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1 | -- This script has been converted to FE by iPxter | |
2 | ||
3 | ||
4 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
5 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
6 | do | |
7 | print("FE Compatibility code by Mokiros | Translated to FE by iPxter") | |
8 | script.Parent = Player.Character | |
9 | ||
10 | --RemoteEvent for communicating | |
11 | local Event = Instance.new("RemoteEvent") | |
12 | Event.Name = "UserInput_Event" | |
13 | ||
14 | --Fake event to make stuff like Mouse.KeyDown work | |
15 | local function fakeEvent() | |
16 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
17 | t.connect = t.Connect | |
18 | return t | |
19 | end | |
20 | ||
21 | --Creating fake input objects with fake variables | |
22 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
24 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
26 | end} | |
27 | --Merged 2 functions into one by checking amount of arguments | |
28 | CAS.UnbindAction = CAS.BindAction | |
29 | ||
30 | --This function will trigger the events that have been :Connect()'ed | |
31 | local function te(self,ev,...) | |
32 | local t = m[ev] | |
33 | if t and t._fakeEvent and t.Function then | |
34 | t.Function(...) | |
35 | end | |
36 | end | |
37 | m.TrigEvent = te | |
38 | UIS.TrigEvent = te | |
39 | ||
40 | Event.OnServerEvent:Connect(function(plr,io) | |
41 | if plr~=Player then return end | |
42 | if io.isMouse then | |
43 | m.Target = io.Target | |
44 | m.Hit = io.Hit | |
45 | else | |
46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
49 | end | |
50 | for _,t in pairs(CAS.Actions) do | |
51 | for _,k in pairs(t.Keys) do | |
52 | if k==io.KeyCode then | |
53 | t.Function(t.Name,io.UserInputState,io) | |
54 | end | |
55 | end | |
56 | end | |
57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
59 | end | |
60 | end) | |
61 | Event.Parent = NLS([==[ | |
62 | local Player = game:GetService("Players").LocalPlayer | |
63 | local Event = script:WaitForChild("UserInput_Event") | |
64 | ||
65 | local UIS = game:GetService("UserInputService") | |
66 | local input = function(io,a) | |
67 | if a then return end | |
68 | --Since InputObject is a client-side instance, we create and pass table instead | |
69 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
70 | end | |
71 | UIS.InputBegan:Connect(input) | |
72 | UIS.InputEnded:Connect(input) | |
73 | ||
74 | local Mouse = Player:GetMouse() | |
75 | local h,t | |
76 | --Give the server mouse data 30 times every second, but only if the values changed | |
77 | --If player is not moving their mouse, client won't fire events | |
78 | while wait(1/30) do | |
79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
80 | h,t=Mouse.Hit,Mouse.Target | |
81 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
82 | end | |
83 | end]==],Player.Character) | |
84 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
85 | end | |
86 | wait(1) | |
87 | v3 = Vector3.new | |
88 | cn = CFrame.new | |
89 | ca2 = CFrame.Angles | |
90 | mceil = math.ceil mc = mceil | |
91 | mran = math.random rn=mran | |
92 | mrad = math.rad rd=mrad | |
93 | mdeg = math.deg dg=mdeg | |
94 | mabs = math.abs abs=mabs | |
95 | ud = UDim2.new | |
96 | ca = function(x,y,z) return ca2(mrad(x),mrad(y),mrad(z)) end | |
97 | mran2 = function(a,b) return mran(a*1000,b*1000)/1000 end | |
98 | bn = BrickColor.new bc=bn | |
99 | c3 = Color3.new | |
100 | deb = game:GetService("Debris") | |
101 | ||
102 | Player = game.Players.LocalPlayer | |
103 | Char = Player.Character | |
104 | Torso = Char.Torso | |
105 | Head = Char.Head | |
106 | Humanoid = Char.Humanoid | |
107 | RootPart = Char.HumanoidRootPart | |
108 | Root = RootPart.RootJoint | |
109 | Mouse = Player:GetMouse() | |
110 | ||
111 | LA=Char["Left Arm"] | |
112 | RA=Char["Right Arm"] | |
113 | LL=Char["Left Leg"] | |
114 | RL=Char["Right Leg"] | |
115 | LAM=Torso["Left Shoulder"] | |
116 | RAM=Torso["Right Shoulder"] | |
117 | LLM=Torso["Left Hip"] | |
118 | RLM=Torso["Right Hip"] | |
119 | Neck=Torso.Neck | |
120 | Neck.C0=cn(0,1.5,0) | |
121 | Neck.C1=cn(0,0,0) | |
122 | ||
123 | name="Timbersaw" | |
124 | ||
125 | pcall(function() Char["Sawsuit"]:Destroy() end) | |
126 | pcall(function() Player.PlayerGui[name]:Destroy() end) | |
127 | pcall(function() Char[name]:Destroy() end) | |
128 | pcall(function() Char.Block:Destroy() end) | |
129 | pcall(function() Char.Animate:Destroy() end) | |
130 | ||
131 | ||
132 | script.Name = name | |
133 | ||
134 | as = {} | |
135 | so = {"Block","Hit","Shoot"} | |
136 | as.Cone = "1033714" | |
137 | as.Blast = "20329976" | |
138 | as.Diamond = "9756362" | |
139 | as.Block = "rbxasset://sounds\\metal.ogg" | |
140 | as.Wind = "rbxasset://168892363" | |
141 | as.Hit = "10209583" | |
142 | as.ElectricShock = "157325701" | |
143 | as.Shoot = "130849509" | |
144 | as.Chakram = "74322089" | |
145 | as.Ring = "3270017" | |
146 | ||
147 | ||
148 | iNew=function(tab) | |
149 | local v=Instance.new(tab[1]) | |
150 | for Ind,Val in pairs(tab) do | |
151 | if Ind~=1 and Ind~=2 then | |
152 | v[Ind] = Val | |
153 | end | |
154 | end | |
155 | v.Parent=tab[2]==0 and LastMade or tab[2] | |
156 | LastMade=v | |
157 | return v | |
158 | end | |
159 | ||
160 | iPart=function(tab) | |
161 | local v=Instance.new(tab.type or "Part") | |
162 | if tab.type~="CornerWedgePart" then v.formFactor="Custom" end | |
163 | v.TopSurface=10 v.BottomSurface=10 v.RightSurface=10 v.LeftSurface=10 v.FrontSurface=10 v.BackSurface=10 | |
164 | v.Size=v3(tab[2],tab[3],tab[4]) | |
165 | v.Locked = true | |
166 | v.Material="SmoothPlastic" | |
167 | if tab.co then v.BrickColor=bn(tab.co) end | |
168 | if tab.tr then v.Transparency=tab.tr end | |
169 | if tab.rf then v.Reflectance=tab.rf end | |
170 | if tab.cf then v.CFrame=tab.cf end | |
171 | if tab.an then v.Anchored=tab.an end | |
172 | if tab.mt then v.Material=tab.mt end | |
173 | if tab.ca then v.CanCollide=tab.ca end | |
174 | v.Parent=tab[1] | |
175 | LastMade=v | |
176 | return v | |
177 | end | |
178 | ||
179 | function Raycast(Pos,Dir,Dist,tab) | |
180 | return workspace:FindPartOnRay(Ray.new(Pos, Dir.unit *Dist),tab) | |
181 | end | |
182 | ||
183 | function wait2(tim) | |
184 | local last = tick() | |
185 | repeat wait(0) until (tick()-last)>=tim | |
186 | end | |
187 | ||
188 | Block=iNew{"NumberValue",Char,Name="Block",Value=0} | |
189 | ||
190 | Root.C0=cn(0,0,0) | |
191 | Root.C1=cn(0,0,0) | |
192 | ||
193 | for _,force in pairs(Torso:GetChildren()) do if force:IsA("BodyForce") or force:IsA("BodyGyro") or force:IsA("RocketPropulsion") then force:Destroy() end end | |
194 | ||
195 | pcall(function() Torso.LAW:Remove() Torso.RAW:Remove() Torso.LLW:Remove() Torso.RLW:Remove() end) | |
196 | LAW=iNew{"Weld",Torso,Name="LAW",Part0=Torso,C0=cn(-1.5,0.5,0),C1=cn(0,0.5,0)} | |
197 | RAW=iNew{"Weld",Torso,Name="RAW",Part0=Torso,C0=cn( 1.5,0.5,0),C1=cn(0,0.5,0)} | |
198 | LLW=iNew{"Weld",Torso,Name="LLW",Part0=Torso,C0=cn(-0.5, -1,0),C1=cn(0, 1,0)} | |
199 | RLW=iNew{"Weld",Torso,Name="RLW",Part0=Torso,C0=cn( 0.5, -1,0),C1=cn(0, 1,0)} | |
200 | ||
201 | function Arms(on) | |
202 | LAM.Parent=Torso LAM.Part0=Torso | |
203 | RAM.Parent=Torso RAM.Part0=Torso | |
204 | LAM.Part1=on and nil or LA | |
205 | RAM.Part1=on and nil or RA | |
206 | LAW.Part1=on and LA or nil | |
207 | RAW.Part1=on and RA or nil | |
208 | end | |
209 | ||
210 | function Legs(on) | |
211 | LLM.Parent=Torso LLM.Part0=Torso | |
212 | RLM.Parent=Torso RLM.Part0=Torso | |
213 | LLM.Part1=on and nil or LL | |
214 | RLM.Part1=on and nil or RL | |
215 | LLW.Part1=on and LL or nil | |
216 | RLW.Part1=on and RL or nil | |
217 | end | |
218 | ||
219 | function GetWeld(weld) | |
220 | if not weld:FindFirstChild("Angle") then | |
221 | local a = Instance.new("Vector3Value", weld) | |
222 | a.Name = "Angle" | |
223 | local x,y,z=weld.C0:toEulerAnglesXYZ() | |
224 | a.Value=v3(mdeg(x),mdeg(y),mdeg(z)) | |
225 | end | |
226 | return weld.C0.p,weld.Angle.Value | |
227 | end | |
228 | ||
229 | function ClearWeld(weld) | |
230 | if weld:FindFirstChild"Angle" then | |
231 | weld.Angle:Remove() | |
232 | end | |
233 | end | |
234 | ||
235 | function SetWeld(weld,CC,i, loops, origpos,origangle, nextpos,nextangle,smooth) | |
236 | local CO="C"..CC | |
237 | smooth = smooth or 1 | |
238 | if not weld:FindFirstChild("Angle") then | |
239 | local a = Instance.new("Vector3Value", weld) | |
240 | a.Name = "Angle" | |
241 | local x,y,z=weld.C0:toEulerAnglesXYZ() | |
242 | a.Value=v3(mdeg(x),mdeg(y),mdeg(z)) | |
243 | end | |
244 | ||
245 | local perc | |
246 | if smooth == 1 then | |
247 | perc = math.sin((math.pi/2)/loops*i) | |
248 | else | |
249 | perc = i/loops | |
250 | end | |
251 | ||
252 | local tox,toy,toz = 0,0,0 | |
253 | if origangle.x > nextangle.x then | |
254 | tox = -mabs(origangle.x - nextangle.x) *perc | |
255 | else | |
256 | tox = mabs(origangle.x - nextangle.x) *perc | |
257 | end | |
258 | if origangle.y > nextangle.y then | |
259 | toy = -mabs(origangle.y - nextangle.y) *perc | |
260 | else | |
261 | toy = mabs(origangle.y - nextangle.y) *perc | |
262 | end | |
263 | if origangle.z > nextangle.z then | |
264 | toz = -mabs(origangle.z - nextangle.z) *perc | |
265 | else | |
266 | toz = mabs(origangle.z - nextangle.z) *perc | |
267 | end | |
268 | ||
269 | local tox2,toy2,toz2 = 0,0,0 | |
270 | if origpos.x > nextpos.x then | |
271 | tox2 = -mabs(origpos.x - nextpos.x) *perc | |
272 | else | |
273 | tox2 = mabs(origpos.x - nextpos.x) *perc | |
274 | end | |
275 | if origpos.y > nextpos.y then | |
276 | toy2 = -mabs(origpos.y - nextpos.y) *perc | |
277 | else | |
278 | toy2 = mabs(origpos.y - nextpos.y) *perc | |
279 | end | |
280 | if origpos.z > nextpos.z then | |
281 | toz2 = -mabs(origpos.z - nextpos.z) *perc | |
282 | else | |
283 | toz2 = mabs(origpos.z - nextpos.z) *perc | |
284 | end | |
285 | weld.Angle.Value = v3(origangle.x + tox,origangle.y + toy,origangle.z + toz) | |
286 | weld[CO] = cn(origpos.x + tox2,origpos.y + toy2,origpos.z + toz2)*ca(origangle.x + tox,origangle.y + toy,origangle.z + toz) | |
287 | end | |
288 | ||
289 | function Triangle(p) | |
290 | local g, v = 0 | |
291 | for s = 1, 3 do | |
292 | local l = (p[1+(s+1)%3] - p[1+s%3]).magnitude | |
293 | g, v = l > g and l or g, l > g and {p[1+(s-1)%3], p[1+(s)%3], p[1+(s+1)%3]} or v | |
294 | end | |
295 | local d = v[2]+(v[3]-v[2]).unit*((v[3]-v[2]).unit:Dot(v[1]-v[2])) | |
296 | local c, b = (d-v[1]).unit, (v[2]-v[3]).unit | |
297 | local a = b:Cross(c) | |
298 | local w0=iPart{workspace,1,1,1,an=true,tr=0.5,mt="SmoothPlastic",co=cc[2],cf=cn(0,0,0,a.x,b.x,c.x,a.y,b.y,c.y,a.z,b.z,c.z) + (v[1]+v[2])/2} w0.CanCollide = false w0.Name = "unray" | |
299 | local w1=iPart{workspace,1,1,1,an=true,tr=0.5,mt="SmoothPlastic",co=cc[2],cf=cn(0,0,0,-a.x,-b.x,c.x,-a.y,-b.y,c.y,-a.z,-b.z,c.z) + (v[1]+v[3])/2} w1.CanCollide = false w1.Name = "unray" | |
300 | local m0=iNew{"SpecialMesh",w0,MeshType="Wedge",Scale=v3(0,(v[2]-d).magnitude,(v[1]-d).magnitude)} | |
301 | local m1=iNew{"SpecialMesh",w1,MeshType="Wedge",Scale=v3(0,(v[3]-d).magnitude,(v[1]-d).magnitude)} | |
302 | return w0,w1 | |
303 | end | |
304 | ||
305 | function Lightning(from,to,times,offset,col,thickness,tra) | |
306 | local magz = (from - to).magnitude | |
307 | local curpos = from | |
308 | local trz = {-offset,offset} | |
309 | for i=1,times do | |
310 | local li = iPart{workspace,thickness,thickness,magz/times,an=true,tr=tra or 0.4,co=col or "New Yeller"} li.CanCollide = false li.Name = "unray" | |
311 | local ofz = v3(trz[mran(1,2)],trz[mran(1,2)],trz[mran(1,2)]) | |
312 | local trolpos = cn(curpos,to)*cn(0,0,magz/times).p+ofz | |
313 | if times == i then | |
314 | local magz2 = (curpos - to).magnitude | |
315 | li.Size = v3(thickness,thickness,magz2) | |
316 | li.CFrame = cn(curpos,to)*cn(0,0,-magz2/2) | |
317 | else | |
318 | li.CFrame = cn(curpos,trolpos)*cn(0,0,magz/times/2) | |
319 | end | |
320 | curpos = li.CFrame*cn(0,0,magz/times/2).p | |
321 | deb:AddItem(li,0.25) | |
322 | end | |
323 | end | |
324 | ||
325 | function PlaySound(sound,pitch,volume,parent) | |
326 | local newSound = iNew{"Sound",parent or Torso,Pitch=pitch,Volume=volume,Name=sound,SoundId=sound} | |
327 | newSound:Play() | |
328 | deb:AddItem(newSound,6) | |
329 | return newSound | |
330 | end | |
331 | ||
332 | function MeshEffect(par,cf,x,y,z,inc,col,sha,adj) | |
333 | local adj = adj or cn(0,0,0) | |
334 | local mp=iPart{par,1,1,1,co=col,tr=0.3,ca=false,an=true} mp.CFrame=cf mp.Name="unray" | |
335 | local ms | |
336 | if sha:sub(1,4)=="http" then | |
337 | ms=iNew{"SpecialMesh",mp,MeshId=sha} | |
338 | elseif sha=="Block" then | |
339 | ms=iNew{"BlockMesh",mp} | |
340 | elseif sha=="Cylinder" then | |
341 | ms=iNew{"CylinderMesh",mp} | |
342 | elseif sha=="Head" or sha=="Sphere" then | |
343 | ms=iNew{"SpecialMesh",mp,MeshType=sha} | |
344 | end | |
345 | deb:AddItem(mp,0.7) | |
346 | Spawn(function() | |
347 | for i=0,1,inc do | |
348 | mp.Transparency=0.3+(1*i) | |
349 | mp.CFrame=mp.CFrame*adj | |
350 | ms.Scale=v3(x,y,z)*(0.3+(1*i)) | |
351 | if i>=1 or mp.Transparency >= 1 then mp:Destroy() end | |
352 | wait(0) | |
353 | end | |
354 | end) | |
355 | end | |
356 | ||
357 | Dmg=true | |
358 | Dmgv={10,15} | |
359 | HitDebounce={} | |
360 | Mult = 1 | |
361 | Damage=function(Hum,Damage) | |
362 | local HName = Hum.Parent.Name | |
363 | if HitDebounce[HName] and HitDebounce[HName]>tick() then return end | |
364 | HitDebounce[HName] = tick()+0.6 | |
365 | local Dealt = Damage*Mult | |
366 | local col = "" | |
367 | ||
368 | if Hum.Parent:findFirstChild("Block") and Hum.Parent.Block:IsA("NumberValue") and Hum.Parent.Block.Value>0 then | |
369 | Hum.Parent.Block.Value=Hum.Parent.Block.Value-1 | |
370 | col="Bright blue" | |
371 | PlaySound(as.Block,1,1,Torso) | |
372 | else | |
373 | Hum:TakeDamage(Dealt) | |
374 | col="Bright red" | |
375 | PlaySound(as.Hit,1,1,Torso) | |
376 | end | |
377 | Knockback(Hum.Parent.Torso,Torso.Position,20,0.2) | |
378 | local DoH=iNew{'Model',workspace,Name=col=='Bright blue' and 'Block' or Dealt} | |
379 | iNew{'Humanoid',DoH,MaxHealth=0,Health=0,Name=''} | |
380 | local Doh=iPart{DoH,1,0.2,1,co=col,an=true} Doh.Name='Head' Doh.CanCollide = false | |
381 | iNew{'BlockMesh',Doh} | |
382 | local dofs=Hum.Parent.Torso.CFrame*cn(mran2(-1.5,1.5),2.5,mran2(-1,1)) | |
383 | Doh.CFrame=dofs | |
384 | deb:AddItem(Doh,1) | |
385 | end | |
386 | ||
387 | local Suit = iNew{"Model",Char,Name="Sawsuit"} | |
388 | cc = {"Black","Dark stone grey","Brown","Olive","Bright red","Bright orange","Bright yellow","Medium stone grey","Bright green","Bright blue","White","Bright purple", | |
389 | "Really black"} | |
390 | ButtonColors = {cc[5],cc[7],cc[9],cc[10],cc[12]} | |
391 | Stand = iPart{Suit,2,2,1,tr=1} | |
392 | wStand = iNew{"Weld",Suit,Part0=RootPart,Part1=Stand,C0=cn(0,0,0),C1=cn(0,0.5,0.5)} | |
393 | ||
394 | for i=360/12,360,360/12 do | |
395 | local Wood = iPart{Suit,1.5,1,0.5,mt="WoodPlanks",co=cc[3]} | |
396 | iNew{"Weld",Suit,Part0=Stand,Part1=Wood,C0=cn(0,0,0)*ca(0,i,0)*cn(0,0,-2.5)} | |
397 | local Int = iPart{Suit,1.25,0.2,1,co=cc[2]} | |
398 | iNew{"Weld",Suit,Part0=Wood,Part1=Int,C0=cn(0,0.5,0.75)} | |
399 | local Metal = iPart{Suit,1.5,0.4,0.7,mt="DiamondPlate",co=cc[2]} | |
400 | iNew{"Weld",Suit,Part0=Wood,Part1=Metal,C0=cn(0,1.4/2,0)} | |
401 | local Wood2 = iPart{Suit,1.5,0.75,0.5,mt="WoodPlanks",co=cc[3]} | |
402 | iNew{"Weld",Suit,Part0=Wood,Part1=Wood2,C0=cn(0,-1.75/4,-0.25)*ca(-25,0,0)*cn(0,-1.75/4,0.25)} | |
403 | end | |
404 | ||
405 | SmokeStack = iPart{Suit,0.4,2,0.4,co=cc[2]} | |
406 | iNew{"Weld",Suit,Part0=Stand,Part1=SmokeStack,C0=cn(1.75,1.5,1.25)} | |
407 | iNew{"CylinderMesh",SmokeStack} | |
408 | StackBall = iPart{Suit,0.8,0.8,0.8,co=cc[2]} | |
409 | iNew{"Weld",Suit,Part0=SmokeStack,Part1=StackBall,C0=cn(0,1,0)} | |
410 | iNew{"SpecialMesh",StackBall,MeshType="Sphere"} | |
411 | StackC = iPart{Suit,1,0.2,1,co=cc[5]} | |
412 | iNew{"Weld",Suit,Part0=SmokeStack,Part1=StackC,C0=cn(0,1,0)} | |
413 | iNew{"CylinderMesh",StackC} | |
414 | Cone = iPart{Suit,0,0,0,co=cc[5]} | |
415 | iNew{"Weld",Suit,Part0=StackC,Part1=Cone,C0=cn(0,0.5,0)} | |
416 | iNew{"SpecialMesh",Cone,MeshId=as.Cone,Scale=v3(0.4,1.1,0.4)} | |
417 | StackC2 = iPart{Suit,0.55,0.2,0.55,co=cc[6]} | |
418 | iNew{"Weld",Suit,Part0=StackC,Part1=StackC2,C0=cn(0,0.5,0)} | |
419 | iNew{"CylinderMesh",StackC2,Scale=v3(1,0.5,1)} | |
420 | Cone2 = iPart{Suit,0,0,0,co=cc[5]} | |
421 | iNew{"Weld",Suit,Part0=Cone,Part1=Cone2,C0=cn(0,0,0)*ca(180,0,0)} | |
422 | iNew{"SpecialMesh",Cone2,MeshId=as.Cone,Scale=v3(0.4,1.3,0.4)} | |
423 | Hole = iPart{Suit,0.6,0.2,0.6,co=cc[2]} | |
424 | iNew{"Weld",Suit,Part0=Cone2,Part1=Hole,C0=cn(0,-0.5,0)} | |
425 | iNew{"CylinderMesh",Hole,Scale=v3(1,0.1,1)} | |
426 | StackTop = iPart{Suit,0.8,0.2,0.8,co=cc[5]} | |
427 | iNew{"Weld",Suit,Part0=Hole,Part1=StackTop,C0=cn(-0.4,-0,0)*ca(0,0,-30)*cn(0.4,0,0)} | |
428 | iNew{"CylinderMesh",StackTop,Scale=v3(1,0.5,1)} | |
429 | iNew{"Smoke",Hole,Color=bn(cc[13]).Color,RiseVelocity=-10,Size=1,Opacity = 0.4} | |
430 | ||
431 | BackCyl = iPart{Suit,0,0,0,co=cc[2],mt="DiamondPlate"} | |
432 | iNew{"Weld",Suit,Part0=Stand,Part1=BackCyl,C0=cn(0,0.5,2)} | |
433 | iNew{"SpecialMesh",BackCyl,MeshType="Sphere",Scale=v3(3,4.5,1.25)/0.2} | |
434 | SeatBack = iPart{Suit,2.25,3,0.3,co=cc[1]} | |
435 | iNew{"Weld",Suit,Part0=Stand,Part1=SeatBack,C0=cn(0,0.5,1.2)*ca(5,0,0)} | |
436 | SeatBack2 = iPart{Suit,2.25*0.9,3*0.9,0.2,mt="Fabric",co=cc[6]} | |
437 | iNew{"Weld",Suit,Part0=SeatBack,Part1=SeatBack2,C0=cn(0,0,-0.25)} | |
438 | for i=-1,1,2 do | |
439 | SeatS = iPart{Suit,0.2,1.5,2,co=cc[1]} | |
440 | iNew{"Weld",Suit,Part0=SeatBack,Part1=SeatS,C0=cn((2.05/2)*i,0,0.1)*ca(0,-15*i,0)*cn(0,0,-1)} | |
441 | SeatS2 = iPart{Suit,0.2,1.5*0.9,2*0.9,mt="Fabric",co=cc[6]} | |
442 | iNew{"Weld",Suit,Part0=SeatS,Part1=SeatS2,C0=cn(-0.1*i,0,0)} | |
443 | end | |
444 | ||
445 | Levers = {} | |
446 | for i=-1,1,2 do | |
447 | local LevJ = iPart{Suit,0,0,0,tr=0.5} | |
448 | local LeverW = iNew{"Weld",Suit,Part0=Stand,Part1=LevJ,C0=cn(i,0.6,-1.5)} | |
449 | local Lever = iPart{Suit,0.2,1,0.2,co=cc[8]} | |
450 | iNew{"Weld",Suit,Part0=LevJ,Part1=Lever,C0=cn(0,0.5,0)} | |
451 | table.insert(Levers,{LeverW}) | |
452 | iNew{"CylinderMesh",Lever} | |
453 | local LeverBall = iPart{Suit,0.5,0.5,0.5,co=cc[6]} | |
454 | iNew{"Weld",Suit,Part0=Lever,Part1=LeverBall,C0=cn(0,0.6,0)} | |
455 | iNew{"SpecialMesh",LeverBall,MeshType="Sphere"} | |
456 | end | |
457 | ||
458 | for i=-1,1,1 do | |
459 | local Button = iPart{Suit,0.3,0.2,0.3,co=ButtonColors[mran(1,#ButtonColors)]} | |
460 | iNew{"Weld",Suit,Part0=Stand,Part1=Button,C0=cn(0.5*i,0.6,-1.5)} | |
461 | iNew{"CylinderMesh",Button,Scale=v3(1,0.5,1)} | |
462 | end | |
463 | ||
464 | Chakram = iPart{Suit,5,5,1,co=cc[2]} Chakram.Name="Chakram" | |
465 | wChakram = iNew{"Weld",Suit,Part0=Stand,Part1=Chakram,C0=cn(0,-1.4,0)*ca(90,0,0)} | |
466 | iNew{"SpecialMesh",Chakram,MeshId=as.Chakram,Scale=v3(5.5,5.5,5)} | |
467 | for i=-1,1,2 do | |
468 | Cyl = iPart{Suit,6,0.2,6,co=cc[2]} | |
469 | iNew{"Weld",Suit,Part0=Stand,Part1=Cyl,C0=cn(0,-1.4+i/5,0)} | |
470 | iNew{"CylinderMesh",Cyl} | |
471 | end | |
472 | for i=360/8,360,360/8 do | |
473 | local Bolt = iPart{Suit,0.2,0.2,0.2,co=cc[4],mt="DiamondPlate"} | |
474 | iNew{"Weld",Suit,Part0=Cyl,Part1=Bolt,C0=cn(0,0.1,0)*ca(0,i,0)*cn(0,0,-2.75)} | |
475 | iNew{"SpecialMesh",Bolt,MeshType="Sphere",Scale=v3(1,0.75,1)} | |
476 | end | |
477 | ||
478 | Ball = iPart{Suit,4.5,3.5,4,co=cc[1]} | |
479 | wBall = iNew{"Weld",Suit,Part0=Stand,Part1=Ball,C0=cn(0,-1.5,0)} | |
480 | iNew{"SpecialMesh",Ball,MeshType="Sphere"} | |
481 | BallM = iPart{Suit,2,3.5*1.1,4*1.1,co=cc[2]} | |
482 | iNew{"Weld",Suit,Part0=Ball,Part1=BallM,C0=cn(0,0,0)} | |
483 | iNew{"SpecialMesh",BallM,MeshType="Sphere"} | |
484 | LArmConnect = iPart{Suit,0.25,1.25,0.5,co=cc[2],mt="DiamondPlate"} | |
485 | iNew{"Weld",Suit,Part0=Stand,Part1=LArmConnect,C0=cn(-2.275,1.525,0)} | |
486 | ConnectTop = iPart{Suit,0.5,0.2475,0.5,co=cc[2],mt="DiamondPlate"} | |
487 | iNew{"Weld",Suit,Part0=LArmConnect,Part1=ConnectTop,C0=cn(0,1.25/2,0)*ca(0,0,90)} | |
488 | iNew{"CylinderMesh",ConnectTop} | |
489 | CCyl = iPart{Suit,2,0.25,2,co=cc[4],mt="DiamondPlate"} | |
490 | iNew{"Weld",Suit,Part0=LArmConnect,Part1=CCyl,C0=cn(-0.25,-0.125,0)*ca(0,0,90)} | |
491 | iNew{"CylinderMesh",CCyl} | |
492 | CCyl2 = iPart{Suit,2.5,0.35,2.5,co=cc[5],mt="DiamondPlate"} | |
493 | iNew{"Weld",Suit,Part0=CCyl,Part1=CCyl2,C0=cn(0,0.3,0)} | |
494 | iNew{"CylinderMesh",CCyl2} | |
495 | CCyl3 = iPart{Suit,2,0.25,2,co=cc[2],mt="DiamondPlate"} | |
496 | iNew{"Weld",Suit,Part0=CCyl2,Part1=CCyl3,C0=cn(0,0.25,0)} | |
497 | iNew{"CylinderMesh",CCyl3} | |
498 | CCyl4 = iPart{Suit,1.5,0.25,1.5,co=cc[5],mt="DiamondPlate"} | |
499 | iNew{"Weld",Suit,Part0=CCyl3,Part1=CCyl4,C0=cn(0,0.25,0)} | |
500 | iNew{"CylinderMesh",CCyl4} | |
501 | ||
502 | LArm = iPart{Suit,1.25,1.25,1.25,co=cc[1],mt="DiamondPlate"} | |
503 | wLArm = iNew{"Weld",Suit,Part0=CCyl4,Part1=LArm,C0=ca(-35,0,45)} | |
504 | iNew{"SpecialMesh",LArm,MeshType="Sphere"} | |
505 | ArmE = iPart{Suit,0.5,1.5,0.5,co=cc[2]} | |
506 | iNew{"Weld",Suit,Part0=LArm,Part1=ArmE,C0=cn(0,1.25,0)} | |
507 | iNew{"CylinderMesh",ArmE} | |
508 | LArm2 = iPart{Suit,1.25,1.25,1.25,co=cc[1],mt="DiamondPlate"} | |
509 | wLArm2 = iNew{"Weld",Suit,Part0=ArmE,Part1=LArm2,C0=cn(0,0.75,0)*ca(-80,100,0)} | |
510 | iNew{"SpecialMesh",LArm2,MeshType="Sphere"} | |
511 | ArmF = iPart{Suit,1.35,0.25,1.35,co=cc[5],mt="DiamondPlate"} | |
512 | iNew{"Weld",Suit,Part0=LArm2,Part1=ArmF} | |
513 | iNew{"CylinderMesh",ArmF} | |
514 | ArmFM = iPart{Suit,1.25,1,1.25,co=cc[3],mt="WoodPlanks"} | |
515 | iNew{"Weld",Suit,Part0=ArmF,Part1=ArmFM,C0=cn(0,0.5,0)} | |
516 | iNew{"CylinderMesh",ArmFM} | |
517 | ArmF = iPart{Suit,1.35,0.25,1.35,co=cc[5],mt="DiamondPlate"} | |
518 | iNew{"Weld",Suit,Part0=ArmFM,Part1=ArmF,C0=cn(0,0.5,0)} | |
519 | iNew{"CylinderMesh",ArmF} | |
520 | ArmAnt = iPart{Suit,0.4,0.75,0.4,co=cc[5],mt="DiamondPlate"} | |
521 | iNew{"Weld",Suit,Part0=ArmFM,Part1=ArmAnt,C0=cn(-0.775,-0.25,0)} | |
522 | iNew{"CylinderMesh",ArmAnt} | |
523 | ArmAnt2 = iPart{Suit,0.2,0.75,0.2,co=cc[8]} | |
524 | iNew{"Weld",Suit,Part0=ArmAnt,Part1=ArmAnt2,C0=cn(0,-0.75,0)} | |
525 | iNew{"CylinderMesh",ArmAnt2} | |
526 | ArmAnt3 = iPart{Suit,0.35,0.2,0.35,co=cc[2]} | |
527 | iNew{"Weld",Suit,Part0=ArmAnt,Part1=ArmAnt3,C0=cn(0,0.75/2,0)} | |
528 | iNew{"CylinderMesh",ArmAnt3,Scale=v3(1,0.1,1)} | |
529 | ArmAnt4 = iPart{Suit,0.3,0.3,0.3,co=cc[5]} | |
530 | iNew{"Weld",Suit,Part0=ArmAnt2,Part1=ArmAnt4,C0=cn(0,-0.75/2,0)} | |
531 | iNew{"CylinderMesh",ArmAnt4} | |
532 | for i=-1,1,2 do | |
533 | local BladeH = iPart{Suit,0.5,1.25,0.2,co=cc[2],mt="DiamondPlate"} | |
534 | iNew{"Weld",Suit,Part0=ArmF,Part1=BladeH,C0=cn(0,0.75,i/5)} | |
535 | local BladeH2 = iPart{Suit,0.5,0.2,0.5,co=cc[2],mt="DiamondPlate"} | |
536 | iNew{"Weld",Suit,Part0=BladeH,Part1=BladeH2,C0=cn(0,1.25/2,0)*ca(90,0,0)} | |
537 | iNew{"CylinderMesh",BladeH2,Scale=v3(1,0.99,1)} | |
538 | local Bolt = iPart{Suit,0.2,0.2,0.2,co=cc[8]} | |
539 | iNew{"Weld",Suit,Part0=BladeH2,Part1=Bolt,C0=cn(0,(0.25/2)*i,0)} | |
540 | iNew{"CylinderMesh",Bolt,Scale=v3(1,0.25,1)} | |
541 | local Bolt = iPart{Suit,0.2,0.2,0.2,co=cc[8]} | |
542 | iNew{"Weld",Suit,Part0=BladeH,Part1=Bolt,C0=cn(0,0,(0.25/2)*i)*ca(90,0,0)} | |
543 | iNew{"CylinderMesh",Bolt,Scale=v3(1,0.25,1)} | |
544 | end | |
545 | ArmSawP = iPart{Suit,0.8,2,0.2,co=cc[8]} | |
546 | iNew{"Weld",Suit,Part0=ArmF,Part1=ArmSawP,C0=cn(0,2.25,0)} | |
547 | for i=-1,1,2 do | |
548 | local ArmSawC = iPart{Suit,0.8,0.2,0.8,co=cc[8]} | |
549 | iNew{"Weld",Suit,Part0=ArmSawP,Part1=ArmSawC,C0=cn(0,1*i,0)*ca(90,0,0)} | |
550 | iNew{"CylinderMesh",ArmSawC,Scale=v3(1,0.99,1)} | |
551 | end | |
552 | for i=-1,1,1 do | |
553 | local ArmSawC = iPart{Suit,0.3,0.2,0.3,co=cc[8],mt="DiamondPlate"} | |
554 | iNew{"Weld",Suit,Part0=ArmSawP,Part1=ArmSawC,C0=cn(0,0.9*i,0.25/2)*ca(90,0,0)} | |
555 | iNew{"CylinderMesh",ArmSawC,Scale=v3(1,0.25,1)} | |
556 | end | |
557 | Saw0 = iPart{Suit,0,0,0,tr=1} | |
558 | iNew{"Weld",Suit,Part0=ArmSawP,Part1=Saw0,C0=ca(90,90,0)} | |
559 | ||
560 | Saws = {} | |
561 | for i=1,28 do | |
562 | local Saw = iPart{Suit,0.55,0.2,i%2==0 and 0.55 or 0.8,co=cc[2]} Saw.Name="Saw" | |
563 | local wSaw = iNew{"Weld",Suit,Part0=Saw0,Part1=Saw} | |
564 | iNew{"BlockMesh",Saw,Scale=v3(1,0.5,1)} | |
565 | table.insert(Saws,{Saw,wSaw}) | |
566 | end | |
567 | ||
568 | RArmConnect = iPart{Suit,0.25,1.25,0.5,co=cc[2],mt="DiamondPlate"} | |
569 | iNew{"Weld",Suit,Part0=Stand,Part1=RArmConnect,C0=cn(2.275,1.525,0)} | |
570 | ConnectTop = iPart{Suit,0.5,0.2475,0.5,co=cc[2],mt="DiamondPlate"} | |
571 | iNew{"Weld",Suit,Part0=RArmConnect,Part1=ConnectTop,C0=cn(0,1.25/2,0)*ca(0,0,90)} | |
572 | iNew{"CylinderMesh",ConnectTop} | |
573 | CCyl = iPart{Suit,2,0.25,2,co=cc[4],mt="DiamondPlate"} | |
574 | iNew{"Weld",Suit,Part0=RArmConnect,Part1=CCyl,C0=cn(0.25,-0.125,0)*ca(0,0,-90)} | |
575 | iNew{"CylinderMesh",CCyl} | |
576 | CCyl2 = iPart{Suit,2.5,0.35,2.5,co=cc[5],mt="DiamondPlate"} | |
577 | iNew{"Weld",Suit,Part0=CCyl,Part1=CCyl2,C0=cn(0,0.3,0)} | |
578 | iNew{"CylinderMesh",CCyl2} | |
579 | CCyl3 = iPart{Suit,2,0.25,2,co=cc[2],mt="DiamondPlate"} | |
580 | iNew{"Weld",Suit,Part0=CCyl2,Part1=CCyl3,C0=cn(0,0.25,0)} | |
581 | iNew{"CylinderMesh",CCyl3} | |
582 | CCyl4 = iPart{Suit,1.5,0.25,1.5,co=cc[5],mt="DiamondPlate"} | |
583 | iNew{"Weld",Suit,Part0=CCyl3,Part1=CCyl4,C0=cn(0,0.25,0)} | |
584 | iNew{"CylinderMesh",CCyl4} | |
585 | ||
586 | RArm = iPart{Suit,1.25,1.25,1.25,co=cc[1],mt="DiamondPlate"} | |
587 | wRArm = iNew{"Weld",Suit,Part0=CCyl4,Part1=RArm,C0=ca(0,-35,-50)} | |
588 | iNew{"SpecialMesh",RArm,MeshType="Sphere"} | |
589 | ArmE = iPart{Suit,0.5,1.5,0.5,co=cc[2]} | |
590 | iNew{"Weld",Suit,Part0=RArm,Part1=ArmE,C0=cn(0,1.25,0)} | |
591 | iNew{"CylinderMesh",ArmE} | |
592 | RArm2 = iPart{Suit,1.25,1.25,1.25,co=cc[1],mt="DiamondPlate"} | |
593 | wRArm2 = iNew{"Weld",Suit,Part0=ArmE,Part1=RArm2,C0=cn(0,0.75,0)*ca(0,90,-65)} | |
594 | iNew{"SpecialMesh",RArm2,MeshType="Sphere"} | |
595 | ArmF = iPart{Suit,1.35,0.25,1.35,co=cc[5],mt="DiamondPlate"} | |
596 | iNew{"Weld",Suit,Part0=RArm2,Part1=ArmF} | |
597 | iNew{"CylinderMesh",ArmF} | |
598 | ArmFM = iPart{Suit,1.25,1,1.25,co=cc[3],mt="WoodPlanks"} | |
599 | iNew{"Weld",Suit,Part0=ArmF,Part1=ArmFM,C0=cn(0,0.5,0)} | |
600 | iNew{"CylinderMesh",ArmFM} | |
601 | ArmF = iPart{Suit,1.35,0.25,1.35,co=cc[5],mt="DiamondPlate"} | |
602 | iNew{"Weld",Suit,Part0=ArmFM,Part1=ArmF,C0=cn(0,0.5,0)} | |
603 | iNew{"CylinderMesh",ArmF} | |
604 | ArmAnt = iPart{Suit,0.4,0.75,0.4,co=cc[5],mt="DiamondPlate"} | |
605 | iNew{"Weld",Suit,Part0=ArmFM,Part1=ArmAnt,C0=cn(-0.775,-0.25,0)} | |
606 | iNew{"CylinderMesh",ArmAnt} | |
607 | ArmAnt2 = iPart{Suit,0.2,0.75,0.2,co=cc[8]} | |
608 | iNew{"Weld",Suit,Part0=ArmAnt,Part1=ArmAnt2,C0=cn(0,-0.75,0)} | |
609 | iNew{"CylinderMesh",ArmAnt2} | |
610 | ArmAnt3 = iPart{Suit,0.35,0.2,0.35,co=cc[2]} | |
611 | iNew{"Weld",Suit,Part0=ArmAnt,Part1=ArmAnt3,C0=cn(0,0.75/2,0)} | |
612 | iNew{"CylinderMesh",ArmAnt3,Scale=v3(1,0.1,1)} | |
613 | ArmAnt4 = iPart{Suit,0.3,0.3,0.3,co=cc[5]} | |
614 | iNew{"Weld",Suit,Part0=ArmAnt2,Part1=ArmAnt4,C0=cn(0,-0.75/2,0)} | |
615 | iNew{"CylinderMesh",ArmAnt4} | |
616 | ||
617 | for i=360/12,360,360/12 do | |
618 | local ArmP = iPart{Suit,0.45,0.8,0.2,co=cc[8]} ArmP.Name = "Saw" | |
619 | iNew{"Weld",Suit,Part0=ArmF,Part1=ArmP,C0=cn(0,0.4,0)*ca(0,i,0)*cn(0,0,0.6)*ca(20,0,0)} | |
620 | end | |
621 | for i=360/3,360,360/3 do | |
622 | local HookP = iPart{Suit,0.5,0.5,0.2,co=cc[8]} HookP.Name = "Saw" | |
623 | iNew{"Weld",Suit,Part0=ArmF,Part1=HookP,C0=cn(0,0.9,0)*ca(0,i,0)*cn(0,0,0.85)*ca(40,0,0)} | |
624 | local HookP2 = iPart{Suit,0.5,0.7,0.2,co=cc[8]} HookP2.Name = "Saw" | |
625 | iNew{"Weld",Suit,Part0=HookP,Part1=HookP2,C0=cn(0,0.25,0.1)*ca(-75,0,0)*cn(0,0.35,-0.1)} | |
626 | end | |
627 | Hole = iPart{Suit,1.1,0.2,1.1,co=cc[13]} | |
628 | iNew{"Weld",Suit,Part0=ArmF,Part1=Hole,C0=cn(0,0.125,0)} | |
629 | iNew{"CylinderMesh",Hole,Scale=v3(1,0.1,1)} | |
630 | LLeg = iPart{Suit,1.5,1.5,1.5,co=cc[1],mt="DiamondPlate"} LastMade.CanCollide = false | |
631 | wLLeg = iNew{"Weld",Suit,Part0=Ball,Part1=LLeg,C0=cn(-1.5,-1.25,-0.25)*ca(25,0,20)} | |
632 | iNew{"SpecialMesh",LLeg,MeshType="Sphere"} | |
633 | LegE = iPart{Suit,0.75,1.5,0.75,co=cc[2]} LastMade.CanCollide = false | |
634 | iNew{"Weld",Suit,Part0=LLeg,Part1=LegE,C0=cn(0,-1.25,0)} | |
635 | iNew{"CylinderMesh",LegE} | |
636 | LLeg2 = iPart{Suit,1.25,1.25,1.25,co=cc[1],mt="DiamondPlate"} LastMade.CanCollide = false | |
637 | wLLeg2 = iNew{"Weld",Suit,Part0=LegE,Part1=LLeg2,C0=cn(0,-0.75,0)*ca(-45,0,0)} | |
638 | iNew{"SpecialMesh",LLeg2,MeshType="Sphere"} | |
639 | LegE = iPart{Suit,0.75,1,0.75,co=cc[2]} LastMade.CanCollide = false | |
640 | iNew{"Weld",Suit,Part0=LLeg2,Part1=LegE,C0=cn(0,-1,0)} | |
641 | iNew{"CylinderMesh",LegE} | |
642 | LLeg3 = iPart{Suit,1,1,1,co=cc[1],mt="DiamondPlate"} LastMade.CanCollide = false | |
643 | wLLeg3 = iNew{"Weld",Suit,Part0=LegE,Part1=LLeg3,C0=cn(0,-0.5,0)*ca(0,0,0)} | |
644 | iNew{"SpecialMesh",LLeg3,MeshType="Sphere"} | |
645 | ||
646 | LFoot = iPart{Suit,1.5,0.5,2.25,co=cc[1],mt="DiamondPlate"} LastMade.CanCollide = false | |
647 | iNew{"Weld",Suit,Part0=LLeg3,Part1=LFoot,C0=cn(0,-0.5,-0.5)*ca(0,0,0)} | |
648 | FootT = iPart{Suit,1,0.25,1.25,co=cc[1],mt="DiamondPlate"} LastMade.CanCollide = false | |
649 | iNew{"Weld",Suit,Part0=LFoot,Part1=FootT,C0=cn(0,0.75/2,0.5)} | |
650 | FootT2 = iPart{Suit,1,0.25,1,co=cc[1],mt="DiamondPlate"} LastMade.CanCollide = false | |
651 | iNew{"Weld",Suit,Part0=FootT,Part1=FootT2,C0=cn(0,0,-2.25/2+0.5)} | |
652 | iNew{"CylinderMesh",FootT2} | |
653 | for i=-1,1,2 do | |
654 | local FootWedge = iPart{Suit,1.5/4,0.5,0.75,co=cc[1],mt="DiamondPlate"} LastMade.CanCollide = false | |
655 | iNew{"Weld",Suit,Part0=LFoot,Part1=FootWedge,C0=cn((0.75-(1.5/4/2))*i,0,-2.25/2-0.75/2)} | |
656 | iNew{"SpecialMesh",FootWedge,MeshType="Wedge"} | |
657 | local FootPart = iPart{Suit,1.5/4,0.5,0.25,co=cc[1],mt="DiamondPlate"} LastMade.CanCollide = false | |
658 | iNew{"Weld",Suit,Part0=LFoot,Part1=FootPart,C0=cn((0.75-(1.5/4)*1.5)*i,0,-2.25/2-0.25/2)} | |
659 | local FootPart = iPart{Suit,1.5/4,0.5,1,co=cc[1],mt="DiamondPlate"} LastMade.CanCollide = false | |
660 | iNew{"Weld",Suit,Part0=LFoot,Part1=FootPart,C0=cn((0.75-(1.5/4)*1.5)*i,0,-2.5/2-1/2-0.125)} | |
661 | iNew{"SpecialMesh",FootPart,MeshType="Wedge"} | |
662 | end | |
663 | for i=-1,1,1 do | |
664 | local Bolt = iPart{Suit,0.3,0.2,0.3,co=cc[2],mt="DiamondPlate"} LastMade.CanCollide = false | |
665 | iNew{"Weld",Suit,Part0=FootT2,Part1=Bolt,C0=cn(0.5*i,-0.1,i==0 and -0.9 or -0.75)} | |
666 | iNew{"CylinderMesh",Bolt,Scale=v3(1,0.5,1)} | |
667 | end | |
668 | ||
669 | RLeg = iPart{Suit,1.5,1.5,1.5,co=cc[1],mt="DiamondPlate"} LastMade.CanCollide = false | |
670 | wRLeg = iNew{"Weld",Suit,Part0=Ball,Part1=RLeg,C0=cn(1.5,-1.25,-0.25)*ca(25,0,-20)} | |
671 | iNew{"SpecialMesh",RLeg,MeshType="Sphere"} | |
672 | LegE = iPart{Suit,0.75,1.5,0.75,co=cc[2]} LastMade.CanCollide = false | |
673 | iNew{"Weld",Suit,Part0=RLeg,Part1=LegE,C0=cn(0,-1.25,0)} | |
674 | iNew{"CylinderMesh",LegE} | |
675 | RLeg2 = iPart{Suit,1.25,1.25,1.25,co=cc[1],mt="DiamondPlate"} LastMade.CanCollide = false | |
676 | wRLeg2 = iNew{"Weld",Suit,Part0=LegE,Part1=RLeg2,C0=cn(0,-0.75,0)*ca(-45,0,0)} | |
677 | iNew{"SpecialMesh",RLeg2,MeshType="Sphere"} | |
678 | LegE = iPart{Suit,0.75,1,0.75,co=cc[2]} LastMade.CanCollide = false | |
679 | iNew{"Weld",Suit,Part0=RLeg2,Part1=LegE,C0=cn(0,-1,0)} | |
680 | iNew{"CylinderMesh",LegE} | |
681 | RLeg3 = iPart{Suit,1,1,1,co=cc[1],mt="DiamondPlate"} LastMade.CanCollide = false | |
682 | wRLeg3 = iNew{"Weld",Suit,Part0=LegE,Part1=RLeg3,C0=cn(0,-0.5,0)*ca(0,0,0)} | |
683 | iNew{"SpecialMesh",RLeg3,MeshType="Sphere"} | |
684 | ||
685 | RFoot = iPart{Suit,1.5,0.5,2.25,co=cc[1],mt="DiamondPlate"} LastMade.CanCollide = false | |
686 | iNew{"Weld",Suit,Part0=RLeg3,Part1=RFoot,C0=cn(0,-0.5,-0.5)*ca(0,0,0)} | |
687 | FootT = iPart{Suit,1,0.25,1.25,co=cc[1],mt="DiamondPlate"} LastMade.CanCollide = false | |
688 | iNew{"Weld",Suit,Part0=RFoot,Part1=FootT,C0=cn(0,0.75/2,0.5)} | |
689 | FootT2 = iPart{Suit,1,0.25,1,co=cc[1],mt="DiamondPlate"} LastMade.CanCollide = false | |
690 | iNew{"Weld",Suit,Part0=FootT,Part1=FootT2,C0=cn(0,0,-2.25/2+0.5)} | |
691 | iNew{"CylinderMesh",FootT2} | |
692 | for i=-1,1,2 do | |
693 | local FootWedge = iPart{Suit,1.5/4,0.5,0.75,co=cc[1],mt="DiamondPlate"} LastMade.CanCollide = false | |
694 | iNew{"Weld",Suit,Part0=RFoot,Part1=FootWedge,C0=cn((0.75-(1.5/4/2))*i,0,-2.25/2-0.75/2)} | |
695 | iNew{"SpecialMesh",FootWedge,MeshType="Wedge"} | |
696 | local FootPart = iPart{Suit,1.5/4,0.5,0.25,co=cc[1],mt="DiamondPlate"} LastMade.CanCollide = false | |
697 | iNew{"Weld",Suit,Part0=RFoot,Part1=FootPart,C0=cn((0.75-(1.5/4)*1.5)*i,0,-2.25/2-0.25/2)} | |
698 | local FootPart = iPart{Suit,1.5/4,0.5,1,co=cc[1],mt="DiamondPlate"} LastMade.CanCollide = false | |
699 | iNew{"Weld",Suit,Part0=RFoot,Part1=FootPart,C0=cn((0.75-(1.5/4)*1.5)*i,0,-2.5/2-1/2-0.125)} | |
700 | iNew{"SpecialMesh",FootPart,MeshType="Wedge"} | |
701 | end | |
702 | for i=-1,1,1 do | |
703 | local Bolt = iPart{Suit,0.3,0.2,0.3,co=cc[2],mt="DiamondPlate"} LastMade.CanCollide = false | |
704 | iNew{"Weld",Suit,Part0=FootT2,Part1=Bolt,C0=cn(0.5*i,-0.1,i==0 and -0.9 or -0.75)} | |
705 | iNew{"CylinderMesh",Bolt,Scale=v3(1,0.5,1)} | |
706 | end | |
707 | ||
708 | Char:MoveTo(Torso.Position+v3(0,10,0)) | |
709 | ||
710 | function AoEFind(Pos,Range) | |
711 | local fHumans = {} | |
712 | for i,v in pairs(workspace:GetChildren()) do | |
713 | local fHum,fTorso,fHead = GetHuman(v) | |
714 | if fHum and fTorso and fHead and v.Name~=Player.Name then | |
715 | if (fTorso.Position-Pos).magnitude<=Range then | |
716 | table.insert(fHumans,v) | |
717 | end | |
718 | end | |
719 | end | |
720 | return fHumans | |
721 | end | |
722 | ||
723 | HitData = {} | |
724 | function AoEBreak(Pos,Range,Force,PropDmg) | |
725 | local function r(d) | |
726 | for i,v in pairs(d:GetChildren()) do | |
727 | if v:IsA("BasePart") and v.Name~="Terrain" then | |
728 | if (v.Position-Pos).magnitude<Range then | |
729 | local fHum,fTorso,fHead = GetHuman(v.Parent) | |
730 | if fHum and fTorso and fHead then return end | |
731 | if v:IsDescendantOf(Char) or v.Name=="unray" then return end | |
732 | ||
733 | local broke = false | |
734 | if not HitData[v] then | |
735 | local hh = v:GetMass()/1.5 | |
736 | HitData[v] = hh | |
737 | end | |
738 | HitData[v]=HitData[v]-PropDmg | |
739 | if HitData[v]<=0 then | |
740 | v.Anchored = false | |
741 | v:BreakJoints() | |
742 | broke=true | |
743 | end | |
744 | if broke then | |
745 | v.Velocity=cn(Pos,v.Position).lookVector*Force | |
746 | end | |
747 | end | |
748 | else | |
749 | r(v) | |
750 | end | |
751 | end | |
752 | end | |
753 | r(workspace) | |
754 | end | |
755 | ||
756 | function GetHuman(model) | |
757 | local foundHum | |
758 | local foundTorso | |
759 | local foundHead | |
760 | if #model:GetChildren()==0 then return end | |
761 | for i,v in pairs(model:GetChildren()) do | |
762 | if v:IsA("Humanoid") then | |
763 | foundHum = v | |
764 | elseif v.Name == "Torso" then | |
765 | foundTorso = v | |
766 | elseif v.Name == "Head" then | |
767 | foundHead = v | |
768 | end | |
769 | end | |
770 | return foundHum,foundTorso,foundHead | |
771 | end | |
772 | ||
773 | function Knockback(fTor,face,str,dur) | |
774 | local bodyVelo = iNew{"BodyVelocity",fTor,P=1250,maxForce=v3(1,1,1)/0,velocity=cn(face,fTor.Position).lookVector*str} | |
775 | deb:AddItem(bodyVelo,dur) | |
776 | end | |
777 | ||
778 | HitData = {} | |
779 | function Touched(hit) | |
780 | if not Dmg then return end | |
781 | if hit.Parent:IsDescendantOf(Char) then return end | |
782 | local fHum,fTorso,fHead = GetHuman(hit.Parent) | |
783 | if fHum and fTorso and fHead then | |
784 | Damage(fHum,mran(Dmgv[1],Dmgv[2])) | |
785 | end | |
786 | ||
787 | if ArmAnim == "Lightning Fist" then | |
788 | local BlastPos = (Hole.CFrame).p | |
789 | local at = BlastPos+v3(0,-5,0) | |
790 | ArmAnim = "Lightning Blast" | |
791 | local Prev = Knockback | |
792 | MeshEffect(workspace,cn(at),14,14,14,0.05,"New Yeller","Sphere",cn()) | |
793 | MeshEffect(workspace,cn(at),9,14,9,0.05,"New Yeller",as.Blast,ca(0,mran(-5,5),0)) | |
794 | for i=360/8,360,360/8 do | |
795 | MeshEffect(workspace,cn(at)*ca(0,i,0)*cn(0,2,3)*ca(-90,0,0),1.5,8,1.5,0.05,"New Yeller",as.Diamond,cn(0,1.5,0)*ca(1,0,0)) | |
796 | if i==360/8 then | |
797 | local fHumans = AoEFind(BlastPos,10) | |
798 | AoEBreak(BlastPos,10,50,mran(35,50)) | |
799 | if #fHumans > 0 then | |
800 | for i,v in pairs(fHumans) do | |
801 | local fHum,fTorso,fHead = v.Humanoid,v.Torso,v.Head | |
802 | Damage(fHum,mran(Dmgv[1],Dmgv[2])*2.5) | |
803 | Knockback(fTorso,BlastPos,35,0.25) | |
804 | end | |
805 | end | |
806 | end | |
807 | end | |
808 | end | |
809 | end | |
810 | ||
811 | for i,v in pairs(Suit:GetChildren()) do | |
812 | if v:IsA("BasePart") and (v.Name=="Saw" or v.Name=="Chakram") then | |
813 | v.Touched:connect(Touched) | |
814 | end | |
815 | end | |
816 | ||
817 | for i,v in pairs(Torso:children()) do | |
818 | if v:IsA("Sound") then | |
819 | v:Destroy() | |
820 | end | |
821 | end | |
822 | for i,v in pairs(Head:children()) do | |
823 | if v:IsA("Sound") then | |
824 | v:Destroy() | |
825 | end | |
826 | end | |
827 | ||
828 | ||
829 | function ReturnPose(AnimationSpeed) | |
830 | RePose() | |
831 | for i=1,AnimationSpeed do | |
832 | if not Walking then | |
833 | SetWeld(LAW,0,i,AnimationSpeed,wLA,wLA2,PoseLA,PoseLA2,1) | |
834 | SetWeld(RAW,0,i,AnimationSpeed,wRA,wRA2,PoseRA,PoseRA2,1) | |
835 | for lever = 1,2 do | |
836 | local x = lever == 1 and -1 or lever == 2 and 1 | |
837 | SetWeld(Levers[lever][1],0,i,AnimationSpeed,Levers[lever][2],Levers[lever][3],v3(x,0.6,-1.5),v3(0,0,0),1) | |
838 | end | |
839 | end | |
840 | SetWeld(Root,0,i,AnimationSpeed,wRT,wRT2,PoseRT,PoseRT2,1) | |
841 | SetWeld(wStand,0,i,AnimationSpeed,wST,wST2,PoseST,PoseST2,1) | |
842 | SetWeld(wBall,0,i,AnimationSpeed,wBA,wBA2,PoseBA,PoseBA2,1) | |
843 | SetWeld(wLArm,0,i,AnimationSpeed,wLAR,wLAR2,PoseLAR,PoseLAR2,1) | |
844 | SetWeld(wLArm2,0,i,AnimationSpeed,wLARM,wLARM2,PoseLARM,PoseLARM2,1) | |
845 | SetWeld(wRArm,0,i,AnimationSpeed,wRAR,wRAR2,PoseRAR,PoseRAR2,1) | |
846 | SetWeld(wRArm2,0,i,AnimationSpeed,wRARM,wRARM2,PoseRARM,PoseRARM2,1) | |
847 | SetWeld(wLLeg,0,i,AnimationSpeed,wLLE,wLLE2,PoseLLE,PoseLLE2,1) | |
848 | SetWeld(wLLeg2,0,i,AnimationSpeed,wLLEG,wLLEG2,PoseLLEG,PoseLLEG2,1) | |
849 | SetWeld(wLLeg3,0,i,AnimationSpeed,wLLL,wLLL2,PoseLLL,PoseLLL2,1) | |
850 | SetWeld(wRLeg,0,i,AnimationSpeed,wRLE,wRLE2,PoseRLE,PoseRLE2,1) | |
851 | SetWeld(wRLeg2,0,i,AnimationSpeed,wRLEG,wRLEG2,PoseRLEG,PoseRLEG2,1) | |
852 | SetWeld(wRLeg3,0,i,AnimationSpeed,wRLL,wRLL2,PoseRLL,PoseRLL2,1) | |
853 | wait(0) | |
854 | end | |
855 | end | |
856 | ||
857 | function RePose() | |
858 | local a,b=GetWeld(LAW) | |
859 | local c,d=GetWeld(RAW) | |
860 | local ee,ff=GetWeld(Root) | |
861 | wLA=a wLA2=b | |
862 | wRA=c wRA2=d | |
863 | wRT=ee wRT2=ff | |
864 | local e,f=GetWeld(wStand) | |
865 | local g,h=GetWeld(wBall) | |
866 | local i,j=GetWeld(wLArm) | |
867 | local k,l=GetWeld(wLArm2) | |
868 | local m,n=GetWeld(wRArm) | |
869 | local o,p=GetWeld(wRArm2) | |
870 | local q,r=GetWeld(wLLeg) | |
871 | local s,t=GetWeld(wLLeg2) | |
872 | local y,z=GetWeld(wLLeg3) | |
873 | local u,v=GetWeld(wRLeg) | |
874 | local w,x=GetWeld(wRLeg2) | |
875 | local aa,bb=GetWeld(wRLeg3) | |
876 | for lever = 1,2 do Levers[lever][2],Levers[lever][3]=GetWeld(Levers[lever][1]) end | |
877 | wST=e wST2=f | |
878 | wBA=g wBA2=h | |
879 | wLAR=i wLAR2=j | |
880 | wLARM=k wLARM2=l | |
881 | wRAR=m wRAR2=n | |
882 | wRARM=o wRARM2=p | |
883 | wLLE=q wLLE2=r | |
884 | wLLEG=s wLLEG2=t | |
885 | wLLL=y wLLL2=z | |
886 | wRLE=u wRLE2=v | |
887 | wRLEG=w wRLEG2=x | |
888 | wRLL=aa wRLL2=bb | |
889 | end | |
890 | ||
891 | ||
892 | Attacks = {} | |
893 | Attacks[1] = function() | |
894 | ArmAnim = "Slash" | |
895 | if TorsoAnim == "" then TorsoAnim = ArmAnim end | |
896 | RePose() | |
897 | for i=1,ASpeed do | |
898 | SetWeld(wLArm,0,i,ASpeed,wLAR,wLAR2,PoseLAR,v3(-35,0,-45),1) | |
899 | SetWeld(wLArm2,0,i,ASpeed,wLARM,wLARM2,PoseLARM,v3(0,-65,-65),1) | |
900 | wait(0) | |
901 | end | |
902 | Mult = 2 | |
903 | Trail = true | |
904 | RePose() | |
905 | for i=1,ASpeed/1.6 do | |
906 | if TorsoAnim == ArmAnim then | |
907 | SetWeld(Root,0,i,ASpeed/1.6,wRT,wRT2,PoseRT,v3(0,-70,0),1) | |
908 | SetWeld(wStand,0,i,ASpeed/1.6,wST,wST2,PoseST,v3(0,-70,0),1) | |
909 | SetWeld(wBall,0,i,ASpeed/1.6,wBA,wBA2,PoseBA,v3(0,70,0),1) | |
910 | end | |
911 | SetWeld(wLArm,0,i,ASpeed/1.6,wLAR,wLAR2,PoseLAR,v3(-140,0,60),1) | |
912 | SetWeld(wLArm2,0,i,ASpeed/1.6,wLARM,wLARM2,PoseLARM,v3(0,-45,-25),1) | |
913 | wait(0) | |
914 | end | |
915 | Mult = 1 | |
916 | Trail = false | |
917 | ReturnPose(ASpeed) | |
918 | ArmAnim = "" | |
919 | TorsoAnim = TorsoAnim~="" and "" or TorsoAnim | |
920 | end | |
921 | Attacks[2] = function() | |
922 | ArmAnim = "AoE Slash" | |
923 | if TorsoAnim == "" then TorsoAnim = ArmAnim end | |
924 | local Ang = MouseAngleY>25 and 25 or MouseAngleY<-35 and -35 or MouseAngleY | |
925 | RePose() | |
926 | for i=1,ASpeed do | |
927 | if TorsoAnim == ArmAnim then | |
928 | SetWeld(Root,0,i,ASpeed,wRT,wRT2,PoseRT,v3(0,-70,0),1) | |
929 | SetWeld(wStand,0,i,ASpeed,wST,wST2,PoseST,v3(0,-70,0),1) | |
930 | SetWeld(wBall,0,i,ASpeed,wBA,wBA2,PoseBA,v3(0,70,0),1) | |
931 | end | |
932 | SetWeld(wLArm,0,i,ASpeed,wLAR,wLAR2,PoseLAR,v3(-90,0,-Ang),1) | |
933 | SetWeld(wLArm2,0,i,ASpeed,wLARM,wLARM2,PoseLARM,v3(-70,90,0),1) | |
934 | wait(0) | |
935 | end | |
936 | Mult = 2 | |
937 | Trail = true | |
938 | RePose() | |
939 | for i=1,ASpeed/1.6 do | |
940 | if TorsoAnim == ArmAnim then | |
941 | SetWeld(Root,0,i,ASpeed/1.6,wRT,wRT2,PoseRT,v3(0,100,0),1) | |
942 | SetWeld(wStand,0,i,ASpeed/1.6,wST,wST2,PoseST,v3(0,100,0),1) | |
943 | SetWeld(wBall,0,i,ASpeed/1.6,wBA,wBA2,PoseBA,v3(0,-100,0),1) | |
944 | end | |
945 | SetWeld(wLArm,0,i,ASpeed/1.6,wLAR,wLAR2,PoseLAR,v3(70,0,-Ang),1) | |
946 | SetWeld(wLArm2,0,i,ASpeed/1.6,wLARM,wLARM2,PoseLARM,v3(20,90,0),1) | |
947 | wait(0) | |
948 | end | |
949 | Mult = 1 | |
950 | Trail = false | |
951 | ReturnPose(ASpeed) | |
952 | ArmAnim = "" | |
953 | TorsoAnim = TorsoAnim~="" and "" or TorsoAnim | |
954 | end | |
955 | Attacks[3] = function() | |
956 | ArmAnim = "Lightning Fist Start" | |
957 | TorsoAnim = ArmAnim | |
958 | RePose() | |
959 | for i=1,ASpeed*1.5 do | |
960 | if TorsoAnim == ArmAnim then | |
961 | SetWeld(Root,0,i,ASpeed*1.5,wRT,wRT2,PoseRT,v3(0,-70,0),1) | |
962 | SetWeld(wStand,0,i,ASpeed*1.5,wST,wST2,PoseST,v3(0,-70,0),1) | |
963 | SetWeld(wBall,0,i,ASpeed*1.5,wBA,wBA2,PoseBA,v3(0,70,0),1) | |
964 | end | |
965 | SetWeld(wRArm,0,i,ASpeed*1.5,wRAR,wRAR2,PoseRAR,v3(0,50,70),1) | |
966 | SetWeld(wRArm2,0,i,ASpeed*1.5,wRARM,wRARM2,PoseRARM,v3(0,0,-140),1) | |
967 | wait(0) | |
968 | end | |
969 | Trail2 = true | |
970 | ||
971 | PlaySound(as.ElectricShock,0.85,1,Torso) | |
972 | RePose() | |
973 | for i=1,ASpeed do | |
974 | if TorsoAnim == ArmAnim then | |
975 | SetWeld(Root,0,i,ASpeed,wRT,wRT2,PoseRT,v3(0,80,0),1) | |
976 | SetWeld(wStand,0,i,ASpeed,wST,wST2,PoseST,v3(0,80,0),1) | |
977 | SetWeld(wBall,0,i,ASpeed,wBA,wBA2,PoseBA,v3(0,-80,0),1) | |
978 | end | |
979 | SetWeld(wRArm,0,i,ASpeed,wRAR,wRAR2,PoseRAR,v3(0,35,-70),1) | |
980 | SetWeld(wRArm2,0,i,ASpeed,wRARM,wRARM2,PoseRARM,v3(0,0,0),1) | |
981 | wait(0) | |
982 | if i==ASpeed-1 then ArmAnim = "Lightning Fist" end | |
983 | end | |
984 | Trail2 = false | |
985 | wait(0.5) | |
986 | ReturnPose(ASpeed) | |
987 | ArmAnim = "" | |
988 | TorsoAnim = TorsoAnim~="" and "" or TorsoAnim | |
989 | end | |
990 | Attacks[4] = function() | |
991 | ArmAnim = "Shoot" | |
992 | TorsoAnim = ArmAnim | |
993 | RePose() | |
994 | for i=1,ASpeed*1.5 do | |
995 | if TorsoAnim == ArmAnim then | |
996 | SetWeld(Root,0,i,ASpeed*1.5,wRT,wRT2,PoseRT,v3(0,90,0),1) | |
997 | SetWeld(wStand,0,i,ASpeed*1.5,wST,wST2,PoseST,v3(0,90,0),1) | |
998 | SetWeld(wBall,0,i,ASpeed*1.5,wBA,wBA2,PoseBA,v3(0,-90,0),1) | |
999 | end | |
1000 | SetWeld(wRArm,0,i,ASpeed*1.5,wRAR,wRAR2,PoseRAR,v3(0,0,MouseAngleY),1) | |
1001 | SetWeld(wRArm2,0,i,ASpeed*1.5,wRARM,wRARM2,PoseRARM,v3(0,0,0),1) | |
1002 | wait(0) | |
1003 | end | |
1004 | Trail2 = true | |
1005 | ||
1006 | PlaySound(as.ElectricShock,0.85,1,Torso) | |
1007 | RePose() | |
1008 | for i=1,ASpeed do | |
1009 | if TorsoAnim == ArmAnim then | |
1010 | SetWeld(Root,0,i,ASpeed,wRT,wRT2,PoseRT,v3(0,80,0),1) | |
1011 | SetWeld(wStand,0,i,ASpeed,wST,wST2,PoseST,v3(0,80,0),1) | |
1012 | SetWeld(wBall,0,i,ASpeed,wBA,wBA2,PoseBA,v3(0,-80,0),1) | |
1013 | end | |
1014 | SetWeld(wRArm,0,i,ASpeed,wRAR,wRAR2,PoseRAR,v3(0,35,-70),1) | |
1015 | SetWeld(wRArm2,0,i,ASpeed,wRARM,wRARM2,PoseRARM,v3(0,0,0),1) | |
1016 | wait(0) | |
1017 | if i==ASpeed-1 then ArmAnim = "Lightning Fist" end | |
1018 | end | |
1019 | Trail2 = false | |
1020 | wait(0.5) | |
1021 | ReturnPose(ASpeed) | |
1022 | Gyro = false | |
1023 | ArmAnim = "" | |
1024 | TorsoAnim = TorsoAnim~="" and "" or TorsoAnim | |
1025 | end | |
1026 | ||
1027 | BP = iNew{"BodyPosition",Stand,maxForce=v3(0,0,0)} | |
1028 | ||
1029 | ArmAnim = "" | |
1030 | LegAnim = "" | |
1031 | TorsoAnim = "" | |
1032 | ASpeed = 12 | |
1033 | SawSpeed = 5 | |
1034 | Trail = false | |
1035 | Trail2 = false | |
1036 | State = "Idling" | |
1037 | GroundOffset = v3(0,6.75,0) | |
1038 | PoseLA=v3(-1.5,0.5,-0.5) PoseLA2=v3(110,0,14) | |
1039 | PoseRA=v3(1.5,0.5,-0.5) PoseRA2=v3(110,0,-14) | |
1040 | PoseRT=v3(0,0,0) PoseRT2=v3(0,0,0) | |
1041 | PoseST=v3(0,0,0) PoseST2=v3(0,0,0) | |
1042 | PoseBA=v3(0,-1.5,0) PoseBA2=v3(0,0,0) | |
1043 | PoseLAR=v3(0,0,0) PoseLAR2=v3(-35,0,45) | |
1044 | PoseLARM=v3(0,0.75,0) PoseLARM2=v3(-80,100,0) | |
1045 | PoseRAR=v3(0,0,0) PoseRAR2=v3(0,-35,-50) | |
1046 | PoseRARM=v3(0,0.75,0) PoseRARM2=v3(0,90,-65) | |
1047 | PoseLLE=v3(-1.5,-1.25,-0.25) PoseLLE2=v3(20,0,-15) | |
1048 | PoseLLEG=v3(0,-0.75,0) PoseLLEG2=v3(-40,0,15) | |
1049 | PoseLLL=v3(0,-0.5,0) PoseLLL2=v3(20,0,0) | |
1050 | PoseRLE=v3(1.5,-1.25,-0.25) PoseRLE2=v3(20,0,15) | |
1051 | PoseRLEG=v3(0,-0.75,0) PoseRLEG2=v3(-40,0,-15) | |
1052 | PoseRLL=v3(0,-0.5,0) PoseRLL2=v3(20,0,0) | |
1053 | ||
1054 | Arms() Legs() | |
1055 | ReturnPose(ASpeed) | |
1056 | Arms(0) Legs(0) | |
1057 | ||
1058 | ||
1059 | button1 = false | |
1060 | keys = {} | |
1061 | Mouse.Button1Down:connect(function() | |
1062 | button1 = true | |
1063 | if ArmAnim == "" then | |
1064 | Attacks[1]() | |
1065 | end | |
1066 | end) | |
1067 | ||
1068 | Mouse.Button1Up:connect(function() | |
1069 | button1 = false | |
1070 | end) | |
1071 | ||
1072 | Mouse.KeyDown:connect(function(key) | |
1073 | keys[key]=true | |
1074 | if key == "q" then | |
1075 | if ArmAnim == "" then | |
1076 | Attacks[2]() | |
1077 | end | |
1078 | end | |
1079 | if key == "e" then | |
1080 | if ArmAnim == "" then | |
1081 | Attacks[3]() | |
1082 | end | |
1083 | end | |
1084 | if key == "r" then | |
1085 | if ArmAnim == "" then | |
1086 | Attacks[4]() | |
1087 | end | |
1088 | end | |
1089 | if key == " " then | |
1090 | local hit,at = Raycast(Torso.Position,Torso.Position - (Torso.CFrame*cn(0,3,0)).p,10,Char) | |
1091 | if not hit or not at then return end | |
1092 | if ArmAnim == "" and TorsoAnim == "" and LegAnim == "" then | |
1093 | ArmAnim = "Jump" | |
1094 | LegAnim = "JumpS" | |
1095 | local PrevOff = GroundOffset | |
1096 | GroundOffset = v3(0,6,0) | |
1097 | ReturnPose(1) | |
1098 | RePose() | |
1099 | for i=1,ASpeed do | |
1100 | SetWeld(wLLeg,0,i,ASpeed,wLLE,wLLE2,PoseLLE,v3(15,0,-20),1) | |
1101 | SetWeld(wLLeg2,0,i,ASpeed,wLLEG,wLLEG2,PoseLLEG,v3(-45,-35,20),1) | |
1102 | SetWeld(wLLeg3,0,i,ASpeed,wLLL,wLLL2,PoseLLL,v3(30,35,0),0) | |
1103 | SetWeld(wRLeg,0,i,ASpeed,wRLE,wRLE2,PoseRLE,v3(15,0,20),1) | |
1104 | SetWeld(wRLeg2,0,i,ASpeed,wRLEG,wRLEG2,PoseRLEG,v3(-45,35,-20),1) | |
1105 | SetWeld(wRLeg3,0,i,ASpeed,wRLL,wRLL2,PoseRLL,v3(30,-35,0),0) | |
1106 | wait(0) | |
1107 | end | |
1108 | LegAnim = "Jump" | |
1109 | GroundOffset = v3(0,18,0) | |
1110 | RePose() | |
1111 | for i=1,ASpeed/1.5 do | |
1112 | SetWeld(wLLeg,0,i,ASpeed/1.5,wLLE,wLLE2,PoseLLE,v3(25,0,-20),1) | |
1113 | SetWeld(wLLeg2,0,i,ASpeed/1.5,wLLEG,wLLEG2,PoseLLEG,v3(-10,-35,20),1) | |
1114 | SetWeld(wLLeg3,0,i,ASpeed,wLLL,wLLL2,PoseLLL,v3(15,35,0),0) | |
1115 | SetWeld(wRLeg,0,i,ASpeed/1.5,wRLE,wRLE2,PoseRLE,v3(25,0,20),1) | |
1116 | SetWeld(wRLeg2,0,i,ASpeed/1.5,wRLEG,wRLEG2,PoseRLEG,v3(-10,35,-20),1) | |
1117 | SetWeld(wRLeg3,0,i,ASpeed,wRLL,wRLL2,PoseRLL,v3(15,-35,0),0) | |
1118 | wait(0) | |
1119 | end | |
1120 | GroundOffset = PrevOff | |
1121 | ReturnPose(ASpeed) | |
1122 | ArmAnim = ArmAnim~="" and "" or ArmAnim | |
1123 | LegAnim = LegAnim~="" and "" or LegAnim | |
1124 | end | |
1125 | end | |
1126 | end) | |
1127 | ||
1128 | Mouse.KeyUp:connect(function(key) | |
1129 | keys[key]=false | |
1130 | end) | |
1131 | Humanoid.Changed:connect(function(prop) | |
1132 | if prop == "Health" then | |
1133 | if PrevHealth-Humanoid.Health>0 then | |
1134 | for i,v in pairs(game:GetService("Players"):GetChildren()) do | |
1135 | if not v:IsA("Player") or not v.Character.Parent then return end | |
1136 | local fHum,fTorso,fHead = GetHuman(v.Character) | |
1137 | if not fHum or not fTorso then return end | |
1138 | if v.Name~=Player.Name then | |
1139 | local Dist = (v.Character.Torso.Position-Torso.Position).magnitude | |
1140 | if Dist<25 then | |
1141 | Damage(v.Character.Humanoid,math.ceil((PrevHealth-Humanoid.Health)*0.75)) | |
1142 | Lightning(Hole.Position,fTorso.Position,mran(3,6),5,"New Yeller",0.3,mran2(0.5,0.9)) | |
1143 | PlaySound(as.ElectricShock,1,1,Torso) | |
1144 | end | |
1145 | end | |
1146 | end | |
1147 | end | |
1148 | end | |
1149 | end) | |
1150 | ||
1151 | Spawn(function() | |
1152 | while Suit.Parent do | |
1153 | for ii,vv in pairs(Saws) do | |
1154 | Spawn(function() | |
1155 | for i=0,180,360/(200/SawSpeed) do | |
1156 | vv[2].C0=cn(-1.25/2-0.5,0,0)*ca(0,i,0)*cn(0,0,-1.25/2) | |
1157 | wait(0) | |
1158 | end | |
1159 | for i=-1.25/2,1.25+0.3,(1.25/40)*SawSpeed do | |
1160 | vv[2].C0=cn(-0.5+i,0,1.25/2) | |
1161 | wait(0) | |
1162 | end | |
1163 | for i=180,360,360/(200/SawSpeed) do | |
1164 | vv[2].C0=cn(1.25/2+0.4,0,0)*ca(0,i,0)*cn(0,0,-1.25/2) | |
1165 | wait(0) | |
1166 | end | |
1167 | for i=1.25/2,-1.25-0.3,-(1.25/40)*SawSpeed do | |
1168 | vv[2].C0=cn(0.4+i,0,-1.25/2) | |
1169 | wait(0) | |
1170 | end | |
1171 | end) | |
1172 | wait(0.08) | |
1173 | end | |
1174 | wait(0) | |
1175 | end | |
1176 | end) | |
1177 | ||
1178 | Count = 0 | |
1179 | game:GetService("RunService").RenderStepped:connect(function() | |
1180 | if Suit.Parent then | |
1181 | Count = Count+1 | |
1182 | local hit,at = Raycast(Stand.Position,Stand.Position - (Stand.CFrame*cn(0,3,0)).p,10,Char) | |
1183 | if hit and at then | |
1184 | BP.position = at+GroundOffset | |
1185 | BP.maxForce = v3(0,1/0,0) | |
1186 | else | |
1187 | BP.maxForce = v3() | |
1188 | end | |
1189 | local CurrentPos = ArmSawP.CFrame*cn(0,0,-0.5) | |
1190 | if Trail then | |
1191 | if LastPos and (ArmSawP.Position-LastPos.p).magnitude > 0.1 then | |
1192 | local h = 4.5 | |
1193 | local ft = 0.15 | |
1194 | local a,b = Triangle{(LastPos*cn(0,h/2,0)).p,(LastPos*cn(0,-h/2,0)).p,(CurrentPos*cn(0,h/2,0)).p} | |
1195 | if a then deb:AddItem(a,ft) end | |
1196 | if b then deb:AddItem(b,ft) end | |
1197 | local a,b = Triangle{(CurrentPos*cn(0,h/2,0)).p,(CurrentPos*cn(0,-h/2,0)).p,(LastPos*cn(0,-h/2,0)).p} | |
1198 | if a then deb:AddItem(a,ft) end | |
1199 | if b then deb:AddItem(b,ft) end | |
1200 | LastPos = CurrentPos | |
1201 | elseif not LastPos then | |
1202 | LastPos = CurrentPos | |
1203 | end | |
1204 | elseif not Trail then | |
1205 | LastPos = nil | |
1206 | end | |
1207 | if Trail2 then | |
1208 | if Count%1==0 then | |
1209 | local sc = 5 | |
1210 | local To = Hole.Position+v3(mran(-sc,sc),mran(-sc,sc),mran(-sc,sc)) | |
1211 | Lightning(Hole.Position,To,mran(3,6),mran(1,4),"New Yeller",0.2,mran2(0.5,0.9)) | |
1212 | end | |
1213 | end | |
1214 | wChakram.C0=cn(0,-1.4,0)*ca(90,0,Count*SawSpeed) | |
1215 | MouseAngleX = math.floor(cn(Head.Position,Mouse.Hit.p).lookVector.x*90) | |
1216 | MouseAngleY = math.floor(cn(Head.Position,Mouse.Hit.p).lookVector.y*90) | |
1217 | SetWeld(Neck,0,1,1,v3(),v3(),v3(0,1.5,-0.1),v3(MouseAngleY<-20 and -20 or MouseAngleY>45 and 45 or MouseAngleY,0,0),1) | |
1218 | PrevHealth = Humanoid.Health | |
1219 | Walking = v3(Torso.Velocity.x,0,Torso.Velocity.z).magnitude>1 and true or false | |
1220 | end | |
1221 | end) | |
1222 | while wait(0) do | |
1223 | if not Humanoid.PlatformStand and not Humanoid.Sit then | |
1224 | local AnimSpeed = ASpeed/1.5 | |
1225 | if Walking then | |
1226 | State = "Walking" | |
1227 | RePose() | |
1228 | Humanoid.WalkSpeed = 12 | |
1229 | for i=1,AnimSpeed do | |
1230 | if TorsoAnim == "" then | |
1231 | SetWeld(Root,0,i,AnimSpeed,wRT,wRT2,PoseRT,v3(0,-15,0),0) | |
1232 | SetWeld(wStand,0,i,AnimSpeed,wST,wST2,PoseST,v3(0,-15,0),0) | |
1233 | SetWeld(wBall,0,i,AnimSpeed,wBA,wBA2,PoseBA,v3(0,15,0),0) | |
1234 | end | |
1235 | if ArmAnim == "" then | |
1236 | SetWeld(wLArm,0,i,AnimSpeed,wLAR,wLAR2,PoseLAR,v3(-90,0,20),1) | |
1237 | SetWeld(wLArm2,0,i,AnimSpeed,wLARM,wLARM2,PoseLARM,v3(-45,90,0),1) | |
1238 | end | |
1239 | if LegAnim == "" then | |
1240 | SetWeld(wLLeg,0,i,AnimSpeed,wLLE,wLLE2,PoseLLE,v3(80,0,-20),0) | |
1241 | SetWeld(wLLeg2,0,i,AnimSpeed,wLLEG,wLLEG2,PoseLLEG,v3(-80,0,20),0) | |
1242 | SetWeld(wLLeg3,0,i,AnimSpeed,wLLL,wLLL2,PoseLLL,v3(0,-15,0),0) | |
1243 | SetWeld(wRLeg,0,i,AnimSpeed,wRLE,wRLE2,PoseRLE,v3(-35,0,20),0) | |
1244 | SetWeld(wRLeg2,0,i,AnimSpeed,wRLEG,wRLEG2,PoseRLEG,v3(-0,0,-20),0) | |
1245 | SetWeld(wRLeg3,0,i,AnimSpeed,wRLL,wRLL2,PoseRLL,v3(35,0,0),0) | |
1246 | end | |
1247 | SetWeld(RAW,0,i,AnimSpeed,wRA,wRA2,v3(1.5,0.5,0),PoseRA2,0) | |
1248 | SetWeld(LAW,0,i,AnimSpeed,wLA,wLA2,v3(-1.5,0.5,-1),PoseLA2,0) | |
1249 | for lever = 1,2 do | |
1250 | local x = lever == 1 and -1 or lever == 2 and 1 | |
1251 | SetWeld(Levers[lever][1],0,i,AnimSpeed,Levers[lever][2],Levers[lever][3],v3(x,0.6,-1.5),v3(25*x,0,0),0) | |
1252 | end | |
1253 | wait(0) | |
1254 | ||
1255 | if not Walking then | |
1256 | break | |
1257 | end | |
1258 | end | |
1259 | RePose() | |
1260 | Humanoid.WalkSpeed = 22 | |
1261 | for i=1,AnimSpeed/2.5 do | |
1262 | if LegAnim == "" then | |
1263 | SetWeld(wLLeg,0,i,AnimSpeed/2.5,wLLE,wLLE2,PoseLLE,v3(35,0,-20),0) | |
1264 | SetWeld(wLLeg2,0,i,AnimSpeed/2.5,wLLEG,wLLEG2,PoseLLEG,v3(-35,0,20),0) | |
1265 | SetWeld(wLLeg3,0,i,AnimSpeed/2.5,wLLL,wLLL2,PoseLLL,v3(0,-15,0),0) | |
1266 | SetWeld(wRLeg,0,i,AnimSpeed/2.5,wRLE,wRLE2,PoseRLE,v3(-65,0,20),0) | |
1267 | SetWeld(wRLeg2,0,i,AnimSpeed/2.5,wRLEG,wRLEG2,PoseRLEG,v3(-45,0,-20),0) | |
1268 | SetWeld(wRLeg3,0,i,AnimSpeed/2.5,wRLL,wRLL2,PoseRLL,v3(0,15,0),0) | |
1269 | end | |
1270 | SetWeld(RAW,0,i,AnimSpeed/2.5,wRA,wRA2,v3(1.5,0.5,0),PoseRA2,0) | |
1271 | SetWeld(LAW,0,i,AnimSpeed/2.5,wLA,wLA2,v3(-1.5,0.5,-1),PoseLA2,0) | |
1272 | for lever = 1,2 do | |
1273 | local x = lever == 1 and -1 or lever == 2 and 1 | |
1274 | SetWeld(Levers[lever][1],0,i,AnimSpeed/2.5,Levers[lever][2],Levers[lever][3],v3(x,0.6,-1.5),v3(25*x,0,0),0) | |
1275 | end | |
1276 | wait(0) | |
1277 | ||
1278 | if not Walking then | |
1279 | break | |
1280 | end | |
1281 | end | |
1282 | RePose() | |
1283 | Humanoid.WalkSpeed = 12 | |
1284 | for i=1,AnimSpeed do | |
1285 | if TorsoAnim == "" then | |
1286 | SetWeld(Root,0,i,AnimSpeed,wRT,wRT2,PoseRT,v3(0,15,0),0) | |
1287 | SetWeld(wStand,0,i,AnimSpeed,wST,wST2,PoseST,v3(0,15,0),0) | |
1288 | SetWeld(wBall,0,i,AnimSpeed,wBA,wBA2,PoseBA,v3(0,-15,0),0) | |
1289 | end | |
1290 | if LegAnim == "" then | |
1291 | SetWeld(wRLeg,0,i,AnimSpeed,wRLE,wRLE2,PoseRLE,v3(80,0,20),0) | |
1292 | SetWeld(wRLeg2,0,i,AnimSpeed,wRLEG,wRLEG2,PoseRLEG,v3(-80,0,-20),0) | |
1293 | SetWeld(wRLeg3,0,i,AnimSpeed,wRLL,wRLL2,PoseRLL,v3(0,15,0),0) | |
1294 | SetWeld(wLLeg,0,i,AnimSpeed,wLLE,wLLE2,PoseLLE,v3(-35,0,-20),0) | |
1295 | SetWeld(wLLeg2,0,i,AnimSpeed,wLLEG,wLLEG2,PoseLLEG,v3(-0,0,20),0) | |
1296 | SetWeld(wLLeg3,0,i,AnimSpeed,wLLL,wLLL2,PoseLLL,v3(35,-0,0),0) | |
1297 | ||
1298 | SetWeld(RAW,0,i,AnimSpeed,wRA,wRA2,v3(1.5,0.5,-1),PoseRA2,0) | |
1299 | SetWeld(LAW,0,i,AnimSpeed,wLA,wLA2,v3(-1.5,0.5,0),PoseLA2,0) | |
1300 | for lever = 1,2 do | |
1301 | local x = lever == 1 and -1 or lever == 2 and 1 | |
1302 | SetWeld(Levers[lever][1],0,i,AnimSpeed,Levers[lever][2],Levers[lever][3],v3(x,0.6,-1.5),v3(-25*x,0,0),0) | |
1303 | end | |
1304 | end | |
1305 | wait(0) | |
1306 | ||
1307 | if not Walking then | |
1308 | break | |
1309 | end | |
1310 | end | |
1311 | RePose() | |
1312 | Humanoid.WalkSpeed = 22 | |
1313 | for i=1,AnimSpeed/2.5 do | |
1314 | if LegAnim == "" then | |
1315 | SetWeld(wRLeg,0,i,AnimSpeed/2.5,wRLE,wRLE2,PoseRLE,v3(35,0,20),0) | |
1316 | SetWeld(wRLeg2,0,i,AnimSpeed/2.5,wRLEG,wRLEG2,PoseRLEG,v3(-35,0,-20),0) | |
1317 | SetWeld(wRLeg3,0,i,AnimSpeed/2.5,wRLL,wRLL2,PoseRLL,v3(0,15,0),0) | |
1318 | SetWeld(wLLeg,0,i,AnimSpeed/2.5,wLLE,wLLE2,PoseLLE,v3(-65,0,-20),0) | |
1319 | SetWeld(wLLeg2,0,i,AnimSpeed/2.5,wLLEG,wLLEG2,PoseLLEG,v3(-45,0,20),0) | |
1320 | SetWeld(wLLeg3,0,i,AnimSpeed/2.5,wLLL,wLLL2,PoseLLL,v3(0,-15,0),0) | |
1321 | ||
1322 | SetWeld(RAW,0,i,AnimSpeed/2.5,wRA,wRA2,v3(1.5,0.5,-1),PoseRA2,0) | |
1323 | SetWeld(LAW,0,i,AnimSpeed/2.5,wLA,wLA2,v3(-1.5,0.5,0),PoseLA2,0) | |
1324 | for lever = 1,2 do | |
1325 | local x = lever == 1 and -1 or lever == 2 and 1 | |
1326 | SetWeld(Levers[lever][1],0,i,AnimSpeed/2.5,Levers[lever][2],Levers[lever][3],v3(x,0.6,-1.5),v3(-25*x,0,0),0) | |
1327 | end | |
1328 | end | |
1329 | wait(0) | |
1330 | ||
1331 | if not Walking then | |
1332 | break | |
1333 | end | |
1334 | end | |
1335 | elseif Torso.Velocity.magnitude < 1 then | |
1336 | if State == "Walking" then | |
1337 | State = "Idling" | |
1338 | RePose() | |
1339 | for i=1,AnimSpeed do | |
1340 | if TorsoAnim == "" then | |
1341 | SetWeld(Root,0,i,ASpeed,wRT,wRT2,PoseRT,PoseRT2,0) | |
1342 | SetWeld(wStand,0,i,ASpeed,wST,wST2,PoseST,PoseST2,0) | |
1343 | SetWeld(wBall,0,i,AnimSpeed,wBA,wBA2,PoseBA,PoseBA2,0) | |
1344 | end | |
1345 | if LegAnim == "" then | |
1346 | SetWeld(wLLeg,0,i,AnimSpeed,wLLE,wLLE2,PoseLLE,PoseLLE2,0) | |
1347 | SetWeld(wLLeg2,0,i,AnimSpeed,wLLEG,wLLEG2,PoseLLEG,PoseLLEG2,0) | |
1348 | SetWeld(wLLeg3,0,i,AnimSpeed,wLLL,wLLL2,PoseLLL,PoseLLL2,0) | |
1349 | SetWeld(wRLeg,0,i,AnimSpeed,wRLE,wRLE2,PoseRLE,PoseRLE2,0) | |
1350 | SetWeld(wRLeg2,0,i,AnimSpeed,wRLEG,wRLEG2,PoseRLEG,PoseRLEG2,0) | |
1351 | SetWeld(wRLeg3,0,i,AnimSpeed,wRLL,wRLL2,PoseRLL,PoseRLL2,0) | |
1352 | end | |
1353 | wait(0) | |
1354 | ||
1355 | if Walking then | |
1356 | break | |
1357 | end | |
1358 | end | |
1359 | end | |
1360 | end | |
1361 | end | |
1362 | end |