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1
local p = game.Players.LocalPlayer
2
local char = p.Character
3
local hed = char.Head
4
local LocalPlayer = p
5
6
local naeeym = Instance.new("BillboardGui",char)
7
naeeym.Size = UDim2.new(0,100,0,40)
8
naeeym.StudsOffset = Vector3.new(0,5,0)
9
naeeym.Adornee = char.Head
10
local tecks = Instance.new("TextLabel",naeeym)
11
tecks.BackgroundTransparency = 1
12
tecks.BorderSizePixel = 0
13
tecks.Text = "Demoman"
14
tecks.Font = "ArialBold"
15
tecks.FontSize = "Size36"
16
tecks.TextStrokeTransparency = 0
17
tecks.TextStrokeColor3 = Color3.new(0,0,0)
18
tecks.TextColor3 = Color3.new(0,191,255)
19
tecks.Size = UDim2.new(1,0,0.5,0)
20
21
p = game.Players.LocalPlayer
22
char = p.Character
23
torso = char.Torso
24
hed = char.Head
25
neck = char.Torso.Neck
26
hum = char.Humanoid
27
hum.MaxHealth = math.huge
28
local msg = game:GetService("Chat")
29
torso.BrickColor = BrickColor.new("Pastel brown")
30
hed.BrickColor = BrickColor.new("Pastel brown")
31
char["Right Arm"].BrickColor = BrickColor.new("Pastel brown")
32
char["Left Arm"].BrickColor = BrickColor.new("Pastel brown")
33
char["Left Leg"].BrickColor = BrickColor.new("Pastel brown") 
34
char["Right Leg"].BrickColor = BrickColor.new("Pastel brown")
35
ypcall(function()
36
shirt = Instance.new("Shirt", char)
37
shirt.Name = "Shirt"
38
pants = Instance.new("Pants", char)
39
pants.Name = "Pants"
40
char.Shirt.ShirtTemplate = "rbxassetid://781793593"
41
char.Pants.PantsTemplate = "rbxassetid://697014169"
42
end) 
43
Player=game:GetService("Players").LocalPlayer
44
Character=Player.Character 
45
PlayerGui=Player.PlayerGui
46
Backpack=Player.Backpack 
47
Torso=Character.Torso 
48
Head=Character.Head 
49
Humanoid=Character.Humanoid
50
LeftArm=Character["Left Arm"] 
51
LeftLeg=Character["Left Leg"] 
52
RightArm=Character["Right Arm"] 
53
RightLeg=Character["Right Leg"] 
54
cam=game.Workspace.CurrentCamera
55
LS=Torso["Left Shoulder"] 
56
LH=Torso["Left Hip"] 
57
RS=Torso["Right Shoulder"] 
58
RH=Torso["Right Hip"] 
59
Face = Head.face
60
Neck=Torso.Neck
61
it=Instance.new
62
attacktype=1
63
vt=Vector3.new
64
cf=CFrame.new
65
euler=CFrame.fromEulerAnglesXYZ
66
angles=CFrame.Angles
67
cloaked=false
68
necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
69
necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
70
LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
71
LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
72
RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
73
RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
74
RootPart=Character.HumanoidRootPart
75
RootJoint=RootPart.RootJoint
76
RootCF=euler(-1.57,0,3.14)
77
attack = false 
78
bounce=false
79
cooldown=false
80
deeznuts=false
81
attackdebounce = false 
82
deb=false
83
equipped=true
84
hand=false
85
MMouse=nil
86
combo=0
87
mana=0
88
trispeed=.2
89
attackmode='none'
90
local idle=0
91
local Anim="Idle"
92
local Effects={}
93
local gun=false
94
local shoot=false
95
player=nil 
96
mana=0
97
cam = workspace.CurrentCamera
98
ZTarget = nil
99
RocketTarget = nil
100
local m = Instance.new("Model",Character)
101
m.Name = "WeaponModel"
102
103
mouse=Player:GetMouse()
104
--save shoulders 
105
RSH, LSH=nil, nil 
106
--welds 
107
RW, LW=Instance.new("Weld"), Instance.new("Weld") 
108
RW.Name="Right Shoulder" LW.Name="Left Shoulder"
109
LH=Torso["Left Hip"]
110
RH=Torso["Right Hip"]
111
TorsoColor=Torso.BrickColor
112
function NoOutline(Part)
113
Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
114
end
115
player=Player 
116
ch=Character
117
RSH=ch.Torso["Right Shoulder"] 
118
LSH=ch.Torso["Left Shoulder"] 
119
-- 
120
RSH.Parent=nil 
121
LSH.Parent=nil 
122
-- 
123
RW.Name="Right Shoulder"
124
RW.Part0=ch.Torso 
125
RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) 
126
RW.C1=cf(0, 0.5, 0) 
127
RW.Part1=ch["Right Arm"] 
128
RW.Parent=ch.Torso 
129
-- 
130
LW.Name="Left Shoulder"
131
LW.Part0=ch.Torso 
132
LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) 
133
LW.C1=cf(0, 0.5, 0) 
134
LW.Part1=ch["Left Arm"] 
135
LW.Parent=ch.Torso 
136
137
	function swait(num)
138
    if num==0 or num==nil then
139
    game:service'RunService'.Heartbeat:wait(0)
140
    else
141
    for i=0,num do
142
    game:service'RunService'.Heartbeat:wait(0)
143
    end
144
    end
145
	end
146
	
147
	function nooutline(part)
148
		part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
149
	end
150
	
151
	function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
152
		local fp=it("Part")
153
		fp.formFactor=formfactor
154
		fp.Parent=parent
155
		fp.Reflectance=reflectance
156
		fp.Transparency=transparency
157
		fp.CanCollide=false
158
		fp.Locked=true
159
		fp.BrickColor=BrickColor.new(tostring(brickcolor))
160
		fp.Name=name
161
		fp.Size=size
162
		fp.Position=Character.Torso.Position
163
		nooutline(fp)
164
		fp.Material=material
165
		fp:BreakJoints()
166
		return fp
167
	end
168
	
169
	function ppart(formfactor,parent,reflectance,transparency,brickcolor,name,size)
170
		local fp = it("Part")
171
		fp.formFactor = formfactor 
172
		fp.Parent = parent
173
		fp.Reflectance = reflectance
174
		fp.Transparency = transparency
175
		fp.CanCollide = false 
176
		fp.Locked=true
177
		fp.BrickColor = brickcolor
178
		fp.Name = name
179
		fp.Size = size
180
		fp.Position = EffectPart.Position 
181
		NoOutline(fp)
182
		fp.Material="Neon"
183
		fp:BreakJoints()
184
		return fp 
185
	end 
186
	
187
	function wweld(parent,part0,part1,c0)
188
		local weld=it("Weld") 
189
		weld.Parent=parent	
190
		weld.Part0=part0 
191
		weld.Part1=part1 
192
		weld.C0=c0
193
		return weld
194
	end
195
	
196
	function mesh(Mesh,part,meshtype,meshid,offset,scale)
197
		local mesh=it(Mesh)
198
		mesh.Parent=part
199
		if Mesh=="SpecialMesh" then
200
			mesh.MeshType=meshtype
201
			mesh.MeshId=meshid
202
		end
203
		mesh.Offset=offset
204
		mesh.Scale=scale
205
		return mesh
206
	end
207
	
208
	function decal(part,face,texture,transparency,shiny,specular,name)
209
		local d=it("Decal",part)
210
		d.Shiny=shiny
211
		d.Face=face
212
		d.Specular=specular
213
		d.Transparency=transparency
214
		d.Texture=texture
215
		d.Name=name
216
		return d
217
	end
218
	
219
	function weld(parent,part0,part1,c0,c1)
220
		local weld=it("Weld")
221
		weld.Parent=parent
222
		weld.Part0=part0
223
		weld.Part1=part1
224
		weld.C0=c0
225
		weld.C1=c1
226
		return weld
227
	end
228
	
229
	
230
local function CFrameFromTopBack(at, top, back)
231
local right = top:Cross(back)
232
return CFrame.new(at.x, at.y, at.z,
233
right.x, top.x, back.x,
234
right.y, top.y, back.y,
235
right.z, top.z, back.z)
236
end
237
238
function Triangle(a, b, c)
239
local edg1 = (c-a):Dot((b-a).unit)
240
local edg2 = (a-b):Dot((c-b).unit)
241
local edg3 = (b-c):Dot((a-c).unit)
242
if edg1 <= (b-a).magnitude and edg1 >= 0 then
243
a, b, c = a, b, c
244
elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
245
a, b, c = b, c, a
246
elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
247
a, b, c = c, a, b
248
else
249
assert(false, "unreachable")
250
end
251
 
252
local len1 = (c-a):Dot((b-a).unit)
253
local len2 = (b-a).magnitude - len1
254
local width = (a + (b-a).unit*len1 - c).magnitude
255
 
256
local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
257
 
258
local list = {}
259
260
local TrailColor = ("Royal purple")
261
 
262
if len1 > 0.01 then
263
local w1 = Instance.new('WedgePart', m)
264
game:GetService("Debris"):AddItem(w1,5)
265
w1.Material = "Neon"
266
w1.FormFactor = 'Custom'
267
w1.BrickColor = BrickColor.new(TrailColor)
268
w1.Transparency = 0
269
w1.Reflectance = 0
270
w1.Material = "Neon"
271
w1.CanCollide = false
272
NoOutline(w1)
273
local sz = Vector3.new(0.2, width, len1)
274
w1.Size = sz
275
local sp = Instance.new("SpecialMesh",w1)
276
sp.MeshType = "Wedge"
277
sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
278
w1:BreakJoints()
279
w1.Anchored = true
280
w1.Parent = workspace
281
w1.Transparency = 0.7
282
table.insert(Effects,{w1,"Disappear",.01})
283
w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
284
table.insert(list,w1)
285
end
286
 
287
if len2 > 0.01 then
288
local w2 = Instance.new('WedgePart', m)
289
game:GetService("Debris"):AddItem(w2,5)
290
w2.Material = "Neon"
291
w2.FormFactor = 'Custom'
292
w2.BrickColor = BrickColor.new(TrailColor)
293
w2.Transparency = 0
294
w2.Reflectance = 0
295
w2.Material = "Neon"
296
w2.CanCollide = false
297
NoOutline(w2)
298
local sz = Vector3.new(0.2, width, len2)
299
w2.Size = sz
300
local sp = Instance.new("SpecialMesh",w2)
301
sp.MeshType = "Wedge"
302
sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
303
w2:BreakJoints()
304
w2.Anchored = true
305
w2.Parent = workspace
306
w2.Transparency = 0.7
307
table.insert(Effects,{w2,"Disappear",.01})
308
w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
309
table.insert(list,w2)
310
end
311
return unpack(list)
312
end
313
	
314
	
315
so = function(id,par,vol,pit) 
316
coroutine.resume(coroutine.create(function()
317
local sou = Instance.new("Sound",par or workspace)
318
sou.Volume=vol
319
sou.Pitch=pit or 1
320
sou.SoundId=id
321
swait() 
322
sou:play() 
323
game:GetService("Debris"):AddItem(sou,6)
324
end))
325
end
326
 
327
function clerp(a,b,t) 
328
local qa = {QuaternionFromCFrame(a)}
329
local qb = {QuaternionFromCFrame(b)} 
330
local ax, ay, az = a.x, a.y, a.z 
331
local bx, by, bz = b.x, b.y, b.z
332
local _t = 1-t
333
return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) 
334
end 
335
 
336
function QuaternionFromCFrame(cf) 
337
local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() 
338
local trace = m00 + m11 + m22 
339
if trace > 0 then 
340
local s = math.sqrt(1 + trace) 
341
local recip = 0.5/s 
342
return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 
343
else 
344
local i = 0 
345
if m11 > m00 then
346
i = 1
347
end
348
if m22 > (i == 0 and m00 or m11) then 
349
i = 2 
350
end 
351
if i == 0 then 
352
local s = math.sqrt(m00-m11-m22+1) 
353
local recip = 0.5/s 
354
return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip 
355
elseif i == 1 then 
356
local s = math.sqrt(m11-m22-m00+1) 
357
local recip = 0.5/s 
358
return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip 
359
elseif i == 2 then 
360
local s = math.sqrt(m22-m00-m11+1) 
361
local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip 
362
end 
363
end 
364
end
365
 
366
function QuaternionToCFrame(px, py, pz, x, y, z, w) 
367
local xs, ys, zs = x + x, y + y, z + z 
368
local wx, wy, wz = w*xs, w*ys, w*zs 
369
local xx = x*xs 
370
local xy = x*ys 
371
local xz = x*zs 
372
local yy = y*ys 
373
local yz = y*zs 
374
local zz = z*zs 
375
return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) 
376
end
377
 
378
function QuaternionSlerp(a, b, t) 
379
local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] 
380
local startInterp, finishInterp; 
381
if cosTheta >= 0.0001 then 
382
if (1 - cosTheta) > 0.0001 then 
383
local theta = math.acos(cosTheta) 
384
local invSinTheta = 1/math.sin(theta) 
385
startInterp = math.sin((1-t)*theta)*invSinTheta 
386
finishInterp = math.sin(t*theta)*invSinTheta  
387
else 
388
startInterp = 1-t 
389
finishInterp = t 
390
end 
391
else 
392
if (1+cosTheta) > 0.0001 then 
393
local theta = math.acos(-cosTheta) 
394
local invSinTheta = 1/math.sin(theta) 
395
startInterp = math.sin((t-1)*theta)*invSinTheta 
396
finishInterp = math.sin(t*theta)*invSinTheta 
397
else 
398
startInterp = t-1 
399
finishInterp = t 
400
end 
401
end 
402
return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp 
403
end
404
405
function rayCast(Pos, Dir, Max, Ignore)  -- Origin Position , Direction, MaxDistance , IgnoreDescendants
406
return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) 
407
end 
408
409
Damagefunc=function(Part,hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
410
        if hit.Parent==nil then
411
                return
412
        end
413
        local h=hit.Parent:FindFirstChild("Humanoid")
414
        for _,v in pairs(hit.Parent:children()) do
415
        if v:IsA("Humanoid") then
416
        h=v
417
        end
418
        end
419
        if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
420
        h=hit.Parent.Parent:FindFirstChild("Humanoid")
421
        end
422
        if hit.Parent.className=="Hat" then
423
        hit=hit.Parent.Parent:findFirstChild("Head")
424
        end
425
        if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
426
        if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
427
        --[[                if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
428
                        return
429
                end]]
430
--                        hs(hit,1.2) 
431
                        local c=Instance.new("ObjectValue")
432
                        c.Name="creator"
433
                        c.Value=game:service("Players").LocalPlayer
434
                        c.Parent=h
435
                        game:GetService("Debris"):AddItem(c,.5)
436
                local Damage=math.random(minim,maxim)
437
--                h:TakeDamage(Damage)
438
                local  blocked=false
439
                local  block=hit.Parent:findFirstChild("Block")
440
                if block~=nil then
441
                print(block.className)
442
                if block.className=="NumberValue" then
443
                if block.Value>0 then
444
                blocked=true
445
                if decreaseblock==nil then
446
                block.Value=block.Value-1
447
                end
448
                end
449
                end
450
                if block.className=="IntValue" then
451
                if block.Value>0 then
452
                blocked=true
453
                if decreaseblock~=nil then
454
                block.Value=block.Value-1
455
                end
456
                end
457
                end
458
                end
459
                if blocked==false then
460
--                h:TakeDamage(Damage)
461
                h.Health=h.Health-Damage
462
                ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color)
463
                else
464
                h.Health=h.Health-(Damage/2)
465
                ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright blue").Color)
466
                end
467
                if Type=="Knockdown" then
468
                local hum=hit.Parent.Humanoid
469
hum.PlatformStand=true
470
coroutine.resume(coroutine.create(function(HHumanoid)
471
swait(1)
472
HHumanoid.PlatformStand=false
473
end),hum)
474
                local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
475
--hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
476
local bodvol=Instance.new("BodyVelocity")
477
bodvol.velocity=angle*knockback
478
bodvol.P=5000
479
bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
480
bodvol.Parent=hit
481
local rl=Instance.new("BodyAngularVelocity")
482
rl.P=3000
483
rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
484
rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
485
rl.Parent=hit
486
game:GetService("Debris"):AddItem(bodvol,.5)
487
game:GetService("Debris"):AddItem(rl,.5)
488
                elseif Type=="Normal" then
489
                local vp=Instance.new("BodyVelocity")
490
                vp.P=500
491
                vp.maxForce=Vector3.new(math.huge,0,math.huge)
492
--                vp.velocity=Character.Torso.CFrame.lookVector*Knockback
493
                if KnockbackType==1 then
494
                vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
495
                elseif KnockbackType==2 then
496
                vp.velocity=Property.CFrame.lookVector*knockback
497
                end
498
                if knockback>0 then
499
                        vp.Parent=hit.Parent.Torso
500
                end
501
                game:GetService("Debris"):AddItem(vp,.5)
502
                elseif Type=="Up" then
503
                local bodyVelocity=Instance.new("BodyVelocity")
504
                bodyVelocity.velocity=vt(0,60,0)
505
                bodyVelocity.P=5000
506
                bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
507
                bodyVelocity.Parent=hit
508
                game:GetService("Debris"):AddItem(bodyVelocity,1)
509
                local rl=Instance.new("BodyAngularVelocity")
510
                rl.P=3000
511
                rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
512
                rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
513
                rl.Parent=hit
514
                game:GetService("Debris"):AddItem(rl,.5)
515
                elseif Type=="Snare" then
516
                local bp=Instance.new("BodyPosition")
517
                bp.P=2000
518
                bp.D=100
519
                bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
520
                bp.position=hit.Parent.Torso.Position
521
                bp.Parent=hit.Parent.Torso
522
                game:GetService("Debris"):AddItem(bp,1)
523
                elseif Type=="Target" then
524
	            local Targetting = false
525
                if Targetting==false then
526
                ZTarget=hit.Parent.Torso
527
                coroutine.resume(coroutine.create(function(Part) 
528
                so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) 
529
                swait(5)
530
                so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) 
531
                end),ZTarget)
532
                local TargHum=ZTarget.Parent:findFirstChild("Humanoid")
533
                local  targetgui=Instance.new("BillboardGui")
534
                targetgui.Parent=ZTarget
535
                targetgui.Size=UDim2.new(10,100,10,100)
536
                local targ=Instance.new("ImageLabel")
537
                targ.Parent=targetgui
538
                targ.BackgroundTransparency=1
539
                targ.Image="rbxassetid://4834067"
540
                targ.Size=UDim2.new(1,0,1,0)
541
                cam.CameraType="Scriptable"
542
                cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
543
                local dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
544
                workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
545
                Targetting=true
546
                RocketTarget=ZTarget
547
                for i=1,Property do
548
                --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
549
                if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
550
                swait()
551
                end
552
                --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
553
                cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
554
                dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
555
                cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
556
                end
557
                Targetting=false
558
                RocketTarget=nil
559
                targetgui.Parent=nil
560
                cam.CameraType="Custom"
561
                end
562
                end
563
                        local debounce=Instance.new("BoolValue")
564
                        debounce.Name="DebounceHit"
565
                        debounce.Parent=hit.Parent
566
                        debounce.Value=true
567
                        game:GetService("Debris"):AddItem(debounce,Delay)
568
                        c=Instance.new("ObjectValue")
569
                        c.Name="creator"
570
                        c.Value=Player
571
                        c.Parent=h
572
                        game:GetService("Debris"):AddItem(c,.5)
573
        end
574
end
575
576
577
function ShowDamage(Pos, Text, Time, Color)
578
	local Rate = (1 / 30)
579
	local Pos = (Pos or Vector3.new(0, 0, 0))
580
	local Text = (Text or "")
581
	local Time = (Time or 2)
582
	local Color = (Color or Color3.new(1, 0, 0))
583
	local EffectPart = part("Custom",workspace,"SmoothPlastic",0,1,BrickColor.new(Color),"Effect",vt(0,0,0))
584
	EffectPart.Anchored = true
585
	local BillboardGui = Instance.new("BillboardGui")
586
	BillboardGui.Size = UDim2.new(3, 0, 3, 0)
587
	BillboardGui.Adornee = EffectPart
588
	local TextLabel = Instance.new("TextLabel")
589
	TextLabel.BackgroundTransparency = 1
590
	TextLabel.Size = UDim2.new(1, 0, 1, 0)
591
	TextLabel.Text = Text
592
	TextLabel.TextColor3 = Color
593
	TextLabel.TextScaled = true
594
	TextLabel.Font = Enum.Font.ArialBold
595
	TextLabel.Parent = BillboardGui
596
	BillboardGui.Parent = EffectPart
597
	game.Debris:AddItem(EffectPart, (Time + 0.1))
598
	EffectPart.Parent = game:GetService("Workspace")
599
	Delay(0, function()
600
		local Frames = (Time / Rate)
601
		for Frame = 1, Frames do
602
			wait(Rate)
603
			local Percent = (Frame / Frames)
604
			EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
605
			TextLabel.TextTransparency = Percent
606
		end
607
		if EffectPart and EffectPart.Parent then
608
			EffectPart:Destroy()
609
		end
610
	end)
611
end
612
613
handle=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","Handle",Vector3.new(0.200000003, 1.61857152, 0.200000003))
614
handleweld=weld(m,Character["Right Arm"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.995889783, -0.101109691, 0.0468789339, -5.23798153e-005, 0.99999994, -0.000210702419, -6.36925748e-008, -0.000210702419, -0.99999994, -1, -5.23798008e-005, 7.47295417e-008))
615
mesh("CylinderMesh",handle,"","",Vector3.new(0, 0, 0),Vector3.new(0.857142806, 1, 0.857142746))
616
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(0.200000003, 0.257142872, 0.911428571))
617
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00982296467, -0.128642559, 5.57254982, -1.21753502e-007, -2.87620594e-010, 1, -1, -1.04306673e-006, -1.2175461e-007, 1.04306673e-006, -1, -2.87123214e-010))
618
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.571428537, 1, 1))
619
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.200000003, 3.74285722, 0.571428657))
620
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0100114346, 3.24283266, 2.64644623e-005, -2.98713599e-006, -1.63886575e-008, -1, -1.18017197e-005, -0.99999994, 1.64265153e-008, -0.99999994, 1.18017197e-005, 2.98713007e-006))
621
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 1, 1))
622
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(0.200000003, 3.74285722, 0.514285743))
623
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00896048546, 3.24313331, -6.2584877e-006, -2.62832918e-006, -1.58840017e-008, -1, -1.16825104e-005, -0.99999994, 1.59122848e-008, -0.99999994, 1.16825104e-005, 2.62831986e-006))
624
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.571428537, 1, 1))
625
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(0.200000003, 0.914285779, 0.254285723))
626
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0080575943, -5.57459974, 0.127099097, -7.20826961e-007, -1.18548371e-009, 1, 6.25863322e-007, 1, 1.18891563e-009, -1, 6.25863322e-007, -7.20827984e-007))
627
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.571428537, 1, 1))
628
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.200000003, 0.942857206, 0.28285715))
629
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00858414173, -5.58866072, 0.142816901, -5.41048905e-007, -8.99582631e-010, 1, -5.96046448e-007, 0.99999994, 9.00953978e-010, -0.99999994, -5.96046448e-007, -5.41057148e-007))
630
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 1, 1))
631
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.200000003, 0.285714328, 0.940000057))
632
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.011053443, -0.142930448, 5.58944941, 2.97432763e-007, 3.64387631e-010, 1, -1, 6.25863322e-007, 2.9743137e-007, -6.25863322e-007, -1, 3.63804986e-010))
633
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 1, 1))
634
Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(1, 1.20000005, 1))
635
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.57627869e-007, -0.809324801, 1.96695328e-006, 6.20105922e-008, 2.27451835e-010, -1, 1.81795622e-006, 1, 2.27856845e-010, 1, -1.81795622e-006, 6.2011928e-008))
636
mesh("SpecialMesh",Part,Enum.MeshType.Head,"",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 0.142857134, 0.285714298))
637
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.483492821, 0.539954185, 0.539909601))
638
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00226664543, 0.69951874, 1.00827909, 5.41296288e-007, 9.50464596e-010, -1, 0.707107663, -0.707105815, 3.8208583e-007, -0.707105815, -0.707107663, -3.83435292e-007))
639
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714179))
640
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(0.892679513, 0.539954185, 0.771299422))
641
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.19487548, -0.00217807293, 3.74913216e-005, 2.29479338e-006, 1, 7.06279479e-012, -6.20287395e-008, -7.34701189e-012, 1, 1, -2.29479338e-006, 6.20337914e-008))
642
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.857145786, 1))
643
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.892679513, 0.539954185, 0.771299422))
644
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.19487882, -0.00217807293, 4.00543213e-005, 2.0563748e-006, 1, 1.14326326e-011, -6.20178255e-008, -1.28039801e-011, 1, 1, -2.0563748e-006, 6.20228633e-008))
645
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 0.571431458, 1.10000002))
646
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.483492851, 0.539954185, 0.539909601))
647
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00595891476, -1.00750566, 1.00747085, -1.81721958e-007, -3.98678424e-010, 1, -0.707107067, 0.707106411, -1.28216811e-007, -0.707106411, -0.707106948, -1.28784094e-007))
648
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714179))
649
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.483492821, 0.539954185, 0.539909601))
650
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00534570217, -1.00757694, -0.698815584, 2.4158129e-007, 4.89748686e-010, -1, -0.707107604, 0.707105875, -1.70486445e-007, 0.707105815, 0.707107544, 1.71177419e-007))
651
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714269))
652
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.493492872, 0.539954185, 0.539909601))
653
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000260472298, 0.6988675, -0.698937058, 3.01447898e-007, 5.80818948e-010, -1, -0.707105994, -0.707107365, -2.13563524e-007, -0.707107365, 0.707106113, -2.12752497e-007))
654
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714269))
655
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(1.46267962, 0.200000003, 0.200000003))
656
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00927072763, -0.0121991634, 1.19311547, 0.999999881, -2.08614802e-006, 1.9306286e-007, -1.93059051e-007, -1.09411957e-007, 1, -2.08616257e-006, -0.999999881, -1.09408283e-007))
657
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
658
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(1.06267953, 0.200000003, 0.200000003))
659
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.604586363, -0.0121991634, 1.02863288, 0.866026282, 0.499998033, 2.28958157e-007, -1.93872992e-007, -1.22099237e-007, 1, 0.499998033, -0.866026282, -8.79730777e-009))
660
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
661
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(1.46267962, 0.200000003, 0.200000003))
662
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.03790355, -0.0121991634, 0.588528812, 0.500001669, 0.866024196, 1.74744486e-007, -1.6279435e-007, -1.0777579e-007, 1, 0.866024196, -0.500001669, 8.71042545e-008))
663
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
664
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.662679553, 0.200000003, 0.200000003))
665
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.39311564, -0.0121991634, -0.00927072763, 2.08616257e-006, 0.999999881, 7.82298955e-008, -1.51383063e-007, -7.82268899e-008, 1, 0.999999881, -2.08614802e-006, 1.51386175e-007))
666
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
667
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(1.46267951, 0.200000003, 0.200000003))
668
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.02863288, -0.0121997595, -0.604586482, -0.499998093, 0.866026223, -6.44970513e-008, -1.45620604e-007, -9.60127267e-009, 1, 0.866026223, 0.499998093, 1.30918266e-007))
669
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
670
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(1.06267953, 0.200000003, 0.200000003))
671
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.588528991, -0.0121992826, -1.03790355, -0.866024137, 0.500001729, -9.11133142e-008, -1.16737233e-007, -1.99774206e-008, 1, 0.500001729, 0.866024137, 7.56750538e-008))
672
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
673
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.372464359, 0.762464345, 0.762464285))
674
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00338602066, -0.736121356, -0.540583551, 5.41296288e-007, 9.50464596e-010, -1, 0.707107663, -0.707105815, 3.8208583e-007, -0.707105815, -0.707107663, -3.83435292e-007))
675
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.895366609, 0.128561974, 0.128542364))
676
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.382464379, 0.762464345, 0.762464285))
677
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00803625584, -0.737174749, 0.736498654, 3.01447898e-007, 5.80818948e-010, -1, -0.707105994, -0.707107365, -2.13563524e-007, -0.707107365, 0.707106113, -2.12752497e-007))
678
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.913885474, 0.128561974, 0.128542408))
679
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.40246433, 0.762464345, 0.762464285))
680
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00594449043, 0.540397167, 0.737201214, 2.4158129e-007, 4.89748686e-010, -1, -0.707107604, 0.707105875, -1.70486445e-007, 0.707105815, 0.707107544, 1.71177419e-007))
681
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.895366609, 0.128561974, 0.128542408))
682
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.40246433, 0.762464345, 0.762464285))
683
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00681877136, 0.540436149, -0.541088939, -1.81721958e-007, -3.98678424e-010, 1, -0.707107067, 0.707106411, -1.28216811e-007, -0.707106411, -0.707106948, -1.28784094e-007))
684
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.895366669, 0.128561974, 0.128542364))
685
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(1.26045096, 0.762464345, 0.762464285))
686
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.910848916, -0.00147974491, 0.000465214252, 2.29479338e-006, 1, 7.06279479e-012, -6.20287395e-008, -7.34701189e-012, 1, 1, -2.29479338e-006, 6.20337914e-008))
687
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.385687381, 0.642712057))
688
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(1.26045096, 0.762464345, 0.762464285))
689
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.910846829, -0.00147974491, 0.000467300415, 2.0563748e-006, 1, 1.14326326e-011, -6.20178255e-008, -1.28039801e-011, 1, 1, -2.0563748e-006, 6.20228633e-008))
690
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 0.257125348, 0.706983268))
691
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(0.200000003, 0.200000003, 0.200000003))
692
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.98755074e-005, -0.86527884, -0.00526940823, 0.99999994, -3.33786011e-006, -1.61662047e-006, 3.33786011e-006, 0.99999994, -1.75251103e-009, 1.61662604e-006, 1.74897963e-009, 1))
693
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.857142806, 0.857145548, 0.857142746))
694
Hitbox=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Black","Hitbox",Vector3.new(0.650000036, 4.19999981, 0.200000003))
695
Hitboxweld=weld(m,handle,Hitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0107657909, -3.95914412, 0.00325751305, 0.999999821, -0.000211339415, 2.39198562e-006, 0.000211339124, 0.999997795, -6.21902582e-005, -2.38056168e-006, 6.20116552e-005, 0.999992907))
696
EffectPart=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Royal purple","EffectPart",Vector3.new(0.200000003, 0.200000003, 0.200000003))
697
EffectPartweld=weld(m,handle,EffectPart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00693154335, 0.014090538, 6.03910685, -5.23798153e-005, -6.36925748e-008, -1, 0.99999994, -0.000210702419, -5.23798008e-005, -0.000210702419, -0.99999994, 7.47295417e-008))
698
mesh("BlockMesh",EffectPart,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
699
EffectPart2=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Black","EffectPart2",Vector3.new(0.200000003, 0.200000003, 0.200000003))
700
EffectPart2weld=weld(m,Character["Left Arm"],EffectPart2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.15575993, 0.00814216491, -0.0231294632, -5.23798153e-005, 0.999999821, -0.000210702419, -6.36925748e-008, -0.00021070239, -0.99999994, -1, -5.23797935e-005, 7.47295417e-008))
701
702
DarkRiftF=function(par)
703
while lol == true do 
704
wait() 
705
local PWN={}
706
for _,v in pairs(game.Workspace:children()) do
707
if v.className=="Model" and v:FindFirstChild("Humanoid")~=nil then
708
if v.Humanoid.Health>0 and v:FindFirstChild("Torso")~=nil then
709
table.insert(PWN,v.Torso)
710
end
711
end
712
end
713
for _,t in pairs(PWN) do
714
local targ=par.Position-t.Position
715
local Mag=targ.magnitude
716
if not t:IsDescendantOf(Character) and t~=nil and Mag<=50 then
717
if Mag<=30 then
718
t.Parent.Humanoid:TakeDamage(.5)
719
local rl=Instance.new("BodyAngularVelocity")
720
rl.P=3000
721
rl.maxTorque=Vector3.new(500000,500000,500000)*5000
722
rl.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))/10
723
rl.Parent=t
724
game:GetService("Debris"):AddItem(rl,.1)
725
end
726
if Mag<=20 then
727
t.Parent.Humanoid:TakeDamage(.1)
728
else
729
local vl=Instance.new("BodyVelocity")
730
vl.P=3000
731
vl.maxForce=Vector3.new(50000000000,50000000000,50000000000)
732
vl.velocity=(t.Position-par.Position).unit*-(70/(Mag))
733
vl.Parent=t
734
game:GetService("Debris"):AddItem(vl,.1)
735
end
736
end
737
end
738
wait(.08)
739
end
740
end
741
742
function DerpMagic(part,x1,y1,z1,x2,y2,z2,color) 
743
	local msh1 = Instance.new("BlockMesh") 
744
	msh1.Scale = Vector3.new(0.5,0.5,0.5) 
745
	local S=Instance.new("Part")
746
	S.Name="Effect"
747
	S.Material="Neon"
748
	S.formFactor=0
749
	S.Size=Vector3.new(x1,y1,z1)
750
	S.BrickColor=color
751
	S.Reflectance = 0
752
	S.TopSurface=0
753
	S.BottomSurface=0
754
	S.Transparency=0
755
	S.Anchored=false
756
	S.CanCollide=false
757
	S.CFrame=part.CFrame
758
	S.Parent=game.Workspace
759
	msh1.Parent = S
760
	local W=Instance.new("Weld")
761
	W.Parent=S
762
	W.Part0=S
763
	W.Part1=part
764
	W.C0=CFrame.new(x2,y2,z2) * CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
765
	W.Parent=nil
766
	S.Anchored=true
767
	coroutine.resume(coroutine.create(function(Part,Weld) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) --[[Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))]] Part.Transparency=i*.1 wait() end Part.Parent=nil Weld.Parent=nil end),S,W)
768
end 
769
770
local function BlackHole(parent,cframe)
771
local effectsmsh = Instance.new("SpecialMesh")
772
effectsmsh.MeshId = "http://www.roblox.com/asset/?id=15887356"
773
--effectsmsh.Scale = Vector3.new(1,1,2.5)
774
effectsmsh.Scale = Vector3.new(3,3,3)
775
local effectsg = Instance.new("Part")
776
effectsg.formFactor = 3
777
effectsg.CanCollide = false
778
effectsg.Name = "Effect"
779
effectsg.Locked = true
780
effectsg.Transparency = 1 
781
effectsg.Size = Vector3.new(0.2,0.2,0.2)
782
effectsg.Parent = parent
783
effectsg.BrickColor = BrickColor.new("Royal purple")
784
effectsg.Material="Neon"
785
coroutine.resume(coroutine.create(function(Part,Mesh)
786
	local Mesh = Instance.new("SpecialMesh") 
787
	Mesh.Scale = Vector3.new(0.5,0.5,0.5) 
788
	Mesh.MeshType = "Sphere" 
789
--	Mesh.TextureId="http://www.roblox.com/asset/?id=1529460"
790
	Part=Instance.new("Part")
791
	Part.Name="Effect"
792
	Part.formFactor=0
793
	Part.Size=Vector3.new(1,1,1)
794
	Part.BrickColor=BrickColor.new("Royal purple")
795
	Part.Material="Neon"
796
	Part.Reflectance = 0
797
	Part.TopSurface=0
798
	Part.BottomSurface=0
799
	Part.Transparency=0
800
	Part.Anchored=true
801
NoOutline(Part)	
802
	Part.CanCollide=false
803
	Part.CFrame=cframe
804
	Part.Parent=parent
805
	Mesh.Parent = Part
806
	lol=true
807
coroutine.resume(coroutine.create(function()
808
	DarkRiftF(Part)
809
end)) 
810
	for i=0,200 do
811
	wait()
812
	DerpMagic(Part,1,i/3,1,0,i/3,0,BrickColor.new("Royal purple")) 
813
	Mesh.Scale=Mesh.Scale-Vector3.new(0.2,0.2,0.2)
814
	Part.CFrame=cframe*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
815
	end
816
	local fff=200
817
	for i=0,100 do
818
	wait()
819
	DerpMagic(Part,1,fff/3,1,0,fff/3,0,BrickColor.new("Royal purple")) 
820
	Part.CFrame=cframe*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
821
	end
822
	for i=0,1,0.05 do
823
	wait()
824
	Part.Transparency=Part.Transparency+0.05
825
	Mesh.Scale=Mesh.Scale+Vector3.new(1.5,1.5,1.5)
826
	end
827
	lol=false
828
	Part.Parent=nil
829
end),nil,nil)
830
end
831
832
function makeShockwave(height,color,speed,range,pulse)
833
local range = range or 2000
834
local p = Instance.new("Part")
835
p.Anchored = true
836
p.CanCollide = false
837
p.FormFactor = "Custom"
838
p.BrickColor = color
839
p.Parent = workspace
840
local m = Instance.new("SpecialMesh",p)
841
m.MeshId = "rbxassetid://3270017"
842
local estimateSurvival = math.floor(range/speed) * 0.03
843
game:GetService("Debris"):AddItem(p,estimateSurvival)
844
Spawn(function ()
845
for i = 1,range,speed do
846
p.Transparency = 1-math.min(0.5,3-(i/500))
847
m.Scale = Vector3.new(i,i,i*height)
848
p.CFrame = CFrame.new(Torso.Position) * CFrame.Angles(math.rad(90),0,0)
849
wait()
850
end
851
p:Destroy()
852
end)
853
end
854
855
function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
856
local prt=ppart(3,game.Workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
857
prt.Anchored=true
858
prt.CFrame=cframe
859
local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(.1,.1,.1))
860
game:GetService("Debris"):AddItem(prt,2)
861
coroutine.resume(coroutine.create(function(Part,Mesh) 
862
for i=0,2,delay do
863
wait()
864
Part.CFrame=Part.CFrame
865
Part.Transparency=i
866
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
867
end
868
Part.Parent=nil
869
end),prt,msh)
870
end
871
872
function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
873
local prt=ppart(3,game.Workspace,0,1,brickcolor,"Effect",vt(0.5,0.5,0.5))
874
prt.Anchored=true
875
prt.CFrame=cframe
876
local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
877
game:GetService("Debris"):AddItem(prt,5)
878
coroutine.resume(coroutine.create(function(Part,Mesh) 
879
for i=0,1,delay do
880
wait()
881
Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
882
Part.Transparency=i
883
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
884
end
885
Part.Parent=nil
886
end),prt,msh)
887
end
888
889
local function MagicRing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,Type,parent)
890
local prt=ppart(3,game.Workspace,0,1,brickcolor,"Effect",vt())
891
if Type~=2 then
892
prt.Anchored=true
893
end
894
prt.CFrame=cframe
895
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(x1,y1,z1))
896
game:GetService("Debris"):AddItem(prt,5)
897
coroutine.resume(coroutine.create(function(Part,Mesh,dur) 
898
local wld=nil
899
if dur==2 then
900
wld=weld(Part,Part,parent,euler(0,0,0)*cf(0,0,0))
901
end
902
for i=0,1,delay do
903
swait()
904
if dur==1 then
905
Part.CFrame=Part.CFrame
906
elseif dur==2 then
907
wld.C0=cframe
908
end
909
Part.Transparency=i
910
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
911
end
912
Part.Parent=nil
913
end),prt,msh,Type)
914
end
915
916
function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
917
local prt=ppart(3,game.Workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
918
prt.Anchored=true
919
prt.CFrame=cframe
920
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(x1,y1,z1))
921
game:GetService("Debris"):AddItem(prt,5)
922
coroutine.resume(coroutine.create(function(Part,Mesh) 
923
for i=0,1,delay do
924
swait()
925
Part.CFrame=Part.CFrame*euler(0,0.7,0)
926
Part.Transparency=i
927
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
928
end
929
Part.Parent=nil
930
end),prt,msh)
931
end
932
933
function MagicCylinder(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
934
local prt=ppart(3,workspace,0,0,brickcolor,"Effect",vt(0.2,0.2,0.2))
935
prt.Anchored=true
936
prt.CFrame=cframe
937
local msh=mesh("SpecialMesh",prt,"Head","",vt(0,0,0),vt(x1,y1,z1))
938
game:GetService("Debris"):AddItem(prt,5)
939
coroutine.resume(coroutine.create(function(Part,Mesh) 
940
for i=0,1,delay do
941
wait()
942
Part.CFrame=Part.CFrame
943
Part.Transparency=i
944
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
945
end
946
Part.Parent=nil
947
end),prt,msh)
948
end 
949
950
function MagicWave(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
951
local prt=ppart(3,workspace,0,0,brickcolor,"Effect",vt())
952
prt.Anchored=true
953
prt.CFrame=cframe
954
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
955
game:GetService("Debris"):AddItem(prt,5)
956
table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3})
957
end
958
959
function Blast(parent)
960
MagicBlock(BrickColor.new("Black"),parent.CFrame,4,4,4,0.2,0.2,0.2,0.01)
961
MagicWaveThing(BrickColor.new("Black"),parent.CFrame,4,4,4,0.2,0.2,0.2,0.01)
962
end
963
964
function ChargeBall(parent,t)
965
local counter=0
966
local size=1
967
for i=0,t,1 do
968
swait()
969
counter=counter+1
970
if counter%10==0 then
971
if size==3 then
972
MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
973
elseif size==2 then
974
MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
975
end
976
end
977
if counter%5==0 then
978
if size==1 then
979
MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
980
elseif size==2 then
981
MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
982
elseif size==3 then
983
MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
984
end
985
end
986
end
987
end
988
989
function ChargeBall2(parent,t)
990
local counter=0
991
local size=1
992
for i=0,t,1 do
993
swait()
994
counter=counter+1
995
if counter%10==0 then
996
if size==3 then
997
MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
998
elseif size==2 then
999
MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
1000
end
1001
end
1002
if counter%5==0 then
1003
if size==1 then
1004
MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
1005
MagicWave(BrickColor.new("Royal purple"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
1006
elseif size==2 then
1007
MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
1008
MagicWave(BrickColor.new("Royal purple"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
1009
elseif size==3 then
1010
MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
1011
MagicWave(BrickColor.new("Royal purple"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
1012
end
1013
end
1014
end
1015
end
1016
1017
function MagniDamage(Part,dis,mind,maxd,force,knock)
1018
for _,c in pairs(workspace:children()) do
1019
local hum=c:findFirstChild("Humanoid")
1020
if hum~=nil then
1021
local head=c:findFirstChild("Torso")
1022
if head~=nil then
1023
local targ=head.Position-Part.Position
1024
local mag=targ.magnitude
1025
if mag<=dis and c.Name~=Character.Name then 
1026
Damagefunc(Part,hum.Parent.Torso,mind,maxd,force,knock,RootPart,.2,1)
1027
end
1028
end
1029
end
1030
end
1031
end
1032
1033
function computeDirection(vec)
1034
local lenSquared = vec.magnitude * vec.magnitude
1035
local invSqrt = 1 / math.sqrt(lenSquared)
1036
return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
1037
end
1038
1039
function attackone()
1040
attack = true
1041
local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
1042
local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,4222,112222,math.random(5,5),"Normal",RootPart,.2,1) end) 
1043
local fx=Hitbox.Touched:connect(function(part)
1044
	local human=part.Parent:findFirstChild("Humanoid")
1045
	if human~=nil and bounce==false then
1046
		bounce=true
1047
		local rndm=math.random(1,#hitsounds)
1048
		local r=rndm
1049
		so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
1050
	end
1051
end)
1052
for i = 0,1,0.1 do
1053
swait()
1054
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-50)),0.4)
1055
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(50)),0.4)
1056
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(100)),0.4)
1057
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)),0.4)
1058
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(120),math.rad(0)),0.4)
1059
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.4)
1060
end
1061
so("http://www.roblox.com/asset/?id=199145841",handle,1,.9)
1062
for i = 0,1,0.1 do
1063
swait()
1064
local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
1065
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
1066
local h = 5
1067
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
1068
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1069
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
1070
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1071
scfr = blcf
1072
elseif not scfr then
1073
scfr = blcf
1074
end
1075
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(80)),0.4)
1076
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-10),math.rad(-80)),0.4)
1077
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)),0.4)
1078
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)),0.4)
1079
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(50),math.rad(0)),0.4)
1080
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),0.4)
1081
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-25),math.rad(0),math.rad(0)),.4)
1082
end
1083
attack = false
1084
bounce=false
1085
scfr=nil
1086
fx:disconnect()
1087
con:disconnect()
1088
end
1089
1090
function attacktwo()
1091
attack=true
1092
local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
1093
local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,4222,112222,math.random(5,5),"Normal",RootPart,.2,1) end)
1094
local fx=Hitbox.Touched:connect(function(part)
1095
	local human=part.Parent:findFirstChild("Humanoid")
1096
	if human~=nil and bounce==false then
1097
		bounce=true
1098
		local rndm=math.random(1,#hitsounds)
1099
		local r=rndm
1100
		so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
1101
	end
1102
end)
1103
for i=0,1,.1 do
1104
swait()
1105
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(70)),0.4)
1106
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-10),math.rad(-70)),0.4)
1107
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)),0.4)
1108
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)),0.4)
1109
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(40),math.rad(0)),0.4)
1110
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-140),math.rad(-10)),0.4)
1111
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-25),math.rad(0),math.rad(0)),.4)
1112
end
1113
so("http://www.roblox.com/asset/?id=199145887",handle,1,1)
1114
for i = 0,1,0.1 do
1115
swait()
1116
local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
1117
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
1118
local h = 5
1119
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
1120
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1121
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
1122
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1123
scfr = blcf
1124
elseif not scfr then
1125
scfr = blcf
1126
end
1127
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-80)),0.4)
1128
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(80)),0.4)
1129
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(90)),0.4)
1130
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)),0.4)
1131
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(140),math.rad(0)),0.4)
1132
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-40),math.rad(-10)),0.4)
1133
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.4)
1134
end
1135
scfr=nil
1136
attack=false
1137
bounce=false
1138
con:disconnect()
1139
fx:disconnect()
1140
end
1141
1142
function attackthree()
1143
attack=true
1144
local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
1145
local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,6222,152222,math.random(5,5),"Normal",RootPart,.2,1) end) 
1146
local fx=Hitbox.Touched:connect(function(part)
1147
	local human=part.Parent:findFirstChild("Humanoid")
1148
	if human~=nil and bounce==false then
1149
		bounce=true
1150
		local rndm=math.random(1,#hitsounds)
1151
		local r=rndm
1152
		so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
1153
	end
1154
end)
1155
for i=0,1,.1 do
1156
swait()
1157
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),0.4)
1158
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.3)
1159
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.4)
1160
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.4)
1161
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.4)
1162
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.4)
1163
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.4)
1164
end
1165
so("http://www.roblox.com/asset/?id=199145913",handle,1,.9)
1166
for i = 0,1,0.1 do
1167
swait()
1168
local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
1169
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
1170
local h = 5
1171
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
1172
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1173
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
1174
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1175
scfr = blcf
1176
elseif not scfr then
1177
scfr = blcf
1178
end
1179
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),0.4)
1180
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.3)
1181
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)),0.4)
1182
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.4)
1183
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.4)
1184
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.4)
1185
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-40),math.rad(0),math.rad(0)),.4)
1186
end
1187
attack=false
1188
bounce=false
1189
scfr=nil
1190
con:disconnect()
1191
fx:disconnect()
1192
end
1193
1194
function attackfour()
1195
attack = true
1196
local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
1197
local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,9222,18222,math.random(20,30),"Normal",RootPart,.2,1) end)
1198
local fx=Hitbox.Touched:connect(function(part)
1199
	local human=part.Parent:findFirstChild("Humanoid")
1200
	if human~=nil and bounce==false then
1201
		bounce=true
1202
		local rndm=math.random(1,#hitsounds)
1203
		local r=rndm
1204
		so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
1205
	end
1206
end)
1207
for i = 0,1,0.1 do
1208
swait()
1209
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(-5),math.rad(-60)),.3)
1210
Torso.Neck.C0=clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(60)),.3)
1211
RW.C0=clerp(RW.C0,cf(1.5, 0.8, 0.2) * angles(math.rad(5), math.rad(-15), math.rad(112)), 0.3)
1212
LW.C0=clerp(LW.C0,cf(-1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(-20)), 0.3)
1213
RH.C0=clerp(RH.C0,cf(1.1,-1,0)*angles(math.rad(-5),math.rad(120),math.rad(-8)),.3)
1214
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(5),math.rad(-60),math.rad(0)),.3)
1215
handleweld.C0=clerp(handleweld.C0,cf(0,-.2,.5)*angles(math.rad(50),math.rad(-15),math.rad(0)),.3)
1216
end
1217
so("http://www.roblox.com/asset/?id=199145433",Hitbox,1,1.1)
1218
local v=it("BodyVelocity",Torso)
1219
v.maxForce=Vector3.new(4e+005,4e+005,4e+005)*1
1220
v.velocity=RootPart.CFrame.lookVector*50
1221
for i = 0,1,0.1 do
1222
swait()
1223
local blcf = Hitbox.CFrame*cf(0,0,0)
1224
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
1225
local h = 5
1226
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
1227
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1228
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
1229
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1230
scfr = blcf
1231
elseif not scfr then
1232
scfr = blcf
1233
end
1234
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(5),math.rad(60)),.3)
1235
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
1236
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(60), math.rad(100)), 0.3)
1237
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-15)), 0.3)
1238
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
1239
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3)
1240
handleweld.C0=clerp(handleweld.C0,cf(0,-1,-1)*angles(math.rad(-100),math.rad(0),math.rad(0)),.3)
1241
end
1242
v.Parent=nil
1243
scfr=nil
1244
attack = false
1245
bounce=false
1246
con:disconnect()
1247
fx:disconnect()
1248
end
1249
1250
function LustrisFulgo()
1251
attack=true
1252
Humanoid.WalkSpeed=0
1253
for i=0,1,0.1 do
1254
swait()
1255
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-15),math.rad(0),math.rad(10)),.3)
1256
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-25),math.rad(0),math.rad(-10)),.3)
1257
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(145), math.rad(0), math.rad(7)), 0.3)
1258
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(4), math.rad(-15)), 0.3)
1259
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-15),math.rad(90),math.rad(0)),.3)
1260
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-25),math.rad(-90),math.rad(0)),.3)
1261
handleweld.C0=clerp(handleweld.C0,cf(0,0,-.5)*angles(math.rad(-60),math.rad(0),math.rad(0)),.3)
1262
end
1263
local function boom()
1264
local pprt=ppart(3,game.Workspace,0,1,BrickColor.new("Black"),"Effect",vt(1,1,1))
1265
pprt.Anchored=true
1266
pprt.CFrame=EffectPart.CFrame
1267
game:GetService("Debris"):AddItem(pprt,2)
1268
MagicCircle(BrickColor.new("Black"),EffectPart.CFrame,20,20,20,-0.01,-0.01,-0.01,0.01)
1269
so("http://roblox.com/asset/?id=228343412",EffectPart,1,0.6) 
1270
so("http://roblox.com/asset/?id=228343408",EffectPart,1,1.4) 
1271
local wave=part(3,game.Workspace,"Neon",0,.7,BrickColor.new("Black"),"Effect",vt(1,1,1))
1272
local waveweld=weld(game.Workspace,handle,wave,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00693154335, 0.014090538, 6.03910685, -5.23798153e-005, -6.36925748e-008, -1, 0.99999994, -0.000210702419, -5.23798008e-005, -0.000210702419, -0.99999994, 7.47295417e-008))
1273
local wavemesh=mesh("SpecialMesh",wave,"Sphere","",vt(0,0,0),vt(1,1,1))
1274
MagniDamage(wave,20,15222,25222,math.random(20,30),"Knockdown",RootPart)
1275
for i=0,80 do
1276
swait()
1277
MagicBlock(BrickColor.new("Black"),EffectPart.CFrame,7,7,7,-0.5,-0.5,-0.5,0.05)
1278
MagicCircle(BrickColor.new("Black"),EffectPart.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cf(0,5,0),0.5,1,0.5,0.02,1,0.02,0.05)
1279
wave.Size=vt(1+i,1+i,1+i)
1280
wavemesh.Scale=vt(1+i,1+i,1+i)
1281
wave.CFrame=EffectPart.CFrame
1282
Humanoid.Health=Humanoid.Health+.15
1283
end
1284
wave:Destroy()
1285
end
1286
boom()
1287
attack=false
1288
Humanoid.WalkSpeed=16
1289
end
1290
1291
function LeviterGlomus()
1292
attack=true
1293
for i=0,1,.1 do
1294
swait()
1295
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(60)),.3)
1296
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
1297
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(18), math.rad(-15), math.rad(15)), 0.3)
1298
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-75), math.rad(0), math.rad(-50)), 0.3)
1299
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-3),math.rad(65),math.rad(0)),.3)
1300
LH.C0=clerp(LH.C0,cf(-1.1,-1,0)*angles(math.rad(-25),math.rad(-110),math.rad(0))*angles(math.rad(-25),math.rad(0),math.rad(0)),.3)
1301
handleweld.C0=clerp(handleweld.C0,cf(0,.2,-.3)*angles(math.rad(-35),math.rad(-15),math.rad(0)),.3)
1302
end
1303
so("http://www.roblox.com/asset/?id=199145659",EffectPart2,1,1)
1304
efprt=part(Enum.FormFactor.Custom,game.Workspace,Enum.Material.Neon,0,0,"Black","BallEffect",Vector3.new(2, 2, 2))
1305
weld(m,Character["Left Arm"],efprt,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.15575993, 0.00814216491, -0.0231294632, -5.23798153e-005, 0.999999821, -0.000210702419, -6.36925748e-008, -0.00021070239, -0.99999994, -1, -5.23797935e-005, 7.47295417e-008))
1306
mesh("SpecialMesh",efprt,"Sphere","",vt(0,0,0),vt(1,1,1))
1307
ChargeBall(EffectPart2,35)
1308
for i=0,1,.1 do
1309
swait()
1310
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
1311
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.3)
1312
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-18), math.rad(15), math.rad(15)), 0.3)
1313
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(75), math.rad(0), math.rad(-65)), 0.3)
1314
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(110),math.rad(0)),.3)
1315
LH.C0=clerp(LH.C0,cf(-1.1,-1,0)*angles(math.rad(0),math.rad(-70),math.rad(0)),.3)
1316
handleweld.C0=clerp(handleweld.C0,cf(0,.2,-.3)*angles(math.rad(0),math.rad(-15),math.rad(0)),.3)
1317
end
1318
so("http://www.roblox.com/asset/?id=199145534",EffectPart2,1,1.2)
1319
efprt:BreakJoints()
1320
local Target=mouse.Hit.p
1321
local direction = Target - handle.Position
1322
direction = computeDirection(direction)
1323
local pos = handle.Position + (direction * 10.0)		
1324
efprt.CFrame = CFrame.new(pos,  pos + direction) * CFrame.Angles(math.pi/2, 0, 0)
1325
local floatForce = Instance.new("BodyForce")
1326
floatForce.force = Vector3.new(0, efprt:GetMass() * 196.1, 0.0)
1327
floatForce.Parent = efprt
1328
efprt.Velocity = direction * 160
1329
efprt.Touched:connect(function(hit) 
1330
if not hit:IsDescendantOf(Character) then
1331
if hit.Name~="Effect" then
1332
MagniDamage(efprt,15,12225,22225,math.random(20,30),"Knockdown",RootPart)
1333
floatForce.Parent=nil
1334
efprt.Anchored=true
1335
so("http://www.roblox.com/asset/?id=228343330",hit,1,.8)
1336
Blast(efprt)
1337
efprt:Destroy()
1338
end
1339
end
1340
end)
1341
game:GetService("Debris"):AddItem(efprt,6)
1342
attack=false
1343
end
1344
1345
function PortalStorm()
1346
Humanoid.WalkSpeed=0
1347
attack=true
1348
for i=0,1,.1 do
1349
swait()
1350
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(5),math.rad(0),math.rad(0)),.3)
1351
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.3)
1352
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(75), math.rad(0), math.rad(-40)), 0.3)
1353
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(75), math.rad(0), math.rad(40)), 0.3)
1354
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(5),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1355
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(5),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1356
handleweld.C0=clerp(handleweld.C0,cf(-1,-2.3,-.4)*angles(math.rad(-165),math.rad(-15),math.rad(50)),.3)
1357
end
1358
so("http://www.roblox.com/asset/?id=199145446",handle,1,1)
1359
ChargeBall2(handle,100)
1360
makeShockwave(0.5,BrickColor.new("Royal purple"),30,1000,0)
1361
MagicWave(BrickColor.new("Royal purple"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),2,2,2,.5,.3,.5,0.01)
1362
so("http://www.roblox.com/asset/?id=280247455",game.Workspace,1,1)
1363
wait(2)
1364
so("http://www.roblox.com/asset/?id=110284742",game.Workspace,1,0)
1365
delay(0.5,function ()
1366
MagniDamage(Torso,2000,32225,52220,math.random(50,70),"Knockdown",RootPart)
1367
end)
1368
Humanoid.Health=Humanoid.Health-0
1369
makeShockwave(4,BrickColor.new("Teal"),10,2000,1)
1370
attack=false
1371
Humanoid.WalkSpeed=9
1372
wait(4)
1373
Humanoid.WalkSpeed=16
1374
end
1375
1376
function SolSiderea()
1377
	Humanoid.WalkSpeed=0
1378
	attack=true
1379
	so("http://www.roblox.com/asset/?id=280758833",Workspace,1,1.3)
1380
	for i=0,1,.1 do
1381
	swait()
1382
	RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
1383
	Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
1384
	RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(95), math.rad(-10), math.rad(-17)), 0.3)
1385
	LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(95), math.rad(10), math.rad(17)), 0.3)
1386
	RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1387
	LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1388
	handleweld.C0=clerp(handleweld.C0,cf(0,-2,-.5)*angles(math.rad(0),math.rad(7.5),math.rad(-75)),.3)
1389
	end
1390
	for i=0,1,.1 do
1391
	swait()
1392
	RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
1393
	Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-25),math.rad(0),math.rad(0)),.3)
1394
	RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(150), math.rad(-5), math.rad(8)), 0.3)
1395
	LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(150), math.rad(5), math.rad(-8)), 0.3)
1396
	RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-10),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1397
	LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-10),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1398
	handleweld.C0=clerp(handleweld.C0,cf(-1.1,-4,-2)*angles(math.rad(-72),math.rad(8.5),math.rad(-92)),.3)
1399
	end
1400
	coroutine.resume(coroutine.create(function() ChargeBall(EffectPart,120) end))
1401
	local n=2
1402
	local orb=ppart(3,Character,0,1,BrickColor.new("Royal purple"),"Orb",vt())
1403
	local omsh=mesh("SpecialMesh",orb,"Sphere","",vt(0,0,0),vt(15,15,15))
1404
	local owld=wweld(orb,orb,Torso,cf(-10,-150,0)) 
1405
	for i=1,0.3,-0.01 do
1406
	wait()
1407
	orb.Transparency=i
1408
	omsh.Scale=omsh.Scale+vt(0.5,0.5,0.5)
1409
	MagicBlock(BrickColor.new("Royal purple"),orb.CFrame,15,15,15,2,2,2,0.1)
1410
	local ef=ppart(3,workspace,0,0,BrickColor.new("Royal purple"),"Effect",vt())
1411
	ef.Anchored=true
1412
	local emsh=mesh("SpecialMesh",ef,"Sphere","",vt(0,0,0),vt(2,math.random(1000,1500)/100,2))
1413
	local ceef=euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cf(0,math.random(10,20),0)
1414
	ef.CFrame=orb.CFrame*ceef
1415
	game:GetService("Debris"):AddItem(ef,2)
1416
	coroutine.resume(coroutine.create(function(Part,Mesh) 
1417
	for i=0,1,0.1 do
1418
	wait()
1419
	Part.Transparency=i
1420
	Part.CFrame=Part.CFrame*cf(0,-1,0)
1421
	end
1422
	Part.Parent=nil
1423
	end),ef,emsh)
1424
	end
1425
	local Pos=cf(orb.Position,Player:GetMouse().Hit.p).lookVector
1426
	wait(.5)
1427
	orb.Parent=nil
1428
	wait(1)
1429
	local hit,pos = rayCast(orb.Position,Pos,1000,Character)
1430
	local mag=(orb.Position-pos).magnitude 
1431
	BlackHole(game.Workspace,cf(pos))
1432
	coroutine.resume(coroutine.create(function() 
1433
		local wave=part(3,game.Workspace,"Neon",0,.7,BrickColor.new("Black"),"Effect",vt(1,1,1))
1434
		wweld(game.Workspace,wave,orb,Torso.CFrame)
1435
		local wavemesh=mesh("SpecialMesh",wave,"Sphere","",vt(0,0,0),vt(1,1,1))
1436
		for i=1,100 do
1437
		swait()
1438
		wave.Size=vt(1+i,1+i,1+i)
1439
		wavemesh.Scale=vt(1+i,1+i,1+i)
1440
		wave.CFrame=cf(pos)
1441
		end
1442
	end))
1443
	coroutine.resume(coroutine.create(function()
1444
		for i=0,20 do
1445
			swait(15)
1446
			local range = 1500
1447
			local p = Instance.new("Part")
1448
			p.Anchored = true
1449
			p.CanCollide = false
1450
			p.FormFactor = "Custom"
1451
			p.BrickColor = BrickColor.new("Royal purple")
1452
			p.Parent = workspace
1453
			p.Name="Effect"
1454
			p.CFrame=cf(pos)
1455
			local m = Instance.new("SpecialMesh",p)
1456
			m.MeshId = "rbxassetid://3270017"
1457
			local estimateSurvival = math.floor(range/30) * 0.03
1458
			game:GetService("Debris"):AddItem(p,estimateSurvival)
1459
			Spawn(function ()
1460
			for i = 1,range,30 do
1461
			p.Transparency = 1-math.min(0.5,3-(i/500))
1462
			m.Scale = Vector3.new(i,i,i*0.5)
1463
			p.CFrame = cf(pos) * CFrame.Angles(math.rad(90),0,0)
1464
			wait()
1465
			end
1466
			p:Destroy()
1467
			end)
1468
		end
1469
	end))
1470
	MagicCylinder(BrickColor.new("Royal purple"),CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0),10,mag*5,10,0.5,0,0.5,0.01)
1471
	for i=1,2 do
1472
	end
1473
	for i=1,5 do
1474
	tehcf=CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0)*cf(0,(mag/5)*(i/2),0)
1475
	end
1476
	for i=0,5 do
1477
	tehcf=CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0)*cf(0,(-mag/5)*(i/2),0)
1478
	end
1479
	local ref=ppart(3,workspace,0,1,BrickColor.new("Royal purple"),"Effect",vt())
1480
	ref.CFrame=cf(pos)
1481
	coroutine.resume(coroutine.create(function(Part) 
1482
	wait(1)
1483
	Part.Parent=nil
1484
	end),ref)
1485
	MagniDamage(ref,25,22220,32220,40,"Knockdown",ref)
1486
	if hit~=nil then
1487
	Damagefunc(ref,hit,5022,70222,60,"Knockdown",RootPart,0)
1488
	end
1489
	local n=2
1490
	MagicWave(BrickColor.new("Royal purple"),cf(pos)*euler(0,math.random(-50,50),0),2,2,2,.5,.3,.5,0.01)
1491
	swait(75)
1492
	Humanoid.WalkSpeed=16
1493
	attack=false
1494
end
1495
1496
attacktype=1
1497
mouse.Button1Down:connect(function()
1498
if attacktype==1 and attack==false then
1499
attacktype=2
1500
attackone()
1501
elseif attacktype==2 and attack==false then
1502
attacktype=3
1503
attacktwo()
1504
elseif attacktype==3 and attack==false then
1505
attacktype=4
1506
attackthree()
1507
elseif attacktype==4 and attack==false then
1508
attacktype=1
1509
attackfour()
1510
end
1511
end)
1512
1513
mouse.KeyDown:connect(function(k)
1514
k=k:lower()
1515
if attack == false and k == 'e' then
1516
LeviterGlomus()
1517
ChargeBall(efprt,100)
1518
end
1519
if attack == false and k == 'q' then
1520
LustrisFulgo()
1521
end
1522
if attack == false and k == 'f' and deeznuts==false then
1523
deeznuts=true
1524
SolSiderea()
1525
deeznuts=false
1526
end
1527
if attack == false and k == 'r' and cooldown==false then
1528
cooldown=true
1529
PortalStorm()
1530
cooldown=false
1531
end
1532
end)
1533
1534
1535
local sine = 0
1536
local change = 1
1537
local val = 0
1538
1539
while true do
1540
swait()
1541
sine = sine + change
1542
local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude 
1543
local velderp=RootPart.Velocity.y
1544
hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
1545
if equipped==true or equipped==false then
1546
if attack==false then
1547
idle=idle+1
1548
else
1549
idle=0
1550
end
1551
if idle>=500 then
1552
if attack==false then
1553
end
1554
end
1555
if RootPart.Velocity.y > 1 and hitfloor==nil then 
1556
Anim="Jump"
1557
if attack==false then
1558
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1559
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
1560
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(15)), 0.3)
1561
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-15)), 0.3)
1562
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-30),math.rad(90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1563
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-30),math.rad(-90),math.rad(-20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1564
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
1565
end
1566
elseif RootPart.Velocity.y < -1 and hitfloor==nil then 
1567
Anim="Fall"
1568
if attack==false then
1569
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.3)
1570
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(13),math.rad(0),math.rad(0)),.3)
1571
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(20)), 0.3)
1572
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
1573
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1574
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1575
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-15),math.rad(0),math.rad(0)),.3)
1576
end
1577
elseif torvel<1 and hitfloor~=nil then
1578
Anim="Idle"
1579
if attack==false then
1580
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-2),math.rad(0),math.rad(15)),.3)
1581
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(2),math.rad(0),math.rad(-15)),.3)
1582
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(15), math.rad(0), math.rad(0)), 0.3)
1583
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
1584
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-2),math.rad(85),math.rad(0)),.3)
1585
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-4),math.rad(-95),math.rad(0)),.3)
1586
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-10),math.rad(-2),math.rad(0)),.2)
1587
end
1588
elseif torvel>2 and hitfloor~=nil then
1589
Anim="Walk"
1590
if attack==false then
1591
change=3
1592
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(-20)),.3)
1593
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(-5),math.rad(25)),.3)
1594
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(-25), math.rad(5)), 0.3)
1595
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(30)*math.cos(sine/10), math.rad(5), math.rad(0)), 0.3)
1596
RH.C0=clerp(RH.C0,cf(1.1,-.9,0)*angles(math.rad(0),math.rad(110),math.rad(0)),.3)
1597
LH.C0=clerp(LH.C0,cf(-1.1,-.9,0)*angles(math.rad(0),math.rad(-70),math.rad(0)),.3)
1598
handleweld.C0=clerp(handleweld.C0,cf(0,0,.3)*angles(math.rad(10),math.rad(0),math.rad(0)),.3)
1599
end
1600
end
1601
end
1602
if #Effects>0 then
1603
for e=1,#Effects do
1604
if Effects[e]~=nil then
1605
local Thing=Effects[e]
1606
if Thing~=nil then
1607
local Part=Thing[1]
1608
local Mode=Thing[2]
1609
local Delay=Thing[3]
1610
local IncX=Thing[4]
1611
local IncY=Thing[5]
1612
local IncZ=Thing[6]
1613
if Thing[1].Transparency<=1 then
1614
if Thing[2]=="Block1" then
1615
Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
1616
Mesh=Thing[1].Mesh
1617
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
1618
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1619
elseif Thing[2]=="Cylinder" then
1620
Mesh=Thing[1].Mesh
1621
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
1622
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1623
elseif Thing[2]=="Blood" then
1624
Mesh=Thing[7]
1625
Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0)
1626
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
1627
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1628
elseif Thing[2]=="Elec" then
1629
Mesh=Thing[1].Mesh
1630
Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9])
1631
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1632
elseif Thing[2]=="Disappear" then
1633
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1634
end
1635
else
1636
Part.Parent=nil
1637
table.remove(Effects,e)
1638
end
1639
end
1640
end
1641
end
1642
end
1643
end