SHOW:
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1 | Killer = game.Players.LocalPlayer | |
2 | - | Victim = game.Players["Player2"] |
2 | + | Victim = game.Players["LugiaLorder97"] |
3 | ||
4 | ||
5 | ||
6 | game:GetObjects("rbxassetid://503217496")[1].Parent=game.Workspace | |
7 | wait(0.5) | |
8 | game.Workspace.Guillo:MoveTo(game.Players.LocalPlayer.Character.Torso.Position + game.Players.LocalPlayer.Character.Torso.CFrame.lookVector* 30) | |
9 | ||
10 | wait(2) | |
11 | ||
12 | function onTouched(hit) | |
13 | p = hit.Parent:findFirstChild("Humanoid") | |
14 | ra = hit.Parent:findFirstChild("Right Arm") | |
15 | rl = hit.Parent:findFirstChild("Right Leg") | |
16 | la = hit.Parent:findFirstChild("Left Arm") | |
17 | lr = hit.Parent:findFirstChild("Left Leg") | |
18 | t = hit.Parent:findFirstChild("Torso") | |
19 | if p ~= nil then | |
20 | p.Health = 0 | |
21 | ra.CanCollide = false | |
22 | ra.Anchored = true | |
23 | rl.CanCollide = false | |
24 | rl.Anchored = true | |
25 | la.CanCollide = false | |
26 | la.Anchored = true | |
27 | lr.CanCollide = false | |
28 | lr.Anchored = true | |
29 | t.CanCollide = false | |
30 | t.Anchored = true | |
31 | local bp = Instance.new("BodyPosition") | |
32 | bp.Parent = hit.Parent.Head | |
33 | bp.position = game.Workspace.Guillo.sModel.pos.Position | |
34 | wait(.2) | |
35 | hit.Parent.Head.Size = Vector3.new(1,1,1) | |
36 | bp:Remove() | |
37 | end | |
38 | end | |
39 | ||
40 | game.Workspace.Guillo.sModel.Blade.Touched:connect(onTouched) | |
41 | ||
42 | ||
43 | function onClicked() | |
44 | if game.Workspace.Guillo.sModel.Rdy.Value == true then | |
45 | game.Workspace.Guillo.Safety:Destroy() | |
46 | game.Workspace.Guillo.sModel.Blade.bv.velocity = Vector3.new(0,-50,0) | |
47 | game.Workspace.Guillo.sModel.lvr2.Transparency = 1 | |
48 | game.Workspace.Guillo.sModel.lvr1.Transparency = 0 | |
49 | game.Workspace.Guillo.sModel.lvr2.CanCollide = false | |
50 | game.Workspace.Guillo.sModel.lvr1.CanCollide = true | |
51 | wait(0.3) | |
52 | game.Workspace.Guillo.sModel.Blade.bv.velocity = Vector3.new(0,0,0) | |
53 | game.Workspace.Guillo.sModel.Rdy.Value = false | |
54 | wait(5) | |
55 | game.Workspace.Guillo:Destroy() | |
56 | elseif game.Workspace.Guillo.sModel.Rdy.Value == false then | |
57 | game.Workspace.Guillo.sModel.Blade.bv.velocity = Vector3.new(0,1,0) | |
58 | game.Workspace.Guillo.sModel.lvr2.Transparency = 0 | |
59 | game.Workspace.Guillo.sModel.lvr1.Transparency = 1 | |
60 | game.Workspace.Guillo.sModel.lvr2.CanCollide = true | |
61 | game.Workspace.Guillo.sModel.lvr1.CanCollide = false | |
62 | game.Workspace.Guillo.sModel.Rdy.Value = true | |
63 | end | |
64 | end | |
65 | ||
66 | game.Workspace.Guillo.sModel.lvr1.ClickDetector.MouseClick:connect(onClicked) | |
67 | game.Workspace.Guillo.sModel.lvr2.ClickDetector.MouseClick:connect(onClicked) | |
68 | ||
69 | Killer.Character.HumanoidRootPart.CFrame = game.Workspace.Guillo.PartTPer.CFrame | |
70 | game.Workspace.Guillo.PartTPer:Destroy() | |
71 | wait(1) | |
72 | Victim.Character.HumanoidRootPart.CFrame = game.Workspace.Guillo.Seat.CFrame | |
73 | game.Workspace.Guillo.PartTP2:Destroy() |