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1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
2 | local Player,game,owner = owner,game | |
3 | local RealPlayer = Player | |
4 | do | |
5 | print("FE Compatibility code by Mokiros") | |
6 | local rp = RealPlayer | |
7 | script.Parent = rp.Character | |
8 | ||
9 | --RemoteEvent for communicating | |
10 | local Event = Instance.new("RemoteEvent") | |
11 | Event.Name = "UserInput_Event" | |
12 | ||
13 | --Fake event to make stuff like Mouse.KeyDown work | |
14 | local function fakeEvent() | |
15 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} | |
16 | t.connect = t.Connect | |
17 | return t | |
18 | end | |
19 | ||
20 | --Creating fake input objects with fake variables | |
21 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
22 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
23 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
24 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
25 | end} | |
26 | --Merged 2 functions into one by checking amount of arguments | |
27 | CAS.UnbindAction = CAS.BindAction | |
28 | ||
29 | --This function will trigger the events that have been :Connect()'ed | |
30 | local function te(self,ev,...) | |
31 | local t = m[ev] | |
32 | if t and t._fakeEvent then | |
33 | for _,f in pairs(t.Functions) do | |
34 | f(...) | |
35 | end | |
36 | end | |
37 | end | |
38 | m.TrigEvent = te | |
39 | UIS.TrigEvent = te | |
40 | ||
41 | Event.OnServerEvent:Connect(function(plr,io) | |
42 | if plr~=rp then return end | |
43 | m.Target = io.Target | |
44 | m.Hit = io.Hit | |
45 | if not io.isMouse then | |
46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
49 | end | |
50 | for _,t in pairs(CAS.Actions) do | |
51 | for _,k in pairs(t.Keys) do | |
52 | if k==io.KeyCode then | |
53 | t.Function(t.Name,io.UserInputState,io) | |
54 | end | |
55 | end | |
56 | end | |
57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
59 | end | |
60 | end) | |
61 | Event.Parent = NLS([==[ | |
62 | local Player = game:GetService("Players").LocalPlayer | |
63 | local Event = script:WaitForChild("UserInput_Event") | |
64 | ||
65 | local Mouse = Player:GetMouse() | |
66 | local UIS = game:GetService("UserInputService") | |
67 | local input = function(io,a) | |
68 | if a then return end | |
69 | --Since InputObject is a client-side instance, we create and pass table instead | |
70 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
71 | end | |
72 | UIS.InputBegan:Connect(input) | |
73 | UIS.InputEnded:Connect(input) | |
74 | ||
75 | local h,t | |
76 | --Give the server mouse data 30 times every second, but only if the values changed | |
77 | --If player is not moving their mouse, client won't fire events | |
78 | while wait(1/30) do | |
79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
80 | h,t=Mouse.Hit,Mouse.Target | |
81 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
82 | end | |
83 | end]==],Player.Character) | |
84 | ||
85 | ----Sandboxed game object that allows the usage of client-side methods and services | |
86 | --Real game object | |
87 | local _rg = game | |
88 | ||
89 | --Metatable for fake service | |
90 | local fsmt = { | |
91 | __index = function(self,k) | |
92 | local s = rawget(self,"_RealService") | |
93 | if s then return s[k] end | |
94 | end, | |
95 | __newindex = function(self,k,v) | |
96 | local s = rawget(self,"_RealService") | |
97 | if s then s[k]=v end | |
98 | end, | |
99 | __call = function(self,...) | |
100 | local s = rawget(self,"_RealService") | |
101 | if s then return s(...) end | |
102 | end | |
103 | } | |
104 | local function FakeService(t,RealService) | |
105 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
106 | return setmetatable(t,fsmt) | |
107 | end | |
108 | ||
109 | --Fake game object | |
110 | local g = { | |
111 | GetService = function(self,s) | |
112 | return self[s] | |
113 | end, | |
114 | Players = FakeService({ | |
115 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) | |
116 | },"Players"), | |
117 | UserInputService = FakeService(UIS,"UserInputService"), | |
118 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
119 | } | |
120 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
121 | g.service = g.GetService | |
122 | ||
123 | g.RunService = FakeService({ | |
124 | RenderStepped = _rg:GetService("RunService").Heartbeat, | |
125 | BindToRenderStep = function(self,name,_,fun) | |
126 | ||
127 | end, | |
128 | UnbindFromRenderStep = function(self,name) | |
129 | self._btrs[name]:Disconnect() | |
130 | end, | |
131 | },"RunService") | |
132 | ||
133 | setmetatable(g,{ | |
134 | __index=function(self,s) | |
135 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
136 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
137 | end, | |
138 | __newindex = fsmt.__newindex, | |
139 | __call = fsmt.__call | |
140 | }) | |
141 | --Changing owner to fake player object to support owner:GetMouse() | |
142 | game,owner = g,g.Players.LocalPlayer | |
143 | end | |
144 | Player = game:GetService("Players").LocalPlayer | |
145 | PlayerGui = Player.PlayerGui | |
146 | Cam = workspace.CurrentCamera | |
147 | Backpack = Player.Backpack | |
148 | Character = Player.Character | |
149 | Humanoid = Character.Humanoid | |
150 | Mouse = Player:GetMouse() | |
151 | RootPart = Character["HumanoidRootPart"] | |
152 | Torso = Character["Torso"] | |
153 | Head = Character["Head"] | |
154 | RightArm = Character["Right Arm"] | |
155 | LeftArm = Character["Left Arm"] | |
156 | RightLeg = Character["Right Leg"] | |
157 | LeftLeg = Character["Left Leg"] | |
158 | RootJoint = RootPart["RootJoint"] | |
159 | Neck = Torso["Neck"] | |
160 | RightShoulder = Torso["Right Shoulder"] | |
161 | LeftShoulder = Torso["Left Shoulder"] | |
162 | RightHip = Torso["Right Hip"] | |
163 | LeftHip = Torso["Left Hip"] | |
164 | local TIME = 0 | |
165 | local sick = Instance.new("Sound",Torso) | |
166 | sick.Parent = Torso | |
167 | sick.Playing = true | |
168 | sick.Looped = true | |
169 | sick.Volume = 5 | |
170 | sick.Pitch = 1 | |
171 | sick.TimePosition = 0 | |
172 | - | sick.SoundId = "rbxassetid://157460916" |
172 | + | sick.SoundId = "rbxassetid://969583926" |
173 | ||
174 | IT = Instance.new | |
175 | CF = CFrame.new | |
176 | VT = Vector3.new | |
177 | RAD = math.rad | |
178 | C3 = Color3.new | |
179 | UD2 = UDim2.new | |
180 | BRICKC = BrickColor.new | |
181 | ANGLES = CFrame.Angles | |
182 | EULER = CFrame.fromEulerAnglesXYZ | |
183 | COS = math.cos | |
184 | ACOS = math.acos | |
185 | SIN = math.sin | |
186 | ASIN = math.asin | |
187 | ABS = math.abs | |
188 | MRANDOM = math.random | |
189 | FLOOR = math.floor | |
190 | ||
191 | --//=================================\\ | |
192 | --|| USEFUL VALUES | |
193 | --\\=================================// | |
194 | ||
195 | Animation_Speed = 3 | |
196 | local FORCERESET = false | |
197 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
198 | local SIZE = 1 | |
199 | local Speed = 16 | |
200 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
201 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
202 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
203 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
204 | local DAMAGEMULTIPLIER = 1 | |
205 | local ANIM = "Idle" | |
206 | local ATTACK = false | |
207 | local EQUIPPED = false | |
208 | local HOLD = false | |
209 | local COMBO = 1 | |
210 | local Rooted = false | |
211 | local SINE = 0 | |
212 | local KEYHOLD = false | |
213 | local CHANGE = 2 / Animation_Speed | |
214 | local WALKINGANIM = false | |
215 | local VALUE1 = false | |
216 | local VALUE2 = false | |
217 | local ROBLOXIDLEANIMATION = IT("Animation") | |
218 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
219 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
220 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
221 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
222 | WEAPONGUI.Name = "BanishV3Gui" | |
223 | local Weapon = IT("Folder", Character) | |
224 | Weapon.Name = "Weapon" | |
225 | local Weapon2 = IT("Folder", Character) | |
226 | Weapon2.Name = "Weapon2" | |
227 | local DeadEye = IT("Folder", Character) | |
228 | DeadEye.Name = "DeadEye" | |
229 | local HM = IT("Folder", Character) | |
230 | HM.Name = "HM" | |
231 | local Pan = IT("Folder", Character) | |
232 | Pan.Name = "Pan" | |
233 | local Pan2 = IT("Folder", Character) | |
234 | Pan2.Name = "Pan2" | |
235 | local FaceGradient = IT("Folder", Character) | |
236 | FaceGradient.Name = "FaceGradient" | |
237 | local black = IT("Folder", Character) | |
238 | black.Name = "black" | |
239 | local Heads = IT("Folder", Character) | |
240 | Heads.Name = "Heads" | |
241 | local Effects = IT("Folder", Character) | |
242 | Effects.Name = "Effects" | |
243 | local ANIMATOR = Humanoid.Animator | |
244 | local ANIMATE = Character:FindFirstChild("Animate") | |
245 | local UNANCHOR = true | |
246 | local CLOCKLOOP = 0 | |
247 | local CLOCKTARGET = nil | |
248 | - | local CLOCKSPEED = 1 |
248 | + | local CLOCKSPEED = 0 |
249 | script.Parent = WEAPONGUI | |
250 | local HITFLOOR = nil | |
251 | local INTRO = false | |
252 | local INSTANT = false | |
253 | local LEFTWINGS = {} | |
254 | local RIGHTWINGS = {} | |
255 | local BODY = {} | |
256 | local TOBANISH = {} | |
257 | script.Parent = PlayerGui | |
258 | local MODE = "GoodCop" | |
259 | ||
260 | --//=================================\\ | |
261 | --\\=================================// | |
262 | ||
263 | local plr = Player | |
264 | local char = plr.Character | |
265 | local hum = char.Humanoid | |
266 | ||
267 | ------------------------------------------------------- | |
268 | --Start Good Stuff-- | |
269 | ------------------------------------------------------- | |
270 | cam = game.Workspace.CurrentCamera | |
271 | CF = CFrame.new | |
272 | angles = CFrame.Angles | |
273 | attack = false | |
274 | Euler = CFrame.fromEulerAnglesXYZ | |
275 | Rad = math.rad | |
276 | IT = Instance.new | |
277 | BrickC = BrickColor.new | |
278 | Cos = math.cos | |
279 | Acos = math.acos | |
280 | Sin = math.sin | |
281 | Asin = math.asin | |
282 | Abs = math.abs | |
283 | Mrandom = math.random | |
284 | Floor = math.floor | |
285 | ||
286 | --//=================================\\ | |
287 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
288 | --\\=================================// | |
289 | ||
290 | ArtificialHB = Instance.new("BindableEvent", script) | |
291 | ArtificialHB.Name = "ArtificialHB" | |
292 | ||
293 | script:WaitForChild("ArtificialHB") | |
294 | ||
295 | frame = Frame_Speed | |
296 | tf = 0 | |
297 | allowframeloss = false | |
298 | tossremainder = false | |
299 | lastframe = tick() | |
300 | script.ArtificialHB:Fire() | |
301 | ||
302 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
303 | tf = tf + s | |
304 | if tf >= frame then | |
305 | if allowframeloss then | |
306 | script.ArtificialHB:Fire() | |
307 | lastframe = tick() | |
308 | else | |
309 | for i = 1, math.floor(tf / frame) do | |
310 | script.ArtificialHB:Fire() | |
311 | end | |
312 | lastframe = tick() | |
313 | end | |
314 | if tossremainder then | |
315 | tf = 0 | |
316 | else | |
317 | tf = tf - frame * math.floor(tf / frame) | |
318 | end | |
319 | end | |
320 | end) | |
321 | ||
322 | --//=================================\\ | |
323 | --\\=================================// | |
324 | ||
325 | --//=================================\\ | |
326 | --|| CUSTOMIZATION | |
327 | --\\=================================// | |
328 | ||
329 | local function weldBetween(a, b) | |
330 | local weldd = Instance.new("ManualWeld") | |
331 | weldd.Part0 = a | |
332 | weldd.Part1 = b | |
333 | weldd.C0 = CFrame.new() | |
334 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
335 | weldd.Parent = a | |
336 | return weldd | |
337 | end | |
338 | ||
339 | function createaccessory(attachmentpart,mesh,texture,scale,offset,color) | |
340 | local acs = Instance.new("Part") | |
341 | acs.CanCollide = false | |
342 | acs.Anchored = false | |
343 | acs.Size = Vector3.new(0,0,0) | |
344 | acs.CFrame = attachmentpart.CFrame | |
345 | acs.Parent = Character | |
346 | acs.BrickColor = color | |
347 | local meshs = Instance.new("SpecialMesh") | |
348 | meshs.MeshId = mesh | |
349 | meshs.TextureId = texture | |
350 | meshs.Parent = acs | |
351 | meshs.Scale = scale | |
352 | meshs.Offset = offset | |
353 | weldBetween(attachmentpart,acs) | |
354 | end | |
355 | ||
356 | function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE) | |
357 | if TYPE == "Gem" then | |
358 | local acs = CreatePart(3, PART, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
359 | acs.Anchored = false | |
360 | acs.CanCollide = false | |
361 | acs.CFrame = PART.CFrame | |
362 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET) | |
363 | weldBetween(PART,acs) | |
364 | elseif TYPE == "Skull" then | |
365 | local acs = CreatePart(3, PART, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
366 | acs.Anchored = false | |
367 | acs.CanCollide = false | |
368 | acs.CFrame = PART.CFrame | |
369 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET) | |
370 | weldBetween(PART,acs) | |
371 | elseif TYPE == "Eye" then | |
372 | local acs = CreatePart(3, PART, "Neon", 0, 0, COLOR, "Part", VT(0,0,0)) | |
373 | acs.Anchored = false | |
374 | acs.CanCollide = false | |
375 | acs.CFrame = PART.CFrame | |
376 | local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET) | |
377 | weldBetween(PART,acs) | |
378 | end | |
379 | end | |
380 | ||
381 | ||
382 | Class_Name = "Sin Unleashed" | |
383 | Weapon_Name = "Add-ons" | |
384 | ||
385 | Custom_Colors = { | |
386 | Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon. | |
387 | Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon. | |
388 | ||
389 | Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities. | |
390 | Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar. | |
391 | Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar. | |
392 | Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar. | |
393 | Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar. | |
394 | ||
395 | Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar. | |
396 | Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar. | |
397 | Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar. | |
398 | Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar. | |
399 | Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities. | |
400 | } | |
401 | ||
402 | ||
403 | Player_Size = 1 --Size of the player. | |
404 | Animation_Speed = 2 | |
405 | Animation_Speed2 = 1 | |
406 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
407 | ||
408 | local Speed = 28 | |
409 | Humanoid.JumpPower = 80 | |
410 | local Effects2 = {} | |
411 | ||
412 | --//=================================\\ | |
413 | --|| END OF CUSTOMIZATION | |
414 | --\\=================================// | |
415 | ||
416 | --//=================================\\ | |
417 | --|| SOME FUNCTIONS | |
418 | --\\=================================// | |
419 | ||
420 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
421 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
422 | end | |
423 | ||
424 | function PositiveAngle(NUMBER) | |
425 | if NUMBER >= 0 then | |
426 | NUMBER = 0 | |
427 | end | |
428 | return NUMBER | |
429 | end | |
430 | ||
431 | function NegativeAngle(NUMBER) | |
432 | if NUMBER <= 0 then | |
433 | NUMBER = 0 | |
434 | end | |
435 | return NUMBER | |
436 | end | |
437 | ||
438 | function Swait(NUMBER) | |
439 | if NUMBER == 0 or NUMBER == nil then | |
440 | ArtificialHB.Event:wait() | |
441 | else | |
442 | for i = 1, NUMBER do | |
443 | ArtificialHB.Event:wait() | |
444 | end | |
445 | end | |
446 | end | |
447 | ||
448 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
449 | local NEWMESH = IT(MESH) | |
450 | if MESH == "SpecialMesh" then | |
451 | NEWMESH.MeshType = MESHTYPE | |
452 | if MESHID ~= "nil" and MESHID ~= "" then | |
453 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
454 | end | |
455 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
456 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
457 | end | |
458 | end | |
459 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
460 | NEWMESH.Scale = SCALE | |
461 | NEWMESH.Parent = PARENT | |
462 | return NEWMESH | |
463 | end | |
464 | ||
465 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
466 | local NEWPART = IT("Part") | |
467 | NEWPART.formFactor = FORMFACTOR | |
468 | NEWPART.Reflectance = REFLECTANCE | |
469 | NEWPART.Transparency = TRANSPARENCY | |
470 | NEWPART.CanCollide = false | |
471 | NEWPART.Locked = true | |
472 | NEWPART.Anchored = true | |
473 | if ANCHOR == false then | |
474 | NEWPART.Anchored = false | |
475 | end | |
476 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
477 | NEWPART.Name = NAME | |
478 | NEWPART.Size = SIZE | |
479 | NEWPART.Position = Torso.Position | |
480 | NEWPART.Material = MATERIAL | |
481 | NEWPART:BreakJoints() | |
482 | NEWPART.Parent = PARENT | |
483 | return NEWPART | |
484 | end | |
485 | ||
486 | local function weldBetween(a, b) | |
487 | local weldd = Instance.new("ManualWeld") | |
488 | weldd.Part0 = a | |
489 | weldd.Part1 = b | |
490 | weldd.C0 = CFrame.new() | |
491 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
492 | weldd.Parent = a | |
493 | return weldd | |
494 | end | |
495 | ||
496 | ||
497 | function QuaternionFromCFrame(cf) | |
498 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
499 | local trace = m00 + m11 + m22 | |
500 | if trace > 0 then | |
501 | local s = math.sqrt(1 + trace) | |
502 | local recip = 0.5 / s | |
503 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
504 | else | |
505 | local i = 0 | |
506 | if m11 > m00 then | |
507 | i = 1 | |
508 | end | |
509 | if m22 > (i == 0 and m00 or m11) then | |
510 | i = 2 | |
511 | end | |
512 | if i == 0 then | |
513 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
514 | local recip = 0.5 / s | |
515 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
516 | elseif i == 1 then | |
517 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
518 | local recip = 0.5 / s | |
519 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
520 | elseif i == 2 then | |
521 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
522 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
523 | end | |
524 | end | |
525 | end | |
526 | ||
527 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
528 | local xs, ys, zs = x + x, y + y, z + z | |
529 | local wx, wy, wz = w * xs, w * ys, w * zs | |
530 | local xx = x * xs | |
531 | local xy = x * ys | |
532 | local xz = x * zs | |
533 | local yy = y * ys | |
534 | local yz = y * zs | |
535 | local zz = z * zs | |
536 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
537 | end | |
538 | ||
539 | function QuaternionSlerp(a, b, t) | |
540 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
541 | local startInterp, finishInterp; | |
542 | if cosTheta >= 0.0001 then | |
543 | if (1 - cosTheta) > 0.0001 then | |
544 | local theta = ACOS(cosTheta) | |
545 | local invSinTheta = 1 / SIN(theta) | |
546 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
547 | finishInterp = SIN(t * theta) * invSinTheta | |
548 | else | |
549 | startInterp = 1 - t | |
550 | finishInterp = t | |
551 | end | |
552 | else | |
553 | if (1 + cosTheta) > 0.0001 then | |
554 | local theta = ACOS(-cosTheta) | |
555 | local invSinTheta = 1 / SIN(theta) | |
556 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
557 | finishInterp = SIN(t * theta) * invSinTheta | |
558 | else | |
559 | startInterp = t - 1 | |
560 | finishInterp = t | |
561 | end | |
562 | end | |
563 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
564 | end | |
565 | ||
566 | function Clerp(a, b, t) | |
567 | local qa = {QuaternionFromCFrame(a)} | |
568 | local qb = {QuaternionFromCFrame(b)} | |
569 | local ax, ay, az = a.x, a.y, a.z | |
570 | local bx, by, bz = b.x, b.y, b.z | |
571 | local _t = 1 - t | |
572 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
573 | end | |
574 | ||
575 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
576 | local frame = IT("Frame") | |
577 | frame.BackgroundTransparency = TRANSPARENCY | |
578 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
579 | frame.Position = POSITION | |
580 | frame.Size = SIZE | |
581 | frame.BackgroundColor3 = COLOR | |
582 | frame.BorderColor3 = BORDERCOLOR | |
583 | frame.Name = NAME | |
584 | frame.Parent = PARENT | |
585 | return frame | |
586 | end | |
587 | ||
588 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
589 | local label = IT("TextLabel") | |
590 | label.BackgroundTransparency = 1 | |
591 | label.Size = UD2(1, 0, 1, 0) | |
592 | label.Position = UD2(0, 0, 0, 0) | |
593 | label.TextColor3 = TEXTCOLOR | |
594 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
595 | label.TextTransparency = TRANSPARENCY | |
596 | label.FontSize = TEXTFONTSIZE | |
597 | label.Font = TEXTFONT | |
598 | label.BorderSizePixel = BORDERSIZEPIXEL | |
599 | label.TextScaled = false | |
600 | label.Text = TEXT | |
601 | label.Name = NAME | |
602 | label.Parent = PARENT | |
603 | return label | |
604 | end | |
605 | ||
606 | function NoOutlines(PART) | |
607 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
608 | end | |
609 | ||
610 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
611 | local NEWWELD = IT(TYPE) | |
612 | NEWWELD.Part0 = PART0 | |
613 | NEWWELD.Part1 = PART1 | |
614 | NEWWELD.C0 = C0 | |
615 | NEWWELD.C1 = C1 | |
616 | NEWWELD.Parent = PARENT | |
617 | return NEWWELD | |
618 | end | |
619 | ||
620 | local S = IT("Sound") | |
621 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
622 | local NEWSOUND = nil | |
623 | coroutine.resume(coroutine.create(function() | |
624 | NEWSOUND = S:Clone() | |
625 | NEWSOUND.Parent = PARENT | |
626 | NEWSOUND.Volume = VOLUME | |
627 | NEWSOUND.Pitch = PITCH | |
628 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
629 | NEWSOUND:play() | |
630 | if DOESLOOP == true then | |
631 | NEWSOUND.Looped = true | |
632 | else | |
633 | repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT | |
634 | NEWSOUND:remove() | |
635 | end | |
636 | end)) | |
637 | return NEWSOUND | |
638 | end | |
639 | ||
640 | function CFrameFromTopBack(at, top, back) | |
641 | local right = top:Cross(back) | |
642 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
643 | end | |
644 | ||
645 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
646 | function WACKYEFFECT(Table) | |
647 | local TYPE = (Table.EffectType or "Sphere") | |
648 | local SIZE = (Table.Size or VT(1,1,1)) | |
649 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
650 | local TRANSPARENCY = (Table.Transparency or 0) | |
651 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
652 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
653 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
654 | local ROTATION1 = (Table.RotationX or 0) | |
655 | local ROTATION2 = (Table.RotationY or 0) | |
656 | local ROTATION3 = (Table.RotationZ or 0) | |
657 | local MATERIAL = (Table.Material or "Neon") | |
658 | local COLOR = (Table.Color or C3(1,1,1)) | |
659 | local TIME = (Table.Time or 45) | |
660 | local SOUNDID = (Table.SoundID or nil) | |
661 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
662 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
663 | coroutine.resume(coroutine.create(function() | |
664 | local PLAYSSOUND = false | |
665 | local SOUND = nil | |
666 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
667 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
668 | PLAYSSOUND = true | |
669 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
670 | end | |
671 | EFFECT.Color = COLOR | |
672 | local MSH = nil | |
673 | if TYPE == "Sphere" then | |
674 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
675 | elseif TYPE == "Block" then | |
676 | MSH = IT("BlockMesh",EFFECT) | |
677 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
678 | elseif TYPE == "Wave" then | |
679 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
680 | elseif TYPE == "Ring" then | |
681 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
682 | elseif TYPE == "Slash" then | |
683 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
684 | elseif TYPE == "Round Slash" then | |
685 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
686 | elseif TYPE == "Swirl" then | |
687 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
688 | elseif TYPE == "Skull" then | |
689 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
690 | elseif TYPE == "Crystal" then | |
691 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
692 | end | |
693 | if MSH ~= nil then | |
694 | local MOVESPEED = nil | |
695 | if MOVEDIRECTION ~= nil then | |
696 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
697 | end | |
698 | local GROWTH = SIZE - ENDSIZE | |
699 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
700 | if TYPE == "Block" then | |
701 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
702 | else | |
703 | EFFECT.CFrame = CFRAME | |
704 | end | |
705 | for LOOP = 1, TIME+1 do | |
706 | Swait() | |
707 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
708 | if TYPE == "Wave" then | |
709 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
710 | end | |
711 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
712 | if TYPE == "Block" then | |
713 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
714 | else | |
715 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
716 | end | |
717 | if MOVEDIRECTION ~= nil then | |
718 | local ORI = EFFECT.Orientation | |
719 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
720 | EFFECT.Orientation = ORI | |
721 | end | |
722 | end | |
723 | if PLAYSSOUND == false then | |
724 | EFFECT:remove() | |
725 | else | |
726 | SOUND.Stopped:Connect(function() | |
727 | EFFECT:remove() | |
728 | end) | |
729 | end | |
730 | else | |
731 | if PLAYSSOUND == false then | |
732 | EFFECT:remove() | |
733 | else | |
734 | repeat Swait() until SOUND.Playing == false | |
735 | EFFECT:remove() | |
736 | end | |
737 | end | |
738 | end)) | |
739 | end | |
740 | for _, c in pairs(Character:GetChildren()) do | |
741 | if c.ClassName == "Part" then | |
742 | table.insert(BODY,{c,Character}) | |
743 | for _, q in pairs(c:GetChildren()) do | |
744 | if q.ClassName == "Motor6D" or q.ClassName == "Weld" or q.ClassName == "ManualWeld" then | |
745 | table.insert(BODY,{q,c}) | |
746 | end | |
747 | end | |
748 | end | |
749 | end | |
750 | ||
751 | function refit() | |
752 | Character.Parent = workspace | |
753 | for e = 1, #BODY do | |
754 | if BODY[e] ~= nil then | |
755 | local STUFF = BODY[e] | |
756 | local PART = STUFF[1] | |
757 | local PARENT = STUFF[2] | |
758 | PART.Parent = PARENT | |
759 | end | |
760 | end | |
761 | end | |
762 | ||
763 | function MakeForm(PART,TYPE) | |
764 | if TYPE == "Cyl" then | |
765 | local MSH = IT("CylinderMesh",PART) | |
766 | elseif TYPE == "Ball" then | |
767 | local MSH = IT("SpecialMesh",PART) | |
768 | MSH.MeshType = "Sphere" | |
769 | elseif TYPE == "Wedge" then | |
770 | local MSH = IT("SpecialMesh",PART) | |
771 | MSH.MeshType = "Wedge" | |
772 | end | |
773 | end | |
774 | ||
775 | function SpawnTrail(FROM,TO,BIG) | |
776 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Lime green", "Trail", VT(0,0,0)) | |
777 | MakeForm(TRAIL,"Cyl") | |
778 | local DIST = (FROM - TO).Magnitude | |
779 | if BIG == true then | |
780 | TRAIL.Size = VT(0.5,DIST,0.5) | |
781 | else | |
782 | TRAIL.Size = VT(0.25,DIST,0.25) | |
783 | end | |
784 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
785 | coroutine.resume(coroutine.create(function() | |
786 | for i = 1, 5 do | |
787 | Swait() | |
788 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
789 | end | |
790 | TRAIL:remove() | |
791 | end)) | |
792 | end | |
793 | ||
794 | Debris = game:GetService("Debris") | |
795 | ||
796 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
797 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
798 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
799 | end | |
800 | ||
801 | function turnto(position) | |
802 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
803 | end | |
804 | local asd = Instance.new("ParticleEmitter") | |
805 | asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0)) | |
806 | asd.LightEmission = .1 | |
807 | asd.Texture = "http://www.roblox.com/asset/?ID=291880914" | |
808 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)}) | |
809 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)}) | |
810 | asd.Transparency = bbb | |
811 | asd.Size = aaa | |
812 | asd.ZOffset = .9 | |
813 | asd.Acceleration = Vector3.new(0, -15, 0) | |
814 | asd.LockedToPart = false | |
815 | asd.EmissionDirection = "Back" | |
816 | asd.Lifetime = NumberRange.new(1, 2) | |
817 | asd.Rotation = NumberRange.new(-100, 100) | |
818 | asd.RotSpeed = NumberRange.new(-100, 100) | |
819 | asd.Speed = NumberRange.new(10) | |
820 | asd.Enabled = false | |
821 | asd.VelocitySpread = 999 | |
822 | ||
823 | function getbloody(victim,amount) | |
824 | local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size) | |
825 | PART.CFrame = victim.CFrame | |
826 | local HITPLAYERSOUNDS = {"356551938","264486467"} | |
827 | Debris:AddItem(PART,5) | |
828 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
829 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
830 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
831 | local prtcl = asd:Clone() | |
832 | prtcl.Parent = PART | |
833 | prtcl:Emit(amount*10) | |
834 | end | |
835 | ||
836 | local Particle = IT("ParticleEmitter",nil) | |
837 | Particle.Enabled = false | |
838 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)}) | |
839 | Particle.LightEmission = 0.5 | |
840 | Particle.Rate = 150 | |
841 | Particle.ZOffset = 1 | |
842 | Particle.Rotation = NumberRange.new(-180, 180) | |
843 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
844 | Particle.Texture = "http://www.roblox.com/asset/?id=304437537" | |
845 | Particle.Color = ColorSequence.new(C3(0,0,0),C3(0.4,0,0)) | |
846 | ||
847 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false}) | |
848 | function ParticleEmitter(Table) | |
849 | local PRTCL = Particle:Clone() | |
850 | local Speed = Table.Speed or 5 | |
851 | local Drag = Table.Drag or 0 | |
852 | local Size1 = Table.Size1 or 1 | |
853 | local Size2 = Table.Size2 or 5 | |
854 | local Lifetime1 = Table.Lifetime1 or 1 | |
855 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
856 | local Parent = Table.Parent or Torso | |
857 | local Emit = Table.Emit or 100 | |
858 | local Offset = Table.Offset or 360 | |
859 | local Acel = Table.Acel or VT(0,0,0) | |
860 | local Enabled = Table.Enabled or false | |
861 | PRTCL.Parent = Parent | |
862 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
863 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
864 | PRTCL.Speed = NumberRange.new(Speed) | |
865 | PRTCL.VelocitySpread = Offset | |
866 | PRTCL.Drag = Drag | |
867 | PRTCL.Acceleration = Acel | |
868 | if Enabled == false then | |
869 | PRTCL:Emit(Emit) | |
870 | Debris:AddItem(PRTCL,Lifetime2) | |
871 | else | |
872 | PRTCL.Enabled = true | |
873 | end | |
874 | return PRTCL | |
875 | end | |
876 | ||
877 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
878 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
879 | end | |
880 | ||
881 | function PositiveAngle(NUMBER) | |
882 | if NUMBER >= 0 then | |
883 | NUMBER = 0 | |
884 | end | |
885 | return NUMBER | |
886 | end | |
887 | ||
888 | function NegativeAngle(NUMBER) | |
889 | if NUMBER <= 0 then | |
890 | NUMBER = 0 | |
891 | end | |
892 | return NUMBER | |
893 | end | |
894 | ||
895 | function Swait(NUMBER) | |
896 | if NUMBER == 0 or NUMBER == nil then | |
897 | ArtificialHB.Event:wait() | |
898 | else | |
899 | for i = 1, NUMBER do | |
900 | ArtificialHB.Event:wait() | |
901 | end | |
902 | end | |
903 | end | |
904 | ||
905 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
906 | local NEWMESH = IT(MESH) | |
907 | if MESH == "SpecialMesh" then | |
908 | NEWMESH.MeshType = MESHTYPE | |
909 | if MESHID ~= "nil" and MESHID ~= "" then | |
910 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
911 | end | |
912 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
913 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
914 | end | |
915 | end | |
916 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
917 | NEWMESH.Scale = SCALE | |
918 | NEWMESH.Parent = PARENT | |
919 | return NEWMESH | |
920 | end | |
921 | ||
922 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
923 | local NEWPART = IT("Part") | |
924 | NEWPART.formFactor = FORMFACTOR | |
925 | NEWPART.Reflectance = REFLECTANCE | |
926 | NEWPART.Transparency = TRANSPARENCY | |
927 | NEWPART.CanCollide = false | |
928 | NEWPART.Locked = true | |
929 | NEWPART.Anchored = true | |
930 | if ANCHOR == false then | |
931 | NEWPART.Anchored = false | |
932 | end | |
933 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
934 | NEWPART.Name = NAME | |
935 | NEWPART.Size = SIZE | |
936 | NEWPART.Position = Torso.Position | |
937 | NEWPART.Material = MATERIAL | |
938 | NEWPART:BreakJoints() | |
939 | NEWPART.Parent = PARENT | |
940 | return NEWPART | |
941 | end | |
942 | ||
943 | local function weldBetween(a, b) | |
944 | local weldd = Instance.new("ManualWeld") | |
945 | weldd.Part0 = a | |
946 | weldd.Part1 = b | |
947 | weldd.C0 = CFrame.new() | |
948 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
949 | weldd.Parent = a | |
950 | return weldd | |
951 | end | |
952 | ||
953 | ||
954 | function QuaternionFromCFrame(cf) | |
955 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
956 | local trace = m00 + m11 + m22 | |
957 | if trace > 0 then | |
958 | local s = math.sqrt(1 + trace) | |
959 | local recip = 0.5 / s | |
960 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
961 | else | |
962 | local i = 0 | |
963 | if m11 > m00 then | |
964 | i = 1 | |
965 | end | |
966 | if m22 > (i == 0 and m00 or m11) then | |
967 | i = 2 | |
968 | end | |
969 | if i == 0 then | |
970 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
971 | local recip = 0.5 / s | |
972 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
973 | elseif i == 1 then | |
974 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
975 | local recip = 0.5 / s | |
976 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
977 | elseif i == 2 then | |
978 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
979 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
980 | end | |
981 | end | |
982 | end | |
983 | ||
984 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
985 | local xs, ys, zs = x + x, y + y, z + z | |
986 | local wx, wy, wz = w * xs, w * ys, w * zs | |
987 | local xx = x * xs | |
988 | local xy = x * ys | |
989 | local xz = x * zs | |
990 | local yy = y * ys | |
991 | local yz = y * zs | |
992 | local zz = z * zs | |
993 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
994 | end | |
995 | ||
996 | function QuaternionSlerp(a, b, t) | |
997 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
998 | local startInterp, finishInterp; | |
999 | if cosTheta >= 0.0001 then | |
1000 | if (1 - cosTheta) > 0.0001 then | |
1001 | local theta = ACOS(cosTheta) | |
1002 | local invSinTheta = 1 / SIN(theta) | |
1003 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
1004 | finishInterp = SIN(t * theta) * invSinTheta | |
1005 | else | |
1006 | startInterp = 1 - t | |
1007 | finishInterp = t | |
1008 | end | |
1009 | else | |
1010 | if (1 + cosTheta) > 0.0001 then | |
1011 | local theta = ACOS(-cosTheta) | |
1012 | local invSinTheta = 1 / SIN(theta) | |
1013 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
1014 | finishInterp = SIN(t * theta) * invSinTheta | |
1015 | else | |
1016 | startInterp = t - 1 | |
1017 | finishInterp = t | |
1018 | end | |
1019 | end | |
1020 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
1021 | end | |
1022 | ||
1023 | function Clerp(a, b, t) | |
1024 | local qa = {QuaternionFromCFrame(a)} | |
1025 | local qb = {QuaternionFromCFrame(b)} | |
1026 | local ax, ay, az = a.x, a.y, a.z | |
1027 | local bx, by, bz = b.x, b.y, b.z | |
1028 | local _t = 1 - t | |
1029 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
1030 | end | |
1031 | ||
1032 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
1033 | local frame = IT("Frame") | |
1034 | frame.BackgroundTransparency = TRANSPARENCY | |
1035 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
1036 | frame.Position = POSITION | |
1037 | frame.Size = SIZE | |
1038 | frame.BackgroundColor3 = COLOR | |
1039 | frame.BorderColor3 = BORDERCOLOR | |
1040 | frame.Name = NAME | |
1041 | frame.Parent = PARENT | |
1042 | return frame | |
1043 | end | |
1044 | ||
1045 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
1046 | local label = IT("TextLabel") | |
1047 | label.BackgroundTransparency = 1 | |
1048 | label.Size = UD2(1, 0, 1, 0) | |
1049 | label.Position = UD2(0, 0, 0, 0) | |
1050 | label.TextColor3 = TEXTCOLOR | |
1051 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
1052 | label.TextTransparency = TRANSPARENCY | |
1053 | label.FontSize = TEXTFONTSIZE | |
1054 | label.Font = TEXTFONT | |
1055 | label.BorderSizePixel = BORDERSIZEPIXEL | |
1056 | label.TextScaled = false | |
1057 | label.Text = TEXT | |
1058 | label.Name = NAME | |
1059 | label.Parent = PARENT | |
1060 | return label | |
1061 | end | |
1062 | ||
1063 | function NoOutlines(PART) | |
1064 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
1065 | end | |
1066 | ||
1067 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
1068 | local NEWWELD = IT(TYPE) | |
1069 | NEWWELD.Part0 = PART0 | |
1070 | NEWWELD.Part1 = PART1 | |
1071 | NEWWELD.C0 = C0 | |
1072 | NEWWELD.C1 = C1 | |
1073 | NEWWELD.Parent = PARENT | |
1074 | return NEWWELD | |
1075 | end | |
1076 | ||
1077 | local S = IT("Sound") | |
1078 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
1079 | local NEWSOUND = nil | |
1080 | coroutine.resume(coroutine.create(function() | |
1081 | NEWSOUND = S:Clone() | |
1082 | NEWSOUND.Parent = PARENT | |
1083 | NEWSOUND.Volume = VOLUME | |
1084 | NEWSOUND.Pitch = PITCH | |
1085 | NEWSOUND.SoundId = "rbxassetid://"..ID | |
1086 | NEWSOUND:play() | |
1087 | if DOESLOOP == true then | |
1088 | NEWSOUND.Looped = true | |
1089 | else | |
1090 | repeat wait(1) until NEWSOUND.Playing == false | |
1091 | NEWSOUND:remove() | |
1092 | end | |
1093 | end)) | |
1094 | return NEWSOUND | |
1095 | end | |
1096 | ||
1097 | function CFrameFromTopBack(at, top, back) | |
1098 | local right = top:Cross(back) | |
1099 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
1100 | end | |
1101 | ||
1102 | function R_RANDOM(CFRAME,DIST) | |
1103 | return CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-DIST) | |
1104 | end | |
1105 | ||
1106 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0}) | |
1107 | function WACKYEFFECT(Table) | |
1108 | local TYPE = (Table.EffectType or "Sphere") | |
1109 | local SIZE = (Table.Size or VT(1,1,1)) | |
1110 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
1111 | local TRANSPARENCY = (Table.Transparency or 0) | |
1112 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
1113 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
1114 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
1115 | local ROTATION1 = (Table.RotationX or 0) | |
1116 | local ROTATION2 = (Table.RotationY or 0) | |
1117 | local ROTATION3 = (Table.RotationZ or 0) | |
1118 | local MATERIAL = (Table.Material or "Neon") | |
1119 | local COLOR = (Table.Color or C3(1,1,1)) | |
1120 | local TIME = (Table.Time or 45) | |
1121 | local SOUNDID = (Table.SoundID or nil) | |
1122 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
1123 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
1124 | local USEBOOMERANGMATH = (Table.UseBoomerangMath or false) | |
1125 | local BOOMERANG = (Table.Boomerang or 0) | |
1126 | local SIZEBOOMERANG = (Table.SizeBoomerang or 0) | |
1127 | coroutine.resume(coroutine.create(function() | |
1128 | local PLAYSSOUND = false | |
1129 | local SOUND = nil | |
1130 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
1131 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
1132 | PLAYSSOUND = true | |
1133 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
1134 | end | |
1135 | EFFECT.Color = COLOR | |
1136 | local MSH = nil | |
1137 | if TYPE == "Sphere" then | |
1138 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
1139 | elseif TYPE == "Block" or TYPE == "Box" then | |
1140 | MSH = IT("BlockMesh",EFFECT) | |
1141 | MSH.Scale = SIZE | |
1142 | elseif TYPE == "Wave" then | |
1143 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
1144 | elseif TYPE == "Ring" then | |
1145 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
1146 | elseif TYPE == "Slash" then | |
1147 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
1148 | elseif TYPE == "Round Slash" then | |
1149 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
1150 | elseif TYPE == "Swirl" then | |
1151 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "168892432", "", SIZE, VT(0,0,0)) | |
1152 | elseif TYPE == "Skull" then | |
1153 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
1154 | elseif TYPE == "Crystal" then | |
1155 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
1156 | end | |
1157 | if MSH ~= nil then | |
1158 | local BOOMR1 = 1+BOOMERANG/50 | |
1159 | local BOOMR2 = 1+SIZEBOOMERANG/50 | |
1160 | local MOVESPEED = nil | |
1161 | if MOVEDIRECTION ~= nil then | |
1162 | if USEBOOMERANGMATH == true then | |
1163 | MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)*BOOMR1 | |
1164 | else | |
1165 | MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME) | |
1166 | end | |
1167 | end | |
1168 | local GROWTH = nil | |
1169 | if USEBOOMERANGMATH == true then | |
1170 | GROWTH = (SIZE - ENDSIZE)*(BOOMR2+1) | |
1171 | else | |
1172 | GROWTH = (SIZE - ENDSIZE) | |
1173 | end | |
1174 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
1175 | if TYPE == "Block" then | |
1176 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
1177 | else | |
1178 | EFFECT.CFrame = CFRAME | |
1179 | end | |
1180 | if USEBOOMERANGMATH == true then | |
1181 | for LOOP = 1, TIME+1 do | |
1182 | Swait() | |
1183 | MSH.Scale = MSH.Scale - (VT((GROWTH.X)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Y)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Z)*((1 - (LOOP/TIME)*BOOMR2)))*BOOMR2)/TIME | |
1184 | if TYPE == "Wave" then | |
1185 | MSH.Offset = VT(0,0,-MSH.Scale.Z/8) | |
1186 | end | |
1187 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
1188 | if TYPE == "Block" then | |
1189 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
1190 | else | |
1191 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
1192 | end | |
1193 | if MOVEDIRECTION ~= nil then | |
1194 | local ORI = EFFECT.Orientation | |
1195 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-(MOVESPEED)*((1 - (LOOP/TIME)*BOOMR1))) | |
1196 | EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z)) | |
1197 | end | |
1198 | end | |
1199 | else | |
1200 | for LOOP = 1, TIME+1 do | |
1201 | Swait() | |
1202 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
1203 | if TYPE == "Wave" then | |
1204 | MSH.Offset = VT(0,0,-MSH.Scale.Z/8) | |
1205 | end | |
1206 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
1207 | if TYPE == "Block" then | |
1208 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
1209 | else | |
1210 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
1211 | end | |
1212 | if MOVEDIRECTION ~= nil then | |
1213 | local ORI = EFFECT.Orientation | |
1214 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
1215 | EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z)) | |
1216 | end | |
1217 | end | |
1218 | end | |
1219 | EFFECT.Transparency = 1 | |
1220 | if PLAYSSOUND == false then | |
1221 | EFFECT:remove() | |
1222 | else | |
1223 | repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil | |
1224 | EFFECT:remove() | |
1225 | end | |
1226 | else | |
1227 | if PLAYSSOUND == false then | |
1228 | EFFECT:remove() | |
1229 | else | |
1230 | repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil | |
1231 | EFFECT:remove() | |
1232 | end | |
1233 | end | |
1234 | end)) | |
1235 | end | |
1236 | ||
1237 | ||
1238 | local HATWELD = nil | |
1239 | function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors) | |
1240 | PLAYMAINANIM = false | |
1241 | if WhichPose == "Cast1" then | |
1242 | for i=0, Time, 0.1 / Animation_Speed do | |
1243 | Swait() | |
1244 | if Magic == true then | |
1245 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1246 | end | |
1247 | if Gyro ~= nil and Gyro ~= false then | |
1248 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1249 | end | |
1250 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed) | |
1251 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed) | |
1252 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
1253 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
1254 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
1255 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
1256 | end | |
1257 | elseif WhichPose == "Cast2" then | |
1258 | for i=0, Time, 0.1 / Animation_Speed do | |
1259 | Swait() | |
1260 | if Magic == true then | |
1261 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1262 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1263 | end | |
1264 | if Gyro ~= nil and Gyro ~= false then | |
1265 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1266 | end | |
1267 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
1268 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
1269 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
1270 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
1271 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
1272 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
1273 | end | |
1274 | elseif WhichPose == "RightArmUp" then | |
1275 | for i=0, Time, 0.1 / Animation_Speed do | |
1276 | Swait() | |
1277 | if Magic == true then | |
1278 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1279 | end | |
1280 | if Gyro ~= nil and Gyro ~= false then | |
1281 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1282 | end | |
1283 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed) | |
1284 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
1285 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
1286 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
1287 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
1288 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
1289 | end | |
1290 | elseif WhichPose == "Taunt" then | |
1291 | for i=0, Time, 0.1 / Animation_Speed do | |
1292 | Swait() | |
1293 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
1294 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
1295 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
1296 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
1297 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
1298 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
1299 | end | |
1300 | HATWELD.Part0 = RightArm | |
1301 | HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0)) | |
1302 | CreateSound(221057812,Torso,10,1,false) | |
1303 | for i=0, Time*2, 0.1 / Animation_Speed do | |
1304 | Swait() | |
1305 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
1306 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
1307 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
1308 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
1309 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
1310 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
1311 | end | |
1312 | for i=0, Time, 0.1 / Animation_Speed do | |
1313 | Swait() | |
1314 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
1315 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed) | |
1316 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
1317 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
1318 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
1319 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
1320 | HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed) | |
1321 | end | |
1322 | HATWELD.Part0 = Head | |
1323 | HATWELD.C0 = CF(0,0.35,0) | |
1324 | elseif WhichPose == "Prepare key" then | |
1325 | for i=0, Time, 0.1 / Animation_Speed do | |
1326 | Swait() | |
1327 | if Gyro ~= nil and Gyro ~= false then | |
1328 | Gyro.cframe = CF(RootPart.Position,Tors.Position) | |
1329 | end | |
1330 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
1331 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed) | |
1332 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1333 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1334 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1335 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1336 | end | |
1337 | elseif WhichPose == "Turn key" then | |
1338 | for i=0, Time, 0.1 / Animation_Speed do | |
1339 | Swait() | |
1340 | if Gyro ~= nil and Gyro ~= false then | |
1341 | Gyro.cframe = CF(RootPart.Position,Tors.Position) | |
1342 | end | |
1343 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1344 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
1345 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1346 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1347 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1348 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1349 | end | |
1350 | end | |
1351 | PLAYMAINANIM = true | |
1352 | end | |
1353 | ||
1354 | ||
1355 | function MakeForm(PART,TYPE) | |
1356 | if TYPE == "Cyl" then | |
1357 | local MSH = IT("CylinderMesh",PART) | |
1358 | elseif TYPE == "Ball" then | |
1359 | local MSH = IT("SpecialMesh",PART) | |
1360 | MSH.MeshType = "Sphere" | |
1361 | elseif TYPE == "Wedge" then | |
1362 | local MSH = IT("SpecialMesh",PART) | |
1363 | MSH.MeshType = "Wedge" | |
1364 | end | |
1365 | end | |
1366 | ||
1367 | Debris = game:GetService("Debris") | |
1368 | ||
1369 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
1370 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
1371 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) | |
1372 | return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, DIRECTION * Distance), Ignore) | |
1373 | end | |
1374 | ||
1375 | local DECAL = IT("Decal") | |
1376 | function MagicRing() | |
1377 | local RING = CreatePart(3, Effects, "Granite", 0, 1, "Maroon", "MagicRing", VT(0,0,0),true) | |
1378 | local MESH = IT("BlockMesh",RING) | |
1379 | local BOTTOMTEXTURE = DECAL:Clone() | |
1380 | BOTTOMTEXTURE.Parent = RING | |
1381 | BOTTOMTEXTURE.Face = "Bottom" | |
1382 | BOTTOMTEXTURE.Name = "BottomTexture" | |
1383 | local TOPTEXTURE = DECAL:Clone() | |
1384 | TOPTEXTURE.Parent = RING | |
1385 | TOPTEXTURE.Face = "Top" | |
1386 | TOPTEXTURE.Name = "TopTexture" | |
1387 | BOTTOMTEXTURE.Texture = "http://www.roblox.com/asset/?id=1208118228" | |
1388 | TOPTEXTURE.Texture = "http://www.roblox.com/asset/?id=1208118228" | |
1389 | BOTTOMTEXTURE.Color3 = C3(0,0,0) | |
1390 | TOPTEXTURE.Color3 = C3(0,0,0) | |
1391 | return RING,MESH,TOPTEXTURE,BOTTOMTEXTURE | |
1392 | end | |
1393 | ||
1394 | function CharacterFade(COLOR,TIMER,MOVEDIRECTION,PARENT) | |
1395 | coroutine.resume(coroutine.create(function() | |
1396 | local FADE = IT("Model",Effects) | |
1397 | if PARENT ~= nil then | |
1398 | FADE.Parent = PARENT | |
1399 | end | |
1400 | FADE.Name = "FadingEffect" | |
1401 | for _, c in pairs(Character:GetChildren()) do | |
1402 | if c.ClassName == "Part" then | |
1403 | c.CanCollide = false | |
1404 | local FADER = CreatePart(3, FADE, "Neon", 0, 0.75, BRICKC("Pearl"), c.Name, c.Size, true) | |
1405 | FADER.CFrame = c.CFrame | |
1406 | FADER.Color = COLOR | |
1407 | if FADER.Name == "Head" then | |
1408 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FADER | |
1409 | elseif FADER.Name == "HumanoidRootPart" then | |
1410 | FADE.PrimaryPart = FADER | |
1411 | FADER.Transparency = 1 | |
1412 | end | |
1413 | end | |
1414 | end | |
1415 | local TRANS = 0.25/TIMER | |
1416 | local DIST = nil | |
1417 | if MOVEDIRECTION ~= nil then | |
1418 | DIST = (FADE.PrimaryPart.Position - MOVEDIRECTION).Magnitude | |
1419 | end | |
1420 | for i = 1, TIMER do | |
1421 | Swait() | |
1422 | for _, c in pairs(FADE:GetChildren()) do | |
1423 | if c.ClassName == "Part" then | |
1424 | c.Transparency = c.Transparency + TRANS | |
1425 | end | |
1426 | end | |
1427 | if MOVEDIRECTION ~= nil then | |
1428 | local ORI = FADE.PrimaryPart.Orientation | |
1429 | FADE:SetPrimaryPartCFrame(CF(CF(FADE.PrimaryPart.Position,MOVEDIRECTION)*CF(0,0,-DIST/TIMER).p) * ANGLES(RAD(ORI.X), RAD(ORI.Y), RAD(ORI.Z))) | |
1430 | end | |
1431 | end | |
1432 | FADE:remove() | |
1433 | end)) | |
1434 | end | |
1435 | ||
1436 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
1437 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
1438 | end | |
1439 | ||
1440 | function PositiveAngle(NUMBER) | |
1441 | if NUMBER >= 0 then | |
1442 | NUMBER = 0 | |
1443 | end | |
1444 | return NUMBER | |
1445 | end | |
1446 | ||
1447 | function NegativeAngle(NUMBER) | |
1448 | if NUMBER <= 0 then | |
1449 | NUMBER = 0 | |
1450 | end | |
1451 | return NUMBER | |
1452 | end | |
1453 | ||
1454 | function Swait(NUMBER) | |
1455 | if NUMBER == 0 or NUMBER == nil then | |
1456 | ArtificialHB.Event:wait() | |
1457 | else | |
1458 | for i = 1, NUMBER do | |
1459 | ArtificialHB.Event:wait() | |
1460 | end | |
1461 | end | |
1462 | end | |
1463 | ||
1464 | function QuaternionFromCFrame(cf) | |
1465 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
1466 | local trace = m00 + m11 + m22 | |
1467 | if trace > 0 then | |
1468 | local s = math.sqrt(1 + trace) | |
1469 | local recip = 0.5 / s | |
1470 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
1471 | else | |
1472 | local i = 0 | |
1473 | if m11 > m00 then | |
1474 | i = 1 | |
1475 | end | |
1476 | if m22 > (i == 0 and m00 or m11) then | |
1477 | i = 2 | |
1478 | end | |
1479 | if i == 0 then | |
1480 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
1481 | local recip = 0.5 / s | |
1482 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
1483 | elseif i == 1 then | |
1484 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
1485 | local recip = 0.5 / s | |
1486 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
1487 | elseif i == 2 then | |
1488 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
1489 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
1490 | end | |
1491 | end | |
1492 | end | |
1493 | ||
1494 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
1495 | local xs, ys, zs = x + x, y + y, z + z | |
1496 | local wx, wy, wz = w * xs, w * ys, w * zs | |
1497 | local xx = x * xs | |
1498 | local xy = x * ys | |
1499 | local xz = x * zs | |
1500 | local yy = y * ys | |
1501 | local yz = y * zs | |
1502 | local zz = z * zs | |
1503 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
1504 | end | |
1505 | ||
1506 | function QuaternionSlerp(a, b, t) | |
1507 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
1508 | local startInterp, finishInterp; | |
1509 | if cosTheta >= 0.0001 then | |
1510 | if (1 - cosTheta) > 0.0001 then | |
1511 | local theta = ACOS(cosTheta) | |
1512 | local invSinTheta = 1 / SIN(theta) | |
1513 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
1514 | finishInterp = SIN(t * theta) * invSinTheta | |
1515 | else | |
1516 | startInterp = 1 - t | |
1517 | finishInterp = t | |
1518 | end | |
1519 | else | |
1520 | if (1 + cosTheta) > 0.0001 then | |
1521 | local theta = ACOS(-cosTheta) | |
1522 | local invSinTheta = 1 / SIN(theta) | |
1523 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
1524 | finishInterp = SIN(t * theta) * invSinTheta | |
1525 | else | |
1526 | startInterp = t - 1 | |
1527 | finishInterp = t | |
1528 | end | |
1529 | end | |
1530 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
1531 | end | |
1532 | ||
1533 | function Clerp(a, b, t) | |
1534 | local qa = {QuaternionFromCFrame(a)} | |
1535 | local qb = {QuaternionFromCFrame(b)} | |
1536 | local ax, ay, az = a.x, a.y, a.z | |
1537 | local bx, by, bz = b.x, b.y, b.z | |
1538 | local _t = 1 - t | |
1539 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
1540 | end | |
1541 | ||
1542 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
1543 | local frame = IT("Frame") | |
1544 | frame.BackgroundTransparency = TRANSPARENCY | |
1545 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
1546 | frame.Position = POSITION | |
1547 | frame.Size = SIZE | |
1548 | frame.BackgroundColor3 = COLOR | |
1549 | frame.BorderColor3 = BORDERCOLOR | |
1550 | frame.Name = NAME | |
1551 | frame.Parent = PARENT | |
1552 | return frame | |
1553 | end | |
1554 | ||
1555 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
1556 | local label = IT("TextLabel") | |
1557 | label.BackgroundTransparency = 1 | |
1558 | label.Size = UD2(1, 0, 1, 0) | |
1559 | label.Position = UD2(0, 0, 0, 0) | |
1560 | label.TextColor3 = TEXTCOLOR | |
1561 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
1562 | label.TextTransparency = TRANSPARENCY | |
1563 | label.FontSize = TEXTFONTSIZE | |
1564 | label.Font = TEXTFONT | |
1565 | label.BorderSizePixel = BORDERSIZEPIXEL | |
1566 | label.TextScaled = false | |
1567 | label.Text = TEXT | |
1568 | label.Name = NAME | |
1569 | label.Parent = PARENT | |
1570 | return label | |
1571 | end | |
1572 | ||
1573 | function NoOutlines(PART) | |
1574 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
1575 | end | |
1576 | ||
1577 | ||
1578 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
1579 | local NEWWELD = IT(TYPE) | |
1580 | NEWWELD.Part0 = PART0 | |
1581 | NEWWELD.Part1 = PART1 | |
1582 | NEWWELD.C0 = C0 | |
1583 | NEWWELD.C1 = C1 | |
1584 | NEWWELD.Parent = PARENT | |
1585 | return NEWWELD | |
1586 | end | |
1587 | ||
1588 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
1589 | local NEWSOUND = nil | |
1590 | coroutine.resume(coroutine.create(function() | |
1591 | NEWSOUND = IT("Sound", PARENT) | |
1592 | NEWSOUND.Volume = VOLUME | |
1593 | NEWSOUND.Pitch = PITCH | |
1594 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
1595 | Swait() | |
1596 | NEWSOUND:play() | |
1597 | game:GetService("Debris"):AddItem(NEWSOUND, 10) | |
1598 | end)) | |
1599 | return NEWSOUND | |
1600 | end | |
1601 | ||
1602 | function CFrameFromTopBack(at, top, back) | |
1603 | local right = top:Cross(back) | |
1604 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
1605 | end | |
1606 | ||
1607 | function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
1608 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
1609 | local mesh = IT("SpecialMesh",wave) | |
1610 | mesh.MeshType = "FileMesh" | |
1611 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
1612 | mesh.Scale = SIZE | |
1613 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
1614 | wave.CFrame = CFRAME | |
1615 | coroutine.resume(coroutine.create(function(PART) | |
1616 | for i = 1, WAIT do | |
1617 | Swait() | |
1618 | mesh.Scale = mesh.Scale + GROW | |
1619 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
1620 | if DOESROT == true then | |
1621 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
1622 | end | |
1623 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
1624 | if wave.Transparency > 0.99 then | |
1625 | wave:remove() | |
1626 | end | |
1627 | end | |
1628 | end)) | |
1629 | end | |
1630 | ||
1631 | function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
1632 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
1633 | local mesh = IT("SpecialMesh",wave) | |
1634 | mesh.MeshType = "FileMesh" | |
1635 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
1636 | mesh.Scale = SIZE | |
1637 | --mesh.Offset = VT(0,0,-SIZE.X/8) | |
1638 | wave.CFrame = CFRAME | |
1639 | coroutine.resume(coroutine.create(function(PART) | |
1640 | for i = 1, WAIT do | |
1641 | Swait() | |
1642 | mesh.Scale = mesh.Scale + GROW | |
1643 | --mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
1644 | if DOESROT == true then | |
1645 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
1646 | end | |
1647 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
1648 | if wave.Transparency > 0.99 then | |
1649 | wave:remove() | |
1650 | end | |
1651 | end | |
1652 | end)) | |
1653 | end | |
1654 | ||
1655 | function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
1656 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
1657 | local mesh = IT("SpecialMesh",wave) | |
1658 | mesh.MeshType = "FileMesh" | |
1659 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
1660 | mesh.Scale = SIZE | |
1661 | wave.CFrame = CFRAME | |
1662 | coroutine.resume(coroutine.create(function(PART) | |
1663 | for i = 1, WAIT do | |
1664 | Swait() | |
1665 | mesh.Scale = mesh.Scale + GROW | |
1666 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
1667 | if DOESROT == true then | |
1668 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
1669 | end | |
1670 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
1671 | if wave.Transparency > 0.99 then | |
1672 | wave:remove() | |
1673 | end | |
1674 | end | |
1675 | end)) | |
1676 | end | |
1677 | ||
1678 | ||
1679 | function Slice(SIZE,WAIT,CFRAME,COLOR,GROW) | |
1680 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
1681 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0)) | |
1682 | wave.CFrame = CFRAME | |
1683 | coroutine.resume(coroutine.create(function(PART) | |
1684 | for i = 1, WAIT do | |
1685 | Swait() | |
1686 | mesh.Scale = mesh.Scale * GROW | |
1687 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
1688 | if wave.Transparency > 0.99 then | |
1689 | wave:remove() | |
1690 | end | |
1691 | end | |
1692 | end)) | |
1693 | end | |
1694 | ||
1695 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
1696 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
1697 | local mesh = IT("SpecialMesh",wave) | |
1698 | mesh.MeshType = "Sphere" | |
1699 | mesh.Scale = SIZE | |
1700 | mesh.Offset = VT(0,0,0) | |
1701 | wave.CFrame = CFRAME | |
1702 | coroutine.resume(coroutine.create(function(PART) | |
1703 | for i = 1, WAIT do | |
1704 | Swait() | |
1705 | mesh.Scale = mesh.Scale + GROW | |
1706 | wave.Transparency = wave.Transparency + (1/WAIT) | |
1707 | if wave.Transparency > 0.99 then | |
1708 | wave:remove() | |
1709 | end | |
1710 | end | |
1711 | end)) | |
1712 | end | |
1713 | ||
1714 | function MakeForm(PART,TYPE) | |
1715 | if TYPE == "Cyl" then | |
1716 | local MSH = IT("CylinderMesh",PART) | |
1717 | elseif TYPE == "Ball" then | |
1718 | local MSH = IT("SpecialMesh",PART) | |
1719 | MSH.MeshType = "Sphere" | |
1720 | elseif TYPE == "Wedge" then | |
1721 | local MSH = IT("SpecialMesh",PART) | |
1722 | MSH.MeshType = "Wedge" | |
1723 | end | |
1724 | end | |
1725 | ||
1726 | function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) | |
1727 | if FLOOR ~= nil then | |
1728 | coroutine.resume(coroutine.create(function() | |
1729 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0)) | |
1730 | PART.CFrame = CF(POSITION) | |
1731 | for i = 1, 45 do | |
1732 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) | |
1733 | RingPiece.Material = FLOOR.Material | |
1734 | RingPiece.Color = FLOOR.Color | |
1735 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
1736 | Debris:AddItem(RingPiece,SWAIT/100) | |
1737 | end | |
1738 | PART:remove() | |
1739 | end)) | |
1740 | end | |
1741 | end | |
1742 | ||
1743 | function CheckTableForString(Table, String) | |
1744 | for i, v in pairs(Table) do | |
1745 | if string.find(string.lower(String), string.lower(v)) then | |
1746 | return true | |
1747 | end | |
1748 | end | |
1749 | return false | |
1750 | end | |
1751 | ||
1752 | function CheckIntangible(Hit) | |
1753 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"} | |
1754 | if Hit and Hit.Parent then | |
1755 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then | |
1756 | return true | |
1757 | end | |
1758 | end | |
1759 | return false | |
1760 | end | |
1761 | ||
1762 | Debris = game:GetService("Debris") | |
1763 | ||
1764 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
1765 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
1766 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) | |
1767 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore) | |
1768 | if RayHit and CheckIntangible(RayHit) then | |
1769 | if DelayIfHit then | |
1770 | wait() | |
1771 | end | |
1772 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
1773 | end | |
1774 | return RayHit, RayPos, RayNormal | |
1775 | end | |
1776 | ||
1777 | function turnto(position) | |
1778 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
1779 | end | |
1780 | ||
1781 | function CameraEnshaking(Length, Intensity) | |
1782 | coroutine.resume(coroutine.create(function() | |
1783 | local intensity = 1 * Intensity | |
1784 | local rotM = 0.01 * Intensity | |
1785 | for i = 0, Length, 0.1 do | |
1786 | Swait() | |
1787 | intensity = intensity - 0.05 * Intensity / Length | |
1788 | rotM = rotM - 5.0E-4 * Intensity / Length | |
1789 | hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) | |
1790 | cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM) | |
1791 | end | |
1792 | hum.CameraOffset = Vector3.new(0, 0, 0) | |
1793 | end)) | |
1794 | end | |
1795 | ||
1796 | ||
1797 | --//=================================\\ | |
1798 | --|| WEAPON CREATION | |
1799 | --\\=================================// | |
1800 | ||
1801 | ||
1802 | ||
1803 | function SHAKECAM(POSITION, RANGE, INTENSITY, TIME) | |
1804 | local TORSO = Torso | |
1805 | local HUM = Humanoid | |
1806 | if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then | |
1807 | coroutine.wrap(function() | |
1808 | VT = Vector3.new | |
1809 | MRANDOM = math.random | |
1810 | local A = TIME | |
1811 | local B = INTENSITY | |
1812 | local C = true | |
1813 | local HUMANOID = Humanoid | |
1814 | local TIMER = A or 35 | |
1815 | local SHAKE = B or 5 | |
1816 | local FADE = C or true | |
1817 | if HUMANOID then | |
1818 | local FADER = SHAKE / TIMER | |
1819 | for i = 1, TIMER do | |
1820 | wait() | |
1821 | HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10) | |
1822 | end | |
1823 | HUMANOID.CameraOffset = VT(0, 0, 0) | |
1824 | end | |
1825 | ||
1826 | end)() | |
1827 | end | |
1828 | end | |
1829 | ||
1830 | ||
1831 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1832 | function WACKYEFFECT(Table) | |
1833 | local TYPE = (Table.EffectType or "Sphere") | |
1834 | local SIZE = (Table.Size or VT(1,1,1)) | |
1835 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
1836 | local TRANSPARENCY = (Table.Transparency or 0) | |
1837 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
1838 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
1839 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
1840 | local ROTATION1 = (Table.RotationX or 0) | |
1841 | local ROTATION2 = (Table.RotationY or 0) | |
1842 | local ROTATION3 = (Table.RotationZ or 0) | |
1843 | local MATERIAL = (Table.Material or "Neon") | |
1844 | local COLOR = (Table.Color or C3(1,1,1)) | |
1845 | local TIME = (Table.Time or 45) | |
1846 | local SOUNDID = (Table.SoundID or nil) | |
1847 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
1848 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
1849 | coroutine.resume(coroutine.create(function() | |
1850 | local PLAYSSOUND = false | |
1851 | local SOUND = nil | |
1852 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Lime green"), "Effect", VT(1,1,1), true) | |
1853 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
1854 | PLAYSSOUND = true | |
1855 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
1856 | end | |
1857 | EFFECT.Color = COLOR | |
1858 | local MSH = nil | |
1859 | if TYPE == "Sphere" then | |
1860 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
1861 | elseif TYPE == "Block" then | |
1862 | MSH = IT("BlockMesh",EFFECT) | |
1863 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
1864 | elseif TYPE == "Wave" then | |
1865 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
1866 | elseif TYPE == "Ring" then | |
1867 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
1868 | elseif TYPE == "Slash" then | |
1869 | - | EXE.ShirtTemplate = "rbxassetid://338740550" |
1869 | + | |
1870 | elseif TYPE == "Round Slash" then | |
1871 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
1872 | elseif TYPE == "Swirl" then | |
1873 | - | LOL.PantsTemplate = "rbxassetid://338750779" |
1873 | + | |
1874 | elseif TYPE == "Skull" then | |
1875 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
1876 | elseif TYPE == "Crystal" then | |
1877 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
1878 | end | |
1879 | if MSH ~= nil then | |
1880 | local MOVESPEED = nil | |
1881 | if MOVEDIRECTION ~= nil then | |
1882 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
1883 | end | |
1884 | local GROWTH = SIZE - ENDSIZE | |
1885 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
1886 | if TYPE == "Block" then | |
1887 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
1888 | else | |
1889 | EFFECT.CFrame = CFRAME | |
1890 | end | |
1891 | for LOOP = 1, TIME+1 do | |
1892 | Swait() | |
1893 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
1894 | if TYPE == "Wave" then | |
1895 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
1896 | end | |
1897 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
1898 | if TYPE == "Block" then | |
1899 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
1900 | else | |
1901 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
1902 | end | |
1903 | if MOVEDIRECTION ~= nil then | |
1904 | local ORI = EFFECT.Orientation | |
1905 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
1906 | EFFECT.Orientation = ORI | |
1907 | end | |
1908 | end | |
1909 | if PLAYSSOUND == false then | |
1910 | EFFECT:remove() | |
1911 | else | |
1912 | SOUND.Stopped:Connect(function() | |
1913 | EFFECT:remove() | |
1914 | end) | |
1915 | end | |
1916 | else | |
1917 | if PLAYSSOUND == false then | |
1918 | - | local PRT = CreatePart(3, Heads, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false) |
1918 | + | |
1919 | - | PRT.Color = C3(0,0,0) |
1919 | + | |
1920 | - | local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0)) |
1920 | + | |
1921 | - | CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0)) |
1921 | + | |
1922 | end | |
1923 | end | |
1924 | end)) | |
1925 | end | |
1926 | ||
1927 | ||
1928 | function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW) | |
1929 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
1930 | - | --HM-- |
1930 | + | |
1931 | wave.CFrame = CFRAME | |
1932 | - | local LASTPART = Head |
1932 | + | |
1933 | - | for i = 1, 20 do |
1933 | + | |
1934 | - | local MATH = (1-(i/25)) |
1934 | + | |
1935 | - | if LASTPART == Head then |
1935 | + | |
1936 | - | local Horn = CreatePart(3, HM, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) |
1936 | + | |
1937 | - | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0)) |
1937 | + | |
1938 | - | LASTPART = Horn |
1938 | + | |
1939 | - | Horn.Color = C3((i*3-3)/255,0,0) |
1939 | + | |
1940 | if wave.Transparency > 0.99 then | |
1941 | - | local Horn = CreatePart(3, HM, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) |
1941 | + | |
1942 | - | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0)) |
1942 | + | |
1943 | - | LASTPART = Horn |
1943 | + | |
1944 | - | Horn.Color = C3((i*3-3)/255,0,0) |
1944 | + | |
1945 | end | |
1946 | --EYE- | |
1947 | - | local LASTPART = Head |
1947 | + | |
1948 | - | for i = 1, 20 do |
1948 | + | |
1949 | - | local MATH = (1-(i/25)) |
1949 | + | |
1950 | - | if LASTPART == Head then |
1950 | + | |
1951 | - | local Horn = CreatePart(3, HM, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) |
1951 | + | |
1952 | - | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0)) |
1952 | + | |
1953 | - | LASTPART = Horn |
1953 | + | |
1954 | - | Horn.Color = C3((i*3-3)/255,0,0) |
1954 | + | |
1955 | local Eye = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false) | |
1956 | - | local Horn = CreatePart(3, HM, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) |
1956 | + | |
1957 | - | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0)) |
1957 | + | |
1958 | - | LASTPART = Horn |
1958 | + | |
1959 | - | Horn.Color = C3((i*3-3)/255,0,0) |
1959 | + | |
1960 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4)) | |
1961 | local Eye = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false) | |
1962 | MakeForm(Eye,"Ball") | |
1963 | - | --Black-- |
1963 | + | |
1964 | local Eye = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false) | |
1965 | - | local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false) |
1965 | + | |
1966 | - | local weld = CreateWeldOrSnapOrMotor("Weld", FIST, RightArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) |
1966 | + | |
1967 | - | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false) |
1967 | + | |
1968 | - | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) |
1968 | + | |
1969 | MakeForm(Eye,"Ball") | |
1970 | - | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) |
1970 | + | |
1971 | - | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) |
1971 | + | |
1972 | - | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) |
1972 | + | |
1973 | - | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) |
1973 | + | |
1974 | - | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) |
1974 | + | |
1975 | - | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) |
1975 | + | |
1976 | - | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) |
1976 | + | |
1977 | - | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) |
1977 | + | |
1978 | MakeForm(Eye,"Ball") | |
1979 | - | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false) |
1979 | + | |
1980 | - | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) |
1980 | + | |
1981 | - | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false) |
1981 | + | |
1982 | - | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) |
1982 | + | |
1983 | - | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false) |
1983 | + | |
1984 | - | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) |
1984 | + | |
1985 | - | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false) |
1985 | + | |
1986 | - | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) |
1986 | + | |
1987 | - | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false) |
1987 | + | EXE.ShirtTemplate = "rbxassetid://676428254" |
1988 | - | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) |
1988 | + | |
1989 | EXE.Name = "Cloth" | |
1990 | local LOL = Instance.new("Pants") | |
1991 | LOL.PantsTemplate = "rbxassetid://676428351" | |
1992 | LOL.Parent = Character | |
1993 | LOL.Name = "Cloth" | |
1994 | ||
1995 | --DeadEye-- | |
1996 | ||
1997 | local Handle = CreatePart(3, DeadEye, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,1.2,0.2),false) | |
1998 | local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0)) | |
1999 | local Part = CreatePart(3, DeadEye, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.8,0.2),false) | |
2000 | MakeForm(Part,"Wedge") | |
2001 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0)) | |
2002 | local Part = CreatePart(3, DeadEye, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.6),false) | |
2003 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2004 | local Part = CreatePart(3, DeadEye, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false) | |
2005 | MakeForm(Part,"Cyl") | |
2006 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2007 | for i = 1, 8 do | |
2008 | local Piece = CreatePart(3, DeadEye, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false) | |
2009 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0)) | |
2010 | end | |
2011 | local Part = CreatePart(3, DeadEye, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
2012 | MakeForm(Part,"Wedge") | |
2013 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0)) | |
2014 | local Part = CreatePart(3, DeadEye, "Metal", 0, 0, "Mid gray", "Eye", VT(0.39,0.41,0.39),false) | |
2015 | MakeForm(Part,"Cyl") | |
2016 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2017 | local Part = CreatePart(3, DeadEye, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false) | |
2018 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2019 | local Part = CreatePart(3, DeadEye, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.5),false) | |
2020 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2021 | local Part = CreatePart(3, DeadEye, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0,0.6),false) | |
2022 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3)) | |
2023 | local RightBarrel = CreatePart(3, DeadEye, "Metal", 0, 0, "Mid gray", "Part", VT(0.28,5,0.28),false) | |
2024 | MakeForm(RightBarrel,"Cyl") | |
2025 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, RightBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0)) | |
2026 | local Part = CreatePart(3, DeadEye, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.2,0.2),false) | |
2027 | MakeForm(Part,"Wedge") | |
2028 | CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2029 | local RightHole = CreatePart(3, DeadEye, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false) | |
2030 | MakeForm(RightHole,"Cyl") | |
2031 | CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, RightHole, CF(0, 2.5, 0), CF(0, 0, 0)) | |
2032 | ||
2033 | ||
2034 | ||
2035 | --Heads-- | |
2036 | ||
2037 | ||
2038 | local Hair = CreatePart(3, Heads, "Fabric", 0, 0, "Gold", "Hair", VT(1,1,1),false) | |
2039 | local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.1,-0.25) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2040 | CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.025, 0.025, 0.02), VT(0,0,0)) | |
2041 | local Hair = CreatePart(3, Heads, "Fabric", 0, 0, "Gold", "Hair", VT(1,1,1),false) | |
2042 | local HairWeld2 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2043 | CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.03, 0.015, 0.01), VT(0,0,-0.1)) | |
2044 | ||
2045 | ||
2046 | --banblack-- | |
2047 | ||
2048 | ||
2049 | --Ban-- | |
2050 | ||
2051 | local Handle = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false) | |
2052 | local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0)) | |
2053 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
2054 | MakeForm(Part,"Wedge") | |
2055 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0)) | |
2056 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false) | |
2057 | MakeForm(Part,"Wedge") | |
2058 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0)) | |
2059 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false) | |
2060 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2061 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false) | |
2062 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2063 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false) | |
2064 | MakeForm(Part,"Cyl") | |
2065 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2066 | for i = 1, 8 do | |
2067 | local Piece = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false) | |
2068 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0)) | |
2069 | end | |
2070 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false) | |
2071 | MakeForm(Part,"Cyl") | |
2072 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2073 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false) | |
2074 | MakeForm(Part,"Ball") | |
2075 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2076 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false) | |
2077 | MakeForm(Part,"Wedge") | |
2078 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0)) | |
2079 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false) | |
2080 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2081 | - | --Pan1-- |
2081 | + | |
2082 | - | local PRT = CreatePart(3, Pan, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false) |
2082 | + | |
2083 | - | CreateWeldOrSnapOrMotor("Weld", RightLeg, RightLeg, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) |
2083 | + | |
2084 | - | local PRT = CreatePart(3, Pan, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false) |
2084 | + | |
2085 | - | CreateWeldOrSnapOrMotor("Weld", RightLeg, RightLeg, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0)) |
2085 | + | |
2086 | - | MakeForm(PRT,"Cyl") |
2086 | + | |
2087 | - | local PRT = CreatePart(3, Pan, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false) |
2087 | + | |
2088 | - | CreateWeldOrSnapOrMotor("Weld", RightLeg, RightLeg, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0)) |
2088 | + | |
2089 | - | MakeForm(PRT,"Cyl") |
2089 | + | |
2090 | - | PRT.Color = C3(159/255, 111/255, 183/255) |
2090 | + | |
2091 | - | local RING = CreatePart(3, Pan, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false) |
2091 | + | |
2092 | - | CreateWeldOrSnapOrMotor("Weld", RightLeg, RightLeg, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0)) |
2092 | + | |
2093 | - | MakeForm(RING,"Cyl") |
2093 | + | |
2094 | - | RING.Color = C3(0,0,0) |
2094 | + | |
2095 | - | for i = 1, 12 do |
2095 | + | |
2096 | - | local PRT = CreatePart(3, Pan, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false) |
2096 | + | |
2097 | - | PRT.Color = C3(0,0,0) |
2097 | + | |
2098 | - | local MSH = IT("BlockMesh",PRT) |
2098 | + | |
2099 | - | MSH.Scale = VT(0.6,1,1) |
2099 | + | |
2100 | - | CreateWeldOrSnapOrMotor("Weld", RightLeg, RightLeg, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE)) |
2100 | + | |
2101 | if LASTPART == Handle then | |
2102 | - | local PRT = CreatePart(3, Pan, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false) |
2102 | + | |
2103 | - | PRT.Color = C3(0,0,0) |
2103 | + | |
2104 | - | local MSH = IT("BlockMesh",PRT) |
2104 | + | |
2105 | - | MSH.Scale = VT(0.4,1,1) |
2105 | + | |
2106 | - | local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightLeg, RightLeg, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE)) |
2106 | + | |
2107 | - | local PRT = CreatePart(3, Pan, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false) |
2107 | + | |
2108 | - | PRT.Color = C3(0,0,0) |
2108 | + | |
2109 | - | local MSH = IT("BlockMesh",PRT) |
2109 | + | |
2110 | - | MSH.Scale = VT(0.4,1,1) |
2110 | + | |
2111 | - | local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightLeg, RightLeg, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE)) |
2111 | + | |
2112 | local Barrel = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,5,0.15),false) | |
2113 | - | while true do |
2113 | + | |
2114 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2115 | - | CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED |
2115 | + | |
2116 | - | WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed) |
2116 | + | |
2117 | - | WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed) |
2117 | + | |
2118 | - | if CLOCKLOOP <= -150 then |
2118 | + | |
2119 | - | if MODE == "black" then |
2119 | + | |
2120 | - | CLOCKLOOP = 0 |
2120 | + | |
2121 | - | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 1}) |
2121 | + | |
2122 | - | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character) |
2122 | + | |
2123 | - | ApplyAoE3(HITPOS,10,15,45,75,false) |
2123 | + | |
2124 | - | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) |
2124 | + | |
2125 | - | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) |
2125 | + | |
2126 | - | if CLOCKTARGET ~= nil then |
2126 | + | |
2127 | - | CLOCKTARGET.Health = CLOCKTARGET.Health - 20 |
2127 | + | |
2128 | - | if CLOCKTARGET.Torso ~= nil then |
2128 | + | |
2129 | - | CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))) |
2129 | + | |
2130 | coroutine.resume(coroutine.create(function() | |
2131 | - | if CLOCKTARGET.Health == 0 then |
2131 | + | |
2132 | - | CLOCKTARGET = nil |
2132 | + | |
2133 | GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5)) | |
2134 | end | |
2135 | end)) | |
2136 | ||
2137 | ||
2138 | for _, c in pairs(Weapon:GetDescendants()) do | |
2139 | - | --Pan2-- |
2139 | + | |
2140 | c.Material = "Glass" | |
2141 | - | while true do |
2141 | + | |
2142 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
2143 | - | CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED |
2143 | + | |
2144 | - | WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed) |
2144 | + | |
2145 | - | WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed) |
2145 | + | |
2146 | - | if CLOCKLOOP <= -20 then |
2146 | + | |
2147 | - | if MODE == "Killbot" then |
2147 | + | |
2148 | - | CLOCKLOOP = 0 |
2148 | + | |
2149 | - | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 0.2}) |
2149 | + | |
2150 | - | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character) |
2150 | + | |
2151 | - | ApplyAoE3(HITPOS,10,15,45,75,false) |
2151 | + | |
2152 | - | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) |
2152 | + | |
2153 | - | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) |
2153 | + | |
2154 | - | if CLOCKTARGET ~= nil then |
2154 | + | |
2155 | - | CLOCKTARGET.Health = CLOCKTARGET.Health - 20 |
2155 | + | |
2156 | - | if CLOCKTARGET.Torso ~= nil then |
2156 | + | |
2157 | - | CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))) |
2157 | + | |
2158 | for _, c in pairs(DeadEye:GetDescendants()) do | |
2159 | - | if CLOCKTARGET.Health == 0 then |
2159 | + | |
2160 | - | CLOCKTARGET = nil |
2160 | + | |
2161 | c.Color = C3(0,0,0) | |
2162 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
2163 | c.Color = C3(1,0,0) | |
2164 | c.Material = "Neon" | |
2165 | end | |
2166 | end | |
2167 | ||
2168 | ||
2169 | for _, c in pairs(HM:GetDescendants()) do | |
2170 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
2171 | c.Material = "Neon" | |
2172 | c.Color = C3(0,0,0) | |
2173 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
2174 | c.Color = C3(1,0,0) | |
2175 | c.Material = "Neon" | |
2176 | end | |
2177 | end | |
2178 | ||
2179 | for _, c in pairs(Heads:GetDescendants()) do | |
2180 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
2181 | c.Material = "Neon" | |
2182 | c.Color = C3(0,0,0) | |
2183 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
2184 | c.Color = C3(1,0,0) | |
2185 | c.Material = "Neon" | |
2186 | end | |
2187 | end | |
2188 | ||
2189 | for _, c in pairs(Pan:GetDescendants()) do | |
2190 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
2191 | c.Material = "Neon" | |
2192 | c.Color = C3(0,0,0) | |
2193 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
2194 | c.Color = C3(1,0,0) | |
2195 | c.Material = "Neon" | |
2196 | end | |
2197 | end | |
2198 | ||
2199 | Weapon.Parent = Character | |
2200 | for _, c in pairs(Weapon:GetChildren()) do | |
2201 | if c.ClassName == "Part" then | |
2202 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
2203 | end | |
2204 | end | |
2205 | ||
2206 | ||
2207 | for _, c in pairs(Weapon:GetChildren()) do | |
2208 | if c.ClassName == "Part" then | |
2209 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
2210 | end | |
2211 | end | |
2212 | ||
2213 | Weapon.Parent = Character | |
2214 | Weapon2.Parent = nil | |
2215 | DeadEye.Parent = nil | |
2216 | black.Parent = nil | |
2217 | ||
2218 | ||
2219 | function ParticleEmitter(Table) | |
2220 | local PRTCL = Particle:Clone() | |
2221 | local Speed = Table.Speed or 5 | |
2222 | local Drag = Table.Drag or 0 | |
2223 | local Size1 = Table.Size1 or 1 | |
2224 | local Size2 = Table.Size2 or 5 | |
2225 | local Lifetime1 = Table.Lifetime1 or 1 | |
2226 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
2227 | local Parent = Table.Parent or Torso | |
2228 | local Emit = Table.Emit or 100 | |
2229 | local Offset = Table.Offset or 360 | |
2230 | local Acel = Table.Acel or VT(0,0,0) | |
2231 | local Enabled = Table.Enabled or false | |
2232 | PRTCL.Parent = Parent | |
2233 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
2234 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
2235 | PRTCL.Speed = NumberRange.new(Speed) | |
2236 | PRTCL.VelocitySpread = Offset | |
2237 | PRTCL.Drag = Drag | |
2238 | PRTCL.Acceleration = Acel | |
2239 | if Enabled == false then | |
2240 | PRTCL:Emit(Emit) | |
2241 | Debris:AddItem(PRTCL,Lifetime2) | |
2242 | else | |
2243 | PRTCL.Enabled = true | |
2244 | end | |
2245 | return PRTCL | |
2246 | end | |
2247 | ||
2248 | Weapon.Parent = Character | |
2249 | for _, c in pairs(Weapon:GetChildren()) do | |
2250 | if c.ClassName == "Part" then | |
2251 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
2252 | end | |
2253 | end | |
2254 | ||
2255 | local SKILLTEXTCOLOR = C3(0,0,0) | |
2256 | local SKILLFONT = "SciFi" | |
2257 | local SKILLTEXTSIZE = 7 | |
2258 | ||
2259 | Humanoid.Died:connect(function() | |
2260 | ATTACK = true | |
2261 | end) | |
2262 | ||
2263 | ||
2264 | function printbye(Name) | |
2265 | local MESSAGES = {"NameClan Jail, "} | |
2266 | warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".") | |
2267 | end | |
2268 | ||
2269 | workspace.ChildAdded:connect(function(instance) | |
2270 | for BANISH = 1, #TOBANISH do | |
2271 | if TOBANISH[BANISH] ~= nil then | |
2272 | if instance.Name == TOBANISH[BANISH] then | |
2273 | coroutine.resume(coroutine.create(function() | |
2274 | printbye(instance.Name) | |
2275 | instance:ClearAllChildren() | |
2276 | Debris:AddItem(instance,0.0005) | |
2277 | end)) | |
2278 | end | |
2279 | end | |
2280 | end | |
2281 | end) | |
2282 | ||
2283 | --//=================================\\ | |
2284 | --|| DAMAGE FUNCTIONS | |
2285 | --\\=================================// | |
2286 | ||
2287 | function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) | |
2288 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
2289 | STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0)) | |
2290 | local BODYGYRO = IT("BodyGyro", STATPART) | |
2291 | local BODYPOSITION = IT("BodyPosition", STATPART) | |
2292 | BODYPOSITION.P = 2000 | |
2293 | BODYPOSITION.D = 100 | |
2294 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
2295 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2)) | |
2296 | game:GetService("Debris"):AddItem(STATPART ,5) | |
2297 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART) | |
2298 | BILLBOARDGUI.Adornee = STATPART | |
2299 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
2300 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
2301 | BILLBOARDGUI.AlwaysOnTop = false | |
2302 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI) | |
2303 | TEXTLABEL.BackgroundTransparency = 1 | |
2304 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
2305 | TEXTLABEL.Text = TEXT | |
2306 | TEXTLABEL.Font = "SciFi" | |
2307 | TEXTLABEL.FontSize="Size42" | |
2308 | TEXTLABEL.TextColor3 = COLOR | |
2309 | TEXTLABEL.TextStrokeTransparency = 1 | |
2310 | TEXTLABEL.TextScaled = true | |
2311 | TEXTLABEL.TextWrapped = true | |
2312 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
2313 | if LABELTYPE == "Normal" then | |
2314 | for i = 1, 30 do | |
2315 | Swait() | |
2316 | STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0) | |
2317 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
2318 | end | |
2319 | elseif LABELTYPE == "Debuff" then | |
2320 | for i = 1, 30 do | |
2321 | Swait() | |
2322 | STATPART.Position = STATPART.Position - VT(0, i/10 ,0) | |
2323 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
2324 | end | |
2325 | elseif LABELTYPE == "Shock" then | |
2326 | local ORIGIN = STATPART.Position | |
2327 | for i = 1, 30 do | |
2328 | Swait() | |
2329 | STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2)) | |
2330 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
2331 | end | |
2332 | end | |
2333 | THEPART.Parent = nil | |
2334 | end),STATPART, BODYPOSITION, TEXTLABEL) | |
2335 | end | |
2336 | --//=================================\\ | |
2337 | --|| DAMAGING | |
2338 | --\\=================================// | |
2339 | --Pan-- | |
2340 | ||
2341 | function ApplyDamage(Humanoid,Damage,TorsoPart) | |
2342 | local defence = Instance.new("BoolValue",Humanoid.Parent) | |
2343 | defence.Name = ("HitBy"..Player.Name) | |
2344 | game:GetService("Debris"):AddItem(defence, 0.001) | |
2345 | Damage = Damage * DAMAGEMULTIPLIER | |
2346 | if Humanoid.Health ~= 0 then | |
2347 | local CritChance = MRANDOM(1,100) | |
2348 | if Damage > Humanoid.Health then | |
2349 | Damage = math.ceil(Humanoid.Health) | |
2350 | if Damage == 0 then | |
2351 | Damage = 0.1 | |
2352 | end | |
2353 | end | |
2354 | Humanoid.Health = Humanoid.Health - Damage | |
2355 | end | |
2356 | end | |
2357 | ||
2358 | function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL) | |
2359 | local CHILDREN = workspace:GetDescendants() | |
2360 | for index, CHILD in pairs(CHILDREN) do | |
2361 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
2362 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
2363 | if HUM then | |
2364 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
2365 | if TORSO then | |
2366 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
2367 | if INSTAKILL == true then | |
2368 | CHILD:BreakJoints() | |
2369 | else | |
2370 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
2371 | ApplyDamage(HUM,DMG,TORSO) | |
2372 | end | |
2373 | if FLING > 0 then | |
2374 | for _, c in pairs(CHILD:GetChildren()) do | |
2375 | if c:IsA("BasePart") then | |
2376 | local bv = Instance.new("BodyVelocity") | |
2377 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
2378 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
2379 | bv.Parent = c | |
2380 | Debris:AddItem(bv,0.05) | |
2381 | end | |
2382 | end | |
2383 | end | |
2384 | end | |
2385 | end | |
2386 | end | |
2387 | end | |
2388 | end | |
2389 | end | |
2390 | ||
2391 | function ApplyAoE3(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL) | |
2392 | local CHILDREN = workspace:GetDescendants() | |
2393 | for index, CHILD in pairs(CHILDREN) do | |
2394 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
2395 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
2396 | if HUM then | |
2397 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
2398 | if TORSO then | |
2399 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
2400 | if INSTAKILL == true then | |
2401 | CHILD:BreakJoints() | |
2402 | else | |
2403 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
2404 | ApplyDamage(HUM,DMG,TORSO) | |
2405 | end | |
2406 | if FLING > 0 then | |
2407 | for _, c in pairs(CHILD:GetChildren()) do | |
2408 | if c:IsA("BasePart") then | |
2409 | local bv = Instance.new("BodyVelocity") | |
2410 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
2411 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
2412 | bv.Parent = c | |
2413 | Debris:AddItem(bv,0.05) | |
2414 | end | |
2415 | end | |
2416 | end | |
2417 | end | |
2418 | end | |
2419 | end | |
2420 | end | |
2421 | end | |
2422 | end | |
2423 | ||
2424 | ---- | |
2425 | ||
2426 | function KillChildren(v) | |
2427 | v:BreakJoints() | |
2428 | for _, c in pairs(v:GetChildren()) do | |
2429 | if c:IsA("BasePart") then | |
2430 | if c.Transparency < 1 then | |
2431 | if c:FindFirstChildOfClass("Decal") then | |
2432 | c:FindFirstChildOfClass("Decal"):remove() | |
2433 | end | |
2434 | particles(c) | |
2435 | c.PE.Enabled = true | |
2436 | c.Parent = Effects | |
2437 | c.CanCollide = false | |
2438 | c.Material = "Neon" | |
2439 | c.Color = C3(1,0,0) | |
2440 | c.Transparency = 1 | |
2441 | local grav = Instance.new("BodyPosition",c) | |
2442 | grav.P = 20000 | |
2443 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
2444 | grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)) | |
2445 | grav.Name = "GravityForce" | |
2446 | coroutine.resume(coroutine.create(function() | |
2447 | for i = 1, 20 do | |
2448 | Swait() | |
2449 | c.Transparency = c.Transparency + 1/20 | |
2450 | end | |
2451 | c.PE.Enabled = false | |
2452 | Debris:AddItem(c,2) | |
2453 | end)) | |
2454 | end | |
2455 | end | |
2456 | end | |
2457 | end | |
2458 | ||
2459 | function ApplyAoE(POSITION,RANGE) | |
2460 | local CHILDREN = workspace:GetDescendants() | |
2461 | for index, CHILD in pairs(CHILDREN) do | |
2462 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
2463 | local LISTED = false | |
2464 | for LIST = 1, #WHITELIST do | |
2465 | if WHITELIST[LIST] ~= nil then | |
2466 | if CHILD.Name == WHITELIST[LIST] then | |
2467 | LISTED = true | |
2468 | end | |
2469 | end | |
2470 | end | |
2471 | if LISTED == false then | |
2472 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
2473 | if HUM then | |
2474 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
2475 | if TORSO then | |
2476 | if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then | |
2477 | KillChildren(CHILD) | |
2478 | end | |
2479 | end | |
2480 | end | |
2481 | end | |
2482 | end | |
2483 | end | |
2484 | end | |
2485 | ||
2486 | function killnearest(position,range,maxstrength,direction) | |
2487 | for i,v in ipairs(workspace:GetChildren()) do | |
2488 | local body = v:GetChildren() | |
2489 | for part = 1, #body do | |
2490 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
2491 | if(body[part].Position - position).Magnitude < range then | |
2492 | if v.ClassName == "Model" then | |
2493 | --v:BreakJoints() | |
2494 | end | |
2495 | local POS = position | |
2496 | coroutine.resume(coroutine.create(function() | |
2497 | body[part].Anchored = true | |
2498 | body[part].Parent = Effects | |
2499 | body[part].CanCollide = true | |
2500 | local SIZE = body[part].Size | |
2501 | body[part].Material = "Neon" | |
2502 | CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10) | |
2503 | for i = 1, 75 do | |
2504 | Swait() | |
2505 | body[part].Transparency = 10 | |
2506 | body[part].Color = C3(1,0,0) | |
2507 | body[part].Size = VT(0,0,0) | |
2508 | body[part].TextureID = "" | |
2509 | body[part].remove() | |
2510 | end | |
2511 | coroutine.resume(coroutine.create(function() | |
2512 | ||
2513 | end)) | |
2514 | body[part].Anchored = false | |
2515 | body[part].Velocity = direction.lookVector*maxstrength | |
2516 | end)) | |
2517 | end | |
2518 | end | |
2519 | end | |
2520 | if v.ClassName == "Part" then | |
2521 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
2522 | local POS = position | |
2523 | coroutine.resume(coroutine.create(function() | |
2524 | v.Anchored = true | |
2525 | v.Parent = Effects | |
2526 | local SIZE = v.Size | |
2527 | v.Material = "Neon" | |
2528 | CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10) | |
2529 | v.Anchored = false | |
2530 | v.Velocity = direction.lookVector*maxstrength | |
2531 | end)) | |
2532 | end | |
2533 | end | |
2534 | end | |
2535 | end | |
2536 | ||
2537 | --//=================================\\ | |
2538 | --|| TRANSFORMATIONS | |
2539 | --\\=================================// | |
2540 | ||
2541 | function Switch() | |
2542 | ATTACK = true | |
2543 | Rooted = true | |
2544 | if MODE == "GoodCop" then | |
2545 | for i=0, 0.3, 0.1 / Animation_Speed do | |
2546 | Swait() | |
2547 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2548 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2549 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2550 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2551 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2552 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2553 | end | |
2554 | for i=0, 3, 0.1 / Animation_Speed do | |
2555 | Swait() | |
2556 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2557 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2558 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2559 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2560 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2561 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2562 | end | |
2563 | Epic(4,4) | |
2564 | for i=0, 0.5, 0.1 / Animation_Speed do | |
2565 | Swait() | |
2566 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2567 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2568 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(10), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2569 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(10), RAD(0), RAD(-65)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2570 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(5), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2571 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(5), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2572 | end | |
2573 | Epic(4,4) | |
2574 | for i=0, 0.5, 0.1 / Animation_Speed do | |
2575 | Swait() | |
2576 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2577 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2578 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2579 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-65)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2580 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(10), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2581 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(10), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2582 | end | |
2583 | Epic(4,4) | |
2584 | for i=0, 0.5, 0.1 / Animation_Speed do | |
2585 | Swait() | |
2586 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2587 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2588 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2589 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(30), RAD(0), RAD(-65)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2590 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2591 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2592 | end | |
2593 | Epic(4,4) | |
2594 | for i=0, 0.5, 0.1 / Animation_Speed do | |
2595 | Swait() | |
2596 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2597 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2598 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2599 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(40), RAD(0), RAD(-65)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2600 | - | sick.SoundId = "rbxassetid://1812212957" |
2600 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
2601 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2602 | end | |
2603 | Epic(4,4) | |
2604 | for i=0, 0.5, 0.1 / Animation_Speed do | |
2605 | Swait() | |
2606 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2607 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2608 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2609 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(50), RAD(0), RAD(-65)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2610 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2611 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2612 | end | |
2613 | for i=0, 0.5, 0.1 / Animation_Speed do | |
2614 | Swait() | |
2615 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2616 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2617 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
2618 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
2619 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2620 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2621 | end | |
2622 | local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 6 * Player_Size, Character) | |
2623 | WACKYEFFECT({Time = 80, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(250,250,250), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4}) | |
2624 | WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(20,20,20), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4}) | |
2625 | Epic(6,6) | |
2626 | coroutine.resume(coroutine.create(function() | |
2627 | for e=1,#HITBODIES do | |
2628 | Swait() | |
2629 | if HITBODIES[e]~=nil then | |
2630 | local BOD = HITBODIES[e] | |
2631 | local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso") | |
2632 | if TORS then | |
2633 | Slice("Thin",0.5,35,CF(TORS.Position,Torso.Position)*ANGLES(RAD(0),RAD(-90),RAD(0)),"Really red",VT(0.01,0,0.01)) | |
2634 | local HUM = BOD:FindFirstChildOfClass("Humanoid") | |
2635 | if HUM then | |
2636 | - | sick.SoundId = "rbxassetid://157460916" |
2636 | + | ApplyDamage(HUM,3,2,1.3) |
2637 | end | |
2638 | end | |
2639 | end | |
2640 | end | |
2641 | HITBODIES = {} | |
2642 | end)) | |
2643 | SprayBlood(Head.CFrame*CF(0,-Head.Size.Y,0).p,Head.CFrame*CF(MRANDOM(-15,15),-Head.Size.Y*2,MRANDOM(-15,15)).p,25,true,HITBODIES) | |
2644 | for i=0, 1, 0.1 / Animation_Speed do | |
2645 | Swait() | |
2646 | SprayBlood(Head.CFrame*CF(0,-Head.Size.Y,0).p,Head.CFrame*CF(MRANDOM(-15,15),-Head.Size.Y*2,MRANDOM(-15,15)).p,25,true,HITBODIES) | |
2647 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2648 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2649 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2650 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2651 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2652 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2653 | end | |
2654 | MODE = "Killbot" | |
2655 | sick.SoundId = "rbxassetid://589621652" | |
2656 | Weapon.Parent = nil | |
2657 | Weapon2.Parent = nil | |
2658 | elseif MODE == "Killbot" then | |
2659 | for i=0, 1, 0.1 / Animation_Speed do | |
2660 | Swait() | |
2661 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2662 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2663 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2664 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2665 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2666 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2667 | end | |
2668 | CameraEnshaking(1,45) | |
2669 | CreateSound(363808674, Torso, 6, 1, false) | |
2670 | for i=0, 0.5, 0.1 / Animation_Speed do | |
2671 | Swait() | |
2672 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2673 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(25)), 1 / Animation_Speed) | |
2674 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40), RAD(50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2675 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(40), RAD(50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2676 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2677 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2678 | end | |
2679 | CameraEnshaking(1,45) | |
2680 | CreateSound(363808674, Torso, 6, 1, false) | |
2681 | for i=0, 0.5, 0.1 / Animation_Speed do | |
2682 | Swait() | |
2683 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2684 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
2685 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(40), RAD(-50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2686 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40), RAD(-50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2687 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2688 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2689 | end | |
2690 | MODE = "GoodCop" | |
2691 | sick.SoundId = "rbxassetid://969583926" | |
2692 | sick.TimePosition = 9 | |
2693 | Weapon.Parent = Character | |
2694 | Weapon2.Parent = nil | |
2695 | end | |
2696 | ATTACK = false | |
2697 | Rooted = false | |
2698 | end | |
2699 | ||
2700 | function Switch4() | |
2701 | ATTACK = true | |
2702 | Rooted = true | |
2703 | if MODE == "GoodCop" then | |
2704 | -- Animation -- | |
2705 | coroutine.resume(coroutine.create(function() | |
2706 | CameraEnshaking(5, 15) | |
2707 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
2708 | - | sick.SoundId = "rbxassetid://1667853651" |
2708 | + | ---WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(75,75,75), Size2 = VT(0.5,0.5,0.5), Transparency = 0, Transparency2 = 0.6, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) |
2709 | Swait(25) | |
2710 | ---ApplyAoE(HITPOS,10,5,10,20,false) | |
2711 | WACKYEFFECT({Time = 10, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 0/255, 0/255), SoundID = 743521450, SoundPitch = 1, SoundVolume = 6}) | |
2712 | Swait(7.5) | |
2713 | ---ApplyAoE(HITPOS,10,5,10,20,false) | |
2714 | ---WACKYEFFECT({Time = 10, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 0/255, 0/255), SoundID = 743521450, SoundPitch = 1, SoundVolume = 6}) | |
2715 | Swait(7.5) | |
2716 | ---ApplyAoE(HITPOS,10,5,10,20,false) | |
2717 | ---WACKYEFFECT({Time = 10, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 0/255, 0/255), SoundID = 743521450, SoundPitch = 1, SoundVolume = 6}) | |
2718 | Swait(7.5) | |
2719 | ---ApplyAoE(HITPOS,10,5,10,20,false) | |
2720 | ---WACKYEFFECT({Time = 10, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 0/255, 0/255), SoundID = 743521450, SoundPitch = 1, SoundVolume = 6}) | |
2721 | end)) | |
2722 | sick.SoundId = "rbxassetid://534861083" | |
2723 | for i=0, 1.5, 0.1 / Animation_Speed do | |
2724 | Swait() | |
2725 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2726 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2727 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(80), RAD(75), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2728 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2729 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2730 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2731 | end | |
2732 | for i=0, 1.5, 0.1 / Animation_Speed do | |
2733 | Swait() | |
2734 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2735 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2736 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2737 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2738 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2739 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2740 | end | |
2741 | MODE = "Superior" | |
2742 | Weapon.Parent = nil | |
2743 | Weapon2.Parent = nil | |
2744 | elseif MODE == "Superior" then | |
2745 | for i=0, 1, 0.1 / Animation_Speed do | |
2746 | - | sick.SoundId = "rbxassetid://157460916" |
2746 | + | |
2747 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2748 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2749 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2750 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2751 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2752 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2753 | end | |
2754 | CameraEnshaking(1,45) | |
2755 | CreateSound(363808674, Torso, 6, 1, false) | |
2756 | for i=0, 0.5, 0.1 / Animation_Speed do | |
2757 | Swait() | |
2758 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2759 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(25)), 1 / Animation_Speed) | |
2760 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40), RAD(50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2761 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(40), RAD(50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2762 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2763 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2764 | end | |
2765 | CameraEnshaking(1,45) | |
2766 | CreateSound(363808674, Torso, 6, 1, false) | |
2767 | for i=0, 0.5, 0.1 / Animation_Speed do | |
2768 | Swait() | |
2769 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2770 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
2771 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(40), RAD(-50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2772 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40), RAD(-50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2773 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2774 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2775 | end | |
2776 | MODE = "GoodCop" | |
2777 | sick.SoundId = "rbxassetid://969583926" | |
2778 | sick.TimePosition = 9 | |
2779 | Weapon.Parent = Character | |
2780 | Weapon2.Parent = nil | |
2781 | end | |
2782 | ATTACK = false | |
2783 | Rooted = false | |
2784 | end | |
2785 | ||
2786 | ||
2787 | function Switch2() | |
2788 | ATTACK = true | |
2789 | Rooted = true | |
2790 | if MODE == "GoodCop" then | |
2791 | for i=0, 0.3, 0.1 / Animation_Speed do | |
2792 | Swait() | |
2793 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2794 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2795 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2796 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2797 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2798 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2799 | end | |
2800 | for i=0, 1, 0.1 / Animation_Speed do | |
2801 | Swait() | |
2802 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2803 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2804 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2805 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2806 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2807 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2808 | end | |
2809 | CreateSound(363808674, Torso, 6, 1, false) | |
2810 | for i=0, 0.6, 0.1 / Animation_Speed do | |
2811 | Swait() | |
2812 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2813 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed) | |
2814 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2815 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2816 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2817 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2818 | end | |
2819 | - | sick.SoundId = "rbxassetid://2435379712" |
2819 | + | |
2820 | for i=0, 0.6, 0.1 / Animation_Speed do | |
2821 | Swait() | |
2822 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2823 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed) | |
2824 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2825 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2826 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2827 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2828 | end | |
2829 | CreateSound(363808674, Torso, 6, 1, false) | |
2830 | for i=0, 0.6, 0.1 / Animation_Speed do | |
2831 | Swait() | |
2832 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2833 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed) | |
2834 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2835 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2836 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2837 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2838 | end | |
2839 | CreateSound(363808674, Torso, 6, 1, false) | |
2840 | for i=0, 0.6, 0.1 / Animation_Speed do | |
2841 | Swait() | |
2842 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2843 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed) | |
2844 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2845 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2846 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2847 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2848 | end | |
2849 | MODE = "DeadEye" | |
2850 | sick.SoundId = "rbxassetid://1335404496" | |
2851 | sick.TimePosition = 0 | |
2852 | Weapon.Parent = nil | |
2853 | Weapon2.Parent = nil | |
2854 | DeadEye.Parent = Character | |
2855 | elseif MODE == "DeadEye" then | |
2856 | for i=0, 1, 0.1 / Animation_Speed do | |
2857 | - | sick.SoundId = "rbxassetid://157460916" |
2857 | + | |
2858 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2859 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2860 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2861 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2862 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2863 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2864 | end | |
2865 | CameraEnshaking(1,45) | |
2866 | CreateSound(363808674, Torso, 6, 1, false) | |
2867 | for i=0, 0.5, 0.1 / Animation_Speed do | |
2868 | Swait() | |
2869 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2870 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(25)), 1 / Animation_Speed) | |
2871 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40), RAD(50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2872 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(40), RAD(50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2873 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2874 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2875 | end | |
2876 | CameraEnshaking(1,45) | |
2877 | CreateSound(363808674, Torso, 6, 1, false) | |
2878 | for i=0, 0.5, 0.1 / Animation_Speed do | |
2879 | Swait() | |
2880 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2881 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
2882 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(40), RAD(-50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2883 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40), RAD(-50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2884 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2885 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2886 | end | |
2887 | MODE = "GoodCop" | |
2888 | sick.SoundId = "rbxassetid://969583926" | |
2889 | sick.TimePosition = 9 | |
2890 | Weapon.Parent = Character | |
2891 | Weapon2.Parent = nil | |
2892 | DeadEye.Parent = nil | |
2893 | end | |
2894 | ATTACK = false | |
2895 | Rooted = false | |
2896 | end | |
2897 | ||
2898 | function Switch3() | |
2899 | ATTACK = true | |
2900 | Rooted = true | |
2901 | if MODE == "GoodCop" then | |
2902 | -- Animation -- | |
2903 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
2904 | coroutine.resume(coroutine.create(function() | |
2905 | WACKYEFFECT({Time = 50, EffectType = "Box", Size = VT(8.5,0,8.5), Size2 = VT(8.5,12.5,8.5), Transparency = 0.3, Transparency2 = 0, CFrame = RootPart.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(153, 0/255, 153), SoundID = nil, SoundPitch = 0.9, SoundVolume = 8}) | |
2906 | wait(0.8) | |
2907 | WACKYEFFECT({Time = 60, EffectType = "Box", Size = VT(8.5,12.5,8.5), Size2 = VT(8.5,0,8.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(153, 0/255, 153), SoundID = nil, SoundPitch = 0.9, SoundVolume = 8}) | |
2908 | wait(0.7) | |
2909 | WACKYEFFECT({Time = 185, EffectType = "Box", Size = VT(12,0.22,12)*2, Size2 = VT(0,0.22,0), Transparency = 1, Transparency2 = 0, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(153, 0/255, 153), SoundID = 1820267018, SoundPitch = 0.9, SoundVolume = 8}) | |
2910 | CameraEnshaking(2, 35) | |
2911 | WACKYEFFECT({Time = 105, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(70,70,70)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(153, 0/255, 153), SoundID = 144699494, SoundPitch = 1, SoundVolume = 15}) | |
2912 | ---ApplyAoE(HITPOS,50,25,75,30,false) | |
2913 | WACKYEFFECT({Time = 80, EffectType = "Wave", Size = VT(0,0.11,0), Size2 = VT(500,0.11,500), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1, 1, 1), SoundID = nil, SoundPitch = 1, SoundVolume = 15}) | |
2914 | end)) | |
2915 | sick.SoundId = "rbxassetid://1494340971" | |
2916 | for i=0, 1.5, 0.1 / Animation_Speed do | |
2917 | Swait() | |
2918 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2919 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2920 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(20), RAD(0), RAD(140)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2921 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-20), RAD(0), RAD(-140)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2922 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2923 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2924 | end | |
2925 | for i=0, 3, 0.1 / Animation_Speed do | |
2926 | Swait() | |
2927 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 9999 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2928 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2929 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(50), RAD(125)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2930 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(-50), RAD(-125)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2931 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.71) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
2932 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(30)), 1 / Animation_Speed) | |
2933 | end | |
2934 | for i=0, 1.8, 0.1 / Animation_Speed do | |
2935 | Swait() | |
2936 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.9 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(135), RAD(0), RAD(0)), 0.6 / Animation_Speed) | |
2937 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2938 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15*SIZE, 0.4*SIZE, 0.5) * ANGLES(RAD(-50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2939 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.95*SIZE, -0.85) * ANGLES(RAD(150), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2940 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), 0.09) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2941 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.41) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2942 | end | |
2943 | MODE = "black" | |
2944 | Weapon.Parent = nil | |
2945 | Weapon2.Parent = nil | |
2946 | DeadEye.Parent = nil | |
2947 | black.Parent = Character | |
2948 | elseif MODE == "black" then | |
2949 | for i=0, 1, 0.1 / Animation_Speed do | |
2950 | Swait() | |
2951 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2952 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2953 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2954 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2955 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2956 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2957 | end | |
2958 | CameraEnshaking(1,45) | |
2959 | CreateSound(363808674, Torso, 6, 1, false) | |
2960 | for i=0, 0.5, 0.1 / Animation_Speed do | |
2961 | Swait() | |
2962 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2963 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(25)), 1 / Animation_Speed) | |
2964 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40), RAD(50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2965 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(40), RAD(50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2966 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2967 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2968 | end | |
2969 | CameraEnshaking(1,45) | |
2970 | CreateSound(363808674, Torso, 6, 1, false) | |
2971 | for i=0, 0.5, 0.1 / Animation_Speed do | |
2972 | Swait() | |
2973 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2974 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
2975 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(40), RAD(-50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2976 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40), RAD(-50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2977 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2978 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2979 | end | |
2980 | MODE = "GoodCop" | |
2981 | sick.SoundId = "rbxassetid://969583926" | |
2982 | sick.TimePosition = 9 | |
2983 | - | local chat = coroutine.wrap(function() |
2983 | + | |
2984 | - | if Character:FindFirstChild("TalkingBillBoard")~= nil then |
2984 | + | |
2985 | - | Character:FindFirstChild("TalkingBillBoard"):destroy() |
2985 | + | |
2986 | black.Parent = nil | |
2987 | - | local Bill = Instance.new("BillboardGui",Character) |
2987 | + | |
2988 | - | Bill.Size = UDim2.new(0,100,0,40) |
2988 | + | |
2989 | - | Bill.StudsOffset = Vector3.new(0,3,0) |
2989 | + | |
2990 | - | Bill.Adornee = Character.Head |
2990 | + | |
2991 | - | Bill.Name = "TalkingBillBoard" |
2991 | + | |
2992 | - | local Hehe = Instance.new("TextLabel",Bill) |
2992 | + | |
2993 | - | Hehe.BackgroundTransparency = 1 |
2993 | + | function Epic(SHAKE,TIMER) |
2994 | - | Hehe.BorderSizePixel = 0 |
2994 | + | |
2995 | - | Hehe.Text = "" |
2995 | + | local FADER = SHAKE/TIMER |
2996 | - | Hehe.Font = "Fantasy" |
2996 | + | for i = 1, TIMER do |
2997 | - | Hehe.TextSize = 40 |
2997 | + | |
2998 | - | Hehe.TextStrokeTransparency = 0 |
2998 | + | Humanoid.CameraOffset = VT(MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10) |
2999 | - | Hehe.Size = UDim2.new(1,0,0.5,0) |
2999 | + | |
3000 | Humanoid.CameraOffset = VT(0,0,0) | |
3001 | - | while Hehe ~= nil do |
3001 | + | |
3002 | - | swait() |
3002 | + | |
3003 | - | Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) |
3003 | + | |
3004 | - | Hehe.Rotation = math.random(-5,5) |
3004 | + | |
3005 | - | Hehe.TextColor3 = Color3.new(50,15,15) |
3005 | + | function PuddleOfBlood(Position,MaxDrop,Model,MaxSize) |
3006 | - | Hehe.TextStrokeColor3 = Color3.new(0,0,0) |
3006 | + | local HITFLOOR, HITPOS, NORMAL = Raycast(Position, (CF(Position, Position + VT(0, -1, 0))).lookVector, MaxDrop, Model) |
3007 | if HITFLOOR ~= nil then | |
3008 | if HITFLOOR.Parent ~= Effects and HITFLOOR.Parent ~= Character then | |
3009 | - | for i = 1,string.len(text),1 do |
3009 | + | if HITFLOOR.Name == "BloodPuddle" then |
3010 | - | swait() |
3010 | + | local DIST = (Position - HITFLOOR.Position).Magnitude |
3011 | - | Hehe.Text = string.sub(text,1,i) |
3011 | + | if (HITFLOOR.Size.Z <= 5 and HITFLOOR.Size.Z < MaxSize) or (HITFLOOR.Size.Z > 5 and HITFLOOR.Size.Z < MaxSize and DIST < HITFLOOR.Size.Z/3) then |
3012 | HITFLOOR.Size = HITFLOOR.Size + VT(0.1,0,0.1) | |
3013 | - | swait(90)--Re[math.random(1, 93)] |
3013 | + | |
3014 | - | for i = 0, 1, .025 do |
3014 | + | else |
3015 | - | swait() |
3015 | + | if HITFLOOR.Anchored == true then |
3016 | - | Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i)) |
3016 | + | local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(2,0,2)) |
3017 | - | Hehe.TextStrokeTransparency = i |
3017 | + | BLOOD.CFrame = CF(HITPOS,HITPOS+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0)) |
3018 | - | Hehe.TextTransparency = i |
3018 | + | MakeForm(BLOOD,"Cyl") |
3019 | coroutine.resume(coroutine.create(function() | |
3020 | - | Bill:Destroy() |
3020 | + | Swait(75) |
3021 | while true do | |
3022 | Swait() | |
3023 | BLOOD.Size = BLOOD.Size - VT(0.02,0,0.02) | |
3024 | if BLOOD.Size.Z < 0.051 then | |
3025 | BLOOD:remove() | |
3026 | - | chatfunc(msg) |
3026 | + | break |
3027 | end | |
3028 | end | |
3029 | - | Player.Chatted:connect(onChatted) |
3029 | + | |
3030 | end | |
3031 | end | |
3032 | end | |
3033 | end | |
3034 | end | |
3035 | ||
3036 | ||
3037 | function SprayBlood(POSITION,DIRECTION,BloodSize,DoesTable,Table) | |
3038 | local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(0.5,0.5,0.5),false) | |
3039 | BLOOD.CFrame = CF(POSITION) | |
3040 | MakeForm(BLOOD,"Ball") | |
3041 | local bv = Instance.new("BodyVelocity",BLOOD) | |
3042 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
3043 | bv.velocity = CF(POSITION,DIRECTION+VT(MRANDOM(-3,3),MRANDOM(-3,3)/30,MRANDOM(-3,3))).lookVector*65 | |
3044 | bv.Name = "MOVE" | |
3045 | Debris:AddItem(bv,0.05) | |
3046 | coroutine.resume(coroutine.create(function() | |
3047 | local HASTOUCHEDGROUND = false | |
3048 | local HIT = BLOOD.Touched:Connect(function(hit) | |
3049 | if hit.Anchored == true then | |
3050 | HASTOUCHEDGROUND = true | |
3051 | if DoesTable == true then | |
3052 | AddChildrenToTable(BLOOD.Position,workspace,15,Table) | |
3053 | end | |
3054 | PuddleOfBlood(BLOOD.Position+VT(0,1,0),2,BLOOD,BloodSize) | |
3055 | end | |
3056 | end) | |
3057 | for i = 1, 75 do | |
3058 | Swait() | |
3059 | if i > 5 then | |
3060 | BLOOD.CanCollide = true | |
3061 | end | |
3062 | if HASTOUCHEDGROUND == true then | |
3063 | break | |
3064 | end | |
3065 | end | |
3066 | BLOOD:remove() | |
3067 | end)) | |
3068 | end | |
3069 | ||
3070 | function AddChildrenToTable(FROM,PARENT,DIST,TABLE) | |
3071 | for _, c in pairs(PARENT:GetChildren()) do | |
3072 | if c.ClassName == "Model" then | |
3073 | if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then | |
3074 | local HUMANOID = c:FindFirstChildOfClass("Humanoid") | |
3075 | local TORSO = (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) | |
3076 | if (TORSO.Position - FROM).Magnitude < DIST then | |
3077 | table.insert(TABLE,c) | |
3078 | end | |
3079 | AddChildrenToTable(FROM,c,DIST,TABLE) | |
3080 | elseif c.ClassName == "Folder" then | |
3081 | AddChildrenToTable(FROM,c,DIST,TABLE) | |
3082 | end | |
3083 | end | |
3084 | end | |
3085 | end | |
3086 | ||
3087 | --//=================================\\ | |
3088 | --|| ATTACK FUNCTIONS AND STUFF | |
3089 | --\\=================================// | |
3090 | ||
3091 | ||
3092 | function PAW_HAHA(LOC,AIMTO,OUCH) | |
3093 | WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(1.4,1.4,1.4), Transparency = 0, Transparency2 = 1, CFrame = CF(LOC), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = 138083993, SoundPitch = MRANDOM(8,12)/13, SoundVolume = 2}) | |
3094 | for i = 1, 4 do | |
3095 | local POS1 = CF(LOC,AIMTO)*CF(0,0,-45).p | |
3096 | local AIMPOS = CF(LOC,POS1) * CF(0,0,-45) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))*CF(0,0,MRANDOM(5,75)/10).p | |
3097 | local HIT,POS = CastProperRay(LOC,AIMPOS,1000,Character) | |
3098 | local DISTANCE = (POS - LOC).Magnitude | |
3099 | if HIT then | |
3100 | local HUM = nil | |
3101 | if HIT.Parent:FindFirstChildOfClass("Humanoid") then | |
3102 | HUM = HIT.Parent:FindFirstChildOfClass("Humanoid") | |
3103 | elseif HIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then | |
3104 | HUM = HIT.Parent.Parent:FindFirstChildOfClass("Humanoid") | |
3105 | end | |
3106 | if HUM then | |
3107 | ApplyDamage(HUM,OUCH+MRANDOM(-3,3)) | |
3108 | end | |
3109 | end | |
3110 | WACKYEFFECT({Time = 20, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 4}) | |
3111 | WACKYEFFECT({Time = 20, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.7,0.7,DISTANCE), Transparency = 0.6, Transparency2 = 1, CFrame = CF(LOC,POS)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3112 | end | |
3113 | end | |
3114 | ||
3115 | function OhnoItsAShotgun() | |
3116 | local SHOOTgun = CreatePart(3, Effects, "Fabric", 0, 1, BRICKC("Black"), "OhNoItsAShotgun", VT(0.25, 0.5, 5), true) | |
3117 | CreateMesh("SpecialMesh", SHOOTgun, "FileMesh", "3835506", "", VT(0.9, 1.13, 1), VT(0,-0.3,0)) | |
3118 | return SHOOTgun | |
3119 | end | |
3120 | ||
3121 | local TOBANISH = {} | |
3122 | ||
3123 | function Intro() | |
3124 | ATTACK = true | |
3125 | Rooted = true | |
3126 | coroutine.resume(coroutine.create(function() | |
3127 | wait(7) | |
3128 | ||
3129 | Swait(30) | |
3130 | Weapon.Parent = Character | |
3131 | Swait(30) | |
3132 | Weapon.Parent = nil | |
3133 | Weapon2.Parent = Character | |
3134 | Swait(30) | |
3135 | Weapon2.Parent = nil | |
3136 | DeadEye.Parent = Character | |
3137 | Swait(30) | |
3138 | DeadEye.Parent = nil | |
3139 | Weapon.Parent = Character | |
3140 | end)) | |
3141 | repeat | |
3142 | Swait() | |
3143 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3144 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
3145 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
3146 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
3147 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.1 * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed) | |
3148 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.1 * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0 - 2.5 * COS(SINE / 12))), 0.8 / Animation_Speed) | |
3149 | until sick.TimePosition > 14 | |
3150 | repeat | |
3151 | Swait() | |
3152 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0 * SIZE, -1 * SIZE) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed/8) | |
3153 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3154 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * SIZE, 1 * SIZE, 1 * SIZE) * ANGLES(RAD(30), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed/8) | |
3155 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed/8) | |
3156 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -0.3 * SIZE, -1 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed/8) | |
3157 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -0.3 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.2 / Animation_Speed/8) | |
3158 | until sick.TimePosition > 16 | |
3159 | repeat | |
3160 | Swait() | |
3161 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0 * SIZE, -1 * SIZE) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed*3) | |
3162 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3163 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 1*SIZE, -0.3*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
3164 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
3165 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -0.3 * SIZE, -1 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
3166 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -0.3 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
3167 | until sick.TimePosition > 20.7 | |
3168 | TRANSFORMED = true | |
3169 | ATTACK = false | |
3170 | Rooted = false | |
3171 | end | |
3172 | ||
3173 | function InsaneCameraText() | |
3174 | local FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0, 0, 0, 0), UD2(0.13, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "SNAP!!") | |
3175 | local FACEME = {"PLZZZZ","MAX-LOCAL DANG","HAHAHA","BY NAMECLAN??!","IWANNAEATTOMYUM","AM I PRETTY?","YA HAHAH","PANDORA EDIT??!!","I CAN'T DO IT ANYMORE","PLZ DON'T LEAK THIS","PLZ DON'T LEAK THIS","PLZ DON'T LEAK THIS","PLZ DON'T LEAK THIS","PLZ DON'T LEAK THIS","PLZ DON'T LEAK THIS","PLZ DON'T LEAK THIS","PLZ DON'T LEAK THIS","PLZ DON'T LEAK THIS"} | |
3176 | local INSANITYGUIS = {} | |
3177 | for e = 1, 28 do | |
3178 | for i = 1, 22 do | |
3179 | local MURDERFRAME = FRAME:Clone() | |
3180 | MURDERFRAME.Position = UD2(-0.05+i/30, 0, e/30, 0) | |
3181 | MURDERFRAME.Parent = WEAPONGUI | |
3182 | table.insert(INSANITYGUIS,MURDERFRAME) | |
3183 | end | |
3184 | end | |
3185 | coroutine.resume(coroutine.create(function() | |
3186 | while true do | |
3187 | wait() | |
3188 | coroutine.resume(coroutine.create(function() | |
3189 | local COLOR = C3(MRANDOM(100,255)/255,0,0) | |
3190 | local APPEARTEXT = FACEME[MRANDOM(1,#FACEME)] | |
3191 | local SHOW = "" | |
3192 | for i = 1,string.len(APPEARTEXT),1 do | |
3193 | local STRING = string.sub(APPEARTEXT,i,i) | |
3194 | if MRANDOM(1,2) == 1 then | |
3195 | SHOW = SHOW..string.lower(STRING) | |
3196 | else | |
3197 | SHOW = SHOW..STRING | |
3198 | end | |
3199 | end | |
3200 | local PARENT = INSANITYGUIS[MRANDOM(1,#INSANITYGUIS)] | |
3201 | local TEXT = CreateLabel(PARENT, SHOW, COLOR, 7, SKILLFONT, 1, 2, 1, "THISISYOURFAULTH") | |
3202 | for i = 1, 15 do | |
3203 | Swait() | |
3204 | TEXT.Rotation = MRANDOM(-15,15) | |
3205 | TEXT.TextTransparency = TEXT.TextTransparency - 1/15 | |
3206 | end | |
3207 | for i = 1, 15 do | |
3208 | Swait() | |
3209 | TEXT.Rotation = MRANDOM(-15,15) | |
3210 | TEXT.TextTransparency = TEXT.TextTransparency + 1/15 | |
3211 | end | |
3212 | TEXT:Remove() | |
3213 | end)) | |
3214 | end | |
3215 | end)) | |
3216 | FRAME:remove() | |
3217 | end | |
3218 | ||
3219 | ||
3220 | function swait(num) | |
3221 | if num == 0 or num == nil then | |
3222 | ArtificialHB.Event:wait() | |
3223 | else | |
3224 | for i = 0, num do | |
3225 | ArtificialHB.Event:wait() | |
3226 | end | |
3227 | end | |
3228 | end | |
3229 | ||
3230 | function Chatter(Text,Timer) | |
3231 | local chat = coroutine.wrap(function() | |
3232 | if Character:FindFirstChild("SpeechBoard")~= nil then | |
3233 | Character:FindFirstChild("SpeechBoard"):destroy() | |
3234 | end | |
3235 | local naeeym2 = IT("BillboardGui",Character) | |
3236 | naeeym2.Size = UD2(0,100,0,40) | |
3237 | naeeym2.StudsOffset = Vector3.new(0,2,0) | |
3238 | naeeym2.Adornee = Character.Head | |
3239 | naeeym2.Name = "SpeechBoard" | |
3240 | naeeym2.AlwaysOnTop = true | |
3241 | local tecks2 = IT("TextLabel",naeeym2) | |
3242 | tecks2.BackgroundTransparency = 1 | |
3243 | tecks2.BorderSizePixel = 0 | |
3244 | tecks2.Text = "" | |
3245 | tecks2.Font = "Legacy" | |
3246 | tecks2.TextSize = 15 | |
3247 | tecks2.TextStrokeTransparency = 0 | |
3248 | tecks2.TextColor3 = Color3.new(1,1,1) | |
3249 | tecks2.TextStrokeColor3 = Color3.new(0,0,0) | |
3250 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
3251 | for i = 1,string.len(Text),1 do | |
3252 | CreateSound(418252437, Head, 3, MRANDOM(8,12)/15, false) | |
3253 | tecks2.Text = string.sub(Text,1,i) | |
3254 | wait(Timer) | |
3255 | end | |
3256 | wait(1) | |
3257 | naeeym2:Destroy() | |
3258 | end) | |
3259 | chat() | |
3260 | end | |
3261 | ||
3262 | function chatfunc(text) | |
3263 | local chat = coroutine.wrap(function() | |
3264 | if Character:FindFirstChild("TalkingBillBoard")~= nil then | |
3265 | Character:FindFirstChild("TalkingBillBoard"):destroy() | |
3266 | end | |
3267 | local Bill = Instance.new("BillboardGui",Character) | |
3268 | Bill.Size = UDim2.new(0,100,0,40) | |
3269 | Bill.StudsOffset = Vector3.new(0,3,0) | |
3270 | Bill.Adornee = Character.Head | |
3271 | Bill.Name = "TalkingBillBoard" | |
3272 | local Hehe = Instance.new("TextLabel",Bill) | |
3273 | Hehe.BackgroundTransparency = 1 | |
3274 | Hehe.BorderSizePixel = 0 | |
3275 | Hehe.Text = "" | |
3276 | Hehe.Font = "Fantasy" | |
3277 | Hehe.TextSize = 40 | |
3278 | Hehe.TextStrokeTransparency = 0 | |
3279 | Hehe.Size = UDim2.new(1,0,0.5,0) | |
3280 | coroutine.resume(coroutine.create(function() | |
3281 | while Hehe ~= nil do | |
3282 | wait() | |
3283 | Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) | |
3284 | Hehe.Rotation = math.random(-5,5) | |
3285 | Hehe.TextColor3 = Color3.new(1,0,0) | |
3286 | Hehe.TextStrokeColor3 = Color3.new(1,0,0) | |
3287 | end | |
3288 | end)) | |
3289 | for i = 1,string.len(text),1 do | |
3290 | wait() | |
3291 | Hehe.Text = string.sub(text,1,i) | |
3292 | end | |
3293 | wait(1.5)--Re[math.random(1, 93)] | |
3294 | for i = 0, 1, .025 do | |
3295 | wait() | |
3296 | Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i)) | |
3297 | Hehe.TextStrokeTransparency = i | |
3298 | Hehe.TextTransparency = i | |
3299 | end | |
3300 | Bill:Destroy() | |
3301 | end) | |
3302 | chat() | |
3303 | end | |
3304 | ||
3305 | function onChatted(msg) | |
3306 | chatfunc(msg) | |
3307 | end | |
3308 | ||
3309 | chatfunc("Hmmmmmm...") | |
3310 | ||
3311 | function printbye(Name) | |
3312 | local MESSAGES = {"BE GONE FROM HERE AND DONT RETURN, "} | |
3313 | chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".") | |
3314 | end | |
3315 | ||
3316 | workspace.ChildAdded:connect(function(instance) | |
3317 | for BANISH = 1, #TOBANISH do | |
3318 | if TOBANISH[BANISH] ~= nil then | |
3319 | if instance.Name == TOBANISH[BANISH] then | |
3320 | coroutine.resume(coroutine.create(function() | |
3321 | printbye(instance.Name) | |
3322 | instance:ClearAllChildren() | |
3323 | Debris:AddItem(instance,0.0005) | |
3324 | end)) | |
3325 | end | |
3326 | end | |
3327 | end | |
3328 | end) | |
3329 | ||
3330 | function Banish(Foe) | |
3331 | if Foe then | |
3332 | coroutine.resume(coroutine.create(function() | |
3333 | --if game.Players:FindFirstChild(Foe.Name) then | |
3334 | table.insert(TOBANISH,Foe.Name) | |
3335 | printbye(Foe.Name) | |
3336 | --end | |
3337 | Foe.Archivable = true | |
3338 | local CLONE = Foe:Clone() | |
3339 | Foe:Destroy() | |
3340 | CLONE.Parent = Effects | |
3341 | CLONE:BreakJoints() | |
3342 | local MATERIALS = {"Glass","Neon"} | |
3343 | for _, c in pairs(CLONE:GetDescendants()) do | |
3344 | if c:IsA("BasePart") then | |
3345 | if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then | |
3346 | CreateSound(340722848, c, 10, 1, false) | |
3347 | end | |
3348 | c.Anchored = true | |
3349 | c.Transparency = c.Transparency + 0.2 | |
3350 | c.Material = MATERIALS[MRANDOM(1,2)] | |
3351 | c.Color = C3(0,255,0) | |
3352 | if c.ClassName == "MeshPart" then | |
3353 | c.TextureID = "" | |
3354 | end | |
3355 | if c:FindFirstChildOfClass("SpecialMesh") then | |
3356 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
3357 | end | |
3358 | if c:FindFirstChildOfClass("Decal") then | |
3359 | c:FindFirstChildOfClass("Decal"):remove() | |
3360 | end | |
3361 | c.Name = "Banished" | |
3362 | c.CanCollide = false | |
3363 | else | |
3364 | c:remove() | |
3365 | end | |
3366 | end | |
3367 | local A = false | |
3368 | for i = 1, 35 do | |
3369 | if A == false then | |
3370 | A = true | |
3371 | elseif A == true then | |
3372 | A = false | |
3373 | end | |
3374 | for _, c in pairs(CLONE:GetDescendants()) do | |
3375 | if c:IsA("BasePart") then | |
3376 | c.Anchored = true | |
3377 | c.Material = MATERIALS[MRANDOM(1,2)] | |
3378 | c.Transparency = c.Transparency + 0.8/35 | |
3379 | if A == false then | |
3380 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
3381 | elseif A == true then | |
3382 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
3383 | end | |
3384 | end | |
3385 | end | |
3386 | Swait() | |
3387 | end | |
3388 | CLONE:remove() | |
3389 | end)) | |
3390 | end | |
3391 | end | |
3392 | ||
3393 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
3394 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
3395 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
3396 | end | |
3397 | ||
3398 | function SpawnTrail(FROM,TO,BIG) | |
3399 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Trail", VT(0,0,0)) | |
3400 | MakeForm(TRAIL,"Cyl") | |
3401 | local DIST = (FROM - TO).Magnitude | |
3402 | if BIG == true then | |
3403 | TRAIL.Size = VT(0.15,DIST,0.15) | |
3404 | else | |
3405 | TRAIL.Size = VT(0.45,DIST,0.45) | |
3406 | end | |
3407 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
3408 | coroutine.resume(coroutine.create(function() | |
3409 | for i = 1, 5 do | |
3410 | Swait() | |
3411 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
3412 | end | |
3413 | TRAIL:remove() | |
3414 | end)) | |
3415 | end | |
3416 | ||
3417 | local asd = Instance.new("ParticleEmitter") | |
3418 | asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0)) | |
3419 | asd.LightEmission = .1 | |
3420 | asd.Texture = "http://www.roblox.com/asset/?ID=291880914" | |
3421 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)}) | |
3422 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)}) | |
3423 | asd.Transparency = bbb | |
3424 | asd.Size = aaa | |
3425 | asd.ZOffset = .9 | |
3426 | asd.Acceleration = Vector3.new(0, -15, 0) | |
3427 | asd.LockedToPart = false | |
3428 | asd.EmissionDirection = "Back" | |
3429 | asd.Lifetime = NumberRange.new(1, 2) | |
3430 | asd.Rotation = NumberRange.new(-100, 100) | |
3431 | asd.RotSpeed = NumberRange.new(-100, 100) | |
3432 | asd.Speed = NumberRange.new(10) | |
3433 | asd.Enabled = false | |
3434 | asd.VelocitySpread = 999 | |
3435 | ||
3436 | function getbloody(victim,amount) | |
3437 | local PART = CreatePart(3, Effects, "Metal", 0, 1, "Really black", "Blood", victim.Size) | |
3438 | PART.CFrame = victim.CFrame | |
3439 | local HITPLAYERSOUNDS = {"356551938","264486467"} | |
3440 | Debris:AddItem(PART,5) | |
3441 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
3442 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
3443 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
3444 | local prtcl = asd:Clone() | |
3445 | prtcl.Parent = PART | |
3446 | prtcl:Emit(amount*10) | |
3447 | end | |
3448 | ||
3449 | function Kill2(Char) | |
3450 | local NewCharacter = IT("Model",Effects) | |
3451 | NewCharacter.Name = "Ow im ded ;-;" | |
3452 | for _, c in pairs(Char:GetDescendants()) do | |
3453 | if c:IsA("BasePart") and c.Transparency == 0 then | |
3454 | if c.Parent == Char then | |
3455 | getbloody(c,5) | |
3456 | end | |
3457 | local SIZE = c.Size | |
3458 | c:BreakJoints() | |
3459 | c.Material = "Neon" | |
3460 | c.Color = C3(1,0,0) | |
3461 | c.CanCollide = true | |
3462 | c.Transparency = 0.3 | |
3463 | if c:FindFirstChildOfClass("SpecialMesh") then | |
3464 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
3465 | end | |
3466 | if c.Name == "Head" then | |
3467 | c:ClearAllChildren() | |
3468 | c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y) | |
3469 | end | |
3470 | if c.ClassName == "MeshPart" then | |
3471 | c.TextureID = "" | |
3472 | end | |
3473 | if c:FindFirstChildOfClass("BodyPosition") then | |
3474 | c:FindFirstChildOfClass("BodyPosition"):remove() | |
3475 | end | |
3476 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
3477 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
3478 | end | |
3479 | c.Parent = NewCharacter | |
3480 | c.Name = "DeadPart" | |
3481 | c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15 | |
3482 | c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45)) | |
3483 | ||
3484 | end | |
3485 | end | |
3486 | Char:remove() | |
3487 | Debris:AddItem(NewCharacter,5) | |
3488 | end | |
3489 | ||
3490 | function BulletDetection(FROM,TO,BRUTAL) | |
3491 | local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character) | |
3492 | coroutine.resume(coroutine.create(function() | |
3493 | if AIMHIT ~= nil then | |
3494 | if AIMHIT.Parent ~= Character then | |
3495 | if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then | |
3496 | if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then | |
3497 | if BRUTAL == true then | |
3498 | Kill2(AIMHIT.Parent) | |
3499 | else | |
3500 | getbloody(AIMHIT,15) | |
3501 | AIMHIT.Parent:BreakJoints() | |
3502 | if AIMHIT.Name == "Head" then | |
3503 | AIMHIT.Name = "HEADSHOT" | |
3504 | AIMHIT:remove() | |
3505 | end | |
3506 | end | |
3507 | else | |
3508 | if BRUTAL == true then | |
3509 | Kill2(AIMHIT.Parent.Parent) | |
3510 | else | |
3511 | Banish(AIMHIT.Parent.Parent) | |
3512 | end | |
3513 | end | |
3514 | end | |
3515 | end | |
3516 | end | |
3517 | end)) | |
3518 | SpawnTrail(FROM,AIMPOS) | |
3519 | return AIMHIT,AIMPOS,NORMAL | |
3520 | end | |
3521 | ||
3522 | function BulletDetection2(FROM,TO,BRUTAL) | |
3523 | local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character) | |
3524 | coroutine.resume(coroutine.create(function() | |
3525 | if AIMHIT ~= nil then | |
3526 | if AIMHIT.Parent ~= Character then | |
3527 | if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then | |
3528 | if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then | |
3529 | if BRUTAL == true then | |
3530 | Banish(AIMHIT.Parent) | |
3531 | else | |
3532 | getbloody(AIMHIT,15) | |
3533 | AIMHIT.Parent:BreakJoints() | |
3534 | if AIMHIT.Name == "Head" then | |
3535 | AIMHIT.Name = "HEADSHOT" | |
3536 | AIMHIT:remove() | |
3537 | end | |
3538 | end | |
3539 | else | |
3540 | if BRUTAL == true then | |
3541 | Banish(AIMHIT.Parent.Parent) | |
3542 | else | |
3543 | Kill2(AIMHIT.Parent.Parent) | |
3544 | end | |
3545 | end | |
3546 | end | |
3547 | end | |
3548 | end | |
3549 | end)) | |
3550 | SpawnTrail(FROM,AIMPOS) | |
3551 | return AIMHIT,AIMPOS,NORMAL | |
3552 | end | |
3553 | ||
3554 | function ApplyAoE2(POSITION,RANGE,ISBANISH) | |
3555 | local CHILDREN = workspace:GetDescendants() | |
3556 | for index, CHILD in pairs(CHILDREN) do | |
3557 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
3558 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
3559 | if HUM then | |
3560 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
3561 | if TORSO then | |
3562 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
3563 | if ISBANISH == true then | |
3564 | Banish(CHILD) | |
3565 | else | |
3566 | if ISBANISH == "Gravity" then | |
3567 | HUM.PlatformStand = true | |
3568 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
3569 | local grav = Instance.new("BodyPosition",TORSO) | |
3570 | grav.D = 15 | |
3571 | grav.P = 20000 | |
3572 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
3573 | grav.position = TORSO.Position | |
3574 | grav.Name = "V3BanishForce"..Player.Name | |
3575 | else | |
3576 | TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0) | |
3577 | TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25)) | |
3578 | end | |
3579 | else | |
3580 | HUM.PlatformStand = false | |
3581 | end | |
3582 | end | |
3583 | elseif ISBANISH == "Gravity" then | |
3584 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
3585 | TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove() | |
3586 | HUM.PlatformStand = false | |
3587 | end | |
3588 | end | |
3589 | end | |
3590 | end | |
3591 | end | |
3592 | end | |
3593 | end | |
3594 | ||
3595 | function CORRUPTEDBURNINGBULLETS() | |
3596 | ATTACK = true | |
3597 | Rooted = false | |
3598 | repeat | |
3599 | local GYRO = IT("BodyGyro",RootPart) | |
3600 | GYRO.D = 175 | |
3601 | GYRO.P = 20000 | |
3602 | GYRO.MaxTorque = VT(0,40000,0) | |
3603 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
3604 | if COMBO == 1 then | |
3605 | COMBO = 2 | |
3606 | for i=0, 0, 0.1 / Animation_Speed do | |
3607 | Swait() | |
3608 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
3609 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
3610 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed) | |
3611 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3612 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3613 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3614 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3615 | end | |
3616 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3617 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(255,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3618 | CreateSound(275326592, LeftHole, 7, 1, false) | |
3619 | BulletDetection2(LeftHole.Position,Mouse.Hit.p,true) | |
3620 | for i=0, 0, 0.1 / Animation_Speed do | |
3621 | Swait() | |
3622 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
3623 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed) | |
3624 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3625 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3626 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3627 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3628 | end | |
3629 | elseif COMBO == 2 then | |
3630 | COMBO = 1 | |
3631 | for i=0, 0.1, 0.1 / Animation_Speed do | |
3632 | Swait() | |
3633 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
3634 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed) | |
3635 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
3636 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3637 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3638 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3639 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3640 | end | |
3641 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3642 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3643 | CreateSound(275326592, RightHole, 7, 1, false) | |
3644 | BulletDetection2(RightHole.Position,Mouse.Hit.p,true) | |
3645 | for i=0, 0.1, 0.1 / Animation_Speed do | |
3646 | Swait() | |
3647 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed) | |
3648 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
3649 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3650 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3651 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3652 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3653 | end | |
3654 | end | |
3655 | GYRO:remove() | |
3656 | until KEYHOLD == false | |
3657 | ATTACK = false | |
3658 | Rooted = false | |
3659 | end | |
3660 | ||
3661 | function CORRUPTEDLETHALBULLETS() | |
3662 | ATTACK = true | |
3663 | Rooted = false | |
3664 | repeat | |
3665 | local GYRO = IT("BodyGyro",RootPart) | |
3666 | GYRO.D = 175 | |
3667 | GYRO.P = 20000 | |
3668 | GYRO.MaxTorque = VT(0,40000,0) | |
3669 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
3670 | if COMBO == 1 then | |
3671 | COMBO = 2 | |
3672 | for i=0, 0, 0.1 / Animation_Speed do | |
3673 | Swait() | |
3674 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
3675 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 3 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
3676 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed) | |
3677 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3678 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3679 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3680 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3681 | end | |
3682 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3683 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3684 | CreateSound(1590205662, LeftHole, 7, 1, false) | |
3685 | BulletDetection(LeftHole.Position,Mouse.Hit.p,true) | |
3686 | for i=0, 0, 0.1 / Animation_Speed do | |
3687 | Swait() | |
3688 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 3 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
3689 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed) | |
3690 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3691 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3692 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3693 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3694 | end | |
3695 | elseif COMBO == 2 then | |
3696 | COMBO = 1 | |
3697 | for i=0, 0.1, 0.1 / Animation_Speed do | |
3698 | Swait() | |
3699 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
3700 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 3 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed) | |
3701 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
3702 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3703 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3704 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3705 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3706 | end | |
3707 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3708 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3709 | CreateSound(1590205662, RightHole, 7, 1, false) | |
3710 | BulletDetection(RightHole.Position,Mouse.Hit.p,true) | |
3711 | for i=0, 0.1, 0.1 / Animation_Speed do | |
3712 | Swait() | |
3713 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 3 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed) | |
3714 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
3715 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3716 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3717 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3718 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3719 | end | |
3720 | end | |
3721 | GYRO:remove() | |
3722 | until KEYHOLD == false | |
3723 | ATTACK = false | |
3724 | Rooted = false | |
3725 | end | |
3726 | ||
3727 | function CORRUPTEDLETHALBULLETS2() | |
3728 | ATTACK = true | |
3729 | Rooted = false | |
3730 | repeat | |
3731 | local GYRO = IT("BodyGyro",RootPart) | |
3732 | GYRO.D = 175 | |
3733 | GYRO.P = 20000 | |
3734 | GYRO.MaxTorque = VT(0,40000,0) | |
3735 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
3736 | for i=0, 0.5, 0.5 / Animation_Speed do | |
3737 | Swait() | |
3738 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
3739 | turnto(Mouse.Hit.p) | |
3740 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
3741 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
3742 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
3743 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
3744 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
3745 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
3746 | end | |
3747 | for i=0, 0.3, 5 / Animation_Speed do | |
3748 | Swait() | |
3749 | turnto(Mouse.Hit.p) | |
3750 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
3751 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
3752 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
3753 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
3754 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
3755 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
3756 | end | |
3757 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3758 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3759 | CreateSound(1590205662, RightArm, 7, 1, false) | |
3760 | BulletDetection(RightHole.Position,Mouse.Hit.p,true) | |
3761 | for i=0, 0.4, 5 / Animation_Speed do | |
3762 | Swait() | |
3763 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
3764 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
3765 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
3766 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
3767 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
3768 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
3769 | end | |
3770 | GYRO:remove() | |
3771 | until KEYHOLD == false | |
3772 | ATTACK = false | |
3773 | Rooted = false | |
3774 | end | |
3775 | ||
3776 | ||
3777 | function Corrupted_Burn() | |
3778 | ATTACK = true | |
3779 | Rooted = true | |
3780 | for i=0, 1, 0.1 / Animation_Speed do | |
3781 | Swait() | |
3782 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3783 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3784 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3785 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3786 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3787 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3788 | end | |
3789 | coroutine.resume(coroutine.create(function() | |
3790 | local POS = Mouse.Hit.p | |
3791 | local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Strike", VT(0,2000,0)) | |
3792 | MakeForm(RAY,"Cyl") | |
3793 | local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Hot pink", "Strike", VT(0,0,0)) | |
3794 | MakeForm(SPHERE,"Ball") | |
3795 | local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Strike", VT(0,0,0)) | |
3796 | MakeForm(SHIELD,"Ball") | |
3797 | SHIELD.CFrame = CF(POS) | |
3798 | RAY.CFrame = CF(POS) | |
3799 | SPHERE.CFrame = CF(POS) | |
3800 | CreateSound(440145570, SPHERE, 10, 0.8, false) | |
3801 | CreateSound(415700134, SPHERE, 10, 0.8, false) | |
3802 | for i = 1, 200 do | |
3803 | Swait() | |
3804 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3805 | RAY.Size = RAY.Size + VT(0.05,0,0.05) | |
3806 | SPHERE.Size = SPHERE.Size + VT(5,5,5) | |
3807 | SHIELD.Size = SPHERE.Size + VT(10,10,10) | |
3808 | ApplyAoE2(SPHERE.Position,SPHERE.Size.X/5,true) | |
3809 | end | |
3810 | for i = 1, 45 do | |
3811 | Swait() | |
3812 | RAY.Transparency = RAY.Transparency + 1/45 | |
3813 | SPHERE.Transparency = RAY.Transparency | |
3814 | SHIELD.Transparency = SPHERE.Transparency + 1/45 | |
3815 | end | |
3816 | RAY:remove() | |
3817 | SHIELD:remove() | |
3818 | SPHERE:remove() | |
3819 | end)) | |
3820 | for i=0, 1, 0.1 / Animation_Speed do | |
3821 | Swait() | |
3822 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3823 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3824 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3825 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3826 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3827 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3828 | end | |
3829 | ATTACK = false | |
3830 | Rooted = false | |
3831 | end | |
3832 | ||
3833 | local Weapon = IT("Model") | |
3834 | Weapon.Name = "Adds" | |
3835 | ||
3836 | local Eon = CreatePart(3, Weapon, "Neon", 0, 0, "Lime green", "Eon", VT(0,0,0),false) | |
3837 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Eon, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
3838 | ||
3839 | function MagicSpheres(SIZE,WAIT,CFRAME,COLOR,GROW) | |
3840 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
3841 | local mesh = IT("SpecialMesh",wave) | |
3842 | mesh.MeshType = "Sphere" | |
3843 | mesh.Scale = SIZE | |
3844 | mesh.Offset = VT(0,0,0) | |
3845 | wave.CFrame = CFRAME | |
3846 | coroutine.resume(coroutine.create(function(PART) | |
3847 | for i = 1, WAIT do | |
3848 | Swait() | |
3849 | mesh.Scale = mesh.Scale + GROW | |
3850 | wave.Transparency = wave.Transparency + (1/WAIT) | |
3851 | if wave.Transparency > 0.99 then | |
3852 | wave:remove() | |
3853 | end | |
3854 | end | |
3855 | end)) | |
3856 | end | |
3857 | ||
3858 | function Warp() | |
3859 | ATTACK = true | |
3860 | Rooted = true | |
3861 | UNANCHOR = false | |
3862 | RootPart.Anchored = true | |
3863 | MagicSpheres(VT(0,0,0),15,Eon.CFrame,"Really red",VT(2,2,2)) | |
3864 | MagicSpheres(VT(0,0,0),15,Eon.CFrame,"Royal Purple",VT(2,2,2)) | |
3865 | for i=0, 0.5, 0.1 / Animation_Speed do | |
3866 | Swait() | |
3867 | WACKYEFFECT({ | |
3868 | Time = 5, | |
3869 | EffectType = "Round Slash", | |
3870 | Size = VT(0, 0, 0), | |
3871 | Size2 = VT(0.01, 0, 0.01), | |
3872 | Transparency = 0.5, | |
3873 | Transparency2 = 1, | |
3874 | CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
3875 | MoveToPos = nil, | |
3876 | RotationX = MRANDOM(-50, 50) / 10, | |
3877 | RotationY = MRANDOM(-50, 50) / 10, | |
3878 | RotationZ = MRANDOM(-50, 50) / 10, | |
3879 | Material = "Neon", | |
3880 | Color = C3(1, 0, 0), | |
3881 | SoundID = nil, | |
3882 | SoundPitch = nil, | |
3883 | SoundVolume = nil | |
3884 | }) | |
3885 | MagicSpheres(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really black",VT(0.5,0,0.5)) | |
3886 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.1, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3887 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3888 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
3889 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
3890 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3891 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3892 | end | |
3893 | for i = 1, 10 do | |
3894 | Swait() | |
3895 | MagicSpheres(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really black",VT(0.5,0,0.5)) | |
3896 | end | |
3897 | for i=0, 1, 0.1 / Animation_Speed do | |
3898 | Swait() | |
3899 | WACKYEFFECT({ | |
3900 | Time = 5, | |
3901 | EffectType = "Round Slash", | |
3902 | Size = VT(0, 0, 0), | |
3903 | Size2 = VT(0.01, 0, 0.01), | |
3904 | Transparency = 0.5, | |
3905 | Transparency2 = 1, | |
3906 | CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
3907 | MoveToPos = nil, | |
3908 | RotationX = MRANDOM(-50, 50) / 10, | |
3909 | RotationY = MRANDOM(-50, 50) / 10, | |
3910 | RotationZ = MRANDOM(-50, 50) / 10, | |
3911 | Material = "Neon", | |
3912 | Color = C3(1, 0, 0), | |
3913 | SoundID = nil, | |
3914 | SoundPitch = nil, | |
3915 | SoundVolume = nil | |
3916 | }) | |
3917 | MagicSpheres(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Crimson",VT(0.5,0,0.5)) | |
3918 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -25) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
3919 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3920 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
3921 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
3922 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3923 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3924 | end | |
3925 | local ORIGIN = RootPart.Position | |
3926 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),ORIGIN) | |
3927 | for i=0, 1, 0.1 / Animation_Speed do | |
3928 | Swait() | |
3929 | WACKYEFFECT({ | |
3930 | Time = 5, | |
3931 | EffectType = "Round Slash", | |
3932 | Size = VT(0, 0, 0), | |
3933 | Size2 = VT(0.01, 0, 0.01), | |
3934 | Transparency = 0.5, | |
3935 | Transparency2 = 1, | |
3936 | CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
3937 | MoveToPos = nil, | |
3938 | RotationX = MRANDOM(-50, 50) / 10, | |
3939 | RotationY = MRANDOM(-50, 50) / 10, | |
3940 | RotationZ = MRANDOM(-50, 50) / 10, | |
3941 | Material = "Neon", | |
3942 | Color = C3(1, 0, 0), | |
3943 | SoundID = nil, | |
3944 | SoundPitch = nil, | |
3945 | SoundVolume = nil | |
3946 | }) | |
3947 | MagicSpheres(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really black",VT(0.5,0,0.5)) | |
3948 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
3949 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3950 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
3951 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
3952 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3953 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3954 | end | |
3955 | UNANCHOR = true | |
3956 | RootPart.Anchored = false | |
3957 | for i = 1, 10 do | |
3958 | Swait() | |
3959 | MagicSpheres(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Hot pink",VT(0.5,0,0.5)) | |
3960 | end | |
3961 | ATTACK = false | |
3962 | Rooted = false | |
3963 | end | |
3964 | ||
3965 | function Neckless() | |
3966 | local TARGET = Mouse.Target | |
3967 | if TARGET ~= nil then | |
3968 | if TARGET.Parent:FindFirstChildOfClass("Humanoid") then | |
3969 | local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid") | |
3970 | local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso") | |
3971 | if ROOT and HUM.Health > 0 then | |
3972 | local FOE = Mouse.Target.Parent | |
3973 | local HEAD = FOE:FindFirstChild("Head") | |
3974 | if HEAD then | |
3975 | ATTACK = true | |
3976 | Rooted = false | |
3977 | CharacterFade(C3(0,0,0),150) | |
3978 | RootPart.CFrame = ROOT.CFrame*CF(0,0,2) | |
3979 | for _, c in pairs(FOE:GetChildren()) do | |
3980 | if c.ClassName == "Part" then | |
3981 | c.Anchored = true | |
3982 | end | |
3983 | end | |
3984 | CreateSound(235097614, Torso, 2, 3, false) | |
3985 | for i=0, 0.5, 0.1 / Animation_Speed do | |
3986 | Swait() | |
3987 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3988 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3989 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.6) * ANGLES(RAD(130), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3990 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.5, -0.6) * ANGLES(RAD(130), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3991 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3992 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3993 | end | |
3994 | if ROOT.Name == "HumanoidRootPart" then | |
3995 | ROOT:remove() | |
3996 | end | |
3997 | FOE:BreakJoints() | |
3998 | ApplyDamage(HUM,0,true) | |
3999 | CreateSound(363808674, HEAD, 5, 1, false) | |
4000 | ROOT.Anchored = false | |
4001 | for i=0, 0.5, 0.1 / Animation_Speed do | |
4002 | Swait() | |
4003 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4004 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4005 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.65, -1.5) * ANGLES(RAD(130), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
4006 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
4007 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4008 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4009 | end | |
4010 | for _, c in pairs(FOE:GetChildren()) do | |
4011 | if c.ClassName == "Part" then | |
4012 | c.Anchored = false | |
4013 | end | |
4014 | end | |
4015 | ATTACK = false | |
4016 | Rooted = false | |
4017 | end | |
4018 | end | |
4019 | end | |
4020 | end | |
4021 | end | |
4022 | function BraveSpeed() | |
4023 | CreateSound(235097614, Torso, 0.2, 3, false) | |
4024 | for i = 1, 7 do | |
4025 | CharacterFade(C3(0,0,0),25+(i*10)) | |
4026 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-4) | |
4027 | end | |
4028 | end | |
4029 | function Slashed() | |
4030 | local TARGET = Mouse.Target | |
4031 | if TARGET ~= nil then | |
4032 | if TARGET.Parent:FindFirstChildOfClass("Humanoid") then | |
4033 | local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid") | |
4034 | local ROOT = TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso") | |
4035 | if ROOT and HUM.Health > 0 then | |
4036 | local FOE = Mouse.Target.Parent | |
4037 | ATTACK = true | |
4038 | coroutine.resume(coroutine.create(function() | |
4039 | repeat | |
4040 | Swait() | |
4041 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.05, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4042 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5) - 2.5 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(0)), 1 / Animation_Speed) | |
4043 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.1) * ANGLES(RAD(50), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4044 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4045 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4046 | until ATTACK == false | |
4047 | end)) | |
4048 | for i=0, 0.2, 0.1 / Animation_Speed do | |
4049 | Swait() | |
4050 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.85) * ANGLES(RAD(35), RAD(0), RAD(90)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4051 | end | |
4052 | for i=0, 1.2, 0.1 / Animation_Speed do | |
4053 | Swait() | |
4054 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.25, -0.5) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
4055 | end | |
4056 | CreateSound(971125740, LeftArm, 5, 1, false) | |
4057 | for i=0, 0.1, 0.1 / Animation_Speed do | |
4058 | Swait() | |
4059 | WACKYEFFECT({Time = 25, EffectType = "Box", Size = VT(1,2,1), Size2 = VT(1,2,1), Transparency = 0.2, Transparency2 = 1, CFrame = LeftArm.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4060 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.85) * ANGLES(RAD(35), RAD(0), RAD(90)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
4061 | end | |
4062 | ROOT.CFrame = ROOT.CFrame * ANGLES(RAD(-15), RAD(0), RAD(15)) | |
4063 | WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(1,0.1,1), Size2 = VT(6,0,6)*ROOT.Size.Z, Transparency = 0, Transparency2 = 1, CFrame = ROOT.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 971126018, SoundPitch = 1.5, SoundVolume = 4}) | |
4064 | WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(1,0.1,1), Size2 = VT(6,0,6)*ROOT.Size.Z, Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 971126018, SoundPitch = 1.5, SoundVolume = 4}) | |
4065 | coroutine.resume(coroutine.create(function() | |
4066 | for i = 1, 5 do | |
4067 | Chunks(ROOT) | |
4068 | end | |
4069 | local FAKEROOT1 = CreatePart(3, FOE, ROOT.Material, 0, 0, ROOT.BrickColor, "SlicedTorso", VT(ROOT.Size.X,ROOT.Size.Y/2,ROOT.Size.Z),false) | |
4070 | FAKEROOT1.CanCollide = true | |
4071 | local FAKEROOT2 = CreatePart(3, FOE, ROOT.Material, 0, 0, ROOT.BrickColor, "SlicedTorso", VT(ROOT.Size.X,ROOT.Size.Y/2,ROOT.Size.Z),false) | |
4072 | FAKEROOT2.CanCollide = true | |
4073 | FAKEROOT1.CFrame = ROOT.CFrame*CF(0,ROOT.Size.Y/4,0) | |
4074 | FAKEROOT2.CFrame = ROOT.CFrame*CF(0,-ROOT.Size.Y/4,0) | |
4075 | ROOT:Remove() | |
4076 | ApplyDamage(HUM,0,true) | |
4077 | end)) | |
4078 | for i=0, 0.4, 0.1 / Animation_Speed do | |
4079 | Swait() | |
4080 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.85) * ANGLES(RAD(35), RAD(0), RAD(90)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
4081 | end | |
4082 | ATTACK = false | |
4083 | end | |
4084 | end | |
4085 | end | |
4086 | end | |
4087 | function Dirtface() | |
4088 | local TARGET = Mouse.Target | |
4089 | if TARGET ~= nil then | |
4090 | if TARGET.Parent:FindFirstChildOfClass("Humanoid") then | |
4091 | local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid") | |
4092 | local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso") | |
4093 | if ROOT and HUM.Health > 0 then | |
4094 | local FOE = Mouse.Target.Parent | |
4095 | local HEAD = FOE:FindFirstChild("Head") | |
4096 | local HITFLOOR = Raycast(ROOT.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*ROOT.Size.Z, FOE) | |
4097 | if HEAD and HITFLOOR then | |
4098 | ATTACK = true | |
4099 | Rooted = true | |
4100 | CharacterFade(C3(0,0,0),150) | |
4101 | RootPart.CFrame = ROOT.CFrame*CF(0,0,2) | |
4102 | ROOT.Anchored = true | |
4103 | CreateSound(235097614, Torso, 2, 3, false) | |
4104 | for i=0, 0.4, 0.1 / Animation_Speed do | |
4105 | Swait() | |
4106 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
4107 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed) | |
4108 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4109 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4110 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4111 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4112 | end | |
4113 | for i=0, 0.1, 0.1 / Animation_Speed do | |
4114 | Swait() | |
4115 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
4116 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
4117 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4118 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4119 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4120 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4121 | end | |
4122 | ROOT.Anchored = false | |
4123 | UNANCHOR = false | |
4124 | local DEAD = false | |
4125 | local CFRAME = RootPart.CFrame | |
4126 | CreateSound(260411131, Torso, 2, 3, false) | |
4127 | coroutine.resume(coroutine.create(function() | |
4128 | repeat | |
4129 | Swait() | |
4130 | RootPart.CFrame = CFRAME | |
4131 | HEAD.CFrame = RightArm.CFrame*CF(0,-(1+HEAD.Size.Z/2),0) * ANGLES(RAD(-90), RAD(0), RAD(0)) | |
4132 | HEAD.Velocity = VT(0,0,0) | |
4133 | HUM.PlatformStand = true | |
4134 | until DEAD == true | |
4135 | end)) | |
4136 | for i=0, 0.2, 0.1 / Animation_Speed do | |
4137 | Swait() | |
4138 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
4139 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
4140 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.3) * ANGLES(RAD(140), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
4141 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4142 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4143 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4144 | end | |
4145 | for i=0, 1, 0.1 / Animation_Speed do | |
4146 | Swait() | |
4147 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
4148 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 2.5 * COS(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed) | |
4149 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 1, 0) * ANGLES(RAD(60), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4150 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4151 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4152 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4153 | end | |
4154 | local ERUPT = function() | |
4155 | local HITFLOOR,HITPOS = Raycast(HEAD.CFrame*CF(0,0.2,0).p+VT(0,0.2,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*ROOT.Size.X, FOE) | |
4156 | if HITFLOOR then | |
4157 | for i = 1, 5 do | |
4158 | CreateFlyingDebree(HITFLOOR,CF(HITPOS),MRANDOM(1,2),VT(MRANDOM(10,60)/20,MRANDOM(10,60)/20,MRANDOM(10,60)/20),5,MRANDOM(45,85)) | |
4159 | end | |
4160 | Chunks(HEAD) | |
4161 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,2,1), Size2 = VT(15,0,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) , MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 765590102, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 4}) | |
4162 | end | |
4163 | end | |
4164 | local ATE = false | |
4165 | local DEPTH = 1 | |
4166 | coroutine.resume(coroutine.create(function() | |
4167 | repeat | |
4168 | Swait() | |
4169 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(15)), 1 / Animation_Speed) | |
4170 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 + MRANDOM(-5,5) - 2.5 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(-15)), 1 / Animation_Speed) | |
4171 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 1-DEPTH/5, -DEPTH/8) * ANGLES(RAD(60 + MRANDOM(-5,5)), RAD(0), RAD(25 + MRANDOM(-5,5))) * ANGLES(RAD(0), RAD(80), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4172 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(5), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4173 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.25 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(40), RAD(70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4174 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4175 | until ATE == true | |
4176 | end)) | |
4177 | wait() | |
4178 | ERUPT() | |
4179 | wait(2) | |
4180 | ERUPT() | |
4181 | DEPTH = 2 | |
4182 | wait(2) | |
4183 | ERUPT() | |
4184 | DEPTH = 2.5 | |
4185 | wait(3) | |
4186 | ERUPT() | |
4187 | ERUPT() | |
4188 | HEAD:remove() | |
4189 | DEAD = true | |
4190 | ApplyDamage(HUM,0,true) | |
4191 | wait(0.2) | |
4192 | ATE = true | |
4193 | UNANCHOR = true | |
4194 | ATTACK = false | |
4195 | Rooted = false | |
4196 | end | |
4197 | end | |
4198 | end | |
4199 | end | |
4200 | end | |
4201 | ||
4202 | ||
4203 | function ApplyAoE5(POSITION, RANGE, MINDMG, MAXDMG, FLING, EBANISH) | |
4204 | local CHILDREN = workspace:GetDescendants() | |
4205 | for index, CHILD in pairs(CHILDREN) do | |
4206 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
4207 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
4208 | if HUM then | |
4209 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
4210 | if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then | |
4211 | if EBANISH == true then | |
4212 | Banish(CHILD) | |
4213 | else | |
4214 | local DMG = MRANDOM(MINDMG, MAXDMG) | |
4215 | ApplyDamage(HUM, DMG, TORSO) | |
4216 | end | |
4217 | if FLING > 0 then | |
4218 | for _, c in pairs(CHILD:GetChildren()) do | |
4219 | if c:IsA("BasePart") then | |
4220 | local bv = Instance.new("BodyVelocity") | |
4221 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
4222 | bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING | |
4223 | bv.Parent = c | |
4224 | Debris:AddItem(bv, 0.05) | |
4225 | end | |
4226 | end | |
4227 | end | |
4228 | end | |
4229 | end | |
4230 | end | |
4231 | end | |
4232 | end | |
4233 | ||
4234 | local A = IT("Attachment",RightBarrel) | |
4235 | A.Position = VT(0,-2.5,0) | |
4236 | local B = IT("Attachment",RightBarrel) | |
4237 | B.Position = VT(0,2.5,0) | |
4238 | local Trail = IT("Trail",RightBarrel) | |
4239 | Trail.Attachment0 = A | |
4240 | Trail.Attachment1 = B | |
4241 | Trail.Lifetime = 0.2 | |
4242 | Trail.Color = ColorSequence.new(BRICKC"Crimson".Color) | |
4243 | Trail.Transparency = NumberSequence.new(0, 1) | |
4244 | Trail.Enabled = false | |
4245 | ||
4246 | function Execute() | |
4247 | ATTACK = true | |
4248 | Rooted = false | |
4249 | local Part = CreatePart(3, Character, "Neon", 0, 0, "Crimson", "Part", VT(0,1,4),false) | |
4250 | Part.Color = C3(0,0,0) | |
4251 | MakeForm(Part,"Wedge") | |
4252 | Part.CanCollide = true | |
4253 | CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(135)) *CF(0, 0.5, 0), CF(0, 0, 0)) | |
4254 | for i=0, 1, 0.1 / Animation_Speed do | |
4255 | Swait() | |
4256 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
4257 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed) | |
4258 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4259 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4260 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4261 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4262 | end | |
4263 | Trail.Enabled = true | |
4264 | CreateSound(541909867, RightBarrel, 7, 1, false) | |
4265 | local TOCH = Part.Touched:Connect(function(hit) | |
4266 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then | |
4267 | Banish(hit.Parent) | |
4268 | end | |
4269 | end) | |
4270 | for i=0, 0.35, 0.1 / Animation_Speed do | |
4271 | Swait() | |
4272 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed) | |
4273 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
4274 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4275 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4276 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4277 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4278 | end | |
4279 | TOCH:disconnect() | |
4280 | Trail.Enabled = false | |
4281 | for i=0, 0.35, 0.1 / Animation_Speed do | |
4282 | Swait() | |
4283 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed) | |
4284 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-55)), 1 / Animation_Speed) | |
4285 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4286 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4287 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4288 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4289 | end | |
4290 | Part:remove() | |
4291 | ATTACK = false | |
4292 | Rooted = false | |
4293 | end | |
4294 | ||
4295 | local DECAL = IT("Decal") | |
4296 | function MakeRing() | |
4297 | local RING = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "MagicRing", VT(0, 0, 0), true) | |
4298 | local MSH = IT("BlockMesh", RING) | |
4299 | local TOP = DECAL:Clone() | |
4300 | local BOTTOM = DECAL:Clone() | |
4301 | TOP.Parent = RING | |
4302 | BOTTOM.Parent = RING | |
4303 | TOP.Face = "Top" | |
4304 | BOTTOM.Face = "Bottom" | |
4305 | TOP.Texture = "http://www.roblox.com/asset/?id=647661410" | |
4306 | BOTTOM.Texture = "http://www.roblox.com/asset/?id=647661410" | |
4307 | local function REMOVE() | |
4308 | coroutine.resume(coroutine.create(function() | |
4309 | local SIZE = MSH.Scale.X | |
4310 | for i = 1, 35 do | |
4311 | Swait() | |
4312 | MSH.Scale = MSH.Scale - VT(SIZE, 0, SIZE) / 60 | |
4313 | TOP.Transparency = TOP.Transparency + 0.02857142857142857 | |
4314 | BOTTOM.Transparency = BOTTOM.Transparency + 0.02857142857142857 | |
4315 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0)) | |
4316 | end | |
4317 | RING:remove() | |
4318 | end)) | |
4319 | end | |
4320 | return RING, MSH, REMOVE | |
4321 | end | |
4322 | ||
4323 | function ApplyAoE(POSITION,RANGE,ISBANISH) | |
4324 | local CHILDREN = workspace:GetDescendants() | |
4325 | for index, CHILD in pairs(CHILDREN) do | |
4326 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
4327 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
4328 | if HUM then | |
4329 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
4330 | if TORSO then | |
4331 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
4332 | if ISBANISH == true then | |
4333 | Banish(CHILD) | |
4334 | else | |
4335 | if ISBANISH == "Gravity" then | |
4336 | HUM.PlatformStand = true | |
4337 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
4338 | local grav = Instance.new("BodyPosition",TORSO) | |
4339 | grav.D = 15 | |
4340 | grav.P = 20000 | |
4341 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
4342 | grav.position = TORSO.Position | |
4343 | grav.Name = "V3BanishForce"..Player.Name | |
4344 | else | |
4345 | TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0) | |
4346 | TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25)) | |
4347 | end | |
4348 | else | |
4349 | HUM.PlatformStand = false | |
4350 | end | |
4351 | end | |
4352 | elseif ISBANISH == "Gravity" then | |
4353 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
4354 | TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove() | |
4355 | HUM.PlatformStand = false | |
4356 | end | |
4357 | end | |
4358 | end | |
4359 | end | |
4360 | end | |
4361 | end | |
4362 | end | |
4363 | ||
4364 | function Smite() | |
4365 | local RING, MESH, DELET = MakeRing() | |
4366 | local POS = Mouse.Hit.p | |
4367 | RING.CFrame = CF(Mouse.Hit.p + VT(MRANDOM(-25, 25), 200, MRANDOM(-25, 25)), Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
4368 | for i = 1, 45 do | |
4369 | Swait() | |
4370 | MESH.Scale = MESH.Scale + VT(12, 0, 12) | |
4371 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
4372 | end | |
4373 | local HITFLOOR, HITPOS = Raycast(RING.Position, CF(RING.Position, RING.CFrame * CF(0, -1, 0).p).lookVector, 500, Character) | |
4374 | if HITFLOOR then | |
4375 | local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Really black"), "Beam", VT(0, 0, 0), true) | |
4376 | MakeForm(BEAM, "Cyl") | |
4377 | local DIST = (RING.Position - HITPOS).Magnitude | |
4378 | BEAM.Size = VT(0, DIST, 0) | |
4379 | BEAM.CFrame = CF(RING.Position, HITPOS) * CF(0, 0, -DIST / 2) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
4380 | for i = 1, 5 do | |
4381 | WACKYEFFECT({ | |
4382 | EffectType = "Wave", | |
4383 | Size = VT(25, 0, 25), | |
4384 | Size2 = VT(40, 0, 40) + VT(i * 6, i / 5, i * 6), | |
4385 | Transparency = 0, | |
4386 | Transparency2 = 1, | |
4387 | CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)), | |
4388 | MoveToPos = nil, | |
4389 | RotationX = 0, | |
4390 | RotationY = 3, | |
4391 | RotationZ = 0, | |
4392 | Material = "Neon", | |
4393 | Color = C3(1, 0, 0), | |
4394 | SoundID = nil, | |
4395 | SoundPitch = nil, | |
4396 | SoundVolume = nil | |
4397 | }) | |
4398 | WACKYEFFECT({ | |
4399 | EffectType = "Round Slash", | |
4400 | Size = VT(3, 0, 3) / 13, | |
4401 | Size2 = (VT(3, 0, 3) + VT(i, 0, i)) / 5, | |
4402 | Transparency = 0, | |
4403 | Transparency2 = 1, | |
4404 | CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))), | |
4405 | MoveToPos = nil, | |
4406 | RotationX = 0, | |
4407 | RotationY = 0, | |
4408 | RotationZ = 0, | |
4409 | Material = "Neon", | |
4410 | Color = C3(1, 0, 1), | |
4411 | SoundID = nil, | |
4412 | SoundPitch = nil, | |
4413 | SoundVolume = nil | |
4414 | }) | |
4415 | WACKYEFFECT({ | |
4416 | Time = 35, | |
4417 | EffectType = "Sphere", | |
4418 | Size = VT(22, 22, 22), | |
4419 | Size2 = VT(45, 45, 45) + VT(i * 5, i * 5, i * 5), | |
4420 | Transparency = 0, | |
4421 | Transparency2 = 1, | |
4422 | CFrame = CF(HITPOS), | |
4423 | MoveToPos = nil, | |
4424 | RotationX = 0, | |
4425 | RotationY = 0, | |
4426 | RotationZ = 0, | |
4427 | Material = "Neon", | |
4428 | Color = C3(0, .7, 0), | |
4429 | SoundID = 459523898, | |
4430 | SoundPitch = MRANDOM(9, 12) / 10, | |
4431 | SoundVolume = 10 | |
4432 | }) | |
4433 | end | |
4434 | ApplyAoE(HITPOS, 50, true) | |
4435 | for i = 1, 25 do | |
4436 | Swait() | |
4437 | BEAM.Size = BEAM.Size + VT(0.15, 0, 0.15) | |
4438 | BEAM.Transparency = BEAM.Transparency + 0.04 | |
4439 | end | |
4440 | BEAM:remove() | |
4441 | end | |
4442 | wait(0.2) | |
4443 | DELET() | |
4444 | end | |
4445 | ||
4446 | function CorruptedBurningBeam() | |
4447 | ATTACK = true | |
4448 | Rooted = false | |
4449 | chatfunc("Why Dont You Just Leave My Sights Already") | |
4450 | local GYRO = IT("BodyGyro", RootPart) | |
4451 | GYRO.D = 20 | |
4452 | GYRO.P = 4000 | |
4453 | GYRO.MaxTorque = VT(0, 40000, 0) | |
4454 | local RING, MESH, DELET = MakeRing() | |
4455 | local POS = RootPart.Position + VT(0, 25, 0) | |
4456 | RING.CFrame = CF(POS, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
4457 | CreateSound(459523787, RING, 8, 1, false) | |
4458 | local BLASTS = {468991944, 468991990} | |
4459 | coroutine.resume(coroutine.create(function() | |
4460 | local E = 0 | |
4461 | repeat | |
4462 | E = E + 5 | |
4463 | GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p) | |
4464 | Swait() | |
4465 | RING.CFrame = CF(POS, Mouse.Hit.p) * ANGLES(RAD(90), RAD(E), RAD(0)) | |
4466 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed) | |
4467 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 1 / Animation_Speed) | |
4468 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4469 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4470 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4471 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4472 | until ATTACK == false | |
4473 | GYRO:remove() | |
4474 | DELET() | |
4475 | end)) | |
4476 | for i = 1, 50 do | |
4477 | Swait() | |
4478 | MESH.Scale = MESH.Scale + VT(22, 0, 22) | |
4479 | end | |
4480 | for i = 1, 25 do | |
4481 | Swait() | |
4482 | WACKYEFFECT({ | |
4483 | Time = 15, | |
4484 | EffectType = "Sphere", | |
4485 | Size = VT(4, 4, 4), | |
4486 | Size2 = VT(0, 0, 0), | |
4487 | Transparency = 1, | |
4488 | Transparency2 = 0, | |
4489 | CFrame = CF(RING.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35), | |
4490 | MoveToPos = RING.Position, | |
4491 | RotationX = 0, | |
4492 | RotationY = 0, | |
4493 | RotationZ = 0, | |
4494 | Material = "Neon", | |
4495 | Color = C3(1, 0, 0), | |
4496 | SoundID = nil, | |
4497 | SoundPitch = nil, | |
4498 | SoundVolume = nil | |
4499 | }) | |
4500 | end | |
4501 | local LOOP = 0 | |
4502 | local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Dark indigo"), "Beam", VT(0, 0, 0), true) | |
4503 | MakeForm(BEAM, "Cyl") | |
4504 | CreateSound(BLASTS[MRANDOM(1, #BLASTS)], RING, 5, MRANDOM(9, 11) / 10, false) | |
4505 | repeat | |
4506 | local DISTANCE = (RING.Position - Mouse.Hit.p).Magnitude | |
4507 | if DISTANCE < 2000 then | |
4508 | BEAM.Size = VT(10 + 2 * COS(SINE / 4), DISTANCE, 10 + 2 * COS(SINE / 4)) | |
4509 | BEAM.CFrame = CF(RING.Position, Mouse.Hit.p) * CF(0, 0, -DISTANCE / 2) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
4510 | ApplyAoE(Mouse.Hit.p, 35, true) | |
4511 | WACKYEFFECT({ | |
4512 | Time = 35, | |
4513 | EffectType = "Sphere", | |
4514 | Size = VT(10 + 2 * COS(SINE / 4), 10 + 2 * COS(SINE / 4), 10 + 2 * COS(SINE / 4)) * 2, | |
4515 | Size2 = VT(5, 75, 5), | |
4516 | Transparency = 0, | |
4517 | Transparency2 = 1, | |
4518 | CFrame = CF(Mouse.Hit.p) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
4519 | MoveToPos = nil, | |
4520 | RotationX = 0, | |
4521 | RotationY = 0, | |
4522 | RotationZ = 0, | |
4523 | Material = "Neon", | |
4524 | Color = C3(0, 0, 0), | |
4525 | SoundID = nil, | |
4526 | SoundPitch = MRANDOM(9, 12) / 10, | |
4527 | SoundVolume = 10 | |
4528 | }) | |
4529 | Swait() | |
4530 | LOOP = LOOP + 1 | |
4531 | end | |
4532 | until KEYHOLD == false and LOOP >= 35 or DISTANCE >= 2000 | |
4533 | coroutine.resume(coroutine.create(function() | |
4534 | for i = 1, 15 do | |
4535 | Swait() | |
4536 | BEAM.Size = BEAM.Size - VT(0.8, 0, 0.8) | |
4537 | BEAM.Transparency = BEAM.Transparency + 0.06666666666666667 | |
4538 | end | |
4539 | BEAM:remove() | |
4540 | end)) | |
4541 | ATTACK = false | |
4542 | Rooted = false | |
4543 | end | |
4544 | ||
4545 | function nope() | |
4546 | ATTACK = true | |
4547 | Rooted = false | |
4548 | Chatter("Why you use this script for abuse?") | |
4549 | for i=0, 5, 0.1 / Animation_Speed do | |
4550 | Swait() | |
4551 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
4552 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(20 * COS(SINE / 7))), 0.5 / Animation_Speed) | |
4553 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(0), RAD(-100)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
4554 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3 - 0.1 * COS(SINE / 12), -0.35) * ANGLES(RAD(0), RAD(0), RAD(70)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
4555 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.05 * COS(SINE / 12),-0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-6), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
4556 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 + 0.05 * COS(SINE / 12),-0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-6), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
4557 | end | |
4558 | ATTACK = false | |
4559 | Rooted = false | |
4560 | end | |
4561 | ||
4562 | ||
4563 | function PlanetaryDevastation() | |
4564 | ATTACK = true | |
4565 | Rooted = true | |
4566 | chatfunc("Burn In My Special Hell") | |
4567 | local SIZE = 1 | |
4568 | local GYRO = IT("BodyGyro", RootPart) | |
4569 | GYRO.D = 20 | |
4570 | GYRO.P = 4000 | |
4571 | GYRO.MaxTorque = VT(0, 40000, 0) | |
4572 | local RING, MESH, DELET = MakeRing() | |
4573 | local HITFLOOR, HITPOS = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character) | |
4574 | RING.CFrame = CF(HITPOS) | |
4575 | for i = 0, 0.6, 0.1 / Animation_Speed do | |
4576 | GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p) | |
4577 | Swait() | |
4578 | MESH.Scale = MESH.Scale + VT(53, 0, 53) | |
4579 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
4580 | WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
4581 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4582 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
4583 | end | |
4584 | local BLASTS = {468991944, 468991990} | |
4585 | coroutine.resume(coroutine.create(function() | |
4586 | local CFRAME = RootPart.CFrame | |
4587 | for i = 1, 100 do | |
4588 | CFRAME = CFRAME * CF(0, 0, -35) | |
4589 | do | |
4590 | local HITFLOOR, HITPOS = Raycast(CFRAME.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character) | |
4591 | if HITFLOOR then | |
4592 | Swait() | |
4593 | do | |
4594 | local OFFSET = CFRAME * CF(MRANDOM(-25, 25), 0, 0) | |
4595 | coroutine.resume(coroutine.create(function() | |
4596 | local RING, MESH, DELET = MakeRing() | |
4597 | RING.CFrame = CF(OFFSET.p.X, HITPOS.Y, OFFSET.p.Z) | |
4598 | for i = 1, 25 do | |
4599 | Swait() | |
4600 | MESH.Scale = MESH.Scale + VT(42, 0, 42) | |
4601 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
4602 | end | |
4603 | ApplyAoE(RING.Position, 65, true) | |
4604 | local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0)) | |
4605 | WACKYEFFECT({ | |
4606 | Time = 25, | |
4607 | EffectType = "Sphere", | |
4608 | Size = VT(22, 22, 22), | |
4609 | Size2 = VT(85, 85, 85), | |
4610 | Transparency = 0, | |
4611 | Transparency2 = 1, | |
4612 | CFrame = CF(RING.Position), | |
4613 | MoveToPos = nil, | |
4614 | RotationX = 0, | |
4615 | RotationY = 0, | |
4616 | RotationZ = 0, | |
4617 | Material = "Neon", | |
4618 | Color = C3(1, 0, 0), | |
4619 | SoundID = BLASTS[MRANDOM(1, #BLASTS)], | |
4620 | SoundPitch = MRANDOM(9, 12) / 10, | |
4621 | SoundVolume = 10 | |
4622 | }) | |
4623 | for e = 1, 3 do | |
4624 | WACKYEFFECT({ | |
4625 | EffectType = "Wave", | |
4626 | Size = VT(25, 0, 25), | |
4627 | Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6), | |
4628 | Transparency = 0, | |
4629 | Transparency2 = 1, | |
4630 | CFrame = CF(RING.Position) * ANGLES(RAD(0), RAD(72 * i), RAD(0)), | |
4631 | MoveToPos = nil, | |
4632 | RotationX = 0, | |
4633 | RotationY = 3, | |
4634 | RotationZ = 0, | |
4635 | Material = "Neon", | |
4636 | Color = C3(1, 0, 1), | |
4637 | SoundID = nil, | |
4638 | SoundPitch = nil, | |
4639 | SoundVolume = nil | |
4640 | }) | |
4641 | WACKYEFFECT({ | |
4642 | Time = 35, | |
4643 | EffectType = "Sphere", | |
4644 | Size = VT(22, 45, 22), | |
4645 | Size2 = VT(25, 45 + e * 75, 25), | |
4646 | Transparency = 0, | |
4647 | Transparency2 = 1, | |
4648 | CFrame = CF(RING.Position) * TURN, | |
4649 | MoveToPos = nil, | |
4650 | RotationX = 0, | |
4651 | RotationY = 0, | |
4652 | RotationZ = 0, | |
4653 | Material = "Neon", | |
4654 | Color = C3(0, .5, 0), | |
4655 | SoundID = nil, | |
4656 | SoundPitch = MRANDOM(9, 12) / 10, | |
4657 | SoundVolume = 10 | |
4658 | }) | |
4659 | end | |
4660 | wait(0.3) | |
4661 | DELET() | |
4662 | end)) | |
4663 | end | |
4664 | end | |
4665 | end | |
4666 | end | |
4667 | end)) | |
4668 | Rooted = false | |
4669 | DELET() | |
4670 | GYRO:remove() | |
4671 | ATTACK = false | |
4672 | Rooted = false | |
4673 | end | |
4674 | ||
4675 | function CreateFlyingDebree(FLOOR, POSITION, AMOUNT, BLOCKSIZE, SWAIT, STRENGTH) | |
4676 | - | function calamity() |
4676 | + | |
4677 | for i = 1, AMOUNT do | |
4678 | do | |
4679 | local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, 0, "Peal", "Debree", BLOCKSIZE, false) | |
4680 | - | GYRO.D = 15 |
4680 | + | |
4681 | - | GYRO.P = 2000 |
4681 | + | |
4682 | - | GYRO.MaxTorque = VT(0, 4000000, 0) |
4682 | + | |
4683 | - | CreateSound("341301115", Head, 5, 1.1) |
4683 | + | |
4684 | - | CreateSound("93724183", Head, 6, 1) |
4684 | + | |
4685 | - | for i = 1, 200 do |
4685 | + | |
4686 | DEBREE.Parent = workspace | |
4687 | DEBREE.CanCollide = true | |
4688 | - | Time = MRANDOM(5, 15), |
4688 | + | |
4689 | - | EffectType = "Round Slash", |
4689 | + | |
4690 | - | Size = VT(0, 0, 0), |
4690 | + | |
4691 | - | Size2 = VT(0.12, 0, 0.12), |
4691 | + | |
4692 | - | Transparency = 0.5, |
4692 | + | |
4693 | - | Transparency2 = 1, |
4693 | + | |
4694 | - | CFrame = RootPart.CFrame * CF(0, -2.8, 0) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)), |
4694 | + | |
4695 | - | MoveToPos = nil, |
4695 | + | |
4696 | - | RotationX = MRANDOM(-50, 50) / 50, |
4696 | + | |
4697 | - | RotationY = MRANDOM(-50, 50) / 10, |
4697 | + | |
4698 | - | RotationZ = MRANDOM(-50, 50) / 50, |
4698 | + | |
4699 | DEBREE.Material = FLOOR.Material | |
4700 | - | Color = C3(0, 0, 0), |
4700 | + | |
4701 | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
4702 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH)) | |
4703 | coroutine.resume(coroutine.create(function() | |
4704 | Swait(15) | |
4705 | DEBREE.Parent = workspace | |
4706 | - | Time = MRANDOM(5, 15), |
4706 | + | |
4707 | - | EffectType = "Round Slash", |
4707 | + | |
4708 | - | Size = VT(0, 0, 0), |
4708 | + | |
4709 | - | Size2 = VT(0.1, 0, 0.1), |
4709 | + | |
4710 | - | Transparency = 0.5, |
4710 | + | |
4711 | - | Transparency2 = 1, |
4711 | + | |
4712 | - | CFrame = Torso.CFrame * CF(0, -2.5, 1) * ANGLES(RAD(-35), RAD(MRANDOM(0, 360)), RAD(0)), |
4712 | + | |
4713 | - | MoveToPos = nil, |
4713 | + | |
4714 | - | RotationX = MRANDOM(-50, 50) / 50, |
4714 | + | |
4715 | - | RotationY = MRANDOM(-50, 50) / 10, |
4715 | + | |
4716 | - | RotationZ = MRANDOM(-50, 50) / 50, |
4716 | + | |
4717 | PART.CFrame = CF(POSITION) | |
4718 | - | Color = C3(.2, 0, 0), |
4718 | + | |
4719 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Really blue", "DebreePart", BLOCKSIZE) | |
4720 | RingPiece.Material = FLOOR.Material | |
4721 | RingPiece.Color = FLOOR.Color | |
4722 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
4723 | Debris:AddItem(RingPiece,SWAIT) | |
4724 | - | Time = MRANDOM(5, 15), |
4724 | + | |
4725 | - | EffectType = "Round Slash", |
4725 | + | |
4726 | - | Size = VT(0, 0, 0), |
4726 | + | |
4727 | - | Size2 = VT(0.16, 0, 0.16), |
4727 | + | |
4728 | - | Transparency = 0.5, |
4728 | + | |
4729 | - | Transparency2 = 1, |
4729 | + | |
4730 | - | CFrame = Torso.CFrame * CF(0, -2.5, 1) * ANGLES(RAD(-45), RAD(MRANDOM(0, 360)), RAD(0)), |
4730 | + | |
4731 | - | MoveToPos = nil, |
4731 | + | |
4732 | - | RotationX = MRANDOM(-50, 50) / 50, |
4732 | + | |
4733 | - | RotationY = MRANDOM(-50, 50) / 10, |
4733 | + | |
4734 | - | RotationZ = MRANDOM(-50, 50) / 50, |
4734 | + | |
4735 | for i = 1, 45 do | |
4736 | - | Color = C3(.3, 0, 0), |
4736 | + | |
4737 | RingPiece.Material = FLOOR.Material | |
4738 | RingPiece.Color = FLOOR.Color | |
4739 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i * 8), RAD(0)) * CF(SIZE * 4, 0, 0) * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360))) | |
4740 | Debris:AddItem(RingPiece, SWAIT) | |
4741 | end | |
4742 | - | Time = 5, |
4742 | + | |
4743 | end)) | |
4744 | - | Size = VT(i, i, i) / 150, |
4744 | + | |
4745 | end | |
4746 | - | Transparency = 0.5, |
4746 | + | |
4747 | - | Transparency2 = 1, |
4747 | + | |
4748 | - | CFrame = Head.CFrame * CF(0, -0.25, -1), |
4748 | + | |
4749 | - | MoveToPos = nil, |
4749 | + | |
4750 | if HITFLOOR then | |
4751 | local ORIGINPOS = VT(RootPart.Position.X, HITPOS.Y + 8, RootPart.Position.Z) | |
4752 | CreateSound("1295446488", Torso, 5, 1) | |
4753 | for i = 1, 5 do | |
4754 | - | Color = C3(.4, 0, 0), |
4754 | + | |
4755 | Time = MRANDOM(15, 35), | |
4756 | EffectType = "Round Slash", | |
4757 | Size = VT(0, 0, 0), | |
4758 | Size2 = VT(0.3, 0, 0.3), | |
4759 | - | GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p) |
4759 | + | |
4760 | - | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0.1, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.05 / Animation_Speed) |
4760 | + | |
4761 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.05 / Animation_Speed) |
4761 | + | |
4762 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.05 / Animation_Speed) |
4762 | + | |
4763 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.05 / Animation_Speed) |
4763 | + | |
4764 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.05 / Animation_Speed) |
4764 | + | |
4765 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.05 / Animation_Speed) |
4765 | + | |
4766 | Material = "Neon", | |
4767 | Color = C3(1, 1, 1), | |
4768 | - | for i = 0, 0.3, 0.1 / Animation_Speed do |
4768 | + | |
4769 | SoundPitch = nil, | |
4770 | SoundVolume = nil | |
4771 | - | Time = 25, |
4771 | + | |
4772 | end | |
4773 | - | Size = VT(200, 200, 200) / 150, |
4773 | + | |
4774 | Rooted = true | |
4775 | - | Transparency = 0.5, |
4775 | + | |
4776 | - | Transparency2 = 1, |
4776 | + | |
4777 | - | CFrame = Head.CFrame * CF(0, -0.25, -1), |
4777 | + | |
4778 | - | MoveToPos = nil, |
4778 | + | |
4779 | WACKYEFFECT({ | |
4780 | Time = MRANDOM(15, 35), | |
4781 | EffectType = "Round Slash", | |
4782 | Size = VT(0, 0, 0), | |
4783 | - | Color = C3(.5, 0, .5), |
4783 | + | |
4784 | Transparency = 0.5, | |
4785 | Transparency2 = 1, | |
4786 | CFrame = CF(Torso.Position) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(-25, 25))), | |
4787 | MoveToPos = nil, | |
4788 | - | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, -0.1, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed) |
4788 | + | |
4789 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) |
4789 | + | |
4790 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) |
4790 | + | |
4791 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) |
4791 | + | |
4792 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) |
4792 | + | |
4793 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) |
4793 | + | |
4794 | SoundPitch = nil, | |
4795 | SoundVolume = nil | |
4796 | - | local FIREBALL = CreatePart(3, Effects, "Neon", 0, 0, "Dark Orange", "DOOM", VT(1, 1, 1)) |
4796 | + | |
4797 | - | MakeForm(FIREBALL, "Ball") |
4797 | + | |
4798 | - | local SOUND = CreateSound(463593339, FIREBALL, 8, 1, false) |
4798 | + | |
4799 | - | FIREBALL.CFrame = CF(Head.Position, Mouse.Hit.p) * CF(0, 0, -2) |
4799 | + | |
4800 | - | for i = 1, 500 do |
4800 | + | |
4801 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
4802 | - | FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -2) |
4802 | + | |
4803 | - | local HITFLOOR, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2.2, Character) |
4803 | + | |
4804 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
4805 | - | break |
4805 | + | |
4806 | end | |
4807 | for i = 0, 1, 0.1 / Animation_Speed do | |
4808 | - | CreateSound(325132788, Effects, 8, 1, false) |
4808 | + | |
4809 | - | for i = 1, 120 do |
4809 | + | |
4810 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.02 / Animation_Speed) | |
4811 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.02 / Animation_Speed) | |
4812 | - | Time = 85, |
4812 | + | |
4813 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.02 / Animation_Speed) | |
4814 | - | Size = FIREBALL.Size, |
4814 | + | |
4815 | - | Size2 = VT(0, 9000, 0), |
4815 | + | |
4816 | for i = 1, 10 do | |
4817 | Swait() | |
4818 | - | CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), |
4818 | + | |
4819 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(300)), 1.7 / Animation_Speed) | |
4820 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1.7 / Animation_Speed) | |
4821 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1.7 / Animation_Speed) | |
4822 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.7 / Animation_Speed) | |
4823 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.7 / Animation_Speed) | |
4824 | - | Color = C3(.6, 0, .6), |
4824 | + | |
4825 | end | |
4826 | for i = 0, 0.2, 0.1 / Animation_Speed do | |
4827 | Swait() | |
4828 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 1.5 / Animation_Speed) | |
4829 | - | FIREBALL.Size = FIREBALL.Size - VT(1, 1, 1) / 120 |
4829 | + | |
4830 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
4831 | - | Swait(5) |
4831 | + | |
4832 | - | ApplyAoE5(FIREBALL.Position, 435, 65, 65, 600, true) |
4832 | + | |
4833 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.5 / Animation_Speed) | |
4834 | end | |
4835 | - | Time = 85 + 5 * i, |
4835 | + | |
4836 | - | EffectType = "Slash", |
4836 | + | |
4837 | - | Size = VT(9, 0, 9), |
4837 | + | |
4838 | - | Size2 = VT(32, 0, 32), |
4838 | + | |
4839 | for index, CHILD in pairs(CHILDREN) do | |
4840 | if CHILD:IsA("BasePart") and CHILD.Parent:FindFirstChildOfClass("Humanoid") then | |
4841 | - | CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), |
4841 | + | |
4842 | CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 2, 5, MRANDOM(15, 25)) | |
4843 | - | RotationX = MRANDOM(-50, 50) / 50, |
4843 | + | |
4844 | end | |
4845 | - | RotationZ = MRANDOM(-50, 50) / 50, |
4845 | + | |
4846 | end | |
4847 | local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0)) | |
4848 | SOUNDPART.CFrame = CF(HITPOS) | |
4849 | Debris:AddItem(SOUNDPART, 5) | |
4850 | CreateSound("130972023", SOUNDPART, 6, 3) | |
4851 | CreateSound("182765513", SOUNDPART, 6, 1) | |
4852 | WACKYEFFECT({ | |
4853 | - | Time = 185 + 5 * i, |
4853 | + | |
4854 | - | EffectType = "Swirl", |
4854 | + | |
4855 | - | Size = VT(25, 25, 25), |
4855 | + | |
4856 | - | Size2 = VT(900, 900, 900) + VT(35, 35, 35) * i, |
4856 | + | |
4857 | Transparency2 = 1, | |
4858 | CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)), | |
4859 | - | CFrame = FIREBALL.CFrame * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)), |
4859 | + | |
4860 | RotationX = 0, | |
4861 | - | RotationX = MRANDOM(-50, 50) / 50, |
4861 | + | |
4862 | RotationZ = 0, | |
4863 | - | RotationZ = MRANDOM(-50, 50) / 50, |
4863 | + | |
4864 | Color = C3(1, 1, 1), | |
4865 | - | Color = C3(1, 0.5, 0.5), |
4865 | + | |
4866 | SoundPitch = nil, | |
4867 | SoundVolume = nil | |
4868 | }) | |
4869 | elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then | |
4870 | local CHILDREN = HITFLOOR.Parent.Parent:GetDescendants() | |
4871 | - | Time = 285 + 5 * i, |
4871 | + | |
4872 | if CHILD:IsA("BasePart") and CHILD.Parent:FindFirstChildOfClass("Humanoid") then | |
4873 | - | Size = VT(6, 0, 6), |
4873 | + | |
4874 | - | Size2 = VT(22, 0, 22), |
4874 | + | |
4875 | CHILD:remove() | |
4876 | end | |
4877 | - | CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), |
4877 | + | |
4878 | end | |
4879 | - | RotationX = MRANDOM(-50, 50) / 50, |
4879 | + | |
4880 | SOUNDPART.CFrame = CF(HITPOS) | |
4881 | - | RotationZ = MRANDOM(-50, 50) / 50, |
4881 | + | |
4882 | CreateSound("130972023", SOUNDPART, 6, 3) | |
4883 | - | Color = C3(1, 1, 0), |
4883 | + | |
4884 | WACKYEFFECT({ | |
4885 | EffectType = "Ring", | |
4886 | Size = VT(0, 0, 0), | |
4887 | Size2 = VT(1, 1, 0), | |
4888 | Transparency = 0.7, | |
4889 | - | Time = 285 + 5 * i, |
4889 | + | |
4890 | CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)), | |
4891 | - | Size = VT(850, 850, 850), |
4891 | + | |
4892 | - | Size2 = VT(1050, 1050, 1050) + VT(35, 35, 35) * i, |
4892 | + | |
4893 | RotationY = 0, | |
4894 | RotationZ = 0, | |
4895 | - | CFrame = FIREBALL.CFrame, |
4895 | + | |
4896 | Color = C3(1, 1, 1), | |
4897 | SoundID = nil, | |
4898 | SoundPitch = nil, | |
4899 | SoundVolume = nil | |
4900 | }) | |
4901 | - | Color = C3(0, 1, 1), |
4901 | + | |
4902 | if HITFLOOR.Parent ~= workspace then | |
4903 | - | SoundPitch = 0, |
4903 | + | |
4904 | - | SoundVolume = 0 |
4904 | + | |
4905 | if CHILD:IsA("BasePart") and CHILD.Position.Y < HITPOS.Y then | |
4906 | for i = 1, 5 do | |
4907 | - | wait(1) |
4907 | + | |
4908 | end | |
4909 | - | Time = 75, |
4909 | + | |
4910 | end | |
4911 | - | Size = VT(550, 550, 550), |
4911 | + | |
4912 | - | Size2 = VT(6500, 6500, 6500), |
4912 | + | |
4913 | - | Transparency = 0.8, |
4913 | + | |
4914 | - | Transparency2 = 1, |
4914 | + | |
4915 | - | CFrame = FIREBALL.CFrame, |
4915 | + | |
4916 | - | MoveToPos = nil, |
4916 | + | |
4917 | end | |
4918 | local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0)) | |
4919 | SOUNDPART.CFrame = CF(HITPOS) | |
4920 | Debris:AddItem(SOUNDPART, 5) | |
4921 | - | Color = C3(1, 1, 1), |
4921 | + | |
4922 | CreateSound("178452217", SOUNDPART, 6, 1) | |
4923 | - | SoundPitch = 0, |
4923 | + | |
4924 | - | SoundVolume = 0 |
4924 | + | |
4925 | Size = VT(0, 0, 0), | |
4926 | Size2 = VT(1, 1, 0), | |
4927 | Transparency = 0.7, | |
4928 | - | ApplyAoE5(FIREBALL.Position, 435 + 85 * i, 3, 3, 100, true) |
4928 | + | |
4929 | CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)), | |
4930 | - | Time = 85, |
4930 | + | |
4931 | RotationX = 0, | |
4932 | - | Size = VT(95, 95, 95), |
4932 | + | |
4933 | - | Size2 = VT(0, 6500, 0), |
4933 | + | |
4934 | Material = "Neon", | |
4935 | Color = C3(1, 1, 1), | |
4936 | - | CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), |
4936 | + | |
4937 | SoundPitch = nil, | |
4938 | SoundVolume = nil | |
4939 | }) | |
4940 | else | |
4941 | local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0)) | |
4942 | SOUNDPART.CFrame = CF(HITPOS) | |
4943 | Debris:AddItem(SOUNDPART, 5) | |
4944 | CreateSound("130972023", SOUNDPART, 10, 1) | |
4945 | CreateSound("130972023", SOUNDPART, 6, 0.7) | |
4946 | CreateDebreeRing(HITFLOOR, HITPOS, 5, VT(5, 5, 5), 5) | |
4947 | CreateDebreeRing(HITFLOOR, HITPOS, 8, VT(8, 8, 8), 5) | |
4948 | - | FIREBALL:remove() |
4948 | + | |
4949 | ApplyAoE5(HITPOS, 25, 25, 35, 35, true) | |
4950 | - | WACKYEFFECT({ |
4950 | + | |
4951 | - | Time = 25, |
4951 | + | |
4952 | - | EffectType = "Ring", |
4952 | + | |
4953 | - | Size = VT(0, 0, 0), |
4953 | + | |
4954 | - | Size2 = VT(9.75, 9.75, 0), |
4954 | + | |
4955 | - | Transparency = 0.7, |
4955 | + | |
4956 | - | Transparency2 = 1, |
4956 | + | |
4957 | - | CFrame = Head.CFrame * CF(0, -0.25, -0.75), |
4957 | + | |
4958 | - | MoveToPos = nil, |
4958 | + | |
4959 | - | RotationX = 0, |
4959 | + | |
4960 | - | RotationY = 0, |
4960 | + | |
4961 | - | RotationZ = 0, |
4961 | + | |
4962 | - | Material = "Neon", |
4962 | + | |
4963 | - | Color = C3(1, 0, 0), |
4963 | + | |
4964 | - | SoundID = nil, |
4964 | + | |
4965 | - | SoundPitch = nil, |
4965 | + | |
4966 | - | SoundVolume = nil |
4966 | + | |
4967 | ATTACK = false | |
4968 | - | WACKYEFFECT({ |
4968 | + | |
4969 | - | Time = 50, |
4969 | + | |
4970 | - | EffectType = "Ring", |
4970 | + | |
4971 | - | Size = VT(0, 0, 0), |
4971 | + | |
4972 | - | Size2 = VT(35, 35, 0), |
4972 | + | |
4973 | - | Transparency = 0.7, |
4973 | + | |
4974 | - | Transparency2 = 1, |
4974 | + | |
4975 | - | CFrame = Head.CFrame * CF(0, -0.25, -0.75), |
4975 | + | |
4976 | - | MoveToPos = nil, |
4976 | + | |
4977 | - | RotationX = 0, |
4977 | + | |
4978 | - | RotationY = 0, |
4978 | + | |
4979 | - | RotationZ = 0, |
4979 | + | |
4980 | - | Material = "Neon", |
4980 | + | |
4981 | - | Color = C3(.4, .1, 0), |
4981 | + | |
4982 | - | SoundID = nil, |
4982 | + | |
4983 | - | SoundPitch = nil, |
4983 | + | |
4984 | - | SoundVolume = nil |
4984 | + | |
4985 | mesh.Scale = mesh.Scale + GROW | |
4986 | - | for i = 0, 0.3, 0.1 / Animation_Speed do |
4986 | + | |
4987 | if wave.Transparency > 0.99 then | |
4988 | - | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, -0.1, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed) |
4988 | + | |
4989 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) |
4989 | + | |
4990 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) |
4990 | + | |
4991 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) |
4991 | + | |
4992 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) |
4992 | + | |
4993 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) |
4993 | + | |
4994 | function CreateRing2(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
4995 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
4996 | local mesh = IT("SpecialMesh",wave) | |
4997 | mesh.MeshType = "FileMesh" | |
4998 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
4999 | mesh.Scale = SIZE | |
5000 | mesh.Offset = VT(0,0,0) | |
5001 | wave.CFrame = CFRAME | |
5002 | coroutine.resume(coroutine.create(function(PART) | |
5003 | for i = 1, WAIT do | |
5004 | Swait() | |
5005 | mesh.Scale = mesh.Scale + GROW | |
5006 | if DOESROT == true then | |
5007 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
5008 | end | |
5009 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
5010 | if wave.Transparency > 0.99 then | |
5011 | wave:remove() | |
5012 | end | |
5013 | end | |
5014 | end)) | |
5015 | end | |
5016 | ||
5017 | ||
5018 | function ApplyAoE4(POSITION, RANGE, MINDMG, MAXDMG, FLING, IZBANISH) | |
5019 | local CHILDREN = workspace:GetDescendants() | |
5020 | for index, CHILD in pairs(CHILDREN) do | |
5021 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
5022 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
5023 | if HUM then | |
5024 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
5025 | if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then | |
5026 | if IZBANISH == true then | |
5027 | Banish(CHILD) | |
5028 | else | |
5029 | local DMG = MRANDOM(MINDMG, MAXDMG) | |
5030 | ApplyDamage(HUM, DMG, TORSO) | |
5031 | end | |
5032 | if FLING > 0 then | |
5033 | for _, c in pairs(CHILD:GetChildren()) do | |
5034 | if c:IsA("BasePart") then | |
5035 | local bv = Instance.new("BodyVelocity") | |
5036 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
5037 | bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING | |
5038 | bv.Parent = c | |
5039 | Debris:AddItem(bv, 0.05) | |
5040 | end | |
5041 | end | |
5042 | end | |
5043 | end | |
5044 | end | |
5045 | end | |
5046 | end | |
5047 | end | |
5048 | ||
5049 | function ApplyAoE6(POSITION, RANGE, MINDMG, MAXDMG, FLING, KILLD) | |
5050 | local CHILDREN = workspace:GetDescendants() | |
5051 | for index, CHILD in pairs(CHILDREN) do | |
5052 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
5053 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
5054 | if HUM then | |
5055 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
5056 | if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then | |
5057 | if KILLD == true then | |
5058 | Kill2(CHILD) | |
5059 | else | |
5060 | local DMG = MRANDOM(MINDMG, MAXDMG) | |
5061 | ApplyDamage(HUM, DMG, TORSO) | |
5062 | end | |
5063 | if FLING > 0 then | |
5064 | for _, c in pairs(CHILD:GetChildren()) do | |
5065 | if c:IsA("BasePart") then | |
5066 | local bv = Instance.new("BodyVelocity") | |
5067 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
5068 | bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING | |
5069 | bv.Parent = c | |
5070 | Debris:AddItem(bv, 0.05) | |
5071 | end | |
5072 | end | |
5073 | end | |
5074 | end | |
5075 | end | |
5076 | end | |
5077 | end | |
5078 | end | |
5079 | ||
5080 | function Complete_Control() | |
5081 | ATTACK = true | |
5082 | Rooted = true | |
5083 | chatfunc("Do Not Try To Get Evade This.") | |
5084 | CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Crimson",VT(100,100,100)) | |
5085 | CreateSound("1137548130", Effects, 10, 1) | |
5086 | MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Maroon",VT(500,500,500)) | |
5087 | ApplyAoE4(Torso.Position, 9999, 0, 0, 0, true) | |
5088 | ATTACK = false | |
5089 | Rooted = false | |
5090 | end | |
5091 | ||
5092 | function Taunt() | |
5093 | ATTACK = true | |
5094 | Rooted = false | |
5095 | for i=0, 2, 0.1 / Animation_Speed do | |
5096 | Swait() | |
5097 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5098 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5099 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5100 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5101 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5102 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5103 | end | |
5104 | CreateSound(300208779, Head, 5, 1, false) | |
5105 | for i=0, 4, 0.1 / Animation_Speed do | |
5106 | Swait() | |
5107 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 - 0.1 * COS(SINE / 3) + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 24)), RAD(0)), 0.5 / Animation_Speed) | |
5108 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, - 0.1 * COS(SINE / 3)) * ANGLES(RAD(-21), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5109 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, - 0.1 * COS(SINE / 3)) * ANGLES(RAD(-21), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5110 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 4)) * ANGLES(RAD(-32), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5111 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 4), -0.01) * ANGLES(RAD(-32), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5112 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 4), -0.01) * ANGLES(RAD(-32), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5113 | end | |
5114 | ATTACK = false | |
5115 | Rooted = false | |
5116 | end | |
5117 | ||
5118 | function Taunt3() | |
5119 | ATTACK = true | |
5120 | Rooted = true | |
5121 | local TAUNT = CreateSound(189035671, Torso, 7, 1, false) | |
5122 | repeat | |
5123 | Swait() | |
5124 | TAUNT.Parent = Torso | |
5125 | TAUNT.Playing = true | |
5126 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5127 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed) | |
5128 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5129 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5130 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5131 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5132 | until TAUNT.TimePosition >= 1.25 | |
5133 | for i=0, 1.6, 0.1 / Animation_Speed do | |
5134 | Swait() | |
5135 | TAUNT.Parent = Torso | |
5136 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed) | |
5137 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed) | |
5138 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5139 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5140 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5141 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5142 | end | |
5143 | ATTACK = false | |
5144 | Rooted = false | |
5145 | end | |
5146 | ||
5147 | function TomYumTaunt() | |
5148 | ATTACK = true | |
5149 | Rooted = true | |
5150 | for i=0, 1, 0.1 / Animation_Speed do | |
5151 | Swait() | |
5152 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5153 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5154 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5155 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5156 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5157 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5158 | end | |
5159 | CameraEnshaking(1,45) | |
5160 | CreateSound(363808674, Torso, 6, 1, false) | |
5161 | for i=0, 0.5, 0.1 / Animation_Speed do | |
5162 | Swait() | |
5163 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5164 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(25)), 1 / Animation_Speed) | |
5165 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40), RAD(50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5166 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(40), RAD(50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5167 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5168 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5169 | end | |
5170 | CameraEnshaking(1,45) | |
5171 | CreateSound(363808674, Torso, 6, 1, false) | |
5172 | for i=0, 0.5, 0.1 / Animation_Speed do | |
5173 | Swait() | |
5174 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5175 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
5176 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(40), RAD(-50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5177 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40), RAD(-50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5178 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5179 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5180 | end | |
5181 | ATTACK = false | |
5182 | Rooted = false | |
5183 | end | |
5184 | ||
5185 | - | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
5185 | + | |
5186 | - | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 213603013, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) |
5186 | + | |
5187 | - | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) |
5187 | + | |
5188 | - | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) |
5188 | + | |
5189 | Swait(38) | |
5190 | WACKYEFFECT({Time = 50, EffectType = "Box", Size = VT(20,20,20)*SIZE, Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(153, 0/255, 153), SoundID = 289556450, SoundPitch = 0.96, SoundVolume = 10}) | |
5191 | end)) | |
5192 | for i=0, 0.5, 0.1 / Animation_Speed do | |
5193 | Swait() | |
5194 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
5195 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5196 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15*SIZE, 0.5*SIZE, -0.8*SIZE) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
5197 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15*SIZE, 0.5*SIZE, -0.8*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
5198 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5199 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5200 | end | |
5201 | for i=0, 1, 0.1 / Animation_Speed do | |
5202 | Swait() | |
5203 | - | function Bullet2() |
5203 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 10) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) |
5204 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5205 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15*SIZE, 0.5*SIZE, -0.8*SIZE) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
5206 | - | Weapon2.Parent = Character |
5206 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15*SIZE, 0.5*SIZE, -0.8*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) |
5207 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5208 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5209 | end | |
5210 | local ORIGIN = RootPart.Position | |
5211 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,4,0),ORIGIN) | |
5212 | for i=0, 0.3, 0.1 / Animation_Speed do | |
5213 | Swait() | |
5214 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.5 / Animation_Speed) | |
5215 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5216 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5*SIZE, -0.8*SIZE) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
5217 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5*SIZE, -0.8*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
5218 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5219 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5220 | end | |
5221 | RootPart.Anchored = false | |
5222 | ATTACK = false | |
5223 | Rooted = false | |
5224 | end | |
5225 | ||
5226 | function Bullet() | |
5227 | ATTACK = true | |
5228 | Rooted = false | |
5229 | Weapon2.Parent = Character | |
5230 | for i=0, 0.4, 0.1 / Animation_Speed do | |
5231 | Swait() | |
5232 | turnto(Mouse.Hit.p) | |
5233 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
5234 | - | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
5234 | + | |
5235 | - | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 213603013, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) |
5235 | + | |
5236 | - | BulletDetection(Hole.Position,Mouse.Hit.p,true) |
5236 | + | |
5237 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5238 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5239 | end | |
5240 | repeat | |
5241 | for i=0, 0.2, 0.1 / Animation_Speed do | |
5242 | Swait() | |
5243 | turnto(Mouse.Hit.p) | |
5244 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(40)), 1 / Animation_Speed) | |
5245 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4) * ANGLES(RAD(-10), RAD(0), RAD(-32)), 0.5 / Animation_Speed) | |
5246 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
5247 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.6*SIZE, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5248 | - | Weapon2.Parent = nil |
5248 | + | |
5249 | end | |
5250 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) | |
5251 | SpawnTrail(Hole.Position,POS) | |
5252 | ApplyAoE3(POS,1,3,100,20,false) | |
5253 | if HIT ~= nil then | |
5254 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
5255 | end | |
5256 | end | |
5257 | ---WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
5258 | ---WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 213603013, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
5259 | ---WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
5260 | ---WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
5261 | for i=0, 0.3, 0.1 / Animation_Speed do | |
5262 | Swait() | |
5263 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(40)), 1 / Animation_Speed) | |
5264 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4) * ANGLES(RAD(5), RAD(0), RAD(-32)), 0.25 / Animation_Speed) | |
5265 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(15), RAD(40)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
5266 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.6*SIZE, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5267 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5268 | end | |
5269 | until KEYHOLD == false | |
5270 | Weapon2.Parent = nil | |
5271 | ATTACK = false | |
5272 | Rooted = false | |
5273 | end | |
5274 | ||
5275 | ||
5276 | function AttackTemplate() | |
5277 | ATTACK = true | |
5278 | Rooted = false | |
5279 | for i=0, 1, 0.1 / Animation_Speed do | |
5280 | Swait() | |
5281 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
5282 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
5283 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed) | |
5284 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.1 / Animation_Speed) | |
5285 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5286 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5287 | end | |
5288 | ATTACK = false | |
5289 | Rooted = false | |
5290 | end | |
5291 | ||
5292 | function GoldenPunch() | |
5293 | ATTACK = true | |
5294 | Rooted = false | |
5295 | local SPEED = Speed | |
5296 | Speed = 8 | |
5297 | for i=0, 4, 1 / Animation_Speed do | |
5298 | Swait() | |
5299 | turnto(Mouse.Hit.p) | |
5300 | MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Really black",VT(-1/15,-1/15,-1/15)) | |
5301 | MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Really black",VT(-2/15,-2/15,-2/15)) | |
5302 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed) | |
5303 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed) | |
5304 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
5305 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
5306 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5307 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5308 | end | |
5309 | for i=0, 0.15, 1 / Animation_Speed do | |
5310 | Swait() | |
5311 | turnto(Mouse.Hit.p) | |
5312 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed) | |
5313 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed) | |
5314 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5315 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5316 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5317 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5318 | end | |
5319 | local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "Really black", "Punch", VT(50,50,50),false) | |
5320 | PART.CFrame = RootPart.CFrame * CF(0,0,-25) | |
5321 | PART.Shape = "Ball" | |
5322 | local bv = Instance.new("BodyVelocity") | |
5323 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
5324 | bv.velocity = RootPart.CFrame.lookVector*600 | |
5325 | bv.Parent = PART | |
5326 | bv.Name = "PROJECTILEVELOCITY" | |
5327 | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really black",VT(2.5,0.2,2.5)) | |
5328 | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really black",VT(3,0.2,3)) | |
5329 | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really black",VT(2,0.6,2)) | |
5330 | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really black",VT(2.2,0.6,2.2)) | |
5331 | CreateSound("824687369", Effects, 10, MRANDOM(10, 12) / 10) | |
5332 | CreateSound("159882598", Effects, 10, MRANDOM(10, 10) / 10) | |
5333 | coroutine.resume(coroutine.create(function() | |
5334 | for i = 1, 10 do | |
5335 | Swait() | |
5336 | PART.Transparency = PART.Transparency + 0.2/10 | |
5337 | PART.Size = PART.Size + VT(5,5,5) | |
5338 | ApplyAoE3(PART.Position,35,10,99999,99999,false) | |
5339 | - | local hitting = FIST.Touched:connect(function(hit) |
5339 | + | |
5340 | PART:Destroy() | |
5341 | end)) | |
5342 | for i=0, 1, 0.1 / Animation_Speed do | |
5343 | Swait() | |
5344 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed) | |
5345 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed) | |
5346 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
5347 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
5348 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed) | |
5349 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed) | |
5350 | end | |
5351 | Speed = SPEED | |
5352 | ATTACK = false | |
5353 | Rooted = false | |
5354 | end | |
5355 | ||
5356 | function GoldenGrasp() | |
5357 | ATTACK = true | |
5358 | Rooted = false | |
5359 | local HASGRABBED = false | |
5360 | local WELD = nil | |
5361 | local TORS = nil | |
5362 | local hitting = RightArm.Touched:connect(function(hit) | |
5363 | if hit.Parent:FindFirstChild("Humanoid") then | |
5364 | if hit.Parent.Humanoid.Health ~= 0 then | |
5365 | UNANCHOR = false | |
5366 | TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") | |
5367 | TORS.Anchored = true | |
5368 | TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
5369 | WELD = weldBetween(RightArm,TORS) | |
5370 | HASGRABBED = true | |
5371 | Rooted = true | |
5372 | end | |
5373 | end | |
5374 | end) | |
5375 | for i=0, 1, 0.1 / Animation_Speed do | |
5376 | Swait() | |
5377 | if HASGRABBED == true then | |
5378 | break | |
5379 | end | |
5380 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed) | |
5381 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed) | |
5382 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
5383 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
5384 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
5385 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
5386 | end | |
5387 | hitting:disconnect() | |
5388 | if HASGRABBED == true then | |
5389 | TORS.Anchored = false | |
5390 | RootPart.Anchored = true | |
5391 | for i=0, 2, 0.1 / Animation_Speed do | |
5392 | Swait() | |
5393 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
5394 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
5395 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
5396 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
5397 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
5398 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
5399 | end | |
5400 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.5,0.3,0.5)) | |
5401 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Pearl",VT(0.6,0.3,0.6)) | |
5402 | local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Pearl", "Sound", VT(0,0,0)) | |
5403 | SOUNDPART.CFrame = RootPart.CFrame | |
5404 | Debris:AddItem(SOUNDPART,5) | |
5405 | CreateSound("1295446488", SOUNDPART, 2, 1) | |
5406 | for i = 1, 15 do | |
5407 | Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"Pearl", 1 + MRANDOM(1,30)/15) | |
5408 | end | |
5409 | for i=0, 2, 0.1 / Animation_Speed do | |
5410 | Swait() | |
5411 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
5412 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
5413 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
5414 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
5415 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
5416 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
5417 | end | |
5418 | for i=0, 0.25, 0.1 / Animation_Speed do | |
5419 | Swait() | |
5420 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed) | |
5421 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed) | |
5422 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
5423 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
5424 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5425 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5426 | end | |
5427 | if HITFLOOR ~= nil then | |
5428 | CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(7,7,7),85) | |
5429 | end | |
5430 | CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10) | |
5431 | WELD:remove() | |
5432 | for i = 1, 25 do | |
5433 | Swait() | |
5434 | killnearest(RootPart.Position,45,100,Torso.CFrame) | |
5435 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Pearl",VT(0.3,3,0.3)) | |
5436 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Really black",VT(1,0.4,1)) | |
5437 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Really black",VT(2.3,0.3,2.3)) | |
5438 | Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5) | |
5439 | Slice(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"Really black", 1 + MRANDOM(1,30)/15) | |
5440 | end | |
5441 | end | |
5442 | UNANCHOR = true | |
5443 | ATTACK = false | |
5444 | Rooted = false | |
5445 | end | |
5446 | ||
5447 | function Mach20() | |
5448 | local ORIGIN = RootPart.Position | |
5449 | CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4)) | |
5450 | CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6)) | |
5451 | local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Pearl", "Sound", VT(0,0,0)) | |
5452 | SOUNDPART.CFrame = RootPart.CFrame | |
5453 | Debris:AddItem(SOUNDPART,5) | |
5454 | CreateSound("1295446488", SOUNDPART, 2, 1) | |
5455 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),VT(ORIGIN.X,Mouse.Hit.p.Y,ORIGIN.Z)) | |
5456 | Swait() | |
5457 | CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4)) | |
5458 | CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6)) | |
5459 | local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Pearl", "Sound", VT(0,0,0)) | |
5460 | SOUNDPART.CFrame = RootPart.CFrame | |
5461 | Debris:AddItem(SOUNDPART,5) | |
5462 | CreateSound("1295446488", SOUNDPART, 2, 1) | |
5463 | if MRANDOM(1,8) == 1 then | |
5464 | ATTACK = true | |
5465 | Rooted = true | |
5466 | local FRUITSTABLE = { | |
5467 | {MeshId = "16190555", TextureId = "16190577", Color = "Really red"}, | |
5468 | {MeshId = "119574562", TextureId = "64374853", Color = "New Yeller"}, | |
5469 | {MeshId = "24394186", TextureId = "24394178", Color = "Brown"} | |
5470 | } | |
5471 | local FRUIT = FRUITSTABLE[MRANDOM(1, #FRUITSTABLE)] | |
5472 | local FRUITMODEL = CreatePart(3, Effects, "Neon", 0, 0, FRUIT.Color, "Fruit", VT(0,0,0),false) | |
5473 | CreateMesh("SpecialMesh", FRUITMODEL, "FileMesh", FRUIT.MeshId, FRUIT.TextureId, VT(2,2,2), VT(0,0,0)) | |
5474 | FRUITMODEL.CFrame = RightArm.CFrame * CF(0,-1.5,0) | |
5475 | weldBetween(RightArm,FRUITMODEL) | |
5476 | for i=0, 4, 0.1 / Animation_Speed do | |
5477 | Swait() | |
5478 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5479 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5480 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-145)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
5481 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
5482 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5483 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5484 | end | |
5485 | CreateSound("414517163", RightArm, 10, MRANDOM(7, 12) / 10) | |
5486 | FRUITMODEL:remove() | |
5487 | for i = 1, 15 do | |
5488 | Slice(0.1,15,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),FRUIT.Color, 1 + MRANDOM(1,10)/15) | |
5489 | end | |
5490 | for i=0, 0.5, 0.1 / Animation_Speed do | |
5491 | Swait() | |
5492 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5493 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5494 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-175)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
5495 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
5496 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5497 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5498 | end | |
5499 | ATTACK = false | |
5500 | Rooted = false | |
5501 | end | |
5502 | end | |
5503 | ||
5504 | function ImplosionCollision() | |
5505 | ATTACK = true | |
5506 | Rooted = true | |
5507 | CreateSound("1548599511", Character, 10, 1) | |
5508 | for i=0, 8, 0.1 / Animation_Speed do | |
5509 | Swait() | |
5510 | turnto(Mouse.Hit.p) | |
5511 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed) | |
5512 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed) | |
5513 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
5514 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
5515 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5516 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5517 | end | |
5518 | ||
5519 | CreateSound("1548599962", Character, 10, 1) | |
5520 | for i=0, 0.15, 0.1 / Animation_Speed do | |
5521 | Swait() | |
5522 | turnto(Mouse.Hit.p) | |
5523 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed) | |
5524 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed) | |
5525 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5526 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5527 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5528 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5529 | end | |
5530 | MagicSphere(VT(4,4,4),100,RootPart.CFrame * CF(0,0,-6),"Really black",VT(-0.04,-0.04,-0.04)) | |
5531 | MagicSphere(VT(3.5,3.5,3.5),100,RootPart.CFrame * CF(0,0,-6),"Really black",VT(-0.035,-0.035,-0.035)) | |
5532 | coroutine.resume(coroutine.create(function() | |
5533 | Swait(100) | |
5534 | for i = 1, 5 do | |
5535 | MagicSphere(VT(150,150,150),75,RootPart.CFrame * CF(0,0,-72*i),"Really black",VT(-150/(150-(15*i)),-150/(150-(15*i)),-150/(150-(15*i)))) | |
5536 | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really black",VT(4.5*i,0.2,4.5*i)) | |
5537 | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really black",VT(5*i,0.2,5*i)) | |
5538 | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really black",VT(4*i,0.6,4*i)) | |
5539 | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really black",VT(5.2*i,0.6,5.2*i)) | |
5540 | end | |
5541 | ApplyAoE3(RootPart.Position,99999,99999,99999,99999,false) | |
5542 | for i = 1, 5 do | |
5543 | CreateSound("824687369", Effects, 10, MRANDOM(5, 8) / 2) | |
5544 | CreateSound("824687369", Effects, 10, MRANDOM(5, 8) / 3) | |
5545 | end | |
5546 | coroutine.resume(coroutine.create(function() | |
5547 | for i = 1, 50 do | |
5548 | Swait() | |
5549 | for i = 1, 1 do | |
5550 | Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5) | |
5551 | end | |
5552 | for i = 1, 2 do | |
5553 | Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Really black", 1 + MRANDOM(1,30)/3) | |
5554 | end | |
5555 | end | |
5556 | end)) | |
5557 | end)) | |
5558 | for i=0, 4, 0.1 / Animation_Speed do | |
5559 | Swait() | |
5560 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed) | |
5561 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed) | |
5562 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
5563 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
5564 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed) | |
5565 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed) | |
5566 | end | |
5567 | ATTACK = false | |
5568 | Rooted = false | |
5569 | end | |
5570 | ||
5571 | --SS-- | |
5572 | ||
5573 | function VoidedTaunt() | |
5574 | ATTACK = true | |
5575 | Rooted = true | |
5576 | local LAUGHS = {834001699,834001752,834001797,834001828} | |
5577 | CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 30, 1, false) | |
5578 | coroutine.resume(coroutine.create(function() | |
5579 | for i=0, 3, 0.1 / Animation_Speed do | |
5580 | Swait() | |
5581 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 1.5) * ANGLES(RAD(0), RAD(180), RAD(0)), 0.2 / Animation_Speed) | |
5582 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 + 11 * COS(SINE / 1)), RAD(0), RAD(0 + 11 * COS(SINE / 1))), 0.2 / Animation_Speed) | |
5583 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40 + 11 * COS(SINE / 1)), RAD(0), RAD(20 + 11 * COS(SINE / 1))) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
5584 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40 + 11 * COS(SINE / 1)), RAD(0), RAD(-20 + 11 * COS(SINE / 1))) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
5585 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20 + 11 * COS(SINE / 1))), 0.2 / Animation_Speed) | |
5586 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
5587 | end | |
5588 | ATTACK = false | |
5589 | Rooted = false | |
5590 | end)) | |
5591 | end | |
5592 | ||
5593 | function MagicMissiles() | |
5594 | ATTACK = true | |
5595 | Rooted = true | |
5596 | local SELECTING = true | |
5597 | local SPOTS = {} | |
5598 | coroutine.resume(coroutine.create(function() | |
5599 | local LOOP = 0 | |
5600 | repeat | |
5601 | LOOP = LOOP + 1 | |
5602 | Swait() | |
5603 | if LOOP >= 10 then | |
5604 | LOOP = 0 | |
5605 | for i = 1, #SPOTS do | |
5606 | if SPOTS[i] ~= nil then | |
5607 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
5608 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
5609 | end | |
5610 | end | |
5611 | end | |
5612 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
5613 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5614 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5615 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5616 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(85), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5617 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-85), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5618 | until SELECTING == false | |
5619 | Rooted = false | |
5620 | repeat | |
5621 | LOOP = LOOP + 1 | |
5622 | Swait() | |
5623 | if LOOP >= 10 then | |
5624 | LOOP = 0 | |
5625 | for i = 1, #SPOTS do | |
5626 | if SPOTS[i] ~= nil then | |
5627 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
5628 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
5629 | end | |
5630 | end | |
5631 | end | |
5632 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
5633 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed) | |
5634 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5635 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5636 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(85), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5637 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-85), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5638 | until ATTACK == false | |
5639 | end)) | |
5640 | repeat | |
5641 | repeat Swait() until HOLD == true | |
5642 | local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude | |
5643 | if DIST > 99999 then | |
5644 | DIST = 99999 | |
5645 | end | |
5646 | local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace) | |
5647 | local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
5648 | if HITFLOOR ~= nil then | |
5649 | table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))) | |
5650 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6}) | |
5651 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
5652 | end | |
5653 | repeat Swait() until HOLD == false | |
5654 | until #SPOTS == 1 | |
5655 | SELECTING = false | |
5656 | for i = 1, #SPOTS do | |
5657 | if SPOTS[i] ~= nil then | |
5658 | local POS = SPOTS[i] | |
5659 | coroutine.resume(coroutine.create(function() | |
5660 | local MISSILE = IT("Model",Effects) | |
5661 | MISSILE.Name = "Missile" | |
5662 | local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Miduim stone gray", "Part", VT(2,2,2)) | |
5663 | MakeForm(BASEPART,"Cyl") | |
5664 | MISSILE.PrimaryPart = BASEPART | |
5665 | BASEPART.CFrame = POS*CF(0,-30*3,0) | |
5666 | local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Miduim stone gray", "Part", VT(2,4,2)) | |
5667 | MakeForm(HEAD,"Ball") | |
5668 | HEAD.CFrame = BASEPART.CFrame*CF(0,1,0) | |
5669 | local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Miduim stone gray", "Part", VT(2.5,0.1,2.5)) | |
5670 | MakeForm(TAIL,"Cyl") | |
5671 | TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0) | |
5672 | for i = 1, 10 do | |
5673 | Swait() | |
5674 | for _, c in pairs(MISSILE:GetChildren()) do | |
5675 | if c.ClassName == "Part" then | |
5676 | c.Transparency = c.Transparency - 1/10 | |
5677 | end | |
5678 | end | |
5679 | end | |
5680 | for i = 1, 15*1.5 do | |
5681 | Swait() | |
5682 | MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0)) | |
5683 | end | |
5684 | ApplyAoE3(BASEPART.CFrame.p,20,35,45,75,false) | |
5685 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,1,75), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4}) | |
5686 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 100}) | |
5687 | WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(22,2,22), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
5688 | WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(20,3,20), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
5689 | MISSILE:remove() | |
5690 | end)) | |
5691 | end | |
5692 | end | |
5693 | wait(0.6) | |
5694 | ATTACK = false | |
5695 | Rooted = false | |
5696 | end | |
5697 | ||
5698 | ||
5699 | ||
5700 | function ManiacMissiles() | |
5701 | ATTACK = true | |
5702 | Rooted = true | |
5703 | local SELECTING = true | |
5704 | local SPOTS = {} | |
5705 | coroutine.resume(coroutine.create(function() | |
5706 | local LOOP = 0 | |
5707 | repeat | |
5708 | LOOP = LOOP + 1 | |
5709 | Swait() | |
5710 | if LOOP >= 10 then | |
5711 | LOOP = 0 | |
5712 | for i = 1, #SPOTS do | |
5713 | if SPOTS[i] ~= nil then | |
5714 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(81, 69, 69), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
5715 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(81, 69, 69), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
5716 | end | |
5717 | end | |
5718 | end | |
5719 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
5720 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5721 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5722 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5723 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(85), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5724 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-85), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5725 | until SELECTING == false | |
5726 | Rooted = false | |
5727 | repeat | |
5728 | LOOP = LOOP + 1 | |
5729 | Swait() | |
5730 | if LOOP >= 10 then | |
5731 | LOOP = 0 | |
5732 | for i = 1, #SPOTS do | |
5733 | if SPOTS[i] ~= nil then | |
5734 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(81, 69, 69), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
5735 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(81, 69, 69), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
5736 | end | |
5737 | end | |
5738 | end | |
5739 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
5740 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed) | |
5741 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5742 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5743 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(85), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5744 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-85), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5745 | until ATTACK == false | |
5746 | end)) | |
5747 | repeat | |
5748 | repeat Swait() until HOLD == true | |
5749 | local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude | |
5750 | if DIST > 99999 then | |
5751 | DIST = 99999 | |
5752 | end | |
5753 | local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace) | |
5754 | local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
5755 | if HITFLOOR ~= nil then | |
5756 | table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))) | |
5757 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(81, 69, 69), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6}) | |
5758 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(81, 69, 69), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
5759 | end | |
5760 | repeat Swait() until HOLD == false | |
5761 | until #SPOTS == 1 | |
5762 | SELECTING = false | |
5763 | for i = 1, #SPOTS do | |
5764 | if SPOTS[i] ~= nil then | |
5765 | local POS = SPOTS[i] | |
5766 | coroutine.resume(coroutine.create(function() | |
5767 | local MISSILE = IT("Model",Effects) | |
5768 | MISSILE.Name = "Missile" | |
5769 | local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Dirt brown", "Part", VT(2,2,2)) | |
5770 | MakeForm(BASEPART,"Cyl") | |
5771 | MISSILE.PrimaryPart = BASEPART | |
5772 | BASEPART.CFrame = POS*CF(0,-30*3,0) | |
5773 | local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Dirt brown", "Part", VT(2,4,2)) | |
5774 | MakeForm(HEAD,"Ball") | |
5775 | HEAD.CFrame = BASEPART.CFrame*CF(0,1,0) | |
5776 | local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Dirt brown", "Part", VT(2.5,0.1,2.5)) | |
5777 | MakeForm(TAIL,"Cyl") | |
5778 | TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0) | |
5779 | for i = 1, 10 do | |
5780 | Swait() | |
5781 | for _, c in pairs(MISSILE:GetChildren()) do | |
5782 | if c.ClassName == "Part" then | |
5783 | c.Transparency = c.Transparency - 1/10 | |
5784 | end | |
5785 | end | |
5786 | end | |
5787 | for i = 1, 15*1.5 do | |
5788 | Swait() | |
5789 | MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0)) | |
5790 | end | |
5791 | ApplyAoE3(BASEPART.CFrame.p,20,35,45,75,false) | |
5792 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,1,75), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(81, 69, 69), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4}) | |
5793 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(81, 69, 69), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 100}) | |
5794 | WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(22,2,22), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(81, 69, 69), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
5795 | WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(20,3,20), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(81, 69, 69), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
5796 | MISSILE:remove() | |
5797 | end)) | |
5798 | end | |
5799 | end | |
5800 | wait(0.6) | |
5801 | ATTACK = false | |
5802 | Rooted = false | |
5803 | end | |
5804 | ||
5805 | ||
5806 | local Cooldown1 = false | |
5807 | ||
5808 | function Teleport() | |
5809 | ATTACK = true | |
5810 | Rooted = false | |
5811 | for i=0, 0.5, 0.1 / Animation_Speed do | |
5812 | Swait() | |
5813 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5814 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
5815 | end | |
5816 | - | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 1, Transparency2 = 1, CFrame = RightArm.CFrame, MoveToPos = RightArm.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
5816 | + | |
5817 | - | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 1, Transparency2 = 1, CFrame = RightArm.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 743521450, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 100000}) |
5817 | + | |
5818 | - | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0.7, Transparency2 = 1, CFrame = CF(POS,RightArm.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) |
5818 | + | |
5819 | local PART = STUFF[1] | |
5820 | if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then | |
5821 | local PRT = PART:Clone() | |
5822 | PRT.Anchored = true | |
5823 | PRT.CanCollide = false | |
5824 | PRT.Material = "Neon" | |
5825 | PRT.Color = C3(1,1,1) | |
5826 | PRT.Name = "WarpEffect" | |
5827 | PRT.Parent = Effects | |
5828 | PRT.CFrame = PART.CFrame | |
5829 | PRT:BreakJoints() | |
5830 | if PRT:FindFirstChildOfClass("Sound") then | |
5831 | PRT:FindFirstChildOfClass("Sound"):remove() | |
5832 | end | |
5833 | if PRT:FindFirstChildOfClass("Decal") then | |
5834 | PRT:FindFirstChildOfClass("Decal"):remove() | |
5835 | end | |
5836 | coroutine.resume(coroutine.create(function() | |
5837 | for i = 1, 100 do | |
5838 | Swait() | |
5839 | PRT.Transparency = PRT.Transparency + 1/100 | |
5840 | end | |
5841 | PRT:remove() | |
5842 | end)) | |
5843 | end | |
5844 | end | |
5845 | end | |
5846 | CreateSound(217767125, Torso, 10, 1) | |
5847 | local POS = RootPart.Orientation | |
5848 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0)) | |
5849 | RootPart.Orientation = POS | |
5850 | RootJoint.Parent = RootPart | |
5851 | for i=0, 0.5, 0.1 / Animation_Speed do | |
5852 | Swait() | |
5853 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5854 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
5855 | end | |
5856 | for i=0, 0.1, 0.1 / Animation_Speed do | |
5857 | Swait() | |
5858 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
5859 | end | |
5860 | ATTACK = false | |
5861 | Rooted = false | |
5862 | end | |
5863 | ||
5864 | function Prison_Key() | |
5865 | if Mouse.Target ~= nil then | |
5866 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then | |
5867 | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") | |
5868 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso") | |
5869 | local GYRO = IT("BodyGyro",RootPart) | |
5870 | GYRO.D = 750 | |
5871 | GYRO.P = 20000 | |
5872 | GYRO.MaxTorque = VT(0,40000000,0) | |
5873 | local grav = Instance.new("BodyPosition",TORSO) | |
5874 | grav.D = 15 | |
5875 | grav.P = 20000 | |
5876 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
5877 | grav.position = TORSO.Position | |
5878 | local GYRO2 = IT("BodyGyro",TORSO) | |
5879 | GYRO2.D = 750 | |
5880 | GYRO2.P = 20000 | |
5881 | GYRO2.MaxTorque = VT(0,40000000,0) | |
5882 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
5883 | grav.Name = "Jail" | |
5884 | local LOCKPARTS = {} | |
5885 | ATTACK = true | |
5886 | Rooted = false | |
5887 | local LOCK = IT("Model",Effects) | |
5888 | LOCK.Name = "Lock" | |
5889 | local LOCK2 = IT("Model",LOCK) | |
5890 | LOCK2.Name = "Metal" | |
5891 | --CREATE LOCK-- | |
5892 | local BASE = CreatePart(3, LOCK, "Glass", 0, 0, "Alder", "Keylock", VT(3, 2.5, 1)) | |
5893 | LOCK.PrimaryPart = BASE | |
5894 | BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4) | |
5895 | local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Alder", "Keylock", VT(3, 1, 3)) | |
5896 | PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
5897 | MakeForm(PRT,"Cyl") | |
5898 | local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Alder", "Hole", VT(1, 1, 1)) | |
5899 | PRT.Color = C3(0,0,0) | |
5900 | PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
5901 | MakeForm(PRT,"Cyl") | |
5902 | local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Alder", "Hole", VT(0.5, 1, 1)) | |
5903 | PRT.Color = C3(0,0,0) | |
5904 | PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01) | |
5905 | for i = 1, 45 do | |
5906 | local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Alder", "Keylock", VT(0.5, 0.5, 0.5)) | |
5907 | PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0) | |
5908 | end | |
5909 | local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Alder", "Keylock", VT(0.5, 0.5, 0.5)) | |
5910 | PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0) | |
5911 | LOCK2.PrimaryPart = PRT | |
5912 | --------------- | |
5913 | local CHILDREN = LOCK:GetDescendants() | |
5914 | for index, CHILD in pairs(CHILDREN) do | |
5915 | if CHILD:IsA("BasePart") then | |
5916 | CHILD.Transparency = 1 | |
5917 | end | |
5918 | end | |
5919 | for i = 1, 75 do | |
5920 | LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)) | |
5921 | Swait() | |
5922 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
5923 | GYRO.cframe = CF(RootPart.Position,TORSO.Position) | |
5924 | local CHILDREN = LOCK:GetDescendants() | |
5925 | for index, CHILD in pairs(CHILDREN) do | |
5926 | if CHILD:IsA("BasePart") then | |
5927 | CHILD.Transparency = CHILD.Transparency - 1/75 | |
5928 | end | |
5929 | end | |
5930 | end | |
5931 | HUM.DisplayDistanceType = "None" | |
5932 | local KEY = IT("Model",Effects) | |
5933 | KEY.Name = "Key" | |
5934 | --CREATE KEY-- | |
5935 | local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Alder", "KeyBase", VT(0.1, 1, 0.1),false) | |
5936 | KEY.PrimaryPart = KBASE | |
5937 | KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0)) | |
5938 | local WLD = weldBetween(RightArm,KBASE) | |
5939 | - | calamity() |
5939 | + | for i = 1, 45 do |
5940 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Alder", "Key", VT(0.1, 0.1, 0.1),false) | |
5941 | PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0) | |
5942 | - | elseif MODE == "Killbot" then |
5942 | + | weldBetween(KBASE,PRT) |
5943 | - | Bullet2() |
5943 | + | |
5944 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Alder", "Key", VT(0.3, 0.1, 0.1),false) | |
5945 | PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0) | |
5946 | weldBetween(KBASE,PRT) | |
5947 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Alder", "Key", VT(0.3, 0.1, 0.1),false) | |
5948 | PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0) | |
5949 | weldBetween(KBASE,PRT) | |
5950 | -------------- | |
5951 | Rooted = true | |
5952 | Pose("Prepare key",1.5,1.2,false,GYRO,TORSO) | |
5953 | coroutine.resume(coroutine.create(function() | |
5954 | for i = 1, 10 do | |
5955 | Swait() | |
5956 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
5957 | GYRO.cframe = CF(RootPart.Position,TORSO.Position) | |
5958 | end | |
5959 | CreateSound(1149318312,BASE,5,1,false) | |
5960 | CreateSound(160772554,BASE,3,1,false) | |
5961 | LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)) | |
5962 | for i = 1, 4 do | |
5963 | WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
5964 | end | |
5965 | WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5}) | |
5966 | wait(1) | |
5967 | - | |
5967 | + | TORSO.Parent.Parent = LOCK |
5968 | for i = 1, 75 do | |
5969 | Swait() | |
5970 | local CHILDREN = KEY:GetDescendants() | |
5971 | - | |
5971 | + | |
5972 | if CHILD:IsA("BasePart") then | |
5973 | CHILD.Transparency = i/25 | |
5974 | end | |
5975 | end | |
5976 | local CHILDREN = LOCK:GetDescendants() | |
5977 | for index, CHILD in pairs(CHILDREN) do | |
5978 | if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then | |
5979 | CHILD.Transparency = CHILD.Transparency + 1/75 | |
5980 | elseif CHILD.ClassName == "Decal" then | |
5981 | CHILD.Transparency = CHILD.Transparency + 1/75 | |
5982 | end | |
5983 | end | |
5984 | end | |
5985 | TORSO.Parent:ClearAllChildren() | |
5986 | KEY:remove() | |
5987 | LOCK:remove() | |
5988 | end)) | |
5989 | Pose("Turn key",0.8,1.2,false,GYRO,TORSO) | |
5990 | GYRO:remove() | |
5991 | ATTACK = false | |
5992 | Rooted = false | |
5993 | end | |
5994 | end | |
5995 | end | |
5996 | ||
5997 | function BulletRoller() | |
5998 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
5999 | if HITFLOOR then | |
6000 | ATTACK = true | |
6001 | Rooted = true | |
6002 | local bv = Instance.new("BodyVelocity") | |
6003 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
6004 | bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1,-4).p).lookVector*175 | |
6005 | bv.Parent = RootPart | |
6006 | local GYRO = IT("BodyGyro",RootPart) | |
6007 | GYRO.D = 2 | |
6008 | GYRO.P = 20000 | |
6009 | GYRO.MaxTorque = VT(0,4000000,0) | |
6010 | GYRO.CFrame = CF(RootPart.Position,RootPart.CFrame*CF(0,0,-5).p) | |
6011 | CreateSound(145486992,Torso,10,0.85,false) | |
6012 | for i=0, 0.05, 0.1 / Animation_Speed do | |
6013 | Swait() | |
6014 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(-10)), 1 / Animation_Speed) | |
6015 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(10)), 1 / Animation_Speed) | |
6016 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
6017 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(20), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
6018 | if ANIM == "Fall" or ANIM == "Jump" then | |
6019 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6020 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6021 | else | |
6022 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6023 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6024 | end | |
6025 | end | |
6026 | bv:Remove() | |
6027 | local E = 360/15 | |
6028 | for i = 1, 15 do | |
6029 | Swait() | |
6030 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*E), RAD(0), RAD(0)), 2 / Animation_Speed) | |
6031 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6032 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(5), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
6033 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-5), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
6034 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6035 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6036 | end | |
6037 | Cooldown1 = true | |
6038 | local LANDED = nil | |
6039 | local POS = nil | |
6040 | coroutine.resume(coroutine.create(function() | |
6041 | repeat | |
6042 | Swait() | |
6043 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6044 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6045 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
6046 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
6047 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6048 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6049 | until LANDED ~= nil | |
6050 | end)) | |
6051 | repeat | |
6052 | Swait() | |
6053 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4.2, Character) | |
6054 | if HITFLOOR then | |
6055 | LANDED = HITFLOOR | |
6056 | POS = HITPOS | |
6057 | end | |
6058 | - | HairWeld1.C1 = Clerp(HairWeld1.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 1.5 * SIN(SINE / 12) - 2.5 * COS(SINE / 12)), RAD(4.5 * SIN(SINE / 12))), 1 / Animation_Speed) |
6058 | + | |
6059 | - | HairWeld2.C1 = Clerp(HairWeld2.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 - 1.5 * SIN(SINE / 12) + 2.5 * COS(SINE / 12)), RAD(-4.5 * SIN(SINE / 12))), 1 / Animation_Speed) |
6059 | + | |
6060 | - | HoodWeld.C1 = Clerp(HoodWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 12) - 1.75 * COS(SINE / 12)), RAD(2.75 * SIN(SINE / 12))), 1 / Animation_Speed) |
6060 | + | |
6061 | for i=0, 0.5, 0.1 / Animation_Speed do | |
6062 | Swait() | |
6063 | - | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) |
6063 | + | |
6064 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6065 | - | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) |
6065 | + | |
6066 | - | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) |
6066 | + | |
6067 | - | elseif MODE == "Killbot" then |
6067 | + | |
6068 | - | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) |
6068 | + | |
6069 | end | |
6070 | - | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) |
6070 | + | |
6071 | - | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) |
6071 | + | |
6072 | AMMO = AMMO + 1 | |
6073 | - | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) |
6073 | + | |
6074 | Swait() | |
6075 | - | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) |
6075 | + | |
6076 | - | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) |
6076 | + | |
6077 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0.35, 0 + ((1) - 1)) * ANGLES(RAD(-75 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6078 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(179), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
6079 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.4, 0.8, 0) * ANGLES(RAD(179), RAD(0), RAD(70)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
6080 | - | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
6080 | + | |
6081 | - | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
6081 | + | |
6082 | - | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
6082 | + | |
6083 | - | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
6083 | + | ---WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
6084 | - | elseif MODE == "Killbot" then |
6084 | + | ---WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
6085 | - | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
6085 | + | |
6086 | - | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
6086 | + | |
6087 | - | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
6087 | + | |
6088 | - | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
6088 | + | |
6089 | Swait() | |
6090 | - | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
6090 | + | |
6091 | - | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
6091 | + | |
6092 | - | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
6092 | + | |
6093 | - | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
6093 | + | |
6094 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6095 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6096 | end | |
6097 | until AMMO == 9 | |
6098 | ATTACK = false | |
6099 | Rooted = false | |
6100 | wait(0.3) | |
6101 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
6101 | + | |
6102 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) |
6102 | + | |
6103 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) |
6103 | + | |
6104 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) |
6104 | + | |
6105 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) |
6105 | + | function Fury() |
6106 | ATTACK = true | |
6107 | Rooted = false | |
6108 | if EQUIPPED == false then | |
6109 | Rooted = true | |
6110 | for i = 0, 0.3, 0.1 / Animation_Speed do | |
6111 | Swait() | |
6112 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0.01 * SIZE, -0.01 * SIZE) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed) | |
6113 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 5 * COS(SINE / 24)), RAD(-5), RAD(-5)), 1 / Animation_Speed) | |
6114 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
6115 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
6116 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, 0.2 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.5 * SIZE) * ANGLES(RAD(5), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6117 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(-5), RAD(-75), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6118 | end | |
6119 | local TOUCH = RightLeg.Touched:Connect(function(HIT) | |
6120 | if HIT.Anchored == false and (HIT.Parent:FindFirstChildOfClass("Humanoid") or HIT.Parent.Parent:FindFirstChildOfClass("Humanoid")) then | |
6121 | HIT:BreakJoints() | |
6122 | end | |
6123 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed) |
6123 | + | end) |
6124 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(100), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
6124 | + | for i = 0, 0.1, 0.1 / Animation_Speed do |
6125 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
6125 | + | |
6126 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
6126 | + | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, -0.4 * SIZE, -0.1 * SIZE) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed) |
6127 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
6127 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 5 * COS(SINE / 24)), RAD(-5), RAD(-5)), 1 / Animation_Speed) |
6128 | - | elseif MODE == "Killbot" then |
6128 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(-25), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
6129 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(-25), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
6130 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.65 + 0.5 * COS(SINE / 9) + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed) |
6130 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(25), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1.5 / Animation_Speed) |
6131 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.25 * COS(SINE / 9), -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) |
6131 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1.1 * SIZE, -0.01 * SIZE) * ANGLES(RAD(25), RAD(-75), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) |
6132 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.6 / Animation_Speed) |
6132 | + | |
6133 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.6 / Animation_Speed) |
6133 | + | local HITFLOOR, HITPOS = Raycast(RightLeg.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 2 * SIZE, Character) |
6134 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) |
6134 | + | if HITFLOOR then |
6135 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) |
6135 | + | for i = 1, 5 do |
6136 | WACKYEFFECT({ | |
6137 | Time = 25, | |
6138 | EffectType = "Wave", | |
6139 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) |
6139 | + | Size = VT(0, 0, 5), |
6140 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 1*SIZE, -0.3*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
6140 | + | Size2 = VT(15 + i * 3, 0, 15 + i * 3), |
6141 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(9.71), RAD(3.14 - -2.5 * SIN(SINE / 12)), RAD(0.2 - -2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) |
6141 | + | Transparency = 0.7, |
6142 | Transparency2 = 1, | |
6143 | CFrame = CF(RightLeg.CFrame * CF(0, -1.05 * SIZE, 0).p) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)), | |
6144 | - | if MRANDOM(1,20) == 1 then |
6144 | + | MoveToPos = nil, |
6145 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(MRANDOM(-30,30)), RAD(MRANDOM(-30,30)), RAD(MRANDOM(-30,30))), 1) |
6145 | + | RotationX = 0, |
6146 | RotationY = 0, | |
6147 | RotationZ = 0, | |
6148 | Material = "Neon", | |
6149 | Color = C3(1, 1, 1), | |
6150 | SoundID = nil, | |
6151 | SoundPitch = nil, | |
6152 | SoundVolume = nil | |
6153 | }) | |
6154 | end | |
6155 | ApplyAoE(HITPOS, 25, 35, 45, 45, false) | |
6156 | CreateSound(765590102, RightLeg, 6, 1, false) | |
6157 | CreateFlyingDebree(HITFLOOR, CF(HITPOS), 10, VT(2, 2, 2), 5, 75, false) | |
6158 | end | |
6159 | TOUCH:Disconnect() | |
6160 | for i = 0, 0.2, 0.1 / Animation_Speed do | |
6161 | Swait() | |
6162 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) |
6162 | + | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, -0.4 * SIZE, -0.1 * SIZE) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed) |
6163 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
6163 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 5 * COS(SINE / 24)), RAD(-5), RAD(-5)), 1 / Animation_Speed) |
6164 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
6164 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(-25), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
6165 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
6165 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(-25), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
6166 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) |
6166 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(25), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1.5 / Animation_Speed) |
6167 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) |
6167 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1.1 * SIZE, -0.01 * SIZE) * ANGLES(RAD(25), RAD(-75), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) |
6168 | - | elseif MODE == "Killbot" then |
6168 | + | |
6169 | else | |
6170 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed) |
6170 | + | do |
6171 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) |
6171 | + | local GYRO = IT("BodyGyro", RootPart) |
6172 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) |
6172 | + | GYRO.D = 2 |
6173 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) |
6173 | + | GYRO.P = 20000 |
6174 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed) |
6174 | + | GYRO.MaxTorque = VT(0, 4000000, 0) |
6175 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed) |
6175 | + | coroutine.resume(coroutine.create(function() |
6176 | repeat | |
6177 | Swait() | |
6178 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) |
6178 | + | GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p) |
6179 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed) |
6179 | + | until ATTACK == false |
6180 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 1*SIZE, -0.3*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
6180 | + | GYRO:Remove() |
6181 | end)) | |
6182 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) |
6182 | + | local FIRING = true |
6183 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) |
6183 | + | local SHOOTING = false |
6184 | - | if MRANDOM(1,15) == 1 then |
6184 | + | local TIMER = 70 |
6185 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(MRANDOM(-30,30)), RAD(MRANDOM(-30,30)), RAD(MRANDOM(-30,30))), 1) |
6185 | + | CreateSound(1498950813, HELDGUN, 6, 1, false) |
6186 | for i = 0, 0.2, 0.1 / Animation_Speed do | |
6187 | Swait() | |
6188 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 + 0.05 * SIZE * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed) | |
6189 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(15 - 5 * COS(SINE / 24)), RAD(-5), RAD(-25)), 1 / Animation_Speed) | |
6190 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), -0.5 * SIZE) * ANGLES(RAD(80), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
6191 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
6192 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6193 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6194 | end | |
6195 | local MOUSE = Mouse.Button1Down:connect(function(NEWKEY) | |
6196 | if SHOOTING == false then | |
6197 | HOLD = true | |
6198 | repeat | |
6199 | SHOOTING = true | |
6200 | local GUNPOS = HELDGUN.CFrame * GUNOFFSET.p | |
6201 | local HIT, POS, NORMAL = CastProperRay(GUNPOS, Mouse.Hit.p, 1000, Character) | |
6202 | local DISTANCE = (POS - GUNPOS).Magnitude | |
6203 | if HIT then | |
6204 | if HIT.Parent:FindFirstChildOfClass("Humanoid") then | |
6205 | if HIT.Parent:FindFirstChildOfClass("Humanoid").Health > 0 then | |
6206 | HIT.CFrame = HIT.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) | |
6207 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], HIT, 10, 1, false) | |
6208 | - | local MATHS = {"a","o","m","F","e","t","t","y"} |
6208 | + | ApplyDamage(HIT.Parent:FindFirstChildOfClass("Humanoid"), 99) |
6209 | CreateFlyingDebree(HIT, CF(POS), 7, VT(0.1, 0.1, 0.1), 5, 35, true) | |
6210 | end | |
6211 | elseif HIT.Anchored == true then | |
6212 | CreateFlyingDebree(HIT, CF(POS), 7, VT(0.2, 0.2, 0.2), 5, 35, true) | |
6213 | end | |
6214 | end | |
6215 | SHAKECAM(GUNPOS, 8, 5, 3) | |
6216 | SHAKECAM(POS, 10, 6, 6) | |
6217 | WACKYEFFECT({ | |
6218 | Time = 6, | |
6219 | EffectType = "Block", | |
6220 | Size = VT(2, 2, 2), | |
6221 | Size2 = VT(4, 4, 4), | |
6222 | Transparency = 0, | |
6223 | Transparency2 = 1, | |
6224 | CFrame = CF(GUNPOS), | |
6225 | MoveToPos = nil, | |
6226 | RotationX = 0, | |
6227 | RotationY = 0, | |
6228 | RotationZ = 0, | |
6229 | Material = "Neon", | |
6230 | Color = C3(1, 1, 0), | |
6231 | SoundID = 213603013, | |
6232 | SoundPitch = 0.9, | |
6233 | SoundVolume = 10 | |
6234 | }) | |
6235 | for i = 0, 0.3, 0.1 / Animation_Speed do | |
6236 | Swait() | |
6237 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 + 0.05 * SIZE * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed) | |
6238 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(15 - 5 * COS(SINE / 24)), RAD(-5), RAD(-25)), 1 / Animation_Speed) | |
6239 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), -0.5 * SIZE) * ANGLES(RAD(100), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
6240 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
6241 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6242 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6243 | end | |
6244 | for i = 0, 0.5, 0.1 / Animation_Speed do | |
6245 | Swait() | |
6246 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 + 0.05 * SIZE * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed) | |
6247 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(15 - 5 * COS(SINE / 24)), RAD(-5), RAD(-25)), 1 / Animation_Speed) | |
6248 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), -0.5 * SIZE) * ANGLES(RAD(80), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
6249 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
6250 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6251 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6252 | end | |
6253 | until HOLD == false | |
6254 | SHOOTING = false | |
6255 | end | |
6256 | end) | |
6257 | repeat | |
6258 | Swait() | |
6259 | if SHOOTING == false then | |
6260 | TIMER = TIMER - 1 | |
6261 | if TIMER <= 0 then | |
6262 | FIRING = false | |
6263 | end | |
6264 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 + 0.05 * SIZE * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed) | |
6265 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(15 - 5 * COS(SINE / 24)), RAD(-5), RAD(-25)), 1 / Animation_Speed) | |
6266 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), -0.5 * SIZE) * ANGLES(RAD(80), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
6267 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
6268 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6269 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6270 | end | |
6271 | until FIRING == false and SHOOTING == false | |
6272 | MOUSE:Disconnect() | |
6273 | end | |
6274 | end | |
6275 | ATTACK = false | |
6276 | Rooted = false | |
6277 | end | |
6278 | ||
6279 | function banra() | |
6280 | ATTACK = true | |
6281 | Rooted = false | |
6282 | for i=0, 0.4, 5 / Animation_Speed do | |
6283 | Swait() | |
6284 | turnto(Mouse.Hit.p) | |
6285 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
6286 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
6287 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
6288 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
6289 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
6290 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
6291 | end | |
6292 | repeat | |
6293 | for i=0, 0.2, 5 / Animation_Speed do | |
6294 | Swait() | |
6295 | turnto(Mouse.Hit.p) | |
6296 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
6297 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
6298 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
6299 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
6300 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
6301 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
6302 | end | |
6303 | local HIT,POS = CastProperRay(RightArm.Position, Mouse.Hit.p, 1000, Character) | |
6304 | SpawnTrail(RightArm.Position,POS) | |
6305 | if HIT ~= nil then | |
6306 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
6307 | Banish(HIT.Parent) | |
6308 | end | |
6309 | end | |
6310 | ---WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 1, Transparency2 = 1, CFrame = RightArm.CFrame, MoveToPos = RightArm.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
6311 | ---WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 1, Transparency2 = 1, CFrame = RightArm.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 743521450, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 100000}) | |
6312 | ---WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0.7, Transparency2 = 1, CFrame = CF(POS,RightArm.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
6313 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0.7, Transparency2 = 1, CFrame = CF(POS,RightArm.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
6314 | for i=0, 0.3, 5 / Animation_Speed do | |
6315 | Swait() | |
6316 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
6317 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
6318 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
6319 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
6320 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
6321 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
6322 | end | |
6323 | until KEYHOLD == false | |
6324 | ATTACK = false | |
6325 | Rooted = false | |
6326 | end | |
6327 | ||
6328 | function Punch() | |
6329 | ATTACK = true | |
6330 | Rooted = false | |
6331 | for i=0, 0.2, 0.1 / Animation_Speed do | |
6332 | Swait() | |
6333 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6334 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6335 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0+ 0.15 * COS(SINE / 12), -0.2) * ANGLES(RAD(150), RAD(35), RAD(-5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
6336 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0 + 0.15 * COS(SINE / 12), -0.2) * ANGLES(RAD(130), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
6337 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6338 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6339 | end | |
6340 | VALUE1 = true | |
6341 | if COMBO == 1 then | |
6342 | COMBO = 2 | |
6343 | CreateSound("199150686", Torso, 1, MRANDOM(11,13)/10) | |
6344 | ApplyAoE3(LeftArm.Position,3,5,30,15,false) | |
6345 | for i=0, 0.3, 0.1 / Animation_Speed do | |
6346 | Swait() | |
6347 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.1) | |
6348 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 2 / Animation_Speed) | |
6349 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(65)), 2 / Animation_Speed) | |
6350 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
6351 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
6352 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
6353 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
6354 | end | |
6355 | elseif COMBO == 2 then | |
6356 | COMBO = 1 | |
6357 | CreateSound("199150686", Torso, 1, MRANDOM(11,13)/10) | |
6358 | ApplyAoE3(RightArm.Position,3,5,30,15,false) | |
6359 | for i=0, 0.3, 0.1 / Animation_Speed do | |
6360 | Swait() | |
6361 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.1) | |
6362 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(85)), 2 / Animation_Speed) | |
6363 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-80)), 2 / Animation_Speed) | |
6364 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
6365 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
6366 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
6367 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
6368 | end | |
6369 | end | |
6370 | VALUE1 = false | |
6371 | ATTACK = false | |
6372 | Rooted = false | |
6373 | end | |
6374 | ||
6375 | function Kick() | |
6376 | ATTACK = true | |
6377 | Rooted = false | |
6378 | CreateSound("199150686", Torso, 1, MRANDOM(11,13)/10) | |
6379 | ApplyAoE3(RightLeg.Position,3,5,30,15,false) | |
6380 | for i=0, 0.5, 0.1 / Animation_Speed do | |
6381 | Swait() | |
6382 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed) | |
6383 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-45)), 2 / Animation_Speed) | |
6384 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
6385 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
6386 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(90), RAD(0)) * ANGLES(RAD(-38), RAD(0), RAD(0)), 2 / Animation_Speed) | |
6387 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
6388 | end | |
6389 | CreateSound("199150686", Torso, 1, MRANDOM(11,13)/10) | |
6390 | ApplyAoE3(LeftLeg.Position,3,5,30,15,false) | |
6391 | for i=0, 0.5, 0.1 / Animation_Speed do | |
6392 | Swait() | |
6393 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(-45)), 2 / Animation_Speed) | |
6394 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(45)), 2 / Animation_Speed) | |
6395 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
6396 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
6397 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
6398 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(-90), RAD(0)) * ANGLES(RAD(-38), RAD(0), RAD(0)), 2 / Animation_Speed) | |
6399 | end | |
6400 | ATTACK = false | |
6401 | Rooted = false | |
6402 | end | |
6403 | --//=================================\\ | |
6404 | --|| ASSIGN THINGS TO KEYS | |
6405 | --\\=================================// | |
6406 | ||
6407 | function MouseDown(Mouse) | |
6408 | HOLD = true | |
6409 | if ATTACK == false then | |
6410 | end | |
6411 | end | |
6412 | ||
6413 | function MouseUp(Mouse) | |
6414 | HOLD = false | |
6415 | end | |
6416 | ||
6417 | function KeyDown(Key) | |
6418 | KEYHOLD = true | |
6419 | if Key == "z" and ATTACK == false then | |
6420 | if MODE == "Killbot" then | |
6421 | Bullet() | |
6422 | elseif MODE == "GoodCop" then | |
6423 | GoldenPunch() | |
6424 | elseif MODE == "DeadEye" then | |
6425 | CORRUPTEDLETHALBULLETS2() | |
6426 | elseif MODE == "Superior" then | |
6427 | ManiacMissiles() | |
6428 | elseif MODE == "black" then | |
6429 | MagicMissiles() | |
6430 | end | |
6431 | end | |
6432 | ||
6433 | if Key == "x" and ATTACK == false then | |
6434 | if MODE == "black" then | |
6435 | Warp() | |
6436 | elseif MODE == "GoodCop" then | |
6437 | ImplosionCollision() | |
6438 | elseif MODE == "Superior" then | |
6439 | Prison_Key() | |
6440 | elseif MODE == "DeadEye" then | |
6441 | BulletRoller() | |
6442 | end | |
6443 | end | |
6444 | ||
6445 | if Key == "c" and ATTACK == false then | |
6446 | if MODE == "black" then | |
6447 | Corrupted_Burn() | |
6448 | elseif MODE == "DeadEye" then | |
6449 | Teleport() | |
6450 | elseif MODE == "GoodCop" then | |
6451 | Mach20() | |
6452 | end | |
6453 | end | |
6454 | ||
6455 | if Key == "v" and ATTACK == false then | |
6456 | if MODE == "GoodCopt" then | |
6457 | ||
6458 | elseif MODE == "black" then | |
6459 | PlanetaryDevastation() | |
6460 | end | |
6461 | end | |
6462 | ||
6463 | if Key == "t" and ATTACK == false then | |
6464 | if MODE == "Killbot" then | |
6465 | nope() | |
6466 | elseif MODE == "GoodCop" then | |
6467 | TomYumTaunt() | |
6468 | elseif MODE == "DeadEye" then | |
6469 | Taunt() | |
6470 | elseif MODE == "black" then | |
6471 | VoidedTaunt() | |
6472 | end | |
6473 | end | |
6474 | ||
6475 | if Key == "q" and ATTACK == false then | |
6476 | Punch() | |
6477 | end | |
6478 | ||
6479 | if Key == "e" and ATTACK == false then | |
6480 | Kick() | |
6481 | end | |
6482 | ||
6483 | if Key == "f" and ATTACK == false then | |
6484 | banra() | |
6485 | end | |
6486 | ||
6487 | if Key == "p" and ATTACK == false then | |
6488 | Switch() | |
6489 | end | |
6490 | ||
6491 | if Key == "l" and ATTACK == false then | |
6492 | Switch4() | |
6493 | end | |
6494 | ||
6495 | if Key == "u" and ATTACK == false then | |
6496 | Switch2() | |
6497 | end | |
6498 | ||
6499 | if Key == "y" and ATTACK == false then | |
6500 | Switch3() | |
6501 | end | |
6502 | ||
6503 | end | |
6504 | ||
6505 | function KeyUp(Key) | |
6506 | KEYHOLD = false | |
6507 | end | |
6508 | ||
6509 | Mouse.Button1Down:connect(function(NEWKEY) | |
6510 | MouseDown(NEWKEY) | |
6511 | end) | |
6512 | Mouse.Button1Up:connect(function(NEWKEY) | |
6513 | MouseUp(NEWKEY) | |
6514 | end) | |
6515 | Mouse.KeyDown:connect(function(NEWKEY) | |
6516 | KeyDown(NEWKEY) | |
6517 | end) | |
6518 | Mouse.KeyUp:connect(function(NEWKEY) | |
6519 | KeyUp(NEWKEY) | |
6520 | end) | |
6521 | ||
6522 | --//=================================\\ | |
6523 | --\\=================================// | |
6524 | ||
6525 | ||
6526 | function unanchor() | |
6527 | if UNANCHOR == true then | |
6528 | g = Character:GetChildren() | |
6529 | for i = 1, #g do | |
6530 | if g[i].ClassName == "Part" then | |
6531 | g[i].Anchored = false | |
6532 | end | |
6533 | end | |
6534 | end | |
6535 | end | |
6536 | ||
6537 | ||
6538 | --//=================================\\ | |
6539 | --|| WRAP THE WHOLE SCRIPT UP | |
6540 | --\\=================================// | |
6541 | ||
6542 | Humanoid.Changed:connect(function(Jump) | |
6543 | if Jump == "Jump" and (Disable_Jump == true) then | |
6544 | Humanoid.Jump = false | |
6545 | end | |
6546 | end) | |
6547 | ||
6548 | while true do | |
6549 | Swait() | |
6550 | script.Parent = WEAPONGUI | |
6551 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
6552 | v:Stop(); | |
6553 | end | |
6554 | ANIMATE.Parent = nil | |
6555 | SINE = SINE + CHANGE*1.5 | |
6556 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
6557 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
6558 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character) | |
6559 | local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16) | |
6560 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
6561 | if MODE == "GoodCop" then | |
6562 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.1 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
6563 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
6564 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.5 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.3 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed) | |
6565 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.5 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.3 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed) | |
6566 | elseif MODE == "Superior" then | |
6567 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
6568 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
6569 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
6570 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
6571 | elseif MODE == "Killbot" then | |
6572 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.1 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
6573 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
6574 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed) | |
6575 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed) | |
6576 | elseif MODE == "DeadEye" then | |
6577 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
6578 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
6579 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
6580 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
6581 | end | |
6582 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
6583 | if MODE == "GoodCop" then | |
6584 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
6585 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
6586 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed) | |
6587 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed) | |
6588 | elseif MODE == "Superior" then | |
6589 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
6590 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6591 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6592 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6593 | elseif MODE == "Killbot" then | |
6594 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
6595 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
6596 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed) | |
6597 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed) | |
6598 | elseif MODE == "DeadEye" then | |
6599 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
6600 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
6601 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
6602 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
6603 | ||
6604 | end | |
6605 | end | |
6606 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
6607 | ANIM = "Jump" | |
6608 | if ATTACK == false then | |
6609 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6610 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6611 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
6612 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
6613 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed) | |
6614 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed) | |
6615 | end | |
6616 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
6617 | ANIM = "Fall" | |
6618 | if ATTACK == false then | |
6619 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
6620 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
6621 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
6622 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
6623 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
6624 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
6625 | end | |
6626 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
6627 | ANIM = "Idle" | |
6628 | if ATTACK == false then | |
6629 | if MODE == "GoodCop" then | |
6630 | Speed = 20 | |
6631 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.1 * COS(SINE / 12)) * ANGLES(RAD(5 * COS(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
6632 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 12)), RAD(0)), 0.5 / Animation_Speed) | |
6633 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(0), RAD(-100)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
6634 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3 - 0.1 * COS(SINE / 12), -0.35) * ANGLES(RAD(0), RAD(0), RAD(70)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
6635 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(7 * COS(SINE / 12)), RAD(85), RAD(0)) * ANGLES(RAD(-6), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
6636 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 + 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(7 * COS(SINE / 12)), RAD(-85), RAD(0)) * ANGLES(RAD(-6), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
6637 | elseif MODE == "Superior" then | |
6638 | Speed = 10 | |
6639 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6640 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
6641 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(52 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
6642 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-42 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
6643 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(20), RAD(55), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6644 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(10), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6645 | if MRANDOM(1,35) == 1 then | |
6646 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(-15,15)), RAD(MRANDOM(-15,15))), 1) | |
6647 | end | |
6648 | elseif MODE == "Killbot" then | |
6649 | Speed = 10 | |
6650 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 4)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6651 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 - 0.1 * COS(SINE / 3) + ((1) - 1)) * ANGLES(RAD(30 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 24)), RAD(0)), 0.5 / Animation_Speed) | |
6652 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.4 - 0.1 * COS(SINE / 4), 0.25 - 0.025 * COS(SINE / 5)) * ANGLES(RAD(-30), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
6653 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.4 - 0.1 * COS(SINE / 4), 0.25 - 0.025 * COS(SINE / 5)) * ANGLES(RAD(-30), RAD(0), RAD(30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
6654 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 4), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6655 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 4), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6656 | elseif MODE == "DeadEye" then | |
6657 | Speed = 12 | |
6658 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.15 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
6659 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 - 0.1 * COS(SINE / 12) + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(10 * COS(SINE / 12)), RAD(0)), 0.15 / Animation_Speed) | |
6660 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5 - 0.15 * COS(SINE / 12), -0.4) * ANGLES(RAD(50 - 10.5 * SIN(SINE / 12)), RAD(0 - 3.5 * SIN(SINE / 12)), RAD(-36)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
6661 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(180 - 3.5 * SIN(SINE / 12)), RAD(0 - 8.5 * SIN(SINE / 12)), RAD(20 + 8.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
6662 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
6663 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
6664 | elseif MODE == "black" then | |
6665 | Speed = 16 | |
6666 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(-25 - 3 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.15 / Animation_Speed) | |
6667 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(23 - 3 * SIN(SINE / 12)), RAD(0), RAD(30)), 1 / Animation_Speed) | |
6668 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75*SIZE, 0.5*SIZE, -1*SIZE) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
6669 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
6670 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE - 0.05*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
6671 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.8*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
6672 | end | |
6673 | end | |
6674 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
6675 | ANIM = "Walk" | |
6676 | if ATTACK == false then | |
6677 | if MODE == "GoodCop" then | |
6678 | Speed = 26 | |
6679 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(15), RAD(0), RAD(-7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed) | |
6680 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed) | |
6681 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / (WALKSPEEDVALUE))), RAD(-5), RAD(-30 * COS(SINE / (WALKSPEEDVALUE)))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
6682 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / (WALKSPEEDVALUE))), RAD(5), RAD(-30 * COS(SINE / (WALKSPEEDVALUE)))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
6683 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
6684 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
6685 | elseif MODE == "Superior" then | |
6686 | Speed = 16 | |
6687 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-8*SIN(SINE/WALKSPEEDVALUE))), 1 / Animation_Speed) | |
6688 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(5), RAD(-2*SIN(SINE/WALKSPEEDVALUE)), RAD(8*SIN(SINE/WALKSPEEDVALUE))), 1/ Animation_Speed) | |
6689 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE + 0.15 * COS(SINE/WALKSPEEDVALUE*2), 0.1*SIZE-0.3*SIN(SINE/WALKSPEEDVALUE)) * ANGLES(RAD(35), RAD(0), RAD(22 + 3* SIN(SINE/WALKSPEEDVALUE))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
6690 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE + 0.15 * COS(SINE/WALKSPEEDVALUE*2), 0.1*SIZE+0.3*SIN(SINE/WALKSPEEDVALUE)) * ANGLES(RAD(35), RAD(0), RAD(-22 - 3* SIN(SINE/WALKSPEEDVALUE))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
6691 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
6692 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
6693 | elseif MODE == "Killbot" then | |
6694 | Speed = 30 | |
6695 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(15), RAD(0), RAD(-7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed) | |
6696 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed) | |
6697 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(-5), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
6698 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
6699 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
6700 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
6701 | elseif MODE == "DeadEye" then | |
6702 | Speed = 16 | |
6703 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(5), RAD(0), RAD(-15-7 * COS(SINE / (WALKSPEEDVALUE)))), 0.15 / Animation_Speed) | |
6704 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(15+7 * COS(SINE / (WALKSPEEDVALUE)))), 0.15 / Animation_Speed) | |
6705 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0 - 3.5 * SIN(SINE / 12)), RAD(0 - 3.5 * SIN(SINE / 12)), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
6706 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(3 - 3.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 6 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
6707 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
6708 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
6709 | elseif MODE == "black" then | |
6710 | Speed = 16 | |
6711 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
6712 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
6713 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.6*SIZE, -0.35*SIZE) * ANGLES(RAD(175), RAD(0 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-35 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
6714 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
6715 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE - 0.05*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
6716 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.8*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
6717 | end | |
6718 | end | |
6719 | end | |
6720 | unanchor() | |
6721 | Humanoid.MaxHealth = "inf" | |
6722 | Humanoid.Health = "inf" | |
6723 | if Rooted == false then | |
6724 | Disable_Jump = false | |
6725 | Humanoid.WalkSpeed = Speed | |
6726 | elseif Rooted == true then | |
6727 | Disable_Jump = true | |
6728 | Humanoid.WalkSpeed = 0 | |
6729 | end | |
6730 | refit() | |
6731 | local MATHS = {"a","o","m","F","e","t","t","y"} | |
6732 | Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)] | |
6733 | if Character:FindFirstChildOfClass("Accessory") then | |
6734 | Character:FindFirstChildOfClass("Accessory"):remove() | |
6735 | elseif Character:FindFirstChildOfClass("Hat") then | |
6736 | Character:FindFirstChildOfClass("Hat"):remove() | |
6737 | end | |
6738 | if Head:FindFirstChild("face") then | |
6739 | Head.face.Texture = "rbxassetid://403870689" | |
6740 | end | |
6741 | for _, c in pairs(Character:GetChildren()) do | |
6742 | if c.ClassName == "Part" and c.Name ~= "Eye" then | |
6743 | c.Color = C3(21,71,109) | |
6744 | c.Material = "Neon" | |
6745 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
6746 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
6747 | end | |
6748 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
6749 | c:remove() | |
6750 | end | |
6751 | end | |
6752 | end | |
6753 | ||
6754 | --//=================================\\ | |
6755 | --\\=================================// | |
6756 | ||
6757 | ||
6758 | ||
6759 | ||
6760 | ||
6761 | --//====================================================\\-- | |
6762 | --|| END OF SCRIPT | |
6763 | --\\====================================================//-- |