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          if YEM::BATTLE_ENGINE::SKILL_COMMANDS[item][2] != nil
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            if YEM::BATTLE_ENGINE::SKILL_COMMANDS[item][2][0] == "w" and actor.weapons.include?(YEM::BATTLE_ENGINE::SKILL_COMMANDS[item][2][1])
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              valid = false
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            elsif YEM::BATTLE_ENGINE::SKILL_COMMANDS[item][2][0] == "a" and actor.armors.include?(YEM::BATTLE_ENGINE::SKILL_COMMANDS[item][2][1])
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              valid = false
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            else
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              valid = true
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            end
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          end
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          end
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	end