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1
term.redirect(peripheral.wrap("top"))
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local speaker = peripheral.wrap("right")
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local speaker2 = peripheral.wrap("left")
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term.setBackgroundColor(colors.black)
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term.clear()
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local w,h = term.getSize()
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local p1y = (h/2)-2
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local p2y = (h/2)-2
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local score1 = 0
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local score2 = 0
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local ballx = w/2
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local bally = h/2
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local ballvx = -1
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local ballvy = 1
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function draw()
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  term.setBackgroundColor(colors.white)
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  term.clear()
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  term.setBackgroundColor(colors.green)
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  drawPaddle(2, p1y)
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  drawPaddle(w-1, p2y)
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  term.setTextColor(colors.white)
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  term.write(" ")
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  term.setTextColor(colors.green)
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  term.setBackgroundColor(colors.black)
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  term.setCursorPos(2, 1)
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  term.write(score1)
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  term.setCursorPos(w-1, 1)
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  term.write(score2)
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end
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function drawPaddle(x, y)
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  for i=y,y+5 do
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    term.setCursorPos(x, i)
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    term.write(" ")
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  end
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end
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function keyPress()
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    if (x >= 15  and y <= 5) then
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    event, side,x, y = os.pullEvent("monitor_touch")
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    if (x >= 15  and y <= 10) then
40-
    if (x >= 15 and y >= 5) then
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	  speaker.playSound("quark:ambient.clock",.3)
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      p2y = p2y-1
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    end
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    if (x <= 5 and y <= 5) then
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    if (x >= 15 and y >= 10) then
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      speaker.playSound("quark:ambient.clock",.3)
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      p2y = p2y+1
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    if (x <= 5 and y >= 5) then
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    if (x <= 15 and y <= 10) then
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      speaker.playSound("quark:ambient.clock", .3)
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      p1y = p1y-1
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    end
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    if (x <= 15 and y >= 10) then
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      speaker.playSound("quark:ambient.clock", .3)
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      p1y = p1y+1
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    end
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    draw()
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  end
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end
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function moveball()
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  while true do
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    sleep(0.1)
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    ballx = ballx + ballvx
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    bally = bally + ballvy
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    if ballx > 2 and ballx < 3 and bally > p1y and bally < p1y+5 then
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      speaker2.playSound("quark:entity.pickarang.pickup",.5)
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      ballvy = -ballvy
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    if ballx > w-1 and ballx < w and bally > p2y and bally < p2y+5 then
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    if bally < 1 then
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      speaker2.playSound("quark:entity.pickarang.pickup",.5)
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      ballvy = -ballvy
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    end
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    if ballx > 2 and ballx < 3 and bally > p1y and bally < p1y+6 then
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      speaker2.playSound("quark:entity.pickarang.pickup")
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      ballvx = -ballvx
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    end
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    if ballx > w-1 and ballx < w and bally > p2y and bally < p2y+6 then
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      speaker2.playSound("quark:entity.pickarang.pickup",.5)
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      ballvx = -ballvx
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    end
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    if ballx > w then
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      speaker2.playSound("minecraft:entity.player.levelup",.5)
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      score1 = score1+1
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      ballx = w/2
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      bally = h/2
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      ballvx = -1
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      ballvy = 1
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    end
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    if ballx < 1 then
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      speaker2.playSound("minecraft:entity.player.levelup",.5)
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      score2 = score2+1
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      ballx = w/2
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      bally = h/2
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      ballvx = 1
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      ballvy = 1
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    end
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    draw()
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  end
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end
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parallel.waitForAll(keyPress, moveball)