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1 | --//====================================================\\-- | |
2 | -- EDITED BY VOYQGO | |
3 | --\\====================================================//-- | |
4 | ||
5 | --//====================================================\\-- | |
6 | -- CREATED BY SHACKLUSTER | |
7 | --\\====================================================//-- | |
8 | ||
9 | ||
10 | ||
11 | Effects = { } | |
12 | local Player = game.Players.localPlayer | |
13 | local Character = Player.Character | |
14 | local Humanoid = Character.Humanoid | |
15 | local Mouse = Player:GetMouse() | |
16 | local LeftArm = Character["Left Arm"] | |
17 | local RightArm = Character["Right Arm"] | |
18 | local LeftLeg = Character["Left Leg"] | |
19 | local RightLeg = Character["Right Leg"] | |
20 | local Head = Character.Head | |
21 | local Torso = Character.Torso | |
22 | local Camera = game.Workspace.CurrentCamera | |
23 | local RootPart = Character.HumanoidRootPart | |
24 | local RootJoint = RootPart.RootJoint | |
25 | local attack = false | |
26 | local Anim = 'Idle' | |
27 | local attacktype = 1 | |
28 | local delays = false | |
29 | local play = true | |
30 | local targetted = nil | |
31 | local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
32 | local velocity = RootPart.Velocity.y | |
33 | local sine = 0 | |
34 | local change = 1 | |
35 | local doe = 0 | |
36 | local Create = LoadLibrary("RbxUtility").Create | |
37 | Humanoid.WalkSpeed = 8 | |
38 | local m = Create("Model"){ | |
39 | Parent = Character, | |
40 | Name = "WeaponModel", | |
41 | } | |
42 | local Orin = "rbxassetid://120463437" | |
43 | Head.face.Texture = Orin | |
44 | spawn(function() | |
45 | while wait() do | |
46 | Head.BrickColor = BrickColor.new("Really red") | |
47 | RightArm.BrickColor = BrickColor.new("Really black") | |
48 | LeftArm.BrickColor = BrickColor.new("Really black") | |
49 | Torso.BrickColor = BrickColor.new("Really black") | |
50 | RightLeg.BrickColor = BrickColor.new("Really black") | |
51 | LeftLeg.BrickColor = BrickColor.new("Really black") | |
52 | end | |
53 | end) | |
54 | for i,v in pairs(Character:children()) do | |
55 | if v:IsA("Hat") then | |
56 | v:Destroy() | |
57 | end | |
58 | end | |
59 | for i,v in pairs(Character:children()) do | |
60 | if v:IsA("Accessory") then | |
61 | v:Destroy() | |
62 | end | |
63 | end | |
64 | for i,v in pairs(Character:children()) do | |
65 | if v:IsA("Hair") then | |
66 | v:Destroy() | |
67 | end | |
68 | end | |
69 | for i,v in pairs(Character:children()) do | |
70 | if v:IsA("Shirt") then | |
71 | v:Destroy() | |
72 | end | |
73 | end | |
74 | for i,v in pairs(Character:children()) do | |
75 | if v:IsA("Pants") then | |
76 | v:Destroy() | |
77 | end | |
78 | end | |
79 | for i,v in pairs(Character:children()) do | |
80 | if v:IsA("Graphic Shirt") then | |
81 | v:Destroy() | |
82 | end | |
83 | end | |
84 | wait(0.5) | |
85 | local Player = game.Players.localPlayer | |
86 | local Character = Player.Character | |
87 | local Humanoid = Character.Humanoid | |
88 | local LeftArm = Character["Left Arm"] | |
89 | local RightArm = Character["Right Arm"] | |
90 | local LeftLeg = Character["Left Leg"] | |
91 | local RightLeg = Character["Right Leg"] | |
92 | local Head = Character.Head | |
93 | local Torso = Character.Torso | |
94 | local RootPart = Character.HumanoidRootPart | |
95 | local RootJoint = RootPart.RootJoint | |
96 | local txt = Instance.new("BillboardGui", Character) | |
97 | local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
98 | local velocity = RootPart.Velocity.y | |
99 | sound = Instance.new("Sound", Character) | |
100 | sound.SoundId = "rbxassetid://183142252" | |
101 | sound.Volume = 0 | |
102 | sound.EmitterSize = 25 | |
103 | sound:Play() | |
104 | sound.Looped = true | |
105 | CV = "Maroon" | |
106 | Player = game.Players.LocalPlayer | |
107 | char = Player.Character | |
108 | local txt = Instance.new("BillboardGui", Character) | |
109 | txt.Adornee = Character.Head | |
110 | txt.Name = "_status" | |
111 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
112 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
113 | local text = Instance.new("TextLabel", txt) | |
114 | text.Size = UDim2.new(10, 0, 7, 0) | |
115 | text.FontSize = "Size24" | |
116 | text.TextScaled = true | |
117 | text.TextTransparency = 0 | |
118 | text.BackgroundTransparency = 1 | |
119 | text.TextTransparency = 0 | |
120 | text.TextStrokeTransparency = 1 | |
121 | text.Font = "Antique" | |
122 | v = Instance.new("Part") | |
123 | v.Name = "ColorBrick" | |
124 | v.Parent = Player.Character | |
125 | v.FormFactor = "Symmetric" | |
126 | v.Anchored = true | |
127 | v.CanCollide = false | |
128 | v.BottomSurface = "Smooth" | |
129 | v.TopSurface = "Smooth" | |
130 | v.Size = Vector3.new(10, 5, 3) | |
131 | v.Transparency = 1 | |
132 | v.CFrame = Character.Torso.CFrame | |
133 | v.BrickColor = BrickColor.new(CV) | |
134 | v.Transparency = 1 | |
135 | touchCounter = 0 | |
136 | local cR=255 | |
137 | local cG=0 | |
138 | local cB=0 | |
139 | local flg5=1 local omgidk=1 | |
140 | local add=15 | |
141 | game:GetService("RunService"):BindToRenderStep("Ghost",1,function() | |
142 | iftouchCounter = 0 | |
143 | local cR=255 | |
144 | local cG=0 | |
145 | local cB=0 | |
146 | local flg5=1 local omgidk=1 | |
147 | local add=15 | |
148 | game:GetService("RunService"):BindToRenderStep("Ghost",1,function() | |
149 | if omgidk>10000 then omgidk=0 end | |
150 | omgidk=omgidk+1 | |
151 | - | text.TextColor3 = color |
151 | + | |
152 | if cG>=255 then flg5=2 end | |
153 | if cB>=255 then flg5=3 end | |
154 | if flg5==1 then cR=cR-add cG=cG+add end | |
155 | if flg5==2 then cG=cG-add cB=cB+add end | |
156 | if flg5==3 then cB=cB-add cR=cR+add end | |
157 | color=Color3.fromRGB(cR,cG,cB) | |
158 | P.Color = color | |
159 | end) | |
160 | ||
161 | end) | |
162 | v.Shape = "Block" | |
163 | text.Text = Player.Name..", The Ultimate Noob of Death" | |
164 | function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch) | |
165 | for _, c in pairs(workspace:children()) do | |
166 | local hum = c:findFirstChild("Humanoid") | |
167 | if hum ~= nil then | |
168 | local head = hit | |
169 | if head ~= nil then | |
170 | local targ = head.Position - Part.Position | |
171 | local mag = targ.magnitude | |
172 | if Magnitude >= mag and c.Name ~= Player.Name then | |
173 | CFuncs.Sound.Create("324867021", head, 1, 1) | |
174 | Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, 0.1, HitSound, HitPitch) | |
175 | end | |
176 | end | |
177 | end | |
178 | end | |
179 | end | |
180 | wait(0.4) | |
181 | Player = game:GetService("Players").LocalPlayer | |
182 | local Player = game.Players.localPlayer | |
183 | local Character = Player.Character | |
184 | PlayerGui = Player.PlayerGui | |
185 | Cam = workspace.CurrentCamera | |
186 | Backpack = Player.Backpack | |
187 | Character = Player.Character | |
188 | Humanoid = Character.Humanoid | |
189 | Mouse = Player:GetMouse() | |
190 | RootPart = Character["HumanoidRootPart"] | |
191 | Torso = Character["Torso"] | |
192 | Head = Character["Head"] | |
193 | RightArm = Character["Right Arm"] | |
194 | LeftArm = Character["Left Arm"] | |
195 | RightLeg = Character["Right Leg"] | |
196 | LeftLeg = Character["Left Leg"] | |
197 | RootJoint = RootPart["RootJoint"] | |
198 | Neck = Torso["Neck"] | |
199 | RightShoulder = Torso["Right Shoulder"] | |
200 | LeftShoulder = Torso["Left Shoulder"] | |
201 | RightHip = Torso["Right Hip"] | |
202 | LeftHip = Torso["Left Hip"] | |
203 | local sick = Instance.new("Sound",Character) | |
204 | sick.SoundId = "rbxassetid://183142252" | |
205 | sick.Looped = true | |
206 | sick.Pitch = 1 | |
207 | sick.Volume = 4.5 | |
208 | sick:Play() | |
209 | ||
210 | ||
211 | IT = Instance.new | |
212 | CF = CFrame.new | |
213 | VT = Vector3.new | |
214 | RAD = math.rad | |
215 | C3 = Color3.new | |
216 | UD2 = UDim2.new | |
217 | BRICKC = BrickColor.new | |
218 | ANGLES = CFrame.Angles | |
219 | EULER = CFrame.fromEulerAnglesXYZ | |
220 | COS = math.cos | |
221 | ACOS = math.acos | |
222 | SIN = math.sin | |
223 | ASIN = math.asin | |
224 | ABS = math.abs | |
225 | MRANDOM = math.random | |
226 | FLOOR = math.floor | |
227 | ||
228 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
229 | local NEWMESH = IT(MESH) | |
230 | if MESH == "SpecialMesh" then | |
231 | NEWMESH.MeshType = MESHTYPE | |
232 | if MESHID ~= "nil" and MESHID ~= "" then | |
233 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
234 | end | |
235 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
236 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
237 | end | |
238 | end | |
239 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
240 | NEWMESH.Scale = SCALE | |
241 | NEWMESH.Parent = PARENT | |
242 | return NEWMESH | |
243 | end | |
244 | ||
245 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
246 | local NEWPART = IT("Part") | |
247 | NEWPART.formFactor = FORMFACTOR | |
248 | NEWPART.Reflectance = REFLECTANCE | |
249 | NEWPART.Transparency = TRANSPARENCY | |
250 | NEWPART.CanCollide = false | |
251 | NEWPART.Locked = true | |
252 | NEWPART.Anchored = true | |
253 | if ANCHOR == false then | |
254 | NEWPART.Anchored = false | |
255 | end | |
256 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
257 | NEWPART.Name = NAME | |
258 | NEWPART.Size = SIZE | |
259 | NEWPART.Position = Torso.Position | |
260 | NEWPART.Material = MATERIAL | |
261 | NEWPART:BreakJoints() | |
262 | NEWPART.Parent = PARENT | |
263 | return NEWPART | |
264 | end | |
265 | ||
266 | --//=================================\\ | |
267 | --|| CUSTOMIZATION | |
268 | --\\=================================// | |
269 | ||
270 | Player_Size = 1 --Size of the player. | |
271 | Animation_Speed = 3 | |
272 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
273 | ||
274 | local Speed = 27 | |
275 | local Effects2 = {} | |
276 | ||
277 | ---//=================================\\ | |
278 | --|| END OF CUSTOMIZATION | |
279 | --\\=================================// | |
280 | ||
281 | local function weldBetween(a, b) | |
282 | local weldd = Instance.new("ManualWeld") | |
283 | weldd.Part0 = a | |
284 | weldd.Part1 = b | |
285 | weldd.C0 = CFrame.new() | |
286 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
287 | weldd.Parent = a | |
288 | return weldd | |
289 | end | |
290 | ||
291 | --//=================================\\ | |
292 | --|| USEFUL VALUES | |
293 | --\\=================================// | |
294 | ||
295 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
296 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
297 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
298 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
299 | local CHANGEDEFENSE = 0 | |
300 | local CHANGEDAMAGE = 0 | |
301 | local CHANGEMOVEMENT = 0 | |
302 | local ANIM = "Idle" | |
303 | local ATTACK = false | |
304 | local EQUIPPED = false | |
305 | local HOLD = false | |
306 | local COMBO = 1 | |
307 | local Rooted = false | |
308 | local SINE = 0 | |
309 | local KEYHOLD = false | |
310 | local CHANGE = 2 / Animation_Speed | |
311 | local WALKINGANIM = false | |
312 | local WALK = 0 | |
313 | local VALUE1 = false | |
314 | local VALUE2 = false | |
315 | local ROBLOXIDLEANIMATION = IT("Animation") | |
316 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
317 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
318 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
319 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
320 | WEAPONGUI.Name = "Weapon GUI" | |
321 | local Weapon = IT("Model") | |
322 | Weapon.Name = "Adds" | |
323 | local HITFLOOR = nil | |
324 | local Effects = IT("Folder", Weapon) | |
325 | Effects.Name = "Effects" | |
326 | local ANIMATOR = Humanoid.Animator | |
327 | local ANIMATE = Character.Animate | |
328 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"} | |
329 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"} | |
330 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"} | |
331 | local HITBLOCKSOUNDS = {"199148933", "199148947"} | |
332 | local UNANCHOR = true | |
333 | ||
334 | local SKILLTEXTCOLOR = C3(0,255/255,0) | |
335 | ||
336 | --//=================================\\ | |
337 | --\\=================================// | |
338 | ||
339 | ||
340 | --//=================================\\ | |
341 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
342 | --\\=================================// | |
343 | ||
344 | ArtificialHB = Instance.new("BindableEvent", script) | |
345 | ArtificialHB.Name = "ArtificialHB" | |
346 | ||
347 | script:WaitForChild("ArtificialHB") | |
348 | ||
349 | frame = Frame_Speed | |
350 | tf = 0 | |
351 | allowframeloss = false | |
352 | tossremainder = false | |
353 | lastframe = tick() | |
354 | script.ArtificialHB:Fire() | |
355 | ||
356 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
357 | tf = tf + s | |
358 | if tf >= frame then | |
359 | if allowframeloss then | |
360 | script.ArtificialHB:Fire() | |
361 | lastframe = tick() | |
362 | else | |
363 | for i = 1, math.floor(tf / frame) do | |
364 | script.ArtificialHB:Fire() | |
365 | end | |
366 | lastframe = tick() | |
367 | end | |
368 | if tossremainder then | |
369 | tf = 0 | |
370 | else | |
371 | tf = tf - frame * math.floor(tf / frame) | |
372 | end | |
373 | end | |
374 | end) | |
375 | ||
376 | --//=================================\\ | |
377 | --\\=================================// | |
378 | ||
379 | ||
380 | ||
381 | ||
382 | ||
383 | --//=================================\\ | |
384 | --|| SOME FUNCTIONS | |
385 | --\\=================================// | |
386 | ||
387 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
388 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
389 | end | |
390 | ||
391 | function PositiveAngle(NUMBER) | |
392 | if NUMBER >= 0 then | |
393 | NUMBER = 0 | |
394 | end | |
395 | return NUMBER | |
396 | end | |
397 | ||
398 | function NegativeAngle(NUMBER) | |
399 | if NUMBER <= 0 then | |
400 | NUMBER = 0 | |
401 | end | |
402 | return NUMBER | |
403 | end | |
404 | ||
405 | function Swait(NUMBER) | |
406 | if NUMBER == 0 or NUMBER == nil then | |
407 | ArtificialHB.Event:wait() | |
408 | else | |
409 | for i = 1, NUMBER do | |
410 | ArtificialHB.Event:wait() | |
411 | end | |
412 | end | |
413 | end | |
414 | ||
415 | function QuaternionFromCFrame(cf) | |
416 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
417 | local trace = m00 + m11 + m22 | |
418 | if trace > 0 then | |
419 | local s = math.sqrt(1 + trace) | |
420 | local recip = 0.5 / s | |
421 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
422 | else | |
423 | local i = 0 | |
424 | if m11 > m00 then | |
425 | i = 1 | |
426 | end | |
427 | if m22 > (i == 0 and m00 or m11) then | |
428 | i = 2 | |
429 | end | |
430 | if i == 0 then | |
431 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
432 | local recip = 0.5 / s | |
433 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
434 | elseif i == 1 then | |
435 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
436 | local recip = 0.5 / s | |
437 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
438 | elseif i == 2 then | |
439 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
440 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
441 | end | |
442 | end | |
443 | end | |
444 | ||
445 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
446 | local xs, ys, zs = x + x, y + y, z + z | |
447 | local wx, wy, wz = w * xs, w * ys, w * zs | |
448 | local xx = x * xs | |
449 | local xy = x * ys | |
450 | local xz = x * zs | |
451 | local yy = y * ys | |
452 | local yz = y * zs | |
453 | local zz = z * zs | |
454 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
455 | end | |
456 | ||
457 | function QuaternionSlerp(a, b, t) | |
458 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
459 | local startInterp, finishInterp; | |
460 | if cosTheta >= 0.0001 then | |
461 | if (1 - cosTheta) > 0.0001 then | |
462 | local theta = ACOS(cosTheta) | |
463 | local invSinTheta = 1 / SIN(theta) | |
464 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
465 | finishInterp = SIN(t * theta) * invSinTheta | |
466 | else | |
467 | startInterp = 1 - t | |
468 | finishInterp = t | |
469 | end | |
470 | else | |
471 | if (1 + cosTheta) > 0.0001 then | |
472 | local theta = ACOS(-cosTheta) | |
473 | local invSinTheta = 1 / SIN(theta) | |
474 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
475 | finishInterp = SIN(t * theta) * invSinTheta | |
476 | else | |
477 | startInterp = t - 1 | |
478 | finishInterp = t | |
479 | end | |
480 | end | |
481 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
482 | end | |
483 | ||
484 | function Clerp(a, b, t) | |
485 | local qa = {QuaternionFromCFrame(a)} | |
486 | local qb = {QuaternionFromCFrame(b)} | |
487 | local ax, ay, az = a.x, a.y, a.z | |
488 | local bx, by, bz = b.x, b.y, b.z | |
489 | local _t = 1 - t | |
490 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
491 | end | |
492 | ||
493 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
494 | local frame = IT("Frame") | |
495 | frame.BackgroundTransparency = TRANSPARENCY | |
496 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
497 | frame.Position = POSITION | |
498 | frame.Size = SIZE | |
499 | frame.BackgroundColor3 = COLOR | |
500 | frame.BorderColor3 = BORDERCOLOR | |
501 | frame.Name = NAME | |
502 | frame.Parent = PARENT | |
503 | return frame | |
504 | end | |
505 | ||
506 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
507 | local label = IT("TextLabel") | |
508 | label.BackgroundTransparency = 1 | |
509 | label.Size = UD2(1, 0, 1, 0) | |
510 | label.Position = UD2(0, 0, 0, 0) | |
511 | label.TextColor3 = TEXTCOLOR | |
512 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
513 | label.TextTransparency = TRANSPARENCY | |
514 | label.FontSize = TEXTFONTSIZE | |
515 | label.Font = TEXTFONT | |
516 | label.BorderSizePixel = BORDERSIZEPIXEL | |
517 | label.TextScaled = false | |
518 | label.Text = TEXT | |
519 | label.Name = NAME | |
520 | label.Parent = PARENT | |
521 | return label | |
522 | end | |
523 | ||
524 | function NoOutlines(PART) | |
525 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
526 | end | |
527 | ||
528 | ||
529 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
530 | local NEWWELD = IT(TYPE) | |
531 | NEWWELD.Part0 = PART0 | |
532 | NEWWELD.Part1 = PART1 | |
533 | NEWWELD.C0 = C0 | |
534 | NEWWELD.C1 = C1 | |
535 | NEWWELD.Parent = PARENT | |
536 | return NEWWELD | |
537 | end | |
538 | ||
539 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
540 | local NEWSOUND = nil | |
541 | coroutine.resume(coroutine.create(function() | |
542 | NEWSOUND = IT("Sound", PARENT) | |
543 | NEWSOUND.Volume = VOLUME | |
544 | NEWSOUND.Pitch = PITCH | |
545 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
546 | Swait() | |
547 | NEWSOUND:play() | |
548 | game:GetService("Debris"):AddItem(NEWSOUND, 10) | |
549 | end)) | |
550 | return NEWSOUND | |
551 | end | |
552 | ||
553 | function CFrameFromTopBack(at, top, back) | |
554 | local right = top:Cross(back) | |
555 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
556 | end | |
557 | ||
558 | function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
559 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really red"), "Effect", VT(0,0,0)) | |
560 | local mesh = IT("SpecialMesh",wave) | |
561 | mesh.MeshType = "FileMesh" | |
562 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
563 | mesh.Scale = SIZE | |
564 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
565 | wave.CFrame = CFRAME | |
566 | coroutine.resume(coroutine.create(function(PART) | |
567 | for i = 1, WAIT do | |
568 | Swait() | |
569 | mesh.Scale = mesh.Scale + GROW | |
570 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
571 | if DOESROT == true then | |
572 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
573 | end | |
574 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
575 | if wave.Transparency > 0.99 then | |
576 | wave:remove() | |
577 | end | |
578 | end | |
579 | end)) | |
580 | end | |
581 | ||
582 | function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
583 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really red"), "Effect", VT(0,0,0)) | |
584 | local mesh = IT("SpecialMesh",wave) | |
585 | mesh.MeshType = "FileMesh" | |
586 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
587 | mesh.Scale = SIZE | |
588 | --mesh.Offset = VT(0,0,-SIZE.X/8) | |
589 | wave.CFrame = CFRAME | |
590 | coroutine.resume(coroutine.create(function(PART) | |
591 | for i = 1, WAIT do | |
592 | Swait() | |
593 | mesh.Scale = mesh.Scale + GROW | |
594 | --mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
595 | if DOESROT == true then | |
596 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
597 | end | |
598 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
599 | if wave.Transparency > 0.99 then | |
600 | wave:remove() | |
601 | end | |
602 | end | |
603 | end)) | |
604 | end | |
605 | ||
606 | function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
607 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really red"), "Effect", VT(0,0,0)) | |
608 | local mesh = IT("SpecialMesh",wave) | |
609 | mesh.MeshType = "FileMesh" | |
610 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
611 | mesh.Scale = SIZE | |
612 | wave.CFrame = CFRAME | |
613 | coroutine.resume(coroutine.create(function(PART) | |
614 | for i = 1, WAIT do | |
615 | Swait() | |
616 | mesh.Scale = mesh.Scale + GROW | |
617 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
618 | if DOESROT == true then | |
619 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
620 | end | |
621 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
622 | if wave.Transparency > 0.99 then | |
623 | wave:remove() | |
624 | end | |
625 | end | |
626 | end)) | |
627 | end | |
628 | ||
629 | ||
630 | function Slice(SIZE,WAIT,CFRAME,COLOR,GROW) | |
631 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really red"), "Effect", VT(1,1,1), true) | |
632 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0)) | |
633 | wave.CFrame = CFRAME | |
634 | coroutine.resume(coroutine.create(function(PART) | |
635 | for i = 1, WAIT do | |
636 | Swait() | |
637 | mesh.Scale = mesh.Scale * GROW | |
638 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
639 | if wave.Transparency > 0.99 then | |
640 | wave:remove() | |
641 | end | |
642 | end | |
643 | end)) | |
644 | end | |
645 | ||
646 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
647 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Really red"), "Effect", VT(1,1,1), true) | |
648 | local mesh = IT("SpecialMesh",wave) | |
649 | mesh.MeshType = "Sphere" | |
650 | mesh.Scale = SIZE | |
651 | mesh.Offset = VT(0,0,0) | |
652 | wave.CFrame = CFRAME | |
653 | coroutine.resume(coroutine.create(function(PART) | |
654 | for i = 1, WAIT do | |
655 | Swait() | |
656 | mesh.Scale = mesh.Scale + GROW | |
657 | wave.Transparency = wave.Transparency + (1/WAIT) | |
658 | if wave.Transparency > 0.99 then | |
659 | wave:remove() | |
660 | end | |
661 | end | |
662 | end)) | |
663 | end | |
664 | ||
665 | function MakeForm(PART,TYPE) | |
666 | if TYPE == "Cyl" then | |
667 | local MSH = IT("CylinderMesh",PART) | |
668 | elseif TYPE == "Ball" then | |
669 | local MSH = IT("SpecialMesh",PART) | |
670 | MSH.MeshType = "Sphere" | |
671 | elseif TYPE == "Wedge" then | |
672 | local MSH = IT("SpecialMesh",PART) | |
673 | MSH.MeshType = "Wedge" | |
674 | end | |
675 | end | |
676 | ||
677 | function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) | |
678 | if FLOOR ~= nil then | |
679 | coroutine.resume(coroutine.create(function() | |
680 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0)) | |
681 | PART.CFrame = CF(POSITION) | |
682 | for i = 1, 45 do | |
683 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) | |
684 | RingPiece.Material = FLOOR.Material | |
685 | RingPiece.Color = FLOOR.Color | |
686 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
687 | Debris:AddItem(RingPiece,SWAIT/100) | |
688 | end | |
689 | PART:remove() | |
690 | end)) | |
691 | end | |
692 | end | |
693 | ||
694 | function CheckTableForString(Table, String) | |
695 | for i, v in pairs(Table) do | |
696 | if string.find(string.lower(String), string.lower(v)) then | |
697 | return true | |
698 | end | |
699 | end | |
700 | return false | |
701 | end | |
702 | ||
703 | function CheckIntangible(Hit) | |
704 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"} | |
705 | if Hit and Hit.Parent then | |
706 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then | |
707 | return true | |
708 | end | |
709 | end | |
710 | return false | |
711 | end | |
712 | ||
713 | Debris = game:GetService("Debris") | |
714 | ||
715 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
716 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
717 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) | |
718 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore) | |
719 | if RayHit and CheckIntangible(RayHit) then | |
720 | if DelayIfHit then | |
721 | wait() | |
722 | end | |
723 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
724 | end | |
725 | return RayHit, RayPos, RayNormal | |
726 | end | |
727 | ||
728 | function turnto(position) | |
729 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
730 | end | |
731 | ||
732 | --//=================================\\ | |
733 | --|| WEAPON CREATION | |
734 | --\\=================================// | |
735 | ||
736 | local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false) | |
737 | local weld = CreateWeldOrSnapOrMotor("Weld", FIST, RightArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
738 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false) | |
739 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
740 | ||
741 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) | |
742 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
743 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) | |
744 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
745 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) | |
746 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
747 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) | |
748 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
749 | ||
750 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false) | |
751 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
752 | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false) | |
753 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
754 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false) | |
755 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
756 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false) | |
757 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
758 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false) | |
759 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
760 | ||
761 | ||
762 | local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false) | |
763 | local weld = CreateWeldOrSnapOrMotor("Weld", FIST, LeftArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
764 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false) | |
765 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
766 | ||
767 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) | |
768 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
769 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) | |
770 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
771 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) | |
772 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
773 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) | |
774 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
775 | ||
776 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false) | |
777 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
778 | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false) | |
779 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
780 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false) | |
781 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
782 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false) | |
783 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
784 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false) | |
785 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
786 | ||
787 | for _, c in pairs(Weapon:GetChildren()) do | |
788 | if c.ClassName == "Part" then | |
789 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
790 | end | |
791 | end | |
792 | ||
793 | Weapon.Parent = Character | |
794 | ||
795 | Humanoid.Died:connect(function() | |
796 | ATTACK = true | |
797 | end) | |
798 | ||
799 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
800 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
801 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
802 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
803 | ||
804 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Death Punch", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 1") | |
805 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Grab Death ", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 2") | |
806 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Speed", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 3") | |
807 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] the Death Ultimate Punch", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text4") | |
808 | ||
809 | --//=================================\\ | |
810 | --|| DAMAGE FUNCTIONS | |
811 | --\\=================================// | |
812 | ||
813 | function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) | |
814 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
815 | STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0)) | |
816 | local BODYGYRO = IT("BodyGyro", STATPART) | |
817 | local BODYPOSITION = IT("BodyPosition", STATPART) | |
818 | BODYPOSITION.P = 2000 | |
819 | BODYPOSITION.D = 100 | |
820 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
821 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2)) | |
822 | game:GetService("Debris"):AddItem(STATPART ,5) | |
823 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART) | |
824 | BILLBOARDGUI.Adornee = STATPART | |
825 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
826 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
827 | BILLBOARDGUI.AlwaysOnTop = false | |
828 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI) | |
829 | TEXTLABEL.BackgroundTransparency = 1 | |
830 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
831 | TEXTLABEL.Text = TEXT | |
832 | TEXTLABEL.Font = "SciFi" | |
833 | TEXTLABEL.FontSize="Size42" | |
834 | TEXTLABEL.TextColor3 = COLOR | |
835 | TEXTLABEL.TextStrokeTransparency = 1 | |
836 | TEXTLABEL.TextScaled = true | |
837 | TEXTLABEL.TextWrapped = true | |
838 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
839 | if LABELTYPE == "Normal" then | |
840 | for i = 1, 30 do | |
841 | Swait() | |
842 | STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0) | |
843 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
844 | end | |
845 | elseif LABELTYPE == "Debuff" then | |
846 | for i = 1, 30 do | |
847 | Swait() | |
848 | STATPART.Position = STATPART.Position - VT(0, i/10 ,0) | |
849 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
850 | end | |
851 | elseif LABELTYPE == "Shock" then | |
852 | local ORIGIN = STATPART.Position | |
853 | for i = 1, 30 do | |
854 | Swait() | |
855 | STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2)) | |
856 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
857 | end | |
858 | end | |
859 | THEPART.Parent = nil | |
860 | end),STATPART, BODYPOSITION, TEXTLABEL) | |
861 | end | |
862 | ||
863 | --//=================================\\ | |
864 | --|| DAMAGING | |
865 | --\\=================================// | |
866 | ||
867 | function killnearest(position,range,maxstrength,direction) | |
868 | for i,v in ipairs(workspace:GetChildren()) do | |
869 | local body = v:GetChildren() | |
870 | for part = 1, #body do | |
871 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
872 | if(body[part].Position - position).Magnitude < range then | |
873 | if v.ClassName == "Model" then | |
874 | --v:BreakJoints() | |
875 | end | |
876 | local POS = position | |
877 | coroutine.resume(coroutine.create(function() | |
878 | body[part].Anchored = true | |
879 | body[part].Parent = Effects | |
880 | body[part].CanCollide = true | |
881 | local SIZE = body[part].Size | |
882 | body[part].Material = "Neon" | |
883 | CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10) | |
884 | for i = 1, 75 do | |
885 | Swait() | |
886 | body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) | |
887 | body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
888 | end | |
889 | coroutine.resume(coroutine.create(function() | |
890 | while true do | |
891 | Swait() | |
892 | body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) | |
893 | body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
894 | end | |
895 | end)) | |
896 | body[part].Anchored = false | |
897 | body[part].Velocity = direction.lookVector*maxstrength | |
898 | end)) | |
899 | end | |
900 | end | |
901 | end | |
902 | if v.ClassName == "Part" then | |
903 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
904 | local POS = position | |
905 | coroutine.resume(coroutine.create(function() | |
906 | v.Anchored = true | |
907 | v.Parent = Effects | |
908 | local SIZE = v.Size | |
909 | v.Material = "Neon" | |
910 | CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10) | |
911 | for i = 1, 75 do | |
912 | Swait() | |
913 | v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) | |
914 | v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
915 | end | |
916 | coroutine.resume(coroutine.create(function() | |
917 | while true do | |
918 | Swait() | |
919 | v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) | |
920 | v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
921 | end | |
922 | end)) | |
923 | v.Anchored = false | |
924 | v.Velocity = direction.lookVector*maxstrength | |
925 | end)) | |
926 | end | |
927 | end | |
928 | end | |
929 | end | |
930 | ||
931 | --//=================================\\ | |
932 | --|| ATTACK FUNCTIONS AND STUFF | |
933 | --\\=================================// | |
934 | ||
935 | function AttackTemplate() | |
936 | ATTACK = true | |
937 | Rooted = false | |
938 | for i=0, 1, 0.1 / Animation_Speed do | |
939 | Swait() | |
940 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
941 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
942 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
943 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
944 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
945 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
946 | end | |
947 | ATTACK = false | |
948 | Rooted = false | |
949 | end | |
950 | ||
951 | function DeathAgreement() | |
952 | ATTACK = true | |
953 | Rooted = false | |
954 | local SPEED = Speed | |
955 | Speed = 10 | |
956 | CreateSound("506001681", RightArm, 10, 1.1) | |
957 | for i=0, 0, 0.1 / Animation_Speed do | |
958 | Swait() | |
959 | turnto(Mouse.Hit.p) | |
960 | MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lime green",VT(-1/15,-1/15,-1/15)) | |
961 | MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lime green",VT(-2/15,-2/15,-2/15)) | |
962 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed) | |
963 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed) | |
964 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
965 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
966 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
967 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
968 | end | |
969 | for i=0, 0.15, 0.1 / Animation_Speed do | |
970 | Swait() | |
971 | turnto(Mouse.Hit.p) | |
972 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed) | |
973 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed) | |
974 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
975 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
976 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
977 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
978 | end | |
979 | local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "Really black", "Punch", VT(50,50,50),false) | |
980 | PART.CFrame = RootPart.CFrame * CF(0,0,-25) | |
981 | PART.Shape = "Ball" | |
982 | local bv = Instance.new("BodyVelocity") | |
983 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
984 | bv.velocity = RootPart.CFrame.lookVector*600 | |
985 | bv.Parent = PART | |
986 | bv.Name = "PROJECTILEVELOCITY" | |
987 | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really red",VT(2.5,0.2,2.5)) | |
988 | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really red",VT(3,0.2,3)) | |
989 | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really red",VT(2,0.6,2)) | |
990 | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really red",VT(2.2,0.6,2.2)) | |
991 | CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10) | |
992 | coroutine.resume(coroutine.create(function() | |
993 | for i = 1, 10 do | |
994 | Swait() | |
995 | PART.Transparency = PART.Transparency + 0.2/10 | |
996 | PART.Size = PART.Size + VT(5,5,5) | |
997 | killnearest(PART.Position,PART.Size.Y/2+15,100,RootPart.CFrame) | |
998 | end | |
999 | PART:Destroy() | |
1000 | end)) | |
1001 | for i=0, 1, 0.1 / Animation_Speed do | |
1002 | Swait() | |
1003 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed) | |
1004 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed) | |
1005 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
1006 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
1007 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed) | |
1008 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed) | |
1009 | end | |
1010 | Speed = SPEED | |
1011 | ATTACK = false | |
1012 | Rooted = false | |
1013 | end | |
1014 | ||
1015 | function GrabTime() | |
1016 | ATTACK = true | |
1017 | Rooted = false | |
1018 | local HASGRABBED = false | |
1019 | local WELD = nil | |
1020 | local TORS = nil | |
1021 | local hitting = FIST.Touched:connect(function(hit) | |
1022 | if hit.Parent:FindFirstChild("Humanoid") then | |
1023 | if hit.Parent.Humanoid.Health ~= 0 then | |
1024 | UNANCHOR = false | |
1025 | TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") | |
1026 | TORS.Anchored = true | |
1027 | TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
1028 | WELD = weldBetween(RightArm,TORS) | |
1029 | HASGRABBED = true | |
1030 | Rooted = true | |
1031 | end | |
1032 | end | |
1033 | end) | |
1034 | for i=0, 1, 0.1 / Animation_Speed do | |
1035 | Swait() | |
1036 | if HASGRABBED == true then | |
1037 | break | |
1038 | end | |
1039 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed) | |
1040 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed) | |
1041 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1042 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1043 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1044 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1045 | end | |
1046 | hitting:disconnect() | |
1047 | if HASGRABBED == true then | |
1048 | TORS.Anchored = false | |
1049 | RootPart.Anchored = true | |
1050 | for i=0, 2, 0.1 / Animation_Speed do | |
1051 | Swait() | |
1052 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1053 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1054 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1055 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1056 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1057 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1058 | end | |
1059 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.5,0.3,0.5)) | |
1060 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Pearl",VT(0.6,0.3,0.6)) | |
1061 | local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Sound", VT(0,0,0)) | |
1062 | SOUNDPART.CFrame = RootPart.CFrame | |
1063 | Debris:AddItem(SOUNDPART,5) | |
1064 | CreateSound("907333294", SOUNDPART, 2, 1) | |
1065 | for i = 1, 15 do | |
1066 | Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"Pearl", 1 + MRANDOM(1,30)/15) | |
1067 | end | |
1068 | for i=0, 2, 0.1 / Animation_Speed do | |
1069 | Swait() | |
1070 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1071 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1072 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1073 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1074 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1075 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1076 | end | |
1077 | for i=0, 0.25, 0.1 / Animation_Speed do | |
1078 | Swait() | |
1079 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed) | |
1080 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed) | |
1081 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
1082 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
1083 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1084 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1085 | end | |
1086 | if HITFLOOR ~= nil then | |
1087 | CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(7,7,7),85) | |
1088 | end | |
1089 | CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10) | |
1090 | WELD:remove() | |
1091 | for i = 1, 25 do | |
1092 | Swait() | |
1093 | killnearest(RootPart.Position,45,100,Torso.CFrame) | |
1094 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Pearl",VT(0.3,3,0.3)) | |
1095 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Really red",VT(1,0.4,1)) | |
1096 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Really red",VT(2.3,0.3,2.3)) | |
1097 | Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5) | |
1098 | Slice(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"Lime green", 1 + MRANDOM(1,30)/15) | |
1099 | end | |
1100 | end | |
1101 | UNANCHOR = true | |
1102 | ATTACK = false | |
1103 | Rooted = false | |
1104 | end | |
1105 | ||
1106 | function MaxSpeed() | |
1107 | local ORIGIN = RootPart.Position | |
1108 | CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4)) | |
1109 | CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6)) | |
1110 | local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really black", "Sound", VT(0,0,0)) | |
1111 | SOUNDPART.CFrame = RootPart.CFrame | |
1112 | Debris:AddItem(SOUNDPART,5) | |
1113 | CreateSound("357202032", SOUNDPART, 2, 1) | |
1114 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),VT(ORIGIN.X,Mouse.Hit.p.Y,ORIGIN.Z)) | |
1115 | Swait() | |
1116 | CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4)) | |
1117 | CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6)) | |
1118 | local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Sound", VT(0,0,0)) | |
1119 | SOUNDPART.CFrame = RootPart.CFrame | |
1120 | Debris:AddItem(SOUNDPART,5) | |
1121 | CreateSound("1295446488", SOUNDPART, 2, 1) | |
1122 | if MRANDOM(1,8) == 1 then | |
1123 | ATTACK = true | |
1124 | Rooted = true | |
1125 | local FRUITSTABLE = { | |
1126 | {MeshId = "16190555", TextureId = "16190577", Color = "Really black"}, | |
1127 | {MeshId = "119574562", TextureId = "64374853", Color = "Really black"}, | |
1128 | {MeshId = "24394186", TextureId = "24394178", Color = "Really black"} | |
1129 | } | |
1130 | local FRUIT = FRUITSTABLE[MRANDOM(1, #FRUITSTABLE)] | |
1131 | local FRUITMODEL = CreatePart(3, Effects, "Neon", 0, 0, FRUIT.Color, "Fruit", VT(0,0,0),false) | |
1132 | CreateMesh("SpecialMesh", FRUITMODEL, "FileMesh", FRUIT.MeshId, FRUIT.TextureId, VT(2,2,2), VT(0,0,0)) | |
1133 | FRUITMODEL.CFrame = RightArm.CFrame * CF(0,-1.5,0) | |
1134 | weldBetween(RightArm,FRUITMODEL) | |
1135 | for i=0, 4, 0.1 / Animation_Speed do | |
1136 | Swait() | |
1137 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1138 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1139 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-145)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1140 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1141 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1142 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1143 | end | |
1144 | CreateSound("414517163", RightArm, 10, MRANDOM(7, 12) / 10) | |
1145 | FRUITMODEL:remove() | |
1146 | for i = 1, 15 do | |
1147 | Slice(0.1,15,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),FRUIT.Color, 1 + MRANDOM(1,10)/15) | |
1148 | end | |
1149 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1150 | Swait() | |
1151 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1152 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1153 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-175)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1154 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1155 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1156 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1157 | end | |
1158 | ATTACK = false | |
1159 | Rooted = false | |
1160 | end | |
1161 | end | |
1162 | ||
1163 | function GreenUltimate() | |
1164 | ATTACK = true | |
1165 | Rooted = true | |
1166 | CreateSound("907329893", RightArm, 10, 0.8) | |
1167 | for i=0, 4, 0.5 / Animation_Speed do | |
1168 | Swait() | |
1169 | turnto(Mouse.Hit.p) | |
1170 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Really red",VT(0.2,0,0.2)) | |
1171 | Slice(0.1,65,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Lime green", 1.1) | |
1172 | MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"New Yeller",VT(0.001,0.001,1),0) | |
1173 | MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"Lime green",VT(0.001,0.001,2),0) | |
1174 | MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lime green",VT(-1/15,-1/15,-1/15)) | |
1175 | MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lime green",VT(-2/15,-2/15,-2/15)) | |
1176 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed) | |
1177 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed) | |
1178 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
1179 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1180 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1181 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1182 | end | |
1183 | for i=0, 0.15, 0.1 / Animation_Speed do | |
1184 | Swait() | |
1185 | turnto(Mouse.Hit.p) | |
1186 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed) | |
1187 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed) | |
1188 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1189 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1190 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1191 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1192 | end | |
1193 | MagicSphere(VT(4,4,4),100,RootPart.CFrame * CF(0,0,-6),"Really red",VT(-0.04,-0.04,-0.04)) | |
1194 | MagicSphere(VT(3.5,3.5,3.5),100,RootPart.CFrame * CF(0,0,-6),"Really black",VT(-0.035,-0.035,-0.035)) | |
1195 | coroutine.resume(coroutine.create(function() | |
1196 | Swait(100) | |
1197 | for i = 1, 5 do | |
1198 | MagicSphere(VT(150,150,150),75,RootPart.CFrame * CF(0,0,-72*i),"Really red",VT(-150/(150-(15*i)),-150/(150-(15*i)),-150/(150-(15*i)))) | |
1199 | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Lime green",VT(4.5*i,0.2,4.5*i)) | |
1200 | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Lime green",VT(5*i,0.2,5*i)) | |
1201 | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Lime green",VT(4*i,0.6,4*i)) | |
1202 | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Lime green",VT(5.2*i,0.6,5.2*i)) | |
1203 | end | |
1204 | killnearest(RootPart.CFrame * CF(0,0,-500).p,500,1000,RootPart.CFrame) | |
1205 | for i = 1, 5 do | |
1206 | CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10) | |
1207 | CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10) | |
1208 | end | |
1209 | coroutine.resume(coroutine.create(function() | |
1210 | for i = 1, 50 do | |
1211 | Swait() | |
1212 | for i = 1, 1 do | |
1213 | Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5) | |
1214 | end | |
1215 | for i = 1, 2 do | |
1216 | Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Lime green", 1 + MRANDOM(1,30)/3) | |
1217 | end | |
1218 | end | |
1219 | end)) | |
1220 | end)) | |
1221 | for i=0, 4, 0.1 / Animation_Speed do | |
1222 | Swait() | |
1223 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed) | |
1224 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed) | |
1225 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
1226 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
1227 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed) | |
1228 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed) | |
1229 | end | |
1230 | ATTACK = false | |
1231 | Rooted = false | |
1232 | end | |
1233 | ||
1234 | --//=================================\\ | |
1235 | --|| ASSIGN THINGS TO KEYS | |
1236 | --\\=================================// | |
1237 | ||
1238 | function MouseDown(Mouse) | |
1239 | if ATTACK == false then | |
1240 | end | |
1241 | end | |
1242 | ||
1243 | function MouseUp(Mouse) | |
1244 | HOLD = false | |
1245 | end | |
1246 | ||
1247 | function KeyDown(Key) | |
1248 | KEYHOLD = true | |
1249 | if Key == "z" and ATTACK == false then | |
1250 | DeathAgreement() | |
1251 | end | |
1252 | ||
1253 | if Key == "b" and ATTACK == false then | |
1254 | GrabTime() | |
1255 | end | |
1256 | ||
1257 | if Key == "c" and ATTACK == false then | |
1258 | MaxSpeed() | |
1259 | end | |
1260 | ||
1261 | if Key == "x" and ATTACK == false then | |
1262 | GreenUltimate() | |
1263 | end | |
1264 | ||
1265 | if Key == "p" and ATTACK == false then | |
1266 | if Speed == 16 then | |
1267 | Speed = 150 | |
1268 | elseif Speed == 150 then | |
1269 | Speed = 16 | |
1270 | end | |
1271 | end | |
1272 | end | |
1273 | ||
1274 | function KeyUp(Key) | |
1275 | KEYHOLD = false | |
1276 | end | |
1277 | ||
1278 | Mouse.Button1Down:connect(function(NEWKEY) | |
1279 | MouseDown(NEWKEY) | |
1280 | end) | |
1281 | Mouse.Button1Up:connect(function(NEWKEY) | |
1282 | MouseUp(NEWKEY) | |
1283 | end) | |
1284 | Mouse.KeyDown:connect(function(NEWKEY) | |
1285 | KeyDown(NEWKEY) | |
1286 | end) | |
1287 | Mouse.KeyUp:connect(function(NEWKEY) | |
1288 | KeyUp(NEWKEY) | |
1289 | end) | |
1290 | ||
1291 | --//=================================\\ | |
1292 | --\\=================================// | |
1293 | ||
1294 | ||
1295 | function unanchor() | |
1296 | if UNANCHOR == true then | |
1297 | g = Character:GetChildren() | |
1298 | for i = 1, #g do | |
1299 | if g[i].ClassName == "Part" then | |
1300 | g[i].Anchored = false | |
1301 | end | |
1302 | end | |
1303 | end | |
1304 | end | |
1305 | ||
1306 | ||
1307 | --//=================================\\ | |
1308 | --|| WRAP THE WHOLE SCRIPT UP | |
1309 | --\\=================================// | |
1310 | ||
1311 | Humanoid.Changed:connect(function(Jump) | |
1312 | if Jump == "Jump" and (Disable_Jump == true) then | |
1313 | Humanoid.Jump = false | |
1314 | end | |
1315 | end) | |
1316 | ||
1317 | while true do | |
1318 | Swait() | |
1319 | ANIMATE.Parent = nil | |
1320 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
1321 | IDLEANIMATION:Play() | |
1322 | SINE = SINE + CHANGE | |
1323 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1324 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1325 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
1326 | HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
1327 | local WALKSPEEDVALUE = 0 | |
1328 | if Speed < 35 then | |
1329 | WALKSPEEDVALUE = 6 | |
1330 | else | |
1331 | WALKSPEEDVALUE = 3 | |
1332 | end | |
1333 | if ANIM == "Walk" and TORSOVELOCITY > 1 and Rooted == false then | |
1334 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (1) / Animation_Speed) | |
1335 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1336 | if Speed < 35 then | |
1337 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed) | |
1338 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed) | |
1339 | else | |
1340 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed) | |
1341 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed) | |
1342 | end | |
1343 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or Rooted == true then | |
1344 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1345 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1346 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1347 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1348 | end | |
1349 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1350 | ANIM = "Jump" | |
1351 | if ATTACK == false then | |
1352 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1353 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1354 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1355 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1356 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1357 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1358 | end | |
1359 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
1360 | ANIM = "Fall" | |
1361 | if ATTACK == false then | |
1362 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1363 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1364 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1365 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1366 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1367 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1368 | end | |
1369 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1370 | ANIM = "Idle" | |
1371 | if ATTACK == false then | |
1372 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1373 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1374 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1375 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1376 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1377 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1378 | end | |
1379 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil and Rooted == false then | |
1380 | ANIM = "Walk" | |
1381 | WALK = WALK + 1 / Animation_Speed | |
1382 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
1383 | WALK = 0 | |
1384 | if WALKINGANIM == true then | |
1385 | WALKINGANIM = false | |
1386 | elseif WALKINGANIM == false then | |
1387 | WALKINGANIM = true | |
1388 | end | |
1389 | end | |
1390 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1391 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1392 | if ATTACK == false then | |
1393 | if Speed < 35 then | |
1394 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1395 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1396 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1397 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1398 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
1399 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
1400 | else | |
1401 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1402 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1403 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1404 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1405 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
1406 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
1407 | end | |
1408 | end | |
1409 | end | |
1410 | unanchor() | |
1411 | Humanoid.MaxHealth = "inf" | |
1412 | Humanoid.Health = "inf" | |
1413 | if Rooted == false then | |
1414 | Disable_Jump = false | |
1415 | Humanoid.WalkSpeed = Speed | |
1416 | elseif Rooted == true then | |
1417 | Disable_Jump = true | |
1418 | Humanoid.WalkSpeed = 0 | |
1419 | end | |
1420 | local MATHS = {"0","1"} | |
1421 | Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)] | |
1422 | Humanoid.PlatformStand = false | |
1423 | end | |
1424 | ||
1425 | --//=================================\\ | |
1426 | --\\=================================// | |
1427 | ||
1428 | ||
1429 | ||
1430 | ||
1431 | ||
1432 | ||
1433 | --//====================================================\\-- | |
1434 | --|| if you what to add me on roblox here--https://web.roblox.com/users/436044798/profile | |
1435 | --\\====================================================//-- | |
1436 | ||
1437 | --//====================================================\\-- | |
1438 | --|| END OF SCRIPT | |
1439 | --\\====================================================//-- |