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1 | ----------------------- | |
2 | - | --[[ Name : God ]]-- |
2 | + | --[[ Name : Mega Smasher ]]-- |
3 | ------------------------------------------------------- | |
4 | --A script By makhail07 | |
5 | ||
6 | --Discord Creterisk#2958 | |
7 | ||
8 | - | --NOTE THIS SCRIPT WAS PURELY MADE FROM MY FUCKING IMAGINATION |
8 | + | -- Edited by Zach_script_stealer2 |
9 | - | --IF IT HAPPENS TO LOOK LIKE ANOTHER SCRIPT |
9 | + | |
10 | - | --DONT CALL IT A FUCKING BOOTLEG THANK YOU AND ENJOY THE SCRIPT |
10 | + | |
11 | - | --YOU FUCKING SKIDS, |
11 | + | -- I bored man |
12 | - | --For Those who log/decompile this, If you sell or trade this, |
12 | + | |
13 | - | --and I find out who you are, i will take massive action. |
13 | + | |
14 | ||
15 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
16 | print(" this script was edited by An ignorant / zach ") | |
17 | warn(" credits goes to the real creator ") | |
18 | warn(" pls dont abuse ") | |
19 | warn(" i beg u ") | |
20 | local Player,game,owner = owner,game | |
21 | local RealPlayer = Player | |
22 | do | |
23 | print("FE Compatibility code by Mokiros") | |
24 | print("This EDIT was made by Zach the script stealer / aka zach so please stop pretending that you made it") | |
25 | local rp = RealPlayer | |
26 | script.Parent = rp.Character | |
27 | ||
28 | --RemoteEvent for communicating | |
29 | local Event = Instance.new("RemoteEvent") | |
30 | Event.Name = "UserInput_Event" | |
31 | ||
32 | --Fake event to make stuff like Mouse.KeyDown work | |
33 | local function fakeEvent() | |
34 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} | |
35 | t.connect = t.Connect | |
36 | return t | |
37 | - | print('God Loaded') |
37 | + | |
38 | - | print('hahahAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA') |
38 | + | |
39 | --Creating fake input objects with fake variables | |
40 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
41 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
42 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
43 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
44 | end} | |
45 | --Merged 2 functions into one by checking amount of arguments | |
46 | CAS.UnbindAction = CAS.BindAction | |
47 | ||
48 | --This function will trigger the events that have been :Connect()'ed | |
49 | local function te(self,ev,...) | |
50 | local t = m[ev] | |
51 | if t and t._fakeEvent then | |
52 | for _,f in pairs(t.Functions) do | |
53 | f(...) | |
54 | end | |
55 | end | |
56 | end | |
57 | m.TrigEvent = te | |
58 | UIS.TrigEvent = te | |
59 | ||
60 | Event.OnServerEvent:Connect(function(plr,io) | |
61 | if plr~=rp then return end | |
62 | m.Target = io.Target | |
63 | m.Hit = io.Hit | |
64 | if not io.isMouse then | |
65 | local b = io.UserInputState == Enum.UserInputState.Begin | |
66 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
67 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
68 | end | |
69 | for _,t in pairs(CAS.Actions) do | |
70 | for _,k in pairs(t.Keys) do | |
71 | if k==io.KeyCode then | |
72 | t.Function(t.Name,io.UserInputState,io) | |
73 | end | |
74 | end | |
75 | end | |
76 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
77 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
78 | end | |
79 | end) | |
80 | Event.Parent = NLS([==[ | |
81 | local Player = game:GetService("Players").LocalPlayer | |
82 | local Event = script:WaitForChild("UserInput_Event") | |
83 | ||
84 | local Mouse = Player:GetMouse() | |
85 | local UIS = game:GetService("UserInputService") | |
86 | local input = function(io,a) | |
87 | if a then return end | |
88 | --Since InputObject is a client-side instance, we create and pass table instead | |
89 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
90 | end | |
91 | UIS.InputBegan:Connect(input) | |
92 | UIS.InputEnded:Connect(input) | |
93 | ||
94 | local h,t | |
95 | --Give the server mouse data 30 times every second, but only if the values changed | |
96 | --If player is not moving their mouse, client won't fire events | |
97 | while wait(1/30) do | |
98 | if h~=Mouse.Hit or t~=Mouse.Target then | |
99 | h,t=Mouse.Hit,Mouse.Target | |
100 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
101 | end | |
102 | end]==],Player.Character) | |
103 | ||
104 | ----Sandboxed game object that allows the usage of client-side methods and services | |
105 | --Real game object | |
106 | local _rg = game | |
107 | ||
108 | --Metatable for fake service | |
109 | local fsmt = { | |
110 | __index = function(self,k) | |
111 | local s = rawget(self,"_RealService") | |
112 | if s then return s[k] end | |
113 | end, | |
114 | __newindex = function(self,k,v) | |
115 | local s = rawget(self,"_RealService") | |
116 | if s then s[k]=v end | |
117 | end, | |
118 | __call = function(self,...) | |
119 | local s = rawget(self,"_RealService") | |
120 | if s then return s(...) end | |
121 | end | |
122 | } | |
123 | local function FakeService(t,RealService) | |
124 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
125 | return setmetatable(t,fsmt) | |
126 | end | |
127 | ||
128 | --Fake game object | |
129 | local g = { | |
130 | GetService = function(self,s) | |
131 | return self[s] | |
132 | end, | |
133 | Players = FakeService({ | |
134 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) | |
135 | },"Players"), | |
136 | UserInputService = FakeService(UIS,"UserInputService"), | |
137 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
138 | } | |
139 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
140 | g.service = g.GetService | |
141 | ||
142 | g.RunService = FakeService({ | |
143 | RenderStepped = _rg:GetService("RunService").Heartbeat, | |
144 | BindToRenderStep = function(self,name,_,fun) | |
145 | ||
146 | end, | |
147 | UnbindFromRenderStep = function(self,name) | |
148 | self._btrs[name]:Disconnect() | |
149 | end, | |
150 | },"RunService") | |
151 | ||
152 | setmetatable(g,{ | |
153 | __index=function(self,s) | |
154 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
155 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
156 | end, | |
157 | __newindex = fsmt.__newindex, | |
158 | __call = fsmt.__call | |
159 | }) | |
160 | --Changing owner to fake player object to support owner:GetMouse() | |
161 | game,owner = g,g.Players.LocalPlayer | |
162 | end | |
163 | ||
164 | local FavIDs = { | |
165 | 340106355, --Nefl Crystals | |
166 | 927529620, --Dimension | |
167 | 876981900, --Fantasy | |
168 | 398987889, --Ordinary Days | |
169 | 1117396305, --Oh wait, it's you. | |
170 | 885996042, --Action Winter Journey | |
171 | 919231299, --Sprawling Idiot Effigy | |
172 | 743466274, --Good Day Sunshine | |
173 | 727411183, --Knife Fight | |
174 | 1402748531, --The Earth Is Counting On You! | |
175 | 595230126 --Robot Language | |
176 | } | |
177 | ||
178 | ||
179 | ||
180 | --The reality of my life isn't real but a Universe -makhail07 | |
181 | wait() | |
182 | local plr = game:service'Players'.LocalPlayer | |
183 | print('Local User is '..plr.Name) | |
184 | print('Mega Smasher Loaded') | |
185 | print('Controls Are E / R / T you got it?'..plr.Name) | |
186 | local char = plr.Character | |
187 | local hum = char.Humanoid | |
188 | local hed = char.Head | |
189 | local root = char.HumanoidRootPart | |
190 | local rootj = root.RootJoint | |
191 | local tors = char.Torso | |
192 | local ra = char["Right Arm"] | |
193 | local la = char["Left Arm"] | |
194 | local rl = char["Right Leg"] | |
195 | local ll = char["Left Leg"] | |
196 | local neck = tors["Neck"] | |
197 | local mouse = plr:GetMouse() | |
198 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
199 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
200 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
201 | local maincolor = BrickColor.new("Institutional white") | |
202 | ---------------------------------------------------------------- | |
203 | ----------- Editing stuffs -------------------------- | |
204 | ||
205 | eye2 = Instance.new("Part", Character) | |
206 | eye2.Anchored = false | |
207 | eye2.Parent = hed | |
208 | eye2.TopSurface = 0 | |
209 | eye2.BrickColor = BrickColor.new("Royal purple") | |
210 | eye2.Material = "Neon" | |
211 | eye2.BottomSurface = 0 | |
212 | eye2m = Instance.new("SpecialMesh", eye2) | |
213 | eye2m.MeshId = "rbxassetid://31309506" | |
214 | eye2m.TextureId = "rbxassetid://31309468" | |
215 | eye2m.Scale = Vector3.new(1.03, 1.05, 1.03) | |
216 | ogsize = eye2m.Scale | |
217 | weld = Instance.new("Weld", Head) | |
218 | weld.Part0 = eye2 | |
219 | weld.Part1 = hed | |
220 | weld.Name = "eye2Weld" | |
221 | weld.C1 = CFrame.new(0,.45,0.05) | |
222 | local shir = Instance.new("Shirt",Character) | |
223 | local pan = Instance.new("Pants",Character) | |
224 | shir.ShirtTemplate = "http://www.roblox.com/asset/?id=83326831" | |
225 | pan.PantsTemplate = "http://www.roblox.com/asset/?id=10045638" | |
226 | ||
227 | local sur = Instance.new("BillboardGui", char.Head) | |
228 | sur.Name = "Billboard" | |
229 | sur.Adornee = char.Head | |
230 | sur.Size = UDim2.new(10, 0, 5, 0) | |
231 | sur.StudsOffset = Vector3.new(0, 5, 0) | |
232 | local text = Instance.new("TextLabel", sur) | |
233 | text.Text = "Mega Smasher" | |
234 | text.Size = UDim2.new(1, 0, 1, 0) | |
235 | text.TextScaled = true | |
236 | text.BackgroundTransparency = 1 | |
237 | text.Font = Enum.Font.SourceSansLight | |
238 | text.TextColor3 = Color3.new(1, 1, 1) | |
239 | text.TextStrokeTransparency = 0 | |
240 | ||
241 | ||
242 | ||
243 | --------------------- End gay editing --------------- | |
244 | ||
245 | ||
246 | ||
247 | ||
248 | ||
249 | ------------------------------------------------------- | |
250 | --Start Good Stuff-- | |
251 | ------------------------------------------------------- | |
252 | cam = game.Workspace.CurrentCamera | |
253 | CF = CFrame.new | |
254 | angles = CFrame.Angles | |
255 | attack = false | |
256 | Euler = CFrame.fromEulerAnglesXYZ | |
257 | Rad = math.rad | |
258 | IT = Instance.new | |
259 | BrickC = BrickColor.new | |
260 | Cos = math.cos | |
261 | Acos = math.acos | |
262 | Sin = math.sin | |
263 | Asin = math.asin | |
264 | Abs = math.abs | |
265 | Mrandom = math.random | |
266 | Floor = math.floor | |
267 | ------------------------------------------------------- | |
268 | --End Good Stuff-- | |
269 | ------------------------------------------------------- | |
270 | necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
271 | RSH, LSH = nil, nil | |
272 | RW = Instance.new("Weld") | |
273 | LW = Instance.new("Weld") | |
274 | RH = tors["Right Hip"] | |
275 | LH = tors["Left Hip"] | |
276 | RSH = tors["Right Shoulder"] | |
277 | LSH = tors["Left Shoulder"] | |
278 | RSH.Parent = nil | |
279 | LSH.Parent = nil | |
280 | RW.Name = "RW" | |
281 | RW.Part0 = tors | |
282 | RW.C0 = CF(1.5, 0.5, 0) | |
283 | RW.C1 = CF(0, 0.5, 0) | |
284 | RW.Part1 = ra | |
285 | RW.Parent = tors | |
286 | LW.Name = "LW" | |
287 | LW.Part0 = tors | |
288 | LW.C0 = CF(-1.5, 0.5, 0) | |
289 | LW.C1 = CF(0, 0.5, 0) | |
290 | LW.Part1 = la | |
291 | LW.Parent = tors | |
292 | Effects = {} | |
293 | ------------------------------------------------------- | |
294 | --Start HeartBeat-- | |
295 | ------------------------------------------------------- | |
296 | ArtificialHB = Instance.new("BindableEvent", script) | |
297 | ArtificialHB.Name = "Heartbeat" | |
298 | script:WaitForChild("Heartbeat") | |
299 | ||
300 | frame = 1 / 60 | |
301 | tf = 0 | |
302 | allowframeloss = false | |
303 | tossremainder = false | |
304 | ||
305 | ||
306 | lastframe = tick() | |
307 | script.Heartbeat:Fire() | |
308 | ||
309 | ||
310 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
311 | tf = tf + s | |
312 | if tf >= frame then | |
313 | if allowframeloss then | |
314 | script.Heartbeat:Fire() | |
315 | lastframe = tick() | |
316 | else | |
317 | for i = 1, math.floor(tf / frame) do | |
318 | script.Heartbeat:Fire() | |
319 | end | |
320 | lastframe = tick() | |
321 | end | |
322 | if tossremainder then | |
323 | tf = 0 | |
324 | else | |
325 | tf = tf - frame * math.floor(tf / frame) | |
326 | end | |
327 | end | |
328 | end) | |
329 | ------------------------------------------------------- | |
330 | --End HeartBeat-- | |
331 | ------------------------------------------------------- | |
332 | ||
333 | ------------------------------------------------------- | |
334 | --Start Important Functions-- | |
335 | ------------------------------------------------------- | |
336 | function swait(num) | |
337 | if num == 0 or num == nil then | |
338 | game:service("RunService").Stepped:wait(0) | |
339 | else | |
340 | for i = 0, num do | |
341 | game:service("RunService").Stepped:wait(0) | |
342 | end | |
343 | end | |
344 | end | |
345 | function thread(f) | |
346 | coroutine.resume(coroutine.create(f)) | |
347 | end | |
348 | function clerp(a, b, t) | |
349 | local qa = { | |
350 | QuaternionFromCFrame(a) | |
351 | } | |
352 | local qb = { | |
353 | QuaternionFromCFrame(b) | |
354 | } | |
355 | local ax, ay, az = a.x, a.y, a.z | |
356 | local bx, by, bz = b.x, b.y, b.z | |
357 | local _t = 1 - t | |
358 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
359 | end | |
360 | function QuaternionFromCFrame(cf) | |
361 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
362 | local trace = m00 + m11 + m22 | |
363 | if trace > 0 then | |
364 | local s = math.sqrt(1 + trace) | |
365 | local recip = 0.5 / s | |
366 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
367 | else | |
368 | local i = 0 | |
369 | if m00 < m11 then | |
370 | i = 1 | |
371 | end | |
372 | if m22 > (i == 0 and m00 or m11) then | |
373 | i = 2 | |
374 | end | |
375 | if i == 0 then | |
376 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
377 | local recip = 0.5 / s | |
378 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
379 | elseif i == 1 then | |
380 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
381 | local recip = 0.5 / s | |
382 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
383 | elseif i == 2 then | |
384 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
385 | local recip = 0.5 / s | |
386 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
387 | end | |
388 | end | |
389 | end | |
390 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
391 | local xs, ys, zs = x + x, y + y, z + z | |
392 | local wx, wy, wz = w * xs, w * ys, w * zs | |
393 | local xx = x * xs | |
394 | local xy = x * ys | |
395 | local xz = x * zs | |
396 | local yy = y * ys | |
397 | local yz = y * zs | |
398 | local zz = z * zs | |
399 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
400 | end | |
401 | function QuaternionSlerp(a, b, t) | |
402 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
403 | local startInterp, finishInterp | |
404 | if cosTheta >= 1.0E-4 then | |
405 | if 1 - cosTheta > 1.0E-4 then | |
406 | local theta = math.acos(cosTheta) | |
407 | local invSinTheta = 1 / Sin(theta) | |
408 | startInterp = Sin((1 - t) * theta) * invSinTheta | |
409 | finishInterp = Sin(t * theta) * invSinTheta | |
410 | else | |
411 | startInterp = 1 - t | |
412 | finishInterp = t | |
413 | end | |
414 | elseif 1 + cosTheta > 1.0E-4 then | |
415 | local theta = math.acos(-cosTheta) | |
416 | local invSinTheta = 1 / Sin(theta) | |
417 | startInterp = Sin((t - 1) * theta) * invSinTheta | |
418 | finishInterp = Sin(t * theta) * invSinTheta | |
419 | else | |
420 | startInterp = t - 1 | |
421 | finishInterp = t | |
422 | end | |
423 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
424 | end | |
425 | function rayCast(Position, Direction, Range, Ignore) | |
426 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
427 | end | |
428 | local RbxUtility = LoadLibrary("RbxUtility") | |
429 | local Create = RbxUtility.Create | |
430 | ||
431 | ------------------------------------------------------- | |
432 | --Start Damage Function-- | |
433 | ------------------------------------------------------- | |
434 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
435 | if hit.Parent == nil then | |
436 | return | |
437 | end | |
438 | local h = hit.Parent:FindFirstChildOfClass("Humanoid") | |
439 | for _, v in pairs(hit.Parent:children()) do | |
440 | if v:IsA("Humanoid") then | |
441 | h = v | |
442 | end | |
443 | end | |
444 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then | |
445 | ||
446 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
447 | end | |
448 | ||
449 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
450 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then | |
451 | if hit.Parent.DebounceHit.Value == true then | |
452 | return | |
453 | end | |
454 | end | |
455 | if insta == true then | |
456 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
457 | end | |
458 | local c = Create("ObjectValue"){ | |
459 | Name = "creator", | |
460 | Value = game:service("Players").LocalPlayer, | |
461 | Parent = h, | |
462 | } | |
463 | game:GetService("Debris"):AddItem(c, .5) | |
464 | if HitSound ~= nil and HitPitch ~= nil then | |
465 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
466 | end | |
467 | local Damage = math.random(minim, maxim) | |
468 | local blocked = false | |
469 | local block = hit.Parent:findFirstChild("Block") | |
470 | if block ~= nil then | |
471 | if block.className == "IntValue" then | |
472 | if block.Value > 0 then | |
473 | blocked = true | |
474 | block.Value = block.Value - 1 | |
475 | print(block.Value) | |
476 | end | |
477 | end | |
478 | end | |
479 | if blocked == false then | |
480 | h.Health = h.Health - Damage | |
481 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
482 | else | |
483 | h.Health = h.Health - (Damage / 2) | |
484 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
485 | end | |
486 | if Type == "Knockdown" then | |
487 | local hum = hit.Parent.Humanoid | |
488 | hum.PlatformStand = true | |
489 | coroutine.resume(coroutine.create(function(HHumanoid) | |
490 | swait(1) | |
491 | HHumanoid.PlatformStand = false | |
492 | end), hum) | |
493 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
494 | local bodvol = Create("BodyVelocity"){ | |
495 | velocity = angle * knockback, | |
496 | P = 5000, | |
497 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
498 | Parent = hit, | |
499 | } | |
500 | local rl = Create("BodyAngularVelocity"){ | |
501 | P = 3000, | |
502 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
503 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
504 | Parent = hit, | |
505 | } | |
506 | game:GetService("Debris"):AddItem(bodvol, .5) | |
507 | game:GetService("Debris"):AddItem(rl, .5) | |
508 | elseif Type == "Normal" then | |
509 | local vp = Create("BodyVelocity"){ | |
510 | P = 500, | |
511 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
512 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
513 | } | |
514 | if knockback > 0 then | |
515 | vp.Parent = hit.Parent.Torso | |
516 | end | |
517 | game:GetService("Debris"):AddItem(vp, .5) | |
518 | elseif Type == "Up" then | |
519 | local bodyVelocity = Create("BodyVelocity"){ | |
520 | velocity = Vector3.new(0, 20, 0), | |
521 | P = 5000, | |
522 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
523 | Parent = hit, | |
524 | } | |
525 | game:GetService("Debris"):AddItem(bodyVelocity, .5) | |
526 | elseif Type == "DarkUp" then | |
527 | coroutine.resume(coroutine.create(function() | |
528 | for i = 0, 1, 0.1 do | |
529 | swait() | |
530 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1) | |
531 | end | |
532 | end)) | |
533 | local bodyVelocity = Create("BodyVelocity"){ | |
534 | velocity = Vector3.new(0, 20, 0), | |
535 | P = 5000, | |
536 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
537 | Parent = hit, | |
538 | } | |
539 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
540 | elseif Type == "Snare" then | |
541 | local bp = Create("BodyPosition"){ | |
542 | P = 2000, | |
543 | D = 100, | |
544 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
545 | position = hit.Parent.Torso.Position, | |
546 | Parent = hit.Parent.Torso, | |
547 | } | |
548 | game:GetService("Debris"):AddItem(bp, 1) | |
549 | elseif Type == "Freeze" then | |
550 | local BodPos = Create("BodyPosition"){ | |
551 | P = 50000, | |
552 | D = 1000, | |
553 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
554 | position = hit.Parent.Torso.Position, | |
555 | Parent = hit.Parent.Torso, | |
556 | } | |
557 | local BodGy = Create("BodyGyro") { | |
558 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
559 | P = 20e+003, | |
560 | Parent = hit.Parent.Torso, | |
561 | cframe = hit.Parent.Torso.CFrame, | |
562 | } | |
563 | hit.Parent.Torso.Anchored = true | |
564 | coroutine.resume(coroutine.create(function(Part) | |
565 | swait(1.5) | |
566 | Part.Anchored = false | |
567 | end), hit.Parent.Torso) | |
568 | game:GetService("Debris"):AddItem(BodPos, 3) | |
569 | game:GetService("Debris"):AddItem(BodGy, 3) | |
570 | end | |
571 | local debounce = Create("BoolValue"){ | |
572 | Name = "DebounceHit", | |
573 | Parent = hit.Parent, | |
574 | Value = true, | |
575 | } | |
576 | game:GetService("Debris"):AddItem(debounce, Delay) | |
577 | c = Create("ObjectValue"){ | |
578 | Name = "creator", | |
579 | Value = Player, | |
580 | Parent = h, | |
581 | } | |
582 | game:GetService("Debris"):AddItem(c, .5) | |
583 | end | |
584 | end | |
585 | ------------------------------------------------------- | |
586 | --End Damage Function-- | |
587 | ------------------------------------------------------- | |
588 | ||
589 | ------------------------------------------------------- | |
590 | --Start Damage Function Customization-- | |
591 | ------------------------------------------------------- | |
592 | function ShowDamage(Pos, Text, Time, Color) | |
593 | local Rate = (1 / 30) | |
594 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
595 | local Text = (Text or "") | |
596 | local Time = (Time or 2) | |
597 | local Color = (Color or Color3.new(1, 0, 1)) | |
598 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
599 | EffectPart.Anchored = true | |
600 | local BillboardGui = Create("BillboardGui"){ | |
601 | Size = UDim2.new(3, 0, 3, 0), | |
602 | Adornee = EffectPart, | |
603 | Parent = EffectPart, | |
604 | } | |
605 | local TextLabel = Create("TextLabel"){ | |
606 | BackgroundTransparency = 1, | |
607 | Size = UDim2.new(1, 0, 1, 0), | |
608 | Text = Text, | |
609 | Font = "Bodoni", | |
610 | TextColor3 = Color, | |
611 | TextScaled = true, | |
612 | TextStrokeColor3 = Color3.fromRGB(0,0,0), | |
613 | Parent = BillboardGui, | |
614 | } | |
615 | game.Debris:AddItem(EffectPart, (Time)) | |
616 | EffectPart.Parent = game:GetService("Workspace") | |
617 | delay(0, function() | |
618 | local Frames = (Time / Rate) | |
619 | for Frame = 1, Frames do | |
620 | wait(Rate) | |
621 | local Percent = (Frame / Frames) | |
622 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
623 | TextLabel.TextTransparency = Percent | |
624 | end | |
625 | if EffectPart and EffectPart.Parent then | |
626 | EffectPart:Destroy() | |
627 | end | |
628 | end) | |
629 | end | |
630 | ------------------------------------------------------- | |
631 | --End Damage Function Customization-- | |
632 | ------------------------------------------------------- | |
633 | ||
634 | function MagniDamage(Part, magni, mindam, maxdam, knock, Type) | |
635 | for _, c in pairs(workspace:children()) do | |
636 | local hum = c:findFirstChild("Humanoid") | |
637 | if hum ~= nil then | |
638 | local head = c:findFirstChild("Head") | |
639 | if head ~= nil then | |
640 | local targ = head.Position - Part.Position | |
641 | local mag = targ.magnitude | |
642 | if magni >= mag and c.Name ~= plr.Name then | |
643 | Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2) | |
644 | end | |
645 | end | |
646 | end | |
647 | end | |
648 | end | |
649 | ||
650 | ||
651 | CFuncs = { | |
652 | Part = { | |
653 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
654 | local Part = Create("Part")({ | |
655 | Parent = Parent, | |
656 | Reflectance = Reflectance, | |
657 | Transparency = Transparency, | |
658 | CanCollide = false, | |
659 | Locked = true, | |
660 | BrickColor = BrickColor.new(tostring(BColor)), | |
661 | Name = Name, | |
662 | Size = Size, | |
663 | Material = Material | |
664 | }) | |
665 | RemoveOutlines(Part) | |
666 | return Part | |
667 | end | |
668 | }, | |
669 | Mesh = { | |
670 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
671 | local Msh = Create(Mesh)({ | |
672 | Parent = Part, | |
673 | Offset = OffSet, | |
674 | Scale = Scale | |
675 | }) | |
676 | if Mesh == "SpecialMesh" then | |
677 | Msh.MeshType = MeshType | |
678 | Msh.MeshId = MeshId | |
679 | end | |
680 | return Msh | |
681 | end | |
682 | }, | |
683 | Mesh = { | |
684 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
685 | local Msh = Create(Mesh)({ | |
686 | Parent = Part, | |
687 | Offset = OffSet, | |
688 | Scale = Scale | |
689 | }) | |
690 | if Mesh == "SpecialMesh" then | |
691 | Msh.MeshType = MeshType | |
692 | Msh.MeshId = MeshId | |
693 | end | |
694 | return Msh | |
695 | end | |
696 | }, | |
697 | Weld = { | |
698 | Create = function(Parent, Part0, Part1, C0, C1) | |
699 | local Weld = Create("Weld")({ | |
700 | Parent = Parent, | |
701 | Part0 = Part0, | |
702 | Part1 = Part1, | |
703 | C0 = C0, | |
704 | C1 = C1 | |
705 | }) | |
706 | return Weld | |
707 | end | |
708 | }, | |
709 | Sound = { | |
710 | Create = function(id, par, vol, pit) | |
711 | coroutine.resume(coroutine.create(function() | |
712 | local S = Create("Sound")({ | |
713 | Volume = vol, | |
714 | Pitch = pit or 1, | |
715 | SoundId = id, | |
716 | Parent = par or workspace | |
717 | }) | |
718 | wait() | |
719 | S:play() | |
720 | game:GetService("Debris"):AddItem(S, 6) | |
721 | end)) | |
722 | end | |
723 | }, | |
724 | ParticleEmitter = { | |
725 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
726 | local fp = Create("ParticleEmitter")({ | |
727 | Parent = Parent, | |
728 | Color = ColorSequence.new(Color1, Color2), | |
729 | LightEmission = LightEmission, | |
730 | Size = Size, | |
731 | Texture = Texture, | |
732 | Transparency = Transparency, | |
733 | ZOffset = ZOffset, | |
734 | Acceleration = Accel, | |
735 | Drag = Drag, | |
736 | LockedToPart = LockedToPart, | |
737 | VelocityInheritance = VelocityInheritance, | |
738 | EmissionDirection = EmissionDirection, | |
739 | Enabled = Enabled, | |
740 | Lifetime = LifeTime, | |
741 | Rate = Rate, | |
742 | Rotation = Rotation, | |
743 | RotSpeed = RotSpeed, | |
744 | Speed = Speed, | |
745 | VelocitySpread = VelocitySpread | |
746 | }) | |
747 | return fp | |
748 | end | |
749 | } | |
750 | } | |
751 | function RemoveOutlines(part) | |
752 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
753 | end | |
754 | function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
755 | local Part = Create("Part")({ | |
756 | formFactor = FormFactor, | |
757 | Parent = Parent, | |
758 | Reflectance = Reflectance, | |
759 | Transparency = Transparency, | |
760 | CanCollide = false, | |
761 | Locked = true, | |
762 | BrickColor = BrickColor.new(tostring(BColor)), | |
763 | Name = Name, | |
764 | Size = Size, | |
765 | Material = Material | |
766 | }) | |
767 | RemoveOutlines(Part) | |
768 | return Part | |
769 | end | |
770 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
771 | local Msh = Create(Mesh)({ | |
772 | Parent = Part, | |
773 | Offset = OffSet, | |
774 | Scale = Scale | |
775 | }) | |
776 | if Mesh == "SpecialMesh" then | |
777 | Msh.MeshType = MeshType | |
778 | Msh.MeshId = MeshId | |
779 | end | |
780 | return Msh | |
781 | end | |
782 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
783 | local Weld = Create("Weld")({ | |
784 | Parent = Parent, | |
785 | Part0 = Part0, | |
786 | Part1 = Part1, | |
787 | C0 = C0, | |
788 | C1 = C1 | |
789 | }) | |
790 | return Weld | |
791 | end | |
792 | ||
793 | ||
794 | ------------------------------------------------------- | |
795 | --Start Effect Function-- | |
796 | ------------------------------------------------------- | |
797 | EffectModel = Instance.new("Model", char) | |
798 | Effects = { | |
799 | Block = { | |
800 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
801 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
802 | prt.Anchored = true | |
803 | prt.CFrame = cframe | |
804 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
805 | game:GetService("Debris"):AddItem(prt, 10) | |
806 | if Type == 1 or Type == nil then | |
807 | table.insert(Effects, { | |
808 | prt, | |
809 | "Block1", | |
810 | delay, | |
811 | x3, | |
812 | y3, | |
813 | z3, | |
814 | msh | |
815 | }) | |
816 | elseif Type == 2 then | |
817 | table.insert(Effects, { | |
818 | prt, | |
819 | "Block2", | |
820 | delay, | |
821 | x3, | |
822 | y3, | |
823 | z3, | |
824 | msh | |
825 | }) | |
826 | else | |
827 | table.insert(Effects, { | |
828 | prt, | |
829 | "Block3", | |
830 | delay, | |
831 | x3, | |
832 | y3, | |
833 | z3, | |
834 | msh | |
835 | }) | |
836 | end | |
837 | end | |
838 | }, | |
839 | Sphere = { | |
840 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
841 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
842 | prt.Anchored = true | |
843 | prt.CFrame = cframe | |
844 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
845 | game:GetService("Debris"):AddItem(prt, 10) | |
846 | table.insert(Effects, { | |
847 | prt, | |
848 | "Cylinder", | |
849 | delay, | |
850 | x3, | |
851 | y3, | |
852 | z3, | |
853 | msh | |
854 | }) | |
855 | end | |
856 | }, | |
857 | Cylinder = { | |
858 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
859 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
860 | prt.Anchored = true | |
861 | prt.CFrame = cframe | |
862 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
863 | game:GetService("Debris"):AddItem(prt, 10) | |
864 | table.insert(Effects, { | |
865 | prt, | |
866 | "Cylinder", | |
867 | delay, | |
868 | x3, | |
869 | y3, | |
870 | z3, | |
871 | msh | |
872 | }) | |
873 | end | |
874 | }, | |
875 | Wave = { | |
876 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
877 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
878 | prt.Anchored = true | |
879 | prt.CFrame = cframe | |
880 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60)) | |
881 | game:GetService("Debris"):AddItem(prt, 10) | |
882 | table.insert(Effects, { | |
883 | prt, | |
884 | "Cylinder", | |
885 | delay, | |
886 | x3 / 60, | |
887 | y3 / 60, | |
888 | z3 / 60, | |
889 | msh | |
890 | }) | |
891 | end | |
892 | }, | |
893 | Ring = { | |
894 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
895 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
896 | prt.Anchored = true | |
897 | prt.CFrame = cframe | |
898 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
899 | game:GetService("Debris"):AddItem(prt, 10) | |
900 | table.insert(Effects, { | |
901 | prt, | |
902 | "Cylinder", | |
903 | delay, | |
904 | x3, | |
905 | y3, | |
906 | z3, | |
907 | msh | |
908 | }) | |
909 | end | |
910 | }, | |
911 | Break = { | |
912 | Create = function(brickcolor, cframe, x1, y1, z1) | |
913 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
914 | prt.Anchored = true | |
915 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
916 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
917 | local num = math.random(10, 50) / 1000 | |
918 | game:GetService("Debris"):AddItem(prt, 10) | |
919 | table.insert(Effects, { | |
920 | prt, | |
921 | "Shatter", | |
922 | num, | |
923 | prt.CFrame, | |
924 | math.random() - math.random(), | |
925 | 0, | |
926 | math.random(50, 100) / 100 | |
927 | }) | |
928 | end | |
929 | }, | |
930 | Spiral = { | |
931 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
932 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
933 | prt.Anchored = true | |
934 | prt.CFrame = cframe | |
935 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
936 | game:GetService("Debris"):AddItem(prt, 10) | |
937 | table.insert(Effects, { | |
938 | prt, | |
939 | "Cylinder", | |
940 | delay, | |
941 | x3, | |
942 | y3, | |
943 | z3, | |
944 | msh | |
945 | }) | |
946 | end | |
947 | }, | |
948 | Push = { | |
949 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
950 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
951 | prt.Anchored = true | |
952 | prt.CFrame = cframe | |
953 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
954 | game:GetService("Debris"):AddItem(prt, 10) | |
955 | table.insert(Effects, { | |
956 | prt, | |
957 | "Cylinder", | |
958 | delay, | |
959 | x3, | |
960 | y3, | |
961 | z3, | |
962 | msh | |
963 | }) | |
964 | end | |
965 | } | |
966 | } | |
967 | function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size) | |
968 | local fp = IT("Part") | |
969 | fp.formFactor = formfactor | |
970 | fp.Parent = parent | |
971 | fp.Reflectance = reflectance | |
972 | fp.Transparency = transparency | |
973 | fp.CanCollide = false | |
974 | fp.Locked = true | |
975 | fp.BrickColor = brickcolor | |
976 | fp.Name = name | |
977 | fp.Size = size | |
978 | fp.Position = tors.Position | |
979 | RemoveOutlines(fp) | |
980 | fp.Material = "SmoothPlastic" | |
981 | fp:BreakJoints() | |
982 | return fp | |
983 | end | |
984 | ||
985 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
986 | local mesh = IT(Mesh) | |
987 | mesh.Parent = part | |
988 | if Mesh == "SpecialMesh" then | |
989 | mesh.MeshType = meshtype | |
990 | if meshid ~= "nil" then | |
991 | mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid | |
992 | end | |
993 | end | |
994 | mesh.Offset = offset | |
995 | mesh.Scale = scale | |
996 | return mesh | |
997 | end | |
998 | ||
999 | function Magic(bonuspeed, type, pos, scale, value, color, MType) | |
1000 | local type = type | |
1001 | local rng = Instance.new("Part", char) | |
1002 | rng.Anchored = true | |
1003 | rng.BrickColor = color | |
1004 | rng.CanCollide = false | |
1005 | rng.FormFactor = 3 | |
1006 | rng.Name = "Ring" | |
1007 | rng.Material = "Neon" | |
1008 | rng.Size = Vector3.new(1, 1, 1) | |
1009 | rng.Transparency = 0 | |
1010 | rng.TopSurface = 0 | |
1011 | rng.BottomSurface = 0 | |
1012 | rng.CFrame = pos | |
1013 | local rngm = Instance.new("SpecialMesh", rng) | |
1014 | rngm.MeshType = MType | |
1015 | rngm.Scale = scale | |
1016 | local scaler2 = 1 | |
1017 | if type == "Add" then | |
1018 | scaler2 = 1 * value | |
1019 | elseif type == "Divide" then | |
1020 | scaler2 = 1 / value | |
1021 | end | |
1022 | coroutine.resume(coroutine.create(function() | |
1023 | for i = 0, 10 / bonuspeed, 0.1 do | |
1024 | swait() | |
1025 | if type == "Add" then | |
1026 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
1027 | elseif type == "Divide" then | |
1028 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
1029 | end | |
1030 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
1031 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed) | |
1032 | end | |
1033 | rng:Destroy() | |
1034 | end)) | |
1035 | end | |
1036 | ||
1037 | function Eviscerate(dude) | |
1038 | if dude.Name ~= char then | |
1039 | local bgf = IT("BodyGyro", dude.Head) | |
1040 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
1041 | local val = IT("BoolValue", dude) | |
1042 | val.Name = "IsHit" | |
1043 | local ds = coroutine.wrap(function() | |
1044 | dude:WaitForChild("Head"):BreakJoints() | |
1045 | wait(0.5) | |
1046 | target = nil | |
1047 | coroutine.resume(coroutine.create(function() | |
1048 | for i, v in pairs(dude:GetChildren()) do | |
1049 | if v:IsA("Accessory") then | |
1050 | v:Destroy() | |
1051 | end | |
1052 | if v:IsA("Humanoid") then | |
1053 | v:Destroy() | |
1054 | end | |
1055 | if v:IsA("CharacterMesh") then | |
1056 | v:Destroy() | |
1057 | end | |
1058 | if v:IsA("Model") then | |
1059 | v:Destroy() | |
1060 | end | |
1061 | if v:IsA("Part") or v:IsA("MeshPart") then | |
1062 | for x, o in pairs(v:GetChildren()) do | |
1063 | if o:IsA("Decal") then | |
1064 | o:Destroy() | |
1065 | end | |
1066 | end | |
1067 | coroutine.resume(coroutine.create(function() | |
1068 | v.Material = "Neon" | |
1069 | v.CanCollide = false | |
1070 | local PartEmmit1 = IT("ParticleEmitter", v) | |
1071 | PartEmmit1.LightEmission = 1 | |
1072 | PartEmmit1.Texture = "rbxassetid://284205403" | |
1073 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
1074 | PartEmmit1.Rate = 150 | |
1075 | PartEmmit1.Lifetime = NumberRange.new(1) | |
1076 | PartEmmit1.Size = NumberSequence.new({ | |
1077 | NumberSequenceKeypoint.new(0, 0.75, 0), | |
1078 | NumberSequenceKeypoint.new(1, 0, 0) | |
1079 | }) | |
1080 | PartEmmit1.Transparency = NumberSequence.new({ | |
1081 | NumberSequenceKeypoint.new(0, 0, 0), | |
1082 | NumberSequenceKeypoint.new(1, 1, 0) | |
1083 | }) | |
1084 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
1085 | PartEmmit1.VelocitySpread = 30000 | |
1086 | PartEmmit1.Rotation = NumberRange.new(-500, 500) | |
1087 | PartEmmit1.RotSpeed = NumberRange.new(-500, 500) | |
1088 | local BodPoss = IT("BodyPosition", v) | |
1089 | BodPoss.P = 3000 | |
1090 | BodPoss.D = 1000 | |
1091 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
1092 | BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
1093 | v.Color = maincolor.Color | |
1094 | coroutine.resume(coroutine.create(function() | |
1095 | for i = 0, 49 do | |
1096 | swait(1) | |
1097 | v.Transparency = v.Transparency + 0.08 | |
1098 | end | |
1099 | wait(0.5) | |
1100 | PartEmmit1.Enabled = false | |
1101 | wait(3) | |
1102 | v:Destroy() | |
1103 | dude:Destroy() | |
1104 | end)) | |
1105 | end)) | |
1106 | end | |
1107 | end | |
1108 | end)) | |
1109 | end) | |
1110 | ds() | |
1111 | end | |
1112 | end | |
1113 | ||
1114 | function FindNearestHead(Position, Distance, SinglePlayer) | |
1115 | if SinglePlayer then | |
1116 | return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude | |
1117 | end | |
1118 | local List = {} | |
1119 | for i, v in pairs(workspace:GetChildren()) do | |
1120 | if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then | |
1121 | table.insert(List, v) | |
1122 | end | |
1123 | end | |
1124 | return List | |
1125 | end | |
1126 | ||
1127 | function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType) | |
1128 | local type = type | |
1129 | local rng = Instance.new("Part", char) | |
1130 | rng.Anchored = true | |
1131 | rng.BrickColor = color | |
1132 | rng.CanCollide = false | |
1133 | rng.FormFactor = 3 | |
1134 | rng.Name = "Ring" | |
1135 | rng.Material = "Neon" | |
1136 | rng.Size = Vector3.new(1, 1, 1) | |
1137 | rng.Transparency = 0 | |
1138 | rng.TopSurface = 0 | |
1139 | rng.BottomSurface = 0 | |
1140 | rng.CFrame = pos | |
1141 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos | |
1142 | local rngm = Instance.new("SpecialMesh", rng) | |
1143 | - | local SONG = 703597239 |
1143 | + | |
1144 | - | local SONG2 = 853707984 |
1144 | + | |
1145 | local scaler2 = 1 | |
1146 | local speeder = FastSpeed | |
1147 | if type == "Add" then | |
1148 | scaler2 = 1 * value | |
1149 | elseif type == "Divide" then | |
1150 | scaler2 = 1 / value | |
1151 | end | |
1152 | coroutine.resume(coroutine.create(function() | |
1153 | for i = 0, 10 / bonuspeed, 0.1 do | |
1154 | swait() | |
1155 | if type == "Add" then | |
1156 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
1157 | elseif type == "Divide" then | |
1158 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
1159 | - | hum.WalkSpeed = 16 |
1159 | + | |
1160 | - | hum.JumpPower = 57 |
1160 | + | |
1161 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed | |
1162 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
1163 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) | |
1164 | end | |
1165 | rng:Destroy() | |
1166 | end)) | |
1167 | end | |
1168 | ||
1169 | function SoulSteal(dude) | |
1170 | if dude.Name ~= char then | |
1171 | local bgf = IT("BodyGyro", dude.Head) | |
1172 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
1173 | local val = IT("BoolValue", dude) | |
1174 | val.Name = "IsHit" | |
1175 | local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart') | |
1176 | local soulst = coroutine.wrap(function() | |
1177 | local soul = Instance.new("Part",dude) | |
1178 | soul.Size = Vector3.new(1,1,1) | |
1179 | soul.CanCollide = false | |
1180 | soul.Anchored = false | |
1181 | soul.Position = torso.Position | |
1182 | soul.Transparency = 1 | |
1183 | - | M2.Scale = Vector3.new(1, 1, 1) |
1183 | + | |
1184 | PartEmmit1.LightEmission = 1 | |
1185 | PartEmmit1.Texture = "rbxassetid://569507414" | |
1186 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
1187 | PartEmmit1.Rate = 250 | |
1188 | PartEmmit1.Lifetime = NumberRange.new(1.6) | |
1189 | PartEmmit1.Size = NumberSequence.new({ | |
1190 | NumberSequenceKeypoint.new(0, 1, 0), | |
1191 | NumberSequenceKeypoint.new(1, 0, 0) | |
1192 | }) | |
1193 | PartEmmit1.Transparency = NumberSequence.new({ | |
1194 | NumberSequenceKeypoint.new(0, 0, 0), | |
1195 | NumberSequenceKeypoint.new(1, 1, 0) | |
1196 | }) | |
1197 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
1198 | PartEmmit1.VelocitySpread = 30000 | |
1199 | PartEmmit1.Rotation = NumberRange.new(-360, 360) | |
1200 | PartEmmit1.RotSpeed = NumberRange.new(-360, 360) | |
1201 | local BodPoss = IT("BodyPosition", soul) | |
1202 | BodPoss.P = 3000 | |
1203 | BodPoss.D = 1000 | |
1204 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
1205 | BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
1206 | wait(1.6) | |
1207 | soul.Touched:connect(function(hit) | |
1208 | if hit.Parent == char then | |
1209 | soul:Destroy() | |
1210 | end | |
1211 | end) | |
1212 | wait(1.2) | |
1213 | while soul do | |
1214 | swait() | |
1215 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
1216 | BodPoss.Position = tors.Position | |
1217 | end | |
1218 | end) | |
1219 | soulst() | |
1220 | end | |
1221 | end | |
1222 | function FaceMouse() | |
1223 | - | Cso("147722910", tors, 10, 1) |
1223 | + | |
1224 | return { | |
1225 | - | Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
1225 | + | |
1226 | - | Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
1226 | + | |
1227 | - | Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
1227 | + | |
1228 | end | |
1229 | ------------------------------------------------------- | |
1230 | --End Effect Function-- | |
1231 | ------------------------------------------------------- | |
1232 | function Cso(ID, PARENT, VOLUME, PITCH) | |
1233 | local NSound = nil | |
1234 | coroutine.resume(coroutine.create(function() | |
1235 | NSound = IT("Sound", PARENT) | |
1236 | NSound.Volume = VOLUME | |
1237 | NSound.Pitch = PITCH | |
1238 | NSound.SoundId = "http://www.roblox.com/asset/?id="..ID | |
1239 | swait() | |
1240 | NSound:play() | |
1241 | game:GetService("Debris"):AddItem(NSound, 10) | |
1242 | end)) | |
1243 | return NSound | |
1244 | end | |
1245 | function CameraEnshaking(Length, Intensity) | |
1246 | coroutine.resume(coroutine.create(function() | |
1247 | local intensity = 1 * Intensity | |
1248 | local rotM = 0.01 * Intensity | |
1249 | for i = 0, Length, 0.1 do | |
1250 | swait() | |
1251 | intensity = intensity - 0.05 * Intensity / Length | |
1252 | rotM = rotM - 5.0E-4 * Intensity / Length | |
1253 | hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) | |
1254 | cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM) | |
1255 | end | |
1256 | - | Cso("147722910", tors, 10, 1) |
1256 | + | |
1257 | end)) | |
1258 | - | Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
1258 | + | |
1259 | - | Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
1259 | + | |
1260 | - | Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
1260 | + | |
1261 | if char:FindFirstChild("TalkingBillBoard") ~= nil then | |
1262 | char:FindFirstChild("TalkingBillBoard"):destroy() | |
1263 | end | |
1264 | local naeeym2 = Instance.new("BillboardGui", char) | |
1265 | naeeym2.Size = UDim2.new(0, 100, 0, 40) | |
1266 | naeeym2.StudsOffset = Vector3.new(0, 5, 0) | |
1267 | naeeym2.Adornee = hed | |
1268 | naeeym2.Name = "TalkingBillBoard" | |
1269 | local tecks2 = Instance.new("TextLabel", naeeym2) | |
1270 | tecks2.BackgroundTransparency = 1 | |
1271 | tecks2.BorderSizePixel = 0 | |
1272 | tecks2.Text = "" | |
1273 | tecks2.Font = "SciFi" | |
1274 | tecks2.TextSize = 30 | |
1275 | tecks2.TextStrokeTransparency = 0 | |
1276 | tecks2.TextColor3 = color | |
1277 | tecks2.TextStrokeColor3 = Color3.new(0, 0, 0) | |
1278 | tecks2.Size = UDim2.new(1, 0, 0.5, 0) | |
1279 | coroutine.resume(coroutine.create(function() | |
1280 | - | M2.Scale = Vector3.new(2, 2, 2) |
1280 | + | |
1281 | swait(1) | |
1282 | tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5)) | |
1283 | tecks2.Rotation = math.random(-5, 5) | |
1284 | end | |
1285 | end)) | |
1286 | for i = 1, string.len(text) do | |
1287 | CFuncs.Sound.Create("rbxassetid://274118116", hed, 5.25, 0.115) | |
1288 | tecks2.Text = string.sub(text, 1, i) | |
1289 | swait(1) | |
1290 | - | Cso("147722910", char, 10, 1) |
1290 | + | |
1291 | wait(1) | |
1292 | - | Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
1292 | + | |
1293 | - | Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
1293 | + | |
1294 | - | Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
1294 | + | |
1295 | - | Effects.Ring.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04) |
1295 | + | |
1296 | - | Effects.Sphere.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04) |
1296 | + | |
1297 | - | Effects.Sphere.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02) |
1297 | + | |
1298 | - | Effects.Sphere.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01) |
1298 | + | |
1299 | ||
1300 | ||
1301 | ------------------------------------------------------- | |
1302 | --Start Customization-- | |
1303 | ------------------------------------------------------- | |
1304 | local Player_Size = 1 | |
1305 | if Player_Size ~= 1 then | |
1306 | root.Size = root.Size * Player_Size | |
1307 | tors.Size = tors.Size * Player_Size | |
1308 | hed.Size = hed.Size * Player_Size | |
1309 | ra.Size = ra.Size * Player_Size | |
1310 | la.Size = la.Size * Player_Size | |
1311 | rl.Size = rl.Size * Player_Size | |
1312 | ll.Size = ll.Size * Player_Size | |
1313 | - | M2.Scale = Vector3.new(1, 1, 1) |
1313 | + | |
1314 | rootj.Parent = root | |
1315 | neck.Parent = tors | |
1316 | RW.Parent = tors | |
1317 | LW.Parent = tors | |
1318 | RH.Parent = tors | |
1319 | LH.Parent = tors | |
1320 | ---------------------------------------------------------------------------------- | |
1321 | rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
1322 | rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
1323 | neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)) | |
1324 | neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180)) | |
1325 | RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0 | |
1326 | LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0 | |
1327 | ---------------------------------------------------------------------------------- | |
1328 | RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1329 | LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1330 | RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1331 | LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1332 | --hat.Parent = Character | |
1333 | end | |
1334 | ---------------------------------------------------------------------------------- | |
1335 | local SONG = 2516100492 | |
1336 | local SONG2 = 2516100492 | |
1337 | local Music = Instance.new("Sound",tors) | |
1338 | - | Cso("1450018171", hed, 10, 1) |
1338 | + | |
1339 | Music.Looped = true | |
1340 | Music.Pitch = 1 --Pitcher | |
1341 | ---------------------------------------------------------------------------------- | |
1342 | local equipped = false | |
1343 | local idle = 0 | |
1344 | local change = 1 | |
1345 | local val = 0 | |
1346 | local toim = 0 | |
1347 | local idleanim = 0.4 | |
1348 | local sine = 0 | |
1349 | local Sit = 1 | |
1350 | ---------------------------------------------------------------------------------- | |
1351 | hum.WalkSpeed = 100 | |
1352 | hum.JumpPower = 100 | |
1353 | hum.Animator.Parent = nil | |
1354 | ---------------------------------------------------------------------------------- | |
1355 | local Blobby = Instance.new("Part", char) | |
1356 | Blobby.Name = "Blob" | |
1357 | Blobby.CanCollide = false | |
1358 | Blobby.BrickColor = BrickColor.new("Really black") | |
1359 | Blobby.Transparency = 0 | |
1360 | Blobby.Material = "Plastic" | |
1361 | Blobby.Size = Vector3.new(1, 1, 2) | |
1362 | Blobby.TopSurface = Enum.SurfaceType.Smooth | |
1363 | Blobby.BottomSurface = Enum.SurfaceType.Smooth | |
1364 | ||
1365 | local Weld = Instance.new("Weld", Blobby) | |
1366 | Weld.Part0 = ra | |
1367 | Weld.Part1 = Blobby | |
1368 | Weld.C1 = CFrame.new(0, -2, 1.1) | |
1369 | Weld.C0 = CFrame.Angles(Rad(-86),0,0) | |
1370 | ||
1371 | local M2 = Instance.new("SpecialMesh") | |
1372 | M2.Parent = Blobby | |
1373 | M2.MeshId = "http://www.roblox.com/asset/?id=10604848" | |
1374 | M2.TextureId = "http://www.roblox.com/asset/?id=10605252" | |
1375 | M2.Scale = Vector3.new(3, 3, 3) | |
1376 | ||
1377 | --[[local naeeym2 = Instance.new("BillboardGui",char) | |
1378 | naeeym2.AlwaysOnTop = true | |
1379 | naeeym2.Size = UDim2.new(5,35,2,15) | |
1380 | naeeym2.StudsOffset = Vector3.new(0, 3.5, 0) | |
1381 | naeeym2.Adornee = hed | |
1382 | naeeym2.Name = "Name" | |
1383 | --naeeym2.PlayerToHideFrom = Player | |
1384 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
1385 | tecks2.BackgroundTransparency = 1 | |
1386 | tecks2.TextScaled = true | |
1387 | tecks2.BorderSizePixel = 0 | |
1388 | tecks2.Text = "Fight Me" | |
1389 | tecks2.Font = Enum.Font.Bodoni | |
1390 | tecks2.TextSize = 30 | |
1391 | tecks2.TextStrokeTransparency = 0 | |
1392 | tecks2.TextColor3 = Color3.new(0, 0, 0) | |
1393 | tecks2.TextStrokeColor3 = Color3.new(1, 1, 1) | |
1394 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
1395 | tecks2.Parent = naeeym2]] | |
1396 | ------------------------------------------------------- | |
1397 | --End Customization-- | |
1398 | ------------------------------------------------------- | |
1399 | ||
1400 | ||
1401 | ------------------------------------------------------- | |
1402 | --Start Attacks N Stuff-- | |
1403 | ------------------------------------------------------- | |
1404 | function Ban() | |
1405 | attack = true | |
1406 | for i = 0, 2.6, 0.1 do | |
1407 | swait() | |
1408 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-60)), 0.2) | |
1409 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-7.5 * Sin(sine / 30)), Rad(0), Rad(60)), 0.2) | |
1410 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.2) | |
1411 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.2) | |
1412 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(160), Rad(-.6), Rad(13)), 0.2) | |
1413 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(15), Rad(-6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.2) | |
1414 | end | |
1415 | Cso("138210320", tors, 10, 1) | |
1416 | CameraEnshaking(2, 15) | |
1417 | Effects.Wave.Create(BrickColor.new("White"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
1418 | Effects.Wave.Create(BrickColor.new("White"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
1419 | Effects.Wave.Create(BrickColor.new("White"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
1420 | for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 9.5)) do | |
1421 | if v:FindFirstChild("Head") then | |
1422 | Eviscerate(v) | |
1423 | end | |
1424 | end | |
1425 | - | Music.SoundId = "rbxassetid://"..SONG |
1425 | + | |
1426 | swait() | |
1427 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-15)), 0.3) | |
1428 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 7.5 * Sin(sine / 30)), Rad(0), Rad(15)), 0.3) | |
1429 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.3) | |
1430 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.3) | |
1431 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-25)), 0.3) | |
1432 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(15), Rad(-6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.3) | |
1433 | end | |
1434 | attack = false | |
1435 | end | |
1436 | function BigBan() | |
1437 | attack = true | |
1438 | Weld.C0 = CFrame.Angles(Rad(-90), Rad(-25), Rad(0)) | |
1439 | for i = 0, 3.6, 0.1 do | |
1440 | swait() | |
1441 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.2) | |
1442 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2) | |
1443 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-45)), 0.2) | |
1444 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(45)), 0.2) | |
1445 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-225), Rad(-.6), Rad(-45)), 0.2) | |
1446 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-225), Rad(-6), Rad(45)), 0.2) | |
1447 | end | |
1448 | Cso("1378131503", tors, 10, 1) | |
1449 | wait(2) | |
1450 | Cso("306225095", tors, 10, 1) | |
1451 | CameraEnshaking(2, 15) | |
1452 | Effects.Wave.Create(BrickColor.new("White"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
1453 | Effects.Wave.Create(BrickColor.new("White"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
1454 | Effects.Wave.Create(BrickColor.new("White"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
1455 | for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 14.5)) do | |
1456 | if v:FindFirstChild("Head") then | |
1457 | Eviscerate(v) | |
1458 | end | |
1459 | end | |
1460 | for i = 0, 2.6, 0.1 do | |
1461 | swait() | |
1462 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(75), Rad(0), Rad(0)), 0.2) | |
1463 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2) | |
1464 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-45)), 0.2) | |
1465 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(45)), 0.2) | |
1466 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-.6), Rad(-45)), 0.2) | |
1467 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-6), Rad(45)), 0.2) | |
1468 | end | |
1469 | Weld.C0 = CFrame.Angles(Rad(-86),0,0) | |
1470 | attack = false | |
1471 | end | |
1472 | function BANN() | |
1473 | attack = true | |
1474 | M2.Scale = Vector3.new(3, 3, 3) | |
1475 | for i = 0, 4.6, 0.1 do | |
1476 | swait() | |
1477 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-60)), 0.2) | |
1478 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-7.5 * Sin(sine / 30)), Rad(0), Rad(60)), 0.2) | |
1479 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(-20)), 0.2) | |
1480 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(20)), 0.2) | |
1481 | RW.C0 = clerp(RW.C0, CF(.6* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(160), Rad(-.6), Rad(13)), 0.2) | |
1482 | LW.C0 = clerp(LW.C0, CF(-.8* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(156), Rad(-.6), Rad(45)), 0.2) | |
1483 | end | |
1484 | Cso("138084923", char, 10, 1) | |
1485 | CameraEnshaking(2, 35) | |
1486 | Effects.Wave.Create(BrickColor.new("White"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
1487 | Effects.Wave.Create(BrickColor.new("White"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
1488 | Effects.Wave.Create(BrickColor.new("White"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
1489 | Effects.Ring.Create(BrickColor.new("White"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04) | |
1490 | Effects.Sphere.Create(BrickColor.new("Lime green"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04) | |
1491 | Effects.Sphere.Create(BrickColor.new("Lime green"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02) | |
1492 | Effects.Sphere.Create(BrickColor.new("Lime green"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01) | |
1493 | for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 19.5)) do | |
1494 | if v:FindFirstChild("Head") then | |
1495 | Eviscerate(v) | |
1496 | end | |
1497 | end | |
1498 | for i = 0, 3, 0.1 do | |
1499 | swait() | |
1500 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-15)), 0.3) | |
1501 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 7.5 * Sin(sine / 30)), Rad(0), Rad(15)), 0.3) | |
1502 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.3) | |
1503 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.3) | |
1504 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-25)), 0.3) | |
1505 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(15), Rad(-6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.3) | |
1506 | end | |
1507 | M2.Scale = Vector3.new(3, 3, 3) | |
1508 | attack = false | |
1509 | end | |
1510 | ------------------------------------------------------- | |
1511 | --End Attacks N Stuff-- | |
1512 | ------------------------------------------------------- | |
1513 | mouse.KeyDown:connect(function(key) | |
1514 | if string.byte(key) == 48 then | |
1515 | Swing = 2 | |
1516 | hum.WalkSpeed = 38.82 | |
1517 | end | |
1518 | end) | |
1519 | mouse.KeyUp:connect(function(key) | |
1520 | if string.byte(key) == 48 then | |
1521 | Swing = 1 | |
1522 | hum.WalkSpeed = 16 | |
1523 | end | |
1524 | end) | |
1525 | mouse.KeyDown:connect(function(key) | |
1526 | if attack == false then | |
1527 | if key == 'e' then | |
1528 | BigBan() | |
1529 | elseif key == 'r' then | |
1530 | BANN() | |
1531 | elseif key == 't' then | |
1532 | Cso("431057042", hed, 10, 1) | |
1533 | end | |
1534 | end | |
1535 | end) | |
1536 | mouse.Button1Down:connect(function(key) | |
1537 | if attack == false then | |
1538 | Ban() | |
1539 | end | |
1540 | end) | |
1541 | ||
1542 | ||
1543 | ||
1544 | ||
1545 | ||
1546 | ||
1547 | ||
1548 | ------------------------------------------------------- | |
1549 | --Start Animations-- | |
1550 | ------------------------------------------------------- | |
1551 | while true do | |
1552 | swait() | |
1553 | sine = sine + change | |
1554 | local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude | |
1555 | local velderp = root.Velocity.y | |
1556 | hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char) | |
1557 | if equipped == true or equipped == false then | |
1558 | if attack == false then | |
1559 | idle = idle + 1 | |
1560 | else | |
1561 | idle = 0 | |
1562 | end | |
1563 | --Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere") | |
1564 | if 1 < root.Velocity.y and hitfloor == nil then | |
1565 | Anim = "Jump" | |
1566 | if attack == false then | |
1567 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.15) | |
1568 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
1569 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1570 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1571 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1) | |
1572 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1) | |
1573 | end | |
1574 | elseif -1 > root.Velocity.y and hitfloor == nil then | |
1575 | Anim = "Fall" | |
1576 | if attack == false then | |
1577 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15) | |
1578 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
1579 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15) | |
1580 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15) | |
1581 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1) | |
1582 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1) | |
1583 | end | |
1584 | elseif torvel < 1 and hitfloor ~= nil then | |
1585 | Anim = "Idle" | |
1586 | change = 1 | |
1587 | if attack == false then | |
1588 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
1589 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
1590 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) | |
1591 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) | |
1592 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(190), Rad(-.6), Rad(13)), 0.1) | |
1593 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(15), Rad(-6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.1) | |
1594 | end | |
1595 | elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then | |
1596 | Anim = "Walk" | |
1597 | change = 1 | |
1598 | if attack == false then | |
1599 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15) | |
1600 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 6.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
1601 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8* Player_Size - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
1602 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8* Player_Size + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
1603 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(190) , Rad(8 * Cos(sine / 7)), Rad(13) - ra.RotVelocity.Y / 75), 0.1) | |
1604 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1) | |
1605 | end | |
1606 | elseif torvel >= 25 and hitfloor ~= nil then | |
1607 | Anim = "Sprint" | |
1608 | change = 1.35 | |
1609 | if attack == false then | |
1610 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15) | |
1611 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-45 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
1612 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925* Player_Size - 0.5* Player_Size * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
1613 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925* Player_Size + 0.5* Player_Size * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
1614 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(215) , Rad(8 * Cos(sine / 7)), Rad(13) - ra.RotVelocity.Y / 75), 0.15) | |
1615 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-75) , Rad(8 * Cos(sine / 7)) , Rad(-13) + la.RotVelocity.Y / 75), 0.15) | |
1616 | end | |
1617 | end | |
1618 | end | |
1619 | Music.SoundId = "rbxassetid://2516100492" | |
1620 | Music.Looped = true | |
1621 | Music.Pitch = 1 | |
1622 | Music.Volume = 1.5 | |
1623 | Music.Parent = tors | |
1624 | Music:Resume() | |
1625 | if 0 < #Effects then | |
1626 | for e = 1, #Effects do | |
1627 | if Effects[e] ~= nil then | |
1628 | local Thing = Effects[e] | |
1629 | if Thing ~= nil then | |
1630 | local Part = Thing[1] | |
1631 | local Mode = Thing[2] | |
1632 | local Delay = Thing[3] | |
1633 | local IncX = Thing[4] | |
1634 | local IncY = Thing[5] | |
1635 | local IncZ = Thing[6] | |
1636 | if 1 >= Thing[1].Transparency then | |
1637 | if Thing[2] == "Block1" then | |
1638 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1639 | local Mesh = Thing[1].Mesh | |
1640 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1641 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1642 | elseif Thing[2] == "Block2" then | |
1643 | Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0) | |
1644 | local Mesh = Thing[7] | |
1645 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1646 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1647 | elseif Thing[2] == "Block3" then | |
1648 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0) | |
1649 | local Mesh = Thing[7] | |
1650 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1651 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1652 | elseif Thing[2] == "Cylinder" then | |
1653 | local Mesh = Thing[1].Mesh | |
1654 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1655 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1656 | elseif Thing[2] == "Blood" then | |
1657 | local Mesh = Thing[7] | |
1658 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
1659 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1660 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1661 | elseif Thing[2] == "Elec" then | |
1662 | local Mesh = Thing[1].Mesh | |
1663 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
1664 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1665 | elseif Thing[2] == "Disappear" then | |
1666 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1667 | elseif Thing[2] == "Shatter" then | |
1668 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1669 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
1670 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
1671 | Thing[6] = Thing[6] + Thing[5] | |
1672 | end | |
1673 | else | |
1674 | Part.Parent = nil | |
1675 | table.remove(Effects, e) | |
1676 | end | |
1677 | end | |
1678 | end | |
1679 | end | |
1680 | end | |
1681 | end | |
1682 | ------------------------------------------------------- | |
1683 | --End Animations And Script-- | |
1684 | ------------------------------------------------------- |