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1 | --//====================================================\\-- | |
2 | - | --|| CREATED BY MEWY23 |
2 | + | --|| CREATED BY SHACKLUSTER |
3 | --\\====================================================//-- | |
4 | ||
5 | -- This script has been converted to FE by iPxter | |
6 | ||
7 | ||
8 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
9 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
10 | do | |
11 | - | Player = game:GetService("Players").LocalPlayer |
11 | + | print("FE Compatibility code by Mokiros | Translated to FE by iPxter") |
12 | script.Parent = Player.Character | |
13 | ||
14 | --RemoteEvent for communicating | |
15 | local Event = Instance.new("RemoteEvent") | |
16 | Event.Name = "UserInput_Event" | |
17 | - | Mouse = Player:GetMouse() |
17 | + | |
18 | --Fake event to make stuff like Mouse.KeyDown work | |
19 | local function fakeEvent() | |
20 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
21 | t.connect = t.Connect | |
22 | return t | |
23 | end | |
24 | ||
25 | --Creating fake input objects with fake variables | |
26 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
27 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
28 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
29 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
30 | end} | |
31 | --Merged 2 functions into one by checking amount of arguments | |
32 | CAS.UnbindAction = CAS.BindAction | |
33 | ||
34 | --This function will trigger the events that have been :Connect()'ed | |
35 | local function te(self,ev,...) | |
36 | local t = m[ev] | |
37 | if t and t._fakeEvent and t.Function then | |
38 | t.Function(...) | |
39 | end | |
40 | end | |
41 | m.TrigEvent = te | |
42 | UIS.TrigEvent = te | |
43 | ||
44 | Event.OnServerEvent:Connect(function(plr,io) | |
45 | if plr~=Player then return end | |
46 | if io.isMouse then | |
47 | m.Target = io.Target | |
48 | m.Hit = io.Hit | |
49 | else | |
50 | local b = io.UserInputState == Enum.UserInputState.Begin | |
51 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
52 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
53 | end | |
54 | for _,t in pairs(CAS.Actions) do | |
55 | for _,k in pairs(t.Keys) do | |
56 | if k==io.KeyCode then | |
57 | t.Function(t.Name,io.UserInputState,io) | |
58 | end | |
59 | end | |
60 | end | |
61 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
62 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
63 | end | |
64 | end) | |
65 | Event.Parent = NLS([==[ | |
66 | local Player = game:GetService("Players").LocalPlayer | |
67 | local Event = script:WaitForChild("UserInput_Event") | |
68 | ||
69 | local UIS = game:GetService("UserInputService") | |
70 | local input = function(io,a) | |
71 | if a then return end | |
72 | --Since InputObject is a client-side instance, we create and pass table instead | |
73 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
74 | end | |
75 | UIS.InputBegan:Connect(input) | |
76 | UIS.InputEnded:Connect(input) | |
77 | ||
78 | local Mouse = Player:GetMouse() | |
79 | local h,t | |
80 | --Give the server mouse data 30 times every second, but only if the values changed | |
81 | --If player is not moving their mouse, client won't fire events | |
82 | while wait(1/30) do | |
83 | if h~=Mouse.Hit or t~=Mouse.Target then | |
84 | h,t=Mouse.Hit,Mouse.Target | |
85 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
86 | end | |
87 | end]==],Player.Character) | |
88 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
89 | end | |
90 | ||
91 | wait(0.2) | |
92 | ||
93 | ||
94 | ||
95 | Player = owner | |
96 | PlayerGui = Player.PlayerGui | |
97 | Cam = workspace.CurrentCamera | |
98 | Backpack = Player.Backpack | |
99 | Character = Player.Character | |
100 | Humanoid = Character.Humanoid | |
101 | RootPart = Character["HumanoidRootPart"] | |
102 | Torso = Character["Torso"] | |
103 | Head = Character["Head"] | |
104 | RightArm = Character["Right Arm"] | |
105 | LeftArm = Character["Left Arm"] | |
106 | RightLeg = Character["Right Leg"] | |
107 | LeftLeg = Character["Left Leg"] | |
108 | RootJoint = RootPart["RootJoint"] | |
109 | Neck = Torso["Neck"] | |
110 | RightShoulder = Torso["Right Shoulder"] | |
111 | LeftShoulder = Torso["Left Shoulder"] | |
112 | RightHip = Torso["Right Hip"] | |
113 | LeftHip = Torso["Left Hip"] | |
114 | local sick = Instance.new("Sound",Character) | |
115 | sick.SoundId = "rbxassetid://434297181" | |
116 | sick.Looped = true | |
117 | sick.Pitch = 1 | |
118 | sick.Volume = 1 | |
119 | sick:Play() | |
120 | ||
121 | local FF = Instance.new("ForceField",Character) | |
122 | FF.Visible = false | |
123 | ||
124 | IT = Instance.new | |
125 | CF = CFrame.new | |
126 | VT = Vector3.new | |
127 | RAD = math.rad | |
128 | C3 = Color3.new | |
129 | UD2 = UDim2.new | |
130 | BRICKC = BrickColor.new | |
131 | ANGLES = CFrame.Angles | |
132 | EULER = CFrame.fromEulerAnglesXYZ | |
133 | COS = math.cos | |
134 | ACOS = math.acos | |
135 | SIN = math.sin | |
136 | ASIN = math.asin | |
137 | ABS = math.abs | |
138 | MRANDOM = math.random | |
139 | FLOOR = math.floor | |
140 | ||
141 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
142 | local NEWMESH = IT(MESH) | |
143 | if MESH == "SpecialMesh" then | |
144 | NEWMESH.MeshType = MESHTYPE | |
145 | if MESHID ~= "nil" and MESHID ~= "" then | |
146 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
147 | end | |
148 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
149 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
150 | end | |
151 | end | |
152 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
153 | NEWMESH.Scale = SCALE | |
154 | NEWMESH.Parent = PARENT | |
155 | return NEWMESH | |
156 | end | |
157 | ||
158 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE) | |
159 | local NEWPART = IT("Part") | |
160 | NEWPART.formFactor = FORMFACTOR | |
161 | NEWPART.Reflectance = REFLECTANCE | |
162 | NEWPART.Transparency = TRANSPARENCY | |
163 | NEWPART.CanCollide = false | |
164 | NEWPART.Locked = true | |
165 | NEWPART.Anchored = true | |
166 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
167 | NEWPART.Name = NAME | |
168 | NEWPART.Size = SIZE | |
169 | NEWPART.Position = Torso.Position | |
170 | NEWPART.Material = MATERIAL | |
171 | NEWPART:BreakJoints() | |
172 | NEWPART.Parent = PARENT | |
173 | return NEWPART | |
174 | end | |
175 | ||
176 | ||
177 | --//=================================\\ | |
178 | --|| CUSTOMIZATION | |
179 | --\\=================================// | |
180 | ||
181 | Class_Name = "Template" | |
182 | Weapon_Name = "Add-ons" | |
183 | ||
184 | Custom_Colors = { | |
185 | Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon. | |
186 | Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon. | |
187 | ||
188 | Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities. | |
189 | Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar. | |
190 | Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar. | |
191 | Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar. | |
192 | Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar. | |
193 | ||
194 | Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar. | |
195 | Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar. | |
196 | Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar. | |
197 | Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar. | |
198 | Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities. | |
199 | } | |
200 | ||
201 | ||
202 | Player_Size = 1 --Size of the player. | |
203 | Animation_Speed = 3 | |
204 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
205 | ||
206 | local Speed = 16 | |
207 | local Effects2 = {} | |
208 | ||
209 | --//=================================\\ | |
210 | --|| END OF CUSTOMIZATION | |
211 | --\\=================================// | |
212 | ||
213 | local function weldBetween(a, b) | |
214 | local weldd = Instance.new("ManualWeld") | |
215 | weldd.Part0 = a | |
216 | weldd.Part1 = b | |
217 | weldd.C0 = CFrame.new() | |
218 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
219 | weldd.Parent = a | |
220 | return weldd | |
221 | end | |
222 | ||
223 | function createaccessory(attachmentpart,mesh,texture,scale,offset,color) | |
224 | local acs = Instance.new("Part") | |
225 | acs.CanCollide = false | |
226 | acs.Anchored = false | |
227 | acs.Size = Vector3.new(0,0,0) | |
228 | acs.CFrame = attachmentpart.CFrame | |
229 | acs.Parent = Character | |
230 | acs.BrickColor = color | |
231 | local meshs = Instance.new("SpecialMesh") | |
232 | meshs.MeshId = mesh | |
233 | meshs.TextureId = texture | |
234 | meshs.Parent = acs | |
235 | meshs.Scale = scale | |
236 | meshs.Offset = offset | |
237 | weldBetween(attachmentpart,acs) | |
238 | end | |
239 | ||
240 | function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE) | |
241 | if TYPE == "Gem" then | |
242 | local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
243 | acs.Anchored = false | |
244 | acs.CanCollide = false | |
245 | acs.CFrame = PART.CFrame | |
246 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET) | |
247 | weldBetween(PART,acs) | |
248 | elseif TYPE == "Skull" then | |
249 | local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
250 | acs.Anchored = false | |
251 | acs.CanCollide = false | |
252 | acs.CFrame = PART.CFrame | |
253 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET) | |
254 | weldBetween(PART,acs) | |
255 | elseif TYPE == "Eye" then | |
256 | local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0)) | |
257 | acs.Anchored = false | |
258 | acs.CanCollide = false | |
259 | acs.CFrame = PART.CFrame | |
260 | local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET) | |
261 | weldBetween(PART,acs) | |
262 | end | |
263 | end | |
264 | ||
265 | local FIREHAND = IT("Attachment",RightArm) | |
266 | FIREHAND.Position = VT(0,-1.2,0) | |
267 | ||
268 | --//=================================\\ | |
269 | --|| USEFUL VALUES | |
270 | --\\=================================// | |
271 | ||
272 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
273 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
274 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
275 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
276 | local CO1 = 0 | |
277 | local CO2 = 0 | |
278 | local CO3 = 0 | |
279 | local CO4 = 0 | |
280 | local CHANGEDEFENSE = 0 | |
281 | local CHANGEDAMAGE = 0 | |
282 | local CHANGEMOVEMENT = 0 | |
283 | local ANIM = "Idle" | |
284 | local ATTACK = false | |
285 | local EQUIPPED = false | |
286 | local HOLD = false | |
287 | local COMBO = 1 | |
288 | local LASTPOINT = nil | |
289 | local BLCF = nil | |
290 | local SCFR = nil | |
291 | local STAGGERHITANIM = false | |
292 | local STAGGERANIM = false | |
293 | local STUNANIM = false | |
294 | local CRITCHANCENUMBER = 0 | |
295 | local IDLENUMBER = 0 | |
296 | local DONUMBER = 0 | |
297 | local HANDIDLE = false | |
298 | local SINE = 0 | |
299 | local CHANGE = 2 / Animation_Speed | |
300 | local WALKINGANIM = false | |
301 | local WALK = 0 | |
302 | local DISABLEJUMPING = false | |
303 | local HASBEENBLOCKED = false | |
304 | local STUNDELAYNUMBER = 0 | |
305 | local MANADELAYNUMBER = 0 | |
306 | local SECONDARYMANADELAYNUMBER = 0 | |
307 | local ROBLOXIDLEANIMATION = IT("Animation") | |
308 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
309 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
310 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
311 | local WEAPONGUI = IT("ScreenGui", nil) | |
312 | WEAPONGUI.Name = "Weapon GUI" | |
313 | local WEAPONTOOL = IT("HopperBin", nil) | |
314 | WEAPONTOOL.Name = Weapon_Name | |
315 | local Weapon = IT("Model") | |
316 | Weapon.Name = Weapon_Name | |
317 | local Effects = IT("Folder", Weapon) | |
318 | Effects.Name = "Effects" | |
319 | local ANIMATOR = Humanoid.Animator | |
320 | local ANIMATE = Character.Animate | |
321 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"} | |
322 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"} | |
323 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"} | |
324 | local HITBLOCKSOUNDS = {"199148933", "199148947"} | |
325 | local UNANCHOR = true | |
326 | local CIRCLESOUND = "462809305" | |
327 | local FIREBALL = "463598785" | |
328 | local EXPLOSION = "416328540" | |
329 | local RING1 = "462798941" | |
330 | local RING2 = "462798912" | |
331 | ||
332 | --//=================================\\ | |
333 | --|| STATS | |
334 | --\\=================================// | |
335 | ||
336 | if Character:FindFirstChild("Stats") ~= nil then | |
337 | Character:FindFirstChild("Stats").Parent = nil | |
338 | end | |
339 | ||
340 | local Stats = IT("Folder", nil) | |
341 | Stats.Name = "Stats" | |
342 | local ChangeStat = IT("Folder", Stats) | |
343 | ChangeStat.Name = "ChangeStat" | |
344 | local Defense = IT("NumberValue", Stats) | |
345 | Defense.Name = "Defense" | |
346 | Defense.Value = 1 | |
347 | local Movement = IT("NumberValue", Stats) | |
348 | Movement.Name = "Movement" | |
349 | Movement.Value = 1 | |
350 | local Damage = IT("NumberValue", Stats) | |
351 | Damage.Name = "Damage" | |
352 | Damage.Value = 1 | |
353 | local Mana = IT("NumberValue", Stats) | |
354 | Mana.Name = "Mana" | |
355 | Mana.Value = 0 | |
356 | local SecondaryMana = IT("NumberValue", Stats) | |
357 | SecondaryMana.Name = "SecondaryMana" | |
358 | SecondaryMana.Value = 0 | |
359 | local CanCrit = IT("BoolValue", Stats) | |
360 | CanCrit.Name = "CanCrit" | |
361 | CanCrit.Value = false | |
362 | local CritChance = IT("NumberValue", Stats) | |
363 | CritChance.Name = "CritChance" | |
364 | CritChance.Value = 20 | |
365 | local CanPenetrateArmor = IT("BoolValue", Stats) | |
366 | CanPenetrateArmor.Name = "CanPenetrateArmor" | |
367 | CanPenetrateArmor.Value = false | |
368 | local AntiTeamKill = IT("BoolValue", Stats) | |
369 | AntiTeamKill.Name = "AntiTeamKill" | |
370 | AntiTeamKill.Value = false | |
371 | local Rooted = IT("BoolValue", Stats) | |
372 | Rooted.Name = "Rooted" | |
373 | Rooted.Value = false | |
374 | local Block = IT("BoolValue", Stats) | |
375 | Block.Name = "Block" | |
376 | Block.Value = false | |
377 | local RecentEnemy = IT("ObjectValue", Stats) | |
378 | RecentEnemy.Name = "RecentEnemy" | |
379 | RecentEnemy.Value = nil | |
380 | local StaggerHit = IT("BoolValue", Stats) | |
381 | StaggerHit.Name = "StaggerHit" | |
382 | StaggerHit.Value = false | |
383 | local Stagger = IT("BoolValue", Stats) | |
384 | Stagger.Name = "Stagger" | |
385 | Stagger.Value = false | |
386 | local Stun = IT("BoolValue", Stats) | |
387 | Stun.Name = "Stun" | |
388 | Stun.Value = false | |
389 | local StunValue = IT("NumberValue", Stats) | |
390 | StunValue.Name = "StunValue" | |
391 | StunValue.Value = 0 | |
392 | ||
393 | ||
394 | --//=================================\\ | |
395 | --\\=================================// | |
396 | ||
397 | ||
398 | ||
399 | ||
400 | ||
401 | --//=================================\\ | |
402 | --|| DEBUFFS / BUFFS | |
403 | --\\=================================// | |
404 | ||
405 | local DEFENSECHANGE1 = IT("NumberValue", ChangeStat) | |
406 | DEFENSECHANGE1.Name = "ChangeDefense" | |
407 | DEFENSECHANGE1.Value = 0 | |
408 | ||
409 | local MOVEMENTCHANGE1 = IT("NumberValue", nil) | |
410 | MOVEMENTCHANGE1.Name = "ChangeMovement" | |
411 | MOVEMENTCHANGE1.Value = 0 | |
412 | ||
413 | --//=================================\\ | |
414 | --\\=================================// | |
415 | ||
416 | ||
417 | ||
418 | ||
419 | ||
420 | --//=================================\\ | |
421 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
422 | --\\=================================// | |
423 | ||
424 | ArtificialHB = Instance.new("BindableEvent", script) | |
425 | ArtificialHB.Name = "ArtificialHB" | |
426 | ||
427 | script:WaitForChild("ArtificialHB") | |
428 | ||
429 | frame = Frame_Speed | |
430 | tf = 0 | |
431 | allowframeloss = false | |
432 | tossremainder = false | |
433 | lastframe = tick() | |
434 | script.ArtificialHB:Fire() | |
435 | ||
436 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
437 | tf = tf + s | |
438 | if tf >= frame then | |
439 | if allowframeloss then | |
440 | script.ArtificialHB:Fire() | |
441 | lastframe = tick() | |
442 | else | |
443 | for i = 1, math.floor(tf / frame) do | |
444 | script.ArtificialHB:Fire() | |
445 | end | |
446 | lastframe = tick() | |
447 | end | |
448 | if tossremainder then | |
449 | tf = 0 | |
450 | else | |
451 | tf = tf - frame * math.floor(tf / frame) | |
452 | end | |
453 | end | |
454 | end) | |
455 | ||
456 | --//=================================\\ | |
457 | --\\=================================// | |
458 | ||
459 | ||
460 | ||
461 | ||
462 | ||
463 | --//=================================\\ | |
464 | --|| SOME FUNCTIONS | |
465 | --\\=================================// | |
466 | ||
467 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
468 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
469 | end | |
470 | ||
471 | function PositiveAngle(NUMBER) | |
472 | if NUMBER >= 0 then | |
473 | NUMBER = 0 | |
474 | end | |
475 | return NUMBER | |
476 | end | |
477 | ||
478 | function NegativeAngle(NUMBER) | |
479 | if NUMBER <= 0 then | |
480 | NUMBER = 0 | |
481 | end | |
482 | return NUMBER | |
483 | end | |
484 | ||
485 | function Swait(NUMBER) | |
486 | if NUMBER == 0 or NUMBER == nil then | |
487 | ArtificialHB.Event:wait() | |
488 | else | |
489 | for i = 1, NUMBER do | |
490 | ArtificialHB.Event:wait() | |
491 | end | |
492 | end | |
493 | end | |
494 | ||
495 | function QuaternionFromCFrame(cf) | |
496 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
497 | local trace = m00 + m11 + m22 | |
498 | if trace > 0 then | |
499 | local s = math.sqrt(1 + trace) | |
500 | local recip = 0.5 / s | |
501 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
502 | else | |
503 | local i = 0 | |
504 | if m11 > m00 then | |
505 | i = 1 | |
506 | end | |
507 | if m22 > (i == 0 and m00 or m11) then | |
508 | i = 2 | |
509 | end | |
510 | if i == 0 then | |
511 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
512 | local recip = 0.5 / s | |
513 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
514 | elseif i == 1 then | |
515 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
516 | local recip = 0.5 / s | |
517 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
518 | elseif i == 2 then | |
519 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
520 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
521 | end | |
522 | end | |
523 | end | |
524 | ||
525 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
526 | local xs, ys, zs = x + x, y + y, z + z | |
527 | local wx, wy, wz = w * xs, w * ys, w * zs | |
528 | local xx = x * xs | |
529 | local xy = x * ys | |
530 | local xz = x * zs | |
531 | local yy = y * ys | |
532 | local yz = y * zs | |
533 | local zz = z * zs | |
534 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
535 | end | |
536 | ||
537 | function QuaternionSlerp(a, b, t) | |
538 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
539 | local startInterp, finishInterp; | |
540 | if cosTheta >= 0.0001 then | |
541 | if (1 - cosTheta) > 0.0001 then | |
542 | local theta = ACOS(cosTheta) | |
543 | local invSinTheta = 1 / SIN(theta) | |
544 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
545 | finishInterp = SIN(t * theta) * invSinTheta | |
546 | else | |
547 | startInterp = 1 - t | |
548 | finishInterp = t | |
549 | end | |
550 | else | |
551 | if (1 + cosTheta) > 0.0001 then | |
552 | local theta = ACOS(-cosTheta) | |
553 | local invSinTheta = 1 / SIN(theta) | |
554 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
555 | finishInterp = SIN(t * theta) * invSinTheta | |
556 | else | |
557 | startInterp = t - 1 | |
558 | finishInterp = t | |
559 | end | |
560 | end | |
561 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
562 | end | |
563 | ||
564 | function Clerp(a, b, t) | |
565 | local qa = {QuaternionFromCFrame(a)} | |
566 | local qb = {QuaternionFromCFrame(b)} | |
567 | local ax, ay, az = a.x, a.y, a.z | |
568 | local bx, by, bz = b.x, b.y, b.z | |
569 | local _t = 1 - t | |
570 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
571 | end | |
572 | ||
573 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
574 | local frame = IT("Frame") | |
575 | frame.BackgroundTransparency = TRANSPARENCY | |
576 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
577 | frame.Position = POSITION | |
578 | frame.Size = SIZE | |
579 | frame.BackgroundColor3 = COLOR | |
580 | frame.BorderColor3 = BORDERCOLOR | |
581 | frame.Name = NAME | |
582 | frame.Parent = PARENT | |
583 | return frame | |
584 | end | |
585 | ||
586 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
587 | local label = IT("TextLabel") | |
588 | label.BackgroundTransparency = 1 | |
589 | label.Size = UD2(1, 0, 1, 0) | |
590 | label.Position = UD2(0, 0, 0, 0) | |
591 | label.TextColor3 = C3(255, 255, 255) | |
592 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
593 | label.TextTransparency = TRANSPARENCY | |
594 | label.FontSize = TEXTFONTSIZE | |
595 | label.Font = TEXTFONT | |
596 | label.BorderSizePixel = BORDERSIZEPIXEL | |
597 | label.TextScaled = true | |
598 | label.Text = TEXT | |
599 | label.Name = NAME | |
600 | label.Parent = PARENT | |
601 | return label | |
602 | end | |
603 | ||
604 | function NoOutlines(PART) | |
605 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
606 | end | |
607 | ||
608 | ||
609 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
610 | local NEWWELD = IT(TYPE) | |
611 | NEWWELD.Part0 = PART0 | |
612 | NEWWELD.Part1 = PART1 | |
613 | NEWWELD.C0 = C0 | |
614 | NEWWELD.C1 = C1 | |
615 | NEWWELD.Parent = PARENT | |
616 | return NEWWELD | |
617 | end | |
618 | ||
619 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
620 | coroutine.resume(coroutine.create(function() | |
621 | local NEWSOUND = IT("Sound", PARENT) | |
622 | NEWSOUND.Volume = VOLUME | |
623 | NEWSOUND.Pitch = PITCH | |
624 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
625 | Swait() | |
626 | NEWSOUND:play() | |
627 | game:GetService("Debris"):AddItem(NEWSOUND, 10) | |
628 | end)) | |
629 | end | |
630 | ||
631 | function CFrameFromTopBack(at, top, back) | |
632 | local right = top:Cross(back) | |
633 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
634 | end | |
635 | ||
636 | function CreateWave(inair,size,doesrotate,rotatedirection,waitt,part,offset,color) | |
637 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) | |
638 | local mesh = IT("SpecialMesh",wave) | |
639 | mesh.MeshType = "FileMesh" | |
640 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
641 | mesh.Scale = VT(size,size,size) | |
642 | mesh.Offset = VT(0,0,-size/8) | |
643 | wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0)) | |
644 | coroutine.resume(coroutine.create(function(PART) | |
645 | for i = 1, waitt do | |
646 | Swait() | |
647 | mesh.Scale = mesh.Scale + VT(size/5,0,size/5) | |
648 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
649 | if doesrotate == true then | |
650 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
651 | end | |
652 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
653 | if wave.Transparency > 0.99 then | |
654 | wave:remove() | |
655 | end | |
656 | end | |
657 | end)) | |
658 | end | |
659 | ||
660 | function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,part,offset,color) | |
661 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) | |
662 | local mesh = IT("SpecialMesh",wave) | |
663 | mesh.MeshType = "FileMesh" | |
664 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
665 | mesh.Scale = VT(size,size,size) | |
666 | wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0)) | |
667 | coroutine.resume(coroutine.create(function(PART) | |
668 | for i = 1, waitt do | |
669 | Swait() | |
670 | mesh.Scale = mesh.Scale + VT(size/5,0,size/5) | |
671 | if doesrotate == true then | |
672 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
673 | end | |
674 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
675 | if wave.Transparency > 0.99 then | |
676 | wave:remove() | |
677 | end | |
678 | end | |
679 | end)) | |
680 | end | |
681 | ||
682 | function CreateTornado(inair,size,doesrotate,rotatedirection,waitt,part,offset,color) | |
683 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) | |
684 | local mesh = IT("SpecialMesh",wave) | |
685 | mesh.MeshType = "FileMesh" | |
686 | mesh.MeshId = "http://www.roblox.com/asset/?id=102638417" | |
687 | mesh.Scale = VT(size,size,size) | |
688 | wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0)) | |
689 | coroutine.resume(coroutine.create(function(PART) | |
690 | for i = 1, waitt do | |
691 | Swait() | |
692 | if doesrotate == true then | |
693 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
694 | end | |
695 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
696 | if wave.Transparency > 0.99 then | |
697 | wave.Parent = nil | |
698 | end | |
699 | end | |
700 | end)) | |
701 | return wave | |
702 | end | |
703 | ||
704 | function CreateRing(inair,size,doesrotate,rotatedirection,waitt,part,offset,spin1,spin2,color) | |
705 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) | |
706 | local mesh = IT("SpecialMesh",wave) | |
707 | mesh.MeshType = "FileMesh" | |
708 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
709 | mesh.Scale = VT(size,size,size) | |
710 | mesh.Offset = VT(0,0,0) | |
711 | wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0)) | |
712 | coroutine.resume(coroutine.create(function(PART) | |
713 | for i = 1, waitt do | |
714 | Swait() | |
715 | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) | |
716 | if doesrotate == true then | |
717 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(spin2, rotatedirection, spin1) | |
718 | end | |
719 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
720 | if wave.Transparency > 0.99 then | |
721 | wave:remove() | |
722 | end | |
723 | end | |
724 | end)) | |
725 | end | |
726 | ||
727 | function MagicSphere(size,waitt,part,offset,color) | |
728 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(0,0,0)) | |
729 | local mesh = IT("SpecialMesh",wave) | |
730 | mesh.MeshType = "FileMesh" | |
731 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
732 | mesh.Scale = VT(size,size,size) | |
733 | mesh.Offset = VT(0,0,0) | |
734 | wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(0),RAD(0),RAD(0)) | |
735 | coroutine.resume(coroutine.create(function(PART) | |
736 | for i = 1, waitt do | |
737 | Swait() | |
738 | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) | |
739 | wave.Transparency = wave.Transparency + (1/waitt) | |
740 | if wave.Transparency > 0.99 then | |
741 | wave:remove() | |
742 | end | |
743 | end | |
744 | end)) | |
745 | end | |
746 | ||
747 | function MagicBlock(size,waitt,part,offset,color) | |
748 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(size,size,size)) | |
749 | local mesh = IT("BlockMesh",wave) | |
750 | wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(0),RAD(0),RAD(0)) | |
751 | coroutine.resume(coroutine.create(function(PART) | |
752 | for i = 1, waitt do | |
753 | Swait() | |
754 | mesh.Scale = mesh.Scale + VT(size/15,size/15,size/15) | |
755 | wave.CFrame = CF(wave.Position) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
756 | wave.Transparency = wave.Transparency + (1/waitt) | |
757 | if wave.Transparency > 0.99 then | |
758 | wave:remove() | |
759 | end | |
760 | end | |
761 | end)) | |
762 | end | |
763 | ||
764 | local EyeSizes={ | |
765 | NumberSequenceKeypoint.new(0,0.5,0), | |
766 | NumberSequenceKeypoint.new(1,0.2,0) | |
767 | } | |
768 | local EyeTrans={ | |
769 | NumberSequenceKeypoint.new(0,0,0), | |
770 | NumberSequenceKeypoint.new(1,1,0) | |
771 | } | |
772 | local PE=Instance.new("ParticleEmitter") | |
773 | PE.LightEmission=0.8 | |
774 | PE.Size=NumberSequence.new(EyeSizes) | |
775 | PE.Transparency=NumberSequence.new(EyeTrans) | |
776 | PE.Rotation=NumberRange.new(0,360) | |
777 | PE.LockedToPart = false | |
778 | PE.Speed = NumberRange.new(0,0,0) | |
779 | PE.ZOffset = 0.3 | |
780 | PE.Rate = 999 | |
781 | PE.VelocitySpread = 90000 | |
782 | PE.Name = "Particles" | |
783 | ||
784 | function CreateParticles(art,accel,drag,lifetime,type,isenabledbydefault,locked,size,speed) | |
785 | local particle = nil | |
786 | coroutine.resume(coroutine.create(function(PART) | |
787 | particle = PE:Clone() | |
788 | Swait() | |
789 | particle.Rate = 999 | |
790 | particle.Parent = art | |
791 | particle.Acceleration = accel | |
792 | if type == "Fire" then | |
793 | local EyeSizes={ | |
794 | NumberSequenceKeypoint.new(0,size,size/2), | |
795 | NumberSequenceKeypoint.new(1,size/4,size/8) | |
796 | } | |
797 | particle.Size = NumberSequence.new(EyeSizes) | |
798 | elseif type == "Smoke" then | |
799 | local EyeSizes={ | |
800 | NumberSequenceKeypoint.new(0,0.5,0), | |
801 | NumberSequenceKeypoint.new(1,5,0.5) | |
802 | } | |
803 | particle.Size = NumberSequence.new(EyeSizes) | |
804 | elseif type == "Solid" then | |
805 | local EyeSizes={ | |
806 | NumberSequenceKeypoint.new(0,0.5,0), | |
807 | NumberSequenceKeypoint.new(1,0.5,0) | |
808 | } | |
809 | particle.Size = NumberSequence.new(EyeSizes) | |
810 | end | |
811 | particle.Lifetime=NumberRange.new(lifetime) | |
812 | particle.Drag = drag | |
813 | if locked == true then | |
814 | particle.LockedToPart = true | |
815 | end | |
816 | particle.Speed = NumberRange.new(speed,speed,speed) | |
817 | particle.Texture = "http://www.roblox.com/asset/?id=296874871" | |
818 | particle.Enabled = isenabledbydefault | |
819 | particle.Color = ColorSequence.new(Color3.new(255/255, 176/255, 0)) | |
820 | end)) | |
821 | return particle | |
822 | end | |
823 | ||
824 | local Decal = IT("Decal") | |
825 | ||
826 | function CreateMagicCircle(size,doesrotate,rotatedirection,waitt,cframe,alwaysfade) | |
827 | local sinkhole = IT("Part") | |
828 | sinkhole.Size = VT(size,0,size) | |
829 | sinkhole.CFrame = cframe | |
830 | --sinkhole.Orientation = VT(0,0,0) | |
831 | - | print(Class_Name.." loaded.") |
831 | + | |
832 | sinkhole.Material = "Neon" | |
833 | sinkhole.Color = C3(1,0,0) | |
834 | sinkhole.Anchored = true | |
835 | sinkhole.CanCollide = false | |
836 | sinkhole.Transparency = 1 | |
837 | local decal = Decal:Clone() | |
838 | decal.Parent = sinkhole | |
839 | decal.Face = "Top" | |
840 | decal.Texture = "http://www.roblox.com/asset/?id=1217786509" | |
841 | local decal2 = Decal:Clone() | |
842 | decal2.Parent = sinkhole | |
843 | decal2.Face = "Bottom" | |
844 | decal2.Texture = "http://www.roblox.com/asset/?id=1217788749" | |
845 | coroutine.resume(coroutine.create(function(PART) | |
846 | for i = 1, waitt do | |
847 | Swait() | |
848 | if doesrotate == true then | |
849 | sinkhole.CFrame = sinkhole.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
850 | end | |
851 | if alwaysfade == true then | |
852 | decal.Transparency = decal.Transparency + (1/waitt) | |
853 | decal2.Transparency = decal.Transparency + (1/waitt) | |
854 | end | |
855 | if i > waitt-11 and (alwaysfade ~= true) then | |
856 | decal.Transparency = decal.Transparency + 0.1 | |
857 | decal2.Transparency = decal.Transparency + 0.1 | |
858 | end | |
859 | end | |
860 | sinkhole.Parent = nil | |
861 | end)) | |
862 | return sinkhole | |
863 | end | |
864 | ||
865 | function CreateMagicRingTilSize(cframe,size,waitt) | |
866 | for i = 1, size do | |
867 | CreateMagicCircle(i/5,false,0,3,cframe,true) | |
868 | Swait() | |
869 | end | |
870 | CreateMagicCircle(size/5,false,0,waitt,cframe,false) | |
871 | end | |
872 | ||
873 | --//=================================\\ | |
874 | --\\=================================// | |
875 | ||
876 | ||
877 | --//=================================\\ | |
878 | --|| WEAPON CREATION | |
879 | --\\=================================// | |
880 | ||
881 | if Player_Size ~= 1 then | |
882 | for _, v in pairs (Weapon:GetChildren()) do | |
883 | if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then | |
884 | local p1 = v.Part1 | |
885 | v.Part1 = nil | |
886 | local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components() | |
887 | v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12) | |
888 | v.Part1 = p1 | |
889 | elseif v.ClassName == "Part" then | |
890 | for _, b in pairs (v:GetChildren()) do | |
891 | if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then | |
892 | b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size) | |
893 | end | |
894 | end | |
895 | end | |
896 | end | |
897 | end | |
898 | ||
899 | for _, c in pairs(Weapon:GetChildren()) do | |
900 | if c.ClassName == "Part" then | |
901 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
902 | end | |
903 | end | |
904 | ||
905 | Weapon.Parent = Character | |
906 | ||
907 | Humanoid.Died:connect(function() | |
908 | ATTACK = true | |
909 | end) | |
910 | ||
911 | print("Thanks for visiting my profile") | |
912 | ||
913 | --//=================================\\ | |
914 | --\\=================================// | |
915 | ||
916 | ||
917 | ||
918 | ||
919 | ||
920 | --//=================================\\ | |
921 | --|| DAMAGE FUNCTIONS | |
922 | --\\=================================// | |
923 | ||
924 | function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) | |
925 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
926 | STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0)) | |
927 | local BODYGYRO = IT("BodyGyro", STATPART) | |
928 | local BODYPOSITION = IT("BodyPosition", STATPART) | |
929 | BODYPOSITION.P = 2000 | |
930 | BODYPOSITION.D = 100 | |
931 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
932 | if LABELTYPE == "Normal" then | |
933 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2)) | |
934 | elseif LABELTYPE == "Debuff" then | |
935 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2)) | |
936 | elseif LABELTYPE == "Interruption" then | |
937 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2)) | |
938 | end | |
939 | game:GetService("Debris"):AddItem(STATPART ,5) | |
940 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART) | |
941 | BILLBOARDGUI.Adornee = STATPART | |
942 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
943 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
944 | BILLBOARDGUI.AlwaysOnTop = false | |
945 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI) | |
946 | TEXTLABEL.BackgroundTransparency = 1 | |
947 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
948 | TEXTLABEL.Text = TEXT | |
949 | TEXTLABEL.Font = "SciFi" | |
950 | TEXTLABEL.FontSize="Size42" | |
951 | TEXTLABEL.TextColor3 = COLOR | |
952 | TEXTLABEL.TextStrokeTransparency = 1 | |
953 | TEXTLABEL.TextScaled = true | |
954 | TEXTLABEL.TextWrapped = true | |
955 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
956 | wait(0.2) | |
957 | for i=1, 5 do | |
958 | wait() | |
959 | THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0) | |
960 | end | |
961 | wait(1.2) | |
962 | for i=1, 5 do | |
963 | wait() | |
964 | THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2 | |
965 | THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2 | |
966 | THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0) | |
967 | end | |
968 | THEPART.Parent = nil | |
969 | end),STATPART, BODYPOSITION, TEXTLABEL) | |
970 | end | |
971 | ||
972 | ||
973 | --//=================================\\ | |
974 | --|| DAMAGING | |
975 | --\\=================================// | |
976 | ||
977 | function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier) | |
978 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then | |
979 | local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid") | |
980 | local dmg = math.random(min,max) | |
981 | if humanoid.Health > 0 then | |
982 | if beserk == true then | |
983 | humanoid.Health = 0 | |
984 | else | |
985 | CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10) | |
986 | hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength | |
987 | if math.random(1,100) < critrate+1 then | |
988 | humanoid.Health = humanoid.Health - dmg*critmultiplier | |
989 | StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0)) | |
990 | else | |
991 | humanoid.Health = humanoid.Health - dmg | |
992 | StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(255/255, 0, 0)) | |
993 | end | |
994 | local defence = Instance.new("BoolValue",hit.Parent) | |
995 | defence.Name = ("HitBy"..Player.Name) | |
996 | game:GetService("Debris"):AddItem(defence, 0.5) | |
997 | end | |
998 | end | |
999 | end | |
1000 | end | |
1001 | ||
1002 | function killnearest(position,range,maxstrength) | |
1003 | for i,v in ipairs(workspace:GetChildren()) do | |
1004 | local body = v:GetChildren() | |
1005 | for part = 1, #body do | |
1006 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
1007 | if(body[part].Position - position).Magnitude < range then | |
1008 | if v.ClassName == "Model" then | |
1009 | v:BreakJoints() | |
1010 | end | |
1011 | --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2}) | |
1012 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
1013 | end | |
1014 | end | |
1015 | end | |
1016 | if v.ClassName == "Part" then | |
1017 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
1018 | --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2}) | |
1019 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
1020 | end | |
1021 | end | |
1022 | end | |
1023 | end | |
1024 | ||
1025 | --//=================================\\ | |
1026 | --|| ATTACK FUNCTIONS AND STUFF | |
1027 | --\\=================================// | |
1028 | ||
1029 | function chatfunc(text,waitt) | |
1030 | local chat = coroutine.wrap(function() | |
1031 | if Character:FindFirstChild("TalkingBillBoard")~= nil then | |
1032 | Character:FindFirstChild("TalkingBillBoard"):destroy() | |
1033 | end | |
1034 | local naeeym2 = Instance.new("BillboardGui",Character) | |
1035 | naeeym2.Size = UDim2.new(0,100,0,40) | |
1036 | naeeym2.StudsOffset = Vector3.new(0,2,0) | |
1037 | naeeym2.Adornee = Character.Head | |
1038 | naeeym2.Name = "TalkingBillBoard" | |
1039 | naeeym2.AlwaysOnTop = true | |
1040 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
1041 | tecks2.BackgroundTransparency = 1 | |
1042 | tecks2.BorderSizePixel = 0 | |
1043 | tecks2.Text = "" | |
1044 | tecks2.Font = "Fantasy" | |
1045 | tecks2.TextSize = 30 | |
1046 | tecks2.TextStrokeTransparency = 1 | |
1047 | tecks2.TextColor3 = Color3.new(255/255, 176/255, 0) | |
1048 | tecks2.TextStrokeColor3 = Color3.new(0,0,0) | |
1049 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
1050 | local tecks3 = Instance.new("TextLabel",naeeym2) | |
1051 | tecks3.BackgroundTransparency = 1 | |
1052 | tecks3.BorderSizePixel = 0 | |
1053 | tecks3.Text = "" | |
1054 | tecks3.Font = "Fantasy" | |
1055 | tecks3.TextSize = 30 | |
1056 | tecks3.TextStrokeTransparency = 1 | |
1057 | tecks3.TextColor3 = Color3.new(255/255, 176/255, 0) | |
1058 | tecks3.TextStrokeColor3 = Color3.new(0,0,0) | |
1059 | tecks3.Size = UDim2.new(1,0,0.5,0) | |
1060 | for i = 1,string.len(text),1 do | |
1061 | tecks2.Text = string.sub(text,1,i) | |
1062 | tecks3.Text = string.sub(text,1,i) | |
1063 | wait(0.01) | |
1064 | end | |
1065 | wait(waitt) | |
1066 | naeeym2:Destroy() | |
1067 | end) | |
1068 | chat() | |
1069 | end | |
1070 | ||
1071 | function turnto(pos,part) | |
1072 | part.CFrame = CF(part.Position,VT(pos.X,RootPart.Position.Y,pos.Z)) | |
1073 | end | |
1074 | ||
1075 | function createfireball(size,enabled) | |
1076 | local FIREBALL = IT("Part",Effects) | |
1077 | FIREBALL.Shape = "Ball" | |
1078 | FIREBALL.Size = VT(size,size,size) | |
1079 | FIREBALL.Material = "Neon" | |
1080 | FIREBALL.BrickColor = BRICKC("Deep orange") | |
1081 | local PARTICLES = CreateParticles(FIREBALL,VT(0,0,0),2,1,"Fire",enabled,false,size*1.5,5) | |
1082 | return FIREBALL,PARTICLES | |
1083 | end | |
1084 | ||
1085 | function Fireball() | |
1086 | ATTACK = true | |
1087 | chatfunc("Sun...",100) | |
1088 | for i=0, 1.5, 0.1 / Animation_Speed do | |
1089 | Swait() | |
1090 | turnto(Mouse.Hit.p,RootPart) | |
1091 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.4 / Animation_Speed) | |
1092 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(-75)), 0.2 / Animation_Speed) | |
1093 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(100)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1094 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1095 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1096 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1097 | end | |
1098 | local aimpos = Mouse.Hit.p | |
1099 | CreateSound(CIRCLESOUND, RightArm, 2, 1) | |
1100 | CreateMagicRingTilSize(RightArm.CFrame*CF(0,-1.2,0),35,25) | |
1101 | chatfunc("Comet!",2) | |
1102 | local FIRE,PARTICLES = createfireball(3,true) | |
1103 | CreateSound(FIREBALL, FIRE, 2, 1) | |
1104 | FIRE.CFrame = RightArm.CFrame*CF(0,-1.2,0) | |
1105 | local bv = Instance.new("BodyVelocity") | |
1106 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1107 | bv.velocity = CF(FIRE.Position,aimpos).lookVector*50 | |
1108 | bv.Parent = FIRE | |
1109 | bv.Name = "MOVE" | |
1110 | local HIT = false | |
1111 | local harm = FIRE.Touched:Connect(function(hit) | |
1112 | if HIT == false and hit.Parent ~= Character and hit.Parent ~= Weapon and hit.Parent ~= Effects then | |
1113 | HIT = true | |
1114 | coroutine.resume(coroutine.create(function() | |
1115 | FIRE.Anchored = true | |
1116 | FIRE.CanCollide = false | |
1117 | PARTICLES.Enabled = false | |
1118 | CreateSound(EXPLOSION, FIRE, 10, 1) | |
1119 | local BURST = CreateParticles(FIRE,VT(0,0,0),2,4,"Fire",false,true,6,85) | |
1120 | BURST:Emit(750) | |
1121 | killnearest(FIRE.Position,35,75) | |
1122 | for i = 1, 35 do | |
1123 | Swait() | |
1124 | FIRE.Size = FIRE.Size + VT(2,2,2) | |
1125 | FIRE.Transparency = FIRE.Transparency + (1/35) | |
1126 | end | |
1127 | Swait(250) | |
1128 | FIRE:remove() | |
1129 | end)) | |
1130 | end | |
1131 | end) | |
1132 | ATTACK = false | |
1133 | end | |
1134 | ||
1135 | function SolarPunch() | |
1136 | ATTACK = true | |
1137 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1138 | Swait() | |
1139 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.15 / Animation_Speed) | |
1140 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.15 / Animation_Speed) | |
1141 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1142 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1143 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed) | |
1144 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(-15), RAD(-75), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-15)), 0.15 / Animation_Speed) | |
1145 | end | |
1146 | local GRAB = nil | |
1147 | local HIT = false | |
1148 | local hitting = RightArm.Touched:connect(function(hit) | |
1149 | if GRAB == nil then | |
1150 | if hit.Parent:FindFirstChild("Humanoid") then | |
1151 | if hit.Parent.Humanoid.Health ~= 0 then | |
1152 | HIT = true | |
1153 | GRAB = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") | |
1154 | MagicBlock(1.2,20,GRAB,0,BRICKC("Pearl").Color) | |
1155 | GRAB.Anchored = true | |
1156 | CreateSound("131237241", GRAB, 3, 1) | |
1157 | end | |
1158 | end | |
1159 | end | |
1160 | end) | |
1161 | for i=0, 1, 0.1 / Animation_Speed do | |
1162 | Swait() | |
1163 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(55)), 0.15 / Animation_Speed) | |
1164 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.45 / Animation_Speed) | |
1165 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1166 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1167 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed) | |
1168 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(-35), RAD(-75), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-15)), 0.15 / Animation_Speed) | |
1169 | if HIT == true then | |
1170 | break | |
1171 | end | |
1172 | end | |
1173 | hitting:disconnect() | |
1174 | if GRAB ~= nil then | |
1175 | Rooted = true | |
1176 | local BURST = CreateParticles(FIREHAND,VT(0,0,0),1,2,"Fire",true,false,1,2) | |
1177 | turnto(RootPart.Position,GRAB) | |
1178 | RootPart.CFrame = GRAB.CFrame * CF(0,0,-4) * ANGLES(RAD(0),RAD(180),RAD(0)) | |
1179 | for i=0, 3, 0.1 / Animation_Speed*4 do | |
1180 | if GRAB ~= nil then | |
1181 | Swait() | |
1182 | turnto(GRAB.Position,RootPart) | |
1183 | turnto(RootPart.Position,GRAB) | |
1184 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.2 / Animation_Speed*8) | |
1185 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.2 / Animation_Speed*8) | |
1186 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed*8) | |
1187 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 * Player_Size, 0.5 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.15 / Animation_Speed*8) | |
1188 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed*8) | |
1189 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed*8) | |
1190 | end | |
1191 | end | |
1192 | chatfunc("Solar...",100) | |
1193 | CreateSound(CIRCLESOUND, GRAB, 2, 1) | |
1194 | CreateMagicRingTilSize(GRAB.CFrame * CF(0,0,2) * ANGLES(RAD(90),RAD(0),RAD(0)),45,75) | |
1195 | BURST.Enabled = false | |
1196 | local BURST = CreateParticles(FIREHAND,VT(0,0,0),1,2,"Fire",false,false,6,25) | |
1197 | for i=0, 1, 0.1 / Animation_Speed*6 do | |
1198 | if GRAB ~= nil then | |
1199 | Swait() | |
1200 | turnto(GRAB.Position,RootPart) | |
1201 | turnto(RootPart.Position,GRAB) | |
1202 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.2 / Animation_Speed*8) | |
1203 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.2 / Animation_Speed*8) | |
1204 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 * Player_Size, 0.5 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed*8) | |
1205 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed*8) | |
1206 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed*3) | |
1207 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed*3) | |
1208 | end | |
1209 | end | |
1210 | chatfunc("Fist!",2) | |
1211 | if GRAB ~= nil then | |
1212 | CreateSound(EXPLOSION, GRAB, 10, 1) | |
1213 | BURST:Emit(300) | |
1214 | GRAB.Parent:BreakJoints() | |
1215 | Swait(150) | |
1216 | end | |
1217 | end | |
1218 | FIREHAND:ClearAllChildren() | |
1219 | GRAB = nil | |
1220 | Rooted = false | |
1221 | HIT = nil | |
1222 | ATTACK = false | |
1223 | end | |
1224 | ||
1225 | function SunEruption() | |
1226 | ATTACK = true | |
1227 | Rooted = true | |
1228 | chatfunc("Sun...",100) | |
1229 | for i=0, 1, 0.1 / Animation_Speed do | |
1230 | Swait() | |
1231 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0.2 * Player_Size, -0.1 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(-12.5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1232 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1233 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1234 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1235 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-12.5)), 0.15 / Animation_Speed) | |
1236 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.2 * Player_Size, -1.2 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(12.5)), 0.15 / Animation_Speed) | |
1237 | end | |
1238 | CreateSound(CIRCLESOUND, LeftLeg, 2, 1) | |
1239 | CreateMagicRingTilSize(LeftLeg.CFrame*CF(0,-1.2,0),75,25) | |
1240 | chatfunc("Eruption!",2) | |
1241 | local Animation_Speed2 = Animation_Speed/8 | |
1242 | for i=0, 1, 0.1 / Animation_Speed2 do | |
1243 | Swait() | |
1244 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, -0.2 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
1245 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
1246 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2) | |
1247 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2) | |
1248 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.15 / Animation_Speed2) | |
1249 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(-25)), 0.15 / Animation_Speed2) | |
1250 | end | |
1251 | RootPart.Anchored = true | |
1252 | local FIRE,PARTICLES = createfireball(6,false) | |
1253 | FIRE.CFrame = LeftLeg.CFrame | |
1254 | PARTICLES:remove() | |
1255 | CreateMagicCircle(75,true,-0.01,75,CF(LeftLeg.Position) * CF(0,-1,0),false) | |
1256 | coroutine.resume(coroutine.create(function() | |
1257 | FIRE.Anchored = true | |
1258 | FIRE.CanCollide = false | |
1259 | CreateSound(EXPLOSION, FIRE, 10, 1) | |
1260 | local BURST = CreateParticles(FIRE,VT(0,0,0),2,4,"Fire",false,true,6,75) | |
1261 | BURST:Emit(750) | |
1262 | local BURST = CreateParticles(FIRE,VT(0,0,0),2,4,"Fire",false,true,6,55) | |
1263 | BURST:Emit(750) | |
1264 | killnearest(FIRE.Position,45,75) | |
1265 | local mesh = IT("CylinderMesh",FIRE) | |
1266 | mesh.Scale = VT(1,10000,1) | |
1267 | for i = 1, 35 do | |
1268 | Swait() | |
1269 | FIRE.Size = FIRE.Size + VT(1,1,1) | |
1270 | FIRE.Transparency = FIRE.Transparency + (1/35) | |
1271 | end | |
1272 | Swait(250) | |
1273 | FIRE:remove() | |
1274 | end)) | |
1275 | RootPart.Anchored = false | |
1276 | Rooted = false | |
1277 | ATTACK = false | |
1278 | end | |
1279 | ||
1280 | function SolarImpact() | |
1281 | ATTACK = true | |
1282 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1283 | Swait() | |
1284 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.15 / Animation_Speed) | |
1285 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.15 / Animation_Speed) | |
1286 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1287 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1288 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed) | |
1289 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(-15), RAD(-75), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-15)), 0.15 / Animation_Speed) | |
1290 | end | |
1291 | local GRAB = nil | |
1292 | local HIT = false | |
1293 | local hitting = RightArm.Touched:connect(function(hit) | |
1294 | if GRAB == nil then | |
1295 | if hit.Parent:FindFirstChild("Humanoid") then | |
1296 | if hit.Parent.Humanoid.Health ~= 0 then | |
1297 | HIT = true | |
1298 | GRAB = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") | |
1299 | MagicBlock(1.2,20,GRAB,0,BRICKC("Pearl").Color) | |
1300 | GRAB.Anchored = true | |
1301 | CreateSound("131237241", GRAB, 3, 1) | |
1302 | end | |
1303 | end | |
1304 | end | |
1305 | end) | |
1306 | for i=0, 1, 0.1 / Animation_Speed do | |
1307 | Swait() | |
1308 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(55)), 0.15 / Animation_Speed) | |
1309 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.45 / Animation_Speed) | |
1310 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1311 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1312 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed) | |
1313 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(-35), RAD(-75), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-15)), 0.15 / Animation_Speed) | |
1314 | if HIT == true then | |
1315 | break | |
1316 | end | |
1317 | end | |
1318 | hitting:disconnect() | |
1319 | if GRAB ~= nil then | |
1320 | Rooted = true | |
1321 | turnto(RootPart.Position,GRAB) | |
1322 | RootPart.CFrame = GRAB.CFrame * CF(0,0,-6) * ANGLES(RAD(0),RAD(180),RAD(0)) | |
1323 | for i=0, 2, 0.1 / Animation_Speed do | |
1324 | Swait() | |
1325 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1.2 * Player_Size) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1326 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1327 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1328 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1329 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1330 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1331 | end | |
1332 | CreateSound("2767090", Torso, 5, MRANDOM(7, 12) / 10) | |
1333 | CreateWave(0,1.5,true,0.02,150,RootPart,-2,"Deep orange") | |
1334 | CreateWave(0,3,true,-0.02,150,RootPart,-2,"Deep orange") | |
1335 | local bv = Instance.new("BodyVelocity") | |
1336 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1337 | bv.velocity = Vector3.new(0,300,0) | |
1338 | bv.Parent = Torso | |
1339 | bv.Name = "DASH" | |
1340 | game:GetService("Debris"):AddItem(bv, 0.5) | |
1341 | coroutine.resume(coroutine.create(function() | |
1342 | for i=0, 2, 0.1 / Animation_Speed do | |
1343 | Swait() | |
1344 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1345 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1346 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1347 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1348 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1349 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1350 | end | |
1351 | end)) | |
1352 | Swait(125) | |
1353 | UNANCHOR = false | |
1354 | RootPart.Anchored = true | |
1355 | chatfunc("Solar...",100) | |
1356 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1357 | Swait() | |
1358 | turnto(GRAB.Position,RootPart) | |
1359 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
1360 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1361 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1362 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1363 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1364 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1365 | --HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1366 | end | |
1367 | local TRAIL = CreateParticles(Torso,VT(0,0,0),2,2,"Fire",true,true,6,15) | |
1368 | local A1 = IT("Attachment",Torso) | |
1369 | A1.Position = Vector3.new(0, 0.5, 0) | |
1370 | local A2 = IT("Attachment",Torso) | |
1371 | A2.Position = Vector3.new(0, -0.5, 0) | |
1372 | local Trail = IT("Trail",Torso) | |
1373 | Trail.LightEmission = 1 | |
1374 | Trail.FaceCamera = true | |
1375 | Trail.Texture = "rbxassetid://945758042" | |
1376 | Trail.Attachment0 = A1 | |
1377 | Trail.Attachment1 = A2 | |
1378 | Trail.Lifetime = 0.6 | |
1379 | Trail.MinLength = 0 | |
1380 | Trail.Transparency = NumberSequence.new(0) | |
1381 | Trail.Color = ColorSequence.new(BrickColor.new("Deep orange").Color) | |
1382 | CreateMagicRingTilSize(GRAB.CFrame * CF(0,0,2) * ANGLES(RAD(90),RAD(0),RAD(0)),45,75) | |
1383 | Swait(30) | |
1384 | TRAIL.Enabled = false | |
1385 | for i=0, 3, 0.1 / Animation_Speed do | |
1386 | turnto(GRAB.Position,RootPart) | |
1387 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1388 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1389 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
1390 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 * Player_Size, 0.2 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
1391 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1392 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1393 | end | |
1394 | RootPart.CFrame = GRAB.CFrame * CF(0,0,4) * ANGLES(RAD(0),RAD(180),RAD(0)) | |
1395 | chatfunc("Impact!",2) | |
1396 | CreateSound(EXPLOSION, Torso, 10, 1) | |
1397 | killnearest(Torso.Position,5,0) | |
1398 | local BURST = CreateParticles(Torso,VT(0,0,0),2,2,"Fire",false,true,6,25) | |
1399 | BURST:Emit(750) | |
1400 | Swait(150) | |
1401 | Trail:remove() | |
1402 | BURST:remove() | |
1403 | UNANCHOR = true | |
1404 | TRAIL:remove() | |
1405 | end | |
1406 | FIREHAND:ClearAllChildren() | |
1407 | GRAB = nil | |
1408 | Rooted = false | |
1409 | HIT = nil | |
1410 | ATTACK = false | |
1411 | end | |
1412 | ||
1413 | function SolarDemise() | |
1414 | Rooted = true | |
1415 | for i=0, 2, 0.1 / Animation_Speed do | |
1416 | Swait() | |
1417 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1.2 * Player_Size) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1418 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1419 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1420 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1421 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1422 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1423 | end | |
1424 | CreateSound("2767090", Torso, 5, MRANDOM(7, 12) / 10) | |
1425 | CreateWave(0,3.5,true,0.02,150,RootPart,-2,"Deep orange") | |
1426 | CreateWave(0,5,true,-0.02,150,RootPart,-2,"Deep orange") | |
1427 | local bv = Instance.new("BodyVelocity") | |
1428 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1429 | bv.velocity = Vector3.new(0,300,0) | |
1430 | bv.Parent = Torso | |
1431 | bv.Name = "DASH" | |
1432 | game:GetService("Debris"):AddItem(bv, 0.5) | |
1433 | Swait(125) | |
1434 | ATTACK = true | |
1435 | UNANCHOR = false | |
1436 | RootPart.Anchored = true | |
1437 | for i=0, 1, 0.1 / Animation_Speed do | |
1438 | Swait() | |
1439 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0.2 * Player_Size, -0.1 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(-12.5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1440 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1441 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1442 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1443 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-12.5)), 0.15 / Animation_Speed) | |
1444 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.2 * Player_Size, -1.2 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(12.5)), 0.15 / Animation_Speed) | |
1445 | end | |
1446 | chatfunc("SOLAR...",500) | |
1447 | CreateSound(CIRCLESOUND, Effects, 10, 0.5) | |
1448 | local Animation_Speed2 = Animation_Speed/8 | |
1449 | CreateMagicRingTilSize(RootPart.CFrame*CF(0,-4,0),350,750) | |
1450 | chatfunc("FLARES!",5) | |
1451 | for i = 1, 35 do | |
1452 | for i=0, 1, 0.1 / Animation_Speed2 do | |
1453 | Swait() | |
1454 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0.2 * Player_Size, -0.1 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(-12.5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1455 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1456 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1457 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1458 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-12.5)), 0.15 / Animation_Speed) | |
1459 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.2 * Player_Size, -1.2 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(12.5)), 0.15 / Animation_Speed) | |
1460 | end | |
1461 | local FIRE,PARTICLES = createfireball(7,true) | |
1462 | CreateSound(FIREBALL, FIRE, 2, 1) | |
1463 | FIRE.CFrame = RootPart.CFrame*CF(0,-7,0) | |
1464 | local bv = Instance.new("BodyVelocity") | |
1465 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1466 | bv.velocity = CF(FIRE.Position,Mouse.Hit.p).lookVector*350 | |
1467 | bv.Parent = FIRE | |
1468 | bv.Name = "MOVE" | |
1469 | local HIT = false | |
1470 | local harm = FIRE.Touched:Connect(function(hit) | |
1471 | if HIT == false and hit.Parent ~= Character and hit.Parent ~= Weapon and hit.Parent ~= Effects then | |
1472 | HIT = true | |
1473 | coroutine.resume(coroutine.create(function() | |
1474 | FIRE.Anchored = true | |
1475 | FIRE.CanCollide = false | |
1476 | PARTICLES.Enabled = false | |
1477 | CreateSound(EXPLOSION, FIRE, 10, 1) | |
1478 | local BURST = CreateParticles(FIRE,VT(0,0,0),2,4,"Fire",false,true,6,145) | |
1479 | BURST:Emit(750) | |
1480 | killnearest(FIRE.Position,65,75) | |
1481 | for i = 1, 35 do | |
1482 | Swait() | |
1483 | FIRE.Size = FIRE.Size + VT(3,3,3) | |
1484 | FIRE.Transparency = FIRE.Transparency + (1/35) | |
1485 | end | |
1486 | Swait(250) | |
1487 | FIRE:remove() | |
1488 | end)) | |
1489 | end | |
1490 | end) | |
1491 | for i=0, 1, 0.1 / Animation_Speed2 do | |
1492 | Swait() | |
1493 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, -0.2 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
1494 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
1495 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2) | |
1496 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2) | |
1497 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.15 / Animation_Speed2) | |
1498 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(-25)), 0.15 / Animation_Speed2) | |
1499 | end | |
1500 | end | |
1501 | UNANCHOR = true | |
1502 | ATTACK = false | |
1503 | Rooted = false | |
1504 | --ATTACK = false | |
1505 | end | |
1506 | ||
1507 | --//=================================\\ | |
1508 | --|| ASSIGN THINGS TO KEYS | |
1509 | --\\=================================// | |
1510 | ||
1511 | Humanoid.Changed:connect(function(Jump) | |
1512 | if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then | |
1513 | Humanoid.Jump = false | |
1514 | end | |
1515 | end) | |
1516 | ||
1517 | function MouseDown(Mouse) | |
1518 | if ATTACK == false then | |
1519 | end | |
1520 | end | |
1521 | ||
1522 | function MouseUp(Mouse) | |
1523 | HOLD = false | |
1524 | end | |
1525 | ||
1526 | function KeyDown(Key) | |
1527 | if Rooted == false then | |
1528 | if Key == "q" and ATTACK == false then | |
1529 | Fireball() | |
1530 | end | |
1531 | ||
1532 | if Key == "e" and ATTACK == false then | |
1533 | SolarPunch() | |
1534 | end | |
1535 | ||
1536 | if Key == "r" and ATTACK == false then | |
1537 | SunEruption() | |
1538 | end | |
1539 | ||
1540 | if Key == "f" and ATTACK == false then | |
1541 | SolarImpact() | |
1542 | end | |
1543 | ||
1544 | if Key == "x" and ATTACK == false then | |
1545 | SolarDemise() | |
1546 | end | |
1547 | ||
1548 | if Key == "7" and ATTACK == false then | |
1549 | CreateSound("907333294", Head, 5, 1.1) | |
1550 | end | |
1551 | ||
1552 | if Key == "8" and ATTACK == false then | |
1553 | CreateSound("907333406", Head, 5, 1.1) | |
1554 | end | |
1555 | ||
1556 | if Key == "9" and ATTACK == false then | |
1557 | CreateSound("907329293", Head, 5, 1.1) | |
1558 | end | |
1559 | end | |
1560 | end | |
1561 | ||
1562 | function KeyUp(Key) | |
1563 | end | |
1564 | ||
1565 | Mouse.Button1Down:connect(function(NEWKEY) | |
1566 | MouseDown(NEWKEY) | |
1567 | end) | |
1568 | Mouse.Button1Up:connect(function(NEWKEY) | |
1569 | MouseUp(NEWKEY) | |
1570 | end) | |
1571 | Mouse.KeyDown:connect(function(NEWKEY) | |
1572 | KeyDown(NEWKEY) | |
1573 | end) | |
1574 | Mouse.KeyUp:connect(function(NEWKEY) | |
1575 | KeyUp(NEWKEY) | |
1576 | end) | |
1577 | ||
1578 | --//=================================\\ | |
1579 | --\\=================================// | |
1580 | ||
1581 | ||
1582 | function unanchor() | |
1583 | if UNANCHOR == true then | |
1584 | g = Character:GetChildren() | |
1585 | for i = 1, #g do | |
1586 | if g[i].ClassName == "Part" then | |
1587 | g[i].Anchored = false | |
1588 | end | |
1589 | end | |
1590 | end | |
1591 | end | |
1592 | ||
1593 | ||
1594 | --//=================================\\ | |
1595 | --|| WRAP THE WHOLE SCRIPT UP | |
1596 | --\\=================================// | |
1597 | ||
1598 | Humanoid.Changed:connect(function(Jump) | |
1599 | if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then | |
1600 | Humanoid.Jump = false | |
1601 | end | |
1602 | end) | |
1603 | ||
1604 | ANIMATE.Parent = nil | |
1605 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
1606 | IDLEANIMATION:Play() | |
1607 | Rooted = false | |
1608 | ||
1609 | local eye = IT("Part",Weapon) | |
1610 | eye.Size = VT(0.2,0.2,0.2) | |
1611 | eye.Shape = "Ball" | |
1612 | eye.CFrame = Head.CFrame * CF(0.15,0.2,-0.55) | |
1613 | eye.Material = "Neon" | |
1614 | eye.BrickColor = BRICKC("Deep orange") | |
1615 | weldBetween(Head,eye) | |
1616 | CreateParticles(eye,VT(1,-5,0),1,1,"Fire",true,true,0.1,0) | |
1617 | ||
1618 | local eye = IT("Part",Weapon) | |
1619 | eye.Size = VT(0.15,0.15,0.15) | |
1620 | eye.Shape = "Ball" | |
1621 | eye.CFrame = Head.CFrame * CF(-0.15,0.2,-0.55) | |
1622 | eye.BrickColor = BRICKC("Black") | |
1623 | weldBetween(Head,eye) | |
1624 | ||
1625 | while true do | |
1626 | Swait() | |
1627 | SINE = SINE + CHANGE | |
1628 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1629 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1630 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
1631 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
1632 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
1633 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
1634 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1635 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1636 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1637 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1638 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
1639 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1640 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1641 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1642 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1643 | end | |
1644 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1645 | ANIM = "Jump" | |
1646 | if ATTACK == false then | |
1647 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1648 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1649 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1650 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1651 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1652 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1653 | end | |
1654 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
1655 | ANIM = "Fall" | |
1656 | if ATTACK == false then | |
1657 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1658 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1659 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1660 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1661 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1662 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1663 | end | |
1664 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1665 | ANIM = "Idle" | |
1666 | if ATTACK == false then | |
1667 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1668 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1669 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1670 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1671 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1672 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1673 | end | |
1674 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1675 | ANIM = "Walk" | |
1676 | WALK = WALK + 1 / Animation_Speed | |
1677 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
1678 | WALK = 0 | |
1679 | if WALKINGANIM == true then | |
1680 | WALKINGANIM = false | |
1681 | elseif WALKINGANIM == false then | |
1682 | WALKINGANIM = true | |
1683 | end | |
1684 | end | |
1685 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1686 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1687 | if ATTACK == false then | |
1688 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1689 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1690 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1691 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1692 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1693 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1694 | end | |
1695 | end | |
1696 | if #Effects2>0 then | |
1697 | for e=1,#Effects2 do | |
1698 | if Effects2[e]~=nil then | |
1699 | local Thing=Effects2[e] | |
1700 | if Thing~=nil then | |
1701 | local Part=Thing[1] | |
1702 | local Mode=Thing[2] | |
1703 | local Delay=Thing[3] | |
1704 | local IncX=Thing[4] | |
1705 | local IncY=Thing[5] | |
1706 | local IncZ=Thing[6] | |
1707 | local Part2=Thing[8] | |
1708 | if Thing[1].Transparency<=1 then | |
1709 | if Thing[2]=="Block1" then | |
1710 | Thing[1].CFrame=Thing[1].CFrame | |
1711 | Mesh=Thing[1].Mesh | |
1712 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
1713 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1714 | elseif Thing[2]=="Cylinder" then | |
1715 | Mesh=Thing[1].Mesh | |
1716 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
1717 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1718 | elseif Thing[2]=="Blood" then | |
1719 | Mesh=Thing[7] | |
1720 | Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0) | |
1721 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
1722 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1723 | elseif Thing[2]=="Elec" then | |
1724 | Mesh=Thing[1].Mesh | |
1725 | Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9]) | |
1726 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1727 | elseif Thing[2]=="Disappear" then | |
1728 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1729 | end | |
1730 | else | |
1731 | Part.Parent=nil | |
1732 | table.remove(Effects2,e) | |
1733 | end | |
1734 | end | |
1735 | end | |
1736 | end | |
1737 | end | |
1738 | unanchor() | |
1739 | Humanoid.MaxHealth = "inf" | |
1740 | Humanoid.Health = "inf" | |
1741 | if Rooted == false then | |
1742 | Disable_Jump = false | |
1743 | Humanoid.WalkSpeed = Speed | |
1744 | elseif Rooted == true then | |
1745 | Disable_Jump = true | |
1746 | Humanoid.WalkSpeed = 0 | |
1747 | end | |
1748 | if Head:FindFirstChild("face") then | |
1749 | Head.face:remove() | |
1750 | end | |
1751 | end | |
1752 | ||
1753 | --//=================================\\ | |
1754 | --\\=================================// | |
1755 | ||
1756 | ||
1757 | ||
1758 | ||
1759 | ||
1760 | --//====================================================\\-- | |
1761 | --|| END OF SCRIPT | |
1762 | --\\====================================================//-- |