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local Players = game:GetService("Players")
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local ReplicatedStorage = game:GetService("ReplicatedStorage") -- could also use serverstorage if you want it to be safer
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local Gui = ReplicatedStorage:WaitForChild("ScreenGui") -- the Gui you want the player to have
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local WhiteList = {[573175315] = true, [28952309] = true} -- table of players that will get the Gui (using UserIDs)
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local WhiteList = {[673462376] = true, [28952309] = true} -- table of players that will get the Gui (using UserIDs)
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Players.PlayerAdded:Connect(function(Player) -- event when player is added
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	if WhiteList[Player.UserId] then -- checks if they are in the WhiteList table
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		Gui:Clone().Parent = Player.PlayerGui -- clones Gui into their PlayerGui
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	end
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end)