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1 | //src\game\object\Player.cpp | |
2 | void Player::SetCanFly(bool enable) | |
3 | { | |
4 | WorldPacket data; | |
5 | if (enable) | |
6 | data.Initialize(MSG_MOVE_START_SWIM, 12); | |
7 | else | |
8 | data.Initialize(MSG_MOVE_STOP_SWIM, 12); | |
9 | ||
10 | data << GetPackGUID(); | |
11 | data << uint32(0); | |
12 | SendMessageToSet(&data, true); | |
13 | ||
14 | /*data.Initialize(MSG_MOVE_UPDATE_CAN_FLY, 64); //hope we can skip this | |
15 | data << GetPackGUID(); | |
16 | m_movementInfo.Write(data); | |
17 | SendMessageToSet(&data, false);*/ | |
18 | } | |
19 | ||
20 | ||
21 | //src\game\chatCommands\Level3.cpp It's already present in MangosZero | |
22 | #include "Opcodes.h" | |
23 | bool ChatHandler::HandleGMFlyCommand(char* args) | |
24 | { | |
25 | bool value; | |
26 | if (!ExtractOnOff(&args, value)) | |
27 | { | |
28 | SendSysMessage(LANG_USE_BOL); | |
29 | SetSentErrorMessage(true); | |
30 | return false; | |
31 | } | |
32 | ||
33 | Player* target = getSelectedPlayer(); | |
34 | if (!target) | |
35 | { | |
36 | target = m_session->GetPlayer(); | |
37 | } | |
38 | ||
39 | /* [-ZERO] Need reimplement in another way //hope we can skip this | |
40 | { | |
41 | SendSysMessage(LANG_USE_BOL); | |
42 | return false; | |
43 | }*/ | |
44 | target->SetCanFly(value); | |
45 | PSendSysMessage(LANG_COMMAND_FLYMODE_STATUS, GetNameLink(target).c_str(), args); //not sure LANG_COMMAND_FLYMODE_STATUS exists in MangosZero, might need fix here | |
46 | return true; | |
47 | } |