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1
--//====================================================\\--
2-
--||			   CREATED BY MEWY23
2+
--||			   CREATED BY SHACKLUSTER
3
--\\====================================================//--
4
5
-- This script has been converted to FE by iPxter
6
7
8
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
9
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
10
do
11-
Player = game:GetService("Players").LocalPlayer
11+
	print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
12
	script.Parent = Player.Character
13
14
	--RemoteEvent for communicating
15
	local Event = Instance.new("RemoteEvent")
16
	Event.Name = "UserInput_Event"
17-
Mouse = Player:GetMouse()
17+
18
	--Fake event to make stuff like Mouse.KeyDown work
19
	local function fakeEvent()
20
		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
21
		t.connect = t.Connect
22
		return t
23
	end
24
25
	--Creating fake input objects with fake variables
26
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
27
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
28
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
29
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
30
	end}
31
	--Merged 2 functions into one by checking amount of arguments
32
	CAS.UnbindAction = CAS.BindAction
33
34
	--This function will trigger the events that have been :Connect()'ed
35
	local function te(self,ev,...)
36
		local t = m[ev]
37
		if t and t._fakeEvent and t.Function then
38
			t.Function(...)
39
		end
40
	end
41
	m.TrigEvent = te
42
	UIS.TrigEvent = te
43
44
	Event.OnServerEvent:Connect(function(plr,io)
45
	    if plr~=Player then return end
46
		if io.isMouse then
47
			m.Target = io.Target
48
			m.Hit = io.Hit
49
		else
50
			local b = io.UserInputState == Enum.UserInputState.Begin
51
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
52
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
53
			end
54
			for _,t in pairs(CAS.Actions) do
55
				for _,k in pairs(t.Keys) do
56
					if k==io.KeyCode then
57
						t.Function(t.Name,io.UserInputState,io)
58
					end
59
				end
60
			end
61
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
62
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
63
	    end
64
	end)
65
	Event.Parent = NLS([==[
66
	local Player = game:GetService("Players").LocalPlayer
67
	local Event = script:WaitForChild("UserInput_Event")
68
69
	local UIS = game:GetService("UserInputService")
70
	local input = function(io,a)
71
		if a then return end
72
		--Since InputObject is a client-side instance, we create and pass table instead
73
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
74
	end
75
	UIS.InputBegan:Connect(input)
76
	UIS.InputEnded:Connect(input)
77
78
	local Mouse = Player:GetMouse()
79
	local h,t
80
	--Give the server mouse data 30 times every second, but only if the values changed
81
	--If player is not moving their mouse, client won't fire events
82
	while wait(1/30) do
83
		if h~=Mouse.Hit or t~=Mouse.Target then
84
			h,t=Mouse.Hit,Mouse.Target
85
			Event:FireServer({isMouse=true,Target=t,Hit=h})
86
		end
87
	end]==],Player.Character)
88
	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
89
end
90
91
wait(0.2)
92
93
94
95
Player = owner
96
PlayerGui = Player.PlayerGui
97
Cam = workspace.CurrentCamera
98
Backpack = Player.Backpack
99
Character = Player.Character
100
Humanoid = Character.Humanoid
101
RootPart = Character["HumanoidRootPart"]
102
Torso = Character["Torso"]
103
Head = Character["Head"]
104
RightArm = Character["Right Arm"]
105
LeftArm = Character["Left Arm"]
106
RightLeg = Character["Right Leg"]
107
LeftLeg = Character["Left Leg"]
108
RootJoint = RootPart["RootJoint"]
109
Neck = Torso["Neck"]
110
RightShoulder = Torso["Right Shoulder"]
111
LeftShoulder = Torso["Left Shoulder"]
112
RightHip = Torso["Right Hip"]
113
LeftHip = Torso["Left Hip"]
114
local sick = Instance.new("Sound",Character)
115
sick.SoundId = "rbxassetid://434297181"
116
sick.Looped = true
117
sick.Pitch = 1
118
sick.Volume = 1
119
sick:Play()
120
121
local FF = Instance.new("ForceField",Character)
122
FF.Visible = false
123
124
IT = Instance.new
125
CF = CFrame.new
126
VT = Vector3.new
127
RAD = math.rad
128
C3 = Color3.new
129
UD2 = UDim2.new
130
BRICKC = BrickColor.new
131
ANGLES = CFrame.Angles
132
EULER = CFrame.fromEulerAnglesXYZ
133
COS = math.cos
134
ACOS = math.acos
135
SIN = math.sin
136
ASIN = math.asin
137
ABS = math.abs
138
MRANDOM = math.random
139
FLOOR = math.floor
140
141
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
142
	local NEWMESH = IT(MESH)
143
	if MESH == "SpecialMesh" then
144
		NEWMESH.MeshType = MESHTYPE
145
		if MESHID ~= "nil" and MESHID ~= "" then
146
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
147
		end
148
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
149
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
150
		end
151
	end
152
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
153
	NEWMESH.Scale = SCALE
154
	NEWMESH.Parent = PARENT
155
	return NEWMESH
156
end
157
158
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE)
159
	local NEWPART = IT("Part")
160
	NEWPART.formFactor = FORMFACTOR
161
	NEWPART.Reflectance = REFLECTANCE
162
	NEWPART.Transparency = TRANSPARENCY
163
	NEWPART.CanCollide = false
164
	NEWPART.Locked = true
165
	NEWPART.Anchored = true
166
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
167
	NEWPART.Name = NAME
168
	NEWPART.Size = SIZE
169
	NEWPART.Position = Torso.Position
170
	NEWPART.Material = MATERIAL
171
	NEWPART:BreakJoints()
172
	NEWPART.Parent = PARENT
173
	return NEWPART
174
end
175
176
177
--//=================================\\
178
--||		  CUSTOMIZATION
179
--\\=================================//
180
181
Class_Name = "Template"
182
Weapon_Name = "Add-ons"
183
184
Custom_Colors = {
185
	Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon.
186
	Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
187
188
	Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.
189
	Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
190
	Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
191
	Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
192
	Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
193
194
	Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
195
	Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
196
	Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
197
	Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
198
	Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
199
}
200
201
202
Player_Size = 1 --Size of the player.
203
Animation_Speed = 3
204
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
205
206
local Speed = 16
207
local Effects2 = {}
208
209
--//=================================\\
210
--|| 	  END OF CUSTOMIZATION
211
--\\=================================//
212
213
	local function weldBetween(a, b)
214
	    local weldd = Instance.new("ManualWeld")
215
	    weldd.Part0 = a
216
	    weldd.Part1 = b
217
	    weldd.C0 = CFrame.new()
218
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
219
	    weldd.Parent = a
220
	    return weldd
221
	end
222
223
function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
224
local acs = Instance.new("Part")
225
acs.CanCollide = false
226
acs.Anchored = false
227
acs.Size = Vector3.new(0,0,0)
228
acs.CFrame = attachmentpart.CFrame
229
acs.Parent = Character
230
acs.BrickColor = color
231
    local meshs = Instance.new("SpecialMesh")
232
    meshs.MeshId = mesh
233
    meshs.TextureId = texture
234
    meshs.Parent = acs
235
    meshs.Scale = scale
236
    meshs.Offset = offset
237
weldBetween(attachmentpart,acs)
238
end
239
240
function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
241
if TYPE == "Gem" then
242
	local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
243
	acs.Anchored = false
244
    acs.CanCollide = false
245
	acs.CFrame = PART.CFrame
246
	local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
247
weldBetween(PART,acs)
248
elseif TYPE == "Skull" then
249
	local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
250
	acs.Anchored = false
251
    acs.CanCollide = false
252
	acs.CFrame = PART.CFrame
253
	local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
254
weldBetween(PART,acs)
255
elseif TYPE == "Eye" then
256
	local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
257
	acs.Anchored = false
258
    acs.CanCollide = false
259
	acs.CFrame = PART.CFrame
260
	local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
261
weldBetween(PART,acs)
262
end
263
end
264
265
local FIREHAND = IT("Attachment",RightArm)
266
FIREHAND.Position = VT(0,-1.2,0)
267
268
--//=================================\\
269
--|| 	      USEFUL VALUES
270
--\\=================================//
271
272
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
273
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
274
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
275
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
276
local CO1 = 0
277
local CO2 = 0
278
local CO3 = 0
279
local CO4 = 0
280
local CHANGEDEFENSE = 0
281
local CHANGEDAMAGE = 0
282
local CHANGEMOVEMENT = 0
283
local ANIM = "Idle"
284
local ATTACK = false
285
local EQUIPPED = false
286
local HOLD = false
287
local COMBO = 1
288
local LASTPOINT = nil
289
local BLCF = nil
290
local SCFR = nil
291
local STAGGERHITANIM = false
292
local STAGGERANIM = false
293
local STUNANIM = false
294
local CRITCHANCENUMBER = 0
295
local IDLENUMBER = 0
296
local DONUMBER = 0
297
local HANDIDLE = false
298
local SINE = 0
299
local CHANGE = 2 / Animation_Speed
300
local WALKINGANIM = false
301
local WALK = 0
302
local DISABLEJUMPING = false
303
local HASBEENBLOCKED = false
304
local STUNDELAYNUMBER = 0
305
local MANADELAYNUMBER = 0
306
local SECONDARYMANADELAYNUMBER = 0
307
local ROBLOXIDLEANIMATION = IT("Animation")
308
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
309
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
310
--ROBLOXIDLEANIMATION.Parent = Humanoid
311
local WEAPONGUI = IT("ScreenGui", nil)
312
WEAPONGUI.Name = "Weapon GUI"
313
local WEAPONTOOL = IT("HopperBin", nil)
314
WEAPONTOOL.Name = Weapon_Name
315
local Weapon = IT("Model")
316
Weapon.Name = Weapon_Name
317
local Effects = IT("Folder", Weapon)
318
Effects.Name = "Effects"
319
local ANIMATOR = Humanoid.Animator
320
local ANIMATE = Character.Animate
321
local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
322
local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
323
local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
324
local HITBLOCKSOUNDS = {"199148933", "199148947"}
325
local UNANCHOR = true
326
local CIRCLESOUND = "462809305"
327
local FIREBALL = "463598785"
328
local EXPLOSION = "416328540"
329
local RING1 = "462798941"
330
local RING2 = "462798912"
331
332
--//=================================\\
333
--||			  STATS
334
--\\=================================//
335
336
if Character:FindFirstChild("Stats") ~= nil then
337
Character:FindFirstChild("Stats").Parent = nil
338
end
339
340
local Stats = IT("Folder", nil)
341
Stats.Name = "Stats"
342
local ChangeStat = IT("Folder", Stats)
343
ChangeStat.Name = "ChangeStat"
344
local Defense = IT("NumberValue", Stats)
345
Defense.Name = "Defense"
346
Defense.Value = 1
347
local Movement = IT("NumberValue", Stats)
348
Movement.Name = "Movement"
349
Movement.Value = 1
350
local Damage = IT("NumberValue", Stats)
351
Damage.Name = "Damage"
352
Damage.Value = 1
353
local Mana = IT("NumberValue", Stats)
354
Mana.Name = "Mana"
355
Mana.Value = 0
356
local SecondaryMana = IT("NumberValue", Stats)
357
SecondaryMana.Name = "SecondaryMana"
358
SecondaryMana.Value = 0
359
local CanCrit = IT("BoolValue", Stats)
360
CanCrit.Name = "CanCrit"
361
CanCrit.Value = false
362
local CritChance = IT("NumberValue", Stats)
363
CritChance.Name = "CritChance"
364
CritChance.Value = 20
365
local CanPenetrateArmor = IT("BoolValue", Stats)
366
CanPenetrateArmor.Name = "CanPenetrateArmor"
367
CanPenetrateArmor.Value = false
368
local AntiTeamKill = IT("BoolValue", Stats)
369
AntiTeamKill.Name = "AntiTeamKill"
370
AntiTeamKill.Value = false
371
local Rooted = IT("BoolValue", Stats)
372
Rooted.Name = "Rooted"
373
Rooted.Value = false
374
local Block = IT("BoolValue", Stats)
375
Block.Name = "Block"
376
Block.Value = false
377
local RecentEnemy = IT("ObjectValue", Stats)
378
RecentEnemy.Name = "RecentEnemy"
379
RecentEnemy.Value = nil
380
local StaggerHit = IT("BoolValue", Stats)
381
StaggerHit.Name = "StaggerHit"
382
StaggerHit.Value = false
383
local Stagger = IT("BoolValue", Stats)
384
Stagger.Name = "Stagger"
385
Stagger.Value = false
386
local Stun = IT("BoolValue", Stats)
387
Stun.Name = "Stun"
388
Stun.Value = false
389
local StunValue = IT("NumberValue", Stats)
390
StunValue.Name = "StunValue"
391
StunValue.Value = 0
392
393
394
--//=================================\\
395
--\\=================================//
396
397
398
399
400
401
--//=================================\\
402
--|| 	     DEBUFFS / BUFFS
403
--\\=================================//
404
405
local DEFENSECHANGE1 = IT("NumberValue", ChangeStat)
406
DEFENSECHANGE1.Name = "ChangeDefense"
407
DEFENSECHANGE1.Value = 0
408
409
local MOVEMENTCHANGE1 = IT("NumberValue", nil)
410
MOVEMENTCHANGE1.Name = "ChangeMovement"
411
MOVEMENTCHANGE1.Value = 0
412
413
--//=================================\\
414
--\\=================================//
415
416
417
418
419
420
--//=================================\\
421
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
422
--\\=================================//
423
424
ArtificialHB = Instance.new("BindableEvent", script)
425
ArtificialHB.Name = "ArtificialHB"
426
427
script:WaitForChild("ArtificialHB")
428
429
frame = Frame_Speed
430
tf = 0
431
allowframeloss = false
432
tossremainder = false
433
lastframe = tick()
434
script.ArtificialHB:Fire()
435
436
game:GetService("RunService").Heartbeat:connect(function(s, p)
437
	tf = tf + s
438
	if tf >= frame then
439
		if allowframeloss then
440
			script.ArtificialHB:Fire()
441
			lastframe = tick()
442
		else
443
			for i = 1, math.floor(tf / frame) do
444
				script.ArtificialHB:Fire()
445
			end
446
		lastframe = tick()
447
		end
448
		if tossremainder then
449
			tf = 0
450
		else
451
			tf = tf - frame * math.floor(tf / frame)
452
		end
453
	end
454
end)
455
456
--//=================================\\
457
--\\=================================//
458
459
460
461
462
463
--//=================================\\
464
--|| 	      SOME FUNCTIONS
465
--\\=================================//
466
467
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
468
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
469
end
470
471
function PositiveAngle(NUMBER)
472
	if NUMBER >= 0 then
473
		NUMBER = 0
474
	end
475
	return NUMBER
476
end
477
478
function NegativeAngle(NUMBER)
479
	if NUMBER <= 0 then
480
		NUMBER = 0
481
	end
482
	return NUMBER
483
end
484
485
function Swait(NUMBER)
486
	if NUMBER == 0 or NUMBER == nil then
487
		ArtificialHB.Event:wait()
488
	else
489
		for i = 1, NUMBER do
490
			ArtificialHB.Event:wait()
491
		end
492
	end
493
end
494
495
function QuaternionFromCFrame(cf)
496
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
497
	local trace = m00 + m11 + m22
498
	if trace > 0 then 
499
		local s = math.sqrt(1 + trace)
500
		local recip = 0.5 / s
501
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
502
	else
503
		local i = 0
504
		if m11 > m00 then
505
			i = 1
506
		end
507
		if m22 > (i == 0 and m00 or m11) then
508
			i = 2
509
		end
510
		if i == 0 then
511
			local s = math.sqrt(m00 - m11 - m22 + 1)
512
			local recip = 0.5 / s
513
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
514
		elseif i == 1 then
515
			local s = math.sqrt(m11 - m22 - m00 + 1)
516
			local recip = 0.5 / s
517
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
518
		elseif i == 2 then
519
			local s = math.sqrt(m22 - m00 - m11 + 1)
520
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
521
		end
522
	end
523
end
524
 
525
function QuaternionToCFrame(px, py, pz, x, y, z, w)
526
	local xs, ys, zs = x + x, y + y, z + z
527
	local wx, wy, wz = w * xs, w * ys, w * zs
528
	local xx = x * xs
529
	local xy = x * ys
530
	local xz = x * zs
531
	local yy = y * ys
532
	local yz = y * zs
533
	local zz = z * zs
534
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
535
end
536
 
537
function QuaternionSlerp(a, b, t)
538
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
539
	local startInterp, finishInterp;
540
	if cosTheta >= 0.0001 then
541
		if (1 - cosTheta) > 0.0001 then
542
			local theta = ACOS(cosTheta)
543
			local invSinTheta = 1 / SIN(theta)
544
			startInterp = SIN((1 - t) * theta) * invSinTheta
545
			finishInterp = SIN(t * theta) * invSinTheta
546
		else
547
			startInterp = 1 - t
548
			finishInterp = t
549
		end
550
	else
551
		if (1 + cosTheta) > 0.0001 then
552
			local theta = ACOS(-cosTheta)
553
			local invSinTheta = 1 / SIN(theta)
554
			startInterp = SIN((t - 1) * theta) * invSinTheta
555
			finishInterp = SIN(t * theta) * invSinTheta
556
		else
557
			startInterp = t - 1
558
			finishInterp = t
559
		end
560
	end
561
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
562
end
563
564
function Clerp(a, b, t)
565
	local qa = {QuaternionFromCFrame(a)}
566
	local qb = {QuaternionFromCFrame(b)}
567
	local ax, ay, az = a.x, a.y, a.z
568
	local bx, by, bz = b.x, b.y, b.z
569
	local _t = 1 - t
570
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
571
end
572
573
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
574
	local frame = IT("Frame")
575
	frame.BackgroundTransparency = TRANSPARENCY
576
	frame.BorderSizePixel = BORDERSIZEPIXEL
577
	frame.Position = POSITION
578
	frame.Size = SIZE
579
	frame.BackgroundColor3 = COLOR
580
	frame.BorderColor3 = BORDERCOLOR
581
	frame.Name = NAME
582
	frame.Parent = PARENT
583
	return frame
584
end
585
586
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
587
	local label = IT("TextLabel")
588
	label.BackgroundTransparency = 1
589
	label.Size = UD2(1, 0, 1, 0)
590
	label.Position = UD2(0, 0, 0, 0)
591
	label.TextColor3 = C3(255, 255, 255)
592
	label.TextStrokeTransparency = STROKETRANSPARENCY
593
	label.TextTransparency = TRANSPARENCY
594
	label.FontSize = TEXTFONTSIZE
595
	label.Font = TEXTFONT
596
	label.BorderSizePixel = BORDERSIZEPIXEL
597
	label.TextScaled = true
598
	label.Text = TEXT
599
	label.Name = NAME
600
	label.Parent = PARENT
601
	return label
602
end
603
604
function NoOutlines(PART)
605
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
606
end
607
608
609
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
610
	local NEWWELD = IT(TYPE)
611
	NEWWELD.Part0 = PART0
612
	NEWWELD.Part1 = PART1
613
	NEWWELD.C0 = C0
614
	NEWWELD.C1 = C1
615
	NEWWELD.Parent = PARENT
616
	return NEWWELD
617
end
618
619
function CreateSound(ID, PARENT, VOLUME, PITCH)
620
	coroutine.resume(coroutine.create(function()
621
		local NEWSOUND = IT("Sound", PARENT)
622
		NEWSOUND.Volume = VOLUME
623
		NEWSOUND.Pitch = PITCH
624
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
625
		Swait()
626
		NEWSOUND:play()
627
		game:GetService("Debris"):AddItem(NEWSOUND, 10)
628
	end))
629
end
630
631
function CFrameFromTopBack(at, top, back)
632
	local right = top:Cross(back)
633
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
634
end
635
636
function CreateWave(inair,size,doesrotate,rotatedirection,waitt,part,offset,color)
637
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
638
	local mesh = IT("SpecialMesh",wave)
639
	mesh.MeshType = "FileMesh"
640
	mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
641
	mesh.Scale = VT(size,size,size)
642
	mesh.Offset = VT(0,0,-size/8)
643
	wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
644
	coroutine.resume(coroutine.create(function(PART)
645
		for i = 1, waitt do
646
			Swait()
647
			mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
648
			mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
649
			if doesrotate == true then
650
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
651
			end
652
			wave.Transparency = wave.Transparency + (0.5/waitt)
653
			if wave.Transparency > 0.99 then
654
				wave:remove()
655
			end
656
		end
657
	end))
658
end
659
660
function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,part,offset,color)
661
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
662
	local mesh = IT("SpecialMesh",wave)
663
	mesh.MeshType = "FileMesh"
664
	mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
665
	mesh.Scale = VT(size,size,size)
666
	wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
667
	coroutine.resume(coroutine.create(function(PART)
668
		for i = 1, waitt do
669
			Swait()
670
			mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
671
			if doesrotate == true then
672
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
673
			end
674
			wave.Transparency = wave.Transparency + (0.5/waitt)
675
			if wave.Transparency > 0.99 then
676
				wave:remove()
677
			end
678
		end
679
	end))
680
end
681
682
function CreateTornado(inair,size,doesrotate,rotatedirection,waitt,part,offset,color)
683
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
684
	local mesh = IT("SpecialMesh",wave)
685
	mesh.MeshType = "FileMesh"
686
	mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
687
	mesh.Scale = VT(size,size,size)
688
	wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
689
	coroutine.resume(coroutine.create(function(PART)
690
		for i = 1, waitt do
691
			Swait()
692
			if doesrotate == true then
693
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
694
			end
695
			wave.Transparency = wave.Transparency + (0.5/waitt)
696
			if wave.Transparency > 0.99 then
697
				wave.Parent = nil
698
			end
699
		end
700
	end))
701
	return wave
702
end
703
704
function CreateRing(inair,size,doesrotate,rotatedirection,waitt,part,offset,spin1,spin2,color)
705
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
706
	local mesh = IT("SpecialMesh",wave)
707
	mesh.MeshType = "FileMesh"
708
	mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
709
	mesh.Scale = VT(size,size,size)
710
	mesh.Offset = VT(0,0,0)
711
	wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
712
	coroutine.resume(coroutine.create(function(PART)
713
		for i = 1, waitt do
714
			Swait()
715
			mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
716
			if doesrotate == true then
717
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(spin2, rotatedirection, spin1)
718
			end
719
			wave.Transparency = wave.Transparency + (0.5/waitt)
720
			if wave.Transparency > 0.99 then
721
				wave:remove()
722
			end
723
		end
724
	end))
725
end
726
727
function MagicSphere(size,waitt,part,offset,color)
728
	local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(0,0,0))
729
	local mesh = IT("SpecialMesh",wave)
730
	mesh.MeshType = "FileMesh"
731
	mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
732
	mesh.Scale = VT(size,size,size)
733
	mesh.Offset = VT(0,0,0)
734
	wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(0),RAD(0),RAD(0))
735
	coroutine.resume(coroutine.create(function(PART)
736
		for i = 1, waitt do
737
			Swait()
738
			mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
739
			wave.Transparency = wave.Transparency + (1/waitt)
740
			if wave.Transparency > 0.99 then
741
				wave:remove()
742
			end
743
		end
744
	end))
745
end
746
747
function MagicBlock(size,waitt,part,offset,color)
748
	local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(size,size,size))
749
	local mesh = IT("BlockMesh",wave)
750
	wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(0),RAD(0),RAD(0))
751
	coroutine.resume(coroutine.create(function(PART)
752
		for i = 1, waitt do
753
			Swait()
754
			mesh.Scale = mesh.Scale + VT(size/15,size/15,size/15)
755
			wave.CFrame = CF(wave.Position) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
756
			wave.Transparency = wave.Transparency + (1/waitt)
757
			if wave.Transparency > 0.99 then
758
				wave:remove()
759
			end
760
		end
761
	end))
762
end
763
764
local EyeSizes={
765
	NumberSequenceKeypoint.new(0,0.5,0),
766
	NumberSequenceKeypoint.new(1,0.2,0)
767
}
768
local EyeTrans={
769
	NumberSequenceKeypoint.new(0,0,0),
770
	NumberSequenceKeypoint.new(1,1,0)
771
}
772
local PE=Instance.new("ParticleEmitter")
773
PE.LightEmission=0.8
774
PE.Size=NumberSequence.new(EyeSizes)
775
PE.Transparency=NumberSequence.new(EyeTrans)
776
PE.Rotation=NumberRange.new(0,360)
777
PE.LockedToPart = false
778
PE.Speed = NumberRange.new(0,0,0)
779
PE.ZOffset = 0.3
780
PE.Rate = 999
781
PE.VelocitySpread = 90000
782
PE.Name = "Particles"
783
784
function CreateParticles(art,accel,drag,lifetime,type,isenabledbydefault,locked,size,speed)
785
	local particle = nil
786
	coroutine.resume(coroutine.create(function(PART)
787
		particle = PE:Clone()
788
		Swait()
789
		particle.Rate = 999
790
		particle.Parent = art
791
		particle.Acceleration = accel
792
		if type == "Fire" then
793
			local EyeSizes={
794
				NumberSequenceKeypoint.new(0,size,size/2),
795
				NumberSequenceKeypoint.new(1,size/4,size/8)
796
			}
797
			particle.Size = NumberSequence.new(EyeSizes)
798
		elseif type == "Smoke" then
799
			local EyeSizes={
800
				NumberSequenceKeypoint.new(0,0.5,0),
801
				NumberSequenceKeypoint.new(1,5,0.5)
802
			}
803
			particle.Size = NumberSequence.new(EyeSizes)
804
		elseif type == "Solid" then
805
			local EyeSizes={
806
				NumberSequenceKeypoint.new(0,0.5,0),
807
				NumberSequenceKeypoint.new(1,0.5,0)
808
			}
809
			particle.Size = NumberSequence.new(EyeSizes)
810
		end
811
		particle.Lifetime=NumberRange.new(lifetime)
812
		particle.Drag = drag
813
		if locked == true then
814
			particle.LockedToPart = true
815
		end
816
		particle.Speed = NumberRange.new(speed,speed,speed)
817
		particle.Texture = "http://www.roblox.com/asset/?id=296874871"
818
		particle.Enabled = isenabledbydefault
819
		particle.Color = ColorSequence.new(Color3.new(255/255, 176/255, 0))
820
	end))
821
return particle
822
end
823
824
local Decal = IT("Decal")
825
826
function CreateMagicCircle(size,doesrotate,rotatedirection,waitt,cframe,alwaysfade)
827
	local sinkhole = IT("Part")
828
	sinkhole.Size = VT(size,0,size)
829
	sinkhole.CFrame = cframe
830
	--sinkhole.Orientation = VT(0,0,0)
831-
print(Class_Name.." loaded.")
831+
832
	sinkhole.Material = "Neon"
833
	sinkhole.Color = C3(1,0,0)
834
	sinkhole.Anchored = true
835
	sinkhole.CanCollide = false
836
	sinkhole.Transparency = 1
837
	local decal = Decal:Clone()
838
	decal.Parent = sinkhole
839
	decal.Face = "Top"
840
	decal.Texture = "http://www.roblox.com/asset/?id=1217786509"
841
	local decal2 = Decal:Clone()
842
	decal2.Parent = sinkhole
843
	decal2.Face = "Bottom"
844
	decal2.Texture = "http://www.roblox.com/asset/?id=1217788749"
845
	coroutine.resume(coroutine.create(function(PART)
846
		for i = 1, waitt do
847
			Swait()
848
			if doesrotate == true then
849
				sinkhole.CFrame = sinkhole.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
850
			end
851
			if alwaysfade == true then
852
				decal.Transparency = decal.Transparency + (1/waitt)
853
				decal2.Transparency = decal.Transparency + (1/waitt)
854
			end
855
			if i > waitt-11 and (alwaysfade ~= true) then
856
				decal.Transparency = decal.Transparency + 0.1
857
				decal2.Transparency = decal.Transparency + 0.1
858
			end
859
		end
860
		sinkhole.Parent = nil
861
	end))
862
	return sinkhole
863
end
864
865
function CreateMagicRingTilSize(cframe,size,waitt)
866
	for i = 1, size do
867
		CreateMagicCircle(i/5,false,0,3,cframe,true)
868
		Swait()
869
	end
870
	CreateMagicCircle(size/5,false,0,waitt,cframe,false)
871
end
872
873
--//=================================\\
874
--\\=================================//
875
876
877
--//=================================\\
878
--||	     WEAPON CREATION
879
--\\=================================//
880
881
if Player_Size ~= 1 then
882
	for _, v in pairs (Weapon:GetChildren()) do
883
		if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then
884
			local p1 = v.Part1
885
			v.Part1 = nil
886
			local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components()
887
			v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12)
888
			v.Part1 = p1
889
		elseif v.ClassName == "Part" then
890
			for _, b in pairs (v:GetChildren()) do
891
				if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then
892
					b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size)
893
				end
894
			end
895
		end
896
	end
897
end
898
899
for _, c in pairs(Weapon:GetChildren()) do
900
	if c.ClassName == "Part" then
901
		c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
902
	end
903
end
904
905
Weapon.Parent = Character
906
907
Humanoid.Died:connect(function()
908
	ATTACK = true
909
end)
910
911
print("Thanks for visiting my profile")
912
913
--//=================================\\
914
--\\=================================//
915
916
917
918
919
920
--//=================================\\
921
--||	     DAMAGE FUNCTIONS
922
--\\=================================//
923
924
function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
925
	local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
926
	STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
927
	local BODYGYRO = IT("BodyGyro", STATPART)
928
	local BODYPOSITION = IT("BodyPosition", STATPART)
929
	BODYPOSITION.P = 2000
930
	BODYPOSITION.D = 100
931
	BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
932
	if LABELTYPE == "Normal" then
933
		BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
934
	elseif LABELTYPE == "Debuff" then
935
		BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2))
936
	elseif LABELTYPE == "Interruption" then
937
		BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2))
938
	end
939
	game:GetService("Debris"):AddItem(STATPART ,5)
940
	local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
941
	BILLBOARDGUI.Adornee = STATPART
942
	BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
943
	BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
944
	BILLBOARDGUI.AlwaysOnTop = false
945
	local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
946
	TEXTLABEL.BackgroundTransparency = 1
947
	TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
948
	TEXTLABEL.Text = TEXT
949
	TEXTLABEL.Font = "SciFi"
950
	TEXTLABEL.FontSize="Size42"
951
	TEXTLABEL.TextColor3 = COLOR
952
	TEXTLABEL.TextStrokeTransparency = 1
953
	TEXTLABEL.TextScaled = true
954
	TEXTLABEL.TextWrapped = true
955
	coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
956
		wait(0.2)
957
		for i=1, 5 do
958
			wait()
959
			THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0)
960
		end
961
		wait(1.2)
962
		for i=1, 5 do
963
			wait()
964
			THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2
965
			THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2
966
			THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0)
967
		end
968
		THEPART.Parent = nil
969
	end),STATPART, BODYPOSITION, TEXTLABEL)
970
end
971
972
973
--//=================================\\
974
--||			DAMAGING
975
--\\=================================//
976
977
function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier)
978
	if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
979
		local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
980
		local dmg = math.random(min,max)
981
		if humanoid.Health > 0 then
982
			if beserk == true then
983
				humanoid.Health = 0
984
			else
985
				CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10)
986
				hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength
987
				if math.random(1,100) < critrate+1 then
988
					humanoid.Health = humanoid.Health - dmg*critmultiplier
989
					StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
990
				else
991
					humanoid.Health = humanoid.Health - dmg
992
					StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(255/255, 0, 0))
993
				end
994
				local defence = Instance.new("BoolValue",hit.Parent)
995
				defence.Name = ("HitBy"..Player.Name)
996
				game:GetService("Debris"):AddItem(defence, 0.5)
997
			end
998
		end
999
	end
1000
end
1001
1002
function killnearest(position,range,maxstrength)
1003
	for i,v in ipairs(workspace:GetChildren()) do
1004
	local body = v:GetChildren()
1005
		for part = 1, #body do
1006
			if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
1007
				if(body[part].Position - position).Magnitude < range then
1008
					if v.ClassName == "Model" then
1009
						v:BreakJoints()
1010
					end
1011
					--table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
1012
					body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
1013
				end
1014
			end
1015
		end
1016
		if v.ClassName == "Part" then
1017
			if v.Anchored == false and (v.Position - position).Magnitude < range then
1018
				--table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
1019
				v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
1020
			end
1021
		end
1022
	end
1023
end
1024
1025
--//=================================\\
1026
--||	ATTACK FUNCTIONS AND STUFF
1027
--\\=================================//
1028
1029
function chatfunc(text,waitt)
1030
local chat = coroutine.wrap(function()
1031
if Character:FindFirstChild("TalkingBillBoard")~= nil then
1032
Character:FindFirstChild("TalkingBillBoard"):destroy()
1033
end
1034
local naeeym2 = Instance.new("BillboardGui",Character)
1035
naeeym2.Size = UDim2.new(0,100,0,40)
1036
naeeym2.StudsOffset = Vector3.new(0,2,0)
1037
naeeym2.Adornee = Character.Head
1038
naeeym2.Name = "TalkingBillBoard"
1039
naeeym2.AlwaysOnTop = true
1040
local tecks2 = Instance.new("TextLabel",naeeym2)
1041
tecks2.BackgroundTransparency = 1
1042
tecks2.BorderSizePixel = 0
1043
tecks2.Text = ""
1044
tecks2.Font = "Fantasy"
1045
tecks2.TextSize = 30
1046
tecks2.TextStrokeTransparency = 1
1047
tecks2.TextColor3 = Color3.new(255/255, 176/255, 0)
1048
tecks2.TextStrokeColor3 = Color3.new(0,0,0)
1049
tecks2.Size = UDim2.new(1,0,0.5,0)
1050
local tecks3 = Instance.new("TextLabel",naeeym2)
1051
tecks3.BackgroundTransparency = 1
1052
tecks3.BorderSizePixel = 0
1053
tecks3.Text = ""
1054
tecks3.Font = "Fantasy"
1055
tecks3.TextSize = 30
1056
tecks3.TextStrokeTransparency = 1
1057
tecks3.TextColor3 = Color3.new(255/255, 176/255, 0)
1058
tecks3.TextStrokeColor3 = Color3.new(0,0,0)
1059
tecks3.Size = UDim2.new(1,0,0.5,0)
1060
for i = 1,string.len(text),1 do
1061
tecks2.Text = string.sub(text,1,i)
1062
tecks3.Text = string.sub(text,1,i)
1063
wait(0.01)
1064
end
1065
wait(waitt)
1066
naeeym2:Destroy()
1067
end)
1068
chat()
1069
end
1070
1071
function turnto(pos,part)
1072
	part.CFrame = CF(part.Position,VT(pos.X,RootPart.Position.Y,pos.Z))
1073
end
1074
1075
function createfireball(size,enabled)
1076
	local FIREBALL = IT("Part",Effects)
1077
	FIREBALL.Shape = "Ball"
1078
	FIREBALL.Size = VT(size,size,size)
1079
	FIREBALL.Material = "Neon"
1080
	FIREBALL.BrickColor = BRICKC("Deep orange")
1081
	local PARTICLES = CreateParticles(FIREBALL,VT(0,0,0),2,1,"Fire",enabled,false,size*1.5,5)
1082
	return FIREBALL,PARTICLES
1083
end
1084
1085
function Fireball()
1086
	ATTACK = true
1087
	chatfunc("Sun...",100)
1088
	for i=0, 1.5, 0.1 / Animation_Speed do
1089
		Swait()
1090
		turnto(Mouse.Hit.p,RootPart)
1091
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.4 / Animation_Speed)
1092
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(-75)), 0.2 / Animation_Speed)
1093
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(100)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1094
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1095
		RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1096
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1097
	end
1098
	local aimpos = Mouse.Hit.p
1099
	CreateSound(CIRCLESOUND, RightArm, 2, 1)
1100
	CreateMagicRingTilSize(RightArm.CFrame*CF(0,-1.2,0),35,25)
1101
	chatfunc("Comet!",2)
1102
	local FIRE,PARTICLES = createfireball(3,true)
1103
	CreateSound(FIREBALL, FIRE, 2, 1)
1104
	FIRE.CFrame = RightArm.CFrame*CF(0,-1.2,0)
1105
	local bv = Instance.new("BodyVelocity") 
1106
	bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1107
	bv.velocity = CF(FIRE.Position,aimpos).lookVector*50
1108
	bv.Parent = FIRE
1109
	bv.Name = "MOVE"
1110
	local HIT = false
1111
	local harm = FIRE.Touched:Connect(function(hit)
1112
		if HIT == false and hit.Parent ~= Character and hit.Parent ~= Weapon and hit.Parent ~= Effects then
1113
			HIT = true
1114
			coroutine.resume(coroutine.create(function()
1115
				FIRE.Anchored = true
1116
				FIRE.CanCollide = false
1117
				PARTICLES.Enabled = false
1118
				CreateSound(EXPLOSION, FIRE, 10, 1)
1119
				local BURST = CreateParticles(FIRE,VT(0,0,0),2,4,"Fire",false,true,6,85)
1120
				BURST:Emit(750)
1121
				killnearest(FIRE.Position,35,75)
1122
				for i = 1, 35 do
1123
					Swait()
1124
					FIRE.Size = FIRE.Size + VT(2,2,2)
1125
					FIRE.Transparency = FIRE.Transparency + (1/35)
1126
				end
1127
				Swait(250)
1128
				FIRE:remove()
1129
			end))
1130
		end
1131
	end)
1132
	ATTACK = false
1133
end
1134
1135
function SolarPunch()
1136
	ATTACK = true
1137
	for i=0, 0.5, 0.1 / Animation_Speed do
1138
		Swait()
1139
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.15 / Animation_Speed)
1140
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.15 / Animation_Speed)
1141
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1142
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1143
		RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed)
1144
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(-15), RAD(-75), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
1145
	end
1146
	local GRAB = nil
1147
	local HIT = false
1148
	local hitting = RightArm.Touched:connect(function(hit) 
1149
		if GRAB == nil then
1150
			if hit.Parent:FindFirstChild("Humanoid") then
1151
				if hit.Parent.Humanoid.Health ~= 0 then
1152
					HIT = true
1153
					GRAB = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
1154
					MagicBlock(1.2,20,GRAB,0,BRICKC("Pearl").Color)
1155
					GRAB.Anchored = true
1156
					CreateSound("131237241", GRAB, 3, 1)
1157
				end
1158
			end
1159
		end
1160
	end)
1161
	for i=0, 1, 0.1 / Animation_Speed do
1162
        Swait()
1163
        RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(55)), 0.15 / Animation_Speed)
1164
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.45 / Animation_Speed)
1165
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1166
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1167
		RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed)
1168
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(-35), RAD(-75), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
1169
		if HIT == true then
1170
			break
1171
		end
1172
	end
1173
	hitting:disconnect()
1174
	if GRAB ~= nil then
1175
		Rooted = true
1176
		local BURST = CreateParticles(FIREHAND,VT(0,0,0),1,2,"Fire",true,false,1,2)
1177
		turnto(RootPart.Position,GRAB)
1178
		RootPart.CFrame = GRAB.CFrame * CF(0,0,-4) * ANGLES(RAD(0),RAD(180),RAD(0))
1179
		for i=0, 3, 0.1 / Animation_Speed*4 do
1180
			if GRAB ~= nil then
1181
			Swait()
1182
			turnto(GRAB.Position,RootPart)
1183
			turnto(RootPart.Position,GRAB)
1184
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.2 / Animation_Speed*8)
1185
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.2 / Animation_Speed*8)
1186
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed*8)
1187
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 * Player_Size, 0.5 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.15 / Animation_Speed*8)
1188
			RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed*8)
1189
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed*8)
1190
			end
1191
		end
1192
		chatfunc("Solar...",100)
1193
		CreateSound(CIRCLESOUND, GRAB, 2, 1)
1194
		CreateMagicRingTilSize(GRAB.CFrame * CF(0,0,2) * ANGLES(RAD(90),RAD(0),RAD(0)),45,75)
1195
		BURST.Enabled = false
1196
		local BURST = CreateParticles(FIREHAND,VT(0,0,0),1,2,"Fire",false,false,6,25)
1197
		for i=0, 1, 0.1 / Animation_Speed*6 do
1198
			if GRAB ~= nil then
1199
			Swait()
1200
			turnto(GRAB.Position,RootPart)
1201
			turnto(RootPart.Position,GRAB)
1202
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.2 / Animation_Speed*8)
1203
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.2 / Animation_Speed*8)
1204
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 * Player_Size, 0.5 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed*8)
1205
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed*8)
1206
			RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed*3)
1207
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed*3)
1208
			end
1209
		end
1210
		chatfunc("Fist!",2)
1211
		if GRAB ~= nil then
1212
		CreateSound(EXPLOSION, GRAB, 10, 1)
1213
		BURST:Emit(300)
1214
		GRAB.Parent:BreakJoints()
1215
		Swait(150)
1216
		end
1217
	end
1218
	FIREHAND:ClearAllChildren()
1219
	GRAB = nil
1220
	Rooted = false
1221
	HIT = nil
1222
	ATTACK = false
1223
end
1224
1225
function SunEruption()
1226
	ATTACK = true
1227
	Rooted = true
1228
	chatfunc("Sun...",100)
1229
	for i=0, 1, 0.1 / Animation_Speed do
1230
		Swait()
1231
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0.2 * Player_Size, -0.1 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(-12.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1232
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1233
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1234
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1235
		RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-12.5)), 0.15 / Animation_Speed)
1236
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.2 * Player_Size, -1.2 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(12.5)), 0.15 / Animation_Speed)
1237
	end
1238
	CreateSound(CIRCLESOUND, LeftLeg, 2, 1)
1239
	CreateMagicRingTilSize(LeftLeg.CFrame*CF(0,-1.2,0),75,25)
1240
	chatfunc("Eruption!",2)
1241
	local Animation_Speed2 = Animation_Speed/8
1242
	for i=0, 1, 0.1 / Animation_Speed2 do
1243
		Swait()
1244
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, -0.2 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
1245
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
1246
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2)
1247
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
1248
		RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.15 / Animation_Speed2)
1249
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(-25)), 0.15 / Animation_Speed2)
1250
	end
1251
	RootPart.Anchored = true
1252
	local FIRE,PARTICLES = createfireball(6,false)
1253
	FIRE.CFrame = LeftLeg.CFrame
1254
	PARTICLES:remove()
1255
	CreateMagicCircle(75,true,-0.01,75,CF(LeftLeg.Position) * CF(0,-1,0),false)
1256
	coroutine.resume(coroutine.create(function()
1257
		FIRE.Anchored = true
1258
		FIRE.CanCollide = false
1259
		CreateSound(EXPLOSION, FIRE, 10, 1)
1260
		local BURST = CreateParticles(FIRE,VT(0,0,0),2,4,"Fire",false,true,6,75)
1261
		BURST:Emit(750)
1262
		local BURST = CreateParticles(FIRE,VT(0,0,0),2,4,"Fire",false,true,6,55)
1263
		BURST:Emit(750)
1264
		killnearest(FIRE.Position,45,75)
1265
		local mesh = IT("CylinderMesh",FIRE)
1266
		mesh.Scale = VT(1,10000,1)
1267
		for i = 1, 35 do
1268
			Swait()
1269
			FIRE.Size = FIRE.Size + VT(1,1,1)
1270
			FIRE.Transparency = FIRE.Transparency + (1/35)
1271
		end
1272
		Swait(250)
1273
		FIRE:remove()
1274
	end))
1275
	RootPart.Anchored = false
1276
	Rooted = false
1277
	ATTACK = false
1278
end
1279
1280
function SolarImpact()
1281
	ATTACK = true
1282
	for i=0, 0.5, 0.1 / Animation_Speed do
1283
		Swait()
1284
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.15 / Animation_Speed)
1285
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.15 / Animation_Speed)
1286
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1287
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1288
		RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed)
1289
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(-15), RAD(-75), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
1290
	end
1291
	local GRAB = nil
1292
	local HIT = false
1293
	local hitting = RightArm.Touched:connect(function(hit) 
1294
		if GRAB == nil then
1295
			if hit.Parent:FindFirstChild("Humanoid") then
1296
				if hit.Parent.Humanoid.Health ~= 0 then
1297
					HIT = true
1298
					GRAB = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
1299
					MagicBlock(1.2,20,GRAB,0,BRICKC("Pearl").Color)
1300
					GRAB.Anchored = true
1301
					CreateSound("131237241", GRAB, 3, 1)
1302
				end
1303
			end
1304
		end
1305
	end)
1306
	for i=0, 1, 0.1 / Animation_Speed do
1307
        Swait()
1308
        RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(55)), 0.15 / Animation_Speed)
1309
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.45 / Animation_Speed)
1310
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1311
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1312
		RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed)
1313
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(-35), RAD(-75), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
1314
		if HIT == true then
1315
			break
1316
		end
1317
	end
1318
	hitting:disconnect()
1319
	if GRAB ~= nil then
1320
		Rooted = true
1321
		turnto(RootPart.Position,GRAB)
1322
		RootPart.CFrame = GRAB.CFrame * CF(0,0,-6) * ANGLES(RAD(0),RAD(180),RAD(0))
1323
		for i=0, 2, 0.1 / Animation_Speed do
1324
			Swait()
1325
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1.2 * Player_Size) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1326
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1327
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1328
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1329
			RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
1330
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1331
		end
1332
		CreateSound("2767090", Torso, 5, MRANDOM(7, 12) / 10)
1333
		CreateWave(0,1.5,true,0.02,150,RootPart,-2,"Deep orange")
1334
		CreateWave(0,3,true,-0.02,150,RootPart,-2,"Deep orange")
1335
		local bv = Instance.new("BodyVelocity") 
1336
		bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1337
		bv.velocity = Vector3.new(0,300,0)
1338
		bv.Parent = Torso
1339
		bv.Name = "DASH"
1340
		game:GetService("Debris"):AddItem(bv, 0.5)
1341
		coroutine.resume(coroutine.create(function()
1342
			for i=0, 2, 0.1 / Animation_Speed do
1343
				Swait()
1344
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1345
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1346
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1347
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1348
				RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
1349
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1350
			end
1351
		end))
1352
		Swait(125)
1353
		UNANCHOR = false
1354
		RootPart.Anchored = true
1355
		chatfunc("Solar...",100)
1356
		for i=0, 0.5, 0.1 / Animation_Speed do
1357
			Swait()
1358
			turnto(GRAB.Position,RootPart)
1359
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(0)), 0.4 / Animation_Speed)
1360
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1361
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1362
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1363
			RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
1364
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
1365
			--HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1366
		end
1367
		local TRAIL = CreateParticles(Torso,VT(0,0,0),2,2,"Fire",true,true,6,15)
1368
	 local A1 = IT("Attachment",Torso)
1369
	    A1.Position = Vector3.new(0, 0.5, 0)
1370
	  local A2 = IT("Attachment",Torso)
1371
	    A2.Position = Vector3.new(0, -0.5, 0)
1372
	  local Trail = IT("Trail",Torso)
1373
	    Trail.LightEmission = 1
1374
	    Trail.FaceCamera = true
1375
	    Trail.Texture = "rbxassetid://945758042"
1376
	    Trail.Attachment0 = A1
1377
	    Trail.Attachment1 = A2
1378
	    Trail.Lifetime = 0.6
1379
	    Trail.MinLength = 0
1380
	    Trail.Transparency = NumberSequence.new(0)
1381
	    Trail.Color = ColorSequence.new(BrickColor.new("Deep orange").Color)
1382
		CreateMagicRingTilSize(GRAB.CFrame * CF(0,0,2) * ANGLES(RAD(90),RAD(0),RAD(0)),45,75)
1383
		Swait(30)
1384
		TRAIL.Enabled = false
1385
		for i=0, 3, 0.1 / Animation_Speed do
1386
			turnto(GRAB.Position,RootPart)
1387
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1388
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1389
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
1390
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 * Player_Size, 0.2 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
1391
			RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
1392
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.2 / Animation_Speed)
1393
		end
1394
		RootPart.CFrame = GRAB.CFrame * CF(0,0,4) * ANGLES(RAD(0),RAD(180),RAD(0))
1395
		chatfunc("Impact!",2)
1396
		CreateSound(EXPLOSION, Torso, 10, 1)
1397
		killnearest(Torso.Position,5,0)
1398
		local BURST = CreateParticles(Torso,VT(0,0,0),2,2,"Fire",false,true,6,25)
1399
		BURST:Emit(750)
1400
		Swait(150)
1401
		Trail:remove()
1402
		BURST:remove()
1403
		UNANCHOR = true
1404
		TRAIL:remove()
1405
	end
1406
	FIREHAND:ClearAllChildren()
1407
	GRAB = nil
1408
	Rooted = false
1409
	HIT = nil
1410
	ATTACK = false
1411
end
1412
1413
function SolarDemise()
1414
	Rooted = true
1415
	for i=0, 2, 0.1 / Animation_Speed do
1416
		Swait()
1417
		RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1.2 * Player_Size) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1418
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1419
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1420
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1421
		RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
1422
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1423
	end
1424
	CreateSound("2767090", Torso, 5, MRANDOM(7, 12) / 10)
1425
	CreateWave(0,3.5,true,0.02,150,RootPart,-2,"Deep orange")
1426
	CreateWave(0,5,true,-0.02,150,RootPart,-2,"Deep orange")
1427
	local bv = Instance.new("BodyVelocity") 
1428
	bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1429
	bv.velocity = Vector3.new(0,300,0)
1430
	bv.Parent = Torso
1431
	bv.Name = "DASH"
1432
	game:GetService("Debris"):AddItem(bv, 0.5)
1433
	Swait(125)
1434
	ATTACK = true
1435
	UNANCHOR = false
1436
	RootPart.Anchored = true
1437
	for i=0, 1, 0.1 / Animation_Speed do
1438
		Swait()
1439
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0.2 * Player_Size, -0.1 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(-12.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1440
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1441
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1442
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1443
		RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-12.5)), 0.15 / Animation_Speed)
1444
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.2 * Player_Size, -1.2 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(12.5)), 0.15 / Animation_Speed)
1445
	end
1446
	chatfunc("SOLAR...",500)
1447
	CreateSound(CIRCLESOUND, Effects, 10, 0.5)
1448
	local Animation_Speed2 = Animation_Speed/8
1449
	CreateMagicRingTilSize(RootPart.CFrame*CF(0,-4,0),350,750)
1450
	chatfunc("FLARES!",5)
1451
	for i = 1, 35 do
1452
		for i=0, 1, 0.1 / Animation_Speed2 do
1453
			Swait()
1454
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0.2 * Player_Size, -0.1 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(-12.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1455
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1456
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1457
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1458
			RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-12.5)), 0.15 / Animation_Speed)
1459
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.2 * Player_Size, -1.2 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(12.5)), 0.15 / Animation_Speed)
1460
		end
1461
		local FIRE,PARTICLES = createfireball(7,true)
1462
		CreateSound(FIREBALL, FIRE, 2, 1)
1463
		FIRE.CFrame = RootPart.CFrame*CF(0,-7,0)
1464
		local bv = Instance.new("BodyVelocity") 
1465
		bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1466
		bv.velocity = CF(FIRE.Position,Mouse.Hit.p).lookVector*350
1467
		bv.Parent = FIRE
1468
		bv.Name = "MOVE"
1469
		local HIT = false
1470
		local harm = FIRE.Touched:Connect(function(hit)
1471
			if HIT == false and hit.Parent ~= Character and hit.Parent ~= Weapon and hit.Parent ~= Effects then
1472
				HIT = true
1473
				coroutine.resume(coroutine.create(function()
1474
					FIRE.Anchored = true
1475
					FIRE.CanCollide = false
1476
					PARTICLES.Enabled = false
1477
					CreateSound(EXPLOSION, FIRE, 10, 1)
1478
					local BURST = CreateParticles(FIRE,VT(0,0,0),2,4,"Fire",false,true,6,145)
1479
					BURST:Emit(750)
1480
					killnearest(FIRE.Position,65,75)
1481
					for i = 1, 35 do
1482
						Swait()
1483
						FIRE.Size = FIRE.Size + VT(3,3,3)
1484
						FIRE.Transparency = FIRE.Transparency + (1/35)
1485
					end
1486
					Swait(250)
1487
					FIRE:remove()
1488
				end))
1489
			end
1490
		end)
1491
		for i=0, 1, 0.1 / Animation_Speed2 do
1492
			Swait()
1493
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, -0.2 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
1494
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
1495
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2)
1496
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
1497
			RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.15 / Animation_Speed2)
1498
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(-25)), 0.15 / Animation_Speed2)
1499
		end
1500
	end
1501
	UNANCHOR = true
1502
	ATTACK = false
1503
	Rooted = false
1504
	--ATTACK = false
1505
end
1506
1507
--//=================================\\
1508
--||	  ASSIGN THINGS TO KEYS
1509
--\\=================================//
1510
1511
Humanoid.Changed:connect(function(Jump)
1512
	if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
1513
		Humanoid.Jump = false
1514
	end
1515
end)
1516
1517
function MouseDown(Mouse)
1518
	if ATTACK == false then
1519
	end
1520
end
1521
1522
function MouseUp(Mouse)
1523
HOLD = false
1524
end
1525
1526
function KeyDown(Key)
1527
	if Rooted == false then
1528
		if Key == "q" and ATTACK == false then
1529
			Fireball()
1530
		end
1531
	
1532
		if Key == "e" and ATTACK == false then
1533
			SolarPunch()
1534
		end
1535
	
1536
		if Key == "r" and ATTACK == false then
1537
			SunEruption()
1538
		end
1539
	
1540
		if Key == "f" and ATTACK == false then
1541
			SolarImpact()
1542
		end
1543
	
1544
		if Key == "x" and ATTACK == false then
1545
			SolarDemise()
1546
		end
1547
1548
		if Key == "7" and ATTACK == false then
1549
			CreateSound("907333294", Head, 5, 1.1)
1550
		end
1551
1552
		if Key == "8" and ATTACK == false then
1553
			CreateSound("907333406", Head, 5, 1.1)
1554
		end
1555
1556
		if Key == "9" and ATTACK == false then
1557
			CreateSound("907329293", Head, 5, 1.1)
1558
		end
1559
	end
1560
end
1561
1562
function KeyUp(Key)
1563
end
1564
1565
	Mouse.Button1Down:connect(function(NEWKEY)
1566
		MouseDown(NEWKEY)
1567
	end)
1568
	Mouse.Button1Up:connect(function(NEWKEY)
1569
		MouseUp(NEWKEY)
1570
	end)
1571
	Mouse.KeyDown:connect(function(NEWKEY)
1572
		KeyDown(NEWKEY)
1573
	end)
1574
	Mouse.KeyUp:connect(function(NEWKEY)
1575
		KeyUp(NEWKEY)
1576
	end)
1577
1578
--//=================================\\
1579
--\\=================================//
1580
1581
1582
function unanchor()
1583
	if UNANCHOR == true then
1584
		g = Character:GetChildren()
1585
		for i = 1, #g do
1586
			if g[i].ClassName == "Part" then
1587
				g[i].Anchored = false
1588
			end
1589
		end
1590
	end
1591
end
1592
1593
1594
--//=================================\\
1595
--||	WRAP THE WHOLE SCRIPT UP
1596
--\\=================================//
1597
1598
Humanoid.Changed:connect(function(Jump)
1599
	if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
1600
		Humanoid.Jump = false
1601
	end
1602
end)
1603
1604
		ANIMATE.Parent = nil
1605
		local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
1606
		IDLEANIMATION:Play()
1607
		Rooted = false
1608
1609
local eye = IT("Part",Weapon)
1610
eye.Size = VT(0.2,0.2,0.2)
1611
eye.Shape = "Ball"
1612
eye.CFrame = Head.CFrame * CF(0.15,0.2,-0.55)
1613
eye.Material = "Neon"
1614
eye.BrickColor = BRICKC("Deep orange")
1615
weldBetween(Head,eye)
1616
CreateParticles(eye,VT(1,-5,0),1,1,"Fire",true,true,0.1,0)
1617
1618
local eye = IT("Part",Weapon)
1619
eye.Size = VT(0.15,0.15,0.15)
1620
eye.Shape = "Ball"
1621
eye.CFrame = Head.CFrame * CF(-0.15,0.2,-0.55)
1622
eye.BrickColor = BRICKC("Black")
1623
weldBetween(Head,eye)
1624
1625
while true do
1626
	Swait()
1627
	SINE = SINE + CHANGE
1628
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
1629
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
1630
	local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
1631
	local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
1632
	local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
1633
		if ANIM == "Walk" and TORSOVELOCITY > 1 then
1634
			RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1635
			Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1636
			RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1637
			LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1638
		elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
1639
			RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1640
			Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1641
			RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1642
			LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1643
		end
1644
		if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
1645
			ANIM = "Jump"
1646
			if ATTACK == false then
1647
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1648
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1649
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1650
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1651
				RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
1652
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1653
	        end
1654
		elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
1655
			ANIM = "Fall"
1656
			if ATTACK == false then
1657
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1658
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1659
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1660
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1661
				RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1662
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
1663
			end
1664
		elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
1665
			ANIM = "Idle"
1666
			if ATTACK == false then
1667
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1668
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1669
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1670
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1671
				RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1672
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1673
			end
1674
		elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
1675
			ANIM = "Walk"
1676
			WALK = WALK + 1 / Animation_Speed
1677
			if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
1678
				WALK = 0
1679
				if WALKINGANIM == true then
1680
					WALKINGANIM = false
1681
				elseif WALKINGANIM == false then
1682
					WALKINGANIM = true
1683
				end
1684
			end
1685
			--RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1686
			--LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1687
			if ATTACK == false then
1688
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1689
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1690
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1691
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1692
				RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1693
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1694
			end
1695
		end
1696
if #Effects2>0 then
1697
for e=1,#Effects2 do
1698
if Effects2[e]~=nil then
1699
local Thing=Effects2[e]
1700
if Thing~=nil then
1701
local Part=Thing[1]
1702
local Mode=Thing[2]
1703
local Delay=Thing[3]
1704
local IncX=Thing[4]
1705
local IncY=Thing[5]
1706
local IncZ=Thing[6]
1707
local Part2=Thing[8]
1708
if Thing[1].Transparency<=1 then
1709
if Thing[2]=="Block1" then
1710
Thing[1].CFrame=Thing[1].CFrame
1711
Mesh=Thing[1].Mesh
1712
Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
1713
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1714
elseif Thing[2]=="Cylinder" then
1715
Mesh=Thing[1].Mesh
1716
Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
1717
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1718
elseif Thing[2]=="Blood" then
1719
Mesh=Thing[7]
1720
Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
1721
Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
1722
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1723
elseif Thing[2]=="Elec" then
1724
Mesh=Thing[1].Mesh
1725
Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
1726
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1727
elseif Thing[2]=="Disappear" then
1728
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1729
end
1730
else
1731
Part.Parent=nil
1732
table.remove(Effects2,e)
1733
end
1734
end
1735
end
1736
end
1737
end
1738
unanchor()
1739
Humanoid.MaxHealth = "inf"
1740
Humanoid.Health = "inf"
1741
if Rooted == false then
1742
	Disable_Jump = false
1743
	Humanoid.WalkSpeed = Speed
1744
elseif Rooted == true then
1745
	Disable_Jump = true
1746
	Humanoid.WalkSpeed = 0
1747
end
1748
if Head:FindFirstChild("face") then
1749
	Head.face:remove()
1750
end
1751
end
1752
1753
--//=================================\\
1754
--\\=================================//
1755
1756
1757
1758
1759
1760
--//====================================================\\--
1761
--||			  		 END OF SCRIPT
1762
--\\====================================================//--