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1 | - | local Player = game:GetService("Players").TheFigureBlack |
1 | + | local Player = game:GetService("Players").silver22352 |
2 | local Mouse,mouse,UserInputService,ContextActionService | |
3 | do | |
4 | script.Parent = Player.Character | |
5 | local CAS = {Actions={}} | |
6 | local Event = Instance.new("RemoteEvent") | |
7 | Event.Name = "UserInput_Event" | |
8 | Event.Parent = Player.Character | |
9 | local fakeEvent = function() | |
10 | local t = {_fakeEvent=true} | |
11 | t.Connect = function(self,f)self.Function=f end | |
12 | t.connect = t.Connect | |
13 | return t | |
14 | end | |
15 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
16 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
17 | function CAS:BindAction(name,fun,touch,...) | |
18 | CAS.Actions[name] = {Name=name,Function=fun,Keys={...}} | |
19 | end | |
20 | function CAS:UnbindAction(name) | |
21 | CAS.Actions[name] = nil | |
22 | end | |
23 | local function te(self,ev,...) | |
24 | local t = m[ev] | |
25 | if t and t._fakeEvent and t.Function then | |
26 | t.Function(...) | |
27 | end | |
28 | end | |
29 | m.TrigEvent = te | |
30 | UIS.TrigEvent = te | |
31 | Event.OnServerEvent:Connect(function(plr,io) | |
32 | if plr~=Player then return end | |
33 | if io.isMouse then | |
34 | m.Target = io.Target | |
35 | m.Hit = io.Hit | |
36 | elseif io.UserInputType == Enum.UserInputType.MouseButton1 then | |
37 | if io.UserInputState == Enum.UserInputState.Begin then | |
38 | m:TrigEvent("Button1Down") | |
39 | else | |
40 | m:TrigEvent("Button1Up") | |
41 | end | |
42 | else | |
43 | for n,t in pairs(CAS.Actions) do | |
44 | for _,k in pairs(t.Keys) do | |
45 | if k==io.KeyCode then | |
46 | t.Function(t.Name,io.UserInputState,io) | |
47 | end | |
48 | end | |
49 | end | |
50 | if io.UserInputState == Enum.UserInputState.Begin then | |
51 | m:TrigEvent("KeyDown",io.KeyCode.Name:lower()) | |
52 | UIS:TrigEvent("InputBegan",io,false) | |
53 | else | |
54 | m:TrigEvent("KeyUp",io.KeyCode.Name:lower()) | |
55 | UIS:TrigEvent("InputEnded",io,false) | |
56 | end | |
57 | end | |
58 | end) | |
59 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
60 | end | |
61 | - | Player = game:GetService("Players").TheFigureBlack |
61 | + | Player = game:GetService("Players").silver22352 |
62 | PlayerGui = Player.PlayerGui | |
63 | Cam = workspace.CurrentCamera | |
64 | Backpack = Player.Backpack | |
65 | Character = Player.Character | |
66 | Humanoid = Character.Humanoid | |
67 | ||
68 | RootPart = Character["HumanoidRootPart"] | |
69 | Torso = Character["Torso"] | |
70 | Head = Character["Head"] | |
71 | RightArm = Character["Right Arm"] | |
72 | LeftArm = Character["Left Arm"] | |
73 | RightLeg = Character["Right Leg"] | |
74 | LeftLeg = Character["Left Leg"] | |
75 | RootJoint = RootPart["RootJoint"] | |
76 | Neck = Torso["Neck"] | |
77 | RightShoulder = Torso["Right Shoulder"] | |
78 | LeftShoulder = Torso["Left Shoulder"] | |
79 | RightHip = Torso["Right Hip"] | |
80 | LeftHip = Torso["Left Hip"] | |
81 | ||
82 | Character = Player.Character | |
83 | Humanoid = Character.Humanoid | |
84 | --------- | |
85 | - | plr = game.Players.TheFigureBlack |
85 | + | plr = game.Players.silver22352 |
86 | chara = plr.Character | |
87 | ||
88 | Create = Instance.new | |
89 | Huge = math.huge | |
90 | ||
91 | ||
92 | ||
93 | - | Player = game:GetService("Players").TheFigureBlack |
93 | + | Player = game:GetService("Players").silver22352 |
94 | PlayerGui = Player.PlayerGui | |
95 | Cam = workspace.CurrentCamera | |
96 | Backpack = Player.Backpack | |
97 | Character = Player.Character | |
98 | char = Player.Character | |
99 | Humanoid = Character.Humanoid | |
100 | ||
101 | RootPart = Character["HumanoidRootPart"] | |
102 | Torso = Character["Torso"] | |
103 | Head = Character["Head"] | |
104 | RightArm = Character["Right Arm"] | |
105 | LeftArm = Character["Left Arm"] | |
106 | RightLeg = Character["Right Leg"] | |
107 | LeftLeg = Character["Left Leg"] | |
108 | RootJoint = RootPart["RootJoint"] | |
109 | Neck = Torso["Neck"] | |
110 | RightShoulder = Torso["Right Shoulder"] | |
111 | LeftShoulder = Torso["Left Shoulder"] | |
112 | RightHip = Torso["Right Hip"] | |
113 | LeftHip = Torso["Left Hip"] | |
114 | ||
115 | ||
116 | IT = Instance.new | |
117 | CF = CFrame.new | |
118 | VT = Vector3.new | |
119 | RAD = math.rad | |
120 | C3 = Color3.new | |
121 | UD2 = UDim2.new | |
122 | BRICKC = BrickColor.new | |
123 | ANGLES = CFrame.Angles | |
124 | EULER = CFrame.fromEulerAnglesXYZ | |
125 | COS = math.cos | |
126 | ACOS = math.acos | |
127 | SIN = math.sin | |
128 | ASIN = math.asin | |
129 | ABS = math.abs | |
130 | MRANDOM = math.random | |
131 | FLOOR = math.floor | |
132 | ||
133 | --//=================================\\ | |
134 | --|| USEFUL VALUES | |
135 | --\\=================================// | |
136 | ||
137 | Animation_Speed = 3 | |
138 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
139 | local Speed = 12 | |
140 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
141 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
142 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
143 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
144 | local DAMAGEMULTIPLIER = 1 | |
145 | local ANIM = "Idle" | |
146 | local ATTACK = false | |
147 | local EQUIPPED = false | |
148 | local HOLD = false | |
149 | local COMBO = 1 | |
150 | local Rooted = false | |
151 | local SINE = 0 | |
152 | local KEYHOLD = false | |
153 | local CHANGE = 2 / Animation_Speed | |
154 | local WALKINGANIM = false | |
155 | local VALUE1 = false | |
156 | local VALUE2 = false | |
157 | local ROBLOXIDLEANIMATION = IT("Animation") | |
158 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
159 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
160 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
161 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
162 | WEAPONGUI.Name = "Weapon GUI" | |
163 | local Effects = IT("Folder", Character) | |
164 | Effects.Name = "Effects" | |
165 | local ANIMATOR = Humanoid.Animator | |
166 | local ANIMATE = Character.Animate | |
167 | local UNANCHOR = true | |
168 | local WHITELIST = {} | |
169 | local TAUNT = false | |
170 | local OFFSET = 0 | |
171 | local FULL = false | |
172 | ||
173 | --//=================================\\ | |
174 | --\\=================================// | |
175 | ||
176 | ||
177 | --//=================================\\ | |
178 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
179 | --\\=================================// | |
180 | ||
181 | ArtificialHB = Instance.new("BindableEvent", script) | |
182 | ArtificialHB.Name = "ArtificialHB" | |
183 | ||
184 | script:WaitForChild("ArtificialHB") | |
185 | ||
186 | frame = Frame_Speed | |
187 | tf = 0 | |
188 | allowframeloss = false | |
189 | tossremainder = false | |
190 | lastframe = tick() | |
191 | script.ArtificialHB:Fire() | |
192 | ||
193 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
194 | tf = tf + s | |
195 | if tf >= frame then | |
196 | if allowframeloss then | |
197 | script.ArtificialHB:Fire() | |
198 | lastframe = tick() | |
199 | else | |
200 | for i = 1, math.floor(tf / frame) do | |
201 | script.ArtificialHB:Fire() | |
202 | end | |
203 | lastframe = tick() | |
204 | end | |
205 | if tossremainder then | |
206 | tf = 0 | |
207 | else | |
208 | tf = tf - frame * math.floor(tf / frame) | |
209 | end | |
210 | end | |
211 | end) | |
212 | ||
213 | --//=================================\\ | |
214 | --\\=================================// | |
215 | ||
216 | --//=================================\\ | |
217 | --|| SOME FUNCTIONS | |
218 | --\\=================================// | |
219 | ||
220 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
221 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
222 | end | |
223 | ||
224 | function PositiveAngle(NUMBER) | |
225 | if NUMBER >= 0 then | |
226 | NUMBER = 0 | |
227 | end | |
228 | return NUMBER | |
229 | end | |
230 | ||
231 | function NegativeAngle(NUMBER) | |
232 | if NUMBER <= 0 then | |
233 | NUMBER = 0 | |
234 | end | |
235 | return NUMBER | |
236 | end | |
237 | ||
238 | function Swait(NUMBER) | |
239 | if NUMBER == 0 or NUMBER == nil then | |
240 | ArtificialHB.Event:wait() | |
241 | else | |
242 | for i = 1, NUMBER do | |
243 | ArtificialHB.Event:wait() | |
244 | end | |
245 | end | |
246 | end | |
247 | ||
248 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
249 | local NEWMESH = IT(MESH) | |
250 | if MESH == "SpecialMesh" then | |
251 | NEWMESH.MeshType = MESHTYPE | |
252 | if MESHID ~= "nil" and MESHID ~= "" then | |
253 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
254 | end | |
255 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
256 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
257 | end | |
258 | end | |
259 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
260 | NEWMESH.Scale = SCALE | |
261 | NEWMESH.Parent = PARENT | |
262 | return NEWMESH | |
263 | end | |
264 | ||
265 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
266 | local NEWPART = IT("Part") | |
267 | NEWPART.formFactor = FORMFACTOR | |
268 | NEWPART.Reflectance = REFLECTANCE | |
269 | NEWPART.Transparency = TRANSPARENCY | |
270 | NEWPART.CanCollide = false | |
271 | NEWPART.Locked = true | |
272 | NEWPART.Anchored = true | |
273 | if ANCHOR == false then | |
274 | NEWPART.Anchored = false | |
275 | end | |
276 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
277 | NEWPART.Name = NAME | |
278 | NEWPART.Size = SIZE | |
279 | NEWPART.Position = Torso.Position | |
280 | NEWPART.Material = MATERIAL | |
281 | NEWPART:BreakJoints() | |
282 | NEWPART.Parent = PARENT | |
283 | return NEWPART | |
284 | end | |
285 | ||
286 | local function weldBetween(a, b) | |
287 | local weldd = Instance.new("ManualWeld") | |
288 | weldd.Part0 = a | |
289 | weldd.Part1 = b | |
290 | weldd.C0 = CFrame.new() | |
291 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
292 | weldd.Parent = a | |
293 | return weldd | |
294 | end | |
295 | ||
296 | ||
297 | function QuaternionFromCFrame(cf) | |
298 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
299 | local trace = m00 + m11 + m22 | |
300 | if trace > 0 then | |
301 | local s = math.sqrt(1 + trace) | |
302 | local recip = 0.5 / s | |
303 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
304 | else | |
305 | local i = 0 | |
306 | if m11 > m00 then | |
307 | i = 1 | |
308 | end | |
309 | if m22 > (i == 0 and m00 or m11) then | |
310 | i = 2 | |
311 | end | |
312 | if i == 0 then | |
313 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
314 | local recip = 0.5 / s | |
315 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
316 | elseif i == 1 then | |
317 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
318 | local recip = 0.5 / s | |
319 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
320 | elseif i == 2 then | |
321 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
322 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
323 | end | |
324 | end | |
325 | end | |
326 | ||
327 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
328 | local xs, ys, zs = x + x, y + y, z + z | |
329 | local wx, wy, wz = w * xs, w * ys, w * zs | |
330 | local xx = x * xs | |
331 | local xy = x * ys | |
332 | local xz = x * zs | |
333 | local yy = y * ys | |
334 | local yz = y * zs | |
335 | local zz = z * zs | |
336 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
337 | end | |
338 | ||
339 | function QuaternionSlerp(a, b, t) | |
340 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
341 | local startInterp, finishInterp; | |
342 | if cosTheta >= 0.0001 then | |
343 | if (1 - cosTheta) > 0.0001 then | |
344 | local theta = ACOS(cosTheta) | |
345 | local invSinTheta = 1 / SIN(theta) | |
346 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
347 | finishInterp = SIN(t * theta) * invSinTheta | |
348 | else | |
349 | startInterp = 1 - t | |
350 | finishInterp = t | |
351 | end | |
352 | else | |
353 | if (1 + cosTheta) > 0.0001 then | |
354 | local theta = ACOS(-cosTheta) | |
355 | local invSinTheta = 1 / SIN(theta) | |
356 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
357 | finishInterp = SIN(t * theta) * invSinTheta | |
358 | else | |
359 | startInterp = t - 1 | |
360 | finishInterp = t | |
361 | end | |
362 | end | |
363 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
364 | end | |
365 | ||
366 | function Clerp(a, b, t) | |
367 | local qa = {QuaternionFromCFrame(a)} | |
368 | local qb = {QuaternionFromCFrame(b)} | |
369 | local ax, ay, az = a.x, a.y, a.z | |
370 | local bx, by, bz = b.x, b.y, b.z | |
371 | local _t = 1 - t | |
372 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
373 | end | |
374 | ||
375 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
376 | local frame = IT("Frame") | |
377 | frame.BackgroundTransparency = TRANSPARENCY | |
378 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
379 | frame.Position = POSITION | |
380 | frame.Size = SIZE | |
381 | frame.BackgroundColor3 = COLOR | |
382 | frame.BorderColor3 = BORDERCOLOR | |
383 | frame.Name = NAME | |
384 | frame.Parent = PARENT | |
385 | return frame | |
386 | end | |
387 | ||
388 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
389 | local label = IT("TextLabel") | |
390 | label.BackgroundTransparency = 1 | |
391 | label.Size = UD2(1, 0, 1, 0) | |
392 | label.Position = UD2(0, 0, 0, 0) | |
393 | label.TextColor3 = TEXTCOLOR | |
394 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
395 | label.TextTransparency = TRANSPARENCY | |
396 | label.FontSize = TEXTFONTSIZE | |
397 | label.Font = TEXTFONT | |
398 | label.BorderSizePixel = BORDERSIZEPIXEL | |
399 | label.TextScaled = false | |
400 | label.Text = TEXT | |
401 | label.Name = NAME | |
402 | label.Parent = PARENT | |
403 | return label | |
404 | end | |
405 | ||
406 | function NoOutlines(PART) | |
407 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
408 | end | |
409 | ||
410 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
411 | local NEWWELD = IT(TYPE) | |
412 | NEWWELD.Part0 = PART0 | |
413 | NEWWELD.Part1 = PART1 | |
414 | NEWWELD.C0 = C0 | |
415 | NEWWELD.C1 = C1 | |
416 | NEWWELD.Parent = PARENT | |
417 | return NEWWELD | |
418 | end | |
419 | ||
420 | local S = IT("Sound") | |
421 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
422 | local NEWSOUND = nil | |
423 | coroutine.resume(coroutine.create(function() | |
424 | NEWSOUND = S:Clone() | |
425 | NEWSOUND.Parent = PARENT | |
426 | NEWSOUND.Volume = VOLUME | |
427 | NEWSOUND.Pitch = PITCH | |
428 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
429 | NEWSOUND:play() | |
430 | if DOESLOOP == true then | |
431 | NEWSOUND.Looped = true | |
432 | else | |
433 | repeat wait(1) until NEWSOUND.Playing == false | |
434 | NEWSOUND:remove() | |
435 | end | |
436 | end)) | |
437 | return NEWSOUND | |
438 | end | |
439 | ||
440 | function CFrameFromTopBack(at, top, back) | |
441 | local right = top:Cross(back) | |
442 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
443 | end | |
444 | ||
445 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
446 | function WACKYEFFECT(Table) | |
447 | local TYPE = (Table.EffectType or "Sphere") | |
448 | local SIZE = (Table.Size or VT(1,1,1)) | |
449 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
450 | local TRANSPARENCY = (Table.Transparency or 0) | |
451 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
452 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
453 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
454 | local ROTATION1 = (Table.RotationX or 0) | |
455 | local ROTATION2 = (Table.RotationY or 0) | |
456 | local ROTATION3 = (Table.RotationZ or 0) | |
457 | local MATERIAL = (Table.Material or "Neon") | |
458 | local COLOR = (Table.Color or C3(1,1,1)) | |
459 | local TIME = (Table.Time or 45) | |
460 | local SOUNDID = (Table.SoundID or nil) | |
461 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
462 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
463 | coroutine.resume(coroutine.create(function() | |
464 | local PLAYSSOUND = false | |
465 | local SOUND = nil | |
466 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
467 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
468 | PLAYSSOUND = true | |
469 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
470 | end | |
471 | EFFECT.Color = COLOR | |
472 | local MSH = nil | |
473 | if TYPE == "Sphere" then | |
474 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
475 | elseif TYPE == "Block" then | |
476 | MSH = IT("BlockMesh",EFFECT) | |
477 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
478 | elseif TYPE == "Wave" then | |
479 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
480 | elseif TYPE == "Ring" then | |
481 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
482 | elseif TYPE == "Slash" then | |
483 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
484 | elseif TYPE == "Round Slash" then | |
485 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
486 | elseif TYPE == "Swirl" then | |
487 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
488 | elseif TYPE == "Skull" then | |
489 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
490 | elseif TYPE == "Crystal" then | |
491 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
492 | end | |
493 | if MSH ~= nil then | |
494 | local MOVESPEED = nil | |
495 | if MOVEDIRECTION ~= nil then | |
496 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
497 | end | |
498 | local GROWTH = SIZE - ENDSIZE | |
499 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
500 | if TYPE == "Block" then | |
501 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
502 | else | |
503 | EFFECT.CFrame = CFRAME | |
504 | end | |
505 | for LOOP = 1, TIME+1 do | |
506 | Swait() | |
507 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
508 | if TYPE == "Wave" then | |
509 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
510 | end | |
511 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
512 | if TYPE == "Block" then | |
513 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
514 | else | |
515 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
516 | end | |
517 | if MOVEDIRECTION ~= nil then | |
518 | local ORI = EFFECT.Orientation | |
519 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
520 | EFFECT.Orientation = ORI | |
521 | end | |
522 | end | |
523 | if PLAYSSOUND == false then | |
524 | EFFECT:remove() | |
525 | else | |
526 | SOUND.Stopped:Connect(function() | |
527 | EFFECT:remove() | |
528 | end) | |
529 | end | |
530 | else | |
531 | if PLAYSSOUND == false then | |
532 | EFFECT:remove() | |
533 | else | |
534 | repeat Swait() until SOUND.Playing == false | |
535 | EFFECT:remove() | |
536 | end | |
537 | end | |
538 | end)) | |
539 | end | |
540 | ||
541 | function MakeForm(PART,TYPE) | |
542 | if TYPE == "Cyl" then | |
543 | local MSH = IT("CylinderMesh",PART) | |
544 | elseif TYPE == "Ball" then | |
545 | local MSH = IT("SpecialMesh",PART) | |
546 | MSH.MeshType = "Sphere" | |
547 | elseif TYPE == "Wedge" then | |
548 | local MSH = IT("SpecialMesh",PART) | |
549 | MSH.MeshType = "Wedge" | |
550 | end | |
551 | end | |
552 | ||
553 | Debris = game:GetService("Debris") | |
554 | ||
555 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
556 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
557 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
558 | end | |
559 | ||
560 | local EyeSizes={ | |
561 | NumberSequenceKeypoint.new(0,1,0), | |
562 | NumberSequenceKeypoint.new(1,0,0) | |
563 | } | |
564 | local EyeTrans={ | |
565 | NumberSequenceKeypoint.new(0,0.8,0), | |
566 | NumberSequenceKeypoint.new(1,1,0) | |
567 | } | |
568 | local PE=Instance.new("ParticleEmitter",nil) | |
569 | PE.LightEmission=.8 | |
570 | PE.Color = ColorSequence.new(BRICKC("Really red").Color) | |
571 | PE.Size=NumberSequence.new(EyeSizes) | |
572 | PE.Transparency=NumberSequence.new(EyeTrans) | |
573 | PE.Lifetime=NumberRange.new(0.35,1.5) | |
574 | PE.Rotation=NumberRange.new(0,360) | |
575 | PE.Rate=999 | |
576 | PE.VelocitySpread = 10000 | |
577 | PE.Acceleration = Vector3.new(0,0,0) | |
578 | PE.Drag = 5 | |
579 | PE.Speed = NumberRange.new(0,0,0) | |
580 | PE.Texture="http://www.roblox.com/asset/?id=1351966707" | |
581 | PE.ZOffset = -0 | |
582 | PE.Name = "PE" | |
583 | PE.Enabled = false | |
584 | ||
585 | function particles(art) | |
586 | local PARTICLES = PE:Clone() | |
587 | PARTICLES.Parent = art | |
588 | end | |
589 | ||
590 | ||
591 | ||
592 | function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH) | |
593 | if FLOOR ~= nil then | |
594 | for i = 1, AMOUNT do | |
595 | local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false) | |
596 | DEBREE.Material = FLOOR.Material | |
597 | DEBREE.Color = FLOOR.Color | |
598 | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
599 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH)) | |
600 | coroutine.resume(coroutine.create(function() | |
601 | Swait(15) | |
602 | DEBREE.Parent = workspace | |
603 | DEBREE.CanCollide = true | |
604 | Debris:AddItem(DEBREE,SWAIT) | |
605 | end)) | |
606 | end | |
607 | end | |
608 | end | |
609 | ||
610 | --//=================================\\ | |
611 | --|| WEAPON CREATION | |
612 | --\\=================================// | |
613 | local LASTPART = Head | |
614 | for i = 1, 20 do | |
615 | local MATH = (1-(i/25)) | |
616 | if LASTPART == Head then | |
617 | local Horn = CreatePart(3, Character, "Neon", 0, 0, "Bright yellow", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
618 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0)) | |
619 | LASTPART = Horn | |
620 | Horn.Color = C3((i*3-3)/100,80,0) | |
621 | else | |
622 | local Horn = CreatePart(3, Character, "Neon", 0, 0, "Bright yellow", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
623 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0)) | |
624 | LASTPART = Horn | |
625 | Horn.Color = C3((i*3-3)/100,80,0) | |
626 | end | |
627 | end | |
628 | local LASTPART = Head | |
629 | for i = 1, 20 do | |
630 | local MATH = (1-(i/25)) | |
631 | if LASTPART == Head then | |
632 | local Horn = CreatePart(3, Character, "Neon", 0, 0, "Bright yellow", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
633 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0)) | |
634 | LASTPART = Horn | |
635 | Horn.Color = C3((i*3-3)/100,80,0) | |
636 | else | |
637 | local Horn = CreatePart(3, Character, "Neon", 0, 0, "White", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
638 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0)) | |
639 | LASTPART = Horn | |
640 | Horn.Color = C3((i*3-3)/100,80,0) | |
641 | end | |
642 | end | |
643 | ||
644 | local Orin = "http://www.roblox.com/asset/?id=7074786" | |
645 | Head.face.Texture = Orin | |
646 | function weld(a, b, acf) | |
647 | local w = Instance.new("Weld", a) | |
648 | w.Part0 = a | |
649 | w.Part1 = b | |
650 | w.C0 = acf | |
651 | end | |
652 | -------------------------------- | |
653 | -------------------------------- | |
654 | ||
655 | ------------------------------------------------------- | |
656 | ||
657 | local FavIDs = { | |
658 | 340106355, --Nefl Crystals | |
659 | 927529620, --Dimension | |
660 | 876981900, --Fantasy | |
661 | 398987889, --Ordinary Days | |
662 | 1117396305, --Oh wait, it's you. | |
663 | 885996042, --Action Winter Journey | |
664 | 919231299, --Sprawling Idiot Effigy | |
665 | 743466274, --Good Day Sunshine | |
666 | 727411183, --Knife Fight | |
667 | 1402748531, --The Earth Is Counting On You! | |
668 | 595230126 --Robot Language | |
669 | } | |
670 | ||
671 | ||
672 | ||
673 | --The reality of my life isn't real but a Universe -makhail07 | |
674 | wait(0.2) | |
675 | - | local plr = game:service'Players'.TheFigureBlack |
675 | + | local plr = game:service'Players'.silver22352 |
676 | print('Serversided User is '..plr.Name) | |
677 | print('Sans Loaded') | |
678 | print('Hi') | |
679 | print('By TheFigureBlack Don.t leak it plz ;)') | |
680 | local char = plr.Character | |
681 | local hum = char.Humanoid | |
682 | local hed = char.Head | |
683 | local root = char.HumanoidRootPart | |
684 | local rootj = root.RootJoint | |
685 | local tors = char.Torso | |
686 | local ra = char["Right Arm"] | |
687 | local la = char["Left Arm"] | |
688 | local rl = char["Right Leg"] | |
689 | local ll = char["Left Leg"] | |
690 | local neck = tors["Neck"] | |
691 | ||
692 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
693 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
694 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
695 | local maincolor = BrickColor.new("Bright yellow") | |
696 | ||
697 | ------------------------------------------------------- | |
698 | --Start Good Stuff-- | |
699 | ------------------------------------------------------- | |
700 | cam = game.Workspace.CurrentCamera | |
701 | CF = CFrame.new | |
702 | angles = CFrame.Angles | |
703 | attack = false | |
704 | Euler = CFrame.fromEulerAnglesXYZ | |
705 | Rad = math.rad | |
706 | IT = Instance.new | |
707 | BrickC = BrickColor.new | |
708 | Cos = math.cos | |
709 | Acos = math.acos | |
710 | Sin = math.sin | |
711 | Asin = math.asin | |
712 | Abs = math.abs | |
713 | Mrandom = math.random | |
714 | Floor = math.floor | |
715 | ------------------------------------------------------- | |
716 | --End Good Stuff-- | |
717 | ------------------------------------------------------- | |
718 | necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
719 | RSH, LSH = nil, nil | |
720 | RW = Instance.new("Weld") | |
721 | LW = Instance.new("Weld") | |
722 | RH = tors["Right Hip"] | |
723 | LH = tors["Left Hip"] | |
724 | RSH = tors["Right Shoulder"] | |
725 | LSH = tors["Left Shoulder"] | |
726 | RSH.Parent = nil | |
727 | LSH.Parent = nil | |
728 | RW.Name = "RW" | |
729 | RW.Part0 = tors | |
730 | RW.C0 = CF(1.5, 0.5, 0) | |
731 | RW.C1 = CF(0, 0.5, 0) | |
732 | RW.Part1 = ra | |
733 | RW.Parent = tors | |
734 | LW.Name = "LW" | |
735 | LW.Part0 = tors | |
736 | LW.C0 = CF(-1.5, 0.5, 0) | |
737 | LW.C1 = CF(0, 0.5, 0) | |
738 | LW.Part1 = la | |
739 | LW.Parent = tors | |
740 | Effects = {} | |
741 | ------------------------------------------------------- | |
742 | --Start HeartBeat-- | |
743 | ------------------------------------------------------- | |
744 | ArtificialHB = Instance.new("BindableEvent", script) | |
745 | ArtificialHB.Name = "Heartbeat" | |
746 | script:WaitForChild("Heartbeat") | |
747 | ||
748 | frame = 1 / 60 | |
749 | tf = 0 | |
750 | allowframeloss = false | |
751 | tossremainder = false | |
752 | ||
753 | ||
754 | lastframe = tick() | |
755 | script.Heartbeat:Fire() | |
756 | ||
757 | ||
758 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
759 | tf = tf + s | |
760 | if tf >= frame then | |
761 | if allowframeloss then | |
762 | script.Heartbeat:Fire() | |
763 | lastframe = tick() | |
764 | else | |
765 | for i = 1, math.floor(tf / frame) do | |
766 | script.Heartbeat:Fire() | |
767 | end | |
768 | lastframe = tick() | |
769 | end | |
770 | if tossremainder then | |
771 | tf = 0 | |
772 | else | |
773 | tf = tf - frame * math.floor(tf / frame) | |
774 | end | |
775 | end | |
776 | end) | |
777 | ------------------------------------------------------- | |
778 | --End HeartBeat-- | |
779 | ------------------------------------------------------- | |
780 | ||
781 | ------------------------------------------------------- | |
782 | --Start Important Functions-- | |
783 | ------------------------------------------------------- | |
784 | function swait(num) | |
785 | if num == 0 or num == nil then | |
786 | game:service("RunService").Stepped:wait(0) | |
787 | else | |
788 | for i = 0, num do | |
789 | game:service("RunService").Stepped:wait(0) | |
790 | end | |
791 | end | |
792 | end | |
793 | function thread(f) | |
794 | coroutine.resume(coroutine.create(f)) | |
795 | end | |
796 | function clerp(a, b, t) | |
797 | local qa = { | |
798 | QuaternionFromCFrame(a) | |
799 | } | |
800 | local qb = { | |
801 | QuaternionFromCFrame(b) | |
802 | } | |
803 | local ax, ay, az = a.x, a.y, a.z | |
804 | local bx, by, bz = b.x, b.y, b.z | |
805 | local _t = 1 - t | |
806 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
807 | end | |
808 | function QuaternionFromCFrame(cf) | |
809 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
810 | local trace = m00 + m11 + m22 | |
811 | if trace > 0 then | |
812 | local s = math.sqrt(1 + trace) | |
813 | local recip = 0.5 / s | |
814 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
815 | else | |
816 | local i = 0 | |
817 | if m00 < m11 then | |
818 | i = 1 | |
819 | end | |
820 | if m22 > (i == 0 and m00 or m11) then | |
821 | i = 2 | |
822 | end | |
823 | if i == 0 then | |
824 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
825 | local recip = 0.5 / s | |
826 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
827 | elseif i == 1 then | |
828 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
829 | local recip = 0.5 / s | |
830 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
831 | elseif i == 2 then | |
832 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
833 | local recip = 0.5 / s | |
834 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
835 | end | |
836 | end | |
837 | end | |
838 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
839 | local xs, ys, zs = x + x, y + y, z + z | |
840 | local wx, wy, wz = w * xs, w * ys, w * zs | |
841 | local xx = x * xs | |
842 | local xy = x * ys | |
843 | local xz = x * zs | |
844 | local yy = y * ys | |
845 | local yz = y * zs | |
846 | local zz = z * zs | |
847 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
848 | end | |
849 | function QuaternionSlerp(a, b, t) | |
850 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
851 | local startInterp, finishInterp | |
852 | if cosTheta >= 1.0E-4 then | |
853 | if 1 - cosTheta > 1.0E-4 then | |
854 | local theta = math.acos(cosTheta) | |
855 | local invSinTheta = 1 / Sin(theta) | |
856 | startInterp = Sin((1 - t) * theta) * invSinTheta | |
857 | finishInterp = Sin(t * theta) * invSinTheta | |
858 | else | |
859 | startInterp = 1 - t | |
860 | finishInterp = t | |
861 | end | |
862 | elseif 1 + cosTheta > 1.0E-4 then | |
863 | local theta = math.acos(-cosTheta) | |
864 | local invSinTheta = 1 / Sin(theta) | |
865 | startInterp = Sin((t - 1) * theta) * invSinTheta | |
866 | finishInterp = Sin(t * theta) * invSinTheta | |
867 | else | |
868 | startInterp = t - 1 | |
869 | finishInterp = t | |
870 | end | |
871 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
872 | end | |
873 | function rayCast(Position, Direction, Range, Ignore) | |
874 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
875 | end | |
876 | local RbxUtility = LoadLibrary("RbxUtility") | |
877 | local Create = RbxUtility.Create | |
878 | ||
879 | function getRegion(point,range,ignore) | |
880 | return workspace:FindPartsInRegion3WithIgnoreList(Region3.new(point-Vector3.new(1,1,1)*range/2,point+Vector3.new(1,1,1)*range/2),ignore,100) | |
881 | end | |
882 | ||
883 | function GetTorso(char) | |
884 | return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart' | |
885 | end | |
886 | ||
887 | local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end} | |
888 | ------------------------------------------------------- | |
889 | --Start Damage Function-- | |
890 | ------------------------------------------------------- | |
891 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
892 | if hit.Parent == nil then | |
893 | return | |
894 | end | |
895 | local h = hit.Parent:FindFirstChildOfClass("Humanoid") | |
896 | for _, v in pairs(hit.Parent:children()) do | |
897 | if v:IsA("Humanoid") then | |
898 | h = v | |
899 | end | |
900 | end | |
901 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then | |
902 | ||
903 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
904 | end | |
905 | ||
906 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
907 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then | |
908 | if hit.Parent.DebounceHit.Value == true then | |
909 | return | |
910 | end | |
911 | end | |
912 | if insta == true then | |
913 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
914 | end | |
915 | local c = Create("ObjectValue"){ | |
916 | Name = "creator", | |
917 | - | Value = game:service("Players").TheFigureBlack, |
917 | + | Value = game:service("Players").silver22352, |
918 | Parent = h, | |
919 | } | |
920 | game:GetService("Debris"):AddItem(c, .5) | |
921 | if HitSound ~= nil and HitPitch ~= nil then | |
922 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
923 | end | |
924 | local Damage = math.random(minim, maxim) | |
925 | local blocked = false | |
926 | local block = hit.Parent:findFirstChild("Block") | |
927 | if block ~= nil then | |
928 | if block.className == "IntValue" then | |
929 | if block.Value > 0 then | |
930 | blocked = true | |
931 | block.Value = block.Value - 1 | |
932 | print(block.Value) | |
933 | end | |
934 | end | |
935 | end | |
936 | if blocked == false then | |
937 | h.Health = h.Health - Damage | |
938 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
939 | else | |
940 | h.Health = h.Health - (Damage / 2) | |
941 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
942 | end | |
943 | if Type == "Knockdown" then | |
944 | local hum = hit.Parent.Humanoid | |
945 | hum.PlatformStand = true | |
946 | coroutine.resume(coroutine.create(function(HHumanoid) | |
947 | swait(1) | |
948 | HHumanoid.PlatformStand = false | |
949 | end), hum) | |
950 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
951 | local bodvol = Create("BodyVelocity"){ | |
952 | velocity = angle * knockback, | |
953 | P = 5000, | |
954 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
955 | Parent = hit, | |
956 | } | |
957 | local rl = Create("BodyAngularVelocity"){ | |
958 | P = 3000, | |
959 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
960 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
961 | Parent = hit, | |
962 | } | |
963 | game:GetService("Debris"):AddItem(bodvol, .5) | |
964 | game:GetService("Debris"):AddItem(rl, .5) | |
965 | elseif Type == "Normal" then | |
966 | local vp = Create("BodyVelocity"){ | |
967 | P = 500, | |
968 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
969 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
970 | } | |
971 | if knockback > 0 then | |
972 | vp.Parent = hit.Parent.Torso | |
973 | end | |
974 | game:GetService("Debris"):AddItem(vp, .5) | |
975 | elseif Type == "Up" then | |
976 | local bodyVelocity = Create("BodyVelocity"){ | |
977 | velocity = Vector3.new(0, 20, 0), | |
978 | P = 5000, | |
979 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
980 | Parent = hit, | |
981 | } | |
982 | game:GetService("Debris"):AddItem(bodyVelocity, .5) | |
983 | elseif Type == "DarkUp" then | |
984 | coroutine.resume(coroutine.create(function() | |
985 | for i = 0, 1, 0.1 do | |
986 | swait() | |
987 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1) | |
988 | end | |
989 | end)) | |
990 | local bodyVelocity = Create("BodyVelocity"){ | |
991 | velocity = Vector3.new(0, 20, 0), | |
992 | P = 5000, | |
993 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
994 | Parent = hit, | |
995 | } | |
996 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
997 | elseif Type == "Snare" then | |
998 | local bp = Create("BodyPosition"){ | |
999 | P = 2000, | |
1000 | D = 100, | |
1001 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
1002 | position = hit.Parent.Torso.Position, | |
1003 | Parent = hit.Parent.Torso, | |
1004 | } | |
1005 | game:GetService("Debris"):AddItem(bp, 1) | |
1006 | elseif Type == "Freeze" then | |
1007 | local BodPos = Create("BodyPosition"){ | |
1008 | P = 50000, | |
1009 | D = 1000, | |
1010 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
1011 | position = hit.Parent.Torso.Position, | |
1012 | Parent = hit.Parent.Torso, | |
1013 | } | |
1014 | local BodGy = Create("BodyGyro") { | |
1015 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
1016 | P = 20e+003, | |
1017 | Parent = hit.Parent.Torso, | |
1018 | cframe = hit.Parent.Torso.CFrame, | |
1019 | } | |
1020 | hit.Parent.Torso.Anchored = true | |
1021 | coroutine.resume(coroutine.create(function(Part) | |
1022 | swait(1.5) | |
1023 | Part.Anchored = false | |
1024 | end), hit.Parent.Torso) | |
1025 | game:GetService("Debris"):AddItem(BodPos, 3) | |
1026 | game:GetService("Debris"):AddItem(BodGy, 3) | |
1027 | end | |
1028 | local debounce = Create("BoolValue"){ | |
1029 | Name = "DebounceHit", | |
1030 | Parent = hit.Parent, | |
1031 | Value = true, | |
1032 | } | |
1033 | game:GetService("Debris"):AddItem(debounce, Delay) | |
1034 | c = Create("ObjectValue"){ | |
1035 | Name = "creator", | |
1036 | Value = Player, | |
1037 | Parent = h, | |
1038 | } | |
1039 | game:GetService("Debris"):AddItem(c, .5) | |
1040 | end | |
1041 | end | |
1042 | ------------------------------------------------------- | |
1043 | --End Damage Function-- | |
1044 | ------------------------------------------------------- | |
1045 | ||
1046 | ------------------------------------------------------- | |
1047 | --Start Damage Function Customization-- | |
1048 | ------------------------------------------------------- | |
1049 | function ShowDamage(Pos, Text, Time, Color) | |
1050 | local Rate = (1 / 30) | |
1051 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
1052 | local Text = (Text or "") | |
1053 | local Time = (Time or 2) | |
1054 | local Color = (Color or Color3.new(255, 255, 1)) | |
1055 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
1056 | EffectPart.Anchored = true | |
1057 | local BillboardGui = Create("BillboardGui"){ | |
1058 | Size = UDim2.new(3, 0, 3, 0), | |
1059 | Adornee = EffectPart, | |
1060 | Parent = EffectPart, | |
1061 | } | |
1062 | local TextLabel = Create("TextLabel"){ | |
1063 | BackgroundTransparency = 1, | |
1064 | Size = UDim2.new(1, 0, 1, 0), | |
1065 | Text = Text, | |
1066 | Font = "Bodoni", | |
1067 | TextColor3 = Color, | |
1068 | TextScaled = true, | |
1069 | TextStrokeColor3 = Color3.fromRGB(0,0,0), | |
1070 | Parent = BillboardGui, | |
1071 | } | |
1072 | game.Debris:AddItem(EffectPart, (Time)) | |
1073 | EffectPart.Parent = game:GetService("Workspace") | |
1074 | delay(0, function() | |
1075 | local Frames = (Time / Rate) | |
1076 | for Frame = 1, Frames do | |
1077 | wait(Rate) | |
1078 | local Percent = (Frame / Frames) | |
1079 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
1080 | TextLabel.TextTransparency = Percent | |
1081 | end | |
1082 | if EffectPart and EffectPart.Parent then | |
1083 | EffectPart:Destroy() | |
1084 | end | |
1085 | end) | |
1086 | end | |
1087 | ------------------------------------------------------- | |
1088 | --End Damage Function Customization-- | |
1089 | ------------------------------------------------------- | |
1090 | ||
1091 | function MagniDamage(Part, magni, mindam, maxdam, knock, Type) | |
1092 | for _, c in pairs(workspace:children()) do | |
1093 | local hum = c:findFirstChild("Humanoid") | |
1094 | if hum ~= nil then | |
1095 | local head = c:findFirstChild("Head") | |
1096 | if head ~= nil then | |
1097 | local targ = head.Position - Part.Position | |
1098 | local mag = targ.magnitude | |
1099 | if magni >= mag and c.Name ~= plr.Name then | |
1100 | Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2) | |
1101 | end | |
1102 | end | |
1103 | end | |
1104 | end | |
1105 | end | |
1106 | ||
1107 | ||
1108 | CFuncs = { | |
1109 | Part = { | |
1110 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
1111 | local Part = Create("Part")({ | |
1112 | Parent = Parent, | |
1113 | Reflectance = Reflectance, | |
1114 | Transparency = Transparency, | |
1115 | CanCollide = false, | |
1116 | Locked = true, | |
1117 | BrickColor = BrickColor.new(tostring(BColor)), | |
1118 | Name = Name, | |
1119 | Size = Size, | |
1120 | Material = Material | |
1121 | }) | |
1122 | RemoveOutlines(Part) | |
1123 | return Part | |
1124 | end | |
1125 | }, | |
1126 | Mesh = { | |
1127 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
1128 | local Msh = Create(Mesh)({ | |
1129 | Parent = Part, | |
1130 | Offset = OffSet, | |
1131 | Scale = Scale | |
1132 | }) | |
1133 | if Mesh == "SpecialMesh" then | |
1134 | Msh.MeshType = MeshType | |
1135 | Msh.MeshId = MeshId | |
1136 | end | |
1137 | return Msh | |
1138 | end | |
1139 | }, | |
1140 | Mesh = { | |
1141 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
1142 | local Msh = Create(Mesh)({ | |
1143 | Parent = Part, | |
1144 | Offset = OffSet, | |
1145 | Scale = Scale | |
1146 | }) | |
1147 | if Mesh == "SpecialMesh" then | |
1148 | Msh.MeshType = MeshType | |
1149 | Msh.MeshId = MeshId | |
1150 | end | |
1151 | return Msh | |
1152 | end | |
1153 | }, | |
1154 | Weld = { | |
1155 | Create = function(Parent, Part0, Part1, C0, C1) | |
1156 | local Weld = Create("Weld")({ | |
1157 | Parent = Parent, | |
1158 | Part0 = Part0, | |
1159 | Part1 = Part1, | |
1160 | C0 = C0, | |
1161 | C1 = C1 | |
1162 | }) | |
1163 | return Weld | |
1164 | end | |
1165 | }, | |
1166 | Sound = { | |
1167 | Create = function(id, par, vol, pit) | |
1168 | coroutine.resume(coroutine.create(function() | |
1169 | local S = Create("Sound")({ | |
1170 | Volume = vol, | |
1171 | Pitch = pit or 1, | |
1172 | SoundId = id, | |
1173 | Parent = par or workspace | |
1174 | }) | |
1175 | wait() | |
1176 | S:play() | |
1177 | game:GetService("Debris"):AddItem(S, 6) | |
1178 | end)) | |
1179 | end | |
1180 | }, | |
1181 | ParticleEmitter = { | |
1182 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
1183 | local fp = Create("ParticleEmitter")({ | |
1184 | Parent = Parent, | |
1185 | Color = ColorSequence.new(Color1, Color2), | |
1186 | LightEmission = LightEmission, | |
1187 | Size = Size, | |
1188 | Texture = Texture, | |
1189 | Transparency = Transparency, | |
1190 | ZOffset = ZOffset, | |
1191 | Acceleration = Accel, | |
1192 | Drag = Drag, | |
1193 | LockedToPart = LockedToPart, | |
1194 | VelocityInheritance = VelocityInheritance, | |
1195 | EmissionDirection = EmissionDirection, | |
1196 | Enabled = Enabled, | |
1197 | Lifetime = LifeTime, | |
1198 | Rate = Rate, | |
1199 | Rotation = Rotation, | |
1200 | RotSpeed = RotSpeed, | |
1201 | Speed = Speed, | |
1202 | VelocitySpread = VelocitySpread | |
1203 | }) | |
1204 | return fp | |
1205 | end | |
1206 | } | |
1207 | } | |
1208 | function RemoveOutlines(part) | |
1209 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
1210 | end | |
1211 | function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
1212 | local Part = Create("Part")({ | |
1213 | formFactor = FormFactor, | |
1214 | Parent = Parent, | |
1215 | Reflectance = Reflectance, | |
1216 | Transparency = Transparency, | |
1217 | CanCollide = false, | |
1218 | Locked = true, | |
1219 | BrickColor = BrickColor.new(tostring(BColor)), | |
1220 | Name = Name, | |
1221 | Size = Size, | |
1222 | Material = Material | |
1223 | }) | |
1224 | RemoveOutlines(Part) | |
1225 | return Part | |
1226 | end | |
1227 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
1228 | local Msh = Create(Mesh)({ | |
1229 | Parent = Part, | |
1230 | Offset = OffSet, | |
1231 | Scale = Scale | |
1232 | }) | |
1233 | if Mesh == "SpecialMesh" then | |
1234 | Msh.MeshType = MeshType | |
1235 | Msh.MeshId = MeshId | |
1236 | end | |
1237 | return Msh | |
1238 | end | |
1239 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
1240 | local Weld = Create("Weld")({ | |
1241 | Parent = Parent, | |
1242 | Part0 = Part0, | |
1243 | Part1 = Part1, | |
1244 | C0 = C0, | |
1245 | C1 = C1 | |
1246 | }) | |
1247 | return Weld | |
1248 | end | |
1249 | ||
1250 | ||
1251 | ------------------------------------------------------- | |
1252 | --Start Effect Function-- | |
1253 | ------------------------------------------------------- | |
1254 | EffectModel = Instance.new("Model", char) | |
1255 | Effects = { | |
1256 | Block = { | |
1257 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
1258 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1259 | prt.Anchored = true | |
1260 | prt.CFrame = cframe | |
1261 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1262 | game:GetService("Debris"):AddItem(prt, 10) | |
1263 | if Type == 1 or Type == nil then | |
1264 | table.insert(Effects, { | |
1265 | prt, | |
1266 | "Block1", | |
1267 | delay, | |
1268 | x3, | |
1269 | y3, | |
1270 | z3, | |
1271 | msh | |
1272 | }) | |
1273 | elseif Type == 2 then | |
1274 | table.insert(Effects, { | |
1275 | prt, | |
1276 | "Block2", | |
1277 | delay, | |
1278 | x3, | |
1279 | y3, | |
1280 | z3, | |
1281 | msh | |
1282 | }) | |
1283 | else | |
1284 | table.insert(Effects, { | |
1285 | prt, | |
1286 | "Block3", | |
1287 | delay, | |
1288 | x3, | |
1289 | y3, | |
1290 | z3, | |
1291 | msh | |
1292 | }) | |
1293 | end | |
1294 | end | |
1295 | }, | |
1296 | Sphere = { | |
1297 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1298 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1299 | prt.Anchored = true | |
1300 | prt.CFrame = cframe | |
1301 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1302 | game:GetService("Debris"):AddItem(prt, 10) | |
1303 | table.insert(Effects, { | |
1304 | prt, | |
1305 | "Cylinder", | |
1306 | delay, | |
1307 | x3, | |
1308 | y3, | |
1309 | z3, | |
1310 | msh | |
1311 | }) | |
1312 | end | |
1313 | }, | |
1314 | Cylinder = { | |
1315 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1316 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1317 | prt.Anchored = true | |
1318 | prt.CFrame = cframe | |
1319 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1320 | game:GetService("Debris"):AddItem(prt, 10) | |
1321 | table.insert(Effects, { | |
1322 | prt, | |
1323 | "Cylinder", | |
1324 | delay, | |
1325 | x3, | |
1326 | y3, | |
1327 | z3, | |
1328 | msh | |
1329 | }) | |
1330 | end | |
1331 | }, | |
1332 | Wave = { | |
1333 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1334 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1335 | prt.Anchored = true | |
1336 | prt.CFrame = cframe | |
1337 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60)) | |
1338 | game:GetService("Debris"):AddItem(prt, 10) | |
1339 | table.insert(Effects, { | |
1340 | prt, | |
1341 | "Cylinder", | |
1342 | delay, | |
1343 | x3 / 60, | |
1344 | y3 / 60, | |
1345 | z3 / 60, | |
1346 | msh | |
1347 | }) | |
1348 | end | |
1349 | }, | |
1350 | Ring = { | |
1351 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1352 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1353 | prt.Anchored = true | |
1354 | prt.CFrame = cframe | |
1355 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1356 | game:GetService("Debris"):AddItem(prt, 10) | |
1357 | table.insert(Effects, { | |
1358 | prt, | |
1359 | "Cylinder", | |
1360 | delay, | |
1361 | x3, | |
1362 | y3, | |
1363 | z3, | |
1364 | msh | |
1365 | }) | |
1366 | end | |
1367 | }, | |
1368 | Break = { | |
1369 | Create = function(brickcolor, cframe, x1, y1, z1) | |
1370 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
1371 | prt.Anchored = true | |
1372 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1373 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1374 | local num = math.random(10, 50) / 1000 | |
1375 | game:GetService("Debris"):AddItem(prt, 10) | |
1376 | table.insert(Effects, { | |
1377 | prt, | |
1378 | "Shatter", | |
1379 | num, | |
1380 | prt.CFrame, | |
1381 | math.random() - math.random(), | |
1382 | 0, | |
1383 | math.random(50, 100) / 100 | |
1384 | }) | |
1385 | end | |
1386 | }, | |
1387 | Spiral = { | |
1388 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1389 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1390 | prt.Anchored = true | |
1391 | prt.CFrame = cframe | |
1392 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1393 | game:GetService("Debris"):AddItem(prt, 10) | |
1394 | table.insert(Effects, { | |
1395 | prt, | |
1396 | "Cylinder", | |
1397 | delay, | |
1398 | x3, | |
1399 | y3, | |
1400 | z3, | |
1401 | msh | |
1402 | })Template = "rbxassetid://583914109" | |
1403 | wait(0.1) | |
1404 | pants.PantsTemplate = "rbxassetid://7825739" | |
1405 | end | |
1406 | }, | |
1407 | Push = { | |
1408 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1409 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1410 | prt.Anchored = true | |
1411 | prt.CFrame = cframe | |
1412 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1413 | game:GetService("Debris"):AddItem(prt, 10) | |
1414 | table.insert(Effects, { | |
1415 | prt, | |
1416 | "Cylinder", | |
1417 | delay, | |
1418 | x3, | |
1419 | y3, | |
1420 | z3, | |
1421 | msh | |
1422 | }) | |
1423 | end | |
1424 | } | |
1425 | } | |
1426 | function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size) | |
1427 | local fp = IT("Part") | |
1428 | fp.formFactor = formfactor | |
1429 | fp.Parent = parent | |
1430 | fp.Reflectance = reflectance | |
1431 | fp.Transparency = transparency | |
1432 | fp.CanCollide = false | |
1433 | fp.Locked = true | |
1434 | fp.BrickColor = brickcolor | |
1435 | fp.Name = name | |
1436 | fp.Size = size | |
1437 | fp.Position = tors.Position | |
1438 | RemoveOutlines(fp) | |
1439 | fp.Material = "SmoothPlastic" | |
1440 | fp:BreakJoints() | |
1441 | return fp | |
1442 | end | |
1443 | hair = Instance.new("Part",char) | |
1444 | hair.CanCollide = false | |
1445 | local m = Instance.new("FileMesh",hair) | |
1446 | m.MeshId = "http://www.roblox.com/asset/?id=430073345" | |
1447 | m.TextureId = "http://www.roblox.com/asset/?id=430073362" | |
1448 | local w = Instance.new("Weld",hair) | |
1449 | w.Part0 = hair | |
1450 | w.Part1 = char.Head | |
1451 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
1452 | local mesh = IT(Mesh) | |
1453 | mesh.Parent = part | |
1454 | if Mesh == "SpecialMesh" then | |
1455 | mesh.MeshType = meshtype | |
1456 | if meshid ~= "nil" then | |
1457 | mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid | |
1458 | end | |
1459 | end | |
1460 | mesh.Offset = offset | |
1461 | mesh.Scale = scale | |
1462 | return mesh | |
1463 | end | |
1464 | ||
1465 | function Magic(bonuspeed, type, pos, scale, value, color, MType) | |
1466 | local type = type | |
1467 | local rng = Instance.new("Part", char) | |
1468 | rng.Anchored = true | |
1469 | rng.BrickColor = color | |
1470 | rng.CanCollide = false | |
1471 | rng.FormFactor = 3 | |
1472 | rng.Name = "Ring" | |
1473 | rng.Material = "Neon" | |
1474 | rng.Size = Vector3.new(1, 1, 1) | |
1475 | rng.Transparency = 0 | |
1476 | rng.TopSurface = 0 | |
1477 | rng.BottomSurface = 0 | |
1478 | rng.CFrame = pos | |
1479 | local rngm = Instance.new("SpecialMesh", rng) | |
1480 | rngm.MeshType = MType | |
1481 | rngm.Scale = scale | |
1482 | local scaler2 = 1 | |
1483 | if type == "Add" then | |
1484 | scaler2 = 1 * value | |
1485 | elseif type == "Divide" then | |
1486 | scaler2 = 1 / value | |
1487 | end | |
1488 | coroutine.resume(coroutine.create(function() | |
1489 | for i = 0, 10 / bonuspeed, 0.1 do | |
1490 | swait() | |
1491 | if type == "Add" then | |
1492 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
1493 | elseif type == "Divide" then | |
1494 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
1495 | end | |
1496 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
1497 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed) | |
1498 | end | |
1499 | rng:Destroy() | |
1500 | end)) | |
1501 | end | |
1502 | ||
1503 | function Eviscerate(dude) | |
1504 | if dude.Name ~= char then | |
1505 | local bgf = IT("BodyGyro", dude.Head) | |
1506 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
1507 | local val = IT("BoolValue", dude) | |
1508 | val.Name = "IsHit" | |
1509 | local ds = coroutine.wrap(function() | |
1510 | dude:WaitForChild("Head"):BreakJoints() | |
1511 | wait(0.5) | |
1512 | target = nil | |
1513 | coroutine.resume(coroutine.create(function() | |
1514 | for i, v in pairs(dude:GetChildren()) do | |
1515 | if v:IsA("Accessory") then | |
1516 | v:Destroy() | |
1517 | end | |
1518 | if v:IsA("Humanoid") then | |
1519 | v:Destroy() | |
1520 | end | |
1521 | if v:IsA("CharacterMesh") then | |
1522 | v:Destroy() | |
1523 | end | |
1524 | if v:IsA("Model") then | |
1525 | v:Destroy() | |
1526 | end | |
1527 | if v:IsA("Part") or v:IsA("MeshPart") then | |
1528 | for x, o in pairs(v:GetChildren()) do | |
1529 | if o:IsA("Decal") then | |
1530 | o:Destroy() | |
1531 | end | |
1532 | end | |
1533 | coroutine.resume(coroutine.create(function() | |
1534 | v.Material = "Neon" | |
1535 | v.CanCollide = false | |
1536 | local PartEmmit1 = IT("ParticleEmitter", v) | |
1537 | PartEmmit1.LightEmission = 1 | |
1538 | PartEmmit1.Texture = "rbxassetid://284205403" | |
1539 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
1540 | PartEmmit1.Rate = 150 | |
1541 | PartEmmit1.Lifetime = NumberRange.new(1) | |
1542 | PartEmmit1.Size = NumberSequence.new({ | |
1543 | NumberSequenceKeypoint.new(0, 0.75, 0), | |
1544 | NumberSequenceKeypoint.new(1, 0, 0) | |
1545 | }) | |
1546 | PartEmmit1.Transparency = NumberSequence.new({ | |
1547 | NumberSequenceKeypoint.new(0, 0, 0), | |
1548 | NumberSequenceKeypoint.new(1, 1, 0) | |
1549 | }) | |
1550 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
1551 | PartEmmit1.VelocitySpread = 30000 | |
1552 | PartEmmit1.Rotation = NumberRange.new(-500, 500) | |
1553 | PartEmmit1.RotSpeed = NumberRange.new(-500, 500) | |
1554 | local BodPoss = IT("BodyPosition", v) | |
1555 | BodPoss.P = 3000 | |
1556 | BodPoss.D = 1000 | |
1557 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
1558 | BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
1559 | v.Color = maincolor.Color | |
1560 | coroutine.resume(coroutine.create(function() | |
1561 | for i = 0, 49 do | |
1562 | swait(1) | |
1563 | v.Transparency = v.Transparency + 0.08 | |
1564 | end | |
1565 | wait(0.5) | |
1566 | PartEmmit1.Enabled = false | |
1567 | wait(3) | |
1568 | v:Destroy() | |
1569 | dude:Destroy() | |
1570 | end)) | |
1571 | end)) | |
1572 | end | |
1573 | end | |
1574 | end)) | |
1575 | end) | |
1576 | ds() | |
1577 | end | |
1578 | end | |
1579 | ||
1580 | function FindNearestHead(Position, Distance, SinglePlayer) | |
1581 | if SinglePlayer then | |
1582 | return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude | |
1583 | end | |
1584 | local List = {} | |
1585 | for i, v in pairs(workspace:GetChildren()) do | |
1586 | if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then | |
1587 | table.insert(List, v) | |
1588 | end | |
1589 | end | |
1590 | return List | |
1591 | end | |
1592 | ||
1593 | function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType) | |
1594 | local type = type | |
1595 | local rng = Instance.new("Part", char) | |
1596 | rng.Anchored = true | |
1597 | rng.BrickColor = color | |
1598 | rng.CanCollide = false | |
1599 | rng.FormFactor = 3 | |
1600 | rng.Name = "Ring" | |
1601 | rng.Material = "Neon" | |
1602 | rng.Size = Vector3.new(1, 1, 1) | |
1603 | rng.Transparency = 0 | |
1604 | rng.TopSurface = 0 | |
1605 | rng.BottomSurface = 0 | |
1606 | rng.CFrame = pos | |
1607 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos | |
1608 | local rngm = Instance.new("SpecialMesh", rng) | |
1609 | rngm.MeshType = MType | |
1610 | rngm.Scale = Vector3.new(x1, y1, z1) | |
1611 | local scaler2 = 1 | |
1612 | local speeder = FastSpeed | |
1613 | if type == "Add" then | |
1614 | scaler2 = 1 * value | |
1615 | elseif type == "Divide" then | |
1616 | scaler2 = 1 / value | |
1617 | end | |
1618 | coroutine.resume(coroutine.create(function() | |
1619 | for i = 0, 10 / bonuspeed, 0.1 do | |
1620 | swait() | |
1621 | if type == "Add" then | |
1622 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
1623 | elseif type == "Divide" then | |
1624 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
1625 | end | |
1626 | speeder = speeder - 0.01 * FastSpeed * bonuspeed | |
1627 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed | |
1628 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
1629 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) | |
1630 | end | |
1631 | rng:Destroy() | |
1632 | end)) | |
1633 | end | |
1634 | ||
1635 | function SoulSteal(dude) | |
1636 | if dude.Name ~= char then | |
1637 | local bgf = IT("BodyGyro", dude.Head) | |
1638 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
1639 | local val = IT("BoolValue", dude) | |
1640 | val.Name = "IsHit" | |
1641 | local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart') | |
1642 | local soulst = coroutine.wrap(function() | |
1643 | local soul = Instance.new("Part",dude) | |
1644 | soul.Size = Vector3.new(1,1,1) | |
1645 | soul.CanCollide = false | |
1646 | soul.Anchored = false | |
1647 | soul.Position = torso.Position | |
1648 | soul.Transparency = 1 | |
1649 | local PartEmmit1 = IT("ParticleEmitter", soul) | |
1650 | PartEmmit1.LightEmission = 1 | |
1651 | PartEmmit1.Texture = "rbxassetid://569507414" | |
1652 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
1653 | PartEmmit1.Rate = 250 | |
1654 | PartEmmit1.Lifetime = NumberRange.new(1.6) | |
1655 | PartEmmit1.Size = NumberSequence.new({ | |
1656 | NumberSequenceKeypoint.new(0, 1, 0), | |
1657 | NumberSequenceKeypoint.new(1, 0, 0) | |
1658 | }) | |
1659 | PartEmmit1.Transparency = NumberSequence.new({ | |
1660 | NumberSequenceKeypoint.new(0, 0, 0), | |
1661 | NumberSequenceKeypoint.new(1, 1, 0) | |
1662 | }) | |
1663 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
1664 | PartEmmit1.VelocitySpread = 30000 | |
1665 | PartEmmit1.Rotation = NumberRange.new(-360, 360) | |
1666 | PartEmmit1.RotSpeed = NumberRange.new(-360, 360) | |
1667 | local BodPoss = IT("BodyPosition", soul) | |
1668 | BodPoss.P = 3000 | |
1669 | BodPoss.D = 1000 | |
1670 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
1671 | BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
1672 | wait(1.6) | |
1673 | soul.Touched:connect(function(hit) | |
1674 | if hit.Parent == char then | |
1675 | soul:Destroy() | |
1676 | end | |
1677 | end) | |
1678 | wait(1.2) | |
1679 | while soul do | |
1680 | swait() | |
1681 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
1682 | BodPoss.Position = tors.Position | |
1683 | end | |
1684 | end) | |
1685 | soulst() | |
1686 | end | |
1687 | end | |
1688 | function FaceMouse() | |
1689 | local Cam = workspace.CurrentCamera | |
1690 | return { | |
1691 | CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)), | |
1692 | Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z) | |
1693 | } | |
1694 | end | |
1695 | ||
1696 | BTAUNT = Instance.new("Sound", tors) | |
1697 | BTAUNT.SoundId = "http://www.roblox.com/asset/?id=2996427130" | |
1698 | BTAUNT.Volume = 2 | |
1699 | BTAUNT.Pitch = 1 | |
1700 | BTAUNT.Looped = true | |
1701 | BTAUNT.TimePosition = 0.2 | |
1702 | ||
1703 | TEST = Instance.new("Sound", tors) | |
1704 | TEST.SoundId = "http://www.roblox.com/asset/?id=606732470" | |
1705 | TEST.Volume = 25 | |
1706 | TEST.Pitch = 1 | |
1707 | TEST.Looped = false | |
1708 | TEST.TimePosition = 0 | |
1709 | ------------------------------------------------------- | |
1710 | --End Effect Function-- | |
1711 | ------------------------------------------------------- | |
1712 | function Cso(ID, PARENT, VOLUME, PITCH) | |
1713 | local NSound = nil | |
1714 | coroutine.resume(coroutine.create(function() | |
1715 | NSound = IT("Sound", PARENT) | |
1716 | NSound.Volume = VOLUME | |
1717 | NSound.Pitch = PITCH | |
1718 | NSound.SoundId = "http://www.roblox.com/asset/?id=417445954" | |
1719 | swait() | |
1720 | NSound:play() | |
1721 | game:GetService("Debris"):AddItem(NSound, 50) | |
1722 | end)) | |
1723 | return NSound | |
1724 | end | |
1725 | function CameraEnshaking(Length, Intensity) | |
1726 | coroutine.resume(coroutine.create(function() | |
1727 | local intensity = 1 * Intensity | |
1728 | local rotM = 0.01 * Intensity | |
1729 | for i = 0, Length, 0.1 do | |
1730 | swait() | |
1731 | intensity = intensity - 0.05 * Intensity / Length | |
1732 | rotM = rotM - 5.0E-4 * Intensity / Length | |
1733 | hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) | |
1734 | cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM) | |
1735 | end | |
1736 | hum.CameraOffset = Vector3.new(0, 0, 0) | |
1737 | end)) | |
1738 | end | |
1739 | ------------------------------------------------------- | |
1740 | --End Important Functions-- | |
1741 | ------------------------------------------------------- | |
1742 | ||
1743 | ||
1744 | ------------------------------------------------------- | |
1745 | --Start Customization-- | |
1746 | ------------------------------------------------------- | |
1747 | local Player_Size = 1 | |
1748 | if Player_Size ~= 1 then | |
1749 | root.Size = root.Size * Player_Size | |
1750 | tors.Size = tors.Size * Player_Size | |
1751 | hed.Size = hed.Size * Player_Size | |
1752 | ra.Size = ra.Size * Player_Size | |
1753 | la.Size = la.Size * Player_Size | |
1754 | rl.Size = rl.Size * Player_Size | |
1755 | ll.Size = ll.Size * Player_Size | |
1756 | ---------------------------------------------------------------------------------- | |
1757 | rootj.Parent = root | |
1758 | neck.Parent = tors | |
1759 | RW.Parent = tors | |
1760 | LW.Parent = tors | |
1761 | RH.Parent = tors | |
1762 | LH.Parent = tors | |
1763 | ---------------------------------------------------------------------------------- | |
1764 | rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
1765 | rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
1766 | neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)) | |
1767 | neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180)) | |
1768 | RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0 | |
1769 | LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0 | |
1770 | ---------------------------------------------------------------------------------- | |
1771 | RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1772 | LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1773 | RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1774 | LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1775 | --hat.Parent = Character | |
1776 | end | |
1777 | ---------------------------------------------------------------------------------- | |
1778 | ---------------------------------------------------------------------------------- | |
1779 | local equipped = false | |
1780 | local idle = 0 | |
1781 | local change = 1 | |
1782 | local val = 0 | |
1783 | local toim = 0 | |
1784 | local idleanim = 0.4 | |
1785 | local sine = 0 | |
1786 | local Sit = 1 | |
1787 | ---------------------------------------------------------------------------------- | |
1788 | hum.WalkSpeed = 8 | |
1789 | hum.JumpPower = 57 | |
1790 | hum.Animator.Parent = nil | |
1791 | ---------------------------------------------------------------------------------- | |
1792 | ||
1793 | ||
1794 | ------------------------------------------------------- | |
1795 | --End Customization-- | |
1796 | ------------------------------------------------------- | |
1797 | local Blobby = Instance.new("Part", char) | |
1798 | Blobby.Name = "Blob" | |
1799 | Blobby.CanCollide = false | |
1800 | Blobby.BrickColor = BrickColor.new("Really black") | |
1801 | Blobby.Transparency = 0 | |
1802 | Blobby.Material = "Plastic" | |
1803 | Blobby.Size = Vector3.new(1, 1, 2) | |
1804 | Blobby.TopSurface = Enum.SurfaceType.Smooth | |
1805 | Blobby.BottomSurface = Enum.SurfaceType.Smooth | |
1806 | ||
1807 | local Weld = Instance.new("Weld", Blobby) | |
1808 | Weld.Part0 = ra | |
1809 | Weld.Part1 = Blobby | |
1810 | Weld.C1 = CFrame.new(0, 0.8, 0) | |
1811 | Weld.C0 = CFrame.Angles(Rad(-180),0,135) | |
1812 | ||
1813 | local M2 = Instance.new("SpecialMesh") | |
1814 | M2.Parent = Blobby | |
1815 | M2.MeshId = "rbxassetid://0" | |
1816 | M2.TextureId = "rbxassetid://0" | |
1817 | M2.Scale = Vector3.new(1, 0.8, 1) | |
1818 | ||
1819 | --[[local naeeym2 = Instance.new("BillboardGui",char) | |
1820 | naeeym2.AlwaysOnTop = true | |
1821 | naeeym2.Size = UDim2.new(5,35,2,15) | |
1822 | naeeym2.StudsOffset = Vector3.new(0, 3.5, 0) | |
1823 | naeeym2.Adornee = hed | |
1824 | naeeym2.Name = "Name" | |
1825 | --naeeym2.PlayerToHideFrom = Player | |
1826 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
1827 | tecks2.BackgroundTransparency = 1 | |
1828 | tecks2.TextScaled = true | |
1829 | tecks2.BorderSizePixel = 0 | |
1830 | tecks2.Text = "Fight Me" | |
1831 | tecks2.Font = Enum.Font.Bodoni | |
1832 | tecks2.TextSize = 30 | |
1833 | tecks2.TextStrokeTransparency = 0 | |
1834 | tecks2.TextColor3 = Color3.new(0, 0, 0) | |
1835 | tecks2.TextStrokeColor3 = Color3.new(1, 1, 1) | |
1836 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
1837 | tecks2.Parent = naeeym2]] | |
1838 | ---------------------------------------------------------------------------------- | |
1839 | local AddInstance = function(Object, ...) | |
1840 | local Obj = Instance.new(Object) | |
1841 | for i,v in next,(...) do | |
1842 | Obj[i] = v | |
1843 | end | |
1844 | return Obj | |
1845 | end | |
1846 | ---------------------------------------------------- | |
1847 | ------------------------------------------------------- | |
1848 | wait(1) | |
1849 | - | plr = game.Players.TheFigureBlack |
1849 | + | plr = game.Players.silver22352 |
1850 | char = plr.Character | |
1851 | ||
1852 | whitecolor = Color3.new(255,255,1) | |
1853 | epicmode = false | |
1854 | normal = true | |
1855 | for i,v in pairs(char:GetChildren()) do | |
1856 | if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "ShirtGraphic" then | |
1857 | v:Destroy() | |
1858 | end | |
1859 | end | |
1860 | for i,v in pairs(char:GetChildren()) do | |
1861 | if v.ClassName == "Hat" or v.ClassName == "Accessory" then | |
1862 | v:Destroy() | |
1863 | end | |
1864 | end | |
1865 | ||
1866 | ||
1867 | ||
1868 | local BC = Character["Body Colors"] | |
1869 | BC.HeadColor = BrickColor.new("Institutional white") | |
1870 | BC.LeftArmColor = BrickColor.new("Institutional white") | |
1871 | BC.LeftLegColor = BrickColor.new("Institutional white") | |
1872 | BC.RightArmColor = BrickColor.new("Institutional white") | |
1873 | BC.RightLegColor = BrickColor.new("Institutional white") | |
1874 | BC.TorsoColor = BrickColor.new("Institutional white") | |
1875 | ||
1876 | ||
1877 | local righteyebrickcolor = "Really black" | |
1878 | local reye = Instance.new("Part", char) | |
1879 | reye.CanCollide = false | |
1880 | reye.BrickColor = BrickColor.new(righteyebrickcolor) | |
1881 | reye.Material = "Neon" | |
1882 | reye.Size = Vector3.new(.25,.35,.15) | |
1883 | weld(reye, char.Head, CFrame.new(0.15,-0.2,0.55), CFrame.new(0.1,0.1,0.1)) | |
1884 | m1 = Instance.new("SpecialMesh", reye) | |
1885 | m1.MeshType = "Sphere" | |
1886 | m1.Scale = Vector3.new(0.9,0.9,0.9) | |
1887 | reye.Locked = true | |
1888 | reye.Name = "re" | |
1889 | ||
1890 | ------------------------------------------------------- | |
1891 | --Start Attacks N Stuff-- | |
1892 | ------------------------------------------------------- | |
1893 | local naeeym2 = Instance.new("BillboardGui",char) | |
1894 | naeeym2.AlwaysOnTop = true | |
1895 | naeeym2.Size = UDim2.new(5,35,2,35) | |
1896 | naeeym2.StudsOffset = Vector3.new(0,2,0) | |
1897 | naeeym2.Adornee = hed | |
1898 | naeeym2.Name = "Name" | |
1899 | ||
1900 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
1901 | tecks2.BackgroundTransparency = 1 | |
1902 | tecks2.TextScaled = true | |
1903 | tecks2.BorderSizePixel = 0 | |
1904 | tecks2.Text = "..." | |
1905 | tecks2.Font = "Fantasy" | |
1906 | tecks2.TextSize = 30 | |
1907 | tecks2.TextStrokeTransparency = 0 | |
1908 | tecks2.TextColor3 = BrickColor.new('Bright yellow').Color | |
1909 | tecks2.TextStrokeColor3 = BrickColor.new('Bright blue').Color | |
1910 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
1911 | tecks2.Parent = naeeym2 | |
1912 | textfag = tecks2 | |
1913 | wait (1) | |
1914 | tecks2.Text = "You gonna have a bad time" | |
1915 | wait(1) | |
1916 | tecks2.Text = "if you step more you don.t gonna forget it" | |
1917 | wait(1) | |
1918 | tecks2.Text = "well them" | |
1919 | wait(1) | |
1920 | tecks2.Text = "..." | |
1921 | wait(2) | |
1922 | tecks2.Text = "Sorry old lady i not make some promises" | |
1923 | wait(1) | |
1924 | tecks2.Text = "SANS J҉ E҉ V҉ I҉ L҉" | |
1925 | BTAUNT:Play() | |
1926 | coroutine.resume(coroutine.create(function() | |
1927 | while textfag ~= nil do | |
1928 | swait() | |
1929 | textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3)) | |
1930 | textfag.Rotation = math.random(-3,3) | |
1931 | end | |
1932 | end)) | |
1933 | local righteyebrickcolor = "Bright yellow" | |
1934 | local reye = Instance.new("Part", char) | |
1935 | reye.CanCollide = false | |
1936 | reye.BrickColor = BrickColor.new(righteyebrickcolor) | |
1937 | reye.Material = "Neon" | |
1938 | reye.Size = Vector3.new(.25,.35,.25) | |
1939 | weld(reye, char.Head, CFrame.new(-0.12,-0.2,0.55), CFrame.new(1,0,0)) | |
1940 | m1 = Instance.new("SpecialMesh", reye) | |
1941 | m1.MeshType = "Sphere" | |
1942 | m1.Scale = Vector3.new(0.9,0.9,0.9) | |
1943 | reye.Locked = true | |
1944 | reye.Name = "re" | |
1945 | ||
1946 | ||
1947 | local righteyebrickcolor = "Bright yellow" | |
1948 | local reye = Instance.new("Part", char) | |
1949 | reye.CanCollide = false | |
1950 | reye.BrickColor = BrickColor.new(righteyebrickcolor) | |
1951 | reye.Material = "Neon" | |
1952 | reye.Size = Vector3.new(.25,.35,.15) | |
1953 | weld(reye, char.Head, CFrame.new(0.15,-0.2,0.55), CFrame.new(1,0,0)) | |
1954 | m1 = Instance.new("SpecialMesh", reye) | |
1955 | m1.MeshType = "Sphere" | |
1956 | m1.Scale = Vector3.new(0.9,0.9,0.9) | |
1957 | reye.Locked = true | |
1958 | reye.Name = "re" | |
1959 | char.Head.face.Texture = "http://www.roblox.com/asset/?id=246596429" | |
1960 | ||
1961 | ||
1962 | function die() | |
1963 | attack = true | |
1964 | M2.MeshId = "http://www.roblox.com/asset/?id=28140935" | |
1965 | M2.TextureId = "http://www.roblox.com/asset/?id=50252366" | |
1966 | for i = 0, 2.6, 0.1 do | |
1967 | swait() | |
1968 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) | |
1969 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(0), Rad(20 * Cos(sine / 12))), 0.3) | |
1970 | RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15) | |
1971 | LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15) | |
1972 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(160), Rad(-.6), Rad(13)), 0.2) | |
1973 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(7 + 4.5 * Sin(sine / 12)), Rad(0 + 2.5 * Sin(sine / 12)), Rad(-13 - 4.5 * Sin(sine / 12))), 0.1) | |
1974 | end | |
1975 | Cso("357417055", tors, 10, 1) | |
1976 | CameraEnshaking(2, 15) | |
1977 | Effects.Wave.Create(BrickColor.new("Bright blue"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
1978 | Effects.Wave.Create(BrickColor.new("Bright yellow"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
1979 | Effects.Wave.Create(BrickColor.new("Shamrock"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
1980 | for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 9.5)) do | |
1981 | if v:FindFirstChild("Head") then | |
1982 | Eviscerate(v) | |
1983 | end | |
1984 | end | |
1985 | for i = 0, 3, 0.1 do | |
1986 | swait() | |
1987 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) | |
1988 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(0), Rad(20 * Cos(sine / 12))), 0.3) | |
1989 | RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15) | |
1990 | LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15) | |
1991 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-25)), 0.3) | |
1992 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(7 + 4.5 * Sin(sine / 12)), Rad(0 + 2.5 * Sin(sine / 12)), Rad(-13 - 4.5 * Sin(sine / 12))), 0.1) | |
1993 | end | |
1994 | M2.MeshId = "http://www.roblox.com/asset/?id=0" | |
1995 | M2.TextureId = "http://www.roblox.com/asset/?id=0" | |
1996 | attack = false | |
1997 | end | |
1998 | ||
1999 | function dance() | |
2000 | attack = true | |
2001 | hum.WalkSpeed = 0 | |
2002 | CFuncs.Sound.Create("", head, 100, 1) | |
2003 | for i = 0, 2, 0.1 do | |
2004 | swait() | |
2005 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15) | |
2006 | neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
2007 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
2008 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
2009 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12) | |
2010 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) | |
2011 | end | |
2012 | for i = 0, 6, 0.1 do | |
2013 | swait() | |
2014 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, .2 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15) | |
2015 | neck.C0 = clerp(neck.C0, necko * CF(0, 0, 2) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.15) | |
2016 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
2017 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
2018 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) | |
2019 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12) | |
2020 | end | |
2021 | for i = 0, 2, 0.1 do | |
2022 | swait() | |
2023 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15) | |
2024 | neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
2025 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
2026 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
2027 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12) | |
2028 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) | |
2029 | end | |
2030 | attack = false | |
2031 | hum.WalkSpeed = 20 | |
2032 | end | |
2033 | ---------------------------------------------------------- | |
2034 | ||
2035 | function aaa() | |
2036 | attack = true | |
2037 | hum.WalkSpeed = 0 | |
2038 | for i = 0,20, 0.1 do | |
2039 | swait() | |
2040 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) | |
2041 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
2042 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3) | |
2043 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3) | |
2044 | RW.C0 = clerp(RW.C0, CF(1.1* Player_Size, 0.5 + 0.05 * Sin(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(180), Rad(6), Rad(-56)), 0.1) | |
2045 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.1 + 0.05 * Sin(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(45), Rad(6), Rad(86)), 0.1) | |
2046 | end | |
2047 | hum.WalkSpeed = 16 | |
2048 | attack = false | |
2049 | end | |
2050 | ||
2051 | function finalChaos() | |
2052 | attack = true | |
2053 | spawn(function() | |
2054 | local p = Instance.new("Part",char) | |
2055 | p.Anchored = true | |
2056 | p.CanCollide = false | |
2057 | p.CFrame = CFrame.new(mouse.Hit.p+Vector3.new(0,100,0)) | |
2058 | local m = Instance.new("SpecialMesh",p) | |
2059 | m.MeshId = "rbxassetid://2711107284" | |
2060 | m.TextureId = "rbxassetid://2711107314" | |
2061 | m.Scale = Vector3.new(1,1,1) | |
2062 | for i=1,30 do | |
2063 | p.CFrame = p.CFrame-Vector3.new(0,3.3333,0) | |
2064 | p.CFrame = p.CFrame * CFrame.Angles(0.5,0,0) | |
2065 | wait() | |
2066 | end | |
2067 | local beam = Instance.new("Part",char) | |
2068 | beam.Anchored = true | |
2069 | beam.CanCollide = false | |
2070 | beam.BrickColor = BrickColor.new("Bright yellow") | |
2071 | beam.Material = Enum.Material.Neon | |
2072 | beam.Size = Vector3.new(1,1,1) | |
2073 | beam.Position = p.Position+Vector3.new(0,1000,0) | |
2074 | beam.CFrame = beam.CFrame * CFrame.Angles(0,0,89.5354) | |
2075 | local m = Instance.new("SpecialMesh",beam) | |
2076 | m.MeshType = "Cylinder" | |
2077 | m.Scale = Vector3.new(2000,15,15) | |
2078 | damage(6,20,35,p.Position) | |
2079 | p.Transparency = 20 | |
2080 | CFuncs.Sound.Create("rbxassetid://2627797774", p, 10, 1) | |
2081 | for i=1,10 do | |
2082 | m.Scale = m.Scale-Vector3.new(0,1,1) | |
2083 | beam.Transparency = i/10 | |
2084 | wait() | |
2085 | end | |
2086 | p:Destroy() | |
2087 | end) | |
2088 | attack = false | |
2089 | end | |
2090 | ||
2091 | function beam() | |
2092 | attack = true | |
2093 | hum.WalkSpeed = 0 | |
2094 | local Ring1 = Instance.new("Part", char) | |
2095 | Ring1.Anchored = true | |
2096 | Ring1.BrickColor = maincolor | |
2097 | Ring1.CanCollide = false | |
2098 | Ring1.FormFactor = 3 | |
2099 | Ring1.Name = "Ring" | |
2100 | Ring1.Material = "Neon" | |
2101 | Ring1.Size = Vector3.new(1, 0.05, 1) | |
2102 | Ring1.Transparency = 1 | |
2103 | Ring1.TopSurface = 0 | |
2104 | Ring1.BottomSurface = 0 | |
2105 | local Ring1Mesh = Instance.new("SpecialMesh", Ring1) | |
2106 | Ring1Mesh.MeshType = "Brick" | |
2107 | Ring1Mesh.Name = "SizeMesh" | |
2108 | Ring1Mesh.Scale = Vector3.new(0, 1, 0) | |
2109 | local InnerRing1 = Ring1:Clone() | |
2110 | InnerRing1.Parent = char | |
2111 | InnerRing1.Transparency = 0 | |
2112 | InnerRing1.BrickColor = BrickColor.new("New Yeller") | |
2113 | InnerRing1.Size = Vector3.new(1, 1, 1) | |
2114 | local InnerRing1Mesh = InnerRing1.SizeMesh | |
2115 | InnerRing1Mesh.Scale = Vector3.new(0, 0, 0) | |
2116 | InnerRing1Mesh.MeshType = "Sphere" | |
2117 | Ring1:Destroy() | |
2118 | for i = 0, 6, 0.1 do | |
2119 | swait() | |
2120 | --orb.CFrame = Pupil.CFrame | |
2121 | Aura(7, 0.12, "Add", Head.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Sphere") | |
2122 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) | |
2123 | neck.C0 = clerp(neck.C0, necko * CF(0, 0, 1) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
2124 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
2125 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
2126 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(165 + 2.5 * Sin(sine / 20))), 0.12) | |
2127 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-165 + 2.5 * Sin(sine / 20))), 0.12) | |
2128 | end | |
2129 | InnerRing1.Transparency = 1 | |
2130 | InnerRing1.CFrame = Head.CFrame + root.CFrame.lookVector * 5 | |
2131 | Cso("2545012765", char, 10, 1) | |
2132 | Cso("2606661976", char, 2.3, 1) | |
2133 | local a = IT("Part", char) | |
2134 | a.Name = "Direction" | |
2135 | a.Anchored = true | |
2136 | a.BrickColor = BrickC("Bright blue") | |
2137 | a.Material = "SmoothPlastic" | |
2138 | a.Transparency = 0 | |
2139 | a.Shape = "Cylinder" | |
2140 | a.CanCollide = false | |
2141 | local a2 = IT("Part", char) | |
2142 | a2.Name = "Direction" | |
2143 | a2.Anchored = true | |
2144 | a2.BrickColor = maincolor | |
2145 | a2.Color = maincolor.Color | |
2146 | a2.Material = "Neon" | |
2147 | a2.Transparency = 0.7 | |
2148 | a2.Shape = "Cylinder" | |
2149 | a2.CanCollide = false | |
2150 | local ba = IT("Part", char) | |
2151 | ba.Name = "HitDirect" | |
2152 | ba.Anchored = true | |
2153 | ba.BrickColor = maincolor | |
2154 | ba.Material = "Neon" | |
2155 | ba.Transparency = 1 | |
2156 | ba.CanCollide = false | |
2157 | local ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000) | |
2158 | local ignore = char | |
2159 | local hit, position, normal = workspace:FindPartOnRay(ray, ignore) | |
2160 | a.BottomSurface = 10 | |
2161 | a.TopSurface = 10 | |
2162 | a2.BottomSurface = 10 | |
2163 | a2.TopSurface = 10 | |
2164 | local distance = (InnerRing1.CFrame.p - position).magnitude | |
2165 | a.Size = Vector3.new(distance, 1, 1) | |
2166 | a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2) | |
2167 | a2.Size = Vector3.new(distance, 1, 1) | |
2168 | a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2) | |
2169 | ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance) | |
2170 | a.CFrame = a.CFrame * angles(0, Rad(90), 0) | |
2171 | a2.CFrame = a2.CFrame * angles(0, Rad(90), 0) | |
2172 | game:GetService("Debris"):AddItem(a, 20) | |
2173 | game:GetService("Debris"):AddItem(a2, 20) | |
2174 | game:GetService("Debris"):AddItem(ba, 20) | |
2175 | local msh = Instance.new("SpecialMesh", a) | |
2176 | msh.MeshType = "Brick" | |
2177 | msh.Scale = Vector3.new(1, 5, 5) | |
2178 | local msh2 = Instance.new("SpecialMesh", a2) | |
2179 | msh2.MeshType = "Brick" | |
2180 | msh2.Scale = Vector3.new(1, 7, 7) | |
2181 | for i = 0, 10, 0.1 do | |
2182 | swait() | |
2183 | CameraEnshaking(1, 5) | |
2184 | a2.Color = maincolor.Color | |
2185 | root.CFrame = FaceMouse()[1] | |
2186 | InnerRing1.CFrame = Head.CFrame + root.CFrame.lookVector * 4 | |
2187 | ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000) | |
2188 | hit, position, normal = workspace:FindPartOnRay(ray, ignore) | |
2189 | distance = (InnerRing1.CFrame.p - position).magnitude | |
2190 | a.Size = Vector3.new(distance, 1, 1) | |
2191 | a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2) | |
2192 | a2.Size = Vector3.new(distance, 1, 1) | |
2193 | a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2) | |
2194 | ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance) | |
2195 | a.CFrame = a.CFrame * angles(0, Rad(90), 0) | |
2196 | a2.CFrame = a2.CFrame * angles(0, Rad(90), 0) | |
2197 | msh.Scale = msh.Scale - Vector3.new(0, 0.05, 0.05) | |
2198 | msh2.Scale = msh2.Scale - Vector3.new(0, 0.03, 0.03) | |
2199 | Aura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0, "Sphere") | |
2200 | for i, v in pairs(FindNearestHead(ba.CFrame.p, 14.5)) do | |
2201 | if v:FindFirstChild("Head") then | |
2202 | Eviscerate(v) | |
2203 | end | |
2204 | end | |
2205 | end | |
2206 | a:Destroy() | |
2207 | a2:Destroy() | |
2208 | ba:Destroy() | |
2209 | InnerRing1:Destroy() | |
2210 | attack = false | |
2211 | hum.WalkSpeed = 10 | |
2212 | hum.CameraOffset = Vector3.new(0,0,0) | |
2213 | end | |
2214 | ||
2215 | function Call_Upon_The_Eyes() | |
2216 | attack = true | |
2217 | hum.WalkSpeed = 0 | |
2218 | for i = 0, 6, 0.1 do | |
2219 | swait() | |
2220 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) | |
2221 | neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
2222 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
2223 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
2224 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.12) | |
2225 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) | |
2226 | end | |
2227 | Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere") | |
2228 | Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere") | |
2229 | Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere") | |
2230 | Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere") | |
2231 | CameraEnshaking(4, 25) | |
2232 | for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do | |
2233 | if v:FindFirstChild("Head") then | |
2234 | Eviscerate(v) | |
2235 | end | |
2236 | end | |
2237 | for i = 0, 6, 0.1 do | |
2238 | swait() | |
2239 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) | |
2240 | neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
2241 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
2242 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
2243 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.2) | |
2244 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) | |
2245 | end | |
2246 | attack = false | |
2247 | hum.WalkSpeed = 10 | |
2248 | end | |
2249 | ||
2250 | function CHAOS() | |
2251 | attack = true | |
2252 | root.CFrame = CFrame.new(CFrame.new(mouse.Hit.p)*CFrame.new(0,2.8,0).p,root.Position) | |
2253 | Cso("2545012765", hed, 10, 1) | |
2254 | Effects.Ring.Create(BrickC("Bright yellow"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01) | |
2255 | ||
2256 | Effects.Sphere.Create(BrickColor.new("Bright yellow"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04) | |
2257 | Effects.Sphere.Create(BrickColor.new("Bright yellow"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02) | |
2258 | Effects.Sphere.Create(BrickColor.new("Bright yellow"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01) | |
2259 | ||
2260 | PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) | |
2261 | PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) | |
2262 | PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) | |
2263 | PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) | |
2264 | PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) | |
2265 | PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) | |
2266 | PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) | |
2267 | PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) | |
2268 | PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) | |
2269 | PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) | |
2270 | PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) | |
2271 | PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) | |
2272 | for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 9.5)) do | |
2273 | if v:FindFirstChild("Head") then | |
2274 | Eviscerate(v) | |
2275 | end | |
2276 | end | |
2277 | attack = false | |
2278 | end | |
2279 | function Chain2() | |
2280 | if Mouse.Target.Parent ~= char and Mouse.Target.Parent.Parent ~= char and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then | |
2281 | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") | |
2282 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso") | |
2283 | local HEAD = HUM.Parent:FindFirstChild("Head") | |
2284 | local RIGHTARM = HUM.Parent:FindFirstChild("Right Arm") or HUM.Parent:FindFirstChild("RightLowerArm") | |
2285 | local LEFTARM = HUM.Parent:FindFirstChild("Left Arm") or HUM.Parent:FindFirstChild("LeftLowerArm") | |
2286 | if HEAD and TORSO and HUM.Health > 0 then | |
2287 | local GYRO = IT("BodyGyro",root) | |
2288 | GYRO.D = 275 | |
2289 | GYRO.P = 20000 | |
2290 | GYRO.MaxTorque = Vector3.new(0,40000,0) | |
2291 | attack = true | |
2292 | hum.WalkSpeed = 0 | |
2293 | local hit,pos,hummie; | |
2294 | local Hook2 = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false) | |
2295 | Hook2.Transparency = 1 | |
2296 | local A2 = NewInstance("Attachment",Hook2) | |
2297 | local B2 = NewInstance("Attachment",la,{Position = Vector3.new(0,-ra.Size.Y/2,0)}) | |
2298 | local Chain2 = NewInstance("Beam",Hook2,{Attachment0 = A2,Attachment1=B2,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1}) | |
2299 | for i = 0, 2.3, .1 do | |
2300 | swait() | |
2301 | GYRO.cframe = CF(root.Position,TORSO.Position) | |
2302 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) | |
2303 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
2304 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15) | |
2305 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15) | |
2306 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15) | |
2307 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1) | |
2308 | end | |
2309 | Cso("169105657", ra, 7, 1.2) | |
2310 | for i = 0, 5, .1 do | |
2311 | if(hit)then break end | |
2312 | swait() | |
2313 | GYRO.cframe = CF(root.Position,TORSO.Position) | |
2314 | Hook2.CFrame = TORSO.CFrame | |
2315 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) | |
2316 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
2317 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15) | |
2318 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15) | |
2319 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15) | |
2320 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1) | |
2321 | end | |
2322 | Cso("169105657", ra, 5, .8) | |
2323 | Cso("2545211765", char, 7, 1) | |
2324 | GYRO:remove() | |
2325 | TORSO:BreakJoints() | |
2326 | for i = 0, 6, .1 do | |
2327 | swait() | |
2328 | Hook2.CFrame = Hook2.CFrame:lerp(tors.CFrame * CF(0, 0, -1), .2) | |
2329 | if(hit)then hit.CFrame = Hook2.CFrame; hit.Velocity = Vector3.new() | |
2330 | end | |
2331 | if((Hook2.CFrame.p-tors.CFrame.p).magnitude < 2)then | |
2332 | break | |
2333 | end | |
2334 | Chain2.TextureLength = 4 | |
2335 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) | |
2336 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
2337 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(90)), 0.15) | |
2338 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15) | |
2339 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15) | |
2340 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1) | |
2341 | end | |
2342 | hum.WalkSpeed = 16 | |
2343 | attack = false | |
2344 | Hook2:Destroy() | |
2345 | end | |
2346 | end | |
2347 | end | |
2348 | ||
2349 | function dejzrXD() | |
2350 | attack = true | |
2351 | hum.WalkSpeed = 20 | |
2352 | for i = 0, 4, 0.1 do | |
2353 | swait() | |
2354 | Cso("2545012765", char, 10, 1) | |
2355 | hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0) | |
2356 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) | |
2357 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2) | |
2358 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2) | |
2359 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2) | |
2360 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2) | |
2361 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2) | |
2362 | end | |
2363 | Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere") | |
2364 | Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere") | |
2365 | Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere") | |
2366 | Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere") | |
2367 | CameraEnshaking(4, 5) | |
2368 | for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do | |
2369 | if v:FindFirstChild("Head") then | |
2370 | Eviscerate(v) | |
2371 | end | |
2372 | end | |
2373 | for i = 0, 2, 0.1 do | |
2374 | swait() | |
2375 | hum.CameraOffset = Vector3.new(0, -0.2 + 0.1 * Cos(sine / 20), 0) | |
2376 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) | |
2377 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2) | |
2378 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2) | |
2379 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2) | |
2380 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2) | |
2381 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2) | |
2382 | end | |
2383 | attack = false | |
2384 | Speed = 20 | |
2385 | end | |
2386 | ||
2387 | function specialchaos() | |
2388 | wait(0) | |
2389 | CHOICE = 6 | |
2390 | Cso("2545018472", hed, 10, 1) | |
2391 | local killsky = Instance.new('Sky', game:GetService'Lighting') | |
2392 | killsky.SkyboxBk = "http://www.roblox.com/asset/?id=17898888" | |
2393 | killsky.SkyboxDn = "http://www.roblox.com/asset/?id=17898888" | |
2394 | killsky.SkyboxFt = "http://www.roblox.com/asset/?id=17898888" | |
2395 | killsky.SkyboxLf = "http://www.roblox.com/asset/?id=17898888" | |
2396 | killsky.SkyboxRt = "http://www.roblox.com/asset/?id=17898888" | |
2397 | killsky.SkyboxUp = "http://www.roblox.com/asset/?id=17898888" | |
2398 | --- | |
2399 | killsky.StarCount = 0 | |
2400 | killsky.SunAngularSize = 0 | |
2401 | killsky.MoonAngularSize = 0 | |
2402 | killsky.MoonTextureId = "" | |
2403 | killsky.CelestialBodiesShown = false | |
2404 | if HITFLOOR ~= nil then | |
2405 | ATTACK = false | |
2406 | Rooted = false | |
2407 | local RINGSPIN = true | |
2408 | local CONSTRUCTING = true | |
2409 | local RING = CreatePart(3, Effects, "Neon", 0, 10, "Bright yellow", "Ring", VT(0,0,0)) | |
2410 | RING.Color = C3(0,0,0) | |
2411 | MakeForm(RING,"Cyl") | |
2412 | RING.CFrame = CF(HITPOS) | |
2413 | coroutine.resume(coroutine.create(function() | |
2414 | repeat | |
2415 | Swait() | |
2416 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
2417 | until CONSTRUCTING == false | |
2418 | repeat | |
2419 | Swait() | |
2420 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
2421 | until RINGSPIN == false | |
2422 | for i = 1, 25 do | |
2423 | Swait() | |
2424 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
2425 | RING.Size = RING.Size - VT(0.15,0,0.15) | |
2426 | --DECAL.Transparency = DECAL.Transparency + 1/25 | |
2427 | RING.Transparency = RING.Transparency + 1/25 | |
2428 | end | |
2429 | RING:remove() | |
2430 | end)) | |
2431 | for i = 1, 15 do | |
2432 | Swait() | |
2433 | RING.Size = RING.Size + VT(0,0,0) | |
2434 | RING.Transparency = RING.Transparency - 1/15 | |
2435 | end | |
2436 | end | |
2437 | hum.WalkSpeed = 20 | |
2438 | attack = false | |
2439 | local s = Instance.new("Sound") | |
2440 | ||
2441 | s.Name = "Sound" | |
2442 | s.SoundId = "http://www.roblox.com/asset/?id=2254105861" | |
2443 | s.Volume = 70 | |
2444 | s.Looped = false | |
2445 | s.archivable = false | |
2446 | ||
2447 | s.Parent = game.Workspace | |
2448 | ||
2449 | s:play() | |
2450 | end | |
2451 | function icando() | |
2452 | attack = true | |
2453 | hum.WalkSpeed = 0 | |
2454 | TEST:Remove() | |
2455 | TEST:Play() | |
2456 | repeat | |
2457 | for i = 0,4,0.1 do | |
2458 | swait() | |
2459 | TEST.Parent = tors | |
2460 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) | |
2461 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(-20)), 0.3) | |
2462 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) | |
2463 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) | |
2464 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-76)), 0.1) | |
2465 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(56)), 0.1) | |
2466 | end | |
2467 | until TEST.Playing == false | |
2468 | TEST:Stop() | |
2469 | TEST:Play() | |
2470 | TEST:Remove() | |
2471 | print('I HAVE CRIPPLING DEPRESSION ~MEME') | |
2472 | attack = false | |
2473 | hum.WalkSpeed = 20 | |
2474 | end | |
2475 | ||
2476 | function finalChaos2() | |
2477 | ||
2478 | attack = true | |
2479 | M2.MeshId = "http://www.roblox.com/asset/?id=28140935" | |
2480 | M2.TextureId = "http://www.roblox.com/asset/?id=50252366" | |
2481 | M2.Scale = Vector3.new(5, 5, 5) | |
2482 | Cso("2545018472", hed, 10, 1) | |
2483 | for i = 0, 15, 0.1 do | |
2484 | swait() | |
2485 | hum.CameraOffset = Vector3.new(0, 8, 0) | |
2486 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) | |
2487 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2) | |
2488 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(-20)), 0.2) | |
2489 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(20)), 0.2) | |
2490 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(180), Rad(0), Rad(15)), 0.2) | |
2491 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-30), Rad(-90)), 0.2) | |
2492 | end | |
2493 | Cso("483458132", char, 10, .7) | |
2494 | Cso("483458132", char, 10, 1) | |
2495 | CameraEnshaking(6, 65) | |
2496 | Effects.Wave.Create(BrickColor.new("Bright yellow"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
2497 | Effects.Wave.Create(BrickColor.new("Bright yellow"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
2498 | Effects.Wave.Create(BrickColor.new("Bright yellow"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
2499 | Effects.Ring.Create(BrickColor.new("Bright yellow"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04) | |
2500 | Effects.Sphere.Create(BrickColor.new("Bright yellow"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04) | |
2501 | Effects.Sphere.Create(BrickColor.new("Bright yellow"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02) | |
2502 | Effects.Sphere.Create(BrickColor.new("Bright yellow"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01) | |
2503 | Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Bright blue"), "Sphere") | |
2504 | Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Bright blue"), "Sphere") | |
2505 | Magic(1, "Add", root.CFrame, Vector3.new(1, 100000, 1), 0.5, BrickColor.new("Shamrock"), "Sphere") | |
2506 | Magic(1, "Add", root.CFrame, Vector3.new(1, 1, 1), 0.75, BrickColor.new("Shamrock"), "Sphere") | |
2507 | for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 99999999999.5)) do | |
2508 | if v:FindFirstChild("Head") then | |
2509 | Eviscerate(v) | |
2510 | end | |
2511 | end | |
2512 | local s = Instance.new("Sound") | |
2513 | s.Name = "Sound" | |
2514 | s.SoundId = "http://www.roblox.com/asset/?id=2627797774" | |
2515 | s.Volume = 70 | |
2516 | s.Looped = false | |
2517 | s.archivable = false | |
2518 | ||
2519 | s.Parent = game.Workspace | |
2520 | ||
2521 | s:play() | |
2522 | for i = 0, 15, 0.1 do | |
2523 | swait() | |
2524 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) | |
2525 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2) | |
2526 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-45)), 0.2) | |
2527 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(45)), 0.2) | |
2528 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-.6), Rad(-45)), 0.2) | |
2529 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-6), Rad(45)), 0.2) | |
2530 | end | |
2531 | M2.Scale = Vector3.new(1, 1, 1) | |
2532 | M2.MeshId = "http://www.roblox.com/asset/?id=0" | |
2533 | M2.TextureId = "http://www.roblox.com/asset/?id=0" | |
2534 | attack = false | |
2535 | ||
2536 | ||
2537 | end | |
2538 | ||
2539 | function DRAG_THEM_TO_HELL() | |
2540 | if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then | |
2541 | local HUM = mouse.Target.Parent:FindFirstChildOfClass("Humanoid") | |
2542 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso") | |
2543 | local HEAD = HUM.Parent:FindFirstChild("Head") | |
2544 | if HEAD and TORSO and HUM.Health > 0 then | |
2545 | local GYRO = IT("BodyGyro",root) | |
2546 | GYRO.D = 275 | |
2547 | GYRO.P = 20000 | |
2548 | GYRO.MaxTorque = Vector3.new(0,40000,0) | |
2549 | attack = true | |
2550 | hum.WalkSpeed = 0 | |
2551 | local hit,pos,hummie; | |
2552 | local Hook = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false) | |
2553 | Hook.Transparency = 1 | |
2554 | local A = NewInstance("Attachment",Hook) | |
2555 | local B = NewInstance("Attachment",la,{Position = Vector3.new(0,-ra.Size.Y/2,0)}) | |
2556 | local Chain = NewInstance("Beam",Hook,{Attachment0 = A,Attachment1=B,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1}) | |
2557 | local POS = mouse.Hit.p | |
2558 | local CHAINS = false | |
2559 | local CHAINLINKS = {} | |
2560 | local A = IT("Attachment",la) | |
2561 | A.Position = Vector3.new(1,-1,0)*Player_Size | |
2562 | A.Orientation = Vector3.new(-90, -89.982, 0) | |
2563 | local B = IT("Attachment",la) | |
2564 | B.Position = Vector3.new(-1,-1,0)*Player_Size | |
2565 | B.Orientation = Vector3.new(-90, 89.988, 0) | |
2566 | local C = IT("Attachment",la) | |
2567 | C.Position = Vector3.new(0.5,-1.3,0)*Player_Size | |
2568 | C.Orientation = Vector3.new(-90, -89.982, 0) | |
2569 | local D = IT("Attachment",la) | |
2570 | D.Position = Vector3.new(-0.5,-1.3,0)*Player_Size | |
2571 | D.Orientation = Vector3.new(-90, 89.988, 0) | |
2572 | local LIGHT = IT("Attachment",la) | |
2573 | LIGHT.Position = Vector3.new(0,-1,0)*Player_Size | |
2574 | local LIGHT2 = IT("PointLight",LIGHT) | |
2575 | LIGHT2.Range = 7 | |
2576 | LIGHT2.Brightness = 5 | |
2577 | LIGHT2.Color = Color3.new(0,0,0) | |
2578 | for i = 1, 2 do | |
2579 | local TWIST = -2 | |
2580 | local START = A | |
2581 | local END = B | |
2582 | if i == 1 then | |
2583 | START = B | |
2584 | END = A | |
2585 | end | |
2586 | local ChainLink = IT("Beam",tors) | |
2587 | ChainLink.Texture = "rbxassetid://73042633" | |
2588 | ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138)) | |
2589 | ChainLink.TextureSpeed = 1 | |
2590 | ChainLink.Width0 = 1 | |
2591 | ChainLink.Width1 = 1 | |
2592 | ChainLink.TextureLength = 2.5 | |
2593 | ChainLink.Attachment0 = START | |
2594 | ChainLink.Attachment1 = END | |
2595 | ChainLink.CurveSize0 = TWIST | |
2596 | ChainLink.CurveSize1 = TWIST | |
2597 | --ChainLink.FaceCamera = true | |
2598 | ChainLink.Segments = 45 | |
2599 | ChainLink.Transparency = NumberSequence.new(0.25) | |
2600 | table.insert(CHAINLINKS,ChainLink) | |
2601 | end | |
2602 | for i = 1, 2 do | |
2603 | local TWIST = -1 | |
2604 | local START = C | |
2605 | local END = D | |
2606 | if i == 1 then | |
2607 | START = D | |
2608 | END = C | |
2609 | end | |
2610 | local ChainLink = IT("Beam",tors) | |
2611 | ChainLink.Texture = "rbxassetid://73042633" | |
2612 | ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138)) | |
2613 | ChainLink.TextureSpeed = 1 | |
2614 | ChainLink.Width0 = 1 | |
2615 | ChainLink.Width1 = 1 | |
2616 | ChainLink.TextureLength = 5 | |
2617 | ChainLink.Attachment0 = START | |
2618 | ChainLink.Attachment1 = END | |
2619 | ChainLink.CurveSize0 = TWIST | |
2620 | ChainLink.CurveSize1 = TWIST | |
2621 | --ChainLink.FaceCamera = true | |
2622 | ChainLink.Segments = 25 | |
2623 | ChainLink.LightEmission = 0.5 | |
2624 | ChainLink.Transparency = NumberSequence.new(0.25) | |
2625 | table.insert(CHAINLINKS,ChainLink) | |
2626 | end | |
2627 | for i = 0, 2.3, .1 do | |
2628 | swait() | |
2629 | GYRO.cframe = CF(root.Position,TORSO.Position) | |
2630 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) | |
2631 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
2632 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15) | |
2633 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15) | |
2634 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15) | |
2635 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1) | |
2636 | end | |
2637 | Cso("169105657", ra, 7, 1.2) | |
2638 | for i = 0, 4, .1 do | |
2639 | if(hit)then break end | |
2640 | swait() | |
2641 | GYRO.cframe = CF(root.Position,TORSO.Position) | |
2642 | Hook.CFrame = HEAD.CFrame | |
2643 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) | |
2644 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
2645 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15) | |
2646 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15) | |
2647 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15) | |
2648 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1) | |
2649 | end | |
2650 | for _,v in next, getRegion(Hook.Position,1,{char}) do | |
2651 | if(v.Parent and GetTorso(v.Parent) and v.Parent:FindFirstChildOfClass'Humanoid')then | |
2652 | hit = GetTorso(v.Parent); | |
2653 | hummie = v.Parent:FindFirstChildOfClass'Humanoid'; | |
2654 | break; | |
2655 | end | |
2656 | end | |
2657 | Cso("169105657", ra, 5, .8) | |
2658 | Cso("131228548", tors, 2, 1.1) | |
2659 | GYRO:remove() | |
2660 | for i = 0, 3, .1 do | |
2661 | swait() | |
2662 | HUM.PlatformStand = true | |
2663 | Hook.CFrame = Hook.CFrame:lerp(ra.CFrame * CF(0, 0, -1), .2) | |
2664 | if(hit)then hit.CFrame = Hook.CFrame; hit.Velocity = Vector3.new() | |
2665 | end | |
2666 | if((Hook.CFrame.p-ra.CFrame.p).magnitude < 2)then | |
2667 | break | |
2668 | end | |
2669 | Chain.TextureLength = 4 | |
2670 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) | |
2671 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(45)), 0.3) | |
2672 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15) | |
2673 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15) | |
2674 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(45)), 0.1) | |
2675 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(30), Rad(-.6), Rad(-25)), 0.1) | |
2676 | end | |
2677 | hum.WalkSpeed = 16 | |
2678 | attack = false | |
2679 | Hook:Destroy() | |
2680 | A:remove() | |
2681 | B:remove() | |
2682 | C:remove() | |
2683 | D:remove() | |
2684 | end | |
2685 | end | |
2686 | end | |
2687 | function OP9999() | |
2688 | attack = true | |
2689 | hum.WalkSpeed = 16 | |
2690 | Cso("1690476035",char, 10, 1) | |
2691 | for i = 0,5.2,0.1 do | |
2692 | swait() | |
2693 | Effects.Block.Create(BrickC("Bright blue"), ll.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) | |
2694 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) | |
2695 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
2696 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15) | |
2697 | LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15) | |
2698 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1) | |
2699 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1) | |
2700 | end | |
2701 | Cso("824687369", char, 10, 1) | |
2702 | for i = 0,3.7,0.1 do | |
2703 | swait() | |
2704 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15) | |
2705 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
2706 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15) | |
2707 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15) | |
2708 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
2709 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
2710 | CameraEnshaking(2, 8) | |
2711 | Effects.Sphere.Create(BrickColor.new("Bright yellow"), root.CFrame * CF(0, -3, 0), 10, 4, 10, 9999999, -0.1, 9999999, 0.01) | |
2712 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 9999999)) do | |
2713 | if v:FindFirstChild("Head") then | |
2714 | Eviscerate(v) | |
2715 | end | |
2716 | end | |
2717 | end | |
2718 | attack = false | |
2719 | swait() | |
2720 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15) | |
2721 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
2722 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15) | |
2723 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15) | |
2724 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
2725 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
2726 | CameraEnshaking(2, 8) | |
2727 | wait(2) | |
2728 | Effects.Sphere.Create(BrickColor.new("Shamrock"), root.CFrame * CF(0, -3, 0), 10, 4, 10, 9999999, -0.1, 9999999, 0.01) | |
2729 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 9999999)) do | |
2730 | if v:FindFirstChild("Head") then | |
2731 | Eviscerate(v) | |
2732 | end | |
2733 | end | |
2734 | end | |
2735 | attack = false | |
2736 | swait() | |
2737 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15) | |
2738 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
2739 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15) | |
2740 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15) | |
2741 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
2742 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
2743 | CameraEnshaking(2, 8) | |
2744 | wait(3) | |
2745 | Effects.Sphere.Create(BrickColor.new("Bright blue"), root.CFrame * CF(0, -3, 0), 10, 4, 10, 9999999, -0.1, 9999999, 0.01) | |
2746 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 9999999)) do | |
2747 | if v:FindFirstChild("Head") then | |
2748 | Eviscerate(v) | |
2749 | end | |
2750 | end | |
2751 | attack = false | |
2752 | hum.WalkSpeed = 16 | |
2753 | local s = Instance.new("Sound") | |
2754 | ||
2755 | s.Name = "Sound" | |
2756 | s.SoundId = "http://www.roblox.com/asset/?id=2254105861" | |
2757 | s.Volume = 70 | |
2758 | s.Looped = false | |
2759 | s.archivable = false | |
2760 | ||
2761 | s.Parent = game.Workspace | |
2762 | ||
2763 | s:play() | |
2764 | function GAY() | |
2765 | ||
2766 | attack = true | |
2767 | M2.MeshId = "rbxassetid://2711094700" | |
2768 | M2.TextureId = "rbxassetid://2711094731" | |
2769 | M2.Scale = Vector3.new(5, 5, 5) | |
2770 | Cso("2545018472", hed, 10, 1) | |
2771 | for i = 0, 15, 0.1 do | |
2772 | swait() | |
2773 | hum.CameraOffset = Vector3.new(0, 8, 0) | |
2774 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) | |
2775 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2) | |
2776 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(-20)), 0.2) | |
2777 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(20)), 0.2) | |
2778 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(180), Rad(0), Rad(15)), 0.2) | |
2779 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-30), Rad(-90)), 0.2) | |
2780 | end | |
2781 | Cso("483458132", char, 10, .7) | |
2782 | Cso("483458132", char, 10, 1) | |
2783 | CameraEnshaking(6, 65) | |
2784 | Effects.Wave.Create(BrickColor.new("Bright yellow"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
2785 | Effects.Wave.Create(BrickColor.new("Bright yellow"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
2786 | Effects.Wave.Create(BrickColor.new("Bright yellow"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
2787 | Effects.Ring.Create(BrickColor.new("Bright yellow"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04) | |
2788 | Effects.Sphere.Create(BrickColor.new("Bright yellow"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04) | |
2789 | Effects.Sphere.Create(BrickColor.new("Bright yellow"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02) | |
2790 | Effects.Sphere.Create(BrickColor.new("Bright yellow"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01) | |
2791 | Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Bright yellow"), "Sphere") | |
2792 | Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Bright yellow"), "Sphere") | |
2793 | Magic(1, "Add", root.CFrame, Vector3.new(1, 100000, 1), 0.5, BrickColor.new("Bright yellow"), "Sphere") | |
2794 | Magic(1, "Add", root.CFrame, Vector3.new(1, 1, 1), 0.75, BrickColor.new("Bright yellow"), "Sphere") | |
2795 | for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 99999999999.5)) do | |
2796 | if v:FindFirstChild("Head") then | |
2797 | Eviscerate(v) | |
2798 | end | |
2799 | end | |
2800 | local s = Instance.new("Sound") | |
2801 | s.Name = "Sound" | |
2802 | s.SoundId = "http://www.roblox.com/asset/?id=2627797774" | |
2803 | s.Volume = 70 | |
2804 | s.Looped = false | |
2805 | s.archivable = false | |
2806 | ||
2807 | s.Parent = game.Workspace | |
2808 | ||
2809 | s:play() | |
2810 | for i = 0, 15, 0.1 do | |
2811 | swait() | |
2812 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) | |
2813 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2) | |
2814 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-45)), 0.2) | |
2815 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(45)), 0.2) | |
2816 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-.6), Rad(-45)), 0.2) | |
2817 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-6), Rad(45)), 0.2) | |
2818 | swait() | |
2819 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15) | |
2820 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
2821 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15) | |
2822 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15) | |
2823 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
2824 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
2825 | CameraEnshaking(2, 8) | |
2826 | Effects.Sphere.Create(BrickColor.new("Bright yellow"), root.CFrame * CF(0, -3, 0), 10, 4, 10, 9999999, -0.1, 9999999, 0.01) | |
2827 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 9999999)) do | |
2828 | if v:FindFirstChild("Head") then | |
2829 | Eviscerate(v) | |
2830 | end | |
2831 | end | |
2832 | end | |
2833 | attack = false | |
2834 | hum.WalkSpeed = 16 | |
2835 | M2.Scale = Vector3.new(1, 1, 1) | |
2836 | M2.MeshId = "http://www.roblox.com/asset/?id=0" | |
2837 | M2.TextureId = "http://www.roblox.com/asset/?id=0" | |
2838 | attack = false | |
2839 | ||
2840 | end | |
2841 | ||
2842 | function GoInvisible() | |
2843 | mouse.KeyDown:connect(function(key) | |
2844 | if key == "u" then | |
2845 | if char.Head.Transparency == 0.5 then | |
2846 | GoInvisible() | |
2847 | ||
2848 | elseif char.Head.Transparency == 1 then | |
2849 | GoVisible() | |
2850 | end | |
2851 | end end) | |
2852 | ||
2853 | TEST:Stop() | |
2854 | char.Humanoid.WalkSpeed = 120 | |
2855 | char.Head.face.Transparency = 1 | |
2856 | char["Left Leg"].Transparency = 0.5 | |
2857 | char["Head"].Transparency = 0.5 | |
2858 | char["Right Leg"].Transparency = 0.5 | |
2859 | char["Torso"].Transparency = 0.5 | |
2860 | char["Left Arm"].Transparency = 0.5 | |
2861 | char["Right Arm"].Transparency = 0.5 | |
2862 | wait(0.001) | |
2863 | char["Left Leg"].Transparency = 0.6 | |
2864 | char["Head"].Transparency = 0.6 | |
2865 | char["Right Leg"].Transparency = 0.6 | |
2866 | char["Torso"].Transparency = 0.6 | |
2867 | char["Left Arm"].Transparency = 0.6 | |
2868 | char["Right Arm"].Transparency = 0.6 | |
2869 | wait(0.001) | |
2870 | char["Left Leg"].Transparency = 0.7 | |
2871 | char["Head"].Transparency = 0.7 | |
2872 | char["Right Leg"].Transparency = 0.7 | |
2873 | char["Torso"].Transparency = 0.7 | |
2874 | char["Left Arm"].Transparency = 0.7 | |
2875 | char["Right Arm"].Transparency = 0.7 | |
2876 | wait(0.001) | |
2877 | char["Left Leg"].Transparency = 1 | |
2878 | char["Head"].Transparency = 1 | |
2879 | char["Right Leg"].Transparency = 1 | |
2880 | char["Torso"].Transparency = 1 | |
2881 | char["Left Arm"].Transparency = 1 | |
2882 | char["Right Arm"].Transparency = 1 | |
2883 | end | |
2884 | ||
2885 | function GoVisible() | |
2886 | TEST:Play() | |
2887 | char.Humanoid.WalkSpeed = 16 | |
2888 | char.Head.face.Transparency = 0 | |
2889 | char["Left Leg"].Transparency = 0.9 | |
2890 | char["Head"].Transparency = 0.9 | |
2891 | char["Right Leg"].Transparency = 9 | |
2892 | char["Torso"].Transparency = 0.9 | |
2893 | char["Left Arm"].Transparency = 0.9 | |
2894 | char["Right Arm"].Transparency = 0.9 | |
2895 | wait(0.001) | |
2896 | char["Left Leg"].Transparency = 0.7 | |
2897 | char["Head"].Transparency = 0.7 | |
2898 | char["Right Leg"].Transparency = 0.7 | |
2899 | char["Torso"].Transparency = 0.7 | |
2900 | char["Left Arm"].Transparency = 0.7 | |
2901 | char["Right Arm"].Transparency = 0.7 | |
2902 | wait(0.001) | |
2903 | char["Left Leg"].Transparency = 0.5 | |
2904 | char["Head"].Transparency = 0.5 | |
2905 | char["Right Leg"].Transparency = 0.5 | |
2906 | char["Torso"].Transparency = 0.5 | |
2907 | char["Left Arm"].Transparency = 0.5 | |
2908 | char["Right Arm"].Transparency = 0.5 | |
2909 | end | |
2910 | ||
2911 | ------------------------------------------------------- | |
2912 | --End Attacks N Stuff-- | |
2913 | ------------------------------------------------------- | |
2914 | mouse.KeyDown:connect(function(key) | |
2915 | if attack == false then | |
2916 | if key == "t" then | |
2917 | dance() | |
2918 | elseif key == 'y' then | |
2919 | aaa() | |
2920 | elseif key == "p" then | |
2921 | finalChaos() | |
2922 | elseif key == "z" then | |
2923 | beam() | |
2924 | elseif key == "x" then | |
2925 | Call_Upon_The_Eyes() | |
2926 | elseif key == "v" then | |
2927 | dejzrXD() | |
2928 | elseif key == "b" then | |
2929 | specialchaos() | |
2930 | elseif key == "n" then | |
2931 | CHAOS() | |
2932 | elseif key == "f" then | |
2933 | icando() | |
2934 | elseif key == "h" then | |
2935 | finalChaos2() | |
2936 | elseif key == "g" then | |
2937 | Chain2() | |
2938 | elseif key == "c" then | |
2939 | DRAG_THEM_TO_HELL() | |
2940 | elseif key == "q" then | |
2941 | OP9999() | |
2942 | elseif key == "m" then | |
2943 | GAY() | |
2944 | end | |
2945 | end | |
2946 | end) | |
2947 | ||
2948 | mouse.Button1Down:connect(function(key) | |
2949 | if attack == false then | |
2950 | die() | |
2951 | end | |
2952 | end) | |
2953 | ||
2954 | function Part(parent,color,material,size,cframe,anchored,cancollide) | |
2955 | local part = Instance.new("Part") | |
2956 | part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or Color3.new(0,0,0) | |
2957 | part.Material = material or Enum.Material.SmoothPlastic | |
2958 | part.TopSurface,part.BottomSurface=10,10 | |
2959 | part.Size = size or Vector3.new(1,1,1) | |
2960 | part.CFrame = cframe or CF(0,0,0) | |
2961 | part.Anchored = anchored or true | |
2962 | part.CanCollide = cancollide or false | |
2963 | part.Parent = parent or char | |
2964 | return part | |
2965 | end | |
2966 | ||
2967 | NewInstance = function(instance,parent,properties) | |
2968 | local inst = Instance.new(instance) | |
2969 | inst.Parent = parent | |
2970 | if(properties)then | |
2971 | for i,v in next, properties do | |
2972 | pcall(function() inst[i] = v end) | |
2973 | end | |
2974 | end | |
2975 | return inst; | |
2976 | end | |
2977 | ------------------------------------------------------- | |
2978 | --Start Damage Function-- | |
2979 | ------------------------------------------------------- | |
2980 | function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher! | |
2981 | local type = type | |
2982 | local rng = Instance.new("Part", char) | |
2983 | rng.Anchored = true | |
2984 | rng.BrickColor = color | |
2985 | rng.CanCollide = false | |
2986 | rng.FormFactor = 3 | |
2987 | rng.Name = "Ring" | |
2988 | rng.Material = "Neon" | |
2989 | rng.Size = Vector3.new(1, 1, 1) | |
2990 | rng.Transparency = 0 | |
2991 | rng.TopSurface = 0 | |
2992 | rng.BottomSurface = 0 | |
2993 | rng.CFrame = pos | |
2994 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos | |
2995 | local rngm = Instance.new("SpecialMesh", rng) | |
2996 | rngm.MeshType = "Brick" | |
2997 | if rainbowmode == true then | |
2998 | rng.Color = Color3.new(r/255,g/255,b/255) | |
2999 | end | |
3000 | local scaler2 = 1 | |
3001 | local speeder = FastSpeed/10 | |
3002 | if type == "Add" then | |
3003 | scaler2 = 1*value | |
3004 | elseif type == "Divide" then | |
3005 | scaler2 = 1/value | |
3006 | end | |
3007 | coroutine.resume(coroutine.create(function() | |
3008 | for i = 0,10/bonuspeed,0.1 do | |
3009 | swait() | |
3010 | if type == "Add" then | |
3011 | scaler2 = scaler2 - 0.01*value/bonuspeed | |
3012 | elseif type == "Divide" then | |
3013 | scaler2 = scaler2 - 0.01/value*bonuspeed | |
3014 | end | |
3015 | speeder = speeder - 0.01*FastSpeed*bonuspeed/10 | |
3016 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed | |
3017 | rng.Transparency = rng.Transparency + 0.01*bonuspeed | |
3018 | end | |
3019 | rng:Destroy() | |
3020 | end)) | |
3021 | end | |
3022 | ||
3023 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
3024 | if hit.Parent == nil then | |
3025 | return | |
3026 | end | |
3027 | local h = hit.Parent:FindFirstChildOfClass("Humanoid") | |
3028 | for _, v in pairs(hit.Parent:children()) do | |
3029 | if v:IsA("Humanoid") then | |
3030 | h = v | |
3031 | end | |
3032 | end | |
3033 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then | |
3034 | ||
3035 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
3036 | end | |
3037 | ||
3038 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
3039 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then | |
3040 | if hit.Parent.DebounceHit.Value == true then | |
3041 | return | |
3042 | end | |
3043 | end | |
3044 | if insta == true then | |
3045 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
3046 | end | |
3047 | local c = Create("ObjectValue"){ | |
3048 | Name = "creator", | |
3049 | - | Value = game:service("Players").TheFigureBlack, |
3049 | + | Value = game:service("Players").silver22352, |
3050 | Parent = h, | |
3051 | } | |
3052 | game:GetService("Debris"):AddItem(c, .5) | |
3053 | if HitSound ~= nil and HitPitch ~= nil then | |
3054 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
3055 | end | |
3056 | local Damage = math.random(minim, maxim) | |
3057 | local blocked = false | |
3058 | local block = hit.Parent:findFirstChild("Block") | |
3059 | if block ~= nil then | |
3060 | if block.className == "IntValue" then | |
3061 | if block.Value > 0 then | |
3062 | blocked = true | |
3063 | block.Value = block.Value - 1 | |
3064 | print(block.Value) | |
3065 | end | |
3066 | end | |
3067 | end | |
3068 | if blocked == false then | |
3069 | h.Health = h.Health - Damage | |
3070 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
3071 | else | |
3072 | h.Health = h.Health - (Damage / 2) | |
3073 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
3074 | end | |
3075 | if Type == "Knockdown" then | |
3076 | local hum = hit.Parent.Humanoid | |
3077 | hum.PlatformStand = true | |
3078 | coroutine.resume(coroutine.create(function(HHumanoid) | |
3079 | swait(1) | |
3080 | HHumanoid.PlatformStand = false | |
3081 | end), hum) | |
3082 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
3083 | local bodvol = Create("BodyVelocity"){ | |
3084 | velocity = angle * knockback, | |
3085 | P = 5000, | |
3086 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
3087 | Parent = hit, | |
3088 | } | |
3089 | local rl = Create("BodyAngularVelocity"){ | |
3090 | P = 3000, | |
3091 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
3092 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
3093 | Parent = hit, | |
3094 | } | |
3095 | game:GetService("Debris"):AddItem(bodvol, .5) | |
3096 | game:GetService("Debris"):AddItem(rl, .5) | |
3097 | elseif Type == "Normal" then | |
3098 | local vp = Create("BodyVelocity"){ | |
3099 | P = 500, | |
3100 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
3101 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
3102 | } | |
3103 | if knockback > 0 then | |
3104 | vp.Parent = hit.Parent.Torso | |
3105 | end | |
3106 | game:GetService("Debris"):AddItem(vp, .5) | |
3107 | elseif Type == "Up" then | |
3108 | local bodyVelocity = Create("BodyVelocity"){ | |
3109 | velocity = Vector3.new(0, 20, 0), | |
3110 | P = 5000, | |
3111 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
3112 | Parent = hit, | |
3113 | } | |
3114 | game:GetService("Debris"):AddItem(bodyVelocity, .5) | |
3115 | elseif Type == "DarkUp" then | |
3116 | coroutine.resume(coroutine.create(function() | |
3117 | for i = 0, 1, 0.1 do | |
3118 | swait() | |
3119 | Effects.Block.Create(BrickColor.new("Shamrock"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1) | |
3120 | end | |
3121 | end)) | |
3122 | local bodyVelocity = Create("BodyVelocity"){ | |
3123 | velocity = Vector3.new(0, 20, 0), | |
3124 | P = 5000, | |
3125 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
3126 | Parent = hit, | |
3127 | } | |
3128 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
3129 | elseif Type == "Snare" then | |
3130 | local bp = Create("BodyPosition"){ | |
3131 | P = 2000, | |
3132 | D = 100, | |
3133 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
3134 | position = hit.Parent.Torso.Position, | |
3135 | Parent = hit.Parent.Torso, | |
3136 | } | |
3137 | game:GetService("Debris"):AddItem(bp, 1) | |
3138 | elseif Type == "Freeze" then | |
3139 | local BodPos = Create("BodyPosition"){ | |
3140 | P = 50000, | |
3141 | D = 1000, | |
3142 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
3143 | position = hit.Parent.Torso.Position, | |
3144 | Parent = hit.Parent.Torso, | |
3145 | } | |
3146 | local BodGy = Create("BodyGyro") { | |
3147 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
3148 | P = 20e+003, | |
3149 | Parent = hit.Parent.Torso, | |
3150 | cframe = hit.Parent.Torso.CFrame, | |
3151 | } | |
3152 | hit.Parent.Torso.Anchored = true | |
3153 | coroutine.resume(coroutine.create(function(Part) | |
3154 | swait(1.5) | |
3155 | Part.Anchored = false | |
3156 | end), hit.Parent.Torso) | |
3157 | game:GetService("Debris"):AddItem(BodPos, 3) | |
3158 | game:GetService("Debris"):AddItem(BodGy, 3) | |
3159 | end | |
3160 | local debounce = Create("BoolValue"){ | |
3161 | Name = "DebounceHit", | |
3162 | Parent = hit.Parent, | |
3163 | Value = true, | |
3164 | } | |
3165 | game:GetService("Debris"):AddItem(debounce, Delay) | |
3166 | c = Create("ObjectValue"){ | |
3167 | Name = "creator", | |
3168 | Value = Player, | |
3169 | Parent = h, | |
3170 | } | |
3171 | game:GetService("Debris"):AddItem(c, .5) | |
3172 | end | |
3173 | end | |
3174 | ||
3175 | function damage(range,mindam,maxdam,pos) | |
3176 | for i,v in ipairs(workspace:GetChildren()) do | |
3177 | if v:IsA("Model") then | |
3178 | if v.Name ~= Player.Name then | |
3179 | if v:FindFirstChildOfClass("Humanoid") then | |
3180 | if v:FindFirstChild("Head") then | |
3181 | if (v:FindFirstChild("Head").Position - pos).magnitude < 10 then | |
3182 | if v:FindFirstChildOfClass("Humanoid").Health > 5000 then v:FindFirstChildOfClass("Humanoid").Health = 0 else | |
3183 | v:FindFirstChildOfClass("Humanoid").Health = v:FindFirstChildOfClass("Humanoid").Health - math.random(mindam,maxdam) | |
3184 | end | |
3185 | end | |
3186 | end | |
3187 | end | |
3188 | end | |
3189 | end | |
3190 | end | |
3191 | end | |
3192 | ------------------------------------------------------- | |
3193 | --End Damage Function-- | |
3194 | ------------------------------------------------------- | |
3195 | ||
3196 | ------------------------------------------------------- | |
3197 | --Start Animations-- | |
3198 | ------------------------------------------------------- | |
3199 | print("By ME") | |
3200 | while true do | |
3201 | swait() | |
3202 | sine = sine + change | |
3203 | local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude | |
3204 | local velderp = root.Velocity.y | |
3205 | hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char) | |
3206 | if equipped == true or equipped == false then | |
3207 | if attack == false then | |
3208 | idle = idle + 1 | |
3209 | else | |
3210 | idle = 0 | |
3211 | end | |
3212 | if 1 < root.Velocity.y and hitfloor == nil then | |
3213 | Anim = "Jump" | |
3214 | if attack == false then | |
3215 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) | |
3216 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
3217 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
3218 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
3219 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1) | |
3220 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1) | |
3221 | end | |
3222 | elseif -1 > root.Velocity.y and hitfloor == nil then | |
3223 | Anim = "Fall" | |
3224 | if attack == false then | |
3225 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15) | |
3226 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
3227 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15) | |
3228 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15) | |
3229 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1) | |
3230 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1) | |
3231 | end | |
3232 | elseif torvel < 1 and hitfloor ~= nil then | |
3233 | Anim = "Idle" | |
3234 | change = 1 | |
3235 | if attack == false then | |
3236 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) | |
3237 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
3238 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) | |
3239 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) | |
3240 | RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1) | |
3241 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) | |
3242 | end | |
3243 | elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then | |
3244 | Anim = "Walk" | |
3245 | change = 1 | |
3246 | if attack == false then | |
3247 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(3 * Cos(sine / 7))), 0.15) | |
3248 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
3249 | RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
3250 | LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
3251 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1) | |
3252 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) | |
3253 | end | |
3254 | elseif torvel >= 25 and hitfloor ~= nil then | |
3255 | Anim = "Sprint" | |
3256 | change = 1.35 | |
3257 | if attack == false then | |
3258 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15) | |
3259 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
3260 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
3261 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15) | |
3262 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15) | |
3263 | end | |
3264 | end | |
3265 | end | |
3266 | if 0 < #Effects then | |
3267 | for e = 1, #Effects do | |
3268 | if Effects[e] ~= nil then | |
3269 | local Thing = Effects[e] | |
3270 | if Thing ~= nil then | |
3271 | local Part = Thing[1] | |
3272 | local Mode = Thing[2] | |
3273 | local Delay = Thing[3] | |
3274 | local IncX = Thing[4] | |
3275 | local IncY = Thing[5] | |
3276 | local IncZ = Thing[6] | |
3277 | if 1 >= Thing[1].Transparency then | |
3278 | if Thing[2] == "Block1" then | |
3279 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
3280 | local Mesh = Thing[1].Mesh | |
3281 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
3282 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
3283 | elseif Thing[2] == "Block2" then | |
3284 | Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0) | |
3285 | local Mesh = Thing[7] | |
3286 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
3287 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
3288 | elseif Thing[2] == "Block3" then | |
3289 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0) | |
3290 | local Mesh = Thing[7] | |
3291 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
3292 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
3293 | elseif Thing[2] == "Cylinder" then | |
3294 | local Mesh = Thing[1].Mesh | |
3295 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
3296 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
3297 | elseif Thing[2] == "Blood" then | |
3298 | local Mesh = Thing[7] | |
3299 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
3300 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
3301 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
3302 | elseif Thing[2] == "Elec" then | |
3303 | local Mesh = Thing[1].Mesh | |
3304 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
3305 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
3306 | elseif Thing[2] == "Disappear" then | |
3307 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
3308 | elseif Thing[2] == "Shatter" then | |
3309 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
3310 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
3311 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
3312 | Thing[6] = Thing[6] + Thing[5] | |
3313 | end | |
3314 | else | |
3315 | Part.Parent = nil | |
3316 | table.remove(Effects, e) | |
3317 | end | |
3318 | end | |
3319 | end | |
3320 | end | |
3321 | end | |
3322 | end | |
3323 | ------------------------------------------------------- | |
3324 | --End Animations And Script-- | |
3325 | ------------------------------------------------------ |