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1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
2 | - | local Player = game:service("Players").LocalPlayer |
2 | + | local Player,Mouse,mouse,UserInputService,ContextActionService = owner |
3 | do | |
4 | - | local mouse = Player:GetMouse() |
4 | + | print("FE Compatibility code by Mokiros") |
5 | script.Parent = Player.Character | |
6 | ||
7 | --RemoteEvent for communicating | |
8 | local Event = Instance.new("RemoteEvent") | |
9 | Event.Name = "UserInput_Event" | |
10 | ||
11 | --Fake event to make stuff like Mouse.KeyDown work | |
12 | local function fakeEvent() | |
13 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
14 | t.connect = t.Connect | |
15 | return t | |
16 | end | |
17 | ||
18 | --Creating fake input objects with fake variables | |
19 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
20 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
21 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
22 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
23 | end} | |
24 | --Merged 2 functions into one by checking amount of arguments | |
25 | CAS.UnbindAction = CAS.BindAction | |
26 | ||
27 | --This function will trigger the events that have been :Connect()'ed | |
28 | local function te(self,ev,...) | |
29 | local t = m[ev] | |
30 | if t and t._fakeEvent and t.Function then | |
31 | t.Function(...) | |
32 | end | |
33 | end | |
34 | m.TrigEvent = te | |
35 | UIS.TrigEvent = te | |
36 | ||
37 | Event.OnServerEvent:Connect(function(plr,io) | |
38 | if plr~=Player then return end | |
39 | if io.isMouse then | |
40 | - | game.Players.LocalPlayer.Character.Humanoid.Changed:connect(function(jump) |
40 | + | m.Target = io.Target |
41 | m.Hit = io.Hit | |
42 | else | |
43 | local b = io.UserInputState == Enum.UserInputState.Begin | |
44 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
45 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
46 | end | |
47 | for _,t in pairs(CAS.Actions) do | |
48 | for _,k in pairs(t.Keys) do | |
49 | if k==io.KeyCode then | |
50 | t.Function(t.Name,io.UserInputState,io) | |
51 | end | |
52 | end | |
53 | end | |
54 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
55 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
56 | end | |
57 | end) | |
58 | Event.Parent = NLS([==[ | |
59 | local Player = game:GetService("Players").LocalPlayer | |
60 | local Event = script:WaitForChild("UserInput_Event") | |
61 | ||
62 | local UIS = game:GetService("UserInputService") | |
63 | local input = function(io,a) | |
64 | if a then return end | |
65 | --Since InputObject is a client-side instance, we create and pass table instead | |
66 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
67 | end | |
68 | UIS.InputBegan:Connect(input) | |
69 | UIS.InputEnded:Connect(input) | |
70 | ||
71 | local Mouse = Player:GetMouse() | |
72 | local h,t | |
73 | --Give the server mouse data 30 times every second, but only if the values changed | |
74 | --If player is not moving their mouse, client won't fire events | |
75 | while wait(1/30) do | |
76 | if h~=Mouse.Hit or t~=Mouse.Target then | |
77 | h,t=Mouse.Hit,Mouse.Target | |
78 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
79 | end | |
80 | end]==],Player.Character) | |
81 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
82 | end | |
83 | --==//==-- | |
84 | local Player = owner | |
85 | local Char = Player.Character | |
86 | local Humanoid = Char:findFirstChild("Humanoid") | |
87 | local Torso = Char:findFirstChild("Torso") | |
88 | ---------------------------------------------------------- | |
89 | z = Instance.new("Sound", Torso) | |
90 | z.SoundId = "rbxassetid://449449855" -- Put Music ID Here. | |
91 | z.Looped = true | |
92 | z.Volume = 10 | |
93 | wait(.1) | |
94 | z:Play() | |
95 | ------------------------ | |
96 | local Head = Char.Head | |
97 | local ra = Char:findFirstChild("Right Arm") | |
98 | local la = Char:findFirstChild("Left Arm") | |
99 | local rl = Char:findFirstChild("Right Leg") | |
100 | local ll = Char:findFirstChild("Left Leg") | |
101 | local rs = Torso:findFirstChild("Right Shoulder") | |
102 | local ls = Torso:findFirstChild("Left Shoulder") | |
103 | local rh = Torso:findFirstChild("Right Hip") | |
104 | local lh = Torso:findFirstChild("Left Hip") | |
105 | local neck = Torso:findFirstChild("Neck") | |
106 | local rp = Char:findFirstChild("HumanoidRootPart") | |
107 | rp.Archivable = true | |
108 | local rj = rp:findFirstChild("RootJoint") | |
109 | rj.Archivable = true | |
110 | local animate = Char:findFirstChild("Animate") | |
111 | local rootpart = Char:findFirstChild("HumanoidRootPart") | |
112 | local Camera = workspace.CurrentCamera | |
113 | local CF = CFrame.new | |
114 | local components = CF().components | |
115 | local magicclrs = {"Really blue", "Really black", "Institutional white"} | |
116 | --local magicclrs = {"Really red", "Deep orange", "New Yeller", "Lime green", "Really blue", "Royal purple", "Bright violet"} | |
117 | rootpart.CanCollide = false | |
118 | Humanoid:findFirstChild("Animator"):Destroy() | |
119 | Humanoid.CameraOffset = Vector3.new(0, 2, 0) | |
120 | Humanoid.JumpPower = 60 | |
121 | owner.Character.Humanoid.Changed:connect(function(jump) | |
122 | if jump == "Jump" then | |
123 | Humanoid.Jump = false | |
124 | end | |
125 | end) | |
126 | ||
127 | ||
128 | ||
129 | Lerp = function(a,b,c) | |
130 | return a+(b-a)*c | |
131 | end | |
132 | ||
133 | function phaseclone() | |
134 | Char.Archivable = true | |
135 | local Clone1 = Char:Clone() | |
136 | Clone1.Parent = game.Workspace | |
137 | for i,v in pairs (Clone1:GetChildren()) do | |
138 | if v.ClassName == "BodyColors" then | |
139 | B = "Really black" | |
140 | v.HeadColor = BrickColor.new(B) | |
141 | v.LeftArmColor = BrickColor.new(B) | |
142 | v.RightArmColor = BrickColor.new(B) | |
143 | v.TorsoColor = BrickColor.new(B) | |
144 | v.LeftLegColor = BrickColor.new(B) | |
145 | v.RightLegColor = BrickColor.new(B) | |
146 | elseif not v:IsA("Part") then | |
147 | v:Destroy() | |
148 | end | |
149 | if v.ClassName ~= "Part" or v.Name == "HumanoidRootPart" then | |
150 | v:Destroy() | |
151 | end | |
152 | if v:IsA("Part") then | |
153 | v.Transparency = 0.5 | |
154 | v.TopSurface = "Smooth" | |
155 | v.BottomSurface = "Smooth" | |
156 | v.LeftSurface = "Smooth" | |
157 | v.RightSurface = "Smooth" | |
158 | Bl = "Really black" | |
159 | v.BrickColor = BrickColor.new(Bl) | |
160 | v.Anchored = true | |
161 | v.CanCollide = false | |
162 | end | |
163 | end | |
164 | for i,v in pairs (Clone1:GetChildren()) do | |
165 | if v:FindFirstChild("roblox") then | |
166 | v.roblox:Destroy() | |
167 | end | |
168 | if v:FindFirstChild("face") then | |
169 | v.face:Destroy() | |
170 | end | |
171 | if v.Name == "Part" or v.Name == "Hold" or v.Name == "Circle" then | |
172 | v:Remove() | |
173 | end | |
174 | end | |
175 | wait(0.3) | |
176 | for i = 1,5 do | |
177 | for _,v in pairs(Clone1:GetChildren()) do | |
178 | if v:IsA("Part") then | |
179 | v.Transparency = 0.5+i/5 | |
180 | wait() | |
181 | end | |
182 | end | |
183 | end | |
184 | Clone1:Destroy() | |
185 | end | |
186 | ||
187 | ||
188 | function ctlerp(c1,c2,al) | |
189 | local com1 = {c1:components()} | |
190 | local com2 = {c2:components()} | |
191 | for i,v in pairs(com1) do | |
192 | com1[i] = Lerp(v,com2[i],al) | |
193 | end | |
194 | return CF(unpack(com1)) | |
195 | end | |
196 | ||
197 | do | |
198 | local function QuaternionFromCFrame(cf) | |
199 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
200 | local trace = m00 + m11 + m22 | |
201 | if trace > 0 then | |
202 | local s = math.sqrt(1 + trace) | |
203 | local recip = 0.5/s | |
204 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 | |
205 | else | |
206 | local i = 0 | |
207 | if m11 > m00 then | |
208 | i = 1 | |
209 | end | |
210 | if m22 > (i == 0 and m00 or m11) then | |
211 | i = 2 | |
212 | end | |
213 | if i == 0 then | |
214 | local s = math.sqrt(m00-m11-m22+1) | |
215 | local recip = 0.5/s | |
216 | return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip | |
217 | elseif i == 1 then | |
218 | local s = math.sqrt(m11-m22-m00+1) | |
219 | local recip = 0.5/s | |
220 | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip | |
221 | elseif i == 2 then | |
222 | local s = math.sqrt(m22-m00-m11+1) | |
223 | local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip | |
224 | end | |
225 | end | |
226 | end | |
227 | local function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
228 | local xs, ys, zs = x + x, y + y, z + z | |
229 | local wx, wy, wz = w*xs, w*ys, w*zs | |
230 | local xx = x*xs | |
231 | local xy = x*ys | |
232 | local xz = x*zs | |
233 | local yy = y*ys | |
234 | local yz = y*zs | |
235 | local zz = z*zs | |
236 | return CF(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) | |
237 | end | |
238 | local function QuaternionSlerp(a, b, t) | |
239 | local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] | |
240 | local startInterp, finishInterp; | |
241 | if cosTheta >= 0.0001 then | |
242 | if (1 - cosTheta) > 0.0001 then | |
243 | local theta = math.acos(cosTheta) | |
244 | local invSinTheta = 1/math.sin(theta) | |
245 | startInterp = math.sin((1-t)*theta)*invSinTheta | |
246 | finishInterp = math.sin(t*theta)*invSinTheta | |
247 | else | |
248 | startInterp = 1-t | |
249 | finishInterp = t | |
250 | end | |
251 | else | |
252 | if (1+cosTheta) > 0.0001 then | |
253 | local theta = math.acos(-cosTheta) | |
254 | local invSinTheta = 1/math.sin(theta) | |
255 | startInterp = math.sin((t-1)*theta)*invSinTheta | |
256 | finishInterp = math.sin(t*theta)*invSinTheta | |
257 | else | |
258 | startInterp = t-1 | |
259 | finishInterp = t | |
260 | end | |
261 | end | |
262 | return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp | |
263 | end | |
264 | function clerp(a,b,t) | |
265 | local qa = {QuaternionFromCFrame(a)} | |
266 | local qb = {QuaternionFromCFrame(b)} | |
267 | local ax, ay, az = a.x, a.y, a.z | |
268 | local bx, by, bz = b.x, b.y, b.z | |
269 | local _t = 1-t | |
270 | return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) | |
271 | end | |
272 | end | |
273 | ||
274 | --==/BASE/DEFAULT WELDS/==-- | |
275 | rm = Instance.new("Weld", Torso) | |
276 | rm.C0 = CFrame.new(1.5, 0.5, 0) *CFrame.Angles(0, 0, 0) | |
277 | rm.C1 = CFrame.new(0, 0.5, 0) | |
278 | rm.Part0 = Torso | |
279 | rm.Part1 = ra | |
280 | lm = Instance.new("Weld", Torso) | |
281 | lm.C0 = CFrame.new(-1.5, 0.5, 0) *CFrame.Angles(0, 0, 0) | |
282 | lm.C1 = CFrame.new(0, 0.5, 0) | |
283 | lm.Part0 = Torso | |
284 | lm.Part1 = la | |
285 | rlegm = Instance.new("Weld", Torso) | |
286 | rlegm.C0 = CFrame.new(0.5, -1, 0) *CFrame.Angles(0, 0, 0) | |
287 | rlegm.C1 = CFrame.new(0, 1, 0) | |
288 | rlegm.Part0 = Torso | |
289 | rlegm.Part1 = rl | |
290 | llegm = Instance.new("Weld", Torso) | |
291 | llegm.C0 = CFrame.new(-0.5, -1, 0) *CFrame.Angles(0, 0, 0) | |
292 | llegm.C1 = CFrame.new(0, 1, 0) | |
293 | llegm.Part0 = Torso | |
294 | llegm.Part1 = ll | |
295 | neck.C0 = CFrame.new(0,1,0) | |
296 | neck.C1 = CFrame.new(0,-0.5,0) | |
297 | ||
298 | --==/Mage's gauntlet/==-- | |
299 | gauntlet = Instance.new("Model", Char) | |
300 | gauntParts = Instance.new("Model", gauntlet) | |
301 | ||
302 | local rrng = Instance.new("Part", gauntParts) | |
303 | rrng.Anchored = false | |
304 | rrng.CanCollide = false | |
305 | rrng.FormFactor = "Custom" | |
306 | rrng.TopSurface = "Smooth" | |
307 | rrng.BottomSurface = "Smooth" | |
308 | rrng.BrickColor = BrickColor.new("Really black") | |
309 | rrng.Transparency = 0 | |
310 | local rrngM = Instance.new("FileMesh", rrng) | |
311 | rrngM.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
312 | rrngM.Scale = Vector3.new(0.8, 0.8, 0.8) | |
313 | local rrngW = Instance.new("Weld", rrng) | |
314 | rrngW.Part1 = rrng | |
315 | rrngW.Part0 = ra | |
316 | rrngW.C0 = CFrame.new(0.5, 0.5, 0) * CFrame.Angles(0, math.rad(90), 0) | |
317 | ||
318 | local rbg = Instance.new("Part", gauntParts) | |
319 | rbg.Anchored, rbg.CanCollide = false, false | |
320 | rbg.FormFactor = "Custom" | |
321 | rbg.TopSurface, rbg.BottomSurface = "Smooth", "Smooth" | |
322 | rbg.Color = Color3.new(0, 0, 0) | |
323 | rbg.Transparency = 0 | |
324 | local rbgM = Instance.new("SpecialMesh", rbg) | |
325 | rbgM.MeshType = "Cylinder" | |
326 | rbgM.Scale = Vector3.new(0.01, 0.7, 0.7) | |
327 | local rbgW = Instance.new("Weld", rbg) | |
328 | rbgW.Part1 = rbg | |
329 | rbgW.Part0 = rrng | |
330 | rbgW.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(90), 0) | |
331 | ||
332 | local chak = Instance.new("Part", gauntParts) | |
333 | chak.Anchored, chak.CanCollide = false, false | |
334 | chak.FormFactor = "Custom" | |
335 | chak.TopSurface, chak.BottomSurface = "Smooth", "Smooth" | |
336 | chak.Color = Color3.new(1, 1, 1) | |
337 | chak.Transparency = 0 | |
338 | local chakM = Instance.new("FileMesh", chak) | |
339 | chakM.MeshId = "http://www.roblox.com/asset/?id=47260990" | |
340 | chakM.Scale = Vector3.new(0.85, 0.85, 0.85) | |
341 | local chakW = Instance.new("Motor", chak) | |
342 | chakW.DesiredAngle = 100000000000 | |
343 | chakW.MaxVelocity = 0.1 | |
344 | chakW.Part1 = chak | |
345 | chakW.Part0 = rrng | |
346 | chakW.C0 = CFrame.new(0, 0, 0.01) * CFrame.Angles(0, 0, 0) | |
347 | ||
348 | --=/Spikes for Gauntlet [top]/=-- | |
349 | ||
350 | local cone = Instance.new("Part", gauntParts) | |
351 | cone.Anchored, cone.CanCollide = false, false | |
352 | cone.FormFactor = "Custom" | |
353 | cone.TopSurface, cone.BottomSurface = "Smooth", "Smooth" | |
354 | cone.Color = Color3.new(0, 0, 0) | |
355 | cone.Transparency = 0 | |
356 | local coneM = Instance.new("FileMesh", cone) | |
357 | coneM.MeshId = "http://www.roblox.com/asset/?id=1033714" | |
358 | coneM.Scale = Vector3.new(0.1, 0.85, 0.06) | |
359 | local coneW = Instance.new("Motor", cone) | |
360 | coneW.Part1 = cone | |
361 | coneW.Part0 = rrng | |
362 | coneW.C0 = CFrame.new(0, 0.75, 0) * CFrame.Angles(0, 0, 0) | |
363 | ||
364 | local cone2 = Instance.new("Part", gauntParts) | |
365 | cone2.Anchored, cone2.CanCollide = false, false | |
366 | cone2.FormFactor = "Custom" | |
367 | cone2.TopSurface, cone2.BottomSurface = "Smooth", "Smooth" | |
368 | cone2.Color = Color3.new(0, 0, 0) | |
369 | cone2.Transparency = 0 | |
370 | local cone2M = Instance.new("FileMesh", cone2) | |
371 | cone2M.MeshId = "http://www.roblox.com/asset/?id=1033714" | |
372 | cone2M.Scale = Vector3.new(0.1, 0.45, 0.06) | |
373 | local cone2W = Instance.new("Motor", cone2) | |
374 | cone2W.Part1 = cone2 | |
375 | cone2W.Part0 = rrng | |
376 | cone2W.C0 = CFrame.new(-0.4, 0.45, 0) * CFrame.Angles(0, 0, math.rad(40)) | |
377 | ||
378 | local cone3 = Instance.new("Part", gauntParts) | |
379 | cone3.Anchored, cone3.CanCollide = false, false | |
380 | cone3.FormFactor = "Custom" | |
381 | cone3.TopSurface, cone3.BottomSurface = "Smooth", "Smooth" | |
382 | cone3.Color = Color3.new(0, 0, 0) | |
383 | cone3.Transparency = 0 | |
384 | local cone3M = Instance.new("FileMesh", cone3) | |
385 | cone3M.MeshId = "http://www.roblox.com/asset/?id=1033714" | |
386 | cone3M.Scale = Vector3.new(0.1, 0.45, 0.06) | |
387 | local cone3W = Instance.new("Motor", cone3) | |
388 | cone3W.Part1 = cone3 | |
389 | cone3W.Part0 = rrng | |
390 | cone3W.C0 = CFrame.new(0.4, 0.45, 0) * CFrame.Angles(0, 0, math.rad(-40)) | |
391 | ||
392 | --=/Spikes for Gauntlet [bottom]/=-- | |
393 | ||
394 | local cone4 = Instance.new("Part", gauntParts) | |
395 | cone4.Anchored, cone4.CanCollide = false, false | |
396 | cone4.FormFactor = "Custom" | |
397 | cone4.TopSurface, cone.BottomSurface = "Smooth", "Smooth" | |
398 | cone4.Color = Color3.new(0, 0, 0) | |
399 | cone4.Transparency = 0 | |
400 | local cone4M = Instance.new("FileMesh", cone4) | |
401 | cone4M.MeshId = "http://www.roblox.com/asset/?id=1033714" | |
402 | cone4M.Scale = Vector3.new(0.1, 1, 0.06) | |
403 | local cone4W = Instance.new("Motor", cone4) | |
404 | cone4W.Part1 = cone4 | |
405 | cone4W.Part0 = rrng | |
406 | cone4W.C0 = CFrame.new(0, -0.8, 0) * CFrame.Angles(0, 0, math.rad(180)) | |
407 | ||
408 | local cone5 = Instance.new("Part", gauntParts) | |
409 | cone5.Anchored, cone5.CanCollide = false, false | |
410 | cone5.FormFactor = "Custom" | |
411 | cone5.TopSurface, cone5.BottomSurface = "Smooth", "Smooth" | |
412 | cone5.Color = Color3.new(0, 0, 0) | |
413 | cone5.Transparency = 0 | |
414 | local cone5M = Instance.new("FileMesh", cone5) | |
415 | cone5M.MeshId = "http://www.roblox.com/asset/?id=1033714" | |
416 | cone5M.Scale = Vector3.new(0.1, 0.35, 0.035) | |
417 | local cone5W = Instance.new("Motor", cone5) | |
418 | cone5W.Part1 = cone5 | |
419 | cone5W.Part0 = rrng | |
420 | cone5W.C0 = CFrame.new(-0.3, -0.45, 0) * CFrame.Angles(0, 0, math.rad(150)) | |
421 | ||
422 | local cone6 = Instance.new("Part", gauntParts) | |
423 | cone6.Anchored, cone6.CanCollide = false, false | |
424 | cone6.FormFactor = "Custom" | |
425 | cone6.TopSurface, cone6.BottomSurface = "Smooth", "Smooth" | |
426 | cone6.Color = Color3.new(0, 0, 0) | |
427 | cone6.Transparency = 0 | |
428 | local cone6M = Instance.new("FileMesh", cone6) | |
429 | cone6M.MeshId = "http://www.roblox.com/asset/?id=1033714" | |
430 | cone6M.Scale = Vector3.new(0.1, 0.35, 0.035) | |
431 | local cone6W = Instance.new("Motor", cone6) | |
432 | cone6W.Part1 = cone6 | |
433 | cone6W.Part0 = rrng | |
434 | cone6W.C0 = CFrame.new(0.3, -0.45, 0) * CFrame.Angles(0, 0, math.rad(-150)) | |
435 | ||
436 | --=/Armband/=-- | |
437 | ||
438 | local armbnd = Instance.new("Part", gauntParts) | |
439 | armbnd.Anchored, armbnd.CanCollide = false, false | |
440 | armbnd.FormFactor = "Custom" | |
441 | armbnd.TopSurface, armbnd.BottomSurface = "Smooth", "Smooth" | |
442 | armbnd.Color = Color3.new(0, 0, 0) | |
443 | armbnd.Transparency = 0 | |
444 | armbnd.Size = Vector3.new(1.005, 0.3, 1.005) | |
445 | local armbndW = Instance.new("Motor", armbnd) | |
446 | armbndW.Part1 = armbnd | |
447 | armbndW.Part0 = ra | |
448 | armbndW.C0 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
449 | ||
450 | local armbnd2 = Instance.new("Part", gauntParts) | |
451 | armbnd2.Anchored, armbnd2.CanCollide = false, false | |
452 | armbnd2.FormFactor = "Custom" | |
453 | armbnd2.TopSurface, armbnd2.BottomSurface = "Smooth", "Smooth" | |
454 | armbnd2.Color = Color3.new(0, 0, 0) | |
455 | armbnd2.Transparency = 0 | |
456 | armbnd2.Size = Vector3.new(1.005, 0.01, 1.005) | |
457 | local armbnd2W = Instance.new("Motor", armbnd2) | |
458 | armbnd2W.Part1 = armbnd2 | |
459 | armbnd2W.Part0 = armbnd | |
460 | armbnd2W.C0 = CFrame.new(0, 0.3, 0) * CFrame.Angles(0, 0, 0) | |
461 | ||
462 | local armbnd3 = Instance.new("Part", gauntParts) | |
463 | armbnd3.Anchored, armbnd3.CanCollide = false, false | |
464 | armbnd3.FormFactor = "Custom" | |
465 | armbnd3.TopSurface, armbnd3.BottomSurface = "Smooth", "Smooth" | |
466 | armbnd3.Color = Color3.new(0, 0, 0) | |
467 | armbnd3.Transparency = 0 | |
468 | armbnd3.Size = Vector3.new(1.005, 0.01, 1.005) | |
469 | local armbnd3W = Instance.new("Motor", armbnd3) | |
470 | armbnd3W.Part1 = armbnd3 | |
471 | armbnd3W.Part0 = armbnd | |
472 | armbnd3W.C0 = CFrame.new(0, -0.3, 0) * CFrame.Angles(0, 0, 0) | |
473 | ||
474 | --[[while wait() do pcall(function() game.Debris:AddItem(game.Players.devinbur12350,0) end) end]]-- | |
475 | ||
476 | --==/BASE VARIABLES/==-- | |
477 | sine = 1 | |
478 | angle = 0 | |
479 | anglespeed = 1 | |
480 | local anim = false | |
481 | local walking = false | |
482 | local sprinting = false | |
483 | local magix = false | |
484 | local debounce = false | |
485 | local magixball = false | |
486 | ||
487 | mouse.Button1Down:connect(function() | |
488 | magixball = true | |
489 | if debounce == false and magix == true then | |
490 | debounce = true | |
491 | coroutine.resume(coroutine.create(function() | |
492 | wait(0.3) | |
493 | debounce = false | |
494 | end)) | |
495 | local PorplBall = Instance.new("Part", Char) | |
496 | PorplBall.Archivable = true | |
497 | PorplBall.TopSurface = 10 | |
498 | PorplBall.BottomSurface = 10 | |
499 | PorplBall.CFrame = rrng.CFrame | |
500 | PorplBall.Anchored = false | |
501 | PorplBall.CanCollide = false | |
502 | PorplBall.Size = Vector3.new(1, 1, 1) | |
503 | PorplBall.BrickColor = BrickColor.new("Really black") | |
504 | PorplBall.Transparency = 0 | |
505 | local PorplBallM = Instance.new("SpecialMesh", PorplBall) | |
506 | PorplBallM.MeshType = "Sphere" | |
507 | PorplBallM.Scale = Vector3.new(1, 1, 1) | |
508 | local function explode() | |
509 | wait() | |
510 | PorplBall:Destroy() | |
511 | end | |
512 | coroutine.resume(coroutine.create(function() | |
513 | for i = 1, 125 do wait(0.000000000000001) | |
514 | local pmagic = Instance.new("Part", PorplBall) | |
515 | pmagic.FormFactor = "Custom" | |
516 | pmagic.Anchored = true | |
517 | pmagic.CanCollide = false | |
518 | pmagic.Size = Vector3.new(0.7, 0.7, 0.7) | |
519 | pmagic.TopSurface = 10 | |
520 | pmagic.BottomSurface = 10 | |
521 | pmagic.LeftSurface = 10 | |
522 | pmagic.RightSurface = 10 | |
523 | pmagic.FrontSurface = 10 | |
524 | pmagic.BackSurface = 10 | |
525 | pmagic.BrickColor = BrickColor.new(magicclrs[math.random(1, #magicclrs)]) | |
526 | pmagic.CFrame = PorplBall.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(math.random(0, 3), math.random(0, 3), math.random(0, 3)) | |
527 | local lt = Instance.new("PointLight", pmagic) | |
528 | lt.Brightness = 100 | |
529 | lt.Range = 5 | |
530 | lt.Color = Color3.new(0, 0, 65/100) | |
531 | local pmagicM = Instance.new("BlockMesh", pmagic) | |
532 | game:GetService("Debris"):AddItem(pmagic, 0.5) | |
533 | coroutine.wrap(function() | |
534 | for i = 1, 10 do | |
535 | pmagicM.Scale = pmagicM.Scale-Vector3.new(0.1, 0.1, 0.1) | |
536 | pmagic.CFrame = pmagic.CFrame * CFrame.new(0, 0.2, 0) | |
537 | wait() | |
538 | end | |
539 | end)() | |
540 | end | |
541 | end)) | |
542 | local Velocity = Instance.new("BodyVelocity", PorplBall) | |
543 | Velocity.MaxForce = Vector3.new(1, 1, 1) * math.huge | |
544 | Velocity.Velocity = CFrame.new(rrng.CFrame.p, mouse.Hit.p).lookVector * 80 | |
545 | local ready = false | |
546 | PorplBall.Touched:connect(function(part) | |
547 | if not part:IsDescendantOf(Char) and ready == false then | |
548 | ready = true | |
549 | local found = false | |
550 | for i,v in pairs (part.Parent:GetChildren()) do | |
551 | if v:IsA("Humanoid") or v == Torso or v == Head then | |
552 | found = true | |
553 | v.MaxHealth = v.MaxHealth - math.huge | |
554 | v.Health = v.Health - math.huge | |
555 | end | |
556 | end | |
557 | Velocity:Destroy() | |
558 | PorplBall.Anchored = true | |
559 | for i = 0, 1, 0.06 do | |
560 | local start = 1 | |
561 | local stop = 7 | |
562 | PorplBallM.Scale = Vector3.new(start+i * (stop-start), start+i * (stop-start), start+i * (stop-start)) | |
563 | PorplBall.Transparency = i | |
564 | wait() | |
565 | end | |
566 | explode() | |
567 | end | |
568 | end) | |
569 | wait(6.5) | |
570 | explode() | |
571 | end | |
572 | end) | |
573 | ||
574 | coroutine.resume(coroutine.create(function() | |
575 | while wait(0.0000000001) do if magix == true then | |
576 | --[[ --==/Lightning Magic/==-- | |
577 | lastCF = Torso.Position | |
578 | x1 = Instance.new("Part", workspace) | |
579 | x1.Size = Vector3.new(1, 1, 1) | |
580 | x1.CanCollide = false | |
581 | x1.Anchored = true | |
582 | x1.Transparency = 1 | |
583 | spawn(function() | |
584 | while true do | |
585 | wait(-1) | |
586 | x1.CFrame = Char.Torso.CFrame * CFrame.Angles(math.rad(math.random(1, 360)), math.rad(math.random(1, 360)), math.rad(math.random(1, 360))) * CFrame.new(0, 0, 6) | |
587 | end | |
588 | end) | |
589 | for i = 1, math.huge do | |
590 | local dist2 = (lastCF-x1.Position).magnitude | |
591 | x2 = Instance.new("Part", workspace) | |
592 | x2.Size = Vector3.new(1, 1, 1) | |
593 | x2.Material = "Neon" | |
594 | x2.BrickColor = BrickColor.new("Really black") | |
595 | x2.CFrame = CFrame.new(lastCF, x1.Position) * CFrame.new(0, 0, -dist2/2) | |
596 | x2.CanCollide = false | |
597 | x2.Anchored = true | |
598 | local m = Instance.new("BlockMesh", x2) | |
599 | m.Scale = Vector3.new(0.5, 0.5, dist2) | |
600 | lastCF = x1.Position | |
601 | spawn(function() | |
602 | for i = 1, 100 do | |
603 | x = m.Scale.x/10 | |
604 | y = m.Scale.x/10 | |
605 | m.Scale = m.Scale-Vector3.new(x, y, 0) | |
606 | wait() | |
607 | end | |
608 | end) | |
609 | game.Debris:AddItem(x2, 0.35) | |
610 | wait() | |
611 | end | |
612 | x1:Destroy() | |
613 | ]]-- | |
614 | --=/Right Arm Magic/=-- | |
615 | local ramagic = Instance.new("Part", Char) | |
616 | ramagic.FormFactor = "Custom" | |
617 | ramagic.Anchored = true | |
618 | ramagic.CanCollide = false | |
619 | ramagic.Size = Vector3.new(0.7, 0.7, 0.7) | |
620 | ramagic.TopSurface = 10 | |
621 | ramagic.BottomSurface = 10 | |
622 | ramagic.LeftSurface = 10 | |
623 | ramagic.RightSurface = 10 | |
624 | ramagic.FrontSurface=10 | |
625 | ramagic.BackSurface=10 | |
626 | ramagic.BrickColor=BrickColor.new(magicclrs[math.random(1, #magicclrs)]) | |
627 | ramagic.CFrame = ra.CFrame * CFrame.new(0, -0.9, 0) * CFrame.Angles(math.random(0, 3), math.random(0, 3), math.random(0, 3)) | |
628 | local lt = Instance.new("PointLight", ramagic) | |
629 | lt.Brightness = 100 | |
630 | lt.Range = 5 | |
631 | lt.Color = Color3.new(0, 0, 65/100) | |
632 | local ramagicM = Instance.new("BlockMesh", ramagic) | |
633 | ||
634 | --=/Left Arm Magic/=-- | |
635 | local lamagic = Instance.new("Part", Char) | |
636 | lamagic.FormFactor = "Custom" | |
637 | lamagic.Anchored = true | |
638 | lamagic.CanCollide = false | |
639 | lamagic.Size = Vector3.new(0.7, 0.7, 0.7) | |
640 | lamagic.TopSurface = 10 | |
641 | lamagic.BottomSurface = 10 | |
642 | lamagic.LeftSurface = 10 | |
643 | lamagic.RightSurface = 10 | |
644 | lamagic.FrontSurface=10 | |
645 | lamagic.BackSurface=10 | |
646 | lamagic.BrickColor=BrickColor.new(magicclrs[math.random(1,#magicclrs)]) | |
647 | lamagic.CFrame = la.CFrame * CFrame.new(0, -0.9, 0) * CFrame.Angles(math.random(0, 3), math.random(0, 3), math.random(0, 3)) | |
648 | local lt2 = Instance.new("PointLight", lamagic) | |
649 | lt2.Brightness = 100 | |
650 | lt2.Range = 6 | |
651 | lt2.Color = Color3.new(0, 0, 65/100) | |
652 | local lamagicM = Instance.new("BlockMesh", lamagic) | |
653 | --[[optional | |
654 | --=/Right Leg Magic/=-- | |
655 | local rlmagic = Instance.new("Part", Char) | |
656 | rlmagic.FormFactor = "Custom" | |
657 | rlmagic.Anchored = true | |
658 | rlmagic.CanCollide = false | |
659 | rlmagic.Size = Vector3.new(0.7, 0.7, 0.7) | |
660 | rlmagic.TopSurface = 10 | |
661 | rlmagic.BottomSurface = 10 | |
662 | rlmagic.LeftSurface = 10 | |
663 | rlmagic.RightSurface = 10 | |
664 | rlmagic.FrontSurface=10 | |
665 | rlmagic.BackSurface=10 | |
666 | rlmagic.BrickColor=BrickColor.new(magicclrs[math.random(1, #magicclrs)]) | |
667 | rlmagic.CFrame = rl.CFrame * CFrame.new(0, -0.9, 0) * CFrame.Angles(math.random(0, 3), math.random(0, 3), math.random(0, 3)) | |
668 | local lt3 = Instance.new("PointLight", rlmagic) | |
669 | lt3.Brightness = 123123 | |
670 | lt3.Range = 6 | |
671 | lt3.Color = Color3.new(1, 0, 1) | |
672 | local rlmagicM = Instance.new("BlockMesh", rlmagic) | |
673 | ||
674 | --=/Left Leg Magic/=-- | |
675 | local llmagic = Instance.new("Part", Char) | |
676 | llmagic.FormFactor = "Custom" | |
677 | llmagic.Anchored = true | |
678 | llmagic.CanCollide = false | |
679 | llmagic.Size = Vector3.new(0.7, 0.7, 0.7) | |
680 | llmagic.TopSurface = 10 | |
681 | llmagic.BottomSurface = 10 | |
682 | llmagic.LeftSurface = 10 | |
683 | llmagic.RightSurface = 10 | |
684 | llmagic.FrontSurface=10 | |
685 | llmagic.BackSurface=10 | |
686 | llmagic.BrickColor=BrickColor.new(magicclrs[math.random(1, #magicclrs)]) | |
687 | llmagic.CFrame = ll.CFrame * CFrame.new(0, -0.9, 0) * CFrame.Angles(math.random(0, 3), math.random(0, 3), math.random(0, 3)) | |
688 | local lt4 = Instance.new("PointLight", llmagic) | |
689 | lt4.Brightness = 123123 | |
690 | lt4.Range = 6 | |
691 | lt4.Color = Color3.new(1, 0, 1) | |
692 | local llmagicM = Instance.new("BlockMesh", llmagic) | |
693 | ]] | |
694 | game:GetService("Debris"):AddItem(lamagic, 0.85) | |
695 | game:GetService("Debris"):AddItem(ramagic, 0.85) | |
696 | --[[ | |
697 | game:GetService("Debris"):AddItem(rlmagic, 0.85) | |
698 | game:GetService("Debris"):AddItem(llmagic, 0.85) | |
699 | ]]-- | |
700 | coroutine.wrap(function() | |
701 | for i = 1, 10 do | |
702 | ramagicM.Scale = ramagicM.Scale-Vector3.new(0.1, 0.1, 0.1) | |
703 | ramagic.CFrame = ramagic.CFrame * CFrame.new(0, 0.2, 0) | |
704 | lamagicM.Scale = lamagicM.Scale-Vector3.new(0.1, 0.1, 0.1) | |
705 | lamagic.CFrame = lamagic.CFrame * CFrame.new(0, 0.2, 0) | |
706 | --[[ | |
707 | rlmagicM.Scale = rlmagicM.Scale-Vector3.new(0.1, 0.1, 0.1) | |
708 | rlmagic.CFrame = rlmagic.CFrame * CFrame.new(0, 0.2, 0) | |
709 | llmagicM.Scale = llmagicM.Scale-Vector3.new(0.1, 0.1, 0.1) | |
710 | llmagic.CFrame = llmagic.CFrame * CFrame.new(0, 0.2, 0) | |
711 | ]]-- | |
712 | wait() | |
713 | end | |
714 | end)() | |
715 | end | |
716 | end | |
717 | end)) | |
718 | ||
719 | --[[local bodyg = Instance.new("BodyGyro", Torso) | |
720 | bodyg.MaxTorque = Vector3.new(0, math.huge, 0) | |
721 | while true do game:GetService("RunService").RenderStepped:wait() | |
722 | bodyg.CFrame = Camera.CoordinateFrame | |
723 | end]]-- | |
724 | ||
725 | ||
726 | mouse.KeyDown:connect(function(key) | |
727 | if key == "0" and sprinting == false then | |
728 | sprinting = true | |
729 | Humanoid.WalkSpeed = 60 | |
730 | elseif key == "q" and magix == true then | |
731 | magix = false | |
732 | for i = 65/255, 1, -0.1 do wait() | |
733 | chak.Color = Color3.new(i, i, i) | |
734 | end | |
735 | elseif key == "q" and magix == false then | |
736 | magix = true | |
737 | for i = 0, 65/255, 0.1 do wait() | |
738 | chak.Color = Color3.new(0, 0, i) | |
739 | end | |
740 | end | |
741 | end) | |
742 | ||
743 | mouse.KeyUp:connect(function(key) | |
744 | - | local Character = game.Players.LocalPlayer.Character --game.Workspace.fefio92142 |
744 | + | |
745 | sprinting = false | |
746 | Humanoid.WalkSpeed = 10 | |
747 | end | |
748 | end) | |
749 | ||
750 | --==/GAMEPAD CONTROLS/==-- | |
751 | ||
752 | game:GetService("UserInputService").InputBegan:connect(function(input) | |
753 | if input.UserInputType == Enum.UserInputType.Gamepad1 then | |
754 | if input.KeyCode == Enum.KeyCode.ButtonX and magix == false then | |
755 | magix = true | |
756 | elseif input.KeyCode == Enum.KeyCode.ButtonX and magix == true then | |
757 | magix = false | |
758 | - | local Player = game:service'Players'.LocalPlayer |
758 | + | |
759 | sprinting = true | |
760 | end | |
761 | end | |
762 | end) | |
763 | ||
764 | game:GetService("UserInputService").InputEnded:connect(function(input) | |
765 | if input.UserInputType == Enum.UserInputType.Gamepad1 then | |
766 | if input.KeyCode == Enum.KeyCode.ButtonL2 and sprinting == true then | |
767 | sprinting = false | |
768 | end | |
769 | end | |
770 | end) | |
771 | ||
772 | ||
773 | ||
774 | game:GetService("RunService").Stepped:connect(function() | |
775 | angle = (angle % 100) + anglespeed/10 | |
776 | rootpart.CanCollide = false | |
777 | local speed = Vector3.new(rootpart.Velocity.X, 0, rootpart.Velocity.Z).magnitude | |
778 | if(Humanoid.Jump) and Torso.Velocity.Y > 1 and speed < 2 then | |
779 | animpose = "Jump" | |
780 | ||
781 | elseif speed < 2 then -- idle | |
782 | animpose = "Idle" | |
783 | ||
784 | elseif sprinting == true then -- sprinting | |
785 | animpose = "Sprinting" | |
786 | ||
787 | elseif speed > 2 then -- walking | |
788 | walking = true | |
789 | animpose = "Moving" | |
790 | end | |
791 | --==/ANIMATION FUNCTIONS/==-- | |
792 | if animpose == "Idle" and anim == false then -- idle | |
793 | anglespeed = 0.5 | |
794 | rm.C0 = clerp(rm.C0, CFrame.new(1.5, 0.6, -0.15) * CFrame.Angles(math.rad(5) + math.sin(angle) * 0.02, math.rad(15), math.rad(15) + math.sin(angle) * 0.02), 0.1) | |
795 | lm.C0 = clerp(lm.C0, CFrame.new(-1.5, 0.6, 0.15) * CFrame.Angles(math.rad(-5), math.rad(15), math.rad(-15) + -math.sin(angle) * 0.02), 0.1) | |
796 | rlegm.C0 = clerp(rlegm.C0, CFrame.new(0.5, -0.5, -0.4) * CFrame.Angles(math.rad(-20), math.rad(-35), 0), 0.1) | |
797 | llegm.C0 = clerp(llegm.C0, CFrame.new(-0.5, -0.9, 0) * CFrame.Angles(0, 0, math.rad(-5)), 0.1) | |
798 | neck.C0 = clerp(neck.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(-6.5), math.rad(-40), math.sin(angle) * 0.01), 0.1) | |
799 | rj.C0 = clerp(rj.C0, CFrame.new(0, 2 + math.sin(angle) * 0.1, 0) * CFrame.Angles(math.rad(-90), 0, math.rad(220)), 0.1) | |
800 | ||
801 | elseif animpose == "Moving" and anim == false and walking == true then -- walk | |
802 | anglespeed = 0.5 | |
803 | rm.C0 = clerp(rm.C0, CFrame.new(1.5, 0.5, 0.2) * CFrame.Angles(math.rad(-10) + math.sin(angle) * 0.05, math.rad(-12) + math.sin(angle) * 0.02, math.rad(8)), 0.1) | |
804 | - | local Player = game:service'Players'.LocalPlayer |
804 | + | |
805 | rlegm.C0 = clerp(rlegm.C0, CFrame.new(0.5, -0.65, -0.3) * CFrame.Angles(math.rad(-15), math.rad(-5), 0), 0.1) | |
806 | llegm.C0 = clerp(llegm.C0, CFrame.new(-0.5, -0.8, 0) * CFrame.Angles(math.rad(-7), math.rad(5), 0), 0.1) | |
807 | neck.C0 = clerp(neck.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(15), Head.RotVelocity.Y/25, 0), 0.1) | |
808 | rj.C0 = clerp(rj.C0, CFrame.new(0, 2 + math.sin(angle) * 0.1, 0) * CFrame.Angles(math.rad(-110), -rootpart.RotVelocity.Y/25, math.rad(180)), 0.1) | |
809 | Humanoid.WalkSpeed = 6 | |
810 | ||
811 | elseif animpose == "Sprinting" and anim == false then -- sprint | |
812 | anglespeed = 0.5 | |
813 | rm.C0 = clerp(rm.C0, CFrame.new(1.5, 0.5, 0.2) * CFrame.Angles(math.rad(-40) + math.sin(angle) * 0.05, math.rad(-12) + math.sin(angle) * 0.02, math.rad(8)), 0.1) | |
814 | lm.C0 = clerp(lm.C0, CFrame.new(-1.5, 0.5, 0.2) * CFrame.Angles(math.rad(-40) + math.sin(angle) * 0.05, math.rad(12) + math.sin(angle) * 0.02, math.rad(-8)), 0.1) | |
815 | rlegm.C0 = clerp(rlegm.C0, CFrame.new(0.5, -0.65, 0) * CFrame.Angles(math.rad(-15), math.rad(-5), 0), 0.1) | |
816 | llegm.C0 = clerp(llegm.C0, CFrame.new(-0.5, -0.65, 0) * CFrame.Angles(math.rad(-15), math.rad(5), 0), 0.1) | |
817 | neck.C0 = clerp(neck.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(40), Head.RotVelocity.Y/15, 0), 0.1) | |
818 | rj.C0 = clerp(rj.C0, CFrame.new(0, 2 + math.sin(angle) * 0.1, 0) * CFrame.Angles(math.rad(-135), -rootpart.RotVelocity.Y/15, math.rad(180)), 0.1) | |
819 | Humanoid.WalkSpeed = 40 | |
820 | end | |
821 | end) | |
822 | ||
823 | wait(1) | |
824 | ------------------------------------------------------------------------------------ | |
825 | local Character = owner.Character --game.Workspace.fefio92142 | |
826 | ||
827 | ||
828 | ------------------------------------------------------------------------------------- | |
829 | ------------------------------------------------------------------------------------- | |
830 | ||
831 | local Color = 0,0,0 | |
832 | ||
833 | local Num = 0.5 | |
834 | ||
835 | local Num2 = 4 -------------Mods:1,4,8,10,15,20------------------------------------- | |
836 | local Size = 0.8 | |
837 | local Rate = 300 | |
838 | ------------------------------------------------------------------------------------- | |
839 | local Player = owner | |
840 | local Character = Player.Character | |
841 | Torso = Character:WaitForChild'Torso' | |
842 | ||
843 | local Wing1 = Instance.new("Part",Character) | |
844 | Wing1.FormFactor = Enum.FormFactor.Custom | |
845 | Wing1.Size = Vector3.new(.2, .2, .2) | |
846 | Wing1.Name = "WIng_1" | |
847 | ||
848 | local fire = Instance.new("ParticleEmitter", Wing1) | |
849 | fire.VelocitySpread = 0 | |
850 | fire.Lifetime = NumberRange.new(2) | |
851 | fire.Acceleration = Vector3.new(0, 2, 2) | |
852 | - | local Player = game:service'Players'.LocalPlayer |
852 | + | |
853 | fire.Rate = Rate | |
854 | fire.Rotation = NumberRange.new(151515) | |
855 | fire.Name = "Fire" | |
856 | fire.LightEmission = 0.78 | |
857 | fire.LockedToPart = true | |
858 | fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds" | |
859 | fire.Color = ColorSequence.new(Color3.new(Color), Color3.new(Color)) | |
860 | fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, Size), NumberSequenceKeypoint.new(1, Size)}) | |
861 | ||
862 | local Wing2 = Wing1:Clone() | |
863 | Wing2.Parent = Torso | |
864 | local x,y,z = 0,-1,-6 | |
865 | ||
866 | Wld = function(a,b,cf) | |
867 | local Weld = Instance.new('Weld',a) | |
868 | Weld.Part0 = a | |
869 | Weld.Part1 = b | |
870 | Weld.C1 = cf | |
871 | return Weld | |
872 | end | |
873 | ||
874 | local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(20),-math.rad(90))) | |
875 | local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(20),-math.rad(90))) | |
876 | ||
877 | ||
878 | game:service'RunService'.Stepped:connect(function() | |
879 | --z = 6+math.sin(tick()*2) | |
880 | y = -1+math.sin(tick()*Num)*Num2 | |
881 | Wing1.Fire.Acceleration = Vector3.new(x,y,z) | |
882 | Wing2.Fire.Acceleration = Vector3.new(x,y,-z) | |
883 | end) | |
884 | ------------------------------------------------------------------------------------------------ | |
885 | local Player = owner | |
886 | local Character = Player.Character | |
887 | Torso = Character:WaitForChild'Torso' | |
888 | ||
889 | local Wing1 = Instance.new("Part",Character) | |
890 | Wing1.FormFactor = Enum.FormFactor.Custom | |
891 | Wing1.Size = Vector3.new(.2, .2, .2) | |
892 | Wing1.Name = "WIng_1" | |
893 | ||
894 | local fire = Instance.new("ParticleEmitter", Wing1) | |
895 | fire.VelocitySpread = 0 | |
896 | fire.Lifetime = NumberRange.new(2.5) | |
897 | fire.Acceleration = Vector3.new(0, 4, 4) | |
898 | fire.RotSpeed = NumberRange.new(10) | |
899 | fire.Rate = Rate | |
900 | - | local Player = game:service'Players'.LocalPlayer |
900 | + | |
901 | fire.Name = "Fire" | |
902 | fire.LightEmission = 0.78 | |
903 | fire.LockedToPart = true | |
904 | fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds" | |
905 | fire.Color = ColorSequence.new(Color3.new(Color), Color3.new(Color)) | |
906 | fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, Size), NumberSequenceKeypoint.new(1, Size)}) | |
907 | ||
908 | local Wing2 = Wing1:Clone() | |
909 | Wing2.Parent = Torso | |
910 | local x,y,z = 0,-1,-6 | |
911 | ||
912 | Wld = function(a,b,cf) | |
913 | local Weld = Instance.new('Weld',a) | |
914 | Weld.Part0 = a | |
915 | Weld.Part1 = b | |
916 | Weld.C1 = cf | |
917 | return Weld | |
918 | end | |
919 | ||
920 | local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(30),-math.rad(90))) | |
921 | local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(30),-math.rad(90))) | |
922 | ||
923 | print'Loaded' | |
924 | ||
925 | game:service'RunService'.Stepped:connect(function() | |
926 | --z = 6+math.sin(tick()*2) | |
927 | y = -1+math.sin(tick()*Num)*Num2 | |
928 | Wing1.Fire.Acceleration = Vector3.new(x,y,z) | |
929 | Wing2.Fire.Acceleration = Vector3.new(x,y,-z) | |
930 | end) | |
931 | ||
932 | ------------------------------------------------------------------------------------------------ | |
933 | local Player = owner | |
934 | local Character = Player.Character | |
935 | Torso = Character:WaitForChild'Torso' | |
936 | ||
937 | local Wing1 = Instance.new("Part",Character) | |
938 | Wing1.FormFactor = Enum.FormFactor.Custom | |
939 | Wing1.Size = Vector3.new(.2, .2, .2) | |
940 | Wing1.Name = "WIng_1" | |
941 | ||
942 | local fire = Instance.new("ParticleEmitter", Wing1) | |
943 | fire.VelocitySpread = 0 | |
944 | fire.Lifetime = NumberRange.new(2.8) | |
945 | fire.Acceleration = Vector3.new(0, 4, 4) | |
946 | fire.RotSpeed = NumberRange.new(10) | |
947 | fire.Rate = Rate | |
948 | - | local Player = game:service'Players'.LocalPlayer |
948 | + | |
949 | fire.Name = "Fire" | |
950 | fire.LightEmission = 0.78 | |
951 | fire.LockedToPart = true | |
952 | fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds" | |
953 | fire.Color = ColorSequence.new(Color3.new(Color), Color3.new(Color)) | |
954 | fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, Size), NumberSequenceKeypoint.new(1, Size)}) | |
955 | ||
956 | local Wing2 = Wing1:Clone() | |
957 | Wing2.Parent = Torso | |
958 | local x,y,z = 0,-1,-6 | |
959 | ||
960 | Wld = function(a,b,cf) | |
961 | local Weld = Instance.new('Weld',a) | |
962 | Weld.Part0 = a | |
963 | Weld.Part1 = b | |
964 | Weld.C1 = cf | |
965 | return Weld | |
966 | end | |
967 | ||
968 | local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(40),-math.rad(90))) | |
969 | local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(40),-math.rad(90))) | |
970 | ||
971 | print'Loaded' | |
972 | ||
973 | game:service'RunService'.Stepped:connect(function() | |
974 | --z = 6+math.sin(tick()*2) | |
975 | y = -1+math.sin(tick()*Num)*Num2 | |
976 | Wing1.Fire.Acceleration = Vector3.new(x,y,z) | |
977 | Wing2.Fire.Acceleration = Vector3.new(x,y,-z) | |
978 | end) | |
979 | ||
980 | ------------------------------------------------------------------------------------------------ | |
981 | local Player = owner | |
982 | local Character = Player.Character | |
983 | Torso = Character:WaitForChild'Torso' | |
984 | ||
985 | local Wing1 = Instance.new("Part",Character) | |
986 | Wing1.FormFactor = Enum.FormFactor.Custom | |
987 | Wing1.Size = Vector3.new(.2, .2, .2) | |
988 | Wing1.Name = "WIng_1" | |
989 | ||
990 | local fire = Instance.new("ParticleEmitter", Wing1) | |
991 | fire.VelocitySpread = 0 | |
992 | fire.Lifetime = NumberRange.new(3) | |
993 | fire.Acceleration = Vector3.new(0, 4, 4) | |
994 | fire.RotSpeed = NumberRange.new(10) | |
995 | fire.Rate = Rate | |
996 | fire.Rotation = NumberRange.new(151515) | |
997 | fire.Name = "Fire" | |
998 | fire.LightEmission = 0.78 | |
999 | fire.LockedToPart = true | |
1000 | fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds" | |
1001 | fire.Color = ColorSequence.new(Color3.new(Color), Color3.new(Color)) | |
1002 | fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, Size), NumberSequenceKeypoint.new(1, Size)}) | |
1003 | ||
1004 | local Wing2 = Wing1:Clone() | |
1005 | Wing2.Parent = Torso | |
1006 | local x,y,z = 0,-1,-6 | |
1007 | ||
1008 | Wld = function(a,b,cf) | |
1009 | local Weld = Instance.new('Weld',a) | |
1010 | Weld.Part0 = a | |
1011 | Weld.Part1 = b | |
1012 | Weld.C1 = cf | |
1013 | return Weld | |
1014 | end | |
1015 | ||
1016 | local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(50),-math.rad(90))) | |
1017 | local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(50),-math.rad(90))) | |
1018 | ||
1019 | print'Loaded' | |
1020 | ||
1021 | game:service'RunService'.Stepped:connect(function() | |
1022 | --z = 6+math.sin(tick()*2) | |
1023 | y = -1+math.sin(tick()*Num)*Num2 | |
1024 | Wing1.Fire.Acceleration = Vector3.new(x,y,z) | |
1025 | Wing2.Fire.Acceleration = Vector3.new(x,y,-z) | |
1026 | end) | |
1027 | ||
1028 | ------------------------------------------------------------------------------------------------ | |
1029 | local Player = owner | |
1030 | local Character = Player.Character | |
1031 | Torso = Character:WaitForChild'Torso' | |
1032 | ||
1033 | local Wing1 = Instance.new("Part",Character) | |
1034 | Wing1.FormFactor = Enum.FormFactor.Custom | |
1035 | Wing1.Size = Vector3.new(.2, .2, .2) | |
1036 | Wing1.Name = "WIng_1" | |
1037 | ||
1038 | local fire = Instance.new("ParticleEmitter", Wing1) | |
1039 | fire.VelocitySpread = 0 | |
1040 | fire.Lifetime = NumberRange.new(3.1) | |
1041 | fire.Acceleration = Vector3.new(0, 4, 4) | |
1042 | fire.RotSpeed = NumberRange.new(10) | |
1043 | fire.Rate = Rate | |
1044 | fire.Rotation = NumberRange.new(151515) | |
1045 | fire.Name = "Fire" | |
1046 | fire.LightEmission = 0.78 | |
1047 | fire.LockedToPart = true | |
1048 | fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds" | |
1049 | fire.Color = ColorSequence.new(Color3.new(Color), Color3.new(Color)) | |
1050 | fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, Size), NumberSequenceKeypoint.new(1, Size)}) | |
1051 | ||
1052 | local Wing2 = Wing1:Clone() | |
1053 | Wing2.Parent = Torso | |
1054 | local x,y,z = 0,-1,-6 | |
1055 | ||
1056 | Wld = function(a,b,cf) | |
1057 | local Weld = Instance.new('Weld',a) | |
1058 | Weld.Part0 = a | |
1059 | Weld.Part1 = b | |
1060 | Weld.C1 = cf | |
1061 | return Weld | |
1062 | end | |
1063 | ||
1064 | local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(60),-math.rad(90))) | |
1065 | local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(60),-math.rad(90))) | |
1066 | ||
1067 | print'Loaded' | |
1068 | ||
1069 | game:service'RunService'.Stepped:connect(function() | |
1070 | --z = 6+math.sin(tick()*2) | |
1071 | y = -1+math.sin(tick()*Num)*Num2 | |
1072 | Wing1.Fire.Acceleration = Vector3.new(x,y,z) | |
1073 | Wing2.Fire.Acceleration = Vector3.new(x,y,-z) | |
1074 | end) |