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1 | - | Player = game:GetService("Players"):FindFirstChild("myalt1562") |
1 | + | Player = game:GetService("Players"):FindFirstChild("LocalPlayer") |
2 | Name = "AK-47" | |
3 | selected = false | |
4 | canDual = false | |
5 | dual = false | |
6 | Button1Down = false | |
7 | damage = 40 | |
8 | canFire = true | |
9 | canFire2 = false | |
10 | readyTime = 0.040 | |
11 | automatic = true | |
12 | burst = false | |
13 | burstCount = 0 | |
14 | burstCountMax = 7 | |
15 | canSilence = true | |
16 | silenced = false | |
17 | canZoom = false | |
18 | zoom = false | |
19 | switchToSingle = true | |
20 | switchToBurst = false | |
21 | switchToAutomatic = true | |
22 | ||
23 | ||
24 | ammoGui = Instance.new("ScreenGui") | |
25 | ammoGui.Name = Name | |
26 | local frame = Instance.new("Frame") | |
27 | frame.Name = "Frame" | |
28 | frame.Size = UDim2.new(0, 165, 0, 60) | |
29 | frame.Position = UDim2.new(0, 0, 1, -60) | |
30 | frame.BackgroundColor3 = Color3.new(1, 1, 1) | |
31 | frame.BorderColor3 = Color3.new(0, 0, 0) | |
32 | frame.Parent = ammoGui | |
33 | local label = Instance.new("TextLabel") | |
34 | label.Name = "Weapon" | |
35 | label.Text = "Weapon: " ..Name | |
36 | label.Size = UDim2.new(1, 0, 0, 20) | |
37 | label.Position = UDim2.new(0, 0, 0, 0) | |
38 | label.BackgroundColor3 = Color3.new(1, 0, 0) | |
39 | label.BorderColor3 = Color3.new(0, 0, 0) | |
40 | label.Parent = frame | |
41 | local label = Instance.new("TextLabel") | |
42 | label.Name = "MagazinePrefix" | |
43 | label.Text = " Magazine:" | |
44 | label.TextXAlignment = "Left" | |
45 | label.Size = UDim2.new(1, 0, 0, 20) | |
46 | label.Position = UDim2.new(0, 0, 0, 20) | |
47 | label.BackgroundColor3 = Color3.new(1, 1, 1) | |
48 | label.BorderColor3 = Color3.new(0, 0, 0) | |
49 | label.Parent = frame | |
50 | local label = Instance.new("TextLabel") | |
51 | label.Name = "Magazine" | |
52 | label.Text = "0/0" | |
53 | label.TextXAlignment = "Right" | |
54 | label.Size = UDim2.new(1, 0, 0, 20) | |
55 | label.Position = UDim2.new(0, -10, 0, 20) | |
56 | label.BackgroundTransparency = 1 | |
57 | label.BorderSizePixel = 0 | |
58 | label.Parent = frame | |
59 | local label = Instance.new("TextLabel") | |
60 | label.Name = "AmmoPrefix" | |
61 | label.Text = " Ammunition:" | |
62 | label.TextXAlignment = "Left" | |
63 | label.Size = UDim2.new(1, 0, 0, 20) | |
64 | label.Position = UDim2.new(0, 0, 0, 40) | |
65 | label.BackgroundColor3 = Color3.new(1, 1, 1) | |
66 | label.BorderColor3 = Color3.new(0, 0, 0) | |
67 | label.Parent = frame | |
68 | local label = Instance.new("TextLabel") | |
69 | label.Name = "Ammo" | |
70 | label.Text = "0/0" | |
71 | label.TextXAlignment = "Right" | |
72 | label.Size = UDim2.new(1, 0, 0, 20) | |
73 | label.Position = UDim2.new(0, -10, 0, 40) | |
74 | label.BackgroundTransparency = 1 | |
75 | label.BorderSizePixel = 0 | |
76 | label.Parent = frame | |
77 | ||
78 | ||
79 | function updateGui() | |
80 | if selected == false then return end | |
81 | if Player:FindFirstChild("PlayerGui") == nil then Instance.new("PlayerGui").Parent = Player end | |
82 | if Player.PlayerGui:FindFirstChild(Name) == nil then | |
83 | ammoGui:Clone().Parent = Player.PlayerGui | |
84 | end | |
85 | Player.PlayerGui[Name].Frame.Magazine.Text = tostring(magazine.Value).. "/" ..tostring(magazineMax.Value) | |
86 | Player.PlayerGui[Name].Frame.Ammo.Text = tostring(ammo.Value).. "/" ..tostring(ammoMax.Value) | |
87 | end | |
88 | ||
89 | ||
90 | function makeParts(format) | |
91 | local model = Instance.new("Model") | |
92 | model.Name = Name | |
93 | local pm = Instance.new("Part") | |
94 | pm.Name = "Handle" | |
95 | pm.FormFactor = "Custom" | |
96 | pm.Size = Vector3.new(1, 1, 1) | |
97 | pm.BrickColor = BrickColor.new("Navy blue") | |
98 | pm.Locked = true | |
99 | pm.TopSurface = 0 | |
100 | pm.BottomSurface = 0 | |
101 | pm.Parent = model | |
102 | local m = Instance.new("SpecialMesh") | |
103 | m.MeshType = "Brick" | |
104 | m.Scale = Vector3.new(0.3, 1.25, 0.5) | |
105 | m.Parent = pm | |
106 | if format ~= nil then | |
107 | local w = Instance.new("Weld") | |
108 | w.Part0 = pm | |
109 | if format == "RightHand" then | |
110 | w.Part1 = Player.Character:FindFirstChild("Right Arm") | |
111 | w.C0 = CFrame.new(0, 1.4, 0.8) | |
112 | w.C1 = CFrame.new() | |
113 | elseif format == "RightHolster" then | |
114 | w.Part1 = Player.Character:FindFirstChild("Torso") | |
115 | w.C0 = CFrame.new(-0.65, -0.1, 0.85) * CFrame.fromEulerAnglesXYZ(math.rad(10), math.rad(90), 0) | |
116 | w.C1 = CFrame.new() | |
117 | model.Name = Name.. " (Holstered)" | |
118 | end | |
119 | w.Parent = pm | |
120 | model.Parent = Player.Character | |
121 | end | |
122 | --[[ | |
123 | sniper1 http://www.roblox.com/Asset/?id=1868836 | |
124 | equip http://www.roblox.com/Asset/?id=13510737 | |
125 | fire1 http://www.roblox.com/Asset/?id=2760979 | |
126 | fire2 http://www.roblox.com/Asset/?id=13510352 | |
127 | fire3 http://www.roblox.com/Asset/?id=2692806 | |
128 | fire4 http://www.roblox.com/Asset/?id=2691586 | |
129 | fire5 http://www.roblox.com/Asset/?id=2920959 | |
130 | fire6 http://www.roblox.com/Asset/?id=2697431 | |
131 | fire7 http://www.roblox.com/Asset/?id=2920959 | |
132 | reload1 http://www.roblox.com/Asset/?id=2691591 | |
133 | reload2 http://www.roblox.com/Asset/?id=2697432 | |
134 | reload3 http://www.roblox.com/Asset/?id=2920960 | |
135 | reload4 http://www.roblox.com/Asset/?id=2761842 | |
136 | shotgun1 http://www.roblox.com/Asset/?id=2697294 | |
137 | --]] | |
138 | local s = Instance.new("Sound") | |
139 | s.Name = "Fire" | |
140 | s.SoundId = "http://www.roblox.com/Asset/?id=2760979" | |
141 | s.Volume = 1 | |
142 | s.Pitch = 1 | |
143 | s.Looped = false | |
144 | s.Parent = pm | |
145 | local s = Instance.new("Sound") | |
146 | s.Name = "Reload" | |
147 | s.SoundId = "http://www.roblox.com/Asset/?id=2697432" | |
148 | s.Volume = 1 | |
149 | s.Pitch = 1 | |
150 | s.Looped = false | |
151 | s.Parent = pm | |
152 | local s = Instance.new("Sound") | |
153 | s.Name = "Empty" | |
154 | s.SoundId = "http://www.roblox.com/Asset/?id=2697295" | |
155 | s.Volume = 1 | |
156 | s.Pitch = 5 | |
157 | s.Looped = false | |
158 | s.Parent = pm | |
159 | local s = Instance.new("Sound") | |
160 | s.Name = "Switch" | |
161 | s.SoundId = "http://www.roblox.com/Asset/?id=2697295" | |
162 | s.Volume = 1 | |
163 | s.Pitch = 10 | |
164 | s.Looped = false | |
165 | s.Parent = pm | |
166 | local p = Instance.new("Part") | |
167 | p.Name = "ShellOut" | |
168 | p.FormFactor = "Custom" | |
169 | p.Size = Vector3.new(1, 1, 1) | |
170 | p.Transparency = 1 | |
171 | p.Locked = true | |
172 | p.CanCollide = false | |
173 | p.TopSurface = 0 | |
174 | p.BottomSurface = 0 | |
175 | p.Parent = model | |
176 | local w = Instance.new("Weld") | |
177 | w.Part0 = p | |
178 | w.Part1 = pm | |
179 | w.C0 = CFrame.new(0, 0, 1) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
180 | w.C1 = CFrame.new() | |
181 | w.Parent = p | |
182 | local p = Instance.new("Part") | |
183 | p.Name = "Grip" | |
184 | p.FormFactor = "Custom" | |
185 | p.Size = Vector3.new(1, 1, 1) | |
186 | p.BrickColor = BrickColor.new("Navy blue") | |
187 | p.Locked = true | |
188 | p.TopSurface = 0 | |
189 | p.BottomSurface = 0 | |
190 | p.Parent = model | |
191 | local m = Instance.new("SpecialMesh") | |
192 | m.MeshType = "Brick" | |
193 | m.Scale = Vector3.new(0.29, 0.5, 0.9) | |
194 | m.Parent = p | |
195 | local w = Instance.new("Weld") | |
196 | w.Part0 = p | |
197 | w.Part1 = pm | |
198 | w.C0 = CFrame.new(0, -0.25, -0.6) * CFrame.fromEulerAnglesXYZ(math.rad(15), 0, 0) | |
199 | w.C1 = CFrame.new() | |
200 | w.Parent = p | |
201 | local p = Instance.new("Part") | |
202 | p.Name = "Magazine Housing" | |
203 | p.FormFactor = "Custom" | |
204 | p.Size = Vector3.new(1, 1, 1) | |
205 | p.BrickColor = BrickColor.new("Navy blue") | |
206 | p.Locked = true | |
207 | p.TopSurface = 0 | |
208 | p.BottomSurface = 0 | |
209 | p.Parent = model | |
210 | local m = Instance.new("SpecialMesh") | |
211 | m.MeshType = "Brick" | |
212 | m.Scale = Vector3.new(0.3, 0.6, 0.3) | |
213 | m.Parent = p | |
214 | local w = Instance.new("Weld") | |
215 | w.Part0 = p | |
216 | w.Part1 = pm | |
217 | w.C0 = CFrame.new(0, 0.525, -0.31) * CFrame.fromEulerAnglesXYZ(math.rad(-10), 0, 0) | |
218 | w.C1 = CFrame.new() | |
219 | w.Parent = p | |
220 | local p = Instance.new("Part") | |
221 | p.Name = "Magazine" | |
222 | p.FormFactor = "Custom" | |
223 | p.Size = Vector3.new(1, 1, 1) | |
224 | p.BrickColor = BrickColor.new("Navy blue") | |
225 | p.Locked = true | |
226 | p.TopSurface = 0 | |
227 | p.BottomSurface = 0 | |
228 | p.Parent = model | |
229 | local m = Instance.new("SpecialMesh") | |
230 | m.MeshType = "Brick" | |
231 | m.Scale = Vector3.new(0.25, 0.55, 1) | |
232 | m.Parent = p | |
233 | local w = Instance.new("Weld") | |
234 | w.Part0 = p | |
235 | w.Part1 = pm | |
236 | w.C0 = CFrame.new(0, 0.485, -0.9) * CFrame.fromEulerAnglesXYZ(math.rad(-15), 0, 0) | |
237 | w.C1 = CFrame.new() | |
238 | w.Parent = p | |
239 | local p = Instance.new("Part") | |
240 | p.Name = "Trigger Housing" | |
241 | p.FormFactor = "Custom" | |
242 | p.Size = Vector3.new(1, 1, 1) | |
243 | p.BrickColor = BrickColor.new("Navy blue") | |
244 | p.Locked = true | |
245 | p.TopSurface = 0 | |
246 | p.BottomSurface = 0 | |
247 | p.Parent = model | |
248 | local m = Instance.new("SpecialMesh") | |
249 | m.MeshType = "Brick" | |
250 | m.Scale = Vector3.new(0.1, 0.4, 0.025) | |
251 | m.Parent = p | |
252 | local w = Instance.new("Weld") | |
253 | w.Part0 = p | |
254 | w.Part1 = pm | |
255 | w.C0 = CFrame.new(0, 0.1, -0.4) | |
256 | w.C1 = CFrame.new() | |
257 | w.Parent = p | |
258 | local p = Instance.new("Part") | |
259 | p.Name = "Trigger" | |
260 | p.FormFactor = "Custom" | |
261 | p.Size = Vector3.new(1, 1, 1) | |
262 | p.BrickColor = BrickColor.new("Black") | |
263 | p.Locked = true | |
264 | p.TopSurface = 0 | |
265 | p.BottomSurface = 0 | |
266 | p.Parent = model | |
267 | local m = Instance.new("SpecialMesh") | |
268 | m.MeshType = "Brick" | |
269 | m.Scale = Vector3.new(0.1, 0.05, 0.15) | |
270 | m.Parent = p | |
271 | local w = Instance.new("Weld") | |
272 | w.Part0 = p | |
273 | w.Part1 = pm | |
274 | w.C0 = CFrame.new(0, 0.03, -0.275) | |
275 | w.C1 = CFrame.new() | |
276 | w.Parent = p | |
277 | local p = Instance.new("Part") | |
278 | p.Name = "Barrel 2" | |
279 | p.CanCollide = false | |
280 | p.FormFactor = "Custom" | |
281 | p.Size = Vector3.new(1, 1, 1) | |
282 | p.BrickColor = BrickColor.new("Navy blue") | |
283 | p.Locked = true | |
284 | p.TopSurface = 0 | |
285 | p.BottomSurface = 0 | |
286 | p.Parent = model | |
287 | local m = Instance.new("SpecialMesh") | |
288 | m.MeshType = "Brick" | |
289 | m.Scale = Vector3.new(0.3, 1.1, 0.35) | |
290 | m.Parent = p | |
291 | local w = Instance.new("Weld") | |
292 | w.Part0 = p | |
293 | w.Part1 = pm | |
294 | w.C0 = CFrame.new(0, 1.15, 0.075) | |
295 | w.C1 = CFrame.new() | |
296 | w.Parent = p | |
297 | local p = Instance.new("Part") | |
298 | p.Name = "Barrel 1" | |
299 | p.FormFactor = "Custom" | |
300 | p.Size = Vector3.new(1, 1, 1) | |
301 | p.BrickColor = BrickColor.new("Black") | |
302 | p.CanCollide = false | |
303 | p.Locked = true | |
304 | p.TopSurface = 0 | |
305 | p.BottomSurface = 0 | |
306 | p.Parent = model | |
307 | local m = Instance.new("CylinderMesh") | |
308 | m.Scale = Vector3.new(0.15, 0.6, 0.15) | |
309 | m.Parent = p | |
310 | local w = Instance.new("Weld") | |
311 | w.Part0 = p | |
312 | w.Part1 = pm | |
313 | w.C0 = CFrame.new(0, 2, 0.075) | |
314 | w.C1 = CFrame.new() | |
315 | w.Parent = p | |
316 | local p = Instance.new("Part") | |
317 | p.Name = "Muzzle" | |
318 | p.FormFactor = "Custom" | |
319 | p.Size = Vector3.new(1, 1, 1) | |
320 | p.BrickColor = BrickColor.new("Black") | |
321 | p.CanCollide = false | |
322 | p.Locked = true | |
323 | p.TopSurface = 0 | |
324 | p.BottomSurface = 0 | |
325 | p.Parent = model | |
326 | local m = Instance.new("CylinderMesh") | |
327 | m.Scale = Vector3.new(0.2, 0.2, 0.2) | |
328 | m.Parent = p | |
329 | local w = Instance.new("Weld") | |
330 | w.Part0 = p | |
331 | w.Part1 = pm | |
332 | w.C0 = CFrame.new(0, 2.4, 0.075) | |
333 | w.C1 = CFrame.new() | |
334 | w.Parent = p | |
335 | local s = Instance.new("Smoke") | |
336 | s.Enabled = false | |
337 | s.Name = "Smoke" | |
338 | s.RiseVelocity = -5 | |
339 | s.Opacity = 0.3 | |
340 | s.Color = Color3.new(75 / 225, 75 / 225, 75 / 225) | |
341 | s.Size = 1 | |
342 | s.Parent = p | |
343 | local f = Instance.new("Fire") | |
344 | f.Enabled = false | |
345 | f.Name = "Fire" | |
346 | f.Heat = -35 | |
347 | f.Size = 1 | |
348 | f.Parent = p | |
349 | local p = Instance.new("Part") | |
350 | p.Name = "Silencer" | |
351 | p.FormFactor = "Custom" | |
352 | p.Size = Vector3.new(1, 1, 1) | |
353 | p.BrickColor = BrickColor.new("Black") | |
354 | p.CanCollide = false | |
355 | p.Transparency = 1 | |
356 | p.Locked = true | |
357 | p.TopSurface = 0 | |
358 | p.BottomSurface = 0 | |
359 | p.Parent = model | |
360 | local m = Instance.new("CylinderMesh") | |
361 | m.Scale = Vector3.new(0.4, 1, 0.4) | |
362 | m.Parent = p | |
363 | local w = Instance.new("Weld") | |
364 | w.Part0 = p | |
365 | w.Part1 = pm | |
366 | w.C0 = CFrame.new(0, 2.8, 0.075) | |
367 | w.C1 = CFrame.new() | |
368 | w.Parent = p | |
369 | local p = Instance.new("Part") | |
370 | p.Name = "Stock 1" | |
371 | p.CanCollide = false | |
372 | p.FormFactor = "Custom" | |
373 | p.Size = Vector3.new(1, 1, 1) | |
374 | p.BrickColor = BrickColor.new("Navy blue") | |
375 | p.Locked = true | |
376 | p.TopSurface = 0 | |
377 | p.BottomSurface = 0 | |
378 | p.Parent = model | |
379 | local m = Instance.new("SpecialMesh") | |
380 | m.MeshType = "Brick" | |
381 | m.Scale = Vector3.new(0.3, 0.9, 0.35) | |
382 | m.Parent = p | |
383 | local w = Instance.new("Weld") | |
384 | w.Part0 = p | |
385 | w.Part1 = pm | |
386 | w.C0 = CFrame.new(0, -1.05, -0.1) | |
387 | w.C1 = CFrame.new() | |
388 | w.Parent = p | |
389 | local p = Instance.new("Part") | |
390 | p.Name = "Stock 1 Angle" | |
391 | p.CanCollide = false | |
392 | p.FormFactor = "Custom" | |
393 | p.Size = Vector3.new(1, 1, 1) | |
394 | p.BrickColor = BrickColor.new("Navy blue") | |
395 | p.Locked = true | |
396 | p.TopSurface = 0 | |
397 | p.BottomSurface = 0 | |
398 | p.Parent = model | |
399 | local m = Instance.new("SpecialMesh") | |
400 | m.MeshType = "Wedge" | |
401 | m.Scale = Vector3.new(0.3, 0.9, 0.18) | |
402 | m.Parent = p | |
403 | local w = Instance.new("Weld") | |
404 | w.Part0 = p | |
405 | w.Part1 = pm | |
406 | w.C0 = CFrame.new(0, -1.05, 0.1625) | |
407 | w.C1 = CFrame.new() | |
408 | w.Parent = p | |
409 | local p = Instance.new("Part") | |
410 | p.Name = "Stock 2" | |
411 | p.CanCollide = false | |
412 | p.FormFactor = "Custom" | |
413 | p.Size = Vector3.new(1, 1, 1) | |
414 | p.BrickColor = BrickColor.new("Navy blue") | |
415 | p.Locked = true | |
416 | p.TopSurface = 0 | |
417 | p.BottomSurface = 0 | |
418 | p.Parent = model | |
419 | local m = Instance.new("SpecialMesh") | |
420 | m.MeshType = "Brick" | |
421 | m.Scale = Vector3.new(0.2, 0.5, 0.3) | |
422 | m.Parent = p | |
423 | local w = Instance.new("Weld") | |
424 | w.Part0 = p | |
425 | w.Part1 = pm | |
426 | w.C0 = CFrame.new(0, -1.7, -0.1) | |
427 | w.C1 = CFrame.new() | |
428 | w.Parent = p | |
429 | local p = Instance.new("Part") | |
430 | p.Name = "Stock 2 Angle" | |
431 | p.CanCollide = false | |
432 | p.FormFactor = "Custom" | |
433 | p.Size = Vector3.new(1, 1, 1) | |
434 | p.BrickColor = BrickColor.new("Navy blue") | |
435 | p.Locked = true | |
436 | p.TopSurface = 0 | |
437 | p.BottomSurface = 0 | |
438 | p.Parent = model | |
439 | local m = Instance.new("SpecialMesh") | |
440 | m.MeshType = "Wedge" | |
441 | m.Scale = Vector3.new(0.2, 0.5, 0.3) | |
442 | m.Parent = p | |
443 | local w = Instance.new("Weld") | |
444 | w.Part0 = p | |
445 | w.Part1 = pm | |
446 | w.C0 = CFrame.new(0, -0.5, -1.8) * CFrame.fromEulerAnglesXYZ(math.rad(270), 0, math.rad(180)) | |
447 | w.C1 = CFrame.new() | |
448 | w.Parent = p | |
449 | local p = Instance.new("Part") | |
450 | p.Name = "Stock 3" | |
451 | p.CanCollide = false | |
452 | p.FormFactor = "Custom" | |
453 | p.Size = Vector3.new(1, 1, 1) | |
454 | p.BrickColor = BrickColor.new("Navy blue") | |
455 | p.Locked = true | |
456 | p.TopSurface = 0 | |
457 | p.BottomSurface = 0 | |
458 | p.Parent = model | |
459 | local m = Instance.new("SpecialMesh") | |
460 | m.MeshType = "Brick" | |
461 | m.Scale = Vector3.new(0.2, 0.05, 0.8) | |
462 | m.Parent = p | |
463 | local w = Instance.new("Weld") | |
464 | w.Part0 = p | |
465 | w.Part1 = pm | |
466 | w.C0 = CFrame.new(0, -1.975, -0.349) | |
467 | w.C1 = CFrame.new() | |
468 | w.Parent = p | |
469 | local p = Instance.new("Part") | |
470 | p.Name = "Stock 4" | |
471 | p.CanCollide = false | |
472 | p.FormFactor = "Custom" | |
473 | p.Size = Vector3.new(1, 1, 1) | |
474 | p.BrickColor = BrickColor.new("Black") | |
475 | p.Locked = true | |
476 | p.TopSurface = 0 | |
477 | p.BottomSurface = 0 | |
478 | p.Parent = model | |
479 | local m = Instance.new("SpecialMesh") | |
480 | m.MeshType = "Brick" | |
481 | m.Scale = Vector3.new(0.25, 0.05, 0.85) | |
482 | m.Parent = p | |
483 | local w = Instance.new("Weld") | |
484 | w.Part0 = p | |
485 | w.Part1 = pm | |
486 | w.C0 = CFrame.new(0, -2.025, -0.349) | |
487 | w.C1 = CFrame.new() | |
488 | w.Parent = p | |
489 | local p = Instance.new("Part") | |
490 | p.Name = "Stock 4 Bottom" | |
491 | p.CanCollide = false | |
492 | p.FormFactor = "Custom" | |
493 | p.Size = Vector3.new(1, 1, 1) | |
494 | p.BrickColor = BrickColor.new("Black") | |
495 | p.Locked = true | |
496 | p.TopSurface = 0 | |
497 | p.BottomSurface = 0 | |
498 | p.Parent = model | |
499 | local m = Instance.new("SpecialMesh") | |
500 | m.MeshType = "Wedge" | |
501 | m.Scale = Vector3.new(0.25, 0.1, 0.45) | |
502 | m.Parent = p | |
503 | local w = Instance.new("Weld") | |
504 | w.Part0 = p | |
505 | w.Part1 = pm | |
506 | w.C0 = CFrame.new(0, -2.1, -0.55) | |
507 | w.C1 = CFrame.new() | |
508 | w.Parent = p | |
509 | local p = Instance.new("Part") | |
510 | p.Name = "Stock 4 Top" | |
511 | p.CanCollide = false | |
512 | p.FormFactor = "Custom" | |
513 | p.Size = Vector3.new(1, 1, 1) | |
514 | p.BrickColor = BrickColor.new("Black") | |
515 | p.Locked = true | |
516 | p.TopSurface = 0 | |
517 | p.BottomSurface = 0 | |
518 | p.Parent = model | |
519 | local m = Instance.new("SpecialMesh") | |
520 | m.MeshType = "Wedge" | |
521 | m.Scale = Vector3.new(0.25, 0.1, 0.45) | |
522 | m.Parent = p | |
523 | local w = Instance.new("Weld") | |
524 | w.Part0 = p | |
525 | w.Part1 = pm | |
526 | w.C0 = CFrame.new(0, -2.1, 0.15) * CFrame.fromEulerAnglesXYZ(math.rad(180), 0, math.rad(180)) | |
527 | w.C1 = CFrame.new() | |
528 | w.Parent = p | |
529 | return model | |
530 | end | |
531 | ||
532 | ||
533 | function removeParts(format) | |
534 | if format == "RightHand" then | |
535 | pcall(function() Player.Character[Name]:Remove() end) | |
536 | elseif format == "LeftHand" then | |
537 | pcall(function() Player.Character[Name.. " (Left)"]:Remove() end) | |
538 | elseif format == "RightHolster" then | |
539 | pcall(function() Player.Character[Name.. " (Holstered)"]:Remove() end) | |
540 | elseif format == "LeftHolster" then | |
541 | pcall(function() Player.Character[Name.. " (Holstered, Left)"]:Remove() end) | |
542 | end | |
543 | end | |
544 | ||
545 | ||
546 | function SetAngle(Joint, Angle, Character) | |
547 | if Character == nil then return false end | |
548 | local Joints = { | |
549 | Character.Torso:FindFirstChild("Right Shoulder 2"), | |
550 | Character.Torso:FindFirstChild("Left Shoulder 2"), | |
551 | Character.Torso:FindFirstChild("Right Hip 2"), | |
552 | Character.Torso:FindFirstChild("Left Hip 2") | |
553 | } | |
554 | if Joints[Joint] == nil then return false end | |
555 | if Joint == 1 or Joint == 3 then | |
556 | Joints[Joint].DesiredAngle = Angle | |
557 | end | |
558 | if Joint == 2 or Joint == 4 then | |
559 | Joints[Joint].DesiredAngle = -Angle | |
560 | end | |
561 | end | |
562 | ||
563 | ||
564 | function ForceAngle(Joint, Angle, Character) | |
565 | if Character == nil then return false end | |
566 | local Joints = { | |
567 | Character.Torso:FindFirstChild("Right Shoulder 2"), | |
568 | Character.Torso:FindFirstChild("Left Shoulder 2"), | |
569 | Character.Torso:FindFirstChild("Right Hip 2"), | |
570 | Character.Torso:FindFirstChild("Left Hip 2") | |
571 | } | |
572 | if Joints[Joint] == nil then return false end | |
573 | if Joint == 1 or Joint == 3 then | |
574 | Joints[Joint].DesiredAngle = Angle | |
575 | Joints[Joint].CurrentAngle = Angle | |
576 | end | |
577 | if Joint == 2 or Joint == 4 then | |
578 | Joints[Joint].DesiredAngle = -Angle | |
579 | Joints[Joint].CurrentAngle = -Angle | |
580 | end | |
581 | end | |
582 | ||
583 | ||
584 | function SetSpeed(Joint, Speed, Character) | |
585 | if Character == nil then return false end | |
586 | local Joints = { | |
587 | Character.Torso:FindFirstChild("Right Shoulder 2"), | |
588 | Character.Torso:FindFirstChild("Left Shoulder 2"), | |
589 | Character.Torso:FindFirstChild("Right Hip 2"), | |
590 | Character.Torso:FindFirstChild("Left Hip 2") | |
591 | } | |
592 | if Joints[Joint] == nil then return false end | |
593 | Joints[Joint].MaxVelocity = Speed | |
594 | end | |
595 | ||
596 | ||
597 | function DisableLimb(Limb, Character) | |
598 | if Character == nil then return false end | |
599 | if Character:FindFirstChild("Torso") == nil then return false end | |
600 | local Joints = { | |
601 | Character.Torso:FindFirstChild("Right Shoulder"), | |
602 | Character.Torso:FindFirstChild("Left Shoulder"), | |
603 | Character.Torso:FindFirstChild("Right Hip"), | |
604 | Character.Torso:FindFirstChild("Left Hip") | |
605 | } | |
606 | local Limbs = { | |
607 | Character:FindFirstChild("Right Arm"), | |
608 | Character:FindFirstChild("Left Arm"), | |
609 | Character:FindFirstChild("Right Leg"), | |
610 | Character:FindFirstChild("Left Leg") | |
611 | } | |
612 | if Joints[Limb] == nil then return false end | |
613 | if Limbs[Limb] == nil then return false end | |
614 | local Joint = Instance.new("Motor") | |
615 | Joint.Parent = Character.Torso | |
616 | Joint.Part0 = Character.Torso | |
617 | Joint.Part1 = Limbs[Limb] | |
618 | if Limb == 1 then | |
619 | Joint.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
620 | Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
621 | Joint.Name = "Right Shoulder 2" | |
622 | elseif Limb == 2 then | |
623 | Joint.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
624 | Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
625 | Joint.Name = "Left Shoulder 2" | |
626 | elseif Limb == 3 then | |
627 | Joint.C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
628 | Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
629 | Joint.Name = "Right Hip 2" | |
630 | elseif Limb == 4 then | |
631 | Joint.C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
632 | Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
633 | Joint.Name = "Left Hip 2" | |
634 | end | |
635 | Joint.MaxVelocity = Joints[Limb].MaxVelocity | |
636 | Joint.CurrentAngle = Joints[Limb].CurrentAngle | |
637 | Joint.DesiredAngle = Joints[Limb].DesiredAngle | |
638 | Joints[Limb]:Remove() | |
639 | end | |
640 | ||
641 | ||
642 | function ResetLimbCFrame(Limb, Character) | |
643 | if Character == nil then return false end | |
644 | if Character.Parent == nil then return false end | |
645 | if Character:FindFirstChild("Torso") == nil then return false end | |
646 | local Joints = { | |
647 | Character.Torso:FindFirstChild("Right Shoulder 2"), | |
648 | Character.Torso:FindFirstChild("Left Shoulder 2"), | |
649 | Character.Torso:FindFirstChild("Right Hip 2"), | |
650 | Character.Torso:FindFirstChild("Left Hip 2") | |
651 | } | |
652 | local Limbs = { | |
653 | Character:FindFirstChild("Right Arm"), | |
654 | Character:FindFirstChild("Left Arm"), | |
655 | Character:FindFirstChild("Right Leg"), | |
656 | Character:FindFirstChild("Left Leg") | |
657 | } | |
658 | if Joints[Limb] == nil then return false end | |
659 | if Limbs[Limb] == nil then return false end | |
660 | if Limb == 1 then | |
661 | Joints[Limb].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
662 | Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
663 | elseif Limb == 2 then | |
664 | Joints[Limb].C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
665 | Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
666 | elseif Limb == 3 then | |
667 | Joints[Limb].C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
668 | Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
669 | elseif Limb == 4 then | |
670 | Joints[Limb].C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
671 | Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
672 | end | |
673 | end | |
674 | ||
675 | ||
676 | function EnableLimb(Limb, Character) | |
677 | if Character == nil then return false end | |
678 | if Character:FindFirstChild("Torso") == nil then return false end | |
679 | local Joints = { | |
680 | Character.Torso:FindFirstChild("Right Shoulder 2"), | |
681 | Character.Torso:FindFirstChild("Left Shoulder 2"), | |
682 | Character.Torso:FindFirstChild("Right Hip 2"), | |
683 | Character.Torso:FindFirstChild("Left Hip 2") | |
684 | } | |
685 | local Limbs = { | |
686 | Character:FindFirstChild("Right Arm"), | |
687 | Character:FindFirstChild("Left Arm"), | |
688 | Character:FindFirstChild("Right Leg"), | |
689 | Character:FindFirstChild("Left Leg") | |
690 | } | |
691 | if Joints[Limb] == nil then return false end | |
692 | if Limbs[Limb] == nil then return false end | |
693 | if Limb == 1 then | |
694 | Joints[Limb].Name = "Right Shoulder" | |
695 | elseif Limb == 2 then | |
696 | Joints[Limb].Name = "Left Shoulder" | |
697 | elseif Limb == 3 then | |
698 | Joints[Limb].Name = "Right Hip" | |
699 | elseif Limb == 4 then | |
700 | Joints[Limb].Name = "Left Hip" | |
701 | end | |
702 | Animate = Character:FindFirstChild("Animate") | |
703 | if Animate == nil then return false end | |
704 | Animate = Animate:Clone() | |
705 | Character.Animate:Remove() | |
706 | Animate.Parent = Character | |
707 | end | |
708 | ||
709 | ||
710 | function playAnimation(format, mouse) | |
711 | if format == "equip" then | |
712 | Player.Character[Name.. " (Holstered)"].Handle.Weld:Remove() | |
713 | local w = Instance.new("Weld") | |
714 | w.Part0 = Player.Character[Name.. " (Holstered)"].Handle | |
715 | w.Part1 = Player.Character:FindFirstChild("Right Arm") | |
716 | w.C0 = CFrame.new(0, 1.2, 0.7) | |
717 | w.C1 = CFrame.new() | |
718 | w.Parent = Player.Character[Name.. " (Holstered)"].Handle | |
719 | for i = 0.01, 1, 0.1 do | |
720 | if Player.Character:FindFirstChild("Torso") ~= nil then | |
721 | if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then | |
722 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new() | |
723 | Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new((-0.5 * i) + (1.5 * (1 - i)), 1.2 * i, 0.8 * i) * CFrame.fromEulerAnglesXYZ(math.rad(300 + ((1 - i) * 50)), math.rad(10), math.rad(-90) * i) | |
724 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new() | |
725 | Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new((-0.9 * i) + (-1.5 * (1 - i)), -0.35 * i, 0.51 * i) * CFrame.fromEulerAnglesXYZ(math.rad(-90 * i), math.rad(-5 * i), 0) | |
726 | wait() | |
727 | else return false end | |
728 | else return false end | |
729 | end | |
730 | return playAnimation("hold") | |
731 | end | |
732 | if format == "unequip" then | |
733 | for i = 1, 0.01, -0.1 do | |
734 | if Player.Character:FindFirstChild("Torso") ~= nil then | |
735 | if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then | |
736 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new() | |
737 | Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new((-0.5 * i) + (1.5 * (1 - i)), 1.2 * i, 0.8 * i) * CFrame.fromEulerAnglesXYZ(math.rad(300 + ((1 - i) * 50)), math.rad(10), math.rad(-90) * i) | |
738 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new() | |
739 | Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new((-0.9 * i) + (-1.5 * (1 - i)), -0.35 * i, 0.51 * i) * CFrame.fromEulerAnglesXYZ(math.rad(-90 * i), math.rad(-5 * i), 0) | |
740 | wait() | |
741 | else return false end | |
742 | else return false end | |
743 | end | |
744 | return true | |
745 | end | |
746 | if format == "hold" then | |
747 | if Player.Character:FindFirstChild("Torso") ~= nil then | |
748 | if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then | |
749 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new() | |
750 | Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.5, 1.2, 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(300), math.rad(10), math.rad(-90)) | |
751 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new() | |
752 | Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-0.9, -0.35, 0.51) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-5), 0) | |
753 | else return false end | |
754 | else return false end | |
755 | end | |
756 | if format == "reload" then | |
757 | Player.Character[Name].Handle.Reload:Play() | |
758 | for i = 0, 25, 5 do | |
759 | if Player.Character:FindFirstChild("Torso") ~= nil then | |
760 | if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then | |
761 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new() | |
762 | Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.5 + (i / 60), 1.2 - (i / 20), 0.8 + (i / 35)) * CFrame.fromEulerAnglesXYZ(math.rad(300 - i), math.rad(10 + -i * 3.5), math.rad(-90)) | |
763 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new() | |
764 | Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-0.9, -0.35, 0.51) * CFrame.fromEulerAnglesXYZ(math.rad(-90 + i), math.rad(-5), 0) | |
765 | wait() | |
766 | else return false end | |
767 | else return false end | |
768 | end | |
769 | Player.Character[Name].Magazine.Transparency = 1 | |
770 | magazineDrop = Player.Character[Name].Magazine:Clone() | |
771 | magazineDrop.Transparency = 0 | |
772 | magazineDrop.Parent = game.Workspace | |
773 | coroutine.resume(coroutine.create(function(part) wait(4.5) for i = 0, 1, 0.1 do part.Transparency = i wait() end part:Remove() end), magazineDrop) | |
774 | delay(0.1, function() magazineDrop.CanCollide = true end) | |
775 | magazineNew = Player.Character[Name].Magazine:Clone() | |
776 | magazineNew.Name = "New Magazine" | |
777 | magazineNew.Transparency = 0 | |
778 | magazineNew.Parent = Player.Character[Name] | |
779 | local w = Instance.new("Weld") | |
780 | w.Part0 = magazineNew | |
781 | w.Part1 = Player.Character:FindFirstChild("Left Arm") | |
782 | w.C0 = CFrame.new(0, 1.1, 0) | |
783 | w.C1 = CFrame.new() * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
784 | w.Parent = magazineNew | |
785 | for i = 25, 0, -5 do | |
786 | if Player.Character:FindFirstChild("Torso") ~= nil then | |
787 | if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then | |
788 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new() | |
789 | Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.5 + ((i + 10) / 60), 1.2 - ((i + 10) / 20), 0.8 + (i / 35)) * CFrame.fromEulerAnglesXYZ(math.rad(300 - (i - 10)), math.rad(10 + -i * 3.5), math.rad(-90)) | |
790 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new() | |
791 | Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-0.9, -0.35, 0.51) * CFrame.fromEulerAnglesXYZ(math.rad(-90 + i), math.rad(-5), 0) | |
792 | wait() | |
793 | else return false end | |
794 | else return false end | |
795 | end | |
796 | Player.Character[Name].Magazine.Transparency = 0 | |
797 | Player.Character[Name]["New Magazine"]:Remove() | |
798 | wait(0.4) | |
799 | for i = 0, 10, 5 do | |
800 | if Player.Character:FindFirstChild("Torso") ~= nil then | |
801 | if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil then | |
802 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new() | |
803 | Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.5 - (i / 25), 1.2, 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(300 - i), math.rad(10 - i), math.rad(-90)) | |
804 | wait() | |
805 | else return false end | |
806 | else return false end | |
807 | end | |
808 | wait(0.1) | |
809 | for i = 0, 10, 1.5 do | |
810 | if Player.Character:FindFirstChild("Torso") ~= nil then | |
811 | if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil then | |
812 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new() | |
813 | Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.9, 1.2 - (i / 25), 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-90)) | |
814 | wait() | |
815 | else return false end | |
816 | else return false end | |
817 | end | |
818 | for i = 10, 0, -1.5 do | |
819 | if Player.Character:FindFirstChild("Torso") ~= nil then | |
820 | if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil then | |
821 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new() | |
822 | Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.9, 1.2 - (i / 25), 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-90)) | |
823 | wait() | |
824 | else return false end | |
825 | else return false end | |
826 | end | |
827 | for i = 10, 0, -5 do | |
828 | if Player.Character:FindFirstChild("Torso") ~= nil then | |
829 | if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil then | |
830 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new() | |
831 | Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.5 - (i / 25), 1.2, 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(300 - i), math.rad(10 - i), math.rad(-90)) | |
832 | wait() | |
833 | else return false end | |
834 | else return false end | |
835 | end | |
836 | end | |
837 | if format == "fire" then | |
838 | makeShell(Player.Character[Name]:FindFirstChild("ShellOut")) | |
839 | if Player.Character[Name]:FindFirstChild("Handle") ~= nil then | |
840 | if silenced then | |
841 | Player.Character[Name].Handle.Fire.Volume = math.random(3, 8) / 10 | |
842 | Player.Character[Name].Handle.Fire.Pitch = math.random(20, 25) / 10 | |
843 | Player.Character[Name].Handle.Fire:Play() | |
844 | CamShake(5, 50000) | |
845 | else | |
846 | Player.Character[Name].Handle.Fire.Volume = math.random(9, 10) / 10 | |
847 | Player.Character[Name].Handle.Fire.Pitch = 1 | |
848 | Player.Character[Name].Handle.Fire:Play() | |
849 | CamShake(10, 25000) | |
850 | end | |
851 | else return false end | |
852 | if Player.Character[Name]:FindFirstChild("Muzzle") ~= nil then | |
853 | coroutine.resume(coroutine.create(function() Player.Character[Name].Muzzle.Smoke.Enabled = true Player.Character[Name].Muzzle.Fire.Enabled = true wait(0.1) Player.Character[Name].Muzzle.Smoke.Enabled = false Player.Character[Name].Muzzle.Fire.Enabled = false end)) | |
854 | else return false end | |
855 | for i = 0, 10, 5 do | |
856 | if Player.Character:FindFirstChild("Torso") ~= nil then | |
857 | if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then | |
858 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new() | |
859 | Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.5, 1.2, 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(300), math.rad(10 + i), math.rad(-90)) | |
860 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new() | |
861 | Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-0.9, -0.35, 0.51) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - i), math.rad(-5), 0) | |
862 | wait() | |
863 | else return false end | |
864 | else return false end | |
865 | end | |
866 | for i = 10, 0, -5 do | |
867 | if Player.Character:FindFirstChild("Torso") ~= nil then | |
868 | if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then | |
869 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new() | |
870 | Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.5, 1.2, 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(300), math.rad(10 + i), math.rad(-90)) | |
871 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new() | |
872 | Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-0.9, -0.35, 0.51) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - i), math.rad(-5), 0) | |
873 | wait() | |
874 | else return false end | |
875 | else return false end | |
876 | end | |
877 | end | |
878 | return true | |
879 | end | |
880 | ||
881 | ||
882 | function CamShake(time, freq) | |
883 | coroutine.resume(coroutine.create(function() | |
884 | local cam = Workspace.CurrentCamera | |
885 | local time = 10 | |
886 | local seed = Vector3.new(math.random(100, 200) / freq, math.random(100, 200) / freq, 0) | |
887 | if math.random(1, 2) == 1 then seed = Vector3.new(-seed.x, seed.y, 0) end | |
888 | if math.random(1, 2) == 1 then seed = Vector3.new(seed.x, -seed.y, 0) end | |
889 | cam.CoordinateFrame = (CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(seed.x * time, seed.y * time, 0)) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude) | |
890 | for i = 1, time do | |
891 | cam.CoordinateFrame = (CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(-seed.x, -seed.y, 0)) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude) | |
892 | wait() | |
893 | end | |
894 | end)) | |
895 | end | |
896 | ||
897 | ||
898 | function makeShell(part) | |
899 | if part == nil then return false end | |
900 | local casing = Instance.new("Part") | |
901 | casing.Name = "Shell" | |
902 | casing.FormFactor = "Custom" | |
903 | casing.Size = Vector3.new(1, 1, 1) | |
904 | casing.CFrame = CFrame.new(part.Position) * CFrame.fromEulerAnglesXYZ(math.rad(math.random(0, 360)), math.rad(math.random(0, 360)), math.rad(math.random(0, 360))) | |
905 | casing.BrickColor = BrickColor.new("New Yeller") | |
906 | local mesh = Instance.new("CylinderMesh") | |
907 | mesh.Scale = Vector3.new(0.1, 0.3, 0.1) | |
908 | mesh.Parent = casing | |
909 | casing.Parent = Workspace | |
910 | casing:BreakJoints() | |
911 | casing.Velocity = (part.CFrame.lookVector * 50) + Vector3.new(0, 10, 0) | |
912 | coroutine.resume(coroutine.create(function() wait(4.5) for i = 0, 1, 0.1 do casing.Transparency = i wait() end casing:Remove() end)) | |
913 | end | |
914 | ||
915 | ||
916 | function Weld(x, y) | |
917 | local weld = Instance.new("Weld") | |
918 | weld.Part0 = x | |
919 | weld.Part1 = y | |
920 | CJ = CFrame.new(x.Position) | |
921 | C0 = x.CFrame:inverse() * CJ | |
922 | C1 = y.CFrame:inverse() * CJ | |
923 | weld.C0 = C0 | |
924 | weld.C1 = C1 | |
925 | weld.Parent = x | |
926 | end | |
927 | ||
928 | ||
929 | function tagHumanoid(humanoid) | |
930 | local tag = Instance.new("ObjectValue") | |
931 | tag.Name = "creator" | |
932 | tag.Value = Player | |
933 | tag.Parent = humanoid | |
934 | local tag = Instance.new("StringValue") | |
935 | tag.Name = "creatorType1" | |
936 | tag.Value = Name | |
937 | tag.Parent = humanoid | |
938 | local tag = Instance.new("StringValue") | |
939 | tag.Name = "creatorType2" | |
940 | tag.Value = "shot" | |
941 | tag.Parent = humanoid | |
942 | end | |
943 | ||
944 | ||
945 | function untagHumanoid(humanoid) | |
946 | if humanoid ~= nil then | |
947 | local tag = humanoid:FindFirstChild("creator") | |
948 | if tag ~= nil then | |
949 | tag:Remove() | |
950 | end | |
951 | local tag = humanoid:FindFirstChild("creatorType1") | |
952 | if tag ~= nil then | |
953 | tag:Remove() | |
954 | end | |
955 | local tag = humanoid:FindFirstChild("creatorType2") | |
956 | if tag ~= nil then | |
957 | tag:Remove() | |
958 | end | |
959 | end | |
960 | end | |
961 | ||
962 | ||
963 | function fire(startPoint, endPoint, hit) | |
964 | local trail = Instance.new("Part") | |
965 | trail.Name = "Bullet Trail" | |
966 | trail.BrickColor = BrickColor.new("New Yeller") | |
967 | trail.TopSurface = 0 | |
968 | trail.BottomSurface = 0 | |
969 | trail.FormFactor = 0 | |
970 | trail.Size = Vector3.new(1, 1, 1) | |
971 | trail.Transparency = 0.3 | |
972 | trail.Anchored = true | |
973 | trail.CanCollide = false | |
974 | trail.CFrame = CFrame.new((startPoint + endPoint) / 2, endPoint) | |
975 | trail.Parent = Workspace | |
976 | local mesh = Instance.new("SpecialMesh") | |
977 | mesh.MeshType = "Brick" | |
978 | mesh.Scale = Vector3.new(0.1, 0.1, (startPoint - endPoint).magnitude) | |
979 | mesh.Parent = trail | |
980 | coroutine.resume(coroutine.create(function(part) for i = 1, 10 do part.Mesh.Scale = Vector3.new(part.Mesh.Scale.x - 0.01, part.Mesh.Scale.y - 0.01, part.Mesh.Scale.z) wait() end part:Remove() end), trail) | |
981 | if hit ~= nil then | |
982 | if hit.Parent == nil then return end | |
983 | if hit.Parent:FindFirstChild("Humanoid") ~= nil then | |
984 | tagHumanoid(hit.Parent.Humanoid) | |
985 | if hit.Name == "Head" then | |
986 | hit.Parent.Humanoid:TakeDamage(damage * 10) | |
987 | elseif hit.Name == "Torso" then | |
988 | hit.Parent.Humanoid:TakeDamage(damage * 2) | |
989 | else | |
990 | hit.Parent.Humanoid:TakeDamage(damage) | |
991 | end | |
992 | if math.random(1, 10) == 1 then | |
993 | hit.Parent.Humanoid.Sit = true | |
994 | end | |
995 | delay(0.1, function() untagHumanoid(hit.Parent.Humanoid) end) | |
996 | end | |
997 | if hit.Anchored == false then | |
998 | hit.Velocity = hit.Velocity + ((endPoint - startPoint).unit * (damage * 2)) | |
999 | end | |
1000 | end | |
1001 | end | |
1002 | ||
1003 | ||
1004 | function onButton1Down(mouse) | |
1005 | if selected == false then return end | |
1006 | if Player.Character:FindFirstChild(Name) ~= nil and Button1Down == false and canFire == true and (function() if dual == true then if Player.Character:FindFirstChild(Name.. " (Left)") ~= nil then return true else return false end else return true end end)() == true then | |
1007 | if Player.Character[Name]:FindFirstChild("Handle") == nil then return end | |
1008 | if Player.Character[Name]:FindFirstChild("Muzzle") == nil then return end | |
1009 | if dual == true then if Player.Character[Name.. " (Left)"]:FindFirstChild("Handle") == nil then return end end | |
1010 | if dual == true then if Player.Character[Name.. " (Left)"]:FindFirstChild("Muzzle") == nil then return end end | |
1011 | mouse.Icon = "rbxasset://textures\\GunWaitCursor.png" | |
1012 | Button1Down = true | |
1013 | canFire = false | |
1014 | canFire2 = true | |
1015 | while canFire2 == true do | |
1016 | local humanoid = Player.Character:FindFirstChild("Humanoid") | |
1017 | if humanoid == nil then | |
1018 | canFire2 = false | |
1019 | break | |
1020 | end | |
1021 | if humanoid.Health <= 0 then | |
1022 | canFire2 = false | |
1023 | break | |
1024 | end | |
1025 | local fireLeft = false | |
1026 | if automatic == false and burst == false then | |
1027 | canFire2 = false | |
1028 | elseif automatic == false and burst == true then | |
1029 | if burstCount >= burstCountMax then | |
1030 | canFire2 = false | |
1031 | burstCount = 0 | |
1032 | break | |
1033 | end | |
1034 | burstCount = burstCount + 1 | |
1035 | elseif automatic == true and burst == false then | |
1036 | fireLeft = true | |
1037 | end | |
1038 | if magazine.Value > 0 then | |
1039 | magazine.Value = magazine.Value - 1 | |
1040 | updateGui() | |
1041 | fire(Player.Character[Name].Muzzle.Position, mouse.Hit.p, mouse.Target) | |
1042 | coroutine.resume(coroutine.create(function() | |
1043 | if dual == true then | |
1044 | playAnimation("rightFire") | |
1045 | elseif dual == false then | |
1046 | playAnimation("fire") | |
1047 | end | |
1048 | end)) | |
1049 | else | |
1050 | Player.Character[Name].Handle.Empty:Play() | |
1051 | end | |
1052 | if fireLeft == true and dual == true and automatic == true then | |
1053 | if magazine.Value > 0 then | |
1054 | coroutine.resume(coroutine.create(function() | |
1055 | wait(readyTime / 2) | |
1056 | magazine.Value = magazine.Value - 1 | |
1057 | updateGui() | |
1058 | fire(Player.Character[Name.. " (Left)"].Muzzle.Position, mouse.Hit.p, mouse.Target) | |
1059 | playAnimation("leftFire") | |
1060 | end)) | |
1061 | else | |
1062 | coroutine.resume(coroutine.create(function() | |
1063 | wait(readyTime / 2) | |
1064 | Player.Character[Name].Handle.Empty:Play() | |
1065 | end)) | |
1066 | end | |
1067 | end | |
1068 | wait(readyTime) | |
1069 | end | |
1070 | mouse.Icon = "rbxasset://textures\\GunCursor.png" | |
1071 | canFire = true | |
1072 | end | |
1073 | end | |
1074 | ||
1075 | ||
1076 | function onButton1Up(mouse) | |
1077 | if selected == false then return end | |
1078 | Button1Down = false | |
1079 | canFire2 = false | |
1080 | burstCount = 0 | |
1081 | while canFire == false do wait() end | |
1082 | if dual == true and automatic == false then | |
1083 | if Player.Character[Name.. " (Left)"]:FindFirstChild("Handle") == nil then return end | |
1084 | if Player.Character[Name.. " (Left)"]:FindFirstChild("Muzzle") == nil then return end | |
1085 | mouse.Icon = "rbxasset://textures\\GunWaitCursor.png" | |
1086 | canFire = false | |
1087 | canFire2 = true | |
1088 | while canFire2 == true do | |
1089 | local humanoid = Player.Character:FindFirstChild("Humanoid") | |
1090 | if humanoid == nil then | |
1091 | canFire2 = false | |
1092 | break | |
1093 | end | |
1094 | if humanoid.Health <= 0 then | |
1095 | canFire2 = false | |
1096 | break | |
1097 | end | |
1098 | if burst == false then | |
1099 | canFire2 = false | |
1100 | elseif burst == true then | |
1101 | if burstCount >= burstCountMax then | |
1102 | canFire2 = false | |
1103 | burstCount = 0 | |
1104 | break | |
1105 | end | |
1106 | burstCount = burstCount + 1 | |
1107 | end | |
1108 | if magazine.Value <= 0 then | |
1109 | Player.Character[Name].Handle.Empty:Play() | |
1110 | else | |
1111 | coroutine.resume(coroutine.create(function() | |
1112 | playAnimation("leftFire") | |
1113 | end)) | |
1114 | magazine.Value = magazine.Value - 1 | |
1115 | updateGui() | |
1116 | fire(Player.Character[Name.. " (Left)"].Muzzle.Position, mouse.Hit.p, mouse.Target) | |
1117 | end | |
1118 | wait(readyTime) | |
1119 | end | |
1120 | mouse.Icon = "rbxasset://textures\\GunCursor.png" | |
1121 | canFire = true | |
1122 | end | |
1123 | end | |
1124 | ||
1125 | ||
1126 | function onKeyDown(key, mouse) | |
1127 | if selected == false then return end | |
1128 | key = key:lower() | |
1129 | if key == "q" and Button1Down == false and canFire == true then | |
1130 | if mouse.Target == nil then return end | |
1131 | if game:GetService("Players"):GetPlayerFromCharacter(mouse.Target.Parent) ~= nil then | |
1132 | if dual == true then onKeyDown("t", mouse) end | |
1133 | onDeselected(mouse) | |
1134 | removeParts("RightHolster") | |
1135 | script.Parent.Parent = game:GetService("Players"):GetPlayerFromCharacter(mouse.Target.Parent).Backpack | |
1136 | end | |
1137 | end | |
1138 | if key == "e" and Button1Down == false and canFire == true and canSilence == true then | |
1139 | if silenced then | |
1140 | silenced = false | |
1141 | if Player.Character:FindFirstChild(Name) == nil then return end | |
1142 | if Player.Character[Name]:FindFirstChild("Muzzle") == nil then return end | |
1143 | if Player.Character[Name]:FindFirstChild("Muzzle 2") == nil then return end | |
1144 | Player.Character[Name].Muzzle.Transparency = 1 | |
1145 | Player.Character[Name].Muzzle.Name = "Silencer" | |
1146 | Player.Character[Name]["Muzzle 2"].Name = "Muzzle" | |
1147 | if dual == true then | |
1148 | if Player.Character[Name.. " (Left)"]:FindFirstChild("Muzzle") == nil then return end | |
1149 | if Player.Character[Name.. " (Left)"]:FindFirstChild("Muzzle 2") == nil then return end | |
1150 | Player.Character[Name.. " (Left)"].Muzzle.Transparency = 1 | |
1151 | Player.Character[Name.. " (Left)"].Muzzle.Name = "Silencer" | |
1152 | Player.Character[Name.. " (Left)"]["Muzzle 2"].Name = "Muzzle" | |
1153 | end | |
1154 | else | |
1155 | silenced = true | |
1156 | if Player.Character:FindFirstChild(Name) == nil then return end | |
1157 | if Player.Character[Name]:FindFirstChild("Silencer") == nil then return end | |
1158 | if Player.Character[Name]:FindFirstChild("Muzzle") == nil then return end | |
1159 | Player.Character[Name].Silencer.Transparency = 0 | |
1160 | Player.Character[Name].Muzzle.Name = "Muzzle 2" | |
1161 | Player.Character[Name].Silencer.Name = "Muzzle" | |
1162 | if dual == true then | |
1163 | if Player.Character[Name.. " (Left)"]:FindFirstChild("Silencer") == nil then return end | |
1164 | if Player.Character[Name.. " (Left)"]:FindFirstChild("Muzzle") == nil then return end | |
1165 | Player.Character[Name.. " (Left)"].Silencer.Transparency = 0 | |
1166 | Player.Character[Name.. " (Left)"].Muzzle.Name = "Muzzle 2" | |
1167 | Player.Character[Name.. " (Left)"].Silencer.Name = "Muzzle" | |
1168 | end | |
1169 | end | |
1170 | end | |
1171 | if key == "r" and Button1Down == false and canFire == true then | |
1172 | if ammo.Value > 0 and magazine.Value ~= magazineMax.Value then | |
1173 | canFire = false | |
1174 | burstCount = 0 | |
1175 | mouse.Icon = "rbxasset://textures\\GunWaitCursor.png" | |
1176 | if magazine.Value > 0 then ammo.Value = ammo.Value + magazine.Value magazine.Value = 0 end | |
1177 | updateGui() | |
1178 | if dual == true then | |
1179 | playAnimation("reloadDual") | |
1180 | elseif dual == false then | |
1181 | playAnimation("reload") | |
1182 | end | |
1183 | if ammo.Value - magazineMax.Value < 0 then | |
1184 | magazine.Value = ammo.Value | |
1185 | ammo.Value = 0 | |
1186 | elseif ammo.Value - magazineMax.Value >= 0 then | |
1187 | ammo.Value = ammo.Value - magazineMax.Value | |
1188 | magazine.Value = magazineMax.Value | |
1189 | end | |
1190 | updateGui() | |
1191 | mouse.Icon = "rbxasset://textures\\GunCursor.png" | |
1192 | canFire = true | |
1193 | end | |
1194 | end | |
1195 | if key == "t" and Button1Down == false and canFire == true and canDual == true then | |
1196 | canFire = false | |
1197 | if dual == false then | |
1198 | local weapon = nil | |
1199 | for _, p in pairs(Player.Backpack:GetChildren()) do | |
1200 | if p.Name == Name and p ~= script.Parent then weapon = p break end | |
1201 | end | |
1202 | if weapon ~= nil then | |
1203 | dual = true | |
1204 | weapon.Name = "Dual" | |
1205 | weapon.Parent = script | |
1206 | silenced = false | |
1207 | removeParts("RightHand") | |
1208 | makeParts("RightHand") | |
1209 | removeParts("RightHolster") | |
1210 | makeParts("LeftHolster") | |
1211 | playAnimation("leftEquip") | |
1212 | removeParts("LeftHolster") | |
1213 | makeParts("LeftHand") | |
1214 | magazineMax.Value = math.ceil(magazineMax.Value * 2) | |
1215 | ammoMax.Value = math.ceil(ammoMax.Value * 2) | |
1216 | magazine.Value = magazine.Value + weapon.Magazine.Value | |
1217 | ammo.Value = ammo.Value + weapon.Ammo.Value | |
1218 | updateGui() | |
1219 | end | |
1220 | elseif dual == true then | |
1221 | local weapon = script:FindFirstChild("Dual") | |
1222 | if weapon ~= nil then | |
1223 | dual = false | |
1224 | weapon.Name = Name | |
1225 | weapon.Parent = Player.Backpack | |
1226 | silenced = false | |
1227 | removeParts("RightHand") | |
1228 | makeParts("RightHand") | |
1229 | playAnimation("leftUnequip") | |
1230 | removeParts("LeftHand") | |
1231 | makeParts("RightHolster") | |
1232 | playAnimation("hold") | |
1233 | weapon.Magazine.Value = math.floor(magazine.Value / 2) | |
1234 | weapon.Ammo.Value = math.floor(ammo.Value / 2) | |
1235 | magazineMax.Value = math.ceil(magazineMax.Value / 2) | |
1236 | ammoMax.Value = math.ceil(ammoMax.Value / 2) | |
1237 | magazine.Value = math.ceil(magazine.Value / 2) | |
1238 | ammo.Value = math.ceil(ammo.Value / 2) | |
1239 | updateGui() | |
1240 | end | |
1241 | end | |
1242 | canFire = true | |
1243 | end | |
1244 | if key == "y" and canZoom == true then | |
1245 | if zoom == false then | |
1246 | zoom = true | |
1247 | local pos = mouse.Hit.p | |
1248 | local target = mouse.Target | |
1249 | local cam = Workspace.CurrentCamera | |
1250 | focus = Instance.new("Part", Workspace) | |
1251 | focus.Anchored = true | |
1252 | focus.CanCollide = false | |
1253 | focus.Transparency = 1 | |
1254 | focus.TopSurface = 0 | |
1255 | focus.BottomSurface = 0 | |
1256 | focus.FormFactor = "Plate" | |
1257 | focus.Size = Vector3.new(0, 0, 0) | |
1258 | focus.CFrame = CFrame.new(pos) * (CFrame.new(Player.Character.Torso.Position, pos) - CFrame.new(Player.Character.Torso.Position, pos).p) | |
1259 | cam.CameraSubject = focus | |
1260 | cam.CameraType = "Attach" | |
1261 | while zoom == true and selected == true do | |
1262 | local set = false | |
1263 | if target ~= nil then | |
1264 | if target.Parent ~= nil then | |
1265 | if target.Anchored == false then | |
1266 | focus.CFrame = CFrame.new(target.Position) * (CFrame.new(Player.Character.Torso.Position, target.Position) - CFrame.new(Player.Character.Torso.Position, target.Position).p) | |
1267 | set = true | |
1268 | end | |
1269 | end | |
1270 | end | |
1271 | if set == false then | |
1272 | focus.CFrame = CFrame.new(pos) * (CFrame.new(Player.Character.Torso.Position, pos) - CFrame.new(Player.Character.Torso.Position, pos).p) | |
1273 | end | |
1274 | wait() | |
1275 | end | |
1276 | if focus ~= nil then focus:Remove() focus = nil end | |
1277 | local cam = Workspace.CurrentCamera | |
1278 | cam.CameraSubject = Player.Character:FindFirstChild("Humanoid") | |
1279 | cam.CameraType = "Custom" | |
1280 | else | |
1281 | zoom = false | |
1282 | end | |
1283 | end | |
1284 | if key == "u" and Button1Down == false and canFire == true then | |
1285 | if automatic == false and burst == false then | |
1286 | if switchToBurst == true then | |
1287 | burst = true | |
1288 | local m = Instance.new("Message", Player) | |
1289 | m.Text = "Burst" | |
1290 | pcall(function() Player.Character[Name].Handle.Switch:Play() end) | |
1291 | delay(2.5, function() m:Remove() end) | |
1292 | elseif switchToAutomatic == true then | |
1293 | automatic = true | |
1294 | local m = Instance.new("Message", Player) | |
1295 | m.Text = "Automatic" | |
1296 | pcall(function() Player.Character[Name].Handle.Switch:Play() end) | |
1297 | delay(2.5, function() m:Remove() end) | |
1298 | end | |
1299 | elseif automatic == false and burst == true then | |
1300 | if switchToAutomatic == true then | |
1301 | automatic = true | |
1302 | burst = false | |
1303 | local m = Instance.new("Message", Player) | |
1304 | m.Text = "Automatic" | |
1305 | pcall(function() Player.Character[Name].Handle.Switch:Play() end) | |
1306 | delay(2.5, function() m:Remove() end) | |
1307 | elseif switchToSingle == true then | |
1308 | burst = false | |
1309 | local m = Instance.new("Message", Player) | |
1310 | m.Text = "Single" | |
1311 | pcall(function() Player.Character[Name].Handle.Switch:Play() end) | |
1312 | delay(2.5, function() m:Remove() end) | |
1313 | end | |
1314 | elseif automatic == true and burst == false then | |
1315 | if switchToSingle == true then | |
1316 | automatic = false | |
1317 | local m = Instance.new("Message", Player) | |
1318 | m.Text = "Single" | |
1319 | pcall(function() Player.Character[Name].Handle.Switch:Play() end) | |
1320 | delay(2.5, function() m:Remove() end) | |
1321 | elseif switchToBurst == true then | |
1322 | automatic = false | |
1323 | burst = true | |
1324 | local m = Instance.new("Message", Player) | |
1325 | m.Text = "Burst" | |
1326 | pcall(function() Player.Character[Name].Handle.Switch:Play() end) | |
1327 | delay(2.5, function() m:Remove() end) | |
1328 | end | |
1329 | end | |
1330 | end | |
1331 | end | |
1332 | ||
1333 | ||
1334 | function onSelected(mouse) | |
1335 | if selected == true then return end | |
1336 | selected = true | |
1337 | canFire = false | |
1338 | mouse.Icon = "rbxasset://textures\\GunWaitCursor.png" | |
1339 | while Player.Character:FindFirstChild("WeaponActivated") ~= nil do | |
1340 | if Player.Character.WeaponActivated.Value == nil then break end | |
1341 | if Player.Character.WeaponActivated.Value.Parent == nil then break end | |
1342 | wait() | |
1343 | end | |
1344 | updateGui() | |
1345 | local weapon = Instance.new("ObjectValue") | |
1346 | weapon.Name = "WeaponActivated" | |
1347 | weapon.Value = script.Parent | |
1348 | weapon.Parent = Player.Character | |
1349 | DisableLimb(1, Player.Character) | |
1350 | DisableLimb(2, Player.Character) | |
1351 | ForceAngle(1, 0, Player.Character) | |
1352 | ForceAngle(2, 0, Player.Character) | |
1353 | if dual == true then | |
1354 | coroutine.resume(coroutine.create(function() playAnimation("leftEquip") end)) | |
1355 | playAnimation("rightEquip") | |
1356 | removeParts("LeftHolster") | |
1357 | makeParts("LeftHand") | |
1358 | else | |
1359 | playAnimation("equip") | |
1360 | end | |
1361 | removeParts("RightHolster") | |
1362 | makeParts("RightHand") | |
1363 | mouse.Button1Down:connect(function() onButton1Down(mouse) end) | |
1364 | mouse.Button1Up:connect(function() onButton1Up(mouse) end) | |
1365 | mouse.KeyDown:connect(function(key) onKeyDown(key, mouse) end) | |
1366 | mouse.Icon = "rbxasset://textures\\GunCursor.png" | |
1367 | canFire = true | |
1368 | end | |
1369 | ||
1370 | ||
1371 | function onDeselected(mouse) | |
1372 | if selected == false then return end | |
1373 | Button1Down = false | |
1374 | while canFire == false do | |
1375 | wait() | |
1376 | end | |
1377 | selected = false | |
1378 | if dual == true then | |
1379 | if math.random(1, 2) == 1 then | |
1380 | coroutine.resume(coroutine.create(function() playAnimation("leftUnequip") end)) | |
1381 | wait(math.random(1, 10) / 10) | |
1382 | playAnimation("rightUnequip") | |
1383 | else | |
1384 | coroutine.resume(coroutine.create(function() playAnimation("rightUnequip") end)) | |
1385 | wait(math.random(1, 10) / 10) | |
1386 | playAnimation("leftUnequip") | |
1387 | end | |
1388 | removeParts("LeftHand") | |
1389 | makeParts("LeftHolster") | |
1390 | else | |
1391 | playAnimation("unequip") | |
1392 | end | |
1393 | removeParts("RightHand") | |
1394 | makeParts("RightHolster") | |
1395 | ForceAngle(1, 0, Player.Character) | |
1396 | ForceAngle(2, 0, Player.Character) | |
1397 | ResetLimbCFrame(1, Player.Character) | |
1398 | ResetLimbCFrame(2, Player.Character) | |
1399 | EnableLimb(1, Player.Character) | |
1400 | EnableLimb(2, Player.Character) | |
1401 | silenced = false | |
1402 | if Player.PlayerGui:FindFirstChild(Name) ~= nil then Player.PlayerGui[Name]:Remove() end | |
1403 | if Player.Character:FindFirstChild("WeaponActivated") ~= nil then | |
1404 | if Player.Character.WeaponActivated.Value == script.Parent then | |
1405 | Player.Character.WeaponActivated:Remove() | |
1406 | end | |
1407 | end | |
1408 | while Player.Character:FindFirstChild("WeaponActivated") ~= nil do | |
1409 | if Player.Character.WeaponActivated.Value == nil then break end | |
1410 | if Player.Character.WeaponActivated.Value.Parent == nil then break end | |
1411 | wait() | |
1412 | end | |
1413 | end | |
1414 | ||
1415 | ||
1416 | if script.Parent.ClassName ~= "HopperBin" then | |
1417 | if Player == nil then print("Error: Player not found!") return end | |
1418 | Tool = Instance.new("HopperBin") | |
1419 | Tool.Name = Name | |
1420 | Tool.Parent = Player.Backpack | |
1421 | script.Name = "Main" | |
1422 | script.Parent = Tool | |
1423 | elseif script.Parent.ClassName == "HopperBin" then | |
1424 | while script.Parent.Parent.ClassName ~= "Backpack" do | |
1425 | wait() | |
1426 | end | |
1427 | if script.Parent:FindFirstChild("MagazineMax") == nil then | |
1428 | magazineMax = Instance.new("NumberValue") | |
1429 | magazineMax.Name = "MagazineMax" | |
1430 | magazineMax.Value = 10000 | |
1431 | magazineMax.Parent = script.Parent | |
1432 | else | |
1433 | magazineMax = script.Parent.MagazineMax | |
1434 | end | |
1435 | if script.Parent:FindFirstChild("Magazine") == nil then | |
1436 | magazine = Instance.new("NumberValue") | |
1437 | magazine.Name = "Magazine" | |
1438 | magazine.Value = 0 | |
1439 | magazine.Parent = script.Parent | |
1440 | else | |
1441 | magazine = script.Parent.Magazine | |
1442 | end | |
1443 | if script.Parent:FindFirstChild("AmmoMax") == nil then | |
1444 | ammoMax = Instance.new("NumberValue") | |
1445 | ammoMax.Name = "AmmoMax" | |
1446 | ammoMax.Value = 1000000 | |
1447 | ammoMax.Parent = script.Parent | |
1448 | else | |
1449 | ammoMax = script.Parent.AmmoMax | |
1450 | end | |
1451 | if script.Parent:FindFirstChild("Ammo") == nil then | |
1452 | ammo = Instance.new("NumberValue") | |
1453 | ammo.Name = "Ammo" | |
1454 | ammo.Value = script.Parent.AmmoMax.Value | |
1455 | ammo.Parent = script.Parent | |
1456 | else | |
1457 | ammo = script.Parent.Ammo | |
1458 | end | |
1459 | Player = script.Parent.Parent.Parent | |
1460 | makeParts("RightHolster") | |
1461 | script.Parent.Selected:connect(onSelected) | |
1462 | script.Parent.Deselected:connect(onDeselected) | |
1463 | end |