SHOW:
|
|
- or go back to the newest paste.
1 | Player = game:GetService("Players").LocalPlayer | |
2 | Character = Player.Character | |
3 | PlayerGui = Player.PlayerGui | |
4 | Backpack = Player.Backpack | |
5 | Torso = Character.Torso | |
6 | Head = Character.Head | |
7 | Humanoid = Character.Humanoid | |
8 | LeftArm = Character["Left Arm"] | |
9 | LeftLeg = Character["Left Leg"] | |
10 | RightArm = Character["Right Arm"] | |
11 | RightLeg = Character["Right Leg"] | |
12 | LS = Torso["Left Shoulder"] | |
13 | LH = Torso["Left Hip"] | |
14 | RS = Torso["Right Shoulder"] | |
15 | RH = Torso["Right Hip"] | |
16 | Neck = Torso.Neck | |
17 | it=Instance.new | |
18 | vt=Vector3.new | |
19 | cf=CFrame.new | |
20 | euler=CFrame.fromEulerAnglesXYZ | |
21 | angles=CFrame.Angles | |
22 | necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
23 | necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
24 | attack = false | |
25 | attacktype = 1 | |
26 | damage = 5 | |
27 | oridamage = 50 | |
28 | BladeNumb=0.8 | |
29 | GyroNumb=0 | |
30 | attackdebounce = false | |
31 | ssdebounce=false | |
32 | MMouse=nil | |
33 | Mode="Sword" | |
34 | cannonmode=false | |
35 | combo=0 | |
36 | spinning=false | |
37 | shootmode=true | |
38 | --player | |
39 | player = nil | |
40 | --save shoulders | |
41 | RSH, LSH = nil, nil | |
42 | --welds | |
43 | RW, LW = Instance.new("Weld"), Instance.new("Weld") | |
44 | RW.Name="Right Shoulder" LW.Name="Left Shoulder" | |
45 | ||
46 | ||
47 | if Character:findFirstChild("Blast Blade",true) ~= nil then | |
48 | Character:findFirstChild("Blast Blade",true).Parent = nil | |
49 | end | |
50 | if Character:findFirstChild("Block",true) ~= nil then | |
51 | Character:findFirstChild("Block",true).Parent = nil | |
52 | end | |
53 | ||
54 | ||
55 | function part(formfactor,parent,reflectance,transparency,brickcolor,name,size) | |
56 | local fp = it("Part") | |
57 | fp.formFactor = formfactor | |
58 | fp.Parent = parent | |
59 | fp.Reflectance = reflectance | |
60 | fp.Transparency = transparency | |
61 | fp.CanCollide = false | |
62 | fp.Locked=true | |
63 | fp.BrickColor = brickcolor | |
64 | fp.Name = name | |
65 | fp.Size = size | |
66 | fp.Position = Torso.Position | |
67 | fp.BottomSurface="Smooth" | |
68 | fp.TopSurface="Smooth" | |
69 | fp:BreakJoints() | |
70 | return fp | |
71 | end | |
72 | ||
73 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
74 | local mesh = it(Mesh) | |
75 | mesh.Parent = part | |
76 | if Mesh=="SpecialMesh" then | |
77 | mesh.MeshType = meshtype | |
78 | mesh.MeshId = meshid | |
79 | end | |
80 | mesh.Offset=offset | |
81 | mesh.Scale=scale | |
82 | return mesh | |
83 | end | |
84 | ||
85 | function weld(parent,part0,part1,c0) | |
86 | local weld = it("Weld") | |
87 | weld.Parent = parent | |
88 | weld.Part0 = part0 | |
89 | weld.Part1 = part1 | |
90 | weld.C0 = c0 | |
91 | return weld | |
92 | end | |
93 | ||
94 | local modelzorz = Instance.new("Model") | |
95 | modelzorz.Parent = Character | |
96 | modelzorz.Name = "Blast Blade" | |
97 | ||
98 | local prt1=part(3,modelzorz,0,0,Torso.BrickColor,"Part1",vt(1,1,1)) | |
99 | local prt2=part(3,modelzorz,0,0,BrickColor.new("Black"),"Part2",vt(1,1,1)) | |
100 | local prt3=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part3",vt(0.8,0.5,0.8)) | |
101 | local prt5=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part5",vt(1,1,1)) | |
102 | local prt6=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part6",vt(1,1,1)) | |
103 | local prt7=part(3,modelzorz,0,0,BrickColor.new("Bright red"),"Part7",vt(1,1,1)) | |
104 | local prt8=part(3,modelzorz,0,0,BrickColor.new("Bright red"),"Part8",vt(1,1,1)) | |
105 | local hitbox=part(3,modelzorz,0,1,BrickColor.new("Black"),"Hitbox",vt(1,5,3)) | |
106 | ||
107 | local msh1=mesh("CylinderMesh",prt1,"","",vt(0,0,0),vt(0.45,1,0.45)) | |
108 | local msh2=mesh("CylinderMesh",prt2,"","",vt(0,0,0),vt(0.4,2,0.4)) | |
109 | local msh3=mesh("SpecialMesh",prt3,"Head","",vt(0,0,0),vt(1,1,1)) | |
110 | local msh5=mesh("SpecialMesh",prt5,"Head","",vt(0,0,0),vt(0.8,0.5,0.8)) | |
111 | local msh6=mesh("BlockMesh",prt6,"","",vt(0,0,0),vt(0.5,0.5,1.3)) | |
112 | local msh7=mesh("SpecialMesh",prt7,"Sphere","",vt(0,0,0),vt(1.4,1.4,1.4)) | |
113 | local msh8=mesh("SpecialMesh",prt8,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(1.5,1.5,1.5)) | |
114 | ||
115 | local wld1=weld(prt1,prt1,Torso,euler(-2.5,1.57,0)*cf(-2,-3,-0.6)) | |
116 | local wld2=weld(prt2,prt2,prt1,euler(0,0,0)*cf(0,0,0)) | |
117 | local wld3=weld(prt3,prt3,prt2,euler(0,0,0)*cf(0,1.2,0)) | |
118 | local wld5=weld(prt5,prt5,prt2,euler(0,0,0)*cf(0,-1,0)) | |
119 | local wld6=weld(prt6,prt6,prt5,euler(0,0,0)*cf(0,-0.2,0)) | |
120 | local wld7=weld(prt7,prt7,prt6,euler(0,0,0)*cf(0,-1,0)) | |
121 | local wld8=weld(prt8,prt8,prt7,euler(0,1.57,0)*cf(0,0,0)) | |
122 | local hitboxwld=weld(hitbox,hitbox,prt7,euler(0,0,0)*cf(0,-1.5,0)) | |
123 | ||
124 | numb=0 | |
125 | for i=1,8 do | |
126 | local prt4=part(3,modelzorz,0.2,0,BrickColor.new("Medium stone grey"),"Part4",vt(1,1,1)) | |
127 | local msh4=mesh("SpecialMesh",prt4,"FileMesh","http://www.roblox.com/asset/?id=1778999",vt(0,0,0),vt(0.3,0.2,0.3)) | |
128 | local wld4=weld(prt4,prt4,prt3,cf(0,-0.4,0)*euler(1.57,numb,0)) | |
129 | numb=numb+0.785 | |
130 | end | |
131 | numb=0 | |
132 | for i=1,4 do | |
133 | local prt9=part(3,modelzorz,0,0,BrickColor.new("Bright red"),"Part9",vt(1,1,1)) | |
134 | local msh9=mesh("CylinderMesh",prt9,"","",vt(0,0,0),vt(0.2,2,0.2)) | |
135 | local wld9=weld(prt9,prt9,prt8,cf(0,0,0)*euler(0,0,numb)) | |
136 | numb=numb+0.785 | |
137 | end | |
138 | numb=0 | |
139 | numb2=0 | |
140 | numb3=0 | |
141 | for i=1,8 do | |
142 | local prt10=part(3,modelzorz,0.4,0,BrickColor.new("White"),"Part10",vt(1,1,1)) | |
143 | local msh10=mesh("SpecialMesh",prt10,"Wedge","",vt(0,0,0),vt(0.3-numb2,1.5+numb3,1.5-numb3)) | |
144 | local wld10=weld(prt10,prt10,prt6,euler(0,3.14,0)*cf(0,-0.6-numb,-0.8)) | |
145 | coroutine.resume(coroutine.create(function(Weld,Number,Number3) | |
146 | while true do | |
147 | wait(0) | |
148 | wld10.C0=euler(0,3.14,0)*cf(0,-0.6-Number,-BladeNumb+(Number3/2)) | |
149 | end | |
150 | end),wld10,numb,numb3) | |
151 | local prt11=part(3,modelzorz,0.4,0,BrickColor.new("White"),"Part11",vt(1,1,1)) | |
152 | local msh11=mesh("SpecialMesh",prt11,"Wedge","",vt(0,0,0),vt(0.3-numb2,1.5+numb3,1.5-numb3)) | |
153 | local wld11=weld(prt11,prt11,prt6,cf(0,-0.6-numb,0.8)) | |
154 | coroutine.resume(coroutine.create(function(Weld,Number,Number3) | |
155 | while true do | |
156 | wait(0) | |
157 | wld11.C0=cf(0,-0.6-Number,BladeNumb-(Number3/2)) | |
158 | end | |
159 | end),wld11,numb,numb3) | |
160 | numb=numb+0.6 | |
161 | numb2=numb2+0.01 | |
162 | numb3=numb3-0.1 | |
163 | end | |
164 | if (script.Parent.className ~= "HopperBin") then | |
165 | Tool = Instance.new("HopperBin") | |
166 | Tool.Parent = Backpack | |
167 | Tool.Name = "Blast Blade" | |
168 | script.Parent = Tool | |
169 | end | |
170 | Bin = script.Parent | |
171 | ||
172 | local bg = it("BodyGyro") | |
173 | bg.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge | |
174 | bg.P = 20e+003 | |
175 | bg.Parent = nil | |
176 | ||
177 | so = function(id,par,vol,pit) | |
178 | coroutine.resume(coroutine.create(function() | |
179 | local sou = Instance.new("Sound",par or workspace) | |
180 | sou.Volume=vol | |
181 | sou.Pitch=pit or 1 | |
182 | sou.SoundId=id | |
183 | wait() | |
184 | sou:play() | |
185 | wait(6) | |
186 | sou:Remove() | |
187 | end)) | |
188 | end | |
189 | ||
190 | function unequipweld() | |
191 | wld1.Part1=Torso | |
192 | wld1.C0=euler(-2.5,1.57,0)*cf(-2,-3,-0.6) | |
193 | wld1.C1=cf(0,0,0) | |
194 | end | |
195 | ||
196 | function equipweld() | |
197 | wld1.Part1=RightArm | |
198 | wld1.C0=euler(1.57+0.4,0,0)*cf(0,1,0) | |
199 | end | |
200 | ||
201 | function hideanim() | |
202 | equipped=false | |
203 | wait(0.1) | |
204 | bg.Parent=nil | |
205 | Neck.C0=necko | |
206 | unequipweld() | |
207 | end | |
208 | ||
209 | function equipanim() | |
210 | equipped=true | |
211 | wait(0.1) | |
212 | equipweld() | |
213 | if Mode=="Sword" then | |
214 | Neck.C0=necko | |
215 | RW.C0=cf(0.5, 0.5, -0.5) * euler(1,0,0) | |
216 | RW.C1=cf(0, 0.5, 0) * euler(0,-1.5,0.4) | |
217 | LW.C0=cf(-1, 0.5, -0.5) * euler(1,0,0) | |
218 | LW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
219 | elseif Mode=="Cannon" then | |
220 | coroutine.resume(coroutine.create(function() | |
221 | bg.maxTorque = vt(math.huge,math.huge,math.huge) | |
222 | bg.P = 9000 | |
223 | bg.Parent = Torso | |
224 | --wld1.C0 = euler(0,0,0) * cf(0,0,0) | |
225 | while cannonmode==true do | |
226 | wait() | |
227 | local pos4 = vt(workspace.CurrentCamera.CoordinateFrame.X,Head.Position.Y,workspace.CurrentCamera.CoordinateFrame.Z) | |
228 | bg.cframe = cf(Head.Position,pos4) * euler(0,3.14+GyroNumb,0) * cf(0,0,0) --cf(Torso.Position,MMouse.Hit.p) * | |
229 | bg.Parent = Head | |
230 | local pos5 = Vector3.new(MMouse.Hit.p.x,Head.Position.Y,MMouse.Hit.p.z) | |
231 | offset=(Torso.Position.y-MMouse.Hit.p.y)/60 | |
232 | mag=(Torso.Position-MMouse.Hit.p).magnitude/80 | |
233 | offset=offset/mag | |
234 | end | |
235 | for i=0,1,0.1 do | |
236 | wait() | |
237 | bg.Parent=nil | |
238 | end | |
239 | end)) | |
240 | Neck.C0=necko*euler(0,0,1) | |
241 | wld1.C0=euler(1.57,0,0)*cf(0,1,0) | |
242 | RW.C0=cf(1.5, 0.5, 0) * euler(0,1,0) | |
243 | RW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
244 | LW.C0=cf(-1.5, 0.5, -0.5) * euler(1,1,0) | |
245 | LW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
246 | end | |
247 | end | |
248 | ||
249 | function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants | |
250 | return game.Workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
251 | end | |
252 | ||
253 | spread=0 | |
254 | range=100 | |
255 | rangepower=25 | |
256 | function shoottrail(mouse,baseprt) | |
257 | coroutine.resume(coroutine.create(function(v) | |
258 | local spreadvector = (Vector3.new(math.random(-spread,spread),math.random(-spread,spread),math.random(-spread,spread))) * (baseprt.Position-MMouse.Hit.p).magnitude/100 | |
259 | local dir = CFrame.new((baseprt.Position+MMouse.Hit.p)/2,MMouse.Hit.p+spreadvector) | |
260 | local hit,pos = rayCast(baseprt.Position,dir.lookVector,10,Character) | |
261 | local rangepos = range | |
262 | local function drawtrail(From,To) | |
263 | local effectsmsh = Instance.new("CylinderMesh") | |
264 | effectsmsh.Scale = Vector3.new(1,1,1) | |
265 | effectsmsh.Name = "Mesh" | |
266 | local effectsg = Instance.new("Part") | |
267 | effectsg.formFactor = 3 | |
268 | effectsg.CanCollide = false | |
269 | effectsg.Name = "Eff" | |
270 | effectsg.Locked = true | |
271 | effectsg.Anchored = true | |
272 | effectsg.Size = Vector3.new(0.2,0.2,0.2) | |
273 | effectsg.Parent = workspace | |
274 | effectsmsh.Parent = effectsg | |
275 | effectsg.BrickColor = BrickColor.new("Bright red") | |
276 | effectsg.Reflectance = 0.25 | |
277 | local LP = From | |
278 | local point1 = To | |
279 | local mg = (LP - point1).magnitude | |
280 | effectsmsh.Scale = Vector3.new(5,mg*5,5) | |
281 | if shootmode==true then | |
282 | Lightning(LP,point1,5,1,"Bright red",0.3,0.1) | |
283 | end | |
284 | effectsg.CFrame = CFrame.new((LP+point1)/2,point1) * CFrame.Angles(math.rad(90),0,0) | |
285 | coroutine.resume(coroutine.create(function() | |
286 | for i = 0 , 1 , 0.2 do | |
287 | wait() | |
288 | effectsg.Transparency = 1*i | |
289 | effectsmsh.Scale = Vector3.new(3-3*i,mg*5,3-3*i) | |
290 | end | |
291 | effectsg.Parent = nil | |
292 | end)) | |
293 | end | |
294 | local newpos = baseprt.Position | |
295 | local inc = rangepower | |
296 | repeat | |
297 | wait() | |
298 | rangepos = rangepos - 10 | |
299 | --dir = dir * CFrame.Angles(math.rad(-1),0,0) | |
300 | hit,pos = rayCast(newpos,dir.lookVector,inc,Character) | |
301 | drawtrail(newpos,pos) | |
302 | newpos = newpos + (dir.lookVector * inc) | |
303 | if hit ~= nil then | |
304 | if hit.Parent:FindFirstChild("Humanoid") ~= nil then | |
305 | hum = hit.Parent.Humanoid | |
306 | tTorso=hit.Parent.Torso | |
307 | Damagefunc1(hit,10,30) | |
308 | attackdebounce=false | |
309 | --ADmg(hum,hit) | |
310 | elseif hit.Parent.Parent ~= nil and hit.Parent.Parent:FindFirstChild("Humanoid") ~= nil then | |
311 | hum = hit.Parent.Parent.Humanoid | |
312 | tTorso=hit.Parent.Parent.Torso | |
313 | Damagefunc1(hit.Parent.Parent.Torso,10,30) | |
314 | attackdebounce=false | |
315 | --ADmg(hum,hit) | |
316 | end | |
317 | MagicCircle(BrickColor.new("Bright red"),CFrame.new(newpos),2,2,2,3,3,3) | |
318 | MagicBlock(BrickColor.new("Bright red"),CFrame.new(newpos),2,2,2,2,2,2) | |
319 | end | |
320 | until rangepos <= 0 | |
321 | end)) | |
322 | end | |
323 | ||
324 | function shoottrail2(mouse,baseprt) | |
325 | coroutine.resume(coroutine.create(function(v) | |
326 | local spreadvector = (Vector3.new(math.random(-spread,spread),math.random(-spread,spread),math.random(-spread,spread))) * (baseprt.Position-MMouse.Hit.p).magnitude/100 | |
327 | local dir = CFrame.new((baseprt.Position+MMouse.Hit.p)/2,MMouse.Hit.p+spreadvector) | |
328 | local hit,pos = rayCast(baseprt.Position,dir.lookVector,10,Character) | |
329 | local rangepos = range*5 | |
330 | local function drawtrail(From,To) | |
331 | local effectsmsh = Instance.new("SpecialMesh") | |
332 | effectsmsh.Scale = Vector3.new(1,1,1) | |
333 | effectsmsh.Name = "Mesh" | |
334 | effectsmsh.MeshType = "Sphere" | |
335 | local effectsg = Instance.new("Part") | |
336 | effectsg.formFactor = 3 | |
337 | effectsg.CanCollide = false | |
338 | effectsg.Name = "Eff" | |
339 | effectsg.Locked = true | |
340 | effectsg.Anchored = true | |
341 | effectsg.Size = Vector3.new(0.2,0.2,0.2) | |
342 | effectsg.Parent = workspace | |
343 | effectsmsh.Parent = effectsg | |
344 | effectsg.BrickColor = BrickColor.new("Bright red") | |
345 | effectsg.Reflectance = 0.25 | |
346 | local LP = From | |
347 | local point1 = To | |
348 | local mg = (LP - point1).magnitude | |
349 | effectsmsh.Scale = Vector3.new(7,7,7) | |
350 | --for i=1,3 do | |
351 | Lightning(LP,point1,5,1,"Bright red",0.3,0.1) | |
352 | --end | |
353 | effectsg.CFrame = CFrame.new((LP+point1)/2,point1) * CFrame.Angles(math.rad(90),0,0) | |
354 | coroutine.resume(coroutine.create(function() | |
355 | for i = 0 , 1 , 0.1 do | |
356 | wait() | |
357 | effectsg.Transparency = 1*i | |
358 | effectsmsh.Scale = Vector3.new(10-10*i,mg*5,10-10*i) | |
359 | end | |
360 | effectsg.Parent = nil | |
361 | end)) | |
362 | end | |
363 | local newpos = baseprt.Position | |
364 | local inc = rangepower/5 | |
365 | repeat | |
366 | --wait() | |
367 | rangepos = rangepos - 10 | |
368 | --dir = dir * CFrame.Angles(math.rad(-1),0,0) | |
369 | hit,pos = rayCast(newpos,dir.lookVector,inc,Character) | |
370 | drawtrail(newpos,pos) | |
371 | newpos = newpos + (dir.lookVector * inc) | |
372 | if hit ~= nil then | |
373 | if hit.Parent:FindFirstChild("Humanoid") ~= nil then | |
374 | hum = hit.Parent.Humanoid | |
375 | tTorso=hit.Parent.Torso | |
376 | Damagefunc1(hit,20,40) | |
377 | attackdebounce=false | |
378 | --ADmg(hum,hit) | |
379 | elseif hit.Parent.Parent ~= nil and hit.Parent.Parent:FindFirstChild("Humanoid") ~= nil then | |
380 | hum = hit.Parent.Parent.Humanoid | |
381 | tTorso=hit.Parent.Parent.Torso | |
382 | Damagefunc1(hit.Parent.Parent.Torso,20,40) | |
383 | attackdebounce=false | |
384 | --ADmg(hum,hit) | |
385 | end | |
386 | MagicCircle(BrickColor.new("Bright red"),CFrame.new(newpos),2,2,2,3,3,3) | |
387 | MagicBlock(BrickColor.new("Bright red"),CFrame.new(newpos),2,2,2,2,2,2) | |
388 | end | |
389 | until rangepos <= 0 | |
390 | end)) | |
391 | end | |
392 | ||
393 | function shoottrail3(mouse,baseprt) | |
394 | coroutine.resume(coroutine.create(function(v) | |
395 | local spreadvector = (Vector3.new(math.random(-spread,spread),math.random(-spread,spread),math.random(-spread,spread))) * (baseprt.Position-MMouse.Hit.p).magnitude/100 | |
396 | local dir = CFrame.new((baseprt.Position+MMouse.Hit.p)/2,MMouse.Hit.p+spreadvector) | |
397 | local hit,pos = rayCast(baseprt.Position,dir.lookVector,10,Character) | |
398 | local rangepos = range*50 | |
399 | local function drawtrail(From,To) | |
400 | local effectsmsh = Instance.new("SpecialMesh") | |
401 | effectsmsh.Scale = Vector3.new(1,1,1) | |
402 | effectsmsh.Name = "Mesh" | |
403 | effectsmsh.MeshType = "FileMesh" | |
404 | effectsmsh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
405 | local effectsg = Instance.new("Part") | |
406 | effectsg.formFactor = 3 | |
407 | effectsg.CanCollide = false | |
408 | effectsg.Name = "Eff" | |
409 | effectsg.Locked = true | |
410 | effectsg.Anchored = true | |
411 | effectsg.Size = Vector3.new(0.2,0.2,0.2) | |
412 | effectsg.Parent = workspace | |
413 | effectsmsh.Parent = effectsg | |
414 | effectsg.BrickColor = BrickColor.new("Bright red") | |
415 | effectsg.Reflectance = 0.25 | |
416 | local LP = From | |
417 | local point1 = To | |
418 | local mg = (LP - point1).magnitude | |
419 | effectsmsh.Scale = Vector3.new(2,2,4) | |
420 | effectsg.CFrame = CFrame.new((LP+point1)/2,point1) * CFrame.Angles(math.rad(90),0,0) | |
421 | coroutine.resume(coroutine.create(function() | |
422 | wait() | |
423 | effectsg.Parent = nil | |
424 | end)) | |
425 | end | |
426 | local newpos = baseprt.Position | |
427 | local inc = rangepower/10 | |
428 | repeat | |
429 | wait() | |
430 | rangepos = rangepos - 10 | |
431 | --dir = dir * CFrame.Angles(math.rad(-1),0,0) | |
432 | hit,pos = rayCast(newpos,dir.lookVector,inc,Character) | |
433 | drawtrail(newpos,pos) | |
434 | local list = game.Workspace:children() | |
435 | local torso = nil | |
436 | local dist = 100 | |
437 | local temp = nil | |
438 | local human = nil | |
439 | local temp2 = nil | |
440 | for x = 1, #list do | |
441 | temp2 = list[x] | |
442 | if (temp2.className == "Model") and (temp2.Name~=Character.Name) then | |
443 | temp = temp2:findFirstChild("Torso") | |
444 | human = temp2:findFirstChild("Humanoid") | |
445 | if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then | |
446 | if (temp.Position - pos).magnitude < dist then | |
447 | torso = temp | |
448 | dist = (temp.Position - pos).magnitude | |
449 | end | |
450 | end | |
451 | end | |
452 | end | |
453 | if torso~=nil then | |
454 | dir=CFrame.new(pos,torso.Position) | |
455 | end | |
456 | newpos = newpos + (dir.lookVector * inc) | |
457 | if hit ~= nil then | |
458 | rangepos = 0 | |
459 | if hit.Parent:FindFirstChild("Humanoid") ~= nil then | |
460 | hum = hit.Parent.Humanoid | |
461 | tTorso=hit.Parent.Torso | |
462 | Damagefunc1(hit,20,30) | |
463 | attackdebounce=false | |
464 | --ADmg(hum,hit) | |
465 | elseif hit.Parent.Parent ~= nil and hit.Parent.Parent:FindFirstChild("Humanoid") ~= nil then | |
466 | hum = hit.Parent.Parent.Humanoid | |
467 | tTorso=hit.Parent.Parent.Torso | |
468 | Damagefunc1(hit.Parent.Parent.Torso,20,30) | |
469 | attackdebounce=false | |
470 | --ADmg(hum,hit) | |
471 | end | |
472 | for i=1,math.random(3,6) do | |
473 | BreakEffect(BrickColor.new("Bright red"),CFrame.new(newpos),0.5,math.random(5,20),0.5) | |
474 | end | |
475 | so("http://roblox.com/asset/?id=3264793",hit,1,math.random()+math.random()+1) | |
476 | MagicCircle(BrickColor.new("Bright red"),CFrame.new(newpos),2,2,2,3,3,3) | |
477 | MagicBlock(BrickColor.new("Bright red"),CFrame.new(newpos),2,2,2,2,2,2) | |
478 | end | |
479 | until rangepos <= 0 | |
480 | end)) | |
481 | end | |
482 | ||
483 | function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3) | |
484 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
485 | prt.Anchored=true | |
486 | prt.CFrame=cframe | |
487 | local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) | |
488 | coroutine.resume(coroutine.create(function() | |
489 | for i=0,1,0.1 do | |
490 | wait() | |
491 | prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
492 | prt.Transparency=i | |
493 | msh.Scale=msh.Scale+vt(x3,y3,z3) | |
494 | end | |
495 | prt.Parent=nil | |
496 | end)) | |
497 | end | |
498 | ||
499 | function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3) | |
500 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
501 | prt.Anchored=true | |
502 | prt.CFrame=cframe | |
503 | local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1)) | |
504 | coroutine.resume(coroutine.create(function() | |
505 | for i=0,1,0.1 do | |
506 | wait() | |
507 | prt.CFrame=prt.CFrame | |
508 | prt.Transparency=i | |
509 | msh.Scale=msh.Scale+vt(x3,y3,z3) | |
510 | end | |
511 | prt.Parent=nil | |
512 | end)) | |
513 | end | |
514 | ||
515 | function BlastEffect(brickcolor,cframe,x1,y1,z1,x2,y2,z2) | |
516 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
517 | prt.Anchored=true | |
518 | prt.CFrame=cframe | |
519 | local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1)) | |
520 | coroutine.resume(coroutine.create(function() | |
521 | for i=0,1,0.05 do | |
522 | wait() | |
523 | prt.Transparency=i | |
524 | msh.Scale=msh.Scale+vt(x2,y2,z2) | |
525 | end | |
526 | prt.Parent=nil | |
527 | end)) | |
528 | end | |
529 | ||
530 | function BreakEffect(brickcolor,cframe,x1,y1,z1) | |
531 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
532 | prt.Anchored=true | |
533 | prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
534 | local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1)) | |
535 | coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb) | |
536 | CF=Part.CFrame | |
537 | Numbb=0 | |
538 | randnumb=math.random()-math.random() | |
539 | for i=0,1,0.05 do | |
540 | wait() | |
541 | CF=CF*cf(0,1,0) | |
542 | --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0) | |
543 | Part.CFrame=CF*euler(Numbb,0,0) | |
544 | Part.Transparency=i | |
545 | Numbb=Numbb+randnumb | |
546 | end | |
547 | Part.Parent=nil | |
548 | end),prt,CF,Numbb,randnumb) | |
549 | end | |
550 | ||
551 | function SpecialEffect() | |
552 | local prt=part(3,workspace,1,0,BrickColor.new("White"),"Part",vt(1,1,1)) | |
553 | prt.Anchored=true | |
554 | prt.CFrame=Torso.CFrame | |
555 | local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(0.5,0.5,0.5)) | |
556 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
557 | for i=0,1,0.2 do | |
558 | wait(0) | |
559 | Part.Transparency=i | |
560 | Mesh.Scale=Mesh.Scale+vt(10,10,10) | |
561 | end | |
562 | prt.Parent=nil | |
563 | end),prt,msh) | |
564 | end | |
565 | ||
566 | function Lightning(p0,p1,tym,ofs,col,th,tra) | |
567 | local magz = (p0 - p1).magnitude local curpos = p0 local trz = {-ofs,ofs} | |
568 | for i=1,tym do | |
569 | local li = Instance.new("Part",workspace) li.TopSurface =0 li.BottomSurface = 0 li.Anchored = true li.Transparency = tra or 0.4 li.BrickColor = BrickColor.new(col) | |
570 | li.formFactor = "Custom" li.CanCollide = false li.Size = Vector3.new(th,th,magz/tym) local ofz = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)]) | |
571 | local trolpos = CFrame.new(curpos,p1)*CFrame.new(0,0,magz/tym).p+ofz | |
572 | if tym == i then | |
573 | local magz2 = (curpos - p1).magnitude li.Size = Vector3.new(th,th,magz2) | |
574 | li.CFrame = CFrame.new(curpos,p1)*CFrame.new(0,0,-magz2/2) | |
575 | else | |
576 | li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/tym/2) | |
577 | end | |
578 | curpos = li.CFrame*CFrame.new(0,0,magz/tym/2).p game.Debris:AddItem(li,.5) | |
579 | end | |
580 | end | |
581 | ||
582 | function effect(Color,Ref,LP,P1,returnn) | |
583 | local effectsmsh = Instance.new("BlockMesh") | |
584 | effectsmsh.Scale = Vector3.new(0.4,1,0.4) | |
585 | effectsmsh.Name = "Mesh" | |
586 | local effectsg = Instance.new("Part") | |
587 | effectsg.formFactor = 3 | |
588 | effectsg.CanCollide = false | |
589 | effectsg.Name = "Eff" | |
590 | effectsg.Locked = true | |
591 | effectsg.Anchored = true | |
592 | effectsg.Size = Vector3.new(0.2,1,0.2) | |
593 | effectsg.Parent = workspace | |
594 | effectsmsh.Parent = effectsg | |
595 | effectsg.BrickColor = BrickColor.new(Color) | |
596 | effectsg.Reflectance = Ref | |
597 | local point1 = P1 | |
598 | local mg = (LP.p - point1.p).magnitude | |
599 | effectsg.Size = Vector3.new(0.4,mg,0.4) | |
600 | effectsg.CFrame = CFrame.new((LP.p+point1.p)/2,point1.p) * CFrame.Angles(math.rad(90),0,0) | |
601 | if returnn then return effectsg end | |
602 | coroutine.resume(coroutine.create(function() | |
603 | if not returnn then | |
604 | for i = 0 , 1 , 0.2 do | |
605 | wait() | |
606 | effectsg.Transparency = 1*i | |
607 | effectsmsh.Scale = Vector3.new(0.4-0.4*i,1,0.4-0.4*i) | |
608 | end | |
609 | wait() | |
610 | effectsg.Parent = nil | |
611 | end | |
612 | end)) | |
613 | end | |
614 | ||
615 | Damagefunc1=function(hit,Damage,Knockback) | |
616 | if hit.Parent==nil then | |
617 | return | |
618 | end | |
619 | CPlayer=Bin | |
620 | h=hit.Parent:FindFirstChild("Humanoid") | |
621 | if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then | |
622 | if attackdebounce == false then | |
623 | attackdebounce = true | |
624 | coroutine.resume(coroutine.create(function() | |
625 | wait(0.2) | |
626 | attackdebounce = false | |
627 | end)) | |
628 | Damage=Damage | |
629 | --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then | |
630 | return | |
631 | end]] | |
632 | -- hs(hit,1.2) | |
633 | c=Instance.new("ObjectValue") | |
634 | c.Name="creator" | |
635 | c.Value=game.Players.LocalPlayer | |
636 | c.Parent=h | |
637 | game:GetService("Debris"):AddItem(c,.5) | |
638 | Damage=Damage+math.random(0,10) | |
639 | -- h:TakeDamage(Damage) | |
640 | blocked=false | |
641 | block=hit.Parent:findFirstChild("Block") | |
642 | if block~=nil then | |
643 | print("herp") | |
644 | if block.Value>0 then | |
645 | blocked=true | |
646 | block.Value=block.Value-1 | |
647 | print(block.Value) | |
648 | end | |
649 | end | |
650 | if blocked==false then | |
651 | -- h:TakeDamage(Damage) | |
652 | h.Health=h.Health-Damage | |
653 | showDamage(hit.Parent,Damage,.5) | |
654 | else | |
655 | h:TakeDamage(1) | |
656 | showDamage(hit.Parent,1,.5) | |
657 | end | |
658 | vp=Instance.new("BodyVelocity") | |
659 | vp.P=500 | |
660 | vp.maxForce=Vector3.new(math.huge,0,math.huge) | |
661 | -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback | |
662 | vp.velocity=Head.CFrame.lookVector*Knockback+Head.Velocity/1.05 | |
663 | if Knockback>0 then | |
664 | vp.Parent=hit.Parent.Torso | |
665 | end | |
666 | game:GetService("Debris"):AddItem(vp,.25) | |
667 | game:GetService("Debris"):AddItem(r,.5) | |
668 | c=Instance.new("ObjectValue") | |
669 | c.Name="creator" | |
670 | c.Value=Player | |
671 | c.Parent=h | |
672 | game:GetService("Debris"):AddItem(c,.5) | |
673 | CRIT=false | |
674 | hitDeb=true | |
675 | AttackPos=6 | |
676 | end | |
677 | end | |
678 | end | |
679 | Damagefuncbr=function(hit,Damage,Knockback) | |
680 | if hit.Parent==nil then | |
681 | return | |
682 | end | |
683 | CPlayer=Bin | |
684 | h=hit.Parent:FindFirstChild("Humanoid") | |
685 | if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then | |
686 | if attackdebounce == false then | |
687 | attackdebounce = true | |
688 | coroutine.resume(coroutine.create(function() | |
689 | wait(0.2) | |
690 | attackdebounce = false | |
691 | end)) | |
692 | Damage=Damage | |
693 | for i=1,math.random(3,6) do | |
694 | BreakEffect(BrickColor.new("Bright red"),hit.Parent.Torso.CFrame,0.5,math.random(5,20),0.5) | |
695 | end | |
696 | coroutine.resume(coroutine.create(function(Part) | |
697 | for i=1,5 do | |
698 | wait() | |
699 | Part.CFrame=Head.CFrame*cf(0,0,-3) | |
700 | MagicBlock(BrickColor.new("Bright red"),Part.CFrame*cf(0,0,0),1,1,1,1,1,1) | |
701 | end | |
702 | end),hit.Parent.Torso) | |
703 | so("http://roblox.com/asset/?id=3264793",hit.Parent.Torso,1,math.random()+math.random()+1) | |
704 | --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then | |
705 | return | |
706 | end]] | |
707 | -- hs(hit,1.2) | |
708 | c=Instance.new("ObjectValue") | |
709 | c.Name="creator" | |
710 | c.Value=game.Players.LocalPlayer | |
711 | c.Parent=h | |
712 | game:GetService("Debris"):AddItem(c,.5) | |
713 | Damage=Damage+math.random(0,10) | |
714 | -- h:TakeDamage(Damage) | |
715 | blocked=false | |
716 | block=hit.Parent:findFirstChild("Block") | |
717 | if block~=nil then | |
718 | print("herp") | |
719 | if block.Value>0 then | |
720 | blocked=true | |
721 | block.Value=block.Value-1 | |
722 | print(block.Value) | |
723 | end | |
724 | end | |
725 | if blocked==false then | |
726 | -- h:TakeDamage(Damage) | |
727 | h.Health=h.Health-Damage | |
728 | showDamage(hit.Parent,Damage,.5) | |
729 | else | |
730 | h:TakeDamage(1) | |
731 | showDamage(hit.Parent,1,.5) | |
732 | end | |
733 | vp=Instance.new("BodyVelocity") | |
734 | vp.P=500 | |
735 | vp.maxForce=Vector3.new(math.huge,0,math.huge) | |
736 | -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback | |
737 | vp.velocity=Head.CFrame.lookVector*Knockback | |
738 | vp.Parent=hit.Parent.Torso | |
739 | game:GetService("Debris"):AddItem(vp,1) | |
740 | c=Instance.new("ObjectValue") | |
741 | c.Name="creator" | |
742 | c.Value=Player | |
743 | c.Parent=h | |
744 | game:GetService("Debris"):AddItem(c,.5) | |
745 | CRIT=false | |
746 | hitDeb=true | |
747 | AttackPos=6 | |
748 | end | |
749 | end | |
750 | end | |
751 | Damagefunc2=function(hit,Damage,Knockback) | |
752 | if attackdebounce == false then | |
753 | -- attackdebounce = true | |
754 | coroutine.resume(coroutine.create(function() | |
755 | wait(0.1) | |
756 | attackdebounce = false | |
757 | end)) | |
758 | if hit.Parent==nil then | |
759 | return | |
760 | end | |
761 | CPlayer=Bin | |
762 | blocked=false | |
763 | h=hit.Parent:FindFirstChild("Humanoid") | |
764 | if h~=nil and hit.Parent:FindFirstChild("Torso")~=nil then | |
765 | Damage=Damage | |
766 | c=it("ObjectValue") | |
767 | c.Name="creator" | |
768 | c.Value=game.Players.LocalPlayer | |
769 | c.Parent=h | |
770 | game:GetService("Debris"):AddItem(c,.5) | |
771 | -- print(c.Value) | |
772 | --[[ if math.random(0,99)+math.random()<=7.8 then | |
773 | CRIT=true | |
774 | Damage=Damage*2 | |
775 | s=it("Sound") | |
776 | s.SoundId="http://www.roblox.com/asset/?id=2801263" | |
777 | s.Volume=1 | |
778 | s.Pitch=2 | |
779 | s.Parent=hit | |
780 | s.PlayOnRemove=true | |
781 | s.Parent=nil | |
782 | ||
783 | end]] | |
784 | Damage=Damage+math.random(0,10) | |
785 | -- Blood(hit.CFrame*cf(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/2)) | |
786 | blocked=false | |
787 | block=hit.Parent:findFirstChild("Block") | |
788 | if block~=nil then | |
789 | print("herp") | |
790 | if block.Value>0 then | |
791 | blocked=true | |
792 | block.Value=block.Value-3 | |
793 | print(block.Value) | |
794 | end | |
795 | end | |
796 | if blocked==false then | |
797 | -- h:TakeDamage(Damage) | |
798 | h.Health=h.Health-Damage | |
799 | showDamage(hit.Parent,Damage,.5) | |
800 | else | |
801 | h:TakeDamage(1) | |
802 | showDamage(hit.Parent,1,.5) | |
803 | end | |
804 | --if blocked==false then | |
805 | local angle = (hit.Position-(Torso.Position+Vector3.new(0,0,0))).unit | |
806 | print(angle) | |
807 | --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0) | |
808 | rl=Instance.new("BodyAngularVelocity") | |
809 | rl.P=3000 | |
810 | rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 | |
811 | rl.angularvelocity=Vector3.new(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
812 | rl.Parent=hit | |
813 | coroutine.resume(coroutine.create(function(vel) | |
814 | wait(0.5) | |
815 | vel:Remove() | |
816 | end),rl) | |
817 | --end | |
818 | local bodyVelocity=Instance.new("BodyVelocity") | |
819 | bodyVelocity.velocity=angle*40+Vector3.new(0,0,0) | |
820 | bodyVelocity.P=5000 | |
821 | bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) | |
822 | bodyVelocity.Parent=hit | |
823 | coroutine.resume(coroutine.create(function(Vel) | |
824 | wait(0.2) | |
825 | Vel:Remove() | |
826 | end),bodyVelocity) | |
827 | c=it("ObjectValue") | |
828 | c.Name="creator" | |
829 | c.Value=Player | |
830 | c.Parent=h | |
831 | game:GetService("Debris"):AddItem(c,.5) | |
832 | CRIT=false | |
833 | hitDeb=true | |
834 | AttackPos=6 | |
835 | end | |
836 | end | |
837 | end | |
838 | ||
839 | showDamage=function(Char,Dealt,du) | |
840 | m=Instance.new("Model") | |
841 | m.Name=tostring(Dealt) | |
842 | h=Instance.new("Humanoid") | |
843 | h.Health=0 | |
844 | h.MaxHealth=0 | |
845 | h.Parent=m | |
846 | c=Instance.new("Part") | |
847 | c.Transparency=0 | |
848 | c.BrickColor=BrickColor:Red() | |
849 | if CRIT==true then | |
850 | c.BrickColor=BrickColor.new("Really red") | |
851 | end | |
852 | c.Name="Head" | |
853 | c.TopSurface=0 | |
854 | c.BottomSurface=0 | |
855 | c.formFactor="Plate" | |
856 | c.Size=Vector3.new(1,.4,1) | |
857 | ms=Instance.new("CylinderMesh") | |
858 | ms.Scale=Vector3.new(.8,.8,.8) | |
859 | if CRIT==true then | |
860 | ms.Scale=Vector3.new(1,1.25,1) | |
861 | end | |
862 | ms.Parent=c | |
863 | c.Reflectance=0 | |
864 | Instance.new("BodyGyro").Parent=c | |
865 | c.Parent=m | |
866 | c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0)) | |
867 | f=Instance.new("BodyPosition") | |
868 | f.P=2000 | |
869 | f.D=100 | |
870 | f.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
871 | f.position=c.Position+Vector3.new(0,3,0) | |
872 | f.Parent=c | |
873 | game:GetService("Debris"):AddItem(m,.5+du) | |
874 | c.CanCollide=false | |
875 | m.Parent=workspace | |
876 | c.CanCollide=false | |
877 | end | |
878 | ||
879 | function oneslash() | |
880 | attack=true | |
881 | combo=1 | |
882 | for i=0,1,0.1 do | |
883 | wait() | |
884 | Neck.C0=necko*euler(0,0,1*i) | |
885 | RW.C0=cf(0.5+1*i, 0.5, -0.5+0.5*i) * euler(1+2*i,0,0) | |
886 | RW.C1=cf(0, 0.5, 0) * euler(0,-1.5+1.5*i,0.4-0.4*i) | |
887 | LW.C0=cf(-1+1*i, 0.5+0.6*i, -0.5) * euler(1+2*i,0,0) | |
888 | LW.C1=cf(0, 0.5, 0) * euler(0,0,-1*i) | |
889 | end | |
890 | so("http://roblox.com/asset/?id=10209640",prt7,1,0.6) | |
891 | con1=hitbox.Touched:connect(function(hit) Damagefunc1(hit,25,20) end) | |
892 | for i=0,1,0.1 do | |
893 | wait() | |
894 | Neck.C0=necko*euler(0,0,1-2*i) | |
895 | RW.C0=cf(1.5, 0.5, 0) * euler(3-3*i,-0.2*i,0) | |
896 | RW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
897 | LW.C0=cf(0.5*i, 1.1-1*i, -0.5) * euler(3-3.5*i,0.5*i,0) | |
898 | LW.C1=cf(0, 0.5, 0) * euler(0,0,-1) | |
899 | end | |
900 | con1:disconnect() | |
901 | wait(0.2) | |
902 | --Neck.C0=necko | |
903 | attack=false | |
904 | end | |
905 | ||
906 | function twoslash() | |
907 | attack=true | |
908 | combo=2 | |
909 | for i=0,1,0.1 do | |
910 | wait() | |
911 | Neck.C0=necko*euler(0,0,-1) | |
912 | RW.C0=cf(1.5-0.5*i, 0.5, -0.5*i) * euler(1.5*i,-0.2+1.77*i,0) | |
913 | RW.C1=cf(0, 0.5, 0) * euler(-0.5*i,0,0) | |
914 | LW.C0=cf(0.5-1*i, 0.1+0.4*i, -0.5+0.5*i) * euler(-0.5+2.07*i,0.5+1.07*i,0) | |
915 | LW.C1=cf(0, 0.5, 0) * euler(0,0,-1+1*i) | |
916 | end | |
917 | so("http://roblox.com/asset/?id=10209640",prt7,1,0.7) | |
918 | con1=hitbox.Touched:connect(function(hit) Damagefunc1(hit,25,30) end) | |
919 | for i=0,1,0.1 do | |
920 | wait() | |
921 | Neck.C0=necko*euler(0,0,-1+2*i) | |
922 | RW.C0=cf(1.5-0.5, 0.5, -0.5) * euler(1.5,1.57,0) | |
923 | RW.C1=cf(0, 0.5, 0) * euler(-0.5+2*i,0,0) | |
924 | LW.C0=cf(-0.5+1*i, 0.5, -1*i) * euler(1.57,1.57,0) | |
925 | LW.C1=cf(0, 0.5, 0) * euler(1*i,0,0) | |
926 | end | |
927 | con1:disconnect() | |
928 | attack=false | |
929 | end | |
930 | ||
931 | function Shoot() | |
932 | attack=true | |
933 | shoottrail(mouse,prt7) | |
934 | so("rbxasset://sounds/Launching rocket.wav",prt7,1,3) | |
935 | for i=0,1,0.2 do | |
936 | wait() | |
937 | wld1.C0=euler(1.57,0,0)*cf(0,1,0) | |
938 | RW.C0=cf(1.5, 0.5, 0) * euler(0,1,0) | |
939 | RW.C1=cf(0, 0.5, 0) * euler(0.3*i,0,0) | |
940 | LW.C0=cf(-1.5, 0.5, -0.5) * euler(1-0.3*i,1,0) | |
941 | end | |
942 | for i=0,1,0.2 do | |
943 | wait() | |
944 | wld1.C0=euler(1.57,0,0)*cf(0,1,0) | |
945 | RW.C0=cf(1.5, 0.5, 0) * euler(0,1,0) | |
946 | RW.C1=cf(0, 0.5, 0) * euler(0.3-0.3*i,0,0) | |
947 | LW.C0=cf(-1.5, 0.5, -0.5) * euler(1-0.3+0.3*i,1,0) | |
948 | end | |
949 | attack=false | |
950 | end | |
951 | ||
952 | function GroundBlast() | |
953 | attack=true | |
954 | Humanoid.WalkSpeed=0 | |
955 | for i=0,1,0.1 do | |
956 | wait() | |
957 | Neck.C0=necko | |
958 | wld1.C0=euler(1.57+0.4+2.64*i,0,0)*cf(0,1,0) | |
959 | RW.C0=cf(0.5+1*i, 0.5, -0.5+0.5*i) * euler(1+2.5*i,0,0) | |
960 | RW.C1=cf(0, 0.5, 0) * euler(0,-1.5+1.5*i,0.4-0.4*i) | |
961 | LW.C0=cf(-1+1*i, 0.5+0.5*i, -0.5) * euler(1+2.5*i,0,1*i) | |
962 | end | |
963 | so("http://www.roblox.com/asset/?id=2101137",prt7,1,0.75) | |
964 | for i=1,25 do | |
965 | wait() | |
966 | MagicCircle(BrickColor.new("Bright red"),prt7.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),0.1,2,0.1,0.5,5,0.5) | |
967 | end | |
968 | for i=0,1,0.2 do | |
969 | wait() | |
970 | RW.C0=cf(1.5, 0.5, 0) * euler(3.5-2*i,0,0) | |
971 | LW.C0=cf(0.3*i, 1-0.5*i, -0.5) * euler(3.5-2.3*i,0,1) | |
972 | end | |
973 | so("http://www.roblox.com/asset/?id=2697431",prt7,1,0.2) | |
974 | BlastPos=prt7.Position+vt(0,-1,0) | |
975 | MagicCircle(BrickColor.new("Bright red"),prt7.CFrame*cf(0,1,0),1,1,1,10,10,10) | |
976 | MagicBlock(BrickColor.new("Really red"),prt7.CFrame*cf(0,1,0),1,1,1,5,5,5) | |
977 | MagicBlock(BrickColor.new("Bright red"),prt7.CFrame*cf(0,1,0),1,1,1,7,7,7) | |
978 | local c = game.Workspace:GetChildren() | |
979 | for i = 1, #c do | |
980 | local hum = c[i]:findFirstChild("Humanoid") | |
981 | if hum ~= nil and hum.Health ~= 0 then | |
982 | local head = c[i]:findFirstChild("Head") | |
983 | if head ~= nil then | |
984 | local targ = head.Position - BlastPos | |
985 | local mag = targ.magnitude | |
986 | if mag <= 20 and c[i].Name ~= Player.Name then | |
987 | attackdebounce=false | |
988 | Damagefunc2(head,25,30) | |
989 | end | |
990 | end | |
991 | end | |
992 | end | |
993 | wait(0.5) | |
994 | for i=0,1,0.1 do | |
995 | wait() | |
996 | wld1.C0=euler(4.61-2.64*i,0,0)*cf(0,1,0) | |
997 | RW.C0=cf(1.5-1*i, 0.5, -0.5*i) * euler(1.5-0.5*i,0,0) | |
998 | RW.C1=cf(0, 0.5, 0) * euler(0,-1.5*i,0.4*i) | |
999 | LW.C0=cf(0.3-1.3*i, 0.5, -0.5) * euler(1.2-0.2*i,0,1-1*i) | |
1000 | end | |
1001 | Humanoid.WalkSpeed=16 | |
1002 | attack=false | |
1003 | end | |
1004 | ||
1005 | function BreakSlash() | |
1006 | attack=true | |
1007 | coroutine.resume(coroutine.create(function() | |
1008 | bg.maxTorque = vt(math.huge,math.huge,math.huge) | |
1009 | bg.P = 20000 | |
1010 | bg.Parent = Torso | |
1011 | --wld1.C0 = euler(0,0,0) * cf(0,0,0) | |
1012 | while attack==true and spinning==false do | |
1013 | wait() | |
1014 | local pos4 = vt(workspace.CurrentCamera.CoordinateFrame.X,Head.Position.Y,workspace.CurrentCamera.CoordinateFrame.Z) | |
1015 | bg.cframe = cf(Head.Position,pos4) * euler(0,3.14+GyroNumb,0) * cf(0,0,0) --cf(Torso.Position,MMouse.Hit.p) * | |
1016 | bg.Parent = Head | |
1017 | local pos5 = Vector3.new(MMouse.Hit.p.x,Head.Position.Y,MMouse.Hit.p.z) | |
1018 | offset=(Torso.Position.y-MMouse.Hit.p.y)/60 | |
1019 | mag=(Torso.Position-MMouse.Hit.p).magnitude/80 | |
1020 | offset=offset/mag | |
1021 | end | |
1022 | for i=0,1,0.1 do | |
1023 | wait() | |
1024 | bg.Parent=nil | |
1025 | end | |
1026 | end)) | |
1027 | for i=0,1,0.1 do | |
1028 | wait() | |
1029 | Neck.C0=necko*euler(0,0,-1*i) | |
1030 | RW.C0=cf(0.5, 0.5, -0.5) * euler(1+0.57*i,0,0) | |
1031 | RW.C1=cf(0, 0.5, 0) * euler(0,-1.5,0.4+0.4*i) | |
1032 | LW.C0=cf(-1, 0.5, -0.5+0.5*i) * euler(1+0.57*i,0,0) | |
1033 | LW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
1034 | end | |
1035 | wait(0.3) | |
1036 | so("http://roblox.com/asset/?id=10209640",prt7,1,0.7) | |
1037 | con1=hitbox.Touched:connect(function(hit) Damagefuncbr(hit,25,1) end) | |
1038 | for i=0,1,0.1 do | |
1039 | wait() | |
1040 | MagicBlock(BrickColor.new("Really red"),hitbox.CFrame*cf(math.random()+math.random(-1,0),math.random()+math.random(-2,1),math.random()+math.random(-1,0)),1,1,1,0.5,0.5,0.5) | |
1041 | wld1.C0=euler(1.57+0.4+0.4*i,0,0)*cf(0,1,0) | |
1042 | Neck.C0=necko*euler(0,0,-1+2.57*i) | |
1043 | RW.C0=cf(0.5+1*i, 0.5, -0.5+0.5*i) * euler(1.57,0,0) | |
1044 | RW.C1=cf(0, 0.5, 0) * euler(0,-1.5,0.8-1.6*i) | |
1045 | LW.C0=cf(-1+1.5*i, 0.5, -0.5*i) * euler(1.57,0,0) | |
1046 | LW.C1=cf(0, 0.5, 0) * euler(0,0,-1*i) | |
1047 | end | |
1048 | con1:disconnect() | |
1049 | DoBreak=false | |
1050 | for i=1,10 do | |
1051 | wait() | |
1052 | if BreakNumb==1 then | |
1053 | DoBreak=true | |
1054 | end | |
1055 | end | |
1056 | if DoBreak==true then | |
1057 | for i=0,1,0.2 do | |
1058 | wait() | |
1059 | wld1.C0=euler(1.57+0.4+0.4-0.4*i,0,0)*cf(0,1,0) | |
1060 | Neck.C0=necko*euler(0,0,-1+2.57-2.57*i) | |
1061 | RW.C0=cf(1.5-1*i, 0.5, -0.5*i) * euler(1.57,0,0) | |
1062 | RW.C1=cf(0, 0.5, 0) * euler(0,-1.5,0.8-1.6+1.6*i) | |
1063 | LW.C0=cf(-1+1.5-1.5*i, 0.5, -0.5+0.5*i) * euler(1.57,0,0) | |
1064 | LW.C1=cf(0, 0.5, 0) * euler(0,0,-1+1*i) | |
1065 | end | |
1066 | so("http://www.roblox.com/asset/?id=2101137",prt7,1,0.8) | |
1067 | for i=0,10 do | |
1068 | wait() | |
1069 | MagicBlock(BrickColor.new("Really red"),hitbox.CFrame,1,1,1,2,2,2) | |
1070 | end | |
1071 | local vel2 = Instance.new("BodyVelocity") | |
1072 | vel2.Parent = Torso | |
1073 | vel2.maxForce = vt(4e+005,4e+005,4e+005)*1 | |
1074 | vel2.velocity = Head.CFrame.lookVector*20 | |
1075 | bg.Parent=Torso | |
1076 | CF = Torso.CFrame | |
1077 | con1=hitbox.Touched:connect(function(hit) Damagefuncbr(hit,10,10) end) | |
1078 | spinning=true | |
1079 | durnumb=0 | |
1080 | for i=1,5 do | |
1081 | for i=0,1,0.1 do | |
1082 | if durnumb==7 then | |
1083 | so("rbxasset://sounds\\swordlunge.wav",prt7,0.5,0.7) | |
1084 | durnumb=0 | |
1085 | end | |
1086 | bg.Parent=Torso | |
1087 | bg.cframe=CF*euler(0,-6.283*i,0) | |
1088 | MagicBlock(BrickColor.new("Really red"),hitbox.CFrame*cf(math.random()+math.random(-1,0),math.random()+math.random(-2,1),math.random()+math.random(-1,0)),1,1,1,0.5,0.5,0.5) | |
1089 | durnumb=durnumb+1 | |
1090 | wait() | |
1091 | end | |
1092 | end | |
1093 | spinning=false | |
1094 | con1:disconnect() | |
1095 | vel2.Parent=nil | |
1096 | bg.Parent=nil | |
1097 | end | |
1098 | wait(1) | |
1099 | bg.P = 9000 | |
1100 | wld1.C0=euler(1.57+0.4,0,0)*cf(0,1,0) | |
1101 | Neck.C0=necko | |
1102 | RW.C0=cf(0.5, 0.5, -0.5) * euler(1,0,0) | |
1103 | RW.C1=cf(0, 0.5, 0) * euler(0,-1.5,0.4) | |
1104 | LW.C0=cf(-1, 0.5, -0.5) * euler(1,0,0) | |
1105 | LW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
1106 | attack=false | |
1107 | end | |
1108 | ||
1109 | function GroundWave() | |
1110 | attack=true | |
1111 | for i=0,1,0.1 do | |
1112 | wait() | |
1113 | wld1.C0=euler(1.57+0.4+2.64*i,0,-0.4*i)*cf(0,1,0) | |
1114 | RW.C0=cf(0.5, 0.5+1*i, -0.5) * euler(1+2.5*i,0,0) | |
1115 | RW.C1=cf(0, 0.5, 0) * euler(0,-1.5+1.5*i,0.4) | |
1116 | LW.C0=cf(-1+0.5*i, 0.5+1*i, -0.5) * euler(1+2.5*i,0,0) | |
1117 | LW.C1=cf(0, 0.5, 0) * euler(0,0,-0.4*i) | |
1118 | end | |
1119 | so("http://roblox.com/asset/?id=10209640",prt7,1,0.6) | |
1120 | for i=0,1,0.1 do | |
1121 | wait() | |
1122 | RW.C0=cf(0.5, 1.5-1*i, -0.5) * euler(3.5-2*i,0,0) | |
1123 | LW.C0=cf(-0.5, 1.5-1*i, -0.5) * euler(3.5-2*i,0,0) | |
1124 | end | |
1125 | coroutine.resume(coroutine.create(function() | |
1126 | CF=Torso.CFrame | |
1127 | numb=-5 | |
1128 | BaseCF=CF | |
1129 | for i=1,8 do | |
1130 | BaseCF=CF*cf(0,-2,numb) | |
1131 | local baseprt=part(3,workspace,0,1,BrickColor.new("Black"),"Part1",vt(1,1,1)) | |
1132 | baseprt.Anchored=true | |
1133 | baseprt.CFrame=BaseCF | |
1134 | game:GetService("Debris"):AddItem(baseprt,.5) | |
1135 | local c = game.Workspace:GetChildren() | |
1136 | for i = 1, #c do | |
1137 | local hum = c[i]:findFirstChild("Humanoid") | |
1138 | if hum ~= nil and hum.Health ~= 0 then | |
1139 | local head = c[i]:findFirstChild("Head") | |
1140 | if head ~= nil then | |
1141 | local targ = head.Position - baseprt.Position | |
1142 | local mag = targ.magnitude | |
1143 | if mag <= 7 and c[i].Name ~= Player.Name then | |
1144 | attackdebounce=false | |
1145 | Damagefunc1(head,10,30) | |
1146 | end | |
1147 | end | |
1148 | end | |
1149 | end | |
1150 | so("http://www.roblox.com/asset/?id=2697431",baseprt,5,0.4) | |
1151 | MagicBlock(BrickColor.new("Bright red"),BaseCF,0.5,0.5,0.5,2,2,2) | |
1152 | BlastEffect(BrickColor.new("Bright red"),BaseCF,0.5,0.5,0.5,0.5,0.5,0.5) | |
1153 | numb=numb-3 | |
1154 | wait(0.2) | |
1155 | end | |
1156 | end)) | |
1157 | wait(1) | |
1158 | for i=0,1,0.1 do | |
1159 | wait() | |
1160 | wld1.C0=euler(1.57+0.4+2.64-2.64*i,0,-0.4+0.4*i)*cf(0,1,0) | |
1161 | RW.C0=cf(0.5, 0.5, -0.5) * euler(1.5-0.5*i,0,0) | |
1162 | RW.C1=cf(0, 0.5, 0) * euler(0,-1.5*i,0.4) | |
1163 | LW.C0=cf(-0.5-0.5*i, 0.5, -0.5) * euler(1.5-0.5*i,0,0) | |
1164 | LW.C1=cf(0, 0.5, 0) * euler(0,0,-0.4+0.4*i) | |
1165 | end | |
1166 | attack=false | |
1167 | end | |
1168 | ||
1169 | function MegaBlast() | |
1170 | attack=true | |
1171 | so("http://www.roblox.com/asset/?id=2974000",prt7,1,0.6) | |
1172 | MagicCircle(BrickColor.new("Bright red"),prt7.CFrame,1,1,1,2,2,2) | |
1173 | for i=1,10 do | |
1174 | wait(0.1) | |
1175 | MagicBlock(BrickColor.new("Bright red"),prt7.CFrame*cf(math.random(-1,1),math.random(-1,1),math.random(-1,1)),0,0,0,0.5,0.5,0.5) | |
1176 | end | |
1177 | wait(0.5) | |
1178 | so("http://www.roblox.com/asset/?id=2974249",prt7,1,0.6) | |
1179 | so("http://www.roblox.com/asset?id=1369158",prt7,1,2) | |
1180 | shoottrail2(mouse,prt7) | |
1181 | MagicCircle(BrickColor.new("Bright red"),prt7.CFrame,1,1,1,3,3,3) | |
1182 | attack=false | |
1183 | end | |
1184 | ||
1185 | function BreakStab() | |
1186 | attack=true | |
1187 | doringeffect=true | |
1188 | for i=0,1,0.1 do | |
1189 | wait() | |
1190 | Neck.C0=necko*euler(0,0,1+1*i) | |
1191 | RW.C0=cf(1.5, 0.5, 0) * euler(0,1,0.5*i) | |
1192 | LW.C0=cf(-1.5, 0.5, -0.5) * euler(1,1,0.5*i) | |
1193 | end | |
1194 | so("http://www.roblox.com/asset/?id=2101137",prt7,1,0.75) | |
1195 | MagicCircle(BrickColor.new("Bright red"),prt7.CFrame,1,1,1,2,2,2) | |
1196 | local ring=part(3,modelzorz,0,1,BrickColor.new("Bright red"),"Ring",vt(1,1,1)) | |
1197 | local ringmsh=mesh("SpecialMesh",ring,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(2,2,4)) | |
1198 | local ringwld=weld(ring,ring,prt7,euler(0,1.57,0)) | |
1199 | coroutine.resume(coroutine.create(function(Part,Weld) | |
1200 | for i=1,0,-0.02 do | |
1201 | wait() | |
1202 | Part.Transparency=i | |
1203 | Weld.C0=Weld.C0*euler(1,0,0) | |
1204 | MagicBlock(BrickColor.new("Bright red"),Part.CFrame*cf(0,1,0),0,0,0,0.5,0.5,0.5) | |
1205 | end | |
1206 | while doringeffect==true do | |
1207 | wait() | |
1208 | Weld.C0=Weld.C0*euler(1,0,0) | |
1209 | MagicBlock(BrickColor.new("Bright red"),Part.CFrame*cf(0,1,0),0,0,0,0.5,0.5,0.5) | |
1210 | end | |
1211 | end),ring,ringwld) | |
1212 | wait(2) | |
1213 | doringeffect=false | |
1214 | for i=0,1,0.1 do | |
1215 | wait() | |
1216 | Neck.C0=necko*euler(0,0,2) | |
1217 | RW.C0=cf(1.5, 0.5, 0) * euler(1.57*i,1+0.57*i,0.5-0.5*i) | |
1218 | RW.C1=cf(0, 0.5, 0) * euler(0.5*i,0,0) | |
1219 | LW.C0=cf(-1.5, 0.5, -0.5) * euler(1+0.57*i,1+0.57*i,0.5-0.5*i) | |
1220 | end | |
1221 | so("http://roblox.com/asset/?id=10209640",prt7,1,0.7) | |
1222 | for i=0,1,0.1 do | |
1223 | wait() | |
1224 | Neck.C0=necko*euler(0,0,2-2*i) | |
1225 | end | |
1226 | ring.Parent=nil | |
1227 | shoottrail3(mouse,prt7) | |
1228 | for i=0,1,0.1 do | |
1229 | wait() | |
1230 | Neck.C0=necko*euler(0,0,-2*i) | |
1231 | end | |
1232 | wait(1) | |
1233 | for i=0,1,0.1 do | |
1234 | wait() | |
1235 | Neck.C0=necko*euler(0,0,-2+3*i) | |
1236 | RW.C0=cf(1.5, 0.5, 0) * euler(1.57-1.57*i,1.57-0.57*i,0) | |
1237 | RW.C1=cf(0, 0.5, 0) * euler(0.5-0.5*i,0,0) | |
1238 | LW.C0=cf(-1.5, 0.5, -0.5) * euler(1.57-0.57*i,1.57-0.57*i,0) | |
1239 | end | |
1240 | attack=false | |
1241 | end | |
1242 | ||
1243 | function ob1d(mouse) | |
1244 | if attack == true then return end | |
1245 | hold=true | |
1246 | if Mode=="Sword" then | |
1247 | attack=true | |
1248 | coroutine.resume(coroutine.create(function() | |
1249 | bg.maxTorque = vt(math.huge,math.huge,math.huge) | |
1250 | bg.P = 9000 | |
1251 | bg.Parent = Torso | |
1252 | --wld1.C0 = euler(0,0,0) * cf(0,0,0) | |
1253 | while attack==true do | |
1254 | wait() | |
1255 | local pos4 = vt(workspace.CurrentCamera.CoordinateFrame.X,Head.Position.Y,workspace.CurrentCamera.CoordinateFrame.Z) | |
1256 | bg.cframe = cf(Head.Position,pos4) * euler(0,3.14+GyroNumb,0) * cf(0,0,0) --cf(Torso.Position,MMouse.Hit.p) * | |
1257 | bg.Parent = Head | |
1258 | local pos5 = Vector3.new(MMouse.Hit.p.x,Head.Position.Y,MMouse.Hit.p.z) | |
1259 | offset=(Torso.Position.y-MMouse.Hit.p.y)/60 | |
1260 | mag=(Torso.Position-MMouse.Hit.p).magnitude/80 | |
1261 | offset=offset/mag | |
1262 | end | |
1263 | for i=0,1,0.1 do | |
1264 | wait() | |
1265 | bg.Parent=nil | |
1266 | end | |
1267 | end)) | |
1268 | if combo==0 then | |
1269 | oneslash() | |
1270 | elseif combo==1 then | |
1271 | twoslash() | |
1272 | else | |
1273 | wait(0.3) | |
1274 | Neck.C0=necko | |
1275 | RW.C0=cf(0.5, 0.5, -0.5) * euler(1,0,0) | |
1276 | RW.C1=cf(0, 0.5, 0) * euler(0,-1.5,0.4) | |
1277 | LW.C0=cf(-1, 0.5, -0.5) * euler(1,0,0) | |
1278 | LW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
1279 | attack=false | |
1280 | end | |
1281 | coroutine.resume(coroutine.create(function() | |
1282 | wait(0.5) | |
1283 | if attack==false then | |
1284 | combo=0 | |
1285 | Neck.C0=necko | |
1286 | RW.C0=cf(0.5, 0.5, -0.5) * euler(1,0,0) | |
1287 | RW.C1=cf(0, 0.5, 0) * euler(0,-1.5,0.4) | |
1288 | LW.C0=cf(-1, 0.5, -0.5) * euler(1,0,0) | |
1289 | LW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
1290 | end | |
1291 | end)) | |
1292 | elseif Mode=="Cannon" then | |
1293 | Shoot() | |
1294 | end | |
1295 | end | |
1296 | ||
1297 | function ob1u(mouse) | |
1298 | hold = false | |
1299 | end | |
1300 | ||
1301 | buttonhold = false | |
1302 | ||
1303 | eul=0 | |
1304 | BreakNumb=0 | |
1305 | function key(key) | |
1306 | if key=="x" then | |
1307 | BreakNumb=BreakNumb+1 | |
1308 | coroutine.resume(coroutine.create(function() | |
1309 | wait() | |
1310 | BreakNumb=0 | |
1311 | end)) | |
1312 | end | |
1313 | if attack == true then return end | |
1314 | if key=="f" then | |
1315 | BreakEffect(BrickColor.new("Bright red"),Torso.CFrame,0.5,math.random(5,20),0.5) | |
1316 | end | |
1317 | if Mode=="Sword" then | |
1318 | if key=="z" then | |
1319 | GroundBlast() | |
1320 | end | |
1321 | if key=="x" then | |
1322 | BreakSlash() | |
1323 | end | |
1324 | if key=="c" then | |
1325 | GroundWave() | |
1326 | end | |
1327 | elseif Mode=="Cannon" then | |
1328 | if key=="z" then | |
1329 | MegaBlast() | |
1330 | end | |
1331 | if key=="x" then | |
1332 | BreakStab() | |
1333 | end | |
1334 | end | |
1335 | if key=="v" then | |
1336 | if Mode=="Sword" then | |
1337 | Mode="Cannon" | |
1338 | for i=0,1,0.1 do | |
1339 | wait() | |
1340 | wld1.C0=euler(1.57+0.4-0.4*i,0,0)*cf(0,1,0) | |
1341 | RW.C0=cf(0.5+1*i, 0.5, -0.5+0.5*i) * euler(1+1.5*i,0,0) | |
1342 | RW.C1=cf(0, 0.5, 0) * euler(0,-1.5+1.5*i,0.4-0.4*i) | |
1343 | LW.C0=cf(-1+1.3*i, 0.5, -0.5-0.3*i) * euler(1+1.7*i,0,1*i) | |
1344 | end | |
1345 | so("rbxasset://sounds\\unsheath.wav",prt7,1,0.5) | |
1346 | for i=0,1,0.2 do | |
1347 | wait() | |
1348 | BladeNumb=0.8+0.7*i | |
1349 | msh6.Scale=vt(0.5,0.5,1.3+1.4*i) | |
1350 | RW.C0=cf(1.5, 0.5, 0) * euler(2.5-1*i,0,0) | |
1351 | LW.C0=cf(0.3, 0.5, -0.8) * euler(2.7-1.2*i,0,1) | |
1352 | end | |
1353 | for i=0,1,0.1 do | |
1354 | wait() | |
1355 | RW.C0=cf(1.5, 0.5, 0) * euler(2.5-1+0.3*i,0,0) | |
1356 | LW.C0=cf(0.3, 0.5, -0.8) * euler(2.7-1.2+0.4*i,0,1) | |
1357 | end | |
1358 | cannonmode=true | |
1359 | coroutine.resume(coroutine.create(function() | |
1360 | bg.maxTorque = vt(math.huge,math.huge,math.huge) | |
1361 | bg.P = 9000 | |
1362 | bg.Parent = Torso | |
1363 | --wld1.C0 = euler(0,0,0) * cf(0,0,0) | |
1364 | while cannonmode==true do | |
1365 | wait() | |
1366 | local pos4 = vt(workspace.CurrentCamera.CoordinateFrame.X,Head.Position.Y,workspace.CurrentCamera.CoordinateFrame.Z) | |
1367 | bg.cframe = cf(Head.Position,pos4) * euler(0,3.14+GyroNumb,0) * cf(0,0,0) --cf(Torso.Position,MMouse.Hit.p) * | |
1368 | bg.Parent = Head | |
1369 | local pos5 = Vector3.new(MMouse.Hit.p.x,Head.Position.Y,MMouse.Hit.p.z) | |
1370 | offset=(Torso.Position.y-MMouse.Hit.p.y)/60 | |
1371 | mag=(Torso.Position-MMouse.Hit.p).magnitude/80 | |
1372 | offset=offset/mag | |
1373 | end | |
1374 | for i=0,1,0.1 do | |
1375 | wait() | |
1376 | bg.Parent=nil | |
1377 | end | |
1378 | end)) | |
1379 | for i=0,1,0.1 do | |
1380 | wait() | |
1381 | Neck.C0=necko*euler(0,0,1*i) | |
1382 | RW.C0=cf(1.5, 0.5, 0) * euler(1.8-1.8*i,1*i,0) | |
1383 | LW.C0=cf(0.3-1.8*i, 0.5, -0.8+0.3*i) * euler(1.9-0.9*i,1*i,1-1*i) | |
1384 | end | |
1385 | elseif Mode=="Cannon" then | |
1386 | Mode="Sword" | |
1387 | for i=0,1,0.1 do | |
1388 | wait() | |
1389 | Neck.C0=necko*euler(0,0,1-1*i) | |
1390 | RW.C0=cf(1.5, 0.5, 0) * euler(1.5*i,1-1*i,0) | |
1391 | LW.C0=cf(-1.5+1.7*i, 0.5, -0.5-0.1*i) * euler(1+0.2*i,1-1*i,1*i) | |
1392 | end | |
1393 | cannonmode=false | |
1394 | so("rbxasset://sounds\\unsheath.wav",prt7,1,0.7) | |
1395 | for i=0,1,0.1 do | |
1396 | wait() | |
1397 | BladeNumb=1.5-0.7*i | |
1398 | msh6.Scale=vt(0.5,0.5,2.7-1.4*i) | |
1399 | RW.C0=cf(1.5, 0.5, 0) * euler(1.5+0.5*i,0,0) | |
1400 | LW.C0=cf(0.2, 0.5+0.2*i, -0.6) * euler(1.2+0.6*i,0,1) | |
1401 | end | |
1402 | for i=0,1,0.1 do | |
1403 | wait() | |
1404 | wld1.C0=euler(1.57+0.4*i,0,0)*cf(0,1,0) | |
1405 | RW.C0=cf(1.5-1*i, 0.5, -0.5*i) * euler(2-1*i,0,0) | |
1406 | RW.C1=cf(0, 0.5, 0) * euler(0,-1.5*i,0.4*i) | |
1407 | LW.C0=cf(0.2-1.2*i, 0.7-0.2*i, -0.6+0.1*i) * euler(1.8-0.8*i,0,1-1*i) | |
1408 | end | |
1409 | end | |
1410 | end | |
1411 | wait(5) | |
1412 | combo=0 | |
1413 | end | |
1414 | ||
1415 | function key2(key) | |
1416 | end | |
1417 | ||
1418 | function s(mouse) | |
1419 | mouse.Button1Down:connect(function() ob1d(mouse) end) | |
1420 | mouse.Button1Up:connect(function() ob1u(mouse) end) | |
1421 | mouse.KeyDown:connect(key) | |
1422 | mouse.KeyUp:connect(key2) | |
1423 | unsheathed = true | |
1424 | player = Player | |
1425 | ch = Character | |
1426 | MMouse = mouse | |
1427 | RSH = ch.Torso["Right Shoulder"] | |
1428 | LSH = ch.Torso["Left Shoulder"] | |
1429 | -- | |
1430 | RSH.Parent = nil | |
1431 | LSH.Parent = nil | |
1432 | -- | |
1433 | RW.Part0 = ch.Torso | |
1434 | RW.C0 = CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) | |
1435 | RW.C1 = CFrame.new(0, 0.5, 0) | |
1436 | RW.Part1 = ch["Right Arm"] | |
1437 | RW.Parent = ch.Torso | |
1438 | --_G.R = RW | |
1439 | -- | |
1440 | LW.Part0 = ch.Torso | |
1441 | LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) | |
1442 | LW.C1 = CFrame.new(0, 0.5, 0) | |
1443 | LW.Part1 = ch["Left Arm"] | |
1444 | LW.Parent = ch.Torso | |
1445 | --_G.L = LW | |
1446 | -- | |
1447 | equipanim() | |
1448 | end | |
1449 | ||
1450 | function ds(mouse) | |
1451 | hideanim() | |
1452 | wait(0) | |
1453 | RW.Parent = nil | |
1454 | LW.Parent = nil | |
1455 | RSH.Parent = player.Character.Torso | |
1456 | LSH.Parent = player.Character.Torso | |
1457 | end | |
1458 | ||
1459 | Bin.Selected:connect(s) | |
1460 | Bin.Deselected:connect(ds) | |
1461 | print("Blast Blade loaded.") | |
1462 | -- mediafire |