/1.2), math.rad(0), math.rad(20+70*math.sin(sine/4))), 0.3)
569
			LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0,.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3)
570
			ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(-20 - 0 * math.sin(sine/4)), math.rad(0 + 6 * math.sin(sine/4)), math.rad(0) + Root.RotVelocity.Y / 30, math.sin(10 * math.sin(sine/4))), 0.3)
571
			RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*-math.sin(sine/4)),.3)
572
			RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.6+0.1*math.sin(sine/4),.7*-math.sin(sine/4)) * CFrame.Angles(math.rad(15+ -50 * math.sin(sine/4)),0,0),.3)
573
			LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*math.sin(sine/4)),.3)
574
			LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.6-0.1*math.sin(sine/4),.7*math.sin(sine/4)) * CFrame.Angles(math.rad(15 + 50 * math.sin(sine/4)),0,0),.3)
575
		end
576
		swait()
577
	end
578
end)
579
anims()
580
game:GetService("StarterGui"):SetCore("SendNotification",{Title = "Elio Blasio",Text = "Doxxmane/EFTPMC#6054 <3",Duration = 12})