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1-
--[[
1+
2
Player = game:GetService("Players").LocalPlayer
3-
]] 
3+
4
PlayerGui = Player.PlayerGui 
5
Backpack = Player.Backpack 
6
Torso = Character.Torso 
7
Head = Character.Head 
8
Humanoid = Character.Humanoid
9
LeftArm = Character["Left Arm"] 
10
LeftLeg = Character["Left Leg"] 
11
RightArm = Character["Right Arm"] 
12
RightLeg = Character["Right Leg"] 
13
LS = Torso["Left Shoulder"] 
14
LH = Torso["Left Hip"] 
15
RS = Torso["Right Shoulder"] 
16
RH = Torso["Right Hip"] 
17
Neck = Torso.Neck
18
it=Instance.new
19
vt=Vector3.new
20
cf=CFrame.new
21
euler=CFrame.fromEulerAnglesXYZ
22
angles=CFrame.Angles
23
necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
24
necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
25
attack = false 
26
attacktype = 1 
27
damage = 5 
28
oridamage = 50 
29
attackdebounce = false 
30
ssdebounce=false
31
MMouse=nil
32
combo=0
33
--player 
34
player = nil 
35
--save shoulders 
36
RSH, LSH = nil, nil 
37
--welds 
38
RW, LW = Instance.new("Weld"), Instance.new("Weld") 
39
RW.Name="Right Shoulder" LW.Name="Left Shoulder"
40
 
41
 
42
if Character:findFirstChild("Dual Swords",true) ~= nil then 
43
Character:findFirstChild("Dual Swords",true).Parent = nil 
44
end 
45
 
46
 
47
function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
48
local fp = it("Part")
49
fp.formFactor = formfactor 
50
fp.Parent = parent
51
fp.Reflectance = reflectance
52
fp.Transparency = transparency
53
fp.CanCollide = false 
54
fp.Locked=true
55
fp.BrickColor = brickcolor
56
fp.Name = name
57
fp.Size = size
58
fp.Position = Torso.Position 
59
fp.BottomSurface="Smooth"
60
fp.TopSurface="Smooth"
61
fp:BreakJoints()
62
return fp 
63
end 
64
 
65
function mesh(Mesh,part,meshtype,meshid,offset,scale)
66
local mesh = it(Mesh) 
67
mesh.Parent = part
68
if Mesh=="SpecialMesh" then
69
mesh.MeshType = meshtype
70
mesh.MeshId = meshid
71
end
72
mesh.Offset=offset
73
mesh.Scale=scale
74
return mesh
75
end
76
 
77
function weld(parent,part0,part1,c0)
78
local weld = it("Weld") 
79
weld.Parent = parent
80
weld.Part0 = part0 
81
weld.Part1 = part1 
82
weld.C0 = c0
83
return weld
84
end
85
 
86
local modelzorz = Instance.new("Model") 
87
modelzorz.Parent = Character 
88
modelzorz.Name = "Dual Swords" 
89
 
90
local prt1=part(3,modelzorz,0,0,Torso.BrickColor,"Part1",vt(0.3,0.5,0.3))
91
local prt2=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Part2",vt(0.25,1.5,0.25))
92
local prt4=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Part4",vt(0.3,0.6,0.21))
93
local prt5=part(3,modelzorz,0,0,BrickColor.new("Really Really black"),"Part5",vt(0.25,0.6,0.16))
94
local prt6=part(3,modelzorz,0.3,0,BrickColor.new("Silver"),"Part6",vt(0.25,3,0.16))
95
local prt7=part(3,modelzorz,0.3,0,BrickColor.new("Silver"),"Part7",vt(0.1,0.5,0.25))
96
local prt8=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Part8",vt(0.2,1.5,0.2))
97
local prt9=part(3,modelzorz,0,1,BrickColor.new("Really black"),"Hitbox",vt(0.5,4,0.5))
98
 
99
local msh1=mesh("BlockMesh",prt1,"","",vt(0,0,0),vt(1,1,1))
100
local msh2=mesh("BlockMesh",prt2,"","",vt(0,0,0),vt(1,1,1))
101
local msh4=mesh("BlockMesh",prt4,"","",vt(0,0,0),vt(1,1,1))
102
local msh5=mesh("BlockMesh",prt5,"","",vt(0,0,0),vt(1,1,1))
103
local msh6=mesh("BlockMesh",prt6,"","",vt(0,0,0),vt(1,1,0.25))
104
local msh7=mesh("SpecialMesh",prt7,"Wedge","",vt(0,0,0),vt(0.25,1,1))
105
local msh8=mesh("CylinderMesh",prt8,"","",vt(0,0,0),vt(1,1,1))
106
 
107
local wld1=weld(prt1,prt1,Torso,euler(0,0,0.785)*cf(1,0,-0.5))
108
local wld2=weld(prt2,prt2,prt1,euler(0,0,0)*cf(0,0,0))
109
local wld4=weld(prt4,prt4,prt2,euler(0,0,0)*cf(0,-1,0))
110
local wld5=weld(prt5,prt5,prt4,euler(0,0,0)*cf(0,-0.01,0))
111
local wld6=weld(prt6,prt6,prt4,euler(0,0,0)*cf(0,-1.5,0))
112
local wld7=weld(prt7,prt7,prt6,euler(0,-1.57,0)*cf(0,-1.75,0))
113
local wld8=weld(prt8,prt8,prt6,euler(0,0,0)*cf(0,0.5,0))
114
local wld9=weld(prt9,prt9,prt6,euler(0,0,0)*cf(0,0,0))
115
 
116
local aprt1=part(3,modelzorz,0,0,Torso.BrickColor,"aPart1",vt(0.3,0.5,0.3))
117
local aprt2=part(3,modelzorz,0,0,BrickColor.new("Really black"),"aPart2",vt(0.25,1.5,0.25))
118
local aprt4=part(3,modelzorz,0,0,BrickColor.new("Really black"),"aPart4",vt(0.3,0.6,0.21))
119
local aprt5=part(3,modelzorz,0,0,BrickColor.new("Really Really black"),"aPart5",vt(0.25,0.6,0.16))
120
local aprt6=part(3,modelzorz,0.3,0,BrickColor.new("Silver"),"aPart6",vt(0.25,3,0.16))
121
local aprt7=part(3,modelzorz,0.3,0,BrickColor.new("Silver"),"aPart7",vt(0.1,0.5,0.25))
122
local aprt8=part(3,modelzorz,0,0,BrickColor.new("Really black"),"aPart8",vt(0.2,1.5,0.2))
123
local aprt9=part(3,modelzorz,0,1,BrickColor.new("Really black"),"aHitbox",vt(0.5,4,0.5))
124
 
125
local amsh1=mesh("BlockMesh",aprt1,"","",vt(0,0,0),vt(1,1,1))
126
local amsh2=mesh("BlockMesh",aprt2,"","",vt(0,0,0),vt(1,1,1))
127
local amsh4=mesh("BlockMesh",aprt4,"","",vt(0,0,0),vt(1,1,1))
128
local amsh5=mesh("BlockMesh",aprt5,"","",vt(0,0,0),vt(1,1,1))
129
local amsh6=mesh("BlockMesh",aprt6,"","",vt(0,0,0),vt(1,1,0.25))
130
local amsh7=mesh("SpecialMesh",aprt7,"Wedge","",vt(0,0,0),vt(0.25,1,1))
131
local amsh8=mesh("CylinderMesh",aprt8,"","",vt(0,0,0),vt(1,1,1))
132
 
133
local awld1=weld(aprt1,aprt1,Torso,euler(0,0,0.785)*cf(-1,0,-0.5))
134
local awld2=weld(aprt2,aprt2,aprt1,euler(3.14,3.14,0)*cf(0,0,0))
135
local awld4=weld(aprt4,aprt4,aprt2,euler(0,0,0)*cf(0,-1,0))
136
local awld5=weld(aprt5,aprt5,aprt4,euler(0,0,0)*cf(0,-0.01,0))
137
local awld6=weld(aprt6,aprt6,aprt4,euler(0,0,0)*cf(0,-1.5,0))
138
local awld7=weld(aprt7,aprt7,aprt6,euler(0,-1.57,0)*cf(0,-1.75,0))
139
local awld8=weld(aprt8,aprt8,aprt6,euler(0,0,0)*cf(0,0.5,0))
140
local awld9=weld(aprt9,aprt9,aprt6,euler(0,0,0)*cf(0,0,0))
141
 
142
numb=0
143
numb2=0
144
for i=1,8 do
145
local prt3=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Part3",vt(0.2,0.4,0.2))
146
local msh3=mesh("BlockMesh",prt3,"","",vt(0,0,0),vt(1+numb2,1+numb2,1+numb2))
147
local wld3=weld(prt3,prt3,prt2,cf(0.8,0,0)*euler(0,0,1.57-numb))
148
local dprt3=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Part3",vt(0.2,0.2,0.2))
149
local dmsh3=mesh("BlockMesh",dprt3,"","",vt(0,0,0),vt(0.8+numb2,1.01+numb2,1+numb2))
150
local dwld3=weld(dprt3,dprt3,prt3,euler(0,0,1.57)*cf(0.2,0,0))
151
 
152
local aprt3=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Part3",vt(0.2,0.4,0.2))
153
local amsh3=mesh("BlockMesh",aprt3,"","",vt(0,0,0),vt(1+numb2,1+numb2,1+numb2))
154
local awld3=weld(aprt3,aprt3,aprt2,cf(0.8,0,0)*euler(0,0,1.57-numb))
155
local daprt3=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Part3",vt(0.2,0.2,0.2))
156
local damsh3=mesh("BlockMesh",daprt3,"","",vt(0,0,0),vt(0.8+numb2,1.01+numb2,1+numb2))
157
local dawld3=weld(daprt3,daprt3,aprt3,euler(0,0,1.57)*cf(0.2,0,0))
158
numb2=numb2+0.01
159
numb=numb+0.3925
160
end
161
if (script.Parent.className ~= "HopperBin") then 
162
Tool = Instance.new("HopperBin") 
163
Tool.Parent = Backpack 
164
Tool.Name = "Dual Swords" 
165
script.Parent = Tool 
166
end 
167
Bin = script.Parent 
168
 
169
local bg = it("BodyGyro") 
170
bg.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge 
171
bg.P = 20e+003 
172
bg.Parent = nil 
173
 
174
so = function(id,par,vol,pit) 
175
coroutine.resume(coroutine.create(function()
176
local sou = Instance.new("Sound",par or workspace)
177
sou.Volume=vol
178
sou.Pitch=pit or 1
179
sou.SoundId=id
180
wait() 
181
sou:play() 
182
wait(6) 
183
sou:Remove() 
184
end))
185
end
186
 
187
function unequipweld() 
188
wld1.Part1=Torso
189
wld1.C0=euler(0,0,0.785)*cf(1,0,-0.5)
190
awld1.Part1=Torso
191
awld1.C0=euler(0,0,0.785)*cf(-1,0,-0.5)
192
end 
193
 
194
function equipweld() 
195
wld1.Part1=RightArm
196
wld1.C0=euler(1.57,0,-1.57)*cf(0,1,0)
197
awld1.Part1=LeftArm
198
awld1.C0=euler(-1.57,0,1.57)*cf(0,1,0)
199
end 
200
 
201
function hideanim() 
202
equipped=false
203
wait(0.1) 
204
bg.Parent=nil
205
unequipweld() 
206
end 
207
 
208
function equipanim() 
209
equipped=true
210
wait(0.1) 
211
equipweld() 
212
RW.C0=cf(1.5, 0.5, -0.25) * euler(1.5,0,0)
213
RW.C1=cf(0, 0.5, 0) * euler(0,-0.6,0)
214
LW.C0=cf(-1.5, 0.5, 0) * euler(1,0,0)
215
LW.C1=cf(0, 0.5, 0) * euler(0,0.4,0)
216
end 
217
 
218
function rayCast(Pos, Dir, Max, Ignore)  -- Origin Position , Direction, MaxDistance , IgnoreDescendants
219
return game.Workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) 
220
end 
221
 
222
function MagicCircle(brickcolor,cframe,x1,y1,z1,x2,y2,z2,x3,y3,z3)
223
local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
224
prt.Anchored=true
225
prt.CFrame=cframe*cf(x2,y2,z2)
226
local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
227
coroutine.resume(coroutine.create(function() 
228
for i=0,1,0.1 do
229
wait()
230
prt.CFrame=prt.CFrame
231
prt.Transparency=i
232
msh.Scale=msh.Scale+vt(x3,y3,z3)
233
end
234
prt.Parent=nil
235
end))
236
end
237
 
238
function SpecialEffect() 
239
local prt=part(3,workspace,1,0,BrickColor.new("Silver"),"Part",vt(1,1,1))
240
prt.Anchored=true
241
prt.CFrame=Torso.CFrame
242
local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(0.5,0.5,0.5))
243
coroutine.resume(coroutine.create(function(Part,Mesh) 
244
for i=0,1,0.2 do
245
wait(0)
246
Part.Transparency=i
247
Mesh.Scale=Mesh.Scale+vt(10,10,10)
248
end
249
prt.Parent=nil
250
end),prt,msh)
251
end 
252
 
253
function effect(Color,Ref,LP,P1,returnn)
254
local effectsmsh = Instance.new("BlockMesh")
255
effectsmsh.Scale = Vector3.new(0.2,1,0.2)
256
effectsmsh.Name = "Mesh"
257
local effectsg = Instance.new("Part")
258
effectsg.formFactor = 3
259
effectsg.CanCollide = false
260
effectsg.Name = "Eff"
261
effectsg.Locked = true
262
effectsg.Anchored = true
263
effectsg.Size = Vector3.new(0.5,1,0.5)
264
effectsg.Parent = workspace
265
effectsmsh.Parent = effectsg
266
effectsg.BrickColor = BrickColor.new(Color)
267
effectsg.Reflectance = Ref
268
local point1 = P1
269
local mg = (LP.p - point1.p).magnitude
270
effectsg.Size = Vector3.new(0.5,mg,0.5)
271
effectsg.CFrame = CFrame.new((LP.p+point1.p)/2,point1.p) * CFrame.Angles(math.rad(90),0,0)
272
if returnn then return effectsg end
273
coroutine.resume(coroutine.create(function(Part,Mesh)
274
if not returnn then
275
for i = 0 , 1 , 0.05 do
276
wait()
277
Part.Transparency = 1*i
278
Mesh.Scale = Vector3.new(0.2-0.2*i,1,0.2-0.2*i)
279
end
280
wait()
281
Part.Parent = nil
282
end
283
end),effectsg,effectsmsh)
284
end
285
 
286
Damagefunc1=function(hit,Damage,Knockback)
287
        if hit.Parent==nil then
288
                return
289
        end
290
        CPlayer=Bin 
291
        h=hit.Parent:FindFirstChild("Humanoid")
292
        if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
293
        if attackdebounce == false then 
294
        attackdebounce = true 
295
        coroutine.resume(coroutine.create(function() 
296
        wait(0.2) 
297
        attackdebounce = false 
298
        end)) 
299
        Damage=Damage
300
--[[                if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
301
                        return
302
                end]]
303
--                        hs(hit,1.2) 
304
                        c=Instance.new("ObjectValue")
305
                        c.Name="creator"
306
                        c.Value=game.Players.LocalPlayer
307
                        c.Parent=h
308
                        game:GetService("Debris"):AddItem(c,.5)
309
                Damage=Damage+math.random(0,10)
310
--                h:TakeDamage(Damage)
311
                blocked=false
312
                block=hit.Parent:findFirstChild("Block")
313
                if block~=nil then
314
                print("herp")
315
                if block.Value>0 then
316
                blocked=true
317
                block.Value=block.Value-1
318
                print(block.Value)
319
                end
320
                end
321
                if blocked==false then
322
--                h:TakeDamage(Damage)
323
                h.Health=h.Health-Damage
324
                showDamage(hit.Parent,Damage,.5)
325
                else
326
                h:TakeDamage(1)
327
                showDamage(hit.Parent,1,.5)
328
                end
329
                vp=Instance.new("BodyVelocity")
330
                vp.P=500
331
                vp.maxForce=Vector3.new(math.huge,0,math.huge)
332
--                vp.velocity=Character.Torso.CFrame.lookVector*Knockback
333
                vp.velocity=Torso.CFrame.lookVector*Knockback+Torso.Velocity/1.05
334
                if Knockback>0 then
335
                        vp.Parent=hit.Parent.Torso
336
                end
337
                game:GetService("Debris"):AddItem(vp,.25)
338
                game:GetService("Debris"):AddItem(r,.5)
339
                                c=Instance.new("ObjectValue")
340
                        c.Name="creator"
341
                        c.Value=Player
342
                        c.Parent=h
343
                        game:GetService("Debris"):AddItem(c,.5)
344
                CRIT=false
345
                hitDeb=true
346
                AttackPos=6
347
        end
348
        end 
349
end
350
 
351
Damagefunc2=function(hit,Damage,Knockback)
352
        if attackdebounce == false then 
353
        attackdebounce = true 
354
        coroutine.resume(coroutine.create(function() 
355
        wait(0.1) 
356
        attackdebounce = false 
357
        end)) 
358
        if hit.Parent==nil then
359
                return
360
        end
361
        CPlayer=Bin 
362
        blocked=false
363
        h=hit.Parent:FindFirstChild("Humanoid")
364
        if h~=nil and hit.Parent:FindFirstChild("Torso")~=nil then
365
                Damage=Damage
366
                        c=it("ObjectValue")
367
                        c.Name="creator"
368
                        c.Value=game.Players.LocalPlayer
369
                        c.Parent=h
370
                        game:GetService("Debris"):AddItem(c,.5)
371
--                        print(c.Value)
372
--[[                if math.random(0,99)+math.random()<=7.8 then
373
                        CRIT=true
374
                        Damage=Damage*2
375
                        s=it("Sound")
376
                        s.SoundId="http://www.roblox.com/asset/?id=2801263"
377
                        s.Volume=1
378
                        s.Pitch=2
379
                        s.Parent=hit
380
                        s.PlayOnRemove=true
381
                        s.Parent=nil
382
        
383
                end]]
384
                Damage=Damage+math.random(0,10)
385
--                Blood(hit.CFrame*cf(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/2))
386
                blocked=false
387
                block=hit.Parent:findFirstChild("Block")
388
                if block~=nil then
389
                print("herp")
390
                if block.Value>0 then
391
                blocked=true
392
                block.Value=block.Value-3
393
                print(block.Value)
394
                end
395
                end
396
                if blocked==false then
397
--                h:TakeDamage(Damage)
398
                h.Health=h.Health-Damage
399
                showDamage(hit.Parent,Damage,.5)
400
                else
401
                h:TakeDamage(1)
402
                showDamage(hit.Parent,1,.5)
403
                end
404
--if blocked==false then
405
local angle = (hit.Position-(Torso.Position+Vector3.new(0,0,0))).unit
406
print(angle)
407
--hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
408
                rl=Instance.new("BodyAngularVelocity")
409
                rl.P=3000
410
                rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
411
                rl.angularvelocity=Vector3.new(math.random(-50,50),math.random(-50,50),math.random(-50,50))
412
                rl.Parent=hit
413
coroutine.resume(coroutine.create(function(vel) 
414
wait(1) 
415
vel:Remove() 
416
end),rl) 
417
--end
418
local bodyVelocity=Instance.new("BodyVelocity")
419
bodyVelocity.velocity=angle*40+Vector3.new(0,0,0)
420
bodyVelocity.P=5000
421
bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
422
bodyVelocity.Parent=hit
423
coroutine.resume(coroutine.create(function(Vel) 
424
wait(0.7) 
425
Vel:Remove() 
426
end),bodyVelocity) 
427
                game:GetService("Debris"):AddItem(vp,1)
428
                                c=it("ObjectValue")
429
                        c.Name="creator"
430
                        c.Value=Player
431
                        c.Parent=h
432
                        game:GetService("Debris"):AddItem(c,.5)
433
                CRIT=false
434
                hitDeb=true
435
                AttackPos=6
436
        end
437
        end 
438
end
439
 
440
showDamage=function(Char,Dealt,du)
441
        m=Instance.new("Model")
442
        m.Name=tostring(Dealt)
443
        h=Instance.new("Humanoid")
444
        h.Health=0
445
        h.MaxHealth=0
446
        h.Parent=m
447
        c=Instance.new("Part")
448
        c.Transparency=0
449
        c.BrickColor=BrickColor:Red()
450
        if CRIT==true then
451
                c.BrickColor=BrickColor.new("Really red")
452
        end
453
        c.Name="Head"
454
        c.TopSurface=0
455
        c.BottomSurface=0
456
        c.formFactor="Plate"
457
        c.Size=Vector3.new(1,.4,1)
458
        ms=Instance.new("CylinderMesh")
459
        ms.Scale=Vector3.new(.8,.8,.8)
460
        if CRIT==true then
461
                ms.Scale=Vector3.new(1,1.25,1)
462
        end
463
        ms.Parent=c
464
        c.Reflectance=0
465
        Instance.new("BodyGyro").Parent=c
466
        c.Parent=m
467
        c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
468
        f=Instance.new("BodyPosition")
469
        f.P=2000
470
        f.D=100
471
        f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
472
        f.position=c.Position+Vector3.new(0,3,0)
473
        f.Parent=c
474
        game:GetService("Debris"):AddItem(m,.5+du)
475
        c.CanCollide=false
476
        m.Parent=workspace
477
        c.CanCollide=false
478
end
479
 
480
function oneslash()
481
attack=true
482
combo=1
483
for i=0,1,0.1 do
484
wait()
485
RW.C0=cf(1.5, 0.5, -0.25+0.25*i) * euler(1.5+1*i,0,0)
486
RW.C1=cf(0, 0.5, 0) * euler(0,-0.6+0.2*i,0)
487
LW.C0=cf(-1.5, 0.5, 0) * euler(1+1.5*i,0,0)
488
LW.C1=cf(0, 0.5, 0) * euler(0,0.4,0)
489
end
490
local LastPoint=prt6.CFrame*CFrame.new(0,prt6.Size.Y/1.5,0)
491
local LastPoint2=aprt6.CFrame*CFrame.new(0,aprt6.Size.Y/1.5,0)
492
so("http://roblox.com/asset/?id=10209640",LeftArm,1,1) 
493
so("http://roblox.com/asset/?id=10209640",RightArm,1,1) 
494
con1=prt9.Touched:connect(function(hit) Damagefunc1(hit,20,10) end) 
495
con2=aprt9.Touched:connect(function(hit) Damagefunc1(hit,20,10) end) 
496
for i=0,1,0.2 do
497
wait()
498
RW.C0=cf(1.5, 0.5, 0) * euler(2.5-3*i,0,0.6*i)
499
LW.C0=cf(-1.5, 0.5, 0) * euler(2.5-3*i,0,-0.6*i)
500
local Point=prt6.CFrame*CFrame.new(0,prt6.Size.Y/1.5,0)
501
effect("Silver",0.5,LastPoint,Point)
502
LastPoint=Point
503
local Point2=aprt6.CFrame*CFrame.new(0,aprt6.Size.Y/1.5,0)
504
effect("Silver",0.5,LastPoint2,Point2)
505
LastPoint2=Point2
506
end
507
con1:disconnect()
508
con2:disconnect()
509
attack=false
510
end
511
function twoslash()
512
attack=true
513
combo=2
514
for i=0,1,0.1 do
515
wait()
516
RW.C0=cf(1.5, 0.5, 0) * euler(-0.5+2.07*i,0,0.6-0.6*i)
517
RW.C1=cf(0, 0.5, 0) * euler(0,-0.4-0.87*i,0)
518
LW.C0=cf(-1.5, 0.5, 0) * euler(-0.5+2.07*i,0,-0.6+0.6*i)
519
LW.C1=cf(0, 0.5, 0) * euler(0,0.4+1.37*i,0)
520
end
521
local LastPoint=prt6.CFrame*CFrame.new(0,prt6.Size.Y/1.5,0)
522
local LastPoint2=aprt6.CFrame*CFrame.new(0,aprt6.Size.Y/1.5,0)
523
so("http://roblox.com/asset/?id=10209640",LeftArm,1,1) 
524
so("http://roblox.com/asset/?id=10209640",RightArm,1,1) 
525
con1=prt9.Touched:connect(function(hit) Damagefunc1(hit,20,10) end) 
526
con2=aprt9.Touched:connect(function(hit) Damagefunc1(hit,20,10) end) 
527
for i=0,1,0.2 do
528
wait()
529
RW.C0=cf(1.5, 0.5, 0) * euler(1.57,0,2*i)
530
RW.C1=cf(0, 0.5, 0) * euler(0,-1.27-0.3*i,0)
531
LW.C0=cf(-1.5, 0.5, 0) * euler(1.57,0,-2*i)
532
LW.C1=cf(0, 0.5, 0) * euler(0,1.77-0.2*i,0)
533
local Point=prt6.CFrame*CFrame.new(0,prt6.Size.Y/1.5,0)
534
effect("Silver",0.5,LastPoint,Point)
535
LastPoint=Point
536
local Point2=aprt6.CFrame*CFrame.new(0,aprt6.Size.Y/1.5,0)
537
effect("Silver",0.5,LastPoint2,Point2)
538
LastPoint2=Point2
539
end
540
con1:disconnect()
541
con2:disconnect()
542
attack=false
543
end
544
function threeslash()
545
attack=true
546
combo=3
547
for i=0,1,0.1 do
548
wait()
549
RW.C0=cf(1.5-1.5*i, 0.5, -1*i) * euler(1.57,0,2-3*i)
550
LW.C0=cf(-1.5, 0.5, 0) * euler(1.57+0.93*i,0,-2+2*i)
551
LW.C1=cf(0, 0.5, 0) * euler(0,1.57-1.57*i,0)
552
end
553
local LastPoint=prt6.CFrame*CFrame.new(0,prt6.Size.Y/1.5,0)
554
so("http://roblox.com/asset/?id=10209640",RightArm,1,1) 
555
con1=prt9.Touched:connect(function(hit) Damagefunc1(hit,10,5) end) 
556
for i=0,1,0.2 do
557
wait()
558
RW.C0=cf(1.5*i, 0.5, -1+1*i) * euler(1.57,0,-1+3*i)
559
local Point=prt6.CFrame*CFrame.new(0,prt6.Size.Y/1.5,0)
560
effect("Silver",0.5,LastPoint,Point)
561
LastPoint=Point
562
end
563
con1:disconnect()
564
local LastPoint2=aprt6.CFrame*CFrame.new(0,aprt6.Size.Y/1.5,0)
565
so("http://roblox.com/asset/?id=10209640",LeftArm,1,1) 
566
con2=aprt9.Touched:connect(function(hit) Damagefunc1(hit,10,5) end) 
567
for i=0,1,0.2 do
568
wait()
569
LW.C0=cf(-1.5, 0.5, 0) * euler(2.5-3*i,0,0)
570
local Point2=aprt6.CFrame*CFrame.new(0,aprt6.Size.Y/1.5,0)
571
effect("Silver",0.5,LastPoint2,Point2)
572
LastPoint2=Point2
573
end
574
con2:disconnect()
575
attack=false
576
end
577
 
578
function TornadoSlash()
579
attack=true
580
for i=0,1,0.1 do
581
wait()
582
RW.C0=cf(1.5, 0.5, -0.25+0.25*i) * euler(1.5+0.07*i,0,1.57*i)
583
RW.C1=cf(0, 0.5, 0) * euler(0,-0.6+2.4*i,0)
584
LW.C0=cf(-1.5, 0.5, 0) * euler(1+0.57*i,0,-1.57*i)
585
LW.C1=cf(0, 0.5, 0) * euler(0,0.4+1.4*i,0)
586
end
587
bg.Parent=Torso
588
bg.cframe=Torso.CFrame
589
CF=Torso.CFrame
590
local LastPoint=prt6.CFrame*CFrame.new(0,prt6.Size.Y/1.5,0)
591
local LastPoint2=aprt6.CFrame*CFrame.new(0,aprt6.Size.Y/1.5,0)
592
con1=prt9.Touched:connect(function(hit) Damagefunc1(hit,10,10) end) 
593
con2=aprt9.Touched:connect(function(hit) Damagefunc1(hit,10,10) end) 
594
for i=1,3 do
595
so("http://roblox.com/asset/?id=10209640",LeftArm,1,1) 
596
so("http://roblox.com/asset/?id=10209640",RightArm,1,1) 
597
for i=0,1,0.1 do
598
wait()
599
bg.cframe=CF*euler(0,6.283*i,0) 
600
local Point=prt6.CFrame*CFrame.new(0,prt6.Size.Y/1.5,0)
601
effect("Silver",0.5,LastPoint,Point)
602
LastPoint=Point
603
local Point2=aprt6.CFrame*CFrame.new(0,aprt6.Size.Y/1.5,0)
604
effect("Silver",0.5,LastPoint2,Point2)
605
LastPoint2=Point2
606
end
607
end
608
con1:disconnect()
609
con2:disconnect()
610
bg.Parent=nil
611
for i=0,1,0.1 do
612
wait()
613
RW.C0=cf(1.5, 0.5, 0) * euler(1.57,0,1.57-1.47*i)
614
RW.C1=cf(0, 0.5, 0) * euler(0,1.8-2.5*i,0)
615
LW.C0=cf(-1.5, 0.5, 0) * euler(1.57,0,-1.57+1.47*i)
616
LW.C1=cf(0, 0.5, 0) * euler(0,1.8-1.1*i,0)
617
end
618
local LastPoint=prt6.CFrame*CFrame.new(0,prt6.Size.Y/1.5,0)
619
local LastPoint2=aprt6.CFrame*CFrame.new(0,aprt6.Size.Y/1.5,0)
620
so("http://roblox.com/asset/?id=10209640",LeftArm,1,1) 
621
so("http://roblox.com/asset/?id=10209640",RightArm,1,1) 
622
con1=prt9.Touched:connect(function(hit) Damagefunc1(hit,10,10) end) 
623
con2=aprt9.Touched:connect(function(hit) Damagefunc1(hit,10,10) end) 
624
for i=0,1,0.2 do
625
wait()
626
RW.C0=cf(1.5, 0.5, 0) * euler(1.57-2*i,0,0.1+1*i)
627
LW.C0=cf(-1.5, 0.5, 0) * euler(1.57-2*i,0,-0.1-1*i)
628
local Point=prt6.CFrame*CFrame.new(0,prt6.Size.Y/1.5,0)
629
effect("Silver",0.5,LastPoint,Point)
630
LastPoint=Point
631
local Point2=aprt6.CFrame*CFrame.new(0,aprt6.Size.Y/1.5,0)
632
effect("Silver",0.5,LastPoint2,Point2)
633
LastPoint2=Point2
634
end
635
con1:disconnect()
636
con2:disconnect()
637
wait(0.1)
638
for i=0,1,0.1 do
639
wait()
640
RW.C0=cf(1.5, 0.5, 0) * euler(-0.43+1.93*i,0,1.1-1.1*i)
641
RW.C1=cf(0, 0.5, 0) * euler(0,-0.7+0.1*i,0)
642
LW.C0=cf(-1.5, 0.5, 0) * euler(-0.43+1.43*i,0,-1.1+1.1*i)
643
LW.C1=cf(0, 0.5, 0) * euler(0,0.7-0.3*i,0)
644
end
645
attack=false
646
end
647
 
648
function MultiSpin()
649
attack=true
650
for i=0,1,0.1 do
651
wait()
652
RW.C0=cf(1.5, 0.5, -0.25+0.25*i) * euler(1.5+2*i,0,0)
653
RW.C1=cf(0, 0.5, 0) * euler(0,-0.6+0.6*i,0)
654
LW.C0=cf(-1.5, 0.5, 0) * euler(1+2.5*i,0,0)
655
LW.C1=cf(0, 0.5, 0) * euler(0,0.4-0.4*i,0)
656
end
657
local LastPoint=prt6.CFrame*CFrame.new(0,prt6.Size.Y/1.5,0)
658
local LastPoint2=aprt6.CFrame*CFrame.new(0,aprt6.Size.Y/1.5,0)
659
so("http://roblox.com/asset/?id=10209640",LeftArm,1,1) 
660
so("http://roblox.com/asset/?id=10209640",RightArm,1,1) 
661
con1=prt9.Touched:connect(function(hit) Damagefunc1(hit,10,10) end) 
662
con2=aprt9.Touched:connect(function(hit) Damagefunc1(hit,10,10) end) 
663
--6.28
664
for i=0,1.05,0.05 do
665
wait()
666
if i==0.35 or i==0.65 then
667
so("http://roblox.com/asset/?id=10209640",LeftArm,1,1) 
668
so("http://roblox.com/asset/?id=10209640",RightArm,1,1) 
669
end
670
wld1.C0=euler(1.57,(-6.28*3)*i,-1.57)*cf(0,1,0)
671
awld1.C0=euler(-1.57,(6.28*3)*i,1.57)*cf(0,1,0)
672
RW.C0=cf(1.5, 0.5, 0) * euler(3.5-4*i,0,0)
673
LW.C0=cf(-1.5, 0.5, 0) * euler(3.5-4*i,0,0)
674
local Point=prt6.CFrame*CFrame.new(0,prt6.Size.Y/1.5,0)
675
effect("Silver",0.5,LastPoint,Point)
676
LastPoint=Point
677
local Point2=aprt6.CFrame*CFrame.new(0,aprt6.Size.Y/1.5,0)
678
effect("Silver",0.5,LastPoint2,Point2)
679
LastPoint2=Point2
680
end
681
con1:disconnect()
682
con2:disconnect()
683
for i=0,1,0.1 do
684
wait()
685
RW.C0=cf(1.5, 0.5, 0) * euler(-0.5+2*i,0,0)
686
RW.C1=cf(0, 0.5, 0) * euler(0,-0.6*i,0)
687
LW.C0=cf(-1.5, 0.5, 0) * euler(-0.5+1.5*i,0,0)
688
LW.C1=cf(0, 0.5, 0) * euler(0,0.4*i,0)
689
end
690
attack=false
691
end
692
 
693
function DashSlash()
694
attack=true
695
for i=0,1,0.1 do
696
wait()
697
RW.C0=cf(1.5, 0.5, -0.25+0.25*i) * euler(1.5-2*i,0,0.3*i)
698
RW.C1=cf(0, 0.5, 0) * euler(0,-0.6+1.6*i,0)
699
LW.C0=cf(-1.5, 0.5, 0) * euler(1-1.5*i,0,-0.3*i)
700
LW.C1=cf(0, 0.5, 0) * euler(0,0.4-1.4*i,0)
701
end
702
local LastPoint=prt6.CFrame*CFrame.new(0,prt6.Size.Y/1.5,0)
703
local LastPoint2=aprt6.CFrame*CFrame.new(0,aprt6.Size.Y/1.5,0)
704
while holddash==true do
705
wait()
706
Humanoid.WalkSpeed=25
707
local Point=prt6.CFrame*CFrame.new(0,prt6.Size.Y/1.5,0)
708
effect("Silver",0.5,LastPoint,Point)
709
LastPoint=Point
710
local Point2=aprt6.CFrame*CFrame.new(0,aprt6.Size.Y/1.5,0)
711
effect("Silver",0.5,LastPoint2,Point2)
712
LastPoint2=Point2
713
end
714
Humanoid.WalkSpeed=16
715
for i=0,1,0.1 do
716
wait()
717
RW.C0=cf(1.5, 0.5, -0.25*i) * euler(-0.5+2*i,0,0.3-0.3*i)
718
RW.C1=cf(0, 0.5, 0) * euler(0,1-1.6*i,0)
719
LW.C0=cf(-1.5, 0.5, 0) * euler(-0.5+1.5*i,0,-0.3+0.3*i)
720
LW.C1=cf(0, 0.5, 0) * euler(0,-1+1.4*i,0)
721
end
722
attack=false
723
end
724
 
725
function ChangeWeapon()
726
attack=true
727
for i=0,1,0.1 do
728
wait()
729
wld1.C0=euler(1.57,0.4*i,-1.57)*cf(0,1,0)
730
awld1.C0=euler(-1.57,0.4*i,1.57-3.14*i)*cf(0,1,0)
731
RW.C0=cf(1.5-0.5*i, 0.5, -0.25-0.25*i) * euler(1.5+0.07*i,0,-0.4*i)
732
RW.C1=cf(0, 0.5, 0) * euler(0,-0.6+2.17*i,0)
733
LW.C0=cf(-1.5+0.5*i, 0.5, -0.5*i) * euler(1+0.57*i,0,0.4*i)
734
LW.C1=cf(0, 0.5, 0) * euler(0,0.4-1.97*i,0)
735
end
736
for i=0,1,0.1 do
737
wait()
738
wld1.C0=euler(1.57,0.4+0.2*i,-1.57)*cf(0,1,0)
739
awld1.C0=euler(-1.57,0.4+0.2*i,-1.57)*cf(0,1,0)
740
RW.C0=cf(1.5-0.5, 0.5, -0.5) * euler(1.57,0,-0.4-0.2*i)
741
LW.C0=cf(-1.5+0.5, 0.5, -0.5) * euler(1.57,0,0.4+0.2*i)
742
end
743
awld1.Part1=prt1
744
awld1.C0=cf(0,0,0)
745
for i=0,1,0.1 do
746
wait()
747
wld1.C0=euler(1.57,0.6-0.6*i,-1.57)*cf(0,1,0)
748
RW.C0=cf(1.5-0.5+0.5*i, 0.5, -0.5+0.5*i) * euler(1.57-0.57*i,0,-0.6)
749
RW.C1=cf(0, 0.5, 0) * euler(0,1.57-1.57*i,0)
750
LW.C0=cf(-1.5+0.5-0.5*i, 0.5, -0.5+0.5*i) * euler(1.57-1.57*i,0,0.6-0.4*i)
751
LW.C1=cf(0, 0.5, 0) * euler(0,-1.57+1.57*i,0)
752
end
753
attack=false
754
end
755
 
756
function ob1d(mouse) 
757
if attack == true then return end 
758
hold=true
759
--attack=true
760
if combo==0 then
761
oneslash()
762
elseif combo==1 then
763
twoslash()
764
elseif combo==2 then
765
threeslash()
766
end
767
coroutine.resume(coroutine.create(function() 
768
wait(0.5)
769
if attack==false then
770
combo=0
771
wld1.C0=euler(1.57,0,-1.57)*cf(0,1,0)
772
awld1.C0=euler(-1.57,0,1.57)*cf(0,1,0)
773
RW.C0=cf(1.5, 0.5, -0.25) * euler(1.5,0,0)
774
RW.C1=cf(0, 0.5, 0) * euler(0,-0.6,0)
775
LW.C0=cf(-1.5, 0.5, 0) * euler(1,0,0)
776
LW.C1=cf(0, 0.5, 0) * euler(0,0.4,0)
777
end
778
end))
779
end 
780
 
781
function ob1u(mouse) 
782
hold = false 
783
end 
784
 
785
buttonhold = false 
786
 
787
eul=0
788
holddash=false
789
function key(key) 
790
if attack == true then return end 
791
if key=="z" then
792
TornadoSlash()
793
end
794
if key=="x" then
795
MultiSpin()
796
end
797
if key=="c" then
798
holddash=true
799
DashSlash()
800
end
801
if key=="v" then
802
ChangeWeapon()
803
end
804
combo=0
805
end 
806
 
807
function key2(key) 
808
if key=="c" then
809
holddash=false
810
end
811
end 
812
 
813
function s(mouse) 
814
mouse.Button1Down:connect(function() ob1d(mouse) end) 
815
mouse.Button1Up:connect(function() ob1u(mouse) end) 
816
mouse.KeyDown:connect(key) 
817
mouse.KeyUp:connect(key2) 
818
unsheathed = true 
819
player = Player 
820
ch = Character 
821
MMouse = mouse 
822
RSH = ch.Torso["Right Shoulder"] 
823
LSH = ch.Torso["Left Shoulder"] 
824
-- 
825
RSH.Parent = nil 
826
LSH.Parent = nil 
827
-- 
828
RW.Part0 = ch.Torso 
829
RW.C0 = CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) 
830
RW.C1 = CFrame.new(0, 0.5, 0) 
831
RW.Part1 = ch["Right Arm"] 
832
RW.Parent = ch.Torso 
833
--_G.R = RW 
834
-- 
835
LW.Part0 = ch.Torso 
836
LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) 
837
LW.C1 = CFrame.new(0, 0.5, 0) 
838
LW.Part1 = ch["Left Arm"] 
839
LW.Parent = ch.Torso 
840
--_G.L = LW 
841
--
842
equipanim() 
843
end 
844
 
845
function ds(mouse) 
846
hideanim() 
847
wait(0) 
848
RW.Parent = nil 
849
LW.Parent = nil 
850
RSH.Parent = player.Character.Torso 
851
LSH.Parent = player.Character.Torso 
852
end 
853
 
854
Bin.Selected:connect(s) 
855
Bin.Deselected:connect(ds) 
856
print("Dual Swords loaded.")
857
-- mediafire