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1 | -- Remake of Armatae by Mii_BrawIer | |
2 | wait(.1) | |
3 | local play = game.Players.LocalPlayer | |
4 | local char = play.Character | |
5 | local LeftArm = char["Left Arm"] | |
6 | local RightArm = char["Right Arm"] | |
7 | local LeftLeg = char["Left Leg"] | |
8 | local RightLeg = char["Right Leg"] | |
9 | local spawned = false | |
10 | local debounce = false | |
11 | local asdrot = 0 | |
12 | local bouncing = false | |
13 | local mode = "Combo" | |
14 | local mana = 200 | |
15 | local change = 0 | |
16 | local rage = false | |
17 | local explosion = false | |
18 | local golden = false | |
19 | local equipped = true | |
20 | local parry = true | |
21 | local equipcheck = false | |
22 | local charge = 1 | |
23 | local orb = false | |
24 | local throwing = false | |
25 | local sped = 1 | |
26 | local riding = false | |
27 | local sine = 0 | |
28 | local torsovel = 0 | |
29 | local sit = false | |
30 | local ult = false | |
31 | local charging = false | |
32 | local combo = 1 | |
33 | local Anim = "wot" | |
34 | local attack = false | |
35 | local TauntChoose = {"Im Better Than You","Are You Sure About That Choice?"} | |
36 | local NeckCF = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
37 | char.Humanoid.Animator:Destroy() | |
38 | char.Animate:Destroy() | |
39 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
40 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
41 | local LHCF = (CFrame.fromEulerAnglesXYZ(0, -1.6, 0)) | |
42 | RSH = nil | |
43 | RW = Instance.new("Weld") | |
44 | LW = Instance.new("Weld") | |
45 | RH = char.Torso["Right Hip"] | |
46 | LH = char.Torso["Left Hip"] | |
47 | RSH = char.Torso["Right Shoulder"] | |
48 | LSH = char.Torso["Left Shoulder"] | |
49 | RSH.Parent = nil | |
50 | LSH.Parent = nil | |
51 | RW.Name = "RW" | |
52 | RW.Part0 = char.Torso | |
53 | RW.C0 = CFrame.new(1.5, 0.5, 0) | |
54 | RW.C1 = CFrame.new(0, 0.5, 0) | |
55 | RW.Part1 = RightArm | |
56 | RW.Parent = char.Torso | |
57 | LW.Name = "LW" | |
58 | LW.Part0 = char.Torso | |
59 | LW.C0 = CFrame.new(-1.5, 0.5, 0) | |
60 | LW.C1 = CFrame.new(0, 0.5, 0) | |
61 | LW.Part1 = LeftArm | |
62 | LW.Parent = char.Torso | |
63 | ||
64 | clerp = function(a, b, t) | |
65 | ||
66 | return a:lerp(b, t) | |
67 | end | |
68 | ||
69 | local model = Instance.new("Model", char) | |
70 | model.Name = "weapon parts go here!" | |
71 | local weapon = Instance.new("Model", model) | |
72 | weapon.Name = "weapon" | |
73 | local nolagplease = Instance.new("Model", char) | |
74 | nolagplease.Name = "block spam goes here" | |
75 | ||
76 | ||
77 | block = function(cfram,size,expansize,transp,color,kind) | |
78 | local p = Instance.new("Part", nolagplease) | |
79 | p.CFrame = cfram | |
80 | p.Size = Vector3.new(1,1,1) | |
81 | local pm = Instance.new("BlockMesh", p) | |
82 | pm.Scale = size | |
83 | p.Anchored = true | |
84 | p.Material = "Neon" | |
85 | p.CanCollide = false | |
86 | p.BrickColor = color | |
87 | if kind == 3 then | |
88 | ||
89 | pm:Destroy() | |
90 | p.Size = size | |
91 | p.CanCollide = true | |
92 | p.Touched:connect(function(hit) | |
93 | if debounce == false then | |
94 | if hit.Parent.Humanoid then | |
95 | debounce = true | |
96 | hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - 5 | |
97 | wait() | |
98 | debounce = false | |
99 | end | |
100 | end | |
101 | end) | |
102 | end | |
103 | coroutine.resume(coroutine.create(function() | |
104 | while p.Transparency < 1 do | |
105 | if kind == 3 then | |
106 | p.Transparency = p.Transparency + transp | |
107 | p.Size = p.Size + expansize | |
108 | else | |
109 | ||
110 | p.Transparency = p.Transparency + transp | |
111 | pm.Scale = pm.Scale + expansize | |
112 | end | |
113 | if kind == 1 then | |
114 | p.CFrame = p.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(math.random(0,180)),math.rad(math.random(0,180)),math.rad(math.random(0,180))) | |
115 | end | |
116 | wait() | |
117 | end | |
118 | p:Destroy() | |
119 | end)) | |
120 | end | |
121 | ||
122 | ||
123 | local wave = function(cframe,color,v1,v2,trans,typ) | |
124 | local p = Instance.new("Part", nolagplease) | |
125 | p.BrickColor = color | |
126 | p.Transparency = 0 | |
127 | p.Anchored = true | |
128 | p.CFrame = cframe | |
129 | if typ == 1 then | |
130 | p.CFrame = p.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(math.random(0,180)),math.rad(math.random(0,180)),math.rad(math.random(0,180))) | |
131 | end | |
132 | p.CanCollide = false | |
133 | local pm = Instance.new("SpecialMesh", p) | |
134 | pm.MeshType = "FileMesh" | |
135 | pm.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
136 | pm.Scale = v1 | |
137 | coroutine.resume(coroutine.create(function() | |
138 | while p.Transparency < 1 do | |
139 | wait() | |
140 | pm.Scale = pm.Scale + v2 | |
141 | p.Transparency = p.Transparency + trans | |
142 | if typ == 1 then | |
143 | p.CFrame = p.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(math.random(0,180)),math.rad(math.random(0,180)),math.rad(math.random(0,180))) | |
144 | end | |
145 | end | |
146 | p:Remove() | |
147 | end)) | |
148 | end | |
149 | ||
150 | local screengu = Instance.new("ScreenGui", play.PlayerGui) | |
151 | screengu.Enabled = true | |
152 | ||
153 | local fram = Instance.new("Frame",screengu) | |
154 | fram.Position = UDim2.new(0.83,0,.46, 0) | |
155 | fram.Size = UDim2.new(0.156, 0,0.487, 0) | |
156 | fram.Style = "RobloxRound" | |
157 | ||
158 | local makegui = function(pos1,pos2,tex) | |
159 | local a = Instance.new("TextLabel",fram) | |
160 | a.Size = UDim2.new(1, 0,.05, 0) | |
161 | a.Text = tex | |
162 | a.Position = UDim2.new(pos1,0,pos2,0) | |
163 | a.TextScaled = true | |
164 | a.TextColor3 = char.Torso.Color | |
165 | a.TextXAlignment = "Left" | |
166 | a.BackgroundTransparency = 1 | |
167 | coroutine.resume(coroutine.create(function() | |
168 | if tex == "[X]" then | |
169 | while true do | |
170 | if equipcheck == false then | |
171 | if equipped == true then | |
172 | a.Text = "[X] Spin Attack [35]" | |
173 | elseif equipped == false then | |
174 | if parry == true then | |
175 | a.Text = "[X] Parry [35]" | |
176 | elseif parry == false then | |
177 | a.Text = "[X] Forced Parry [15]" | |
178 | end | |
179 | end | |
180 | else | |
181 | a.Text = "[X] Hexagon Trap [150]" | |
182 | end | |
183 | wait(.1) | |
184 | end | |
185 | end | |
186 | ||
187 | if tex == "[E]" then | |
188 | while true do | |
189 | if ult == false then | |
190 | if equipped == true then | |
191 | a.Text = "[E] Unequip" | |
192 | elseif equipped == false then | |
193 | a.Text = "[E] Equip" | |
194 | end | |
195 | end | |
196 | if ult == true then | |
197 | a.Text = "[E] Exit Ult" | |
198 | end | |
199 | wait(.1) | |
200 | end | |
201 | end | |
202 | ||
203 | if tex == "[C]" then | |
204 | while true do | |
205 | if ult == false then | |
206 | a.Text = "[C] Orbs [7/s]" | |
207 | end | |
208 | if ult == true then | |
209 | if equipcheck == true then | |
210 | a.Text = "[C] Orbs [11/s]" | |
211 | else | |
212 | a.Text = "[C] Ultimate Orbs [11/s]" | |
213 | end | |
214 | end | |
215 | wait(.1) | |
216 | end | |
217 | end | |
218 | ||
219 | if tex == "[H]" then | |
220 | while true do | |
221 | if equipped == true then | |
222 | if ult == false then | |
223 | a.Text = "[H] Sword Ult Mode [200]" | |
224 | end | |
225 | elseif equipped == false then | |
226 | if ult == false then | |
227 | a.Text = "[H] Magic Ult Mode [200]" | |
228 | else | |
229 | if equipcheck == false then | |
230 | a.Text = "[H] Magic Ult [400]" | |
231 | else | |
232 | a.Text = "[H] Sword Ult [400]" | |
233 | end | |
234 | end | |
235 | end | |
236 | wait(.1) | |
237 | end | |
238 | end | |
239 | if tex == "[T]" then | |
240 | while true do | |
241 | if equipped == true then | |
242 | if ult == false then | |
243 | a.Text = "[T] Taunt [0]" | |
244 | end | |
245 | elseif equipped == false then | |
246 | if ult == false then | |
247 | a.Text = "[T] Taunt [0]" | |
248 | else | |
249 | if equipcheck == false then | |
250 | a.Text = "[T] Taunt [0]" | |
251 | else | |
252 | a.Text = "[T] Taunt [0]" | |
253 | end | |
254 | end | |
255 | end | |
256 | wait(.1) | |
257 | end | |
258 | end | |
259 | if tex == "[Z]" then | |
260 | while true do | |
261 | if ult == false then | |
262 | a.Text = "[Z] Shield Dash [25]" | |
263 | else | |
264 | if equipcheck == true then | |
265 | a.Text = "[Z] Sword Bounce [25]" | |
266 | end | |
267 | end | |
268 | wait(.1) | |
269 | end | |
270 | end | |
271 | ||
272 | end)) | |
273 | end | |
274 | ||
275 | local bar = Instance.new("Frame",screengu) | |
276 | bar.Position = UDim2.new(.83,0,.385,0) | |
277 | bar.Size = UDim2.new(0.156,0,0.055,0) | |
278 | bar.Style = "RobloxRound" | |
279 | ||
280 | local neg = Instance.new("Frame", bar) | |
281 | neg.Position = UDim2.new(0,0,0,0) | |
282 | neg.Size = UDim2.new(1,0,0.6,0) | |
283 | neg.BackgroundColor3 = Color3.fromRGB(0,0,0) | |
284 | neg.BorderColor3 = char.Torso.Color | |
285 | ||
286 | local a = Instance.new("TextBox",neg) | |
287 | a.Size = UDim2.new(1, 0,1, 0) | |
288 | a.Position = UDim2.new(0, 0, 1, 0) | |
289 | a.TextXAlignment = "Center" | |
290 | coroutine.resume(coroutine.create(function() | |
291 | while true do | |
292 | a.Text = "Mana : "..math.floor(mana).."" | |
293 | wait() | |
294 | end | |
295 | end)) | |
296 | a.TextScaled = true | |
297 | a.TextColor3 = char.Torso.Color | |
298 | a.BackgroundTransparency = 1 | |
299 | ||
300 | local manabar = Instance.new("Frame", neg) | |
301 | manabar.Position = UDim2.new(0,0,0,0) | |
302 | manabar.Size = UDim2.new(0,0,0,0) | |
303 | manabar.BackgroundColor3 = char.Torso.Color | |
304 | manabar.BorderColor3 = Color3.fromRGB(0,0,0) | |
305 | coroutine.resume(coroutine.create(function() | |
306 | while true do | |
307 | manabar.Size = UDim2(0,mana*1.4,0,30) | |
308 | wait() | |
309 | end | |
310 | end)) | |
311 | ||
312 | makegui(0,0,"[E]") | |
313 | makegui(0,.12,"[Z]") | |
314 | makegui(0,.18,"[X]") | |
315 | makegui(0,.24,"[C]") | |
316 | makegui(0,.36,"[H]") | |
317 | makegui(0,.36,"[H]") | |
318 | makegui(0,.50,"[T]") | |
319 | ||
320 | ||
321 | ||
322 | ||
323 | part = function(wel,cancollid,size,shape,r,g,b,transp,mat,weldpart,c0,nam) | |
324 | local mat2 = "wow" | |
325 | if mat == 1 then | |
326 | mat2 = "Marble" | |
327 | end | |
328 | if mat == 2 then | |
329 | mat2 = "Granite" | |
330 | end | |
331 | if mat == 3 then | |
332 | mat2 = "Metal" | |
333 | end | |
334 | if mat == 4 then | |
335 | mat2 = "SmoothPlastic" | |
336 | end | |
337 | if mat == 5 then | |
338 | mat2 = "Wood" | |
339 | end | |
340 | if mat == 6 then | |
341 | mat2 = "Neon" | |
342 | end | |
343 | if shape ~= "Wedge" then | |
344 | local q = Instance.new("Part", weapon) | |
345 | q.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0) | |
346 | q.Shape = shape | |
347 | q.Size = size | |
348 | q.Transparency = transp | |
349 | q.Color = Color3.new(r,g,b) | |
350 | q.Material = mat2 | |
351 | if r == 1 and g == 0 and b == 0 then | |
352 | q.BrickColor = char.Torso.BrickColor | |
353 | end | |
354 | q.FrontSurface = "Smooth" | |
355 | q.BackSurface = "Smooth" | |
356 | q.LeftSurface = "Smooth" | |
357 | q.RightSurface = "Smooth" | |
358 | q.BottomSurface = "Smooth" | |
359 | q.TopSurface = "Smooth" | |
360 | if cancollid == 1 then | |
361 | q.CanCollide = false | |
362 | end | |
363 | q.Name = nam | |
364 | if wel == 1 then | |
365 | local qw = Instance.new("Weld", q) | |
366 | qw.Part0 = weldpart | |
367 | qw.Part1 = q | |
368 | qw.C0 = c0 | |
369 | end | |
370 | end | |
371 | if shape == "Wedge" then | |
372 | local q = Instance.new("WedgePart", weapon) | |
373 | q.Size = size | |
374 | q.Transparency = transp | |
375 | q.Color = Color3.new(r,g,b) | |
376 | if r == 1 and g == 0 and b == 0 then | |
377 | q.BrickColor = char.Torso.BrickColor | |
378 | end | |
379 | q.Material = mat2 | |
380 | if cancollid == 1 then | |
381 | q.CanCollide = false | |
382 | end | |
383 | q.Name = nam | |
384 | local qw = Instance.new("Weld", q) | |
385 | qw.Part0 = weldpart | |
386 | qw.Part1 = q | |
387 | qw.C0 = c0 | |
388 | end | |
389 | end | |
390 | ||
391 | local sword1 = Instance.new("Part", weapon) | |
392 | sword1.CanCollide = false | |
393 | sword1.Transparency = 1 | |
394 | sword1.BrickColor = BrickColor.new("Institutional white") | |
395 | local mesh1 = Instance.new("SpecialMesh", sword1) | |
396 | mesh1.MeshType = "FileMesh" | |
397 | mesh1.MeshId = "rbxasset://fonts/sword.mesh" | |
398 | local weld1 = Instance.new("Weld", sword1) | |
399 | weld1.Part0 = char.Torso | |
400 | weld1.Part1 = sword1 | |
401 | weld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(15),math.rad(90)) * CFrame.new(.5,-.8,3.4) | |
402 | ||
403 | local sword2 = Instance.new("Part", weapon) | |
404 | sword2.CanCollide = false | |
405 | sword2.Transparency = 1 | |
406 | sword2.BrickColor = BrickColor.new("Institutional white") | |
407 | local mesh2 = Instance.new("SpecialMesh", sword2) | |
408 | mesh2.MeshType = "FileMesh" | |
409 | mesh2.MeshId = "rbxasset://fonts/sword.mesh" | |
410 | local weld2 = Instance.new("Weld", sword2) | |
411 | weld2.Part0 = char.Torso | |
412 | weld2.Part1 = sword2 | |
413 | weld2.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(-15),math.rad(90)) * CFrame.new(.5,.8,3.4) | |
414 | ||
415 | local sword11 = Instance.new("Part", weapon) | |
416 | sword11.CanCollide = false | |
417 | sword11.Transparency = 1 | |
418 | sword11.BrickColor = BrickColor.new("Institutional white") | |
419 | local mesh11 = Instance.new("SpecialMesh", sword11) | |
420 | mesh11.MeshType = "FileMesh" | |
421 | mesh11.MeshId = "rbxasset://fonts/sword.mesh" | |
422 | local weld11 = Instance.new("Weld", sword11) | |
423 | weld11.Part0 = char.Torso | |
424 | weld11.Part1 = sword11 | |
425 | weld11.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(15),math.rad(90)) * CFrame.new(0,-.8,3) | |
426 | ||
427 | local sword21 = Instance.new("Part", weapon) | |
428 | sword21.CanCollide = false | |
429 | sword21.Transparency = 1 | |
430 | sword21.BrickColor = BrickColor.new("Institutional white") | |
431 | local mesh21 = Instance.new("SpecialMesh", sword21) | |
432 | mesh21.MeshType = "FileMesh" | |
433 | mesh21.MeshId = "rbxasset://fonts/sword.mesh" | |
434 | local weld21 = Instance.new("Weld", sword21) | |
435 | weld21.Part0 = char.Torso | |
436 | weld21.Part1 = sword21 | |
437 | weld21.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(-15),math.rad(90)) * CFrame.new(0,.8,3) | |
438 | ||
439 | local sword12 = Instance.new("Part", weapon) | |
440 | sword12.CanCollide = false | |
441 | sword12.Transparency = 1 | |
442 | sword12.BrickColor = BrickColor.new("Institutional white") | |
443 | local mesh12 = Instance.new("SpecialMesh", sword12) | |
444 | mesh12.MeshType = "FileMesh" | |
445 | mesh12.MeshId = "rbxasset://fonts/sword.mesh" | |
446 | local weld12 = Instance.new("Weld", sword12) | |
447 | weld12.Part0 = char.Torso | |
448 | weld12.Part1 = sword12 | |
449 | weld12.C0 = CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(15),math.rad(90)) * CFrame.new(-.5,-.8,3.4) | |
450 | ||
451 | local sword22 = Instance.new("Part", weapon) | |
452 | sword22.CanCollide = false | |
453 | sword22.Transparency = 1 | |
454 | sword22.BrickColor = BrickColor.new("Institutional white") | |
455 | local mesh22 = Instance.new("SpecialMesh", sword22) | |
456 | mesh22.MeshType = "FileMesh" | |
457 | mesh22.MeshId = "rbxasset://fonts/sword.mesh" | |
458 | local weld22 = Instance.new("Weld", sword22) | |
459 | weld22.Part0 = char.Torso | |
460 | weld22.Part1 = sword22 | |
461 | weld22.C0 = CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(-15),math.rad(90)) * CFrame.new(-.5,.8,3.4) | |
462 | ||
463 | ||
464 | ||
465 | part(1,1,Vector3.new(1,1,1),"Block",0,0,0,1,2,LeftArm,CFrame.new(0,-1,0),"ST") | |
466 | part(1,1,Vector3.new(1.3333345651627,0.66666728258133,1.3333345651627),"Block",0.066666670143604,0.066666670143604,0.066666670143604,0,2,RightArm,CFrame.new(0,0.0033329725265503,-0.0028928816318512)*CFrame.fromOrientation(0,0,0),"Handle2") | |
467 | part(1,1,Vector3.new(0.50000047683716,0.66666728258133,0.50000047683716),"Block",1,0,0,0,6,weapon.Handle2,CFrame.new(0,0.086666345596313,-0.71837568283081)*CFrame.fromOrientation(0,-0.78539816339745,0),"Block") | |
468 | part(1,1,Vector3.new(0.16666682064533,0.8333340883255,0.8333340883255),"Wedge",1,0,0,0,6,weapon.Handle2,CFrame.new(0.41666704416275,0.16999989748001,-1.2528940439224)*CFrame.fromOrientation(0,-1.5707963267949,1.5707963267949),"Wedge") | |
469 | part(1,1,Vector3.new(0.16666682064533,0.66666728258133,0.66666728258133),"Wedge",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle2,CFrame.new(-0.33333364129066,0.25333324074745,-1.0028936862946)*CFrame.fromOrientation(0,0,1.5707963267949),"Wedge") | |
470 | part(1,1,Vector3.new(0.50000047683716,1.0000009536743,1.0000009536743),"Wedge",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle2,CFrame.new(-0.50000047683716,-0.080000340938568,-1.5028941631317)*CFrame.fromOrientation(0,0,1.5707963267949),"Wedge") | |
471 | part(1,1,Vector3.new(0.50000047683716,1.0000009536743,1.0000009536743),"Wedge",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle2,CFrame.new(0.50000047683716,-0.080000340938568,-1.5028941631317)*CFrame.fromOrientation(0,0,-1.5707963267949),"Wedge") | |
472 | part(1,1,Vector3.new(0.16666682064533,0.8333340883255,0.8333340883255),"Wedge",1,0,0,0,6,weapon.Handle2,CFrame.new(-0.41666704416275,0.16999989748001,-1.2528940439224)*CFrame.fromOrientation(0,0,1.5707963267949),"Wedge") | |
473 | part(1,1,Vector3.new(0.16666682064533,0.66666728258133,0.66666728258133),"Wedge",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle2,CFrame.new(0.33333364129066,0.25333324074745,-1.0028936862946)*CFrame.fromOrientation(0,0,-1.5707963267949),"Wedge") | |
474 | part(1,1,Vector3.new(1.666668176651,0.50000047683716,1.666668176651),"Block",1,0,0,0,6,weapon.Handle2,CFrame.new(0,0.0033329725265503,-0.0028928816318512)*CFrame.fromOrientation(0,0,0),"Block") | |
475 | part(1,1,Vector3.new(2.0000019073486,0.50000071525574,2.0000019073486),"Block",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle2,CFrame.new(0,-0.080000519752502,-0.0028928816318512)*CFrame.fromOrientation(0,0,0),"Block") | |
476 | part(1,1,Vector3.new(0.66666728258133,0.50000047683716,1.0000009536743),"Block",1,0,0,0,6,weapon.Handle2,CFrame.new(-0.88214945793152,0.0033442378044128,0.87925684452057)*CFrame.fromOrientation(0,-0.78539816339745,0),"Block") | |
477 | part(1,1,Vector3.new(1.0000009536743,0.50000047683716,1.0000009536743),"Block",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle2,CFrame.new(-1.0000009536743,-0.079989075660706,0.9971079826355)*CFrame.fromOrientation(0,-0.78539816339745,0),"Block") | |
478 | part(1,1,Vector3.new(0.33333364129066,0.58333384990692,0.8333340883255),"Block",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle2,CFrame.new(0.84344428777695,0.045011043548584,0.82033109664917)*CFrame.fromOrientation(0,0.78539816339745,0),"Block") | |
479 | part(1,1,Vector3.new(0.66666728258133,0.66666728258133,0.66666728258133),"Block",1,0,0,0,6,weapon.Handle2,CFrame.new(0,0.086666345596313,0.080440580844879)*CFrame.fromOrientation(0,-0.78539816339745,0),"Block") | |
480 | part(1,1,Vector3.new(1.0000009536743,0.50000047683716,1.0000009536743),"Block",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle2,CFrame.new(1.0000009536743,-0.079989075660706,0.9971079826355)*CFrame.fromOrientation(0,-0.78539816339745,0),"Block") | |
481 | part(1,1,Vector3.new(0.91666752099991,0.50000047683716,0.66666728258133),"Block",1,0,0,0,6,weapon.Handle2,CFrame.new(0.91161245107651,0.0033442378044128,0.90871953964233)*CFrame.fromOrientation(0,-0.78539816339745,0),"Block") | |
482 | part(1,1,Vector3.new(0.33333364129066,0.58333384990692,0.8333340883255),"Block",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle2,CFrame.new(-0.82322382926941,0.045011043548584,0.82033109664917)*CFrame.fromOrientation(0,-0.78539816339745,0),"Block") | |
483 | ||
484 | part(1,1,Vector3.new(0.29704913496971,0.29704913496971,0.29704913496971),"Block",0.63921570777893,0.63529413938522,0.64705884456635,1,1,LeftArm,CFrame.new(0.15389770269394,-0.20993836224079,-0.37024655938148)*CFrame.fromOrientation(0.75258595481783,2.3242549329229,1.9734437799037),"Handle") | |
485 | part(1,1,Vector3.new(0.29704913496971,0.29704913496971,0.14852456748486),"Block",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle,CFrame.new(0.59409826993942,0,-0.59950757026672)*CFrame.fromOrientation(0,1.5707963267949,0),"Block") | |
486 | part(1,1,Vector3.new(0.89114737510681,0.29704913496971,0.29704913496971),"Block",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle,CFrame.new(0,0,-0.59950757026672)*CFrame.fromOrientation(0,0,0),"Block") | |
487 | part(1,1,Vector3.new(0.89114737510681,0.29704913496971,0.29704913496971),"Cylinder",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle,CFrame.new(0,0,-0.0054092407226563)*CFrame.fromOrientation(0,1.5707963267949,0),"Cylinder") | |
488 | part(1,1,Vector3.new(0.59409826993942,0.14852456748486,2.2278685569763),"Block",1,0,0,0,6,weapon.Handle,CFrame.new(0,0,-1.8619664907455)*CFrame.fromOrientation(0,0,0),"Block") | |
489 | part(1,1,Vector3.new(0.14852456748486,0.29704913496971,0.59409826993942),"Wedge",1,0,0,0,6,weapon.Handle,CFrame.new(0.14852456748486,0,-3.2729496955872)*CFrame.fromOrientation(0,0,-1.5707963267949),"Wedge") | |
490 | part(1,1,Vector3.new(0.29704913496971,0.14852456748486,0.29704913496971),"Wedge",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle,CFrame.new(-0.074262283742428,0,-3.1244254112244)*CFrame.fromOrientation(0,0,1.5707963267949),"Wedge") | |
491 | part(1,1,Vector3.new(0.29704913496971,0.14852456748486,0.29704913496971),"Wedge",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle,CFrame.new(0.074262283742428,0,-3.1244254112244)*CFrame.fromOrientation(0,0,-1.5707963267949),"Wedge") | |
492 | part(1,1,Vector3.new(0.089114740490913,0.59409826993942,0.59409826993942),"Cylinder",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle,CFrame.new(0,0,0.66295099258423)*CFrame.fromOrientation(0,0,1.5707963267949),"Cylinder") | |
493 | part(1,1,Vector3.new(0.29704913496971,0.29704913496971,0.29704913496971),"Ball",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle,CFrame.new(0,4.4263770426767e-09,0.44016432762146)*CFrame.fromOrientation(0,0,0),"Ball") | |
494 | part(1,1,Vector3.new(0.11881965398788,0.44557368755341,0.44557368755341),"Cylinder",1,0,0,0,6,weapon.Handle,CFrame.new(0,0,0.66295099258423)*CFrame.fromOrientation(0,0,1.5707963267949),"Cylinder") | |
495 | part(1,1,Vector3.new(0.29704913496971,0.29704913496971,2.2278685569763),"Block",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle,CFrame.new(0,0,-1.8619664907455)*CFrame.fromOrientation(0,0,0),"Block") | |
496 | part(1,1,Vector3.new(0.14852456748486,0.29704913496971,0.29704913496971),"Cylinder",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle,CFrame.new(0,0,0.66295099258423)*CFrame.fromOrientation(0,0,1.5707963267949),"Cylinder") | |
497 | part(1,1,Vector3.new(0.14852456748486,0.29704913496971,0.59409826993942),"Wedge",1,0,0,0,6,weapon.Handle,CFrame.new(-0.14852456748486,0,-3.2729496955872)*CFrame.fromOrientation(0,0,1.5707963267949),"Wedge") | |
498 | part(1,1,Vector3.new(1.4852457046509,0.14852456748486,0.14852456748486),"Block",1,0,0,0,6,weapon.Handle,CFrame.new(0,0,-0.59950757026672)*CFrame.fromOrientation(0,0,0),"Block") | |
499 | part(1,1,Vector3.new(0.29704913496971,0.29704913496971,0.14852456748486),"Block",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle,CFrame.new(-0.59409826993942,0,-0.59950757026672)*CFrame.fromOrientation(0,1.5707963267949,0),"Block") | |
500 | ||
501 | ||
502 | --[[ | |
503 | coroutine.resume(coroutine.create(function() | |
504 | .Touched:connect(function(hit) | |
505 | game:service'RunService'.RenderStepped:connect(function() | |
506 | ||
507 | end) | |
508 | game:GetService("Debris"):AddItem(p, 1) | |
509 | local d = char:GetChildren() | |
510 | for i=1, #d do | |
511 | d[i] | |
512 | end | |
513 | end | |
514 | ]] | |
515 | ||
516 | CreateSound = function(id, par, vol, pit) | |
517 | ||
518 | coroutine.resume(coroutine.create(function() | |
519 | ||
520 | local sou = Instance.new("Sound", par) | |
521 | sou.Volume = vol | |
522 | sou.Pitch = pit | |
523 | sou.SoundId = id | |
524 | wait() | |
525 | sou:play() | |
526 | game:GetService("Debris"):AddItem(sou, 6) | |
527 | end | |
528 | )) | |
529 | end | |
530 | ||
531 | ||
532 | rayCast = function(Position, Direction, Range, Ignore) | |
533 | ||
534 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
535 | end | |
536 | ||
537 | Laser = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
538 | ||
539 | local laza = Instance.new("Part", nolagplease) | |
540 | laza.CanCollide = false | |
541 | if golden == false then | |
542 | laza.BrickColor = brickcolor | |
543 | end | |
544 | if golden == true then | |
545 | laza.BrickColor = BrickColor.new("New Yeller") | |
546 | end | |
547 | laza.Size = Vector3.new(0.5,0.5,0.5) | |
548 | laza.Anchored = true | |
549 | laza.CFrame = cframe | |
550 | laza.Material = "Neon" | |
551 | local msh = Instance.new("CylinderMesh",laza) | |
552 | msh.Scale = Vector3.new(x1,y1,z1) | |
553 | game:GetService("Debris"):AddItem(laza, 10) | |
554 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
555 | ||
556 | for i = 0, 1, delay do | |
557 | wait() | |
558 | Part.Transparency = i | |
559 | Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3) | |
560 | end | |
561 | Part.Parent = nil | |
562 | end | |
563 | ), laza, msh) | |
564 | end | |
565 | ||
566 | shoottrail = function(mouse, partt, SpreadAmount, multiply) | |
567 | ||
568 | local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount)) | |
569 | local ActualPosition = partt.Position | |
570 | local MainPos2 = Vector3.new() | |
571 | if mouse == play:GetMouse() then | |
572 | MainPos2 = mouse.Hit.p + SpreadVectors | |
573 | else | |
574 | MainPos2 = mouse.Position | |
575 | end | |
576 | local MouseLook = CFrame.new((ActualPosition + MainPos2) / 2, MainPos2) | |
577 | local distance = 150 | |
578 | if rage == true then | |
579 | distance = distance * 2 | |
580 | end | |
581 | local remainder = 1 | |
582 | local charge2 = charge | |
583 | charge = 1 | |
584 | coroutine.resume(coroutine.create(function() | |
585 | ||
586 | repeat | |
587 | wait() | |
588 | local hit, pos = rayCast(ActualPosition, MouseLook.lookVector, distance, char.HumanoidRootPart.Parent) | |
589 | local magnitude = (ActualPosition - pos).magnitude | |
590 | Laser(char.Torso.BrickColor, CFrame.new((ActualPosition + pos) / 2, pos) * CFrame.fromEulerAnglesXYZ(math.rad(90), 0, 0), 3, magnitude *(-distance / (distance / 2)), 3, -.1, 0, -.1, .1) | |
591 | ActualPosition = ActualPosition + MouseLook.lookVector * distance | |
592 | remainder = remainder - 1 | |
593 | --MouseLook = MouseLook * CFrame.Angles(-.01,0, 0) | |
594 | if hit ~= nil then | |
595 | remainder = 0 | |
596 | end | |
597 | do | |
598 | if remainder <= 0 then | |
599 | local magnblock = Instance.new("Part", nolagplease) | |
600 | magnblock.Transparency = 1 | |
601 | magnblock.CanCollide = false | |
602 | magnblock.Anchored = true | |
603 | magnblock.CFrame = CFrame.new(pos) | |
604 | block(CFrame.new(pos),Vector3.new(2,2,2),Vector3.new(.5,.5,.5),.05,char.Torso.BrickColor,1) | |
605 | magn(10,magnblock,7) | |
606 | game:GetService("Debris"):AddItem(magnblock, 0.1) | |
607 | end | |
608 | end | |
609 | until remainder <= 0 | |
610 | end | |
611 | )) | |
612 | end | |
613 | ||
614 | shoottrail2 = function(mouse, partt, SpreadAmount, multiply) | |
615 | ||
616 | local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount)) | |
617 | local MainPos = partt.Position | |
618 | local MainPos2 = Vector3.new() | |
619 | if mouse == play:GetMouse() then | |
620 | MainPos2 = mouse.Hit.p + SpreadVectors | |
621 | else | |
622 | MainPos2 = mouse.Position | |
623 | end | |
624 | local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2) | |
625 | local speed = 30 | |
626 | if rage == true then | |
627 | speed = speed * 2 | |
628 | end | |
629 | local remainder = 5 | |
630 | local charge2 = charge | |
631 | charge = 1 | |
632 | coroutine.resume(coroutine.create(function() | |
633 | ||
634 | repeat | |
635 | wait() | |
636 | MainPos2 = mouse.Hit.p + SpreadVectors | |
637 | MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2) * CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-5,5)),math.rad(math.random(-5,5))) | |
638 | local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, char.HumanoidRootPart.Parent) | |
639 | local mag = (MainPos - pos).magnitude | |
640 | Laser(BrickColor.new("Institutional white"), CFrame.new((MainPos + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag *(-speed / (speed / 2)), 1, -.1, 0, -.1, .3) | |
641 | MainPos = MainPos + MouseLook.lookVector * speed | |
642 | remainder = remainder - 1 | |
643 | if hit ~= nil then | |
644 | remainder = 0 | |
645 | local refpart = Instance.new("Part", nolagplease) | |
646 | refpart.Transparency = 1 | |
647 | refpart.CanCollide = false | |
648 | refpart.Anchored = true | |
649 | refpart.CFrame = CFrame.new(pos) | |
650 | game:GetService("Debris"):AddItem(refpart, 2) | |
651 | end | |
652 | do | |
653 | if remainder <= 0 then | |
654 | local refpart = Instance.new("Part", nolagplease) | |
655 | refpart.Transparency = 1 | |
656 | refpart.CanCollide = false | |
657 | refpart.Anchored = true | |
658 | refpart.CFrame = CFrame.new(pos) | |
659 | block(CFrame.new(pos),Vector3.new(1,1,1),Vector3.new(.5,.5,.5),.1,BrickColor.new("Really black"),1) | |
660 | magn(6,refpart,2) | |
661 | --CreateSound("http://www.roblox.com/asset/?id=10209590",refpart,1,1) | |
662 | game:GetService("Debris"):AddItem(refpart, 0.1) | |
663 | end | |
664 | end | |
665 | until remainder <= 0 | |
666 | end | |
667 | )) | |
668 | end | |
669 | ||
670 | swordthrow = function(mouse, partt, SpreadAmount, multiply, sword, reweldc0) | |
671 | local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount)) | |
672 | local ActualPosition = partt.Position | |
673 | local MainPos2 = Vector3.new() | |
674 | local kappa = 0 | |
675 | if mouse == play:GetMouse() then | |
676 | MainPos2 = mouse.Hit.p + SpreadVectors | |
677 | else | |
678 | MainPos2 = mouse.Position | |
679 | end | |
680 | local MouseLook = CFrame.new((ActualPosition + MainPos2) / 2, MainPos2) | |
681 | local distance = 4 | |
682 | local remainder = 25 | |
683 | local reweld = sword.Weld.Part0 | |
684 | sword.Weld.Part0 = sword | |
685 | sword.Anchored = true | |
686 | coroutine.resume(coroutine.create(function() | |
687 | ||
688 | repeat | |
689 | wait() | |
690 | throwing = true | |
691 | local hit, pos = rayCast(ActualPosition, MouseLook.lookVector, distance, char.HumanoidRootPart.Parent) | |
692 | local magnitude = (ActualPosition - pos).magnitude | |
693 | kappa = kappa + 30 | |
694 | sword.CFrame = CFrame.new((ActualPosition + pos) / 2, pos) * CFrame.fromEulerAnglesXYZ(math.rad(-kappa),0,math.rad(90)) | |
695 | ActualPosition = ActualPosition + MouseLook.lookVector * distance | |
696 | remainder = remainder - 1 | |
697 | --MouseLook = MouseLook * CFrame.Angles(-.01,0, 0) | |
698 | if hit ~= nil then | |
699 | remainder = 0 | |
700 | end | |
701 | do | |
702 | if remainder <= 0 then | |
703 | local magnblock = Instance.new("Part", nolagplease) | |
704 | magnblock.Transparency = 1 | |
705 | magnblock.CanCollide = false | |
706 | magnblock.Anchored = true | |
707 | magnblock.CFrame = CFrame.new(pos) | |
708 | block(CFrame.new(pos),Vector3.new(2,2,2),Vector3.new(.5,.5,.5),.05,BrickColor.new("Really black"),1) | |
709 | magn(10,magnblock,7) | |
710 | game:GetService("Debris"):AddItem(magnblock, 0.1) | |
711 | end | |
712 | end | |
713 | until remainder <= 0 | |
714 | while attack == true do | |
715 | sword.Transparency = 1 | |
716 | wait() | |
717 | end | |
718 | sword.Transparency = 0.4 | |
719 | sword.Anchored = false | |
720 | sword.Weld.Part0 = char.Torso | |
721 | sword.Weld.C0 = reweldc0 | |
722 | ||
723 | block(sword.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
724 | throwing = false | |
725 | end | |
726 | )) | |
727 | end | |
728 | ||
729 | magn = function(dam,par,dist) | |
730 | ||
731 | for _,c in pairs(workspace:children()) do | |
732 | local hum = c:findFirstChild("Humanoid") | |
733 | if hum ~= nil then | |
734 | local head = c:findFirstChild("Torso") | |
735 | if head ~= nil then | |
736 | local targ = head.Position - par.Position | |
737 | local mag = targ.magnitude | |
738 | if mag <= dist and c.Name ~= play.Name then | |
739 | hum.Health = hum.Health - dam * (hum.MaxHealth/100) | |
740 | mana = mana + dam/5 | |
741 | if ult == true and equipcheck == false then | |
742 | mana = mana + dam/5 | |
743 | end | |
744 | if ult == true and equipcheck == true then | |
745 | char.Humanoid.Health = char.Humanoid.Health + dam/5 | |
746 | end | |
747 | end | |
748 | end | |
749 | end | |
750 | end | |
751 | end | |
752 | ||
753 | magna = function(dam,par,dist) | |
754 | ||
755 | for _,c in pairs(workspace:children()) do | |
756 | local hum = c:findFirstChild("Humanoid") | |
757 | if hum ~= nil then | |
758 | local head = c:findFirstChild("Torso") | |
759 | if head ~= nil then | |
760 | local targ = head.Position - par.Position | |
761 | local mag = targ.magnitude | |
762 | if mag <= dist then | |
763 | hum.Health = hum.Health - dam * (hum.MaxHealth/100) | |
764 | end | |
765 | end | |
766 | end | |
767 | end | |
768 | end | |
769 | ||
770 | local pasthp = 0 | |
771 | ||
772 | part = function(wel,cancollid,size,shape,color,transp,mat,weldpart,c0,nam) | |
773 | if shape ~= "Wedge" then | |
774 | local q = Instance.new("Part", weapon) | |
775 | q.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0) | |
776 | q.Shape = shape | |
777 | q.Size = size | |
778 | q.Transparency = transp | |
779 | q.BrickColor = color | |
780 | q.Material = mat | |
781 | q.FrontSurface = "Smooth" | |
782 | q.BackSurface = "Smooth" | |
783 | q.LeftSurface = "Smooth" | |
784 | q.RightSurface = "Smooth" | |
785 | q.BottomSurface = "Smooth" | |
786 | q.TopSurface = "Smooth" | |
787 | if cancollid == 1 then | |
788 | q.CanCollide = false | |
789 | end | |
790 | q.Name = nam | |
791 | if wel == 1 then | |
792 | local qw = Instance.new("Weld", q) | |
793 | qw.Part0 = weldpart | |
794 | qw.Part1 = q | |
795 | qw.C0 = c0 | |
796 | end | |
797 | end | |
798 | if shape == "Wedge" then | |
799 | local q = Instance.new("WedgePart", weapon) | |
800 | q.Size = size | |
801 | q.Transparency = transp | |
802 | q.BrickColor = color | |
803 | q.Material = mat | |
804 | if cancollid == 1 then | |
805 | q.CanCollide = false | |
806 | end | |
807 | q.Name = nam | |
808 | local qw = Instance.new("Weld", q) | |
809 | qw.Part0 = weldpart | |
810 | qw.Part1 = q | |
811 | qw.C0 = c0 | |
812 | end | |
813 | end | |
814 | ||
815 | function swait(num) | |
816 | if num==0 or num==nil then | |
817 | game:service'RunService'.Stepped:wait(0) | |
818 | else | |
819 | for i=0,num do | |
820 | game:service'RunService'.Stepped:wait(0) | |
821 | end | |
822 | end | |
823 | end | |
824 | ||
825 | attack1 = function() | |
826 | attack = true | |
827 | local kekke = 0 | |
828 | for i = 0, 1, 0.1 do | |
829 | wait() | |
830 | kekke = kekke + 8 | |
831 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(kekke+70)), 0.3) | |
832 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-70)), 0.3) | |
833 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 01) | |
834 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3) | |
835 | weapon.Handle.Weld.C0 = clerp(weapon.Handle.Weld.C0, CFrame.new(0, -1, -.1) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 1) | |
836 | end | |
837 | for i = 0, 1, 0.1 do | |
838 | wait() | |
839 | magn(1.5,weapon.Handle2,4) | |
840 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.3) | |
841 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3) | |
842 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), 0.3) | |
843 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3) | |
844 | weapon.Handle.Weld.C0 = clerp(weapon.Handle.Weld.C0, CFrame.new(0, -1, -.1) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 1) | |
845 | end | |
846 | attack = false | |
847 | end | |
848 | ||
849 | attack2 = function() | |
850 | attack = true | |
851 | local kekke = 0 | |
852 | for i = 0, 1, 0.1 do | |
853 | wait() | |
854 | kekke = kekke + 20 | |
855 | magn(3,weapon.Handle,4) | |
856 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-kekke+70)), 1) | |
857 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-70)), 0.3) | |
858 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 1) | |
859 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 0.3) | |
860 | weapon.Handle.Weld.C0 = clerp(weapon.Handle.Weld.C0, CFrame.new(0, -1, -.1) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 1) | |
861 | end | |
862 | attack = false | |
863 | end | |
864 | ||
865 | swordattack3 = function() | |
866 | attack = true | |
867 | local kekke = 0 | |
868 | for i = 0, 1, 0.1 do | |
869 | wait() | |
870 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
871 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
872 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(-75), math.rad(0), math.rad(0)), 0.3) | |
873 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(-75), math.rad(0), math.rad(0)), 0.3) | |
874 | end | |
875 | weld11.Part0 = LeftArm | |
876 | weld21.Part0 = RightArm | |
877 | weld21.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(180),0) * CFrame.new(0,0,2.5) | |
878 | weld11.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(180),0) * CFrame.new(0,0,2.5) | |
879 | for i = 0, 1, 0.2 do | |
880 | wait() | |
881 | magn(1,sword11,4) | |
882 | magn(1,sword21,4) | |
883 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1) | |
884 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
885 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), 0.3) | |
886 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), 0.3) | |
887 | end | |
888 | for i = 0, 1, 0.2 do | |
889 | wait() | |
890 | ||
891 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1) | |
892 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
893 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(45), math.rad(45)), 0.6) | |
894 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(160), math.rad(-60), math.rad(45)), 0.6) | |
895 | end | |
896 | magn(7.5,sword21,4) | |
897 | for i = 0, 1, 0.2 do | |
898 | wait() | |
899 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1) | |
900 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
901 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(160), math.rad(60), math.rad(-45)), 0.6) | |
902 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(-45), math.rad(-45)), 0.6) | |
903 | end | |
904 | magn(7.5,sword11,4) | |
905 | for i = 0, 1, 0.2 do | |
906 | wait() | |
907 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1) | |
908 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
909 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(180), math.rad(40), math.rad(-45)), 0.6) | |
910 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(180), math.rad(-40), math.rad(45)), 0.6) | |
911 | end | |
912 | magn(7.5,sword11,4) | |
913 | magn(7.5,sword21,4) | |
914 | for i = 0, 1, 0.2 do | |
915 | wait() | |
916 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1) | |
917 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
918 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(-60), math.rad(45), math.rad(45)), 0.6) | |
919 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(-60), math.rad(-45), math.rad(-45)), 0.6) | |
920 | end | |
921 | weld11.Part0 = char.Torso | |
922 | weld11.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(15),math.rad(90)) * CFrame.new(0,-.8,3) | |
923 | weld21.Part0 = char.Torso | |
924 | weld21.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(-15),math.rad(90)) * CFrame.new(0,.8,3) | |
925 | block(sword11.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
926 | block(sword21.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
927 | attack = false | |
928 | end | |
929 | ||
930 | swordattack4 = function() | |
931 | attack = true | |
932 | local kekke = 0 | |
933 | for i = 0, 1, 0.1 do | |
934 | wait() | |
935 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
936 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
937 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(0)), 0.3) | |
938 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
939 | end | |
940 | weld12.Part0 = LeftArm | |
941 | weld22.Part0 = RightArm | |
942 | weld22.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(180),0) * CFrame.new(0,0,2.5) | |
943 | weld12.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(180),0) * CFrame.new(0,0,2.5) | |
944 | for i = 0, 1, 0.2 do | |
945 | wait() | |
946 | magn(1,sword11,4) | |
947 | magn(1,sword21,4) | |
948 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(10)), 0.3) | |
949 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(0)), 0.3) | |
950 | end | |
951 | swordthrow(play:GetMouse(),sword22,0,0,sword22, CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(-15),math.rad(90)) * CFrame.new(-.5,.8,3.4)) | |
952 | for i = 0, 1, 0.2 do | |
953 | wait() | |
954 | magn(1,sword11,4) | |
955 | magn(1,sword21,4) | |
956 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(10)), 0.3) | |
957 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-10)), 0.3) | |
958 | end | |
959 | swordthrow(play:GetMouse(),sword12,0,0,sword12, CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(15),math.rad(90)) * CFrame.new(-.5,-.8,3.4)) | |
960 | for i = 0, 1, 0.2 do | |
961 | wait() | |
962 | magn(1,sword11,4) | |
963 | magn(1,sword21,4) | |
964 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-10)), 0.3) | |
965 | end | |
966 | attack = false | |
967 | end | |
968 | ||
969 | swordattack5 = function() | |
970 | attack = true | |
971 | local kekke = 60 | |
972 | for i = 0, 1, 0.2 do | |
973 | wait() | |
974 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
975 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
976 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(240), math.rad(0), math.rad(0)), 0.3) | |
977 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(240), math.rad(0), math.rad(0)), 0.3) | |
978 | end | |
979 | weld1.Part0 = LeftArm | |
980 | weld2.Part0 = RightArm | |
981 | weld2.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(180),0) * CFrame.new(0,-1,0) | |
982 | weld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(180),0) * CFrame.new(0,-1,0) | |
983 | for i = 0, 1, 0.2 do | |
984 | wait() | |
985 | magn(1,sword11,4) | |
986 | magn(1,sword21,4) | |
987 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-kekke)), 0.3) | |
988 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(kekke)), 0.3) | |
989 | end | |
990 | while kekke > -120 do | |
991 | wait() | |
992 | magn(1,sword1,2) | |
993 | magn(1,sword2,2) | |
994 | kekke = kekke - 7 | |
995 | weld2.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(180+kekke*15),0) * CFrame.new(0,-1,0) | |
996 | weld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(180-kekke*15),0) * CFrame.new(0,-1,0) | |
997 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-kekke)), 0.3) | |
998 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(kekke)), 0.3) | |
999 | --block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2) | |
1000 | --block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2) | |
1001 | end | |
1002 | attack = false | |
1003 | weld1.Part0 = char.Torso | |
1004 | weld2.Part0 = char.Torso | |
1005 | weld2.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(-15),math.rad(90)) * CFrame.new(.5,.8,3.4) | |
1006 | weld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(15),math.rad(90)) * CFrame.new(.5,-.8,3.4) | |
1007 | block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1008 | block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1009 | end | |
1010 | ||
1011 | swordattack6 = function() | |
1012 | attack = true | |
1013 | local sworda = Instance.new("Part", char) | |
1014 | sworda.CanCollide = false | |
1015 | sworda.Transparency = 1 | |
1016 | local aw = Instance.new("Weld", sworda) | |
1017 | aw.Part0 = sworda | |
1018 | aw.Part1 = char.HumanoidRootPart | |
1019 | local kekke = 0 | |
1020 | for i = 0, 1, 0.2 do | |
1021 | wait() | |
1022 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1023 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1024 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45)), 0.3) | |
1025 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45)), 0.3) | |
1026 | end | |
1027 | sword1.Weld.Part0 = sworda | |
1028 | sword2.Weld.Part0 = sworda | |
1029 | sword11.Weld.Part0 = sworda | |
1030 | sword21.Weld.Part0 = sworda | |
1031 | sword12.Weld.Part0 = sworda | |
1032 | sword22.Weld.Part0 = sworda | |
1033 | sword1.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(60),math.rad(0)) * CFrame.new(0,0,4) | |
1034 | sword2.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(120),math.rad(0)) * CFrame.new(0,0,4) | |
1035 | sword11.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(180),math.rad(0)) * CFrame.new(0,0,4) | |
1036 | sword21.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(240),math.rad(0)) * CFrame.new(0,0,4) | |
1037 | sword12.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(300),math.rad(0)) * CFrame.new(0,0,4) | |
1038 | sword22.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(360),math.rad(0)) * CFrame.new(0,0,4) | |
1039 | block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1040 | block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1041 | block(sword11.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1042 | block(sword21.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1043 | block(sword12.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1044 | block(sword22.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1045 | while kekke > -120 do | |
1046 | wait() | |
1047 | kekke = kekke - 3.5 | |
1048 | aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(-3.5),0) | |
1049 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45+kekke)), 0.3) | |
1050 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45+kekke)), 0.3) | |
1051 | --block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2) | |
1052 | --block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2) | |
1053 | end | |
1054 | for i = 0,1,0.1 do | |
1055 | wait() | |
1056 | magn(1,sword1,4) | |
1057 | magn(1,sword2,4) | |
1058 | magn(1,sword11,4) | |
1059 | magn(1,sword21,4) | |
1060 | magn(1,sword12,4) | |
1061 | magn(1,sword22,4) | |
1062 | aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(28),0) | |
1063 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(60)), 0.6) | |
1064 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(60)), 0.6) | |
1065 | --block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2) | |
1066 | --block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2) | |
1067 | end | |
1068 | kekke = 28 | |
1069 | while kekke >= 0 do | |
1070 | wait() | |
1071 | kekke = kekke - 0.4 | |
1072 | magn(1*(kekke/28),sword1,4) | |
1073 | magn(1*(kekke/28),sword2,4) | |
1074 | magn(1*(kekke/28),sword11,4) | |
1075 | magn(1*(kekke/28),sword21,4) | |
1076 | magn(1*(kekke/28),sword12,4) | |
1077 | magn(1*(kekke/28),sword22,4) | |
1078 | aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(kekke),0) | |
1079 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1080 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1081 | --block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2) | |
1082 | --block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2) | |
1083 | end | |
1084 | attack = false | |
1085 | weld1.Part0 = char.Torso | |
1086 | weld2.Part0 = char.Torso | |
1087 | weld11.Part0 = char.Torso | |
1088 | weld21.Part0 = char.Torso | |
1089 | weld12.Part0 = char.Torso | |
1090 | weld22.Part0 = char.Torso | |
1091 | weld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(15),math.rad(90)) * CFrame.new(.5,-.8,3.4) | |
1092 | weld2.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(-15),math.rad(90)) * CFrame.new(.5,.8,3.4) | |
1093 | weld11.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(15),math.rad(90)) * CFrame.new(0,-.8,3) | |
1094 | weld21.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(-15),math.rad(90)) * CFrame.new(0,.8,3) | |
1095 | weld12.C0 = CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(15),math.rad(90)) * CFrame.new(-.5,-.8,3.4) | |
1096 | weld22.C0 = CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(-15),math.rad(90)) * CFrame.new(-.5,.8,3.4) | |
1097 | block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1098 | block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1099 | block(sword11.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1100 | block(sword21.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1101 | block(sword12.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1102 | block(sword22.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1103 | sworda:Destroy() | |
1104 | ||
1105 | end | |
1106 | ||
1107 | swordult = function() | |
1108 | attack = true | |
1109 | local sworda = Instance.new("Part", char) | |
1110 | sworda.CanCollide = false | |
1111 | sworda.Transparency = 1 | |
1112 | local aw = Instance.new("Weld", sworda) | |
1113 | aw.Part0 = sworda | |
1114 | aw.Part1 = char.HumanoidRootPart | |
1115 | local kekke = 0 | |
1116 | for i = 0, 1, 0.2 do | |
1117 | wait() | |
1118 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1119 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1120 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45)), 0.3) | |
1121 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45)), 0.3) | |
1122 | end | |
1123 | sword1.Weld.Part0 = sworda | |
1124 | sword2.Weld.Part0 = sworda | |
1125 | sword11.Weld.Part0 = sworda | |
1126 | sword21.Weld.Part0 = sworda | |
1127 | sword12.Weld.Part0 = sworda | |
1128 | sword22.Weld.Part0 = sworda | |
1129 | sword1.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(60),math.rad(0)) * CFrame.new(0,0,4) | |
1130 | sword2.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(120),math.rad(0)) * CFrame.new(0,0,4) | |
1131 | sword11.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(180),math.rad(0)) * CFrame.new(0,0,4) | |
1132 | sword21.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(240),math.rad(0)) * CFrame.new(0,0,4) | |
1133 | sword12.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(300),math.rad(0)) * CFrame.new(0,0,4) | |
1134 | sword22.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(360),math.rad(0)) * CFrame.new(0,0,4) | |
1135 | block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1136 | block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1137 | block(sword11.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1138 | block(sword21.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1139 | block(sword12.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1140 | block(sword22.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1141 | while kekke > -135 do | |
1142 | wait() | |
1143 | kekke = kekke - 1 | |
1144 | aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(-3.5),0) | |
1145 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-45-kekke)), 0.6) | |
1146 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45+kekke)), 0.6) | |
1147 | --block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2) | |
1148 | --block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2) | |
1149 | end | |
1150 | local spinneblock = Instance.new("Part", char) | |
1151 | spinneblock.CanCollide = false | |
1152 | spinneblock.Transparency = 1 | |
1153 | local spinneweld = Instance.new("Weld",spinneblock) | |
1154 | spinneweld.Part0 = spinneblock | |
1155 | spinneweld.Part1 = char.Torso | |
1156 | local spinnemesh = Instance.new("SpecialMesh", spinneblock) | |
1157 | spinnemesh.MeshType = "FileMesh" | |
1158 | spinnemesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
1159 | spinnemesh.Scale = Vector3.new(4,6,4) | |
1160 | spinneblock.BrickColor = char.Torso.BrickColor | |
1161 | for i = 0,1,0.1 do | |
1162 | wait() | |
1163 | magn(1,sword1,4) | |
1164 | magn(1,sword2,4) | |
1165 | magn(1,sword11,4) | |
1166 | magn(1,sword21,4) | |
1167 | magn(1,sword12,4) | |
1168 | magn(1,sword22,4) | |
1169 | aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(28),0) | |
1170 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(60)), 0.6) | |
1171 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(60)), 0.6) | |
1172 | --block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2) | |
1173 | --block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2) | |
1174 | end | |
1175 | kekke = 0 | |
1176 | char.Humanoid.AutoRotate = false | |
1177 | char.Humanoid.WalkSpeed = 64 | |
1178 | for i = 0,1,0.005 do | |
1179 | wait() | |
1180 | spinneblock.Transparency = spinneblock.Transparency - 0.01 | |
1181 | kekke = kekke + 30 | |
1182 | magn(2,sword1,6) | |
1183 | magn(2,sword2,6) | |
1184 | magn(2,sword11,6) | |
1185 | magn(2,sword21,6) | |
1186 | magn(2,sword12,6) | |
1187 | magn(2,sword22,6) | |
1188 | aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(15),0) | |
1189 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
1190 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-kekke)), .6) | |
1191 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
1192 | --block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2) | |
1193 | --block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2) | |
1194 | end | |
1195 | attack = false | |
1196 | char.Humanoid.AutoRotate = true | |
1197 | weld1.Part0 = char.Torso | |
1198 | weld2.Part0 = char.Torso | |
1199 | weld11.Part0 = char.Torso | |
1200 | weld21.Part0 = char.Torso | |
1201 | weld12.Part0 = char.Torso | |
1202 | weld22.Part0 = char.Torso | |
1203 | weld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(15),math.rad(90)) * CFrame.new(.5,-.8,3.4) | |
1204 | weld2.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(-15),math.rad(90)) * CFrame.new(.5,.8,3.4) | |
1205 | weld11.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(15),math.rad(90)) * CFrame.new(0,-.8,3) | |
1206 | weld21.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(-15),math.rad(90)) * CFrame.new(0,.8,3) | |
1207 | weld12.C0 = CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(15),math.rad(90)) * CFrame.new(-.5,-.8,3.4) | |
1208 | weld22.C0 = CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(-15),math.rad(90)) * CFrame.new(-.5,.8,3.4) | |
1209 | sworda:Destroy() | |
1210 | spinneblock:Destroy() | |
1211 | ult = false | |
1212 | weapon.Handle2.Weld.Part0 = RightArm | |
1213 | sword1.Transparency = 1 | |
1214 | sword2.Transparency = 1 | |
1215 | sword11.Transparency = 1 | |
1216 | sword21.Transparency = 1 | |
1217 | sword12.Transparency = 1 | |
1218 | sword22.Transparency = 1 | |
1219 | char.Humanoid.Health = 1 | |
1220 | mana = mana - 400 | |
1221 | end | |
1222 | ||
1223 | swordspin = function() | |
1224 | attack = true | |
1225 | local thrown = false | |
1226 | local side = false | |
1227 | local sworda = Instance.new("Part", char) | |
1228 | sworda.CanCollide = false | |
1229 | sworda.Transparency = 1 | |
1230 | local aw = Instance.new("Weld", sworda) | |
1231 | aw.Part0 = sworda | |
1232 | aw.Part1 = char.HumanoidRootPart | |
1233 | local kekke = 0 | |
1234 | for i = 0, 1, 0.2 do | |
1235 | wait() | |
1236 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1237 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1238 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45)), 0.3) | |
1239 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45)), 0.3) | |
1240 | end | |
1241 | sword1.Weld.Part0 = sworda | |
1242 | sword2.Weld.Part0 = sworda | |
1243 | sword11.Weld.Part0 = sworda | |
1244 | sword21.Weld.Part0 = sworda | |
1245 | sword12.Weld.Part0 = sworda | |
1246 | sword22.Weld.Part0 = sworda | |
1247 | sword1.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(60),math.rad(0)) * CFrame.new(0,0,4) | |
1248 | sword2.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(120),math.rad(0)) * CFrame.new(0,0,4) | |
1249 | sword11.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(180),math.rad(0)) * CFrame.new(0,0,4) | |
1250 | sword21.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(240),math.rad(0)) * CFrame.new(0,0,4) | |
1251 | sword12.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(300),math.rad(0)) * CFrame.new(0,0,4) | |
1252 | sword22.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(360),math.rad(0)) * CFrame.new(0,0,4) | |
1253 | while kekke > -120 do | |
1254 | wait() | |
1255 | kekke = kekke - 3.5 | |
1256 | aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(-3.5),0) | |
1257 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45+kekke)), 0.3) | |
1258 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45+kekke)), 0.3) | |
1259 | --block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2) | |
1260 | --block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2) | |
1261 | end | |
1262 | coroutine.resume(coroutine.create(function() | |
1263 | swordthrow(play:GetMouse(),sword22,0,0,sword22, CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(-15),math.rad(90)) * CFrame.new(-.5,.8,3.4) ) | |
1264 | side = true | |
1265 | wait(.42) | |
1266 | swordthrow(play:GetMouse(),sword1,0,0,sword1, CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(15),math.rad(90)) * CFrame.new(.5,-.8,3.4) ) | |
1267 | side = false | |
1268 | wait(.42) | |
1269 | swordthrow(play:GetMouse(),sword2,0,0,sword2, CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(-15),math.rad(90)) * CFrame.new(.5,.8,3.4) ) | |
1270 | side = true | |
1271 | wait(.42) | |
1272 | swordthrow(play:GetMouse(),sword11,0,0,sword11, CFrame.fromEulerAnglesXYZ(0,math.rad(15),math.rad(90)) * CFrame.new(0,-.8,3) ) | |
1273 | side = false | |
1274 | wait(.42) | |
1275 | swordthrow(play:GetMouse(),sword21,0,0,sword21, CFrame.fromEulerAnglesXYZ(0,math.rad(-15),math.rad(90)) * CFrame.new(0,.8,3) ) | |
1276 | side = true | |
1277 | wait(.42) | |
1278 | swordthrow(play:GetMouse(),sword12,0,0,sword12, CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(15),math.rad(90)) * CFrame.new(-.5,-.8,3.4) ) | |
1279 | side = false | |
1280 | wait(.42) | |
1281 | thrown = true | |
1282 | end)) | |
1283 | while thrown == false do | |
1284 | wait() | |
1285 | aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(28),0) | |
1286 | ||
1287 | if side == true then | |
1288 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), .6) | |
1289 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .6) | |
1290 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), .6) | |
1291 | else | |
1292 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .6) | |
1293 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), .6) | |
1294 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .6) | |
1295 | end | |
1296 | end | |
1297 | attack = false | |
1298 | sworda:Destroy() | |
1299 | end | |
1300 | ||
1301 | swordcombo = function() | |
1302 | attack = true | |
1303 | local thrown = false | |
1304 | local side = false | |
1305 | local sworda = Instance.new("Part", char) | |
1306 | sworda.CanCollide = false | |
1307 | sworda.Transparency = 1 | |
1308 | local aw = Instance.new("Weld", sworda) | |
1309 | aw.Part0 = sworda | |
1310 | aw.Part1 = char.HumanoidRootPart | |
1311 | local kekke = 0 | |
1312 | for i = 0, 1, 0.2 do | |
1313 | wait() | |
1314 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1315 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1316 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-60)), 0.3) | |
1317 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(60)), 0.3) | |
1318 | end | |
1319 | sword1.Weld.Part0 = sworda | |
1320 | sword2.Weld.Part0 = sworda | |
1321 | sword11.Weld.Part0 = sworda | |
1322 | sword21.Weld.Part0 = sworda | |
1323 | sword12.Weld.Part0 = sworda | |
1324 | sword22.Weld.Part0 = sworda | |
1325 | sword1.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(60),math.rad(90)) * CFrame.new(0,0,4) | |
1326 | sword2.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(120),math.rad(90)) * CFrame.new(0,0,4) | |
1327 | sword11.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(180),math.rad(90)) * CFrame.new(0,0,4) | |
1328 | sword21.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(240),math.rad(90)) * CFrame.new(0,0,4) | |
1329 | sword12.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(300),math.rad(90)) * CFrame.new(0,0,4) | |
1330 | sword22.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(360),math.rad(90)) * CFrame.new(0,0,4) | |
1331 | while kekke > -180 do | |
1332 | wait() | |
1333 | kekke = kekke - 4 | |
1334 | aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(-4),0) | |
1335 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-kekke/2)), 0.3) | |
1336 | sword1.Weld.C0 = clerp(sword1.Weld.C0, CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(60),math.rad(0)) * CFrame.new(0,0,4-kekke/15) * CFrame.fromEulerAnglesXYZ(math.rad(kekke),0,0), 1) | |
1337 | sword2.Weld.C0 = clerp(sword2.Weld.C0, CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(120),math.rad(0)) * CFrame.new(0,0,4-kekke/15) * CFrame.fromEulerAnglesXYZ(math.rad(kekke),0,0), 1) | |
1338 | sword11.Weld.C0 = clerp(sword11.Weld.C0, CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(180),math.rad(0)) * CFrame.new(0,0,4-kekke/15) * CFrame.fromEulerAnglesXYZ(math.rad(kekke),0,0), 1) | |
1339 | sword21.Weld.C0 = clerp(sword21.Weld.C0, CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(240),math.rad(0)) * CFrame.new(0,0,4-kekke/15) * CFrame.fromEulerAnglesXYZ(math.rad(kekke),0,0), 1) | |
1340 | sword12.Weld.C0 = clerp(sword12.Weld.C0, CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(300),math.rad(0)) * CFrame.new(0,0,4-kekke/15) * CFrame.fromEulerAnglesXYZ(math.rad(kekke),0,0), 1) | |
1341 | sword22.Weld.C0 = clerp(sword22.Weld.C0, CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(360),math.rad(0)) * CFrame.new(0,0,4-kekke/15) * CFrame.fromEulerAnglesXYZ(math.rad(kekke),0,0), 1) | |
1342 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(kekke/2)), 0.3) | |
1343 | end | |
1344 | coroutine.resume(coroutine.create(function() | |
1345 | ||
1346 | end)) | |
1347 | aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(-20),0) | |
1348 | block(sword2.CFrame,Vector3.new(20,200,1),Vector3.new(0,.1,0),.005,BrickColor.new("Institutional white"),3) | |
1349 | block(sword12.CFrame,Vector3.new(20,200,1),Vector3.new(0,.1,0),.005,BrickColor.new("Really black"),3) | |
1350 | block(sword11.CFrame,Vector3.new(20,200,1),Vector3.new(0,.1,0),.005,BrickColor.new("Institutional white"),3) | |
1351 | block(sword22.CFrame,Vector3.new(20,200,1),Vector3.new(0,.1,0),.005,BrickColor.new("Really black"),3) | |
1352 | block(sword1.CFrame,Vector3.new(20,200,1),Vector3.new(0,.1,0),.005,BrickColor.new("Institutional white"),3) | |
1353 | block(sword21.CFrame,Vector3.new(20,200,1),Vector3.new(0,.1,0),.005,BrickColor.new("Really black"),3) | |
1354 | attack = false | |
1355 | weld1.Part0 = char.Torso | |
1356 | weld2.Part0 = char.Torso | |
1357 | weld11.Part0 = char.Torso | |
1358 | weld21.Part0 = char.Torso | |
1359 | weld12.Part0 = char.Torso | |
1360 | weld22.Part0 = char.Torso | |
1361 | weld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(15),math.rad(90)) * CFrame.new(.5,-.8,3.4) | |
1362 | weld2.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(-15),math.rad(90)) * CFrame.new(.5,.8,3.4) | |
1363 | weld11.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(15),math.rad(90)) * CFrame.new(0,-.8,3) | |
1364 | weld21.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(-15),math.rad(90)) * CFrame.new(0,.8,3) | |
1365 | weld12.C0 = CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(15),math.rad(90)) * CFrame.new(-.5,-.8,3.4) | |
1366 | weld22.C0 = CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(-15),math.rad(90)) * CFrame.new(-.5,.8,3.4) | |
1367 | block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1368 | block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1369 | block(sword11.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1370 | block(sword21.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1371 | block(sword12.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1372 | block(sword22.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1373 | sworda:Destroy() | |
1374 | end | |
1375 | Taunt = function() | |
1376 | for i,v in pairs(TauntChoose) do | |
1377 | --chosen = math.random(#v,#v) | |
1378 | ||
1379 | ||
1380 | ---game:GetService("Chat"):Chat(char.Head,chosen, Enum.ChatColor.Blue) | |
1381 | attack = true | |
1382 | local thrown = false | |
1383 | local side = false | |
1384 | local sworda = Instance.new("Part", char) | |
1385 | sworda.CanCollide = false | |
1386 | sworda.Transparency = 1 | |
1387 | local aw = Instance.new("Weld", sworda) | |
1388 | aw.Part0 = sworda | |
1389 | aw.Part1 = char.HumanoidRootPart | |
1390 | local kekke = 0 | |
1391 | for i = 0, 1, 0.2 do | |
1392 | wait() | |
1393 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1394 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1395 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-60)), 0.3) | |
1396 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(60)), 0.3) | |
1397 | end | |
1398 | sword1.Weld.Part0 = sworda | |
1399 | sword2.Weld.Part0 = sworda | |
1400 | sword11.Weld.Part0 = sworda | |
1401 | sword21.Weld.Part0 = sworda | |
1402 | sword12.Weld.Part0 = sworda | |
1403 | sword22.Weld.Part0 = sworda | |
1404 | sword1.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(60),math.rad(90)) * CFrame.new(0,0,4) | |
1405 | sword2.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(120),math.rad(90)) * CFrame.new(0,0,4) | |
1406 | sword11.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(180),math.rad(90)) * CFrame.new(0,0,4) | |
1407 | sword21.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(240),math.rad(90)) * CFrame.new(0,0,4) | |
1408 | sword12.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(300),math.rad(90)) * CFrame.new(0,0,4) | |
1409 | sword22.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(360),math.rad(90)) * CFrame.new(0,0,4) | |
1410 | while kekke > -180 do | |
1411 | wait() | |
1412 | kekke = kekke - 4 | |
1413 | aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(-4),0) | |
1414 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-kekke/2)), 0.3) | |
1415 | sword1.Weld.C0 = clerp(sword1.Weld.C0, CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(60),math.rad(0)) * CFrame.new(0,0,4-kekke/15) * CFrame.fromEulerAnglesXYZ(math.rad(kekke),0,0), 1) | |
1416 | sword2.Weld.C0 = clerp(sword2.Weld.C0, CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(120),math.rad(0)) * CFrame.new(0,0,4-kekke/15) * CFrame.fromEulerAnglesXYZ(math.rad(kekke),0,0), 1) | |
1417 | sword11.Weld.C0 = clerp(sword11.Weld.C0, CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(180),math.rad(0)) * CFrame.new(0,0,4-kekke/15) * CFrame.fromEulerAnglesXYZ(math.rad(kekke),0,0), 1) | |
1418 | sword21.Weld.C0 = clerp(sword21.Weld.C0, CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(240),math.rad(0)) * CFrame.new(0,0,4-kekke/15) * CFrame.fromEulerAnglesXYZ(math.rad(kekke),0,0), 1) | |
1419 | sword12.Weld.C0 = clerp(sword12.Weld.C0, CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(300),math.rad(0)) * CFrame.new(0,0,4-kekke/15) * CFrame.fromEulerAnglesXYZ(math.rad(kekke),0,0), 1) | |
1420 | sword22.Weld.C0 = clerp(sword22.Weld.C0, CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(360),math.rad(0)) * CFrame.new(0,0,4-kekke/15) * CFrame.fromEulerAnglesXYZ(math.rad(kekke),0,0), 1) | |
1421 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(kekke/2)), 0.3) | |
1422 | end | |
1423 | coroutine.resume(coroutine.create(function() | |
1424 | ||
1425 | end)) | |
1426 | aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(-20),0) | |
1427 | --block(sword2.CFrame,Vector3.new(20,200,1),Vector3.new(0,.1,0),.005,BrickColor.new("Institutional white"),3) | |
1428 | ----block(sword12.CFrame,Vector3.new(20,200,1),Vector3.new(0,.1,0),.005,BrickColor.new("Really black"),3) | |
1429 | --block(sword11.CFrame,Vector3.new(20,200,1),Vector3.new(0,.1,0),.005,BrickColor.new("Institutional white"),3) | |
1430 | ---block(sword22.CFrame,Vector3.new(20,200,1),Vector3.new(0,.1,0),.005,BrickColor.new("Really black"),3) | |
1431 | ---block(sword1.CFrame,Vector3.new(20,200,1),Vector3.new(0,.1,0),.005,BrickColor.new("Institutional white"),3) | |
1432 | ---block(sword21.CFrame,Vector3.new(20,200,1),Vector3.new(0,.1,0),.005,BrickColor.new("Really black"),3) | |
1433 | attack = false | |
1434 | weld1.Part0 = char.Torso | |
1435 | weld2.Part0 = char.Torso | |
1436 | weld11.Part0 = char.Torso | |
1437 | weld21.Part0 = char.Torso | |
1438 | weld12.Part0 = char.Torso | |
1439 | weld22.Part0 = char.Torso | |
1440 | weld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(15),math.rad(90)) * CFrame.new(.5,-.8,3.4) | |
1441 | weld2.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(-15),math.rad(90)) * CFrame.new(.5,.8,3.4) | |
1442 | weld11.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(15),math.rad(90)) * CFrame.new(0,-.8,3) | |
1443 | weld21.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(-15),math.rad(90)) * CFrame.new(0,.8,3) | |
1444 | weld12.C0 = CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(15),math.rad(90)) * CFrame.new(-.5,-.8,3.4) | |
1445 | weld22.C0 = CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(-15),math.rad(90)) * CFrame.new(-.5,.8,3.4) | |
1446 | block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1447 | block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1448 | block(sword11.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1449 | block(sword21.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1450 | block(sword12.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1451 | block(sword22.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1452 | sworda:Destroy() | |
1453 | --- end | |
1454 | end | |
1455 | end | |
1456 | attack3 = function() | |
1457 | attack = true | |
1458 | for i = 0, 1, 0.1 do | |
1459 | wait() | |
1460 | magn(2,LeftArm,2) | |
1461 | block(LeftArm.CFrame*CFrame.new(0,-1,0),Vector3.new(1,1,1),Vector3.new(.1,.1,.1),.1,char.Torso.BrickColor,1) | |
1462 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-30)), .3) | |
1463 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(30)), 0.3) | |
1464 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), .3) | |
1465 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(130), math.rad(0), math.rad(0)), 1) | |
1466 | end | |
1467 | block(LeftArm.CFrame*CFrame.new(0,-1,0),Vector3.new(5,5,5),Vector3.new(1,1,1),.1,char.Torso.BrickColor,1) | |
1468 | for i = 0, 1, 0.1 do | |
1469 | wait() | |
1470 | block(LeftArm.CFrame*CFrame.new(0,-1,0),Vector3.new(1.5,1.5,1.5),Vector3.new(.1,.1,.1),.2,char.Torso.BrickColor,1) | |
1471 | magn(2,LeftArm,2) | |
1472 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-30)), .3) | |
1473 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(30)), 0.3) | |
1474 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), .3) | |
1475 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), .3) | |
1476 | end | |
1477 | attack = false | |
1478 | end | |
1479 | ||
1480 | attack4 = function() | |
1481 | attack = true | |
1482 | for i = 0, 1, 0.1 do | |
1483 | wait() | |
1484 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .3) | |
1485 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(30)), 0.3) | |
1486 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), .3) | |
1487 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), 1) | |
1488 | end | |
1489 | block(LeftArm.CFrame*CFrame.new(0,-1,0),Vector3.new(5,5,5),Vector3.new(1,1,1),.1,char.Torso.BrickColor,1) | |
1490 | shoottrail(weapon.ST,LeftArm,0,1) | |
1491 | for i = 0, 1, 0.1 do | |
1492 | wait() | |
1493 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .3) | |
1494 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(30)), 0.3) | |
1495 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), .3) | |
1496 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), 1) | |
1497 | end | |
1498 | attack = false | |
1499 | end | |
1500 | ||
1501 | magicattack3 = function() | |
1502 | attack = true | |
1503 | local kekke = 0 | |
1504 | local shotsfired = 0 | |
1505 | for i = 0, 1, 0.1 do | |
1506 | wait() | |
1507 | block(LeftArm.CFrame*CFrame.new(0,-1,0),Vector3.new(3,3,3),Vector3.new(.1,.1,.1),.2,BrickColor.new("Institutional white"),1) | |
1508 | magn(0.3,LeftArm,6) | |
1509 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-30)), .3) | |
1510 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(30)), 0.3) | |
1511 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), .3) | |
1512 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(130), math.rad(0), math.rad(0)), 1) | |
1513 | end | |
1514 | block(LeftArm.CFrame*CFrame.new(0,-1,0),Vector3.new(5,5,5),Vector3.new(1,1,1),.1,BrickColor.new("Institutional white"),1) | |
1515 | magn(10,LeftArm,5) | |
1516 | local a4 = Instance.new("Part", char) | |
1517 | a4.Anchored = true | |
1518 | a4.CanCollide = false | |
1519 | a4.Transparency = 1 | |
1520 | a4.Size = Vector3.new(1,1,1) | |
1521 | a4.CFrame = LeftArm.CFrame * CFrame.new(0,-1,0) | |
1522 | coroutine.resume(coroutine.create(function() | |
1523 | while shotsfired < 5 do | |
1524 | kekke = kekke + 1 | |
1525 | block(a4.CFrame,Vector3.new(3*(1-shotsfired/5),3*(1-shotsfired/5),3*(1-shotsfired/5)),Vector3.new(.1,.1,.1),.2,BrickColor.new("Institutional white"),1) | |
1526 | if kekke >= 15 then | |
1527 | kekke = 0 | |
1528 | block(a4.CFrame,Vector3.new(10,10,10),Vector3.new(-1,-1,-1),.2,BrickColor.new("Really black"),1) | |
1529 | magn(5,a4,5) | |
1530 | shotsfired = shotsfired + 1 | |
1531 | end | |
1532 | wait() | |
1533 | end | |
1534 | a4:Destroy() | |
1535 | end)) | |
1536 | for i = 0, 1, 0.1 do | |
1537 | wait() | |
1538 | block(LeftArm.CFrame*CFrame.new(0,-1,0),Vector3.new(3,3,3),Vector3.new(.1,.1,.1),.2,BrickColor.new("Really black"),1) | |
1539 | magn(1,LeftArm,6) | |
1540 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-30)), .3) | |
1541 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(30)), 0.3) | |
1542 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), .3) | |
1543 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), .3) | |
1544 | end | |
1545 | attack = false | |
1546 | end | |
1547 | ||
1548 | magicattack4 = function() | |
1549 | attack = true | |
1550 | local kekke = 0 | |
1551 | local shotsfired = 0 | |
1552 | for i = 0, 1, 0.1 do | |
1553 | wait() | |
1554 | block(RightArm.CFrame*CFrame.new(0,-1,0),Vector3.new(3,3,3),Vector3.new(.1,.1,.1),.2,BrickColor.new("Really black"),1) | |
1555 | magn(0.3,RightArm,6) | |
1556 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-30)), .3) | |
1557 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(30)), 0.3) | |
1558 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(130), math.rad(0), math.rad(0)), .3) | |
1559 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 1) | |
1560 | end | |
1561 | block(RightArm.CFrame*CFrame.new(0,-1,0),Vector3.new(5,5,5),Vector3.new(1,1,1),.1,BrickColor.new("Really black"),1) | |
1562 | magn(10,RightArm,5) | |
1563 | local a4 = Instance.new("Part", char) | |
1564 | a4.Anchored = true | |
1565 | a4.CanCollide = false | |
1566 | a4.Transparency = 1 | |
1567 | a4.Size = Vector3.new(1,1,1) | |
1568 | a4.CFrame = RightArm.CFrame * CFrame.new(0,-1,0) | |
1569 | coroutine.resume(coroutine.create(function() | |
1570 | while shotsfired < 5 do | |
1571 | kekke = kekke + 1 | |
1572 | block(a4.CFrame,Vector3.new(3*(1-shotsfired/5),3*(1-shotsfired/5),3*(1-shotsfired/5)),Vector3.new(.1,.1,.1),.2,BrickColor.new("Really black"),1) | |
1573 | if kekke >= 15 then | |
1574 | kekke = 0 | |
1575 | shoottrail2(play:GetMouse(),a4,0,0) | |
1576 | shotsfired = shotsfired + 1 | |
1577 | end | |
1578 | wait() | |
1579 | end | |
1580 | a4:Destroy() | |
1581 | end)) | |
1582 | for i = 0, 1, 0.1 do | |
1583 | wait() | |
1584 | block(RightArm.CFrame*CFrame.new(0,-1,0),Vector3.new(3,3,3),Vector3.new(.1,.1,.1),.2,BrickColor.new("Institutional white"),1) | |
1585 | magn(1,RightArm,6) | |
1586 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-30)), .3) | |
1587 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(30)), 0.3) | |
1588 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), .3) | |
1589 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), .3) | |
1590 | end | |
1591 | attack = false | |
1592 | end | |
1593 | ||
1594 | ||
1595 | shieldbash = function() | |
1596 | attack = true | |
1597 | local kekke = 0 | |
1598 | for i = 0, 1, 0.1 do | |
1599 | wait() | |
1600 | kekke = kekke + 8 | |
1601 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
1602 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
1603 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 01) | |
1604 | if equipped == true then | |
1605 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(-90), math.rad(0)), 0.3) | |
1606 | end | |
1607 | if equipped == false then | |
1608 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1609 | end | |
1610 | end | |
1611 | char.Humanoid.Jump = true | |
1612 | for i = 0, 1, 0.1 do | |
1613 | wait() | |
1614 | char.Torso.Velocity = char.HumanoidRootPart.CFrame.lookVector * 150 | |
1615 | block(char.HumanoidRootPart.CFrame*CFrame.new(0,0,3),Vector3.new(1,1,1),Vector3.new(.5,.5,.5),.04,char.Torso.BrickColor,1) | |
1616 | magn(3,char.Torso,5) | |
1617 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,math.rad(90)),char.Torso.BrickColor,Vector3.new(2.5,2.5,2.5),Vector3.new(0.5,0,.5),0.04,2) | |
1618 | end | |
1619 | block(char.HumanoidRootPart.CFrame*CFrame.new(0,0,3),Vector3.new(15,15,15),Vector3.new(1,1,1),.1,char.Torso.BrickColor,1) | |
1620 | magn(10,char.Torso,15) | |
1621 | for i = 0, 1, 0.1 do | |
1622 | wait() | |
1623 | magn(1.5,weapon.Handle2,4) | |
1624 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.3) | |
1625 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3) | |
1626 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), 0.3) | |
1627 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3) | |
1628 | end | |
1629 | attack = false | |
1630 | end | |
1631 | ||
1632 | teleportback = function() | |
1633 | attack = true | |
1634 | parry = false | |
1635 | char.Humanoid.WalkSpeed = 4 | |
1636 | local kekke = 0 | |
1637 | while parry == false do | |
1638 | wait() | |
1639 | kekke = kekke + 8 | |
1640 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1641 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1642 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), 0.3) | |
1643 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), 0.3) | |
1644 | end | |
1645 | block(char.HumanoidRootPart.CFrame*CFrame.new(0,0,3),Vector3.new(15,15,15),Vector3.new(1,1,1),.1,char.Torso.BrickColor,1) | |
1646 | magn(20,char.Torso,15) | |
1647 | char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0,0,15) | |
1648 | char.Humanoid.WalkSpeed = 16 | |
1649 | attack = false | |
1650 | end | |
1651 | ||
1652 | supershieldbash = function() | |
1653 | attack = true | |
1654 | local kekke = 0 | |
1655 | for i = 0, 1, 0.1 do | |
1656 | wait() | |
1657 | kekke = kekke + 8 | |
1658 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
1659 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
1660 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 01) | |
1661 | if equipped == true then | |
1662 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(-90), math.rad(0)), 0.3) | |
1663 | end | |
1664 | if equipped == false then | |
1665 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1666 | end | |
1667 | end | |
1668 | char.Humanoid.Jump = true | |
1669 | for i = 0, 1, 0.05 do | |
1670 | wait() | |
1671 | char.Torso.Velocity = char.HumanoidRootPart.CFrame.lookVector * 150 | |
1672 | block(char.HumanoidRootPart.CFrame*CFrame.new(0,0,3),Vector3.new(2,2,2),Vector3.new(1,1,1),.04,BrickColor.new("Institutional white"),1) | |
1673 | magn(3,char.Torso,10) | |
1674 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,math.rad(90)),BrickColor.new("Really black"),Vector3.new(5,5,5),Vector3.new(0.5,0,.5),0.02,1) | |
1675 | end | |
1676 | block(char.HumanoidRootPart.CFrame*CFrame.new(0,0,3),Vector3.new(30,30,30),Vector3.new(1,1,1),.1,BrickColor.new("Really black"),1) | |
1677 | magn(10,char.Torso,30) | |
1678 | for i = 0, 1, 0.1 do | |
1679 | wait() | |
1680 | magn(1.5,weapon.Handle2,4) | |
1681 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.3) | |
1682 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3) | |
1683 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), 0.3) | |
1684 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3) | |
1685 | end | |
1686 | attack = false | |
1687 | end | |
1688 | ||
1689 | superteleportback = function() | |
1690 | attack = true | |
1691 | parry = false | |
1692 | char.Humanoid.WalkSpeed = 4 | |
1693 | local kekke = 0 | |
1694 | while parry == false do | |
1695 | wait() | |
1696 | kekke = kekke + 8 | |
1697 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1698 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1699 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), 0.3) | |
1700 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), 0.3) | |
1701 | end | |
1702 | char.Humanoid.AutoRotate = false | |
1703 | for i = 0,2 do | |
1704 | block(char.HumanoidRootPart.CFrame*CFrame.new(0,0,3),Vector3.new(2,2,2),Vector3.new(1,1,1),.04,BrickColor.new("Really black"),1) | |
1705 | magn(3,char.Torso,10) | |
1706 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,math.rad(90)),BrickColor.new("Institutional white"),Vector3.new(5,5,5),Vector3.new(0.5,0,.5),0.02,1) | |
1707 | char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0,0,15) | |
1708 | end | |
1709 | wait(.3) | |
1710 | for i = 0,5 do | |
1711 | block(char.HumanoidRootPart.CFrame*CFrame.new(0,0,3),Vector3.new(2,2,2),Vector3.new(1,1,1),.04,BrickColor.new("Institutional white"),1) | |
1712 | magn(3,char.Torso,10) | |
1713 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,math.rad(90)),BrickColor.new("Really black"),Vector3.new(5,5,5),Vector3.new(0.5,0,.5),0.02,1) | |
1714 | char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0,0,-15) | |
1715 | end | |
1716 | wait(.3) | |
1717 | for i = 0,8 do | |
1718 | block(char.HumanoidRootPart.CFrame*CFrame.new(0,0,3),Vector3.new(2,2,2),Vector3.new(1,1,1),.04,BrickColor.new("Really black"),1) | |
1719 | magn(3,char.Torso,10) | |
1720 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,math.rad(90)),BrickColor.new("Institutional white"),Vector3.new(5,5,5),Vector3.new(0.5,0,.5),0.02,1) | |
1721 | char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0,0,15) | |
1722 | end | |
1723 | wait(.3) | |
1724 | for i = 0,8 do | |
1725 | block(char.HumanoidRootPart.CFrame*CFrame.new(0,0,3),Vector3.new(2,2,2),Vector3.new(1,1,1),.04,BrickColor.new("Institutional white"),1) | |
1726 | magn(3,char.Torso,10) | |
1727 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,math.rad(90)),BrickColor.new("Really black"),Vector3.new(5,5,5),Vector3.new(0.5,0,.5),0.02,1) | |
1728 | char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0,0,-15) | |
1729 | end | |
1730 | char.Humanoid.WalkSpeed = 16 | |
1731 | attack = false | |
1732 | char.Humanoid.AutoRotate = true | |
1733 | end | |
1734 | ||
1735 | local equip = function() | |
1736 | attack = true | |
1737 | for i = 0, 1, 0.1 do | |
1738 | wait() | |
1739 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1740 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1741 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.2 - 0.1 * math.cos((sine) / 15), -1) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 0.5) | |
1742 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(-90), math.rad(0)), 0.3) | |
1743 | end | |
1744 | if equipped == true then | |
1745 | char.Humanoid.WalkSpeed = 32 | |
1746 | equipped = false | |
1747 | weapon.Handle.Weld.Part0 = weapon.Handle2 | |
1748 | weapon.Handle.Weld.C0 = clerp(weapon.Handle.Weld.C0, CFrame.new(0, -.1, 2.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1) | |
1749 | elseif equipped == false then | |
1750 | equipped = true | |
1751 | char.Humanoid.WalkSpeed = 16 | |
1752 | weapon.Handle.Weld.Part0 = LeftArm | |
1753 | weapon.Handle.Weld.C0 = clerp(weapon.Handle.Weld.C0, CFrame.new(0, -1, -.1) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 1) | |
1754 | end | |
1755 | attack = false | |
1756 | end | |
1757 | ||
1758 | ||
1759 | ||
1760 | comboattack = function() | |
1761 | attack = true | |
1762 | local kekke = 0 | |
1763 | while kekke < 1440 do | |
1764 | wait() | |
1765 | kekke = kekke + 40 | |
1766 | magn(4,weapon.Handle,4) | |
1767 | block(LeftArm.CFrame*CFrame.new(0,-2,0),Vector3.new(1,1,4),Vector3.new(0,0,1),.1,char.Torso.BrickColor,1) | |
1768 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-kekke)), 1) | |
1769 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-70)), 0.3) | |
1770 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 1) | |
1771 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
1772 | weapon.Handle.Weld.C0 = clerp(weapon.Handle.Weld.C0, CFrame.new(0, -1, -.1) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(-90)), 1) | |
1773 | end | |
1774 | attack = false | |
1775 | end | |
1776 | ||
1777 | orbs = function() | |
1778 | local kekke = 0 | |
1779 | local shot1 = 1 | |
1780 | local a = Instance.new("Part", char) | |
1781 | a.CanCollide = false | |
1782 | a.Transparency = 1 | |
1783 | a.Size = Vector3.new(1,1,1) | |
1784 | local aw = Instance.new("Weld", a) | |
1785 | aw.Part0 = a | |
1786 | aw.Part1 = char.HumanoidRootPart | |
1787 | if ult == true and equipcheck == false then | |
1788 | aw.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(-18)) | |
1789 | end | |
1790 | local a2 = Instance.new("Part", char) | |
1791 | a2.Anchored = true | |
1792 | a2.CanCollide = false | |
1793 | a2.Transparency = 1 | |
1794 | a2.Size = Vector3.new(1,1,1) | |
1795 | local a3 = Instance.new("Part", char) | |
1796 | a3.Anchored = true | |
1797 | a3.CanCollide = false | |
1798 | a3.Transparency = 1 | |
1799 | a3.Size = Vector3.new(1,1,1) | |
1800 | local a4 = Instance.new("Part", char) | |
1801 | a4.Anchored = true | |
1802 | a4.CanCollide = false | |
1803 | a4.Transparency = 1 | |
1804 | a4.Size = Vector3.new(1,1,1) | |
1805 | while mana >= 1 and orb == true do | |
1806 | wait() | |
1807 | kekke = kekke + 1 | |
1808 | if ult == false then | |
1809 | magn(.3,a2,4) | |
1810 | block(a2.CFrame,Vector3.new(1,1,1),Vector3.new(-.2,-.2,-.2),.1,char.Torso.BrickColor,1) | |
1811 | magn(.3,a3,4) | |
1812 | block(a3.CFrame,Vector3.new(1,1,1),Vector3.new(-.2,-.2,-.2),.1,char.Torso.BrickColor,1) | |
1813 | magn(.3,a4,4) | |
1814 | block(a4.CFrame,Vector3.new(1,1,1),Vector3.new(-.2,-.2,-.2),.1,char.Torso.BrickColor,1) | |
1815 | mana = mana - 0.3 | |
1816 | aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(6),0) | |
1817 | a2.CFrame = a.CFrame * CFrame.new(2,0,-4) | |
1818 | a3.CFrame = a.CFrame * CFrame.new(2,0,4) | |
1819 | a4.CFrame = a.CFrame * CFrame.new(-4,0,0) | |
1820 | else | |
1821 | if kekke >= 20 and equipcheck == false then | |
1822 | kekke = 0 | |
1823 | if shot1 == 1 then | |
1824 | shot1 = 2 | |
1825 | shoottrail2(play:GetMouse(),a4,0,1) | |
1826 | elseif shot1 == 2 then | |
1827 | shot1 = 3 | |
1828 | shoottrail2(play:GetMouse(),a2,0,1) | |
1829 | elseif shot1 == 3 then | |
1830 | shot1 = 1 | |
1831 | shoottrail2(play:GetMouse(),a3,0,1) | |
1832 | end | |
1833 | end | |
1834 | magn(.4,a2,6) | |
1835 | block(a2.CFrame,Vector3.new(1.5,1.5,1.5),Vector3.new(-.2,-.2,-.2),.1,BrickColor.new("Really black"),1) | |
1836 | magn(.4,a3,6) | |
1837 | block(a3.CFrame,Vector3.new(1.5,1.5,1.5),Vector3.new(-.2,-.2,-.2),.1,BrickColor.new("Really black"),1) | |
1838 | magn(.4,a4,6) | |
1839 | block(a4.CFrame,Vector3.new(1.5,1.5,1.5),Vector3.new(-.2,-.2,-.2),.1,BrickColor.new("Really black"),1) | |
1840 | mana = mana - .6 | |
1841 | if equipcheck == false then | |
1842 | aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,0,math.rad(6)) | |
1843 | a2.CFrame = a.CFrame * CFrame.new(2,-4,0) | |
1844 | a3.CFrame = a.CFrame * CFrame.new(2,4,0) | |
1845 | a4.CFrame = a.CFrame * CFrame.new(-4,0,0) | |
1846 | else | |
1847 | aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(6),0) | |
1848 | a2.CFrame = a.CFrame * CFrame.new(2,0,-4) | |
1849 | a3.CFrame = a.CFrame * CFrame.new(2,0,4) | |
1850 | a4.CFrame = a.CFrame * CFrame.new(-4,0,0) | |
1851 | end | |
1852 | end | |
1853 | end | |
1854 | a:Destroy() | |
1855 | a2:Destroy() | |
1856 | a3:Destroy() | |
1857 | a4:Destroy() | |
1858 | end | |
1859 | ||
1860 | local magictransform = function() | |
1861 | attack = true | |
1862 | char.Humanoid.WalkSpeed = 0 | |
1863 | char.Humanoid.JumpPower = 0 | |
1864 | local kekke = 0 | |
1865 | local kekke1 = 0 | |
1866 | local kekke2 = 0 | |
1867 | local kekke3 = 0 | |
1868 | local coold = 1 | |
1869 | for i = 0,1,0.01 do | |
1870 | wait() | |
1871 | magn(0.5,char.Torso,10) | |
1872 | kekke = kekke + 0.1 | |
1873 | block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,8,8),Vector3.new(-1,-1,-1),.2,BrickColor.new("Really black"),1) | |
1874 | block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,1,1),Vector3.new(1,0,0),.05,BrickColor.new("Institutional white"),1) | |
1875 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, kekke - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1876 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1877 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), 1) | |
1878 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
1879 | end | |
1880 | coroutine.resume(coroutine.create(function() | |
1881 | while attack == true do | |
1882 | kekke1 = math.random(0,180) | |
1883 | kekke2 = math.random(0,180) | |
1884 | kekke3 = math.random(0,180) | |
1885 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(kekke1),math.rad(kekke2),math.rad(kekke3)),BrickColor.new("Institutional white"),Vector3.new(10,10,10),Vector3.new(1,-1,1),0.1,2) | |
1886 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(kekke1),math.rad(kekke2),math.rad(180+kekke3)),BrickColor.new("Really black"),Vector3.new(10,10,10),Vector3.new(1,-1,1),0.1,2) | |
1887 | magn(0.5,char.Torso,20) | |
1888 | wait(coold) | |
1889 | end | |
1890 | end)) | |
1891 | for i = 0,1,0.01 do | |
1892 | wait() | |
1893 | coold = coold - 0.01 | |
1894 | print(coold) | |
1895 | block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,8,8),Vector3.new(1,-1,-1),.2,BrickColor.new("Really black"),1) | |
1896 | block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,8,8),Vector3.new(1,-1,-1),.2,BrickColor.new("Institutional white"),1) | |
1897 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, kekke - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1898 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1899 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(45), math.rad(40)), 1) | |
1900 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(-45), math.rad(-40)), 0.3) | |
1901 | end | |
1902 | block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,8,8),Vector3.new(1,-1,-1),.02,BrickColor.new("Really black"),1) | |
1903 | block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,8,8),Vector3.new(1,-1,-1),.02,BrickColor.new("Institutional white"),1) | |
1904 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0),BrickColor.new("Institutional white"),Vector3.new(10,10,10),Vector3.new(1,-1,1),0.01,2) | |
1905 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(0,0,math.rad(180)),BrickColor.new("Really black"),Vector3.new(10,10,10),Vector3.new(1,-1,1),0.01,2) | |
1906 | attack = false | |
1907 | char.Humanoid.WalkSpeed = 16 | |
1908 | char.Humanoid.JumpPower = 50 | |
1909 | end | |
1910 | ||
1911 | local magicult = function() | |
1912 | attack = true | |
1913 | char.Humanoid.WalkSpeed = 0 | |
1914 | char.Humanoid.JumpPower = 0 | |
1915 | local kekke = 0 | |
1916 | local coold = 1 | |
1917 | coroutine.resume(coroutine.create(function() | |
1918 | while kekke == 0 do | |
1919 | block(RightArm.CFrame*CFrame.new(0,-1,0)*CFrame.fromEulerAnglesXYZ(.33,.33,.33),Vector3.new(2,2,2),Vector3.new(.5,.5,.5),.025,BrickColor.new("Really black"),1) | |
1920 | block(LeftArm.CFrame*CFrame.new(0,-1,0)*CFrame.fromEulerAnglesXYZ(.33,.33,.33),Vector3.new(2,2,2),Vector3.new(0.5,0.5,0.5),.025,BrickColor.new("Institutional white"),1) | |
1921 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0)),BrickColor.new("Institutional white"),Vector3.new(10,10,10),Vector3.new(-.2,-.2,-.2),0.1,2) | |
1922 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(180)),BrickColor.new("Really black"),Vector3.new(10,10,10),Vector3.new(-.2,-.2,-.2),0.1,2) | |
1923 | magn(0.5,char.Torso,20) | |
1924 | wait(coold) | |
1925 | end | |
1926 | kekke = 0 | |
1927 | end)) | |
1928 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), 1) | |
1929 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 1) | |
1930 | for i = 0,1,0.012 do | |
1931 | wait() | |
1932 | coold = coold | |
1933 | print(coold) | |
1934 | magn(0.5,char.Torso,10) | |
1935 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1936 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1937 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-60)), 0.05) | |
1938 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(60)), 0.05) | |
1939 | end | |
1940 | kekke = 1 | |
1941 | for i = 0,1,0.01 do | |
1942 | wait() | |
1943 | kekke = kekke + 0.1 | |
1944 | block(RightArm.CFrame*CFrame.new(0,0,0),Vector3.new(kekke,kekke,kekke),Vector3.new(0,0,0),.2,BrickColor.new("Really black"),1) | |
1945 | block(LeftArm.CFrame*CFrame.new(0,0,0),Vector3.new(kekke,kekke,kekke),Vector3.new(0,0,0),.2,BrickColor.new("Institutional white"),1) | |
1946 | end | |
1947 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0),BrickColor.new("Institutional white"),Vector3.new(110,50000,110),Vector3.new(30,-1,30),0.05,2) | |
1948 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(0,0,math.rad(180)),BrickColor.new("Really black"),Vector3.new(110,50000,110),Vector3.new(30,-1,30),0.05,2) | |
1949 | wait(2) | |
1950 | kekke = 100 | |
1951 | magn(90,char.Torso,100) | |
1952 | for i = 0,1,0.05 do | |
1953 | wait() | |
1954 | kekke = kekke + 0.1 | |
1955 | block(RightArm.CFrame*CFrame.new(0,0,0),Vector3.new(kekke,kekke,kekke),Vector3.new(0,0,0),.2,BrickColor.new("Really black"),1) | |
1956 | block(LeftArm.CFrame*CFrame.new(0,0,0),Vector3.new(kekke,kekke,kekke),Vector3.new(0,0,0),.2,BrickColor.new("Institutional white"),1) | |
1957 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0),BrickColor.new("Institutional white"),Vector3.new(110,-90,110),Vector3.new(0,0,0),0.01,1) | |
1958 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(0,0,math.rad(180)),BrickColor.new("Really black"),Vector3.new(110,-90,110),Vector3.new(0,0,0),0.01,1) | |
1959 | end | |
1960 | ||
1961 | attack = false | |
1962 | char.Humanoid.Health = 1 | |
1963 | ult = false | |
1964 | weapon.Handle2.Weld.Part0 = RightArm | |
1965 | mana = mana - 400 | |
1966 | char.Humanoid.WalkSpeed = 24 | |
1967 | char.Humanoid.JumpPower = 50 | |
1968 | end | |
1969 | ||
1970 | local swordtransform = function() | |
1971 | attack = true | |
1972 | char.Humanoid.WalkSpeed = 0 | |
1973 | char.Humanoid.JumpPower = 0 | |
1974 | ||
1975 | local kekke = 0 | |
1976 | local kekke1 = 0 | |
1977 | local kekke2 = 0 | |
1978 | local kekke3 = 0 | |
1979 | local coold = 1 | |
1980 | for i = 0,1,0.01 do | |
1981 | wait() | |
1982 | magn(0.5,char.Torso,10) | |
1983 | block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,8,8),Vector3.new(-1,-1,-1),.2,BrickColor.new("Really black"),1) | |
1984 | block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,1,1),Vector3.new(1,0,0),.05,BrickColor.new("Institutional white"),1) | |
1985 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1986 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1987 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), 1) | |
1988 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
1989 | end | |
1990 | --[[coroutine.resume(coroutine.create(function() | |
1991 | while attack == true do | |
1992 | kekke1 = math.random(0,180) | |
1993 | kekke2 = math.random(0,180) | |
1994 | kekke3 = math.random(0,180) | |
1995 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(kekke1),math.rad(kekke2),math.rad(kekke3)),BrickColor.new("Institutional white"),Vector3.new(5,10,5),Vector3.new(-.5,1,-.5),0.1,1) | |
1996 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(kekke1),math.rad(kekke2),math.rad(180+kekke3)),BrickColor.new("Really black"),Vector3.new(5,10,5),Vector3.new(-.5,1,-.5),0.1,1) | |
1997 | magn(0.5,char.Torso,20) | |
1998 | wait(coold) | |
1999 | end | |
2000 | end))]] | |
2001 | ||
2002 | block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,8,8),Vector3.new(1,-1,-1),.02,BrickColor.new("Really black"),1) | |
2003 | block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,8,8),Vector3.new(1,-1,-1),.02,BrickColor.new("Institutional white"),1) | |
2004 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0),BrickColor.new("Institutional white"),Vector3.new(210,-190,210),Vector3.new(-2,1,-2),0.01,2) | |
2005 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(0,0,math.rad(180)),BrickColor.new("Really black"),Vector3.new(210,-190,210),Vector3.new(-2,1,-2),0.01,2) | |
2006 | for i = 0,1,0.01 do | |
2007 | wait() | |
2008 | coold = coold - 0.01 | |
2009 | print(coold) | |
2010 | block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,8,8),Vector3.new(1,-1,-1),.2,BrickColor.new("Really black"),1) | |
2011 | block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,8,8),Vector3.new(1,-1,-1),.2,BrickColor.new("Institutional white"),1) | |
2012 | kekke = kekke + 0.5 | |
2013 | block(char.Torso.CFrame*CFrame.new(math.random(-kekke,kekke),0,math.random(-kekke,kekke)),Vector3.new(1,1,1),Vector3.new(0,kekke/2,0),.2,BrickColor.new("Institutional white"),2) | |
2014 | block(char.Torso.CFrame*CFrame.new(math.random(-kekke,kekke),0,math.random(-kekke,kekke)),Vector3.new(1,1,1),Vector3.new(0,kekke/2,0),.2,BrickColor.new("Really black"),2) | |
2015 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
2016 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
2017 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(45), math.rad(40)), 1) | |
2018 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(-45), math.rad(-40)), 0.3) | |
2019 | end | |
2020 | attack = false | |
2021 | sword1.Transparency = 0.4 | |
2022 | sword2.Transparency = 0.4 | |
2023 | sword11.Transparency = 0.4 | |
2024 | sword21.Transparency = 0.4 | |
2025 | sword12.Transparency = 0.4 | |
2026 | sword22.Transparency = 0.4 | |
2027 | char.Humanoid.WalkSpeed = 24 | |
2028 | char.Humanoid.JumpPower = 50 | |
2029 | end | |
2030 | ||
2031 | local ultimate = function() | |
2032 | ult = true | |
2033 | weapon.Handle.Weld.Part0 = weapon.Handle2 | |
2034 | weapon.Handle.Weld.C0 = clerp(weapon.Handle.Weld.C0, CFrame.new(0, -.1, 2.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1) | |
2035 | weapon.Handle2.Weld.Part0 = char.Torso | |
2036 | weapon.Handle2.Weld.C0 = clerp(weapon.Handle2.Weld.C0, CFrame.new(0, 0, .8) * CFrame.Angles(math.rad(90), math.rad(180), math.rad(0)), 1) | |
2037 | if equipped == false then | |
2038 | equipcheck = false | |
2039 | magictransform() | |
2040 | elseif equipped == true then | |
2041 | equipcheck = true | |
2042 | equipped = false | |
2043 | char.Humanoid.MaxHealth = 200 | |
2044 | swordtransform() | |
2045 | char.Humanoid.Health = 200 | |
2046 | sword1.Transparency = 0.4 | |
2047 | sword2.Transparency = 0.4 | |
2048 | sword11.Transparency = 0.4 | |
2049 | sword21.Transparency = 0.4 | |
2050 | sword12.Transparency = 0.4 | |
2051 | sword22.Transparency = 0.4 | |
2052 | end | |
2053 | ||
2054 | while ult == true do | |
2055 | if Anim == "Walk" then | |
2056 | weapon.Handle2.Weld.C0 = clerp(weapon.Handle2.Weld.C0, CFrame.new(0, 0, .8) * CFrame.Angles(math.rad(100), math.rad(180), math.rad(0)), .3) | |
2057 | else | |
2058 | weapon.Handle2.Weld.C0 = clerp(weapon.Handle2.Weld.C0, CFrame.new(0, 0, .8) * CFrame.Angles(math.rad(90), math.rad(180), math.rad(0)), .3) | |
2059 | end | |
2060 | wait() | |
2061 | end | |
2062 | end | |
2063 | ||
2064 | play:GetMouse().Button1Down:connect(function() | |
2065 | if attack == false and throwing == false then | |
2066 | if combo == 1 and attack == false and throwing == false and equipped == true then | |
2067 | attack1() | |
2068 | combo = 2 | |
2069 | elseif combo == 2 and attack == false and throwing == false and equipped == true then | |
2070 | attack2() | |
2071 | combo = 1 | |
2072 | elseif combo == 1 and attack == false and throwing == false and equipped == false and mana >= 15 then | |
2073 | mana = mana - 15 | |
2074 | if ult == false then | |
2075 | attack3() | |
2076 | else | |
2077 | if equipcheck == false then | |
2078 | magicattack3() | |
2079 | else | |
2080 | mana = mana + 15 | |
2081 | swordattack3() | |
2082 | ||
2083 | end | |
2084 | end | |
2085 | combo = 2 | |
2086 | elseif combo == 2 and attack == false and throwing == false and equipped == false and mana >= 20 and throwing == false then | |
2087 | mana = mana - 20 | |
2088 | if ult == false then | |
2089 | attack4() | |
2090 | combo = 1 | |
2091 | else | |
2092 | if equipcheck == false then | |
2093 | magicattack4() | |
2094 | combo = 1 | |
2095 | else | |
2096 | mana = mana + 20 | |
2097 | swordattack4() | |
2098 | ||
2099 | combo = 3 | |
2100 | end | |
2101 | end | |
2102 | elseif combo == 3 and attack == false and throwing == false and equipped == false and equipcheck == true and mana >= 10 then | |
2103 | mana = mana + 0 | |
2104 | swordattack5() | |
2105 | combo = 4 | |
2106 | elseif combo == 4 and attack == false and throwing == false and equipped == false and equipcheck == true and mana >= 10 then | |
2107 | mana = mana + 0 | |
2108 | swordattack6() | |
2109 | combo = 1 | |
2110 | end | |
2111 | end | |
2112 | end) | |
2113 | ||
2114 | play:GetMouse().Button1Up:connect(function() | |
2115 | if charging == true then | |
2116 | charging = false | |
2117 | ||
2118 | end | |
2119 | end) | |
2120 | ||
2121 | play:GetMouse().KeyDown:connect(function(k) | |
2122 | ||
2123 | k = k:lower() | |
2124 | if k == "z" and attack == false and throwing == false and mana >= 25 then | |
2125 | if ult == false then | |
2126 | mana = mana - 25 | |
2127 | shieldbash() | |
2128 | end | |
2129 | if ult == true then | |
2130 | if equipcheck == false then | |
2131 | mana = mana - 25 | |
2132 | supershieldbash() | |
2133 | else | |
2134 | swordspin() | |
2135 | mana = mana - 25 | |
2136 | end | |
2137 | end | |
2138 | elseif k == "e" and attack == false and throwing == false then | |
2139 | ult = false | |
2140 | sword1.Transparency = 1 | |
2141 | sword2.Transparency = 1 | |
2142 | sword11.Transparency = 1 | |
2143 | sword21.Transparency = 1 | |
2144 | sword12.Transparency = 1 | |
2145 | sword22.Transparency = 1 | |
2146 | char.Humanoid.MaxHealth = 100 | |
2147 | if combo >= 3 then | |
2148 | combo = 1 | |
2149 | end | |
2150 | weapon.Handle2.Weld.C0 = clerp(weapon.Handle2.Weld.C0, CFrame.new(.5, 0.05, 0) * CFrame.Angles(math.rad(180), math.rad(0), math.rad(-90)), 1) | |
2151 | weapon.Handle2.Weld.Part0 = RightArm | |
2152 | equip() | |
2153 | elseif k == "x" and attack == false and throwing == false and mana >= 35 then | |
2154 | if ult == false then | |
2155 | mana = mana - 35 | |
2156 | if equipped == true then | |
2157 | comboattack() | |
2158 | elseif equipped == false then | |
2159 | teleportback() | |
2160 | end | |
2161 | else | |
2162 | if equipcheck == false then | |
2163 | superteleportback() | |
2164 | else | |
2165 | swordcombo() | |
2166 | end | |
2167 | end | |
2168 | elseif k == "x" and attack == true and parry == false and mana >= 15 then | |
2169 | mana = mana - 15 | |
2170 | char.Humanoid.Health = char.Humanoid.Health - 10 | |
2171 | elseif k == "c" and attack == false and throwing == false and mana >= 20 and orb == false then | |
2172 | orb = true | |
2173 | orbs() | |
2174 | elseif k == "c" and orb == true then | |
2175 | orb = false | |
2176 | elseif k == "t" and equipcheck == true then | |
2177 | Taunt() | |
2178 | elseif k == "h" and attack == false and throwing == false and mana >= 200 then | |
2179 | if ult == false then | |
2180 | ultimate() | |
2181 | else | |
2182 | if mana >= 400 then | |
2183 | if equipcheck == false then | |
2184 | magicult() | |
2185 | else | |
2186 | swordult() | |
2187 | equip() | |
2188 | end | |
2189 | end | |
2190 | end | |
2191 | end | |
2192 | end) | |
2193 | ||
2194 | local keke = 0 | |
2195 | coroutine.resume(coroutine.create(function() | |
2196 | while true do | |
2197 | pasthp = char.Humanoid.Health | |
2198 | wait(.5) | |
2199 | if char.Humanoid.Health < pasthp then | |
2200 | parry = true | |
2201 | if equipped == true then | |
2202 | char.Humanoid.Health = char.Humanoid.Health + (pasthp-char.Humanoid.Health)/2 | |
2203 | mana = mana + (pasthp-char.Humanoid.Health)*2 | |
2204 | CreateSound("rbxassetid://10209583",weapon.Handle2,.1,1) | |
2205 | print("Blocked!") | |
2206 | end | |
2207 | if ult == true and equipcheck == false and mana >= (pasthp-char.Humanoid.Health)*2 then | |
2208 | mana = mana - (pasthp-char.Humanoid.Health)*2 | |
2209 | block(char.Torso.CFrame,Vector3.new((1*(pasthp-char.Humanoid.Health)/5),(1*(pasthp-char.Humanoid.Health)/5),(1*(pasthp-char.Humanoid.Health)/5)),Vector3.new(0.5,.5,.5),0.1,char.Torso.BrickColor,1) | |
2210 | char.Humanoid.Health = pasthp | |
2211 | end | |
2212 | end | |
2213 | end | |
2214 | end)) | |
2215 | ||
2216 | coroutine.resume(coroutine.create(function() | |
2217 | while true do | |
2218 | mana = mana + 1 | |
2219 | if ult == true and equipcheck == false then | |
2220 | mana = mana + 4 | |
2221 | end | |
2222 | if mana >= 400 then | |
2223 | mana = 400 | |
2224 | end | |
2225 | wait(.5) | |
2226 | end | |
2227 | end)) | |
2228 | ||
2229 | coroutine.resume(coroutine.create(function() | |
2230 | while true do | |
2231 | keke = keke + 1 | |
2232 | if keke > 10 then | |
2233 | keke = 0 | |
2234 | end | |
2235 | if asdrot <= 360 then | |
2236 | asdrot = asdrot + 2 | |
2237 | else | |
2238 | asdrot = 0 | |
2239 | end | |
2240 | manabar:TweenSize(UDim2.new(1 * (mana /400), 0, 1, 0), "Out", "Quad", 0.5) | |
2241 | if sit == true then | |
2242 | mana = mana + .33 | |
2243 | end | |
2244 | if ult == true and equipcheck == false then | |
2245 | block(LeftArm.CFrame*CFrame.new(0,-1,0)*CFrame.fromEulerAnglesXYZ(0,0.333,0),Vector3.new(1,1,1),Vector3.new(0.1,0.1,0.1),0.2,BrickColor.new("Institutional white"),1) | |
2246 | block(RightArm.CFrame*CFrame.new(0,-1,0)*CFrame.fromEulerAnglesXYZ(0,0.333,0),Vector3.new(1,1,1),Vector3.new(0.1,0.1,0.1),0.2,BrickColor.new("Really black"),1) | |
2247 | end | |
2248 | if riding == true and attack == false and debounce2 == false then | |
2249 | coroutine.resume(coroutine.create(function() | |
2250 | debounce2 = true | |
2251 | magn(3,6,model.spinneblock,5) | |
2252 | wait(0.2) | |
2253 | debounce2 = false | |
2254 | end)) | |
2255 | end | |
2256 | sine = sine + change | |
2257 | torsovel = (char.HumanoidRootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
2258 | if sit == false then | |
2259 | if char.HumanoidRootPart.Velocity.Y > 1 then | |
2260 | Anim = "Jump" | |
2261 | if attack == false and sit == false then | |
2262 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
2263 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
2264 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
2265 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
2266 | RH.C0 = clerp(RH.C0, CFrame.new(1, -.5 + 0.1 * math.cos((sine) / 20), -0.4) * RHCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-40)), 0.3) | |
2267 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -.5 + 0.1 * math.cos((sine) / 20), -0.4) * LHCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(40)), 0.3) | |
2268 | end | |
2269 | elseif torsovel < 1 then | |
2270 | Anim = "Idle" | |
2271 | change = 1 | |
2272 | if attack == false and sit == false then | |
2273 | if equipped == true then | |
2274 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(70)), 0.3) | |
2275 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-70)), 0.3) | |
2276 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-20)), 0.3) | |
2277 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3) | |
2278 | weapon.Handle.Weld.C0 = clerp(weapon.Handle.Weld.C0, CFrame.new(0, -1, -.1) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 1) | |
2279 | end | |
2280 | if equipped == false then | |
2281 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
2282 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
2283 | if ult == false then | |
2284 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(50), math.rad(0), math.rad(0)), 0.3) | |
2285 | else | |
2286 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
2287 | end | |
2288 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
2289 | end | |
2290 | if ult == false then | |
2291 | weapon.Handle2.Weld.C0 = clerp(weapon.Handle2.Weld.C0, CFrame.new(.5, .05, 0) * CFrame.Angles(math.rad(180), math.rad(0), math.rad(-90)), 0.3) | |
2292 | end | |
2293 | end | |
2294 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1 + 0.1 * math.cos((sine) / 20), 0) * RHCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
2295 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1 + 0.1 * math.cos((sine) / 20), 0.1) * LHCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
2296 | elseif 2 < torsovel then | |
2297 | Anim = "Walk" | |
2298 | if attack == false and sit == false then | |
2299 | if equipped == true then | |
2300 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(70)), 0.3) | |
2301 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-70)), 0.3) | |
2302 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-20)), 0.3) | |
2303 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3) | |
2304 | weapon.Handle.Weld.C0 = clerp(weapon.Handle.Weld.C0, CFrame.new(0, -1, -.1) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 1) | |
2305 | end | |
2306 | if equipped == false then | |
2307 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), 0.3) | |
2308 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.3) | |
2309 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(-60), math.rad(0), math.rad(0)), 0.3) | |
2310 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(-60), math.rad(0), math.rad(0)), 0.3) | |
2311 | end | |
2312 | if ult == false then | |
2313 | weapon.Handle2.Weld.C0 = clerp(weapon.Handle2.Weld.C0, CFrame.new(.5, 0.05, 0) * CFrame.Angles(math.rad(180), math.rad(0), math.rad(-90)), 0.3) | |
2314 | end | |
2315 | end | |
2316 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1 + 0.1 * math.cos((sine) / 20), 0) * RHCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0 - 50 * math.cos((sine) / 3))), 0.3) | |
2317 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1 + 0.1 * math.cos((sine) / 20), 0.1) * LHCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0 - 50 * math.cos((sine) / 3))), 0.3) | |
2318 | end | |
2319 | end | |
2320 | wait() | |
2321 | end | |
2322 | end)) | |
2323 | ||
2324 | while true do | |
2325 | wait(0) | |
2326 | swait() | |
2327 | end |