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1-
--Ruiner Second  by tomonaoboys
1+
--https://github.com/Mokiros/roblox-FE-compatibility
2-
--It's remake of Ruiner. but actuary not that.
2+
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
3-
script.Parent=nil local name="idk"local Visible=false
3+
local Player,game,owner = owner,game
4-
local Players=game:FindFirstChildOfClass("Players")local PL=Players.LocalPlayer local Mouse=PL:GetMouse()local debri=function(Item,Ltime)game:GetService("Debris"):AddItem(Item,Ltime)end
4+
local RealPlayer = Player
5-
local function so(Id,Volume,Parent,spd)
5+
do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end
6-
	if PL:FindFirstChild("Sound")then if PL.Sound:FindFirstChildOfClass("Sound")==nil then Instance.new("Sound",PL.Sound)end local smo=PL.Sound:Clone()local e=smo:FindFirstChildOfClass("Sound")e.SoundId=Id e.Volume=Volume if spd~=nil then e.PlaybackSpeed=spd e:Play()e.Parent=Parent debri(smo,7)end
6+
7-
	else local m=Instance.new("Model",PL)m.Name="Sound"Instance.new("Sound",m)local smo=m:Clone()local e=smo:FindFirstChildOfClass("Sound")e.SoundId=Id e.Volume=Volume e.Parent=Parent if spd~=nil then e.PlaybackSpeed=spd debri(smo,7)end
7+
8-
	end
8+
9
10-
local function GetParticleEmitter()
10+
--[[
11-
	if PL:FindFirstChild("ParticleEmitter")then if PL.ParticleEmitter:FindFirstChildOfClass("ParticleEmitter")==nil then Instance.new("ParticleEmitter",PL.ParticleEmitter)end local smo=PL.ParticleEmitter:Clone()local e=smo:FindFirstChildOfClass("ParticleEmitter")return e
11+
12-
	else local m=Instance.new("Model",PL)m.Name="ParticleEmitter"Instance.new("ParticleEmitter",m)local smo=m:Clone()local e=smo:FindFirstChildOfClass("ParticleEmitter")return e
12+
    ~~DAROACH~~
13-
	end
13+
14
    
15-
function mov(part,vec3)local j=Instance.new("BodyVelocity",part)j.MaxForce=Vector3.new(1/0,1/0,1/0)j.Velocity=vec3 return j end function shoot(part,position,speed)if typeof(position)=='CFrame' then position=position.p end part.CFrame=CFrame.new(part.Position,position)return mov(part,part.Position-(part.CFrame*CFrame.new(0,0,speed)).p)end
15+
16-
function rot(part,vec3,pow)local j=Instance.new("BodyAngularVelocity",part)j.MaxTorque=Vector3.new(pow,pow,pow)j.AngularVelocity=vec3 return j end
16+
    
17-
local function CreateWeld(Parent,Part0,Part1,C0)local weld=Instance.new("Weld",Parent)weld.Part0=Part0 weld.Part1=Part1 weld.C0=C0 end
17+
18-
function CreatePart0(PName,Size,Color,Material,Collide,Transparency,Parent,Mesh)local part=Instance.new("Part")part.Name=PName part.Size=Size part.Transparency=Transparency part.CanCollide=Collide if typeof(Color)=="Color3" then part.Color=Color else part.BrickColor=Color end part.Material=Material part.Parent=Parent if Mesh~=nil then local m=Instance.new("SpecialMesh",part)m.MeshType=Mesh end return part end
18+
    @Made by iFractal
19-
local Create=LoadLibrary("RbxUtility").Create local RunService=game:GetService("RunService")
19+
20-
local function FindHumanoid(Part)local humanoid=nil if tostring(Part.Parent)~=PL.Name and Part.Parent
20+
    
21-
then if Part.Parent:FindFirstChildOfClass("Humanoid")~=nil then humanoid=Part.Parent:FindFirstChildOfClass("Humanoid")else if Part.Parent.Parent then if Part.Parent.Parent:FindFirstChildOfClass("Humanoid")and Part.Parent.Parent.Name~=PL.Name then humanoid=Part.Parent.Parent:FindFirstChildOfClass("Humanoid")end end end
21+
22-
end	return humanoid end
22+
    ]]--
23-
if 1 then
23+
24-
	SwordModel=Instance.new("Model")SwordModel.Name="RuinSword"
24+
    tra = 0.1
25-
	local Center=CreatePart0("Center",Vector3.new(),Color3.new(),"SmoothPlastic",true,0,SwordModel)
25+
26-
	local mp=CreatePart0("MainPart",Vector3.new(.3,.3,1.2),Color3.new(),"SmoothPlastic",false,0,SwordModel)CreateWeld(Center,mp,Center,CFrame.new())
26+
    
27-
	local neon=CreatePart0("Neon",Vector3.new(.15,.45,4),Color3.new(.25,0,.5),"Neon",true,0,SwordModel)CreateWeld(mp,neon,mp,CFrame.new(0,0,-2.6))
27+
28-
	local pt=CreatePart0("Part",Vector3.new(),Color3.new(),"Neon",false,0,SwordModel)CreateWeld(mp,pt,mp,CFrame.Angles(0,math.rad(45),math.rad(0))*CFrame.new(0,0,.7))local m=Instance.new("SpecialMesh",pt)m.MeshId="rbxassetid://569102850"m.Scale=Vector3.new(.015,.01,.015)
28+
Lightning = function(Start,End,Times,Offset,Color,Thickness)
29-
	local pt=CreatePart0("Part",Vector3.new(.35,.65,.2),BrickColor.Black(),"SmoothPlastic",false,0,SwordModel)CreateWeld(neon,pt,neon,CFrame.new(0,0,2))
29+
30-
	local pt=CreatePart0("Part",Vector3.new(.35,.65,.65),BrickColor.Black(),"SmoothPlastic",false,0,SwordModel,"Wedge")CreateWeld(neon,pt,neon,CFrame.Angles(0,math.rad(180),0)*CFrame.new(0,0,1.6))
30+
31-
	local pt=CreatePart0("Part",Vector3.new(.35,.325,.325),BrickColor.Black(),"SmoothPlastic",false,0,SwordModel,"Wedge")CreateWeld(neon,pt,neon,CFrame.Angles(0,0,math.rad(180))*CFrame.new(0,-.15,1.45))
31+
32-
	local pt=CreatePart0("Part",Vector3.new(.35,.325,.325),BrickColor.Black(),"SmoothPlastic",false,0,SwordModel,"Wedge")CreateWeld(neon,pt,neon,CFrame.Angles(math.rad(180),0,0)*CFrame.new(0,-.15,1.125))
32+
33-
	local pt=CreatePart0("Part",Vector3.new(.35,.65,.65),BrickColor.Black(),"SmoothPlastic",false,0,SwordModel,"Wedge")CreateWeld(neon,pt,neon,CFrame.Angles(0,0,0)*CFrame.new(0,0,.975))
33+
34-
	local pt=CreatePart0("Part",Vector3.new(.351,.15,4),BrickColor.Black(),"SmoothPlastic",false,0,SwordModel)CreateWeld(neon,pt,neon,CFrame.Angles(0,0,0)*CFrame.new(0,.25,0))
34+
35-
	local pt=CreatePart0("Part",Vector3.new(.35,.325,.325),BrickColor.Black(),"SmoothPlastic",false,0,SwordModel,"Wedge")CreateWeld(neon,pt,neon,CFrame.Angles(0,0,math.rad(180))*CFrame.new(0,-.15,.225))
35+
36-
	local pt=CreatePart0("Part",Vector3.new(.35,.325,1),BrickColor.Black(),"SmoothPlastic",false,0,SwordModel)CreateWeld(neon,pt,neon,CFrame.Angles(0,0,0)*CFrame.new(0,-.15,-.425))
36+
37-
	local pt=CreatePart0("Part",Vector3.new(.35,.65,.65),BrickColor.Black(),"SmoothPlastic",false,0,SwordModel,"Wedge")CreateWeld(neon,pt,neon,CFrame.Angles(0,math.rad(180),0)*CFrame.new(0,0,.325))
37+
38-
	local pt=CreatePart0("Part",Vector3.new(.35,.325,.325),BrickColor.Black(),"SmoothPlastic",false,0,SwordModel,"Wedge")CreateWeld(neon,pt,neon,CFrame.Angles(math.rad(180),0,0)*CFrame.new(0,-.15,-1.0875))
38+
39-
	local pt=CreatePart0("Part",Vector3.new(.351,.655,.655),BrickColor.Black(),"SmoothPlastic",false,0,SwordModel,"Wedge")CreateWeld(neon,pt,neon,CFrame.Angles(0,math.rad(180),math.rad(180))*CFrame.new(0,0,-2.325))
39+
40-
	local pt=CreatePart0("Part",Vector3.new(.351,.655,.655),BrickColor.Black(),"SmoothPlastic",false,0,SwordModel,"Wedge")CreateWeld(neon,pt,neon,CFrame.Angles(0,0,0)*CFrame.new(0,0,-1.675))
40+
41-
	local a0=Instance.new("Attachment",Center)a0.Position=Vector3.new(0,.2,.6)local a1=Instance.new("Attachment",Center)a1.Position=Vector3.new(0,.2,5)
41+
42-
	local tr=Instance.new("Trail",SwordModel)tr.Attachment0=a1 tr.Attachment1=a0 tr.Transparency=NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(.1,0,0),NumberSequenceKeypoint.new(1,1,0)})tr.LightEmission=1 tr.Color=ColorSequence.new(Color3.new(.3,0,1))
42+
    local magz = (Start - End).magnitude local curpos = Start local trz = {-Offset,Offset}
43-
	tr.Lifetime=.1 tr.Texture="rbxassetid://1120188157"SwordModel.PrimaryPart=neon
43+
44
45-
if 1 then
45+
46-
	LanceModel=Instance.new("Model")LanceModel.Name="Lance"
46+
47-
	local Center=CreatePart0("Center",Vector3.new(),Color3.new(),"SmoothPlastic",true,0,LanceModel)
47+
48-
	local mp=CreatePart0("MainPart",Vector3.new(15,.3,.3),BrickColor.Black(),"SmoothPlastic",false,0,LanceModel,"Cylinder")CreateWeld(Center,mp,Center,CFrame.new(5,0,0)*CFrame.Angles(0,math.rad(90),0))
48+
49-
	for i=1,11 do
49+
50-
		local pt=CreatePart0("Part",Vector3.new(.025,.301,0.301),Color3.new(.2,0,.66),"Neon",false,0,LanceModel,"Cylinder")CreateWeld(Center,pt,Center,CFrame.new(i/2-3,0,0)*CFrame.Angles(0,math.rad(90),0))
50+
51-
	end
51+
52-
	for i=1,72 do
52+
53-
		local pt=CreatePart0("Part",Vector3.new(.1,.1,9),Color3.new(.2,0,.66),"Neon",false,0,LanceModel)CreateWeld(Center,pt,Center,CFrame.Angles(0,math.rad(10),0)*CFrame.new(1,0,5)*CFrame.Angles(0,0,math.rad(i*10)))
53+
54-
		local pt=CreatePart0("Part",Vector3.new(.05,.41,9),BrickColor.Black(),"SmoothPlastic",false,0,LanceModel)CreateWeld(Center,pt,Center,CFrame.Angles(0,math.rad(10),0)*CFrame.new(1,0,5)*CFrame.Angles(0,0,math.rad(i*5)))
54+
55-
	end
55+
56-
	local pt=CreatePart0("Part",Vector3.new(2,.65,.65),BrickColor.Black(),"SmoothPlastic",false,0,LanceModel,"Cylinder")CreateWeld(Center,pt,Center,CFrame.new(10,0,0)*CFrame.Angles(0,math.rad(90),0))
56+
    for i=1,Times do 
57-
	local pt=CreatePart0("Spike",Vector3.new(),BrickColor.Black(),"SmoothPlastic",false,0,LanceModel)CreateWeld(Center,pt,Center,CFrame.Angles(math.rad(90),math.rad(270),0)*CFrame.new(11,0,0)*CFrame.Angles(0,math.rad(90),0))local m=Instance.new("SpecialMesh",pt)m.MeshId="rbxassetid://1033714"m.Scale=Vector3.new(.325,4,.325)m.Offset=Vector3.new(0,1.5,0)
57+
58-
	local btm=CreatePart0("Bottom",Vector3.new(1,1,1),Color3.new(),"Neon",false,0,LanceModel,"Sphere")CreateWeld(Center,btm,Center,CFrame.new(0,0,-3))
58+
59-
	local pt=CreatePart0("Part",Vector3.new(0,1,1),Color3.new(.2,0,.66),"Neon",false,0,LanceModel,"Cylinder")CreateWeld(btm,pt,btm,CFrame.new())
59+
60-
	local pt=CreatePart0("Part",Vector3.new(0,1,1),Color3.new(.2,0,.66),"Neon",false,0,LanceModel,"Cylinder")CreateWeld(btm,pt,btm,CFrame.new()*CFrame.Angles(0,math.rad(90),0))
60+
61-
	local pt=CreatePart0("Part",Vector3.new(0,1,1),Color3.new(.2,0,.66),"Neon",false,0,LanceModel,"Cylinder")CreateWeld(btm,pt,btm,CFrame.new()*CFrame.Angles(0,0,math.rad(90)))
61+
62-
	LanceModel.PrimaryPart=mp
62+
63-
	local a0=Instance.new("Attachment",Center)a0.Position=Vector3.new(0,0,2.5)local a1=Instance.new("Attachment",Center)a1.Position=Vector3.new(0,0,-14)
63+
64-
	local tr=Instance.new("Trail",LanceModel)tr.Attachment0=a1 tr.Attachment1=a0 tr.Transparency=NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(.025,0,0),NumberSequenceKeypoint.new(1,1,0)})tr.LightEmission=1 tr.Color=ColorSequence.new(Color3.new(.3,0,1))
64+
65-
	tr.Lifetime=.3 tr.Texture="rbxassetid://1120188157"
65+
66-
	local a0=Instance.new("Attachment",btm)a0.Position=Vector3.new(.5,0,0)local a1=Instance.new("Attachment",btm)a1.Position=Vector3.new(-.5,0,0)
66+
67-
	local tr=Instance.new("Trail",LanceModel)tr.Attachment0=a1 tr.Attachment1=a0 tr.Transparency=NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(.025,0,0),NumberSequenceKeypoint.new(1,1,0)})tr.Color=ColorSequence.new(Color3.new())
67+
68-
	tr.Lifetime=.3 tr.Texture="rbxassetid://1120188157"tr.FaceCamera=true
68+
69
70-
local function GetHitBox(Model)if Model~=nil then
70+
  local li = Instance.new("Part",workspace) li.TopSurface =0 li.BottomSurface = 0 li.Anchored = true  
71-
	local pt=Instance.new("Part")pt.CanCollide=false pt.Transparency=1 pt.Name="Hitbox"
71+
72-
	pt.Size=Vector3.new(.25,.55,4.2)CreateWeld(Model.PrimaryPart,pt,Model.PrimaryPart,CFrame.new())pt.Parent=Model return pt end
72+
73
74-
local function GetLanceHitBox(Model)if Model~=nil then
74+
75-
	local pt=Instance.new("Part")pt.CanCollide=false pt.Transparency=1 pt.Name="Hitbox"
75+
76-
	pt.Size=Vector3.new(17,.6,.6)CreateWeld(Model.PrimaryPart,pt,Model.PrimaryPart,CFrame.new(1,0,0))pt.Parent=Model return pt end
76+
77
li.Name = "lite"
78-
local function ClearHitBox(Model)if Model~=nil then local p=Model:GetChildren()
78+
79-
	for i=1,#p do
79+
80-
		if p.Name=="Hitbox"then p:Destroy()end
80+
81-
	end end
81+
82
83
84-
function idkX()local Ghost=false local SwordEquipped=false local Center=nil local WSpeed=30 local normalattack=0 local sword=nil local LanceEquipped=false
84+
li.Material = "Neon"
85-
local Active=false local Stand=false local GDCharge=0 local Lance=nil
85+
86-
local PC=PL.Character local Humanoid=PC:FindFirstChildOfClass("Humanoid")local Torso=PC["Torso"]local CCamera=workspace.CurrentCamera
86+
87-
local HumanoidRootPart=PC["HumanoidRootPart"]
87+
88-
local function PlaySound(soundid,volume,speed)spawn(function()local s=Instance.new("Sound",workspace)s.SoundId=soundid s.PlayOnRemove=true s.Volume=volume if speed~=nil then s.PlaybackSpeed=speed end s:Play()wait(5)s.Volume=0 s:Remove()end)end
88+
89-
if PC:FindFirstChild("Animate")~=nil then PC.Animate:Remove()end if Humanoid:FindFirstChild("Animator")~=nil then Humanoid.Animator:Destroy()end local RightArm=PC["Right Arm"]local RightLeg=PC["Right Leg"]local LeftArm=PC["Left Arm"]local LeftLeg=PC["Left Leg"]local Head=PC["Head"]
89+
90-
local model=Instance.new("Model",PC)model.Name="Gauntlet"Instance.new("Model",model).Name="Effect"local model2=Instance.new("Model",model.Effect)model2.Name="Effect"
90+
91-
local efcfol=Instance.new("Model",workspace)efcfol.Name="Effects"
91+
92-
local function CreatePart1(Size,Color,Material,Collide,Transparency,Parent,Mesh)
92+
93-
local part=Instance.new("Part")part.Name=name part.Size=Size part.Transparency=Transparency part.CanCollide=Collide part.Color=Color part.Material=Material if Parent~="model"then part.Parent=Parent else part.Parent=model2 end if Mesh~=nil then local m=Instance.new("SpecialMesh",part)m.MeshType=Mesh end
93+
94-
return part end
94+
95-
local function a(part)local j=Instance.new("BodyVelocity",part)j.MaxForce=Vector3.new(1/0,1/0,1/0)j.Velocity=Vector3.new(0,0,0)end
95+
96-
local function pa(part)if part:IsA("Part")then part.Anchored=true end local c=part:GetChildren()for i=1,#c do pa(c[i])end end
96+
97-
local function ua(part)if part:IsA("Part")then part.Anchored=false end if part~=model2 then local c=part:GetChildren()for i=1,#c do ua(c[i])end end end
97+
98-
local function mov(part,vec3)local j=Instance.new("BodyVelocity",part)j.MaxForce=Vector3.new(1/0,1/0,1/0)j.Velocity=vec3 end
98+
99-
local sw=CreatePart1(Vector3.new(1.01,1,1.01),Color3.new(),"SmoothPlastic",false,0,model)CreateWeld(sw,RightArm,sw,CFrame.new(0,-.25,0))
99+
100-
local rotmain=CreatePart1(Vector3.new(.5,.5,.5),Color3.new(),"SmoothPlastic",false,1,model)local rotm=CreateWeld(rotmain,rotmain,sw,CFrame.new(0,5,0))
100+
101-
for i=1,8 do local sw=CreatePart1(Vector3.new(.5,.5,.5),Color3.new(.4,.4,.4),"SmoothPlastic",false,0,model)CreateWeld(sw,sw,rotmain,CFrame.new(0,1,0)*CFrame.Angles(math.rad(i*45),0,0))local m=Instance.new("SpecialMesh",sw)m.MeshId="rbxassetid://569102850"m.Scale=Vector3.new(.01,.01,.01)end
101+
102-
local newMotor=function(part0, part1, c0, c1)local w=Create('Motor'){Parent=part0,Part0=part0,Part1=part1,C0=c0,C1=c1}return w end
102+
103-
local function BreakSword()if PC:FindFirstChild("RuinSword")then local rs=PC.RuinSword rs:Destroy()end end local function BreakLance()if PC:FindFirstChild("Lance")then local l=PC.Lance l:Destroy()end end
103+
104
105-
local RootCF=CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)local NeckCF=CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
105+
106-
local function clerp(a, b, t)return a:lerp(b, t)end
106+
107-
local RootPart=PC.HumanoidRootPart
107+
108-
local RootJoint=RootPart.RootJoint
108+
109-
local RW=newMotor(Torso,RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))local LW=newMotor(Torso,LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
109+
110-
local RH=newMotor(Torso,RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))local LH=newMotor(Torso,LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
110+
111-
RootJoint.C1=CFrame.new(0, 0, 0)RootJoint.C0=CFrame.new(0, 0, 0)Torso.Neck.C1=CFrame.new(0, 0, 0)Torso.Neck.C0=CFrame.new(0, 1.5, 0)local rarmc1=RW.C1
111+
112-
local larmc1=LW.C1 local rlegc1=RH.C1 local llegc1=LH.C1 local resetc1=false
112+
113-
local function PlayAnimationFromTable(table, speed, bool)
113+
114-
	RootJoint.C0=clerp(RootJoint.C0, table[1], speed) 
114+
115-
	Torso.Neck.C0=clerp(Torso.Neck.C0, table[2], speed) 
115+
116-
	RW.C0=clerp(RW.C0, table[3], speed)LW.C0=clerp(LW.C0, table[4], speed)RH.C0=clerp(RH.C0, table[5], speed)LH.C0=clerp(LH.C0, table[6], speed) 
116+
117-
	if bool then
117+
118-
		if resetc1 == false then
118+
119-
			resetc1=true
119+
120-
			RootJoint.C1=RootJoint.C1
120+
121-
			Torso.Neck.C1=Torso.Neck.C1
121+
122-
			RW.C1=rarmc1
122+
123-
			LW.C1=larmc1
123+
124-
			RH.C1=rlegc1
124+
125-
			LH.C1=llegc1
125+
li.Transparency = 0 li.BrickColor = Color
126-
		end
126+
127-
	end
127+
128
129-
local AmagiccirclePart=Instance.new("Part",PC) AmagiccirclePart.Transparency=1 AmagiccirclePart.CanCollide=false AmagiccirclePart.Anchored=true local AmcDecal=Instance.new("Decal",AmagiccirclePart)AmcDecal.Face="Top"AmcDecal.Texture="rbxassetid://352539051"
129+
130-
local sys=coroutine.create(function()
130+
131-
	local shield={}
131+
132-
	for i=1,16 do
132+
133-
		shield[i]=Instance.new("Attachment",HumanoidRootPart)shield[i].Name="this should be used to shield"
133+
134-
	end
134+
135-
	local lift=.3 local cols=ColorSequence.new(Color3.new(.25,0,.5),Color3.new(0,0,0),Color3.new(0,0,0))
135+
136-
	for i=1,15 do
136+
137-
		local tr=Instance.new("Trail",PC)tr.Attachment0=shield[i]tr.Attachment1=shield[i+1]tr.Transparency=NumberSequence.new(0,1)tr.Lifetime=lift tr.Color=cols
137+
138-
	end
138+
139-
	local tr=Instance.new("Trail",PC)tr.Attachment0=shield[1]tr.Attachment1=shield[16]tr.Transparency=NumberSequence.new(0,1)tr.Lifetime=lift tr.Color=cols
139+
        li.formFactor = "Custom" li.CanCollide = false 
140-
	local rotm=rotmain.Weld
140+
141-
	local PC=PL.Character
141+
142-
	local Phm=nil
142+
143-
	if PC:FindFirstChildOfClass("Humanoid")~=nil then Phm=PC:FindFirstChildOfClass("Humanoid")end
143+
144-
	local countmc=0
144+
145-
	local BillBoard2=Instance.new("BillboardGui",workspace)BillBoard2.StudsOffsetWorldSpace=Vector3.new(0,3,0)BillBoard2.Parent=HumanoidRootPart BillBoard2.Size=UDim2.new(1,0,1,0)
145+
146-
	local TLabel2=Instance.new("TextLabel",BillBoard2)TLabel2.Text=tostring(PL)TLabel2.Font="Bodoni"TLabel2.TextSize=20 TLabel2.Size=UDim2.new(1,0,1,0) TLabel2.BackgroundTransparency=1
146+
147-
	TLabel2.BorderSizePixel=0 TLabel2.TextStrokeTransparency=0 TLabel2.TextColor3=Color3.fromRGB(256,256,256)BillBoard2.AlwaysOnTop=true
147+
148-
	--[[local Lance=LanceModel:Clone()Lance.Parent=PC
148+
149-
	CreateWeld(PC,Lance.Center,RightArm,CFrame.new(0,1,0))]]--
149+
150-
	RunService:BindToRenderStep("System",32,function()
150+
151-
		if not PC.Parent or not PC or PL.Character~=PC then RunService:UnbindFromRenderStep("System")PC:Destroy()end if not PC.Parent then RunService:UnbindFromRenderStep("System")PC:Destroy()end
151+
152-
		if not SwordEquipped then Center=nil sword=nil end if not Active then WSpeed=30 end
152+
153-
		if LanceEquipped then if not Active then WSpeed=5 end else Lance=nil end
153+
li.Size = Vector3.new(Thickness,Thickness,magz/Times) 
154-
		for i=1,16 do
154+
155-
			shield[i].Position=CFrame.Angles(0,math.rad(i*22.5),0)*CFrame.Angles(countmc/40,0,0)*CFrame.new(0,0,4).p
155+
156-
		end
156+
157-
		if PC.Parent==workspace then Ghost=false end if not Ghost then PC.Parent=workspace end
157+
158-
		rotm.C0=CFrame.new(-.7,0,0)*CFrame.Angles(countmc/100,0,0)
158+
159-
		CCamera.FieldOfView=70
159+
160-
		local shi=Instance.new("Part")shi.CanCollide=false shi.Transparency=1 shi.Shape="Ball"shi.Size=Vector3.new(8)shi.Position=HumanoidRootPart.CFrame.p+Vector3.new(0,.05,0)shi.Name="idk"
160+
161-
		shi.Touched:connect(function(t)local hum=FindHumanoid(t)if hum then if hum.Health~=0 then hum.Health=nil so("rbxassetid://260433721",10,t,1)t:Remove()hum.Parent:BreakJoints()end end end)
161+
162-
		debri(shi,.05)shi.Parent=model2
162+
163-
		local r=Ray.new(Torso.Position,(CFrame.new(0,-1,0)*CFrame.Angles(0,math.rad(90),0).p).unit*10)
163+
164-
		local idk,pos=workspace:FindPartOnRay(r,PC,false,true)
164+
165-
		AmagiccirclePart.Size=Vector3.new(6,0.1,6)ua(PC)AmagiccirclePart.Parent=nil
165+
166-
		AmagiccirclePart.CFrame=CFrame.new(pos)AmagiccirclePart.Orientation=Vector3.new(0,countmc,0)countmc=countmc+5
166+
167-
		AmagiccirclePart.Parent=PC AmagiccirclePart.Transparency=1 AmagiccirclePart.Anchored=true AmagiccirclePart.CanCollide=false
167+
local ofz = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)]) 
168-
		if PC:FindFirstChildOfClass("Humanoid")~=nil then Phm=PC:FindFirstChildOfClass("Humanoid")else Phm=Instance.new("Humanoid",PC)Humanoid=Phm end
168+
169-
		workspace.CurrentCamera.CameraSubject=Phm
169+
170-
		if PC:FindFirstChildOfClass("ForceField")then PC:FindFirstChildOfClass("ForceField").Visible=false else Instance.new("ForceField",PC)end
170+
171-
		Phm.MaxHealth=(1/0)/(1/0)Phm.Health=(1/0)/(1/0)Phm.PlatformStand=false Phm.Name=""if Stand then Phm.WalkSpeed=0 else Phm.WalkSpeed=WSpeed end Phm.JumpPower=50
171+
172-
		PL:FindFirstChildOfClass("Backpack"):ClearAllChildren()Phm.Sit=false Phm.HealthDisplayType="AlwaysOff"
172+
173-
		local child=PC.Torso:GetChildren()for i=1,#child do if not child[i]:IsA("Motor6D")and not child[i]:IsA("Motor")and not child[i]:IsA("Attachment")then child[i]:Destroy()end end
173+
174-
		if PC:FindFirstChild("Left Arm")then local child=PC["Left Arm"]:GetChildren()for i=1,#child do if not child[i]:IsA("Attachment")then child[i]:Destroy()end end end
174+
175-
		if PC:FindFirstChild("Left Leg")then local child=PC["Left Leg"]:GetChildren()for i=1,#child do if not child[i]:IsA("Attachment")then child[i]:Destroy()end end end
175+
176-
		if PC:FindFirstChild("Right Arm")then local child=PC["Right Arm"]:GetChildren()for i=1,#child do if not child[i]:IsA("Attachment")then child[i]:Destroy()end end end
176+
177-
		if PC:FindFirstChild("Right Leg")then local child=PC["Right Leg"]:GetChildren()for i=1,#child do if not child[i]:IsA("Attachment")then child[i]:Destroy()end end end
177+
178-
		local child=PC.Head:GetChildren()for i=1,#child do if not child[i]:IsA("SpecialMesh")and not child[i]:IsA("Weld")and not child[i]:IsA("Attachment")and child[i].Name~="face"then child[i]:Destroy()end end
178+
179-
	end)
179+
180
181-
Mouse.KeyDown:connect(function(key)
181+
  local trolpos = CFrame.new(curpos,End)*CFrame.new(0,0,magz/Times).p+ofz 
182-
	if key=="w"then	walkW=true Mouse.KeyUp:connect(function(key)if key=="w" then walkW=false end end)end if key=="s"then walkS=true Mouse.KeyUp:connect(function(key)if key=="s" then walkS=false end end)end
182+
183-
	if key=="a"then	walkA=true Mouse.KeyUp:connect(function(key)if key=="a" then walkA=false end end)end if key=="d"then walkD=true Mouse.KeyUp:connect(function(key)if key=="d" then walkD=false end end)end
183+
184
185-
local walk=coroutine.create(function()local c=0
185+
186-
	while wait()do
186+
187-
		if not Active then
187+
188-
			c=c+.5
188+
189-
			if not LanceEquipped then
189+
190-
			if walkW or walkA or walkS or walkD then
190+
191-
				GDCharge=GDCharge+1
191+
192-
				PlayAnimationFromTable({
192+
193-
				CFrame.new(0, 0, 0) * CFrame.Angles(-.6, 0, 0),
193+
194-
				CFrame.new(0, 1.5, 0) * CFrame.Angles(0,0, 0),
194+
195-
				CFrame.new(1.5, 0, .5) * CFrame.Angles(math.rad(-45), 0,math.rad(15)),
195+
        if Times == i then 
196-
				CFrame.new(-1.5, 0, math.sin(c)*-2) * CFrame.Angles(math.sin(c)*2,0,0),
196+
197-
				CFrame.new(.5, -2,-math.sin(c)*2.6) * CFrame.Angles(math.sin(c)*2.6,0,0),
197+
198-
				CFrame.new(-.5, -2,-math.sin(-c)*2.6) * CFrame.Angles(math.sin(-c)*2.6, 0, 0),
198+
199-
				},.1,false)
199+
200-
			else
200+
201-
			GDCharge=0 Ghost=false
201+
202-
			if SwordEquipped then
202+
203-
			PlayAnimationFromTable({
203+
204-
			CFrame.new(0, 0, 0) * CFrame.Angles(0, -.4, 0),
204+
205-
			CFrame.new(0, 1.5, 0) * CFrame.Angles(0, .4, 0),
205+
206-
			CFrame.new(1.5, 0, .4) * CFrame.Angles(-.3+math.sin(c/5)/20, -1.3+math.sin(c/5)/10, 0),
206+
207-
			CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, .3, -.5),
207+
208-
			CFrame.new(.6, -2, 0) * CFrame.Angles(0, 0, .2),
208+
209-
			CFrame.new(-.5, -2, 0) * CFrame.Angles(0, 0, -.2),
209+
            local magz2 = (curpos - End).magnitude li.Size = Vector3.new(Thickness,Thickness,magz2)
210-
			},.1,false)
210+
211-
			else
211+
212-
			PlayAnimationFromTable({CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
212+
213-
			CFrame.new(0, 1.5, 0) * CFrame.Angles(0, 0, 0),
213+
214-
			CFrame.new(1.5, 0, 0) * CFrame.Angles(0, 0, 0),
214+
215-
			CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0),
215+
216-
			CFrame.new(.5, -2, 0) * CFrame.Angles(0, 0, 0),
216+
217-
			CFrame.new(-.5, -2, 0) * CFrame.Angles(0, 0, 0),
217+
218-
			},.1,false)end
218+
219-
			end
219+
220-
			else
220+
221-
				GDCharge=0 Ghost=false
221+
222-
				if walkW or walkA or walkS or walkD then
222+
223-
				PlayAnimationFromTable({
223+
            li.CFrame = CFrame.new(curpos,End)*CFrame.new(0,0,-magz2/2)
224-
				CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
224+
225-
				CFrame.new(0, 1.5, 0) * CFrame.Angles(0,0, 0),
225+
226-
				CFrame.new(1.5, 0, -.4) * CFrame.Angles(.5+math.sin(c/5)/40, .9+math.sin(c/5)/40, 1),
226+
227-
				CFrame.new(-1.5, 0, math.sin(-c/10)) * CFrame.Angles(math.sin(c/10),0,0),
227+
228-
				CFrame.new(.5, -2,-math.sin(c/10)) * CFrame.Angles(math.sin(c/10),0,0),
228+
229-
				CFrame.new(-.5, -2,-math.sin(-c/10)) * CFrame.Angles(math.sin(-c/10), 0, 0),
229+
230-
				},.1,false)
230+
231-
				else
231+
232-
				PlayAnimationFromTable({
232+
233-
				CFrame.new(0, 0, 0) * CFrame.Angles(0, -.4, 0),
233+
234-
				CFrame.new(0, 1.5, 0) * CFrame.Angles(0, .4, 0),
234+
235-
				CFrame.new(1.5, 0, -.4) * CFrame.Angles(.5+math.sin(c/5)/40, -.4+math.sin(c/5)/40, 0),
235+
236-
				CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, .3, -.5),
236+
237-
				CFrame.new(.6, -2, 0) * CFrame.Angles(0, 0, .2),
237+
        else
238-
				CFrame.new(-.5, -2, 0) * CFrame.Angles(0, 0, -.2),
238+
239-
				},.1,false)
239+
240-
				end
240+
241-
			end
241+
242-
		end
242+
243-
	end
243+
244
245-
coroutine.resume(sys)coroutine.resume(walk)
245+
246-
game:GetService("UserInputService").InputBegan:connect(function(Key, Gpe)
246+
247-
	if PC.Parent and not Ghost then
247+
248-
		if not Gpe then	
248+
249-
			if Key.KeyCode==Enum.KeyCode.E and GDCharge>60 and not Ghost and not Active then
249+
250-
				Ghost=true PC.Parent=workspace.CurrentCamera local Number=0
250+
251-
				RunService:BindToRenderStep("GhostDash",15,function()
251+
            li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2)
252-
					if Number%5==0 then
252+
253-
					local part=CreatePart1(Vector3.new(),Color3.new(),"Neon",false,0,workspace,"Sphere")local m=part.Mesh part.Anchored=true
253+
254-
                    local pos=AmagiccirclePart.CFrame part.CFrame=pos
254+
255-
					RunService:BindToRenderStep("Effect:GD"..tostring(Number),0,function()part.Transparency=part.Transparency+.01 m.Scale=m.Scale+Vector3.new(2,0,2)if part.Transparency>=1 then part:Remove()RunService:UnbindFromRenderStep("Effect:GD"..tostring(Number))end end)end
255+
256-
					if not Ghost or not PC or not PC.Parent or GDCharge<60 then RunService:UnbindFromRenderStep("GhostDash")end
256+
257-
					Number=Number+1
257+
258-
				end)
258+
259-
			elseif Key.KeyCode==Enum.KeyCode.G and not Active then
259+
260-
				local ray = Ray.new((Torso.CFrame+Vector3.new(0,10,0)).p,(Mouse.Hit.p - Torso.Position-Vector3.new(0,10,0)).unit * 2000)
260+
261-
				local idk, position = workspace:FindPartOnRay(ray, PC, false, true)
261+
262-
				local distance = ((Torso.CFrame+Vector3.new(0,10,0)).p - position).magnitude
262+
263-
				local beam=Instance.new("Part",model2)beam.CanCollide=false beam.Material="Neon"beam.Anchored=true a(beam)
263+
264-
				beam.Color=Color3.new(0,0,0)
264+
265-
				beam.Size=Vector3.new(1,1,distance)
265+
        end
266-
				beam.CFrame = CFrame.new((Torso.CFrame+Vector3.new(0,10,0)).p, position) * CFrame.new(0, 0, -distance / 2)
266+
267-
				local part=CreatePart1(Vector3.new(15,15,15),Color3.new(0,0,0),"Neon",false,0,"model","Sphere")local pos=CFrame.new(position)a(part)
267+
268-
				local mesh=part.Mesh
268+
269-
				part.CFrame=pos part.Anchored=true
269+
270-
				part.Touched:connect(function(pt)
270+
271-
					local hum=FindHumanoid(pt)
271+
272-
					if hum then
272+
273-
						pt.Position=pt.Position
273+
274-
						local pa=GetParticleEmitter()pa.Speed=NumberRange.new(0)pa.Lifetime=NumberRange.new(1)pa.Transparency=NumberSequence.new(0,1)pa.Rate=100
274+
275-
						pa.Acceleration=Vector3.new(0,5,0)
275+
276-
						pa.Texture="rbxassetid://410256160"pa.Color=ColorSequence.new(Color3.new(.1,0,.7),Color3.new(0,1,1))
276+
277-
						pa.Parent=pt
277+
278-
						hum.Health=-1
278+
279-
						hum.MaxHealth=-1
279+
        curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p Spawn(function() for i=1,10 do wait() 
280-
						spawn(function()wait(5)pa.Enabled=false for i=1,40 do pt.Anchored=true pt.Transparency=i/40 wait()end pt:Remove()end)
280+
281-
					end
281+
282-
				end)
282+
283-
				for i=1,60 do
283+
284-
					if beam.Parent then beam.Transparency=i/30 end
284+
285-
					mesh.Scale=Vector3.new(1+i/12,1+i/12,1+i/12)part.Transparency=i/60
285+
286-
					wait()
286+
287-
				end
287+
288-
				beam:Remove()
288+
289-
				part:Remove()
289+
290-
			elseif Key.KeyCode==Enum.KeyCode.R and not Active and SwordEquipped then
290+
291-
				local m=Instance.new("Model",workspace)m.Name="The Hell Master's Jail"
291+
292-
				local Position=Mouse.Hit
292+
293-
				if PC:FindFirstChild("RuinSword")then BreakSword()end SwordEquipped=false 
293+
294-
				for i=1,50 do
294+
295-
				local s=SwordModel:Clone()s.Parent=m s.Neon.CFrame=CFrame.new(Position.p+Vector3.new(math.random(20)-10,100,math.random(20)-10))s.Neon.CFrame=s.Neon.CFrame*CFrame.Angles(math.rad(270),math.rad(360),math.random(360))
295+
296-
				local j=shoot(s.Neon,Position.p+Vector3.new(math.random(8)-4,math.random(8)-4,math.random(8)-4),300+math.random(200))local hit=false
296+
297-
				s.Neon.Touched:connect(function(pt)if tostring(pt.Parent)~="RuinSword"then local h=FindHumanoid(pt)if h~=nil then h.Health=nil h.MaxHealth=nil end if hit==false then hit=true j:Destroy()s.Center.RotVelocity=Vector3.new()s.Center.Velocity=Vector3.new()pa(s)pt.Anchored=true if pt.Name~="Base"and pt.Name~="Baseplate"then pt.CFrame=pt.CFrame-Vector3.new(0,.25,0)end end end end)
297+
298-
				s.Center.Touched:connect(function(pt)if tostring(pt.Parent)~="RuinSword"then local h=FindHumanoid(pt)if h~=nil then h.Health=nil h.MaxHealth=nil end if hit==false then hit=true j:Destroy()s.Center.RotVelocity=Vector3.new()s.Center.Velocity=Vector3.new()pa(s)pt.Anchored=true if pt.Name~="Base"and pt.Name~="Baseplate"then pt.CFrame=pt.CFrame-Vector3.new(0,.25,0)end end end end)
298+
299-
				wait()end debri(m,30)
299+
300-
			elseif Key.KeyCode==Enum.KeyCode.K and not Active and not LanceEquipped then normalattack=0
300+
301-
				if SwordEquipped then BreakSword()SwordEquipped=false print("Removed Sword")
301+
302-
				else
302+
303-
				sword=SwordModel:Clone()sword.Parent=PC CreateWeld(sword,sword.Center,RightArm,CFrame.new(0,1,0))Center=sword.Center SwordEquipped=true print("Equipped Sword")
303+
304-
				end
304+
305-
			elseif Key.KeyCode==Enum.KeyCode.M and not Active and not SwordEquipped then normalattack=1
305+
306-
				if LanceEquipped then
306+
307-
					BreakLance()LanceEquipped=false
307+
308-
				else
308+
309-
				Lance=LanceModel:Clone()Lance.Parent=PC
309+
310-
				CreateWeld(PC,Lance.Center,RightArm,CFrame.new(0,1,1.5))LanceEquipped=true
310+
311-
				end
311+
312-
			elseif Key.KeyCode==Enum.KeyCode.L and not Active then
312+
313-
				--if Visible then Visible=false print("Disabled")if workspace.CurrentCamera:FindFirstChild("Visibler")then workspace.CurrentCamera.Visibler:Remove()end else Visible=false print("Enabled")end
313+
314-
			end
314+
315-
		end
315+
316-
	end
316+
317
318-
Mouse.Button1Down:connect(function()
318+
319-
	if PL.Character==PC then
319+
320-
	if SwordEquipped and not Active then
320+
li.Transparency = li.Transparency+tra end li:Destroy() end)
321-
		Active=true WSpeed=8
321+
322-
		local count=0
322+
323-
		if normalattack==0 then
323+
324-
		so("rbxassetid://978101945",10,workspace,.25)
324+
325-
		local hb=GetHitBox(sword)
325+
326-
		hb.Touched:connect(function(pt)local h=FindHumanoid(pt)if h then h.MaxHealth=nil spawn(function()pt.Anchored=true pt.CanCollide=false for i=0,1,.1 do pt.Transparency=i wait()end pt:Destroy()end)end end)
326+
327-
		RunService:BindToRenderStep("SwordAttack",0,function()
327+
328-
			count=count+1
328+
329-
			PlayAnimationFromTable({CFrame.new(0, 0, 0) * CFrame.Angles(0, count/6, 0),
329+
330-
			CFrame.new(0, 1.5, 0) * CFrame.Angles(0, 0, 0),
330+
331-
			CFrame.new(1.5, 0, 0) * CFrame.Angles(0, count/15, 1.5),
331+
332-
			CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0),
332+
333-
			CFrame.new(.5, -2, 0) * CFrame.Angles(0, 0, 0),
333+
334-
			CFrame.new(-.5, -2, 0) * CFrame.Angles(0, 0, 0),
334+
    end
335-
			},1,false)
335+
336-
			if count>=20 then Active=false RunService:UnbindFromRenderStep("SwordAttack")ClearHitBox(sword)
336+
337-
			local s=SwordModel:Clone()s.Parent=workspace s.Neon.CFrame=CFrame.new(Mouse.Hit.p+Vector3.new(0,100,0))s.Neon.CFrame=s.Neon.CFrame*CFrame.Angles(math.rad(270),math.rad(180),math.random(360))
337+
338-
			local j=shoot(s.Neon,s.Neon.Position-Vector3.new(0,-50,0),-250)local hit=false
338+
339-
			s.Neon.Touched:connect(function(pt)local h=FindHumanoid(pt)if h~=nil then h.Health=nil h.MaxHealth=nil end if hit==false then hit=true j:Destroy()s.Center.RotVelocity=Vector3.new()s.Center.Velocity=Vector3.new()pa(s)debri(s,10)end end)
339+
340-
			s.Center.Touched:connect(function(pt)local h=FindHumanoid(pt)if h~=nil then h.Health=nil h.MaxHealth=nil end if hit==false then hit=true j:Destroy()s.Center.RotVelocity=Vector3.new()s.Center.Velocity=Vector3.new()pa(s)debri(s,10)end end)
340+
341-
			end
341+
342-
		end)
342+
343-
		elseif normalattack==1 then
343+
344-
			
344+
345-
		elseif normalattack==2 then
345+
346-
			
346+
347-
		end
347+
348-
	elseif LanceEquipped and not Active then
348+
349-
		Active=true WSpeed=8
349+
350-
		local count=0
350+
351-
		if normalattack==0 then
351+
352-
		so("rbxassetid://978101945",10,workspace,.2)
352+
353-
		GetLanceHitBox(Lance).Touched:connect(function(pt)local h=FindHumanoid(pt)if h then h.MaxHealth=nil spawn(function()pt.Anchored=true pt.CanCollide=false for i=0,1,.1 do pt.Transparency=i wait()end pt:Destroy()end)end end)
353+
354-
		RunService:BindToRenderStep("LanceAttack",0,function()
354+
355-
			count=count+1
355+
356-
			PlayAnimationFromTable({CFrame.new(0, 0, 0) * CFrame.Angles(0, count/6, 0),
356+
357-
			CFrame.new(0, 1.5, 0) * CFrame.Angles(0, 0, 0),
357+
358-
			CFrame.new(1.5, 0, 0) * CFrame.Angles(0, count/20, 1.5),
358+
359-
			CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0),
359+
360-
			CFrame.new(.5, -2, 0) * CFrame.Angles(0, 0, 0),
360+
361-
			CFrame.new(-.5, -2, 0) * CFrame.Angles(0, 0, 0),
361+
362-
			},1,false)
362+
363-
			if count%31==0 then so("rbxassetid://978101945",10,workspace,.2)end
363+
364-
			if count>=60 then Active=false RunService:UnbindFromRenderStep("LanceAttack")ClearHitBox(Lance)
364+
365-
			end
365+
366-
		end)normalattack=1
366+
367-
		elseif normalattack==1 then
367+
368-
			so("rbxassetid://978101945",10,workspace,.5)
368+
369-
		GetLanceHitBox(Lance).Touched:connect(function(pt)local h=FindHumanoid(pt)if h then h.MaxHealth=nil spawn(function()pt.Anchored=true pt.CanCollide=false for i=0,1,.1 do pt.Transparency=i wait()end pt:Destroy()end)end end)
369+
370-
		PlayAnimationFromTable({CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
370+
371-
			CFrame.new(0, 1.5, 0) * CFrame.Angles(0, 0, 0),
371+
372-
			CFrame.new(1.5, 0, 0) * CFrame.Angles(2.6, 0, 0),
372+
373-
			CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0),
373+
374-
			CFrame.new(.5, -2, 0) * CFrame.Angles(0, 0, 0),
374+
375-
			CFrame.new(-.5, -2, 0) * CFrame.Angles(0, 0, 0),
375+
376-
			},1,false)
376+
377-
		RunService:BindToRenderStep("LanceAttack",0,function()
377+
378-
			count=count+1
378+
379-
			PlayAnimationFromTable({CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(20), 0),
379+
380-
			CFrame.new(0, 1.5, 0) * CFrame.Angles(0, 0, 0),
380+
381-
			CFrame.new(1.5, 0, 0) * CFrame.Angles(-.2, 0, 0),
381+
382-
			CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0),
382+
383-
			CFrame.new(.5, -2, 0) * CFrame.Angles(0, 0, 0),
383+
384-
			CFrame.new(-.5, -2, 0) * CFrame.Angles(0, 0, 0),
384+
385-
			},.1,false)
385+
386-
			if count>=60 then Active=false RunService:UnbindFromRenderStep("LanceAttack")ClearHitBox(Lance)
386+
387-
			end
387+
388-
		end)normalattack=0
388+
389-
		end
389+
---------
390-
	end
390+
391-
	end
391+
 p= game.Players.LocalPlayer
392
393
char = p.Character
394-
if PL.Character then idkX()end
394+
395-
PL.CharacterAdded:connect(function()spawn(function()wait(.5)idkX()end)end)
395+
pchar = char
396-
local function humanoidvisibler(model,vib,tr)
396+
397-
	local ch=model:GetChildren()
397+
char.Humanoid.JumpPower = 0
398-
	for i=1,#ch do
398+
399-
		if ch[i]:IsA("Part")and tostring(ch[i])~="HumanoidRootPart"then
399+
400-
			local p=Instance.new("Part") p.Size=ch[i].Size p.Transparency=1 p.Color=ch[i].Color p.CanCollide=false p.CFrame=ch[i].CFrame
400+
401-
			CreateWeld(p,p,ch[i],CFrame.new(0,0,0))p.Parent=vib
401+
402-
			local sc=Instance.new("SurfaceGui",p)sc.AlwaysOnTop=true local tb=Instance.new("TextBox",sc)tb.Size=UDim2.new(1,0,1,0)tb.BorderSizePixel=0 tb.BackgroundTransparency=tr tb.BackgroundColor3=ch[i].Color
402+
handle = Instance.new("Part",char)
403-
			tb.Text=""
403+
404-
			local sc2=sc:Clone()sc2.Parent=p sc2.Face="Top"local sc2=sc:Clone()sc2.Parent=p sc2.Face="Back"local sc2=sc:Clone()sc2.Parent=p sc2.Face="Bottom"
404+
handle.Size = Vector3.new(0.3,3,0.3)
405-
			local sc2=sc:Clone()sc2.Parent=p sc2.Face="Left"local sc2=sc:Clone()sc2.Parent=p sc2.Face="Right"
405+
406-
		end
406+
handle.BrickColor = BrickColor.new("Really black")
407-
	end
407+
408
handle.TopSurface = 0
409-
local function v_find(parent,vib,tr)
409+
410-
	if parent:FindFirstChildOfClass("Humanoid")and tostring(parent)~=PL.Name then humanoidvisibler(parent,vib,tr)end
410+
handle.BottomSurface = 0
411-
	local c=parent:GetChildren()for i=1,#c do v_find(c[i],vib,tr)end
411+
412
413-
local nu=0
413+
414-
spawn(function()
414+
415-
	while true do
415+
handlew = Instance.new("Weld",handle)
416-
		if Visible then
416+
417-
		local vib=Instance.new("Model",workspace.CurrentCamera)vib.Name="Visibler"
417+
handlew.Part0 = handle
418-
		v_find(workspace,vib,.7)
418+
handle.Transparency = 1
419-
		end
419+
handlew.Part1 = char["Right Arm"]
420-
		wait(2)
420+
421-
		if workspace.CurrentCamera:FindFirstChild("Visibler")then workspace.CurrentCamera.Visibler:Remove()end
421+
handlew.C0 = CFrame.new(0,0.7,-1)* CFrame.Angles(math.rad(-90),0,0)
422-
	end
422+
423
handlem = Instance.new("CylinderMesh",handle)
424
425
stars = true
426
427
428
top = Instance.new("Part",char)
429
430
top.Size = Vector3.new(0.4,0.4,0.4)
431
432
top.BrickColor = BrickColor.new("New Yeller")
433
434
top.TopSurface = 0
435
436
top.BottomSurface = 0
437
438
topw = Instance.new("Weld",top)
439
440
top.Transparency = 1
441
topw.Part0 = top
442
443
topw.Part1 = handle
444
445
topw.C0 = CFrame.new(0,1.5,0)
446
447
topm = Instance.new("CylinderMesh",top)
448
449
rad = math.rad
450
451
452
453
454
455
456
457
top2= Instance.new("Part",char)
458
top2.Transparency = 1
459
top2.Size = Vector3.new(0.55,0.05,0.55)
460
461
top2.BrickColor = BrickColor.new("New Yeller")
462
463
top2.TopSurface = 0
464
465
top2.BottomSurface = 0
466
467
topw2 = Instance.new("Weld",top2)
468
469
topw2.Part0 = top2
470
471
topw2.Part1 = top
472
473
topw2.C0 = CFrame.new(0,0.3,0) 
474
475
topm2 = Instance.new("CylinderMesh",top2)
476
477
478
479
480
481
482
483
484
485
486
top3= Instance.new("Part",char)
487
488
top3.Size = Vector3.new(0.4,0.02,0.4)
489
top3.Transparency = 1
490
top3.BrickColor = BrickColor.new("Really red")
491
492
top3.TopSurface = 0
493
494
top3.BottomSurface = 0
495
496
topw3 = Instance.new("Weld",top3)
497
498
topw3.Part0 = top3
499
500
topw3.Part1 = top2
501
502
topw3.C0 = CFrame.new(0,0.05,0)
503
504
topm3 = Instance.new("CylinderMesh",top3)
505
506
camp = Instance.new("Part",char)
507
508
camp.Transparency = 1
509
510
camp.Size = Vector3.new(1,1,1)
511
512
campw = Instance.new("Weld",camp)
513
514
campw.Part0 = camp
515
516
campw.Part1 = char.Torso
517
518
campw.C0 = CFrame.new(0,-1,0)
519
520
camp.CanCollide = false
521
522
Rod = Instance.new("Part",char)
523
524
Rod.Size = Vector3.new(0.3,4,0.3)
525
526
Rod.BrickColor = BrickColor.new("New Yeller")
527
528
Rod.TopSurface = 0
529
530
Rod.BottomSurface = 0
531
532
Rod.CanCollide = false
533
534
535
Rodw = Instance.new("Weld",Rod)
536
537
Rodw.Part0 = Rod
538
Rod.Transparency = 1
539
Rodw.Part1 = char["Right Arm"]
540
541
Rodw.C0 = CFrame.new(0,0.7,-1)* CFrame.Angles(math.rad(-90),0,0)
542
543
Rodm = Instance.new("CylinderMesh",Rod)
544
545
tip = Instance.new("Part",char)
546
tip.CanCollide = false
547
tip.TopSurface = 0
548
tip.BottomSurface =0
549
tip.BrickColor = BrickColor.new("New Yeller")
550
tip.Size = Vector3.new(1,1,1)
551
tip.Transparency = 1
552
tipw = Instance.new("Weld",tip)
553
tipw.Part0 = tip
554
tipw.Part1 = Rod
555
tipw.C0 = CFrame.new(0,2,0)
556
557
RobeBack = Instance.new("Part",char)
558
559
RobeBack.Size = Vector3.new(2.5,0.6,0.1)
560
561
RobeBack.BrickColor = BrickColor.new("Really red")
562
563
RobeBack.TopSurface = 0
564
565
RobeBack.BottomSurface = 0
566
Hat = Instance.new("Part",char)
567
Hat.Size = Vector3.new(1,1,1)
568
Hat.BrickColor = BrickColor.new("Really red")
569
Hatm = Instance.new("SpecialMesh",Hat)
570
Hatm.MeshType = "FileMesh"
571
Hatm.MeshId = "rbxassetid://442068331"
572
Hatm.Scale = Vector3.new(.155,.155,.1)
573
Hatw = Instance.new("Weld",Hat)
574
Hatw.Part0 = Hat
575
Hatw.Part1 = char.Head
576
Hatw.C0 = CFrame.new(0,0,-1) * CFrame.Angles(math.rad(90),0,0)
577
sin = math.sin
578
579
iceblast = true
580
581
Welo = Instance.new("Weld",RobeBack)
582
583
Welo.Part0 = RobeBack
584
585
Welo.Part1 = char.Torso
586
587
Welo.C0 = CFrame.new(0,-1.3,0.1) * CFrame.Angles(math.rad(-30),0,0)
588
589
590
591
592
capers={}
593
594
torso=char.Torso
595
596
597
598
599
local WorldUp = Vector3.new(0,1,0)
600
601
function look2(Vec1,Vec2)
602
603
    local Orig = Vec1
604
605
    Vec1 = Vec1+Vector3.new(0,1,0)
606
607
    Vec2 = Vec2+Vector3.new(0,1,0)
608
609
    local Forward = (Vec2-Vec1).unit
610
611
    local Up = (WorldUp-WorldUp:Dot(Forward)*Forward).unit
612
613
    local Right = Up:Cross(Forward).unit
614
615
    Forward = -Forward
616
617
    Right = -Right
618
619
    return CFrame.new(Orig.X,Orig.Y,Orig.Z,Right.X,Up.X,Forward.X,Right.Y,Up.Y,Forward.Y,Right.Z,Up.Z,Forward.Z)
620
621
end
622
623
624
625
626
function look(CFr,Vec2)
627
628
    local A = Vector3.new(0,0,0)
629
630
    local B = CFr:inverse()*Vec2
631
632
    local CF = look2(A,Vector3.new(A.X,B.Y,B.Z))
633
634
    if B.Z > 0 then
635
636
        CF = CFr*(CF*CFrame.Angles(0,0,math.pi))
637
638
    elseif B.Z == 0 then
639
640
        if B.Y > 0 then
641
642
            CF = CFr*CFrame.Angles(math.pi/2,0,0)
643
644
        elseif B.Y < 0 then
645
646
            CF = CFr*CFrame.Angles(-math.pi/2,0,0)
647
648
        else
649
650
            CF = CFr
651
652
        end
653
654
    end
655
656
    local _,_,_,_,X,_,_,Y,_,_,Z,_ = CF:components()
657
658
    local Up = Vector3.new(X,Y,Z)
659
660
    local Forward = (Vec2-CFr.p).unit
661
662
    local Right = Up:Cross(Forward)
663
664
    Forward = -Forward
665
666
    Right = -Right
667
668
    return CFrame.new(CFr.X,CFr.Y,CFr.Z,Right.X,Up.X,Forward.X,Right.Y,Up.Y,Forward.Y,Right.Z,Up.Z,Forward.Z)
669
670
end
671
672
673
674
675
function simulate(j,d,m,r,t)
676
677
        local joint = j
678
679
        for i,v in ipairs(t) do
680
681
                if v[1]:FindFirstChild("Weld") then
682
683
                        local stiff = m.CFrame.lookVector*0.1
684
685
                        if i > 1 then joint = t[i-1][1].CFrame*CFrame.new(0,0,d*.5) end
686
687
                        local dir = (v[2].p-(joint.p+Vector3.new(0,0.2,0)+stiff)).unit
688
689
                        local dis = (v[2].p-(joint.p+Vector3.new(0,0.2,0)+stiff)).magnitude
690
691
                        local pos = joint.p+(dir*(d*0.5))
692
693
                      --if v[1].CFrame.y<=workspace.Base.CFrame.y then pos = joint.p+(dir*(d*.5)) end
694
695
                        local inv = v[1].Weld.Part0.CFrame
696
697
                        local rel1 = inv:inverse()*pos
698
699
                        local rel2 = inv:inverse()*(pos-(dir*dis))
700
701
                        local cf = look(CFrame.new(rel1),rel2)--CFrame.new(pos,pos-(dir*dis))*CFrame.fromEulerAnglesXYZ(r.x,r.y,r.z)
702
703
                        v[1].Weld.C0 = cf
704
705
                        v[2] = inv*cf
706
707
                        --v[1].CFrame = cf
708
709
                end
710
711
        end
712
713
end
714
715
for i=1,6 do
716
717
 local cp = Instance.new("Part",char)
718
719
 cp.Anchored = false
720
721
cp.BrickColor = BrickColor.new("Really red")
722
723
 cp.CanCollide = false
724
725
 cp.FormFactor="Custom"
726
727
 cp.Material = "SmoothPlastic"
728
729
 cp.TopSurface = "SmoothNoOutlines"
730
731
 cp.BottomSurface = "SmoothNoOutlines"
732
733
 cp.RightSurface = "SmoothNoOutlines"
734
735
 cp.LeftSurface = "SmoothNoOutlines"
736
737
 cp.FrontSurface = "SmoothNoOutlines"
738
739
 cp.BackSurface = "SmoothNoOutlines"
740
741
742
743
744
 cp.Size=Vector3.new(2.2,.2,0.2)
745
746
 cp:BreakJoints() 
747
748
mesh = Instance.new("BlockMesh",cp)
749
750
mesh.Scale = Vector3.new(1,1,4)
751
752
local w = Instance.new("Motor6D",cp)
753
754
w.Part0 = capers[i-1] and capers[i-1][1] or torso
755
756
w.Part1 = cp
757
758
w.Name = "Weld"
759
760
 --table.insert(capers,cp)
761
762
capers[i] = {cp,cp.CFrame}
763
764
765
766
767
end
768
769
game:service"RunService".Stepped:connect(function()
770
771
 simulate(torso.CFrame*CFrame.new(0,0.9,.5),.6,torso,Vector3.new(),capers)
772
773
end)
774
775
--workspace.CurrentCamera.CameraSubject = camp
776
777
workspace.CurrentCamera.CoordinateFrame = CFrame.new(0,5,0)
778
779
torso = char.Torso
780
781
mus = Instance.new("Sound",char.Torso)
782
783
mus.SoundId = "rbxassetid://290059656"
784
785
mus.Volume=1
786
787
height = 0
788
789
mus.Volume = 1
790
791
mus.Looped = true
792
793
mus:Play()
794
795
m = p:GetMouse()
796
797
humanoid = char.Humanoid
798
799
m.KeyDown:connect(function(key)
800
801
if key == "e" then   
802
803
height = height - 1.5
804
805
LerpTo.Body = CFrame.new(0,height,0)* CFrame.Angles(math.rad(78),0,0)
806
807
808
809
810
elseif key=="q" then
811
812
    height = height + 1.5
813
814
    LerpTo.Body = CFrame.new(0,height,0) * CFrame.Angles(math.rad(78),0,0)
815
816
end
817
818
end)
819
m.KeyDown:connect(function(k)
820
if k == "f" then
821
822
if stars == true then
823
stars = false
824
active = true
825
826
Rod.Transparency = 0
827
tip.Transparency = 0
828
LerpTo.RightLeg = CFrame.new(0.5,-0.6,-0.5) *CFrame.Angles(rad(-30),0,0)
829
830
831
832
833
LerpTo.Body = CFrame.new(0,height,0) * CFrame.Angles(rad(98),0,0)
834
         LerpTo.LeftLeg = CFrame.new(-0.5,-0.2,-.5) * CFrame.Angles(rad(-30),0,0)
835
LerpTo.Head = CFrame.new(0,1.5,0) * CFrame.Angles(rad(5),0,0) * 
836
837
CFrame.Angles(0,0,0)
838
839
840
841
842
843
844
845
846
847
848
849
            LerpTo.RightArm = CFrame.new(1,0.5,0) * CFrame.Angles(rad(90),0,rad(-30))
850
            wait(.3)
851
            
852
            LerpTo.Body = CFrame.new(0,height,0) * CFrame.Angles(rad(88),0,0)
853
            LerpTo.RightArm = CFrame.new(1,0.5,0) * CFrame.Angles(0.5,0,rad(30))
854
          
855
             
856
LerpTo.Head = CFrame.new(0,1.5,0) * CFrame.Angles(rad(5),0,0) * 
857
858
CFrame.Angles(0,0,0)
859
end1 = Instance.new("Part",char)
860
end1.CFrame = m.Hit * CFrame.new(-10,0,0)
861
end1.Anchored = true
862
end1.Transparency = 1
863
end1.CanCollide = false
864
end2 = Instance.new("Part",char)
865
end2.CFrame = m.Hit * CFrame.new(10,0,0)
866
end2.Anchored = true
867
868
end2.Transparency = 1
869
end2.CanCollide = false
870
local ray = Ray.new(char.Torso.CFrame.p, (m.Hit.p - char.Torso.CFrame.p).unit * 100)
871
local part, position = workspace:FindPartOnRay(ray, p.Character, false,  true)
872
star = Instance.new("Part",char)
873
star.BrickColor = BrickColor.new("New Yeller")
874
star.CanCollide = false
875
star.Size = Vector3.new(2,2,2)
876
stm = Instance.new("SpecialMesh",star)
877
stm.MeshType = "Sphere"
878
star.Material = "Neon"
879
star.CFrame = tip.CFrame
880
bp = Instance.new("BodyPosition",star)
881
bp.P = 400
882
bp.Position = position
883
bp.D = 100
884
885
886
star2 = Instance.new("Part",char)
887
star2.BrickColor = BrickColor.new("New Yeller")
888
star2.Size = Vector3.new(2,2,2)
889
star2.Material = "Neon"
890
stm2 = Instance.new("SpecialMesh",star2)
891
stm2.MeshType = "Sphere"
892
star2.CanCollide = false
893
star2.CFrame = tip.CFrame
894
bp2 = Instance.new("BodyPosition",star2)
895
bp2.P = 400
896
bp2.Position = end1.Position
897
bp2.D = 100
898
899
900
901
star3 = Instance.new("Part",char)
902
star3.BrickColor = BrickColor.new("New Yeller")
903
star3.Size = Vector3.new(2,2,2)
904
star3.CanCollide = false
905
star3.Material = "Neon"
906
stm3 = Instance.new("SpecialMesh",star3)
907
stm3.MeshType = "Sphere"
908
star3.CFrame = tip.CFrame
909
bp3 = Instance.new("BodyPosition",star3)
910
bp3.P = 400
911
bp3.Position = end2.Position
912
bp3.D = 100
913
wait(0.5)
914
Rod.Transparency = 1
915
tip.Transparency = 1
916
stars = true
917
active = false
918
919
920
921
922
923
924
925
926
927
928
929
930
931
repeat
932
wait() until (star.Position-position).magnitude < 10
933
934
935
for i,v in pairs(workspace:children()) do
936
                    if v:IsA("Model") and v:findFirstChild("Humanoid") then
937
                        if v:findFirstChild("Head") and v:findFirstChild("Torso") then
938
                            if (v:findFirstChild("Torso").Position - star.Position).magnitude < 15 then
939
if v.Name ~= p.Name then 
940
                                v.Humanoid:TakeDamage(40)
941
v.Humanoid.PlatformStand = true
942
                            end
943
                        end
944
945
               end
946
                end
947
948
end
949
950
951
for i = 5,10,1 do wait()
952
953
stm3.Scale = Vector3.new(i,i,i)
954
955
star3.Transparency= i/10
956
957
958
stm2.Scale = Vector3.new(i,i,i)
959
960
star2.Transparency= i/10
961
962
stm.Scale = Vector3.new(i,i,i)
963
964
star.Transparency= i/10
965
966
end
967
968
969
end
970
end
971
end)
972
973
m.KeyDown:connect(function(k)
974
975
if k == "x" then
976
977
if iceblast == true then
978
979
iceblast = false
980
981
active = true
982
983
char.Humanoid.WalkSpeed = 0
984
handle.Transparency = 0
985
top.Transparency = 0
986
top2.Transparency = 0
987
top3.Transparency  = 0
988
LerpTo.RightLeg = CFrame.new(0.5,-0.6,-0.5) *CFrame.Angles(rad(-30),0,0)
989
990
991
992
993
LerpTo.Body = CFrame.new(0,height,0) * CFrame.Angles(rad(98),0,0)
994
995
996
997
998
999
1000
1001
       
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
         LerpTo.LeftLeg = CFrame.new(-0.5,-0.2,-.5) * CFrame.Angles(rad(-30),0,0)
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
LerpTo.Head = CFrame.new(0,1.5,0) * CFrame.Angles(rad(5),0,0) * 
1030
1031
CFrame.Angles(0,0,0)
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
            LerpTo.RightArm = CFrame.new(1,0.5,0) * CFrame.Angles(rad(120),0,rad(0))
1046
1047
            swing = Instance.new("Sound",char.Torso)
1048
1049
            swing.SoundId = "rbxassetid://158037267"
1050
1051
            swing.Volume = 1
1052
1053
            swing.Pitch = 1.4
1054
1055
            swing:Play()
1056
1057
for i = 1,7,1 do wait()
1058
1059
as = 0.4
1060
1061
             LerpTo.Staff = handlew.C0 * CFrame.Angles(math.rad(90),0,0) * CFrame.new(0,0.5,1)
1062
1063
            
1064
1065
             end
1066
1067
LerpTo.Staff = CFrame.new(0,0.7,-1)* CFrame.Angles(math.rad(-90),0,0)
1068
1069
as = 0.2
1070
1071
       
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
            LerpTo.LeftArm = CFrame.new(-0.9,1.3,-0.7) *
1086
1087
             CFrame.Angles(0,rad(15),rad(90))*CFrame.Angles(rad(10),0,rad(0))
1088
1089
               
1090
1091
                ball = Instance.new("Part",char)
1092
1093
          ball.Size = Vector3.new(0.1,0.1,0.1)
1094
1095
          ball.BrickColor = BrickColor.new("Pastel light blue")
1096
1097
ballw = Instance.new("Weld",ball)
1098
1099
ballw.Part0=ball
1100
1101
ballw.Part1=top3
1102
1103
1104
     ball.TopSurface = 0
1105
1106
     ball.BottomSurface = 0
1107
ball.Material = "Neon"
1108
     ball.CanCollide = false
1109
1110
          ballm = Instance.new("SpecialMesh",ball)
1111
1112
          ballm.MeshType = "Sphere"
1113
1114
          for i = 1,8,0.5 do wait()
1115
1116
      
1117
1118
          ballm.Scale = Vector3.new(i,i,i)
1119
1120
           
1121
1122
             end
1123
1124
             
1125
1126
             
1127
1128
LerpTo.RightLeg = CFrame.new(0.5,-0.4,-0.5) *CFrame.Angles(rad(-30),0,0)
1129
1130
1131
1132
1133
LerpTo.Body = CFrame.new(0,height,0) * CFrame.Angles(rad(78),0,0)
1134
1135
1136
1137
1138
1139
1140
1141
       
1142
1143
1144
1145
1146
1147
1148
1149
             LerpTo.Staff = handlew.C0 * CFrame.Angles(math.rad(90),0,0) * CFrame.new(0,0.5,1)
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
         LerpTo.LeftLeg = CFrame.new(-0.5,-0.3,-.5) * CFrame.Angles(rad(-30),0,0)
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
LerpTo.Head = CFrame.new(0,1.5,0) * CFrame.Angles(rad(12),0,0) * 
1175
1176
CFrame.Angles(0,0,0)
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
            LerpTo.RightArm = CFrame.new(1,0.5,0) * CFrame.Angles(rad(110),0,rad(0))
1191
1192
1193
1194
1195
1196
1197
1198
             
1199
1200
             
1201
1202
             
1203
1204
ends = Instance.new("Part",char)
1205
1206
ends.Transparency = 1
1207
1208
ends.Anchored = true
1209
1210
beams = Instance.new("Sound",char.Torso)
1211
1212
beams.SoundId = "rbxassetid://154230112"
1213
1214
beams.Volume = 1
1215
1216
beams.Pitch = 0.9
1217
1218
beams:Play()
1219
1220
1221
1222
1223
effect = Instance.new("Part",char)
1224
1225
1226
1227
1228
effect.Size = Vector3.new(1,1,1)
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
effect.BrickColor = BrickColor.new("Pastel light blue")
1240
1241
effectm = Instance.new("SpecialMesh",effect)
1242
1243
effectm.MeshType = "FileMesh"
1244
1245
effectm.MeshId = "http://www.roblox.com/asset/?id=20329976"
1246
1247
effect:BreakJoints()
1248
1249
effectw = Instance.new("Weld",effect)
1250
placeholder = Instance.new("Part",char)
1251
placeholder.Size = Vector3.new(1,1,1)
1252
placeholderw = Instance.new("Weld",placeholder)
1253
placeholderw.Part0 = placeholder
1254
placeholderw.Part1 = ball
1255
placeholder.Transparency = 1
1256
placeholderw.C0 = CFrame.new(0,3,0)
1257
effectw.Part0 = effect
1258
1259
effectw.Part1 = top3
1260
1261
effectw.C0 = CFrame.new(0,-1,0)* CFrame.Angles(math.rad(0),0,0)
1262
wait(0.2)
1263
for i = 1,7,0.2 do wait()
1264
1265
ends.CFrame = char.Head.CFrame * CFrame.new(0,0,-100)
1266
1267
effectm.Scale = Vector3.new(i,i,i)
1268
1269
effect.Transparency = i/4
1270
1271
1272
1273
 
1274
1275
--[[Lightning(
1276
1277
top3.CFrame.p,ends.Position,math.random(5,10),math.random(0,0),BrickColor.new("Pastel light blue"),2
1278
1279
)]]--
1280
1281
local ray = Ray.new(placeholder.CFrame.p, (ends.CFrame.p - placeholder.CFrame.p).unit * 100)
1282
local part, position = workspace:FindPartOnRay(ray, p.Character, false,  true)
1283
1284
            
1285
1286
 local  beam = Instance.new("Part", workspace)
1287
                beam.BrickColor = BrickColor.new("Pastel light blue")
1288
                beam.FormFactor = "Custom"
1289
                beam.Material = "Neon"
1290
                beam.Transparency = 0.25
1291
                beam.Anchored = true
1292
                beam.Locked = true
1293
                beam.CanCollide = false
1294
 
1295
                local distance = (top3.CFrame.p - position).magnitude
1296
                beam.Size = Vector3.new(1.2,1.2, distance)
1297
                beam.CFrame = CFrame.new(top3.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
1298
 
1299
                game:GetService("Debris"):AddItem(beam, 0.5)
1300
 
1301
            
1302
        
1303
game:GetService("Debris"):AddItem(pww, 0.3)
1304
1305
if part then
1306
1307
                        local humanoid = part.Parent:FindFirstChild("Humanoid")
1308
1309
 
1310
1311
                        if not humanoid then
1312
1313
                                humanoid = part.Parent.Parent:FindFirstChild("Humanoid")
1314
1315
                        end
1316
1317
 
1318
1319
                        if humanoid then
1320
1321
                       
1322
1323
                                humanoid:TakeDamage(2)
1324
1325
                        end
1326
1327
                end
1328
1329
        end
1330
1331
        wait(0.5)
1332
1333
        humanoid.WalkSpeed = 20
1334
1335
        active = false
1336
1337
        ball:Remove()
1338
1339
        effect:Remove()
1340
1341
        wait()
1342
1343
        LerpTo.Staff = CFrame.new(0,0.7,-1)* CFrame.Angles(math.rad(-90),0,0)
1344
handle.Transparency = 1
1345
top.Transparency = 1
1346
top2.Transparency = 1
1347
top3.Transparency  = 1
1348
placeholder:Remove()
1349
        wait(0.5)
1350
1351
        iceblast = true
1352
1353
end
1354
1355
end
1356
1357
end)
1358
1359
torsoj = char.HumanoidRootPart.RootJoint
1360
1361
1362
1363
1364
original = torsoj.C0
1365
1366
1367
1368
1369
as = 0.2
1370
1371
1372
1373
1374
active = false
1375
1376
1377
1378
1379
1380
1381
1382
anglespeed = 1/2
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
RightShoulder = Instance.new("Weld",pchar.Torso)
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
RightShoulder.Part0 = pchar.Torso
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
RightShoulder.Part1 = pchar['Right Arm']
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
RightShoulder.C0 = CFrame.new(1,0.5,0)  
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
RightShoulder.C1 = CFrame.new(-0.5,0.5,0) 
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
Torso2 = pchar.HumanoidRootPart.RootJoint
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
LeftShoulder = Instance.new("Weld",pchar.Torso)
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
LeftShoulder.Part0 = pchar.Torso
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
LeftShoulder.Part1 = pchar['Left Arm']
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
LeftShoulder.C0 = CFrame.new(-1,0.5,0)  
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
LeftShoulder.C1 = CFrame.new(0.5,0.5,0) 
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
RightHip = Instance.new("Weld",pchar.Torso)
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
RightHip.Part0 = pchar.Torso
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
RightHip.Part1 = pchar['Right Leg']
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
RightHip.C0 = CFrame.new(0.5,-2,0)  
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
RightHip.C1 = CFrame.new(0,1.5,0) 
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
LeftHip = Instance.new("Weld",pchar.Torso)
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
LeftHip.Part0 = pchar.Torso
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
LeftHip.Part1 = pchar['Left Leg']
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
LeftHip.C0 = CFrame.new(-0.5,-2,0)  
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
LeftHip.C1 = CFrame.new(0,1.5,0) 
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
Neck = Instance.new("Weld",pchar.Torso)
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
Neck.Part0 = pchar.Torso
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
Neck.Part1 = pchar['Head']
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
Neck.C0 = CFrame.new(0,1.5,0)
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
function height11()
2134
2135
2136
2137
2138
if height > 7 then 
2139
2140
height = 7
2141
2142
end
2143
2144
if height < 0 then 
2145
2146
height = 0
2147
2148
end
2149
2150
2151
2152
2153
end
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
-------------------------
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
-- From 0,0,0 to 10,22,3 with lerps
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
deg = math.deg
2229
2230
2231
2232
2233
2234
2235
2236
2237
2238
2239
2240
2241
2242
rad = math.rad
2243
2244
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
2255
2256
asin = math.asin
2257
2258
2259
2260
2261
2262
2263
2264
2265
2266
2267
2268
2269
2270
atan2 = math.atan2
2271
2272
2273
2274
2275
2276
2277
2278
2279
2280
2281
2282
2283
2284
cos = math.cos
2285
2286
2287
2288
2289
2290
2291
2292
2293
2294
2295
2296
2297
2298
sin = math.sin
2299
2300
2301
2302
2303
2304
2305
2306
2307
2308
2309
2310
2311
2312
rad = math.sin
2313
2314
2315
2316
2317
2318
2319
2320
2321
2322
2323
2324
2325
2326
function getAngles(cf) -- this is for later
2327
2328
2329
2330
2331
2332
2333
2334
2335
2336
2337
2338
2339
2340
    local sx,sy,sz,m00,m01,m02,m10,m11,m12,m20,m21,m22 = cf:components()
2341
2342
2343
2344
2345
2346
2347
2348
2349
2350
2351
2352
2353
2354
    return atan2(-m12,m22),asin(m02),atan2(-m01,m00)
2355
2356
2357
2358
2359
2360
2361
2362
2363
2364
2365
2366
2367
2368
end
2369
2370
2371
2372
2373
2374
2375
2376
2377
2378
2379
2380
2381
2382
Lerp = {
2383
2384
2385
2386
2387
2388
2389
2390
2391
2392
2393
2394
2395
2396
    Number = function(C1,C2,inc)
2397
2398
2399
2400
2401
2402
2403
2404
2405
2406
2407
2408
2409
2410
        return C1 + (C2 - C1) * inc
2411
2412
2413
2414
2415
2416
2417
2418
2419
2420
2421
2422
2423
2424
    end;
2425
2426
2427
2428
2429
2430
2431
2432
2433
2434
2435
2436
2437
2438
    CFrame = function(a,b,m)
2439
2440
2441
2442
2443
2444
2445
2446
2447
2448
2449
2450
2451
2452
                local c,d={a:components()},{b:components()}
2453
2454
2455
2456
2457
2458
2459
2460
2461
2462
2463
2464
2465
2466
                table.foreach(c,function(a,b)c[a]=c[a]+(d[a]-c[a])*m end)
2467
2468
2469
2470
2471
2472
2473
2474
2475
2476
2477
2478
2479
2480
                return CFrame.new(unpack(c))
2481
2482
2483
2484
2485
2486
2487
2488
2489
2490
2491
2492
2493
2494
        end;
2495
2496
2497
2498
2499
2500
2501
2502
2503
2504
2505
2506
2507
2508
}
2509
2510
2511
2512
2513
2514
2515
2516
2517
2518
2519
2520
2521
2522
local Jumping = false
2523
2524
2525
2526
2527
2528
2529
2530
2531
2532
2533
2534
2535
2536
humanoid.Jumping:connect(function()
2537
2538
2539
2540
2541
2542
2543
2544
2545
2546
2547
2548
2549
2550
if Jumping then return end
2551
2552
2553
2554
2555
2556
2557
2558
2559
2560
2561
2562
2563
2564
print'asd im jumping'
2565
2566
2567
2568
2569
2570
2571
2572
2573
2574
2575
2576
2577
2578
Jumping = true
2579
2580
2581
2582
2583
2584
2585
2586
2587
2588
2589
2590
2591
2592
repeat wait() until Vector3.new(0, torso.Velocity.y, 0).magnitude < 3
2593
2594
2595
2596
2597
2598
2599
2600
2601
2602
2603
2604
2605
2606
print'asd jump over'
2607
2608
2609
2610
2611
2612
2613
2614
2615
2616
2617
2618
2619
2620
Jumping = false
2621
2622
2623
2624
2625
2626
2627
2628
2629
2630
2631
2632
2633
2634
end)
2635
2636
2637
2638
2639
2640
2641
2642
2643
2644
2645
2646
2647
2648
local Falling= false
2649
2650
2651
2652
2653
2654
2655
2656
2657
2658
2659
2660
2661
2662
humanoid.FreeFalling:connect(function()
2663
2664
2665
2666
2667
2668
2669
2670
2671
2672
2673
2674
2675
2676
if Jumping then return end
2677
2678
2679
2680
2681
2682
2683
2684
2685
2686
2687
2688
2689
2690
print'asd im fallin'
2691
2692
2693
2694
2695
2696
2697
2698
2699
2700
2701
2702
2703
2704
Falling = true
2705
2706
2707
2708
2709
2710
2711
2712
2713
2714
2715
2716
2717
2718
2719
2720
2721
2722
2723
2724
2725
2726
2727
2728
2729
2730
2731
2732
2733
2734
2735
2736
2737
2738
2739
2740
2741
2742
2743
2744
2745
repeat wait() until Vector3.new(0, torso.Velocity.y, 0).magnitude < 100
2746
2747
2748
2749
2750
2751
2752
2753
2754
2755
2756
2757
2758
2759
print'hit ground!'
2760
2761
2762
2763
2764
2765
2766
2767
2768
2769
2770
2771
2772
2773
Falling = false
2774
2775
2776
2777
2778
2779
2780
2781
2782
2783
2784
2785
2786
2787
end)
2788
2789
2790
2791
2792
2793
2794
2795
2796
2797
2798
2799
2800
2801
-----------
2802
2803
2804
2805
2806
2807
2808
2809
2810
2811
2812
2813
2814
2815
angle = 0
2816
2817
2818
2819
2820
2821
2822
2823
2824
2825
2826
2827
2828
2829
sin = math.sin
2830
2831
2832
2833
2834
2835
2836
2837
2838
2839
2840
2841
2842
2843
rad = math.rad
2844
2845
2846
2847
2848
2849
2850
2851
2852
2853
2854
2855
2856
2857
2858
2859
2860
2861
2862
2863
2864
2865
2866
2867
2868
2869
2870
2871
2872
2873
2874
2875
function updateanims()
2876
2877
2878
2879
2880
2881
2882
2883
2884
2885
2886
2887
2888
2889
if active == false then
2890
2891
2892
2893
2894
2895
2896
2897
2898
2899
2900
2901
2902
2903
    if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 2 and not Jumping then
2904
2905
2906
2907
2908
2909
2910
2911
2912
2913
2914
2915
2916
2917
        anglespeed = 1/2
2918
2919
2920
2921
2922
2923
2924
2925
2926
2927
2928
2929
2930
2931
2932
2933
2934
2935
2936
2937
2938
2939
2940
2941
2942
2943
2944
2945
2946
2947
2948
2949
2950
2951
2952
2953
2954
2955
2956
2957
2958
2959
2960
2961
2962
2963
2964
2965
2966
2967
2968
2969
2970
2971
2972
2973
2974
2975
2976
2977
2978
2979
2980
2981
2982
2983
2984
2985
2986
2987
2988
2989
2990
2991
2992
2993
2994
LerpTo.RightLeg = CFrame.new(0.5,-0.5,-0.5) *CFrame.Angles(rad(-30),0,0)*
2995
2996
CFrame.Angles(-sin(angle)*.1,0,0)
2997
2998
2999
3000
3001
LerpTo.Body = CFrame.new(0,height+sin(angle)*0.4,0) * CFrame.Angles(rad(80),0,0)
3002
3003
3004
3005
3006
3007
3008
3009
       
3010
3011
3012
3013
3014
3015
3016
3017
3018
3019
3020
3021
3022
3023
         LerpTo.LeftLeg = CFrame.new(-0.5,-0.1,-.7) * CFrame.Angles(rad(-20),0,0)
3024
3025
* CFrame.new(0,sin(angle)*0.07,0)
3026
3027
3028
3029
3030
3031
3032
3033
3034
3035
3036
LerpTo.Head = CFrame.new(0,1.5,0) * CFrame.Angles(rad(10),0,0) * 
3037
3038
CFrame.Angles(sin(angle)*0.1,0,0)
3039
3040
3041
3042
3043
3044
3045
3046
3047
3048
3049
3050
3051
3052
            LerpTo.RightArm = CFrame.new(1,0.5,0) * CFrame.Angles(rad(-30),0,rad(0))
3053
3054
3055
3056
3057
* CFrame.Angles(sin(angle)*0.2,0,0)
3058
3059
3060
3061
3062
3063
3064
3065
       
3066
3067
3068
3069
3070
3071
3072
3073
3074
3075
3076
3077
3078
3079
            LerpTo.LeftArm = CFrame.new(-1.7,0.8,-0.5) *
3080
3081
             CFrame.Angles(sin(angle)*0.1,rad(15),rad(170))*CFrame.Angles(rad(5),0,rad(0))
3082
3083
3084
3085
3086
3087
3088
3089
3090
3091
3092
3093
3094
3095
            
3096
3097
3098
3099
3100
3101
3102
3103
3104
3105
3106
3107
3108
3109
       
3110
3111
3112
3113
3114
3115
3116
3117
3118
3119
3120
3121
3122
3123
3124
3125
3126
3127
3128
3129
3130
3131
3132
3133
3134
3135
3136
3137
3138
3139
3140
3141
3142
3143
3144
3145
3146
3147
3148
3149
3150
    elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude > 2 and not Jumping then
3151
3152
3153
3154
3155
3156
3157
3158
3159
3160
3161
3162
3163
3164
        anglespeed = 3
3165
3166
3167
3168
3169
3170
3171
3172
3173
3174
3175
3176
3177
3178
 
3179
3180
3181
3182
3183
3184
3185
3186
3187
3188
3189
3190
3191
3192
LerpTo.RightLeg = CFrame.new(0.5,-0.5,-0.5) *CFrame.Angles(rad(-30),0,0)*
3193
3194
CFrame.Angles(-sin(angle)*.1,0,0)
3195
3196
3197
3198
3199
LerpTo.Body = CFrame.new(0,height+sin(angle)*0.15,0) * CFrame.Angles(rad(78),0,0)
3200
3201
3202
3203
3204
3205
3206
3207
       
3208
3209
3210
3211
3212
3213
3214
3215
3216
3217
3218
3219
3220
3221
         LerpTo.LeftLeg = CFrame.new(-0.5,-0.1,-.5) * CFrame.Angles(rad(-30),0,0)
3222
3223
* CFrame.new(0,sin(angle)*0.1,0)
3224
3225
3226
3227
3228
3229
3230
3231
3232
3233
3234
LerpTo.Head = CFrame.new(0,1.5,0) * CFrame.Angles(rad(10),0,0) * 
3235
3236
CFrame.Angles(0,0,0)
3237
3238
3239
3240
3241
3242
3243
3244
3245
3246
3247
3248
3249
3250
            LerpTo.RightArm = CFrame.new(1,0.5,0) * CFrame.Angles(rad(-30,0),0,rad(0))
3251
3252
3253
3254
3255
* CFrame.Angles(sin(angle)*0.2,0,0)
3256
3257
3258
3259
3260
3261
3262
3263
       
3264
3265
3266
3267
3268
3269
3270
3271
3272
3273
3274
3275
3276
3277
            LerpTo.LeftArm = CFrame.new(-0.9,1.3,-0.7) *
3278
3279
             CFrame.Angles(0,rad(15),rad(90))*CFrame.Angles(rad(10),0,rad(0))
3280
3281
3282
3283
3284
3285
3286
3287
3288
3289
3290
3291
3292
3293
            
3294
3295
3296
3297
3298
3299
3300
3301
3302
3303
3304
3305
3306
3307
       
3308
3309
3310
3311
3312
3313
3314
3315
3316
3317
3318
3319
3320
3321
3322
3323
3324
3325
3326
3327
3328
3329
3330
3331
3332
3333
3334
3335
3336
3337
3338
3339
3340
3341
3342
3343
3344
3345
3346
3347
3348
3349
3350
3351
3352
3353
3354
3355
3356
3357
3358
3359
3360
3361
3362
3363
3364
3365
3366
3367
3368
3369
3370
3371
3372
3373
3374
3375
3376
3377
3378
3379
3380
3381
3382
3383
3384
3385
3386
3387
3388
3389
3390
3391
3392
3393
  elseif Falling then
3394
3395
3396
3397
3398
3399
3400
3401
3402
3403
3404
3405
3406
3407
LerpTo.LeftArm = CFrame.new(-1,0.5,0) * CFrame.Angles(0,0,-rad(20))
3408
3409
3410
3411
3412
3413
3414
3415
3416
3417
3418
3419
3420
3421
LerpTo.RightArm = CFrame.new(1,0.5,0) * CFrame.Angles(0,0,rad(20))
3422
3423
3424
LerpTo.LeftLeg = CFrame.new(-0.5,-0.2,-0.3) * CFrame.Angles(0,rad(5),0)
3425
3426
3427
3428
3429
LerpTo.RightLeg = CFrame.new(0.5,-0.5,0) * CFrame.Angles(0,rad(-0.1),0)
3430
3431
3432
3433
3434
3435
3436
3437
LerpTo.Head = CFrame.new(0,1.5,0) * CFrame.Angles(rad(-10),0,0)
3438
3439
3440
3441
3442
3443
    elseif Jumping and not Falling then
3444
3445
3446
    print'asd this is seeing the jump!'
3447
3448
3449
3450
3451
LerpTo.LeftArm = CFrame.new(-1,0.5,0) * CFrame.Angles(0,0,-rad(20))
3452
3453
3454
3455
3456
3457
3458
3459
3460
3461
3462
3463
3464
3465
LerpTo.RightArm = CFrame.new(1,0.5,0) * CFrame.Angles(0,0,rad(20))
3466
3467
3468
3469
3470
3471
3472
3473
3474
3475
3476
3477
3478
3479
LerpTo.LeftLeg = CFrame.new(-0.5,-0.2,-0.3) * CFrame.Angles(0,rad(5),0)
3480
3481
3482
3483
3484
3485
LerpTo.RightLeg = CFrame.new(0.5,-0.5,0) * CFrame.Angles(0,rad(-0.1),0)
3486
3487
3488
LerpTo.Head = CFrame.new(0,1.5,0) * CFrame.Angles(rad(10),0,0)
3489
3490
end
3491
3492
end
3493
3494
end
3495
3496
Spawn(function()
3497
3498
3499
    while wait()do
3500
3501
3502
        angle = (angle % 100) + anglespeed/10 
3503
3504
3505
        end 
3506
end)
3507
3508
---------
3509
3510
3511
3512
3513
3514
3515
3516
3517
3518
3519
3520
3521
3522
LerpTo = { -- this is where your lerp stuff would go if you had more than one arm to lerp
3523
3524
3525
3526
3527
3528
3529
3530
3531
3532
3533
3534
3535
3536
    RightArm = CFrame.new(1,0.5,0);
3537
3538
3539
3540
3541
3542
3543
3544
3545
3546
3547
3548
3549
3550
    LeftArm = CFrame.new(-1,0.5,0);
3551
3552
3553
3554
3555
3556
3557
3558
Staff = handlew.C0;
3559
3560
3561
3562
3563
LeftLeg = CFrame.new(-0.5,-0.5,0);
3564
3565
3566
3567
3568
3569
3570
3571
3572
3573
3574
3575
3576
3577
RightLeg = CFrame.new(0.5,-0.5,0);
3578
3579
3580
3581
3582
3583
3584
3585
3586
3587
3588
3589
3590
3591
3592
3593
3594
3595
3596
3597
3598
3599
3600
Body = CFrame.new(0,0,0) * CFrame.Angles(math.rad(90),0,math.rad(0));
3601
3602
3603
3604
3605
3606
3607
3608
3609
3610
3611
3612
3613
3614
Head = CFrame.new(0,1.5,0);
3615
3616
3617
3618
3619
3620
3621
3622
3623
3624
3625
3626
3627
3628
}
3629
3630
3631
3632
3633
3634
3635
3636
3637
3638
3639
3640
3641
3642
---
3643
3644
3645
3646
3647
3648
3649
3650
3651
3652
3653
3654
3655
3656
3657
3658
3659
3660
3661
3662
3663
3664
3665
3666
3667
3668
3669
3670
3671
3672
3673
3674
3675
3676
3677
3678
3679
3680
3681
3682
3683
RunService = game:service'RunService'
3684
3685
3686
3687
3688
3689
3690
3691
3692
3693
3694
3695
3696
3697
RunService.RenderStepped:connect(function()
3698
3699
3700
3701
3702
3703
3704
3705
if humanoid.PlatformStand == true then
3706
humanoid.PlatformStand = false
3707
end
3708
3709
3710
updateanims()
3711
3712
3713
3714
3715
3716
3717
3718
height11()
3719
3720
3721
3722
3723
3724
3725
3726
3727
3728
3729
3730
3731
3732
3733
3734
3735
3736
3737
3738
3739
3740
3741
3742
3743
3744
3745
3746
3747
3748
3749
3750
3751
3752
3753
3754
3755
3756
3757
3758
3759
3760
3761
3762
3763
3764
3765
3766
3767
3768
3769
3770
3771
3772
3773
3774
    RightShoulder.C0 = Lerp.CFrame(RightShoulder.C0,LerpTo.RightArm,as)
3775
3776
3777
3778
3779
3780
3781
3782
3783
3784
3785
3786
3787
3788
    LeftShoulder.C0 = Lerp.CFrame(LeftShoulder.C0,LerpTo.LeftArm,as)
3789
3790
3791
3792
3793
3794
3795
3796
3797
3798
3799
3800
3801
3802
RightHip.C0 = Lerp.CFrame(RightHip.C0,LerpTo.RightLeg,as)
3803
3804
3805
3806
3807
3808
3809
3810
3811
3812
3813
3814
3815
3816
    LeftHip.C0 = Lerp.CFrame(LeftHip.C0,LerpTo.LeftLeg,as)
3817
3818
3819
3820
3821
3822
3823
3824
3825
3826
3827
3828
3829
3830
 Neck.C0 = Lerp.CFrame(Neck.C0,LerpTo.Head,as)
3831
3832
3833
3834
3835
3836
3837
3838
3839
3840
3841
3842
3843
3844
torsoj.C0 = Lerp.CFrame(torsoj.C0,LerpTo.Body,as)
3845
3846
3847
3848
3849
3850
3851
3852
handlew.C0 = Lerp.CFrame(handlew.C0,LerpTo.Staff,as)
3853
3854
3855
3856
3857
3858
3859
3860
3861
3862
3863
3864
3865
3866
3867
3868
3869
3870
3871
3872
3873
3874
3875
3876
3877
3878
3879
3880
3881
3882
3883
3884
3885
3886
3887
3888
3889
3890
3891
3892
3893
end)