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1
wait()
2
Player = game.Players.LocalPlayer
3
Object = Player.Character.HumanoidRootPart
4
Arm1 = Player.Character["Right Arm"]
5
PreviousA1 = Arm1.CFrame.p
6
Arm2 = Player.Character["Left Arm"]
7
PreviousA2 = Arm2.CFrame.p
8
9
Leg1 = Player.Character["Right Leg"]
10
PreviousL1 = Leg1.CFrame.p
11
Leg2 = Player.Character["Left Leg"]
12
PreviousL2 = Leg2.CFrame.p
13
14
Run = game["Run Service"]
15
16
PreviousP = Object.CFrame.p
17
Running = false
18
Phase = false
19
PhaseActive = false
20
Morph = false
21
MorphActive = false
22
Tornado = false
23
TornadoRadius = 50
24
TornadoActive = false
25
Portal = false
26
PortalEnd = false
27
MaxZ = 15
28
MinZ = -15
29
LightMaxX = 3
30
LightMinX = 1
31
LightMaxX2 = -1
32
LightMinX2 = -3
33
LightMaxY = 3
34
LightMinY = -1
35
Rotation = 0
36
Length = 10
37
Color = BrickColor.Yellow()
38
PColor = Color3.new(255,255,0)
39
PrevPoint1 = nil
40
PrevPoint2 = nil
41
PrevPoint3 = nil
42
PrevPoint4 = nil
43
PrevPoint5 = nil
44
PrevPoint6 = nil
45
PrevPoint7 = nil
46
PrevPoint8 = nil
47
PrevPoint9 = nil
48
PrevPoint10 = nil
49
PrevPoint11 = nil
50
PrevPoint12 = nil
51
angle = 0
52
Mouse = Player:GetMouse()
53
Player.Character.Humanoid.WalkSpeed = 100
54
55
Nil = function()
56
	PrevPoint1 = "Empty"
57
	PrevPoint2 = "Empty"
58
	PrevPoint3 = "Empty"
59
	PrevPoint4 = "Empty"
60
	PrevPoint5 = "Empty"
61
	PrevPoint6 = "Empty"
62
	PrevPoint7 = "Empty"
63
	PrevPoint8 = "Empty"
64
	PrevPoint9 = "Empty"
65
	PrevPoint10 = "Empty"
66
	PrevPoint11 = "Empty"
67
	PrevPoint12 = "Empty"
68
end
69
70
	local Lightning = coroutine.wrap(function()
71
while wait() do
72
		if Portal == false then
73
		angle = angle + 0.6
74
		local Model = Instance.new("Model",workspace)
75
		Model.Name = "Lightning"
76
		local Point1 = Instance.new("Part",Model)
77
		Point1.Transparency = 1
78
		Point1.Size = Vector3.new(0.2,0.2,0.2)
79
		Point1.CFrame = Object.CFrame * CFrame.new(0,0,-(Object.Size.Z/2+Point1.Size.Z/2))
80
		Point1.Anchored = true
81
		Point1.CanCollide = false
82
		Point1.CFrame = Point1.CFrame * CFrame.new(math.random(-2,2),math.random(-2,2),-math.random(0,2))
83
84
		local Point2 = Instance.new("Part",Model)
85
		Point2.Transparency = 1
86
		Point2.Size = Vector3.new(0.2,0.2,0.2)
87
		Point2.CFrame = Object.CFrame * CFrame.new(0,0,-(Object.Size.Z/2+Point2.Size.Z/2))
88
		Point2.Anchored = true
89
		Point2.CanCollide = false
90
		Point2.CFrame = Point2.CFrame * CFrame.new(math.random(-2,2),math.random(-2,2),-math.random(0,2))
91
92
		local Point3 = Instance.new("Part",Model)
93
		Point3.Transparency = 1
94
		Point3.Size = Vector3.new(0.2,0.2,0.2)
95
		Point3.CFrame = Object.CFrame * CFrame.new(0,0,-(Object.Size.Z/2+Point3.Size.Z/2))
96
		Point3.Anchored = true
97
		Point3.CanCollide = false
98
		Point3.CFrame = Point3.CFrame * CFrame.new(math.random(-2,2),math.random(-2,2),-math.random(0,2))
99
100
		local distance = (Point2.CFrame.p - Point1.CFrame.p).magnitude
101
		local Light = Instance.new("Part",Model)
102
		local PointLight = Instance.new("PointLight",Light)
103
		PointLight.Range = 5
104
		PointLight.Color = PColor
105
		Light.Transparency = 0.5
106
		Light.BrickColor = Color
107
		Light.Material = "Neon"
108
		Light.Size = Vector3.new(0.25,0.25,distance)
109
		Light.Anchored = true
110
		Light.CanCollide = false
111
		Light.CFrame = CFrame.new(Point2.CFrame.p , Point1.CFrame.p) * CFrame.new(0,0,-distance/2) 
112
113
		local distance2 = (Point3.CFrame.p - Point2.CFrame.p).magnitude
114
		local Light = Instance.new("Part",Model)
115
		local PointLight = Instance.new("PointLight",Light)
116
		PointLight.Range = 5
117
		PointLight.Color = PColor
118
		Light.Transparency = 0.5
119
		Light.BrickColor = Color
120
		Light.Material = "Neon"
121
		Light.Size = Vector3.new(0.25,0.25,distance2)
122
		Light.Anchored = true
123
		Light.CanCollide = false
124
		Light.CFrame = CFrame.new(Point3.CFrame.p , Point2.CFrame.p) * CFrame.new(0,0,-distance2/2) 
125
126
		local Point1 = Instance.new("Part",Model)
127
		Point1.Transparency = 1
128
		Point1.Size = Vector3.new(0.2,0.2,0.2)
129
		Point1.CFrame = Object.CFrame * CFrame.new(0,0,(Object.Size.Z/2+Point1.Size.Z/2))
130
		Point1.Anchored = true
131
		Point1.CanCollide = false
132
		Point1.CFrame = Point1.CFrame * CFrame.new(math.random(-2,2),math.random(-2,2),math.random(0,2))
133
134
		local Point2 = Instance.new("Part",Model)
135
		Point2.Transparency = 1
136
		Point2.Size = Vector3.new(0.2,0.2,0.2)
137
		Point2.CFrame = Object.CFrame * CFrame.new(0,0,(Object.Size.Z/2+Point2.Size.Z/2))
138
		Point2.Anchored = true
139
		Point2.CanCollide = false
140
		Point2.CFrame = Point2.CFrame * CFrame.new(math.random(-2,2),math.random(-2,2),math.random(0,2))
141
142
		local Point3 = Instance.new("Part",Model)
143
		Point3.Transparency = 1
144
		Point3.Size = Vector3.new(0.2,0.2,0.2)
145
		Point3.CFrame = Object.CFrame * CFrame.new(0,0,(Object.Size.Z/2+Point3.Size.Z/2))
146
		Point3.Anchored = true
147
		Point3.CanCollide = false
148
		Point3.CFrame = Point3.CFrame * CFrame.new(math.random(-2,2),math.random(-2,2),math.random(0,2))
149
150
		local distance = (Point2.CFrame.p - Point1.CFrame.p).magnitude
151
		local Light = Instance.new("Part",Model)
152
		local PointLight = Instance.new("PointLight",Light)
153
		PointLight.Range = 5
154
		PointLight.Color = PColor
155
		Light.Transparency = 0.5
156
		Light.BrickColor = Color
157
		Light.Material = "Neon"
158
		Light.Size = Vector3.new(0.25,0.25,distance)
159
		Light.Anchored = true
160
		Light.CanCollide = false
161
		Light.CFrame = CFrame.new(Point2.CFrame.p , Point1.CFrame.p) * CFrame.new(0,0,-distance/2) 
162
163
		local distance2 = (Point3.CFrame.p - Point2.CFrame.p).magnitude
164
		local Light = Instance.new("Part",Model)
165
		local PointLight = Instance.new("PointLight",Light)
166
		PointLight.Range = 5
167
		PointLight.Color = PColor
168
		Light.Transparency = 0.5
169
		Light.BrickColor = Color
170
		Light.Material = "Neon"
171
		Light.Size = Vector3.new(0.3,0.3,distance2)
172
		Light.Anchored = true
173
		Light.CanCollide = false
174
		Light.CFrame = CFrame.new(Point3.CFrame.p , Point2.CFrame.p) * CFrame.new(0,0,-distance2/2) 
175
		
176
		local Point1 = Instance.new("Part",Model)
177
		Point1.Transparency = 1
178
		Point1.Size = Vector3.new(0.2,0.2,0.2)
179
		Point1.CFrame = Object.CFrame * CFrame.new((Object.Size.X/2+Point1.Size.X/2),0,0)
180
		Point1.Anchored = true
181
		Point1.CanCollide = false
182
		Point1.CFrame = Point1.CFrame * CFrame.new(math.random(0,2),math.random(-2,2),math.random(-2,2))
183
184
		local Point2 = Instance.new("Part",Model)
185
		Point2.Transparency = 1
186
		Point2.Size = Vector3.new(0.2,0.2,0.2)
187
		Point2.CFrame = Object.CFrame * CFrame.new((Object.Size.X/2+Point1.Size.X/2),0,0)
188
		Point2.Anchored = true
189
		Point2.CanCollide = false
190
		Point2.CFrame = Point2.CFrame * CFrame.new(math.random(0,2),math.random(-2,2),math.random(-2,2))
191
192
		local Point3 = Instance.new("Part",Model)
193
		Point3.Transparency = 1
194
		Point3.Size = Vector3.new(0.2,0.2,0.2)
195
		Point3.CFrame = Object.CFrame * CFrame.new((Object.Size.X/2+Point1.Size.X/2),0,0)
196
		Point3.Anchored = true
197
		Point3.CanCollide = false
198
		Point3.CFrame = Point3.CFrame * CFrame.new(math.random(0,2),math.random(-2,2),math.random(-2,2))
199
200
		local distance = (Point2.CFrame.p - Point1.CFrame.p).magnitude
201
		local Light = Instance.new("Part",Model)
202
		local PointLight = Instance.new("PointLight",Light)
203
		PointLight.Range = 5
204
		PointLight.Color = PColor
205
		Light.Transparency = 0.5
206
		Light.BrickColor = Color
207
		Light.Material = "Neon"
208
		Light.Size = Vector3.new(0.25,0.25,distance)
209
		Light.Anchored = true
210
		Light.CanCollide = false
211
		Light.CFrame = CFrame.new(Point2.CFrame.p , Point1.CFrame.p) * CFrame.new(0,0,-distance/2) 
212
213
		local distance2 = (Point3.CFrame.p - Point2.CFrame.p).magnitude
214
		local Light = Instance.new("Part",Model)
215
		local PointLight = Instance.new("PointLight",Light)
216
		PointLight.Range = 5
217
		PointLight.Color = PColor
218
		Light.Transparency = 0.5
219
		Light.BrickColor = Color
220
		Light.Material = "Neon"
221
		Light.Size = Vector3.new(0.25,0.25,distance2)
222
		Light.Anchored = true
223
		Light.CanCollide = false
224
		Light.CFrame = CFrame.new(Point3.CFrame.p , Point2.CFrame.p) * CFrame.new(0,0,-distance2/2) 
225
226
		local Point1 = Instance.new("Part",Model)
227
		Point1.Transparency = 1
228
		Point1.Size = Vector3.new(0.2,0.2,0.2)
229
		Point1.CFrame = Object.CFrame * CFrame.new(-(Object.Size.X/2+Point1.Size.X/2),0,0)
230
		Point1.Anchored = true
231
		Point1.CanCollide = false
232
		Point1.CFrame = Point1.CFrame * CFrame.new(-math.random(0,2),math.random(-2,2),math.random(-2,2))
233
234
		local Point2 = Instance.new("Part",Model)
235
		Point2.Transparency = 1
236
		Point2.Size = Vector3.new(0.2,0.2,0.2)
237
		Point2.CFrame = Object.CFrame * CFrame.new(-(Object.Size.X/2+Point1.Size.X/2),0,0)
238
		Point2.Anchored = true
239
		Point2.CanCollide = false
240
		Point2.CFrame = Point2.CFrame * CFrame.new(-math.random(0,2),math.random(-2,2),math.random(-2,2))
241
242
		local Point3 = Instance.new("Part",Model)
243
		Point3.Transparency = 1
244
		Point3.Size = Vector3.new(0.2,0.2,0.2)
245
		Point3.CFrame = Object.CFrame * CFrame.new(-(Object.Size.X/2+Point1.Size.X/2),0,0)
246
		Point3.Anchored = true
247
		Point3.CanCollide = false
248
		Point3.CFrame = Point3.CFrame * CFrame.new(-math.random(0,2),math.random(-2,2),math.random(-2,2))
249
250
		local distance = (Point2.CFrame.p - Point1.CFrame.p).magnitude
251
		local Light = Instance.new("Part",Model)
252
		local PointLight = Instance.new("PointLight",Light)
253
		PointLight.Range = 5
254
		PointLight.Color = PColor
255
		Light.Transparency = 0.5
256
		Light.BrickColor = Color
257
		Light.Material = "Neon"
258
		Light.Size = Vector3.new(0.25,0.25,distance)
259
		Light.Anchored = true
260
		Light.CanCollide = false
261
		Light.CFrame = CFrame.new(Point2.CFrame.p , Point1.CFrame.p) * CFrame.new(0,0,-distance/2) 
262
263
		local distance2 = (Point3.CFrame.p - Point2.CFrame.p).magnitude
264
		local Light = Instance.new("Part",Model)
265
		local PointLight = Instance.new("PointLight",Light)
266
		PointLight.Range = 5
267
		PointLight.Color = PColor
268
		Light.Transparency = 0.5
269
		Light.BrickColor = Color
270
		Light.Material = "Neon"
271
		Light.Size = Vector3.new(0.25,0.25,distance2)
272
		Light.Anchored = true
273
		Light.CanCollide = false
274
		Light.CFrame = CFrame.new(Point3.CFrame.p , Point2.CFrame.p) * CFrame.new(0,0,-distance2/2) 
275
		
276
	local Children = Model:GetChildren()
277
	wait(0.1)
278
	for i = 1,#Children do
279
		if Children[i]:IsA("Part") then
280
		Children[i].Transparency = 1
281
		end
282
		game.Debris:AddItem(Children[i],0)
283
	end	
284
285
		end
286
		end
287
	end)
288
Lightning()
289
290
TornadoFunction = function()
291
	local TornadoModel = Instance.new("Model",workspace)
292
	local Center = Instance.new("Part",TornadoModel)
293
	Center.Anchored = true
294
	Center.CanCollide = false
295
	Center.Transparency = 1
296
	Center.Size = Vector3.new(2,2,2)
297
	Center.CFrame = Object.CFrame * CFrame.new(0,0,-20)	
298
	local Death = Instance.new("Part",TornadoModel)
299
	Death.Anchored = true
300
	Death.CanCollide = false
301
	Death.Transparency = 1
302
	Death.Size = Vector3.new(TornadoRadius+10,TornadoRadius+10,TornadoRadius+10)
303
	Death.CFrame = Center.CFrame
304
	Death.Touched:connect(function(Touch)
305
		if Touch.Parent:FindFirstChild("Humanoid") ~= nil and Touch.Parent.Name ~= Player.Name then
306
			Touch.Parent.Humanoid.Health = 0
307
		end
308
	end)
309
	local TornadoFunc = function()
310
		local Tornanimation = coroutine.wrap(function()
311
			while Run.Stepped:wait() do
312
				if Tornado == false then Death:Destroy() break end
313
				angle = angle + 0.1
314
				Object.Anchored = false
315
				Object.CFrame = Center.CFrame * CFrame.Angles(0,angle,0) * CFrame.new(0,0,TornadoRadius)
316
				Object.CFrame =	Object.CFrame * CFrame.Angles(0,-math.rad(90),0)
317
			end
318
		end)
319
		Tornanimation()
320
	end
321
	TornadoFunc()
322
end
323
324
PhaseFunction = function()
325
	local Phase = coroutine.wrap(function()
326
	while wait() do
327
	if Phase == false then break end
328
	if Player.Character.Humanoid.WalkSpeed > 50 and Phase == true then
329
		Object.CFrame = Object.CFrame * CFrame.new(0,0,-Player.Character.Humanoid.WalkSpeed/20)
330
	end
331
	end
332
	end)
333
	Phase()
334
end
335
336
337
PortalFunction = function()
338
	local PortalBlock = Instance.new("Part",workspace)
339
	PortalBlock.CFrame = Object.CFrame * CFrame.new(0,0,-100)
340
	PortalBlock.Transparency = 1
341
	PortalBlock.Anchored = true
342
	PortalBlock.CanCollide = false
343
	PortalBlock.Size = Vector3.new(20,20,0.2)
344
	PortalBlock.CFrame = PortalBlock.CFrame * CFrame.new(0,(PortalBlock.Size.Y/2),0)
345
	local Gui = Instance.new("SurfaceGui",PortalBlock)
346
	local Img = Instance.new("ImageLabel",Gui)
347
	Img.Size = UDim2.new(2,0,2,0)
348
	Img.Position = UDim2.new(-0.5,0,-0.5,0)
349
	Img.Transparency = 1
350
	Img.Image = "http://www.roblox.com/asset/?id=21315275"
351
	local Gui = Instance.new("SurfaceGui",PortalBlock)                          
352
	Gui.Face = "Back"
353
	local Img = Instance.new("ImageLabel",Gui)
354
	Img.Size = UDim2.new(2,0,2,0)
355
	Img.Position = UDim2.new(-0.5,0,-0.5,0)
356
	Img.Transparency = 1
357
	Img.Image = "http://www.roblox.com/asset/?id=21315275"
358
	Object.CFrame = PortalBlock.CFrame
359
	local Face = Object.Parent.Head.face.Texture
360
	local ObjectC = Object.Parent:GetChildren()
361
	for i = 1,#ObjectC do
362
		if ObjectC[i]:IsA("Part") and ObjectC[i].Name ~= "HumanoidRootPart" then
363
			ObjectC[i].Transparency = 1
364
		elseif ObjectC[i]:IsA("Hat") then
365
			ObjectC[i].Handle.Transparency = 1
366
		end
367
		if ObjectC[i].Name == "Head" then
368
			ObjectC[i].face.Texture = ""
369
		end
370
	end
371
 
372
	local PortalR = coroutine.wrap(function()
373
	wait(0.1)
374
	Portal = true
375
	PortalEnd = true
376
	while wait(0.001) do
377
	if Portal == false then 
378
		break 
379
	end
380
		Nil()
381
		PortalBlock.CFrame = PortalBlock.CFrame * CFrame.Angles(0,0,-0.1)
382
	wait(0.01)
383
	end
384
		PortalBlock:Destroy() 
385
	for i = 1,#ObjectC do
386
		if ObjectC[i]:IsA("Part") and ObjectC[i].Name ~= "HumanoidRootPart" then
387
			ObjectC[i].Transparency = 0
388
		elseif ObjectC[i]:IsA("Hat") then
389
			ObjectC[i].Handle.Transparency = 0
390
		end
391
		if ObjectC[i].Name == "Head" then
392
			ObjectC[i].face.Texture = Face
393
		end
394
	end
395
	game.Players.LocalPlayer.Character.Part.Transparency = 1
396
	local PortalBlock = Instance.new("Part",workspace)
397
	PortalBlock.CFrame = Object.CFrame * CFrame.new(0,0,0)
398
	PortalBlock.Transparency = 1
399
	PortalBlock.Anchored = true
400
	PortalBlock.CanCollide = false
401
	PortalBlock.Size = Vector3.new(20,20,0.2)
402
	PortalBlock.CFrame = PortalBlock.CFrame * CFrame.new(0,(PortalBlock.Size.Y/2),0)
403
	local Gui = Instance.new("SurfaceGui",PortalBlock)
404
	local Img = Instance.new("ImageLabel",Gui)
405
	Img.Size = UDim2.new(2,0,2,0)
406
	Img.Position = UDim2.new(-0.5,0,-0.5,0)
407
	Img.Transparency = 1
408
	Img.Image = "http://www.roblox.com/asset/?id=21315275"
409
	local Gui = Instance.new("SurfaceGui",PortalBlock)
410
	Gui.Face = "Back"
411
	local Img = Instance.new("ImageLabel",Gui)
412
	Img.Size = UDim2.new(2,0,2,0)
413
	Img.Position = UDim2.new(-0.5,0,-0.5,0)
414
	Img.Transparency = 1
415
	Img.Image = "http://www.roblox.com/asset/?id=21315275"
416
	Object.CFrame = PortalBlock.CFrame
417
	PreviousA1 = Arm1.CFrame.p
418
	PreviousA2 = Arm2.CFrame.p
419
	PreviousL1 = Leg1.CFrame.p
420
	PreviousL2 = Leg2.CFrame.p
421
	PreviousP = Object.CFrame.p
422
	PortalEnd = false
423
	wait(2)
424
	PortalBlock:Destroy()
425
	end)
426
	PortalR()
427
end
428
429
MorphFunction = function()
430
	local MaxX = 100
431
	local MinX = -100
432
	local MaxY = 100
433
	local MinY = -100
434
	local MaxZ = 100
435
	local MinZ = -100
436
	local Morph = coroutine.wrap(function()
437
	while Run.Stepped:wait(0.1) do
438
	if Morph == false then break end
439
	local Model = Instance.new("Model",workspace)
440
	if Player.Character:FindFirstChild("Shirt") then
441
	local Shirt = Player.Character.Shirt:Clone()
442
	Shirt.Parent = Model
443
	end
444
	if Player.Character:FindFirstChild("Pants") then
445
	local Pants = Player.Character.Pants:Clone()
446
	Pants.Parent = Model
447
	end
448
	local Humanoid = Instance.new("Humanoid",Model)
449
	local LeftArm = Player.Character["Left Arm"]:Clone()
450
	LeftArm.Parent = Model
451
	LeftArm.Transparency = 0.4
452
	LeftArm.Anchored = true 
453
	LeftArm.CFrame = Player.Character["Left Arm"].CFrame * CFrame.new(math.random(MinX,MaxX)*0.003,math.random(MinY,MaxY)*0.003,math.random(MinZ,MaxZ)*0.003)
454
	local RightArm = Player.Character["Right Arm"]:Clone()
455
	RightArm.Parent = Model
456
	RightArm.Transparency = 0.4
457
	RightArm.Anchored = true
458
	RightArm.CFrame = Player.Character["Right Arm"].CFrame * CFrame.new(math.random(MinX,MaxX)*0.003,math.random(MinY,MaxY)*0.003,math.random(MinZ,MaxZ)*0.003)
459
	local LeftLeg = Player.Character["Left Leg"]:Clone()
460
	LeftLeg.Parent = Model
461
	LeftLeg.Transparency = 0.4
462
	LeftLeg.Anchored = true
463
	LeftLeg.CFrame = Player.Character["Left Leg"].CFrame * CFrame.new(math.random(MinX,MaxX)*0.003,math.random(MinY,MaxY)*0.003,math.random(MinZ,MaxZ)*0.003)
464
	local RightLeg = Player.Character["Right Leg"]:Clone()
465
	RightLeg.Parent = Model	
466
	RightLeg.Transparency = 0.4
467
	RightLeg.Anchored = true	
468
	RightLeg.CFrame = Player.Character["Right Leg"].CFrame * CFrame.new(math.random(MinX,MaxX)*0.003,math.random(MinY,MaxY)*0.003,math.random(MinZ,MaxZ)*0.003)
469
	local Children = Model:GetChildren()
470
	wait(0.01)
471
	for i = 1,#Children do
472
		if Children[i]:IsA("Part") then
473
		Children[i].Transparency = 1
474
		end
475
		game.Debris:AddItem(Children[i],0)
476
	end	
477
	end
478
	end)
479
	Morph()
480
end
481
482
local Guis = coroutine.wrap(function()
483
	local Gui = Instance.new("ScreenGui",Player.PlayerGui)
484
	local TextBox = Instance.new("TextBox",Gui)
485
	TextBox.Text = "Speed"
486
	TextBox.BackgroundColor3 = Color3.new(255,255,255)
487
	TextBox.BorderColor3 = Color3.new(0,0,0)
488
	TextBox.Size = UDim2.new(0,200,0,25)
489
	TextBox.Position = UDim2.new(0,10,0.5,-12.5)
490
	TextBox.FocusLost:connect(function(EnterPressed)
491
		if EnterPressed then
492
	 		Player.Character.Humanoid.WalkSpeed = TextBox.Text
493
		end
494
	end)
495
	local Flash = Instance.new("TextButton",Gui)
496
	Flash.BackgroundColor3 = Color3.new(255,255,255)
497
	Flash.BorderColor3 = Color3.new(0,0,0)
498
	Flash.Size = UDim2.new(0,200,0,25)
499
	Flash.Position = UDim2.new(0,10,0.5,22.5)
500
	Flash.Text = "The Flash"
501
	Flash.MouseButton1Click:connect(function()
502
		Color = BrickColor.Yellow()
503
		PColor = Color3.new(255,255,0)
504
	end)
505
	local RFlash = Instance.new("TextButton",Gui)
506
	RFlash.BackgroundColor3 = Color3.new(255,255,255)
507
	RFlash.BorderColor3 = Color3.new(0,0,0)
508
	RFlash.Size = UDim2.new(0,200,0,25)
509
	RFlash.Position = UDim2.new(0,10,0.5,57.5)
510
	RFlash.Text = "The Reverse Flash"
511
	RFlash.MouseButton1Click:connect(function()
512
		Color = BrickColor.new("Really red")
513
		PColor = Color3.new(255,0,0)
514
	end)
515
	local Zoom = Instance.new("TextButton",Gui)
516
	Zoom.BackgroundColor3 = Color3.new(255,255,255)
517
	Zoom.BorderColor3 = Color3.new(0,0,0)
518
	Zoom.Size = UDim2.new(0,200,0,25)
519
	Zoom.Position = UDim2.new(0,10,0.5,92.5)
520
	Zoom.Text = "Zoom"
521
	Zoom.MouseButton1Click:connect(function()
522
		Color = BrickColor.new("Cyan")
523
		PColor = Color3.new(0,170,255)
524
	end)
525
	local Radius = Instance.new("TextBox",Gui)
526
	Radius.Text = "Tornado Radius"
527
	Radius.BackgroundColor3 = Color3.new(255,255,255)
528
	Radius.BorderColor3 = Color3.new(0,0,0)
529
	Radius.Size = UDim2.new(0,200,0,25)
530
	Radius.Position = UDim2.new(0,10,0.5,127.5)
531
	Radius.FocusLost:connect(function(EnterPressed)
532
		if EnterPressed then
533
	 		TornadoRadius = Radius.Text
534
		end
535
	end)
536
	Mouse.KeyDown:connect(function(Key)
537
		if Key == "f" then
538
			if Portal == false then
539
				PortalFunction()
540
				Nil()
541
			else
542
				Portal = false
543
			end
544
		end
545
		if Key == "r" then
546
			if Phase == false then
547
				Phase = true
548
				PhaseFunction()
549
				print "PhaseFunction"
550
			else
551
				Phase = false
552
			end
553
		end
554
		if Key == "e" then
555
			if Tornado == false then
556
				Tornado = true
557
				TornadoFunction()
558
			else
559
				Tornado = false
560
			end
561
		end
562
		if Key == "t" then
563
			if Morph == false then
564
				Morph = true
565
				MorphFunction()
566
			else
567
				Morph = false
568
			end
569
		end
570
	end)
571
end)
572
Guis()
573
574
Run.RenderStepped:connect(function()
575
	if (Object.CFrame.p - PreviousP).magnitude > 7 and Player.Character.Humanoid.WalkSpeed > 25 and Portal == false and PortalEnd == false then
576
	local Model = Instance.new("Model",workspace)
577
	Model.Name = "Ray"
578
	local Humanoid = Instance.new("Humanoid",Model)
579
	if Player.Character:FindFirstChild("Shirt") ~= nil then
580
		Player.Character.Shirt:Clone().Parent = Model
581
	end
582
	if Player.Character:FindFirstChild("Pants") ~= nil then
583
		Player.Character.Pants:Clone().Parent = Model
584
	end
585
	local distance = (Object.CFrame.p - PreviousP).magnitude
586
	local Light = Instance.new("Part",Model)
587
	Light.Anchored = true
588
	Light.CanCollide = false
589
	Light.TopSurface = "SmoothNoOutlines"
590
	Light.BottomSurface = "SmoothNoOutlines"
591
	Light.BackSurface = "SmoothNoOutlines"
592
	Light.FrontSurface = "SmoothNoOutlines"
593
	Light.LeftSurface = "SmoothNoOutlines"
594
	Light.RightSurface = "SmoothNoOutlines"
595
	Light.Transparency = 1
596
	Light.BrickColor = BrickColor.Black()
597
	Light.Size = Vector3.new(2,2,distance)
598
	Light.CFrame = CFrame.new(Object.CFrame.p , PreviousP) * CFrame.new(0,0,-distance/2) 
599
	
600
	local PointLight = Instance.new("PointLight",Light)
601
	PointLight.Range = 15
602
	PointLight.Brightness = 100
603
	PointLight.Color = PColor
604
605
	local distance = (Arm1.CFrame.p - PreviousA1).magnitude
606
607
	local Arm1Light = Instance.new("Part",Model)
608
	Arm1Light.Name = "Right Arm"
609
	Arm1Light.Anchored = true
610
	Arm1Light.CanCollide = false
611
	Arm1Light.TopSurface = "SmoothNoOutlines"
612
	Arm1Light.BottomSurface = "SmoothNoOutlines"
613
	Arm1Light.BackSurface = "SmoothNoOutlines"
614
	Arm1Light.FrontSurface = "SmoothNoOutlines"
615
	Arm1Light.LeftSurface = "SmoothNoOutlines"
616
	Arm1Light.RightSurface = "SmoothNoOutlines"
617
	Arm1Light.Transparency = 0.5
618
	Arm1Light.BrickColor = BrickColor.Black()
619
	Arm1Light.Size = Vector3.new(1,2,distance)
620
	Arm1Light.CFrame = CFrame.new(Arm1.CFrame.p , PreviousA1) * CFrame.new(0,0,-distance/2) * CFrame.Angles(0,math.rad(180),0)
621
622
	local distance = (Arm2.CFrame.p - PreviousA2).magnitude
623
624
	local Arm2Light = Instance.new("Part",Model)
625
	Arm2Light.Name = "Left Arm"
626
	Arm2Light.Anchored = true
627
	Arm2Light.CanCollide = false
628
	Arm2Light.TopSurface = "SmoothNoOutlines"
629
	Arm2Light.BottomSurface = "SmoothNoOutlines"
630
	Arm2Light.BackSurface = "SmoothNoOutlines"
631
	Arm2Light.FrontSurface = "SmoothNoOutlines"
632
	Arm2Light.LeftSurface = "SmoothNoOutlines"
633
	Arm2Light.RightSurface = "SmoothNoOutlines"
634
	Arm2Light.Transparency = 0.5
635
	Arm2Light.BrickColor = BrickColor.Black()
636
	Arm2Light.Size = Vector3.new(1,2,distance)
637
	Arm2Light.CFrame = CFrame.new(Arm2.CFrame.p , PreviousA2) * CFrame.new(0,0,-distance/2) * CFrame.Angles(0,math.rad(180),0)
638
639
	local distance = (Leg1.CFrame.p - PreviousL1).magnitude
640
641
	local Leg1Light = Instance.new("Part",Model)
642
	Leg1Light.Name = "Right Leg"
643
	Leg1Light.Anchored = true
644
	Leg1Light.CanCollide = false
645
	Leg1Light.TopSurface = "SmoothNoOutlines"
646
	Leg1Light.BottomSurface = "SmoothNoOutlines"
647
	Leg1Light.BackSurface = "SmoothNoOutlines"
648
	Leg1Light.FrontSurface = "SmoothNoOutlines"
649
	Leg1Light.LeftSurface = "SmoothNoOutlines"
650
	Leg1Light.RightSurface = "SmoothNoOutlines"
651
	Leg1Light.Transparency = 0.5
652
	Leg1Light.BrickColor = BrickColor.Black()
653
	Leg1Light.Size = Vector3.new(1,2,distance)
654
	Leg1Light.CFrame = CFrame.new(Leg1.CFrame.p , PreviousL1) * CFrame.new(0,0,-distance/2) * CFrame.Angles(0,math.rad(180),0)
655
656
	local distance = (Leg2.CFrame.p - PreviousL2).magnitude
657
658
	local Leg1Light = Instance.new("Part",Model)
659
	Leg1Light.Name = "Left Leg"
660
	Leg1Light.Anchored = true
661
	Leg1Light.CanCollide = false
662
	Leg1Light.TopSurface = "SmoothNoOutlines"
663
	Leg1Light.BottomSurface = "SmoothNoOutlines"
664
	Leg1Light.BackSurface = "SmoothNoOutlines"
665
	Leg1Light.FrontSurface = "SmoothNoOutlines"
666
	Leg1Light.LeftSurface = "SmoothNoOutlines"
667
	Leg1Light.RightSurface = "SmoothNoOutlines"
668
	Leg1Light.Transparency = 0.5
669
	Leg1Light.BrickColor = BrickColor.Black()
670
	Leg1Light.Size = Vector3.new(1,2,distance)
671
	Leg1Light.CFrame = CFrame.new(Leg2.CFrame.p , PreviousL2) * CFrame.new(0,0,-distance/2) * CFrame.Angles(0,math.rad(180),0)
672
673
	local Point1 = Instance.new("Part",Model)
674
	Point1.Transparency = 1
675
	Point1.Anchored = true
676
	Point1.CanCollide = false
677
	Point1.Size = Vector3.new(0.2,0.2,0.2)
678
	Point1.CFrame = Light.CFrame * CFrame.new(0,0,-Light.Size.Z/2)
679
	 * CFrame.new(Light.Size.X/2 ,0 ,0)
680
	 * CFrame.new(math.random(LightMinX,LightMaxX),0,0) 
681
	 * CFrame.new(0,math.random(LightMinY,LightMaxY),0)
682
	
683
	local Point2 = Instance.new("Part",Model)
684
	Point2.Transparency = 1
685
	Point2.Anchored = true
686
	Point2.CanCollide = false
687
	Point2.Size = Vector3.new(0.2,0.2,0.2)
688
	Point2.CFrame = Light.CFrame * CFrame.new(0,0,Light.Size.Z/2)
689
	 * CFrame.new(Light.Size.X/2 ,0 ,0)
690
	 * CFrame.new(math.random(LightMinX,LightMaxX),0,0) 
691
	 * CFrame.new(0,math.random(LightMinY,LightMaxY),0)
692
	
693
	local Point5 = Instance.new("Part",Model)
694
	Point5.Transparency = 1
695
	Point5.Anchored = true
696
	Point5.CanCollide = false
697
	Point5.Size = Vector3.new(0.2,0.2,0.2)
698
	Point5.CFrame = Light.CFrame * CFrame.new(0,0,-Light.Size.Z/2)
699
	 * CFrame.new(Light.Size.X/2 ,0 ,0)
700
	 * CFrame.new(math.random(LightMinX,LightMaxX),0,0) 
701
	 * CFrame.new(0,math.random(LightMinY,LightMaxY),0)
702
	
703
	local Point6 = Instance.new("Part",Model)
704
	Point6.Transparency = 1
705
	Point6.Anchored = true
706
	Point6.CanCollide = false
707
	Point6.Size = Vector3.new(0.2,0.2,0.2)
708
	Point6.CFrame = Light.CFrame * CFrame.new(0,0,Light.Size.Z/2)
709
	 * CFrame.new(Light.Size.X/2 ,0 ,0)
710
	 * CFrame.new(math.random(LightMinX,LightMaxX),0,0) 
711
	 * CFrame.new(0,math.random(LightMinY,LightMaxY),0)
712
	
713
	local Point3 = Instance.new("Part",Model)
714
	Point3.Transparency = 1
715
	Point3.Anchored = true
716
	Point3.CanCollide = false
717
	Point3.Size = Vector3.new(0.2,0.2,0.2)
718
	Point3.CFrame = Light.CFrame * CFrame.new(0,0,-Light.Size.Z/2)
719
	 * CFrame.new(-Light.Size.X/2 ,0 ,0)
720
	 * CFrame.new(math.random(LightMinX2,LightMaxX2),0,0) 
721
	 * CFrame.new(0,math.random(LightMinY,LightMaxY),0)
722
	
723
	local Point4 = Instance.new("Part",Model)
724
	Point4.Transparency = 1
725
	Point4.Anchored = true
726
	Point4.CanCollide = false
727
	Point4.Size = Vector3.new(0.2,0.2,0.2)
728
	Point4.CFrame = Light.CFrame * CFrame.new(0,0,Light.Size.Z/2)
729
	 * CFrame.new(-Light.Size.X/2 ,0 ,0)
730
	 * CFrame.new(math.random(LightMinX2,LightMaxX2),0,0) 
731
	 * CFrame.new(0,math.random(LightMinY,LightMaxY),0)
732
733
	local Point7 = Instance.new("Part",Model)
734
	Point7.Transparency = 1
735
	Point7.Anchored = true
736
	Point7.CanCollide = false
737
	Point7.Size = Vector3.new(0.2,0.2,0.2)
738
	Point7.CFrame = Light.CFrame * CFrame.new(0,0,-Light.Size.Z/2)
739
	 * CFrame.new(-Light.Size.X/2 ,0 ,0)
740
	 * CFrame.new(math.random(LightMinX2,LightMaxX2),0,0) 
741
	 * CFrame.new(0,math.random(LightMinY,LightMaxY),0)
742
	
743
	local Point8 = Instance.new("Part",Model)
744
	Point8.Transparency = 1
745
	Point8.Anchored = true
746
	Point8.CanCollide = false
747
	Point8.Size = Vector3.new(0.2,0.2,0.2)
748
	Point8.CFrame = Light.CFrame * CFrame.new(0,0,Light.Size.Z/2)
749
	 * CFrame.new(-Light.Size.X/2 ,0 ,0)
750
	 * CFrame.new(math.random(LightMinX2,LightMaxX2),0,0) 
751
	 * CFrame.new(0,math.random(LightMinY,LightMaxY),0)
752
753
	local Point9 = Instance.new("Part",Model)
754
	Point9.Transparency = 1
755
	Point9.Anchored = true
756
	Point9.CanCollide = false
757
	Point9.Size = Vector3.new(0.2,0.2,0.2)
758
	Point9.CFrame = Light.CFrame * CFrame.new(0,-1,-Light.Size.Z/2)
759
	 * CFrame.new(Light.Size.X/2 ,-2 ,0)
760
	 * CFrame.new(math.random(LightMinX,LightMaxX),0,0) 
761
	 * CFrame.new(0,math.random(LightMinY,LightMaxY),0)
762
	
763
	local Point10 = Instance.new("Part",Model)
764
	Point10.Transparency = 1
765
	Point10.Anchored = true
766
	Point10.CanCollide = false
767
	Point10.Size = Vector3.new(0.2,0.2,0.2)
768
	Point10.CFrame = Light.CFrame * CFrame.new(0,-1,Light.Size.Z/2)
769
	 * CFrame.new(Light.Size.X/2 ,0 ,0)
770
	 * CFrame.new(math.random(LightMinX,LightMaxX),0,0) 
771
	 * CFrame.new(0,math.random(LightMinY,LightMaxY),0)
772
	
773
	local Point11 = Instance.new("Part",Model)
774
	Point11.Transparency = 1
775
	Point11.Anchored = true
776
	Point11.CanCollide = false
777
	Point11.Size = Vector3.new(0.2,0.2,0.2)
778
	Point11.CFrame = Light.CFrame * CFrame.new(0,-1,-Light.Size.Z/2)
779
	 * CFrame.new(Light.Size.X/2 ,-2 ,0)
780
	 * CFrame.new(math.random(LightMinX2,LightMaxX2),0,0) 
781
	 * CFrame.new(0,math.random(LightMinY,LightMaxY),0)
782
	
783
	local Point12 = Instance.new("Part",Model)
784
	Point12.Transparency = 1
785
	Point12.Anchored = true
786
	Point12.CanCollide = false
787
	Point12.Size = Vector3.new(0.2,0.2,0.2)
788
	Point12.CFrame = Light.CFrame * CFrame.new(0,-1,Light.Size.Z/2)
789
	 * CFrame.new(Light.Size.X/2 ,-2 ,0)
790
	 * CFrame.new(math.random(LightMinX2,LightMaxX2),0,0) 
791
	 * CFrame.new(0,math.random(LightMinY,LightMaxY),0)
792
793
if PrevPoint2 == nil or PrevPoint2 == "Empty" then
794
		local distance = (Point2.CFrame.p - Point1.CFrame.p).magnitude
795
		local Light = Instance.new("Part",Model)
796
		Light.Anchored = true
797
		Light.CanCollide = false
798
		Light.TopSurface = "SmoothNoOutlines"
799
		Light.BottomSurface = "SmoothNoOutlines"
800
		Light.BackSurface = "SmoothNoOutlines"
801
		Light.FrontSurface = "SmoothNoOutlines"
802
		Light.LeftSurface = "SmoothNoOutlines"
803
		Light.RightSurface = "SmoothNoOutlines"
804
		Light.Transparency = 0
805
		Light.Size = Vector3.new(0.4,0.4,distance)
806
		Light.Material = "Neon"
807
		Light.BrickColor = Color
808
		Light.CFrame = CFrame.new(Point2.CFrame.p , Point1.CFrame.p) * CFrame.new(0,0,-distance/2)
809
	elseif PrevPoint2 ~= nil then
810
		local distance = (Point2.CFrame.p - PrevPoint2).magnitude
811
		local Light = Instance.new("Part",Model)
812
		Light.Anchored = true
813
		Light.CanCollide = false
814
		Light.TopSurface = "SmoothNoOutlines"
815
		Light.BottomSurface = "SmoothNoOutlines"
816
		Light.BackSurface = "SmoothNoOutlines"
817
		Light.FrontSurface = "SmoothNoOutlines"
818
		Light.LeftSurface = "SmoothNoOutlines"
819
		Light.RightSurface = "SmoothNoOutlines"
820
		Light.Transparency = 0
821
		Light.Size = Vector3.new(0.4,0.4,distance)
822
		Light.Material = "Neon"
823
		Light.BrickColor = Color
824
		Light.CFrame = CFrame.new(Point2.CFrame.p , PrevPoint2) * CFrame.new(0,0,-distance/2)		
825
	end
826
827
if PrevPoint4 == nil or PrevPoint4 == "Empty" then
828
		local distance = (Point4.CFrame.p - Point3.CFrame.p).magnitude
829
		local Light = Instance.new("Part",Model)
830
		Light.Anchored = true
831
		Light.CanCollide = false
832
		Light.TopSurface = "SmoothNoOutlines"
833
		Light.BottomSurface = "SmoothNoOutlines"
834
		Light.BackSurface = "SmoothNoOutlines"
835
		Light.FrontSurface = "SmoothNoOutlines"
836
		Light.LeftSurface = "SmoothNoOutlines"
837
		Light.RightSurface = "SmoothNoOutlines"
838
		Light.Transparency = 0
839
		Light.Size = Vector3.new(0.4,0.4,distance)
840
		Light.Material = "Neon"
841
		Light.BrickColor = Color
842
		Light.CFrame = CFrame.new(Point4.CFrame.p , Point3.CFrame.p) * CFrame.new(0,0,-distance/2)	
843
	elseif PrevPoint4 ~= nil then
844
		local distance = (Point4.CFrame.p - PrevPoint4).magnitude
845
		local Light = Instance.new("Part",Model)
846
		Light.Anchored = true
847
		Light.CanCollide = false
848
		Light.TopSurface = "SmoothNoOutlines"
849
		Light.BottomSurface = "SmoothNoOutlines"
850
		Light.BackSurface = "SmoothNoOutlines"
851
		Light.FrontSurface = "SmoothNoOutlines"
852
		Light.LeftSurface = "SmoothNoOutlines"
853
		Light.RightSurface = "SmoothNoOutlines"
854
		Light.Transparency = 0
855
		Light.Size = Vector3.new(0.4,0.4,distance)
856
		Light.Material = "Neon"
857
		Light.BrickColor = Color
858
		Light.CFrame = CFrame.new(Point4.CFrame.p , PrevPoint4) * CFrame.new(0,0,-distance/2)	
859
	end
860
861
862
if PrevPoint6 == nil or PrevPoint6 == "Empty" then
863
		local distance = (Point6.CFrame.p - Point5.CFrame.p).magnitude
864
		local Light = Instance.new("Part",Model)
865
		Light.Anchored = true
866
		Light.CanCollide = false
867
		Light.TopSurface = "SmoothNoOutlines"
868
		Light.BottomSurface = "SmoothNoOutlines"
869
		Light.BackSurface = "SmoothNoOutlines"
870
		Light.FrontSurface = "SmoothNoOutlines"
871
		Light.LeftSurface = "SmoothNoOutlines"
872
		Light.RightSurface = "SmoothNoOutlines"
873
		Light.Transparency = 0
874
		Light.Size = Vector3.new(0.4,0.4,distance)
875
		Light.Material = "Neon"
876
		Light.BrickColor = Color
877
		Light.CFrame = CFrame.new(Point6.CFrame.p , Point5.CFrame.p) * CFrame.new(0,0,-distance/2)	
878
	elseif PrevPoint6 ~= nil then
879
		local distance = (Point6.CFrame.p - PrevPoint6).magnitude
880
		local Light = Instance.new("Part",Model)
881
		Light.Anchored = true
882
		Light.CanCollide = false
883
		Light.TopSurface = "SmoothNoOutlines"
884
		Light.BottomSurface = "SmoothNoOutlines"
885
		Light.BackSurface = "SmoothNoOutlines"
886
		Light.FrontSurface = "SmoothNoOutlines"
887
		Light.LeftSurface = "SmoothNoOutlines"
888
		Light.RightSurface = "SmoothNoOutlines"
889
		Light.Transparency = 0
890
		Light.Size = Vector3.new(0.4,0.4,distance)
891
		Light.Material = "Neon"
892
		Light.BrickColor = Color
893
		Light.CFrame = CFrame.new(Point6.CFrame.p , PrevPoint6) * CFrame.new(0,0,-distance/2)	
894
	end
895
	
896
if PrevPoint8 == nil or PrevPoint8 == "Empty" then
897
		local distance = (Point8.CFrame.p - Point7.CFrame.p).magnitude
898
		local Light = Instance.new("Part",Model)
899
		Light.Anchored = true
900
		Light.CanCollide = false
901
		Light.TopSurface = "SmoothNoOutlines"
902
		Light.BottomSurface = "SmoothNoOutlines"
903
		Light.BackSurface = "SmoothNoOutlines"
904
		Light.FrontSurface = "SmoothNoOutlines"
905
		Light.LeftSurface = "SmoothNoOutlines"
906
		Light.RightSurface = "SmoothNoOutlines"
907
		Light.Transparency = 0
908
		Light.Size = Vector3.new(0.4,0.4,distance)
909
		Light.Material = "Neon"
910
		Light.BrickColor = Color
911
		Light.CFrame = CFrame.new(Point8.CFrame.p , Point7.CFrame.p) * CFrame.new(0,0,-distance/2)	
912
	elseif PrevPoint8 ~= nil then
913
		local distance = (Point8.CFrame.p - PrevPoint8).magnitude
914
		local Light = Instance.new("Part",Model)
915
		Light.Anchored = true
916
		Light.CanCollide = false
917
		Light.TopSurface = "SmoothNoOutlines"
918
		Light.BottomSurface = "SmoothNoOutlines"
919
		Light.BackSurface = "SmoothNoOutlines"
920
		Light.FrontSurface = "SmoothNoOutlines"
921
		Light.LeftSurface = "SmoothNoOutlines"
922
		Light.RightSurface = "SmoothNoOutlines"
923
		Light.Transparency = 0
924
		Light.Size = Vector3.new(0.4,0.4,distance)
925
		Light.Material = "Neon"
926
		Light.BrickColor = Color
927
		Light.CFrame = CFrame.new(Point8.CFrame.p , PrevPoint8) * CFrame.new(0,0,-distance/2)
928
	end
929
	
930
if PrevPoint10 == nil or PrevPoint10 == "Empty" then
931
		local distance = (Point10.CFrame.p - Point9.CFrame.p).magnitude
932
		local Light = Instance.new("Part",Model)
933
		Light.Anchored = true
934
		Light.CanCollide = false
935
		Light.TopSurface = "SmoothNoOutlines"
936
		Light.BottomSurface = "SmoothNoOutlines"
937
		Light.BackSurface = "SmoothNoOutlines"
938
		Light.FrontSurface = "SmoothNoOutlines"
939
		Light.LeftSurface = "SmoothNoOutlines"
940
		Light.RightSurface = "SmoothNoOutlines"
941
		Light.Transparency = 0
942
		Light.Size = Vector3.new(0.4,0.4,distance)
943
		Light.Material = "Neon"
944
		Light.BrickColor = Color
945
		Light.CFrame = CFrame.new(Point10.CFrame.p , Point9.CFrame.p) * CFrame.new(0,0,-distance/2)
946
elseif PrevPoint10 ~= nil then
947
		local distance = (Point10.CFrame.p - PrevPoint10).magnitude
948
		local Light = Instance.new("Part",Model)
949
		Light.Anchored = true
950
		Light.CanCollide = false
951
		Light.TopSurface = "SmoothNoOutlines"
952
		Light.BottomSurface = "SmoothNoOutlines"
953
		Light.BackSurface = "SmoothNoOutlines"
954
		Light.FrontSurface = "SmoothNoOutlines"
955
		Light.LeftSurface = "SmoothNoOutlines"
956
		Light.RightSurface = "SmoothNoOutlines"
957
		Light.Transparency = 0
958
		Light.Size = Vector3.new(0.4,0.4,distance)
959
		Light.Material = "Neon"
960
		Light.BrickColor = Color
961
		Light.CFrame = CFrame.new(Point10.CFrame.p , PrevPoint10) * CFrame.new(0,0,-distance/2)	
962
	end
963
964
	
965
if PrevPoint12 == nil or PrevPoint12 == "Empty" then
966
		local distance = (Point12.CFrame.p - Point11.CFrame.p).magnitude
967
		local Light = Instance.new("Part",Model)
968
		Light.Anchored = true
969
		Light.CanCollide = false
970
		Light.TopSurface = "SmoothNoOutlines"
971
		Light.BottomSurface = "SmoothNoOutlines"
972
		Light.BackSurface = "SmoothNoOutlines"
973
		Light.FrontSurface = "SmoothNoOutlines"
974
		Light.LeftSurface = "SmoothNoOutlines"
975
		Light.RightSurface = "SmoothNoOutlines"
976
		Light.Transparency = 0
977
		Light.Size = Vector3.new(0.4,0.4,distance)
978
		Light.Material = "Neon"
979
		Light.BrickColor = Color
980
		Light.CFrame = CFrame.new(Point12.CFrame.p , Point11.CFrame.p) * CFrame.new(0,0,-distance/2)	
981
	elseif PrevPoint12 ~= nil then
982
		local distance = (Point12.CFrame.p - PrevPoint12).magnitude
983
		local Light = Instance.new("Part",Model)
984
		Light.Anchored = true
985
		Light.CanCollide = false
986
		Light.TopSurface = "SmoothNoOutlines"
987
		Light.BottomSurface = "SmoothNoOutlines"
988
		Light.BackSurface = "SmoothNoOutlines"
989
		Light.FrontSurface = "SmoothNoOutlines"
990
		Light.LeftSurface = "SmoothNoOutlines"
991
		Light.RightSurface = "SmoothNoOutlines"
992
		Light.Transparency = 0
993
		Light.Size = Vector3.new(0.4,0.4,distance)
994
		Light.Material = "Neon"
995
		Light.BrickColor = Color
996
		Light.CFrame = CFrame.new(Point12.CFrame.p , PrevPoint12) * CFrame.new(0,0,-distance/2)
997
	end
998
	PreviousP = Object.CFrame.p
999
	PreviousA1 = Arm1.CFrame.p
1000
	PreviousA2 = Arm2.CFrame.p
1001
	PreviousL1 = Leg1.CFrame.p
1002
	PreviousL2 = Leg2.CFrame.p
1003
	PrevPoint1 = Point1.CFrame.p
1004
	PrevPoint2 = Point2.CFrame.p
1005
	PrevPoint3 = Point3.CFrame.p
1006
	PrevPoint4 = Point4.CFrame.p
1007
	PrevPoint5 = Point5.CFrame.p
1008
	PrevPoint6 = Point6.CFrame.p
1009
	PrevPoint7 = Point7.CFrame.p
1010
	PrevPoint8 = Point8.CFrame.p
1011
	PrevPoint9 = Point9.CFrame.p
1012
	PrevPoint10 = Point10.CFrame.p
1013
	PrevPoint11 = Point11.CFrame.p
1014
	PrevPoint12 = Point12.CFrame.p
1015
	local Children = Model:GetChildren()
1016
	wait(1)
1017
	for i = 1,10 do
1018
	local Remove = coroutine.wrap(function()
1019
	for i = 1,#Children do
1020
		if Children[i]:IsA("Part") then
1021
		Children[i].Transparency = Children[i].Transparency + 0.1
1022
			if Children[i].Transparency >= 1 and Children[i] ~= Light and Children[i] ~= Point1 and Children[i] ~= Point2 and Children[i] ~= Point3
1023
				 and Children[i] ~= Point4 and Children[i] ~= Point5 and Children[i] ~= Point6 and Children[i] ~= Point7 and Children[i] ~= Point8
1024
				 and Children[i] ~= Point9 and Children[i] ~= Point10 and Children[i] ~= Point11 and Children[i] ~= Point12 then
1025
				game.Debris:AddItem(Children[i],0)
1026
			end
1027
		end
1028
		if Children[i].ClassName ~= "Part" then
1029
			game.Debris:AddItem(Children[i],0)
1030
		end
1031
	end			
1032
	end)
1033
		Remove()
1034
		wait(0.05)
1035
	end
1036
	game.Debris:AddItem(Light,0)
1037
	game.Debris:AddItem(Point1,0)
1038
	game.Debris:AddItem(Point2,0)
1039
	game.Debris:AddItem(Point3,0)
1040
	game.Debris:AddItem(Point4,0)
1041
	game.Debris:AddItem(Point5,0)
1042
	game.Debris:AddItem(Point6,0)
1043
	game.Debris:AddItem(Point7,0)
1044
	game.Debris:AddItem(Point8,0)
1045
	game.Debris:AddItem(Point9,0)
1046
	game.Debris:AddItem(Point10,0)
1047
	game.Debris:AddItem(Point11,0)
1048
	game.Debris:AddItem(Point12,0)
1049
end
1050
end)