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1 | --//====================================================\\-- | |
2 | --| CREATED BY SHACKLUSTER by edit 5mzazatv | |
3 | --\\====================================================//-- | |
4 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
5 | local Player,game,owner = owner,game | |
6 | local RealPlayer = Player | |
7 | do | |
8 | local rp = RealPlayer | |
9 | script.Parent = rp.Character | |
10 | ||
11 | --RemoteEvent for communicating | |
12 | local Event = Instance.new("RemoteEvent") | |
13 | Event.Name = "UserInput_Event" | |
14 | ||
15 | --Fake event to make stuff like Mouse.KeyDown work | |
16 | local function fakeEvent() | |
17 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} | |
18 | t.connect = t.Connect | |
19 | return t | |
20 | end | |
21 | ||
22 | --Creating fake input objects with fake variables | |
23 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
24 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
25 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
26 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
27 | end} | |
28 | --Merged 2 functions into one by checking amount of arguments | |
29 | CAS.UnbindAction = CAS.BindAction | |
30 | ||
31 | --This function will trigger the events that have been :Connect()'ed | |
32 | local function te(self,ev,...) | |
33 | local t = m[ev] | |
34 | if t and t._fakeEvent then | |
35 | for _,f in pairs(t.Functions) do | |
36 | f(...) | |
37 | end | |
38 | end | |
39 | end | |
40 | m.TrigEvent = te | |
41 | UIS.TrigEvent = te | |
42 | ||
43 | Event.OnServerEvent:Connect(function(plr,io) | |
44 | if plr~=rp then return end | |
45 | m.Target = io.Target | |
46 | m.Hit = io.Hit | |
47 | if not io.isMouse then | |
48 | local b = io.UserInputState == Enum.UserInputState.Begin | |
49 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
50 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
51 | end | |
52 | for _,t in pairs(CAS.Actions) do | |
53 | for _,k in pairs(t.Keys) do | |
54 | if k==io.KeyCode then | |
55 | t.Function(t.Name,io.UserInputState,io) | |
56 | end | |
57 | end | |
58 | end | |
59 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
60 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
61 | end | |
62 | end) | |
63 | Event.Parent = NLS([==[ | |
64 | local Player = game:GetService("Players").LocalPlayer | |
65 | local Event = script:WaitForChild("UserInput_Event") | |
66 | ||
67 | local Mouse = Player:GetMouse() | |
68 | local UIS = game:GetService("UserInputService") | |
69 | local input = function(io,a) | |
70 | if a then return end | |
71 | --Since InputObject is a client-side instance, we create and pass table instead | |
72 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
73 | end | |
74 | UIS.InputBegan:Connect(input) | |
75 | UIS.InputEnded:Connect(input) | |
76 | ||
77 | local h,t | |
78 | --Give the server mouse data 30 times every second, but only if the values changed | |
79 | --If player is not moving their mouse, client won't fire events | |
80 | while wait(1/30) do | |
81 | if h~=Mouse.Hit or t~=Mouse.Target then | |
82 | h,t=Mouse.Hit,Mouse.Target | |
83 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
84 | end | |
85 | end]==],Player.Character) | |
86 | ||
87 | ----Sandboxed game object that allows the usage of client-side methods and services | |
88 | --Real game object | |
89 | local _rg = game | |
90 | ||
91 | --Metatable for fake service | |
92 | local fsmt = { | |
93 | __index = function(self,k) | |
94 | local s = rawget(self,"_RealService") | |
95 | if s then return s[k] end | |
96 | end, | |
97 | __newindex = function(self,k,v) | |
98 | local s = rawget(self,"_RealService") | |
99 | if s then s[k]=v end | |
100 | end, | |
101 | __call = function(self,...) | |
102 | local s = rawget(self,"_RealService") | |
103 | if s then return s(...) end | |
104 | end | |
105 | } | |
106 | local function FakeService(t,RealService) | |
107 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
108 | return setmetatable(t,fsmt) | |
109 | end | |
110 | ||
111 | --Fake game object | |
112 | local g = { | |
113 | GetService = function(self,s) | |
114 | return self[s] | |
115 | end, | |
116 | Players = FakeService({ | |
117 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) | |
118 | },"Players"), | |
119 | UserInputService = FakeService(UIS,"UserInputService"), | |
120 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
121 | } | |
122 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
123 | g.service = g.GetService | |
124 | ||
125 | g.RunService = FakeService({ | |
126 | RenderStepped = _rg:GetService("RunService").Heartbeat, | |
127 | BindToRenderStep = function(self,name,_,fun) | |
128 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
129 | end, | |
130 | UnbindFromRenderStep = function(self,name) | |
131 | self._btrs[name]:Disconnect() | |
132 | end, | |
133 | },"RunService") | |
134 | ||
135 | setmetatable(g,{ | |
136 | __index=function(self,s) | |
137 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
138 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
139 | end, | |
140 | __newindex = fsmt.__newindex, | |
141 | __call = fsmt.__call | |
142 | }) | |
143 | --Changing owner to fake player object to support owner:GetMouse() | |
144 | game,owner = g,g.Players.LocalPlayer | |
145 | end | |
146 | ||
147 | wait(0.2) | |
148 | ||
149 | warn("Edit by 5mzazatv") | |
150 | ||
151 | Player = game:GetService("Players").LocalPlayer | |
152 | PlayerGui = Player.PlayerGui | |
153 | Cam = workspace.CurrentCamera | |
154 | Backpack = Player.Backpack | |
155 | Character = Player.Character | |
156 | Humanoid = Character.Humanoid | |
157 | Mouse = Player:GetMouse() | |
158 | RootPart = Character["HumanoidRootPart"] | |
159 | Torso = Character["Torso"] | |
160 | Head = Character["Head"] | |
161 | RightArm = Character["Right Arm"] | |
162 | LeftArm = Character["Left Arm"] | |
163 | RightLeg = Character["Right Leg"] | |
164 | LeftLeg = Character["Left Leg"] | |
165 | RootJoint = RootPart["RootJoint"] | |
166 | Neck = Torso["Neck"] | |
167 | RightShoulder = Torso["Right Shoulder"] | |
168 | LeftShoulder = Torso["Left Shoulder"] | |
169 | RightHip = Torso["Right Hip"] | |
170 | LeftHip = Torso["Left Hip"] | |
171 | local sick = Instance.new("Sound",LeftArm) | |
172 | sick.SoundId = "rbxassetid://1244332148" | |
173 | sick.Looped = true | |
174 | sick.Pitch = 1 | |
175 | sick.Volume = 5 | |
176 | sick:Play() | |
177 | local DRONES = {} | |
178 | local COLOR = nil | |
179 | ||
180 | IT = Instance.new | |
181 | CF = CFrame.new | |
182 | VT = Vector3.new | |
183 | RAD = math.rad | |
184 | C3 = Color3.new | |
185 | UD2 = UDim2.new | |
186 | BRICKC = BrickColor.new | |
187 | ANGLES = CFrame.Angles | |
188 | EULER = CFrame.fromEulerAnglesXYZ | |
189 | COS = math.cos | |
190 | ACOS = math.acos | |
191 | SIN = math.sin | |
192 | ASIN = math.asin | |
193 | ABS = math.abs | |
194 | MRANDOM = math.random | |
195 | FLOOR = math.floor | |
196 | ||
197 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
198 | local NEWMESH = IT(MESH) | |
199 | if MESH == "SpecialMesh" then | |
200 | NEWMESH.MeshType = MESHTYPE | |
201 | if MESHID ~= "nil" and MESHID ~= "" then | |
202 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
203 | end | |
204 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
205 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
206 | end | |
207 | end | |
208 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
209 | NEWMESH.Scale = SCALE | |
210 | NEWMESH.Parent = PARENT | |
211 | return NEWMESH | |
212 | end | |
213 | ||
214 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
215 | local NEWPART = IT("Part") | |
216 | NEWPART.formFactor = FORMFACTOR | |
217 | NEWPART.Reflectance = REFLECTANCE | |
218 | NEWPART.Transparency = TRANSPARENCY | |
219 | NEWPART.CanCollide = false | |
220 | NEWPART.Locked = true | |
221 | NEWPART.Anchored = true | |
222 | if ANCHOR == false then | |
223 | NEWPART.Anchored = false | |
224 | end | |
225 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
226 | NEWPART.Name = NAME | |
227 | NEWPART.Size = SIZE | |
228 | NEWPART.Position = Torso.Position | |
229 | NEWPART.Material = MATERIAL | |
230 | NEWPART:BreakJoints() | |
231 | NEWPART.Parent = PARENT | |
232 | return NEWPART | |
233 | end | |
234 | ||
235 | --//=================================\\ | |
236 | --|| CUSTOMIZATION | |
237 | --\\=================================// | |
238 | ||
239 | Player_Size = 1 --Size of the player. | |
240 | Animation_Speed = 3 | |
241 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
242 | ||
243 | local Speed = 16 | |
244 | local Effects2 = {} | |
245 | ||
246 | --//=================================\\ | |
247 | --|| END OF CUSTOMIZATION | |
248 | --\\=================================// | |
249 | ||
250 | local function weldBetween(a, b) | |
251 | local weldd = Instance.new("ManualWeld") | |
252 | weldd.Part0 = a | |
253 | weldd.Part1 = b | |
254 | weldd.C0 = CFrame.new() | |
255 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
256 | weldd.Parent = a | |
257 | return weldd | |
258 | end | |
259 | ||
260 | --//=================================\\ | |
261 | --|| USEFUL VALUES | |
262 | --\\=================================// | |
263 | ||
264 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
265 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
266 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
267 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
268 | local CHANGEDEFENSE = 0 | |
269 | local CHANGEDAMAGE = 0 | |
270 | local CHANGEMOVEMENT = 0 | |
271 | local ANIM = "Idle" | |
272 | local ATTACK = false | |
273 | local EQUIPPED = false | |
274 | local HOLD = false | |
275 | local COMBO = 1 | |
276 | local Rooted = false | |
277 | local SINE = 0 | |
278 | local KEYHOLD = false | |
279 | local CHANGE = 2 / Animation_Speed | |
280 | local WALKINGANIM = false | |
281 | local WALK = 0 | |
282 | local VALUE1 = false | |
283 | local VALUE2 = nil | |
284 | local ROBLOXIDLEANIMATION = IT("Animation") | |
285 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
286 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
287 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
288 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
289 | WEAPONGUI.Name = "Weapon GUI" | |
290 | local Weapon = IT("Model") | |
291 | Weapon.Name = "Adds" | |
292 | local Effects = IT("Folder", Weapon) | |
293 | Effects.Name = "Effects" | |
294 | local ANIMATOR = Humanoid.Animator | |
295 | local ANIMATE = Character.Animate | |
296 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"} | |
297 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"} | |
298 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"} | |
299 | local HITBLOCKSOUNDS = {"199148933", "199148947"} | |
300 | local UNANCHOR = true | |
301 | ||
302 | local SKILLTEXTCOLOR = C3(0,0,0) | |
303 | ||
304 | --//=================================\\ | |
305 | --\\=================================// | |
306 | ||
307 | ||
308 | --//=================================\\ | |
309 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
310 | --\\=================================// | |
311 | ||
312 | ArtificialHB = Instance.new("BindableEvent", script) | |
313 | ArtificialHB.Name = "ArtificialHB" | |
314 | ||
315 | script:WaitForChild("ArtificialHB") | |
316 | ||
317 | frame = Frame_Speed | |
318 | tf = 0 | |
319 | allowframeloss = false | |
320 | tossremainder = false | |
321 | lastframe = tick() | |
322 | script.ArtificialHB:Fire() | |
323 | ||
324 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
325 | tf = tf + s | |
326 | if tf >= frame then | |
327 | if allowframeloss then | |
328 | script.ArtificialHB:Fire() | |
329 | lastframe = tick() | |
330 | else | |
331 | for i = 1, math.floor(tf / frame) do | |
332 | script.ArtificialHB:Fire() | |
333 | end | |
334 | lastframe = tick() | |
335 | end | |
336 | if tossremainder then | |
337 | tf = 0 | |
338 | else | |
339 | tf = tf - frame * math.floor(tf / frame) | |
340 | end | |
341 | end | |
342 | end) | |
343 | ||
344 | --//=================================\\ | |
345 | --\\=================================// | |
346 | ||
347 | ||
348 | ||
349 | ||
350 | ||
351 | --//=================================\\ | |
352 | --|| SOME FUNCTIONS | |
353 | --\\=================================// | |
354 | ||
355 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
356 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
357 | end | |
358 | ||
359 | function PositiveAngle(NUMBER) | |
360 | if NUMBER >= 0 then | |
361 | NUMBER = 0 | |
362 | end | |
363 | return NUMBER | |
364 | end | |
365 | ||
366 | function NegativeAngle(NUMBER) | |
367 | if NUMBER <= 0 then | |
368 | NUMBER = 0 | |
369 | end | |
370 | return NUMBER | |
371 | end | |
372 | ||
373 | function Swait(NUMBER) | |
374 | if NUMBER == 0 or NUMBER == nil then | |
375 | ArtificialHB.Event:wait() | |
376 | else | |
377 | for i = 1, NUMBER do | |
378 | ArtificialHB.Event:wait() | |
379 | end | |
380 | end | |
381 | end | |
382 | ||
383 | function QuaternionFromCFrame(cf) | |
384 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
385 | local trace = m00 + m11 + m22 | |
386 | if trace > 0 then | |
387 | local s = math.sqrt(1 + trace) | |
388 | local recip = 0.5 / s | |
389 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
390 | else | |
391 | local i = 0 | |
392 | if m11 > m00 then | |
393 | i = 1 | |
394 | end | |
395 | if m22 > (i == 0 and m00 or m11) then | |
396 | i = 2 | |
397 | end | |
398 | if i == 0 then | |
399 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
400 | local recip = 0.5 / s | |
401 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
402 | elseif i == 1 then | |
403 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
404 | local recip = 0.5 / s | |
405 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
406 | elseif i == 2 then | |
407 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
408 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
409 | end | |
410 | end | |
411 | end | |
412 | ||
413 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
414 | local xs, ys, zs = x + x, y + y, z + z | |
415 | local wx, wy, wz = w * xs, w * ys, w * zs | |
416 | local xx = x * xs | |
417 | local xy = x * ys | |
418 | local xz = x * zs | |
419 | local yy = y * ys | |
420 | local yz = y * zs | |
421 | local zz = z * zs | |
422 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
423 | end | |
424 | ||
425 | function QuaternionSlerp(a, b, t) | |
426 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
427 | local startInterp, finishInterp; | |
428 | if cosTheta >= 0.0001 then | |
429 | if (1 - cosTheta) > 0.0001 then | |
430 | local theta = ACOS(cosTheta) | |
431 | local invSinTheta = 1 / SIN(theta) | |
432 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
433 | finishInterp = SIN(t * theta) * invSinTheta | |
434 | else | |
435 | startInterp = 1 - t | |
436 | finishInterp = t | |
437 | end | |
438 | else | |
439 | if (1 + cosTheta) > 0.0001 then | |
440 | local theta = ACOS(-cosTheta) | |
441 | local invSinTheta = 1 / SIN(theta) | |
442 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
443 | finishInterp = SIN(t * theta) * invSinTheta | |
444 | else | |
445 | startInterp = t - 1 | |
446 | finishInterp = t | |
447 | end | |
448 | end | |
449 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
450 | end | |
451 | ||
452 | function Clerp(a, b, t) | |
453 | local qa = {QuaternionFromCFrame(a)} | |
454 | local qb = {QuaternionFromCFrame(b)} | |
455 | local ax, ay, az = a.x, a.y, a.z | |
456 | local bx, by, bz = b.x, b.y, b.z | |
457 | local _t = 1 - t | |
458 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
459 | end | |
460 | ||
461 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
462 | local frame = IT("Frame") | |
463 | frame.BackgroundTransparency = TRANSPARENCY | |
464 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
465 | frame.Position = POSITION | |
466 | frame.Size = SIZE | |
467 | frame.BackgroundColor3 = COLOR | |
468 | frame.BorderColor3 = BORDERCOLOR | |
469 | frame.Name = NAME | |
470 | frame.Parent = PARENT | |
471 | return frame | |
472 | end | |
473 | ||
474 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
475 | local label = IT("TextLabel") | |
476 | label.BackgroundTransparency = 1 | |
477 | label.Size = UD2(1, 0, 1, 0) | |
478 | label.Position = UD2(0, 0, 0, 0) | |
479 | label.TextColor3 = TEXTCOLOR | |
480 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
481 | label.TextTransparency = TRANSPARENCY | |
482 | label.FontSize = TEXTFONTSIZE | |
483 | label.Font = TEXTFONT | |
484 | label.BorderSizePixel = BORDERSIZEPIXEL | |
485 | label.TextScaled = false | |
486 | label.Text = TEXT | |
487 | label.Name = NAME | |
488 | label.Parent = PARENT | |
489 | return label | |
490 | end | |
491 | ||
492 | function NoOutlines(PART) | |
493 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
494 | end | |
495 | ||
496 | ||
497 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
498 | local NEWWELD = IT(TYPE) | |
499 | NEWWELD.Part0 = PART0 | |
500 | NEWWELD.Part1 = PART1 | |
501 | NEWWELD.C0 = C0 | |
502 | NEWWELD.C1 = C1 | |
503 | NEWWELD.Parent = PARENT | |
504 | return NEWWELD | |
505 | end | |
506 | ||
507 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
508 | local NEWSOUND = nil | |
509 | coroutine.resume(coroutine.create(function() | |
510 | NEWSOUND = IT("Sound", PARENT) | |
511 | NEWSOUND.Volume = VOLUME | |
512 | NEWSOUND.Pitch = PITCH | |
513 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
514 | Swait() | |
515 | NEWSOUND:play() | |
516 | game:GetService("Debris"):AddItem(NEWSOUND, 10) | |
517 | end)) | |
518 | return NEWSOUND | |
519 | end | |
520 | ||
521 | function CFrameFromTopBack(at, top, back) | |
522 | local right = top:Cross(back) | |
523 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
524 | end | |
525 | ||
526 | function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
527 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
528 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
529 | wave.CFrame = CFRAME | |
530 | coroutine.resume(coroutine.create(function(PART) | |
531 | for i = 1, WAIT do | |
532 | Swait() | |
533 | mesh.Scale = mesh.Scale + GROW | |
534 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
535 | if DOESROT == true then | |
536 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
537 | end | |
538 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
539 | if wave.Transparency > 0.99 then | |
540 | wave:remove() | |
541 | end | |
542 | end | |
543 | end)) | |
544 | end | |
545 | ||
546 | function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
547 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
548 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0,0,0)) | |
549 | wave.CFrame = CFRAME | |
550 | coroutine.resume(coroutine.create(function(PART) | |
551 | for i = 1, WAIT do | |
552 | Swait() | |
553 | mesh.Scale = mesh.Scale + GROW | |
554 | if DOESROT == true then | |
555 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
556 | end | |
557 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
558 | if wave.Transparency > 0.99 then | |
559 | wave:remove() | |
560 | end | |
561 | end | |
562 | end)) | |
563 | end | |
564 | ||
565 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
566 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
567 | local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0)) | |
568 | wave.CFrame = CFRAME | |
569 | coroutine.resume(coroutine.create(function(PART) | |
570 | for i = 1, WAIT do | |
571 | Swait() | |
572 | mesh.Scale = mesh.Scale + GROW | |
573 | wave.Transparency = wave.Transparency + (1/WAIT) | |
574 | if wave.Transparency > 0.99 then | |
575 | wave:remove() | |
576 | end | |
577 | end | |
578 | end)) | |
579 | end | |
580 | ||
581 | function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW) | |
582 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
583 | local mesh = nil | |
584 | if KIND == "Base" then | |
585 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0)) | |
586 | elseif KIND == "Thin" then | |
587 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0)) | |
588 | elseif KIND == "Round" then | |
589 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0)) | |
590 | end | |
591 | wave.CFrame = CFRAME | |
592 | coroutine.resume(coroutine.create(function(PART) | |
593 | for i = 1, WAIT do | |
594 | Swait() | |
595 | mesh.Scale = mesh.Scale + GROW/10 | |
596 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
597 | if wave.Transparency > 0.99 then | |
598 | wave:remove() | |
599 | end | |
600 | end | |
601 | end)) | |
602 | end | |
603 | ||
604 | function MakeForm(PART,TYPE) | |
605 | local MSH = nil | |
606 | if TYPE == "Cyl" then | |
607 | MSH = IT("CylinderMesh",PART) | |
608 | elseif TYPE == "Ball" then | |
609 | MSH = IT("SpecialMesh",PART) | |
610 | MSH.MeshType = "Sphere" | |
611 | elseif TYPE == "Wedge" then | |
612 | MSH = IT("SpecialMesh",PART) | |
613 | MSH.MeshType = "Wedge" | |
614 | end | |
615 | return MSH | |
616 | end | |
617 | ||
618 | function CheckTableForString(Table, String) | |
619 | for i, v in pairs(Table) do | |
620 | if string.find(string.lower(String), string.lower(v)) then | |
621 | return true | |
622 | end | |
623 | end | |
624 | return false | |
625 | end | |
626 | ||
627 | function CheckIntangible(Hit) | |
628 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"} | |
629 | if Hit and Hit.Parent then | |
630 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then | |
631 | return true | |
632 | end | |
633 | end | |
634 | return false | |
635 | end | |
636 | ||
637 | Debris = game:GetService("Debris") | |
638 | ||
639 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
640 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
641 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) | |
642 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore) | |
643 | if RayHit and CheckIntangible(RayHit) then | |
644 | if DelayIfHit then | |
645 | wait() | |
646 | end | |
647 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
648 | end | |
649 | return RayHit, RayPos, RayNormal | |
650 | end | |
651 | ||
652 | function turnto(position) | |
653 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
654 | end | |
655 | ||
656 | --//=================================\\ | |
657 | --|| WEAPON CREATION | |
658 | --\\=================================// | |
659 | ||
660 | LeftArm.Transparency = 1 | |
661 | local PART = CreatePart(3, Weapon, "Neon", 0, 0, "Maroon", "Gear", LeftArm.Size*1.1, false) | |
662 | CreateWeldOrSnapOrMotor("Weld", LeftArm, PART, LeftArm, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
663 | local PART = CreatePart(3, Weapon, "Metal", 0, 0, "Really blue", "Gear", LeftArm.Size*1.11, false) | |
664 | MakeForm(PART,"Wedge") | |
665 | CreateWeldOrSnapOrMotor("Weld", LeftArm, PART, LeftArm, CF(0,0,-0.01) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0)) | |
666 | local PART = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Really blue", "Gear", LeftArm.Size*1.11, false) | |
667 | MakeForm(PART,"Wedge") | |
668 | CreateWeldOrSnapOrMotor("Weld", LeftArm, PART, LeftArm, CF(0,0,-0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) | |
669 | local PART = CreatePart(3, Weapon, "Metal", 0, 0, "Really blue", "Gear", VT(1,1,1)*1.11, false) | |
670 | MakeForm(PART,"Wedge") | |
671 | CreateWeldOrSnapOrMotor("Weld", LeftArm, PART, LeftArm, CF(0,-1.655,-0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(180), RAD(180), RAD(0)), CF(0, 0, 0)) | |
672 | local PART = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Really blue", "Gear", LeftArm.Size*0.3, false) | |
673 | CreateWeldOrSnapOrMotor("Weld", LeftArm, PART, LeftArm, CF(0.2,1.7,0.4) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
674 | local PART = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Really blue", "Gear", LeftArm.Size*0.3, false) | |
675 | CreateWeldOrSnapOrMotor("Weld", LeftArm, PART, LeftArm, CF(0.2,1.7,-0.4) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
676 | local PART = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Really blue", "Gear", LeftArm.Size*0.3, false) | |
677 | CreateWeldOrSnapOrMotor("Weld", LeftArm, PART, LeftArm, CF(0.2,1.7,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
678 | local PART = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Really blue", "Gear", VT(0.5,0.5,1.2), false) | |
679 | CreateWeldOrSnapOrMotor("Weld", LeftArm, PART, LeftArm, CF(0.45,1.15,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
680 | local PART = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Really blue", "Gear", VT(0.5,0.5,1.2), false) | |
681 | CreateWeldOrSnapOrMotor("Weld", LeftArm, PART, LeftArm, CF(0.45,0.55,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
682 | local PART = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Really blue", "Gear", VT(0.5,0.5,1.2), false) | |
683 | CreateWeldOrSnapOrMotor("Weld", LeftArm, PART, LeftArm, CF(0.45,-0.05,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
684 | local PART = CreatePart(3, Weapon, "Neon", 0, 0, "Maroon", "Gear", VT(0.5,3,0.8), false) | |
685 | MakeForm(PART,"Ball") | |
686 | CreateWeldOrSnapOrMotor("Weld", LeftArm, PART, LeftArm, CF(0.45,0.55,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
687 | local PART = CreatePart(3, Weapon, "Metal", 0, 0, "Really blue", "Gear", LeftArm.Size*0.8, false) | |
688 | CreateWeldOrSnapOrMotor("Weld", LeftArm, PART, LeftArm, CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
689 | local PART = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really blue", "Gear", LeftArm.Size*0.7, false) | |
690 | PART.Color = C3(0,0,0) | |
691 | CreateWeldOrSnapOrMotor("Weld", LeftArm, PART, LeftArm, CF(0,1.11,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
692 | local PART = CreatePart(3, Weapon, "Metal", 0, 0, "Really blue", "Gear", LeftArm.Size*0.7, false) | |
693 | MakeForm(PART,"Ball") | |
694 | CreateWeldOrSnapOrMotor("Weld", LeftArm, PART, LeftArm, CF(0.6,1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
695 | local PART = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Really blue", "Claw", VT(0,0,0), false) | |
696 | CreateWeldOrSnapOrMotor("Weld", LeftArm, PART, LeftArm, CF(0.5,0.5,2) * ANGLES(RAD(90), RAD(90), RAD(0)), CF(0, 0, 0)) | |
697 | CreateMesh("SpecialMesh", PART, "FileMesh", "448386996", "", VT(0.001,0.02,0.02), VT(0,0,0)) | |
698 | local PART = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Really blue", "Claw", VT(0,0,0), false) | |
699 | CreateWeldOrSnapOrMotor("Weld", LeftArm, PART, LeftArm, CF(0,0.5,2) * ANGLES(RAD(90), RAD(90), RAD(0)), CF(0, 0, 0)) | |
700 | CreateMesh("SpecialMesh", PART, "FileMesh", "448386996", "", VT(0.001,0.025,0.025), VT(0,0,0)) | |
701 | local PART = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Really blue", "Claw", VT(0,0,0), false) | |
702 | CreateWeldOrSnapOrMotor("Weld", LeftArm, PART, LeftArm, CF(-0.5,0.5,2) * ANGLES(RAD(90), RAD(90), RAD(0)), CF(0, 0, 0)) | |
703 | CreateMesh("SpecialMesh", PART, "FileMesh", "448386996", "", VT(0.001,0.02,0.02), VT(0,0,0)) | |
704 | local PART = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Really blue", "Claw", VT(0,0,0), false) | |
705 | CreateWeldOrSnapOrMotor("Weld", LeftArm, PART, LeftArm, CF(-0.25,1,1) * ANGLES(RAD(90), RAD(45), RAD(0)), CF(0, 0, 0)) | |
706 | CreateMesh("SpecialMesh", PART, "FileMesh", "448386996", "", VT(0.001,0.02,0.02), VT(0,0,0)) | |
707 | local PART = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Really blue", "Claw", VT(0,0,0), false) | |
708 | CreateWeldOrSnapOrMotor("Weld", LeftArm, PART, LeftArm, CF(0.25,1,1) * ANGLES(RAD(90), RAD(180-45), RAD(0)), CF(0, 0, 0)) | |
709 | CreateMesh("SpecialMesh", PART, "FileMesh", "448386996", "", VT(0.001,0.02,0.02), VT(0,0,0)) | |
710 | ||
711 | for _, c in pairs(Weapon:GetChildren()) do | |
712 | if c.ClassName == "Part" then | |
713 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
714 | end | |
715 | end | |
716 | ||
717 | Weapon.Parent = Character | |
718 | ||
719 | Humanoid.Died:connect(function() | |
720 | ATTACK = true | |
721 | end) | |
722 | ||
723 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
724 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
725 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
726 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
727 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
728 | ||
729 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[CLICK] Claw Combo", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 0, "Text 1") | |
730 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[Z] Uppercut", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 0, "Text 2") | |
731 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[B] Claw Wheel", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 0, "Text 3") | |
732 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[C] Laser Blast", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 0, "Text 4") | |
733 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[V] Drone display", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 0, "Text 5") | |
734 | ||
735 | --//=================================\\ | |
736 | --|| DAMAGE FUNCTIONS | |
737 | --\\=================================// | |
738 | ||
739 | function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) | |
740 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really blue", "Effect", VT()) | |
741 | STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0)) | |
742 | local BODYGYRO = IT("BodyGyro", STATPART) | |
743 | local BODYPOSITION = IT("BodyPosition", STATPART) | |
744 | BODYPOSITION.P = 2000 | |
745 | BODYPOSITION.D = 100 | |
746 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
747 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2)) | |
748 | game:GetService("Debris"):AddItem(STATPART ,5) | |
749 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART) | |
750 | BILLBOARDGUI.Adornee = STATPART | |
751 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
752 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
753 | BILLBOARDGUI.AlwaysOnTop = false | |
754 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI) | |
755 | TEXTLABEL.BackgroundTransparency = 1 | |
756 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
757 | TEXTLABEL.Text = TEXT | |
758 | TEXTLABEL.Font = "SciFi" | |
759 | TEXTLABEL.FontSize="Size42" | |
760 | TEXTLABEL.TextColor3 = COLOR | |
761 | TEXTLABEL.TextStrokeTransparency = 1 | |
762 | TEXTLABEL.TextScaled = true | |
763 | TEXTLABEL.TextWrapped = true | |
764 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
765 | if LABELTYPE == "Normal" then | |
766 | for i = 1, 30 do | |
767 | Swait() | |
768 | STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0) | |
769 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
770 | end | |
771 | elseif LABELTYPE == "Debuff" then | |
772 | for i = 1, 30 do | |
773 | Swait() | |
774 | STATPART.Position = STATPART.Position - VT(0, i/10 ,0) | |
775 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
776 | end | |
777 | elseif LABELTYPE == "Shock" then | |
778 | local ORIGIN = STATPART.Position | |
779 | for i = 1, 30 do | |
780 | Swait() | |
781 | STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2)) | |
782 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
783 | end | |
784 | end | |
785 | THEPART.Parent = nil | |
786 | end),STATPART, BODYPOSITION, TEXTLABEL) | |
787 | end | |
788 | ||
789 | --//=================================\\ | |
790 | --|| DAMAGING | |
791 | --\\=================================// | |
792 | ||
793 | function ApplyDamage(Humanoid,Damage,CritRate,CritMultiplier) | |
794 | local defence = Instance.new("BoolValue",Humanoid.Parent) | |
795 | defence.Name = ("HitBy"..Player.Name) | |
796 | game:GetService("Debris"):AddItem(defence, 0.001) | |
797 | local ROOT = Humanoid.Parent:FindFirstChild("HumanoidRootPart") or Humanoid.Parent:FindFirstChild("Torso") or Humanoid.Parent:FindFirstChild("UpperTorso") | |
798 | if ROOT ~= nil then | |
799 | VALUE2 = ROOT | |
800 | end | |
801 | if Humanoid.Health ~= 0 then | |
802 | local CritChance = MRANDOM(1,100) | |
803 | if CritChance < CritRate + 1 then | |
804 | Damage = Damage*CritMultiplier | |
805 | end | |
806 | if Damage > Humanoid.Health then | |
807 | Damage = math.ceil(Humanoid.Health) | |
808 | if Damage == 0 then | |
809 | Damage = 0.1 | |
810 | end | |
811 | end | |
812 | Humanoid.Health = Humanoid.Health - Damage | |
813 | if Humanoid.Parent:FindFirstChild("Head") then | |
814 | if CritChance < CritRate + 1 then | |
815 | StatLabel("Normal", Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), "CRIT//"..Damage, C3(1, 0, 0)) | |
816 | else | |
817 | StatLabel("Normal", Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), Damage, C3(0, 0, 0)) | |
818 | end | |
819 | end | |
820 | end | |
821 | end | |
822 | ||
823 | function AoEDamage(position,radius,min,max,maxstrength,critrate,critmultiplier,CanBeDodgedByJumping) | |
824 | local dmg = math.random(min,max) | |
825 | for i,v in ipairs(workspace:GetChildren()) do | |
826 | if v:FindFirstChild("HitBy"..Player.Name) == nil then | |
827 | local body = v:GetChildren() | |
828 | for part = 1, #body do | |
829 | if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
830 | if(body[part].Position - position).Magnitude < radius then | |
831 | if v.ClassName == "Model" then | |
832 | if v:FindFirstChildOfClass("Humanoid") then | |
833 | if CanBeDodgedByJumping == true then | |
834 | if body[part].Position.Y < position.Y+5 then | |
835 | ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier) | |
836 | end | |
837 | else | |
838 | ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier) | |
839 | end | |
840 | local bv = Instance.new("BodyVelocity") | |
841 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
842 | bv.velocity = RootPart.CFrame.lookVector*maxstrength | |
843 | bv.Parent = body[part] | |
844 | Debris:AddItem(bv,0.2) | |
845 | end | |
846 | end | |
847 | end | |
848 | end | |
849 | end | |
850 | end | |
851 | if v:FindFirstChild("HitBy"..Player.Name) then | |
852 | v:FindFirstChild("HitBy"..Player.Name):remove() | |
853 | end | |
854 | end | |
855 | end | |
856 | ||
857 | function AoEStun(POS,RANGE,LAST) | |
858 | for i,v in ipairs(workspace:GetChildren()) do | |
859 | if v:FindFirstChild("StunnedBy"..Player.Name) == nil then | |
860 | local body = v:GetChildren() | |
861 | for part = 1, #body do | |
862 | if(v:FindFirstChild("StunnedBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
863 | if(body[part].Position - POS).Magnitude < RANGE then | |
864 | if v.ClassName == "Model" then | |
865 | if v:FindFirstChild("Humanoid") then | |
866 | if v.Humanoid.Health ~= 0 then | |
867 | Stun(v.Humanoid,LAST) | |
868 | local defence = Instance.new("BoolValue",v) | |
869 | defence.Name = ("StunnedBy"..Player.Name) | |
870 | game:GetService("Debris"):AddItem(defence, 0.1) | |
871 | end | |
872 | end | |
873 | end | |
874 | end | |
875 | end | |
876 | end | |
877 | end | |
878 | end | |
879 | end | |
880 | ||
881 | function Stun(HUMANOID,LAST) | |
882 | if HUMANOID.Parent:FindFirstChild("StunnedBy"..Player.Name) == nil then | |
883 | HUMANOID.PlatformStand = true | |
884 | local defence = Instance.new("BoolValue",HUMANOID.Parent) | |
885 | defence.Name = ("StunnedBy"..Player.Name) | |
886 | game:GetService("Debris"):AddItem(defence, LAST) | |
887 | if HUMANOID.Parent:FindFirstChild("Head") then | |
888 | StatLabel("Normal", HUMANOID.Parent.Head.CFrame * CF(0, 0 + (HUMANOID.Parent.Head.Size.z - 1), 0), "Stunned!", C3(0.3, 0.3, 0.3)) | |
889 | end | |
890 | coroutine.resume(coroutine.create(function() | |
891 | Swait(LAST*100) | |
892 | HUMANOID.PlatformStand = false | |
893 | end)) | |
894 | end | |
895 | end | |
896 | ||
897 | function Poison(HUMANOID,LAST,DAMAGE) | |
898 | if HUMANOID.Parent:FindFirstChild("PoisonedBy"..Player.Name) == nil then | |
899 | local defence = Instance.new("BoolValue",HUMANOID.Parent) | |
900 | defence.Name = ("PoisonedBy"..Player.Name) | |
901 | game:GetService("Debris"):AddItem(defence, LAST) | |
902 | coroutine.resume(coroutine.create(function() | |
903 | for i = 1, LAST/2 do | |
904 | if HUMANOID.Parent:FindFirstChild("Head") then | |
905 | StatLabel("Normal", HUMANOID.Parent.Head.CFrame * CF(0, 0 + (HUMANOID.Parent.Head.Size.z - 1), 0), "POISON/"..DAMAGE, C3(0,1,0)) | |
906 | end | |
907 | Swait(2) | |
908 | HUMANOID.Health = HUMANOID.Health - DAMAGE | |
909 | end | |
910 | end)) | |
911 | end | |
912 | end | |
913 | ||
914 | function killnearest(position,range,maxstrength) | |
915 | for i,v in ipairs(workspace:GetChildren()) do | |
916 | local body = v:GetChildren() | |
917 | for part = 1, #body do | |
918 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
919 | if(body[part].Position - position).Magnitude < range then | |
920 | if v.ClassName == "Model" then | |
921 | v:BreakJoints() | |
922 | end | |
923 | --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2}) | |
924 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
925 | end | |
926 | end | |
927 | end | |
928 | if v.ClassName == "Part" then | |
929 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
930 | --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2}) | |
931 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
932 | end | |
933 | end | |
934 | end | |
935 | end | |
936 | ||
937 | --//=================================\\ | |
938 | --|| ATTACK FUNCTIONS AND STUFF | |
939 | --\\=================================// | |
940 | ||
941 | function SpawnDrone() | |
942 | local DRONEMODEL = IT("Model",Weapon) | |
943 | DRONEMODEL.Name = "Drone" | |
944 | local CENTERPART = CreatePart(3, DRONEMODEL, "DiamondPlate", 0, 0, "Really blue", "Torso", VT(1,1,1), false) | |
945 | CENTERPART.CFrame = LeftArm.CFrame*CF(0,-3.5,0) | |
946 | MakeForm(CENTERPART,"Ball") | |
947 | ||
948 | local PART = CreatePart(3, DRONEMODEL, "Neon", 0, 0, "Really blue", "Neon", VT(1.01,0.2,1.01), false) | |
949 | MakeForm(PART,"Ball") | |
950 | CreateWeldOrSnapOrMotor("Weld", CENTERPART, PART, CENTERPART, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0)) | |
951 | ||
952 | local PART = CreatePart(3, DRONEMODEL, "Neon", 0, 0, "Really blue", "Neon", VT(1.01,0.2,1.01), false) | |
953 | MakeForm(PART,"Ball") | |
954 | CreateWeldOrSnapOrMotor("Weld", CENTERPART, PART, CENTERPART, CF(0,0,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
955 | ||
956 | local PART = CreatePart(3, DRONEMODEL, "Neon", 0, 0, "Really blue", "Neon", VT(1.01,0.2,1.01), false) | |
957 | MakeForm(PART,"Ball") | |
958 | CreateWeldOrSnapOrMotor("Weld", CENTERPART, PART, CENTERPART, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
959 | ||
960 | local PART = CreatePart(3, DRONEMODEL, "Neon", 0, 1, "Really blue", "Head", VT(0.3,0.3,0.3), false) | |
961 | CreateWeldOrSnapOrMotor("Weld", CENTERPART, PART, CENTERPART, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
962 | local HUMANOID = IT("Humanoid",DRONEMODEL) | |
963 | HUMANOID.MaxHealth = 35 | |
964 | HUMANOID.Health = 35 | |
965 | HUMANOID.PlatformStand = true | |
966 | local GYRO = IT("BodyGyro",CENTERPART) | |
967 | GYRO.D = 100 | |
968 | GYRO.P = 2000 | |
969 | GYRO.MaxTorque = VT(0,4000000,0) | |
970 | local POS = Instance.new("BodyPosition",CENTERPART) | |
971 | POS.P = 20000 | |
972 | POS.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
973 | table.insert(DRONES,{DRONEMODEL,CENTERPART,GYRO,POS,HUMANOID}) | |
974 | return DRONEMODEL | |
975 | end | |
976 | ||
977 | function ClawCombo() | |
978 | ATTACK = true | |
979 | Rooted = false | |
980 | if COMBO == 1 then | |
981 | COMBO = 2 | |
982 | for i=0, 1, 0.1 / Animation_Speed do | |
983 | Swait() | |
984 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.15 / Animation_Speed) | |
985 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(20), RAD(-45)), 0.15 / Animation_Speed) | |
986 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.51, 0) * ANGLES(RAD(0), RAD(90), RAD(90)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed) | |
987 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(90), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
988 | RightHip.C0 = Clerp(RightHip.C0, CF(1.2, -0.4 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(65), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.15 / Animation_Speed) | |
989 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-0.8, -0.9 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(-45), RAD(-25)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
990 | end | |
991 | CreateSound("199150686", LeftArm, 3, 1) | |
992 | for i=0, 0.1, 0.1 / Animation_Speed do | |
993 | Swait() | |
994 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)) * ANGLES(RAD(45), RAD(34), RAD(45)), 2 / Animation_Speed) | |
995 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(20), RAD(-45)), 2 / Animation_Speed) | |
996 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.51, 0) * ANGLES(RAD(0), RAD(45), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
997 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.3) * ANGLES(RAD(155), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
998 | RightHip.C0 = Clerp(RightHip.C0, CF(1.2, -0.4 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(65), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed) | |
999 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-0.8, -0.9 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(-45), RAD(-25)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1000 | end | |
1001 | AoEDamage(LeftArm.CFrame*CF(0,-3,0).p,5,10,12,0,2,2,false) | |
1002 | Slice("Thin",0,15,RootPart.CFrame*CF(0,0,0)*ANGLES(RAD(0),RAD(90),RAD(0)),COLOR,VT(0.1,0,0.1)) | |
1003 | for i=0, 0.15, 0.1 / Animation_Speed do | |
1004 | Swait() | |
1005 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)) * ANGLES(RAD(45), RAD(34), RAD(45)), 2 / Animation_Speed) | |
1006 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(20), RAD(-45)), 2 / Animation_Speed) | |
1007 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.51, 0) * ANGLES(RAD(0), RAD(45), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1008 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.3) * ANGLES(RAD(155), RAD(0), RAD(55)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1009 | RightHip.C0 = Clerp(RightHip.C0, CF(1.2, -0.4 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(65), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed) | |
1010 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-0.8, -0.9 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(-45), RAD(-25)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1011 | end | |
1012 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1013 | Swait() | |
1014 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.15 / Animation_Speed) | |
1015 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(20), RAD(-45)), 0.15 / Animation_Speed) | |
1016 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.51, 0) * ANGLES(RAD(0), RAD(90), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1017 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1018 | RightHip.C0 = Clerp(RightHip.C0, CF(1.2, -0.4 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(65), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.15 / Animation_Speed) | |
1019 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-0.8, -0.9 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(-45), RAD(-25)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1020 | end | |
1021 | elseif COMBO == 2 then | |
1022 | COMBO = 3 | |
1023 | for i=0, 1, 0.1 / Animation_Speed do | |
1024 | Swait() | |
1025 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.15 / Animation_Speed) | |
1026 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(20), RAD(-45)), 0.15 / Animation_Speed) | |
1027 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.51, 0) * ANGLES(RAD(0), RAD(90), RAD(90)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed) | |
1028 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.3) * ANGLES(RAD(155), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1029 | RightHip.C0 = Clerp(RightHip.C0, CF(1.2, -0.4 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(65), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.15 / Animation_Speed) | |
1030 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-0.8, -0.9 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(-45), RAD(-25)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1031 | end | |
1032 | local LOOP = 0 | |
1033 | for i = 1, 10 do | |
1034 | CreateSound("199150686", LeftArm, 3, MRANDOM(8,12)/10) | |
1035 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1036 | Swait() | |
1037 | LOOP = LOOP + 45 | |
1038 | Slice("Thin",0,15,Torso.CFrame*CF(0,MRANDOM(-15,15)/10,0)*ANGLES(RAD(0),RAD(90),RAD(45)),COLOR,VT(0.1,0,0.1)) | |
1039 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90+LOOP)) * ANGLES(RAD(45), RAD(0), RAD(45)), 2 / Animation_Speed) | |
1040 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(20), RAD(-45)), 2 / Animation_Speed) | |
1041 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.51, 0) * ANGLES(RAD(0), RAD(90), RAD(90)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed) | |
1042 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1043 | RightHip.C0 = Clerp(RightHip.C0, CF(1.2, -0.4 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(65), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed) | |
1044 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-0.8, -0.9 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(-45), RAD(-25)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1045 | end | |
1046 | AoEDamage(RootPart.Position,15,2,5,0,2,2,false) | |
1047 | end | |
1048 | elseif COMBO == 3 then | |
1049 | COMBO = 1 | |
1050 | for i=0, 1, 0.1 / Animation_Speed do | |
1051 | Swait() | |
1052 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.15 / Animation_Speed) | |
1053 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(20), RAD(-45)), 0.15 / Animation_Speed) | |
1054 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.51, 0) * ANGLES(RAD(0), RAD(90), RAD(90)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed) | |
1055 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(90), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1056 | RightHip.C0 = Clerp(RightHip.C0, CF(1.2, -0.4 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(65), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.15 / Animation_Speed) | |
1057 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-0.8, -0.9 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(-45), RAD(-25)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1058 | end | |
1059 | Rooted = true | |
1060 | VALUE1 = true | |
1061 | CreateSound("92597369", LeftArm, 3, 1) | |
1062 | CreateSound("92597369", LeftArm, 3, 0.9) | |
1063 | CreateSound("92597369", LeftArm, 3, 0.8) | |
1064 | for i = 1, 3 do | |
1065 | for i=0, 0.1, 0.1 / Animation_Speed do | |
1066 | Swait() | |
1067 | CreateWave(VT(12,0.2,12),24,RootPart.CFrame*CF(0,0,-5)*ANGLES(RAD(90),RAD(0),RAD(0)),true,5,COLOR,VT(-1,0,-1)/2) | |
1068 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-1) | |
1069 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-120)) * ANGLES(RAD(45), RAD(34), RAD(45)), 2 / Animation_Speed) | |
1070 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(75), RAD(0), RAD(0)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(20), RAD(-45)), 2 / Animation_Speed) | |
1071 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.51, 0) * ANGLES(RAD(0), RAD(45), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1072 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.3) * ANGLES(RAD(-25), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1073 | RightHip.C0 = Clerp(RightHip.C0, CF(1.2, -0.4 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(65), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed) | |
1074 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-0.8, -0.9 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(-45), RAD(-25)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1075 | end | |
1076 | AoEDamage(LeftArm.CFrame*CF(0,-3,0).p,10,20,22,0,2,2,false) | |
1077 | end | |
1078 | for i=0, 0.15, 0.1 / Animation_Speed do | |
1079 | Swait() | |
1080 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.2) | |
1081 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-120)) * ANGLES(RAD(45), RAD(34), RAD(45)), 2 / Animation_Speed) | |
1082 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(75), RAD(0), RAD(0)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(20), RAD(-45)), 2 / Animation_Speed) | |
1083 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.51, 0) * ANGLES(RAD(0), RAD(45), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1084 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.3) * ANGLES(RAD(-25), RAD(0), RAD(-120)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1085 | RightHip.C0 = Clerp(RightHip.C0, CF(1.2, -0.4 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(65), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed) | |
1086 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-0.8, -0.9 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(-45), RAD(-25)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1087 | end | |
1088 | VALUE1 = false | |
1089 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1090 | Swait() | |
1091 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.15 / Animation_Speed) | |
1092 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(20), RAD(-45)), 0.15 / Animation_Speed) | |
1093 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.51, 0) * ANGLES(RAD(0), RAD(90), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1094 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-120)) * ANGLES(RAD(0), RAD(90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1095 | RightHip.C0 = Clerp(RightHip.C0, CF(1.2, -0.4 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(65), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.15 / Animation_Speed) | |
1096 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-0.8, -0.9 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(-45), RAD(-25)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1097 | end | |
1098 | end | |
1099 | ATTACK = false | |
1100 | Rooted = false | |
1101 | end | |
1102 | ||
1103 | function UpperCut() | |
1104 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
1105 | if HITFLOOR ~= nil then | |
1106 | ATTACK = true | |
1107 | Rooted = true | |
1108 | VALUE1 = true | |
1109 | UNANCHOR = false | |
1110 | RootPart.Anchored = true | |
1111 | CreateSound("199150686", LeftArm, 3, MRANDOM(8,12)/10) | |
1112 | for i=1, 12 do | |
1113 | Swait() | |
1114 | RootPart.CFrame = RootPart.CFrame * CF(0,0.4,-1) | |
1115 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-i*30), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed) | |
1116 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.15 / Animation_Speed) | |
1117 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1118 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1119 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(12), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1120 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1121 | AoEDamage(LeftArm.CFrame*CF(0,-2,0).p,5,6,12,5,0,1,1.5,false) | |
1122 | Slice("Base",2,5,LeftArm.CFrame*CF(0,-2,0) * ANGLES(RAD(0), RAD(0), RAD(0)),COLOR,VT(0,0,0)) | |
1123 | end | |
1124 | UNANCHOR = true | |
1125 | RootPart.Anchored = false | |
1126 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1127 | Swait() | |
1128 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(25)), 2 / Animation_Speed) | |
1129 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(20), RAD(-25)), 2 / Animation_Speed) | |
1130 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.51, 0) * ANGLES(RAD(75), RAD(-25), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1131 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(45), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1132 | RightHip.C0 = Clerp(RightHip.C0, CF(1.2, -0.4 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(65), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed) | |
1133 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-0.8, -0.9 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(-45), RAD(-25)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1134 | end | |
1135 | VALUE1 = false | |
1136 | ATTACK = false | |
1137 | Rooted = false | |
1138 | end | |
1139 | end | |
1140 | ||
1141 | function ClawWheel() | |
1142 | ATTACK = true | |
1143 | Rooted = true | |
1144 | VALUE1 = true | |
1145 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1146 | Swait() | |
1147 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)) * ANGLES(RAD(45), RAD(0), RAD(45)), 2 / Animation_Speed) | |
1148 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(20), RAD(-45)), 2 / Animation_Speed) | |
1149 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.51, 0) * ANGLES(RAD(0), RAD(90), RAD(90)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed) | |
1150 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1151 | RightHip.C0 = Clerp(RightHip.C0, CF(1.2, -0.4 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(65), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed) | |
1152 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-0.8, -0.9 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(-45), RAD(-25)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1153 | end | |
1154 | for i=1, 70 do | |
1155 | Swait() | |
1156 | VALUE1 = true | |
1157 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.6) | |
1158 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, (5-(3-i/50))) * ANGLES(RAD(0), RAD(65), RAD(i*50)), 2 / Animation_Speed) | |
1159 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1160 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
1161 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
1162 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1163 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1164 | AoEDamage(LeftArm.CFrame*CF(0,-2,0).p,5,5,5,5,0,1,1.5,false) | |
1165 | CreateSound("199150686", LeftArm, 3, MRANDOM(8,12)/10) | |
1166 | Slice("Base",1,5,LeftArm.CFrame*CF(0,-2,0) * ANGLES(RAD(0), RAD(0), RAD(0)),COLOR,VT(0,0,0)) | |
1167 | end | |
1168 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1169 | Swait() | |
1170 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(25)), 2 / Animation_Speed) | |
1171 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(20), RAD(-25)), 2 / Animation_Speed) | |
1172 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.51, 0) * ANGLES(RAD(75), RAD(-25), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1173 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(45), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1174 | RightHip.C0 = Clerp(RightHip.C0, CF(1.2, -0.4 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(65), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed) | |
1175 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-0.8, -0.9 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(-45), RAD(-25)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1176 | end | |
1177 | VALUE1 = false | |
1178 | ATTACK = false | |
1179 | Rooted = false | |
1180 | end | |
1181 | ||
1182 | function LaserBlast() | |
1183 | ATTACK = true | |
1184 | Rooted = true | |
1185 | for i=0, 1, 0.1 / Animation_Speed do | |
1186 | Swait() | |
1187 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed) | |
1188 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed) | |
1189 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(-0.5, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1190 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.55, 0) * ANGLES(RAD(90), RAD(0), RAD(-55)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1191 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1192 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1193 | end | |
1194 | local AIMPOS = Mouse.Hit.p | |
1195 | VALUE1 = true | |
1196 | CreateSound("1368573150", LeftArm, 3, 1) | |
1197 | for i=0, 2, 0.1 / Animation_Speed do | |
1198 | Swait() | |
1199 | CreateRing(VT(0,0,0),false,0,15,LeftArm.CFrame*CF(0,-3,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),COLOR,VT(0.2,0.2,0)/10) | |
1200 | CreateRing(VT(15,15,0)/10,false,0,15,LeftArm.CFrame*CF(0,-3,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),COLOR,VT(-1,-1,0)/10) | |
1201 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed) | |
1202 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed) | |
1203 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(-0.5, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1204 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.55, 0) * ANGLES(RAD(90), RAD(0), RAD(-55)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1205 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1206 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1207 | end | |
1208 | local DIRECTION = CF(LeftArm.CFrame*CF(0,-3,0).p,AIMPOS).lookVector | |
1209 | CreateSound("1368598393", LeftArm, 3, 1) | |
1210 | local FIRE1 = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Laser", VT(0,0,0)) | |
1211 | MakeForm(FIRE1,"Ball") | |
1212 | local FIRE2 = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Laser", VT(0,0,0)) | |
1213 | MakeForm(FIRE2,"Cyl") | |
1214 | for i=1, 45 do | |
1215 | Swait() | |
1216 | if i == 15 then | |
1217 | for i = 1, math.ceil(FIRE2.Size.Y/30) do | |
1218 | AoEDamage(FIRE2.CFrame*CF(0,i*15,0).p,25,25,35,5,0,1,1.5,false) | |
1219 | Slice("Round",1,45,FIRE2.CFrame*CF(0,i*15,0) * ANGLES(RAD(90), RAD(0), RAD(MRANDOM(-180,180))),COLOR,VT(0,0,0)) | |
1220 | end | |
1221 | for i = 1, math.ceil(FIRE2.Size.Y/30) do | |
1222 | AoEDamage(FIRE2.CFrame*CF(0,-i*15,0).p,25,25,35,5,0,1,1.5,false) | |
1223 | Slice("Round",1,45,FIRE2.CFrame*CF(0,i*15,0) * ANGLES(RAD(90), RAD(0), RAD(MRANDOM(-180,180))),COLOR,VT(0,0,0)) | |
1224 | end | |
1225 | end | |
1226 | FIRE1.Color = COLOR | |
1227 | FIRE2.Color = COLOR | |
1228 | local HIT,POS = Raycast(LeftArm.CFrame*CF(0,-3,0).p, DIRECTION, 1500, workspace) | |
1229 | local DISTANCE = (LeftArm.CFrame*CF(0,-3,0).p - POS).Magnitude | |
1230 | FIRE2.Size = VT(i/15,DISTANCE,i/15) | |
1231 | FIRE2.CFrame = CF(LeftArm.CFrame*CF(0,-3,0).p, POS) * CF(0, 0, -DISTANCE/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
1232 | FIRE1.Size = VT(i/15,i/15,i/15) | |
1233 | FIRE1.CFrame = FIRE2.CFrame*CF(0,FIRE2.Size.Y/2,0) | |
1234 | RootPart.CFrame = RootPart.CFrame * CF(0,0,0.2) | |
1235 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed) | |
1236 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed) | |
1237 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(-0.5, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1238 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.55, 0) * ANGLES(RAD(90), RAD(0), RAD(-55)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1239 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1240 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1241 | end | |
1242 | for i=1, 40 do | |
1243 | Swait() | |
1244 | FIRE1.Color = COLOR | |
1245 | FIRE2.Color = COLOR | |
1246 | local HIT,POS = Raycast(LeftArm.CFrame*CF(0,-3,0).p, DIRECTION, 1500, workspace) | |
1247 | local DISTANCE = (LeftArm.CFrame*CF(0,-3,0).p - POS).Magnitude | |
1248 | FIRE2.Size = VT(FIRE2.Size.X * 0.9,DISTANCE,FIRE2.Size.Z * 0.9) | |
1249 | FIRE2.CFrame = CF(LeftArm.CFrame*CF(0,-3,0).p, POS) * CF(0, 0, -DISTANCE/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
1250 | FIRE1.Size = FIRE1.Size * 0.9 | |
1251 | FIRE1.CFrame = FIRE2.CFrame*CF(0,FIRE2.Size.Y/2,0) | |
1252 | RootPart.CFrame = RootPart.CFrame * CF(0,0,0.2) | |
1253 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed) | |
1254 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed) | |
1255 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(-0.5, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1256 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.55, 0) * ANGLES(RAD(90), RAD(0), RAD(-55)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1257 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1258 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1259 | end | |
1260 | FIRE1:remove() | |
1261 | FIRE2:remove() | |
1262 | VALUE1 = false | |
1263 | ATTACK = false | |
1264 | Rooted = false | |
1265 | end | |
1266 | ||
1267 | function DroneDisplay() | |
1268 | ATTACK = true | |
1269 | Rooted = true | |
1270 | VALUE1 = true | |
1271 | for i=0, 1, 0.1 / Animation_Speed do | |
1272 | Swait() | |
1273 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed) | |
1274 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed) | |
1275 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(-0.5, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1276 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.55, 0) * ANGLES(RAD(90), RAD(0), RAD(-55)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1277 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1278 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1279 | end | |
1280 | CreateSound("90655239", LeftArm, 3, 1) | |
1281 | MagicSphere(VT(0,0,0),25,LeftArm.CFrame*CF(0,-3,0),COLOR,VT(0.3,0.3,0.3)) | |
1282 | CreateWave(VT(12,0.2,12),24,LeftArm.CFrame*CF(0,-2.5,0),true,5,COLOR,VT(-1,0,-1)/2) | |
1283 | SpawnDrone() | |
1284 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1285 | Swait() | |
1286 | RootPart.CFrame = RootPart.CFrame * CF(0,0,0.2) | |
1287 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed) | |
1288 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed) | |
1289 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(-0.5, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1290 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.55, 0) * ANGLES(RAD(90), RAD(0), RAD(-55)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1291 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1292 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1293 | end | |
1294 | VALUE1 = false | |
1295 | ATTACK = false | |
1296 | Rooted = false | |
1297 | end | |
1298 | ||
1299 | --//=================================\\ | |
1300 | --|| ASSIGN THINGS TO KEYS | |
1301 | --\\=================================// | |
1302 | ||
1303 | function MouseDown(Mouse) | |
1304 | if ATTACK == false then | |
1305 | ClawCombo() | |
1306 | end | |
1307 | end | |
1308 | ||
1309 | function MouseUp(Mouse) | |
1310 | HOLD = false | |
1311 | end | |
1312 | ||
1313 | function KeyDown(Key) | |
1314 | KEYHOLD = true | |
1315 | if Key == "z" and ATTACK == false then | |
1316 | UpperCut() | |
1317 | end | |
1318 | ||
1319 | if Key == "b" and ATTACK == false then | |
1320 | ClawWheel() | |
1321 | end | |
1322 | ||
1323 | if Key == "c" and ATTACK == false then | |
1324 | LaserBlast() | |
1325 | end | |
1326 | ||
1327 | if Key == "v" and ATTACK == false then | |
1328 | if #DRONES < 5 then | |
1329 | DroneDisplay() | |
1330 | end | |
1331 | end | |
1332 | end | |
1333 | ||
1334 | function KeyUp(Key) | |
1335 | KEYHOLD = false | |
1336 | end | |
1337 | ||
1338 | Mouse.Button1Down:connect(function(NEWKEY) | |
1339 | MouseDown(NEWKEY) | |
1340 | end) | |
1341 | Mouse.Button1Up:connect(function(NEWKEY) | |
1342 | MouseUp(NEWKEY) | |
1343 | end) | |
1344 | Mouse.KeyDown:connect(function(NEWKEY) | |
1345 | KeyDown(NEWKEY) | |
1346 | end) | |
1347 | Mouse.KeyUp:connect(function(NEWKEY) | |
1348 | KeyUp(NEWKEY) | |
1349 | end) | |
1350 | ||
1351 | --//=================================\\ | |
1352 | --\\=================================// | |
1353 | ||
1354 | ||
1355 | function unanchor() | |
1356 | if UNANCHOR == true then | |
1357 | g = Character:GetChildren() | |
1358 | for i = 1, #g do | |
1359 | if g[i].ClassName == "Part" then | |
1360 | g[i].Anchored = false | |
1361 | end | |
1362 | end | |
1363 | end | |
1364 | end | |
1365 | ||
1366 | ||
1367 | --//=================================\\ | |
1368 | --|| WRAP THE WHOLE SCRIPT UP | |
1369 | --\\=================================// | |
1370 | ||
1371 | Humanoid.Changed:connect(function(Jump) | |
1372 | if Jump == "Jump" and (Disable_Jump == true) then | |
1373 | Humanoid.Jump = false | |
1374 | end | |
1375 | end) | |
1376 | ||
1377 | Speed = 25 | |
1378 | local GYRO = IT("BodyGyro",RootPart) | |
1379 | GYRO.D = 100 | |
1380 | GYRO.P = 2000 | |
1381 | GYRO.MaxTorque = VT(0,4000000,0) | |
1382 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1383 | ||
1384 | while true do | |
1385 | Swait() | |
1386 | if VALUE1 == false then | |
1387 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1388 | end | |
1389 | ANIMATE.Parent = nil | |
1390 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
1391 | IDLEANIMATION:Play() | |
1392 | SINE = SINE + CHANGE | |
1393 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1394 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1395 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
1396 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
1397 | local WALKSPEEDVALUE = 5 | |
1398 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
1399 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1400 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1401 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1402 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1403 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
1404 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1405 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1406 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1407 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1408 | end | |
1409 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1410 | ANIM = "Jump" | |
1411 | if ATTACK == false then | |
1412 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1413 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1414 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1415 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1416 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1417 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1418 | end | |
1419 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
1420 | ANIM = "Fall" | |
1421 | if ATTACK == false then | |
1422 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1423 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1424 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1425 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1426 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1427 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1428 | end | |
1429 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1430 | ANIM = "Idle" | |
1431 | if ATTACK == false then | |
1432 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(25)), 0.15 / Animation_Speed) | |
1433 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(20), RAD(-25)), 0.15 / Animation_Speed) | |
1434 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.51, 0) * ANGLES(RAD(75), RAD(-25), RAD(-45)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed) | |
1435 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(45), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1436 | RightHip.C0 = Clerp(RightHip.C0, CF(1.2, -0.4 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(65), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.15 / Animation_Speed) | |
1437 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-0.8, -0.9 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(-45), RAD(-25)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1438 | end | |
1439 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1440 | ANIM = "Walk" | |
1441 | WALK = WALK + 1 / Animation_Speed | |
1442 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
1443 | WALK = 0 | |
1444 | if WALKINGANIM == true then | |
1445 | WALKINGANIM = false | |
1446 | elseif WALKINGANIM == false then | |
1447 | WALKINGANIM = true | |
1448 | end | |
1449 | end | |
1450 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1451 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1452 | if ATTACK == false then | |
1453 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.3) * ANGLES(RAD(15 + 5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(25)), 2 / Animation_Speed) | |
1454 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(-25)), 2 / Animation_Speed) | |
1455 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-35), RAD(25)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed) | |
1456 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(35), RAD(-45)) * LEFTSHOULDERC0, 0.35 / Animation_Speed) | |
1457 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -0.8 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
1458 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.9 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-115), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
1459 | end | |
1460 | end | |
1461 | unanchor() | |
1462 | Humanoid.MaxHealth = "inf" | |
1463 | Humanoid.Health = "inf" | |
1464 | if Rooted == false then | |
1465 | Disable_Jump = false | |
1466 | Humanoid.WalkSpeed = Speed | |
1467 | elseif Rooted == true then | |
1468 | Disable_Jump = true | |
1469 | Humanoid.WalkSpeed = 0 | |
1470 | end | |
1471 | COLOR = C3(sick.PlaybackLoudness/250,0,0) | |
1472 | for _, c in pairs(Weapon:GetChildren()) do | |
1473 | if c.ClassName == "Part" then | |
1474 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1475 | if c.Material == Enum.Material.Neon then | |
1476 | c.Color = COLOR | |
1477 | end | |
1478 | elseif c.ClassName == "Model" then | |
1479 | for _, q in pairs(c:GetChildren()) do | |
1480 | if q.ClassName == "Part" then | |
1481 | q.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1482 | if q.Material == Enum.Material.Neon then | |
1483 | q.Color = COLOR | |
1484 | end | |
1485 | end | |
1486 | end | |
1487 | end | |
1488 | end | |
1489 | SKILL1TEXT.TextColor3 = COLOR | |
1490 | SKILL2TEXT.TextColor3 = COLOR | |
1491 | SKILL3TEXT.TextColor3 = COLOR | |
1492 | SKILL4TEXT.TextColor3 = COLOR | |
1493 | SKILL5TEXT.TextColor3 = COLOR | |
1494 | if #DRONES>0 then | |
1495 | for e=1,#DRONES do | |
1496 | if DRONES[e]~=nil then | |
1497 | local Thing=DRONES[e] | |
1498 | if Thing~=nil then | |
1499 | local Model=Thing[1] | |
1500 | local CenterPart=Thing[2] | |
1501 | local Gyro=Thing[3] | |
1502 | local Pos=Thing[4] | |
1503 | local Humanoid=Thing[5] | |
1504 | if VALUE2 == nil then | |
1505 | Gyro.cframe = CF(CenterPart.Position,Mouse.Hit.p) | |
1506 | Pos.Position = RootPart.CFrame*CF(3+((1+e*2)-2),0.7 + (1+e*2) - 0.15 * COS(SINE/12),-1).p | |
1507 | else | |
1508 | if VALUE2.ClassName == "Part" or VALUE2.ClassName == "MeshPart" then | |
1509 | Gyro.cframe = CF(CenterPart.Position,VALUE2.Position) | |
1510 | Pos.Position = VALUE2.CFrame*CF(0,5,0)*ANGLES(RAD(0),RAD(360/e),RAD(0)) * CF(0,0,5).p | |
1511 | local HUMAN = VALUE2.Parent:FindFirstChildOfClass("Humanoid") | |
1512 | if HUMAN then | |
1513 | if HUMAN.Health == 0 then | |
1514 | VALUE2 = nil | |
1515 | end | |
1516 | end | |
1517 | if MRANDOM(1,75) == 1 then | |
1518 | local DIRECTION = CF(CenterPart.Position,VALUE2.Position) | |
1519 | CreateWave(VT(0,2,0),24,DIRECTION*CF(0,0,-1)*ANGLES(RAD(90),RAD(0),RAD(0)),true,5,COLOR,VT(0.1,0,0.1)) | |
1520 | CreateSound("950831913", CenterPart, 3, 1) | |
1521 | MagicSphere(VT(0,0,0),25,CenterPart.CFrame,COLOR,VT(0.2,0.2,0.2)) | |
1522 | AoEDamage(VALUE2.Position,3,5,5,0,2,2,false) | |
1523 | end | |
1524 | end | |
1525 | end | |
1526 | if Humanoid.Health == 0 then | |
1527 | Gyro:remove() | |
1528 | Pos:remove() | |
1529 | AoEDamage(CenterPart.Position,25,45,45,0,2,2,false) | |
1530 | for i = 1, 3 do | |
1531 | CreateRing(VT(0,0,0),false,0,15,CenterPart.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),COLOR,VT(0.6,0.6,0)/10) | |
1532 | end | |
1533 | CreateSound("952307359", CenterPart, 3, 1) | |
1534 | Humanoid:remove() | |
1535 | Debris:AddItem(Model,2) | |
1536 | CenterPart.RotVelocity = VT(0,0,0) | |
1537 | table.remove(DRONES,e) | |
1538 | end | |
1539 | end | |
1540 | end | |
1541 | end | |
1542 | end | |
1543 | end | |
1544 | ||
1545 | --//=================================\\ | |
1546 | --\\=================================// | |
1547 | ||
1548 | ||
1549 | ||
1550 | ||
1551 | ||
1552 | --//====================================================\\-- | |
1553 | --|| END OF SCRIPT | |
1554 | --\\====================================================//-- |