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1-
print("Hello... Asampleofunrealswagg, this is growngreen")
1+
print("Uh hello, uh... No idea how you were able to take this script.")
2
print("But i guess now that you have it whats to say?")
3-
print("You're welcome, and DON'T abuse... i know you wont....")
3+
print("don't abuse.")
4
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
5
local Player,game,owner = owner,game
6
local RealPlayer = Player
7
do
8
    print("FE Compatibility code by Mokiros")
9
    local rp = RealPlayer
10
    script.Parent = rp.Character
11
   
12
    --RemoteEvent for communicating
13
    local Event = Instance.new("RemoteEvent")
14
    Event.Name = "UserInput_Event"
15
 
16
    --Fake event to make stuff like Mouse.KeyDown work
17
    local function fakeEvent()
18
        local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
19
        t.connect = t.Connect
20
        return t
21
    end
22
 
23
    --Creating fake input objects with fake variables
24
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
25
    local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
26
    local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
27
        CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
28
    end}
29
    --Merged 2 functions into one by checking amount of arguments
30
    CAS.UnbindAction = CAS.BindAction
31
 
32
    --This function will trigger the events that have been :Connect()'ed
33
    local function te(self,ev,...)
34
        local t = m[ev]
35
        if t and t._fakeEvent then
36
            for _,f in pairs(t.Functions) do
37
                f(...)
38
            end
39
        end
40
    end
41
    m.TrigEvent = te
42
    UIS.TrigEvent = te
43
 
44
    Event.OnServerEvent:Connect(function(plr,io)
45
        if plr~=rp then return end
46
        m.Target = io.Target
47
        m.Hit = io.Hit
48
        if not io.isMouse then
49
            local b = io.UserInputState == Enum.UserInputState.Begin
50
            if io.UserInputType == Enum.UserInputType.MouseButton1 then
51
                return m:TrigEvent(b and "Button1Down" or "Button1Up")
52
            end
53
            for _,t in pairs(CAS.Actions) do
54
                for _,k in pairs(t.Keys) do
55
                    if k==io.KeyCode then
56
                        t.Function(t.Name,io.UserInputState,io)
57
                    end
58
                end
59
            end
60
            m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
61
            UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
62
        end
63
    end)
64
    Event.Parent = NLS([==[
65
    local Player = game:GetService("Players").LocalPlayer
66
    local Event = script:WaitForChild("UserInput_Event")
67
 
68
    local Mouse = Player:GetMouse()
69
    local UIS = game:GetService("UserInputService")
70
    local input = function(io,a)
71
        if a then return end
72
        --Since InputObject is a client-side instance, we create and pass table instead
73
        Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
74
    end
75
    UIS.InputBegan:Connect(input)
76
    UIS.InputEnded:Connect(input)
77
 
78
    local h,t
79
    --Give the server mouse data 30 times every second, but only if the values changed
80
    --If player is not moving their mouse, client won't fire events
81
    while wait(1/30) do
82
        if h~=Mouse.Hit or t~=Mouse.Target then
83
            h,t=Mouse.Hit,Mouse.Target
84
            Event:FireServer({isMouse=true,Target=t,Hit=h})
85
        end
86
    end]==],Player.PlayerGui)
87
 
88
    ----Sandboxed game object that allows the usage of client-side methods and services
89
    --Real game object
90
    local _rg = game
91
 
92
    --Metatable for fake service
93
    local fsmt = {
94
        __index = function(self,k)
95
            local s = rawget(self,"_RealService")
96
            if s then return s[k] end
97
        end,
98
        __newindex = function(self,k,v)
99
            local s = rawget(self,"_RealService")
100
            if s then s[k]=v end
101
        end,
102
        __call = function(self,...)
103
            local s = rawget(self,"_RealService")
104
            if s then return s(...) end
105
        end
106
    }
107
    local function FakeService(t,RealService)
108
        t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
109
        return setmetatable(t,fsmt)
110
    end
111
 
112
    --Fake game object
113
    local g = {
114
        GetService = function(self,s)
115
            return self[s]
116
        end,
117
        Players = FakeService({
118
            LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
119
        },"Players"),
120
        UserInputService = FakeService(UIS,"UserInputService"),
121
        ContextActionService = FakeService(CAS,"ContextActionService"),
122
    }
123
    rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
124
    g.service = g.GetService
125
   
126
    g.RunService = FakeService({
127
        RenderStepped = _rg:GetService("RunService").Heartbeat,
128
        BindToRenderStep = function(self,name,_,fun)
129
            self._btrs[name] = self.Heartbeat:Connect(fun)
130
        end,
131
        UnbindFromRenderStep = function(self,name)
132
            self._btrs[name]:Disconnect()
133
        end,
134
    },"RunService")
135
 
136
    setmetatable(g,{
137
        __index=function(self,s)
138
            return _rg:GetService(s) or typeof(_rg[s])=="function"
139
            and function(_,...)return _rg[s](_rg,...)end or _rg[s]
140
        end,
141
        __newindex = fsmt.__newindex,
142
        __call = fsmt.__call
143
    })
144
    --Changing owner to fake player object to support owner:GetMouse()
145
    game,owner = g,g.Players.LocalPlayer
146
end
147-
print("I didn't add a name lol")
147+
print("Wrist band Script")
148
print("By GrownGreen")
149
print("v Controls v")
150
warn(
151
    [[ 
152
Click - Punch
153
Q - Switch Mode
154
X - TP
155
R - Plasma Shard
156
T - Taunt(Demoralized/DEMORALIZATION mode)
157
N - Spec Attack
158
F - Plasma Beam
159
E - Sky Strike
160
M - Mute Music]])
161
print(
162
	[[Modes:
163
Normal
164
Demoralized
165
DEMORALIZATION
166
Star]])
167
--Services
168
local plrs = game:GetService("Players")
169
local tweens = game:GetService("TweenService")
170
local debrs = game:GetService("Debris")
171
local runservice = game:GetService("RunService")
172
 
173
--Variables
174
local plr = plrs.LocalPlayer
175
local mouse = plr:GetMouse()
176
local char = plr.Character
177
local h = char.Head
178
local t = char.Torso
179
local ra = char["Right Arm"]
180
local la = char["Left Arm"]
181
local rl = char["Right Leg"]
182
local ll = char["Left Leg"]
183
local rut = char.HumanoidRootPart
184
local hum = char:FindFirstChildOfClass("Humanoid")
185
local nec = t.Neck
186
local rutj = rut.RootJoint
187
local rs = t["Right Shoulder"]
188
local ls = t["Left Shoulder"]
189
local rh = t["Right Hip"]
190
local lh = t["Left Hip"]
191
local cf1 = nec.C1
192
local cf2 = rutj.C1
193
local cf3 = rs.C1
194
local cf4 = ls.C1
195
local cf5 = rh.C1
196
local cf6 = lh.C1
197
local cf01 = nec.C0
198
local cf02 = rutj.C0
199
local cf03 = rs.C0
200
local cf04 = ls.C0
201
local cf05 = rh.C0
202
local cf06 = lh.C0
203
local p0,p1 = nec.Part0,nec.Part1
204
local rsp0,rsp1 = rs.Part0,rs.Part1
205
local lsp0,lsp1 = ls.Part0,ls.Part1
206
local rhp0,rhp1 = rh.Part0,rh.Part1
207
local lhp0,lhp1 = lh.Part0,lh.Part1
208
local phit
209
local wristband
210
local bandhandle
211
 
212
--Bools
213
local using = false
214
local landed = false
215
local readytoland = false
216
local cangrabthecorner = false
217
local grabbedc = false
218
local roaring = false
219
local superattackcooldown1 = false
220
local superattackcooldown2 = false
221
local superattackcooldown3 = false
222
local superattackcooldown4 = false
223
local lookinaround = false
224
local deafen = false
225
 
226
--Values/Strings/Tables
227
--
228
local aa = 10
229
local aaa = aa*3
230
local change = 0
231
local lchange = 0
232
local sine = 1
233
local animspeed = .005
234
local animspeed1 = 1.5
235
local walkanimspeed = .1
236
local walkspeed = 20
237
local sumthin = walkspeed/20
238
local idlenum = 0
239
local lsvol = 10
240
local currentpunch = 1
241
local timepos = 0
242
local idlenum = 0
243
local lchange = 0
244
local vol = 10
245
local jp = 50
246
local whenbored = math.random(3,6)
247-
local maxhealthuntilinstakill = 1000000000000
247+
local maxhealthuntilinstakill = 1000000000000000000000000000000000000
248
--
249-
local songid = "rbxassetid://326469853"
249+
local songid = "rbxassetid://611086638"
250
local anim = "idle"
251-
local mode = "Normal"
251+
local mode = "Light"
252
--
253
local ids = {
254-
normalmode = "rbxassetid://1311038670",
254+
normalmode = "rbxassetid://611086638",
255-
demoralizedmode = "rbxassetid://926581947",
255+
demoralizedmode = "rbxassetid://2852111394",
256-
demoralizationmode = "rbxassetid://2852111394",
256+
demoralizationmode = "rbxassetid://1057854857",
257-
starmode = "rbxassetid://2582126364"}
257+
starmode = "rbxassetid://649396764"}
258
259
local modecolors = {
260-
normalcolors = {color1 = "Sea green",color2 = "Camo",neoncolor ="White"},
260+
normalcolors = {color1 = "white",color2 = "Black",neoncolor ="Bright red"},
261-
demoralizedcolors = {color1 = "Black",color2 = "Really black",neoncolor ="Maroon"},
261+
demoralizedcolors = {color1 = "Black",color2 = "Really black",neoncolor ="Black metallic"},
262-
demoralizationcolors = {color1 = "Really red",color2 = "Cocoa",neoncolor ="Maroon"},
262+
demoralizationcolors = {color1 = "Really red",color2 = "Medium stone grey",neoncolor ="Dark red"},
263-
starcolors = {color1 = "Cool yellow",color2 = "Deep orange",neoncolor ="CGA brown"}
263+
starcolors = {color1 = "Really black",color2 = "Bright violet",neoncolor ="Tr. Flu. Red"}
264
}	
265
266
--Tweening styles and directions
267
local directions = {In = Enum.EasingDirection.In,
268
    Out = Enum.EasingDirection.Out,
269
    InOut = Enum.EasingDirection.InOut
270
}
271
local styles = {Linear = Enum.EasingStyle.Linear,
272
    Back = Enum.EasingStyle.Back,
273
    Bounce = Enum.EasingStyle.Bounce,
274
    Sine = Enum.EasingStyle.Sine,
275
    Quad = Enum.EasingStyle.Quad,
276
    Elastic = Enum.EasingStyle.Elastic,
277
    Quart = Enum.EasingStyle.Quart,
278
    Quint = Enum.EasingStyle.Quint
279
}
280
 
281
--BasicFunctions
282
local ins = Instance.new
283
local v3 = Vector3.new
284
local cf = CFrame.new
285
local angles = CFrame.Angles
286
local rad = math.rad
287
local huge = math.huge
288
local cos = math.cos
289
local sin = math.sin
290
local tan = math.tan
291
local ray = Ray.new
292
local random = math.random
293
local ud = UDim.new
294
local ud2 = UDim2.new
295
local c3 = Color3.new
296
local rgb = Color3.fromRGB
297
local bc = BrickColor.new
298
 
299
--CFrames
300
cf5 = cf5 * CFrame.Angles(rad(2),rad(0),rad(0))
301
cf6 = cf6 * CFrame.Angles(rad(2),rad(0),rad(0))
302
cff5 = cf5 * CFrame.Angles(rad(2),rad(3),rad(0))
303
cff6 = cf6 * CFrame.Angles(rad(2),rad(-3),rad(0))
304
 
305
--Stopping animations
306
for i,v in pairs(hum:GetPlayingAnimationTracks()) do
307
    v:Stop()
308
end
309
if char:FindFirstChild("Animate") then
310
char.Animate:Destroy()
311
end
312
if hum:FindFirstChildOfClass("Animator") then
313
char.Humanoid.Animator:Destroy()
314
end
315-
hum.MaxHealth = 50
315+
hum.MaxHealth = 500000
316-
hum.Health = 50
316+
hum.Health = 500000
317
 
318
--Model
319
--Converted with ttyyuu12345's model to script plugin v4
320
function sandbox(var,func)
321
    local env = getfenv(func)
322
    local newenv = setmetatable({},{
323
        __index = function(self,k)
324
            if k=="script" then
325
                return var
326
            else
327
                return env[k]
328
            end
329
        end,
330
    })
331
    setfenv(func,newenv)
332
    return func
333
end
334
cors = {}
335
mas = Instance.new("Model",game:GetService("Lighting"))
336
Model0 = Instance.new("Model")
337
Part1 = Instance.new("Part")
338
Part2 = Instance.new("Part")
339
SpecialMesh3 = Instance.new("SpecialMesh")
340
Part4 = Instance.new("Part")
341
Part5 = Instance.new("Part")
342
Part6 = Instance.new("Part")
343
Part7 = Instance.new("Part")
344
Part8 = Instance.new("Part")
345
Part9 = Instance.new("Part")
346
WeldConstraint10 = Instance.new("WeldConstraint")
347
WeldConstraint11 = Instance.new("WeldConstraint")
348
WeldConstraint12 = Instance.new("WeldConstraint")
349
WeldConstraint13 = Instance.new("WeldConstraint")
350
WeldConstraint14 = Instance.new("WeldConstraint")
351
WeldConstraint15 = Instance.new("WeldConstraint")
352
WeldConstraint16 = Instance.new("Weld")
353
Model0.Name = "Wristband"
354
Model0.Parent = mas
355
Model0.PrimaryPart = Part9
356
Part1.Name = "LighterPart"
357
Part1.Parent = Model0
358
Part1.CFrame = CFrame.new(104.866997, 26.2399998, -119.177498, 0, 0, 1, 0, 1, 0, -1, 0, 0)
359
Part1.Orientation = Vector3.new(0, 90, 0)
360
Part1.Position = Vector3.new(104.866997, 26.2399998, -119.177498)
361
Part1.Rotation = Vector3.new(0, 90, 0)
362
Part1.Color = Color3.new(0.203922, 0.556863, 0.25098)
363
Part1.Size = Vector3.new(0.075000003, 0.649999976, 0.649999976)
364
Part1.BottomSurface = Enum.SurfaceType.Smooth
365
Part1.BrickColor = BrickColor.new("Sea green")
366
Part1.CanCollide = false
367
Part1.Material = Enum.Material.SmoothPlastic
368
Part1.TopSurface = Enum.SurfaceType.Smooth
369
Part1.brickColor = BrickColor.new("Sea green")
370
Part1.Shape = Enum.PartType.Cylinder
371
Part2.Name = "Sign"
372
Part2.Parent = Model0
373
Part2.CFrame = CFrame.new(104.866997, 26.2399998, -119.177002, -1, 0, 0, 0, 1, 0, 0, 0, -1)
374
Part2.Orientation = Vector3.new(0, 180, 0)
375
Part2.Position = Vector3.new(104.866997, 26.2399998, -119.177002)
376
Part2.Rotation = Vector3.new(-180, 0, -180)
377
Part2.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
378
Part2.BottomSurface = Enum.SurfaceType.Smooth
379
Part2.CanCollide = false
380
Part2.TopSurface = Enum.SurfaceType.Smooth
381
SpecialMesh3.Parent = Part2
382
SpecialMesh3.MeshId = "rbxassetid://443493147"
383
SpecialMesh3.Offset = Vector3.new(0, 0, 0.0350000001)
384
SpecialMesh3.Scale = Vector3.new(0.00749999983, 0.00749999983, 0.00100000005)
385
SpecialMesh3.MeshType = Enum.MeshType.FileMesh
386
Part4.Name = "DarkerPart"
387
Part4.Parent = Model0
388
Part4.CFrame = CFrame.new(104.866997, 26.2399998, -119.164993, 0, 0, 1, 0, 1, 0, -1, 0, 0)
389
Part4.Orientation = Vector3.new(0, 90, 0)
390
Part4.Position = Vector3.new(104.866997, 26.2399998, -119.164993)
391
Part4.Rotation = Vector3.new(0, 90, 0)
392
Part4.Color = Color3.new(0.227451, 0.490196, 0.0823529)
393
Part4.Size = Vector3.new(0.0500000007, 0.699999988, 0.699999988)
394
Part4.BottomSurface = Enum.SurfaceType.Smooth
395
Part4.BrickColor = BrickColor.new("Camo")
396
Part4.CanCollide = false
397
Part4.Material = Enum.Material.SmoothPlastic
398
Part4.TopSurface = Enum.SurfaceType.Smooth
399
Part4.brickColor = BrickColor.new("Camo")
400
Part4.Shape = Enum.PartType.Cylinder
401
Part5.Name = "DarkerPart"
402
Part5.Parent = Model0
403
Part5.CFrame = CFrame.new(104.862, 26.2400093, -118.660004, 1, 0, 0, 0, 1, 0, 0, 0, 1)
404
Part5.Position = Vector3.new(104.862, 26.2400093, -118.660004)
405
Part5.Color = Color3.new(0.227451, 0.490196, 0.0823529)
406
Part5.Size = Vector3.new(1.05999994, 0.100000001, 1.05999994)
407
Part5.BottomSurface = Enum.SurfaceType.Smooth
408
Part5.BrickColor = BrickColor.new("Camo")
409
Part5.CanCollide = false
410
Part5.Material = Enum.Material.SmoothPlastic
411
Part5.TopSurface = Enum.SurfaceType.Smooth
412
Part5.brickColor = BrickColor.new("Camo")
413
Part6.Name = "NeonPart"
414
Part6.Parent = Model0
415
Part6.CFrame = CFrame.new(104.862, 26.3150082, -118.660004, 1, 0, 0, 0, 1, 0, 0, 0, 1)
416
Part6.Position = Vector3.new(104.862, 26.3150082, -118.660004)
417
Part6.Color = Color3.new(0.905882, 0.905882, 0.92549)
418
Part6.Size = Vector3.new(1.05999994, 0.0500000007, 1.05999994)
419
Part6.BottomSurface = Enum.SurfaceType.Smooth
420
Part6.BrickColor = BrickColor.new("Pearl")
421
Part6.CanCollide = false
422
Part6.Material = Enum.Material.Neon
423
Part6.TopSurface = Enum.SurfaceType.Smooth
424
Part6.brickColor = BrickColor.new("Pearl")
425
Part7.Name = "NeonPart"
426
Part7.Parent = Model0
427
Part7.CFrame = CFrame.new(104.862, 26.1650105, -118.660004, 1, 0, 0, 0, 1, 0, 0, 0, 1)
428
Part7.Position = Vector3.new(104.862, 26.1650105, -118.660004)
429
Part7.Color = Color3.new(0.905882, 0.905882, 0.92549)
430
Part7.Size = Vector3.new(1.05999994, 0.0500000007, 1.05999994)
431
Part7.BottomSurface = Enum.SurfaceType.Smooth
432
Part7.BrickColor = BrickColor.new("Pearl")
433
Part7.CanCollide = false
434
Part7.Material = Enum.Material.Neon
435
Part7.TopSurface = Enum.SurfaceType.Smooth
436
Part7.brickColor = BrickColor.new("Pearl")
437
Part8.Name = "LighterPart"
438
Part8.Parent = Model0
439
Part8.CFrame = CFrame.new(104.862, 26.2400093, -118.660004, 1, 0, 0, 0, 1, 0, 0, 0, 1)
440
Part8.Position = Vector3.new(104.862, 26.2400093, -118.660004)
441
Part8.Color = Color3.new(0.203922, 0.556863, 0.25098)
442
Part8.Size = Vector3.new(1.04999995, 0.299999833, 1.04999995)
443
Part8.BottomSurface = Enum.SurfaceType.Smooth
444
Part8.BrickColor = BrickColor.new("Sea green")
445
Part8.CanCollide = false
446
Part8.Material = Enum.Material.SmoothPlastic
447
Part8.TopSurface = Enum.SurfaceType.Smooth
448
Part8.brickColor = BrickColor.new("Sea green")
449
Part9.Name = "FakeArm"
450
Part9.Parent = Model0
451
Part9.CFrame = CFrame.new(104.862312, 26.8397083, -118.660202, 1, 0, 0, 0, 1, 0, 0, 0, 1)
452
Part9.Position = Vector3.new(104.862312, 26.8397083, -118.660202)
453
Part9.Transparency = 1
454
Part9.Size = Vector3.new(1, 2, 1)
455
Part9.BottomSurface = Enum.SurfaceType.Smooth
456
Part9.CanCollide = false
457
Part9.TopSurface = Enum.SurfaceType.Smooth
458
WeldConstraint10.Parent = Part9
459
WeldConstraint10.Part0 = Part9
460
WeldConstraint10.Part1 = Part8
461
WeldConstraint11.Parent = Part9
462
WeldConstraint11.Part0 = Part9
463
WeldConstraint11.Part1 = Part5
464
WeldConstraint12.Parent = Part9
465
WeldConstraint12.Part0 = Part9
466
WeldConstraint12.Part1 = Part6
467
WeldConstraint13.Parent = Part9
468
WeldConstraint13.Part0 = Part9
469
WeldConstraint13.Part1 = Part7
470
WeldConstraint14.Parent = Part9
471
WeldConstraint14.Part0 = Part9
472
WeldConstraint14.Part1 = Part4
473
WeldConstraint15.Parent = Part9
474
WeldConstraint15.Part0 = Part9
475
WeldConstraint15.Part1 = Part1
476
WeldConstraint16.Parent = Part9
477
WeldConstraint16.Part0 = Part1
478
WeldConstraint16.Part1 = Part2
479
Part1.Transparency = 1
480
Part2.Transparency = 1
481
Part4.Transparency = 1
482
for i,v in pairs(mas:GetChildren()) do
483
    v.Parent = workspace
484
    pcall(function() v:MakeJoints() end)
485
end
486
mas:Destroy()
487
for i,v in pairs(cors) do
488
    spawn(function()
489
        pcall(v)
490
    end)
491
end
492
function reviveband()
493
function sandbox(var,func)
494
    local env = getfenv(func)
495
    local newenv = setmetatable({},{
496
        __index = function(self,k)
497
            if k=="script" then
498
                return var
499
            else
500
                return env[k]
501
            end
502
        end,
503
    })
504
    setfenv(func,newenv)
505
    return func
506
end
507
cors = {}
508
mas = Instance.new("Model",game:GetService("Lighting"))
509
Model0 = Instance.new("Model")
510
Part1 = Instance.new("Part")
511
Part2 = Instance.new("Part")
512
SpecialMesh3 = Instance.new("SpecialMesh")
513
Part4 = Instance.new("Part")
514
Part5 = Instance.new("Part")
515
Part6 = Instance.new("Part")
516
Part7 = Instance.new("Part")
517
Part8 = Instance.new("Part")
518
Part9 = Instance.new("Part")
519
WeldConstraint10 = Instance.new("WeldConstraint")
520
WeldConstraint11 = Instance.new("WeldConstraint")
521
WeldConstraint12 = Instance.new("WeldConstraint")
522
WeldConstraint13 = Instance.new("WeldConstraint")
523
WeldConstraint14 = Instance.new("WeldConstraint")
524
WeldConstraint15 = Instance.new("WeldConstraint")
525
WeldConstraint16 = Instance.new("Weld")
526
Model0.Name = "Wristband"
527
Model0.Parent = mas
528
Model0.PrimaryPart = Part9
529
Part1.Name = "LighterPart"
530
Part1.Parent = Model0
531
Part1.CFrame = CFrame.new(104.866997, 26.2399998, -119.177498, 0, 0, 1, 0, 1, 0, -1, 0, 0)
532
Part1.Orientation = Vector3.new(0, 90, 0)
533
Part1.Position = Vector3.new(104.866997, 26.2399998, -119.177498)
534
Part1.Rotation = Vector3.new(0, 90, 0)
535
Part1.Color = Color3.new(0.203922, 0.556863, 0.25098)
536
Part1.Size = Vector3.new(0.075000003, 0.649999976, 0.649999976)
537
Part1.BottomSurface = Enum.SurfaceType.Smooth
538
Part1.BrickColor = BrickColor.new("Sea green")
539
Part1.CanCollide = false
540
Part1.Material = Enum.Material.SmoothPlastic
541
Part1.TopSurface = Enum.SurfaceType.Smooth
542
Part1.brickColor = BrickColor.new("Sea green")
543
Part1.Shape = Enum.PartType.Cylinder
544
Part2.Name = "Sign"
545
Part2.Parent = Model0
546
Part2.CFrame = CFrame.new(104.866997, 26.2399998, -119.177002, -1, 0, 0, 0, 1, 0, 0, 0, -1)
547
Part2.Orientation = Vector3.new(0, 180, 0)
548
Part2.Position = Vector3.new(104.866997, 26.2399998, -119.177002)
549
Part2.Rotation = Vector3.new(-180, 0, -180)
550
Part2.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
551
Part2.BottomSurface = Enum.SurfaceType.Smooth
552
Part2.CanCollide = false
553
Part2.TopSurface = Enum.SurfaceType.Smooth
554
SpecialMesh3.Parent = Part2
555
SpecialMesh3.MeshId = "rbxassetid://443493147"
556
SpecialMesh3.Offset = Vector3.new(0, 0, 0.0350000001)
557
SpecialMesh3.Scale = Vector3.new(0.00749999983, 0.00749999983, 0.00100000005)
558
SpecialMesh3.MeshType = Enum.MeshType.FileMesh
559
Part4.Name = "DarkerPart"
560
Part4.Parent = Model0
561
Part4.CFrame = CFrame.new(104.866997, 26.2399998, -119.164993, 0, 0, 1, 0, 1, 0, -1, 0, 0)
562
Part4.Orientation = Vector3.new(0, 90, 0)
563
Part4.Position = Vector3.new(104.866997, 26.2399998, -119.164993)
564
Part4.Rotation = Vector3.new(0, 90, 0)
565
Part4.Color = Color3.new(0.227451, 0.490196, 0.0823529)
566
Part4.Size = Vector3.new(0.0500000007, 0.699999988, 0.699999988)
567
Part4.BottomSurface = Enum.SurfaceType.Smooth
568
Part4.BrickColor = BrickColor.new("Camo")
569
Part4.CanCollide = false
570
Part4.Material = Enum.Material.SmoothPlastic
571
Part4.TopSurface = Enum.SurfaceType.Smooth
572
Part4.brickColor = BrickColor.new("Camo")
573
Part4.Shape = Enum.PartType.Cylinder
574
Part5.Name = "DarkerPart"
575
Part5.Parent = Model0
576
Part5.CFrame = CFrame.new(104.862, 26.2400093, -118.660004, 1, 0, 0, 0, 1, 0, 0, 0, 1)
577
Part5.Position = Vector3.new(104.862, 26.2400093, -118.660004)
578
Part5.Color = Color3.new(0.227451, 0.490196, 0.0823529)
579
Part5.Size = Vector3.new(1.05999994, 0.100000001, 1.05999994)
580
Part5.BottomSurface = Enum.SurfaceType.Smooth
581
Part5.BrickColor = BrickColor.new("Camo")
582
Part5.CanCollide = false
583
Part5.Material = Enum.Material.SmoothPlastic
584
Part5.TopSurface = Enum.SurfaceType.Smooth
585
Part5.brickColor = BrickColor.new("Camo")
586
Part6.Name = "NeonPart"
587
Part6.Parent = Model0
588
Part6.CFrame = CFrame.new(104.862, 26.3150082, -118.660004, 1, 0, 0, 0, 1, 0, 0, 0, 1)
589
Part6.Position = Vector3.new(104.862, 26.3150082, -118.660004)
590
Part6.Color = Color3.new(0.905882, 0.905882, 0.92549)
591
Part6.Size = Vector3.new(1.05999994, 0.0500000007, 1.05999994)
592
Part6.BottomSurface = Enum.SurfaceType.Smooth
593
Part6.BrickColor = BrickColor.new("Pearl")
594
Part6.CanCollide = false
595
Part6.Material = Enum.Material.Neon
596
Part6.TopSurface = Enum.SurfaceType.Smooth
597
Part6.brickColor = BrickColor.new("Pearl")
598
Part7.Name = "NeonPart"
599
Part7.Parent = Model0
600
Part7.CFrame = CFrame.new(104.862, 26.1650105, -118.660004, 1, 0, 0, 0, 1, 0, 0, 0, 1)
601
Part7.Position = Vector3.new(104.862, 26.1650105, -118.660004)
602
Part7.Color = Color3.new(0.905882, 0.905882, 0.92549)
603
Part7.Size = Vector3.new(1.05999994, 0.0500000007, 1.05999994)
604
Part7.BottomSurface = Enum.SurfaceType.Smooth
605
Part7.BrickColor = BrickColor.new("Pearl")
606
Part7.CanCollide = false
607
Part7.Material = Enum.Material.Neon
608
Part7.TopSurface = Enum.SurfaceType.Smooth
609
Part7.brickColor = BrickColor.new("Pearl")
610
Part8.Name = "LighterPart"
611
Part8.Parent = Model0
612
Part8.CFrame = CFrame.new(104.862, 26.2400093, -118.660004, 1, 0, 0, 0, 1, 0, 0, 0, 1)
613
Part8.Position = Vector3.new(104.862, 26.2400093, -118.660004)
614
Part8.Color = Color3.new(0.203922, 0.556863, 0.25098)
615
Part8.Size = Vector3.new(1.04999995, 0.299999833, 1.04999995)
616
Part8.BottomSurface = Enum.SurfaceType.Smooth
617
Part8.BrickColor = BrickColor.new("Sea green")
618
Part8.CanCollide = false
619
Part8.Material = Enum.Material.SmoothPlastic
620
Part8.TopSurface = Enum.SurfaceType.Smooth
621
Part8.brickColor = BrickColor.new("Sea green")
622
Part9.Name = "FakeArm"
623
Part9.Parent = Model0
624
Part9.CFrame = CFrame.new(104.862312, 26.8397083, -118.660202, 1, 0, 0, 0, 1, 0, 0, 0, 1)
625
Part9.Position = Vector3.new(104.862312, 26.8397083, -118.660202)
626
Part9.Transparency = 1
627
Part9.Size = Vector3.new(1, 2, 1)
628
Part9.BottomSurface = Enum.SurfaceType.Smooth
629
Part9.CanCollide = false
630
Part9.TopSurface = Enum.SurfaceType.Smooth
631
WeldConstraint10.Parent = Part9
632
WeldConstraint10.Part0 = Part9
633
WeldConstraint10.Part1 = Part8
634
WeldConstraint11.Parent = Part9
635
WeldConstraint11.Part0 = Part9
636
WeldConstraint11.Part1 = Part5
637
WeldConstraint12.Parent = Part9
638
WeldConstraint12.Part0 = Part9
639
WeldConstraint12.Part1 = Part6
640
WeldConstraint13.Parent = Part9
641
WeldConstraint13.Part0 = Part9
642
WeldConstraint13.Part1 = Part7
643
WeldConstraint14.Parent = Part9
644
WeldConstraint14.Part0 = Part9
645
WeldConstraint14.Part1 = Part4
646
WeldConstraint15.Parent = Part9
647
WeldConstraint15.Part0 = Part9
648
WeldConstraint15.Part1 = Part1
649
WeldConstraint16.Parent = Part9
650
WeldConstraint16.Part0 = Part1
651
WeldConstraint16.Part1 = Part2
652
Part1.Transparency = 1
653
Part2.Transparency = 1
654
Part4.Transparency = 1
655
for i,v in pairs(mas:GetChildren()) do
656
    v.Parent = workspace
657
    pcall(function() v:MakeJoints() end)
658
end
659
mas:Destroy()
660
for i,v in pairs(cors) do
661
    spawn(function()
662
        pcall(v)
663
    end)
664
end
665
wristband = Model0
666
bandhandle = Part5
667
wristband.Parent = char
668
end
669
local signweld = WeldConstraint16
670
wristband = Model0
671
bandhandle = Part5
672
wristband.Parent = char
673
local weld = ins("Weld",ra)
674
weld.Part0 = ra
675
weld.Part1 = wristband.PrimaryPart
676
weld.C0 = angles(rad(0),rad(-90),rad(0))
677
local effpart = Instance.new("Part")
678
effpart.Size = Vector3.new(2,.1,1)
679
effpart.Massless = true
680
effpart.Transparency = 1
681
effpart.CanCollide = false
682
effpart.Anchored = false
683
effpart.Parent = char
684
local grabpart = Instance.new("Part")
685
grabpart.Size = Vector3.new(.001,.001,.001)
686
grabpart.Massless = true
687
grabpart.Transparency = 1
688
grabpart.CanCollide = false
689
grabpart.Anchored = false
690
grabpart.Material = "Neon"
691
grabpart.Parent = char
692
local pweld = Instance.new("Weld",effpart)
693
pweld.Part0 = t
694
pweld.Part1 = effpart
695
pweld.C0 = CFrame.new(0,-2.2,-.5)
696
local gweld = Instance.new("Weld",grabpart)
697
gweld.Part0 = rut
698
gweld.Part1 = grabpart
699
gweld.C0 = CFrame.new(0,3,-1.4)
700
local lsound = Instance.new("Sound",effpart)
701
lsound.Volume = lsvol
702
lsound.SoundId = "rbxassetid://1161221108"
703
local effects = ins("Model",char)
704
effects.Name = "Effects"
705
local music = ins("Sound",t)
706
music.Volume = 10
707
music.SoundId = songid
708
music.Looped = true
709
music.EmitterSize = 999999999
710
music:Play()
711
local ff = ins("ForceField",char)
712
ff.Visible = false
713
local roar = ins("Sound",rut)
714
roar.Volume = 10
715
roar.SoundId = "rbxassetid://2631687985"
716
roar.EmitterSize = 100
717
local roar2 = ins("Sound",rut)
718
roar2.Volume = 10
719
roar2.SoundId = "rbxassetid://2631687985"
720
roar2.EmitterSize = 100
721
local billboard = ins("BillboardGui",h)
722
billboard.Adornee = h
723
billboard.Size = ud2(2,0,1,0)
724
billboard.StudsOffset = v3(0,2,0)
725
billboard.AlwaysOnTop = true
726
billboard.MaxDistance = 15
727
local text = ins("TextBox",billboard)
728
text.BackgroundTransparency = 1
729
text.TextStrokeTransparency = 0
730
text.Size = ud2(1,0,1,0)
731
text.TextScaled = true
732
text.TextColor = Part4.BrickColor
733
text.TextStrokeColor3 = Part1.BrickColor.Color
734
text.Text = mode
735
local billboard2 = ins("BillboardGui",h)
736
billboard2.Adornee = h
737
billboard2.Size = ud2(1.5,0,.75,0)
738
billboard2.StudsOffset = v3(0,1.5,0)
739
billboard2.AlwaysOnTop = true
740
billboard2.MaxDistance = 15
741
local text2 = ins("TextBox",billboard2)
742
text2.BackgroundTransparency = 1
743
text2.TextStrokeTransparency = 0
744
text2.Size = ud2(1,0,1,0)
745
text2.TextScaled = true
746
text2.TextColor = bc("Smoky grey")
747
text2.TextStrokeColor3 = bc("Fossil").Color
748-
text2.Text = "Script base"
748+
text2.Text = "-"
749
local raw = ins("WeldConstraint",rut)
750
raw.Part1 = rl
751
local law = ins("WeldConstraint",rut)
752
law.Part1 = ll
753
 
754
--Functions
755
function swait()
756
    runservice.Stepped:Wait()
757
end
758
function remove(instance,time)
759
    debrs:AddItem(instance,time)
760
end
761
function removedescendantsof(parent,type,descendants)
762
    if type == "isa" then
763
        for i,v in pairs(parent:GetDescendants()) do
764
            if v:IsA(descendants) then
765
                v:Destroy()
766
            end
767
        end
768
        elseif type == "name" then
769
        for i,v in pairs(parent:GetDescendants()) do
770
            if v.Name == descendants then
771
                v:Destroy()
772
            end
773
        end
774
    end
775
    end
776
function turnto(to)
777
    rut.CFrame = cf(rut.Position,v3(to.x,rut.Position.y,to.z))
778
end
779
function sound(id,vol,pitch,parent)
780
    pcall(function()
781
        local newsound = Instance.new("Sound",parent)
782
        newsound.Volume = 10
783
        newsound.SoundId = "rbxassetid://"..id
784
        newsound.Pitch = pitch
785
        newsound:Play()
786
        coroutine.resume(coroutine.create(function()
787
            wait(.1)
788
            remove(newsound,newsound.TimeLength/newsound.Pitch)
789
        end))
790
        return newsound
791
    end)
792
end
793
function rayc(spos,direc,ignore,dist)
794
    local rai = ray(spos,direc.Unit * dist)
795
    local rhit,rpos,rrot = workspace:FindPartOnRayWithIgnoreList(rai,ignore,false,false)
796
    return rhit,rpos,rrot
797
end
798
local tlerp = function(part,tablee,leinght,easingstyle,easingdirec)
799
    local info = TweenInfo.new(
800
    leinght,
801
    easingstyle,
802
    easingdirec,
803
    0,
804
    false,
805
    0
806
    )
807
    local lerp = tweens:Create(part,info,tablee)
808
    lerp:Play()
809
end
810
function removewithfade(part,timebeforefade,randc)
811
pcall(function()
812
    coroutine.resume(coroutine.create(function()
813
        wait(timebeforefade)
814
        part:BreakJoints()
815
        part.Name = "JustGoingAwayOk?"
816
        part.Parent = effects
817
        for i = 1,25 do
818
            if randc then
819
                part.BrickColor = BrickColor.Random()
820
            end
821
            part.Transparency = part.Transparency +.04
822
            wait()
823
        end
824
        part:Destroy()
825
    end))
826
end)
827
end
828
function fadewithfly(part,color,randc)
829
pcall(function()
830
    part:ClearAllChildren()
831
    part.CanCollide = false
832
    part.Anchored = false
833
    part.Massless = true
834
    part.Locked = false
835
    part.Archivable = true
836
    part.Material = "Neon"
837
    part.BrickColor = BrickColor.new(color)
838
    local vel = Instance.new("BodyVelocity")
839
    vel.MaxForce = v3(huge,huge,huge)
840
    vel.P = 10000
841
    vel.Velocity = v3(math.random(-3,3),math.random(1,3),math.random(-3,3))
842
    local avel = Instance.new("BodyAngularVelocity")
843
    avel.MaxTorque = v3(huge,huge,huge)
844
    avel.AngularVelocity = v3(math.random(-2,2),math.random(-2,2),math.random(-2,2))
845
    avel.Parent = part
846
    vel.Parent = part
847
    if randc then
848
        removewithfade(part,0,true)
849
    else
850
        removewithfade(part,0,false)
851
    end
852
end)
853
end
854
function sphereefx(pos,ssize,osize,colour,time)
855
    local sphere = ins("Part")
856
    sphere.Anchored = true
857
    sphere.CanCollide = false
858
    sphere.Material = "Neon"
859
    sphere.CFrame = pos
860
    sphere.Size = v3(.1,.1,.1)
861
    sphere.BrickColor = bc(tostring(colour))
862
    sphere.Parent = effects
863
    local spheremesh = ins("SpecialMesh",sphere)
864
    spheremesh.MeshType = "Sphere"
865
    spheremesh.Scale = v3(ssize,ssize,ssize)*10
866
    tlerp(spheremesh,{Scale = v3(osize,osize,osize)*10},time,styles.Quad,directions.In)
867
    tlerp(sphere,{Transparency = 1},time,styles.Quad,directions.In)
868
    remove(sphere,time)
869
    return sphere
870
end
871
function changecolors(speed,maincolor,secondcolor,neoncolor)
872
    for i,v in pairs(wristband:GetChildren()) do
873
        if v.Name == "LighterPart" and maincolor ~= nil then
874
            tlerp(v,{Color = BrickColor.new(tostring(maincolor)).Color},speed,styles.Linear,directions.In)
875
			tlerp(text,{TextColor3 = BrickColor.new(tostring(maincolor)).Color},speed,styles.Linear,directions.In)
876
        end
877
        if v.Name == "DarkerPart" and secondcolor ~= nil then
878
            tlerp(v,{Color = BrickColor.new(tostring(secondcolor)).Color},speed,styles.Linear,directions.In)
879
			tlerp(text,{TextStrokeColor3 = BrickColor.new(tostring(secondcolor)).Color},speed,styles.Linear,directions.In)
880
        end
881
        if v.Name == "NeonPart" and neoncolor ~= nil then
882
            tlerp(v,{Color = BrickColor.new(tostring(neoncolor)).Color},speed,styles.Linear,directions.In)
883
        end
884
    end
885
end
886
function fire(partp,parent,color1,color2,ssize,osize,leinght,material,minr,maxr,shape,spread,st,ot,onlyraise,followchar)
887
    local part = Instance.new("Part",parent) part.Size = Vector3.new(ssize,ssize,ssize) part.Transparency = st part.CanCollide = false part.Anchored = true part.Shape = shape part.Material = material part.BrickColor = BrickColor.new(color1) part.CFrame = partp.CFrame * CFrame.new(partp.Size.x/math.random(-20,20),partp.Size.y/math.random(-20,20),partp.Size.z/math.random(-20,20))
888
    if followchar then
889
		onlyraise = false
890
		part.CFrame = CFrame.new(part.Position,rut.Position) * angles(rad(-90),rad(0),rad(0))
891
	end
892
	if onlyraise == true then
893
        part.CFrame = CFrame.new(part.CFrame.p,Vector3.new(nil,part.CFrame.y,part.CFrame.z))
894
    end
895
    local pcf = part.CFrame
896
    tlerp(part,{CFrame = pcf * CFrame.new(math.random(-spread,spread)/math.random(2,4),math.random(minr,maxr),math.random(-spread,spread)/math.random(2,4)) * CFrame.Angles(rad(math.random(-180,180)),rad(math.random(-180,180)),rad(math.random(-180,180))),Size = Vector3.new(osize,osize,osize),Color = BrickColor.new(color2).Color,Transparency = ot},leinght,Enum.EasingStyle.Linear,Enum.EasingDirection.InOut)
897
    game:GetService("Debris"):AddItem(part,leinght)
898
end
899
function wedgefire(partp,parent,color1,color2,ssize,osize,leinght,material,minr,maxr,spread,st,ot,onlyraise,followchar)
900
    local part = Instance.new("WedgePart",parent) part.Size = Vector3.new(.1,ssize,ssize) part.Transparency = st part.CanCollide = false part.Anchored = true part.Material = material part.BrickColor = BrickColor.new(color1) part.CFrame = partp.CFrame * CFrame.new(partp.Size.x/math.random(-20,20),partp.Size.y/math.random(-20,20),partp.Size.z/math.random(-20,20))
901
    if followchar then
902
		onlyraise = false
903
		part.CFrame = CFrame.new(part.Position,rut.Position) * angles(rad(-90),rad(0),rad(0))
904
	end
905
	if onlyraise == true then
906
        part.CFrame = CFrame.new(part.CFrame.p,Vector3.new(nil,part.CFrame.y,part.CFrame.z))
907
    end
908
    local pcf = part.CFrame
909
    tlerp(part,{CFrame = pcf * CFrame.new(math.random(-spread,spread)/math.random(2,4),math.random(minr,maxr),math.random(-spread,spread)/math.random(2,4)) * CFrame.Angles(rad(math.random(-180,180)),rad(math.random(-180,180)),rad(math.random(-180,180))),Size = Vector3.new(.1,osize,osize),Color = BrickColor.new(color2).Color,Transparency = ot},leinght,Enum.EasingStyle.Linear,Enum.EasingDirection.InOut)
910
    game:GetService("Debris"):AddItem(part,leinght)
911
end
912
function damagingfire(partp,parent,color1,color2,ssize,osize,leinght,material,minr,maxr,shape,spread,st,ot,onlyraise,damage)
913
    local deb = false
914
    local part = Instance.new("Part",parent) part.Size = Vector3.new(ssize,ssize,ssize) part.Transparency = st part.CanCollide = false part.Anchored = true part.Shape = shape part.Material = material part.BrickColor = BrickColor.new(color1) part.CFrame = partp.CFrame * CFrame.new(partp.Size.x/math.random(-20,20),partp.Size.y/math.random(-20,20),partp.Size.z/math.random(-20,20))
915
    if onlyraise == true then
916
        part.CFrame = CFrame.new(part.CFrame.p,Vector3.new(nil,part.CFrame.y,part.CFrame.z))
917
    end
918
    part.Touched:Connect(function(hit)
919
        if not deb then
920
            local newhum = hit.Parent:FindFirstChildOfClass("Humanoid")
921
            if newhum and newhum ~= hum then
922
                deb = true
923
                if newhum.Health >maxhealthuntilinstakill then
924
                    death(newhum.Parent,part.BrickColor)
925
                    showdamage(part.CFrame,"Too much health...",1)
926
                    return
927
                end
928
                local rand = random(1,10)
929
                if rand == 8 then
930
                    lesserfirepart(hit)
931
                end
932
                newhum.Health = newhum.Health -damage
933
                if newhum.Health <.01 then
934
                    death(newhum.Parent,part.BrickColor)
935
                    return
936
                end
937
                showdamage(part.CFrame,"-"..damage,.1)
938
            end
939
        end
940
    end)
941
    local pcf = part.CFrame
942
    tlerp(part,{CFrame = pcf * CFrame.new(math.random(-spread,spread)/math.random(2,4),math.random(minr,maxr),math.random(-spread,spread)/math.random(2,4)) * CFrame.Angles(rad(math.random(-180,180)),rad(math.random(-180,180)),rad(math.random(-180,180))),Size = Vector3.new(osize,osize,osize),Color = BrickColor.new(color2).Color,Transparency = ot},leinght,Enum.EasingStyle.Linear,Enum.EasingDirection.InOut)
943
    game:GetService("Debris"):AddItem(part,leinght)
944
end
945
function partray(from,to,colour,wideness,time)
946
    pcall(function()
947
		local antime = time or .25
948
        local raypart = ins("Part")
949
        raypart.Anchored = true
950
        raypart.CanCollide = false
951
        raypart.Material = "Glass"
952
        raypart.BrickColor = bc(tostring(colour))
953
        raypart.CFrame = from
954
        local dista = (from.p-to).Magnitude
955
        raypart.CFrame = cf(raypart.Position,to) * cf(0,0,-dista/2) * angles(rad(0),rad(0),rad(math.random(-180,180)))
956
        raypart.Size = v3(wideness,wideness,dista)
957
        raypart.Parent = effects
958
        local endcf = raypart.CFrame * cf(0,0,-raypart.Size.z/2)
959
        coroutine.resume(coroutine.create(function()
960
            tlerp(raypart,{Size = v3(.1,.1,raypart.Size.z/10),Transparency = 1,CFrame = endcf},antime,styles.Quad,directions.In)
961
            remove(raypart,antime)
962
        end))
963
    end)
964
end
965
function knockback(part,force,timeb)
966
    local vel = ins("BodyVelocity",part)
967
    vel.MaxForce = v3(huge,huge,huge)
968
    vel.Velocity = rut.CFrame.LookVector * force
969
    remove(vel,timeb)
970
end
971
function showdamage(pos,text,timebeforefade)
972
    local dpart = ins("Part")
973
    dpart.Anchored = true
974
    dpart.CanCollide = false
975
    dpart.Size = v3(.01,.01,.01)
976
    dpart.Transparency = 1
977
    dpart.CFrame = pos
978
    dpart.Parent = effects
979
    dpart.CFrame = cf(dpart.Position,v3(nil,dpart.Position.y,dpart.Position.z))
980
    local bil = ins("BillboardGui",dpart)
981
    bil.Size = ud2(2,0,2,0)
982
    bil.AlwaysOnTop = true
983
    local label = ins("TextBox",bil)
984
    label.Size = ud2(1,0,1,0)
985
    label.Text = text
986
    label.BackgroundTransparency = 1
987
    label.TextScaled = true
988
    label.TextColor3 = Part4.Color
989
    coroutine.resume(coroutine.create(function()
990
        tlerp(dpart,{CFrame = dpart.CFrame * cf(random(-1,1),random(-1,1),random(-1,1))},.5,styles.Back,directions.Out)
991
        wait(timebeforefade)
992
        tlerp(label,{TextTransparency = 1},.5,styles.Back,directions.Out)
993
        remove(dpart,.5)
994
    end))
995
end
996
function death(character,colour)
997
	coroutine.resume(coroutine.create(function()
998
    character:BreakJoints()
999
	local fc = false
1000
	local mindd = 1
1001
	local maxdd = 3
1002
	if mode == "DEMORALIZATION" then
1003
		fc = true
1004
	end
1005
	wait(1)
1006
	local spheree = sphereefx(character:FindFirstChildOfClass("Part").CFrame,0,0,Part1.BrickColor,5)
1007
	sound(297569488,1,1.2,spheree)
1008
    for i,v in pairs(character:GetDescendants()) do
1009
        if v:IsA("Part") or v:IsA("MeshPart") or v:IsA("UnionOperation") or v:IsA("WedgePart") or v:IsA("CornerWedgePart") then 
1010
           for i = 1,random(1,2) do
1011
			wedgefire(v,effects,tostring(Part4.BrickColor),tostring(Part6.BrickColor),math.random(7,13)/4,math.random(3,6)/4,math.random(6,10)/12,"Neon",-25,25,35,.3,1,true)
1012
		end
1013
		if fc then
1014
			mindd = (rut.Position-v.Position).Magnitude
1015
			maxdd = (rut.Position-v.Position).Magnitude
1016
		end
1017
		 fire(v,effects,tostring(Part4.BrickColor),tostring(Part6.BrickColor),math.random(7,13)/5,math.random(3,6)/5,math.random(6,10)/5,"Neon",tonumber(mindd),tonumber(maxdd),"Block",0,0,1,true,fc)
1018
            remove(v,0)
1019
        end
1020
    end
1021
    remove(character,0)
1022
	end))
1023
end
1024
function firepart(parttofire)
1025
    coroutine.resume(coroutine.create(function()
1026
        for i = 1,random(20,30) do
1027
            if not parttofire or not parttofire.Parent then
1028
                break
1029
            end
1030
            parttofire.BrickColor = Part4.BrickColor
1031-
            if mode == "Normal" then
1031+
            if mode == "Light" then
1032
                damagingfire(parttofire,effects,tostring(Part4.BrickColor),tostring(Part6.BrickColor),math.random(7,13)/5,math.random(3,6)/5,math.random(6,10)/12,"Neon",2,6,"Block",3,.2,1,false,random(2,5))
1033-
            elseif mode == "Demoralized" then
1033+
            elseif mode == "Useless" then
1034
            if parttofire.Size.x >2 then
1035
                    damagingfire(parttofire,effects,tostring(Part4.BrickColor),tostring(Part6.BrickColor),parttofire.Size.x/5,parttofire.Size.x/15,math.random(6,10)/12,"Neon",parttofire.Size.x/5,parttofire.Size.x/1.5,"Block",3,.2,1,false,random(5,8))
1036
            else
1037
                damagingfire(parttofire,effects,tostring(Part4.BrickColor),tostring(Part6.BrickColor),math.random(7,13)/5,math.random(3,6)/5,math.random(6,10)/12,"Neon",2,6,"Block",3,.2,1,false,random(5,8))
1038
            end
1039
            elseif mode == "DEMORALIZATION" then
1040
			damagingfire(parttofire,effects,tostring(Part4.BrickColor),tostring(Part6.BrickColor),parttofire.Size.x/5,parttofire.Size.x/15,math.random(6,10)/12,"Neon",parttofire.Size.x/5,parttofire.Size.x/1.5,"Block",3,.75,1,false,random(40,99))
1041-
		elseif mode == "Star" then
1041+
		elseif mode == "Love Mode" then
1042
			damagingfire(parttofire,effects,tostring(Part4.BrickColor),tostring(Part6.BrickColor),math.random(7,13)/5,math.random(3,6)/5,math.random(6,10)/12,"Neon",2,6,"Block",3,.2,1,false,random(3,6))
1043
		end
1044
            wait(.15)
1045
            end
1046
            if parttofire.Name == "Impact" or parttofire.Name == "Shard" then
1047
                tlerp(parttofire,{Size = v3(.1,.1,.1),Transparency = 1},.1,styles.Quad,directions.In)
1048
                remove(parttofire,.1)
1049
            end
1050
    end))
1051
    end
1052
function lesserfirepart(parttofire)
1053
    coroutine.resume(coroutine.create(function()
1054
        for i = 1,random(6,12) do
1055
            if not parttofire or not parttofire.Parent then
1056
                break
1057
            end
1058
            if parttofire.Name == "Impact" then
1059
                parttofire.BrickColor = Part4.BrickColor
1060
            end
1061-
            if mode == "Normal" then
1061+
            if mode == "Light" then
1062
                damagingfire(parttofire,effects,tostring(Part4.BrickColor),tostring(Part6.BrickColor),math.random(7,13)/5,math.random(3,6)/5,math.random(6,10)/12,"Neon",2,6,"Block",3,.2,1,true,random(2,5))
1063-
            elseif mode == "Demoralized" then
1063+
            elseif mode == "Useless" then
1064
                damagingfire(parttofire,effects,tostring(Part4.BrickColor),tostring(Part6.BrickColor),math.random(7,13)/5,math.random(3,6)/5,math.random(6,10)/12,"Neon",2,6,"Block",3,.2,1,true,random(5,8))
1065
		  elseif mode == "DEMORALIZATION" then
1066
                damagingfire(parttofire,effects,tostring(Part4.BrickColor),tostring(Part6.BrickColor),math.random(7,13)/5,math.random(3,6)/5,math.random(6,10)/12,"Neon",2,6,"Block",3,.75,1,true,random(40,99))
1067-
		elseif mode == "Star" then
1067+
		elseif mode == "Love Mode" then
1068
			damagingfire(parttofire,effects,tostring(Part4.BrickColor),tostring(Part6.BrickColor),math.random(7,13)/5,math.random(3,6)/5,math.random(6,10)/12,"Neon",2,6,"Block",3,.2,1,false,random(3,6))
1069
            end
1070
            wait(.25)
1071
            end
1072
            if parttofire.Name == "Impact" then
1073
                tlerp(parttofire,{Size = v3(.1,.1,.1),Transparency = 1},.1,styles.Quad,directions.In)
1074
                remove(parttofire,.1)
1075
            end
1076
    end))
1077
end
1078
function placefirepart(pos,size)
1079
    local part = ins("Part")
1080
    part.Anchored = true
1081
    part.CanCollide = false
1082
    part.Transparency = .4
1083
    part.Material = "Neon"
1084
    part.Name = "Impact"
1085
    part.CFrame = pos
1086
    part.Size = v3(.1,.1,.1)
1087
    tlerp(part,{Size = v3(size,.1,size)},.1,styles.Quad,directions.In)
1088
    part.Parent = effects
1089
    local mesh = ins("CylinderMesh",part)
1090
    local vol = 20
1091
    local amo = 1
1092-
    if mode == "Demoralized" then
1092+
    if mode == "Useless" then
1093
        vol = 20
1094
        amo = 3
1095
	elseif mode == "DEMORALIZATION" then
1096
		 vol = 20
1097
        amo = 5
1098
    end
1099
    coroutine.resume(coroutine.create(function()
1100
        pcall(function()
1101
            if size < 50 then
1102
                sound(539294959,vol,1,part)
1103
            else
1104
                for i = 1,amo do
1105
                    sound(142885319,vol or 10,.4,char)
1106
                end
1107
                part.Transparency = .7
1108
            end
1109
        end)
1110
        local sphere = sphereefx(part.CFrame,size/6,size*2,tostring(Part4.BrickColor),.25)
1111
        for i = 1,4 do
1112
            fire(part,effects,tostring(Part4.BrickColor),tostring(Part6.BrickColor),math.random(7,13)/(35-size*2.5),math.random(3,6)/(35-size*20),math.random(6,10)/20,"Neon",-size*1.5,size*1.5,"Block",size*1.5,.2,1,true)
1113
        		for i = 1,random(2,3) do
1114
				wedgefire(part,effects,tostring(Part4.BrickColor),tostring(Part6.BrickColor),size/5,size/15,math.random(6,10)/12,"Neon",-size*1.5,size*1.5,size*2,.3,1,true)
1115
			end
1116
		end
1117
        for i = 1,5 do
1118
            sphere = sphereefx(part.CFrame,size/2,size*2,tostring(Part4.BrickColor),.25)
1119-
            if mode == "Normal" then
1119+
            if mode == "Light" then
1120
                magdamage(sphere.Position,size,random(2,5),851453784,2)
1121
            if size <75 then
1122
                partray(part.CFrame * cf(random(-size,size),random(0,size),random(-size,size)),part.Position,tostring(Part4.BrickColor),1)
1123
            else
1124
                partray(part.CFrame * cf(random(-size,size),random(0,size),random(-size,size)),part.Position,tostring(Part4.BrickColor),3.5)
1125
            end
1126-
            elseif mode == "Demoralized" then
1126+
            elseif mode == "Useless" then
1127
            if size >120 then
1128
                magdamage(sphere.Position,size,random(15,30),851453784,2)
1129
            partray(part.CFrame * cf(random(-size,size),random(0,size),random(-size,size)),part.Position,tostring(Part4.BrickColor),15)
1130
            else
1131
                magdamage(sphere.Position,size,random(4,9),851453784,2)
1132
            partray(part.CFrame * cf(random(-size,size),random(0,size),random(-size,size)),part.Position,tostring(Part4.BrickColor),1.5)
1133
            end
1134
			elseif mode == "DEMORALIZATION" then
1135
            if size == huge then
1136
                killeveryone()
1137
            partray(part.CFrame * cf(random(-size,size),random(0,size),random(-size,size)),part.Position,tostring(Part4.BrickColor),15)
1138
            else
1139
                magdamage(sphere.Position,size,random(30,60),851453784,2)
1140
            partray(part.CFrame * cf(random(-size,size),random(0,size),random(-size,size)),part.Position,tostring(Part4.BrickColor),1.5)
1141
            end
1142-
		elseif mode == "Star" then
1142+
		elseif mode == "Love Mode" then
1143
                magdamage(sphere.Position,size,random(3,6),851453784,2)
1144
            if size <75 then
1145
                partray(part.CFrame * cf(random(-size,size),random(0,size),random(-size,size)),part.Position,tostring(Part4.BrickColor),1)
1146
            else
1147
                partray(part.CFrame * cf(random(-size,size),random(0,size),random(-size,size)),part.Position,tostring(Part4.BrickColor),3.5)
1148
            end
1149
            end
1150
            swait()
1151
        end
1152
    end))
1153
    firepart(part)
1154
end
1155
function placeweakfirepart(pos,size)
1156
    local part = ins("Part")
1157
    part.Anchored = true
1158
    part.CanCollide = false
1159
    part.Transparency = .4
1160
    part.Material = "Neon"
1161
    part.Name = "Impact"
1162
    part.CFrame = pos
1163
    part.Size = v3(.1,.1,.1)
1164
    tlerp(part,{Size = v3(size,.1,size)},.1,styles.Quad,directions.In)
1165
    part.Parent = effects
1166
    local mesh = ins("CylinderMesh",part)
1167
    lesserfirepart(part)
1168
end
1169
function throwfire(from,direc,maxdist)
1170
    local part = ins("Part")
1171
    part.Name = "Shard"
1172
    part.Size = v3(1,1,1)
1173
    part.Anchored = true
1174
    part.CanCollide = false
1175
    part.Transparency = .7
1176
    part.Material = "Neon"
1177
    part.CFrame = from
1178
    part.CFrame = cf(part.Position,direc)
1179
    part.Parent = effects
1180
    firepart(part)
1181
    local speed = 3
1182-
    if mode == "Demoralized" then
1182+
    if mode == "Useless" then
1183
        speed = 16
1184
	elseif mode == "DEMORALIZATION" then
1185
	speed = 16
1186-
elseif mode == "Star" then
1186+
elseif mode == "Love Mode" then
1187
	speed = 20
1188
    end
1189
    coroutine.resume(coroutine.create(function()
1190
        for i = 1,maxdist do
1191
            local hit,pos,rot = rayc(part.Position,part.CFrame.LookVector,{char},speed+1)
1192
            part.CFrame = part.CFrame * cf(0,0,-speed) * angles(rad(-.35),rad(0),rad(0))
1193
            if hit then
1194
                local size = 10
1195-
                if mode == "Demoralized" then
1195+
                if mode == "Useless" then
1196
                    size = 555
1197
			elseif mode == "DEMORALIZATION" then
1198
				size = 99999999999999999
1199
                end
1200
                placefirepart(cf(pos,pos+rot) * angles(rad(-90),rad(0),rad(0)),size)
1201
                break
1202
            end
1203
            wait()
1204
        end
1205
        part:Destroy()
1206
    end))
1207
end
1208
function magdamage(pos,maxrange,damage,id,vol,breakafterhit)
1209
    for i,v in pairs(workspace:GetDescendants()) do
1210
        if v:IsA("Humanoid") and v.Parent ~= char and v.Health >.01 then
1211
            local tors = v.Parent:FindFirstChild("Torso") or v.Parent:FindFirstChild("UpperTorso")
1212
            if tors and (pos-tors.Position).Magnitude <= maxrange then
1213
                v.Health = v.Health  - damage
1214-
            if mode == "Demoralized" or mode == "DEMORALIZATION" then
1214+
            if mode == "Useless" or mode == "DEMORALIZATION" then
1215
                hum.Health = hum.Health +damage
1216
            end
1217
			local knock = 10
1218
			if mode == "DEMORALIZATION" then
1219
				knock = 50
1220
			end
1221
                knockback(tors,knock,.2)
1222
                pcall(function()
1223
                    sound(id,vol,1,ra)
1224
                end)
1225
			showdamage(tors.CFrame * cf(random(-1,1),random(-1,1),random(-1,1)),"-"..damage,1)
1226
                if v.Health > maxhealthuntilinstakill then
1227
                    death(v.Parent,Part4.BrickColor)
1228
                    showdamage(tors.CFrame * cf(random(-1,1),random(-1,1),random(-1,1)),"Too much health...",2)
1229
                    return
1230
                end
1231
                if v.Health < .01 then
1232
                    death(v.Parent,Part4.BrickColor)
1233
                    return
1234
                end
1235
            if breakafterhit == true then
1236
                break
1237
            end
1238
            end
1239
        end
1240
    end
1241
end
1242
function killeveryone()
1243
	pcall(function()
1244
    for i,v in pairs(workspace:GetDescendants()) do
1245
        if v:IsA("Humanoid") and v.Parent ~= char then
1246
			v.Parent:BreakJoints()
1247
          	death(v.Parent,Part4.BrickColor)
1248
		end
1249
    end
1250
	end)
1251
end
1252
function laser(from,to)
1253
    local hit,pos,rot = rayc(from.Position,to-h.Position,{char},600)
1254-
        if mode == "Normal" then
1254+
        if mode == "Light" then
1255
            magdamage(pos,7.5,math.random(10,15),851453784,2,false)
1256
            partray(from.CFrame,pos,tostring(Part4.BrickColor),2)
1257
            local rand = random(1,11)
1258
            if rand == 9 then
1259
                placefirepart(cf(pos,pos+rot)*angles(rad(-90),0,0),5)
1260
            end
1261
            local sphere = sphereefx(cf(pos),1,10,tostring(Part4.BrickColor),.3)
1262
		for i = 1,random(3,5) do
1263
			wedgefire(sphere,effects,tostring(Part4.BrickColor),tostring(Part6.BrickColor),3,.1,math.random(6,10)/12,"Neon",-5,20,25,.3,1,true)
1264
		end
1265-
        elseif mode == "Demoralized" then
1265+
        elseif mode == "Useless" then
1266
            local rand = random(1,11)
1267
            if rand == 9 then
1268
                placefirepart(cf(pos,pos+rot)*angles(rad(-90),0,0),10)
1269
            end
1270
            magdamage(pos,15,math.random(15,30),851453784,2,false)
1271
            local sphere = sphereefx(cf(pos),1,20,tostring(Part4.BrickColor),.3)
1272
		for i = 1,random(3,5) do
1273
			wedgefire(sphere,effects,tostring(Part4.BrickColor),tostring(Part6.BrickColor),4.5,.3,math.random(6,10)/12,"Neon",-5,25,35,.3,1,true)
1274
		end
1275
            partray(t.CFrame,pos,tostring(Part4.BrickColor),3.5)
1276
		elseif mode == "DEMORALIZATION" then
1277
            local rand = random(1,7)
1278
            if rand == 7 then
1279
                placefirepart(cf(pos,pos+rot)*angles(rad(-90),0,0),25)
1280
            end
1281
            magdamage(pos,15,math.random(45,90),851453784,3.5,false)
1282
            local sphere = sphereefx(cf(pos),6,35,tostring(Part4.BrickColor),.3)
1283
		for i = 1,random(3,5) do
1284
			wedgefire(sphere,effects,tostring(Part4.BrickColor),tostring(Part6.BrickColor),12.5,0,math.random(6,10)/12,"Neon",-45,45,45,0,1,true)
1285
		end
1286
            partray(Part8.CFrame,pos,tostring(Part4.BrickColor),5)
1287-
		elseif mode == "Star" then
1287+
		elseif mode == "Love Mode" then
1288
            magdamage(pos,8,math.random(12,18),851453784,2,false)
1289
            partray(from.CFrame,pos,tostring(Part4.BrickColor),2)
1290
            local rand = random(1,9)
1291
            if rand == 9 then
1292
                placefirepart(cf(pos,pos+rot)*angles(rad(-90),0,0),7.5)
1293
            end
1294
            local sphere = sphereefx(cf(pos),2,12.5,tostring(Part4.BrickColor),.3)
1295
		for i = 1,random(3,5) do
1296
			wedgefire(sphere,effects,tostring(Part4.BrickColor),tostring(Part6.BrickColor),3,.1,math.random(6,10)/12,"Neon",-5,20,25,.3,1,true)
1297
		end
1298
        end
1299
end
1300
function skybeam(pos)
1301
	local size = 10
1302
	local damage = random(2,5)
1303-
	if mode == "Demoralized" then
1303+
	if mode == "Useless" then
1304
		size = 15
1305
		damage = random(6,12)
1306
	elseif mode == "DEMORALIZATION" then
1307
		size = 35
1308
		damage = random(60,120)
1309
	end
1310
	sound(142885319,10,.5,char)
1311
	local hit,poss,rot = rayc(v3(pos.x,pos.y,pos.z)+v3(0,2,0),v3(pos.x,-700,pos.z),{char},500)
1312
	partray(pos*cf(0,500,0),poss,Part4.BrickColor,size,.5)
1313
	placefirepart(cf(poss,poss+rot)*angles(rad(-90),0,0),size*1.5)
1314
end
1315
 
1316
--Creates
1317
for i,v in pairs(char:GetDescendants()) do
1318
    if v:IsA("Part") then
1319
        v.Locked = true
1320
    end
1321
end
1322
nec = ins("Weld",t) nec.Part0 = p0 nec.Part1 = p1 nec.C0 = cf01 nec.C1 = cf1
1323
rs = ins("Weld",t) rs.Part0 = rsp0 rs.Part1 = rsp1 rs.C0 = cf03 rs.C1 = cf3
1324
ls = ins("Weld",t) ls.Part0 = lsp0 ls.Part1 = lsp1 ls.C0 = cf04 ls.C1 = cf4
1325
rh = ins("Weld",t) rh.Part0 = rhp0 rh.Part1 = rhp1 rh.C0 = cf05 rh.C1 = cf5
1326
lh = ins("Weld",t) lh.Part0 = lhp0 lh.Part1 = lhp1 lh.C0 = cf06 lh.C1 = cf6
1327
 
1328
--Animation functions
1329
function land()
1330
if phit then
1331
    readytoland = false
1332
    landed = true
1333
    local oldspeed = hum.WalkSpeed
1334
    hum.WalkSpeed = 1.5
1335
    hum.JumpPower = 0
1336
    lsound:Play()
1337
    for i = 0,1,.1 do
1338
    rutj.C0 = rutj.C0:Lerp(CFrame.new(0,-.5,0) * CFrame.Angles(rad(-100),rad(0),rad(180)),i)
1339
    rh.C0 = rh.C0:Lerp(CFrame.new(1,-.5,-.3) * CFrame.Angles(rad(11),rad(90),rad(0)),i)
1340
    lh.C0 = lh.C0:Lerp(CFrame.new(-1,-.5,-.25) * CFrame.Angles(rad(9),rad(-90),rad(0)),i)
1341
    rs.C0 = rs.C0:Lerp(CFrame.new(1,.35,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(-15),rad(0),rad(10)),i)
1342
    ls.C0 = ls.C0:Lerp(CFrame.new(-1,.35,0) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(-15),rad(0),rad(-10)),i)
1343
    nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-100),rad(0),rad(180)),i)
1344
    swait()
1345
    end
1346
    for i = 1,math.random(5,8) do
1347
    fire(effpart,effects,tostring(phit.BrickColor),tostring(phit.BrickColor),math.random(7,13)/10,math.random(3,6)/10,math.random(4,6)/10,phit.Material,0,0,"Block",5,0,1,true)
1348
    end
1349
    wait(.3)
1350
    landed = false
1351
    hum.WalkSpeed = oldspeed
1352
    hum.JumpPower = 50
1353
end
1354
end
1355
function punch1()
1356
    using = true
1357
	local speed1 = .075
1358
	local speed2 = .095
1359-
	if mode == "Star" then
1359+
	if mode == "Love Mode" then
1360
		speed1 = .095
1361
		speed2 = .115
1362
	end
1363
    for i = 0,.75,speed1 do
1364
        rutj.C0 = rutj.C0:Lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-90),rad(10),rad(150)),i)
1365
        rh.C0 = rh.C0:Lerp(CFrame.new(1,-1,0) * CFrame.Angles(rad(0),rad(85),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(0)),i)
1366
        lh.C0 = lh.C0:Lerp(CFrame.new(-1,-1,0) * CFrame.Angles(rad(0),rad(-80),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(0)),i)
1367
        rs.C0 = rs.C0:Lerp(CFrame.new(1,.5,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(0),rad(30),rad(90)),i)
1368
        ls.C0 = ls.C0:Lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(-10),rad(0),rad(10)),i)
1369
        nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(210)),i)
1370
        nec.C1 = nec.C1:Lerp(cf1,.1)
1371
        rutj.C1 = rutj.C1:Lerp(cf2,.1)
1372
        rs.C1 = rs.C1:Lerp(cf3,.1)
1373
        ls.C1 = ls.C1:Lerp(cf4,.1)
1374
        rh.C1 = rh.C1:Lerp(cf5,.1)
1375
        lh.C1 = lh.C1:Lerp(cf6,.1)
1376
        swait()
1377
    end
1378-
    if mode == "Normal" then
1378+
    if mode == "Light" then
1379
        magdamage(t.Position,3,random(6,15),743886825,1.5,true)
1380-
    elseif mode == "Demoralized" then
1380+
    elseif mode == "Useless" then
1381
        magdamage(t.Position,4,random(12,25),743886825,1.5,true)
1382
	elseif mode == "DEMORALIZATION" then
1383
        magdamage(t.Position,5,random(35,75),386946017,3.5,true)
1384-
	elseif mode == "Star" then
1384+
	elseif mode == "Love Mode" then
1385
        magdamage(t.Position,3.5,random(8,18),743886825,1.5,true)
1386
    end
1387
    pcall(function()
1388
        sound(145487017,1,1,ra)
1389
    end)
1390
    for i = 0,1,speed2 do
1391
        rutj.C0 = rutj.C0:Lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-90),rad(-10),rad(210)),i)
1392
        rh.C0 = rh.C0:Lerp(CFrame.new(1,-1,0) * CFrame.Angles(rad(0),rad(95),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(0)),i)
1393
        lh.C0 = lh.C0:Lerp(CFrame.new(-1,-1,0) * CFrame.Angles(rad(0),rad(-80),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(0)),i)
1394
        rs.C0 = rs.C0:Lerp(CFrame.new(.85,.5,-.35) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(0),rad(-10),rad(90)),i)
1395
        ls.C0 = ls.C0:Lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(-20),rad(0),rad(-10)),i)
1396
        nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(165)),i)
1397
        nec.C1 = nec.C1:Lerp(cf1,.1)
1398
        rutj.C1 = rutj.C1:Lerp(cf2,.1)
1399
        rs.C1 = rs.C1:Lerp(cf3,.1)
1400
        ls.C1 = ls.C1:Lerp(cf4,.1)
1401
        rh.C1 = rh.C1:Lerp(cf5,.1)
1402
        lh.C1 = lh.C1:Lerp(cf6,.1)
1403
        swait()
1404
    end
1405
    using = false
1406
end
1407
function punch2()
1408
    using = true
1409
	local speed1 = .075
1410
	local speed2 = .095
1411-
	if mode == "Star" then
1411+
	if mode == "Love Mode" then
1412
		speed1 = .095
1413
		speed2 = .115
1414
	end
1415
    for i = 0,.75,speed1 do
1416
        rutj.C0 = rutj.C0:Lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-90),rad(-10),rad(210)),i)
1417
        rh.C0 = rh.C0:Lerp(CFrame.new(1,-1,0) * CFrame.Angles(rad(0),rad(80),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(0)),i)
1418
        lh.C0 = lh.C0:Lerp(CFrame.new(-1,-1,0) * CFrame.Angles(rad(0),rad(-85),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(0)),i)
1419
        rs.C0 = rs.C0:Lerp(CFrame.new(1,.5,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(-10),rad(0),rad(0)),i)
1420
        ls.C0 = ls.C0:Lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(0),rad(-30),rad(-90)),i)
1421
        nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(150)),i)
1422
        nec.C1 = nec.C1:Lerp(cf1,.1)
1423
        rutj.C1 = rutj.C1:Lerp(cf2,.1)
1424
        rs.C1 = rs.C1:Lerp(cf3,.1)
1425
        ls.C1 = ls.C1:Lerp(cf4,.1)
1426
        rh.C1 = rh.C1:Lerp(cf5,.1)
1427
        lh.C1 = lh.C1:Lerp(cf6,.1)
1428
        swait()
1429
    end
1430-
    if mode == "Normal" then
1430+
    if mode == "Light" then
1431
        magdamage(t.Position,3,random(6,15),743886825,1.5,true)
1432-
    elseif mode == "Demoralized" then
1432+
    elseif mode == "Useless" then
1433
        magdamage(t.Position,3,random(12,25),743886825,1.5,true)
1434
	elseif mode == "DEMORALIZATION" then
1435
        magdamage(t.Position,5,random(35,75),386946017,3.5,true)
1436-
	elseif mode == "Star" then
1436+
	elseif mode == "Love Mode" then
1437
        magdamage(t.Position,3.5,random(8,18),743886825,1.5,true)
1438
    end
1439
    pcall(function()
1440
        sound(145487017,1,1,ra)
1441
    end)
1442
    for i = 0,1,speed2 do
1443
        rutj.C0 = rutj.C0:Lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-90),rad(10),rad(150)),i)
1444
        rh.C0 = rh.C0:Lerp(CFrame.new(1,-1,0) * CFrame.Angles(rad(0),rad(95),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(0)),i)
1445
        lh.C0 = lh.C0:Lerp(CFrame.new(-1,-1,0) * CFrame.Angles(rad(0),rad(-80),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(0)),i)
1446
        rs.C0 = rs.C0:Lerp(CFrame.new(1,.5,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(-20),rad(-10),rad(0)),i)
1447
        ls.C0 = ls.C0:Lerp(CFrame.new(-.85,.5,-.35) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(0),rad(10),rad(-90)),i)
1448
        nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(195)),i)
1449
        nec.C1 = nec.C1:Lerp(cf1,.1)
1450
        rutj.C1 = rutj.C1:Lerp(cf2,.1)
1451
        rs.C1 = rs.C1:Lerp(cf3,.1)
1452
        ls.C1 = ls.C1:Lerp(cf4,.1)
1453
        rh.C1 = rh.C1:Lerp(cf5,.1)
1454
        lh.C1 = lh.C1:Lerp(cf6,.1)
1455
        swait()
1456
    end
1457
    using = false
1458
end
1459
function punch3()
1460
    using = true
1461
	local speed1 = .075
1462
	local speed2 = .095
1463-
	if mode == "Star" then
1463+
	if mode == "Love Mode" then
1464
		speed1 = .095
1465
		speed2 = .115
1466
	end
1467
    for i = 0,.75,speed1 do
1468
        rutj.C0 = rutj.C0:Lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-100),rad(0),rad(180)),i)
1469
        rh.C0 = rh.C0:Lerp(CFrame.new(1,-1,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(10)),i)
1470
        lh.C0 = lh.C0:Lerp(CFrame.new(-1,-1,0) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(-10)),i)
1471
        rs.C0 = rs.C0:Lerp(CFrame.new(1,.5,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(0),rad(60),rad(60)),i)
1472
        ls.C0 = ls.C0:Lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(0),rad(-60),rad(-60)),i)
1473
        nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i)
1474
        nec.C1 = nec.C1:Lerp(cf1,.1)
1475
        rutj.C1 = rutj.C1:Lerp(cf2,.1)
1476
        rs.C1 = rs.C1:Lerp(cf3,.1)
1477
        ls.C1 = ls.C1:Lerp(cf4,.1)
1478
        rh.C1 = rh.C1:Lerp(cf5,.1)
1479
        lh.C1 = lh.C1:Lerp(cf6,.1)
1480
        swait()
1481
    end
1482-
    if mode == "Normal" then
1482+
    if mode == "Light" then
1483
        pcall(function()
1484
            sound(539294959,3,1,ra)
1485
        end)
1486
        local sphere  = sphereefx(rut.CFrame * cf(0,0,-1.5),.5,6,Part4.BrickColor,.3)
1487
        magdamage(sphere.Position,6,random(3,5),851453784,1.5,true)
1488
        coroutine.resume(coroutine.create(function()
1489
            for i = 1,4 do
1490
                fire(sphere,effects,tostring(Part4.BrickColor),tostring(Part6.BrickColor),math.random(7,13)/10,math.random(3,6)/10,math.random(6,10)/20,"Neon",-7,7,"Block",10,.2,1,true)
1491
            	for i = 1,random(1,2) do
1492
				wedgefire(rut,effects,tostring(Part4.BrickColor),tostring(Part6.BrickColor),math.random(7,13)/4,math.random(3,6)/4,math.random(6,10)/12,"Neon",-25,25,35,.3,1,true)
1493
			end
1494
		end
1495
            for i = 1,3 do
1496
                sphere = sphereefx(rut.CFrame * cf(0,0,-1.5),.5,6,Part4.BrickColor,.3)
1497
                magdamage(sphere.Position,6,random(3,5),851453784,1.5,true)
1498
                swait()
1499
            end
1500
        end))
1501-
    elseif mode == "Demoralized" then
1501+
    elseif mode == "Useless" then
1502
        pcall(function()
1503
            sound(539294959,3,1,ra)
1504
        end)
1505
        local sphere = sphereefx(rut.CFrame * cf(0,0,-1.5),.5,9,Part4.BrickColor,.3)
1506
        magdamage(sphere.Position,9,random(6,9),851453784,1.5,true)
1507
        coroutine.resume(coroutine.create(function()
1508
            for i = 1,4 do
1509
                fire(sphere,effects,tostring(Part4.BrickColor),tostring(Part6.BrickColor),math.random(7,13)/6,math.random(3,6)/5,math.random(6,10)/17,"Neon",-12,12,"Block",15,.2,1,true)
1510
            end
1511
            for i = 1,3 do
1512
                sphere = sphereefx(rut.CFrame * cf(0,0,-1.5),.5,9,Part4.BrickColor,.3)
1513
                magdamage(sphere.Position,9,random(6,9),851453784,1.5,true)
1514
                swait()
1515
            end
1516
        end))
1517
	elseif mode == "DEMORALIZATION" then
1518
        pcall(function()
1519
            sound(539294959,6,1,ra)
1520
        end)
1521
        local sphere = sphereefx(rut.CFrame * cf(0,0,-1.5),.5,14,Part4.BrickColor,.3)
1522
        magdamage(sphere.Position,10,random(25,60),851453784,1.5,true)
1523
        coroutine.resume(coroutine.create(function()
1524
            for i = 1,4 do
1525
                fire(sphere,effects,tostring(Part4.BrickColor),tostring(Part6.BrickColor),math.random(7,13)/6,math.random(3,6)/5,math.random(6,10)/17,"Neon",-12,12,"Block",15,.2,1,true)
1526
            end
1527
            for i = 1,3 do
1528
                sphere = sphereefx(rut.CFrame * cf(0,0,-1.5),.5,14,Part4.BrickColor,.3)
1529
      		  magdamage(sphere.Position,14,random(25,60),851453784,1.5,true)
1530
                swait()
1531
            end
1532
        end))
1533-
	elseif mode == "Star" then
1533+
	elseif mode == "Love Mode" then
1534
        pcall(function()
1535
            sound(539294959,3,1,ra)
1536
        end)
1537
        local sphere  = sphereefx(rut.CFrame * cf(0,0,-1.5),.7,7,Part4.BrickColor,.3)
1538
        magdamage(sphere.Position,7,random(4,6),851453784,1.5,true)
1539
        coroutine.resume(coroutine.create(function()
1540
            for i = 1,4 do
1541
                fire(sphere,effects,tostring(Part4.BrickColor),tostring(Part6.BrickColor),math.random(7,13)/10,math.random(3,6)/10,math.random(6,10)/20,"Neon",-7,7,"Block",10,.2,1,true)
1542
            	for i = 1,random(1,2) do
1543
				wedgefire(rut,effects,tostring(Part4.BrickColor),tostring(Part6.BrickColor),math.random(7,13)/4,math.random(3,6)/4,math.random(6,10)/12,"Neon",-25,25,35,.3,1,true)
1544
			end
1545
		end
1546
            for i = 1,3 do
1547
                sphere  = sphereefx(rut.CFrame * cf(0,0,-1.5),.7,7,Part4.BrickColor,.3)
1548
       		 magdamage(sphere.Position,7,random(4,6),851453784,1.5,true)
1549
                swait()
1550
            end
1551
        end))
1552
    end
1553
    for i = 0,1,speed2 do
1554
        rutj.C0 = rutj.C0:Lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-80),rad(0),rad(180)),i)
1555
        rh.C0 = rh.C0:Lerp(CFrame.new(1,-1,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(-10)),i)
1556
        lh.C0 = lh.C0:Lerp(CFrame.new(-1,-1,0) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(10)),i)
1557
        rs.C0 = rs.C0:Lerp(CFrame.new(1,.5,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(0),rad(-60),rad(80)),i)
1558
        ls.C0 = ls.C0:Lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(0),rad(60),rad(-80)),i)
1559
        nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i)
1560
        nec.C1 = nec.C1:Lerp(cf1,.1)
1561
        rutj.C1 = rutj.C1:Lerp(cf2,.1)
1562
        rs.C1 = rs.C1:Lerp(cf3,.1)
1563
        ls.C1 = ls.C1:Lerp(cf4,.1)
1564
        rh.C1 = rh.C1:Lerp(cf5,.1)
1565
        lh.C1 = lh.C1:Lerp(cf6,.1)
1566
        swait()
1567
    end
1568
    using = false
1569
end
1570
function tp()
1571
pcall(function()
1572
if mouse.Hit then
1573
    local oldtorsocf = t.CFrame
1574
    local sphere = sphereefx(rut.CFrame,3,9,Part4.BrickColor,.3)
1575-
    if mode == "Normal" then
1575+
    if mode == "Light" then
1576
        magdamage(sphere.Position,12,random(3,5),851453784,1.5,true)
1577-
    elseif mode == "Demoralized" then
1577+
    elseif mode == "Useless" then
1578
        magdamage(sphere.Position,12,random(6,9),851453784,1.5,true)
1579
	elseif mode == "DEMORALIZATION" then
1580
           magdamage(sphere.Position,18,random(30,75),851453784,1.5,true)
1581-
	elseif mode == "Star" then
1581+
	elseif mode == "Love Mode" then
1582
           magdamage(sphere.Position,10,random(4,6),851453784,1.5,true)
1583
    end
1584
	for i = 1,4 do
1585
		fire(rut,effects,tostring(Part4.BrickColor),tostring(Part6.BrickColor),math.random(7,13)/6,math.random(3,6)/5,math.random(6,10)/17,"Neon",-12,12,"Block",15,.2,1,true)
1586
		for i = 1,random(1,2) do
1587
			wedgefire(rut,effects,tostring(Part4.BrickColor),tostring(Part6.BrickColor),math.random(7,13)/4,math.random(3,6)/4,math.random(6,10)/12,"Neon",-25,25,35,.3,1,true)
1588
		end
1589
	end
1590
    pcall(function()
1591
        sound(2346156347,6,1,t)
1592
    end)
1593
    rut.CFrame = cf(mouse.Hit.x,mouse.Hit.y,mouse.Hit.z) * cf(0,3,0)
1594
	local wideness = 1
1595
	if mode == "DEMORALIZATION" then
1596
		wideness = 2.5
1597
	end
1598
    partray(oldtorsocf,t.Position,Part4.BrickColor,wideness)
1599
	for i = 1,4 do
1600
		fire(rut,effects,tostring(Part4.BrickColor),tostring(Part6.BrickColor),math.random(7,13)/6,math.random(3,6)/5,math.random(6,10)/17,"Neon",-12,12,"Block",15,.2,1,true)
1601
		for i = 1,random(1,2) do
1602
			wedgefire(rut,effects,tostring(Part4.BrickColor),tostring(Part6.BrickColor),math.random(7,13)/4,math.random(3,6)/4,math.random(6,10)/12,"Neon",-25,25,35,.3,1,true)
1603
		end
1604
	end
1605
    for i = 1,3 do
1606
        sphere = sphereefx(rut.CFrame,5,12,Part4.BrickColor,.3)
1607-
        if mode == "Normal" then
1607+
        if mode == "Light" then
1608
            magdamage(sphere.Position,12,random(3,5),851453784,1.5,true)
1609-
        elseif mode == "Demoralized" then
1609+
        elseif mode == "Useless" then
1610
            magdamage(sphere.Position,12,random(6,9),851453784,1.5,true)
1611
		elseif mode == "DEMORALIZATION" then
1612
            magdamage(sphere.Position,18,random(30,75),851453784,1.5,true)
1613-
		elseif mode == "Star" then
1613+
		elseif mode == "Love Mode" then
1614
           magdamage(sphere.Position,10,random(4,6),851453784,1.5,true)
1615
        end
1616
        swait()
1617
    end
1618
end
1619
end)
1620
end
1621
function throwfireanim()
1622
    using = true
1623
	local speed1 = .035
1624
	local speed2 = .095
1625-
	if mode == "Star" then
1625+
	if mode == "Love Mode" then
1626
		speed1 = .055
1627
		speed2 = .095
1628
	end
1629
    for i = 0,.7,speed1 do
1630
        rutj.C0 = rutj.C0:Lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-90),rad(0),rad(145)),i)
1631
        rh.C0 = rh.C0:Lerp(CFrame.new(1,-1,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(0)),i)
1632
        lh.C0 = lh.C0:Lerp(CFrame.new(-1,-1,0) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(0)),i)
1633
        rs.C0 = rs.C0:Lerp(CFrame.new(1,.5,-.5) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(10),rad(-70),rad(110)),i)
1634
        ls.C0 = ls.C0:Lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(-10),rad(0),rad(-10)),i)
1635
        nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(195)),i)
1636
        nec.C1 = nec.C1:Lerp(cf1,.1)
1637
        rutj.C1 = rutj.C1:Lerp(cf2,.1)
1638
        rs.C1 = rs.C1:Lerp(cf3,.1)
1639
        ls.C1 = ls.C1:Lerp(cf4,.1)
1640
        rh.C1 = rh.C1:Lerp(cf5,.1)
1641
        lh.C1 = lh.C1:Lerp(cf6,.1)
1642
        swait()
1643
    end
1644
    throwfire(ra.CFrame*cf(0,-1.5,0),mouse.Hit.p,100)
1645
    for i = 0,.8,speed2 do
1646
        rutj.C0 = rutj.C0:Lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-90),rad(0),rad(215)),i)
1647
        rh.C0 = rh.C0:Lerp(CFrame.new(1,-1,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(0)),i)
1648
        lh.C0 = lh.C0:Lerp(CFrame.new(-1,-1,0) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(0)),i)
1649
        rs.C0 = rs.C0:Lerp(CFrame.new(.85,.5,-.25) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(-20),rad(40),rad(100)),i)
1650
        ls.C0 = ls.C0:Lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(-15),rad(0),rad(10)),i)
1651
        nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(165)),i)
1652
        nec.C1 = nec.C1:Lerp(cf1,.1)
1653
        rutj.C1 = rutj.C1:Lerp(cf2,.1)
1654
        rs.C1 = rs.C1:Lerp(cf3,.1)
1655
        ls.C1 = ls.C1:Lerp(cf4,.1)
1656
        rh.C1 = rh.C1:Lerp(cf5,.1)
1657
        lh.C1 = lh.C1:Lerp(cf6,.1)
1658
        swait()
1659
    end
1660
    using = false
1661
end
1662
local sou = Instance.new("Sound")
1663
 
1664
function roaranim()
1665
    using = true
1666
    roar.TimePosition = .3
1667
	roar.Volume = 5
1668
	local siez = 25
1669
	if mode == "DEMORALIZATION" then
1670
		roar.Volume = 10
1671
		siez = 40
1672
	end
1673
    roar:Play()
1674
    roaring = true
1675
    local hit,pos,rot = rayc(rut.Position,-rut.CFrame.UpVector,{char},500)
1676
    if hit then
1677
        placefirepart(cf(pos,pos+rot)*angles(rad(-90),0,0),siez)
1678
    end
1679
    for i,v in pairs(char:GetChildren()) do
1680
        if v:IsA("BasePart") then
1681
            lesserfirepart(v)
1682
        end
1683
    end
1684
    for i = 0,.8,.065 do
1685
        rutj.C0 = rutj.C0:Lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-70),rad(0),rad(180)),i)
1686
        rh.C0 = rh.C0:Lerp(CFrame.new(1,-1,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(-20)),i)
1687
        lh.C0 = lh.C0:Lerp(CFrame.new(-1,-1,0) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(20)),i)
1688
        rs.C0 = rs.C0:Lerp(CFrame.new(1.5,.5,-.4) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(0),rad(-110),rad(75)),i)
1689
        ls.C0 = ls.C0:Lerp(CFrame.new(-1.5,.5,-.4) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(0),rad(110),rad(-75)),i)
1690
        nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-50),rad(0),rad(180)),i)
1691
        nec.C1 = nec.C1:Lerp(cf1,.1)
1692
        rutj.C1 = rutj.C1:Lerp(cf2,.1)
1693
        rs.C1 = rs.C1:Lerp(cf3,.1)
1694
        ls.C1 = ls.C1:Lerp(cf4,.1)
1695
        rh.C1 = rh.C1:Lerp(cf5,.1)
1696
        lh.C1 = lh.C1:Lerp(cf6,.1)
1697
        swait()
1698
        end
1699
    repeat
1700
        change = change+sine
1701
         rutj.C0 = rutj.C0:Lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-70),rad(0),rad(180)) * angles(-cos(change/aa/2.5) * rad(10),0,0),.1)
1702
        rh.C0 = rh.C0:Lerp(CFrame.new(1,-1,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(-20)) * angles(0,0,-cos(change/aa/2.5) * rad(10)),.1)
1703
        lh.C0 = lh.C0:Lerp(CFrame.new(-1,-1,0) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(20)) * angles(0,0,cos(change/aa/2.5) * rad(10)),.1)
1704
        rs.C0 = rs.C0:Lerp(CFrame.new(1.5,.5,-.4) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(0),rad(-110),rad(75)),.1)
1705
        ls.C0 = ls.C0:Lerp(CFrame.new(-1.5,.5,-.4) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(0),rad(110),rad(-75)),.1)
1706
        nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-50),rad(0),rad(180)) * angles(cos(change/aa/1.5)*rad(10),sin(change/aa/1.5)*rad(2.5),sin(change/aa/1)*rad(10)) * angles(rad(random(-10,10)),rad(random(-10,10)),rad(random(-10,10))),.1)
1707
        swait()
1708
    until roar.TimePosition >=5
1709
    roar:Stop()
1710
    roaring = false
1711
    using = false
1712
end
1713
function giantkickorstompanim()
1714-
    if mode == "Normal" and not superattackcooldown1 then
1714+
    if mode == "Light" and not superattackcooldown1 then
1715
        superattackcooldown1 = true
1716
        using = true
1717
        hum.WalkSpeed = 0
1718
        hum.JumpPower = 0
1719
        for i = 0,.8,.045 do
1720
            hum.WalkSpeed = 0
1721
            hum.JumpPower = 0
1722
            rutj.C0 = rutj.C0:Lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-80),rad(0),rad(180)),i)
1723
            rh.C0 = rh.C0:Lerp(CFrame.new(1,-.35,-.5) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(-10)),i)
1724
            lh.C0 = lh.C0:Lerp(CFrame.new(-1,-1,0) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(10)),i)
1725
            rs.C0 = rs.C0:Lerp(CFrame.new(1,.5,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(0),rad(40),rad(125)),i)
1726
            ls.C0 = ls.C0:Lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(0),rad(-40),rad(-125)),i)
1727
            nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-100),rad(0),rad(180)),i)
1728
            nec.C1 = nec.C1:Lerp(cf1,.1)
1729
            rutj.C1 = rutj.C1:Lerp(cf2,.1)
1730
            rs.C1 = rs.C1:Lerp(cf3,.1)
1731
            ls.C1 = ls.C1:Lerp(cf4,.1)
1732
            rh.C1 = rh.C1:Lerp(cf5,.1)
1733
            lh.C1 = lh.C1:Lerp(cf6,.1)
1734
            swait()
1735
        end
1736
        local hit,pos,rot = rayc(rut.Position,-rut.CFrame.UpVector,{char},500)
1737
        if hit then
1738
            placefirepart(cf(pos,pos+rot)*angles(rad(-90),0,0),75)
1739
        end
1740
        for i = 0,.8,.065 do
1741
            hum.WalkSpeed = 0
1742
            hum.JumpPower = 0
1743
            rutj.C0 = rutj.C0:Lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-100),rad(0),rad(180)),i)
1744
            rh.C0 = rh.C0:Lerp(CFrame.new(1,-1,-.5) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(10)),i)
1745
            lh.C0 = lh.C0:Lerp(CFrame.new(-1,-1,0) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(-10)),i)
1746
            rs.C0 = rs.C0:Lerp(CFrame.new(1,.5,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(0),rad(40),rad(-45)),i)
1747
            ls.C0 = ls.C0:Lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(0),rad(-40),rad(45)),i)
1748
            nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-110),rad(0),rad(180)),i)
1749
            nec.C1 = nec.C1:Lerp(cf1,.1)
1750
            rutj.C1 = rutj.C1:Lerp(cf2,.1)
1751
            rs.C1 = rs.C1:Lerp(cf3,.1)
1752
            ls.C1 = ls.C1:Lerp(cf4,.1)
1753
            rh.C1 = rh.C1:Lerp(cf5,.1)
1754
            lh.C1 = lh.C1:Lerp(cf6,.1)
1755
            swait()
1756
        end
1757
        using = false
1758
        superattackcooldown1 = false
1759-
    elseif mode == "Demoralized" and not superattackcooldown2 then
1759+
    elseif mode == "Useless" and not superattackcooldown2 then
1760
        superattackcooldown2 = true
1761
        using = true
1762
        hum.WalkSpeed = 0
1763
        hum.JumpPower = 0
1764
        for i = 0,1.6,.045 do
1765
            hum.WalkSpeed = 0
1766
            hum.JumpPower = 0
1767
            rutj.C0 = rutj.C0:Lerp(CFrame.new(0,-1,0) * CFrame.Angles(rad(-90),rad(-20),rad(160)) * CFrame.Angles(rad(60),rad(0),rad(0)),i)
1768
            rh.C0 = rh.C0:Lerp(CFrame.new(1,-.3,-.6) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(0),rad(30),rad(15)),i)
1769
            lh.C0 = lh.C0:Lerp(CFrame.new(-1,.7,.1) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(0),rad(40),rad(-35)),i)
1770
            rs.C0 = rs.C0:Lerp(CFrame.new(.9,.35,.15) * cf(random(-2,2)/20,random(-2,2)/20,random(-2,2)/20) * CFrame.Angles(rad(0),rad(60),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(110)),i)
1771
            ls.C0 = ls.C0:Lerp(CFrame.new(-1,.4,-.5) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(0),rad(20),rad(-60)),i)
1772
            nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-120),rad(0),rad(200)),i)
1773
            nec.C1 = nec.C1:Lerp(cf1,.1)
1774
            rutj.C1 = rutj.C1:Lerp(cf2,.1)
1775
            rs.C1 = rs.C1:Lerp(cf3,.1)
1776
            ls.C1 = ls.C1:Lerp(cf4,.1)
1777
            rh.C1 = rh.C1:Lerp(cf5,.1)
1778
            lh.C1 = lh.C1:Lerp(cf6,.1)
1779
            swait()
1780
        end
1781
        local hit,pos,rot = rayc(rut.Position,-rut.CFrame.UpVector,{char},500)
1782
        if hit then
1783
            placefirepart(cf(pos,pos+rot)*angles(rad(-90),0,0),200)
1784
        end
1785
        for i = 0,.6,.06 do
1786
            hum.WalkSpeed = 0
1787
            hum.JumpPower = 0
1788
            rutj.C0 = rutj.C0:Lerp(CFrame.new(0,-1,0) * CFrame.Angles(rad(-90),rad(10),rad(200)) * CFrame.Angles(rad(60),rad(0),rad(0)),i)
1789
            rh.C0 = rh.C0:Lerp(CFrame.new(1,-.3,-.6) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(0),rad(-10),rad(5)),i)
1790
            lh.C0 = lh.C0:Lerp(CFrame.new(-1,-.7,.1) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(0),rad(40),rad(-35)),i)
1791
            rs.C0 = rs.C0:Lerp(CFrame.new(.9,.25,-.75) * cf(random(-2,2)/20,random(-2,2)/20,random(-2,2)/20) * CFrame.Angles(rad(0),rad(60),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(60)),i)
1792
            ls.C0 = ls.C0:Lerp(CFrame.new(-1,.4,-.5) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(0),rad(10),rad(-50)),i)
1793
            nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-120),rad(0),rad(160)),i)
1794
            nec.C1 = nec.C1:Lerp(cf1,.1)
1795
            rutj.C1 = rutj.C1:Lerp(cf2,.1)
1796
            rs.C1 = rs.C1:Lerp(cf3,.1)
1797
            ls.C1 = ls.C1:Lerp(cf4,.1)
1798
            rh.C1 = rh.C1:Lerp(cf5,.1)
1799
            lh.C1 = lh.C1:Lerp(cf6,.1)
1800
            swait()
1801
        end
1802
        using = false
1803
        wait(7)
1804
        superattackcooldown2 = false
1805
	elseif mode == "DEMORALIZATION" and not superattackcooldown3 then
1806
        superattackcooldown3 = true
1807
        using = true
1808
        hum.WalkSpeed = 0
1809
        hum.JumpPower = 0
1810
        for i = 0,1.6,.045 do
1811
            hum.WalkSpeed = 0
1812
            hum.JumpPower = 0
1813
            rutj.C0 = rutj.C0:Lerp(CFrame.new(0,-1,0) * CFrame.Angles(rad(-90),rad(-20),rad(160)) * CFrame.Angles(rad(60),rad(0),rad(0)),i)
1814
            rh.C0 = rh.C0:Lerp(CFrame.new(1,-.3,-.6) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(0),rad(30),rad(15)),i)
1815
            lh.C0 = lh.C0:Lerp(CFrame.new(-1,.7,.1) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(0),rad(40),rad(-35)),i)
1816
            rs.C0 = rs.C0:Lerp(CFrame.new(.9,.35,.15) * cf(random(-2,2)/20,random(-2,2)/20,random(-2,2)/20) * CFrame.Angles(rad(0),rad(60),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(110)),i)
1817
            ls.C0 = ls.C0:Lerp(CFrame.new(-1,.4,-.5) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(0),rad(20),rad(-60)),i)
1818
            nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-120),rad(0),rad(200)),i)
1819
            nec.C1 = nec.C1:Lerp(cf1,.1)
1820
            rutj.C1 = rutj.C1:Lerp(cf2,.1)
1821
            rs.C1 = rs.C1:Lerp(cf3,.1)
1822
            ls.C1 = ls.C1:Lerp(cf4,.1)
1823
            rh.C1 = rh.C1:Lerp(cf5,.1)
1824
            lh.C1 = lh.C1:Lerp(cf6,.1)
1825
            swait()
1826
        end
1827
        local hit,pos,rot = rayc(rut.Position,-rut.CFrame.UpVector,{char},500)
1828
        if hit then
1829
            placefirepart(cf(pos,pos+rot)*angles(rad(-90),0,0),huge)
1830
        end
1831
        for i = 0,.6,.06 do
1832
            hum.WalkSpeed = 0
1833
            hum.JumpPower = 0
1834
            rutj.C0 = rutj.C0:Lerp(CFrame.new(0,-1,0) * CFrame.Angles(rad(-90),rad(10),rad(200)) * CFrame.Angles(rad(60),rad(0),rad(0)),i)
1835
            rh.C0 = rh.C0:Lerp(CFrame.new(1,-.3,-.6) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(0),rad(-10),rad(5)),i)
1836
            lh.C0 = lh.C0:Lerp(CFrame.new(-1,-.7,.1) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(0),rad(40),rad(-35)),i)
1837
            rs.C0 = rs.C0:Lerp(CFrame.new(.9,.25,-.75) * cf(random(-2,2)/20,random(-2,2)/20,random(-2,2)/20) * CFrame.Angles(rad(0),rad(60),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(60)),i)
1838
            ls.C0 = ls.C0:Lerp(CFrame.new(-1,.4,-.5) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(0),rad(10),rad(-50)),i)
1839
            nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-120),rad(0),rad(160)),i)
1840
            nec.C1 = nec.C1:Lerp(cf1,.1)
1841
            rutj.C1 = rutj.C1:Lerp(cf2,.1)
1842
            rs.C1 = rs.C1:Lerp(cf3,.1)
1843
            ls.C1 = ls.C1:Lerp(cf4,.1)
1844
            rh.C1 = rh.C1:Lerp(cf5,.1)
1845
            lh.C1 = lh.C1:Lerp(cf6,.1)
1846
            swait()
1847
        end
1848
        using = false
1849
        wait(4)
1850
        superattackcooldown3 = false
1851-
	elseif mode == "Star" and not superattackcooldown4 then
1851+
	elseif mode == "Love Mode" and not superattackcooldown4 then
1852
        superattackcooldown4 = true
1853
        using = true
1854
        hum.WalkSpeed = 0
1855
        hum.JumpPower = 0
1856
        for i = 0,.95,.055 do
1857
            hum.WalkSpeed = 0
1858
            hum.JumpPower = 0
1859
             rutj.C0 = rutj.C0:Lerp(CFrame.new(0,0,.1) * CFrame.Angles(rad(-80),rad(0),rad(180)),i)
1860
           rs.C0 = rs.C0:Lerp(CFrame.new(1,.7,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(170)),i)
1861
           ls.C0 = ls.C0:Lerp(CFrame.new(-.7,.4,0) * CFrame.Angles(0,rad(-90),rad(0)) * CFrame.Angles(rad(2),rad(-90),rad(-91)),i)
1862
           nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-60),rad(0),rad(180)),i)
1863
            nec.C1 = nec.C1:Lerp(cf1,.1)
1864
            rutj.C1 = rutj.C1:Lerp(cf2,.1)
1865
            rs.C1 = rs.C1:Lerp(cf3,.1)
1866
            ls.C1 = ls.C1:Lerp(cf4,.1)
1867
            rh.C1 = rh.C1:Lerp(cf5,.1)
1868
            lh.C1 = lh.C1:Lerp(cf6,.1)
1869
            swait()
1870
        end
1871
		hum.WalkSpeed = 35
1872
       	 hum.JumpPower = 85
1873
		coroutine.resume(coroutine.create(function()
1874
		sound(376107717,10,1,h)
1875
		sphereefx(ra.CFrame*cf(0,-1,0),1,3,Part4.BrickColor,.2)
1876
		partray(ra.CFrame,v3(ra.CFrame.x,ra.CFrame.y+500,ra.CFrame.z),tostring(Part4.BrickColor),1,.5)
1877
		wait(.5)
1878
		for i = 1,random(5,8) do
1879
			skybeam(cf(rut.CFrame.x+random(-50,50),rut.CFrame.y+150,rut.CFrame.z+random(-50,50)))
1880
		end
1881
		end))
1882
        using = false
1883
        wait(2)
1884
        superattackcooldown4 = false
1885
    end
1886
end
1887
function laseranim()
1888
    using = true
1889
	local speed1 = .03
1890-
	if mode == "Star" then
1890+
	if mode == "Love Mode" then
1891
		speed1 = .05
1892
	end
1893
    for i = 0,.8,speed1 do
1894
        turnto(mouse.Hit.p)
1895
            hum.WalkSpeed = 0
1896
            hum.JumpPower = 0
1897
            rutj.C0 = rutj.C0:Lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-90),rad(0),rad(270)),i)
1898
            rh.C0 = rh.C0:Lerp(CFrame.new(1,-1,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(0)),i)
1899
            lh.C0 = lh.C0:Lerp(CFrame.new(-1,-1,0) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(0)),i)
1900
            rs.C0 = rs.C0:Lerp(CFrame.new(1.25,0,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(-90),rad(0),rad(0)),i)
1901
            ls.C0 = ls.C0:Lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(0),rad(-10),rad(15)),i)
1902
            nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(90)),i)
1903
            nec.C1 = nec.C1:Lerp(cf1,.1)
1904
            rutj.C1 = rutj.C1:Lerp(cf2,.1)
1905
            rs.C1 = rs.C1:Lerp(cf3,.1)
1906
            ls.C1 = ls.C1:Lerp(cf4,.1)
1907
            rh.C1 = rh.C1:Lerp(cf5,.1)
1908
            lh.C1 = lh.C1:Lerp(cf6,.1)
1909
            swait()
1910
    end
1911
	sphereefx(ra.CFrame*cf(0,-1,0),1,3,Part4.BrickColor,.2)
1912
    local soun = sound(376107717,5,1,h)
1913
    laser(Part4,mouse.Hit.p)
1914
    using = false
1915
end
1916
function skystrikeanim()
1917
	using = true
1918
	local speed1 = .03
1919-
	if mode == "Star" then
1919+
	if mode == "Love Mode" then
1920
		speed1 = .05
1921
	end
1922
	for i = 0,.8,speed1 do
1923
           hum.WalkSpeed = 0
1924
           hum.JumpPower = 0
1925
           rutj.C0 = rutj.C0:Lerp(CFrame.new(0,.1,.1) * CFrame.Angles(rad(-80),rad(0),rad(180)),i)
1926
           rh.C0 = rh.C0:Lerp(CFrame.new(1,-1.1,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(-10)),i)
1927
           lh.C0 = lh.C0:Lerp(CFrame.new(-1,-1.1,0) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(10)),i)
1928
           rs.C0 = rs.C0:Lerp(CFrame.new(1,.7,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(10),rad(-15),rad(170)),i)
1929
           ls.C0 = ls.C0:Lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(-15),rad(0),rad(10)),i)
1930
           nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-60),rad(0),rad(180)),i)
1931
           nec.C1 = nec.C1:Lerp(cf1,.1)
1932
           rutj.C1 = rutj.C1:Lerp(cf2,.1)
1933
           rs.C1 = rs.C1:Lerp(cf3,.1)
1934
           ls.C1 = ls.C1:Lerp(cf4,.1)
1935
           rh.C1 = rh.C1:Lerp(cf5,.1)
1936
           lh.C1 = lh.C1:Lerp(cf6,.1)
1937
           swait()
1938
	end
1939
	skybeam(cf(mouse.Hit.x,mouse.Hit.y,mouse.Hit.z))
1940
	using = false
1941
end
1942
 
1943
--Connections
1944
mouse.Button1Down:Connect(function()
1945
    if not using then
1946
        if currentpunch == 1 then
1947
            currentpunch = currentpunch+1
1948
            punch1()
1949
        elseif currentpunch == 2 then
1950
            currentpunch = currentpunch+1
1951
            punch2()
1952
        elseif currentpunch == 3 then
1953
            currentpunch = 1
1954
            punch3()
1955
        end
1956
    end
1957
end)
1958
mouse.KeyDown:Connect(function(key)
1959-
    if key == "q" and mode == "Normal" then
1959+
    if key == "q" and mode == "Light" then
1960
        changecolors(.25,modecolors.demoralizedcolors.color1,modecolors.demoralizedcolors.color2,modecolors.demoralizedcolors.neoncolor)
1961-
        mode = "Demoralized"
1961+
        mode = "Useless"
1962
		text.Text = mode
1963
        if music or music.Parent then
1964
            music.SoundId = ids.demoralizedmode
1965
            songid = ids.demoralizedmode
1966
		if not deafen then
1967
			music.Volume = 10
1968
			vol = 10
1969
		end
1970
        end
1971-
elseif key == "q" and mode == "Demoralized" then
1971+
elseif key == "q" and mode == "Useless" then
1972
	mode = "DEMORALIZATION"
1973
	text.Text = mode
1974
	changecolors(.25,modecolors.demoralizationcolors.color1,modecolors.demoralizationcolors.color2,modecolors.demoralizationcolors.neoncolor)
1975
	if music or music.Parent then
1976
		music.SoundId = ids.demoralizationmode
1977
		songid = ids.demoralizationmode
1978
		if not deafen then
1979
			music.Volume = 10
1980
			vol = 10
1981
		end
1982
	end
1983
	elseif key == "q" and mode == "DEMORALIZATION" then
1984
        changecolors(.25,modecolors.starcolors.color1,modecolors.starcolors.color2,modecolors.starcolors.neoncolor)
1985-
        mode = "Star"
1985+
        mode = "Love Mode"
1986
		text.Text = mode
1987
        if music or music.Parent then
1988
            music.SoundId = ids.starmode
1989
            songid = ids.starmode
1990
		if not deafen then
1991
			music.Volume = 10
1992
			vol = 10
1993
		end
1994
        end
1995-
    elseif key == "q" and mode == "Star" then
1995+
    elseif key == "q" and mode == "Love Mode" then
1996
        changecolors(.25,modecolors.normalcolors.color1,modecolors.normalcolors.color2,modecolors.normalcolors.neoncolor)
1997-
        mode = "Normal"
1997+
        mode = "Light"
1998
		text.Text = mode
1999
        if music or music.Parent then
2000
            music.SoundId = ids.normalmode
2001
            songid = ids.normalmode
2002
		if not deafen then
2003
			music.Volume = 10
2004
			vol = 10
2005
		end
2006
        end
2007
    end
2008
    if key == "x" and not using then
2009
        tp()
2010
    end
2011
    if key == "r" and not using then
2012
        throwfireanim()
2013
    end
2014-
    if key == "t" and not using and mode == "Demoralized" or key == "t" and not using and mode == "DEMORALIZATION" then
2014+
    if key == "t" and not using and mode == "Useless" or key == "t" and not using and mode == "DEMORALIZATION" then
2015
        roaranim()
2016
    end
2017
    if key == "n" and not using then
2018
        giantkickorstompanim()
2019
    end
2020
    if key == "f" and not using then
2021
        laseranim()
2022
    end
2023
    if key == "m" and not deafen then
2024
        deafen = true
2025
        music.Volume = 0
2026
        vol = 0
2027
    elseif key == "m" and deafen then
2028
        deafen = false
2029
        vol = 1.5
2030
		if mode == "DEMORALIZATION" then
2031
			vol = 5
2032
		end
2033
        music.Volume = vol
2034
    end
2035
	if key == "e" and not using then
2036
		skystrikeanim()
2037
	end
2038
end)
2039
 
2040
--Animations
2041
local firewristbandeffects = coroutine.wrap(function()
2042
    while hum.Health >.01 do
2043-
        if mode == "Normal" and not roaring and not landed then
2043+
        if mode == "Light" and not roaring and not landed then
2044
            hum.WalkSpeed = 16
2045
       	 hum.JumpPower = 50
2046
		jp = 50
2047-
        elseif mode == "Demoralized" and not roaring and not landed then
2047+
        elseif mode == "Useless" and not roaring and not landed then
2048
            hum.WalkSpeed = 12
2049
       	 hum.JumpPower = 50
2050
		jp = 50
2051
		elseif mode == "DEMORALIZATION" and not roaring and not landed then
2052
            hum.WalkSpeed = 10
2053
       	 hum.JumpPower = 50
2054
		jp = 50
2055-
		elseif mode == "Star" and not roaring and not landed then
2055+
		elseif mode == "Love Mode" and not roaring and not landed then
2056
            hum.WalkSpeed = 25
2057
       	 hum.JumpPower = 60
2058
		jp = 60
2059
        end
2060
    if roaring then
2061
        hum.WalkSpeed = 25
2062
        hum.JumpPower = 60
2063
    end
2064-
    if mode == "Demoralized" then
2064+
    if mode == "Useless" then
2065
        local hit,pos,rot = rayc(rut.Position,-rut.CFrame.UpVector,{char},500)
2066
        local rand = random(1,7)
2067
        if hit and rand == 7 then
2068
            placeweakfirepart(cf(pos,pos+rot)*angles(rad(-90),0,0),random(3,6))
2069
        end
2070
	elseif mode == "DEMORALIZATION" then
2071
	local hit,pos,rot = rayc(rut.Position,-rut.CFrame.UpVector,{char},500)
2072
        local rand = random(1,7)
2073
        if hit and rand == 5 then
2074
            placeweakfirepart(cf(pos,pos+rot)*angles(rad(-90),0,0),random(7,12))
2075
        end
2076
    end
2077
    if not roar.Parent then
2078
        roar = ins("Sound",rut)
2079
        roar.Volume = 5
2080
        roar.SoundId = "rbxassetid://2631687985"
2081
        roar.EmitterSize = 100
2082
    end
2083
		local rand = random(1,3)
2084
		if rand == 2 then
2085
			wedgefire(Part8,effects,tostring(Part4.BrickColor),tostring(Part6.BrickColor),math.random(7,10)/20,math.random(3,6)/20,math.random(6,10)/11,"Neon",-2,2,5,.3,1,true)
2086
		end
2087
   		 fire(Part8,effects,tostring(Part4.BrickColor),tostring(Part6.BrickColor),math.random(7,13)/15,math.random(3,6)/15,math.random(6,10)/12,"Neon",-1,1,"Block",3,.2,1,true)
2088
        wait(random(2,4)/6)
2089
    end
2090
end)
2091
local anims = coroutine.wrap(function()
2092
while hum.Health > .01 do
2093
    signweld.C0 = angles(rad(0),rad(90),rad(0))
2094
    if not lsound.Parent then
2095
    lsound = Instance.new("Sound",effpart) lsound.Volume = lsvol lsound.SoundId = "rbxassetid://1161221108"
2096
    end
2097
    if not music.Parent or not music then
2098
        music = ins("Sound",t)
2099
        music.Volume = vol
2100
        music.SoundId = songid
2101
        music.Looped = true
2102
        music.TimePosition = timepos
2103
		music.EmitterSize = 100
2104
        music:Play()
2105
    end
2106
	if not effects or not effects.Parent then
2107
		effects = ins("Model",char)
2108
		effects.Name = "Effects"
2109
	end
2110
    timepos = music.TimePosition
2111
    local hit,pos,rot = rayc(rut.Position -v3(0,1,0),-rut.CFrame.UpVector,{char},2.7)
2112
    local grhit,grpos,grrot = rayc(grabpart.Position,-grabpart.CFrame.UpVector,{char},1)
2113
    phit = hit
2114
    if not using then
2115
    if grhit and grhit.Anchored == true then
2116
    cangrabthecorner = true
2117
    else
2118
    cangrabthecorner = false
2119
    end
2120
    end
2121
   
2122
    if cangrabthecorner and not grabbedc then
2123
    local shit,spos,srot = rayc(rut.Position+Vector3.new(0,2.5,0),rut.CFrame.LookVector,{char},1.5)
2124
    if shit then
2125
    grabbedc = true
2126
    local cf = CFrame.new(spos,spos+srot) * CFrame.Angles(rad(0),rad(180),0) * CFrame.new(0,-2,.7)
2127
    using = true
2128
    cangrabthecorner = false
2129
    rut.Anchored = true
2130
    local oldws = hum.WalkSpeed
2131
    hum.WalkSpeed = 0
2132
    hum.JumpPower = 0
2133
    rut.CFrame = cf
2134
    local curcf = rut.CFrame
2135
    for i = 0,1,.1 do
2136
        rutj.C0 = rutj.C0:Lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i)
2137
        rh.C0 = rh.C0:Lerp(CFrame.new(1,-1,0) * CFrame.Angles(rad(0),rad(90),rad(0)),i)
2138
        lh.C0 = lh.C0:Lerp(CFrame.new(-1,-1,0) * CFrame.Angles(rad(0),rad(-90),rad(0)),i)
2139
        rs.C0 = rs.C0:Lerp(CFrame.new(.85,.8,.5) * CFrame.Angles(rad(160),rad(90),rad(0)),i)
2140
        ls.C0 = ls.C0:Lerp(CFrame.new(-.85,.8,.5) * CFrame.Angles(rad(160),rad(-90),rad(0)),i)
2141
        nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-30),rad(0),rad(180)),i)
2142
        nec.C1 = nec.C1:Lerp(cf1,.1)
2143
        rutj.C1 = rutj.C1:Lerp(cf2,.1)
2144
        rs.C1 = rs.C1:Lerp(cf3,.1)
2145
        ls.C1 = ls.C1:Lerp(cf4,.1)
2146
        rh.C1 = rh.C1:Lerp(cf5,.1)
2147
        lh.C1 = lh.C1:Lerp(cf6,.1)
2148
        swait()
2149
    end
2150
    for i = 0,.65,.025 do
2151
        rut.CFrame = rut.CFrame:Lerp(curcf * CFrame.new(0,4.5,-1.5),i)
2152
       rutj.C0 = rutj.C0:Lerp(CFrame.new(0,-.4,0) * CFrame.Angles(rad(-120),rad(0),rad(180)),i)
2153
        rh.C0 = rh.C0:Lerp(CFrame.new(1,-.6,-.6) * CFrame.Angles(rad(-20),rad(90),rad(0)),i)
2154
        lh.C0 = lh.C0:Lerp(CFrame.new(-1,-.1,-.6) * CFrame.Angles(rad(30),rad(-90),rad(0)),i)
2155
        rs.C0 = rs.C0:Lerp(CFrame.new(.85,.3,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(10)),i)
2156
        ls.C0 = ls.C0:Lerp(CFrame.new(-.85,.3,0) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(10)),i)
2157
        nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-80),rad(0),rad(180)),i)
2158
        nec.C1 = nec.C1:Lerp(cf1,.1)
2159
        rutj.C1 = rutj.C1:Lerp(cf2,.1)
2160
        rs.C1 = rs.C1:Lerp(cf3,.1)
2161
        ls.C1 = ls.C1:Lerp(cf4,.1)
2162
        rh.C1 = rh.C1:Lerp(cf5,.1)
2163
        lh.C1 = lh.C1:Lerp(cf6,.1)
2164
        swait()
2165
    end
2166
    hum.WalkSpeed = oldws
2167
    rut.Anchored = false
2168
    t.Anchored = false
2169
    using = false
2170
    grabbedc = false
2171
    end
2172
    end
2173
   
2174
    walkspeed = hum.WalkSpeed
2175
    sumthin = walkspeed/8
2176
    animspeed1 = 1.5/sumthin
2177
    change = change +sine
2178
   
2179
    local vervel = rut.Velocity.y
2180
    local tvel = (rut.Velocity * v3(1,0,1)).Magnitude
2181
    local Ccf=rut.CFrame
2182
    local Walktest1 = hum.MoveDirection*Ccf.LookVector
2183
    local Walktest2 = hum.MoveDirection*Ccf.RightVector
2184
    local rotfb = Walktest1.X+Walktest1.Z
2185
    local rotrl = Walktest2.X+Walktest2.Z
2186
   
2187
    if lookinaround then
2188
        lchange = lchange +sine
2189
    else
2190
        lchange = 0
2191
    end
2192
 
2193
    if anim == "fall" and not hit then
2194
    readytoland = true
2195
    end
2196
   
2197
    if readytoland then
2198
    hum.JumpPower = 0
2199
    else
2200
    hum.JumpPower = jp
2201
    end
2202
   
2203
    if not landed then
2204
    if readytoland and hit then
2205
    land()
2206
    end
2207-
    if mode == "Normal" then
2207+
    if mode == "Light" then
2208
    if not hum.Sit then
2209
    if anim == "idle" and hit ~= nil then
2210
    if not using then
2211
    --Neck
2212
        nec.C1 = nec.C1:Lerp(cf1 * CFrame.new(0,0,cos(change/aa/2.5)/(2.5*10)) * CFrame.Angles(sin(change/aa/2.5)*rad(1),0,-sin(change/aa/2.5)*rad(1)),.1)
2213
    --Humanoid Root Part
2214
        rutj.C1 = rutj.C1:Lerp(cf2 * CFrame.new(0,cos(change/aa/2.5)/(2.5*10),cos(change/aa/2.5)/(2.5*10)) * CFrame.Angles(sin(change/aa/2.5)*rad(1),0,0),.1)
2215
    --Shoulders
2216
        rs.C1 = rs.C1:Lerp(cf3 * CFrame.new(-cos(change/aa/2.5)/(2.5*10),cos(change/aa/2.5)/(2.5*10),0) * CFrame.Angles(.1,0,0) * CFrame.Angles(sin(change/aa/1.5)*rad(1),sin(change/aa/2.5)*rad(1),sin(change/aa/2.5)*rad(2.5)),.1)
2217
        ls.C1 = ls.C1:Lerp(cf4 * CFrame.new(cos(change/aa/2.5)/(2.5*10),cos(change/aa/2.5)/(2.5*10),0) * CFrame.Angles(.1,0,0) * CFrame.Angles(sin(change/aa/2.5)*rad(1),sin(change/aa/2.5)*rad(1),-sin(change/aa/2.5)*rad(2.5)),.1)
2218
    --Hips
2219
        rh.C1 = rh.C1:Lerp(cff5 * CFrame.new(cos(change/aa/2.5)/(2.5*10),-cos(change/aa/2.5)/(2.5*10),0) * CFrame.Angles(0,0,sin(change/aa/2.5)*rad(1)) * CFrame.Angles(0,0,0),.1)
2220
        lh.C1 = lh.C1:Lerp(cff6 * CFrame.new(-cos(change/aa/2.5)/(2.5*10),-cos(change/aa/2.5)/(2.5*10),0) * CFrame.Angles(0,0,-sin(change/aa/2.5)*rad(1)) * CFrame.Angles(0,0,0),.1)
2221
        end
2222
    elseif anim == "sit" then
2223
        nec.C1 = nec.C1:Lerp(cf1,.1)
2224
        rutj.C1 = rutj.C1:Lerp(cf2,.1)
2225
        rs.C1 = rs.C1:Lerp(cf3,.1)
2226
        ls.C1 = ls.C1:Lerp(cf4,.1)
2227
        rh.C1 = rh.C1:Lerp(cf5,.1)
2228
        lh.C1 = lh.C1:Lerp(cf6,.1)
2229
    elseif anim == "jump" and hit == nil then
2230
        if not using then
2231
        nec.C1 = nec.C1:Lerp(cf1 * CFrame.Angles(-rotfb/3,0,rotrl/3),.1)
2232
        rutj.C1 = rutj.C1:Lerp(cf2 * CFrame.Angles(-rotfb/5,rotrl/5,0),.1)
2233
        rs.C1 = rs.C1:Lerp(cf3 * CFrame.Angles(-rotrl/3,rotfb/3,-rotfb/3),.1)
2234
        ls.C1 = ls.C1:Lerp(cf4 * CFrame.Angles(rotrl/3,-rotfb/3,rotfb/3),.1)
2235
        rh.C1 = rh.C1:Lerp(cf5,.1)
2236
        lh.C1 = lh.C1:Lerp(cf6,.1)
2237
        end
2238
    elseif anim == "fall" and hit == nil then
2239
        if not using then
2240
        nec.C1 = nec.C1:Lerp(cf1 * CFrame.Angles(rotfb/2,0,rotrl),.1)
2241
        rutj.C1 = rutj.C1:Lerp(cf2 * CFrame.Angles(-rotfb/5,rotrl/5,rotrl/5),.1)
2242
        rs.C1 = rs.C1:Lerp(cf3 * CFrame.Angles(-rotrl/3,rotfb/3,rotfb/3),.1)
2243
        ls.C1 = ls.C1:Lerp(cf4 * CFrame.Angles(rotrl/3,-rotfb/3,-rotfb/3),.1)
2244
        rh.C1 = rh.C1:Lerp(cf5,.1)
2245
        lh.C1 = lh.C1:Lerp(cf6,.1)
2246
        rutj.C0 = rutj.C0:Lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-80),rad(0),rad(180)),.025)
2247
        rh.C0 = rh.C0:Lerp(CFrame.new(1,-.1,-.4) * CFrame.Angles(rad(-10),rad(85),rad(0)),.025)
2248
        lh.C0 = lh.C0:Lerp(CFrame.new(-1,-.55,-.25) * CFrame.Angles(rad(-10),rad(-85),rad(0)),.025)
2249
        rs.C0 = rs.C0:Lerp(CFrame.new(1,.35,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(-50),rad(0),rad(20)),.025)
2250
        ls.C0 = ls.C0:Lerp(CFrame.new(-1,.25,-0) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(-50),rad(0),rad(-20)),.025)
2251
        nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-110),rad(0),rad(180)),.025)
2252
        end
2253
    elseif anim == "walk" and hit ~= nil then
2254
        if not using then
2255
        --Neck
2256
            nec.C1 = nec.C1:Lerp(cf1 * CFrame.new(0,0,cos(change/aa/animspeed1)/17.5) * CFrame.Angles(-sin(change/aa/animspeed1)*rad(5),-rut.RotVelocity.y/90,rut.RotVelocity.y/60),walkanimspeed)
2257
        --Humanoid Root Part
2258
            rutj.C1 = rutj.C1:Lerp(cf2 * CFrame.new(0,0,cos(change/aa/animspeed1)/15) * CFrame.Angles(sin(change/aa/animspeed1)*rad(2.5*sumthin),-rut.RotVelocity.y/100,sin(change/aa/animspeed1)*rad(5*sumthin) * -rut.RotVelocity.y/100) * CFrame.Angles(-rotfb/5,rotrl/5,0),walkanimspeed)
2259
        --Shoulders
2260
            rs.C1 = rs.C1:Lerp(cf3 * CFrame.new(0,0,0) * CFrame.Angles(-sin(change/aa/animspeed1)*rad(3*sumthin)*rotfb,-sin(change/aa/animspeed1)*rad(5)*rotfb,0) * CFrame.Angles(-sin(change/aa/animspeed1)*rad(5)*rotfb,-sin(change/aa/animspeed1)*rad(5)*rotfb,-sin(change/aa/animspeed1)*rad(35*sumthin)*rotfb),walkanimspeed)
2261
            ls.C1 = ls.C1:Lerp(cf4 * CFrame.new(0,0,0) * CFrame.Angles(sin(change/aa/animspeed1)*rad(3*sumthin)*rotfb,-sin(change/aa/animspeed1)*rad(5)*rotfb,0) * CFrame.Angles(sin(change/aa/animspeed1)*rad(5)*rotfb,-sin(change/aa/animspeed1)*rad(5)*rotfb,-sin(change/aa/animspeed1)*rad(35*sumthin)*rotfb),walkanimspeed)
2262
        --Hips
2263
            rh.C1 = rh.C1:Lerp(cf5 * CFrame.new((cos(change/aa/animspeed1)/3.5)*rotfb or (cos(change/aa/animspeed1)/3.5)*rotrl,(cos(change/aa/animspeed1)/4),(cos(change/aa/animspeed1)/4)*rotrl) * CFrame.Angles(-sin(change/aa/animspeed1)*rad(15*sumthin)*rotrl,-sin(change/aa/animspeed1)*rad(15*sumthin)*rotrl,sin(change/aa/animspeed1)*rad(30*sumthin)*rotfb),walkanimspeed)
2264
            lh.C1 = lh.C1:Lerp(cf6 * CFrame.new((cos(change/aa/animspeed1)/3.5)*rotfb or (cos(change/aa/animspeed1)/3.5)*rotrl,(-cos(change/aa/animspeed1)/4),(cos(change/aa/animspeed1)/4)*rotrl) * CFrame.Angles(-sin(change/aa/animspeed1)*rad(15*sumthin)*rotrl,-sin(change/aa/animspeed1)*rad(15*sumthin)*rotrl,sin(change/aa/animspeed1)*rad(30*sumthin)*rotfb),walkanimspeed)
2265
        end
2266
    end
2267
    else
2268
        nec.C1 = nec.C1:Lerp(cf1,.1)
2269
        rutj.C1 = rutj.C1:Lerp(cf2,.1)
2270
        rs.C1 = rs.C1:Lerp(cf3,.1)
2271
        ls.C1 = ls.C1:Lerp(cf4,.1)
2272
        rh.C1 = rh.C1:Lerp(cf5,.1)
2273
        lh.C1 = lh.C1:Lerp(cf6,.1)
2274
    end
2275-
    elseif mode == "Demoralized" then
2275+
    elseif mode == "Useless" then
2276
        if not hum.Sit then
2277
    if anim == "idle" and hit ~= nil then
2278
    if not using then
2279
    --Neck
2280
        nec.C1 = nec.C1:Lerp(cf1 * CFrame.new(0,0,cos(change/aa/2.5)/(2.5*10)) * CFrame.Angles(sin(change/aa/2.5)*rad(1),0,-sin(change/aa*1.5)*rad(5)) * angles(rad(random(-10,10)),rad(random(-10,10)),rad(random(-10,10))),.1)
2281
    --Humanoid Root Part
2282
        rutj.C1 = rutj.C1:Lerp(cf2 * CFrame.new(0,cos(change/aa/2.5)/(2.5*10),cos(change/aa/2.5)/(2.5*10)) * CFrame.Angles(sin(change/aa/2.5)*rad(1),0,0),.1)
2283
    --Shoulders
2284
        rs.C1 = rs.C1:Lerp(cf3 * CFrame.new(cos(change/aa/2.5)/(2.5*10),-cos(change/aa/2.5)/(2.5*10),0) * CFrame.Angles(.1,0,0) * CFrame.Angles(sin(change/aa/1.5)*rad(1),sin(change/aa/2.5)*rad(1),sin(change/aa/2.5)*rad(2.5)) * angles(rad(random(-10,10)),rad(random(-10,10)),rad(random(-10,10))),.1)
2285
        ls.C1 = ls.C1:Lerp(cf4 * CFrame.new(cos(change/aa/2.5)/(2.5*10),cos(change/aa/2.5)/(2.5*10),0) * CFrame.Angles(.1,0,0) * CFrame.Angles(sin(change/aa/2.5)*rad(1),sin(change/aa/2.5)*rad(1),-sin(change/aa/2.5)*rad(2.5)) * angles(rad(random(-10,10)),rad(random(-10,10)),rad(random(-10,10))),.1)
2286
    --Hips
2287
        rh.C1 = rh.C1:Lerp(cff5 * CFrame.new(cos(change/aa/2.5)/(2.5*10),-cos(change/aa/2.5)/(2.5*10),0) * CFrame.Angles(0,0,sin(change/aa/2.5)*rad(1)) * CFrame.Angles(0,0,0),.1)
2288
        lh.C1 = lh.C1:Lerp(cff6 * CFrame.new(-cos(change/aa/2.5)/(2.5*10),-cos(change/aa/2.5)/(2.5*10),0) * CFrame.Angles(0,0,-sin(change/aa/2.5)*rad(1)) * CFrame.Angles(0,0,0),.1)
2289
        end
2290
    elseif anim == "sit" then
2291
        nec.C1 = nec.C1:Lerp(cf1,.1)
2292
        rutj.C1 = rutj.C1:Lerp(cf2,.1)
2293
        rs.C1 = rs.C1:Lerp(cf3,.1)
2294
        ls.C1 = ls.C1:Lerp(cf4,.1)
2295
        rh.C1 = rh.C1:Lerp(cf5,.1)
2296
        lh.C1 = lh.C1:Lerp(cf6,.1)
2297
    elseif anim == "jump" and hit == nil then
2298
        if not using then
2299
        nec.C1 = nec.C1:Lerp(cf1 * CFrame.Angles(-rotfb/3,0,rotrl/3),.1)
2300
        rutj.C1 = rutj.C1:Lerp(cf2 * CFrame.Angles(-rotfb/5,rotrl/5,0),.1)
2301
        rs.C1 = rs.C1:Lerp(cf3 * CFrame.Angles(-rotrl/3,rotfb/3,-rotfb/3),.1)
2302
        ls.C1 = ls.C1:Lerp(cf4 * CFrame.Angles(rotrl/3,-rotfb/3,rotfb/3),.1)
2303
        rh.C1 = rh.C1:Lerp(cf5,.1)
2304
        lh.C1 = lh.C1:Lerp(cf6,.1)
2305
        end
2306
    elseif anim == "fall" and hit == nil then
2307
        if not using then
2308
        nec.C1 = nec.C1:Lerp(cf1 * CFrame.Angles(rotfb/2,0,rotrl),.1)
2309
        rutj.C1 = rutj.C1:Lerp(cf2 * CFrame.Angles(-rotfb/5,rotrl/5,rotrl/5),.1)
2310
        rs.C1 = rs.C1:Lerp(cf3 * CFrame.Angles(-rotrl/3,rotfb/3,rotfb/3),.1)
2311
        ls.C1 = ls.C1:Lerp(cf4 * CFrame.Angles(rotrl/3,-rotfb/3,-rotfb/3),.1)
2312
        rh.C1 = rh.C1:Lerp(cf5,.1)
2313
        lh.C1 = lh.C1:Lerp(cf6,.1)
2314
        rutj.C0 = rutj.C0:Lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-80),rad(0),rad(180)),.025)
2315
        rh.C0 = rh.C0:Lerp(CFrame.new(1,-.1,-.4) * CFrame.Angles(rad(-10),rad(85),rad(0)),.025)
2316
        lh.C0 = lh.C0:Lerp(CFrame.new(-1,-.55,-.25) * CFrame.Angles(rad(-10),rad(-85),rad(0)),.025)
2317
        rs.C0 = rs.C0:Lerp(CFrame.new(1,.35,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(-50),rad(0),rad(20)),.025)
2318
        ls.C0 = ls.C0:Lerp(CFrame.new(-1,.25,-0) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(-50),rad(0),rad(-20)),.025)
2319
        nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-110),rad(0),rad(180)),.025)
2320
        end
2321
    elseif anim == "walk" and hit ~= nil then
2322
        if not using then
2323
        --Neck
2324
            nec.C1 = nec.C1:Lerp(cf1 * CFrame.new(0,0,cos(change/aa/animspeed1)/17.5) * CFrame.Angles(-sin(change/aa/animspeed1)*rad(5),-rut.RotVelocity.y/90,rut.RotVelocity.y/60) * angles(rad(random(-10,10)),rad(random(-10,10)),rad(random(-10,10))),walkanimspeed)
2325
        --Humanoid Root Part
2326
            rutj.C1 = rutj.C1:Lerp(cf2 * CFrame.new(0,0,cos(change/aa/animspeed1)/15) * CFrame.Angles(sin(change/aa/animspeed1)*rad(2.5*sumthin),-rut.RotVelocity.y/100,sin(change/aa/animspeed1)*rad(5*sumthin) * -rut.RotVelocity.y/100) * CFrame.Angles(-rotfb/5,rotrl/5,0),walkanimspeed)
2327
        --Shoulders
2328
            rs.C1 = rs.C1:Lerp(cf3 * CFrame.new(cos(change/aa/2.5)/(1.5*10),-cos(change/aa/2.5)/(1.5*10),0) * CFrame.Angles(.1,0,0) * CFrame.Angles(sin(change/aa/2.5)*rad(1),sin(change/aa/2.5)*rad(1),sin(change/aa/2.5)*rad(2.5)) * angles(rad(random(-10,10)),rad(random(-10,10)),rad(random(-10,10))),.1)
2329
            ls.C1 = ls.C1:Lerp(cf4 * CFrame.new(0,0,0) * CFrame.Angles(sin(change/aa/animspeed1)*rad(3*sumthin)*rotfb,-sin(change/aa/animspeed1)*rad(10)*rotfb,0) * CFrame.Angles(sin(change/aa/animspeed1)*rad(5)*rotfb,-sin(change/aa/animspeed1)*rad(15)*rotfb,-sin(change/aa/animspeed1)*rad(35*sumthin)*rotfb or rotrl) * angles(rad(random(-10,10)),rad(random(-10,10)),rad(random(-10,10))),walkanimspeed)
2330
        --Hips
2331
            rh.C1 = rh.C1:Lerp(cf5 * CFrame.new((cos(change/aa/animspeed1)/3.5)*rotfb or (cos(change/aa/animspeed1)/3.5)*rotrl,(cos(change/aa/animspeed1)/4),(cos(change/aa/animspeed1)/4)*rotrl) * CFrame.Angles(-sin(change/aa/animspeed1)*rad(15*sumthin)*rotrl,-sin(change/aa/animspeed1)*rad(15*sumthin)*rotrl,sin(change/aa/animspeed1)*rad(30*sumthin)*rotfb),walkanimspeed)
2332
            lh.C1 = lh.C1:Lerp(cf6 * CFrame.new((cos(change/aa/animspeed1)/3.5)*rotfb or (cos(change/aa/animspeed1)/3.5)*rotrl,(-cos(change/aa/animspeed1)/4),(cos(change/aa/animspeed1)/4)*rotrl) * CFrame.Angles(-sin(change/aa/animspeed1)*rad(15*sumthin)*rotrl,-sin(change/aa/animspeed1)*rad(15*sumthin)*rotrl,sin(change/aa/animspeed1)*rad(30*sumthin)*rotfb),walkanimspeed)
2333
        end
2334
    end
2335
    else
2336
        nec.C1 = nec.C1:Lerp(cf1,.1)
2337
        rutj.C1 = rutj.C1:Lerp(cf2,.1)
2338
        rs.C1 = rs.C1:Lerp(cf3,.1)
2339
        ls.C1 = ls.C1:Lerp(cf4,.1)
2340
        rh.C1 = rh.C1:Lerp(cf5,.1)
2341
        lh.C1 = lh.C1:Lerp(cf6,.1)
2342
    end
2343
 	elseif mode == "DEMORALIZATION" then
2344
        if not hum.Sit then
2345
    if anim == "idle" and hit ~= nil then
2346
    if not using then
2347
    --Neck
2348
        nec.C1 = nec.C1:Lerp(cf1 * CFrame.new(0,0,cos(change/aa/2.5)/(2.5*10)) * CFrame.Angles(sin(change/aa/2.5)*rad(1),0,-sin(change/aa*1.25)*rad(10)) * angles(rad(random(-10,10)),rad(random(-10,10)),rad(random(-10,10))),.1)
2349
    --Humanoid Root Part
2350
        rutj.C1 = rutj.C1:Lerp(cf2 * CFrame.new(0,cos(change/aa/2.5)/(2.5*10),cos(change/aa/2.5)/(2.5*10)) * CFrame.Angles(sin(change/aa/2.5)*rad(1),0,0),.1)
2351
    --Shoulders
2352
        rs.C1 = rs.C1:Lerp(cf3 * CFrame.new(cos(change/aa/2.5)/(2.5*10),-cos(change/aa/2.5)/(2.5*10),0) * CFrame.Angles(.1,0,0) * CFrame.Angles(sin(change/aa/1.5)*rad(1),sin(change/aa/2.5)*rad(1),sin(change/aa/2.5)*rad(2.5)) * angles(rad(random(-10,10)),rad(random(-10,10)),rad(random(-10,10))),.1)
2353
        ls.C1 = ls.C1:Lerp(cf4 * CFrame.new(cos(change/aa/2.5)/(2.5*10),cos(change/aa/2.5)/(2.5*10),0) * CFrame.Angles(.1,0,0) * CFrame.Angles(sin(change/aa/2.5)*rad(1),sin(change/aa/2.5)*rad(1),-sin(change/aa/2.5)*rad(2.5)) * angles(rad(random(-10,10)),rad(random(-10,10)),rad(random(-10,10))),.1)
2354
    --Hips
2355
        rh.C1 = rh.C1:Lerp(cff5 * CFrame.new(cos(change/aa/2.5)/(2.5*10),-cos(change/aa/2.5)/(2.5*10),0) * CFrame.Angles(0,0,sin(change/aa/2.5)*rad(1)) * CFrame.Angles(0,0,0),.1)
2356
        lh.C1 = lh.C1:Lerp(cff6 * CFrame.new(-cos(change/aa/2.5)/(2.5*10),-cos(change/aa/2.5)/(2.5*10),0) * CFrame.Angles(0,0,-sin(change/aa/2.5)*rad(1)) * CFrame.Angles(0,0,0),.1)
2357
        end
2358
    elseif anim == "sit" then
2359
        nec.C1 = nec.C1:Lerp(cf1,.1)
2360
        rutj.C1 = rutj.C1:Lerp(cf2,.1)
2361
        rs.C1 = rs.C1:Lerp(cf3,.1)
2362
        ls.C1 = ls.C1:Lerp(cf4,.1)
2363
        rh.C1 = rh.C1:Lerp(cf5,.1)
2364
        lh.C1 = lh.C1:Lerp(cf6,.1)
2365
    elseif anim == "jump" and hit == nil then
2366
        if not using then
2367
        nec.C1 = nec.C1:Lerp(cf1 * CFrame.Angles(-rotfb/3,0,rotrl/3),.1)
2368
        rutj.C1 = rutj.C1:Lerp(cf2 * CFrame.Angles(-rotfb/5,rotrl/5,0),.1)
2369
        rs.C1 = rs.C1:Lerp(cf3 * CFrame.Angles(-rotrl/3,rotfb/3,-rotfb/3),.1)
2370
        ls.C1 = ls.C1:Lerp(cf4 * CFrame.Angles(rotrl/3,-rotfb/3,rotfb/3),.1)
2371
        rh.C1 = rh.C1:Lerp(cf5,.1)
2372
        lh.C1 = lh.C1:Lerp(cf6,.1)
2373
        end
2374
    elseif anim == "fall" and hit == nil then
2375
        if not using then
2376
        nec.C1 = nec.C1:Lerp(cf1 * CFrame.Angles(rotfb/2,0,rotrl),.1)
2377
        rutj.C1 = rutj.C1:Lerp(cf2 * CFrame.Angles(-rotfb/5,rotrl/5,rotrl/5),.1)
2378
        rs.C1 = rs.C1:Lerp(cf3 * CFrame.Angles(-rotrl/3,rotfb/3,rotfb/3),.1)
2379
        ls.C1 = ls.C1:Lerp(cf4 * CFrame.Angles(rotrl/3,-rotfb/3,-rotfb/3),.1)
2380
        rh.C1 = rh.C1:Lerp(cf5,.1)
2381
        lh.C1 = lh.C1:Lerp(cf6,.1)
2382
        rutj.C0 = rutj.C0:Lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-80),rad(0),rad(180)),.025)
2383
        rh.C0 = rh.C0:Lerp(CFrame.new(1,-.1,-.4) * CFrame.Angles(rad(-10),rad(85),rad(0)),.025)
2384
        lh.C0 = lh.C0:Lerp(CFrame.new(-1,-.55,-.25) * CFrame.Angles(rad(-10),rad(-85),rad(0)),.025)
2385
        rs.C0 = rs.C0:Lerp(CFrame.new(1,.35,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(-50),rad(0),rad(20)),.025)
2386
        ls.C0 = ls.C0:Lerp(CFrame.new(-1,.25,-0) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(-50),rad(0),rad(-20)),.025)
2387
        nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-110),rad(0),rad(180)),.025)
2388
        end
2389
    elseif anim == "walk" and hit ~= nil then
2390
        if not using then
2391
        --Neck
2392
            nec.C1 = nec.C1:Lerp(cf1 * CFrame.new(0,0,cos(change/aa/animspeed1)/17.5) * CFrame.Angles(-sin(change/aa/animspeed1)*rad(5),-rut.RotVelocity.y/90,rut.RotVelocity.y/60) * angles(rad(random(-10,10)),rad(random(-10,10)),rad(random(-10,10))),walkanimspeed)
2393
        --Humanoid Root Part
2394
            rutj.C1 = rutj.C1:Lerp(cf2 * CFrame.new(0,0,cos(change/aa/animspeed1)/15) * CFrame.Angles(sin(change/aa/animspeed1)*rad(2.5*sumthin),-rut.RotVelocity.y/100,sin(change/aa/animspeed1)*rad(5*sumthin) * -rut.RotVelocity.y/100) * CFrame.Angles(-rotfb/5,rotrl/5,0),walkanimspeed)
2395
        --Shoulders
2396
            rs.C1 = rs.C1:Lerp(cf3 * CFrame.new(0,0,0) * CFrame.Angles(-sin(change/aa/animspeed1)*rad(3*sumthin)*rotfb,-sin(change/aa/animspeed1)*rad(5)*rotfb,0) * CFrame.Angles(-sin(change/aa/animspeed1)*rad(5)*rotfb,-sin(change/aa/animspeed1)*rad(5)*rotfb,-sin(change/aa/animspeed1)*rad(20*sumthin)*rotfb),walkanimspeed)
2397
            ls.C1 = ls.C1:Lerp(cf4 * CFrame.new(0,0,0) * CFrame.Angles(sin(change/aa/animspeed1)*rad(3*sumthin)*rotfb,-sin(change/aa/animspeed1)*rad(5)*rotfb,0) * CFrame.Angles(sin(change/aa/animspeed1)*rad(5)*rotfb,-sin(change/aa/animspeed1)*rad(5)*rotfb,-sin(change/aa/animspeed1)*rad(20*sumthin)*rotfb),walkanimspeed)
2398
        --Hips
2399
            rh.C1 = rh.C1:Lerp(cf5 * CFrame.new((cos(change/aa/animspeed1)/3.5)*rotfb or (cos(change/aa/animspeed1)/3.5)*rotrl,(cos(change/aa/animspeed1)/4),(cos(change/aa/animspeed1)/4)*rotrl) * CFrame.Angles(-sin(change/aa/animspeed1)*rad(15*sumthin)*rotrl,-sin(change/aa/animspeed1)*rad(15*sumthin)*rotrl,sin(change/aa/animspeed1)*rad(30*sumthin)*rotfb),walkanimspeed)
2400
            lh.C1 = lh.C1:Lerp(cf6 * CFrame.new((cos(change/aa/animspeed1)/3.5)*rotfb or (cos(change/aa/animspeed1)/3.5)*rotrl,(-cos(change/aa/animspeed1)/4),(cos(change/aa/animspeed1)/4)*rotrl) * CFrame.Angles(-sin(change/aa/animspeed1)*rad(15*sumthin)*rotrl,-sin(change/aa/animspeed1)*rad(15*sumthin)*rotrl,sin(change/aa/animspeed1)*rad(30*sumthin)*rotfb),walkanimspeed)
2401
        end
2402
    end
2403
    else
2404
        nec.C1 = nec.C1:Lerp(cf1,.1)
2405
        rutj.C1 = rutj.C1:Lerp(cf2,.1)
2406
        rs.C1 = rs.C1:Lerp(cf3,.1)
2407
        ls.C1 = ls.C1:Lerp(cf4,.1)
2408
        rh.C1 = rh.C1:Lerp(cf5,.1)
2409
        lh.C1 = lh.C1:Lerp(cf6,.1)
2410
    end
2411-
	elseif mode == "Star" then
2411+
	elseif mode == "Love Mode" then
2412
        if not hum.Sit then
2413
    if anim == "idle" and hit ~= nil then
2414
    if not using then
2415
    --Neck
2416
        nec.C1 = nec.C1:Lerp(cf1 * CFrame.new(0,0,0) * CFrame.Angles(sin(change/aa/2.5)*rad(1),sin(change/aa/3.5)*rad(6.5),-sin(change/aa/2.5)*rad(1)),.1)
2417
    --Humanoid Root Part
2418
        rutj.C1 = rutj.C1:Lerp(cf2 * CFrame.new(0,cos(change/aa/2.5)/(2.5*10),cos(change/aa/2.5)/(2.5*10)) * CFrame.Angles(sin(change/aa/2.5)*rad(1),0,0),.1)
2419
    --Shoulders
2420
        rs.C1 = rs.C1:Lerp(cf3 * CFrame.new(-cos(change/aa/2.5)/(2.5*10),cos(change/aa/2.5)/(2.5*10),0) * CFrame.Angles(0,0,0) * CFrame.Angles(sin(change/aa/1.5)*rad(1),sin(change/aa/2.5)*rad(3),sin(change/aa/2.5)*rad(2.5)),.1)
2421
        ls.C1 = ls.C1:Lerp(cf4 * CFrame.new(cos(change/aa/2.5)/(2.5*10),cos(change/aa/2.5)/(2.5*10),0) * CFrame.Angles(0,0,0) * CFrame.Angles(sin(change/aa/2.5)*rad(1),sin(change/aa/2.5)*rad(3),-sin(change/aa/2.5)*rad(2.5)),.1)
2422
    --Hips
2423
        rh.C1 = rh.C1:Lerp(cff5 * CFrame.new(cos(change/aa/2.5)/(2.5*10),-cos(change/aa/2.5)/(2.5*10),0) * CFrame.Angles(0,0,sin(change/aa/2.5)*rad(1)) * CFrame.Angles(0,0,0),.1)
2424
        lh.C1 = lh.C1:Lerp(cff6 * CFrame.new(-cos(change/aa/2.5)/(2.5*10),-cos(change/aa/2.5)/(2.5*10),0) * CFrame.Angles(0,0,-sin(change/aa/2.5)*rad(1)) * CFrame.Angles(0,0,0),.1)
2425
        end
2426
    elseif anim == "sit" then
2427
        nec.C1 = nec.C1:Lerp(cf1,.1)
2428
        rutj.C1 = rutj.C1:Lerp(cf2,.1)
2429
        rs.C1 = rs.C1:Lerp(cf3,.1)
2430
        ls.C1 = ls.C1:Lerp(cf4,.1)
2431
        rh.C1 = rh.C1:Lerp(cf5,.1)
2432
        lh.C1 = lh.C1:Lerp(cf6,.1)
2433
    elseif anim == "jump" and hit == nil then
2434
        if not using then
2435
        nec.C1 = nec.C1:Lerp(cf1 * CFrame.Angles(-rotfb/3,0,rotrl/3),.1)
2436
        rutj.C1 = rutj.C1:Lerp(cf2 * CFrame.Angles(-rotfb/5,rotrl/5,0),.1)
2437
        rs.C1 = rs.C1:Lerp(cf3 * CFrame.Angles(-rotrl/3,rotfb/3,-rotfb/3),.1)
2438
        ls.C1 = ls.C1:Lerp(cf4 * CFrame.Angles(rotrl/3,-rotfb/3,rotfb/3),.1)
2439
        rh.C1 = rh.C1:Lerp(cf5,.1)
2440
        lh.C1 = lh.C1:Lerp(cf6,.1)
2441
        end
2442
    elseif anim == "fall" and hit == nil then
2443
        if not using then
2444
        nec.C1 = nec.C1:Lerp(cf1 * CFrame.Angles(rotfb/2,0,rotrl),.1)
2445
        rutj.C1 = rutj.C1:Lerp(cf2 * CFrame.Angles(-rotfb/5,rotrl/5,rotrl/5),.1)
2446
        rs.C1 = rs.C1:Lerp(cf3 * CFrame.Angles(-rotrl/3,rotfb/3,rotfb/3),.1)
2447
        ls.C1 = ls.C1:Lerp(cf4 * CFrame.Angles(rotrl/3,-rotfb/3,-rotfb/3),.1)
2448
        rh.C1 = rh.C1:Lerp(cf5,.1)
2449
        lh.C1 = lh.C1:Lerp(cf6,.1)
2450
        rutj.C0 = rutj.C0:Lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-80),rad(0),rad(180)),.025)
2451
        rh.C0 = rh.C0:Lerp(CFrame.new(1,-.1,-.4) * CFrame.Angles(rad(-10),rad(85),rad(0)),.025)
2452
        lh.C0 = lh.C0:Lerp(CFrame.new(-1,-.55,-.25) * CFrame.Angles(rad(-10),rad(-85),rad(0)),.025)
2453
        rs.C0 = rs.C0:Lerp(CFrame.new(1,.35,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(-50),rad(0),rad(20)),.025)
2454
        ls.C0 = ls.C0:Lerp(CFrame.new(-1,.25,-0) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(-50),rad(0),rad(-20)),.025)
2455
        nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-110),rad(0),rad(180)),.025)
2456
        end
2457
    elseif anim == "walk" and hit ~= nil then
2458
        if not using then
2459
        --Neck
2460
            nec.C1 = nec.C1:Lerp(cf1 * CFrame.new(0,0,cos(change/aa/animspeed1/1.5)/15) * CFrame.Angles(-sin(change/aa/animspeed1/1.5)*rad(5),-rut.RotVelocity.y/90,rut.RotVelocity.y/60),walkanimspeed/1.3)
2461
        --Humanoid Root Part
2462
            rutj.C1 = rutj.C1:Lerp(cf2 * CFrame.new(0,0,cos(change/aa/animspeed1/1)/6) * CFrame.Angles(sin(change/aa/animspeed1/1.5)*rad(2.5*sumthin),-rut.RotVelocity.y/100,sin(change/aa/animspeed1/1.5)*rad(5*sumthin) * -rut.RotVelocity.y/100) * CFrame.Angles(-rotfb/5,rotrl/5,0),walkanimspeed/1.3)
2463
        --Shouldersd
2464
            rs.C1 = rs.C1:Lerp(cf3 * CFrame.new(0,0,0) * CFrame.Angles(-cos(change/aa/animspeed1/.75)*rad(5),-sin(change/aa/animspeed1/.75)*rad(5)*rotfb,0) * CFrame.Angles(-sin(change/aa/animspeed1/1.5)*rad(5)*rotfb,-sin(change/aa/animspeed1/1.5)*rad(5)*rotrl,-sin(change/aa/animspeed1/1.5)*rad(35*sumthin/1.3)*rotfb),walkanimspeed/1)
2465
            ls.C1 = ls.C1:Lerp(cf4 * CFrame.new(0,0,0) * CFrame.Angles(cos(change/aa/animspeed1/.75)*rad(5),sin(change/aa/animspeed1/.75)*rad(5)*rotrl,0) * CFrame.Angles(sin(change/aa/animspeed1/1.5)*rad(5)*rotfb,-sin(change/aa/animspeed1/1.5)*rad(5)*rotfb,-sin(change/aa/animspeed1/1.5)*rad(35*sumthin/1.3)*rotfb),walkanimspeed/1)
2466
        --Hips
2467
            rh.C1 = rh.C1:Lerp(cf5 * CFrame.new((cos(change/aa/animspeed1/1.5)/1)*rotfb or (cos(change/aa/animspeed1/1.5)*1.5)*rotrl,(cos(change/aa/animspeed1/1.5)/4),(cos(change/aa/animspeed1/1.5)/4)*rotrl) * CFrame.Angles(-sin(change/aa/animspeed1/1.5)*rad(15*sumthin)*rotrl,0,sin(change/aa/animspeed1/1.5)*rad(35*sumthin/1.3)*rotfb),walkanimspeed/1.3)
2468
            lh.C1 = lh.C1:Lerp(cf6 * CFrame.new((cos(change/aa/animspeed1/1.5)/1)*rotfb or (cos(change/aa/animspeed1/1.5)*1.5)*rotrl,(-cos(change/aa/animspeed1/1.5)/4),(cos(change/aa/animspeed1/1.5)/4)*rotrl) * CFrame.Angles(-sin(change/aa/animspeed1/1.5)*rad(15*sumthin)*rotrl,0,sin(change/aa/animspeed1/1.5)*rad(35*sumthin/1.3)*rotfb),walkanimspeed/1.3)
2469
        end
2470
    end
2471
    else
2472
        nec.C1 = nec.C1:Lerp(cf1,.1)
2473
        rutj.C1 = rutj.C1:Lerp(cf2,.1)
2474
        rs.C1 = rs.C1:Lerp(cf3,.1)
2475
        ls.C1 = ls.C1:Lerp(cf4,.1)
2476
        rh.C1 = rh.C1:Lerp(cf5,.1)
2477
        lh.C1 = lh.C1:Lerp(cf6,.1)
2478
    end
2479
    end
2480
    if not grabbedc then
2481
    if vervel > 1 and hum.Sit == false then
2482
        anim = "jump"
2483
        if not using then
2484-
    if mode == "Normal" then
2484+
    if mode == "Light" then
2485
        rutj.C0 = rutj.C0:Lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-80),rad(0),rad(180)),animspeed*50)
2486
        rh.C0 = rh.C0:Lerp(CFrame.new(1,-.1,-.4) * CFrame.Angles(rad(-10),rad(85),rad(0)),animspeed*50)
2487
        lh.C0 = lh.C0:Lerp(CFrame.new(-1,-.4,-.25) * CFrame.Angles(rad(-10),rad(-85),rad(0)),animspeed*50)
2488
        rs.C0 = rs.C0:Lerp(CFrame.new(1,.25,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(-40),rad(0),rad(0)),animspeed*50)
2489
        ls.C0 = ls.C0:Lerp(CFrame.new(-1,.25,-0) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(-40),rad(0),rad(0)),animspeed*50)
2490
        nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-100),rad(0),rad(180)),animspeed*50)
2491-
    elseif mode == "Demoralized" then
2491+
    elseif mode == "Useless" then
2492
        rutj.C0 = rutj.C0:Lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-80),rad(0),rad(180)),animspeed*50)
2493
        rh.C0 = rh.C0:Lerp(CFrame.new(1,-.1,-.4) * CFrame.Angles(rad(-10),rad(85),rad(0)),animspeed*50)
2494
        lh.C0 = lh.C0:Lerp(CFrame.new(-1,-.4,-.25) * CFrame.Angles(rad(-10),rad(-85),rad(0)),animspeed*50)
2495
        rs.C0 = rs.C0:Lerp(CFrame.new(1,.25,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(-40),rad(0),rad(0)),animspeed*50)
2496
        ls.C0 = ls.C0:Lerp(CFrame.new(-1,.25,-0) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(-40),rad(0),rad(0)),animspeed*50)
2497
        nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-100),rad(0),rad(180)),animspeed*50)
2498
	elseif mode == "DEMORALIZATION" then
2499
        rutj.C0 = rutj.C0:Lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-80),rad(0),rad(180)),animspeed*50)
2500
        rh.C0 = rh.C0:Lerp(CFrame.new(1,-.1,-.4) * CFrame.Angles(rad(-10),rad(85),rad(0)),animspeed*50)
2501
        lh.C0 = lh.C0:Lerp(CFrame.new(-1,-.4,-.25) * CFrame.Angles(rad(-10),rad(-85),rad(0)),animspeed*50)
2502
        rs.C0 = rs.C0:Lerp(CFrame.new(1,.25,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(-40),rad(0),rad(0)),animspeed*50)
2503
        ls.C0 = ls.C0:Lerp(CFrame.new(-1,.25,-0) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(-40),rad(0),rad(0)),animspeed*50)
2504
        nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-100),rad(0),rad(180)),animspeed*50)
2505-
	elseif mode == "Star" then
2505+
	elseif mode == "Love Mode" then
2506
        rutj.C0 = rutj.C0:Lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-80),rad(0),rad(180)),animspeed*50)
2507
        rh.C0 = rh.C0:Lerp(CFrame.new(1,-.1,-.4) * CFrame.Angles(rad(-10),rad(85),rad(0)),animspeed*50)
2508
        lh.C0 = lh.C0:Lerp(CFrame.new(-1,-.4,-.25) * CFrame.Angles(rad(-10),rad(-85),rad(0)),animspeed*50)
2509
        rs.C0 = rs.C0:Lerp(CFrame.new(1,.25,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(-40),rad(0),rad(0)),animspeed*50)
2510
        ls.C0 = ls.C0:Lerp(CFrame.new(-1,.25,-0) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(-40),rad(0),rad(0)),animspeed*50)
2511
        nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-100),rad(0),rad(180)),animspeed*50)
2512
    end
2513
        end
2514
    elseif vervel < -2 and hum.Sit == false then
2515
        anim = "fall"
2516
        if not using then
2517-
    if mode == "Normal" then
2517+
    if mode == "Light" then
2518
        rutj.C0 = rutj.C0:Lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-80),rad(0),rad(180)),.025)
2519
        rh.C0 = rh.C0:Lerp(CFrame.new(1,-.1,-.4) * CFrame.Angles(rad(-10),rad(85),rad(0)),.025)
2520
        lh.C0 = lh.C0:Lerp(CFrame.new(-1,-.55,-.25) * CFrame.Angles(rad(-10),rad(-85),rad(0)),.025)
2521
        rs.C0 = rs.C0:Lerp(CFrame.new(1,.35,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(-50),rad(0),rad(0)),.025)
2522
        ls.C0 = ls.C0:Lerp(CFrame.new(-1,.25,-0) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(-50),rad(0),rad(0)),.025)
2523
        nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-110),rad(0),rad(180)),.025)
2524-
    elseif mode == "Demoralized" then
2524+
    elseif mode == "Useless" then
2525
        rutj.C0 = rutj.C0:Lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-80),rad(0),rad(180)),.025)
2526
        rh.C0 = rh.C0:Lerp(CFrame.new(1,-.1,-.4) * CFrame.Angles(rad(-10),rad(85),rad(0)),.025)
2527
        lh.C0 = lh.C0:Lerp(CFrame.new(-1,-.55,-.25) * CFrame.Angles(rad(-10),rad(-85),rad(0)),.025)
2528
        rs.C0 = rs.C0:Lerp(CFrame.new(1,.35,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(-50),rad(0),rad(0)),.025)
2529
        ls.C0 = ls.C0:Lerp(CFrame.new(-1,.25,-0) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(-50),rad(0),rad(0)),.025)
2530
        nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-110),rad(0),rad(180)),.025)
2531
	elseif mode == "DEMORALIZATION" then
2532
        rutj.C0 = rutj.C0:Lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-80),rad(0),rad(180)),.025)
2533
        rh.C0 = rh.C0:Lerp(CFrame.new(1,-.1,-.4) * CFrame.Angles(rad(-10),rad(85),rad(0)),.025)
2534
        lh.C0 = lh.C0:Lerp(CFrame.new(-1,-.55,-.25) * CFrame.Angles(rad(-10),rad(-85),rad(0)),.025)
2535
        rs.C0 = rs.C0:Lerp(CFrame.new(1,.35,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(-50),rad(0),rad(0)),.025)
2536
        ls.C0 = ls.C0:Lerp(CFrame.new(-1,.25,-0) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(-50),rad(0),rad(0)),.025)
2537
        nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-110),rad(0),rad(180)),.025)
2538-
	elseif mode == "Star" then
2538+
	elseif mode == "Love Mode" then
2539
        rutj.C0 = rutj.C0:Lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-80),rad(0),rad(180)),.025)
2540
        rh.C0 = rh.C0:Lerp(CFrame.new(1,-.1,-.4) * CFrame.Angles(rad(-10),rad(85),rad(0)),.025)
2541
        lh.C0 = lh.C0:Lerp(CFrame.new(-1,-.55,-.25) * CFrame.Angles(rad(-10),rad(-85),rad(0)),.025)
2542
        rs.C0 = rs.C0:Lerp(CFrame.new(1,.35,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(-50),rad(0),rad(0)),.025)
2543
        ls.C0 = ls.C0:Lerp(CFrame.new(-1,.25,-0) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(-50),rad(0),rad(0)),.025)
2544
        nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-110),rad(0),rad(180)),.025)
2545
        end
2546
      end
2547
    elseif tvel < 2 and hum.Sit == false then
2548
        anim = "idle"
2549
        if not using then
2550-
    if mode == "Normal" then
2550+
    if mode == "Light" then
2551
        rutj.C0 = rutj.C0:Lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),animspeed*50)
2552
        rh.C0 = rh.C0:Lerp(CFrame.new(1,-1,0) * CFrame.Angles(rad(0),rad(90),rad(0)),animspeed*50)
2553
        lh.C0 = lh.C0:Lerp(CFrame.new(-1,-1,0) * CFrame.Angles(rad(0),rad(-90),rad(0)),animspeed*50)
2554
        rs.C0 = rs.C0:Lerp(CFrame.new(1,.5,0) * CFrame.Angles(rad(0),rad(90),rad(0)),animspeed*50)
2555
        ls.C0 = ls.C0:Lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(0),rad(-90),rad(0)),animspeed*50)
2556
        nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),animspeed*50)
2557-
    elseif mode == "Demoralized" then
2557+
    elseif mode == "Useless" then
2558
        rutj.C0 = rutj.C0:Lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),animspeed*50)
2559
        rh.C0 = rh.C0:Lerp(CFrame.new(1,-1,0) * CFrame.Angles(rad(0),rad(90),rad(0)),animspeed*50)
2560
        lh.C0 = lh.C0:Lerp(CFrame.new(-1,-1,0) * CFrame.Angles(rad(0),rad(-90),rad(0)),animspeed*50)
2561
        rs.C0 = rs.C0:Lerp(CFrame.new(1,.5,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * angles(rad(-45),rad(10),rad(165)),animspeed*50)
2562
        ls.C0 = ls.C0:Lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(0),rad(-90),rad(0)),animspeed*50)
2563
        nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-110),rad(0),rad(180)),animspeed*50)
2564
	elseif mode == "DEMORALIZATION" then
2565
         rutj.C0 = rutj.C0:Lerp(CFrame.new(0,-.1,0) * CFrame.Angles(rad(-115),rad(0),rad(180)) * CFrame.Angles(rad(0*sumthin),rad(0),rad(0)),animspeed*50)
2566
        rh.C0 = rh.C0:Lerp(CFrame.new(1,-1,0) * CFrame.Angles(rad(0),rad(90),rad(-10)) * CFrame.Angles(rad(0),rad(0),rad(35)),animspeed*50)
2567
        lh.C0 = lh.C0:Lerp(CFrame.new(-1,-1,0) * CFrame.Angles(rad(0),rad(-90),rad(10)) * CFrame.Angles(rad(0),rad(0),rad(-35)),animspeed*50)
2568
        rs.C0 = rs.C0:Lerp(CFrame.new(1,.5,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * angles(rad(0),rad(0),rad(25)),animspeed*50)
2569
        ls.C0 = ls.C0:Lerp(CFrame.new(-1,.5,0) * CFrame.Angles(0,rad(-90),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(-25)),animspeed*50)
2570
        nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-130),rad(0),rad(180)),animspeed*50)
2571-
	elseif mode == "Star" then
2571+
	elseif mode == "Love Mode" then
2572
         rutj.C0 = rutj.C0:Lerp(CFrame.new(0,-.1,0) * CFrame.Angles(rad(-80),rad(0),rad(180)) * CFrame.Angles(rad(0),rad(0),rad(0)),animspeed*50)
2573
        rh.C0 = rh.C0:Lerp(CFrame.new(1,-1,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(0),rad(-5),rad(-10)),animspeed*50)
2574
        lh.C0 = lh.C0:Lerp(CFrame.new(-1,-1,0) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(0),rad(5),rad(10)),animspeed*50)
2575
        rs.C0 = rs.C0:Lerp(CFrame.new(.7,.4,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * angles(rad(2),rad(90),rad(90)),animspeed*50)
2576
        ls.C0 = ls.C0:Lerp(CFrame.new(-.7,.4,0) * CFrame.Angles(0,rad(-90),rad(0)) * CFrame.Angles(rad(2),rad(-90),rad(-91)),animspeed*50)
2577
        nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-100),rad(0),rad(180)),animspeed*50)
2578
        end
2579
        end
2580
    elseif tvel > 1 and hum.Sit == false then
2581
        anim = "walk"
2582
        if not using then
2583-
    if mode == "Normal" then
2583+
    if mode == "Light" then
2584
        rutj.C0 = rutj.C0:Lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-90),rad(0),rad(180)) * CFrame.Angles(rad(0*sumthin),rad(0),rad(0)),animspeed*50)
2585
        rh.C0 = rh.C0:Lerp(CFrame.new(1,-.8+rotrl/4,-.15) * CFrame.Angles(rad(0),rad(90),rad(-10)) * CFrame.Angles(rad(0),rad(0),0) * CFrame.Angles(-rotrl/5,-rotrl/5,rotfb/5),animspeed*50)
2586
        lh.C0 = lh.C0:Lerp(CFrame.new(-1,-.8-rotrl/4,-.15) * CFrame.Angles(rad(0),rad(-90),rad(10)) * CFrame.Angles(rad(0),rad(0),0) * CFrame.Angles(rotrl/5,-rotrl/5,-rotfb/5),animspeed*50)
2587
        rs.C0 = rs.C0:Lerp(CFrame.new(1,.5,0) * CFrame.Angles(0,rad(90),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(5*sumthin)),animspeed*50)
2588
        ls.C0 = ls.C0:Lerp(CFrame.new(-1,.5,0) * CFrame.Angles(0*rad(10*sumthin),rad(-90),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(-5*sumthin)),animspeed*50)
2589
        nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)) * CFrame.Angles(rad(-5),rad(0),rad(-40*rotrl)),animspeed*50)
2590-
    elseif mode == "Demoralized" then
2590+
    elseif mode == "Useless" then
2591
         rutj.C0 = rutj.C0:Lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-90),rad(0),rad(180)) * CFrame.Angles(rad(0*sumthin),rad(0),rad(0)),animspeed*50)
2592
        rh.C0 = rh.C0:Lerp(CFrame.new(1,-.8+rotrl/4,-.15) * CFrame.Angles(rad(0),rad(90),rad(-10)) * CFrame.Angles(rad(0),rad(0),0) * CFrame.Angles(-rotrl/5,-rotrl/5,rotfb/5),animspeed*50)
2593
        lh.C0 = lh.C0:Lerp(CFrame.new(-1,-.8-rotrl/4,-.15) * CFrame.Angles(rad(0),rad(-90),rad(10)) * CFrame.Angles(rad(0),rad(0),0) * CFrame.Angles(rotrl/5,-rotrl/5,-rotfb/5),animspeed*50)
2594
        rs.C0 = rs.C0:Lerp(CFrame.new(1,.5,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * angles(rad(-45),rad(10),rad(165)),animspeed*50)
2595
        ls.C0 = ls.C0:Lerp(CFrame.new(-1,.5,0) * CFrame.Angles(0,rad(-90),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(-5*sumthin)),animspeed*50)
2596
        nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-110),rad(0),rad(180)) * CFrame.Angles(rad(-5),rad(0),rad(-40*rotrl)),animspeed*50)
2597
	elseif mode == "DEMORALIZATION" then
2598
         rutj.C0 = rutj.C0:Lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-100),rad(0),rad(180)) * CFrame.Angles(rad(0*sumthin),rad(0),rad(0)),animspeed*50)
2599
        rh.C0 = rh.C0:Lerp(CFrame.new(1,-.8+rotrl/4,-.15) * CFrame.Angles(rad(0),rad(90),rad(-10)) * CFrame.Angles(rad(0),rad(0),rad(10)) * CFrame.Angles(-rotrl/5,-rotrl/5,rotfb/5),animspeed*50)
2600
        lh.C0 = lh.C0:Lerp(CFrame.new(-1,-.8-rotrl/4,-.15) * CFrame.Angles(rad(0),rad(-90),rad(10)) * CFrame.Angles(rad(0),rad(0),rad(-10)) * CFrame.Angles(rotrl/5,-rotrl/5,-rotfb/5),animspeed*50)
2601
        rs.C0 = rs.C0:Lerp(CFrame.new(1,.5,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * angles(rad(0),rad(0),rad(25)),animspeed*50)
2602
        ls.C0 = ls.C0:Lerp(CFrame.new(-1,.5,0) * CFrame.Angles(0,rad(-90),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(-25)),animspeed*50)
2603
        nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-110),rad(0),rad(180)) * CFrame.Angles(rad(-5),rad(0),rad(-40*rotrl)),animspeed*50)
2604-
	elseif mode == "Star" then
2604+
	elseif mode == "Love Mode" then
2605
         rutj.C0 = rutj.C0:Lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-100),rad(0),rad(180)) * CFrame.Angles(rad(0),rad(0),rad(0)),animspeed*50)
2606
        rh.C0 = rh.C0:Lerp(CFrame.new(1,-1,-.1) * CFrame.Angles(rad(0),rad(90),rad(-10)) * CFrame.Angles(0,0,rotfb/5),animspeed*50)
2607
        lh.C0 = lh.C0:Lerp(CFrame.new(-1,-1,-.1) * CFrame.Angles(rad(0),rad(-90),rad(10)) * CFrame.Angles(0,0,-rotfb/5),animspeed*50)
2608
        rs.C0 = rs.C0:Lerp(CFrame.new(1,.5,0) * CFrame.Angles(0,rad(90),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(15)),animspeed*50)
2609
        ls.C0 = ls.C0:Lerp(CFrame.new(-1,.5,0) * CFrame.Angles(0,rad(-90),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(-15)),animspeed*50)
2610
        nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-80),rad(0),rad(180)) * CFrame.Angles(rad(-5),rad(0),rad(-40*rotrl)),animspeed*50)
2611
        end
2612
        end
2613
    elseif hum.Sit == true then
2614
        if plr.UserId ~= 90745958 then
2615
            rutj.C0 = rutj.C0:Lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),animspeed*50)
2616
                rh.C0 = rh.C0:Lerp(CFrame.new(1,-1,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(90)),animspeed*50)
2617
                lh.C0 = lh.C0:Lerp(CFrame.new(-1,-1,0) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(-90)),animspeed*50)
2618
            rs.C0 = rs.C0:Lerp(CFrame.new(1,.5,0) * CFrame.Angles(rad(0),rad(90),rad(30)) * CFrame.Angles(rad(30),rad(0),rad(0)),animspeed*50)
2619
                ls.C0 = ls.C0:Lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(0),rad(-90),rad(-30)) * CFrame.Angles(rad(30),rad(0),rad(0)),animspeed*50)
2620
            nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-95),rad(0),rad(180)),animspeed*50)
2621
        else
2622
            rutj.C0 = rutj.C0:Lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-105),rad(0),rad(180)),animspeed*50)
2623
                rh.C0 = rh.C0:Lerp(CFrame.new(1,-1,0) * CFrame.Angles(rad(15),rad(90),rad(0)) * CFrame.Angles(rad(0),rad(-20),rad(90)),animspeed*50)
2624
                lh.C0 = lh.C0:Lerp(CFrame.new(-1,-1,0) * CFrame.Angles(rad(15),rad(-90),rad(0)) * CFrame.Angles(rad(0),rad(20),rad(-90)),animspeed*50)
2625
            rs.C0 = rs.C0:Lerp(CFrame.new(.5,.2,-.3) * CFrame.Angles(rad(-10),rad(95),rad(30)) * CFrame.Angles(rad(25),rad(20),rad(0)),animspeed*50)
2626
                ls.C0 = ls.C0:Lerp(CFrame.new(-.5,.2,-.3) * CFrame.Angles(rad(-10),rad(-95),rad(-30)) * CFrame.Angles(rad(25),rad(-20),rad(0)),animspeed*50)
2627
            nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-75),rad(0),rad(180)),animspeed*50)
2628
        end
2629
    end
2630
    else
2631
    end
2632
    else
2633
        nec.C1 = nec.C1:Lerp(cf1,animspeed*50)
2634
        rutj.C1 = rutj.C1:Lerp(cf2,animspeed*50)
2635
        rs.C1 = rs.C1:Lerp(cf3,animspeed*50)
2636
        ls.C1 = ls.C1:Lerp(cf4,animspeed*50)
2637
        rh.C1 = rh.C1:Lerp(cf5,animspeed*50)
2638
        lh.C1 = lh.C1:Lerp(cf6,animspeed*50)
2639
    end
2640
    coroutine.resume(coroutine.create(function()
2641
        if not using and anim == "idle" then
2642
    if not lookinaround then
2643
        idlenum = idlenum +.005
2644
        if idlenum >= whenbored then
2645
            idlenum = 0
2646
            local oldws = hum.WalkSpeed
2647
            local oldjp = hum.JumpPower
2648
            hum.WalkSpeed = 0
2649
            hum.JumpPower = 0
2650
            rut.Anchored = true
2651
            rh.Part0 = nil
2652
            lh.Part0 = nil
2653
			rl.Anchored = true
2654
			ll.Anchored = true
2655
            using = true
2656
            lookinaround = true
2657
            wait(3)
2658
            hum.WalkSpeed = oldws
2659
            hum.JumpPower = oldjp
2660
            rut.Anchored = false
2661
            using = false
2662
            rh.Part0 = t
2663
            lh.Part0 = t
2664
			rl.Anchored = false
2665
			ll.Anchored = false
2666
            whenbored = math.random(2,6)
2667
            lookinaround = false
2668
        end
2669
    end
2670
elseif using then
2671
    idlenum = 0
2672
elseif anim ~= "idle" then
2673
    idlenum = 0
2674
end
2675
    end))
2676
    if lookinaround then
2677
    --Neck
2678
        nec.C1 = nec.C1:Lerp(cf1 * CFrame.new(0,0,0) * CFrame.Angles(sin(lchange/aa/1.5)*rad(10),cos(lchange/aa/1.5)*rad(5),-sin(lchange/aa/3)*rad(40)),.1)
2679
    --Humanoid Root Part
2680
        rutj.C1 = rutj.C1:Lerp(cf2 * CFrame.new(0,0,0) * CFrame.Angles(cos(lchange/aa/1.5)*rad(5),cos(lchange/aa/1.5)*rad(5),-sin(lchange/aa/3)*rad(20)),.1)
2681
    --Shoulders
2682
        rs.C1 = rs.C1:Lerp(cf3 * CFrame.new(-cos(lchange/aa/3)/(3*10),cos(lchange/aa/3)/(3*10),0) * CFrame.Angles(.1,0,0) * CFrame.Angles(-sin(lchange/aa/3)*rad(12.5),-sin(lchange/aa/3)*rad(12.5),-sin(lchange/aa/3)*rad(15)),.1)
2683
        ls.C1 = ls.C1:Lerp(cf4 * CFrame.new(cos(lchange/aa/3)/(3*10),cos(lchange/aa/3)/(3*10),0) * CFrame.Angles(.1,0,0) * CFrame.Angles(sin(lchange/aa/3)*rad(12.5),-sin(lchange/aa/3)*rad(12.5),-sin(lchange/aa/3)*rad(15)),.1)
2684
    --Hips
2685
        rh.C1 = rh.C1:Lerp(cff5 * CFrame.new(0,0,0) * CFrame.Angles(0,0,0) * CFrame.Angles(0,0,0),.1)
2686
        lh.C1 = lh.C1:Lerp(cff6 * CFrame.new(0,0,0) * CFrame.Angles(0,0,0) * CFrame.Angles(0,0,0),.1)
2687
    end
2688
    swait()
2689
end
2690
end)
2691
anims()
2692
firewristbandeffects()
2693
print("Loaded successfully!")
2694
script.Parent = plr.PlayerGui
2695
--End of script