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1 | ---//Guarden | |
2 | ---||Roblox Script | |
3 | ---\\Created By Leo | |
4 | ||
5 | - | local nameR = "rettenator" |
5 | + | local nameR = "EnderWolfMage" |
6 | Player = game:GetService("Players").LocalPlayer | |
7 | PlayerGui = Player.PlayerGui | |
8 | Cam = workspace.CurrentCamera | |
9 | Backpack = Player.Backpack | |
10 | Character = Player.Character | |
11 | Humanoid = Character.Humanoid | |
12 | Mouse = Player:GetMouse() | |
13 | RootPart = Character["HumanoidRootPart"] | |
14 | Torso = Character["Torso"] | |
15 | Head = Character["Head"] | |
16 | RightArm = Character["Right Arm"] | |
17 | LeftArm = Character["Left Arm"] | |
18 | RightLeg = Character["Right Leg"] | |
19 | LeftLeg = Character["Left Leg"] | |
20 | RootJoint = RootPart["RootJoint"] | |
21 | Neck = Torso["Neck"] | |
22 | RightShoulder = Torso["Right Shoulder"] | |
23 | LeftShoulder = Torso["Left Shoulder"] | |
24 | RightHip = Torso["Right Hip"] | |
25 | LeftHip = Torso["Left Hip"] | |
26 | print("Hello There...") | |
27 | warn'LeoGamerTV9009' | |
28 | --lets kill | |
29 | ||
30 | IT = Instance.new | |
31 | CF = CFrame.new | |
32 | VT = Vector3.new | |
33 | RAD = math.rad | |
34 | C3 = Color3.new | |
35 | UD2 = UDim2.new | |
36 | BRICKC = BrickColor.new | |
37 | ANGLES = CFrame.Angles | |
38 | EULER = CFrame.fromEulerAnglesXYZ | |
39 | COS = math.cos | |
40 | ACOS = math.acos | |
41 | SIN = math.sin | |
42 | ASIN = math.asin | |
43 | ABS = math.abs | |
44 | MRANDOM = math.random | |
45 | FLOOR = math.floor | |
46 | ||
47 | local Speed = 55 | |
48 | local Rooted = false | |
49 | local Effects = IT("Folder", Character) | |
50 | Effects.Name = "Effects" | |
51 | local UNANCHOR = true | |
52 | local HITPOS = nil | |
53 | local HITFLOOR = nil | |
54 | local LEFTWINGS = {} | |
55 | local RIGHTWINGS = {} | |
56 | local BODY = {} | |
57 | ||
58 | for _, c in pairs(Character:GetChildren()) do | |
59 | if c.ClassName == "Part" then | |
60 | table.insert(BODY,{c,Character}) | |
61 | for _, q in pairs(c:GetChildren()) do | |
62 | if q.ClassName == "Motor6D" or q.ClassName == "Weld" or q.ClassName == "ManualWeld" then | |
63 | table.insert(BODY,{q,c}) | |
64 | end | |
65 | end | |
66 | end | |
67 | end | |
68 | ||
69 | function refit() | |
70 | Character.Parent = workspace | |
71 | for e = 1, #BODY do | |
72 | if BODY[e] ~= nil then | |
73 | local STUFF = BODY[e] | |
74 | local PART = STUFF[1] | |
75 | local PARENT = STUFF[2] | |
76 | PART.Parent = PARENT | |
77 | end | |
78 | end | |
79 | end | |
80 | ||
81 | Humanoid.HealthChanged:connect(function() | |
82 | Humanoid.Parent = nil | |
83 | Humanoid.MaxHealth = "inf" | |
84 | Humanoid.Health = "inf" | |
85 | refit() | |
86 | Humanoid.Parent = Character | |
87 | end) | |
88 | ||
89 | Humanoid.Died:connect(function() | |
90 | Humanoid.Parent = nil | |
91 | Humanoid.MaxHealth = "inf" | |
92 | Humanoid.Health = "inf" | |
93 | refit() | |
94 | Humanoid.Parent = Character | |
95 | end) |