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1 | Player = game.Players.LocalPlayer | |
2 | Character = Player.Character | |
3 | local txt = Instance.new("BillboardGui", Character) | |
4 | txt.Adornee = Character.Head | |
5 | txt.Name = "_status" | |
6 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
7 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
8 | local text = Instance.new("TextLabel", txt) | |
9 | text.Size = UDim2.new(10, 0, 7, 0) | |
10 | text.FontSize = "Size24" | |
11 | text.TextScaled = true | |
12 | text.TextTransparency = 0 | |
13 | text.BackgroundTransparency = 1 | |
14 | text.TextTransparency = 0 | |
15 | text.TextStrokeTransparency = 0 | |
16 | text.Font = "Antique" | |
17 | text.TextStrokeColor3 = Color3.new(0,0,0) | |
18 | text.Text = "Ultimate kill bot" | |
19 | --//====================================================\\-- | |
20 | --|| EDIE BY SHACKLUSTER | |
21 | --\\====================================================//-- | |
22 | ||
23 | wait(0.2) | |
24 | ||
25 | Player = game:GetService("Players").LocalPlayer | |
26 | PlayerGui = Player.PlayerGui | |
27 | Cam = workspace.CurrentCamera | |
28 | Backpack = Player.Backpack | |
29 | Character = Player.Character | |
30 | Humanoid = Character.Humanoid | |
31 | Mouse = Player:GetMouse() | |
32 | RootPart = Character["HumanoidRootPart"] | |
33 | Torso = Character["Torso"] | |
34 | Head = Character["Head"] | |
35 | RightArm = Character["Right Arm"] | |
36 | LeftArm = Character["Left Arm"] | |
37 | RightLeg = Character["Right Leg"] | |
38 | LeftLeg = Character["Left Leg"] | |
39 | RootJoint = RootPart["RootJoint"] | |
40 | Neck = Torso["Neck"] | |
41 | RightShoulder = Torso["Right Shoulder"] | |
42 | LeftShoulder = Torso["Left Shoulder"] | |
43 | RightHip = Torso["Right Hip"] | |
44 | LeftHip = Torso["Left Hip"] | |
45 | ||
46 | IT = Instance.new | |
47 | CF = CFrame.new | |
48 | VT = Vector3.new | |
49 | RAD = math.rad | |
50 | C3 = Color3.new | |
51 | UD2 = UDim2.new | |
52 | BRICKC = BrickColor.new | |
53 | ANGLES = CFrame.Angles | |
54 | EULER = CFrame.fromEulerAnglesXYZ | |
55 | COS = math.cos | |
56 | ACOS = math.acos | |
57 | SIN = math.sin | |
58 | ASIN = math.asin | |
59 | ABS = math.abs | |
60 | MRANDOM = math.random | |
61 | FLOOR = math.floor | |
62 | ||
63 | --//=================================\\ | |
64 | --|| USEFUL VALUES | |
65 | --\\=================================// | |
66 | ||
67 | Animation_Speed = 3 | |
68 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
69 | local Speed = 16 | |
70 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
71 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
72 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
73 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
74 | local DAMAGEMULTIPLIER = 1 | |
75 | local ANIM = "Idle" | |
76 | local ATTACK = false | |
77 | local EQUIPPED = false | |
78 | local HOLD = false | |
79 | local COMBO = 1 | |
80 | local Rooted = false | |
81 | local SINE = 0 | |
82 | local KEYHOLD = false | |
83 | local CHANGE = 2 / Animation_Speed | |
84 | local WALKINGANIM = false | |
85 | local VALUE1 = false | |
86 | local VALUE2 = false | |
87 | local ROBLOXIDLEANIMATION = IT("Animation") | |
88 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
89 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
90 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
91 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
92 | WEAPONGUI.Name = "Weapon GUI" | |
93 | local Weapon = IT("Model") | |
94 | Weapon.Name = "Adds" | |
95 | local Effects = IT("Folder", Weapon) | |
96 | Effects.Name = "Effects" | |
97 | local ANIMATOR = Humanoid.Animator | |
98 | local ANIMATE = Character.Animate | |
99 | local UNANCHOR = true | |
100 | ||
101 | --//=================================\\ | |
102 | --\\=================================// | |
103 | ||
104 | ||
105 | --//=================================\\ | |
106 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
107 | --\\=================================// | |
108 | ||
109 | ArtificialHB = Instance.new("BindableEvent", script) | |
110 | ArtificialHB.Name = "ArtificialHB" | |
111 | ||
112 | script:WaitForChild("ArtificialHB") | |
113 | ||
114 | frame = Frame_Speed | |
115 | tf = 0 | |
116 | allowframeloss = false | |
117 | tossremainder = false | |
118 | lastframe = tick() | |
119 | script.ArtificialHB:Fire() | |
120 | ||
121 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
122 | tf = tf + s | |
123 | if tf >= frame then | |
124 | if allowframeloss then | |
125 | script.ArtificialHB:Fire() | |
126 | lastframe = tick() | |
127 | else | |
128 | for i = 1, math.floor(tf / frame) do | |
129 | script.ArtificialHB:Fire() | |
130 | end | |
131 | lastframe = tick() | |
132 | end | |
133 | if tossremainder then | |
134 | tf = 0 | |
135 | else | |
136 | tf = tf - frame * math.floor(tf / frame) | |
137 | end | |
138 | end | |
139 | end) | |
140 | ||
141 | --//=================================\\ | |
142 | --\\=================================// | |
143 | ||
144 | --//=================================\\ | |
145 | --|| SOME FUNCTIONS | |
146 | --\\=================================// | |
147 | ||
148 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
149 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
150 | end | |
151 | ||
152 | function PositiveAngle(NUMBER) | |
153 | if NUMBER >= 0 then | |
154 | NUMBER = 0 | |
155 | end | |
156 | return NUMBER | |
157 | end | |
158 | ||
159 | function NegativeAngle(NUMBER) | |
160 | if NUMBER <= 0 then | |
161 | NUMBER = 0 | |
162 | end | |
163 | return NUMBER | |
164 | end | |
165 | ||
166 | function Swait(NUMBER) | |
167 | if NUMBER == 0 or NUMBER == nil then | |
168 | ArtificialHB.Event:wait() | |
169 | else | |
170 | for i = 1, NUMBER do | |
171 | ArtificialHB.Event:wait() | |
172 | end | |
173 | end | |
174 | end | |
175 | ||
176 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
177 | local NEWMESH = IT(MESH) | |
178 | if MESH == "SpecialMesh" then | |
179 | NEWMESH.MeshType = MESHTYPE | |
180 | if MESHID ~= "nil" and MESHID ~= "" then | |
181 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
182 | end | |
183 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
184 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
185 | end | |
186 | end | |
187 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
188 | NEWMESH.Scale = SCALE | |
189 | NEWMESH.Parent = PARENT | |
190 | return NEWMESH | |
191 | end | |
192 | ||
193 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
194 | local NEWPART = IT("Part") | |
195 | NEWPART.formFactor = FORMFACTOR | |
196 | NEWPART.Reflectance = REFLECTANCE | |
197 | NEWPART.Transparency = TRANSPARENCY | |
198 | NEWPART.CanCollide = false | |
199 | NEWPART.Locked = true | |
200 | NEWPART.Anchored = true | |
201 | if ANCHOR == false then | |
202 | NEWPART.Anchored = false | |
203 | end | |
204 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
205 | NEWPART.Name = NAME | |
206 | NEWPART.Size = SIZE | |
207 | NEWPART.Position = Torso.Position | |
208 | NEWPART.Material = MATERIAL | |
209 | NEWPART:BreakJoints() | |
210 | NEWPART.Parent = PARENT | |
211 | return NEWPART | |
212 | end | |
213 | ||
214 | local function weldBetween(a, b) | |
215 | local weldd = Instance.new("ManualWeld") | |
216 | weldd.Part0 = a | |
217 | weldd.Part1 = b | |
218 | weldd.C0 = CFrame.new() | |
219 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
220 | weldd.Parent = a | |
221 | return weldd | |
222 | end | |
223 | ||
224 | ||
225 | function QuaternionFromCFrame(cf) | |
226 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
227 | local trace = m00 + m11 + m22 | |
228 | if trace > 0 then | |
229 | local s = math.sqrt(1 + trace) | |
230 | local recip = 0.5 / s | |
231 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
232 | else | |
233 | local i = 0 | |
234 | if m11 > m00 then | |
235 | i = 1 | |
236 | end | |
237 | if m22 > (i == 0 and m00 or m11) then | |
238 | i = 2 | |
239 | end | |
240 | if i == 0 then | |
241 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
242 | local recip = 0.5 / s | |
243 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
244 | elseif i == 1 then | |
245 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
246 | local recip = 0.5 / s | |
247 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
248 | elseif i == 2 then | |
249 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
250 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
251 | end | |
252 | end | |
253 | end | |
254 | ||
255 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
256 | local xs, ys, zs = x + x, y + y, z + z | |
257 | local wx, wy, wz = w * xs, w * ys, w * zs | |
258 | local xx = x * xs | |
259 | local xy = x * ys | |
260 | local xz = x * zs | |
261 | local yy = y * ys | |
262 | local yz = y * zs | |
263 | local zz = z * zs | |
264 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
265 | end | |
266 | ||
267 | function QuaternionSlerp(a, b, t) | |
268 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
269 | local startInterp, finishInterp; | |
270 | if cosTheta >= 0.0001 then | |
271 | if (1 - cosTheta) > 0.0001 then | |
272 | local theta = ACOS(cosTheta) | |
273 | local invSinTheta = 1 / SIN(theta) | |
274 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
275 | finishInterp = SIN(t * theta) * invSinTheta | |
276 | else | |
277 | startInterp = 1 - t | |
278 | finishInterp = t | |
279 | end | |
280 | else | |
281 | if (1 + cosTheta) > 0.0001 then | |
282 | local theta = ACOS(-cosTheta) | |
283 | local invSinTheta = 1 / SIN(theta) | |
284 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
285 | finishInterp = SIN(t * theta) * invSinTheta | |
286 | else | |
287 | startInterp = t - 1 | |
288 | finishInterp = t | |
289 | end | |
290 | end | |
291 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
292 | end | |
293 | ||
294 | function Clerp(a, b, t) | |
295 | local qa = {QuaternionFromCFrame(a)} | |
296 | local qb = {QuaternionFromCFrame(b)} | |
297 | local ax, ay, az = a.x, a.y, a.z | |
298 | local bx, by, bz = b.x, b.y, b.z | |
299 | local _t = 1 - t | |
300 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
301 | end | |
302 | ||
303 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
304 | local frame = IT("Frame") | |
305 | frame.BackgroundTransparency = TRANSPARENCY | |
306 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
307 | frame.Position = POSITION | |
308 | frame.Size = SIZE | |
309 | frame.BackgroundColor3 = COLOR | |
310 | frame.BorderColor3 = BORDERCOLOR | |
311 | frame.Name = NAME | |
312 | frame.Parent = PARENT | |
313 | return frame | |
314 | end | |
315 | ||
316 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
317 | local label = IT("TextLabel") | |
318 | label.BackgroundTransparency = 1 | |
319 | label.Size = UD2(1, 0, 1, 0) | |
320 | label.Position = UD2(0, 0, 0, 0) | |
321 | label.TextColor3 = TEXTCOLOR | |
322 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
323 | label.TextTransparency = TRANSPARENCY | |
324 | label.FontSize = TEXTFONTSIZE | |
325 | label.Font = TEXTFONT | |
326 | label.BorderSizePixel = BORDERSIZEPIXEL | |
327 | label.TextScaled = false | |
328 | label.Text = TEXT | |
329 | label.Name = NAME | |
330 | label.Parent = PARENT | |
331 | return label | |
332 | end | |
333 | ||
334 | function NoOutlines(PART) | |
335 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
336 | end | |
337 | ||
338 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
339 | local NEWWELD = IT(TYPE) | |
340 | NEWWELD.Part0 = PART0 | |
341 | NEWWELD.Part1 = PART1 | |
342 | NEWWELD.C0 = C0 | |
343 | NEWWELD.C1 = C1 | |
344 | NEWWELD.Parent = PARENT | |
345 | return NEWWELD | |
346 | end | |
347 | ||
348 | local S = IT("Sound") | |
349 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
350 | local NEWSOUND = nil | |
351 | coroutine.resume(coroutine.create(function() | |
352 | NEWSOUND = S:Clone() | |
353 | NEWSOUND.Parent = PARENT | |
354 | NEWSOUND.Volume = VOLUME | |
355 | NEWSOUND.Pitch = PITCH | |
356 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
357 | NEWSOUND:play() | |
358 | if DOESLOOP == true then | |
359 | NEWSOUND.Looped = true | |
360 | else | |
361 | repeat wait(1) until NEWSOUND.Playing == false | |
362 | NEWSOUND:remove() | |
363 | end | |
364 | end)) | |
365 | return NEWSOUND | |
366 | end | |
367 | ||
368 | function CFrameFromTopBack(at, top, back) | |
369 | local right = top:Cross(back) | |
370 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
371 | end | |
372 | ||
373 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
374 | function WACKYEFFECT(Table) | |
375 | local TYPE = (Table.EffectType or "Sphere") | |
376 | local SIZE = (Table.Size or VT(1,1,1)) | |
377 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
378 | local TRANSPARENCY = (Table.Transparency or 0) | |
379 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
380 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
381 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
382 | local ROTATION1 = (Table.RotationX or 0) | |
383 | local ROTATION2 = (Table.RotationY or 0) | |
384 | local ROTATION3 = (Table.RotationZ or 0) | |
385 | local MATERIAL = (Table.Material or "Neon") | |
386 | local COLOR = (Table.Color or C3(1,1,1)) | |
387 | local TIME = (Table.Time or 45) | |
388 | local SOUNDID = (Table.SoundID or nil) | |
389 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
390 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
391 | coroutine.resume(coroutine.create(function() | |
392 | local PLAYSSOUND = false | |
393 | local SOUND = nil | |
394 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
395 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
396 | PLAYSSOUND = true | |
397 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
398 | end | |
399 | EFFECT.Color = COLOR | |
400 | local MSH = nil | |
401 | if TYPE == "Sphere" then | |
402 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
403 | elseif TYPE == "Block" then | |
404 | MSH = IT("BlockMesh",EFFECT) | |
405 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
406 | elseif TYPE == "Wave" then | |
407 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
408 | elseif TYPE == "Ring" then | |
409 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
410 | elseif TYPE == "Slash" then | |
411 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
412 | elseif TYPE == "Round Slash" then | |
413 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
414 | elseif TYPE == "Swirl" then | |
415 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
416 | elseif TYPE == "Skull" then | |
417 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
418 | elseif TYPE == "Crystal" then | |
419 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
420 | end | |
421 | if MSH ~= nil then | |
422 | local MOVESPEED = nil | |
423 | if MOVEDIRECTION ~= nil then | |
424 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
425 | end | |
426 | local GROWTH = SIZE - ENDSIZE | |
427 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
428 | if TYPE == "Block" then | |
429 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
430 | else | |
431 | EFFECT.CFrame = CFRAME | |
432 | end | |
433 | for LOOP = 1, TIME+1 do | |
434 | Swait() | |
435 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
436 | if TYPE == "Wave" then | |
437 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
438 | end | |
439 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
440 | if TYPE == "Block" then | |
441 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
442 | else | |
443 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
444 | end | |
445 | if MOVEDIRECTION ~= nil then | |
446 | local ORI = EFFECT.Orientation | |
447 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
448 | EFFECT.Orientation = ORI | |
449 | end | |
450 | end | |
451 | if PLAYSSOUND == false then | |
452 | EFFECT:remove() | |
453 | else | |
454 | repeat Swait() until SOUND.Playing == false | |
455 | EFFECT:remove() | |
456 | end | |
457 | else | |
458 | if PLAYSSOUND == false then | |
459 | EFFECT:remove() | |
460 | else | |
461 | repeat Swait() until SOUND.Playing == false | |
462 | EFFECT:remove() | |
463 | end | |
464 | end | |
465 | end)) | |
466 | end | |
467 | ||
468 | function MakeForm(PART,TYPE) | |
469 | if TYPE == "Cyl" then | |
470 | local MSH = IT("CylinderMesh",PART) | |
471 | elseif TYPE == "Ball" then | |
472 | local MSH = IT("SpecialMesh",PART) | |
473 | MSH.MeshType = "Sphere" | |
474 | elseif TYPE == "Wedge" then | |
475 | local MSH = IT("SpecialMesh",PART) | |
476 | MSH.MeshType = "Wedge" | |
477 | end | |
478 | end | |
479 | ||
480 | Debris = game:GetService("Debris") | |
481 | ||
482 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
483 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
484 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
485 | end | |
486 | ||
487 | function CharacterFade(COLOR,TIMER) | |
488 | coroutine.resume(coroutine.create(function() | |
489 | local FADE = IT("Model",Effects) | |
490 | for _, c in pairs(Character:GetChildren()) do | |
491 | if c.ClassName == "Part" and c ~= RootPart then | |
492 | local FADER = c:Clone() | |
493 | FADER.Color = COLOR | |
494 | FADER.CFrame = c.CFrame | |
495 | FADER.Parent = FADE | |
496 | FADER.Anchored = true | |
497 | FADER.Transparency = 0.25 | |
498 | FADER:BreakJoints() | |
499 | FADER.Material = "Glass" | |
500 | FADER:ClearAllChildren() | |
501 | if FADER.Name == "Head" then | |
502 | FADER.Size = VT(1,1,1) | |
503 | end | |
504 | end | |
505 | end | |
506 | local TRANS = 0.75/TIMER | |
507 | for i = 1, TIMER do | |
508 | Swait() | |
509 | for _, c in pairs(FADE:GetChildren()) do | |
510 | if c.ClassName == "Part" then | |
511 | c.Transparency = c.Transparency + TRANS | |
512 | end | |
513 | end | |
514 | end | |
515 | FADE:remove() | |
516 | end)) | |
517 | end | |
518 | ||
519 | local PE=Instance.new("ParticleEmitter") | |
520 | PE.LightEmission=0.3 | |
521 | PE.Size=NumberSequence.new(0) | |
522 | PE.Transparency=NumberSequence.new(0,1) | |
523 | PE.Rotation=NumberRange.new(0,360) | |
524 | PE.LockedToPart = false | |
525 | PE.Speed = NumberRange.new(0,0,0) | |
526 | PE.ZOffset = 0.3 | |
527 | PE.Rate = 999 | |
528 | PE.VelocitySpread = 25 | |
529 | PE.Name = "Particles" | |
530 | ||
531 | function CreateParticles(art,accel,drag,lifetime,type,isenabledbydefault,locked,size,speed) | |
532 | local particle = nil | |
533 | coroutine.resume(coroutine.create(function(PART) | |
534 | particle = PE:Clone() | |
535 | Swait() | |
536 | particle.Rate = 999 | |
537 | particle.Parent = art | |
538 | particle.Acceleration = accel | |
539 | if type == "Fire" then | |
540 | local EyeSizes={ | |
541 | NumberSequenceKeypoint.new(0,size,size/2), | |
542 | NumberSequenceKeypoint.new(1,size/4,size/8) | |
543 | } | |
544 | particle.Size = NumberSequence.new(EyeSizes) | |
545 | elseif type == "Smoke" then | |
546 | local EyeSizes={ | |
547 | NumberSequenceKeypoint.new(0,size/5,0), | |
548 | NumberSequenceKeypoint.new(1,size*2,0.5) | |
549 | } | |
550 | particle.Size = NumberSequence.new(EyeSizes) | |
551 | elseif type == "Solid" then | |
552 | local EyeSizes={ | |
553 | NumberSequenceKeypoint.new(0,size,0), | |
554 | NumberSequenceKeypoint.new(1,size,0) | |
555 | } | |
556 | particle.Size = NumberSequence.new(EyeSizes) | |
557 | end | |
558 | particle.Lifetime=NumberRange.new(lifetime) | |
559 | particle.Drag = drag | |
560 | if locked == true then | |
561 | particle.LockedToPart = true | |
562 | end | |
563 | particle.Speed = NumberRange.new(speed*0.8,speed) | |
564 | particle.Texture = "http://www.roblox.com/asset/?id=1179557490" | |
565 | particle.Enabled = isenabledbydefault | |
566 | particle.Color = ColorSequence.new(Color3.new(255/255, 176/255, 0)) | |
567 | end)) | |
568 | return particle | |
569 | end | |
570 | ||
571 | --//=================================\\ | |
572 | --|| RAGDOLL STUFF | |
573 | --\\=================================// | |
574 | ||
575 | function recurse(root,callback,i) | |
576 | i= i or 0 | |
577 | for _,v in pairs(root:GetChildren()) do | |
578 | i = i + 1 | |
579 | callback(i,v) | |
580 | ||
581 | if #v:GetChildren() > 0 then | |
582 | i = recurse(v,callback,i) | |
583 | end | |
584 | end | |
585 | ||
586 | return i | |
587 | end | |
588 | ||
589 | function ragdollJoint(character, part0, part1, attachmentName, className, properties) | |
590 | attachmentName = attachmentName.."RigAttachment" | |
591 | local constraint = Instance.new(className.."Constraint") | |
592 | constraint.Attachment0 = part0:FindFirstChild(attachmentName) | |
593 | constraint.Attachment1 = part1:FindFirstChild(attachmentName) | |
594 | constraint.Name = "RagdollConstraint"..part1.Name | |
595 | ||
596 | for _,propertyData in next,properties or {} do | |
597 | constraint[propertyData[1]] = propertyData[2] | |
598 | end | |
599 | ||
600 | constraint.Parent = character | |
601 | end | |
602 | ||
603 | function getAttachment0(character, attachmentName) | |
604 | for _,child in next,character:GetChildren() do | |
605 | local attachment = child:FindFirstChild(attachmentName) | |
606 | if attachment then | |
607 | return attachment | |
608 | end | |
609 | end | |
610 | end | |
611 | ||
612 | function ArtificialHitbox(Part) | |
613 | local HITBOX = CreatePart(3, Part, "Metal", 0, 1, "Really black", "Hitbox", Part.Size/2, false) | |
614 | HITBOX.CanCollide = true | |
615 | HITBOX.CFrame = Part.CFrame | |
616 | weldBetween(Part,HITBOX) | |
617 | end | |
618 | ||
619 | function R15Ragdoll(character,KeepArms) | |
620 | character:BreakJoints() | |
621 | coroutine.resume(coroutine.create(function() | |
622 | recurse(character, function(_,v) | |
623 | if v:IsA("Attachment") then | |
624 | v.Axis = Vector3.new(0, 1, 0) | |
625 | v.SecondaryAxis = Vector3.new(0, 0, 1) | |
626 | v.Rotation = Vector3.new(0, 0, 0) | |
627 | end | |
628 | end) | |
629 | for _,child in next,character:GetChildren() do | |
630 | if child:IsA("Accoutrement") then | |
631 | for _,part in next,child:GetChildren() do | |
632 | if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then | |
633 | local attachment1 = part:FindFirstChildOfClass("Attachment") | |
634 | local attachment0 = getAttachment0(character,attachment1.Name) | |
635 | if attachment0 and attachment1 then | |
636 | local constraint = Instance.new("HingeConstraint") | |
637 | constraint.Attachment0 = attachment0 | |
638 | constraint.Attachment1 = attachment1 | |
639 | constraint.LimitsEnabled = true | |
640 | constraint.UpperAngle = 0 | |
641 | constraint.LowerAngle = 0 | |
642 | constraint.Parent = character | |
643 | end | |
644 | ArtificialHitbox(part) | |
645 | elseif part.Name == "HumanoidRootPart" then | |
646 | part:remove() | |
647 | end | |
648 | end | |
649 | end | |
650 | end | |
651 | ||
652 | ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", { | |
653 | {"LimitsEnabled",true}; | |
654 | {"UpperAngle",5}; | |
655 | }) | |
656 | if character:FindFirstChild("Head") then | |
657 | ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", { | |
658 | {"LimitsEnabled",true}; | |
659 | {"UpperAngle",15}; | |
660 | }) | |
661 | end | |
662 | ||
663 | local handProperties = { | |
664 | {"LimitsEnabled", true}; | |
665 | {"UpperAngle",0}; | |
666 | {"LowerAngle",0}; | |
667 | } | |
668 | ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties) | |
669 | ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties) | |
670 | ||
671 | local shinProperties = { | |
672 | {"LimitsEnabled", true}; | |
673 | {"UpperAngle", 0}; | |
674 | {"LowerAngle", -75}; | |
675 | } | |
676 | ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties) | |
677 | ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties) | |
678 | ||
679 | local footProperties = { | |
680 | {"LimitsEnabled", true}; | |
681 | {"UpperAngle", 15}; | |
682 | {"LowerAngle", -45}; | |
683 | } | |
684 | ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties) | |
685 | ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties) | |
686 | if KeepArms == true then | |
687 | ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket") | |
688 | ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket") | |
689 | ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket") | |
690 | ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket") | |
691 | end | |
692 | ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket") | |
693 | ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket") | |
694 | Debris:AddItem(character,5) | |
695 | end)) | |
696 | end | |
697 | ||
698 | function Ragdoll(Character2,CharTorso,KeepArms) | |
699 | coroutine.resume(coroutine.create(function() | |
700 | Character2:BreakJoints() | |
701 | local hum = Character2:findFirstChild("Humanoid") | |
702 | hum:remove() | |
703 | local function Scan(ch) | |
704 | local e | |
705 | for e = 1,#ch do | |
706 | Scan(ch[e]:GetChildren()) | |
707 | if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then | |
708 | ch[e]:remove() | |
709 | end | |
710 | end | |
711 | end | |
712 | local NEWHUM = IT("Humanoid") | |
713 | NEWHUM.Name = "Corpse" | |
714 | NEWHUM.Health = 0 | |
715 | NEWHUM.MaxHealth = 0 | |
716 | NEWHUM.PlatformStand = true | |
717 | NEWHUM.Parent = Character2 | |
718 | NEWHUM.DisplayDistanceType = "None" | |
719 | ||
720 | local ch = Character2:GetChildren() | |
721 | local i | |
722 | for i = 1,#ch do | |
723 | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then | |
724 | ch[i]:remove() | |
725 | end | |
726 | end | |
727 | ||
728 | local Torso2 = Character2.Torso | |
729 | local movevector = Vector3.new() | |
730 | ||
731 | if Torso2 then | |
732 | movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector | |
733 | local Head = Character2:FindFirstChild("Head") | |
734 | if Head then | |
735 | local Neck = Instance.new("Weld") | |
736 | Neck.Name = "Neck" | |
737 | Neck.Part0 = Torso2 | |
738 | Neck.Part1 = Head | |
739 | Neck.C0 = CFrame.new(0, 1.5, 0) | |
740 | Neck.C1 = CFrame.new() | |
741 | Neck.Parent = Torso2 | |
742 | ||
743 | end | |
744 | local Limb = Character2:FindFirstChild("Right Arm") | |
745 | if Limb and KeepArms == true then | |
746 | ||
747 | Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0) | |
748 | local Joint = Instance.new("Glue") | |
749 | Joint.Name = "RightShoulder" | |
750 | Joint.Part0 = Torso2 | |
751 | Joint.Part1 = Limb | |
752 | Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
753 | Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
754 | Joint.Parent = Torso2 | |
755 | ||
756 | local B = Instance.new("Part") | |
757 | B.TopSurface = 0 | |
758 | B.BottomSurface = 0 | |
759 | B.formFactor = "Symmetric" | |
760 | B.Size = Vector3.new(1, 1, 1) | |
761 | B.Transparency = 1 | |
762 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
763 | B.Parent = Character2 | |
764 | local W = Instance.new("Weld") | |
765 | W.Part0 = Limb | |
766 | W.Part1 = B | |
767 | W.C0 = CFrame.new(0, -0.5, 0) | |
768 | W.Parent = Limb | |
769 | ||
770 | end | |
771 | local Limb = Character2:FindFirstChild("Left Arm") | |
772 | if Limb and KeepArms == true then | |
773 | ||
774 | Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0) | |
775 | local Joint = Instance.new("Glue") | |
776 | Joint.Name = "LeftShoulder" | |
777 | Joint.Part0 = Torso2 | |
778 | Joint.Part1 = Limb | |
779 | Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
780 | Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
781 | Joint.Parent = Torso2 | |
782 | ||
783 | local B = Instance.new("Part") | |
784 | B.TopSurface = 0 | |
785 | B.BottomSurface = 0 | |
786 | B.formFactor = "Symmetric" | |
787 | B.Size = Vector3.new(1, 1, 1) | |
788 | B.Transparency = 1 | |
789 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
790 | B.Parent = Character2 | |
791 | local W = Instance.new("Weld") | |
792 | W.Part0 = Limb | |
793 | W.Part1 = B | |
794 | W.C0 = CFrame.new(0, -0.5, 0) | |
795 | W.Parent = Limb | |
796 | ||
797 | end | |
798 | local Limb = Character2:FindFirstChild("Right Leg") | |
799 | if Limb then | |
800 | ||
801 | Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0) | |
802 | local Joint = Instance.new("Glue") | |
803 | Joint.Name = "RightHip" | |
804 | Joint.Part0 = Torso2 | |
805 | Joint.Part1 = Limb | |
806 | Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
807 | Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
808 | Joint.Parent = Torso2 | |
809 | ||
810 | local B = Instance.new("Part") | |
811 | B.TopSurface = 0 | |
812 | B.BottomSurface = 0 | |
813 | B.formFactor = "Symmetric" | |
814 | B.Size = Vector3.new(1, 1, 1) | |
815 | B.Transparency = 1 | |
816 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
817 | B.Parent = Character2 | |
818 | local W = Instance.new("Weld") | |
819 | W.Part0 = Limb | |
820 | W.Part1 = B | |
821 | W.C0 = CFrame.new(0, -0.5, 0) | |
822 | W.Parent = Limb | |
823 | ||
824 | end | |
825 | local Limb = Character2:FindFirstChild("Left Leg") | |
826 | if Limb then | |
827 | ||
828 | Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0) | |
829 | local Joint = Instance.new("Glue") | |
830 | Joint.Name = "LeftHip" | |
831 | Joint.Part0 = Torso2 | |
832 | Joint.Part1 = Limb | |
833 | Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
834 | Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
835 | Joint.Parent = Torso2 | |
836 | ||
837 | local B = Instance.new("Part") | |
838 | B.TopSurface = 0 | |
839 | B.BottomSurface = 0 | |
840 | B.formFactor = "Symmetric" | |
841 | B.Size = Vector3.new(1, 1, 1) | |
842 | B.Transparency = 1 | |
843 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
844 | B.Parent = Character2 | |
845 | local W = Instance.new("Weld") | |
846 | W.Part0 = Limb | |
847 | W.Part1 = B | |
848 | W.C0 = CFrame.new(0, -0.5, 0) | |
849 | W.Parent = Limb | |
850 | ||
851 | end | |
852 | --[ | |
853 | local Bar = Instance.new("Part") | |
854 | Bar.TopSurface = 0 | |
855 | Bar.BottomSurface = 0 | |
856 | Bar.formFactor = "Symmetric" | |
857 | Bar.Size = Vector3.new(1, 1, 1) | |
858 | Bar.Transparency = 1 | |
859 | Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0) | |
860 | Bar.Parent = Character2 | |
861 | local Weld = Instance.new("Weld") | |
862 | Weld.Part0 = Torso2 | |
863 | Weld.Part1 = Bar | |
864 | Weld.C0 = CFrame.new(0, 0.5, 0) | |
865 | Weld.Parent = Torso2 | |
866 | --]] | |
867 | end | |
868 | Character2.Parent = workspace | |
869 | Debris:AddItem(Character2,5) | |
870 | ||
871 | return Character2,Torso2 | |
872 | end)) | |
873 | end | |
874 | ||
875 | --//=================================\\ | |
876 | --|| WEAPON CREATION | |
877 | --\\=================================// | |
878 | ||
879 | local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false) | |
880 | PRT.Color = C3(0,0,0) | |
881 | local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0)) | |
882 | CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0)) | |
883 | local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Scarf", VT(1,1,1),false) | |
884 | PRT.Color = C3(0,0,0) | |
885 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0)) | |
886 | CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0)) | |
887 | for i = 1, 16 do | |
888 | local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false) | |
889 | FACE.Color = C3(0,0,0) | |
890 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE | |
891 | CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0)) | |
892 | end | |
893 | - | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Institutional White", "Eye", VT(0.1,1,1)/2,false) |
893 | + | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false) |
894 | MakeForm(Eye,"Ball") | |
895 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4)) | |
896 | local LASTPART = Head | |
897 | for i = 1, 20 do | |
898 | local MATH = (1-(i/25)) | |
899 | if LASTPART == Head then | |
900 | local Horn = CreatePart(3, Character, "Neon", 0, 0, "White", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
901 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0)) | |
902 | LASTPART = Horn | |
903 | Horn.Color = C3((i*3-3)/255,0,0) | |
904 | else | |
905 | local Horn = CreatePart(3, Character, "Neon", 0, 0, "White", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
906 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0)) | |
907 | LASTPART = Horn | |
908 | Horn.Color = C3((i*3-3)/255,0,0) | |
909 | end | |
910 | local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false) | |
911 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0)) | |
912 | end | |
913 | local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false) | |
914 | - | local DUST = CreateParticles(RightArm,VT(0,0,0),5,2,"Smoke",false,false,5,0) |
914 | + | local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0)) |
915 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
916 | MakeForm(Part,"Wedge") | |
917 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0)) | |
918 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false) | |
919 | MakeForm(Part,"Wedge") | |
920 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0)) | |
921 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false) | |
922 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
923 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false) | |
924 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
925 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false) | |
926 | MakeForm(Part,"Cyl") | |
927 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
928 | for i = 1, 8 do | |
929 | local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false) | |
930 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0)) | |
931 | end | |
932 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false) | |
933 | MakeForm(Part,"Cyl") | |
934 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
935 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false) | |
936 | MakeForm(Part,"Ball") | |
937 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
938 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false) | |
939 | MakeForm(Part,"Wedge") | |
940 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0)) | |
941 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false) | |
942 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
943 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false) | |
944 | MakeForm(Part,"Cyl") | |
945 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
946 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false) | |
947 | MakeForm(Part,"Cyl") | |
948 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
949 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false) | |
950 | MakeForm(Part,"Cyl") | |
951 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
952 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
953 | MakeForm(Part,"Wedge") | |
954 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0)) | |
955 | local LASTPART = Handle | |
956 | for i = 1, 10 do | |
957 | if LASTPART == Handle then | |
958 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false) | |
959 | LASTPART = Part | |
960 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
961 | else | |
962 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false) | |
963 | CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0)) | |
964 | LASTPART = Part | |
965 | end | |
966 | end | |
967 | ||
968 | local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false) | |
969 | MakeForm(Barrel,"Cyl") | |
970 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
971 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false) | |
972 | MakeForm(Part,"Cyl") | |
973 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0)) | |
974 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false) | |
975 | MakeForm(Part,"Wedge") | |
976 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) | |
977 | local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false) | |
978 | MakeForm(Hole,"Cyl") | |
979 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0)) | |
980 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false) | |
981 | local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
982 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2)) | |
983 | local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false) | |
984 | local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
985 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2)) | |
986 | coroutine.resume(coroutine.create(function() | |
987 | while wait() do | |
988 | GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5)) | |
989 | GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5)) | |
990 | end | |
991 | end)) | |
992 | ||
993 | DUST.ZOffset = 1 | |
994 | RightArm.Transparency = 1 | |
995 | local BasePart = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(1,2,1),false) | |
996 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BasePart, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
997 | local Sphere = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(1.4,1.4,1.4),false) | |
998 | MakeForm(Sphere,"Ball") | |
999 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Sphere, CF(0.2,0.8,0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1000 | local LaserPart = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0.3,0.3,0.1),false) | |
1001 | MakeForm(LaserPart,"Ball") | |
1002 | CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, LaserPart, CF(0,0,-0.65) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1003 | local Bump = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.3,0.3,0.2),false) | |
1004 | MakeForm(Bump,"Ball") | |
1005 | CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Bump, CF(0,0,0.65) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1006 | local BottomLaser = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0.4,0,0.4),false) | |
1007 | MakeForm(BottomLaser,"Cyl") | |
1008 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, BottomLaser, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1009 | local Part1 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.5,0.5),false) | |
1010 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part1, CF(0,-0.76,-0.26) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1011 | local Part2 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.5,0.5),false) | |
1012 | CreateWeldOrSnapOrMotor("Weld", BasePart, Part1, Part2, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, -0.25, 0)) | |
1013 | local Part3 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.5,0.5),false) | |
1014 | CreateWeldOrSnapOrMotor("Weld", BasePart, Part1, Part3, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0, -0.26, 0)) | |
1015 | local Part4 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.56,0.5),false) | |
1016 | CreateWeldOrSnapOrMotor("Weld", BasePart, Part2, Part4, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, -0.26, 0)) | |
1017 | local Part5 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.56,0.5),false) | |
1018 | CreateWeldOrSnapOrMotor("Weld", BasePart, Part4, Part5, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-125)), CF(0, -0.26, 0)) | |
1019 | local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.25,0.5),false) | |
1020 | CreateWeldOrSnapOrMotor("Weld", BasePart, Part4, Part, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, -0.26/2, 0)) | |
1021 | local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.3,0.5),false) | |
1022 | CreateWeldOrSnapOrMotor("Weld", BasePart, Part2, Part, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-65)), CF(0, -0.31/2, 0)) | |
1023 | local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(1.4,0,1.4),false) | |
1024 | MakeForm(Part,"Cyl") | |
1025 | CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Part, CF(0.035,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1026 | local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(1.4,0,1.4),false) | |
1027 | MakeForm(Part,"Cyl") | |
1028 | CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Part, CF(0,-0.035,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0)) | |
1029 | local Sphere = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.3,1.6,0.7),false) | |
1030 | MakeForm(Sphere,"Ball") | |
1031 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Sphere, CF(0.45,0.5,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1032 | ||
1033 | for _, c in pairs(Weapon:GetChildren()) do | |
1034 | if c.ClassName == "Part" then | |
1035 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1036 | end | |
1037 | end | |
1038 | ||
1039 | local SKILLTEXTCOLOR = C3(1,0,0) | |
1040 | local SKILLFONT = "SciFi" | |
1041 | local SKILLTEXTSIZE = 5 | |
1042 | ||
1043 | Weapon.Parent = Character | |
1044 | ||
1045 | Humanoid.Died:connect(function() | |
1046 | ATTACK = true | |
1047 | end) | |
1048 | ||
1049 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
1050 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
1051 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.82, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
1052 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.78, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
1053 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.74, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
1054 | local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame") | |
1055 | ||
1056 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 1") | |
1057 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 2") | |
1058 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 3") | |
1059 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 4") | |
1060 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[E]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 5") | |
1061 | local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[X]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 6") | |
1062 | ||
1063 | --//=================================\\ | |
1064 | --|| ATTACK FUNCTIONS AND STUFF | |
1065 | --\\=================================// | |
1066 | ||
1067 | function Warp() | |
1068 | local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 100, Character) | |
1069 | if HITFLOOR then | |
1070 | CharacterFade(C3(0.5,0,0),50) | |
1071 | HITPOS = HITPOS + VT(0,3.5,0) | |
1072 | local POS = RootPart.Position | |
1073 | RootPart.CFrame = CF(HITPOS,CF(POS,HITPOS)*CF(0,0,-100000).p) | |
1074 | CreateSound(289556450,Torso,2,MRANDOM(8,13)/10,false) | |
1075 | end | |
1076 | end | |
1077 | ||
1078 | function Dash() | |
1079 | ATTACK = true | |
1080 | Rooted = true | |
1081 | local SOUND = CreateSound(1165167610, Torso, 1, 1, true) | |
1082 | local LOOP = 0 | |
1083 | repeat | |
1084 | LOOP = LOOP + 1 | |
1085 | Swait() | |
1086 | local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, 5, workspace) | |
1087 | local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 100, Character) | |
1088 | if HITFLOOR then | |
1089 | CharacterFade(C3(0.5,0,0),35) | |
1090 | HITPOS = HITPOS + VT(0,3.5,0) | |
1091 | local POS = RootPart.Position | |
1092 | RootPart.CFrame = CF(HITPOS,CF(POS,HITPOS)*CF(0,0,-100000).p) | |
1093 | RootPart.Velocity = VT(0,0,0) | |
1094 | RootPart.RotVelocity = VT(0,0,0) | |
1095 | end | |
1096 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(75), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1097 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1098 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1099 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1100 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1101 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1102 | until KEYHOLD == false | |
1103 | coroutine.resume(coroutine.create(function() | |
1104 | for i = 1, 20 do | |
1105 | Swait() | |
1106 | SOUND.Volume = SOUND.Volume - 1/20 | |
1107 | end | |
1108 | SOUND:remove() | |
1109 | end)) | |
1110 | if LOOP > 50 then | |
1111 | CreateSound(772085046,Torso,5,MRANDOM(8,13)/10,false) | |
1112 | for i = 1, 100 do | |
1113 | Swait() | |
1114 | RootPart.CFrame = RootPart.CFrame * CF(0,0,-(1-(i/100))/3) | |
1115 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(1,0.5,1), Size2 = VT(2,0,2), Transparency = 0.7, Transparency2 = 1, CFrame = CF(RightLeg.CFrame*CF(0,-1,0).p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.3,0.3,0.3), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1116 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(1,0.5,1), Size2 = VT(2,0,2), Transparency = 0.7, Transparency2 = 1, CFrame = CF(LeftLeg.CFrame*CF(0,-1,0).p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.3,0.3,0.3), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1117 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1118 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1119 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1120 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1121 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1122 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1123 | end | |
1124 | end | |
1125 | ATTACK = false | |
1126 | Rooted = false | |
1127 | end | |
1128 | ||
1129 | function LimbRip() | |
1130 | ATTACK = true | |
1131 | Rooted = false | |
1132 | local TARGET = nil | |
1133 | local ROOT = nil | |
1134 | local HUMAN = nil | |
1135 | local DIST = 4 | |
1136 | Speed = 12 | |
1137 | for i=0, 1, 0.1 / Animation_Speed do | |
1138 | Swait() | |
1139 | local CHILDREN = workspace:GetDescendants() | |
1140 | for index, CHILD in pairs(CHILDREN) do | |
1141 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1142 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1143 | if HUM then | |
1144 | local TORSO = CHILD:FindFirstChild("HumanoidRootPart") or CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1145 | if TORSO and HUM.Health > 0 then | |
1146 | if (TORSO.Position - RightArm.Position).Magnitude <= DIST then | |
1147 | DIST = (TORSO.Position - RightArm.Position).Magnitude | |
1148 | ROOT = TORSO | |
1149 | HUMAN = HUM | |
1150 | TARGET = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1151 | end | |
1152 | end | |
1153 | end | |
1154 | end | |
1155 | end | |
1156 | if ROOT then | |
1157 | break | |
1158 | end | |
1159 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1160 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
1161 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1162 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1163 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1164 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1165 | end | |
1166 | Speed = 16 | |
1167 | if ROOT then | |
1168 | CreateSound(305685800,Torso,5,1.3,false) | |
1169 | Rooted = true | |
1170 | local GORED = false | |
1171 | coroutine.resume(coroutine.create(function() | |
1172 | repeat | |
1173 | Swait() | |
1174 | ROOT.Anchored = true | |
1175 | until GORED == true | |
1176 | ROOT.Anchored = false | |
1177 | end)) | |
1178 | RootPart.CFrame = ROOT.CFrame*CF(0,0,2.25) | |
1179 | if TARGET.Name == "Torso" then | |
1180 | local RARM = TARGET.Parent:FindFirstChild("Right Arm") | |
1181 | local LARM = TARGET.Parent:FindFirstChild("Left Arm") | |
1182 | if RARM and LARM then | |
1183 | for i=0, 1, 0.1 / Animation_Speed do | |
1184 | Swait() | |
1185 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1186 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1187 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1188 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1189 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1190 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1191 | end | |
1192 | for _, c in pairs(TARGET.Parent:GetDescendants()) do | |
1193 | if c:IsA("JointInstance") then | |
1194 | if c.Part1 == RARM or c.Part1 == LARM or c.Part0 == RARM or c.Part0 == LARM then | |
1195 | c:remove() | |
1196 | end | |
1197 | end | |
1198 | end | |
1199 | CreateSound(363808674, TARGET, 3, MRANDOM(7,9)/10, false) | |
1200 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1201 | CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, LARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1202 | for i=0, 1, 0.1 / Animation_Speed do | |
1203 | Swait() | |
1204 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1205 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1206 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1207 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1208 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1209 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1210 | end | |
1211 | for i=0, 1, 0.1 / Animation_Speed do | |
1212 | Swait() | |
1213 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.25) * ANGLES(RAD(-25), RAD(0), RAD(80)), 1 / Animation_Speed) | |
1214 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed) | |
1215 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1216 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1217 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,1.5,0), 1 / Animation_Speed) | |
1218 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1219 | end | |
1220 | for i=0, 0.1, 0.1 / Animation_Speed do | |
1221 | Swait() | |
1222 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed) | |
1223 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed) | |
1224 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1225 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1226 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed) | |
1227 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1228 | end | |
1229 | GORED = true | |
1230 | Ragdoll(TARGET.Parent,Torso) | |
1231 | if ROOT.Name ~= "Torso" then | |
1232 | ROOT:remove() | |
1233 | end | |
1234 | local RGRAB = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1235 | local LGRAB = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, LARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1236 | local bv = Instance.new("BodyVelocity",TARGET) | |
1237 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1238 | bv.velocity = TARGET.CFrame.lookVector*75 | |
1239 | Debris:AddItem(bv,0.05) | |
1240 | CreateSound(621557962, RightLeg, 1, MRANDOM(7,9)/10, false) | |
1241 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1242 | Swait() | |
1243 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed) | |
1244 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed) | |
1245 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1246 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1247 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed) | |
1248 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1249 | end | |
1250 | for i=0, 1, 0.1 / Animation_Speed do | |
1251 | Swait() | |
1252 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1253 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1254 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
1255 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.6 / Animation_Speed) | |
1256 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1257 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1258 | end | |
1259 | local HITBOX = CreatePart(3, RARM, "Metal", 0, 1, "Really black", "Part", RARM.Size, false) | |
1260 | HITBOX.CFrame = RARM.CFrame | |
1261 | HITBOX.CanCollide = true | |
1262 | weldBetween(RARM,HITBOX) | |
1263 | local HITBOX = CreatePart(3, LARM, "Metal", 0, 1, "Really black", "Part", RARM.Size, false) | |
1264 | HITBOX.CFrame = LARM.CFrame | |
1265 | HITBOX.CanCollide = true | |
1266 | weldBetween(LARM,HITBOX) | |
1267 | RGRAB:remove() | |
1268 | LGRAB:remove() | |
1269 | for i=0, 0.4, 0.1 / Animation_Speed do | |
1270 | Swait() | |
1271 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1272 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1273 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(110)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1274 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(-110)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1275 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1276 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1277 | end | |
1278 | end | |
1279 | elseif TARGET.Name == "UpperTorso" then | |
1280 | if TARGET.Parent:FindFirstChild("RightUpperArm") and TARGET.Parent:FindFirstChild("LeftUpperArm") then | |
1281 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1282 | Swait() | |
1283 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1284 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
1285 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.5) * ANGLES(RAD(140), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1286 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1287 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1288 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1289 | end | |
1290 | local SAWBLADE = CreatePart(3, Weapon, "Neon", 0, 0.5, "Really red", "Part", VT(0,0,0),false) | |
1291 | local WELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, SAWBLADE, CF(0,-1,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0)) | |
1292 | local BLADE = true | |
1293 | CreateMesh("SpecialMesh", SAWBLADE, "FileMesh", "74322089", "", VT(1,1,1), VT(0,0,0)) | |
1294 | coroutine.resume(coroutine.create(function() | |
1295 | repeat | |
1296 | Swait() | |
1297 | WELD.C1 = WELD.C1 * ANGLES(RAD(0), RAD(0), RAD(25)) | |
1298 | until BLADE == false | |
1299 | SAWBLADE:remove() | |
1300 | end)) | |
1301 | CreateSound(1165167936, SAWBLADE, 2, 1, true) | |
1302 | for i=0, 1, 0.1 / Animation_Speed do | |
1303 | Swait() | |
1304 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1305 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
1306 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.5) * ANGLES(RAD(140), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1307 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1308 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1309 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1310 | end | |
1311 | for i=0, 3, 0.1 / Animation_Speed do | |
1312 | Swait() | |
1313 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1314 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
1315 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-25), RAD(0)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed) | |
1316 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1317 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1318 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1319 | end | |
1320 | CreateSound(363808674, TARGET, 3, MRANDOM(7,9)/10, false) | |
1321 | TARGET.Parent:FindFirstChild("RightUpperArm").RightShoulder:remove() | |
1322 | for i=0, 1, 0.1 / Animation_Speed do | |
1323 | Swait() | |
1324 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(1, 0, 0.3) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed) | |
1325 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / Animation_Speed) | |
1326 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(90)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1327 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1328 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1329 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1330 | end | |
1331 | for i=0, 3, 0.1 / Animation_Speed do | |
1332 | Swait() | |
1333 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(1, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed) | |
1334 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / Animation_Speed) | |
1335 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed) | |
1336 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1337 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1338 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1339 | end | |
1340 | CreateSound(363808674, TARGET, 3, MRANDOM(7,9)/10, false) | |
1341 | TARGET.Parent:FindFirstChild("LeftUpperArm").LeftShoulder:remove() | |
1342 | BLADE = false | |
1343 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1344 | Swait() | |
1345 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.25) * ANGLES(RAD(-25), RAD(0), RAD(80)), 1 / Animation_Speed) | |
1346 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed) | |
1347 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1348 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1349 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,1.5,0), 1 / Animation_Speed) | |
1350 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1351 | end | |
1352 | for i=0, 0.1, 0.1 / Animation_Speed do | |
1353 | Swait() | |
1354 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed) | |
1355 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed) | |
1356 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1357 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1358 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed) | |
1359 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1360 | end | |
1361 | GORED = true | |
1362 | TARGET.Parent:BreakJoints() | |
1363 | R15Ragdoll(TARGET.Parent) | |
1364 | if ROOT.Name ~= "Torso" then | |
1365 | ROOT:remove() | |
1366 | end | |
1367 | local bv = Instance.new("BodyVelocity",TARGET) | |
1368 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1369 | bv.velocity = TARGET.CFrame.lookVector*75 | |
1370 | Debris:AddItem(bv,0.05) | |
1371 | CreateSound(621557962, RightLeg, 1, MRANDOM(7,9)/10, false) | |
1372 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1373 | Swait() | |
1374 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed) | |
1375 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed) | |
1376 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1377 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1378 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed) | |
1379 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1380 | end | |
1381 | end | |
1382 | end | |
1383 | end | |
1384 | ATTACK = false | |
1385 | Rooted = false | |
1386 | end | |
1387 | ||
1388 | function Buzzsaw() | |
1389 | ATTACK = true | |
1390 | Rooted = false | |
1391 | local ARMSPEED = 0.1 | |
1392 | local TARGET = nil | |
1393 | local ROOT = nil | |
1394 | local HUMAN = nil | |
1395 | local DIST = 4 | |
1396 | local SAWBLADE = CreatePart(3, Weapon, "Neon", 0, 0.5, "Really red", "Part", VT(0,0,0),false) | |
1397 | local WELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, SAWBLADE, CF(0,-1,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0)) | |
1398 | local BLADE = true | |
1399 | CreateMesh("SpecialMesh", SAWBLADE, "FileMesh", "74322089", "", VT(2,2,1), VT(0,0,0)) | |
1400 | coroutine.resume(coroutine.create(function() | |
1401 | repeat | |
1402 | Swait() | |
1403 | WELD.C1 = WELD.C1 * ANGLES(RAD(0), RAD(0), RAD(25)) | |
1404 | until BLADE == false | |
1405 | SAWBLADE:remove() | |
1406 | end)) | |
1407 | CreateSound(1165167936, SAWBLADE, 2, 1, true) | |
1408 | for i=0, 1, 0.1 / Animation_Speed do | |
1409 | Swait() | |
1410 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1411 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
1412 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.5, -0.5) * ANGLES(RAD(175), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1413 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1414 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1415 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1416 | end | |
1417 | for i=0, 2, 0.1 / Animation_Speed do | |
1418 | Swait() | |
1419 | local CHILDREN = workspace:GetDescendants() | |
1420 | for index, CHILD in pairs(CHILDREN) do | |
1421 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1422 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1423 | if HUM then | |
1424 | local TORSO = CHILD:FindFirstChild("HumanoidRootPart") or CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1425 | if TORSO and HUM.Health > 0 then | |
1426 | if (TORSO.Position - RightArm.Position).Magnitude <= DIST then | |
1427 | DIST = (TORSO.Position - RightArm.Position).Magnitude | |
1428 | ROOT = TORSO | |
1429 | HUMAN = HUM | |
1430 | TARGET = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1431 | end | |
1432 | end | |
1433 | end | |
1434 | end | |
1435 | end | |
1436 | if ROOT then | |
1437 | break | |
1438 | end | |
1439 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1440 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
1441 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.5, -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, ARMSPEED / Animation_Speed) | |
1442 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1443 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1444 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1445 | end | |
1446 | if ROOT then | |
1447 | ARMSPEED = 0.03 | |
1448 | Rooted = true | |
1449 | RootPart.CFrame = ROOT.CFrame*CF(0,0,2.5) | |
1450 | repeat | |
1451 | HUMAN.Health = HUMAN.Health - 0.5 | |
1452 | Swait() | |
1453 | ROOT.Anchored = true | |
1454 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(1, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1455 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
1456 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, ARMSPEED / Animation_Speed) | |
1457 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1458 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1459 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1460 | until RightArm.Position.Y < Torso.Position.Y-0.15 or HUMAN.Health == 0 | |
1461 | ROOT.Anchored = false | |
1462 | if HUMAN.Health == 0 then | |
1463 | if ROOT.Name ~= "Torso" then | |
1464 | ROOT:remove() | |
1465 | end | |
1466 | if TARGET.Name == "Torso" then | |
1467 | Ragdoll(HUMAN.Parent,Torso,true) | |
1468 | elseif TARGET.Name == "UpperTorso" then | |
1469 | R15Ragdoll(HUMAN.Parent,true) | |
1470 | end | |
1471 | end | |
1472 | end | |
1473 | BLADE = false | |
1474 | ATTACK = false | |
1475 | Rooted = false | |
1476 | end | |
1477 | ||
1478 | function ReeeEEEEEE() | |
1479 | ATTACK = true | |
1480 | Rooted = false | |
1481 | Speed = 12 | |
1482 | local FX = CreateSound(198165368, Head, 4, 0.5, false) | |
1483 | repeat | |
1484 | Swait() | |
1485 | FX.Parent = Head | |
1486 | local CHILDREN = workspace:GetDescendants() | |
1487 | for index, CHILD in pairs(CHILDREN) do | |
1488 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1489 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1490 | if HUM then | |
1491 | local TORSO = CHILD:FindFirstChild("Head") | |
1492 | if TORSO then | |
1493 | if (TORSO.Position - Head.Position).Magnitude <= 25 then | |
1494 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1495 | TORSO:remove() | |
1496 | if CHILD:FindFirstChild("Torso") then | |
1497 | Ragdoll(CHILD,Torso,true) | |
1498 | elseif CHILD:FindFirstChild("UpperTorso") then | |
1499 | R15Ragdoll(CHILD,true) | |
1500 | end | |
1501 | end | |
1502 | end | |
1503 | end | |
1504 | end | |
1505 | end | |
1506 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1507 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1508 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1509 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1510 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-45), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1511 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-45), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1512 | until FX.Playing == false | |
1513 | Speed = 16 | |
1514 | ATTACK = false | |
1515 | Rooted = false | |
1516 | end | |
1517 | ||
1518 | function Needle() | |
1519 | ATTACK = true | |
1520 | Rooted = true | |
1521 | local GYRO = IT("BodyGyro",RootPart) | |
1522 | GYRO.D = 2 | |
1523 | GYRO.P = 2000 | |
1524 | GYRO.MaxTorque = VT(0,4000000,0) | |
1525 | local NEEDGYRO = true | |
1526 | coroutine.resume(coroutine.create(function() | |
1527 | repeat | |
1528 | Swait() | |
1529 | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
1530 | until NEEDGYRO == false | |
1531 | GYRO:Remove() | |
1532 | end)) | |
1533 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1534 | Swait() | |
1535 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1536 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
1537 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1538 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1539 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1540 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, 0) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1541 | end | |
1542 | for i=0, 1, 0.1 / Animation_Speed do | |
1543 | Swait() | |
1544 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1545 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(15), RAD(-45)), 1 / Animation_Speed) | |
1546 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1547 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1548 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1549 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, 0) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1550 | end | |
1551 | local HIT,POS = CastProperRay(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p,300,Character) | |
1552 | WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(5,1,5), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 1, SoundVolume = 2}) | |
1553 | NEEDGYRO = false | |
1554 | if HIT then | |
1555 | local NEEDLE = IT("Model",Effects) | |
1556 | local BASE = CreatePart(3, NEEDLE, "Glass", 0, 0.5, "Pearl", "Part", VT(0.3,0.6,0.3), false) | |
1557 | MakeForm(BASE,"Cyl") | |
1558 | BASE.CFrame = CF(POS,RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(90), RAD(0), RAD(0))*CF(0,-0.35,0) | |
1559 | weldBetween(BASE,HIT) | |
1560 | local FLUID = CreatePart(3, NEEDLE, "Neon", 0, 0, "Lime green", "Part", VT(0.28,0.58,0.28), false) | |
1561 | MakeForm(FLUID,"Cyl") | |
1562 | FLUID.CFrame = BASE.CFrame | |
1563 | weldBetween(BASE,FLUID) | |
1564 | local PART = CreatePart(3, NEEDLE, "Metal", 0, 0, "Pearl", "Part", VT(0,0.2,0), false) | |
1565 | PART.CFrame = BASE.CFrame*CF(0,0.4,0) | |
1566 | weldBetween(BASE,PART) | |
1567 | local PART = CreatePart(3, NEEDLE, "Metal", 0, 0, "Pearl", "Part", VT(0.1,0.1,0.1), false) | |
1568 | PART.CFrame = BASE.CFrame*CF(0,-0.35,0) | |
1569 | weldBetween(BASE,PART) | |
1570 | local PART = CreatePart(3, NEEDLE, "Metal", 0, 0, "Pearl", "Part", VT(0.2,0.1,0.2), false) | |
1571 | PART.CFrame = BASE.CFrame*CF(0,-0.4,0) | |
1572 | weldBetween(BASE,PART) | |
1573 | Debris:AddItem(NEEDLE,7) | |
1574 | if HIT.Parent:FindFirstChildOfClass("Humanoid") then | |
1575 | local HUMAN = HIT.Parent:FindFirstChildOfClass("Humanoid") | |
1576 | coroutine.resume(coroutine.create(function() | |
1577 | for i = 1, 500 do | |
1578 | HUMAN.Health = HUMAN.Health - MRANDOM(1,6)/5 | |
1579 | if HUMAN.Health == 0 then | |
1580 | break | |
1581 | end | |
1582 | Swait(2) | |
1583 | end | |
1584 | if HUMAN.Health == 0 then | |
1585 | local CHILD = HUMAN.Parent | |
1586 | if CHILD:FindFirstChild("Torso") then | |
1587 | CHILD:FindFirstChild("Torso").CFrame = CHILD:FindFirstChild("Torso").CFrame * ANGLES(RAD(2), RAD(0), RAD(0)) | |
1588 | Ragdoll(CHILD,Torso,true) | |
1589 | elseif CHILD:FindFirstChild("UpperTorso") then | |
1590 | R15Ragdoll(CHILD,true) | |
1591 | end | |
1592 | end | |
1593 | end)) | |
1594 | end | |
1595 | end | |
1596 | for i=0, 1, 0.1 / Animation_Speed do | |
1597 | Swait() | |
1598 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1599 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(15), RAD(-45)), 1 / Animation_Speed) | |
1600 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1601 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1602 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1603 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, 0) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1604 | end | |
1605 | ATTACK = false | |
1606 | Rooted = false | |
1607 | end | |
1608 | ||
1609 | function ScrewThis() | |
1610 | ATTACK = true | |
1611 | Rooted = true | |
1612 | local SCREW = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Part", VT(2, 0.4, 0.4)/2,false) | |
1613 | SCREW.CanCollide = true | |
1614 | local WELD = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, SCREW, CF(0,-1,0.2) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0)) | |
1615 | CreateMesh("SpecialMesh", SCREW, "FileMesh", "70265804", "70265794", VT(1,1,1)/1.5, VT(0,0,0)) | |
1616 | for i=0, 0.4, 0.1 / Animation_Speed do | |
1617 | Swait() | |
1618 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1619 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1620 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1621 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1622 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1623 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1624 | end | |
1625 | SCREW.Transparency = 0 | |
1626 | for i=0, 0.1, 0.1 / Animation_Speed do | |
1627 | Swait() | |
1628 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1629 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
1630 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(60), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1631 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1632 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1633 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1634 | end | |
1635 | for i=0, 1, 0.1 / Animation_Speed do | |
1636 | Swait() | |
1637 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1638 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
1639 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1640 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1641 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1642 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1643 | end | |
1644 | for i = 1, 3 do | |
1645 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1646 | Swait() | |
1647 | WELD.C1 = WELD.C1 * ANGLES(RAD(5), RAD(0), RAD(0)) | |
1648 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1649 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
1650 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1651 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(78)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1652 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1653 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1654 | end | |
1655 | for i=0, 1, 0.1 / Animation_Speed do | |
1656 | Swait() | |
1657 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1658 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
1659 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1660 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1661 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1662 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1663 | end | |
1664 | end | |
1665 | if MRANDOM(1, 5) == 1 then | |
1666 | DUST:Emit(25) | |
1667 | WELD:remove() | |
1668 | CreateSound(328460122, RightArm, 3, 1, false) | |
1669 | SCREW.Velocity = CF(RightArm.Position,SCREW.Position).lookVector*65 | |
1670 | Debris:AddItem(SCREW,6) | |
1671 | for i=0, 3, 0.1 / Animation_Speed do | |
1672 | Swait() | |
1673 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1674 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
1675 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1676 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1677 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1678 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1679 | end | |
1680 | for i = 1, 3 do | |
1681 | for i=0, 0.35, 0.1 / Animation_Speed do | |
1682 | Swait() | |
1683 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1684 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed) | |
1685 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1686 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1687 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1688 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1689 | end | |
1690 | for i=0, 0.35, 0.1 / Animation_Speed do | |
1691 | Swait() | |
1692 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1693 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
1694 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1695 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1696 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1697 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1698 | end | |
1699 | end | |
1700 | else | |
1701 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1702 | Swait() | |
1703 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1704 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed) | |
1705 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1706 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1707 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1708 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1709 | end | |
1710 | WELD:remove() | |
1711 | for i=0, 0.15, 0.1 / Animation_Speed do | |
1712 | Swait() | |
1713 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1714 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed) | |
1715 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1716 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-110)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1717 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1718 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1719 | end | |
1720 | Debris:AddItem(SCREW,6) | |
1721 | end | |
1722 | ATTACK = false | |
1723 | Rooted = false | |
1724 | end | |
1725 | ||
1726 | --//=================================\\ | |
1727 | --|| ASSIGN THINGS TO KEYS | |
1728 | --\\=================================// | |
1729 | ||
1730 | function MouseDown(Mouse) | |
1731 | if ATTACK == false then | |
1732 | end | |
1733 | end | |
1734 | ||
1735 | function MouseUp(Mouse) | |
1736 | HOLD = false | |
1737 | end | |
1738 | ||
1739 | function KeyDown(Key) | |
1740 | KEYHOLD = true | |
1741 | if Key == "z" and ATTACK == false then | |
1742 | Warp() | |
1743 | end | |
1744 | ||
1745 | if Key == "b" and ATTACK == false then | |
1746 | Dash() | |
1747 | end | |
1748 | ||
1749 | if Key == "c" and ATTACK == false then | |
1750 | LimbRip() | |
1751 | end | |
1752 | ||
1753 | if Key == "v" and ATTACK == false then | |
1754 | Buzzsaw() | |
1755 | end | |
1756 | ||
1757 | if Key == "e" and ATTACK == false then | |
1758 | ReeeEEEEEE() | |
1759 | end | |
1760 | ||
1761 | if Key == "x" and ATTACK == false then | |
1762 | Needle() | |
1763 | end | |
1764 | ||
1765 | if Key == "t" and ATTACK == false then | |
1766 | ScrewThis() | |
1767 | end | |
1768 | end | |
1769 | ||
1770 | function KeyUp(Key) | |
1771 | KEYHOLD = false | |
1772 | end | |
1773 | ||
1774 | Mouse.Button1Down:connect(function(NEWKEY) | |
1775 | MouseDown(NEWKEY) | |
1776 | end) | |
1777 | Mouse.Button1Up:connect(function(NEWKEY) | |
1778 | MouseUp(NEWKEY) | |
1779 | end) | |
1780 | Mouse.KeyDown:connect(function(NEWKEY) | |
1781 | KeyDown(NEWKEY) | |
1782 | end) | |
1783 | Mouse.KeyUp:connect(function(NEWKEY) | |
1784 | KeyUp(NEWKEY) | |
1785 | end) | |
1786 | ||
1787 | --//=================================\\ | |
1788 | --\\=================================// | |
1789 | ||
1790 | function AntiTimeStop() | |
1791 | for _, c in pairs(Character:GetChildren()) do | |
1792 | if c:IsA("BasePart") then | |
1793 | c.Anchored = false | |
1794 | end | |
1795 | end | |
1796 | for _, c in pairs(Weapon:GetChildren()) do | |
1797 | if c:IsA("BasePart") then | |
1798 | c.Anchored = false | |
1799 | end | |
1800 | end | |
1801 | end | |
1802 | ||
1803 | --//=================================\\ | |
1804 | --|| WRAP THE WHOLE SCRIPT UP | |
1805 | --\\=================================// | |
1806 | ||
1807 | Humanoid.Changed:connect(function(Jump) | |
1808 | if Jump == "Jump" and (Disable_Jump == true) then | |
1809 | Humanoid.Jump = false | |
1810 | end | |
1811 | end) | |
1812 | ||
1813 | local sick = IT("Sound") | |
1814 | ||
1815 | while true do | |
1816 | Swait() | |
1817 | script.Parent = WEAPONGUI | |
1818 | ANIMATE.Parent = nil | |
1819 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
1820 | v:Stop(); | |
1821 | end | |
1822 | SINE = SINE + CHANGE | |
1823 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1824 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1825 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
1826 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
1827 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
1828 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1829 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1830 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(90 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1831 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(90 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1832 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
1833 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1834 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1835 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1836 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1837 | end | |
1838 | if HITFLOOR == nil then | |
1839 | ANIM = "Midair" | |
1840 | if ATTACK == false then | |
1841 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1842 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1843 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1844 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1845 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.2, -0.6) * ANGLES(RAD(15), RAD(70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1846 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.2, -0.6) * ANGLES(RAD(15), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1847 | end | |
1848 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1849 | ANIM = "Idle" | |
1850 | if ATTACK == false then | |
1851 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1852 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1853 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.35 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(10 - 15 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1854 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.35 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(-10 + 15 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1855 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1856 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1857 | end | |
1858 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1859 | ANIM = "Walk" | |
1860 | if ATTACK == false then | |
1861 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(10 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed) | |
1862 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-10 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed) | |
1863 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed) | |
1864 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 0.8 / Animation_Speed) | |
1865 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
1866 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
1867 | end | |
1868 | end | |
1869 | Humanoid.MaxHealth = 10e10 | |
1870 | Humanoid.Health = 10e10 | |
1871 | sick.SoundId = "rbxassetid://1696854181" | |
1872 | sick.Looped = true | |
1873 | sick.Pitch = 1 | |
1874 | sick.Volume = 2 | |
1875 | sick.Playing = true | |
1876 | sick.Parent = Effects | |
1877 | AntiTimeStop() | |
1878 | if Rooted == false then | |
1879 | Disable_Jump = false | |
1880 | Humanoid.WalkSpeed = Speed | |
1881 | elseif Rooted == true then | |
1882 | Disable_Jump = true | |
1883 | Humanoid.WalkSpeed = 0 | |
1884 | end | |
1885 | Humanoid.Name = "Killbot" | |
1886 | end | |
1887 | ||
1888 | --//=================================\\ | |
1889 | --\\=================================// | |
1890 | ||
1891 | --//====================================================\\-- | |
1892 | --|| END OF SCRIPT | |
1893 | --\\====================================================//-- |