SHOW:
|
|
- or go back to the newest paste.
1 | -- This script has been converted to FE by iPxter | |
2 | ||
3 | ||
4 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
5 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
6 | do | |
7 | print("FE Compatibility code by Mokiros | Translated to FE by iPxter") | |
8 | script.Parent = Player.Character | |
9 | ||
10 | --RemoteEvent for communicating | |
11 | local Event = Instance.new("RemoteEvent") | |
12 | Event.Name = "UserInput_Event" | |
13 | ||
14 | --Fake event to make stuff like Mouse.KeyDown work | |
15 | local function fakeEvent() | |
16 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
17 | t.connect = t.Connect | |
18 | return t | |
19 | end | |
20 | ||
21 | --Creating fake input objects with fake variables | |
22 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
24 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
26 | end} | |
27 | --Merged 2 functions into one by checking amount of arguments | |
28 | CAS.UnbindAction = CAS.BindAction | |
29 | ||
30 | --This function will trigger the events that have been :Connect()'ed | |
31 | local function te(self,ev,...) | |
32 | local t = m[ev] | |
33 | if t and t._fakeEvent and t.Function then | |
34 | t.Function(...) | |
35 | end | |
36 | end | |
37 | m.TrigEvent = te | |
38 | UIS.TrigEvent = te | |
39 | ||
40 | Event.OnServerEvent:Connect(function(plr,io) | |
41 | if plr~=Player then return end | |
42 | if io.isMouse then | |
43 | m.Target = io.Target | |
44 | m.Hit = io.Hit | |
45 | else | |
46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
49 | end | |
50 | for _,t in pairs(CAS.Actions) do | |
51 | for _,k in pairs(t.Keys) do | |
52 | if k==io.KeyCode then | |
53 | t.Function(t.Name,io.UserInputState,io) | |
54 | end | |
55 | end | |
56 | end | |
57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
59 | end | |
60 | end) | |
61 | Event.Parent = NLS([==[ | |
62 | - | local Player = game:GetService("Players").LocalPlayer |
62 | + | local Player = game:GetService("Players").silver22352 |
63 | local Event = script:WaitForChild("UserInput_Event") | |
64 | ||
65 | local UIS = game:GetService("UserInputService") | |
66 | local input = function(io,a) | |
67 | if a then return end | |
68 | --Since InputObject is a client-side instance, we create and pass table instead | |
69 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
70 | end | |
71 | UIS.InputBegan:Connect(input) | |
72 | UIS.InputEnded:Connect(input) | |
73 | ||
74 | local Mouse = Player:GetMouse() | |
75 | local h,t | |
76 | --Give the server mouse data 30 times every second, but only if the values changed | |
77 | --If player is not moving their mouse, client won't fire events | |
78 | while wait(1/30) do | |
79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
80 | h,t=Mouse.Hit,Mouse.Target | |
81 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
82 | end | |
83 | end]==],Player.Character) | |
84 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
85 | end | |
86 | --Final Gladiator, Edit by Anarchy#8267, Remove Credits and I'll find you | |
87 | ||
88 | print'test testy testie' | |
89 | ||
90 | - | plr = game.Players.LocalPlayer |
90 | + | plr = game.Players.silver22352 |
91 | char = plr.Character | |
92 | hum = char.Humanoid | |
93 | local cam = game.Workspace.CurrentCamera | |
94 | t = char.Torso | |
95 | h = char.Head | |
96 | ra = char["Right Arm"] | |
97 | la = char["Left Arm"] | |
98 | rl = char["Right Leg"] | |
99 | ll = char["Left Leg"] | |
100 | tors = char.Torso | |
101 | lleg = char["Left Leg"] | |
102 | root = char.HumanoidRootPart | |
103 | hed = char.Head | |
104 | rleg = char["Right Leg"] | |
105 | rarm = char["Right Arm"] | |
106 | larm = char["Left Arm"] | |
107 | vt = Vector3.new | |
108 | bc = BrickColor.new | |
109 | br = BrickColor.random | |
110 | it = Instance.new | |
111 | cf = CFrame.new | |
112 | ||
113 | --rh3.Transparency = 0 | |
114 | ||
115 | --//Reaper\\-- | |
116 | local Orbd = Instance.new("Part", char) | |
117 | Orbd.Name = "Orbd" | |
118 | Orbd.Shape = Enum.PartType.Ball | |
119 | Orbd.CanCollide = false | |
120 | Orbd.BrickColor = BrickColor.new("Maroon") | |
121 | Orbd.Transparency = 0 | |
122 | Orbd.Material = "Neon" | |
123 | Orbd.Size = Vector3.new(0.3, 0.3, 0.3) | |
124 | Orbd.TopSurface = Enum.SurfaceType.Smooth | |
125 | Orbd.BottomSurface = Enum.SurfaceType.Smooth | |
126 | ||
127 | local Weld = Instance.new("Weld", Orbd) | |
128 | Weld.Part0 = char.Head | |
129 | Weld.Part1 = Orbd | |
130 | Weld.C1 = CFrame.new(-0.26, -0.24, 0.55) | |
131 | ||
132 | -------------------------------------------------------- | |
133 | local Orbvc = Instance.new("Part", char) | |
134 | Orbvc.Name = "Orbvc" | |
135 | Orbvc.Shape = Enum.PartType.Ball | |
136 | Orbvc.CanCollide = false | |
137 | Orbvc.BrickColor = BrickColor.new("Really red") | |
138 | Orbvc.Transparency = 0 | |
139 | Orbvc.Material = "Neon" | |
140 | Orbvc.Size = Vector3.new(0.3, 0.3, 0.3) | |
141 | Orbvc.TopSurface = Enum.SurfaceType.Smooth | |
142 | Orbvc.BottomSurface = Enum.SurfaceType.Smooth | |
143 | ||
144 | local Weld = Instance.new("Weld", Orbvc) | |
145 | Weld.Part0 = char.Head | |
146 | Weld.Part1 = Orbvc | |
147 | Weld.C1 = CFrame.new(0.26, -0.24, 0.55) | |
148 | ||
149 | local Mask = Instance.new("Part", char) | |
150 | Mask.Name = "Mask" | |
151 | Mask.CanCollide = false | |
152 | Mask.BrickColor = BrickColor.new("Black") | |
153 | Mask.Transparency = 0 | |
154 | Mask.Material = "Plastic" | |
155 | Mask.Size = Vector3.new(0.1, 0.1, 0.1) | |
156 | Mask.TopSurface = Enum.SurfaceType.Smooth | |
157 | Mask.BottomSurface = Enum.SurfaceType.Smooth | |
158 | ||
159 | local Weld = Instance.new("Weld", Mask) | |
160 | Weld.Part0 = char.Head | |
161 | Weld.Part1 = Mask | |
162 | Weld.C1 = CFrame.new(0, -0.1, 0.8) | |
163 | ||
164 | local M1 = Instance.new("SpecialMesh") | |
165 | M1.Parent = Mask | |
166 | M1.MeshId = "http://www.roblox.com/asset/?id=62679079" | |
167 | M1.Scale = Vector3.new( 1, 1, 2) | |
168 | ---------------------------------------------------------- | |
169 | local Hood = Instance.new("Part", char) | |
170 | Hood.Name = "Hood" | |
171 | Hood.CanCollide = false | |
172 | Hood.BrickColor = BrickColor.new("Brown") | |
173 | Hood.Transparency = 0 | |
174 | Hood.Material = "Plastic" | |
175 | Hood.Size = Vector3.new(0.1, 0.1, 0.1) | |
176 | Hood.TopSurface = Enum.SurfaceType.Smooth | |
177 | Hood.BottomSurface = Enum.SurfaceType.Smooth | |
178 | ||
179 | local Weld = Instance.new("Weld", Hood) | |
180 | Weld.Part0 = char.Head | |
181 | Weld.Part1 = Hood | |
182 | Weld.C1 = CFrame.new(0, -0.2, 0) | |
183 | ||
184 | local M2 = Instance.new("SpecialMesh") | |
185 | M2.Parent = Hood | |
186 | M2.MeshId = "http://www.roblox.com/asset/?id=83499032" | |
187 | M2.Scale = Vector3.new( 1, 1.2, 1.1) | |
188 | ||
189 | CV="Really red" | |
190 | ||
191 | local txt = Instance.new("BillboardGui", char) | |
192 | txt.Adornee = char .Head | |
193 | txt.Name = "_status" | |
194 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
195 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
196 | local text = Instance.new("TextLabel", txt) | |
197 | text.Size = UDim2.new(10, 0, 7, 0) | |
198 | text.FontSize = "Size24" | |
199 | text.TextScaled = true | |
200 | text.TextTransparency = 0 | |
201 | text.BackgroundTransparency = 1 | |
202 | text.TextTransparency = 0 | |
203 | text.TextStrokeTransparency = 0 | |
204 | text.Font = "Antique" | |
205 | text.TextStrokeColor3 = Color3.new(0,0,0) | |
206 | ||
207 | v=Instance.new("Part") | |
208 | v.Name = "ColorBrick" | |
209 | v.Parent=plr.Character | |
210 | v.FormFactor="Symmetric" | |
211 | v.Anchored=true | |
212 | v.CanCollide=false | |
213 | v.BottomSurface="Smooth" | |
214 | v.TopSurface="Smooth" | |
215 | v.Size=Vector3.new(10,5,3) | |
216 | v.Transparency=1 | |
217 | v.CFrame=char.Torso.CFrame | |
218 | v.BrickColor=BrickColor.new(CV) | |
219 | v.Transparency=1 | |
220 | text.TextColor3 = Color3.new(255,0,0) | |
221 | v.Shape="Block" | |
222 | text.Text = "Soviet Officer..." | |
223 | ||
224 | local s = Instance.new("Sound",char) | |
225 | s.SoundId = "http://www.roblox.com/asset/?id=415880409" | |
226 | s.Pitch = 0.98 | |
227 | s.Volume = math.huge | |
228 | s.Looped = false | |
229 | wait(0.1) | |
230 | s:play() | |
231 | ||
232 | local s2 = Instance.new("Sound",char) | |
233 | s2.SoundId = "http://www.roblox.com/asset/?id=320815294" | |
234 | s2.Pitch = 1 | |
235 | s2.Volume = math.huge | |
236 | s2.Looped = true | |
237 | wait(0.1) | |
238 | s2:play() | |
239 | ||
240 | ||
241 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
242 | local NEWMESH = IT(MESH) | |
243 | if MESH == "SpecialMesh" then | |
244 | NEWMESH.MeshType = MESHTYPE | |
245 | if MESHID ~= "nil" and MESHID ~= "" then | |
246 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
247 | end | |
248 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
249 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
250 | end | |
251 | end | |
252 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
253 | NEWMESH.Scale = SCALE | |
254 | NEWMESH.Parent = PARENT | |
255 | return NEWMESH | |
256 | end | |
257 | ||
258 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE) | |
259 | local NEWPART = IT("Part") | |
260 | NEWPART.formFactor = FORMFACTOR | |
261 | NEWPART.Reflectance = REFLECTANCE | |
262 | NEWPART.Transparency = TRANSPARENCY | |
263 | NEWPART.CanCollide = false | |
264 | NEWPART.Locked = true | |
265 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
266 | NEWPART.Name = NAME | |
267 | NEWPART.Size = SIZE | |
268 | NEWPART.Position = Torso.Position | |
269 | NEWPART.Material = MATERIAL | |
270 | NEWPART:BreakJoints() | |
271 | NEWPART.Parent = PARENT | |
272 | return NEWPART | |
273 | end | |
274 | ||
275 | ||
276 | function EndTheWorldBaby() --World End | |
277 | s2:Stop() | |
278 | local moosick2 = Instance.new("Sound",Character) | |
279 | moosick2.SoundId = "rbxassetid://320815294" --music | |
280 | --751746850, 741908765 | |
281 | moosick2.Looped = true | |
282 | moosick2.Pitch = 1 | |
283 | moosick2.Volume = 666 | |
284 | moosick2:Play() | |
285 | ||
286 | Mask.Transparency = 1 | |
287 | Orbvc.Transparency = 1 | |
288 | Orbd.Transparency = 1 | |
289 | ||
290 | IT = Instance.new | |
291 | CF = CFrame.new | |
292 | VT = Vector3.new | |
293 | RAD = math.rad | |
294 | C3 = Color3.new | |
295 | UD2 = UDim2.new | |
296 | BRICKC = BrickColor.new | |
297 | ANGLES = CFrame.Angles | |
298 | EULER = CFrame.fromEulerAnglesXYZ | |
299 | COS = math.cos | |
300 | ACOS = math.acos | |
301 | SIN = math.sin | |
302 | ASIN = math.asin | |
303 | ABS = math.abs | |
304 | MRANDOM = math.random | |
305 | FLOOR = math.floor | |
306 | ||
307 | ||
308 | local EyeSizes={ | |
309 | NumberSequenceKeypoint.new(0,0.65,0), | |
310 | NumberSequenceKeypoint.new(0.5,0.7,0), | |
311 | NumberSequenceKeypoint.new(1,0,0) | |
312 | } | |
313 | local EyeTrans={ | |
314 | NumberSequenceKeypoint.new(0,0,0), | |
315 | NumberSequenceKeypoint.new(0.5,0,0), | |
316 | NumberSequenceKeypoint.new(1,1,0) | |
317 | } | |
318 | local PE22=Instance.new("ParticleEmitter", la) | |
319 | PE22.LightEmission=.9 | |
320 | PE22.Color = ColorSequence.new(BRICKC("Maroon").Color,BRICKC("Really red").Color) | |
321 | PE22.Size=NumberSequence.new(EyeSizes) | |
322 | PE22.Transparency=NumberSequence.new(EyeTrans) | |
323 | PE22.Lifetime=NumberRange.new(0.35) | |
324 | PE22.Rotation=NumberRange.new(0,360) | |
325 | PE22.Rate=999 | |
326 | PE22.VelocitySpread = 10000 | |
327 | PE22.Acceleration = Vector3.new(0,25,0) | |
328 | PE22.ZOffset = 0.5 | |
329 | PE22.Drag = 0 | |
330 | PE22.Speed = NumberRange.new(0,0,0) | |
331 | PE22.Texture="rbxasset://textures/particles/explosion01_implosion_main.dds" | |
332 | PE22.Name = "PE22" | |
333 | PE22.Enabled = true | |
334 | PE22.LockedToPart = true | |
335 | ||
336 | local EyeSizes={ | |
337 | NumberSequenceKeypoint.new(0,0.65,0), | |
338 | NumberSequenceKeypoint.new(0.5,0.7,0), | |
339 | NumberSequenceKeypoint.new(1,0,0) | |
340 | } | |
341 | local EyeTrans={ | |
342 | NumberSequenceKeypoint.new(0,0,0), | |
343 | NumberSequenceKeypoint.new(0.5,0,0), | |
344 | NumberSequenceKeypoint.new(1,1,0) | |
345 | } | |
346 | local PE2=Instance.new("ParticleEmitter", ra) | |
347 | PE2.LightEmission=.9 | |
348 | PE2.Color = ColorSequence.new(BRICKC("Maroon").Color,BRICKC("Really red").Color) | |
349 | PE2.Size=NumberSequence.new(EyeSizes) | |
350 | PE2.Transparency=NumberSequence.new(EyeTrans) | |
351 | PE2.Lifetime=NumberRange.new(0.35) | |
352 | PE2.Rotation=NumberRange.new(0,360) | |
353 | PE2.Rate=999 | |
354 | PE2.VelocitySpread = 10000 | |
355 | PE2.Acceleration = Vector3.new(0,25,0) | |
356 | PE2.ZOffset = 0.5 | |
357 | PE2.Drag = 0 | |
358 | PE2.Speed = NumberRange.new(0,0,0) | |
359 | PE2.Texture="rbxasset://textures/particles/explosion01_implosion_main.dds" | |
360 | PE2.Name = "PE2" | |
361 | PE2.Enabled = true | |
362 | PE2.LockedToPart = true | |
363 | ||
364 | ||
365 | local EyeSizes={ | |
366 | NumberSequenceKeypoint.new(0,0.65,0), | |
367 | NumberSequenceKeypoint.new(0.5,0.7,0), | |
368 | NumberSequenceKeypoint.new(1,0,0) | |
369 | } | |
370 | local EyeTrans={ | |
371 | NumberSequenceKeypoint.new(0,0,0), | |
372 | NumberSequenceKeypoint.new(0.5,0,0), | |
373 | NumberSequenceKeypoint.new(1,1,0) | |
374 | } | |
375 | local PE3=Instance.new("ParticleEmitter", ll) | |
376 | PE3.LightEmission=.9 | |
377 | PE3.Color = ColorSequence.new(BRICKC("Maroon").Color,BRICKC("Really red").Color) | |
378 | PE3.Size=NumberSequence.new(EyeSizes) | |
379 | PE3.Transparency=NumberSequence.new(EyeTrans) | |
380 | PE3.Lifetime=NumberRange.new(0.35) | |
381 | PE3.Rotation=NumberRange.new(0,360) | |
382 | PE3.Rate=999 | |
383 | PE3.VelocitySpread = 10000 | |
384 | PE3.Acceleration = Vector3.new(0,25,0) | |
385 | PE3.ZOffset = 0.5 | |
386 | PE3.Drag = 0 | |
387 | PE3.Speed = NumberRange.new(0,0,0) | |
388 | PE3.Texture="rbxasset://textures/particles/explosion01_implosion_main.dds" | |
389 | PE3.Name = "PE3" | |
390 | PE3.Enabled = true | |
391 | PE3.LockedToPart = true | |
392 | ||
393 | local EyeSizes={ | |
394 | NumberSequenceKeypoint.new(0,0.65,0), | |
395 | NumberSequenceKeypoint.new(0.5,0.7,0), | |
396 | NumberSequenceKeypoint.new(1,0,0) | |
397 | } | |
398 | local EyeTrans={ | |
399 | NumberSequenceKeypoint.new(0,0,0), | |
400 | NumberSequenceKeypoint.new(0.5,0,0), | |
401 | NumberSequenceKeypoint.new(1,1,0) | |
402 | } | |
403 | local PE4=Instance.new("ParticleEmitter", rl) | |
404 | PE4.LightEmission=.9 | |
405 | PE4.Color = ColorSequence.new(BRICKC("Maroon").Color,BRICKC("Really red").Color) | |
406 | PE4.Size=NumberSequence.new(EyeSizes) | |
407 | PE4.Transparency=NumberSequence.new(EyeTrans) | |
408 | PE4.Lifetime=NumberRange.new(0.35) | |
409 | PE4.Rotation=NumberRange.new(0,360) | |
410 | PE4.Rate=999 | |
411 | PE4.VelocitySpread = 10000 | |
412 | PE4.Acceleration = Vector3.new(0,25,0) | |
413 | PE4.ZOffset = 0.5 | |
414 | PE4.Drag = 0 | |
415 | PE4.Speed = NumberRange.new(0,0,0) | |
416 | PE4.Texture="rbxasset://textures/particles/explosion01_implosion_main.dds" | |
417 | PE4.Name = "PE4" | |
418 | PE4.Enabled = true | |
419 | PE4.LockedToPart = true | |
420 | ||
421 | ||
422 | Reaper2 = Instance.new("Model") | |
423 | Reaper2.Parent = plr.Character | |
424 | Reaper2.Name = "Reaper2" | |
425 | rh2 = Instance.new("Part") | |
426 | rh2.Parent = Reaper2 | |
427 | rh2.Locked = true | |
428 | rh2.CanCollide = false | |
429 | mesh2 = Instance.new("SpecialMesh") | |
430 | rh2.formFactor = "Symmetric" | |
431 | mesh2.MeshType = "FileMesh" | |
432 | mesh2.MeshId = "http://www.roblox.com/asset/?id=74220237" | |
433 | mesh2.TextureId = "http://www.roblox.com/asset/?id=74220223" | |
434 | mesh2.Parent = rh2 | |
435 | local weld2 = Instance.new("Weld") | |
436 | weld2.Parent = rh2 | |
437 | rh2.Transparency = 0 | |
438 | weld2.Part0 = rh2 | |
439 | weld2.Part1 = plr.Character.Head | |
440 | weld2.C0 = CFrame.new(-0, 0.4, 0.04)*CFrame.Angles(0, 0, 0) | |
441 | ||
442 | Head.face.Texture = "http://www.roblox.com/asset/?id=1181097155" --Head.face | |
443 | ||
444 | Reaper4 = Instance.new("Model") | |
445 | Reaper4.Parent = Character | |
446 | Reaper4.Name = "Reaper4" | |
447 | rh4 = Instance.new("Part") | |
448 | rh4.Parent = Reaper4 | |
449 | --[[rh4.BrickColor = BrickColor.new("Royal purple")]]-- | |
450 | rh4.Locked = true | |
451 | rh4.CanCollide = false | |
452 | mesh4 = Instance.new("SpecialMesh") | |
453 | rh4.formFactor = "Symmetric" | |
454 | mesh4.MeshType = "FileMesh" | |
455 | mesh4.MeshId = "http://www.roblox.com/asset/?id=362013001" | |
456 | mesh4.TextureId = "http://www.roblox.com/asset/?id=362013075" | |
457 | mesh4.Parent = rh4 | |
458 | local weld4 = Instance.new("Weld") | |
459 | weld4.Parent = rh4 | |
460 | rh4.Transparency = 0 | |
461 | weld4.Part0 = rh4 | |
462 | weld4.Part1 = Character.Head | |
463 | weld4.C0 = CFrame.new(0, -0.5, -0.03)*CFrame.Angles(0, 0, 0) | |
464 | end | |
465 | ||
466 | local m = Instance.new("Model",char) | |
467 | m.Name = "GaunletModel" | |
468 | ||
469 | local maincolor = BrickColor.new("Really red") | |
470 | local maincolor2 = BrickColor.new("Really black") | |
471 | ||
472 | function CreatePart(parent,transparency,reflectance,material,brickcolor) | |
473 | local p = Instance.new("Part") | |
474 | p.Parent = parent | |
475 | p.Size = Vector3.new(1,1,1) | |
476 | p.Transparency = transparency | |
477 | p.Reflectance = reflectance | |
478 | p.CanCollide = false | |
479 | p.BrickColor = brickcolor | |
480 | p.Material = material | |
481 | return p | |
482 | end | |
483 | ||
484 | for i,v in pairs(char:children()) do | |
485 | if v:IsA("Hat") then | |
486 | v:Destroy() | |
487 | end | |
488 | end | |
489 | for i,v in pairs(char:children()) do | |
490 | if v:IsA("Accessory") then | |
491 | v:Destroy() | |
492 | end | |
493 | end | |
494 | for i,v in pairs(char:children()) do | |
495 | if v:IsA("Hair") then | |
496 | v:Destroy() | |
497 | end | |
498 | end | |
499 | ||
500 | function CreateMesh(parent,meshtype,x1,y1,z1) | |
501 | local mesh = Instance.new("SpecialMesh",parent) | |
502 | mesh.MeshType = meshtype | |
503 | mesh.Scale = Vector3.new(x1,y1,z1) | |
504 | return mesh | |
505 | end | |
506 | ||
507 | function CreateSpecialMesh(parent,meshid,x1,y1,z1) | |
508 | local mesh = Instance.new("SpecialMesh",parent) | |
509 | mesh.MeshType = "SpecialMesh" | |
510 | mesh.MeshId = meshid | |
511 | mesh.Scale = Vector3.new(x1,y1,z1) | |
512 | return mesh | |
513 | end | |
514 | ||
515 | function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1) | |
516 | local mesh = Instance.new("SpecialMesh",parent) | |
517 | mesh.MeshType = "FileMesh" | |
518 | mesh.MeshId = meshid | |
519 | mesh.TextureId = "http://www.roblox.com/asset/?id=269748808" | |
520 | mesh.Scale = Vector3.new(x1,y1,z1) | |
521 | mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b) | |
522 | return mesh | |
523 | end | |
524 | ||
525 | function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za) | |
526 | local weld = Instance.new("Weld") | |
527 | weld.Parent = parent | |
528 | weld.Part0 = part0 | |
529 | weld.Part1 = part1 | |
530 | weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za) | |
531 | weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za) | |
532 | return weld | |
533 | end | |
534 | ||
535 | local llegw = CreatePart(m,1,1,"SmoothPlastic",maincolor2) | |
536 | CreateWeld(llegw,lleg,llegw,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
537 | local rlegw = CreatePart(m,1,1,"SmoothPlastic",maincolor2) | |
538 | CreateWeld(rlegw,rleg,rlegw,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
539 | ||
540 | local sorb = CreatePart(m,1,1,"SmoothPlastic",maincolor2) | |
541 | CreateWeld(sorb,rarm,sorb,0,2,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
542 | local sorb2 = CreatePart(m,1,1,"SmoothPlastic",maincolor2) | |
543 | CreateWeld(sorb2,larm,sorb2,0,2,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
544 | ||
545 | ---- Right arm | |
546 | local handle = CreatePart(m,0,0,"SmoothPlastic",maincolor2) | |
547 | CreateMesh(handle,"Brick",1.05,1.5,1.05) | |
548 | CreateWeld(handle,rarm,handle,0,-0.265,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
549 | local lowhandle = CreatePart(m,0,0,"SmoothPlastic",maincolor2) | |
550 | CreateMesh(lowhandle,"Brick",1.025,0.3,1.025) | |
551 | CreateWeld(lowhandle,rarm,lowhandle,0,0.865,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
552 | local lowhandleo = CreatePart(m,0,0,"Neon",maincolor) | |
553 | CreateMesh(lowhandleo,"Brick",1.02,0.3,1.02) | |
554 | CreateWeld(lowhandleo,rarm,lowhandleo,0,0.835,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
555 | local handleg = CreatePart(m,0,0,"Neon",maincolor) | |
556 | CreateMesh(handleg,"Brick",1.025,1.5,1.025) | |
557 | CreateWeld(handleg,handle,handleg,0,0.1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
558 | local handleo = CreatePart(m,0,0,"Neon",maincolor) | |
559 | CreateMesh(handleo,"Brick",0.5,0.85,1.085) | |
560 | CreateWeld(handleo,handle,handleo,-0.315,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
561 | local handleo2 = CreatePart(m,0,0,"SmoothPlastic",maincolor2) | |
562 | CreateMesh(handleo2,"Brick",0.5,0.8,1.09) | |
563 | CreateWeld(handleo2,handle,handleo2,-0.3175,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
564 | local zi = CreatePart(m,0,0,"Neon",maincolor) | |
565 | CreateMesh(zi,"Brick",0.025,1.525,1.1) | |
566 | CreateWeld(zi,handle,zi,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
567 | ||
568 | local to = CreatePart(m,0,0,"SmoothPlastic",maincolor2) | |
569 | CreateMesh(to,"Brick",0.5,1.5,0.5) | |
570 | CreateWeld(to,handle,to,0,-0.05,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
571 | local tl = CreatePart(m,0,0,"Neon",maincolor) | |
572 | CreateMesh(tl,"Brick",0.6,1.45,0.6) | |
573 | CreateWeld(tl,handle,tl,0,-0.05,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
574 | ||
575 | local zo = CreatePart(m,0,0,"Neon",maincolor) | |
576 | CreateMesh(zo,"Brick",0.565,0.025,1.1) | |
577 | CreateWeld(zo,handle,zo,-0.275,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
578 | local zoa = CreatePart(m,0,0,"Neon",maincolor) | |
579 | CreateMesh(zoa,"Brick",0.565,0.025,1.1) | |
580 | CreateWeld(zoa,handle,zoa,-0.275,0.6,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
581 | local zob = CreatePart(m,0,0,"Neon",maincolor) | |
582 | CreateMesh(zob,"Brick",0.565,0.025,1.1) | |
583 | CreateWeld(zob,handle,zob,-0.275,0.7,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
584 | local zz = CreatePart(m,0,0,"Neon",maincolor) | |
585 | CreateMesh(zz,"Brick",0.3,0.3,0.3) | |
586 | CreateWeld(zz,zoa,zz,-0.15,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
587 | local zzo = CreatePart(m,0,0,"SmoothPlastic",maincolor2) | |
588 | CreateMesh(zzo,"Brick",0.315,0.275,0.275) | |
589 | CreateWeld(zzo,zz,zzo,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
590 | ||
591 | local li = CreatePart(m,0,0,"Neon",maincolor) | |
592 | CreateMesh(li,"Brick",0.275,0.825,0.025) | |
593 | CreateWeld(li,handleo,li,-0.125,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
594 | ||
595 | local li1 = CreatePart(m,0,0,"Neon",maincolor) | |
596 | CreateMesh(li1,"Brick",0.275,0.825,0.025) | |
597 | CreateWeld(li1,handleo,li1,-0.125,0,0.225,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
598 | local li2 = CreatePart(m,0,0,"Neon",maincolor) | |
599 | CreateMesh(li2,"Brick",0.275,0.825,0.025) | |
600 | CreateWeld(li2,handleo,li2,-0.125,0,-0.225,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
601 | ||
602 | local di = CreatePart(m,0,0,"Neon",maincolor) | |
603 | CreateMesh(di,"Brick",0.3,0.3,0.3) | |
604 | CreateWeld(di,handleo,di,-0.125,0,0,math.rad(45),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
605 | ||
606 | local di1 = CreatePart(m,0,0,"Neon",maincolor) | |
607 | CreateMesh(di1,"Brick",0.3,0.15,0.15) | |
608 | CreateWeld(di1,di,di1,0,0.15,0.15,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
609 | local di2 = CreatePart(m,0,0,"Neon",maincolor) | |
610 | CreateMesh(di2,"Brick",0.3,0.15,0.15) | |
611 | CreateWeld(di2,di,di2,0,0.15,-0.15,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
612 | local di3 = CreatePart(m,0,0,"Neon",maincolor) | |
613 | CreateMesh(di3,"Brick",0.3,0.15,0.15) | |
614 | CreateWeld(di3,di,di3,0,-0.15,0.15,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
615 | local di4 = CreatePart(m,0,0,"Neon",maincolor) | |
616 | CreateMesh(di4,"Brick",0.3,0.15,0.15) | |
617 | CreateWeld(di4,di,di4,0,-0.15,-0.15,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
618 | local dio = CreatePart(m,0,0,"SmoothPlastic",maincolor2) | |
619 | CreateMesh(dio,"Brick",0.325,0.275,0.275) | |
620 | CreateWeld(dio,di,dio,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
621 | local dio1 = CreatePart(m,0,0,"SmoothPlastic",maincolor2) | |
622 | CreateMesh(dio1,"Brick",0.325,0.125,0.125) | |
623 | CreateWeld(dio1,di1,dio1,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
624 | local dio2 = CreatePart(m,0,0,"SmoothPlastic",maincolor2) | |
625 | CreateMesh(dio2,"Brick",0.325,0.125,0.125) | |
626 | CreateWeld(dio2,di2,dio2,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
627 | local dio3 = CreatePart(m,0,0,"SmoothPlastic",maincolor2) | |
628 | CreateMesh(dio3,"Brick",0.325,0.125,0.125) | |
629 | CreateWeld(dio3,di3,dio3,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
630 | local dio4 = CreatePart(m,0,0,"SmoothPlastic",maincolor2) | |
631 | CreateMesh(dio4,"Brick",0.325,0.125,0.125) | |
632 | CreateWeld(dio4,di4,dio4,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
633 | ||
634 | local sq1 = CreatePart(m,0,0,"Neon",maincolor) | |
635 | CreateMesh(sq1,"Brick",0.3,0.125,0.125) | |
636 | CreateWeld(sq1,handleo,sq1,-0.125,0.25,0.4,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
637 | local sq2 = CreatePart(m,0,0,"Neon",maincolor) | |
638 | CreateMesh(sq2,"Brick",0.3,0.125,0.125) | |
639 | CreateWeld(sq2,handleo,sq2,-0.125,-0.25,0.4,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
640 | local sq3 = CreatePart(m,0,0,"Neon",maincolor) | |
641 | CreateMesh(sq3,"Brick",0.3,0.125,0.125) | |
642 | CreateWeld(sq3,handleo,sq3,-0.125,0.25,-0.4,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
643 | local sq4 = CreatePart(m,0,0,"Neon",maincolor) | |
644 | CreateMesh(sq4,"Brick",0.3,0.125,0.125) | |
645 | CreateWeld(sq4,handleo,sq4,-0.125,-0.25,-0.4,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
646 | ||
647 | local sqo1 = CreatePart(m,0,0,"SmoothPlastic",maincolor2) | |
648 | CreateMesh(sqo1,"Brick",0.3115,0.1115,0.1115) | |
649 | CreateWeld(sqo1,sq1,sqo1,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
650 | local sqo2 = CreatePart(m,0,0,"SmoothPlastic",maincolor2) | |
651 | CreateMesh(sqo2,"Brick",0.3115,0.1115,0.1115) | |
652 | CreateWeld(sqo2,sq2,sqo2,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
653 | local sqo3 = CreatePart(m,0,0,"SmoothPlastic",maincolor2) | |
654 | CreateMesh(sqo3,"Brick",0.3115,0.1115,0.1115) | |
655 | CreateWeld(sqo3,sq3,sqo3,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
656 | local sqo4 = CreatePart(m,0,0,"SmoothPlastic",maincolor2) | |
657 | CreateMesh(sqo4,"Brick",0.3115,0.1115,0.1115) | |
658 | CreateWeld(sqo4,sq4,sqo4,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
659 | ||
660 | local locl = CreatePart(m,0,0,"Neon",maincolor) | |
661 | CreateMesh(locl,"Brick",0.1,0.1,0.1) | |
662 | CreateWeld(locl,handle,locl,0,0,0.435,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
663 | ||
664 | local dil = CreatePart(m,0,0,"Neon",maincolor) | |
665 | CreateMesh(dil,"Brick",0.45,0.45,0.3) | |
666 | CreateWeld(dil,locl,dil,0,0,0,math.rad(0),math.rad(0),math.rad(45),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
667 | ||
668 | local dil1 = CreatePart(m,0,0,"Neon",maincolor) | |
669 | CreateMesh(dil1,"Brick",0.225,0.225,0.3) | |
670 | CreateWeld(dil1,dil,dil1,-0.225,0.225,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
671 | local dil2 = CreatePart(m,0,0,"Neon",maincolor) | |
672 | CreateMesh(dil2,"Brick",0.225,0.225,0.3) | |
673 | CreateWeld(dil2,dil,dil2,0.225,-0.225,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
674 | ||
675 | local dilo = CreatePart(m,0,0,"SmoothPlastic",maincolor2) | |
676 | CreateMesh(dilo,"Brick",0.375,0.375,0.315) | |
677 | CreateWeld(dilo,dil,dilo,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
678 | local dilo1 = CreatePart(m,0,0,"SmoothPlastic",maincolor2) | |
679 | CreateMesh(dilo1,"Brick",0.175,0.175,0.315) | |
680 | CreateWeld(dilo1,dil1,dilo1,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
681 | local dilo2 = CreatePart(m,0,0,"SmoothPlastic",maincolor2) | |
682 | CreateMesh(dilo2,"Brick",0.175,0.175,0.315) | |
683 | CreateWeld(dilo2,dil2,dilo2,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
684 | ||
685 | local locr = CreatePart(m,0,0,"Neon",maincolor) | |
686 | CreateMesh(locr,"Brick",0.1,0.1,0.1) | |
687 | CreateWeld(locr,handle,locr,0,0,-0.435,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
688 | ||
689 | local dir = CreatePart(m,0,0,"Neon",maincolor) | |
690 | CreateMesh(dir,"Brick",0.45,0.45,0.3) | |
691 | CreateWeld(dir,locr,dir,0,0,0,math.rad(0),math.rad(0),math.rad(45),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
692 | ||
693 | local dir1 = CreatePart(m,0,0,"Neon",maincolor) | |
694 | CreateMesh(dir1,"Brick",0.225,0.225,0.3) | |
695 | CreateWeld(dir1,dir,dir1,-0.225,0.225,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
696 | local dir2 = CreatePart(m,0,0,"Neon",maincolor) | |
697 | CreateMesh(dir2,"Brick",0.225,0.225,0.3) | |
698 | CreateWeld(dir2,dir,dir2,0.225,-0.225,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
699 | ||
700 | local diro = CreatePart(m,0,0,"SmoothPlastic",maincolor2) | |
701 | CreateMesh(diro,"Brick",0.375,0.375,0.315) | |
702 | CreateWeld(diro,dir,diro,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
703 | local diro1 = CreatePart(m,0,0,"SmoothPlastic",maincolor2) | |
704 | CreateMesh(diro1,"Brick",0.175,0.175,0.315) | |
705 | CreateWeld(diro1,dir1,diro1,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
706 | local diro2 = CreatePart(m,0,0,"SmoothPlastic",maincolor2) | |
707 | CreateMesh(diro2,"Brick",0.175,0.175,0.315) | |
708 | CreateWeld(diro2,dir2,diro2,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
709 | ||
710 | ---- Left arm | |
711 | local handle = CreatePart(m,0,0,"SmoothPlastic",maincolor2) | |
712 | CreateMesh(handle,"Brick",1.05,1.5,1.05) | |
713 | CreateWeld(handle,larm,handle,0,-0.265,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
714 | local lowhandle = CreatePart(m,0,0,"SmoothPlastic",maincolor2) | |
715 | CreateMesh(lowhandle,"Brick",1.025,0.3,1.025) | |
716 | CreateWeld(lowhandle,larm,lowhandle,0,0.865,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
717 | local lowhandleo = CreatePart(m,0,0,"Neon",maincolor) | |
718 | CreateMesh(lowhandleo,"Brick",1.02,0.3,1.02) | |
719 | CreateWeld(lowhandleo,larm,lowhandleo,0,0.835,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
720 | local handleg = CreatePart(m,0,0,"Neon",maincolor) | |
721 | CreateMesh(handleg,"Brick",1.025,1.5,1.025) | |
722 | CreateWeld(handleg,handle,handleg,0,0.1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
723 | local handleo = CreatePart(m,0,0,"Neon",maincolor) | |
724 | CreateMesh(handleo,"Brick",0.5,0.85,1.085) | |
725 | CreateWeld(handleo,handle,handleo,0.315,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
726 | local handleo2 = CreatePart(m,0,0,"SmoothPlastic",maincolor2) | |
727 | CreateMesh(handleo2,"Brick",0.5,0.8,1.09) | |
728 | CreateWeld(handleo2,handle,handleo2,0.3175,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
729 | local zi = CreatePart(m,0,0,"Neon",maincolor) | |
730 | CreateMesh(zi,"Brick",0.025,1.525,1.1) | |
731 | CreateWeld(zi,handle,zi,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
732 | ||
733 | local to = CreatePart(m,0,0,"SmoothPlastic",maincolor2) | |
734 | CreateMesh(to,"Brick",0.5,1.5,0.5) | |
735 | CreateWeld(to,handle,to,0,-0.05,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
736 | local tl = CreatePart(m,0,0,"Neon",maincolor) | |
737 | CreateMesh(tl,"Brick",0.6,1.45,0.6) | |
738 | CreateWeld(tl,handle,tl,0,-0.05,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
739 | ||
740 | local zo = CreatePart(m,0,0,"Neon",maincolor) | |
741 | CreateMesh(zo,"Brick",0.565,0.025,1.1) | |
742 | CreateWeld(zo,handle,zo,0.275,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
743 | local zoa = CreatePart(m,0,0,"Neon",maincolor) | |
744 | CreateMesh(zoa,"Brick",0.565,0.025,1.1) | |
745 | CreateWeld(zoa,handle,zoa,0.275,0.6,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
746 | local zob = CreatePart(m,0,0,"Neon",maincolor) | |
747 | CreateMesh(zob,"Brick",0.565,0.025,1.1) | |
748 | CreateWeld(zob,handle,zob,0.275,0.7,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
749 | local zz = CreatePart(m,0,0,"Neon",maincolor) | |
750 | CreateMesh(zz,"Brick",0.3,0.3,0.3) | |
751 | CreateWeld(zz,zoa,zz,0.15,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
752 | local zzo = CreatePart(m,0,0,"SmoothPlastic",maincolor2) | |
753 | CreateMesh(zzo,"Brick",0.315,0.275,0.275) | |
754 | CreateWeld(zzo,zz,zzo,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
755 | ||
756 | local li = CreatePart(m,0,0,"Neon",maincolor) | |
757 | CreateMesh(li,"Brick",0.275,0.825,0.025) | |
758 | CreateWeld(li,handleo,li,0.125,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
759 | ||
760 | local li1 = CreatePart(m,0,0,"Neon",maincolor) | |
761 | CreateMesh(li1,"Brick",0.275,0.825,0.025) | |
762 | CreateWeld(li1,handleo,li1,0.125,0,0.225,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
763 | local li2 = CreatePart(m,0,0,"Neon",maincolor) | |
764 | CreateMesh(li2,"Brick",0.275,0.825,0.025) | |
765 | CreateWeld(li2,handleo,li2,0.125,0,-0.225,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
766 | ||
767 | local di = CreatePart(m,0,0,"Neon",maincolor) | |
768 | CreateMesh(di,"Brick",0.3,0.3,0.3) | |
769 | CreateWeld(di,handleo,di,0.125,0,0,math.rad(45),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
770 | ||
771 | local di1 = CreatePart(m,0,0,"Neon",maincolor) | |
772 | CreateMesh(di1,"Brick",0.3,0.15,0.15) | |
773 | CreateWeld(di1,di,di1,0,0.15,0.15,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
774 | local di2 = CreatePart(m,0,0,"Neon",maincolor) | |
775 | CreateMesh(di2,"Brick",0.3,0.15,0.15) | |
776 | CreateWeld(di2,di,di2,0,0.15,-0.15,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
777 | local di3 = CreatePart(m,0,0,"Neon",maincolor) | |
778 | CreateMesh(di3,"Brick",0.3,0.15,0.15) | |
779 | CreateWeld(di3,di,di3,0,-0.15,0.15,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
780 | local di4 = CreatePart(m,0,0,"Neon",maincolor) | |
781 | CreateMesh(di4,"Brick",0.3,0.15,0.15) | |
782 | CreateWeld(di4,di,di4,0,-0.15,-0.15,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
783 | local dio = CreatePart(m,0,0,"SmoothPlastic",maincolor2) | |
784 | CreateMesh(dio,"Brick",0.325,0.275,0.275) | |
785 | CreateWeld(dio,di,dio,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
786 | local dio1 = CreatePart(m,0,0,"SmoothPlastic",maincolor2) | |
787 | CreateMesh(dio1,"Brick",0.325,0.125,0.125) | |
788 | CreateWeld(dio1,di1,dio1,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
789 | local dio2 = CreatePart(m,0,0,"SmoothPlastic",maincolor2) | |
790 | CreateMesh(dio2,"Brick",0.325,0.125,0.125) | |
791 | CreateWeld(dio2,di2,dio2,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
792 | local dio3 = CreatePart(m,0,0,"SmoothPlastic",maincolor2) | |
793 | CreateMesh(dio3,"Brick",0.325,0.125,0.125) | |
794 | CreateWeld(dio3,di3,dio3,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
795 | local dio4 = CreatePart(m,0,0,"SmoothPlastic",maincolor2) | |
796 | CreateMesh(dio4,"Brick",0.325,0.125,0.125) | |
797 | CreateWeld(dio4,di4,dio4,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
798 | ||
799 | local sq1 = CreatePart(m,0,0,"Neon",maincolor) | |
800 | CreateMesh(sq1,"Brick",0.3,0.125,0.125) | |
801 | CreateWeld(sq1,handleo,sq1,0.125,0.25,0.4,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
802 | local sq2 = CreatePart(m,0,0,"Neon",maincolor) | |
803 | CreateMesh(sq2,"Brick",0.3,0.125,0.125) | |
804 | CreateWeld(sq2,handleo,sq2,0.125,-0.25,0.4,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
805 | local sq3 = CreatePart(m,0,0,"Neon",maincolor) | |
806 | CreateMesh(sq3,"Brick",0.3,0.125,0.125) | |
807 | CreateWeld(sq3,handleo,sq3,0.125,0.25,-0.4,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
808 | local sq4 = CreatePart(m,0,0,"Neon",maincolor) | |
809 | CreateMesh(sq4,"Brick",0.3,0.125,0.125) | |
810 | CreateWeld(sq4,handleo,sq4,0.125,-0.25,-0.4,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
811 | ||
812 | local sqo1 = CreatePart(m,0,0,"SmoothPlastic",maincolor2) | |
813 | CreateMesh(sqo1,"Brick",0.3115,0.1115,0.1115) | |
814 | CreateWeld(sqo1,sq1,sqo1,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
815 | local sqo2 = CreatePart(m,0,0,"SmoothPlastic",maincolor2) | |
816 | CreateMesh(sqo2,"Brick",0.3115,0.1115,0.1115) | |
817 | CreateWeld(sqo2,sq2,sqo2,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
818 | local sqo3 = CreatePart(m,0,0,"SmoothPlastic",maincolor2) | |
819 | CreateMesh(sqo3,"Brick",0.3115,0.1115,0.1115) | |
820 | CreateWeld(sqo3,sq3,sqo3,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
821 | local sqo4 = CreatePart(m,0,0,"SmoothPlastic",maincolor2) | |
822 | CreateMesh(sqo4,"Brick",0.3115,0.1115,0.1115) | |
823 | CreateWeld(sqo4,sq4,sqo4,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
824 | ||
825 | local locl = CreatePart(m,0,0,"Neon",maincolor) | |
826 | CreateMesh(locl,"Brick",0.1,0.1,0.1) | |
827 | CreateWeld(locl,handle,locl,0,0,0.435,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
828 | ||
829 | local dil = CreatePart(m,0,0,"Neon",maincolor) | |
830 | CreateMesh(dil,"Brick",0.45,0.45,0.3) | |
831 | CreateWeld(dil,locl,dil,0,0,0,math.rad(0),math.rad(0),math.rad(45),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
832 | ||
833 | local dil1 = CreatePart(m,0,0,"Neon",maincolor) | |
834 | CreateMesh(dil1,"Brick",0.225,0.225,0.3) | |
835 | CreateWeld(dil1,dil,dil1,0.225,-0.225,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
836 | local dil2 = CreatePart(m,0,0,"Neon",maincolor) | |
837 | CreateMesh(dil2,"Brick",0.225,0.225,0.3) | |
838 | CreateWeld(dil2,dil,dil2,-0.225,0.225,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
839 | ||
840 | local dilo = CreatePart(m,0,0,"SmoothPlastic",maincolor2) | |
841 | CreateMesh(dilo,"Brick",0.375,0.375,0.315) | |
842 | CreateWeld(dilo,dil,dilo,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
843 | local dilo1 = CreatePart(m,0,0,"SmoothPlastic",maincolor2) | |
844 | CreateMesh(dilo1,"Brick",0.175,0.175,0.315) | |
845 | CreateWeld(dilo1,dil1,dilo1,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
846 | local dilo2 = CreatePart(m,0,0,"SmoothPlastic",maincolor2) | |
847 | CreateMesh(dilo2,"Brick",0.175,0.175,0.315) | |
848 | CreateWeld(dilo2,dil2,dilo2,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
849 | ||
850 | local locr = CreatePart(m,0,0,"Neon",maincolor) | |
851 | CreateMesh(locr,"Brick",0.1,0.1,0.1) | |
852 | CreateWeld(locr,handle,locr,0,0,-0.435,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
853 | ||
854 | local dir = CreatePart(m,0,0,"Neon",maincolor) | |
855 | CreateMesh(dir,"Brick",0.45,0.45,0.3) | |
856 | CreateWeld(dir,locr,dir,0,0,0,math.rad(0),math.rad(0),math.rad(45),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
857 | ||
858 | local dir1 = CreatePart(m,0,0,"Neon",maincolor) | |
859 | CreateMesh(dir1,"Brick",0.225,0.225,0.3) | |
860 | CreateWeld(dir1,dir,dir1,-0.225,0.225,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
861 | local dir2 = CreatePart(m,0,0,"Neon",maincolor) | |
862 | CreateMesh(dir2,"Brick",0.225,0.225,0.3) | |
863 | CreateWeld(dir2,dir,dir2,0.225,-0.225,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
864 | ||
865 | local diro = CreatePart(m,0,0,"SmoothPlastic",maincolor2) | |
866 | CreateMesh(diro,"Brick",0.375,0.375,0.315) | |
867 | CreateWeld(diro,dir,diro,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
868 | local diro1 = CreatePart(m,0,0,"SmoothPlastic",maincolor2) | |
869 | CreateMesh(diro1,"Brick",0.175,0.175,0.315) | |
870 | CreateWeld(diro1,dir1,diro1,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
871 | local diro2 = CreatePart(m,0,0,"SmoothPlastic",maincolor2) | |
872 | CreateMesh(diro2,"Brick",0.175,0.175,0.315) | |
873 | CreateWeld(diro2,dir2,diro2,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
874 | ||
875 | - | Player=game:GetService("Players").LocalPlayer |
875 | + | Player=game:GetService("Players").silver22352 |
876 | Character=Player.Character | |
877 | PlayerGui=Player.PlayerGui | |
878 | Backpack=Player.Backpack | |
879 | Torso=Character.Torso | |
880 | Head=Character.Head | |
881 | Humanoid=Character.Humanoid | |
882 | m=Instance.new('Model',Character) | |
883 | LeftArm=Character["Left Arm"] | |
884 | LeftLeg=Character["Left Leg"] | |
885 | RightArm=Character["Right Arm"] | |
886 | RightLeg=Character["Right Leg"] | |
887 | LS=Torso["Left Shoulder"] | |
888 | LH=Torso["Left Hip"] | |
889 | RS=Torso["Right Shoulder"] | |
890 | RH=Torso["Right Hip"] | |
891 | Face = Head.face | |
892 | Neck=Torso.Neck | |
893 | it=Instance.new | |
894 | attacktype=1 | |
895 | vt=Vector3.new | |
896 | cf=CFrame.new | |
897 | euler=CFrame.fromEulerAnglesXYZ | |
898 | angles=CFrame.Angles | |
899 | cloaked=false | |
900 | necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
901 | necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
902 | LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0) | |
903 | LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0) | |
904 | RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0) | |
905 | RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0) | |
906 | RootPart=Character.HumanoidRootPart | |
907 | RootJoint=RootPart.RootJoint | |
908 | RootCF=euler(-1.57,0,3.14) | |
909 | attack = false | |
910 | attackdebounce = false | |
911 | deb=false | |
912 | equipped=true | |
913 | hand=false | |
914 | MMouse=nil | |
915 | combo=0 | |
916 | mana=0 | |
917 | trispeed=.2 | |
918 | attackmode='none' | |
919 | local idle=0 | |
920 | local Anim="Idle" | |
921 | local Effects={} | |
922 | local gun=false | |
923 | local shoot=false | |
924 | local sine = 0 | |
925 | local change = 1 | |
926 | player=nil | |
927 | ||
928 | mouse=Player:GetMouse() | |
929 | --save shoulders | |
930 | RSH, LSH=nil, nil | |
931 | --welds | |
932 | RW, LW=Instance.new("Weld"), Instance.new("Weld") | |
933 | RW.Name="Right Shoulder" LW.Name="Left Shoulder" | |
934 | LH=Torso["Left Hip"] | |
935 | RH=Torso["Right Hip"] | |
936 | TorsoColor=Torso.BrickColor | |
937 | function NoOutline(Part) | |
938 | Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 | |
939 | end | |
940 | player=Player | |
941 | ch=Character | |
942 | RSH=ch.Torso["Right Shoulder"] | |
943 | LSH=ch.Torso["Left Shoulder"] | |
944 | -- | |
945 | RSH.Parent=nil | |
946 | LSH.Parent=nil | |
947 | -- | |
948 | RW.Name="Right Shoulder" | |
949 | RW.Part0=ch.Torso | |
950 | RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) | |
951 | RW.C1=cf(0, 0.5, 0) | |
952 | RW.Part1=ch["Right Arm"] | |
953 | RW.Parent=ch.Torso | |
954 | -- | |
955 | LW.Name="Left Shoulder" | |
956 | LW.Part0=ch.Torso | |
957 | LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) | |
958 | LW.C1=cf(0, 0.5, 0) | |
959 | LW.Part1=ch["Left Arm"] | |
960 | LW.Parent=ch.Torso | |
961 | ||
962 | local Stats=Instance.new("BoolValue") | |
963 | Stats.Name="Stats" | |
964 | Stats.Parent=Character | |
965 | local Atk=Instance.new("NumberValue") | |
966 | Atk.Name="Damage" | |
967 | Atk.Parent=Stats | |
968 | Atk.Value=1 | |
969 | local Def=Instance.new("NumberValue") | |
970 | Def.Name="Defense" | |
971 | Def.Parent=Stats | |
972 | Def.Value=1 | |
973 | local Speed=Instance.new("NumberValue") | |
974 | Speed.Name="Speed" | |
975 | Speed.Parent=Stats | |
976 | Speed.Value=1 | |
977 | local Mvmt=Instance.new("NumberValue") | |
978 | Mvmt.Name="Movement" | |
979 | Mvmt.Parent=Stats | |
980 | Mvmt.Value=1 | |
981 | ||
982 | local donum=0 | |
983 | ||
984 | ||
985 | function part(formfactor,parent,reflectance,transparency,brickcolor,name,size) | |
986 | local fp=it("Part") | |
987 | fp.formFactor=formfactor | |
988 | fp.Parent=parent | |
989 | fp.Reflectance=reflectance | |
990 | fp.Transparency=transparency | |
991 | fp.CanCollide=false | |
992 | fp.Locked=true | |
993 | fp.BrickColor=brickcolor | |
994 | fp.Name=name | |
995 | fp.Size=size | |
996 | fp.Position=Torso.Position | |
997 | NoOutline(fp) | |
998 | fp.Material="SmoothPlastic" | |
999 | fp:BreakJoints() | |
1000 | return fp | |
1001 | end | |
1002 | ||
1003 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
1004 | local mesh=it(Mesh) | |
1005 | mesh.Parent=part | |
1006 | if Mesh=="SpecialMesh" then | |
1007 | mesh.MeshType=meshtype | |
1008 | if meshid~="nil" then | |
1009 | mesh.MeshId="http://www.roblox.com/asset/?id="..meshid | |
1010 | end | |
1011 | end | |
1012 | mesh.Offset=offset | |
1013 | mesh.Scale=scale | |
1014 | return mesh | |
1015 | end | |
1016 | ||
1017 | function weld(parent,part0,part1,c0) | |
1018 | local weld=it("Weld") | |
1019 | weld.Parent=parent | |
1020 | weld.Part0=part0 | |
1021 | weld.Part1=part1 | |
1022 | weld.C0=c0 | |
1023 | return weld | |
1024 | end | |
1025 | ||
1026 | local Color1=Torso.BrickColor | |
1027 | ||
1028 | local bodvel=Instance.new("BodyVelocity") | |
1029 | local bg=Instance.new("BodyGyro") | |
1030 | ||
1031 | function swait(num) | |
1032 | if num==0 or num==nil then | |
1033 | game:service'RunService'.Stepped:wait(0) | |
1034 | else | |
1035 | for i=0,num do | |
1036 | game:service'RunService'.Stepped:wait(0) | |
1037 | end | |
1038 | end | |
1039 | end | |
1040 | - | p = game.Players.LocalPlayer |
1040 | + | p = game.Players.silver22352 |
1041 | char = p.Character | |
1042 | local char = p.Character | |
1043 | torso = char.Torso | |
1044 | neck = char.Torso.Neck | |
1045 | hum = char.Humanoid | |
1046 | ||
1047 | so = function(id,par,vol,pit) | |
1048 | coroutine.resume(coroutine.create(function() | |
1049 | local sou = Instance.new("Sound",par or workspace) | |
1050 | sou.Volume=vol | |
1051 | sou.Pitch=pit or 1 | |
1052 | sou.SoundId=id | |
1053 | swait() | |
1054 | sou:play() | |
1055 | game:GetService("Debris"):AddItem(sou,6) | |
1056 | end)) | |
1057 | end | |
1058 | ||
1059 | function clerp(a,b,t) | |
1060 | local qa = {QuaternionFromCFrame(a)} | |
1061 | local qb = {QuaternionFromCFrame(b)} | |
1062 | local ax, ay, az = a.x, a.y, a.z | |
1063 | local bx, by, bz = b.x, b.y, b.z | |
1064 | local _t = 1-t | |
1065 | return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) | |
1066 | end | |
1067 | ||
1068 | function QuaternionFromCFrame(cf) | |
1069 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
1070 | local trace = m00 + m11 + m22 | |
1071 | if trace > 0 then | |
1072 | local s = math.sqrt(1 + trace) | |
1073 | local recip = 0.5/s | |
1074 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 | |
1075 | else | |
1076 | local i = 0 | |
1077 | if m11 > m00 then | |
1078 | i = 1 | |
1079 | end | |
1080 | if m22 > (i == 0 and m00 or m11) then | |
1081 | i = 2 | |
1082 | end | |
1083 | if i == 0 then | |
1084 | local s = math.sqrt(m00-m11-m22+1) | |
1085 | local recip = 0.5/s | |
1086 | return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip | |
1087 | elseif i == 1 then | |
1088 | local s = math.sqrt(m11-m22-m00+1) | |
1089 | local recip = 0.5/s | |
1090 | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip | |
1091 | elseif i == 2 then | |
1092 | local s = math.sqrt(m22-m00-m11+1) | |
1093 | local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip | |
1094 | end | |
1095 | end | |
1096 | end | |
1097 | ||
1098 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
1099 | local xs, ys, zs = x + x, y + y, z + z | |
1100 | local wx, wy, wz = w*xs, w*ys, w*zs | |
1101 | local xx = x*xs | |
1102 | local xy = x*ys | |
1103 | local xz = x*zs | |
1104 | local yy = y*ys | |
1105 | local yz = y*zs | |
1106 | local zz = z*zs | |
1107 | return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) | |
1108 | end | |
1109 | ||
1110 | function QuaternionSlerp(a, b, t) | |
1111 | local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] | |
1112 | local startInterp, finishInterp; | |
1113 | if cosTheta >= 0.0001 then | |
1114 | if (1 - cosTheta) > 0.0001 then | |
1115 | local theta = math.acos(cosTheta) | |
1116 | local invSinTheta = 1/math.sin(theta) | |
1117 | startInterp = math.sin((1-t)*theta)*invSinTheta | |
1118 | finishInterp = math.sin(t*theta)*invSinTheta | |
1119 | else | |
1120 | startInterp = 1-t | |
1121 | finishInterp = t | |
1122 | end | |
1123 | else | |
1124 | if (1+cosTheta) > 0.0001 then | |
1125 | local theta = math.acos(-cosTheta) | |
1126 | local invSinTheta = 1/math.sin(theta) | |
1127 | startInterp = math.sin((t-1)*theta)*invSinTheta | |
1128 | finishInterp = math.sin(t*theta)*invSinTheta | |
1129 | else | |
1130 | startInterp = t-1 | |
1131 | finishInterp = t | |
1132 | end | |
1133 | end | |
1134 | return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp | |
1135 | end | |
1136 | ||
1137 | local function CFrameFromTopBack(at, top, back) | |
1138 | local right = top:Cross(back) | |
1139 | return CFrame.new(at.x, at.y, at.z, | |
1140 | right.x, top.x, back.x, | |
1141 | right.y, top.y, back.y, | |
1142 | right.z, top.z, back.z) | |
1143 | end | |
1144 | ||
1145 | function Triangle(a, b, c) | |
1146 | local edg1 = (c-a):Dot((b-a).unit) | |
1147 | local edg2 = (a-b):Dot((c-b).unit) | |
1148 | local edg3 = (b-c):Dot((a-c).unit) | |
1149 | if edg1 <= (b-a).magnitude and edg1 >= 0 then | |
1150 | a, b, c = a, b, c | |
1151 | elseif edg2 <= (c-b).magnitude and edg2 >= 0 then | |
1152 | a, b, c = b, c, a | |
1153 | elseif edg3 <= (a-c).magnitude and edg3 >= 0 then | |
1154 | a, b, c = c, a, b | |
1155 | else | |
1156 | assert(false, "unreachable") | |
1157 | end | |
1158 | ||
1159 | ||
1160 | ||
1161 | local len1 = (c-a):Dot((b-a).unit) | |
1162 | local len2 = (b-a).magnitude - len1 | |
1163 | local width = (a + (b-a).unit*len1 - c).magnitude | |
1164 | ||
1165 | local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit) | |
1166 | ||
1167 | local list = {} | |
1168 | ||
1169 | if len1 > 0.01 then | |
1170 | local w1 = Instance.new('WedgePart', m) | |
1171 | game:GetService("Debris"):AddItem(w1,5) | |
1172 | w1.Material = "SmoothPlastic" | |
1173 | w1.FormFactor = 'Custom' | |
1174 | w1.BrickColor = BrickColor.new("Really red") | |
1175 | w1.Transparency = 0 | |
1176 | w1.Reflectance = 0 | |
1177 | w1.Material = "SmoothPlastic" | |
1178 | w1.CanCollide = false | |
1179 | local l1 = Instance.new("PointLight",w1) | |
1180 | l1.Color = Color3.new(170,0,0) | |
1181 | NoOutline(w1) | |
1182 | local sz = Vector3.new(0.2, width, len1) | |
1183 | w1.Size = sz | |
1184 | local sp = Instance.new("SpecialMesh",w1) | |
1185 | sp.MeshType = "Wedge" | |
1186 | sp.Scale = Vector3.new(0,1,1) * sz/w1.Size | |
1187 | w1:BreakJoints() | |
1188 | w1.Anchored = true | |
1189 | w1.Parent = workspace | |
1190 | w1.Transparency = 0.7 | |
1191 | table.insert(Effects,{w1,"Disappear",.01}) | |
1192 | w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2) | |
1193 | table.insert(list,w1) | |
1194 | end | |
1195 | ||
1196 | if len2 > 0.01 then | |
1197 | local w2 = Instance.new('WedgePart', m) | |
1198 | game:GetService("Debris"):AddItem(w2,5) | |
1199 | w2.Material = "SmoothPlastic" | |
1200 | w2.FormFactor = 'Custom' | |
1201 | w2.BrickColor = BrickColor.new("Really red") | |
1202 | w2.Transparency = 0 | |
1203 | w2.Reflectance = 0 | |
1204 | w2.Material = "SmoothPlastic" | |
1205 | w2.CanCollide = false | |
1206 | local l2 = Instance.new("PointLight",w2) | |
1207 | l2.Color = Color3.new(170,0,0) | |
1208 | NoOutline(w2) | |
1209 | local sz = Vector3.new(0.2, width, len2) | |
1210 | w2.Size = sz | |
1211 | local sp = Instance.new("SpecialMesh",w2) | |
1212 | sp.MeshType = "Wedge" | |
1213 | sp.Scale = Vector3.new(0,1,1) * sz/w2.Size | |
1214 | w2:BreakJoints() | |
1215 | w2.Anchored = true | |
1216 | w2.Parent = workspace | |
1217 | w2.Transparency = 0.7 | |
1218 | table.insert(Effects,{w2,"Disappear",.01}) | |
1219 | w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2) | |
1220 | table.insert(list,w2) | |
1221 | end | |
1222 | return unpack(list) | |
1223 | end | |
1224 | ||
1225 | ||
1226 | Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock) | |
1227 | if hit.Parent==nil then | |
1228 | return | |
1229 | end | |
1230 | h=hit.Parent:FindFirstChild("Humanoid") | |
1231 | for _,v in pairs(hit.Parent:children()) do | |
1232 | if v:IsA("Humanoid") then | |
1233 | h=v | |
1234 | end | |
1235 | end | |
1236 | if hit.Parent.Parent:FindFirstChild("Torso")~=nil then | |
1237 | h=hit.Parent.Parent:FindFirstChild("Humanoid") | |
1238 | end | |
1239 | if hit.Parent.className=="Hat" then | |
1240 | hit=hit.Parent.Parent:findFirstChild("Head") | |
1241 | end | |
1242 | if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then | |
1243 | if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end | |
1244 | --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then | |
1245 | return | |
1246 | end]] | |
1247 | -- hs(hit,1.2) | |
1248 | c=Instance.new("ObjectValue") | |
1249 | c.Name="creator" | |
1250 | - | c.Value=game:service("Players").LocalPlayer |
1250 | + | c.Value=game:service("Players").silver22352 |
1251 | c.Parent=h | |
1252 | game:GetService("Debris"):AddItem(c,.5) | |
1253 | Damage=math.random(minim,maxim) | |
1254 | -- h:TakeDamage(Damage) | |
1255 | blocked=false | |
1256 | block=hit.Parent:findFirstChild("Block") | |
1257 | if block~=nil then | |
1258 | print(block.className) | |
1259 | if block.className=="NumberValue" then | |
1260 | if block.Value>0 then | |
1261 | blocked=true | |
1262 | if decreaseblock==nil then | |
1263 | block.Value=block.Value-1 | |
1264 | end | |
1265 | end | |
1266 | end | |
1267 | if block.className=="IntValue" then | |
1268 | if block.Value>0 then | |
1269 | blocked=true | |
1270 | if decreaseblock~=nil then | |
1271 | block.Value=block.Value-1 | |
1272 | end | |
1273 | end | |
1274 | end | |
1275 | end | |
1276 | if blocked==false then | |
1277 | -- h:TakeDamage(Damage) | |
1278 | h.Health=h.Health-Damage | |
1279 | showDamage(hit.Parent,Damage,.5,BrickColor.new("Really red")) | |
1280 | else | |
1281 | h.Health=h.Health-(Damage/2) | |
1282 | showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright blue")) | |
1283 | end | |
1284 | if Type=="Knockdown" then | |
1285 | hum=hit.Parent.Humanoid | |
1286 | hum.PlatformStand=true | |
1287 | coroutine.resume(coroutine.create(function(HHumanoid) | |
1288 | swait(1) | |
1289 | HHumanoid.PlatformStand=false | |
1290 | end),hum) | |
1291 | local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit | |
1292 | --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0) | |
1293 | local bodvol=Instance.new("BodyVelocity") | |
1294 | bodvol.velocity=angle*knockback | |
1295 | bodvol.P=5000 | |
1296 | bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) | |
1297 | bodvol.Parent=hit | |
1298 | rl=Instance.new("BodyAngularVelocity") | |
1299 | rl.P=3000 | |
1300 | rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 | |
1301 | rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)) | |
1302 | rl.Parent=hit | |
1303 | game:GetService("Debris"):AddItem(bodvol,.5) | |
1304 | game:GetService("Debris"):AddItem(rl,.5) | |
1305 | elseif Type=="Normal" then | |
1306 | vp=Instance.new("BodyVelocity") | |
1307 | vp.P=500 | |
1308 | vp.maxForce=Vector3.new(math.huge,0,math.huge) | |
1309 | -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback | |
1310 | if KnockbackType==1 then | |
1311 | vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05 | |
1312 | elseif KnockbackType==2 then | |
1313 | vp.velocity=Property.CFrame.lookVector*knockback | |
1314 | end | |
1315 | if knockback>0 then | |
1316 | vp.Parent=hit.Parent.Torso | |
1317 | end | |
1318 | game:GetService("Debris"):AddItem(vp,.5) | |
1319 | elseif Type=="Up" then | |
1320 | local bodyVelocity=Instance.new("BodyVelocity") | |
1321 | bodyVelocity.velocity=vt(0,60,0) | |
1322 | bodyVelocity.P=5000 | |
1323 | bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) | |
1324 | bodyVelocity.Parent=hit | |
1325 | game:GetService("Debris"):AddItem(bodyVelocity,1) | |
1326 | rl=Instance.new("BodyAngularVelocity") | |
1327 | rl.P=3000 | |
1328 | rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 | |
1329 | rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30)) | |
1330 | rl.Parent=hit | |
1331 | game:GetService("Debris"):AddItem(rl,.5) | |
1332 | elseif Type=="Snare" then | |
1333 | bp=Instance.new("BodyPosition") | |
1334 | bp.P=2000 | |
1335 | bp.D=100 | |
1336 | bp.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
1337 | bp.position=hit.Parent.Torso.Position | |
1338 | bp.Parent=hit.Parent.Torso | |
1339 | game:GetService("Debris"):AddItem(bp,1) | |
1340 | elseif Type=="Target" then | |
1341 | if Targetting==false then | |
1342 | ZTarget=hit.Parent.Torso | |
1343 | coroutine.resume(coroutine.create(function(Part) | |
1344 | so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) | |
1345 | swait(5) | |
1346 | so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) | |
1347 | end),ZTarget) | |
1348 | TargHum=ZTarget.Parent:findFirstChild("Humanoid") | |
1349 | targetgui=Instance.new("BillboardGui") | |
1350 | targetgui.Parent=ZTarget | |
1351 | targetgui.Size=UDim2.new(10,100,10,100) | |
1352 | targ=Instance.new("ImageLabel") | |
1353 | targ.Parent=targetgui | |
1354 | targ.BackgroundTransparency=1 | |
1355 | targ.Image="rbxassetid://4834067" | |
1356 | targ.Size=UDim2.new(1,0,1,0) | |
1357 | cam.CameraType="Scriptable" | |
1358 | cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) | |
1359 | dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) | |
1360 | workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) | |
1361 | Targetting=true | |
1362 | RocketTarget=ZTarget | |
1363 | for i=1,Property do | |
1364 | --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do | |
1365 | if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then | |
1366 | swait() | |
1367 | end | |
1368 | --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100) | |
1369 | cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) | |
1370 | dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) | |
1371 | cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0) | |
1372 | end | |
1373 | Targetting=false | |
1374 | RocketTarget=nil | |
1375 | targetgui.Parent=nil | |
1376 | cam.CameraType="Custom" | |
1377 | end | |
1378 | end | |
1379 | debounce=Instance.new("BoolValue") | |
1380 | debounce.Name="DebounceHit" | |
1381 | debounce.Parent=hit.Parent | |
1382 | debounce.Value=true | |
1383 | game:GetService("Debris"):AddItem(debounce,Delay) | |
1384 | c=Instance.new("ObjectValue") | |
1385 | c.Name="creator" | |
1386 | c.Value=Player | |
1387 | c.Parent=h | |
1388 | game:GetService("Debris"):AddItem(c,.5) | |
1389 | CRIT=false | |
1390 | hitDeb=true | |
1391 | AttackPos=6 | |
1392 | end | |
1393 | end | |
1394 | ||
1395 | Reaper3 = Instance.new("Model") | |
1396 | Reaper3.Parent = plr.Character | |
1397 | Reaper3.Name = "Reaper3" | |
1398 | rh3 = Instance.new("Part") | |
1399 | rh3.Parent = Reaper3 | |
1400 | rh3.Locked = true | |
1401 | rh3.CanCollide = false | |
1402 | mesh3 = Instance.new("SpecialMesh") | |
1403 | rh3.formFactor = "Symmetric" | |
1404 | mesh3.MeshType = "FileMesh" | |
1405 | mesh3.MeshId = "http://www.roblox.com/asset/?id=15123905" | |
1406 | mesh3.TextureId = "http://www.roblox.com/asset/?id=15123875" | |
1407 | mesh3.Parent = rh3 | |
1408 | local weld3 = Instance.new("Weld") | |
1409 | weld3.Parent = rh3 | |
1410 | rh3.Transparency = 0 | |
1411 | weld3.Part0 = rh3 | |
1412 | weld3.Part1 = p.Character.Head | |
1413 | weld3.C0 = CFrame.new(-0, -0.6, 0)*CFrame.Angles(0, 0, 0) | |
1414 | ||
1415 | showDamage=function(Char,Dealt,du,Color) | |
1416 | m=Instance.new("Model") | |
1417 | m.Name=tostring(Dealt) | |
1418 | h=Instance.new("Humanoid") | |
1419 | h.Health=0 | |
1420 | h.MaxHealth=0 | |
1421 | h.Parent=m | |
1422 | c=Instance.new("Part") | |
1423 | c.Transparency=0 | |
1424 | c.BrickColor=Color | |
1425 | c.Transparency = 1 | |
1426 | c.Name="Head" | |
1427 | c.TopSurface=0 | |
1428 | c.BottomSurface=0 | |
1429 | c.formFactor="Plate" | |
1430 | c.Size=Vector3.new(1,.4,1) | |
1431 | ||
1432 | local txt = Instance.new("BillboardGui", c) | |
1433 | txt.Adornee = c | |
1434 | txt.Name = "_status" | |
1435 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
1436 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
1437 | local text = Instance.new("TextLabel", txt) | |
1438 | text.Size = UDim2.new(10, 0, 7, 0) | |
1439 | text.FontSize = "Size12" | |
1440 | text.TextScaled = true | |
1441 | text.TextTransparency = 0.5 | |
1442 | text.BackgroundTransparency = 1 | |
1443 | text.TextTransparency = 0.5 | |
1444 | text.TextStrokeTransparency = 0.5 | |
1445 | text.Font = "SciFi" | |
1446 | text.TextStrokeColor3 = Color3.new(0,0,0) | |
1447 | v=Instance.new("Part") | |
1448 | v.Name = "ColorBrick" | |
1449 | v.Parent=c | |
1450 | v.FormFactor="Symmetric" | |
1451 | v.Anchored=true | |
1452 | v.CanCollide=false | |
1453 | v.BottomSurface="Smooth" | |
1454 | v.TopSurface="Smooth" | |
1455 | v.Size=Vector3.new(10,5,3) | |
1456 | v.Transparency=1 | |
1457 | v.CFrame=c.CFrame | |
1458 | v.BrickColor=BrickColor.random() | |
1459 | v.Transparency=1 | |
1460 | text.TextColor3 = maincolor.Color | |
1461 | v.Shape="Block" | |
1462 | text.Text = tostring(Dealt) | |
1463 | ms=Instance.new("CylinderMesh") | |
1464 | ms.Scale=Vector3.new(.8,.8,.8) | |
1465 | local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"} | |
1466 | local dam = Instance.new("Sound",c) | |
1467 | local rndm=math.random(1,#hitsounds) | |
1468 | local r=rndm | |
1469 | dam.SoundId = "http://www.roblox.com/asset/?id="..hitsounds[r] | |
1470 | dam.Volume = 1.25 | |
1471 | dam.Pitch = 1 | |
1472 | dam:Play() | |
1473 | if CRIT==true then | |
1474 | ms.Scale=Vector3.new(1,1.25,1) | |
1475 | end | |
1476 | ms.Parent=c | |
1477 | c.Reflectance=0 | |
1478 | Instance.new("BodyGyro").Parent=c | |
1479 | c.Parent=m | |
1480 | if Char:findFirstChild("Head")~=nil then | |
1481 | c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0)) | |
1482 | elseif Char.Parent:findFirstChild("Head")~=nil then | |
1483 | c.CFrame=CFrame.new(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0)) | |
1484 | end | |
1485 | f=Instance.new("BodyPosition") | |
1486 | f.P=2000 | |
1487 | f.D=100 | |
1488 | f.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
1489 | f.position=c.Position+Vector3.new(0,3,0) | |
1490 | f.Parent=c | |
1491 | game:GetService("Debris"):AddItem(m,.5+du) | |
1492 | c.CanCollide=false | |
1493 | m.Parent=workspace | |
1494 | c.CanCollide=false | |
1495 | end | |
1496 | ||
1497 | function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants | |
1498 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
1499 | end | |
1500 | ||
1501 | function SkullEffect(brickcolor,cframe,x1,y1,z1,delay) | |
1502 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
1503 | prt.Anchored=true | |
1504 | prt.CFrame=cframe | |
1505 | local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=4770583",vt(0,0,0),vt(x1,y1,z1)) | |
1506 | --http://www.roblox.com/asset/?id=4770560 | |
1507 | game:GetService("Debris"):AddItem(prt,2) | |
1508 | CF=prt.CFrame | |
1509 | coroutine.resume(coroutine.create(function(Part,Mesh,TehCF) | |
1510 | for i=0,1,0.2 do | |
1511 | wait() | |
1512 | Part.CFrame=CF*cf(0,0,-0.4) | |
1513 | end | |
1514 | for i=0,1,delay do | |
1515 | wait() | |
1516 | --Part.CFrame=CF*cf((math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5) | |
1517 | Mesh.Scale=Mesh.Scale | |
1518 | end | |
1519 | for i=0,1,0.1 do | |
1520 | wait() | |
1521 | Part.Transparency=i | |
1522 | end | |
1523 | Part.Parent=nil | |
1524 | end),prt,msh,CF) | |
1525 | end | |
1526 | ||
1527 | function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
1528 | local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
1529 | prt.Anchored=true | |
1530 | prt.Material = "Neon" | |
1531 | prt.CFrame=cframe | |
1532 | prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
1533 | msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) | |
1534 | game:GetService("Debris"):AddItem(prt,5) | |
1535 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
1536 | for i=0,1,delay do | |
1537 | swait() | |
1538 | Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
1539 | Part.Transparency=i | |
1540 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
1541 | end | |
1542 | Part.Parent=nil | |
1543 | end),prt,msh) | |
1544 | end | |
1545 | ||
1546 | function MagicBlockSteady(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype) | |
1547 | local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
1548 | prt.Anchored=true | |
1549 | prt.Material = "Neon" | |
1550 | prt.CFrame=cframe | |
1551 | msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) | |
1552 | game:GetService("Debris"):AddItem(prt,5) | |
1553 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
1554 | local rtype = rottype | |
1555 | for i=0,1,delay do | |
1556 | swait() | |
1557 | if rtype == 1 then | |
1558 | prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1) | |
1559 | elseif rtype == 2 then | |
1560 | prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1) | |
1561 | end | |
1562 | Part.Transparency=i | |
1563 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
1564 | end | |
1565 | Part.Parent=nil | |
1566 | end),prt,msh) | |
1567 | end | |
1568 | ||
1569 | char.Shirt:Destroy() ---SHIRT SCRIPT HERE PANTS TOO! | |
1570 | char.Pants:Destroy() | |
1571 | shirt = Instance.new("Shirt", char) | |
1572 | shirt.Name = "Shirt" | |
1573 | pants = Instance.new("Pants", char) | |
1574 | pants.Name = "Pants" | |
1575 | char.Shirt.ShirtTemplate = "rbxassetid://817333972" | |
1576 | char.Pants.PantsTemplate = "rbxassetid://817451408" | |
1577 | ||
1578 | function MagicSphere(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
1579 | local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
1580 | prt.Anchored=true | |
1581 | prt.CFrame=cframe | |
1582 | prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
1583 | msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1)) | |
1584 | game:GetService("Debris"):AddItem(prt,5) | |
1585 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
1586 | for i=0,1,delay do | |
1587 | wait() | |
1588 | Part.Transparency=i | |
1589 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
1590 | end | |
1591 | Part.Parent=nil | |
1592 | end),prt,msh) | |
1593 | end | |
1594 | ||
1595 | function MagicBlock2(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay) | |
1596 | local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
1597 | prt.Anchored=false | |
1598 | prt.CFrame=cframe | |
1599 | msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) | |
1600 | local wld=weld(prt,prt,Parent,cframe) | |
1601 | game:GetService("Debris"):AddItem(prt,5) | |
1602 | coroutine.resume(coroutine.create(function(Part,Mesh,Weld) | |
1603 | for i=0,1,delay do | |
1604 | wait() | |
1605 | Weld.C0=euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cframe | |
1606 | --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
1607 | Part.Transparency=i | |
1608 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
1609 | end | |
1610 | Part.Parent=nil | |
1611 | end),prt,msh,wld) | |
1612 | end | |
1613 | ||
1614 | function MagicBlock3(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay) | |
1615 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
1616 | prt.Anchored=false | |
1617 | prt.CFrame=cframe | |
1618 | msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) | |
1619 | local wld=weld(prt,prt,Parent,euler(0,0,0)*cf(0,0,0)) | |
1620 | game:GetService("Debris"):AddItem(prt,5) | |
1621 | coroutine.resume(coroutine.create(function(Part,Mesh,Weld) | |
1622 | for i=0,1,delay do | |
1623 | wait() | |
1624 | Weld.C0=euler(i*20,0,0) | |
1625 | --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
1626 | Part.Transparency=i | |
1627 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
1628 | end | |
1629 | Part.Parent=nil | |
1630 | end),prt,msh,wld) | |
1631 | end | |
1632 | ||
1633 | function MagicCircle2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
1634 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
1635 | prt.Anchored=true | |
1636 | prt.CFrame=cframe | |
1637 | local msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) | |
1638 | game:GetService("Debris"):AddItem(prt,2) | |
1639 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
1640 | for i=0,1,delay do | |
1641 | wait() | |
1642 | Part.CFrame=Part.CFrame | |
1643 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
1644 | local prt2=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
1645 | prt2.Anchored=true | |
1646 | prt2.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
1647 | local msh2=mesh("SpecialMesh",prt2,"Sphere","",vt(0,0,0),vt(0.5,0.5,0.5)) | |
1648 | game:GetService("Debris"):AddItem(prt2,2) | |
1649 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
1650 | for i=0,1,0.1 do | |
1651 | wait() | |
1652 | Part.CFrame=Part.CFrame*cf(0,0.5,0) | |
1653 | end | |
1654 | Part.Parent=nil | |
1655 | end),prt2,msh2) | |
1656 | end | |
1657 | for i=0,1,delay*2 do | |
1658 | wait() | |
1659 | Part.CFrame=Part.CFrame | |
1660 | Mesh.Scale=vt((x1+x3)-(x1+x3)*i,(y1+y3)-(y1+y3)*i,(z1+z3)-(z1+z3)*i) | |
1661 | end | |
1662 | Part.Parent=nil | |
1663 | end),prt,msh) | |
1664 | end | |
1665 | ||
1666 | function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
1667 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
1668 | prt.Anchored=true | |
1669 | prt.CFrame=cframe | |
1670 | local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1)) | |
1671 | game:GetService("Debris"):AddItem(prt,2) | |
1672 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
1673 | for i=0,1,delay do | |
1674 | wait() | |
1675 | Part.CFrame=Part.CFrame | |
1676 | Part.Transparency=i | |
1677 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
1678 | end | |
1679 | Part.Parent=nil | |
1680 | end),prt,msh) | |
1681 | end | |
1682 | ||
1683 | function BreakEffect(brickcolor,cframe,x1,y1,z1) | |
1684 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
1685 | prt.Anchored=true | |
1686 | prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
1687 | local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1)) | |
1688 | game:GetService("Debris"):AddItem(prt,2) | |
1689 | coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb) | |
1690 | CF=Part.CFrame | |
1691 | Numbb=0 | |
1692 | randnumb=math.random()/10 | |
1693 | rand1=math.random()/10 | |
1694 | for i=0,1,rand1 do | |
1695 | wait() | |
1696 | CF=CF*cf(0,math.random()/2,0) | |
1697 | --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0) | |
1698 | Part.CFrame=CF*euler(Numbb,0,0) | |
1699 | Part.Transparency=i | |
1700 | Numbb=Numbb+randnumb | |
1701 | end | |
1702 | Part.Parent=nil | |
1703 | end),prt,CF,Numbb,randnumb) | |
1704 | end | |
1705 | ||
1706 | function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
1707 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
1708 | prt.Anchored=true | |
1709 | prt.CFrame=cframe | |
1710 | msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(x1,y1,z1)) | |
1711 | game:GetService("Debris"):AddItem(prt,5) | |
1712 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
1713 | for i=0,1,delay do | |
1714 | wait() | |
1715 | Part.CFrame=Part.CFrame*euler(0,0.7,0) | |
1716 | Part.Transparency=i | |
1717 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
1718 | end | |
1719 | Part.Parent=nil | |
1720 | end),prt,msh) | |
1721 | end | |
1722 | ||
1723 | function WaveEffect(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
1724 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
1725 | prt.Anchored=true | |
1726 | prt.CFrame=cframe | |
1727 | msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1)) | |
1728 | game:GetService("Debris"):AddItem(prt,2) | |
1729 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
1730 | for i=0,1,delay do | |
1731 | wait() | |
1732 | Part.CFrame=Part.CFrame*cf(0,y3/2,0) | |
1733 | Part.Transparency=i | |
1734 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
1735 | end | |
1736 | Part.Parent=nil | |
1737 | end),prt,msh) | |
1738 | end | |
1739 | ||
1740 | function StravEffect(brickcolor,cframe,x,y,z,x1,y1,z1,delay) | |
1741 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
1742 | prt.Anchored=true | |
1743 | prt.CFrame=cframe*cf(x,y,z) | |
1744 | msh=mesh("SpecialMesh",prt,"FileMesh","rbxassetid://168892363",vt(0,0,0),vt(x1,y1,z1)) | |
1745 | game:GetService("Debris"):AddItem(prt,5) | |
1746 | coroutine.resume(coroutine.create(function(Part,Mesh,ex,why,zee) | |
1747 | local num=math.random() | |
1748 | local num2=math.random(-3,2)+math.random() | |
1749 | local numm=0 | |
1750 | for i=0,1,delay*2 do | |
1751 | swait() | |
1752 | Part.CFrame=cframe*euler(0,numm*num*10,0)*cf(ex,why,zee)*cf(-i*10,num2,0) | |
1753 | Part.Transparency=i | |
1754 | numm=numm+0.01 | |
1755 | end | |
1756 | Part.Parent=nil | |
1757 | Mesh.Parent=nil | |
1758 | end),prt,msh,x,y,z) | |
1759 | end | |
1760 | ||
1761 | function dmgstart(dmg,what) | |
1762 | hitcon = what.Touched:connect(function(hit) | |
1763 | local hum = hit.Parent:FindFirstChild("Humanoid") | |
1764 | if hum and not hum:IsDescendantOf(Character) then | |
1765 | hum:TakeDamage(dmg) | |
1766 | end | |
1767 | end) | |
1768 | end | |
1769 | ||
1770 | function dmgstop() | |
1771 | hitcon:disconnect() | |
1772 | end | |
1773 | ||
1774 | function Cloak() | |
1775 | Face.Parent=nil | |
1776 | cloaked=true | |
1777 | for _,v in pairs(Torso.Parent:children()) do | |
1778 | if v.className=="Part" and v.Name~="HumanoidRootPart" then | |
1779 | coroutine.resume(coroutine.create(function() | |
1780 | for i=0,1,0.2 do | |
1781 | wait() | |
1782 | v.Transparency=i | |
1783 | end | |
1784 | v.Transparency=1 | |
1785 | end)) | |
1786 | end | |
1787 | if v.className=="Hat" then | |
1788 | hatp=v.Handle | |
1789 | coroutine.resume(coroutine.create(function(derp) | |
1790 | for i=0,1,0.2 do | |
1791 | wait() | |
1792 | derp.Transparency=i | |
1793 | end | |
1794 | derp.Transparency=1 | |
1795 | end),hatp) | |
1796 | end | |
1797 | end | |
1798 | for _,v in pairs(m:children()) do | |
1799 | if v.className=="Part" then | |
1800 | coroutine.resume(coroutine.create(function() | |
1801 | for i=0,1,0.2 do | |
1802 | wait() | |
1803 | v.Transparency=i | |
1804 | end | |
1805 | v.Transparency=1 | |
1806 | end)) | |
1807 | end | |
1808 | end | |
1809 | end | |
1810 | ||
1811 | function UnCloak() | |
1812 | so("http://roblox.com/asset/?id=2767090",Torso,1,1.1) | |
1813 | Face.Parent=Head | |
1814 | cloaked=false | |
1815 | for _,v in pairs(Torso.Parent:children()) do | |
1816 | if v.className=="Part" and v.Name~="HumanoidRootPart" then | |
1817 | coroutine.resume(coroutine.create(function() | |
1818 | for i=0,1,0.1 do | |
1819 | wait() | |
1820 | v.Transparency=v.Transparency-0.1 | |
1821 | end | |
1822 | v.Transparency=0 | |
1823 | end)) | |
1824 | end | |
1825 | if v.className=="Hat" then | |
1826 | hatp=v.Handle | |
1827 | coroutine.resume(coroutine.create(function(derp) | |
1828 | for i=0,1,0.1 do | |
1829 | wait() | |
1830 | derp.Transparency=derp.Transparency-0.1 | |
1831 | end | |
1832 | derp.Transparency=0 | |
1833 | end),hatp) | |
1834 | end | |
1835 | end | |
1836 | for _,v in pairs(m:children()) do | |
1837 | if v.className=="Part" and v.Name~="hitbox" and v.Name~='tip' then | |
1838 | coroutine.resume(coroutine.create(function() | |
1839 | for i=0,1,0.1 do | |
1840 | wait() | |
1841 | v.Transparency=v.Transparency-0.1 | |
1842 | end | |
1843 | v.Transparency=0 | |
1844 | end)) | |
1845 | v.Transparency=0 | |
1846 | end | |
1847 | end | |
1848 | end | |
1849 | ||
1850 | function laser() | |
1851 | attack = true | |
1852 | so("rbxassetid://588738544",sorb,1,1) | |
1853 | for i = 0,2,0.1 do | |
1854 | swait() | |
1855 | MagicBlock(maincolor,sorb.CFrame,1,1,1,0.25,0.25,0.25,0.1) | |
1856 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,1 + 0.15 * math.cos(sine / 25))* angles(math.rad(0),math.rad(0),math.rad(-40)),.3) | |
1857 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(40)),.3) | |
1858 | RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(180)), 0.3) | |
1859 | LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3) | |
1860 | end | |
1861 | local a = Instance.new("Part",Character) | |
1862 | a.BrickColor = maincolor | |
1863 | a.Name = "Lazer" | |
1864 | a.Anchored = true | |
1865 | a.Material = "Neon" | |
1866 | a.CanCollide = false | |
1867 | local hitbox = Instance.new("Part",char) | |
1868 | hitbox.Size = Vector3.new(5,5,5) | |
1869 | hitbox.CFrame = mouse.hit | |
1870 | hitbox.Anchored = true | |
1871 | hitbox.Transparency = 1 | |
1872 | hitbox.CanCollide = false | |
1873 | local ray = Ray.new( | |
1874 | sorb.CFrame.p, -- origin | |
1875 | (mouse.Hit.p - sorb.CFrame.p).unit * 500 -- direction | |
1876 | ) | |
1877 | local ignore = Character | |
1878 | local hit, position, normal = workspace:FindPartOnRay(ray, ignore) | |
1879 | if hit then | |
1880 | local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid") | |
1881 | ||
1882 | if not humanoid then | |
1883 | humanoid = hit.Parent.Parent:FindFirstChildOfClass("Humanoid") | |
1884 | end | |
1885 | if humanoid then | |
1886 | if humanoid.Parent:IsA"Model" then | |
1887 | Damagefunc(hit,10,15,math.random(10,20),"Normal",RootPart,.2,1) | |
1888 | end | |
1889 | end | |
1890 | end | |
1891 | a.BottomSurface = 10 | |
1892 | a.TopSurface = 10 | |
1893 | local distance = (sorb.CFrame.p - position).magnitude | |
1894 | a.Size = Vector3.new(1, 1, distance) | |
1895 | a.CFrame = CFrame.new(sorb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) | |
1896 | game:GetService("Debris"):AddItem(a, 10) | |
1897 | game:GetService("Debris"):AddItem(hitbox, 1) | |
1898 | local newmesh = Instance.new("BlockMesh",a) | |
1899 | so("rbxassetid://553712898",sorb,1,2) | |
1900 | so("rbxassetid://553712898",sorb,0.5,1.5) | |
1901 | so("rbxassetid://588737825",sorb,0.05,1) | |
1902 | MagicBlock(maincolor,sorb.CFrame,1,1,1,1.5,1.25,1.25,0.15) | |
1903 | MagicBlock(maincolor,mouse.Hit,1,1,1,0.5,0.5,0.5,0.05) | |
1904 | MagicBlock(maincolor,mouse.Hit,1,1,1,1.5,1.5,1.5,0.15) | |
1905 | for i = 0, 19*2 do | |
1906 | newmesh.Scale = newmesh.Scale + Vector3.new(-0.05/2,-0.05/2,0) | |
1907 | a.Transparency = a.Transparency + 0.05/2 | |
1908 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,1 + 0.15 * math.cos(sine / 25))* angles(math.rad(0),math.rad(0),math.rad(-40)),.3) | |
1909 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(40)),.3) | |
1910 | RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(180)), 0.3) | |
1911 | LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3) | |
1912 | swait() | |
1913 | end | |
1914 | attack = false | |
1915 | end | |
1916 | ||
1917 | function weaklaser1() | |
1918 | attack = true | |
1919 | for i = 0,1,0.1 do | |
1920 | swait() | |
1921 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,1 + 0.15 * math.cos(sine / 25))* angles(math.rad(0),math.rad(0),math.rad(90)),.3) | |
1922 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(-90)),.3) | |
1923 | RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
1924 | LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3) | |
1925 | end | |
1926 | local a = Instance.new("Part",Character) | |
1927 | a.BrickColor = maincolor | |
1928 | a.Name = "Lazer" | |
1929 | a.Anchored = true | |
1930 | a.Material = "Neon" | |
1931 | a.CanCollide = false | |
1932 | local hitbox = Instance.new("Part",char) | |
1933 | hitbox.Size = Vector3.new(5,5,5) | |
1934 | hitbox.CFrame = mouse.hit | |
1935 | hitbox.Anchored = true | |
1936 | hitbox.Transparency = 1 | |
1937 | hitbox.CanCollide = false | |
1938 | local ray = Ray.new( | |
1939 | sorb.CFrame.p, -- origin | |
1940 | (mouse.Hit.p - sorb.CFrame.p).unit * 500 -- direction | |
1941 | ) | |
1942 | local ignore = Character | |
1943 | local hit, position, normal = workspace:FindPartOnRay(ray, ignore) | |
1944 | if hit then | |
1945 | local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid") | |
1946 | ||
1947 | if not humanoid then | |
1948 | humanoid = hit.Parent.Parent:FindFirstChildOfClass("Humanoid") | |
1949 | end | |
1950 | if humanoid then | |
1951 | if humanoid.Parent:IsA"Model" then | |
1952 | Damagefunc(hit,5,8,math.random(10,20),"Normal",RootPart,.2,1) | |
1953 | end | |
1954 | end | |
1955 | end | |
1956 | a.BottomSurface = 10 | |
1957 | a.TopSurface = 10 | |
1958 | local distance = (sorb.CFrame.p - position).magnitude | |
1959 | a.Size = Vector3.new(0.85, 0.85, distance) | |
1960 | a.CFrame = CFrame.new(sorb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) | |
1961 | game:GetService("Debris"):AddItem(a, 10) | |
1962 | game:GetService("Debris"):AddItem(hitbox, 1) | |
1963 | local newmesh = Instance.new("BlockMesh",a) | |
1964 | so("rbxassetid://553712898",sorb,1,2.5) | |
1965 | so("rbxassetid://553712898",sorb,1,2) | |
1966 | MagicBlock(maincolor,sorb.CFrame,1,1,1,1.5,1.25,1.25,0.15) | |
1967 | MagicBlock(maincolor,mouse.Hit,1,1,1,0.5,0.5,0.5,0.05) | |
1968 | attack = false | |
1969 | for i = 0, 19 do | |
1970 | newmesh.Scale = newmesh.Scale + Vector3.new(-0.05,-0.05,0) | |
1971 | a.Transparency = a.Transparency + 0.05 | |
1972 | swait() | |
1973 | end | |
1974 | end | |
1975 | ||
1976 | function weaklaser2() | |
1977 | attack = true | |
1978 | for i = 0,1,0.1 do | |
1979 | swait() | |
1980 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,1 + 0.15 * math.cos(sine / 25))* angles(math.rad(0),math.rad(0),math.rad(-90)),.3) | |
1981 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(90)),.3) | |
1982 | RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.3) | |
1983 | LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
1984 | end | |
1985 | local a = Instance.new("Part",Character) | |
1986 | a.BrickColor = maincolor | |
1987 | a.Name = "Lazer" | |
1988 | a.Anchored = true | |
1989 | a.Material = "Neon" | |
1990 | a.CanCollide = false | |
1991 | local hitbox = Instance.new("Part",char) | |
1992 | hitbox.Size = Vector3.new(5,5,5) | |
1993 | hitbox.CFrame = mouse.hit | |
1994 | hitbox.Anchored = true | |
1995 | hitbox.Transparency = 1 | |
1996 | hitbox.CanCollide = false | |
1997 | local ray = Ray.new( | |
1998 | sorb2.CFrame.p, -- origin | |
1999 | (mouse.Hit.p - sorb2.CFrame.p).unit * 500 -- direction | |
2000 | ) | |
2001 | local ignore = Character | |
2002 | local hit, position, normal = workspace:FindPartOnRay(ray, ignore) | |
2003 | if hit then | |
2004 | local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid") | |
2005 | ||
2006 | if not humanoid then | |
2007 | humanoid = hit.Parent.Parent:FindFirstChildOfClass("Humanoid") | |
2008 | end | |
2009 | if humanoid then | |
2010 | if humanoid.Parent:IsA"Model" then | |
2011 | Damagefunc(hit,5,8,math.random(10,20),"Normal",RootPart,.2,1) | |
2012 | end | |
2013 | end | |
2014 | end | |
2015 | a.BottomSurface = 10 | |
2016 | a.TopSurface = 10 | |
2017 | local distance = (sorb2.CFrame.p - position).magnitude | |
2018 | a.Size = Vector3.new(0.85, 0.85, distance) | |
2019 | a.CFrame = CFrame.new(sorb2.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) | |
2020 | game:GetService("Debris"):AddItem(a, 10) | |
2021 | game:GetService("Debris"):AddItem(hitbox, 1) | |
2022 | local newmesh = Instance.new("BlockMesh",a) | |
2023 | so("rbxassetid://553712898",sorb2,1,2.5) | |
2024 | so("rbxassetid://553712898",sorb2,1,2) | |
2025 | MagicBlock(maincolor,sorb2.CFrame,1,1,1,1.5,1.25,1.25,0.15) | |
2026 | MagicBlock(maincolor,mouse.Hit,1,1,1,0.5,0.5,0.5,0.05) | |
2027 | attack = false | |
2028 | for i = 0, 19 do | |
2029 | newmesh.Scale = newmesh.Scale + Vector3.new(-0.05,-0.05,0) | |
2030 | a.Transparency = a.Transparency + 0.05 | |
2031 | swait() | |
2032 | end | |
2033 | end | |
2034 | ||
2035 | local smeshmoveenabled = false | |
2036 | ||
2037 | function groundwave() | |
2038 | attack = true | |
2039 | smeshmoveenabled = true | |
2040 | so("rbxassetid://255679384",sorb2,2,0.98) | |
2041 | for i = 0,10,0.1 do | |
2042 | swait() | |
2043 | MagicBlock(maincolor,llegw.CFrame,0.5,0.5,0.5,0.25,0.25,0.25,0.15) | |
2044 | MagicBlock(maincolor,rlegw.CFrame,0.5,0.5,0.5,0.25,0.25,0.25,0.15) | |
2045 | RH.C0=clerp(RH.C0,cf(1,-1,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(50),math.rad(-25 + 5 * math.cos(sine / 32))),.1) | |
2046 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(50),math.rad(25 + 5 * math.cos(sine / 32))),.1) | |
2047 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,1.75 + 0.15 * math.cos(sine / 25))* angles(math.rad(-50),math.rad(0),math.rad(-90)),.1) | |
2048 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(45),math.rad(0),math.rad(90)),.1) | |
2049 | RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(90)), 0.1) | |
2050 | LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-180)), 0.1) | |
2051 | end | |
2052 | MagicBlockSteady(maincolor,char.HumanoidRootPart.CFrame + char.HumanoidRootPart.CFrame.lookVector*5,66,66,1,-1,-1,-0.025,0.1,1) | |
2053 | MagicBlockSteady(maincolor,char.HumanoidRootPart.CFrame + char.HumanoidRootPart.CFrame.lookVector*5,66,66,1,-1,-1,-0.025,0.1,2) | |
2054 | for i = 0,2,0.1 do | |
2055 | swait() | |
2056 | MagicBlock(maincolor,sorb2.CFrame,1,1,1,0.5,0.5,0.5,0.1) | |
2057 | MagicBlock(maincolor,llegw.CFrame,0.5,0.5,0.5,0.25,0.25,0.25,0.15) | |
2058 | MagicBlock(maincolor,rlegw.CFrame,0.5,0.5,0.5,0.25,0.25,0.25,0.15) | |
2059 | RH.C0=clerp(RH.C0,cf(1,-1,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(50),math.rad(-25 + 5 * math.cos(sine / 32))),.3) | |
2060 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(50),math.rad(25 + 5 * math.cos(sine / 32))),.3) | |
2061 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,-1 + 0.15 * math.cos(sine / 25))* angles(math.rad(70),math.rad(0),math.rad(-90)),.3) | |
2062 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(45),math.rad(0),math.rad(90)),.3) | |
2063 | RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(120)), 0.3) | |
2064 | LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
2065 | end | |
2066 | attack = false | |
2067 | smeshmoveenabled = false | |
2068 | so("rbxassetid://233091205",sorb2,2.25,0.95) | |
2069 | MagicBlockSteady(maincolor,char.HumanoidRootPart.CFrame + char.HumanoidRootPart.CFrame.lookVector*5,66,66,1,-1,-1,-0.025,0.025,1) | |
2070 | MagicBlockSteady(maincolor,char.HumanoidRootPart.CFrame + char.HumanoidRootPart.CFrame.lookVector*5,66,66,1,-1,-1,-0.025,0.025,2) | |
2071 | for i = 0, 9 do | |
2072 | MagicBlock(maincolor,char.HumanoidRootPart.CFrame + char.HumanoidRootPart.CFrame.lookVector*5,1,1,1,-0.025,10,-0.025,0.065) | |
2073 | end | |
2074 | local faceam = 5 | |
2075 | for i = 0, 9 do | |
2076 | faceam = faceam + 10 | |
2077 | local hitbox = Instance.new("Part",char) | |
2078 | so("rbxassetid://233091205",hitbox,1,2) | |
2079 | hitbox.Size = Vector3.new(15,15,15) | |
2080 | hitbox.Material = "Neon" | |
2081 | hitbox.BrickColor = maincolor | |
2082 | hitbox.CFrame = char.HumanoidRootPart.CFrame + char.HumanoidRootPart.CFrame.lookVector*faceam | |
2083 | hitbox.Anchored = true | |
2084 | hitbox.Transparency = 1 | |
2085 | hitbox.CanCollide = false | |
2086 | MagicBlockSteady(maincolor,hitbox.CFrame + hitbox.CFrame.lookVector,25,25,25,15,15,-4.5,0.15,math.random(1,2)) | |
2087 | MagicBlockSteady(maincolor,hitbox.CFrame + hitbox.CFrame.lookVector,25,25,25,1.5,1.5,0,0.05,math.random(1,2)) | |
2088 | game:GetService("Debris"):AddItem(hitbox, 1) | |
2089 | hitbox.Touched:connect(function(hit) | |
2090 | Damagefunc(hit,10,11,math.random(10,20),"Normal",RootPart,.2,1) | |
2091 | end) | |
2092 | wait(0.1) | |
2093 | end | |
2094 | end | |
2095 | ||
2096 | function smesh() | |
2097 | attack = true | |
2098 | smeshmoveenabled = true | |
2099 | hum.WalkSpeed = 8 | |
2100 | so("rbxassetid://255679384",sorb2,2,0.98) | |
2101 | for i = 0,10,0.1 do | |
2102 | swait() | |
2103 | MagicBlock(maincolor,llegw.CFrame,0.5,0.5,0.5,0.25,0.25,0.25,0.15) | |
2104 | MagicBlock(maincolor,rlegw.CFrame,0.5,0.5,0.5,0.25,0.25,0.25,0.15) | |
2105 | RH.C0=clerp(RH.C0,cf(1,-1,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(50),math.rad(-25 + 5 * math.cos(sine / 32))),.1) | |
2106 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(50),math.rad(25 + 5 * math.cos(sine / 32))),.1) | |
2107 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,1.75 + 0.15 * math.cos(sine / 25))* angles(math.rad(-50),math.rad(0),math.rad(-50)),.1) | |
2108 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(45),math.rad(0),math.rad(50)),.1) | |
2109 | RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(15)), 0.1) | |
2110 | LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-180)), 0.1) | |
2111 | end | |
2112 | for i = 0,2,0.1 do | |
2113 | swait() | |
2114 | MagicBlock(maincolor,sorb2.CFrame,1,1,1,0.5,0.5,0.5,0.1) | |
2115 | MagicBlock(maincolor,llegw.CFrame,0.5,0.5,0.5,0.25,0.25,0.25,0.15) | |
2116 | MagicBlock(maincolor,rlegw.CFrame,0.5,0.5,0.5,0.25,0.25,0.25,0.15) | |
2117 | RH.C0=clerp(RH.C0,cf(1,-1,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(50),math.rad(-25 + 5 * math.cos(sine / 32))),.3) | |
2118 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(90),math.rad(25 + 5 * math.cos(sine / 32))),.3) | |
2119 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,-1 + 0.15 * math.cos(sine / 25))* angles(math.rad(90),math.rad(0),math.rad(-80)),.3) | |
2120 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(35),math.rad(0),math.rad(80)),.3) | |
2121 | RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(35)), 0.3) | |
2122 | LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-170)), 0.3) | |
2123 | end | |
2124 | so("rbxassetid://165969964",sorb2,1.5,0.98) | |
2125 | local hitbox = Instance.new("Part",char) | |
2126 | hitbox.Size = Vector3.new(20,20,20) | |
2127 | hitbox.Material = "Neon" | |
2128 | hitbox.BrickColor = maincolor | |
2129 | hitbox.CFrame = sorb2.CFrame | |
2130 | hitbox.Anchored = true | |
2131 | hitbox.Transparency = 1 | |
2132 | hitbox.CanCollide = false | |
2133 | game:GetService("Debris"):AddItem(hitbox, 1) | |
2134 | hitbox.Touched:connect(function(hit) | |
2135 | Damagefunc(hit,9,18,math.random(10,20),"Normal",RootPart,.2,1) | |
2136 | end) | |
2137 | MagicBlock(maincolor,sorb2.CFrame,5,5,5,1.25,1.25,1.25,0.015) | |
2138 | MagicBlock(maincolor,sorb2.CFrame,5,5,5,1.5,1.5,1.5,0.025) | |
2139 | MagicBlock(maincolor,sorb2.CFrame,10,10,10,5.5,5.5,5.5,0.15) | |
2140 | for i = 0, 9 do | |
2141 | MagicBlock(maincolor,sorb2.CFrame,1,1,1,-0.025,10,-0.025,0.065) | |
2142 | end | |
2143 | hum.WalkSpeed = 16 | |
2144 | smeshmoveenabled = false | |
2145 | attack = false | |
2146 | end | |
2147 | ||
2148 | local begonemoveenabled = false | |
2149 | ||
2150 | function BEGONETHOT() | |
2151 | smeshmoveenabled = true | |
2152 | begonemoveenabled = true | |
2153 | hum.WalkSpeed = 8 | |
2154 | so("rbxassetid://854345294",sorb2,2.5,1) | |
2155 | wait(2) | |
2156 | attack = true | |
2157 | for i = 0,8,0.1 do | |
2158 | swait() | |
2159 | MagicBlock(maincolor,llegw.CFrame,0.5,0.5,0.5,0.25,0.25,0.25,0.15) | |
2160 | MagicBlock(maincolor,rlegw.CFrame,0.5,0.5,0.5,0.25,0.25,0.25,0.15) | |
2161 | RH.C0=clerp(RH.C0,cf(1,-1,-0.25)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-30)),.1) | |
2162 | LH.C0=clerp(LH.C0,cf(-1,-0.25,-0.5)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(30)),.1) | |
2163 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,5 + 0.15 * math.cos(sine / 25))* angles(math.rad(-50),math.rad(0),math.rad(0)),.1) | |
2164 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.1) | |
2165 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.5) * angles(math.rad(0), math.rad(10), math.rad(-130)), 0.1) | |
2166 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.5) * angles(math.rad(0), math.rad(10), math.rad(130)), 0.1) | |
2167 | end | |
2168 | for i = 0,2,0.1 do | |
2169 | swait() | |
2170 | MagicBlock(maincolor,sorb2.CFrame,1,1,1,2.5,2.5,2.5,0.1) | |
2171 | MagicBlock(maincolor,llegw.CFrame,0.5,0.5,0.5,0.25,0.25,0.25,0.15) | |
2172 | MagicBlock(maincolor,rlegw.CFrame,0.5,0.5,0.5,0.25,0.25,0.25,0.15) | |
2173 | RH.C0=clerp(RH.C0,cf(1,-1,-0.25)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-30)),.3) | |
2174 | LH.C0=clerp(LH.C0,cf(-1,-0.25,-0.5)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(30)),.3) | |
2175 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,-1 + 0.15 * math.cos(sine / 25))* angles(math.rad(90),math.rad(0),math.rad(0)),.3) | |
2176 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.3) | |
2177 | RW.C0 = clerp(RW.C0, CFrame.new(1, 1, -0.5) * angles(math.rad(0), math.rad(10), math.rad(-130)), 0.3) | |
2178 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 1, -0.5) * angles(math.rad(0), math.rad(10), math.rad(130)), 0.3) | |
2179 | end | |
2180 | so("rbxassetid://165969964",sorb2,3.5,0.98) | |
2181 | local hitbox = Instance.new("Part",char) | |
2182 | hitbox.Size = Vector3.new(75,75,75) | |
2183 | hitbox.Material = "Neon" | |
2184 | hitbox.BrickColor = maincolor | |
2185 | hitbox.CFrame = sorb2.CFrame | |
2186 | hitbox.Anchored = true | |
2187 | hitbox.Transparency = 1 | |
2188 | hitbox.CanCollide = false | |
2189 | game:GetService("Debris"):AddItem(hitbox, 1) | |
2190 | hitbox.Touched:connect(function(hit) | |
2191 | Damagefunc(hit,888,1337,math.random(10,20),"Normal",RootPart,.2,1) | |
2192 | end) | |
2193 | MagicBlock(maincolor,sorb2.CFrame,5*2.5,5*2.5,5*2.5,1.25*2.5,1.25*2.5,1.25*2.5,0.015) | |
2194 | MagicBlock(maincolor,sorb2.CFrame,5*2.5,5*2.5,5*2.5,1.5*2.5,1.5*2.5,1.5*2.5,0.025) | |
2195 | MagicBlock(maincolor,sorb2.CFrame,10*2.5,10*2.5,10*2.5,5.5*2.5,5.5*2.5,5.5*2.5,0.15) | |
2196 | for i = 0, 9 do | |
2197 | MagicBlock(maincolor,sorb2.CFrame,1*2.5,1*2.5,1*2.5,-0.025*2.5,10*2.5,-0.025*2.5,0.065) | |
2198 | end | |
2199 | hum.WalkSpeed = 16 | |
2200 | begonemoveenabled = false | |
2201 | smeshmoveenabled = false | |
2202 | attack = false | |
2203 | end | |
2204 | ||
2205 | function doomsdaylaser() | |
2206 | attack = true | |
2207 | for i = 0,1,0.1 do | |
2208 | swait() | |
2209 | MagicBlock(maincolor,sorb.CFrame,1,1,1,0.25,0.25,0.25,0.1) | |
2210 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,1 + 0.15 * math.cos(sine / 25))* angles(math.rad(0),math.rad(0),math.rad(-70)),.3) | |
2211 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(70)),.3) | |
2212 | RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(180)), 0.3) | |
2213 | LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.3) | |
2214 | end | |
2215 | local a = Instance.new("Part",Character) | |
2216 | a.BrickColor = maincolor | |
2217 | a.Name = "Lazer" | |
2218 | a.Anchored = true | |
2219 | a.Transparency = 1 | |
2220 | a.Material = "Neon" | |
2221 | a.CanCollide = false | |
2222 | local hitbox = Instance.new("Part",char) | |
2223 | hitbox.Size = Vector3.new(10,10,10) | |
2224 | hitbox.Material = "Neon" | |
2225 | hitbox.BrickColor = maincolor | |
2226 | hitbox.CFrame = sorb.CFrame + Vector3.new(0,6.25,0) | |
2227 | hitbox.Anchored = true | |
2228 | hitbox.Transparency = 1 | |
2229 | hitbox.CanCollide = false | |
2230 | local hmesh = CreateMesh(hitbox,"Sphere",1,1,1) | |
2231 | so("rbxassetid://136007472",sorb,1,0.7) | |
2232 | for i = 0, 19 do | |
2233 | swait() | |
2234 | hitbox.CFrame = sorb.CFrame + Vector3.new(0,6.25,0) | |
2235 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,1 + 0.15 * math.cos(sine / 25))* angles(math.rad(0),math.rad(0),math.rad(-70)),.3) | |
2236 | MagicBlock(maincolor,hitbox.CFrame,10,10,10,1.15,1.15,1.15,0.15) | |
2237 | hitbox.Transparency = hitbox.Transparency - 0.05 | |
2238 | end | |
2239 | for i = 0, 49 do | |
2240 | swait() | |
2241 | hitbox.CFrame = sorb.CFrame + Vector3.new(0,6.25,0) | |
2242 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,1 + 0.15 * math.cos(sine / 25))* angles(math.rad(0),math.rad(0),math.rad(-70)),.3) | |
2243 | end | |
2244 | a.Transparency = 0 | |
2245 | local ray = Ray.new( | |
2246 | hitbox.CFrame.p, -- origin | |
2247 | (mouse.Hit.p - hitbox.CFrame.p).unit * 500 -- direction | |
2248 | ) | |
2249 | local ignore = Character | |
2250 | local hit, position, normal = workspace:FindPartOnRay(ray, ignore) | |
2251 | if hit then | |
2252 | local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid") | |
2253 | ||
2254 | if not humanoid then | |
2255 | humanoid = hit.Parent.Parent:FindFirstChildOfClass("Humanoid") | |
2256 | end | |
2257 | if humanoid then | |
2258 | if humanoid.Parent:IsA"Model" then | |
2259 | Damagefunc(hit,25,35,math.random(10,20),"Normal",RootPart,.2,1) | |
2260 | end | |
2261 | end | |
2262 | end | |
2263 | a.BottomSurface = 10 | |
2264 | a.TopSurface = 10 | |
2265 | local distance = (sorb.CFrame.p - position).magnitude | |
2266 | a.Size = Vector3.new(1, 1, distance) | |
2267 | a.CFrame = CFrame.new(sorb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) | |
2268 | game:GetService("Debris"):AddItem(a, 15) | |
2269 | game:GetService("Debris"):AddItem(hitbox, 15) | |
2270 | local newmesh = Instance.new("BlockMesh",a) | |
2271 | so("rbxassetid://553712898",sorb,3.5,1) | |
2272 | so("rbxassetid://553712898",sorb,0.5,0.5) | |
2273 | so("rbxassetid://588737825",sorb,2.75,1) | |
2274 | MagicBlock(maincolor,sorb.CFrame,1,1,1,5,5,5,0.15) | |
2275 | MagicBlock(maincolor,mouse.Hit,1,1,1,2.5,2.5,2.5,0.05) | |
2276 | MagicBlock(maincolor,mouse.Hit,1,1,1,1.5,1.5,1.5,0.15) | |
2277 | local beamscale = 1.5 | |
2278 | local sizemax = 1*10 | |
2279 | for i = 0, 99 do | |
2280 | hitbox.CFrame = sorb.CFrame + Vector3.new(0,6.25,0) | |
2281 | sizemax = sizemax - 0.01*10 | |
2282 | beamscale = beamscale - 0.01 | |
2283 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,1 + 0.15 * math.cos(sine / 25))* angles(math.rad(0),math.rad(0),math.rad(-70)),.3) | |
2284 | so("rbxassetid://553712898",sorb,0.5,2.5) | |
2285 | ray = Ray.new( | |
2286 | hitbox.CFrame.p, -- origin | |
2287 | (mouse.Hit.p - hitbox.CFrame.p).unit * 2000 -- direction | |
2288 | ) | |
2289 | hit, position, normal = workspace:FindPartOnRay(ray, ignore) | |
2290 | distance = (hitbox.CFrame.p - position).magnitude | |
2291 | if hit then | |
2292 | local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid") | |
2293 | ||
2294 | if not humanoid then | |
2295 | humanoid = hit.Parent.Parent:FindFirstChildOfClass("Humanoid") | |
2296 | end | |
2297 | if humanoid then | |
2298 | if humanoid.Parent:IsA"Model" then | |
2299 | Damagefunc(hit,15,17,math.random(10,20),"Normal",RootPart,.2,1) | |
2300 | end | |
2301 | end | |
2302 | end | |
2303 | a.Size = Vector3.new(5, 5, distance) | |
2304 | hmesh.Scale = hmesh.Scale - Vector3.new(0.01,0.01,0.01) | |
2305 | a.CFrame = CFrame.new(hitbox.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) | |
2306 | newmesh.Scale = newmesh.Scale + Vector3.new(-0.01,-0.01,0) | |
2307 | MagicBlock(maincolor,mouse.Hit,sizemax,sizemax,sizemax,beamscale,beamscale,beamscale,0.05) | |
2308 | swait() | |
2309 | end | |
2310 | attack = false | |
2311 | end | |
2312 | local attacktype = 0 | |
2313 | mouse.Button1Down:connect(function() | |
2314 | if attack == false and attacktype == 0 and begonemoveenabled == false then | |
2315 | attacktype = 1 | |
2316 | weaklaser1() | |
2317 | elseif attack == false and attacktype == 1 and begonemoveenabled == false then | |
2318 | attacktype = 0 | |
2319 | weaklaser2() | |
2320 | end | |
2321 | end) | |
2322 | ||
2323 | mouse.KeyDown:connect(function(k) | |
2324 | if k == "z" and attack == false and begonemoveenabled == false then | |
2325 | laser() | |
2326 | end | |
2327 | if k == "x" and attack == false and begonemoveenabled == false then | |
2328 | groundwave() | |
2329 | end | |
2330 | if k == "g" and attack == false and begonemoveenabled == false then | |
2331 | EndTheWorldBaby() | |
2332 | end | |
2333 | if k == "c" and attack == false and begonemoveenabled == false then | |
2334 | smesh() | |
2335 | end | |
2336 | if k == "v" and attack == false and begonemoveenabled == false then | |
2337 | doomsdaylaser() | |
2338 | end | |
2339 | if k == "p" and attack == false and begonemoveenabled == false then | |
2340 | BEGONETHOT() | |
2341 | end | |
2342 | end) | |
2343 | ||
2344 | Humanoid.Animator.Parent = nil | |
2345 | ||
2346 | attack = true | |
2347 | hum.WalkSpeed = 0 | |
2348 | hum.MaxHealth = math.huge | |
2349 | hum.Health = math.huge | |
2350 | for i = 0,10,0.05 do | |
2351 | swait() | |
2352 | MagicBlock(maincolor,llegw.CFrame,0.5,0.5,0.5,0.25,0.25,0.25,0.15) | |
2353 | MagicBlock(maincolor,rlegw.CFrame,0.5,0.5,0.5,0.25,0.25,0.25,0.15) | |
2354 | RH.C0=clerp(RH.C0,cf(1,-1,-0.25)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-30)),.025) | |
2355 | LH.C0=clerp(LH.C0,cf(-1,-0.25,-0.5)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(30)),.025) | |
2356 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,1 + 0.15 * math.cos(sine / 25))* angles(math.rad(-30),math.rad(0),math.rad(0)),.025) | |
2357 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.025) | |
2358 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.5) * angles(math.rad(0), math.rad(10), math.rad(-130)), 0.025) | |
2359 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.5) * angles(math.rad(0), math.rad(10), math.rad(130)), 0.025) | |
2360 | end | |
2361 | MagicBlock(maincolor,t.CFrame,10,10,10,1.5,1.5,1.5,0.025) | |
2362 | MagicBlock(maincolor,t.CFrame,10,10,10,2,2,2,0.015) | |
2363 | MagicBlock(maincolor,t.CFrame,10,10,10,1.75,1.75,1.75,0.05) | |
2364 | MagicBlock(maincolor,t.CFrame,10,10,10,2,2,2,0.076) | |
2365 | so("rbxassetid://588737825",t,0.5,1) | |
2366 | so("rbxassetid://588737825",t,0.5,1) | |
2367 | so("rbxassetid://588698460",t,1,0.5) | |
2368 | so("rbxassetid://440794203",t,1,1) | |
2369 | so("rbxassetid://553712898",t,1,0.85) | |
2370 | so("rbxassetid://553712898",t,1.5,0.5) | |
2371 | so("rbxassetid://553712898",t,1.5,0.25) | |
2372 | so("rbxassetid://553712898",t,1.5,0.15) | |
2373 | for i = 0,10,0.05 do | |
2374 | swait() | |
2375 | MagicBlock(maincolor,llegw.CFrame,0.5,0.5,0.5,0.25,0.25,0.25,0.15) | |
2376 | MagicBlock(maincolor,rlegw.CFrame,0.5,0.5,0.5,0.25,0.25,0.25,0.15) | |
2377 | RH.C0=clerp(RH.C0,cf(1,-1,-0.25)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-20)),.125) | |
2378 | LH.C0=clerp(LH.C0,cf(-1,-0.25,-0.5)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(20)),.025) | |
2379 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,1 + 0.15 * math.cos(sine / 25))* angles(math.rad(20),math.rad(0),math.rad(0)),.125) | |
2380 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-20),math.rad(0),math.rad(0)),.125) | |
2381 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-20), math.rad(85)), 0.125) | |
2382 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(20), math.rad(-85)), 0.125) | |
2383 | end | |
2384 | attack = false | |
2385 | hum.WalkSpeed = 16 | |
2386 | hum.MaxHealth = 250 | |
2387 | hum.Health = 250 | |
2388 | ||
2389 | idleanim=.4 | |
2390 | while true do | |
2391 | swait() | |
2392 | sine = sine + change | |
2393 | local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude | |
2394 | local velderp=RootPart.Velocity.y | |
2395 | hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character) | |
2396 | if equipped==true or equipped==false then | |
2397 | if attack==false then | |
2398 | idle=idle+1 | |
2399 | else | |
2400 | idle=0 | |
2401 | end | |
2402 | if idle>=500 then | |
2403 | if attack==false then | |
2404 | --Sheath() | |
2405 | end | |
2406 | end | |
2407 | if RootPart.Velocity.y > 1 and hitfloor==nil then | |
2408 | Anim="Jump" | |
2409 | if attack==false then | |
2410 | Neck.C0=clerp(Neck.C0,necko*euler(-0.2,0,0),.3) | |
2411 | Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3) | |
2412 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0.25)*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
2413 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.5,0,0.5)*angles(math.rad(-25),math.rad(0),math.rad(0)),.3) | |
2414 | RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) | |
2415 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.5,0,-0.5),.3) | |
2416 | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) | |
2417 | RH.C0=clerp(RH.C0,cf(1,-1,-.3)*euler(-0.5,1.57,0)*euler(-.2,0,0),.2) | |
2418 | LH.C0=clerp(LH.C0,cf(-1,-1,-.3)*euler(-0.5,-1.57,0)*euler(-.2,0,0),.2) | |
2419 | end | |
2420 | elseif RootPart.Velocity.y < -1 and hitfloor==nil then | |
2421 | Anim="Fall" | |
2422 | if attack==false then | |
2423 | Neck.C0=clerp(Neck.C0,necko*euler(0.4,0,0),.3) | |
2424 | Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3) | |
2425 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0.25)*angles(math.rad(5),math.rad(0),math.rad(0)),.3) | |
2426 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0.3,0,0.2)*angles(math.rad(-25),math.rad(0),math.rad(0)),.3) | |
2427 | RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) | |
2428 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0.3,0,-0.2),.3) | |
2429 | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) | |
2430 | RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0.4,1.57,0),.2) | |
2431 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(-0.2,-1.57,0),.2) | |
2432 | end | |
2433 | elseif torvel<1 and hitfloor~=nil then | |
2434 | Anim="Idle" | |
2435 | if smeshmoveenabled == false then | |
2436 | RH.C0=clerp(RH.C0,cf(1,-1,-0.25)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(20),math.rad(0 + 5 * math.cos(sine / 32))),.3) | |
2437 | LH.C0=clerp(LH.C0,cf(-1,-0.25,-0.5)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(20),math.rad(0 + 5 * math.cos(sine / 32))),.3) | |
2438 | MagicBlock(maincolor,llegw.CFrame,0.5,0.5,0.5,0.25,0.25,0.25,0.15) | |
2439 | MagicBlock(maincolor,rlegw.CFrame,0.5,0.5,0.5,0.25,0.25,0.25,0.15) | |
2440 | end | |
2441 | if attack==false then | |
2442 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,1 + 0.15 * math.cos(sine / 25))*angles(math.rad(0),math.rad(-5),math.rad(-35)),.3) | |
2443 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(5),math.rad(35)),.3) | |
2444 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-15),math.rad(0),math.rad(12.5 + 2.5 * math.cos(sine / 24))),.3) | |
2445 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-15),math.rad(0),math.rad(-12.5 - 2.5 * math.cos(sine / 32))),.3) | |
2446 | end | |
2447 | elseif torvel>2 and torvel<22 and hitfloor~=nil then | |
2448 | Anim="Walk" | |
2449 | if smeshmoveenabled == false then | |
2450 | RH.C0=clerp(RH.C0,cf(1,-1,-0.25)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(-5 + 5 * math.cos(sine / 32))),.3) | |
2451 | LH.C0=clerp(LH.C0,cf(-1,-0.25,-0.5)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(-5 + 5 * math.cos(sine / 32))),.3) | |
2452 | MagicBlock(maincolor,llegw.CFrame,1,1,1,0.25,0.25,0.25,0.5) | |
2453 | MagicBlock(maincolor,rlegw.CFrame,1,1,1,0.25,0.25,0.25,0.5) | |
2454 | MagicBlock(maincolor,llegw.CFrame,1,1,1,-0.05,-0.05,-0.05,0.15) | |
2455 | MagicBlock(maincolor,rlegw.CFrame,1,1,1,-0.05,-0.05,-0.05,0.15) | |
2456 | end | |
2457 | if attack==false then | |
2458 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,1 + 0.15 * math.cos(sine / 25))*angles(math.rad(15),math.rad(0),math.rad(0)),.3) | |
2459 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
2460 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-35),math.rad(0),math.rad(12.5 + 2.5 * math.cos(sine / 24))),.3) | |
2461 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-35),math.rad(0),math.rad(-12.5 - 2.5 * math.cos(sine / 32))),.3) | |
2462 | end | |
2463 | elseif torvel>=22 and hitfloor~=nil then | |
2464 | Anim="Run" | |
2465 | RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 75 * math.cos(sine / 3))),.3) | |
2466 | LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 75 * math.cos(sine / 3))),.3) | |
2467 | if attack==false then | |
2468 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,-0.25 + 0.05 * math.cos(sine / 32))* angles(math.rad(35),math.rad(0),math.rad(0)),.3) | |
2469 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
2470 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-50),math.rad(-60),math.rad(25)),.3) | |
2471 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-50),math.rad(0),math.rad(-25)),.3) | |
2472 | end | |
2473 | end | |
2474 | end | |
2475 | end |