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1 | - | local p = game.Players.LocalPlayer |
1 | + | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end |
2 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
3 | - | local mouse = p:GetMouse() |
3 | + | do |
4 | print("FE Compatibility code by Mokiros") | |
5 | script.Parent = Player.Character | |
6 | ||
7 | --RemoteEvent for communicating | |
8 | local Event = Instance.new("RemoteEvent") | |
9 | Event.Name = "UserInput_Event" | |
10 | ||
11 | --Fake event to make stuff like Mouse.KeyDown work | |
12 | local function fakeEvent() | |
13 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
14 | t.connect = t.Connect | |
15 | return t | |
16 | end | |
17 | ||
18 | - | local rs = game:GetService("RunService").RenderStepped |
18 | + | --Creating fake input objects with fake variables |
19 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
20 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
21 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
22 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
23 | end} | |
24 | --Merged 2 functions into one by checking amount of arguments | |
25 | CAS.UnbindAction = CAS.BindAction | |
26 | ||
27 | --This function will trigger the events that have been :Connect()'ed | |
28 | local function te(self,ev,...) | |
29 | local t = m[ev] | |
30 | if t and t._fakeEvent and t.Function then | |
31 | t.Function(...) | |
32 | end | |
33 | end | |
34 | m.TrigEvent = te | |
35 | UIS.TrigEvent = te | |
36 | ||
37 | Event.OnServerEvent:Connect(function(plr,io) | |
38 | if plr~=Player then return end | |
39 | if io.isMouse then | |
40 | m.Target = io.Target | |
41 | m.Hit = io.Hit | |
42 | else | |
43 | local b = io.UserInputState == Enum.UserInputState.Begin | |
44 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
45 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
46 | end | |
47 | for _,t in pairs(CAS.Actions) do | |
48 | for _,k in pairs(t.Keys) do | |
49 | if k==io.KeyCode then | |
50 | t.Function(t.Name,io.UserInputState,io) | |
51 | end | |
52 | end | |
53 | end | |
54 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
55 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
56 | end | |
57 | end) | |
58 | Event.Parent = NLS([==[ | |
59 | local Player = game:GetService("Players").LocalPlayer | |
60 | local Event = script:WaitForChild("UserInput_Event") | |
61 | ||
62 | local UIS = game:GetService("UserInputService") | |
63 | local input = function(io,a) | |
64 | if a then return end | |
65 | --Since InputObject is a client-side instance, we create and pass table instead | |
66 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
67 | end | |
68 | UIS.InputBegan:Connect(input) | |
69 | UIS.InputEnded:Connect(input) | |
70 | ||
71 | local Mouse = Player:GetMouse() | |
72 | local h,t | |
73 | --Give the server mouse data 30 times every second, but only if the values changed | |
74 | --If player is not moving their mouse, client won't fire events | |
75 | while wait(1/30) do | |
76 | if h~=Mouse.Hit or t~=Mouse.Target then | |
77 | h,t=Mouse.Hit,Mouse.Target | |
78 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
79 | end | |
80 | end]==],Player.Character) | |
81 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
82 | end | |
83 | ||
84 | local p = owner | |
85 | local char = p.Character | |
86 | local larm = char["Left Arm"] | |
87 | local rarm = char["Right Arm"] | |
88 | local lleg = char["Left Leg"] | |
89 | local rleg = char["Right Leg"] | |
90 | local hed = char.Head | |
91 | local Torso = char.Torso | |
92 | local hum = char.Humanoid | |
93 | local cam = game.Workspace.CurrentCamera | |
94 | local root = char.HumanoidRootPart | |
95 | local deb = false | |
96 | local shot = 0 | |
97 | local potential = false | |
98 | local debris=game:service"Debris" | |
99 | local l = game:GetService("Lighting") | |
100 | ptz = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1} | |
101 | math.randomseed(os.time()) | |
102 | for i,v in pairs(char:children()) do | |
103 | if v:IsA("Accessory") then | |
104 | v:Destroy() | |
105 | end | |
106 | end | |
107 | char["Body Colors"].HeadColor = BrickColor.new("1003") | |
108 | char["Body Colors"].LeftArmColor = BrickColor.new("1003") | |
109 | char["Body Colors"].RightArmColor = BrickColor.new("1003") | |
110 | char["Body Colors"].TorsoColor = BrickColor.new("1003") | |
111 | char["Body Colors"].RightLegColor = BrickColor.new("1003") | |
112 | char["Body Colors"].LeftLegColor = BrickColor.new("1003") | |
113 | Player=game:GetService("Players").LocalPlayer | |
114 | Character=Player.Character | |
115 | PlayerGui=Player.PlayerGui | |
116 | Backpack=Player.Backpack | |
117 | Torso=Character.Torso | |
118 | Head=Character.Head | |
119 | Humanoid=Character.Humanoid | |
120 | Mouse=Player:GetMouse() | |
121 | RootPart = Character.HumanoidRootPart | |
122 | RootJoint = RootPart.RootJoint | |
123 | LeftArm=Character["Left Arm"] | |
124 | LeftLeg=Character["Left Leg"] | |
125 | RightArm=Character["Right Arm"] | |
126 | RightLeg=Character["Right Leg"] | |
127 | LS=Torso["Left Shoulder"] | |
128 | LH=Torso["Left Hip"] | |
129 | RS=Torso["Right Shoulder"] | |
130 | RH=Torso["Right Hip"] | |
131 | Neck=Torso.Neck | |
132 | it=Instance.new | |
133 | vt=Vector3.new | |
134 | cf=CFrame.new | |
135 | euler=CFrame.fromEulerAnglesXYZ | |
136 | angles=CFrame.Angles | |
137 | local decreaseatk=0 | |
138 | local decreasedef=0 | |
139 | local decreasemvmt=0 | |
140 | local Anim="Idle" | |
141 | local Effects={} | |
142 | local armorparts={} | |
143 | local armorwelds={} | |
144 | local weaponparts={} | |
145 | local weaponwelds={} | |
146 | local necko=euler(0,0,0)*cf(0,1,0) | |
147 | local attack=false | |
148 | local jump=false | |
149 | local start=false | |
150 | local move=10 | |
151 | local hitfloor,posfloor=nil,nil | |
152 | local run=Instance.new("NumberValue") | |
153 | run.Name="DecreaseMvmt" | |
154 | run.Value=-1.2 | |
155 | local bName="Sthomas" | |
156 | local MainColor=BrickColor.new("Black") | |
157 | local SubColor=BrickColor.new("Bright blue") | |
158 | --[[if script:findFirstChild("SiegmundHealth")~=nil then | |
159 | for _,c in pairs(game.Players:children()) do | |
160 | d=script.SiegmundHealth:Clone() | |
161 | d.Parent=c.PlayerGui | |
162 | end | |
163 | end]] | |
164 | ||
165 | ||
166 | ||
167 | ||
168 | function NoOutline(Part) | |
169 | Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 | |
170 | end | |
171 | Character.Animate:Remove() | |
172 | ||
173 | Character.Humanoid.Animator:Remove() | |
174 | local Create = LoadLibrary("RbxUtility").Create | |
175 | ||
176 | ArtificialHB = Create("BindableEvent", script){ | |
177 | Parent = script, | |
178 | Name = "Heartbeat", | |
179 | } | |
180 | ||
181 | script:WaitForChild("Heartbeat") | |
182 | ||
183 | frame = 1 / 30 | |
184 | tf = 0 | |
185 | allowframeloss = false | |
186 | tossremainder = false | |
187 | lastframe = tick() | |
188 | script.Heartbeat:Fire() | |
189 | ||
190 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
191 | tf = tf + s | |
192 | if tf >= frame then | |
193 | if allowframeloss then | |
194 | script.Heartbeat:Fire() | |
195 | lastframe = tick() | |
196 | else | |
197 | for i = 1, math.floor(tf / frame) do | |
198 | script.Heartbeat:Fire() | |
199 | end | |
200 | lastframe = tick() | |
201 | end | |
202 | if tossremainder then | |
203 | tf = 0 | |
204 | else | |
205 | tf = tf - frame * math.floor(tf / frame) | |
206 | end | |
207 | end | |
208 | end) | |
209 | ||
210 | function swait(num) | |
211 | if num == 0 or num == nil then | |
212 | ArtificialHB.Event:wait() | |
213 | else | |
214 | for i = 0, num do | |
215 | ArtificialHB.Event:wait() | |
216 | end | |
217 | end | |
218 | end | |
219 | ||
220 | --[[frame,t,lastframe = 1/30,0,tick() | |
221 | allowframeloss = false --if set to true will fire every frame it possibly can. This will result in multiple events happening at the same time whenever delta returns frame*2 or greater. | |
222 | tossremainder = false --if set to true t will be set to 0 after Fire()-ing. | |
223 | ||
224 | swait = function(dt) | |
225 | if dt == nil then | |
226 | dt = frame | |
227 | elseif dt < frame then | |
228 | dt = frame | |
229 | elseif dt > frame then | |
230 | --round this out into frames | |
231 | dt = math.floor(dt/frame) | |
232 | end | |
233 | local timetomeet = tick() + dt | |
234 | end]] --maybe later | |
235 | ||
236 | --30hz Pacemaker | |
237 | ||
238 | script:WaitForChild("Heartbeat") | |
239 | ||
240 | frame = 1/30 | |
241 | tf = 0 | |
242 | allowframeloss = false --if set to true will fire every frame it possibly can. This will result in multiple events happening at the same time whenever delta returns frame*2 or greater. | |
243 | tossremainder = false --if set to true t will be set to 0 after Fire()-ing. | |
244 | lastframe = tick() | |
245 | script.Heartbeat:Fire() --ayy lmao | |
246 | ||
247 | game:GetService("RunService").Heartbeat:connect(function(s,p) --herp derp | |
248 | tf = tf + s | |
249 | if tf >= frame then | |
250 | if allowframeloss then | |
251 | script.Heartbeat:Fire() | |
252 | lastframe=tick() | |
253 | else | |
254 | --print("FIRED "..math.floor(t/frame).." FRAME(S)","REMAINDER "..(t - frame*(math.floor(t/frame)))) | |
255 | for i=1, math.floor(tf/frame) do | |
256 | script.Heartbeat:Fire() | |
257 | end | |
258 | lastframe=tick() | |
259 | end | |
260 | if tossremainder then | |
261 | tf = 0 | |
262 | else | |
263 | tf = tf - frame * math.floor(tf/frame) | |
264 | end | |
265 | end | |
266 | end) | |
267 | ||
268 | function clerp(a,b,t) | |
269 | local qa = {QuaternionFromCFrame(a)} | |
270 | local qb = {QuaternionFromCFrame(b)} | |
271 | local ax, ay, az = a.x, a.y, a.z | |
272 | local bx, by, bz = b.x, b.y, b.z | |
273 | local _t = 1-t | |
274 | return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) | |
275 | end | |
276 | ||
277 | function QuaternionFromCFrame(cf) | |
278 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
279 | local trace = m00 + m11 + m22 | |
280 | if trace > 0 then | |
281 | local s = math.sqrt(1 + trace) | |
282 | local recip = 0.5/s | |
283 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 | |
284 | else | |
285 | local i = 0 | |
286 | if m11 > m00 then | |
287 | i = 1 | |
288 | end | |
289 | if m22 > (i == 0 and m00 or m11) then | |
290 | i = 2 | |
291 | end | |
292 | if i == 0 then | |
293 | local s = math.sqrt(m00-m11-m22+1) | |
294 | local recip = 0.5/s | |
295 | return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip | |
296 | elseif i == 1 then | |
297 | local s = math.sqrt(m11-m22-m00+1) | |
298 | local recip = 0.5/s | |
299 | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip | |
300 | elseif i == 2 then | |
301 | local s = math.sqrt(m22-m00-m11+1) | |
302 | local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip | |
303 | end | |
304 | end | |
305 | end | |
306 | ||
307 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
308 | local xs, ys, zs = x + x, y + y, z + z | |
309 | local wx, wy, wz = w*xs, w*ys, w*zs | |
310 | local xx = x*xs | |
311 | local xy = x*ys | |
312 | local xz = x*zs | |
313 | local yy = y*ys | |
314 | local yz = y*zs | |
315 | local zz = z*zs | |
316 | return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) | |
317 | end | |
318 | ||
319 | function QuaternionSlerp(a, b, t) | |
320 | local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] | |
321 | local startInterp, finishInterp; | |
322 | if cosTheta >= 0.0001 then | |
323 | if (1 - cosTheta) > 0.0001 then | |
324 | local theta = math.acos(cosTheta) | |
325 | local invSinTheta = 1/math.sin(theta) | |
326 | startInterp = math.sin((1-t)*theta)*invSinTheta | |
327 | finishInterp = math.sin(t*theta)*invSinTheta | |
328 | else | |
329 | startInterp = 1-t | |
330 | finishInterp = t | |
331 | end | |
332 | else | |
333 | if (1+cosTheta) > 0.0001 then | |
334 | local theta = math.acos(-cosTheta) | |
335 | local invSinTheta = 1/math.sin(theta) | |
336 | startInterp = math.sin((t-1)*theta)*invSinTheta | |
337 | finishInterp = math.sin(t*theta)*invSinTheta | |
338 | else | |
339 | startInterp = t-1 | |
340 | finishInterp = t | |
341 | end | |
342 | end | |
343 | return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp | |
344 | end | |
345 | ||
346 | function part(formfactor,parent,reflectance,transparency,brickcolor,name,size) | |
347 | local fp=it("Part") | |
348 | fp.formFactor=formfactor | |
349 | fp.Parent=parent | |
350 | fp.Reflectance=reflectance | |
351 | fp.Transparency=transparency | |
352 | fp.CanCollide=false | |
353 | fp.Locked=true | |
354 | fp.BrickColor=brickcolor | |
355 | fp.Name=name | |
356 | fp.Size=size | |
357 | NoOutline(fp) | |
358 | fp.Material="SmoothPlastic" | |
359 | fp:BreakJoints() | |
360 | return fp | |
361 | end | |
362 | ||
363 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
364 | local mesh=it(Mesh) | |
365 | mesh.Parent=part | |
366 | if Mesh=="SpecialMesh" then | |
367 | mesh.MeshType=meshtype | |
368 | if meshid~="nil" then | |
369 | mesh.MeshId="http://www.roblox.com/asset/?id="..meshid | |
370 | end | |
371 | end | |
372 | mesh.Offset=offset | |
373 | mesh.Scale=scale | |
374 | return mesh | |
375 | end | |
376 | ||
377 | function weld(parent,part0,part1,c0) | |
378 | local weld=it("Motor") | |
379 | weld.Parent=parent | |
380 | weld.Part0=part0 | |
381 | weld.Part1=part1 | |
382 | weld.C0=c0 | |
383 | return weld | |
384 | end | |
385 | ||
386 | function gui(GuiType,parent,text,backtrans,backcol,pos,size,image) | |
387 | local gui=it(GuiType) | |
388 | gui.Parent=parent | |
389 | gui.BackgroundTransparency=backtrans | |
390 | gui.BackgroundColor3=backcol | |
391 | gui.SizeConstraint="RelativeXY" | |
392 | gui.Position=pos | |
393 | gui.Size=size | |
394 | if GuiType=="TextLabel" then | |
395 | gui.Text=text | |
396 | gui.TextXAlignment="Center" | |
397 | gui.TextYAlignment="Center" | |
398 | gui.Font="SourceSans" | |
399 | gui.FontSize="Size14" | |
400 | gui.TextWrapped=false | |
401 | gui.TextStrokeTransparency=0 | |
402 | gui.TextColor=BrickColor.new("White") | |
403 | elseif GuiType=="ImageLabel" then | |
404 | gui.Image="rbxassetid://"..image | |
405 | gui.ImageColor3=backcol | |
406 | end | |
407 | return gui | |
408 | end | |
409 | ||
410 | local Characte=Instance.new("Model") | |
411 | Characte.Parent=Character | |
412 | Characte.Name=bName | |
413 | ||
414 | ||
415 | --local Torso=part(0,Character,0,0,MainColor,"Torso",vt(2,2,1)) | |
416 | local Torsoc=part(0,Character,0,0,SubColor,"Torso Copy",vt(2,2,1)) | |
417 | --local LeftArm=part(0,Character,0,0,MainColor,"Left Arm",vt(1,2,1)) | |
418 | local LeftArmc=part(0,Character,0,0,SubColor,"Left Arm Copy",vt(1,2,1)) | |
419 | --local RightArm=part(0,Character,0,0,MainColor,"Right Arm",vt(1,2,1)) | |
420 | local RightArmc=part(0,Character,0,0,SubColor,"Right Arm Copy",vt(1,2,1)) | |
421 | --local LeftLeg=part(0,Character,0,0,MainColor,"Left Leg",vt(1,2,1)) | |
422 | local LeftLegc=part(0,Character,0,0,SubColor,"Left Leg Copy",vt(1,2,1)) | |
423 | --local RightLeg=part(0,Character,0,0,MainColor,"Right Leg",vt(1,2,1)) | |
424 | local RightLegc=part(0,Character,0,0,SubColor,"Right Leg Copy",vt(1,2,1)) | |
425 | ||
426 | ||
427 | --local Head=part(0,Character,0,0,BrickColor.new("Pastel brown"),"Head",vt(2,1,1)) | |
428 | --[[local Torso=part(0,Character,0,0,MainColor,"Torso",vt(2,2,1)) | |
429 | local Torsoc=part(0,Character,0,0,SubColor,"Torso Copy",vt(2,2,1)) | |
430 | local LeftArm=part(0,Character,0,0,SubColor,"Left Arm",vt(1,2,1)) | |
431 | local LeftArmc=part(0,Character,0,0,MainColor,"Left Arm Copy",vt(1,2,1)) | |
432 | local RightArm=part(0,Character,0,0,SubColor,"Right Arm",vt(1,2,1)) | |
433 | local RightArmc=part(0,Character,0,0,MainColor,"Right Arm Copy",vt(1,2,1)) | |
434 | local LeftLeg=part(0,Character,0,0,SubColor,"Left Leg",vt(1,2,1)) | |
435 | local LeftLegc=part(0,Character,0,0,MainColor,"Left Leg Copy",vt(1,2,1)) | |
436 | local RightLeg=part(0,Character,0,0,SubColor,"Right Leg",vt(1,2,1)) | |
437 | local RightLegc=part(0,Character,0,0,MainColor,"Right Leg Copy",vt(1,2,1))]] | |
438 | --local RootPart=part(0,Character,0,1,MainColor,"HumanoidRootPart",vt(2,2,1)) | |
439 | local Cape=part(0,Character,0,0,BrickColor.new("Bright blue"),"Hat",vt()) | |
440 | Head.CanCollide=true | |
441 | Torso.CanCollide=true | |
442 | LeftArm.CanCollide=true | |
443 | RightArm.CanCollide=true | |
444 | LeftLeg.CanCollide=true | |
445 | RightLeg.CanCollide=true | |
446 | RootPart.CanCollide=false | |
447 | Head.face:Remove() | |
448 | face=Instance.new("Decal",Head) | |
449 | face.Face="Front" | |
450 | --face.Texture="http://www.roblox.com/asset/?id=" | |
451 | face.Texture="http://www.roblox.com/asset/?id=" | |
452 | ||
453 | local HMesh=mesh("SpecialMesh",Head,"Head","nil",vt(0,0,0),vt(1.25,1.25,1.25)) | |
454 | local TMsh=mesh("SpecialMesh",Torso,"FileMesh","rbxasset://fonts/leftarm.mesh",vt(0,0,0),vt(1.8,1,.8)) | |
455 | local LAMsh=mesh("SpecialMesh",LeftArm,"FileMesh","rbxasset://fonts/leftarm.mesh",vt(0,0,0),vt(.8,.8,.8)) | |
456 | local RAMsh=mesh("SpecialMesh",RightArm,"FileMesh","rbxasset://fonts/leftarm.mesh",vt(0,0,0),vt(.8,.8,.8)) | |
457 | local LLMsh=mesh("SpecialMesh",LeftLeg,"FileMesh","rbxasset://fonts/leftarm.mesh",vt(0,0,0),vt(.8,1,.8)) | |
458 | local RLMsh=mesh("SpecialMesh",RightLeg,"FileMesh","rbxasset://fonts/leftarm.mesh",vt(0,0,0),vt(.8,1,.8)) | |
459 | local TcMsh=mesh("SpecialMesh",Torsoc,"FileMesh","rbxasset://fonts/leftarm.mesh",vt(0,0,0),vt(-2,-1,-1)) | |
460 | local LAcMsh=mesh("SpecialMesh",LeftArmc,"FileMesh","rbxasset://fonts/leftarm.mesh",vt(0,0,0),vt(-1,-1,-1)) | |
461 | local RAcMsh=mesh("SpecialMesh",RightArmc,"FileMesh","rbxasset://fonts/leftarm.mesh",vt(0,0,0),vt(-1,-1,-1)) | |
462 | local LLcMsh=mesh("SpecialMesh",LeftLegc,"FileMesh","rbxasset://fonts/leftarm.mesh",vt(0,0,0),vt(-1,-1.2,-1)) | |
463 | local RLcMsh=mesh("SpecialMesh",RightLegc,"FileMesh","rbxasset://fonts/leftarm.mesh",vt(0,0,0),vt(-1,-1.2,-1)) | |
464 | TMsh.MeshId="rbxasset://fonts/leftarm.mesh" | |
465 | LAMsh.MeshId="rbxasset://fonts/leftarm.mesh" | |
466 | RAMsh.MeshId="rbxasset://fonts/leftarm.mesh" | |
467 | LLMsh.MeshId="rbxasset://fonts/leftarm.mesh" | |
468 | RLMsh.MeshId="rbxasset://fonts/leftarm.mesh" | |
469 | TcMsh.MeshId="rbxasset://fonts/leftarm.mesh" | |
470 | LAcMsh.MeshId="rbxasset://fonts/leftarm.mesh" | |
471 | RAcMsh.MeshId="rbxasset://fonts/leftarm.mesh" | |
472 | LLcMsh.MeshId="rbxasset://fonts/leftarm.mesh" | |
473 | RLcMsh.MeshId="rbxasset://fonts/leftarm.mesh" | |
474 | local Cmsh=mesh("SpecialMesh",Cape,"FileMesh","http://www.roblox.com/asset/?id=250281794",vt(0,0,0),vt(1,1,1)) | |
475 | ||
476 | --[[local Neck=weld(Torso,Torso,Head,cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)) | |
477 | Neck.C1=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)]] | |
478 | local Neck=weld(Torso,Torso,Head,euler(0,0,0)*cf(0,1,0)) | |
479 | Neck.C1=cf(0,-.5,0) | |
480 | local RW=weld(Torso,Torso,RightArm,cf(1.5,.5,0)) | |
481 | RW.C1=cf(0,.5,0) | |
482 | local RWc=weld(Torso,RightArm,RightArmc,cf(0,0,0)) | |
483 | local LW=weld(Torso,Torso,LeftArm,cf(-1.5,.5,0)) | |
484 | LW.C1=cf(0,.5,0) | |
485 | local LWc=weld(Torso,LeftArm,LeftArmc,cf(0,0,0)) | |
486 | local RH=weld(Torso,Torso,RightLeg,cf(.5,-1,0)) | |
487 | RH.C1=cf(0,1,0) | |
488 | local RHc=weld(Torso,RightLeg,RightLegc,cf(0,0,0)) | |
489 | local LH=weld(Torso,Torso,LeftLeg,cf(-.5,-1,0)) | |
490 | LH.C1=cf(0,1,0) | |
491 | local LHc=weld(Torso,LeftLeg,LeftLegc,cf(0,0,0)) | |
492 | local RootJoint=weld(Torso,Torso,RootPart,cf(0,0,0)) | |
493 | local RootJointc=weld(Torso,Torso,Torsoc,cf(0,0,0)) | |
494 | --local Cwld=weld(Torso,Cape,Head,euler(0,0,0)*cf(0,2,-.3)) | |
495 | local Cwld=weld(Torso,Cape,Torso,euler(0,0,0)*cf(0,.5,-.3)) | |
496 | --Torso.CFrame=cf(math.random(-5000,5000)/100,math.random(-5000,5000)/100,math.random(-5000,5000)/100) | |
497 | --Torso.CFrame=cf(0,0,0) | |
498 | --Torso.CFrame=workspace.Map.BossSpawn.CFrame*cf(0,5,0) | |
499 | ||
500 | local hitbox=part(3,nil,0,1,BrickColor.new("Black"),"Hitbox",vt(1,1,1)) | |
501 | --hitbox.Anchored=true | |
502 | local hitbox2=part(3,nil,0,1,BrickColor.new("Black"),"Hitbox",vt(1,1,1)) | |
503 | hitbox2.Anchored=true | |
504 | local hitboxCF=cf(0,0,0) | |
505 | ||
506 | --[[local Humanoid=Instance.new("Humanoid") | |
507 | Humanoid.Parent=Character | |
508 | TehHealth=700 | |
509 | --TehHealth=2000 | |
510 | Humanoid.MaxHealth=TehHealth | |
511 | Humanoid.Health=TehHealth | |
512 | coroutine.resume(coroutine.create(function() | |
513 | for i=1,20 do | |
514 | wait() | |
515 | Humanoid.Health=Humanoid.MaxHealth | |
516 | end | |
517 | Humanoid:TakeDamage(1) | |
518 | end))]] | |
519 | local Stats=Instance.new("BoolValue") | |
520 | Stats.Name="Stats" | |
521 | Stats.Parent=Character | |
522 | local Atk=Instance.new("NumberValue") | |
523 | Atk.Name="Damage" | |
524 | Atk.Parent=Stats | |
525 | Atk.Value=1 | |
526 | local Def=Instance.new("NumberValue") | |
527 | Def.Name="Defense" | |
528 | Def.Parent=Stats | |
529 | Def.Value=1 | |
530 | local Mvmt=Instance.new("NumberValue") | |
531 | Mvmt.Name="Movement" | |
532 | Mvmt.Parent=Stats | |
533 | Mvmt.Value=1 | |
534 | local Block=Instance.new("BoolValue") | |
535 | Block.Name="Block" | |
536 | Block.Parent=Stats | |
537 | Block.Value=false | |
538 | local Stun=Instance.new("NumberValue") | |
539 | Stun.Name="Stun" | |
540 | Stun.Parent=Stats | |
541 | Stun.Value=0 | |
542 | local StunT=Instance.new("NumberValue") | |
543 | StunT.Name="StunThreshold" | |
544 | StunT.Parent=Stats | |
545 | StunT.Value=100 | |
546 | local Rooted=Instance.new("BoolValue") | |
547 | Rooted.Name="Rooted" | |
548 | Rooted.Parent=Stats | |
549 | Rooted.Value=false | |
550 | local Stunned=Instance.new("BoolValue") | |
551 | Stunned.Name="Stunned" | |
552 | Stunned.Parent=Stats | |
553 | Stunned.Value=false | |
554 | local Stagger=Instance.new("BoolValue") | |
555 | Stagger.Name="Stagger" | |
556 | Stagger.Parent=Stats | |
557 | Stagger.Value=false | |
558 | local StaggerHit=Instance.new("BoolValue") | |
559 | StaggerHit.Name="StaggerHit" | |
560 | StaggerHit.Parent=Stats | |
561 | StaggerHit.Value=false | |
562 | local RecentEnemy=Instance.new("ObjectValue") | |
563 | RecentEnemy.Name="RecentEnemy" | |
564 | RecentEnemy.Parent=Stats | |
565 | RecentEnemy.Value=nil | |
566 | local Decrease=Instance.new("BoolValue") | |
567 | Decrease.Name="Decrease" | |
568 | Decrease.Parent=Stats | |
569 | Decrease.Value=false | |
570 | local mana=Instance.new("NumberValue") | |
571 | mana.Name="Mana" | |
572 | mana.Parent=Stats | |
573 | mana.Value=0 | |
574 | local boss=Instance.new("BoolValue") | |
575 | boss.Name="Boss" | |
576 | boss.Parent=Stats | |
577 | boss.Value=true | |
578 | local alive=Instance.new("BoolValue") | |
579 | alive.Name="Alive" | |
580 | alive.Parent=Character | |
581 | alive.Value=true | |
582 | local btarget=Instance.new("ObjectValue") | |
583 | btarget.Name="Target" | |
584 | btarget.Parent=Stats | |
585 | btarget.Value=nil | |
586 | local passive1=Instance.new("NumberValue",Decrease) | |
587 | passive1.Name="DecreaseAtk" | |
588 | passive1.Value=-.4 | |
589 | local passive2=Instance.new("NumberValue",Decrease) | |
590 | passive2.Name="DecreaseDef" | |
591 | passive2.Value=-.1 | |
592 | local passive3=Instance.new("NumberValue",Decrease) | |
593 | passive3.Name="DecreaseMvmt" | |
594 | passive3.Value=.1 | |
595 | ||
596 | so = function(id,par,vol,pit) | |
597 | local sou = Instance.new("Sound",par or workspace) | |
598 | sou.Volume=1.5 | |
599 | sou.Pitch=pit or 1 | |
600 | sou.SoundId="http://www.roblox.com/asset/?id="..id | |
601 | --swait() | |
602 | sou:play() | |
603 | game:GetService("Debris"):AddItem(sou,6) | |
604 | end | |
605 | ||
606 | local function CFrameFromTopBack(at, top, back) | |
607 | local right = top:Cross(back) | |
608 | return CFrame.new(at.x, at.y, at.z, | |
609 | right.x, top.x, back.x, | |
610 | right.y, top.y, back.y, | |
611 | right.z, top.z, back.z) | |
612 | end | |
613 | ||
614 | function Triangle(a, b, c) | |
615 | local edg1 = (c-a):Dot((b-a).unit) | |
616 | local edg2 = (a-b):Dot((c-b).unit) | |
617 | local edg3 = (b-c):Dot((a-c).unit) | |
618 | if edg1 <= (b-a).magnitude and edg1 >= 0 then | |
619 | a, b, c = a, b, c | |
620 | elseif edg2 <= (c-b).magnitude and edg2 >= 0 then | |
621 | a, b, c = b, c, a | |
622 | elseif edg3 <= (a-c).magnitude and edg3 >= 0 then | |
623 | a, b, c = c, a, b | |
624 | else | |
625 | assert(false, "unreachable") | |
626 | end | |
627 | ||
628 | local len1 = (c-a):Dot((b-a).unit) | |
629 | local len2 = (b-a).magnitude - len1 | |
630 | local width = (a + (b-a).unit*len1 - c).magnitude | |
631 | ||
632 | local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit) | |
633 | ||
634 | local list = {} | |
635 | ||
636 | if len1 > 0.01 then | |
637 | local w1 = Instance.new('WedgePart', m) | |
638 | w1.Name = "Triangle" | |
639 | game:GetService("Debris"):AddItem(w1,5) | |
640 | w1.Material = "SmoothPlastic" | |
641 | w1.FormFactor = 'Custom' | |
642 | w1.BrickColor = BrickColor.new("Teal") | |
643 | w1.Transparency = 0 | |
644 | w1.Reflectance = 0 | |
645 | w1.Material = "SmoothPlastic" | |
646 | w1.CanCollide = false | |
647 | NoOutline(w1) | |
648 | local sz = Vector3.new(0.2, width, len1) | |
649 | w1.Size = sz | |
650 | local sp = Instance.new("SpecialMesh",w1) | |
651 | sp.MeshType = "Wedge" | |
652 | sp.Scale = Vector3.new(0,1,1) * sz/w1.Size | |
653 | w1:BreakJoints() | |
654 | w1.Anchored = true | |
655 | w1.Parent = workspace | |
656 | w1.Transparency = 0.7 | |
657 | table.insert(Effects,{w1,"Disappear",.05}) | |
658 | w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2) | |
659 | table.insert(list,w1) | |
660 | end | |
661 | ||
662 | if len2 > 0.01 then | |
663 | local w2 = Instance.new('WedgePart', m) | |
664 | w2.Name = "Triangle" | |
665 | game:GetService("Debris"):AddItem(w2,5) | |
666 | w2.Material = "SmoothPlastic" | |
667 | w2.FormFactor = 'Custom' | |
668 | w2.BrickColor = BrickColor.new("Teal") | |
669 | w2.Transparency = 0 | |
670 | w2.Reflectance = 0 | |
671 | w2.Material = "SmoothPlastic" | |
672 | w2.CanCollide = false | |
673 | NoOutline(w2) | |
674 | local sz = Vector3.new(0.2, width, len2) | |
675 | w2.Size = sz | |
676 | local sp = Instance.new("SpecialMesh",w2) | |
677 | sp.MeshType = "Wedge" | |
678 | sp.Scale = Vector3.new(0,1,1) * sz/w2.Size | |
679 | w2:BreakJoints() | |
680 | w2.Anchored = true | |
681 | w2.Parent = workspace | |
682 | w2.Transparency = 0.7 | |
683 | table.insert(Effects,{w2,"Disappear",.05}) | |
684 | w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2) | |
685 | table.insert(list,w2) | |
686 | end | |
687 | return unpack(list) | |
688 | end | |
689 | ||
690 | function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,Type) | |
691 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(.2,.2,.2)) | |
692 | prt.Anchored=true | |
693 | prt.CFrame=cframe | |
694 | msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) | |
695 | game:GetService("Debris"):AddItem(prt,3) | |
696 | if Type==1 or Type==nil then | |
697 | table.insert(Effects,{prt,"Block1",delay,x3,y3,z3,msh}) | |
698 | elseif Type==2 then | |
699 | table.insert(Effects,{prt,"Block2",delay,x3,y3,z3,msh}) | |
700 | end | |
701 | end | |
702 | ||
703 | function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
704 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(.2,.2,.2)) | |
705 | prt.Anchored=true | |
706 | prt.CFrame=cframe | |
707 | local msh=mesh("SpecialMesh",prt,"Sphere","nil",vt(0,0,0),vt(x1,y1,z1)) | |
708 | game:GetService("Debris"):AddItem(prt,3) | |
709 | table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh}) | |
710 | end | |
711 | ||
712 | function MagicCircle2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
713 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(.2,.2,.2)) | |
714 | prt.Anchored=true | |
715 | prt.CFrame=cframe | |
716 | local msh=mesh("SpecialMesh",prt,"Sphere","nil",vt(0,0,0),vt(x1,y1,z1)) | |
717 | game:GetService("Debris"):AddItem(prt,3) | |
718 | table.insert(Effects,{prt,"Cylinder2",delay,x3,y3,z3,msh}) | |
719 | end | |
720 | ||
721 | function MagicRing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
722 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
723 | prt.Anchored=true | |
724 | prt.CFrame=cframe*cf(x2,y2,z2) | |
725 | local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(x1,y1,z1)) | |
726 | game:GetService("Debris"):AddItem(prt,3) | |
727 | table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh}) | |
728 | end | |
729 | ||
730 | function MagicCylinder(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
731 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(.2,.2,.2)) | |
732 | prt.Anchored=true | |
733 | prt.CFrame=cframe | |
734 | local msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) | |
735 | game:GetService("Debris"):AddItem(prt,3) | |
736 | table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh}) | |
737 | end | |
738 | ||
739 | function MagicCylinder3(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
740 | local prt=part(3,Character,0,0,brickcolor,"Effect",vt(.2,.2,.2)) | |
741 | prt.Anchored=true | |
742 | prt.CFrame=cframe | |
743 | local msh=mesh("SpecialMesh",prt,"Head","nil",vt(0,0,0),vt(x1,y1,z1)) | |
744 | game:GetService("Debris"):AddItem(prt,3) | |
745 | table.insert(Effects,{prt,"Cylinder2",delay,x3,y3,z3,msh}) | |
746 | end | |
747 | ||
748 | function MagicHead(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
749 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(.2,.2,.2)) | |
750 | prt.Anchored=true | |
751 | prt.CFrame=cframe | |
752 | local msh=mesh("SpecialMesh",prt,"Head","nil",vt(0,0,0),vt(x1,y1,z1)) | |
753 | game:GetService("Debris"):AddItem(prt,3) | |
754 | table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh}) | |
755 | end | |
756 | ||
757 | function ClangEffect(brickcolor,cframe,duration,decrease,size,power) | |
758 | local prt=part(3,workspace,0,1,brickcolor,"Effect",vt(.2,.2,.2)) | |
759 | prt.Anchored=true | |
760 | prt.CFrame=cframe | |
761 | local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(5,5,5)) | |
762 | game:GetService("Debris"):AddItem(prt,3) | |
763 | table.insert(Effects,{prt,"CylinderClang",duration,decrease,size,power,prt.CFrame,nil}) | |
764 | end | |
765 | ||
766 | function MagicWave(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
767 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(.2,.2,.2)) | |
768 | prt.Anchored=true | |
769 | prt.CFrame=cframe | |
770 | local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1)) | |
771 | game:GetService("Debris"):AddItem(prt,3) | |
772 | table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh}) | |
773 | end | |
774 | ||
775 | --[[local BodGy=Instance.new("BodyGyro") | |
776 | BodGy.maxTorque=Vector3.new(0,4e+005,0) | |
777 | BodGy.P=2000 | |
778 | BodGy.D=100 | |
779 | BodGy.Name="SiegmundGyro" | |
780 | CF=RootPart.CFrame | |
781 | BodGy.Parent=RootPart | |
782 | BodGy.cframe=CF]] | |
783 | ||
784 | --[[Neck.C0=euler(0,0,0)*cf(0,3,0)*euler(0,.6,0)*euler(-.2,0,0) | |
785 | RootJoint.C0=cf(0,-2,0)*euler(0,.6,0) | |
786 | RW.C0=cf(4.5,1.5,0)*euler(-.4,0,.5)*euler(0,0,0) | |
787 | RW.C1=cf(0,1.5,0)*euler(0,0,0) | |
788 | LW.C0=cf(-4.5,1.5,0)*euler(.2,0,-.5) | |
789 | LW.C1=cf(0,1.5,0)*euler(0,0,0) | |
790 | RH.C0=cf(1.5,-3,0)*euler(0,-.6,0)*euler(0,0,.1) | |
791 | RH.C1=cf(0,3,0)*euler(0,0,0) | |
792 | LH.C0=cf(-1.5,-3,0)*euler(0,.6,0)*euler(.1,0,0) | |
793 | LH.C1=cf(0,3,0)*euler(0,0,0)]] | |
794 | ||
795 | --[[RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(3,0,0.5),.3) | |
796 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-1.2),.3) | |
797 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.4,0,0),.3) | |
798 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1)*euler(0,0,0),.3) | |
799 | RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(-1.2,1.57,0),.3) | |
800 | LH.C0=clerp(LH.C0,cf(-1.1,-.5,-0.5)*euler(-0.2,-1.3,0),.3)]] | |
801 | function StartAnim() | |
802 | attack=true | |
803 | --workspace.CurrentCamera.CameraSubject=Head | |
804 | Neck.C0=necko*euler(-0.4,0,0) | |
805 | RootJoint.C0=euler(.2,0,0) | |
806 | RW.C0=cf(1.5,0.5,0)*euler(-.3,0,0.2) | |
807 | RW.C1=cf(0,0.5,0)*euler(0,0,0) | |
808 | LW.C0=cf(-1.5,0.5,0)*euler(-.3,0,-0.2) | |
809 | LW.C1=cf(0,0.5,0)*euler(0,0,0) | |
810 | RH.C0=cf(.5,-1,0)*euler(0.4,1.57,0) | |
811 | LH.C0=cf(-.5,-1,0)*euler(-0.2,-1.57,0) | |
812 | hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,10,Character) | |
813 | while hitfloor==nil do | |
814 | swait() | |
815 | end | |
816 | print("endderp") | |
817 | so("http://roblox.com/asset/?id=157878578",Torso,1,0.8) | |
818 | so("http://roblox.com/asset/?id=2760979",Torso,1,0.4) | |
819 | MagicWave(BrickColor.new("Medium stone grey"),cf(Torso.Position)*cf(0,-1,0),1,1,1,1.5,1,1.5,0.05) | |
820 | --MagniDamage(Torso,15,6,8,math.random(20,40),"Knockdown2",Torso,0,1,math.random(8,10),nil,nil,true) | |
821 | for i=0,1,0.05 do | |
822 | swait() | |
823 | Neck.C0=clerp(Neck.C0,necko*euler(-.4,0,0),.3) | |
824 | RootJoint.C0=clerp(RootJoint.C0,cf(0,1,0)*euler(0,0,0),.3) | |
825 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,0,1.2),.3) | |
826 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-1.2),.3) | |
827 | RH.C0=clerp(RH.C0,cf(.5,-1,0)*euler(-1.2,1.57,0),.3) | |
828 | LH.C0=clerp(LH.C0,cf(-.6,-.5,-0.5)*euler(-0.2,-1.3,0),.3) | |
829 | end | |
830 | attack=false | |
831 | end | |
832 | --[[RW.C0=cf(1.5,0.5,0)*euler(0,0,1.2) | |
833 | LW.C0=cf(-1.5,0.5,0)*euler(0,0,-1.2) | |
834 | Neck.C0=necko*euler(-.4,0,0) | |
835 | RootJoint.C0=cf(0,1,0)*euler(0,0,0) | |
836 | RH.C0=cf(1,-1,0)*euler(-1.2,1.57,0) | |
837 | LH.C0=cf(-1.1,-.5,-0.5)*euler(-0.2,-1.3,0)]] | |
838 | ||
839 | local BodGy=Instance.new("BodyGyro") | |
840 | BodGy.maxTorque=Vector3.new(0,4e+005,0) | |
841 | BodGy.P=2000 | |
842 | BodGy.D=100 | |
843 | BodGy.Name="SthomasGyro" | |
844 | CF=RootPart.CFrame | |
845 | BodGy.Parent=RootPart | |
846 | BodGy.cframe=CF | |
847 | ||
848 | wait() | |
849 | print("Sthomas spawned.") | |
850 | ||
851 | function StunAnim() | |
852 | attack=true | |
853 | Stunned.Value=true | |
854 | showDamage(Character,"Stunned","Interrupt") | |
855 | local dec=Instance.new("NumberValue",Decrease) | |
856 | dec.Name="DecreaseMvmt" | |
857 | dec.Value=10 | |
858 | for i=0,1,0.3 do | |
859 | swait() | |
860 | Neck.C0=clerp(Neck.C0,necko*euler(-.2,.5,0),.2) | |
861 | RootJoint.C0=clerp(RootJoint.C0,euler(-.2,3,0),.2) | |
862 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.2,0,1.3),.2) | |
863 | RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2) | |
864 | LW.C0=clerp(LW.C0,cf(-1.2,0.5,-.4)*euler(1,0,.4)*euler(0,-.1,0),.2) | |
865 | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2) | |
866 | RH.C0=clerp(RH.C0,cf(.5,-.6,0)*euler(0,1.57,0)*euler(-.5,0,.3),.25) | |
867 | LH.C0=clerp(LH.C0,cf(-.5,-.8,0)*euler(0,-1.57,0)*euler(-.2,0,0),.25) | |
868 | end | |
869 | for i=0,1,0.3 do | |
870 | swait() | |
871 | Neck.C0=clerp(Neck.C0,necko*euler(-.3,.5,0),.2) | |
872 | RootJoint.C0=clerp(RootJoint.C0,cf(0,0,-.5)*euler(-.8,3,0),.2) | |
873 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.8,0,1.3),.2) | |
874 | RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2) | |
875 | LW.C0=clerp(LW.C0,cf(-1.2,0.5,-.4)*euler(1.2,0,.8)*euler(0,-.1,0),.2) | |
876 | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2) | |
877 | RH.C0=clerp(RH.C0,cf(.5,-.6,0)*euler(0,1.57,0)*euler(-.5,0,.6),.25) | |
878 | LH.C0=clerp(LH.C0,cf(-.5,-.8,0)*euler(0,-1.57,0)*euler(.1,0,.7),.25) | |
879 | end | |
880 | for i=0,1,0.3 do | |
881 | swait() | |
882 | Neck.C0=clerp(Neck.C0,necko*euler(-.3,-1,0),.2) | |
883 | RootJoint.C0=clerp(RootJoint.C0,cf(0,0,-2)*euler(-1.57,3,0),.2) | |
884 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.8,0,1.3),.2) | |
885 | RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2) | |
886 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1.2,0,-.8)*euler(0,-.1,0),.2) | |
887 | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2) | |
888 | RH.C0=clerp(RH.C0,cf(.5,-.6,0)*euler(0,1.57,0)*euler(-.2,0,.6),.25) | |
889 | LH.C0=clerp(LH.C0,cf(-.5,-.8,0)*euler(0,-1.57,0)*euler(-.1,0,.3),.25) | |
890 | end | |
891 | local gairost=Instance.new("BodyGyro") | |
892 | gairost.Parent=RootPart | |
893 | gairost.maxTorque=Vector3.new(4e+005,0,4e+005)*math.huge | |
894 | gairost.P=20e+003 | |
895 | gairost.cframe=cf(0,0,0) | |
896 | for i=0,1,0.1 do | |
897 | swait() | |
898 | Neck.C0=clerp(Neck.C0,necko*euler(0,-1.57,0),.3) | |
899 | RootJoint.C0=clerp(RootJoint.C0,cf(0,0,-2.5)*euler(-1.57,3.14,0),.3) | |
900 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-1.57,0,1.5)*euler(.2,0,0),.3) | |
901 | RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) | |
902 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1.5,0,-1.57)*euler(0,0,0),.3) | |
903 | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) | |
904 | RH.C0=clerp(RH.C0,cf(.5,-1,0)*euler(0,1.57,0)*euler(-.3,.5,0),.3) | |
905 | LH.C0=clerp(LH.C0,cf(-.5,-1,0)*euler(0,-1.57,0)*euler(-.1,.2,0),.3) | |
906 | end | |
907 | for i=1,200 do | |
908 | swait() | |
909 | gairost.cframe=RootPart.CFrame | |
910 | end | |
911 | for i=0,1,0.2 do | |
912 | swait() | |
913 | Stun.Value=0 | |
914 | gairost.cframe=RootPart.CFrame | |
915 | Neck.C0=clerp(Neck.C0,necko*euler(0,.2,0),.3) | |
916 | RootJoint.C0=clerp(RootJoint.C0,cf(0,0,-2)*euler(-1,4,0),.3) | |
917 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-1.57,0,1)*euler(.2,-1,0),.3) | |
918 | RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) | |
919 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1.2,0,.2)*euler(0,0,0),.3) | |
920 | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) | |
921 | RH.C0=clerp(RH.C0,cf(.5,-1,0)*euler(0,1.57,0)*euler(-.3,.5,.4),.3) | |
922 | LH.C0=clerp(LH.C0,cf(-.5,-1,-1)*euler(0,-1.57,0)*euler(-.1,.2,1),.3) | |
923 | end | |
924 | gairost.Parent=nil | |
925 | dec.Parent=nil | |
926 | Stun.Value=0 | |
927 | Stunned.Value=false | |
928 | attack=false | |
929 | for i=1,10 do | |
930 | swait() | |
931 | Stun.Value=0 | |
932 | end | |
933 | end | |
934 | ||
935 | function PunchSlam() | |
936 | attack=true | |
937 | for i=0,1,0.1 do | |
938 | swait() | |
939 | Neck.C0=clerp(Neck.C0,necko*euler(0,-.5,0)*euler(-.2,0,0),.3) | |
940 | RootJoint.C0=clerp(RootJoint.C0,euler(0,-.5,0)*euler(.1,0,0)*cf(0,.2,0),.3) | |
941 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(.2,0,.8)*euler(0,0,0),.3) | |
942 | RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) | |
943 | LW.C0=clerp(LW.C0,cf(-1.3,0.5,-.2)*euler(1.4,0,.5)*euler(0,0,0),.3) | |
944 | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) | |
945 | RH.C0=clerp(RH.C0,cf(.6,-.9,-.2)*euler(0,1.57,0)*euler(0,-.5,-.05),.3) | |
946 | LH.C0=clerp(LH.C0,cf(-.6,-.8,-.2)*euler(0,-1.57,0)*euler(0,0,.4),.3) | |
947 | end | |
948 | Torso.Velocity=RootPart.CFrame.lookVector*move*3 | |
949 | so("169445092",LeftArm,1,1.2) | |
950 | for i=0,1,0.1 do | |
951 | swait() | |
952 | MagniDamage(LeftArm,2,8,10,0,"Knockdown2",RootPart,.2,2,math.random(6,7),nil,nil) | |
953 | --MagniDamage(LeftArm,2,6,8,0,"Normal",RootPart,.3,1,math.random(6,7),nil,nil) | |
954 | Neck.C0=clerp(Neck.C0,necko*euler(0,.5,0)*euler(-.1,0,0),.3) | |
955 | RootJoint.C0=clerp(RootJoint.C0,euler(0,.5,0)*euler(.2,0,0)*cf(0,.2,1),.3) | |
956 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.5,0,1)*euler(0,0,0),.3) | |
957 | RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) | |
958 | --LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1.7,0,.2)*euler(0,0,0),.3) | |
959 | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) | |
960 | RH.C0=clerp(RH.C0,cf(.6,-.9,-.2)*euler(0,1.57,0)*euler(0,.4,-.3),.3) | |
961 | LH.C0=clerp(LH.C0,cf(-.6,-.9,-.2)*euler(0,-1.57,0)*euler(0,.5,0),.3) | |
962 | if i<.3 then | |
963 | LW.C0=clerp(LW.C0,cf(-1.3,0.5,-.2)*euler(1.7,0,-.2)*euler(0,0,0),.3) | |
964 | else | |
965 | LW.C0=clerp(LW.C0,cf(-1.2,0.5,-.2)*euler(1.7,0,.1)*euler(0,0,0),.3) | |
966 | end | |
967 | end | |
968 | if RecentEnemy.Value~=nil then | |
969 | Torso.Velocity=vt(0,0,0) | |
970 | target,distance=findNearestTorso(Torso.Position) | |
971 | if target~=nil then | |
972 | BodGy.cframe=cf(Torso.Position,target.Position) | |
973 | end | |
974 | Torso.Velocity=RootPart.CFrame.lookVector*move*3 | |
975 | refd=part(3,workspace,0,1,BrickColor.new("Black"),"Reference",vt()) | |
976 | refd.Anchored=true | |
977 | game:GetService("Debris"):AddItem(refd,5) | |
978 | so("169445092",RightArm,1,1.2) | |
979 | for i=0,1,0.1 do | |
980 | swait() | |
981 | refd.CFrame=cf(posfloor) | |
982 | MagniDamage(LeftArm,4,10,12,math.random(30,35),"Knockdown2",refd,.3,1,math.random(3,4),nil,nil) | |
983 | Neck.C0=clerp(Neck.C0,necko*euler(0,-1.57,0),.3) | |
984 | RootJoint.C0=clerp(RootJoint.C0,cf(0,0,.2)*euler(0,-1.57,0),.3) | |
985 | if i<.6 then | |
986 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,0,1.57)*euler(0,3.14,0),.5) | |
987 | else | |
988 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,0,1.57)*euler(0,3.14,-1.2)*euler(-.5,0,0),.2) | |
989 | end | |
990 | RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) | |
991 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-1.57)*euler(0,0,1),.3) | |
992 | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) | |
993 | RH.C0=clerp(RH.C0,cf(.5,-1,.2)*euler(0,1.57,0)*euler(.2,-1.57,0),.2) | |
994 | LH.C0=clerp(LH.C0,cf(-.5,-1,-.2)*euler(0,-1.57,0)*euler(-.4,-1.57,0),.2) | |
995 | end | |
996 | refd.Parent=nil | |
997 | --swait(100) | |
998 | end | |
999 | attack=false | |
1000 | end | |
1001 | ||
1002 | function SweepCut() | |
1003 | attack=true | |
1004 | for i=0,1,0.1 do | |
1005 | swait() | |
1006 | Neck.C0=clerp(Neck.C0,necko*euler(0,1.3,0)*euler(-.5,0,0),.3) | |
1007 | RootJoint.C0=clerp(RootJoint.C0,euler(0,1.3,0)*euler(-.5,0,0)*cf(0,.4,0),.3) | |
1008 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,0,.5)*euler(0,0,0),.3) | |
1009 | RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) | |
1010 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-1)*euler(0,0,0),.3) | |
1011 | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) | |
1012 | RH.C0=clerp(RH.C0,cf(.6,-.7,-.4)*euler(0,1.57,0)*euler(-.5,0,0),.3) | |
1013 | LH.C0=clerp(LH.C0,cf(-.3,-.4,-.7)*euler(0,-1.57,0)*euler(0,0,-.1)*euler(-.7,0,0),.3) | |
1014 | end | |
1015 | Torso.Velocity=RootPart.CFrame.lookVector*move*5 | |
1016 | so("169445073",LeftLeg,1,1.2) | |
1017 | for i=0,1,0.1 do | |
1018 | swait() | |
1019 | MagniDamage(LeftLeg,2,7,9,0,"Knockdown2",RootPart,.2,2,math.random(6,7),nil,nil) | |
1020 | Neck.C0=clerp(Neck.C0,necko*euler(0,1,0)*euler(-.5,0,0),.3) | |
1021 | RootJoint.C0=clerp(RootJoint.C0,euler(0,1.3,0)*euler(-1,0,0)*cf(0,1.2,0),.3) | |
1022 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(.8,0,.3)*euler(0,0,0),.3) | |
1023 | RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) | |
1024 | LW.C0=clerp(LW.C0,cf(-1,0.5,-.5)*euler(1.5,0,1)*euler(0,0,0),.3) | |
1025 | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) | |
1026 | RH.C0=clerp(RH.C0,cf(.6,-.7,-.8)*euler(0,1.57,0)*euler(-.3,0,-1.2),.3) | |
1027 | LH.C0=clerp(LH.C0,cf(-.5,-.8,-.2)*euler(0,-1.57,0)*euler(0,0,-.1)*euler(-.5,0,0),.3) | |
1028 | end | |
1029 | Torso.Velocity=vt(0,0,0) | |
1030 | if RecentEnemy.Value~=nil then | |
1031 | target,distance=findNearestTorso(Torso.Position) | |
1032 | if target~=nil then | |
1033 | BodGy.cframe=cf(Torso.Position,target.Position) | |
1034 | end | |
1035 | Torso.Velocity=RootPart.CFrame.lookVector*move*3 | |
1036 | refd=part(3,workspace,0,1,BrickColor.new("Black"),"Reference",vt()) | |
1037 | refd.Anchored=true | |
1038 | game:GetService("Debris"):AddItem(refd,5) | |
1039 | so("169445092",RightArm,1,1) | |
1040 | for i=0,1,0.2 do | |
1041 | swait() | |
1042 | refd.CFrame=cf(posfloor) | |
1043 | MagniDamage(RightArm,4,10,12,math.random(40,45),"Knockdown2",refd,.3,1,math.random(3,4),nil,nil) | |
1044 | --MagniDamage(LeftArm,4,6,8,math.random(30,35),"Knockdown2",refd,.5,1,math.random(3,4),nil,nil) | |
1045 | --[[Neck.C0=clerp(Neck.C0,necko*euler(0,-1.57,0),.3) | |
1046 | RootJoint.C0=clerp(RootJoint.C0,cf(0,0,.2)*euler(0,-1.57,0),.3) | |
1047 | if i<.6 then | |
1048 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,0,1.57)*euler(0,3.14,0),.5) | |
1049 | else | |
1050 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,0,1.57)*euler(0,3.14,-1.2)*euler(-.5,0,0),.2) | |
1051 | end | |
1052 | RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) | |
1053 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-1.57)*euler(0,0,1),.3) | |
1054 | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) | |
1055 | RH.C0=clerp(RH.C0,cf(.5,-1,.2)*euler(0,1.57,0)*euler(.2,-1.57,0),.2) | |
1056 | LH.C0=clerp(LH.C0,cf(-.5,-1,-.2)*euler(0,-1.57,0)*euler(-.4,-1.57,0),.2)]] | |
1057 | Neck.C0=clerp(Neck.C0,necko*euler(0,.1,0)*euler(0,0,0),.4) | |
1058 | RootJoint.C0=clerp(RootJoint.C0,euler(0,-.5,0)*euler(0,0,0)*cf(0,.6,0),.4) | |
1059 | RW.C0=clerp(RW.C0,cf(1,0.5,-.5)*euler(1.8,0,-.8)*euler(0,0,0),.4) | |
1060 | RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4) | |
1061 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.5,0,-.7)*euler(0,0,0),.4) | |
1062 | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4) | |
1063 | RH.C0=clerp(RH.C0,cf(.5,-.5,0)*euler(0,1.57,0)*euler(-.2,0,0),.4) | |
1064 | LH.C0=clerp(LH.C0,cf(-.5,-.5,0)*euler(0,-1.57,0)*euler(-.2,0,0),.4) | |
1065 | end | |
1066 | for i=0,1,0.1 do | |
1067 | swait() | |
1068 | MagniDamage(RightArm,4,10,12,math.random(40,45),"Knockdown2",refd,.3,1,math.random(3,4),nil,nil) | |
1069 | Torso.Velocity=vt(0,60,0) | |
1070 | Neck.C0=clerp(Neck.C0,necko*euler(0,.1,0)*euler(0,0,0),.3) | |
1071 | RootJoint.C0=clerp(RootJoint.C0,euler(0,0,0)*euler(0,0,0)*cf(0,0,0),.3) | |
1072 | RootJoint.C1=RootJoint.C1*euler(0,.5,0) | |
1073 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(2.5,0,-.2)*euler(0,0,0),.3) | |
1074 | RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) | |
1075 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.5,0,-1)*euler(0,0,0),.3) | |
1076 | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) | |
1077 | RH.C0=clerp(RH.C0,cf(.5,-.5,0)*euler(0,1.57,0)*euler(-.2,0,-.2),.3) | |
1078 | LH.C0=clerp(LH.C0,cf(-.5,-.5,0)*euler(0,-1.57,0)*euler(-.2,0,.2),.3) | |
1079 | end | |
1080 | refd.Parent=nil | |
1081 | RootJoint.C1=cf(0,0,0) | |
1082 | end | |
1083 | --swait(100) | |
1084 | attack=false | |
1085 | end | |
1086 | ||
1087 | function MultiKick() | |
1088 | attack=true | |
1089 | for i=0,1,0.1 do | |
1090 | swait() | |
1091 | Neck.C0=clerp(Neck.C0,necko*euler(.1,.7,0)*euler(0,0,0),.3) | |
1092 | RootJoint.C0=clerp(RootJoint.C0,euler(.1,.8,0)*euler(0,0,0)*cf(0,.6,0),.3) | |
1093 | RW.C0=clerp(RW.C0,cf(1.3,0.4,.3)*euler(.4,0,.4)*euler(0,-.5,0),.3) | |
1094 | RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) | |
1095 | LW.C0=clerp(LW.C0,cf(-1.3,0.5,-.2)*euler(1,0,.2)*euler(0,1,0),.3) | |
1096 | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) | |
1097 | RH.C0=clerp(RH.C0,cf(.7,-.7,-.5)*euler(0,1.57,0)*euler(0,-.3,-.6)*euler(.05,0,0),.3) | |
1098 | LH.C0=clerp(LH.C0,cf(-.6,-.6,-.8)*euler(0,-1.57,0)*euler(0,.2,-.4)*euler(.2,0,0),.3) | |
1099 | end | |
1100 | Look=RootPart.CFrame.lookVector*move*2 | |
1101 | local n=8 | |
1102 | for i=0,1,0.04 do | |
1103 | swait() | |
1104 | n=n+1 | |
1105 | if n>=8 then | |
1106 | n=0 | |
1107 | so("169445073",LeftLeg,1,1.2) | |
1108 | end | |
1109 | Torso.Velocity=Look | |
1110 | MagniDamage(LeftLeg,2,5,7,math.random(5,10),"Knockdown2",RootPart,.2,2,math.random(4,5),nil,nil) | |
1111 | Neck.C0=clerp(Neck.C0,necko*euler(-.1,0,0)*euler(0,0,0),.3) | |
1112 | RootJoint.C0=clerp(RootJoint.C0,euler(0,0,0)*euler(0,0,0)*cf(0,0,0),.3) | |
1113 | RootJoint.C1=RootJoint.C1*euler(0,.6,0) | |
1114 | RW.C0=clerp(RW.C0,cf(1,0.4,.5)*euler(1.2,0,.4)*euler(0,0,0),.3) | |
1115 | RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) | |
1116 | LW.C0=clerp(LW.C0,cf(-1,0.4,.5)*euler(1.2,0,-.4)*euler(0,0,0),.3) | |
1117 | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) | |
1118 | RH.C0=clerp(RH.C0,cf(.7,-.5,-.7)*euler(0,1.57,0)*euler(0,-.3,-1)*euler(0,0,0),.3) | |
1119 | LH.C0=clerp(LH.C0,cf(-.6,-.6,-.5)*euler(0,-1.57,0)*euler(0,.2,-1.5)*euler(.2,0,0),.3) | |
1120 | end | |
1121 | if RecentEnemy.Value~=nil then | |
1122 | RecentEnemy.Value=nil | |
1123 | target,distance=findNearestTorso(Torso.Position) | |
1124 | if target~=nil then | |
1125 | RootPart.CFrame=cf(RootPart.Position,target.Position) | |
1126 | end | |
1127 | Look=RootPart.CFrame.lookVector*move | |
1128 | for i=0,1,0.04 do | |
1129 | swait() | |
1130 | n=n+1 | |
1131 | if n>=8 then | |
1132 | n=0 | |
1133 | so("169445073",LeftLeg,1,1.2) | |
1134 | end | |
1135 | Torso.Velocity=Look | |
1136 | MagniDamage(LeftLeg,2,5,7,math.random(5,10),"Knockdown2",RootPart,.2,2,math.random(4,5),nil,nil) | |
1137 | Neck.C0=clerp(Neck.C0,necko*euler(-.1,0,0)*euler(0,0,0),.3) | |
1138 | RootJoint.C0=clerp(RootJoint.C0,euler(0,0,0)*euler(0,0,0)*cf(0,0,0),.3) | |
1139 | RootJoint.C1=RootJoint.C1*euler(0,.6,0) | |
1140 | RW.C0=clerp(RW.C0,cf(1,0.4,.5)*euler(1.2,0,.4)*euler(0,0,0),.3) | |
1141 | RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) | |
1142 | LW.C0=clerp(LW.C0,cf(-1,0.4,.5)*euler(1.2,0,-.4)*euler(0,0,0),.3) | |
1143 | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) | |
1144 | RH.C0=clerp(RH.C0,cf(.7,-.5,-.7)*euler(0,1.57,0)*euler(0,-.3,-1)*euler(0,0,0),.3) | |
1145 | LH.C0=clerp(LH.C0,cf(-.6,-.6,-.5)*euler(0,-1.57,0)*euler(0,.2,-1.5)*euler(.2,0,0),.3) | |
1146 | end | |
1147 | Torso.Velocity=vt(0,0,0) | |
1148 | end | |
1149 | RootJoint.C1=cf(0,0,0) | |
1150 | attack=false | |
1151 | end | |
1152 | ||
1153 | function JumpKick() | |
1154 | attack=true | |
1155 | for i=0,1,0.1 do | |
1156 | swait() | |
1157 | Neck.C0=clerp(Neck.C0,necko*euler(-.4,0,0),.3) | |
1158 | RootJoint.C0=clerp(RootJoint.C0,cf(0,1,0)*euler(0,0,0),.3) | |
1159 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,0,1.2),.3) | |
1160 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-1.2),.3) | |
1161 | RH.C0=clerp(RH.C0,cf(.5,-1,0)*euler(-1.2,1.57,0),.3) | |
1162 | LH.C0=clerp(LH.C0,cf(-.6,-.5,-0.5)*euler(-0.2,-1.3,0),.3) | |
1163 | end | |
1164 | Torso.Velocity=vt(0,100,0) | |
1165 | jump=true | |
1166 | local dec=Instance.new("NumberValue",Decrease) | |
1167 | dec.Name="DecreaseMvmt" | |
1168 | dec.Value=-.4 | |
1169 | for i=0,1,0.05 do | |
1170 | swait() | |
1171 | Neck.C0=clerp(Neck.C0,necko*euler(-.1,0,0)*euler(0,0,0),.2) | |
1172 | RootJoint.C0=clerp(RootJoint.C0,euler(0,0,0)*euler(0,0,0)*cf(0,4,-3),.2) | |
1173 | RootJoint.C1=RootJoint.C1*euler(-.32,0,0) | |
1174 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.2,0,1)*euler(0,0,0),.2) | |
1175 | RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2) | |
1176 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.2,0,-1)*euler(0,0,0),.2) | |
1177 | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2) | |
1178 | RH.C0=clerp(RH.C0,cf(.7,-.5,-.7)*euler(0,1.57,0)*euler(0,-.3,-1)*euler(0,0,0),.2) | |
1179 | LH.C0=clerp(LH.C0,cf(-.6,-.6,-.5)*euler(0,-1.57,0)*euler(0,.2,-1.8)*euler(.2,0,0),.2) | |
1180 | end | |
1181 | while hitfloor==nil do | |
1182 | swait() | |
1183 | MagniDamage(LeftLeg,5,8,10,math.random(15,25),"Knockdown2",RootPart,.2,2,math.random(8,10),nil,nil) | |
1184 | MagniDamage(RightLeg,5,8,10,math.random(15,25),"Knockdown2",RootPart,.2,2,math.random(8,10),nil,nil) | |
1185 | end | |
1186 | jump=false | |
1187 | dec.Parent=nil | |
1188 | RootJoint.C1=cf(0,0,0) | |
1189 | attack=false | |
1190 | end | |
1191 | ||
1192 | function EnergyBlam() | |
1193 | attack=true | |
1194 | for i=0,1,0.1 do | |
1195 | swait() | |
1196 | Neck.C0=clerp(Neck.C0,necko*euler(0,-1,0)*euler(-.2,0,0),.3) | |
1197 | RootJoint.C0=clerp(RootJoint.C0,euler(0,-1,0)*cf(0,.4,0),.3) | |
1198 | RW.C0=clerp(RW.C0,cf(1.3,0.5,-.2)*euler(1.4,0,-.5)*euler(0,0,0),.3) | |
1199 | RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) | |
1200 | LW.C0=clerp(LW.C0,cf(-1.3,0.5,-.2)*euler(1.4,0,.5)*euler(0,0,0),.3) | |
1201 | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) | |
1202 | RH.C0=clerp(RH.C0,cf(.7,-.8,-.4)*euler(0,1.57,0)*euler(0,.5,-.1),.3) | |
1203 | LH.C0=clerp(LH.C0,cf(-.4,-.9,0)*euler(0,-1.57,0)*euler(0,-1,.2),.3) | |
1204 | end | |
1205 | so("2101137",Torso,1,1) | |
1206 | for i=0,1,0.05 do | |
1207 | swait() | |
1208 | MagicCircle(BrickColor.new("Bright blue"),Torso.CFrame*cf(0,0,-2),1,1,1,1,1,1,.1) | |
1209 | MagicCircle(BrickColor.new("White"),Torso.CFrame*cf(0,0,-2),1,1,1,.5,.5,.5,.1) | |
1210 | end | |
1211 | for i=0,1,0.1 do | |
1212 | swait() | |
1213 | MagicCircle(BrickColor.new("Bright blue"),Torso.CFrame*cf(0,.5,-2),1,1,1,1,1,1,.1) | |
1214 | MagicCircle(BrickColor.new("White"),Torso.CFrame*cf(0,.5,-2),1,1,1,.5,.5,.5,.1) | |
1215 | Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*euler(0,0,0),.3) | |
1216 | RootJoint.C0=clerp(RootJoint.C0,euler(0,0,0)*cf(0,.4,0),.3) | |
1217 | RW.C0=clerp(RW.C0,cf(1,0.5,-.5)*euler(1.5,0,-.5)*euler(0,0,0),.3) | |
1218 | RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) | |
1219 | LW.C0=clerp(LW.C0,cf(-1,0.5,-.5)*euler(1.5,0,.5)*euler(0,0,0),.3) | |
1220 | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) | |
1221 | RH.C0=clerp(RH.C0,cf(.7,-.8,-.4)*euler(0,1.57,0)*euler(0,0,-.1),.3) | |
1222 | LH.C0=clerp(LH.C0,cf(-.4,-.9,0)*euler(0,-1.57,0)*euler(0,0,.2),.3) | |
1223 | end | |
1224 | ref=part(3,workspace,0,1,BrickColor.new("Black"),"Reference",vt()) | |
1225 | ref.Anchored=false | |
1226 | --ref.CFrame=cf(head.Position) | |
1227 | local rwld=weld(Torso,Torso,ref,cf(0,.5,-2.5)) | |
1228 | game:GetService("Debris"):AddItem(ref,10) | |
1229 | ref2=part(3,workspace,0,1,BrickColor.new("Black"),"Reference",vt()) | |
1230 | ref2.Anchored=false | |
1231 | --ref.CFrame=cf(head.Position) | |
1232 | game:GetService("Debris"):AddItem(ref2,10) | |
1233 | local tehCF=nil | |
1234 | --[[target,distance=findNearestTorso(Torso.Position) | |
1235 | if target~=nil then]] | |
1236 | tehCF=cf(ref.Position,Mouse.Hit.p) | |
1237 | --end | |
1238 | nuh=5 | |
1239 | for i=0,1,0.05 do | |
1240 | swait() | |
1241 | nuh=nuh+1 | |
1242 | if nuh>=5 then | |
1243 | nuh=0 | |
1244 | so("169380505",ref2,1,1.5) | |
1245 | end | |
1246 | --[[target,distance=findNearestTorso(Torso.Position) | |
1247 | if target~=nil then]] | |
1248 | hit,pos=rayCast(ref.Position,tehCF.lookVector,100,Character) | |
1249 | local mag=(ref.Position-pos).magnitude | |
1250 | MagicCylinder3(BrickColor.new("White"),CFrame.new((ref.Position+pos)/2,pos)*angles(1.57,0,0),6,mag*5,6,2,1,2,0.1) | |
1251 | MagicCircle2(BrickColor.new("White"),cf(pos),10,10,10,10,10,10,.1) | |
1252 | ref2.CFrame=cf(pos) | |
1253 | MagniDamage(ref2,10,12,16,0,"Normal",ref2,.2,1,math.random(2,4),nil,nil,true) | |
1254 | --end | |
1255 | end | |
1256 | ref.Parent=nil | |
1257 | ref2.Parent=nil | |
1258 | attack=false | |
1259 | end | |
1260 | ||
1261 | function DecreaseStat(Model,Stat,Amount,Duration) | |
1262 | if Model:findFirstChild("Stats")~=nil then | |
1263 | if Model.Stats[Stat]~=nil then | |
1264 | Model.Stats[Stat].Value=Model.Stats[Stat].Value-Amount | |
1265 | d=Instance.new("NumberValue",Model.Stats.Decrease) | |
1266 | game:GetService("Debris"):AddItem(d,40) | |
1267 | if Stat=="Damage" then | |
1268 | d.Name="DecreaseAtk" | |
1269 | elseif Stat=="Defense" then | |
1270 | d.Name="DecreaseDef" | |
1271 | elseif Stat=="Movement" then | |
1272 | d.Name="DecreaseMvmt" | |
1273 | end | |
1274 | if Model:findFirstChild("Torso")~=nil then | |
1275 | display="" | |
1276 | if Stat=="Damage" then | |
1277 | if Amount>0 then | |
1278 | display="-Damage" | |
1279 | else | |
1280 | display="+Damage" | |
1281 | end | |
1282 | elseif Stat=="Defense" then | |
1283 | if Amount>0 then | |
1284 | display="-Defense" | |
1285 | else | |
1286 | display="+Defense" | |
1287 | end | |
1288 | elseif Stat=="Movement" then | |
1289 | if Amount>0 then | |
1290 | display="-Movement" | |
1291 | else | |
1292 | display="+Movement" | |
1293 | end | |
1294 | end | |
1295 | showDamage(Model,display,"Debuff") | |
1296 | end | |
1297 | d.Value=Amount | |
1298 | table.insert(Effects,{Model,"DecreaseStat",Stat,Amount,Duration,d}) | |
1299 | end | |
1300 | end | |
1301 | end | |
1302 | ||
1303 | function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants | |
1304 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
1305 | end | |
1306 | ||
1307 | --[[function findNearestTorso(pos) | |
1308 | local list = game.Workspace:children() | |
1309 | local torso = nil | |
1310 | local dist = 1000 | |
1311 | local temp = nil | |
1312 | local human = nil | |
1313 | local temp2 = nil | |
1314 | for x = 1, #list do | |
1315 | temp2 = list[x] | |
1316 | if (temp2.className == "Model") and (temp2.Name~=bName) then | |
1317 | temp = temp2:findFirstChild("Torso") | |
1318 | human = temp2:findFirstChild("Humanoid") | |
1319 | if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then | |
1320 | if btarget.Value==nil then | |
1321 | if (temp.Position - pos).magnitude < dist then | |
1322 | local dohit=true | |
1323 | if temp2:findFirstChild("Stats")~=nil then if temp2.Stats:findFirstChild("Boss")~=nil then if temp2.Stats.Boss.Value==true then dohit=false end end end | |
1324 | if temp2:findFirstChild("Alive")==nil then dohit=false end | |
1325 | if dohit==true then | |
1326 | torso = temp | |
1327 | dist = (temp.Position - pos).magnitude | |
1328 | end | |
1329 | end | |
1330 | else | |
1331 | if btarget.Value.Parent~=nil then | |
1332 | if btarget.Value:findFirstChild("Torso")~=nil then | |
1333 | if btarget.Value:findFirstChild("Humanoid")~=nil then | |
1334 | if btarget.Value.Humanoid.Health<=0 then | |
1335 | btarget.Value=nil | |
1336 | end | |
1337 | end | |
1338 | if btarget.Value~=nil then | |
1339 | torso=btarget.Value.Torso | |
1340 | dist = (torso.Position - pos).magnitude | |
1341 | end | |
1342 | end | |
1343 | else | |
1344 | btarget.Value=nil | |
1345 | end | |
1346 | end | |
1347 | end | |
1348 | end | |
1349 | end | |
1350 | return torso,dist | |
1351 | end]] | |
1352 | findNearestTorso = function(pos) | |
1353 | local list = (game.Workspace:children()) | |
1354 | local torso = nil | |
1355 | local dist = 1000 | |
1356 | local temp, human, temp2 = nil, nil, nil | |
1357 | for x = 1, #list do | |
1358 | temp2 = list[x] | |
1359 | if temp2.className == "Model" and temp2.Name ~= Character.Name then | |
1360 | temp = temp2:findFirstChild("Torso") | |
1361 | human = temp2:findFirstChild("Humanoid") | |
1362 | if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then | |
1363 | local dohit = true | |
1364 | if dohit == true then | |
1365 | torso = temp | |
1366 | dist = (temp.Position - pos).magnitude | |
1367 | end | |
1368 | end | |
1369 | end | |
1370 | end | |
1371 | return torso, dist | |
1372 | end | |
1373 | function findRandomTorso(pos) | |
1374 | local list = game.Workspace:children() | |
1375 | local torso = nil | |
1376 | local dist = 1000 | |
1377 | local temp = nil | |
1378 | local human = nil | |
1379 | local temp2 = nil | |
1380 | local list2 = {} | |
1381 | for x = 1, #list do | |
1382 | temp2 = list[x] | |
1383 | if (temp2.className == "Model") and (temp2.Name~="Vanta") then | |
1384 | temp = temp2:findFirstChild("Torso") | |
1385 | human = temp2:findFirstChild("Humanoid") | |
1386 | if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then | |
1387 | if pos.magnitude < dist then | |
1388 | torso = temp | |
1389 | table.insert(list2,temp) | |
1390 | end | |
1391 | end | |
1392 | end | |
1393 | end | |
1394 | if #list2>0 then | |
1395 | rand=math.random(1,#list2) | |
1396 | return list2[rand],dist | |
1397 | else | |
1398 | return nil,dist | |
1399 | end | |
1400 | end | |
1401 | ||
1402 | Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,incstun,stagger,staghit,ranged,DecreaseState,DecreaseAmount,Duration,Sound) | |
1403 | if hit.Parent==nil then | |
1404 | return | |
1405 | end | |
1406 | h=hit.Parent:FindFirstChild("Humanoid") | |
1407 | for _,v in pairs(hit.Parent:children()) do | |
1408 | if v:IsA("Humanoid") then | |
1409 | h=v | |
1410 | end | |
1411 | end | |
1412 | if hit.Parent.Parent:FindFirstChild("Torso")~=nil then | |
1413 | h=hit.Parent.Parent:FindFirstChild("Humanoid") | |
1414 | end | |
1415 | if hit.Parent.className=="Hat" then | |
1416 | hit=hit.Parent.Parent:findFirstChild("Head") | |
1417 | end | |
1418 | if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then | |
1419 | if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end | |
1420 | if hit.Parent:findFirstChild("Stats")~=nil then if hit.Parent.Stats:findFirstChild("Boss")~=nil then if hit.Parent.Stats.Boss.Value==true then return end end end | |
1421 | RecentEnemy.Value=hit.Parent | |
1422 | game:GetService("Debris"):AddItem(c,.5) | |
1423 | minim=minim*Atk.Value | |
1424 | maxim=maxim*Atk.Value | |
1425 | Damage=0 | |
1426 | if minim==maxim or minim>maxim then | |
1427 | Damage=maxim | |
1428 | else | |
1429 | Damage=math.random(minim,maxim) | |
1430 | end | |
1431 | blocked=false | |
1432 | enblock=nil | |
1433 | Stats=hit.Parent:findFirstChild("Stats") | |
1434 | if Stats~=nil then | |
1435 | enblock=Stats:findFirstChild("Block") | |
1436 | if enblock~=nil then | |
1437 | if enblock.Value==true then | |
1438 | blocked=true | |
1439 | end | |
1440 | end | |
1441 | if Stats:findFirstChild("Defense")~=nil then | |
1442 | Damage=Damage/(Stats.Defense.Value) | |
1443 | if Damage<=3 and (ranged==false or ranged==nil) and blocked~=true then | |
1444 | hitnum=math.random(1,3) | |
1445 | if hitnum==1 then so("169380525",hit,1,math.random(80,120)/100) | |
1446 | elseif hitnum==2 then so("169380538",hit,1,math.random(80,120)/100) | |
1447 | elseif hitnum==3 then so("169380528",hit,1,math.random(80,120)/100) | |
1448 | end | |
1449 | --[[if hitnum==1 then so("199149321",hit,1,1) | |
1450 | elseif hitnum==2 then so("199149338",hit,1,1) | |
1451 | elseif hitnum==3 then so("199149367",hit,1,1) | |
1452 | elseif hitnum==4 then so("199149409",hit,1,1) | |
1453 | elseif hitnum==5 then so("199149452",hit,1,1) | |
1454 | end]] | |
1455 | elseif ranged==false or ranged==nil and blocked~=true then | |
1456 | hitnum=math.random(1,3) | |
1457 | if hitnum==1 then so("169380525",hit,1,math.random(80,120)/100) | |
1458 | elseif hitnum==2 then so("169380538",hit,1,math.random(80,120)/100) | |
1459 | elseif hitnum==3 then so("169380528",hit,1,math.random(80,120)/100) | |
1460 | end | |
1461 | --[[if hitnum==1 then so("199149137",hit,1,1) | |
1462 | elseif hitnum==2 then so("199149186",hit,1,1) | |
1463 | elseif hitnum==3 then so("199149221",hit,1,1) | |
1464 | elseif hitnum==4 then so("199149235",hit,1,1) | |
1465 | elseif hitnum==5 then so("199149269",hit,1,1) | |
1466 | elseif hitnum==6 then so("199149297",hit,1,1) | |
1467 | end]] | |
1468 | end | |
1469 | end | |
1470 | if Stats:findFirstChild("Stun")~=nil then | |
1471 | if blocked==true then | |
1472 | incstun=math.floor(incstun/2) | |
1473 | end | |
1474 | Stats.Stun.Value=Stats.Stun.Value+incstun | |
1475 | end | |
1476 | if Stats:findFirstChild("Stagger")~=nil then | |
1477 | if stagger==true then | |
1478 | Stats.Stagger.Value=true | |
1479 | end | |
1480 | end | |
1481 | end | |
1482 | if blocked==true then | |
1483 | showDamage(hit.Parent,"Block","Damage") | |
1484 | hitnum=math.random(1,2) | |
1485 | if hitnum==1 then so("199148933",hit,1,1) | |
1486 | elseif hitnum==2 then so("199148947",hit,1,1) | |
1487 | end | |
1488 | enblock.Value=false | |
1489 | else | |
1490 | Damage=math.floor(Damage) | |
1491 | h.Health=h.Health-Damage | |
1492 | --[[coroutine.resume(coroutine.create(function(Hum,Dam) | |
1493 | damageFunc:InvokeServer(Hum,Dam) | |
1494 | end),h,Damage)]] | |
1495 | showDamage(hit.Parent,Damage,"Damage") | |
1496 | if DecreaseState~=nil then | |
1497 | if DecreaseState=="Shatter" then | |
1498 | DecreaseStat(hit.Parent,"Movement",DecreaseAmount,Duration) | |
1499 | DecreaseStat(hit.Parent,"Damage",DecreaseAmount,Duration) | |
1500 | else | |
1501 | DecreaseStat(hit.Parent,DecreaseState,DecreaseAmount,Duration) | |
1502 | end | |
1503 | end | |
1504 | if Type=="Knockdown" then | |
1505 | hum=hit.Parent.Humanoid | |
1506 | hum.PlatformStand=true | |
1507 | coroutine.resume(coroutine.create(function(HHumanoid) | |
1508 | swait(1) | |
1509 | HHumanoid.PlatformStand=false | |
1510 | end),hum) | |
1511 | local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit | |
1512 | --hit.CFrame=cf(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0) | |
1513 | local bodvol=Instance.new("BodyVelocity") | |
1514 | bodvol.velocity=angle*knockback | |
1515 | bodvol.P=5000 | |
1516 | bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) | |
1517 | bodvol.Parent=hit | |
1518 | rl=Instance.new("BodyAngularVelocity") | |
1519 | rl.P=3000 | |
1520 | rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 | |
1521 | rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)) | |
1522 | rl.Parent=hit | |
1523 | game:GetService("Debris"):AddItem(bodvol,.5) | |
1524 | game:GetService("Debris"):AddItem(rl,.5) | |
1525 | elseif Type=="Shatter" then | |
1526 | for i=1,10 do | |
1527 | BreakEffect(BrickColor.new("Cyan"),hit.CFrame,math.random(20,80)/100,math.random(2,10),math.random(20,80)/100) | |
1528 | end | |
1529 | elseif Type=="Knockdown2" then | |
1530 | hum=hit.Parent.Humanoid | |
1531 | local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit | |
1532 | local bodvol=Instance.new("BodyVelocity") | |
1533 | bodvol.velocity=angle*knockback | |
1534 | bodvol.P=5000 | |
1535 | bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) | |
1536 | bodvol.Parent=hit | |
1537 | game:GetService("Debris"):AddItem(bodvol,.5) | |
1538 | elseif Type=="Normal" then | |
1539 | vp=Instance.new("BodyVelocity") | |
1540 | vp.P=500 | |
1541 | vp.maxForce=Vector3.new(math.huge,0,math.huge) | |
1542 | if KnockbackType==1 then | |
1543 | vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05 | |
1544 | elseif KnockbackType==2 then | |
1545 | vp.velocity=Property.CFrame.lookVector*knockback | |
1546 | end | |
1547 | game:GetService("Debris"):AddItem(vp,.5) | |
1548 | if knockback>0 then | |
1549 | vp.Parent=hit.Parent.Torso | |
1550 | end | |
1551 | end | |
1552 | end | |
1553 | debounce=Instance.new("BoolValue") | |
1554 | debounce.Name="DebounceHit" | |
1555 | debounce.Parent=hit.Parent | |
1556 | debounce.Value=true | |
1557 | game:GetService("Debris"):AddItem(debounce,Delay) | |
1558 | CRIT=false | |
1559 | end | |
1560 | end | |
1561 | ||
1562 | showDamage=function(Char,Dealt,Type) | |
1563 | m=Instance.new("Model") | |
1564 | m.Name="Effect" | |
1565 | c=Instance.new("Part") | |
1566 | c.Transparency=1 | |
1567 | c.Name="Head" | |
1568 | c.TopSurface=0 | |
1569 | c.BottomSurface=0 | |
1570 | c.formFactor="Plate" | |
1571 | c.Size=Vector3.new(1,.4,1) | |
1572 | b=Instance.new("BillboardGui",c) | |
1573 | b.Size=UDim2.new(5,0,5,0) | |
1574 | b.AlwaysOnTop=true | |
1575 | damgui=gui("TextLabel",b,tostring(Dealt),1,Color3.new(0,0,0),UDim2.new(0,0,0,0),UDim2.new(1,0,1,0)) | |
1576 | if Type=="Damage" then | |
1577 | damgui.Font="SourceSans" | |
1578 | if Dealt=="Block" then | |
1579 | damgui.TextColor3=BrickColor.new("Bright blue").Color | |
1580 | elseif Dealt<3 then | |
1581 | damgui.TextColor3=BrickColor.new("White").Color | |
1582 | elseif Dealt>=3 and Dealt<20 then | |
1583 | damgui.TextColor3=BrickColor.new("Bright yellow").Color | |
1584 | else | |
1585 | damgui.TextColor3=BrickColor.new("Really red").Color | |
1586 | damgui.Font="SourceSansBold" | |
1587 | end | |
1588 | elseif Type=="Debuff" then | |
1589 | damgui.TextColor3=BrickColor.new("White").Color | |
1590 | elseif Type=="Interrupt" then | |
1591 | damgui.TextColor3=BrickColor.new("New Yeller").Color | |
1592 | end | |
1593 | --damgui.FontSize="Size48" | |
1594 | damgui.TextScaled=true | |
1595 | ms=Instance.new("CylinderMesh") | |
1596 | ms.Scale=Vector3.new(.8,.8,.8) | |
1597 | ms.Parent=c | |
1598 | c.Reflectance=0 | |
1599 | Instance.new("BodyGyro").Parent=c | |
1600 | c.Parent=m | |
1601 | if Char:findFirstChild("Head")~=nil then | |
1602 | c.CFrame=cf(Char["Head"].CFrame.p+Vector3.new(math.random(-100,100)/100,3,math.random(-100,100)/100)) | |
1603 | elseif Char.Parent:findFirstChild("Head")~=nil then | |
1604 | c.CFrame=cf(Char.Parent["Head"].CFrame.p+Vector3.new(math.random(-100,100)/100,3,math.random(-100,100)/100)) | |
1605 | end | |
1606 | f=Instance.new("BodyPosition") | |
1607 | f.P=2000 | |
1608 | f.D=100 | |
1609 | f.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
1610 | if Type=="Damage" then | |
1611 | f.position=c.Position+Vector3.new(0,3,0) | |
1612 | elseif Type=="Debuff" or Type=="Interrupt" then | |
1613 | f.position=c.Position+Vector3.new(0,5,0) | |
1614 | end | |
1615 | f.Parent=c | |
1616 | game:GetService("Debris"):AddItem(m,5) | |
1617 | table.insert(Effects,{m,"showDamage",damgui,f,10,1,15,50,100}) | |
1618 | c.CanCollide=false | |
1619 | m.Parent=workspace | |
1620 | c.CanCollide=false | |
1621 | end | |
1622 | ||
1623 | function MagniDamage(Part,magni,minim,maxim,knockback,Type,Property,Delay,KnockbackType,incstun,stagger,staghit,ranged,DecreaseState,DecreaseAmount,Duration) | |
1624 | for _,c in pairs(workspace:children()) do | |
1625 | local hum=c:findFirstChild("Humanoid") | |
1626 | if hum~=nil then | |
1627 | local head=nil | |
1628 | for _,d in pairs(c:children()) do | |
1629 | --if d.Name=="Torso" or d.Name=="Head" or d.Name=="HumanoidRootPart" or d.Name=="HitPart" then | |
1630 | --[[if d.className=="Model" and ranged~=true then | |
1631 | head=d:findFirstChild("Hitbox") | |
1632 | if d.Parent==Character then break end | |
1633 | if head~=nil then | |
1634 | local targ=head.Position-Part.Position | |
1635 | local mag=targ.magnitude | |
1636 | if mag<=magni then | |
1637 | ref=part(3,workspace,0,1,BrickColor.new("Black"),"Reference",vt()) | |
1638 | ref.Anchored=true | |
1639 | ref.CFrame=cf(head.Position) | |
1640 | game:GetService("Debris"):AddItem(ref,1) | |
1641 | hitnum=math.random(1,5) | |
1642 | if hitnum==1 then so("199148971",ref,1,1) | |
1643 | elseif hitnum==2 then so("199149025",ref,1,1) | |
1644 | elseif hitnum==3 then so("199149072",ref,1,1) | |
1645 | elseif hitnum==4 then so("199149109",ref,1,1) | |
1646 | elseif hitnum==5 then so("199149119",ref,1,1) | |
1647 | end | |
1648 | StaggerHit.Value=true | |
1649 | end | |
1650 | end | |
1651 | end]] | |
1652 | if d.className=="Part" then | |
1653 | head=d | |
1654 | if head~=nil then | |
1655 | local targ=head.Position-Part.Position | |
1656 | local mag=targ.magnitude | |
1657 | if mag<=magni and c.Name~=Character then | |
1658 | if stun==nil then | |
1659 | stun=math.random(5,10) | |
1660 | end | |
1661 | local Rang=nil | |
1662 | if Ranged==false then | |
1663 | Rang=true | |
1664 | end | |
1665 | local stag=nil | |
1666 | if shbash==true then | |
1667 | stag=true | |
1668 | end | |
1669 | Damagefunc(head,minim,maxim,knockback,Type,Property,Delay,KnockbackType,incstun,stagger,staghit,ranged,DecreaseState,DecreaseAmount,Duration) | |
1670 | --Damagefunc(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,incstun,stagger,staghit,DecreaseState,DecreaseAmount,Duration) | |
1671 | end | |
1672 | end | |
1673 | end | |
1674 | end | |
1675 | end | |
1676 | end | |
1677 | end | |
1678 | local hold = false | |
1679 | function onKeyDown(key) | |
1680 | if attack==false then | |
1681 | if key=="z" then | |
1682 | PunchSlam() | |
1683 | elseif key=="x" then | |
1684 | SweepCut() | |
1685 | elseif key=="c" then | |
1686 | MultiKick() | |
1687 | elseif key=="v" then | |
1688 | JumpKick() | |
1689 | elseif key == "b" then | |
1690 | EnergyBlam() | |
1691 | --[[elseif key == "n" then | |
1692 | GrandeurDash() | |
1693 | elseif key == "m" then | |
1694 | DeathImpact() | |
1695 | elseif key == "f" then | |
1696 | Jump()]] | |
1697 | elseif key=="0" and hold == false then | |
1698 | hold = true | |
1699 | run.Parent=Decrease | |
1700 | end | |
1701 | end | |
1702 | end | |
1703 | function onKeyUp(key) | |
1704 | if attack==false then | |
1705 | if key=="0" and hold == true then | |
1706 | hold = false | |
1707 | run.Parent=nil | |
1708 | end | |
1709 | end | |
1710 | end | |
1711 | Mouse.KeyDown:connect(onKeyDown) | |
1712 | Mouse.KeyUp:connect(onKeyUp) | |
1713 | local stunnum=0 | |
1714 | local animnum=0 | |
1715 | local idle=1 | |
1716 | local animlimit=5 | |
1717 | local target,distance=nil,nil | |
1718 | local attacking=false | |
1719 | local stunanim=false | |
1720 | while Humanoid.Health>0 do | |
1721 | swait() | |
1722 | --[[print(target) | |
1723 | print(distance)]] | |
1724 | hitbox2.Parent=hitbox.Parent | |
1725 | hitbox2.Size=hitbox.Size | |
1726 | hitbox2.CFrame=hitboxCF | |
1727 | --[[for _,c in pairs(Character:children()) do | |
1728 | for _,v in pairs(c:children()) do | |
1729 | if v.className=="BodyGyro" or v.className=="BodyPosition" or v.className=="BodyVelocity" or v.className=="BodyAngularVelocity" then | |
1730 | if v.Name~="SiegmundGyro" and v.Name~="SiegmundPos" then | |
1731 | print("dai") | |
1732 | v.Parent=nil | |
1733 | end | |
1734 | end | |
1735 | end | |
1736 | end]] | |
1737 | coroutine.resume(coroutine.create(function() | |
1738 | if start==false then | |
1739 | start=true | |
1740 | StartAnim() | |
1741 | end | |
1742 | end)) | |
1743 | if attack==false then | |
1744 | BodGy.cframe=cf(Torso.Position,Mouse.Hit.p) | |
1745 | end | |
1746 | target,distance=findNearestTorso(Torso.Position) | |
1747 | --[[if target~=nil then | |
1748 | if attack==false then | |
1749 | BodGy.cframe=cf(Torso.Position,target.Position) | |
1750 | end | |
1751 | numb1=RootPart.Position.y | |
1752 | numb2=target.Position.y | |
1753 | if numb2-numb1>=5 or numb2-numb1<=-5 then | |
1754 | if distance<=30 then | |
1755 | if attack==false then | |
1756 | attackrand=math.random(1,20) | |
1757 | if attackrand==1 then | |
1758 | coroutine.resume(coroutine.create(function() | |
1759 | RecentEnemy.Value=nil | |
1760 | JumpKick() | |
1761 | end)) | |
1762 | end | |
1763 | end | |
1764 | end | |
1765 | end | |
1766 | if distance>30 then --far range | |
1767 | Humanoid:MoveTo(target.Position) | |
1768 | run.Parent=Decrease | |
1769 | if attack==false then | |
1770 | attackrand=math.random(1,70) | |
1771 | if attackrand==1 then | |
1772 | coroutine.resume(coroutine.create(function() | |
1773 | RecentEnemy.Value=nil | |
1774 | EnergyBlam() | |
1775 | --[[d=math.random(1,3) | |
1776 | if d==1 then | |
1777 | PunchSlam() | |
1778 | elseif d==2 then | |
1779 | SweepCut() | |
1780 | elseif d==3 then | |
1781 | MultiKick() | |
1782 | end | |
1783 | end)) | |
1784 | --[[coroutine.resume(coroutine.create(function() | |
1785 | buffdef.Parent=Decrease | |
1786 | atk=0 | |
1787 | if stompcooldown<=0 then | |
1788 | atk=3 | |
1789 | else | |
1790 | atk=math.random(1,2) | |
1791 | end | |
1792 | if atk==1 then | |
1793 | Jump() | |
1794 | elseif atk==2 then | |
1795 | GrandeurDash() | |
1796 | elseif atk==3 then | |
1797 | DeathImpact() | |
1798 | end | |
1799 | buffdef.Parent=nil | |
1800 | end)) | |
1801 | end | |
1802 | end | |
1803 | elseif distance<=30 and distance>=5 then --mid range | |
1804 | move=distance*3 | |
1805 | Humanoid:MoveTo(target.Position) | |
1806 | run.Parent=nil | |
1807 | if attack==false then | |
1808 | attackrand=math.random(1,20) | |
1809 | if attackrand==1 then | |
1810 | coroutine.resume(coroutine.create(function() | |
1811 | RecentEnemy.Value=nil | |
1812 | d=math.random(1,3) | |
1813 | if d==1 then | |
1814 | PunchSlam() | |
1815 | elseif d==2 then | |
1816 | SweepCut() | |
1817 | elseif d==3 then | |
1818 | MultiKick() | |
1819 | end | |
1820 | end)) | |
1821 | --[[coroutine.resume(coroutine.create(function() | |
1822 | buffdef.Parent=Decrease | |
1823 | atk=0 | |
1824 | if stompcooldown<=0 then | |
1825 | atk=3 | |
1826 | else | |
1827 | atk=math.random(1,2) | |
1828 | end | |
1829 | if atk==1 then | |
1830 | HeavySlam() | |
1831 | elseif atk==2 then | |
1832 | GrandeurDash() | |
1833 | elseif atk==3 then | |
1834 | DeathImpact() | |
1835 | end | |
1836 | buffdef.Parent=nil | |
1837 | end)) | |
1838 | end | |
1839 | end | |
1840 | else --close range | |
1841 | move=10 | |
1842 | Humanoid:MoveTo(RootPart.Position) | |
1843 | run.Parent=nil | |
1844 | --run.Parent=nil | |
1845 | if attack==false then | |
1846 | attackrand=math.random(1,20) | |
1847 | if attackrand==1 then | |
1848 | coroutine.resume(coroutine.create(function() | |
1849 | RecentEnemy.Value=nil | |
1850 | d=math.random(1,3) | |
1851 | if d==1 then | |
1852 | PunchSlam() | |
1853 | elseif d==2 then | |
1854 | SweepCut() | |
1855 | elseif d==3 then | |
1856 | MultiKick() | |
1857 | end | |
1858 | end)) | |
1859 | --[[coroutine.resume(coroutine.create(function() | |
1860 | buffdef.Parent=Decrease | |
1861 | HeavyCombo("Stun") | |
1862 | buffdef.Parent=nil | |
1863 | end)) | |
1864 | end | |
1865 | end | |
1866 | end | |
1867 | end]] | |
1868 | if Mvmt.Value<0 or Stun.Value>=100 or attack==true then | |
1869 | Humanoid.WalkSpeed=0 | |
1870 | if jump==true then | |
1871 | Humanoid.WalkSpeed=16*Mvmt.Value | |
1872 | end | |
1873 | else | |
1874 | Humanoid.WalkSpeed=16*Mvmt.Value | |
1875 | end | |
1876 | if Stun.Value>=100 and stunanim==false then | |
1877 | coroutine.resume(coroutine.create(function() | |
1878 | stunanim=true | |
1879 | while attack==true do | |
1880 | swait() | |
1881 | end | |
1882 | StunAnim() | |
1883 | Stun.Value=0 | |
1884 | stunanim=false | |
1885 | end)) | |
1886 | end | |
1887 | local stunnum2=80 | |
1888 | if stunnum>=stunnum2 then | |
1889 | if Stun.Value>0 then | |
1890 | Stun.Value=Stun.Value-1 | |
1891 | end | |
1892 | stunnum=0 | |
1893 | end | |
1894 | stunnum=stunnum+1 | |
1895 | local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude | |
1896 | local velderp=RootPart.Velocity.y | |
1897 | hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,10,Character) | |
1898 | for _,c in pairs(Decrease:children()) do | |
1899 | if c:findFirstChild("Duration")~=nil then | |
1900 | c.Duration.Value=c.Duration.Value-1 | |
1901 | if c.Duration.Value<=0 then | |
1902 | c.Parent=nil | |
1903 | end | |
1904 | end | |
1905 | if c.Name=="DecreaseAtk" then | |
1906 | decreaseatk=decreaseatk+c.Value | |
1907 | elseif c.Name=="DecreaseDef" then | |
1908 | decreasedef=decreasedef+c.Value | |
1909 | elseif c.Name=="DecreaseMvmt" then | |
1910 | decreasemvmt=decreasemvmt+c.Value | |
1911 | end | |
1912 | end | |
1913 | Atk.Value=1-decreaseatk | |
1914 | if Atk.Value<=0 then | |
1915 | Atk.Value=0 | |
1916 | end | |
1917 | Def.Value=1-decreasedef | |
1918 | if Def.Value<=0 then | |
1919 | Def.Value=0.01 | |
1920 | end | |
1921 | Mvmt.Value=1-decreasemvmt | |
1922 | if Mvmt.Value<=0 then | |
1923 | Mvmt.Value=0 | |
1924 | end | |
1925 | decreaseatk=0 | |
1926 | decreasedef=0 | |
1927 | decreasemvmt=0 | |
1928 | AtkVal=Atk.Value*100 | |
1929 | AtkVal=math.floor(AtkVal) | |
1930 | AtkVal=AtkVal/100 | |
1931 | DefVal=Def.Value*100 | |
1932 | DefVal=math.floor(DefVal) | |
1933 | DefVal=DefVal/100 | |
1934 | MvmtVal=Mvmt.Value*100 | |
1935 | MvmtVal=math.floor(MvmtVal) | |
1936 | MvmtVal=MvmtVal/100 | |
1937 | if MvmtVal<=0 then | |
1938 | MvmtVal=0 | |
1939 | end | |
1940 | animnum=animnum+1 | |
1941 | if animnum>=animlimit*5 then | |
1942 | idle=1 | |
1943 | animnum=0 | |
1944 | elseif animnum>=animlimit*4 then | |
1945 | idle=1 | |
1946 | animnum=0 | |
1947 | elseif animnum>=animlimit*3 then | |
1948 | idle=4 | |
1949 | elseif animnum>=animlimit*2 then | |
1950 | idle=3 | |
1951 | elseif animnum>=animlimit*1 then | |
1952 | idle=2 | |
1953 | end | |
1954 | if RootPart.Velocity.y > 1 and hitfloor==nil then | |
1955 | Anim="Jump" | |
1956 | if attack==false then | |
1957 | Neck.C0=clerp(Neck.C0,necko*euler(.1,0,0),.3) | |
1958 | RootJoint.C0=clerp(RootJoint.C0,euler(-.1,0,0),.3) | |
1959 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.5,0,1),.3) | |
1960 | RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) | |
1961 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.5,0,-1),.3) | |
1962 | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) | |
1963 | RH.C0=clerp(RH.C0,cf(.5,-1,-.3)*euler(-0.5,1.57,0)*euler(-.2,0,0),.2) | |
1964 | LH.C0=clerp(LH.C0,cf(-.5,-1,-.3)*euler(-0.5,-1.57,0)*euler(-.2,0,0),.2) | |
1965 | end | |
1966 | elseif RootPart.Velocity.y < -1 and hitfloor==nil then | |
1967 | Anim="Fall" | |
1968 | if attack==false then | |
1969 | Neck.C0=clerp(Neck.C0,necko*euler(-.4,0,0),.3) | |
1970 | RootJoint.C0=clerp(RootJoint.C0,euler(.2,0,0),.3) | |
1971 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.3,0,0.2),.3) | |
1972 | RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) | |
1973 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.3,0,-0.2),.3) | |
1974 | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) | |
1975 | RH.C0=clerp(RH.C0,cf(.5,-1,0)*euler(0.4,1.57,0),.2) | |
1976 | LH.C0=clerp(LH.C0,cf(-.5,-1,0)*euler(-0.2,-1.57,0),.2) | |
1977 | end | |
1978 | elseif torvel<1 and hitfloor~=nil then | |
1979 | Anim="Idle" | |
1980 | animlimit=15 | |
1981 | if attack==false then | |
1982 | if idle==1 or idle==2 then | |
1983 | Neck.C0=clerp(Neck.C0,necko*euler(0,.5,0)*euler(0,0,0),.1) | |
1984 | RootJoint.C0=clerp(RootJoint.C0,euler(0,.5,0)*cf(0,.4,0),.1) | |
1985 | RW.C0=clerp(RW.C0,cf(1.3,0.4,.3)*euler(1,0,.2)*euler(0,-.5,0),.1) | |
1986 | RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.1) | |
1987 | LW.C0=clerp(LW.C0,cf(-1.3,0.5,-.2)*euler(1.4,0,.5)*euler(0,1,0),.1) | |
1988 | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.1) | |
1989 | RH.C0=clerp(RH.C0,cf(.6,-.9,0)*euler(0,1.57,0)*euler(0,-.1,-.05),.1) | |
1990 | LH.C0=clerp(LH.C0,cf(-.7,-.8,-.4)*euler(0,-1.57,0)*euler(0,.5,.1),.1) | |
1991 | else | |
1992 | Neck.C0=clerp(Neck.C0,necko*euler(.1,.5,0)*euler(0,0,0),.1) | |
1993 | RootJoint.C0=clerp(RootJoint.C0,euler(.1,.5,0)*euler(0,0,0)*cf(0,.6,0),.1) | |
1994 | RW.C0=clerp(RW.C0,cf(1.3,0.4,.3)*euler(.8,0,.4)*euler(0,-.5,0),.1) | |
1995 | RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.1) | |
1996 | LW.C0=clerp(LW.C0,cf(-1.3,0.5,-.2)*euler(1.6,0,.2)*euler(0,1,0),.1) | |
1997 | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.1) | |
1998 | RH.C0=clerp(RH.C0,cf(.7,-.7,-.5)*euler(0,1.57,0)*euler(0,-.1,-.2)*euler(.05,0,0),.1) | |
1999 | LH.C0=clerp(LH.C0,cf(-.6,-.6,-.8)*euler(0,-1.57,0)*euler(0,.5,.2)*euler(-.1,0,0),.1) | |
2000 | end | |
2001 | end | |
2002 | elseif torvel>2 and torvel<20 and hitfloor~=nil then | |
2003 | Anim="Walk" | |
2004 | animlimit=10 | |
2005 | if attack==false then | |
2006 | if idle==1 or idle==2 then | |
2007 | RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.1) | |
2008 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-1.4,0,-.1)*euler(0,0,0),.1) | |
2009 | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.1) | |
2010 | RH.C0=clerp(RH.C0,cf(.5,-1,0)*euler(0,1.57,0)*euler(0,0,-.5),.1) | |
2011 | if idle==1 then | |
2012 | Neck.C0=clerp(Neck.C0,necko*euler(.05,0,0)*euler(0,0,0),.1) | |
2013 | RootJoint.C0=clerp(RootJoint.C0,euler(0,0,0)*cf(0,.1,0),.1) | |
2014 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1,0,0)*euler(0,0,0),.1) | |
2015 | LH.C0=clerp(LH.C0,cf(-.5,-1,0)*euler(0,-1.57,0)*euler(0,0,-1.2),.1) | |
2016 | elseif idle==2 then | |
2017 | Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*euler(0,0,0),.1) | |
2018 | RootJoint.C0=clerp(RootJoint.C0,euler(.2,0,0)*cf(0,.2,0),.1) | |
2019 | RW.C0=clerp(RW.C0,cf(1.3,0.5,-.5)*euler(1.2,0,-.5)*euler(0,0,0),.1) | |
2020 | LH.C0=clerp(LH.C0,cf(-.5,-.9,-.3)*euler(0,-1.57,0)*euler(0,0,0),.1) | |
2021 | end | |
2022 | else | |
2023 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-1.4,0,.1)*euler(0,0,0),.1) | |
2024 | RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.1) | |
2025 | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.1) | |
2026 | LH.C0=clerp(LH.C0,cf(-.5,-1,0)*euler(0,-1.57,0)*euler(0,0,.5),.1) | |
2027 | if idle==3 then | |
2028 | Neck.C0=clerp(Neck.C0,necko*euler(.05,0,0)*euler(0,0,0),.1) | |
2029 | RootJoint.C0=clerp(RootJoint.C0,euler(0,0,0)*cf(0,.1,0),.1) | |
2030 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1,0,0)*euler(0,0,0),.1) | |
2031 | RH.C0=clerp(RH.C0,cf(.5,-1,0)*euler(0,1.57,0)*euler(0,0,1.2),.1) | |
2032 | elseif idle==4 then | |
2033 | Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*euler(0,0,0),.1) | |
2034 | RootJoint.C0=clerp(RootJoint.C0,euler(.2,0,0)*cf(0,.2,0),.1) | |
2035 | LW.C0=clerp(LW.C0,cf(-1.3,0.5,-.5)*euler(1.2,0,.5)*euler(0,0,0),.1) | |
2036 | RH.C0=clerp(RH.C0,cf(.5,-.9,-.3)*euler(0,1.57,0)*euler(0,0,0),.1) | |
2037 | end | |
2038 | end | |
2039 | end | |
2040 | elseif torvel>=20 and hitfloor~=nil then | |
2041 | Anim="Run" | |
2042 | animlimit=10 | |
2043 | if attack==false then | |
2044 | if idle==1 or idle==2 then | |
2045 | Neck.C0=clerp(Neck.C0,necko*euler(.2,0,0)*euler(0,0,0),.2) | |
2046 | RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2) | |
2047 | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2) | |
2048 | RH.C0=clerp(RH.C0,cf(.5,-1,0)*euler(0,1.57,0)*euler(-.2,0,-.8),.2) | |
2049 | if idle==1 then | |
2050 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-1,0,.5)*euler(0,0,0),.2) | |
2051 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-1,0,-.5)*euler(0,0,0),.2) | |
2052 | RootJoint.C0=clerp(RootJoint.C0,euler(.4,0,0)*cf(0,.3,0),.2) | |
2053 | LH.C0=clerp(LH.C0,cf(-.5,-1,0)*euler(0,-1.57,0)*euler(0,0,-1.5),.2) | |
2054 | elseif idle==2 then | |
2055 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-1.2,0,.3)*euler(0,0,0),.2) | |
2056 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-1.2,0,-.3)*euler(0,0,0),.2) | |
2057 | RootJoint.C0=clerp(RootJoint.C0,euler(.5,0,0)*cf(0,.4,0),.1) | |
2058 | LH.C0=clerp(LH.C0,cf(-.5,-.6,-.5)*euler(0,-1.57,0)*euler(0,0,-.5),.1) | |
2059 | end | |
2060 | else | |
2061 | Neck.C0=clerp(Neck.C0,necko*euler(.2,0,0)*euler(0,0,0),.2) | |
2062 | RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2) | |
2063 | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2) | |
2064 | LH.C0=clerp(LH.C0,cf(-.5,-1,0)*euler(0,-1.57,0)*euler(-.2,0,.8),.2) | |
2065 | if idle==3 then | |
2066 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-1,0,.5)*euler(0,0,0),.2) | |
2067 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-1,0,-.5)*euler(0,0,0),.2) | |
2068 | RootJoint.C0=clerp(RootJoint.C0,euler(.4,0,0)*cf(0,.3,0),.2) | |
2069 | RH.C0=clerp(RH.C0,cf(.5,-1,0)*euler(0,1.57,0)*euler(0,0,1.5),.2) | |
2070 | elseif idle==4 then | |
2071 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-1.2,0,.3)*euler(0,0,0),.2) | |
2072 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-1.2,0,-.3)*euler(0,0,0),.2) | |
2073 | RootJoint.C0=clerp(RootJoint.C0,euler(.5,0,0)*cf(0,.4,0),.1) | |
2074 | RH.C0=clerp(RH.C0,cf(.5,-.6,-.5)*euler(0,1.57,0)*euler(0,0,.5),.1) | |
2075 | end | |
2076 | end | |
2077 | end | |
2078 | end | |
2079 | if #Effects>0 then | |
2080 | --table.insert(Effects,{prt,"Block1",delay}) | |
2081 | for e=1,#Effects do | |
2082 | if Effects[e]~=nil then | |
2083 | --for j=1,#Effects[e] do | |
2084 | local Thing=Effects[e] | |
2085 | if Thing~=nil then | |
2086 | local Part=Thing[1] | |
2087 | local Mode=Thing[2] | |
2088 | local Delay=Thing[3] | |
2089 | local IncX=Thing[4] | |
2090 | local IncY=Thing[5] | |
2091 | local IncZ=Thing[6] | |
2092 | if Thing[2]=="DecreaseStat" then | |
2093 | --table.insert(Effects,{Model,"DecreaseStat",Stat,Amount,Duration,d}) | |
2094 | Thing[5]=Thing[5]-1 | |
2095 | if Thing[5]<=0 then | |
2096 | if Thing[1]:findFirstChild("Stats")~=nil then | |
2097 | if Thing[1].Stats:findFirstChild("Decrease")~=nil then | |
2098 | --Thing[1].Stats[Thing[3]].Value=Thing[1].Stats[Thing[3]].Value+Thing[4] | |
2099 | end | |
2100 | end | |
2101 | Thing[6].Parent=nil | |
2102 | table.remove(Effects,e) | |
2103 | end | |
2104 | end | |
2105 | if Thing[2]=="CylinderClang" then | |
2106 | if Thing[3]<=1 then | |
2107 | Thing[1].CFrame=Thing[1].CFrame*CFrame.new(0,2.5*Thing[5],0)*CFrame.fromEulerAnglesXYZ(Thing[6],0,0) | |
2108 | Thing[7]=Thing[1].CFrame | |
2109 | effect("New Yeller",0,Thing[8],Thing[7]) | |
2110 | Thing[8]=Thing[7] | |
2111 | Thing[3]=Thing[3]+Thing[4] | |
2112 | else | |
2113 | Part.Parent=nil | |
2114 | table.remove(Effects,e) | |
2115 | end | |
2116 | end | |
2117 | if Thing[2]=="showDamage" then | |
2118 | if Thing[6]<Thing[5] then | |
2119 | Thing[6]=Thing[6]+1 | |
2120 | elseif Thing[6]<Thing[7] then | |
2121 | Thing[4].position=Thing[4].position+vt(0,-.2,0) | |
2122 | Thing[6]=Thing[6]+1 | |
2123 | elseif Thing[6]<Thing[8] then | |
2124 | Thing[6]=Thing[6]+1 | |
2125 | elseif Thing[6]<Thing[9] then | |
2126 | Thing[6]=Thing[6]+1 | |
2127 | Thing[4].position=Thing[4].position+vt(0,.2,0) | |
2128 | Thing[3].TextStrokeTransparency=Thing[3].TextStrokeTransparency+.1 | |
2129 | Thing[3].TextTransparency=Thing[3].TextTransparency+.1 | |
2130 | else | |
2131 | Thing[1].Parent=nil | |
2132 | table.remove(Effects,e) | |
2133 | end | |
2134 | end | |
2135 | if Thing[2]~="DecreaseStat" and Thing[2]~="showDamage" then | |
2136 | if Thing[1].Transparency<=1 then | |
2137 | if Thing[2]=="Block1" then | |
2138 | Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
2139 | Mesh=Thing[7] | |
2140 | Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) | |
2141 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
2142 | elseif Thing[2]=="Block2" then | |
2143 | Thing[1].CFrame=Thing[1].CFrame | |
2144 | Mesh=Thing[7] | |
2145 | Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) | |
2146 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
2147 | elseif Thing[2]=="Cylinder" then | |
2148 | Mesh=Thing[7] | |
2149 | Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) | |
2150 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
2151 | elseif Thing[2]=="Cylinder2" then | |
2152 | Mesh=Thing[7] | |
2153 | Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) | |
2154 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
2155 | if Thing[1].Transparency>=.5 then | |
2156 | Thing[1].BrickColor=BrickColor.new("Bright blue") | |
2157 | end | |
2158 | elseif Thing[2]=="Blood" then | |
2159 | Mesh=Thing[7] | |
2160 | Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0) | |
2161 | Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) | |
2162 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
2163 | elseif Thing[2]=="Elec" then | |
2164 | Mesh=Thing[7] | |
2165 | Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9]) | |
2166 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
2167 | elseif Thing[2]=="Disappear" then | |
2168 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
2169 | end | |
2170 | else | |
2171 | table.remove(Effects,e) | |
2172 | Thing[1].Parent=nil | |
2173 | end | |
2174 | end | |
2175 | end | |
2176 | --end | |
2177 | end | |
2178 | end | |
2179 | end | |
2180 | end |