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1 | - | --Ruiner Second by tomonaoboys |
1 | + | --https://github.com/Mokiros/roblox-FE-compatibility |
2 | - | --It's remake of Ruiner. but actuary not that. |
2 | + | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end |
3 | - | script.Parent=nil local name="idk"local Visible=false |
3 | + | local Player,game,owner = owner,game |
4 | - | local Players=game:FindFirstChildOfClass("Players")local PL=Players.LocalPlayer local Mouse=PL:GetMouse()local debri=function(Item,Ltime)game:GetService("Debris"):AddItem(Item,Ltime)end |
4 | + | local RealPlayer = Player |
5 | - | local function so(Id,Volume,Parent,spd) |
5 | + | do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end |
6 | - | if PL:FindFirstChild("Sound")then if PL.Sound:FindFirstChildOfClass("Sound")==nil then Instance.new("Sound",PL.Sound)end local smo=PL.Sound:Clone()local e=smo:FindFirstChildOfClass("Sound")e.SoundId=Id e.Volume=Volume if spd~=nil then e.PlaybackSpeed=spd e:Play()e.Parent=Parent debri(smo,7)end |
6 | + | |
7 | - | else local m=Instance.new("Model",PL)m.Name="Sound"Instance.new("Sound",m)local smo=m:Clone()local e=smo:FindFirstChildOfClass("Sound")e.SoundId=Id e.Volume=Volume e.Parent=Parent if spd~=nil then e.PlaybackSpeed=spd debri(smo,7)end |
7 | + | |
8 | - | end |
8 | + | |
9 | ||
10 | - | local function GetParticleEmitter() |
10 | + | --[[ |
11 | - | if PL:FindFirstChild("ParticleEmitter")then if PL.ParticleEmitter:FindFirstChildOfClass("ParticleEmitter")==nil then Instance.new("ParticleEmitter",PL.ParticleEmitter)end local smo=PL.ParticleEmitter:Clone()local e=smo:FindFirstChildOfClass("ParticleEmitter")return e |
11 | + | |
12 | - | else local m=Instance.new("Model",PL)m.Name="ParticleEmitter"Instance.new("ParticleEmitter",m)local smo=m:Clone()local e=smo:FindFirstChildOfClass("ParticleEmitter")return e |
12 | + | ~~DAROACH~~ |
13 | - | end |
13 | + | |
14 | ||
15 | - | function mov(part,vec3)local j=Instance.new("BodyVelocity",part)j.MaxForce=Vector3.new(1/0,1/0,1/0)j.Velocity=vec3 return j end function shoot(part,position,speed)if typeof(position)=='CFrame' then position=position.p end part.CFrame=CFrame.new(part.Position,position)return mov(part,part.Position-(part.CFrame*CFrame.new(0,0,speed)).p)end |
15 | + | |
16 | - | function rot(part,vec3,pow)local j=Instance.new("BodyAngularVelocity",part)j.MaxTorque=Vector3.new(pow,pow,pow)j.AngularVelocity=vec3 return j end |
16 | + | |
17 | - | local function CreateWeld(Parent,Part0,Part1,C0)local weld=Instance.new("Weld",Parent)weld.Part0=Part0 weld.Part1=Part1 weld.C0=C0 end |
17 | + | |
18 | - | function CreatePart0(PName,Size,Color,Material,Collide,Transparency,Parent,Mesh)local part=Instance.new("Part")part.Name=PName part.Size=Size part.Transparency=Transparency part.CanCollide=Collide if typeof(Color)=="Color3" then part.Color=Color else part.BrickColor=Color end part.Material=Material part.Parent=Parent if Mesh~=nil then local m=Instance.new("SpecialMesh",part)m.MeshType=Mesh end return part end |
18 | + | @Made by iFractal |
19 | - | local Create=LoadLibrary("RbxUtility").Create local RunService=game:GetService("RunService") |
19 | + | |
20 | - | local function FindHumanoid(Part)local humanoid=nil if tostring(Part.Parent)~=PL.Name and Part.Parent |
20 | + | |
21 | - | then if Part.Parent:FindFirstChildOfClass("Humanoid")~=nil then humanoid=Part.Parent:FindFirstChildOfClass("Humanoid")else if Part.Parent.Parent then if Part.Parent.Parent:FindFirstChildOfClass("Humanoid")and Part.Parent.Parent.Name~=PL.Name then humanoid=Part.Parent.Parent:FindFirstChildOfClass("Humanoid")end end end |
21 | + | |
22 | - | end return humanoid end |
22 | + | ]]-- |
23 | - | if 1 then |
23 | + | |
24 | - | SwordModel=Instance.new("Model")SwordModel.Name="RuinSword" |
24 | + | tra = 0.1 |
25 | - | local Center=CreatePart0("Center",Vector3.new(),Color3.new(),"SmoothPlastic",true,0,SwordModel) |
25 | + | |
26 | - | local mp=CreatePart0("MainPart",Vector3.new(.3,.3,1.2),Color3.new(),"SmoothPlastic",false,0,SwordModel)CreateWeld(Center,mp,Center,CFrame.new()) |
26 | + | |
27 | - | local neon=CreatePart0("Neon",Vector3.new(.15,.45,4),Color3.new(.25,0,.5),"Neon",true,0,SwordModel)CreateWeld(mp,neon,mp,CFrame.new(0,0,-2.6)) |
27 | + | |
28 | - | local pt=CreatePart0("Part",Vector3.new(),Color3.new(),"Neon",false,0,SwordModel)CreateWeld(mp,pt,mp,CFrame.Angles(0,math.rad(45),math.rad(0))*CFrame.new(0,0,.7))local m=Instance.new("SpecialMesh",pt)m.MeshId="rbxassetid://569102850"m.Scale=Vector3.new(.015,.01,.015) |
28 | + | Lightning = function(Start,End,Times,Offset,Color,Thickness) |
29 | - | local pt=CreatePart0("Part",Vector3.new(.35,.65,.2),BrickColor.Black(),"SmoothPlastic",false,0,SwordModel)CreateWeld(neon,pt,neon,CFrame.new(0,0,2)) |
29 | + | |
30 | - | local pt=CreatePart0("Part",Vector3.new(.35,.65,.65),BrickColor.Black(),"SmoothPlastic",false,0,SwordModel,"Wedge")CreateWeld(neon,pt,neon,CFrame.Angles(0,math.rad(180),0)*CFrame.new(0,0,1.6)) |
30 | + | |
31 | - | local pt=CreatePart0("Part",Vector3.new(.35,.325,.325),BrickColor.Black(),"SmoothPlastic",false,0,SwordModel,"Wedge")CreateWeld(neon,pt,neon,CFrame.Angles(0,0,math.rad(180))*CFrame.new(0,-.15,1.45)) |
31 | + | |
32 | - | local pt=CreatePart0("Part",Vector3.new(.35,.325,.325),BrickColor.Black(),"SmoothPlastic",false,0,SwordModel,"Wedge")CreateWeld(neon,pt,neon,CFrame.Angles(math.rad(180),0,0)*CFrame.new(0,-.15,1.125)) |
32 | + | |
33 | - | local pt=CreatePart0("Part",Vector3.new(.35,.65,.65),BrickColor.Black(),"SmoothPlastic",false,0,SwordModel,"Wedge")CreateWeld(neon,pt,neon,CFrame.Angles(0,0,0)*CFrame.new(0,0,.975)) |
33 | + | |
34 | - | local pt=CreatePart0("Part",Vector3.new(.351,.15,4),BrickColor.Black(),"SmoothPlastic",false,0,SwordModel)CreateWeld(neon,pt,neon,CFrame.Angles(0,0,0)*CFrame.new(0,.25,0)) |
34 | + | |
35 | - | local pt=CreatePart0("Part",Vector3.new(.35,.325,.325),BrickColor.Black(),"SmoothPlastic",false,0,SwordModel,"Wedge")CreateWeld(neon,pt,neon,CFrame.Angles(0,0,math.rad(180))*CFrame.new(0,-.15,.225)) |
35 | + | |
36 | - | local pt=CreatePart0("Part",Vector3.new(.35,.325,1),BrickColor.Black(),"SmoothPlastic",false,0,SwordModel)CreateWeld(neon,pt,neon,CFrame.Angles(0,0,0)*CFrame.new(0,-.15,-.425)) |
36 | + | |
37 | - | local pt=CreatePart0("Part",Vector3.new(.35,.65,.65),BrickColor.Black(),"SmoothPlastic",false,0,SwordModel,"Wedge")CreateWeld(neon,pt,neon,CFrame.Angles(0,math.rad(180),0)*CFrame.new(0,0,.325)) |
37 | + | |
38 | - | local pt=CreatePart0("Part",Vector3.new(.35,.325,.325),BrickColor.Black(),"SmoothPlastic",false,0,SwordModel,"Wedge")CreateWeld(neon,pt,neon,CFrame.Angles(math.rad(180),0,0)*CFrame.new(0,-.15,-1.0875)) |
38 | + | |
39 | - | local pt=CreatePart0("Part",Vector3.new(.351,.655,.655),BrickColor.Black(),"SmoothPlastic",false,0,SwordModel,"Wedge")CreateWeld(neon,pt,neon,CFrame.Angles(0,math.rad(180),math.rad(180))*CFrame.new(0,0,-2.325)) |
39 | + | |
40 | - | local pt=CreatePart0("Part",Vector3.new(.351,.655,.655),BrickColor.Black(),"SmoothPlastic",false,0,SwordModel,"Wedge")CreateWeld(neon,pt,neon,CFrame.Angles(0,0,0)*CFrame.new(0,0,-1.675)) |
40 | + | |
41 | - | local a0=Instance.new("Attachment",Center)a0.Position=Vector3.new(0,.2,.6)local a1=Instance.new("Attachment",Center)a1.Position=Vector3.new(0,.2,5) |
41 | + | |
42 | - | local tr=Instance.new("Trail",SwordModel)tr.Attachment0=a1 tr.Attachment1=a0 tr.Transparency=NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(.1,0,0),NumberSequenceKeypoint.new(1,1,0)})tr.LightEmission=1 tr.Color=ColorSequence.new(Color3.new(.3,0,1)) |
42 | + | local magz = (Start - End).magnitude local curpos = Start local trz = {-Offset,Offset} |
43 | - | tr.Lifetime=.1 tr.Texture="rbxassetid://1120188157"SwordModel.PrimaryPart=neon |
43 | + | |
44 | ||
45 | - | if 1 then |
45 | + | |
46 | - | LanceModel=Instance.new("Model")LanceModel.Name="Lance" |
46 | + | |
47 | - | local Center=CreatePart0("Center",Vector3.new(),Color3.new(),"SmoothPlastic",true,0,LanceModel) |
47 | + | |
48 | - | local mp=CreatePart0("MainPart",Vector3.new(15,.3,.3),BrickColor.Black(),"SmoothPlastic",false,0,LanceModel,"Cylinder")CreateWeld(Center,mp,Center,CFrame.new(5,0,0)*CFrame.Angles(0,math.rad(90),0)) |
48 | + | |
49 | - | for i=1,11 do |
49 | + | |
50 | - | local pt=CreatePart0("Part",Vector3.new(.025,.301,0.301),Color3.new(.2,0,.66),"Neon",false,0,LanceModel,"Cylinder")CreateWeld(Center,pt,Center,CFrame.new(i/2-3,0,0)*CFrame.Angles(0,math.rad(90),0)) |
50 | + | |
51 | - | end |
51 | + | |
52 | - | for i=1,72 do |
52 | + | |
53 | - | local pt=CreatePart0("Part",Vector3.new(.1,.1,9),Color3.new(.2,0,.66),"Neon",false,0,LanceModel)CreateWeld(Center,pt,Center,CFrame.Angles(0,math.rad(10),0)*CFrame.new(1,0,5)*CFrame.Angles(0,0,math.rad(i*10))) |
53 | + | |
54 | - | local pt=CreatePart0("Part",Vector3.new(.05,.41,9),BrickColor.Black(),"SmoothPlastic",false,0,LanceModel)CreateWeld(Center,pt,Center,CFrame.Angles(0,math.rad(10),0)*CFrame.new(1,0,5)*CFrame.Angles(0,0,math.rad(i*5))) |
54 | + | |
55 | - | end |
55 | + | |
56 | - | local pt=CreatePart0("Part",Vector3.new(2,.65,.65),BrickColor.Black(),"SmoothPlastic",false,0,LanceModel,"Cylinder")CreateWeld(Center,pt,Center,CFrame.new(10,0,0)*CFrame.Angles(0,math.rad(90),0)) |
56 | + | for i=1,Times do |
57 | - | local pt=CreatePart0("Spike",Vector3.new(),BrickColor.Black(),"SmoothPlastic",false,0,LanceModel)CreateWeld(Center,pt,Center,CFrame.Angles(math.rad(90),math.rad(270),0)*CFrame.new(11,0,0)*CFrame.Angles(0,math.rad(90),0))local m=Instance.new("SpecialMesh",pt)m.MeshId="rbxassetid://1033714"m.Scale=Vector3.new(.325,4,.325)m.Offset=Vector3.new(0,1.5,0) |
57 | + | |
58 | - | local btm=CreatePart0("Bottom",Vector3.new(1,1,1),Color3.new(),"Neon",false,0,LanceModel,"Sphere")CreateWeld(Center,btm,Center,CFrame.new(0,0,-3)) |
58 | + | |
59 | - | local pt=CreatePart0("Part",Vector3.new(0,1,1),Color3.new(.2,0,.66),"Neon",false,0,LanceModel,"Cylinder")CreateWeld(btm,pt,btm,CFrame.new()) |
59 | + | |
60 | - | local pt=CreatePart0("Part",Vector3.new(0,1,1),Color3.new(.2,0,.66),"Neon",false,0,LanceModel,"Cylinder")CreateWeld(btm,pt,btm,CFrame.new()*CFrame.Angles(0,math.rad(90),0)) |
60 | + | |
61 | - | local pt=CreatePart0("Part",Vector3.new(0,1,1),Color3.new(.2,0,.66),"Neon",false,0,LanceModel,"Cylinder")CreateWeld(btm,pt,btm,CFrame.new()*CFrame.Angles(0,0,math.rad(90))) |
61 | + | |
62 | - | LanceModel.PrimaryPart=mp |
62 | + | |
63 | - | local a0=Instance.new("Attachment",Center)a0.Position=Vector3.new(0,0,2.5)local a1=Instance.new("Attachment",Center)a1.Position=Vector3.new(0,0,-14) |
63 | + | |
64 | - | local tr=Instance.new("Trail",LanceModel)tr.Attachment0=a1 tr.Attachment1=a0 tr.Transparency=NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(.025,0,0),NumberSequenceKeypoint.new(1,1,0)})tr.LightEmission=1 tr.Color=ColorSequence.new(Color3.new(.3,0,1)) |
64 | + | |
65 | - | tr.Lifetime=.3 tr.Texture="rbxassetid://1120188157" |
65 | + | |
66 | - | local a0=Instance.new("Attachment",btm)a0.Position=Vector3.new(.5,0,0)local a1=Instance.new("Attachment",btm)a1.Position=Vector3.new(-.5,0,0) |
66 | + | |
67 | - | local tr=Instance.new("Trail",LanceModel)tr.Attachment0=a1 tr.Attachment1=a0 tr.Transparency=NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(.025,0,0),NumberSequenceKeypoint.new(1,1,0)})tr.Color=ColorSequence.new(Color3.new()) |
67 | + | |
68 | - | tr.Lifetime=.3 tr.Texture="rbxassetid://1120188157"tr.FaceCamera=true |
68 | + | |
69 | ||
70 | - | local function GetHitBox(Model)if Model~=nil then |
70 | + | local li = Instance.new("Part",workspace) li.TopSurface =0 li.BottomSurface = 0 li.Anchored = true |
71 | - | local pt=Instance.new("Part")pt.CanCollide=false pt.Transparency=1 pt.Name="Hitbox" |
71 | + | |
72 | - | pt.Size=Vector3.new(.25,.55,4.2)CreateWeld(Model.PrimaryPart,pt,Model.PrimaryPart,CFrame.new())pt.Parent=Model return pt end |
72 | + | |
73 | ||
74 | - | local function GetLanceHitBox(Model)if Model~=nil then |
74 | + | |
75 | - | local pt=Instance.new("Part")pt.CanCollide=false pt.Transparency=1 pt.Name="Hitbox" |
75 | + | |
76 | - | pt.Size=Vector3.new(17,.6,.6)CreateWeld(Model.PrimaryPart,pt,Model.PrimaryPart,CFrame.new(1,0,0))pt.Parent=Model return pt end |
76 | + | |
77 | li.Name = "lite" | |
78 | - | local function ClearHitBox(Model)if Model~=nil then local p=Model:GetChildren() |
78 | + | |
79 | - | for i=1,#p do |
79 | + | |
80 | - | if p.Name=="Hitbox"then p:Destroy()end |
80 | + | |
81 | - | end end |
81 | + | |
82 | ||
83 | ||
84 | - | function idkX()local Ghost=false local SwordEquipped=false local Center=nil local WSpeed=30 local normalattack=0 local sword=nil local LanceEquipped=false |
84 | + | li.Material = "Neon" |
85 | - | local Active=false local Stand=false local GDCharge=0 local Lance=nil |
85 | + | |
86 | - | local PC=PL.Character local Humanoid=PC:FindFirstChildOfClass("Humanoid")local Torso=PC["Torso"]local CCamera=workspace.CurrentCamera |
86 | + | |
87 | - | local HumanoidRootPart=PC["HumanoidRootPart"] |
87 | + | |
88 | - | local function PlaySound(soundid,volume,speed)spawn(function()local s=Instance.new("Sound",workspace)s.SoundId=soundid s.PlayOnRemove=true s.Volume=volume if speed~=nil then s.PlaybackSpeed=speed end s:Play()wait(5)s.Volume=0 s:Remove()end)end |
88 | + | |
89 | - | if PC:FindFirstChild("Animate")~=nil then PC.Animate:Remove()end if Humanoid:FindFirstChild("Animator")~=nil then Humanoid.Animator:Destroy()end local RightArm=PC["Right Arm"]local RightLeg=PC["Right Leg"]local LeftArm=PC["Left Arm"]local LeftLeg=PC["Left Leg"]local Head=PC["Head"] |
89 | + | |
90 | - | local model=Instance.new("Model",PC)model.Name="Gauntlet"Instance.new("Model",model).Name="Effect"local model2=Instance.new("Model",model.Effect)model2.Name="Effect" |
90 | + | |
91 | - | local efcfol=Instance.new("Model",workspace)efcfol.Name="Effects" |
91 | + | |
92 | - | local function CreatePart1(Size,Color,Material,Collide,Transparency,Parent,Mesh) |
92 | + | |
93 | - | local part=Instance.new("Part")part.Name=name part.Size=Size part.Transparency=Transparency part.CanCollide=Collide part.Color=Color part.Material=Material if Parent~="model"then part.Parent=Parent else part.Parent=model2 end if Mesh~=nil then local m=Instance.new("SpecialMesh",part)m.MeshType=Mesh end |
93 | + | |
94 | - | return part end |
94 | + | |
95 | - | local function a(part)local j=Instance.new("BodyVelocity",part)j.MaxForce=Vector3.new(1/0,1/0,1/0)j.Velocity=Vector3.new(0,0,0)end |
95 | + | |
96 | - | local function pa(part)if part:IsA("Part")then part.Anchored=true end local c=part:GetChildren()for i=1,#c do pa(c[i])end end |
96 | + | |
97 | - | local function ua(part)if part:IsA("Part")then part.Anchored=false end if part~=model2 then local c=part:GetChildren()for i=1,#c do ua(c[i])end end end |
97 | + | |
98 | - | local function mov(part,vec3)local j=Instance.new("BodyVelocity",part)j.MaxForce=Vector3.new(1/0,1/0,1/0)j.Velocity=vec3 end |
98 | + | |
99 | - | local sw=CreatePart1(Vector3.new(1.01,1,1.01),Color3.new(),"SmoothPlastic",false,0,model)CreateWeld(sw,RightArm,sw,CFrame.new(0,-.25,0)) |
99 | + | |
100 | - | local rotmain=CreatePart1(Vector3.new(.5,.5,.5),Color3.new(),"SmoothPlastic",false,1,model)local rotm=CreateWeld(rotmain,rotmain,sw,CFrame.new(0,5,0)) |
100 | + | |
101 | - | for i=1,8 do local sw=CreatePart1(Vector3.new(.5,.5,.5),Color3.new(.4,.4,.4),"SmoothPlastic",false,0,model)CreateWeld(sw,sw,rotmain,CFrame.new(0,1,0)*CFrame.Angles(math.rad(i*45),0,0))local m=Instance.new("SpecialMesh",sw)m.MeshId="rbxassetid://569102850"m.Scale=Vector3.new(.01,.01,.01)end |
101 | + | |
102 | - | local newMotor=function(part0, part1, c0, c1)local w=Create('Motor'){Parent=part0,Part0=part0,Part1=part1,C0=c0,C1=c1}return w end |
102 | + | |
103 | - | local function BreakSword()if PC:FindFirstChild("RuinSword")then local rs=PC.RuinSword rs:Destroy()end end local function BreakLance()if PC:FindFirstChild("Lance")then local l=PC.Lance l:Destroy()end end |
103 | + | |
104 | ||
105 | - | local RootCF=CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)local NeckCF=CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) |
105 | + | |
106 | - | local function clerp(a, b, t)return a:lerp(b, t)end |
106 | + | |
107 | - | local RootPart=PC.HumanoidRootPart |
107 | + | |
108 | - | local RootJoint=RootPart.RootJoint |
108 | + | |
109 | - | local RW=newMotor(Torso,RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))local LW=newMotor(Torso,LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0)) |
109 | + | |
110 | - | local RH=newMotor(Torso,RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))local LH=newMotor(Torso,LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0)) |
110 | + | |
111 | - | RootJoint.C1=CFrame.new(0, 0, 0)RootJoint.C0=CFrame.new(0, 0, 0)Torso.Neck.C1=CFrame.new(0, 0, 0)Torso.Neck.C0=CFrame.new(0, 1.5, 0)local rarmc1=RW.C1 |
111 | + | |
112 | - | local larmc1=LW.C1 local rlegc1=RH.C1 local llegc1=LH.C1 local resetc1=false |
112 | + | |
113 | - | local function PlayAnimationFromTable(table, speed, bool) |
113 | + | |
114 | - | RootJoint.C0=clerp(RootJoint.C0, table[1], speed) |
114 | + | |
115 | - | Torso.Neck.C0=clerp(Torso.Neck.C0, table[2], speed) |
115 | + | |
116 | - | RW.C0=clerp(RW.C0, table[3], speed)LW.C0=clerp(LW.C0, table[4], speed)RH.C0=clerp(RH.C0, table[5], speed)LH.C0=clerp(LH.C0, table[6], speed) |
116 | + | |
117 | - | if bool then |
117 | + | |
118 | - | if resetc1 == false then |
118 | + | |
119 | - | resetc1=true |
119 | + | |
120 | - | RootJoint.C1=RootJoint.C1 |
120 | + | |
121 | - | Torso.Neck.C1=Torso.Neck.C1 |
121 | + | |
122 | - | RW.C1=rarmc1 |
122 | + | |
123 | - | LW.C1=larmc1 |
123 | + | |
124 | - | RH.C1=rlegc1 |
124 | + | |
125 | - | LH.C1=llegc1 |
125 | + | li.Transparency = 0 li.BrickColor = Color |
126 | - | end |
126 | + | |
127 | - | end |
127 | + | |
128 | ||
129 | - | local AmagiccirclePart=Instance.new("Part",PC) AmagiccirclePart.Transparency=1 AmagiccirclePart.CanCollide=false AmagiccirclePart.Anchored=true local AmcDecal=Instance.new("Decal",AmagiccirclePart)AmcDecal.Face="Top"AmcDecal.Texture="rbxassetid://352539051" |
129 | + | |
130 | - | local sys=coroutine.create(function() |
130 | + | |
131 | - | local shield={} |
131 | + | |
132 | - | for i=1,16 do |
132 | + | |
133 | - | shield[i]=Instance.new("Attachment",HumanoidRootPart)shield[i].Name="this should be used to shield" |
133 | + | |
134 | - | end |
134 | + | |
135 | - | local lift=.3 local cols=ColorSequence.new(Color3.new(.25,0,.5),Color3.new(0,0,0),Color3.new(0,0,0)) |
135 | + | |
136 | - | for i=1,15 do |
136 | + | |
137 | - | local tr=Instance.new("Trail",PC)tr.Attachment0=shield[i]tr.Attachment1=shield[i+1]tr.Transparency=NumberSequence.new(0,1)tr.Lifetime=lift tr.Color=cols |
137 | + | |
138 | - | end |
138 | + | |
139 | - | local tr=Instance.new("Trail",PC)tr.Attachment0=shield[1]tr.Attachment1=shield[16]tr.Transparency=NumberSequence.new(0,1)tr.Lifetime=lift tr.Color=cols |
139 | + | li.formFactor = "Custom" li.CanCollide = false |
140 | - | local rotm=rotmain.Weld |
140 | + | |
141 | - | local PC=PL.Character |
141 | + | |
142 | - | local Phm=nil |
142 | + | |
143 | - | if PC:FindFirstChildOfClass("Humanoid")~=nil then Phm=PC:FindFirstChildOfClass("Humanoid")end |
143 | + | |
144 | - | local countmc=0 |
144 | + | |
145 | - | local BillBoard2=Instance.new("BillboardGui",workspace)BillBoard2.StudsOffsetWorldSpace=Vector3.new(0,3,0)BillBoard2.Parent=HumanoidRootPart BillBoard2.Size=UDim2.new(1,0,1,0) |
145 | + | |
146 | - | local TLabel2=Instance.new("TextLabel",BillBoard2)TLabel2.Text=tostring(PL)TLabel2.Font="Bodoni"TLabel2.TextSize=20 TLabel2.Size=UDim2.new(1,0,1,0) TLabel2.BackgroundTransparency=1 |
146 | + | |
147 | - | TLabel2.BorderSizePixel=0 TLabel2.TextStrokeTransparency=0 TLabel2.TextColor3=Color3.fromRGB(256,256,256)BillBoard2.AlwaysOnTop=true |
147 | + | |
148 | - | --[[local Lance=LanceModel:Clone()Lance.Parent=PC |
148 | + | |
149 | - | CreateWeld(PC,Lance.Center,RightArm,CFrame.new(0,1,0))]]-- |
149 | + | |
150 | - | RunService:BindToRenderStep("System",32,function() |
150 | + | |
151 | - | if not PC.Parent or not PC or PL.Character~=PC then RunService:UnbindFromRenderStep("System")PC:Destroy()end if not PC.Parent then RunService:UnbindFromRenderStep("System")PC:Destroy()end |
151 | + | |
152 | - | if not SwordEquipped then Center=nil sword=nil end if not Active then WSpeed=30 end |
152 | + | |
153 | - | if LanceEquipped then if not Active then WSpeed=5 end else Lance=nil end |
153 | + | li.Size = Vector3.new(Thickness,Thickness,magz/Times) |
154 | - | for i=1,16 do |
154 | + | |
155 | - | shield[i].Position=CFrame.Angles(0,math.rad(i*22.5),0)*CFrame.Angles(countmc/40,0,0)*CFrame.new(0,0,4).p |
155 | + | |
156 | - | end |
156 | + | |
157 | - | if PC.Parent==workspace then Ghost=false end if not Ghost then PC.Parent=workspace end |
157 | + | |
158 | - | rotm.C0=CFrame.new(-.7,0,0)*CFrame.Angles(countmc/100,0,0) |
158 | + | |
159 | - | CCamera.FieldOfView=70 |
159 | + | |
160 | - | local shi=Instance.new("Part")shi.CanCollide=false shi.Transparency=1 shi.Shape="Ball"shi.Size=Vector3.new(8)shi.Position=HumanoidRootPart.CFrame.p+Vector3.new(0,.05,0)shi.Name="idk" |
160 | + | |
161 | - | shi.Touched:connect(function(t)local hum=FindHumanoid(t)if hum then if hum.Health~=0 then hum.Health=nil so("rbxassetid://260433721",10,t,1)t:Remove()hum.Parent:BreakJoints()end end end) |
161 | + | |
162 | - | debri(shi,.05)shi.Parent=model2 |
162 | + | |
163 | - | local r=Ray.new(Torso.Position,(CFrame.new(0,-1,0)*CFrame.Angles(0,math.rad(90),0).p).unit*10) |
163 | + | |
164 | - | local idk,pos=workspace:FindPartOnRay(r,PC,false,true) |
164 | + | |
165 | - | AmagiccirclePart.Size=Vector3.new(6,0.1,6)ua(PC)AmagiccirclePart.Parent=nil |
165 | + | |
166 | - | AmagiccirclePart.CFrame=CFrame.new(pos)AmagiccirclePart.Orientation=Vector3.new(0,countmc,0)countmc=countmc+5 |
166 | + | |
167 | - | AmagiccirclePart.Parent=PC AmagiccirclePart.Transparency=1 AmagiccirclePart.Anchored=true AmagiccirclePart.CanCollide=false |
167 | + | local ofz = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)]) |
168 | - | if PC:FindFirstChildOfClass("Humanoid")~=nil then Phm=PC:FindFirstChildOfClass("Humanoid")else Phm=Instance.new("Humanoid",PC)Humanoid=Phm end |
168 | + | |
169 | - | workspace.CurrentCamera.CameraSubject=Phm |
169 | + | |
170 | - | if PC:FindFirstChildOfClass("ForceField")then PC:FindFirstChildOfClass("ForceField").Visible=false else Instance.new("ForceField",PC)end |
170 | + | |
171 | - | Phm.MaxHealth=(1/0)/(1/0)Phm.Health=(1/0)/(1/0)Phm.PlatformStand=false Phm.Name=""if Stand then Phm.WalkSpeed=0 else Phm.WalkSpeed=WSpeed end Phm.JumpPower=50 |
171 | + | |
172 | - | PL:FindFirstChildOfClass("Backpack"):ClearAllChildren()Phm.Sit=false Phm.HealthDisplayType="AlwaysOff" |
172 | + | |
173 | - | local child=PC.Torso:GetChildren()for i=1,#child do if not child[i]:IsA("Motor6D")and not child[i]:IsA("Motor")and not child[i]:IsA("Attachment")then child[i]:Destroy()end end |
173 | + | |
174 | - | if PC:FindFirstChild("Left Arm")then local child=PC["Left Arm"]:GetChildren()for i=1,#child do if not child[i]:IsA("Attachment")then child[i]:Destroy()end end end |
174 | + | |
175 | - | if PC:FindFirstChild("Left Leg")then local child=PC["Left Leg"]:GetChildren()for i=1,#child do if not child[i]:IsA("Attachment")then child[i]:Destroy()end end end |
175 | + | |
176 | - | if PC:FindFirstChild("Right Arm")then local child=PC["Right Arm"]:GetChildren()for i=1,#child do if not child[i]:IsA("Attachment")then child[i]:Destroy()end end end |
176 | + | |
177 | - | if PC:FindFirstChild("Right Leg")then local child=PC["Right Leg"]:GetChildren()for i=1,#child do if not child[i]:IsA("Attachment")then child[i]:Destroy()end end end |
177 | + | |
178 | - | local child=PC.Head:GetChildren()for i=1,#child do if not child[i]:IsA("SpecialMesh")and not child[i]:IsA("Weld")and not child[i]:IsA("Attachment")and child[i].Name~="face"then child[i]:Destroy()end end |
178 | + | |
179 | - | end) |
179 | + | |
180 | ||
181 | - | Mouse.KeyDown:connect(function(key) |
181 | + | local trolpos = CFrame.new(curpos,End)*CFrame.new(0,0,magz/Times).p+ofz |
182 | - | if key=="w"then walkW=true Mouse.KeyUp:connect(function(key)if key=="w" then walkW=false end end)end if key=="s"then walkS=true Mouse.KeyUp:connect(function(key)if key=="s" then walkS=false end end)end |
182 | + | |
183 | - | if key=="a"then walkA=true Mouse.KeyUp:connect(function(key)if key=="a" then walkA=false end end)end if key=="d"then walkD=true Mouse.KeyUp:connect(function(key)if key=="d" then walkD=false end end)end |
183 | + | |
184 | ||
185 | - | local walk=coroutine.create(function()local c=0 |
185 | + | |
186 | - | while wait()do |
186 | + | |
187 | - | if not Active then |
187 | + | |
188 | - | c=c+.5 |
188 | + | |
189 | - | if not LanceEquipped then |
189 | + | |
190 | - | if walkW or walkA or walkS or walkD then |
190 | + | |
191 | - | GDCharge=GDCharge+1 |
191 | + | |
192 | - | PlayAnimationFromTable({ |
192 | + | |
193 | - | CFrame.new(0, 0, 0) * CFrame.Angles(-.6, 0, 0), |
193 | + | |
194 | - | CFrame.new(0, 1.5, 0) * CFrame.Angles(0,0, 0), |
194 | + | |
195 | - | CFrame.new(1.5, 0, .5) * CFrame.Angles(math.rad(-45), 0,math.rad(15)), |
195 | + | if Times == i then |
196 | - | CFrame.new(-1.5, 0, math.sin(c)*-2) * CFrame.Angles(math.sin(c)*2,0,0), |
196 | + | |
197 | - | CFrame.new(.5, -2,-math.sin(c)*2.6) * CFrame.Angles(math.sin(c)*2.6,0,0), |
197 | + | |
198 | - | CFrame.new(-.5, -2,-math.sin(-c)*2.6) * CFrame.Angles(math.sin(-c)*2.6, 0, 0), |
198 | + | |
199 | - | },.1,false) |
199 | + | |
200 | - | else |
200 | + | |
201 | - | GDCharge=0 Ghost=false |
201 | + | |
202 | - | if SwordEquipped then |
202 | + | |
203 | - | PlayAnimationFromTable({ |
203 | + | |
204 | - | CFrame.new(0, 0, 0) * CFrame.Angles(0, -.4, 0), |
204 | + | |
205 | - | CFrame.new(0, 1.5, 0) * CFrame.Angles(0, .4, 0), |
205 | + | |
206 | - | CFrame.new(1.5, 0, .4) * CFrame.Angles(-.3+math.sin(c/5)/20, -1.3+math.sin(c/5)/10, 0), |
206 | + | |
207 | - | CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, .3, -.5), |
207 | + | |
208 | - | CFrame.new(.6, -2, 0) * CFrame.Angles(0, 0, .2), |
208 | + | |
209 | - | CFrame.new(-.5, -2, 0) * CFrame.Angles(0, 0, -.2), |
209 | + | local magz2 = (curpos - End).magnitude li.Size = Vector3.new(Thickness,Thickness,magz2) |
210 | - | },.1,false) |
210 | + | |
211 | - | else |
211 | + | |
212 | - | PlayAnimationFromTable({CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
212 | + | |
213 | - | CFrame.new(0, 1.5, 0) * CFrame.Angles(0, 0, 0), |
213 | + | |
214 | - | CFrame.new(1.5, 0, 0) * CFrame.Angles(0, 0, 0), |
214 | + | |
215 | - | CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0), |
215 | + | |
216 | - | CFrame.new(.5, -2, 0) * CFrame.Angles(0, 0, 0), |
216 | + | |
217 | - | CFrame.new(-.5, -2, 0) * CFrame.Angles(0, 0, 0), |
217 | + | |
218 | - | },.1,false)end |
218 | + | |
219 | - | end |
219 | + | |
220 | - | else |
220 | + | |
221 | - | GDCharge=0 Ghost=false |
221 | + | |
222 | - | if walkW or walkA or walkS or walkD then |
222 | + | |
223 | - | PlayAnimationFromTable({ |
223 | + | li.CFrame = CFrame.new(curpos,End)*CFrame.new(0,0,-magz2/2) |
224 | - | CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
224 | + | |
225 | - | CFrame.new(0, 1.5, 0) * CFrame.Angles(0,0, 0), |
225 | + | |
226 | - | CFrame.new(1.5, 0, -.4) * CFrame.Angles(.5+math.sin(c/5)/40, .9+math.sin(c/5)/40, 1), |
226 | + | |
227 | - | CFrame.new(-1.5, 0, math.sin(-c/10)) * CFrame.Angles(math.sin(c/10),0,0), |
227 | + | |
228 | - | CFrame.new(.5, -2,-math.sin(c/10)) * CFrame.Angles(math.sin(c/10),0,0), |
228 | + | |
229 | - | CFrame.new(-.5, -2,-math.sin(-c/10)) * CFrame.Angles(math.sin(-c/10), 0, 0), |
229 | + | |
230 | - | },.1,false) |
230 | + | |
231 | - | else |
231 | + | |
232 | - | PlayAnimationFromTable({ |
232 | + | |
233 | - | CFrame.new(0, 0, 0) * CFrame.Angles(0, -.4, 0), |
233 | + | |
234 | - | CFrame.new(0, 1.5, 0) * CFrame.Angles(0, .4, 0), |
234 | + | |
235 | - | CFrame.new(1.5, 0, -.4) * CFrame.Angles(.5+math.sin(c/5)/40, -.4+math.sin(c/5)/40, 0), |
235 | + | |
236 | - | CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, .3, -.5), |
236 | + | |
237 | - | CFrame.new(.6, -2, 0) * CFrame.Angles(0, 0, .2), |
237 | + | else |
238 | - | CFrame.new(-.5, -2, 0) * CFrame.Angles(0, 0, -.2), |
238 | + | |
239 | - | },.1,false) |
239 | + | |
240 | - | end |
240 | + | |
241 | - | end |
241 | + | |
242 | - | end |
242 | + | |
243 | - | end |
243 | + | |
244 | ||
245 | - | coroutine.resume(sys)coroutine.resume(walk) |
245 | + | |
246 | - | game:GetService("UserInputService").InputBegan:connect(function(Key, Gpe) |
246 | + | |
247 | - | if PC.Parent and not Ghost then |
247 | + | |
248 | - | if not Gpe then |
248 | + | |
249 | - | if Key.KeyCode==Enum.KeyCode.E and GDCharge>60 and not Ghost and not Active then |
249 | + | |
250 | - | Ghost=true PC.Parent=workspace.CurrentCamera local Number=0 |
250 | + | |
251 | - | RunService:BindToRenderStep("GhostDash",15,function() |
251 | + | li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2) |
252 | - | if Number%5==0 then |
252 | + | |
253 | - | local part=CreatePart1(Vector3.new(),Color3.new(),"Neon",false,0,workspace,"Sphere")local m=part.Mesh part.Anchored=true |
253 | + | |
254 | - | local pos=AmagiccirclePart.CFrame part.CFrame=pos |
254 | + | |
255 | - | RunService:BindToRenderStep("Effect:GD"..tostring(Number),0,function()part.Transparency=part.Transparency+.01 m.Scale=m.Scale+Vector3.new(2,0,2)if part.Transparency>=1 then part:Remove()RunService:UnbindFromRenderStep("Effect:GD"..tostring(Number))end end)end |
255 | + | |
256 | - | if not Ghost or not PC or not PC.Parent or GDCharge<60 then RunService:UnbindFromRenderStep("GhostDash")end |
256 | + | |
257 | - | Number=Number+1 |
257 | + | |
258 | - | end) |
258 | + | |
259 | - | elseif Key.KeyCode==Enum.KeyCode.G and not Active then |
259 | + | |
260 | - | local ray = Ray.new((Torso.CFrame+Vector3.new(0,10,0)).p,(Mouse.Hit.p - Torso.Position-Vector3.new(0,10,0)).unit * 2000) |
260 | + | |
261 | - | local idk, position = workspace:FindPartOnRay(ray, PC, false, true) |
261 | + | |
262 | - | local distance = ((Torso.CFrame+Vector3.new(0,10,0)).p - position).magnitude |
262 | + | |
263 | - | local beam=Instance.new("Part",model2)beam.CanCollide=false beam.Material="Neon"beam.Anchored=true a(beam) |
263 | + | |
264 | - | beam.Color=Color3.new(0,0,0) |
264 | + | |
265 | - | beam.Size=Vector3.new(1,1,distance) |
265 | + | end |
266 | - | beam.CFrame = CFrame.new((Torso.CFrame+Vector3.new(0,10,0)).p, position) * CFrame.new(0, 0, -distance / 2) |
266 | + | |
267 | - | local part=CreatePart1(Vector3.new(15,15,15),Color3.new(0,0,0),"Neon",false,0,"model","Sphere")local pos=CFrame.new(position)a(part) |
267 | + | |
268 | - | local mesh=part.Mesh |
268 | + | |
269 | - | part.CFrame=pos part.Anchored=true |
269 | + | |
270 | - | part.Touched:connect(function(pt) |
270 | + | |
271 | - | local hum=FindHumanoid(pt) |
271 | + | |
272 | - | if hum then |
272 | + | |
273 | - | pt.Position=pt.Position |
273 | + | |
274 | - | local pa=GetParticleEmitter()pa.Speed=NumberRange.new(0)pa.Lifetime=NumberRange.new(1)pa.Transparency=NumberSequence.new(0,1)pa.Rate=100 |
274 | + | |
275 | - | pa.Acceleration=Vector3.new(0,5,0) |
275 | + | |
276 | - | pa.Texture="rbxassetid://410256160"pa.Color=ColorSequence.new(Color3.new(.1,0,.7),Color3.new(0,1,1)) |
276 | + | |
277 | - | pa.Parent=pt |
277 | + | |
278 | - | hum.Health=-1 |
278 | + | |
279 | - | hum.MaxHealth=-1 |
279 | + | curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p Spawn(function() for i=1,10 do wait() |
280 | - | spawn(function()wait(5)pa.Enabled=false for i=1,40 do pt.Anchored=true pt.Transparency=i/40 wait()end pt:Remove()end) |
280 | + | |
281 | - | end |
281 | + | |
282 | - | end) |
282 | + | |
283 | - | for i=1,60 do |
283 | + | |
284 | - | if beam.Parent then beam.Transparency=i/30 end |
284 | + | |
285 | - | mesh.Scale=Vector3.new(1+i/12,1+i/12,1+i/12)part.Transparency=i/60 |
285 | + | |
286 | - | wait() |
286 | + | |
287 | - | end |
287 | + | |
288 | - | beam:Remove() |
288 | + | |
289 | - | part:Remove() |
289 | + | |
290 | - | elseif Key.KeyCode==Enum.KeyCode.R and not Active and SwordEquipped then |
290 | + | |
291 | - | local m=Instance.new("Model",workspace)m.Name="The Hell Master's Jail" |
291 | + | |
292 | - | local Position=Mouse.Hit |
292 | + | |
293 | - | if PC:FindFirstChild("RuinSword")then BreakSword()end SwordEquipped=false |
293 | + | |
294 | - | for i=1,50 do |
294 | + | |
295 | - | local s=SwordModel:Clone()s.Parent=m s.Neon.CFrame=CFrame.new(Position.p+Vector3.new(math.random(20)-10,100,math.random(20)-10))s.Neon.CFrame=s.Neon.CFrame*CFrame.Angles(math.rad(270),math.rad(360),math.random(360)) |
295 | + | |
296 | - | local j=shoot(s.Neon,Position.p+Vector3.new(math.random(8)-4,math.random(8)-4,math.random(8)-4),300+math.random(200))local hit=false |
296 | + | |
297 | - | s.Neon.Touched:connect(function(pt)if tostring(pt.Parent)~="RuinSword"then local h=FindHumanoid(pt)if h~=nil then h.Health=nil h.MaxHealth=nil end if hit==false then hit=true j:Destroy()s.Center.RotVelocity=Vector3.new()s.Center.Velocity=Vector3.new()pa(s)pt.Anchored=true if pt.Name~="Base"and pt.Name~="Baseplate"then pt.CFrame=pt.CFrame-Vector3.new(0,.25,0)end end end end) |
297 | + | |
298 | - | s.Center.Touched:connect(function(pt)if tostring(pt.Parent)~="RuinSword"then local h=FindHumanoid(pt)if h~=nil then h.Health=nil h.MaxHealth=nil end if hit==false then hit=true j:Destroy()s.Center.RotVelocity=Vector3.new()s.Center.Velocity=Vector3.new()pa(s)pt.Anchored=true if pt.Name~="Base"and pt.Name~="Baseplate"then pt.CFrame=pt.CFrame-Vector3.new(0,.25,0)end end end end) |
298 | + | |
299 | - | wait()end debri(m,30) |
299 | + | |
300 | - | elseif Key.KeyCode==Enum.KeyCode.K and not Active and not LanceEquipped then normalattack=0 |
300 | + | |
301 | - | if SwordEquipped then BreakSword()SwordEquipped=false print("Removed Sword") |
301 | + | |
302 | - | else |
302 | + | |
303 | - | sword=SwordModel:Clone()sword.Parent=PC CreateWeld(sword,sword.Center,RightArm,CFrame.new(0,1,0))Center=sword.Center SwordEquipped=true print("Equipped Sword") |
303 | + | |
304 | - | end |
304 | + | |
305 | - | elseif Key.KeyCode==Enum.KeyCode.M and not Active and not SwordEquipped then normalattack=1 |
305 | + | |
306 | - | if LanceEquipped then |
306 | + | |
307 | - | BreakLance()LanceEquipped=false |
307 | + | |
308 | - | else |
308 | + | |
309 | - | Lance=LanceModel:Clone()Lance.Parent=PC |
309 | + | |
310 | - | CreateWeld(PC,Lance.Center,RightArm,CFrame.new(0,1,1.5))LanceEquipped=true |
310 | + | |
311 | - | end |
311 | + | |
312 | - | elseif Key.KeyCode==Enum.KeyCode.L and not Active then |
312 | + | |
313 | - | --if Visible then Visible=false print("Disabled")if workspace.CurrentCamera:FindFirstChild("Visibler")then workspace.CurrentCamera.Visibler:Remove()end else Visible=false print("Enabled")end |
313 | + | |
314 | - | end |
314 | + | |
315 | - | end |
315 | + | |
316 | - | end |
316 | + | |
317 | ||
318 | - | Mouse.Button1Down:connect(function() |
318 | + | |
319 | - | if PL.Character==PC then |
319 | + | |
320 | - | if SwordEquipped and not Active then |
320 | + | li.Transparency = li.Transparency+tra end li:Destroy() end) |
321 | - | Active=true WSpeed=8 |
321 | + | |
322 | - | local count=0 |
322 | + | |
323 | - | if normalattack==0 then |
323 | + | |
324 | - | so("rbxassetid://978101945",10,workspace,.25) |
324 | + | |
325 | - | local hb=GetHitBox(sword) |
325 | + | |
326 | - | hb.Touched:connect(function(pt)local h=FindHumanoid(pt)if h then h.MaxHealth=nil spawn(function()pt.Anchored=true pt.CanCollide=false for i=0,1,.1 do pt.Transparency=i wait()end pt:Destroy()end)end end) |
326 | + | |
327 | - | RunService:BindToRenderStep("SwordAttack",0,function() |
327 | + | |
328 | - | count=count+1 |
328 | + | |
329 | - | PlayAnimationFromTable({CFrame.new(0, 0, 0) * CFrame.Angles(0, count/6, 0), |
329 | + | |
330 | - | CFrame.new(0, 1.5, 0) * CFrame.Angles(0, 0, 0), |
330 | + | |
331 | - | CFrame.new(1.5, 0, 0) * CFrame.Angles(0, count/15, 1.5), |
331 | + | |
332 | - | CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0), |
332 | + | |
333 | - | CFrame.new(.5, -2, 0) * CFrame.Angles(0, 0, 0), |
333 | + | |
334 | - | CFrame.new(-.5, -2, 0) * CFrame.Angles(0, 0, 0), |
334 | + | end |
335 | - | },1,false) |
335 | + | |
336 | - | if count>=20 then Active=false RunService:UnbindFromRenderStep("SwordAttack")ClearHitBox(sword) |
336 | + | |
337 | - | local s=SwordModel:Clone()s.Parent=workspace s.Neon.CFrame=CFrame.new(Mouse.Hit.p+Vector3.new(0,100,0))s.Neon.CFrame=s.Neon.CFrame*CFrame.Angles(math.rad(270),math.rad(180),math.random(360)) |
337 | + | |
338 | - | local j=shoot(s.Neon,s.Neon.Position-Vector3.new(0,-50,0),-250)local hit=false |
338 | + | |
339 | - | s.Neon.Touched:connect(function(pt)local h=FindHumanoid(pt)if h~=nil then h.Health=nil h.MaxHealth=nil end if hit==false then hit=true j:Destroy()s.Center.RotVelocity=Vector3.new()s.Center.Velocity=Vector3.new()pa(s)debri(s,10)end end) |
339 | + | |
340 | - | s.Center.Touched:connect(function(pt)local h=FindHumanoid(pt)if h~=nil then h.Health=nil h.MaxHealth=nil end if hit==false then hit=true j:Destroy()s.Center.RotVelocity=Vector3.new()s.Center.Velocity=Vector3.new()pa(s)debri(s,10)end end) |
340 | + | |
341 | - | end |
341 | + | |
342 | - | end) |
342 | + | |
343 | - | elseif normalattack==1 then |
343 | + | |
344 | - | |
344 | + | |
345 | - | elseif normalattack==2 then |
345 | + | |
346 | - | |
346 | + | |
347 | - | end |
347 | + | |
348 | - | elseif LanceEquipped and not Active then |
348 | + | |
349 | - | Active=true WSpeed=8 |
349 | + | |
350 | - | local count=0 |
350 | + | |
351 | - | if normalattack==0 then |
351 | + | |
352 | - | so("rbxassetid://978101945",10,workspace,.2) |
352 | + | |
353 | - | GetLanceHitBox(Lance).Touched:connect(function(pt)local h=FindHumanoid(pt)if h then h.MaxHealth=nil spawn(function()pt.Anchored=true pt.CanCollide=false for i=0,1,.1 do pt.Transparency=i wait()end pt:Destroy()end)end end) |
353 | + | |
354 | - | RunService:BindToRenderStep("LanceAttack",0,function() |
354 | + | |
355 | - | count=count+1 |
355 | + | |
356 | - | PlayAnimationFromTable({CFrame.new(0, 0, 0) * CFrame.Angles(0, count/6, 0), |
356 | + | |
357 | - | CFrame.new(0, 1.5, 0) * CFrame.Angles(0, 0, 0), |
357 | + | |
358 | - | CFrame.new(1.5, 0, 0) * CFrame.Angles(0, count/20, 1.5), |
358 | + | |
359 | - | CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0), |
359 | + | |
360 | - | CFrame.new(.5, -2, 0) * CFrame.Angles(0, 0, 0), |
360 | + | |
361 | - | CFrame.new(-.5, -2, 0) * CFrame.Angles(0, 0, 0), |
361 | + | |
362 | - | },1,false) |
362 | + | |
363 | - | if count%31==0 then so("rbxassetid://978101945",10,workspace,.2)end |
363 | + | |
364 | - | if count>=60 then Active=false RunService:UnbindFromRenderStep("LanceAttack")ClearHitBox(Lance) |
364 | + | |
365 | - | end |
365 | + | |
366 | - | end)normalattack=1 |
366 | + | |
367 | - | elseif normalattack==1 then |
367 | + | |
368 | - | so("rbxassetid://978101945",10,workspace,.5) |
368 | + | |
369 | - | GetLanceHitBox(Lance).Touched:connect(function(pt)local h=FindHumanoid(pt)if h then h.MaxHealth=nil spawn(function()pt.Anchored=true pt.CanCollide=false for i=0,1,.1 do pt.Transparency=i wait()end pt:Destroy()end)end end) |
369 | + | |
370 | - | PlayAnimationFromTable({CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
370 | + | |
371 | - | CFrame.new(0, 1.5, 0) * CFrame.Angles(0, 0, 0), |
371 | + | |
372 | - | CFrame.new(1.5, 0, 0) * CFrame.Angles(2.6, 0, 0), |
372 | + | |
373 | - | CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0), |
373 | + | |
374 | - | CFrame.new(.5, -2, 0) * CFrame.Angles(0, 0, 0), |
374 | + | |
375 | - | CFrame.new(-.5, -2, 0) * CFrame.Angles(0, 0, 0), |
375 | + | |
376 | - | },1,false) |
376 | + | |
377 | - | RunService:BindToRenderStep("LanceAttack",0,function() |
377 | + | |
378 | - | count=count+1 |
378 | + | |
379 | - | PlayAnimationFromTable({CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(20), 0), |
379 | + | |
380 | - | CFrame.new(0, 1.5, 0) * CFrame.Angles(0, 0, 0), |
380 | + | |
381 | - | CFrame.new(1.5, 0, 0) * CFrame.Angles(-.2, 0, 0), |
381 | + | |
382 | - | CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0), |
382 | + | |
383 | - | CFrame.new(.5, -2, 0) * CFrame.Angles(0, 0, 0), |
383 | + | |
384 | - | CFrame.new(-.5, -2, 0) * CFrame.Angles(0, 0, 0), |
384 | + | |
385 | - | },.1,false) |
385 | + | |
386 | - | if count>=60 then Active=false RunService:UnbindFromRenderStep("LanceAttack")ClearHitBox(Lance) |
386 | + | |
387 | - | end |
387 | + | |
388 | - | end)normalattack=0 |
388 | + | |
389 | - | end |
389 | + | --------- |
390 | - | end |
390 | + | |
391 | - | end |
391 | + | p= game.Players.LocalPlayer |
392 | ||
393 | char = p.Character | |
394 | - | if PL.Character then idkX()end |
394 | + | |
395 | - | PL.CharacterAdded:connect(function()spawn(function()wait(.5)idkX()end)end) |
395 | + | pchar = char |
396 | - | local function humanoidvisibler(model,vib,tr) |
396 | + | |
397 | - | local ch=model:GetChildren() |
397 | + | char.Humanoid.JumpPower = 0 |
398 | - | for i=1,#ch do |
398 | + | |
399 | - | if ch[i]:IsA("Part")and tostring(ch[i])~="HumanoidRootPart"then |
399 | + | |
400 | - | local p=Instance.new("Part") p.Size=ch[i].Size p.Transparency=1 p.Color=ch[i].Color p.CanCollide=false p.CFrame=ch[i].CFrame |
400 | + | |
401 | - | CreateWeld(p,p,ch[i],CFrame.new(0,0,0))p.Parent=vib |
401 | + | |
402 | - | local sc=Instance.new("SurfaceGui",p)sc.AlwaysOnTop=true local tb=Instance.new("TextBox",sc)tb.Size=UDim2.new(1,0,1,0)tb.BorderSizePixel=0 tb.BackgroundTransparency=tr tb.BackgroundColor3=ch[i].Color |
402 | + | handle = Instance.new("Part",char) |
403 | - | tb.Text="" |
403 | + | |
404 | - | local sc2=sc:Clone()sc2.Parent=p sc2.Face="Top"local sc2=sc:Clone()sc2.Parent=p sc2.Face="Back"local sc2=sc:Clone()sc2.Parent=p sc2.Face="Bottom" |
404 | + | handle.Size = Vector3.new(0.3,3,0.3) |
405 | - | local sc2=sc:Clone()sc2.Parent=p sc2.Face="Left"local sc2=sc:Clone()sc2.Parent=p sc2.Face="Right" |
405 | + | |
406 | - | end |
406 | + | handle.BrickColor = BrickColor.new("Really black") |
407 | - | end |
407 | + | |
408 | handle.TopSurface = 0 | |
409 | - | local function v_find(parent,vib,tr) |
409 | + | |
410 | - | if parent:FindFirstChildOfClass("Humanoid")and tostring(parent)~=PL.Name then humanoidvisibler(parent,vib,tr)end |
410 | + | handle.BottomSurface = 0 |
411 | - | local c=parent:GetChildren()for i=1,#c do v_find(c[i],vib,tr)end |
411 | + | |
412 | ||
413 | - | local nu=0 |
413 | + | |
414 | - | spawn(function() |
414 | + | |
415 | - | while true do |
415 | + | handlew = Instance.new("Weld",handle) |
416 | - | if Visible then |
416 | + | |
417 | - | local vib=Instance.new("Model",workspace.CurrentCamera)vib.Name="Visibler" |
417 | + | handlew.Part0 = handle |
418 | - | v_find(workspace,vib,.7) |
418 | + | handle.Transparency = 1 |
419 | - | end |
419 | + | handlew.Part1 = char["Right Arm"] |
420 | - | wait(2) |
420 | + | |
421 | - | if workspace.CurrentCamera:FindFirstChild("Visibler")then workspace.CurrentCamera.Visibler:Remove()end |
421 | + | handlew.C0 = CFrame.new(0,0.7,-1)* CFrame.Angles(math.rad(-90),0,0) |
422 | - | end |
422 | + | |
423 | handlem = Instance.new("CylinderMesh",handle) | |
424 | ||
425 | stars = true | |
426 | ||
427 | ||
428 | top = Instance.new("Part",char) | |
429 | ||
430 | top.Size = Vector3.new(0.4,0.4,0.4) | |
431 | ||
432 | top.BrickColor = BrickColor.new("New Yeller") | |
433 | ||
434 | top.TopSurface = 0 | |
435 | ||
436 | top.BottomSurface = 0 | |
437 | ||
438 | topw = Instance.new("Weld",top) | |
439 | ||
440 | top.Transparency = 1 | |
441 | topw.Part0 = top | |
442 | ||
443 | topw.Part1 = handle | |
444 | ||
445 | topw.C0 = CFrame.new(0,1.5,0) | |
446 | ||
447 | topm = Instance.new("CylinderMesh",top) | |
448 | ||
449 | rad = math.rad | |
450 | ||
451 | ||
452 | ||
453 | ||
454 | ||
455 | ||
456 | ||
457 | top2= Instance.new("Part",char) | |
458 | top2.Transparency = 1 | |
459 | top2.Size = Vector3.new(0.55,0.05,0.55) | |
460 | ||
461 | top2.BrickColor = BrickColor.new("New Yeller") | |
462 | ||
463 | top2.TopSurface = 0 | |
464 | ||
465 | top2.BottomSurface = 0 | |
466 | ||
467 | topw2 = Instance.new("Weld",top2) | |
468 | ||
469 | topw2.Part0 = top2 | |
470 | ||
471 | topw2.Part1 = top | |
472 | ||
473 | topw2.C0 = CFrame.new(0,0.3,0) | |
474 | ||
475 | topm2 = Instance.new("CylinderMesh",top2) | |
476 | ||
477 | ||
478 | ||
479 | ||
480 | ||
481 | ||
482 | ||
483 | ||
484 | ||
485 | ||
486 | top3= Instance.new("Part",char) | |
487 | ||
488 | top3.Size = Vector3.new(0.4,0.02,0.4) | |
489 | top3.Transparency = 1 | |
490 | top3.BrickColor = BrickColor.new("Really red") | |
491 | ||
492 | top3.TopSurface = 0 | |
493 | ||
494 | top3.BottomSurface = 0 | |
495 | ||
496 | topw3 = Instance.new("Weld",top3) | |
497 | ||
498 | topw3.Part0 = top3 | |
499 | ||
500 | topw3.Part1 = top2 | |
501 | ||
502 | topw3.C0 = CFrame.new(0,0.05,0) | |
503 | ||
504 | topm3 = Instance.new("CylinderMesh",top3) | |
505 | ||
506 | camp = Instance.new("Part",char) | |
507 | ||
508 | camp.Transparency = 1 | |
509 | ||
510 | camp.Size = Vector3.new(1,1,1) | |
511 | ||
512 | campw = Instance.new("Weld",camp) | |
513 | ||
514 | campw.Part0 = camp | |
515 | ||
516 | campw.Part1 = char.Torso | |
517 | ||
518 | campw.C0 = CFrame.new(0,-1,0) | |
519 | ||
520 | camp.CanCollide = false | |
521 | ||
522 | Rod = Instance.new("Part",char) | |
523 | ||
524 | Rod.Size = Vector3.new(0.3,4,0.3) | |
525 | ||
526 | Rod.BrickColor = BrickColor.new("New Yeller") | |
527 | ||
528 | Rod.TopSurface = 0 | |
529 | ||
530 | Rod.BottomSurface = 0 | |
531 | ||
532 | Rod.CanCollide = false | |
533 | ||
534 | ||
535 | Rodw = Instance.new("Weld",Rod) | |
536 | ||
537 | Rodw.Part0 = Rod | |
538 | Rod.Transparency = 1 | |
539 | Rodw.Part1 = char["Right Arm"] | |
540 | ||
541 | Rodw.C0 = CFrame.new(0,0.7,-1)* CFrame.Angles(math.rad(-90),0,0) | |
542 | ||
543 | Rodm = Instance.new("CylinderMesh",Rod) | |
544 | ||
545 | tip = Instance.new("Part",char) | |
546 | tip.CanCollide = false | |
547 | tip.TopSurface = 0 | |
548 | tip.BottomSurface =0 | |
549 | tip.BrickColor = BrickColor.new("New Yeller") | |
550 | tip.Size = Vector3.new(1,1,1) | |
551 | tip.Transparency = 1 | |
552 | tipw = Instance.new("Weld",tip) | |
553 | tipw.Part0 = tip | |
554 | tipw.Part1 = Rod | |
555 | tipw.C0 = CFrame.new(0,2,0) | |
556 | ||
557 | RobeBack = Instance.new("Part",char) | |
558 | ||
559 | RobeBack.Size = Vector3.new(2.5,0.6,0.1) | |
560 | ||
561 | RobeBack.BrickColor = BrickColor.new("Really red") | |
562 | ||
563 | RobeBack.TopSurface = 0 | |
564 | ||
565 | RobeBack.BottomSurface = 0 | |
566 | Hat = Instance.new("Part",char) | |
567 | Hat.Size = Vector3.new(1,1,1) | |
568 | Hat.BrickColor = BrickColor.new("Really red") | |
569 | Hatm = Instance.new("SpecialMesh",Hat) | |
570 | Hatm.MeshType = "FileMesh" | |
571 | Hatm.MeshId = "rbxassetid://442068331" | |
572 | Hatm.Scale = Vector3.new(.155,.155,.1) | |
573 | Hatw = Instance.new("Weld",Hat) | |
574 | Hatw.Part0 = Hat | |
575 | Hatw.Part1 = char.Head | |
576 | Hatw.C0 = CFrame.new(0,0,-1) * CFrame.Angles(math.rad(90),0,0) | |
577 | sin = math.sin | |
578 | ||
579 | iceblast = true | |
580 | ||
581 | Welo = Instance.new("Weld",RobeBack) | |
582 | ||
583 | Welo.Part0 = RobeBack | |
584 | ||
585 | Welo.Part1 = char.Torso | |
586 | ||
587 | Welo.C0 = CFrame.new(0,-1.3,0.1) * CFrame.Angles(math.rad(-30),0,0) | |
588 | ||
589 | ||
590 | ||
591 | ||
592 | capers={} | |
593 | ||
594 | torso=char.Torso | |
595 | ||
596 | ||
597 | ||
598 | ||
599 | local WorldUp = Vector3.new(0,1,0) | |
600 | ||
601 | function look2(Vec1,Vec2) | |
602 | ||
603 | local Orig = Vec1 | |
604 | ||
605 | Vec1 = Vec1+Vector3.new(0,1,0) | |
606 | ||
607 | Vec2 = Vec2+Vector3.new(0,1,0) | |
608 | ||
609 | local Forward = (Vec2-Vec1).unit | |
610 | ||
611 | local Up = (WorldUp-WorldUp:Dot(Forward)*Forward).unit | |
612 | ||
613 | local Right = Up:Cross(Forward).unit | |
614 | ||
615 | Forward = -Forward | |
616 | ||
617 | Right = -Right | |
618 | ||
619 | return CFrame.new(Orig.X,Orig.Y,Orig.Z,Right.X,Up.X,Forward.X,Right.Y,Up.Y,Forward.Y,Right.Z,Up.Z,Forward.Z) | |
620 | ||
621 | end | |
622 | ||
623 | ||
624 | ||
625 | ||
626 | function look(CFr,Vec2) | |
627 | ||
628 | local A = Vector3.new(0,0,0) | |
629 | ||
630 | local B = CFr:inverse()*Vec2 | |
631 | ||
632 | local CF = look2(A,Vector3.new(A.X,B.Y,B.Z)) | |
633 | ||
634 | if B.Z > 0 then | |
635 | ||
636 | CF = CFr*(CF*CFrame.Angles(0,0,math.pi)) | |
637 | ||
638 | elseif B.Z == 0 then | |
639 | ||
640 | if B.Y > 0 then | |
641 | ||
642 | CF = CFr*CFrame.Angles(math.pi/2,0,0) | |
643 | ||
644 | elseif B.Y < 0 then | |
645 | ||
646 | CF = CFr*CFrame.Angles(-math.pi/2,0,0) | |
647 | ||
648 | else | |
649 | ||
650 | CF = CFr | |
651 | ||
652 | end | |
653 | ||
654 | end | |
655 | ||
656 | local _,_,_,_,X,_,_,Y,_,_,Z,_ = CF:components() | |
657 | ||
658 | local Up = Vector3.new(X,Y,Z) | |
659 | ||
660 | local Forward = (Vec2-CFr.p).unit | |
661 | ||
662 | local Right = Up:Cross(Forward) | |
663 | ||
664 | Forward = -Forward | |
665 | ||
666 | Right = -Right | |
667 | ||
668 | return CFrame.new(CFr.X,CFr.Y,CFr.Z,Right.X,Up.X,Forward.X,Right.Y,Up.Y,Forward.Y,Right.Z,Up.Z,Forward.Z) | |
669 | ||
670 | end | |
671 | ||
672 | ||
673 | ||
674 | ||
675 | function simulate(j,d,m,r,t) | |
676 | ||
677 | local joint = j | |
678 | ||
679 | for i,v in ipairs(t) do | |
680 | ||
681 | if v[1]:FindFirstChild("Weld") then | |
682 | ||
683 | local stiff = m.CFrame.lookVector*0.1 | |
684 | ||
685 | if i > 1 then joint = t[i-1][1].CFrame*CFrame.new(0,0,d*.5) end | |
686 | ||
687 | local dir = (v[2].p-(joint.p+Vector3.new(0,0.2,0)+stiff)).unit | |
688 | ||
689 | local dis = (v[2].p-(joint.p+Vector3.new(0,0.2,0)+stiff)).magnitude | |
690 | ||
691 | local pos = joint.p+(dir*(d*0.5)) | |
692 | ||
693 | --if v[1].CFrame.y<=workspace.Base.CFrame.y then pos = joint.p+(dir*(d*.5)) end | |
694 | ||
695 | local inv = v[1].Weld.Part0.CFrame | |
696 | ||
697 | local rel1 = inv:inverse()*pos | |
698 | ||
699 | local rel2 = inv:inverse()*(pos-(dir*dis)) | |
700 | ||
701 | local cf = look(CFrame.new(rel1),rel2)--CFrame.new(pos,pos-(dir*dis))*CFrame.fromEulerAnglesXYZ(r.x,r.y,r.z) | |
702 | ||
703 | v[1].Weld.C0 = cf | |
704 | ||
705 | v[2] = inv*cf | |
706 | ||
707 | --v[1].CFrame = cf | |
708 | ||
709 | end | |
710 | ||
711 | end | |
712 | ||
713 | end | |
714 | ||
715 | for i=1,6 do | |
716 | ||
717 | local cp = Instance.new("Part",char) | |
718 | ||
719 | cp.Anchored = false | |
720 | ||
721 | cp.BrickColor = BrickColor.new("Really red") | |
722 | ||
723 | cp.CanCollide = false | |
724 | ||
725 | cp.FormFactor="Custom" | |
726 | ||
727 | cp.Material = "SmoothPlastic" | |
728 | ||
729 | cp.TopSurface = "SmoothNoOutlines" | |
730 | ||
731 | cp.BottomSurface = "SmoothNoOutlines" | |
732 | ||
733 | cp.RightSurface = "SmoothNoOutlines" | |
734 | ||
735 | cp.LeftSurface = "SmoothNoOutlines" | |
736 | ||
737 | cp.FrontSurface = "SmoothNoOutlines" | |
738 | ||
739 | cp.BackSurface = "SmoothNoOutlines" | |
740 | ||
741 | ||
742 | ||
743 | ||
744 | cp.Size=Vector3.new(2.2,.2,0.2) | |
745 | ||
746 | cp:BreakJoints() | |
747 | ||
748 | mesh = Instance.new("BlockMesh",cp) | |
749 | ||
750 | mesh.Scale = Vector3.new(1,1,4) | |
751 | ||
752 | local w = Instance.new("Motor6D",cp) | |
753 | ||
754 | w.Part0 = capers[i-1] and capers[i-1][1] or torso | |
755 | ||
756 | w.Part1 = cp | |
757 | ||
758 | w.Name = "Weld" | |
759 | ||
760 | --table.insert(capers,cp) | |
761 | ||
762 | capers[i] = {cp,cp.CFrame} | |
763 | ||
764 | ||
765 | ||
766 | ||
767 | end | |
768 | ||
769 | game:service"RunService".Stepped:connect(function() | |
770 | ||
771 | simulate(torso.CFrame*CFrame.new(0,0.9,.5),.6,torso,Vector3.new(),capers) | |
772 | ||
773 | end) | |
774 | ||
775 | --workspace.CurrentCamera.CameraSubject = camp | |
776 | ||
777 | workspace.CurrentCamera.CoordinateFrame = CFrame.new(0,5,0) | |
778 | ||
779 | torso = char.Torso | |
780 | ||
781 | mus = Instance.new("Sound",char.Torso) | |
782 | ||
783 | mus.SoundId = "rbxassetid://290059656" | |
784 | ||
785 | mus.Volume=1 | |
786 | ||
787 | height = 0 | |
788 | ||
789 | mus.Volume = 1 | |
790 | ||
791 | mus.Looped = true | |
792 | ||
793 | mus:Play() | |
794 | ||
795 | m = p:GetMouse() | |
796 | ||
797 | humanoid = char.Humanoid | |
798 | ||
799 | m.KeyDown:connect(function(key) | |
800 | ||
801 | if key == "e" then | |
802 | ||
803 | height = height - 1.5 | |
804 | ||
805 | LerpTo.Body = CFrame.new(0,height,0)* CFrame.Angles(math.rad(78),0,0) | |
806 | ||
807 | ||
808 | ||
809 | ||
810 | elseif key=="q" then | |
811 | ||
812 | height = height + 1.5 | |
813 | ||
814 | LerpTo.Body = CFrame.new(0,height,0) * CFrame.Angles(math.rad(78),0,0) | |
815 | ||
816 | end | |
817 | ||
818 | end) | |
819 | m.KeyDown:connect(function(k) | |
820 | if k == "f" then | |
821 | ||
822 | if stars == true then | |
823 | stars = false | |
824 | active = true | |
825 | ||
826 | Rod.Transparency = 0 | |
827 | tip.Transparency = 0 | |
828 | LerpTo.RightLeg = CFrame.new(0.5,-0.6,-0.5) *CFrame.Angles(rad(-30),0,0) | |
829 | ||
830 | ||
831 | ||
832 | ||
833 | LerpTo.Body = CFrame.new(0,height,0) * CFrame.Angles(rad(98),0,0) | |
834 | LerpTo.LeftLeg = CFrame.new(-0.5,-0.2,-.5) * CFrame.Angles(rad(-30),0,0) | |
835 | LerpTo.Head = CFrame.new(0,1.5,0) * CFrame.Angles(rad(5),0,0) * | |
836 | ||
837 | CFrame.Angles(0,0,0) | |
838 | ||
839 | ||
840 | ||
841 | ||
842 | ||
843 | ||
844 | ||
845 | ||
846 | ||
847 | ||
848 | ||
849 | LerpTo.RightArm = CFrame.new(1,0.5,0) * CFrame.Angles(rad(90),0,rad(-30)) | |
850 | wait(.3) | |
851 | ||
852 | LerpTo.Body = CFrame.new(0,height,0) * CFrame.Angles(rad(88),0,0) | |
853 | LerpTo.RightArm = CFrame.new(1,0.5,0) * CFrame.Angles(0.5,0,rad(30)) | |
854 | ||
855 | ||
856 | LerpTo.Head = CFrame.new(0,1.5,0) * CFrame.Angles(rad(5),0,0) * | |
857 | ||
858 | CFrame.Angles(0,0,0) | |
859 | end1 = Instance.new("Part",char) | |
860 | end1.CFrame = m.Hit * CFrame.new(-10,0,0) | |
861 | end1.Anchored = true | |
862 | end1.Transparency = 1 | |
863 | end1.CanCollide = false | |
864 | end2 = Instance.new("Part",char) | |
865 | end2.CFrame = m.Hit * CFrame.new(10,0,0) | |
866 | end2.Anchored = true | |
867 | ||
868 | end2.Transparency = 1 | |
869 | end2.CanCollide = false | |
870 | local ray = Ray.new(char.Torso.CFrame.p, (m.Hit.p - char.Torso.CFrame.p).unit * 100) | |
871 | local part, position = workspace:FindPartOnRay(ray, p.Character, false, true) | |
872 | star = Instance.new("Part",char) | |
873 | star.BrickColor = BrickColor.new("New Yeller") | |
874 | star.CanCollide = false | |
875 | star.Size = Vector3.new(2,2,2) | |
876 | stm = Instance.new("SpecialMesh",star) | |
877 | stm.MeshType = "Sphere" | |
878 | star.Material = "Neon" | |
879 | star.CFrame = tip.CFrame | |
880 | bp = Instance.new("BodyPosition",star) | |
881 | bp.P = 400 | |
882 | bp.Position = position | |
883 | bp.D = 100 | |
884 | ||
885 | ||
886 | star2 = Instance.new("Part",char) | |
887 | star2.BrickColor = BrickColor.new("New Yeller") | |
888 | star2.Size = Vector3.new(2,2,2) | |
889 | star2.Material = "Neon" | |
890 | stm2 = Instance.new("SpecialMesh",star2) | |
891 | stm2.MeshType = "Sphere" | |
892 | star2.CanCollide = false | |
893 | star2.CFrame = tip.CFrame | |
894 | bp2 = Instance.new("BodyPosition",star2) | |
895 | bp2.P = 400 | |
896 | bp2.Position = end1.Position | |
897 | bp2.D = 100 | |
898 | ||
899 | ||
900 | ||
901 | star3 = Instance.new("Part",char) | |
902 | star3.BrickColor = BrickColor.new("New Yeller") | |
903 | star3.Size = Vector3.new(2,2,2) | |
904 | star3.CanCollide = false | |
905 | star3.Material = "Neon" | |
906 | stm3 = Instance.new("SpecialMesh",star3) | |
907 | stm3.MeshType = "Sphere" | |
908 | star3.CFrame = tip.CFrame | |
909 | bp3 = Instance.new("BodyPosition",star3) | |
910 | bp3.P = 400 | |
911 | bp3.Position = end2.Position | |
912 | bp3.D = 100 | |
913 | wait(0.5) | |
914 | Rod.Transparency = 1 | |
915 | tip.Transparency = 1 | |
916 | stars = true | |
917 | active = false | |
918 | ||
919 | ||
920 | ||
921 | ||
922 | ||
923 | ||
924 | ||
925 | ||
926 | ||
927 | ||
928 | ||
929 | ||
930 | ||
931 | repeat | |
932 | wait() until (star.Position-position).magnitude < 10 | |
933 | ||
934 | ||
935 | for i,v in pairs(workspace:children()) do | |
936 | if v:IsA("Model") and v:findFirstChild("Humanoid") then | |
937 | if v:findFirstChild("Head") and v:findFirstChild("Torso") then | |
938 | if (v:findFirstChild("Torso").Position - star.Position).magnitude < 15 then | |
939 | if v.Name ~= p.Name then | |
940 | v.Humanoid:TakeDamage(40) | |
941 | v.Humanoid.PlatformStand = true | |
942 | end | |
943 | end | |
944 | ||
945 | end | |
946 | end | |
947 | ||
948 | end | |
949 | ||
950 | ||
951 | for i = 5,10,1 do wait() | |
952 | ||
953 | stm3.Scale = Vector3.new(i,i,i) | |
954 | ||
955 | star3.Transparency= i/10 | |
956 | ||
957 | ||
958 | stm2.Scale = Vector3.new(i,i,i) | |
959 | ||
960 | star2.Transparency= i/10 | |
961 | ||
962 | stm.Scale = Vector3.new(i,i,i) | |
963 | ||
964 | star.Transparency= i/10 | |
965 | ||
966 | end | |
967 | ||
968 | ||
969 | end | |
970 | end | |
971 | end) | |
972 | ||
973 | m.KeyDown:connect(function(k) | |
974 | ||
975 | if k == "x" then | |
976 | ||
977 | if iceblast == true then | |
978 | ||
979 | iceblast = false | |
980 | ||
981 | active = true | |
982 | ||
983 | char.Humanoid.WalkSpeed = 0 | |
984 | handle.Transparency = 0 | |
985 | top.Transparency = 0 | |
986 | top2.Transparency = 0 | |
987 | top3.Transparency = 0 | |
988 | LerpTo.RightLeg = CFrame.new(0.5,-0.6,-0.5) *CFrame.Angles(rad(-30),0,0) | |
989 | ||
990 | ||
991 | ||
992 | ||
993 | LerpTo.Body = CFrame.new(0,height,0) * CFrame.Angles(rad(98),0,0) | |
994 | ||
995 | ||
996 | ||
997 | ||
998 | ||
999 | ||
1000 | ||
1001 | ||
1002 | ||
1003 | ||
1004 | ||
1005 | ||
1006 | ||
1007 | ||
1008 | ||
1009 | ||
1010 | ||
1011 | ||
1012 | ||
1013 | ||
1014 | ||
1015 | LerpTo.LeftLeg = CFrame.new(-0.5,-0.2,-.5) * CFrame.Angles(rad(-30),0,0) | |
1016 | ||
1017 | ||
1018 | ||
1019 | ||
1020 | ||
1021 | ||
1022 | ||
1023 | ||
1024 | ||
1025 | ||
1026 | ||
1027 | ||
1028 | ||
1029 | LerpTo.Head = CFrame.new(0,1.5,0) * CFrame.Angles(rad(5),0,0) * | |
1030 | ||
1031 | CFrame.Angles(0,0,0) | |
1032 | ||
1033 | ||
1034 | ||
1035 | ||
1036 | ||
1037 | ||
1038 | ||
1039 | ||
1040 | ||
1041 | ||
1042 | ||
1043 | ||
1044 | ||
1045 | LerpTo.RightArm = CFrame.new(1,0.5,0) * CFrame.Angles(rad(120),0,rad(0)) | |
1046 | ||
1047 | swing = Instance.new("Sound",char.Torso) | |
1048 | ||
1049 | swing.SoundId = "rbxassetid://158037267" | |
1050 | ||
1051 | swing.Volume = 1 | |
1052 | ||
1053 | swing.Pitch = 1.4 | |
1054 | ||
1055 | swing:Play() | |
1056 | ||
1057 | for i = 1,7,1 do wait() | |
1058 | ||
1059 | as = 0.4 | |
1060 | ||
1061 | LerpTo.Staff = handlew.C0 * CFrame.Angles(math.rad(90),0,0) * CFrame.new(0,0.5,1) | |
1062 | ||
1063 | ||
1064 | ||
1065 | end | |
1066 | ||
1067 | LerpTo.Staff = CFrame.new(0,0.7,-1)* CFrame.Angles(math.rad(-90),0,0) | |
1068 | ||
1069 | as = 0.2 | |
1070 | ||
1071 | ||
1072 | ||
1073 | ||
1074 | ||
1075 | ||
1076 | ||
1077 | ||
1078 | ||
1079 | ||
1080 | ||
1081 | ||
1082 | ||
1083 | ||
1084 | ||
1085 | LerpTo.LeftArm = CFrame.new(-0.9,1.3,-0.7) * | |
1086 | ||
1087 | CFrame.Angles(0,rad(15),rad(90))*CFrame.Angles(rad(10),0,rad(0)) | |
1088 | ||
1089 | ||
1090 | ||
1091 | ball = Instance.new("Part",char) | |
1092 | ||
1093 | ball.Size = Vector3.new(0.1,0.1,0.1) | |
1094 | ||
1095 | ball.BrickColor = BrickColor.new("Pastel light blue") | |
1096 | ||
1097 | ballw = Instance.new("Weld",ball) | |
1098 | ||
1099 | ballw.Part0=ball | |
1100 | ||
1101 | ballw.Part1=top3 | |
1102 | ||
1103 | ||
1104 | ball.TopSurface = 0 | |
1105 | ||
1106 | ball.BottomSurface = 0 | |
1107 | ball.Material = "Neon" | |
1108 | ball.CanCollide = false | |
1109 | ||
1110 | ballm = Instance.new("SpecialMesh",ball) | |
1111 | ||
1112 | ballm.MeshType = "Sphere" | |
1113 | ||
1114 | for i = 1,8,0.5 do wait() | |
1115 | ||
1116 | ||
1117 | ||
1118 | ballm.Scale = Vector3.new(i,i,i) | |
1119 | ||
1120 | ||
1121 | ||
1122 | end | |
1123 | ||
1124 | ||
1125 | ||
1126 | ||
1127 | ||
1128 | LerpTo.RightLeg = CFrame.new(0.5,-0.4,-0.5) *CFrame.Angles(rad(-30),0,0) | |
1129 | ||
1130 | ||
1131 | ||
1132 | ||
1133 | LerpTo.Body = CFrame.new(0,height,0) * CFrame.Angles(rad(78),0,0) | |
1134 | ||
1135 | ||
1136 | ||
1137 | ||
1138 | ||
1139 | ||
1140 | ||
1141 | ||
1142 | ||
1143 | ||
1144 | ||
1145 | ||
1146 | ||
1147 | ||
1148 | ||
1149 | LerpTo.Staff = handlew.C0 * CFrame.Angles(math.rad(90),0,0) * CFrame.new(0,0.5,1) | |
1150 | ||
1151 | ||
1152 | ||
1153 | ||
1154 | ||
1155 | ||
1156 | ||
1157 | ||
1158 | ||
1159 | ||
1160 | LerpTo.LeftLeg = CFrame.new(-0.5,-0.3,-.5) * CFrame.Angles(rad(-30),0,0) | |
1161 | ||
1162 | ||
1163 | ||
1164 | ||
1165 | ||
1166 | ||
1167 | ||
1168 | ||
1169 | ||
1170 | ||
1171 | ||
1172 | ||
1173 | ||
1174 | LerpTo.Head = CFrame.new(0,1.5,0) * CFrame.Angles(rad(12),0,0) * | |
1175 | ||
1176 | CFrame.Angles(0,0,0) | |
1177 | ||
1178 | ||
1179 | ||
1180 | ||
1181 | ||
1182 | ||
1183 | ||
1184 | ||
1185 | ||
1186 | ||
1187 | ||
1188 | ||
1189 | ||
1190 | LerpTo.RightArm = CFrame.new(1,0.5,0) * CFrame.Angles(rad(110),0,rad(0)) | |
1191 | ||
1192 | ||
1193 | ||
1194 | ||
1195 | ||
1196 | ||
1197 | ||
1198 | ||
1199 | ||
1200 | ||
1201 | ||
1202 | ||
1203 | ||
1204 | ends = Instance.new("Part",char) | |
1205 | ||
1206 | ends.Transparency = 1 | |
1207 | ||
1208 | ends.Anchored = true | |
1209 | ||
1210 | beams = Instance.new("Sound",char.Torso) | |
1211 | ||
1212 | beams.SoundId = "rbxassetid://154230112" | |
1213 | ||
1214 | beams.Volume = 1 | |
1215 | ||
1216 | beams.Pitch = 0.9 | |
1217 | ||
1218 | beams:Play() | |
1219 | ||
1220 | ||
1221 | ||
1222 | ||
1223 | effect = Instance.new("Part",char) | |
1224 | ||
1225 | ||
1226 | ||
1227 | ||
1228 | effect.Size = Vector3.new(1,1,1) | |
1229 | ||
1230 | ||
1231 | ||
1232 | ||
1233 | ||
1234 | ||
1235 | ||
1236 | ||
1237 | ||
1238 | ||
1239 | effect.BrickColor = BrickColor.new("Pastel light blue") | |
1240 | ||
1241 | effectm = Instance.new("SpecialMesh",effect) | |
1242 | ||
1243 | effectm.MeshType = "FileMesh" | |
1244 | ||
1245 | effectm.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
1246 | ||
1247 | effect:BreakJoints() | |
1248 | ||
1249 | effectw = Instance.new("Weld",effect) | |
1250 | placeholder = Instance.new("Part",char) | |
1251 | placeholder.Size = Vector3.new(1,1,1) | |
1252 | placeholderw = Instance.new("Weld",placeholder) | |
1253 | placeholderw.Part0 = placeholder | |
1254 | placeholderw.Part1 = ball | |
1255 | placeholder.Transparency = 1 | |
1256 | placeholderw.C0 = CFrame.new(0,3,0) | |
1257 | effectw.Part0 = effect | |
1258 | ||
1259 | effectw.Part1 = top3 | |
1260 | ||
1261 | effectw.C0 = CFrame.new(0,-1,0)* CFrame.Angles(math.rad(0),0,0) | |
1262 | wait(0.2) | |
1263 | for i = 1,7,0.2 do wait() | |
1264 | ||
1265 | ends.CFrame = char.Head.CFrame * CFrame.new(0,0,-100) | |
1266 | ||
1267 | effectm.Scale = Vector3.new(i,i,i) | |
1268 | ||
1269 | effect.Transparency = i/4 | |
1270 | ||
1271 | ||
1272 | ||
1273 | ||
1274 | ||
1275 | --[[Lightning( | |
1276 | ||
1277 | top3.CFrame.p,ends.Position,math.random(5,10),math.random(0,0),BrickColor.new("Pastel light blue"),2 | |
1278 | ||
1279 | )]]-- | |
1280 | ||
1281 | local ray = Ray.new(placeholder.CFrame.p, (ends.CFrame.p - placeholder.CFrame.p).unit * 100) | |
1282 | local part, position = workspace:FindPartOnRay(ray, p.Character, false, true) | |
1283 | ||
1284 | ||
1285 | ||
1286 | local beam = Instance.new("Part", workspace) | |
1287 | beam.BrickColor = BrickColor.new("Pastel light blue") | |
1288 | beam.FormFactor = "Custom" | |
1289 | beam.Material = "Neon" | |
1290 | beam.Transparency = 0.25 | |
1291 | beam.Anchored = true | |
1292 | beam.Locked = true | |
1293 | beam.CanCollide = false | |
1294 | ||
1295 | local distance = (top3.CFrame.p - position).magnitude | |
1296 | beam.Size = Vector3.new(1.2,1.2, distance) | |
1297 | beam.CFrame = CFrame.new(top3.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) | |
1298 | ||
1299 | game:GetService("Debris"):AddItem(beam, 0.5) | |
1300 | ||
1301 | ||
1302 | ||
1303 | game:GetService("Debris"):AddItem(pww, 0.3) | |
1304 | ||
1305 | if part then | |
1306 | ||
1307 | local humanoid = part.Parent:FindFirstChild("Humanoid") | |
1308 | ||
1309 | ||
1310 | ||
1311 | if not humanoid then | |
1312 | ||
1313 | humanoid = part.Parent.Parent:FindFirstChild("Humanoid") | |
1314 | ||
1315 | end | |
1316 | ||
1317 | ||
1318 | ||
1319 | if humanoid then | |
1320 | ||
1321 | ||
1322 | ||
1323 | humanoid:TakeDamage(2) | |
1324 | ||
1325 | end | |
1326 | ||
1327 | end | |
1328 | ||
1329 | end | |
1330 | ||
1331 | wait(0.5) | |
1332 | ||
1333 | humanoid.WalkSpeed = 20 | |
1334 | ||
1335 | active = false | |
1336 | ||
1337 | ball:Remove() | |
1338 | ||
1339 | effect:Remove() | |
1340 | ||
1341 | wait() | |
1342 | ||
1343 | LerpTo.Staff = CFrame.new(0,0.7,-1)* CFrame.Angles(math.rad(-90),0,0) | |
1344 | handle.Transparency = 1 | |
1345 | top.Transparency = 1 | |
1346 | top2.Transparency = 1 | |
1347 | top3.Transparency = 1 | |
1348 | placeholder:Remove() | |
1349 | wait(0.5) | |
1350 | ||
1351 | iceblast = true | |
1352 | ||
1353 | end | |
1354 | ||
1355 | end | |
1356 | ||
1357 | end) | |
1358 | ||
1359 | torsoj = char.HumanoidRootPart.RootJoint | |
1360 | ||
1361 | ||
1362 | ||
1363 | ||
1364 | original = torsoj.C0 | |
1365 | ||
1366 | ||
1367 | ||
1368 | ||
1369 | as = 0.2 | |
1370 | ||
1371 | ||
1372 | ||
1373 | ||
1374 | active = false | |
1375 | ||
1376 | ||
1377 | ||
1378 | ||
1379 | ||
1380 | ||
1381 | ||
1382 | anglespeed = 1/2 | |
1383 | ||
1384 | ||
1385 | ||
1386 | ||
1387 | ||
1388 | ||
1389 | ||
1390 | ||
1391 | ||
1392 | ||
1393 | ||
1394 | ||
1395 | ||
1396 | ||
1397 | ||
1398 | ||
1399 | RightShoulder = Instance.new("Weld",pchar.Torso) | |
1400 | ||
1401 | ||
1402 | ||
1403 | ||
1404 | ||
1405 | ||
1406 | ||
1407 | ||
1408 | ||
1409 | ||
1410 | ||
1411 | ||
1412 | ||
1413 | RightShoulder.Part0 = pchar.Torso | |
1414 | ||
1415 | ||
1416 | ||
1417 | ||
1418 | ||
1419 | ||
1420 | ||
1421 | ||
1422 | ||
1423 | ||
1424 | ||
1425 | ||
1426 | ||
1427 | RightShoulder.Part1 = pchar['Right Arm'] | |
1428 | ||
1429 | ||
1430 | ||
1431 | ||
1432 | ||
1433 | ||
1434 | ||
1435 | ||
1436 | ||
1437 | ||
1438 | ||
1439 | ||
1440 | ||
1441 | RightShoulder.C0 = CFrame.new(1,0.5,0) | |
1442 | ||
1443 | ||
1444 | ||
1445 | ||
1446 | ||
1447 | ||
1448 | ||
1449 | ||
1450 | ||
1451 | ||
1452 | ||
1453 | ||
1454 | ||
1455 | RightShoulder.C1 = CFrame.new(-0.5,0.5,0) | |
1456 | ||
1457 | ||
1458 | ||
1459 | ||
1460 | ||
1461 | ||
1462 | ||
1463 | ||
1464 | ||
1465 | ||
1466 | ||
1467 | ||
1468 | ||
1469 | ||
1470 | ||
1471 | ||
1472 | ||
1473 | ||
1474 | ||
1475 | ||
1476 | ||
1477 | ||
1478 | ||
1479 | ||
1480 | ||
1481 | ||
1482 | ||
1483 | ||
1484 | ||
1485 | ||
1486 | ||
1487 | ||
1488 | ||
1489 | ||
1490 | ||
1491 | ||
1492 | ||
1493 | ||
1494 | ||
1495 | ||
1496 | Torso2 = pchar.HumanoidRootPart.RootJoint | |
1497 | ||
1498 | ||
1499 | ||
1500 | ||
1501 | ||
1502 | ||
1503 | ||
1504 | ||
1505 | ||
1506 | ||
1507 | ||
1508 | ||
1509 | ||
1510 | ||
1511 | ||
1512 | ||
1513 | ||
1514 | ||
1515 | ||
1516 | ||
1517 | ||
1518 | ||
1519 | ||
1520 | ||
1521 | ||
1522 | ||
1523 | ||
1524 | ||
1525 | ||
1526 | ||
1527 | ||
1528 | ||
1529 | ||
1530 | ||
1531 | ||
1532 | ||
1533 | ||
1534 | ||
1535 | ||
1536 | ||
1537 | ||
1538 | ||
1539 | ||
1540 | ||
1541 | ||
1542 | ||
1543 | ||
1544 | ||
1545 | ||
1546 | ||
1547 | ||
1548 | ||
1549 | ||
1550 | ||
1551 | ||
1552 | ||
1553 | ||
1554 | ||
1555 | ||
1556 | ||
1557 | ||
1558 | ||
1559 | ||
1560 | ||
1561 | ||
1562 | ||
1563 | ||
1564 | LeftShoulder = Instance.new("Weld",pchar.Torso) | |
1565 | ||
1566 | ||
1567 | ||
1568 | ||
1569 | ||
1570 | ||
1571 | ||
1572 | ||
1573 | ||
1574 | ||
1575 | ||
1576 | ||
1577 | ||
1578 | LeftShoulder.Part0 = pchar.Torso | |
1579 | ||
1580 | ||
1581 | ||
1582 | ||
1583 | ||
1584 | ||
1585 | ||
1586 | ||
1587 | ||
1588 | ||
1589 | ||
1590 | ||
1591 | ||
1592 | LeftShoulder.Part1 = pchar['Left Arm'] | |
1593 | ||
1594 | ||
1595 | ||
1596 | ||
1597 | ||
1598 | ||
1599 | ||
1600 | ||
1601 | ||
1602 | ||
1603 | ||
1604 | ||
1605 | ||
1606 | LeftShoulder.C0 = CFrame.new(-1,0.5,0) | |
1607 | ||
1608 | ||
1609 | ||
1610 | ||
1611 | ||
1612 | ||
1613 | ||
1614 | ||
1615 | ||
1616 | ||
1617 | ||
1618 | ||
1619 | ||
1620 | LeftShoulder.C1 = CFrame.new(0.5,0.5,0) | |
1621 | ||
1622 | ||
1623 | ||
1624 | ||
1625 | ||
1626 | ||
1627 | ||
1628 | ||
1629 | ||
1630 | ||
1631 | ||
1632 | ||
1633 | ||
1634 | ||
1635 | ||
1636 | ||
1637 | ||
1638 | ||
1639 | ||
1640 | ||
1641 | ||
1642 | ||
1643 | ||
1644 | ||
1645 | ||
1646 | ||
1647 | ||
1648 | ||
1649 | ||
1650 | ||
1651 | ||
1652 | ||
1653 | ||
1654 | ||
1655 | ||
1656 | ||
1657 | ||
1658 | ||
1659 | ||
1660 | ||
1661 | ||
1662 | ||
1663 | ||
1664 | ||
1665 | ||
1666 | ||
1667 | ||
1668 | ||
1669 | ||
1670 | ||
1671 | ||
1672 | ||
1673 | ||
1674 | ||
1675 | ||
1676 | ||
1677 | ||
1678 | ||
1679 | ||
1680 | ||
1681 | ||
1682 | ||
1683 | ||
1684 | ||
1685 | ||
1686 | ||
1687 | ||
1688 | ||
1689 | ||
1690 | ||
1691 | ||
1692 | ||
1693 | ||
1694 | ||
1695 | ||
1696 | ||
1697 | ||
1698 | ||
1699 | ||
1700 | ||
1701 | ||
1702 | ||
1703 | ||
1704 | ||
1705 | ||
1706 | ||
1707 | ||
1708 | ||
1709 | ||
1710 | ||
1711 | ||
1712 | ||
1713 | ||
1714 | ||
1715 | RightHip = Instance.new("Weld",pchar.Torso) | |
1716 | ||
1717 | ||
1718 | ||
1719 | ||
1720 | ||
1721 | ||
1722 | ||
1723 | ||
1724 | ||
1725 | ||
1726 | ||
1727 | ||
1728 | ||
1729 | RightHip.Part0 = pchar.Torso | |
1730 | ||
1731 | ||
1732 | ||
1733 | ||
1734 | ||
1735 | ||
1736 | ||
1737 | ||
1738 | ||
1739 | ||
1740 | ||
1741 | ||
1742 | ||
1743 | RightHip.Part1 = pchar['Right Leg'] | |
1744 | ||
1745 | ||
1746 | ||
1747 | ||
1748 | ||
1749 | ||
1750 | ||
1751 | ||
1752 | ||
1753 | ||
1754 | ||
1755 | ||
1756 | ||
1757 | RightHip.C0 = CFrame.new(0.5,-2,0) | |
1758 | ||
1759 | ||
1760 | ||
1761 | ||
1762 | ||
1763 | ||
1764 | ||
1765 | ||
1766 | ||
1767 | ||
1768 | ||
1769 | ||
1770 | ||
1771 | RightHip.C1 = CFrame.new(0,1.5,0) | |
1772 | ||
1773 | ||
1774 | ||
1775 | ||
1776 | ||
1777 | ||
1778 | ||
1779 | ||
1780 | ||
1781 | ||
1782 | ||
1783 | ||
1784 | ||
1785 | ||
1786 | ||
1787 | ||
1788 | ||
1789 | ||
1790 | ||
1791 | ||
1792 | ||
1793 | ||
1794 | ||
1795 | ||
1796 | ||
1797 | ||
1798 | ||
1799 | ||
1800 | ||
1801 | ||
1802 | ||
1803 | ||
1804 | ||
1805 | ||
1806 | ||
1807 | ||
1808 | ||
1809 | ||
1810 | ||
1811 | ||
1812 | ||
1813 | ||
1814 | ||
1815 | ||
1816 | ||
1817 | ||
1818 | ||
1819 | ||
1820 | ||
1821 | ||
1822 | ||
1823 | ||
1824 | ||
1825 | ||
1826 | ||
1827 | ||
1828 | ||
1829 | ||
1830 | ||
1831 | ||
1832 | ||
1833 | ||
1834 | ||
1835 | ||
1836 | ||
1837 | ||
1838 | ||
1839 | ||
1840 | ||
1841 | ||
1842 | ||
1843 | ||
1844 | ||
1845 | ||
1846 | ||
1847 | ||
1848 | ||
1849 | ||
1850 | ||
1851 | ||
1852 | ||
1853 | ||
1854 | ||
1855 | ||
1856 | ||
1857 | ||
1858 | ||
1859 | ||
1860 | ||
1861 | ||
1862 | ||
1863 | ||
1864 | ||
1865 | ||
1866 | ||
1867 | ||
1868 | ||
1869 | ||
1870 | ||
1871 | ||
1872 | ||
1873 | ||
1874 | ||
1875 | ||
1876 | ||
1877 | ||
1878 | ||
1879 | ||
1880 | ||
1881 | ||
1882 | ||
1883 | ||
1884 | ||
1885 | ||
1886 | ||
1887 | ||
1888 | ||
1889 | ||
1890 | ||
1891 | ||
1892 | ||
1893 | LeftHip = Instance.new("Weld",pchar.Torso) | |
1894 | ||
1895 | ||
1896 | ||
1897 | ||
1898 | ||
1899 | ||
1900 | ||
1901 | ||
1902 | ||
1903 | ||
1904 | ||
1905 | ||
1906 | ||
1907 | LeftHip.Part0 = pchar.Torso | |
1908 | ||
1909 | ||
1910 | ||
1911 | ||
1912 | ||
1913 | ||
1914 | ||
1915 | ||
1916 | ||
1917 | ||
1918 | ||
1919 | ||
1920 | ||
1921 | LeftHip.Part1 = pchar['Left Leg'] | |
1922 | ||
1923 | ||
1924 | ||
1925 | ||
1926 | ||
1927 | ||
1928 | ||
1929 | ||
1930 | ||
1931 | ||
1932 | ||
1933 | ||
1934 | ||
1935 | LeftHip.C0 = CFrame.new(-0.5,-2,0) | |
1936 | ||
1937 | ||
1938 | ||
1939 | ||
1940 | ||
1941 | ||
1942 | ||
1943 | ||
1944 | ||
1945 | ||
1946 | ||
1947 | ||
1948 | ||
1949 | LeftHip.C1 = CFrame.new(0,1.5,0) | |
1950 | ||
1951 | ||
1952 | ||
1953 | ||
1954 | ||
1955 | ||
1956 | ||
1957 | ||
1958 | ||
1959 | ||
1960 | ||
1961 | ||
1962 | ||
1963 | ||
1964 | ||
1965 | ||
1966 | ||
1967 | ||
1968 | ||
1969 | ||
1970 | ||
1971 | ||
1972 | ||
1973 | ||
1974 | ||
1975 | ||
1976 | ||
1977 | ||
1978 | ||
1979 | ||
1980 | ||
1981 | ||
1982 | ||
1983 | ||
1984 | ||
1985 | ||
1986 | ||
1987 | ||
1988 | ||
1989 | ||
1990 | ||
1991 | ||
1992 | ||
1993 | ||
1994 | ||
1995 | ||
1996 | ||
1997 | ||
1998 | ||
1999 | ||
2000 | ||
2001 | ||
2002 | ||
2003 | ||
2004 | ||
2005 | ||
2006 | ||
2007 | ||
2008 | ||
2009 | ||
2010 | ||
2011 | ||
2012 | ||
2013 | ||
2014 | ||
2015 | ||
2016 | ||
2017 | ||
2018 | ||
2019 | ||
2020 | ||
2021 | ||
2022 | ||
2023 | ||
2024 | ||
2025 | ||
2026 | ||
2027 | ||
2028 | ||
2029 | ||
2030 | ||
2031 | ||
2032 | ||
2033 | ||
2034 | ||
2035 | ||
2036 | ||
2037 | ||
2038 | ||
2039 | ||
2040 | ||
2041 | ||
2042 | ||
2043 | ||
2044 | Neck = Instance.new("Weld",pchar.Torso) | |
2045 | ||
2046 | ||
2047 | ||
2048 | ||
2049 | ||
2050 | ||
2051 | ||
2052 | ||
2053 | ||
2054 | ||
2055 | ||
2056 | ||
2057 | ||
2058 | Neck.Part0 = pchar.Torso | |
2059 | ||
2060 | ||
2061 | ||
2062 | ||
2063 | ||
2064 | ||
2065 | ||
2066 | ||
2067 | ||
2068 | ||
2069 | ||
2070 | ||
2071 | ||
2072 | Neck.Part1 = pchar['Head'] | |
2073 | ||
2074 | ||
2075 | ||
2076 | ||
2077 | ||
2078 | ||
2079 | ||
2080 | ||
2081 | ||
2082 | ||
2083 | ||
2084 | ||
2085 | ||
2086 | Neck.C0 = CFrame.new(0,1.5,0) | |
2087 | ||
2088 | ||
2089 | ||
2090 | ||
2091 | ||
2092 | ||
2093 | ||
2094 | ||
2095 | ||
2096 | ||
2097 | ||
2098 | ||
2099 | ||
2100 | ||
2101 | ||
2102 | ||
2103 | ||
2104 | ||
2105 | ||
2106 | ||
2107 | ||
2108 | ||
2109 | ||
2110 | ||
2111 | ||
2112 | ||
2113 | ||
2114 | ||
2115 | ||
2116 | ||
2117 | ||
2118 | ||
2119 | ||
2120 | ||
2121 | ||
2122 | ||
2123 | ||
2124 | ||
2125 | ||
2126 | ||
2127 | ||
2128 | ||
2129 | ||
2130 | ||
2131 | ||
2132 | ||
2133 | function height11() | |
2134 | ||
2135 | ||
2136 | ||
2137 | ||
2138 | if height > 7 then | |
2139 | ||
2140 | height = 7 | |
2141 | ||
2142 | end | |
2143 | ||
2144 | if height < 0 then | |
2145 | ||
2146 | height = 0 | |
2147 | ||
2148 | end | |
2149 | ||
2150 | ||
2151 | ||
2152 | ||
2153 | end | |
2154 | ||
2155 | ||
2156 | ||
2157 | ||
2158 | ||
2159 | ||
2160 | ||
2161 | ||
2162 | ||
2163 | ||
2164 | ||
2165 | ||
2166 | ||
2167 | ||
2168 | ||
2169 | ||
2170 | ||
2171 | ||
2172 | ||
2173 | ------------------------- | |
2174 | ||
2175 | ||
2176 | ||
2177 | ||
2178 | ||
2179 | ||
2180 | ||
2181 | ||
2182 | ||
2183 | ||
2184 | ||
2185 | ||
2186 | ||
2187 | -- From 0,0,0 to 10,22,3 with lerps | |
2188 | ||
2189 | ||
2190 | ||
2191 | ||
2192 | ||
2193 | ||
2194 | ||
2195 | ||
2196 | ||
2197 | ||
2198 | ||
2199 | ||
2200 | ||
2201 | ||
2202 | ||
2203 | ||
2204 | ||
2205 | ||
2206 | ||
2207 | ||
2208 | ||
2209 | ||
2210 | ||
2211 | ||
2212 | ||
2213 | ||
2214 | ||
2215 | ||
2216 | ||
2217 | ||
2218 | ||
2219 | ||
2220 | ||
2221 | ||
2222 | ||
2223 | ||
2224 | ||
2225 | ||
2226 | ||
2227 | ||
2228 | deg = math.deg | |
2229 | ||
2230 | ||
2231 | ||
2232 | ||
2233 | ||
2234 | ||
2235 | ||
2236 | ||
2237 | ||
2238 | ||
2239 | ||
2240 | ||
2241 | ||
2242 | rad = math.rad | |
2243 | ||
2244 | ||
2245 | ||
2246 | ||
2247 | ||
2248 | ||
2249 | ||
2250 | ||
2251 | ||
2252 | ||
2253 | ||
2254 | ||
2255 | ||
2256 | asin = math.asin | |
2257 | ||
2258 | ||
2259 | ||
2260 | ||
2261 | ||
2262 | ||
2263 | ||
2264 | ||
2265 | ||
2266 | ||
2267 | ||
2268 | ||
2269 | ||
2270 | atan2 = math.atan2 | |
2271 | ||
2272 | ||
2273 | ||
2274 | ||
2275 | ||
2276 | ||
2277 | ||
2278 | ||
2279 | ||
2280 | ||
2281 | ||
2282 | ||
2283 | ||
2284 | cos = math.cos | |
2285 | ||
2286 | ||
2287 | ||
2288 | ||
2289 | ||
2290 | ||
2291 | ||
2292 | ||
2293 | ||
2294 | ||
2295 | ||
2296 | ||
2297 | ||
2298 | sin = math.sin | |
2299 | ||
2300 | ||
2301 | ||
2302 | ||
2303 | ||
2304 | ||
2305 | ||
2306 | ||
2307 | ||
2308 | ||
2309 | ||
2310 | ||
2311 | ||
2312 | rad = math.sin | |
2313 | ||
2314 | ||
2315 | ||
2316 | ||
2317 | ||
2318 | ||
2319 | ||
2320 | ||
2321 | ||
2322 | ||
2323 | ||
2324 | ||
2325 | ||
2326 | function getAngles(cf) -- this is for later | |
2327 | ||
2328 | ||
2329 | ||
2330 | ||
2331 | ||
2332 | ||
2333 | ||
2334 | ||
2335 | ||
2336 | ||
2337 | ||
2338 | ||
2339 | ||
2340 | local sx,sy,sz,m00,m01,m02,m10,m11,m12,m20,m21,m22 = cf:components() | |
2341 | ||
2342 | ||
2343 | ||
2344 | ||
2345 | ||
2346 | ||
2347 | ||
2348 | ||
2349 | ||
2350 | ||
2351 | ||
2352 | ||
2353 | ||
2354 | return atan2(-m12,m22),asin(m02),atan2(-m01,m00) | |
2355 | ||
2356 | ||
2357 | ||
2358 | ||
2359 | ||
2360 | ||
2361 | ||
2362 | ||
2363 | ||
2364 | ||
2365 | ||
2366 | ||
2367 | ||
2368 | end | |
2369 | ||
2370 | ||
2371 | ||
2372 | ||
2373 | ||
2374 | ||
2375 | ||
2376 | ||
2377 | ||
2378 | ||
2379 | ||
2380 | ||
2381 | ||
2382 | Lerp = { | |
2383 | ||
2384 | ||
2385 | ||
2386 | ||
2387 | ||
2388 | ||
2389 | ||
2390 | ||
2391 | ||
2392 | ||
2393 | ||
2394 | ||
2395 | ||
2396 | Number = function(C1,C2,inc) | |
2397 | ||
2398 | ||
2399 | ||
2400 | ||
2401 | ||
2402 | ||
2403 | ||
2404 | ||
2405 | ||
2406 | ||
2407 | ||
2408 | ||
2409 | ||
2410 | return C1 + (C2 - C1) * inc | |
2411 | ||
2412 | ||
2413 | ||
2414 | ||
2415 | ||
2416 | ||
2417 | ||
2418 | ||
2419 | ||
2420 | ||
2421 | ||
2422 | ||
2423 | ||
2424 | end; | |
2425 | ||
2426 | ||
2427 | ||
2428 | ||
2429 | ||
2430 | ||
2431 | ||
2432 | ||
2433 | ||
2434 | ||
2435 | ||
2436 | ||
2437 | ||
2438 | CFrame = function(a,b,m) | |
2439 | ||
2440 | ||
2441 | ||
2442 | ||
2443 | ||
2444 | ||
2445 | ||
2446 | ||
2447 | ||
2448 | ||
2449 | ||
2450 | ||
2451 | ||
2452 | local c,d={a:components()},{b:components()} | |
2453 | ||
2454 | ||
2455 | ||
2456 | ||
2457 | ||
2458 | ||
2459 | ||
2460 | ||
2461 | ||
2462 | ||
2463 | ||
2464 | ||
2465 | ||
2466 | table.foreach(c,function(a,b)c[a]=c[a]+(d[a]-c[a])*m end) | |
2467 | ||
2468 | ||
2469 | ||
2470 | ||
2471 | ||
2472 | ||
2473 | ||
2474 | ||
2475 | ||
2476 | ||
2477 | ||
2478 | ||
2479 | ||
2480 | return CFrame.new(unpack(c)) | |
2481 | ||
2482 | ||
2483 | ||
2484 | ||
2485 | ||
2486 | ||
2487 | ||
2488 | ||
2489 | ||
2490 | ||
2491 | ||
2492 | ||
2493 | ||
2494 | end; | |
2495 | ||
2496 | ||
2497 | ||
2498 | ||
2499 | ||
2500 | ||
2501 | ||
2502 | ||
2503 | ||
2504 | ||
2505 | ||
2506 | ||
2507 | ||
2508 | } | |
2509 | ||
2510 | ||
2511 | ||
2512 | ||
2513 | ||
2514 | ||
2515 | ||
2516 | ||
2517 | ||
2518 | ||
2519 | ||
2520 | ||
2521 | ||
2522 | local Jumping = false | |
2523 | ||
2524 | ||
2525 | ||
2526 | ||
2527 | ||
2528 | ||
2529 | ||
2530 | ||
2531 | ||
2532 | ||
2533 | ||
2534 | ||
2535 | ||
2536 | humanoid.Jumping:connect(function() | |
2537 | ||
2538 | ||
2539 | ||
2540 | ||
2541 | ||
2542 | ||
2543 | ||
2544 | ||
2545 | ||
2546 | ||
2547 | ||
2548 | ||
2549 | ||
2550 | if Jumping then return end | |
2551 | ||
2552 | ||
2553 | ||
2554 | ||
2555 | ||
2556 | ||
2557 | ||
2558 | ||
2559 | ||
2560 | ||
2561 | ||
2562 | ||
2563 | ||
2564 | print'asd im jumping' | |
2565 | ||
2566 | ||
2567 | ||
2568 | ||
2569 | ||
2570 | ||
2571 | ||
2572 | ||
2573 | ||
2574 | ||
2575 | ||
2576 | ||
2577 | ||
2578 | Jumping = true | |
2579 | ||
2580 | ||
2581 | ||
2582 | ||
2583 | ||
2584 | ||
2585 | ||
2586 | ||
2587 | ||
2588 | ||
2589 | ||
2590 | ||
2591 | ||
2592 | repeat wait() until Vector3.new(0, torso.Velocity.y, 0).magnitude < 3 | |
2593 | ||
2594 | ||
2595 | ||
2596 | ||
2597 | ||
2598 | ||
2599 | ||
2600 | ||
2601 | ||
2602 | ||
2603 | ||
2604 | ||
2605 | ||
2606 | print'asd jump over' | |
2607 | ||
2608 | ||
2609 | ||
2610 | ||
2611 | ||
2612 | ||
2613 | ||
2614 | ||
2615 | ||
2616 | ||
2617 | ||
2618 | ||
2619 | ||
2620 | Jumping = false | |
2621 | ||
2622 | ||
2623 | ||
2624 | ||
2625 | ||
2626 | ||
2627 | ||
2628 | ||
2629 | ||
2630 | ||
2631 | ||
2632 | ||
2633 | ||
2634 | end) | |
2635 | ||
2636 | ||
2637 | ||
2638 | ||
2639 | ||
2640 | ||
2641 | ||
2642 | ||
2643 | ||
2644 | ||
2645 | ||
2646 | ||
2647 | ||
2648 | local Falling= false | |
2649 | ||
2650 | ||
2651 | ||
2652 | ||
2653 | ||
2654 | ||
2655 | ||
2656 | ||
2657 | ||
2658 | ||
2659 | ||
2660 | ||
2661 | ||
2662 | humanoid.FreeFalling:connect(function() | |
2663 | ||
2664 | ||
2665 | ||
2666 | ||
2667 | ||
2668 | ||
2669 | ||
2670 | ||
2671 | ||
2672 | ||
2673 | ||
2674 | ||
2675 | ||
2676 | if Jumping then return end | |
2677 | ||
2678 | ||
2679 | ||
2680 | ||
2681 | ||
2682 | ||
2683 | ||
2684 | ||
2685 | ||
2686 | ||
2687 | ||
2688 | ||
2689 | ||
2690 | print'asd im fallin' | |
2691 | ||
2692 | ||
2693 | ||
2694 | ||
2695 | ||
2696 | ||
2697 | ||
2698 | ||
2699 | ||
2700 | ||
2701 | ||
2702 | ||
2703 | ||
2704 | Falling = true | |
2705 | ||
2706 | ||
2707 | ||
2708 | ||
2709 | ||
2710 | ||
2711 | ||
2712 | ||
2713 | ||
2714 | ||
2715 | ||
2716 | ||
2717 | ||
2718 | ||
2719 | ||
2720 | ||
2721 | ||
2722 | ||
2723 | ||
2724 | ||
2725 | ||
2726 | ||
2727 | ||
2728 | ||
2729 | ||
2730 | ||
2731 | ||
2732 | ||
2733 | ||
2734 | ||
2735 | ||
2736 | ||
2737 | ||
2738 | ||
2739 | ||
2740 | ||
2741 | ||
2742 | ||
2743 | ||
2744 | ||
2745 | repeat wait() until Vector3.new(0, torso.Velocity.y, 0).magnitude < 100 | |
2746 | ||
2747 | ||
2748 | ||
2749 | ||
2750 | ||
2751 | ||
2752 | ||
2753 | ||
2754 | ||
2755 | ||
2756 | ||
2757 | ||
2758 | ||
2759 | print'hit ground!' | |
2760 | ||
2761 | ||
2762 | ||
2763 | ||
2764 | ||
2765 | ||
2766 | ||
2767 | ||
2768 | ||
2769 | ||
2770 | ||
2771 | ||
2772 | ||
2773 | Falling = false | |
2774 | ||
2775 | ||
2776 | ||
2777 | ||
2778 | ||
2779 | ||
2780 | ||
2781 | ||
2782 | ||
2783 | ||
2784 | ||
2785 | ||
2786 | ||
2787 | end) | |
2788 | ||
2789 | ||
2790 | ||
2791 | ||
2792 | ||
2793 | ||
2794 | ||
2795 | ||
2796 | ||
2797 | ||
2798 | ||
2799 | ||
2800 | ||
2801 | ----------- | |
2802 | ||
2803 | ||
2804 | ||
2805 | ||
2806 | ||
2807 | ||
2808 | ||
2809 | ||
2810 | ||
2811 | ||
2812 | ||
2813 | ||
2814 | ||
2815 | angle = 0 | |
2816 | ||
2817 | ||
2818 | ||
2819 | ||
2820 | ||
2821 | ||
2822 | ||
2823 | ||
2824 | ||
2825 | ||
2826 | ||
2827 | ||
2828 | ||
2829 | sin = math.sin | |
2830 | ||
2831 | ||
2832 | ||
2833 | ||
2834 | ||
2835 | ||
2836 | ||
2837 | ||
2838 | ||
2839 | ||
2840 | ||
2841 | ||
2842 | ||
2843 | rad = math.rad | |
2844 | ||
2845 | ||
2846 | ||
2847 | ||
2848 | ||
2849 | ||
2850 | ||
2851 | ||
2852 | ||
2853 | ||
2854 | ||
2855 | ||
2856 | ||
2857 | ||
2858 | ||
2859 | ||
2860 | ||
2861 | ||
2862 | ||
2863 | ||
2864 | ||
2865 | ||
2866 | ||
2867 | ||
2868 | ||
2869 | ||
2870 | ||
2871 | ||
2872 | ||
2873 | ||
2874 | ||
2875 | function updateanims() | |
2876 | ||
2877 | ||
2878 | ||
2879 | ||
2880 | ||
2881 | ||
2882 | ||
2883 | ||
2884 | ||
2885 | ||
2886 | ||
2887 | ||
2888 | ||
2889 | if active == false then | |
2890 | ||
2891 | ||
2892 | ||
2893 | ||
2894 | ||
2895 | ||
2896 | ||
2897 | ||
2898 | ||
2899 | ||
2900 | ||
2901 | ||
2902 | ||
2903 | if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 2 and not Jumping then | |
2904 | ||
2905 | ||
2906 | ||
2907 | ||
2908 | ||
2909 | ||
2910 | ||
2911 | ||
2912 | ||
2913 | ||
2914 | ||
2915 | ||
2916 | ||
2917 | anglespeed = 1/2 | |
2918 | ||
2919 | ||
2920 | ||
2921 | ||
2922 | ||
2923 | ||
2924 | ||
2925 | ||
2926 | ||
2927 | ||
2928 | ||
2929 | ||
2930 | ||
2931 | ||
2932 | ||
2933 | ||
2934 | ||
2935 | ||
2936 | ||
2937 | ||
2938 | ||
2939 | ||
2940 | ||
2941 | ||
2942 | ||
2943 | ||
2944 | ||
2945 | ||
2946 | ||
2947 | ||
2948 | ||
2949 | ||
2950 | ||
2951 | ||
2952 | ||
2953 | ||
2954 | ||
2955 | ||
2956 | ||
2957 | ||
2958 | ||
2959 | ||
2960 | ||
2961 | ||
2962 | ||
2963 | ||
2964 | ||
2965 | ||
2966 | ||
2967 | ||
2968 | ||
2969 | ||
2970 | ||
2971 | ||
2972 | ||
2973 | ||
2974 | ||
2975 | ||
2976 | ||
2977 | ||
2978 | ||
2979 | ||
2980 | ||
2981 | ||
2982 | ||
2983 | ||
2984 | ||
2985 | ||
2986 | ||
2987 | ||
2988 | ||
2989 | ||
2990 | ||
2991 | ||
2992 | ||
2993 | ||
2994 | LerpTo.RightLeg = CFrame.new(0.5,-0.5,-0.5) *CFrame.Angles(rad(-30),0,0)* | |
2995 | ||
2996 | CFrame.Angles(-sin(angle)*.1,0,0) | |
2997 | ||
2998 | ||
2999 | ||
3000 | ||
3001 | LerpTo.Body = CFrame.new(0,height+sin(angle)*0.4,0) * CFrame.Angles(rad(80),0,0) | |
3002 | ||
3003 | ||
3004 | ||
3005 | ||
3006 | ||
3007 | ||
3008 | ||
3009 | ||
3010 | ||
3011 | ||
3012 | ||
3013 | ||
3014 | ||
3015 | ||
3016 | ||
3017 | ||
3018 | ||
3019 | ||
3020 | ||
3021 | ||
3022 | ||
3023 | LerpTo.LeftLeg = CFrame.new(-0.5,-0.1,-.7) * CFrame.Angles(rad(-20),0,0) | |
3024 | ||
3025 | * CFrame.new(0,sin(angle)*0.07,0) | |
3026 | ||
3027 | ||
3028 | ||
3029 | ||
3030 | ||
3031 | ||
3032 | ||
3033 | ||
3034 | ||
3035 | ||
3036 | LerpTo.Head = CFrame.new(0,1.5,0) * CFrame.Angles(rad(10),0,0) * | |
3037 | ||
3038 | CFrame.Angles(sin(angle)*0.1,0,0) | |
3039 | ||
3040 | ||
3041 | ||
3042 | ||
3043 | ||
3044 | ||
3045 | ||
3046 | ||
3047 | ||
3048 | ||
3049 | ||
3050 | ||
3051 | ||
3052 | LerpTo.RightArm = CFrame.new(1,0.5,0) * CFrame.Angles(rad(-30),0,rad(0)) | |
3053 | ||
3054 | ||
3055 | ||
3056 | ||
3057 | * CFrame.Angles(sin(angle)*0.2,0,0) | |
3058 | ||
3059 | ||
3060 | ||
3061 | ||
3062 | ||
3063 | ||
3064 | ||
3065 | ||
3066 | ||
3067 | ||
3068 | ||
3069 | ||
3070 | ||
3071 | ||
3072 | ||
3073 | ||
3074 | ||
3075 | ||
3076 | ||
3077 | ||
3078 | ||
3079 | LerpTo.LeftArm = CFrame.new(-1.7,0.8,-0.5) * | |
3080 | ||
3081 | CFrame.Angles(sin(angle)*0.1,rad(15),rad(170))*CFrame.Angles(rad(5),0,rad(0)) | |
3082 | ||
3083 | ||
3084 | ||
3085 | ||
3086 | ||
3087 | ||
3088 | ||
3089 | ||
3090 | ||
3091 | ||
3092 | ||
3093 | ||
3094 | ||
3095 | ||
3096 | ||
3097 | ||
3098 | ||
3099 | ||
3100 | ||
3101 | ||
3102 | ||
3103 | ||
3104 | ||
3105 | ||
3106 | ||
3107 | ||
3108 | ||
3109 | ||
3110 | ||
3111 | ||
3112 | ||
3113 | ||
3114 | ||
3115 | ||
3116 | ||
3117 | ||
3118 | ||
3119 | ||
3120 | ||
3121 | ||
3122 | ||
3123 | ||
3124 | ||
3125 | ||
3126 | ||
3127 | ||
3128 | ||
3129 | ||
3130 | ||
3131 | ||
3132 | ||
3133 | ||
3134 | ||
3135 | ||
3136 | ||
3137 | ||
3138 | ||
3139 | ||
3140 | ||
3141 | ||
3142 | ||
3143 | ||
3144 | ||
3145 | ||
3146 | ||
3147 | ||
3148 | ||
3149 | ||
3150 | elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude > 2 and not Jumping then | |
3151 | ||
3152 | ||
3153 | ||
3154 | ||
3155 | ||
3156 | ||
3157 | ||
3158 | ||
3159 | ||
3160 | ||
3161 | ||
3162 | ||
3163 | ||
3164 | anglespeed = 3 | |
3165 | ||
3166 | ||
3167 | ||
3168 | ||
3169 | ||
3170 | ||
3171 | ||
3172 | ||
3173 | ||
3174 | ||
3175 | ||
3176 | ||
3177 | ||
3178 | ||
3179 | ||
3180 | ||
3181 | ||
3182 | ||
3183 | ||
3184 | ||
3185 | ||
3186 | ||
3187 | ||
3188 | ||
3189 | ||
3190 | ||
3191 | ||
3192 | LerpTo.RightLeg = CFrame.new(0.5,-0.5,-0.5) *CFrame.Angles(rad(-30),0,0)* | |
3193 | ||
3194 | CFrame.Angles(-sin(angle)*.1,0,0) | |
3195 | ||
3196 | ||
3197 | ||
3198 | ||
3199 | LerpTo.Body = CFrame.new(0,height+sin(angle)*0.15,0) * CFrame.Angles(rad(78),0,0) | |
3200 | ||
3201 | ||
3202 | ||
3203 | ||
3204 | ||
3205 | ||
3206 | ||
3207 | ||
3208 | ||
3209 | ||
3210 | ||
3211 | ||
3212 | ||
3213 | ||
3214 | ||
3215 | ||
3216 | ||
3217 | ||
3218 | ||
3219 | ||
3220 | ||
3221 | LerpTo.LeftLeg = CFrame.new(-0.5,-0.1,-.5) * CFrame.Angles(rad(-30),0,0) | |
3222 | ||
3223 | * CFrame.new(0,sin(angle)*0.1,0) | |
3224 | ||
3225 | ||
3226 | ||
3227 | ||
3228 | ||
3229 | ||
3230 | ||
3231 | ||
3232 | ||
3233 | ||
3234 | LerpTo.Head = CFrame.new(0,1.5,0) * CFrame.Angles(rad(10),0,0) * | |
3235 | ||
3236 | CFrame.Angles(0,0,0) | |
3237 | ||
3238 | ||
3239 | ||
3240 | ||
3241 | ||
3242 | ||
3243 | ||
3244 | ||
3245 | ||
3246 | ||
3247 | ||
3248 | ||
3249 | ||
3250 | LerpTo.RightArm = CFrame.new(1,0.5,0) * CFrame.Angles(rad(-30,0),0,rad(0)) | |
3251 | ||
3252 | ||
3253 | ||
3254 | ||
3255 | * CFrame.Angles(sin(angle)*0.2,0,0) | |
3256 | ||
3257 | ||
3258 | ||
3259 | ||
3260 | ||
3261 | ||
3262 | ||
3263 | ||
3264 | ||
3265 | ||
3266 | ||
3267 | ||
3268 | ||
3269 | ||
3270 | ||
3271 | ||
3272 | ||
3273 | ||
3274 | ||
3275 | ||
3276 | ||
3277 | LerpTo.LeftArm = CFrame.new(-0.9,1.3,-0.7) * | |
3278 | ||
3279 | CFrame.Angles(0,rad(15),rad(90))*CFrame.Angles(rad(10),0,rad(0)) | |
3280 | ||
3281 | ||
3282 | ||
3283 | ||
3284 | ||
3285 | ||
3286 | ||
3287 | ||
3288 | ||
3289 | ||
3290 | ||
3291 | ||
3292 | ||
3293 | ||
3294 | ||
3295 | ||
3296 | ||
3297 | ||
3298 | ||
3299 | ||
3300 | ||
3301 | ||
3302 | ||
3303 | ||
3304 | ||
3305 | ||
3306 | ||
3307 | ||
3308 | ||
3309 | ||
3310 | ||
3311 | ||
3312 | ||
3313 | ||
3314 | ||
3315 | ||
3316 | ||
3317 | ||
3318 | ||
3319 | ||
3320 | ||
3321 | ||
3322 | ||
3323 | ||
3324 | ||
3325 | ||
3326 | ||
3327 | ||
3328 | ||
3329 | ||
3330 | ||
3331 | ||
3332 | ||
3333 | ||
3334 | ||
3335 | ||
3336 | ||
3337 | ||
3338 | ||
3339 | ||
3340 | ||
3341 | ||
3342 | ||
3343 | ||
3344 | ||
3345 | ||
3346 | ||
3347 | ||
3348 | ||
3349 | ||
3350 | ||
3351 | ||
3352 | ||
3353 | ||
3354 | ||
3355 | ||
3356 | ||
3357 | ||
3358 | ||
3359 | ||
3360 | ||
3361 | ||
3362 | ||
3363 | ||
3364 | ||
3365 | ||
3366 | ||
3367 | ||
3368 | ||
3369 | ||
3370 | ||
3371 | ||
3372 | ||
3373 | ||
3374 | ||
3375 | ||
3376 | ||
3377 | ||
3378 | ||
3379 | ||
3380 | ||
3381 | ||
3382 | ||
3383 | ||
3384 | ||
3385 | ||
3386 | ||
3387 | ||
3388 | ||
3389 | ||
3390 | ||
3391 | ||
3392 | ||
3393 | elseif Falling then | |
3394 | ||
3395 | ||
3396 | ||
3397 | ||
3398 | ||
3399 | ||
3400 | ||
3401 | ||
3402 | ||
3403 | ||
3404 | ||
3405 | ||
3406 | ||
3407 | LerpTo.LeftArm = CFrame.new(-1,0.5,0) * CFrame.Angles(0,0,-rad(20)) | |
3408 | ||
3409 | ||
3410 | ||
3411 | ||
3412 | ||
3413 | ||
3414 | ||
3415 | ||
3416 | ||
3417 | ||
3418 | ||
3419 | ||
3420 | ||
3421 | LerpTo.RightArm = CFrame.new(1,0.5,0) * CFrame.Angles(0,0,rad(20)) | |
3422 | ||
3423 | ||
3424 | LerpTo.LeftLeg = CFrame.new(-0.5,-0.2,-0.3) * CFrame.Angles(0,rad(5),0) | |
3425 | ||
3426 | ||
3427 | ||
3428 | ||
3429 | LerpTo.RightLeg = CFrame.new(0.5,-0.5,0) * CFrame.Angles(0,rad(-0.1),0) | |
3430 | ||
3431 | ||
3432 | ||
3433 | ||
3434 | ||
3435 | ||
3436 | ||
3437 | LerpTo.Head = CFrame.new(0,1.5,0) * CFrame.Angles(rad(-10),0,0) | |
3438 | ||
3439 | ||
3440 | ||
3441 | ||
3442 | ||
3443 | elseif Jumping and not Falling then | |
3444 | ||
3445 | ||
3446 | print'asd this is seeing the jump!' | |
3447 | ||
3448 | ||
3449 | ||
3450 | ||
3451 | LerpTo.LeftArm = CFrame.new(-1,0.5,0) * CFrame.Angles(0,0,-rad(20)) | |
3452 | ||
3453 | ||
3454 | ||
3455 | ||
3456 | ||
3457 | ||
3458 | ||
3459 | ||
3460 | ||
3461 | ||
3462 | ||
3463 | ||
3464 | ||
3465 | LerpTo.RightArm = CFrame.new(1,0.5,0) * CFrame.Angles(0,0,rad(20)) | |
3466 | ||
3467 | ||
3468 | ||
3469 | ||
3470 | ||
3471 | ||
3472 | ||
3473 | ||
3474 | ||
3475 | ||
3476 | ||
3477 | ||
3478 | ||
3479 | LerpTo.LeftLeg = CFrame.new(-0.5,-0.2,-0.3) * CFrame.Angles(0,rad(5),0) | |
3480 | ||
3481 | ||
3482 | ||
3483 | ||
3484 | ||
3485 | LerpTo.RightLeg = CFrame.new(0.5,-0.5,0) * CFrame.Angles(0,rad(-0.1),0) | |
3486 | ||
3487 | ||
3488 | LerpTo.Head = CFrame.new(0,1.5,0) * CFrame.Angles(rad(10),0,0) | |
3489 | ||
3490 | end | |
3491 | ||
3492 | end | |
3493 | ||
3494 | end | |
3495 | ||
3496 | Spawn(function() | |
3497 | ||
3498 | ||
3499 | while wait()do | |
3500 | ||
3501 | ||
3502 | angle = (angle % 100) + anglespeed/10 | |
3503 | ||
3504 | ||
3505 | end | |
3506 | end) | |
3507 | ||
3508 | --------- | |
3509 | ||
3510 | ||
3511 | ||
3512 | ||
3513 | ||
3514 | ||
3515 | ||
3516 | ||
3517 | ||
3518 | ||
3519 | ||
3520 | ||
3521 | ||
3522 | LerpTo = { -- this is where your lerp stuff would go if you had more than one arm to lerp | |
3523 | ||
3524 | ||
3525 | ||
3526 | ||
3527 | ||
3528 | ||
3529 | ||
3530 | ||
3531 | ||
3532 | ||
3533 | ||
3534 | ||
3535 | ||
3536 | RightArm = CFrame.new(1,0.5,0); | |
3537 | ||
3538 | ||
3539 | ||
3540 | ||
3541 | ||
3542 | ||
3543 | ||
3544 | ||
3545 | ||
3546 | ||
3547 | ||
3548 | ||
3549 | ||
3550 | LeftArm = CFrame.new(-1,0.5,0); | |
3551 | ||
3552 | ||
3553 | ||
3554 | ||
3555 | ||
3556 | ||
3557 | ||
3558 | Staff = handlew.C0; | |
3559 | ||
3560 | ||
3561 | ||
3562 | ||
3563 | LeftLeg = CFrame.new(-0.5,-0.5,0); | |
3564 | ||
3565 | ||
3566 | ||
3567 | ||
3568 | ||
3569 | ||
3570 | ||
3571 | ||
3572 | ||
3573 | ||
3574 | ||
3575 | ||
3576 | ||
3577 | RightLeg = CFrame.new(0.5,-0.5,0); | |
3578 | ||
3579 | ||
3580 | ||
3581 | ||
3582 | ||
3583 | ||
3584 | ||
3585 | ||
3586 | ||
3587 | ||
3588 | ||
3589 | ||
3590 | ||
3591 | ||
3592 | ||
3593 | ||
3594 | ||
3595 | ||
3596 | ||
3597 | ||
3598 | ||
3599 | ||
3600 | Body = CFrame.new(0,0,0) * CFrame.Angles(math.rad(90),0,math.rad(0)); | |
3601 | ||
3602 | ||
3603 | ||
3604 | ||
3605 | ||
3606 | ||
3607 | ||
3608 | ||
3609 | ||
3610 | ||
3611 | ||
3612 | ||
3613 | ||
3614 | Head = CFrame.new(0,1.5,0); | |
3615 | ||
3616 | ||
3617 | ||
3618 | ||
3619 | ||
3620 | ||
3621 | ||
3622 | ||
3623 | ||
3624 | ||
3625 | ||
3626 | ||
3627 | ||
3628 | } | |
3629 | ||
3630 | ||
3631 | ||
3632 | ||
3633 | ||
3634 | ||
3635 | ||
3636 | ||
3637 | ||
3638 | ||
3639 | ||
3640 | ||
3641 | ||
3642 | --- | |
3643 | ||
3644 | ||
3645 | ||
3646 | ||
3647 | ||
3648 | ||
3649 | ||
3650 | ||
3651 | ||
3652 | ||
3653 | ||
3654 | ||
3655 | ||
3656 | ||
3657 | ||
3658 | ||
3659 | ||
3660 | ||
3661 | ||
3662 | ||
3663 | ||
3664 | ||
3665 | ||
3666 | ||
3667 | ||
3668 | ||
3669 | ||
3670 | ||
3671 | ||
3672 | ||
3673 | ||
3674 | ||
3675 | ||
3676 | ||
3677 | ||
3678 | ||
3679 | ||
3680 | ||
3681 | ||
3682 | ||
3683 | RunService = game:service'RunService' | |
3684 | ||
3685 | ||
3686 | ||
3687 | ||
3688 | ||
3689 | ||
3690 | ||
3691 | ||
3692 | ||
3693 | ||
3694 | ||
3695 | ||
3696 | ||
3697 | RunService.RenderStepped:connect(function() | |
3698 | ||
3699 | ||
3700 | ||
3701 | ||
3702 | ||
3703 | ||
3704 | ||
3705 | if humanoid.PlatformStand == true then | |
3706 | humanoid.PlatformStand = false | |
3707 | end | |
3708 | ||
3709 | ||
3710 | updateanims() | |
3711 | ||
3712 | ||
3713 | ||
3714 | ||
3715 | ||
3716 | ||
3717 | ||
3718 | height11() | |
3719 | ||
3720 | ||
3721 | ||
3722 | ||
3723 | ||
3724 | ||
3725 | ||
3726 | ||
3727 | ||
3728 | ||
3729 | ||
3730 | ||
3731 | ||
3732 | ||
3733 | ||
3734 | ||
3735 | ||
3736 | ||
3737 | ||
3738 | ||
3739 | ||
3740 | ||
3741 | ||
3742 | ||
3743 | ||
3744 | ||
3745 | ||
3746 | ||
3747 | ||
3748 | ||
3749 | ||
3750 | ||
3751 | ||
3752 | ||
3753 | ||
3754 | ||
3755 | ||
3756 | ||
3757 | ||
3758 | ||
3759 | ||
3760 | ||
3761 | ||
3762 | ||
3763 | ||
3764 | ||
3765 | ||
3766 | ||
3767 | ||
3768 | ||
3769 | ||
3770 | ||
3771 | ||
3772 | ||
3773 | ||
3774 | RightShoulder.C0 = Lerp.CFrame(RightShoulder.C0,LerpTo.RightArm,as) | |
3775 | ||
3776 | ||
3777 | ||
3778 | ||
3779 | ||
3780 | ||
3781 | ||
3782 | ||
3783 | ||
3784 | ||
3785 | ||
3786 | ||
3787 | ||
3788 | LeftShoulder.C0 = Lerp.CFrame(LeftShoulder.C0,LerpTo.LeftArm,as) | |
3789 | ||
3790 | ||
3791 | ||
3792 | ||
3793 | ||
3794 | ||
3795 | ||
3796 | ||
3797 | ||
3798 | ||
3799 | ||
3800 | ||
3801 | ||
3802 | RightHip.C0 = Lerp.CFrame(RightHip.C0,LerpTo.RightLeg,as) | |
3803 | ||
3804 | ||
3805 | ||
3806 | ||
3807 | ||
3808 | ||
3809 | ||
3810 | ||
3811 | ||
3812 | ||
3813 | ||
3814 | ||
3815 | ||
3816 | LeftHip.C0 = Lerp.CFrame(LeftHip.C0,LerpTo.LeftLeg,as) | |
3817 | ||
3818 | ||
3819 | ||
3820 | ||
3821 | ||
3822 | ||
3823 | ||
3824 | ||
3825 | ||
3826 | ||
3827 | ||
3828 | ||
3829 | ||
3830 | Neck.C0 = Lerp.CFrame(Neck.C0,LerpTo.Head,as) | |
3831 | ||
3832 | ||
3833 | ||
3834 | ||
3835 | ||
3836 | ||
3837 | ||
3838 | ||
3839 | ||
3840 | ||
3841 | ||
3842 | ||
3843 | ||
3844 | torsoj.C0 = Lerp.CFrame(torsoj.C0,LerpTo.Body,as) | |
3845 | ||
3846 | ||
3847 | ||
3848 | ||
3849 | ||
3850 | ||
3851 | ||
3852 | handlew.C0 = Lerp.CFrame(handlew.C0,LerpTo.Staff,as) | |
3853 | ||
3854 | ||
3855 | ||
3856 | ||
3857 | ||
3858 | ||
3859 | ||
3860 | ||
3861 | ||
3862 | ||
3863 | ||
3864 | ||
3865 | ||
3866 | ||
3867 | ||
3868 | ||
3869 | ||
3870 | ||
3871 | ||
3872 | ||
3873 | ||
3874 | ||
3875 | ||
3876 | ||
3877 | ||
3878 | ||
3879 | ||
3880 | ||
3881 | ||
3882 | ||
3883 | ||
3884 | ||
3885 | ||
3886 | ||
3887 | ||
3888 | ||
3889 | ||
3890 | ||
3891 | ||
3892 | ||
3893 | end) |