SHOW:
|
|
- or go back to the newest paste.
1 | -- Made by Crimsonal | |
2 | ||
3 | wait(.1) | |
4 | local Player = game.Players.LocalPlayer | |
5 | local Character = Player.Character | |
6 | local Mouse = Player:GetMouse() | |
7 | if not Player.Backpack:FindFirstChild("Transformed") then | |
8 | Instance.new("BoolValue", Player.Backpack).Name = "Transformed" | |
9 | end | |
10 | ||
11 | local Backpack = Player.Backpack | |
12 | ||
13 | local Transformed = Backpack.Transformed | |
14 | ||
15 | local UIS = game:GetService("UserInputService") | |
16 | ||
17 | local Humanoid = Character.Humanoid | |
18 | local Torso = Character.Torso | |
19 | ||
20 | local RightShoulder = Torso["Right Shoulder"] | |
21 | local LeftShoulder = Torso["Left Shoulder"] | |
22 | local RightHip = Torso["Right Hip"] | |
23 | local LeftHip = Torso["Left Hip"] | |
24 | local Neck = Torso["Neck"] | |
25 | ||
26 | local RightArm = Character["Right Arm"] | |
27 | ||
28 | local Lighting = game.Lighting | |
29 | ||
30 | local enabled = false | |
31 | local special = false | |
32 | local spin = true | |
33 | local potential = false | |
34 | ||
35 | local PowerLevel = math.random(90000,100000) | |
36 | ||
37 | local Energy2 = nil | |
38 | ||
39 | ||
40 | local kb = Instance.new("Sound", Character.Torso) | |
41 | kb.Name = "kb" | |
42 | kb.SoundId = "rbxassetid://173663150" | |
43 | local bc = Instance.new("Sound", Character.Torso) | |
44 | bc.Name = "bc" | |
45 | bc.SoundId = "rbxassetid://173659030" | |
46 | local se = Instance.new("Sound", Character.Torso) | |
47 | se.SoundId = "rbxassetid://414516914" | |
48 | se.Name = "se" | |
49 | local sp = Instance.new("Sound", Character.Torso) | |
50 | sp.SoundId = "rbxassetid://174399309" | |
51 | sp.Name = "sp" | |
52 | local pe = Instance.new("Sound", Character.Torso) | |
53 | pe.SoundId = "rbxassetid://416318205" | |
54 | pe.Name = "pe" | |
55 | local mp = Instance.new("Sound", Character.Torso) | |
56 | mp.SoundId = "rbxassetid://137579113" | |
57 | mp.Name = "mp" | |
58 | local sk = Instance.new("Sound", Character.Torso) | |
59 | sk.SoundId = "rbxassetid://174399344" | |
60 | sk.Name = "sk" | |
61 | local bf = Instance.new("Sound", Character.Torso) | |
62 | bf.SoundId = "rbxassetid://173663150" | |
63 | bf.Name = "bf" | |
64 | local ack = Instance.new("Sound", Character.Torso) | |
65 | ack.SoundId = "rbxassetid://162393284" | |
66 | ack.Name = "ack" | |
67 | ack.Looped = true | |
68 | local vanish = Instance.new("Sound", Character.Torso) | |
69 | vanish.SoundId = "rbxassetid://254904394" | |
70 | vanish.Name = "vanish" | |
71 | local bc2 = Instance.new("Sound", Character.Torso) | |
72 | bc2.Name = "bc2" | |
73 | bc2.Volume = 1 | |
74 | bc2.SoundId = "rbxassetid://443834839" | |
75 | ||
76 | Character.Humanoid.MaxHealth = PowerLevel | |
77 | wait(.1) | |
78 | Character.Humanoid.Health = Character.Humanoid.MaxHealth | |
79 | local function RefreshC0() | |
80 | RightShoulder.C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
81 | LeftShoulder.C0 = CFrame.new(-1, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
82 | RightHip.C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
83 | LeftHip.C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
84 | Neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
85 | end | |
86 | ||
87 | for i,v in pairs(Character:GetChildren()) do | |
88 | if v:IsA("CharacterMesh") or v:IsA("Shirt") or v:IsA("Pants") or v:IsA("Hat") then | |
89 | v:Destroy() | |
90 | end | |
91 | end | |
92 | ||
93 | local shirt = Instance.new("Shirt", Character) | |
94 | shirt.ShirtTemplate = "rbxassetid://453433302" | |
95 | local pants = Instance.new("Pants", Character) | |
96 | pants.PantsTemplate = "rbxassetid://454686317" | |
97 | ||
98 | local Head = Character.Head | |
99 | local hair = Instance.new("Part", Character) | |
100 | hair.Name = "hair" | |
101 | hair.CanCollide = false | |
102 | hair.Size = Vector3.new(2,2,2) | |
103 | local hairmesh = Instance.new("SpecialMesh", hair) | |
104 | hairmesh.MeshId = "http://www.roblox.com/asset/?id=16627529" | |
105 | hairmesh.Scale = Vector3.new(1.05, 1.05, 1.05) | |
106 | local hairweld = Instance.new("Weld", hair) | |
107 | hairweld.Part0 = Head | |
108 | hairweld.Part1 = hair | |
109 | hairweld.C0 = CFrame.new(0,0.43, 0) | |
110 | hair.BrickColor = BrickColor.new("Really black") | |
111 | ||
112 | ||
113 | --hair = game:GetService("InsertService"):LoadAsset(16630147):GetChildren()[1] | |
114 | --wait(1) | |
115 | --hair.Parent = Character | |
116 | ||
117 | local bg = Instance.new("BillboardGui", Character.Head) | |
118 | bg.Size = UDim2.new(2, 0, 0.5, 0) | |
119 | bg.StudsOffset = Vector3.new(0,2,0) | |
120 | local tl = Instance.new("TextLabel", bg) | |
121 | tl.Size = UDim2.new(1, 0, 1, 0) | |
122 | tl.Text = "power lvl:"..PowerLevel | |
123 | tl.TextColor3 = Color3.new(1, 0, 0) | |
124 | tl.TextScaled = true | |
125 | tl.BorderColor3 = Color3.new(1, 1, 1) | |
126 | tl.BackgroundColor3 = Color3.new(0,0,0) | |
127 | local indus = Instance.new("Sound", Character.Torso) | |
128 | indus.SoundId = "rbxassetid://159078699"--169226106 | |
129 | indus.Looped = true | |
130 | indus.Volume = 0.05 | |
131 | indus:Play() | |
132 | ||
133 | -- battle: 169226106 | |
134 | -- indus: 159078699 | |
135 | ||
136 | function Transform() | |
137 | if not Transformed.Value and not enabled then | |
138 | enabled = true | |
139 | Humanoid.PlatformStand = true | |
140 | Torso.Anchored = true | |
141 | Transformed.Value = true | |
142 | ||
143 | spawn(function() | |
144 | RefreshC0() | |
145 | for i =1,3 do | |
146 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0, 0, 0.1) | |
147 | LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0, 0, 0.1) | |
148 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(-0.2, 0, 0.1) | |
149 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.2, 0, -0.1) | |
150 | Neck.C0 = Neck.C0 * CFrame.Angles(0.075,0,0) | |
151 | end | |
152 | end) | |
153 | wait(.1) | |
154 | spawn(function() | |
155 | for i = 1,3 do | |
156 | local Energy = Instance.new("Part", Character) | |
157 | Energy.Name = "Energy" | |
158 | Energy.BrickColor = BrickColor.new("Really black") | |
159 | Energy.Transparency = 0.5 | |
160 | Energy.TopSurface = 0 | |
161 | Energy.BottomSurface = 0 | |
162 | Energy.CanCollide = false | |
163 | Energy.Anchored = true | |
164 | Energy.Locked = true | |
165 | Energy.Material = "SmoothPlastic" | |
166 | Energy.Shape = "Ball" | |
167 | Energy.Size = Vector3.new(1,1,1) | |
168 | Energy.CFrame = Torso.CFrame | |
169 | special = true | |
170 | for i = 1, 30 do | |
171 | Energy.Size = Energy.Size + Vector3.new(.5, .5, .5) | |
172 | wait() | |
173 | Energy.Transparency = Energy.Transparency + 0.020 | |
174 | end | |
175 | pe:Play() | |
176 | Energy:Destroy() | |
177 | end | |
178 | special = false | |
179 | end) | |
180 | ||
181 | spawn(function() | |
182 | repeat | |
183 | PowerLevel = PowerLevel+math.random(5561,9584) | |
184 | tl.Text = "power lvl:"..PowerLevel | |
185 | game.Lighting:SetMinutesAfterMidnight(game.Lighting:GetMinutesAfterMidnight()+1) | |
186 | wait() | |
187 | until not special | |
188 | ||
189 | spawn(function() | |
190 | ||
191 | for i =1,3 do | |
192 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0, 0, -0.1) | |
193 | LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0, 0, -0.1) | |
194 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0.2, 0, -0.1) | |
195 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.2, 0,-0.1) | |
196 | Neck.C0 = Neck.C0 * CFrame.Angles(-0.075,0,0) | |
197 | end | |
198 | RefreshC0() | |
199 | end) | |
200 | ||
201 | Humanoid.PlatformStand = false | |
202 | Torso.Anchored = false | |
203 | --Energy:Destroy() | |
204 | wait(4) | |
205 | enabled = false | |
206 | if PowerLevel > 0 then | |
207 | Character.Humanoid.MaxHealth = PowerLevel | |
208 | wait(.1) | |
209 | Character.Humanoid.Health = Character.Humanoid.MaxHealth | |
210 | end | |
211 | end) | |
212 | ||
213 | ||
214 | end | |
215 | ||
216 | ||
217 | end | |
218 | ||
219 | function Off() | |
220 | if Transformed.Value and not enabled then | |
221 | enabled = true | |
222 | Transformed.Value = false | |
223 | spawn(function() | |
224 | RefreshC0() | |
225 | for i =1,3 do | |
226 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0, 0, 0.1) | |
227 | LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0, 0, 0.1) | |
228 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(-0.2, 0, 0.1) | |
229 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.2, 0, -0.1) | |
230 | Neck.C0 = Neck.C0 * CFrame.Angles(0.075,0,0) | |
231 | end | |
232 | end) | |
233 | ||
234 | spawn(function() | |
235 | Energy2 = Instance.new("Part", Character) | |
236 | Energy2.Name = "Energy2" | |
237 | Energy2.BrickColor = BrickColor.new("Really black") | |
238 | Energy2.Transparency = 0.5 | |
239 | Energy2.TopSurface = 0 | |
240 | Energy2.BottomSurface = 0 | |
241 | Energy2.CanCollide = false | |
242 | Energy2.Anchored = true | |
243 | Energy2.Locked = true | |
244 | Energy2.Material = "SmoothPlastic" | |
245 | Energy2.Shape = "Ball" | |
246 | Energy2.Size = Vector3.new(25, 25, 25) | |
247 | Energy2.CFrame = Torso.CFrame | |
248 | game.Debris:AddItem(Energy2, 3) | |
249 | special = true | |
250 | for i = 1, 50 do | |
251 | Energy2.Size = Energy2.Size - Vector3.new(.5, .5, .5) | |
252 | wait() | |
253 | end | |
254 | special = false | |
255 | ||
256 | ||
257 | end) | |
258 | spawn(function() | |
259 | repeat | |
260 | PowerLevel = PowerLevel-math.random(5,10) | |
261 | tl.Text = "power lvl:"..PowerLevel | |
262 | game.Lighting:SetMinutesAfterMidnight(game.Lighting:GetMinutesAfterMidnight()-5) | |
263 | wait() | |
264 | until not special | |
265 | ||
266 | for i =1,3 do | |
267 | RefreshC0() | |
268 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0, 0, -0.1) | |
269 | LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0, 0, -0.1) | |
270 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0.2, 0, -0.1) | |
271 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.2, 0,-0.1) | |
272 | Neck.C0 = Neck.C0 * CFrame.Angles(-0.075,0,0) | |
273 | end | |
274 | RefreshC0() | |
275 | end) | |
276 | ||
277 | enabled = false | |
278 | ||
279 | end | |
280 | ||
281 | ||
282 | end | |
283 | ||
284 | ||
285 | function KiBlast() | |
286 | if not enabled then | |
287 | enabled = true | |
288 | ||
289 | local hit = false | |
290 | local hits = 0 | |
291 | RefreshC0() | |
292 | Character.Torso.CFrame = CFrame.new(Character.Torso.Position, Mouse.hit.p) | |
293 | ||
294 | Character.Humanoid.PlatformStand = true | |
295 | Character.Torso.Anchored = true | |
296 | RefreshC0() | |
297 | for i = 1,3 do | |
298 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0, 0.5) | |
299 | wait() | |
300 | end | |
301 | local blast = Instance.new("Part", Character) | |
302 | blast.Name = "blast" | |
303 | blast.TopSurface = 0 | |
304 | blast.BottomSurface = 0 | |
305 | blast.Material = "SmoothPlastic" | |
306 | blast.CanCollide = false | |
307 | blast.Shape = "Ball" | |
308 | if not potential then | |
309 | blast.BrickColor = BrickColor.new("Really black") | |
310 | else | |
311 | blast.BrickColor = BrickColor.White() | |
312 | end | |
313 | blast.Size = Vector3.new(.1, .1, .1) | |
314 | blast.Anchored = true | |
315 | blast.Transparency = 1 | |
316 | local es = Instance.new("Sound", blast) | |
317 | es.SoundId = "rbxassetid://440145223" | |
318 | game.Debris:AddItem(blast, 3) | |
319 | blast.CFrame = Torso.CFrame * CFrame.new(1, 0, -5) | |
320 | bc:Play() | |
321 | for i = 1, 20 do | |
322 | blast.CFrame = Torso.CFrame * CFrame.new(1, 0, -5) | |
323 | blast.Transparency = blast.Transparency - 0.030 | |
324 | blast.Size = blast.Size + Vector3.new(.35, .35, .35) | |
325 | wait() | |
326 | end | |
327 | bc:Stop() | |
328 | blast.Anchored = false | |
329 | local bv = Instance.new("BodyVelocity", blast) | |
330 | bv.MaxForce = Vector3.new(math.huge, math.huge, math.huge) | |
331 | bv.velocity = Torso.CFrame.lookVector*80 | |
332 | kb:Play() | |
333 | wait(0.05) | |
334 | blast.Touched:connect(function(part) | |
335 | if part.Parent:FindFirstChild("Humanoid") then | |
336 | if part.Parent.Name ~= Player.Name then | |
337 | local explosion = Instance.new("Explosion", workspace) | |
338 | explosion.BlastPressure = 0 | |
339 | explosion.Position = blast.Position | |
340 | part.Parent.Humanoid:TakeDamage(math.random(PowerLevel/4, PowerLevel/2)) | |
341 | es:Play() | |
342 | blast:Destroy() | |
343 | kb:Stop() | |
344 | ||
345 | end | |
346 | else | |
347 | if hits >= 10 then | |
348 | local explosion = Instance.new("Explosion", workspace) | |
349 | explosion.BlastPressure = 0 | |
350 | explosion.BlastRadius = 10 | |
351 | explosion.Position = blast.Position | |
352 | es:Play() | |
353 | kb:Stop() | |
354 | blast:Destroy() | |
355 | else | |
356 | hits = hits +1 | |
357 | end | |
358 | ||
359 | end | |
360 | end) | |
361 | ||
362 | for i = 1,3 do | |
363 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0, -0.5) | |
364 | wait() | |
365 | end | |
366 | RefreshC0() | |
367 | enabled = false | |
368 | Character.Humanoid.PlatformStand = false | |
369 | Character.Torso.Anchored = false | |
370 | ||
371 | ||
372 | end | |
373 | ||
374 | end | |
375 | ||
376 | function energyRelease() | |
377 | if not enabled then | |
378 | enabled = true | |
379 | Character.Humanoid.PlatformStand = true | |
380 | Character.Torso.Anchored = true | |
381 | RefreshC0() | |
382 | for i = 1,3 do | |
383 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(-0.35, 0, 0) | |
384 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.35, 0, 0) | |
385 | Neck.C0 = Neck.C0 * CFrame.Angles(-0.075,0,0) | |
386 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0, 0, 0.1) | |
387 | LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0, 0, 0.1) | |
388 | wait(.1) | |
389 | end | |
390 | local ENERGY = Instance.new("Part", Character) | |
391 | ENERGY.Name = "ENERGY" | |
392 | ENERGY.CanCollide = false | |
393 | if not potential then | |
394 | ENERGY.BrickColor = BrickColor.new("Really black") | |
395 | else | |
396 | ENERGY.BrickColor = BrickColor.White() | |
397 | end | |
398 | ENERGY.Transparency = 0.2 | |
399 | ENERGY.TopSurface = 0 | |
400 | ENERGY.BottomSurface = 0 | |
401 | ENERGY.Anchored = true | |
402 | local cm = Instance.new("CylinderMesh", ENERGY) | |
403 | cm.Scale = Vector3.new(1, 20, 1) | |
404 | ENERGY.Size = Vector3.new(5, 20, 5) | |
405 | ENERGY.CFrame = Character.Torso.CFrame | |
406 | se:Play() | |
407 | for i = 1, 50 do | |
408 | ENERGY.CFrame = Character.Torso.CFrame | |
409 | if not potential then | |
410 | PowerLevel = PowerLevel+math.random(250,1754) | |
411 | tl.Text = "power lvl:"..PowerLevel | |
412 | else | |
413 | PowerLevel = PowerLevel+math.random(1754,5023) | |
414 | tl.Text = "power lvl:"..PowerLevel | |
415 | end | |
416 | ENERGY.Transparency = ENERGY.Transparency + 0.012 | |
417 | ENERGY.Size = ENERGY.Size + Vector3.new(0.2, 0, 0.2) | |
418 | wait() | |
419 | end | |
420 | ENERGY:Destroy() | |
421 | for i = 1,3 do | |
422 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0.35, 0, 0) | |
423 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.35, 0, 0) | |
424 | Neck.C0 = Neck.C0 * CFrame.Angles(0.075,0,0) | |
425 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0, 0, -0.1) | |
426 | LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0, 0, -0.1) | |
427 | wait(.2) | |
428 | end | |
429 | Character.Humanoid.PlatformStand = false | |
430 | Character.Torso.Anchored = false | |
431 | RefreshC0() | |
432 | enabled = false | |
433 | if PowerLevel > 0 then | |
434 | Character.Humanoid.MaxHealth = PowerLevel | |
435 | wait(.1) | |
436 | Character.Humanoid.Health = Character.Humanoid.MaxHealth | |
437 | end | |
438 | end | |
439 | ||
440 | ||
441 | end | |
442 | ||
443 | function SpiritBall() | |
444 | if not enabled then | |
445 | enabled = true | |
446 | local hit2 = false | |
447 | RefreshC0() | |
448 | local throw = Mouse.hit.p | |
449 | Character.Torso.CFrame = CFrame.new(Character.Torso.Position, throw) | |
450 | Character.Torso.Anchored = true | |
451 | Character.Humanoid.PlatformStand = true | |
452 | for i = 1,3 do | |
453 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,1) | |
454 | wait() | |
455 | end | |
456 | local ball = Instance.new("Part", Character) | |
457 | ball.Name = "ENERGY" | |
458 | ball.Anchored = true | |
459 | ball.TopSurface = 0 | |
460 | ball.BottomSurface = 0 | |
461 | ball.Transparency = 1 | |
462 | ball.Shape = "Ball" | |
463 | ball.CanCollide = false | |
464 | if not potential then | |
465 | ball.BrickColor = BrickColor.new("Really black") | |
466 | else | |
467 | ball.BrickColor = BrickColor.White() | |
468 | end | |
469 | ball.Material = "SmoothPlastic" | |
470 | ball.CFrame = Torso.CFrame * CFrame.new(1, 10, 0) | |
471 | ball.Size = Vector3.new(.1, .1, .1) | |
472 | game.Debris:AddItem(ball, 10) | |
473 | ||
474 | local scale = Instance.new("SpecialMesh", ball) | |
475 | scale.MeshType = "Sphere" | |
476 | bc2:Play() | |
477 | for i = 1,120 do | |
478 | PowerLevel = PowerLevel-math.random(754,2678) | |
479 | tl.Text = "power lvl:"..PowerLevel | |
480 | ball.CFrame =ball.CFrame * CFrame.new(0,.25,0) | |
481 | ball.Size = ball.Size + Vector3.new(.5, .5, .5) | |
482 | ball.Transparency = ball.Transparency - 0.007 | |
483 | wait() | |
484 | end | |
485 | bc2:Stop() | |
486 | ball.CFrame = CFrame.new(ball.Position, Mouse.hit.p) | |
487 | ||
488 | for i = 1,3 do | |
489 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.5) | |
490 | wait() | |
491 | end | |
492 | ||
493 | local bv = Instance.new("BodyVelocity", ball) | |
494 | bv.MaxForce = Vector3.new(math.huge, math.huge, math.huge) | |
495 | bv.velocity = ball.CFrame.lookVector*30 | |
496 | ball.Anchored = false | |
497 | ||
498 | local es = Instance.new("Sound", ball) | |
499 | es.SoundId = "rbxassetid://432515400" | |
500 | ball.Touched:connect(function(hit) | |
501 | if hit.Parent.Name ~= Player.Name and hit.Parent:findFirstChild("Humanoid") and not hit2 then | |
502 | hit2 = true | |
503 | es:Play() | |
504 | hit.Parent.Humanoid:TakeDamage(PowerLevel) | |
505 | ball.Anchored = true | |
506 | for i = 1,100 do | |
507 | ball.Transparency = ball.Transparency + 0.050 | |
508 | scale.Scale = scale.Scale + Vector3.new(.1,.1,.1) | |
509 | wait() | |
510 | end | |
511 | ball:Destroy() | |
512 | end | |
513 | end) | |
514 | ||
515 | wait(0.2) | |
516 | ||
517 | for i = 1,3 do | |
518 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.5) | |
519 | wait() | |
520 | end | |
521 | RefreshC0() | |
522 | Character.Torso.Anchored = false | |
523 | Character.Humanoid.PlatformStand = false | |
524 | ||
525 | enabled = false | |
526 | end | |
527 | ||
528 | end | |
529 | ||
530 | function energybarrage() | |
531 | if not enabled then | |
532 | enabled = true | |
533 | RefreshC0() | |
534 | Character.Torso.CFrame = CFrame.new(Character.Torso.Position, Mouse.hit.p) | |
535 | Character.Torso.Anchored = true | |
536 | Character.Humanoid.PlatformStand = true | |
537 | local last = "Right" | |
538 | local prev_mousehit | |
539 | spawn(function() | |
540 | repeat | |
541 | if Mouse.Hit.p ~= prev_mousehit then | |
542 | Character.Torso.CFrame = CFrame.new(Character.Torso.Position, Vector3.new(Mouse.hit.p.x,Character.Torso.Position.y,Mouse.hit.p.z)) | |
543 | prev_mousehit = Mouse.Hit.p | |
544 | end | |
545 | wait() | |
546 | until not enabled | |
547 | end) | |
548 | for i = 1,15 do | |
549 | PowerLevel = PowerLevel-math.random(754,2678) | |
550 | tl.Text = "power lvl:"..PowerLevel | |
551 | RefreshC0() | |
552 | if last == "Right" then | |
553 | last = "Left" | |
554 | local hit2 = false | |
555 | for i = 1,3 do | |
556 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.5) | |
557 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.5) | |
558 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0, 0, 0.2) | |
559 | LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0, 0, 0.2) | |
560 | end | |
561 | ||
562 | local ball = Instance.new("Part", Character) | |
563 | local es = Instance.new("Sound", ball) | |
564 | es.SoundId = "rbxassetid://432515400" | |
565 | ball.TopSurface = 0 | |
566 | ball.BottomSurface = 0 | |
567 | if not potential then | |
568 | ball.BrickColor = BrickColor.new("Really black") | |
569 | else | |
570 | ball.BrickColor = BrickColor.White() | |
571 | end | |
572 | ball.Material = "SmoothPlastic" | |
573 | ball.Shape = "Ball" | |
574 | ball.CanCollide = false | |
575 | ball.Transparency = 0.5 | |
576 | ball.Size = Vector3.new(3,3,3) | |
577 | local fyre = Instance.new("Fire", ball) | |
578 | if not potential then | |
579 | fyre.Color = Color3.new(0,0,0) | |
580 | fyre.SecondaryColor = Color3.new(0,0,0) | |
581 | else | |
582 | fyre.Color = Color3.new(1,1,1) | |
583 | fyre.SecondaryColor = Color3.new(1,1,1) | |
584 | end | |
585 | ball.CFrame = Torso.CFrame * CFrame.new(1, 0, -5) | |
586 | game.Debris:AddItem(ball, 5) | |
587 | local bv = Instance.new("BodyVelocity", ball) | |
588 | bv.MaxForce = Vector3.new(math.huge, math.huge, math.huge) | |
589 | bv.velocity = Torso.CFrame.lookVector * 50 | |
590 | kb:Play() | |
591 | ball.Touched:connect(function(hit) | |
592 | if hit.Parent.Name ~= Player.Name and hit.Parent:findFirstChild("Humanoid") and not hit2 then | |
593 | hit2 = true | |
594 | es:Play() | |
595 | hit.Parent.Humanoid:TakeDamage(PowerLevel/5) | |
596 | ball:Destroy() | |
597 | end | |
598 | end) | |
599 | elseif last == "Left" then | |
600 | last = "Right" | |
601 | local hit2 = false | |
602 | for i = 1,3 do | |
603 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.5) | |
604 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.5) | |
605 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0, 0, -0.2) | |
606 | LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0, 0, -0.2) | |
607 | end | |
608 | local ball = Instance.new("Part", Character) | |
609 | local es = Instance.new("Sound", ball) | |
610 | es.SoundId = "rbxassetid://432515400" | |
611 | ball.TopSurface = 0 | |
612 | ball.BottomSurface = 0 | |
613 | if not potential then | |
614 | ball.BrickColor = BrickColor.new("Really black") | |
615 | else | |
616 | ball.BrickColor = BrickColor.White() | |
617 | end | |
618 | ball.Material = "SmoothPlastic" | |
619 | ball.Shape = "Ball" | |
620 | ball.CanCollide = false | |
621 | ball.Transparency = 0.5 | |
622 | ball.Size = Vector3.new(3,3,3) | |
623 | ball.CFrame = Torso.CFrame * CFrame.new(-1, 0, -5) | |
624 | local bv = Instance.new("BodyVelocity", ball) | |
625 | bv.MaxForce = Vector3.new(math.huge, math.huge, math.huge) | |
626 | bv.velocity = Torso.CFrame.lookVector * 50 | |
627 | local fyre = Instance.new("Fire", ball) | |
628 | game.Debris:AddItem(ball, 5) | |
629 | if not potential then | |
630 | fyre.Color = Color3.new(0,0,0) | |
631 | fyre.SecondaryColor = Color3.new(0,0,0) | |
632 | else | |
633 | fyre.Color = Color3.new(1,1,1) | |
634 | fyre.SecondaryColor = Color3.new(1,1,1) | |
635 | end | |
636 | kb:Play() | |
637 | ball.Touched:connect(function(hit) | |
638 | if hit.Parent.Name ~= Player.Name and hit.Parent:findFirstChild("Humanoid") and not hit2 then | |
639 | hit2 = true | |
640 | es:Play() | |
641 | hit.Parent.Humanoid:TakeDamage(PowerLevel/5) | |
642 | ball:Destroy() | |
643 | end | |
644 | end) | |
645 | end | |
646 | wait(0.1) | |
647 | end | |
648 | RefreshC0() | |
649 | enabled = false | |
650 | Character.Torso.Anchored = false | |
651 | Character.Humanoid.PlatformStand = false | |
652 | end | |
653 | end | |
654 | ||
655 | function SEW() -- SUPER EXPLOSIVE WAVE | |
656 | if not enabled then | |
657 | enabled = true | |
658 | local chats = game:GetService("Chat") | |
659 | RefreshC0() | |
660 | chats:Chat(Character.Head,"Super...", 2) | |
661 | Character.Torso.Anchored = true | |
662 | Character.Humanoid.PlatformStand = true | |
663 | for i =1,3 do | |
664 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0, 0, 0.1) | |
665 | LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0, 0, 0.1) | |
666 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(-0.2, 0, 0.1) | |
667 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.2, 0, -0.1) | |
668 | Neck.C0 = Neck.C0 * CFrame.Angles(0.075,0,0) | |
669 | wait(0.1) | |
670 | end | |
671 | wait(0.5) | |
672 | chats:Chat(Character.Head, "Explosive....",2) | |
673 | wait(0.2) | |
674 | for i =1,3 do | |
675 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0, 0, -0.1) | |
676 | LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0, 0, -0.1) | |
677 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0.2, 0, -0.1) | |
678 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.2, 0, 0.1) | |
679 | Neck.C0 = Neck.C0 * CFrame.Angles(-0.075,0,0) | |
680 | wait(0.1) | |
681 | end | |
682 | RefreshC0() | |
683 | wait(1) | |
684 | for i = 1,3 do | |
685 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(-0.35, 0, 0) | |
686 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.35, 0, 0) | |
687 | Neck.C0 = Neck.C0 * CFrame.Angles(-0.075,0,0) | |
688 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0, 0, 0.1) | |
689 | LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0, 0, 0.1) | |
690 | wait(.15) | |
691 | end | |
692 | wait(0.1) | |
693 | chats:Chat(Character.Head, "WAVE!!!!",2) | |
694 | -- chaos | |
695 | local EXPLOSO = Instance.new("Sound", Character.Torso) | |
696 | EXPLOSO.Name = "EXPLOSO" | |
697 | EXPLOSO.Volume = 1 | |
698 | EXPLOSO.SoundId = "rbxassetid://165970126" | |
699 | EXPLOSO:Play() | |
700 | local ball = Instance.new("Part", Character) | |
701 | ball.Shape = "Ball" | |
702 | ball.Anchored = true | |
703 | ball.CanCollide = false | |
704 | ball.TopSurface= 0 | |
705 | ball.BottomSurface= 0 | |
706 | ball.Material = "SmoothPlastic" | |
707 | ball.Transparency = 0.1 | |
708 | ball.BrickColor = BrickColor.new("Really black") | |
709 | ball.CFrame = Torso.CFrame | |
710 | local bigexplo = Instance.new("Explosion", workspace) | |
711 | bigexplo.Position = ball.Position | |
712 | bigexplo.BlastRadius = 500003 | |
713 | bigexplo.BlastPressure = 999999999 | |
714 | for i = 1,500 do | |
715 | ball.Transparency = ball.Transparency + 0.001 | |
716 | ball.Size = ball.Size + Vector3.new(3, 3, 3) | |
717 | wait() | |
718 | end | |
719 | wait(1) | |
720 | for i = 1,3 do | |
721 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0.35, 0, 0) | |
722 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.35, 0, 0) | |
723 | Neck.C0 = Neck.C0 * CFrame.Angles(0.075,0,0) | |
724 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0, 0, -0.1) | |
725 | LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0, 0, -0.1) | |
726 | wait(.15) | |
727 | end | |
728 | RefreshC0() | |
729 | enabled = false | |
730 | Character.Torso.Anchored = false | |
731 | chats:Chat(Character.Head, "What am I doing??? I could've killed myself..", 1) | |
732 | Character.Humanoid.PlatformStand = false | |
733 | end | |
734 | end | |
735 | ||
736 | function slam() | |
737 | if not enabled then | |
738 | enabled = true | |
739 | RefreshC0() | |
740 | Character.Torso.Anchored = true | |
741 | Character.Humanoid.PlatformStand = true | |
742 | for i = 1,3 do | |
743 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,1) | |
744 | wait() | |
745 | end | |
746 | local b = Instance.new("Part", Character) | |
747 | b.TopSurface = 0 | |
748 | b.BottomSurface = 0 | |
749 | b.Material = "SmoothPlastic" | |
750 | b.Transparency = 0.5 | |
751 | b.Shape = "Ball" | |
752 | b.CanCollide = false | |
753 | b.BrickColor = BrickColor.new("Really black") | |
754 | b.Anchored = true | |
755 | b.Locked = true | |
756 | b.CFrame = Torso.CFrame * CFrame.new(1.5, 4, 0) | |
757 | b.Size = Vector3.new(.5, .5,.5) | |
758 | local bp = Instance.new("BodyPosition", b) | |
759 | bp.MaxForce = Vector3.new(math.huge, math.huge, math.huge) | |
760 | local ff = Instance.new("ForceField", Character) | |
761 | wait(0.5) | |
762 | for i = 1, 4 do | |
763 | b.CFrame = b.CFrame * CFrame.new(0,-0.5,0) | |
764 | wait(.1) | |
765 | end | |
766 | for i = 1,3 do | |
767 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.5) | |
768 | wait() | |
769 | end | |
770 | b.Anchored = false | |
771 | bp.Position = Torso.Position + Vector3.new(0,-3,5) | |
772 | wait(1.7) | |
773 | local b2 = Instance.new("Part", Character) | |
774 | b2.BrickColor = BrickColor.new("Really black") | |
775 | b2.CFrame = b.CFrame | |
776 | b2.CanCollide = false | |
777 | b2.Anchored = true | |
778 | b2.Size = Vector3.new(5,0.1,5) | |
779 | local e = Instance.new("Explosion", b2) | |
780 | e.Position = b2.Position | |
781 | e.BlastRadius = 50 | |
782 | local m1 = Instance.new("CylinderMesh", b2) | |
783 | for i = 1,120 do | |
784 | b2.Transparency = b2.Transparency + 0.010 | |
785 | b2.Size = b2.Size + Vector3.new(3, 0, 3) | |
786 | wait() | |
787 | end | |
788 | for i = 1,3 do | |
789 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.5) | |
790 | wait() | |
791 | end | |
792 | RefreshC0() | |
793 | enabled = false | |
794 | b:Destroy() | |
795 | ff:Destroy() | |
796 | Character.Torso.Anchored = false | |
797 | Character.Humanoid.PlatformStand = false | |
798 | end | |
799 | end | |
800 | ||
801 | function SuperEnergyRelease() | |
802 | if not enabled and not potential then | |
803 | potential = true | |
804 | enabled = true | |
805 | RefreshC0() | |
806 | Character.Torso.Anchored = true | |
807 | Character.Humanoid.PlatformStand = true | |
808 | local waiting = 1.2 | |
809 | for i = 1,3 do | |
810 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0, 0, 0.12) | |
811 | LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0, 0, 0.12) | |
812 | Neck.C0 = Neck.C0 * CFrame.Angles(0.099,0,0) | |
813 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.3,0.75) | |
814 | LeftShoulder.C0 =LeftShoulder.C0 * CFrame.Angles(0,-0.3,-0.75) | |
815 | wait() | |
816 | end | |
817 | wait(0.7) | |
818 | local chats = game:GetService("Chat") | |
819 | chats:Chat(Character.Head,"ARRGG...",2) | |
820 | for i = 1,3 do | |
821 | local energy = Instance.new("Part", Character) | |
822 | energy.BrickColor = BrickColor.new("Really black") | |
823 | energy.Transparency = 0.2 | |
824 | energy.CanCollide = false | |
825 | energy.Anchored = true | |
826 | energy.TopSurface = 0 | |
827 | energy.BottomSurface = 0 | |
828 | energy.Material="SmoothPlastic" | |
829 | energy.Shape = "Ball" | |
830 | --energy.Size = Vector3.new(15, 15, 15) | |
831 | energy.CFrame = Torso.CFrame | |
832 | local em = Instance.new("SpecialMesh", energy) | |
833 | em.MeshType = "Sphere" | |
834 | em.Scale = Vector3.new(15,15,15) | |
835 | for i = 1,25 do | |
836 | PowerLevel = PowerLevel+math.random(754,2678) | |
837 | tl.Text = "power lvl:"..PowerLevel | |
838 | em.Scale = em.Scale-Vector3.new(0.4, 0.4, 0.4) | |
839 | energy.Transparency = energy.Transparency + 0.040 | |
840 | wait() | |
841 | end | |
842 | energy:Destroy() | |
843 | ||
844 | end | |
845 | chats:Chat(Character.Head,"TIME TO RELEASE... MY TRUE POWER!",2) | |
846 | pe:Play() | |
847 | for i = 1,30 do | |
848 | PowerLevel = PowerLevel+math.random(500, 1000) | |
849 | tl.Text = "power lvl:"..PowerLevel | |
850 | local beam = Instance.new("Part", Character) | |
851 | beam.Name = "beam" | |
852 | beam.BrickColor = BrickColor.new("New Yeller") | |
853 | beam.Transparency = 0.5 | |
854 | beam.Material = "SmoothPlastic" | |
855 | beam.CFrame = Torso.CFrame * CFrame.Angles(math.random(-180, 180), math.random(-180, 180), math.random(-180, 180)) | |
856 | beam.Anchored = true | |
857 | beam.CanCollide = false | |
858 | local mesh = Instance.new("CylinderMesh", beam) | |
859 | mesh.Scale = Vector3.new(0.05, 500, 0.05) | |
860 | --pe:Play() | |
861 | wait(waiting) | |
862 | waiting = waiting-0.2 | |
863 | end | |
864 | pe:Play() | |
865 | local energy = Instance.new("Part", Character) | |
866 | energy.BrickColor = BrickColor.new("Really black") | |
867 | energy.Transparency = 0.2 | |
868 | energy.CanCollide = false | |
869 | energy.Anchored = true | |
870 | energy.TopSurface = 0 | |
871 | energy.BottomSurface = 0 | |
872 | energy.Material="SmoothPlastic" | |
873 | energy.Shape = "Ball" | |
874 | energy.Size = Vector3.new(0.1, 0.1, 0.1) | |
875 | local em = Instance.new("SpecialMesh", energy) | |
876 | em.MeshType = "Sphere" | |
877 | energy.CFrame = Torso.CFrame | |
878 | for i = 1,100 do | |
879 | PowerLevel = PowerLevel+math.random(500, 1000) | |
880 | tl.Text = "power lvl:"..PowerLevel | |
881 | em.Scale =em.Scale+Vector3.new(2, 2, 2) | |
882 | energy.Transparency = energy.Transparency + 0.005 | |
883 | wait() | |
884 | end | |
885 | energy:Destroy() | |
886 | for i = 1,3 do | |
887 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0, 0, -0.12) | |
888 | LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0, 0, -0.12) | |
889 | Neck.C0 = Neck.C0 * CFrame.Angles(-0.099,0,0) | |
890 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.3,-0.75) | |
891 | LeftShoulder.C0 =LeftShoulder.C0 * CFrame.Angles(0,0.3,0.75) | |
892 | wait() | |
893 | end | |
894 | RefreshC0() | |
895 | for i,v in pairs(Character:GetChildren()) do | |
896 | if v.Name == "beam" then | |
897 | v:Destroy() | |
898 | end | |
899 | wait() | |
900 | end | |
901 | for i = 1,3 do | |
902 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(-0.35, 0, 0) | |
903 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.35, 0, 0) | |
904 | Neck.C0 = Neck.C0 * CFrame.Angles(-0.075,0,0) | |
905 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0, 0, 0.1) | |
906 | LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0, 0, 0.1) | |
907 | wait(.1) | |
908 | end | |
909 | spawn(function() | |
910 | local energy = Instance.new("Part", Character) | |
911 | energy.BrickColor = BrickColor.new("Lily white") | |
912 | energy.Transparency = 0.2 | |
913 | energy.CanCollide = false | |
914 | energy.Anchored = true | |
915 | energy.TopSurface = 0 | |
916 | energy.BottomSurface = 0 | |
917 | energy.Material="SmoothPlastic" | |
918 | energy.Shape = "Ball" | |
919 | --energy.Size = Vector3.new(3, 3, 3) | |
920 | energy.CFrame = Torso.CFrame | |
921 | local em = Instance.new("SpecialMesh", energy) | |
922 | em.MeshType = "Sphere" | |
923 | for i = 1,100 do | |
924 | PowerLevel = PowerLevel+math.random(500, 1000) | |
925 | tl.Text = "power lvl:"..PowerLevel | |
926 | em.Scale = em.Scale+Vector3.new(0.1, 0.1, 0.1) | |
927 | energy.Transparency = energy.Transparency + 0.005 | |
928 | wait() | |
929 | end | |
930 | hair.BrickColor = BrickColor.new("Institutional white") | |
931 | local fire = Instance.new("Fire", hair) | |
932 | fire.Color = Color3.new(1,1,1) | |
933 | fire.SecondaryColor = Color3.new(1,1,1) | |
934 | wait(2) | |
935 | for i = 1,100 do | |
936 | --PowerLevel = PowerLevel+math.random(500, 1000) | |
937 | --tl.Text = "power lvl:"..PowerLevel | |
938 | em.Scale = em.Scale-Vector3.new(2.2,2.2,2.2) | |
939 | energy.Transparency = energy.Transparency + 0.005 | |
940 | wait() | |
941 | end | |
942 | end) | |
943 | pe:Play() | |
944 | for i = 1,100 do | |
945 | PowerLevel = PowerLevel+math.random(99999,999999) | |
946 | tl.Text = "power lvl:"..PowerLevel | |
947 | local beam = Instance.new("Part", Character) | |
948 | beam.Name = "beam" | |
949 | beam.BrickColor = BrickColor.new("Really black") | |
950 | beam.Transparency = 0.5 | |
951 | beam.Material = "SmoothPlastic" | |
952 | beam.CFrame = Torso.CFrame * CFrame.Angles(math.random(-180, 180), math.random(-180, 180), math.random(-180, 180)) | |
953 | beam.Anchored = true | |
954 | beam.CanCollide = false | |
955 | local mesh = Instance.new("CylinderMesh", beam) | |
956 | mesh.Scale = Vector3.new(0.05, 500, 0.05) | |
957 | ||
958 | wait(0.01) | |
959 | end | |
960 | pe:Play() | |
961 | for i,v in pairs(Character:GetChildren()) do | |
962 | if v.Name == "beam" then | |
963 | v:Destroy() | |
964 | end | |
965 | wait() | |
966 | end | |
967 | for i = 1,3 do | |
968 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0.35, 0, 0) | |
969 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.35, 0, 0) | |
970 | Neck.C0 = Neck.C0 * CFrame.Angles(0.075,0,0) | |
971 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0, 0, -0.1) | |
972 | LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0, 0, -0.1) | |
973 | wait(.1) | |
974 | end | |
975 | RefreshC0() | |
976 | Character.Torso.Anchored = false | |
977 | Character.Humanoid.PlatformStand = false | |
978 | indus:Stop() | |
979 | indus.SoundId = "rbxassetid://169226106" | |
980 | indus:Play() | |
981 | chats:Chat(Character.Head,"I hope you're ready to feel true pain.",2) | |
982 | if PowerLevel > 0 then | |
983 | Character.Humanoid.MaxHealth = PowerLevel | |
984 | wait(.1) | |
985 | Character.Humanoid.Health = Character.Humanoid.MaxHealth | |
986 | end | |
987 | enabled = false | |
988 | ||
989 | ||
990 | end | |
991 | end | |
992 | ||
993 | function Teleport() | |
994 | if not enabled then | |
995 | enabled = true | |
996 | vanish:Play() | |
997 | Character:MoveTo(Mouse.hit.p) | |
998 | PowerLevel = PowerLevel-math.random(500, 1000) | |
999 | tl.Text = "power lvl:"..PowerLevel | |
1000 | wait(1) | |
1001 | enabled = false | |
1002 | end | |
1003 | end | |
1004 | local running = false | |
1005 | function Run() | |
1006 | if not running and not enabled then | |
1007 | running = true | |
1008 | if not potential then | |
1009 | Humanoid.WalkSpeed = 50 | |
1010 | else | |
1011 | Humanoid.WalkSpeed = 75 | |
1012 | end | |
1013 | repeat | |
1014 | wait() | |
1015 | if potential then | |
1016 | local Part = Instance.new("Part", Character) | |
1017 | Part.BrickColor = BrickColor.White() | |
1018 | Part.Transparency = 0.5 | |
1019 | Part.Anchored = true | |
1020 | Part.CanCollide = false | |
1021 | local cm = Instance.new("CylinderMesh", Part) | |
1022 | cm.Scale = Vector3.new(3,3,3) | |
1023 | Part.CFrame = Torso.CFrame * CFrame.Angles(1.55,0,0) | |
1024 | game.Debris:AddItem(Part,0.9) | |
1025 | end | |
1026 | until not running or enabled | |
1027 | running = false | |
1028 | Humanoid.WalkSpeed = 16 | |
1029 | end | |
1030 | end | |
1031 | function speedrush() | |
1032 | if not enabled then | |
1033 | enabled = true | |
1034 | local pos = Torso.CFrame | |
1035 | RefreshC0() | |
1036 | for i = 1,3 do | |
1037 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0,0,0.5) | |
1038 | wait(0.1) | |
1039 | end | |
1040 | local Target = nil | |
1041 | local vTorso = nil | |
1042 | local vHumanoid = nil | |
1043 | local Last = "Left" | |
1044 | for i,v in pairs(workspace:GetChildren()) do | |
1045 | if v:FindFirstChild("Humanoid") and v.Humanoid.Health > 0 and v.Name ~= Player.Name and (v.Torso.Position - Torso.Position).magnitude < 16 then | |
1046 | Target = v | |
1047 | end | |
1048 | end | |
1049 | if Target then | |
1050 | vTorso = Target.Torso | |
1051 | vHumanoid = Target.Humanoid | |
1052 | ||
1053 | vTorso.CFrame = Torso.CFrame * CFrame.new(0,0,-1.5) | |
1054 | vTorso.Anchored = true | |
1055 | vHumanoid.PlatformStand = true | |
1056 | ||
1057 | Torso.Anchored = true | |
1058 | Humanoid.PlatformStand = true | |
1059 | ||
1060 | for i = 1, 30 do | |
1061 | Torso.Anchored = false | |
1062 | vTorso.Anchored= false | |
1063 | PowerLevel = PowerLevel-math.random(250,500) | |
1064 | tl.Text = "power lvl:"..PowerLevel | |
1065 | --wait(.1) | |
1066 | Torso.CFrame = pos * CFrame.new(math.random(-50, 50), math.random(1, 50), math.random(-50, 50)) | |
1067 | vTorso.CFrame = Torso.CFrame * CFrame.new(0,0,-1.5) | |
1068 | wait() | |
1069 | Torso.Anchored = true | |
1070 | vTorso.Anchored= true | |
1071 | RefreshC0() | |
1072 | if Last == "Left" then | |
1073 | Last = "Right" | |
1074 | mp:Play() | |
1075 | for i = 1,3 do | |
1076 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.5) | |
1077 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.5) | |
1078 | end | |
1079 | if not potential then | |
1080 | vHumanoid:TakeDamage(math.random(PowerLevel/69, PowerLevel/33)) | |
1081 | else | |
1082 | vHumanoid:TakeDamage(math.random(PowerLevel/4, PowerLevel/2)) | |
1083 | end | |
1084 | elseif Last == "Right" then | |
1085 | Last = "Left" | |
1086 | mp:Play() | |
1087 | for i = 1,3 do | |
1088 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.5) | |
1089 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.5) | |
1090 | end | |
1091 | if not potential then | |
1092 | vHumanoid:TakeDamage(math.random(PowerLevel/69, PowerLevel/33)) | |
1093 | else | |
1094 | vHumanoid:TakeDamage(math.random(PowerLevel/4, PowerLevel/2)) | |
1095 | end | |
1096 | end | |
1097 | if not potential then | |
1098 | wait(0.2) | |
1099 | else | |
1100 | wait() | |
1101 | end | |
1102 | end | |
1103 | RefreshC0() | |
1104 | for i = 1,4 do | |
1105 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0,0,0.5) | |
1106 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.3) | |
1107 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.3) | |
1108 | wait(0.1) | |
1109 | end | |
1110 | vTorso.Anchored = false | |
1111 | vHumanoid.PlatformStand = false | |
1112 | ||
1113 | local explo = Instance.new("Explosion", workspace) | |
1114 | sk:Play() | |
1115 | vHumanoid:TakeDamage(PowerLevel) | |
1116 | explo.BlastPressure = 0 | |
1117 | explo.Position = Character["Right Leg"].Position | |
1118 | local bv = Instance.new("BodyVelocity", vTorso) | |
1119 | bv.MaxForce = Vector3.new(math.huge, math.huge, math.huge) | |
1120 | bv.velocity = Torso.CFrame.lookVector*80 | |
1121 | game.Debris:AddItem(bv,0.5) | |
1122 | ||
1123 | wait(2) | |
1124 | for i = 1,4 do | |
1125 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0,0,-0.5) | |
1126 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.3) | |
1127 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.3) | |
1128 | wait(0.1) | |
1129 | end | |
1130 | enabled = false | |
1131 | ||
1132 | Torso.Anchored = false | |
1133 | Humanoid.PlatformStand = false | |
1134 | ||
1135 | else | |
1136 | enabled = false | |
1137 | for i = 1,3 do | |
1138 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0,0,-0.5) | |
1139 | wait(0.1) | |
1140 | end | |
1141 | RefreshC0() | |
1142 | end | |
1143 | ||
1144 | end | |
1145 | end | |
1146 | local charging = false | |
1147 | ||
1148 | function charge() | |
1149 | if not charging and not enabled then | |
1150 | charging = true | |
1151 | enabled = true | |
1152 | RefreshC0() | |
1153 | Humanoid.PlatformStand = true | |
1154 | Torso.Anchored = true | |
1155 | local crown = Instance.new("Part", Character) | |
1156 | crown.Size = Vector3.new(1,1,1) | |
1157 | crown.CFrame = Torso.CFrame * CFrame.new(0,-2,0) | |
1158 | crown.Anchored = true | |
1159 | crown.CanCollide = false | |
1160 | local particle = Instance.new("ParticleEmitter", crown) | |
1161 | particle.Size = NumberSequence.new(1.2) | |
1162 | particle.LightEmission = 0.2 | |
1163 | particle.EmissionDirection = "Top" | |
1164 | particle.Lifetime = NumberRange.new(5,10) | |
1165 | particle.Rotation = NumberRange.new(5,10) | |
1166 | particle.RotSpeed = NumberRange.new(5) | |
1167 | particle.Speed = NumberRange.new(15) | |
1168 | particle.VelocitySpread = 500 | |
1169 | particle.Rate = 250 | |
1170 | if potential then | |
1171 | particle.Color = ColorSequence.new(Color3.new(1,1,1)) | |
1172 | else | |
1173 | particle.Color = ColorSequence.new(Color3.new(0,0,0)) | |
1174 | end | |
1175 | local crownm = Instance.new("SpecialMesh", crown) | |
1176 | crownm.MeshType = "FileMesh" | |
1177 | crownm.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
1178 | crownm.Scale = Vector3.new(2,0.9,2) | |
1179 | if potential then | |
1180 | crown.BrickColor = BrickColor.White() | |
1181 | else | |
1182 | crown.BrickColor = BrickColor.new("Really black") | |
1183 | end | |
1184 | for i = 1,3 do | |
1185 | Neck.C0 = Neck.C0 * CFrame.Angles(0.075, 0, 0) | |
1186 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(-0.2, 0, 0) | |
1187 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.2, 0, 0) | |
1188 | wait() | |
1189 | end | |
1190 | ack:Play() | |
1191 | repeat | |
1192 | for i = 1, 100 do | |
1193 | if not potential then | |
1194 | PowerLevel = PowerLevel+math.random(100,200) | |
1195 | tl.Text = "power lvl:"..PowerLevel | |
1196 | else | |
1197 | PowerLevel = PowerLevel+math.random(300,500) | |
1198 | tl.Text = "power lvl:"..PowerLevel | |
1199 | end | |
1200 | crownm.Scale = crownm.Scale + Vector3.new(0.1, 0, 0.1) | |
1201 | crown.CFrame = crown.CFrame * CFrame.Angles(0,0.1,0) | |
1202 | game:GetService("RunService").RenderStepped:wait() | |
1203 | if not charging then | |
1204 | break | |
1205 | end | |
1206 | end | |
1207 | for i = 1, 100 do | |
1208 | if not potential then | |
1209 | PowerLevel = PowerLevel+math.random(100,200) | |
1210 | tl.Text = "power lvl:"..PowerLevel | |
1211 | else | |
1212 | PowerLevel = PowerLevel+math.random(300,500) | |
1213 | tl.Text = "power lvl:"..PowerLevel | |
1214 | end | |
1215 | crownm.Scale = crownm.Scale - Vector3.new(0.1, 0, 0.1) | |
1216 | crown.CFrame = crown.CFrame * CFrame.Angles(0,0.1,0) | |
1217 | game:GetService("RunService").RenderStepped:wait() | |
1218 | if not charging then | |
1219 | break | |
1220 | end | |
1221 | end | |
1222 | wait() | |
1223 | until not charging or enabled | |
1224 | ack:Stop() | |
1225 | Humanoid.PlatformStand = false | |
1226 | Torso.Anchored = false | |
1227 | for i = 1,3 do | |
1228 | Neck.C0 = Neck.C0 * CFrame.Angles(-0.075, 0, 0) | |
1229 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0.2, 0, 0) | |
1230 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.2, 0, 0) | |
1231 | wait() | |
1232 | end | |
1233 | RefreshC0() | |
1234 | enabled = false | |
1235 | if PowerLevel > 0 then | |
1236 | Character.Humanoid.MaxHealth = PowerLevel | |
1237 | wait(.1) | |
1238 | Character.Humanoid.Health = Character.Humanoid.MaxHealth | |
1239 | end | |
1240 | spawn(function() | |
1241 | for i = 1,250 do | |
1242 | particle.Rate = particle.Rate-10 | |
1243 | wait() | |
1244 | end | |
1245 | particle:Destroy() | |
1246 | end) | |
1247 | spawn(function() | |
1248 | ||
1249 | for i = 1,10 do | |
1250 | crown.Transparency = crown.Transparency + 0.1 | |
1251 | game:GetService("RunService").RenderStepped:wait() | |
1252 | end | |
1253 | end) | |
1254 | end | |
1255 | end | |
1256 | ||
1257 | local lastaction = "Left" | |
1258 | ||
1259 | function Punch() | |
1260 | if not enabled then | |
1261 | enabled = true | |
1262 | ||
1263 | RefreshC0() | |
1264 | if lastaction == "Left" then | |
1265 | lastaction = "Right" | |
1266 | local hit = false | |
1267 | Character["Left Arm"].Touched:connect(function(part) | |
1268 | if not hit and part.Parent:findFirstChild("Humanoid") and enabled and part.Parent.Name ~= Player.Name then | |
1269 | mp:Play() | |
1270 | hit = true | |
1271 | part.Parent.Humanoid:TakeDamage(math.random(PowerLevel/4), math.random(PowerLevel/2)) | |
1272 | end | |
1273 | end) | |
1274 | for i = 1,3 do | |
1275 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.1,-0.5) | |
1276 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0, 0.1, -0.35) | |
1277 | LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,0.1) | |
1278 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0,0,0.1) | |
1279 | wait(.1) | |
1280 | end | |
1281 | wait() | |
1282 | for i = 1,3 do | |
1283 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.1,0.5) | |
1284 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0, -0.1, 0.35) | |
1285 | LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,-0.1) | |
1286 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0,0,-0.1) | |
1287 | wait(.1) | |
1288 | end | |
1289 | elseif lastaction == "Right" then | |
1290 | lastaction = "Left" | |
1291 | local hit3 = false | |
1292 | Character["Right Arm"].Touched:connect(function(part) | |
1293 | if not hit3 and part.Parent:findFirstChild("Humanoid") and enabled and part.Parent.Name ~= Player.Name then | |
1294 | mp:Play() | |
1295 | hit3 = true | |
1296 | part.Parent.Humanoid:TakeDamage(math.random(PowerLevel/4), math.random(PowerLevel/2)) | |
1297 | end | |
1298 | end) | |
1299 | for i = 1,3 do | |
1300 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.1, 0.35) | |
1301 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0, 0.1, 0.5) | |
1302 | LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,0.1) | |
1303 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0,0,0.1) | |
1304 | wait(.1) | |
1305 | end | |
1306 | wait() | |
1307 | for i = 1,3 do | |
1308 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.1,-0.5) | |
1309 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0, -0.1, -0.35) | |
1310 | LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,-0.1) | |
1311 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0,0,-0.1) | |
1312 | wait(.1) | |
1313 | end | |
1314 | end | |
1315 | RefreshC0() | |
1316 | --hit =false | |
1317 | enabled = false | |
1318 | end | |
1319 | ||
1320 | end | |
1321 | function Kick() | |
1322 | if not enabled then | |
1323 | enabled = true | |
1324 | RefreshC0() | |
1325 | if lastaction == "Left" then | |
1326 | lastaction = "Right" | |
1327 | local hit = false | |
1328 | Character["Left Leg"].Touched:connect(function(part) | |
1329 | if not hit and part.Parent:findFirstChild("Humanoid") and enabled and part.Parent.Name ~= Player.Name then | |
1330 | mp:Play() | |
1331 | hit = true | |
1332 | part.Parent.Humanoid:TakeDamage(math.random(PowerLevel/4), math.random(PowerLevel/2)) | |
1333 | end | |
1334 | end) | |
1335 | for i = 1,3 do | |
1336 | LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,-0.5) | |
1337 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.3) | |
1338 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.3) | |
1339 | wait(.1) | |
1340 | end | |
1341 | wait() | |
1342 | for i = 1,3 do | |
1343 | LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,0.5) | |
1344 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.3) | |
1345 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.3) | |
1346 | wait(.1) | |
1347 | end | |
1348 | elseif lastaction == "Right" then | |
1349 | lastaction = "Left" | |
1350 | local hit2 = false | |
1351 | Character["Right Leg"].Touched:connect(function(part) | |
1352 | if not hit2 and part.Parent:findFirstChild("Humanoid") and enabled and part.Parent.Name ~= Player.Name then | |
1353 | mp:Play() | |
1354 | hit2 = true | |
1355 | part.Parent.Humanoid:TakeDamage(math.random(PowerLevel/4), math.random(PowerLevel/2)) | |
1356 | end | |
1357 | end) | |
1358 | for i = 1,3 do | |
1359 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0,0,0.5) | |
1360 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.3) | |
1361 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.3) | |
1362 | wait(.1) | |
1363 | end | |
1364 | wait() | |
1365 | for i = 1,3 do | |
1366 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0,0,-0.5) | |
1367 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.3) | |
1368 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.3) | |
1369 | wait(.1) | |
1370 | end | |
1371 | end | |
1372 | RefreshC0() | |
1373 | enabled = false | |
1374 | end | |
1375 | end | |
1376 | ||
1377 | function highPOWERRUSH() | |
1378 | if not enabled then | |
1379 | enabled = true | |
1380 | local pos = Torso.CFrame | |
1381 | RefreshC0() | |
1382 | for i = 1,3 do | |
1383 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0,0,0.5) | |
1384 | wait(0.1) | |
1385 | end | |
1386 | local Target = nil | |
1387 | local vTorso = nil | |
1388 | local vHumanoid = nil | |
1389 | local Last = "Left" | |
1390 | for i,v in pairs(workspace:GetChildren()) do | |
1391 | if v:FindFirstChild("Humanoid") and v.Humanoid.Health > 0 and v.Name ~= Player.Name and (v.Torso.Position - Torso.Position).magnitude < 16 then | |
1392 | Target = v | |
1393 | end | |
1394 | end | |
1395 | if Target then | |
1396 | vTorso = Target.Torso | |
1397 | vHumanoid = Target.Humanoid | |
1398 | ||
1399 | vTorso.CFrame = Torso.CFrame * CFrame.new(0,0,-1.5) | |
1400 | vTorso.Anchored = true | |
1401 | vHumanoid.PlatformStand = true | |
1402 | ||
1403 | Torso.Anchored = true | |
1404 | Humanoid.PlatformStand = true | |
1405 | ||
1406 | for i = 1,5 do | |
1407 | Torso.Anchored = false | |
1408 | vTorso.Anchored= false | |
1409 | PowerLevel = PowerLevel-math.random(250,500) | |
1410 | tl.Text = "power lvl:"..PowerLevel | |
1411 | --wait(.1) | |
1412 | Torso.CFrame = pos * CFrame.new(0, 0, math.random(1,25)) | |
1413 | vTorso.CFrame = Torso.CFrame * CFrame.new(0,0,-1.5) | |
1414 | wait() | |
1415 | Torso.Anchored = true | |
1416 | vTorso.Anchored= true | |
1417 | RefreshC0() | |
1418 | if Last == "Left" then | |
1419 | Last = "Right" | |
1420 | sp:Play() | |
1421 | for i = 1,3 do | |
1422 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.5) | |
1423 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.5) | |
1424 | end | |
1425 | local explo = Instance.new("Explosion", workspace) | |
1426 | explo.BlastPressure = 0 | |
1427 | explo.Position = Character["Left Arm"].Position | |
1428 | if not potential then | |
1429 | vHumanoid:TakeDamage(math.random(PowerLevel/69, PowerLevel/33)) | |
1430 | else | |
1431 | vHumanoid:TakeDamage(math.random(PowerLevel/4, PowerLevel/2)) | |
1432 | end | |
1433 | elseif Last == "Right" then | |
1434 | Last = "Left" | |
1435 | local explo = Instance.new("Explosion", workspace) | |
1436 | explo.BlastPressure = 0 | |
1437 | explo.Position = Character["Right Arm"].Position | |
1438 | sp:Play() | |
1439 | for i = 1,3 do | |
1440 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.5) | |
1441 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.5) | |
1442 | end | |
1443 | if not potential then | |
1444 | vHumanoid:TakeDamage(math.random(PowerLevel/69, PowerLevel/33)) | |
1445 | else | |
1446 | vHumanoid:TakeDamage(math.random(PowerLevel/4, PowerLevel/2)) | |
1447 | end | |
1448 | end | |
1449 | if not potential then | |
1450 | wait(1) | |
1451 | else | |
1452 | wait(0.5) | |
1453 | end | |
1454 | end | |
1455 | ||
1456 | for i = 1, 30 do | |
1457 | Torso.Anchored = false | |
1458 | vTorso.Anchored= false | |
1459 | PowerLevel = PowerLevel-math.random(250,500) | |
1460 | tl.Text = "power lvl:"..PowerLevel | |
1461 | --wait(.1) | |
1462 | Torso.CFrame = pos * CFrame.new(math.random(-50, 50), math.random(1, 50), math.random(-50, 50)) | |
1463 | vTorso.CFrame = Torso.CFrame * CFrame.new(0,0,-1.5) | |
1464 | wait() | |
1465 | Torso.Anchored = true | |
1466 | vTorso.Anchored= true | |
1467 | RefreshC0() | |
1468 | if Last == "Left" then | |
1469 | Last = "Right" | |
1470 | mp:Play() | |
1471 | for i = 1,3 do | |
1472 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.5) | |
1473 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.5) | |
1474 | end | |
1475 | if not potential then | |
1476 | vHumanoid:TakeDamage(math.random(PowerLevel/69, PowerLevel/33)) | |
1477 | else | |
1478 | vHumanoid:TakeDamage(math.random(PowerLevel/4, PowerLevel/2)) | |
1479 | end | |
1480 | elseif Last == "Right" then | |
1481 | Last = "Left" | |
1482 | mp:Play() | |
1483 | for i = 1,3 do | |
1484 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.5) | |
1485 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.5) | |
1486 | end | |
1487 | if not potential then | |
1488 | vHumanoid:TakeDamage(math.random(PowerLevel/69, PowerLevel/33)) | |
1489 | else | |
1490 | vHumanoid:TakeDamage(math.random(PowerLevel/4, PowerLevel/2)) | |
1491 | end | |
1492 | end | |
1493 | if not potential then | |
1494 | wait(0.2) | |
1495 | else | |
1496 | wait() | |
1497 | end | |
1498 | end | |
1499 | RefreshC0() | |
1500 | for i = 1,5 do | |
1501 | Torso.Anchored = false | |
1502 | vTorso.Anchored= false | |
1503 | PowerLevel = PowerLevel-math.random(250,500) | |
1504 | tl.Text = "power lvl:"..PowerLevel | |
1505 | --wait(.1) | |
1506 | Torso.CFrame = pos * CFrame.new(0, 0, math.random(1,25)) | |
1507 | vTorso.CFrame = Torso.CFrame * CFrame.new(0,0,-1.5) | |
1508 | wait() | |
1509 | Torso.Anchored = true | |
1510 | vTorso.Anchored= true | |
1511 | RefreshC0() | |
1512 | if Last == "Left" then | |
1513 | Last = "Right" | |
1514 | sp:Play() | |
1515 | for i = 1,3 do | |
1516 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.5) | |
1517 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.5) | |
1518 | end | |
1519 | local explo = Instance.new("Explosion", workspace) | |
1520 | explo.BlastPressure = 0 | |
1521 | explo.Position = Character["Left Arm"].Position | |
1522 | if not potential then | |
1523 | vHumanoid:TakeDamage(math.random(PowerLevel/69, PowerLevel/33)) | |
1524 | else | |
1525 | vHumanoid:TakeDamage(math.random(PowerLevel/4, PowerLevel/2)) | |
1526 | end | |
1527 | elseif Last == "Right" then | |
1528 | Last = "Left" | |
1529 | local explo = Instance.new("Explosion", workspace) | |
1530 | explo.BlastPressure = 0 | |
1531 | explo.Position = Character["Right Arm"].Position | |
1532 | sp:Play() | |
1533 | for i = 1,3 do | |
1534 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.5) | |
1535 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.5) | |
1536 | end | |
1537 | if not potential then | |
1538 | vHumanoid:TakeDamage(math.random(PowerLevel/69, PowerLevel/33)) | |
1539 | else | |
1540 | vHumanoid:TakeDamage(math.random(PowerLevel/4, PowerLevel/2)) | |
1541 | end | |
1542 | end | |
1543 | if not potential then | |
1544 | wait(1) | |
1545 | else | |
1546 | wait(0.5) | |
1547 | end | |
1548 | end | |
1549 | vTorso.Anchored = false | |
1550 | vHumanoid.PlatformStand = false | |
1551 | RefreshC0() | |
1552 | local explo = Instance.new("Explosion", workspace) | |
1553 | sk:Play() | |
1554 | vHumanoid:TakeDamage(PowerLevel) | |
1555 | explo.BlastPressure = 0 | |
1556 | explo.Position = Character["Right Leg"].Position | |
1557 | local bv = Instance.new("BodyVelocity", vTorso) | |
1558 | bv.MaxForce = Vector3.new(math.huge, math.huge, math.huge) | |
1559 | bv.velocity = Torso.CFrame.lookVector*80 | |
1560 | game.Debris:AddItem(bv,0.5) | |
1561 | ||
1562 | enabled = false | |
1563 | ||
1564 | Torso.Anchored = false | |
1565 | Humanoid.PlatformStand = false | |
1566 | ||
1567 | else | |
1568 | enabled = false | |
1569 | for i = 1,3 do | |
1570 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0,0,-0.5) | |
1571 | wait(0.1) | |
1572 | end | |
1573 | RefreshC0() | |
1574 | end | |
1575 | end | |
1576 | end | |
1577 | ||
1578 | --[[ | |
1579 | Why is instantSS a thing? | |
1580 | ||
1581 | Well, I often ran into a problem where when I was turning into Super Saiyan white, | |
1582 | jerks would kill you during it. This solves the problem and makes you turn into | |
1583 | Super saiyan white quickly. But the only downside is that you get less | |
1584 | power level. (from a roleplay standpoint) | |
1585 | ||
1586 | --]] | |
1587 | function instantSS() | |
1588 | if not enabled and not potential then | |
1589 | enabled = false | |
1590 | local chats = game:GetService("Chat") | |
1591 | chats:Chat(Character.Head,"I don't have time for any warm ups.",2) | |
1592 | potential = true | |
1593 | enabled = true | |
1594 | RefreshC0() | |
1595 | Character.Torso.Anchored = true | |
1596 | Character.Humanoid.PlatformStand = true | |
1597 | spawn(function() | |
1598 | local ball = Instance.new("Part", Character) | |
1599 | ball.Shape = "Ball" | |
1600 | ball.TopSurface = 0 | |
1601 | ball.BottomSurface = 0 | |
1602 | local sp = Instance.new("SpecialMesh", ball) | |
1603 | sp.MeshType = "Sphere" | |
1604 | sp.Scale = Vector3.new(10,10,10) | |
1605 | ball.CanCollide = false | |
1606 | ball.Anchored = true | |
1607 | ball.Material = "SmoothPlastic" | |
1608 | ball.CFrame = Torso.CFrame | |
1609 | ball.BrickColor = BrickColor.new("Really black") | |
1610 | for i = 1,10 do | |
1611 | sp.Scale = sp.Scale-Vector3.new(1,1,1) | |
1612 | ball.Transparency = ball.Transparency + 0.010 | |
1613 | wait() | |
1614 | end | |
1615 | ||
1616 | ball:Destroy() | |
1617 | end) | |
1618 | for i = 1,3 do | |
1619 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0, 0, 0.12) | |
1620 | LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0, 0, 0.12) | |
1621 | Neck.C0 = Neck.C0 * CFrame.Angles(0.099,0,0) | |
1622 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.3,0.75) | |
1623 | LeftShoulder.C0 =LeftShoulder.C0 * CFrame.Angles(0,-0.3,-0.75) | |
1624 | wait() | |
1625 | end | |
1626 | wait(2) | |
1627 | for i = 1,3 do | |
1628 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0, 0, -0.12) | |
1629 | LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0, 0, -0.12) | |
1630 | Neck.C0 = Neck.C0 * CFrame.Angles(-0.099,0,0) | |
1631 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.3,-0.75) | |
1632 | LeftShoulder.C0 =LeftShoulder.C0 * CFrame.Angles(0,0.3,0.75) | |
1633 | wait() | |
1634 | end | |
1635 | RefreshC0() | |
1636 | for i = 1,3 do | |
1637 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(-0.35, 0, 0) | |
1638 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.35, 0, 0) | |
1639 | Neck.C0 = Neck.C0 * CFrame.Angles(-0.075,0,0) | |
1640 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0, 0, 0.1) | |
1641 | LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0, 0, 0.1) | |
1642 | wait(.1) | |
1643 | end | |
1644 | ||
1645 | local ball = Instance.new("Part", Character) | |
1646 | ball.Shape = "Ball" | |
1647 | ball.TopSurface = 0 | |
1648 | ball.BottomSurface= 0 | |
1649 | ball.BrickColor = BrickColor.White() | |
1650 | ball.CFrame = Torso.CFrame | |
1651 | ball.Material = "SmoothPlastic" | |
1652 | ball.Anchored = true | |
1653 | ball.CanCollide = false | |
1654 | local sp = Instance.new("SpecialMesh", ball) | |
1655 | sp.MeshType = "Sphere" | |
1656 | sp.Scale = Vector3.new(.5,.5,.5) | |
1657 | spawn(function() | |
1658 | for i= 1,10 do | |
1659 | sp.Scale = sp.Scale + Vector3.new(1,1,1) | |
1660 | ball.Transparency = ball.Transparency + 0.050 | |
1661 | wait() | |
1662 | end | |
1663 | wait(0.5) | |
1664 | for i= 1,2 do | |
1665 | sp.Scale = sp.Scale - Vector3.new(1,1,1) | |
1666 | ball.Transparency = ball.Transparency + 0.050 | |
1667 | wait() | |
1668 | end | |
1669 | for i= 1,10 do | |
1670 | sp.Scale = sp.Scale + Vector3.new(3,3,3) | |
1671 | ball.Transparency = ball.Transparency + 0.050 | |
1672 | wait() | |
1673 | end | |
1674 | ball:Destroy() | |
1675 | end) | |
1676 | ||
1677 | spawn(function() | |
1678 | local ENERGY = Instance.new("Part", Character) | |
1679 | ENERGY.Name = "ENERGY" | |
1680 | ENERGY.CanCollide = false | |
1681 | ENERGY.BrickColor = BrickColor.White() | |
1682 | ENERGY.Transparency = 0.2 | |
1683 | ENERGY.TopSurface = 0 | |
1684 | ENERGY.BottomSurface = 0 | |
1685 | ENERGY.Anchored = true | |
1686 | local cm = Instance.new("CylinderMesh", ENERGY) | |
1687 | cm.Scale = Vector3.new(1, 20, 1) | |
1688 | ENERGY.Size = Vector3.new(5, 20, 5) | |
1689 | ENERGY.CFrame = Character.Torso.CFrame | |
1690 | se:Play() | |
1691 | hair.BrickColor = BrickColor.new("Institutional white") | |
1692 | local fire = Instance.new("Fire", hair) | |
1693 | fire.Color = Color3.new(1,1,1) | |
1694 | fire.SecondaryColor = Color3.new(1,1,1) | |
1695 | for i = 1, 50 do | |
1696 | ENERGY.CFrame = Character.Torso.CFrame | |
1697 | if not potential then | |
1698 | PowerLevel = PowerLevel+math.random(250,1754) | |
1699 | tl.Text = "power lvl:"..PowerLevel | |
1700 | else | |
1701 | PowerLevel = PowerLevel+math.random(1754,5023) | |
1702 | tl.Text = "power lvl:"..PowerLevel | |
1703 | end | |
1704 | ENERGY.Transparency = ENERGY.Transparency + 0.012 | |
1705 | cm.Scale = cm.Scale + Vector3.new(0.2, 0.2, 0.2) | |
1706 | --ENERGY.Size = ENERGY.Size + Vector3.new(0.2, 0, 0.2) | |
1707 | wait() | |
1708 | end | |
1709 | wait(0.8) | |
1710 | for i = 1,3 do | |
1711 | ENERGY.CFrame = Character.Torso.CFrame | |
1712 | if not potential then | |
1713 | PowerLevel = PowerLevel+math.random(250,1754) | |
1714 | tl.Text = "power lvl:"..PowerLevel | |
1715 | else | |
1716 | PowerLevel = PowerLevel+math.random(1754,5023) | |
1717 | tl.Text = "power lvl:"..PowerLevel | |
1718 | end | |
1719 | ENERGY.Transparency = ENERGY.Transparency + 0.012 | |
1720 | cm.Scale = cm.Scale + Vector3.new(0.5, 0.5, 0.5) | |
1721 | --ENERGY.Size = ENERGY.Size + Vector3.new(0.2, 0, 0.2) | |
1722 | wait() | |
1723 | end | |
1724 | for i = 1, 50 do | |
1725 | ENERGY.CFrame = Character.Torso.CFrame | |
1726 | if not potential then | |
1727 | PowerLevel = PowerLevel+math.random(250,1754) | |
1728 | tl.Text = "power lvl:"..PowerLevel | |
1729 | else | |
1730 | PowerLevel = PowerLevel+math.random(1754,5023) | |
1731 | tl.Text = "power lvl:"..PowerLevel | |
1732 | end | |
1733 | ENERGY.Transparency = ENERGY.Transparency + 0.012 | |
1734 | cm.Scale = cm.Scale - Vector3.new(0.7, 0.7, 0.7) | |
1735 | --ENERGY.Size = ENERGY.Size + Vector3.new(0.2, 0, 0.2) | |
1736 | wait() | |
1737 | end | |
1738 | ENERGY:Destroy() | |
1739 | end) | |
1740 | for i = 1,100 do | |
1741 | PowerLevel = PowerLevel+math.random(999,9999) | |
1742 | tl.Text = "power lvl:"..PowerLevel | |
1743 | local beam = Instance.new("Part", Character) | |
1744 | beam.Name = "beam" | |
1745 | beam.BrickColor = BrickColor.new("Really black") | |
1746 | beam.Transparency = 0.5 | |
1747 | beam.Material = "SmoothPlastic" | |
1748 | beam.CFrame = Torso.CFrame * CFrame.Angles(math.random(-180, 180), math.random(-180, 180), math.random(-180, 180)) | |
1749 | beam.Anchored = true | |
1750 | beam.CanCollide = false | |
1751 | local mesh = Instance.new("CylinderMesh", beam) | |
1752 | mesh.Scale = Vector3.new(0.05, 500, 0.05) | |
1753 | ||
1754 | game:GetService("RunService").RenderStepped:wait() | |
1755 | end | |
1756 | ||
1757 | for i,v in pairs(Character:GetChildren()) do | |
1758 | if v.Name == "beam" then | |
1759 | v:Destroy() | |
1760 | end | |
1761 | end | |
1762 | for i = 1,3 do | |
1763 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0.35, 0, 0) | |
1764 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.35, 0, 0) | |
1765 | Neck.C0 = Neck.C0 * CFrame.Angles(0.075,0,0) | |
1766 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0, 0, -0.1) | |
1767 | LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0, 0, -0.1) | |
1768 | wait(.1) | |
1769 | end | |
1770 | ||
1771 | if PowerLevel > 0 then | |
1772 | Character.Humanoid.MaxHealth = PowerLevel | |
1773 | wait(.1) | |
1774 | Character.Humanoid.Health = Character.Humanoid.MaxHealth | |
1775 | end | |
1776 | RefreshC0() | |
1777 | enabled = false | |
1778 | Character.Torso.Anchored = false | |
1779 | Character.Humanoid.PlatformStand = false | |
1780 | end | |
1781 | end | |
1782 | ||
1783 | function kickfrenzy() | |
1784 | if not enabled then | |
1785 | enabled = true | |
1786 | local pos = Torso.CFrame | |
1787 | RefreshC0() | |
1788 | for i = 1,3 do | |
1789 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0,0,0.5) | |
1790 | wait(0.1) | |
1791 | end | |
1792 | local Target = nil | |
1793 | local vTorso = nil | |
1794 | local vHumanoid = nil | |
1795 | local Last = "Left" | |
1796 | local lastspin = 0 | |
1797 | for i,v in pairs(workspace:GetChildren()) do | |
1798 | if v:FindFirstChild("Humanoid") and v.Humanoid.Health > 0 and v.Name ~= Player.Name and (v.Torso.Position - Torso.Position).magnitude < 16 then | |
1799 | Target = v | |
1800 | end | |
1801 | end | |
1802 | if Target then | |
1803 | vTorso = Target.Torso | |
1804 | vHumanoid = Target.Humanoid | |
1805 | ||
1806 | --vTorso.CFrame = Torso.CFrame * CFrame.new(0,0,-1.5) | |
1807 | vTorso.Anchored = true | |
1808 | vHumanoid.PlatformStand = true | |
1809 | ||
1810 | Torso.Anchored = true | |
1811 | Humanoid.PlatformStand = true | |
1812 | ||
1813 | for i = 1,10 do | |
1814 | RefreshC0() | |
1815 | if lastspin == 0 then | |
1816 | lastspin=1 | |
1817 | Torso.CFrame = vTorso.CFrame*CFrame.new(0,0,-2) * CFrame.Angles(0,3,0) | |
1818 | elseif lastspin==1 then | |
1819 | lastspin=0 | |
1820 | Torso.CFrame = vTorso.CFrame*CFrame.new(0,0,2) * CFrame.Angles(0,0,0) | |
1821 | end | |
1822 | if not potential then | |
1823 | wait(0.2) | |
1824 | else | |
1825 | wait() | |
1826 | end | |
1827 | if Last=="Left" then | |
1828 | Last="Right" | |
1829 | for i = 1,3 do | |
1830 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0,0,0.6) | |
1831 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.3) | |
1832 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.3) | |
1833 | wait(0.1) | |
1834 | end | |
1835 | mp:Play() | |
1836 | local bv = Instance.new("BodyVelocity", vTorso) | |
1837 | bv.MaxForce = Vector3.new(math.huge, math.huge, math.huge) | |
1838 | ||
1839 | vTorso.Anchored=false | |
1840 | if not potential then | |
1841 | vHumanoid:TakeDamage(math.random(PowerLevel/69, PowerLevel/33)) | |
1842 | bv.velocity = Torso.CFrame.lookVector*80 | |
1843 | wait(1) | |
1844 | else | |
1845 | local explosion = Instance.new("Explosion", workspace) | |
1846 | explosion.BlastPressure = 0 | |
1847 | explosion.Position = Character["Left Leg"].Position | |
1848 | vHumanoid:TakeDamage(math.random(PowerLevel/4, PowerLevel/2)) | |
1849 | bv.velocity = Torso.CFrame.lookVector*150 | |
1850 | wait(0.2) | |
1851 | end | |
1852 | bv:Destroy() | |
1853 | vTorso.Anchored = true | |
1854 | elseif Last=="Right" then | |
1855 | Last="Left" | |
1856 | for i = 1,3 do | |
1857 | LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,-0.6) | |
1858 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.3) | |
1859 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.3) | |
1860 | wait(.1) | |
1861 | end | |
1862 | mp:Play() | |
1863 | local bv = Instance.new("BodyVelocity", vTorso) | |
1864 | bv.MaxForce = Vector3.new(math.huge, math.huge, math.huge) | |
1865 | bv.velocity = Torso.CFrame.lookVector*80 | |
1866 | vTorso.Anchored=false | |
1867 | if not potential then | |
1868 | vHumanoid:TakeDamage(math.random(PowerLevel/69, PowerLevel/33)) | |
1869 | bv.velocity = Torso.CFrame.lookVector*80 | |
1870 | wait(1) | |
1871 | else | |
1872 | local explosion = Instance.new("Explosion", workspace) | |
1873 | explosion.BlastPressure = 0 | |
1874 | explosion.Position = Character["Right Leg"].Position | |
1875 | vHumanoid:TakeDamage(math.random(PowerLevel/4, PowerLevel/2)) | |
1876 | bv.velocity = Torso.CFrame.lookVector*150 | |
1877 | wait(0.2) | |
1878 | end | |
1879 | bv:Destroy() | |
1880 | vTorso.Anchored = true | |
1881 | end | |
1882 | end | |
1883 | RefreshC0() | |
1884 | vTorso.Anchored = false | |
1885 | vHumanoid.PlatformStand = false | |
1886 | ||
1887 | Torso.Anchored = false | |
1888 | Humanoid.PlatformStand = false | |
1889 | enabled = false | |
1890 | end | |
1891 | end | |
1892 | end | |
1893 | ||
1894 | function kamehameha() -- da last move im adding | |
1895 | if not enabled then | |
1896 | enabled = true | |
1897 | RefreshC0() | |
1898 | Character.Torso.CFrame = CFrame.new(Character.Torso.Position, Mouse.hit.p) | |
1899 | Character.Torso.Anchored = true | |
1900 | Humanoid.PlatformStand =true | |
1901 | local speed=2 | |
1902 | local hits = 0 | |
1903 | for i = 1,3 do | |
1904 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.25,0.5) | |
1905 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0, -0.25, -0.5) | |
1906 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0,0,0.15) | |
1907 | LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,0.15) | |
1908 | wait() | |
1909 | end | |
1910 | local sphere1 = Instance.new("Part", Character) | |
1911 | sphere1.Anchored = true | |
1912 | sphere1.CanCollide = false | |
1913 | sphere1.TopSurface = 0 | |
1914 | sphere1.BottomSurface = 0 | |
1915 | sphere1.Material = "SmoothPlastic" | |
1916 | sphere1.Shape = "Ball" | |
1917 | sphere1.CFrame = Torso.CFrame * CFrame.new(0,0.5,-2.5) | |
1918 | sphere1.Size = Vector3.new(.1,.1,.1) | |
1919 | sphere1.Name = "sphere1" | |
1920 | local sphere1mesh = Instance.new("SpecialMesh", sphere1) | |
1921 | sphere1mesh.MeshType = "Sphere" | |
1922 | sphere1mesh.Scale = Vector3.new(17,17,17) | |
1923 | local cylinder = Instance.new("Part", Character) | |
1924 | cylinder.Size = Vector3.new(1,1,1) | |
1925 | local cm = Instance.new("CylinderMesh", cylinder) | |
1926 | cylinder.Anchored = true | |
1927 | cm.Scale = Vector3.new(2,2,2) | |
1928 | cylinder.CFrame = sphere1.CFrame * CFrame.new(0,0,-1.5) * CFrame.Angles(1.5,0,0) | |
1929 | local power = Instance.new("Part", Character) | |
1930 | power.Shape = "Ball" | |
1931 | power.Anchored = true | |
1932 | power.CanCollide = false | |
1933 | power.TopSurface= 0 | |
1934 | power.BottomSurface = 0 | |
1935 | power.Material = "SmoothPlastic" | |
1936 | power.Size = Vector3.new(5,5,5) | |
1937 | power.CFrame = sphere1.CFrame * CFrame.new(0,0,-1.5) * CFrame.Angles(1.5,0,0) | |
1938 | bf:Play() | |
1939 | if not potential then | |
1940 | cylinder.BrickColor = BrickColor.new("Really black") | |
1941 | power.BrickColor = BrickColor.new("Really black") | |
1942 | sphere1.BrickColor = BrickColor.new("Really black") | |
1943 | else | |
1944 | cylinder.BrickColor = BrickColor.White() | |
1945 | power.BrickColor = BrickColor.White() | |
1946 | sphere1.BrickColor = BrickColor.White() | |
1947 | local fyre = Instance.new("Fire", power) | |
1948 | fyre.Color = Color3.new(1,1,1) | |
1949 | fyre.SecondaryColor = Color3.new(1,1,1) | |
1950 | end | |
1951 | power.Touched:connect(function(hit) | |
1952 | if hit.Parent:FindFirstChild("Humanoid") and hit.Parent.Name ~= Player.Name and hits <= 3 then | |
1953 | hits = hits+1 | |
1954 | local explo = Instance.new("Explosion", workspace) | |
1955 | explo.BlastPressure = 0 | |
1956 | explo.Position = power.Position | |
1957 | if not potential then | |
1958 | hit.Parent.Humanoid:TakeDamage(math.random(PowerLevel/69, PowerLevel/33)) | |
1959 | else | |
1960 | hit.Parent.Humanoid:TakeDamage(math.random(PowerLevel/4, PowerLevel/2)) | |
1961 | end | |
1962 | end | |
1963 | end) | |
1964 | for i = 1,100 do | |
1965 | PowerLevel = PowerLevel-math.random(342,1023) | |
1966 | tl.Text = "power lvl:"..PowerLevel | |
1967 | cm.Scale = cm.Scale + Vector3.new(-0.001,speed,-0.010) | |
1968 | sphere1mesh.Scale = sphere1mesh.Scale + Vector3.new(0.02, 0.02, 0.02) | |
1969 | sphere1.Transparency = sphere1.Transparency + 0.005 | |
1970 | cylinder.CFrame = cylinder.CFrame * CFrame.new(0,-1,0) | |
1971 | power.CFrame = cylinder.CFrame * CFrame.new(0,-cm.Scale.Y/2,0) | |
1972 | wait() | |
1973 | end | |
1974 | for i = 1,3 do | |
1975 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.25,-0.5) | |
1976 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0, 0.25, 0.5) | |
1977 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0,0,-0.15) | |
1978 | LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,-0.15) | |
1979 | wait() | |
1980 | end | |
1981 | RefreshC0() | |
1982 | power:Destroy() | |
1983 | sphere1:Destroy() | |
1984 | cylinder:Destroy() | |
1985 | Character.Torso.Anchored = false | |
1986 | enabled=false | |
1987 | Humanoid.PlatformStand =false | |
1988 | end | |
1989 | end | |
1990 | UIS.InputBegan:connect(function(key, gpe) | |
1991 | if not gpe then | |
1992 | if key.KeyCode == Enum.KeyCode.F then | |
1993 | KiBlast() | |
1994 | elseif key.KeyCode == Enum.KeyCode.X then | |
1995 | energyRelease() | |
1996 | elseif key.KeyCode == Enum.KeyCode.G then | |
1997 | SpiritBall() | |
1998 | elseif key.KeyCode == Enum.KeyCode.H then | |
1999 | energybarrage() | |
2000 | elseif key.KeyCode == Enum.KeyCode.P then | |
2001 | SEW() | |
2002 | elseif key.KeyCode == Enum.KeyCode.L then | |
2003 | slam() | |
2004 | elseif key.KeyCode == Enum.KeyCode.C then | |
2005 | SuperEnergyRelease() | |
2006 | elseif key.KeyCode == Enum.KeyCode.J then | |
2007 | Teleport() | |
2008 | elseif key.KeyCode == Enum.KeyCode.LeftShift then | |
2009 | Run() | |
2010 | elseif key.KeyCode == Enum.KeyCode.R then | |
2011 | speedrush() | |
2012 | elseif key.KeyCode == Enum.KeyCode.LeftControl then | |
2013 | charge() | |
2014 | elseif key.KeyCode == Enum.KeyCode.Q then | |
2015 | Punch() | |
2016 | elseif key.KeyCode == Enum.KeyCode.E then | |
2017 | Kick() | |
2018 | elseif key.KeyCode == Enum.KeyCode.T then | |
2019 | highPOWERRUSH() | |
2020 | elseif key.KeyCode == Enum.KeyCode.V then | |
2021 | instantSS() | |
2022 | elseif key.KeyCode == Enum.KeyCode.Y then | |
2023 | kickfrenzy() | |
2024 | elseif key.KeyCode == Enum.KeyCode.K then | |
2025 | kamehameha() | |
2026 | end | |
2027 | end | |
2028 | end) | |
2029 | ||
2030 | ||
2031 | ||
2032 | ||
2033 | UIS.InputEnded:connect(function(key, gpe) | |
2034 | if not gpe then | |
2035 | if key.KeyCode == Enum.KeyCode.LeftShift then | |
2036 | running = false | |
2037 | elseif key.KeyCode == Enum.KeyCode.LeftControl then | |
2038 | charging = false | |
2039 | end | |
2040 | end | |
2041 | end) | |
2042 | --wait(1) | |
2043 | --[[local prev_mousehit | |
2044 | ||
2045 | spawn(function() | |
2046 | while wait() do | |
2047 | if Mouse.Hit.p ~= prev_mousehit then | |
2048 | Character.Torso.CFrame = CFrame.new(Character.Torso.Position, Vector3.new(workspace.Camera.CFrame.X,Character.Torso.Position.y,workspace.Camera.CFrame.Z)) | |
2049 | prev_mousehit = Mouse.Hit.p | |
2050 | end | |
2051 | end | |
2052 | end) ]] |