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1
print([[
2
___________________________________
3
  
4
Booty Offender // A Kyutatsuki13's script
5
Build 0001
6
Credit to Ethanhong that gave me this idea ;)
7
https://discord.gg/DueqyJ8
8
  
9
___________________________________
10
]])
11
-- This script has been converted to FE by iPxter
12
13
14
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
15
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
16
do
17
	print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
18
	script.Parent = Player.Character
19
20
	--RemoteEvent for communicating
21
	local Event = Instance.new("RemoteEvent")
22
	Event.Name = "UserInput_Event"
23
24
	--Fake event to make stuff like Mouse.KeyDown work
25
	local function fakeEvent()
26
		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
27
		t.connect = t.Connect
28
		return t
29
	end
30
31
	--Creating fake input objects with fake variables
32
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
33
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
34
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
35
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
36
	end}
37
	--Merged 2 functions into one by checking amount of arguments
38
	CAS.UnbindAction = CAS.BindAction
39
40
	--This function will trigger the events that have been :Connect()'ed
41
	local function te(self,ev,...)
42
		local t = m[ev]
43
		if t and t._fakeEvent and t.Function then
44
			t.Function(...)
45
		end
46
	end
47
	m.TrigEvent = te
48
	UIS.TrigEvent = te
49
50
	Event.OnServerEvent:Connect(function(plr,io)
51
	    if plr~=Player then return end
52
		if io.isMouse then
53
			m.Target = io.Target
54
			m.Hit = io.Hit
55
		else
56
			local b = io.UserInputState == Enum.UserInputState.Begin
57
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
58
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
59
			end
60
			for _,t in pairs(CAS.Actions) do
61
				for _,k in pairs(t.Keys) do
62
					if k==io.KeyCode then
63
						t.Function(t.Name,io.UserInputState,io)
64
					end
65
				end
66
			end
67
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
68
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
69
	    end
70
	end)
71
	Event.Parent = NLS([==[
72
	local Player = game:GetService("Players").LocalPlayer
73
	local Event = script:WaitForChild("UserInput_Event")
74
75
	local UIS = game:GetService("UserInputService")
76
	local input = function(io,a)
77
		if a then return end
78
		--Since InputObject is a client-side instance, we create and pass table instead
79
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
80
	end
81
	UIS.InputBegan:Connect(input)
82
	UIS.InputEnded:Connect(input)
83
84
	local Mouse = Player:GetMouse()
85
	local h,t
86
	--Give the server mouse data 30 times every second, but only if the values changed
87
	--If player is not moving their mouse, client won't fire events
88
	while wait(1/30) do
89
		if h~=Mouse.Hit or t~=Mouse.Target then
90
			h,t=Mouse.Hit,Mouse.Target
91
			Event:FireServer({isMouse=true,Target=t,Hit=h})
92
		end
93
	end]==],Player.Character)
94
	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
95
end
96
97
warn("You're whitelisted, "..owner.." :)")
98
99
local p = owner
100
local char = p.Character
101
local larm = char:WaitForChild("Left Arm")
102
local rarm = char:WaitForChild("Right Arm")
103
local lleg = char:WaitForChild("Left Leg")
104
local rleg = char:WaitForChild("Right Leg")
105
local hed = char:WaitForChild("Head")
106
local torso = char:WaitForChild("Torso")
107
local root = char:WaitForChild("HumanoidRootPart")
108
local hum = char:FindFirstChildOfClass("Humanoid")
109
local debris = game:GetService("Debris")
110
local input = game:GetService("UserInputService")
111
local run = game:GetService("RunService")
112
local rs = run.RenderStepped
113
local wingpose = "Idle"
114
local DebrisModel = Instance.new("Model",char)
115
DebrisModel.Name = "Debris"
116
repeat rs:wait() until p.CharacterAppearanceLoaded
117
118
noidle = false
119
shift = false
120
control = false
121
122
----------------------------------------------------------------------------
123
124
function rswait(value)
125
  if value ~= nil and value ~= 0 then
126
    for i=1,value do
127
     rs:wait()
128
    end
129
  else
130
    rs:wait()
131
  end
132
end
133
134
----------------------------------------------------------------------------
135
136
local timeposition = 0
137
138
function music(id)
139
if id == "Stop" then
140
if not torso:FindFirstChild("MusicRuin") then
141
soundz = Instance.new("Sound",torso)
142
end
143
soundz:Stop()
144
else
145
if not torso:FindFirstChild("MusicRuin") then
146
soundz = Instance.new("Sound",torso)
147
for i=1,2 do
148
local equalizer = Instance.new("EqualizerSoundEffect",soundz)
149
equalizer.HighGain = 6
150
equalizer.MidGain = 0
151
equalizer.LowGain = 6
152
end
153
end
154
soundz.Volume = 10
155
soundz.Name = "MusicRuin"
156
soundz.Looped = true
157
soundz.PlaybackSpeed = 1
158
soundz.SoundId = "rbxassetid://"..id
159
soundz:Stop()
160
soundz:Play()
161
end
162
end
163
164
----------------------------------------------------------------------------
165
166
function lerp(a, b, t)
167
  return a + (b - a)*t
168
end
169
170
----------------------------------------------------------------------------
171
172
function Lerp(c1,c2,al)
173
  local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
174
  local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
175
  for i,v in pairs(com1) do
176
    com1[i] = v+(com2[i]-v)*al
177
  end
178
  return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
179
end
180
181
----------------------------------------------------------------------------
182
183
function slerp(a, b, t)
184
  dot = a:Dot(b)
185
  if dot > 0.99999 or dot < -0.99999 then
186
    return t <= 0.5 and a or b
187
  else
188
    r = math.acos(dot)
189
    return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
190
  end
191
end
192
193
----------------------------------------------------------------------------
194
195
function clerp(c1,c2,al)
196
197
  local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
198
199
  local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
200
201
  for i,v in pairs(com1) do
202
203
    com1[i] = lerp(v,com2[i],al)
204
205
  end
206
207
  return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
208
209
end
210
211
----------------------------------------------------------------------------
212-
mouse.KeyDown:connect(function(key)
212+
213-
	if attack == false then
213+
214-
		if key == 'z' then
214+
215-
		BURN_IN_HELL()	
215+
216-
		elseif key == 'x' then
216+
217-
		Destruction()
217+
218-
		elseif key == 'c' then
218+
219-
		
219+
220-
		elseif key == 't' then
220+
221-
			chatfunc("o yes, give it to me", BrickColor.new("Really red").Color)
221+
222-
			CreateSound("335013824", hed, 500, 1)
222+
223
            if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
224
                if (temp.Position - pos).magnitude < dist then
225
                    table.insert(torso,temp)
226
                    dist = (temp.Position - pos).magnitude
227
                end
228
            end
229
        end
230
    end
231
    return torso
232
end
233
234
----------------------------------------------------------------------------
235
236
function checkIfNotPlayer(model)
237
if model.CanCollide == true and model ~= char and model.Parent ~= char and model.Parent.Parent ~= char and model.Parent.Parent ~= char and model.Parent ~= DebrisModel and model.Parent.Parent ~= DebrisModel and model.Parent.Parent.Parent ~= DebrisModel and model ~= wings and model.Parent ~= wings and model.Parent.Parent ~= wings then
238
return true
239
else
240
return false
241
end
242
end
243
244
----------------------------------------------------------------------------
245
246
function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
247
248
  local wld = Instance.new("Weld", wp1)
249
250
  wld.Part0 = wp0
251
252
  wld.Part1 = wp1
253
254
  wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
255
256
  return wld
257
258
end
259
260
function weld(model)
261
  local parts,last = {}
262
  local function scan(parent)
263
    for _,v in pairs(parent:GetChildren()) do
264
      if (v:IsA("BasePart")) then
265
        if (last) then
266
          local w = Instance.new("Weld")
267
          w.Name = ("%s_Weld"):format(v.Name)
268
          w.Part0,w.Part1 = last,v
269
          w.C0 = last.CFrame:inverse()
270
          w.C1 = v.CFrame:inverse()
271
          w.Parent = last
272
        end
273
        last = v
274
        table.insert(parts,v)
275
      end
276
      scan(v)
277
    end
278
  end
279
  scan(model)
280
  for _,v in pairs(parts) do
281
        v.Anchored = false
282
        v.Locked = true
283
        v.Anchored = false
284
        v.BackSurface = Enum.SurfaceType.SmoothNoOutlines
285
        v.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
286
        v.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
287
        v.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
288
        v.RightSurface = Enum.SurfaceType.SmoothNoOutlines
289
        v.TopSurface = Enum.SurfaceType.SmoothNoOutlines
290
        v.CustomPhysicalProperties = PhysicalProperties.new(0,0,0)
291
  end
292
end
293
294
----------------------------------------------------------------------------
295
296
function calculate(part,asd)
297
local Head = hed
298
local RightShoulder = asd
299
local RightArm = part
300
local MousePosition = mouse.Hit.p
301
local ToMouse = (MousePosition - Head.Position).unit
302
local Angle = math.acos(ToMouse:Dot(Vector3.new(0, 1, 0)))
303
local FromRightArmPos = (Head.Position + Head.CFrame:vectorToWorldSpace(Vector3.new(((Head.Size.X / 2) + (RightArm.Size.X / 2)), ((Head.Size.Y / 2) - (RightArm.Size.Z / 2)), 0)))
304
local ToMouseRightArm = ((MousePosition - FromRightArmPos) * Vector3.new(1 ,0, 1)).unit
305
local Look = (Head.CFrame.lookVector * Vector3.new(1, 0, 1)).unit
306
local LateralAngle = math.acos(ToMouseRightArm:Dot(Look))
307
if tostring(LateralAngle) == "-1.#IND" then
308
LateralAngle = 0
309
end
310
local Cross = Head.CFrame.lookVector:Cross(ToMouseRightArm)
311
if LateralAngle > (math.pi / 2) then
312
LateralAngle = (math.pi / 2)
313
local Torso = root
314
local Point = Torso.CFrame:vectorToObjectSpace(mouse.Hit.p-Torso.CFrame.p)
315
if Point.Z > 0 then
316
if Point.X > -0 and RightArm == rarm then
317
Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(110),0)
318
elseif Point.X < 0 and RightArm == rarm then
319
Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(-110),0)
320
end
321
end
322
end
323
if Cross.Y < 0 then
324
LateralAngle = -LateralAngle
325
end
326
return(CFrame.Angles(((math.pi / 2) - Angle), ((math.pi / 2) + LateralAngle), math.pi/2))
327
end
328
329
----------------------------------------------------------------------------
330
331
function sound(id,position,vol,pitch,start,finish)
332
  coroutine.resume(coroutine.create(function()
333
334
  local part = Instance.new("Part",workspace)
335
  part.Position = position
336
  part.Size = Vector3.new(0,0,0)
337
  part.CanCollide = false
338
  part.Transparency = 1
339
340
  local sound = Instance.new("Sound",part)
341
342
  sound.SoundId = "rbxassetid://"..id
343
344
  repeat rs:wait() until sound.IsLoaded
345
  
346
  if vol ~= nil then
347
    sound.Volume = vol
348
  end
349
350
  if pitch ~= nil then
351
    sound.PlaybackSpeed = pitch
352
  end
353
354
  if start ~= nil then
355
    sound.TimePosition = start
356
  end
357
358
  if finish ~= nil then
359
    debris:AddItem(part,finish-start)
360
  else
361
    debris:AddItem(part,sound.TimeLength)
362
  end
363
  
364
  sound:Play()  
365
366
  return sound
367
368
  end))
369
end
370
371
----------------------------------------------------------------------------
372
373
function computeDirection(vec)
374
local lenSquared = vec.magnitude * vec.magnitude
375
local invSqrt = 1 / math.sqrt(lenSquared)
376
return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
377
end
378
379
----------------------------------------------------------------------------
380
381
local shaking = 0
382
function shake(num) if num > shaking then shaking = num end end
383
game:GetService("RunService").RenderStepped:connect(function()
384
hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))*(shaking/100)
385
if shaking > 0 then shaking = shaking - 1 else shaking = 0 end
386
end)
387
388
DebrisModel = Instance.new("Model",plr.Character)
389
DebrisModel.Name = "DebrisModel"
390
391
function Effect(mesh,size,transparency,material,color,position,rotation,positionchange,sizechange,rotationchange,transparencychange,acceleration)
392
 
393
 local part = Instance.new("Part",DebrisModel)
394
  part.Anchored = true
395
  part.CanCollide = false
396
  part.Size = Vector3.new(1,1,1)
397
  part.Transparency = transparency
398
  part.Material = material
399
  part.Color = color
400
  part.CFrame = CFrame.new(position)*CFrame.Angles(math.rad(rotation.X),math.rad(rotation.Y),math.rad(rotation.Z))
401
402
 local partmesh = Instance.new("SpecialMesh",part)
403
  if tonumber(mesh) == nil then partmesh.MeshType = mesh else partmesh.MeshId = "rbxassetid://"..mesh end
404
  partmesh.Scale = size
405
406
 local pvalue = Instance.new("Vector3Value",part)
407
  pvalue.Name = "Position"
408
  pvalue.Value = positionchange
409
410
 local svalue = Instance.new("Vector3Value",part)
411
  svalue.Name = "Size"
412
  svalue.Value = sizechange
413
414
 local rvalue = Instance.new("Vector3Value",part)
415
  rvalue.Name = "Rotation"
416
  rvalue.Value = rotationchange
417
  
418
 local tvalue = Instance.new("NumberValue",part)
419
  tvalue.Name = "Transparency"
420
  tvalue.Value = transparencychange
421
422
 local avalue = Instance.new("NumberValue",part)
423
  avalue.Name = "Acceleration"
424
  avalue.Value = acceleration
425
 
426
 part.Name = "EFFECT"
427
 
428
 return part
429
430
end
431
432
game:GetService("RunService").RenderStepped:connect(function()
433
coroutine.resume(coroutine.create(function()
434
435
 for i, v in pairs(DebrisModel:GetChildren()) do
436
  if v:isA("BasePart") then
437
   v.LocalTransparencyModifier = 0
438
  end
439
 end
440
441
 if not plr.Character:FindFirstChild("DebrisModel") then
442
  DebrisModel = Instance.new("Model",plr.Character)
443
  DebrisModel.Name = "DebrisModel"
444
 end
445
446
 for i,v in pairs(DebrisModel:GetChildren()) do
447
  if v:IsA("BasePart") and v.Name == "EFFECT" then
448
   local pvalue = v:FindFirstChild("Position").Value
449
   local svalue = v:FindFirstChild("Size").Value
450
   local rvalue = v:FindFirstChild("Rotation").Value
451
   local tvalue = v:FindFirstChild("Transparency").Value
452
   local avalue = v:FindFirstChild("Acceleration").Value
453
   local mesh = v:FindFirstChild("Mesh")
454
   mesh.Scale = mesh.Scale + svalue
455
   v:FindFirstChild("Size").Value = v:FindFirstChild("Size").Value + (Vector3.new(1,1,1)*avalue)
456
   v.Transparency = v.Transparency + tvalue
457
   v.CFrame = CFrame.new(pvalue)*v.CFrame*CFrame.Angles(math.rad(rvalue.X),math.rad(rvalue.Y),math.rad(rvalue.Z))
458
   if v.Transparency >= 1 or mesh.Scale.X < 0 or mesh.Scale.Y < 0 or mesh.Scale.Z < 0 then
459
     v:Destroy()
460
   end
461
  end
462
 end
463
464
end))
465
end)
466
467
local wsback = 0
468
local frozen = false
469
function freeze()
470
if frozen == false then
471
frozen = true
472
wsback = hum.WalkSpeed
473
hum.WalkSpeed = 1
474
else
475
frozen = false
476
hum.WalkSpeed = wsback
477
end
478
end
479
hum.WalkSpeed = 25
480
481
function Lightning(Part0,Part1,Times,Offset,Color,Thickness,Trans)
482
    local magz = (Part0 - Part1).magnitude
483
    local curpos = Part0
484
    local trz = {-Offset,Offset} 
485
    for i=1,Times do
486
        local li = Instance.new("Part", DebrisModel)
487
        li.TopSurface =0
488
        li.Material = Enum.Material.Neon
489
        li.BottomSurface = 0
490
        li.Anchored = true
491
        li.Locked = true
492
        li.Transparency = Trans or 0.4
493
        li.Color = Color
494
        li.formFactor = "Custom"
495
        li.CanCollide = false
496
        li.Size = Vector3.new(Thickness,Thickness,magz/Times)
497
        local lim = Instance.new("BlockMesh",li)
498
        local Offzet = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
499
        local trolpos = CFrame.new(curpos,Part1)*CFrame.new(0,0,magz/Times).p+Offzet
500
        if Times == i then
501
        local magz2 = (curpos - Part1).magnitude
502
        li.Size = Vector3.new(Thickness,Thickness,magz2)
503
        li.CFrame = CFrame.new(curpos,Part1)*CFrame.new(0,0,-magz2/2)
504
        else
505
        li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2)
506
        end
507
        curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p
508
        li.Name = "LIGHTNING"
509
    end
510
end
511
512
----------------------------------------------------------------------------
513
skin_color = BrickColor.new("Light orange")
514
--p:ClearCharacterAppearance()
515
--hed:WaitForChild("face"):Destroy()
516
hed:WaitForChild("face").Texture = "rbxassetid://407320095"
517
----------------------------------------------------------------------------
518
local size = 1
519
520
newWeld(torso, larm, -1.5, 0.5, 0)
521
larm.Weld.C1 = CFrame.new(0, 0.5, 0)
522
newWeld(torso, rarm, 1.5, 0.5, 0)
523
rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
524
newWeld(torso, hed, 0, 1.5, 0)
525
newWeld(torso, lleg, -0.5, -1, 0)
526
lleg.Weld.C1 = CFrame.new(0, 1, 0)
527
newWeld(torso, rleg, 0.5, -1, 0)
528
rleg.Weld.C1 = CFrame.new(0, 1, 0)
529
newWeld(root, torso, 0, -1, 0)
530
torso.Weld.C1 = CFrame.new(0, -1, 0)
531
532
emitters={}
533
534
----------------------------------------------------------------------------------------
535
music(171625182)
536
velocityYFall=0
537
velocityYFall2=0
538
velocityYFall3=0
539
velocityYFall4=0
540
neckrotY=0
541
neckrotY2=0
542
torsorotY=0
543
torsorotY2=0
544
torsoY=0
545
torsoY2=0
546
colored = 0
547
sine = 0
548
change=0.4
549
movement=10
550
timeranim=0
551
running = false
552
jumped = false
553
icolor=1
554
imode=false
555
556
didjump = false
557
jumppower = 0
558
debounceimpact = false
559
560
function jumpimpact()
561
if debounceimpact == false then
562
debounceimpact = true
563
if jumppower < -150 then jumppower = -150 end
564
shake(-jumppower/5)
565
for i=1,-jumppower/20 do rs:wait()
566
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0,0,0), 0.05)
567
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, (jumppower/20)-hum.HipHeight, 0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.05)
568
end
569
debounceimpact = false
570
end
571
end
572
573
max = 0
574
575
rs:connect(function()
576
577
for i,v in pairs(DebrisModel:GetChildren()) do
578
if v.Name == "LIGHTNING" then
579
local vm = v:FindFirstChildOfClass("BlockMesh")
580
vm.Scale = vm.Scale - Vector3.new(0.1,0.1,0)
581
if vm.Scale.X <= 0 then
582
v:Destroy()
583
end
584
end
585
end
586
587
if p.Character.Parent == nil then
588
local model = Instance.new("Model")
589
model.Name = p.Name
590
p.Character = model
591
for i,v in pairs(char:GetChildren()) do
592
v.Parent = p.Character
593
end
594
end
595
596
char = p.Character
597
if p.Character.Parent ~= workspace then
598
p.Character.Parent = workspace
599
end
600
for i,v in pairs(char:GetChildren()) do
601
if v:IsA("Accoutrement") then
602
if v.Handle:FindFirstChild("Mesh") then
603
v.Handle:FindFirstChild("Mesh").Offset = Vector3.new()
604
v.Handle.Transparency = 0
605
end
606
elseif v:IsA("BasePart") then
607
v.Anchored = false
608
if v:FindFirstChildOfClass("BodyPosition") then
609
v:FindFirstChildOfClass("BodyPosition"):Destroy()
610
end
611
if v:FindFirstChildOfClass("BodyVelocity") then
612
v:FindFirstChildOfClass("BodyVelocity"):Destroy()
613
end
614
if v:FindFirstChildOfClass("BodyGyro") and v:FindFirstChildOfClass("BodyGyro").Name ~= "lolnochara" then
615
v:FindFirstChildOfClass("BodyGyro"):Destroy()
616
end
617
if v:FindFirstChild("Mesh") then
618
v:FindFirstChild("Mesh").Offset = Vector3.new()
619
end
620
if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD") then
621
local force = Instance.new("Part",DebrisModel)
622
force.Name = v.Name.."FORCEFIELD"
623
if v ~= hed then
624
force.Size = v.Size+(Vector3.new(1,1,1)*0.2)
625
else
626
force.Size = (Vector3.new(1,1,1)*v.Size.Y)+(Vector3.new(1,1,1)*0.2)
627
end
628
force.CanCollide = false
629
force.Transparency = 1
630
force.Color = Color3.new(0,1,1)
631
force.Material = Enum.Material.Neon
632
newWeld(v,force,0,0,0)
633
else
634
if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"):FindFirstChildOfClass("Weld") then
635
newWeld(v,DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"),0,0,0)
636
end
637
end
638
if v.Name ~= "HumanoidRootPart" then
639
v.Transparency = 0
640
else
641
v.Transparency = 1
642
end
643
end
644
end
645
646
if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 150 then
647
velocityYFall = root.Velocity.Y/1.5
648
else
649
if -root.Velocity.Y/1.5 < -5 then
650
velocityYFall = 5
651
elseif -root.Velocity.Y/1.5 > 150 then
652
velocityYFall = -150
653
end
654
end
655
656
if -root.Velocity.Y/180 > 0 and -root.Velocity.Y/180 < 1.2 then
657
velocityYFall2 = root.Velocity.Y/180
658
else
659
if -root.Velocity.Y/180 < 0 then
660
velocityYFall2 = 0
661
elseif -root.Velocity.Y/180 > 1.2 then
662
velocityYFall2 = -1.2
663
end
664
end
665
666
if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 50 then
667
velocityYFall3 = root.Velocity.Y/1.5
668
else
669
if -root.Velocity.Y/1.5 < -5 then
670
velocityYFall3 = 5
671
elseif -root.Velocity.Y/1.5 > 50 then
672
velocityYFall3 = -50
673
end
674
end
675
676
if -root.Velocity.Y/1.5 > -50 and -root.Velocity.Y/1.5 < 20 then
677
velocityYFall4 = root.Velocity.Y/1.5
678
else
679
if -root.Velocity.Y/180 < -5 then
680
velocityYFall4 = 5
681
elseif -root.Velocity.Y/180 > 50 then
682
velocityYFall4 = -50
683
end
684
end
685
686
if root.RotVelocity.Y/6 < 1 and root.RotVelocity.Y/6 > -1 then
687
neckrotY = root.RotVelocity.Y/6
688
else
689
if root.RotVelocity.Y/6 < -1 then
690
neckrotY = -1
691
elseif root.RotVelocity.Y/6 > 1 then
692
neckrotY = 1
693
end
694
end
695
696
if root.RotVelocity.Y/8 < 0.6 and root.RotVelocity.Y/8 > -0.6 then
697
neckrotY2 = root.RotVelocity.Y/8
698
else
699
if root.RotVelocity.Y/8 < -0.6 then
700
neckrotY2 = -0.6
701
elseif root.RotVelocity.Y/8 > 0.6 then
702
neckrotY2 = 0.6
703
end
704
end
705
706
if root.RotVelocity.Y/6 < 0.2 and root.RotVelocity.Y/6 > -0.2 then
707
torsorotY = root.RotVelocity.Y/6
708
else
709
if root.RotVelocity.Y/6 < -0.2 then
710
torsorotY = -0.2
711
elseif root.RotVelocity.Y/6 > 0.2 then
712
torsorotY = 0.2
713
end
714
end
715
716
if root.RotVelocity.Y/8 < 0.2 and root.RotVelocity.Y/8 > -0.2 then
717
torsorotY2 = root.RotVelocity.Y/8
718
else
719
if root.RotVelocity.Y/8 < -0.2 then
720
torsorotY2 = -0.2
721
elseif root.RotVelocity.Y/8 > 0.2 then
722
torsorotY2 = 0.2
723
end
724
end
725
726
torsoY = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/20
727
torsoY2 = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/36
728
729
local ray1 = Ray.new(root.Position+Vector3.new(size,0,0),Vector3.new(0, -4, 0))
730
local part1, endPoint = workspace:FindPartOnRay(ray1, char)
731
732
local ray2 = Ray.new(root.Position-Vector3.new(size,0,0),Vector3.new(0, -4, 0))
733
local part2, endPoint = workspace:FindPartOnRay(ray2, char)
734
735
local ray3 = Ray.new(root.Position+Vector3.new(0,0,size/2),Vector3.new(0, -4, 0))
736
local part3, endPoint = workspace:FindPartOnRay(ray3, char)
737
738
local ray4 = Ray.new(root.Position-Vector3.new(0,0,size/2),Vector3.new(0, -4, 0))
739
local part4, endPoint = workspace:FindPartOnRay(ray4, char)
740
741
local ray5 = Ray.new(root.Position+Vector3.new(size,0,size/2),Vector3.new(0, -4, 0))
742
local part5, endPoint = workspace:FindPartOnRay(ray5, char)
743
744
local ray6 = Ray.new(root.Position-Vector3.new(size,0,size/2),Vector3.new(0, -4, 0))
745
local part6, endPoint = workspace:FindPartOnRay(ray6, char)
746
747
local ray7 = Ray.new(root.Position+Vector3.new(size,0,-size/2),Vector3.new(0, -4, 0))
748
local part7, endPoint = workspace:FindPartOnRay(ray7, char)
749
750
local ray8 = Ray.new(root.Position-Vector3.new(size,0,-size/2),Vector3.new(0, -4, 0))
751
local part8, endPoint = workspace:FindPartOnRay(ray8, char)
752
753
local ray = Ray.new(root.Position,Vector3.new(0, -6, 0))
754
local part, endPoint = workspace:FindPartOnRay(ray, char)
755
756
if part1 or part2 or part3 or part4 or part5 or part6 or part7 or part8 then jumped = false else endPoint = 0 jumped = true end
757
758
local rlegray = Ray.new(rleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75, 0))
759
local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, char)
760
761
local llegray = Ray.new(lleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75, 0))
762
local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, char)
763
764
if hum.Health > 0 and noidle == false then
765
if hum.Sit == false then
766
if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5 and jumped == false then
767
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad((torso.Velocity*Vector3.new(1, 0, 1)).magnitude/35),torsorotY, math.rad(0)+torsorotY), 0.4)
768
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles((change/10)*math.cos(sine/2)+0.1,-(change/10)*math.cos(sine/4)-(torsorotY/5),(change/5)*math.cos(sine/4)), 0.1)
769
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62-(movement/40)*math.cos(sine/4)/3,(movement/150)+(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5-(movement*2)*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4)*2,math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
770
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+(movement/40)*math.cos(sine/4)/3,(movement/150)-(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5+(movement*2)*math.cos(sine/4))+ (movement/10)*math.sin(sine/4)*2,math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
771
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -0.5+(change*2)*math.sin(sine/2), 0) * CFrame.Angles(math.rad(30+(change*20)-(movement/20)*math.cos(sine/2)), torsorotY2+math.rad(0-20*math.sin(sine/4)), torsorotY2+math.rad(0-1*math.cos(sine/4))), 0.1)
772
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,(-0.85-(movement/15)*math.cos(sine/4)/2),-0.1+(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-50+(change*5)-movement*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
773
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,(-0.85+(movement/15)*math.cos(sine/4)/2),-0.1-(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-50+(change*5)+movement*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
774
elseif jumped == true then
775
didjump = true
776
jumppower = root.Velocity.Y
777
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.1) * CFrame.Angles(0,0,0), 0.4)
778
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0,0,0), 0.1)
779
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.1)
780
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.1)
781
torso.Weld.C0 = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(math.random(-90,90)),math.rad(0), math.rad(math.random(-180,180)))
782
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.925,0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.1)
783
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,0,-0.8) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.1)
784
elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 5 then
785
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.1), 0.4)
786
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(0+50*math.sin(sine/4)),0,0), 0.1)
787
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,-0.05-0.2*math.cos(sine/4))*CFrame.Angles(math.rad(0+80*math.sin(sine/4)),math.rad(-5-5*math.sin(sine/8)),math.rad(-6+2*math.cos(sine/8))), 0.2)
788
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,-0.05-0.2*math.cos(sine/4))*CFrame.Angles(math.rad(0+80*math.sin(sine/4)),math.rad(5+5*math.sin(sine/8)),math.rad(6-2*math.cos(sine/8))), 0.2)
789
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1-hum.HipHeight, 0+2*math.cos(sine/4)) * CFrame.Angles(math.rad(0-80*math.cos(sine/4)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1)
790
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(0,llegendPoint.Y-lleg.Position.Y,0)*CFrame.new(-0.5,0,0)*CFrame.Angles(math.rad(0+120*math.cos(sine/4)),math.rad(10),math.rad(-5+1*math.cos(sine/16))), 0.1)
791
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0,rlegendPoint.Y-rleg.Position.Y,0)*CFrame.new(0.5,0,0)*CFrame.Angles(math.rad(0+120*math.cos(sine/4)),math.rad(-10),math.rad(5+1*math.cos(sine/16))), 0.1)
792
end
793
794
else
795
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.1), 0.4)
796
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0.05*math.sin(sine/16)+0.15,0.05*math.cos(sine/32),0.01*math.cos(sine/32)), 0.1)
797
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55-(0.1)*math.cos(sine/16)/3,-0.05-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(-2+4*math.sin(sine/16)),math.rad(-5-5*math.sin(sine/16)),math.rad(-6+2*math.cos(sine/16))), 0.2)
798
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55-(0.1)*math.cos(sine/16)/3,-0.05-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(-2+4*math.sin(sine/16)),math.rad(5+5*math.sin(sine/16)),math.rad(6-2*math.cos(sine/16))), 0.2)
799
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.4-(0.1)*math.cos(sine/16)-hum.HipHeight, 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1)
800
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.55+(0.1)*math.cos(sine/16),0)*CFrame.Angles(math.rad(80+2*math.cos(sine/16)),math.rad(4),math.rad(-2+1*math.cos(sine/32))), 0.2)
801
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.55+(0.1)*math.cos(sine/16),0)*CFrame.Angles(math.rad(80+2*math.cos(sine/16)),math.rad(-4),math.rad(2+1*math.cos(sine/32))), 0.2)
802
end
803
804
end
805
if didjump == true and jumped == false and jumppower < 0 then
806
didjump = false
807
jumpimpact()
808
end
809
810
sine = sine + change
811
hum.Health = math.huge
812
hum.MaxHealth = math.huge
813
end)