SHOW:
|
|
- or go back to the newest paste.
1 | - | print("Hello world!") |
1 | + | |
2 | ||
3 | ||
4 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
5 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
6 | do | |
7 | print("FE Compatibility code by Mokiros | Translated to FE by iPxter") | |
8 | script.Parent = Player.Character | |
9 | ||
10 | --RemoteEvent for communicating | |
11 | local Event = Instance.new("RemoteEvent") | |
12 | Event.Name = "UserInput_Event" | |
13 | ||
14 | --Fake event to make stuff like Mouse.KeyDown work | |
15 | local function fakeEvent() | |
16 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
17 | t.connect = t.Connect | |
18 | return t | |
19 | end | |
20 | ||
21 | --Creating fake input objects with fake variables | |
22 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
24 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
26 | end} | |
27 | --Merged 2 functions into one by checking amount of arguments | |
28 | CAS.UnbindAction = CAS.BindAction | |
29 | ||
30 | --This function will trigger the events that have been :Connect()'ed | |
31 | local function te(self,ev,...) | |
32 | local t = m[ev] | |
33 | if t and t._fakeEvent and t.Function then | |
34 | t.Function(...) | |
35 | end | |
36 | end | |
37 | m.TrigEvent = te | |
38 | UIS.TrigEvent = te | |
39 | ||
40 | Event.OnServerEvent:Connect(function(plr,io) | |
41 | if plr~=Player then return end | |
42 | if io.isMouse then | |
43 | m.Target = io.Target | |
44 | m.Hit = io.Hit | |
45 | else | |
46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
49 | end | |
50 | for _,t in pairs(CAS.Actions) do | |
51 | for _,k in pairs(t.Keys) do | |
52 | if k==io.KeyCode then | |
53 | t.Function(t.Name,io.UserInputState,io) | |
54 | end | |
55 | end | |
56 | end | |
57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
59 | end | |
60 | end) | |
61 | Event.Parent = NLS([==[ | |
62 | local Player = game:GetService("Players").LocalPlayer | |
63 | local Event = script:WaitForChild("UserInput_Event") | |
64 | ||
65 | local UIS = game:GetService("UserInputService") | |
66 | local input = function(io,a) | |
67 | if a then return end | |
68 | --Since InputObject is a client-side instance, we create and pass table instead | |
69 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
70 | end | |
71 | UIS.InputBegan:Connect(input) | |
72 | UIS.InputEnded:Connect(input) | |
73 | ||
74 | local Mouse = Player:GetMouse() | |
75 | local h,t | |
76 | --Give the server mouse data 30 times every second, but only if the values changed | |
77 | --If player is not moving their mouse, client won't fire events | |
78 | while wait(1/30) do | |
79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
80 | h,t=Mouse.Hit,Mouse.Target | |
81 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
82 | end | |
83 | end]==],Player.Character) | |
84 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
85 | end | |
86 | print("SuperBass!")-- no need touching this. | |
87 | - | print("Super! The script has started.") |
87 | + | |
88 | local sound = Instance.new("Sound", workspace) | |
89 | sound.SoundId = "rbxassetid://2476570846" -- "rbxassetid://" is that part you are never supposed to change. change the ID. | |
90 | - | sound.SoundId = "rbxassetid://1931439377" -- "rbxassetid://" is that part you are never supposed to change. change the ID. |
90 | + | |
91 | sound.Pitch = 1 -- Change (max = ?) | |
92 | - | sound.Pitch = 1.01 -- Change (max = ?) |
92 | + | |
93 | sound.Looped = false --(true = looped, false = not looped.) | |
94 | sound.Playing = true | |
95 | --------------------------------------------------------------------------------- | |
96 | --dont touch anything under that line, including this text-- | |
97 | ||
98 | - | sound:Play() |
98 | + | sound:Clone() |
99 | - | print("sound has started...") |
99 | + | wait(.34) |
100 | sound:Clone() | |
101 | - | while sound.Playing==true do |
101 | + | wait(.34) |
102 | - | workspace.Camera.FieldOfView = 70+sound.PlaybackLoudness/7 |
102 | + | sound:Clone() |
103 | - | wait() |
103 | + | wait(.34) |
104 | sound:Clone() | |
105 | - | print("DESTROYED..") |
105 | + | wait(.34) |
106 | - | sound:Destroy() |
106 | + | sound:Clone() |
107 | - | script:Destroy() |
107 | + | wait(.34) |
108 | sound:Clone() | |
109 | wait(.34) | |
110 | sound:Clone() | |
111 | wait(.34) | |
112 | sound:Clone() | |
113 | wait(.34) | |
114 | sound:Clone() | |
115 | wait(.34) | |
116 | sound:Clone() | |
117 | wait(.34) | |
118 | sound:Clone() | |
119 | wait(.34) | |
120 | sound:Clone() | |
121 | wait(.34) | |
122 | sound:Clone() | |
123 | wait(.34) | |
124 | sound:Clone() | |
125 | wait(.34) | |
126 | wait(1) | |
127 | sound:Clone() | |
128 | wait(.34) | |
129 | sound:Clone() | |
130 | wait(.34) | |
131 | sound:Clone() | |
132 | wait(.34) | |
133 | sound:Clone() | |
134 | wait(.34) | |
135 | sound:Clone() | |
136 | wait(.34) | |
137 | sound:Clone() | |
138 | wait(.34) | |
139 | sound:Clone() | |
140 | wait(.34) |