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1 | wait() | |
2 | Player = game.Players.LocalPlayer | |
3 | Object = Player.Character.HumanoidRootPart | |
4 | Arm1 = Player.Character["Right Arm"] | |
5 | PreviousA1 = Arm1.CFrame.p | |
6 | Arm2 = Player.Character["Left Arm"] | |
7 | PreviousA2 = Arm2.CFrame.p | |
8 | ||
9 | Leg1 = Player.Character["Right Leg"] | |
10 | PreviousL1 = Leg1.CFrame.p | |
11 | Leg2 = Player.Character["Left Leg"] | |
12 | PreviousL2 = Leg2.CFrame.p | |
13 | ||
14 | Run = game["Run Service"] | |
15 | ||
16 | PreviousP = Object.CFrame.p | |
17 | Running = false | |
18 | Phase = false | |
19 | PhaseActive = false | |
20 | Morph = false | |
21 | MorphActive = false | |
22 | Tornado = false | |
23 | TornadoRadius = 50 | |
24 | TornadoActive = false | |
25 | Portal = false | |
26 | PortalEnd = false | |
27 | MaxZ = 15 | |
28 | MinZ = -15 | |
29 | LightMaxX = 3 | |
30 | LightMinX = 1 | |
31 | LightMaxX2 = -1 | |
32 | LightMinX2 = -3 | |
33 | LightMaxY = 3 | |
34 | LightMinY = -1 | |
35 | Rotation = 0 | |
36 | Length = 10 | |
37 | Color = BrickColor.Yellow() | |
38 | PColor = Color3.new(255,255,0) | |
39 | PrevPoint1 = nil | |
40 | PrevPoint2 = nil | |
41 | PrevPoint3 = nil | |
42 | PrevPoint4 = nil | |
43 | PrevPoint5 = nil | |
44 | PrevPoint6 = nil | |
45 | PrevPoint7 = nil | |
46 | PrevPoint8 = nil | |
47 | PrevPoint9 = nil | |
48 | PrevPoint10 = nil | |
49 | PrevPoint11 = nil | |
50 | PrevPoint12 = nil | |
51 | angle = 0 | |
52 | Mouse = Player:GetMouse() | |
53 | Player.Character.Humanoid.WalkSpeed = 100 | |
54 | ||
55 | Nil = function() | |
56 | PrevPoint1 = "Empty" | |
57 | PrevPoint2 = "Empty" | |
58 | PrevPoint3 = "Empty" | |
59 | PrevPoint4 = "Empty" | |
60 | PrevPoint5 = "Empty" | |
61 | PrevPoint6 = "Empty" | |
62 | PrevPoint7 = "Empty" | |
63 | PrevPoint8 = "Empty" | |
64 | PrevPoint9 = "Empty" | |
65 | PrevPoint10 = "Empty" | |
66 | PrevPoint11 = "Empty" | |
67 | PrevPoint12 = "Empty" | |
68 | end | |
69 | ||
70 | local Lightning = coroutine.wrap(function() | |
71 | while wait() do | |
72 | if Portal == false then | |
73 | angle = angle + 0.6 | |
74 | local Model = Instance.new("Model",workspace) | |
75 | Model.Name = "Lightning" | |
76 | local Point1 = Instance.new("Part",Model) | |
77 | Point1.Transparency = 1 | |
78 | Point1.Size = Vector3.new(0.2,0.2,0.2) | |
79 | Point1.CFrame = Object.CFrame * CFrame.new(0,0,-(Object.Size.Z/2+Point1.Size.Z/2)) | |
80 | Point1.Anchored = true | |
81 | Point1.CanCollide = false | |
82 | Point1.CFrame = Point1.CFrame * CFrame.new(math.random(-2,2),math.random(-2,2),-math.random(0,2)) | |
83 | ||
84 | local Point2 = Instance.new("Part",Model) | |
85 | Point2.Transparency = 1 | |
86 | Point2.Size = Vector3.new(0.2,0.2,0.2) | |
87 | Point2.CFrame = Object.CFrame * CFrame.new(0,0,-(Object.Size.Z/2+Point2.Size.Z/2)) | |
88 | Point2.Anchored = true | |
89 | Point2.CanCollide = false | |
90 | Point2.CFrame = Point2.CFrame * CFrame.new(math.random(-2,2),math.random(-2,2),-math.random(0,2)) | |
91 | ||
92 | local Point3 = Instance.new("Part",Model) | |
93 | Point3.Transparency = 1 | |
94 | Point3.Size = Vector3.new(0.2,0.2,0.2) | |
95 | Point3.CFrame = Object.CFrame * CFrame.new(0,0,-(Object.Size.Z/2+Point3.Size.Z/2)) | |
96 | Point3.Anchored = true | |
97 | Point3.CanCollide = false | |
98 | Point3.CFrame = Point3.CFrame * CFrame.new(math.random(-2,2),math.random(-2,2),-math.random(0,2)) | |
99 | ||
100 | local distance = (Point2.CFrame.p - Point1.CFrame.p).magnitude | |
101 | local Light = Instance.new("Part",Model) | |
102 | local PointLight = Instance.new("PointLight",Light) | |
103 | PointLight.Range = 5 | |
104 | PointLight.Color = PColor | |
105 | Light.Transparency = 0.5 | |
106 | Light.BrickColor = Color | |
107 | Light.Material = "Neon" | |
108 | Light.Size = Vector3.new(0.25,0.25,distance) | |
109 | Light.Anchored = true | |
110 | Light.CanCollide = false | |
111 | Light.CFrame = CFrame.new(Point2.CFrame.p , Point1.CFrame.p) * CFrame.new(0,0,-distance/2) | |
112 | ||
113 | local distance2 = (Point3.CFrame.p - Point2.CFrame.p).magnitude | |
114 | local Light = Instance.new("Part",Model) | |
115 | local PointLight = Instance.new("PointLight",Light) | |
116 | PointLight.Range = 5 | |
117 | PointLight.Color = PColor | |
118 | Light.Transparency = 0.5 | |
119 | Light.BrickColor = Color | |
120 | Light.Material = "Neon" | |
121 | Light.Size = Vector3.new(0.25,0.25,distance2) | |
122 | Light.Anchored = true | |
123 | Light.CanCollide = false | |
124 | Light.CFrame = CFrame.new(Point3.CFrame.p , Point2.CFrame.p) * CFrame.new(0,0,-distance2/2) | |
125 | ||
126 | local Point1 = Instance.new("Part",Model) | |
127 | Point1.Transparency = 1 | |
128 | Point1.Size = Vector3.new(0.2,0.2,0.2) | |
129 | Point1.CFrame = Object.CFrame * CFrame.new(0,0,(Object.Size.Z/2+Point1.Size.Z/2)) | |
130 | Point1.Anchored = true | |
131 | Point1.CanCollide = false | |
132 | Point1.CFrame = Point1.CFrame * CFrame.new(math.random(-2,2),math.random(-2,2),math.random(0,2)) | |
133 | ||
134 | local Point2 = Instance.new("Part",Model) | |
135 | Point2.Transparency = 1 | |
136 | Point2.Size = Vector3.new(0.2,0.2,0.2) | |
137 | Point2.CFrame = Object.CFrame * CFrame.new(0,0,(Object.Size.Z/2+Point2.Size.Z/2)) | |
138 | Point2.Anchored = true | |
139 | Point2.CanCollide = false | |
140 | Point2.CFrame = Point2.CFrame * CFrame.new(math.random(-2,2),math.random(-2,2),math.random(0,2)) | |
141 | ||
142 | local Point3 = Instance.new("Part",Model) | |
143 | Point3.Transparency = 1 | |
144 | Point3.Size = Vector3.new(0.2,0.2,0.2) | |
145 | Point3.CFrame = Object.CFrame * CFrame.new(0,0,(Object.Size.Z/2+Point3.Size.Z/2)) | |
146 | Point3.Anchored = true | |
147 | Point3.CanCollide = false | |
148 | Point3.CFrame = Point3.CFrame * CFrame.new(math.random(-2,2),math.random(-2,2),math.random(0,2)) | |
149 | ||
150 | local distance = (Point2.CFrame.p - Point1.CFrame.p).magnitude | |
151 | local Light = Instance.new("Part",Model) | |
152 | local PointLight = Instance.new("PointLight",Light) | |
153 | PointLight.Range = 5 | |
154 | PointLight.Color = PColor | |
155 | Light.Transparency = 0.5 | |
156 | Light.BrickColor = Color | |
157 | Light.Material = "Neon" | |
158 | Light.Size = Vector3.new(0.25,0.25,distance) | |
159 | Light.Anchored = true | |
160 | Light.CanCollide = false | |
161 | Light.CFrame = CFrame.new(Point2.CFrame.p , Point1.CFrame.p) * CFrame.new(0,0,-distance/2) | |
162 | ||
163 | local distance2 = (Point3.CFrame.p - Point2.CFrame.p).magnitude | |
164 | local Light = Instance.new("Part",Model) | |
165 | local PointLight = Instance.new("PointLight",Light) | |
166 | PointLight.Range = 5 | |
167 | PointLight.Color = PColor | |
168 | Light.Transparency = 0.5 | |
169 | Light.BrickColor = Color | |
170 | Light.Material = "Neon" | |
171 | Light.Size = Vector3.new(0.3,0.3,distance2) | |
172 | Light.Anchored = true | |
173 | Light.CanCollide = false | |
174 | Light.CFrame = CFrame.new(Point3.CFrame.p , Point2.CFrame.p) * CFrame.new(0,0,-distance2/2) | |
175 | ||
176 | local Point1 = Instance.new("Part",Model) | |
177 | Point1.Transparency = 1 | |
178 | Point1.Size = Vector3.new(0.2,0.2,0.2) | |
179 | Point1.CFrame = Object.CFrame * CFrame.new((Object.Size.X/2+Point1.Size.X/2),0,0) | |
180 | Point1.Anchored = true | |
181 | Point1.CanCollide = false | |
182 | Point1.CFrame = Point1.CFrame * CFrame.new(math.random(0,2),math.random(-2,2),math.random(-2,2)) | |
183 | ||
184 | local Point2 = Instance.new("Part",Model) | |
185 | Point2.Transparency = 1 | |
186 | Point2.Size = Vector3.new(0.2,0.2,0.2) | |
187 | Point2.CFrame = Object.CFrame * CFrame.new((Object.Size.X/2+Point1.Size.X/2),0,0) | |
188 | Point2.Anchored = true | |
189 | Point2.CanCollide = false | |
190 | Point2.CFrame = Point2.CFrame * CFrame.new(math.random(0,2),math.random(-2,2),math.random(-2,2)) | |
191 | ||
192 | local Point3 = Instance.new("Part",Model) | |
193 | Point3.Transparency = 1 | |
194 | Point3.Size = Vector3.new(0.2,0.2,0.2) | |
195 | Point3.CFrame = Object.CFrame * CFrame.new((Object.Size.X/2+Point1.Size.X/2),0,0) | |
196 | Point3.Anchored = true | |
197 | Point3.CanCollide = false | |
198 | Point3.CFrame = Point3.CFrame * CFrame.new(math.random(0,2),math.random(-2,2),math.random(-2,2)) | |
199 | ||
200 | local distance = (Point2.CFrame.p - Point1.CFrame.p).magnitude | |
201 | local Light = Instance.new("Part",Model) | |
202 | local PointLight = Instance.new("PointLight",Light) | |
203 | PointLight.Range = 5 | |
204 | PointLight.Color = PColor | |
205 | Light.Transparency = 0.5 | |
206 | Light.BrickColor = Color | |
207 | Light.Material = "Neon" | |
208 | Light.Size = Vector3.new(0.25,0.25,distance) | |
209 | Light.Anchored = true | |
210 | Light.CanCollide = false | |
211 | Light.CFrame = CFrame.new(Point2.CFrame.p , Point1.CFrame.p) * CFrame.new(0,0,-distance/2) | |
212 | ||
213 | local distance2 = (Point3.CFrame.p - Point2.CFrame.p).magnitude | |
214 | local Light = Instance.new("Part",Model) | |
215 | local PointLight = Instance.new("PointLight",Light) | |
216 | PointLight.Range = 5 | |
217 | PointLight.Color = PColor | |
218 | Light.Transparency = 0.5 | |
219 | Light.BrickColor = Color | |
220 | Light.Material = "Neon" | |
221 | Light.Size = Vector3.new(0.25,0.25,distance2) | |
222 | Light.Anchored = true | |
223 | Light.CanCollide = false | |
224 | Light.CFrame = CFrame.new(Point3.CFrame.p , Point2.CFrame.p) * CFrame.new(0,0,-distance2/2) | |
225 | ||
226 | local Point1 = Instance.new("Part",Model) | |
227 | Point1.Transparency = 1 | |
228 | Point1.Size = Vector3.new(0.2,0.2,0.2) | |
229 | Point1.CFrame = Object.CFrame * CFrame.new(-(Object.Size.X/2+Point1.Size.X/2),0,0) | |
230 | Point1.Anchored = true | |
231 | Point1.CanCollide = false | |
232 | Point1.CFrame = Point1.CFrame * CFrame.new(-math.random(0,2),math.random(-2,2),math.random(-2,2)) | |
233 | ||
234 | local Point2 = Instance.new("Part",Model) | |
235 | Point2.Transparency = 1 | |
236 | Point2.Size = Vector3.new(0.2,0.2,0.2) | |
237 | Point2.CFrame = Object.CFrame * CFrame.new(-(Object.Size.X/2+Point1.Size.X/2),0,0) | |
238 | Point2.Anchored = true | |
239 | Point2.CanCollide = false | |
240 | Point2.CFrame = Point2.CFrame * CFrame.new(-math.random(0,2),math.random(-2,2),math.random(-2,2)) | |
241 | ||
242 | local Point3 = Instance.new("Part",Model) | |
243 | Point3.Transparency = 1 | |
244 | Point3.Size = Vector3.new(0.2,0.2,0.2) | |
245 | Point3.CFrame = Object.CFrame * CFrame.new(-(Object.Size.X/2+Point1.Size.X/2),0,0) | |
246 | Point3.Anchored = true | |
247 | Point3.CanCollide = false | |
248 | Point3.CFrame = Point3.CFrame * CFrame.new(-math.random(0,2),math.random(-2,2),math.random(-2,2)) | |
249 | ||
250 | local distance = (Point2.CFrame.p - Point1.CFrame.p).magnitude | |
251 | local Light = Instance.new("Part",Model) | |
252 | local PointLight = Instance.new("PointLight",Light) | |
253 | PointLight.Range = 5 | |
254 | PointLight.Color = PColor | |
255 | Light.Transparency = 0.5 | |
256 | Light.BrickColor = Color | |
257 | Light.Material = "Neon" | |
258 | Light.Size = Vector3.new(0.25,0.25,distance) | |
259 | Light.Anchored = true | |
260 | Light.CanCollide = false | |
261 | Light.CFrame = CFrame.new(Point2.CFrame.p , Point1.CFrame.p) * CFrame.new(0,0,-distance/2) | |
262 | ||
263 | local distance2 = (Point3.CFrame.p - Point2.CFrame.p).magnitude | |
264 | local Light = Instance.new("Part",Model) | |
265 | local PointLight = Instance.new("PointLight",Light) | |
266 | PointLight.Range = 5 | |
267 | PointLight.Color = PColor | |
268 | Light.Transparency = 0.5 | |
269 | Light.BrickColor = Color | |
270 | Light.Material = "Neon" | |
271 | Light.Size = Vector3.new(0.25,0.25,distance2) | |
272 | Light.Anchored = true | |
273 | Light.CanCollide = false | |
274 | Light.CFrame = CFrame.new(Point3.CFrame.p , Point2.CFrame.p) * CFrame.new(0,0,-distance2/2) | |
275 | ||
276 | local Children = Model:GetChildren() | |
277 | wait(0.1) | |
278 | for i = 1,#Children do | |
279 | if Children[i]:IsA("Part") then | |
280 | Children[i].Transparency = 1 | |
281 | end | |
282 | game.Debris:AddItem(Children[i],0) | |
283 | end | |
284 | ||
285 | end | |
286 | end | |
287 | end) | |
288 | Lightning() | |
289 | ||
290 | TornadoFunction = function() | |
291 | local TornadoModel = Instance.new("Model",workspace) | |
292 | local Center = Instance.new("Part",TornadoModel) | |
293 | Center.Anchored = true | |
294 | Center.CanCollide = false | |
295 | Center.Transparency = 1 | |
296 | Center.Size = Vector3.new(2,2,2) | |
297 | Center.CFrame = Object.CFrame * CFrame.new(0,0,-20) | |
298 | local Death = Instance.new("Part",TornadoModel) | |
299 | Death.Anchored = true | |
300 | Death.CanCollide = false | |
301 | Death.Transparency = 1 | |
302 | Death.Size = Vector3.new(TornadoRadius+10,TornadoRadius+10,TornadoRadius+10) | |
303 | Death.CFrame = Center.CFrame | |
304 | Death.Touched:connect(function(Touch) | |
305 | if Touch.Parent:FindFirstChild("Humanoid") ~= nil and Touch.Parent.Name ~= Player.Name then | |
306 | Touch.Parent.Humanoid.Health = 0 | |
307 | end | |
308 | end) | |
309 | local TornadoFunc = function() | |
310 | local Tornanimation = coroutine.wrap(function() | |
311 | while Run.Stepped:wait() do | |
312 | if Tornado == false then Death:Destroy() break end | |
313 | angle = angle + 0.1 | |
314 | Object.Anchored = false | |
315 | Object.CFrame = Center.CFrame * CFrame.Angles(0,angle,0) * CFrame.new(0,0,TornadoRadius) | |
316 | Object.CFrame = Object.CFrame * CFrame.Angles(0,-math.rad(90),0) | |
317 | end | |
318 | end) | |
319 | Tornanimation() | |
320 | end | |
321 | TornadoFunc() | |
322 | end | |
323 | ||
324 | PhaseFunction = function() | |
325 | local Phase = coroutine.wrap(function() | |
326 | while wait() do | |
327 | if Phase == false then break end | |
328 | if Player.Character.Humanoid.WalkSpeed > 50 and Phase == true then | |
329 | Object.CFrame = Object.CFrame * CFrame.new(0,0,-Player.Character.Humanoid.WalkSpeed/20) | |
330 | end | |
331 | end | |
332 | end) | |
333 | Phase() | |
334 | end | |
335 | ||
336 | ||
337 | PortalFunction = function() | |
338 | local PortalBlock = Instance.new("Part",workspace) | |
339 | PortalBlock.CFrame = Object.CFrame * CFrame.new(0,0,-100) | |
340 | PortalBlock.Transparency = 1 | |
341 | PortalBlock.Anchored = true | |
342 | PortalBlock.CanCollide = false | |
343 | PortalBlock.Size = Vector3.new(20,20,0.2) | |
344 | PortalBlock.CFrame = PortalBlock.CFrame * CFrame.new(0,(PortalBlock.Size.Y/2),0) | |
345 | local Gui = Instance.new("SurfaceGui",PortalBlock) | |
346 | local Img = Instance.new("ImageLabel",Gui) | |
347 | Img.Size = UDim2.new(2,0,2,0) | |
348 | Img.Position = UDim2.new(-0.5,0,-0.5,0) | |
349 | Img.Transparency = 1 | |
350 | Img.Image = "http://www.roblox.com/asset/?id=21315275" | |
351 | local Gui = Instance.new("SurfaceGui",PortalBlock) | |
352 | Gui.Face = "Back" | |
353 | local Img = Instance.new("ImageLabel",Gui) | |
354 | Img.Size = UDim2.new(2,0,2,0) | |
355 | Img.Position = UDim2.new(-0.5,0,-0.5,0) | |
356 | Img.Transparency = 1 | |
357 | Img.Image = "http://www.roblox.com/asset/?id=21315275" | |
358 | Object.CFrame = PortalBlock.CFrame | |
359 | local Face = Object.Parent.Head.face.Texture | |
360 | local ObjectC = Object.Parent:GetChildren() | |
361 | for i = 1,#ObjectC do | |
362 | if ObjectC[i]:IsA("Part") and ObjectC[i].Name ~= "HumanoidRootPart" then | |
363 | ObjectC[i].Transparency = 1 | |
364 | elseif ObjectC[i]:IsA("Hat") then | |
365 | ObjectC[i].Handle.Transparency = 1 | |
366 | end | |
367 | if ObjectC[i].Name == "Head" then | |
368 | ObjectC[i].face.Texture = "" | |
369 | end | |
370 | end | |
371 | ||
372 | local PortalR = coroutine.wrap(function() | |
373 | wait(0.1) | |
374 | Portal = true | |
375 | PortalEnd = true | |
376 | while wait(0.001) do | |
377 | if Portal == false then | |
378 | break | |
379 | end | |
380 | Nil() | |
381 | PortalBlock.CFrame = PortalBlock.CFrame * CFrame.Angles(0,0,-0.1) | |
382 | wait(0.01) | |
383 | end | |
384 | PortalBlock:Destroy() | |
385 | for i = 1,#ObjectC do | |
386 | if ObjectC[i]:IsA("Part") and ObjectC[i].Name ~= "HumanoidRootPart" then | |
387 | ObjectC[i].Transparency = 0 | |
388 | elseif ObjectC[i]:IsA("Hat") then | |
389 | ObjectC[i].Handle.Transparency = 0 | |
390 | end | |
391 | if ObjectC[i].Name == "Head" then | |
392 | ObjectC[i].face.Texture = Face | |
393 | end | |
394 | end | |
395 | game.Players.LocalPlayer.Character.Part.Transparency = 1 | |
396 | local PortalBlock = Instance.new("Part",workspace) | |
397 | PortalBlock.CFrame = Object.CFrame * CFrame.new(0,0,0) | |
398 | PortalBlock.Transparency = 1 | |
399 | PortalBlock.Anchored = true | |
400 | PortalBlock.CanCollide = false | |
401 | PortalBlock.Size = Vector3.new(20,20,0.2) | |
402 | PortalBlock.CFrame = PortalBlock.CFrame * CFrame.new(0,(PortalBlock.Size.Y/2),0) | |
403 | local Gui = Instance.new("SurfaceGui",PortalBlock) | |
404 | local Img = Instance.new("ImageLabel",Gui) | |
405 | Img.Size = UDim2.new(2,0,2,0) | |
406 | Img.Position = UDim2.new(-0.5,0,-0.5,0) | |
407 | Img.Transparency = 1 | |
408 | Img.Image = "http://www.roblox.com/asset/?id=21315275" | |
409 | local Gui = Instance.new("SurfaceGui",PortalBlock) | |
410 | Gui.Face = "Back" | |
411 | local Img = Instance.new("ImageLabel",Gui) | |
412 | Img.Size = UDim2.new(2,0,2,0) | |
413 | Img.Position = UDim2.new(-0.5,0,-0.5,0) | |
414 | Img.Transparency = 1 | |
415 | Img.Image = "http://www.roblox.com/asset/?id=21315275" | |
416 | Object.CFrame = PortalBlock.CFrame | |
417 | PreviousA1 = Arm1.CFrame.p | |
418 | PreviousA2 = Arm2.CFrame.p | |
419 | PreviousL1 = Leg1.CFrame.p | |
420 | PreviousL2 = Leg2.CFrame.p | |
421 | PreviousP = Object.CFrame.p | |
422 | PortalEnd = false | |
423 | wait(2) | |
424 | PortalBlock:Destroy() | |
425 | end) | |
426 | PortalR() | |
427 | end | |
428 | ||
429 | MorphFunction = function() | |
430 | local MaxX = 100 | |
431 | local MinX = -100 | |
432 | local MaxY = 100 | |
433 | local MinY = -100 | |
434 | local MaxZ = 100 | |
435 | local MinZ = -100 | |
436 | local Morph = coroutine.wrap(function() | |
437 | while Run.Stepped:wait(0.1) do | |
438 | if Morph == false then break end | |
439 | local Model = Instance.new("Model",workspace) | |
440 | if Player.Character:FindFirstChild("Shirt") then | |
441 | local Shirt = Player.Character.Shirt:Clone() | |
442 | Shirt.Parent = Model | |
443 | end | |
444 | if Player.Character:FindFirstChild("Pants") then | |
445 | local Pants = Player.Character.Pants:Clone() | |
446 | Pants.Parent = Model | |
447 | end | |
448 | local Humanoid = Instance.new("Humanoid",Model) | |
449 | local LeftArm = Player.Character["Left Arm"]:Clone() | |
450 | LeftArm.Parent = Model | |
451 | LeftArm.Transparency = 0.4 | |
452 | LeftArm.Anchored = true | |
453 | LeftArm.CFrame = Player.Character["Left Arm"].CFrame * CFrame.new(math.random(MinX,MaxX)*0.003,math.random(MinY,MaxY)*0.003,math.random(MinZ,MaxZ)*0.003) | |
454 | local RightArm = Player.Character["Right Arm"]:Clone() | |
455 | RightArm.Parent = Model | |
456 | RightArm.Transparency = 0.4 | |
457 | RightArm.Anchored = true | |
458 | RightArm.CFrame = Player.Character["Right Arm"].CFrame * CFrame.new(math.random(MinX,MaxX)*0.003,math.random(MinY,MaxY)*0.003,math.random(MinZ,MaxZ)*0.003) | |
459 | local LeftLeg = Player.Character["Left Leg"]:Clone() | |
460 | LeftLeg.Parent = Model | |
461 | LeftLeg.Transparency = 0.4 | |
462 | LeftLeg.Anchored = true | |
463 | LeftLeg.CFrame = Player.Character["Left Leg"].CFrame * CFrame.new(math.random(MinX,MaxX)*0.003,math.random(MinY,MaxY)*0.003,math.random(MinZ,MaxZ)*0.003) | |
464 | local RightLeg = Player.Character["Right Leg"]:Clone() | |
465 | RightLeg.Parent = Model | |
466 | RightLeg.Transparency = 0.4 | |
467 | RightLeg.Anchored = true | |
468 | RightLeg.CFrame = Player.Character["Right Leg"].CFrame * CFrame.new(math.random(MinX,MaxX)*0.003,math.random(MinY,MaxY)*0.003,math.random(MinZ,MaxZ)*0.003) | |
469 | local Children = Model:GetChildren() | |
470 | wait(0.01) | |
471 | for i = 1,#Children do | |
472 | if Children[i]:IsA("Part") then | |
473 | Children[i].Transparency = 1 | |
474 | end | |
475 | game.Debris:AddItem(Children[i],0) | |
476 | end | |
477 | end | |
478 | end) | |
479 | Morph() | |
480 | end | |
481 | ||
482 | local Guis = coroutine.wrap(function() | |
483 | local Gui = Instance.new("ScreenGui",Player.PlayerGui) | |
484 | local TextBox = Instance.new("TextBox",Gui) | |
485 | TextBox.Text = "Speed" | |
486 | TextBox.BackgroundColor3 = Color3.new(255,255,255) | |
487 | TextBox.BorderColor3 = Color3.new(0,0,0) | |
488 | TextBox.Size = UDim2.new(0,200,0,25) | |
489 | TextBox.Position = UDim2.new(0,10,0.5,-12.5) | |
490 | TextBox.FocusLost:connect(function(EnterPressed) | |
491 | if EnterPressed then | |
492 | Player.Character.Humanoid.WalkSpeed = TextBox.Text | |
493 | end | |
494 | end) | |
495 | local Flash = Instance.new("TextButton",Gui) | |
496 | Flash.BackgroundColor3 = Color3.new(255,255,255) | |
497 | Flash.BorderColor3 = Color3.new(0,0,0) | |
498 | Flash.Size = UDim2.new(0,200,0,25) | |
499 | Flash.Position = UDim2.new(0,10,0.5,22.5) | |
500 | Flash.Text = "The Flash" | |
501 | Flash.MouseButton1Click:connect(function() | |
502 | Color = BrickColor.Yellow() | |
503 | PColor = Color3.new(255,255,0) | |
504 | end) | |
505 | local RFlash = Instance.new("TextButton",Gui) | |
506 | RFlash.BackgroundColor3 = Color3.new(255,255,255) | |
507 | RFlash.BorderColor3 = Color3.new(0,0,0) | |
508 | RFlash.Size = UDim2.new(0,200,0,25) | |
509 | RFlash.Position = UDim2.new(0,10,0.5,57.5) | |
510 | RFlash.Text = "The Reverse Flash" | |
511 | RFlash.MouseButton1Click:connect(function() | |
512 | Color = BrickColor.new("Really red") | |
513 | PColor = Color3.new(255,0,0) | |
514 | end) | |
515 | local Zoom = Instance.new("TextButton",Gui) | |
516 | Zoom.BackgroundColor3 = Color3.new(255,255,255) | |
517 | Zoom.BorderColor3 = Color3.new(0,0,0) | |
518 | Zoom.Size = UDim2.new(0,200,0,25) | |
519 | Zoom.Position = UDim2.new(0,10,0.5,92.5) | |
520 | Zoom.Text = "Zoom" | |
521 | Zoom.MouseButton1Click:connect(function() | |
522 | Color = BrickColor.new("Cyan") | |
523 | PColor = Color3.new(0,170,255) | |
524 | end) | |
525 | local Radius = Instance.new("TextBox",Gui) | |
526 | Radius.Text = "Tornado Radius" | |
527 | Radius.BackgroundColor3 = Color3.new(255,255,255) | |
528 | Radius.BorderColor3 = Color3.new(0,0,0) | |
529 | Radius.Size = UDim2.new(0,200,0,25) | |
530 | Radius.Position = UDim2.new(0,10,0.5,127.5) | |
531 | Radius.FocusLost:connect(function(EnterPressed) | |
532 | if EnterPressed then | |
533 | TornadoRadius = Radius.Text | |
534 | end | |
535 | end) | |
536 | Mouse.KeyDown:connect(function(Key) | |
537 | if Key == "f" then | |
538 | if Portal == false then | |
539 | PortalFunction() | |
540 | Nil() | |
541 | else | |
542 | Portal = false | |
543 | end | |
544 | end | |
545 | if Key == "r" then | |
546 | if Phase == false then | |
547 | Phase = true | |
548 | PhaseFunction() | |
549 | print "PhaseFunction" | |
550 | else | |
551 | Phase = false | |
552 | end | |
553 | end | |
554 | if Key == "e" then | |
555 | if Tornado == false then | |
556 | Tornado = true | |
557 | TornadoFunction() | |
558 | else | |
559 | Tornado = false | |
560 | end | |
561 | end | |
562 | if Key == "t" then | |
563 | if Morph == false then | |
564 | Morph = true | |
565 | MorphFunction() | |
566 | else | |
567 | Morph = false | |
568 | end | |
569 | end | |
570 | end) | |
571 | end) | |
572 | Guis() | |
573 | ||
574 | Run.RenderStepped:connect(function() | |
575 | if (Object.CFrame.p - PreviousP).magnitude > 7 and Player.Character.Humanoid.WalkSpeed > 25 and Portal == false and PortalEnd == false then | |
576 | local Model = Instance.new("Model",workspace) | |
577 | Model.Name = "Ray" | |
578 | local Humanoid = Instance.new("Humanoid",Model) | |
579 | if Player.Character:FindFirstChild("Shirt") ~= nil then | |
580 | Player.Character.Shirt:Clone().Parent = Model | |
581 | end | |
582 | if Player.Character:FindFirstChild("Pants") ~= nil then | |
583 | Player.Character.Pants:Clone().Parent = Model | |
584 | end | |
585 | local distance = (Object.CFrame.p - PreviousP).magnitude | |
586 | local Light = Instance.new("Part",Model) | |
587 | Light.Anchored = true | |
588 | Light.CanCollide = false | |
589 | Light.TopSurface = "SmoothNoOutlines" | |
590 | Light.BottomSurface = "SmoothNoOutlines" | |
591 | Light.BackSurface = "SmoothNoOutlines" | |
592 | Light.FrontSurface = "SmoothNoOutlines" | |
593 | Light.LeftSurface = "SmoothNoOutlines" | |
594 | Light.RightSurface = "SmoothNoOutlines" | |
595 | Light.Transparency = 1 | |
596 | Light.BrickColor = BrickColor.Black() | |
597 | Light.Size = Vector3.new(2,2,distance) | |
598 | Light.CFrame = CFrame.new(Object.CFrame.p , PreviousP) * CFrame.new(0,0,-distance/2) | |
599 | ||
600 | local PointLight = Instance.new("PointLight",Light) | |
601 | PointLight.Range = 15 | |
602 | PointLight.Brightness = 100 | |
603 | PointLight.Color = PColor | |
604 | ||
605 | local distance = (Arm1.CFrame.p - PreviousA1).magnitude | |
606 | ||
607 | local Arm1Light = Instance.new("Part",Model) | |
608 | Arm1Light.Name = "Right Arm" | |
609 | Arm1Light.Anchored = true | |
610 | Arm1Light.CanCollide = false | |
611 | Arm1Light.TopSurface = "SmoothNoOutlines" | |
612 | Arm1Light.BottomSurface = "SmoothNoOutlines" | |
613 | Arm1Light.BackSurface = "SmoothNoOutlines" | |
614 | Arm1Light.FrontSurface = "SmoothNoOutlines" | |
615 | Arm1Light.LeftSurface = "SmoothNoOutlines" | |
616 | Arm1Light.RightSurface = "SmoothNoOutlines" | |
617 | Arm1Light.Transparency = 0.5 | |
618 | Arm1Light.BrickColor = BrickColor.Black() | |
619 | Arm1Light.Size = Vector3.new(1,2,distance) | |
620 | Arm1Light.CFrame = CFrame.new(Arm1.CFrame.p , PreviousA1) * CFrame.new(0,0,-distance/2) * CFrame.Angles(0,math.rad(180),0) | |
621 | ||
622 | local distance = (Arm2.CFrame.p - PreviousA2).magnitude | |
623 | ||
624 | local Arm2Light = Instance.new("Part",Model) | |
625 | Arm2Light.Name = "Left Arm" | |
626 | Arm2Light.Anchored = true | |
627 | Arm2Light.CanCollide = false | |
628 | Arm2Light.TopSurface = "SmoothNoOutlines" | |
629 | Arm2Light.BottomSurface = "SmoothNoOutlines" | |
630 | Arm2Light.BackSurface = "SmoothNoOutlines" | |
631 | Arm2Light.FrontSurface = "SmoothNoOutlines" | |
632 | Arm2Light.LeftSurface = "SmoothNoOutlines" | |
633 | Arm2Light.RightSurface = "SmoothNoOutlines" | |
634 | Arm2Light.Transparency = 0.5 | |
635 | Arm2Light.BrickColor = BrickColor.Black() | |
636 | Arm2Light.Size = Vector3.new(1,2,distance) | |
637 | Arm2Light.CFrame = CFrame.new(Arm2.CFrame.p , PreviousA2) * CFrame.new(0,0,-distance/2) * CFrame.Angles(0,math.rad(180),0) | |
638 | ||
639 | local distance = (Leg1.CFrame.p - PreviousL1).magnitude | |
640 | ||
641 | local Leg1Light = Instance.new("Part",Model) | |
642 | Leg1Light.Name = "Right Leg" | |
643 | Leg1Light.Anchored = true | |
644 | Leg1Light.CanCollide = false | |
645 | Leg1Light.TopSurface = "SmoothNoOutlines" | |
646 | Leg1Light.BottomSurface = "SmoothNoOutlines" | |
647 | Leg1Light.BackSurface = "SmoothNoOutlines" | |
648 | Leg1Light.FrontSurface = "SmoothNoOutlines" | |
649 | Leg1Light.LeftSurface = "SmoothNoOutlines" | |
650 | Leg1Light.RightSurface = "SmoothNoOutlines" | |
651 | Leg1Light.Transparency = 0.5 | |
652 | Leg1Light.BrickColor = BrickColor.Black() | |
653 | Leg1Light.Size = Vector3.new(1,2,distance) | |
654 | Leg1Light.CFrame = CFrame.new(Leg1.CFrame.p , PreviousL1) * CFrame.new(0,0,-distance/2) * CFrame.Angles(0,math.rad(180),0) | |
655 | ||
656 | local distance = (Leg2.CFrame.p - PreviousL2).magnitude | |
657 | ||
658 | local Leg1Light = Instance.new("Part",Model) | |
659 | Leg1Light.Name = "Left Leg" | |
660 | Leg1Light.Anchored = true | |
661 | Leg1Light.CanCollide = false | |
662 | Leg1Light.TopSurface = "SmoothNoOutlines" | |
663 | Leg1Light.BottomSurface = "SmoothNoOutlines" | |
664 | Leg1Light.BackSurface = "SmoothNoOutlines" | |
665 | Leg1Light.FrontSurface = "SmoothNoOutlines" | |
666 | Leg1Light.LeftSurface = "SmoothNoOutlines" | |
667 | Leg1Light.RightSurface = "SmoothNoOutlines" | |
668 | Leg1Light.Transparency = 0.5 | |
669 | Leg1Light.BrickColor = BrickColor.Black() | |
670 | Leg1Light.Size = Vector3.new(1,2,distance) | |
671 | Leg1Light.CFrame = CFrame.new(Leg2.CFrame.p , PreviousL2) * CFrame.new(0,0,-distance/2) * CFrame.Angles(0,math.rad(180),0) | |
672 | ||
673 | local Point1 = Instance.new("Part",Model) | |
674 | Point1.Transparency = 1 | |
675 | Point1.Anchored = true | |
676 | Point1.CanCollide = false | |
677 | Point1.Size = Vector3.new(0.2,0.2,0.2) | |
678 | Point1.CFrame = Light.CFrame * CFrame.new(0,0,-Light.Size.Z/2) | |
679 | * CFrame.new(Light.Size.X/2 ,0 ,0) | |
680 | * CFrame.new(math.random(LightMinX,LightMaxX),0,0) | |
681 | * CFrame.new(0,math.random(LightMinY,LightMaxY),0) | |
682 | ||
683 | local Point2 = Instance.new("Part",Model) | |
684 | Point2.Transparency = 1 | |
685 | Point2.Anchored = true | |
686 | Point2.CanCollide = false | |
687 | Point2.Size = Vector3.new(0.2,0.2,0.2) | |
688 | Point2.CFrame = Light.CFrame * CFrame.new(0,0,Light.Size.Z/2) | |
689 | * CFrame.new(Light.Size.X/2 ,0 ,0) | |
690 | * CFrame.new(math.random(LightMinX,LightMaxX),0,0) | |
691 | * CFrame.new(0,math.random(LightMinY,LightMaxY),0) | |
692 | ||
693 | local Point5 = Instance.new("Part",Model) | |
694 | Point5.Transparency = 1 | |
695 | Point5.Anchored = true | |
696 | Point5.CanCollide = false | |
697 | Point5.Size = Vector3.new(0.2,0.2,0.2) | |
698 | Point5.CFrame = Light.CFrame * CFrame.new(0,0,-Light.Size.Z/2) | |
699 | * CFrame.new(Light.Size.X/2 ,0 ,0) | |
700 | * CFrame.new(math.random(LightMinX,LightMaxX),0,0) | |
701 | * CFrame.new(0,math.random(LightMinY,LightMaxY),0) | |
702 | ||
703 | local Point6 = Instance.new("Part",Model) | |
704 | Point6.Transparency = 1 | |
705 | Point6.Anchored = true | |
706 | Point6.CanCollide = false | |
707 | Point6.Size = Vector3.new(0.2,0.2,0.2) | |
708 | Point6.CFrame = Light.CFrame * CFrame.new(0,0,Light.Size.Z/2) | |
709 | * CFrame.new(Light.Size.X/2 ,0 ,0) | |
710 | * CFrame.new(math.random(LightMinX,LightMaxX),0,0) | |
711 | * CFrame.new(0,math.random(LightMinY,LightMaxY),0) | |
712 | ||
713 | local Point3 = Instance.new("Part",Model) | |
714 | Point3.Transparency = 1 | |
715 | Point3.Anchored = true | |
716 | Point3.CanCollide = false | |
717 | Point3.Size = Vector3.new(0.2,0.2,0.2) | |
718 | Point3.CFrame = Light.CFrame * CFrame.new(0,0,-Light.Size.Z/2) | |
719 | * CFrame.new(-Light.Size.X/2 ,0 ,0) | |
720 | * CFrame.new(math.random(LightMinX2,LightMaxX2),0,0) | |
721 | * CFrame.new(0,math.random(LightMinY,LightMaxY),0) | |
722 | ||
723 | local Point4 = Instance.new("Part",Model) | |
724 | Point4.Transparency = 1 | |
725 | Point4.Anchored = true | |
726 | Point4.CanCollide = false | |
727 | Point4.Size = Vector3.new(0.2,0.2,0.2) | |
728 | Point4.CFrame = Light.CFrame * CFrame.new(0,0,Light.Size.Z/2) | |
729 | * CFrame.new(-Light.Size.X/2 ,0 ,0) | |
730 | * CFrame.new(math.random(LightMinX2,LightMaxX2),0,0) | |
731 | * CFrame.new(0,math.random(LightMinY,LightMaxY),0) | |
732 | ||
733 | local Point7 = Instance.new("Part",Model) | |
734 | Point7.Transparency = 1 | |
735 | Point7.Anchored = true | |
736 | Point7.CanCollide = false | |
737 | Point7.Size = Vector3.new(0.2,0.2,0.2) | |
738 | Point7.CFrame = Light.CFrame * CFrame.new(0,0,-Light.Size.Z/2) | |
739 | * CFrame.new(-Light.Size.X/2 ,0 ,0) | |
740 | * CFrame.new(math.random(LightMinX2,LightMaxX2),0,0) | |
741 | * CFrame.new(0,math.random(LightMinY,LightMaxY),0) | |
742 | ||
743 | local Point8 = Instance.new("Part",Model) | |
744 | Point8.Transparency = 1 | |
745 | Point8.Anchored = true | |
746 | Point8.CanCollide = false | |
747 | Point8.Size = Vector3.new(0.2,0.2,0.2) | |
748 | Point8.CFrame = Light.CFrame * CFrame.new(0,0,Light.Size.Z/2) | |
749 | * CFrame.new(-Light.Size.X/2 ,0 ,0) | |
750 | * CFrame.new(math.random(LightMinX2,LightMaxX2),0,0) | |
751 | * CFrame.new(0,math.random(LightMinY,LightMaxY),0) | |
752 | ||
753 | local Point9 = Instance.new("Part",Model) | |
754 | Point9.Transparency = 1 | |
755 | Point9.Anchored = true | |
756 | Point9.CanCollide = false | |
757 | Point9.Size = Vector3.new(0.2,0.2,0.2) | |
758 | Point9.CFrame = Light.CFrame * CFrame.new(0,-1,-Light.Size.Z/2) | |
759 | * CFrame.new(Light.Size.X/2 ,-2 ,0) | |
760 | * CFrame.new(math.random(LightMinX,LightMaxX),0,0) | |
761 | * CFrame.new(0,math.random(LightMinY,LightMaxY),0) | |
762 | ||
763 | local Point10 = Instance.new("Part",Model) | |
764 | Point10.Transparency = 1 | |
765 | Point10.Anchored = true | |
766 | Point10.CanCollide = false | |
767 | Point10.Size = Vector3.new(0.2,0.2,0.2) | |
768 | Point10.CFrame = Light.CFrame * CFrame.new(0,-1,Light.Size.Z/2) | |
769 | * CFrame.new(Light.Size.X/2 ,0 ,0) | |
770 | * CFrame.new(math.random(LightMinX,LightMaxX),0,0) | |
771 | * CFrame.new(0,math.random(LightMinY,LightMaxY),0) | |
772 | ||
773 | local Point11 = Instance.new("Part",Model) | |
774 | Point11.Transparency = 1 | |
775 | Point11.Anchored = true | |
776 | Point11.CanCollide = false | |
777 | Point11.Size = Vector3.new(0.2,0.2,0.2) | |
778 | Point11.CFrame = Light.CFrame * CFrame.new(0,-1,-Light.Size.Z/2) | |
779 | * CFrame.new(Light.Size.X/2 ,-2 ,0) | |
780 | * CFrame.new(math.random(LightMinX2,LightMaxX2),0,0) | |
781 | * CFrame.new(0,math.random(LightMinY,LightMaxY),0) | |
782 | ||
783 | local Point12 = Instance.new("Part",Model) | |
784 | Point12.Transparency = 1 | |
785 | Point12.Anchored = true | |
786 | Point12.CanCollide = false | |
787 | Point12.Size = Vector3.new(0.2,0.2,0.2) | |
788 | Point12.CFrame = Light.CFrame * CFrame.new(0,-1,Light.Size.Z/2) | |
789 | * CFrame.new(Light.Size.X/2 ,-2 ,0) | |
790 | * CFrame.new(math.random(LightMinX2,LightMaxX2),0,0) | |
791 | * CFrame.new(0,math.random(LightMinY,LightMaxY),0) | |
792 | ||
793 | if PrevPoint2 == nil or PrevPoint2 == "Empty" then | |
794 | local distance = (Point2.CFrame.p - Point1.CFrame.p).magnitude | |
795 | local Light = Instance.new("Part",Model) | |
796 | Light.Anchored = true | |
797 | Light.CanCollide = false | |
798 | Light.TopSurface = "SmoothNoOutlines" | |
799 | Light.BottomSurface = "SmoothNoOutlines" | |
800 | Light.BackSurface = "SmoothNoOutlines" | |
801 | Light.FrontSurface = "SmoothNoOutlines" | |
802 | Light.LeftSurface = "SmoothNoOutlines" | |
803 | Light.RightSurface = "SmoothNoOutlines" | |
804 | Light.Transparency = 0 | |
805 | Light.Size = Vector3.new(0.4,0.4,distance) | |
806 | Light.Material = "Neon" | |
807 | Light.BrickColor = Color | |
808 | Light.CFrame = CFrame.new(Point2.CFrame.p , Point1.CFrame.p) * CFrame.new(0,0,-distance/2) | |
809 | elseif PrevPoint2 ~= nil then | |
810 | local distance = (Point2.CFrame.p - PrevPoint2).magnitude | |
811 | local Light = Instance.new("Part",Model) | |
812 | Light.Anchored = true | |
813 | Light.CanCollide = false | |
814 | Light.TopSurface = "SmoothNoOutlines" | |
815 | Light.BottomSurface = "SmoothNoOutlines" | |
816 | Light.BackSurface = "SmoothNoOutlines" | |
817 | Light.FrontSurface = "SmoothNoOutlines" | |
818 | Light.LeftSurface = "SmoothNoOutlines" | |
819 | Light.RightSurface = "SmoothNoOutlines" | |
820 | Light.Transparency = 0 | |
821 | Light.Size = Vector3.new(0.4,0.4,distance) | |
822 | Light.Material = "Neon" | |
823 | Light.BrickColor = Color | |
824 | Light.CFrame = CFrame.new(Point2.CFrame.p , PrevPoint2) * CFrame.new(0,0,-distance/2) | |
825 | end | |
826 | ||
827 | if PrevPoint4 == nil or PrevPoint4 == "Empty" then | |
828 | local distance = (Point4.CFrame.p - Point3.CFrame.p).magnitude | |
829 | local Light = Instance.new("Part",Model) | |
830 | Light.Anchored = true | |
831 | Light.CanCollide = false | |
832 | Light.TopSurface = "SmoothNoOutlines" | |
833 | Light.BottomSurface = "SmoothNoOutlines" | |
834 | Light.BackSurface = "SmoothNoOutlines" | |
835 | Light.FrontSurface = "SmoothNoOutlines" | |
836 | Light.LeftSurface = "SmoothNoOutlines" | |
837 | Light.RightSurface = "SmoothNoOutlines" | |
838 | Light.Transparency = 0 | |
839 | Light.Size = Vector3.new(0.4,0.4,distance) | |
840 | Light.Material = "Neon" | |
841 | Light.BrickColor = Color | |
842 | Light.CFrame = CFrame.new(Point4.CFrame.p , Point3.CFrame.p) * CFrame.new(0,0,-distance/2) | |
843 | elseif PrevPoint4 ~= nil then | |
844 | local distance = (Point4.CFrame.p - PrevPoint4).magnitude | |
845 | local Light = Instance.new("Part",Model) | |
846 | Light.Anchored = true | |
847 | Light.CanCollide = false | |
848 | Light.TopSurface = "SmoothNoOutlines" | |
849 | Light.BottomSurface = "SmoothNoOutlines" | |
850 | Light.BackSurface = "SmoothNoOutlines" | |
851 | Light.FrontSurface = "SmoothNoOutlines" | |
852 | Light.LeftSurface = "SmoothNoOutlines" | |
853 | Light.RightSurface = "SmoothNoOutlines" | |
854 | Light.Transparency = 0 | |
855 | Light.Size = Vector3.new(0.4,0.4,distance) | |
856 | Light.Material = "Neon" | |
857 | Light.BrickColor = Color | |
858 | Light.CFrame = CFrame.new(Point4.CFrame.p , PrevPoint4) * CFrame.new(0,0,-distance/2) | |
859 | end | |
860 | ||
861 | ||
862 | if PrevPoint6 == nil or PrevPoint6 == "Empty" then | |
863 | local distance = (Point6.CFrame.p - Point5.CFrame.p).magnitude | |
864 | local Light = Instance.new("Part",Model) | |
865 | Light.Anchored = true | |
866 | Light.CanCollide = false | |
867 | Light.TopSurface = "SmoothNoOutlines" | |
868 | Light.BottomSurface = "SmoothNoOutlines" | |
869 | Light.BackSurface = "SmoothNoOutlines" | |
870 | Light.FrontSurface = "SmoothNoOutlines" | |
871 | Light.LeftSurface = "SmoothNoOutlines" | |
872 | Light.RightSurface = "SmoothNoOutlines" | |
873 | Light.Transparency = 0 | |
874 | Light.Size = Vector3.new(0.4,0.4,distance) | |
875 | Light.Material = "Neon" | |
876 | Light.BrickColor = Color | |
877 | Light.CFrame = CFrame.new(Point6.CFrame.p , Point5.CFrame.p) * CFrame.new(0,0,-distance/2) | |
878 | elseif PrevPoint6 ~= nil then | |
879 | local distance = (Point6.CFrame.p - PrevPoint6).magnitude | |
880 | local Light = Instance.new("Part",Model) | |
881 | Light.Anchored = true | |
882 | Light.CanCollide = false | |
883 | Light.TopSurface = "SmoothNoOutlines" | |
884 | Light.BottomSurface = "SmoothNoOutlines" | |
885 | Light.BackSurface = "SmoothNoOutlines" | |
886 | Light.FrontSurface = "SmoothNoOutlines" | |
887 | Light.LeftSurface = "SmoothNoOutlines" | |
888 | Light.RightSurface = "SmoothNoOutlines" | |
889 | Light.Transparency = 0 | |
890 | Light.Size = Vector3.new(0.4,0.4,distance) | |
891 | Light.Material = "Neon" | |
892 | Light.BrickColor = Color | |
893 | Light.CFrame = CFrame.new(Point6.CFrame.p , PrevPoint6) * CFrame.new(0,0,-distance/2) | |
894 | end | |
895 | ||
896 | if PrevPoint8 == nil or PrevPoint8 == "Empty" then | |
897 | local distance = (Point8.CFrame.p - Point7.CFrame.p).magnitude | |
898 | local Light = Instance.new("Part",Model) | |
899 | Light.Anchored = true | |
900 | Light.CanCollide = false | |
901 | Light.TopSurface = "SmoothNoOutlines" | |
902 | Light.BottomSurface = "SmoothNoOutlines" | |
903 | Light.BackSurface = "SmoothNoOutlines" | |
904 | Light.FrontSurface = "SmoothNoOutlines" | |
905 | Light.LeftSurface = "SmoothNoOutlines" | |
906 | Light.RightSurface = "SmoothNoOutlines" | |
907 | Light.Transparency = 0 | |
908 | Light.Size = Vector3.new(0.4,0.4,distance) | |
909 | Light.Material = "Neon" | |
910 | Light.BrickColor = Color | |
911 | Light.CFrame = CFrame.new(Point8.CFrame.p , Point7.CFrame.p) * CFrame.new(0,0,-distance/2) | |
912 | elseif PrevPoint8 ~= nil then | |
913 | local distance = (Point8.CFrame.p - PrevPoint8).magnitude | |
914 | local Light = Instance.new("Part",Model) | |
915 | Light.Anchored = true | |
916 | Light.CanCollide = false | |
917 | Light.TopSurface = "SmoothNoOutlines" | |
918 | Light.BottomSurface = "SmoothNoOutlines" | |
919 | Light.BackSurface = "SmoothNoOutlines" | |
920 | Light.FrontSurface = "SmoothNoOutlines" | |
921 | Light.LeftSurface = "SmoothNoOutlines" | |
922 | Light.RightSurface = "SmoothNoOutlines" | |
923 | Light.Transparency = 0 | |
924 | Light.Size = Vector3.new(0.4,0.4,distance) | |
925 | Light.Material = "Neon" | |
926 | Light.BrickColor = Color | |
927 | Light.CFrame = CFrame.new(Point8.CFrame.p , PrevPoint8) * CFrame.new(0,0,-distance/2) | |
928 | end | |
929 | ||
930 | if PrevPoint10 == nil or PrevPoint10 == "Empty" then | |
931 | local distance = (Point10.CFrame.p - Point9.CFrame.p).magnitude | |
932 | local Light = Instance.new("Part",Model) | |
933 | Light.Anchored = true | |
934 | Light.CanCollide = false | |
935 | Light.TopSurface = "SmoothNoOutlines" | |
936 | Light.BottomSurface = "SmoothNoOutlines" | |
937 | Light.BackSurface = "SmoothNoOutlines" | |
938 | Light.FrontSurface = "SmoothNoOutlines" | |
939 | Light.LeftSurface = "SmoothNoOutlines" | |
940 | Light.RightSurface = "SmoothNoOutlines" | |
941 | Light.Transparency = 0 | |
942 | Light.Size = Vector3.new(0.4,0.4,distance) | |
943 | Light.Material = "Neon" | |
944 | Light.BrickColor = Color | |
945 | Light.CFrame = CFrame.new(Point10.CFrame.p , Point9.CFrame.p) * CFrame.new(0,0,-distance/2) | |
946 | elseif PrevPoint10 ~= nil then | |
947 | local distance = (Point10.CFrame.p - PrevPoint10).magnitude | |
948 | local Light = Instance.new("Part",Model) | |
949 | Light.Anchored = true | |
950 | Light.CanCollide = false | |
951 | Light.TopSurface = "SmoothNoOutlines" | |
952 | Light.BottomSurface = "SmoothNoOutlines" | |
953 | Light.BackSurface = "SmoothNoOutlines" | |
954 | Light.FrontSurface = "SmoothNoOutlines" | |
955 | Light.LeftSurface = "SmoothNoOutlines" | |
956 | Light.RightSurface = "SmoothNoOutlines" | |
957 | Light.Transparency = 0 | |
958 | Light.Size = Vector3.new(0.4,0.4,distance) | |
959 | Light.Material = "Neon" | |
960 | Light.BrickColor = Color | |
961 | Light.CFrame = CFrame.new(Point10.CFrame.p , PrevPoint10) * CFrame.new(0,0,-distance/2) | |
962 | end | |
963 | ||
964 | ||
965 | if PrevPoint12 == nil or PrevPoint12 == "Empty" then | |
966 | local distance = (Point12.CFrame.p - Point11.CFrame.p).magnitude | |
967 | local Light = Instance.new("Part",Model) | |
968 | Light.Anchored = true | |
969 | Light.CanCollide = false | |
970 | Light.TopSurface = "SmoothNoOutlines" | |
971 | Light.BottomSurface = "SmoothNoOutlines" | |
972 | Light.BackSurface = "SmoothNoOutlines" | |
973 | Light.FrontSurface = "SmoothNoOutlines" | |
974 | Light.LeftSurface = "SmoothNoOutlines" | |
975 | Light.RightSurface = "SmoothNoOutlines" | |
976 | Light.Transparency = 0 | |
977 | Light.Size = Vector3.new(0.4,0.4,distance) | |
978 | Light.Material = "Neon" | |
979 | Light.BrickColor = Color | |
980 | Light.CFrame = CFrame.new(Point12.CFrame.p , Point11.CFrame.p) * CFrame.new(0,0,-distance/2) | |
981 | elseif PrevPoint12 ~= nil then | |
982 | local distance = (Point12.CFrame.p - PrevPoint12).magnitude | |
983 | local Light = Instance.new("Part",Model) | |
984 | Light.Anchored = true | |
985 | Light.CanCollide = false | |
986 | Light.TopSurface = "SmoothNoOutlines" | |
987 | Light.BottomSurface = "SmoothNoOutlines" | |
988 | Light.BackSurface = "SmoothNoOutlines" | |
989 | Light.FrontSurface = "SmoothNoOutlines" | |
990 | Light.LeftSurface = "SmoothNoOutlines" | |
991 | Light.RightSurface = "SmoothNoOutlines" | |
992 | Light.Transparency = 0 | |
993 | Light.Size = Vector3.new(0.4,0.4,distance) | |
994 | Light.Material = "Neon" | |
995 | Light.BrickColor = Color | |
996 | Light.CFrame = CFrame.new(Point12.CFrame.p , PrevPoint12) * CFrame.new(0,0,-distance/2) | |
997 | end | |
998 | PreviousP = Object.CFrame.p | |
999 | PreviousA1 = Arm1.CFrame.p | |
1000 | PreviousA2 = Arm2.CFrame.p | |
1001 | PreviousL1 = Leg1.CFrame.p | |
1002 | PreviousL2 = Leg2.CFrame.p | |
1003 | PrevPoint1 = Point1.CFrame.p | |
1004 | PrevPoint2 = Point2.CFrame.p | |
1005 | PrevPoint3 = Point3.CFrame.p | |
1006 | PrevPoint4 = Point4.CFrame.p | |
1007 | PrevPoint5 = Point5.CFrame.p | |
1008 | PrevPoint6 = Point6.CFrame.p | |
1009 | PrevPoint7 = Point7.CFrame.p | |
1010 | PrevPoint8 = Point8.CFrame.p | |
1011 | PrevPoint9 = Point9.CFrame.p | |
1012 | PrevPoint10 = Point10.CFrame.p | |
1013 | PrevPoint11 = Point11.CFrame.p | |
1014 | PrevPoint12 = Point12.CFrame.p | |
1015 | local Children = Model:GetChildren() | |
1016 | wait(1) | |
1017 | for i = 1,10 do | |
1018 | local Remove = coroutine.wrap(function() | |
1019 | for i = 1,#Children do | |
1020 | if Children[i]:IsA("Part") then | |
1021 | Children[i].Transparency = Children[i].Transparency + 0.1 | |
1022 | if Children[i].Transparency >= 1 and Children[i] ~= Light and Children[i] ~= Point1 and Children[i] ~= Point2 and Children[i] ~= Point3 | |
1023 | and Children[i] ~= Point4 and Children[i] ~= Point5 and Children[i] ~= Point6 and Children[i] ~= Point7 and Children[i] ~= Point8 | |
1024 | and Children[i] ~= Point9 and Children[i] ~= Point10 and Children[i] ~= Point11 and Children[i] ~= Point12 then | |
1025 | game.Debris:AddItem(Children[i],0) | |
1026 | end | |
1027 | end | |
1028 | if Children[i].ClassName ~= "Part" then | |
1029 | game.Debris:AddItem(Children[i],0) | |
1030 | end | |
1031 | end | |
1032 | end) | |
1033 | Remove() | |
1034 | wait(0.05) | |
1035 | end | |
1036 | game.Debris:AddItem(Light,0) | |
1037 | game.Debris:AddItem(Point1,0) | |
1038 | game.Debris:AddItem(Point2,0) | |
1039 | game.Debris:AddItem(Point3,0) | |
1040 | game.Debris:AddItem(Point4,0) | |
1041 | game.Debris:AddItem(Point5,0) | |
1042 | game.Debris:AddItem(Point6,0) | |
1043 | game.Debris:AddItem(Point7,0) | |
1044 | game.Debris:AddItem(Point8,0) | |
1045 | game.Debris:AddItem(Point9,0) | |
1046 | game.Debris:AddItem(Point10,0) | |
1047 | game.Debris:AddItem(Point11,0) | |
1048 | game.Debris:AddItem(Point12,0) | |
1049 | end | |
1050 | end) |