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1 | -- Asriel Script | |
2 | -- By Gaster <3 | |
3 | -- Added Flight | |
4 | ||
5 | ||
6 | ||
7 | dot = false | |
8 | des = false | |
9 | local ChatService = game:GetService("Chat") | |
10 | local player = game.Players.LocalPlayer | |
11 | char = player.Character | |
12 | hum = char.Humanoid | |
13 | torso = hum.Torso | |
14 | m=player:GetMouse() | |
15 | bb = Instance.new("BillboardGui",player.Character.Head) | |
16 | bb.Enabled = true | |
17 | bb.AlwaysOnTop = true | |
18 | bb.Size = UDim2.new(0,200,0,50) | |
19 | bb.StudsOffset = Vector3.new(0,1,0) | |
20 | gui=Instance.new("TextBox",bb) | |
21 | gui.Text = "* " | |
22 | gui.Size = UDim2.new(0,133,0,45) | |
23 | gui.Position=UDim2.new(0,57,0,-40) | |
24 | gui.TextColor3 = Color3.new(255,255,255) | |
25 | gui.BackgroundColor3=Color3.new(0,0,0) | |
26 | gui.TextWrapped = true | |
27 | gui.TextScaled = true | |
28 | gui.TextXAlignment = "Left" | |
29 | gui.TextYAlignment = "Top" | |
30 | gui.Visible = false | |
31 | gui.BorderColor3 = Color3.new(0,0,0) | |
32 | ||
33 | gui1=Instance.new("TextButton",bb) | |
34 | gui1.Position=UDim2.new(0,5,0,-43) | |
35 | gui1.Size = UDim2.new(0,190,0,51) | |
36 | ||
37 | gui1.TextColor3 = Color3.new(255,255,255) | |
38 | gui1.BackgroundColor3=Color3.new(255,255,255) | |
39 | ||
40 | gui1.Visible = false | |
41 | img = Instance.new("ImageLabel",bb) | |
42 | img.Size = UDim2.new(0,46,0,47) | |
43 | img.Position = UDim2.new(0,10,0,-41) | |
44 | img.Image = "rbxassetid://419852216" | |
45 | img.BorderColor3 = Color3.new(0,0,0) | |
46 | img.Visible = false | |
47 | asd = Instance.new("Sound",player.Character.Torso) | |
48 | asd.SoundId = "http://www.roblox.com/asset/?id = 419874833" | |
49 | ||
50 | asd1 = Instance.new("Sound",player.Character.Torso) | |
51 | asd1.SoundId = "http://www.roblox.com/asset/?id = 419874833" | |
52 | EpicText = Instance.new("Sound",player.Character.Torso) | |
53 | EpicText.SoundId = "http://www.roblox.com/asset/?id = 454824301" | |
54 | ||
55 | asd2 = Instance.new("Sound",player.Character.Torso) | |
56 | asd2.SoundId = "http://www.roblox.com/asset/?id = 441352248" | |
57 | asd2.Looped = true | |
58 | asd3 = Instance.new("Sound",player.Character.Torso) | |
59 | asd3.SoundId = "http://www.roblox.com/asset/?id = 440709051" | |
60 | asd3.Looped = true | |
61 | asd4 = Instance.new("Sound",player.Character.Torso) | |
62 | asd4.SoundId = "http://www.roblox.com/asset/?id = 304222305" | |
63 | asd4.Looped = false | |
64 | asd5 = Instance.new("Sound",player.Character.Torso) | |
65 | asd5.SoundId = "http://www.roblox.com/asset/?id = 428665016" | |
66 | asd5.Looped = true | |
67 | dunkd = Instance.new("Sound",player.Character.Torso) | |
68 | dunkd.SoundId = "http://www.roblox.com/asset/?id = 318502757" | |
69 | dunkd.Looped = false | |
70 | function play(play) | |
71 | asd:Play() | |
72 | asd1:Play() | |
73 | end | |
74 | eye = Instance.new("Part",player.Character) | |
75 | eye.BrickColor = BrickColor.new("Black") | |
76 | eye.Material = "Neon" | |
77 | eye.FormFactor = 3 | |
78 | eye.Shape = "Ball" | |
79 | eye.Size = Vector3.new(0.37,0.37,0.1) | |
80 | weld = Instance.new("Weld",eye) | |
81 | weld.Part0 = eye | |
82 | weld.Part1 = player.Character.Head | |
83 | weld.C0 = CFrame.new(0.1,-0.2,0.45) | |
84 | eye.Transparency = 1 | |
85 | -- listen for their chatting | |
86 | player.Chatted:connect(function(message) | |
87 | a = string.len(message) | |
88 | gui.Text = "* " | |
89 | gui.Visible = true | |
90 | gui1.Visible = true | |
91 | des = false | |
92 | img.Visible = true | |
93 | print(a) | |
94 | if dot == false then | |
95 | for i = 1,string.len(message) do wait(0.07) | |
96 | gui.Text =gui.Text..message:sub(i,i) | |
97 | ||
98 | play() | |
99 | end | |
100 | end | |
101 | ||
102 | des = true | |
103 | end) | |
104 | m.KeyDown:connect(function(k) | |
105 | if k == "l" then | |
106 | asd2:Play() | |
107 | ||
108 | ||
109 | end | |
110 | end) | |
111 | m.KeyDown:connect(function(k) | |
112 | if k == "k" then | |
113 | ||
114 | asd3:Play() | |
115 | end | |
116 | end) | |
117 | m.KeyDown:connect(function(k) | |
118 | if k == "j" then | |
119 | asd4:Play() | |
120 | end | |
121 | end) | |
122 | m.KeyDown:connect(function(k) | |
123 | if k == "p" then | |
124 | ||
125 | asd5:Play() | |
126 | end | |
127 | end) | |
128 | m.KeyDown:connect(function(k) | |
129 | if k == "z" then | |
130 | asd1 = Instance.new("Sound",player.Character.Torso) | |
131 | asd1.SoundId = "http://www.roblox.com/asset/?id = 454824301" | |
132 | ||
133 | img.Image = "rbxassetid://460973235" | |
134 | asd2:Play() | |
135 | ||
136 | EpicText:Play() | |
137 | EpicText:Play() | |
138 | end | |
139 | end) | |
140 | ||
141 | m.KeyDown:connect(function(k) | |
142 | if k == "n" then | |
143 | img.Image = "rbxassetid://419852168" | |
144 | end | |
145 | end) | |
146 | m.KeyDown:connect(function(k) | |
147 | if k == "b" then | |
148 | img.Image = "rbxassetid://419852186" | |
149 | end | |
150 | end) | |
151 | m.KeyDown:connect(function(k) | |
152 | if k == "m" then | |
153 | img.Image = "rbxassetid://419852203" | |
154 | end | |
155 | end) | |
156 | m.KeyDown:connect(function(k) | |
157 | if k == "h" then | |
158 | img.Image = "rbxassetid://419852243" | |
159 | end | |
160 | end) | |
161 | m.KeyDown:connect(function(k) | |
162 | if k == "x" then | |
163 | if des == true then | |
164 | gui.Visible = false | |
165 | gui.Text = "! " | |
166 | gui1.Visible = false | |
167 | img.Visible = false | |
168 | end | |
169 | end | |
170 | end) | |
171 | m.KeyDown:connect(function(k) | |
172 | if k == ";" then | |
173 | asd3:Stop() | |
174 | asd2:Stop() | |
175 | asd4:Stop() | |
176 | dunkd:Stop() | |
177 | eye.Transparency = 1 | |
178 | asd5:Stop() | |
179 | end | |
180 | end) | |
181 | m.KeyDown:connect(function(k) | |
182 | if k == "y" then | |
183 | img.Image = "rbxassetid://419852216" | |
184 | end | |
185 | end) | |
186 | -- my god... | |
187 | -- Suck_HiyaThere moves to arizona | |
188 | ||
189 | pls=game:GetService'Players'; | |
190 | rs=game:GetService'RunService'; | |
191 | uinps=game:GetService'UserInputService'; | |
192 | lp=pls.LocalPlayer; | |
193 | mouse=lp:GetMouse(); | |
194 | c=lp.Character; | |
195 | rayModel=Instance.new('Model',c); | |
196 | human=c.Humanoid; | |
197 | Cone=nil; | |
198 | human.MaxHealth=1000000; | |
199 | wait(); | |
200 | human.Health=1000000; | |
201 | c.Health:Destroy(); | |
202 | Debounces={ | |
203 | FPS=0; | |
204 | isAttacking=false; | |
205 | isMoving=false; | |
206 | isSprinting=false; | |
207 | Debounce=false; | |
208 | isTyping=false; | |
209 | isJumping=false; | |
210 | isFlash=false; | |
211 | }; | |
212 | numLerp=function(start,goal,alpha) | |
213 | return(((goal-start)*alpha)+start); | |
214 | end; | |
215 | CFrameZero=function() | |
216 | return CFrame.new(Vector3.new()); | |
217 | end; | |
218 | local function a() | |
219 | local t=tick(); | |
220 | local l=t%1*3; | |
221 | local t=.5*math.pi*(l%1); | |
222 | if l<1 then | |
223 | return Color3.new(1,1-math.cos(t),1-math.sin(t)); | |
224 | elseif l<2 then | |
225 | return Color3.new(1-math.sin(t),1,1-math.cos(t)); | |
226 | else | |
227 | return Color3.new(1-math.cos(t),1-math.sin(t),1); | |
228 | end; | |
229 | end; | |
230 | rad=function(value) | |
231 | return math.rad(value); | |
232 | end; | |
233 | CFAngles=function(Vector) | |
234 | return CFrame.Angles(rad(Vector.x),rad(Vector.y),rad(Vector.z)); | |
235 | end; | |
236 | AnimStat={ | |
237 | lerpSpeed=.2; | |
238 | lerpSpeed2=.35; | |
239 | lerpTween=0; | |
240 | }; | |
241 | Joints={ | |
242 | c.HumanoidRootPart.RootJoint; | |
243 | c.Torso.Neck; | |
244 | c.Torso['Left Shoulder']; | |
245 | c.Torso['Right Shoulder']; | |
246 | c.Torso['Left Hip']; | |
247 | c.Torso['Right Hip']; | |
248 | }; | |
249 | prepareCharacter=function() | |
250 | music=Instance.new('Sound',c.HumanoidRootPart); | |
251 | music.SoundId='rbxassetid://306154368'; | |
252 | music.Looped=true; | |
253 | music.Volume=.6; | |
254 | music2=Instance.new('Sound',c); | |
255 | music2.SoundId='rbxassetid://320842828'; | |
256 | music2.Looped=true; | |
257 | music2.Volume=1; | |
258 | music3=Instance.new('Sound',c.HumanoidRootPart); | |
259 | music3.SoundId='rbxassetid://304222305'; | |
260 | music3.Looped=true; | |
261 | music3.Volume=1; | |
262 | music4=Instance.new('Sound',c.HumanoidRootPart); | |
263 | music4.SoundId='rbxassetid://428665016'; | |
264 | music4.Looped=true; | |
265 | music4.Volume=1; | |
266 | music5=Instance.new('Sound',c.HumanoidRootPart); | |
267 | music5.SoundId='rbxassetid://318502757'; | |
268 | music5.Looped=true; | |
269 | music5.Volume=1; | |
270 | human.WalkSpeed=0; | |
271 | human.JumpPower=0; | |
272 | end; | |
273 | triWave=function(x) | |
274 | local pi2=math.pi/2; | |
275 | return math.abs((x/pi2)%4-2)-1; | |
276 | end; | |
277 | setLerp=function(speed) | |
278 | AnimStat.lerpSpeed=speed; | |
279 | end; | |
280 | setTween=function(tween) | |
281 | AnimStat.lerpTween=tween; | |
282 | end; | |
283 | playSound=function(id,part,vol,pitch) | |
284 | local vol=vol or 1; | |
285 | local pitch=pitch or 1; | |
286 | local x=Instance.new('Sound',part); | |
287 | x.Volume=vol; | |
288 | x.Pitch=pitch; | |
289 | x.SoundId='rbxassetid://'..id; | |
290 | spawn(function() | |
291 | wait(); | |
292 | x:Play(); | |
293 | wait(x.TimeLength+.2); | |
294 | x:Destroy(); | |
295 | end); | |
296 | end; | |
297 | lerpBoom=function() | |
298 | if Cone then | |
299 | Cone.CFrame=CFrame.new(c.HumanoidRootPart.CFrame.p,c.HumanoidRootPart.CFrame.p+c.HumanoidRootPart.Velocity)*CFrame.Angles(-math.pi/2,0,0); | |
300 | cMesh.Scale=Vector3.new(20,20+c.HumanoidRootPart.Velocity.magnitude/10,20); | |
301 | Cone.Transparency=1-c.HumanoidRootPart.Velocity.magnitude/1000; | |
302 | else | |
303 | Cone=Instance.new('Part',c); | |
304 | Cone.Anchored=true; | |
305 | Cone.CanCollide=false; | |
306 | Cone.Transparency=math.random(50,70)/100; | |
307 | Cone.Size=Vector3.new(1,1,1); | |
308 | Cone.CFrame=CFrame.new(c.HumanoidRootPart.CFrame.p,c.HumanoidRootPart.CFrame.p+c.HumanoidRootPart.Velocity)*CFrame.Angles(-math.pi/2,0,0); | |
309 | cMesh=Instance.new('SpecialMesh',Cone); | |
310 | cMesh.MeshId='rbxassetid://1033714'; | |
311 | cMesh.Scale=Vector3.new(20,50,20); | |
312 | end; | |
313 | end; | |
314 | noBoom=function() | |
315 | if Cone then local x=Cone Cone=nil; | |
316 | for i=1,20 do | |
317 | wait(); | |
318 | x.Mesh.Scale=x.Mesh.Scale+Vector3.new(-.5,1,-.5); | |
319 | x.Transparency=x.Transparency+1/30; | |
320 | end; | |
321 | end; | |
322 | end; | |
323 | gasterBlast=function(tCFrame,aimPos,charge) | |
324 | local aimTarget; | |
325 | if aimPos then | |
326 | aimTarget=CFrame.new(tCFrame,aimPos); | |
327 | else | |
328 | aimTarget=tCFrame; | |
329 | end; | |
330 | local gast=Instance.new('Part',c); | |
331 | gast.Size=Vector3.new(12,.2,12); | |
332 | gast.CanCollide=false; | |
333 | gast.Anchored=true; | |
334 | gast.Transparency=1; | |
335 | if charge then | |
336 | playSound(400523331,gast,math.random(90,110)/100); | |
337 | end; | |
338 | wait(); | |
339 | for i=1,2 do | |
340 | local decal=Instance.new('Decal',gast); | |
341 | decal.Texture='rbxassetid://401564454'; | |
342 | if i==1 then | |
343 | decal.Face=Enum.NormalId.Top; | |
344 | else | |
345 | decal.Face=Enum.NormalId.Bottom; | |
346 | end; | |
347 | end; | |
348 | gast.CFrame=CFrame.new(aimTarget.p-Vector3.new(math.sin(tick()*10)*10,20,math.cos(tick()*10)*10)); | |
349 | spawn(function() | |
350 | local tarCFrame=gast.CFrame; | |
351 | local isLooping=true; | |
352 | spawn(function() | |
353 | while rs.RenderStepped:wait()and isLooping do | |
354 | gast.CFrame=gast.CFrame:lerp(tarCFrame,.6/(Debounces.FPS/60)); | |
355 | end; | |
356 | end); | |
357 | for i=1,30 do | |
358 | wait(); | |
359 | tarCFrame=gast.CFrame:lerp(aimTarget,.24); | |
360 | end; | |
361 | playSound(340722848,gast,math.random(90,110)/100); | |
362 | isLooping=false; | |
363 | wait(.08); | |
364 | local ray=Ray.new(aimTarget.p,aimTarget.lookVector.unit*999); | |
365 | local _,pos=workspace:FindPartOnRay(ray,c); | |
366 | local dis=(aimTarget.p-pos).magnitude; | |
367 | local rayCFrame=CFrame.new(gast.CFrame.p+(pos-gast.CFrame.p).unit*(dis/2+200),gast.CFrame.p+(pos-gast.CFrame.p).unit*dis*2)*CFrame.Angles(0,math.pi/2,0); | |
368 | local rayPart=Instance.new('Part',rayModel); | |
369 | rayPart.Material='Neon'; | |
370 | rayPart.FormFactor='Custom'; | |
371 | rayPart.Anchored=true; | |
372 | rayPart.CanCollide=false; | |
373 | rayPart.Color=a(); | |
374 | rayPart.Shape='Cylinder'; | |
375 | rayPart.Size=Vector3.new(dis+400,8,8); | |
376 | rayPart.CFrame=rayCFrame; | |
377 | gast:Destroy(); | |
378 | end); | |
379 | end; | |
380 | largegasterBlast=function(tCFrame,aimPos) | |
381 | local aimTarget; | |
382 | if aimPos then | |
383 | aimTarget=CFrame.new(tCFrame,aimPos); | |
384 | else | |
385 | aimTarget=tCFrame; | |
386 | end; | |
387 | local gast=Instance.new('Part',c); | |
388 | gast.Size=Vector3.new(25,.2,25); | |
389 | gast.CanCollide=false; | |
390 | gast.Anchored=true; | |
391 | gast.Transparency=1; | |
392 | playSound(400523331,gast,math.random(85,97)/100); | |
393 | wait(); | |
394 | for i=1,2 do | |
395 | local decal=Instance.new('Decal',gast); | |
396 | decal.Texture='rbxassetid://401564690'; | |
397 | if i==1 then | |
398 | decal.Face=Enum.NormalId.Top; | |
399 | else | |
400 | decal.Face=Enum.NormalId.Bottom; | |
401 | end; | |
402 | end; | |
403 | gast.CFrame=CFrame.new(aimTarget.p-Vector3.new(math.sin(tick()*10)*10,20,math.cos(tick()*10)*10)); | |
404 | spawn(function() | |
405 | local tarCFrame=gast.CFrame; | |
406 | local isLooping=true; | |
407 | spawn(function() | |
408 | while rs.RenderStepped:wait()and isLooping do | |
409 | gast.CFrame=gast.CFrame:lerp(tarCFrame,.6/(Debounces.FPS/60)); | |
410 | end; | |
411 | end); | |
412 | for i=1,40 do | |
413 | wait(); | |
414 | tarCFrame=gast.CFrame:lerp(aimTarget,.18); | |
415 | end; | |
416 | playSound(340722848,gast,math.random(80,95)/100); | |
417 | isLooping=false; | |
418 | wait(.08); | |
419 | local ray=Ray.new(aimTarget.p,aimTarget.lookVector.unit*999); | |
420 | local _,pos=workspace:FindPartOnRay(ray,c); | |
421 | local dis=(aimTarget.p-pos).magnitude; | |
422 | local rayCFrame=CFrame.new(gast.CFrame.p+(pos-gast.CFrame.p).unit*(dis/2+200),gast.CFrame.p+(pos-gast.CFrame.p).unit*dis*2)*CFrame.Angles(0,math.pi/2,0); | |
423 | local rayPart=Instance.new('Part',rayModel); | |
424 | rayPart.Material='Neon'; | |
425 | rayPart.FormFactor='Custom'; | |
426 | rayPart.Anchored=true; | |
427 | rayPart.CanCollide=false; | |
428 | rayPart.Shape='Cylinder'; | |
429 | rayPart.Size=Vector3.new(dis+400,17,17); | |
430 | rayPart.CFrame=rayCFrame; | |
431 | gast:Destroy(); | |
432 | end); | |
433 | end; | |
434 | ||
435 | if Debounces.isAttacking==false and Debounces.isMoving==false and Debounces.Debounce==false and Debounces.isJumping==false then | |
436 | setLerp(.8); | |
437 | elseif Debounces.isAttacking==false and Debounces.isMoving==true and Debounces.Debounce==false and Debounces.isSprinting==true and Debounces.isJumping==false then | |
438 | sine=tick()*28; | |
439 | human.WalkSpeed=400; | |
440 | lerpBoom(); | |
441 | setLerp(.65); | |
442 | end; | |
443 | human.Changed:connect(function(prop) | |
444 | if prop=='MoveDirection'then | |
445 | if human.MoveDirection.magnitude>.02 then | |
446 | Debounces.isMoving=true; | |
447 | else | |
448 | Debounces.isMoving=false; | |
449 | end; | |
450 | end; | |
451 | end); | |
452 | uinps.InputBegan:connect(function(InputObj) | |
453 | if InputObj.KeyCode==Enum.KeyCode.Slash then | |
454 | local finishEvent=nil; | |
455 | Debounces.isTyping=true | |
456 | finishEvent=uinps.InputBegan:connect(function(InputObj) | |
457 | if InputObj.KeyCode==Enum.KeyCode.Return or InputObj.UserInputType==Enum.UserInputType.MouseButton1 then | |
458 | Debounces.isTyping=false; | |
459 | finishEvent:disconnect(); | |
460 | end; | |
461 | end); | |
462 | end; | |
463 | end); | |
464 | mouse.KeyDown:connect(function(key) | |
465 | if key=='0'then | |
466 | Debounces.isSprinting=true; | |
467 | playSound(160248522,c.Torso); | |
468 | for i=1,3 do | |
469 | spawn(function() | |
470 | local e=Instance.new('Part',c); | |
471 | e.Size=Vector3.new(1,1,1); | |
472 | e.Material='Neon'; | |
473 | e.Color=a(); | |
474 | e.Anchored=true; | |
475 | e.CFrame=c.HumanoidRootPart.CFrame*CFrame.Angles(0,0,-math.pi/2); | |
476 | e.CanCollide=false; | |
477 | local rm=Instance.new('SpecialMesh',e); | |
478 | rm.MeshType='FileMesh'; | |
479 | rm.MeshId='rbxassetid://3270017'; | |
480 | rm.Scale=Vector3.new(3.2,3.2,10); | |
481 | for x=1,30 do | |
482 | wait(); | |
483 | rm.Scale=rm.Scale:lerp(Vector3.new(i*30,i*30,(4-i)*450),.1); | |
484 | e.Transparency=x/30+.5; | |
485 | end; | |
486 | end); | |
487 | end; | |
488 | c.HumanoidRootPart.Velocity=c.HumanoidRootPart.CFrame.lookVector*200; | |
489 | end; | |
490 | end); | |
491 | mouse.KeyUp:connect(function(key) | |
492 | if key=='0'then | |
493 | Debounces.isSprinting=false; | |
494 | end; | |
495 | end); | |
496 | mouse.KeyDown:connect(function(key) | |
497 | if key=='v'then | |
498 | playSound(201858087,c.Torso,math.random(90,120)/100); | |
499 | local oldPos=c.HumanoidRootPart.CFrame.p; | |
500 | local mHit=mouse.Hit.p; | |
501 | for i=1,2 do | |
502 | spawn(function() | |
503 | local pos | |
504 | if i==1 then pos=oldPos else pos=mHit end | |
505 | local p=Instance.new('Part',workspace); | |
506 | p.Anchored=true; | |
507 | p.CanCollide=false; | |
508 | p.Color=a(); | |
509 | p.FormFactor='Custom'; | |
510 | p.CFrame=CFrame.new(pos+Vector3.new(0,500,0)); | |
511 | p.Transparency=.4; | |
512 | p.Size=Vector3.new(20,1000,20); | |
513 | for i=1,20 do | |
514 | wait(); | |
515 | p.Transparency=.4+(i/10)*.6; | |
516 | p.Size=Vector3.new(20-i*1.5,1000,20-i*1.5); | |
517 | p.CFrame=CFrame.new(pos+Vector3.new(0,500,0)); | |
518 | end; | |
519 | p:Destroy(); | |
520 | end); | |
521 | end; | |
522 | if Debounces.isMoving then | |
523 | c.HumanoidRootPart.CFrame=CFrame.new(mouse.Hit.p+Vector3.new(0,4,0),Vector3.new(c.HumanoidRootPart.Velocity.x,mouse.Hit.p.y+4,c.HumanoidRootPart.Velocity.z)); | |
524 | else | |
525 | c.HumanoidRootPart.CFrame=CFrame.new(mouse.Hit.p+Vector3.new(0,4,0),Vector3.new(oldPos.x,mouse.Hit.p.y+4,oldPos.z)); | |
526 | end; | |
527 | end; | |
528 | end); | |
529 | mouse.KeyDown:connect(function(key) | |
530 | if key=='r'then | |
531 | local pointTarget=mouse.Hit.p; | |
532 | for i=1,20 do | |
533 | wait(); | |
534 | gasterBlast(CFrame.new(pointTarget+Vector3.new(math.sin(tick()*10)*20,5+math.abs(math.sin(tick()*5)*10),math.cos(tick()*10)*20),pointTarget)); | |
535 | end; | |
536 | wait(); | |
537 | largegasterBlast(CFrame.new(pointTarget+Vector3.new(0,35,0),pointTarget)); | |
538 | end; | |
539 | end); | |
540 | mouse.KeyDown:connect(function(key) | |
541 | if key=='k'then | |
542 | if music.isPlaying then music:Stop();else music:Play();end; | |
543 | end; | |
544 | end); | |
545 | mouse.KeyDown:connect(function(key) | |
546 | if key=='j'then | |
547 | if music2.isPlaying then music2:Stop();else music2:Play();end; | |
548 | end; | |
549 | end); | |
550 | mouse.KeyDown:connect(function(key) | |
551 | if key=='l'then | |
552 | if music3.isPlaying then music3:Stop();else music3:Play();end; | |
553 | end; | |
554 | end); | |
555 | mouse.KeyDown:connect(function(key) | |
556 | if key=='p'then | |
557 | if music4.isPlaying then music4:Stop();else music4:Play();end; | |
558 | end; | |
559 | end); | |
560 | mouse.KeyDown:connect(function(key) | |
561 | if key=='o'then | |
562 | if music5.isPlaying then music4:Stop();else music5:Play();end; | |
563 | end; | |
564 | end); | |
565 | mouse.KeyDown:connect(function(key) | |
566 | if key=='e'then | |
567 | gasterBlast(c.Torso.CFrame.p+Vector3.new(math.sin(tick()*10)*10,12,math.cos(tick()*10)*10),mouse.Hit.p,true); | |
568 | end; | |
569 | end); | |
570 | mouse.KeyDown:connect(function(key) | |
571 | if key=='c'then | |
572 | largegasterBlast(c.Torso.CFrame.p+Vector3.new(math.sin(tick()*10)*10,12,math.cos(tick()*10)*10),mouse.Hit.p); | |
573 | end; | |
574 | end); | |
575 | mouse.KeyDown:connect(function(key) | |
576 | if key=='q'then | |
577 | for i=1,5 do | |
578 | wait(); | |
579 | gasterBlast(c.Torso.CFrame.p+Vector3.new(math.sin(tick()*10)*10,12,math.cos(tick()*10)*10),mouse.Hit.p); | |
580 | end; | |
581 | largegasterBlast(c.Torso.CFrame.p+Vector3.new(0,25,0),mouse.Hit.p); | |
582 | end; | |
583 | end); | |
584 | mouse.KeyDown:connect(function(key) | |
585 | if key=='t'then | |
586 | local pointTarget=mouse.Hit.p; | |
587 | for i=1,20 do | |
588 | gasterBlast(pointTarget+Vector3.new(math.sin(math.deg((360/40)*i))*(20-i),5+i,math.cos(math.deg((360/40)*i))*(20-i)),pointTarget); | |
589 | end; | |
590 | wait(.2); | |
591 | for i=1,10 do | |
592 | largegasterBlast(pointTarget+Vector3.new(math.sin(math.deg((360/20)*i))*25,20,math.cos(math.deg((360/20)*i))*25),pointTarget); | |
593 | end; | |
594 | end; | |
595 | end); | |
596 | human.StateChanged:connect(function(os,ns) | |
597 | if c.HumanoidRootPart.Velocity.Y<.1 and Debounces.isJumping==true and ns==Enum.HumanoidStateType.Landed then | |
598 | Debounces.isJumping=false; | |
599 | end; | |
600 | end); | |
601 | rs.RenderStepped:connect(function() | |
602 | Debounces.FPS=1/rs.RenderStepped:wait(); | |
603 | if Debounces.FPS<30 then | |
604 | Debounces.FPS=30; | |
605 | end; | |
606 | if Debounces.isSprinting then | |
607 | lerpBoom(); | |
608 | else | |
609 | noBoom(); | |
610 | end; | |
611 | for _,v in pairs(rayModel:children())do | |
612 | v.Transparency=v.Transparency+.06/(Debounces.FPS/60); | |
613 | if v.Transparency>.99 then v:Destroy();return;end; | |
614 | v.CanCollide=true; | |
615 | local tParts=v:GetTouchingParts(); | |
616 | v.CanCollide=false; | |
617 | local vCFrame=v.CFrame; | |
618 | v.Size=v.Size+Vector3.new(0,1,1)/(Debounces.FPS/60); | |
619 | v.CFrame=vCFrame; | |
620 | for _,x in pairs(tParts)do | |
621 | if x and x.Parent and x.Parent:FindFirstChild'Humanoid'and x.Parent.Humanoid:isA'Humanoid'and x.Parent~=c then | |
622 | x.Parent.Humanoid:TakeDamage(1000000,2000000); | |
623 | end; | |
624 | end; | |
625 | end; | |
626 | local FPSLerp=AnimStat.lerpSpeed/(Debounces.FPS/60); | |
627 | end); | |
628 | ||
629 | local verlet = {} | |
630 | verlet.step_time = 1 / 50 | |
631 | verlet.gravity = Vector3.new(0, -10, 0) | |
632 | ||
633 | local char = game.Players.LocalPlayer.Character | |
634 | local torso = char:WaitForChild("Torso") | |
635 | local parts = {} | |
636 | local render = game:GetService("RunService").RenderStepped | |
637 | ||
638 | wait(2) | |
639 | ||
640 | local point = {} | |
641 | local link = {} | |
642 | local rope = {} | |
643 | ||
644 | local function ccw(A,B,C) | |
645 | return (C.y-A.y) * (B.x-A.x) > (B.y-A.y) * (C.x-A.x) | |
646 | end | |
647 | ||
648 | local function intersect(A,B,C,D) | |
649 | return ccw(A,C,D) ~= ccw(B,C,D) and ccw(A,B,C) ~= ccw(A,B,D) | |
650 | end | |
651 | ||
652 | local function vec2(v) | |
653 | return Vector2.new(v.x, v.z) | |
654 | end | |
655 | ||
656 | function point:step() | |
657 | if not self.fixed then | |
658 | local derivative = (self.position - self.last_position) * 0.95 | |
659 | self.last_position = self.position | |
660 | self.position = self.position + derivative + (self.velocity * verlet.step_time ^ 2) | |
661 | --[[local torsoP = torso.CFrame * CFrame.new(-1, 0, 0.5) | |
662 | local torsoE = torso.CFrame * CFrame.new(1, 0, 0.5) | |
663 | local pointE = self.position + torso.CFrame.lookVector * 100 | |
664 | local doIntersect = intersect(vec2(torsoP.p), vec2(torsoE.p), vec2(self.position), vec2(pointE)) | |
665 | if not doIntersect then | |
666 | self.postition = self.position - torso.CFrame.lookVector * 10 | |
667 | end]] | |
668 | end | |
669 | end | |
670 | ||
671 | function link:step() | |
672 | for i = 1, 1 do | |
673 | local distance = self.point1.position - self.point2.position | |
674 | local magnitude = distance.magnitude | |
675 | local differance = (self.length - magnitude) / magnitude | |
676 | local translation = ((self.point1.fixed or self.point2.fixed) and 1 or 0.6) * distance * differance | |
677 | if not self.point1.fixed then | |
678 | self.point1.position = self.point1.position + translation | |
679 | end | |
680 | if not self.point2.fixed then | |
681 | self.point2.position = self.point2.position - translation | |
682 | end | |
683 | end | |
684 | end | |
685 | ||
686 | function verlet.new(class, a, b, c) | |
687 | if class == "Point" then | |
688 | local new = {} | |
689 | setmetatable(new, {__index = point}) | |
690 | new.class = class | |
691 | new.position = a or Vector3.new() | |
692 | new.last_position = new.position | |
693 | new.velocity = verlet.gravity | |
694 | new.fixed = false | |
695 | return new | |
696 | elseif class == "Link" then | |
697 | local new = {} | |
698 | setmetatable(new, {__index = link}) | |
699 | new.class = class | |
700 | new.point1 = a | |
701 | new.point2 = b | |
702 | new.length = c or (a.position - b.position).magnitude | |
703 | return new | |
704 | elseif class == "Rope" then | |
705 | local new = {} | |
706 | setmetatable(new, {__index = link}) | |
707 | new.class = class | |
708 | new.start_point = a | |
709 | new.finish_point = b | |
710 | new.points = {} | |
711 | new.links = {} | |
712 | local inc = (b - a) / 10 | |
713 | for i = 0, 10 do | |
714 | table.insert(new.points, verlet.new("Point", a + (i * inc))) | |
715 | end | |
716 | for i = 2, #new.points do | |
717 | table.insert(new.links, verlet.new("Link", new.points[i - 1], new.points[i])) | |
718 | end | |
719 | return new | |
720 | end | |
721 | end | |
722 | ||
723 | local tris = {} | |
724 | local triParts = {} | |
725 | ||
726 | local function GetDiscoColor(hue) | |
727 | local section = hue % 1 * 3 | |
728 | local secondary = 0.5 * math.pi * (section % 1) | |
729 | if section < 1 then | |
730 | return Color3.new(0, 0, 0) | |
731 | elseif section < 2 then | |
732 | return Color3.new(0, 0, 0) | |
733 | else | |
734 | return Color3.new(0, 0, 0) | |
735 | end | |
736 | end | |
737 | ||
738 | local function setupPart(part) | |
739 | part.Anchored = true | |
740 | part.FormFactor = 3 | |
741 | part.CanCollide = false | |
742 | part.TopSurface = 10 | |
743 | part.BottomSurface = 10 | |
744 | part.LeftSurface = 10 | |
745 | part.RightSurface = 10 | |
746 | part.FrontSurface = 10 | |
747 | part.BackSurface = 10 | |
748 | part.Material = "Neon" | |
749 | local m = Instance.new("SpecialMesh", part) | |
750 | m.MeshType = "Wedge" | |
751 | m.Scale = Vector3.new(0.2, 1, 1) | |
752 | return part | |
753 | end | |
754 | ||
755 | local function CFrameFromTopBack(at, top, back) | |
756 | local right = top:Cross(back) | |
757 | return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
758 | end | |
759 | ||
760 | local function drawTri(parent, a, b, c) | |
761 | local this = {} | |
762 | local mPart1 = table.remove(triParts, 1) or setupPart(Instance.new("Part")) | |
763 | local mPart2 = table.remove(triParts, 1) or setupPart(Instance.new("Part")) | |
764 | function this:Set(a, b, c) | |
765 | local ab, bc, ca = b-a, c-b, a-c | |
766 | local abm, bcm, cam = ab.magnitude, bc.magnitude, ca.magnitude | |
767 | local edg1 = math.abs(0.5 + ca:Dot(ab)/(abm*abm)) | |
768 | local edg2 = math.abs(0.5 + ab:Dot(bc)/(bcm*bcm)) | |
769 | local edg3 = math.abs(0.5 + bc:Dot(ca)/(cam*cam)) | |
770 | if edg1 < edg2 then | |
771 | if edg1 >= edg3 then | |
772 | a, b, c = c, a, b | |
773 | ab, bc, ca = ca, ab, bc | |
774 | abm = cam | |
775 | end | |
776 | else | |
777 | if edg2 < edg3 then | |
778 | a, b, c = b, c, a | |
779 | ab, bc, ca = bc, ca, ab | |
780 | abm = bcm | |
781 | else | |
782 | a, b, c = c, a, b | |
783 | ab, bc, ca = ca, ab, bc | |
784 | abm = cam | |
785 | end | |
786 | end | |
787 | ||
788 | local len1 = -ca:Dot(ab)/abm | |
789 | local len2 = abm - len1 | |
790 | local width = (ca + ab.unit*len1).magnitude | |
791 | ||
792 | local maincf = CFrameFromTopBack(a, ab:Cross(bc).unit, -ab.unit) | |
793 | ||
794 | if len1 > 0.2 then | |
795 | mPart1.Parent = parent | |
796 | mPart1.Size = Vector3.new(0.2, width, len1) | |
797 | mPart1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2) | |
798 | else | |
799 | mPart1.Parent = nil | |
800 | end | |
801 | ||
802 | if len2 > 0.2 then | |
803 | mPart2.Parent = parent | |
804 | mPart2.Size = Vector3.new(0.2, width, len2) | |
805 | mPart2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2) | |
806 | else | |
807 | mPart2.Parent = nil | |
808 | end | |
809 | end | |
810 | function this:SetProperty(prop, value) | |
811 | mPart1[prop] = value | |
812 | mPart2[prop] = value | |
813 | end | |
814 | this:Set(a, b, c) | |
815 | function this:Destroy() | |
816 | mPart1:Destroy() | |
817 | mPart2:Destroy() | |
818 | end | |
819 | this.p1 = mPart1 | |
820 | this.p2 = mPart2 | |
821 | this.p1.BrickColor = BrickColor.new(GetDiscoColor(math.noise(0.5, 0.5, this.p1.CFrame.Y * 0.5 + time()))) | |
822 | this.p2.BrickColor = BrickColor.new(GetDiscoColor(math.noise(0.5, 0.5, this.p2.CFrame.Y * 0.5 + time()))) | |
823 | return this | |
824 | end | |
825 | ||
826 | function verlet.draw(object, id) | |
827 | if object.class == "Point" then | |
828 | local part = parts[id] | |
829 | part.BrickColor = BrickColor.new(107, 0, 107) | |
830 | part.Transparency = 0 | |
831 | part.formFactor = 3 | |
832 | part.Anchored = true | |
833 | part.CanCollide = false | |
834 | part.TopSurface = 0 | |
835 | part.BottomSurface = 0 | |
836 | part.Size = Vector3.new(0.35, 0.35, 0.35) | |
837 | part.Material = "Neon" | |
838 | part.CFrame = CFrame.new(object.position) | |
839 | part.Parent = torso | |
840 | return part | |
841 | elseif object.class == "Link" then | |
842 | local part = parts[id] | |
843 | local dist = (object.point1.position - object.point2.position).magnitude | |
844 | part.Size = Vector3.new(0.2, 0.2, dist) | |
845 | part.CFrame = CFrame.new(object.point1.position, object.point2.position) * CFrame.new(0, 0, dist * -0.5) | |
846 | part.Parent = torso | |
847 | return part | |
848 | end | |
849 | end | |
850 | ||
851 | function verlet.clear() | |
852 | for _, v in pairs(workspace:GetChildren()) do | |
853 | if v.Name == "Part" then | |
854 | v:Destroy() | |
855 | end | |
856 | end | |
857 | end | |
858 | ||
859 | local points = {} | |
860 | local links = {} | |
861 | ||
862 | for x = 0, 2 do | |
863 | points[x] = {} | |
864 | for y = 0, 3 do | |
865 | points[x][y] = verlet.new("Point", torso.Position + Vector3.new(x * 0.8 - 2, 2 - y * 0.8, 5 + y * 0.4)) | |
866 | points[x][y].fixed = y == 0 | |
867 | end | |
868 | end | |
869 | ||
870 | for x = 1, 2 do | |
871 | for y = 0, 3 do | |
872 | links[#links + 1] = verlet.new("Link", points[x][y], points[x - 1][y], 1 + y * 0.08) | |
873 | end | |
874 | end | |
875 | ||
876 | for x = 0, 2 do | |
877 | for y = 1, 3 do | |
878 | links[#links + 1] = verlet.new("Link", points[x][y], points[x][y - 1], 1.2 + y * 0.03) | |
879 | end | |
880 | end | |
881 | ||
882 | render:connect(function() | |
883 | for x = 0, 2 do | |
884 | for y = 0, 3 do | |
885 | if y == 0 then | |
886 | points[x][y].position = (torso.CFrame * CFrame.new(x * 1 - 1, 1, 0.5)).p | |
887 | else | |
888 | points[x][y]:step() | |
889 | end | |
890 | end | |
891 | end | |
892 | for i = 1, #links do | |
893 | links[i]:step() | |
894 | end | |
895 | for i = 1, #tris do | |
896 | triParts[#triParts + 1] = tris[i].p1 | |
897 | triParts[#triParts + 1] = tris[i].p2 | |
898 | end | |
899 | tris = {} | |
900 | for x = 1, 2 do | |
901 | for y = 1, 3 do | |
902 | tris[#tris + 1] = drawTri(torso, points[x - 1][y - 1].position, points[x - 1][y].position, points[x][y - 1].position) | |
903 | tris[#tris + 1] = drawTri(torso, points[x][y].position, points[x - 1][y].position, points[x][y - 1].position) | |
904 | end | |
905 | end | |
906 | end) | |
907 | ||
908 | ||
909 | ||
910 | ||
911 | ||
912 | wait(0.016666666666667) | |
913 | Player = game:GetService("Players").LocalPlayer | |
914 | Character = Player.Character | |
915 | PlayerGui = Player.PlayerGui | |
916 | Backpack = Player.Backpack | |
917 | Torso = Character.Torso | |
918 | Head = Character.Head | |
919 | Humanoid = Character.Humanoid | |
920 | LeftArm = Character["Left Arm"] | |
921 | LeftLeg = Character["Left Leg"] | |
922 | RightArm = Character["Right Arm"] | |
923 | RightLeg = Character["Right Leg"] | |
924 | LS = Torso["Left Shoulder"] | |
925 | LH = Torso["Left Hip"] | |
926 | RS = Torso["Right Shoulder"] | |
927 | RH = Torso["Right Hip"] | |
928 | Face = Head.face | |
929 | Neck = Torso.Neck | |
930 | it = Instance.new | |
931 | attacktype = 1 | |
932 | vt = Vector3.new | |
933 | cf = CFrame.new | |
934 | euler = CFrame.fromEulerAnglesXYZ | |
935 | angles = CFrame.Angles | |
936 | cloaked = false | |
937 | necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
938 | necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
939 | LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
940 | LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
941 | RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
942 | RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
943 | RootPart = Character.HumanoidRootPart | |
944 | RootJoint = RootPart.RootJoint | |
945 | RootCF = euler(-1.57, 0, 3.14) | |
946 | attack = false | |
947 | attackdebounce = false | |
948 | deb = false | |
949 | equipped = false | |
950 | hand = false | |
951 | MMouse = nil | |
952 | combo = 0 | |
953 | mana = 100 | |
954 | trispeed = 0.2 | |
955 | attackmode = "none" | |
956 | local idle = 0 | |
957 | local Anim = "Idle" | |
958 | local gun = false | |
959 | local shoot = false | |
960 | player = nil | |
961 | mana = 100 | |
962 | mouse = Player:GetMouse() | |
963 | RSH = nil | |
964 | RW = Instance.new("Weld") | |
965 | LW = Instance.new("Weld") | |
966 | RW.Name = "Right Shoulder" | |
967 | LW.Name = "Left Shoulder" | |
968 | LH = Torso["Left Hip"] | |
969 | RH = Torso["Right Hip"] | |
970 | TorsoColor = Torso.BrickColor | |
971 | NoOutline = function(Part) | |
972 | Part.TopSurface = 10 | |
973 | end | |
974 | ||
975 | player = Player | |
976 | ch = Character | |
977 | RSH = ch.Torso["Right Shoulder"] | |
978 | LSH = ch.Torso["Left Shoulder"] | |
979 | RSH.Parent = player.Character.Torso | |
980 | LSH.Parent = player.Character.Torso | |
981 | RW.Name = "Right Shoulder" | |
982 | RW.Part0 = ch.Torso | |
983 | RW.C0 = cf(1.5, 0.5, 0) | |
984 | RW.C1 = cf(0, 0.5, 0) | |
985 | RW.Part1 = ch["Right Arm"] | |
986 | RW.Parent = nil | |
987 | LW.Name = "Left Shoulder" | |
988 | LW.Part0 = ch.Torso | |
989 | LW.C0 = cf(-1.5, 0.5, 0) | |
990 | LW.C1 = cf(0, 0.5, 0) | |
991 | LW.Part1 = ch["Left Arm"] | |
992 | LW.Parent = nil | |
993 | Player = game:GetService("Players").LocalPlayer | |
994 | Character = Player.Character | |
995 | Mouse = Player:GetMouse() | |
996 | m = Instance.new("Model", Character) | |
997 | local Player = game.Players.localPlayer | |
998 | local Character = Player.Character | |
999 | local Humanoid = Character.Humanoid | |
1000 | local mouse = Player:GetMouse() | |
1001 | local LeftArm = Character["Left Arm"] | |
1002 | local RightArm = Character["Right Arm"] | |
1003 | local LeftLeg = Character["Left Leg"] | |
1004 | local RightLeg = Character["Right Leg"] | |
1005 | local Head = Character.Head | |
1006 | local Torso = Character.Torso | |
1007 | local cam = game.Workspace.CurrentCamera | |
1008 | local RootPart = Character.HumanoidRootPart | |
1009 | local equipped = false | |
1010 | local attack = false | |
1011 | local Anim = "Idle" | |
1012 | local idle = 0 | |
1013 | local sprint = false | |
1014 | local battlestance = false | |
1015 | local attacktype = 1 | |
1016 | local state = "none" | |
1017 | local torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude | |
1018 | local velocity = RootPart.Velocity.y | |
1019 | local sine = 0 | |
1020 | local change = 1 | |
1021 | local on = false | |
1022 | local grabbed = false | |
1023 | local skill1 = false | |
1024 | local skill2 = false | |
1025 | local skill3 = false | |
1026 | local skill4 = false | |
1027 | local cooldown1 = 0 | |
1028 | local cooldown2 = 0 | |
1029 | local cooldown3 = 0 | |
1030 | local cooldown4 = 0 | |
1031 | local co1 = 0 | |
1032 | local co2 = 0 | |
1033 | local co3 = 0 | |
1034 | local co4 = 0 | |
1035 | local inputserv = game:GetService("UserInputService") | |
1036 | local typing = false | |
1037 | local crit = false | |
1038 | local critchance = 2 | |
1039 | local critdamageaddmin = 3 | |
1040 | local critdamageaddmax = 7 | |
1041 | local maxstamina = 100 | |
1042 | local stamina = 0 | |
1043 | local skill1stam = 0 | |
1044 | local skill2stam = 0 | |
1045 | local skill3stam = 0 | |
1046 | local skill4stam = 0 | |
1047 | local recovermana = 3 | |
1048 | local mindamage = 5 | |
1049 | local maxdamage = 10 | |
1050 | local cf = CFrame.new | |
1051 | local mr = math.rad | |
1052 | local angles = CFrame.Angles | |
1053 | local ud = UDim2.new | |
1054 | local c3 = Color3.new | |
1055 | local skillcolorscheme = c3(1, 1, 1) | |
1056 | local defensevalue = 1 | |
1057 | local speedvalue = 1 | |
1058 | local damagevalue = 1 | |
1059 | local cf = CFrame.new | |
1060 | local mr = math.rad | |
1061 | local angles = CFrame.Angles | |
1062 | local ud = UDim2.new | |
1063 | local c3 = Color3.new | |
1064 | local skillcolorscheme = c3(1, 1, 1) | |
1065 | local scrn = Instance.new("ScreenGui", Player.PlayerGui) | |
1066 | makeframe = function(par, trans, pos, size, color) | |
1067 | local frame = Instance.new("Frame", par) | |
1068 | frame.BackgroundTransparency = trans | |
1069 | frame.BorderSizePixel = 0 | |
1070 | frame.Position = pos | |
1071 | frame.Size = size | |
1072 | frame.BackgroundColor3 = color | |
1073 | return frame | |
1074 | end | |
1075 | ||
1076 | makelabel = function(par, text) | |
1077 | local label = Instance.new("TextLabel", par) | |
1078 | label.BackgroundTransparency = 1 | |
1079 | label.Size = ud(1, 0, 1, 0) | |
1080 | label.Position = ud(0, 0, 0, 0) | |
1081 | label.TextColor3 = c3(255, 255, 255) | |
1082 | label.TextStrokeTransparency = 0 | |
1083 | label.FontSize = Enum.FontSize.Size32 | |
1084 | label.Font = Enum.Font.SourceSansBold | |
1085 | label.BorderSizePixel = 0 | |
1086 | label.TextScaled = true | |
1087 | label.Text = text | |
1088 | end | |
1089 | ||
1090 | local stats = Instance.new("Folder", Character) | |
1091 | stats.Name = "Stats" | |
1092 | local block = Instance.new("BoolValue", stats) | |
1093 | block.Name = "Block" | |
1094 | block.Value = false | |
1095 | local stun = Instance.new("BoolValue", stats) | |
1096 | stun.Name = "Stun" | |
1097 | stun.Value = false | |
1098 | local defense = Instance.new("NumberValue", stats) | |
1099 | defense.Name = "Defence" | |
1100 | defense.Value = defensevalue | |
1101 | local speed = Instance.new("NumberValue", stats) | |
1102 | speed.Name = "Speed" | |
1103 | speed.Value = speedvalue | |
1104 | local damagea = Instance.new("NumberValue", stats) | |
1105 | damagea.Name = "Damage" | |
1106 | damagea.Value = damagevalue | |
1107 | framesk1 = makeframe(scrn, 0.5, ud(0.13, 0, 0.56, 0), ud(0.08, 0, 0.06, 0), c3(1, 1, 0.5)) | |
1108 | bar1 = makeframe(framesk1, 0.5, ud(0, 0, 0, 0), ud(1, 0, 1, 0), c3(1, 1, 0.5)) | |
1109 | ammolabel = Instance.new("TextLabel", framesk1) | |
1110 | ammolabel.BackgroundTransparency = 1 | |
1111 | ammolabel.Size = ud(1, 0, 1, 0) | |
1112 | ammolabel.Position = ud(0, 0, 0, 0) | |
1113 | ammolabel.TextColor3 = c3(255, 255, 255) | |
1114 | ammolabel.TextStrokeTransparency = 0 | |
1115 | ammolabel.FontSize = Enum.FontSize.Size8 | |
1116 | ammolabel.Font = Enum.Font.SourceSans | |
1117 | ammolabel.BorderSizePixel = 0 | |
1118 | ammolabel.TextScaled = true | |
1119 | ammolabel.Text = "Speed [" .. speed.Value .. "]" | |
1120 | framesk2 = makeframe(scrn, 0.5, ud(0.13, 0, 0.63, 0), ud(0.08, 0, 0.06, 0), c3(1, 0.5, 1)) | |
1121 | bar2 = makeframe(framesk2, 0.5, ud(0, 0, 0, 0), ud(1, 0, 1, 0), c3(0.5, 0.25, 0.25)) | |
1122 | ammolabel2 = Instance.new("TextLabel", framesk2) | |
1123 | ammolabel2.BackgroundTransparency = 1 | |
1124 | ammolabel2.Size = ud(1, 0, 1, 0) | |
1125 | ammolabel2.Position = ud(0, 0, 0, 0) | |
1126 | ammolabel2.TextColor3 = c3(255, 255, 255) | |
1127 | ammolabel2.TextStrokeTransparency = 0 | |
1128 | ammolabel2.FontSize = Enum.FontSize.Size8 | |
1129 | ammolabel2.Font = Enum.Font.SourceSans | |
1130 | ammolabel2.BorderSizePixel = 0 | |
1131 | ammolabel2.TextScaled = true | |
1132 | ammolabel2.Text = "Damage [" .. damagea.Value .. "]" | |
1133 | framesk3 = makeframe(scrn, 0.5, ud(0.13, 0, 0.7, 0), ud(0.08, 0, 0.06, 0), c3(1, 0.5, 1)) | |
1134 | bar3 = makeframe(framesk3, 0.5, ud(0, 0, 0, 0), ud(1, 0, 1, 0), c3(0.25, 0.25, 0.5)) | |
1135 | ammolabel3 = Instance.new("TextLabel", framesk3) | |
1136 | ammolabel3.BackgroundTransparency = 1 | |
1137 | ammolabel3.Size = ud(1, 0, 1, 0) | |
1138 | ammolabel3.Position = ud(0, 0, 0, 0) | |
1139 | ammolabel3.TextColor3 = c3(255, 255, 255) | |
1140 | ammolabel3.TextStrokeTransparency = 0 | |
1141 | ammolabel3.FontSize = Enum.FontSize.Size8 | |
1142 | ammolabel3.Font = Enum.Font.SourceSans | |
1143 | ammolabel3.BorderSizePixel = 0 | |
1144 | ammolabel3.TextScaled = true | |
1145 | ammolabel3.Text = "Defense [" .. defense.Value .. "]" | |
1146 | animate = Character:findFirstChild("Animate") | |
1147 | animate.Disabled = false | |
1148 | CustomColor = BrickColor.new("Cool yellow") | |
1149 | Colorpart1 = Torso.BrickColor.r | |
1150 | Colorpart2 = Torso.BrickColor.g | |
1151 | Colorpart3 = Torso.BrickColor.b | |
1152 | local weldBetween = function(a, b) | |
1153 | local weldd = Instance.new("ManualWeld") | |
1154 | weldd.Part0 = a | |
1155 | weldd.Part1 = b | |
1156 | weldd.C0 = CFrame.new() | |
1157 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
1158 | weldd.Parent = a | |
1159 | return weldd | |
1160 | end | |
1161 | ||
1162 | swait = function(num) | |
1163 | if num == 0 or num == nil then | |
1164 | game:service("RunService").Stepped:wait(0) | |
1165 | else | |
1166 | for i = 0, num do | |
1167 | game:service("RunService").Stepped:wait(0) | |
1168 | end | |
1169 | end | |
1170 | end | |
1171 | ||
1172 | nooutline = function(part) | |
1173 | part.TopSurface = 10 | |
1174 | end | |
1175 | ||
1176 | part = function(formfactor, parent, material, reflectance, transparency, brickcolor, name, size) | |
1177 | local fp = it("Part") | |
1178 | fp.formFactor = formfactor | |
1179 | fp.Parent = parent | |
1180 | fp.Reflectance = reflectance | |
1181 | fp.Transparency = transparency | |
1182 | fp.CanCollide = false | |
1183 | fp.Locked = true | |
1184 | fp.BrickColor = BrickColor.new(tostring(brickcolor)) | |
1185 | fp.Name = name | |
1186 | fp.Size = size | |
1187 | fp.Position = Character.Torso.Position | |
1188 | nooutline(fp) | |
1189 | fp.Material = material | |
1190 | fp:BreakJoints() | |
1191 | return fp | |
1192 | end | |
1193 | ||
1194 | mesh = function(Mesh, part, meshtype, meshid, offset, scale) | |
1195 | local mesh = it(Mesh) | |
1196 | mesh.Parent = part | |
1197 | if Mesh == "SpecialMesh" then | |
1198 | mesh.MeshType = meshtype | |
1199 | mesh.MeshId = meshid | |
1200 | end | |
1201 | mesh.Offset = offset | |
1202 | mesh.Scale = scale | |
1203 | return mesh | |
1204 | end | |
1205 | ||
1206 | weld = function(parent, part0, part1, c0, c1) | |
1207 | local weld = it("Weld") | |
1208 | weld.Parent = parent | |
1209 | weld.Part0 = part0 | |
1210 | weld.Part1 = part1 | |
1211 | weld.C0 = c0 | |
1212 | weld.C1 = c1 | |
1213 | return weld | |
1214 | end | |
1215 | ||
1216 | fat = Instance.new("BindableEvent", script) | |
1217 | fat.Name = "Heartbeat" | |
1218 | script:WaitForChild("Heartbeat") | |
1219 | frame = 0.033333333333333 | |
1220 | tf = 0 | |
1221 | allowframeloss = false | |
1222 | tossremainder = false | |
1223 | lastframe = tick() | |
1224 | script.Heartbeat:Fire() | |
1225 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
1226 | tf = tf + s | |
1227 | if frame <= tf then | |
1228 | if allowframeloss then | |
1229 | script.Heartbeat:Fire() | |
1230 | lastframe = tick() | |
1231 | else | |
1232 | for i = 1, math.floor(tf / frame) do | |
1233 | script.Heartbeat:Fire() | |
1234 | end | |
1235 | lastframe = tick() | |
1236 | end | |
1237 | if tossremainder then | |
1238 | tf = 0 | |
1239 | else | |
1240 | tf = tf - frame * math.floor(tf / frame) | |
1241 | end | |
1242 | end | |
1243 | end | |
1244 | ) | |
1245 | if script.Parent.className ~= "HopperBin" then | |
1246 | Tool = Instance.new("HopperBin") | |
1247 | Tool.Parent = Backpack | |
1248 | Tool.Name = "Flying" | |
1249 | script.Parent = Tool | |
1250 | end | |
1251 | Bin = script.Parent | |
1252 | so = function(id, par, vol, pit) | |
1253 | coroutine.resume(coroutine.create(function() | |
1254 | local sou = Instance.new("Sound", par or workspace) | |
1255 | sou.Volume = vol | |
1256 | sou.Pitch = pit or 1 | |
1257 | sou.SoundId = id | |
1258 | swait() | |
1259 | sou:play() | |
1260 | game:GetService("Debris"):AddItem(sou, 6) | |
1261 | end | |
1262 | )) | |
1263 | end | |
1264 | ||
1265 | local CFrameFromTopBack = function(at, top, back) | |
1266 | local right = top:Cross(back) | |
1267 | return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
1268 | end | |
1269 | ||
1270 | Triangle = function(a, b, c) | |
1271 | local edg1 = c - a:Dot(b - a.unit) | |
1272 | local edg2 = a - b:Dot(c - b.unit) | |
1273 | local edg3 = b - c:Dot(a - c.unit) | |
1274 | if edg1 <= b - a.magnitude and edg1 >= 0 then | |
1275 | a = a | |
1276 | else | |
1277 | -- DECOMPILER ERROR at PC35: Overwrote pending register: R1 in 'AssignReg' | |
1278 | ||
1279 | if edg2 <= c - b.magnitude and edg2 >= 0 then | |
1280 | a = b | |
1281 | else | |
1282 | -- DECOMPILER ERROR at PC46: Overwrote pending register: R2 in 'AssignReg' | |
1283 | ||
1284 | -- DECOMPILER ERROR at PC47: Overwrote pending register: R1 in 'AssignReg' | |
1285 | ||
1286 | if edg3 <= a - c.magnitude and edg3 >= 0 then | |
1287 | a = c | |
1288 | else | |
1289 | assert(false, "unreachable") | |
1290 | end | |
1291 | end | |
1292 | end | |
1293 | local len1 = c - a:Dot(b - a.unit) | |
1294 | local len2 = b - a.magnitude - len1 | |
1295 | local width = a + b - a.unit * len1 - c.magnitude | |
1296 | local maincf = CFrameFromTopBack(a, b - a:Cross(c - b).unit, -b - a.unit) | |
1297 | local list = {} | |
1298 | local TrailColor = "Dark grey" | |
1299 | if len1 > 0.01 then | |
1300 | local w1 = Instance.new("WedgePart", m) | |
1301 | game:GetService("Debris"):AddItem(w1, 5) | |
1302 | w1.Material = "SmoothPlastic" | |
1303 | w1.FormFactor = "Custom" | |
1304 | w1.BrickColor = BrickColor.new(TrailColor) | |
1305 | w1.Transparency = 0 | |
1306 | w1.Reflectance = 0 | |
1307 | w1.Material = "SmoothPlastic" | |
1308 | w1.CanCollide = false | |
1309 | NoOutline(w1) | |
1310 | local sz = Vector3.new(0.2, width, len1) | |
1311 | w1.Size = sz | |
1312 | local sp = Instance.new("SpecialMesh", w1) | |
1313 | sp.MeshType = "Wedge" | |
1314 | sp.Scale = Vector3.new(0, 1, 1) * sz / w1.Size | |
1315 | w1:BreakJoints() | |
1316 | w1.Anchored = true | |
1317 | w1.Parent = workspace | |
1318 | w1.Transparency = 0.7 | |
1319 | table.insert(Effects, {w1, "Disappear", 0.01}) | |
1320 | w1.CFrame = maincf * CFrame.Angles(math.pi, 0, math.pi / 2) * CFrame.new(0, width / 2, len1 / 2) | |
1321 | table.insert(list, w1) | |
1322 | end | |
1323 | do | |
1324 | if len2 > 0.01 then | |
1325 | local w2 = Instance.new("WedgePart", m) | |
1326 | game:GetService("Debris"):AddItem(w2, 5) | |
1327 | w2.Material = "SmoothPlastic" | |
1328 | w2.FormFactor = "Custom" | |
1329 | w2.BrickColor = BrickColor.new(TrailColor) | |
1330 | w2.Transparency = 0 | |
1331 | w2.Reflectance = 0 | |
1332 | w2.Material = "SmoothPlastic" | |
1333 | w2.CanCollide = false | |
1334 | NoOutline(w2) | |
1335 | local sz = Vector3.new(0.2, width, len2) | |
1336 | w2.Size = sz | |
1337 | local sp = Instance.new("SpecialMesh", w2) | |
1338 | sp.MeshType = "Wedge" | |
1339 | sp.Scale = Vector3.new(0, 1, 1) * sz / w2.Size | |
1340 | w2:BreakJoints() | |
1341 | w2.Anchored = true | |
1342 | w2.Parent = workspace | |
1343 | w2.Transparency = 0.7 | |
1344 | table.insert(Effects, {w2, "Disappear", 0.01}) | |
1345 | w2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2) | |
1346 | table.insert(list, w2) | |
1347 | end | |
1348 | do | |
1349 | return unpack(list) | |
1350 | end | |
1351 | end | |
1352 | end | |
1353 | ||
1354 | rayCast = function(Pos, Dir, Max, Ignore) | |
1355 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
1356 | end | |
1357 | ||
1358 | function clerp(a,b,t) | |
1359 | local qa = {QuaternionFromCFrame(a)} | |
1360 | local qb = {QuaternionFromCFrame(b)} | |
1361 | local ax, ay, az = a.x, a.y, a.z | |
1362 | local bx, by, bz = b.x, b.y, b.z | |
1363 | local _t = 1-t | |
1364 | return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) | |
1365 | end | |
1366 | ||
1367 | function QuaternionFromCFrame(cf) | |
1368 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
1369 | local trace = m00 + m11 + m22 | |
1370 | if trace > 0 then | |
1371 | local s = math.sqrt(1 + trace) | |
1372 | local recip = 0.5/s | |
1373 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 | |
1374 | else | |
1375 | local i = 0 | |
1376 | if m11 > m00 then | |
1377 | i = 1 | |
1378 | end | |
1379 | if m22 > (i == 0 and m00 or m11) then | |
1380 | i = 2 | |
1381 | end | |
1382 | if i == 0 then | |
1383 | local s = math.sqrt(m00-m11-m22+1) | |
1384 | local recip = 0.5/s | |
1385 | return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip | |
1386 | elseif i == 1 then | |
1387 | local s = math.sqrt(m11-m22-m00+1) | |
1388 | local recip = 0.5/s | |
1389 | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip | |
1390 | elseif i == 2 then | |
1391 | local s = math.sqrt(m22-m00-m11+1) | |
1392 | local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip | |
1393 | end | |
1394 | end | |
1395 | end | |
1396 | ||
1397 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
1398 | local xs, ys, zs = x + x, y + y, z + z | |
1399 | local wx, wy, wz = w*xs, w*ys, w*zs | |
1400 | local xx = x*xs | |
1401 | local xy = x*ys | |
1402 | local xz = x*zs | |
1403 | local yy = y*ys | |
1404 | local yz = y*zs | |
1405 | local zz = z*zs | |
1406 | return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) | |
1407 | end | |
1408 | ||
1409 | function QuaternionSlerp(a, b, t) | |
1410 | local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] | |
1411 | local startInterp, finishInterp; | |
1412 | if cosTheta >= 0.0001 then | |
1413 | if (1 - cosTheta) > 0.0001 then | |
1414 | local theta = math.acos(cosTheta) | |
1415 | local invSinTheta = 1/math.sin(theta) | |
1416 | startInterp = math.sin((1-t)*theta)*invSinTheta | |
1417 | finishInterp = math.sin(t*theta)*invSinTheta | |
1418 | else | |
1419 | startInterp = 1-t | |
1420 | finishInterp = t | |
1421 | end | |
1422 | else | |
1423 | if (1+cosTheta) > 0.0001 then | |
1424 | local theta = math.acos(-cosTheta) | |
1425 | local invSinTheta = 1/math.sin(theta) | |
1426 | startInterp = math.sin((t-1)*theta)*invSinTheta | |
1427 | finishInterp = math.sin(t*theta)*invSinTheta | |
1428 | else | |
1429 | startInterp = t-1 | |
1430 | finishInterp = t | |
1431 | end | |
1432 | end | |
1433 | return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp | |
1434 | end | |
1435 | rayCast = function(Pos, Dir, Max, Ignore) | |
1436 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
1437 | end | |
1438 | ||
1439 | makegui = function(cframe, text) | |
1440 | local a = math.random(-10, 10) / 100 | |
1441 | local c = Instance.new("Part") | |
1442 | c.Transparency = 1 | |
1443 | Instance.new("BodyGyro").Parent = c | |
1444 | c.Parent = workspace | |
1445 | c.CFrame = CFrame.new(cframe.p + Vector3.new(0, 1.5, 0)) | |
1446 | local f = Instance.new("BodyPosition") | |
1447 | f.P = 2000 | |
1448 | f.D = 100 | |
1449 | f.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
1450 | f.position = c.Position + Vector3.new(0, 3, 0) | |
1451 | f.Parent = c | |
1452 | game:GetService("Debris"):AddItem(c, 6.5) | |
1453 | c.CanCollide = false | |
1454 | c.Parent = workspace | |
1455 | c.CanCollide = false | |
1456 | local bg = Instance.new("BillboardGui", c) | |
1457 | bg.Adornee = c | |
1458 | bg.Size = UDim2.new(1, 0, 1, 0) | |
1459 | bg.StudsOffset = Vector3.new(0, 0, 0) | |
1460 | bg.AlwaysOnTop = false | |
1461 | local tl = Instance.new("TextLabel", bg) | |
1462 | tl.BackgroundTransparency = 1 | |
1463 | tl.Size = UDim2.new(1, 0, 1, 0) | |
1464 | tl.Text = text | |
1465 | tl.Font = "SourceSansBold" | |
1466 | tl.FontSize = "Size42" | |
1467 | if crit == true then | |
1468 | tl.TextColor3 = Color3.new(0.70588235294118, 0, 0) | |
1469 | else | |
1470 | tl.TextColor3 = Color3.new(255, 0.70588235294118, 0.2) | |
1471 | end | |
1472 | tl.TextStrokeTransparency = 0 | |
1473 | tl.TextScaled = true | |
1474 | tl.TextWrapped = true | |
1475 | coroutine.wrap(function() | |
1476 | wait(2) | |
1477 | for i = 1, 10 do | |
1478 | fat.Event:wait() | |
1479 | c.Transparency = 1 | |
1480 | tl.TextTransparency = tl.TextTransparency + 0.1 | |
1481 | end | |
1482 | end | |
1483 | )() | |
1484 | end | |
1485 | ||
1486 | Damagefunc = function(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, decreaseblock) | |
1487 | if hit.Parent == nil then | |
1488 | return | |
1489 | end | |
1490 | h = hit.Parent:FindFirstChild("Humanoid") | |
1491 | for _,v in pairs(hit.Parent:children()) do | |
1492 | if v:IsA("Humanoid") then | |
1493 | h = v | |
1494 | end | |
1495 | end | |
1496 | if hit.Parent.Parent:FindFirstChild("Torso") ~= nil then | |
1497 | h = hit.Parent.Parent:FindFirstChild("Humanoid") | |
1498 | end | |
1499 | if hit.Parent.className == "Hat" then | |
1500 | hit = hit.Parent.Parent:findFirstChild("Head") | |
1501 | end | |
1502 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
1503 | if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then | |
1504 | return | |
1505 | end | |
1506 | blocked = false | |
1507 | block = hit.Parent:findFirstChild("Block") | |
1508 | if block ~= nil then | |
1509 | print(block.className) | |
1510 | if block.className == "NumberValue" and block.Value > 0 then | |
1511 | blocked = true | |
1512 | if decreaseblock == nil then | |
1513 | block.Value = block.Value - 1 | |
1514 | end | |
1515 | end | |
1516 | if block.className == "IntValue" and block.Value > 0 then | |
1517 | blocked = true | |
1518 | if decreaseblock ~= nil then | |
1519 | block.Value = block.Value - 1 | |
1520 | end | |
1521 | end | |
1522 | end | |
1523 | if blocked == false then | |
1524 | local D = math.random(minim, maxim) * damagea.Value | |
1525 | if h.Parent:FindFirstChild("Stats") then | |
1526 | D = D / h.Parent:FindFirstChild("Stats").Defence.Value | |
1527 | else | |
1528 | end | |
1529 | if not h.Parent:FindFirstChild("Stats") then | |
1530 | do | |
1531 | h.Health = h.Health - D | |
1532 | makegui(hit.Parent.Head.CFrame, tostring(math.floor(D + 0.5))) | |
1533 | local D = math.random(minim, maxim) * damagea.Value | |
1534 | if h.Parent:FindFirstChild("Stats") then | |
1535 | D = D / h.Parent:FindFirstChild("Stats").Defence.Value | |
1536 | else | |
1537 | end | |
1538 | if not h.Parent:FindFirstChild("Stats") then | |
1539 | do | |
1540 | h.Health = h.Health - D / 2 | |
1541 | makegui(hit.Parent.Head.CFrame, tostring(math.floor(D + 0.5))) | |
1542 | if Type == "Knockdown" then | |
1543 | humanoid = hit.Parent.Humanoid | |
1544 | humanoid.PlatformStand = true | |
1545 | coroutine.resume(coroutine.create(function(Humanoid) | |
1546 | fat.Event:wait() | |
1547 | Humanoid.PlatformStand = false | |
1548 | end | |
1549 | ), humanoid) | |
1550 | local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit | |
1551 | local bodvol = Instance.new("BodyVelocity") | |
1552 | bodvol.velocity = angle * knockback | |
1553 | bodvol.P = 5000 | |
1554 | bodvol.maxForce = Vector3.new(8000, 8000, 8000) | |
1555 | bodvol.Parent = hit | |
1556 | rl = Instance.new("BodyAngularVelocity") | |
1557 | rl.P = 3000 | |
1558 | rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000 | |
1559 | rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)) | |
1560 | rl.Parent = hit | |
1561 | game:GetService("Debris"):AddItem(bodvol, 0.5) | |
1562 | game:GetService("Debris"):AddItem(rl, 0.5) | |
1563 | else | |
1564 | do | |
1565 | if Type == "Normal" then | |
1566 | so("http://roblox.com/asset/?id=392592460", hit, 1, math.random(80, 120) / 100) | |
1567 | vp = Instance.new("BodyVelocity") | |
1568 | vp.P = 500 | |
1569 | vp.maxForce = Vector3.new(math.huge, 0, math.huge) | |
1570 | if KnockbackType == 1 then | |
1571 | vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05 | |
1572 | else | |
1573 | if KnockbackType == 2 then | |
1574 | vp.velocity = Property.CFrame.lookVector * knockback | |
1575 | end | |
1576 | end | |
1577 | if knockback > 0 then | |
1578 | vp.Parent = hit.Parent.Torso | |
1579 | end | |
1580 | game:GetService("Debris"):AddItem(vp, 0.5) | |
1581 | else | |
1582 | if Type == "MovementDebuff" then | |
1583 | coroutine.resume(coroutine.create(function() | |
1584 | hit.Parent.Humanoid.WalkSpeed = hit.Parent.Humanoid.WalkSpeed - 0.2 | |
1585 | speed.Value = speed.Value + 0.2 | |
1586 | Humanoid.WalkSpeed = 16 * speed.Value | |
1587 | wait(1) | |
1588 | hit.Parent.Humanoid.WalkSpeed = hit.Parent.Humanoid.WalkSpeed + 0.2 | |
1589 | speed.Value = speed.Value - 0.2 | |
1590 | Humanoid.WalkSpeed = 16 * speed.Value | |
1591 | end | |
1592 | )) | |
1593 | vp = Instance.new("BodyVelocity") | |
1594 | vp.P = 500 | |
1595 | vp.maxForce = Vector3.new(math.huge, 0, math.huge) | |
1596 | if KnockbackType == 1 then | |
1597 | vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05 | |
1598 | else | |
1599 | if KnockbackType == 2 then | |
1600 | vp.velocity = Property.CFrame.lookVector * knockback | |
1601 | end | |
1602 | end | |
1603 | if knockback > 0 then | |
1604 | vp.Parent = hit.Parent.Torso | |
1605 | end | |
1606 | game:GetService("Debris"):AddItem(vp, 0.5) | |
1607 | else | |
1608 | if Type == "CurseAura" then | |
1609 | coroutine.resume(coroutine.create(function() | |
1610 | savethewalkspeed = hit.Parent.Humanoid.WalkSpeed | |
1611 | hit.Parent.Humanoid.WalkSpeed = 0 | |
1612 | wait(0.25) | |
1613 | hit.Parent.Humanoid.WalkSpeed = savethewalkspeed | |
1614 | end | |
1615 | )) | |
1616 | vp = Instance.new("BodyVelocity") | |
1617 | vp.P = 500 | |
1618 | vp.maxForce = Vector3.new(math.huge, 0, math.huge) | |
1619 | if KnockbackType == 1 then | |
1620 | vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05 | |
1621 | else | |
1622 | if KnockbackType == 2 then | |
1623 | vp.velocity = Property.CFrame.lookVector * knockback | |
1624 | end | |
1625 | end | |
1626 | if knockback > 0 then | |
1627 | vp.Parent = hit.Parent.Torso | |
1628 | end | |
1629 | game:GetService("Debris"):AddItem(vp, 0.5) | |
1630 | else | |
1631 | if Type == "SlashLifeSteal2" then | |
1632 | so("http://www.roblox.com/asset/?id=344936315", hit, 1, math.random(100, 200) / 100) | |
1633 | Humanoid.Health = Humanoid.Health + math.random(2, 3) / 2.5 | |
1634 | vp = Instance.new("BodyVelocity") | |
1635 | vp.P = 500 | |
1636 | vp.maxForce = Vector3.new(math.huge, 0, math.huge) | |
1637 | if KnockbackType == 1 then | |
1638 | vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05 | |
1639 | else | |
1640 | if KnockbackType == 2 then | |
1641 | vp.velocity = Property.CFrame.lookVector * knockback | |
1642 | end | |
1643 | end | |
1644 | if knockback > 0 then | |
1645 | vp.Parent = hit.Parent.Torso | |
1646 | end | |
1647 | game:GetService("Debris"):AddItem(vp, 0.5) | |
1648 | else | |
1649 | if Type == "BlackHoleDamage" then | |
1650 | Humanoid.Health = Humanoid.Health + math.random(2, 4) / 5 | |
1651 | floatingvelocity = Instance.new("BodyVelocity") | |
1652 | floatingvelocity.Parent = hit.Parent.Torso | |
1653 | floatingvelocity.Velocity = Vector3.new(0, math.random(2.5, 5), 0) | |
1654 | game:GetService("Debris"):AddItem(floatingvelocity, 1) | |
1655 | else | |
1656 | if Type == "BlackHoleDamage2" then | |
1657 | vp = Instance.new("BodyVelocity") | |
1658 | vp.P = 500 | |
1659 | vp.maxForce = Vector3.new(math.huge, 0, math.huge) | |
1660 | if KnockbackType == 1 then | |
1661 | vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05 | |
1662 | else | |
1663 | if KnockbackType == 2 then | |
1664 | vp.velocity = Property.CFrame.lookVector * knockback | |
1665 | end | |
1666 | end | |
1667 | if knockback > 0 then | |
1668 | vp.Parent = hit.Parent.Torso | |
1669 | end | |
1670 | game:GetService("Debris"):AddItem(vp, 0.5) | |
1671 | else | |
1672 | if Type == "Up" then | |
1673 | local bodyVelocity = Instance.new("BodyVelocity") | |
1674 | bodyVelocity.velocity = vt(0, 60, 0) | |
1675 | bodyVelocity.P = 5000 | |
1676 | bodyVelocity.maxForce = Vector3.new(8000, 8000, 8000) | |
1677 | bodyVelocity.Parent = hit | |
1678 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
1679 | rl = Instance.new("BodyAngularVelocity") | |
1680 | rl.P = 3000 | |
1681 | rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000 | |
1682 | rl.angularvelocity = Vector3.new(math.random(-30, 30), math.random(-30, 30), math.random(-30, 30)) | |
1683 | rl.Parent = hit | |
1684 | game:GetService("Debris"):AddItem(rl, 0.5) | |
1685 | else | |
1686 | do | |
1687 | if Type == "Snare" then | |
1688 | wait() | |
1689 | bp = Instance.new("BodyPosition") | |
1690 | bp.P = 2000 | |
1691 | bp.D = 100 | |
1692 | bp.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
1693 | bp.position = hit.Parent.Torso.Position | |
1694 | bp.Parent = hit.Parent.Torso | |
1695 | game:GetService("Debris"):AddItem(bp, 1) | |
1696 | else | |
1697 | if Type == "Target" then | |
1698 | so("http://www.roblox.com/asset/?id=199144144", hit, 1, math.random(150, 200) / 100) | |
1699 | vp = Instance.new("BodyVelocity") | |
1700 | vp.P = 500 | |
1701 | vp.maxForce = Vector3.new(math.huge, 0, math.huge) | |
1702 | if KnockbackType == 1 then | |
1703 | vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05 | |
1704 | else | |
1705 | if KnockbackType == 2 then | |
1706 | vp.velocity = Property.CFrame.lookVector * knockback | |
1707 | end | |
1708 | end | |
1709 | if knockback > 0 then | |
1710 | vp.Parent = hit.Parent.Torso | |
1711 | end | |
1712 | game:GetService("Debris"):AddItem(vp, 0.5) | |
1713 | end | |
1714 | end | |
1715 | debounce = Instance.new("BoolValue") | |
1716 | debounce.Name = "DebounceHit" | |
1717 | debounce.Parent = hit.Parent | |
1718 | debounce.Value = true | |
1719 | game:GetService("Debris"):AddItem(debounce, Delay) | |
1720 | c = Instance.new("ObjectValue") | |
1721 | c.Name = "creator" | |
1722 | c.Value = Player | |
1723 | c.Parent = h | |
1724 | game:GetService("Debris"):AddItem(c, 0.5) | |
1725 | CRIT = false | |
1726 | hitDeb = true | |
1727 | AttackPos = 6 | |
1728 | end | |
1729 | end | |
1730 | end | |
1731 | end | |
1732 | end | |
1733 | end | |
1734 | end | |
1735 | end | |
1736 | end | |
1737 | end | |
1738 | end | |
1739 | end | |
1740 | end | |
1741 | end | |
1742 | end | |
1743 | end | |
1744 | end | |
1745 | ||
1746 | MagniDamage = function(Part, magni, mindam, maxdam, knock, Type) | |
1747 | for _,c in pairs(workspace:children()) do | |
1748 | local hum = c:findFirstChild("Humanoid") | |
1749 | if hum ~= nil then | |
1750 | local head = c:findFirstChild("Torso") | |
1751 | if head ~= nil then | |
1752 | local targ = head.Position - Part.Position | |
1753 | local mag = targ.magnitude | |
1754 | if mag <= magni and c.Name ~= Player.Name then | |
1755 | Damagefunc(head, mindam, maxdam, knock, Type, RootPart, 0.2, 1, 3, 1) | |
1756 | end | |
1757 | end | |
1758 | end | |
1759 | end | |
1760 | end | |
1761 | ||
1762 | Lightning = function(p0, p1, tym, ofs, brickcolor, th, tra, last) | |
1763 | local magz = p0 - p1.magnitude | |
1764 | local curpos = p0 | |
1765 | local trz = {-ofs, ofs} | |
1766 | for i = 1, tym do | |
1767 | local li = Instance.new("Part", workspace) | |
1768 | do | |
1769 | li.TopSurface = 0 | |
1770 | li.BottomSurface = 0 | |
1771 | li.Anchored = true | |
1772 | li.Transparency = tra or 0.4 | |
1773 | li.BrickColor = brickcolor | |
1774 | li.formFactor = "Custom" | |
1775 | li.CanCollide = false | |
1776 | li.Size = Vector3.new(th, th, magz / tym) | |
1777 | local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)]) | |
1778 | local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz | |
1779 | if tym == i then | |
1780 | local magz2 = curpos - p1.magnitude | |
1781 | li.Size = Vector3.new(th, th, magz2) | |
1782 | li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2) | |
1783 | else | |
1784 | do | |
1785 | do | |
1786 | li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2) | |
1787 | curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p | |
1788 | game.Debris:AddItem(li, last) | |
1789 | coroutine.resume(coroutine.create(function() | |
1790 | while li.Transparency ~= 1 do | |
1791 | for i = 0, 1, last do | |
1792 | fat.Event:wait() | |
1793 | li.Transparency = li.Transparency + 0.1 / last | |
1794 | end | |
1795 | end | |
1796 | end | |
1797 | )) | |
1798 | end | |
1799 | -- DECOMPILER ERROR at PC134: LeaveBlock: unexpected jumping out IF_ELSE_STMT | |
1800 | ||
1801 | -- DECOMPILER ERROR at PC134: LeaveBlock: unexpected jumping out IF_STMT | |
1802 | ||
1803 | -- DECOMPILER ERROR at PC134: LeaveBlock: unexpected jumping out DO_STMT | |
1804 | ||
1805 | end | |
1806 | end | |
1807 | end | |
1808 | end | |
1809 | end | |
1810 | ||
1811 | RainbowLightning = function(p0, p1, tym, ofs, th, tra, last) | |
1812 | local rainbowcolor = BrickColor.new(0) | |
1813 | local magz = p0 - p1.magnitude | |
1814 | local curpos = p0 | |
1815 | local trz = {-ofs, ofs} | |
1816 | for i = 1, tym do | |
1817 | local li = Instance.new("Part", workspace) | |
1818 | do | |
1819 | li.TopSurface = 0 | |
1820 | li.BottomSurface = 0 | |
1821 | li.Anchored = true | |
1822 | li.Transparency = tra or 0.4 | |
1823 | li.BrickColor = rainbowcolor | |
1824 | li.Material = "Neon" | |
1825 | li.formFactor = "Custom" | |
1826 | li.CanCollide = false | |
1827 | li.Size = Vector3.new(th, th, magz / tym) | |
1828 | local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)]) | |
1829 | local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz | |
1830 | if tym == i then | |
1831 | local magz2 = curpos - p1.magnitude | |
1832 | li.Size = Vector3.new(th, th, magz2) | |
1833 | li.CFrame = CFrame.new(curpos, p1) * CFrame.new(-1.57, 0, -magz2 / 2) | |
1834 | else | |
1835 | do | |
1836 | do | |
1837 | li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(-1.57, 0, magz / tym / 2) | |
1838 | curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p | |
1839 | game.Debris:AddItem(li, last) | |
1840 | coroutine.resume(coroutine.create(function() | |
1841 | while li.Parent ~= nil do | |
1842 | wait() | |
1843 | rainbowcolor = BrickColor.new(23) | |
1844 | wait() | |
1845 | rainbowcolor = BrickColor.new(107) | |
1846 | wait() | |
1847 | rainbowcolor = BrickColor.new(37) | |
1848 | wait() | |
1849 | rainbowcolor = BrickColor.new(119) | |
1850 | wait() | |
1851 | rainbowcolor = BrickColor.new(24) | |
1852 | wait() | |
1853 | rainbowcolor = BrickColor.new(106) | |
1854 | wait() | |
1855 | rainbowcolor = BrickColor.new(21) | |
1856 | wait() | |
1857 | rainbowcolor = BrickColor.new(104) | |
1858 | end | |
1859 | end | |
1860 | )) | |
1861 | coroutine.resume(coroutine.create(function() | |
1862 | while li.Transparency ~= 1 do | |
1863 | for i = 0, 1, last do | |
1864 | fat.Event:wait() | |
1865 | li.Transparency = li.Transparency + 0.1 / last | |
1866 | li.BrickColor = rainbowcolor | |
1867 | end | |
1868 | end | |
1869 | do | |
1870 | li.Parent = nil | |
1871 | end | |
1872 | end | |
1873 | )) | |
1874 | end | |
1875 | -- DECOMPILER ERROR at PC149: LeaveBlock: unexpected jumping out IF_ELSE_STMT | |
1876 | ||
1877 | -- DECOMPILER ERROR at PC149: LeaveBlock: unexpected jumping out IF_STMT | |
1878 | ||
1879 | -- DECOMPILER ERROR at PC149: LeaveBlock: unexpected jumping out DO_STMT | |
1880 | ||
1881 | end | |
1882 | end | |
1883 | end | |
1884 | end | |
1885 | end | |
1886 | ||
1887 | JumpEffect = function(brickcolor, cframe, x1, y1, z1, x2, y2, z2, delay) | |
1888 | local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
1889 | prt.Anchored = true | |
1890 | prt.CanCollide = false | |
1891 | prt.CFrame = cframe * angles(math.rad(90), 0, 0) | |
1892 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=3270017", vt(0, 0, 0), vt(x1, y1, z1)) | |
1893 | game:GetService("Debris"):AddItem(prt, 10) | |
1894 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1895 | for i = 0, 1, delay do | |
1896 | fat.Event:wait() | |
1897 | Part.CFrame = Part.CFrame | |
1898 | Part.Transparency = i | |
1899 | Mesh.Scale = Mesh.Scale + vt(x2, y2, z2) | |
1900 | end | |
1901 | Part:Destroy() | |
1902 | end | |
1903 | ), prt, msh) | |
1904 | end | |
1905 | ||
1906 | Shockwave2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1907 | local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
1908 | prt.Anchored = true | |
1909 | prt.CFrame = cframe | |
1910 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1)) | |
1911 | game:GetService("Debris"):AddItem(prt, 4) | |
1912 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1913 | for i = 0, 1, delay do | |
1914 | fat.Event:wait() | |
1915 | Part.CFrame = Part.CFrame | |
1916 | Part.Transparency = i | |
1917 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1918 | end | |
1919 | Part:Destroy() | |
1920 | end | |
1921 | ), prt, msh) | |
1922 | end | |
1923 | ||
1924 | OrbEffect = function(brickcolor, cframe, x1, y1, z1, x2, y2, z2, delay) | |
1925 | local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
1926 | prt.Anchored = true | |
1927 | prt.CanCollide = false | |
1928 | prt.CFrame = cframe * angles(math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90))) | |
1929 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=3270017", vt(0, 0, 0), vt(x1, y1, z1)) | |
1930 | game:GetService("Debris"):AddItem(prt, 10) | |
1931 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1932 | for i = 0, 1, delay do | |
1933 | fat.Event:wait() | |
1934 | Part.CFrame = Part.CFrame | |
1935 | Part.Transparency = i | |
1936 | Mesh.Scale = Mesh.Scale + vt(x2, y2, z2) | |
1937 | end | |
1938 | Part:Destroy() | |
1939 | end | |
1940 | ), prt, msh) | |
1941 | end | |
1942 | ||
1943 | BlockShockwave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1944 | local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
1945 | prt.Anchored = true | |
1946 | prt.CFrame = cframe * angles(math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90))) | |
1947 | local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
1948 | game:GetService("Debris"):AddItem(prt, 10) | |
1949 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1950 | for i = 0, 1, delay do | |
1951 | fat.Event:wait() | |
1952 | Part.CFrame = Part.CFrame * angles(math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90))) | |
1953 | Part.Transparency = i | |
1954 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1955 | end | |
1956 | Part:Destroy() | |
1957 | end | |
1958 | ), prt, msh) | |
1959 | end | |
1960 | ||
1961 | RainbowBlockShockwave = function(cframe, x1, y1, z1, x3, y3, z3, delay) | |
1962 | local rainbowcolor = BrickColor.new(0) | |
1963 | local prt = part(3, workspace, "SmoothPlastic", 0, 0, rainbowcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
1964 | prt.Anchored = true | |
1965 | prt.CFrame = cframe * angles(math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90))) | |
1966 | prt.Material = "Neon" | |
1967 | local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
1968 | game:GetService("Debris"):AddItem(prt, 5) | |
1969 | coroutine.resume(coroutine.create(function() | |
1970 | while prt.Parent ~= nil do | |
1971 | wait() | |
1972 | rainbowcolor = BrickColor.new(23) | |
1973 | wait() | |
1974 | rainbowcolor = BrickColor.new(107) | |
1975 | wait() | |
1976 | rainbowcolor = BrickColor.new(37) | |
1977 | wait() | |
1978 | rainbowcolor = BrickColor.new(119) | |
1979 | wait() | |
1980 | rainbowcolor = BrickColor.new(24) | |
1981 | wait() | |
1982 | rainbowcolor = BrickColor.new(106) | |
1983 | wait() | |
1984 | rainbowcolor = BrickColor.new(21) | |
1985 | wait() | |
1986 | rainbowcolor = BrickColor.new(104) | |
1987 | end | |
1988 | end | |
1989 | )) | |
1990 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1991 | for i = 0, 1, delay do | |
1992 | fat.Event:wait() | |
1993 | Part.CFrame = Part.CFrame * angles(math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90))) | |
1994 | Part.Transparency = i | |
1995 | Part.BrickColor = rainbowcolor | |
1996 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1997 | end | |
1998 | Part:Destroy() | |
1999 | end | |
2000 | ), prt, msh) | |
2001 | end | |
2002 | ||
2003 | RainbowCylinderShockwave = function(cframe, x1, y1, z1, x3, y3, z3, delay) | |
2004 | local rainbowcolor = BrickColor.new(0) | |
2005 | local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
2006 | prt.Anchored = true | |
2007 | prt.CFrame = cframe | |
2008 | prt.Material = "Neon" | |
2009 | local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
2010 | game:GetService("Debris"):AddItem(prt, 5) | |
2011 | coroutine.resume(coroutine.create(function() | |
2012 | while prt.Parent ~= nil do | |
2013 | wait() | |
2014 | rainbowcolor = BrickColor.new(23) | |
2015 | wait() | |
2016 | rainbowcolor = BrickColor.new(107) | |
2017 | wait() | |
2018 | rainbowcolor = BrickColor.new(37) | |
2019 | wait() | |
2020 | rainbowcolor = BrickColor.new(119) | |
2021 | wait() | |
2022 | rainbowcolor = BrickColor.new(24) | |
2023 | wait() | |
2024 | rainbowcolor = BrickColor.new(106) | |
2025 | wait() | |
2026 | rainbowcolor = BrickColor.new(21) | |
2027 | wait() | |
2028 | rainbowcolor = BrickColor.new(104) | |
2029 | end | |
2030 | end | |
2031 | )) | |
2032 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
2033 | for i = 0, 1, delay do | |
2034 | fat.Event:wait() | |
2035 | Part.BrickColor = rainbowcolor | |
2036 | Part.Transparency = i | |
2037 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
2038 | end | |
2039 | Part:Destroy() | |
2040 | end | |
2041 | ), prt, msh) | |
2042 | end | |
2043 | ||
2044 | RainbowOrbEffect = function(cframe, x1, y1, z1, x2, y2, z2, delay) | |
2045 | local rainbowcolor = BrickColor.new(0) | |
2046 | local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
2047 | prt.Anchored = true | |
2048 | prt.CanCollide = false | |
2049 | prt.CFrame = cframe * angles(math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90))) | |
2050 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=3270017", vt(0, 0, 0), vt(x1, y1, z1)) | |
2051 | game:GetService("Debris"):AddItem(prt, 5) | |
2052 | coroutine.resume(coroutine.create(function() | |
2053 | while prt.Parent ~= nil do | |
2054 | wait() | |
2055 | rainbowcolor = BrickColor.new(23) | |
2056 | wait() | |
2057 | rainbowcolor = BrickColor.new(107) | |
2058 | wait() | |
2059 | rainbowcolor = BrickColor.new(37) | |
2060 | wait() | |
2061 | rainbowcolor = BrickColor.new(119) | |
2062 | wait() | |
2063 | rainbowcolor = BrickColor.new(24) | |
2064 | wait() | |
2065 | rainbowcolor = BrickColor.new(106) | |
2066 | wait() | |
2067 | rainbowcolor = BrickColor.new(21) | |
2068 | wait() | |
2069 | rainbowcolor = BrickColor.new(104) | |
2070 | end | |
2071 | end | |
2072 | )) | |
2073 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
2074 | for i = 0, 1, delay do | |
2075 | fat.Event:wait() | |
2076 | Part.CFrame = Part.CFrame | |
2077 | Part.BrickColor = rainbowcolor | |
2078 | Part.Transparency = i | |
2079 | Mesh.Scale = Mesh.Scale + vt(x2, y2, z2) | |
2080 | end | |
2081 | Part:Destroy() | |
2082 | end | |
2083 | ), prt, msh) | |
2084 | end | |
2085 | ||
2086 | RainbowStar = function(cframe, x1, y1, z1, x2, y2, z2, delay) | |
2087 | local rainbowcolor = BrickColor.new(23) | |
2088 | local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
2089 | prt.Anchored = true | |
2090 | prt.CanCollide = false | |
2091 | prt.CFrame = cframe | |
2092 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=120647846", vt(0, 0, 0), vt(x1, y1, z1)) | |
2093 | game:GetService("Debris"):AddItem(prt, 5) | |
2094 | coroutine.resume(coroutine.create(function() | |
2095 | while prt.Parent ~= nil do | |
2096 | wait() | |
2097 | rainbowcolor = BrickColor.new(23) | |
2098 | wait() | |
2099 | rainbowcolor = BrickColor.new(107) | |
2100 | wait() | |
2101 | rainbowcolor = BrickColor.new(37) | |
2102 | wait() | |
2103 | rainbowcolor = BrickColor.new(119) | |
2104 | wait() | |
2105 | rainbowcolor = BrickColor.new(24) | |
2106 | wait() | |
2107 | rainbowcolor = BrickColor.new(106) | |
2108 | wait() | |
2109 | rainbowcolor = BrickColor.new(21) | |
2110 | wait() | |
2111 | rainbowcolor = BrickColor.new(104) | |
2112 | end | |
2113 | end | |
2114 | )) | |
2115 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
2116 | for i = 0, 1, delay do | |
2117 | fat.Event:wait() | |
2118 | Part.CFrame = Part.CFrame | |
2119 | Part.BrickColor = rainbowcolor | |
2120 | Part.Transparency = i | |
2121 | Mesh.Scale = Mesh.Scale + vt(x2, y2, z2) | |
2122 | end | |
2123 | Part:Destroy() | |
2124 | end | |
2125 | ), prt, msh) | |
2126 | end | |
2127 | ||
2128 | RainbowSphereShockwave = function(cframe, x1, y1, z1, x3, y3, z3, delay) | |
2129 | local rainbowcolor = BrickColor.new(0) | |
2130 | local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
2131 | prt.Anchored = true | |
2132 | prt.CFrame = cframe | |
2133 | prt.Material = "Neon" | |
2134 | local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
2135 | game:GetService("Debris"):AddItem(prt, 5) | |
2136 | coroutine.resume(coroutine.create(function() | |
2137 | while prt.Parent ~= nil do | |
2138 | wait() | |
2139 | rainbowcolor = BrickColor.new(23) | |
2140 | wait() | |
2141 | rainbowcolor = BrickColor.new(107) | |
2142 | wait() | |
2143 | rainbowcolor = BrickColor.new(37) | |
2144 | wait() | |
2145 | rainbowcolor = BrickColor.new(119) | |
2146 | wait() | |
2147 | rainbowcolor = BrickColor.new(24) | |
2148 | wait() | |
2149 | rainbowcolor = BrickColor.new(106) | |
2150 | wait() | |
2151 | rainbowcolor = BrickColor.new(21) | |
2152 | wait() | |
2153 | rainbowcolor = BrickColor.new(104) | |
2154 | end | |
2155 | end | |
2156 | )) | |
2157 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
2158 | for i = 0, 1, delay do | |
2159 | fat.Event:wait() | |
2160 | Part.BrickColor = rainbowcolor | |
2161 | Part.Transparency = i | |
2162 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
2163 | end | |
2164 | Part:Destroy() | |
2165 | end | |
2166 | ), prt, msh) | |
2167 | end | |
2168 | ||
2169 | CylinderShockwave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
2170 | local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
2171 | prt.Anchored = true | |
2172 | prt.CFrame = cframe | |
2173 | local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
2174 | game:GetService("Debris"):AddItem(prt, 10) | |
2175 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
2176 | for i = 0, 1, delay do | |
2177 | fat.Event:wait() | |
2178 | Part.Transparency = i | |
2179 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
2180 | end | |
2181 | Part:Destroy() | |
2182 | end | |
2183 | ), prt, msh) | |
2184 | end | |
2185 | ||
2186 | Laser = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
2187 | local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
2188 | prt.Anchored = true | |
2189 | prt.CFrame = cframe | |
2190 | prt.Material = "Neon" | |
2191 | local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
2192 | game:GetService("Debris"):AddItem(prt, 10) | |
2193 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
2194 | for i = 0, 1, delay do | |
2195 | fat.Event:wait() | |
2196 | Part.Transparency = i | |
2197 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
2198 | end | |
2199 | Part:Destroy() | |
2200 | end | |
2201 | ), prt, msh) | |
2202 | end | |
2203 | ||
2204 | Laser2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
2205 | local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
2206 | prt.Anchored = true | |
2207 | prt.CFrame = cframe | |
2208 | prt.Material = "Neon" | |
2209 | local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
2210 | game:GetService("Debris"):AddItem(prt, 10) | |
2211 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
2212 | for i = 0, 1, delay do | |
2213 | fat.Event:wait() | |
2214 | Part.Transparency = i | |
2215 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
2216 | end | |
2217 | Part:Destroy() | |
2218 | end | |
2219 | ), prt, msh) | |
2220 | end | |
2221 | ||
2222 | Laser3 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
2223 | local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
2224 | prt.Anchored = true | |
2225 | prt.CFrame = cframe | |
2226 | prt.Material = "Neon" | |
2227 | local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
2228 | game:GetService("Debris"):AddItem(prt, 10) | |
2229 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
2230 | for i = 0, 1, delay do | |
2231 | fat.Event:wait() | |
2232 | Part.Transparency = i | |
2233 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
2234 | end | |
2235 | Part:Destroy() | |
2236 | end | |
2237 | ), prt, msh) | |
2238 | end | |
2239 | ||
2240 | SphereShockwave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
2241 | local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
2242 | prt.Anchored = true | |
2243 | prt.CFrame = cframe | |
2244 | local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
2245 | game:GetService("Debris"):AddItem(prt, 10) | |
2246 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
2247 | for i = 0, 1, delay do | |
2248 | fat.Event:wait() | |
2249 | Part.Transparency = i | |
2250 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
2251 | end | |
2252 | Part:Destroy() | |
2253 | end | |
2254 | ), prt, msh) | |
2255 | end | |
2256 | ||
2257 | SphereShockwave2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
2258 | local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
2259 | prt.Anchored = true | |
2260 | prt.CFrame = cframe * angles(math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90))) | |
2261 | local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
2262 | game:GetService("Debris"):AddItem(prt, 10) | |
2263 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
2264 | for i = 0, 1, delay do | |
2265 | fat.Event:wait() | |
2266 | Part.Transparency = i | |
2267 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
2268 | end | |
2269 | Part:Destroy() | |
2270 | end | |
2271 | ), prt, msh) | |
2272 | end | |
2273 | ||
2274 | Shockwave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
2275 | local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
2276 | prt.Anchored = true | |
2277 | prt.CFrame = cframe | |
2278 | local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
2279 | game:GetService("Debris"):AddItem(prt, 10) | |
2280 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
2281 | for i = 0, 1, delay do | |
2282 | fat.Event:wait() | |
2283 | Part.CFrame = Part.CFrame | |
2284 | Part.Transparency = i | |
2285 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
2286 | end | |
2287 | Part:Destroy() | |
2288 | end | |
2289 | ), prt, msh) | |
2290 | end | |
2291 | ||
2292 | leftlegangle = 0 | |
2293 | leftlegcframe = 0 | |
2294 | leftlegcframe2 = 0 | |
2295 | leftlegcframe3 = 0 | |
2296 | rightlegangle = 0 | |
2297 | rightlegcframe = 0 | |
2298 | rightlegcframe2 = 0 | |
2299 | rightlegcframe3 = 0 | |
2300 | leftarmangle = 0 | |
2301 | rightarmangle = 0 | |
2302 | rightlegangle2 = 0 | |
2303 | leftlegangle2 = 0 | |
2304 | MMouse = mouse | |
2305 | canidle = true | |
2306 | canwalk = true | |
2307 | holdz = false | |
2308 | zshooting = false | |
2309 | gyroenabled = false | |
2310 | ShotTarget = RootPart | |
2311 | runningsound = Head.Running | |
2312 | local robloxidleanimation = Instance.new("Animation", Torso) | |
2313 | robloxidleanimation.Name = "robloxidleanimation" | |
2314 | robloxidleanimation.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
2315 | local floatingaura = Instance.new("Sound", Torso) | |
2316 | floatingaura.SoundId = "http://www.roblox.com/asset/?id=343063967" | |
2317 | floatingaura.Volume = 0.25 | |
2318 | floatingaura.Pitch = 0.75 | |
2319 | floatingaura.Looped = true | |
2320 | gyro = Instance.new("BodyGyro") | |
2321 | gyro.Parent = nil | |
2322 | gyro.P = 10000000 | |
2323 | gyro.D = 1000 | |
2324 | gyro.MaxTorque = Vector3.new(0, 10000000, 0) | |
2325 | Clone = function() | |
2326 | for _,v in pairs(Torso.Parent:children()) do | |
2327 | if v.className == "Part" and v.Name ~= "HumanoidRootPart" then | |
2328 | local rainbowcolor = BrickColor.new(0) | |
2329 | do | |
2330 | n = v:clone() | |
2331 | n:BreakJoints() | |
2332 | n.archivable = true | |
2333 | n.Anchored = true | |
2334 | n.CanCollide = false | |
2335 | n.TopSurface = "SmoothNoOutlines" | |
2336 | n.BottomSurface = "SmoothNoOutlines" | |
2337 | n.LeftSurface = "SmoothNoOutlines" | |
2338 | n.RightSurface = "SmoothNoOutlines" | |
2339 | n.FrontSurface = "SmoothNoOutlines" | |
2340 | n.BackSurface = "SmoothNoOutlines" | |
2341 | n.Name = "Trail" | |
2342 | n.BrickColor = rainbowcolor | |
2343 | n.Parent = workspace | |
2344 | n.CFrame = v.CFrame | |
2345 | for _,v in pairs(n:children()) do | |
2346 | if v.Name == "face" then | |
2347 | v:Destroy() | |
2348 | end | |
2349 | end | |
2350 | game:GetService("Debris"):AddItem(n, 2) | |
2351 | coroutine.resume(coroutine.create(function() | |
2352 | while n.Parent ~= nil do | |
2353 | wait() | |
2354 | rainbowcolor = BrickColor.new(23) | |
2355 | wait() | |
2356 | rainbowcolor = BrickColor.new(107) | |
2357 | wait() | |
2358 | rainbowcolor = BrickColor.new(37) | |
2359 | wait() | |
2360 | rainbowcolor = BrickColor.new(119) | |
2361 | wait() | |
2362 | rainbowcolor = BrickColor.new(24) | |
2363 | wait() | |
2364 | rainbowcolor = BrickColor.new(106) | |
2365 | wait() | |
2366 | rainbowcolor = BrickColor.new(21) | |
2367 | wait() | |
2368 | rainbowcolor = BrickColor.new(104) | |
2369 | end | |
2370 | end | |
2371 | )) | |
2372 | coroutine.resume(coroutine.create(function(ne) | |
2373 | for i = 1, 80 do | |
2374 | ne:BreakJoints() | |
2375 | ne.Transparency = i / 80 | |
2376 | ne.BrickColor = rainbowcolor | |
2377 | fat.Event:wait() | |
2378 | end | |
2379 | ne.Parent = nil | |
2380 | end | |
2381 | ), n) | |
2382 | end | |
2383 | end | |
2384 | end | |
2385 | end | |
2386 | ||
2387 | equipanim = function() | |
2388 | attack = true | |
2389 | so("http://roblox.com/asset/?id=367850772", Torso, 1, 0.75) | |
2390 | speed.Value = speed.Value - 0.4 | |
2391 | Humanoid.WalkSpeed = 16 * speed.Value | |
2392 | runningsound.Volume = 0 | |
2393 | for i = 0, 1, 0.12 do | |
2394 | fat.Event:wait() | |
2395 | Humanoid.CameraOffset = Vector3.new(0, 0 + 3 * i, 0) | |
2396 | RainbowBlockShockwave(LeftLeg.CFrame * cf(0, -1, 0), 2, 2, 2, 0.01, 0.01, 0.01, 0.1) | |
2397 | RainbowBlockShockwave(RightLeg.CFrame * cf(0, -1, 0), 2, 2, 2, 0.01, 0.01, 0.01, 0.1) | |
2398 | RainbowBlockShockwave(LeftArm.CFrame * cf(0, -1, 0), 1.5, 1.5, 1.5, 0.5, 0.5, 0.5, 0.1) | |
2399 | RainbowBlockShockwave(RightArm.CFrame * cf(0, -1, 0), 1.5, 1.5, 1.5, 0.5, 0.5, 0.5, 0.1) | |
2400 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 3) * angles(math.rad(0), math.rad(0), math.rad(0 - 360 * i)), 0.3) | |
2401 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.3) | |
2402 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(135), math.rad(0), math.rad(45)), 0.3) | |
2403 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(135), math.rad(0), math.rad(-45)), 0.3) | |
2404 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-20), math.rad(90), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3) | |
2405 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(-20), math.rad(-90), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3) | |
2406 | end | |
2407 | Humanoid.CameraOffset = Vector3.new(0, 3, 0) | |
2408 | for i = 0, 1, 0.12 do | |
2409 | fat.Event:wait() | |
2410 | RainbowBlockShockwave(LeftLeg.CFrame * cf(0, -1, 0), 2, 2, 2, 0.01, 0.01, 0.01, 0.1) | |
2411 | RainbowBlockShockwave(RightLeg.CFrame * cf(0, -1, 0), 2, 2, 2, 0.01, 0.01, 0.01, 0.1) | |
2412 | RainbowBlockShockwave(LeftArm.CFrame * cf(0, -1, 0), 1.5, 1.5, 1.5, 0.5, 0.5, 0.5, 0.1) | |
2413 | RainbowBlockShockwave(RightArm.CFrame * cf(0, -1, 0), 1.5, 1.5, 1.5, 0.5, 0.5, 0.5, 0.1) | |
2414 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 3) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
2415 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.3) | |
2416 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(135 - 45 * i), math.rad(0), math.rad(45)), 0.3) | |
2417 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(135 - 45 * i), math.rad(0), math.rad(-45)), 0.3) | |
2418 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-20), math.rad(90), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3) | |
2419 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(-20), math.rad(-90), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3) | |
2420 | end | |
2421 | for i = 0, 1, 0.18 do | |
2422 | fat.Event:wait() | |
2423 | RainbowBlockShockwave(LeftLeg.CFrame * cf(0, -1, 0), 2, 2, 2, 0.01, 0.01, 0.01, 0.1) | |
2424 | RainbowBlockShockwave(RightLeg.CFrame * cf(0, -1, 0), 2, 2, 2, 0.01, 0.01, 0.01, 0.1) | |
2425 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 3) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
2426 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3) | |
2427 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-45)), 0.3) | |
2428 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.5) * angles(math.rad(90), math.rad(0), math.rad(45)), 0.3) | |
2429 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-20), math.rad(90), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3) | |
2430 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(-20), math.rad(-90), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3) | |
2431 | end | |
2432 | so("http://roblox.com/asset/?id=340722848", Torso, 0.5, 2) | |
2433 | so("http://roblox.com/asset/?id=367850840", Torso, 0.75, 1.75) | |
2434 | RainbowBlockShockwave(LeftArm.CFrame * cf(0, -1, 0), 1.5, 1.5, 1.5, 1, 1, 1, 0.05) | |
2435 | RainbowBlockShockwave(RightArm.CFrame * cf(0, -1, 0), 1.5, 1.5, 1.5, 1, 1, 1, 0.05) | |
2436 | for i = 0, 1, 0.06 do | |
2437 | fat.Event:wait() | |
2438 | RainbowBlockShockwave(LeftLeg.CFrame * cf(0, -1, 0), 2, 2, 2, 0.01, 0.01, 0.01, 0.1) | |
2439 | RainbowBlockShockwave(RightLeg.CFrame * cf(0, -1, 0), 2, 2, 2, 0.01, 0.01, 0.01, 0.1) | |
2440 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 3) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
2441 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3) | |
2442 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-45)), 0.3) | |
2443 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.5) * angles(math.rad(90), math.rad(0), math.rad(45)), 0.3) | |
2444 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-20), math.rad(90), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3) | |
2445 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(-20), math.rad(-90), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3) | |
2446 | end | |
2447 | speed.Value = speed.Value + 0.3 | |
2448 | Humanoid.WalkSpeed = 16 * speed.Value | |
2449 | floatingaura:Play() | |
2450 | attack = false | |
2451 | end | |
2452 | ||
2453 | unequipanim = function() | |
2454 | attack = true | |
2455 | gyro.Parent = nil | |
2456 | gyroenabled = false | |
2457 | so("http://roblox.com/asset/?id=367850772", Torso, 0.75, 1.25) | |
2458 | speed.Value = speed.Value - 0.3 | |
2459 | Humanoid.WalkSpeed = 16 * speed.Value | |
2460 | for i = 0, 1, 0.08 do | |
2461 | fat.Event:wait() | |
2462 | RainbowBlockShockwave(LeftLeg.CFrame * cf(0, -1, 0), 2, 2, 2, 0.01, 0.01, 0.01, 0.1) | |
2463 | RainbowBlockShockwave(RightLeg.CFrame * cf(0, -1, 0), 2, 2, 2, 0.01, 0.01, 0.01, 0.1) | |
2464 | RainbowBlockShockwave(LeftArm.CFrame * cf(0, -1, 0), 1.5, 1.5, 1.5, 0.5, 0.5, 0.5, 0.1) | |
2465 | RainbowBlockShockwave(RightArm.CFrame * cf(0, -1, 0), 1.5, 1.5, 1.5, 0.5, 0.5, 0.5, 0.1) | |
2466 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 3) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
2467 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3) | |
2468 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(90)), 0.3) | |
2469 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-90)), 0.3) | |
2470 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-20), math.rad(90), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3) | |
2471 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(-20), math.rad(-90), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3) | |
2472 | end | |
2473 | so("http://roblox.com/asset/?id=367850840", Torso, 0.75, 0.75) | |
2474 | for i = 0, 1, 0.06 do | |
2475 | fat.Event:wait() | |
2476 | Humanoid.CameraOffset = Vector3.new(0, 3 - 3 * i, 0) | |
2477 | RainbowBlockShockwave(LeftLeg.CFrame * cf(0, -1, 0), 2, 2, 2, 0.01, 0.01, 0.01, 0.1) | |
2478 | RainbowBlockShockwave(RightLeg.CFrame * cf(0, -1, 0), 2, 2, 2, 0.01, 0.01, 0.01, 0.1) | |
2479 | RainbowBlockShockwave(LeftArm.CFrame * cf(0, -1, 0), 1.5, 1.5, 1.5, 0.5, 0.5, 0.5, 0.1) | |
2480 | RainbowBlockShockwave(RightArm.CFrame * cf(0, -1, 0), 1.5, 1.5, 1.5, 0.5, 0.5, 0.5, 0.1) | |
2481 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 3 - 3 * i) * angles(math.rad(0), math.rad(0), math.rad(0 + 360 * i)), 0.3) | |
2482 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3) | |
2483 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(90 - 70 * i)), 0.3) | |
2484 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-90 + 70 * i)), 0.3) | |
2485 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-20), math.rad(90), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3) | |
2486 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(-20), math.rad(-90), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3) | |
2487 | end | |
2488 | floatingaura:Stop() | |
2489 | Humanoid.CameraOffset = Vector3.new(0, 0, 0) | |
2490 | for i = 0, 1, 0.06 do | |
2491 | fat.Event:wait() | |
2492 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
2493 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
2494 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
2495 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
2496 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
2497 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
2498 | end | |
2499 | runningsound.Volume = 0.5 | |
2500 | speed.Value = speed.Value + 0.4 | |
2501 | Humanoid.WalkSpeed = 16 * speed.Value | |
2502 | attack = false | |
2503 | end | |
2504 | ||
2505 | attackone = function() | |
2506 | attack = true | |
2507 | so("http://roblox.com/asset/?id=367850840", Torso, 0.75, 1) | |
2508 | for i = 0, 1, 0.2 do | |
2509 | fat.Event:wait() | |
2510 | RainbowBlockShockwave(RightArm.CFrame * cf(0, -1, 0), 3, 3, 3, 0.01, 0.01, 0.01, 0.075) | |
2511 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 3) * angles(math.rad(0), math.rad(0), math.rad(60)), 0.3) | |
2512 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(-60)), 0.3) | |
2513 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.5) * angles(math.rad(135), math.rad(0), math.rad(-45)), 0.3) | |
2514 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-20)), 0.3) | |
2515 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-5), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3) | |
2516 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(-5), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3) | |
2517 | end | |
2518 | so("http://roblox.com/asset/?id=340722848", Torso, 0.75, 1.75) | |
2519 | RainbowBlockShockwave(RightArm.CFrame * cf(0, -1, 0), 5, 5, 5, 0.05, 0.05, 0.05, 0.05) | |
2520 | local startingrefpart = part(3, workspace, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", vt()) | |
2521 | startingrefpart.Anchored = true | |
2522 | startingrefpart.CFrame = RootPart.CFrame * cf(0, 3, -15) | |
2523 | game:GetService("Debris"):AddItem(startingrefpart, 3) | |
2524 | RainbowBlockShockwave(cf(startingrefpart.Position), 2, 2, 2, 2, 2, 2, 0.05) | |
2525 | MagniDamage(startingrefpart, 20, 10, 15, 10, "Normal") | |
2526 | for i = 1, math.random(2, 4) do | |
2527 | RainbowOrbEffect(cf(startingrefpart.Position), 2, 2, 2, 2, 2, 2, 0.04) | |
2528 | end | |
2529 | for i = 0, 1, 0.2 do | |
2530 | fat.Event:wait() | |
2531 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 3) * angles(math.rad(0), math.rad(0), math.rad(-30)), 0.3) | |
2532 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(30)), 0.3) | |
2533 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(15), math.rad(0), math.rad(45)), 0.3) | |
2534 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3) | |
2535 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-5), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3) | |
2536 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(-5), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3) | |
2537 | end | |
2538 | attack = false | |
2539 | end | |
2540 | ||
2541 | attacktwo = function() | |
2542 | attack = true | |
2543 | so("http://roblox.com/asset/?id=367850840", Torso, 0.75, 1.25) | |
2544 | for i = 0, 1, 0.2 do | |
2545 | fat.Event:wait() | |
2546 | RainbowBlockShockwave(LeftArm.CFrame * cf(0, -1, 0), 3, 3, 3, 0.01, 0.01, 0.01, 0.075) | |
2547 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 3) * angles(math.rad(0), math.rad(0), math.rad(-60)), 0.3) | |
2548 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(60)), 0.3) | |
2549 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(20)), 0.3) | |
2550 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.5) * angles(math.rad(135), math.rad(0), math.rad(45)), 0.3) | |
2551 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-5), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3) | |
2552 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(-5), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3) | |
2553 | end | |
2554 | so("http://roblox.com/asset/?id=340722848", Torso, 0.75, 1.5) | |
2555 | RainbowBlockShockwave(LeftArm.CFrame * cf(0, -1, 0), 5, 5, 5, 0.05, 0.05, 0.05, 0.05) | |
2556 | local startingrefpart = part(3, workspace, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", vt()) | |
2557 | startingrefpart.Anchored = true | |
2558 | startingrefpart.CFrame = RootPart.CFrame * cf(0, 3, -15) | |
2559 | game:GetService("Debris"):AddItem(startingrefpart, 3) | |
2560 | RainbowBlockShockwave(cf(startingrefpart.Position), 2, 2, 2, 2, 2, 2, 0.05) | |
2561 | MagniDamage(startingrefpart, 20, 10, 15, 10, "Normal") | |
2562 | for i = 1, math.random(2, 4) do | |
2563 | RainbowOrbEffect(cf(startingrefpart.Position), 2, 2, 2, 2, 2, 2, 0.04) | |
2564 | end | |
2565 | for i = 0, 1, 0.2 do | |
2566 | fat.Event:wait() | |
2567 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 3) * angles(math.rad(0), math.rad(0), math.rad(30)), 0.3) | |
2568 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(-30)), 0.3) | |
2569 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3) | |
2570 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(15), math.rad(0), math.rad(-45)), 0.3) | |
2571 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-5), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3) | |
2572 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(-5), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3) | |
2573 | end | |
2574 | attack = false | |
2575 | end | |
2576 | ||
2577 | attackthree = function() | |
2578 | attack = true | |
2579 | so("http://roblox.com/asset/?id=367850840", Torso, 0.75, 0.75) | |
2580 | for i = 0, 1, 0.2 do | |
2581 | fat.Event:wait() | |
2582 | RainbowBlockShockwave(RightArm.CFrame * cf(0, -1, 0), 3, 3, 3, 0.01, 0.01, 0.01, 0.075) | |
2583 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 3) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
2584 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3) | |
2585 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(15)), 0.3) | |
2586 | LW.C0 = clerp(LW.C0, CFrame.new(-1.25, 0.5, 0.25) * angles(math.rad(-45), math.rad(0), math.rad(45)), 0.3) | |
2587 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-5), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3) | |
2588 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(-5), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3) | |
2589 | end | |
2590 | for i = 0, 1, 0.2 do | |
2591 | fat.Event:wait() | |
2592 | RainbowBlockShockwave(RightArm.CFrame * cf(0, -1, 0), 3, 3, 3, 0.01, 0.01, 0.01, 0.075) | |
2593 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 3) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
2594 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3) | |
2595 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(165), math.rad(0), math.rad(5)), 0.3) | |
2596 | LW.C0 = clerp(LW.C0, CFrame.new(-1.25, 0.5, 0.25) * angles(math.rad(-45), math.rad(0), math.rad(45)), 0.3) | |
2597 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-5), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3) | |
2598 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(-5), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3) | |
2599 | end | |
2600 | for i = 1, 2 do | |
2601 | RainbowBlockShockwave(RightArm.CFrame * cf(0, -1, 0), 3, 3, 3, 0.01, 0.01, 0.01, 0.075) | |
2602 | local startingrefpart = part(3, workspace, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", vt()) | |
2603 | startingrefpart.Anchored = true | |
2604 | startingrefpart.CFrame = RootPart.CFrame * cf(math.random(-10, 10), 400, -20 + math.random(-10, 10)) | |
2605 | game:GetService("Debris"):AddItem(startingrefpart, 3) | |
2606 | local hit, pos = rayCast(startingrefpart.Position, CFrame.new(startingrefpart.Position, startingrefpart.Position - Vector3.new(0, 1, 0)).lookVector, 500, Character) | |
2607 | if hit ~= nil then | |
2608 | floor = true | |
2609 | refpart = part(3, workspace, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", vt()) | |
2610 | refpart.Anchored = true | |
2611 | refpart.CFrame = cf(pos) | |
2612 | game:GetService("Debris"):AddItem(refpart, 3) | |
2613 | MagniDamage(refpart, 10, 10, 15, 0, "Normal") | |
2614 | so("http://roblox.com/asset/?id=367932544", refpart, 0.5, 1) | |
2615 | RainbowCylinderShockwave(cf(refpart.Position), 0.1, 0.01, 0.1, 3, 0.01, 3, 0.05) | |
2616 | for i = 1, math.random(5, 10) do | |
2617 | RainbowLightning(startingrefpart.Position, refpart.Position, 5, math.random(5, 10), 0.5, 0.5, 2) | |
2618 | end | |
2619 | end | |
2620 | do | |
2621 | for i = 0, 1, 0.08 do | |
2622 | fat.Event:wait() | |
2623 | local lv = RootPart.CFrame:pointToObjectSpace(RootPart.Velocity + RootPart.Position) | |
2624 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 3) * angles(math.rad(-lv.z / 1), math.rad(-lv.x / 1), math.rad(0)), 0.3) | |
2625 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3) | |
2626 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(165), math.rad(0), math.rad(5)), 0.3) | |
2627 | LW.C0 = clerp(LW.C0, CFrame.new(-1.25, 0.5, 0.25) * angles(math.rad(-45), math.rad(0), math.rad(45)), 0.3) | |
2628 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-5), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3) | |
2629 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(-5), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3) | |
2630 | end | |
2631 | -- DECOMPILER ERROR at PC846: LeaveBlock: unexpected jumping out DO_STMT | |
2632 | ||
2633 | end | |
2634 | end | |
2635 | attack = false | |
2636 | end | |
2637 | ||
2638 | ChangeMode = function() | |
2639 | attack = true | |
2640 | so("http://roblox.com/asset/?id=367850772", Torso, 0.75, math.random(80, 120) / 100) | |
2641 | for i = 0, 1, 0.06 do | |
2642 | fat.Event:wait() | |
2643 | RainbowBlockShockwave(LeftArm.CFrame * cf(0, -1, 0), 3, 3, 3, 0.01, 0.01, 0.01, 0.075) | |
2644 | RainbowBlockShockwave(RightArm.CFrame * cf(0, -1, 0), 3, 3, 3, 0.01, 0.01, 0.01, 0.075) | |
2645 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 3) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
2646 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3) | |
2647 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(15), math.rad(0), math.rad(75)), 0.3) | |
2648 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(15), math.rad(0), math.rad(-75)), 0.3) | |
2649 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-5), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3) | |
2650 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(-5), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3) | |
2651 | end | |
2652 | attack = false | |
2653 | end | |
2654 | ||
2655 | canlaser = true | |
2656 | canrainstar = true | |
2657 | LaserShot = function() | |
2658 | canlaser = false | |
2659 | local theactualstartingrefpart = part(3, workspace, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", vt()) | |
2660 | theactualstartingrefpart.Anchored = true | |
2661 | theactualstartingrefpart.CFrame = RootPart.CFrame * cf(0, 1000, 0) | |
2662 | game:GetService("Debris"):AddItem(theactualstartingrefpart, 0.1) | |
2663 | local spread = Vector3.new(math.random(-10, 10), 0, math.random(-10, 10)) | |
2664 | local MainPos = theactualstartingrefpart.Position | |
2665 | local MainPos2 = MMouse.Hit.p + spread | |
2666 | local MouseLook = cf((MainPos + MainPos2) / 2, MainPos2) | |
2667 | local hit, pos = rayCast(MainPos, MouseLook.lookVector, 10000, ShotTarget.Parent) | |
2668 | if hit ~= nil then | |
2669 | local actualstartingrefpart = part(3, workspace, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", vt()) | |
2670 | actualstartingrefpart.Anchored = true | |
2671 | actualstartingrefpart.CFrame = cf(pos) | |
2672 | game:GetService("Debris"):AddItem(actualstartingrefpart, 0.1) | |
2673 | local startingrefpart = part(3, workspace, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", vt()) | |
2674 | startingrefpart.Anchored = true | |
2675 | startingrefpart.CFrame = actualstartingrefpart.CFrame * cf(0, 400, 0) | |
2676 | game:GetService("Debris"):AddItem(startingrefpart, 0.1) | |
2677 | local hit, pos = rayCast(startingrefpart.Position, CFrame.new(startingrefpart.Position, startingrefpart.Position - Vector3.new(0, 1, 0)).lookVector, 500, Character) | |
2678 | if hit ~= nil then | |
2679 | floor = true | |
2680 | refpart = part(3, workspace, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", vt()) | |
2681 | refpart.Anchored = true | |
2682 | refpart.CFrame = cf(pos) | |
2683 | game:GetService("Debris"):AddItem(refpart, 0.1) | |
2684 | MagniDamage(refpart, 10, 20, 30, 0, "Normal") | |
2685 | so("http://roblox.com/asset/?id=367932544", refpart, 0.5, math.random(80, 120) / 100) | |
2686 | RainbowCylinderShockwave(cf(refpart.Position), 18, 0.01, 18, 1, 0.01, 1, 0.05) | |
2687 | RainbowLightning(startingrefpart.Position, refpart.Position, 5, math.random(5, 10), 6, 0.5, 10) | |
2688 | end | |
2689 | end | |
2690 | do | |
2691 | wait(0.25) | |
2692 | canlaser = true | |
2693 | end | |
2694 | end | |
2695 | ||
2696 | starcount = 0 | |
2697 | StarRain = function() | |
2698 | canrainstar = false | |
2699 | starcount = math.random(1, 8) | |
2700 | if starcount == 1 or starcount == 2 or starcount == 3 or starcount == 4 or starcount == 5 or starcount == 6 or starcount == 7 then | |
2701 | startingrefpart = part(3, workspace, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", vt()) | |
2702 | startingrefpart.Anchored = true | |
2703 | startingrefpart.CFrame = RootPart.CFrame * cf(math.random(-20, 20), math.random(30, 40), math.random(-20, 20)) | |
2704 | game:GetService("Debris"):AddItem(startingrefpart, 2) | |
2705 | so("http://roblox.com/asset/?id=367850840", startingrefpart, 0.75, math.random(75, 125) / 100) | |
2706 | local spread = Vector3.new(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)) | |
2707 | do | |
2708 | local MainPos = startingrefpart.Position | |
2709 | local MainPos2 = MMouse.Hit.p + spread | |
2710 | local MouseLook = cf((MainPos + MainPos2) / 2, MainPos2) | |
2711 | local speed = 0.01 | |
2712 | local num = 300 | |
2713 | local rotation = 0 | |
2714 | coroutine.resume(coroutine.create(function() | |
2715 | repeat | |
2716 | swait(1) | |
2717 | local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, ShotTarget.Parent) | |
2718 | local mag = MainPos - pos.magnitude | |
2719 | RainbowStar(CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, math.rad(-90), math.rad(rotation)), 10, 10, 10, 0.01, 0.01, 0.01, 0.125) | |
2720 | MainPos = MainPos + MouseLook.lookVector * speed | |
2721 | num = num - 1 | |
2722 | rotation = rotation - 5 | |
2723 | coroutine.resume(coroutine.create(function() | |
2724 | wait(0.25) | |
2725 | speed = 2 | |
2726 | end | |
2727 | )) | |
2728 | if hit ~= nil then | |
2729 | num = 0 | |
2730 | refpart = part(3, workspace, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", vt()) | |
2731 | refpart.Anchored = true | |
2732 | refpart.CFrame = cf(pos) | |
2733 | game:GetService("Debris"):AddItem(refpart, 2) | |
2734 | RainbowSphereShockwave(cf(refpart.Position), 50, 50, 50, 0.1, 0.1, 0.1, 0.075) | |
2735 | MagniDamage(refpart, 15, 20, 30, 0, "Normal") | |
2736 | so("http://roblox.com/asset/?id=367850772", refpart, 1, math.random(100, 150) / 100) | |
2737 | so("http://roblox.com/asset/?id=340722848", refpart, 0.5, math.random(100, 150) / 100) | |
2738 | end | |
2739 | if num <= 0 then | |
2740 | refpart = part(3, workspace, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", vt()) | |
2741 | refpart.Anchored = true | |
2742 | refpart.CFrame = cf(pos) | |
2743 | game:GetService("Debris"):AddItem(refpart, 2) | |
2744 | RainbowSphereShockwave(cf(refpart.Position), 50, 50, 50, 0.1, 0.1, 0.1, 0.075) | |
2745 | MagniDamage(refpart, 15, 20, 30, 0, "Normal") | |
2746 | so("http://roblox.com/asset/?id=367850772", refpart, 1, math.random(100, 150) / 100) | |
2747 | so("http://roblox.com/asset/?id=340722848", refpart, 0.5, math.random(100, 150) / 100) | |
2748 | end | |
2749 | until num <= 0 | |
2750 | end | |
2751 | )) | |
2752 | end | |
2753 | else | |
2754 | do | |
2755 | if starcount == 8 then | |
2756 | startingrefpart = part(3, workspace, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", vt()) | |
2757 | startingrefpart.Anchored = true | |
2758 | startingrefpart.CFrame = RootPart.CFrame * cf(math.random(-20, 20), math.random(30, 40), math.random(-20, 20)) | |
2759 | game:GetService("Debris"):AddItem(startingrefpart, 2) | |
2760 | so("http://roblox.com/asset/?id=367850840", startingrefpart, 0.75, math.random(45, 55) / 100) | |
2761 | local spread = Vector3.new(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)) | |
2762 | local MainPos = startingrefpart.Position | |
2763 | local MainPos2 = MMouse.Hit.p + spread | |
2764 | local MouseLook = cf((MainPos + MainPos2) / 2, MainPos2) | |
2765 | local speed = 0.01 | |
2766 | local num = 300 | |
2767 | local rotation = 0 | |
2768 | coroutine.resume(coroutine.create(function() | |
2769 | repeat | |
2770 | swait(1) | |
2771 | local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, ShotTarget.Parent) | |
2772 | local mag = MainPos - pos.magnitude | |
2773 | RainbowStar(CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, math.rad(-90), math.rad(rotation)), 20, 20, 20, 0.01, 0.01, 0.01, 0.125) | |
2774 | MainPos = MainPos + MouseLook.lookVector * speed | |
2775 | num = num - 1 | |
2776 | rotation = rotation - 5 | |
2777 | coroutine.resume(coroutine.create(function() | |
2778 | wait(0.25) | |
2779 | speed = 1 | |
2780 | end | |
2781 | )) | |
2782 | if hit ~= nil then | |
2783 | num = 0 | |
2784 | refpart = part(3, workspace, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", vt()) | |
2785 | refpart.Anchored = true | |
2786 | refpart.CFrame = cf(pos) | |
2787 | game:GetService("Debris"):AddItem(refpart, 2) | |
2788 | RainbowSphereShockwave(cf(refpart.Position), 100, 100, 100, 0.1, 0.1, 0.1, 0.075) | |
2789 | MagniDamage(refpart, 27.5, 40, 60, 0, "Normal") | |
2790 | so("http://roblox.com/asset/?id=367850772", refpart, 1, math.random(50, 100) / 100) | |
2791 | so("http://roblox.com/asset/?id=340722848", refpart, 0.5, math.random(50, 100) / 100) | |
2792 | end | |
2793 | if num <= 0 then | |
2794 | refpart = part(3, workspace, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", vt()) | |
2795 | refpart.Anchored = true | |
2796 | refpart.CFrame = cf(pos) | |
2797 | game:GetService("Debris"):AddItem(refpart, 2) | |
2798 | RainbowSphereShockwave(cf(refpart.Position), 100, 100, 100, 0.1, 0.1, 0.1, 0.075) | |
2799 | MagniDamage(refpart, 27.5, 40, 60, 0, "Normal") | |
2800 | so("http://roblox.com/asset/?id=367850772", refpart, 1, math.random(50, 100) / 100) | |
2801 | so("http://roblox.com/asset/?id=340722848", refpart, 0.5, math.random(50, 100) / 100) | |
2802 | end | |
2803 | until num <= 0 | |
2804 | end | |
2805 | )) | |
2806 | end | |
2807 | do | |
2808 | wait(math.random(80, 140) / 100) | |
2809 | canrainstar = true | |
2810 | end | |
2811 | end | |
2812 | end | |
2813 | end | |
2814 | ||
2815 | LasersandStars = function() | |
2816 | holdz = true | |
2817 | attack = true | |
2818 | so("http://roblox.com/asset/?id=367850772", Torso, 0.75, math.random(80, 120) / 100) | |
2819 | speed.Value = speed.Value - 0.5 | |
2820 | Humanoid.WalkSpeed = 16 * speed.Value | |
2821 | for i = 0, 1, 0.06 do | |
2822 | fat.Event:wait() | |
2823 | RainbowBlockShockwave(LeftArm.CFrame * cf(0, -1, 0), 3, 3, 3, 0.01, 0.01, 0.01, 0.075) | |
2824 | RainbowBlockShockwave(RightArm.CFrame * cf(0, -1, 0), 3, 3, 3, 0.01, 0.01, 0.01, 0.075) | |
2825 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 5) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
2826 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3) | |
2827 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(75)), 0.3) | |
2828 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-75)), 0.3) | |
2829 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-5), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3) | |
2830 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(-5), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3) | |
2831 | end | |
2832 | do | |
2833 | while holdz == true do | |
2834 | for i = 0, 1, 0.5 do | |
2835 | fat.Event:wait() | |
2836 | local lv = RootPart.CFrame:pointToObjectSpace(RootPart.Velocity + RootPart.Position) | |
2837 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 5) * angles(math.rad(-lv.z / 1), math.rad(-lv.x / 1), math.rad(0)), 0.3) | |
2838 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3) | |
2839 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(75)), 0.3) | |
2840 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-75)), 0.3) | |
2841 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-5), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3) | |
2842 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(-5), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3) | |
2843 | end | |
2844 | if holdz == false then | |
2845 | speed.Value = speed.Value + 0.5 | |
2846 | Humanoid.WalkSpeed = 16 * speed.Value | |
2847 | break | |
2848 | end | |
2849 | end | |
2850 | attack = false | |
2851 | end | |
2852 | end | |
2853 | ||
2854 | Teleport = function() | |
2855 | refpart = part(3, workspace, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", vt()) | |
2856 | refpart.Anchored = true | |
2857 | refpart.CFrame = Torso.CFrame | |
2858 | game:GetService("Debris"):AddItem(refpart, 1) | |
2859 | so("http://roblox.com/asset/?id=367932544", refpart, 0.5, 0.75) | |
2860 | RainbowBlockShockwave(refpart.CFrame, 2, 2, 2, 2, 2, 2, 0.1) | |
2861 | Character:MoveTo(MMouse.Hit.p) | |
2862 | wait() | |
2863 | so("http://roblox.com/asset/?id=367932544", Torso, 0.5, 1.25) | |
2864 | RainbowBlockShockwave(Torso.CFrame, 2, 2, 2, 2, 2, 2, 0.1) | |
2865 | end | |
2866 | ||
2867 | hold = false | |
2868 | holdx = false | |
2869 | laserhold = false | |
2870 | ob1d = function(mouse) | |
2871 | if attack == false and equipped == true and gyroenabled == true then | |
2872 | if attack == false and attacktype == 1 then | |
2873 | attacktype = 2 | |
2874 | attackone() | |
2875 | else | |
2876 | if attack == false and attacktype == 2 then | |
2877 | attacktype = 3 | |
2878 | attacktwo() | |
2879 | else | |
2880 | if attack == false and attacktype == 3 then | |
2881 | attacktype = 1 | |
2882 | attackthree() | |
2883 | end | |
2884 | end | |
2885 | end | |
2886 | end | |
2887 | if holdz == true and equipped == true and gyroenabled == true and canlaser == true then | |
2888 | laserhold = true | |
2889 | while laserhold == true do | |
2890 | LaserShot() | |
2891 | end | |
2892 | end | |
2893 | end | |
2894 | ||
2895 | ob1u = function(mouse) | |
2896 | if laserhold == true then | |
2897 | laserhold = false | |
2898 | end | |
2899 | end | |
2900 | ||
2901 | k = function(k) | |
2902 | if k == "f" and attack == false then | |
2903 | if equipped == false then | |
2904 | equipped = true | |
2905 | RSH.Parent = nil | |
2906 | LSH.Parent = nil | |
2907 | RW.Parent = ch.Torso | |
2908 | LW.Parent = ch.Torso | |
2909 | animate.Disabled = true | |
2910 | local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation) | |
2911 | idleanimation:Play() | |
2912 | equipanim() | |
2913 | coroutine.resume(coroutine.create(function() | |
2914 | while equipped == true do | |
2915 | wait(0.1) | |
2916 | RainbowBlockShockwave(LeftLeg.CFrame * cf(0, -1, 0), 2, 2, 2, 0.1, 0.1, 0.1, 0.1) | |
2917 | RainbowBlockShockwave(RightLeg.CFrame * cf(0, -1, 0), 2, 2, 2, 0.1, 0.1, 0.1, 0.1) | |
2918 | end | |
2919 | end | |
2920 | )) | |
2921 | else | |
2922 | do | |
2923 | if equipped == true then | |
2924 | equipped = false | |
2925 | unequipanim() | |
2926 | swait(0) | |
2927 | animate.Disabled = false | |
2928 | RW.Parent = nil | |
2929 | LW.Parent = nil | |
2930 | RSH.Parent = player.Character.Torso | |
2931 | LSH.Parent = player.Character.Torso | |
2932 | end | |
2933 | if k == "e" and attack == false and equipped == true then | |
2934 | if gyro.Parent == RootPart then | |
2935 | ChangeMode() | |
2936 | gyro.Parent = nil | |
2937 | gyroenabled = false | |
2938 | else | |
2939 | if gyro.Parent == nil then | |
2940 | ChangeMode() | |
2941 | gyro.Parent = RootPart | |
2942 | gyroenabled = true | |
2943 | coroutine.resume(coroutine.create(function() | |
2944 | while gyroenabled == true do | |
2945 | wait(0.1) | |
2946 | RainbowBlockShockwave(LeftArm.CFrame * cf(0, -1, 0), 2, 2, 2, 0.1, 0.1, 0.1, 0.1) | |
2947 | RainbowBlockShockwave(RightArm.CFrame * cf(0, -1, 0), 2, 2, 2, 0.1, 0.1, 0.1, 0.1) | |
2948 | end | |
2949 | end | |
2950 | )) | |
2951 | end | |
2952 | end | |
2953 | end | |
2954 | if k == "z" and attack == false and gyroenabled == true then | |
2955 | LasersandStars() | |
2956 | end | |
2957 | if k == "z" and holdz == true and gyroenabled == true then | |
2958 | holdz = false | |
2959 | end | |
2960 | if k == "x" and holdz == true and canrainstar == true then | |
2961 | holdx = true | |
2962 | while holdx == true do | |
2963 | StarRain() | |
2964 | end | |
2965 | end | |
2966 | if k == "c" and attack == false and gyroenabled == true and holdz == false then | |
2967 | Teleport() | |
2968 | end | |
2969 | end | |
2970 | end | |
2971 | end | |
2972 | end | |
2973 | ||
2974 | k2 = function(k) | |
2975 | if k == "x" and equipped == true then | |
2976 | holdx = false | |
2977 | end | |
2978 | end | |
2979 | ||
2980 | s = function(mouse) | |
2981 | mouse.Button1Down:connect(function() | |
2982 | ob1d(mouse) | |
2983 | end | |
2984 | ) | |
2985 | mouse.Button1Up:connect(function() | |
2986 | ob1u(mouse) | |
2987 | end | |
2988 | ) | |
2989 | mouse.KeyDown:connect(k) | |
2990 | mouse.KeyUp:connect(k2) | |
2991 | player = Player | |
2992 | ch = Character | |
2993 | MMouse = mouse | |
2994 | end | |
2995 | ||
2996 | ds = function(mouse) | |
2997 | end | |
2998 | ||
2999 | Bin.Selected:connect(s) | |
3000 | Bin.Deselected:connect(ds) | |
3001 | local donum = 0 | |
3002 | local sine = 0 | |
3003 | local change = 1 | |
3004 | local val = 0 | |
3005 | fat.Event:connect(function() | |
3006 | ammolabel.Text = "Speed [" .. speed.Value .. "]" | |
3007 | ammolabel2.Text = "Damage [" .. damagea.Value .. "]" | |
3008 | ammolabel3.Text = "Defense [" .. defense.Value .. "]" | |
3009 | gyro.CFrame = CFrame.new(Vector3.new(1, 0, 1), cam.CoordinateFrame.p - RootPart.CFrame.p.unit * -100) | |
3010 | sine = sine + change | |
3011 | local torvel = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude | |
3012 | local velderp = RootPart.Velocity.y | |
3013 | hitfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character) | |
3014 | if donum >= 0.5 then | |
3015 | handidle = true | |
3016 | else | |
3017 | if donum <= 0 then | |
3018 | handidle = false | |
3019 | end | |
3020 | end | |
3021 | if handidle == false then | |
3022 | donum = donum + 0.003 | |
3023 | else | |
3024 | donum = donum - 0.003 | |
3025 | end | |
3026 | if equipped == true or equipped == false then | |
3027 | if attack == false then | |
3028 | idle = idle + 1 | |
3029 | else | |
3030 | idle = 0 | |
3031 | end | |
3032 | if ((idle >= 500 and attack ~= false) or RootPart.Velocity.y > 1) and hitfloor == nil then | |
3033 | Anim = "Jump" | |
3034 | if attack == false and equipped == true and gyroenabled == false then | |
3035 | fat.Event:wait() | |
3036 | Humanoid.WalkSpeed = 16 * speed.Value | |
3037 | else | |
3038 | if attack == false and equipped == true and gyroenabled == true then | |
3039 | fat.Event:wait() | |
3040 | Humanoid.WalkSpeed = 16 * speed.Value | |
3041 | end | |
3042 | end | |
3043 | else | |
3044 | if RootPart.Velocity.y < -1 and hitfloor == nil then | |
3045 | Anim = "Fall" | |
3046 | if attack == false and equipped == true and gyroenabled == false then | |
3047 | fat.Event:wait() | |
3048 | Humanoid.WalkSpeed = 16 * speed.Value | |
3049 | else | |
3050 | if attack == false and equipped == true and gyroenabled == true then | |
3051 | fat.Event:wait() | |
3052 | Humanoid.WalkSpeed = 16 * speed.Value | |
3053 | end | |
3054 | end | |
3055 | else | |
3056 | if torvel.x < 1 and torvel.z < 1 and hit ~= nil then | |
3057 | Anim = "Idle" | |
3058 | if attack == false and equipped == true and gyroenabled == false then | |
3059 | fat.Event:wait() | |
3060 | Humanoid.WalkSpeed = 16 * speed.Value | |
3061 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 3 - 0.25 * math.cos(sine / 20) + -math.sin(sine / 20) / 5) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
3062 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-5 * math.cos(sine / 20)), math.rad(0), math.rad(0)), 0.3) | |
3063 | RW.C0 = clerp(RW.C0, CFrame.new(0.75, 0.5 - 0.1 * math.cos(sine / 20), -0.35) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(70), math.rad(80)), 0.3) | |
3064 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5 - 0.1 * math.cos(sine / 20), -0.45) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(-60), math.rad(-90)), 0.3) | |
3065 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-5), math.rad(90), math.rad(0)) * angles(math.rad(-5 - 2.5 * math.cos(sine / 20)), math.rad(0), math.rad(0)), 0.3) | |
3066 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(-5), math.rad(-90), math.rad(0)) * angles(math.rad(-5 - 2.5 * math.cos(sine / 20)), math.rad(0), math.rad(0)), 0.3) | |
3067 | else | |
3068 | if attack == false and equipped == true and gyroenabled == true then | |
3069 | fat.Event:wait() | |
3070 | Humanoid.WalkSpeed = 16 * speed.Value | |
3071 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 3 - 0.25 * math.cos(sine / 20) + -math.sin(sine / 20) / 5) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
3072 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-5 * math.cos(sine / 20)), math.rad(0), math.rad(0)), 0.3) | |
3073 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(15 + 5 * math.cos(sine / 20)), math.rad(-15), math.rad(30 + 5 * math.cos(sine / 20))), 0.3) | |
3074 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(15 + 5 * math.cos(sine / 20)), math.rad(15), math.rad(-30 - 5 * math.cos(sine / 20))), 0.3) | |
3075 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-5), math.rad(90), math.rad(0)) * angles(math.rad(-5 - 2.5 * math.cos(sine / 20)), math.rad(0), math.rad(0)), 0.3) | |
3076 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(-5), math.rad(-90), math.rad(0)) * angles(math.rad(-5 - 2.5 * math.cos(sine / 20)), math.rad(0), math.rad(0)), 0.3) | |
3077 | end | |
3078 | end | |
3079 | else | |
3080 | if torvel.x < 2 and torvel.z < 2 and hit ~= nil then | |
3081 | Anim = "Walk" | |
3082 | if attack == false and equipped == true and gyroenabled == false then | |
3083 | fat.Event:wait() | |
3084 | local lv = RootPart.CFrame:pointToObjectSpace(RootPart.Velocity + RootPart.Position) | |
3085 | Humanoid.WalkSpeed = 16 * speed.Value | |
3086 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 3 - 0.25 * math.cos(sine / 20) + -math.sin(sine / 20) / 5) * angles(math.rad(20 * speed.Value), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(0)), 0.3) | |
3087 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(0) + Head.RotVelocity.Y / 15), 0.3) | |
3088 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20 * speed.Value), math.rad(0), math.rad(20)), 0.3) | |
3089 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20 * speed.Value), math.rad(0), math.rad(-20)), 0.3) | |
3090 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-20 * speed.Value), math.rad(90), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3) | |
3091 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(-20 * speed.Value), math.rad(-90), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3) | |
3092 | else | |
3093 | do | |
3094 | if attack == false and equipped == true and gyroenabled == true then | |
3095 | fat.Event:wait() | |
3096 | local lv = RootPart.CFrame:pointToObjectSpace(RootPart.Velocity + RootPart.Position) | |
3097 | Humanoid.WalkSpeed = 16 * speed.Value | |
3098 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 3 - 0.25 * math.cos(sine / 20) + -math.sin(sine / 20) / 5) * angles(math.rad(-lv.z / 1), math.rad(-lv.x / 1), math.rad(0)), 0.3) | |
3099 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(lv.z / 1), math.rad(lv.x / 1), math.rad(0)), 0.3) | |
3100 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(lv.z / 1), math.rad(0), math.rad(10 + -lv.x / 1)), 0.3) | |
3101 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(lv.z / 1), math.rad(0), math.rad(-10 + -lv.x / 1)), 0.3) | |
3102 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(lv.z / 1), math.rad(90), math.rad(0)) * angles(math.rad(-5 + lv.x / 1), math.rad(0), math.rad(0)), 0.3) | |
3103 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(lv.z / 1), math.rad(-90), math.rad(0)) * angles(math.rad(-5 + -lv.x / 1), math.rad(0), math.rad(0)), 0.3) | |
3104 | end | |
3105 | end | |
3106 | end | |
3107 | end | |
3108 | end | |
3109 | end | |
3110 | end | |
3111 | end | |
3112 | end | |
3113 | ) |