SHOW:
|
|
- or go back to the newest paste.
1 | --------Edit by taishi------- | |
2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
3 | local Player,game,owner = owner,game | |
4 | local RealPlayer = Player | |
5 | do | |
6 | print("FE Compatibility code by Mokiros") | |
7 | local rp = RealPlayer | |
8 | script.Parent = rp.Character | |
9 | ||
10 | --RemoteEvent for communicating | |
11 | local Event = Instance.new("RemoteEvent") | |
12 | Event.Name = "UserInput_Event" | |
13 | ||
14 | --Fake event to make stuff like Mouse.KeyDown work | |
15 | local function fakeEvent() | |
16 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} | |
17 | t.connect = t.Connect | |
18 | return t | |
19 | end | |
20 | ||
21 | --Creating fake input objects with fake variables | |
22 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
24 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
26 | end} | |
27 | --Merged 2 functions into one by checking amount of arguments | |
28 | CAS.UnbindAction = CAS.BindAction | |
29 | ||
30 | --This function will trigger the events that have been :Connect()'ed | |
31 | local function te(self,ev,...) | |
32 | local t = m[ev] | |
33 | if t and t._fakeEvent then | |
34 | for _,f in pairs(t.Functions) do | |
35 | f(...) | |
36 | end | |
37 | end | |
38 | end | |
39 | m.TrigEvent = te | |
40 | UIS.TrigEvent = te | |
41 | ||
42 | Event.OnServerEvent:Connect(function(plr,io) | |
43 | if plr~=rp then return end | |
44 | m.Target = io.Target | |
45 | m.Hit = io.Hit | |
46 | if not io.isMouse then | |
47 | local b = io.UserInputState == Enum.UserInputState.Begin | |
48 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
49 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
50 | end | |
51 | for _,t in pairs(CAS.Actions) do | |
52 | for _,k in pairs(t.Keys) do | |
53 | if k==io.KeyCode then | |
54 | t.Function(t.Name,io.UserInputState,io) | |
55 | end | |
56 | end | |
57 | end | |
58 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
59 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
60 | end | |
61 | end) | |
62 | Event.Parent = NLS([==[ | |
63 | local Player = game:GetService("Players").LocalPlayer | |
64 | local Event = script:WaitForChild("UserInput_Event") | |
65 | ||
66 | local Mouse = Player:GetMouse() | |
67 | local UIS = game:GetService("UserInputService") | |
68 | local input = function(io,a) | |
69 | if a then return end | |
70 | --Since InputObject is a client-side instance, we create and pass table instead | |
71 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
72 | end | |
73 | UIS.InputBegan:Connect(input) | |
74 | UIS.InputEnded:Connect(input) | |
75 | ||
76 | local h,t | |
77 | --Give the server mouse data 30 times every second, but only if the values changed | |
78 | --If player is not moving their mouse, client won't fire events | |
79 | while wait(1/30) do | |
80 | if h~=Mouse.Hit or t~=Mouse.Target then | |
81 | h,t=Mouse.Hit,Mouse.Target | |
82 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
83 | end | |
84 | end]==],Player.Character) | |
85 | ||
86 | ----Sandboxed game object that allows the usage of client-side methods and services | |
87 | --Real game object | |
88 | local _rg = game | |
89 | ||
90 | --Metatable for fake service | |
91 | local fsmt = { | |
92 | __index = function(self,k) | |
93 | local s = rawget(self,"_RealService") | |
94 | if s then return s[k] end | |
95 | end, | |
96 | __newindex = function(self,k,v) | |
97 | local s = rawget(self,"_RealService") | |
98 | if s then s[k]=v end | |
99 | end, | |
100 | __call = function(self,...) | |
101 | local s = rawget(self,"_RealService") | |
102 | if s then return s(...) end | |
103 | end | |
104 | } | |
105 | local function FakeService(t,RealService) | |
106 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
107 | return setmetatable(t,fsmt) | |
108 | end | |
109 | ||
110 | --Fake game object | |
111 | local g = { | |
112 | GetService = function(self,s) | |
113 | return self[s] | |
114 | end, | |
115 | Players = FakeService({ | |
116 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) | |
117 | },"Players"), | |
118 | UserInputService = FakeService(UIS,"UserInputService"), | |
119 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
120 | } | |
121 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
122 | g.service = g.GetService | |
123 | ||
124 | g.RunService = FakeService({ | |
125 | RenderStepped = _rg:GetService("RunService").Heartbeat, | |
126 | BindToRenderStep = function(self,name,_,fun) | |
127 | ||
128 | end, | |
129 | UnbindFromRenderStep = function(self,name) | |
130 | self._btrs[name]:Disconnect() | |
131 | end, | |
132 | },"RunService") | |
133 | ||
134 | setmetatable(g,{ | |
135 | __index=function(self,s) | |
136 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
137 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
138 | end, | |
139 | __newindex = fsmt.__newindex, | |
140 | __call = fsmt.__call | |
141 | }) | |
142 | --Changing owner to fake player object to support owner:GetMouse() | |
143 | game,owner = g,g.Players.LocalPlayer | |
144 | end | |
145 | ||
146 | --//====================================================\\-- | |
147 | --|| CREATED BY SHACKLUSTER EDIT BY NAMECLAN edit2 by nobodyspecial11 | |
148 | --\\====================================================//-- | |
149 | local Player_Size = 1 | |
150 | script:ClearAllChildren() | |
151 | wait(0.2) | |
152 | ||
153 | Player = owner | |
154 | PlayerGui = Player.PlayerGui | |
155 | Cam = workspace.CurrentCamera | |
156 | Backpack = Player.Backpack | |
157 | Character = Player.Character | |
158 | Humanoid = Character.Humanoid | |
159 | Mouse = Player:GetMouse() | |
160 | RootPart = Character["HumanoidRootPart"] | |
161 | Torso = Character["Torso"] | |
162 | Head = Character["Head"] | |
163 | RightArm = Character["Right Arm"] | |
164 | LeftArm = Character["Left Arm"] | |
165 | RightLeg = Character["Right Leg"] | |
166 | LeftLeg = Character["Left Leg"] | |
167 | RootJoint = RootPart["RootJoint"] | |
168 | Neck = Torso["Neck"] | |
169 | RightShoulder = Torso["Right Shoulder"] | |
170 | LeftShoulder = Torso["Left Shoulder"] | |
171 | RightHip = Torso["Right Hip"] | |
172 | LeftHip = Torso["Left Hip"] | |
173 | local TIME = 0 | |
174 | local sick = Instance.new("Sound",Torso) | |
175 | ||
176 | IT = Instance.new | |
177 | CF = CFrame.new | |
178 | VT = Vector3.new | |
179 | RAD = math.rad | |
180 | C3 = Color3.new | |
181 | UD2 = UDim2.new | |
182 | BRICKC = BrickColor.new | |
183 | ANGLES = CFrame.Angles | |
184 | EULER = CFrame.fromEulerAnglesXYZ | |
185 | COS = math.cos | |
186 | ACOS = math.acos | |
187 | SIN = math.sin | |
188 | ASIN = math.asin | |
189 | ABS = math.abs | |
190 | MRANDOM = math.random | |
191 | FLOOR = math.floor | |
192 | ||
193 | local naeeym2 = Instance.new("BillboardGui",Character) | |
194 | naeeym2.AlwaysOnTop = true | |
195 | naeeym2.Size = UDim2.new(7,35,3,15) | |
196 | naeeym2.StudsOffset = Vector3.new(0,2,0) | |
197 | naeeym2.MaxDistance = 75 | |
198 | naeeym2.Adornee = Character.Head | |
199 | naeeym2.Name = "Name2" | |
200 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
201 | tecks2.BackgroundTransparency = 1 | |
202 | tecks2.TextScaled = true | |
203 | tecks2.BorderSizePixel = 0 | |
204 | tecks2.Text = "Amethyst Sin" | |
205 | tecks2.Font = "ArialBold" | |
206 | tecks2.TextSize = 30 | |
207 | tecks2.TextStrokeTransparency = 0 | |
208 | tecks2.TextColor3 = Color3.fromRGB(.5,0,.5) | |
209 | tecks2.TextStrokeColor3 = Color3.fromRGB(.5,0,.5) | |
210 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
211 | tecks2.Parent = naeeym2 | |
212 | ||
213 | --//=================================\\ | |
214 | --|| USEFUL VALUES | |
215 | --\\=================================// | |
216 | ||
217 | Animation_Speed = 3 | |
218 | local FORCERESET = false | |
219 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
220 | local Speed = 16 | |
221 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
222 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
223 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
224 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
225 | local DAMAGEMULTIPLIER = 1 | |
226 | local ANIM = "Idle" | |
227 | local ATTACK = false | |
228 | local EQUIPPED = false | |
229 | local HOLD = false | |
230 | local COMBO = 1 | |
231 | local Rooted = false | |
232 | local SINE = 0 | |
233 | local KEYHOLD = false | |
234 | local CHANGE = 2 / Animation_Speed | |
235 | local WALKINGANIM = false | |
236 | local VALUE1 = false | |
237 | local VALUE2 = false | |
238 | local ROBLOXIDLEANIMATION = IT("Animation") | |
239 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
240 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
241 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
242 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
243 | WEAPONGUI.Name = "BanishV3Gui" | |
244 | local Weapon = IT("Model") | |
245 | Weapon.Name = "Adds" | |
246 | local Effects = IT("Folder", Weapon) | |
247 | Effects.Name = "Effects" | |
248 | local ANIMATOR = Humanoid.Animator | |
249 | local ANIMATE = Character:FindFirstChild("Animate") | |
250 | local UNANCHOR = true | |
251 | local TOBANISH = {} | |
252 | script.Parent = PlayerGui | |
253 | ||
254 | --//=================================\\ | |
255 | --\\=================================// | |
256 | ||
257 | ||
258 | --//=================================\\ | |
259 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
260 | --\\=================================// | |
261 | ||
262 | ArtificialHB = Instance.new("BindableEvent", script) | |
263 | ArtificialHB.Name = "ArtificialHB" | |
264 | ||
265 | script:WaitForChild("ArtificialHB") | |
266 | ||
267 | frame = Frame_Speed | |
268 | tf = 0 | |
269 | allowframeloss = false | |
270 | tossremainder = false | |
271 | lastframe = tick() | |
272 | script.ArtificialHB:Fire() | |
273 | ||
274 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
275 | tf = tf + s | |
276 | if tf >= frame then | |
277 | if allowframeloss then | |
278 | script.ArtificialHB:Fire() | |
279 | lastframe = tick() | |
280 | else | |
281 | for i = 1, math.floor(tf / frame) do | |
282 | script.ArtificialHB:Fire() | |
283 | end | |
284 | lastframe = tick() | |
285 | end | |
286 | if tossremainder then | |
287 | tf = 0 | |
288 | else | |
289 | tf = tf - frame * math.floor(tf / frame) | |
290 | end | |
291 | end | |
292 | end) | |
293 | ||
294 | --//=================================\\ | |
295 | --\\=================================// | |
296 | ||
297 | --//=================================\\ | |
298 | --|| SOME FUNCTIONS | |
299 | --\\=================================// | |
300 | ||
301 | --Lightning({Material = "Neon", FadeIn = false, Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 15, Thicken = false}) | |
302 | function Lightning(Table) | |
303 | local Color = Table.Color or C3(1,1,1) | |
304 | local StartPos = Table.Start or Torso.Position | |
305 | local EndPos = Table.End or Mouse.Hit.p | |
306 | local SegmentLength = Table.SegmentL or 2 | |
307 | local Thickness = Table.Thickness or 0.1 | |
308 | local Dissapear = Table.DoesFade or false | |
309 | local Parent = Table.Ignore or Character | |
310 | local MaxDist = Table.MaxDist or 400 | |
311 | local Branches = Table.Branches or false | |
312 | local Thicken = Table.Thicken or false | |
313 | local FadeTime = Table.FadeTime or 15 | |
314 | local FadeIn = Table.FadeIn or false | |
315 | local Material = Table.Material or "Neon" | |
316 | local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent) | |
317 | local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/((SegmentLength/SegmentLength)/1.5)) | |
318 | local LIGHTNINGMODEL = IT("Model",Effects) | |
319 | LIGHTNINGMODEL.Name = "Lightning" | |
320 | local LastBolt = nil | |
321 | for E = 1, DISTANCE do | |
322 | local ExtraSize = 0 | |
323 | if Thicken == true then | |
324 | ExtraSize = (DISTANCE-E)/15 | |
325 | end | |
326 | local TRANSPARENCY = 0 | |
327 | if FadeIn == true then | |
328 | TRANSPARENCY = 1-(E/(DISTANCE/1.5)) | |
329 | if TRANSPARENCY < 0 then | |
330 | TRANSPARENCY = 0 | |
331 | end | |
332 | end | |
333 | local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize)) | |
334 | PART.Color = Color | |
335 | MakeForm(PART,"Cyl") | |
336 | if LastBolt == nil then | |
337 | PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
338 | else | |
339 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,DISTANCE-E).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
340 | end | |
341 | LastBolt = PART | |
342 | if Branches == true and E < (DISTANCE-5) then | |
343 | local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2)) | |
344 | if CHOICE == 1 then | |
345 | local LASTBRANCH = nil | |
346 | for i = 1, MRANDOM(2,5) do | |
347 | local ExtraSize2 = 0 | |
348 | if Thicken == true then | |
349 | ExtraSize = ((DISTANCE-E)/25)/i | |
350 | end | |
351 | local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2)) | |
352 | PART.Color = Color | |
353 | MakeForm(PART,"Cyl") | |
354 | if LASTBRANCH == nil then | |
355 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
356 | else | |
357 | PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
358 | end | |
359 | LASTBRANCH = PART | |
360 | end | |
361 | end | |
362 | end | |
363 | end | |
364 | if Dissapear == true then | |
365 | coroutine.resume(coroutine.create(function() | |
366 | for i = 1, FadeTime do | |
367 | Swait() | |
368 | for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do | |
369 | if c.ClassName == "Part" then | |
370 | c.Transparency = c.Transparency + (i/FadeTime)/10 | |
371 | end | |
372 | end | |
373 | end | |
374 | LIGHTNINGMODEL:remove() | |
375 | end)) | |
376 | elseif Dissapear == false then | |
377 | Debris:AddItem(LIGHTNINGMODEL,0.1) | |
378 | end | |
379 | return {Hit = HIT,Pos = HITPOS,End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL} | |
380 | end | |
381 | ||
382 | --Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 9999, Branches = false}) | |
383 | function Lightning(Table) | |
384 | local Color = Table.Color or C3(1,1,1) | |
385 | local StartPos = Table.Start or Torso.Position | |
386 | local EndPos = Table.End or Mouse.Hit.p | |
387 | local SegmentLength = Table.SegmentL or 2 | |
388 | local Thickness = Table.Thickness or 0.1 | |
389 | local Dissapear = Table.DoesFade or false | |
390 | local Parent = Table.Ignore or Character | |
391 | local MaxDist = Table.MaxDist or 400 | |
392 | local Branches = Table.Branches or false | |
393 | local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent) | |
394 | local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength) | |
395 | local LIGHTNINGMODEL = IT("Model",Effects) | |
396 | LIGHTNINGMODEL.Name = "Lightning" | |
397 | local LastBolt = nil | |
398 | for E = 1, DISTANCE do | |
399 | local ExtraSize = (DISTANCE-E)/15 | |
400 | local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize)) | |
401 | PART.Color = Color | |
402 | MakeForm(PART,"Cyl") | |
403 | if LastBolt == nil then | |
404 | PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
405 | else | |
406 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
407 | end | |
408 | LastBolt = PART | |
409 | if Branches == true then | |
410 | local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2)) | |
411 | if CHOICE == 1 then | |
412 | local LASTBRANCH = nil | |
413 | for i = 1, MRANDOM(2,5) do | |
414 | local ExtraSize2 = ((DISTANCE-E)/25)/i | |
415 | local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2)) | |
416 | PART.Color = Color | |
417 | MakeForm(PART,"Cyl") | |
418 | if LASTBRANCH == nil then | |
419 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
420 | else | |
421 | PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
422 | end | |
423 | LASTBRANCH = PART | |
424 | end | |
425 | end | |
426 | end | |
427 | end | |
428 | if Dissapear == true then | |
429 | coroutine.resume(coroutine.create(function() | |
430 | for i = 1, 10 do | |
431 | Swait() | |
432 | for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do | |
433 | if c.ClassName == "Part" then | |
434 | c.Transparency = i/10 | |
435 | end | |
436 | end | |
437 | end | |
438 | LIGHTNINGMODEL:remove() | |
439 | end)) | |
440 | elseif Dissapear == false then | |
441 | Debris:AddItem(LIGHTNINGMODEL,0.1) | |
442 | end | |
443 | return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL} | |
444 | end | |
445 | ||
446 | --Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 9999, Branches = false}) | |
447 | function Lightning(Table) | |
448 | local Color = Table.Color or C3(1,1,1) | |
449 | local StartPos = Table.Start or Torso.Position | |
450 | local EndPos = Table.End or Mouse.Hit.p | |
451 | local SegmentLength = Table.SegmentL or 2 | |
452 | local Thickness = Table.Thickness or 0.1 | |
453 | local Dissapear = Table.DoesFade or false | |
454 | local Parent = Table.Ignore or Character | |
455 | local MaxDist = Table.MaxDist or 400 | |
456 | local Branches = Table.Branches or false | |
457 | local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent) | |
458 | local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength) | |
459 | local LIGHTNINGMODEL = IT("Model",Effects) | |
460 | LIGHTNINGMODEL.Name = "Lightning" | |
461 | local LastBolt = nil | |
462 | for E = 1, DISTANCE do | |
463 | local ExtraSize = (DISTANCE-E)/15 | |
464 | local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize)) | |
465 | PART.Color = Color | |
466 | MakeForm(PART,"Cyl") | |
467 | if LastBolt == nil then | |
468 | PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
469 | else | |
470 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
471 | end | |
472 | LastBolt = PART | |
473 | if Branches == true then | |
474 | local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2)) | |
475 | if CHOICE == 1 then | |
476 | local LASTBRANCH = nil | |
477 | for i = 1, MRANDOM(2,5) do | |
478 | local ExtraSize2 = ((DISTANCE-E)/25)/i | |
479 | local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2)) | |
480 | PART.Color = Color | |
481 | MakeForm(PART,"Cyl") | |
482 | if LASTBRANCH == nil then | |
483 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
484 | else | |
485 | PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
486 | end | |
487 | LASTBRANCH = PART | |
488 | end | |
489 | end | |
490 | end | |
491 | end | |
492 | if Dissapear == true then | |
493 | coroutine.resume(coroutine.create(function() | |
494 | for i = 1, 10 do | |
495 | Swait() | |
496 | for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do | |
497 | if c.ClassName == "Part" then | |
498 | c.Transparency = i/10 | |
499 | end | |
500 | end | |
501 | end | |
502 | LIGHTNINGMODEL:remove() | |
503 | end)) | |
504 | elseif Dissapear == false then | |
505 | Debris:AddItem(LIGHTNINGMODEL,0.1) | |
506 | end | |
507 | return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL} | |
508 | end | |
509 | ||
510 | BaseLightning = IT("Part") | |
511 | BaseLightning.Anchored = true | |
512 | BaseLightning.CanCollide = false | |
513 | BaseLightning.Material = "Neon" | |
514 | local LightningBolts = {} | |
515 | function Zap(Table) | |
516 | local StartPos, TargetPos, Character, Color = Table.StartPosition, Table.TargetPosition, Table.Character, Table.Color | |
517 | local Duration = Table.Duration or 2 | |
518 | local Offset = Table.Offset or 2 | |
519 | local Individualize = Table.Individualize or false | |
520 | local MaxRange = Table.MaxRange or 200 | |
521 | local SegmentLength = Table.SegmentLength or 5 | |
522 | local Transparency = Table.Transparency or 0 | |
523 | local Ignore = Table.Ignore or {} | |
524 | local SIZE = Table.SIZE or 0.3 | |
525 | if not (StartPos and TargetPos) or not Character then | |
526 | return | |
527 | end | |
528 | local LightningModel = IT("Folder", Effects) | |
529 | LightningModel.Name = "ZAPP" | |
530 | for i, v in pairs({Character, LightningModel}) do | |
531 | table.insert(Ignore, v) | |
532 | end | |
533 | local LastPos = StartPos | |
534 | local Direction = CFrame.new(StartPos, TargetPos).lookVector | |
535 | local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Direction, MaxRange, Ignore, false) | |
536 | local RayLength = (StartPos - RayPos).Magnitude | |
537 | local Struck = false | |
538 | local TotalSegments = math.ceil(RayLength / SegmentLength) | |
539 | Direction = CFrame.new(StartPos, RayPos).lookVector | |
540 | local LightningBolt = IT("Model", Effects) | |
541 | LightningBolt.Name = "Lightning" | |
542 | LastBolt = LightningBolt | |
543 | Debris:AddItem(LightningBolt, Duration) | |
544 | LightningBolt.Parent = LightningModel | |
545 | for i = 1, TotalSegments do | |
546 | if not Struck then | |
547 | local Entropy = Vector3.new(math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset) | |
548 | local NewPos = StartPos + Direction * (RayLength * (i / TotalSegments)) + Entropy | |
549 | local SegmentVec = NewPos - LastPos | |
550 | local RayHit, RayPos, RayNormal = CastZapRay(LastPos, SegmentVec.Unit, SegmentVec.Magnitude, {Character, LightningModel}, false) | |
551 | local RayVec = LastPos - RayPos | |
552 | local LightningPart = BaseLightning:Clone() | |
553 | LightningPart.BrickColor = BrickColor.new(Color) | |
554 | LightningPart.Transparency = Transparency | |
555 | LightningPart.Size = Vector3.new(SIZE, SIZE, RayVec.Magnitude) | |
556 | LightningPart.CFrame = CFrame.new(LastPos, RayPos) * CFrame.new(0, 0, -(RayVec.Magnitude / 2)) | |
557 | local CylinderMesh = IT("CylinderMesh", LightningPart) | |
558 | local OrigCF = LightningPart.CFrame | |
559 | LightningPart.Size = Vector3.new(LightningPart.Size.X, LightningPart.Size.Z, LightningPart.Size.Y) | |
560 | LightningPart.CFrame = OrigCF * CFrame.Angles(math.pi / 2, 0, 0) | |
561 | LightningPart.Parent = LightningBolt | |
562 | LastPos = NewPos | |
563 | end | |
564 | end | |
565 | return { | |
566 | RayHit = RayHit, | |
567 | RayPos = RayPos, | |
568 | RayNormal = RayNormal, | |
569 | LightningModel = LightningModel | |
570 | } | |
571 | end | |
572 | ||
573 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
574 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
575 | end | |
576 | ||
577 | function PositiveAngle(NUMBER) | |
578 | if NUMBER >= 0 then | |
579 | NUMBER = 0 | |
580 | end | |
581 | return NUMBER | |
582 | end | |
583 | ||
584 | function NegativeAngle(NUMBER) | |
585 | if NUMBER <= 0 then | |
586 | NUMBER = 0 | |
587 | end | |
588 | return NUMBER | |
589 | end | |
590 | ||
591 | function Swait(NUMBER) | |
592 | if NUMBER == 0 or NUMBER == nil then | |
593 | ArtificialHB.Event:wait() | |
594 | else | |
595 | for i = 1, NUMBER do | |
596 | ArtificialHB.Event:wait() | |
597 | end | |
598 | end | |
599 | end | |
600 | ||
601 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
602 | local NEWMESH = IT(MESH) | |
603 | if MESH == "SpecialMesh" then | |
604 | NEWMESH.MeshType = MESHTYPE | |
605 | if MESHID ~= "nil" and MESHID ~= "" then | |
606 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
607 | end | |
608 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
609 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
610 | end | |
611 | end | |
612 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
613 | NEWMESH.Scale = SCALE | |
614 | NEWMESH.Parent = PARENT | |
615 | return NEWMESH | |
616 | end | |
617 | ||
618 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
619 | local NEWPART = IT("Part") | |
620 | NEWPART.formFactor = FORMFACTOR | |
621 | NEWPART.Reflectance = REFLECTANCE | |
622 | NEWPART.Transparency = TRANSPARENCY | |
623 | NEWPART.CanCollide = false | |
624 | NEWPART.Locked = true | |
625 | NEWPART.Anchored = true | |
626 | if ANCHOR == false then | |
627 | NEWPART.Anchored = false | |
628 | end | |
629 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
630 | NEWPART.Name = NAME | |
631 | NEWPART.Size = SIZE | |
632 | NEWPART.Position = Torso.Position | |
633 | NEWPART.Material = MATERIAL | |
634 | NEWPART:BreakJoints() | |
635 | NEWPART.Parent = PARENT | |
636 | return NEWPART | |
637 | end | |
638 | ||
639 | local function weldBetween(a, b) | |
640 | local weldd = Instance.new("ManualWeld") | |
641 | weldd.Part0 = a | |
642 | weldd.Part1 = b | |
643 | weldd.C0 = CFrame.new() | |
644 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
645 | weldd.Parent = a | |
646 | return weldd | |
647 | end | |
648 | ||
649 | ||
650 | function QuaternionFromCFrame(cf) | |
651 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
652 | local trace = m00 + m11 + m22 | |
653 | if trace > 0 then | |
654 | local s = math.sqrt(1 + trace) | |
655 | local recip = 0.5 / s | |
656 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
657 | else | |
658 | local i = 0 | |
659 | if m11 > m00 then | |
660 | i = 1 | |
661 | end | |
662 | if m22 > (i == 0 and m00 or m11) then | |
663 | i = 2 | |
664 | end | |
665 | if i == 0 then | |
666 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
667 | local recip = 0.5 / s | |
668 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
669 | elseif i == 1 then | |
670 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
671 | local recip = 0.5 / s | |
672 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
673 | elseif i == 2 then | |
674 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
675 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
676 | end | |
677 | end | |
678 | end | |
679 | ||
680 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
681 | local xs, ys, zs = x + x, y + y, z + z | |
682 | local wx, wy, wz = w * xs, w * ys, w * zs | |
683 | local xx = x * xs | |
684 | local xy = x * ys | |
685 | local xz = x * zs | |
686 | local yy = y * ys | |
687 | local yz = y * zs | |
688 | local zz = z * zs | |
689 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
690 | end | |
691 | ||
692 | function QuaternionSlerp(a, b, t) | |
693 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
694 | local startInterp, finishInterp; | |
695 | if cosTheta >= 0.0001 then | |
696 | if (1 - cosTheta) > 0.0001 then | |
697 | local theta = ACOS(cosTheta) | |
698 | local invSinTheta = 1 / SIN(theta) | |
699 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
700 | finishInterp = SIN(t * theta) * invSinTheta | |
701 | else | |
702 | startInterp = 1 - t | |
703 | finishInterp = t | |
704 | end | |
705 | else | |
706 | if (1 + cosTheta) > 0.0001 then | |
707 | local theta = ACOS(-cosTheta) | |
708 | local invSinTheta = 1 / SIN(theta) | |
709 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
710 | finishInterp = SIN(t * theta) * invSinTheta | |
711 | else | |
712 | startInterp = t - 1 | |
713 | finishInterp = t | |
714 | end | |
715 | end | |
716 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
717 | end | |
718 | ||
719 | function Clerp(a, b, t) | |
720 | local qa = {QuaternionFromCFrame(a)} | |
721 | local qb = {QuaternionFromCFrame(b)} | |
722 | local ax, ay, az = a.x, a.y, a.z | |
723 | local bx, by, bz = b.x, b.y, b.z | |
724 | local _t = 1 - t | |
725 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
726 | end | |
727 | ||
728 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
729 | local frame = IT("Frame") | |
730 | frame.BackgroundTransparency = TRANSPARENCY | |
731 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
732 | frame.Position = POSITION | |
733 | frame.Size = SIZE | |
734 | frame.BackgroundColor3 = COLOR | |
735 | frame.BorderColor3 = BORDERCOLOR | |
736 | frame.Name = NAME | |
737 | frame.Parent = PARENT | |
738 | return frame | |
739 | end | |
740 | ||
741 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
742 | local label = IT("TextLabel") | |
743 | label.BackgroundTransparency = 1 | |
744 | label.Size = UD2(1, 0, 1, 0) | |
745 | label.Position = UD2(0, 0, 0, 0) | |
746 | label.TextColor3 = TEXTCOLOR | |
747 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
748 | label.TextTransparency = TRANSPARENCY | |
749 | label.FontSize = TEXTFONTSIZE | |
750 | label.Font = TEXTFONT | |
751 | label.BorderSizePixel = BORDERSIZEPIXEL | |
752 | label.TextScaled = false | |
753 | label.Text = TEXT | |
754 | label.Name = NAME | |
755 | label.Parent = PARENT | |
756 | return label | |
757 | end | |
758 | ||
759 | function NoOutlines(PART) | |
760 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
761 | end | |
762 | ||
763 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
764 | local NEWWELD = IT(TYPE) | |
765 | NEWWELD.Part0 = PART0 | |
766 | NEWWELD.Part1 = PART1 | |
767 | NEWWELD.C0 = C0 | |
768 | NEWWELD.C1 = C1 | |
769 | NEWWELD.Parent = PARENT | |
770 | return NEWWELD | |
771 | end | |
772 | ||
773 | local S = IT("Sound") | |
774 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
775 | local NEWSOUND = nil | |
776 | coroutine.resume(coroutine.create(function() | |
777 | NEWSOUND = S:Clone() | |
778 | NEWSOUND.Parent = PARENT | |
779 | NEWSOUND.Volume = VOLUME | |
780 | NEWSOUND.Pitch = PITCH | |
781 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
782 | NEWSOUND:play() | |
783 | if DOESLOOP == true then | |
784 | NEWSOUND.Looped = true | |
785 | else | |
786 | repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT | |
787 | NEWSOUND:remove() | |
788 | end | |
789 | end)) | |
790 | return NEWSOUND | |
791 | end | |
792 | ||
793 | function CFrameFromTopBack(at, top, back) | |
794 | local right = top:Cross(back) | |
795 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
796 | end | |
797 | ||
798 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
799 | function WACKYEFFECT(Table) | |
800 | local TYPE = (Table.EffectType or "Sphere") | |
801 | local SIZE = (Table.Size or VT(1,1,1)) | |
802 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
803 | local TRANSPARENCY = (Table.Transparency or 0) | |
804 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
805 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
806 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
807 | local ROTATION1 = (Table.RotationX or 0) | |
808 | local ROTATION2 = (Table.RotationY or 0) | |
809 | local ROTATION3 = (Table.RotationZ or 0) | |
810 | local MATERIAL = (Table.Material or "Neon") | |
811 | local COLOR = (Table.Color or C3(1,1,1)) | |
812 | local TIME = (Table.Time or 45) | |
813 | local SOUNDID = (Table.SoundID or nil) | |
814 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
815 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
816 | coroutine.resume(coroutine.create(function() | |
817 | local PLAYSSOUND = false | |
818 | local SOUND = nil | |
819 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
820 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
821 | PLAYSSOUND = true | |
822 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
823 | end | |
824 | EFFECT.Color = COLOR | |
825 | local MSH = nil | |
826 | if TYPE == "Sphere" then | |
827 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
828 | elseif TYPE == "Block" then | |
829 | MSH = IT("BlockMesh",EFFECT) | |
830 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
831 | elseif TYPE == "Wave" then | |
832 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
833 | elseif TYPE == "Ring" then | |
834 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
835 | elseif TYPE == "Slash" then | |
836 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
837 | elseif TYPE == "Round Slash" then | |
838 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
839 | elseif TYPE == "Swirl" then | |
840 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
841 | elseif TYPE == "Skull" then | |
842 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
843 | elseif TYPE == "Crystal" then | |
844 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
845 | end | |
846 | if MSH ~= nil then | |
847 | local MOVESPEED = nil | |
848 | if MOVEDIRECTION ~= nil then | |
849 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
850 | end | |
851 | local GROWTH = SIZE - ENDSIZE | |
852 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
853 | if TYPE == "Block" then | |
854 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
855 | else | |
856 | EFFECT.CFrame = CFRAME | |
857 | end | |
858 | for LOOP = 1, TIME+1 do | |
859 | Swait() | |
860 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
861 | if TYPE == "Wave" then | |
862 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
863 | end | |
864 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
865 | if TYPE == "Block" then | |
866 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
867 | else | |
868 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
869 | end | |
870 | if MOVEDIRECTION ~= nil then | |
871 | local ORI = EFFECT.Orientation | |
872 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
873 | EFFECT.Orientation = ORI | |
874 | end | |
875 | end | |
876 | if PLAYSSOUND == false then | |
877 | EFFECT:remove() | |
878 | else | |
879 | SOUND.Stopped:Connect(function() | |
880 | EFFECT:remove() | |
881 | end) | |
882 | end | |
883 | else | |
884 | if PLAYSSOUND == false then | |
885 | EFFECT:remove() | |
886 | else | |
887 | repeat Swait() until SOUND.Playing == false | |
888 | EFFECT:remove() | |
889 | end | |
890 | end | |
891 | end)) | |
892 | end | |
893 | ||
894 | function MakeForm(PART,TYPE) | |
895 | if TYPE == "Cyl" then | |
896 | local MSH = IT("CylinderMesh",PART) | |
897 | elseif TYPE == "Ball" then | |
898 | local MSH = IT("SpecialMesh",PART) | |
899 | MSH.MeshType = "Sphere" | |
900 | elseif TYPE == "Wedge" then | |
901 | local MSH = IT("SpecialMesh",PART) | |
902 | MSH.MeshType = "Wedge" | |
903 | end | |
904 | end | |
905 | ||
906 | function SpawnTrail(FROM,TO,BIG) | |
907 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Royal purple", "Trail", VT(0,0,0)) | |
908 | MakeForm(TRAIL,"Cyl") | |
909 | local DIST = (FROM - TO).Magnitude | |
910 | if BIG == true then | |
911 | TRAIL.Size = VT(0.5,DIST,0.5) | |
912 | else | |
913 | TRAIL.Size = VT(0.25,DIST,0.25) | |
914 | end | |
915 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
916 | coroutine.resume(coroutine.create(function() | |
917 | for i = 1, 5 do | |
918 | Swait() | |
919 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
920 | end | |
921 | TRAIL:remove() | |
922 | end)) | |
923 | end | |
924 | ||
925 | Debris = game:GetService("Debris") | |
926 | ||
927 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
928 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
929 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
930 | end | |
931 | ||
932 | function turnto(position) | |
933 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
934 | end | |
935 | local asd = Instance.new("ParticleEmitter") | |
936 | asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0)) | |
937 | asd.LightEmission = .1 | |
938 | asd.Texture = "http://www.roblox.com/asset/?ID=291880914" | |
939 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)}) | |
940 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)}) | |
941 | asd.Transparency = bbb | |
942 | asd.Size = aaa | |
943 | asd.ZOffset = .9 | |
944 | asd.Acceleration = Vector3.new(0, -15, 0) | |
945 | asd.LockedToPart = false | |
946 | asd.EmissionDirection = "Back" | |
947 | asd.Lifetime = NumberRange.new(1, 2) | |
948 | asd.Rotation = NumberRange.new(-100, 100) | |
949 | asd.RotSpeed = NumberRange.new(-100, 100) | |
950 | asd.Speed = NumberRange.new(10) | |
951 | asd.Enabled = false | |
952 | asd.VelocitySpread = 999 | |
953 | ||
954 | function getbloody(victim,amount) | |
955 | local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size) | |
956 | PART.CFrame = victim.CFrame | |
957 | local HITPLAYERSOUNDS = {"356551938","264486467"} | |
958 | Debris:AddItem(PART,5) | |
959 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
960 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
961 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
962 | local prtcl = asd:Clone() | |
963 | prtcl.Parent = PART | |
964 | prtcl:Emit(amount*10) | |
965 | end | |
966 | ||
967 | local Particle = IT("ParticleEmitter",nil) | |
968 | Particle.Enabled = false | |
969 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)}) | |
970 | Particle.LightEmission = 0.5 | |
971 | Particle.Rate = 150 | |
972 | Particle.ZOffset = 1 | |
973 | Particle.Rotation = NumberRange.new(-180, 180) | |
974 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
975 | Particle.Texture = "http://www.roblox.com/asset/?id=304437537" | |
976 | Particle.Color = ColorSequence.new(C3(.5,0,.5),C3(.5,0,.5)) | |
977 | ||
978 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false}) | |
979 | function ParticleEmitter(Table) | |
980 | local PRTCL = Particle:Clone() | |
981 | local Speed = Table.Speed or 5 | |
982 | local Drag = Table.Drag or 0 | |
983 | local Size1 = Table.Size1 or 1 | |
984 | local Size2 = Table.Size2 or 5 | |
985 | local Lifetime1 = Table.Lifetime1 or 1 | |
986 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
987 | local Parent = Table.Parent or Torso | |
988 | local Emit = Table.Emit or 100 | |
989 | local Offset = Table.Offset or 360 | |
990 | local Acel = Table.Acel or VT(0,0,0) | |
991 | local Enabled = Table.Enabled or false | |
992 | PRTCL.Parent = Parent | |
993 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
994 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
995 | PRTCL.Speed = NumberRange.new(Speed) | |
996 | PRTCL.VelocitySpread = Offset | |
997 | PRTCL.Drag = Drag | |
998 | PRTCL.Acceleration = Acel | |
999 | if Enabled == false then | |
1000 | PRTCL:Emit(Emit) | |
1001 | Debris:AddItem(PRTCL,Lifetime2) | |
1002 | else | |
1003 | PRTCL.Enabled = true | |
1004 | end | |
1005 | return PRTCL | |
1006 | end | |
1007 | ||
1008 | function R_RANDOM(CFRAME,DIST) | |
1009 | return CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-DIST) | |
1010 | end | |
1011 | ||
1012 | function CharacterFade(COLOR,TIMER,MOVEDIRECTION,PARENT) | |
1013 | coroutine.resume(coroutine.create(function() | |
1014 | local FADE = IT("Model",Effects) | |
1015 | if PARENT ~= nil then | |
1016 | FADE.Parent = PARENT | |
1017 | end | |
1018 | FADE.Name = "FadingEffect" | |
1019 | for _, c in pairs(Character:GetChildren()) do | |
1020 | if c.ClassName == "Part" then | |
1021 | c.CanCollide = false | |
1022 | local FADER = CreatePart(3, FADE, "Neon", 0, 0.75, BRICKC("Royal purple"), c.Name, c.Size, true) | |
1023 | FADER.CFrame = c.CFrame | |
1024 | FADER.Color = COLOR | |
1025 | if FADER.Name == "Head" then | |
1026 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FADER | |
1027 | elseif FADER.Name == "HumanoidRootPart" then | |
1028 | FADE.PrimaryPart = FADER | |
1029 | FADER.Transparency = 1 | |
1030 | end | |
1031 | end | |
1032 | end | |
1033 | local TRANS = 0.25/TIMER | |
1034 | local DIST = nil | |
1035 | if MOVEDIRECTION ~= nil then | |
1036 | DIST = (FADE.PrimaryPart.Position - MOVEDIRECTION).Magnitude | |
1037 | end | |
1038 | for i = 1, TIMER do | |
1039 | Swait() | |
1040 | for _, c in pairs(FADE:GetChildren()) do | |
1041 | if c.ClassName == "Part" then | |
1042 | c.Transparency = c.Transparency + TRANS | |
1043 | end | |
1044 | end | |
1045 | if MOVEDIRECTION ~= nil then | |
1046 | local ORI = FADE.PrimaryPart.Orientation | |
1047 | FADE:SetPrimaryPartCFrame(CF(CF(FADE.PrimaryPart.Position,MOVEDIRECTION)*CF(0,0,-DIST/TIMER).p) * ANGLES(RAD(ORI.X), RAD(ORI.Y), RAD(ORI.Z))) | |
1048 | end | |
1049 | end | |
1050 | FADE:remove() | |
1051 | end)) | |
1052 | end | |
1053 | ||
1054 | ||
1055 | --//=================================\\ | |
1056 | --|| WEAPON CREATION | |
1057 | --\\=================================// | |
1058 | ||
1059 | local SIZE = 1.25 | |
1060 | ||
1061 | local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Royal purple", "Hood", VT(1,1,1),false) | |
1062 | PRT.Color = C3(.5,0,.5) | |
1063 | local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0)) | |
1064 | CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0)) | |
1065 | local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Royal purple", "Scarf", VT(1,1,1),false) | |
1066 | PRT.Color = C3(.5,0,.5) | |
1067 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1068 | CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0)) | |
1069 | for i = 1, 16 do | |
1070 | local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false) | |
1071 | FACE.Color = C3(0,0,0) | |
1072 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE | |
1073 | CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0)) | |
1074 | end | |
1075 | local LASTPART = Head | |
1076 | for i = 1, 20 do | |
1077 | local MATH = (1-(i/25)) | |
1078 | if LASTPART == Head then | |
1079 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Royal purple", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
1080 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0)) | |
1081 | LASTPART = Horn | |
1082 | Horn.Color = C3((i*3-3)/.5,0,.5) | |
1083 | else | |
1084 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Royal purple", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
1085 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0)) | |
1086 | LASTPART = Horn | |
1087 | Horn.Color = C3((i*3-3)/.5,0,.5) | |
1088 | end | |
1089 | end | |
1090 | local LASTPART = Head | |
1091 | for i = 1, 20 do | |
1092 | local MATH = (1-(i/25)) | |
1093 | if LASTPART == Head then | |
1094 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Royal purple", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
1095 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0)) | |
1096 | LASTPART = Horn | |
1097 | Horn.Color = C3((i*3-3)/.5,0,.5) | |
1098 | else | |
1099 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Royal purple", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
1100 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0)) | |
1101 | LASTPART = Horn | |
1102 | Horn.Color = C3((i*3-3)/.5,0,.5) | |
1103 | end | |
1104 | end | |
1105 | local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Royal purple", "Hair", VT(1,1,1),false) | |
1106 | local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.1,-0.25) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1107 | CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.025, 0.025, 0.02), VT(0,0,0)) | |
1108 | local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Royal purple", "Hair", VT(1,1,1),false) | |
1109 | local HairWeld2 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1110 | CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.03, 0.015, 0.01), VT(0,0,-0.1)) | |
1111 | ||
1112 | local Particle = IT("ParticleEmitter",nil) | |
1113 | Particle.Enabled = false | |
1114 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)}) | |
1115 | Particle.LightEmission = 0.5 | |
1116 | Particle.Rate = 150 | |
1117 | Particle.ZOffset = 0.2 | |
1118 | Particle.Rotation = NumberRange.new(-180, 180) | |
1119 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
1120 | Particle.Texture = "http://www.roblox.com/asset/?id=304437537" | |
1121 | Particle.Color = ColorSequence.new(C3(.5,0,.5),C3(.5,0,.5)) | |
1122 | ||
1123 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false}) | |
1124 | function ParticleEmitter(Table) | |
1125 | local PRTCL = Particle:Clone() | |
1126 | local Speed = Table.Speed or 5 | |
1127 | local Drag = Table.Drag or 0 | |
1128 | local Size1 = Table.Size1 or 1 | |
1129 | local Size2 = Table.Size2 or 5 | |
1130 | local Lifetime1 = Table.Lifetime1 or 1 | |
1131 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
1132 | local Parent = Table.Parent or Torso | |
1133 | local Emit = Table.Emit or 100 | |
1134 | local Offset = Table.Offset or 360 | |
1135 | local Acel = Table.Acel or VT(0,0,0) | |
1136 | local Enabled = Table.Enabled or false | |
1137 | PRTCL.Parent = Parent | |
1138 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
1139 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
1140 | PRTCL.Speed = NumberRange.new(Speed) | |
1141 | PRTCL.VelocitySpread = Offset | |
1142 | PRTCL.Drag = Drag | |
1143 | PRTCL.Acceleration = Acel | |
1144 | if Enabled == false then | |
1145 | PRTCL:Emit(Emit) | |
1146 | Debris:AddItem(PRTCL,Lifetime2) | |
1147 | else | |
1148 | PRTCL.Enabled = true | |
1149 | end | |
1150 | return PRTCL | |
1151 | end | |
1152 | ||
1153 | ||
1154 | ||
1155 | ||
1156 | ||
1157 | ||
1158 | ||
1159 | ||
1160 | local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false) | |
1161 | local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0)) | |
1162 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
1163 | MakeForm(Part,"Wedge") | |
1164 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0)) | |
1165 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false) | |
1166 | MakeForm(Part,"Wedge") | |
1167 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0)) | |
1168 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false) | |
1169 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1170 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false) | |
1171 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1172 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false) | |
1173 | MakeForm(Part,"Cyl") | |
1174 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1175 | for i = 1, 8 do | |
1176 | local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false) | |
1177 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0)) | |
1178 | end | |
1179 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false) | |
1180 | MakeForm(Part,"Cyl") | |
1181 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1182 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false) | |
1183 | MakeForm(Part,"Ball") | |
1184 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1185 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false) | |
1186 | MakeForm(Part,"Wedge") | |
1187 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0)) | |
1188 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false) | |
1189 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1190 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false) | |
1191 | MakeForm(Part,"Cyl") | |
1192 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1193 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false) | |
1194 | MakeForm(Part,"Cyl") | |
1195 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1196 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false) | |
1197 | MakeForm(Part,"Cyl") | |
1198 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1199 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
1200 | MakeForm(Part,"Wedge") | |
1201 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0)) | |
1202 | local LASTPART = Handle | |
1203 | for i = 1, 10 do | |
1204 | if LASTPART == Handle then | |
1205 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false) | |
1206 | LASTPART = Part | |
1207 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1208 | else | |
1209 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false) | |
1210 | CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0)) | |
1211 | LASTPART = Part | |
1212 | end | |
1213 | end | |
1214 | ||
1215 | local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false) | |
1216 | MakeForm(Barrel,"Cyl") | |
1217 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1218 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false) | |
1219 | MakeForm(Part,"Cyl") | |
1220 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0)) | |
1221 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false) | |
1222 | MakeForm(Part,"Wedge") | |
1223 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1224 | local Hole2 = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false) | |
1225 | MakeForm(Hole2,"Cyl") | |
1226 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole2, CF(0, 0.98, 0), CF(0, 0, 0)) | |
1227 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false) | |
1228 | local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
1229 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2)) | |
1230 | local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false) | |
1231 | local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
1232 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2)) | |
1233 | coroutine.resume(coroutine.create(function() | |
1234 | while wait() do | |
1235 | GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5)) | |
1236 | GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5)) | |
1237 | end | |
1238 | end)) | |
1239 | ||
1240 | ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole2, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)}) | |
1241 | --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)}) | |
1242 | ||
1243 | for _, c in pairs(Weapon:GetDescendants()) do | |
1244 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
1245 | c.Material = "Glass" | |
1246 | c.Color = C3(.5,0,.5) | |
1247 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
1248 | c.Color = C3(.5,0,.5) | |
1249 | c.Material = "Neon" | |
1250 | end | |
1251 | end | |
1252 | ||
1253 | Weapon.Parent = Character | |
1254 | for _, c in pairs(Weapon:GetChildren()) do | |
1255 | if c.ClassName == "Part" then | |
1256 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1257 | end | |
1258 | end | |
1259 | ||
1260 | function ParticleEmitter(Table) | |
1261 | local PRTCL = Particle:Clone() | |
1262 | local Speed = Table.Speed or 5 | |
1263 | local Drag = Table.Drag or 0 | |
1264 | local Size1 = Table.Size1 or 1 | |
1265 | local Size2 = Table.Size2 or 5 | |
1266 | local Lifetime1 = Table.Lifetime1 or 1 | |
1267 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
1268 | local Parent = Table.Parent or Torso | |
1269 | local Emit = Table.Emit or 100 | |
1270 | local Offset = Table.Offset or 360 | |
1271 | local Acel = Table.Acel or VT(0,0,0) | |
1272 | local Enabled = Table.Enabled or false | |
1273 | PRTCL.Parent = Parent | |
1274 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
1275 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
1276 | PRTCL.Speed = NumberRange.new(Speed) | |
1277 | PRTCL.VelocitySpread = Offset | |
1278 | PRTCL.Drag = Drag | |
1279 | PRTCL.Acceleration = Acel | |
1280 | if Enabled == false then | |
1281 | PRTCL:Emit(Emit) | |
1282 | Debris:AddItem(PRTCL,Lifetime2) | |
1283 | else | |
1284 | PRTCL.Enabled = true | |
1285 | end | |
1286 | return PRTCL | |
1287 | end | |
1288 | ||
1289 | local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false) | |
1290 | local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0)) | |
1291 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
1292 | MakeForm(Part,"Wedge") | |
1293 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0)) | |
1294 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false) | |
1295 | MakeForm(Part,"Wedge") | |
1296 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0)) | |
1297 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false) | |
1298 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1299 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false) | |
1300 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1301 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false) | |
1302 | MakeForm(Part,"Cyl") | |
1303 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1304 | for i = 1, 8 do | |
1305 | local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false) | |
1306 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0)) | |
1307 | end | |
1308 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false) | |
1309 | MakeForm(Part,"Cyl") | |
1310 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1311 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false) | |
1312 | MakeForm(Part,"Ball") | |
1313 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1314 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false) | |
1315 | MakeForm(Part,"Wedge") | |
1316 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0)) | |
1317 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false) | |
1318 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1319 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false) | |
1320 | MakeForm(Part,"Cyl") | |
1321 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1322 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false) | |
1323 | MakeForm(Part,"Cyl") | |
1324 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1325 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false) | |
1326 | MakeForm(Part,"Cyl") | |
1327 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1328 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
1329 | MakeForm(Part,"Wedge") | |
1330 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0)) | |
1331 | local LASTPART = Handle | |
1332 | for i = 1, 10 do | |
1333 | if LASTPART == Handle then | |
1334 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false) | |
1335 | LASTPART = Part | |
1336 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1337 | else | |
1338 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false) | |
1339 | CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0)) | |
1340 | LASTPART = Part | |
1341 | end | |
1342 | end | |
1343 | ||
1344 | local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false) | |
1345 | MakeForm(Barrel,"Cyl") | |
1346 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1347 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false) | |
1348 | MakeForm(Part,"Cyl") | |
1349 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0)) | |
1350 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false) | |
1351 | MakeForm(Part,"Wedge") | |
1352 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1353 | local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false) | |
1354 | MakeForm(Hole,"Cyl") | |
1355 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0)) | |
1356 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false) | |
1357 | local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
1358 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2)) | |
1359 | local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false) | |
1360 | local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
1361 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2)) | |
1362 | coroutine.resume(coroutine.create(function() | |
1363 | while wait() do | |
1364 | GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5)) | |
1365 | GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5)) | |
1366 | end | |
1367 | end)) | |
1368 | ||
1369 | ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)}) | |
1370 | --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)}) | |
1371 | ||
1372 | for _, c in pairs(Weapon:GetDescendants()) do | |
1373 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
1374 | c.Material = "Glass" | |
1375 | c.Color = C3(0.05,0.05,0.05) | |
1376 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
1377 | c.Color = C3(.5,0,.5) | |
1378 | c.Material = "Neon" | |
1379 | end | |
1380 | end | |
1381 | ||
1382 | Weapon.Parent = Character | |
1383 | for _, c in pairs(Weapon:GetChildren()) do | |
1384 | if c.ClassName == "Part" then | |
1385 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1386 | end | |
1387 | end | |
1388 | ||
1389 | local SKILLTEXTCOLOR = C3(.5,0,.5) | |
1390 | local SKILLFONT = "Antique" | |
1391 | local SKILLTEXTSIZE = 7 | |
1392 | ||
1393 | Humanoid.Died:connect(function() | |
1394 | ATTACK = true | |
1395 | end) | |
1396 | ||
1397 | ||
1398 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.0, 1, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
1399 | --[[local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
1400 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
1401 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
1402 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
1403 | ]] | |
1404 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1") | |
1405 | --[[local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ability 2", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2") | |
1406 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3") | |
1407 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4") | |
1408 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5") | |
1409 | ]] | |
1410 | function printbye(Name) | |
1411 | local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "} | |
1412 | warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".") | |
1413 | end | |
1414 | ||
1415 | workspace.ChildAdded:connect(function(instance) | |
1416 | for BANISH = 1, #TOBANISH do | |
1417 | if TOBANISH[BANISH] ~= nil then | |
1418 | if instance.Name == TOBANISH[BANISH] then | |
1419 | coroutine.resume(coroutine.create(function() | |
1420 | printbye(instance.Name) | |
1421 | instance:ClearAllChildren() | |
1422 | Debris:AddItem(instance,0.0005) | |
1423 | end)) | |
1424 | end | |
1425 | end | |
1426 | end | |
1427 | end) | |
1428 | ||
1429 | --//=================================\\ | |
1430 | --|| DAMAGING | |
1431 | --\\=================================// | |
1432 | ||
1433 | function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
1434 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
1435 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
1436 | wave.CFrame = CFRAME | |
1437 | coroutine.resume(coroutine.create(function(PART) | |
1438 | for i = 1, WAIT do | |
1439 | Swait() | |
1440 | mesh.Scale = mesh.Scale + GROW | |
1441 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
1442 | if DOESROT == true then | |
1443 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
1444 | end | |
1445 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
1446 | if wave.Transparency > 0.99 then | |
1447 | wave:remove() | |
1448 | end | |
1449 | end | |
1450 | end)) | |
1451 | end | |
1452 | ||
1453 | function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
1454 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
1455 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0,0,0)) | |
1456 | wave.CFrame = CFRAME | |
1457 | coroutine.resume(coroutine.create(function(PART) | |
1458 | for i = 1, WAIT do | |
1459 | Swait() | |
1460 | mesh.Scale = mesh.Scale + GROW | |
1461 | if DOESROT == true then | |
1462 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
1463 | end | |
1464 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
1465 | if wave.Transparency > 0.99 then | |
1466 | wave:remove() | |
1467 | end | |
1468 | end | |
1469 | end)) | |
1470 | end | |
1471 | ||
1472 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
1473 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
1474 | local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0)) | |
1475 | wave.CFrame = CFRAME | |
1476 | coroutine.resume(coroutine.create(function(PART) | |
1477 | for i = 1, WAIT do | |
1478 | Swait() | |
1479 | mesh.Scale = mesh.Scale + GROW | |
1480 | wave.Transparency = wave.Transparency + (1/WAIT) | |
1481 | if wave.Transparency > 0.99 then | |
1482 | wave:remove() | |
1483 | end | |
1484 | end | |
1485 | end)) | |
1486 | end | |
1487 | ||
1488 | function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW) | |
1489 | local mesh = nil | |
1490 | if KIND == "Base" then | |
1491 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0)) | |
1492 | elseif KIND == "Thin" then | |
1493 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0)) | |
1494 | elseif KIND == "Round" then | |
1495 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0)) | |
1496 | end | |
1497 | wave.CFrame = CFRAME | |
1498 | coroutine.resume(coroutine.create(function(PART) | |
1499 | for i = 1, WAIT do | |
1500 | Swait() | |
1501 | mesh.Scale = mesh.Scale + GROW/10 | |
1502 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
1503 | if wave.Transparency > 0.99 then | |
1504 | wave:remove() | |
1505 | end | |
1506 | end | |
1507 | end)) | |
1508 | end | |
1509 | ||
1510 | function Ragdoll(Character2, CharTorso, Headless, Velocity) | |
1511 | local svch = Character2 | |
1512 | Character2:BreakJoints() | |
1513 | local hum = Character2:findFirstChild("Humanoid") | |
1514 | local q = Character2:GetChildren() | |
1515 | local CLONE = IT("Model", Effects) | |
1516 | for i = 1, #q do | |
1517 | if q[i].ClassName == "Accessory" and Headless == true then | |
1518 | q[i]:remove() | |
1519 | elseif q[i].ClassName ~= "Humanoid" and q[i].ClassName ~= "LocalScript" and q[i].ClassName ~= "Script" and q[i].ClassName ~= "Gear" then | |
1520 | q[i].Parent = CLONE | |
1521 | elseif q[i].ClassName ~= "Humanoid" then | |
1522 | q[i]:remove() | |
1523 | end | |
1524 | end | |
1525 | local chrclone = CLONE | |
1526 | local ch = chrclone:GetChildren() | |
1527 | local i | |
1528 | for i = 1, #ch do | |
1529 | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then | |
1530 | ch[i]:remove() | |
1531 | end | |
1532 | end | |
1533 | local function Scan(ch) | |
1534 | local e | |
1535 | for e = 1, #ch do | |
1536 | Scan(ch[e]:GetChildren()) | |
1537 | if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then | |
1538 | ch[e]:remove() | |
1539 | end | |
1540 | end | |
1541 | end | |
1542 | Character2:remove() | |
1543 | local NEWHUM = IT("Humanoid") | |
1544 | NEWHUM.Name = "Corpse" | |
1545 | NEWHUM.Health = 0 | |
1546 | NEWHUM.MaxHealth = 0 | |
1547 | NEWHUM.PlatformStand = true | |
1548 | NEWHUM.Parent = CLONE | |
1549 | NEWHUM.DisplayDistanceType = "None" | |
1550 | Scan(chrclone:GetChildren()) | |
1551 | local ch = Character2:GetChildren() | |
1552 | local i | |
1553 | for i = 1, #ch do | |
1554 | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then | |
1555 | ch[i]:remove() | |
1556 | end | |
1557 | end | |
1558 | ||
1559 | Character2 = chrclone | |
1560 | local Torso2 = Character2.Torso | |
1561 | local movevector = Vector3.new() | |
1562 | if Torso2 then | |
1563 | movevector = CFrame.new(CharTorso.Position, Torso2.Position).lookVector | |
1564 | local Head = Character2:FindFirstChild("Head") | |
1565 | if Head then | |
1566 | local Neck = Instance.new("Weld") | |
1567 | Neck.Name = "Neck" | |
1568 | Neck.Part0 = Torso2 | |
1569 | Neck.Part1 = Head | |
1570 | Neck.C0 = CFrame.new(0, 1.5, 0) | |
1571 | Neck.C1 = CFrame.new() | |
1572 | Neck.Parent = Torso2 | |
1573 | if Headless == true then | |
1574 | Head.Transparency = 1 | |
1575 | Head:ClearAllChildren() | |
1576 | end | |
1577 | end | |
1578 | local Limb = Character2:FindFirstChild("Right Arm") | |
1579 | if Limb then | |
1580 | Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0) | |
1581 | local Joint = Instance.new("Glue") | |
1582 | Joint.Name = "RightShoulder" | |
1583 | Joint.Part0 = Torso2 | |
1584 | Joint.Part1 = Limb | |
1585 | Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
1586 | Joint.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
1587 | Joint.Parent = Torso2 | |
1588 | local B = Instance.new("Part") | |
1589 | B.TopSurface = 0 | |
1590 | B.BottomSurface = 0 | |
1591 | B.formFactor = "Symmetric" | |
1592 | B.Size = Vector3.new(1, 1, 1) | |
1593 | B.Transparency = 1 | |
1594 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
1595 | B.Parent = Character2 | |
1596 | local W = Instance.new("Weld") | |
1597 | W.Part0 = Limb | |
1598 | W.Part1 = B | |
1599 | W.C0 = CFrame.new(0, -0.5, 0) | |
1600 | W.Parent = Limb | |
1601 | end | |
1602 | local Limb = Character2:FindFirstChild("Left Arm") | |
1603 | if Limb then | |
1604 | Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0) | |
1605 | local Joint = Instance.new("Glue") | |
1606 | Joint.Name = "LeftShoulder" | |
1607 | Joint.Part0 = Torso2 | |
1608 | Joint.Part1 = Limb | |
1609 | Joint.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
1610 | Joint.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
1611 | Joint.Parent = Torso2 | |
1612 | local B = Instance.new("Part") | |
1613 | B.TopSurface = 0 | |
1614 | B.BottomSurface = 0 | |
1615 | B.formFactor = "Symmetric" | |
1616 | B.Size = Vector3.new(1, 1, 1) | |
1617 | B.Transparency = 1 | |
1618 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
1619 | B.Parent = Character2 | |
1620 | local W = Instance.new("Weld") | |
1621 | W.Part0 = Limb | |
1622 | W.Part1 = B | |
1623 | W.C0 = CFrame.new(0, -0.5, 0) | |
1624 | W.Parent = Limb | |
1625 | end | |
1626 | local Limb = Character2:FindFirstChild("Right Leg") | |
1627 | if Limb then | |
1628 | Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0) | |
1629 | local Joint = Instance.new("Glue") | |
1630 | Joint.Name = "RightHip" | |
1631 | Joint.Part0 = Torso2 | |
1632 | Joint.Part1 = Limb | |
1633 | Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
1634 | Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
1635 | Joint.Parent = Torso2 | |
1636 | local B = Instance.new("Part") | |
1637 | B.TopSurface = 0 | |
1638 | B.BottomSurface = 0 | |
1639 | B.formFactor = "Symmetric" | |
1640 | B.Size = Vector3.new(1, 1, 1) | |
1641 | B.Transparency = 1 | |
1642 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
1643 | B.Parent = Character2 | |
1644 | local W = Instance.new("Weld") | |
1645 | W.Part0 = Limb | |
1646 | W.Part1 = B | |
1647 | W.C0 = CFrame.new(0, -0.5, 0) | |
1648 | W.Parent = Limb | |
1649 | end | |
1650 | local Limb = Character2:FindFirstChild("Left Leg") | |
1651 | if Limb then | |
1652 | Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0) | |
1653 | local Joint = Instance.new("Glue") | |
1654 | Joint.Name = "LeftHip" | |
1655 | Joint.Part0 = Torso2 | |
1656 | Joint.Part1 = Limb | |
1657 | Joint.C0 = CFrame.new(-0.5, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
1658 | Joint.C1 = CFrame.new(0, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
1659 | Joint.Parent = Torso2 | |
1660 | local B = Instance.new("Part") | |
1661 | B.TopSurface = 0 | |
1662 | B.BottomSurface = 0 | |
1663 | B.formFactor = "Symmetric" | |
1664 | B.Size = Vector3.new(1, 1, 1) | |
1665 | B.Transparency = 1 | |
1666 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
1667 | B.Parent = Character2 | |
1668 | local W = Instance.new("Weld") | |
1669 | W.Part0 = Limb | |
1670 | W.Part1 = B | |
1671 | W.C0 = CFrame.new(0, -0.5, 0) | |
1672 | W.Parent = Limb | |
1673 | end | |
1674 | local Bar = Instance.new("Part") | |
1675 | Bar.TopSurface = 0 | |
1676 | Bar.BottomSurface = 0 | |
1677 | Bar.formFactor = "Symmetric" | |
1678 | Bar.Size = Vector3.new(1, 1, 1) | |
1679 | Bar.Transparency = 1 | |
1680 | Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0) | |
1681 | Bar.Parent = Character2 | |
1682 | local Weld = Instance.new("Weld") | |
1683 | Weld.Part0 = Torso2 | |
1684 | Weld.Part1 = Bar | |
1685 | Weld.C0 = CFrame.new(0, 0.5, 0) | |
1686 | Weld.Parent = Torso2 | |
1687 | end | |
1688 | Character2.Parent = Weapon | |
1689 | if movevector ~= Vector3.new() then | |
1690 | for i = 1, 10 do | |
1691 | Torso2.Velocity = movevector * Velocity | |
1692 | end | |
1693 | end | |
1694 | Character2.Name = "Corpse" | |
1695 | return Character2, Torso2 | |
1696 | end | |
1697 | ||
1698 | function Banish(Foe) | |
1699 | if Foe then | |
1700 | coroutine.resume(coroutine.create(function() | |
1701 | --if game.Players:FindFirstChild(Foe.Name) then | |
1702 | table.insert(TOBANISH,Foe.Name) | |
1703 | printbye(Foe.Name) | |
1704 | --end | |
1705 | Foe.Archivable = true | |
1706 | local CLONE = Foe:Clone() | |
1707 | Foe:Destroy() | |
1708 | CLONE.Parent = Effects | |
1709 | CLONE:BreakJoints() | |
1710 | local MATERIALS = {"Glass","Neon"} | |
1711 | for _, c in pairs(CLONE:GetDescendants()) do | |
1712 | if c:IsA("BasePart") then | |
1713 | if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then | |
1714 | CreateSound(340722848, c, 10, 1, false) | |
1715 | end | |
1716 | c.Anchored = true | |
1717 | c.Transparency = c.Transparency + 0.2 | |
1718 | c.Material = MATERIALS[MRANDOM(1,2)] | |
1719 | c.Color = C3(.5,0,.5) | |
1720 | if c.ClassName == "MeshPart" then | |
1721 | c.TextureID = "" | |
1722 | end | |
1723 | if c:FindFirstChildOfClass("SpecialMesh") then | |
1724 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
1725 | end | |
1726 | if c:FindFirstChildOfClass("Decal") then | |
1727 | c:FindFirstChildOfClass("Decal"):remove() | |
1728 | end | |
1729 | c.Name = "Banished" | |
1730 | c.CanCollide = false | |
1731 | else | |
1732 | c:remove() | |
1733 | end | |
1734 | end | |
1735 | local A = false | |
1736 | for i = 1, 35 do | |
1737 | if A == false then | |
1738 | A = true | |
1739 | elseif A == true then | |
1740 | A = false | |
1741 | end | |
1742 | for _, c in pairs(CLONE:GetDescendants()) do | |
1743 | if c:IsA("BasePart") then | |
1744 | c.Anchored = true | |
1745 | c.Material = MATERIALS[MRANDOM(1,2)] | |
1746 | c.Transparency = c.Transparency + 0.8/35 | |
1747 | if A == false then | |
1748 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
1749 | elseif A == true then | |
1750 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
1751 | end | |
1752 | end | |
1753 | end | |
1754 | Swait() | |
1755 | end | |
1756 | CLONE:remove() | |
1757 | end)) | |
1758 | end | |
1759 | end | |
1760 | ||
1761 | function PuddleOfBlood(Position, MaxDrop, Model, MaxSize) | |
1762 | local HITFLOOR, HITPOS, NORMAL = Raycast(Position, CF(Position, Position + VT(0, -1, 0)).lookVector, MaxDrop, Model) | |
1763 | if HITFLOOR ~= nil and HITFLOOR.Parent ~= Weapon and HITFLOOR.Parent ~= Character then | |
1764 | if HITFLOOR.Name == "BloodPuddle" then | |
1765 | local DIST = (Position - HITFLOOR.Position).Magnitude | |
1766 | if HITFLOOR.Size.Z <= 5 and MaxSize > HITFLOOR.Size.Z or HITFLOOR.Size.Z > 5 and MaxSize > HITFLOOR.Size.Z and DIST < HITFLOOR.Size.Z / 3 then | |
1767 | HITFLOOR.Size = HITFLOOR.Size + VT(0.1, 0, 0.1) | |
1768 | end | |
1769 | elseif HITFLOOR.Anchored == true then | |
1770 | do | |
1771 | local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Royal purple", "BloodPuddle", VT(2, 0, 2)) | |
1772 | BLOOD.CFrame = CF(HITPOS, HITPOS + NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
1773 | MakeForm(BLOOD, "Cyl") | |
1774 | coroutine.resume(coroutine.create(function() | |
1775 | Swait(75) | |
1776 | while true do | |
1777 | Swait() | |
1778 | BLOOD.Size = BLOOD.Size - VT(0.02, 0, 0.02) | |
1779 | if BLOOD.Size.Z < 0.051 then | |
1780 | BLOOD:remove() | |
1781 | break | |
1782 | end | |
1783 | end | |
1784 | end)) | |
1785 | end | |
1786 | end | |
1787 | end | |
1788 | end | |
1789 | ||
1790 | function SprayBlood(POSITION, DIRECTION, BloodSize) | |
1791 | local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Royal purple", "BloodPuddle", VT(1, 1, 1), false) | |
1792 | BLOOD.CFrame = CF(POSITION) | |
1793 | MakeForm(BLOOD, "Ball") | |
1794 | local bv = Instance.new("BodyVelocity", BLOOD) | |
1795 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
1796 | bv.velocity = CF(POSITION, DIRECTION + VT(MRANDOM(-3, 3) / 30, MRANDOM(-3, 3) / 30, MRANDOM(-3, 3) / 30)).lookVector * 25 | |
1797 | bv.Name = "MOVE" | |
1798 | Debris:AddItem(bv, 0.05) | |
1799 | coroutine.resume(coroutine.create(function() | |
1800 | local HASTOUCHEDGROUND = false | |
1801 | local HIT = BLOOD.Touched:Connect(function(hit) | |
1802 | if hit.Anchored == true then | |
1803 | HASTOUCHEDGROUND = true | |
1804 | PuddleOfBlood(BLOOD.Position + VT(0, 1, 0), 2, BLOOD, BloodSize) | |
1805 | end | |
1806 | end) | |
1807 | wait(5) | |
1808 | if HASTOUCHEDGROUND == false then | |
1809 | BLOOD:remove() | |
1810 | end | |
1811 | end)) | |
1812 | end | |
1813 | function ApplyDamage(Humanoid, Damage, TorsoPart) | |
1814 | local defence = Instance.new("BoolValue", Humanoid.Parent) | |
1815 | defence.Name = "HitBy" .. Player.Name | |
1816 | game:GetService("Debris"):AddItem(defence, 0.001) | |
1817 | Damage = Damage * DAMAGEMULTIPLIER | |
1818 | if Humanoid.Health ~= 0 then | |
1819 | local CritChance = MRANDOM(1, 100) | |
1820 | if Damage > Humanoid.Health then | |
1821 | Damage = math.ceil(Humanoid.Health) | |
1822 | if Damage == 0 then | |
1823 | Damage = 0.1 | |
1824 | end | |
1825 | end | |
1826 | Humanoid.Health = Humanoid.Health - Damage | |
1827 | StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0)) | |
1828 | end | |
1829 | end | |
1830 | ||
1831 | function ApplyAoE(POSITION,RANGE,ISBANISH) | |
1832 | local CHILDREN = workspace:GetDescendants() | |
1833 | for index, CHILD in pairs(CHILDREN) do | |
1834 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1835 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1836 | if HUM then | |
1837 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1838 | if TORSO then | |
1839 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
1840 | if ISBANISH == true then | |
1841 | Banish(CHILD) | |
1842 | else | |
1843 | if ISBANISH == "Gravity" then | |
1844 | HUM.PlatformStand = true | |
1845 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
1846 | local grav = Instance.new("BodyPosition",TORSO) | |
1847 | grav.D = 15 | |
1848 | grav.P = 20000 | |
1849 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1850 | grav.position = TORSO.Position | |
1851 | grav.Name = "V3BanishForce"..Player.Name | |
1852 | else | |
1853 | TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0) | |
1854 | TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25)) | |
1855 | end | |
1856 | else | |
1857 | HUM.PlatformStand = false | |
1858 | end | |
1859 | end | |
1860 | elseif ISBANISH == "Gravity" then | |
1861 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
1862 | TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove() | |
1863 | HUM.PlatformStand = false | |
1864 | end | |
1865 | end | |
1866 | end | |
1867 | end | |
1868 | end | |
1869 | end | |
1870 | end | |
1871 | ||
1872 | function AoEDamage(position,radius,min,max,maxstrength,critrate,critmultiplier,CanBeDodgedByJumping) | |
1873 | local dmg = math.random(min,max) | |
1874 | for i,v in ipairs(workspace:GetChildren()) do | |
1875 | if v:FindFirstChild("HitBy"..Player.Name) == nil then | |
1876 | local body = v:GetChildren() | |
1877 | for part = 1, #body do | |
1878 | if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
1879 | if(body[part].Position - position).Magnitude < radius then | |
1880 | if v.ClassName == "Model" then | |
1881 | if v:FindFirstChildOfClass("Humanoid") then | |
1882 | if CanBeDodgedByJumping == true then | |
1883 | if body[part].Position.Y < position.Y+5 then | |
1884 | ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier) | |
1885 | end | |
1886 | else | |
1887 | ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier) | |
1888 | end | |
1889 | local bv = Instance.new("BodyVelocity") | |
1890 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1891 | bv.velocity = RootPart.CFrame.lookVector*maxstrength | |
1892 | bv.Parent = body[part] | |
1893 | Debris:AddItem(bv,0.2) | |
1894 | end | |
1895 | end | |
1896 | end | |
1897 | end | |
1898 | end | |
1899 | end | |
1900 | if v:FindFirstChild("HitBy"..Player.Name) then | |
1901 | v:FindFirstChild("HitBy"..Player.Name):remove() | |
1902 | end | |
1903 | end | |
1904 | end | |
1905 | ||
1906 | ||
1907 | --//=================================\\ | |
1908 | --|| ATTACK FUNCTIONS AND STUFF | |
1909 | --\\=================================// | |
1910 | ||
1911 | function ShadowCloak() | |
1912 | if ANIM ~= "Fall" and ANIM ~= "Jump" then | |
1913 | ATTACK = true | |
1914 | Rooted = false | |
1915 | UNANCHOR = false | |
1916 | FADERS = false | |
1917 | coroutine.resume(coroutine.create(function() | |
1918 | coroutine.resume(coroutine.create(function() | |
1919 | for i=1, 25 do | |
1920 | Swait() | |
1921 | RootPart.CFrame = RootPart.CFrame*CF(0,(25-i)/25,0) | |
1922 | end | |
1923 | end)) | |
1924 | repeat | |
1925 | Swait() | |
1926 | BLADE.Transparency = Torso.Transparency | |
1927 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1928 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1 / Animation_Speed) | |
1929 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(-15+MRANDOM(-5,5)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1930 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(15+MRANDOM(-5,5)), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1931 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.1) * ANGLES(RAD(0), RAD(85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(-12)), 1 / Animation_Speed) | |
1932 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.1) * ANGLES(RAD(0), RAD(-85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(12)), 1 / Animation_Speed) | |
1933 | until ATTACK == false | |
1934 | end)) | |
1935 | WACKYEFFECT({Time = 65, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,1,25), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 814168787, SoundPitch = 0.6, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 12}) | |
1936 | WACKYEFFECT({Time = 65, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,1,25), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 814168787, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35}) | |
1937 | for i = 1, 50 do | |
1938 | Swait() | |
1939 | CharacterFade(C3(.5,0,.5),12,R_RANDOM(Torso.CFrame,1.25).p) | |
1940 | for index, CHILD in pairs(Character:GetChildren()) do | |
1941 | if CHILD:IsA("BasePart") then | |
1942 | CHILD.Transparency = CHILD.Transparency + 1/50 | |
1943 | elseif CHILD:IsA("Accessory") then | |
1944 | CHILD.Handle.Transparency = CHILD.Handle.Transparency + 1/50 | |
1945 | end | |
1946 | end | |
1947 | end | |
1948 | for i = 1, 25 do | |
1949 | Swait() | |
1950 | CharacterFade(C3(.5,0,.5),12,R_RANDOM(Torso.CFrame,1.25).p) | |
1951 | end | |
1952 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,12,0)) * ANGLES(RAD(0), RAD(RootPart.Orientation.Y), RAD(0)) | |
1953 | for i = 1, 5 do | |
1954 | WACKYEFFECT({Time = 50, EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(0.3,0,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 10}) | |
1955 | end | |
1956 | ApplyAoE(Torso.Position,15,12,22,150,false) | |
1957 | CreateSound(331666014,Torso,5,1,false) | |
1958 | for i = 1, 12 do | |
1959 | Swait() | |
1960 | CharacterFade(C3(.5,0,.5),12,R_RANDOM(Torso.CFrame,1.25).p) | |
1961 | end | |
1962 | for i = 1, 50 do | |
1963 | Swait() | |
1964 | CharacterFade(C3(.5,0,.5),12,R_RANDOM(Torso.CFrame,1.25).p) | |
1965 | for index, CHILD in pairs(Character:GetChildren()) do | |
1966 | if CHILD:IsA("BasePart") then | |
1967 | CHILD.Transparency = CHILD.Transparency - 1/50 | |
1968 | elseif CHILD:IsA("Accessory") then | |
1969 | CHILD.Handle.Transparency = CHILD.Handle.Transparency - 1/50 | |
1970 | end | |
1971 | end | |
1972 | end | |
1973 | UNANCHOR = true | |
1974 | ATTACK = false | |
1975 | Rooted = false | |
1976 | FADERS = true | |
1977 | end | |
1978 | end | |
1979 | ||
1980 | function Neck_Snap() | |
1981 | ATTACK = true | |
1982 | Rooted = false | |
1983 | local TARGET, HUM, WLD | |
1984 | local HIT = RightArm.Touched:Connect(function(hit) | |
1985 | if hit.Parent ~= nil and hit.Parent:FindFirstChildOfClass("Humanoid") then | |
1986 | local H = hit.Parent:FindFirstChildOfClass("Humanoid") | |
1987 | if H.Health > 0 then | |
1988 | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") | |
1989 | if TORSO then | |
1990 | HUM = H | |
1991 | TARGET = TORSO | |
1992 | H.PlatformStand = true | |
1993 | CreateSound("260411131", TORSO, 10, 1) | |
1994 | WLD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, TORSO, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1995 | end | |
1996 | end | |
1997 | end | |
1998 | end) | |
1999 | for i = 0, 1, 0.1 / Animation_Speed do | |
2000 | Swait() | |
2001 | if TARGET ~= nil then | |
2002 | break | |
2003 | end | |
2004 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
2005 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.5 / Animation_Speed) | |
2006 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.45, -0.3) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
2007 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
2008 | if ANIM == "Idle" then | |
2009 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2010 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2011 | elseif ANIM == "Walk" then | |
2012 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2013 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2014 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
2015 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
2016 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
2017 | end | |
2018 | end | |
2019 | HIT:disconnect() | |
2020 | if TARGET ~= nil then | |
2021 | if TARGET.Name == "Torso" then | |
2022 | for i = 0, 2, 0.1 / Animation_Speed do | |
2023 | Swait() | |
2024 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2025 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2026 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(65), RAD(25), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
2027 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
2028 | if ANIM == "Idle" then | |
2029 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2030 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2031 | elseif ANIM == "Walk" then | |
2032 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2033 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2034 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
2035 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
2036 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
2037 | end | |
2038 | end | |
2039 | WLD:remove() | |
2040 | local HEAD = TARGET.Parent:FindFirstChild("Head") | |
2041 | if HEAD then | |
2042 | UNANCHOR = false | |
2043 | RootPart.Anchored = true | |
2044 | local HD = HEAD:Clone() | |
2045 | HD.Name = "FakeHead" | |
2046 | for i = 1, 7 do | |
2047 | SprayBlood(TARGET.CFrame * CF(0, TARGET.Size.Y / 2, 0).p, TARGET.CFrame * CF(MRANDOM(25, 55), MRANDOM(-25, 25), MRANDOM(25, 55)).p, 15) | |
2048 | end | |
2049 | local RAGDOLL, RAGTORSO = Ragdoll(TARGET.Parent, Torso, true, 0) | |
2050 | local RAGWELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RAGTORSO, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2051 | HD.Parent = RAGDOLL | |
2052 | CreateSound("264486467", RAGTORSO, 10, 1) | |
2053 | local HEADWELD = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, HD, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2054 | for i = 0, 2, 0.1 / Animation_Speed do | |
2055 | Swait() | |
2056 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2057 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2058 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
2059 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(150), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
2060 | if ANIM == "Idle" then | |
2061 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2062 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2063 | elseif ANIM == "Walk" then | |
2064 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2065 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2066 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
2067 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
2068 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
2069 | end | |
2070 | end | |
2071 | HEADWELD:remove() | |
2072 | for i = 0, 0.5, 0.1 / Animation_Speed do | |
2073 | Swait() | |
2074 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2075 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2076 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
2077 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
2078 | if ANIM == "Idle" then | |
2079 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2080 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2081 | elseif ANIM == "Walk" then | |
2082 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2083 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2084 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
2085 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
2086 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
2087 | end | |
2088 | end | |
2089 | CreateSound("907333406", Torso, 10, 1) | |
2090 | for i = 0, 0.25, 0.1 / Animation_Speed do | |
2091 | Swait() | |
2092 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2093 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2094 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
2095 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
2096 | if ANIM == "Idle" then | |
2097 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2098 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2099 | elseif ANIM == "Walk" then | |
2100 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2101 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2102 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
2103 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
2104 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
2105 | end | |
2106 | end | |
2107 | RAGWELD:remove() | |
2108 | local bv = Instance.new("BodyVelocity") | |
2109 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
2110 | bv.velocity = CF(Torso.Position, RAGTORSO.Position).lookVector * 75 | |
2111 | bv.Parent = RAGTORSO | |
2112 | Debris:AddItem(bv, 0.05) | |
2113 | Debris:AddItem(RAGDOLL, 5) | |
2114 | for i = 0, 0.15, 0.1 / Animation_Speed do | |
2115 | Swait() | |
2116 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2117 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2118 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
2119 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
2120 | if ANIM == "Idle" then | |
2121 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2122 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2123 | elseif ANIM == "Walk" then | |
2124 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2125 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2126 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
2127 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
2128 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
2129 | end | |
2130 | end | |
2131 | UNANCHOR = true | |
2132 | RootPart.Anchored = false | |
2133 | end | |
2134 | else | |
2135 | UNANCHOR = false | |
2136 | RootPart.Anchored = true | |
2137 | for i = 0, 0.5, 0.1 / Animation_Speed do | |
2138 | Swait() | |
2139 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2140 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2141 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
2142 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
2143 | if ANIM == "Idle" then | |
2144 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2145 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2146 | elseif ANIM == "Walk" then | |
2147 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2148 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2149 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
2150 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
2151 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
2152 | end | |
2153 | end | |
2154 | for i = 0, 0.25, 0.1 / Animation_Speed do | |
2155 | Swait() | |
2156 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2157 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2158 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
2159 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
2160 | if ANIM == "Idle" then | |
2161 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2162 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2163 | elseif ANIM == "Walk" then | |
2164 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2165 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2166 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
2167 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
2168 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
2169 | end | |
2170 | end | |
2171 | WLD:remove() | |
2172 | TARGET.Parent:BreakJoints() | |
2173 | for _, c in pairs(TARGET.Parent:GetChildren()) do | |
2174 | if c:IsA("BasePart") then | |
2175 | local bv = Instance.new("BodyVelocity") | |
2176 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
2177 | bv.velocity = CF(Torso.Position, c.Position).lookVector * 75 | |
2178 | bv.Parent = c | |
2179 | Debris:AddItem(bv, 0.05) | |
2180 | end | |
2181 | end | |
2182 | for i = 0, 0.15, 0.1 / Animation_Speed do | |
2183 | Swait() | |
2184 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2185 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2186 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
2187 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
2188 | if ANIM == "Idle" then | |
2189 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2190 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2191 | elseif ANIM == "Walk" then | |
2192 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2193 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2194 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
2195 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
2196 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
2197 | end | |
2198 | end | |
2199 | UNANCHOR = true | |
2200 | RootPart.Anchored = false | |
2201 | end | |
2202 | end | |
2203 | ATTACK = false | |
2204 | Rooted = false | |
2205 | end | |
2206 | ||
2207 | function Shot() | |
2208 | ATTACK = true | |
2209 | Rooted = false | |
2210 | for i=0, 0.05, 0.1 / Animation_Speed do | |
2211 | Swait() | |
2212 | turnto(Mouse.Hit.p) | |
2213 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
2214 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
2215 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
2216 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
2217 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2218 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2219 | end | |
2220 | repeat | |
2221 | for i=0, 0.05, 0.1 / Animation_Speed do | |
2222 | Swait() | |
2223 | turnto(Mouse.Hit.p) | |
2224 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
2225 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
2226 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
2227 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
2228 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2229 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2230 | end | |
2231 | local HIT,POS = CastProperRay(Hole2.Position, Mouse.Hit.p, 1000, Character) | |
2232 | SpawnTrail(Hole2.Position,POS) | |
2233 | if HIT ~= nil then | |
2234 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
2235 | Banish(HIT.Parent) | |
2236 | end | |
2237 | end | |
2238 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,7.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(.5,0,.5), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2239 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(.5,0,.5), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
2240 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(.5,0,.5), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
2241 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(.5,0,.5), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
2242 | for i=0, 0.05, 0.1 / Animation_Speed do | |
2243 | Swait() | |
2244 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
2245 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
2246 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
2247 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
2248 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2249 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2250 | end | |
2251 | until KEYHOLD == false | |
2252 | ATTACK = false | |
2253 | Rooted = false | |
2254 | end | |
2255 | ||
2256 | function AttackTemplate() | |
2257 | ATTACK = true | |
2258 | Rooted = false | |
2259 | for i=0, 1, 0.1 / Animation_Speed do | |
2260 | Swait() | |
2261 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2262 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2263 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(100), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2264 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
2265 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2266 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2267 | end | |
2268 | ATTACK = false | |
2269 | Rooted = false | |
2270 | end | |
2271 | ||
2272 | function BulletRoller() | |
2273 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
2274 | if HITFLOOR then | |
2275 | ATTACK = true | |
2276 | Rooted = true | |
2277 | local bv = Instance.new("BodyVelocity") | |
2278 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
2279 | bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1,-4).p).lookVector*175 | |
2280 | bv.Parent = RootPart | |
2281 | local GYRO = IT("BodyGyro",RootPart) | |
2282 | GYRO.D = 2 | |
2283 | GYRO.P = 20000 | |
2284 | GYRO.MaxTorque = VT(0,4000000,0) | |
2285 | GYRO.CFrame = CF(RootPart.Position,RootPart.CFrame*CF(0,0,-5).p) | |
2286 | CreateSound(145486992,Torso,10,0.85,false) | |
2287 | for i=0, 0.05, 0.1 / Animation_Speed do | |
2288 | Swait() | |
2289 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(-10)), 1 / Animation_Speed) | |
2290 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(10)), 1 / Animation_Speed) | |
2291 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2292 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(20), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2293 | if ANIM == "Fall" or ANIM == "Jump" then | |
2294 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2295 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2296 | else | |
2297 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2298 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2299 | end | |
2300 | end | |
2301 | bv:Remove() | |
2302 | local E = 360/15 | |
2303 | for i = 1, 15 do | |
2304 | Swait() | |
2305 | WACKYEFFECT({Time = 10, EffectType = "Wave", Size = VT(8,1,8), Size2 = VT(2,15,2), Transparency = 0.9, Transparency2 = 1, CFrame = CF(RootPart.Position,HITPOS) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0}) | |
2306 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*E), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2307 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2308 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(5), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2309 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-5), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2310 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2311 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2312 | end | |
2313 | Cooldown1 = true | |
2314 | local LANDED = nil | |
2315 | local POS = nil | |
2316 | coroutine.resume(coroutine.create(function() | |
2317 | repeat | |
2318 | Swait() | |
2319 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2320 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2321 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2322 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2323 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2324 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2325 | until LANDED ~= nil | |
2326 | end)) | |
2327 | repeat | |
2328 | Swait() | |
2329 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4.2, Character) | |
2330 | if HITFLOOR then | |
2331 | LANDED = HITFLOOR | |
2332 | POS = HITPOS | |
2333 | end | |
2334 | until LANDED ~= nil | |
2335 | GYRO:remove() | |
2336 | Swait(4) | |
2337 | ManualAoE(RootPart.Position,10,20,50,0,false) | |
2338 | CreateSound(765590102, Torso, 2, (MRANDOM(8,12)/10)+0.3, false) | |
2339 | WACKYEFFECT({EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(20,20,20), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(.5,0,.5), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0}) | |
2340 | for i = 0, 4 do | |
2341 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(0,0.33,0), Size2 = VT(8,0.11,8), Transparency = 0.4, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-10,10), RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0}) | |
2342 | end | |
2343 | for i=0, 0.5, 0.1 / Animation_Speed do | |
2344 | Swait() | |
2345 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -2.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2346 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2347 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(179), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2348 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(179), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2349 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2350 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2351 | end | |
2352 | local AMMO = 0 | |
2353 | repeat | |
2354 | AMMO = AMMO + 1 | |
2355 | for i=0, 0.1, 0.05 / Animation_Speed do | |
2356 | Swait() | |
2357 | turnto(Mouse.Hit.p) | |
2358 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -2.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2359 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0.35, 0 + ((1) - 1)) * ANGLES(RAD(-75 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2360 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(179), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2361 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.4, 0.8, 0) * ANGLES(RAD(179), RAD(0), RAD(70)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2362 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2363 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2364 | end | |
2365 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) | |
2366 | SpawnTrail(Hole.Position,POS) | |
2367 | if HIT ~= nil then | |
2368 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
2369 | Banish(HIT.Parent) | |
2370 | end | |
2371 | end | |
2372 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(.5,0,.5), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2373 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(.5,0,.5), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
2374 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(.5,0,.5), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
2375 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(.5,0,.5), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
2376 | Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5)/30 | |
2377 | for i=0, 0.075, 0.05 / Animation_Speed do | |
2378 | Swait() | |
2379 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -2.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2380 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0.35, 0 + ((1) - 1)) * ANGLES(RAD(-85 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2381 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(190), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2382 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.4, 0.8, 0) * ANGLES(RAD(190), RAD(0), RAD(70)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2383 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2384 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2385 | end | |
2386 | until AMMO == 5 | |
2387 | ATTACK = false | |
2388 | Rooted = false | |
2389 | wait(0.3) | |
2390 | Cooldown1 = false | |
2391 | end | |
2392 | end | |
2393 | ||
2394 | local Cooldown2 = false | |
2395 | ||
2396 | function ManualAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL) | |
2397 | local CHILDREN = workspace:GetDescendants() | |
2398 | for index, CHILD in pairs(CHILDREN) do | |
2399 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
2400 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
2401 | if HUM then | |
2402 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
2403 | if TORSO then | |
2404 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
2405 | if INSTAKILL == true then | |
2406 | CHILD:BreakJoints() | |
2407 | else | |
2408 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
2409 | ManualDamage(HUM,DMG,TORSO) | |
2410 | end | |
2411 | if FLING > 0 then | |
2412 | for _, c in pairs(CHILD:GetChildren()) do | |
2413 | if c:IsA("BasePart") then | |
2414 | local bv = Instance.new("BodyVelocity") | |
2415 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
2416 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
2417 | bv.Parent = c | |
2418 | Debris:AddItem(bv,0.05) | |
2419 | end | |
2420 | end | |
2421 | end | |
2422 | end | |
2423 | end | |
2424 | end | |
2425 | end | |
2426 | end | |
2427 | end | |
2428 | ||
2429 | function Extreme_Offset() | |
2430 | local HITFLOOR, HITPOS = Raycast(Mouse.Hit.p + VT(0, 1, 0), CF(Mouse.Hit.p + VT(0, 1, 0), Mouse.Hit.p - VT(0, 1, 0)).lookVector, 25, Character) | |
2431 | if HITFLOOR then | |
2432 | local ORIGINPOS = VT(RootPart.Position.X, HITPOS.Y + 8, RootPart.Position.Z) | |
2433 | CreateSound("1295446488", Torso, 5, 1) | |
2434 | for i = 1, 5 do | |
2435 | WACKYEFFECT({ | |
2436 | Time = MRANDOM(15, 35), | |
2437 | EffectType = "Round Slash", | |
2438 | Size = VT(0, 0, 0), | |
2439 | Size2 = VT(0.3, 0, 0.3), | |
2440 | Transparency = 0.5, | |
2441 | Transparency2 = 1, | |
2442 | CFrame = CF(Torso.Position) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(-25, 25))), | |
2443 | MoveToPos = nil, | |
2444 | RotationX = MRANDOM(-50, 50) / 10, | |
2445 | RotationY = MRANDOM(-50, 50) / 10, | |
2446 | RotationZ = MRANDOM(-50, 50) / 10, | |
2447 | Material = "Neon", | |
2448 | Color = C3(.5,0,.5), | |
2449 | SoundID = nil, | |
2450 | SoundPitch = nil, | |
2451 | SoundVolume = nil | |
2452 | }) | |
2453 | end | |
2454 | ATTACK = true | |
2455 | Rooted = true | |
2456 | UNANCHOR = false | |
2457 | RootPart.Anchored = true | |
2458 | RootPart.CFrame = CF(HITPOS + VT(0, 8, 0), ORIGINPOS) * ANGLES(RAD(0), RAD(180), RAD(0)) | |
2459 | for i = 1, 5 do | |
2460 | WACKYEFFECT({ | |
2461 | Time = MRANDOM(15, 35), | |
2462 | EffectType = "Round Slash", | |
2463 | Size = VT(0, 0, 0), | |
2464 | Size2 = VT(0.3, 0, 0.3), | |
2465 | Transparency = 0.5, | |
2466 | Transparency2 = 1, | |
2467 | CFrame = CF(Torso.Position) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(-25, 25))), | |
2468 | MoveToPos = nil, | |
2469 | RotationX = MRANDOM(-50, 50) / 10, | |
2470 | RotationY = MRANDOM(-50, 50) / 10, | |
2471 | RotationZ = MRANDOM(-50, 50) / 10, | |
2472 | Material = "Neon", | |
2473 | Color = C3(.5,0,.5), | |
2474 | SoundID = nil, | |
2475 | SoundPitch = nil, | |
2476 | SoundVolume = nil | |
2477 | }) | |
2478 | end | |
2479 | for i = 0, 0.2, 0.1 / Animation_Speed do | |
2480 | Swait() | |
2481 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(150)), 2 / Animation_Speed) | |
2482 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2483 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
2484 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
2485 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2486 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2487 | end | |
2488 | for i = 0, 1, 0.1 / Animation_Speed do | |
2489 | Swait() | |
2490 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(300)), 0.02 / Animation_Speed) | |
2491 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.02 / Animation_Speed) | |
2492 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.02 / Animation_Speed) | |
2493 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.02 / Animation_Speed) | |
2494 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.02 / Animation_Speed) | |
2495 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 0.02 / Animation_Speed) | |
2496 | end | |
2497 | for i = 1, 10 do | |
2498 | Swait() | |
2499 | RootPart.CFrame = RootPart.CFrame * CF(0, -0.4, 0) | |
2500 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(300)), 1.7 / Animation_Speed) | |
2501 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1.7 / Animation_Speed) | |
2502 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1.7 / Animation_Speed) | |
2503 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.7 / Animation_Speed) | |
2504 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.7 / Animation_Speed) | |
2505 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.7 / Animation_Speed) | |
2506 | end | |
2507 | for i = 0, 0.2, 0.1 / Animation_Speed do | |
2508 | Swait() | |
2509 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 1.5 / Animation_Speed) | |
2510 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 1.5 / Animation_Speed) | |
2511 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
2512 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.5 / Animation_Speed) | |
2513 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.5 / Animation_Speed) | |
2514 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.5 / Animation_Speed) | |
2515 | end | |
2516 | local HITFLOOR, HITPOS = Raycast(RightArm.Position, CF(RightArm.Position, RightArm.Position + VT(0, -1, 0)).lookVector, 8, Character) | |
2517 | if HITFLOOR then | |
2518 | if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then | |
2519 | local CHILDREN = HITFLOOR.Parent:GetDescendants() | |
2520 | for index, CHILD in pairs(CHILDREN) do | |
2521 | if CHILD:IsA("BasePart") and CHILD.Parent:FindFirstChildOfClass("Humanoid") then | |
2522 | for i = 1, 5 do | |
2523 | CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 2, 5, MRANDOM(15, 25)) | |
2524 | CHILD:remove() | |
2525 | end | |
2526 | end | |
2527 | end | |
2528 | local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0)) | |
2529 | SOUNDPART.CFrame = CF(HITPOS) | |
2530 | Debris:AddItem(SOUNDPART, 5) | |
2531 | CreateSound("130972023", SOUNDPART, 6, 3) | |
2532 | CreateSound("182765513", SOUNDPART, 6, 1) | |
2533 | WACKYEFFECT({ | |
2534 | EffectType = "Ring", | |
2535 | Size = VT(0, 0, 0), | |
2536 | Size2 = VT(1, 1, 0), | |
2537 | Transparency = 0.7, | |
2538 | Transparency2 = 1, | |
2539 | CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)), | |
2540 | MoveToPos = nil, | |
2541 | RotationX = 0, | |
2542 | RotationY = 0, | |
2543 | RotationZ = 0, | |
2544 | Material = "Neon", | |
2545 | Color = C3(.5,0,.5), | |
2546 | SoundID = nil, | |
2547 | SoundPitch = nil, | |
2548 | SoundVolume = nil | |
2549 | }) | |
2550 | elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then | |
2551 | local CHILDREN = HITFLOOR.Parent.Parent:GetDescendants() | |
2552 | for index, CHILD in pairs(CHILDREN) do | |
2553 | if CHILD:IsA("BasePart") and CHILD.Parent:FindFirstChildOfClass("Humanoid") then | |
2554 | for i = 1, 5 do | |
2555 | CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 2, 5, MRANDOM(15, 25)) | |
2556 | CHILD:remove() | |
2557 | end | |
2558 | end | |
2559 | end | |
2560 | local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0)) | |
2561 | SOUNDPART.CFrame = CF(HITPOS) | |
2562 | Debris:AddItem(SOUNDPART, 5) | |
2563 | CreateSound("130972023", SOUNDPART, 6, 3) | |
2564 | CreateSound("182765513", SOUNDPART, 6, 1) | |
2565 | WACKYEFFECT({ | |
2566 | EffectType = "Ring", | |
2567 | Size = VT(0, 0, 0), | |
2568 | Size2 = VT(1, 1, 0), | |
2569 | Transparency = 0.7, | |
2570 | Transparency2 = 1, | |
2571 | CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)), | |
2572 | MoveToPos = nil, | |
2573 | RotationX = 0, | |
2574 | RotationY = 0, | |
2575 | RotationZ = 0, | |
2576 | Material = "Neon", | |
2577 | Color = C3(.5,0,.5), | |
2578 | SoundID = nil, | |
2579 | SoundPitch = nil, | |
2580 | SoundVolume = nil | |
2581 | }) | |
2582 | elseif HITFLOOR.Anchored == false then | |
2583 | if HITFLOOR.Parent ~= workspace then | |
2584 | local CHILDREN = HITFLOOR.Parent:GetDescendants() | |
2585 | for index, CHILD in pairs(CHILDREN) do | |
2586 | if CHILD:IsA("BasePart") and CHILD.Position.Y < HITPOS.Y then | |
2587 | for i = 1, 5 do | |
2588 | CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 3, 5, MRANDOM(15, 25)) | |
2589 | end | |
2590 | CHILD:remove() | |
2591 | end | |
2592 | end | |
2593 | else | |
2594 | for i = 1, 5 do | |
2595 | CreateFlyingDebree(HITFLOOR, CF(HITFLOOR.Position), 1, HITFLOOR.Size / 3, 5, MRANDOM(15, 25)) | |
2596 | end | |
2597 | HITFLOOR:remove() | |
2598 | end | |
2599 | local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0)) | |
2600 | SOUNDPART.CFrame = CF(HITPOS) | |
2601 | Debris:AddItem(SOUNDPART, 5) | |
2602 | CreateSound("130972023", SOUNDPART, 10, 3) | |
2603 | CreateSound("178452217", SOUNDPART, 6, 1) | |
2604 | WACKYEFFECT({ | |
2605 | EffectType = "Ring", | |
2606 | Size = VT(0, 0, 0), | |
2607 | Size2 = VT(1, 1, 0), | |
2608 | Transparency = 0.7, | |
2609 | Transparency2 = 1, | |
2610 | CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)), | |
2611 | MoveToPos = nil, | |
2612 | RotationX = 0, | |
2613 | RotationY = 0, | |
2614 | RotationZ = 0, | |
2615 | Material = "Neon", | |
2616 | Color = C3(.5,0,.5), | |
2617 | SoundID = nil, | |
2618 | SoundPitch = nil, | |
2619 | SoundVolume = nil | |
2620 | }) | |
2621 | else | |
2622 | local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0)) | |
2623 | SOUNDPART.CFrame = CF(HITPOS) | |
2624 | Debris:AddItem(SOUNDPART, 5) | |
2625 | CreateSound("130972023", SOUNDPART, 10, 1) | |
2626 | CreateSound("130972023", SOUNDPART, 6, 0.7) | |
2627 | CreateDebreeRing(HITFLOOR, HITPOS, 5, VT(5, 5, 5), 5) | |
2628 | CreateDebreeRing(HITFLOOR, HITPOS, 8, VT(8, 8, 8), 5) | |
2629 | ApplyAoE(HITPOS, 15, 45, 75, 75, false) | |
2630 | ApplyAoE(HITPOS, 25, 25, 35, 35, false) | |
2631 | for i = 1, 5 do | |
2632 | CreateFlyingDebree(HITFLOOR, CF(HITPOS), 1, VT(MRANDOM(10, 30) / 10, MRANDOM(10, 30) / 10, MRANDOM(10, 30) / 10), 5, MRANDOM(75, 150)) | |
2633 | end | |
2634 | for i = 1, 5 do | |
2635 | CreateFlyingDebree(HITFLOOR, CF(HITPOS), 1, VT(MRANDOM(10, 30) / 2, MRANDOM(10, 30) / 2, MRANDOM(10, 30) / 2), 5, MRANDOM(75, 150)) | |
2636 | end | |
2637 | end | |
2638 | end | |
2639 | for i = 0, 1.2, 0.1 / Animation_Speed do | |
2640 | Swait() | |
2641 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 1.5 / Animation_Speed) | |
2642 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 1.5 / Animation_Speed) | |
2643 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
2644 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.5 / Animation_Speed) | |
2645 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.5 / Animation_Speed) | |
2646 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.5 / Animation_Speed) | |
2647 | end | |
2648 | ATTACK = false | |
2649 | Rooted = false | |
2650 | UNANCHOR = true | |
2651 | RootPart.Anchored = false | |
2652 | end | |
2653 | end | |
2654 | ||
2655 | function CreateDebreeRing(FLOOR, POSITION, SIZE, BLOCKSIZE, SWAIT) | |
2656 | if FLOOR ~= nil then | |
2657 | coroutine.resume(coroutine.create(function() | |
2658 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0, 0, 0)) | |
2659 | PART.CFrame = CF(POSITION) | |
2660 | for i = 1, 45 do | |
2661 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) | |
2662 | RingPiece.Material = FLOOR.Material | |
2663 | RingPiece.Color = FLOOR.Color | |
2664 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i * 8), RAD(0)) * CF(SIZE * 4, 0, 0) * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360))) | |
2665 | Debris:AddItem(RingPiece, SWAIT) | |
2666 | end | |
2667 | PART:remove() | |
2668 | end)) | |
2669 | end | |
2670 | end | |
2671 | function CreateFlyingDebree(FLOOR, POSITION, AMOUNT, BLOCKSIZE, SWAIT, STRENGTH) | |
2672 | if FLOOR ~= nil then | |
2673 | for i = 1, AMOUNT do | |
2674 | do | |
2675 | local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false) | |
2676 | DEBREE.Material = FLOOR.Material | |
2677 | DEBREE.Color = FLOOR.Color | |
2678 | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360))) | |
2679 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH)) | |
2680 | coroutine.resume(coroutine.create(function() | |
2681 | Swait(15) | |
2682 | DEBREE.Parent = workspace | |
2683 | DEBREE.CanCollide = true | |
2684 | Debris:AddItem(DEBREE, SWAIT) | |
2685 | end)) | |
2686 | end | |
2687 | end | |
2688 | end | |
2689 | end | |
2690 | ||
2691 | function RiftForm() | |
2692 | ATTACK = true | |
2693 | Rooted = false | |
2694 | UNANCHOR = false | |
2695 | RootPart.Anchored = true | |
2696 | for i=0, 5, 0.1 / Animation_Speed do | |
2697 | Swait() | |
2698 | RootPart.CFrame = RootPart.CFrame * CF(0,0.2,0) | |
2699 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2700 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2701 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
2702 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
2703 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed) | |
2704 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed) | |
2705 | end | |
2706 | CreateSound("1368598393", Effects, 10, 1) | |
2707 | for i=0, 2, 0.1 / Animation_Speed do | |
2708 | Swait() | |
2709 | local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))) | |
2710 | MagicSphere3(VT(0,0,0),15,CFRAME,"Royal purple",VT(0.1,0.1,5)) | |
2711 | MagicSphere3(VT(0.1,0.1,0.1),15,CFRAME,"Royal purple",VT(0.1,0.1,5)) | |
2712 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2713 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2714 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
2715 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
2716 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2717 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2718 | end | |
2719 | CreateSound("1368583274", Effects, 10, 1) | |
2720 | for i=0, 6, 0.1 / Animation_Speed do | |
2721 | Swait() | |
2722 | CreateRing2(VT(45,5,0)*2,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(-1,0,0)) | |
2723 | CreateRing2(VT(45,5,0)*3,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(-1,0,0)*3) | |
2724 | local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))) | |
2725 | MagicSphere3(VT(0,0,0),15,CFRAME,"Royal purple",VT(0.1,0.1,55)) | |
2726 | MagicSphere3(VT(0,0,0),15,CFRAME,"Royal purple",VT(2,2,2)) | |
2727 | MagicSphere3(VT(0.1,0.1,0.1),15,CFRAME,"Royal Purple",VT(0.1,0.1,55)) | |
2728 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2729 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2730 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
2731 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
2732 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2733 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2734 | end | |
2735 | CreateSound("907329532", Effects, 10, 0.9) | |
2736 | Swait(175) | |
2737 | CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Royal purple",VT(7,7,0)) | |
2738 | CreateSound("1368605755", Effects, 10, 1) | |
2739 | CreateSound("1368637781", Effects, 10, 1) | |
2740 | MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Royal purple",VT(5,5,5)) | |
2741 | for i=0, 1, 0.1 / Animation_Speed do | |
2742 | CreateRing2(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(4,4,0)) | |
2743 | CreateRing2(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(5,5,0)) | |
2744 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2745 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2746 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
2747 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
2748 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-50)), 2 / Animation_Speed) | |
2749 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 2 / Animation_Speed) | |
2750 | end | |
2751 | UNANCHOR = true | |
2752 | RootPart.Anchored = false | |
2753 | ATTACK = false | |
2754 | Rooted = false | |
2755 | end | |
2756 | ||
2757 | function CreateRing2(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
2758 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
2759 | local mesh = IT("SpecialMesh",wave) | |
2760 | mesh.MeshType = "FileMesh" | |
2761 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
2762 | mesh.Scale = SIZE | |
2763 | mesh.Offset = VT(0,0,0) | |
2764 | wave.CFrame = CFRAME | |
2765 | coroutine.resume(coroutine.create(function(PART) | |
2766 | for i = 1, WAIT do | |
2767 | Swait() | |
2768 | mesh.Scale = mesh.Scale + GROW | |
2769 | if DOESROT == true then | |
2770 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
2771 | end | |
2772 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
2773 | if wave.Transparency > 0.99 then | |
2774 | wave:remove() | |
2775 | end | |
2776 | end | |
2777 | end)) | |
2778 | end | |
2779 | ||
2780 | function MagicSphere3(SIZE,WAIT,CFRAME,COLOR,GROW) | |
2781 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
2782 | local mesh = IT("SpecialMesh",wave) | |
2783 | mesh.MeshType = "Sphere" | |
2784 | mesh.Scale = SIZE | |
2785 | mesh.Offset = VT(0,0,0) | |
2786 | wave.CFrame = CFRAME | |
2787 | coroutine.resume(coroutine.create(function(PART) | |
2788 | for i = 1, WAIT do | |
2789 | Swait() | |
2790 | mesh.Scale = mesh.Scale + GROW | |
2791 | wave.Transparency = wave.Transparency + (1/WAIT) | |
2792 | if wave.Transparency > 0.99 then | |
2793 | wave:remove() | |
2794 | end | |
2795 | end | |
2796 | end)) | |
2797 | end | |
2798 | ||
2799 | local lightning = Instance.new("ParticleEmitter",Torso) | |
2800 | lightning.Texture = "http://www.roblox.com/asset/?id=348321827" | |
2801 | lightning.LightEmission = 0 | |
2802 | lightning.Color = ColorSequence.new(Color3.new(5,0,.5),Color3.new(0,0,0)) | |
2803 | lightning.LockedToPart = true | |
2804 | lightning.Rate = 20 | |
2805 | lightning.Lifetime = NumberRange.new(0.1,0.10) | |
2806 | lightning.Rotation = NumberRange.new(0,360) | |
2807 | lightning.Size = NumberSequence.new(3,3,3) | |
2808 | lightning.Transparency = NumberSequence.new(0,0) | |
2809 | lightning.Speed = NumberRange.new(0,0) | |
2810 | lightning.RotSpeed = NumberRange.new(0,0) | |
2811 | lightning.ZOffset = 5 | |
2812 | lightning.Parent = Character.Torso | |
2813 | lightning.Enabled = false | |
2814 | ||
2815 | Player=game:GetService('Players').LocalPlayer | |
2816 | Character=Player.Character | |
2817 | Mouse=Player:GetMouse() | |
2818 | m=Instance.new('Model',Character) | |
2819 | local function weldBetween(a, b) | |
2820 | local weldd = Instance.new("ManualWeld") | |
2821 | weldd.Part0 = a | |
2822 | weldd.Part1 = b | |
2823 | weldd.C0 = CFrame.new() | |
2824 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
2825 | weldd.Parent = a | |
2826 | return weldd | |
2827 | end | |
2828 | ||
2829 | it=Instance.new | |
2830 | ||
2831 | function nooutline(part) | |
2832 | part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10 | |
2833 | end | |
2834 | ||
2835 | function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size) | |
2836 | local fp=it("Part") | |
2837 | fp.formFactor=formfactor | |
2838 | fp.Parent=parent | |
2839 | fp.Reflectance=reflectance | |
2840 | fp.Transparency=transparency | |
2841 | fp.CanCollide=false | |
2842 | fp.Locked=true | |
2843 | fp.BrickColor=BrickColor.new(tostring(brickcolor)) | |
2844 | fp.Name=name | |
2845 | fp.Size=size | |
2846 | fp.Position=Character.Torso.Position | |
2847 | nooutline(fp) | |
2848 | fp.Material=material | |
2849 | fp:BreakJoints() | |
2850 | return fp | |
2851 | end | |
2852 | ||
2853 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
2854 | local mesh=it(Mesh) | |
2855 | mesh.Parent=part | |
2856 | if Mesh=="SpecialMesh" then | |
2857 | mesh.MeshType=meshtype | |
2858 | mesh.MeshId=meshid | |
2859 | end | |
2860 | mesh.Offset=offset | |
2861 | mesh.Scale=scale | |
2862 | return mesh | |
2863 | end | |
2864 | ||
2865 | function weld(parent,part0,part1,c0,c1) | |
2866 | local weld=it("Weld") | |
2867 | weld.Parent=parent | |
2868 | weld.Part0=part0 | |
2869 | weld.Part1=part1 | |
2870 | weld.C0=c0 | |
2871 | weld.C1=c1 | |
2872 | return weld | |
2873 | end | |
2874 | ||
2875 | local eeeffecto = Instance.new("ParticleEmitter",Torso) | |
2876 | eeeffecto.Texture = "http://www.roblox.com/asset/?id=305943367" | |
2877 | eeeffecto.LightEmission = 0 | |
2878 | eeeffecto.Color = ColorSequence.new(Color3.new(5,0,.5),Color3.new(0,0,0)) | |
2879 | eeeffecto.LockedToPart = true | |
2880 | eeeffecto.Rate = 10 | |
2881 | eeeffecto.Lifetime = NumberRange.new(0.1,0.1) | |
2882 | eeeffecto.Rotation = NumberRange.new(0,0) | |
2883 | eeeffecto.Size = NumberSequence.new(9,9,9) | |
2884 | eeeffecto.Transparency = NumberSequence.new(0,0) | |
2885 | eeeffecto.Speed = NumberRange.new(0,0) | |
2886 | eeeffecto.RotSpeed = NumberRange.new(0,0) | |
2887 | eeeffecto.Parent = Character.Torso | |
2888 | eeeffecto.Enabled = false | |
2889 | ||
2890 | --//=================================\\ | |
2891 | --|| ASSIGN THINGS TO KEYS | |
2892 | --\\=================================// | |
2893 | ||
2894 | function MouseDown(Mouse) | |
2895 | if ATTACK == false then | |
2896 | end | |
2897 | end | |
2898 | ||
2899 | function MouseUp(Mouse) | |
2900 | HOLD = false | |
2901 | end | |
2902 | ||
2903 | function KeyDown(Key) | |
2904 | KEYHOLD = true | |
2905 | if Key == "l" and ATTACK == false then | |
2906 | RiftForm() | |
2907 | lightning.Enabled = true | |
2908 | eeeffecto.Enabled = true | |
2909 | SKILL4TEXT:remove() | |
2910 | SKILL3TEXT:remove() | |
2911 | SKILL2TEXT:remove() | |
2912 | SKILL1TEXT:remove() | |
2913 | ||
2914 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 1") | |
2915 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 2") | |
2916 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 3") | |
2917 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 4") | |
2918 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[E]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 5") | |
2919 | local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[X]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 6") | |
2920 | RiftWorld() | |
2921 | s:stop() | |
2922 | local s = Instance.new("Sound",char) | |
2923 | s.Name = "BGMusic" | |
2924 | s.SoundId = "rbxassetid://1275083876" | |
2925 | s.Pitch = 1 | |
2926 | s.Volume = 40 | |
2927 | s.Looped = true | |
2928 | s.archivable = false | |
2929 | s.Parent = char.Head | |
2930 | wait(0.1) | |
2931 | s:play() | |
2932 | end | |
2933 | ||
2934 | if Key == "z" and ATTACK == false then | |
2935 | - | Shot() |
2935 | + | Banisher_Bullet() |
2936 | end | |
2937 | ||
2938 | if Key == "b" and ATTACK == false then | |
2939 | - | Neck_Snap() |
2939 | + | Banisher_Burn() |
2940 | end | |
2941 | ||
2942 | if Key == "c" and ATTACK == false then | |
2943 | - | ShadowCloak() |
2943 | + | BanishmentBeam() |
2944 | end | |
2945 | ||
2946 | if Key == "v" and ATTACK == false then | |
2947 | - | BulletRoller() |
2947 | + | Teleport() |
2948 | - | end |
2948 | + | |
2949 | ||
2950 | if Key == "t" and ATTACK == false then | |
2951 | - | Extreme_Offset() |
2951 | + | Taunt() |
2952 | - | end |
2952 | + | |
2953 | ||
2954 | if Key == "e" and ATTACK == false then | |
2955 | Madness() | |
2956 | end | |
2957 | ||
2958 | if Key == "j" and ATTACK == false then | |
2959 | Nuke() | |
2960 | end | |
2961 | ||
2962 | if Key == "y" and ATTACK == false then | |
2963 | oofBeam() | |
2964 | end | |
2965 | ||
2966 | if Key == "u" and ATTACK == false then | |
2967 | Absoluteum() | |
2968 | end | |
2969 | ||
2970 | if Key == "g" and ATTACK == false then | |
2971 | chatfunc(UnBanishTaunts[MRANDOM(1,#UnBanishTaunts)]) | |
2972 | TOBANISH = {} | |
2973 | end | |
2974 | ||
2975 | if Key == "p" and ATTACK == false then | |
2976 | TakeOnMe() | |
2977 | end | |
2978 | ||
2979 | if Key == "x" and ATTACK == false then | |
2980 | Deathbound() | |
2981 | end | |
2982 | end | |
2983 | ||
2984 | function KeyUp(Key) | |
2985 | KEYHOLD = false | |
2986 | end | |
2987 | ||
2988 | Mouse.Button1Down:connect(function(NEWKEY) | |
2989 | MouseDown(NEWKEY) | |
2990 | end) | |
2991 | Mouse.Button1Up:connect(function(NEWKEY) | |
2992 | MouseUp(NEWKEY) | |
2993 | end) | |
2994 | Mouse.KeyDown:connect(function(NEWKEY) | |
2995 | KeyDown(NEWKEY) | |
2996 | end) | |
2997 | Mouse.KeyUp:connect(function(NEWKEY) | |
2998 | KeyUp(NEWKEY) | |
2999 | end) | |
3000 | ||
3001 | ||
3002 | --//=================================\\ | |
3003 | --\\=================================// | |
3004 | ||
3005 | ||
3006 | function unanchor() | |
3007 | if UNANCHOR == true then | |
3008 | g = Character:GetChildren() | |
3009 | for i = 1, #g do | |
3010 | if g[i].ClassName == "Part" then | |
3011 | g[i].Anchored = false | |
3012 | end | |
3013 | end | |
3014 | end | |
3015 | end | |
3016 | ||
3017 | ||
3018 | --//=================================\\ | |
3019 | --|| WRAP THE WHOLE SCRIPT UP | |
3020 | --\\=================================// | |
3021 | ||
3022 | Humanoid.Changed:connect(function(Jump) | |
3023 | if Jump == "Jump" and (Disable_Jump == true) then | |
3024 | Humanoid.Jump = false | |
3025 | end | |
3026 | end) | |
3027 | ||
3028 | local CONNECT = nil | |
3029 | ||
3030 | while true do | |
3031 | Swait() | |
3032 | ANIMATE.Parent = nil | |
3033 | if Character:FindFirstChildOfClass("Humanoid") == nil then | |
3034 | Humanoid = IT("Humanoid",Character) | |
3035 | end | |
3036 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
3037 | v:Stop(); | |
3038 | end | |
3039 | SINE = SINE + CHANGE | |
3040 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
3041 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
3042 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
3043 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
3044 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
3045 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
3046 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
3047 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
3048 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
3049 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
3050 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3051 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3052 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3053 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3054 | end | |
3055 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
3056 | ANIM = "Jump" | |
3057 | if ATTACK == false then | |
3058 | Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1) | |
3059 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3060 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
3061 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
3062 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
3063 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
3064 | end | |
3065 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
3066 | ANIM = "Fall" | |
3067 | if ATTACK == false then | |
3068 | Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1) | |
3069 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3070 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
3071 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
3072 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
3073 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
3074 | end | |
3075 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
3076 | ANIM = "Idle" | |
3077 | if ATTACK == false then | |
3078 | Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1) | |
3079 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3080 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
3081 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
3082 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3083 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3084 | end | |
3085 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
3086 | ANIM = "Walk" | |
3087 | if ATTACK == false then | |
3088 | Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1) | |
3089 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3090 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
3091 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
3092 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
3093 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
3094 | end | |
3095 | end | |
3096 | unanchor() | |
3097 | Humanoid.MaxHealth = "inf" | |
3098 | Humanoid.Health = "inf" | |
3099 | if Rooted == false then | |
3100 | Disable_Jump = false | |
3101 | Humanoid.WalkSpeed = Speed | |
3102 | elseif Rooted == true then | |
3103 | Disable_Jump = true | |
3104 | Humanoid.WalkSpeed = 0 | |
3105 | end | |
3106 | sick.Parent = Torso | |
3107 | sick:resume() | |
3108 | sick.Volume = 5 | |
3109 | sick.Pitch = 1.2 | |
3110 | sick.SoundId = "rbxassetid://1470848774" | |
3111 | sick.Name = "BanishV3Music" | |
3112 | end | |
3113 | ||
3114 | --//=================================\\ | |
3115 | --\\=================================// | |
3116 | ||
3117 | ||
3118 | ||
3119 | ||
3120 | ||
3121 | --//====================================================\\-- | |
3122 | --|| END OF SCRIPT | |
3123 | --\\====================================================//-- |