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--MADE BY OneLegend (NOT THE SCRIPT) REGULAR SCRIPT: Go to line 7 and 9 and put your name where it says "YOUR NAME HERE"
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Plrs = game:GetService("Players")
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Name = "ScriptMenu"
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9-
me = Plrs.ScriptMenu
9+
me = Plrs.timetodie23232223
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char = me.Character
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Modelname = "Ax of Doom"
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Toolname = "Ax of Doom"
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Surfaces = {"FrontSurface", "BackSurface", "TopSurface", "BottomSurface", "LeftSurface", "RightSurface"}
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necko = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) 
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selected = false
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Hurt = false
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Able = true
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CA = CFrame.Angles
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CN = CFrame.new
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MR = math.rad
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MP = math.pi
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MD = math.deg
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MH = math.huge
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MRA = math.random
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Add = {
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	Sphere = function(P)
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		local m = Instance.new("SpecialMesh",P)
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		m.MeshType = "Sphere"
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		return m
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	end,
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	BF = function(P)
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		local bf = Instance.new("BodyForce",P)
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		bf.force = Vector3.new(0, P:GetMass()*187, 0)
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		return bf
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	end,
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	BP = function(P)
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		local bp = Instance.new("BodyPosition",P)
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		bp.maxForce = Vector3.new(math.huge, 0, math.huge)
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		bp.P = 14000
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		return bp
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	end,
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	BG = function(P)
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		local bg = Instance.new("BodyGyro",P)
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		bg.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
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		bg.P = 14000
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		return bg
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	end,
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	Mesh = function(P, ID, x, y, z)
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		local m = Instance.new("SpecialMesh")
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		m.MeshId = ID
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		m.Scale = Vector3.new(x, y, z)
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		m.Parent = P
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		return m
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	end,
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	Sound = function(P, ID, vol, pitch)
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		local s = Instance.new("Sound")
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		s.SoundId = ID
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		s.Volume = vol
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		s.Pitch = pitch
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		s.Parent = P
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		return s
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	end
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}
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function Part(Parent, Anchor, Collide, Tran, Ref, Color, X, Y, Z, Break)
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	local p = Instance.new("Part")
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	p.formFactor = "Custom"
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	p.Anchored = Anchor
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	p.CanCollide = Collide
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	p.Transparency = Tran
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	p.Reflectance = Ref
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	p.BrickColor = BrickColor.new(Color)
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	for _, Surf in pairs(Surfaces) do
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		p[Surf] = "Smooth"
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	end
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	p.Size = Vector3.new(X, Y, Z)
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	if Break then
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		p:BreakJoints()
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	else p:MakeJoints() end
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	p.Parent = Parent
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	return p
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end
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function Weld(p0, p1, x, y, z, a, b, c)
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	local w = Instance.new("Weld")
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	w.Parent = p0
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	w.Part0 = p0
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	w.Part1 = p1
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	w.C1 = CN(x,y,z) * CA(a,b,c)
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	return w
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end
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function ComputePos(pos1, pos2)
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	local pos3 = Vector3.new(pos2.x, pos1.y, pos2.z)
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	return CN(pos1, pos3)
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end
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function getHumanoid(c)
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	local h = nil
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	for i,v in pairs(c:children()) do
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		if v:IsA("Humanoid") and c ~= char then
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			if v.Health > 0 then
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				h = v
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			end
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		end
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	end
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	return h
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end
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for i,v in pairs(char:children()) do
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	if v.Name == Modelname then
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		v:remove()
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	end
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end
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torso = char.Torso
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neck = torso.Neck
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hum = char.Humanoid
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Rarm = char["Right Arm"]
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Larm = char["Left Arm"]
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Rleg = char["Right Leg"]
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Lleg = char["Left Leg"]
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hc = Instance.new("Humanoid")
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hc.Health = 0
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hc.MaxHealth = 0
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slash = Add.Sound(nil, "rbxasset://sounds//swordslash.wav", 0.9, 1)
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hitsound = Add.Sound(nil, "http://www.roblox.com/asset/?id=2801263", 0.7, 0.6)
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charge = Add.Sound(nil, "http://www.roblox.com/asset/?id=2101137", 0.8, 0.65)
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boom = Add.Sound(nil, "http://www.roblox.com/asset/?id=2691586", 0.8, 0.3)
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function PlaySound(sound)
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	local s = sound:clone()
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	s.Parent = torso
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	s.PlayOnRemove = true
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	coroutine.resume(coroutine.create(function()
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		wait()
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		s:remove()
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	end))
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end
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--[[ PARTS PARTS PARTS PARTS PARTS PARTS PARTS PARTS PARTS PARTS PARTS PARTS PARTS 
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PARTS PARTS PARTS PARTS PARTS PARTS PARTS PARTS PARTS PARTS PARTS PARTS PARTS PARTS 
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PARTS PARTS PARTS PARTS PARTS PARTS PARTS PARTS PARTS PARTS PARTS PARTS PARTS PARTS PARTS 
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]]
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Mo = Instance.new("Model")
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Mo.Name = Modelname
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RABrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
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LABrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
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RLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
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LLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
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RABW = Weld(torso, RABrick, -1.5, -0.5, 0, 0, 0, 0)
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LABW = Weld(torso, LABrick, 1.5, -0.5, 0, 0, 0, 0)
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RLBW = Weld(torso, RLBrick, -0.5, 1.2, 0, 0, 0, 0)
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LLBW = Weld(torso, LLBrick, 0.5, 1.2, 0, 0, 0, 0)
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RAW = Weld(RABrick, nil, 0, 0.5, 0, 0, 0, 0)
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LAW = Weld(LABrick, nil, 0, 0.5, 0, 0, 0, 0)
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RLW = Weld(RLBrick, nil, 0, 0.8, 0, 0, 0, 0)
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LLW = Weld(LLBrick, nil, 0, 0.8, 0, 0, 0, 0)
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HB = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
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HBW = Weld(Rarm, HB, 0, 1, 0, 0, 0, 0)
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HW = Weld(HB, nil, 0, -1, 0, math.pi/2, 0, 0)
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TH = Weld(torso, nil, -0.75, 0.7, 0.4, 0, math.pi/2, MR(-140))
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TH.C0 = CA(MR(-10), MR(10), 0)
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handle = Part(Mo, false, false, 0, 0, "Camo", 0.45, 5.5, 0.45, true)
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Instance.new("SpecialMesh",handle)
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handle.Name = "Handle"
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dec1 = Part(Mo, false, false, 0, 0, "Dark green", 0.2, 6, 0.2, true)
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Add.Mesh(dec1, "http://www.roblox.com/asset/?id=16606212", 0.38, 0.38, 1.55)
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Weld(handle, dec1, 0, 0, 0, math.pi/2, 0, 0)
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dec2 = Part(Mo, false, false, 0, 0, "Earth green", 0.2, 6, 0.2, true)
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Add.Mesh(dec2, "http://www.roblox.com/asset/?id=16606212", -0.3, 0.3, 1.55)
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Weld(handle, dec2, 0, 0, 0, math.pi/2, math.pi/2, 0)
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skull = Part(Mo, false, false, 0, 0, "Bright green", 0.2, 6, 0.2, true)
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Add.Mesh(skull, "http://www.roblox.com/asset/?id=4770583", 2.9, 2.9, 2.3)
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Weld(handle, skull, 0, -2.5, 0, 0, 0, 0)
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for x = 0, 180, 180 do
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375
	for i = -40, 70, 110/3 do
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		local asd = (i+90)/85
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		local p = Part(Mo, false, false, 0, 0, "Camo", 0.3, 0.8, 0.3, true)
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		Add.Mesh(p, "http://www.roblox.com/asset/?id=1033714", 0.16, asd*1.2, 0.16)
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		local w = Weld(skull, p, 0, 0, 0, 0, 0, 0)
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385
		w.C0 = CA(0, MR(x), MR(i))
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387
		w.C1 = CN(0, -1, 0) * CA(math.pi/2, math.pi/2, 0)
388
389
	end
390
391
end
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handletip1 = Part(Mo, false, false, 0, 0.2, "Earth green", 0.5, 0.5, 0.5, true)
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397
w1 = Weld(handle, handletip1, 0, 2.6, 0, 0, 0, 0)
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Add.Mesh(handletip1, "http://www.roblox.com/asset/?id=9756362", 0.6, 0.5, 0.6)
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403
handletip2 = Part(Mo, false, false, 0, 0.2, "Camo", 0.5, 0.5, 0.5, true)
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Weld(handletip1, handletip2, 0, 0, 0, 0, MR(45), 0)
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Add.Mesh(handletip2, "http://www.roblox.com/asset/?id=9756362", 0.6, 0.55, 0.6)
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Mo.Parent = char
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413
TH.Part1 = handle
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if script.Parent.className ~= "HopperBin" then
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419
	h = Instance.new("HopperBin",me.Backpack)
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421
	h.Name = Toolname
422
423
	script.Parent = h
424
425
end
426
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bin = script.Parent
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433
--[[ ANIMATIONS ANIMATIONS ANIMATIONS ANIMATIONS ANIMATIONS ANIMATIONS ANIMATIONS ANIMATIONS ANIMATIONS 
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ANIMATIONS ANIMATIONS ANIMATIONS ANIMATIONS ANIMATIONS ANIMATIONS ANIMATIONS ANIMATIONS ANIMATIONS 
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ANIMATIONS ANIMATIONS ANIMATIONS ANIMATIONS ANIMATIONS ANIMATIONS ANIMATIONS ANIMATIONS 
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]]
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function detach(bool)
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	LLW.C0 = CN(0, 0, 0)
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	RLW.C0 = CN(0, 0, 0)
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	LAW.C0 = CN(0, 0, 0)
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451
	RAW.C0 = CN(0, 0, 0)
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	if bool then
454
455
		LLW.Part1 = nil
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		RLW.Part1 = nil
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459
		RAW.Part1 = nil
460
461
		LAW.Part1 = nil
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		TH.Part1 = handle
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		HW.Part1 = nil
466
467
	end
468
469
end
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function attach()
474
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	RAW.Part1 = Rarm
476
477
	LAW.Part1 = Larm
478
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	RLW.Part1 = Rleg
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481
	LLW.Part1 = Lleg
482
483
end
484
485
486
487
function normal()
488
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	neck.C0 = necko
490
491
	RAW.C0 = RAWStand
492
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	LAW.C0 = LAWStand
494
495
	RLW.C0 = RLWStand
496
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	LLW.C0 = LLWStand
498
499
	HW.C0 = HWStand
500
501
end
502
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504
505
function idleanim()
506
507
	attach()
508
509
	for i = 0, 1, 0.016 do
510
511
		RAW.C0 = RAWStand * CA(0, MR(-7*i), MR(12*i))
512
513
		LAW.C0 = LAWStand * CA(0, MR(-5*i), MR(7*i)) * CN(0, -0.2*i, 0)
514
515
		RLW.C0 = RLWStand * CA(MR(-4*i), 0, MR(3*i))
516
517
		LLW.C0 = LLWStand * CA(MR(4*i), 0, MR(-3*i))
518
519
		neck.C0 = necko * CA(MR(7*i), 0, MR(-6*i))
520
521
		if selected == false or torso.Velocity.magnitude > 4 or Able == false then break end
522
523
		wait()
524
525
	end
526
527
	wait()
528
529
	for i = 1, 0, -0.013 do
530
531
		RAW.C0 = RAWStand * CA(0, MR(-7*i), MR(12*i))
532
533
		LAW.C0 = LAWStand * CA(0, MR(-5*i), MR(7*i)) * CN(0, -0.2*i, 0)
534
535
		RLW.C0 = RLWStand * CA(MR(-4*i), 0, MR(3*i))
536
537
		LLW.C0 = LLWStand * CA(MR(4*i), 0, MR(-3*i))
538
539
		neck.C0 = necko * CA(MR(7*i), 0, MR(-6*i))
540
541
		if selected == false or torso.Velocity.magnitude > 4 or Able == false then break end
542
543
		wait()
544
545
	end
546
547
	normal()
548
549
end
550
551
552
553
function runanim()
554
555
	RLW.Part1 = nil
556
557
	LLW.Part1 = nil
558
559
end
560
561
562
563
coroutine.resume(coroutine.create(function()
564
565
	while true do
566
567
		wait()
568
569
		if selected and Able == true then
570
571
			if torso.Velocity.magnitude < 0.1 then
572
573
				idleanim()
574
575
			else
576
577
				runanim()
578
579
			end
580
581
			wait()
582
583
		end
584
585
	end
586
587
end))
588
589
590
591
function selectanim()
592
593
	RAW.Part1 = Rarm
594
595
	LLW.Part1 = Lleg
596
597
	RLW.Part1 = Rleg
598
599
	for i = 0, 1, 0.2 do
600
601
		RAW.C0 = CA(MR(185*i), MR(70*i), 0)
602
603
		LLW.C0 = CA(MR(2*i), 0, MR(-5*i))
604
605
		RLW.C0 = CA(MR(-2*i), 0, MR(5*i))
606
607
		neck.C0 = necko * CA(0, 0, MR(-40*i))
608
609
		wait()
610
611
	end
612
613
	TH.Part1 = nil
614
615
	HW.Part1 = handle
616
617
	HW.C0 = CA(MR(40), 0, MR(-20))
618
619
	for i = 0, 1, 0.08 do
620
621
		RAW.C0 = CA(MR(185-110*i), MR(70-60*i), MR(30*i))
622
623
		LLW.C0 = CA(MR(2-8*i), 0, MR(-5-10*i))
624
625
		RLW.C0 = CA(MR(-2+8*i), 0, MR(5+10*i))
626
627
		neck.C0 = necko * CA(MR(-15*i), 0, MR(-40+35*i))
628
629
		HW.C0 = CA(MR(40-80*i), 0, MR(-20+20*i))
630
631
		wait()
632
633
	end
634
635
	LAW.Part1 = Larm
636
637
	for i = 0, 1, 0.1 do
638
639
		RAW.C0 = CA(MR(185-110+15*i), MR(70-60-10*i), MR(30-65*i)) * CN(0, -0.8*i, 0)
640
641
		LAW.C0 = CA(MR(90*i), 0, MR(35*i)) * CN(0.1*i, -0.1*i, 0) * CN(0, -0.8*i, 0)
642
643
		LLW.C0 = CA(MR(-6), 0, MR(-5-10+10*i))
644
645
		RLW.C0 = CA(MR(6), 0, MR(5+10-10*i))
646
647
		neck.C0 = necko * CA(MR(-15+15*i), 0, MR(-5+5*i))
648
649
		HW.C0 = CA(MR(-40+40*i), 0, MR(35*i)) * CN(0, 0, 1.6*i)
650
651
		wait()
652
653
	end
654
655
	selected = true
656
657
end
658
659
660
661
function deselanim()
662
663
	selected = false
664
665
	for i = 1, 0, -0.1 do
666
667
		RAW.C0 = CA(MR(185-110+15*i), MR(70-60-10*i), MR(30-65*i)) * CN(0, -0.8*i, 0)
668
669
		LAW.C0 = CA(MR(90*i), 0, MR(35*i)) * CN(0.1*i, -0.1*i, 0) * CN(0, -0.8*i, 0)
670
671
		LLW.C0 = CA(MR(-6), 0, MR(-5-10+10*i))
672
673
		RLW.C0 = CA(MR(6), 0, MR(5+10-10*i))
674
675
		neck.C0 = necko * CA(MR(-15+15*i), 0, MR(-5+5*i))
676
677
		HW.C0 = CA(MR(-40+40*i), 0, 0) * CN(0, 0, 1.6*i)
678
679
		wait()
680
681
	end
682
683
	LAW.Part1 = nil
684
685
	for i = 1, 0, -0.08 do
686
687
		RAW.C0 = CA(MR(185-110*i), MR(70-60*i), MR(30*i))
688
689
		LLW.C0 = CA(MR(2-8*i), 0, MR(-5-10*i))
690
691
		RLW.C0 = CA(MR(-2+8*i), 0, MR(5+10*i))
692
693
		neck.C0 = necko * CA(MR(-15*i), 0, MR(-40+35*i))
694
695
		HW.C0 = CA(MR(40-70*i), 0, MR(-20+20*i))
696
697
		wait()
698
699
	end
700
701
	TH.Part1 = handle
702
703
	HW.Part1 = nil
704
705
	HW.C0 = CA(MR(40), 0, MR(-20))
706
707
	for i = 1, 0, -0.2 do
708
709
		RAW.C0 = CA(MR(185*i), MR(70*i), 0)
710
711
		LLW.C0 = CA(MR(2*i), 0, MR(-5*i))
712
713
		RLW.C0 = CA(MR(-2*i), 0, MR(5*i))
714
715
		neck.C0 = necko * CA(0, 0, MR(-40*i))
716
717
		wait()
718
719
	end
720
721
	detach(true)
722
723
end
724
725
726
727
function slash(mp)
728
729
	attach()
730
731
	local Orig = torso.CFrame
732
733
	local bg = Add.BG(torso)
734
735
	local bp = Add.BP(torso)
736
737
	bp.position = Orig.p
738
739
	local CF = ComputePos(Orig.p, mp)
740
741
	bg.cframe = CF
742
743
	for i = 0, 1, 0.05 do
744
745
		RAW.C0 = RAWStand * CA(MR(-80*i), 0, MR(20*i)) * CN(0, 0.2*i, 0.8*i)
746
747
		LAW.C0 = LAWStand * CA(MR(-50*i), 0, MR(40*i)) * CN(0, -0.8*i, 0)
748
749
		HW.C0 = HWStand * CA(0, 0, 0) * CN(0, 0, 0.4*i)
750
751
		neck.C0 = necko * CA(MR(20*i), 0, MR(-40*i))
752
753
		wait()
754
755
	end
756
757
	for i = 0, 1, 0.1 do
758
759
		RAW.C0 = RAWStand * CA(MR(-80-4*i), 0, MR(20+2*i)) * CN(0, 0.2-0.1*i, 0.8-0.1*i)
760
761
		LAW.C0 = LAWStand * CA(MR(-50-3*i), 0, MR(40-2*i)) * CN(0, -0.8-0.1*i, 0)
762
763
		HW.C0 = HWStand * CA(0, 0, MR(-35*i)) * CN(0, 0, 0.4)
764
765
		neck.C0 = necko * CA(MR(20+2*i), 0, MR(-40))
766
767
		wait()
768
769
	end
770
771
	wait(1)
772
773
	for i = 0, 1, 0.03 do
774
775
		RAW.C0 = RAWStand * CA(MR(-84+64*i), 0, MR(22)) * CN(0, 0.1, 0.7)
776
777
		LAW.C0 = LAWStand * CA(MR(-53), 0, MR(38)) * CN(0, -0.9, 0)
778
779
		HW.C0 = HWStand * CA(MR(-45*i), MR(15*i), MR(-35)) * CN(-1.5*i, 0, 0.4-2.4*i)
780
781
		neck.C0 = necko * CA(MR(22), 0, MR(-40))
782
783
		wait()
784
785
	end
786
787
	normal()
788
789
	bg:remove()
790
791
	bp:remove()
792
793
end
794
795
796
797
function select(mouse)
798
799
	selectanim()
800
801
	mouse.Button1Down:connect(function()
802
803
		if Able then
804
805
			Able = false
806
807
			slash(mouse.Hit.p)
808
809
			Able = true
810
811
		end
812
813
	end)
814
815
end
816
817
818
819
function deselect(mouse)
820
821
	deselanim()
822
823
end
824
825
826
827
bin.Selected:connect(select)
828
829
bin.Deselected:connect(deselect)
830
831
--lego