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1 | ||
2 | --https://github.com/Mokiros/roblox-FE-compatibility | |
3 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
4 | local Player,game,owner = owner,game | |
5 | local RealPlayer = Player | |
6 | do | |
7 | print("FE Compatibility code V2 by Mokiros") | |
8 | local RealPlayer = RealPlayer | |
9 | script.Parent = RealPlayer.Character | |
10 | ||
11 | --Fake event to make stuff like Mouse.KeyDown work | |
12 | local Disconnect_Function = function(this) | |
13 | this[1].Functions[this[2]] = nil | |
14 | end | |
15 | local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}} | |
16 | local FakeEvent_Metatable = {__index={ | |
17 | Connect = function(this,f) | |
18 | local i = tostring(math.random(0,10000)) | |
19 | while this.Functions[i] do | |
20 | i = tostring(math.random(0,10000)) | |
21 | end | |
22 | this.Functions[i] = f | |
23 | return setmetatable({this,i},Disconnect_Metatable) | |
24 | end | |
25 | }} | |
26 | FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect | |
27 | local function fakeEvent() | |
28 | return setmetatable({Functions={}},FakeEvent_Metatable) | |
29 | end | |
30 | ||
31 | --Creating fake input objects with fake variables | |
32 | local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()} | |
33 | FakeMouse.keyUp = FakeMouse.KeyUp | |
34 | FakeMouse.keyDown = FakeMouse.KeyDown | |
35 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
36 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
37 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
38 | end} | |
39 | --Merged 2 functions into one by checking amount of arguments | |
40 | CAS.UnbindAction = CAS.BindAction | |
41 | ||
42 | --This function will trigger the events that have been :Connect()'ed | |
43 | local function TriggerEvent(self,ev,...) | |
44 | for _,f in pairs(self[ev].Functions) do | |
45 | f(...) | |
46 | end | |
47 | end | |
48 | FakeMouse.TriggerEvent = TriggerEvent | |
49 | UIS.TriggerEvent = TriggerEvent | |
50 | ||
51 | --Client communication | |
52 | local Event = Instance.new("RemoteEvent") | |
53 | Event.Name = "UserInput_Event" | |
54 | Event.OnServerEvent:Connect(function(plr,io) | |
55 | if plr~=RealPlayer then return end | |
56 | FakeMouse.Target = io.Target | |
57 | FakeMouse.Hit = io.Hit | |
58 | if not io.isMouse then | |
59 | local b = io.UserInputState == Enum.UserInputState.Begin | |
60 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
61 | return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up") | |
62 | end | |
63 | if io.UserInputType == Enum.UserInputType.MouseButton2 then | |
64 | return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up") | |
65 | end | |
66 | for _,t in pairs(CAS.Actions) do | |
67 | for _,k in pairs(t.Keys) do | |
68 | if k==io.KeyCode then | |
69 | t.Function(t.Name,io.UserInputState,io) | |
70 | end | |
71 | end | |
72 | end | |
73 | FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
74 | UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false) | |
75 | end | |
76 | end) | |
77 | Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event") | |
78 | local Mouse = owner:GetMouse() | |
79 | local UIS = game:GetService("UserInputService") | |
80 | local input = function(io,RobloxHandled) | |
81 | if RobloxHandled then return end | |
82 | --Since InputObject is a client-side instance, we create and pass table instead | |
83 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
84 | end | |
85 | UIS.InputBegan:Connect(input) | |
86 | UIS.InputEnded:Connect(input) | |
87 | local h,t | |
88 | --Give the server mouse data every second frame, but only if the values changed | |
89 | --If player is not moving their mouse, client won't fire events | |
90 | local HB = game:GetService("RunService").Heartbeat | |
91 | while true do | |
92 | if h~=Mouse.Hit or t~=Mouse.Target then | |
93 | h,t=Mouse.Hit,Mouse.Target | |
94 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
95 | end | |
96 | --Wait 2 frames | |
97 | for i=1,2 do | |
98 | HB:Wait() | |
99 | end | |
100 | end]==],script) | |
101 | ||
102 | ----Sandboxed game object that allows the usage of client-side methods and services | |
103 | --Real game object | |
104 | local RealGame = game | |
105 | ||
106 | --Metatable for fake service | |
107 | local FakeService_Metatable = { | |
108 | __index = function(self,k) | |
109 | local s = rawget(self,"_RealService") | |
110 | if s then | |
111 | return typeof(s[k])=="function" | |
112 | and function(_,...)return s[k](s,...)end or s[k] | |
113 | end | |
114 | end, | |
115 | __newindex = function(self,k,v) | |
116 | local s = rawget(self,"_RealService") | |
117 | if s then s[k]=v end | |
118 | end | |
119 | } | |
120 | local function FakeService(t,RealService) | |
121 | t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService | |
122 | return setmetatable(t,FakeService_Metatable) | |
123 | end | |
124 | ||
125 | --Fake game object | |
126 | local FakeGame = { | |
127 | GetService = function(self,s) | |
128 | return rawget(self,s) or RealGame:GetService(s) | |
129 | end, | |
130 | Players = FakeService({ | |
131 | LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player) | |
132 | },"Players"), | |
133 | UserInputService = FakeService(UIS,"UserInputService"), | |
134 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
135 | RunService = FakeService({ | |
136 | _btrs = {}, | |
137 | RenderStepped = RealGame:GetService("RunService").Heartbeat, | |
138 | BindToRenderStep = function(self,name,_,fun) | |
139 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
140 | end, | |
141 | UnbindFromRenderStep = function(self,name) | |
142 | self._btrs[name]:Disconnect() | |
143 | end, | |
144 | },"RunService") | |
145 | } | |
146 | rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer) | |
147 | FakeGame.service = FakeGame.GetService | |
148 | FakeService(FakeGame,game) | |
149 | --Changing owner to fake player object to support owner:GetMouse() | |
150 | game,owner = FakeGame,FakeGame.Players.LocalPlayer | |
151 | end | |
152 | game.Players.LocalPlayer.Character.Humanoid.MaxHealth = 999999e999999 | |
153 | local tool=Instance.new("HopperBin", game.Players.LocalPlayer.Backpack) | |
154 | tool.Name="SJ's Ultimate Ban Hammer" | |
155 | ||
156 | wait() | |
157 | script.Parent=tool | |
158 | ||
159 | --Murderer knife action script, original code from The Mad Murderer, by loleris. | |
160 | ||
161 | wait() | |
162 | local camera = game.Workspace.CurrentCamera | |
163 | local player = game.Players.LocalPlayer | |
164 | local character = player.Character | |
165 | local humanoid = character.Humanoid | |
166 | local head = character.Head | |
167 | local torso = character.Torso | |
168 | local pl_mouse = player:GetMouse() | |
169 | ||
170 | local rs = game:GetService("RunService") | |
171 | ||
172 | local stab_damage = 9999999e9999999 | |
173 | local walkspeeds = {80, 80} | |
174 | ||
175 | Settings = { | |
176 | Equip_time = 0.1, | |
177 | Idle_speed = 0.1, | |
178 | Attack_speed = 0.1, | |
179 | } | |
180 | ||
181 | local assetlink = "http://www.roblox.com/asset/?id=" | |
182 | local hit_sounds = {"501642310", "501642310", "501642310", "501642310"} | |
183 | local death_sounds = {"501642310", "501642310", "501642310"} | |
184 | function Clean(obj) | |
185 | spawn(function() | |
186 | wait(6) | |
187 | obj:remove() | |
188 | end) | |
189 | end | |
190 | ||
191 | function HIT_HANDLE(hit, dmg, pos) | |
192 | if hit == nil then return end | |
193 | local h = hit.Parent:findFirstChild("Humanoid") | |
194 | if h == nil then | |
195 | h = hit.Parent.Parent:findFirstChild("Humanoid") | |
196 | end | |
197 | if h == nil then return end | |
198 | if h.Health <= 0 then return end | |
199 | ||
200 | local head = h.Parent:findFirstChild("Head") | |
201 | if head == nil then return end | |
202 | ||
203 | local sound_part = Instance.new("Part") | |
204 | sound_part.formFactor = "Custom" | |
205 | sound_part.Size = Vector3.new(0.2, 0.2, 0.2) | |
206 | sound_part.Transparency = 1 | |
207 | sound_part.CanCollide = false | |
208 | sound_part.Anchored = true | |
209 | sound_part.CFrame = head.CFrame | |
210 | Clean(sound_part) | |
211 | sound_part.Parent = Workspace | |
212 | local s_hit = Instance.new("Sound") | |
213 | s_hit.Volume = 1 | |
214 | s_hit.SoundId = assetlink .. hit_sounds[math.random(1, #hit_sounds)] | |
215 | s_hit.Parent = sound_part | |
216 | local s_die = Instance.new("Sound") | |
217 | s_die.Volume = 1 | |
218 | s_die.SoundId = assetlink .. death_sounds[math.random(1, #death_sounds)] | |
219 | s_die.Parent = sound_part | |
220 | ||
221 | s_hit:play() | |
222 | ||
223 | local c_tag = Instance.new("ObjectValue") | |
224 | c_tag.Name = "creator" | |
225 | c_tag.Value = player | |
226 | c_tag.Parent = h | |
227 | h.Health=0 | |
228 | s_die:play() | |
229 | end | |
230 | ||
231 | function GENERATE_IGNORELIST() | |
232 | local result = {character, camera} | |
233 | local plr = game.Players:GetPlayers() | |
234 | for i = 1, #plr do | |
235 | if plr[i] ~= player then | |
236 | local char = plr[i].Character | |
237 | if char ~= nil then | |
238 | local ch = char:GetChildren() | |
239 | for i = 1, #ch do | |
240 | if ch[i]:IsA("Hat") or ch[i]:IsA("Tool") then | |
241 | result[#result + 1] = ch[i] | |
242 | end | |
243 | end | |
244 | end | |
245 | end | |
246 | end | |
247 | return result | |
248 | end | |
249 | ||
250 | function RayCast(pos1, pos2, dist, ign) | |
251 | local ray = Ray.new( | |
252 | pos1, | |
253 | (pos2 - pos1).unit * math.abs(dist) | |
254 | ) | |
255 | local hit, hpos = Workspace:FindPartOnRayWithIgnoreList(ray, ign, false) | |
256 | return hit, hpos | |
257 | end | |
258 | ||
259 | local larm = character:findFirstChild("Left Arm") | |
260 | local rarm = character:findFirstChild("Right Arm") | |
261 | function Slash(del) | |
262 | coroutine.resume(coroutine.create(function() | |
263 | local hits = {} | |
264 | ||
265 | local start = tick() | |
266 | local actv = true | |
267 | ||
268 | local function ishitted(obj) | |
269 | for i = 1, #hits do | |
270 | if obj:IsDescendantOf(hits[i]) then | |
271 | return true | |
272 | end | |
273 | end | |
274 | return false | |
275 | end | |
276 | ||
277 | local function hitp(hit) | |
278 | if ishitted(hit) then return end | |
279 | local h = hit.Parent:findFirstChild("Humanoid") | |
280 | if h == nil then | |
281 | h = hit.Parent.Parent:findFirstChild("Humanoid") | |
282 | end | |
283 | if h == nil then return end | |
284 | hits[#hits + 1] = h.Parent | |
285 | HIT_HANDLE(hit, stab_damage) | |
286 | end | |
287 | ||
288 | local con = { | |
289 | larm.Touched:connect(hitp), | |
290 | rarm.Touched:connect(hitp), | |
291 | } | |
292 | ||
293 | while tick() - start <= Settings.Attack_speed do wait() end | |
294 | actv = false | |
295 | con[1]:disconnect() | |
296 | con[2]:disconnect() | |
297 | end)) | |
298 | end | |
299 | ||
300 | local dg_sounds = { | |
301 | equip = { | |
302 | "465591978" | |
303 | }, | |
304 | hit = { | |
305 | "501642310", | |
306 | "501642310", | |
307 | "501642310", | |
308 | "501642310" | |
309 | }, | |
310 | swing = { | |
311 | "528494638", | |
312 | "528494638", | |
313 | "528494638", | |
314 | "528494638" | |
315 | } | |
316 | } | |
317 | ||
318 | local dg_soundobj = {} | |
319 | for k, v in pairs(dg_sounds) do | |
320 | dg_soundobj[k] = {} | |
321 | for i = 1, #v do | |
322 | local ns = Instance.new("Sound") | |
323 | ns.SoundId = assetlink .. v[i] | |
324 | ns.Volume = 1 | |
325 | dg_soundobj[k][#dg_soundobj[k] + 1] = ns | |
326 | end | |
327 | end | |
328 | ||
329 | function LoadSounds() | |
330 | for __, v in pairs(dg_soundobj) do | |
331 | for i = 1, #v do | |
332 | v[i].Parent = head | |
333 | end | |
334 | end | |
335 | end | |
336 | function RemoveSounds() | |
337 | for __, v in pairs(dg_soundobj) do | |
338 | for i = 1, #v do | |
339 | v[i].Parent = nil | |
340 | end | |
341 | end | |
342 | end | |
343 | function PlaySound(nm, dl) | |
344 | if dl == nil then | |
345 | dg_soundobj[nm][math.random(1, #dg_soundobj[nm])]:play() | |
346 | else | |
347 | coroutine.resume(coroutine.create(function() | |
348 | wait(dl) | |
349 | dg_soundobj[nm][math.random(1, #dg_soundobj[nm])]:play() | |
350 | end)) | |
351 | end | |
352 | end | |
353 | ||
354 | _G.MurderKnife_AnimType = "Default" | |
355 | _G.MurderKnife_AnimState = 0 | |
356 | ||
357 | function Animate(tp, st) | |
358 | _G.MurderKnife_AnimType = tp | |
359 | _G.MurderKnife_AnimState = st | |
360 | end | |
361 | ||
362 | tool.Selected:connect(function(mouse) --Default, Idle1, Idle2, Attack1, Attack2 | |
363 | humanoid.WalkSpeed = walkspeeds[2] | |
364 | mouse.Icon = assetlink .. "54019936" | |
365 | Animate("Equip", 0) | |
366 | LoadSounds() | |
367 | PlaySound("equip", 0.1) | |
368 | ||
369 | local anim_equip = 1 | |
370 | local last_action = tick() | |
371 | local idle_rand = math.random(4, 7) | |
372 | local idle_perform = 0 | |
373 | local idle_type = 1 | |
374 | ||
375 | local attack_perform = 0 | |
376 | local attack_type = 1 | |
377 | ||
378 | local running = true | |
379 | local last_c = tick() | |
380 | ||
381 | local click_start = tick() | |
382 | mouse.Button1Down:connect(function() | |
383 | if not running or anim_equip > 0 then return end | |
384 | if tick() - attack_perform <= Settings.Attack_speed then return end | |
385 | attack_perform = tick() | |
386 | last_action = tick() | |
387 | attack_type = math.random(1, 3) | |
388 | idle_perform = 0 | |
389 | PlaySound("swing", 0.1) | |
390 | Slash(0.1) | |
391 | end) | |
392 | ||
393 | local conn = rs.RenderStepped:connect(function() | |
394 | if not running then return end | |
395 | local delta = tick() - last_c | |
396 | last_c = tick() | |
397 | ||
398 | if anim_equip > 0 then | |
399 | anim_equip = math.max(0, anim_equip - (delta / Settings.Equip_time)) | |
400 | Animate("Equip", 1 - anim_equip) | |
401 | elseif tick() - attack_perform <= Settings.Attack_speed then | |
402 | Animate("Attack" .. attack_type, (tick() - attack_perform) / Settings.Attack_speed) | |
403 | idle_perform = 0 | |
404 | elseif tick() - idle_perform <= Settings.Idle_speed then | |
405 | Animate("Idle" .. idle_type, (tick() - idle_perform) / Settings.Idle_speed) | |
406 | else | |
407 | Animate("Default", 0) | |
408 | end | |
409 | ||
410 | if tick() - last_action >= idle_rand then | |
411 | idle_rand = math.random(12, 20) | |
412 | last_action = tick() | |
413 | idle_perform = tick() | |
414 | idle_type = math.random(1, 2) | |
415 | end | |
416 | ||
417 | end) | |
418 | tool.Deselected:connect(function() running = false conn:disconnect() end) | |
419 | end) | |
420 | tool.Deselected:connect(function() | |
421 | RemoveSounds() | |
422 | humanoid.WalkSpeed = walkspeeds[1] | |
423 | end) | |
424 | ||
425 | --Murderer knife animation module, original code from The Mad Murderer, by loleris. | |
426 | ||
427 | local mouse = pl_mouse | |
428 | ||
429 | local conn_type = "Snap" | |
430 | ||
431 | local anim_head = false | |
432 | ||
433 | weapon_properties = { | |
434 | mesh_id = "http://www.roblox.com/asset/?id=10604848", | |
435 | texture_id = "http://www.roblox.com/asset/?id=10605252", | |
436 | scale = Vector3.new(0.5, 0.5, 0.5), | |
437 | transparency = 0, | |
438 | reflectance = 0, | |
439 | brick_color = BrickColor.new("Really black"), | |
440 | } | |
441 | ||
442 | --How did I make all of this? Magic. Didn't even need an animation editor :) | |
443 | Animations = { | |
444 | Default = { | |
445 | {{}, 0, CFrame.new(0.4, -0.201, 0.2) * CFrame.Angles(-0.873, 0, 0.698), CFrame.new(-0.201, 0, 0) * CFrame.Angles(-0.175, 0.349, -0.262), CFrame.new(0, -0.95, -0.801) * CFrame.Angles(-1.571, 0, 0)} | |
446 | }, | |
447 | Equip = { | |
448 | {{}, 0, CFrame.new(0, 0, 0) * CFrame.Angles(-1.571, 0, 0), CFrame.new(0, 0, 0) * CFrame.Angles(-1.571, 0, 0), CFrame.new(0, -1.3, -0.5) * CFrame.Angles(-2.618, 0, 0)}, | |
449 | {{0.8, 2}, 0, CFrame.new(0.4, -0.201, 0.2) * CFrame.Angles(-0.524, 0, 0.698), CFrame.new(-0.201, 0, 0) * CFrame.Angles(0, 0.349, -0.262), CFrame.new(0, -0.95, -0.801) * CFrame.Angles(-1.571, 0, 0)}, | |
450 | {{0.2, 2}, 0, CFrame.new(0.4, -0.201, 0.2) * CFrame.Angles(-0.873, 0, 0.698), CFrame.new(-0.201, 0, 0) * CFrame.Angles(-0.175, 0.349, -0.262), CFrame.new(0, -0.95, -0.801) * CFrame.Angles(-1.571, 0, 0)}, | |
451 | }, | |
452 | Idle1 = { | |
453 | {{}, 0, CFrame.new(0.4, -0.201, 0.2) * CFrame.Angles(-0.873, 0, 0.698), CFrame.new(-0.201, 0, 0) * CFrame.Angles(-0.175, 0.349, -0.262), CFrame.new(0, -0.95, -0.801) * CFrame.Angles(-1.571, 0, 0)}, | |
454 | {{0.3, 2}, 0, CFrame.new(0.8, -0.301, 0.2) * CFrame.Angles(-0.35, 0, 0.872), CFrame.new(-0.201, 0, 0) * CFrame.Angles(0.523, 1.221, -0.699), CFrame.new(0, -0.95, -0.801) * CFrame.Angles(-1.571, 1.221, 0)}, | |
455 | {{0.55, 2}, 0, CFrame.new(0.2, -0.5, 0.2) * CFrame.Angles(-0.14, 0, 0.698), CFrame.new(-0.201, 0, 0) * CFrame.Angles(0, 1.221, -0.175), CFrame.new(0, -0.95, -0.801) * CFrame.Angles(-1.746, 1.221, 0.174)}, | |
456 | {{0.15, 2}, 0, CFrame.new(0.4, -0.201, 0.2) * CFrame.Angles(-0.873, 0, 0.698), CFrame.new(-0.201, 0, 0) * CFrame.Angles(-0.175, 0.349, -0.262), CFrame.new(0, -0.95, -0.801) * CFrame.Angles(-1.571, 0, 0)}, | |
457 | }, | |
458 | Idle2 = { | |
459 | {{}, 0, CFrame.new(0.4, -0.201, 0.2) * CFrame.Angles(-0.873, 0, 0.698), CFrame.new(-0.201, 0, 0) * CFrame.Angles(-0.175, 0.349, -0.262), CFrame.new(0, -0.95, -0.801) * CFrame.Angles(-1.571, 0, 0)}, | |
460 | {{0.3, 2}, 0, CFrame.new(0.4, -0.201, 0.2) * CFrame.Angles(-0.524, 0, 0.872), CFrame.new(-0.201, 0, 0) * CFrame.Angles(-0.175, -0.175, -0.262), CFrame.new(0, -0.95, -0.801) * CFrame.Angles(-1.571, 0.523, 0)}, | |
461 | {{0.3, 2}, 0, CFrame.new(0.4, -0.201, 0.2) * CFrame.Angles(0.349, 0, 0.523), CFrame.new(-0.201, 0, 0) * CFrame.Angles(0.174, 0.698, -0.524), CFrame.new(0, -0.95, -0.801) * CFrame.Angles(-1.571, -1.222, 0)}, | |
462 | {{0.2, 2}, 0, CFrame.new(0.4, -0.201, 0.2) * CFrame.Angles(0.61, 0, 0.349), CFrame.new(-0.201, 0, 0) * CFrame.Angles(0.139, 0.663, -0.489), CFrame.new(0, -0.95, -0.801) * CFrame.Angles(-1.571, -1.222, 0)}, | |
463 | {{0.2, 2}, 0, CFrame.new(0.4, -0.201, 0.2) * CFrame.Angles(-0.873, 0, 0.698), CFrame.new(-0.201, 0, 0) * CFrame.Angles(-0.175, 0.349, -0.262), CFrame.new(0, -0.95, -0.801) * CFrame.Angles(-1.571, 0, 0)} | |
464 | }, | |
465 | Attack1 = { | |
466 | {{}, 0, CFrame.new(0.4, -0.201, 0.2) * CFrame.Angles(-0.873, 0, 0.698), CFrame.new(-0.201, 0, 0) * CFrame.Angles(-0.175, 0.349, -0.262), CFrame.new(0, -0.95, -0.801) * CFrame.Angles(-1.571, 0, 0)}, | |
467 | {{0.25, 2}, 0, CFrame.new(0.4, -0.201, 0.2) * CFrame.Angles(-1.048, 0, 0.349), CFrame.new(-0.201, 0, 0) * CFrame.Angles(0.872, 0.349, 0.087), CFrame.new(0, -0.95, -0.801) * CFrame.Angles(-1.571, 0, 0)}, | |
468 | {{0.15, 2}, 0, CFrame.new(0.4, -0.101, 0.1) * CFrame.Angles(-1.571, 0, -0.35), CFrame.new(-0.301, -0.301, 0.1) * CFrame.Angles(-1.048, -0.175, -0.524), CFrame.new(0, -1.201, -0.801) * CFrame.Angles(-2.095, 0, 0)}, | |
469 | {{0.6, 2}, 0, CFrame.new(0.4, -0.201, 0.2) * CFrame.Angles(-0.873, 0, 0.698), CFrame.new(-0.201, 0, 0) * CFrame.Angles(-0.175, 0.349, -0.262), CFrame.new(0, -0.95, -0.801) * CFrame.Angles(-1.571, 0, 0)} | |
470 | }, | |
471 | Attack2 = { | |
472 | {{}, 0, CFrame.new(0.4, -0.201, 0.2) * CFrame.Angles(-0.873, 0, 0.698), CFrame.new(-0.201, 0, 0) * CFrame.Angles(-0.175, 0.349, -0.262), CFrame.new(0, -0.95, -0.801) * CFrame.Angles(-1.571, 0, 0)}, | |
473 | {{0.25, 2}, 0, CFrame.new(0.4, -0.201, 0.2) * CFrame.Angles(-0.699, 0, 0.872), CFrame.new(-0.401, 0.3, 0.1) * CFrame.Angles(1.919, 2.443, -1.222), CFrame.new(0, -0.95, -0.801) * CFrame.Angles(-1.571, 0, 0)}, | |
474 | {{0.15, 2}, 0, CFrame.new(0.4, -0.201, 0.2) * CFrame.Angles(-1.048, 0, -0.524), CFrame.new(-0.5, -0.201, -0.101) * CFrame.Angles(0.523, 1.396, -0.873), CFrame.new(0, -0.95, -0.801) * CFrame.Angles(-1.571, 0, 0)}, | |
475 | {{0.6, 2}, 0, CFrame.new(0.4, -0.201, 0.2) * CFrame.Angles(-0.873, 0, 0.698), CFrame.new(-0.201, 0, 0) * CFrame.Angles(-0.175, 0.349, -0.262), CFrame.new(0, -0.95, -0.801) * CFrame.Angles(-1.571, 0, 0)} | |
476 | }, | |
477 | Attack3 = { | |
478 | {{}, 0, CFrame.new(0.4, -0.201, 0.2) * CFrame.Angles(-0.873, 0, 0.698), CFrame.new(-0.201, 0, 0) * CFrame.Angles(-0.175, 0.349, -0.262), CFrame.new(0, -0.95, -0.801) * CFrame.Angles(-1.571, 0, 0)}, | |
479 | {{0.25, 2}, 0, CFrame.new(0.4, -0.201, 0.2) * CFrame.Angles(-1.397, 0, 0.174), CFrame.new(-0.401, -0.201, 0) * CFrame.Angles(1.396, 0.698, -1.571), CFrame.new(0, -1.3, -0.401) * CFrame.Angles(-2.444, 0, 0)}, | |
480 | {{0.15, 2}, 0, CFrame.new(0.4, -0.201, 0.2) * CFrame.Angles(-1.397, 0, 0.174), CFrame.new(-0.401, 0.1, 0) * CFrame.Angles(0.349, 2.094, -0.524), CFrame.new(0, -1.3, 0.1) * CFrame.Angles(-3.84, 0, 0)}, | |
481 | {{0.6, 2}, 0, CFrame.new(0.4, -0.201, 0.2) * CFrame.Angles(-0.873, 0, 0.698), CFrame.new(-0.201, 0, 0) * CFrame.Angles(-0.175, 0.349, -0.262), CFrame.new(0, -0.95, -0.801) * CFrame.Angles(-1.571, 0, 0)} --Psst. Create a dummy, try setting position and angles of limbs and the weapon, save CFrame data to code. Easy? Yes. When making a single knife tool, it was all you needed. | |
482 | } | |
483 | } | |
484 | ||
485 | ||
486 | function CFrameTrans(GetCFrame1, GetCFrame2, GetNumber) | |
487 | local Diff2 = GetCFrame2.p - GetCFrame1.p | |
488 | GetCFrame1_s = GetCFrame1 - GetCFrame1.p | |
489 | GetCFrame2 = GetCFrame2 - GetCFrame2.p | |
490 | local Diff = GetCFrame1_s:inverse() * GetCFrame2 | |
491 | local x1, y1, z1 = Diff:toEulerAnglesXYZ() | |
492 | return (GetCFrame1 + (Diff2 * GetNumber)) * CFrame.Angles(x1 * GetNumber, y1 * GetNumber, z1 * GetNumber) | |
493 | end | |
494 | ||
495 | function TransEff(x, type) | |
496 | if type == 1 then | |
497 | return x | |
498 | elseif type == 2 then | |
499 | return x*x*(3 - 2*x) | |
500 | elseif type == 3 then | |
501 | return math.sin(math.rad(x * 90)) | |
502 | elseif type == 4 then | |
503 | return 1 - math.sin(math.rad((1 - x) * 90)) | |
504 | end | |
505 | end | |
506 | ||
507 | function num_trans(n1, n2, x) | |
508 | return n1 + ((n2 - n1) * x) | |
509 | end | |
510 | ||
511 | function PlayAnimation(anim_name, tm) --return {left, right, wep, trans} | |
512 | tm = math.min(1, math.max(0, tm)) | |
513 | local animd = Animations[anim_name] | |
514 | if #animd == 1 then | |
515 | return {animd[1][3], animd[1][4], animd[1][5], animd[1][2]} | |
516 | else | |
517 | local trans_from = 1 | |
518 | local trans_to = 1 | |
519 | local tm_left = tm | |
520 | for i = 2, #animd do | |
521 | tm_left = tm_left - animd[i][1][1] | |
522 | if tm_left <= 0 then | |
523 | trans_from = i - 1 | |
524 | trans_to = i | |
525 | break | |
526 | end | |
527 | end | |
528 | local trans_amm = TransEff((animd[trans_to][1][1] + tm_left) / animd[trans_to][1][1], animd[trans_to][1][2]) | |
529 | return { | |
530 | CFrameTrans(animd[trans_from][3], animd[trans_to][3], trans_amm), | |
531 | CFrameTrans(animd[trans_from][4], animd[trans_to][4], trans_amm), | |
532 | CFrameTrans(animd[trans_from][5], animd[trans_to][5], trans_amm), | |
533 | num_trans(animd[trans_from][2], animd[trans_to][2], trans_amm) | |
534 | } | |
535 | end | |
536 | end | |
537 | ||
538 | rot_amplitude_head = 20 | |
539 | rot_amplitude_chest = 15 | |
540 | ||
541 | anim_p = { | |
542 | cam_offset = CFrame.new(0.2, -0.37, 0.91) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), | |
543 | aim_amp = 0.5, | |
544 | aim_max_change = 4, | |
545 | aim_retract = 15, | |
546 | aim_max_deg = 20, | |
547 | } | |
548 | ||
549 | local weapon_model = Instance.new("Part") | |
550 | weapon_model.CanCollide = false | |
551 | weapon_model.Name = "WeaponObject" | |
552 | weapon_model.formFactor = "Custom" | |
553 | weapon_model.Size = Vector3.new(0.2, 0.2, 0.2) | |
554 | weapon_model.TopSurface = 0 | |
555 | weapon_model.BottomSurface = 0 | |
556 | weapon_model.BrickColor = weapon_properties.brick_color | |
557 | weapon_model.Transparency = weapon_properties.transparency | |
558 | weapon_model.Reflectance = weapon_properties.reflectance | |
559 | local mesh = Instance.new("SpecialMesh", weapon_model) | |
560 | mesh.Scale = weapon_properties.scale | |
561 | mesh.MeshId = weapon_properties.mesh_id | |
562 | mesh.TextureId = weapon_properties.texture_id | |
563 | ||
564 | torso = character.Torso | |
565 | head = character.Head | |
566 | ||
567 | motors = {torso:findFirstChild("Left Shoulder"), torso:findFirstChild("Right Shoulder"), torso:findFirstChild("Neck")} | |
568 | welds = {nil, nil, nil} | |
569 | weapon_parts = {weapon_model:clone(), weapon_model:clone()} | |
570 | weapon_model = nil | |
571 | ||
572 | function EndAnimation() | |
573 | if motors[1] then | |
574 | motors[1].Part1 = character:findFirstChild("Left Arm") | |
575 | end | |
576 | if motors[2] then | |
577 | motors[2].Part1 = character:findFirstChild("Right Arm") | |
578 | end | |
579 | if motors[3] then | |
580 | motors[3].Part1 = character:findFirstChild("Head") | |
581 | end | |
582 | if welds[1] then | |
583 | welds[1]:remove() | |
584 | welds[1] = nil | |
585 | end | |
586 | if welds[2] then | |
587 | welds[2]:remove() | |
588 | welds[2] = nil | |
589 | end | |
590 | if welds[3] then | |
591 | welds[3]:remove() | |
592 | welds[3] = nil | |
593 | end | |
594 | weapon_parts[1].Parent = nil | |
595 | if weapon_model then | |
596 | weapon_model.Parent = nil | |
597 | end | |
598 | coroutine.resume(coroutine.create(function() | |
599 | local swm = weapon_model | |
600 | wait() | |
601 | swm.Parent = nil | |
602 | wait(0.1) | |
603 | swm.Parent = nil | |
604 | wait(0.5) | |
605 | swm.Parent = nil | |
606 | end)) | |
607 | end | |
608 | ||
609 | local anim_model = Instance.new("Model") | |
610 | anim_model.Name = "WeaponAnimation" | |
611 | weapon_model = anim_model | |
612 | ||
613 | local cam_larm = Instance.new("Part") | |
614 | cam_larm.Parent = anim_model | |
615 | cam_larm.BrickColor = BrickColor.new("Really black") | |
616 | cam_larm.formFactor = "Custom" | |
617 | cam_larm.Size = Vector3.new(0.2, 0.2, 0.2) | |
618 | cam_larm.TopSurface = 0 | |
619 | cam_larm.BottomSurface = 0 | |
620 | cam_larm.Transparency = 0.4 | |
621 | cam_larm.CanCollide = false | |
622 | local hmesh = Instance.new("BlockMesh", cam_larm) | |
623 | hmesh.Scale = Vector3.new(5, 10, 5) | |
624 | ||
625 | local cam_rarm = cam_larm:clone() | |
626 | cam_rarm.Parent = anim_model | |
627 | ||
628 | function StartAnimation() | |
629 | local check = {torso:findFirstChild("LeftWeld"), torso:findFirstChild("RightWeld"), torso:findFirstChild("HeadWeld")} | |
630 | if check[1] then check[1]:remove() end | |
631 | if check[2] then check[2]:remove() end | |
632 | if check[3] then check[3]:remove() end | |
633 | local check2 = {character:findFirstChild("WeaponObject"), camera:findFirstChild("WeaponAnimation")} | |
634 | if check2[1] then check2[1].Parent = nil end | |
635 | if check2[2] then check2[2].Parent = nil end | |
636 | if motors[1] then | |
637 | motors[1].Part1 = nil | |
638 | end | |
639 | if motors[2] then | |
640 | motors[2].Part1 = nil | |
641 | end | |
642 | if motors[3] then | |
643 | motors[3].Part1 = nil | |
644 | end | |
645 | welds = {Instance.new(conn_type), Instance.new(conn_type), Instance.new(conn_type)} | |
646 | welds[1].Part0 = torso | |
647 | welds[2].Part0 = torso | |
648 | welds[3].Part0 = torso | |
649 | welds[1].Part1 = character:findFirstChild("Left Arm") | |
650 | welds[2].Part1 = character:findFirstChild("Right Arm") | |
651 | welds[3].Part1 = character:findFirstChild("Head") | |
652 | welds[1].Name = "LeftWeld" | |
653 | welds[2].Name = "RightWeld" | |
654 | welds[2].Name = "HeadWeld" | |
655 | welds[1].C0 = CFrame.new(-1.5, 0, 0) | |
656 | welds[2].C0 = CFrame.new(1.5, 0, 0) | |
657 | welds[3].C0 = CFrame.new(0, 1.5, 0) | |
658 | welds[1].Parent = torso | |
659 | welds[2].Parent = torso | |
660 | welds[3].Parent = torso | |
661 | ||
662 | weapon_parts[1].Parent = character | |
663 | local wep_weld = Instance.new(conn_type) | |
664 | wep_weld.Part0 = character:findFirstChild("Right Arm") | |
665 | wep_weld.Part1 = weapon_parts[1] | |
666 | wep_weld.C0 = CFrame.new() | |
667 | wep_weld.Parent = weapon_parts[1] | |
668 | ||
669 | local weld1 = welds[1] | |
670 | local weld2 = welds[2] | |
671 | local weld3 = welds[3] | |
672 | ||
673 | local cam_welds = {Instance.new(conn_type), Instance.new(conn_type), Instance.new(conn_type)} | |
674 | cam_welds[1].Part0 = torso | |
675 | cam_welds[1].Part1 = cam_larm | |
676 | cam_welds[1].Parent = cam_larm | |
677 | cam_welds[2].Part0 = torso | |
678 | cam_welds[2].Part1 = cam_rarm | |
679 | cam_welds[2].Parent = cam_rarm | |
680 | cam_welds[3].Part0 = cam_rarm | |
681 | cam_welds[3].Part1 = weapon_parts[2] | |
682 | cam_welds[3].Parent = weapon_parts[2] | |
683 | weapon_parts[2].Parent = anim_model | |
684 | ||
685 | local move_anim_speed = 3 | |
686 | local last_p = Vector3.new() | |
687 | local move_amm = 0 | |
688 | coroutine.resume(coroutine.create(function() | |
689 | while weld1.Parent ~= nil do | |
690 | local delta = wait(1/25) | |
691 | local cur_p = torso.Position | |
692 | if (cur_p - last_p).magnitude >= 0.1 then | |
693 | move_amm = math.min(1, move_amm + delta * move_anim_speed) | |
694 | else | |
695 | move_amm = math.max(0, move_amm - delta * move_anim_speed) | |
696 | end | |
697 | last_p = cur_p | |
698 | end | |
699 | end)) | |
700 | ||
701 | local r_serv = game:GetService("RunService") | |
702 | ||
703 | --EASTER EGG | |
704 | function easein(x) | |
705 | return math.sin(math.rad(x * 90)) | |
706 | end | |
707 | ||
708 | local a_horse = (character:findFirstChild("HorseHead") ~= nil) | |
709 | local horse_displace = {0, 0} | |
710 | local horse_cf = CFrame.Angles(0.0001, 0.0001, 0) | |
711 | if a_horse then | |
712 | coroutine.resume(coroutine.create(function() | |
713 | while weld1.Parent ~= nil do | |
714 | local rndwait = (math.random(100, 1000) / 1000) * 4 | |
715 | wait(rndwait) | |
716 | local oldd = {horse_displace[1], horse_displace[2]} | |
717 | local disp2 = {math.random(-60, 60), math.random(0, 25)} | |
718 | ||
719 | local ld = 0 | |
720 | while ld ~= 1 do | |
721 | local st = tick() | |
722 | r_serv.RenderStepped:wait() | |
723 | ld = math.min(1, ld + ((tick() - st) * 4)) | |
724 | local eff = easein(ld) | |
725 | ||
726 | local x = oldd[1] - ((oldd[1] - disp2[1]) * eff) | |
727 | local y = oldd[2] - ((oldd[2] - disp2[2]) * eff) | |
728 | horse_displace = {x, y} | |
729 | horse_cf = CFrame.Angles(math.rad(y), math.rad(x) , 0) | |
730 | end | |
731 | end | |
732 | end)) | |
733 | end | |
734 | ||
735 | --EASTER EGG | |
736 | ||
737 | local last_va = 0 | |
738 | local last_va2 = 0 | |
739 | local view_velocity = {0, 0} | |
740 | ||
741 | coroutine.resume(coroutine.create(function() | |
742 | local last_time = tick() | |
743 | while weld1.Parent ~= nil do | |
744 | r_serv.RenderStepped:wait() ------------------------------------------------ | |
745 | local delta = tick() - last_time | |
746 | last_time = tick() | |
747 | ||
748 | local breathe_amp = 2 | |
749 | local breathe_freq = 0.8 | |
750 | local breathe = math.sin(math.rad(tick() * 90 * breathe_freq)) * breathe_amp | |
751 | ||
752 | local shake_freq = 5 | |
753 | local shake_amp = {0.05, 0.05} | |
754 | local arm_shake = CFrame.new( | |
755 | math.sin(math.rad(tick() * 90 * shake_freq)) * move_amm * shake_amp[1], | |
756 | 0, | |
757 | math.abs(math.sin(math.rad(tick() * 90 * shake_freq)) * move_amm * shake_amp[2])) | |
758 | ||
759 | ||
760 | --ANIMATION LOOP | |
761 | local p_distance = (head.Position - mouse.Hit.p).magnitude | |
762 | if p_distance == 0 then p_distance = 0.0001 end | |
763 | local p_height = mouse.Hit.p.y - head.Position.y | |
764 | local view_angle | |
765 | if p_height ~= 0 then | |
766 | view_angle = math.deg(math.asin(math.abs(p_height) / p_distance)) * (math.abs(p_height) / p_height) | |
767 | else | |
768 | view_angle = 0 | |
769 | end | |
770 | ||
771 | local cam_cf = camera.CoordinateFrame | |
772 | local looking_at = cam_cf * CFrame.new(0, 0, -100) | |
773 | local view_angle2 = math.deg(math.atan2(cam_cf.p.x - looking_at.p.x, cam_cf.p.z - looking_at.p.z)) + 180 | |
774 | ||
775 | local v_delta1, v_delta2 | |
776 | local dir1 = 0 | |
777 | local dir2 = 0 | |
778 | v_delta1 = math.abs(view_angle - last_va) | |
779 | if v_delta1 ~= 0 then | |
780 | dir1 = (view_angle - last_va) / v_delta1 | |
781 | end | |
782 | local va_check = {math.abs(view_angle2 - last_va2), 360 - math.abs(view_angle2 - last_va2)} | |
783 | if view_angle2 == last_va2 then | |
784 | dir2 = 0 | |
785 | v_delta2 = 0 | |
786 | elseif va_check[1] < va_check[2] then | |
787 | v_delta2 = va_check[1] | |
788 | dir2 = (view_angle2 - last_va2) / va_check[1] | |
789 | else | |
790 | v_delta2 = va_check[2] | |
791 | if last_va2 > view_angle2 then | |
792 | dir2 = 1 | |
793 | else | |
794 | dir2 = -1 | |
795 | end | |
796 | end | |
797 | last_va = view_angle | |
798 | last_va2 = view_angle2 | |
799 | ||
800 | view_velocity[1] = view_velocity[1] / (1 + (delta * anim_p.aim_retract)) | |
801 | view_velocity[2] = view_velocity[2] / (1 + (delta * anim_p.aim_retract)) | |
802 | ||
803 | local calc1 = v_delta1 * dir1 * anim_p.aim_amp | |
804 | if calc1 ~= 0 then | |
805 | view_velocity[1] = view_velocity[1] + (math.min(anim_p.aim_max_change, math.abs(calc1)) * (calc1 / math.abs(calc1))) | |
806 | end | |
807 | local calc2 = v_delta2 * dir2 * anim_p.aim_amp | |
808 | if calc2 ~= 0 then | |
809 | view_velocity[2] = view_velocity[2] + (math.min(anim_p.aim_max_change, math.abs(calc2)) * (calc2 / math.abs(calc2))) | |
810 | end | |
811 | ||
812 | if view_velocity[1] ~= 0 then | |
813 | view_velocity[1] = math.min(anim_p.aim_max_deg, math.abs(view_velocity[1])) * (math.abs(view_velocity[1]) / view_velocity[1]) | |
814 | end | |
815 | if view_velocity[2] ~= 0 then | |
816 | view_velocity[2] = math.min(anim_p.aim_max_deg, math.abs(view_velocity[2])) * (math.abs(view_velocity[2]) / view_velocity[2]) | |
817 | end | |
818 | ||
819 | local anmtp = _G.MurderKnife_AnimType | |
820 | local anmst = _G.MurderKnife_AnimState | |
821 | ||
822 | if anmst == nil then | |
823 | anmst = 0 | |
824 | end | |
825 | ||
826 | if anmtp ~= nil then | |
827 | if Animations[anmtp] == nil then | |
828 | anmtp = "Default" | |
829 | end | |
830 | else | |
831 | anmtp = "Default" | |
832 | end | |
833 | local curr_anim = PlayAnimation(anmtp, anmst) --left, right, weapon, wep trans | |
834 | ||
835 | --curr_anim = {Animations.Default[1][3], Animations.Default[1][4], Animations.Default[1][5], 0} | |
836 | ||
837 | local chestCF = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(math.max(-rot_amplitude_chest, math.min(rot_amplitude_chest, view_angle)) + 90 + breathe), 0, 0) | |
838 | weld1.C1 = (chestCF * curr_anim[1] * CFrame.new(0, -0.5, 0)):inverse() | |
839 | weld2.C1 = (chestCF * curr_anim[2] * CFrame.new(0, -0.5, 0)):inverse() | |
840 | wep_weld.C1 = (curr_anim[3]):inverse() | |
841 | weapon_parts[1].Transparency = curr_anim[4] | |
842 | if anim_head then | |
843 | weld3.C1 = (CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.max(-rot_amplitude_head, math.min(rot_amplitude_head, view_angle))), 0, 0) * horse_cf):inverse() | |
844 | else | |
845 | weld3.C1 = (CFrame.new(0, 0, 0)):inverse() | |
846 | end | |
847 | ||
848 | if (head.Position - camera.CoordinateFrame.p).magnitude < 3 then | |
849 | if anim_model.Parent == nil then | |
850 | anim_model.Parent = camera | |
851 | end | |
852 | cam_welds[1].Parent = cam_larm | |
853 | cam_welds[2].Parent = cam_rarm | |
854 | cam_welds[3].Parent = weapon_parts[2] | |
855 | local cam_cf = camera.CoordinateFrame * CFrame.Angles(math.rad(90 + (breathe / 2) - view_velocity[1]), 0, math.rad(view_velocity[2])) * arm_shake * anim_p.cam_offset | |
856 | cam_welds[1].C1 = (torso.CFrame:inverse() * cam_cf * CFrame.new(-1.5, 0, 0) * curr_anim[1] * CFrame.new(0, -0.5, 0)):inverse() | |
857 | cam_welds[2].C1 = (torso.CFrame:inverse() * cam_cf * CFrame.new(1.5, 0, 0) * curr_anim[2] * CFrame.new(0, -0.5, 0)):inverse() | |
858 | cam_welds[3].C1 = (curr_anim[3]):inverse() | |
859 | weapon_parts[2].Transparency = curr_anim[4] | |
860 | else | |
861 | if anim_model.Parent ~= nil then | |
862 | anim_model.Parent = nil | |
863 | end | |
864 | end | |
865 | --ANIMATION LOOP | |
866 | end | |
867 | end)) | |
868 | end | |
869 | ||
870 | local last_st = 0 | |
871 | local eq = false | |
872 | tool.Selected:connect(function(mouse) | |
873 | if eq then return end | |
874 | eq = true | |
875 | wait() | |
876 | StartAnimation() | |
877 | end) | |
878 | ||
879 | tool.Deselected:connect(function() | |
880 | eq = false | |
881 | EndAnimation() | |
882 | end) | |
883 | ||
884 | local p = game.Players.LocalPlayer.Character | |
885 | local weld = Instance.new("Weld",p.Torso) | |
886 | weld.Part0 = p.Torso | |
887 | local weld2 = Instance.new("Weld",p.Torso) | |
888 | weld2.Part0 = p.Torso | |
889 | local Smoke = Instance.new("Part",p.Torso) | |
890 | Smoke.Anchored = true | |
891 | Smoke.CanCollide = false | |
892 | Smoke.Size = Vector3.new(1,1,1) | |
893 | Smoke.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0) | |
894 | weld2.Part1 = Smoke | |
895 | weld2.C1 = CFrame.new(0,-4,3.5)-- * CFrame.Angles(0,math.rad(180),0) | |
896 | Smoke.Anchored = false | |
897 | Smoke.Transparency = 1; | |
898 | ||
899 | local Particle = Instance.new("ParticleEmitter",Smoke) | |
900 | Particle.Rate = 3; | |
901 | Particle.Speed = NumberRange.new(30,30); | |
902 | Particle.VelocitySpread = 40; | |
903 | Particle.Texture = "rbxassetid://3412753" |