View difference between Paste ID: maHDATfx and cF3S1FVV
SHOW: | | - or go back to the newest paste.
1
--//====================================================\\--
2
--||	 			CREATED BY SHACKLUSTER
3
--\\====================================================//--
4
5
6
7
wait(0.2)
8
9
10
11
Player = game:GetService("Players").LocalPlayer
12
PlayerGui = Player.PlayerGui
13
Cam = workspace.CurrentCamera
14
Backpack = Player.Backpack
15
Character = Player.Character
16
Humanoid = Character.Humanoid
17
Mouse = Player:GetMouse()
18
RootPart = Character["HumanoidRootPart"]
19
Torso = Character["Torso"]
20
Head = Character["Head"]
21
RightArm = Character["Right Arm"]
22
LeftArm = Character["Left Arm"]
23
RightLeg = Character["Right Leg"]
24
LeftLeg = Character["Left Leg"]
25
RootJoint = RootPart["RootJoint"]
26
Neck = Torso["Neck"]
27
RightShoulder = Torso["Right Shoulder"]
28
LeftShoulder = Torso["Left Shoulder"]
29
RightHip = Torso["Right Hip"]
30
LeftHip = Torso["Left Hip"]
31
local sick = Instance.new("Sound",Character)
32
sick.SoundId = "rbxassetid://1239113946"
33
sick.Looped = true
34
sick.Pitch = 1
35
sick.Volume = 1
36
sick:Play()
37
local sick2 = Instance.new("Sound",Character)
38
sick2.SoundId = "rbxassetid://1149909908"
39
sick2.Looped = true
40
sick2.Pitch = 1
41
sick2.Volume = 10
42
Humanoid.DisplayDistanceType = "None"
43
Player:ClearCharacterAppearance()
44
45
IT = Instance.new
46
CF = CFrame.new
47
VT = Vector3.new
48
RAD = math.rad
49
C3 = Color3.new
50
UD2 = UDim2.new
51
BRICKC = BrickColor.new
52
ANGLES = CFrame.Angles
53
EULER = CFrame.fromEulerAnglesXYZ
54
COS = math.cos
55
ACOS = math.acos
56
SIN = math.sin
57
ASIN = math.asin
58
ABS = math.abs
59
MRANDOM = math.random
60
FLOOR = math.floor
61
62
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
63
	local NEWMESH = IT(MESH)
64
	if MESH == "SpecialMesh" then
65
		NEWMESH.MeshType = MESHTYPE
66
		if MESHID ~= "nil" and MESHID ~= "" then
67
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
68
		end
69
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
70
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
71
		end
72
	end
73
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
74
	NEWMESH.Scale = SCALE
75
	NEWMESH.Parent = PARENT
76
	return NEWMESH
77
end
78
79
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
80
	local NEWPART = IT("Part")
81
	NEWPART.formFactor = FORMFACTOR
82
	NEWPART.Reflectance = REFLECTANCE
83
	NEWPART.Transparency = TRANSPARENCY
84
	NEWPART.CanCollide = false
85
	NEWPART.Locked = true
86
	NEWPART.Anchored = true
87
	if ANCHOR == false then
88
		NEWPART.Anchored = false
89
	end
90
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
91
	NEWPART.Name = NAME
92
	NEWPART.Size = SIZE
93
	NEWPART.Position = Torso.Position
94
	NEWPART.Material = MATERIAL
95
	NEWPART:BreakJoints()
96
	NEWPART.Parent = PARENT
97
	return NEWPART
98
end
99
100
local naeeym2 = Instance.new("BillboardGui",Character)
101
naeeym2.AlwaysOnTop = true
102
naeeym2.Size = UDim2.new(5,35,5,35)
103
naeeym2.StudsOffset = Vector3.new(0,1,0)
104
naeeym2.Adornee = Character.Head
105
naeeym2.Name = "Name"
106
naeeym2.PlayerToHideFrom = Player
107
local tecks2 = Instance.new("TextLabel",naeeym2)
108
tecks2.BackgroundTransparency = 1
109
tecks2.TextScaled = true
110
tecks2.BorderSizePixel = 0
111-
tecks2.Text = Player.Name..", Ravager from another world"
111+
tecks2.Text = "Player.Name..",ThE sToNE"
112
tecks2.Font = "SciFi"
113
tecks2.TextSize = 30
114
tecks2.TextStrokeTransparency = 0
115
tecks2.TextColor3 = Color3.new(0.5,0,0.5)
116
tecks2.TextStrokeColor3 = Color3.new(0,0,0)
117
tecks2.Size = UDim2.new(1,0,0.5,0)
118
tecks2.Parent = naeeym2
119
120
--//=================================\\
121
--||		  CUSTOMIZATION
122
--\\=================================//
123
124
Class_Name = "Ravager.exe"
125
Weapon_Name = "Add-ons"
126
127
Custom_Colors = {
128
	Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon.
129
	Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
130
131
	Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.
132
	Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
133
	Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
134
	Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
135
	Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
136
137
	Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
138
	Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
139
	Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
140
	Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
141
	Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
142
}
143
144
145-
Player_Size = 1 --Size of the player.
145+
Player_Size = 15 --Size of the player.
146
Animation_Speed = 3
147
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
148
149
local Speed = 35
150
local Effects2 = {}
151
152
--//=================================\\
153
--|| 	  END OF CUSTOMIZATION
154
--\\=================================//
155
156
	local function weldBetween(a, b)
157
	    local weldd = Instance.new("ManualWeld")
158
	    weldd.Part0 = a
159
	    weldd.Part1 = b
160
	    weldd.C0 = CFrame.new()
161
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
162
	    weldd.Parent = a
163
	    return weldd
164
	end
165
166
function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
167
local acs = Instance.new("Part")
168
acs.CanCollide = false
169
acs.Anchored = false
170
acs.Size = Vector3.new(0,0,0)
171
acs.CFrame = attachmentpart.CFrame
172
acs.Parent = attachmentpart
173
acs.BrickColor = color
174
    local meshs = Instance.new("SpecialMesh")
175
    meshs.MeshId = mesh
176
    meshs.TextureId = texture
177
    meshs.Parent = acs
178
    meshs.Scale = scale
179
    meshs.Offset = offset
180
weldBetween(attachmentpart,acs)
181
end
182
183
function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
184
if TYPE == "Gem" then
185-
	local acs = CreatePart(3, PART, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
185+
	local acs = CreatePart(3, PART, "Plastic", 0, 0, COLOR, "Really Red", VT(0,0,0))
186
	acs.Anchored = false
187
    acs.CanCollide = false
188
	acs.CFrame = PART.CFrame
189
	local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
190
weldBetween(PART,acs)
191
elseif TYPE == "Skull" then
192-
	local acs = CreatePart(3, PART, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
192+
	local acs = CreatePart(3, PART, "Plastic", 0, 0, COLOR, "Really Red", VT(0,0,0))
193
	acs.Anchored = false
194
    acs.CanCollide = false
195
	acs.CFrame = PART.CFrame
196-
	local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
196+
	local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "21070012", "", SIZE, OFFSET)
197
weldBetween(PART,acs)
198
elseif TYPE == "Eye" then
199-
	local acs = CreatePart(3, PART, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
199+
	local acs = CreatePart(3, PART, "Neon", 0, 0, COLOR, "Really Red", VT(0,0,0))
200
	acs.Anchored = false
201
    acs.CanCollide = false
202
	acs.CFrame = PART.CFrame
203
	local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
204
weldBetween(PART,acs)
205
end
206
end
207
208-
createaccessory(Head,"http://www.roblox.com/asset/?id=124631026","http://www.roblox.com/asset/?id=191022123",VT(2,2,2),VT(0,-1,0.04),BRICKC"Pearl")
208+
createaccessory(Head,"http://www.roblox.com/asset/?id=21070012","http://www.roblox.com/asset/?id=21070012",VT(2,2,2),VT(0,-1,0.04),BRICKC"Pearl")
209
210
--//=================================\\
211
--|| 	      USEFUL VALUES
212
--\\=================================//
213
214
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
215
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
216
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
217
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
218
local CO1 = 0
219
local CO2 = 0
220
local CO3 = 0
221
local CO4 = 0
222
local CHANGEDEFENSE = 0
223
local CHANGEDAMAGE = 0
224
local CHANGEMOVEMENT = 0
225
local ANIM = "Idle"
226
local ATTACK = false
227
local EQUIPPED = false
228
local HOLD = false
229
local COMBO = 1
230
local LASTPOINT = nil
231
local BLCF = nil
232
local SCFR = nil
233
local KEYHOLD = false
234
local STAGGERHITANIM = false
235
local STAGGERANIM = false
236
local STUNANIM = false
237
local CRITCHANCENUMBER = 0
238
local IDLENUMBER = 0
239
local DONUMBER = 0
240
local HANDIDLE = false
241
local Rooted = false
242
local SINE = 0
243
local CHANGE = 2 / Animation_Speed
244
local WALKINGANIM = false
245
local WALK = 0
246
local DANCE = false
247
local DISABLEJUMPING = false
248
local ROBLOXIDLEANIMATION = IT("Animation")
249
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
250
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
251
--ROBLOXIDLEANIMATION.Parent = Humanoid
252
local WEAPONGUI = IT("ScreenGui", PlayerGui)
253
WEAPONGUI.Name = "Weapon GUI"
254
local Weapon = IT("Model")
255
Weapon.Name = Weapon_Name
256
local Effects = IT("Folder", Weapon)
257
Effects.Name = "Effects"
258
local Bombs = IT("Folder", Weapon)
259
Bombs.Name = "BombsHolder"
260
local ANIMATOR = Humanoid.Animator
261
local ANIMATE = Character.Animate
262
local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
263
local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
264
local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
265
local HITBLOCKSOUNDS = {"199148933", "199148947"}
266
local UNANCHOR = true
267
local MAGICPARTICLE = "655109389"
268
269
local SKILLTEXTCOLOR = C3(0,0,0)
270
271
--//=================================\\
272
--\\=================================//
273
274
275
--//=================================\\
276
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
277
--\\=================================//
278
279
ArtificialHB = Instance.new("BindableEvent", script)
280
ArtificialHB.Name = "ArtificialHB"
281
282
script:WaitForChild("ArtificialHB")
283
284
frame = Frame_Speed
285
tf = 0
286
allowframeloss = false
287
tossremainder = false
288
lastframe = tick()
289
script.ArtificialHB:Fire()
290
291
game:GetService("RunService").Heartbeat:connect(function(s, p)
292
	tf = tf + s
293
	if tf >= frame then
294
		if allowframeloss then
295
			script.ArtificialHB:Fire()
296
			lastframe = tick()
297
		else
298
			for i = 1, math.floor(tf / frame) do
299
				script.ArtificialHB:Fire()
300
			end
301
		lastframe = tick()
302
		end
303
		if tossremainder then
304
			tf = 0
305
		else
306
			tf = tf - frame * math.floor(tf / frame)
307
		end
308
	end
309
end)
310
311
--//=================================\\
312
--\\=================================//
313
314
315
316
317
318
--//=================================\\
319
--|| 	      SOME FUNCTIONS
320
--\\=================================//
321
322
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
323
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
324
end
325
326
function PositiveAngle(NUMBER)
327
	if NUMBER >= 0 then
328
		NUMBER = 0
329
	end
330
	return NUMBER
331
end
332
333
function NegativeAngle(NUMBER)
334
	if NUMBER <= 0 then
335
		NUMBER = 0
336
	end
337
	return NUMBER
338
end
339
340
function Swait(NUMBER)
341
	if NUMBER == 0 or NUMBER == nil then
342
		ArtificialHB.Event:wait()
343
	else
344
		for i = 1, NUMBER do
345
			ArtificialHB.Event:wait()
346
		end
347
	end
348
end
349
350
function QuaternionFromCFrame(cf)
351
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
352
	local trace = m00 + m11 + m22
353
	if trace > 0 then 
354
		local s = math.sqrt(1 + trace)
355
		local recip = 0.5 / s
356
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
357
	else
358
		local i = 0
359
		if m11 > m00 then
360
			i = 1
361
		end
362
		if m22 > (i == 0 and m00 or m11) then
363
			i = 2
364
		end
365
		if i == 0 then
366
			local s = math.sqrt(m00 - m11 - m22 + 1)
367
			local recip = 0.5 / s
368
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
369
		elseif i == 1 then
370
			local s = math.sqrt(m11 - m22 - m00 + 1)
371
			local recip = 0.5 / s
372
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
373
		elseif i == 2 then
374
			local s = math.sqrt(m22 - m00 - m11 + 1)
375
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
376
		end
377
	end
378
end
379
 
380
function QuaternionToCFrame(px, py, pz, x, y, z, w)
381
	local xs, ys, zs = x + x, y + y, z + z
382
	local wx, wy, wz = w * xs, w * ys, w * zs
383
	local xx = x * xs
384
	local xy = x * ys
385
	local xz = x * zs
386
	local yy = y * ys
387
	local yz = y * zs
388
	local zz = z * zs
389
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
390
end
391
 
392
	function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
393
		local fp=IT("Part")
394
		fp.formFactor=formfactor
395
		fp.Parent=parent
396
		fp.Reflectance=reflectance
397
		fp.Transparency=transparency
398
		fp.CanCollide=false
399
		fp.Locked=true
400
		fp.BrickColor=BrickColor.new(tostring(brickcolor))
401
		fp.Name=name
402
		fp.Size=size
403
		fp.Position=Character.Torso.Position
404
		NoOutlines(fp)
405
		fp.Material=material
406
		fp:BreakJoints()
407
		return fp
408
	end
409
	
410
	function mesh(Mesh,part,meshtype,meshid,offset,scale)
411
		local mesh=IT(Mesh)
412
		mesh.Parent=part
413
		if Mesh=="SpecialMesh" then
414
			mesh.MeshType=meshtype
415
			mesh.MeshId=meshid
416
		end
417
		mesh.Offset=offset
418
		mesh.Scale=scale
419
		return mesh
420
	end
421
422
function QuaternionSlerp(a, b, t)
423
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
424
	local startInterp, finishInterp;
425
	if cosTheta >= 0.0001 then
426
		if (1 - cosTheta) > 0.0001 then
427
			local theta = ACOS(cosTheta)
428
			local invSinTheta = 1 / SIN(theta)
429
			startInterp = SIN((1 - t) * theta) * invSinTheta
430
			finishInterp = SIN(t * theta) * invSinTheta
431
		else
432
			startInterp = 1 - t
433
			finishInterp = t
434
		end
435
	else
436
		if (1 + cosTheta) > 0.0001 then
437
			local theta = ACOS(-cosTheta)
438
			local invSinTheta = 1 / SIN(theta)
439
			startInterp = SIN((t - 1) * theta) * invSinTheta
440
			finishInterp = SIN(t * theta) * invSinTheta
441
		else
442
			startInterp = t - 1
443
			finishInterp = t
444
		end
445
	end
446
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
447
end
448
449
function Clerp(a, b, t)
450
	local qa = {QuaternionFromCFrame(a)}
451
	local qb = {QuaternionFromCFrame(b)}
452
	local ax, ay, az = a.x, a.y, a.z
453
	local bx, by, bz = b.x, b.y, b.z
454
	local _t = 1 - t
455
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
456
end
457
458
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
459
	local frame = IT("Frame")
460
	frame.BackgroundTransparency = TRANSPARENCY
461
	frame.BorderSizePixel = BORDERSIZEPIXEL
462
	frame.Position = POSITION
463
	frame.Size = SIZE
464
	frame.BackgroundColor3 = COLOR
465
	frame.BorderColor3 = BORDERCOLOR
466
	frame.Name = NAME
467
	frame.Parent = PARENT
468
	return frame
469
end
470
471
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
472
	local label = IT("TextLabel")
473
	label.BackgroundTransparency = 1
474
	label.Size = UD2(1, 0, 1, 0)
475
	label.Position = UD2(0, 0, 0, 0)
476
	label.TextColor3 = TEXTCOLOR
477
	label.TextStrokeTransparency = STROKETRANSPARENCY
478
	label.TextTransparency = TRANSPARENCY
479
	label.FontSize = TEXTFONTSIZE
480
	label.Font = TEXTFONT
481
	label.BorderSizePixel = BORDERSIZEPIXEL
482
	label.TextScaled = false
483
	label.Text = TEXT
484
	label.Name = NAME
485
	label.Parent = PARENT
486
	return label
487
end
488
489
function NoOutlines(PART)
490
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
491
end
492
493
494
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
495
	local NEWWELD = IT(TYPE)
496
	NEWWELD.Part0 = PART0
497
	NEWWELD.Part1 = PART1
498
	NEWWELD.C0 = C0
499
	NEWWELD.C1 = C1
500
	NEWWELD.Parent = PARENT
501
	return NEWWELD
502
end
503
504
function CreateSound(ID, PARENT, VOLUME, PITCH)
505
	local NEWSOUND = nil
506
	coroutine.resume(coroutine.create(function()
507
		NEWSOUND = IT("Sound", PARENT)
508
		NEWSOUND.Volume = VOLUME
509
		NEWSOUND.Pitch = PITCH
510
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
511
		Swait()
512
		NEWSOUND:play()
513
		game:GetService("Debris"):AddItem(NEWSOUND, 10)
514
	end))
515
	return NEWSOUND
516
end
517
518
function CFrameFromTopBack(at, top, back)
519
	local right = top:Cross(back)
520
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
521
end
522
523
function CreateWave(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
524
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
525
	local mesh = IT("SpecialMesh",wave)
526
	mesh.MeshType = "FileMesh"
527
	mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
528
	mesh.Scale = VT(size,size,size)
529
	mesh.Offset = VT(0,0,-size/8)
530
	wave.CFrame = cframe
531
	coroutine.resume(coroutine.create(function(PART)
532
		for i = 1, waitt do
533
			Swait()
534
			mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
535
			mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
536
			if doesrotate == true then
537
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
538
			end
539
			wave.Transparency = wave.Transparency + (0.5/waitt)
540
			if wave.Transparency > 0.99 then
541
				wave:remove()
542
			end
543
		end
544
	end))
545
end
546
547
function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
548
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
549
	local mesh = IT("SpecialMesh",wave)
550
	mesh.MeshType = "FileMesh"
551
	mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
552
	mesh.Scale = VT(size,size,size)
553
	wave.CFrame = cframe
554
	coroutine.resume(coroutine.create(function(PART)
555
		for i = 1, waitt do
556
			Swait()
557
			mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
558
			if doesrotate == true then
559
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
560
			end
561
			wave.Transparency = wave.Transparency + (0.5/waitt)
562
			if wave.Transparency > 0.99 then
563
				wave:remove()
564
			end
565
		end
566
	end))
567
end
568
569
function CreateTornado(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
570
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
571
	local mesh = IT("SpecialMesh",wave)
572
	mesh.MeshType = "FileMesh"
573
	mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
574
	mesh.Scale = VT(size,size,size)
575
	wave.CFrame = cframe
576
	coroutine.resume(coroutine.create(function(PART)
577
		for i = 1, waitt do
578
			Swait()
579
			mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
580
			if doesrotate == true then
581
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
582
			end
583
			wave.Transparency = wave.Transparency + (0.5/waitt)
584
			if wave.Transparency > 0.99 then
585
				wave:remove()
586
			end
587
		end
588
	end))
589
end
590
591
function CreateRing(inair,size,doesrotate,rotatedirection,waitt,cframe,spin1,spin2,color)
592
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
593
	local mesh = IT("SpecialMesh",wave)
594
	mesh.MeshType = "FileMesh"
595
	mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
596
	mesh.Scale = VT(size,size,size)
597
	mesh.Offset = VT(0,0,0)
598
	wave.CFrame = cframe
599
	coroutine.resume(coroutine.create(function(PART)
600
		for i = 1, waitt do
601
			Swait()
602
			mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
603
			if doesrotate == true then
604
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(spin2, rotatedirection, spin1)
605
			end
606
			wave.Transparency = wave.Transparency + (0.5/waitt)
607
			if wave.Transparency > 0.99 then
608
				wave:remove()
609
			end
610
		end
611
	end))
612
end
613
614
function MagicSphere(size,waitt,cframe,color)
615
	local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(1,1,1))
616
	local mesh = IT("SpecialMesh",wave)
617
	mesh.MeshType = "Sphere"
618
	mesh.Scale = VT(size,size,size)
619
	mesh.Offset = VT(0,0,0)
620
	wave.CFrame = cframe
621
	coroutine.resume(coroutine.create(function(PART)
622
		for i = 1, waitt do
623
			Swait()
624
			mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
625
			wave.Transparency = wave.Transparency + (1/waitt)
626
			if wave.Transparency > 0.99 then
627
				wave:remove()
628
			end
629
		end
630
	end))
631
end
632
633
function MagicSphere2(size,waitt,cframe,color)
634
	local wave = CreatePart(3, Effects, "Neon", 0, 1, BRICKC(color), "Effect", VT(1,1,1))
635
	local mesh = IT("SpecialMesh",wave)
636
	mesh.MeshType = "Sphere"
637
	mesh.Scale = VT(size,size,size)
638
	mesh.Offset = VT(0,0,0)
639
	wave.CFrame = cframe
640
	coroutine.resume(coroutine.create(function(PART)
641
		for i = 1, waitt do
642
			Swait()
643
			mesh.Scale = mesh.Scale - VT(size/waitt,size/waitt,size/waitt)
644
			wave.Transparency = wave.Transparency - (1/waitt)
645
		end
646
		wave:remove()
647
	end))
648
end
649
650
function BreakEffect(brickcolor,cframe,x1,y1,z1,material)
651
	local prt=part("Custom",workspace,material,0,0,brickcolor,"Effect",VT(0.5,0.5,0.5))
652
	prt.Anchored=true
653
	prt.CFrame=cframe*EULER(math.random(-50,50),math.random(-50,50),math.random(-50,50))
654
	local msh=mesh("SpecialMesh",prt,"Sphere","",VT(0,0,0),VT(x1,y1,z1))
655
	coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb) 
656
		CF=Part.CFrame
657
		Numbb=0
658
		randnumb=math.random()-math.random()
659
		for i=0,1,0.05 do
660
			wait()
661
			CF=CF*CF(0,1,0)
662
			--Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0)
663
			Part.CFrame=CF*EULER(Numbb,0,0)
664
			Part.Transparency=i
665
			Numbb=Numbb+randnumb
666
		end
667
		Part.Parent=nil
668
	end),prt)
669
end
670
671
function MagicBlock(size,waitt,cframe,color)
672
	local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(size,size,size))
673
	local mesh = IT("BlockMesh",wave)
674
	wave.CFrame = cframe
675
	coroutine.resume(coroutine.create(function(PART)
676
		for i = 1, waitt do
677
			Swait()
678
			mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
679
			wave.CFrame = cframe * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
680
			wave.Transparency = wave.Transparency + (1/waitt)
681
			if wave.Transparency > 0.99 then
682
				wave:remove()
683
			end
684
		end
685
	end))
686
end
687
688
local EyeSizes={
689
	NumberSequenceKeypoint.new(0,1,0),
690
	NumberSequenceKeypoint.new(1,0.2,0)
691
}
692
local EyeTrans={
693
	NumberSequenceKeypoint.new(0,0.8,0),
694
	NumberSequenceKeypoint.new(1,1,0)
695
}
696
local PE=Instance.new("ParticleEmitter")
697
PE.LightEmission=0
698
PE.Size=NumberSequence.new(EyeSizes)
699
PE.Transparency=NumberSequence.new(EyeTrans)
700
PE.Lifetime=NumberRange.new(0.35,0.35,0.35)
701
PE.Rotation=NumberRange.new(0,360)
702
PE.Rate=15
703
PE.Acceleration = Vector3.new(0,75,0)
704
PE.Drag = 5
705
PE.Enabled = false
706
PE.Speed = NumberRange.new(0,0,0)
707
PE.Texture="http://www.roblox.com/asset/?id=1179557490"
708
PE.ZOffset = 0
709
PE.Name = "Particles"
710
711
function CreateParticles(art,text,accel,drag,rate,type,isenabledbydefault)
712
	local particle = PE:Clone()
713
	particle.Parent = art
714
	particle.Acceleration = accel
715
	PE.Rate = rate
716
	if type == "Fire" then
717
		local EyeSizes={
718
			NumberSequenceKeypoint.new(0,1,0.3),
719
			NumberSequenceKeypoint.new(1,0.2,0.2)
720
		}
721
		PE.Size = NumberSequence.new(EyeSizes)
722
	elseif type == "Smoke" then
723
		local EyeSizes={
724
			NumberSequenceKeypoint.new(0,1,0),
725
			NumberSequenceKeypoint.new(1,5,0.5)
726
		}
727
		PE.Size = NumberSequence.new(EyeSizes)
728
	elseif type == "Solid" then
729
		local EyeSizes={
730
			NumberSequenceKeypoint.new(0,1,0),
731
			NumberSequenceKeypoint.new(1,1,0)
732
		}
733
		PE.Size = NumberSequence.new(EyeSizes)
734
	end
735
	PE.Drag = drag
736
	particle.Texture = "http://www.roblox.com/asset/?id="..text
737
	particle.Enabled = isenabledbydefault
738
return particle
739
end
740
741
function MakeForm(PART,TYPE)
742
	if TYPE == "Cyl" then
743
		local MSH = IT("CylinderMesh",PART)
744
	elseif TYPE == "Ball" then
745
		local MSH = IT("SpecialMesh",PART)
746
		MSH.MeshType = "Sphere"
747
	elseif TYPE == "Wedge" then
748
		local MSH = IT("SpecialMesh",PART)
749
		MSH.MeshType = "Wedge"
750
	end
751
end
752
753
--//=================================\\
754
--\\=================================//
755
756
function createaddongen(limb,position,size)
757-
	local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(0.25*Player_Size, size*0.8*Player_Size,size*0.8*Player_Size),false)
757+
	local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really Red", limb.Name.." Gauntlet Part", VT(0.25*Player_Size, size*0.8*Player_Size,size*0.8*Player_Size),false)
758
	local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0.45 * Player_Size, position * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, 0, 0))
759-
	local part = CreatePart(3, Weapon, "Neon", 0, 0, "Royal purple", limb.Name.." Neon Gauntlet Part", VT(0.25*Player_Size,size*Player_Size,size*Player_Size),false)
759+
	local part = CreatePart(3, Weapon, "Neon", 0, 0, "Black", limb.Name.." Neon Gauntlet Part", VT(0.25*Player_Size,size*Player_Size,size*Player_Size),false)
760
	local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0.425 * Player_Size, position * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, 0, 0))
761
end
762
763
function creategauntlet(limb)
764
	--main--
765-
	local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.75+0.07*Player_Size,1.07*Player_Size),false)
765+
	local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really Red", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.75+0.07*Player_Size,1.07*Player_Size),false)
766
	local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, -0.65 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
767-
	local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.25*Player_Size,1.07*Player_Size),false)
767+
	local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really Red", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.25*Player_Size,1.07*Player_Size),false)
768
	local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, -0.115 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
769
	MakeForm(part,"Wedge")
770-
	local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.25*Player_Size,1.07*Player_Size),false)
770+
	local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really Red", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.25*Player_Size,1.07*Player_Size),false)
771
	local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, 0.115 * Player_Size, 0 * Player_Size) * ANGLES(RAD(180), RAD(-90), RAD(0)), CF(0, 0, 0))
772
	MakeForm(part,"Wedge")
773-
	local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.75+0.07*Player_Size,1.07*Player_Size),false)
773+
	local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really Red", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.75+0.07*Player_Size,1.07*Player_Size),false)
774
	local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, 0.65 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
775
	--neon addons
776-
	local part = CreatePart(3, Weapon, "Neon", 0, 0, "Royal purple", limb.Name.." Neon Gauntlet Part", VT(1.05*Player_Size,2.05*Player_Size,1.05*Player_Size),false)
776+
	local part = CreatePart(3, Weapon, "Neon", 0, 0, "Black", limb.Name.." Neon Gauntlet Part", VT(1.05*Player_Size,2.05*Player_Size,1.05*Player_Size),false)
777
	local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
778
	--misc--
779
	createaddongen(limb,0.25,0.75)
780
	createaddongen(limb,-0.2,0.25)
781
	createaddongen(limb,-0.35,0.25)
782
	createaddongen(limb,-0.65,0.45)
783
end
784
785
--//=================================\\
786
--||	     WEAPON CREATION
787
--\\=================================//
788
789
creategauntlet(RightArm)
790
creategauntlet(RightLeg)
791
792-
if Player_Size ~= 1 then
792+
if Player_Size ~= 35 then
793
	for _, v in pairs (Weapon:GetChildren()) do
794
		if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then
795
			local p1 = v.Part1
796
			v.Part1 = nil
797
			local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components()
798
			v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12)
799
			v.Part1 = p1
800
		elseif v.ClassName == "Part" then
801
			for _, b in pairs (v:GetChildren()) do
802
				if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then
803
					b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size)
804
				end
805
			end
806
		end
807
	end
808
end
809
810
for _, c in pairs(Weapon:GetChildren()) do
811
	if c.ClassName == "Part" then
812
		c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
813
	end
814
end
815
816
Weapon.Parent = Character
817
818
Humanoid.Died:connect(function()
819
	sick:remove()
820
	sick2:remove()
821
	CreateSound("167285348", Head, 3, 1)
822
	ATTACK = true
823
end)
824
825
print(Class_Name.." loaded.")
826
827
local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
828
local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
829
local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
830
local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
831
832
local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z-V] Tyrany cannon", C3(0.5,0,0.5), 7, "SciFi", 0, 2, 1, "Text 1")
833
local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Earth shatterer", C3(0.5,0,0.5), 7, "SciFi", 0, 2, 1, "Text 2")
834
local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[E] Warp", C3(0.5,0,0.5), 10, "SciFi", 0, 2, 1, "Text 4")
835
local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C+HOLD] Ravaging overthrower", C3(0,0,0), 5, "SciFi", 0, 2, 1, "Text 3")
836
837
838
--//=================================\\
839
--|| 			SPEECH
840
--\\=================================//
841
842
function chatfunc(text,waitt)
843
local chat = coroutine.wrap(function()
844
if Character:FindFirstChild("TalkingBillBoard")~= nil then
845
Character:FindFirstChild("TalkingBillBoard"):destroy()
846
end
847
local naeeym2 = Instance.new("BillboardGui",Character)
848
naeeym2.Size = UDim2.new(0,100,0,40)
849
naeeym2.StudsOffset = Vector3.new(0,5,0)
850
naeeym2.Adornee = Character.Head
851
naeeym2.Name = "TalkingBillBoard"
852
naeeym2.AlwaysOnTop = true
853
local tecks2 = Instance.new("TextLabel",naeeym2)
854
tecks2.BackgroundTransparency = 1
855
tecks2.BorderSizePixel = 0
856
tecks2.Text = ""
857
tecks2.Font = "SciFi"
858
tecks2.TextSize = 30
859
tecks2.TextStrokeTransparency = 1
860
tecks2.TextColor3 = SKILLTEXTCOLOR
861
tecks2.TextStrokeColor3 = Color3.new(0,0,0)
862
tecks2.Size = UDim2.new(1,0,0.5,0)
863
for i = 1,string.len(text),1 do
864
tecks2.Text = string.sub(text,1,i)
865
Swait()
866
end
867
wait(waitt)
868
coroutine.resume(coroutine.create(function()
869
	for i = 1, 10 do
870
		tecks2.TextTransparency = tecks2.TextTransparency + 0.1
871
		Swait()
872
	end
873
	naeeym2:Destroy()
874
end))
875
end)
876
chat()
877
end
878
879
--//=================================\\
880
--||	     DAMAGE FUNCTIONS
881
--\\=================================//
882
883
function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
884
	local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
885
	STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
886
	local BODYGYRO = IT("BodyGyro", STATPART)
887
	local BODYPOSITION = IT("BodyPosition", STATPART)
888
	BODYPOSITION.P = 2000
889
	BODYPOSITION.D = 100
890
	BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
891
	if LABELTYPE == "Normal" then
892
		BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
893
	elseif LABELTYPE == "Debuff" then
894
		BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2))
895
	elseif LABELTYPE == "Interruption" then
896
		BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2))
897
	end
898
	game:GetService("Debris"):AddItem(STATPART ,5)
899
	local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
900
	BILLBOARDGUI.Adornee = STATPART
901
	BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
902
	BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
903
	BILLBOARDGUI.AlwaysOnTop = false
904
	local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
905
	TEXTLABEL.BackgroundTransparency = 1
906
	TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
907
	TEXTLABEL.Text = TEXT
908
	TEXTLABEL.Font = "SciFi"
909
	TEXTLABEL.FontSize="Size42"
910
	TEXTLABEL.TextColor3 = COLOR
911
	TEXTLABEL.TextStrokeTransparency = 1
912
	TEXTLABEL.TextScaled = true
913
	TEXTLABEL.TextWrapped = true
914
	coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
915
		wait(0.2)
916
		for i=1, 5 do
917
			wait()
918
			THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0)
919
		end
920
		wait(1.2)
921
		for i=1, 5 do
922
			wait()
923
			THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2
924
			THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2
925
			THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0)
926
		end
927
		THEPART.Parent = nil
928
	end),STATPART, BODYPOSITION, TEXTLABEL)
929
end
930
931
932
--//=================================\\
933
--||			DAMAGING
934
--\\=================================//
935
936
function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier)
937
	if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
938
		local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
939
		local dmg = math.random(min,max)
940
		if humanoid.Health > 0 then
941
			if beserk == true then
942
				humanoid.Health = 0
943
			else
944
				CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10)
945
				hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength
946
				if math.random(1,100) < critrate+1 then
947
					humanoid.Health = humanoid.Health - dmg*critmultiplier
948
					StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
949
				else
950
					humanoid.Health = humanoid.Health - dmg
951
					StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0))
952
				end
953
				local defence = Instance.new("BoolValue",hit.Parent)
954
				defence.Name = ("HitBy"..Player.Name)
955
				game:GetService("Debris"):AddItem(defence, 0.5)
956
			end
957
		end
958
	end
959
end
960
961
function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping)
962
	local dmg = math.random(min,max)
963
	for i,v in ipairs(workspace:GetChildren()) do
964
	if v:FindFirstChild("HitBy"..Player.Name) == nil then
965
		local body = v:GetChildren()
966
			for part = 1, #body do
967
				if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
968
					if(body[part].Position - position).Magnitude < radius then
969
						if v.ClassName == "Model" then
970
							if v:FindFirstChild("Humanoid") then
971
								if v.Humanoid.Health ~= 0 then
972
									if CanBeDodgedByJumping == true then
973
										if body[part].Position.Y < position.Y+5 then
974
											if math.random(1,100) < critrate+1 then
975
												v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
976
												StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
977
											else
978
												v.Humanoid.Health = v.Humanoid.Health - dmg
979
												StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
980
											end
981
											local defence = Instance.new("BoolValue",v)
982
											defence.Name = ("HitBy"..Player.Name)
983
											game:GetService("Debris"):AddItem(defence, 0.5)
984
										end
985
									else
986
										if beserk == true then
987
											v.Humanoid.Health = 0
988
										end
989
										if math.random(1,100) < critrate+1 then
990
											v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
991
											StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
992
										else
993
											v.Humanoid.Health = v.Humanoid.Health - dmg
994
											StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
995
										end
996
										local defence = Instance.new("BoolValue",v)
997
										defence.Name = ("HitBy"..Player.Name)
998
										game:GetService("Debris"):AddItem(defence, 0.5)
999
									end
1000
								end
1001
							end
1002
						end
1003
						body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
1004
					end
1005
				end
1006
			end
1007
			if v.ClassName == "Part" then
1008
				if v.Anchored == false and (v.Position - position).Magnitude < radius then
1009
					v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
1010
				end
1011
			end
1012
		end
1013
	end
1014
end
1015
1016
function killnearest(position,range,maxstrength)
1017
	for i,v in ipairs(workspace:GetChildren()) do
1018
	local body = v:GetChildren()
1019
		for part = 1, #body do
1020
			if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
1021
				if(body[part].Position - position).Magnitude < range then
1022
					if v.ClassName == "Model" then
1023
						v:BreakJoints()
1024
					end
1025
					--table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
1026
					body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
1027
				end
1028
			end
1029
		end
1030
		if v.ClassName == "Part" then
1031
			if v.Anchored == false and (v.Position - position).Magnitude < range then
1032
				--table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
1033
				v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
1034
			end
1035
		end
1036
	end
1037
end
1038
1039
--//=================================\\
1040
--||	ATTACK FUNCTIONS AND STUFF
1041
--\\=================================//
1042
1043
function CheckTableForString(Table, String)
1044
	for i, v in pairs(Table) do
1045
		if string.find(string.lower(String), string.lower(v)) then
1046
			return true
1047
		end
1048
	end
1049
	return false
1050
end
1051
1052
function CheckIntangible(Hit)
1053
	local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
1054
	if Hit and Hit.Parent then
1055
		if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
1056
			return true
1057
		end
1058
	end
1059
	return false
1060
end
1061
1062
Debris = game:GetService("Debris")
1063
1064
function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
1065
	local Direction = CFrame.new(StartPos, Vec).lookVector
1066
	local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
1067
	local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
1068
	if RayHit and CheckIntangible(RayHit) then
1069
		if DelayIfHit then
1070
			wait()
1071
		end
1072
		RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
1073
	end
1074
	return RayHit, RayPos, RayNormal
1075
end
1076
1077
function turnto(position)
1078
	RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
1079
end
1080
1081
function ExplodeBomb(b)
1082
	b.Parent = Effects
1083
	b.Anchored = true
1084
	CreateSound("215395285", b, 10, 1)
1085-
	MagicSphere(5,20,b.CFrame,"Royal purple")
1085+
	MagicSphere(5,20,b.CFrame,"Black")
1086
	b.Transparency = 1
1087-
	MagicBlock(3,15,b.CFrame,"Royal purple")
1087+
	MagicBlock(3,15,b.CFrame,"Black")
1088-
	--BreakEffect("Royal purple",b.CFrame,2,2,2,"Neon")
1088+
	--BreakEffect("Black",b.CFrame,5,5,5,"Neon")
1089
	for i = 1, 3 do
1090
		CreateSwirl(0,5,true,-0.2,25,b.CFrame * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"Really black")
1091
	end
1092
	killnearest(b.Position,12,25)
1093
	game:GetService("Debris"):AddItem(b, 5)
1094
end
1095
1096
function Detonate()
1097
	bomb = Bombs:GetChildren()
1098
	for lol = 1, #bomb do
1099
		if bomb[lol].ClassName == "Part" then
1100
			local b = bomb[lol]
1101
			ExplodeBomb(b)
1102
		end
1103
	end
1104
end
1105
1106
function TyranyCannon()
1107
	ATTACK = true
1108
	for i=0, 1, 0.1 / Animation_Speed do
1109
		Swait()
1110
		turnto(Mouse.Hit.p)
1111
		RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed/5)
1112
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1113
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
1114
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1115
		RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -0.75 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-1.25), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1116
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1.1 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1117
	end
1118
	local POS = Mouse.Hit.p
1119
	for i = 1, 5 do
1120-
		MagicSphere(2,10,RightArm.CFrame * CF(0,-1,0),"Royal purple")
1120+
		MagicSphere(2,10,RightArm.CFrame * CF(0,-1,0),"Black")
1121
		Swait(5)
1122
	end
1123
	CreateSound("438666196", RightArm, 5, 1)
1124-
	MagicSphere(5,10,RightArm.CFrame * CF(0,-1,0),"Royal purple")
1124+
	MagicSphere(5,10,RightArm.CFrame * CF(0,-1,0),"Black")
1125-
	local Projectile = CreatePart(3, Bombs, "Neon", 0, 0, "Royal purple", "Bomb-Projectile", VT(1*Player_Size,1*Player_Size,1*Player_Size),false)
1125+
	local Projectile = CreatePart(3, Bombs, "Neon", 0, 0, "Black", "Bomb-Projectile", VT(1*Player_Size,1*Player_Size,1*Player_Size),false)
1126
	Projectile.CFrame = RightArm.CFrame * CF(0,-1,0)
1127
	Projectile.CanCollide = false
1128
	MakeForm(Projectile,"Ball")
1129
	local grav = Instance.new("BodyPosition",Projectile)
1130
	grav.P = 25000
1131
	grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1132
	grav.position = POS
1133
	grav.Name = "GravityForce"
1134
	local harm = Projectile.Touched:Connect(function(hit)
1135
		if hit.Parent ~= Character and hit.Parent:FindFirstChild("Humanoid") and Projectile.Parent ~= Effects then
1136
			ExplodeBomb(Projectile)
1137
		end
1138
	end)
1139
	ATTACK = false
1140
end
1141
1142
function RayCast(Position, Direction, MaxDistance, IgnoreList)
1143
	return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList) 
1144
end
1145
1146
function EarthShatter()
1147
	local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
1148
	if HITFLOOR ~= nil then
1149
		ATTACK = true
1150
		Rooted = true
1151
		for i=0, 1, 0.1 / Animation_Speed/2 do
1152
			Swait()
1153
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed/8)
1154
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1155
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 1 * Player_Size, 1 * Player_Size) * ANGLES(RAD(30), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed/8)
1156
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed/8)
1157
			RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed/8)
1158
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.2 / Animation_Speed/8)
1159
		end
1160
		for i=0, 1, 0.1 / Animation_Speed*5 do
1161
			Swait()
1162
	        RootPart.Anchored = true
1163
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed*5)
1164
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed*5)
1165
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 1 * Player_Size, -1.4 * Player_Size) * ANGLES(RAD(30), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed*5)
1166
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed*5)
1167
			RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed*5)
1168
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.2 / Animation_Speed*5)
1169
		end
1170
		local POS = RightArm.CFrame * CF(0,-1,0).p
1171-
		CreateWave(0,10,true,0.05,25,CF(POS),"Really black")
1171+
		CreateWave(0,10,true,0.05,25,CF(POS),"Really Red")
1172-
		CreateWave(0,6,true,-0.05,25,CF(POS),"Really black")
1172+
		CreateWave(0,6,true,-0.05,25,CF(POS),"Really Red")
1173-
		CreateWave(0,2,true,0.05,25,CF(POS),"Really black")
1173+
		CreateWave(0,2,true,0.05,25,CF(POS),"Really Red")
1174
		killnearest(POS,15,25)
1175
		CreateSound("438666141", RightArm, 5, 1)
1176
		for i = 1, 10 do
1177
			local angle = math.random(-180,180)
1178
			coroutine.resume(coroutine.create(function()
1179
				local RayHit, RayPos = RayCast(Torso.Position, Vector3.new(0, -15, 0), 10000, {Character})
1180
				local SpawnPosition = RayPos
1181
				local floor = RayHit
1182
				local needcframe = RootPart.CFrame*ANGLES(RAD(0),RAD(angle),RAD(0))
1183
				local LastPosition = RayPos
1184
				local Delay = 1
1185
				if floor ~= nil then
1186
					print(floor.Name)
1187
					for i = 1, 5 do
1188
						local RayHit, RayPos = RayCast(LastPosition, needcframe.lookVector, 10, {workspace})
1189
						local End = RayPos
1190
						LastPosition = End
1191
						killnearest(End,15,25)
1192
						local locatepart = Instance.new("Part",Effects)
1193
						locatepart.Size = VT(0.5,0.5,0.5)
1194
						locatepart.Position = End
1195
						locatepart.CanCollide = false
1196
						locatepart.Anchored = true
1197
						locatepart.Name = "L0"
1198
						locatepart.Transparency = 1
1199
							if SpawnPosition then
1200-
								CreateSwirl(0,2,false,0.05,25,CF(End),"Really black")
1200+
								CreateSwirl(0,2,false,0.05,25,CF(End),"Really Red")
1201
								local spike = Instance.new("CornerWedgePart")
1202
								spike.Size = Vector3.new(1,15,1)
1203
								spike.Material = HITFLOOR.Material
1204
								spike.Color = HITFLOOR.Color
1205
								spike.Anchored = true
1206
								spike.CanCollide = false
1207
								spike.CFrame = CFrame.new(End.X,SpawnPosition.Y+2,End.Z)
1208
								spike.Orientation = Vector3.new(math.random(-15,15),math.random(-180,180),math.random(-15,15))
1209
								spike.Name = HITFLOOR.Name.."Spike"
1210
								CreateSound("341300954", spike, 1, (math.random(8,12)/10))
1211
								for i = 1, 3 do
1212
									local overlay = spike:Clone()
1213
									overlay.Size = overlay.Size + Vector3.new(0.2,0.2*2,0.2)
1214
									overlay.CFrame = spike.CFrame
1215
									overlay.Parent = nil
1216
									overlay.Orientation = Vector3.new(math.random(-15,15),math.random(-180,180),math.random(-15,15))
1217
									overlay.Parent = Effects
1218
									table.insert(Effects2,{overlay,"Disappear",0.01,0,0,0,0})
1219
								end
1220
								spike.Size = Vector3.new(2,25,2)
1221
								spike.Parent = Effects
1222
								table.insert(Effects2,{spike,"Disappear",0.01,0,0,0,0})
1223
							end
1224
						Swait(5)
1225
						game:GetService("Debris"):AddItem(locatepart, 5)
1226
					end
1227
				end
1228
			end))
1229
		end
1230
		for i=0, 6, 0.1 / Animation_Speed*5 do
1231
			Swait()
1232
	        RootPart.Anchored = true
1233
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed*5)
1234
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed*5)
1235
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 1 * Player_Size, -1.4 * Player_Size) * ANGLES(RAD(30), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed*5)
1236
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed*5)
1237
			RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed*5)
1238
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.2 / Animation_Speed*5)
1239
		end
1240
		ATTACK = false
1241
		Rooted = false
1242
	end
1243
end
1244
1245
function RavagingOverthrower()
1246
	ATTACK = true
1247
	Rooted = true
1248-
	chatfunc("I will show you what it's like to burn.",4)
1248+
	chatfunc("I will show you what it DEAD!!",4)
1249
	for i=0, 1, 0.1 / Animation_Speed do
1250
		Swait()
1251
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1252
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1253
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(180), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1254
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(180), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1255
		RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1256
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1257
	end
1258
	CreateSound("348663022", Torso, 5, 1)
1259
	local StartPos = RootPart.CFrame * CF(0,10,0).p
1260
	for i = 1, 5 do
1261-
		MagicSphere2(25,25,CF(StartPos),"Royal purple")
1261+
		MagicSphere2(25,25,CF(StartPos),"Black")
1262
		Swait(15)
1263
	end
1264
	local soundeffect = IT("Sound",Torso)
1265
	soundeffect.SoundId = "rbxassetid://487186990"
1266
	soundeffect.Looped = true
1267
	soundeffect.Volume = 10
1268
	soundeffect.Playing = true
1269
	repeat
1270
		turnto(Mouse.Hit.p)
1271-
		MagicSphere2(25,25,CF(StartPos),"Royal purple")
1271+
		MagicSphere2(25,25,CF(StartPos),"Black")
1272-
		MagicSphere(25/10,25,CF(StartPos),"Royal purple")
1272+
		MagicSphere(25/10,25,CF(StartPos),"Black")
1273
		local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Mouse.Hit.p, 750, Character, false)
1274
		local distance = (StartPos - RayPos).magnitude
1275
		local RayBeam = IT("Part",Effects)
1276
		RayBeam.Material = "Neon"
1277
		RayBeam.Anchored = true
1278-
		RayBeam.BrickColor = BRICKC"Royal purple"
1278+
		RayBeam.BrickColor = BRICKC"Black"
1279
		local mesh = IT("SpecialMesh",RayBeam)
1280
		mesh.MeshType = "Cylinder"
1281
		RayBeam.Size = Vector3.new(distance+10, 5, 5)
1282
		RayBeam.CFrame = CFrame.new(StartPos, RayPos) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(0),RAD(90),RAD(0))
1283-
		MagicSphere(15,5,CF(RayPos),"Royal purple")
1283+
		MagicSphere(15,5,CF(RayPos),"Black")
1284
		killnearest(RayPos,15,100)
1285
		for i = 1, 3 do
1286
			CreateSwirl(0,25,true,-0.2,5,CF(RayPos) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"Really black")
1287
		end
1288
		Swait()
1289
		if KEYHOLD == false then
1290
			coroutine.resume(coroutine.create(function()
1291
				for i = 1, 5 do
1292
					RayBeam.Transparency = RayBeam.Transparency + 1/5
1293
					Swait()
1294
				end
1295
				RayBeam:remove()
1296
			end))
1297
		else
1298
			RayBeam:remove()
1299
		end
1300
	until KEYHOLD == false
1301
	soundeffect:remove()
1302
	ATTACK = false
1303
	Rooted = false
1304
end
1305
1306
function dodadance()
1307
	ATTACK = true
1308
	Rooted = true
1309
	DANCE = true
1310
	sick:Stop()
1311
	sick2:Play()
1312
	local Animation_Speed2 = 1.5
1313-
	tecks2.Text = Player.Name..", Dance revolution from another world"
1313+
	tecks2.Text = Player.Name..", Black Dance"
1314
	repeat
1315
		for i=0, 1.3, 0.1 / Animation_Speed2 do
1316
			Swait()
1317
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(-15)), 0.15 / Animation_Speed2)
1318
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
1319
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
1320
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-180)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
1321
			RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.5 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(120), RAD(35)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
1322
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(-35)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
1323
		end
1324
		MagicSphere(5,15,Torso.CFrame,"Royal purple")
1325
		for i=0, 1.3, 0.1 / Animation_Speed2 do
1326
			Swait()
1327
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(15)), 0.15 / Animation_Speed2)
1328
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
1329
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
1330
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-120)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
1331
			RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(35)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1332
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.5 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-120), RAD(-35)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1333
		end
1334
		MagicSphere(5,15,Torso.CFrame,"Black")
1335
	until DANCE == false
1336-
	tecks2.Text = Player.Name..", Ravager from another world"
1336+
	tecks2.Text = Player.Name..", Black Ravager"
1337
	sick:Play()
1338
	sick2:Stop()
1339
	ATTACK = false
1340
	Rooted = false
1341
end
1342
1343
function Warp()
1344-
	MagicSphere2(10,5,Torso.CFrame,"Royal purple")
1344+
	MagicSphere2(10,5,Torso.CFrame,"Black")
1345
	RootPart.CFrame = CF(VT(Mouse.Hit.p.X,Mouse.Hit.p.Y+4,Mouse.Hit.p.Z))
1346
	CreateSound("282061340", Torso, 2, 1)
1347-
	MagicSphere(5,5,Torso.CFrame,"Royal purple")
1347+
	MagicSphere(5,5,Torso.CFrame,"Black")
1348
	for i = 1, 3 do
1349-
		CreateSwirl(0,5,true,-0.2,25,Torso.CFrame * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"Really black")
1349+
		CreateSwirl(0,5,true,-0.2,25,Torso.CFrame * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"Really Red")
1350
	end
1351
	killnearest(Torso.Position,12,25)
1352
	Swait()
1353
	turnto(Mouse.Hit.p)
1354
end
1355
1356
--//=================================\\
1357
--||	  ASSIGN THINGS TO KEYS
1358
--\\=================================//
1359
1360
Humanoid.Changed:connect(function(Jump)
1361
	if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
1362
		Humanoid.Jump = false
1363
	end
1364
end)
1365
1366
function MouseDown(Mouse)
1367
	if ATTACK == false then
1368
	end
1369
end
1370
1371
function MouseUp(Mouse)
1372
HOLD = false
1373
end
1374
1375
function KeyDown(Key)
1376
	KEYHOLD = true
1377
	if Key == "z" and ATTACK == false then
1378
		TyranyCannon()
1379
	end
1380
1381
	if Key == "b" and ATTACK == false then
1382
		EarthShatter()
1383
	end
1384
1385
	if Key == "c" and ATTACK == false then
1386
		RavagingOverthrower()
1387
	end
1388
1389
	if Key == "v" and ATTACK == false then
1390
		Detonate()
1391
	end
1392
1393
	if Key == "e" and ATTACK == false then
1394
		Warp()
1395
	end
1396
1397
	if Key == "t" and ATTACK == false then
1398
		CreateSound("159882644", Head, 5, 0.8)
1399
	end
1400
1401
	if Key == "t" and DANCE == true then
1402
		CreateSound("887591869", Head, 5, 1)
1403
	end
1404
1405
	if Key == "x" and (ATTACK == false or DANCE == true) then
1406
		if DANCE == false then
1407
			dodadance()
1408
		elseif DANCE == true then
1409
			DANCE = false
1410
		end
1411
	end
1412
end
1413
1414
function KeyUp(Key)
1415
	KEYHOLD = false
1416
end
1417
1418
	Mouse.Button1Down:connect(function(NEWKEY)
1419
		MouseDown(NEWKEY)
1420
	end)
1421
	Mouse.Button1Up:connect(function(NEWKEY)
1422
		MouseUp(NEWKEY)
1423
	end)
1424
	Mouse.KeyDown:connect(function(NEWKEY)
1425
		KeyDown(NEWKEY)
1426
	end)
1427
	Mouse.KeyUp:connect(function(NEWKEY)
1428
		KeyUp(NEWKEY)
1429
	end)
1430
1431
--//=================================\\
1432
--\\=================================//
1433
1434
1435
function unanchor()
1436
	if UNANCHOR == true then
1437
		g = Character:GetChildren()
1438
		for i = 1, #g do
1439
			if g[i].ClassName == "Part" then
1440
				g[i].Anchored = false
1441
			end
1442
		end
1443
	end
1444
end
1445
1446
1447
--//=================================\\
1448
--||	WRAP THE WHOLE SCRIPT UP
1449
--\\=================================//
1450
1451
Humanoid.Changed:connect(function(Jump)
1452
	if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
1453
		Humanoid.Jump = false
1454
	end
1455
end)
1456
1457
		ANIMATE.Parent = nil
1458
		local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
1459
		IDLEANIMATION:Play()
1460
1461
createbodypart("Eye","Royal purple",Head,VT(0.20, 0.2, -0.55),VT(6,2,2))
1462
createbodypart("Eye","Royal purple",Head,VT(-0.20, 0.2, -0.55),VT(6,2,2))
1463
createbodypart("Eye","Really black",Head,VT(0.20, 0.2, -0.57),VT(0.8,0.8,2))
1464
createbodypart("Eye","Really black",Head,VT(-0.20, 0.2, -0.57),VT(0.8,0.8,2))
1465
1466
while true do
1467
	Swait()
1468
	SINE = SINE + CHANGE
1469
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
1470
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
1471
	local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
1472
	local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
1473
	local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16)
1474
		if ANIM == "Walk" and TORSOVELOCITY > 1 then
1475
			RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1476
			Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1477
			RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1478
			LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1479
		elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
1480
			RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1481
			Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1482
			RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1483
			LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1484
		end
1485
		if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
1486
			ANIM = "Jump"
1487
			if ATTACK == false then
1488
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1489
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1490
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
1491
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1492
				RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
1493
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1494
	        end
1495
		elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
1496
			ANIM = "Fall"
1497
			if ATTACK == false then
1498
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1499
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1500
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
1501
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1502
				RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1503
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
1504
			end
1505
		elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
1506
			ANIM = "Idle"
1507
			if ATTACK == false then
1508
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-20)), 0.15 / Animation_Speed)
1509
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(5)), 0.15 / Animation_Speed)
1510
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
1511
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1512
				RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed)
1513
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
1514
			end
1515
		elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
1516
			ANIM = "Walk"
1517
			WALK = WALK + 1 / Animation_Speed
1518
			if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
1519
				WALK = 0
1520
				if WALKINGANIM == true then
1521
					WALKINGANIM = false
1522
				elseif WALKINGANIM == false then
1523
					WALKINGANIM = true
1524
				end
1525
			end
1526
			--RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1527
			--LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1528
			if ATTACK == false then
1529
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-20)), 0.15 / Animation_Speed)
1530
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(5)), 0.15 / Animation_Speed)
1531
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
1532
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1533
				RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1534
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1535
			end
1536
		end
1537
if #Effects2>0 then
1538
for e=1,#Effects2 do
1539
if Effects2[e]~=nil then
1540
local Thing=Effects2[e]
1541
if Thing~=nil then
1542
local Part=Thing[1]
1543
local Mode=Thing[2]
1544
local Delay=Thing[3]
1545
local IncX=Thing[4]
1546
local IncY=Thing[5]
1547
local IncZ=Thing[6]
1548
local Part2=Thing[8]
1549
if Thing[1].Transparency<=1 then
1550
if Thing[2]=="Block1" then
1551
Thing[1].CFrame=Thing[1].CFrame
1552
Mesh=Thing[1].Mesh
1553
Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
1554
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1555
elseif Thing[2]=="Cylinder" then
1556
Mesh=Thing[1].Mesh
1557
Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
1558
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1559
elseif Thing[2]=="Blood" then
1560
Mesh=Thing[7]
1561
Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
1562
Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
1563
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1564
elseif Thing[2]=="Elec" then
1565
Mesh=Thing[1].Mesh
1566
Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
1567
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1568
elseif Thing[2]=="Disappear" then
1569
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1570
end
1571
else
1572
Part.Parent=nil
1573
table.remove(Effects2,e)
1574
end
1575
end
1576
end
1577
end
1578
end
1579
unanchor()
1580
Humanoid.MaxHealth = "inf"
1581
Humanoid.Health = "inf"
1582
if Rooted == false then
1583
	Disable_Jump = false
1584
	Humanoid.WalkSpeed = Speed
1585
elseif Rooted == true then
1586
	Disable_Jump = true
1587
	Humanoid.WalkSpeed = 0
1588
end
1589
q = Character:GetChildren()
1590
for u = 1, #q do
1591
	if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
1592
		q[u]:remove()
1593
	elseif q[u].ClassName == "Shirt" then
1594
		q[u]:Destroy()
1595
	elseif q[u].ClassName == "Pants" then
1596
		q[u]:Destroy()
1597
	elseif q[u].ClassName == "CharacterMesh" then
1598
		q[u]:remove()
1599
	elseif q[u].ClassName == "ShirtGraphic" then
1600
		q[u]:remove()
1601
	elseif q[u].ClassName == "Part" and q[u].Name ~= "HumanoidRootPart" then
1602
		q[u].Color = Color3.new(0/255, 0/255, 0/255)
1603
	end
1604
end
1605
if Head:FindFirstChild("face") then
1606
	Head.face:remove()
1607
end
1608
if Head:FindFirstChild("Died") then
1609
	Head.Died:remove()
1610
end
1611
bomb = Bombs:GetChildren()
1612
	for lol = 1, #bomb do
1613
		if bomb[lol].ClassName == "Part" then
1614-
			MagicSphere2(2,5,bomb[lol].CFrame,"Really black")
1614+
			MagicSphere2(2,5,bomb[lol].CFrame,"Really Red")
1615
		end
1616
	end
1617
end
1618
1619
--//=================================\\
1620
--\\=================================//
1621
1622
1623
1624
1625
1626
--//====================================================\\--
1627
--||			  		 END OF SCRIPT
1628
--\\====================================================//--