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1 | --//====================================================\\-- | |
2 | --|| CREATED BY SHACKLUSTER | |
3 | --\\====================================================//-- | |
4 | ||
5 | wait(0.2) | |
6 | ||
7 | local Players = game:FindFirstChildOfClass("Players") | |
8 | - | Player = Players.GGHUUI |
8 | + | Player = Players.liampdoherty --edit-- |
9 | --Player = Players.LocalPlayer | |
10 | PlayerGui = Player.PlayerGui | |
11 | Cam = workspace.CurrentCamera | |
12 | Backpack = Player.Backpack | |
13 | Character = Player.Character | |
14 | Humanoid = Character.Humanoid | |
15 | Mouse = Player:GetMouse() | |
16 | RootPart = Character["HumanoidRootPart"] | |
17 | Torso = Character["Torso"] | |
18 | Head = Character["Head"] | |
19 | RightArm = Character["Right Arm"] | |
20 | LeftArm = Character["Left Arm"] | |
21 | RightLeg = Character["Right Leg"] | |
22 | LeftLeg = Character["Left Leg"] | |
23 | RootJoint = RootPart["RootJoint"] | |
24 | Neck = Torso["Neck"] | |
25 | RightShoulder = Torso["Right Shoulder"] | |
26 | LeftShoulder = Torso["Left Shoulder"] | |
27 | RightHip = Torso["Right Hip"] | |
28 | LeftHip = Torso["Left Hip"] | |
29 | local sick = Instance.new("Sound",Torso) | |
30 | ||
31 | IT = Instance.new | |
32 | CF = CFrame.new | |
33 | VT = Vector3.new | |
34 | RAD = math.rad | |
35 | C3 = Color3.new | |
36 | UD2 = UDim2.new | |
37 | BRICKC = BrickColor.new | |
38 | ANGLES = CFrame.Angles | |
39 | EULER = CFrame.fromEulerAnglesXYZ | |
40 | COS = math.cos | |
41 | ACOS = math.acos | |
42 | SIN = math.sin | |
43 | ASIN = math.asin | |
44 | ABS = math.abs | |
45 | MRANDOM = math.random | |
46 | FLOOR = math.floor | |
47 | ||
48 | --//=================================\\ | |
49 | --|| USEFUL VALUES | |
50 | --\\=================================// | |
51 | ||
52 | Animation_Speed = 3 | |
53 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
54 | local Speed = 16 | |
55 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
56 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
57 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
58 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
59 | local DAMAGEMULTIPLIER = 1 | |
60 | local ANIM = "Idle" | |
61 | local ATTACK = false | |
62 | local EQUIPPED = false | |
63 | local HOLD = false | |
64 | local COMBO = 1 | |
65 | local Rooted = false | |
66 | local SINE = 0 | |
67 | local KEYHOLD = false | |
68 | local CHANGE = 2 / Animation_Speed | |
69 | local WALKINGANIM = false | |
70 | local VALUE1 = false | |
71 | local VALUE2 = false | |
72 | local JUMPING = false | |
73 | local ROBLOXIDLEANIMATION = IT("Animation") | |
74 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
75 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
76 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
77 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
78 | WEAPONGUI.Name = "Weapon GUI" | |
79 | --local WEAPONGUI = script.RapierGui | |
80 | WEAPONGUI.Parent = PlayerGui | |
81 | local Effects = IT("Folder", Character) | |
82 | Effects.Name = "Effects" | |
83 | local ANIMATOR = Humanoid.Animator | |
84 | local ANIMATE = Character.Animate | |
85 | local UNANCHOR = true | |
86 | local FORM = "Base" | |
87 | local BASESONG = {ID = 196589513, PITCH = 1, VOLUME = 1} | |
88 | local JUSTICESONG = {ID = 248797953, PITCH = 1, VOLUME = 2} | |
89 | local DEMONSONG = {ID = 196588464, PITCH = 0.7, VOLUME = 3} | |
90 | local PLAYINGSONG = BASESONG | |
91 | local DECALTRANS = 1 | |
92 | local VOLUME = 1 | |
93 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"} | |
94 | ||
95 | local PENTAGRAM = nil | |
96 | local HELDGUN = nil | |
97 | local WING = nil | |
98 | local WINGWELD = nil | |
99 | ||
100 | --//=================================\\ | |
101 | --\\=================================// | |
102 | ||
103 | ||
104 | --//=================================\\ | |
105 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
106 | --\\=================================// | |
107 | ||
108 | ArtificialHB = Instance.new("BindableEvent", script) | |
109 | ArtificialHB.Name = "ArtificialHB" | |
110 | ||
111 | script:WaitForChild("ArtificialHB") | |
112 | ||
113 | frame = Frame_Speed | |
114 | tf = 0 | |
115 | allowframeloss = false | |
116 | tossremainder = false | |
117 | lastframe = tick() | |
118 | script.ArtificialHB:Fire() | |
119 | ||
120 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
121 | tf = tf + s | |
122 | if tf >= frame then | |
123 | if allowframeloss then | |
124 | script.ArtificialHB:Fire() | |
125 | lastframe = tick() | |
126 | else | |
127 | for i = 1, math.floor(tf / frame) do | |
128 | script.ArtificialHB:Fire() | |
129 | end | |
130 | lastframe = tick() | |
131 | end | |
132 | if tossremainder then | |
133 | tf = 0 | |
134 | else | |
135 | tf = tf - frame * math.floor(tf / frame) | |
136 | end | |
137 | end | |
138 | end) | |
139 | ||
140 | --//=================================\\ | |
141 | --\\=================================// | |
142 | ||
143 | --//=================================\\ | |
144 | --|| SOME FUNCTIONS | |
145 | --\\=================================// | |
146 | ||
147 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
148 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
149 | end | |
150 | ||
151 | function PositiveAngle(NUMBER) | |
152 | if NUMBER >= 0 then | |
153 | NUMBER = 0 | |
154 | end | |
155 | return NUMBER | |
156 | end | |
157 | ||
158 | function NegativeAngle(NUMBER) | |
159 | if NUMBER <= 0 then | |
160 | NUMBER = 0 | |
161 | end | |
162 | return NUMBER | |
163 | end | |
164 | ||
165 | function Swait(NUMBER) | |
166 | if NUMBER == 0 or NUMBER == nil then | |
167 | ArtificialHB.Event:wait() | |
168 | else | |
169 | for i = 1, NUMBER do | |
170 | ArtificialHB.Event:wait() | |
171 | end | |
172 | end | |
173 | end | |
174 | ||
175 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
176 | local NEWMESH = IT(MESH) | |
177 | if MESH == "SpecialMesh" then | |
178 | NEWMESH.MeshType = MESHTYPE | |
179 | if MESHID ~= "nil" and MESHID ~= "" then | |
180 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
181 | end | |
182 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
183 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
184 | end | |
185 | end | |
186 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
187 | NEWMESH.Scale = SCALE | |
188 | NEWMESH.Parent = PARENT | |
189 | return NEWMESH | |
190 | end | |
191 | ||
192 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
193 | local NEWPART = IT("Part") | |
194 | NEWPART.formFactor = FORMFACTOR | |
195 | NEWPART.Reflectance = REFLECTANCE | |
196 | NEWPART.Transparency = TRANSPARENCY | |
197 | NEWPART.CanCollide = false | |
198 | NEWPART.Locked = true | |
199 | NEWPART.Anchored = true | |
200 | if ANCHOR == false then | |
201 | NEWPART.Anchored = false | |
202 | end | |
203 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
204 | NEWPART.Name = NAME | |
205 | NEWPART.Size = SIZE | |
206 | NEWPART.Position = Torso.Position | |
207 | NEWPART.Material = MATERIAL | |
208 | NEWPART:BreakJoints() | |
209 | NEWPART.Parent = PARENT | |
210 | return NEWPART | |
211 | end | |
212 | ||
213 | local function weldBetween(a, b) | |
214 | local weldd = Instance.new("ManualWeld") | |
215 | weldd.Part0 = a | |
216 | weldd.Part1 = b | |
217 | weldd.C0 = CFrame.new() | |
218 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
219 | weldd.Parent = a | |
220 | return weldd | |
221 | end | |
222 | ||
223 | ||
224 | function QuaternionFromCFrame(cf) | |
225 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
226 | local trace = m00 + m11 + m22 | |
227 | if trace > 0 then | |
228 | local s = math.sqrt(1 + trace) | |
229 | local recip = 0.5 / s | |
230 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
231 | else | |
232 | local i = 0 | |
233 | if m11 > m00 then | |
234 | i = 1 | |
235 | end | |
236 | if m22 > (i == 0 and m00 or m11) then | |
237 | i = 2 | |
238 | end | |
239 | if i == 0 then | |
240 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
241 | local recip = 0.5 / s | |
242 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
243 | elseif i == 1 then | |
244 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
245 | local recip = 0.5 / s | |
246 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
247 | elseif i == 2 then | |
248 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
249 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
250 | end | |
251 | end | |
252 | end | |
253 | ||
254 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
255 | local xs, ys, zs = x + x, y + y, z + z | |
256 | local wx, wy, wz = w * xs, w * ys, w * zs | |
257 | local xx = x * xs | |
258 | local xy = x * ys | |
259 | local xz = x * zs | |
260 | local yy = y * ys | |
261 | local yz = y * zs | |
262 | local zz = z * zs | |
263 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
264 | end | |
265 | ||
266 | function QuaternionSlerp(a, b, t) | |
267 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
268 | local startInterp, finishInterp; | |
269 | if cosTheta >= 0.0001 then | |
270 | if (1 - cosTheta) > 0.0001 then | |
271 | local theta = ACOS(cosTheta) | |
272 | local invSinTheta = 1 / SIN(theta) | |
273 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
274 | finishInterp = SIN(t * theta) * invSinTheta | |
275 | else | |
276 | startInterp = 1 - t | |
277 | finishInterp = t | |
278 | end | |
279 | else | |
280 | if (1 + cosTheta) > 0.0001 then | |
281 | local theta = ACOS(-cosTheta) | |
282 | local invSinTheta = 1 / SIN(theta) | |
283 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
284 | finishInterp = SIN(t * theta) * invSinTheta | |
285 | else | |
286 | startInterp = t - 1 | |
287 | finishInterp = t | |
288 | end | |
289 | end | |
290 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
291 | end | |
292 | ||
293 | function Clerp(a, b, t) | |
294 | local qa = {QuaternionFromCFrame(a)} | |
295 | local qb = {QuaternionFromCFrame(b)} | |
296 | local ax, ay, az = a.x, a.y, a.z | |
297 | local bx, by, bz = b.x, b.y, b.z | |
298 | local _t = 1 - t | |
299 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
300 | end | |
301 | ||
302 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
303 | local frame = IT("Frame") | |
304 | frame.BackgroundTransparency = TRANSPARENCY | |
305 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
306 | frame.Position = POSITION | |
307 | frame.Size = SIZE | |
308 | frame.BackgroundColor3 = COLOR | |
309 | frame.BorderColor3 = BORDERCOLOR | |
310 | frame.Name = NAME | |
311 | frame.Parent = PARENT | |
312 | return frame | |
313 | end | |
314 | ||
315 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
316 | local label = IT("TextLabel") | |
317 | label.BackgroundTransparency = 1 | |
318 | label.Size = UD2(1, 0, 1, 0) | |
319 | label.Position = UD2(0, 0, 0, 0) | |
320 | label.TextColor3 = TEXTCOLOR | |
321 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
322 | label.TextTransparency = TRANSPARENCY | |
323 | label.FontSize = TEXTFONTSIZE | |
324 | label.Font = TEXTFONT | |
325 | label.BorderSizePixel = BORDERSIZEPIXEL | |
326 | label.TextScaled = false | |
327 | label.Text = TEXT | |
328 | label.Name = NAME | |
329 | label.Parent = PARENT | |
330 | return label | |
331 | end | |
332 | ||
333 | function NoOutlines(PART) | |
334 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
335 | end | |
336 | ||
337 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
338 | local NEWWELD = IT(TYPE) | |
339 | NEWWELD.Part0 = PART0 | |
340 | NEWWELD.Part1 = PART1 | |
341 | NEWWELD.C0 = C0 | |
342 | NEWWELD.C1 = C1 | |
343 | NEWWELD.Parent = PARENT | |
344 | return NEWWELD | |
345 | end | |
346 | ||
347 | local S = IT("Sound") | |
348 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
349 | local NEWSOUND = nil | |
350 | coroutine.resume(coroutine.create(function() | |
351 | NEWSOUND = S:Clone() | |
352 | NEWSOUND.Parent = PARENT | |
353 | NEWSOUND.Volume = VOLUME | |
354 | NEWSOUND.Pitch = PITCH | |
355 | NEWSOUND.SoundId = "rbxassetid://"..ID | |
356 | NEWSOUND:play() | |
357 | if DOESLOOP == true then | |
358 | NEWSOUND.Looped = true | |
359 | else | |
360 | repeat wait(1) until NEWSOUND.Playing == false | |
361 | NEWSOUND:remove() | |
362 | end | |
363 | end)) | |
364 | return NEWSOUND | |
365 | end | |
366 | ||
367 | function CFrameFromTopBack(at, top, back) | |
368 | local right = top:Cross(back) | |
369 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
370 | end | |
371 | ||
372 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
373 | function WACKYEFFECT(Table) | |
374 | local TYPE = (Table.EffectType or "Sphere") | |
375 | local SIZE = (Table.Size or VT(1,1,1)) | |
376 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
377 | local TRANSPARENCY = (Table.Transparency or 0) | |
378 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
379 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
380 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
381 | local ROTATION1 = (Table.RotationX or 0) | |
382 | local ROTATION2 = (Table.RotationY or 0) | |
383 | local ROTATION3 = (Table.RotationZ or 0) | |
384 | local MATERIAL = (Table.Material or "Neon") | |
385 | local COLOR = (Table.Color or C3(1,1,1)) | |
386 | local TIME = (Table.Time or 45) | |
387 | local SOUNDID = (Table.SoundID or nil) | |
388 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
389 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
390 | coroutine.resume(coroutine.create(function() | |
391 | local PLAYSSOUND = false | |
392 | local SOUND = nil | |
393 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
394 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
395 | PLAYSSOUND = true | |
396 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
397 | end | |
398 | EFFECT.Color = COLOR | |
399 | local MSH = nil | |
400 | if TYPE == "Sphere" then | |
401 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
402 | elseif TYPE == "Block" then | |
403 | MSH = IT("BlockMesh",EFFECT) | |
404 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
405 | elseif TYPE == "Wave" then | |
406 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
407 | elseif TYPE == "Ring" then | |
408 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
409 | elseif TYPE == "Slash" then | |
410 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
411 | elseif TYPE == "Round Slash" then | |
412 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
413 | elseif TYPE == "Swirl" then | |
414 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
415 | elseif TYPE == "Skull" then | |
416 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
417 | elseif TYPE == "Crystal" then | |
418 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
419 | end | |
420 | if MSH ~= nil then | |
421 | local MOVESPEED = nil | |
422 | if MOVEDIRECTION ~= nil then | |
423 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
424 | end | |
425 | local GROWTH = SIZE - ENDSIZE | |
426 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
427 | if TYPE == "Block" then | |
428 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
429 | else | |
430 | EFFECT.CFrame = CFRAME | |
431 | end | |
432 | for LOOP = 1, TIME+1 do | |
433 | Swait() | |
434 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
435 | if TYPE == "Wave" then | |
436 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
437 | end | |
438 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
439 | if TYPE == "Block" then | |
440 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
441 | else | |
442 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
443 | end | |
444 | if MOVEDIRECTION ~= nil then | |
445 | local ORI = EFFECT.Orientation | |
446 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
447 | EFFECT.Orientation = ORI | |
448 | end | |
449 | end | |
450 | if PLAYSSOUND == false then | |
451 | EFFECT:remove() | |
452 | else | |
453 | repeat Swait() until SOUND.Playing == false | |
454 | EFFECT:remove() | |
455 | end | |
456 | else | |
457 | if PLAYSSOUND == false then | |
458 | EFFECT:remove() | |
459 | else | |
460 | repeat Swait() until SOUND.Playing == false | |
461 | EFFECT:remove() | |
462 | end | |
463 | end | |
464 | end)) | |
465 | end | |
466 | ||
467 | function MakeForm(PART,TYPE) | |
468 | if TYPE == "Cyl" then | |
469 | local MSH = IT("CylinderMesh",PART) | |
470 | elseif TYPE == "Ball" then | |
471 | local MSH = IT("SpecialMesh",PART) | |
472 | MSH.MeshType = "Sphere" | |
473 | elseif TYPE == "Wedge" then | |
474 | local MSH = IT("SpecialMesh",PART) | |
475 | MSH.MeshType = "Wedge" | |
476 | end | |
477 | end | |
478 | ||
479 | Debris = game:GetService("Debris") | |
480 | ||
481 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
482 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
483 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) | |
484 | return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, DIRECTION * Distance), Ignore) | |
485 | end | |
486 | ||
487 | function turnto(position) | |
488 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
489 | end | |
490 | ||
491 | local Decal = IT("Decal") | |
492 | function SpawnBulletHole(POSITION) | |
493 | local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Bullet hole", VT(0.2,0,0.2)) | |
494 | local decal = Decal:Clone() | |
495 | decal.Parent = O1 | |
496 | decal.Face = "Top" | |
497 | decal.Texture = "http://www.roblox.com/asset/?id=130624105" | |
498 | local decal2 = Decal:Clone() | |
499 | decal2.Parent = O1 | |
500 | decal2.Face = "Bottom" | |
501 | decal2.Texture = "http://www.roblox.com/asset/?id=130624105" | |
502 | O1.CFrame = POSITION*ANGLES(RAD(0),RAD(MRANDOM(-180,180)),RAD(0)) | |
503 | Debris:AddItem(O1,5) | |
504 | end | |
505 | ||
506 | function SpawnTrail(FROM,TO) | |
507 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Pearl", "Arrow", VT(0,0,0)) | |
508 | MakeForm(TRAIL,"Cyl") | |
509 | local DIST = (FROM - TO).Magnitude | |
510 | TRAIL.Size = VT(0.1,DIST,0.1) | |
511 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
512 | coroutine.resume(coroutine.create(function() | |
513 | for i = 1, 5 do | |
514 | Swait() | |
515 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
516 | end | |
517 | TRAIL:remove() | |
518 | end)) | |
519 | end | |
520 | ||
521 | function BulletDetection(FROM,TO) | |
522 | local DIRECTION = CF(FROM,TO).lookVector | |
523 | local AIMHIT,AIMPOS,NORMAL = Raycast(FROM, DIRECTION, 2000, Character) | |
524 | SpawnTrail(FROM,AIMPOS) | |
525 | coroutine.resume(coroutine.create(function() | |
526 | if AIMHIT ~= nil then | |
527 | if AIMHIT.Parent ~= Character then | |
528 | if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then | |
529 | if AIMHIT.Name ~= "Head" and AIMHIT.Parent.ClassName ~= "Accessory" then | |
530 | ApplyDamage(AIMHIT.Parent:FindFirstChildOfClass("Humanoid"),MRANDOM(15,25),AIMHIT) | |
531 | elseif AIMHIT.Name == "Head" or AIMHIT.Parent.ClassName == "Accessory" then | |
532 | if AIMHIT.Parent.ClassName == "Accessory" then | |
533 | if AIMHIT:FindFirstChild("HatAttachment") or AIMHIT:FindFirstChild("FaceFrontAttachment") or AIMHIT:FindFirstChild("HairAttachment") then | |
534 | AIMHIT.Parent.Parent:BreakJoints() | |
535 | if AIMHIT.Parent.Parent:FindFirstChild("Head") then | |
536 | AIMHIT.Parent.Parent.Head:remove() | |
537 | for i = 1, 3 do | |
538 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = CF(AIMHIT.Parent.Parent.Head.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0.3,0,0), SoundID = 180083298, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 3}) | |
539 | end | |
540 | end | |
541 | else | |
542 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)],AIMHIT,6,MRANDOM(8,12)/10,false) | |
543 | ApplyDamage(AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid"),15,AIMHIT) | |
544 | end | |
545 | elseif AIMHIT.Name == "Head" then | |
546 | for i = 1, 3 do | |
547 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = CF(AIMHIT.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0.3,0,0), SoundID = 180083298, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 3}) | |
548 | end | |
549 | AIMHIT.Parent:BreakJoints() | |
550 | AIMHIT:remove() | |
551 | end | |
552 | end | |
553 | else | |
554 | SpawnBulletHole(CF(AIMPOS,AIMPOS+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))) | |
555 | end | |
556 | end | |
557 | end | |
558 | end)) | |
559 | return AIMHIT,AIMPOS,NORMAL | |
560 | end | |
561 | ||
562 | function CharacterFade(COLOR,TIMER) | |
563 | coroutine.resume(coroutine.create(function() | |
564 | local FADE = IT("Model",Effects) | |
565 | for _, c in pairs(Character:GetChildren()) do | |
566 | if c.ClassName == "Part" and c ~= RootPart then | |
567 | local FADER = c:Clone() | |
568 | FADER.Color = COLOR | |
569 | FADER.CFrame = c.CFrame | |
570 | FADER.Parent = FADE | |
571 | FADER.Anchored = true | |
572 | FADER.Transparency = 0.25 | |
573 | FADER:BreakJoints() | |
574 | FADER.Material = "Neon" | |
575 | FADER:ClearAllChildren() | |
576 | if FADER.Name == "Head" then | |
577 | FADER.Size = VT(1,1,1) | |
578 | end | |
579 | end | |
580 | end | |
581 | local TRANS = 0.75/TIMER | |
582 | for i = 1, TIMER do | |
583 | Swait() | |
584 | for _, c in pairs(FADE:GetChildren()) do | |
585 | if c.ClassName == "Part" then | |
586 | c.Transparency = c.Transparency + TRANS | |
587 | end | |
588 | end | |
589 | end | |
590 | FADE:remove() | |
591 | end)) | |
592 | end | |
593 | ||
594 | --//=================================\\ | |
595 | --|| WEAPON CREATION | |
596 | --\\=================================// | |
597 | ||
598 | local ROCKSPIKE = script.Rapier | |
599 | ROCKSPIKE.Parent = nil | |
600 | ROCKSPIKE.Transparency = 0 | |
601 | ROCKSPIKE.CanCollide = true | |
602 | local Shaker = script.CamShake | |
603 | Shaker.Parent = nil | |
604 | local Rapier = script.Rapier | |
605 | local BLADE = Rapier.Blade | |
606 | local HANDLE = Rapier.Handle | |
607 | local TRAIL = BLADE.Trail | |
608 | local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0)) | |
609 | local GUN = script.Gun | |
610 | GUN.Parent = nil | |
611 | GUN.Transparency = 0 | |
612 | local WINGC = script.Wing | |
613 | WINGC.Parent = nil | |
614 | local PICKS = script.Toothpick | |
615 | PICKS.Parent = nil | |
616 | if Player.Name == "Shackluster" then | |
617 | local PICK = PICKS:Clone() | |
618 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PICK, CF(-0.15,-0.27,-0.9)*ANGLES(RAD(0),RAD(90),RAD(0))*ANGLES(RAD(85),RAD(0),RAD(-110))*ANGLES(RAD(80),RAD(0),RAD(0)), CF(0,0,0)) | |
619 | PICK.Anchored = false | |
620 | PICK.Transparency = 0 | |
621 | PICK.Parent = Rapier | |
622 | end | |
623 | local CROSS = script.Cross | |
624 | CROSS.Parent = nil | |
625 | ||
626 | --COLORS-- | |
627 | ||
628 | local GOLDCOLOR1 = 248 | |
629 | local GOLDCOLOR2 = 217 | |
630 | local GOLDCOLOR3 = 109 | |
631 | ||
632 | local BOPCOLOR1 = 253 | |
633 | local BOPCOLOR2 = 234 | |
634 | local BOPCOLOR3 = 141 | |
635 | ||
636 | local PURPLECOLOR1 = 89 | |
637 | local PURPLECOLOR2 = 34 | |
638 | local PURPLECOLOR3 = 89 | |
639 | ||
640 | ---------- | |
641 | ||
642 | function SetTrailColor(COLOR) | |
643 | TRAIL.Color = ColorSequence.new(COLOR) | |
644 | end | |
645 | ||
646 | for _, c in pairs(Rapier:GetChildren()) do | |
647 | if c:IsA("BasePart") then | |
648 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
649 | c.Anchored = false | |
650 | end | |
651 | end | |
652 | ||
653 | local RAPIERCLONE = Rapier:Clone() | |
654 | RAPIERCLONE.Parent = nil | |
655 | ||
656 | Rapier.Parent = Character | |
657 | ||
658 | local SKILLTEXTCOLOR = BRICKC"Cork".Color | |
659 | local SKILLFONT = "Fantasy" | |
660 | local SKILLTEXTSIZE = 7 | |
661 | ||
662 | Player.CharacterAdded:Connect(function(char) | |
663 | Character = char | |
664 | Humanoid = Character.Humanoid | |
665 | RootPart = Character["HumanoidRootPart"] | |
666 | Torso = Character["Torso"] | |
667 | Head = Character["Head"] | |
668 | RightArm = Character["Right Arm"] | |
669 | LeftArm = Character["Left Arm"] | |
670 | RightLeg = Character["Right Leg"] | |
671 | LeftLeg = Character["Left Leg"] | |
672 | RootJoint = RootPart["RootJoint"] | |
673 | Neck = Torso["Neck"] | |
674 | RightShoulder = Torso["Right Shoulder"] | |
675 | LeftShoulder = Torso["Left Shoulder"] | |
676 | RightHip = Torso["Right Hip"] | |
677 | LeftHip = Torso["Left Hip"] | |
678 | local Rapier = RAPIERCLONE:Clone() | |
679 | Rapier.Parent = Character | |
680 | local BLADE = Rapier.Blade | |
681 | local HANDLE = Rapier.Handle | |
682 | local TRAIL = BLADE.Trail | |
683 | local ANIMATOR = Humanoid.Animator | |
684 | local ANIMATE = Character.Animate | |
685 | GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0)) | |
686 | end) | |
687 | ||
688 | Humanoid.Died:connect(function() | |
689 | Character = nil | |
690 | end) | |
691 | ||
692 | --local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
693 | --local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
694 | --local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.82, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
695 | --local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.78, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
696 | --local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.74, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
697 | -- | |
698 | --local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1") | |
699 | --local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2") | |
700 | --local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3") | |
701 | --local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4") | |
702 | --local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5") | |
703 | ||
704 | --//=================================\\ | |
705 | --|| DAMAGING | |
706 | --\\=================================// | |
707 | ||
708 | function ApplyDamage(Humanoid,Damage,TorsoPart,Stuns) | |
709 | local defence = Instance.new("BoolValue",Humanoid.Parent) | |
710 | defence.Name = ("HitBy"..Player.Name) | |
711 | game:GetService("Debris"):AddItem(defence, 0.001) | |
712 | Damage = Damage * DAMAGEMULTIPLIER | |
713 | if Humanoid.Health ~= 0 then | |
714 | local CritChance = MRANDOM(1,100) | |
715 | if Damage > Humanoid.Health then | |
716 | Damage = math.ceil(Humanoid.Health) | |
717 | if Damage == 0 then | |
718 | Damage = 0.1 | |
719 | end | |
720 | end | |
721 | Humanoid.MaxHealth = 100 | |
722 | if Humanoid.Health > 100 then | |
723 | Humanoid.Health = 100 - Damage | |
724 | end | |
725 | if Stuns == true and Humanoid.PlatformStand == false then | |
726 | coroutine.resume(coroutine.create(function() | |
727 | for _, c in pairs(Humanoid.Parent:GetChildren()) do | |
728 | if c.ClassName == "LocalScript" and c.Name ~= "Animate" then | |
729 | c:remove() | |
730 | end | |
731 | end | |
732 | Humanoid.PlatformStand = true | |
733 | wait(5) | |
734 | Humanoid.PlatformStand = false | |
735 | end)) | |
736 | end | |
737 | Humanoid.Health = Humanoid.Health - Damage | |
738 | end | |
739 | end | |
740 | ||
741 | function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,ISMELEE,DOESCAMSHAKE,CAMVALUES,CANSTUN,INSTAKILL) | |
742 | local CHILDREN = workspace:GetDescendants() | |
743 | for index, CHILD in pairs(CHILDREN) do | |
744 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
745 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
746 | if HUM then | |
747 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
748 | if TORSO then | |
749 | if (TORSO.Position - POSITION).Magnitude <= RANGE + TORSO.Size.Magnitude/2 then | |
750 | if ISMELEE == true then | |
751 | for i = 1, 3 do | |
752 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0.1,25,0.1), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0.3,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10}) | |
753 | end | |
754 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)],TORSO,2,MRANDOM(8,12)/10,false) | |
755 | end | |
756 | if INSTAKILL == true then | |
757 | CHILD:BreakJoints() | |
758 | else | |
759 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
760 | ApplyDamage(HUM,DMG,TORSO,CANSTUN) | |
761 | end | |
762 | if DOESCAMSHAKE == true then | |
763 | local CAMSHAKER = Shaker:Clone() | |
764 | CAMSHAKER.Shake.Value = CAMVALUES.SHAKE | |
765 | CAMSHAKER.Timer.Value = CAMVALUES.TIMER | |
766 | CAMSHAKER.DoesFade.Value = CAMVALUES.DOESFADE | |
767 | CAMSHAKER.Parent = CHILD | |
768 | CAMSHAKER.Disabled = false | |
769 | end | |
770 | if FLING > 0 then | |
771 | for _, c in pairs(CHILD:GetChildren()) do | |
772 | if c:IsA("BasePart") then | |
773 | local bv = Instance.new("BodyVelocity") | |
774 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
775 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
776 | bv.Parent = c | |
777 | Debris:AddItem(bv,0.05) | |
778 | end | |
779 | end | |
780 | end | |
781 | end | |
782 | end | |
783 | end | |
784 | end | |
785 | end | |
786 | end | |
787 | ||
788 | function APPLYMELEE(MINDMG,MAXDMG,CANSTUN) | |
789 | local HITS = {} | |
790 | local TOUCH = BLADE.Touched:Connect(function(hit) | |
791 | if hit.Parent:FindFirstChildOfClass("Humanoid") then | |
792 | local HUM = hit.Parent:FindFirstChildOfClass("Humanoid") | |
793 | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") | |
794 | if TORSO and HUM.Health > 0 then | |
795 | local PASS = true | |
796 | for i = 1, #HITS do | |
797 | if HITS[i] == hit.Parent then | |
798 | PASS = false | |
799 | end | |
800 | end | |
801 | table.insert(HITS,hit.Parent) | |
802 | if PASS == true then | |
803 | for i = 1, 3 do | |
804 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0.3,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10}) | |
805 | end | |
806 | ApplyDamage(HUM,MRANDOM(MINDMG,MAXDMG),TORSO,CANSTUN) | |
807 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)],TORSO,2,MRANDOM(8,12)/10,false) | |
808 | end | |
809 | end | |
810 | end | |
811 | end) | |
812 | return TOUCH | |
813 | end | |
814 | ||
815 | --//=================================\\ | |
816 | --|| ATTACK FUNCTIONS AND STUFF | |
817 | --\\=================================// | |
818 | ||
819 | function JumpAct(Strength) | |
820 | Rooted = true | |
821 | ATTACK = true | |
822 | for i=0, 0.6, 0.1 / Animation_Speed do | |
823 | Swait() | |
824 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
825 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
826 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
827 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
828 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
829 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.5) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
830 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.2, -0.1) * ANGLES(RAD(-70), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
831 | end | |
832 | local bv = Instance.new("BodyVelocity") | |
833 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
834 | bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1,-0.3).p).lookVector*Strength | |
835 | bv.Parent = RootPart | |
836 | for i=0, 0.6, 0.1 / Animation_Speed do | |
837 | Swait() | |
838 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
839 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
840 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
841 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-10), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
842 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
843 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(5), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
844 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed) | |
845 | end | |
846 | bv:remove() | |
847 | Rooted = false | |
848 | ATTACK = false | |
849 | end | |
850 | ||
851 | --//=================================\\ | |
852 | --|| BASEMODE | |
853 | --\\=================================// | |
854 | ||
855 | function ClickSwipes() | |
856 | ATTACK = true | |
857 | Rooted = false | |
858 | COMBO = 1 | |
859 | TRAIL.Enabled = true | |
860 | repeat | |
861 | if COMBO == 1 then | |
862 | COMBO = 2 | |
863 | for i=0, 0.3, 0.1 / Animation_Speed do | |
864 | Swait() | |
865 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-55), RAD(55), RAD(90)), 1 / Animation_Speed) | |
866 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
867 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
868 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.2) * ANGLES(RAD(15), RAD(0), RAD(-35)) * ANGLES(RAD(0), RAD(65), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
869 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
870 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
871 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
872 | end | |
873 | CreateSound(143501853,BLADE,2,MRANDOM(8,13)/10,false) | |
874 | local TOUCH = APPLYMELEE(4,8,false) | |
875 | for i=0, 0.5, 0.1 / Animation_Speed do | |
876 | Swait() | |
877 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-70), RAD(55), RAD(90)), 1 / Animation_Speed) | |
878 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
879 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
880 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(55), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
881 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
882 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
883 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
884 | end | |
885 | TOUCH:disconnect() | |
886 | elseif COMBO == 2 then | |
887 | COMBO = 1 | |
888 | for i=0, 0.3, 0.1 / Animation_Speed do | |
889 | Swait() | |
890 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
891 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
892 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
893 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
894 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
895 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
896 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
897 | end | |
898 | CreateSound(143501853,BLADE,2,MRANDOM(8,13)/10,false) | |
899 | local TOUCH = APPLYMELEE(4,8,false) | |
900 | for i=0, 0.5, 0.1 / Animation_Speed do | |
901 | Swait() | |
902 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed) | |
903 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
904 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
905 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(80), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
906 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
907 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
908 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
909 | end | |
910 | TOUCH:disconnect() | |
911 | end | |
912 | until HOLD == false | |
913 | TRAIL.Enabled = false | |
914 | if COMBO == 2 then | |
915 | for i=0, 0.5, 0.1 / Animation_Speed do | |
916 | Swait() | |
917 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-70), RAD(55), RAD(90)), 1 / Animation_Speed) | |
918 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
919 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
920 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(55), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
921 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
922 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
923 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
924 | end | |
925 | elseif COMBO == 1 then | |
926 | for i=0, 1, 0.1 / Animation_Speed do | |
927 | Swait() | |
928 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed) | |
929 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
930 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
931 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(80), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
932 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
933 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
934 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
935 | end | |
936 | end | |
937 | ATTACK = false | |
938 | Rooted = false | |
939 | end | |
940 | ||
941 | function Counter() | |
942 | ATTACK = true | |
943 | Rooted = true | |
944 | local COUNTER = false | |
945 | local COUNTERPHYSICS = Humanoid.HealthChanged:connect(function() | |
946 | COUNTER = true | |
947 | end) | |
948 | for i=0, 1.5, 0.1 / Animation_Speed do | |
949 | Swait() | |
950 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0.2) * ANGLES(RAD(95), RAD(0), RAD(0)), 1 / Animation_Speed) | |
951 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed) | |
952 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 1 / Animation_Speed) | |
953 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, -0.1, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-45)) * ANGLES(RAD(25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
954 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
955 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
956 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-95), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
957 | end | |
958 | local BUSY = true | |
959 | local KEYDOWN = Mouse.KeyDown:connect(function(NEWKEY) | |
960 | BUSY = false | |
961 | end) | |
962 | for i=0, 8, 0.1 / Animation_Speed do | |
963 | Swait() | |
964 | if BUSY == false or COUNTER == true then | |
965 | break | |
966 | end | |
967 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0.2) * ANGLES(RAD(95), RAD(0), RAD(0)), 1 / Animation_Speed) | |
968 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed) | |
969 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 1 / Animation_Speed) | |
970 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, -0.1, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-45)) * ANGLES(RAD(25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
971 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
972 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
973 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-95), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
974 | end | |
975 | KEYDOWN:disconnect() | |
976 | COUNTERPHYSICS:disconnect() | |
977 | if COUNTER == true then | |
978 | TRAIL.Enabled = true | |
979 | for i=0, 0.1, 0.1 / Animation_Speed do | |
980 | Swait() | |
981 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed) | |
982 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed) | |
983 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
984 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(140), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
985 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
986 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
987 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
988 | end | |
989 | CreateSound(143501853,BLADE,2,MRANDOM(8,13)/10,false) | |
990 | CreateSound(1447872444,BLADE,4,MRANDOM(9,11)/10,false) | |
991 | ApplyAoE(Torso.CFrame*CF(0,0,-0.5).p,7,12,22,15,true,true,{SHAKE = 1, TIMER = 15, DOESFADE = true},true,false) | |
992 | for i=0, 0.3, 0.1 / Animation_Speed do | |
993 | Swait() | |
994 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
995 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
996 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
997 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
998 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
999 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(92), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1000 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1001 | end | |
1002 | TRAIL.Enabled = false | |
1003 | end | |
1004 | ATTACK = false | |
1005 | Rooted = false | |
1006 | end | |
1007 | ||
1008 | function QuickSwipes() | |
1009 | ATTACK = true | |
1010 | Rooted = false | |
1011 | COMBO = 1 | |
1012 | TRAIL.Enabled = true | |
1013 | for i = 1, 12 do | |
1014 | if COMBO == 1 then | |
1015 | COMBO = 2 | |
1016 | for i=0, 0.1, 0.1 / Animation_Speed do | |
1017 | Swait() | |
1018 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-55), RAD(55), RAD(90)), 1 / Animation_Speed) | |
1019 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1020 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1021 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.2) * ANGLES(RAD(15), RAD(0), RAD(-35)) * ANGLES(RAD(0), RAD(65), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1022 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1023 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1024 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1025 | end | |
1026 | CreateSound(143501853,BLADE,2,MRANDOM(8,13)/10,false) | |
1027 | local TOUCH = APPLYMELEE(4,8,false) | |
1028 | for i=0, 0.4, 0.1 / Animation_Speed do | |
1029 | Swait() | |
1030 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-70), RAD(55), RAD(90)), 1 / Animation_Speed) | |
1031 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
1032 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
1033 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(55), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1034 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1035 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1036 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1037 | end | |
1038 | TOUCH:disconnect() | |
1039 | elseif COMBO == 2 then | |
1040 | COMBO = 1 | |
1041 | for i=0, 0.1, 0.1 / Animation_Speed do | |
1042 | Swait() | |
1043 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1044 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1045 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1046 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1047 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1048 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1049 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1050 | end | |
1051 | CreateSound(143501853,BLADE,2,MRANDOM(8,13)/10,false) | |
1052 | local TOUCH = APPLYMELEE(4,8,false) | |
1053 | for i=0, 0.4, 0.1 / Animation_Speed do | |
1054 | Swait() | |
1055 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1056 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
1057 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
1058 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(80), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1059 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1060 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1061 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1062 | end | |
1063 | TOUCH:disconnect() | |
1064 | end | |
1065 | end | |
1066 | Rooted = true | |
1067 | for i=0, 0.4, 0.1 / Animation_Speed do | |
1068 | Swait() | |
1069 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1070 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed) | |
1071 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
1072 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-65)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1073 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1074 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1075 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1076 | end | |
1077 | TRAIL.Enabled = false | |
1078 | for i = 1, 7 do | |
1079 | CharacterFade(C3(1,1,1),25+(i*3)) | |
1080 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-5) | |
1081 | ApplyAoE(RootPart.Position,6,7,15,12,true,true,{SHAKE = 1, TIMER = 15, DOESFADE = true},false,false) | |
1082 | end | |
1083 | CreateSound(143501853,BLADE,10,MRANDOM(8,13)/10,false) | |
1084 | for i=0, 2, 0.1 / Animation_Speed do | |
1085 | Swait() | |
1086 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 3 / Animation_Speed) | |
1087 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(-5), RAD(-45)), 3 / Animation_Speed) | |
1088 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(45)), 3 / Animation_Speed) | |
1089 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
1090 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
1091 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.25) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed) | |
1092 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.4) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 3 / Animation_Speed) | |
1093 | end | |
1094 | ATTACK = false | |
1095 | Rooted = false | |
1096 | end | |
1097 | ||
1098 | function JumpStrike() | |
1099 | ATTACK = true | |
1100 | Rooted = false | |
1101 | Speed = 150 | |
1102 | local bv = Instance.new("BodyVelocity") | |
1103 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1104 | bv.velocity = CF(RootPart.Position,RootPart.Position+VT(0,1,0)).lookVector*75 | |
1105 | bv.Parent = RootPart | |
1106 | TRAIL.Enabled = true | |
1107 | SetTrailColor(C3(1,0,0)) | |
1108 | local LOOP = CreateSound(120745021,BLADE,2,1.4,true) | |
1109 | for i=1, 3, 0.1 / Animation_Speed do | |
1110 | Swait() | |
1111 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1112 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(i*1000)), 1 / Animation_Speed) | |
1113 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1114 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1115 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1116 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1117 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1118 | end | |
1119 | LOOP:remove() | |
1120 | for i=0, 1.3, 0.1 / Animation_Speed do | |
1121 | Swait() | |
1122 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1123 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1124 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1125 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(135), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1126 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1127 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1128 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1129 | end | |
1130 | bv:remove() | |
1131 | local LANDED = nil | |
1132 | local FINISHEDLANDING = nil | |
1133 | local HITPOS = nil | |
1134 | coroutine.resume(coroutine.create(function() | |
1135 | local LOOP = 0 | |
1136 | for i = 1, 25 do | |
1137 | Swait() | |
1138 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
1139 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*45), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
1140 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1141 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1142 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1143 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed) | |
1144 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed) | |
1145 | end | |
1146 | repeat | |
1147 | Swait() | |
1148 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1149 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(150), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1150 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1151 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(135), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1152 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1153 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1154 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1155 | until FINISHEDLANDING ~= nil | |
1156 | end)) | |
1157 | while wait() do | |
1158 | FINISHEDLANDING,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 6, Character) | |
1159 | if FINISHEDLANDING ~= nil then | |
1160 | break | |
1161 | end | |
1162 | end | |
1163 | Rooted = true | |
1164 | Speed = 16 | |
1165 | local bv = Instance.new("BodyVelocity") | |
1166 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1167 | bv.velocity = CF(RootPart.Position,RootPart.Position+VT(0,1,0)).lookVector*45 | |
1168 | bv.Parent = RootPart | |
1169 | coroutine.resume(coroutine.create(function() | |
1170 | ApplyAoE(HITPOS,15,25,35,12,false,true,{SHAKE = 2, TIMER = 7, DOESFADE = true},false,false) | |
1171 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,1,25), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 1368637781, SoundPitch = 1.3, SoundVolume = 4}) | |
1172 | for i = 1, 14 do | |
1173 | wait(0.15) | |
1174 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,1,25), Transparency = 0+((i/14)-(1/14)), Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1175 | end | |
1176 | end)) | |
1177 | TRAIL.Enabled = false | |
1178 | for i = 1, 25 do | |
1179 | Swait() | |
1180 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
1181 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*25), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
1182 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1183 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1184 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1185 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed) | |
1186 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed) | |
1187 | end | |
1188 | bv:remove() | |
1189 | ATTACK = false | |
1190 | Rooted = false | |
1191 | SetTrailColor(C3(1,1,1)) | |
1192 | end | |
1193 | ||
1194 | function RockFlair() | |
1195 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 6, Character) | |
1196 | if HITFLOOR then | |
1197 | ATTACK = true | |
1198 | Rooted = true | |
1199 | for i=1, 3, 0.1 / Animation_Speed do | |
1200 | Swait() | |
1201 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(i*700), RAD(75), RAD(0)), 1 / Animation_Speed) | |
1202 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1203 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1204 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(130)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1205 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1206 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1207 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1208 | end | |
1209 | local HITS = {} | |
1210 | local POS = RootPart.Position | |
1211 | coroutine.resume(coroutine.create(function() | |
1212 | local ROCKFOLDER = IT("Folder",Character) | |
1213 | ROCKFOLDER.Name = "Rocks" | |
1214 | local ROCKS = 25 | |
1215 | for i = 1, ROCKS do | |
1216 | local ROCK = ROCKSPIKE:Clone() | |
1217 | ROCK.Parent = ROCKFOLDER | |
1218 | ROCK.Size = ROCK.Size*1.2 | |
1219 | ROCK.CFrame = CF(RootPart.Position-VT(0,15,0)) * ANGLES(RAD(0), RAD((360/ROCKS)*i), RAD(0)) * ANGLES(RAD(50), RAD(0), RAD(0)) | |
1220 | end | |
1221 | local CENTER = CreatePart(3, ROCKFOLDER, "Concrete", 0, 1, "Mid gray", "Part", VT(0,0,0)) | |
1222 | local ROCKSOUND = CreateSound(292536356,CENTER,3,1,true) | |
1223 | coroutine.resume(coroutine.create(function() | |
1224 | wait(0.2) | |
1225 | for i = 1, 25 do | |
1226 | Swait() | |
1227 | ROCKSOUND.Volume = ROCKSOUND.Volume - 3/25 | |
1228 | end | |
1229 | CENTER:remove() | |
1230 | end)) | |
1231 | coroutine.resume(coroutine.create(function() | |
1232 | wait(0.3) | |
1233 | ApplyAoE(POS,20,25,35,0,true,true,{SHAKE = 1, TIMER = 25, DOESFADE = true},false,false) | |
1234 | end)) | |
1235 | for i = 1, 35 do | |
1236 | Swait() | |
1237 | for _, c in pairs(ROCKFOLDER:GetChildren()) do | |
1238 | c.CFrame = c.CFrame*CF(0,(1-(i/35))*0.6,0) | |
1239 | end | |
1240 | end | |
1241 | wait(4) | |
1242 | for i = 1, 70 do | |
1243 | Swait() | |
1244 | for _, c in pairs(ROCKFOLDER:GetChildren()) do | |
1245 | c.CanCollide = false | |
1246 | c.Transparency = c.Transparency + 1/70 | |
1247 | end | |
1248 | end | |
1249 | ROCKFOLDER:remove() | |
1250 | end)) | |
1251 | for i=0, 1.5, 0.1 / Animation_Speed do | |
1252 | Swait() | |
1253 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-65), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1254 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed) | |
1255 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 1 / Animation_Speed) | |
1256 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, -0.1, -0.5) * ANGLES(RAD(120), RAD(0), RAD(-45)) * ANGLES(RAD(25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1257 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1258 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1259 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-95), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1260 | end | |
1261 | ATTACK = false | |
1262 | Rooted = false | |
1263 | end | |
1264 | end | |
1265 | ||
1266 | --//=================================\\ | |
1267 | --|| JUSTICE MODE | |
1268 | --\\=================================// | |
1269 | ||
1270 | ||
1271 | ||
1272 | --//=================================\\ | |
1273 | --|| DEMON MODE | |
1274 | --\\=================================// | |
1275 | ||
1276 | function ChangeToDemon() | |
1277 | SetTrailColor(BRICKC"Mulberry".Color) | |
1278 | ATTACK = true | |
1279 | Rooted = true | |
1280 | Speed = 12 | |
1281 | local STARTUP = false | |
1282 | coroutine.resume(coroutine.create(function() | |
1283 | repeat | |
1284 | Swait() | |
1285 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
1286 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
1287 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-2.5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1288 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
1289 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
1290 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
1291 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
1292 | until STARTUP == true | |
1293 | end)) | |
1294 | local FLOATINGCROSS = CROSS:Clone() | |
1295 | FLOATINGCROSS.Parent = Effects | |
1296 | FLOATINGCROSS.CFrame = RootPart.CFrame*CF(0,12,0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
1297 | local HUMM = CreateSound(139100774,FLOATINGCROSS,6,1,false) | |
1298 | for i = 1, 145 do | |
1299 | Swait() | |
1300 | VOLUME = VOLUME - 1/145 | |
1301 | FLOATINGCROSS.Transparency = FLOATINGCROSS.Transparency - 1/145 | |
1302 | end | |
1303 | wait(3) | |
1304 | HUMM:Stop() | |
1305 | CreateSound(138122923,FLOATINGCROSS,6,1,false) | |
1306 | FLOATINGCROSS.Material = "Granite" | |
1307 | FLOATINGCROSS.Color = C3(1/255,1/255,1/255) | |
1308 | FLOATINGCROSS.CFrame = FLOATINGCROSS.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)) | |
1309 | wait(1) | |
1310 | local HUMM = CreateSound(472006887,FLOATINGCROSS,6,1,false) | |
1311 | STARTUP = true | |
1312 | for i = 1, 45 do | |
1313 | Swait() | |
1314 | Humanoid.HipHeight = i/45 | |
1315 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
1316 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
1317 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1318 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
1319 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
1320 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
1321 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
1322 | end | |
1323 | PENTAGRAM = CreatePart(3, Rapier, "Concrete", 0, 1, "Mid gray", "Part", VT(15,0.4,15)) | |
1324 | local DECAL = IT("Decal",PENTAGRAM) | |
1325 | DECAL.Face = "Top" | |
1326 | DECAL.Color3 = BRICKC"Mulberry".Color | |
1327 | DECAL.Texture = "http://www.roblox.com/asset/?id=32174313" | |
1328 | local HITFLOOR,HITPOS = CastProperRay(RootPart.Position, RootPart.Position-VT(0,15,0), 4+Humanoid.HipHeight, {Torso,RootPart,RightLeg,LeftLeg,Effects}) | |
1329 | PENTAGRAM.CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(SINE), RAD(0)) | |
1330 | HELDGUN = GUN:Clone() | |
1331 | CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, HELDGUN, CF(0,-1.75,-0.25)*ANGLES(RAD(-90),RAD(0),RAD(0)), CF(0,0,0)) | |
1332 | HELDGUN.Parent = Rapier | |
1333 | HELDGUN.Transparency = 1 | |
1334 | HELDGUN.Anchored = false | |
1335 | WING = WINGC:Clone() | |
1336 | WING.Transparency = 1 | |
1337 | WING.Color = C3(3,3,3) | |
1338 | WING.Anchored = false | |
1339 | WINGWELD = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, WING, CF(2.7,2,2.8)*ANGLES(RAD(0),RAD(-50),RAD(0)), CF(0,0,0)) | |
1340 | WING.Parent = Rapier | |
1341 | local CHANGE1 = GOLDCOLOR1 - PURPLECOLOR1 | |
1342 | local CHANGE2 = GOLDCOLOR2 - PURPLECOLOR2 | |
1343 | local CHANGE3 = GOLDCOLOR3 - PURPLECOLOR3 | |
1344 | print(CHANGE1.."/"..CHANGE2.."/"..CHANGE3) | |
1345 | local SHADE = IT("Model",Character) | |
1346 | SHADE.Name = "EyeShade" | |
1347 | for i = 1, 16 do | |
1348 | local FACE = CreatePart(3, SHADE, "Fabric", 0, 1+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false) | |
1349 | FACE.Color = C3(0,0,0) | |
1350 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE | |
1351 | CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0)) | |
1352 | end | |
1353 | for i = 1, 45 do | |
1354 | wait() | |
1355 | for _, c in pairs(Rapier:GetChildren()) do | |
1356 | if c.Name == "Gold" then | |
1357 | c.Color = C3((GOLDCOLOR1 - (CHANGE1/45)*i)/255,(GOLDCOLOR2 - (CHANGE2/45)*i)/255,(GOLDCOLOR3 - (CHANGE3/45)*i)/255) | |
1358 | end | |
1359 | end | |
1360 | DECALTRANS = DECALTRANS - 1/45 | |
1361 | PENTAGRAM.Anchored = true | |
1362 | HELDGUN.Transparency = HELDGUN.Transparency - 1/45 | |
1363 | WING.Transparency = WING.Transparency - 1/45 | |
1364 | for _, c in pairs(SHADE:GetChildren()) do | |
1365 | c.Transparency = c.Transparency - 1/45 | |
1366 | end | |
1367 | end | |
1368 | HELDGUN.Transparency = 0 | |
1369 | for _, c in pairs(Character:GetChildren()) do | |
1370 | if c:IsA("BasePart") and c ~= "RootPart" then | |
1371 | local AURA = script.DemonAura:Clone() | |
1372 | AURA.Parent = c | |
1373 | AURA.Enabled = true | |
1374 | end | |
1375 | end | |
1376 | coroutine.resume(coroutine.create(function() | |
1377 | for i = 1, 145 do | |
1378 | Swait() | |
1379 | FLOATINGCROSS.Transparency = FLOATINGCROSS.Transparency + 1/145 | |
1380 | HUMM.Volume = HUMM.Volume - 6/145 | |
1381 | end | |
1382 | FLOATINGCROSS:remove() | |
1383 | end)) | |
1384 | VOLUME = 1 | |
1385 | local AURA = script.DemonAura:Clone() | |
1386 | AURA.Parent = BLADE | |
1387 | AURA.Enabled = true | |
1388 | FORM = "Demon" | |
1389 | PLAYINGSONG = DEMONSONG | |
1390 | ATTACK = false | |
1391 | Rooted = false | |
1392 | end | |
1393 | ||
1394 | function ClickSwipes_Demon() | |
1395 | ATTACK = true | |
1396 | Rooted = false | |
1397 | COMBO = 1 | |
1398 | TRAIL.Enabled = true | |
1399 | repeat | |
1400 | if COMBO == 1 then | |
1401 | COMBO = 2 | |
1402 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1403 | Swait() | |
1404 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-55), RAD(55), RAD(90)), 1 / Animation_Speed) | |
1405 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1406 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(0)), 1 / Animation_Speed) | |
1407 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.2) * ANGLES(RAD(15), RAD(0), RAD(-35)) * ANGLES(RAD(0), RAD(65), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1408 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
1409 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1410 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1411 | end | |
1412 | CreateSound(143501853,BLADE,2,MRANDOM(8,13)/10,false) | |
1413 | local TOUCH = APPLYMELEE(8,12,false) | |
1414 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1415 | Swait() | |
1416 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-70), RAD(55), RAD(90)), 1 / Animation_Speed) | |
1417 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
1418 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(-25)), 1 / Animation_Speed) | |
1419 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(55), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1420 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
1421 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1422 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1423 | end | |
1424 | TOUCH:disconnect() | |
1425 | elseif COMBO == 2 then | |
1426 | COMBO = 1 | |
1427 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1428 | Swait() | |
1429 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1430 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1431 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(0)), 1 / Animation_Speed) | |
1432 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1433 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
1434 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1435 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1436 | end | |
1437 | CreateSound(143501853,BLADE,2,MRANDOM(8,13)/10,false) | |
1438 | local TOUCH = APPLYMELEE(8,12,false) | |
1439 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1440 | Swait() | |
1441 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1442 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
1443 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(-25)), 1 / Animation_Speed) | |
1444 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(80), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1445 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
1446 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1447 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1448 | end | |
1449 | TOUCH:disconnect() | |
1450 | end | |
1451 | until HOLD == false | |
1452 | TRAIL.Enabled = false | |
1453 | if COMBO == 2 then | |
1454 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1455 | Swait() | |
1456 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-70), RAD(55), RAD(90)), 1 / Animation_Speed) | |
1457 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
1458 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(-25)), 1 / Animation_Speed) | |
1459 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(55), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1460 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
1461 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1462 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1463 | end | |
1464 | elseif COMBO == 1 then | |
1465 | for i=0, 1, 0.1 / Animation_Speed do | |
1466 | Swait() | |
1467 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1468 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
1469 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(-25)), 1 / Animation_Speed) | |
1470 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(80), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1471 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
1472 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1473 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1474 | end | |
1475 | end | |
1476 | ATTACK = false | |
1477 | Rooted = false | |
1478 | end | |
1479 | ||
1480 | function Counter_Demon() | |
1481 | ATTACK = true | |
1482 | Rooted = true | |
1483 | local COUNTER = false | |
1484 | local COUNTERPHYSICS = Humanoid.HealthChanged:connect(function() | |
1485 | COUNTER = true | |
1486 | end) | |
1487 | for i=0, 1.5, 0.1 / Animation_Speed do | |
1488 | Swait() | |
1489 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0.2) * ANGLES(RAD(0), RAD(0), RAD(-90)), 1 / Animation_Speed) | |
1490 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed) | |
1491 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(-75)), 1 / Animation_Speed) | |
1492 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.25) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1493 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
1494 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1495 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-95), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1496 | end | |
1497 | local BUSY = true | |
1498 | local KEYDOWN = Mouse.KeyDown:connect(function(NEWKEY) | |
1499 | BUSY = false | |
1500 | end) | |
1501 | for i=0, 8, 0.1 / Animation_Speed do | |
1502 | Swait() | |
1503 | if BUSY == false or COUNTER == true then | |
1504 | break | |
1505 | end | |
1506 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0.2) * ANGLES(RAD(0), RAD(0), RAD(-90)), 1 / Animation_Speed) | |
1507 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed) | |
1508 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(-75)), 1 / Animation_Speed) | |
1509 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.25) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1510 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
1511 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1512 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-95), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1513 | end | |
1514 | KEYDOWN:disconnect() | |
1515 | COUNTERPHYSICS:disconnect() | |
1516 | if COUNTER == true then | |
1517 | TRAIL.Enabled = true | |
1518 | for i=0, 0.1, 0.1 / Animation_Speed do | |
1519 | Swait() | |
1520 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1521 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed) | |
1522 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25-2.5 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed) | |
1523 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(140), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1524 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
1525 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1526 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1527 | end | |
1528 | CreateSound(143501853,BLADE,2,MRANDOM(8,13)/10,false) | |
1529 | CreateSound(1447872444,BLADE,4,MRANDOM(9,11)/10,false) | |
1530 | ApplyAoE(Torso.CFrame*CF(0,0,-0.5).p,7,99,99,45,true,true,{SHAKE = 7, TIMER = 15, DOESFADE = true},true,false) | |
1531 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1532 | Swait() | |
1533 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1534 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
1535 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25-2.5 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed) | |
1536 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1537 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
1538 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(92), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1539 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1540 | end | |
1541 | TRAIL.Enabled = false | |
1542 | end | |
1543 | ATTACK = false | |
1544 | Rooted = false | |
1545 | end | |
1546 | ||
1547 | function Gun_Demon() | |
1548 | ATTACK = true | |
1549 | Rooted = false | |
1550 | local FIRING = false | |
1551 | local DONE = false | |
1552 | local GYRO = IT("BodyGyro",RootPart) | |
1553 | GYRO.D = 10 | |
1554 | GYRO.P = 2000 | |
1555 | GYRO.MaxTorque = VT(0,4000000,0) | |
1556 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1557 | local GUNOFFSET = CF(0, 0.525, -1.068) | |
1558 | local AMMO = 6 | |
1559 | coroutine.resume(coroutine.create(function() | |
1560 | repeat | |
1561 | Swait() | |
1562 | if FIRING == false then | |
1563 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1564 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
1565 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.15 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1566 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(0)), 1 / Animation_Speed) | |
1567 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1568 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.2) * ANGLES(RAD(90), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1569 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1570 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-2), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1571 | end | |
1572 | until DONE == true | |
1573 | end)) | |
1574 | local CLICK = Mouse.Button1Down:connect(function() | |
1575 | if FIRING == false then | |
1576 | FIRING = true | |
1577 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.4,0.4,0), Size2 = VT(0.5,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = HELDGUN.CFrame*GUNOFFSET, MoveToPos = HELDGUN.CFrame*GUNOFFSET*CF(0,0,-1).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = nil, SoundPitch = 1.3, SoundVolume = 4}) | |
1578 | BulletDetection(HELDGUN.CFrame*GUNOFFSET.p,Mouse.Hit.p) | |
1579 | CreateSound(408950203,HELDGUN,3,MRANDOM(8,13)/10,false) | |
1580 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1581 | Swait() | |
1582 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
1583 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.15 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1584 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(0)), 1 / Animation_Speed) | |
1585 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1586 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.2) * ANGLES(RAD(100), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1587 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1588 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-2), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1589 | end | |
1590 | AMMO = AMMO - 1 | |
1591 | FIRING = false | |
1592 | end | |
1593 | end) | |
1594 | local BUTTON = Mouse.KeyDown:connect(function(NEWKEY) | |
1595 | if NEWKEY == "b" then | |
1596 | DONE = true | |
1597 | end | |
1598 | end) | |
1599 | repeat wait() until (DONE == true and FIRING == false) or AMMO == 0 | |
1600 | DONE = true | |
1601 | CLICK:disconnect() | |
1602 | BUTTON:disconnect() | |
1603 | GYRO:remove() | |
1604 | ATTACK = false | |
1605 | Rooted = false | |
1606 | end | |
1607 | ||
1608 | function Teleport_Demon() | |
1609 | local POS = Mouse.Hit.p | |
1610 | local DISTANCE = (POS - RootPart.Position).Magnitude | |
1611 | local HIT,TPPOS = CastProperRay(RootPart.Position,POS,DISTANCE,Character) | |
1612 | local HASHITTARGET = false | |
1613 | CharacterFade(BRICKC"Mulberry".Color,35) | |
1614 | CreateSound(743521450,Torso,6,MRANDOM(8,13)/10,false) | |
1615 | if HIT ~= nil then | |
1616 | if HIT.Parent:FindFirstChildOfClass("Humanoid") then | |
1617 | local HUM = HIT.Parent:FindFirstChildOfClass("Humanoid") | |
1618 | local ROOT = HIT.Parent:FindFirstChild("HumanoidRootPart") or HIT.Parent:FindFirstChild("Torso") or HIT.Parent:FindFirstChild("UpperTorso") | |
1619 | local TORSO = HIT.Parent:FindFirstChild("Torso") or HIT.Parent:FindFirstChild("UpperTorso") | |
1620 | if ROOT and HUM.Health > 0 then | |
1621 | HASHITTARGET = true | |
1622 | ATTACK = true | |
1623 | Rooted = true | |
1624 | HUM.WalkSpeed = 0 | |
1625 | RootPart.CFrame = ROOT.CFrame*CF(0,0,4) | |
1626 | for i=0, 1, 0.1 / Animation_Speed do | |
1627 | Swait() | |
1628 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1629 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1630 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(0)), 1 / Animation_Speed) | |
1631 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1632 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
1633 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1634 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1635 | end | |
1636 | local HITTARGET = nil | |
1637 | coroutine.resume(coroutine.create(function() | |
1638 | repeat | |
1639 | Swait() | |
1640 | if HITTARGET ~= nil then | |
1641 | HITTARGET.Anchored = true | |
1642 | HITTARGET.CFrame = BLADE.CFrame * ANGLES(RAD(0), RAD(0), RAD(-90)) | |
1643 | end | |
1644 | until ATTACK == false | |
1645 | end)) | |
1646 | CreateSound(143501853,BLADE,2,MRANDOM(8,13)/10,false) | |
1647 | if (BLADE.Position - ROOT.Position).Magnitude < 7 then | |
1648 | HITTARGET = TORSO | |
1649 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)],TORSO,3,MRANDOM(8,13)/10,false) | |
1650 | end | |
1651 | for i=0, 1, 0.1 / Animation_Speed do | |
1652 | Swait() | |
1653 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1654 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
1655 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(-25)), 1 / Animation_Speed) | |
1656 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(80), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1657 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
1658 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1659 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1660 | end | |
1661 | if HITTARGET then | |
1662 | local BODY = HITTARGET.Parent | |
1663 | local FIRES = {} | |
1664 | for i = 1, 25 do | |
1665 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(25,1,25), Transparency = 0.8, Transparency2 = 1, CFrame = CF(HITTARGET.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 1, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BRICKC"Mulberry".Color, SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2}) | |
1666 | end | |
1667 | CreateSound(461105534,HITTARGET,5,MRANDOM(8,13)/10,false) | |
1668 | HUM.PlatformStand = true | |
1669 | coroutine.resume(coroutine.create(function() | |
1670 | for _, c in pairs(BODY:GetChildren()) do | |
1671 | if c:IsA("BasePart") and c.Name ~= "HumanoidRootPart" then | |
1672 | local FIRE = script.DemonFire_In:Clone() | |
1673 | FIRE.Parent = c | |
1674 | FIRE.Enabled = true | |
1675 | table.insert(FIRES,FIRE) | |
1676 | local FIRE = script.DemonFire_Out:Clone() | |
1677 | FIRE.Parent = c | |
1678 | FIRE.Enabled = true | |
1679 | table.insert(FIRES,FIRE) | |
1680 | end | |
1681 | end | |
1682 | coroutine.resume(coroutine.create(function() | |
1683 | for i = 1, 35 do | |
1684 | Swait() | |
1685 | for _, c in pairs(BODY:GetChildren()) do | |
1686 | if c:IsA("BasePart") then | |
1687 | c.Transparency = c.Transparency + 1/35 | |
1688 | local ASH = c:Clone() | |
1689 | ASH:ClearAllChildren() | |
1690 | ASH.Parent = workspace | |
1691 | ASH.Size = c.Size * 0.2 | |
1692 | ASH.Color = C3(0,0,0) | |
1693 | ASH.Transparency = 0 | |
1694 | ASH.Material = "Slate" | |
1695 | ASH.Name = "Ashes" | |
1696 | ASH.Anchored = false | |
1697 | if ASH.ClassName == "MeshPart" then | |
1698 | ASH.TextureID = "" | |
1699 | end | |
1700 | Debris:AddItem(ASH,2.5) | |
1701 | elseif c.ClassName == "Decal" then | |
1702 | c.Transparency = c.Transparency + 1/35 | |
1703 | end | |
1704 | end | |
1705 | end | |
1706 | BODY:BreakJoints() | |
1707 | wait(0.5) | |
1708 | for i = 1, #FIRES do | |
1709 | FIRES[i].Enabled = false | |
1710 | end | |
1711 | end)) | |
1712 | wait(0.2) | |
1713 | HITTARGET.Anchored = false | |
1714 | HITTARGET = nil | |
1715 | end)) | |
1716 | wait(0.5) | |
1717 | end | |
1718 | HUM.WalkSpeed = 16 | |
1719 | ATTACK = false | |
1720 | Rooted = false | |
1721 | end | |
1722 | end | |
1723 | end | |
1724 | if HASHITTARGET == false then | |
1725 | local ORI = RootPart.Orientation | |
1726 | RootPart.CFrame = CF(TPPOS+VT(0,6,0)) | |
1727 | RootPart.Orientation = ORI | |
1728 | RootJoint.Parent = RootPart | |
1729 | end | |
1730 | end | |
1731 | ||
1732 | function RockFlair_Demon() | |
1733 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 6, Character) | |
1734 | if HITFLOOR then | |
1735 | ATTACK = true | |
1736 | Rooted = true | |
1737 | for i=1, 3, 0.1 / Animation_Speed do | |
1738 | Swait() | |
1739 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(i*700), RAD(75), RAD(0)), 1 / Animation_Speed) | |
1740 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1741 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(25), RAD(0)), 1 / Animation_Speed) | |
1742 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(130)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1743 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1744 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1745 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1746 | end | |
1747 | local HITS = {} | |
1748 | local POS = RootPart.Position | |
1749 | coroutine.resume(coroutine.create(function() | |
1750 | local ROCKFOLDER = IT("Folder",Character) | |
1751 | ROCKFOLDER.Name = "Rocks" | |
1752 | local ROCKS = 25 | |
1753 | for i = 1, ROCKS do | |
1754 | local ROCK = ROCKSPIKE:Clone() | |
1755 | ROCK.Parent = ROCKFOLDER | |
1756 | ROCK.Size = ROCK.Size*3 | |
1757 | ROCK.Color = C3(0,0,0) | |
1758 | ROCK.Material = "Granite" | |
1759 | ROCK.CFrame = CF(RootPart.Position-VT(0,32,0)) * ANGLES(RAD(0), RAD((360/ROCKS)*i), RAD(0)) * CF(0,0,7) * ANGLES(RAD(40), RAD(0), RAD(0)) | |
1760 | local ROCK = ROCKSPIKE:Clone() | |
1761 | ROCK.Parent = ROCKFOLDER | |
1762 | ROCK.Size = ROCK.Size*1.2 | |
1763 | ROCK.Color = C3(0,0,0) | |
1764 | ROCK.Material = "Granite" | |
1765 | ROCK.CFrame = CF(RootPart.Position-VT(0,17,0)) * ANGLES(RAD(0), RAD((360/ROCKS)*i), RAD(0)) * CF(0,0,0) * ANGLES(RAD(50), RAD(0), RAD(0)) | |
1766 | end | |
1767 | local CENTER = CreatePart(3, ROCKFOLDER, "Concrete", 0, 1, "Mid gray", "Part", VT(0,0,0)) | |
1768 | local ROCKSOUND = CreateSound(292536356,CENTER,3,1,true) | |
1769 | coroutine.resume(coroutine.create(function() | |
1770 | wait(0.2) | |
1771 | for i = 1, 25 do | |
1772 | Swait() | |
1773 | ROCKSOUND.Volume = ROCKSOUND.Volume - 3/25 | |
1774 | end | |
1775 | CENTER:remove() | |
1776 | end)) | |
1777 | coroutine.resume(coroutine.create(function() | |
1778 | wait(0.3) | |
1779 | ApplyAoE(POS,40,25,35,0,true,false,{SHAKE = 1, TIMER = 25, DOESFADE = true},true,false) | |
1780 | ApplyAoE(POS,20,25,35,0,true,true,{SHAKE = 2, TIMER = 35, DOESFADE = true},false,false) | |
1781 | end)) | |
1782 | for i = 1, 35 do | |
1783 | Swait() | |
1784 | for _, c in pairs(ROCKFOLDER:GetChildren()) do | |
1785 | c.CFrame = c.CFrame*CF(0,(1-(i/35))*0.6,0) | |
1786 | end | |
1787 | end | |
1788 | wait(4) | |
1789 | for i = 1, 70 do | |
1790 | Swait() | |
1791 | for _, c in pairs(ROCKFOLDER:GetChildren()) do | |
1792 | c.CanCollide = false | |
1793 | c.Transparency = c.Transparency + 1/70 | |
1794 | end | |
1795 | end | |
1796 | ROCKFOLDER:remove() | |
1797 | end)) | |
1798 | for i=0, 1.5, 0.1 / Animation_Speed do | |
1799 | Swait() | |
1800 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-65), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1801 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed) | |
1802 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(0)), 1 / Animation_Speed) | |
1803 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, -0.1, -0.5) * ANGLES(RAD(120), RAD(0), RAD(-45)) * ANGLES(RAD(25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1804 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1805 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1806 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-95), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1807 | end | |
1808 | ATTACK = false | |
1809 | Rooted = false | |
1810 | end | |
1811 | end | |
1812 | ||
1813 | --//=================================\\ | |
1814 | --|| TAUNTS | |
1815 | --\\=================================// | |
1816 | ||
1817 | function Taunt_Demon() | |
1818 | ATTACK = true | |
1819 | Rooted = false | |
1820 | local TAUNT = CreateSound(159882635,Head,10,0.86,false) | |
1821 | repeat | |
1822 | Swait() | |
1823 | TAUNT.Parent = Head | |
1824 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
1825 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.15 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.3 / Animation_Speed) | |
1826 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(5), RAD(45)), 1 / Animation_Speed) | |
1827 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1828 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-170), RAD(0), RAD(35)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1829 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1830 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-2), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1831 | until TAUNT.Playing == false | |
1832 | ATTACK = false | |
1833 | Rooted = false | |
1834 | end | |
1835 | ||
1836 | --//=================================\\ | |
1837 | --|| ASSIGN THINGS TO KEYS | |
1838 | --\\=================================// | |
1839 | ||
1840 | function MouseDown(Mouse) | |
1841 | HOLD = true | |
1842 | if ATTACK == false then | |
1843 | if FORM == "Base" then | |
1844 | ClickSwipes() | |
1845 | elseif FORM == "Justice" then | |
1846 | elseif FORM == "Demon" then | |
1847 | ClickSwipes_Demon() | |
1848 | end | |
1849 | end | |
1850 | end | |
1851 | ||
1852 | function MouseUp(Mouse) | |
1853 | HOLD = false | |
1854 | end | |
1855 | ||
1856 | function KeyDown(Key) | |
1857 | KEYHOLD = true | |
1858 | ||
1859 | if Key == "]" and ATTACK == false and FORM ~= "Demon" then | |
1860 | ChangeToDemon() | |
1861 | end | |
1862 | ||
1863 | if FORM == "Base" then | |
1864 | ||
1865 | if Key == "z" and ATTACK == false then | |
1866 | Counter() | |
1867 | end | |
1868 | ||
1869 | if Key == "b" and ATTACK == false then | |
1870 | QuickSwipes() | |
1871 | end | |
1872 | ||
1873 | if Key == "c" and ATTACK == false then | |
1874 | JumpStrike() | |
1875 | end | |
1876 | ||
1877 | if Key == "v" and ATTACK == false then | |
1878 | RockFlair() | |
1879 | end | |
1880 | ||
1881 | if Key == ";" and ATTACK == false then | |
1882 | end | |
1883 | ||
1884 | if Key == "[" and ATTACK == false then | |
1885 | end | |
1886 | ||
1887 | elseif FORM == "Justice" then | |
1888 | ||
1889 | elseif FORM == "Demon" then | |
1890 | ||
1891 | if Key == "t" and ATTACK == false then | |
1892 | Taunt_Demon()() | |
1893 | end | |
1894 | ||
1895 | if Key == "z" and ATTACK == false then | |
1896 | Counter_Demon() | |
1897 | end | |
1898 | ||
1899 | if Key == "b" and ATTACK == false then | |
1900 | Gun_Demon() | |
1901 | end | |
1902 | ||
1903 | if Key == "c" and ATTACK == false then | |
1904 | Teleport_Demon() | |
1905 | end | |
1906 | ||
1907 | if Key == "v" and ATTACK == false then | |
1908 | RockFlair_Demon()() | |
1909 | end | |
1910 | ||
1911 | end | |
1912 | end | |
1913 | ||
1914 | function KeyUp(Key) | |
1915 | KEYHOLD = false | |
1916 | end | |
1917 | ||
1918 | Mouse.Button1Down:connect(function(NEWKEY) | |
1919 | MouseDown(NEWKEY) | |
1920 | end) | |
1921 | Mouse.Button1Up:connect(function(NEWKEY) | |
1922 | MouseUp(NEWKEY) | |
1923 | end) | |
1924 | Mouse.KeyDown:connect(function(NEWKEY) | |
1925 | KeyDown(NEWKEY) | |
1926 | end) | |
1927 | Mouse.KeyUp:connect(function(NEWKEY) | |
1928 | KeyUp(NEWKEY) | |
1929 | end) | |
1930 | ||
1931 | --//=================================\\ | |
1932 | --\\=================================// | |
1933 | ||
1934 | function unanchor() | |
1935 | if UNANCHOR == true then | |
1936 | RootPart.Anchored = false | |
1937 | end | |
1938 | g = Character:GetChildren() | |
1939 | for i = 1, #g do | |
1940 | if g[i].ClassName == "Part" and g[i] ~= RootPart and g[i] ~= PENTAGRAM then | |
1941 | g[i].Anchored = false | |
1942 | end | |
1943 | end | |
1944 | g = Rapier:GetChildren() | |
1945 | for i = 1, #g do | |
1946 | if g[i]:IsA("BasePart") and g[i] ~= PENTAGRAM then | |
1947 | g[i].Anchored = false | |
1948 | end | |
1949 | end | |
1950 | end | |
1951 | ||
1952 | --//=================================\\ | |
1953 | --|| WRAP THE WHOLE SCRIPT UP | |
1954 | --\\=================================// | |
1955 | ||
1956 | Humanoid.Changed:connect(function(Jump) | |
1957 | if Jump == "Jump" then | |
1958 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
1959 | if ATTACK == false and Disable_Jump == false and JUMPING == false and HITFLOOR and FORM ~= "Demon" then | |
1960 | Humanoid.Jump = false | |
1961 | JUMPING = true | |
1962 | JumpAct(45) | |
1963 | JUMPING = false | |
1964 | elseif Disable_Jump == true then | |
1965 | Humanoid.Jump = false | |
1966 | end | |
1967 | end | |
1968 | end) | |
1969 | ||
1970 | while true do | |
1971 | Swait() | |
1972 | script.Parent = WEAPONGUI | |
1973 | if Character then | |
1974 | ANIMATE.Parent = nil | |
1975 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
1976 | v:Stop(); | |
1977 | end | |
1978 | SINE = SINE + CHANGE | |
1979 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1980 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1981 | local IGNORE = {} | |
1982 | if PENTAGRAM then | |
1983 | IGNORE = {Head,RightArm,LeftArm,Torso,RootPart,RightLeg,LeftLeg,Effects,Rapier,PENTAGRAM} | |
1984 | else | |
1985 | IGNORE = {Head,RightArm,LeftArm,Torso,RootPart,RightLeg,LeftLeg,Effects,Rapier} | |
1986 | end | |
1987 | local HITFLOOR,HITPOS,NORMAL = CastProperRay(RootPart.Position, RootPart.Position-VT(0,15,0), 4+Humanoid.HipHeight, IGNORE) | |
1988 | local WALKSPEEDVALUE = 5 / (Humanoid.WalkSpeed / 16) | |
1989 | if ANIM == "Walk" and TORSOVELOCITY > 1 and FORM ~= "Demon" then | |
1990 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1991 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1992 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 1 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1993 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 1 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1994 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or FORM == "Demon" then | |
1995 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1996 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1997 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1998 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1999 | end | |
2000 | if FORM ~= "Demon" then | |
2001 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
2002 | ANIM = "Jump" | |
2003 | if ATTACK == false then | |
2004 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2005 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2006 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2007 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-10), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2008 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2009 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(5), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2010 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed) | |
2011 | end | |
2012 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
2013 | ANIM = "Fall" | |
2014 | if ATTACK == false then | |
2015 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2016 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2017 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2018 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(5), RAD(0), RAD(10)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2019 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2020 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2021 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed) | |
2022 | end | |
2023 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
2024 | ANIM = "Idle" | |
2025 | if ATTACK == false then | |
2026 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
2027 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
2028 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-2.5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2029 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
2030 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
2031 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
2032 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
2033 | end | |
2034 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
2035 | ANIM = "Walk" | |
2036 | if ATTACK == false then | |
2037 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2038 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2039 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2040 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2041 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2042 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2043 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-5), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2044 | end | |
2045 | end | |
2046 | else | |
2047 | if ATTACK == false then | |
2048 | if TORSOVELOCITY < 1 then | |
2049 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
2050 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 - 0.15 * COS(SINE / 24)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
2051 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25-2.5 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed) | |
2052 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
2053 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
2054 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2 + 4 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
2055 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-2 + 4 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
2056 | elseif TORSOVELOCITY > 1 then | |
2057 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0.3, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
2058 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 - 0.15 * COS(SINE / 24)) * ANGLES(RAD(25-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
2059 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15-2.5 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed) | |
2060 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(-15), RAD(15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
2061 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-35), RAD(15), RAD(-15)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
2062 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2 + 4 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
2063 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-2 + 4 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
2064 | end | |
2065 | end | |
2066 | end | |
2067 | if WING then | |
2068 | WING.Parent = Rapier | |
2069 | WING.Color = C3((3 - 3 * COS(SINE / 3))/255,(3 - 3 * COS(SINE / 3))/255,(3 - 3 * COS(SINE / 3))/255) | |
2070 | end | |
2071 | if WINGWELD then | |
2072 | WINGWELD.C0 = Clerp(WINGWELD.C0,CF(2.7 - 0.4 * COS(SINE / 3),2,2.8)*ANGLES(RAD(0),RAD(-50),RAD(0)) * ANGLES(RAD(10 * COS(SINE / 3)), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
2073 | end | |
2074 | unanchor() | |
2075 | --Humanoid.MaxHealth = "inf" | |
2076 | --Humanoid.Health = "inf" | |
2077 | Humanoid.MaxHealth = 9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999 | |
2078 | Humanoid.Health = 9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999 | |
2079 | if Rooted == false then | |
2080 | Disable_Jump = false | |
2081 | Humanoid.WalkSpeed = Speed | |
2082 | elseif Rooted == true then | |
2083 | Disable_Jump = true | |
2084 | Humanoid.WalkSpeed = 0 | |
2085 | end | |
2086 | if sick.SoundId ~= "rbxassetid://"..PLAYINGSONG.ID then | |
2087 | sick:Play() | |
2088 | end | |
2089 | sick.SoundId = "rbxassetid://"..PLAYINGSONG.ID | |
2090 | sick.Looped = true | |
2091 | sick.Pitch = PLAYINGSONG.PITCH | |
2092 | sick.Volume = PLAYINGSONG.VOLUME*VOLUME | |
2093 | sick.Parent = Torso | |
2094 | sick.Playing = true | |
2095 | Humanoid.Name = Player.Name | |
2096 | if PENTAGRAM then | |
2097 | PENTAGRAM.Parent = Rapier | |
2098 | PENTAGRAM.CFrame = CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(-90), RAD(SINE), RAD(0)) | |
2099 | local DECAL = PENTAGRAM:FindFirstChildOfClass("Decal") | |
2100 | if DECAL then | |
2101 | DECAL.Transparency = DECALTRANS + (0.1 + 0.1 * SIN(SINE / 48)) | |
2102 | end | |
2103 | end | |
2104 | end | |
2105 | end | |
2106 | ||
2107 | --//=================================\\ | |
2108 | --\\=================================// | |
2109 | ||
2110 | ||
2111 | ||
2112 | ||
2113 | ||
2114 | --//====================================================\\-- | |
2115 | --|| END OF SCRIPT | |
2116 | --\\====================================================//-- |