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1
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
2-
--||			   CREATED BY SHACKLUSTER
2+
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
3-
--\\====================================================//--
3+
do
4
	print("FE Compatibility code by Mokiros")
5-
wait(0.2)
5+
	script.Parent = Player.Character
6
7-
Player = game:GetService("Players").LocalPlayer
7+
	--RemoteEvent for communicating
8
	local Event = Instance.new("RemoteEvent")
9
	Event.Name = "UserInput_Event"
10
11
	--Fake event to make stuff like Mouse.KeyDown work
12
	local function fakeEvent()
13-
Mouse = Player:GetMouse()
13+
		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
14
		t.connect = t.Connect
15
		return t
16
	end
17
18
	--Creating fake input objects with fake variables
19
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
20
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
21
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
22
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
23
	end}
24
	--Merged 2 functions into one by checking amount of arguments
25
	CAS.UnbindAction = CAS.BindAction
26
27
	--This function will trigger the events that have been :Connect()'ed
28
	local function te(self,ev,...)
29
		local t = m[ev]
30
		if t and t._fakeEvent and t.Function then
31
			t.Function(...)
32
		end
33
	end
34
	m.TrigEvent = te
35
	UIS.TrigEvent = te
36
37
	Event.OnServerEvent:Connect(function(plr,io)
38
	    if plr~=Player then return end
39
		if io.isMouse then
40
			m.Target = io.Target
41
			m.Hit = io.Hit
42
		else
43
			local b = io.UserInputState == Enum.UserInputState.Begin
44
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
45
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
46
			end
47
			for _,t in pairs(CAS.Actions) do
48
				for _,k in pairs(t.Keys) do
49
					if k==io.KeyCode then
50
						t.Function(t.Name,io.UserInputState,io)
51
					end
52
				end
53
			end
54
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
55
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
56
	    end
57
	end)
58
	Event.Parent = NLS([==[
59
	local Player = game:GetService("Players").LocalPlayer
60
	local Event = script:WaitForChild("UserInput_Event")
61
62
	local UIS = game:GetService("UserInputService")
63
	local input = function(io,a)
64
		if a then return end
65
		--Since InputObject is a client-side instance, we create and pass table instead
66
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
67
	end
68
	UIS.InputBegan:Connect(input)
69
	UIS.InputEnded:Connect(input)
70
71
	local Mouse = Player:GetMouse()
72
	local h,t
73
	--Give the server mouse data 30 times every second, but only if the values changed
74
	--If player is not moving their mouse, client won't fire events
75
	while wait(1/30) do
76
		if h~=Mouse.Hit or t~=Mouse.Target then
77
			h,t=Mouse.Hit,Mouse.Target
78
			Event:FireServer({isMouse=true,Target=t,Hit=h})
79
		end
80
	end]==],Player.Character)
81
	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
82
end
83
84
Player = owner
85
PlayerGui = Player.PlayerGui
86
Cam = workspace.CurrentCamera
87
Backpack = Player.Backpack
88
Character = Player.Character
89
Humanoid = Character.Humanoid
90
RootPart = Character["HumanoidRootPart"]
91
Torso = Character["Torso"]
92
Head = Character["Head"]
93
RightArm = Character["Right Arm"]
94
LeftArm = Character["Left Arm"]
95
RightLeg = Character["Right Leg"]
96
LeftLeg = Character["Left Leg"]
97
RootJoint = RootPart["RootJoint"]
98
Neck = Torso["Neck"]
99
RightShoulder = Torso["Right Shoulder"]
100
LeftShoulder = Torso["Left Shoulder"]
101
RightHip = Torso["Right Hip"]
102
LeftHip = Torso["Left Hip"]
103
local sick = Instance.new("Sound",Character)
104
105
IT = Instance.new
106
CF = CFrame.new
107
VT = Vector3.new
108
RAD = math.rad
109
C3 = Color3.new
110
UD2 = UDim2.new
111
BRICKC = BrickColor.new
112
ANGLES = CFrame.Angles
113
EULER = CFrame.fromEulerAnglesXYZ
114
COS = math.cos
115
ACOS = math.acos
116
SIN = math.sin
117
ASIN = math.asin
118
ABS = math.abs
119
MRANDOM = math.random
120
FLOOR = math.floor
121
122
--//=================================\\
123
--|| 	      USEFUL VALUES
124
--\\=================================//
125
126
Animation_Speed = 3
127
local Walkspeed = 16
128
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
129
local Speed = 16
130
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
131
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
132
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
133
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
134
local DAMAGEMULTIPLIER = 1
135
local ANIM = "Idle"
136
local ATTACK = false
137
local EQUIPPED = false
138
local HOLD = false
139
local COMBO = 1
140
local Rooted = false
141
local SINE = 0
142
local KEYHOLD = false
143
local CHANGE = 2 / Animation_Speed
144
local WALKINGANIM = false
145
local VALUE1 = false
146
local VALUE2 = false
147
local ROBLOXIDLEANIMATION = IT("Animation")
148
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
149
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
150
--ROBLOXIDLEANIMATION.Parent = Humanoid
151
local WEAPONGUI = IT("ScreenGui", PlayerGui)
152
WEAPONGUI.Name = "Weapon GUI"
153
local Effects = IT("Folder", Character)
154
Effects.Name = "Effects"
155
local ANIMATOR = Humanoid.Animator
156
local ANIMATE = Character.Animate
157
local UNANCHOR = true
158
local SHOCKSOUND = 1544280726
159
local RINGSOUND = 340505360
160
local ULTHIT = 412831137
161
162
--//=================================\\
163
--\\=================================//
164
165
166
--//=================================\\
167
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
168
--\\=================================//
169
170
ArtificialHB = Instance.new("BindableEvent", script)
171
ArtificialHB.Name = "ArtificialHB"
172
173
script:WaitForChild("ArtificialHB")
174
175
frame = Frame_Speed
176
tf = 0
177
allowframeloss = false
178
tossremainder = false
179
lastframe = tick()
180
script.ArtificialHB:Fire()
181
182
game:GetService("RunService").Heartbeat:connect(function(s, p)
183
	tf = tf + s
184
	if tf >= frame then
185
		if allowframeloss then
186
			script.ArtificialHB:Fire()
187
			lastframe = tick()
188
		else
189
			for i = 1, math.floor(tf / frame) do
190
				script.ArtificialHB:Fire()
191
			end
192
		lastframe = tick()
193
		end
194
		if tossremainder then
195
			tf = 0
196
		else
197
			tf = tf - frame * math.floor(tf / frame)
198
		end
199
	end
200
end)
201
202
--//=================================\\
203
--\\=================================//
204
205
--//=================================\\
206
--|| 	      SOME FUNCTIONS
207
--\\=================================//
208
209
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
210
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
211
end
212
213
function PositiveAngle(NUMBER)
214
	if NUMBER >= 0 then
215
		NUMBER = 0
216
	end
217
	return NUMBER
218
end
219
220
function NegativeAngle(NUMBER)
221
	if NUMBER <= 0 then
222
		NUMBER = 0
223
	end
224
	return NUMBER
225
end
226
227
function Swait(NUMBER)
228
	if NUMBER == 0 or NUMBER == nil then
229
		ArtificialHB.Event:wait()
230
	else
231
		for i = 1, NUMBER do
232
			ArtificialHB.Event:wait()
233
		end
234
	end
235
end
236
237
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
238
	local NEWMESH = IT(MESH)
239
	if MESH == "SpecialMesh" then
240
		NEWMESH.MeshType = MESHTYPE
241
		if MESHID ~= "nil" and MESHID ~= "" then
242
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
243
		end
244
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
245
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
246
		end
247
	end
248
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
249
	NEWMESH.Scale = SCALE
250
	NEWMESH.Parent = PARENT
251
	return NEWMESH
252
end
253
254
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
255
	local NEWPART = IT("Part")
256
	NEWPART.formFactor = FORMFACTOR
257
	NEWPART.Reflectance = REFLECTANCE
258
	NEWPART.Transparency = TRANSPARENCY
259
	NEWPART.CanCollide = false
260
	NEWPART.Locked = true
261
	NEWPART.Anchored = true
262
	if ANCHOR == false then
263
		NEWPART.Anchored = false
264
	end
265
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
266
	NEWPART.Name = NAME
267
	NEWPART.Size = SIZE
268
	NEWPART.Position = Torso.Position
269
	NEWPART.Material = MATERIAL
270
	NEWPART:BreakJoints()
271
	NEWPART.Parent = PARENT
272
	return NEWPART
273
end
274
275
	local function weldBetween(a, b)
276
	    local weldd = Instance.new("ManualWeld")
277
	    weldd.Part0 = a
278
	    weldd.Part1 = b
279
	    weldd.C0 = CFrame.new()
280
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
281
	    weldd.Parent = a
282
	    return weldd
283
	end
284
285
286
function QuaternionFromCFrame(cf)
287
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
288
	local trace = m00 + m11 + m22
289
	if trace > 0 then 
290
		local s = math.sqrt(1 + trace)
291
		local recip = 0.5 / s
292
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
293
	else
294
		local i = 0
295
		if m11 > m00 then
296
			i = 1
297
		end
298
		if m22 > (i == 0 and m00 or m11) then
299
			i = 2
300
		end
301
		if i == 0 then
302
			local s = math.sqrt(m00 - m11 - m22 + 1)
303
			local recip = 0.5 / s
304
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
305
		elseif i == 1 then
306
			local s = math.sqrt(m11 - m22 - m00 + 1)
307
			local recip = 0.5 / s
308
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
309
		elseif i == 2 then
310
			local s = math.sqrt(m22 - m00 - m11 + 1)
311
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
312
		end
313
	end
314
end
315
 
316
function QuaternionToCFrame(px, py, pz, x, y, z, w)
317
	local xs, ys, zs = x + x, y + y, z + z
318
	local wx, wy, wz = w * xs, w * ys, w * zs
319
	local xx = x * xs
320
	local xy = x * ys
321
	local xz = x * zs
322
	local yy = y * ys
323
	local yz = y * zs
324
	local zz = z * zs
325
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
326
end
327
 
328
function QuaternionSlerp(a, b, t)
329
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
330
	local startInterp, finishInterp;
331
	if cosTheta >= 0.0001 then
332
		if (1 - cosTheta) > 0.0001 then
333
			local theta = ACOS(cosTheta)
334
			local invSinTheta = 1 / SIN(theta)
335
			startInterp = SIN((1 - t) * theta) * invSinTheta
336
			finishInterp = SIN(t * theta) * invSinTheta
337
		else
338
			startInterp = 1 - t
339
			finishInterp = t
340
		end
341
	else
342
		if (1 + cosTheta) > 0.0001 then
343
			local theta = ACOS(-cosTheta)
344
			local invSinTheta = 1 / SIN(theta)
345
			startInterp = SIN((t - 1) * theta) * invSinTheta
346
			finishInterp = SIN(t * theta) * invSinTheta
347
		else
348
			startInterp = t - 1
349
			finishInterp = t
350
		end
351
	end
352
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
353
end
354
355
function Clerp(a, b, t)
356
	local qa = {QuaternionFromCFrame(a)}
357
	local qb = {QuaternionFromCFrame(b)}
358
	local ax, ay, az = a.x, a.y, a.z
359
	local bx, by, bz = b.x, b.y, b.z
360
	local _t = 1 - t
361
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
362
end
363
364
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
365
	local frame = IT("Frame")
366
	frame.BackgroundTransparency = TRANSPARENCY
367
	frame.BorderSizePixel = BORDERSIZEPIXEL
368
	frame.Position = POSITION
369
	frame.Size = SIZE
370
	frame.BackgroundColor3 = COLOR
371
	frame.BorderColor3 = BORDERCOLOR
372
	frame.Name = NAME
373
	frame.Parent = PARENT
374
	return frame
375
end
376
377
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
378
	local label = IT("TextLabel")
379
	label.BackgroundTransparency = 1
380
	label.Size = UD2(1, 0, 1, 0)
381
	label.Position = UD2(0, 0, 0, 0)
382
	label.TextColor3 = TEXTCOLOR
383
	label.TextStrokeTransparency = STROKETRANSPARENCY
384
	label.TextTransparency = TRANSPARENCY
385
	label.FontSize = TEXTFONTSIZE
386
	label.Font = TEXTFONT
387
	label.BorderSizePixel = BORDERSIZEPIXEL
388
	label.TextScaled = false
389
	label.Text = TEXT
390
	label.Name = NAME
391
	label.Parent = PARENT
392
	return label
393
end
394
395
function NoOutlines(PART)
396
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
397
end
398
399
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
400
	local NEWWELD = IT(TYPE)
401
	NEWWELD.Part0 = PART0
402
	NEWWELD.Part1 = PART1
403
	NEWWELD.C0 = C0
404
	NEWWELD.C1 = C1
405
	NEWWELD.Parent = PARENT
406
	return NEWWELD
407
end
408
409
local S = IT("Sound")
410
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
411
	local NEWSOUND = nil
412
	coroutine.resume(coroutine.create(function()
413
		NEWSOUND = S:Clone()
414
		NEWSOUND.Parent = PARENT
415
		NEWSOUND.Volume = VOLUME
416
		NEWSOUND.Pitch = PITCH
417
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
418
		NEWSOUND:play()
419
		if DOESLOOP == true then
420
			NEWSOUND.Looped = true
421
		else
422
			repeat wait(1) until NEWSOUND.Playing == false
423
			NEWSOUND:remove()
424
		end
425
	end))
426
	return NEWSOUND
427
end
428
429
function CFrameFromTopBack(at, top, back)
430
	local right = top:Cross(back)
431
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
432
end
433
434
--WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
435
function WACKYEFFECT(Table)
436
	local TYPE = (Table.EffectType or "Sphere")
437
	local SIZE = (Table.Size or VT(1,1,1))
438
	local ENDSIZE = (Table.Size2 or VT(0,0,0))
439
	local TRANSPARENCY = (Table.Transparency or 0)
440
	local ENDTRANSPARENCY = (Table.Transparency2 or 1)
441
	local CFRAME = (Table.CFrame or Torso.CFrame)
442
	local MOVEDIRECTION = (Table.MoveToPos or nil)
443
	local ROTATION1 = (Table.RotationX or 0)
444
	local ROTATION2 = (Table.RotationY or 0)
445
	local ROTATION3 = (Table.RotationZ or 0)
446
	local MATERIAL = (Table.Material or "Neon")
447
	local COLOR = (Table.Color or C3(1,1,1))
448
	local TIME = (Table.Time or 45)
449
	local SOUNDID = (Table.SoundID or nil)
450
	local SOUNDPITCH = (Table.SoundPitch or nil)
451
	local SOUNDVOLUME = (Table.SoundVolume or nil)
452
	coroutine.resume(coroutine.create(function()
453
		local PLAYSSOUND = false
454
		local SOUND = nil
455
		local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
456
		if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
457
			PLAYSSOUND = true
458
			SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
459
		end
460
		EFFECT.Color = COLOR
461
		local MSH = nil
462
		if TYPE == "Sphere" then
463
			MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
464
		elseif TYPE == "Block" then
465
			MSH = IT("BlockMesh",EFFECT)
466
			MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
467
		elseif TYPE == "Wave" then
468
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
469
		elseif TYPE == "Ring" then
470
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
471
		elseif TYPE == "Slash" then
472
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
473
		elseif TYPE == "Round Slash" then
474
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
475
		elseif TYPE == "Swirl" then
476
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
477
		elseif TYPE == "Skull" then
478
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
479
		elseif TYPE == "Crystal" then
480
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
481
		elseif TYPE == "Cloud" then
482
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1290033", "", SIZE, VT(0,0,0))
483
		end
484
		if MSH ~= nil then
485
			local MOVESPEED = nil
486
			if MOVEDIRECTION ~= nil then
487
				MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
488
			end
489
			local GROWTH = SIZE - ENDSIZE
490
			local TRANS = TRANSPARENCY - ENDTRANSPARENCY
491
			if TYPE == "Block" then
492
				EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
493
			else
494
				EFFECT.CFrame = CFRAME
495
			end
496
			for LOOP = 1, TIME+1 do
497
				Swait()
498
				MSH.Scale = MSH.Scale - GROWTH/TIME
499
				if TYPE == "Wave" then
500
					MSH.Offset = VT(0,0,-MSH.Scale.X/8)
501
				end
502
				EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
503
				if TYPE == "Block" then
504
					EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
505
				else
506
					EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
507
				end
508
				if MOVEDIRECTION ~= nil then
509
					local ORI = EFFECT.Orientation
510
					EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
511
					EFFECT.Orientation = ORI
512
				end
513
			end
514
			if PLAYSSOUND == false then
515
				EFFECT:remove()
516
			else
517
				repeat Swait() until SOUND.Playing == false
518
				EFFECT:remove()
519
			end
520
		else
521
			if PLAYSSOUND == false then
522
				EFFECT:remove()
523
			else
524
				repeat Swait() until SOUND.Playing == false
525
				EFFECT:remove()
526
			end
527
		end
528
	end))
529
end
530
531
function MakeForm(PART,TYPE)
532
	if TYPE == "Cyl" then
533
		local MSH = IT("CylinderMesh",PART)
534
	elseif TYPE == "Ball" then
535
		local MSH = IT("SpecialMesh",PART)
536
		MSH.MeshType = "Sphere"
537
	elseif TYPE == "Wedge" then
538
		local MSH = IT("SpecialMesh",PART)
539
		MSH.MeshType = "Wedge"
540
	end
541
end
542
543
Debris = game:GetService("Debris")
544
545
function CastProperRay(StartPos, EndPos, Distance, Ignore)
546
	local DIRECTION = CF(StartPos,EndPos).lookVector
547
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
548
end
549
550
function turnto(position)
551
	RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
552
end
553
554
--Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false})
555
function Lightning(Table)
556
	local Color = Table.Color or C3(1,1,1)
557
	local StartPos = Table.Start or Torso.Position
558
	local EndPos = Table.End or Mouse.Hit.p
559
	local SegmentLength = Table.SegmentL or 2
560
	local Thickness = Table.Thickness or 0.1
561
	local Dissapear = Table.DoesFade or false
562
	local Parent = Table.Ignore or Character
563
	local MaxDist = Table.MaxDist or 400
564
	local Branches = Table.Branches or false
565
	local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
566
	local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength)
567
	local LIGHTNINGMODEL = IT("Model",Effects)
568
	LIGHTNINGMODEL.Name = "Lightning"
569
	local LastBolt = nil
570
	for E = 1, DISTANCE do
571
		local ExtraSize = (DISTANCE-E)/25
572
		local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
573
		PART.Color = Color
574
		MakeForm(PART,"Cyl")
575
		if LastBolt == nil then
576
			PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
577
		else
578
			PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
579
		end
580
		LastBolt = PART
581
		if Branches == true then
582
			local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
583
			if CHOICE == 1 then
584
				local LASTBRANCH = nil
585
				for i = 1, MRANDOM(2,5) do
586
					local ExtraSize2 = ((DISTANCE-E)/35)/i
587
					local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
588
					PART.Color = Color
589
					MakeForm(PART,"Cyl")
590
					if LASTBRANCH == nil then
591
						PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
592
					else
593
						PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
594
					end
595
					LASTBRANCH = PART
596-
local POWER = 250
596+
597
			end
598
		end
599
	end
600
	if Dissapear == true then
601
		coroutine.resume(coroutine.create(function()
602
			for i = 1, 30 do
603
				Swait()
604
				for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
605
					if c.ClassName == "Part" then
606-
local SHIFTFR = CreateFrame(WEAPONGUI, 1, 2, UD2(0.30, 0, 0.87, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Charging")
606+
607
					end
608
				end
609
			end
610
			LIGHTNINGMODEL:remove()
611-
local SHIFTX = CreateLabel(SHIFTFR, "[SHIFT] Charge", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "How2Shift")
611+
612
	elseif Dissapear == false then
613
		Debris:AddItem(LIGHTNINGMODEL,0.1)
614-
local MANACOVER = CreateFrame(MANABAR, 0, 0, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), BRICKC"Dark indigo".Color, C3(0, 0, 0),"Mana Cover")
614+
615
	return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
616
end
617
618-
local TORSOTHUNDER = ParticleEmitter({Speed = 0.2, RotSpeed = NumberRange.new(-15, 15), Drag = 2, Size1 = 4, Size2 = 6, Lifetime1 = 0.01, Lifetime2 = 0.1, Parent = A, Emit = 100, Offset = 360, Enabled = true, Color1 = BRICKC"Dark indigo".Color, Color2 = BRICKC"Royal purple".Color})
618+
619
Particle.Enabled = false
620
Particle.LightEmission = 1
621-
local TORSOTHUNDER2 = ParticleEmitter({Texture = 281983242, Speed = 0.2, RotSpeed = NumberRange.new(-15, 15), Drag = 2, Size1 = 4, Size2 = 6, Lifetime1 = 0.01, Lifetime2 = 0.1, Parent = A, Emit = 100, Offset = 360, Enabled = true, Color1 = BRICKC"Dark indigo".Color, Color2 = BRICKC"Royal purple".Color})
621+
622
Particle.ZOffset = 1
623
Particle.Rotation = NumberRange.new(-180, 180)
624
625
--ParticleEmitter({Speed = 5, RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false, Color1 = C3(1,1,1), Color2 = C3(1,1,1), Texture = ""})
626-
local CHARGE = ParticleEmitter({Transparency1 = 1, Transparency2 = 0.5, Acel = VT(0,15,0), Texture = 301261210, Speed = 3, RotSpeed = NumberRange.new(-150, 150), Drag = -0.5, Size1 = 2, Size2 = 0, Lifetime1 = 1, Lifetime2 = 1.2, Parent = B, Emit = 100, Offset = 360, Enabled = true, Color1 = BRICKC"Dark indigo".Color, Color2 = BRICKC"Royal purple".Color})
626+
627-
CHARGE.ZOffset = 1.5
627+
628-
CHARGE.Enabled = false
628+
629-
CHARGE.Rate = 999
629+
630
	local Speed = Table.Speed or 5
631
	local Drag = Table.Drag or 0
632
	local Size1 = Table.Size1 or 1
633
	local Size2 = Table.Size2 or 5
634
	local Lifetime1 = Table.Lifetime1 or 1
635
	local Lifetime2 = Table.Lifetime2 or 1.5
636
	local Parent = Table.Parent or Torso
637
	local Emit = Table.Emit or 100
638
	local Offset = Table.Offset or 360
639
	local Acel = Table.Acel or VT(0,0,0)
640
	local Enabled = Table.Enabled or false
641
	local Texture = Table.Texture or "281983280"
642
	local RotS = Table.RotSpeed or NumberRange.new(-15, 15)
643
	local Trans1 = Table.Transparency1 or 0
644
	local Trans2 = Table.Transparency2 or 0
645
	PRTCL.Parent = Parent
646
	PRTCL.RotSpeed = RotS
647
	PRTCL.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,Trans1),NumberSequenceKeypoint.new(1,Trans2)})
648
	PRTCL.Texture = "http://www.roblox.com/asset/?id="..Texture
649
	PRTCL.Color = ColorSequence.new(Color1,Color2)
650
	PRTCL.Size = NumberSequence.new(Size1,Size2)
651
	PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
652
	PRTCL.Speed = NumberRange.new(Speed)
653
	PRTCL.VelocitySpread = Offset
654
	PRTCL.Drag = Drag
655
	PRTCL.Acceleration = Acel
656
	if Enabled == false then
657
		PRTCL:Emit(Emit)
658
		Debris:AddItem(PRTCL,Lifetime2)
659
	else
660
		PRTCL.Enabled = true
661
	end
662
	return PRTCL
663
end
664-
			local ZAP = ParticleEmitter({Speed = 0.2, RotSpeed = NumberRange.new(-15, 15), Drag = 2, Size1 = 2, Size2 = 3, Lifetime1 = 0.01, Lifetime2 = 0.1, Parent = Humanoid.Torso, Emit = 100, Offset = 360, Enabled = true, Color1 = BRICKC"Dark indigo".Color, Color2 = BRICKC"Royal purple".Color})
664+
665
--//=================================\\
666
--||	     WEAPON CREATION
667
--\\=================================//
668
669
local SKILLTEXTCOLOR = C3(1,1,1)
670
local SKILLFONT = "Fantasy"
671
local SKILLTEXTSIZE = 5
672
local POWER = 500
673
local MAXPOWER = 500
674
675
Humanoid.Died:connect(function()
676
	ATTACK = true
677
end)
678
679
local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.01, 0, 0.83, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
680
local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.012, 0, 0.78, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
681
local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.03, 0, 0.73, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
682
683
local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Q] Poison Bolt", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
684
local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[R] Toxic Stomp", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
685
local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[X] Toxic Devastation", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
686
687
local MANABAR = CreateFrame(WEAPONGUI, 0.5, 1, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.02, 0), C3(0,0,0), C3(0, 0, 0),"Mana Bar") 
688
local MANACOVER = CreateFrame(MANABAR, 0, 0, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), BRICKC"Turquoise".Color, C3(0, 0, 0),"Mana Cover")
689
local MANATEXT = CreateLabel(MANABAR, POWER.."/"..MAXPOWER, SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "MP")
690
691
local A = IT("Attachment",Torso)
692
local TORSOTHUNDER = ParticleEmitter({Speed = 0.2, RotSpeed = NumberRange.new(-15, 15), Drag = 2, Size1 = 4, Size2 = 6, Lifetime1 = 0.01, Lifetime2 = 0.1, Parent = A, Emit = 100, Offset = 360, Enabled = true, Color1 = BRICKC"Turquoise".Color, Color2 = BRICKC"Turquoise".Color})
693
TORSOTHUNDER.Enabled = false
694
TORSOTHUNDER.Rate = 5
695
local TORSOTHUNDER2 = ParticleEmitter({Texture = 281983242, Speed = 0.2, RotSpeed = NumberRange.new(-15, 15), Drag = 2, Size1 = 4, Size2 = 6, Lifetime1 = 0.01, Lifetime2 = 0.1, Parent = A, Emit = 100, Offset = 360, Enabled = true, Color1 = BRICKC"Turquoise".Color, Color2 = BRICKC"Turquoise".Color})
696
TORSOTHUNDER2.Enabled = false
697
TORSOTHUNDER2.Rate = 5
698
local B = IT("Attachment",RootPart)
699
B.Position = VT(0,-3,0)
700
701
702
local FF = IT("ForceField",Character)
703
FF.Visible = false
704
Humanoid.MaxHealth = 1200
705
Humanoid.Health = 1200
706
local HEALTHBAR = CreateFrame(WEAPONGUI, 0.5, 1, UD2(0.1, 0, 0.93, 0), UD2(0.26, 0, 0.02, 0), C3(0,0,0), C3(0, 0, 0),"Health Bar") 
707
local HEALTHCOVER = CreateFrame(HEALTHBAR, 0, 0, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), BRICKC"Shamrock".Color, C3(0, 0, 0),"Health Cover")
708
local HEALTHTEXT = CreateLabel(HEALTHBAR, Humanoid.Health.."/"..Humanoid.MaxHealth, SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "HP")
709
Character.Health:remove()
710
711
--//=================================\\
712
--||			DAMAGING
713
--\\=================================//
714
715
function ApplyDamage(Humanoid,Damage,TorsoPart)
716
	local defence = Instance.new("BoolValue",Humanoid.Parent)
717
	defence.Name = ("HitBy"..Player.Name)
718
	game:GetService("Debris"):AddItem(defence, 0.001)
719
	Damage = Damage * DAMAGEMULTIPLIER
720
	if Humanoid.Health ~= 0 then
721
		local CritChance = MRANDOM(1,100)
722
		if Damage > Humanoid.Health then
723
			Damage = math.ceil(Humanoid.Health)
724
			if Damage == 0 then
725
				Damage = 0.1
726
			end
727
		end
728
		Humanoid.Health = Humanoid.Health - Damage
729
	end
730
end
731
732
function AfterZap(Humanoid,Times,Dmg)
733-
	local T = ParticleEmitter({Transparency1 = 0.2, Transparency2 = 1, Texture = 1084975295, Speed = 0, RotSpeed = NumberRange.new(-15, 15), Drag = 2, Size1 = 0, Size2 = 10, Lifetime1 = 1, Lifetime2 = 1, Parent = RING, Emit = 25, Offset = 360, Enabled = false, Color1 = BRICKC"Dark indigo".Color, Color2 = BRICKC"Royal purple".Color})
733+
734
		if Humanoid ~= nil then
735
			local ZAP = ParticleEmitter({Speed = 0.2, RotSpeed = NumberRange.new(-15, 15), Drag = 2, Size1 = 2, Size2 = 3, Lifetime1 = 0.01, Lifetime2 = 0.1, Parent = Humanoid.Torso, Emit = 100, Offset = 360, Enabled = true, Color1 = BRICKC"Turquoise".Color, Color2 = BRICKC"Turquoise".Color})
736
			ZAP.Rate = 75
737
			for i = 1, Times do
738-
function Charge()
738+
739
				if Humanoid ~= nil and Humanoid.Health > 0 then
740
					Humanoid.Health = Humanoid.Health - Dmg
741-
	TORSOTHUNDER.Enabled = true
741+
742-
	TORSOTHUNDER2.Enabled = true
742+
743-
	CHARGE.Enabled = true
743+
744-
	local LOOP = CreateSound(516142778,Torso,0,1,true)
744+
745-
	local LOOP2 = CreateSound(1393698948,Torso,0,2,true)
745+
746
			ZAP.Enabled = false
747
			Debris:AddItem(ZAP,3)
748-
		if POWER < MAXPOWER then
748+
749-
			POWER = POWER + 1
749+
750-
		elseif POWER > MAXPOWER then
750+
751-
			POWER = MAXPOWER
751+
752
function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,DOESAFTERZAP,ZAPCOUNTER)
753-
		if LOOP.Volume < 5 then
753+
754-
			LOOP.Volume = LOOP.Volume + 0.2
754+
755
		if CHILD.ClassName == "Model" and CHILD ~= Character then
756-
		if LOOP2.Volume < 5 then
756+
757-
			LOOP2.Volume = LOOP2.Volume + 0.2
757+
758
				local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
759-
		TORSOTHUNDER.Rate = MRANDOM(15,45)
759+
760-
		TORSOTHUNDER2.Rate = MRANDOM(15,45)
760+
761-
		Humanoid.Health = Humanoid.Health + 1
761+
762
							AfterZap(HUM,ZAPCOUNTER,math.ceil(MINDMG/7))
763
						end
764-
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
764+
765-
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
765+
766-
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
766+
767-
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
767+
768-
	until KEYHOLD == false or POWER == MAXPOWER and Humanoid.Health == Humanoid.MaxHealth
768+
769-
	CHARGE.Enabled = false
769+
770-
	TORSOTHUNDER.Enabled = false
770+
771-
	TORSOTHUNDER2.Enabled = false
771+
772
									bv.Parent = c
773-
		repeat
773+
774
								end
775-
			LOOP.Volume = LOOP.Volume - 0.2
775+
776-
			LOOP2.Volume = LOOP2.Volume - 0.2
776+
777-
		until LOOP.Volume <= 0
777+
778-
		LOOP:remove()
778+
779
			end
780
		end
781
	end
782
end
783
784
--//=================================\\
785
--||	ATTACK FUNCTIONS AND STUFF
786
--\\=================================//
787
788
local DECAL = IT("Decal",nil)
789
790
function MagicRing(PART,CFRAME)
791
	local RING = CreatePart(3, Effects, "Granite", 0, 1, "Maroon", "MagicRing", VT(0,0,0),false)
792
	local WELD = CreateWeldOrSnapOrMotor("Weld", PART, PART, RING, CFRAME, CF(0, 0, 0))
793
	local MESH = IT("BlockMesh",RING)
794
	local BOTTOMTEXTURE = DECAL:Clone()
795
	BOTTOMTEXTURE.Parent = RING
796
	BOTTOMTEXTURE.Face = "Bottom"
797
	BOTTOMTEXTURE.Texture = "http://www.roblox.com/asset/?id=1563007449"
798
	BOTTOMTEXTURE.Name = "BottomTexture"
799
	local TOPTEXTURE = DECAL:Clone()
800
	TOPTEXTURE.Parent = RING
801
	TOPTEXTURE.Face = "Top"
802
	TOPTEXTURE.Texture = "http://www.roblox.com/asset/?id=1563008191"
803
	TOPTEXTURE.Name = "TopTexture"
804
	local T = ParticleEmitter({Transparency1 = 0.2, Transparency2 = 1, Texture = 1084975295, Speed = 0, RotSpeed = NumberRange.new(-15, 15), Drag = 2, Size1 = 0, Size2 = 10, Lifetime1 = 1, Lifetime2 = 1, Parent = RING, Emit = 25, Offset = 360, Enabled = false, Color1 = BRICKC"Turquoise".Color, Color2 = BRICKC"Turquoise".Color})
805
	T.LockedToPart = true
806
	return RING,WELD,MESH
807
end
808
809
810
function PoisonBolt()
811
	ATTACK = true
812
	Rooted = true
813
	local STRENGTH = 100
814
	local TIER = 1
815
	local GRAV = IT("BodyPosition",RootPart)
816
	GRAV.D = 250
817
	GRAV.P = 20000
818
	GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
819
	GRAV.Position = RootPart.Position
820-
		POWER = POWER - 35
820+
821
	G.D = 250
822
	G.P = 200000
823-
		POWER = POWER - 75
823+
824
	local RING,WELD,MESH = MagicRing(RightArm,CF(0,-1.2,0))
825
	CreateSound(RINGSOUND,RING,5,1,false)
826
	repeat
827
		Swait()
828-
		local ZAP = Lightning({Color = BRICKC"Dark indigo".Color, Start = RING.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 100, Branches = false})
828+
829
		if STRENGTH > 200 then
830
			STRENGTH = 200
831-
			WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(8,8,8)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(ZAP.End), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark indigo".Color, SoundID = SHOCKSOUND, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 6})
831+
832
		if MESH.Scale.X < 120 then
833
			MESH.Scale = MESH.Scale + VT(3,0,3)
834
		elseif MESH.Scale.X < 200 then
835-
		local ZAP = Lightning({Color = BRICKC"Dark indigo".Color, Start = RING.Position, End = Mouse.Hit.p, SegmentL = 2.5, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 200, Branches = false})
835+
836
		end
837
		G.cframe = CF(RootPart.Position,Mouse.Hit.p)
838-
			WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(8,8,8)*4, Transparency = 0, Transparency2 = 1, CFrame = CF(ZAP.End), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark indigo".Color, SoundID = SHOCKSOUND, SoundPitch = MRANDOM(7,10)/10, SoundVolume = 6})
838+
839
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
840
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.2) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
841
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
842-
		local ZAP = Lightning({Color = BRICKC"Dark indigo".Color, Start = RING.Position, End = Mouse.Hit.p, SegmentL = 3, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 300, Branches = true})
842+
843
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
844
	until KEYHOLD == false and MESH.Scale.X >= 120
845-
			WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(8,8,8)*8, Transparency = 0, Transparency2 = 1, CFrame = CF(ZAP.End), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark indigo".Color, SoundID = SHOCKSOUND, SoundPitch = MRANDOM(5,8)/10, SoundVolume = 6})
845+
846
		TIER = 2
847
	elseif STRENGTH == 200 and POWER >= 75  then
848-
				Lightning({Color = BRICKC"Dark indigo".Color, Start = ZAP.End, End = ZAP.End+VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)), SegmentL = 3, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 15, Branches = false})
848+
849
	end
850
	--print("STRENGTH:"..STRENGTH.."/TIER:"..TIER)
851
	if TIER == 1 then
852
		local ZAP = Lightning({Color = BRICKC"Turquoise".Color, Start = RING.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 100, Branches = false})
853
		if ZAP.End ~= nil then
854
			ApplyAoE(ZAP.End,10,5,15,35,true,6)
855
			WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(8,8,8)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(ZAP.End), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Turquoise".Color, SoundID = SHOCKSOUND, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 6})
856
			WACKYEFFECT({Time = 65, EffectType = "Cloud", Size = VT(1,1,1), Size2 = VT(5,5,5), Transparency = 0.5, Transparency2 = 1, CFrame = CF(ZAP.End) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-100,100)/150, RotationY = MRANDOM(-100,100)/150, RotationZ = MRANDOM(-100,100)/150, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 3})
857
		end
858
	elseif TIER == 2 then
859
		local ZAP = Lightning({Color = BRICKC"Turquoise".Color, Start = RING.Position, End = Mouse.Hit.p, SegmentL = 2.5, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 200, Branches = false})
860
		if ZAP.End ~= nil then
861
			ApplyAoE(ZAP.End,15,15,25,35,true,8)
862
			WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(8,8,8)*4, Transparency = 0, Transparency2 = 1, CFrame = CF(ZAP.End), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Turquoise".Color, SoundID = SHOCKSOUND, SoundPitch = MRANDOM(7,10)/10, SoundVolume = 6})
863
			WACKYEFFECT({Time = 75, EffectType = "Cloud", Size = VT(1,1,1), Size2 = VT(5,5,5)*2, Transparency = 0.5, Transparency2 = 1, CFrame = CF(ZAP.End) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-100,100)/150, RotationY = MRANDOM(-100,100)/150, RotationZ = MRANDOM(-100,100)/150, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 3})
864
		end
865
	elseif TIER == 3 then
866
		local ZAP = Lightning({Color = BRICKC"Turquoise".Color, Start = RING.Position, End = Mouse.Hit.p, SegmentL = 3, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 300, Branches = true})
867
		if ZAP.End ~= nil then
868
			ApplyAoE(ZAP.End,20,15,25,35,true,12)
869
			WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(8,8,8)*8, Transparency = 0, Transparency2 = 1, CFrame = CF(ZAP.End), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Turquoise".Color, SoundID = SHOCKSOUND, SoundPitch = MRANDOM(5,8)/10, SoundVolume = 6})
870
			WACKYEFFECT({Time = 125, EffectType = "Cloud", Size = VT(1,1,1), Size2 = VT(5,5,5)*4, Transparency = 0.5, Transparency2 = 1, CFrame = CF(ZAP.End) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-100,100)/150, RotationY = MRANDOM(-100,100)/150, RotationZ = MRANDOM(-100,100)/150, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 3})
871
			for i = 1, 4 do
872
				Lightning({Color = BRICKC"Turquoise".Color, Start = ZAP.End, End = ZAP.End+VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)), SegmentL = 3, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 15, Branches = false})
873
			end
874
		end
875
	end
876
	wait(0.5)
877
	RING.Anchored = true
878
	WELD:remove()
879
	coroutine.resume(coroutine.create(function()
880
		for i = 1, 25 do
881
			Swait()
882
			RING.TopTexture.Transparency = RING.TopTexture.Transparency + 1/25
883
			RING.BottomTexture.Transparency = RING.BottomTexture.Transparency + 1/25
884
			MESH.Scale = MESH.Scale - VT(3,0,3)
885
		end
886
		RING:remove()
887
	end))
888
	ATTACK = false
889
	Rooted = false
890
	G:remove()
891
	GRAV:remove()
892
end
893
894
function ToxicStomp()
895
	ATTACK = true
896
	Rooted = false
897
	local GRAV = IT("BodyPosition",RootPart)
898
	GRAV.D = 250
899
	GRAV.P = 20000
900
	GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
901-
		POWER = POWER - 45
901+
902
	local RING,WELD,MESH = MagicRing(RightLeg,CF(0,-1.2,0))
903
	CreateSound(RINGSOUND,RING,5,1,false)
904-
		POWER = POWER - 100
904+
905
	local TIER = 1
906
	repeat
907
		Swait()
908
		STRENGTH = STRENGTH + 0.3
909
		if STRENGTH > 200 then
910
			STRENGTH = 200
911
		end
912
		if MESH.Scale.X < 120 then
913
			MESH.Scale = MESH.Scale + VT(3,0,3)
914
		elseif MESH.Scale.X < 200 then
915
			MESH.Scale = MESH.Scale + VT(0.3,0,0.3)
916
		end
917
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
918
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
919
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
920
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
921
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.25, -0.65) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
922
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
923
	until KEYHOLD == false and MESH.Scale.X >= 120
924
	if STRENGTH >= 150 and STRENGTH ~= 200 and POWER >= 45 then
925
		TIER = 2
926
	elseif STRENGTH == 200 and POWER >= 100 then
927
		TIER = 3
928
	end
929-
			local PARTCL = ParticleEmitter({Texture = 281983280, Speed = 0.2, RotSpeed = NumberRange.new(-15, 15), Drag = 2, Size1 = 4, Size2 = 6, Lifetime1 = 0.01, Lifetime2 = 0.1, Parent = AOE, Emit = 100, Offset = 360, Enabled = true, Color1 = BRICKC"Dark indigo".Color, Color2 = BRICKC"Royal purple".Color})
929+
930
		Swait()
931
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
932
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
933
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
934-
			WACKYEFFECT({EffectType = "Wave", Size = VT(11,1,11), Size2 = VT(45,3,45), Transparency = 0, Transparency2 = 1, CFrame = CF(AOE.Position), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark indigo".Color, SoundID = nil, SoundPitch = MRANDOM(5,8)/10, SoundVolume = 6})
934+
935
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.25, -0.65) * ANGLES(RAD(10), RAD(90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
936
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
937
	end
938
	for i=0, 0.2, 0.1 / Animation_Speed do
939
		Swait()
940
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.6) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
941-
			local PARTCL = ParticleEmitter({Texture = 281983280, Speed = 0.2, RotSpeed = NumberRange.new(-15, 15), Drag = 2, Size1 = 4, Size2 = 6, Lifetime1 = 0.01, Lifetime2 = 0.1, Parent = AOE, Emit = 100, Offset = 360, Enabled = true, Color1 = BRICKC"Dark indigo".Color, Color2 = BRICKC"Royal purple".Color})
941+
942
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
943
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
944
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.5) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
945
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-25), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
946-
			WACKYEFFECT({EffectType = "Wave", Size = VT(11,1,11), Size2 = VT(55,3,55), Transparency = 0, Transparency2 = 1, CFrame = CF(AOE.Position), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark indigo".Color, SoundID = nil, SoundPitch = MRANDOM(5,8)/10, SoundVolume = 6})
946+
947
	coroutine.resume(coroutine.create(function()
948
		if TIER == 1 then
949
			local AOE = CreatePart(3, Effects, "Granite", 0, 1, "Maroon", "Stomp", VT(30,0,30))
950
			AOE.CFrame = CF(RightLeg.Position-VT(0,1,0))
951
			local PARTCL = ParticleEmitter({Texture = 281983280, Speed = 0.2, RotSpeed = NumberRange.new(-15, 15), Drag = 2, Size1 = 4, Size2 = 6, Lifetime1 = 0.01, Lifetime2 = 0.1, Parent = AOE, Emit = 100, Offset = 360, Enabled = true, Color1 = BRICKC"Turquoise".Color, Color2 = BRICKC"Turquoise".Color})
952
			PARTCL.Rate = 999
953-
			local PARTCL = ParticleEmitter({Texture = 281983280, Speed = 0.2, RotSpeed = NumberRange.new(-15, 15), Drag = 2, Size1 = 4, Size2 = 6, Lifetime1 = 0.01, Lifetime2 = 0.1, Parent = AOE, Emit = 100, Offset = 360, Enabled = true, Color1 = BRICKC"Dark indigo".Color, Color2 = BRICKC"Royal purple".Color})
953+
954
			CreateSound(130972023,AOE,4,1,false)
955
			ApplyAoE(AOE.Position,15,15,25,35,true,5)
956
			WACKYEFFECT({EffectType = "Wave", Size = VT(11,1,11), Size2 = VT(45,3,45), Transparency = 0, Transparency2 = 1, CFrame = CF(AOE.Position), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Turquoise".Color, SoundID = nil, SoundPitch = MRANDOM(5,8)/10, SoundVolume = 6})
957
			wait(2)
958-
				ApplyAoE(AOE.Position,30,5,15,5,true,7)WACKYEFFECT({EffectType = "Wave", Size = VT(11,1,11), Size2 = VT(55,3,55), Transparency = 0, Transparency2 = 1, CFrame = CF(AOE.Position), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark indigo".Color, SoundID = nil, SoundPitch = MRANDOM(5,8)/10, SoundVolume = 6})
958+
959
			Debris:AddItem(AOE,2)
960
		elseif TIER == 2 then
961
			local AOE = CreatePart(3, Effects, "Granite", 0, 1, "Maroon", "Stomp", VT(40,0,40))
962
			AOE.CFrame = CF(RightLeg.Position-VT(0,1,0))
963
			local PARTCL = ParticleEmitter({Texture = 281983280, Speed = 0.2, RotSpeed = NumberRange.new(-15, 15), Drag = 2, Size1 = 4, Size2 = 6, Lifetime1 = 0.01, Lifetime2 = 0.1, Parent = AOE, Emit = 100, Offset = 360, Enabled = true, Color1 = BRICKC"Turquoise".Color, Color2 = BRICKC"Turquoise".Color})
964
			PARTCL.Rate = 999
965
			CreateSound(304999618,AOE,5,1,false)
966
			CreateSound(130972023,AOE,4,1,false)
967
			ApplyAoE(AOE.Position,20,25,35,35,true,6)
968
			WACKYEFFECT({EffectType = "Wave", Size = VT(11,1,11), Size2 = VT(55,3,55), Transparency = 0, Transparency2 = 1, CFrame = CF(AOE.Position), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Turquoise".Color, SoundID = nil, SoundPitch = MRANDOM(5,8)/10, SoundVolume = 6})
969
			wait(2)
970
			PARTCL.Enabled = false
971
			Debris:AddItem(AOE,2)
972
		elseif TIER == 3 then
973
			local AOE = CreatePart(3, Effects, "Granite", 0, 1, "Maroon", "Stomp", VT(50,0,50))
974
			AOE.CFrame = CF(RightLeg.Position-VT(0,1,0))
975
			local PARTCL = ParticleEmitter({Texture = 281983280, Speed = 0.2, RotSpeed = NumberRange.new(-15, 15), Drag = 2, Size1 = 4, Size2 = 6, Lifetime1 = 0.01, Lifetime2 = 0.1, Parent = AOE, Emit = 100, Offset = 360, Enabled = true, Color1 = BRICKC"Turquoise".Color, Color2 = BRICKC"Turquoise".Color})
976
			PARTCL.Rate = 999
977
			CreateSound(304999618,AOE,5,1,false)
978
			CreateSound(130972023,AOE,4,1,false)
979
			for i = 1, 3 do
980
				ApplyAoE(AOE.Position,30,5,15,5,true,7)WACKYEFFECT({EffectType = "Wave", Size = VT(11,1,11), Size2 = VT(55,3,55), Transparency = 0, Transparency2 = 1, CFrame = CF(AOE.Position), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Turquoise".Color, SoundID = nil, SoundPitch = MRANDOM(5,8)/10, SoundVolume = 6})
981
				wait(0.5)
982
			end
983
			wait(1.5)
984
			PARTCL.Enabled = false
985
			Debris:AddItem(AOE,2)
986
		end
987
	end))
988
	for i=0, 2, 0.1 / Animation_Speed do
989
		Swait()
990
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.6) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
991
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
992
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
993
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
994
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.5) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
995
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-25), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
996
	end
997
	RING.Anchored = true
998
	WELD:remove()
999
	coroutine.resume(coroutine.create(function()
1000
		for i = 1, 25 do
1001
			Swait()
1002
			RING.TopTexture.Transparency = RING.TopTexture.Transparency + 1/25
1003
			RING.BottomTexture.Transparency = RING.BottomTexture.Transparency + 1/25
1004
			MESH.Scale = MESH.Scale - VT(3,0,3)
1005
		end
1006
		RING:remove()
1007
	end))
1008
	GRAV:remove()
1009
	ATTACK = false
1010
	Rooted = false
1011
end
1012
1013
function ToxicDevastation()
1014
	ATTACK = true
1015
	Rooted = false
1016
	Speed = 5
1017
	local STRENGTH = 50
1018
	local TIER = 1
1019
	for i=0, 1, 0.1 / Animation_Speed do
1020
		Swait()
1021
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1022
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
1023
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1024
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1025
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.15, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1026
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1027
	end
1028
	local POS = RootPart.Position
1029
	Rooted = true
1030
	Speed = Walkspeed
1031
	local TIMER = 0
1032
	local bv = Instance.new("BodyVelocity") 
1033
	bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1034
	bv.velocity = CF(RootPart.Position,RootPart.Position+VT(0,5,0)).lookVector*150
1035
	bv.Parent = RootPart
1036
	WACKYEFFECT({EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(5,1,5), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position+VT(0,-3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BRICKC"Pearl".Color, SoundID = 1112042117, SoundPitch = MRANDOM(5,8)/10, SoundVolume = 6})
1037-
	local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "Ball", VT(3,3,3))
1037+
1038
		Swait()
1039
		TIMER = TIMER + 1
1040
		RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1041
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1042
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1043
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1044
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
1045
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1046
	until RootPart.Position.Y > POS.Y+80 or TIMER > 100
1047
	local GRAV = IT("BodyPosition",RootPart)
1048
	GRAV.D = 250
1049
	GRAV.P = 20000
1050
	GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
1051
	GRAV.Position = RootPart.Position
1052
	bv:remove()
1053
	local G = IT("BodyGyro",RootPart)
1054
	G.D = 250
1055
	G.P = 200000
1056
	G.MaxTorque = VT(math.huge,math.huge,math.huge)
1057-
			POWER = POWER - 1
1057+
1058
	CreateSound(RINGSOUND,RING,5,1,false)
1059
	local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Turquoise", "Ball", VT(3,3,3))
1060
	MakeForm(ORB,"Ball")
1061
	local LOOP = 0
1062
	repeat
1063
		Swait()
1064
		LOOP = LOOP + 1
1065
		ORB.CFrame = Torso.CFrame*CF(0,4+ORB.Size.X/2,0)
1066
		STRENGTH = STRENGTH + 0.3
1067
		if STRENGTH > 200 then
1068
			STRENGTH = 200
1069
		else
1070
			ORB.Size = ORB.Size + VT(0.02,0.02,0.02)
1071
		end
1072
		if MESH.Scale.X < 120 then
1073
			MESH.Scale = MESH.Scale + VT(5,0,5)
1074
		elseif MESH.Scale.X < 200 then
1075
			MESH.Scale = MESH.Scale + VT(0.6,0,0.6)
1076
		end
1077
		if LOOP == 4 then
1078
			LOOP = 0
1079
		end
1080
		if MRANDOM(1,25) == 1 then
1081
			Lightning({Color = ORB.Color, Start = ORB.Position, End = ORB.Position+VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)), SegmentL = 1, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = ORB.Size.X, Branches = false})
1082
		end
1083
		G.cframe = CF(RootPart.Position,Mouse.Hit.p)
1084
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1085
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1086
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1087
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1088
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1089
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1090
	until (KEYHOLD == false and MESH.Scale.X >= 170) or POWER == 0
1091
	if STRENGTH >= 150 and STRENGTH ~= 200 then
1092-
					local FAKEORB = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "Ball", ORB.Size)
1092+
1093
	elseif STRENGTH == 200  then
1094
		TIER = 3
1095
	end
1096
	coroutine.resume(coroutine.create(function()
1097
		ORB.CFrame = CF(ORB.Position,Mouse.Hit.p)
1098
		CreateSound(1112042117,ORB,5,0.8,false)
1099
		for i = 1, 200 do
1100
			Swait()
1101
			ORB.CFrame = ORB.CFrame*CF(0,0,-2)
1102
			if MRANDOM(1,5) == 1 then
1103
				Lightning({Color = ORB.Color, Start = ORB.Position, End = ORB.Position+VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)), SegmentL = 1, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = ORB.Size.X, Branches = false})
1104
			end
1105
			local HIT = Raycast(ORB.Position, ORB.CFrame.lookVector, ORB.Size.X/2, Character)
1106
			if HIT ~= nil then
1107
				ORB.Transparency = 1
1108
				coroutine.resume(coroutine.create(function()
1109
					local COLOR = ORB.Color
1110
					local POS = ORB.Position
1111
					local SIZE = ORB.Size
1112
					local TIMES = 12 + TIER*3
1113
					local FAKEORB = CreatePart(3, Effects, "Neon", 0, 0, "Turquoise", "Ball", ORB.Size)
1114
					FAKEORB.CFrame = CF(POS)
1115
					MakeForm(FAKEORB,"Ball")
1116
					local TIME = 0
1117
					ApplyAoE(FAKEORB.Position,30+(25*TIER),15,25,0,true,10)
1118
					WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = FAKEORB.Size, Size2 = VT(35+(25*TIER),35+(25*TIER),35+(25*TIER)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = COLOR, SoundID = 178452241, SoundPitch = 1, SoundVolume = 6})
1119
					for i = 1, 5 do
1120
						WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(35+(25*TIER),3,35+(25*TIER)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = COLOR, SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1121
					end
1122
					for i = 1, TIMES*20 do
1123
						TIME = TIME + 1
1124
						wait()
1125
						if MRANDOM(1,math.ceil(5+(i/15))) == 1 then
1126
							Lightning({Color = ORB.Color, Start = FAKEORB.Position, End = FAKEORB.Position+VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)), SegmentL = 1, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = i/5, Branches = false})
1127
						end
1128
						FAKEORB.Size = FAKEORB.Size - SIZE/(TIMES*20)
1129
						if TIME >= 20 then
1130
							TIME = 0
1131
							ApplyAoE(FAKEORB.Position,30+(25*TIER),15,25,0,true,10)
1132
							WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = FAKEORB.Size, Size2 = VT(35+(25*TIER),35+(25*TIER),35+(25*TIER)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = COLOR, SoundID = 178452241, SoundPitch = 1, SoundVolume = 6})
1133
							for i = 1, 5 do
1134
								WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(35+(25*TIER),3,35+(25*TIER)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = COLOR, SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1135
							end
1136
						end
1137
					end
1138
					FAKEORB:remove()
1139
				end))
1140
				break
1141
			end
1142
		end
1143
		ORB:remove()
1144
	end))
1145
	for i=0, 1, 0.1 / Animation_Speed do
1146
		Swait()
1147
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
1148
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
1149
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1150
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1151
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1152
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1153
	end
1154
	coroutine.resume(coroutine.create(function()
1155
		for i = 1, 25 do
1156
			Swait()
1157
			RING.TopTexture.Transparency = RING.TopTexture.Transparency + 1/25
1158
			RING.BottomTexture.Transparency = RING.BottomTexture.Transparency + 1/25
1159
			MESH.Scale = MESH.Scale - VT(3,0,3)
1160
		end
1161
		RING:remove()
1162
	end))
1163
	GRAV:remove()
1164-
		POWER = POWER - 50
1164+
1165
	ATTACK = false
1166
	Rooted = false
1167
end
1168
1169-
		POWER = POWER - 125
1169+
1170
--||	  ASSIGN THINGS TO KEYS
1171
--\\=================================//
1172
1173
function MouseDown(Mouse)
1174-
		POWER = POWER - 250
1174+
1175
	end
1176
end
1177
1178-
	if string.byte(Key) == 48 and ATTACK == false and (POWER ~= MAXPOWER or Humanoid.Health ~= Humanoid.MaxHealth) then
1178+
1179-
		Charge()
1179+
1180
end
1181
1182
function KeyDown(Key)
1183
	KEYHOLD = true
1184
	if Key == "q" and ATTACK == false and POWER >= 50 then
1185
		PoisonBolt()
1186
			CreateSound(206083232,AOE,5,1,false)
1187
	end
1188
1189
	if Key == "r" and ATTACK == false and POWER >= 125 then
1190
		ToxicStomp()
1191
	end
1192
1193
	if Key == "x" and ATTACK == false and POWER >= 250 then
1194
		ToxicDevastation()
1195
	end
1196
1197
1198
	if string.byte(Key) == 50 and ATTACK == false then
1199
		if Walkspeed == 16 then
1200
			Walkspeed = 30
1201
			Speed = 30
1202
		elseif Walkspeed == 30 then
1203
			Walkspeed = 16
1204
			Speed = 16
1205
		end
1206
	end
1207
end
1208
1209
function KeyUp(Key)
1210
	KEYHOLD = false
1211
end
1212
1213
	Mouse.Button1Down:connect(function(NEWKEY)
1214
		MouseDown(NEWKEY)
1215
	end)
1216
	Mouse.Button1Up:connect(function(NEWKEY)
1217
		MouseUp(NEWKEY)
1218
	end)
1219
	Mouse.KeyDown:connect(function(NEWKEY)
1220
		KeyDown(NEWKEY)
1221
	end)
1222
	Mouse.KeyUp:connect(function(NEWKEY)
1223
		KeyUp(NEWKEY)
1224
	end)
1225
1226
--//=================================\\
1227
--\\=================================//
1228
1229
1230
function unanchor()
1231
	if UNANCHOR == true then
1232
		g = Character:GetChildren()
1233
		for i = 1, #g do
1234
			if g[i].ClassName == "Part" then
1235
				g[i].Anchored = false
1236
			end
1237
		end
1238
	end
1239
end
1240
1241
1242
--//=================================\\
1243
--||	WRAP THE WHOLE SCRIPT UP
1244
--\\=================================//
1245
1246
Humanoid.Changed:connect(function(Jump)
1247
	if Jump == "Jump" and (Disable_Jump == true) then
1248
		Humanoid.Jump = false
1249
	end
1250
end)
1251
1252
while true do
1253
	Swait()
1254
	script.Parent = WEAPONGUI
1255
	ANIMATE.Parent = nil
1256
	for _,v in next, Humanoid:GetPlayingAnimationTracks() do
1257
	    v:Stop();
1258
	end
1259
	SINE = SINE + CHANGE
1260
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
1261
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
1262
	local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
1263
	local WALKSPEEDVALUE = 5
1264
	if ANIM == "Walk" and TORSOVELOCITY > 1 then
1265
		if Humanoid.WalkSpeed <= 20 then
1266
			RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.05 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * 1 / Animation_Speed)
1267
			Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1268
			RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
1269
			LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
1270
		else
1271
			RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / (2*1.3)))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * 1 / Animation_Speed)
1272
			Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / (2*1.3)))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1273
			RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE*1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE*(2*1.3)), -0.125 * COS(SINE / WALKSPEEDVALUE*1.3) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE*1.3)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE*1.3))), 0.5 / Animation_Speed)
1274
			LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE*1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE*(2*1.3)), 0.125 * COS(SINE / WALKSPEEDVALUE*1.3) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE*1.3)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE*1.3))), 0.5 / Animation_Speed)
1275
		end
1276
	elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
1277
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1278
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1279
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1280
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1281
	end
1282
	if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
1283
		ANIM = "Jump"
1284
		if ATTACK == false then
1285
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1286
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1287
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1288
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1289
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
1290
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1291
	    end
1292
	elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
1293
		ANIM = "Fall"
1294
		if ATTACK == false then
1295
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1296
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1297
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1298
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1299
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1300
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
1301
		end
1302
	elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
1303
		ANIM = "Idle"
1304
		if ATTACK == false then
1305
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1306
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1307
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1308
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1309
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1310
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1311
		end
1312
	elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
1313
		ANIM = "Walk"
1314
		if ATTACK == false then
1315
			if Humanoid.WalkSpeed <= 20 then
1316
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1317
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1318
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.85 / Animation_Speed)
1319
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.85 / Animation_Speed)
1320
				RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
1321
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
1322
			elseif Humanoid.WalkSpeed > 20 then
1323
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1324
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1325
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE*1.3)), RAD(0), RAD(2)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1326
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35), RAD(-35), RAD(0)) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE*1.3)), RAD(0), RAD(-2)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1327
				RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(6)), 2 / Animation_Speed)
1328
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-6)), 2 / Animation_Speed)
1329
			end
1330
		end
1331
	end
1332
	unanchor()
1333
	if Rooted == false then
1334
		Disable_Jump = false
1335
		Humanoid.WalkSpeed = Speed
1336
	elseif Rooted == true then
1337
		Disable_Jump = true
1338
		Humanoid.WalkSpeed = 0
1339
	end
1340
	sick.SoundId = "rbxassetid://598848368"
1341
	sick.Looped = true
1342
	sick.Pitch = 1
1343
	sick.Volume = 3
1344
	sick.Parent = Torso
1345
	sick.Playing = true
1346
	MANACOVER:TweenSize(UD2(1 * (POWER / MAXPOWER), 0, 1, 0), "Out", "Quad", 0.1, 0.1)
1347
	MANATEXT.Text = POWER.."/"..MAXPOWER
1348
	HEALTHCOVER:TweenSize(UD2(1 * (Humanoid.Health / Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", 0.1, 0.1)
1349
	HEALTHTEXT.Text = math.ceil(Humanoid.Health).."/"..Humanoid.MaxHealth
1350
	Humanoid.Health = Humanoid.Health + 0.05
1351
end
1352
1353
--//=================================\\
1354
--\\=================================//
1355
1356
1357
1358
1359
1360
--//====================================================\\--
1361
--||			  		 END OF SCRIPT
1362
--\\====================================================//--