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1 | if script == nil then return end | |
2 | ||
3 | ||
4 | ModelName = "Black Katana" | |
5 | - | Player = script:FindFirstChild("Player") ~= nil and script.Player.Value or game:GetService("Players"):FindFirstChild("mustafam45") |
5 | + | Player = script:FindFirstChild("Player") ~= nil and script.Player.Value or game:GetService("Players"):FindFirstChild("aaronremmers14") |
6 | Selected = false | |
7 | Connected = false | |
8 | Button1Down = false | |
9 | CanUse = true | |
10 | Damage = 0 | |
11 | ||
12 | ||
13 | function SetSwordDamage(DamageNew, Time) | |
14 | if DamageDefault == nil then | |
15 | DamageDefault = Damage | |
16 | end | |
17 | if DamageNew == "Default" then | |
18 | Damage = DamageDefault | |
19 | elseif type(DamageNew) == "number" then | |
20 | Damage = DamageNew | |
21 | end | |
22 | if Time ~= nil then | |
23 | coroutine.wrap(function() | |
24 | local DamageResetDefault = time() | |
25 | DamageReset = DamageResetDefault | |
26 | wait(Time) | |
27 | if DamageReset == DamageResetDefault then | |
28 | Damage = DamageDefault | |
29 | end | |
30 | end)() | |
31 | end | |
32 | end | |
33 | ||
34 | ||
35 | function CheckPlayer() | |
36 | if Player.Character == nil then return false end | |
37 | if Player.Character:FindFirstChild("Torso") == nil or Player.Character:FindFirstChild("Right Arm") == nil or Player.Character:FindFirstChild("Humanoid") == nil then return false end | |
38 | if Player.Character.Humanoid.Health <= 0 then return false end | |
39 | return true | |
40 | end | |
41 | ||
42 | ||
43 | function PlaySound(Name, SoundId, Pitch, Volume, Looped, Parent) | |
44 | local NewScript = script:Clone() | |
45 | NewScript.Name = "PlaySound" | |
46 | local SoundData = Instance.new("Model", NewScript) | |
47 | SoundData.Name = "SoundData" | |
48 | Instance.new("StringValue", SoundData).Name = "_Name" | |
49 | SoundData._Name.Value = Name | |
50 | Instance.new("StringValue", SoundData).Name = "_SoundId" | |
51 | SoundData._SoundId.Value = SoundId | |
52 | Instance.new("NumberValue", SoundData).Name = "_Pitch" | |
53 | SoundData._Pitch.Value = Pitch | |
54 | Instance.new("NumberValue", SoundData).Name = "_Volume" | |
55 | SoundData._Volume.Value = Volume | |
56 | Instance.new("BoolValue", SoundData).Name = "_Looped" | |
57 | SoundData._Looped.Value = Looped | |
58 | Instance.new("ObjectValue", SoundData).Name = "_Parent" | |
59 | SoundData._Parent.Value = Parent | |
60 | NewScript.Disabled = true | |
61 | NewScript.Parent = game:GetService("Workspace") | |
62 | coroutine.wrap(function() | |
63 | wait(0.05) | |
64 | NewScript.Disabled = false | |
65 | end)() | |
66 | end | |
67 | ||
68 | ||
69 | function SetPartDamage(Damage, Break, Parent) | |
70 | pcall(function() Parent.PartDamage:Remove() end) | |
71 | local NewScript = script:Clone() | |
72 | NewScript.Name = "PartDamage" | |
73 | local DamageData = Instance.new("Model", NewScript) | |
74 | DamageData.Name = "DamageData" | |
75 | Instance.new("NumberValue", DamageData).Name = "Damage" | |
76 | DamageData.Damage.Value = Damage | |
77 | Instance.new("BoolValue", DamageData).Name = "Break" | |
78 | DamageData.Break.Value = Break | |
79 | NewScript.Disabled = true | |
80 | NewScript.Parent = Parent | |
81 | coroutine.wrap(function() | |
82 | wait(0.05) | |
83 | NewScript.Disabled = false | |
84 | end)() | |
85 | end | |
86 | ||
87 | ||
88 | function CreateParts(Parent, Format) | |
89 | if Parent == nil then return end | |
90 | local Parts = Instance.new("Model") | |
91 | Parts.Name = ModelName | |
92 | if Format == 1 then | |
93 | Parts.Name = Parts.Name.. " (Holstered)" | |
94 | end | |
95 | Parts.Parent = Parent | |
96 | ||
97 | local MasterPart1 = Instance.new("Part") | |
98 | MasterPart1.Name = "Sheath" | |
99 | MasterPart1.BrickColor = BrickColor.new("Really black") | |
100 | MasterPart1.TopSurface = 0 | |
101 | MasterPart1.BottomSurface = 0 | |
102 | MasterPart1.formFactor = "Custom" | |
103 | MasterPart1.Size = Vector3.new(0.25, 0.5, 3.5) | |
104 | MasterPart1.Locked = true | |
105 | MasterPart1.Parent = Parts | |
106 | local Weld = Instance.new("Weld") | |
107 | Weld.Part0 = MasterPart1 | |
108 | Weld.Part1 = Player.Character:FindFirstChild("Torso") | |
109 | Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(150), 0, 0) | |
110 | Weld.C1 = CFrame.new(-1.1, -1.75, 0.5) | |
111 | Weld.Parent = Weld.Part0 | |
112 | ||
113 | local MasterPart2 = Instance.new("Part") | |
114 | MasterPart2.Name = "Handle" | |
115 | MasterPart2.BrickColor = BrickColor.new("Really black") | |
116 | MasterPart2.TopSurface = 0 | |
117 | MasterPart2.BottomSurface = 0 | |
118 | MasterPart2.formFactor = "Custom" | |
119 | MasterPart2.Size = Vector3.new(0.3, 0.4, 1.25) | |
120 | MasterPart2.Locked = true | |
121 | MasterPart2.Parent = Parts | |
122 | local Weld = Instance.new("Weld") | |
123 | Weld.Part0 = MasterPart2 | |
124 | if Format == 1 then | |
125 | Weld.Part1 = MasterPart1 | |
126 | Weld.C1 = CFrame.new(0, 0, 2.625) | |
127 | elseif Format == 2 then | |
128 | Weld.Part1 = Player.Character:FindFirstChild("Right Arm") | |
129 | Weld.C1 = CFrame.new(0, -1, -0.1) | |
130 | end | |
131 | Weld.Parent = Weld.Part0 | |
132 | local Part = Instance.new("Part") | |
133 | Part.Name = "Hand Guard" | |
134 | Part.BrickColor = BrickColor.new("Really black") | |
135 | Part.TopSurface = 0 | |
136 | Part.BottomSurface = 0 | |
137 | Part.formFactor = "Custom" | |
138 | Part.Size = Vector3.new(0.5, 0.6, 0.25) | |
139 | Part.Locked = true | |
140 | Part.Parent = Parts | |
141 | local Weld = Instance.new("Weld") | |
142 | Weld.Part0 = Part | |
143 | Weld.Part1 = MasterPart2 | |
144 | Weld.C0 = CFrame.new(0, 0, 0.75) | |
145 | Weld.Parent = Weld.Part0 | |
146 | local Part = Instance.new("Part") | |
147 | Part.Name = "Blade Holder" | |
148 | Part.BrickColor = BrickColor.new("Really black") | |
149 | Part.TopSurface = 0 | |
150 | Part.BottomSurface = 0 | |
151 | Part.formFactor = "Custom" | |
152 | Part.Size = Vector3.new(0.25, 0.375, 0.2) | |
153 | Part.Locked = true | |
154 | Part.Parent = Parts | |
155 | local Weld = Instance.new("Weld") | |
156 | Weld.Part0 = Part | |
157 | Weld.Part1 = MasterPart2 | |
158 | Weld.C0 = CFrame.new(0, 0, 0.9) | |
159 | Weld.Parent = Weld.Part0 | |
160 | local Mesh = Instance.new("SpecialMesh", Part) | |
161 | Mesh.MeshType = "Brick" | |
162 | Mesh.Scale = Vector3.new(1, 1, 0.25) | |
163 | local Part = Instance.new("Part") | |
164 | Part.Name = "Blade" | |
165 | Part.BrickColor = BrickColor.new("Red") | |
166 | Part.Reflectance = 0.25 | |
167 | Part.TopSurface = 0 | |
168 | Part.BottomSurface = 0 | |
169 | Part.formFactor = "Custom" | |
170 | Part.Size = Vector3.new(0.2, 0.3, 2.75) | |
171 | Part.Locked = true | |
172 | Part.Parent = Parts | |
173 | Part.Touched:connect(SwordTouched) | |
174 | local Weld = Instance.new("Weld") | |
175 | Weld.Part0 = Part | |
176 | Weld.Part1 = MasterPart2 | |
177 | Weld.C0 = CFrame.new(0, 0, 2.25) | |
178 | Weld.Parent = Weld.Part0 | |
179 | local Mesh = Instance.new("SpecialMesh", Part) | |
180 | Mesh.MeshType = "Brick" | |
181 | Mesh.Scale = Vector3.new(0.1, 1, 1) | |
182 | local Part = Instance.new("WedgePart") | |
183 | Part.Name = "Blade Tip" | |
184 | Part.BrickColor = BrickColor.new("Red") | |
185 | Part.Reflectance = 0.25 | |
186 | Part.TopSurface = 0 | |
187 | Part.BottomSurface = 0 | |
188 | Part.formFactor = "Custom" | |
189 | Part.Size = Vector3.new(0.2, 0.3, 0.75) | |
190 | Part.Locked = true | |
191 | Part.Parent = Parts | |
192 | Part.Touched:connect(SwordTouched) | |
193 | local Weld = Instance.new("Weld") | |
194 | Weld.Part0 = Part | |
195 | Weld.Part1 = MasterPart2 | |
196 | Weld.C0 = CFrame.new(0, 0, 4) * CFrame.fromEulerAnglesXYZ(0, 0, math.rad(180)) | |
197 | Weld.Parent = Weld.Part0 | |
198 | local Mesh = Instance.new("SpecialMesh", Part) | |
199 | Mesh.MeshType = "Wedge" | |
200 | Mesh.Scale = Vector3.new(0.1, 1, 1) | |
201 | end | |
202 | ||
203 | ||
204 | function RemoveParts(Parent, Format) | |
205 | if Format == 1 then | |
206 | pcall(function() Parent[ModelName.. " (Holstered)"]:Remove() end) | |
207 | elseif Format == 2 then | |
208 | pcall(function() Parent[ModelName]:Remove() end) | |
209 | end | |
210 | end | |
211 | ||
212 | ||
213 | function SetAngle(Joint, Angle, Character) | |
214 | if Character == nil then return false end | |
215 | local Joints = { | |
216 | Character.Torso:FindFirstChild("Right Shoulder 2"), | |
217 | Character.Torso:FindFirstChild("Left Shoulder 2"), | |
218 | Character.Torso:FindFirstChild("Right Hip 2"), | |
219 | Character.Torso:FindFirstChild("Left Hip 2") | |
220 | } | |
221 | if Joints[Joint] == nil then return false end | |
222 | if Joint == 1 or Joint == 3 then | |
223 | Joints[Joint].DesiredAngle = Angle | |
224 | end | |
225 | if Joint == 2 or Joint == 4 then | |
226 | Joints[Joint].DesiredAngle = -Angle | |
227 | end | |
228 | end | |
229 | ||
230 | ||
231 | function ForceAngle(Joint, Angle, Character) | |
232 | if Character == nil then return false end | |
233 | local Joints = { | |
234 | Character.Torso:FindFirstChild("Right Shoulder 2"), | |
235 | Character.Torso:FindFirstChild("Left Shoulder 2"), | |
236 | Character.Torso:FindFirstChild("Right Hip 2"), | |
237 | Character.Torso:FindFirstChild("Left Hip 2") | |
238 | } | |
239 | if Joints[Joint] == nil then return false end | |
240 | if Joint == 1 or Joint == 3 then | |
241 | Joints[Joint].DesiredAngle = Angle | |
242 | Joints[Joint].CurrentAngle = Angle | |
243 | end | |
244 | if Joint == 2 or Joint == 4 then | |
245 | Joints[Joint].DesiredAngle = -Angle | |
246 | Joints[Joint].CurrentAngle = -Angle | |
247 | end | |
248 | end | |
249 | ||
250 | ||
251 | function SetSpeed(Joint, Speed, Character) | |
252 | if Character == nil then return false end | |
253 | local Joints = { | |
254 | Character.Torso:FindFirstChild("Right Shoulder 2"), | |
255 | Character.Torso:FindFirstChild("Left Shoulder 2"), | |
256 | Character.Torso:FindFirstChild("Right Hip 2"), | |
257 | Character.Torso:FindFirstChild("Left Hip 2") | |
258 | } | |
259 | if Joints[Joint] == nil then return false end | |
260 | Joints[Joint].MaxVelocity = Speed | |
261 | end | |
262 | ||
263 | ||
264 | function DisableLimb(Limb, Character) | |
265 | if Character == nil then return false end | |
266 | if Character:FindFirstChild("Torso") == nil then return false end | |
267 | local Joints = { | |
268 | Character.Torso:FindFirstChild("Right Shoulder"), | |
269 | Character.Torso:FindFirstChild("Left Shoulder"), | |
270 | Character.Torso:FindFirstChild("Right Hip"), | |
271 | Character.Torso:FindFirstChild("Left Hip") | |
272 | } | |
273 | local Limbs = { | |
274 | Character:FindFirstChild("Right Arm"), | |
275 | Character:FindFirstChild("Left Arm"), | |
276 | Character:FindFirstChild("Right Leg"), | |
277 | Character:FindFirstChild("Left Leg") | |
278 | } | |
279 | if Joints[Limb] == nil then return false end | |
280 | if Limbs[Limb] == nil then return false end | |
281 | local Joint = Instance.new("Motor") | |
282 | Joint.Parent = Character.Torso | |
283 | Joint.Part0 = Character.Torso | |
284 | Joint.Part1 = Limbs[Limb] | |
285 | if Limb == 1 then | |
286 | Joint.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
287 | Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
288 | Joint.Name = "Right Shoulder 2" | |
289 | elseif Limb == 2 then | |
290 | Joint.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
291 | Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
292 | Joint.Name = "Left Shoulder 2" | |
293 | elseif Limb == 3 then | |
294 | Joint.C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
295 | Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
296 | Joint.Name = "Right Hip 2" | |
297 | elseif Limb == 4 then | |
298 | Joint.C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
299 | Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
300 | Joint.Name = "Left Hip 2" | |
301 | end | |
302 | Joint.MaxVelocity = Joints[Limb].MaxVelocity | |
303 | Joint.CurrentAngle = Joints[Limb].CurrentAngle | |
304 | Joint.DesiredAngle = Joints[Limb].DesiredAngle | |
305 | Joints[Limb]:Remove() | |
306 | end | |
307 | ||
308 | ||
309 | function ResetLimbCFrame(Limb, Character) | |
310 | if Character == nil then return false end | |
311 | if Character.Parent == nil then return false end | |
312 | if Character:FindFirstChild("Torso") == nil then return false end | |
313 | local Joints = { | |
314 | Character.Torso:FindFirstChild("Right Shoulder 2"), | |
315 | Character.Torso:FindFirstChild("Left Shoulder 2"), | |
316 | Character.Torso:FindFirstChild("Right Hip 2"), | |
317 | Character.Torso:FindFirstChild("Left Hip 2") | |
318 | } | |
319 | local Limbs = { | |
320 | Character:FindFirstChild("Right Arm"), | |
321 | Character:FindFirstChild("Left Arm"), | |
322 | Character:FindFirstChild("Right Leg"), | |
323 | Character:FindFirstChild("Left Leg") | |
324 | } | |
325 | if Joints[Limb] == nil then return false end | |
326 | if Limbs[Limb] == nil then return false end | |
327 | if Limb == 1 then | |
328 | Joints[Limb].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
329 | Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
330 | elseif Limb == 2 then | |
331 | Joints[Limb].C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
332 | Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
333 | elseif Limb == 3 then | |
334 | Joints[Limb].C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
335 | Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
336 | elseif Limb == 4 then | |
337 | Joints[Limb].C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
338 | Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
339 | end | |
340 | end | |
341 | ||
342 | ||
343 | function EnableLimb(Limb, Character) | |
344 | if Character == nil then return false end | |
345 | if Character:FindFirstChild("Torso") == nil then return false end | |
346 | local Joints = { | |
347 | Character.Torso:FindFirstChild("Right Shoulder 2"), | |
348 | Character.Torso:FindFirstChild("Left Shoulder 2"), | |
349 | Character.Torso:FindFirstChild("Right Hip 2"), | |
350 | Character.Torso:FindFirstChild("Left Hip 2") | |
351 | } | |
352 | local Limbs = { | |
353 | Character:FindFirstChild("Right Arm"), | |
354 | Character:FindFirstChild("Left Arm"), | |
355 | Character:FindFirstChild("Right Leg"), | |
356 | Character:FindFirstChild("Left Leg") | |
357 | } | |
358 | if Joints[Limb] == nil then return false end | |
359 | if Limbs[Limb] == nil then return false end | |
360 | if Limb == 1 then | |
361 | Joints[Limb].Name = "Right Shoulder" | |
362 | elseif Limb == 2 then | |
363 | Joints[Limb].Name = "Left Shoulder" | |
364 | elseif Limb == 3 then | |
365 | Joints[Limb].Name = "Right Hip" | |
366 | elseif Limb == 4 then | |
367 | Joints[Limb].Name = "Left Hip" | |
368 | end | |
369 | Animate = Character:FindFirstChild("Animate") | |
370 | if Animate == nil then return false end | |
371 | Animate = Animate:Clone() | |
372 | Character.Animate:Remove() | |
373 | Animate.Parent = Character | |
374 | end | |
375 | ||
376 | ||
377 | function Weld(x, y) | |
378 | weld = Instance.new("Weld") | |
379 | weld.Part0 = x | |
380 | weld.Part1 = y | |
381 | CJ = CFrame.new(x.Position) | |
382 | C0 = x.CFrame:inverse() * CJ | |
383 | C1 = y.CFrame:inverse() * CJ | |
384 | weld.C0 = C0 | |
385 | weld.C1 = C1 | |
386 | weld.Parent = x | |
387 | end | |
388 | ||
389 | ||
390 | function SwordTouched(Hit) | |
391 | if Hit:IsDescendantOf(Player.Character) then return end | |
392 | if Hit.Parent:FindFirstChild("Humanoid") ~= nil then | |
393 | tagHumanoid(Hit.Parent.Humanoid) | |
394 | Hit.Parent.Humanoid:TakeDamage(Damage) | |
395 | wait() | |
396 | pcall(function() untagHumanoid(hit.Parent.Humanoid) end) | |
397 | end | |
398 | end | |
399 | ||
400 | ||
401 | function tagHumanoid(humanoid) | |
402 | local tag = Instance.new("ObjectValue") | |
403 | tag.Name = "creator" | |
404 | tag.Value = Player | |
405 | tag.Parent = humanoid | |
406 | end | |
407 | ||
408 | ||
409 | function untagHumanoid(humanoid) | |
410 | if humanoid ~= nil then | |
411 | local tag = humanoid:findFirstChild("creator") | |
412 | if tag ~= nil then | |
413 | tag:Remove() | |
414 | end | |
415 | end | |
416 | end | |
417 | ||
418 | ||
419 | function onButton1Down(Mouse) | |
420 | if Button1Down == true then return end | |
421 | Button1Down = true | |
422 | if CheckPlayer() == false then return end | |
423 | if KeyUGrab == true and KeyUGrabCharacter ~= nil and KeyUChoke ~= true and KeyUSlit ~= true then | |
424 | KeyUChoke = true | |
425 | for i = 0, 1, 0.1 do | |
426 | pcall(function() | |
427 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1, 0.5, -0.75) * CFrame.fromEulerAnglesXYZ(math.rad(10 * i), math.rad(110 + (25 * i)), 0) | |
428 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1, 0.5, -0.75) * CFrame.fromEulerAnglesXYZ(math.rad(10 * i), math.rad(-110 - (25 * i)), 0) | |
429 | end) | |
430 | wait() | |
431 | end | |
432 | pcall(function() | |
433 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1, 0.5, -0.75) * CFrame.fromEulerAnglesXYZ(math.rad(10), math.rad(135), 0) | |
434 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1, 0.5, -0.75) * CFrame.fromEulerAnglesXYZ(math.rad(10), math.rad(-135), 0) | |
435 | end) | |
436 | while Button1Down == true and KeyUGrab == true and Selected == true do | |
437 | if KeyUGrabCharacter.Humanoid.Health - 0.5 <= 0 and KeyUGrabCharacter:FindFirstChild("Head") ~= nil then | |
438 | pcall(function() KeyUWeld:Remove() end) | |
439 | for _, Part in pairs(KeyUGrabCharacter.Head:GetChildren()) do | |
440 | pcall(function() | |
441 | Part.SoundId = "" | |
442 | Part.Volume = 0 | |
443 | Part.Pitch = 0 | |
444 | end) | |
445 | end | |
446 | wait(0.1) | |
447 | KeyUGrabCharacter.Humanoid.Health = 0 | |
448 | else | |
449 | KeyUGrabCharacter.Humanoid:TakeDamage(0.5) | |
450 | end | |
451 | if math.random(1, 20) == 1 then | |
452 | local BillboardGui = Instance.new("BillboardGui") | |
453 | BillboardGui.Parent = KeyUGrabCharacter | |
454 | BillboardGui.Adornee = KeyUGrabCharacter:FindFirstChild("Head") | |
455 | BillboardGui.Size = UDim2.new(1, 0, 1, 0) | |
456 | BillboardGui.StudsOffset = Vector3.new(0, 0.5, 0) | |
457 | local TextLabel = Instance.new("TextLabel") | |
458 | TextLabel.Parent = BillboardGui | |
459 | TextLabel.Position = UDim2.new(0, 0, 0, 0) | |
460 | TextLabel.Size = UDim2.new(1, 0, 1, 0) | |
461 | TextLabel.Text = (function() | |
462 | local Choice1 = math.random(1, 5) | |
463 | if Choice1 == 1 then | |
464 | Choice1 = "Hrk" | |
465 | elseif Choice1 == 2 then | |
466 | Choice1 = "Hk" | |
467 | elseif Choice1 == 3 then | |
468 | Choice1 = "Gak" | |
469 | elseif Choice1 == 4 then | |
470 | Choice1 = "Mmph" | |
471 | elseif Choice1 == 5 then | |
472 | Choice1 = "Mph" | |
473 | end | |
474 | local Choice2 = math.random(1, 5) | |
475 | if Choice2 == 1 then | |
476 | Choice2 = "!" | |
477 | elseif Choice2 == 2 then | |
478 | Choice2 = "?" | |
479 | elseif Choice2 == 3 then | |
480 | Choice2 = "..." | |
481 | elseif Choice2 == 4 then | |
482 | Choice2 = "-" | |
483 | elseif Choice2 == 5 then | |
484 | Choice2 = "!?" | |
485 | elseif Choice2 == 5 then | |
486 | Choice2 = "?!" | |
487 | end | |
488 | return Choice1 .. Choice2 | |
489 | end)() | |
490 | TextLabel.FontSize = "Size14" | |
491 | TextLabel.TextColor3 = Color3.new(math.random(0, 255) / 255, 0, 0) | |
492 | TextLabel.BackgroundTransparency = 1 | |
493 | coroutine.wrap(function() | |
494 | local Direction = Vector3.new(math.random(-75, 75) / 1000, math.random(-75, 75) / 1000, math.random(-75, 75) / 1000) | |
495 | for i = 0, math.random(25, 100) do | |
496 | BillboardGui.StudsOffset = BillboardGui.StudsOffset + Direction | |
497 | wait() | |
498 | end | |
499 | for i = 0, 1, 0.05 do | |
500 | BillboardGui.StudsOffset = BillboardGui.StudsOffset + (Direction * (1 - i)) - Vector3.new(0, 0.5 * i, 0) | |
501 | TextLabel.TextTransparency = i | |
502 | wait() | |
503 | end | |
504 | BillboardGui:Remove() | |
505 | end)() | |
506 | end | |
507 | wait() | |
508 | end | |
509 | for i = 0, 1, 0.1 do | |
510 | pcall(function() | |
511 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1, 0.5, -0.75) * CFrame.fromEulerAnglesXYZ(math.rad(10 * (1 - i)), math.rad(135 - (25 * i)), 0) | |
512 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1, 0.5, -0.75) * CFrame.fromEulerAnglesXYZ(math.rad(10 * (1 - i)), math.rad(-135 + (25 * i)), 0) | |
513 | end) | |
514 | wait() | |
515 | end | |
516 | pcall(function() | |
517 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1, 0.5, -0.75) * CFrame.fromEulerAnglesXYZ(0, math.rad(110), 0) | |
518 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1, 0.5, -0.75) * CFrame.fromEulerAnglesXYZ(0, math.rad(-110), 0) | |
519 | end) | |
520 | KeyUChoke = false | |
521 | elseif KeyUChoke == true and KeyUSlit ~= true then | |
522 | KeyUSlit = true | |
523 | while KeyUChoke == true do wait() end | |
524 | for i = 0, 1, 0.25 do | |
525 | pcall(function() | |
526 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1 + (0.5 * i), 0.5, -0.75 + (0.75 * i)) * CFrame.fromEulerAnglesXYZ(0, math.rad(110 - (100 * i)), 0) | |
527 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1, 0.5, -0.75) * CFrame.fromEulerAnglesXYZ(0, math.rad(-110 + (50 * i)), 0) | |
528 | end) | |
529 | wait() | |
530 | end | |
531 | pcall(function() KeyUWeld:Remove() end) | |
532 | KeyUGrabCharacter.Humanoid.Health = 0 | |
533 | wait(1) | |
534 | KeyUSlit = false | |
535 | CanUse = true | |
536 | elseif CanUse == true then | |
537 | CanUse = false | |
538 | PlaySound("Slash", "rbxasset://sounds\\swordslash.wav", math.random(150, 175) / 100, 1, false, Player.Character[ModelName].Blade) | |
539 | SetSwordDamage(2) | |
540 | SetSpeed(1, 0.75, Player.Character) | |
541 | SetAngle(1, math.rad(125), Player.Character) | |
542 | wait(0.15) | |
543 | SetSwordDamage(10, 0.2) | |
544 | SetSpeed(1, 1, Player.Character) | |
545 | SetAngle(1, math.rad(-10), Player.Character) | |
546 | wait(0.15) | |
547 | SetSpeed(1, 0.5, Player.Character) | |
548 | SetAngle(1, math.rad(90), Player.Character) | |
549 | wait(0.05) | |
550 | CanUse = true | |
551 | end | |
552 | end | |
553 | ||
554 | ||
555 | function onButton1Up(Mouse) | |
556 | Button1Down = false | |
557 | Mouse.Icon = "rbxasset://textures\\GunCursor.png" | |
558 | end | |
559 | ||
560 | ||
561 | function onKeyDown(Key, Mouse) | |
562 | if Selected == false then return end | |
563 | Key = Key:lower() | |
564 | if Key == "u" then | |
565 | if KeyUGrab == true then | |
566 | KeyUGrab = false | |
567 | end | |
568 | end | |
569 | if Button1Down == false and CanUse == true and CheckPlayer() == true then | |
570 | if Key == "q" then | |
571 | if Mouse.Target == nil then return end | |
572 | if CheckPlayer() == false then return end | |
573 | local NewPlayer = game:GetService("Players"):GetPlayerFromCharacter(Mouse.Target.Parent) | |
574 | if NewPlayer == nil then return end | |
575 | if NewPlayer.Character == nil then return end | |
576 | if NewPlayer.Character:FindFirstChild("Torso") == nil then return end | |
577 | if (NewPlayer.Character.Torso.CFrame.p - Player.Character.Torso.CFrame.p).magnitude > 10 then return end | |
578 | onDeselected(Mouse) | |
579 | wait() | |
580 | RemoveParts(Player.Character, 1) | |
581 | script.Parent.Parent = NewPlayer.Backpack | |
582 | Player = NewPlayer | |
583 | end | |
584 | if Key == "e" then | |
585 | CanUse = false | |
586 | local OldWalkSpeed = Player.Character.Humanoid.WalkSpeed | |
587 | local Direction = Player.Character.Torso.CFrame.lookVector | |
588 | Player.Character.Humanoid.WalkSpeed = 0 | |
589 | DisableLimb(2, Player.Character) | |
590 | DisableLimb(3, Player.Character) | |
591 | DisableLimb(4, Player.Character) | |
592 | SetSpeed(1, 0.2, Player.Character) | |
593 | SetSpeed(2, 0.2, Player.Character) | |
594 | SetSpeed(3, 0.05, Player.Character) | |
595 | SetSpeed(4, 0.05, Player.Character) | |
596 | SetAngle(1, math.rad(90), Player.Character) | |
597 | SetAngle(2, math.rad(90), Player.Character) | |
598 | SetAngle(3, math.rad(35), Player.Character) | |
599 | SetAngle(4, math.rad(-35), Player.Character) | |
600 | for i = 0, 1, 0.075 do | |
601 | pcall(function() | |
602 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90 * i), math.rad(180 * i), 0) | |
603 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90 * (1 - i)), 0) | |
604 | Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90 * (1 - i)), 0) | |
605 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90 * (1 - i)), 0) | |
606 | Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90 * (1 - i)), 0) | |
607 | end) | |
608 | wait() | |
609 | end | |
610 | pcall(function() | |
611 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(180 * i), 0) | |
612 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5, 0.5, 0) | |
613 | Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) | |
614 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1.5, 0.5, 0) | |
615 | Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) | |
616 | end) | |
617 | SetSwordDamage(10, 2.5) | |
618 | local BodyVelocity = Instance.new("BodyVelocity") | |
619 | BodyVelocity.maxForce = Vector3.new(math.huge, 0, math.huge) | |
620 | BodyVelocity.velocity = Direction * (OldWalkSpeed * 1.5) | |
621 | BodyVelocity.Parent = Player.Character.Torso | |
622 | local BodyAngularVelocity = Instance.new("BodyAngularVelocity") | |
623 | BodyAngularVelocity.maxTorque = Vector3.new(0, math.huge, 0) | |
624 | BodyAngularVelocity.angularvelocity = Vector3.new(0, 37.5, 0) | |
625 | BodyAngularVelocity.Parent = Player.Character.Torso | |
626 | for i = 0, 1, 0.01 do | |
627 | PlaySound("Slash", "rbxasset://sounds\\swordslash.wav", math.random(125, 200) / 100, 1, false, Player.Character[ModelName].Blade) | |
628 | local Wave = Instance.new("Part") | |
629 | Wave.Name = "Wave" | |
630 | Wave.BrickColor = BrickColor.new("Light stone grey") | |
631 | Wave.TopSurface = 0 | |
632 | Wave.BottomSurface = 0 | |
633 | Wave.Transparency = math.cos(i * math.pi * 1.85) | |
634 | Wave.Transparency = Wave.Transparency < 0.4 and 0.4 or Wave.Transparency | |
635 | Wave.Anchored = true | |
636 | Wave.CanCollide = false | |
637 | Wave.formFactor = "Custom" | |
638 | Wave.Size = Vector3.new(math.random(12, 15), 1, math.random(13, 16)) | |
639 | Wave.CFrame = Player.Character.Torso.CFrame * CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(math.rad(math.random(-5, 5)), 0, math.rad(math.random(-5, 5))) | |
640 | Wave.Parent = game:GetService("Workspace") | |
641 | local Mesh = Instance.new("CylinderMesh", Wave) | |
642 | local Size = math.random(14, 16) | |
643 | Mesh.Scale = Vector3.new(1, 0.075, 1) | |
644 | coroutine.wrap(function() | |
645 | for i = Wave.Transparency, 1, 0.1 do | |
646 | Wave.Transparency = i | |
647 | wait() | |
648 | end | |
649 | Wave:Remove() | |
650 | end)() | |
651 | wait() | |
652 | end | |
653 | for i = 1, 25 do | |
654 | BodyVelocity.velocity = BodyVelocity.velocity / 1.2 | |
655 | BodyAngularVelocity.angularvelocity = BodyAngularVelocity.angularvelocity / 1.075 | |
656 | wait() | |
657 | end | |
658 | BodyVelocity:Remove() | |
659 | BodyAngularVelocity:Remove() | |
660 | SetAngle(2, 0, Player.Character) | |
661 | SetAngle(3, 0, Player.Character) | |
662 | SetAngle(4, 0, Player.Character) | |
663 | for i = 1, 0, -0.075 do | |
664 | pcall(function() | |
665 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90 * i), math.rad(180 * i), 0) | |
666 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90 * (1 - i)), 0) | |
667 | Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90 * (1 - i)), 0) | |
668 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90 * (1 - i)), 0) | |
669 | Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90 * (1 - i)), 0) | |
670 | end) | |
671 | wait() | |
672 | end | |
673 | pcall(function() | |
674 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.new() | |
675 | end) | |
676 | ResetLimbCFrame(1, Player.Character) | |
677 | ResetLimbCFrame(2, Player.Character) | |
678 | ResetLimbCFrame(3, Player.Character) | |
679 | ResetLimbCFrame(4, Player.Character) | |
680 | SetSpeed(1, 0.5, Player.Character) | |
681 | SetSpeed(2, 0.5, Player.Character) | |
682 | SetSpeed(3, 0.1, Player.Character) | |
683 | SetSpeed(4, 0.1, Player.Character) | |
684 | EnableLimb(1, Player.Character) | |
685 | EnableLimb(2, Player.Character) | |
686 | EnableLimb(3, Player.Character) | |
687 | EnableLimb(4, Player.Character) | |
688 | DisableLimb(1, Player.Character) | |
689 | Player.Character.Humanoid.WalkSpeed = OldWalkSpeed | |
690 | CanUse = true | |
691 | end | |
692 | if Key == "r" then | |
693 | CanUse = false | |
694 | local OldWalkSpeed = Player.Character.Humanoid.WalkSpeed | |
695 | local Direction = Player.Character.Torso.CFrame.lookVector | |
696 | Player.Character.Humanoid.WalkSpeed = 0 | |
697 | DisableLimb(2, Player.Character) | |
698 | DisableLimb(3, Player.Character) | |
699 | DisableLimb(4, Player.Character) | |
700 | SetSpeed(1, 0.1, Player.Character) | |
701 | SetSpeed(2, 0.1, Player.Character) | |
702 | SetSpeed(3, 0.075, Player.Character) | |
703 | SetSpeed(4, 0.075, Player.Character) | |
704 | SetAngle(1, math.rad(90), Player.Character) | |
705 | SetAngle(2, math.rad(-45), Player.Character) | |
706 | SetAngle(3, math.rad(90), Player.Character) | |
707 | SetAngle(4, math.rad(-60), Player.Character) | |
708 | PlaySound("Slash", "rbxasset://sounds\\swordslash.wav", math.random(75, 100) / 100, 1, false, Player.Character[ModelName].Blade) | |
709 | for i = 0, 1, 0.075 do | |
710 | pcall(function() | |
711 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90 * i), 0, 0) | |
712 | end) | |
713 | wait() | |
714 | end | |
715 | pcall(function() | |
716 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), 0, 0) | |
717 | end) | |
718 | SetSwordDamage(20, 1) | |
719 | local BodyVelocity = Instance.new("BodyVelocity") | |
720 | BodyVelocity.maxForce = Vector3.new(math.huge, 0, math.huge) | |
721 | BodyVelocity.velocity = Direction * (OldWalkSpeed * 5) | |
722 | BodyVelocity.Parent = Player.Character.Torso | |
723 | for i = 1, 20 do | |
724 | BodyVelocity.velocity = BodyVelocity.velocity / 1.15 | |
725 | wait() | |
726 | end | |
727 | BodyVelocity:Remove() | |
728 | SetAngle(2, 0, Player.Character) | |
729 | SetAngle(3, 0, Player.Character) | |
730 | SetAngle(4, 0, Player.Character) | |
731 | for i = 1, 0, -0.1 do | |
732 | pcall(function() | |
733 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90 * i), 0, 0) | |
734 | end) | |
735 | wait() | |
736 | end | |
737 | pcall(function() | |
738 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.new() | |
739 | end) | |
740 | SetSpeed(1, 0.5, Player.Character) | |
741 | SetSpeed(2, 0.5, Player.Character) | |
742 | SetSpeed(3, 0.1, Player.Character) | |
743 | SetSpeed(4, 0.1, Player.Character) | |
744 | EnableLimb(1, Player.Character) | |
745 | EnableLimb(2, Player.Character) | |
746 | EnableLimb(3, Player.Character) | |
747 | EnableLimb(4, Player.Character) | |
748 | DisableLimb(1, Player.Character) | |
749 | Player.Character.Humanoid.WalkSpeed = OldWalkSpeed | |
750 | CanUse = true | |
751 | end | |
752 | if Key == "t" then | |
753 | CanUse = false | |
754 | KeyTDown = true | |
755 | local KeyTCharge = 0 | |
756 | local KeyTFire = false | |
757 | local OldWalkSpeed = Player.Character.Humanoid.WalkSpeed | |
758 | Player.Character.Humanoid.WalkSpeed = OldWalkSpeed / 10 | |
759 | for i = 0, 1, 0.1 do | |
760 | pcall(function() | |
761 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90 - (100 * i)), 0) | |
762 | Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90 + (90 * i)), 0) | |
763 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90 * i), 0, 0) | |
764 | end) | |
765 | wait() | |
766 | end | |
767 | pcall(function() | |
768 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-10), 0) | |
769 | Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(180), 0) | |
770 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), 0, 0) | |
771 | end) | |
772 | while KeyTDown == true and Mouse ~= nil and Selected == true do | |
773 | KeyTCharge = KeyTCharge + 1 | |
774 | if KeyTCharge >= 35 then | |
775 | KeyTFire = true | |
776 | local Shock = Instance.new("Part", game:GetService("Workspace")) | |
777 | Shock.Name = "Shock Ring" | |
778 | Shock.BrickColor = BrickColor.new("Industrial white") | |
779 | Shock.Transparency = 0.5 | |
780 | Shock.Anchored = true | |
781 | Shock.CanCollide = false | |
782 | Shock.formFactor = "Custom" | |
783 | Shock.Size = Vector3.new(1.5, 1, 1.5) | |
784 | Shock.CFrame = Player.Character["Right Arm"].CFrame * CFrame.new(0, -1.5, 0.125) * CFrame.fromEulerAnglesXYZ(math.rad(180 + math.random(-25, 25)), 0, math.rad(math.random(-25, 25))) | |
785 | local Mesh = Instance.new("SpecialMesh", Shock) | |
786 | Mesh.MeshType = "FileMesh" | |
787 | Mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
788 | Mesh.Scale = Shock.Size | |
789 | coroutine.wrap(function() | |
790 | wait() | |
791 | for i = Shock.Transparency, 1, 0.05 do | |
792 | Shock.Transparency = i | |
793 | Shock.CFrame = Shock.CFrame * CFrame.new(0, 0.5, 0) | |
794 | wait() | |
795 | end | |
796 | Shock:Remove() | |
797 | end)() | |
798 | end | |
799 | wait() | |
800 | end | |
801 | PlaySound("Slash", "rbxasset://sounds\\swordslash.wav", math.random(125, 150) / 100, 1, false, Player.Character[ModelName].Blade) | |
802 | wait(0.05) | |
803 | SetSwordDamage(20, 0.5) | |
804 | local _, Position = pcall(function() return Mouse.Hit.p end) | |
805 | for i = 0, 1, KeyTFire == true and 0.1 or 0.2 do | |
806 | pcall(function() | |
807 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-10 + (170 * i)), 0) | |
808 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90 + (10 * i)), 0, 0) | |
809 | end) | |
810 | if KeyTFire == true and type(Position) == "userdata" then | |
811 | local Shock = Instance.new("Part", game:GetService("Workspace")) | |
812 | Shock.Name = "Shock Ring" | |
813 | Shock.BrickColor = BrickColor.new("Industrial white") | |
814 | Shock.TopSurface = 0 | |
815 | Shock.BottomSurface = 0 | |
816 | Shock.Anchored = true | |
817 | Shock.CanCollide = false | |
818 | Shock.formFactor = "Custom" | |
819 | Shock.Size = Vector3.new(0.2, 0.2, 0.2) | |
820 | Shock.CFrame = CFrame.new(Player.Character[ModelName].Blade.CFrame.p, Position) * CFrame.fromEulerAnglesXYZ(math.rad(-90), 0, math.rad(math.sin((i + 1.5) * math.pi) * 25)) | |
821 | coroutine.wrap(function() | |
822 | wait() | |
823 | for i = 0, 1, 0.05 do | |
824 | Shock.Transparency = i | |
825 | local NewPosition = Shock.CFrame * CFrame.new(0, 3, 0) | |
826 | Shock.Size = Shock.Size + Vector3.new(0.75, 0.5, 0.05) | |
827 | Shock.CFrame = NewPosition | |
828 | wait() | |
829 | end | |
830 | Shock:Remove() | |
831 | end)() | |
832 | SetPartDamage(15, false, Shock) | |
833 | end | |
834 | wait() | |
835 | end | |
836 | pcall(function() | |
837 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(160), 0) | |
838 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(100), 0, 0) | |
839 | end) | |
840 | for i = 0, 1, 0.1 do | |
841 | pcall(function() | |
842 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(160 - (70 * i)), 0) | |
843 | Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(180 - (90 * i)), 0) | |
844 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(100 * (1 - i)), 0, 0) | |
845 | end) | |
846 | wait() | |
847 | end | |
848 | pcall(function() | |
849 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.new() | |
850 | end) | |
851 | ResetLimbCFrame(1, Player.Character) | |
852 | Player.Character.Humanoid.WalkSpeed = OldWalkSpeed | |
853 | CanUse = true | |
854 | end | |
855 | if Key == "y" then | |
856 | CanUse = false | |
857 | KeyYDown = true | |
858 | local OldWalkSpeed = Player.Character.Humanoid.WalkSpeed | |
859 | Player.Character.Humanoid.WalkSpeed = OldWalkSpeed / 5 | |
860 | for i = 0, 1, 0.25 do | |
861 | pcall(function() | |
862 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90 * i), 0, 0) | |
863 | end) | |
864 | wait() | |
865 | end | |
866 | pcall(function() | |
867 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), 0, 0) | |
868 | end) | |
869 | for _, Part in pairs(Player.Character[ModelName]:GetChildren()) do | |
870 | if Part.Name ~= "Sheath" then | |
871 | pcall(function() Part.Transparency = 1 end) | |
872 | end | |
873 | end | |
874 | SetSwordDamage(10) | |
875 | while KeyYDown == true and Mouse ~= nil and Selected == true do | |
876 | PlaySound("Slash", "rbxasset://sounds\\swordslash.wav", math.random(150, 175) / 100, 1, false, Player.Character[ModelName].Blade) | |
877 | pcall(function() | |
878 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5, 0.5, 0) | |
879 | Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-90 + math.random(-30, 30)), math.rad(math.random(-30, 30)), 0) | |
880 | end) | |
881 | local Ghost = Instance.new("Part", game:GetService("Workspace")) | |
882 | Ghost.Name = "Ghost" | |
883 | Ghost.BrickColor = BrickColor.new("Industrial white") | |
884 | Ghost.Anchored = true | |
885 | Ghost.CanCollide = false | |
886 | Ghost.formFactor = "Custom" | |
887 | Ghost.Size = Vector3.new(0.2, 0.2, 4) | |
888 | Ghost.CFrame = Player.Character[ModelName].Handle.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(math.random(-25, 25)), math.rad(math.random(-25, 25)), 0) * CFrame.new(math.random(-100, 100) / 100, math.random(-100, 100) / 100, math.random(-4, -3)) | |
889 | local Mesh = Instance.new("SpecialMesh", Ghost) | |
890 | Mesh.MeshType = "Sphere" | |
891 | coroutine.wrap(function() | |
892 | wait() | |
893 | for i = 0, 1, 0.1 do | |
894 | Ghost.Transparency = i | |
895 | wait() | |
896 | end | |
897 | Ghost:Remove() | |
898 | end)() | |
899 | wait() | |
900 | end | |
901 | ResetLimbCFrame(1, Player.Character) | |
902 | SetSwordDamage(0) | |
903 | for _, Part in pairs(Player.Character[ModelName]:GetChildren()) do | |
904 | if Part.Name ~= "Sheath" then | |
905 | pcall(function() Part.Transparency = 0 end) | |
906 | end | |
907 | end | |
908 | for i = 0, 1, 0.1 do | |
909 | pcall(function() | |
910 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(100 * (1 - i)), 0, 0) | |
911 | end) | |
912 | wait() | |
913 | end | |
914 | pcall(function() | |
915 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.new() | |
916 | end) | |
917 | Player.Character.Humanoid.WalkSpeed = OldWalkSpeed | |
918 | CanUse = true | |
919 | end | |
920 | if Key == "u" then | |
921 | if KeyUGrab ~= true then | |
922 | if Player.Character.Torso:FindFirstChild("IsGrabbed") ~= nil then return end | |
923 | if Mouse.Target == nil then return end | |
924 | KeyUGrabCharacter = Mouse.Target.Parent | |
925 | if KeyUGrabCharacter == nil then return end | |
926 | if KeyUGrabCharacter:FindFirstChild("Torso") == nil or KeyUGrabCharacter:FindFirstChild("Head") == nil or KeyUGrabCharacter:FindFirstChild("Humanoid") == nil then return end | |
927 | if KeyUGrabCharacter.Torso:FindFirstChild("IsGrabbed") ~= nil then return end | |
928 | if (KeyUGrabCharacter.Torso.CFrame.p - Player.Character.Torso.CFrame.p).magnitude > 5 then return end | |
929 | CanUse = false | |
930 | KeyUGrab = true | |
931 | local Marker1 = Instance.new("IntValue", KeyUGrabCharacter.Torso) | |
932 | Marker1.Name = "IsGrabbed" | |
933 | KeyUWeld = Instance.new("Weld", Player.Character.Torso) | |
934 | KeyUWeld.Name = "IsGrabbed" | |
935 | KeyUWeld.Part0 = KeyUWeld.Parent | |
936 | KeyUWeld.Part1 = KeyUGrabCharacter.Torso | |
937 | KeyUWeld.C0 = CFrame.new(0, 0, -1.05) | |
938 | DisableLimb(2, Player.Character) | |
939 | SetSpeed(1, 0.2, Player.Character) | |
940 | SetSpeed(2, 0.2, Player.Character) | |
941 | SetAngle(1, math.rad(100), Player.Character) | |
942 | SetAngle(2, math.rad(100), Player.Character) | |
943 | for i = 0, 1, 0.1 do | |
944 | pcall(function() | |
945 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5 - (0.5 * i), 0.5, -0.75 * i) * CFrame.fromEulerAnglesXYZ(0, math.rad(90 + (20 * i)), 0) | |
946 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1.5 + (0.5 * i), 0.5, -0.75 * i) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90 - (20 * i)), 0) | |
947 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(160 * i), math.rad(110 * i), 0) | |
948 | end) | |
949 | wait() | |
950 | end | |
951 | pcall(function() | |
952 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1, 0.5, -0.75) * CFrame.fromEulerAnglesXYZ(0, math.rad(110), 0) | |
953 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1, 0.5, -0.75) * CFrame.fromEulerAnglesXYZ(0, math.rad(-110), 0) | |
954 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(160), math.rad(110), 0) | |
955 | end) | |
956 | while KeyUGrab == true and Selected == true do | |
957 | if CheckPlayer() == false then break end | |
958 | if KeyUWeld.Parent == nil then break end | |
959 | if KeyUGrabCharacter == nil then break end | |
960 | if KeyUGrabCharacter:FindFirstChild("Torso") == nil or KeyUGrabCharacter:FindFirstChild("Humanoid") == nil then break end | |
961 | if KeyUGrabCharacter.Humanoid.Health <= 0 then break end | |
962 | KeyUGrabCharacter.Humanoid.PlatformStand = true | |
963 | wait() | |
964 | end | |
965 | KeyUGrab = false | |
966 | while KeyUChoke == true do wait() end | |
967 | pcall(function() KeyUWeld:Remove() end) | |
968 | pcall(function() Marker1:Remove() end) | |
969 | pcall(function() Marker2:Remove() end) | |
970 | pcall(function() KeyUGrabCharacter.Humanoid.Sit = true end) | |
971 | if KeyUSlit == true then | |
972 | while KeyUSlit == true do wait() end | |
973 | SetSpeed(1, 0.5, Player.Character) | |
974 | SetSpeed(2, 0.5, Player.Character) | |
975 | SetAngle(1, math.rad(90), Player.Character) | |
976 | SetAngle(2, 0, Player.Character) | |
977 | for i = 0, 1, 0.1 do | |
978 | pcall(function() | |
979 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(10 + (80 * i)), 0) | |
980 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1 - (0.5 * i), 0.5, -0.75 + 0.75) * CFrame.fromEulerAnglesXYZ(0, math.rad(-10 - (80 * i)), 0) | |
981 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(160 * (1 - i)), math.rad(110 * (1 - i)), 0) | |
982 | end) | |
983 | wait() | |
984 | end | |
985 | else | |
986 | SetSpeed(1, 0.5, Player.Character) | |
987 | SetSpeed(2, 0.5, Player.Character) | |
988 | SetAngle(1, math.rad(90), Player.Character) | |
989 | SetAngle(2, 0, Player.Character) | |
990 | for i = 1, 0, -0.1 do | |
991 | pcall(function() | |
992 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5 - (0.5 * i), 0.5, -0.75 * i) * CFrame.fromEulerAnglesXYZ(0, math.rad(90 + (20 * i)), 0) | |
993 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1.5 + (0.5 * i), 0.5, -0.75 * i) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90 - (20 * i)), 0) | |
994 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(160 * i), math.rad(110 * i), 0) | |
995 | end) | |
996 | wait() | |
997 | end | |
998 | end | |
999 | ResetLimbCFrame(1, Player.Character) | |
1000 | ResetLimbCFrame(2, Player.Character) | |
1001 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.new() | |
1002 | EnableLimb(1, Player.Character) | |
1003 | EnableLimb(2, Player.Character) | |
1004 | DisableLimb(1, Player.Character) | |
1005 | CanUse = true | |
1006 | end | |
1007 | end | |
1008 | if Key == "f" then | |
1009 | CanUse = false | |
1010 | DisableLimb(2, Player.Character) | |
1011 | SetSpeed(1, 0.3, Player.Character) | |
1012 | SetSpeed(2, 0.3, Player.Character) | |
1013 | SetAngle(1, math.rad(45), Player.Character) | |
1014 | SetAngle(2, math.rad(45), Player.Character) | |
1015 | PlaySound("Slash", "rbxasset://sounds\\swordslash.wav", math.random(65, 80) / 100, 1, false, Player.Character[ModelName].Blade) | |
1016 | for i = 0, 1, 0.25 do | |
1017 | pcall(function() | |
1018 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5 - (0.5 * i), 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90 + (45 * i)), 0) | |
1019 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1.5 + (0.5 * i), 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90 - (45 * i)), 0) | |
1020 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90 * i), math.rad(213.25 * i), math.rad(-39 * i)) | |
1021 | end) | |
1022 | wait() | |
1023 | end | |
1024 | pcall(function() | |
1025 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(100), math.rad(213.25), math.rad(-39)) | |
1026 | end) | |
1027 | wait(0.35) | |
1028 | SetSpeed(1, 0.75, Player.Character) | |
1029 | SetSpeed(2, 0.75, Player.Character) | |
1030 | SetAngle(1, math.rad(135), Player.Character) | |
1031 | SetAngle(2, math.rad(135), Player.Character) | |
1032 | SetSwordDamage(15, 0.5) | |
1033 | Player.Character.Humanoid.Jump = true | |
1034 | local Connection = Player.Character[ModelName].Blade.Touched:connect(function(Hit) | |
1035 | if Hit:IsDescendantOf(Player.Character) then return end | |
1036 | pcall(function() Hit.Parent.Humanoid.Sit = true end) | |
1037 | pcall(function() Hit.Parent.Torso.Velocity = (Player.Character.Torso.CFrame.lookVector * math.random(10, 25)) + Vector3.new(math.random(-10, 10), 75, math.random(-10, 10)) end) | |
1038 | end) | |
1039 | for i = 0, 1, 0.25 do | |
1040 | pcall(function() | |
1041 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(100 + (45 * i)), math.rad(213.25 - (66.5 * i)), math.rad(-39)) | |
1042 | end) | |
1043 | wait() | |
1044 | end | |
1045 | wait(0.5) | |
1046 | Connection:disconnect() | |
1047 | wait(0.25) | |
1048 | SetSpeed(1, 0.5, Player.Character) | |
1049 | SetSpeed(2, 0.5, Player.Character) | |
1050 | SetAngle(1, math.rad(90), Player.Character) | |
1051 | SetAngle(2, 0, Player.Character) | |
1052 | for i = 1, 0, -0.1 do | |
1053 | pcall(function() | |
1054 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5 - (0.5 * i), 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90 + (45 * i)), 0) | |
1055 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1.5 + (0.5 * i), 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90 - (45 * i)), 0) | |
1056 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(145 * i), math.rad(146.75 * i), math.rad(-39 * i)) | |
1057 | end) | |
1058 | wait() | |
1059 | end | |
1060 | pcall(function() | |
1061 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.new() | |
1062 | end) | |
1063 | ResetLimbCFrame(1, Player.Character) | |
1064 | ResetLimbCFrame(2, Player.Character) | |
1065 | EnableLimb(1, Player.Character) | |
1066 | EnableLimb(2, Player.Character) | |
1067 | DisableLimb(1, Player.Character) | |
1068 | CanUse = true | |
1069 | end | |
1070 | if Key == "g" then | |
1071 | CanUse = false | |
1072 | DisableLimb(2, Player.Character) | |
1073 | SetSpeed(1, 0.3, Player.Character) | |
1074 | SetSpeed(2, 0.3, Player.Character) | |
1075 | SetAngle(1, math.rad(135), Player.Character) | |
1076 | SetAngle(2, math.rad(135), Player.Character) | |
1077 | PlaySound("Slash", "rbxasset://sounds\\swordslash.wav", math.random(65, 80) / 100, 1, false, Player.Character[ModelName].Blade) | |
1078 | for i = 0, 1, 0.25 do | |
1079 | pcall(function() | |
1080 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5 - (0.5 * i), 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90 + (45 * i)), 0) | |
1081 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1.5 + (0.5 * i), 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90 - (45 * i)), 0) | |
1082 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(10 * i), math.rad(-28.125 * i), math.rad(-39 * i)) | |
1083 | end) | |
1084 | wait() | |
1085 | end | |
1086 | pcall(function() | |
1087 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(10), math.rad(-28.125), math.rad(-39)) | |
1088 | end) | |
1089 | Player.Character.Humanoid.Jump = true | |
1090 | wait(0.4) | |
1091 | SetSpeed(1, 0.75, Player.Character) | |
1092 | SetSpeed(2, 0.75, Player.Character) | |
1093 | SetAngle(1, math.rad(45), Player.Character) | |
1094 | SetAngle(2, math.rad(45), Player.Character) | |
1095 | SetSwordDamage(20, 0.5) | |
1096 | for i = 0, 1, 0.25 do | |
1097 | pcall(function() | |
1098 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(10 + (90 * i)), math.rad(-28.125 + (66.5 * i)), math.rad(-39)) | |
1099 | end) | |
1100 | wait() | |
1101 | end | |
1102 | wait(0.5) | |
1103 | SetSpeed(1, 0.5, Player.Character) | |
1104 | SetSpeed(2, 0.5, Player.Character) | |
1105 | SetAngle(1, math.rad(90), Player.Character) | |
1106 | SetAngle(2, 0, Player.Character) | |
1107 | for i = 1, 0, -0.1 do | |
1108 | pcall(function() | |
1109 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5 - (0.5 * i), 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90 + (45 * i)), 0) | |
1110 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1.5 + (0.5 * i), 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90 - (45 * i)), 0) | |
1111 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(145 * i), math.rad(146.75 * i), math.rad(-39 * i)) | |
1112 | end) | |
1113 | wait() | |
1114 | end | |
1115 | pcall(function() | |
1116 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.new() | |
1117 | end) | |
1118 | ResetLimbCFrame(1, Player.Character) | |
1119 | ResetLimbCFrame(2, Player.Character) | |
1120 | EnableLimb(1, Player.Character) | |
1121 | EnableLimb(2, Player.Character) | |
1122 | DisableLimb(1, Player.Character) | |
1123 | CanUse = true | |
1124 | end | |
1125 | if Key == "h" then | |
1126 | CanUse = false | |
1127 | local OldWalkSpeed = Player.Character.Humanoid.WalkSpeed | |
1128 | Player.Character.Humanoid.WalkSpeed = OldWalkSpeed / 10 | |
1129 | SetAngle(1, math.rad(90), Player.Character) | |
1130 | SetSwordDamage(10) | |
1131 | for i = 0, 1, 0.01 do | |
1132 | pcall(function() | |
1133 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(0, math.rad(360 * 15 * i), 0) | |
1134 | end) | |
1135 | PlaySound("Slash", "rbxasset://sounds\\swordslash.wav", math.random(125, 200) / 100, 1, false, Player.Character[ModelName].Blade) | |
1136 | local Size = math.random(8, 12) | |
1137 | local Wave = Instance.new("Part") | |
1138 | Wave.Name = "Wave" | |
1139 | Wave.BrickColor = BrickColor.new("Light stone grey") | |
1140 | Wave.TopSurface = 0 | |
1141 | Wave.BottomSurface = 0 | |
1142 | Wave.Transparency = math.cos(i * math.pi * 1.85) | |
1143 | Wave.Transparency = Wave.Transparency < 0.4 and 0.4 or Wave.Transparency | |
1144 | Wave.Anchored = true | |
1145 | Wave.CanCollide = math.random(1, 3) == 1 and true or false | |
1146 | Wave.formFactor = "Custom" | |
1147 | Wave.Size = Vector3.new(Size, 1, Size) | |
1148 | Wave.CFrame = Player.Character["Right Arm"].CFrame * CFrame.new(0, math.random(-150, -125) / 100, 0) * CFrame.fromEulerAnglesXYZ(math.rad(math.random(-5, 5)), 0, math.rad(math.random(-5, 5))) | |
1149 | Wave.Parent = game:GetService("Workspace") | |
1150 | local Mesh = Instance.new("CylinderMesh", Wave) | |
1151 | Mesh.Scale = Vector3.new(1, 0.075, 1) | |
1152 | coroutine.wrap(function() | |
1153 | for i = Wave.Transparency, 1, 0.1 do | |
1154 | Wave.Transparency = i | |
1155 | wait() | |
1156 | end | |
1157 | Wave:Remove() | |
1158 | end)() | |
1159 | wait() | |
1160 | end | |
1161 | pcall(function() | |
1162 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.new() | |
1163 | end) | |
1164 | SetSwordDamage("Default") | |
1165 | Player.Character.Humanoid.WalkSpeed = OldWalkSpeed | |
1166 | CanUse = true | |
1167 | end | |
1168 | if Key == "x" then | |
1169 | if Player.Character.Torso.Velocity.x > 2 or Player.Character.Torso.Velocity.y > 2 or Player.Character.Torso.Velocity.z > 2 or Player.Character.Torso.Velocity.x < -2 or Player.Character.Torso.Velocity.y < -2 or Player.Character.Torso.Velocity.z < -2 then return end | |
1170 | CanUse = false | |
1171 | Player.Character.Torso.Anchored = true | |
1172 | Player.Character.Humanoid.PlatformStand = true | |
1173 | local Pos = Player.Character.Torso.CFrame | |
1174 | DisableLimb(2, Player.Character) | |
1175 | DisableLimb(3, Player.Character) | |
1176 | DisableLimb(4, Player.Character) | |
1177 | SetSpeed(1, 0.3, Player.Character) | |
1178 | SetSpeed(2, 0.3, Player.Character) | |
1179 | SetSpeed(3, 0.3, Player.Character) | |
1180 | SetSpeed(4, 0.3, Player.Character) | |
1181 | SetAngle(1, math.rad(90), Player.Character) | |
1182 | SetAngle(2, math.rad(90), Player.Character) | |
1183 | SetAngle(3, 0, Player.Character) | |
1184 | SetAngle(4, 0, Player.Character) | |
1185 | for i = 0, 1, 0.25 do | |
1186 | pcall(function() | |
1187 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5 - (0.5 * i), 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90 + (45 * i)), 0) | |
1188 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1.5 + (0.5 * i), 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90 - (45 * i)), 0) | |
1189 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(10 * i), math.rad(-28.125 * i), math.rad(-39 * i)) | |
1190 | end) | |
1191 | wait() | |
1192 | end | |
1193 | wait(0.1) | |
1194 | for i = 0, math.pi, 0.05 do | |
1195 | Player.Character.Torso.CFrame = Pos * CFrame.new(0, math.sin(-i) + 0.25, math.sin(-i)) * CFrame.fromEulerAnglesXYZ(math.rad(math.sin(-i) * 80), 0, 0) | |
1196 | ForceAngle(3, math.rad(math.sin(i) * 80), Player.Character) | |
1197 | ForceAngle(4, math.rad(math.sin(i) * 80), Player.Character) | |
1198 | wait() | |
1199 | end | |
1200 | SetAngle(2, 0, Player.Character) | |
1201 | for i = 1, 0, -0.25 do | |
1202 | pcall(function() | |
1203 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5 - (0.5 * i), 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90 + (45 * i)), 0) | |
1204 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1.5 + (0.5 * i), 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90 - (45 * i)), 0) | |
1205 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(10 * i), math.rad(-28.125 * i), math.rad(-39 * i)) | |
1206 | end) | |
1207 | wait() | |
1208 | end | |
1209 | wait(0.1) | |
1210 | SetSpeed(1, 0.2, Player.Character) | |
1211 | SetSpeed(2, 0.2, Player.Character) | |
1212 | SetSpeed(3, 0.1, Player.Character) | |
1213 | SetSpeed(4, 0.1, Player.Character) | |
1214 | EnableLimb(1, Player.Character) | |
1215 | EnableLimb(2, Player.Character) | |
1216 | EnableLimb(3, Player.Character) | |
1217 | EnableLimb(4, Player.Character) | |
1218 | DisableLimb(1, Player.Character) | |
1219 | Player.Character.Torso.Velocity = Vector3.new(0, 0, 0) | |
1220 | Player.Character.Torso.Anchored = false | |
1221 | Player.Character.Humanoid.PlatformStand = false | |
1222 | CanUse = true | |
1223 | end | |
1224 | if Key == "j" then | |
1225 | CanUse = false | |
1226 | local OldWalkSpeed = Player.Character.Humanoid.WalkSpeed | |
1227 | local Direction = (Player.Character.Torso.CFrame.p - (Player.Character.Torso.CFrame * CFrame.new(3, 0, 0)).p).unit | |
1228 | Player.Character.Humanoid.WalkSpeed = 0 | |
1229 | local BodyVelocity = Instance.new("BodyVelocity") | |
1230 | BodyVelocity.maxForce = Vector3.new(math.huge, 0, math.huge) | |
1231 | BodyVelocity.velocity = Direction * (OldWalkSpeed * 10) | |
1232 | BodyVelocity.Parent = Player.Character.Torso | |
1233 | for i = 1, 20 do | |
1234 | BodyVelocity.velocity = BodyVelocity.velocity / 1.2 | |
1235 | wait() | |
1236 | end | |
1237 | BodyVelocity:Remove() | |
1238 | Player.Character.Humanoid.WalkSpeed = OldWalkSpeed | |
1239 | CanUse = true | |
1240 | end | |
1241 | if Key == "k" then | |
1242 | CanUse = false | |
1243 | local OldWalkSpeed = Player.Character.Humanoid.WalkSpeed | |
1244 | local Direction = (Player.Character.Torso.CFrame.p - (Player.Character.Torso.CFrame * CFrame.new(-3, 0, 0)).p).unit | |
1245 | Player.Character.Humanoid.WalkSpeed = 0 | |
1246 | local BodyVelocity = Instance.new("BodyVelocity") | |
1247 | BodyVelocity.maxForce = Vector3.new(math.huge, 0, math.huge) | |
1248 | BodyVelocity.velocity = Direction * (OldWalkSpeed * 10) | |
1249 | BodyVelocity.Parent = Player.Character.Torso | |
1250 | for i = 1, 20 do | |
1251 | BodyVelocity.velocity = BodyVelocity.velocity / 1.2 | |
1252 | wait() | |
1253 | end | |
1254 | BodyVelocity:Remove() | |
1255 | Player.Character.Humanoid.WalkSpeed = OldWalkSpeed | |
1256 | CanUse = true | |
1257 | end | |
1258 | if Key == "z" then | |
1259 | if KeyZDown == true then return end | |
1260 | local KeyZMaxTime = 25 | |
1261 | if KeyZTime == nil then KeyZTime = KeyZMaxTime end | |
1262 | if KeyZTime <= 0 then return end | |
1263 | CanUse = false | |
1264 | KeyZDown = true | |
1265 | DisableLimb(2, Player.Character) | |
1266 | SetSpeed(1, 0.5, Player.Character) | |
1267 | SetSpeed(2, 0.5, Player.Character) | |
1268 | SetAngle(1, math.rad(10), Player.Character) | |
1269 | SetAngle(2, math.rad(10), Player.Character) | |
1270 | local KeyZMovement1 = Player.Character.Humanoid.Running:connect(function(Speed) | |
1271 | if Speed > 0 then | |
1272 | SetAngle(1, math.rad(-45), Player.Character) | |
1273 | SetAngle(2, math.rad(-45), Player.Character) | |
1274 | else | |
1275 | SetAngle(1, math.rad(10), Player.Character) | |
1276 | SetAngle(2, math.rad(10), Player.Character) | |
1277 | end | |
1278 | end) | |
1279 | local KeyZMovement2 = Player.Character.Humanoid.Jumping:connect(function() | |
1280 | --Player.Character.Torso.Velocity = Player.Character.Torso.Velocity + Vector3.new(0, 35, 0) | |
1281 | wait() | |
1282 | SetAngle(1, math.rad(-45), Player.Character) | |
1283 | SetAngle(2, math.rad(-45), Player.Character) | |
1284 | wait(0.15) | |
1285 | SetAngle(1, math.rad(180), Player.Character) | |
1286 | SetAngle(2, math.rad(180), Player.Character) | |
1287 | wait(0.5) | |
1288 | end) | |
1289 | local KeyZMovement3 = Player.Character.Humanoid.FreeFalling:connect(function() | |
1290 | SetAngle(1, math.rad(180), Player.Character) | |
1291 | SetAngle(2, math.rad(180), Player.Character) | |
1292 | end) | |
1293 | local Gui = Instance.new("ScreenGui", Player.PlayerGui) | |
1294 | Gui.Name = ModelName.. " Stamina Bar" | |
1295 | local BarUnderlay = Instance.new("Frame", Gui) | |
1296 | BarUnderlay.Name = "BarUnderlay" | |
1297 | BarUnderlay.BackgroundColor3 = Color3.new(1, 0, 0) | |
1298 | BarUnderlay.BorderColor3 = Color3.new(0, 0, 0) | |
1299 | BarUnderlay.Size = UDim2.new(0, 250, 0, 15) | |
1300 | BarUnderlay.Position = UDim2.new(1, -300, 1, -100) | |
1301 | local BarOverlay = Instance.new("Frame", Gui) | |
1302 | BarOverlay.Name = "BarOverlay" | |
1303 | BarOverlay.BackgroundColor3 = Color3.new(0, 1, 0) | |
1304 | BarOverlay.BorderColor3 = Color3.new(0, 0, 0) | |
1305 | BarOverlay.Position = UDim2.new(1, -300, 1, -100) | |
1306 | local TextLabel = Instance.new("TextLabel", Gui) | |
1307 | TextLabel.Name = "Stamina" | |
1308 | TextLabel.Text = "Stamina" | |
1309 | TextLabel.BackgroundTransparency = 1 | |
1310 | TextLabel.BorderSizePixel = 1 | |
1311 | TextLabel.Size = UDim2.new(0, 250, 0, 15) | |
1312 | TextLabel.Position = UDim2.new(1, -300, 1, -100) | |
1313 | coroutine.wrap(function() | |
1314 | for i = 1, 0, -0.1 do | |
1315 | BarUnderlay.BackgroundTransparency = i | |
1316 | BarOverlay.BackgroundTransparency = i | |
1317 | TextLabel.TextTransparency = i | |
1318 | wait() | |
1319 | end | |
1320 | end)() | |
1321 | local OldWalkSpeed = Player.Character.Humanoid.WalkSpeed | |
1322 | Player.Character.Humanoid.WalkSpeed = 0 | |
1323 | wait(0.1) | |
1324 | Player.Character.Humanoid.WalkSpeed = OldWalkSpeed * 2.5 | |
1325 | while KeyZDown == true and KeyZTime > 0 and Selected == true do | |
1326 | KeyZTime = KeyZTime - 0.1 | |
1327 | BarOverlay.Size = UDim2.new(0, 250 - ((1 - (KeyZTime / KeyZMaxTime)) * 250), 0, 15) | |
1328 | wait() | |
1329 | end | |
1330 | KeyZMovement1:disconnect() | |
1331 | KeyZMovement2:disconnect() | |
1332 | KeyZMovement3:disconnect() | |
1333 | Player.Character.Humanoid.WalkSpeed = 0 | |
1334 | wait(0.1) | |
1335 | Player.Character.Humanoid.WalkSpeed = OldWalkSpeed | |
1336 | SetSpeed(1, 0.2, Player.Character) | |
1337 | SetSpeed(2, 0.2, Player.Character) | |
1338 | SetAngle(1, math.rad(90), Player.Character) | |
1339 | SetAngle(2, 0, Player.Character) | |
1340 | EnableLimb(1, Player.Character) | |
1341 | EnableLimb(2, Player.Character) | |
1342 | DisableLimb(1, Player.Character) | |
1343 | while KeyZDown == true and Selected == true do | |
1344 | wait() | |
1345 | end | |
1346 | CanUse = true | |
1347 | while KeyZDown == false and KeyZTime < KeyZMaxTime and Selected == true do | |
1348 | KeyZTime = KeyZTime + 0.09 | |
1349 | BarOverlay.Size = UDim2.new(0, 250 - ((1 - (KeyZTime / KeyZMaxTime)) * 250), 0, 15) | |
1350 | wait() | |
1351 | end | |
1352 | coroutine.wrap(function() | |
1353 | for i = 0, 1, 0.05 do | |
1354 | BarUnderlay.BackgroundTransparency = i | |
1355 | BarOverlay.BackgroundTransparency = i | |
1356 | TextLabel.TextTransparency = i | |
1357 | wait() | |
1358 | end | |
1359 | Gui:Remove() | |
1360 | end)() | |
1361 | end | |
1362 | end | |
1363 | end | |
1364 | ||
1365 | ||
1366 | function onKeyUp(Key, Mouse) | |
1367 | if Selected == false then return end | |
1368 | Key = Key:lower() | |
1369 | if Key == "z" then | |
1370 | KeyZDown = false | |
1371 | elseif Key == "t" then | |
1372 | KeyTDown = false | |
1373 | elseif Key == "y" then | |
1374 | KeyYDown = false | |
1375 | end | |
1376 | if CheckPlayer() == true then | |
1377 | if Button1Down == false and CanUse == true then | |
1378 | ||
1379 | end | |
1380 | end | |
1381 | end | |
1382 | ||
1383 | ||
1384 | function onSelected(Mouse) | |
1385 | if script.Parent.Active == false then return end | |
1386 | if Selected == true then return end | |
1387 | while true do | |
1388 | if CheckPlayer() == true then | |
1389 | if Player.Character.Torso:FindFirstChild("Right Shoulder") ~= nil then | |
1390 | break | |
1391 | end | |
1392 | end | |
1393 | wait(0.1) | |
1394 | end | |
1395 | Selected = true | |
1396 | if script.Parent.Active == false then return end | |
1397 | CanUse = false | |
1398 | DisableLimb(1, Player.Character) | |
1399 | SetSpeed(1, 0.5, Player.Character) | |
1400 | SetAngle(1, 0, Player.Character) | |
1401 | DisableLimb(2, Player.Character) | |
1402 | SetSpeed(2, 0.5, Player.Character) | |
1403 | SetAngle(2, 0, Player.Character) | |
1404 | wait(0.05) | |
1405 | for i = 0, 1, 0.1 do | |
1406 | pcall(function() | |
1407 | Player.Character.Torso["Right Shoulder 2"].C0 = | |
1408 | CFrame.new(-0.05 * i, 0.11 * i, -0.8 * i) * CFrame.fromEulerAnglesXYZ(math.rad(50) * i, 0, math.rad(-45) * i) * | |
1409 | CFrame.new(1.5 * (1 - i), 0.5 * (1 - i), 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90) * (1 - i), 0) | |
1410 | Player.Character.Torso["Right Shoulder 2"].C1 = | |
1411 | CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90) * (1 - i), 0) | |
1412 | end) | |
1413 | wait() | |
1414 | end | |
1415 | RemoveParts(Player.Character, 1) | |
1416 | CreateParts(Player.Character, 2) | |
1417 | pcall(function() | |
1418 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(-0.05, 0.11, -0.8) * CFrame.fromEulerAnglesXYZ(math.rad(50), 0, math.rad(-45)) | |
1419 | Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) | |
1420 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.new(0, 0, -0.1) * CFrame.fromEulerAnglesXYZ(math.rad(200), 0, math.rad(-45)) | |
1421 | end) | |
1422 | wait(0.1) | |
1423 | PlaySound("Unsheath", "rbxasset://sounds\\unsheath.wav", 1.25, 1, false, Player.Character[ModelName].Sheath) | |
1424 | SetSwordDamage(10, 0.5) | |
1425 | SetSpeed(2, 0.025, Player.Character) | |
1426 | SetAngle(2, math.rad(-15), Player.Character) | |
1427 | for i = 0, 1, 0.1 do | |
1428 | pcall(function() | |
1429 | Player.Character.Torso["Right Shoulder 2"].C0 = | |
1430 | CFrame.new(-0.05 + (0.4 * i), 0.11 + (0.49 * i), -0.8 - (0.1 * i)) * CFrame.fromEulerAnglesXYZ(math.rad(50 + (130 * i)), 0, math.rad(-45 + (10 * i))) | |
1431 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.new(0.2 * i, 0, -0.5 * i) * CFrame.fromEulerAnglesXYZ(math.rad(200 + (87.5 * i)), 0, math.rad(-45 - (3 * i))) | |
1432 | Player.Character[ModelName].Sheath.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(150 - (40 * i)), math.rad(17.5 * i), 0) | |
1433 | Player.Character[ModelName].Sheath.Weld.C1 = CFrame.new(-1.1 - (0.375 * i), -1.75, 0.5 - (0.2 * i)) | |
1434 | end) | |
1435 | wait() | |
1436 | end | |
1437 | SetAngle(2, 0, Player.Character) | |
1438 | pcall(function() | |
1439 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(0.35, 0.6, -0.9) * CFrame.fromEulerAnglesXYZ(math.rad(180), 0, math.rad(-35)) | |
1440 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.new(0.2, 0, -0.5) * CFrame.fromEulerAnglesXYZ(math.rad(287.5), 0, math.rad(-48)) | |
1441 | Player.Character[ModelName].Sheath.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(110), math.rad(17.5), 0) | |
1442 | Player.Character[ModelName].Sheath.Weld.C1 = CFrame.new(-1.475, -1.75, 0.3) | |
1443 | end) | |
1444 | SetAngle(1, math.rad(90), Player.Character) | |
1445 | for i = 0, 1, 0.1 do | |
1446 | pcall(function() | |
1447 | Player.Character.Torso["Right Shoulder 2"].C0 = | |
1448 | CFrame.new(1.5 * i, 0.5 * i, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90) * i, 0) * | |
1449 | CFrame.new(0.35 * (1 - i), 0.6 * (1 - i), -0.9 * (1 - i)) * CFrame.fromEulerAnglesXYZ(math.rad(180 * (1 - i)), 0, math.rad(-35 * (1 - i))) | |
1450 | Player.Character.Torso["Right Shoulder 2"].C1 = | |
1451 | CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90) * i, 0) | |
1452 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.new(0.2 * (1 - i), 0, -0.5 * (1 - i)) * CFrame.fromEulerAnglesXYZ(math.rad(287.5 * (1 - i)), 0, math.rad(-48 * (1 - i))) | |
1453 | Player.Character[ModelName].Sheath.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(110 + (40 * i)), math.rad(17.5 * (1 - i)), 0) | |
1454 | Player.Character[ModelName].Sheath.Weld.C1 = CFrame.new(-1.475 + (0.375 * i), -1.75, 0.3 + (0.2 * i)) | |
1455 | end) | |
1456 | wait() | |
1457 | end | |
1458 | ResetLimbCFrame(1, Player.Character) | |
1459 | EnableLimb(1, Player.Character) | |
1460 | SetSpeed(2, 0.2, Player.Character) | |
1461 | SetAngle(2, 0, Player.Character) | |
1462 | EnableLimb(2, Player.Character) | |
1463 | DisableLimb(1, Player.Character) | |
1464 | Mouse.Icon = "rbxasset://textures\\GunCursor.png" | |
1465 | Mouse.Button1Down:connect(function() onButton1Down(Mouse) end) | |
1466 | Mouse.Button1Up:connect(function() onButton1Up(Mouse) end) | |
1467 | Mouse.KeyDown:connect(function(Key) onKeyDown(Key, Mouse) end) | |
1468 | Mouse.KeyUp:connect(function(Key) onKeyUp(Key, Mouse) end) | |
1469 | CanUse = true | |
1470 | end | |
1471 | ||
1472 | ||
1473 | function onDeselected(Mouse) | |
1474 | if Selected == false then return end | |
1475 | Selected = false | |
1476 | while CanUse == false do wait() end | |
1477 | RemoveParts(Player.Character, 2) | |
1478 | CreateParts(Player.Character, 1) | |
1479 | while Selected == false do | |
1480 | if CheckPlayer() == true then | |
1481 | if Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then | |
1482 | break | |
1483 | end | |
1484 | end | |
1485 | wait(0.1) | |
1486 | end | |
1487 | if Selected == true then return end | |
1488 | CanUse = false | |
1489 | RemoveParts(Player.Character, 1) | |
1490 | CreateParts(Player.Character, 2) | |
1491 | SetSpeed(1, 0.5, Player.Character) | |
1492 | SetAngle(1, 0, Player.Character) | |
1493 | DisableLimb(2, Player.Character) | |
1494 | SetSpeed(2, 0.5, Player.Character) | |
1495 | SetAngle(2, 0, Player.Character) | |
1496 | wait(0.1) | |
1497 | SetSpeed(2, 0.025, Player.Character) | |
1498 | SetAngle(2, math.rad(-15), Player.Character) | |
1499 | for i = 1, 0, -0.1 do | |
1500 | pcall(function() | |
1501 | Player.Character.Torso["Right Shoulder 2"].C0 = | |
1502 | CFrame.new(1.5 * i, 0.5 * i, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90) * i, 0) * | |
1503 | CFrame.new(0.35 * (1 - i), 0.6 * (1 - i), -0.9 * (1 - i)) * CFrame.fromEulerAnglesXYZ(math.rad(180 * (1 - i)), 0, math.rad(-35 * (1 - i))) | |
1504 | Player.Character.Torso["Right Shoulder 2"].C1 = | |
1505 | CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90) * i, 0) | |
1506 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.new(0.2 * (1 - i), 0, -0.5 * (1 - i)) * CFrame.fromEulerAnglesXYZ(math.rad(287.5 * (1 - i)), 0, math.rad(-48 * (1 - i))) | |
1507 | Player.Character[ModelName].Sheath.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(110 + (40 * i)), math.rad(17.5 * (1 - i)), 0) | |
1508 | Player.Character[ModelName].Sheath.Weld.C1 = CFrame.new(-1.475 + (0.375 * i), -1.75, 0.3 + (0.2 * i)) | |
1509 | end) | |
1510 | wait() | |
1511 | end | |
1512 | pcall(function() | |
1513 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(0.35, 0.6, -0.9) * CFrame.fromEulerAnglesXYZ(math.rad(180), 0, math.rad(-35)) | |
1514 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.new(0.2, 0, -0.5) * CFrame.fromEulerAnglesXYZ(math.rad(287.5), 0, math.rad(-48)) | |
1515 | Player.Character[ModelName].Sheath.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(110), math.rad(17.5), 0) | |
1516 | Player.Character[ModelName].Sheath.Weld.C1 = CFrame.new(-1.475, -1.75, 0.3) | |
1517 | end) | |
1518 | PlaySound("Sheath", "rbxasset://sounds\\unsheath.wav", -1.1, 1, true, Player.Character[ModelName].Sheath) | |
1519 | coroutine.wrap(function() | |
1520 | while Player.Character[ModelName].Sheath:FindFirstChild("Sheath") == nil do | |
1521 | wait() | |
1522 | end | |
1523 | wait(0.05) | |
1524 | Player.Character[ModelName].Sheath.Sheath.Looped = false | |
1525 | end)() | |
1526 | wait(0.15) | |
1527 | SetAngle(2, 0, Player.Character) | |
1528 | for i = 1, 0, -0.1 do | |
1529 | pcall(function() | |
1530 | Player.Character.Torso["Right Shoulder 2"].C0 = | |
1531 | CFrame.new(-0.05 + (0.4 * i), 0.11 + (0.49 * i), -0.8 - (0.1 * i)) * CFrame.fromEulerAnglesXYZ(math.rad(50 + (130 * i)), 0, math.rad(-45 + (10 * i))) | |
1532 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.new(0.2 * i, 0, -0.5 * i) * CFrame.fromEulerAnglesXYZ(math.rad(200 + (87.5 * i)), 0, math.rad(-45 - (3 * i))) | |
1533 | Player.Character[ModelName].Sheath.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(150 - (40 * i)), math.rad(17.5 * i), 0) | |
1534 | Player.Character[ModelName].Sheath.Weld.C1 = CFrame.new(-1.1 - (0.375 * i), -1.75, 0.5 - (0.2 * i)) | |
1535 | end) | |
1536 | wait() | |
1537 | end | |
1538 | pcall(function() | |
1539 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(-0.05, 0.11, -0.8) * CFrame.fromEulerAnglesXYZ(math.rad(50), 0, math.rad(-45)) | |
1540 | Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) | |
1541 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.new(0, 0, -0.1) * CFrame.fromEulerAnglesXYZ(math.rad(200), 0, math.rad(-45)) | |
1542 | end) | |
1543 | RemoveParts(Player.Character, 2) | |
1544 | CreateParts(Player.Character, 1) | |
1545 | for i = 1, 0, -0.1 do | |
1546 | pcall(function() | |
1547 | Player.Character.Torso["Right Shoulder 2"].C0 = | |
1548 | CFrame.new(-0.05 * i, 0.11 * i, -0.8 * i) * CFrame.fromEulerAnglesXYZ(math.rad(50) * i, 0, math.rad(-45) * i) * | |
1549 | CFrame.new(1.5 * (1 - i), 0.5 * (1 - i), 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90) * (1 - i), 0) | |
1550 | Player.Character.Torso["Right Shoulder 2"].C1 = | |
1551 | CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90) * (1 - i), 0) | |
1552 | end) | |
1553 | wait() | |
1554 | end | |
1555 | SetSpeed(1, 0.25, Player.Character) | |
1556 | SetAngle(1, 0, Player.Character) | |
1557 | ResetLimbCFrame(1, Player.Character) | |
1558 | EnableLimb(1, Player.Character) | |
1559 | SetSpeed(2, 0.2, Player.Character) | |
1560 | SetAngle(2, 0, Player.Character) | |
1561 | EnableLimb(2, Player.Character) | |
1562 | CanUse = true | |
1563 | end | |
1564 | ||
1565 | ||
1566 | if script:FindFirstChild("SoundData") ~= nil then | |
1567 | local Sound = Instance.new("Sound") | |
1568 | Sound.Name = script.SoundData._Name.Value | |
1569 | Sound.SoundId = script.SoundData._SoundId.Value | |
1570 | Sound.Pitch = script.SoundData._Pitch.Value | |
1571 | Sound.Volume = script.SoundData._Volume.Value | |
1572 | Sound.Looped = script.SoundData._Looped.Value | |
1573 | Sound.Parent = script.SoundData._Parent.Value | |
1574 | Sound:Play() | |
1575 | script:Remove() | |
1576 | elseif script:FindFirstChild("DamageData") ~= nil then | |
1577 | script.Parent.Touched:connect(function(Hit) | |
1578 | if Hit.Parent == nil then return end | |
1579 | if script.DamageData.Break.Value == true then Hit:BreakJoints() end | |
1580 | if Hit.Parent:FindFirstChild("Humanoid") == nil then return end | |
1581 | Hit.Parent.Humanoid:TakeDamage(script.DamageData.Damage.Value) | |
1582 | end) | |
1583 | elseif script.Parent.className ~= "HopperBin" then | |
1584 | if Player == nil then print("Error: Player not found!") return end | |
1585 | Tool = Instance.new("HopperBin") | |
1586 | Tool.Name = ModelName | |
1587 | Tool.Parent = Player.Backpack | |
1588 | script.Name = "Main" | |
1589 | script.Parent = Tool | |
1590 | elseif script.Parent.className == "HopperBin" and Connected == false then | |
1591 | Connected = true | |
1592 | Player = script.Parent.Parent.Parent | |
1593 | script.Parent.Selected:connect(onSelected) | |
1594 | script.Parent.Deselected:connect(onDeselected) | |
1595 | CreateParts(Player.Character, 1) | |
1596 | end |